Game:          Street Fighter Zero 2 Alpha                               |
               Street Fighter Zero 2'
               Street Fighter Zlpha 2'
               Street Fighter Alpha 2 Gold

Platform:      SFZ2A - Arcade (CPS-2)
               SFZ2' - Sega Saturn, Sony Playstation (JPN)
               SFA2' - Sega Saturn, Sony Playstation (Europe)
               SFA2G - Sega Saturn, Sony Playstation (US)
Developer:     Capcom
Publisher:     Capcom

Author:        slateman (slateman@godflesh.com)
Revision:      1.1
Date:          20th January, 2004

======================================================================

Revision Notes
--------------

v1.1    Added SFA2' info for PAL release
        Fixed Win Icon error, console code errors
        Minor formatting changes
v1.0    Initial Release


======================================================================

Game Release Notes
------------------

Street Fighter Zero 2 Alpha (SFZ2A) was an upgrade to the
Street Fighter Zero 2 (SFZ2) engine and appeared in arcades in
Japan, Asia, Brazil and Hispanic regions.  Here are the arcade
release dates and regions:


     Asia       960826
     Brazil     960813
     Hispanic   960813
     Japan      960805


This game was released on the Sony Playstation (PS1) in Japan under
the title Street Fighter Zero 2' (SFZ2').  Later this same version was
released on the PS1 and Sega Saturn (SS) as part of the Street Fighter
Collection discs.  This version has 3 different titles:


     Japan     Street Fighter Zero 2'
     Europe    Street Fighter Alpha 2'
     US        Street Fighter Alpha 2 Gold


The console versions contain Cammy as a hidden character as well as
a few other updates but retain most other features.

This document is separated into 2 sections, the first for the arcade
version SFZ2A only.

The second section is devoted solely to the console ports SFZ2', SFA2'
and SFA2G.  Virtually everything from the arcade game is featured in
the console versions and therefore I have not listed the same
information twice.



                        -----==-----
                         Comparison
                        -----==-----


The following are the differences between SFZ2A and the home ports:


                        Arcade    Console
                        ------    -------

Dramatic Mode            yes       no
Shin Gouki Playable       no       yes
Cammy Playable            no       yes
Easy Combos               no       yes



======================================================================

                        -----==-----
                          Contents
                        -----==-----



 Street Fighter Zero 2 Alpha
 ---------------------------

   a - Basic Information
   b - Move Listings
   c - Bosses & Mid-Bosses
   d - Colors & Outfits
   e - Codes & Secrets
   f - Win Icons


 Street Fighter Zero 2'
 Street Fighter Alpha 2'
 Street Fighter Alpha 2 Gold
 ---------------------------

   g - Basic Information
   h - Move Listings
   i - Bosses & Mid-Bosses
   j - Colors & Outfits
   k - Codes & Secrets
   l - Credits
   m - Legal


======================================================================

                      =---=---=---=---=---=---=---=---=
                         STREET FIGHTER ZERO 2 Alpha
                      =---=---=---=---=---=---=---=---=



=-=-=-=-=
Section A: Basic Information
=--=--=--=--=--=--=--=--=--=


  >Note on different regions<
   -------------------------

The Street Fighter series has always had discrepancies in character's
names and for the purposes of this FAQ I am retaining all the Japanese
names.  This includes the following changes:



    JPN Name      US/Other Region Name
    --------      --------------------

    Gouki         Akuma
    Nash          Charlie
    Vega          M. Bison




  >SFZ2A Additions & Changes<
   -------------------------

The game engine itself has several tweaks from SFZ2/SFA2.

The main changes are:


  - Zero Counters weakened and now take 1.5 super meter bars rather than 1
  - Several added moves (indicated by * before move name)
  - New game modes, Dramatic Battle, Survival Mode, Shin Gouki Mode
  - Original/Custom Combo (CCs) command changed from 2P+1K/2+1P to HP + HK
  - Valle CCs changed and CCs as a whole weakened.
  - Outfit colors chosen by any P/K button and not combinations
  - Added Satsui no Hadou Ryu, Special Sakura, Classic Chun-Li, SSF2 chars
  - Sidearms win icon when you win by using a Taunt.


New Moves

  Dhalsim:    Yoga Stream            (Super Move)
  Guy:        Bushin Musou Renge     (Level 3 Super Move)
  Ryu:        Red Fireball           (Special Move)
  Sagat:      Angry Charge           (Super Taunt)
  Sakura:     Sakura Otoshi          (Special Move)
  Sodom:      Tengu Walking          (Reversal)



  >Additional Tweaks<
   -----------------

The following information was posted by Spirited_Away in the Shoryuken.com
forums.  I cannot verify everything here, but I've edited out the information
listed elsewhere.



General System changes
----------------------

- ACs do less damage.
- As mentioned CCs have lesser freeze state frames
- Some characters CCs don't do much damage, while others are still deadly.


Adon
----

- CC's useless
- More recovery on his specials
- Super damage increased


Birdie
------

- Turn punch do extra hits depending on charge
- Priorities decreased


Chun-Li
-------

- Lost her low forward buffer.
- Lighting kicks no longer useful in CCs (opponent are juggled upwards).


Ken
---

- Ken gained a new close standing RH kick.
- Shinryuken range decreased.
- Shoryureppa does more damage.


Dhalsim
-------

- Priorities decreased
- Unblockable bug removed
- Yoga air throw super can be comboed after a buffered air-counter.
 (Timing is very critical)


Gouki
-----

- His taunt hits


Nash
----

- All Flash kicks are air blockable (even short version)
- Damage on CCs and Supers reduced.
- Delay on Sonic Break Supers & Sonic Booms is very very short.
- Standing strong and forward are not reliable as Anti-Airs anymore.


Rolento
-------

- Damage reduced on all specials
- Gained jumping hop
- Most reduced CC damage in the game...virtually useless
- Bomb from taunt damages now


Ryu
---

- Gained Red fireball
- Fireballs damage during CCs decreased.


Sagat
-----

- Taunt increases damage (15% extra), invincible on early frames
- Tiger crush hits differenly (hit box changed?)
- Better damage on Tiger Blow
- Tiger Genocide damage increased
- Reduced CC damage


Sakura
------

- Does less damage


Vega
----

- His jump is high like in SF2's
- Headstomp hits on wakeups now


Zangief
-------

- SPDs not instant, and it's harder to tick
- Siberian bear hug no longer auto-grab
- Lariat hit boxes changed (no longer useful against Dhalsim's limbs)
- CC still damaging




  >Controls<
   --------


Controller Layout
-----------------


  ub  u  uf
    \ | /
 b -- n -- f
    / | \
  db  d  df


Of course this only applies when you are facing towards the right.
Reverse the directions when facing the left.



The Button Layout
-----------------

    LP    MP    HP    ||    Jab     Strong    Fierce
    LK    MK    HK    ||    Short   Forward   Roundhouse






Command Key
-----------

These commands are the typical SF type commands.  I have
explained their actions here but this FAQ is written with an
experienced SF gamer in mind.  If you're unsure about how to
use charge characters or 360 characters, please check another
FAQ.


QCF       D, DF, F           Quarter Circle Forward
QCB       D, DB, B           Quarter Circle Back
HCF       B, DB, D, DF, F    Half Circle Forward
HCB       F, DF, D, DB, B    Half Circle Back
DP        F, D, DF           Dragon Punch Motion
RDP       B, D, DB           Reverse Dragon Punch
360                          360° spin on joystick
720                          720° spin on joystick




Universal Moves
---------------

These moves can be performed by any fighter.


Throws            B/F + MP/HP, MK/HK (also in air)
------

    One of the most useful tactics in most SF games is the ability
    to throw your opponent.

    To perform a throw you must be close to your enemy.  Each
    fighter has at least 2 different throws, some more.  Many
    characters have the ability to perform throws in the air
    as well.


Tech Hit          B/F + MP/HP, MK/HK
--------

    A Tech Hit is a way to reduce the amount of damage incurred by
    a throw.  The command is the same as a throw but you must
    perform this quickly as you are being thrown.  If you can
    do this your character will land on their feet and will not
    take as much damage.


Taunt             Start
-----

    Taunts are minor additions to the game and are truly only
    for show.

    Some characters have taunts that can inflict damage however.
    This includes Birdie, Chun-Li, Rolento, Sakura, Sodom, and
    new to SFZ2A, Gouki.

    Taunts can only be performed once per round.  Dan is the
    only exception to this rule.

    Dan has a full set of taunts and for him only his special
    meter grows each time he performs one.

    Finally, another new addition is Sagat's super taunt.
    His taunt in this game allows his next Tiger Blow to do
    additional damage.


Zero Counter      B, DB, D + P/K
-----------

    These have been weakened from SFZ2 and now consume 1.5
    bars of super energy.  Each character has a punch and a kick
    Zero Counter which vary in usefulness.

    These are titled Alpha Counters in other regions.


Original Combo      HP + HK
------------

    While also weakened from SFZ2, Custom Combos still function
    the same way.  Their command has changed and made simpler.

    Instead of 1P + 2K or 2P + 1K, the command is now HP + HK.

    Due to an easily abuseable feature in SFZ2, CCs have been
    changed.  Originally a character would be able to perform
    a low roundhouse to knock their opponent in the air where
    they could be juggled very easily and for significant damage.
    This feature was tweaked for SFZ2A.  In addition, characters
    like Chun-Li and Gen who have tap attacks are now pushed away.
    In SFZ2, Chun-Li could simply use her lightning leg kick to
    amass huge combo numbers, however now she is pushed too far
    away to do additional damage.

    There are likely more changes as well.

    These are titled Custom Combos in other regions.


Roll              B, DB, D + P (when knocked down)
----

    After your character is knocked down, you can perform a roll.
    The distance you roll is based on the Punch button you use.
    A Jab will only have your character roll a brief amount and
    stay on the same side of your opponent.  A Strong or Fierce
    punch will allow your character to roll to the other side
    of the opposing fighter.


======================================================================



=-=-=-=-=
Section B: Move Listings
=-=-=-=-=-=-=-=-=-=-=-=-

Key:

  A  =  Move can be performed in the air as well as on ground
  O  =  Overhead attack
  *  =  New move for SFZ2A



----==----
   Adon
----==----


 Regular Moves:
 -------------
  O  Jaguar Crunch                       F + MP


 Special Moves
 -------------
     Jaguar Kick                         QCF + K
     Jaguar Tooth                        HCB + K
     Rising Jaguar                       DP + K


 Super Combos
 ------------
     Jaguar Assault                      QCF, QCF + K (+ tap P or K)
     Jaguar Revolver                     QCF, QCF + P

     Notes
     -----
     - A Level 3 Jaguar Assault will hit your opponent up to 6 times.

       If you tap P, Adon will put a string of punches at the end, totalling
       up to 9 hits.

       If you tap K, Adon will add a 7th hit by doing a Rising Jaguar at the
       end of the combo.


----==----
  Birdie
----==----

     Bull Drop                           F + HK
     Body Slam                           D + HP (in air)

     Bull Head                           charge B, F + P
     Bull Horn                           Hold PP or KK, release
     Murderer Chain                      360 + P
     Bandit Chain                        360 + K

 Super Combos

     Bull Revenger                       QCF, QCF + P/K
     The Birdie                          charge B, F, B, F + P


     Notes:
     - The bull horn's range is determined by which buttons you press/hold

       LP + MP = short range
       LP + HP = medium range
       MP + HP = far range

       This applies to kicks as well.

       In addition, the longer you hold the buttons for, the more damage the
       Bull Horn will inflict.

     - The Bull Revenger can be performed with either a P or K button.

       P = Short hop towards opponent
       K = Full screen leap towards opponent


----===----
  Chun-Li
----===----

 Regular Moves
 -------------
     Kouhou Kaiten Kyaku                 DF + MK
     Kaku Kyaku Raku                     DF + HK
 A   Yousou Kyaku                        D + MK (in air)
 A   Sankaku Tobi                        Jump against a wall, F


 Special Moves
 -------------
     Kikou Ken                           HCF + P
Kikou Ken                           charge B, F + K (Classic Outfit
Chun-Li)
     Hyakuretsu Kyaku                    Tap K
     Tenshou Kyaku                       charge D,U + K
     Sen'en Shuu                         HCB + K


 Super Combos
 ------------
     Kikou Shou                          QCF, QCF + P
     Senretsu Kyaku                      charge B, F, B, F + K
     Hazan Tenshou Kyaku                 charge DB, DF, DB, UF + K





---=---
  Dan
---=---


 Special Moves
 -------------
     Gadou Ken                           QCF + P
     Kouryuu Ken                         DP + P
     Dankuu Kyaku                        QCB + K


 Super Combos
 ------------
     Shinkuu Gadou Ken                   QCF, QCF + P
     Kouryuu Rekka                       QCF, QCF + K
     Hisshou Burai Ken                   QCB, QCB + K


 Taunts
 ------
     Chouhatsu                           Start
     Zenten Chouhatsu                    QCF + Start
     Kouten Chouhatsu                    QCB + Start
     Chouhatsu Densetsu                  QCF, QCF + Start


     Notes
     -----
- Dan's Kouryuu Ken will flash on occasion and during this time he cannot
be hit.
- Paul Williams discovered that this occurs on the 23rd action at the
beginning
of a round and every 15 actions thereafter.  More can be found in Kao
Megura's
       SFA3 FAQ.
     - Dan's special meter grows each time he performs a taunt.


----=----
 Dhalsim
----=----

     Yoga Shock                          B + LP (hold LP for delay)
     Yoga Palm                           F + LP
     Drill Zutsuki                       D + HP (in air)
     Drill Kick                          D + K



 Special Moves
 -------------
     Yoga Fire                           QCF + P
     Yoga Flame                          HCB + P
     High Yoga Flame                     HCB + K
     Yoga Teleport                       DP + 3P/3K
                                      or RDP + 3P/3K

 Super Combos
 ------------
     Yoga Strike                         QCF, QCF + K
     Yoga Inferno                        QCF, QCF + K
   * Yoga Tempest                        HCB, HCB + P


     Notes
     -----
     - The angle and speed of the Drill Kick change based on which
       button you use.
     - The Yoga Shock is an overhead if you hold LP and delay the move.


---=---
  Gen
---=---

Gen has 2 fighting styles each with their own set of moves.
You can change styles by pressing 3P/3K.


Mantis Style - 3P

 Regular Moves
 -------------
     Rapid Punch                         Tap P
     Rising Kick                         DP + K, K, K


 Super Combos
 ------------
     Zan'ei                              QCF, QCF + P
     Shitenshuu                          QCB, QCB + P


Crane Style - 3K


 Regular Moves
 -------------


     Roll Attack                         charge B,F + P
     Wall Dive                           charge D,U + K

 Super Combos
 ------------
     Air Throw                           QCF, QCF + K
     Wall Dive                           QCB, QCB + K (in air)






----=----
  Gouki
----=----


 Regular Moves
 -------------
  O  Zugai Hasatsu                       F + MP
     Senpuu Kyaku                        F + MK


 Special Moves
 -------------
     Gou Hadou Ken                       QCF + P
     Zankuu Hadou Ken                    QCF + P (in air)
     Shakunetsu Hadou Ken                HCB + P
     Gou Shoryuken                       DP + P
  A  Tatsumaki Zankuu Kyaku              QCB + K
     Ashura Senkuu                       DP + 3K/3P
                                      or RDP + 3K/3P
     Hyakki Shuu                         QCF, UF + P
     |-Hyakki Gou Zan                    HS, then nothing
     |-Hyakki Gou Shou                   HS, P
     |-Hyakki Gou Sen                    HS, K
     |-Hyakki Gou Sai                    Any dir (but D/U) + P when close
     |-Hyakki Gou Tsui                   Perform Gou Sai + K w/ foe in air


 Super Combos
 ------------
     Messatsu Gou Hadou                  HCB, HCB + P
     Messatsu Gou Shoryuu                QCF, QCF + P
     Tenma Gou Zankuu                    QCF, QCF + P (in air)
     Shun Goku Satsu                     LP, LP, F, LK, HP (level 3)


     Notes
     -----
     - After performing the Hyakki Shuu, you have several options.
       Press P or K, and if the opponent is in the air, you can
       go into a throw.



---=---
  Guy
---=---


 Regular Moves
 -------------
  O  Kubi Kudaki                         F + MP
     Hiji Otoshi                         D + MP (in air)
     Kamaitachi                          DF + HK
     Sankaku Tobi                        Jump against a wall, F


 Special Moves
 -------------
     Bushin Dash                         QCF + K, MK
  O  Bushin Dash                         QCF + K, HK
     Bushin Senpuu Kyaku                 QCB + K
     Bushin Air Throw:                   QCF + P,P
     Turn Punch:                         QCB + P

 Super Combos
 ------------
     Bushin Hassou Ken                   QCF, QCF + P
     Bushin Gourai Kyaku                 QCF, QCF + K
  *  Bushin Musou Renge                  HCB,HCB + P (level 3)



---=---
  Ken
---=---


 Regular Moves
 --------------
  O  Lightning Flash Heel Split          F + MK
  O  Inazuma Kakato Wari                 F + MK
     Ushiro Mawashi Geri                 F + HP


 Special Moves
 -------------
     Roll                                QCB + P
     Fake Roll                           QCF + Start
     Hadouken                            QCF + P
  A  Tatsumaki Senpuu Kyaku              QCB + K
     Shoryuu Ken                         DP + P


 Super Combos
 ------------
     Shinryuken                          QCF, QCF + K, tap K
     Shoryu Reppa                        QCP, QCP + P




----==----
   Nash
----==----



 Regular Moves
 -------------
     Jump Sobat                          B/F + MK
     Step Kick                           B/F + HK
     Spin Back Knuckle                   F + HP


 Special Moves
 -------------
     Sonic Boom                          charge B, F + P
     Somersault Shell                    charge D, U + K


 Super Combos
 ------------
     Sonic Break                         charge B,F,B,F + P, tap P
     Crossfire Blitz                     charge B,F,B,F + K
     Somersault Justice                  charge DB,DF,DB,U + K




----=----
 Rolento
----=----


 Regular Moves
 -------------
     Fake Rod                            F + MK
     Spike Rod                           D + MK (in air)
     Quick Jump                          DB/DF,UB/UF
     Safe Landing                        KKK (just before landing)


 Special Moves
 -------------
     Stinger                             DP + K,K
     Patriot Circle                      QCF + P, P, P
     Mekong Delta Attack                 QCB + P,P
     Mekong Delta Escape                 QCB + K, P/K
     Mekong Delta Air Raid               PPP, P


 Super Combos
 ------------
     Mine Sweeper                        QCB, QCB + P
     Take No Prisoners                   QCF, QCF + K


     Notes
     - The K button used for the stinger changes the angle
       the knife is thrown at.  LP for a tall angle, HP for
       a lower angle but one that travels across the screen.
     - The Safe Landing looks just like the Spike Rod.


----==----
   Rose
----==----


 Regular Moves
 -------------
     Sliding                             DF + MK
     Soul-Piette                         F + HK


 Special Moves
 -------------
     Soul Spark                          HCF + P
     Soul Reflect                        QCB + P
     Soul Throw                          DP + P
     Soul Spiral                         QCF + K


 Super Combos
 ------------
     Aura Soul Spark                     QCB, QCB + P
     Aura Soul Throw                     QCF, QCF + P
     Soul Illusion                       QCF, QCF + K


     Notes
     -----

     - The Soul Reflect allows you to absorb a projectile (LP,
       fills you special meter), reflect a projectile (MP), or
       reflect a projectile at a 45° angle (HP)

     - By absorbing projectiles with the Soul Reflect your next
       Soul Spark will do additional damage.


---=---
  Ryu
---=---


 Regular Moves
 --------------
  O  Satsoku Wari                        F + MP
     Senpuu Kyaku                        F + MK


 Special Moves
 -------------
     Hadouken:                           QCF + P
     Red Hadouken:                       HCF + P
     Fake Hadouken:                      QCF + Start
  A  Tatsumaki Senpuu Kyaku              QCB + K
     Shoryuu Ken                         DP + P


 Super Combos
 ------------
     Shinkuu Hadoken                     QCF, QCF + P
     Shinkuu Tatsumaki Senpuu Kyaku      QCB, QCB + K





---------==--------
Satsui no Hadou Ryu
---------==--------


 Regular Moves
 --------------
  O  Satsoku Wari                        F + MP
     Senpuu Kyaku                        F + MK


 Special Moves
 -------------
     Hadouken:                           QCF + P
     Fake Hadouken:                      QCF + Start
  A  Tatsumaki Senpuu Kyaku              QCB + K
     Shoryuu Ken                         DP + P
     Ashura Senkuu                       DP + 3K/3P
                                         RDP + 3K/3P

 Super Combos
 ------------
     Shinkuu Hadoken                     QCF, QCF + P
     Shinkuu Tatsumaki Senpuu Kyaku      QCB, QCB + K
     Messatsu Gou Shoryuu                QCF, QCF + P
     Shun Goku Satsu                     LP, LP, F, LK, HP (level 3)




----=----
  Sagat
----=----


 Regular Moves
 --------------
     Fake Kick                           MK, MK


 Special Moves
 -------------
     High Tiger Shot                     QCF + P
     Low Tiger Shot                      QCF + K
     Tiger Blow                          DP + P
     Tiger Crush                         DP + K


 Super Combos
 ------------
     Tiger Cannon                        QCF, QCF + P
     Tiger Genocide                      QCF, QCF + K
     Tiger Raid                          QCB,QCB + K
  *  Angry Charge                        QCF + Start


     Notes
     -----

     - After performing Sagat's Super Taunt, the Angry Charge, the
       next move you perform will do more damage, perhaps up to 15%
       more.




----==----
  Sakura
----==----


 Regular Moves
 --------------
     Flower Kick                         F + MK


 Special Moves
 -------------
     Hadouken:                           QCF + P, P, P (3 levels)
     Sho Ou Ken                          DP + P
  *  Sakura Otoshi                       DP + K,P
  A  Shunpuu Kyaku                       QCB + K


 Super Combos
 ------------
     Shinkuu Hadouken                    QCF, QCF + P
     Haru Ichiban                        QCB, QCB + K
     Midare Zakura                       QCF, QCF + K



----=----
  Sodom
----=----


 Regular Moves
 --------------
     Slide                               D + HK


 Special Moves
 -------------
     Kouten Okiagari                     DP + P  (reversal only)
     Tengu Walking                       B,DB,D + K  (reversal only)
     Tengu Walking                       QCF + K (when getting up)
     Jigoku Scrape                       QCF + P
     Shiraha Catch                       DP + K
     Butsumetsu Buster                   360 + P
     Daikyo Burning                      360 + K
     Super Roll                          F, DF, D + P (after knockdown)


 Super Combos
 ------------
     Super Rushing Jigoku                QCF, QCF + P
     Omega Slam                          720 + P



----==----
   Vega
----==----


 Special Moves
 -------------
     Psycho Shot                         charge B,F + P
     Double Knee Press                   charge B,F + K
     Head Press                          charge D,U + K
     Somersault Skull Diver              charge D,U + P,P
                                         -or B/P + P after Head Press
     Bison Warp                          DP + 3K/3P
                                         RDP + 3K/3P


 Super Combos
 ------------
     Knee Press Nightmare                charge B,F,B,F + K
     Psycho Crusher                      charge B,F,B,F + P





-----=-----
  Zangief
-----=-----


 Regular Moves
 --------------
     Body Press                           D + HP (in air)
     Double Knee Drop                     D + LK/MK (in air)
     Kuuchuu Headbutt                     U + MP/HP (in air)
     Short Kick                           DB + MK/HK


 Special Moves
 -------------
     Double Lariat                        PPP
     Quick Double Lariat                  KKK
     Banishing Flat                       DP + P
     Spinning Pile Driver                 360 + P
     Siberian Suplex                      360 + K (close)
     Siberian Bear Crusher                360 + K (far)



 Super Combos
 ------------
     Final Atomic Buster                  720 + P
     Aerial Russian Slam                  QCF, QCF + P

     Notes
     -----

     - When in a defensive crouch, all 3 Kick commands produce
       a short kick.





EX/SSF2 Versions
----------------

As detailed below, you can play as SSF2 versions of 7 characters.

These versions do not have a special meter and have different
moves/commands in some cases.

Note that unlike the other characters, in order to play the SSF2
version of Chun-Li you must hit Start twice instead of once.




-------==-------
  SSF2 Chun-Li
-------==-------

 A   Yousou Kyaku                        D + MK (in air)
 A   Sankaku Tobi                        Jump against a wall, F
     Sen'en Shuu                         HCB + K
     Hyakuretsu Kyaku                    Tap K



-------==-------
  SSF2 Dhalsim
-------==-------

     Yoga Fire                           QCF + P
     Yoga Flame                          HCF + P
     Yoga Teleport                       DP + 3P/3K
                                         RDP + 3P/3K


-------==-------
    SSF2 Ken
-------==-------

     Hadouken:                           QCF + P
     Tatsumaki Senpuu Kyaku              QCB + K
     Shoryuu Ken                         DP + P



-------==-------
    SSF2 Ryu
-------==-------

     Hadouken:                           QCF + P
     Tatsumaki Senpuu Kyaku              QCB + K
     Shoryuu Ken                         DP + P


-------==-------
    SSF2 Sagat
-------==-------

     High Tiger Ball                     QCF + P
     Low Tiger Ball                      QCF + K
     Tiger Knee                          QCF, UF + K
     Tiger Uppercut                      DP + P


-------==-------
    SSF2 Vega
-------==-------

     Flaming Torpedo                     charge B,F + P
     Scissor Kick                        charge B,F + K
     Head Stomp                          charge D,U + K
     Flying Psycho Fist                  charge D,U + P



-------==-------
  SSF2 Zangief
-------==-------

     Spinning Clothesline                2P
     Short Clothesline                   2K
     Spinning Pile Driver                360 + P
     Siberian Suplex                     360 + K (close)
     Siberian Bear Crusher               360 + K (far)





======================================================================

=--=--=--
Section C: Bosses & Mid-Bosses
=--=--=--=--=--=--=--=--=--=--=


Each character has their own Mid-Boss (see the Codes & Secrets section
below for requirements) and Final Boss battles.


Character      Mid-Boss          Final Boss
---------      --------          ----------

Adon           Vega              Sagat
Birdie         Dhalsim           Vega
Chun-Li        Gen               Vega
Dan            Guy               Sagat
Dhalsim        Zangief           Vega
Gen            Chun-Li           Gouki
Gouki          Ryu               Gen
Guy            Rose              Vega
Ken            Dan               Ryu
Nash           Rolento           Vega
Rolento        Sodom             Guy
Rose           Gouki             Vega
Ryu            Sakura            Gouki
Sagat          Adon              Ryu
Sakura         Sagat             Ryu
Sodom          Ken               Guy
Vega           Nash              Ryu
Zangief        Birdie            Ken


======================================================================

=--=--=--
Section D: Colors & Outfits
=--=--=--=--=--=--=--=--=--=


Here are basic descriptions of each character's colors and outfits.
Unlike SFZ2, you do not need to enter a combination of buttons for
each.  Simply use any of the 3P/3K buttons.  Note that LP is the
character's default outfit/color.

For SSF2 characters, only 2 colors are available.  For those
characters P and K are listed.  For some reason Capcom decided to
give both Dhalsim and Zangief a complete set of SSF2 colors but
not the rest of the SSF2 chars (Ken, Ryu, Sagat, Vega)

For Chun-Li there are 6 Zero outfit colors and 8 SF2 outfits.  By
pressing start on Sakura 5x you release an additional 6 colors for
her.


Adon
   LP  Blue Shorts, Yellow trim, Red hair
   MP  Black shorts, red trim, dark brown hair
   HP  Lighter skin, grey shorts, yellow trim, red hair
   LK  Darker skin, dark grey shorts, yellow trim, orange hair
   MK  Purple shorts, white trim, red hair
   HK  Lighter skin, green-grey shorts, yellow trim, orange hair


Birdie
   LP  Dark grey outfit
   MP  Light grey outfit
   HP  Faded green outfit
   LK  Light blue outfit
   MK  Purple outfit
   HK  Faded purple outfit


Chun-Li (Zero Outfit)
   LP  Classic blue outfit
   MP  Grey outfit, yellow trim
   HP  Pale blue outfit, yellow trim
   LK  Light green outfit, red trim
   MK  Pink outfit, yellow trim
   HK  Pale green outfit, orange trim


Chun-Li (SF2 Outfit)
   LP  Classic blue outfit
   MP  Pale green outfit
   HP  Purple-Grey outfit
   LK  Pink outfit
   MK  Dark grey outfit
   HK  Purple outfit
   P   Light grey outfit
   K   Red outfit


Dan
   LP  Pink gi, red gloves
   MP  Orange gi, blue gloves
   HP  Dark pink gi, white gloves
   LK  Light green gi, pink gloves
   MK  Yellow gi, blue gloves
   HK  Light blue gi, yellow gloves


Dhalsim
   LP  Yellow clothing, light brown skin
   MP  Light green clothing, grey skin
   HP  Bright green clothing, olive skin
   LK  Light brown clothing, blue-grey skin
   MK  Orange clothing, light olive skin
   HK  Faded purple clothing, light blue-grey skin


Dhalsim (SSF2)
   LP  Orange clothing, brown skin
   MP  Light blue clothing, dark brown skin
   HP  Bright orange clothing, very dark brown skin
   LK  Dark brown clothing, pale grey skin
   MK  Red clothing, pale olive skin
   HK  Purple clothing, dark grey skin


Gen
   LP  Purple outfit
   MP  Dark grey outfit
   HP  Light blue outfit
   LK  Light brown outfit
   MK  Red outfit
   HK  Gold outfit


Gouki
   LP  Dark grey gi, red hair
   MP  Off-white gi, red hair
   HP  Light grey gi, orange hair
   LK  Red gi, red hair
   MK  Light blue-grey gi, red hair
   HK  Gold gi, orange hair

Guy
   LP  Red outfit
   MP  Off-white outfit
   HP  Dark purple outfit
   LK  Dark blue-grey outfit
   MK  Light green outfit
   HK  Purple outfit


Nash
   LP  Yellow vest, green pants
   MP  White vest, grey pants
   HP  Orange vest, green pants
   LK  Red vest, grey pants
   MK  Bright yellow vest, blue pants
   HK  Pink vest, grey pants


Ken
   LP  Red gi
   MP  White gi
   HP  Orange gi
   LK  Purple gi
   MK  Dark Green gi
   HK  Light Purple gi
   P   Dark Blue gi
   K   Yellow gi


Rolento
   LP  Yellow uniform, red beret
   MP  Red uniform, grey beret
   HP  Gold uniform, orange beret
   LK  Grey uniform, red beret
   MK  Green uniform, orange-brown beret
   HK  Light blue uniform, orange beret


Rose
   LP  Red outfit, yellow scarf
   MP  Pink outfit, white scarf
   HP  Faded pink outfit, faded yellow scarf
   LK  Blue outfit, yellow scarf
   MK  Grey outfit, faded red scarf
   HK  Purple outfit, faded yellow scarf


Ryu
   LP  White gi, red gloves
   MP  Brown/off-white gi, brown gloves
   HP  Off-white gi, orange gloves
   LK  Dark blue gi, dark red gloves
   MK  Grey gi, red gloves
   HK  Light blue gi, gold gloves
   P   Off-white gi, brown gloves
   K   Light grey gi, brown gloves


Satsui no Hadou Ryu
   LP  Dark grey gi, red gloves
   MP  Off-white gi, light brown gloves
   HP  Light grey gi, dark red gloves
   LK  Dark red gi, gold gloves
   MK  Light blue gi, red gloves
   HK  Gold gi, dark red gloves


Sagat
   LP  Purple trunks, yellow trim
   MP  Bright orange-red trunks, yellow trim
   HP  Blue trunks, yellow trim
   LK  White trunks, red trim
   MK  Grey trunks, yellow trim, much darker skin
   HK  White trunks, orange-red trim
   P   Faded blue trunks, red trim
   K   Orange trunks, green trim


Sakura
   LP  Dark blue skirt, red gloves/shoes, yellow tie
   MP  Dark red skirt, blue gloves/shoes, yellow tie
   HP  Purple skirt, pink gloves/shoes, gold tie
   LK  Green skirt, orange gloves/shoes, pink tie
   MK  Black skirt, blue gloves/shoes, orange tie
   HK  Light blue-green skirt, light orange gloves/shoes, pink tie


Sakura (additional colors)
   LP  Bright blue skirt, yellow gloves/shoes, pink tie
   MP  Dark green skirt, white gloves/shoes, yellow tie
   HP  Light purple skirt, black gloves/shoes, gold tie
   LK  Red skirt, pink shirt, white gloves/shoes, yellow tie
   MK  Green skirt, gold gloves/shoes, red tie
   HK  Orange skirt, light blue gloves/shoes, yellow tie


Sodom
   LP  Red shirt, blue pants/mask
   MP  Green shirt, grey pants/mask
   HP  Pink shirt, light blue pants/mask
   LK  Purple shirt, dark green pants/mask
   MK  Orange shirt, light blue pants/mask
   HK  Blue shirt, dark grey pants/mask


Vega
   LP  Red uniform
   MP  Light blue uniform
   HP  Orange uniform
   LK  Dark grey uniform
   MK  Dark green uniform
   HK  Green-grey uniform
   P   Darker red uniform
   K   Green uniform


Zangief
   LP  Red shorts, boots, wristbands
   MP  Blue shorts, boots, wristbands
   HP  Purple shorts, boots, wristbands
   LK  Dark green shorts, boots, wristbands
   MK  Yellow shorts, boots, wristbands
   HK  Green shorts, boots, wristbands, darker skin


Zangief (SSF2)
   LP  Dark red shorts, boots, wristbands
   MP  Blue-purple shorts, boots, wristbands
   HP  Dark orange shorts, boots, wristbands
   LK  Dark green shorts, boots, wristbands, darker skin
   MK  Gold shorts, boots, wristbands
   HK  Green shorts, boots, wristbands


======================================================================




=--=--=--
Section E: Codes & Secrets
=--=--=--=--=--=--=--=--=-



These codes are only for Street Fighter Zero 2 Alpha (Arcade).

Play as SSF2 versions (Chun-Li, Dhalsim, Ken, Ryu, Sagat, Vega, Zangief)
---------------------

     Highlight character and press Start.

     These characters have no super meters and have different sets of
     moves.  See the listings above for more.

     By pressing start once on Chun-Li, you can play in her classic
     outfit but with a super meter and all her moves from the SFZ series.
     You must press Start Twice to play as SSF2 Chun-Li


Play as Satsui no Hadou Ryu
----------------

     Highlight Ryu and press Start twice.



Chun-Li's Classic Outfit
------------------------

     Highlight Chun-Li and press Start once.

     Typically this would unlock the SSF2 version of classic characters
     however for Chun-Li this allows you play her SFZ series incarnation
     yet with her classic outfit.  Note that one move has been changed,
     her Kikou Ken.  Instead of HCF + P it is Charge B, F + P.



Additional Sakura Outfits
-------------------------

     Highlight Sakura and press Start 5x.



Dramatic Battle
---------------

     Hold 3K and press Start after inserting coin

     Dramatic Battle pits you and a partner against 4 characters
     You have an unlimited super bar.
     You share a life bar with your partner.

     Adon, Sagat, Vega, Shin Gouki


Survival Mode
-------------

     Hold 3P and press Start after inserting coin

     Survival Mode has you fighting all 18 characters in order
     Health meter regains after each fight based on how you fought.


Shin Gouki Mode
---------------

     The 1st of 2 ways to fight Shin Gouki, this method only
     allows you to fight him and no one else.

     - Press and hold MP + MK and press Start after inserting coin
     - The Character Select background will be blue.
     - Good luck!



Fight Shin Gouki
----------------

     This method allows you to fight Shin Gouki during a regular game

     - If you are on the 1P side, you must play using the 1P color.
     - Same goes for the 2P side

     - Work your way to the final battle without losing any rounds
     - Get 5 Super or Original/Custom Combo finishes
     - Win 3 rounds with a Perfect.



Fight Against the Mid-Boss
--------------------------

     A Mid-Boss will appear in the 6th match if you satisfy the following:

     - Win 5 rounds (not matches) with a super or Original/Custom combo finish
     - Do not lose a round


Select Winning Pose
-------------------

     Each P/K button is assigned to a win pose after you defeat your
     opponent.  Press Start + P/K to choose which win pose.



Stage Select
------------

     This code only works when a new challenger enters a game.

     - Highlight the fighter whose stage you wish to fight on.
     - Press and hold Start for 2 seconds.  Release Start.
     - Move and choose your fighter

     - For Australia, hold Start on Sagat for 2 seconds, do not release
     - For the Waterfall, hold Start on Nash for 2 seconds, do not release
     - While holding Start, move and choose your fighter.


======================================================================

=--=--=--
Section F: Win Icons
=--=--=--=--=--=--=-

Capcom went wild with SFZ2 and added a ton of different win icons.


V                         Regular Victory
S                         Win with a special move
Lightning (1-3 stars)     Super Combo finish (level 1-3)
Lasso                     Win by using a throw
Z/A                       Zero Counter finish (Alpha Counter)
Cherry                    Win with a LP or LK attack
Cheese                    Beat your opponent while they are blocking

Icon                      Original Combo finish.  Each character has
                          their own win icon
Tien symbol               In addition to Gouki's Original Combo, he
                          has a different icon if he defeats his opponent
                          with a Shun Goku Satsu.
Hourglass                 Defeat your opponent by having more energy
                          when the timer runs out.
Sidearms Character        Win with a taunt (Birdie, Chun-Li, Gouki,
                          Rolento, Sakura, Sodom)


- Any of these icons (except the taunt icon) can be combined with a P
  signifying a perfect victory.

- The cheese icon can be combined with the letter S indicating a
  special move, a Star indicating a super move.  Either can be combined
  with a P.

- The taunt icon is the character from the Capcom shooter Sidearms
  Even if performed with a Perfect, a P cannot be combined with
  this icon.




Combining every known icon, I think there are at least

26  -  13 Icons + Perfect versions
36  -  18 Original Combo icons + Perfect version
1   -  Taunt icon

63 Total Icons


======================================================================
======================================================================


                      =---=---=---=---=---=---=---=---=
                            STREET FIGHTER ZERO 2'
                           STREET FIGHTER ALPHA 2'
                         STREET FIGHTER ALPHA 2 GOLD
                      =---=---=---=---=---=---=---=---=



=--=--=--
Section G: Basic Information
=--=--=--=--=--=--=--=--=--=

As explained above, the console port of SFZ2A was titled
Street Fighter Zero 2' in Japan, Street Fighter Alpha 2' in Europe
and Street Fighter Alpha 2 Gold in the USA.  This port appeared
on both the Sega Saturn and the Sony Playstation.  On the PS1 in
Japan the game came out as it's own individual release on the
PlayStation The Best series.  Worldwide it also appeared as part of
the much-anticipated Street Fighter Collection.

The first volume was titled Street Fighter Collection and this
2-disc set contained Super Street Fighter 2 and Super Street
Fighter 2 X/Turbo on one disc.  The second disc contained
SFZ2'/SFA2'/SFA2G.

With the history out of the way, this version seems to be identical
to the arcade version of SFZ2A.  The bonus characters, SSF2
characters and gameplay changes remain from the arcade game but
several minor additions were made and this is why this section
of the FAQ exists.

The console version was relatively basic in it's features and
doesn't quite live up to the console ports of SFZ2/SFA2.  Here
is a breakdown of the inclusions/exclusions:


 - Cammy added as a playable character in Versus Mode only
 - Shin Gouki Mode w/out a code
 - Training Mode (SS only)
 - Easy Combo Option



   -----------------
  >Easy Combo Option<
   -----------------

This is a terrible addition to the game and is only for gamers
looking to take the fun and strategy out of the game.

By enabling this feature in the Options menu, players are allowed
to perform Super Combos with ease.

Ryu's Hadouken motion is QCF + P.  When using this option, a Shinkuu
Hadouken is performed the very same way.  LP for level 1, MP for level 2
and HP for level 3.  However, with this feature enabled, you would
not be able to perform a regular hadouken!  For charge characters, it's
just as simple.


charge B, F, B, F + P/K       charge B, F + P/K
charge DB, DF, DB, UF + P/K   charge D, U + P/K




   --------------------------------
  >Sony Playstation Vs. Sega Saturn<
   --------------------------------

These 2 ports are identical in most cases, however they do have
differences which are noted below.


                  Sony Playstation      Sega Saturn
                  ----------------      -----------

Main Menu         Black background      Blue Zero/Alpha scrolling background
---------         No training mode      Training mode available

Options Menu      Black background      Blue Zero/Alpha scrolling background
------------      BGM Test Detail       No BGM Test detail (*)
                  SE Volume option      Not available
                  BGM Volume option     Not available
                  Screen Adjust         Screen Mode - Arcade/Saturn (**)

Load Screen       Black screen          Nice SFA2G logo load screen
-----------

Shortcut Mode     Icons of each char    Blue background, just a name list
-------------


Notes
-----

*   On the PS1 version a description of the BGM track is given.  On the
    SS version the detail is limited to track # (00-60)
**  I'm not sure what the difference between Arcade and Saturn screen modes
    are.  Couldn't tell any visible difference.



There are likely missing frames in the PS1 version.  Capcom had done
an excellent job at porting their fighters to the PS1 despite the
system's RAM issues.  While I do not have specifics on what's been
cut, I do know that the SFZ3 translation had many frames of animation
cut from the game whereas the Saturn version was superior in that regard.

The minimal advantages of the PS1 version in terms of options are not
quite enough.  Most differences are really just cosmetic changes with
the exception of the unforgiveable omission of Training mode on PS1.

Ultimately the SS has a nicer GUI instead of the bland and boring back
backgrounds on the PS1.  Unless you have a fighting stick (which you should!),
then the SS is easily the victor of this comparison.


   ---------
  >FAQ Notes<
   ---------

The following information ONLY pertains to the console ports.
While some codes and cheats remain the same, this section is
solely devoted to SFZ2', SFA2' and SFA2G.


======================================================================


=--=--=--
Section H: Move Listings
=--=--=--=--=--=--=--=--

Each character has their moves listed above so the only characters
listed here are the new ones.

Cammy and Shin Gouki were not available in the arcade versions.
For instructions on how to play as these characters, see the
Codes section below.


----=----
  Cammy
----=----



 Special Moves
 -------------
     Spiral Arrow                        QCF + K
     Spinning Knuckle                    HCB + P
     Cannon Spike                        DP + K
     Hooligan Combination                HCF, UF + P
     |-Cancel                            press K
     |-Razor Edge Slicer                 do nothing after HC
     |-Fatal Leg Twister                 B/F + K when close after HC
     |-Cross Scissor Pressure            Do FLT when low to ground
                                         (verify?)

 Super Combos
 ------------
     Spin Drive Smasher                  QCF, QCF + K
     Vega Summon                         charge B, F, B, F + P




----==----
Shin Gouki
----==----


Shin Gouki retains all of Gouki's moves but is a stronger character.

He has the ability to throw 2 fireballs when performing his Zankuu
Hadou Ken, and his Shun Goku Satsu has a longer range.



======================================================================

=--=--=--
Section I: Bosses & Mid-Bosses
=--=--=--=--=--=--=--=--=--=--=


Shin Gouki follows the stame storyline that Gouki does and therefore
his mid-boss and boss encounters are the same.

Cammy can not be played in Arcade mode and does not have any boss
encounters.

So, this section is empty.



======================================================================

=--=--=--
Section J: Colors & Outfits
=--=--=--=--=--=--=--=--=--=

All information from SFZ2A appears here, however here is the information
regarding the 2 added characters.



Cammy
   P   Light blue outfit, orange hand guards, red cape
   K   Bright green outfit, red hand guards, blue cape


Shin Gouki
   LP  Purple gi, red hair
   MP  Dark purple gi, yellow hair
   HP  Dark blue gi, orange hair
   LK  Dark green gi, red hair
   MK  Dark brown gi, yellow hair
   HK  Gold gi, orange hair



======================================================================


=--=--=--
Section K: Codes & Secrets
=--=--=--=--=--=--=--=--=-


These codes are only for

Street Fighter Zero 2'
Street Fighter Alpha 2'
Street Fighter Alpha 2 Gold

Sony Playstation / Sega Saturn





Play as Cammy
-------------

     Playing arcade mode with Vega, get your name atop the high score
     chart and enter CAM as your initials.

     Cammy will be unlocked in Versus Mode and Training Mode (Saturn Only).
     In one of these modes, highlight Vega and press Start 3x (2x will
     give you SSF2 Vega).

     Contrary to most sites description, you do not need to beat the
     game first.  Just get on the high score list.

     Alternately, PS1 emulator users might check out the GS codes section
     for a gameshark code which will unlock her.


Cammy's Special Ending
----------------------

     First, choose versus mode and accumulate 99 wins between two players.

     Then, play arcade mode and beat the game without losing a round.

     This will unlock a picture of Cammy at the end of the ending sequence.

     I don't know how legitimate this is.  I know that by beating the
     game with certain requirements will give you an image of Sakura w/
     Congratulations written, but this seems odd.  Using the GameShark
     code listed below I satisfied the requirements of this and got no
     pic of Cammy, just the one of Sakura.  So this may be false.



Play as SSF2 versions (Chun-Li, Dhalsim, Ken, Ryu, Sagat, Vega, Zangief)
---------------------

     Highlight character and press Start.

     These characters have no super meters and have different sets of
     moves.  See the listings above for more.

     By pressing start once on Chun-Li, you can play in her classic
     outfit but with a super meter and all her moves from the SFZ series.
     You must press Start Twice to play as SSF2 Chun-Li.


Play as Satsui no Hadou Ryu
---------------------------

     Highlight Ryu and press Start twice.


Play as Shin Gouki
------------------

     Highlight Gouki and press Start 5x.



Chun-Li's Classic Outfit
------------------------

     Highlight Chun-Li and press Start once.

     Typically this would unlock the SSF2 version of classic characters
     however for Chun-Li this allows you play her SFZ series incarnation
     yet with her classic outfit.  Note that one move has been changed,
     her Kikou Ken.  Instead of HCF + P it is Charge B, F + P.



Additional Sakura Outfits
-------------------------

     Highlight Sakura and press Start 5x.



Fight Shin Gouki
----------------

     This method allows you to fight Shin Gouki during a regular game

     - If you are on the 1P side, you must play using the 1P color.
     - Same goes for the 2P side

     - Work your way to the final battle without losing any rounds
     - Get 5 Super or Original/Custom Combo finishes
     - Win 3 rounds with a Perfect.



Fight Against the Mid-Boss
--------------------------

     A Mid-Boss will appear in the 6th match if you satisfy the following:

     - Win 5 rounds (not matches) with a super or Original/Custom combo finish
     - Do not lose a round


Select Winning Pose
-------------------

     Each P/K button is assigned to a win pose after you defeat your
     opponent.  Press Start + P/K to choose which win pose.



Stage Select
------------

     This code only works when a new challenger enters a game.

     - Highlight the fighter whose stage you wish to fight on.
     - Press and hold Start for 2 seconds.  Release Start.
     - Move and choose your fighter

     - For Australia, hold Start on Sagat for 2 seconds, do not release
     - For the Waterfall, hold Start on Nash for 2 seconds, do not release
     - While holding Start, move and choose your fighter.



   ---------------
  >GameShark Codes<
   ---------------


All GameShark codes were found around the web and credit is given
to each site below.  These all should work on US versions of SFA2G.

Check the individual sites for Joker Command numbers.  Site
information is listed below.


US Codes
--------

*   Joker Command                 D019797A ????
*   Infinite Time                 3018F701 0063
#   Infinite Time                 8018F700 6310
*   Stage Modifier                8018F6F8 00??
*   Rounds Modifier               3018F700 00??
+   Sudden Death Mode             e018f701 0014
                                  80197a10 0001
                                  e018f701 0014
                                  80197614 0001
*   Hit Anywhere (1P&2P)          8013916A 2400 [note 1]
*   99 Stats (VS mode)            50003C02 0000 [note 2]
                                  801A8540 6363


Player 1 Codes
--------------

*   Character Modifier            8019765E ??00
#   Character Modifier            1604F626 ??00
#   Infinite Health               1604F5E0 0090
+/* Infinite Health               80197614 0090
#   Two Third Health              1604F5E0 0060
#   One Third Heath               1604F5E0 0030
#   Low Health                    1604F5E0 0001
#   No Health                     1604F5E0 0000
+/* Infinite Super Bar            8019767E 0090
*   Super Bar Always Empty        8019767E 0000
+   Infinite Taunts               8019772e 0100
#   Infinite Taunts               1604F6F2 0001

#   Play as Cammy                 D019767A 0100
                                  8019765E 1E00
*   One Hit Kill                  D0197A10 0090
                                  80197A10 0000
#   Air Special Moves             1604F5C8 0000
#   Automatic Tech Bonuses        3604F6D5 0000
#   Multi-Projectiles             1604F1F8 0000
#   Attacks Fast, Longer Links    1604F5EE 0000
#   Infinite Custom Combos        1604F81E 0000
#   No Custom Combos              1604F604 0000
#   Invisible                     1604F584 0000
#   Screen Doesn't dark during
    supers                        1604F6E0 0000



Player 2 Codes
--------------

*   Character Modifier            80197A5A ??00
#   Character Modifier            1604FA26 ??00
*   Color Modifier                80197A88 00??
+/* Infinite Health               80197A10 0090
#   Infinite Health               1604F9E0 0090
#   Two Third Health              1604F9E0 0060
#   One Third Heath               1604F9E0 0030
#   Low Health                    1604F9E0 0001
#   No Health                     1604F9E0 0000
+/* Infinite Super Bar            80197A7A 0090
*   Super Bar Always Empty        80197A7A 0000
+/* Infinite Taunts               80197B2A 0100
#   Infinite Taunts               1604FAF2 0001

#   Air Special Moves             1604F984 0000
#   Automatic Tech Bonuses        3604F513 0000
#   Multi-Projectiles             1604F9BC 0000
#   Attacks Fast, Longer Links    1604F9EE 0000
#   Infinite Custom Combos        1604FC1E 0000
#   No Custom Combos              1604FA04 0000
#   Invisible                     1604F984 0000
#   Screen Doesn't dark during
    supers                        1604FAE0 0000



Japanese Codes (Street Fighter Alpha 2 Dash)?
--------------

%   Joker Command P1              D019 7762 ????
%   Joker Command P2              D019 7AD0 ????


%   P1 Infinite Health            8019 766C 0090
#   P1 Infinite Health            8019 624C 0090
%   P2 Infinite Health            8019 7A68 0090
#   P2 Infinite Health            8019 6648 0090
%   P1+P2 infinite health         8013 A756 3C00
%   P1 Cammy                      D019 76D2 0100 [press select]
                                  8019 76B6 1E00
%   P1 has infinite taunts        8019 7786 0100
%   P1 moves in air               8019 880C 0000
%   P1 multiple projectiles       8019 7850 0000
%   P1 attacks fast               8019 7648 0001
%   P1 Infinite Super Bar         8019 76D6 0090
#   P1 Infinite Super Bar         8019 62B6 0090
#   P2 Infinite Super Bar         8019 66B2 0090

#   P1 Infinite Custom Combo      8019 6490 A400
#   P1 Infinite Custom Combo      8019 688C A400

%   Infinite Time                 8018 F750 6302
%   Hit Anywhere (Note)           8013 916A 3C00

%   P1 Mid-Air Specials           8019 7654 0000
%   P2 Mid-Air Specials           8019 7A50 0000

%   P2 Invincible                 8019 7C70 0001
                                  8019 7C94 0001



* codes from GameShark.com
# codes from a2zcheats.com
% codes from www.skaner.com (codes by Kody)
+ codes from GameWinners.com
  -  Created by:
     Alanlav, Thunder2, Eman, David Sona,
     Code Master, Outsider & Shuriken


1  This code works for both 1P and 2P
2  This code requires a GS 2.2 or higher
   By giving these stats you unlock the secret
   ending picture for Cammy.




Quantity Digits to Accompany Character Modifier Codes

   Note!
   ----
     The only time I'll use the US names for these
     characters is here since these codes only work
     on the US version of the game!


00 - Ryu
01 - Ken
02 - Akuma
03 - Charlie
04 - Chun Li
05 - Adon
06 - Sodom
07 - Guy
08 - Birdie
09 - Rose
0A - M.Bison
0B - Sagat
0C - Dan
0D - Sakura
0E - Rolento
0F - Dhalsim
10 - Zangief
11 - Gen
12 - Chun Li (SSF2 Turbo)
13 - Gen (Alternate)
14 - Shin Akuma
15 - Zangief (SSF2)
16 - Dhalsim (SSF2)
17 - Evil Ryu
18 - M.Bison (SSF2)
19 - Sagat (SSF2)
1A - Ken (SSF2)
1B - Ryu (SSF2)
1C - Chun Li (SSF2)
1D - Sakura (Additional Outfits)
1E - Cammy (Only in VS Mode)


Quantity Digits to Accompany P2 Color Modifier Codes
00 - Original
01 - 2nd
02 - 3rd
03 - 4th
04 - 5th
05 - 6th


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=--=--=--
Section L: Credits
=--=--=--=--=--=--

This document would be rather barren if not for all the fantastic
resources available on the web today.  In no particular order,
I used the following for information and inspiration when
creating this FAQ.


Shoryuken Forums: (www.shoryuken.com/forums/)
    Many helpful people contributed information.

GameFAQs: (www.gamefaqs.com)
    Thanks to the site as a whole and many of the contributors.

Kao Megura
    His email address is broken as I write this, but his FAQs were
    incredibly useful as a gamer and author.  I would like to get
    in contact with him if I could.

Kawaks
    The creators of my favorite emulator ever deserve credit here
    for making my life easier and for the fantastic Shot Factory.
    This FAQ would've taken me 10x longer to write if it weren't
    for Kawaks!

Google.com
    The best search engine on the web made finding little bits
    of information easy.

Emperor White
    Submitted info about the PAL version of the game.

======================================================================


=--=--=--
Section M: Legal
=--=--=--=--=--=


This FAQ is copyright (c) 2004-05, Trevor Esposito (aka slateman -
slateman@godflesh.com)
The Street Fighter brand is copyright (c) 1987-2004, Capcom, Capcom Japan
The Street Fighter brand is trademark of Capcom Co., Ltd.

You may not distribute this for profit.  You may not edit or alter the
contents herein without the permission of the author.

The latest version of this FAQ can always be found at the following address:

        http://www.slateman.net/faqs/

Hope the FAQ was useful in some form.

Good luck and have fun!

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