_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
#### #
## ##### #
## ############################################ #######
###### ############### ############### #### ###### ######## ###
###### ## ### ### ## ### ### ## # ##### #### ## # ## #
###### ## #### ## ##### ## #### # ### ##### ##### ## ## #### #
###### ### #### # ###### ## #### ## ##### # #### ###### #### #
##### # ###### ## #### ### ## ## ### # # ### #### #
##### ### #### # ##### ## #### ###### ## ### ## ### #### #
##### ### #### ## ### ### ### ## ### # ##### ## ### ### ## ##
#### ## ### ### ###### # ## ##### # #### ## ####
#### ################ ####### #################### ###################
###################### ### # #### ### ### ####################
# ## ### ## #### #### ### ### ## ##
# ## #### ## ##### ## ### ### ##
###################### ### ##### ## #### ##################
###################### ## ### # ### ## ## ###### ##################
##################### ### ## ## ## ## ## ## #### ##################
###################### ## ### ### # ###################
#################### ## ##### #####################################
##### ######## ##########################################
### ## # ##### ###
# ##
# #
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Thousand Arms
FAQ/Walkthrough
January 22, 2005
Version 2.0
Written by: Dan Simpson
Email: dsimpson.faqs@gmail.com
If emailing me, use this subject: Thousand Arms v 2.0
(Emails that don't use this subject will be deleted, avoid using all CAPS)
Email Policy: (read before emailing me!)
=================================================================
If you see any mistakes, or have anything that you want to add,
please email me. I will, of course, give you full credit for
your addition, and be eternally grateful to you. Email addresses
are not posted in the guide, unless you specifically state that
you want it to be.
Notes
-------------------------------------------------------------------------------
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
http://www.cheatcc.com/
This covers only the North American release, as I haven't seen nor played
the Japanese version.
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
This FAQ looks best in Courier New at about 9 points.
This Document is Copyright 1999-2005 by Dan Simpson
Thousand Arms is Copyright 1999 by Atlus
Thousand Arms is also Copyright 1998 by Red Company
I am not affiliated with Atlus, Red, or anyone who had anything to do with
the creation of this game. This FAQ may be posted on any site so long as
NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You
may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------
__________________
What's New in 2.0:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Changed my email address, and updated the format to not look so terrible.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
i. Introduction
ii. Characters
iii. Items
iv. Spells
v. General Strategies
vi. Battles
vii. Forging
Walkthrough
1. Prologue
2. Boyzby, Chapter 1: Meis, formerly of the Royal Family
2a. The Ruins
3. Boyzby, Chapter 3: Love in Tradguld? Meis in Training
3a. Fort Teve
3b. Schmidt
4. Mist Valley, Chapter 4: Mysterious Blacksmiths, Jyabil and Schmidt
5. Lucent Cave, Chapter 5: Find the Sacred Altar! Set it Aflame!
6. Hatoba, Chapter Five: Wyna! The daughter of the pirate, Grapple.
6a. Langoud and the Broken Sword
7. At Sea, Chapter 6: Doomed encounter! The disciple of the dark
7a. Volcanic Island
8. Mountainhand, Chapter 7: The deserted plains and the weird gadget
master
9. Sinaga & Tokio Pts, Chapter 8: Encounter with Soushi! The scheme
of the Dark Sword
9a. The Cloud Manta
10. Sharan, Chapter 9: Kyleen, and the evil within Sharan
10a. The Liberation of the Mounthand
10b. The Rockbit Coal Mine
11. Burutto, Chapter 10: Nelsha, and the Ancient Library of Myscatonia
11b. Myscatonia
12. Death Crimson, Chapter 11: Unraveling the Secrets of the
Primordial Flame
13. Dianova, Chapter 12: The sorrow of the Dark! Dark Master's last
battle
13a. Find the Emperor
14. Star Plateau, Chapter 13: Pursue the Emperor! Fight the Shadow of
the master!
15. The Moon, Chapter 14: The Primordial Flame extinguished? The end
of the Emperor
Dating
Nelsha Stylus
Sodina Dawnfried
Kyleen Nelphe
Wyna Grapple
Kyoka Mahoroba
Palma
Marion
Metalia
Mil Wind
Appendices
A. GameShark Codes
B. Japanese vs. North American Thousand Arms
Final Words...
Online Resources
Credits
Shameless Self-Promotion
Version History
Stinger
-------------------------------------------------------------------------------
i. Introduction
-------------------------------------------------------------------------------
Tradguld, the land of locomotives and peaceful countryside...
Langoud, the seafaring beach-city...
Sharan, the floating center of commerce...
Myscatonia, the land of mystery and wonder....
And Dianova, the dark empire bent on taking over the world.... a world of
swords and magic... This is the story of Meis Triumph and his journey to
save the people from the Dianovan Empire's reign of terror and oppression.
Having been raised within a circle of Spirit Blacksmiths, Meis was enjoying
his life in Kant, a nature-filled town in Tradguld...
However...
Dianova's conquest reached the town of Kant, and the people were forced to
evacuate their once peaceful land.
Separated from his family, Meis reaches the town of Boyzby and meets Sodina.
From here, the story unfolds...
-- from the Thousand Arms Manual
Thousand Arms is an RPG created by Atlus for the Sony PlayStation, and is a
rather unique one at that. With a very strong Anime styling, Thousand Arms
is a visually impressive game, with wonderful pre-rendered backgrounds, and
colorful detailed Anime Sprites for your characters.
But perhaps the most unique thing of all is the Dating System which is an
integral part of the game. You have to date to increase your overall power
in the game, to find new spells, and to gain new power-ups.
In addition to that, Thousand Arms makes extensive use of both Anime
Cutscenes (which are cleverly well done for not being FMV's) and its quite
extensive use of Voice Acting (12 hours worth).
-------------------------------------------------------------------------------
ii. Characters
-------------------------------------------------------------------------------
Meis Triumph (Main Character)
Age: 16
Hometown: Kant, a town in the countryside of Tradguld
Personality: Meis is the horniest male character I've ever seen in any RPG
ever. He flirts with every girl he comes across, and I really
mean every girl!
Sodina Dawnfried
Age: 15
Hometown: Boyzby, a town to the south of Kant
Personality: Sodina really likes Meis, but has a strange way of showing it,
by being mean and jealous.
You meet Sodina when you first arrive in Boyzby as she is being attacked by
bandits, Meis bravely rushes to defend her. Sodina is loyal, and for some
reason, likes Meis a lot.
Muza Grifford
Age: 21
Hometown: Schutzren, home of fearless warriors
Personality: The complete opposite of Meis, Muza is shy towards the ladies.
Muza dreams of becoming a hero, but is painfully shy around
any females.
Muza joins up with you just after the Lucent Cave.
Wyna Grapple
Age: 17
Hometown: Langoud, the pirate's floating city
Personality: Strong and outgoing, Wyna is the opposite of Sodina. She wants
to live life how she sees fit, not how her father sees fit.
Wyna will join up with you in Langoud.
Soushi Mahoroba
Age: 18
Hometown: Wano, the destroyed land of the Orient
Personality: Although just as randy a man as Meis, Soushi manages to come
off a little more sincere. Possibly because he looks so
feminine.
Soushi will join up with you after you break him free of the Dark Sword in
Wano.
Kyleen Nelphe
Age: 16
Hometown: Sharan, the floating city
Personality: Although she is bitter, cold, and untrusting when she first
meets up with Meis, she warms up (a little) after a bit of
time. Her family used to rule Sharan until they were ousted
and killed. She lived in the undercity after that, which may
explain her curt attitude.
Kyleen will join up with you in Sharan.
Nelsha Stylus
Age: Appears to be 12 (is really MUCH older!)
Hometown: Myscatonia, the Ancient City
Personality: Timid and strange (tends to talk about herself in the Third
Person), Nelsha wants to become the Dress Master. When she
changes her clothes, she literally becomes someone different.
Nelsha joins you when you finish the Ghost Town of Zozotto.
-------------------------------------------------------------------------------
iii. Items
-------------------------------------------------------------------------------
Items:
------
Silver Angel -- 1 -- Volcano Island Cave -- Intimacy Level Up (slightly)
-- 2 -- Cloud Manta
-- 3 -- Rockbit Mines
-- 4 -- Bandiger in Casino in Zozotto
-- 5 -- Myscatonia Library
Gold Angel -- Dianova -- Intimacy Level Up (more)
Accessories:
------------
Dragon Ring -- sold at Rockbit -- Critical hit rate up (female only)
Evade Ring -- Mist Valley Interior -- Evade +3 (female only)
Fire Amulet -- sold at Sharan -- Fire Resistance Up
Geo Amulet -- sold at Sharan -- Earth Resistance Up
Guard Armor -- sold at Myscatonia -- Defense ++, Offense -
Guard Bracer -- sold at Sharan -- Defense +
Happy Glove -- sold at Sharan -- Protects from Control/Confusion
Hard Armor* -- found in Dianova -- Offense ++, Defense ++, Speed +
-- sold by Smoochy
Power Armor -- sold at Sharan -- Offense +, Defense -
Power Bracer -- sold at Sinaga Pt. -- Offense ++
-- also sold at Sharan
Speed Bracer -- sold at Juke Pt. -- Speed +
-- sold at Rockbit
Sports Glove -- sold at Burutto -- Speed +, Enemy Critical Rate -
Thief Ring -- Volcano Cave (battle) - Get 20% more GG (female only)
-- also sold at Sharan
War Glove -- Lucent Cave (battle) -- Speed +, Offense +, Defense -
-- also sold at Sharan
Water Amulet -- sold at Sharan -- Water Resistance Up
Wind Amulet -- sold at Sharan -- Wind Resistance Up
Wise Ring -- Volcano Island Cave -- Protection from Poison (female only)
* - The Hard Armor has a hidden Drawback, it doubles the damage received by
its wearer. So if they hit whoever is wearing it for 20 dmg, that person
actually loses 40 HP. Nasty. However, if your defense is high enough,
and the enemy you are fighting isn't as powerful as your high defense,
it will do 0 dmg.
Smoochy's Items (in Boyzby after you free him from Volcanic Island)
---------------
Elixir EX -- 3 kisses
G. Potion -- 5
Romance Novel -- 8
Physics Book -- 10
Bear Costume -- 15
Frog Costume -- 20
Diamond Ring -- 25
System Disk -- 30 -- Adds a spell that you don't have to one char
Hard Armor -- 40
Lord Armor -- 50
Zozotto Casino Items
--------------------
Dama Amulet -- 30000 coins
Holy Ring -- 15000
Thief Ring -- 8000
Devil Ring -- 3000 -- Enemy Encounter Rate Up (female only)
Revive EX -- 100
G. Potion -- 20
Diamond Ring -- 50000
Cat's Bell -- 20000
Toy Damashi -- 10000
Pet Frog -- 5000
Adult Novel -- 980
Big Umbrella -- 120
-------------------------------------------------------------------------------
iv. Spells
-------------------------------------------------------------------------------
Spells:
-------
Acid Mist -- Creates acid mist; good vs. machines -- 38
Any Might -- Randomly casts an enemy spell on them -- 10
Barrier -- Reduces Physical Damage (minor) -- 12 EP
Barrier+ -- Reduces Physical Damage (major) -- 38
Cast Anything -- Random enemy spell+earned EXP doubles -- 30
Confuse -- Confuses an enemy -- 12
Cure -- Recovers 1 Person from poison -- 3
Cure+ -- Recovers 1 Person from poison/paralysis -- 6
Cure All -- Returns status of 1 character to normal -- 15
Dyna -- Good vs. flying monsters -- 38
Evade -- Increases Agility -- 12
Fear -- Causes the enemy to retreat -- 18
Fire -- Attacks an enemy with fire -- 5
Fire+ -- Attacks an enemy with explosive flame -- 13
Flame -- Attacks all enemies with fire -- 21
Flame+ -- Attacks all enemies with explosion -- 42
Fumble -- Agility of an enemy decreases -- 15
Geo -- Attacks an enemy with the power of earth -- 5
Geo+ -- Earth attack(single); good vs. machine -- 21
Guard Guts -- Defensive power of a person increases -- 14
Haste -- Multiple attack rate increases -- 31
Heal -- Minor HP recovery, damages undead -- 4
Heal+ -- Moderate HP recovery, damages undead -- 11
Heal All -- Heals all party members, damages undead -- 25
Ice Storm -- Attacks all enemies with cold wave -- 41
Kilphy -- Good vs. female monsters -- 35
Light -- Attacks an enemy with Light -- 6
Light+ -- Paralyzes an enemy, good vs. Undead -- 22
Mad Gate -- Damages according to opponent's power -- 26
Magical -- Random enemy spell + earned MP doubles -- 20
Might Guts -- Offensive power of a person increases -- 10
Paralyze -- Paralyzes an enemy -- 13
Quake -- Earth attack (all), agility up (self) -- 26
Quake+ -- Earthquake that damages all enemies -- 45
Rain -- attacks an enemy with water -- 4
Rain+ -- Attacks an enemy with heavy rain -- 14
Revive -- Revives unconcious person with 1 HP -- 30
Revive+ -- Revives unconcious person with full HP -- 46
Sacrifice -- Attacks all; 1 member's HP/EP becomes 1 -- 46
Silence -- Silences an enemy -- 5
Silence+ -- Silences all enemies -- 11
Sleep -- Puts an enemy to sleep -- 7
Sleep+ -- Puts all enemies to sleep -- 16
Slow -- Speed of an enemy decreases -- 16
Spark -- Light attack (all), agility up (self) -- 45
Speed -- Speed of a person increases -- 12
Speed+ -- Speed of entire party increases -- 22
Stop -- Damages and stops the enemy activity -- 40
Storm -- Attacks all enemies with heavy rain -- 41
Typhoon -- Attacks all enemies with blade of wind -- 31
Wall -- Reduces magical damage(minor) -- 21
Wall+ -- reduces magical damage(major) -- 42
Weaken -- Offensive power of enemy decreases -- 15
Wind -- Attacks an enemy with wind -- 5
Wind+ -- Attacks all enemies with wind -- 16
Summons:
--------
Aquoon -- Water Elemental -- Whirlpool Attack -- Lucent Cave
Fiednod -- Earth Elemental -- Casts sleep, then slashes -- Wano
Flareniel -- Fire Elemental -- Burns all with flame -- Rockbit
Raou -- Wind Elemental -- Rips apart all enemies -- Death Crimson
Golda -- Light Elemental -- Disintigrates w/ golden light -- Myscatonia
Odnis Organ -- ? Elemental -- Strikes enemies with Scarlet ray -- Star
Plateau
Sodine -- Light Elemental -- Elemental Goddess of light -- Moon
-------------------------------------------------------------------------------
v. General Strategies
-------------------------------------------------------------------------------
The Map is your Friend!
-----------------------
Always have the map on wherever you go and whatever you do. Turn it on by
pressing the TRIANGLE button. This is really necessary because the camera
angle is always moving around, and it can get really easy to get disoriented.
Also all my directions in the Walkthrough (North, East, South, West) are
based on the map.
Saving:
-------
Save often! Not only is this an important survival tip, but if you save
before a big date, you can go back to the date and try out some other lines.
Could be useful for finding new special moves... plus it is fun! You can
save in Hotels as well as outside.
Quick Text:
-----------
If the text moves too slowly for you, you can either change the speed that
the text appears in the Options, or you can press TRIANGLE while the text is
coming to get it all at once.
The Fine Art of Walking:
------------------------
The default mode in Thousand Arms is running, but sometimes running is really
inconvenient. For example when you want to talk to people, but have a hard
time lining it up to talk to them. Well you should WALK in those situations.
To walk simply hold down the SQUARE button.
Vintage/Rusty Weapons:
----------------------
Throughout the game you'll find lots of Rusty Weapons, Rags, etc. These can
be "fortified" at any Sacred Altar that you have found. Simply go to the
Altar, and press X at it. Then select the weapon you wish to fortify and
leave it there for a long time. When you come back it will be greatly
changed (assuming that you gave it enough time). The weapons start out their
fortifying experience as pitch black, but as time progresses, they will lose
that and begin to look like normal weapons. You can see them floating above
the Sacred Altar. This should help you to know when they are ready to come
down.
The best time to do these are AS SOON AS YOU FIND THEM! Once you get any
rusty weapon take it to the closest Sacred Altar and stick it in. It takes a
bit of time, but be patient, they will get done eventually.
Meis' ... Rusty Sword -> Sodine Knight
Kyleen's ... Blunt Sword -> Gale Epee
Soushi's ... Rusty Katana -> Misame-No-Ouzuka
Muza's ... Rusty Axe -> Great Axe
Sodina's ... Rusty Knife -> A. Heart
Wyna's ... Rusty Stick -> Gaia Maul
-------------------------------------------------------------------------------
vi. Battles & Fighting
-------------------------------------------------------------------------------
Battles in Thousand Arms are a little different than in most RPG's. In
Thousand Arms only the Front character can attack, while the Back get to
provide support, that is they can use items and cast spells -- just not
offensive spells.
To cancel the Frontline person's move at any time press SQUARE, to cancel the
backline press TRIANGLE. If you want to execute the backlines move before the
front (or visa versa) when their move comes up, ignore it until the person you
want is ready, then press their button. Front executes commands with X, Back
with the CIRCLE.
What the Backline will end out doing a lot of the time is "Standby", which
means that they aren't doing anything important. They will, however, every
once in a while do a Special Move while on standby. These aren't anything
special:
Taunts Enemy -- Sodina -- Enemy Offense Lowered
-- Muza -- Enemy Defense Lowered
-- Wyna -- Enemy Offense Lowered
-- Meis -- Agility of Enemy Decreases
-- Kyleen -- Agility of Enemy Decreases
-- Soushi -- Speed of Enemy Decreases
-- Nelsha -- Enemy is drained of some EP
Cheers Front -- Sodina -- Frontline gains some HP
-- Muza -- Frontline gets extra Defense
-- Wyna -- Front gets extra offense
-- Meis -- Frontline gets increased Critical Rate
-- Kyleen -- Frontline gets increased Agility
-- Soushi -- Speed of Front increases
-- Nelsha -- Frontline Recovers some EP
Note: There can only be 2 people assigned to the backline, so you can have a
total of 3 people in any battle.
Damashi Trick: If you fight a Damashi early on, it may run from you. Simply
defend against it until it falls asleep, then pound it until it
is gone. This depends entirely on him not actually putting YOU
to sleep, however. If your guy is already asleep and he casts
sleep, the Damashi will be put to sleep himself. Beyond that
it just seems to be random.
The following tricks are from Stainless Steel Rat:
Say you're up against Bolt. He is slower than Meis. Attack him, then
select attack again, and you should get a second strike in. Now, defend
against his counterattack. As soon as his attack hits, cancel your defend
to attack, then defend again. Keep doing this and you will take less
damage than you would if you went all-out attack. This only works if your
Speed is higher than your opponent, though.
Another trick is for someone in the back rank to cast Heal, and not use
it. Just let it sit there with the circle button flashing. Then actually
use it when you need it. You do not get the cheers/taunts you would when
the back is on standby, but you do get "instant" healing when you need it.
This is from WhaQ:
One way to rack up MP: cast Stop on the enemy (the ones in star plateau are
ideal since they give good exp:ratio and are always alone), then cast Magical
(Nelsha:5) again and again until you see the green +MP effect before killing
the monster.
Also never attack while the enemy is still defending. Simply wait to hit X
until they are no longer defending.
-------------------------------------------------------------------------------
vii. Forging
-------------------------------------------------------------------------------
Here is a list of which skills and attacks you get with each girl at each
intimacy level. Under special attacks, I have listed which weapon gets which
attack.
Also realize that you can forge a weapon anytime the girl gains a level to
increase the WEAPON LEVEL, which will then go up to the level that it's user
is. Which means that there are 2 times when you want to forge a weapon, when
you have successfully raised a girls' intimacy level with you, and when the
person whose weapon is being forged has gained a level.
There are 10 levels of intimacy, and 10 levels of charisma. You can raise
intimacy to 10 from the moment you meet the girl, BUT you can't forge with them
until you have the same (or higher) level of charisma. So if they have 5
intimacy, and you have 4 charisma, you can only forge a level 4 weapon. Or if
they have 4 intimacy and you have 5 charisma, a level 4 weapon. But when they
are both 5, a level 5 weapon.
Note: You can't forge a new skill or spell into a weapon until the girl's
intimacy and your own Charisma are both higher.
Note: You can date more girls than just those who will join your party! These
are the town girls, whenever you are in their town, and have "activated"
them, you can date them and forge with them! Town girls have an * by
their name. To find out how to activate them check the Dating section.
WARNING: You only gain the spells AT THAT EXACT level! You don't gain all the
previous level spells as well! So don't raise Intimacy if you
haven't already forged! (if you need to lower intimacy you can go on
bad dates, fail at their mini-games, or give them Adult Novels or
Umbrellas!)
Special Abilities:
------------------
Girl Intimacy Level Skill Special Attack
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Sodina 1 Heal Sodina: Dancing Knives
(LIGHT) 2 Wind & Barrier ---
3 Geo ---
4 Light & Heal+ ---
5 Barrier+ & Cure ---
6 Light+ ---
7 Cure All ---
8 --- ---
9 Spark ---
10 --- Wyna: Earth Crusher
Wyna 1 Fire & Sleep ---
(FIRE) 2 Cure & Might Guts ---
3 --- Muza: Storm Binder
4 Flame & Heal ---
5 --- Wyna: Rock Geyser
6 --- Muza: Dynamic Cyclone
7 Fire+ ---
8 --- ---
9 --- Muza: Tornado Voice
10 Flame+ ---
Kyleen 1 Wind+ ---
(WIND) 2 Fumble Kyleen: Hypnos
3 Heal+, Evade ---
4 Speed ---
5 Cure+ ---
6 Speed+ ---
7 Heal All ---
8 --- ---
9 Mad Gate ---
10 Ice Storm ---
Nelsha 1 Quake ---
(EARTH) 2 Weaken ---
3 Any Might ---
4 --- Kyleen: Fascination
5 Magical ---
6 --- Wyna: Head Buster
7 --- Soushi: Rekka-Zan
8 Summon Anything Kyleen: Raging Damashi
9 Quake+ ---
10 Sacrifice ---
Kyoka* 1 --- Soushi: Musourin Seiba
(WATER) 2 Silence ---
3 Rain+ ---
4 --- ---
5 Cure All ---
6 Silence+ ---
7 --- Sodina: Lastment
8 Storm ---
9 --- ---
10 Revive+ ---
Palma* 1 --- ---
(WATER) 2 Rain ---
3 --- Sodina: Aura Sword
4 Fear ---
5 --- ---
6 Rain+ ---
7 Dyna ---
8 --- ---
9 Storm ---
10 Wall+ ---
Marion* 1 Sleep ---
(WIND) 2 Confuse ---
3 --- ---
4 Acid Mist ---
5 --- ---
6 Sleep+ ---
7 --- Wyna: Gaia Storm
8 Haste ---
9 --- ---
10 --- Kyleen: Surprise Smash
Metalia* 1 Typhoon ---
(WIND) 2 Slow ---
3 Paralyze ---
4 --- ---
5 --- ---
6 Wall ---
7 Revive ---
8 --- ---
9 --- Soushi: Fudo Rasanjin
10 Stop Sodina: Soul Cure
Mil* 1 --- ---
(EARTH) 2 Guard Guts ---
3 --- ---
4 Defense Down ---
5 Geo+ ---
6 --- ---
7 Kilphy ---
8 --- ---
9 --- ---
10 Haste ---
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walkthrough
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In this walkthrough I often take the "scenic route" around the towns. I do
this to collect all the Elemental Spirits that you can find. You don't have to
do this (or pretty much anything else) my way, feel free to find your own path!
Also, I list most (99%) of the A,B options, where you get to say one thing or
another. I also say what the "best" option is most the time (70%). That
doesn't mean that the other option is horrible, just that I felt that that one
is best. Also, some options don't really have a "best" response, both options
end out the same.
Finally the directions I use in this Walkthrough can be a little confusing.
For towns and the world map I refer to the directions N,E,S,W; you can tell
which direction you are going through the map (TRIANGLE). But in dungeons I do
it differently. This is because the camera view doesn't rotate. So, when I
say go right, I mean head to the right of the screen. If I say, go right and
up that amounts to going diagonally up/right.
-------------------------------------------------------------------------------
1. Prologue
-------------------------------------------------------------------------------
As you start the game, Meis is walking alone down a dirt road; his stomach
telling him to get some food. But what does our dear Meis miss the most?
Girls! Flashback to several weeks ago...
Triumph Manor:
--------------
The Butler will tell you that you are being summoned by your father, Cliff.
You can find him down the hall to the NW (assume the top left of your screen
is the NW, the perspective won't change while in this house... it will
later). However, there are some things you may want to do first:
Go down the hall to the NE, through the door and talk to the maid, and then
the Butler. You can say two things to him (these '2 things' conversations
come up a lot, where you get the option to say the 'right thing' and the
'wrong thing'):
A. Weren't you just in the hallway?
B. I know. Who do you think I am?
Even though you CAN say the 'right thing', sometimes it is more fun to say
whatever you feel like...
Go upstairs and search the rooms (that is, press X by all the objects) to
find 2 Elemental Spirits (one on a dresser in the W room, and another on
the Swords in the N room). Also in the N room in the lower right corner
is a book on a table, which is your families writings. You can read it if
you want, it gives an interesting insight into Meis' family and where he
gets his personality (that is, chasing girls) from.
Now go into your father's room, and you get to see your first Anime Cutscene.
A. Fight as a Spirit Blacksmith
B. Impress the Ladies (best)
The gist of it is that your father isn't really the prepared type, and
probably wouldn't have won in a fight in any case... Anyway flash back to the
present, as Meis continues down the road... And he wonders if "she" is ok too.
Flashback to the past... this time only a few days ago.
Town of Kant
------------
The Dark Acolytes are attacking (as evidenced by all the loud noises), and
you want to escape. You can go up back into Triumph Manor if you want, but
there's nothing new there. Talk to the two children a little ways down, to
get them to leave. Go down into the next area.
Bunches of people here are fleeing for their lives and advise you to do the
same. Also now the perspective becomes truly 3D as the camera angle changes
as you move around (you can also change it with R1 and L1). Use your map
(Triangle) to locate yourself. I'll use that map to provide directions.
You can find Elemental Spirit in the Hotel (west) in a plant in a room on the
first floor, and some more upstairs just above the table.
There is an Elemental Spirit in the Shop, by the two chairs in the top left
corner.
As you head further south, a girl will cry out "Hurry! This way!" Meis will
go over and see a pretty lady. You get two options but they end out the same
(although the second one is funnier). You get trampled by someone, and when
you wake up, the girl is long gone.
Flash forward to the present again, and Meis will be considering selling his
sword when he arrives at BOYZBY. And with that ends the Prologue... with a
song and an FMV.
-------------------------------------------------------------------------------
2. Boyzby, Chapter 1: Meis, formerly of the Royal Family
-------------------------------------------------------------------------------
You'll wake up to the sounds of a girl in trouble! It's Sodina being attacked
by some Hoodlums. (although she does seem to be doing fine on her own before
Meis arrives.)
A. 4 thugs against a girl?
B. Alright, a perfect opportunity to show off! (best)
Either way results in the same. The bandits don't back down, and Meis pulls
out his sword. The bandit says something snotty to which you reply:
A. You're asking for it!
B. (This girl must be impressed! Way to go Meis!) (best)
Either way, Meis uses the sword (despite Sodina's warning not to), and it falls
apart. And with that Meis collapses...
Jyabil's House
--------------
You come to in Jyabil's house with Sodina standing above you. She explains
what happened to you as well as thanking you for your heroic daring-do.
Jyabil enters.
A. Who is this guy anyway?
B. I'd better make a good impression.
Jyabil isn't impressed with you, and thinks that you treat your sword
horribly.
A. I can do whatever I want with it!
B. I didn't mean to treat it poorly.
He tells you that your sword spirit is sad because of your neglect. He says
that he'll fix the sword for you on one condition...
A. You're getting on my nerves!
B. You can fix it? That's great!
Eventually Meis has to accept his offer. He tells you to go to the Ruins
north of town, and that you can only bring your broken sword with you. You
have to find a Mineral, and to get the Mineral you have to fight off lots
of monsters. Sodina will say a few things and leave you. There's nothing on
this floor so go down the stairs.
Be sure to talk to Sodina here to learn how to get to the ruins: Cross the
bridge to the East, then travel to the Northwest. (Her directions are a
little on the vague side, and really aren't that helpful... see the next
Section below for better directions to the ruins.)
There's nothing more in Jyabil's House so leave (the door out is in the lower
left).
Back on the mean streets of Boyzby. You don't get far when Meis notices some
women. He's incorrigible. Sodina catches up to you and wonders if you are
actually going to the Ruins.
A. I wanted to shop around first
B. ...Man, she is gorgeous...
If you say B, she'll get upset and go back inside. After she leaves,
Instruction Guy comes up and tells you about the mystery of doors. He also
informs you on how battles will work. You may want to listen to him.
In the Amigo just to the South you can find Elemental Spirit in a Cauldron to
the top right.
Just to the east of the Amigo is a house, inside in a baby carriage is more
Elemental Spirit.
To the East of Jyabil's is a house, go inside and search the plant in the lower
right to get Elemental Spirit.
Head east until the screen changes.
In the Hotel (just south of the guards) go downstairs and search just to the
left of the stairs for Elemental Spirit. (also talk to the Crazy Man for an
opinion on the Atlus homepage)
Across from the Hotel is a Shop. (I'd buy some Potions here, you'll need them
when you leave town.)
Just south of the shop is a house with a Voluptuous lady inside. She also has
some Elemental Spirit just to the right of her (not HER right... your right).
Also search her mailbox outside for more Elemental Spirit.
To exit the town head south two screens from here. You will see a Goddess
Statue to the south (still in the town), but you can't use it yet. Soon you
will use these things to date women!
However, if you want to continue exploring the town head east one screen.
There's a gift shop to the south here, you can buy presents for girls here.
To the north is a Cafe. Inside you can find, you guessed it, Elemental Spirit!
It's in the bottom right corner.
Further to the East is an Airship, but we can't get near it yet.
Leave the town.
-------------------------------------------------------------------------------
2a. The Ruins
-------------------------------------------------------------------------------
I'd fight a few battles just outside town for some EXP, GG, and so you know how
things work in battle. It won't take long to get to the next level either.
Once you get a level or two, head to the ruins!
From the town head north to the river, then east along the river until you get
to a bridge. Go across the bridge, and head West, North West up this side of
the river. You'll soon see the Ruins, they look like a Cave or a Mine. Get up
to it and go inside.
The Ruins Interior
------------------
Note: Your map doesn't work in here!
Walk up into the cave. Ignore the first path to the right as it Dead Ends.
Go right into the second passage, and then down to get a treasure: 2 potions.
Go up from here into the next area. All the way to the left you'll find an
Antidote. In the next passage to the right is a passage that veers off to
the right (it goes to a new area). Down there you'll find a Potion. Now go
back to that last area, go down, right for a ways, then up, left through
another passage, and up the ladder. (this is where you would be if you hadn't
taken that second right and had gone straight up)
Go left all the way, and then up to get a Fire Bottle. Go back down, and to
the right. The next passage up leads to a place where you can rest. (There
are still battles here!) Once you're done resting, go back down, then go
right until you can't go any further right, down, then right again. This
passage curves up into a new area.
You won't get far when a big White Thing will descend from the ceiling, and
in MiXeD CaPs tell you that it is the Save Damashi, and you can save your
game by talking to it. Do so and go on. You are in a smallish chamber and
at the top of the chamber is the Mineral that we were sent to retrieve. Go
up to it and press the X button. A boss will appear.
BOSS: Sword Crab (??)
Nothing much to do here except attack him until he dies.
Grade: Really Easy
After he's dead, Meis' Sword will be healed a bit, and start to glow with
Power. Meis takes the mineral and leaves the Ruins. Go back to Boyzby.
-------------------------------------------------------------------------------
3. Boyzby, Chapter 3: Love in Tradguld? Meis in Training
-------------------------------------------------------------------------------
Go back to Jyabil's and go near the door to his Forge, where Meis will be
trampled by women coming to see the "great Jyabil" work his Mojo. An anime
cutscene will ensue. Strangely, Jyabil kicks the women out... Sodina offers to
you to become Jyabil's Apprentice.
A. I can improve my skills as a Spirit Blacksmith!
B. I get to meet so many girls!
Jyabil quite reluctantly agrees to tutor you with some prodding from Sodina,
and Meis promises to be a good student. After which you get to see some
Exposition from the Dark Acolytes, and see the Emperor explain all his plans.
Convenient when they tell you what they are up to.
Meis wakes up, writes a quick letter to his father, and gets out of bed. Go
down the stairs and over to Jyabil's Forge. He'll take you inside and begin
teaching you. Meis gets impatient and tries for himself, but his sword falls
well short of being as well made as Jyabil's.
A. Who does he think he is!?
B. Ooh, he's being harsh! I must tolerate it, for my goal... (best)
Meis fails again, and Jyabil gives even more advice. And with that, the
session has ended and everyone leaves you alone at the forge.
Leave his house, and go all the way east to the Airship Area. By the airship
is a girl named Nelsha, talk to her.
A. Hi! Would you like to have lunch with me? (best)
B. Sorry to bother you.
This instigates a Date! Think of this one as a Training Date (you can look at
all the questions for every date in the Dating Section below). At the end of
the date she explains why you need to date (to increase your elemental power
which is used is forging weaponry), and tells you to be nice to girls.
Go back to Jyabil's Forge for some more spirity blacksmithery education.
Forge Mini-Game
---------------
This game is essentially one big Simon Says. Jyabil wants to test your
skills at Spirit Blacksmithing, and so wants you to do exactly what he does
(how does this test your skills?). Anyway the controls aren't hard to figure
out. If he moves to the left, you move to the left. If he does something
over there you press X once you're over there. If he moves left, right, then
down, you do that exactly. You follow him in segments where he shows you,
then you do it several times. At the end of each segment he will say a few
words, then it gets a little harder, he does more, and he does it faster.
Don't worry about screwing up, he's pretty forgiving.
Controls:
Urn
^ X - Action
Forge < + > Tools
V
Anvil
If you do well Jyabil will reward you with 50 mp and say that you have done
well...
In any event he will tell you that your heart is just not in your work. He
will then leave and Sodina will come in and talk to you. She explains that
Jyabil is checking the spirits to make sure they are in harmony.
A. I can understand the Spirits' feelings too!
B. Out of harmony? Let's see...
After that Jyabil asks you to go get a Berserking Knife telling you that the
reason for such things lies in the Spirit within it. For this one Sodina will
join your party. (but she won't show up in your options screens) Go east a
couple screens to find the lady standing in front of her house. Talk to her.
Knife Whacking Mini Game
------------------------
This one is nice and simple, when the Knife gets in range, press X to hit it
with your sword. You need to hit it about 4 or 5 times to beat it. Once
you've hit it a few times it will speed up, and will come close to your
attacking range, stop, and turn around. This one takes a bit of timing to
do, you have to press X before the knife gets to the center of the box.
Generally, press X just as it crosses the green line of the box. Win and get
10 MP.
Sodina will come in and talk to the knife. Seems all it wanted was to be used
for more than opening the packages of TV dinners (funny... I didn't see any
TV's anywhere...), it wants to actually be used to COOK. With that, Sodina
leaves you alone again. There's nothing to do this time, so head back to
Jyabil's, and again to the Forge. This time you're given a pot to give to a
Lady Customer, who will, again, be in front of her home.
Head one screen east, and you'll find her just east of the bridge. Talk to
her. She wants you to come inside so she can "thank you" for the pot.
A. I, ah, um... I just came to deliver the pot. (best)
B. What!? Do you mean...
Sodina sees this going on and drags you away. Well she tries anyway. She then
leaves to tell her brother of the goings on here. (if you want, go inside her
house, and she'll come on to you MORE, but then her husband comes home and
kicks you out)
Go back to Jyabil's. This time Sodina is given the mission to go to Fort Teve
and deliver... the product in question. Some Dark Acolytes have been seen in
the area recently.
A. What, the Dark Acolytes? (best)
B. They won't stand in my way!
Jyabil and Sodina both recommend that you fortify your blade before setting out
for Fort Teve (which, as they mentioned three times, is to the west). Do that
for both of your weapons to add the Skill Heal to them, then date Sodina (see
Dating below) and forge your weapons again.
-------------------------------------------------------------------------------
3a. Fort Teve
-------------------------------------------------------------------------------
Go just a wee bit to the north of town and cross the bridge that goes west.
Now go straight ahead. You'll soon see a really large structure, that is Fort
Teve, head towards it. You'll arrive at the Fort just in time to see the Dark
Acolyte Armada attack the fort (from their airships). It won't be long before
you are drawn into the conflict and they attack you.
After you win the first battle, Sodina realizes that the enemies just keep
coming, and you won't be able to win by fighting. Just then, Muza the
Swordsman flies down to help you. Muza makes short work of the goons, but his
sword can't quite handle his power, and breaks. That's when Meis gives him the
sword that Jyabil sent. Then a few more come, and this time you get to fight
them, but now Muza is on Frontline. Just use Muza's SPECIAL ATTACK Twister
Blade to beat all 3 enemies.
After the battle Muza tells you to run into the Fort, but before you can make
it you are attacked again. Run inside the fort and meet up with Muza again.
With everyone safely inside, they activate the Fort's defenses and kill the
rest of the goons outside.
A very entertaining Anime Cutscene ensues... and then you get control back
inside the Fort.
Go up the small stairs and a guard will come up to you and ask you to fix his
sword for him (you ARE a spirit blacksmith after all).
A. Sure, no problem.
B. Maybe later.
Choose A, and Meis will fix the sword, but then Muza will come in, test the
Blade and show you that you aren't as good as Jyabil. D'oh. After that you'll
be back where you were on the small platform just above where you came in.
The closest door from where you stand leads back to the forge. The next door
up leads to the Barracks. There's nothing significant (and by that I mean
Elemental Spirit) upstairs so don't bother going up there. Go out of the Fort.
Sodina will have a bad feeling about this... Leave the Fort area, and head
east back to Boyzby... But before you even get there you will be attacked by
another Goon. This time Schmidt saves you. Schmidt is Jyabil's previous
apprentice as Sodina explains. Schmidt will then make a mockery of you.
A. Who does this guy think he is? (best)
B. What does he mean to Sodina?
Sodina and Schmidt will start talking... and Sodina asks him where he learned
his techniques. He then leaves after giving you a new sword, the Dark Sword.
Note: Now that you have a new weapon, all the spells on your old sword remain
on your old sword. That means that Meis will now have no spells!
Leave this little area and a Mysterious Figure will appear and comment on the
"Dark Blacksmith". Continue on to town.
-------------------------------------------------------------------------------
3b. Schmidt
-------------------------------------------------------------------------------
Go back to Jyabil's and into his Forge to find Schmidt. Again he says some
mean things to you. Jerk. Anyway, Jyabil comes in and finds that your weapon
is superior to Schmidt's. Excellent. With that Schmidt leaves angrily, and
you go to sleep...
You wake up having to go to the bathroom, and despite there being a restroom
next door to your room, you feel the need to go downstairs. If you want you
can go into the other rooms and listen to Jyabil and Sodina as they talk in
their sleep. Sodina you should listen to twice...hehe.
Anyway, go downstairs. You'll see Schmidt wandering around looking shady. (by
the by, there isn't a bathroom down here!) Follow him to the exit of the shop
where Meis finds something.
A. What's this letter? (best)
B. It's not good to read someone else's letter.
Read the letter to find out that Schmidt isn't as nice as... well actually he's
just about as nice as I thought he was (when I first saw him, I thought,
EVIL!).
A. I have a bad feeling about this... (best)
B. That matter... My master... Gotta be about a woman...
Have a bad feeling about this and Meis will follow Schmidt. Schmidt is talking
to that mysterious stranger from earlier, and appears to be about to do
something... important, and EVIL. After the stranger leaves, Meis manages to
make some noise and is noticed by Schmidt.
A. What was that all about? You aren't dealing with the Dark Acolytes...?
B. Nah, you were too far away.
Say what you will, either way Schmidt takes off.
Next you and Sodina are doing some chores in Jyabil's backyard when they hear a
noise from inside... Go inside to see Schmidt demanding Jyabil teach him the
"Secret Art". Schmidt then takes off for the Mist Valley to look into the
Mirror of Souls. Jyabil tells you to follow him to Mist Valley (to the east),
and see what happens.
If Sodina or Meis raised any levels on your last adventure, be sure to Forge
your weapons.
-------------------------------------------------------------------------------
4. Mist Valley, Chapter 4: Mysterious Blacksmiths, Jyabil and Schmidt
-------------------------------------------------------------------------------
Head East, then North East to find the Mist Valley (don't worry, you can't miss
it!).
Mist Valley Interior:
---------------------
Treasures: Evade Ring
Once in the Mist valley, go up one area. You are on a bizarre bridge thing
in Deep Mist. Go up a little, and take the right path. It will curve down
and to the left, under the first bridge, and to a treasure chest
(2 Antidote). Head back to the main path, and go forward some more until
another path branches off to the right. We'll come back here in just a
second. Go up the path into the next area, go up and get the treasure
(Antidote), then go back to the path that goes right, and head that way.
The path splits, one goes right and the other goes down. Go right. The path
curves up and into a new area. Here is another fork in the road, go left and
up to get a treasure (Evade Ring! Equip Sodina with the Ring). Don't bother
with the other path, go back down to the last area, and then take the path
that went down.
Follow this path under a bridge as it heads left into a new area. Go left
to the fork in the road, and continue left. The path will curve up, then
around to the right to a Treasure (Potion). Go back to the last fork, and
this time go up. Take this path straight up (there IS a fork to the left,
but it doesn't lead to anything interesting). The path will curve to the
right and there will be a Save Damashi here. Save it.
Run right into the next area. Follow this curvy path along and up into the
next area. You'll see Schmidt here, go up to him, and a little cutscene
will take place... Turns out he doesn't like what he sees in the mirror...
Then a shadow of the emperor will appear and ask Schmidt to come with him.
A. Schmidt! Don't go!
B. Who the hell are you?
Schmidt is taken away, and the emperor vanishes. He then taunts you with
your death and losing of your home. You are then attacked.
BOSS: Mace Gearman -- This guy isn't tough at all, just attack him. In fact,
I think that some of the OTHER enemies in this cave
are harder than this guy!
You will then be transported to the exit of the Valley Interior with another of
Sodina's "I have a bad feeling about this" lines.
Go back to Boyzby and you'll find that it was attacked by the Dark Acolytes and
is currently burning. There's only one place that you can go, and that is to
Jyabil's house. Just short of getting there you'll see a battle between Jyabil
and a Mysterious Dark Acolyte type figure, Shaft. Jyabil uses his sword to
summon a monster to help win the day. However, the cost was high, and Jyabil
will die. Before he dies he gives Meis his hammer. He tells you to go to the
Lucent Cave and find the Sacred Altar to get the Holy Flame. The Lucent Cave
is South of Boyzby.
Note: The Hotel is back after the fire, so you can rest and save if you need
to. Also the Item Shop is back, but they have less items for sale.
-------------------------------------------------------------------------------
5. Lucent Cave, Chapter 5: Find the Sacred Altar! Set it Aflame!
-------------------------------------------------------------------------------
Go across the west bridge and head south. There will be a large arch, go under
it and just past it turn right and follow that path up to find the Lucent Cave.
Note: If you need to use a Forge, simply head back to Fort Teve and use their
Forge.
Lucent Cave Interior:
---------------------
Treasures: War Glove (from a battle), Comic Book
Once you're in the Lucent Cave, you'll be standing at the entrance at the top
of the screen. Go down, the right and up to get a Treasure Chest (Elixir).
Go back to the main path and go down into the next Area.
Follow this path down onto the Bright Glowing Bridges. Go down all of these.
They'll then turn right, and then up, and finally back down. Go down to the
next Area.
Go down and left and you will have a choice of directions to go, left, or
down. Go down, and then right. You will be on a lower level now, again with
a choice of which way to go, left, or up. Go up. The path will curve to the
left and go under a bridge, and finally leads to a new cave that leads up.
Go in the cave to get to a new Area.
Go up the path, and then to the left. You'll find a Treasure Chest here with
a Book of Delay in it. Go down and into a new area.
Go right and onto some more of the lower bridge things. Again there are two
choices, right or left. Go right and follow this path until you get to
another fork, then go left. Follow this path for a good long time until you
get to the Cave that goes left. Take the cave to the next area.
Here you will see 4 paths that you can choose. Go up the top path to a new
area. Follow this path up to a Treasure Chest (Antidote), then go back to
the 4 paths.
Go up the path second from the left, then go right when the path splits to
get a Treasure (Potion), now take the other path left and up to a new area.
Go up, and there will be a large open area with two paths that go up, take
the left path up, and follow it until you get to a Treasure Chest with a
Comic Book. Go back to the open area, and save it at the Damashi, then take
the right path up.
You will be in a room with a Forge, which is convenient. And just to the
North East are some stairs to a pedestal where the plot will take over for
you... You will be teleported somewhere to talk to the Ancient Masters. You
will also be given the Elemental Beast of Water, Aquoon. With that you'll
get control back. Step onto the weird glowing circle to teleport back.
When you reappear you will be attacked by another Goon.
Note: Having obtained Aquoon you can now summon him in battle! But I
wouldn't bother with it here since this Goon isn't weak against water,
and your normal attack works just fine.
And with that you'll be taken back out of the cave and told by Sodina to go
through Fort Teve to Hatoba. Head back to Fort Teve where you will be met by
Muza who offers to join you saying that he has the strength of a hundred men.
A. Yeah, you eat as much as a hundred men.
B. You sure are cool, Muza. (best)
This isn't really a time for jokes, so I said B. Muza will join up with you.
Muza is a Level 12 character, and has a great wind special attack that hits all
enemies. Consider placing him on frontline if Meis isn't on too high a level.
Go through the fort and out the other side. After that a little "Meanwhile"
will crop up showing you events of the Dark Acolytes.
From the Fort head west and a little south to the little mountain range. There
is a path that leads into the mountains, follow it until the Plot takes over.
Sodina is commenting on how she has never left Boyzby before.
A. I will get her by being gallant. (best)
B. Now is my chance to charm her!
Sodina appreciates you taking over for Jyabil, probably because she already
likes you. Follow this path leftwards into town.
You can search one of the rocks for Elemental Spirit (untested).
-------------------------------------------------------------------------------
6. Hatoba, Chapter Five: Wyna! The daughter of the pirate, Grapple.
-------------------------------------------------------------------------------
There is some Elemental Spirit in the house closest to the entrance of the
city. Search by the dishes in the house. There is also some Elemental Spirit
outside of the house, search by the lone barrel.
Continue down the path and go into the next house to find some more Elemental
Spirit just inside the house on the torch, and also in one of the barrels.
Continue down the path to the next area.
Just to the west is a Hotel. Upstairs in the hotel just above the stairs on
the East wall is more Elemental Spirit.
Further west is the Bar, go inside and search the stacked barrels for yet more
Elemental Spirit. (You can also date in here)
A little to the south is a dock, and on this dock you can find a Green Haired
Girl who asks you to play. (Also to the west of her are some stacked boxes
with Elemental Spirit)
A. Sure!
B. I don't have time...
Play with her to get into a mini-date (which you can find in the dating section
under Kyleen Nelphe).
There is a shop to the east. Go east to the next area while on the docks.
There will be a Smithy to the north, but oddly there is no one inside. Almost
as if they expected that you would need your privacy...
Just to the west of the Smithy is a small house that you can't enter, by the
house is a bucket, search the bucket for some Elemental Spirit.
East of the Smithy is a Date Shop, go inside and search the lower plant for
more Elemental Spirit.
At the far end of the dock is a long pier that heads south to a new area. Go
down that to find the Goddess Statue, and a woman who has a few suggestions on
where you should date.
At the end of the Pier is a lighthouse, turn right from that and go to the end
of this pier. Search the little object here for some Elemental Spirit.
Once you've talked to everyone in town, return to the Guy standing by the
docked boat, and he'll mention that you need to talk to an Old Guy to get out
to the Volcanic Ruins where the Holy Altar supposedly is.
You'll find the old guy in the Bar at the western edge of town. Go inside and
talk to him. He knows everything, but to get him to tell you, you have to beat
him at a Chili Drinking Contest.
A. What kind of contest is that!?
B. Muza! You take care of this! (best)
Have Muza go against him, and eventually Muza will drink him under the table.
The Old Coot then tells you nothing new, but somehow that's enough to get you
inside to see the Pirates. Go all the way to the east, and take the path that
heads north to a new area.
Follow this path up to a large gate. At the gate will be two gatekeepers, talk
to them, and again, and one more time. They'll get upset, go inside, and close
the gate.
A. They didn't even listen to us! (best)
B. Oh well... Let's have fun with the ladies!
Muza suggests that you do more recon work in town to try to find out more about
these pirates. Go back out to the Long Dock (with the Lighthouse) and talk to
the Swordsman there to learn about a mysterious warrior. Talk to the woman in
front of the Smithy to learn that this warrior is involved with the Pirates.
You can scare the Guard by the bar, he seems to think that this warrior is
after a Sword... The patrons in the bar mention that this warrior is smashing
swords with a Hammer. The man by the Shop east of the hotel has more info.
Go ahead and leave town. As you run down the little path, Muza will sense
something...
A. Is it... that mysterious warrior? (best)
B. Don't worry about it. Let's go!
Say A, and the warrior will appear and demand a fight. Muza takes up the
challenge and he and the Warrior go at it. Muza, in an attempt to finish the
warrior off, uses his Twister Blade, and the Warrior's robe flies off revealing
a girl! (much to the chagrin of Muza!) Muza gets paralyzed, and Meis has to
challenge the warrior, Wyna. (which, of course, you get to fight!)
BOSS: Wyna -- Wyna has the most HP of any creature you've fought so far, and
will take a little longer to beat.
Once she's beaten, she becomes much more pleasant. Turns out she broke her
father's sword, and now in an effort to replace it, hits every sword she comes
across with her big Hammer. You know, to test the strengths of the swords.
Meis offers to repair that sword.
A. Father's sword, huh? I'll do it. (best)
B. How about a date with me then?
She tells you to meet her back at the gates. Dragging Muza, head back to the
Gates of Langoud. On the path back to Langoud, Muza will snap out of his
little girl induced paralyzation, and admit his appreciation for Wyna.
A. (Sigh) What are you saying?
B. You don't have to fake it, Muza!
Go up and talk to Wyna to get into the pirate city of Langoud.
-------------------------------------------------------------------------------
6a. Langoud and the Broken Sword
-------------------------------------------------------------------------------
Wyna tells you to get the sword from the warehouse, fix it, and bring it to her
in the tower.
Go forward, and into the first building on the right. Search the fridge there
for an Elemental Spirit.
Go south, and climb the stairs to find a Hotel and a Smithy. Go into the
Smithy and search the fan at the top of the screen to get some Elemental
Spirit.
Go back down the stairs, and all the way south into the big round building
(It's a tower). In the tower go up the stairs. You'll have two choices on
where to go, take the right path. Follow this path to the next tower, then go
down the stairs and get out. You'll find yourself right by a Goddess Statue,
if you need it. There is also a Bar just east of the Tower in case you need a
place to date. Also up the stairs is another house, but I didn't find anything
there.
Back into the tower, up the stairs, and down the next path. Again follow this
path to the next tower, and again go down the stairs and out of the tower.
(isn't it odd how many people in Langoud know that they are in a game?)
Find the stairs to the East and go up them. There are two buildings here, Roft
a normal items shop (the east one) and the other one sells things for girls
(the west one). You can get Evade Rings here!
Go back to the tower, and take the next path to the Control Tower.
In the room straight ahead is a treasure chest (8 Elixirs). There is also a
Save Damashi on this level further up. Find the stairs and go down.
In the room at the very bottom here is some Elemental Spirit, just search the
lockers.
In a room to the top left, search the lower boxes for some more Elemental
Spirit.
In the very topmost room you will find what we came here for, Grapple's Sword.
Also search the other table in this room for some more Elemental Spirit.
And in case you are wondering, the passage to the NW (or the top left,
depending on how you look at it) leads to the Secret of Langoud, which isn't
that much of a secret... I'm sure you can guess what it is! You can search the
end of the right passage in there for some Elemental Spirit.
Go back up the stairs, and then up the next set of stairs.
Search the small antechamber at the very top of this area, at the table, to
find some Elemental Spirit.
You can go to the lookout area from here by going down and right (or the SE),
search the Spyglass to get some Elemental Spirit.
There is another lookout station to the NW (or the top left... you get the
idea!), again search the Spyglass for Elemental Spirit. Also note the Picture
Machine here.
Search the mirror in the center chamber for more Elemental Spirit.
Now take the Sword back to the Smithy we were at earlier. (to get there from
here, first go down then stairs, then exit this room from the SE. Follow this
path to the tower, then go down the stairs and out of the tower. From here
head north to the stairs, go up, and you're there!) Go inside and use the
Anvil to fix the sword. Return to the floor on the control tower that we were
just on.
Find Wyna up the stairs to the NE here and talk to her. Meis will then ask if
they can be taken to the Volcanic Island, and she says to talk to her father in
the back room. Follow her to a new area.
You are in a large control room. Go up the stairs to the NE, and search the
middle control panel for some Elemental Spirit.
Go back down, and go NE, but this time we're going under where we just go that
last Elemental Spirit. This is the Throne Room of Wyna's Father. In the NW
is a door that leads to Wyna's room, there you will find a punching bag, search
it to get Elemental Spirit. Go back and talk to Wyna, and her father will
appear. He thanks you for helping his daughter and offers you a reward, Money,
Women, just name it!
A. Women sounds good, but... (best)
B. Of course, women!
He agrees to take you to the Volcanic Island. They then begin preparations to
depart which leads to another FMV for you to watch. Langoud, you see, is one
big ship, and it's on this that we'll make our way to the Volcanic Island.
-------------------------------------------------------------------------------
7. At Sea, Chapter 6: Doomed encounter! The disciple of the dark
-------------------------------------------------------------------------------
Shortly into your journey, Grapple tells you to take a look around. Go back
to his throne room, and through the curtain that he come out of to find his
room. Search just to the right of his bed at his nightstand to get some
Elemental Spirit.
Go out of the control room, and then go to the Second Lookout area and talk to
the person by the closest spyglass for some information on a Weird Old Man
at Volcanic Island. Come back inside and Grapple will announce on the PA that
you should go back.
Talk to Grapple and you'll go off and eat. Meanwhile... Bolt loses his
temper over the word "sagacious" and kills a lot of soldiers.
Back to the eatin'! Grapple will be talking about his ruthless pirating ways,
when Meis mentions Wyna, to which Grapple says "Wyna??"
A. She is incredibly beautiful! (best)
B. I think I'm in love with her!
Grapple will fall asleep while talking about Wyna, and Meis will make a
discreet exit. An anime cutscene with Wyna comes next. Wyna wants to live her
own life, and not live as her father wants her to live.
Sodina wants to take some pictures with you. Go up to the machine and take a
picture. Meis cuts the pictures apart with his sword, and then a Crew Member
yells out that you're at the Volcanic Island. Just before you manage to leave,
Wyna catches up to you and asks that you take her with you.
Note: You now have another girl to date, and to forge with! Make sure to
take advantage of this situation! Also search the Stuffed Animal in
Wyna's room to find a Hand Woven Sweater to increase her Intimacy. (do
this anytime after she joins, make sure that you've already forged with
her before you do!)
Note: Although you did take a picture at the Print Club, it didn't really
count. If you want one, go back to it, and take a picture with a girl.
Try to get them in a good mood for the best pictures. They aren't
cheap, at 300 GG each! Once you have at least one picture one of the
???? options in the Menu will become "Print Club Note".
-------------------------------------------------------------------------------
7a. Volcanic Island
-------------------------------------------------------------------------------
Go north up the slope a little to find the Cave in the side of the Volcano.
Volcano Cave:
-------------
Treasures: Wise Ring, Fine Bag, Thief Ring (battle)
Cross over the little bridge over the lava, and take the path going north.
Run up and to the right into a new area.
Run to the right and go up the little ramp. Take the path that curves back
the way we just came to a new area. Run down and left to get a Treasure,
Wise Ring (female only!). Go back up to the last area.
Follow this path back up, skip the first branch to the right, and go up the
bigger ramp. At the top of this ramp there will be two choices on where to
go, take the top path and head to the right. This path curves around to the
left. Continue on it to the next area.
Follow this path around the lava flow to the Treasure Chest (Silver Angel).
Now head back to the last area. Remember that branch we skipped on the
right? Go down that all the way, then up and to the right until you get to a
big boulder. The boulder will come down and smash things. Now cross the
debris to the left to a new area.
Run all the way to the left to find a Treasure Chest. Open it and a bizarre
creature called Smoochy will be freed. Goodie. He tells you of how he is
the "love masta" (riiiiiiight) and will be looking for love in Boyzby. The
exit of the cave is down and left, so go back to the right, and into that new
cave to get to a new area.
Note: You can find Smoochy in Boyzby at any time after this, and he will
trade you the kisses that you get on dates (assuming that you are
getting any!) for items. He's in the house east of the Amigo Tavern.
Check out the Smoochy List up in the Items Section.
Save it at the Damashi here. Go up the ramp to the right of the Damashi,
then go straight up the path to a new area. Follow this path to a treasure
chest (Fine Bag, a present for a girl). Go back down.
From the top of the ramp right of the Damashi, go right, and take the path
that goes up and right to a new area. There you will find a Treasure Chest
(Hi Potion), and a new path that curves back to the left, take it to a new
area. Don't go up the ramp here, instead go around it taking the path the
goes up and right.
Continue up and right across a small bridge. Here you want to go up and left
to the next area. Continue this way until you get to the Save Damashi. Save
it and then go up into the Forge.
Use the Forge if you want, and continue up to the next Pedestal where again
you will be teleported to a Special Place. There you will meet up with the
goon formerly known as Schmidt, now calling himself the Dark Master. Long
story short, you have to fight him.
BOSS: Dark Master -- Finally! A real boss! Use Aquoon if you still have him.
He tends to defend a lot, you can use that time to your
advantage to cast spells like Might Guts, and Heal+.
Beware of Jeala's magic! He also has an attack that
drains your frontline of 25 EP. Just hang in there and
you can beat him.
After getting his butt whupped, the Dark Master makes his escape (by using
the old villain excuse "I don't have time to waste on you now." Yeah,
right!). Wyna tries to cheer you up by saying that you'll win "next time".
A. Yeah! That's right! (best)
B. I don't know. He seems too strong.
Head back to Langoud. I'd stay at the Hotel before going back to the Control
Tower and talking to Grapple. Just then, the Dark Acolyte Fleet attacks! You
run out onto one of the lookout stations and have to fight an enemy, after you
beat that one, another falls from the sky. Again, win and another falls from
the sky.
Grapple decides that he has had enough of this and prepares to fire the
Elemental Cannon. Wyna tells you to go protect the Reactor Room. Go back
inside, and go downstairs twice, and then go up and left into the Reactor Room.
(It is the room with all the Priestesses in it) Then Bolt will burst into the
room and fight you.
BOSS: Bolt -- Bolt loves to just sit there and defend, so hit him hard and
fast with Aquoon, then attack as much as possible. Bolt won't
just attack normally much, he likes to do special attacks which
damage everyone.
Defeat him and the Priestesses will summon their dragon; Grapple fires the
Cannon in another FMV. So much for THAT Dark Acolyte Fleet!
Bolt isn't quite dead, but he is far from OK. He starts talking to himself,
and complains about what one of him is saying. And then he gets so upset that
he blows up, which puts a hole in the reactor, causing the Langoud to spin out
of control and crash into a continent.
Grapple asks you to find someone on land who can fix the Langoud. Leave the
Langoud.
-------------------------------------------------------------------------------
8. Mountainhand, Chapter 7: The deserted plains and the weird gadget master.
-------------------------------------------------------------------------------
Walk towards the Railroad tracks and you will be taken in for a closer look.
An FMV will start up showing a large train rolling by. It looks like a car
crossed with a covered wagon put on tracks.
Once that's over, go to the Tower and in. This is a train station/town, Weino
Point. There is a hotel to the left. Go in the building with the big WELCOME
sign. At the desk you can buy normal items. Go up the stairs. Walk a little
forward and a train will arrive, get in the train.
Leave the station through the door to the NE. Walk up a bit and go into the
tavern. Search the Piano for some Elemental Spirit.
Down and to the right is a Hotel. Go inside, upstairs, and in the second room
search for more Elemental Spirit.
Continue down and right, then take the stairs up. Here go into the Shop. You
can buy Teleportums here to go to any town you've already been to. Search the
lower right corner of the shop (the middle Plant of the 3 plants in the center
of the alcove) for some more Elemental Spirit.
Go up and left and into the building with the door between the two stairs.
Once inside, go upstairs. Go to the far left of this top floor, and search by
the bench to find a Record Player, which plays some really weird music! (it
doesn't play all the game's sounds if that's what you are wondering) Go right
and search between the two beds for some Elemental Spirit.
Go back outside, up the stairs, down to the right, then up the next stairs to a
new area. Down to the right you'll find a Girl Shop. Go back up and to the
left and go up these stairs. Up here you'll find another Picture Machine and a
Goddess Statue.
Go down and to the right and into the house. Again go upstairs, and you'll
find another Record Player in the same spot. On the table by the record player
you'll find some Elemental Spirit.
Go back up and left, then up the stairs. The building closest to here is a
Smithy.
Wander down and right, then up the stairs to another new area. Go up and left
and into the first door (there are two into this building, and they lead to
different places). Search near the Man to find some Elemental Spirit. You can
go into the second door to talk to the Man there if you want. Go outside and
up the next stairs.
Go down and to the right and into the building. Search the engine that goes up
and down to find some Elemental Spirit. Go out and into the next door. Search
the tools above the man (from the NW side) to find some Elemental Spirit.
Go back up and left and up the stairs. Bandiger will run into you in a little
Anime Cutscene. After his little spiel he leaves. Go into the bizarre looking
house. In here you'll find Marion, an... odd person. She wants to know if you
have see her A-Trap Generator.
A. A-Trap Generator? What's that?
B. Are you Marion?
Either way she ignores you. She checks her radar to find out where her thingie
is and learns that it is in the Locomotive, and then leaves to retrieve it.
Before you leave yourself, search her bookcase at the top of the screen for
some Elemental Spirit. Also you can use the Radar to hear some weird noises,
and if you get near the giant slippers, they move faster. Leave her house, go
all the way down and right, then go up and right.
Go across the bridge and into the door. You'll find Marion confronting
Bandiger who apparently stole her thingie. Bandiger uses the thingie, which
raises a wall between Marion and him, and he makes his escape. Marion asks you
what to do now.
A. Let's talk over a cup of coffee.
B. Calm down!
After a very amusing cutscene in which Muza nearly asks Wyna if she's a
lesbian, Meis agrees to catch Bandiger for Marion, in exchange for her fixing
the Langoud.
Go up the stairs, and follow this path up to a switch, turn the switch ON, then
take the path that goes down and right. Follow this path and go down the
stairs. Go down, and right around the water. Go up, left and up, and up the
stairs. As you get on the moving platform, the crane will pick you up and
place you on a pedestal with another Switch. Turn this one OFF. You will be
*BOINGED* back down to the ground. Now go up the other stairs to the right and
get on the other moving platform.
Do not go left! This will knock you back down a level. Go right, and a new
wall will appear and block your way to the Northeast. Follow the little path
to the Northwest to get to a Lever. Pull the lever to drop the wall. Try to
go back, but a Robot will drop from the ceiling and demand that you play Super
Rock Paper Scissors.
Super Rock Paper Scissors:
--------------------------
Surely you know how to play Rock Paper Scissors. Well they changed it a
little. The object of the game is to win 3 matches before the robot does.
Each match consists of 2 rounds. The first round is the standard Rock Paper
Scissors, where you get to choose one of the 3, and the robot chooses one of
the three. If you win (Rock beats Scissors, Paper beats Rock, Scissors beats
Paper) you win the round. In the second round, if you won, you have to guess
which way the robot will turn. Press any direction on the D-Pad. If you
lost the first round you turn, and the robot tried to guess which way you
will turn. Oh and you're being timed too, so make it snappy! You have to
win both rounds to get the match point.
Note: There is a pattern that depends on which person won last. It rotates
clockwise and counterclockwise for the different parts of the game.
Controls:
Turn Up [^] - Scissors
^
Turn Left < + > Turn Right [_] - Rock [o] - Paper
V
Turn Down
Win and the robot goes away. (not sure what happens when you lose...) Go
through where the wall was, and up the ramp to get the treasure (Hi Potion).
Go back down the ramp, and go up and to the right to find three levers. Marion
will "appear" and tell you to enter the code 011, which means pull the 2 right
most levers. Once that's done a big thing of steel will lift away. Go back up
the ramp, and go up that way. Go up to the next area.
Here you'll corner Bandiger, but he manages to get away again (this time by
being very flat...). Go right, and Meis will see a Centerfold that vanishes.
Just above that is a small red Dot. Search that to find a Circuit Breaker,
reset it.
Go up the stairs near here, and a crane will lift you onto another moving
platform. This one Meis breaks. You'll wake up eventually, go right to find
another Lever Puzzle. This one is 010. Meis starts to get angry with Marion.
A. I've had enough already!
B. Wow! Talk about traps in this maze. (best)
Say B and Marion will give you a High Elixir. Go down and to the right. Go up
the big stairs here.
Go down and left, then up and left to the Switch. Flip it. Go to where the
new bridge is, find the next switch, flip that. Go across this bridge to get a
treasure chest (Spark Bottle). Now go back across and flip the switch again.
Now go across the other bridge, and down the stairs. Follow the path up and to
the right to a new area, and then here go up the stairs. Go right to the
switch, flip it, go across the moved bridge and down the stairs. There are
more stairs down here (hard to see) go down them.
As you move around on this level, walls will spring up to block your access.
Run down and to the left, through a pipe, and down some stairs onto a 9 block
level. You will be shaken around a bit before being released. Go up the next
stairs, and then the stairs after that. There is a Save Damashi here. Go down
the next stairs, and get the Treasure Chest (Elixir) to the left.
Follow the passage up and to the right, then down and to the right. Follow
this narrow corridor. Again you'll find Bandiger, and this time you get to
fight him!
Note: You may have seen 2 treasure chests in this maze that you couldn't get.
You can't get them right now, but if you come back to Mountainhand
later in the game, you can get them (although you have to go the long
way around to get them, plus it's only a Hi Potion and an Antidote EX).
BOSS: Bandiger-- Bandiger has 2 attacks, his normal attack and his "spin".
Strangely his normal attack hurt more than his special spin.
He has a lot of Hp's and takes some time to beat, but isn't
all that difficult.
You win, and Bandiger goes away. Go back to Marion's house, and on the way
you'll talk about the Katana, a powerful sword, and to forge powerful swords...
A. The Sacred Altar! (best)
B. There must have been lots of gorgeous women!
After a bit more discussion your companions decide that the Dark Acolytes still
haven't found the Altar, and that you should go to Tokio Pt.
A. Right, let's go to Tokio Pt.!
B. What? What's set?
Meanwhile... (btw, Ratchett's voice is REALLY annoying!)
-------------------------------------------------------------------------------
9. Sinaga & Tokio Pts, Chapter 8: Encounter with Soushi! The scheme of the
Dark Sword
-------------------------------------------------------------------------------
You will be let off at Sinaga Pt. Go outside of the Terminal to find a girl in
distress. Meis jumps at the opportunity and a battle commences. Defeat the
2 Suronin and Soushi will come up, get the wrong idea about you, and attack.
A little into the battle and the girl tells Soushi to lay off ya. A bit of
talking later (quite a bit actually) and everyone decides to rescue the Katana
Master from the Dark Acolytes.
A. Yeah, let us help you! (best)
B. Well... why don't you tell me the details, in private?
(B gets you slapped, btw) You're then told to head for Tokio Pt.
Note: Before you go anywhere, you may want to go back into the Moutainhand and
use the Smithy, go on dates, etc.
Tokio Pt. is to the east. Just follow the rail as it goes east. It will take
awhile to get there as Tokio Pt. is on the complete other side of the
continent. Enter the town to see Soushi slash up some goons. Soushi refuses to
give up the Dark Sword and runs off. Follow him to the right. Go down the
path and talk to one of the Dark Acolyte Goons there to fight them.
Kyoka suggests that you take the conveniently placed boat, follow her down to
the docks and talk to her. A short boat trip later and you'll be on Wano.
Go down the docks and fight the Dark Acolyte Guards here. Just beyond them is
a Hut being guarded by two more Dark Acolyte Guards, again talk to them, and
kill them. Go into the hut to find Master Kanouha. He'll say a great many
things, and have you fix up Soushi's old sword the Masamune (why is this sword
in every game?).
Kyoka asks why Wano was attacked, and Kanouha tells you that it is a long
story.
A. Sure. No problem. (best)
B. Really? Forget it, then.
It's not THAT long of a story. Turns out that the Dark Acolytes gave the
Samurai Dark Swords that caused the Samurai to become self-destructive, and
used the opportunity to search for the Holy Flame. Failing to find it they got
mad and blasted Wano to bits. Kanouha says that if they attain the flame then
the whole world will suffer the same fate as Wano.
A. But in the Volcanic Island... (best)
B. Oh my!
Kanouha then tells you where specifically you can find the Holy Flame, at the
top of Back Side Hill. If you need to rest talk to Kanouha. Go out the top
exit (in the Northeast corner) to get to the back side of the hut. After you
leave you'll hear a little sexual harassment happen inside.
The house closest to here is the Forge. Use it if you gained any levels
against those most recent Goons. Follow the path out of the area.
Continue up this path to find a Save Damashi. Follow then path all the way to
the right to find a treasure chest (Wind Bottle). Go back and go up the next
path. Follow this path as it winds up the hill to the next area.
Go up and to the left, under the bridge, up to the right, around the path, and
left to a new area. Follow this path to a treasure chest (Rusted Fan). Go
back to the right, then take the path that goes up and left to a new area.
When you get the choice of paths, take the lower one to get another Treasure
Chest (Metal Fan).
Now take the upper path up to a new area. Continue following this path as it
curves around to the right, then cross the bridge. Keep following this path
through one area and into another, then follow it some more as it winds its way
up the mountainside. When you come up to the Save Damashi, you know you're
at the end! Save it and go on.
Welcome to the Sacred Smithy! You know what to do here, and as you prepare to
gather up the holy flame, the annoying one (Ratchet) drops in to spoil your
fun. She has Soushi under her spell (well... the Dark Sword has him under its
spell but it is essentially the same thing) and he's going to fight you...
again.
BOSS: Soushi -- Soushi hasn't really changed since you fought him the last
time. Have your backline heal (as mentioned in the Fighting
section, don't hit CIRCLE until you actually need to be
healed) and have your front wallop him. Aquoon works wonders
against him as well.
After you beat him, Kyoka will show up with the Masamune and use it to cure
Soushi of his Dark Madness.
Go back up the pedestal all the way to the Torch, and press X (not sure if you
have to do that). Answer in the Affirmative (that's 'yes') to go to the Sacred
Altar. There you will receive the Elemental Beast of the Earth, Fiednod, as
well as the Holy Flame. Step into the glowing circle and teleport back to the
Sacred Smithy.
Hmm.. You left Sodina all alone, and the Dark Master is after her... Maybe you
should be getting back to Kanouha's Hut. Before you make it all the way down
the mountain, you will notice that "something is burning". That can't be good!
Once you get back you'll find Kanouha on the ground and everything in flames.
He tells you to hurry to the harbor to save Sodina. You, of course, are too
late to do anything except watch as Sodina is taken away from you. Soushi
joins you to help in the recovery of Sodina, and you are boated back to the
mainland. Kanouha and Kyoka tell you that they will be in Boyzby if you need
them for anything.
Leave the docks and Meis will notice a cloaked woman.
A. Who's that? (best)
B. Wow... Sexy lady!
She tells you that the ship that Sodina is on is going to the Giant Airship,
the Cloud Manta, which itself is going to the floating city of Sharan. (If you
can't guess, the woman is Jeala, who seems a little mad about this whole Sodina
thing) She also gives you a small airship for you to use in any rescue
operation that you have planned. You can go use the Hotel if you want, but
you can't leave town!
Get on the Airship to save Sodina! Your airship quickly catches up to the
Cloud Manta, which blasts you out of the sky... as you're falling you jump onto
the Cloud Manta and end out inside.
-------------------------------------------------------------------------------
9a. The Cloud Manta
-------------------------------------------------------------------------------
There is a Save Damashi here. There are 4 possible paths to take here. Take
the bottom left one to a new area. Go across the walkway into the next door.
Here are two treasure chests (Guard Bracer, Experiment Kit). Go back to the
Damashi Room.
Now take the Top Left passage. Talk to the man here to get healed (he's the
eldest of the 3 Benly Brothers) and get the 2 Treasure Chests (Elixir,
5 Revive). Go back.
Take the Bottom Right passage (the one that the Damashi is on) to another 4
choice area. Go to the Top right passage to get 2 treasures (Spark Bottle,
Potion). Go back, and take the Bottom right passage for 2 more treasures
(Necronomicon, Silver Angel). Go back and take the bottom left passage, cross
all the way over to get 2 more treasures (Tragic Novel, Hi Potion). Take the
top left passage back to the Damashi room.
Now take the Top Right passage. It leads to a room that has 4 new choices on
where to go. Take the Bottom Right passage to find 2 treasure chests (2 Hi
Elixirs, 2 Antidotes). Now go back and take the Top Right to get two more
Treasures (2 Hi Potions, 2 Antidotes). Go back and take the top left path.
Go all the way across to the next area. Here you have 4 more choices on where
to go. Take the Bottom Right path to get 2 Treasures (3 Antidote EXs,
Vermillion Fan).
Now go down the bottom left passage to find another 4 choiced room and a Save
Damashi. Take the Bottom Right passage for 2 Treasures (Funky Shoes, Book of
Delay). Go back and take the Top Left passage for 2 more Treasures (Hi Elixir,
Necronomicon). Go back to the Damashi room, and save it! Finally take the
bottom left passage to find the Dark Master with Sodina.
BOSS: Dark Master -- Use your summons to blast Schmidt, since you now have
Fiednod use that one as well as Aquoon. Have your back
ready to cast Heal+ at any moment (have it selected, but
don't hit CIRCLE until you need it). Don't attack, or
even summon, while he is Defending, simply wait until
his meter says "attack" or "special" then attack.
Beat him and again he will flee in terror (while making it sound like he could
kill you at any time), and the Airship will arrive at the Floating City. Get
off the Airship and investigate the town.
-------------------------------------------------------------------------------
10. Sharan, Chapter 9: Kyleen, and the evil within Sharan
-------------------------------------------------------------------------------
Kyleen Nelphe will come up to you (you remember her don't you?) and ask for
your help.
A. Oh! It's you!
B. Wow! That emerald hair.
She'll deny having met you before, and tell you that some goons are after her.
She runs off and says that she'll wait for you in the Coincule District.
Note: Don't buy anything, or use the Hotel until you get rid of Lavantis.
We are currently in a long market. There are lots of good items to be found
here some of which you could have gotten earlier, but might not have. On the
left side are Item Shops and on the right are Girlie Shops. Go all the way
down the line of shops and take a right (you'll be heading west) and go up the
stairs.
We are now on a big circle. To the west is the Goddess Statue if you need to
use her services. Go up the stairs to the north and search the fountain for
some Elemental Spirit. Go back down.
Now go down the stairs to the south. On the west side you can find a Smithy.
Go back up the stairs and go south on the bridge. There is a hotel here to the
east. To the west of here past the bridge is a house, search inside for some
Elemental Spirit. Search the book on the counter in the lower part of the
house.
To the Southeast is a tavern. Search the right table from beneath to get some
Elemental Spirit.
To the west is the Balcony, as good a place as any for dates. Search the
Balcony for some Elemental Spirit, then go back. To the Southwest is a stairs
down to the Coincule district. Go down there and you'll immediately find
Kyleen, who offers to take you to her house.
A. OK! (best)
B. Hold on a moment.
She takes you to her house (QUITE the dump!) and tells you the sorry tale of
what has happened to Sharan. Ever since Lavantis came to Sharan, people have
become corrupted. She believes that this is an attempt by the Empire (the
Dark Acolytes) to take over Sharan by destroying its market. Kyleen will
realize that it is very late and offer that you stay the night.
A. Why don't we talk about love tonight... alone? (best)
B. Yeah, I'd love to!
Kyleen seems quite taken with Meis if you answer A. Follow Kyleen back to the
bedrooms. During the night the men will talk about how STRANGE they found
Kyleen to be.
When you wake up all your stuff will be missing. D'oh. Soushi says that he
was suspicious of Kyleen from the beginning.
A. Then why didn't you say so!?
B. Hmmm... I see!
It doesn't really matter which you say. Now we have to find Kyleen! Only your
items were stolen, you still have everything that you had equipped on you. Go
outside and talk to everyone. They all think highly of Kyleen... hmmm. They
don't deny that she did steal your things, though.
Search the bench in Meis' room for some Elemental Spirit.
Search the house next to Kyleen's for some Elemental Spirit. It is in the top
right part of the house, just left of the top bed.
Leave Kyleen's house and go to the east to find Bandiger. He's definitely seen
better days... hehe. He gets sick and runs off.
Search the house in the Southeast for more Elemental Spirit. This time it is
in the left part of the house, search the boxes from above.
Go up the ramp to the north to find Kyleen on the main level. She tells you
that you were stupid for trusting her.
A. It's important to trust people. (best)
B. Hmmm... you may be right.
You must be out of your mind:
A. Money isn't everything. (best)
B. You're right, money is important.
Well then, what is?
A. Being a warm hearted person. (best)
B. Dating girls is everything!
And with that she runs off. You'll find here again near the Goddess Statue.
What is love anyway?:
A. Love makes the world go 'round. (best)
B. Love is a 4 letter word.
Can you survive only on love?:
A. But life is empty without love.
B. Yes! Love will save the world!
She won't be impressed with your lines and again will run off. Follow her to
the east, and you'll find her again just north of the merchant road.
A. Promises bind people together.
B. Keeping your promise is important.
Again she runs off. You can find her in the previous area just down the east
stairs.
Dreams? What are Dreams?
A. Dreams help us through each day. (best)
B. Mine's to be with a pretty girl.
Help us? When does that dream come true?
A. It'll come eventually. (best)
B. Don't rush. Life is a journey.
What is life to you, then?
A. We're not supposed to be concerned about the Meaning of Life. (best)
B. Life is to be surrounded by girls.
Finally she gives you your stuff back, and demands that you defeat Lavantis to
prove that you aren't full of crap. And again she runs off.
Go up the stairs, then up the next stairs to get to Lavantis' mansion. Go
inside (the guards seem to have gone for ice cream).
Lavantis' Mansion:
------------------
Go up the far right stairs, and go into the little chamber to get 3 Treasures
(Holy Book, Gold Bell, Revive). Now go all the way to the other end
(topleft) to get 3 more treasures (Geo Bottle, Lapis Earrings, Speed Bracer).
Now go to the Stairs, but before you get there you will be warned by Soushi
to hide. Meis hides, and you get to watch as Kyleen is taken away by some
Goons (even SHE calls them goons!). Now go up the stairs.
A. I should peek through the keyhole. (best)
B. What the heck, I'll just go in.
Looking through the Keyhole will offer you some insight into Kyleen. In any
case you bust into the room. Lavantis asks you how much you would be willing
to pay for Kyleen.
A. Everything I've got! (best)
B. 1 GG.
After that he'll drop you down a trap. Meis will untie Kyleen and she'll
start bugging you about what you just did.
Why did you do this for me?
A. Your life's worth more than money. (best)
B. I just want to see you happy.
Your sweet talk doesn't convince me:
A. My eyes tell you that I'm not lying. (best)
B. How do you know what I'm thinking.
And with that she joins your party and tells you to look for the trap door.
You'll find the trap door right by the Save Damashi, open it with X.
Go all the way up and left, then follow the path down and right to the
Treasure Chest (Toy Horse). Now go take the other path down and to the left.
At the Columns, take the lower left path (southwest) to a treasure chest
(Cute Earrings). Go back to the Columns.
Take the lower right path (Southeast), and then take the path the branches
down to the Southwest (down and left). Get the treasure (Fancy Ribbon).
There are two paths that go to the Northwest (left and up). Take the lower
one to get a Treasure (Nurse).
Go back and take the upper left path. A small path will branch off, go up
and get the Treasure (Silver Choker) then continue up the path. (this also
drops a bridge that you need) The path will curve around, then cross the
bridge to get out.
Now that you're free, go back in and back up to Lavantis' room. You will
have to fight him.
BOSS: Lavantis -- Hit him hard and fast with Aquoon for great damage. His
normal attacks aren't too bad, and he also has a special
machine gun attack that hurts everyone in the party. Use
the backline Heal+ trick. Then just wallop him until he
falls.
Treasure: Blunt Sword
Beat him to get the Cable Car Key! Kyleen then gives you all the money you
paid to get her freed, plus 100% more, so you made a tidy profit here!
Sodina asks Kyleen about the Sacred Altar and she says that there is one on
the Layantis Plateau.
Go up the stairs and up the next stairs. Search the Bunny Rabbit for a Red
Feather. Meis gives it to her and her intimacy level will increase.
Go down to the main floor and go through the door between the stairs to get
to the Cable Car. Go into the Car to be transported down to the surface.
Meanwhile... Wire has been dispatched to deal with you, and something called
the "Death Crimson" is nearing completion. That can't be good...
-------------------------------------------------------------------------------
10a. The Liberation of the Mounthand
-------------------------------------------------------------------------------
When you get off the Cable Car, you will be met by Marion. She says that
Mounthand has been taken over by the Dark Acolyte Weirdos. To get to the
Sacred Altar you need the Mounthand, and to get to the Mounthand Marion
suggests a secret tunnel that will take you straight there. Go out of this
area, and then into the Departures building. Just behind the shop counter is a
map, search that for the secret entrance. Go in. (How precisely DO you tunnel
into a moving train, anyway?)
You'll be in Marion's crazy lab, she'll tell you to go look for the weirdos.
Leave her lab. Yes, you have to fight battles here (the same ones we fought in
the Locomotive while chasing Bandiger). Talk to Marion and she'll say that her
radar picks up some activity in the Factory.
Note: If you need anything, all of the town services--with the exception of
the Goddess Statue--are available.
So go to where Bandiger ran to earlier, and you might notice that the music is
different. Always a good sign that something interesting is going to happen
there. All the emergency walls are down so we don't have to go on that really
long route we took to catch Bandiger, simply go to the far right of the screen
and through the door.
Find some stairs and go up. Note the Save Damashi here. Also the enemies on
this level are quite a bit more challenging. Although that's more a comment on
how easy the other enemies were than anything else. Go to the lower right of
the area, and Wire will appear. And of course, you have to fight him.
BOSS: Wire -- Use the standard Boss fighting strategy again. Summon. Heal.
He does have one nasty special attack that hit everyone in my
party for nearly 200 dmg, but he only used it once. You may not
want to use all of your summons since you will have to fight him
again soon...
Wire is beaten, but not defeated. Marion suggests that you go to the main
control room. Go back down the stairs and through the door to the North. Walk
all the way to the end, and the platform will lower. But then, Wire appears
again, and has merged himself with the Mounthand systems. And you get to fight
Wire again.
BOSS: Wire 2 -- This Wire is a little trickier. He has a paralyze attack which
can be devastating if your best people are taken out. Don't
worry paralysis is temporary. The basic strategy is the same,
except when someone is paralyzed, try to use a Hi Antidote on
them to keep Wire from quickly killing them (especially if they
are on the frontline).
Treasures: Rusty Stick
Beat him again and he'll explode. Turns out that this is a bad thing, because
now Mounthand is speeding up and is out of control. Marion wants to derail the
train on some unfinished track, and needs your help in that capacity.
Train Mini Game
---------------
There are 3 locks that must be opened before you can derail the train. A 4
length code consisting of the various buttons (SQUARE, TRINAGLE, CIRCLE, X)
will be displayed, and you are given 5 seconds to put that code in. If you
miss it, they make the code ridiculously easy (like 4 TRIANGLE's) so this one
is no sweat.
The train will derail in a neat little FMV, and you'll wake up in the ruins of
one of the Points.
-------------------------------------------------------------------------------
10b. The Rockbit Coal Mine
-------------------------------------------------------------------------------
Head north and down the little canyon here towards that big suspicious looking
object, and enter it. This is the coal mine. Go up to the next area. This is
the town of Rockbit, where all the coal miners live. The various caves here
act like houses in a normal town. There's a hotel, shop, etc. The shop sells
Dragon Rings if you want them. Here get to the top left of the screen, and go
up the ramp that goes over a small cave to get to a new area.
The Mine Interior:
------------------
Here you'll find Bandiger stealing diamonds. Not only is he stealing them
but he has a lame "gotta-steal-diamonds-to-save-the-world" excuse, and wants
YOUR jewelry as well.
A. Are you out of your mind?
B. For the sake of the world, huh? Here take this. (best)
Choose B to get better experience than fighting him (although if you chose A,
I have provided a little BOSS thing for you!).
BOSS: Bandiger -- Although he has the same attacks, he's a little more
powerful than before so don't take him too lightly. Just
keep up on the healing and you should be fine.
Beat him and AGAIN he'll run off. What does it take to get rid of this guy?
We now have several choices on where to go next, each of the tracks here
leads to a new area. Take the far right track, it will leave the ground and
lead up to a new area. Continue to follow it, then get off the tracks using
the ramps. Go to the left to get a Treasure (Dragon Ring). Go back up the
ramp and take the rail back to the three rail area.
Of the two tracks that stay on the ground, follow the right one to another
area. Cross this little bridge and into the next area. Go up a little ways
and take the lower passage to the right, and follow it all the way up to a
treasure chest (Silver Angel). Go back to the rail.
Now take the left path to a new area. Here you'll find a Treasure Chest
(Soldier), and another Treasure Chest (China Girl). Go back to the rail
again.
Follow the rail up to a new area.
A quake will happen here, and the three girls will fall down into the hole.
Meis will go down there to rescue them... but who to rescue first? Whoever
you rescue first REALLY likes you, second kinda likes you, and whoever is
last, well... hehe. Get the Treasure Here (Rusty Knife). Then head to the
path to the left, and back to the area that we were just at. Follow the rail
all the way to the left to get to another area.
There is a Save Damashi here. Go left and up the little ramp, follow it
down, then you want to take the next path to the left that goes up. Follow
this path as it curves all the way around and goes left to a new area.
There are 3 paths here, a path that goes down, one that goes right, and one
that goes up. Take the lower path to get a Treasure (Rusty Sword). Go back
to the 3 way fork. Take the path that goes right, and follow it as it curves
up. Go up and left to find a Treasure Chest (Nun). Go to the right and down
the stairs.
Head right. Go on the lower side of this big rock, continue right to the
next area. You will be in a large open area with lots of rocks, and a Save
Damashi is also here. Go up and into the Sacred Altar. You know what to do
here.
You get Flareniel the Elemental Beast of Flame, and of course, the Holy
Flame. With that Wyna will wonder if Marion is done with Mounthand...
You'll instantly be taken to one of the Points where Marion is waiting with the
Mounthand, all fixed. Marion also says that the Langoud is also fixed. If you
don't remember the Langoud is just off the coast near Weino Pt.
-------------------------------------------------------------------------------
11. Burutto, Chapter 10: Nelsha, and the Ancient Library of Myscatonia
-------------------------------------------------------------------------------
Go to the Langoud and Grapple will meet you at the entrance. He asks you if
you have heard of Myscatonia.
A. Yes, I know of it.
B. No, I've never heard of it before. (best)
Grapple will explain about the Myscatonia ruins which are to the west. Wyna
figures that there will be a Sacred Altar there and wants to take a ship to get
out there. Grapple then offers you the use of the Langoud and explains how to
operate the ship.
Now at any time while in the Langoud if you press CIRCLE there will be a new
option in the Menu called World Map which allows you to control the Langoud!
If at the world map and you want to go back inside the Langoud, press the X
button. You can get off of the Langoud ONLY at beaches like the one it is
currently resting on. To get off, just ram the beach until Meis gets off.
Where we need to get to is the other continent that is just west of this one,
but to do that we need to sail all the way around this one. Sail to the east
side of the west continent, and near the middle/south of it the game will cut
back to Grapple. Seems they captured Bandiger and are tossing him overboard.
Continue south and a mist will grow and the music will change. Find the beach
and land. Head north.
Meanwhile... the Emperor's Death Crimson has been completed. That can't be
good!
Continue north to town. This is Burutto. Once inside you'll hear Nelsha
screaming as a Damashi steals her bag. She notices you.
A. Hey! Nelsha! (best)
B. Have I seen you before?
Not only did the Damashi steal her bag, but all of her clothes too! Sodina
agrees to help find Nelsha's things from the Damashi.
In the very Southwest corner of town is a hotel. Go inside and search the
fireplace for some Elemental Spirit. Go upstairs and search the plant on the
left side of the screen for more Elemental Spirit.
Across the street from the Hotel is an item shop. They sell the Sports Glove
here. Search the pot just to the left of the entrance for some Elemental
Spirit.
Search some boxes in the alley behind the shop for some Elemental Spirit.
Go onto the southern road (it's an east-west route that we met Nelsha on).
Just a little east of being directly south of the shop are some boxes on a
dock. Search them for Elemental Spirit.
Go east to the next area. The closest building here is a girlie shop. Search
the mirror just to the right of the entrance for some Elemental Spirit.
To the east of the shop is a girl who is "not scared of Damashi". Search to
the east of her for more Elemental Spirit.
There is also a tavern here just a little to the north.
Go north to the next area. To the east is a house, but I didn't find anything
inside. Continue north to the next house. Go upstairs and search the dresser
for some Elemental Spirit.
Eventually the clock will strike 13 and the Damashi will come out to play.
Head west. The first building on the north is a smithy if you need it. Search
the sword just above the sword rack to find some Elemental Spirit.
Further west is the Goddess Statue (which you cannot use at this time) and the
Print Club Machine.
To the north of here is the Clocktower which is a good dating spot.
Once you've talked to everyone, leave town. Head north and cross the bridge to
the east. Then walk a little to the east, then north into the hole in the
forest.
-------------------------------------------------------------------------------
11b. The Spirit Wood & The Damashi
-------------------------------------------------------------------------------
Note: This place can be tricky since when you go BACK down a path that you
just came from, it may not lead to where you just were.
There is a Save Damashi just to the north of here. Head up and to the left to
the next area. Here you can go two directions, Northeast and Northwest. Go
Northwest. This leads to a large open area that has 3 new paths connecting to
it.
There are many ways to get through this, here's what I think is best. Take
the path that goes down and to the left to a new area. Immediately turn
around and take the path back. You'll be in a new place. Follow this path
along (don't take any side paths) and it curves up and to a new area.
Zozotto:
--------
We are now in Zozotto, the town of the Dead. By the way, your map works
again here. Some Damashi that you talk to you will have to fight.
The first section of town is the Circle. From the path, go on the first
building to the east. This is the Casino. (actually all the buildings on the
circle are Casinos, I just went into this one first!) Here you can gamble.
The first thing you have to do is buy coins at the Counter. Each coin costs
50 GG. There is a list of items that you can exchange up in the Items
section. Down the lower path you can play Super Rock Paper Scissors. The
rules are the same as earlier. You can only bet up to 100 coins, so the most
you can win at once is 500 coins.
Super Rock Paper Scissors Payout:
3 wins 0 losses = 5 times your bet
3 wins 1 loss = 2 times your bet
Also down here is a Jukebox which will play any sound from the game.
Up the stairs in the Casino is a Blackjack dealer, and also a Jack in the
Box. Blackjack is the same as Kyleen's game, so you can read the rules down
in her Dating section if you want. The only difference is that you can play
this one for as long as you have coins. To exit hit L1 and L2.
Go down the next ramp to find Bandiger on one of the gambling machines. He,
of course, attacks you.
BOSS: Bandiger -- I think you know how to beat him by now.
Treasures: Silver Angel
Beat him yet again and he'll curse you (literally!). But then he gets some
really g