THE WORLD IS NOT ENOUGH
FOR PLAYSTATION
FAQ/WALKTHROUGH
By Ace251188
(Leigh Costanza)
E-mail: Ace251188@aol.com
Created: 2nd November 2002
Updated: 17th August 2003
This document copyright Leigh Costanza 2002
FINAL VERSION
------------------------------------------------------------------------------
------------------------------------------------------------------------------
CONTENTS:
1. INTRO
2. CONTROLS
3. BOND'S WEAPONRY
4. GENERAL STRATEGIES AND TIPS
5. WALKTHROUGH
6. SECRETS AND BONUSES
7. OUTRO
------------------------------------------------------------------------------
------------------------------------------------------------------------------
1. INTRO
Hello, this is my FAQ for The World Is Not Enough. This FAQ may
only be found at www.gamefaqs.com and www.neoseeker.com. If you see this FAQ
on any other site, please e-mail straight away at the above address.
James Bond & The World Is Not Enough are trademarks of MGM and EA.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
2. CONTROLS
NORMAL CONTROLS
---------------
DIRECTIONAL BUTTONS: Move
LEFT ANALOGUE STICK: Move
RIGHT ANALOGUE STICK: No Use
R1: Aim/Activate Sniper Scope
R2: Strafe Right
L1: Crouch
L2: Strafe Left
CROSS (X): Use Weapon/Gadget
SQUARE: Change to Next Weapon
CIRCLE (O): Action/Reload
TRIANGLE: Change to Previous Weapon
START: Pause
SELECT: Retrieve MI6 Message.
SKI CONTROLS
------------
DIRECTIONAL BUTTON UP: Accelerate
DIRECTIONAL BUTTON DOWN: Decelerate
DIRECTIONAL BUTTON LEFT: Turn Left
DIRECTIONAL BUTTON RIGHT: Turn Right
L1: Crouch
NOTE: Ski Controls only apply when you are going down a hill. Normal Controls
apply on flat land.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
3. BOND'S WEAPONRY
In the course of your missions you will encounter a number of powerful foes
and experience many high-risk situations. To complete your assignments, you
will need to strategically use your weapons and gadgets.
=======
WEAPONS
=======
For these assignments, you will be required to use a wide range of high-tech
weaponry. Some situations require the use of force, while others demand
silent tactics for stealth purposes. As you collect additional weapons along
the way, choose the best one for a given situation. The following weapons are
some of the most common you will use throughout the missions.
NOTE: If you are unarmed (not holding a weapon or gadget), you can still
perform a punch attack.
Descriptions taken from game Instruction Manual.
WOLFRAM P2K
-----------
The P2K is your standard-issue firearm. It is lightweight, fairly efficient
and comes equipped with a silencer/suppressor.
AR36 SNIPER RIFLE
-----------------
Designed for covert operations, this is a superbly accurate rifle with a high-
quality telescopic sight. However, the bolt action makes it slow to fire and
reload.
BELGIQUE PS100
--------------
A high-powered automatic weapon with great all-round capabilities. The only
downside is that it has limited accuracy.
MEYER TMP
---------
The Meyer TMP is a small machine gun with a high rate of fire. However, it is
not very powerful.
Other weapons are also available as pick-ups, or can be obtained through
searching a dead body.
=======
GADGETS
=======
As part of MI6, you have access to some of the most technologically-advanced
field equipment available from R.
CELLPHONE STUNNER
-----------------
This handy device, designed as a cellular phone, can be used to deliver an
electric shock that can disable an enemy without causing permanent damage.
The Stunner uses an internal power supply that is good for 100 charges, and
automatically recharges when not in use.
FLASH BANG
----------
A flash bang disguised as a miniature flashlight. These are used to
disorientate targets allowing you to subdue them without inflicting permanent
damage.
GRAPPLING HOOK WATCH
--------------------
A fashionable timepiece containing a miniature grappling hook with a 50' high-
tensile micro-filament, able to support up 800lbs. To fire the grappling
hook, press the R1 button to aim for the bracket hot spot, then press the X
button.
NIGHT VISION GOGGLES
--------------------
These glasses allow the wearer to see with improved vision in the darkest
environments.
VLF DISRUPTOR
-------------
Disguised as an ordinary fountain pen, this useful devise is used to disrupt
electrical fields, such as security metal detectors.
FINGERPRINT SCANNER
-------------------
This useful device is used to copy an individual's fingerprints from items in
order to open high-security locks. First you must find an item with scannable
prints to record them. Then, take the Fingerprint Scanner with the scanned
prints to a security lock and use the scanner again to open the door.
CREDIT CARD LOCKPICK
--------------------
An ingenious lockpick disguised as a credit card that when activated, can be
used to open various locked doors.
TELEPHONE BUG
-------------
A tiny transceiver device used for bugging telephones. When the bug has been
placed, it will broadcast any received conversations.
MICRO-CAMERA
------------
A pocket-sized, high-resolution camera that can be used to gather evidence.
To take a photograph, press the R1 button to focus on the object, then press
the X button.
VIDEO CAMERA ROCKET LAUNCHER
----------------------------
A powerful guided weapon disguised as a video camera with visual and audio
lock-on indicators. When the sights on the viewfinder change to a yellowish-
orange and an audible 'Locked-On' message plays, the camera is locked-on to
the target. To fire the rocket launcher, press the R1 button to manually aim,
then when the target is locked-on, press the X button.
PEN EXPLOSIVE
-------------
Disguised as an ordinary pen, this explosive device can be used to destroy
objects that impede your progress.
=====
ITEMS
=====
In addition to this variety of gadgets, there are also a number of useful
items to be found in each mission. When collected, items are automatically
applied to your inventory.
LIGHT ARMOUR
------------
Increases your damage resistance by 25%. Each hit you take removes a unit
from your Armour Meter.
HEAVY ARMOUR
------------
Increases your damage resistance by 100%. Each hit you take removes a unit
from your Armour Meter.
AMMUNITION CLIP
---------------
Adds ammunition to a specific weapon.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4. GENERAL STRATEGIES AND TIPS
When attacking in an all-out gun-fight, try and keep moving. This will make
you a harder target for your enemies, which in turn will save you from being
hit. Try to adopt this strategy as early as possible and make it become
natural to you, as it will benefit you greatly in later levels.
In some levels you are required to carry out tasks in a certain time limit
(e.g. Mission 11: Meltdown). For levels like these, try and learn the routes
inside out. Don't worry if it takes you 4 or 5 tries to pass the mission -
learning the level will make it easier and easier the more you try. This
tip is also one of the best ways that you can unlock some of the bonuses that
require you to complete a mission with a certain score, as speed in a level
effects your final evaluation score.
Also, wherever possible, always aim for headshots to take people out. Not only
does this look cool, it will also save you getting into a fight, conserving
health, it saves ammunition and it also increases your score. Once again,
this is extremely useful when going for bonuses.
Using these tips should make the game slightly easier, and also assist you in
unlocking the game's hidden bonuses.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5. WALKTHROUGH
'Welcome back, 007. An MI6 agent has been murdered and a classified report
from the Russian Atomic Energy Department has been taken from his body. An
old friend, Sir Robert King, accidentally purchased this stolen document,
believing it to contain information about terrorists who attacked his pipeline
in Kazakhstan. In the meantime, a Swiss banker named Lachaise, a middle-man
in this affair, has offered to return Sir Robert's money. I want you to go to
him, discover who killed our agent and collect the money'.
==================
MISSION 1: COURIER
==================
Objectives Special Notes Gadgets
********** ************* *******
- Interrogate Lachaise - Do not harm civilians - VLF Disruptor
- Get briefcase of money - Flash Bang
- Escape - Fingerprint Scanner
- Cellphone Stunner
Walkthrough
***********
Approach the desk and talk to the receptionist. Equip and activate the VLF
disruptor and walk through the metal detector behind the desk. Walk across
the room and talk to the guard, who does not let you pass. Instead of
brandishing your weapon and blowing his brains out, simply walk backwards and
wait. After a few moments, the guard will walk away. Once he does this, you
are free to go through the door. In the next room, you'll find three
elevators. Go inside the central one and hit the switch.
The next section consists of two stretches of corridors monitored by a total
of five cameras. If you remain in view of a camera long enough, you'll set
off the alarm and a load of guards will appear. To counter this, simply
blast the cameras with your P2K. Once through both stretches of corridors go
through the door at the end.
Head through the door ahead and go around the corner. There is a small room
on the left that contains two guards. Ignore them as if they spot you, the
alarms will sound. Just go past the room and down the corridor. Go round the
corner at the end and through the door.
There are two of Lachaise's personal guards are patrolling this corridor.
They are both armed with high-powered machine guns, so it's best to avoid as
much confrontation as you can. Go forward and go left at the fork. Sneak up
to the guard and knock him out with the Cellphone Stunner. Head round the
corner and go through the door on the right. The alarm will sound in a few
moments so move fast. Press O in front of the wonky picture to move the
bookcase and reveal a room. Go inside and quickly kill the guard at the desk.
Select the Fingerprint Scanner and get the prints from the flask on the table.
Quickly head back to the main corridor and go right. If there are guards
shooting at you, zig-zag down the corridor, as they will be less likely to hit
you. Try to resist the temptation of killing them and approach the door at
the top of the steps. Use the Fingerprint Scanner on it.
After the short cut-scene, quickly grab the case. Go to the small on the
window on the left and press X to smash it with the case. Bond will escape
and you have completed Mission 1.
========================
MISSION 2: KING'S RANSOM
========================
Objectives Special Notes Gadgets
********** ************* *******
- Apprehend the assassin - Do not harm civilians - Grappling Hook
- Do not harm assassin Watch
Walkthrough
***********
For this mission, you must go as quick as you can. If you take too long, the
assassin will escape and you will fail the mission. Anyway, strafe right and
pick up the Frinesi Auto and Armour just ahead. Move forward and an enemy
appears from the right so kill him. Pick up the AR36 Sniper from the left and
use it to dispose of the goon up on the right-hand balcony. Go round the
corner and use the Frinesi Auto to blow away the next goon on another balcony,
as well as another below.
Select the Frinesi Auto and head onto the walkway. Just as you move forward,
two enemies rush round the corner, so quickly blow their brains out. There is
also another in the window up ahead. Now you have a clear run, so continue
along the walkway and into the warehouse.
Shoot the box for two Grenades and use one to dispose of the three enemies up
ahead. Collect the Armour to the right then head down the ramp over to the
left.
Shoot the barrels and any enemies to make it easier to get through to the door
on the far side of the room. Make sure you stand back to avoid being hit by
the blast. Once back on the street use the AR36 Sniper to kill the man high
up on the roof. Select your Grenades and lob one at the barrels around the
corner, take care as another enemy on the other roof will also be throwing
grenades. Snipe the grenade-happy thug and collect an Armour or ammo that may
be lying around. Equip the Ingalls Type 20 to take out the remaining three or
four enemies blocking the bar door, before going through it.
Do not kill any civilians in the bar, they are the two guys that cower and are
not carrying guns. Two enemies are nearby, plus another one at the far end.
Kill them all and head through the door at the end.
Enter the square and quickly take out the guy chucking grenades. A gang of
enemies come down from the right, so be prepared. Head onto the walkway where
they came from and select your Grappling Hook Watch. Grapple onto the rope
hanging from the balloon to complete the mission.
=========================
MISSION 3: COLD RECEPTION
=========================
Objectives Special Notes Gadgets
********** ************* *******
- Protect Elektra - None - Inflatable
- Destroy Parahawks Jacket
Walkthrough
***********
At the start, kill as many enemies as you can and collect the AR36 Sniper -
shoot the boxes next to it to reveal some handy Armour. Equip the AR36 Sniper
and take out any remaining enemies. Now locate the Parahawk (it's a
snowmobile with a parachute and it's flying) and shoot it two or three times
to destroy it. Watch out though, as it drops grenades. Once it's gone,
switch to the Meyer TMP and ski down the slope and into the pipe.
When you reappear, shoot the boxes and the enemy hiding behind them. Head
down to the left to find another box/enemy combo, continue further to find a
third. Enter the next pipe to reach the next section.
Leave the pipe then stop when you can see Elektra. Equip the AR36 Sniper and
take out the enemies along the pipes plus a few on the ground that charge at
you. Approach Elektra and she'll run off. Turn around and kill the two
enemies sneaking up on you from the rear. Now locate the next Parahawk and
use the Ar36 Sniper to shoot it down. Two more will appear one after another,
so take them all out to finish the mission. Watch out for goons attacking
from the ground in between, plus the grenades that the Parahawks drop.
Mission complete.
===========================
MISSION 4: RUSSIAN ROULETTE
===========================
Objectives Special Notes Gadgets
********** ************* *******
- Interrogate Zukovsky - None - Credit card
- Win money Lockpick
Walkthrough
***********
Head into the room and talk to the woman stood by the bar. Watch as her
boyfriend walks over from the locked door to the right. Quickly equip the
Credit Card Lockpick and unlock the door while the boyfriend is away. If
you're quick enough you can go straight in. If not, talk to the woman again
to lure the guard away. Once inside talk to Zukovsky and he'll give you a
Credit Voucher. Now leave the room.
Get out the Credit Voucher and show it to the guard at the other door next to
the bar. He will let you go in. Once inside, approach the table and press O
to start playing. If you don't know how to play Blackjack, a message from MI6
will tell you all you need to know. You have to get a total of 100,000 credit
or more, and the easiest way to do it is bet your entire credit twice in a
row. As long as you win both times you'll end up with 104,000. If not,
simply start the mission again.
Once you have won enough, go back to Zukovsky. Talk to him and you'll
complete this easy mission.
======================
MISSION 5: NIGHT WATCH
======================
Objectives Special Notes Gadgets
********** ************* *******
- Bug all telephones - None - Tranquilliser Gun
- Avoid villa guards - Micro-Camera
- Photograph evidence - Telephone Bug
- Get Davidov's ID Card - Credit Card
Lockpick
Walkthrough
***********
First of all, enter the small room to the right and bug the telephone. Go
back out, through the bedroom and into the hall. Go left at the split and
give the guard a good punch. Another guard appears from downstairs, so smack
him as well. Now enter the nearby door.
Select Unarmed then walk up to the guard all the way along to the right.
Quickly punch him out and wait for the second guard to appear from around the
corner. Whack him and the area is clear. Enter the small room and take a
picture of the computer with the Micro-Camera. Go into the room next door and
bug the phone. Go around the corner to the elevator. Opposite it is a small
room with a phone in it. Bug it and go back to use the elevator.
Turn right and pick the lock on the door. Photograph Davidov's Letter in the
small room and return to the corridor. Enter the room to the left just beyond
the elevator and knock out the guard with a couple of punches. Bug the phone
on here and return to the corridor. Switch to Unarmed and go through the door
straight ahead. Quickly punch out the guard.
Enter the door on the left for Armour and Ammo. Go into the room a little
further along and whack the goon in here. Bug the last telephone then leave.
Now enter the last room, smack the guard and take a picture of the large
screen. Leave and talk to Davidov.
A load of enemies will come down the stairs, so kill them all with a gun (if
you have one). Go through the small door on the right next to the stairs. Go
right, unlock the door at the far end and head into the garage. Kill all the
guards before killing Davidov (he takes a few more hits than the others).
You'll find plenty of Ammo and Armour in the corner if you need it. Pick up
Davidov's ID Card once he's dead to complete mission 5.
=====================
MISSION 6: MASQUERADE
=====================
Objectives Special Notes Gadgets
********** ************* *******
- Find Renard - Do not harm technicians - Night Vision
- Retrieve Locator Card - Do not harm soldiers Goggles
- Escape - Grappling Hook
Watch
Walkthrough
***********
Go straight ahead and show Arkov's ID Card to the guard. Collect the Security
Card from the room he was guarding then go back to the start and head down the
slope.
Collect the Armour from the room at the bottom then continue. Locate the l
ighting panel on the right around the corner, deactivate it, put on your
Night Vision Goggles and hide behind the nearby barrel. Wait for the guard to
walk towards the panel then quickly nip past the other guard. Use the
Security Card on the card reader at the far end and then go through the door.
Remember the locked door to the left - we need to come back here later. Head
around to the right, show Arkov's ID Card to the guard and enter the room.
Pick up the Radiation Badge then head for the room next door. Show the badge
to the guard and activate the panel in the room beyond.
Make you way back to the locked room that I told you to remember. Select a
weapon then enter. Keep close to Dr. Jones and shoot any enemies that appear.
Do not let the Doctor die. Once she's accessed the computer and the area is
clear of enemies, head through the large door.
Fight your way through the numerous enemies (shoot the barrel in the middle to
get past). Be quick to avoid getting trapped. At the end you'll find Renard.
Once he's gone and the bomb is activated, quickly pick up the Locator Card and
wait for the gate behind you to open. When it does, use the Watch to grapple
to the chain to escape and complete the mission.
=====================
MISSION 7: FLASHPOINT
=====================
Objectives Special Notes Gadgets
********** ************* *******
- Stop the bomb - None - Flash Bang
- Rescue the hostages - Night Vision
- Protect Dr. Jones Goggles
Walkthrough
***********
Head through the door on the left, and then through the door marked 'Channel
1'. Head around to the left, quickly kill the enemy and go through the door
on the left. Quickly shoot all the terrorists in here before they shoot the
hostages, and make sure you don't hit the hostages either. Push the switch in
the corner and then leave. Head back and enter the unmarked door to find some
Armour. Now go through the door on the left marked 'Channel 2'.
Shoot the enemy and then enter the room on the right. Clear the room of
enemies before they shoot the hostages as before, and push the switch in the
corner. Leave and head along to the right. Enter the unmarked door to find
some Armour and Ammo if you need it. Follow the passage on the left and
through the door marked 'Channel 3'.
Turn left, kill the terrorist then clear the control room of enemies while
protecting the hostages as you did in the last two Channels. Hit the switch
in the room and head back to the main control room, where you started this
mission.
Watch out for the enemies, kill them all, and make your way through the door
marked 'Pipeline A'. Continue through a couple more doors and go into the
pipe. Equip the Night Vision Goggles to make it easier to see the enemies.
Fight your way along this stretch of pipe and through the door at the end.
In this room you will find Dr. Jones. Protect her from all the enemies in
this room whilst she accesses the computer. There is plenty of Armour dotted
around the room, so don't be afraid to use it. Once she's finished with the
computer, approach the rig in the centre of the room and press O to complete
Mission 7.
===========================
MISSION 8: CITY OF WALKWAYS
===========================
Objectives Special Notes Gadgets
********** ************* *******
- Protect Zukovsky - None - Video Camera
- Protect Dr. Jones Rocket Launcher
- Destroy helicopters
- Escape across pipeline
Walkthrough
***********
Shoot the enemy through the window and then pick up the AR36 Sniper and the
Armour. Use the AR36 Sniper to take out the enemies outside the small room t
hat you are in, and then switch back to the Wolfram P2K. Head down the steps
and across the room, dealing with any enemies that appear. Go up the steps at
the end and through the door.
Equip the Beligique PS100 and waste all the enemies up ahead. Follow the
walkway around and up to the car. Grab the stuff from the back of it and
select the Video Camera Rocket Launcher. Aim at the helicopter above, and
fire when you are locked on. If you run low on rockets, you can find more in
the back of the car. Destroy the first two helicopters and wait for the third
to destroy the large crates. One of them is hiding a small ladder onto the
pipeline. When that one is destroyed by the chopper, get onto the pipe and
quickly head for the hut at the far end.
Head down the steps and duck behind the crates for cover. Take out the
enemies and head for the steps at the far end. Enter the room and grab the
Wrench. Now head out and go through the door downstairs.
Kill the enemy on the right and grab the Armour if you need it. Quickly head
up the steps then down the set of steps that lead off to the right. Kill the
enemies down here and enter the small hut at the end. Grab the Flare Gun from
the wall and exit the hut. Go back up the steps and continue along the top
walkway.
Enter the hut at the end and use the Wrench on the pipe valve. Look through
the window, and you should see gas coming out of the large pipe. You will
also see a helicopter. Select the Flare Gun and shoot the pipe outlet
directly beneath the chopper. If you miss, do not worry, as there are more
flares in the box near the door. Once you hit it, the chopper is toast and
the Mission is complete.
===================
MISSION 9: TURNCOAT
===================
Objectives Special Notes Gadgets
********** ************* *******
- Capture Bullion alive - None - Pen Explosive
- Disable terrorist threat - Cellphone Stunner
- Protect civilians
Walkthrough
***********
Take out the enemies up ahead, watch out for the civilian and don't forget to
kill the guard up on the roof over to the right. Follow the path around the
corner and kill the next load of goons. Follow the alley around the next
corner and grab the armour. Now go back along the path and through the door.
Be careful here, as there is a civilian at the bottom of the steps. Go down
the steps and take out the enemies that are hiding behind the pillars. Once
they are dead and the civilians are safe, enter the train.
Make your way through all of the carriages, carefully killing the enemies as
you go and making sure not to harm any civilians. Take care in the second
carriage, as an annoying civilian sometimes runs right in front of your gun
while you are firing, killing himself and making you fail the mission. The
enemies tend to hide round corners, so proceed with caution. Also, shoot any
crates that you encounter to reveal some useful Armour.
Once off the train, you will meet Bullion and have a bomb to defuse. Use your
Pen Explosive to blow open the door ahead. Follow the passage and after a few
corners and turns you will meet a group of enemies. Kill them and continue
through the next door (make sure you go through it normally, and don't try to
blow it up!) into a short corridor leading to the bomb. Shoot the rotating
panels on top of the bomb and then use your Cellphone Stunner to defuse it.
Now head back to the train station and up the steps after Bullion.
Chase Bullion through the streets, but whatever you do - do not shoot him, as
he's needed alive. Keep chasing him and once you reach the yacht, you'll
complete the Mission.
========================
MISSION 10: FALLEN ANGEL
========================
Objectives Special Notes Gadgets
********** ************* *******
- Find M - None - None
- Free M
- Defeat Gabor
- Confront Elektra
Walkthrough
***********
You are unarmed to start with, so finding a weapon is vital. Leave the room
and head around to the right. Wait for the guard up ahead to go out of sight
and then search the cells to find your items. Try not to get spotted or else
they'll most likely kill you. Head out and kill the four or so enemies
patrolling the nearby area. Once they are dead, head into the room in the top
corner and enter the stairwell.
Head up and enter the room on the next floor. Be careful, as a guard comes
down the stairs, so kill him quick. Once inside, follow the corridor, killing
the two goons and you'll come to two doors with card readers. In the small
room opposite is Bullion and a regular enemy. Lure out the enemy and kill
him. Now equip your Grenade Launcher and start launching Grenades at Bullion
- it won't take too many for him to die. Collect Bullion's Key and the
Armour, then go back to the stairwell.
Go to the next floor up, again watch for the goon coming down the stairs and
go through the door using Bullion's key. Go through the archway ahead and
around to the left. Waste the two enemies and head down the steps to find M.
She'll give you her keycard. Now return to the area where you killed Bullion
(one floor below) and use M's card to access the two rooms. In one is her Pen
Explosive and the other contains an Ingalls Type 20 plus some Ammo. Go back
to M and use the Pen Explosive on the bars to free her. Now turn around and
kill the tribe of enemies that charge down the steps while M enters the
password.
Go back to the stairwell again. Go right to the very top and enter the door
to face Gabor. Defeating him is actually pretty easy. Bullets will not harm
him, but the pipebombs that he throws will. Simply hide behind something and
wait for him to throw a pipebomb. Quickly pick it up before it explodes and
throw it back at him. Hit him with three pipebombs to finish him off. At
some point in the fight some goons will appear so be prepared. There is also
Armour in the small rooms around the outside if you need it. Once Gabor has
kicked the bucket, pick up his keycard and use it on the reader in one of the
side rooms to access the bedroom.
In here you will find Elektra with a gun to M's head. All you have to do is
simply shoot Elektra and you will complete the Mission. Just one more to go!
====================
MISSION 11: MELTDOWN
====================
Objectives Special Notes Gadgets
********** ************* *******
- Find and defeat Renard - None - Radiation
- Rescue Dr. Jones Detector
- Escape from submarine
Walkthrough
***********
You've made it to the final level in 'The World Is Not Enough'. Well done.
Anyway, follow the path around to the right and through the door. At the back
of the room is a corridor with three doors. Enter the second door on the
right to find the Control Room Key, as well as an enemy that you should kill.
More goons will now appear, so gun them down. Visit the other two rooms for
Ammo and Armour, then make your way back to the start and follow the other
route.
Use the Control Room Key and go through the door. Fight your way across the
control room and over to the small room on the far side. Gun down any enemies
that are left standing, then stand on the hatch and press O to go down.
Now you are in the Torpedo Room. Shoot the crate for Armour if you need it
then press the button on the wall to move the torpedoes. Shot the grate and
enter the vent. As you climb out you'll see Renard, plus Dr. Jones in a cell
on your left. Remember this cell's location, as you will need to come back
here later. Go around the corner and you will be faced with a number of
goons, as well as some leaking pipes. Blow away all the goons and nip past
the pipes, avoiding the steam as you go. When you get near the end, Renard
runs off, so follow him through the door.
You'll come to a door with a radiation symbol on it. Equip your Radiation
Detector and enter the next room. You may find it easier to quickly run in,
kill the enemies and run back out again before going the whole way.
The maze is quite hard to get through, as there are obstacles everywhere. It
may take a few goes to get through safely.
Through the next door is a large room with the central computer. You have to
shoot out the computer's blue panels on the central core but before you do
that, take out the goons (especially the ones on the balcony). Once you've
destroyed the panels use the handle in the doorway near Renard, this will
result in his death and a two minute time limit. Quickly pick up the Cell
Door Key from Renard and return to Dr. Jones's cell to free her. Now enter
the torpedo room and approach the torpedo tube to finish the final Mission.
Congratulations! You have completed 'The World Is Not Enough'. Well done.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6. SECRETS AND BONUSES
These bonuses can be turned on and off at the cheats screen.
POWER GOONS: Complete Russian Roulette on Agent or 007 difficulty with the
best score.
ONE SHOT KILLS: Complete Flashpoint on Agent or 007 difficulty with the best
score.
INFINITE AMMO: Complete Fallen Angel on 007 difficulty with the best score.
ALL WEAPONS: Complete Turncoat on 007 difficulty with the best score.
STEALTH BOND: Complete Might Watch on Agent or 007 difficulty with the best
score.
INVINCIBILITY: Complete Meltdown on 007 difficulty with the best score.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7. OUTRO
Well, that's it. If you have any questions, please e-mail me at:
ace251188@aol.com
I will do my best to reply.
Thanks to:
- CJayC, for hosting this FAQ.
- Everyone at GameFaqs, for submitting the bonuses.
- Sony, for making the Playstation.
- EA, for making this game.
- Me, for writing this FAQ.
- Station Solutions, for some strategies.
- Meowthnum1, for helping me with this FAQ.
------------------------------------------------------------------------------
------------------------------------------------------------------------------