OOOOOOOO  OOOOOOOOOOO  OO   OOOOOOOOOOOO
       OOO    OOO  OOOOOOOOO  OOOO   OOO      OOO
       OOOOO         OOOOO   OO  OO   OOO      OOO
         OOOOOOOO     OOO   OO    OO   OOO    OOO
              OOOO    OOO  OOOOOOOOOO  OOOOOOOOOO
       OO       OOO   OOO  OOOO  OOOO  OOO    OOO
        OOO   OOOO    OOO  OOO    OOO  OOO     OOO
         OOOOOOOO     OOO  OOO    OOO  OOO      OOO

             OOOOOOOOOOO  OOOOOOOOO  OOOOOOOOOOOOO   OO   OOOOOO    OOOOO
            OOO   OOOOO  OOO   OOOO  OOO    OOOOO   OOOO   OOOOOO    OOOO
           OOO     OOO  OOO     OOO  OOOO     OO   OO  OO   OOOOOO    OOO
           OOO      OO OOO             OOO        OO    OO   OOO OO   OOO
           OOO      OO OOO              OOOOOOO  OOOOOOOOOO  OOO  OO  OOO
           OOO     OOO  OOO            OOO       OOOO  OOOO  OOO  OOO OOO
            OOO   OOOOO  OOOO    OO  OOOO   OOO  OOO    OOO  OOO   OOOOOO
             OOOOOOOOOOO   OOOOOOO   OOOOOOOOOO  OOO    OOO  OOO    OOOOO

________________________________________________________________(C) Vanrei 2002
*******************************************************************************
                              - WALKTHROUGH INFO -
*******************************************************************************

                              S T A R    O C E A N
                        T H E   S E C O N D   S T O R Y
                  GAME WALKTHROUGH / GENERAL GAME INFORMATION

                         File Version: 1.0
                         Game System : PSOne (PlayStation)
                              Author : Vanrei
                         Date Created: May 1, 2002
                         E-mail me at: vanrei@boxfog.com


_______________________________________________________________________________
*******************************************************************************
                               - AUTHOR'S NOTES -
*******************************************************************************

Hello RPG gamer,  thank you for viewing  and/or downloading  my walkthrough for
Star Ocean - The Second Story.  I know that this walkthrough is very, very late
in its release,  but nevertheless I still  released it.  Hope you enjoy reading
this and gain anything from this document.

This document contains spoilers that may upset the balance of game playing spe-
cially this one.  The file will give the  events as it happens during the game.
If you  are offended  of reading  parts of the story of  the game in this walk-
through, discontinue reading.  This document serves  mainly as a guide to those
who are  stuck in different parts of the game, it may also serve as a guide for
those who want to release the best that they can have in this game. So in gene-
ral, this document is a guide and nothing more.

_______________________________________________________________________________
*******************************************************************************
                                - LEGAL NOTICE -
*******************************************************************************

This Walkthrough may not be redistributed in any form without my permission and
may only be  redistributed in its original and unaltered form.  Permission will
not be granted  for  profitable  or  promotional purposes  without  my  written
approval including but not restricted to magazines, guide books, game retailers
and any of the sort.

For personal use, you are given permission  to print the walkthrough for easier
reading.  Although the contents should not be cut, edited and/or changed in any
way. And the printed copy should not be distributed in any way  with or without
charge. The printed copy of the walkthrough is only for personal use.

Sony Computer Entertainment logo is a registered trademark of Sony Corporation.
PlayStation, PSOne and the PlayStation logos are registered  trademarks of Sony
Computer Entertainment Inc. (c) 1999 tri-Ace Inc. / LINKS / Minato Koio / ENIX.
All Rights Reserved. Star Ocean - The Second Story is a trademark and ENIX is a
registered trademark of Enix Corporation.

All other trademarks and copyrights are own by their respective company owners,
all rights reserved.

(C)Vanrei 2002


_______________________________________________________________________________
*******************************************************************************
                             - REVISION HISTORY -
*******************************************************************************

Version 1.0 
      The first release.

_______________________________________________________________________________
*******************************************************************************
                             - TABLE OF CONTENTS -
*******************************************************************************

   I. Introduction
      A. Claude's Destiny
      B. Rena's Adventure
  II. Game Controls
      A. Leader Character
      B. Bunny
      C. Synard
 III. Battle System
      A. Battle Modes
         1. Standard
         2. Semi-active
         3. Full Active
      B. Normal Attacks vs. Killer Moves
      C. Spells or Magic
         1. Attack Spells
         2. Recovery Spells
      D. After Battle
      E. Strategy
      F. Formation
  IV. Private Actions
   V. Characters
      A. Claude C. Kenni
      B. Rena Lanford
      C. Ernest Raviede
      D. Celine Jules
      E. Dias Flac
      F. Bowman Jean
      G. Opera Vectra
      H. Noel Chandler
      I. Ashton anchors
      J. Chisato Madison
      K. Precis F. Neumann
      L. Leon D. S. Geeste
  VI. Killer Moves List
      A. Claude C. Kenni
      B. Ernest Raviede (Under Construction)
      C. Dias Flac (Under Construction)
      E. Bowman Jean (Under Construction)
      F. Opera Vectra (Under Construction)
      G. Ashton Anchors
      H. Chisato Madison
      I. Precis F. Neumann
 VII. Spells List
      A. Rena Lanford
      B. Celine Jules
      C. Noel chandler
      D. Leon D. S. Geeste
VIII. Skill System
      A. Talent
      B. Combat Skills
      C. Non-combat Skills
      D. Item Creation / Specialty
      E. Super Specialty Skills
  IX. Walkthroughs
      A. Claude's Destiny
            1. Warrior of Legend
            2. The Treasure Hunt
            3. The Case of the Children Kidnapper
            4. Cross Swords
            5. The Search for a Rare Herb
            6. The Energy Stone Quest
            7. The Lacour Hope
            8. Shipwrecked
            9. History of Planet Nede
           10. The Synard
           11. The Power of Nede
           12. The Initial Offense
           13. Antiproton Weapons
           14. The War Begins
      B. Rena's Adventure (Under Construction)
   X. Sidequests
      A. PCK-101 Pickpocketing
      B. ASH-101 Ashton and His Sidequest
      C. OPR-101 Opera and Her Sidequest (Under Construction)
      D. RAD-101 The Raddle Sidequest
      E. COT-101 The Secret Cave of Trials (Under Construction)
  XI. Best Equipment (Under Construction)
 XII. Store Items
XIII. Tips and Tricks
 XIV. Credits


_______________________________________________________________________________
*******************************************************************************
I.                              - INTRODUCTION -
*******************************************************************************

Star Ocean - The Second Story has a content rating of E (Everyone) for animated
violence and mild language given by the ESRB. It runs on the Sony PSOne console
and supports Dual Shock, Memory Card and Analog Controller.

All of the characters have an  "Emotional Level" with respect to the other cha-
racters.  For example,  seeing a particularly close friend fall  in combat  may
cause an intense rage that results in "stronger-than-usual" attacks.

If some characters achieve  an especially close relationship,  then the conclu-
ding episode,  where the  characters  reminisce about  their  adventures,  will
change.  The  Private  Actions  contain  many events related  to this Emotional
Level, so they may change the ending as well.

A major challenge to every player of this game is to get all of the endings. It
is a challenge because  there are over 80 possible endings in  Star Ocean - The
Second Story!

And the story is split into two books, one is Claude's Destiny and the other is
Rena's Adventure.  Although there are similarities  between the two storylines,
the ending is quite  different and the game is viewed in two different point of
views.

In an endless sea  of stars at the  edge of the universe,  a single fateful en-
counter is about to take place.  For the gods have set forth on a quest to des-
troy the universe.  And a deadly meteorite, which they hurled into the vastness
of space,  has collided with an unsuspecting planet,  Expel, putting the wheels
of  fate into  motion.  Now,  two people  are about  to cross paths,  and their
meeting will force them to endure both the gods and their devilish advisors.


=-=-=-=-=-=-=-=-
Claude's Destiny
=-=-=-=-=-=-=-=-

After attaining the rank of Ensign in the Earth Federation,  Claude C. Kenni is
given his first assignment. When a mysterious energy field is found on the pla-
net of Milocinia, a survey party is  dispatched to  investigate.  As an escort,
Claude boards the starship  of his father,  Ronixis J. Kenni,  and heads toward
Milocinia. Upon landing on Milocinia, Claude and the rest of the party discover
a gigantic dome-shaped building on the desolate land.  The interior of the dome
appears to have been devastated by enormous explosions. All that remains inside
are  pieces of  broken  equipment and, in the center of the room,  a mysterious
looking machine.  While  Ronixis and the rest  of the  survey  team  cautiously
attempt to examine the object from a distance, Claude becomes impatient.  "Just
quaking in  our boots is getting us  nowhere," he thinks.  Brashly ignoring his
father's warnings,  he approached the object.  Suddenly, and without warning, a
powerful force takes hold of Claude.  A blinding flash fills the room, and when
it subsides, Claude is nowhere to be found.


=-=-=-=-=-=-=-=-
Rena's Adventure
=-=-=-=-=-=-=-=-

The Planet Expel is a lush green  world with  abundant natural beauty. However,
three months ago, after a meteorite  crashed to the surface,  monsters began to
appear and word of strange happenings spread  across the land. The people began
to  regard  the  meteorite  as  an omen  of disaster and dubbed it "The Sorcery
Globe."

At this time, a young girl from the village Arlia, named Rena, decides to visit
the Shingo Forest,  which is some  distance from her home.  Although her mother
tries to stop her, warning of the  appearance  of monsters  and  other  strange
happenings since the arrival of the Sorcery Globe.  Rena insists  on going into
the forest alone. 


_______________________________________________________________________________
*******************************************************************************
II.                            - GAME CONTROLS -
*******************************************************************************

                                                               -=-=-=-=-=-=-=-=
-------------------------------------------------------------- Leader Character
                                                               -=-=-=-=-=-=-=-=
--> During Battle
            [Triangle] : Battle Menu (Tactics, Items, Magic, Escape)
              [Circle] : Cancel, Change character ([Circle] + [D-Pad]
                   [X] : Confirm
    [Square] + [D-Pad] : Manual movement around battlefield

--> In Town / Dungeon
            [Triangle] : Camp Screen
              [Circle] : Cancel, Run (Hold [Circle])
                   [X] : Confirm, Analyze object
              [Square] : Pickpocket

--> In The World Map
            [Triangle] : Camp Screen
              [Circle] : Cancel, Run (Hold [Circle])
                   [X] : Confirm
              [Square] : Private Action (Only when near a town)
                  [L1] : Rotate View to the left
                  [R1] : Rotate view to the right

                                                                          =-=-=
------------------------------------------------------------------------- Bunny
                                                                          =-=-=
            [Triangle] : None
              [Circle] : None
                   [X] : Get off from Bunny, the bunny goes away
              [Square] : None
               [D-Pad] : Move bunny
                  [L1] : Rotate View to the left
                  [R1] : Rotate view to the Right

                                                                         -=-=-=
------------------------------------------------------------------------ Synard
                                                                         -=-=-=
            [Triangle] : None
              [Circle] : Get off the Synard
                   [X] : Accelerate Forward
    [Square] + [D-Pad] : Strafe forward/left/right/reverse
                  [L1] : Sharp turn left
                  [R1] : Sharp turn right


_______________________________________________________________________________
*******************************************************************************
III.                           - BATTLE SYSTEM -
*******************************************************************************

If you encounter an enemy, you will enter combat. There are various systems re-
lated to the unique Battle System in Star Ocean - The Second Story, which allow
you to perform specialty attacks,  spells, and direct the combat tactics of the
members of your party.


=-=-=-=-=-=-=-=-=-
Three Battle Modes
=-=-=-=-=-=-=-=-=-

< STANDARD >
This mode is for players who prefer traditional turn-based combat or for begin-
ning RPG players. 

< SEMI-ACTIVE >
This mode is  for intermediate players  and for those who want a certain amount
of freedom  in movement.  It is recommended  that you get  used to  combat when
playing in this mode. 

< FULL ACTIVE >
This mode is for experienced players who want an even  higher degree of freedom
in movement.  Selecting this mode allows  you to move  freely over  the battle-
field.  One character could move away from the others and act as a decoy or try
to guard a  member of your  party who is  casting a spell.  This gives you more
variety in your combat attacks. 


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Normal Attacks vs. Killer Moves
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The basic moves in combat are "normal attacks."  Although these may be somewhat
low in power,  there is no limit on  how  many times  they can  be used.  While
"Killer Moves" can no longer  be used  when you run  out of MP,  they are quite
powerful.

Pressing the [X] button once displays a cursor  on the enemy.  Use the left and
right directional  buttons  to move this  mark to the enemy you wish to attack.
Then press the X button again to attack the targeted enemy.

Press the L1 or R1 button to  attack an enemy with  Killer Moves.  Killer Moves
cannot be used unless you have sufficient MP.  In addition, you cannot use them
unless you have set them up on the Camp screen.

A "Link Combo" is a way to combine powerful Killer Moves in quick succession to
really pummel an enemy. The exact combination of Killer Moves is left up to the
player, so you can create your own individual combo moves. However, in order to
do this you must first obtain the "Link Combo" item. 


=-=-=-=-=-=-=-=
Spells or Magic
=-=-=-=-=-=-=-=

< ATTACK SPELLS >
These  spells  directly inflict damage  on the enemy.  There are  two types  of
spells, those that inflict damage on an individual enemy,  and those that cause
damage to all enemies. Spells cannot be used if you run out of MP.

< RECOVERY SPELLS >
These spells can cure status abnormalities or heal damage  caused to members of
your party.  There are  also spells  that can block enemy  spells of halt enemy
movement. 


=-=-=-=-=-=-
After Battle
=-=-=-=-=-=-

If you have defeated all enemies and are  victorious in  battle,  you get expe-
rience points and money. The money given as prize is in Fol, the amount of each
depends on the type of enemy.

Once a character acquires a certain number of experience points, that character
will go up a  level and  increase his or her abilities.  It is also possible to
learn new specialties and collect skill points.

Characters who are attacked  by an enemy in battle and end up with a HP of zero
die, and can no longer participate in battle. If all of the characters die, get
turned to  stone or  are otherwise  unable to fight,  then the game is over. If
this happens, you must try again, starting from the last saved game. 

=-=-=-=-=-
Strategies
=-=-=-=-=-

The Game AI in  Star Ocean  -  The Second Story has different settings  to move
efficiently in battle.  Set strategies for every member of the active party for
their  specific use  during the  course of a battle.  Example,  when you need a
certain member  to keep away from enemy during a time period in the battle, set
his strategies to  keep away from enemy.  There are two ways to set strategies,
one is during battle and the other before/after a battle. For in-battle strate-
gies,  select the  member of  your party  that needs to change strategies, then
select strategy menu,  then the required strategy.  The other one is during the
access of the camp menu, select combat menu then strategies.

< Fighters >
      Attack with all MP!          - Killer moves used consecutively
      Protect friends!             - Attack enemies near friends
      Conserve killer moves!       - Killer moves used moderately
      Spread out and attack!       - Attack far away enemies
      Stay away from enemy!        - Run away when the enemy is coming near
      Do nothing!                  - Just stand still

< Mages except Rena >
      Attack till all MP are gone! - cast spells consecutively
      Conserve MP!                 - Cast spells moderately
      Attack fleeing enemy!        - Cast spells on fleeing enemy
      Use no Heraldic spells!      - Don't cast spells and keep away from enemy
      Throw own body into attack!  - Go near the enemy and do nothing
      Do nothing!                  - Just stand still

< Rena >
      Recover friends only!        - Cast healing magic on allies when required
      Aid friends!                 - Cast healing and attack magic
      Aid self only!               - Cast healing magic only on self
      Cast no spells!              - Don't cast spells and keep away from enemy
      Put self into attack!        - Go near the enemy and do nothing
      Do nothing!                  - Just stand still


=-=-=-=-=-
Formations
=-=-=-=-=-

There are thirteen formations available in the game. Formations are used to get
the edge in your battles, and effectively manage the positions of your members.
Example,  if the enemies in a  certain place is quite difficult, and you have a
tendency to back out if there is real trouble, then use the Escape Shift forma-
tion. This formation will increase your probability to excape during battle.
             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |   4 |                       |     |     |
            |_____|_____|                       |_____|_2_4_|
            |     |     |                       |     |     |
            |     |   3 |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |   2 |                       |     |     |
            |_____|_____|                       |_____|_1_3_|
            |     |     |                       |     |     |
            |     |   1 |                       |     |     |
            |_____|_____|                       |_____|_____|

Linear Motion:                      Square Shift 1:
   Line up in an orthodox combat       A square combat formation.
   formation.

             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |  3  |                       |     |3    |
            |     |     |                       |     |     |
            |_____|_1_4_|                       |_____1___4_|
            |     |     |                       |     |     |
            |     |     |                       |     |2    |
            |_____|__2__|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|

Tri-shift 1:                        Tri-shift 2:
   A rhomboid combat formation.        An open rhomboid combat
                                       formation.

             _____ _____                         _____ _____
            |     |     |                       |     | 3  4|
            |     |     |                       |     |  2  |
            |_____|2__4_|                       |_____|___1_|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|1__3_|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|

Free-for-all:                       Upper Guard:
   A wide, open combat formation.      Line up in upper area,
                                       protecting one in rear.

             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |     |                       |     | 2 4 |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |   3 |                       |     |     |
            |     |  2  |                       |     | 1 3 |
            |_____|_1__4|                       |_____|_____|

Lower Guard:                        Square Shift 2:
   Line up in lower area,              An open square combat formation.
   protecting one in rear.

             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |   4 |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_1_3_|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |   2 |                       |     |  1 3|
            |_____|_____|                       |_____|__2_4|

Astral Shift:                       Escape Shift:
   One leader in front,                A combat formation for easy
   typical of courageous,              escapes. for when discretion is
   chivalric combat formations.        the better part of valor.

             _____ _____                         _____ _____
            |     |     |                       |     |   4 |
            |     |     |                       |     | 2   |
            |_____|_____|                       |_____|___3_|
            |     |     |                       |     |     |
            |     | 3   |                       |     | 1   |
            |_____|1_4__|                       |_____|_____|
            |     |     |                       |     |     |
            |     | 2   |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|

Assault Shift:                      Upper Caution:
   An aggressive, attack-oriented      A combat formation to guard from
   combat formation.                   upper-area attacks.

             _____ _____
            |     |     |
            |     |     |
            |_____|_____|
            |     |     |
            |     |     |
            |_____|_____|
            |     |     |
            |     | 1   |
            |_____|_____|
            |     |   3 |
            |     | 2   |
            |_____|___4_|

Lower Caution:
   A combat formation to guard from
   lower-area attacks.


_______________________________________________________________________________
*******************************************************************************
IV.                           - PRIVATE ACTIONS -
*******************************************************************************

In Star Ocean - The Second Story, special mini-events involving a wide range of
characters  have been prepared in addition  to the  main adventures.  These are
called "Private Actions."  Although I prefer to call it Private Action Sequence
because you not only act but a sequence or chain of events will occur upon ini-
tiating a "Private Action" by pressing [Square] outside town.

Various  Private Actions  are prepared  in each town.  There are  also one-time
events that  you will not see again as the story proceeds.  Keep an eye out for
these. The sequences are displayed in random so a definite and complete list of
private can be pain stakingly difficult to gather. Although some of the private
actions are required to be seen so that you will get a specific item, character
or weapon or whatever,  I wrote them for convenience.  Other private actions, I
may not have the time  and the effort to  collect them all.  If you have a very
definite and complete list, then inform me. I'll certainly add them to my walk-
through.

Private Actions may also effect the development of the main adventure.  Whether
or not a  certain action takes  place may result in changes to subsequent deve-
lopments. The more Private Actions you engage in, the more interesting and deep
the story will become.

Immediately  before entering  a town from the field, press  the [Square] button
when the "Private Action" text appears in the upper right corner of the screen.

Where have your friends gone?  Look for them and try talking to them.  The Pri-
vate Actions also change  depending on which hero you have selected and how the
story proceeds. So explore!


_______________________________________________________________________________
*******************************************************************************
V.                               - CHARACTERS -
*******************************************************************************

There are  twelve playable  characters in Star Ocean - The Second Story, Claude
C. Kenni,  Rena Lanford, Ernest Raviede, Celine Jules, Dias Flac,  Bowman Jean,
Opera Vectra, Noel Chandler, Ashton Anchors, Chisato Madison, Precis F. Neumann
and Leon D. S. Geeste. This part contains a brief description and statistics of
the characters.

                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Claude C. Kenni
                                                                =-=-=-=-=-=-=-=
Claude is the son of Ronixis Kenni, Captain of the Calnus. Ronixis was a parti-
cipant of a previous  STAR OCEAN  game released in Japan. While on an Away Team
trip investigating a strange signal on the planet Milocinia,  he gets caught in
a transporter beam and ends  up on a distant planet called Expel.  While trying
to get home safely, he gets caught up in the quest to save the planet.

Claude is a strong fighter who  can equip the strongest  weapons and equipment.
As one of the  main characters in this game,  he'll have to be in your party at
all times, so make good use of him on the front line of battle. 

      Race: Human                               Level: 1 
      Type: Fighter                             Hit Points: 130 
      Gender: Male                              Magic Points: 20 
      Age: 19                                   Strength: 10 
      Birthday: January 23                      Intelligence: 0 
      Height: 5'9" (175.26cm)                   Attack: 10 
      Weight: 150lbs. (68.04kg)                 Constitution: 5 
      Favorite Food: Steak                      Luck: 132 
      Favorite Instrument: Silver Trumpet       Armor Class: 5 
                                                Dexterity: 10 
      Weapon Class: Sword                       Stamina: 15 
      Armor Class: Mail                         Hit Ratio: 10 
      Shield Class: Shield                      Agility: 10 
      Helm Class: Helm                          Guts: 20 
      Greaves Class: Boots                      Avoidance: 10 
                                                Magic: 0 

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Rena Lanford
                                                                   -=-=-=-=-=-=
Rena  Lanford's adventure  begins during one of her numerous escapades into the
Shingo Forest.  Venturing deeper than previous visits,  she is rescued  from an
attacking beast by a stranger wielding a Sword of Light.

Believing him to be the legendary Warrior, whose appearance was foretold by the
prophets, she leads him back to her village.  Rena is a strong magic user, with
tremendous gifts in the  healing arts. Although she's less formidable in battle
than Claude,  she still makes a good fighter  in the earlier parts of the game.
As the game progresses and your party grows you may want to put her in the back
line and put her healing powers to good use.  After all,  she's the only healer
in the first half of the game,  and keeping her safe will help keep the rest of
your battle party in good condition. 

      Race: Nedian                              Level: 1 
      Type: Mage                                Hit Points: 100 
      Gender: Female                            Magic Points: 40 
      Age: 17 equiv.                            Strength: 5 
      Birthday: May 13                          Intelligence: 0 
      Height: 5'3" (160.02cm)                   Attack: 35 
      Weight: 99lbs. (44.91kg)                  Constitution: 2 
      Favorite Food: Shortcake                  Luck: 130 
      Favorite Instrument: Lyre                 Armor Class: 5 
                                                Dexterity: 10 
      Weapon Class: Knuckle                     Stamina: 10 
      Armor Class: Clothes                      Hit Ratio: 10 
      Shield Class: Bracelet                    Agility: 8 
      Helm Class: Crown                         Guts: 30 
      Greaves Class: Boots                      Avoidance: 8 
                                                Magic: 0 

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ernest Raviede
                                                                 -=-=-=-=-=-=-=
Ernest is an archeologist from  the planet Tetragenes.  He has come to Expel to
research certain ruins and is the boyfriend of Opera Vectra, who is in hot pur-
suit of him. Once you find him, it is Opera who will encourage him to join your
party.  Ernest uses a super-charged whip to attack the enemy, which gives him a
longer range than the sword-bearing characters.  Additionally, his Killer Moves
are strong  and a few can  hit multiple times.  However, as a fighter Ernest is
somewhat of a disappointment, especially after the lengths to which you have to
go to obtain  him.  Also,  adding  him to your party will require you to make a
choice between the final three characters.

      Race: Tetragenes                          Level: 25 
      Type: Fighter                             Hit Points: 1600 
      Gender: Male                              Magic Points: 160 
      Age: 35 equiv.                            Strength: 100 
      Birthday: August 31                       Intelligence: 0 
      Height: 6'3" (190cm)                      Attack: 160 
      Weight: 198lbs. (89.81kg)                 Constitution: 37 
      Favorite Food: Hassaku Tea                Luck: 121 
      Favorite Instrument: Cembalo              Armor Class: 70 
                                                Dexterity: 60 
      Weapon Class: Whips                       Stamina: 23 
      Armor Class: Mail                         Hit Ratio: 60 
      Shield Class: Shield                      Agility: 50 
      Helm Class: Helm                          Guts: 45 
      Greaves Class: Boots                      Avoidance: 50 
                                                Magic: 0 

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Celine Jules
                                                                   -=-=-=-=-=-=
Celine is the child of respected mages in the village of Mars. Her restlessness
and  need for adventure lead her to explore the caves and  dungeons of Expel in
search of danger and, more importantly, treasure.  Her skill in offensive magic
will come in handy when she joins your party in its trek through Cross Cave. As
a practitioner of the Heraldic Arts, Celine suffers from the same pros and cons
as most magic users.  Because she can only equip robes and other types of light
armor, her defensive strength remains constantly low and requires her to remain
in the back lines of battle. However she is the first character in the game who
can cast strong offensive  spells that affect all enemies  on the  battlefield.
This feature makes her invaluable in the early stages of the game,  when multi-
ple-target attacks are few and far between. 

      Race: Expel                               Level: 8 
      Type: Mage                                Hit Points: 400
      Gender: Female                            Magic Points: 100
      Age: 23 equiv.                            Strength: 15
      Birthday: September 18                    Intelligence: 0
      Height: 5'6" (167.64cm)                   Attack: 31
      Weight: 110lbs. (49.90kg)                 Constitution: 8
      Favorite Food: Risotto                    Luck: 154
      Favorite Instrument: Violin               Armor Class: 15
                                                Dexterity: 12
      Weapon Class: Rod                         Stamina: 14
      Armor Class: Clothes                      Hit Ratio: 12
      Shield Class: Bracelet                    Agility: 5
      Helm Class: Crown                         Guts: 45
      Greaves Class: Boots                      Avoidance: 5
                                                Magic: 5

                                                                      =-=-=-=-=
--------------------------------------------------------------------- Dias Flac
                                                                      =-=-=-=-=
Dias Flac is the mysterious friend of Rena, with a background equally as myste-
rious.  In your journeys, you'll run into him several times.  Each time you run
into him, you will discover how powerful a swordsman he is.  Unfortunately, his
preference is to travel alone and fight for his own causes. On the battlefield,
Dias is a  formidable  force  to  be  reckoned with. Next to Claude,  he is the
strongest  fighter, with  devastating  sword  attacks.  Off the field, however,
you'll find that  Dias is  of little use in Item Creation or the other special-
ties. 

      Race: Expel                               Level: 35 
      Type: Fighter                             Hit Points: 2500 
      Gender: Male                              Magic Points: 250 
      Age: 25 equiv.                            Strength: 175 
      Birthday: August 5                        Intelligence: 0 
      Height: 6'4" (193.04cm)                   Attack: 335 
      Weight: 181lbs. (82.10kg)                 Constitution: 70 
      Favorite Food: Chicken                    Luck: 96 
      Favorite Instrument: Cembalo              Armor Class: 183 
                                                Dexterity: 120 
      Weapon Class: Long Sword                  Stamina: 45 
      Armor Class: Mail                         Hit Ratio: 140 
      Shield Class: Shield, Rings, Gauntlets    Agility: 20 
      Helm Class: Helm                          Guts: 50 
      Greaves Class: Boots                      Avoidance: 90 
                                                Magic: 0 

                                                                    =-=-=-=-=-=
------------------------------------------------------------------- Bowman Jean
                                                                    =-=-=-=-=-=
The mild-mannered pharmacist, Bowman may not seem like a likely candidate for a
long, arduous quest like yours, but you'd be surprised.  Beneath his calm exte-
rior is  a warrior dying to get out!  Bowman runs  a small,  but well-respected
pharmacy near the university in Linga. He also happens to be  good friends with
Keith,  the translator, so if you can get him to intervene on your behalf,  you
might be able to get your translation project done faster. Bowman uses the same
Knuckles as Rena,  but you'll  find that he can equip a larger variety of them.
He's a skilled  fighter on the  front line, his Killer Moves  mix medical tech-
nology with good old martial arts. Unfortunately, his talents tend to get over-
shadowed by the already established members of your party. 

      Race: Expel                               Level: 25 
      Type: Fighter                             Hit Points: 1500 
      Gender: Male                              Magic Points: 170 
      Age: 27 equiv.                            Strength: 90 
      Birthday: Dec. 30                         Intelligence: 0 
      Height: 5'9" (175.26cm)                   Attack: 230 
      Weight: 172lbs. (78.02kg)                 Constitution: 50 
      Favorite Food: Miso Soup                  Luck: 118 
      Favorite Instrument: Harmonica            Armor Class: 85 
                                                Dexterity: 62 
      Weapon Class: Knuckles                    Stamina: 35 
      Armor Class: Clothes                      Hit Ratio: 62 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 36 
      Greaves Class: Shoes                      Avoidance: 5 
                                                Magic: 20 

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Opera Vectra
                                                                   -=-=-=-=-=-=
Opera is the daughter of a wealthy family on the highly advanced  planet Tetra-
genes.  When you first meet her in a tavern in Hilton, you learn that she crash
landed on Expel while looking  for her boyfriend, an archeologist named Ernest.
He is easily recognizable because of  the 3rd eye in the middle of his forehead
a characteristic of the race of  Tetragenes. If you saw the three-eyed man run-
ning from Cross Castle in a Private Action, then you can aid her in her search.
Opera is one of the first  characters you'll recruit  who can perform multiple-
hit attacks.  Her Killer Moves are highly desirable  for that fact alone!  How-
ever,  her usual weapon attacks require time and space to complete, putting her
at a disadvantage  in hand-to-hand combat.  However,  if you can keep  her well
supplied with Magic Points, you won't be disappointed in the results!

      Race: Tetragenes                          Level: 21 
      Type: Fighter                             Hit Points: 1200 
      Gender: Female                            Magic Points: 140 
      Age: 23 equiv.                            Strength: 60 
      Birthday: Aug. 24                         Intelligence: 0 
      Height: 5'3" (160.02cm)                   Attack: 190 
      Weight: 110lbs. (49.90kg)                 Constitution: 31 
      Favorite Food: Apple Cider                Luck: 142 
      Favorite Instrument: Piano                Armor Class: 62 
                                                Dexterity: 52 
      Weapon Class: Energy Packs                Stamina: 21 
      Armor Class: Mail                         Hit Ratio: 52 
      Shield Class: Bracelet                    Agility: 30 
      Helm Class: Helm                          Guts: 60 
      Greaves Class: Shoes                      Avoidance: 30 
                                                Magic: 0 

                                                                  =-=-=-=-=-=-=
----------------------------------------------------------------- Noel Chandler
                                                                  =-=-=-=-=-=-=
When your attempt to get an artificial Synard fails, you're sent to Noel's out-
post near  the Cavern of  the  Red Crystal to try to tame the last wild Synard.
Noel, in his role of caretaker, joins you on this trek through the cavern. Noel
is the only other character besides Rena who can cast Healing Spells, which can
be very helpful when  fighting against powerful monsters or bosses. In addition
to his spell casting abilities, he's a decent fighter with a higher Armor Class
rating than the other Mages.

      Race: Nedian                              Level: 40 
      Type: Mage                                Hit Points: 2700 
      Gender: Male                              Magic Points: 340 
      Age: 24 equiv.                            Strength: 61 
      Birthday: February 16                     Intelligence: 0 
      Height: 5'8" (172.72cm)                   Attack: 461 
      Weight: 163lbs. (73.84kg)                 Constitution: 55 
      Favorite Food: Big Tuna                   Luck: 87 
      Favorite Instrument: Shamisen             Armor Class: 148 
                                                Dexterity: 50 
      Weapon Class: Knuckles                    Stamina: 30 
      Armor Class: Mail                         Hit Ratio: 50 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 28 
      Greaves Class: Boots                      Avoidance: 5 
                                                Magic: 130 

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ashton Anchors
                                                                 -=-=-=-=-=-=-=
Ashton is a sword-for-hire who has  a knack for being in the wrong place at the
wrong time!  When  you encounter  Ashton  in  Salva Drift,  a horrible accident
befalls him,  causing him to become  fused  with  the  two-headed  dragon  he's
fighting.  He joins the party to search for a way to rectify the  situation. In
battle, Ashton  is a  strong  fighter who  uses twin  short swords to slash the
enemies to pieces.

Although not  as strong as Claude and Dias, he's still one of the best fighters
in the game and a good candidate for recruitment.  However, be careful to check
out his talents when you add him to your party, as he has only a few. If you're
not  pleased  with  what you see (there are times when he'll end up with no ta-
lents), reload your saved game and try again. 

      Race: Expel                               Level: 17 
      Type: Fighter                             Hit Points: 1000 
      Gender: Male                              Magic Points: 120 
      Age: 20 equiv.                            Strength: 83 
      Birthday: September 28                    Intelligence: 0 
      Height: 5'11" (180.34cm)                  Attack: 123 
      Weight: 176lbs. (79.83kg)                 Constitution: 32 
      Favorite Food: Hamburger                  Luck: 18 
      Favorite Instrument: Piano                Armor Class: 70 
                                                Dexterity: 50 
      Weapon Class: Short Sword                 Stamina: 26 
      Armor Class: Mail                         Hit Ratio: 50 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 32 
      Greaves Class: Greaves                    Avoidance: 5 
                                                Magic: 0 

                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Chisato Madison
                                                                =-=-=-=-=-=-=-=
Chisato is an investigative reporter for the Nede Daily Planet. When your group
appears on Nede she decides to follow you around and write about your exploits.
However, her stealth techniques  leave much to be  desired and  you'll  spy her
everywhere she lurks. This can be used  to your  advantage in the Cavern of the
Red Crystal, where a certain event makes her drop her business card.

Chisato is a great addition to any battle team.  She's quick  and agile and her
Killer Moves produce multiple hits against their targets. Although her Stun Gun
attacks aren't as spectacular as you might hope  (she rarely uses them, prefer-
ring physical attacks), her Killer Moves more than make up for them.

      Race: Nedian                              Level: 40 
      Type: Fighter                             Hit Points: 3000 
      Gender: Female                            Magic Points: 310 
      Age: 22 equiv.                            Strength: 164 
      Birthday: Oct. 22                         Intelligence: 0 
      Height: 5'5" (165.10cm)                   Attack: 364 
      Weight: 115lbs. (52.16kg)                 Constitution: 60 
      Favorite Food: Fruit                      Luck: 119 
      Favorite Instrument: Organ                Armor Class: 234 
                                                Dexterity: 150 
      Weapon Class: Stun Gun                    Stamina: 32 
      Armor Class: Clothes                      Hit Ratio: 210 
      Shield Class: Bracelet                    Agility: 50 
      Helm Class: Helm                          Guts: 42 
      Greaves Class: Shoes                      Avoidance: 60 
                                                Magic: 80 

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Precis F. Neumann
                                                              =-=-=-=-=-=-=-=-=
Precis is perky and  hyper to the extreme, and you'll run into this teenage in-
ventor as soon as you step foot in the town of Linga.  Precis comes from a long
line of inventors  and is always tinkering  with some  piece of machinery.  Her
youthful zeal, a desire to make some friends,  and a more than  slight crush on
Claude compel  her to join  you on your quest.  Precis uses  the large Punching
Hand on her super-charged  back-pack  to attack enemies.  Her skill with  it is
quite high. Her Killer Moves are very powerful and fun to watch unfold,  making
her a perfect ally.

However, choosing her means that you have to forgo having Bowman in your party.

      Race: Expel                               Level: 15 
      Type: Fighter                             Hit Points: 950 
      Gender: Female                            Magic Points: 100 
      Age: 16 equiv.                            Strength: 42 
      Birthday: Feb. 29                         Intelligence: 0 
      Height: 5'1" (154.94cm)                   Attack: 167 
      Weight: 95lbs. (43.09kg)                  Constitution: 31 
      Favorite Food: Chocolate                  Luck: 153 
      Favorite Instrument: Harmonica            Armor Class: 71 
                                                Dexterity: 40 
      Weapon Class: Punch                       Stamina: 26 
      Armor Class: Mail                         Hit Ratio: 40 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 32 
      Greaves Class: Boots                      Avoidance: 65 
                                                Magic: 0 

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Leon D. S. Geeste
                                                              =-=-=-=-=-=-=-=-=
Leon is a child  prodigy who works with  his parents in the laboratories in the
basement of Lacour Castle, researching magical ways to defend Expel against the
evils brought by the Sorcery Globe. You'll meet  him once  Keith has translated
the  Ancient  Writings found in  Cross Cave.  He'll join  you on a  trip to the
Hoffman Ruins, searching for components for a secret weapon.

      Race: Fellpool                            Level: 30 
      Type: Mage                                Hit Points: 950 
      Gender: Male                              Magic Points: 1600 
      Age: 12 equiv.                            Strength: 300 
      Birthday: Nov. 25                         Intelligence: 0 
      Height: 4'5" (134.62cm)                   Attack: 220 
      Weight: 79lbs. (35.83kg)                  Constitution: 30 
      Favorite Food: Carrots                    Luck: 120 
      Favorite Instrument: Violin               Armor Class: 65 
                                                Dexterity: 35 
      Weapon Class: Books                       Stamina: 23 
      Armor Class: Clothes                      Hit Ratio: 35 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Hat                           Guts: 10 
      Greaves Class: Shoes                      Avoidance: 5 
                                                Magic: 15 


_______________________________________________________________________________
*******************************************************************************
VI.                           - KILLER MOVES LIST -
*******************************************************************************

This is a list of all the killer  moves available in  the game,  there are some
that can only be acquired in special  ways in the  game so be  sure to get them
all. You can get them by  raising your character levels  high enough to trigger
them or some other special way indicated below.  MP Use displays how much MP is
depleted when  using the move.  The Proficiency  shows how many times the tech-
nique needs to be used to master it.

                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Claude C. Kenni
                                                                =-=-=-=-=-=-=-=
      < PHASE GUN >
      MP Use: 0         Level Gained: Level 1         Proficiency: None

      < AIR SLASH >
      MP Use: 4         Level Gained: Level 3         Proficiency: 200 points
      A technique in which the enemy is attacked by splitting shock waves.

      < SHOOTING STARS >
      MP Use: 7         Level Gained: Level 7         Proficiency: 300 points
      A technique in which the enemy is  attacked by concentrating the force of
      a falling star in one's own fist.

      < HEAD SPLITTER >
      MP Use: 9         Level Gained: Level 12        Proficiency: 260 points
      A technique in which you jump high in the air  to come down and split the
      head of the enemy in two.

      < ENERGY SWORD >
      MP Use: 11        Level Gained: Level 20        Proficiency: 200 points
      A technique  in which  HP is  restored by  controlling  the flow  of life
      energy in the body.

      < BURST KNUCKLE >
      MP Use: 12        Level Gained: Level 28        Proficiency: 100 points
      Attacks the enemy by concentrating one's  own fighting power  in the fist
      and shooting out flames.

      < RIPPER BLAST >
      MP Use: 17        Level Gained: Level 38        Proficiency: 270 points
      A technique in which  the enemy is attacked by  kicking sharp-edged boul-
      ders from the ground at him.

      < TWIN SLASH >
      MP Use: 15        Level Gained: Level 45        Proficiency: 160 points
      Vigorously slashes up through enemy's body and down once again.
      
      < DRAGON HOWL >
      MP Use: 28        Level Gained: Level 53        Proficiency: 500 points
      Attacks enemy by converting fighting force into the form of a dragon.

      < SWORD BOMBER >
      MP Use: 32        Level Gained: Level 62        Proficiency: 420 points
      A technique in which  the enemy is attacked by turning one's own fighting
      power into burning flames.

      < MIRROR SLICE >
      MP Use: 38        Level Gained: Level 70        Proficiency: 460 points
      A technique in  which the enemy  is attacked by smooth,  continuous move-
      ments.

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ernest Raviede
                                                                 -=-=-=-=-=-=-=

                                                                      =-=-=-=-=
--------------------------------------------------------------------- Dias Flac
                                                                      =-=-=-=-=

                                                                    =-=-=-=-=-=
------------------------------------------------------------------- Bowman Jean
                                                                    =-=-=-=-=-=

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Opera Vectra
                                                                   -=-=-=-=-=-=

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ashton Anchors
                                                                 -=-=-=-=-=-=-=
      < CROSS SLASH >
      MP Use: 8         Level Gained: Level 17        Proficiency: 100 points
      A technique in which the  enemy is sliced  apart from  top to  bottom and
      bottom to top in a cross-wise fashion.

      < TWIN STAB >
      MP Use: 4         Level Gained: Level 17        Proficiency: 100 points
      A technique in which swords are used to repeatedly stab the enemy.

      < LEAF SLASH >
      MP Use: 19        Level Gained: Level 17        Proficiency: 200 points
      Hides in countless falling leaves and instantly slices up the enemy.

      < NORTHERN CROSS >
      MP Use: 9         Level Gained: Level 18        Proficiency: 200 points
      A technique in which a huge ice figure is created to attack the enemy.

      < PIERCING SWORDS >
      MP Use: 12        Level Gained: Level 22        Proficiency: 130 points
      A technique in which swords are thrown at the enemy like darts.

      < HURRICANE SLASH >
      MP Use: 16        Level Gained: Level 45        Proficiency: 200 points
      A technique in which  the momentum from  the swordman's  spinning body is
      used to sliced up the enemy.

      < DEAD TRIANGLE >
      MP Use: 19        Level Gained: Level 53        Proficiency: None
      A technique in which a blur of swords is used to surround, form a barrier
      and attack the enemy.

      < DRAGON BREATH >
      MP Use: 28        Level Gained: Level 64        Proficiency: 140 points
      A technique in which Gyoro and Ururun become huge and fire at the enemy.

      < SWORD DANCE >
      MP Use: 32        Level Gained: Level 70        Proficiency: 400 points
      A technique in whcih swords are brandished swiftly to attack the enemy in
      a martial dance.

      < TRI-ACE >
      MP Use: 45        Level gained: ---             Proficiency: 140 points


                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Chisato Madison
                                                                =-=-=-=-=-=-=-=
      < TWISTER >
      MP Use: 5         Level Gained: Level 40        Proficiency: 240
      A shingu-style  jujitsu technique,  one spins  one's own  body at  a high
      speed and then attack the enemy.

      < BURNING CARDS >
      MP Use: 10        Level Gained: Level 40        Proficiency: 200
      A technique in which  a countless number  of special  combat  Job ID  are
      thrown at the enemy.

      < WHIRLWIND >
      MP Use: 14        Level Gained: Level 40        Proficiency: 200
      A shingu-style jujitsu technique in which the enemy is attacked repeated-
      ly in a whirlwind motion.

      < TEN THOUSAND VOLTS >
      MP Use: 22        Level Gained: Level 44        Proficiency: 200
      A technique in which  10 thousand volts from a rod are used to attack the
      enemy repeatedly.

      < FLAME THROWER >
      MP Use: 20        Level Gained: Level 53        Proficiency: 200
      A technique in which strong flames are thrown to burn up the enemy.

      < RISING DRAGON >
      MP Use: 17        Level Gained: Level 62        Proficiency: 200
      A flowing movement is used in a martial  dance to continually  attack the
      enemy.

      < TEAR GAS >
      MP Use: 32        Level Gained: Level 68        Proficiency: ?
      A technique in whcih the enemy is attacked with tear gas.

      < PREPARATION >
      MP Use: 25        Level Gained: Level 72        Proficiency: 240
      A technique in which  missiles are summoned  down from the  sky to attack
      the enemy.

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Precis F. Neumann
                                                              =-=-=-=-=-=-=-=-=
      < ROCKET PUNCH >
      MP Use: 4         Level Gained: Level 15        Proficiency: 120
      A technique in which rockets are launched at the enemy.

      < HOP STEP >
      MP Use: 5         Level Gained: Level 15        Proficiency: 140
      A technique in which one hops up into the air and comes down on the enemy
      with a hammer.

      < MOLE >
      MP Use: 7         Level Gained: Level 17        Proficiency: 100
      A technique in which the mole  version of Bobot  is sent after  the enemy
      from underground.

      < ALLY-OOP! >
      MP Use: 8         Level Gained: Level 25        Proficiency: 220
      Throws Bobot 1.0 at enemy.  With increase in level,  Bobot 2.0  becomes a
      victim as well.

      < PARABOLA BEAM >
      MP Use: 12        Level Gained: Level 38        Proficiency: 240
      A technique in which a ring of  laser light is shot from a parabolic dish
      at the enemy.

      < BANG-BANG ATTACK >
      MP Use: 15        Level Gained: Level 49        Proficiency: 510
      A technique in which  hammer are  lined up  and swung  to hit  the  enemy
      repeatedly.

      < BLOODY MARY >
      MP Use: 32        Level Gained: Level 57        Proficiency: 360
      A technique in which Bobot is equipped with twisting drills and is ridden
      at the enemy.

      < BOBOT SUPER BEAM >    (Killer Move from Machinery, High Mecha Launcher)
      MP Use: 24        Level Gained: ---             Proficiency: 120

      < BARRIER >             (Killer Move from Machinery, Plasma Biribiribo)
      MP Use: 28        Level Gained: ---             Proficiency: 200

      < HOLO-HOLOGRAPH >      (Killer Move acquired in Pvt Action in Fun City)
      MP Use:           Level gained: ---             Proficiency: 130


_______________________________________________________________________________
*******************************************************************************
VII.                             - SPELLS LIST -
*******************************************************************************

This is a list of all  the spells  available  in the game.  You can get them by
raising your character's level high enough to trigger them. MP Use displays how
much MP is depleted when using the move. An indication of, no proficiency means
there is no need to master this spell for the effects are the same whenever you
use it.  I haven't got the list of  how many times  must one use  the spells to
master it,  if you have a list of the proficiency points needed,  sent it to my
email, I will gladly add it to my walkthrough and your name in the credits.

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Rena Lanford
                                                                   -=-=-=-=-=-=
      < HEAL >
      MP Use: 3         Level Gained: Level 1         Proficiency: ?
      A spell that restores the HP of a friend, with a certain probability.

      < ANTIDOTE >
      MP Use: 5         Level Gained: Level 3         Proficiency: None
      A spell that removes poison from one friend.

      < PRESS >
      MP Use: 7         Level Gained: Level 5         Proficiency: ?
      A spell that attacks one enemy by crushing it with a weight summoned from
      out of the air.

      < DEEP MIST >
      MP Use: 11        Level Gained: Level 8         Proficiency: ?
      A spell that  reduces the enemy's  aim by filling  the screen  with a deep
      mist.

      < CURE LIGHT >
      MP Use: 11        Level Gained: Level 10        Proficiency: ?
      A spell that restores the HP of a friend.

      < SILENCE >
      MP Use: 14        Level Gained: Level 12        Proficiency: ?
      A spell that silences the air around one enemy  and renders his spells in-
      effective.

      < RAY >
      MP Use: 10        Level Gained: Level 14        Proficiency: ?
      A spell  that attacks  all enemies  on the  screen with  countless rays of
      light.

      < ENERGY NET >
      MP Use: 12        Level Gained: Level 18        Proficiency: ?
      A spell that causes an enemy to faint with a mysterious power.

      < CURE ALL >
      MP Use: 18        Level Gained: Level 20        Proficiency: ?
      A spell that restores the HP of all friends.

      < DELAY >
      MP Use: 18        Level Gained: Level 22        Proficiency: ?
      A spell that alters the passing of time so as to slow down the movement of
      one enemy.

      < DISPEL >
      MP Use: 24        Level Gained: Level 25        Proficiency: None
      A spell that restores one friend from whatever effects he is under.

      < GRAVITY PRESS >
      MP Use: 24        Level Gained: Level 28        Proficiency: ?
      Attacks enemies within certain area by dropping countless weights.

      < LIGHT CROSS >
      MP Use: 18        Level Gained: Level 30        Proficiency: ?
      A spell that attacks all enemies on the screen with a cross of light.

      < PROTECTION >
      MP Use: 18        Level Gained: Level 33        Proficiency: None
      A spell that improves the defences of one friend.

      < TRACTOR BEAM >
      MP Use: 22        Level Gained: Level 36        Proficiency: ?
      Reverses gravity  around enemy  and throws it  up in air. will not work on
      flying enemies.

      < HASTE >
      MP Use: 20        Level Gained: Level 42        Proficiency: None
      A spell that speeds up one friend to protect him.

      < GROWTH >
      MP Use: 22        Level Gained: Level 47       Proficiency: None
      A spell that raises the attack stregth of one friend.

      < FAIRY HEAL >
      MP Use: 30        Level Gained: Level 52        Proficiency: ?
      A spell that restores most of the HP of a friend.

      < ANTI >
      MP Use: 40        Level Gained: Level 54        Proficiency: None
      A spell that creates an area around  all friends in which they become more
      resistant to Heraldic spells.

      < RAISE DEAD >
      MP Use: 45        Level Gained: Level 60        Proficiency: None
      A spell that restores one friend who can't move.

      < STAR FLARE >
      MP Use: 26        Level Gained: Level 63        Proficiency: ?
      A spell that attacks all enemies on the screen with strong starlight.

      < FAIRY LIGHT >
      MP Use: 40        Level Gained: Level 65        Proficiency: ?
      A spell that restores most of the HP of all friends.

      < ANGEL FEATHER >
      MP Use: 30        Level Gained: Level 72        Proficiency: ?
      A spell that improves all parameters of one friend  through the blessings
      of an angel.

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Celine Jules
                                                                   -=-=-=-=-=-=
      < FIREBOLT >
      MP Use: 2         Level Gained: Level 8         Proficiency: ?
      A spell that attacks one enemy with balls of fire.

      < THUNDERBOLT >
      MP Use: 4         Level Gained: Level 8         Proficiency: ?
      A spell that attacks one enemy with thunderbolts.

      < WIND BLADE >
      MP Use: 2         Level Gained: Level 8         Proficiency: ?
      A spell that attacks one enemy with a whirlwind.

      < RAY >
      MP Use: 10        Level Gained: Level 9        Proficiency: ?
      A spell  that attacks  all enemies  on the screen with countless  rays of
      light.

      < ENERGY ARROW >
      MP Use: 17        Level Gained: Level 12        Proficiency: ?
      A spell that  attacks one enemy with a light arrow possessed  of negative
      energy.

      < FORGET >
      MP Use: 10        Level Gained: Level 15        Proficiency: ?
      A spell that  attacks the enemy  with dark thunderbolts  and makes spells
      ineffective.

      < STARLIGHT >
      MP Use: 10        Level Gained: Level 17        Proficiency: ?
      A spell that attacks  all enemies on the screen with bright light falling
      from above.

      < REFLECTION >
      MP Use: 8         Level Gained: Level 19        Proficiency: ?
      A spell that wraps one friend with a thunder shield.

      < MIND ABSORBER >
      MP Use: 1         Level Gained: Level 22        Proficiency: ?
      A spell that sucks out the MP  of one enemy and converts it into your own
      MP.

      < NEUTRAL >
      MP Use: 17        Level Gained: Level 27        Proficiency: None
      A  spell that  breaks the  effects of  a spell cast by  the enemy  on one
      friend.

      < BLESS >
      MP Use: 18        Level Gained: Level 28        Proficiency: None
      A spell that improves the aim of one friend.

      < THUNDERSTORM >
      MP Use: 28        Level Gained: Level 31        Proficiency: ?
      A spell that attack all enemies on the screen with lightning bolts.

      < ERUPTION >
      MP Use: 30        Level Gained: Level 34        Proficiency: ?
      A spell that  attacks all  enemies within  a certain  area by  causing an
      eruption of lava.

      < CURSE >
      MP Use: 20        Level Gained: Level 39        Proficiency: ?
      A spell that breaks the effects of a spell cast by an enemy.

      < LUNAR LIGHT >
      MP Use: 38        Level Gained: Level 43        Proficiency: ?
      A spell that attacks all enemies on the screen with moonlight.

      < SOUTHERN CROSS >
      MP Use: 42        Level Gained: Level 49        Proficiency: ?
      Attacks all enemies on screen using the magic power of the Southern Cross

      < THUNDERCLOUD >
      MP Use: 40        Level Gained: Level 55        Proficiency: ?
      A spell that attacks all enemies on the screen with many thunderbolts.

      < ANTI >
      MP Use: 40        Level Gained: Level 59        Proficiency: None
      A spell that creates an area around all friends in which they become more
      resistant to Heraldic spells.

      < EXPLODE >
      MP Use: 54        Level Gained: Level 66        Proficiency: ?
      A spell that attacks all enemies over a wide area with a large explosion.

      < ANGEL FEATHER >
      MP Use: 30        Level Gained: Level 72        Proficiency: ?
      A spell that improves all parameters of one friend  through the blessings
      of an angel.

      < METEOR SWARM >
      MP Use: 82        Level Gained: ---             Proficiency: ?

                                                                  =-=-=-=-=-=-=
----------------------------------------------------------------- Noel Chandler
                                                                  =-=-=-=-=-=-=
      < CURE LIGHT >
      MP Use: 11        Level Gained: Level 40        Proficiency: ?
      A spell that restores the HP of a friend.

      < EARTH GRAVE >
      MP Use: 16        Level Gained: Level 40        Proficiency: ?
      A spell that attacks all enemies on the screen with countless sharp-edged
      boulders.

      < ENERGY ARROW >
      MP Use: 17        Level Gained: Level 40        Proficiency: ?
      A spell that attacks one  enemy with a light  arrow possessed of negative
      energy.

      < GRAVE >
      MP Use: 4         Level Gained: Level 40        Proficiency: ?
      A spell that attacks one enemy with blades from the ground.
      
      < HEAL >
      MP Use: 3         Level Gained: Level 40        Proficiency: ?
      A spell that restores the HP of a friend, with a certain probability.

      < MAGNUM TORNADO >
      MP Use: 18        Level Gained: Level 40        Proficiency: ?
      A spell that  attacks all enemies  within a certain  area with a gigantic
      tornado.

      < MIND ABSORBER >
      MP Use: 1         Level Gained: Level 40        Proficiency: ?
      A spell that sucks out the MP of one enemy and converts  it into your own
      MP.

      < SONIC SABER >
      MP Use: 11        Level Gained: Level 40        Proficiency: ?
      A spell that attacks all enemies in its path with a vacuum shock wave.

      < TETANUS WIND >
      MP Use: 10        Level Gained: Level 40        Proficiency: ?
      A spell that attacks  one enemy with a  vacuum shock wave  accompanied by
      poison.

      < WIND BLADE >
      MP Use: 2         Level Gained: Level 40        Proficiency: ?
      A spell that attacks one enemy with a whirlwind.

      < CURE ALL >
      MP Use: 18        Level Gained: Level 41        Proficiency: ?
      A spell that restores the HP of all friends.

      < SILENCE >
      MP Use: 14        Level Gained: Level 41        Proficiency: ?
      A spell that silences the air around one enemy and renders his spells in-
      effective.

      < NEUTRAL >
      MP Use: 17        Level Gained: Level 45        Proficiency: None

      < BLOOD SUCKER >
      MP Use: 12        Level Gained: Level 49        Proficiency: ?
      A spell that sucks out the HP of one enemy and converts  it into your own
      HP.

      < FOEHN >
      MP Use: 25        Level Gained: Level 52        Proficiency: ?
      A spell that attacks all enemies with a hot blast all over the screen.

      < FAIRY HEAL >
      MP Use: 30        Level Gained: Level 55        Proficiency: ?
      A spell that restores most of the HP of a friend.

      < DISPEL >
      MP Use: 24        Level Gained: Level 60        Proficiency: None
      A spell that restores one friend from under whatever effects he is under.

      < CURSE >
      MP Use: 20        Level Gained: Level 66        Proficiency: ?
      A spell that break the effects of a spell cast by an enemy.  

      < BLESS >
      MP Use: 18        Level Gained: Level 72        Proficiency: ?
      A spell that improves the aim of one friend.

      < FAIRY LIGHT >
      MP Use: 40        Level Gained: Level 77        Proficiency: ?
      A spell that restores most of the HP of all friends.

      < EARTHQUAKE >
      MP Use: 65        Level Gained: Level 82        Proficiency: ?
      Attacks all enemies  on screen using strong  earthquake. Will not work on
      flying enemies.

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Leon D. S. Geeste
                                                              =-=-=-=-=-=-=-=-=
      < ACID RAIN >
      MP Use: 7         Level Gained: Level 30        Proficiency: ?
      A spell that attacks all enemies by causing an  acid rain to fall on them
      and reduce their defenses.

      < BLACK SABER >
      MP Use: 14        Level Gained: Level 30        Proficiency: ?
      A spell that attacks all enemies within a certain area  with black vacuum
      shock waves.

      < DEEP FREEZE >
      MP Use: 15        Level Gained: Level 30        Proficiency: ?
      A spell that  attacks all  enemies within  a certain area  by raining ice
      down on them.

      < DEEP MIST >
      MP Use: 11        Level Gained: Level 30        Proficiency: ?
      A spell that reduces  the enemy's aim by  filling the screen  with a deep
      mist.

      < ICE NEEDLE >
      MP Use: 2         Level Gained: Level 30        Proficiency: ?
      A spell that attacks one enemy with a spear of ice.

      < PROTECTION >
      MP Use: 18        Level Gained: Level 30        Proficiency: ?
      A spell that improves the defenses of one friend.

      < SHADOW BOLT >
      MP Use: 7         Level Gained: Level 30        Proficiency: ?
      A spell that  attacks one enemy  with the foam of  darkness summoned from
      the shadows.

      < WORD OF DEATH >
      MP Use: 18        Level Gained: Level 30        Proficiency: ?
      A spell that  attacks one enemy  by killing it  with a word  possessed of
      ghostly powers.

      < WOUNDS >
      MP Use: 4         Level Gained: Level 30        Proficiency: ?
      A  spell that  attacks one  enemy by  summoning  a lowly  demon from  the
      shadows. 

      < STAR LIGHT >
      A  spell that  attacks all  enemies on  the screen  with a  bright  light
      falling from above.
      MP Use: 10        Level Gained: Level 34        Proficiency: ?

      < DELAY >
      MP Use: 18        Level Gained: Level 36        Proficiency: ?
      A spell that alters  the passing of time so as  to slow down the movement
      of one enemy.

      < SHADOW FLARE >
      MP Use: 32        Level Gained: Level 39        Proficiency: ?
      A spell that attacks  all enemies on the screen with  the flames of dark-
      ness that burn in hell.

      < HASTE >
      MP Use: 20        Level Gained: Level 42        Proficiency: None
      A spell that speeds up one friend to protect him.

      < GROWTH >
      MP Use: 22        Level Gained: Level 50        Proficiency: None
      A spell that raises attack strength of one friend.

      < NOAH >
      MP Use: 35        Level Gained: Level 54        Proficiency: ?
      A spell that attacks all enemies with a flood of water.

      < GREMLIN LAIR >
      MP Use: 26        Level Gained: Level 60        Proficiency: ?
      A spell that attacks all enemies on the screen by summoning gremlins from
      hell.

      < DAEMON'S GATE >
      MP Use: 37        Level Gained: Level 66        Proficiency: ?
      A spell that attacks all enemies on the  screen by summoning the guard of
      the gate of hell.

      < DARK CIRCLE >
      MP Use: 65        Level Gained: Level 78        Proficiency: ?
      A spell that swallows 1/4  or less of the enemy's HP  through a portal to
      another continuum.

      < EXTINCTION >
      MP Use: 90        Level Gained: ---             Proficiency: ?


_______________________________________________________________________________
*******************************************************************************
VIII.                           - SKILL SYSTEM -
*******************************************************************************

A "Skill" is a special ability that a character possesses. In this game charac-
ters try to  acquire as many skills as  possible to expand the things that they
are able to do.

Steps in acquiring a skill:

      1. Obtain a skill at a skill guild.
      2. On the "Camp" screen, open "Skills" and display the skill point appli-
         cation screen.
      3. Select the skill you wish to learn and allocate  the skill points (SP)
         to learn the skill. SP are acquired a few at a time each time the cha-
         racter goes up a level. Once used, skill points cannot be recovered by
         any other method, so be careful when you use them.

At each skill  guild you will find three masters who will give you information.
Listen carefully!

The available categories of skills include "Knowledge," "Sensibility," "Combat"
and "Technique."

       Combat 1:  Spirit Force, Below the Belt, Strong Blow, Cancel
       Combat 2:  Flip, Gale, Feint, Mental Training
       Combat 3:  Counterattack, Parry, Body Control, Motormouth, Provocation
    Knowledge 1:  Minerology, Herbal Medicine, Recipe
    Knowledge 2:  Musical Notation, Biology, Tool Knowledge
    Knowledge 3:  Mental Science, Piety, Fairyology
  Sensibility 1:  Courage, Patience, Esthetic Sense, Good Eye
  Sensibility 2:  Playfulness, Danger Sense, Perseverance, Poker Face
  Sensibility 3:  Functionality, Radar, Effort
    Technique 1:  Whistling, Cipying, Sketching, Kitchen Knife
    Technique 2:  Mech Knowledge, Craft, Animal Training, Writing
    Technique 3:  Musical Instrument, Metal Casting, Scientific Ability,
                  Mech Operation

A Character that acquires  certain combination of skills can learn a specialty.
Specialties  include skills that can inflict  large amounts of damage in combat
and others that range from the  ability to identify unknown items to being able
to create useful items from raw materials.

Move the cursor to a specialty you have learned and  press the X button to dis-
play the  skills required  for that  specialty along  with their  skill levels.
While specialties are certainly strong, they may fail if their level is low.

Try raising the levels  of the required skills of  a certain specialty to raise
the level of that certain specialty. Skills can be acquired by buying a certain
skill package from a skill guild.  Skill guilds offer different  types of skill
packages. If you buy a skill package you cannot buy it again,  and if there are
newly joined characters in your group he/she can learn the skills that you have
already bought before he/she has joined your party.

By increasing  the level of a certain  combination of skills or  sometimes only
one skill, a compound skill can be made. Compound skills are skills that arises
once a certain combination of skills has been leveled-up.

                                                                         -=-=-=
------------------------------------------------------------------------ Talent
                                                                         -=-=-=
If a certain  character has a specific talent,  he/she can have a better chance
of creating an item or producing better results. Example is the talent Dexteri-
ty if a character has the talent Dexterity then he can be a candidate for pick-
pocketing. Other talents are listed below.

          Originality - The ability to modify things with one's own creativity.
            Dexterity - The gifted talent  of being able  to move  one's finger
                        tips exactly as one wishes.
      Writing Ability - The  talent of being  able to  put one's  thoughts into
                        words.
                Pitch - The ability to grasp musical tones very well.
          Sixth Sense -
       Sense of Taste - The gift of judging what tastes would please anyone.
      Sense of Design - The creative talent for the arts.
      Sense of Rhythm - The ability to perfectly grasp musical rhythm.
      Love of Animals - Animal lover. More than anything, more than anyone.
The Blessing of Manna - The innate magical power.

Some of the talents of a  certain character can be  unlocked by doing something
that he/se lacks talent of.  After an uncertain  number of times of doing some-
thing without  talent, the  talent that  matches what he/she  is doing  will be
unlocked.

                                                                  =-=-=-=-=-=-=
----------------------------------------------------------------- Battle Skills
                                                                  =-=-=-=-=-=-=
The skills listed below are effective only during combat,  and some of them are
initiated only at a certain probability. Those described with "certain probabi-
lity" can be randomly applied during combat and those without are always active
during the battle.

 Below the Belt - The ability to ignore the enemy's  defenses while  attacking,
                  with a certain probability.
    Strong Blow - The ability to blow  the enemy  away, with  a certain  proba-
                  bility.
           Flip - The ability to flip around the  enemy and attack from behind,
                  with a ceratin probability.
  Counterattack - Increases the probability of counter-attacking  when attacked
                  by an enemy.
          Feint - The ability to improve aim, with a certain probability.
Mental Training - The ability to increase  attack power,  with a certain proba-
                  bility.
     Motormouth - Reduces  the time  it takes  to cast Heraldic spells,  with a
                  certain probability.
   Body Control - Prevents fainting, with a certain probability.
   Spirit Force - Increases defensive powers, with a certain probability.
          Parry - An increase in the ability to parry the enemy's attack,  with
                  a certain probability.
         Cancel - The ability to eliminate  the gap between  normal attacks and
                  immediately use a killer move.
           Gale - Increases one's combat speed.
    Provocation - The ability to use the  [Select]  button to  taunt the  enemy
                  during combat.
         *Float - When you hit an enemy, it can fly away above

      *Note: Float can only be acquired in the bonus dungeon


                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Non-Battle Skills
                                                              =-=-=-=-=-=-=-=-=
This skills when combined can form a specialty,  the list of specialty commands
are listed on the next topic.  The skills can also have an effect on the status
of the character once it has  been learned.  Example is  "Kitchen Knife,"  this
skill increases the strength  rating of the  character learning  the skill.  An
increase in strength  denotes an  increase in  attack  rating  and thus  giving
greater damage.

         Sketching - A technical skill, the ability to grasp  and reproduce the
                     forms of objects.
  Musical Notation - Knowledge  about musical  notation.  Skill  level  +1  AGL
                     increase.
  Music Instrument - A technical skill,  the ability to play  a musical instru-
                     ment. Skill level +1 AGL increase.
    Tool Knowledge - Knowledge about different tools and weapons.  Item selling
                     prices increase by 3%.
        Mineralogy - Knowledge about minerals and diamonds.  Skill Level x3 INT
                     increase.
   Herbal Medicine - Knowledge about medicinal  herbs. The  amount restored  by
                     blue and blackberries is increased by skill level x 3%.
             Craft - A technical skill,  the ability  to do  jobs  that  demand
                     manual dexterity. Skill Level +2 AGL increasse.
    Esthetic Sense - A feeling, the degree of maturity  that enables  an under-
                     standing of love and beauty.
           Writing - The intellectual ability to create literature. Skill Level
                     +2 DEX increase.
            Effort - The willpower  needed to  achieve  one's goal.  Lowers the
                     needed experience to gain levels.
      Perseverance - The willpower to continue effort. Reduces the number of SP
                     required to learn skills.
          Patience - The  willpower to  endure difficulties  and sadnes.  Skill
                     Level x2 CON increase.
      Danger Sense - A feeling,  high sensitivity  to murderous  intent.  Skill
                     level x3 STM increase.
           Biology - Knowledge  about the science of life.  Skill level squared
                     x10 HP increase.
    Mental Science - Knowledge about the mysterious  powers of  the mind,  etc.
                     Skill level x5 MP increase.
     Kitchen Knife - The  ability  to use a kitchen  knife,  essential  to  any
                     respectable chef. Skill level x20 STR increase.
            Recipe - Knowledge about  cooking ingredients.  Effects vary accor-
                     ding to whether favorite items are eaten or not.
          Good Eye - The ability to choose good cooking ingreients. HP restora-
                     tion amount increases.
         Whistling - A technical skill, the ability to put fingers in mouth and
                     whistle loudly.
   Animal Training - A technical skill,  the ability to tame  and train animals
                     to do things and to obey.
     Metal Casting - A technical skill, the ability to cast metals. Skill level
                     x2 DEX increase.
Scientific Ability - A technical skill, the ability to use laboratory equipment
                     such as a still. Skill level x10 STR increase.
        Fairyology - Knowledge  about fairies and  the origins  of life.  Skill
                     level +1 INT increase.
             Radar - Supernatural powers that enable reception of messages from
                     unknown beings. A gift from heaven!
             Piety - Knowledge  about faith and the gods. Skills increase some-
                     what.
       Playfulness - An open mind to forgive  the God of Creation  for thinking
                     up silly things. A gift from heaven!
     Functionality - A  feeling,  the ability  to balance  beautiful  form with
                     function. Skill level x6 STR, DEX, AGL, INT increase.
           Courage - If you have courage you won't be nervous  even in front of
                     a large crowd of people.
        Poker Face - The ability to keep a straight face under any circumstance
                     Skill level x 3 GUTS increase.
           Copying - The ability to grasp the true character of things and make
                     them your own.
    Mech Knowledge - Knowledge about machines.
    Mech Operation - A technical skill the ability to operate machines success-
                     fully.

                                                      =-=-=-=-=-=-=-=-=-=-=-=-=
----------------------------------------------------- Item Creation / Specialty
                                                      =-=-=-=-=-=-=-=-=-=-=-=-=
This contains the list of all the Item Creation and Specialty command available
in the game. Item Creation commands and  Specialty commands  can be acquired by
learning  the required  skills of a certain  item  creation  or specialty.  The
highest level  attained by  an item creation or specialty  command is 10, which
needs mastery of  all the skills required.  Items produced by Item Creation are
listed and arranged for easy reading and application. 


--- < ARTS > --- ..............................................................
A specialty command for making items by investing a soul into pictures and sta-
tues that you make.

 Item Requirement/s: Magic Canvas, Magical Clay
 Tool Requirement/s: None
Skill Requirement/s: Esthetic Sense, Sketching
     Support Item/s: Graphics Software

(+)Success:
      + Magic Canvas                  + Magical Clay
            Discovery Card                  Angel's Statue
            Extension Card                  Bubble Lotion
            Fairies Card                    Dummy Doll
            Fol Up Card                     Fairy's Statue
            Fountain Card                   Goddess Statue
            Mortalial Card                  Hexagram Card
            Portrait A (Claude)             Hyperball
            Portrait B (Rena)               Idol
            Portrait C (Celine)             Jack-in-the-box
            Portrait D (Bowman)             Magic Rock
            Portrait E (Dias)               Mirror of Wisdom
            Portrait F (Precis)             Silence Card
            Portrait G (Ashton)             Skanda
            Portrait H (Leon)               Super Ball
            Portrait I (Opera)              Treasure Chest
            Portrait J (Ernest)             Tri-ball
            Portrait K (Noel)
            Portrait L(Chisato)
            Revival Card
            Victorial Card
            'Judgement Day'
            'Spring'
            'The Last Supper'
            'The Scream'

(-)Failure
      - Magic Canvas                  - Magical Clay
            Scribbles                       Useless Decorations
                                            Weird Lump


--- < ORACLE > --- ............................................................
A specialty command that gives  you helpful (?) messages  from Tria the  God of
Creation.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Piety, Playfulness, Radar
     Support Item/s: None

(+)Success:
      Did you know that this is the second Star Ocean game?
      Each character has their  own musical  instrument that  they are  good at
         playing.
      For those of you who haven't found it yet, this game has a bonus dungeon.
      If Claude is not the hero, Leon won't join the party.
      If Rena is not the hero, Dias won't join the party.
      If you pick too many pockets your friends will think less of you.
      If you use Reverse Side too often your friends will think less of you.
      It's a good idea to reproduce valuable items before you use them up.
      Learn about the effects  of different items.  Some of them  will surprise
         you.
      Learn about your armor.  There is some that is very effective even though
         its defense strength is rather low.
      Learn about your enemy.  Different types of monsters are best beaten with
         different combat methods.
      Learn about your weapons.  There are some that  are very  effective  even
         though their attack power is rather low.
      Leon can use Authoring to make his own weapon.
      Make sure you equip yourself with weapons, armor, and other accessories.
      Of Ashton and Opera, only one can join the party.
      Of Bowman and Precis, only one can join the party.
      Opera can use Machinery to learn new killer moves.
      Opera can use machinery to make her own weapon!
      Opera has to be in the party before Ernest can join.
      Oracle is the only specialty  command that is not  needed in the strategy
         of the game, you know.
      Precis can use Machinery to learn new killer moves.
      Precis can use Machinery to make her own weapon!
      Private Action is not the only way to  put the characters'  feelings into
         play. It's important to fight together too!
      Save your skill points by reading a lot of books.
      Strategy is very important.  Be sure that  each character  has their  own
         strategy.
      Thanks for playing the game.
      The more you use  your killer moves and magic  the more  spectacular they
         become.
      There are many parameters in this  game that depend upon the feelings and
         moods of the characters.
      There are some items that break when you try to equip yourself with them.
      Think about your jewelry too. Some combinations may be quite effective.
      Try going  back to a town  you've  already  been to,  you might  run into
         something different with Private Action play.
      When the hero of the story changes, the story itself changes a little too
      When you get used to using specialty  commands you'll see  how strong you
         can become!
      With Alchemy and Customize you can make the strongest weapons.
      You can combine  special weapons and  materials to customize weapons, you
         know.
      You can only customize a weapon that you've equipped yourself with.      

(-)Failure: None


--- < MUSICAL TALENT > --- ....................................................
A specialty command that composes and plays music.

 Item Requirement/s: Conductor's Baton (play music), Feather Pen (compose),
 Tool Requirement/s: Musical Instruments (Piano, Cembalo, etc.)
Skill Requirement/s: Musical Notation, Music Instrument
     Support Item/s: Musical Software

(+)Success:
      + Compose
            Piano: 
              The Song of Salvation: Walking restores HP and MP
              The Song of Blessings: Walking increases all parameters
            Cembalo:
              The Ghost Dance: Aim is improved
              The Fairy Dance: Dodging ability is improved
            Illusive Shamisen:
              The Green Gale: Agl is improved
              The Secret Power: max hp/mp is increased
            Silver Trumpet:
              The Evil Melody: Summon a VERY powerful angel to attack you
              The Melody of the Gods: Success is achieved even without talent
            Harmonica:
              The Strains of Battle: Chances of encounter are increased
              Strains of Loneliness: Chances of encounter are decreased
            Lyre:
              The Judgment: Attack power is improved
              The Eternal Song: Defense power is improved
            Violin:
              Enter the Hero: A certain enemy will emerge after playing
              Hail the Goddess: Effectiveness of specialty command is increased
            Organ:
              The Song of Healing: Walking restores HP
              The Song of Hope: Walking restore MP

      + Play Music
            Effects are effective.
            
(-)Failure:
      - Compose
            No music, feather pen is lost.

      - Play Music
            Effects are ineffective.


--- < CUSTOMIZE > --- .........................................................
A specialty command that modifies weapons into your own original type.

 Item Requirement/s: Weapon and Mineral or Ore
 Tool Requirement/s: None
Skill Requirement/s: Craft, Functionality, Metal Casting
     Support Item/s: Magical Rasp*

(+)Success:
      + Claude C. Kenni:
          Minus Sword: (Sharp Edge + Mithril)
          Aura Blade: (Any Weapon + Any Mineral or Ore)
          Eternal Sphere: (Minus Sword + Mithril)
      + Rena Lanford:
          Magical Glove: (Any Weapon + Any Mineral or Ore)
          Kaiser Knuckle: (Any Weapon + Any mineral or Ore)
          Sorceress Knuckle: (Magical Glove + Rune Metal) or
                             (Rune Full Moon + Sage's Stone)
          Empressia: (Kaiser Knuckle + Moonite)
      + Ernest
          Flare Whip: (Any Weapon + Star Ruby)
          Freeze Whip: (Weapon + Green Beryl)
          Invisible: (Light Whip + Mithril)
          Dark Whip: (Tanbunshi Wire + Damascus)
      + Celine
          Silver Moon: (Silver Rod + Moonite)
          Holy Rod: (Any Weapon + Orihalcum)
          Dragon's Tusk: (Holy Rod + Star Ruby) or (Ruby Rod + Orihalcum)
      + Dias
          Whirlwind: (Any Weapon + Meteorite)
          Hard Cleaver: (Breeze Hope + Rainbow Diamond)
          Crimson D:  (Any Weapon + Star Ruby)
          Soul Slayer: (Crimson D + Sage's Stone) or (Hard Cleaver + Damascus)
          Ruins Fate: (Minus Sword + Damascus)
      + Bowman
          Asura: (Titan Fist + Rainbow Diamond)
          Kaiser Knuckle: (Any Weapon + Any Mineral or Ore)
          Titan Fist: (Giant Fist + Rainbow Diamond)
          Moon Fist: (Rune Full Moon + Diamond)
      + Opera
          Burst Box: (Magic Box + Sage's Stone)
          Pulse Box: (Beta Box + Orihalcum)
          Seventh Ray: (Light Box + Rainbow Diamond)
      + Noel
          Serpent Tooth: (Eagle Claw + Sapphire)
          Dragon Claw: (Any Weapon + Moonite)
          Grizzly Clasp: (Dragon Claw + Iron)
      + Ashton
          Holy Cross: (Any Weapon + Any Mineral or Ore)
          Gemini: (Starlight + Meteorite) or (Pair Nuts + Meteorite)
          Melufa: (Scyther + Damascus)
      + Chisato
          Shock Gun: (Any Weapon + Mithril)
          Cracker: (Any Weapon + Damascus)
          Freeze: (Shock Gun + Sapphire)
          Psychic Gun: (Cracker + Sage's Stone)
      + Precis
          SD Punch: (Any Weapon + Any Mineral or Ore)
          UGA Punch: (SD Punch + Damascus)
          SDUGA Punch: (UGA Punch + Meteorite)
      + Leon
          Book of Darkness: (Weapon + Damascus)
          Book of Chaos: (Book of Darkness + Damascus)
          Ancient Wisdom: (Book of Chaos + Damascus)

(-)Failure:
      - Claude  = Dull Sword
      - Rena    = Worn Knucles
      - Celine  = Bent Rod
      - Noel    = Worn Knucles
      - Ashton  = Wobbly Sword
      - Chisato = 10 Volt Stun Gun
      - Precis  = Scrap Iron
      - Leon    = Crumpled Paper

      *Note: Magical Rasp  can be bought on the Secret Charity/Fake Gallery in
             Energy Nede. It can only be accessed on Disk 2.


--- < IDENTIFY > --- ..........................................................
A specialty command  that identifies unknown items indicated by a question mark
(?) at the start of their names.

 Item Requirement/s: Spectacles
 Tool Requirement/s: None
Skill Requirement/s: Herbal Medicine, Mineralogy, Tool Knowledge
     Support Item/s: Element Analyzer

(+)Success: The unknown item will be identified.
(-)Failure: The unknown item will still be unknown and Spectacles will be lost.


--- < METALWORK > --- .........................................................
A specialty command that makes jewelry and equipment out of jewels and precious
metals.

 Item Requirement/s: Mineral or Ore
 Tool Requirement/s: None
Skill Requirement/s: Craft, Esthetic Sense, Mineralogy
     Support Item/s: Soldering Iron

(+)Success:
      + Claude C. Kenni
Iron           : Hard Earring, Hard Ring, Heavy Ring, Poison Check
Silver         : Angel Hair, Silver Cross, Silver Barrette, Silver Ring
Gold           : Golden Bracelet, Golden Cross, Golden Earring, Necklace
Sapphire       : Gale Earring, Purple Mist
Ruby           : Berserk Ring, Recoil Bracelet, Ruby Pierce
Crystal        : Prism Ring, Resist Ring
Green Beryl    : Crown, Fairy Ring, Lot Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite        : Insanity Ring, Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone   : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Rena Lanford
Iron           : Black Earring, Paralysis check, Stone Check, Weird Doll
Silver         : Silver Charm, Silver Idol, Silver Pendant, Silver Pierce
Gold           : Gold Crown, Gold Idol, Gold Ring, Sturm Ring
Sapphire       : Aquaring, Blue Talisman, Feet Symbol
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Glass Slippers, Holy Ring, Princess Ring, Surrender Pendant
Green Beryl    : Emerald Pierce, Emerald Ring, Green Bracelet, Talisman
Diamond        : Flash Earring, Pretty Doll, Promised Earring, Shiny Earring
Star Ruby      : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Healing Ring, Left Cross, Magic Cross, Magic Mist
Moonite        : Luna Tablet, Lunatic Ring, Moon Earring
Sage's Stone   : Infinity Ring, Mind Ring, Misty Ring
Wrecked Gem    : Red Lotus Gem

      + Ernest Raviede
Iron           : Hard Earring, Hard Ring, Heavy Ring
Silver         : Angel Hair, Silver Cross, Silver Idol, Silver Ring
Gold           : Golden Cross, Gold Idol, Golden Earring
Sapphire       : Blue Talisman, Purple Mist
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl    : Crown, Fairy Ring, Lot Bracelet, Talisman
Diamond        : First Earring, Flash Earring, Pretty Idol, Reverse Doll
Star Ruby      : Eclipse Ring, Shield Ring
Rainbow Diamond: Atlas Ring, Healing Ring, Magic Mist, Zephyr Earring
Moonite        : Luna Tablet, Lunatic Earring, Lunatic Ring
Sage's Stone   : Infinity Ring, Mental Ring, Misty Symbol
Wrecked Gem    : Red Lotus Gem

      + Celine Jules
Iron           : Black Earring, Hard Ring, Heavy Ring, Weird Doll
Silver         : Silver Barrette, Silver Charm, Silver Earring, Silver Pendant,
                    Silver Ring
Gold           : Gold Crown, Gold Ring, Necklace, Sturm ring
Sapphire       : Anklet, Aquaring, Blue Talisman, Feet Symbol
Ruby           : Blood Earring, Fire Ring, Flare Ring, Recoil Bracelet
Crystal        : Glass Slippers, Holy Ring, Princess Ring, Surrender Pendant
Green Beryl    : Crown, Emerald Pierce, Emerald Ring, Talisman
Diamond        : Attack Earring, First Earring, Promised Earring, Thunder Earring
Star Ruby      : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Dream Bracelet, Left Cross, Regeneration Ring, Zephyr Earring
Moonite        : Luna Tablet, Lunatic Earring, Moon Earring, Moon Light
Sage's Stone   : Infinity Ring, Mental Ring, Misty Ring, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Dias Flac
Iron           : Hard Earring, Paralysis check, Poison Check, Stone CHeck
Silver         : Angel Hair, Silver Barrette, Silver Cross, Silver Pendant
Gold           : Golden Bracelet, Golden Cross, Golden Earring
Sapphire       : Anklet, Aquaring, Gale Earring, Purple Mist
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring
Green Beryl    : Emerald Ring, Fairy Ring, Green Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Stardust Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite        : Insanity Ring, Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone   : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Bowman Jean
Iron           : Paralysis check, Poison Check, Stone Check
Silver         : Angel Hair, Silver Barrette, Silver Pendant
Gold           : Golden Bracelet, Golden Earring, Sturm Ring
Sapphire       : Feet Symbol, Gale Earring
Ruby           : Blood Earring, Ruby Pierce, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl    : Emerald Ring, Fairy Ring, Green Bracelet, Talisman
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration, Zephyr Earring
Moonite        : Insanity Ring, Luna Tablet, Moon Earring, Moon Light
Sage's Stone   : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Opera Vectra
Iron           : Black Earring, Hard Earring, Paralysis check, Poison Check
Silver         : Angel Hair, Silver Barrette, Silver Pendant, Silver Pierce
Gold           : Gold Ring, Necklace, Sturm Ring
Sapphire       : Blue Talisman, Feet Symbol
Ruby           : Blood Earring, Recoil Bracelet
Crystal        : Glass Slippers, Prism Ring, Reflection Ring, Surrender Pendant
Green Beryl    : Crown, Fairy Ring, Lot Bracelet, Might Chain
Diamond        : Atack earring, Flash Earring, Promised Earring, Shiny Earring
Star Ruby      : Eclipse Earring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring
Moonite        : Insanity Ring, Luna Tablet, Lunatic Earring, Moon Light
Sage's Stone   : Peep Half, Peep Non, Mind Ring, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Noel Chandler
Iron           : Black Earring, Heavy Ring, Stone Check, Weird Doll
Silver         : Silver Charm, Silver Idol, Silver Pendant, Silver Pierce
Gold           : Golden Bracelet, Gold Idol, Gold Ring, Necklace, Sturm Ring
Sapphire       : Anklet, Aquaring, Blue Talisman, Purple Mist, Water Ring
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring
Green Beryl    : Emerald Pierce, Emerald Ring, Green Bracelet, Talisman
Diamond        : Pretty Idol, Promised Ring, Shiny Earring, Thunder Ring
Star Ruby      : Protect Ring, Ruby Pendant, Star Earring, Star Necklace
Rainbow Diamond: Healing Ring, Magic Cross, Magic Mist
Moonite        : Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone   : Inifinity Ring, Mind Ring, Misty Symbol
Wrecked Gem    : Red Lotus Gem

      + Ashton Anchors
Iron           : Hard Earring, Hard Ring, Heavy Ring
Silver         : Angel Hair, Silver Cross, Silver Idol, Silver Ring
Gold           : Gold Crown, Gold Idol, Golden Earring, Sturm Ring
Sapphire       : Feet Symbol, Gale Earring
Ruby           : Blood Earring, Ruby Pierce, Shield Pierce
Crystal        : Holy Ring, reflection, Resist, Surrender Pendant
Green Beryl    : Crown, Emerald Ring, Fairy Ring, Talisman
Diamond        : Flash Earring, Pretty Idol, Promised Ring, Shiny Earring
Star Ruby      : Eclipse Ring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite        : Luna Tablet, Moon earring, Moon Light
Sage's Stone   : Peep Half, Peep Non, Mind Ring
Wrecked Gem    : Red Lotus Gem

      + Chisato Madison
Iron           : Hard Earring, Hard Ring, Heavy Ring, Poison Check
Silver         : Angel Hair, Silver Barrette, Silver Cross, Silver Pendant
Gold           : Golden Bracelet, Golden Cross, Golden Earring
Sapphire       : Gale Earring, Purple Mist
Ruby           : Berserk Ring, Recoil Bracelet, Ruby Pierce
Crystal        : Glass Slippers, Princess Ring, Prism Ring
Green Beryl    : Fairy Ring, Green Bracelet, Lot Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, regeneration, Zephyr Earring
Moonite        : Insanity Ring, Luna Tablet, Lunatic Earring, Moon Light
Sage's Stone   : Peep Half, Peep Non, Mental Ring, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Precis F. Neumann
Iron           : Black Earring, Hard Earring, Hard Ring, Heavy Ring
Silver         : Angel hair, Silver Cross, Silver Idol, Silver Pierce
Gold           : Golden Bracelet, Golden Cross, Golden Earring
Sapphire       : Anklet, Aquaring, Blue Talisman, Feet Symbol
Ruby           : Berserk Ring, Flare Ring, Recoil Bracelet
Crystal        : Princess Ring, Prism Ring, Resist ring
Green Beryl    : Fairy Ring, Green Bracelet, Lot Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Promised Ring
Star Ruby      : Eclipse Ring, Shield Ring, Stardust Ring
Rainbow Diamond: Dream Bracelet, Healing Ring, Magic Cross, Zephyr Ring
Moonite        : Luna Tablet, Lunatic Ring, Moon Earring
Sage's Stone   : Infinity Ring, Misty Symbol, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Leon D. S. Geeste
Iron           : Black Earring, Poison Check, Stone Check
Silver         : Silver Barrette, Silver Charm, Silver Pierce, Silver Ring
Gold           : Golden Bracelet, Golden Earring, Sturm Ring
Sapphire       : Anklet, Aquaring, Feet Symbol, Water Ring
Ruby           : Blood Earring, Fire Ring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl    : Emerald Ring, Fairy Ring, Green Bracelet, Talisman
Diamond        : Attack Earring, Flash Earring, Promised Ring, Shiny Earring
Star Ruby      : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Healing Ring, Magic Cross, Magic Mist
Moonite        : Luna Talisman, Moon Earring, Moon Light
Sage's Stone   : Peep Non, Mental Ring, Misty Ring
Wrecked Gem    : Red Lotus Gem


(-)Failure: Gaudy Earring, Weighty Ring, Useless Decoration


--- < AUTHORING > --- .........................................................
A specialty  command that  maintains a  guidebook that gives you the details of
your skills as they increase.

 Item Requirement/s: Fountain Pen
 Tool Requirement/s: None
Skill Requirement/s: Writing
     Support Item/s: Text Software

(+)Success:
      Animal Training    : Forest Friends
      Biology            : Nature's Life Force
      Copying            : Before Tea's Ready
      Counterattack      : On Revenge
      Craft              : Gold/Silversmith
      Fairylogy          : Mystical Beings
      Good Eye           : Choose Ingredients
      Herbal Medicine    : All About Herbs
      Kitchen Knife      : Cook from the Heart
      Mech Knowledge     : Engineering
      Mental Science     : Heart Barriers
      Mental Training    : On Training
      Metal Casting      : No Need for Words
      Mineralogy         : The Land's Secret
      Musical Notation   : Musical Theory
      Recipe             : Today's Dish
      Scientific Ability : The Hermes Theory
      Tool Knowledge     : Pocket Encyclopedia

(-)Failure: Crumpled Paper.


--- < PRACTICE > --- ..........................................................
A specialty  command that  increases your  experience points  by going  through
combat with lowered abilities.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Effort, Patience, Perseverance
     Support Item/s: None

(+)Success: Reduces exp needed to lvl.up.


--- < SCOUT > --- .............................................................
A specialty command that allows the user to increase or decrease the probabili-
ty of enemies appearing to a certain degree.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Danger Sense
     Support Item/s: None

(+)Success: Increase or decrease of the probability of having a random battle.


--- < COMPOUNDING > --- .......................................................
A specialty command that makes medicines by mixing two types of herbs.

 Item Requirement/s: Herbs
 Tool Requirement/s: None
Skill Requirement/s: Biology, Herbal Medicine, Mental Science.
     Support Item/s: Antiseptic Gloves

(+)Success:          Aceras    Artemis  Lavender  Mandrake  Rose Hips Wolfsbane
                                 Leaf
       Aceras           A         B         C         D         E         F
       Artemis Leaf     B         G         H         I         J         K
       Lavender         C         H         L         M         N         O
       Mandrake         D         I         M         P         Q         R
       Rose Hips        E         J         N         Q         S         T
       Wolfsbane        F         K         O         R         T         U

       A : Fairy Mist, Resurrection Bottle, Skanda Ointment, Smelling Salts
       B : Flash Pot, Herbal Oil, Spring Water, Wonder Drug
       C : Energy Tonic, Fresh Syrup, Holy Mist, Resurrection Bottle
       D : Energy Tonic, Herbal Oil, Hot Syrup, Risky Liquid
       E : Kamikaze Tonic, Mental Pot, Skanda Ointment, Succubus Cologne
       F : Bubble Lotion, Lilith Tonic, Pixie Cologne, Shock Oil
       G : Care Tablet, Fairy Glass, Spring Water
       H : Medical Rinse, Resurrection Mist, Smelling Salts, Wonder Drug
       I : Danger Pot, Sour Syrup, Spring Water, Sweet Syrup
       J : Cure Poison, Cure Paralysis, Marionette Pill, Skanda Compress
       K : Fruit Syrup, Hot Syrup, Sour Syrup, Violence Pill
       L : Herbal Oil, Medical Rinse, Mixed Syrup, Resurrection Bottle
       M : Maple Syrup, Merlin Drink, Nightmare Pot, Smoke Oil
       N : Fresh Syrup, Fruit Syrup, Holy Mist, Sweet Syrup
       O : Bitter Lotion, Melting Lotion, Paralysis Oil, Stink Gel
       P : Crush Pill, Natural High, Risky Liquid, Violence Pill
       Q : Attack Vial, Kamikaze Tonic, Smoke Mist, Flash Pot,
       R : Bubble Lotion, Fairy's Cologne, Lilith Tonic, Melting Lotion
       S : Cure Paralysis, Cure Poison, Maple Syrup, Mixed Syrup
       T : Danger Pot, Nightmare Pot, Paralysis Mist, Succubus Cologne
       U : Bitter Lotion, Madness Mist, Melting Lotion, Stink Gel

(-)Failure: Do nothing and you lose the herbs.



--- < COOKING > --- ...........................................................
A specialty command that makes drinks and food with cooking ingredients.

 Item Requirement/s: Basic or Rare Ingredients
 Tool Requirement/s: None
Skill Requirement/s: Good Eye, Kitchen Knife, Recipe
     Support Item/s: All-Purpose Knives

(+)Success:
      Seafood:
            Big Tuna, Broth, Salmon Omelet, Seaweed Miso Soup, Shark Fin Soup,
            Shrimp Au Gratin, Shrimp Pilaf, Shu-Mai, Sole and Fruit Sauce,
            Toro Tuna

      Fruit:
            Aged Berry Juice, Apple Cider, Apple Crepes, Banana Crepes,
            Berry Juice, Orange Au Gratin, Orange Sherbet, Orangeade,
            Peach Ice Cream, Pickled Plum, Strawberry Mousse

      Grain:
            Daikon Miso Soup, Fried Rice, Gruel, Hassaku Tea, Ishidaya Tea,
            Pancakes, Rice Cakes, Rice Croquettes, Rice Omelet, Root Beer,
            Shrimp Doria, Soy Milk, Sweet Dumpling, Usunigori Tea, Yaegaki Tea,
            Yukiyucho Tea

      Meat:
            Baby Rabbit Risotto, Beef Croquettes, Chicken Doria,
            Chicken Skewers, Ground Lamb Steak, Hamburger, Jambalaya,
            Meat Dumpling, Potstickers, Steak

      Vegetables: 
            Cabbage Roll, Carrot Ice Cream, Carrot Juice, Corn Potage,
            Green Potage, Quick Pickles, Rice-Bran Pickles, Spring Rolls,
            Squash Croquettes, Squash Spring Rolls, Vegetable Juice

      Egg/Dairy Products:  
            Bacon and Eggs, Chocolate Crepes, Custard Pudding, Egg Sandwich,
            Fried Eggs, Fruit Smoothie, Macaroni Au Gratin, Shortcake,
            Vanilla Ice Cream, Yogurt

(-)Failure:
      Seafood: Rotten Sashimi
      Fruit: Bitter Juice
      Grain: Smelly Rice Cakes
      Meat: Bad Tasting Stew
      Vegetables: Wilted Salad
      Egg/Dairy Products: Spicy Cake



--- < FAMILIAR > --- ..........................................................
A specialty command  that sends animals  to shop for you when you are in a dun-
geon or other such place.

 Item Requirement/s: Pet Food
 Tool Requirement/s: None
Skill Requirement/s: Whistling, Animal Training
     Support Item/s: None

(+)Success:
   Lvl 1 - Pigeon: Aquaberry, Blackberry, Blueberry, Spectacles
   Lvl 3 - Crow:   Flare Bomb, Lavender, Rose Hips, Wolfsbane
   Lvl 5 - Crane:  Cure Paralyze, Cure Stone, Mandrake, Mind Bomb, Resurrection
                      Bottle
   Lvl 7 - Hawk:   Egg/Dairy Products, Fruit, Grain, Meat, Seafood, Vegetables
   Lvl 9 - Eagle:  Aquaberry, Aceras, Blackberry, Blueberry, Magic Canvas,
                      Resurrection Bottle, Spectacles, Spring Water

(-)Failure: Birds will ignore you and you lose Pet Food.


--- < ALCHEMY > --- ...........................................................
A specialty command that transmutes iron into valuable materials such as metals
and jewels.

 Item Requirement/s: Iron
 Tool Requirement/s: None
Skill Requirement/s: Fairyology, Mineralogy, Scientific Ability
     Support Item/s: Lezard Flask, Erlenmeyer Flask

(+)Success:
     Level 1: Gold, Silver
     Level 2: Ruby, Sapphire
     Level 3: Crystal, Green Beryl
     Level 4: Diamond
     Level 5: Star Ruby
     Level 6: Damascus, Rune Metal*
     Level 7: Orichalcum, Rainbow Diamond*
     Level 8: Meteorite*, Moonite*, Mithril*, Sage's Stone*

(-)Failure: Rock

     *Note: In order to make these, you must have a support item.


--- < SURVIVAL > --- ..........................................................
A specialty command  that finds useful items  when in the field.  Consumes 4 MP
when used.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Herbal Medicine, Patience
     Support Item/s: Survival Kit

(+)Success: Items acquired
(-)Failure: No items acquired


--- < PICKPOCKETING > --- .....................................................
A specialty command used in conjunction with special gloves to steal items from
people using the [Square] button.

 Item Requirement/s: None
 Tool Requirement/s: Bandit's Glove, Magician's Hand
Skill Requirement/s: Courage, Poker Face
     Support Item/s: None

(+)Success: Acquire item from person
(-)Failure: No item acquired


--- < REPRODUCTION > --- ......................................................
A specialty command that makes an item identical to another.

 Item Requirement/s: Magical Film
 Tool Requirement/s: Magical Camera, Ririca
Skill Requirement/s: Copying
     Support Item/s: None

(+)Success: Exact replica of the item
(-)Failure: Blurry Photo


--- < MACHINERY > --- .........................................................
A specialty command that makes machines that help with your adventure.

 Item Requirement/s: Material Kit
 Tool Requirement/s: None
Skill Requirement/s: Mech Knowledge, Mech Operation
     Support Item/s: None

(+)Success:
          Survival Kit, Ririca, Sankaku Flask, Nuclear Bomb, Peep-
peep bomb, Protection Bomb, Music Box, Magician Hand, Text Software, 
Graphic Software, Tetrabomb, Assault Bomb, Half-Dead Bomb, Killer 
Poison, Mind Bomb.
 By Precis: Launcher, Plasma Barrier, Ultra Punch, One-Two Punch, Iron 
            Punch, Straight Punch
 By Opera : White System, Black System, Green System, Booster Box, X Box, 
            Black Box, Magic Box



                                                         -=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------- Super Specialty Skills
                                                         -=-=-=-=-=-=-=-=-=-=-=
Super Specialty Skills are more technical to achieve two or more members of the
party must have  learned the Item Creation or Specialty  required by each Super
Specialty Skills  to acquire it.  The levels of  Item Creation and/or Specialty
also attribute to the acquisition of the Super Specialty Skills. To be sure and
keep high efficiency of the effects  of the Super Specialty Skills, have two or
more of your team master the required Item Creattion and/or Specialty.

Note: IC - Item Creation Commands
      Sp - Specialty Commands


--- < MASTER CHEF > --- .......................................................
A super specialty  command that makes elegant dishes and drinks with everyone's
powers.

 Item Requirement/s: Basic and/or Rare Ingredients
 Tool Requirement/s: None
IC/Sp Requirement/s: Compounding, Cooking
      Support Items: All-Purpose Knife

(+)Success:
               Seafood     Fruit      Grain       Meat    Vegetables  Egg/Dairy
   Seafood        A          B          C          D          E          F
   Fruit          B          G          H          I          J          K
   Grain          C          H          L          M          N          O
   Meat           D          I          M          P          Q          R
   Vegetables     E          J          N          Q          S          T
   Egg/Dairy      F          K          O          R          T          U

     A: Sashimi                H: Strawberry Mochi        O: French Toast
     B: Sole & Wine Sauce      I: Muscat Grape Jelly      P: Sirloin Steak
     C: Shark Potstickers      J: Konyaku Jelly           Q: Peking Duck
     D: Bird's Nest Soup       K: Coconut Milk            R: Creamed Stew
     E: Mushroom Soup          L: Sweet Rice Cakes        S: Fried Vegetables
     F: Steamed Aspic          M: Meat Fried Rice         T: Yogurt Salad
     G: Pear Compote           N: Sake Lees Pickles       U: Plain Omelet

(-)Failure : Bad Tasting Stew, Bitter Juice, Rotten Sashimi, Smelly Rice Cakes,
             Spicy Cake, Wilted Salad


--- < ORCHESTRA > --- .........................................................
A super specialty command that makes  beautiful melodies and  plays them accor-
ding to the time designated by a conductor.

 Item Requirement/s: Conductor's Baton
 Tool Requirement/s: Musical Instruments, Musical Compositions
IC/Sp Requirement/s: Art, Musical Talent
     Support Item/s: None

(+)Success: an Orchestra
(-)Failure: 


--- < COMPREHENSION > --- .....................................................
A super  specialty command in which  everybody  tries  to combine  their powers
during combat for increased skill points.

 Item Requirement/s: None
 Tool Requirement/s: None
IC/Sp Requirement/s: Practice, Survival
      Support Items: None

(+)Success: Increases skill points gained after level-up
(-)Failure: None


--- < COME ON BUNNY > --- .....................................................
A super specialty command that has everyone  sincerely call  the name of a cute
rabbit to have it come to you.

 Item Requirement/s: None
 Tool Requirement/s: None
IC/Sp Requirement/s: Familiar, Scout
      Support Items: None

(+)Success: A bunny appears
(-)Failure: Do nothing


--- < PUBLISHING > --- ........................................................
A super specialty  command that uses everyone's  abilities to write a book that
is good enough to print.

 Item Requirement/s: Fountain Pen
 Tool Requirement/s: None
IC/Sp Requirement/s: Compounding, Cooking
      Support Items: Text Software

(+)Success:
      Claude  - Planet of the Winds
      Rena    - I Can Only See You
      Ernest  - 
      Celine  - The World is Mine
      Dias    - 
      Bowman  - 
      Opera   - 
      Noel    - Living with Animals
      Ashton  - Mr. 'No'
      Chisato - But One truth!
      Precis  - Buy it, OK?
      Leon    - Advanced Heraldry

(-)Failure: Crumpled Paper


--- < IDENTIFY ALL! > --- .....................................................
A super specialty command  that uses  everyone's powers  to identify and appre-
ciate the value of items correctly.

 Item Requirement/s: Spectacles
IC/Sp Requirement/s: Identify, Metalwork
      Support Items: None

(+)Success:
      Give Discount: At the next shop you will settle at a Discount, so it's to
                     your advantage to buy something.
      Raise Price: At the next shop you will settle at a Price Increase so it's
                   to your advantage to sell something.

(-)Failure: None



--- < BLACKSMITH > --- ........................................................
A super specialty command that uses everyone's powers to make magnificent armor
from ore.

 Item Requirement/s: Mineral or Ore
 Tool Requirement/s: None
IC/Sp Requirement/s: Alchemy, Customize
      Support Items: Magical Rasp

(+)Success: 

  Without Magical Rasp:
    Iron      : Banded Helm, Knight Shield, Plate Helm, Plate Greave, Ring Mail
    Orichalcum: Barrier Armor, Barrier Shield, Hermit's Helm, Neo Greaves,
                   Rare Gauntlets
    Damascus  : Bloody Armor, Bloody Helm, Chaos Mail, Core Plate
    Moonite   : Jeanne's Armor, Jeanne's Helm, Jeanne's Shield, Witch Boots
    Mithril   : Mithril Coat, Mithril Dress, Mithril Mesh, Mithril Shield
    Meteorite : Star Cloak, Star Greaves, Star Guard, Star Necklace 
    Rune Metal: Rune Buckler, Rune Shoes, Wizard Helmet, Wizard Mail

  With the Magical Rasp:
    Iron      : All-Purpose Knife, Plate Mail
    Orichalcum: Odin Helm, Reflection Armor 
    Damascus  : Algol, Duel Helm, Duel Suit
    Moonite   : Ishtar's Robe, Isis Tiara, The Armband of Kali
    Mithril   : Pallas Athena
    Meteorite : Sylvan Boots, Sylvan Helm, Sylvan Mail
    Rune Metal: Flying Hawk Robes, Mirage Robe

(-)Failure: Perforated Armor.


--- < REVERSE SIDE > --- ......................................................
A super specialty command that uses everyone's powers  to make dangerous items.
Is it ambition that fuels crime?

 Item Requirement/s: Vellum Paper
 Tool Requirement/s: None
IC/Sp Requirement/s: Pickpocketing, Reproduction
      Support Items: None

(+)Success: Contract, Fill-u