===============================================================================

		    GENSO SUIKODEN ENGLISH VERSION INFO SHEET
				       1.3a

===============================================================================

     After playing Genso Suikoden through for five times and reading the
available walkthroughs afterwards, I decided to write this info sheet. The
purpose is to enhance the replay value of the game, revealing the little
mysteries that may have been left unsolved on the first or second play time. I
have included some information from Iwata Shoji's Genso Suikoden Tips & Tricks
v.1.0 (the basics of combination attacks and defending characters), but the
rest is my own. One significant reason for making this was also that all the
material I had seen had been made for the Japanese version, with all names in
romanized katakana, which makes reading names difficult to those who are not
familiar with katakana and how to interpret it. Also this eliminates needless
translations from Japanese. I hope this will be of some use to at least
someone, and at least I got a good excuse to play it for the sixth time...


INDEX
 1.0 - The 108 Stars
 2.0 - Combat Guide
 3.0 - Duel Guide
 4.0 - Strategic Guide
 5.0 - Shop Lists
 6.0 - Walkthrough
 7.0 - Remaining Mysteries
 8.0 - Notes


1.0 --- THE 108 STARS

     This section includes a complete list of all the Stars of Destiny,
their function in the game, as well as statistics of all the fighter
characters and their weapons.

 1.1 -- COMPLETE LIST OF THE 108 STARS

   CHARACTER	 | FUNCTION
-------------------------------------------------------------------------------
  1. Player	 | Your link into the world of Genso Suikoden
  2. Lepant	 | Fighter
  3. Mathiu	 | Chief Strategist, Strategist
  4. Luc	 | Keeper of the Stone Tablet of Promise, Fighter
  5. Humphrey	 | Fighter
  6. Kasim	 | Fighter
  7. Kwanda	 | Fighter
  8. Pesmerga	 | Fighter
  9. Gremio	 | Fighter
 10. Warren	 | Fighter
 11. Kun To	 | Ally, Merchant
 12. Cleo	 | Fighter
 13. Viktor	 | Fighter
 14. Valeria	 | Fighter
 15. Griffith	 | Fighter
 16. Clive	 | Fighter
 17. Flik	 | Fighter
 18. Camille	 | Fighter
 19. Kreuz	 | Fighter
 20. Stallion	 | Fighter
 21. Kage	 | Ninja, Fighter
 22. Fu Su Lu	 | Fighter
 23. Kirkis	 | Fighter
 24. Milich	 | Fighter
 25. Pahn	 | Fighter
 26. Sonya	 | Fighter
 27. Anji	 | Fighter
 28. Tai Ho	 | Fighter
 29. Kanak	 | Fighter
 30. Yam Koo	 | Fighter
 31. Leonardo	 | Fighter
 32. Hix	 | Fighter
 33. Tengaar	 | Fighter
 34. Varkas	 | Fighter
 35. Sydonia	 | Fighter
 36. Eileen	 | Fighter
 37. Leon	 | Strategist
 38. Georges	 | Cardplayer
 39. Ivanov	 | Painter
 40. Jeane	 | Runemaster
 41. Eikei	 | Fighter
 42. Maximillian | Leader of Maximillian's Knights
 43. Sancho	 | Squire
 44. Grenseal	 | Fighter
 45. Alen	 | Fighter
 46. Tesla	 | Forger
 47. Jabba	 | Appraiser
 48. Lorelai	 | Fighter
 49. Blackman	 | Fighter
 50. Joshua	 | Ally, Lord of Dragon Knights
 51. Morgan	 | Fighter
 52. Mose	 | Smith, Fighter
 53. Esmeralda	 | Hostage
 54. Melodye	 | Keeper of Sounds
 55. Chapman	 | Armorer, Merchant
 56. Liukan	 | Fighter
 57. Fukien	 | Fighter
 58. Futch	 | Fighter
 59. Kasumi	 | Ninja, Fighter
 60. Maas	 | Smith, Fighter
 61. Crowley	 | Fighter
 62. Fuma	 | Ninja, Fighter
 63. Moose	 | Smith, Fighter
 64. Meese	 | Smith, Fighter
 65. Sergei	 | Inventor of the elevator, Fighter
 66. Kimberly	 | Fighter
 67. Sheena	 | Fighter
 68. Kessler	 | Fighter
 69. Marco	 | Gambler
 70. Gen	 | Shipwright, Fighter
 71. Hugo	 | Librarian
 72. Hellion	 | Fighter
 73. Mina	 | Fighter
 74. Milia	 | Fighter
 75. Kamandol	 | Fighter
 76. Juppo	 | Fighter
 77. Kasios	 | Musician
 78. Viki	 | Teleport controller
 79. Rubi	 | Fighter
 80. Vincent	 | Nobleman
 81. Meg	 | Fighter
 82. Taggart	 | Messenger
 83. Giovanni	 | Scout
 84. Quincy	 | Fighter
 85. Apple	 | Strategist
 86. Kai	 | Fighter
 87. Lotte	 | Fighter
 88. Mace	 | Smith, Fighter
 89. Onil	 | Gossiper
 90. Kuromimi	 | Fighter
 91. Gon	 | Fighter
 92. Antonio	 | Fighter
 93. Lester	 | Fighter
 94. Kirke	 | Fighter
 95. Rock	 | Storage Guard
 96. Ledon	 | Scout
 97. Sylvinia	 | Fighter
 98. Ronnie Bell | Fighter
 99. Gaspar	 | Gambler
100. Window	 | Window maker
101. Marie	 | Innkeeper
102. Zen	 | Florist
103. Sarah	 | Fighter
104. Sansuke	 | Bath maker, Fighter
105. Qlon	 | Envoy
106. Templeton	 | Mapmaker
107. Krin	 | Scout, Fighter
108. Chandler	 | Hardware store keeper, Merchant

KEY:
 Fighter - someone you can take into your adventuring party
 Ally - someone who does not actually take residence in your castle
 Strategist - someone who can be used to boost your charge strength in major
		battles
 Scout - someone you can use to scout for the enemy's plan in major battles
		(50% chance of success)
 Ninja - someone who can be used reliably to scout for enemy's plans in	major
		battles (100% chance of success)
 Merchant - someone who can try to bribe the enemy to join you in major
		battles
 Other - this usually describes the service they offer at your castle after
		being recruited

 1.2 -- LIST OF FIGHTER STATISTICS (76 characters)

     All of the characters are on level 58, with the exception of Rubi, who is
on level 61. There may be differences of a few points in some of the stats due
to the use of rune pieces. All stats recorded with all armor off (except those
pieces that cannot be removed).

-------------------------------------------------------------------------------
  1. Player			|	 49. Blackman
PWR 154		SPD 174		|	PWR 146		SPD 99
SKL 184		MGC 156		|	SKL 99		MGC 65
DEF 145		LUK 167		|	DEF 160		LUK 97
				|	
  2. Lepant			|	 51. Morgan
PWR 148		SPD 123		|	PWR 163		SPD 81
SKL 146		MGC 113		|	SKL 97		MGC 39
DEF 128		LUK 121		|	DEF 140		LUK 70
				|
  4. Luc			|	 52. Mose
PWR 49		SPD 162		|	PWR 145		SPD 151
SKL 134		MGC 222		|	SKL 144		MGC 70
DEF 61		LUK 68		|	DEF 139		LUK 111
				|
  5. Humphrey			|	 56. Liukan
PWR 166		SPD 104		|	PWR 100		SPD 123
SKL 110		MGC 57		|	SKL 180		MGC 102
DEF 174		LUK 102		|	DEF 92		LUK 144
				|
  6. Kasim			|	 57. Fukien
PWR 186		SPD 95		|	PWR 76		SPD 122
SKL 128		MGC 62		|	SKL 106		MGC 158
DEF 161		LUK 82		|	DEF 120		LUK 148
				|
  7. Kwanda			|	 58. Futch
PWR 162		SPD 77		|	PWR 143		SPD 164
SKL 96		MGC 55		|	SKL 129		MGC 85
DEF 204		LUK 94		|	DEF 139		LUK 164
				|
  8. Pesmerga			|	 59. Kasumi
PWR 196		SPD 99		|	PWR 141		SPD 212
SKL 86		MGC 63		|	SKL 169		MGC 120
DEF 163		LUK 40		|	DEF 120		LUK 106
				|
  9. Gremio			|	 60. Maas
PWR 82		SPD 103		|	PWR 125		SPD 128
SKL 141		MGC 80		|	SKL 144		MGC 83
DEF 158		LUK 137		|	DEF 128		LUK 126
				|
 10. Warren			|	 61. Crowley
PWR 147		SPD 104		|	PWR 84		SPD 136
SKL 131		MGC 80		|	SKL 95		MGC 213
DEF 148		LUK 103		|	DEF 66		LUK 109
				|
 12. Cleo			|	 62. Fuma
PWR 142		SPD 157		|	PWR 144		SPD 160
SKL 167		MGC 163		|	SKL 143		MGC 67
DEF 144		LUK 93		|	DEF 136		LUK 102
				|
 13. Viktor			|	 63. Moose
PWR 172		SPD 135		|	PWR 126		SPD 124
SKL 80		MGC 102		|	SKL 155		MGC 85
DEF 176		LUK 126		|	DEF 126		LUK 131
				|
 14. Valeria			|	 64. Meese
PWR 167		SPD 115		|	PWR 122		SPD 119
SKL 126		MGC 109		|	SKL 143		MGC 87
DEF 155		LUK 122		|	DEF 124		LUK 133
				|
 15. Griffith			|	 65. Sergei
PWR 142		SPD 110		|	PWR 77		SPD 104
SKL 101 	MGC 87		|	SKL 158		MGC 84
DEF 125		LUK 103		|	DEF 161		LUK 83
				|
 16. Clive			|	 66. Kimberly
PWR 160		SPD 159		|	PWR 122		SPD 150
SKL 206		MGC 78		|	SKL 157		MGC 86
DEF 99		LUK 65		|	DEF 123		LUK 140
				|
 17. Flik			|	 67. Sheena
PWR 159		SPD 162		|	PWR 146		SPD 157
SKL 156		MGC 142		|	SKL 123		MGC 164
DEF 128		LUK 126		|	DEF 144		LUK 158
				|
 18. Camille			|	 68. Kessler
PWR 145		SPD 147		|	PWR 144		SPD 105
SKL 199		MGC 139		|	SKL 143		MGC 86
DEF 125		LUK 103		|	DEF 120		LUK 102
				|
 19. Kreutz			|	 70. Gen
PWR 165		SPD 60		|	PWR 161		SPD 129
SKL 112		MGC 62		|	SKL 143		MGC 73
DEF 161		LUK 71		|	DEF 120		LUK 125
				|
 20. Stallion			|	 72. Hellion
PWR 106		SPD 212		|	PWR 62		SPD 89
SKL 149		MGC 123		|	SKL 56		MGC 179
DEF 138		LUK 125		|	DEF 99		LUK 127
				|
 21. Kage			|	 73. Mina
PWR 129		SPD 181		|	PWR 82		SPD 124
SKL 163		MGC 106		|	SKL 124		MGC 167
DEF 137		LUK 101		|	DEF 121		LUK 168
				|
 22. Fu Su Lu			|	 74. Milia
PWR 207		SPD 64		|	PWR 159		SPD 98
SKL 64		MGC 42		|	SKL 102		MGC 63
DEF 170		LUK 58		|	DEF 155		LUK 120
				|
 23. Kirkis			|	 75. Kamandol
PWR 141		SPD 163		|	PWR 120		SPD 98
SKL 201		MGC 138		|	SKL 183		MGC 102
DEF 140		LUK 108		|	DEF 83		LUK 83
				|
 24. Milich			|	 76. Juppo
PWR 143		SPD 128		|	PWR 101		SPD 123
SKL 131		MGC 168		|	SKL 178		MGC 127
DEF 146		LUK 64		|	DEF 126		LUK 149
				|
 25. Pahn			|	 79. Rubi (Level 61)
PWR 187		SPD 82		|	PWR 146		SPD 164
SKL 145		MGC 43		|	SKL 161		MGC 166
DEF 164		LUK 121		|	DEF 128		LUK 48
				|
 26. Sonya			|	 81. Meg
PWR 181		SPD 187		|	PWR 124		SPD 123
SKL 144		MGC 147		|	SKL 143		MGC 122
DEF 124		LUK 106		|	DEF 122		LUK 203
				|
 27. Anji			|	 84. Quincy
PWR 159		SPD 142		|	PWR 128		SPD 143
SKL 143		MGC 81		|	SKL 212		MGC 63
DEF 107		LUK 80		|	DEF 145		LUK 143
				|
 28. Tai Ho			|	 86. Kai
PWR 169		SPD 135		|	PWR 162		SPD 88
SKL 180		MGC 66		|	SKL 108		MGC 60
DEF 103		LUK 126		|	DEF 128		LUK 102
				|
 29. Kanak			|	 87. Lotte
PWR 139		SPD 160		|	PWR 107		SPD 140
SKL 143		MGC 44		|	SKL 121		MGC 167
DEF 118		LUK 76		|	DEF 107		LUK 121
				|
 30. Yam Koo			|	 88. Mace
PWR 143		SPD 163		|	PWR 166		SPD 143
SKL 161		MGC 83		|	SKL 164		MGC 103
DEF 107		LUK 125		|	DEF 160		LUK 143
				|
 31. Leonardo			|	 90. Kuromimi
PWR 165		SPD 128		|	PWR 142		SPD 138
SKL 92		MGC 63		|	SKL 122		MGC 77
DEF 122		LUK 62		|	DEF 141		LUK 140
				|
 32. Hix			|	 91. Gon
PWR 144		SPD 144		|	PWR 129		SPD 104
SKL 144		MGC 100		|	SKL 116		MGC 85
DEF 119		LUK 187		|	DEF 142		LUK 200
				|
 33. Tengaar			|	 92. Antonio
PWR 103		SPD 137		|	PWR 109		SPD 120
SKL 158		MGC 177		|	SKL 114		MGC 64
DEF 128		LUK 83		|	DEF 102		LUK 140
				|
 34. Varkas			|	 94. Kirke
PWR 164		SPD 107		|	PWR 146		SPD 106
SKL 107		MGC 63		|	SKL 126		MGC 85
DEF 142		LUK 90		|	DEF 122		LUK 49
				|
 35. Sydonia			|	 97. Sylvinia
PWR 130		SPD 167		|	PWR 101		SPD 162
SKL 167		MGC 96		|	SKL 139		MGC 145
DEF 99		LUK 76		|	DEF 127		LUK 166
				|
 36. Eileen			|	 98. Ronnie Bell
PWR 82		SPD 163		|	PWR 159		SPD 124
SKL 123		MGC 179		|	SKL 119		MGC 43
DEF 85		LUK 141		|	DEF 164		LUK 102
				|
 41. Eikei			|	103. Sarah
PWR 144		SPD 91		|	PWR 145		SPD 109
SKL 139		MGC 45		|	SKL 104		MGC 127
DEF 146		LUK 103		|	DEF 146		LUK 87
				|
 44. Grenseal			|	104. Sansuke
PWR 141		SPD 142		|	PWR 103		SPD 116
SKL 120		MGC 159		|	SKL 141		MGC 61
DEF 145		LUK 100		|	DEF 144		LUK 117
				|
 45. Alen			|	107. Krin
PWR 163		SPD 129		|	PWR 94		SPD 208
SKL 113		MGC 140		|	SKL 156		MGC 60
DEF 145		LUK 121		|	DEF 81		LUK 61
				|
 48. Lorelai			|	
PWR 145		SPD 99		|	
SKL 187		MGC 86		|	
DEF 126		LUK 92		|	
-------------------------------------------------------------------------------


 1.3 -- LIST OF WEAPON STATISTICS

     All weapons have been raised from their original level to level 16, except
Viktor's swords, which cause no little amount of trouble... They are rather
poorly represented yet, but space has been left for the stats of his original
sword up to level 10.

  1. Player	M			 49. Blackman	M
-----------------			-----------------
 1/5	Wolf Fang Staff			 3/18	Seeding How
 2/7					 4/23
 3/9					 5/28
 4/12					 6/32
 5/20	Dragon Fang Staff		 7/37
 6/25					 8/42
 7/32					 9/67	Mowing How
 8/39					10/77
 9/47					11/86
10/57					12/95
11/68					13/106
12/91	Heaven Fang Staff		14/130	Harvest How
13/103					15/150
14/117					16/170
15/136
16/158					 51. Morgan	S
					-----------------
  2. Lepant	S			 6/22	Talons
-----------------			 7/28
 5/16	Kirinji				 8/46	Hooked Talons
 6/20					 9/55
 7/33	Kirinji 2			10/64
 8/40					11/75
 9/48					12/86
10/59					13/95
11/70					14/110
12/80					15/130
13/102	Kirinji 3			16/170	Hawk Talons
14/115					
15/134					 52. Mose	M
16/150					-----------------
					 8/47	Titanium Hammer
  4. Luc	S			 9/56
-----------------			10/66
 3/7	Wind Rod			11/88	Iron Hammer
 4/10					12/97
 5/13					13/107
 6/17					14/119
 7/28	Gale Rod			15/136
 8/33					16/150
 9/38					
10/44					 56. Liukan	S
11/60	Gust Rod			-----------------
12/70					 2/5	Stick
13/85					 3/7
14/100					 4/10
15/114					 5/13
16/130					 6/17
					 7/28	Oak Stick
  5. Humphrey	S			 8/33
-----------------			 9/38
 7/34	Murasame			10/44
 8/41					11/60	Ebony Stick
 9/49					12/70
10/59					13/85
11/70					14/100
12/93	Masamune			15/114
13/105					16/130
14/119					
15/138					 57. Fukien	S
16/160					-----------------
					 9/38	Super Punishment
  6. Kasim	S			10/44
-----------------			11/60	Ultra Punishment
13/105	Emerald Moonlight		12/70
14/119					13/85
15/138					14/100
16/160					15/114
					16/130
  7. Kwanda	M			
-----------------			 58. Futch	M
 6/32	Alkaid Hatchet			-----------------
 7/37					 9/56	Sigmund
 8/42					10/66
 9/67	Mizar Hatchet			11/88	Sigurd
10/77					12/97
11/86					13/107
12/95					14/119
13/106					15/136
14/130	Alioth Hatchet			16/150
15/150					
16/170					 59. Kasumi	L
					-----------------
  8. Pesmerga	S			 6/31	Big Sakura
-----------------			 7/35
 7/34	Death Crimson			 8/39
 8/41					 9/45
 9/49					10/69	Max Sakura
10/59					11/78
11/70					12/89
12/93	King Crimson			13/99
13/105					14/113
14/119					15/128
15/138					16/150
16/160					
					 60. Maas	M
  9. Gremio	M			-----------------
-----------------			 3/15	Wooden Hammer
 1/9	Axe				 4/19
 2/14					 5/27	Stone Hammer
 3/18					 6/33
 4/23					 7/40
 5/28					 8/47
 6/32					 9/56
 7/37					10/66
 8/42					11/88	Rock Hammer
 9/67	Copper Axe			12/97
10/77					13/107
11/86					14/119
12/95					15/136
13/106					16/150
14/130	Axe of the Oath			
15/150					 61. Crowley	S
16/170					-----------------
					 2/5	Comet Rod
 10. Warren	M			 3/7
-----------------			 4/10
12/97	Odin				 5/13
13/107					 6/17
14/119					 7/28
15/136					 8/33
16/150					 9/38
					10/44
 12. Cleo	L			11/60	Cosmo Rod
-----------------			12/70
 1/6	Air Sword			13/85
 2/8					14/100
 3/11					15/114
 4/20	Air Moon Sword			16/130
 5/26					
 6/31					 62. Fuma	L
 7/35					-----------------
 8/39					11/78	Ultra Shuriken
 9/45					12/89
10/69	Air Moonstar Sword		13/99
11/78					14/113
12/89					15/128
13/99					16/150
14/113					
15/128					 63. Moose	M
16/150					-----------------
					12/97	Copper Hammer
 13. Viktor	S			13/107
-----------------			14/119
 3/11	Taia Sword			15/136
 4/14					16/150
 5/22	Shiko Sword			
 6/27					 64. Meese	M
 7/34					-----------------
 8/41					 9/56	Chrome Hammer
 9/49					10/66
10/59					11/88	Tin Hammer
					12/97
 8/55	Black Dragon Sword		13/107
 9/62					14/119
10/75					15/136
11/83					16/150
12/109	King Dragon Sword		
13/112					 65. Sergei	S
14/143					-----------------
15/163					 4/10	Wrench
16/185					 5/13
 					 6/17
 14. Valeria	S			 7/28	Iron Wrench
-----------------			 8/33
 7/33	Seven Star Sword		 9/38
 8/40					10/44
 9/48					11/60	Killer Wrench
10/59					12/70
11/70					13/85
12/80					14/100
13/102	Conqueror Star Sword		15/114
14/115					16/130
15/134					
16/150					 66. Kimberly	S
					-----------------
 15. Griffith	S			 8/40	Silver Kitchen Knife
-----------------			 9/48
 8/40	Black Blade			10/59
 9/48					11/70
10/59					12/80
11/70					13/102	Gold Kitchen Knife
12/80					14/115
13/102	Black Sword			15/134
14/115					16/150
15/134					
16/150					 67. Sheena	S
					-----------------
 16. Clive	L			 6/20	Rapier
-----------------			 7/33	Silver Rapier
13/99	Tornado				 8/40
14/113					 9/48
15/128					10/59
16/150					11/70
					12/80
 17. Flik	S			13/102	Platinium Rapier
-----------------			14/115
 9/47	Odessa+				15/134
10/59					16/150
11/70					
12/80					 68. Kessler	M
13/102	Odessa++			-----------------
14/115					 9/67	Battle Axe
15/134					10/77
16/150					11/86
					12/95
 18. Camille	M			13/106
-----------------			14/130	Ogre Axe
 4/19	Galm				15/150
 5/27	Fenril				16/170
 6/33					
 7/40					 70. Gen	S
 8/47					-----------------
 9/56					 9/49	Regular Steel
10/66					10/59
11/88	Loki				11/70
12/97					12/93	Heavy Steel
13/107					13/105
14/119					14/119
15/136					15/138
16/150					16/160
					
 19. Kreutz	S			 72. Hellion	S
-----------------			-----------------
 9/49	Big Denta			 3/7	Land Rod
10/59					 4/10
11/70					 5/13
12/93	Kamui				 6/17
13/105					 7/28	Earth Rod
14/119					 8/33
15/138					 9/38
16/160					10/44
					11/60	Gaia Rod
 20. Stallion	L			12/70
-----------------			13/85
 6/35	Bow of Shiva			14/100
 7/42					15/114
 8/48					16/130
 9/54					
10/63					 73. Mina	S
11/70					-----------------
12/81					 6/25	Lovely Shawl
13/105	Bow of Vishnu			 7/32
14/117					 8/39
15/132					 9/47
16/155					10/57
					11/68
 21. Kage	L			12/91	Sexy Shawl
-----------------			13/103
 9/45	Second Sword			14/117
10/69	Third Sword			15/136
11/78					16/158
12/89					
13/99					 74. Milia	M
14/113					-----------------
15/128					 9/56	Valhalla
16/150					10/66
					11/88	Brunhildt
 22. Fu Su Lu	S			12/97
-----------------			13/107
 6/32	Double Axe			14/119
 7/37					15/136
 8/42					16/150
 9/67	Double Big Axe			
10/77					 75. Kamandol	S
11/86					-----------------
12/95					 3/7	Steel Rod
13/106					 4/10
14/130	Double Battle Axe		 5/13
15/150					 6/17
16/170					 7/28	Master Rod
					 8/33
 23. Kirkis	L			 9/38
-----------------			10/44
 5/18	Light Bow			11/60	Rod of Hermes
 6/35	Shine Bow			12/70
 7/42					13/85
 8/48					14/100
 9/54					15/114
10/63					16/130
11/70					
12/81					 76. Juppo	L
13/105	Elfin Bow			-----------------
14/117					 4/20	Iron Gear
15/132					 5/25
16/155					 6/31
					 7/35
 24. Milich	S			 8/39
-----------------			 9/45
 6/20	Rose				10/69	Metal Gear
 7/33	Marguerite			11/78
 8/40					12/89
 9/48					13/99
10/59					14/113
11/70					15/128
12/80					16/150
13/102	Orchid				
14/115					 79. Rubi	L
15/134					-----------------
16/150					 6/35	Bow of Garuda
					 7/42
 25. Pahn	S			 8/48
-----------------			 9/54
 1/6	Claws				10/63
 2/8					11/70
 3/10					12/81
 4/13					13/105	Bow of Ashra
 5/17					14/117
 6/22					15/132
 7/28					16/155
 8/46	Super Claws			
 9/55					 81. Meg	L
10/64					-----------------
11/75					 6/31	Assassin's Dagger
12/86					 7/35
13/95					 8/39
14/110					 9/45
15/130					10/69	Silver Dagger
16/170	Ultra Claws			11/78
					12/89
 26. Sonya	S			13/99
-----------------			14/113
11/70	Turquoise Blue			15/128
12/80					16/150
13/102	Royal Blue			
14/115					 84. Quincy	L
15/134					-----------------
16/150					 6/31	Lightning
					 7/35
 27. Anji	M			 8/39
-----------------			 9/45
 7/40	Demon God Spear			10/69	Holy Thunderbolt
 8/47					11/78
 9/56					12/89
10/66					13/99
11/88	Demon Army Spear		14/113
12/97					15/129
13/107					16/150
14/119					
15/136					 86. Kai	M
16/150					-----------------
					 8/39	Conjurer's Staff
 28. Tai Ho	M			 9/47
-----------------			10/57
 3/15	Satsuki				11/68
 4/19					12/91	Exorcist's Staff
 5/27	Akemi				13/103
 6/33					14/117
 7/40					15/136
 8/47					16/158
 9/56					
10/66					 87. Lotte	S
11/88	Mizuki				-----------------
12/97					 4/10	Silver Rod
13/107					 5/13
14/119					 6/17
15/136					 7/28	Moon Rod
16/150					 8/33
					 9/38
 29. Kanak	M			10/44
-----------------			11/60	Star Rod
 4/19	Sickle & chain			12/70
 5/27	Steel sickle & chain		13/85
 6/33					14/100
 7/40					15/114
 8/47					16/130
 9/56					
10/66					 88. Mace	M
11/88	Copper sickle & chain		-----------------
12/97					15/136	Platinium Hammer
13/107					
14/119					 90. Kuromimi	S
15/136					-----------------
16/150					 6/20	Sword
					 7/33	Good Sword
 30. Yam Koo	M			 8/40
-----------------			 9/48
 3/15	Uranami Spear			10/59
 4/19					11/70
 5/27	Seigetsu Spear			12/80
 6/33					13/102	Excellent Sword
 7/40					14/115
 8/47					15/134
 9/56					16/150
10/66					
11/88	Matsukaze Spear			 91. Gon	S
12/97					-----------------
13/107					 7/33	Cool Sword
14/119					 8/40
15/136					 9/48
16/150					10/59
					11/70
 31. Leonardo	M			12/80
-----------------			13/102	Very Neat Sword
 5/28	Horse-killer Hatchet		14/115
 6/32					15/134
 7/37					16/150
 8/42					
 9/67	Killer Steel Hatchet		 92. Antonio	M
10/77					-----------------
11/86					 2/14	Milk Pan
12/95					 3/18
13/106					 4/23
14/130	Killer Big Hatchet		 5/28
15/150					 6/32
16/170					 7/37
					 8/42
 32. Hix	S			 9/67	Frying Pan
-----------------			10/77
10/59	Tengaar+			11/86
11/70					12/95
12/80					13/106
13/102	Tengaar++			14/130	Ceramic Pan
14/115					15/150
15/134					16/170
16/150					
					 93. Lester	M
 33. Tengaar	L			-----------------
-----------------			 3/18	Pan
 7/28	Ray Knife			 4/23
 8/33					 5/28
 9/38					 6/32
10/44					 7/37
11/60	Shining Knife			 8/42
12/70					 9/67	Pot
13/85					10/77
14/100					11/86
15/114					12/95
16/130					13/106
					14/130	Wok
 34. Varkas	S			15/150
-----------------			16/170
 5/28	Lightning Hatchet		
 6/32					 94. Kirke	S
 7/37					-----------------
 8/42					 5/22	Death
 9/67	Rockbreaker Hatchet		 6/27
10/77					 7/34
11/86					 8/41
12/95					 9/49
13/106					10/59
14/130	Leppa Hatchet			11/70
15/150					12/93	Judgement
16/170					13/105
					14/119
 35. Sydonia	L			15/138
-----------------			16/160
 6/31	Ryuuseisui			
 7/35					 97. Sylvinia	L
 8/39					-----------------
 9/45					 5/18	Night Bow
10/69	Mikagetsusui			 6/35	Moon Bow
11/78					 7/42
12/89					 8/48
13/99					 9/54
14/113					10/63
15/128					11/70
16/150					12/81
					13/105	Elfin Bow
 36. Eileen	L			14/117
-----------------			15/132
 4/20	Ruby Darts			16/155
 5/25					
 6/31					 98. Ronnie Bell S
 7/35					------------------
 8/39					 7/28	Claw
 9/45					 8/46	Tiger Claw
10/69	Crystal Darts			 9/55
11/78					10/64
12/89					11/75
13/99					12/86
14/113					13/95
15/128					14/110
16/150					15/130
					16/170	Dragon Claw
 41. Eikei	S			
-----------------			103. Sarah	L
 6/22	Wolf				-----------------
 7/28					 2/8	Throwing Knife
 8/46	Tiger				 3/11
 9/55					 4/20	Laser Knife
10/64					 5/25
11/75					 6/31
12/86					 7/35
13/95					 8/39
14/110					 9/45
15/130					10/69	Slash Knife
16/170	Dragon				11/78
					12/89
 44. Grenseal	S			13/99
-----------------			14/113
 7/33	Lightning Sword			15/128
 8/40					16/150
 9/48					
10/59					104. Sansuke	S
11/70					-----------------
12/80					 5/22	Long Saw
13/102	True Lightning Sword		 6/27
14/115					 7/34
15/134					 8/41
16/150					 9/49
					10/59
 45. Alen	S			11/70
-----------------			12/93	Giant Saw
 7/33	Flame Sword			13/105
 8/40					14/119
 9/48					15/138
10/59					16/160
11/70					
12/80					107. Krin	L
13/102	True Flame Sword		-----------------
14/115					 2/8	Needle
15/134					 3/11
16/150					 4/20	Gold Needle
					 5/25
 48. Lorelai	L			 6/31
-----------------			 7/35
 5/18	Short Bow			 8/39
 6/35					 9/45
 7/42	Silver Bow			10/69	Super Needle
 8/48					11/78
 9/54					12/89
10/63					13/99
11/70					14/113
12/81					15/128
13/105	Magic Bow			16/150
14/117
15/132
16/155


2.0 --- COMBAT GUIDE

     This is divided into several sections dealing with party-level combat.
The sections are:
	United attacks, which describes the characters which can unite to
		perform special attacks.
        Defending characters, which tells which characters defend other
                characters when they are near death
	Rune combinations, which describes which runes work together to create
		new spells
	Special runes, which describes the unique runes possessed by some
		characters
	Spell runes, which describes the effects of spell runes.

     On a more general note, it is usually always worth it to fight, unless
you are saving your strength for some big battle ahead. Every battle gives a
little bit of experience, and more importantly, money. Sometimes you can obtain
some very good random items from monsters as well (although this is very rare).

 2.1 -- UNITED ATTACKS

Characters                      | Attack's Name			| Damage 
------------------------------------------------------------------------------
Gremio & Pahn                   | Talisman attack		| x2
Pahn & Ronnie Bell		| Beat'em up attack		| x2
Tai Ho & Yam Koo                | Fisherman attack		| x3 U
Lepant & Eileen                 | Couple attack			| x2
Player & Kai                    | Master pupil attack		| x2 A
Kuromimi & Gon			| Kobold attack			| x2
Juppo & Meg			| Trick attack			| x1.5 A
Kirkis & Any elf                | Wild arrow attack		| x1 A U
Varkas & Sydonia                | Bandit attack			| x2.5
Humphrey & Krin			| Bumpy attack			| x2
Gen & Kamandol                  | Fatal attack			| x2
Gen & Sansuke                   | Carpenter attack		| x2
Hix & Tengaar                   | Warriors attack		| x2
Futch & Milia                   | Dragon Knight attack		| x2
Kirkis & Sylvinia & Stallion	| Elf attack			| x2
Kuromimi & Gon & Fu Su Lu	| Kobold + 1 attack		| x3
Lepant & Eileen & Sheena        | Lepant family attack		| x2.5
Cleo & Eileen & Valeria		| Beauty attack			| x1 A S
Cleo & Eileen & Sonya		| Beauty attack			| x1 A S
Flik & Alen & Grenseal		| Pretty boy attack		| x2
Anji & Kanak & Leonardo		| Pirate attack			| x2.5
Pahn & Morgan & Eikei		| Martial arts attack		| x3 A
Liukan & Fukien & Kai		| Flash attack			| x3 U
Kasumi & Kage & Fuma		| Ninja attack			| x2.5
Camille & Tengaar & Kasumi	| Pretty girl attack		| x2.5 (59. U)
Maas & Meese & Moose & Mose     | Blacksmith attack		| x3.5
------------------------------------------------------------------------------
 U = leaves the characters unbalanced for one turn
 A = attacks all enemies
 S = stuns enemies

 2.2 -- DEFENDING CHARACTERS

CHARACTER   | PROTECTED CHARACTER	|| CHARACTER	| PROTECTER CHARACTER
-------------------------------------------------------------------------------
Gremio      | Player			|| Kimberly	| Tai Ho
Pahn        | Player			|| Lepant	| Eileen
Pahn	    | Cleo			|| Eileen	| Lepant
Cleo        | Player			|| Eileen	| Sheeva
Camille     | Gremio			|| Kirkis	| Sylvinia
Kasumi      | Player			|| Gon		| Kuromimi
Yam Koo     | Tai Ho			|| Hix		| Tengaar
Tai Ho      | Yam Koo			|| 		| 
-------------------------------------------------------------------------------

 2.3 -- RUNE COMBINATIONS

RUNES		| EFFECT
------------------------------------------------------------------------------
Fire & Earth	| Volcano (damage to all opponents)
Wind & Earth	| Boulder Crash (damage to all opponents)
Wind & Water	| Extreme Conditions (damage to all opponents, heal allies)
Lightn. & Water	| Energy Drain (damage to one opponent, heal allies)
Lightn. & Fire	| Shocking Fireblast (damage to all opponents)

     Of the more powerful combinations hinted by Crowley I've found none.

 2.4 -- SPECIAL RUNES

RUNE		| HOLDER	| POWERS
-------------------------------------------------------------------------------
Boar Rune	| Pahn (Morgan)	| Martial Arts rune
Clone Rune	| -		| Enhanced striking power, unstable
Trick Rune	| Juppo		| Trick doll
Falcon Rune	| Valeria	| Lightning strikes
True Holy Rune	| Stallion	| Speeds up overland travel
Shrike Rune	| Kasumi	| Air Power Bomb throw
Hate Rune	| Ronnie Bell	| Fireball (hateball?)
Rage Rune	| Alen		| Enhanced fire rune
Resurrection	| Fukien	| Various attacks and heals
Double-beat	| Eikei		| Martial Arts rune

     The Boar Rune is special, because there are two of them. The only persons
able to use them are Pahn and Morgan (from Temple of Qlon).

 2.5 -- SPELL RUNES

     Small descriptions of all the spells of all the spell runes follow.

  2.51 - FIRE RUNE

     The more powerful version of the fire rune is the rage rune, in posession
of Alan, and also obtainable from monsters in the Moravia castle.

NAME		| DESCRIPTION
-------------------------------------------------------------------------------
Flaming Arrows	| A low-power attack spell
Firestorm	| A low-power attack spell affecting all enemies
Dancing Flames	| A middle-power attack spell affecting all enemies
Explosion	| A high-power attack spell affecting all enemies
Final Flame	| An extreme attack spell affecting all enemies

  2.52 - WIND RUNE

     The more powerful version of the wind rune is the cyclone rune.

NAME		| DESCRIPTION
-------------------------------------------------------------------------------
Wind of Sleep	| Attempts to stun all enemies
The Shredding	| A medium-power attack spell
Healing Wind	| A medium-power healing spell
Storm		| A high-power attack spell affecting all enemies
Shining Wind	| A combined medium-power attack and healing spell

  2.53 - WATER RUNE

     The more powerful version of the water rune is the flowing rune.

NAME			| DESCRIPTION
-------------------------------------------------------------------------------
Drops of Kindness	| A medium-power healing spell
Fog of Deception	| Attempts to stun all enemies (?)
Water of Kindness	| A medium-power healing spell affecting everyone
Tears of Kindness	| A high-power healing spell affecting everyone
Mother Ocean		| An extreme healing spell affecting everyone,
			|  also resurrects any fallen characters

  2.54 - EARTH RUNE

     The more powerful version of the earth rune is the mother earth rune.

NAME		| DESCRIPTION
-------------------------------------------------------------------------------
Clay Guardian		| A low-level protection spell
Voice of Earth		| A medium-level attack spell affecting all enemies
Copper Skin		| Grants invulnerability from all blows to one character
Earthquake		| A high-level attack spell affecting all enemies
Guardian of Earth	| A medium-level protection spell affecting everyone

  2.55 - THE SOUL EATER

     The spells which just make the enemies disappear are useless against the
unique monsters (the zombie dragon, Neclord, etc).

NAME			| DESCRIPTION
-------------------------------------------------------------------------------
Deadly Fingertips	| Make one enemy disappear
Black Shadow		| A medium-power attack spell affecting all enemies
Hell			| Make all enemies disappear
Judgement		| An extreme attack spell

  2.56 - THE RESURRECTION RUNE

NAME		| DESCRIPTION
-------------------------------------------------------------------------------
Scolding	| A low-power attack spell
Yell		| A low-power healing spell
Scream		| A high-power healing spell affecting all allies
Charm Arrow	| An attack spell affecting all enemies, medium damage


3.0 --- DUEL GUIDE

     This section is divided between the duels that are fought in the game:
Kwanda Rosman vs Player, Teo McDohl vs Pahn and Teo McDohl vs Player. The chart
describes the responses your opponent will make when doing a certain kind of
maneuver.

 3.1 -- Kwanda Rosman vs Player

	ATTACK	-   -	- "Taste the sharpness of my blade!"
		-	- "Well done. But can you take this?"
		-	- "Heh, now it's my turn."
		-	- "Ha ha! You'll have to do better than that!"
		-	- "At a loss, are you? But I'll show no mercy!"
		-	- "What's the matter? If you don't attack, I will!"
		-	- "Damn! I underestimated you."
		-	- "Whoa! Pretty good, Teo's little boy. Now it's my
			   turn!"
		-	- "That's nothing!"
		-	- "You're better than I thought. But how about this?"
	DEFEND	-   -	- "Can you break my invulnerable defenses?"
		-	- "Pretty good. How about another one?"
		-	- "Damn! My turn!"
		-	- "Now it's your turn. Come on!"
		-	- "Don't bore me. Show me what you can do."
		-	- "Cautious, aren't you. Just like a leader."
		-	- "Carefully..."
		-	- "Arghhh! I underestimated you."
		-	- "Forget it. You're methods are obvious."
		-	- "What now?"
	DESPERATE   -	- "Victory is near! I strike with all my might!"
		-	- "The next one won't be so easy!"
		-	- "I'll get you!"
		-	- "Here we go again!"
		-	- "Take that!"
		-	- "We're getting nowhere. Here I come!"
		-	- "Impossible! You can't avoid my blows!"
		-	- "Well done. You're a worthy opponent. Now it's my
			   turn!"
		-	- "I'll show you how it's done."
		-	- "Interesting. How about another round?"

 3.2 -- Teo McDohl vs Pahn

	ATTACK	-   -	- "My sword's not rusty yet."
		-	- "Pretty good, Pahn."
		-	- "Is that all you've got? Now it's my turn!"
		-	- "Do you see how we're mismatched?"
		-	- "All you can do is defend, Pahn? No mercy!"
		-	- "We're getting nowhere. Here I come!"
		-	- "Did you see me coming?"
		-	- "That was a good one, Pahn. Now it's my turn."
		-	- "Get serious, Pahn. This is how it's done."
		-	- "The numbness in my hands, it's real."
	DEFEND	-   -	- "Strike me, Pahn!"
		-	- "All right, do it again!"
		-	- "I'll see that coming next time!"
		-	- "Do you give up?"
		-	- "Come on, Pahn. See if you can kill me."
		-	- "You're a smart one, Pahn."
		-	- "Good work, Pahn. I'll have to be more careful."
		-	- "I'm losing my cool. Better be careful."
		-	- "What's the matter, Pahn? How about another round?"
		- 	- "You're better than I thought."
	DESPERATE   -	- "Finish me with a single blow!"
		-	- "Can you dodge my blade, Pahn?"
		-	- "My killer blade..."
		-	- "Hmmm. Here I come again!"
		-	- "The next one will be more painful."
		-	- "If you don't attack, I will!"
		-	- "Impossible! Take that!"
		-	- "Now that I've seen what you've got, I'll show you
			   what I can do.
		-	- "That's...no good."
		-	- "Excellent, Pahn. You're a real fighter. Here's
			   another!"

 3.3 -- Teo McDohl vs Player

	ATTACK	-   -	- "Here I come, my son."
		-	- "Well done!"
		-	- "That was nothing. Now it's my turn."
		-	- "Do you see how much better I am?"
		-	- "Is defending youself all you can do? You'll never
			   win that way."
		-	- "We're getting nowhere. Here I come!"
		-	- "Did you see that coming?"
		-	- "That was pretty good. Now it's my turn."
		-	- "You're soft...soft! This is how you attack!"
		-	- "The numbness in my hands, it's real!"
	DEFEND	-   -	- "Show me what you've learned."
		-	- "Good, try it again!"
		-	- "I'll see you coming next time!"
		-	- "Is that all you've got?"
		-	- "Come on! Show me what a man you've become."
		-	- "Leader of the Liberation Army! No wonder you're
			   careful."
		-	- "Well done! I must be more careful too."
		-	- "I'm losing my cool. I must be more cautious!"
		-	- "I underestimated you! What's wrong? Another round?"
		-	- "I mustn't underestimate you."
	DESPERATE   -	- "My sword is the Emperor's sword. I'll show no
			   mercy!"
		-	- "Can you avoid my sword?"
		-	- "My deadly sword..."
		-	- "Hmmm. Here I come again!"
		-	- "The next one will be more painful."
		-	- "If you don't attack, I will!"
		-	- "Are you trying to surpass me?"
		-	- "Now that I've seen what you've got, I'll show you
			   what I can do."
		-	- "That's...no good."
		-	- "I'm delighted, my son. You're quite a warrior. But
			   here's another!"


4.0 --- STRATEGIC GUIDE

     The manual describes the best ways to counter against enemy attacks, so
I won't go into that. In strategic combat, there are simple guidelines to
follow. The combat goes like this:

	1. Use ninja to scout (if not available, use thieves)
	2. Counter in the most effective way (don't forget to use strategists
		to enhance your charge attacks)
	3. Return to 1 until you win or lose

     The Dragon Knights are useful in the beginning of a battle, as using them
will give you no losses. If you are unable to gather any information about
your enemy's plans and you haven't figured out the enemy's pattern, use the bow
attack, it will always inflict casualties on the enemy. If you are losing or
have clearly inferior forces, use the merchants to get some of your enemies to
join you. It is to your advantage to gather complete three-character command
teams, as they are more powerful than incomplete teams. A complete list of
command teams and their powers (unaugmented) follow:


COMMAND TEAM		| MEMBERS			| POWER
-------------------------------------------------------------------------------
CHARGE			|				|
-------------------------------------------------------------------------------
Knights Party		| Maximillian - Sancho - Qlon	| 30
Lepant Family		| Lepant - Eileen - Sheena	| 26
Commander's Team 	| Player - Pahn - Gremio	| 26
Old Soldiers		| Kai - Liukan - Fukien		| 24
Wild Geese 		| Kreuz - Morgan - Kirke	| 24
Humphrey's Team		| Humphrey - Alen - Grenseal	| 24
Viktor's Team		| Viktor - Warren - Taggart	| 23
Pirates			| Anji - Leonardo - Kanak	| 23
Former Imperial Team	| Kasim - Griffith - Valeria	| 22
Invulnerable Defense	| Kwanda - Eikei - Gaspar	| 21
Fellows			| Blackman - Zen - Ivanov	| 21
Bandits			| Varkas - Sydonia - Kessler	| 21
Fishermen		| Tai Ho - Yam Koo - Kimberly	| 19
Warrior's Village Kids	| Flik - Tengaar - Hix		| 17
Good Buddies		| Marie - Onil - Sansuke	| 16
Black Golds		| Maas - Meese - Mose		| 15
Carpenters		| Gen - Kamandol - Tesla	| 14
Secret Factory Team	| Moose - Ronnie Bell - Sarah	| 14
Kobolds			| Fu Su Lu - Kuromimi - Gon	| 13
Tricksters		| Juppo - Jabba - Meg		| 6
-------------------------------------------------------------------------------
BOW			|				|
-------------------------------------------------------------------------------
Forest Protectors	| Kirkis - Sylvinia - Stallion	| 21
Experts			| Clive - Pesmerga - Mace	| 19
Adventurers		| Lorelai - Quincy - Mina	| 17
Cooks			| Antonio - Lester - Rock	| 14
Engineers		| Sergei - Hugo - Templeton	| 12
Archers			| Rubi - Georges - Marco	| 8
-------------------------------------------------------------------------------
MAGIC			|				|
-------------------------------------------------------------------------------
Children of the Runes	| Crowley - Luc - Lotte		| 25
Magicians		| Jeane - Hellion - Viki	| 20
Soldier Beauties	| Sonya - Cleo - Camille	| 20
Narcists		| Milich - Vincent - Esmeralda	| 18
Musicians		| Kasios - Melodye - Window	| 14
-------------------------------------------------------------------------------
SPECIAL			|				|
-------------------------------------------------------------------------------
Dragon Knights		| Joshua - Milia - Futch	|
Merchants		| Kun To - Chapman - Chandler	|
Ninjas			| Kage - Kasumi - Fuma		|
Thieves			| Krin - Ledon - Giovanni	|
Strategists		| Mathiu - Leon - Apple		|
-------------------------------------------------------------------------------


5.0 --- SHOP LISTS

     These lists contain information on which shops are in which towns and all
the items available from harware shops and armories, showing their effects and
where and at what price they can be bought.

 5.1 -- TOWNS

 1. Gregminster, appraiser, armory, hardware, inn
 2. Rockland, armory, hardware, inn
 3. Lenankamp, armory, hardware, inn, runemaster, smith
 4. Sarady, hardware, inn
 5. Seika, hardware, inn, runemaster
 6. Kaku, armory, hardware, inn, smith
 7. Kouan, appraiser, armory, inn
 8. Village near Great Forest, hardware, inn, smith
 9. Kobold Village, hardware, inn
10. Village of the Elves - armory, hardware, inn, runemaster
11. Village of the Dwarves, appraiser, armory, hardware, inn, smith
12. Teien, hardware, inn, smith
13. Rikon, appraiser, hardware, inn
14. Antei, armory, hardware, inn, runemaster
15. Warriors' Village, armory, hardware, inn, smith
16. Kirov, armory, hardware, inn


 5.2 -- ARMORY

-------------------------------------------------------------------------------
ITEM			| EFFECTS		| PRICE	| TOWNS
-------------------------------------------------------------------------------
Bandanna		| +1			| 50	| 1
Headband		| +2			| 300	| 1-2-3-10
Pointed hat		| +5 Balloon defense	| 1200	| 3-6-10
Half helmet		| +9			| 3300	| 11-14-16
Head gear		| +14			| 6500	| 14-15-16
Full helmet		| +20			| 13200	| 15
Robe			| +1			| 100	| 1
Tunic			| +2			| 200	| 1-2-3
Leather coat		| +4			| 700	| 1-2-3-6
Brass armor		| +5			| 1000	| 3-6-11
Guard robe		| +7 Magic bonus	| 1700	| 6-10
Karate uniform		| +10			| 3000	| 7
Leather armor		| +14			| 5900	| 7-11
Half armor		| +18			| 8700	| 11
Magic robe		| +22			| 15000	| 14-10
Ninja suit		| +28 Speed bonus	| 22000	| 14-16
Dragon Armor		| +34			| 37000	| 15-16
Full armor		| +45			| 57000	| 15
Wooden shoes		| +1			| 100	| 1
Boots			| +3			| 800	| 7
Toe shoes		| +9			| 2800	| 14
Wing boots		| +14 Speed bonus	| 10200	| 1
Gloves			| +2			| 300	| 2-6
Gauntlet		| +4			| 1700	| 7
Silverlet		| +11			| 7000	| 16
Cape			| +2			| 400	| 3-6
Fur cape		| +8			| 2800	| 11
Cape of Darkness	| +13			| 8500	| 15
Circlet			| +3			| 600	| 3
Blue ribbon		| +6			| 1150	| 7
Feather			| +9			| 4000	| 10
Silver ring		| +11			| 5500	| 16
Leggings		| +2			| 200	| 2
Shoulder pads		| +4			| 2000	| 6
Emblem			| +8 Magic bonus	| 2700	| 7
Rose brooch		| +13			| 7000	| 14
Guard ring		| +15			| 8500	| 14
Necklace		| +7			| 1200	| 10
Silver necklace		| +17			| 6000	| 16
Wooden shield		| +2			| 300	| 2-6
Steel shield		| +13			| 7300	| 7
Chaos shield		| +27			| 32000	| 16
-------------------------------------------------------------------------------

 5.3 -- HARDWARE STORE

-------------------------------------------------------------------------------
ITEM			| EFFECT		| PRICE	| TOWNS
-------------------------------------------------------------------------------
Medicine		| Recover 100 HP	| 100	| All
Antitoxin		| Dilute poison		| 200	| 1-3-5-6-10-13-15
Fire crystal		| Magic			| 7000	| 16
Water crystal		| Magic			| 7000	| 4-5
Wind crystal		| Magic			| 8000	| 9
Lightning crystal	| Magic			| 8000	| 15
Earth crystal		| Magic			| 6000	| 13
Needle			| Remove balloon	| 200	| 8-9-14
Mega medicine		| Recover 500 HP	| 500	| 8-11-12-14-15
Escape talisman		| Escape dungeon	| 500	| 2-6
Sacrifical Buddha	| Prevent death		| 5000	| 16
Blue paint		| Mural			| 500	| 13
Yellow paint		| Mural			| 500	| 12
Killer crystal		| + critical %		| 8000	| 12
Counter crystal		| + counter %		| 7500	| 8
Hazy crystal		| - enemy bow %		| 9000	| 9
Holy crystal		| Helps escape		| 5000	| 6
Fortune crystal		| Double experience	| 50000	| 16
Champion's crystal	| No feeble enemies	| 200000| 15
Turtle crystal		| No status anomalies	| 15000	| 11
Sugar			| Sweet			| 100	| 16
Red flower seeds	| Flowers		| 200	| 15
Blue flower seeds	| Flowers		| 200	| 13
Yellow flower seeds	| Flowers		| 200	| 12
-------------------------------------------------------------------------------


6.0 --- WALKTHROUGH

     Well, this was supposed to be a very brief walkthrough since the game is
not very hard to finish, but although I wrote quite briefly, and concentrating
more on the characters you will encounter and can recruit, it still became
quite long. The characters are described in a similiar format to the one used
by Iwata Shoji. Mine goes like this:
								Weapon
[CHAR] 	Star #	Name-of-character	Level	Weapon		stats	Rune

For example, Pahn is described thus:

[CHAR]	25.	Pahn			1	Claws		1/6	Boar

     The walkthrough is divided into sections, usually according to missions
either Mathiu or someone else gives to you. The index is here:

	6.1 Beginning
	6.2 Liberation Army
	6.3 First Allies
	6.4 Elven Forest
	6.5 Worthy Leaders
	6.6 Teo
	6.7 Neclord and Viktor
	6.8 Dragon Knights
	6.9 Devious Plans
	6.10 The Final Fight

     I will attempt to mention all the unique/special items and their
locations, but I might miss some. Please email me if you notice some objects
missing.

 6.1 -- BEGINNING

     In the beginning, go through the initial choices, until after your father
has left for north. If you wander around the city and enter the various
buildings, you will meet people who look awfully familiar if you've played the
game before...
[CHAR]	-	Ted			1	Steel Bow	3/10
[CHAR]	9.	Gremio			1	Axe		1/9
[CHAR]	25.	Pahn			1	Claws		1/6	Boar
[CHAR]	12.	Cleo			1	Air Sword	1/6
     Go to meet Kraze, get your mission, go east to Futch and his dragon, and
ride to Magician's Isle. Fight the monsters, search the chests and encounter
Luc and his golem. Climb to the tower, get the Astral Conclusions and leave the
island. Return to Kraze for your next mission. Kanaan will accompany you. Go to
attach the fire rune to Cleo. Go east to Rockland, talk with Grady, go east to
Mt. Seifu. Search the caves (there is a defense rune piece in a chest) until
you reach the large room with the insect queen in the middle. Don't waste
spells on it, just kill the little ants and defend for a few rounds. It doesn't
matter if someone gets knocked unconscious. After the queen is vanquished,
climb up to the exit. There is a thunder rune piece in one of the chests.
Proceed to confront Varkas and Sydonia. Kill their henchmen, then defeat them.
Return to Rockland, talk to Grady and return to Gregminster. Go home and watch
the sequence until you exit your house. Go to Marie's inn and stay there. Go
downstairs and attempt to exit the inn. After you are outside, go north and
talk to Viktor. Accept his help and leave the city.
[CHAR]	13.	Viktor			7	Taia Sword	3/11
     Head south to Lenankamp. Sharpen your weapons and attach any rune pieces.
I found Cleo's sword very powerful after attaching the thunder rune piece to
it. Go to the inn and stay there. As the trouble starts, go with Odessa down
the stairs.

 6.2 -- LIBERATION ARMY

     After the events that follow, you'll be again accompanied by Viktor and
heading towards Rockland. Go into Grady's mansion and search all the rooms
until you find Varkas and Sydonia. Rescue them and return to Lenankamp's
hideout. There you will be briefed on the Liberation's Army plans for making
fire spears. You get eventually underway, accompanied by Odessa and Viktor.
[CHAR]	-	Odessa			6	Steel Bow	5/18	Wind
     Go northwest across the bridge to Mt. Tigerwolf. Continue until you reach
the inn and stay there. A chest contains a wind rune piece. After waking up
again, continue your journey towards Sarady. In one chest a bit aside is the
Clone crystal. In Sarady, stay at the inn. During the night, go talk to Odessa.
In the morning you set back towards Lenankamp. Attach the Clone Rune to Viktor.
Go into the inn and down the stairs. After either you or Viktor comply with
Odessa's wishes, leave Lenankamp and head south towards the fortress of Kwaba.
Lord Ain Gide lets you pass. Head south towards Seika. You will find Mathiu
outside his house/school, but you have to go inside and ask the children about
him before he confesses to being Mathiu. He will not listen to you. Go after
him to the house. He sends you away. Exit the house. When the troops arrive,
go back and defeat the troops. Go inside and talk to Mathiu. After a short
talk, he will join you.
[CHAR]	3.	Mathiu			-	-		-

 6.3 -- FIRST ALLIES

     Go southwest to the fishing village of Kaku. There go to the tavern, where
you will meet Camille.
[CHAR]	18.	Camille			9	Galm		4/19
     Go downstairs and beat Tai Ho in a game of dice (it might be useful to
save before attempting if you have bad luck). Then go to the ship and sail west
to the castle. Tai Ho will accompany you.
[CHAR]	28.	Tai Ho			10	Satsuki		3/15
     Pass through the caverns (notice the secret passage in the east wall just
before the castle proper begins, there is a wind crystal in the chest) and go
down the stairs until you reach the zombie dragon. Kill the dragon and the
castle is yours. Time passes and the castle is reorganized to act as your
headquarters. Leknaat will deliver Luc and the Stone Tablet of Promise to you.
[CHAR]	30.	Yam Koo			9	Uranami Spear	3/15
[CHAR]	4.	Luc			12	Wind Rod	3/7	Wind
    Now, it is time to continue your mission. Head south towards Kouan. Go to
the inn, talk with Krin, go to talk to Giovanni, return to Krin. According to
his plan, sneak into the Lepant mansion via the roof. Get Rock from the storage
room to join you.
[CHAR]	95.	Rock			-	-		-
     Avoid going between any of the robots in the machine room, and head
downstairs. There is a fire rune piece in the northeastern corner of the house
and white paint is in one of the other chests. Talk with Juppo and go through
the roulette room (might take some time, have patience). Get Kirinji and exit
the same way you came. After Lepant finds you, return his sword. Follow him
north towards Kraze's new place. Assist him when he needs you. Go upstairs,
dispatch Kraze, recruit Lepant, his wife and Pahn.
[CHAR]	2.	Lepant			18	Kirinji		5/16
[CHAR]	36.	Eileen			13	Ruby Darts	4/20	Earth
     Search all the rooms in the house (there is a water rune piece in one
chest downstairs) and return to your castle. You have new allies.
[CHAR]	107.	Krin			7	Needle		2/8
[CHAR]	76.	Juppo			10	Iron Gear	4/20	Trick
[CHAR]	83.	Giovanni		-	-		-
[CHAR]	34.	Varkas			16	Lightn. Hatchet	5/28
[CHAR]	35.	Sydonia			14	Ryuuseisui	6/31

 6.4 -- ELVEN FOREST

     Next morning you will find Kirkis on your doorstep. After he tells you his
story, you assemble a scouting party.
[CHAR]	23.	Kirkis			15	Light Bow	5/18
     However, before you go into the woods, this would be a good time to search
for allies. Below is a list of characters who will accompany you at this time:
 Kwaba:
[CHAR]	108.	Chandler		-	-		-	*
 Seika:
[CHAR]	101.	Marie			-	-		-
[CHAR]	92.	Antonio			8	Milk Pan	2/14	**
[CHAR]	89.	Onil			-	-		-
 Kaku:
[CHAR]	81.	Meg			16	Assass. Dagger	6/31	***
[CHAR]	65.	Sergei			4	Wrench		4/10
[CHAR]	99.	Gaspar			-	-		-	****
 * = Remember that Chandler can only sell items of the shops you've visited,
	so make sure you visit them in every village.
 ** = Antonio will join only after Marie has said she needs a cook
 *** = Meg will join only if you have Juppo in your party
 **** = Gaspar will join only if you have Tai Ho in your party
     After you have collected the characters you wish, head southeast to the
village on the edge of the Great Forest. In the village you will find two more
people willing to join you.
[CHAR]	60.	Maas			18	Wooden Hammer	3/15
[CHAR]	104.	Sansuke			1	Long Saw	5/22
     Go east into the forest (this path can only be used if there are elven
characters in your party). After travelling some distance, Viki will appear
nearby. She will join you.
[CHAR]	78.	Viki			-	-		-
     The chests in the forest have at least a water rune piece and a fortune
rune piece. After leaving the Kobold Village, head southeast towards the
Village of the Elves and go to talk to the chief. Talk to the other prisoners
and try to open the eastern door. After being freed, go outside the village.
You will gain a new member into your party.
[CHAR]	14.	Valeria			23	7 Star Sword	7/33	Falcon
     Head east towards the Dwarf Trail. The chests on the trail contain at
least a killer crystal and a fortune rune piece. Enter the Dwarven Village and
recruit Meese from the smithy.
[CHAR]	64.	Meese			20	Chrome Hammer	9/56
     Then go talk to the dwarven chief (in northeastern part of village). After
finishing, head north towards the vault. The puzzles are all very simple. The
first one is solved by flipping the switches left-middle-right. There is a 
sunbeam crystal in the chest. The chest in the "floating bridges" room has a
thunder rune piece. The next room has a skill rune piece. The bee-pop puzzle
goes as follow: LRRLLLRR. The Gigantes monster you face is immune to fire, but
wind magic is quite effective against it. The left room behind it has a defense
rune piece. After retrieving the Running Water Root, head back to the Dwarven
Village. Talk to the chief, then go back across the mountains to the Village
of the Elves. After the sequence leave, then come straight back again. Recruit
Templeton.
[CHAR]	106.	Templeton		-	-		-
     Now would be a good time to save your game using the blue sphere. Head
back towards the Kobold Village. Kuromimi will join you in your fight.
[CHAR]	90.	Kuromimi		26	Sword		6/20
     After the fighting, give the orders to march forward, and face your first
major battle.

MAJOR BATTLE: Kwanda Rosman vs Liberation Army
     You will be at a serious disadvantage, so fight carefully.

     After winning the battle, head into Pannu Yakuta. The rooms have many
good items, so make sure you search them all. When you are finished, go up
to the roof, through the dragon, and face Kwanda Rosman in a duel. After his
defeat talk to him, and recruit him.
[CHAR]	7.	Kwanda			30	Alkaid Hatchet	6/32
     Outside, you will gain some more new allies. Return to your castle.
[CHAR]	97.	Sylvinia		12	Night Bow	5/18
[CHAR]	20.	Stallion		16	Bow of Shiva	6/35

 6.5 -- WORTHY LEADERS

     After three months have passed, the remnants of the new liberation army
arrive. Flik will not join at first, but others will.
[CHAR]	-	Sanchez			-	-		-
[CHAR]	5.	Humphrey		23	Murasame	7/34
     Before going to fetch Flik, this would be an another good chance to gather
some more allies.
 Seika:
[CHAR]	67.	Sheena			28	Rapier		6/20	Ltn. *
 Kouan:
[CHAR]	48.	Lorelai			18	Short Bow	5/18
 Kobold Village:
[CHAR]	91.	Gon			25	Cool Sword	7/33	**
[CHAR]	22.	Fu Su Lu		33	Double Axe	6/32	***
 * = Sheena will only join if you have Lepant in your party
 ** = Gon will only join if you have Kuromimi in your party
 *** = He will cost 10.000 bits to you
     Then go to Kaku and talk to Flik. He will join forces with you. Return to
your castle.
[CHAR]	17.	Flik			32	Odessa+		9/47	Ltn.
     There you will be informed of the threat to the west. Battle at the
fortress of Garan ensues.

MAJOR BATTLE: Imperial garrison vs Liberation Army

     After winning the battle, you will charge west towards Scarletica. You
will have no chance of winning. A reconnaisance party, led by you, will be
assembled. Leave the fortress and come back immediately. Pick up Kai.
[CHAR]	86.	Kai			21	Conjur. Staff	8/39	Hazy
     Go northwest to Teien and enter the inn. There you will find Hellion, who
will join you.
[CHAR]	72.	Hellion			30	Land Rod	3/7	M.Earth
     In the chest on the right contains the Blinking Mirror. Exit and head
south to Rikon. Take the boat up the river until you reach the rapids. Return
and head back north to Teien. Go talk to Gen and enlist his help.
[CHAR]	70.	Gen			23	Regular Steel	9/49
     Go to the house next door and get Kamandol and his engine.
[CHAR]	75.	Kamandol		22	Steel Rod	3/7
     With the engine on your backs, travel back to Rikon. In the morning, start
your journey upstream to Liukan's place. Get the black paint from the house
before talking to him. Return to your castle and consult Mathiu. After he gives
you his letter, travel to Antei. Recruit Mina from the inn, Kimberly and
Tesla from their houses, Jeane from the runeshop and Chapman from the armory.
[CHAR]	73.	Mina			14	Lovely Shawl	6/25	*
[CHAR]	66.	Kimberly		17	Sil. Kitch. Kn.	8/40
[CHAR]	46.	Tesla			-	-		-
[CHAR]	40.	Jeane			-	-		-
[CHAR]	55.	Chapman			-	-		-	**
 * = Sometimes Mina will not join you, saying that you can't dance in the
	shoes you have. Equip Toe Shoes and she should be more agreeable.
 ** = Remember that Chapman can only sell you items of the armories you've
	visited, so make sure you visit the armory in each town.
     Then return to your castle and talk to Mathiu. If you want to have all the
108 Stars it might be useful to take Pahn with you now. With your fake orders,
go to Soniere prison and free Liukan from the furthest cell. The various chests
around the castle contain an old book and a sound setting. Remove all the
things you want to keep from Gremio before returning to the ground floor. Back
at your castle, Liukan joins and gives you the antidote to Milich's poison.
[CHAR]	56.	Liukan			19	Stick		2/5
     Now you face another major battle.

MAJOR BATTLE: Milich Oppenheimer vs Liberation Army
     You'll be at a disadvantage again, so be careful.

     After defeating your enemy, enter Scarletica. Within the castle you can
find red paint, a window setting, a magic rune piece and a spark crystal. Spare
Milich's life and he will join you.
[CHAR]	24.	Milich			32	Rose		6/20

 6.6 -- TEO

     If you wish to have all the 108 Stars (and to see the special ending), you
must at this point embark on a training journey for Pahn. It can be more easily
accomplished by gathering up allies as you go.
 Scarletica:
[CHAR]	39.	Ivanov			-	-		-	*
[CHAR]	77.	Kasios			-	-		-	**
 Antei:
[CHAR]	105.	Qlon			-	-		-
[CHAR]	53.	Esmeralda		-	-		-	***
 Rikon:
[CHAR]	47.	Jabba			-	-		-	****
 * = If you give him all the paints found in the game, he will give you
	binoculars, which you can use to change the point-of-view in battles
	(team level) by using the player 2 controller.
 ** = Will only join if you have Milich in your party.
 *** = Will only join if you have an Opal (can be obtained from monsters in
	Soniere)
 **** = Will only join if you have a nameless urn (can be obtained from Holly
	Fairies in the area defined by Dragon's Den, Garan, Northern
	Checkpoint and Lorimar)
     Pahn should be at least level 31 and his weapon level 9, but if you have
patience I recommend at least one level higher on both, it will not be easy
even then. See the duel guide for help if you can't do it otherwise. After you
have trained Pahn as high as you think he can go, return to castle and SAVE.
Then go upstairs and talk to Kasumi. She'll join you.
[CHAR]	59.	Kasumi			38	Big Sakura	6/31	Shrike
     Then you will face a battle you cannot win, so don't bother yourself with
it. Losses can be minimized by using the worst command teams. After the battle
Pahn will face Teo in a duel. Whether you lose or win, you should go to rest
after the battle. In the morning, talk to Flik. Exit 4th floor and reenter it
again to form a party which must include Tai Ho. Go to the docks and talk to
Gen. Ride north to Kirov with your new boat. Talk to Sarah, do the parody
object-collecting and recruit her. Play cards with Georges and recruit him as
well.
[CHAR]	103.	Sarah			30	Throwing Knife	2/8
[CHAR]	38.	Georges			-	-		-
     Then head north to the ruins of Kalekka. You can find an earth rune piece,
an old book and the sound crystal. Also be careful not to trample Blackman's
sprouts so you can recruit him.
[CHAR]	49.	Blackman		38	Seeding How	3/18
     Head north to the Secret Factory. There you can recruit Ledon, Kessler and
Kage.
[CHAR]	96.	Ledon			-	-		-
[CHAR]	68.	Kessler			16	Battle Axe	9/67
[CHAR]	21.	Kage			40	Second Sword	9/45	*
 * = Kage will cost you 20000 bits.
     Talk to Mose. You can find a window setting in the chest. Return to Kirov
and talk to Kun To. He will join you and so will Mose and Ronnie Bell.
[CHAR]	11.	Kun To			-	-		-
[CHAR]	52.	Mose			23	Titanium Hammer	8/47
[CHAR]	98.	Ronnie Bell		27	Claw		7/28	Hate
     Taste a few stews and recruit Lester. Deliver the sound crystal to recruit
Melodye.
[CHAR]	93.	Lester			13	Pan		3/18
[CHAR]	54.	Melodye			-	-		-
     Before the major battle, there is one more ally that you can recruit now.
Go to Seika and recruit Mathiu's student.
[CHAR]	85.	Apple			-	-		-
     Return to your castle and talk to Mathiu. The rematch is about to begin.

MAJOR BATTLE: Teo McDohl vs Liberation Army
     You can inflict damage only with the fire spears, and that means by
charging. Boost charge attack power and take them on.

     Then comes the duel against Teo. Fight carefully, Teo strikes hard but
can't take much more damage himself. His final request will give you Alen and
Grenseal.
[CHAR]	45.	Alen			29	Flame Sword	7/33	Rage
[CHAR]	44.	Grenseal		29	Lightning Sword	7/33	Thunder

 6.7 -- NECLORD AND VIKTOR

     Talk to Lepant and agree to attack Lorimar. Watch the sequence and leave
the fortress. Come back and recruit Kirke.
[CHAR]	94.	Kirke			35	Death		5/22
     Travel to the Warriors' Village. Go talk to the village chief and Viktor.
In the morning you face Neclord. You cannot win. Talk to the chief again and
then head west towards Qlon. Talk to Fukien and he will join you.
[CHAR]	57.	Fukien			19	Sup. Punishment	9/38	Resurr.
     Enter the Cave of the Past and find the two secret corridors. The first
one contains the window crystal, the second one is the hermitage of Crowley,
who will not yet join you. Within other parts of the cave you can find the war
scroll, a flowing crystal, an old book, a skill rune piece, and, finally, the
Star Dragon Sword. In the Village of the Hidden Rune, you can find a champion's
crystal and a boar crystal. Exit the cave and recruit Hugo and Morgan.
[CHAR]	71.	Hugo			-	-		-	*
[CHAR]	51.	Morgan			35	Talons		6/22	Counter
 * = Will join only if you have the war scroll.
     Take the old book from the shelf and return to the Warriors' Village. Talk
to the chief and recruit Window from the hardware store.
[CHAR]	100.	Window			-	-		-	*
 * = Will join only if you have the window crystal.
     Depart for Neclord's Castle. Hix will join you at the door.
[CHAR]	32.	Hix			38	Tengaar+	10/59
     The sequence in the painting room (if the painting on the left is 1 and
the one on the right is 4) is 3241. Inside the castle you can find a sound
setting, earth boots, green paint, an earth rune piece and a magic rune piece.
After you have listened to the scariest verion of the wedding march I've heard,
you'll fight Neclord. Only strike with Viktor on the first round to avoid
wasting spells and taking excess damage. Then it's time to leave. Remove any
stuff you want to use in the near future from Viktor before exiting the castle.
Outside, Viktor will leave and Tengaar will join you.
[CHAR]	33.	Tengaar			42	Ray Knife	7/28
     Return to your castle, where you will be briefed on your next mission.

 6.8 -- DRAGON KNIGHTS

     Before you leave to meet the Dragon Knights, it would be a good idea to
recruit some allies. The following ones will now join you:
 Warriors' Village:
[CHAR]	69.	Marco			-	-		-
[CHAR]	63.	Moose			27	Copper Hammer	12/97	*
 Qlon:
[CHAR]	102.	Zen			-	-		-	**
 Teien:
[CHAR]	41.	Eikei			47	Wolf		6/22	D-B ***
 Pirates' Fortress:
[CHAR]	27.	Anji			40	Demon God Spear	7/40	****
[CHAR]	29.	Kanak			37	Sickle & chain	4/19	****
[CHAR]	31.	Leonardo		36	Horse-killer H.	5/28	****
 Rikon:
[CHAR]	87.	Lotte			22	Silver Rod	4/10	*****
 * = Will only join if you have Maas, Meese and Mose in your party.
 ** = Will only join if you have red, yellow and blue flower seeds.
 *** = Will only join if you are level 40 or above.
 **** = Will only join if you have Tai Ho and Yam Koo in your party.
 ***** = Her cat is the one in Kaku.
     Then it is time to head west towards the Dragon's Den. Talk to the
gatekeeper. Then head towards Antei and pay Vincent de Boule's bill before
returning to the Dragon's Den. There observe his attempts at entering the
domain of the Dragon Knights, and then follow his advice. Inside the caves you
can find an old book and power gloves. Follow Milia and Futch to the Dragon
Knights' Fortres. Within you can find Fuma and Kreutz.
[CHAR]	62.	Fuma			37	Ultra Shuriken	11/78
[CHAR]	19.	Kreutz			40	Big Denta	9/49
     Go upstairs. You can find a window setting in the chest and an old book in
the bookshelf on the right. Return to your castle and take Liukan to your
party. Return to the fortress and talk to Joshua. Milia will join you.
[CHAR]	74.	Milia			51	Valhalla	9/56
     Ride to Seek valley on Thrash. In the valley you can find a sound setting
and Mace, who will not yet join you. The crystal core gets worse the further
you damage it, so save some of the more deadlier spells for the final stage of
combat. Behind it is a cyclone crystal. Go fetch the weed and return to the
fortress. Talk to Joshua, then guide Futch to the black dragon orchid (first
one on the right). After watching the sequence, go talk to Joshua again. Joshua
and Futch will join you.
[CHAR]	50.	Joshua			-	-		-	Dragon
[CHAR]	58.	Futch			19	Sigmund		9/56
     Return to your castle. After watching the scene in the lobby, go talk to
Mathiu. Taggart will join you.
[CHAR]	82.	Taggart			-	-		-
     Agree to Mathiu's suggestion.

 6.9 -- DEVIOUS PLANS

     Now again you can gather a few allies for the upcoming battles.
 Garan:
[CHAR]	84.	Quincy			22	Lightning	6/31
 Rikon:
[CHAR]	16.	Clive			47	Tornado		13/99	*
 Kalekka:
[CHAR]	37.	Leon			-	-		-	**
 * = Will show up at the inn occasionally. If he's not there, check back once
	in a while.
 ** = Talk to Mathiu after you have talked to him for the first time.
     You might want to train and equip Kasumi and Krin before going to sleep.
Agree to Mathiu's proposition and sleep. In the morning, go talk to him and
prepare for maneuvers, which escalate into a major battle.

MAJOR BATTLE: Griffith vs Liberation Army
     This one is easy. You now have ninjas for the first time, use them to
achieve a perfect victory. Also check out the power of the Dragon Knights.

     Recruit Griffith, then use Mathiu's ploy to sneak into Moravia. Within the
castle you can find pink paint and taikioku wear. Also note that you can gain
a Rage crystal from some monsters if you're lucky. Freed from the cell, Viktor
and Warren join you. Soon afterwards, so does Kasim Hazil.
[CHAR]	15.	Griffith		28	Black Blade	8/40
[CHAR]	10.	Warren			40	Odin		12/97
[CHAR]	6.	Kasim			45	Emer. Moonlight	13/105
     Return to the castle immediately and get the mother earth crystal and
Vincent de Boule from the prison.
[CHAR]	80.	Vincent			-	-		-
     Return to the Northern Checkpoint, recruit Maximillian and Sancho and get
the old book from the chest.
[CHAR]	42.	Maximillian		-	-		-
[CHAR]	43.	Sancho			-	-		-
     Now it's time to gather the few remaining (but not last!) allies.
 Neclord's Castle:
[CHAR]	8.	Pesmerga		48	Death Crimson	7/34
 Cave of the Past (Qlon):
[CHAR]	61.	Crowley			50	Comet Rod	2/5	Cycl.
     Return to your castle. In the morning you face a major battle.

MAJOR BATTLE: Sonya Shulen vs Liberation Army
    Although your forces are evenly matched, you have the ninjas. Use them and
the Imperial forces should fall easily.

     After the battle, go talk to Mathiu and select a party. I recommend
including Kirkis in it since he will need to be of high level soon. Inside the
fortress you can find a chaos shield and master garb. The Shell Venus seems
somewhat resistant to fire and wind magic but vulnerable to earth magic. Also
remember that you have to fight an another greater enemy before leaving the
fortress, so save your spells. The chest holds a thunder crystal. Go to the
exit and fight Sonya Shulen. Exit the fortress and watch the sequence.

 6.10 - THE FINAL FIGHT

     Now it is time to gather the last allies.
 Liberation Army HQ (prison cell):
[CHAR]	26.	Sonya			48	Turquoise Blue	11/70	Water
 Kobold Village:
[CHAR]	79.	Rubi			61	Bow of Garuda	6/35	*
 Seek Valley:
[CHAR]	88.	Mace			45	Platin. Hammer	15/136	**
 * = Rubi will join only if you have Kirkis in your party and he is of high
	level (somewhere above 50).
 ** = Mace will join only if you have Maas, Meese, Mose and Moose in your
	party.
     Now you have all the 107 Stars still alive gathered under your command. Go
talk to Mathiu and prepare to engage the core of the Imperial forces with all
108 Stars of Destiny assembled.

MAJOR BATTLE: Yuber vs Liberation Army
     Despite the evening of odds by Leknaat and Joshua, the Imperial army is
still superior, but your ninjas will bring you the advantage.

     Now it is time to choose your elite to face the best of the Empire, the
worst of Windy and, finally, the Emperor himself. I personally used Viktor,
Flik, Milich, Cleo and Rubi (runes Clone, Thunder, Cyclone, Flowing and Mother
Earth). The worst thing about this is that none of them can use the windspun
armor found within the palace. Sharpen your weapons and buy the best gear, then
enter the palace. An old acquintance, Ain Gide, is waiting for you on the
drawbridge. After you defeat him, find and defeat the Emperor and watch the
special 108 Stars ending. Fitting, don't you think?


7.0 --- REMAINING MYSTERIES

     All right, the two unsolved mysteries from 1.0 have been revealed to
me, one was the binoculars, now explained in the walkthrough, and the for the
inability to enter the room in the village near the Great Forest we can thank
the americans, the room had a character but getting to it was considered to be
too difficult for americans, so it was removed. (The question is why wasn't it
left as it was in the European version?) The only remaining unknowns are the
possible further combinations of spell runes. If you know anything about these,
or anything else you notice I've missed, please notify me (addresses below) and
I shall include it, credited to your name, in this info sheet.


8.0 --- NOTES

     So now it's nine times I've played Genso Suikoden through. Well, all I
can say is that it's the Suprise of the Year. Almost didn't buy it, but the few
words I saw about it were good and I still remembered the good games Konami
made for the MSX, so I decided to risk it. Cost me nearly three days of my
life, playing it through for the first time. Suikoden is very well made, and
refreshingly different from all the western RPGs, with its Japanese freestyle
fantasy enviroment and a storyline that beats most of what I've seen. It also
has a tremendous potential for sequels, and, much to my delight, one has been
made! It's on sale at least in Japan, and perhaps in the US (the soundtrack
is), and I'm impatiently awaiting its release in Europe. Well, I hope you have
enjoyed playing it as much as I have, and continue to do so in the future, as
I will.

     The history and future of this info sheet: v.1.0 had most of the basic
stuff, not including most of the duel section or the spell rune descriptions,
v.1.1x had all the spell rune descriptions, and most of the duel responses,
plus some little additions and corrections. V.1.2 included all the duel
responses, what items can be bought at which shops, the fighter and weapons
statistics. The additional versions from 1.2a to 1.2c added little details,
corrections, and observations by other people. This version, 1.3, is probably
the final version of this info sheet, containing patches for the few holes
that had been left in 1.2x. Everything of even minor relevance should now be
contained within. If there is ever 1.4, it will probably only add some trivia
information (whatever anyone has suggested to me).


-------------------------------------------------------------------------------

This info sheet was compiled by

Juha "Talgor" Jantunen <talgor@iki.fi>

 and the newest versions of the sheet can be obtained from my homepage at
http://iki.fi/talgor/psx.htm which has a link to it. The pages may be down
during summers for various reasons, and so I will also mail the newest version
to GameFAQs, at http://www.gamefaqs.com.

Anyone wishing to send me something physically tangible (I accept all kinds of
gifts and donations, including combs) may send it to this address:

Sädetie 2
45910 Voikkaa
Finland

A few of the things I might have missed otherwise were taken from the Genso
Suikoden Tips & Tricks Post by

Iwata Shoji <siwata@sfsu.edu>

No, I didn't ask his permission, but I hope that he will not mind, as his posts
were meant for the Japanese version, and included a lot of translations, etc.
If he is unhappy with me borrowing information from him, he can mail me and
complain about it.

Ah, and finally: Genso Suikoden means "Simulation of Suikoden". Suikoden
itself is a Chinese book (original title either Shui Hu Zhuan or Liang
Shan-po) and literally means "water margin". It has been translated into
English under several titles, some of which are "The Water Margin", "All
Men Are Brothers" and "The Men of The Marshes". I am told the book does
feature 108 main characters, but the game can be said to be based on the
book only very loosely.

Thanks for the above information to David McGrath, who was also the first to
inform me of the mysteries of the unreachable room and the use of binoculars.
Thanks also to Jeff Wilson for the Pahn & Ronnie Bell combination attack, and
Julie Sargent for revealing the shoes that were required for Mina to join.

Last modified on 17-06-99.