Sakura SFEX+A FAQ v0.5 <09.30.97>
by C.K.B. (drblasfemy@aol.com)


Preface:
~~~~~~~~
Why a Sukura FAQ? Well, I had nothing much better to do and with her
being one of my favorite characters (Ken and Guile being the others) and
experimenting with her, I found out that she one little hellion with her
having the most flexible super combo cancelling in the game.


This is my first officially released to the public FAQ, so have mercy.:)


Profile:
~~~~~~~~
      Age: ?
   Height: 157cm
   Weight: 42kg
    B/W/H: 80/60/84
    Blood: A
    Likes: ?
 Dislikes: ?


    Voice: ?


Outfits:
~~~~~~~~
Sakura's outfit color is selected by the controller's button strenght.


  Weak: Blue skirt, red gloves and shoes with yellow scarf.
  Medium: Green skirt, orange gloves and shoes with pink scarf.
  Hard: Red skirt and shoes, navy gloves and yellow scarf.


Guard Breaker:
~~~~~~~~~~~~~~
Sakura's Overhead Kick (F+forward) from SFA2 has been turned into her
  guard breaker. It's not very effective when the foe is on the ground,
  but is good for air defense.


Power Moves:
~~~~~~~~~~~~
Hadouken <Wave Motion Fist> (QCT+P): Her fireball is just as slow and
  limited in range as in SFA2. I use it 90% of the time for projectile
  defense or for a quick medium range tick when the oppenent is in the
  process to getting off the ground to force him to block and give me
  time to get close. It only has an advantage when the foe doesn't have
  one.


Shouohken <Cherry Blossom Fist> (UC+P): This is her sure fire move and
  it has many possiblities, that didn't work in SFA2, which I'll get
  into when doing VS character section.


Shunpuu Kyaku (QCB+K): It's garbage, since it only connects once and
  the foe down. If it multiple times like Ryu and Ken's it would be
  worth something.


Sakura's Taunt (Short,Short,B,Jab,Fierce): Does her classic heckle while
  pointing at you.


Super Moves:
~~~~~~~~~~~~
Shinku Hadouken <Vacuum Wave Motion Fist> (2xQCT+P): This move is great,
  but is very limited in that you can only cancel it with a Midare
  Sakura and connect. Everything else gets knocked too far away before
  the next super takes effect.


Midare Sakura <Cherry Riot> (QCT,D,DF+K): The one thing that makes it a
  challenge is that it's hard to cancel out of with perfect timing,
  which I'll get into in the combo section.


Haru Itiban <First Storm of Spring> (2xQCB+K): This move is flawless and
  gives you more than enough time to cancel out of.


Shungokusatsu <Spring Death Kill> (jab,jab,F,forward,fierce): This move
  is the bomb! To my knowledge this is the only one that connects when
  it's being cancelled into from another super.


Combos:
~~~~~~~
j.roundhouse, s.jab, fierce Shouohken


j.roundhouse, c.short, c.forward, short Shunpuukyaku


j.roundhouse, Haru Itiban - Shinhuu Hadoken


j.roundhouse, Haru Itiban - Shoryureppa - Shinkuu Hadoken


  comment: Buffering during a Shoryureppa isn't easy to learn, but well
           worth it. The trick is to get the next super move to come out
           after the first uppercut of the Shoryureppa just as she lands.
           Start doing the Shinkuu Hadoken just as the third hit of the
           Shoryureppa connects and it should appear.


j.roundhouse, Shinkuu Hadoken - Shoryureppa - Shinkuu Hadoken


j.roundhouse, Shoryureppa - Haru Itiban - Shinkuu Hadoken


j.roundhouse, Haru Itiban - Shinkuu Hadoken - Shoryureppa


  comment: She pretty much pulls out her whole arsenal here and it's
           really simple to do. It sure does make her scream at the end
           worth it. You can get up to 15 hits. It all has to do with
           when you cancel into the Shoryureppa.


j.roundhouse, Shunpuukyaku - Shoryureppa - Shungokusatsu


  comment: "The Big Sleep Combo" is pure evil and will piss off your
           oppenents. :) Even though the game doesn't register the
           Shungokusatsu as part of combo, the opponent has no way of
           avoiding it, since he's been paralyzed from the first half
           of the Shoryureppa. It's actually kind of funny seeing the
           foe floating backwards from the Shoryureppa only to be
           caught with the Shungokusatsu.


Legend:
~~~~~~~
    B: back                       c: crouching attack
    F: dorward                    j: jumping attack
    D: down                       s: standing attack
   DF: down forward               -: cancel into
  QCB: quarter circle back
  QCF: quarter circle forward
   UC: uppercut motion (F,D,DF)


History:
~~~~~~~~
v0.5
 - Initial Release


Thanx:
~~~~~~
 - To Capcom and Arika for making a great game and adding Sakura to the
   roster.
 - To Gamest and artist Masahiko Nakahira for making the Sakura Ganbaru
   manga and giving me much needed info. If anyone has the book, that
   is her last name, right?
 - To K. Megura (cgfm2@hooked.net) and his FAQ for Sakura's taunt.


Coming Soon:
~~~~~~~~~~~~
 - VS Character strategy. 
 - Any new combos. If anyone has anything new send it my way.