=======================================================================
```````````````````````````````WILD ARMS```````````````````````````````
`````````````````````Strategy Guide and Walkthrough````````````````````
````````````````````````Version 8.0 by DavidK519```````````````````````
````````````````````````E-mail- DKK5@comcast.net```````````````````````
````````````````````````Updated December 20, 2003``````````````````````
=======================================================================

 
                           =================
                           Table of Contents
                           =================
                 __________________________________________
                /                                          \
                |         1. Version History               |
                |         2. Controls and the Main Menu    |
                |         3. The Battle System             |
                |         4. The Walkthrough               |
                |              I. The Festival             |
                |              II. The Guardian Statues    |
                |              III. A Sleeping Giant       |
                |              IV. Photosphere Assault     |
                |              V. The Guardian Lords       |
                |              VI. Rudy's Struggle         |
                |              VII. The Flying Machine     |
                |              VIII. Ka Dingel's Revival   | 
                |              IX. Malduke                 |
                |         5. Tools                         |
                |         6. Force Abilities               |
                |         7. Arms List                     |
                |         8. Fast Draw List                |
                |         9. Spells                        |
                |              A. Crest Graph Charts       |
                |              B. Spell List               |
                |         10. Side Quests                  |
                |              A. Battle Arena             |
                |              B. The Rings of Timespace   |
                |              C. Heaven Corridor          |
                |              D. The Abyss                |
                |              E. Optional Bosses          |
                |         11. Best Equipment List          | 
                |         12. Acknowledgments and Closing  |
                \__________________________________________/

To quickly find the section you're looking for, hit Ctrl+F and type in 
the name of the section from the table of contents above.


=======================================================================

                          1. Version History

=======================================================================

(12/20/03) Updated to Version 8.0- I added some information to the 
Memory Temple and Guardian Festival sections of the walkthrough. Thanks 
to Jason H <oswaldo@mail.ru>, and Kiwi Kiefer <oangekiwi@hotmail.com> 
for sending me these updates.

(10/31/03) Updated to Version 7.0- I did some more major reformatting 
(especially in the Table of Contents), so now some things should be 
easier to read. I also added some little bits of information to the 
Photosphere and Optional Bosses sections. My listed e-mail address has 
also been changed over to my Comcast mailbox.

(8/16/03) Updated to Version 6.0- I reformatted the entire guide, making 
things easier to read.

(8/3/03) Updated to Version 5.0- Fixed an error in the Best Equipment 
List. Did a little bit of reformatting on some sections. Added the boss 
stats for Chaos to the Optional Bosses section. Added a list of prizes 
for the fake wedding on the Sweet Candy. Added a tip for the Battle 
Arena submitted by Tonnie <tonniekristensen@hotmail.com>. 

(6/12/03) Updated to Version 4.0- Added a tip in De Le Metalica 
submitted by Ashera <ashlykos@yahoo.com>. Made a correction about the 
door puzzle in De Le Metalica submitted by Stephanie 
<nexiouself@earthlink.net>.

(5/3/03) Updated to Version 3.0- Added information about the optional 
boss in the Maze of Death, submitted by <pilstrinker@hotmail.com> Added 
information to Rago Ragla's boss stats, submitted by Silicon Wolf 
<siliconwolf@hotmail.com>.

(3/9/03) Updated to Version 2.0- Added Best Equipment List. Made a 
correction in the Dead Sanctuary statue puzzle, submitted by Joseph 
<jhnee2000@yahoo.com>, found on DTurner's <Dycemurder@aol.com> 
walkthrough. Added location of Elw Dimension Forest Mound items, also 
submitted by Joseph <jhnee2000@yahoo.com>.


=======================================================================

                     2. Controls and the Main Menu

=======================================================================

--------
Controls
--------

Start........Change lead character/tool
X............Talk, confirm, examine, dash (hold)
Circle.......Cancel
Square.......Use tool
Triangle.....Bring up menu, show description (hold)
D-pad........Move, scroll
R1...........None 
R2...........None
L1...........None
L2...........None

-------------
The Main Menu
-------------

When you bring up the main menu using the Triangle button, a brief 
status screen for each of you party members, with your Gella (g) amount 
at the bottom, will appear on the left side of the screen, and a column 
of icons will appear on the right. You can select these six icons to 
carry out tasks, view stats and items, and customize your game. You can 
bring up the main menu anywhere as long as you have control:

"Bag" icon (Items)- Here's where you can manage your item inventory. 
Here you can view, sort, and use your items. To find out what an item 
does, just highlight it and hold down the Triangle button.

"Star" icon (Skills)- This lets you view the skills, spells, and 
abilities of each character. You can also use certain spells outside of 
battle here.

"Vest" icon (Equipment)- Here you can look at your equipped weapons, 
armor, and accessories. You can swap equipped gear with equipment from 
your inventory and see how your stats will be affected by doing so.

"Horn" icon (Auto Battle)- Automatic battle settings can be adjusted 
here. You can program your characters to automatically fight a certain 
way e.g. go all out attacking or help the party to stay alive. But it's 
best to just leave everyone on manual so you can do the fighting 
yourself. 

"Heart" icon (Status)- This is where you can view each characters 
complete status including HP, MP, stats, equipment, Exp, ect.

"Options" icon (Options)- Here you can customize your game by changing 
your controller settings, setting a screen saver, and other things as 
well.


=======================================================================

                         3. The Battle System

=======================================================================

Wild Arms has a traditional turn based battle system with a few of its 
own special features. When you get engaged in a battle, a menu 
consisting of five icons will appear in the shape of a plus sign at the 
beginning of every turn. These make up the entire party's battle menu. 
Here's where you make decisions for the entire party to start off the 
turn:

"Sword" icon (Middle)- By selecting this you choose to fight the enemy 
and the next battle menu will appear (explained below).

"Vest" icon (Top)- Here you can change you equipment before engaging in 
the next turn.

"Horn" icon (Left)- You can change auto battle settings here.

"Person" icon (Right)- You can run away from battle if you do not wish 
to fight. In random battles, you might not always be able to flee on 
your first try. Some battles, like boss fights, you can't run away from.

"Finger" icon (Bottom)- Here you can change your party's formation 
order.

After selecting the Sword icon another menu will appear, displaying the 
individual battle icons. Above it you'll see the character's name and 
their force gauge. Once you confirm an action for one character, the 
same menu will come up for the next character:

"Fist" icon (Middle)- Command your character to attack normally with 
their weapon.

"Star" icon (Top)- Use that character's special skills. Skills usually 
cost a certain amount of MP to use them (Rudy's Arms use ammo). If you 
don't have enough MP (or ammo), then you can't use that skill.

"Bag" icon (Left)- This lets you use items from your inventory in 
battle.

"Shield" icon (Right)- This commands the character to defend him/herself 
from physical attacks, lessening the damage he/she takes from them.

"Comet" icon (Bottom)- This lets you use the Force ability, a unique 
feature to Wild Arms. After every turn in battle, and after you take 
damage from an enemy, your force gauge builds. When you build up enough 
force, you can use your force abilities. There are four levels of force 
abilities, and each time you use one, your gauge depletes depending on 
the level (E.g. if you use a level one force ability, it will deplete 
one level, and a level three ability will deplete three levels). If you 
let your gauge fill completely (four levels), you will get a Condition 
Green, which will cure all of your negative status changes (if you have 
any). You gain more force abilities through events as you progress 
through the game.


=======================================================================

                          4. The Walkthrough

=======================================================================

This is the walkthrough for the game in case you get stuck somewhere. It 
is divided into chapters dividing major sequences of events, and 
subchapters for individual missions to make it easier to find what 
you're looking for. Note that the first three missions are the solo 
missions that start off the game. You can do them in any order, but the 
order I've put them in goes from easiest to hardest. And when I'm 
speaking of a direction (E.g. north, south, east, west), I mean north as 
the top of your screen, west as the left of your screen, and so on. Have 
fun!

-----------------------------------------------------------------------

                            I. The Festival

-----------------------------------------------------------------------

-----------------
A Wandering Youth
-----------------

In the humble little community of Surf Village, a young Dream Chaser 
finishes a hard day's work at the stables. Your boss comes over to tell 
you it's quitting time, and he asks your name (Select any name you wish, 
but I will be using the default name Rudy). You get a Heal Berry as 
payment for your work, and your boss tells you to go talk to the mayor. 
Before you do that, explore town and talk with the people here. Inspect 
barrels and throw small crates to find three Heal Berries, a Power 
Apple, Hardy Apple, and 28g. Also take some time to check out the shop 
so you can buy some handy healing items.

Surf Village Shop
-----------------
Heal Berry- 20g
Antidote- 50g
Medicine- 50g
Violet Rose- 50g
Heat Salve- 50g
Long Knife- 120g

Then head over to the mayor's house in the center of town, go upstairs, 
and talk to him. He'll reward you for a job well done with the Bombs 
tool. Now, walk over to the stairs and someone comes barging in with 
news that a child has gone into the Berry Cave, which is full of 
monsters. Knowing the right thing to do, exit the village, head south on 
the world map, and enter the Berry Cave. 

First pass through the entranceway of the cave past the guard. Head up a 
little ways and use your bombs to blow up the big crate to the right of 
the sign to get a Heal Berry. Head up the path left of the sign and 
follow it around and through the next passageway. Hit the switch on the 
right to make the statue move out of the way and continue down the path 
past the bunch of small crates. Pick up the 50g in the chest to the left 
and continue down the path. Go right and get the 50g in the next chest 
along the path. Follow the path up and blow up the small sign that's 
blocking your way. Keep heading up and destroy the big crate at the end 
of the path. Then hit the switch to the southwest to move the statue 
blocking the path. Continue through the next cavern. From here, go 
southeast down this path (don't dash, because you might get into a 
random battle with bats which curse you). Continue all the way down and 
get the Heal Berry at the left end of the path and the Holy Symbol near 
the sign. Keep going southeast and then north. Follow this path to a 
bunch of crates and blow them up to get a Heal Berry. Go down the stairs 
and head north to find a pile of rocks blocking a cave. Blow them up and 
head inside to find a Hardy Apple, Power Apple, and Agile Apple. Then 
exit this room the way you came in and head back south. 

Destroy the crate along the path to get another Heal Berry and continue 
south to two switches. Hit the left one first and then the right to move 
the two statues out of your way. Follow the path down to the next area. 
Pick up the Bullet Clip along the path and go down to the crest on the 
floor. This is a save point, so use it as needed. When you're done here 
head left and up the narrow path to find Tony, the child who came in 
here. He says that he came here to retrieve some berries to help his 
sick father, but some rocks are blocking his path. Dispose of them with 
your bombs and head inside. Go north and pick up the Bandanna in the 
chest to the right and continue north to get the berries Tony needs. 
You'll then leave the cave with Tony, but the earth will start to shake. 
When you meet with the townspeople near the cave's entrance, an awakened 
monster will come out. It's time for a battle.

Boss fight: Zombie
------------------
HP: 800
Exp- 100 / Gella- 200
Recommended level- 2
Notes- This guy isn't that tough. The attack it uses most often is 
Rotten Breath, which can hit you for a good amount of damage. Just be 
sure to watch how much damage it's doing to you so you'll know when to 
heal yourself. Attack it normally until you build up enough force to use 
ARM Lock On with Hand Cannon. Hand Cannon should do well over 100 damage 
every time so you should be able to take the Zombie down quickly.

After the battle the people will be shocked to see that you wield the 
forbidden Arm. They decide to bring you back to the village to pass 
judgment on you. Once you get back to the village and regain control, go 
downstairs to hear that the people have decided to exile you. They 
believe that you're the one who has caused all the recent problems that 
have unfolded, and they don't want you around causing anymore trouble 
for them. So the mayor kindly asks you to leave and never return. Now, 
leave the mayor's house and try to leave the village. Tony will come 
over to thank you for what you've done for him, and then he'll run off. 
Then exit Surf Village and pick a new mission.

-----------------
A Treasure Hunter
-----------------

A swordsman and his wind mouse partner, Hanpan, arrive at the ancient 
Memory Temple. Although Hanpan believes there is no good treasure to be 
found here anymore, you still go in to search anyway. You'll come to an 
alter that asks you to inscribe a name as a password, so you test it by 
putting in your name (the default name is Jack). By entering this 
incorrect password, you fall through a hole in the floor. After you see 
Jack dash around dodging traps, he'll fall through another hole and 
you'll have control. Head down and to the left, picking up the Heal 
Berry in the chest near the note on the wall. Continue along the path 
and go north past the big torch and the two empty chests to reach an 
area with a chest on a platform in the middle of a small pit. Use Hanpan 
to grab the Cowboy Hat in that chest, and then head over to the 
rightmost area of this room. 

Go up the narrow hall past the small pit. Hit the orange switch at the 
end to open the gate in the area just to the left. Head over to that 
area and climb up the staircase (be careful of the spike trap in front 
of the empty chest). In this next area, push the small blocks out of 
your way and dash past the spike traps ahead. Use Hanpan to get the Heal 
Berry amongst the spike traps at the end of the path, and exit through 
the passageway to the left. Have Hanpan hit the switch on the outlook to 
the right to raise the gate blocking the staircase. Then go up the 
staircase.

Here you'll see holes in the wall where spears shoot out if you pass in 
front of them. The only way to get by them without getting hit is to 
dash. So, dash east across the hall and stop after you pass the third 
spear. Pick up the Heal Berry in the chest and go through the doorway to 
the north. Follow this winding path up, push the blocks out of your way, 
and have Hanpan hit the switch across the chasm. Return to the previous 
room and dash all the way over to the left end of the room. Get the Heal 
Berry in the chest and go up the stairs to reach the save point. Once 
you're done here, continue to the next area. Head to the north end of 
the room and dash past all of the spikes. Walk around the spiked areas 
at both ends of this room to hit the two switches. Then a third switch 
will appear in the center of the room. Step on it and go through the 
next passageway. In this area you'll find yourself walking across narrow 
catwalks with spike traps at the intersections, so be careful. Head 
north past the first trap and go around and left past the next trap. 
Head down past the next one to reach a Heal Berry and Hide Glove. Walk 
back up past the previous trap and into the next room. Here you'll see 
two blue switches on opposite sides of the room. Have Jack stand on one 
and use Hanpan to hit the other to make a portal appear. Use the portal 
to warp to an ancient alter within the temple. 

Examine the alter and a holographic image of an ancient Elw appears. It 
tells you something about Lolithia. Hanpan finds a connection between 
Lolithia and the kingdom of Adlehyde, so it's decided that you go there. 
Now, exit this area through the portal and leave the temple. Then select 
your next solo mission. <Note- If you come back to Memory Temple later 
in the game (when you have the Tear Drop) there is a secret area inside 
Memory Temple that you can access. At the alter where you enter a 
password, enter the password "Emiko" and use the Tear Drop to get 
through the next door. Here you'll find a few Crest Graphs and a Red 
Parasol. Thanks to Jason, oswaldo@mail.ru, for reminding me of this.>

------------------
A Girl in an Abbey
------------------

A mysterious shadow calls out to a girl in the darkness. It beckons you 
and asks for your name (Cecilia is the default). But as the voice drifts 
off, you awaken to find that you've fallen asleep during class. After 
getting some remarks from your teacher and classmates, you're free to go 
and roam about the Abbey. Take time to find the Heal Berry, Mystic 
Apple, and 20g lying around, and talk to the teacher in the classroom 
next to the library to get your first Crest Graph. As you stroll around 
the Abbey getting ready to depart for Adlehyde, you'll come across a boy 
in the library who's made a huge mess. He asks you to go borrow Anje's 
magical pocket watch so that he can reverse time and clean up the mess. 
So head over to the southern part of the Abbey and climb the stairs near 
the kitchen to find Anje. Talk to her, and she let's you have the watch 
as long as you help her with her experiment first. Use your Tear Drop 
tool near the table, and the stone on the table will glow. Once you do 
this, Anje hands over the Pocket Watch tool. 

Now, go back to the library and use the watch to clean up the mess of 
books. Afterwards, you'll see that there's still one book left on the 
ground. Examine it, and you'll hear a voice telling you about the Sealed 
Library. Now that your curiosity has been aroused, walk around and talk 
to the people in the Abbey to get information about the Sealed Library. 
Be sure to speak with the boy who tells you there's secret switches on 
the statues in the courtyard, and then go talk to Lila up in the save 
room. Save your game, and then go out to the courtyard via the exit to 
the left of the library. Inspect the two statues and hit the switches on 
them. Then push them around so that they face each other and use the 
Tear Drop while standing between them. A strange light will appear and 
shoot inside revealing a crest on the wall. Head inside and use the Tear 
Drop in front of the triangular crest and you'll be transported to the 
Sealed Library. 

First, go down the stairs and use the Tear Drop to open the door there. 
Pick up the crate in the upper right corner of this next room to reveal 
a switch. Press it and continue into the next room. From here, go down 
the narrow staircase and through the next door. Now, lift the small 
crate and throw it at the orange crystal to open the next door (Note- If 
you mess up on any of the puzzles in here just use the Pocket Watch tool 
to reset the room to the way you first found it). Get the Medicine and 
Magic Carrot in the chests and continue into the next room. Head down 
the stairs and through the next doorway. Go north and throw the first 
two crates out of your way. Pick up the third but don't throw it yet. 
Step on the switch to the left, and then throw the crate at the orange 
crystal that appears on the right. Pick up the two Heal Berries and go 
through the opened passageway. 

In this area, you'll find a plethora of bookshelves with a fireplace at 
the very northern end of the room (Note- You should really take some 
time to read the books in here, because they may contain important 
information about things you will address later in the game). Along with 
a Magic Carrot and a Capuche, there are three blue books lying on the 
floor in this area. You need to find them all and throw each of them 
into the fireplace one at a time. One is in the southeast corner of the 
upper level (south of the Capuche), another is just to the right of the 
fireplace, and the last one is just southwest of the fireplace partially 
hidden behind a bookshelf. Once you've destroyed all of them, a stairway 
will appear below; go through it. Head over to the table in this room 
and examine the book on it. A monster will come out of it, but it's not 
the shadow that spoke to you in your dream. You've been tricked into 
releasing the monster and now it wants to kill you.

Boss fight: Nelgaul
------------------- 
HP: 300
Exp- 100 / Gella- 320
Recommended level- 2
Notes- After having suffer through all the random battles it took to get 
here, I just hope you have enough strength left to take on this guy. 
Besides maybe being worn out from random battles, this shouldn't be to 
difficult. Just make sure to keep your HP up, because Nelgaul will 
occasionally use a Brutal Attack which hits for considerable damage. Use 
Flame on him, and maybe any other spell you might have bound to your 
Crest Graph. And heal yourself with Heal Berries, so you'll have plenty 
of MP to use for attacking.

After the fight, the shadow that spoke to you in your dream appears to 
you. It's actually Stoldark, the Water Guardian. In appreciation for 
what you've done, he grants you the Water Rune and proclaims you the 
Innocent One. You'll then be transported back to the Abbey. Go talk to 
Sister Mary (your teacher) to get your final farewells, and then leave 
Curan Abbey. Now you can choose one of the three characters to play as 
from here. It doesn't matter who you choose, so just pick your favorite 
and continue. From where you start out, go to Adlehyde (It's south from 
Surf Village, southeast from Memory Temple, and east from Curan Abbey).

--------
Adlehyde
--------

When you first get to Adlehyde, you'll immediately see a group of people 
come bursting into town with urgent news for a woman named Emma. Once 
that scene is over, explore town. Be sure to talk to some of the 
townspeople and search the town for 3 Heal Berries, Heat Salve, Hardy 
Apple, Agile Apple, Power Apple, Antidote, Magic Carrot, and 57g (Note- 
some of these items can only be found using Rudy's Bombs). Also take 
some time to check out the weapon and item shop, so you can stock your 
inventory. If you talk to the people in the city, you'll see that 
everyone's getting excited because of the upcoming Festival.

Adlehyde Item Shop           Adlehyde Weapon Shop
------------------           --------------------
Heal Berry- 20g              Long Sword- 210g
Antidote- 50g                Chrome Blade- 220g
Medicine- 50g                Magical Rod- 190g
Violet Rose- 50g             Hard Cloak- 205g
Heat Salve- 50g              War Coat- 220g
Pin Wheel- 50g               White Robe- 145g
Toy Hammer- 50g
Light Shroom- 50g

After you're done exploring, go inside the building north of the inn 
(marked with a screw/bolt sign). Head upstairs and talk to Emma. She'll 
explain to you that there's a monster problem up at Lolithia's Tomb 
where an archeological search is taking place. She offers you a 500g 
reward if you'll help fight the monsters, so accept her offer. Emma also 
suggests that you find some people to come along and help you, so exit 
town and go to the places where your other to characters are (either 
Surf Village, Memory Temple, or Curan Abbey). Talk to them and they'll 
ask to join your party, so let them. Once you've gathered up your team, 
enter Lolithia's Tomb north of Adlehyde (Note- The guy upstairs in 
Emma's shop will perform Arm upgrades if Rudy is in your party).

---------------
Lolithia's Tomb
---------------

First head up and through the doorway on the left to get two Heal 
Berries and a Potion Berry in the chests. Exit this room the way you 
came in, head right, and go through the doorway near the ladder. Go up 
the narrow hall and push the blocks out of the way to get two chests 
containing a Mystic Apple and Power Apple. Now, leave this room the way 
you came in and climb up the ladder. Take this walkway all the way 
around and go inside through the next door to find Emma. Talk to Emma 
and then have Rudy blow up the weak wall ahead. Continue into the next 
area and pick up the Buckler in the chest. Then jump off the ledge to 
the right, talk to the guards, and they'll let you in. Blow up the rocks 
ahead and continue. Head up this hallway and blow up the next pile of 
rocks at the end. In this next area, go through the next passageway you 
see and destroy the rocks in the corner to reveal a switch. Press it to 
lower the barrier to the left. Use Hanpan to get the Heal Berry in the 
chest to the left and then head up the staircase (Note- Use Hanpan to 
open any gold colored chests from a distance, because they explode when 
you open them). Grab the 50g to the right and walk left to another rock. 
Blow it up and jump off the ledge there. Hit the switch on the ground to 
lower the barrier just to the south, and then go through the doorway 
ahead of you. Push the blocks aside and hit the switch to open the door 
ahead. Go through it and grab the Crest Graph in the chest. Now, hike 
all the way back to where you jumped off the ledge before in this area 
and go through the doorway there. 

Quickly pass through this next hall and head right. Climb up the ladder 
and blow up the rock at the top. Head up the next ladder, and then the 
one after that on the right. Get the Revive Fruit in the chest and climb 
up the next ladder. Head left and jump off the first ledge. Jump off the 
ledge right below it and blow up the rock there to find a switch. Walk 
past the lowered barriers and use Hanpan to hit the switch. Go down to 
the second level and get the 130g at the west end of the room. Now, go 
to the top level and go through the doorway in the middle of the room. 
Head up the ladder and use the save point here. Then, enter the next 
room and go through the doorway to the right. 

In this area you'll find three passageways at the south end of the room 
(including the one you just came through) and a sealed door to the north 
with an area checkered with blocks on both sides of it. Push away the 
blocks in those two side areas to reach chests containing a Magic Carrot 
and Heal Berry. Go through the easternmost doorway at the south end of 
the room. Hit the switch there and go back inside. Go back through the 
westernmost doorway and head left and up to a chest containing 300g. 
Head back inside the previous room on the right and go through the 
middle doorway at the south end of the room. Climb down the ladder, walk 
under the bridges to the left, and get the Hardy Apple in the chest. 
Now, head to the right end of this area and walk north through the next 
doorway. Pass through this hall and inspect the back of the demon statue 
in this next room. Press the button you find, and four small blocks will 
appear. Push them onto the four corners around the statue and a stairway 
and path will appear. Go up the stairs and use the Tear Drop in front of 
the big door to open it. But just as you're about to head inside, a 
monster comes out to challenge you.

Boss fight: Magtortous
---------------------- 
HP: 2000
Exp- 360 / Gella- 320
Recommended level- 5
Notes- Looking at that HP you can probably tell it's going to take a 
while to bring this guy down, but otherwise, it's not that hard. Besides 
having some high attack power, Magtortous uses an attack near the end of 
the fight that hits everyone for a hefty amount of damage. But just keep 
everyone's HP near max to be ready for it. Jack should start attacking 
right away with Psycho Crack, while Rudy builds up his force gauge, and 
Cecilia casts assist spells like Shield (that is, if you've been cashing 
in all the Crest Graphs you've collected so far). Once Rudy builds 
enough force, have him use Arm Lock On with Hand Cannon every turn to 
cause a great deal of damage. Then have Cecilia cast Flame, or whatever 
other attack spell you might have acquired at this point. 

Once you've dealt with Magtortous, go through the big doorway. Pick up 
the Magic Carrot and Heal Berry in the chests and inspect the huge 
Golem. After awing over this thing, it's time to go tell Emma what 
you've found. So now, hike all the way back to the entrance to the tomb 
and talk to Emma (unless you have the spell Escape, which takes you 
there in an instant). After hearing the news you'll all go back to the 
site to look at it. This is indeed Lolithia, the ancient Golem sealed in 
this tomb. Emma and her crew then tie up the giant and lift it out of 
the tomb so it can be displayed at the festival. Now, head back to 
Adlehyde and go to the inn to rest (Note- Return to Lolithia's Tomb when 
you get the Grappling Hook to reach the chests near the entrance). 
Cecilia will thank Jack and Rudy for helping her, but then she leaves 
them to return to the castle. Rest up and then morning will dawn on the 
day of the Festival

--------------------
The Awaited Festival
--------------------

The next morning, head over to the east end of town to reach the 
festival. Search around the area for a Toy Hammer and 49g, and then go 
talk to Emma to pick up the 500g reward she promised you. Before you 
continue, you should really take some time to play the games the 
festival has to offer. Some of them are pricey, but you can get some 
very good prizes for your trouble.

The Ultimate Chicken Game
-------------------------
Cost- 100g
Description- You have to stop as close as you can to the wall without 
actually running into it. The closer you are, the better the prize, but 
if you hit the wall you won't get anything. Try hitting X to stop right 
when you reach the flowers near the end to get really close. The best 
prize you can get here is a Magic Carrot. 

Ball Strike Game
----------------
Cost- 30g
Description- In this game you have one chance to throw a ball so that it 
lands as close to the target's center as possible. The problem is that 
the ball bounces, and does so randomly. Just throw it at the center, and 
if you're lucky, you'll get something good. <The best prize you can get 
from this game is a Secret Sign, which you'll win if you land the ball 
right in the center of the target. Thanks to all of those people who 
have brought this to my attention, especially Kiwi Kiefer, who has told 
me most recently.>

Lucky Mole Catching Game
------------------------
Cost- 100g
Description- Basically you just run around like mad trying to pull as 
many moles out of the ground as you can within the time limit. Catch 
them as the pop out and run back to the center of the area until another 
set of them come up. This game offers a huge range of prizes depending 
on how many you capture. You'll want to shoot for the 12+ range to get 
the really good prizes like the power up apples, Full Revive, and I 
think I heard somewhere that you could even get a Secret Sign (but I've 
never gotten one).

Time Trial Run
--------------
Cost- Nothing
Description- Just dash around the course as fast as you can to try to 
get the best time. Because there is no cost, likewise, there are no 
prizes. This one's just for fun.

After doing everything you want to do here, go to the northeast corner 
of the area and talk to the woman who has lost her child. She says he's 
holding a red balloon. So go back to the main part of town to look for 
him. You should easily spot him standing just north of the weapon/item 
shop. Talk to him, and he'll let go of his balloon. It'll float up to 
the sky as a dark cloud descends on Adlehyde, and fire and demons fall 
from the sky. Adlehyde has fallen victim to a sneak attack. When you 
regain control, head over to the castle gate at the north end of town 
(making sure to avoid monsters) and help Cecilia. Fight off the monsters 
there, and Cecilia will tell you that the castle gates will only be open 
for five minutes. So you must hurry around town, find all the survivors, 
and bring them back to the castle before time is up. Just talk to anyone 
who isn't lying motionless on the ground, and make sure to avoid the 
monsters roaming around. You should be able to make it with one or two 
minutes to spare. 

With all the survivors safe inside the castle, the gates are shut so the 
demons can't get in. But then Belselk, a member of the evil Quarter 
Knights, shows up and demands the sacred Tear Drop. Meanwhile inside the 
castle, search around for a Crest Graph, Moon Stone, and 200g. Then go 
to the throne room and talk to the guard in the upper left corner. He'll 
let you in to see the king. Go up the next two staircases and find the 
king's chambers. Have Cecilia talk to him, and you'll find out that he 
is badly wounded, and that the castle doesn't have enough supplies to 
last in this siege for long. Once you get news that the demons are after 
the Tear Drop, Cecilia decides that she wants to give it up for the 
safety of the people. But her father forbids her to give it up, so he 
tells her to go to her room and stay there no matter what happens. But 
knowing that innocent people will suffer if this lasts for long, you all 
decide to try to sneak into town through a secret underground 
passageway, so that you can give the demons what they want. Use the save 
parrot in your room, and leave.

Go down the hall on the right, take the next hall to the right, and go 
through the door at the very end. You're going to have to be good at 
dashing and maneuvering to get through this next part. From here to the 
kitchen, there are guards roaming around. If they catch you, you'll have 
to start over from your room again. If a guard sees you, he'll chase 
after you so dash away from him until you lose him. First, walk left and 
dash south past the first two guards. Head east at the corner over to 
the next bend. Dash north past the guard and get past the next guard 
going to the left. Get by the guard at the next intersection and head up 
to a doorway. Go through it and down the stairs inside. Walk through the 
passageway to the north and quickly run left to avoid the guard in this 
hallway and reach the kitchen. Once you're there, talk to the cook 
standing near the two big pots. Tell him that's your ready to go and 
he'll drop you into the underground passageway.

------------------
The Secret Passage
------------------

From the save point at the beginning, throw the three crates out of your 
way and head along the path to a fork. Go right, and use Hanpan to grab 
the chest containing a Magic Carrot on the other side of the water. 
Continue to walk around the path and move the small crate out of your 
way. At the next fork go up and left. Follow the path to another 
junction and head left. Use Hanpan to get the Power Apple in the chest 
across the water, and then go back to the previous junction. Head down 
to a bunch of small crates and move them all out of the way and head 
right. Move the small crates out of your way as necessary and find the 
Mystic Apple and 3g in this area. Return to the fork and head south. 
Move the crates to the left and go up the narrow path to the far left to 
get an Agile Apple. Go back down the way you came and take the narrow 
path going right. 

Follow this path southeast and use Hanpan to get the Hardy Apple in the 
chest across the water. Move the three crates and continue to the right 
to a chest containing 120g. Go back a little ways and head up and to the 
right. Move the two crates and continue along the path. Go down and take 
the leftmost path at the fork. Grab the Magic Carrot in the chest and 
continue south through the passageway. Use the save point here and then 
go up the staircase to the right to emerge in a building back in town. 
Get the Potion Berry in the chest, push the blocks out of the way, and 
go outside. Head over to the center of town to find Belselk. Talk to him 
and you'll relinquish the Tear Drop, but it looks like Jack doesn't want 
them to get away without a fight. It's time to battle Belselk.

Boss fight: Belselk
-------------------
HP: 2000
Exp- 600 / Gella- 0
Recommended level- 5
Notes- Belselk would be really challenging if he attacked you every 
turn. But instead he just stands there and taunts you most of the time. 
The one attack that he will use occasionally is very powerful, which can 
do upwards of 200 HP of damage to a single character. Have Jack pound 
away with Psycho Crack every turn, while Rudy uses Hand Cannon hooked 
with Arm Lock On. Cecilia should use her best attack spells and heal if 
Belselk attacks you.

After taking some abuse, Belselk will abandon the fight and take his 
leave with the Tear Drop, while his other minions steal the Golems from 
the festival displays. Back at the castle, Cecilia talks to her father 
who is now on his death bed. She now realizes how important the Tear 
Drop is and wants to get it back. She pleads to Jack to let her go with 
them, but he is stubborn to trust royalty. But then Cecilia takes Jack's 
sword and cuts her hair short, to prove that she has let go of her old 
self and can be trusted. And after his final words, Cecilia's father 
will die. Later on the funeral is arranged for all who died in the 
attack, and as you watch the tearful procession, the opening credits 
will roll. This has been an introduction so far. Your real journey has 
just begun.

-----------------------------------------------------------------------

                       II. The Guardian Statues

-----------------------------------------------------------------------

One week later, Jack and Rudy are in the castle talking about their big 
upcoming adventure. Then they'll realize that it's time to go get 
Cecilia and head off. Walk over to Cecilia's room and get her. But 
before you leave the castle, go talk to Minister Johan in the conference 
room. He'll tell you that you should cross through Mountain Pass to the 
west to a town called Milama. Now that you know where to go, it's time 
to leave, but first pick up the nice parting gifts that Johan has left 
for you: Magic Carrot, Power Apple, Missanga, Mystic Apple, Revive 
Fruit, Lucky Card, and 1600g altogether. That's certainly a nice way to 
start your adventure. Leave town and head west on the world map to reach 
the Mountain Pass (it's south of the Memory Temple). And be sure to come 
back to the castle later when you have a spare Duplicator to get four 
Crest Graphs and a Secret Sign.

-------------
Mountain Pass
-------------

Head up past the two guards and then head left and through the next 
passageway (beware not to step on the plants in the caves, or else 
you'll take damage). Walk north in this dark room to reach a lamp. Head 
left from there and then up until you find a little yellow thing at the 
foot of some stairs. Pick it up and you'll receive Jack's Lighter tool, 
which you can use to light the lamps within the cave. But after you 
light a lamp, it won't stay lit for very long, so quickly get where you 
need to go before the room goes dark again. Now, walk back over to the 
lamp you found and light it. Quickly run back over to where you found 
the Lighter and climb up the long stair set there. Keep heading up and 
light the next lamp to the right of the passageway. Ignore the 
passageway for now and continue down the path. Blow up the rocks 
blocking the Magic Carrot in the chest, pick it up, and then go back up 
and through the passageway. Head north and light the lamp there. Head 
left and up to two chests containing an Antidote and Heal Berry. Go back 
to the lamp and head right. Blow up the rocks blocking the path and 
climb up the stair set. Keep heading north and left to find a 
passageway. Destroy the rocks blocking it and continue. Head through the 
cave on the right to reach a save point, but go left to exit outside.

Walk left along the path and go down the stair set at the end. Head 
right and get the Heal Berry in the chest. Then go left across the 
natural bridge. You'll be stopped by a great gust of wind, and Jack will 
receive his Fast Draw hint for Sonic Buster. Continue across the bridge 
and go down the stairs. Go down the next stair set also and get the 
Antidote in the chest. Walk left and go up the next stair set. Pick up 
the Antidote in the chest, go back down the stairs, and climb down the 
stairs just to the southwest. Go right, follow this path all the way 
around to a cave and enter it. Head north and light the lamp. Walk 
southwest and light the next lamp. Continue south and blow up the rocks 
in your path to reach the next lamp on the right. Light it and go south, 
blowing up any rocks blocking your path. Keep going south all the way to 
the next lamp and light it. Head left and down to a fork. Go left and 
use Hanpan to get the Olive Branch in the chest surrounded by plants. 
Then go right and down the path. Blow up the rocks to the left and head 
left to reach a lamp and a chest containing a Crest Graph. Light the 
lamp, head back over to the path and continue south. Exit through the 
passageway at the end. Use bombs to destroy the weak wall to the right 
and pick up the Magic Map inside this small room. Exit the way you came 
in and head south past the two guards to exit Mountain Pass. Once you're 
back on the world map head south to find Milama Village. 

--------------
Milama Village
--------------

As you can see, Milama is a peaceful little town on the water. Take time 
to search the village for a Hardy Apple, 10 Gallon Hat, Cute Ribbon, 
Mystic Apple, Heal Berry, Agile Apple, Power Apple, Potion Berry, Violet 
Rose, Crest Graph, and 813g. Also check out the shops here for some nice 
weapon and armor upgrades.

Milama Item Shop         Milama Weapon Shop        Milama Armor Shop 
----------------         ------------------        -----------------
Heal Berry- 20g          Bastard Sword- 500g       Armor Vest- 480g
Antidote- 50g            Might Blade- 530g         Sun Poncho- 515g
Medicine- 50g            Dream Wand- 480g          Mist Blazer- 440g
Violet Rose- 50g
Heat Salve- 50g
Pin Wheel- 50g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g

If you talk to the people in town, some of them will probably mention 
the Guardian Shrine to the north. So leave town and head northwest to 
reach the Guardian Shrine.

---------------
Guardian Shrine
---------------

First walk up to the door at the north end of the room and examine it. 
There's an inscription there that tells you to show the sign when the 
time is right. Since you don't have the sign, go back to town and talk 
to the owner of the pub. He's the grandson of the last caretaker of the 
shrine. He tells you to wait until all the other customers leave before 
you discuss the Guardians. Once everyone's gone, he'll tell you the 
password his grandfather taught him and give you the Holy Medal, which 
is the sign you need. Now, go back to the shrine and climb up any of the 
two staircases alongside of the locked door. Here you'll find twelve 
torch stands in a big circle in the center of the room. Think of this 
circle as a clock, and each torch is a number on the clock (E.g. the 
very top torch is twelve and the very bottom one is six). Use Jack's 
Lighter to light the torches in this order: 2, 10, 6, 12. If you do this 
right, all the torches will light up. Then go back downstairs and use 
the Holy Medal in front of the locked door to open it. Go down the 
staircase it reveals.

This next area is symmetrical, so anything you find on the left side of 
the room, you'll find on the right side of the room also. Pick up the 
two Magic Carrots on both sides of this room and go through the door at 
the south end of the room. Get the three Mystic Apples and go back to 
the previous room. Go through the doorway on either side of this room 
and then head through the next doorway at the far end of the hall to 
pick up a Crest Graph in the small room. Do the same thing on the other 
side and pick up the Crest Graph there. Now, from either of those two 
hallways, go through the doorway at the near end of the hall and exit 
this area through the middle doorway. Use the save point in this next 
area and continue into the next area. Pass through the next hall to 
reach the torch maze. In this room you'll find seven torch stands lined 
up in the shape of a giant "H", and a locked door at the north end of 
the room. To unlock the door, you must light all the torches in a 
special order, because once you light the first torch, the maze of 
barriers will appear, restricting your movements. The maze will change 
each time you light a torch. This is the order in which to light them: 
top right, middle right, upper left, bottom left, middle left, bottom 
right, middle. Or you can refer to this diagram:

                               3   1
                               5 7 2
                               4   6

Go through the opened doorway to find a big mirror in the next room. But 
as Cecilia walks up to the mirror, she disappears into it, and Jack and 
Rudy follow her. You'll then be separated, and each character will have 
to make it through the next few areas by themselves. You can change what 
character you're controlling anytime you want to, and you don't have to 
do these solo missions in any particular order.

Jack: These paths will test your skills using Hanpan. First head north 
and hit the switch to lower the barrier (It doesn't get any easier than 
that). Use Hanpan to hit the next two switches and continue. Now, you'll 
have to throw Hanpan diagonally to hit the next two switches. Then head 
north into the next room. Use Hanpan to hit the two switches in the 
corners to lower the next barrier. Continue north and take the path 
farthest to the left. Hit the switch to the left, and keep heading up to 
hit the switch at the end. Head back and take the path farthest to the 
right up. Follow this path up past the lowered barrier and into the next 
area. Examine the sword in this room and try to pick it up. You'll have 
a vision, and then you are transported to another room.

Cecilia: In this first area you'll find small blocks that you must push 
up narrow channels to advance. Head up and push the block up the left 
channel. At the next one, push the block up the left channel too. Push 
the block up the right channel at the one after that. Continue north and 
enter the next area. Push the block on the right up and push the other 
block out of the way to the left. Enter the next area, head up, and 
you'll appear to be back in Adlehyde castle. After this depressing 
vision you are transported to the target room.

Rudy: Head up and blow up all the stone slabs in your path. Enter the 
next area to find a maze of stone slabs. Some of them have 
indestructible boulders hidden under them, while others are just like 
the ones you destroyed in the previous room. Start off on the left and 
make your way through the maze. Exit this area through the big doorway 
at the end to find Tony. Him and all the people of Surf Village appear, 
and you have your vision. Then you are transported to the target room. 

Once everyone is back together, you'll hear the voices of the Guardians 
and then they will appear to you. They explain that the demons are 
trying to revive their lord, Mother, who will surely see to the 
destruction of the world. They then grant you all with the Summon 
Guardian force ability, so you can use their power to fight the demons. 
They try to transport you to where the demons are so you can fight them, 
but the growing strength of Mother prevents it. But instead, they decide 
to give you a different mission for now. They transport you out of the 
shrine, and then you see a scene of the Quarter Knights further 
discussing their plan to revive Mother. You'll end up is some unknown 
place and find that you've acquired the Earth, Fire, and Wind Runes. 
Once you're back on the world map, go northwest to a place called Baskar 
Village.

--------------
Baskar Village
--------------

This is a tribal village, and all the people around here are very 
spiritual and in touch with nature. Explore the village for two Heal 
Berries, a Magic Carrot, Agile Apple, Crest Graph, Power Apple, and 
898g. Also visit the item shop and the traveling merchant here to stock 
up on weapons and items.

Baskar Village Item Shop           Baskar Village Weapon Shop
------------------------           --------------------------
Heal Berry- 20g                    Claymore- 1100g
Medicine- 50g                      Vopal Razor- 1250g
Antidote- 50g                      Prism Staff- 950g
Violet Rose- 50g                   Guard Jacket- 1010g
Light Shroom- 50g                  Journey Coat- 1125g
                                   Magus Robe- 925g
                                   Heat Salve- 50g
                                   Pin Wheel- 50g
                                   Toy Hammer- 50g

Go talk to the chief of the village. He knows about the demons' plan to 
revive Mother, and he tells you about the three heart pieces of Mother. 
Long ago, Mother's heart was shattered into three pieces, and those 
pieces were sealed within guardian statues. The chief is sure that the 
demons are after the heart pieces. You must defend the statues so that 
they cannot get them. The closest statue is on top of Mount Zenom to the 
north. But before you go there, the chief suggests that you go to the 
Wind Alter at the north end of the village. Go there, and climb to the 
top, but nothing will happen for now. So now, go stock up on Antidotes, 
Heat Salves, and Heal Berries, and then go to Mount Zenom.

-----------
Mount Zenom
-----------

Talk to the guard outside and he'll let you through. Go inside and push 
the bottom right statue up so that the door in this room opens. Go up 
the staircase and head right. Exit this area through the passageway at 
the end to end up outside. Walk left and get the Heal Berry in the chest 
next to the tree. Pick up the Lucky Card in the chest just north of that 
Heal Berry and continue west. Get the Blue Circlet at the end of the 
path and go inside the cave. Head northwest and use the Lighter to burn 
down the bushes blocking your path. Continue north and climb the 
staircase at the end of the path. Destroy the bushes blocking your path 
and then go back outside. Walk to the right and go up the stairs along 
the path to reach a Secret Sign. 

Now, go back down the stairs and go inside the cave to the right. Head 
right and then down to four statues. Push the statue furthest to the 
left toward the others to open the door ahead. Now, go north and climb 
up the staircase at the end of the path. Walk to the right and burn down 
the bushes blocking your path as you go. Exit this area through the 
passageway at the end to get back outside. Go down the stairs just to 
the south and have Hanpan open all five chests containing Heal Berries. 
Go back up the stairs and you'll see some boulders tumble down the 
mountain. After observing this, Jack acquires his Fast Draw hint for 
Meteor Dive.

Continue to the left and get the Potion Berry in the chest at the end of 
the path. Then go inside the cave. Head up the path, making sure to burn 
all the bushes along the path to find a hidden switch. Step on the 
switch to open the door at the end of the path. Climb up the staircase 
and walk south. Destroy the bushes blocking your path and exit through 
the passageway at the end. Go outside again and enter the cave to the 
right. Align all the statues in this area to open the door and get the 
Mystic Word in the next room. Go back outside, walk left, and go inside 
the cave at the very end of the path. Head up and climb the staircase. 
Use the save point here and go outside. Follow the path to the right and 
go inside the cave at the end. Align the statues in this area and go 
through the passageway at the end to emerge outside in the statue's 
courtyard. Inspect the statue and Belselk will show up. Powerless to 
stop him, he destroys the statue and leaves you to fight with his pet, 
the Orga Widow.

Boss fight: Orga Widow
----------------------
HP: 5000
Exp- 900 / Gella- 990
Recommended level- 10
Notes- Orga Widow makes all the other bosses so far look like pushovers. 
Aside from having some high attack power, this spider will also cast 
Poison occasionally. But the attack you really need to look out for is 
the Capture Web, which damages and paralyzes all of your party members. 
If everyone gets paralyzed at the same time, you just better hope that 
someone gets a Condition Green before they're killed off. To counter 
this, have one of your characters equipped with the Blue Circlet, and 
have plenty of Heat Salves in your item inventory. Jack should chip away 
with Meteor Dive every turn you can, and have him heal with items as 
necessary. Have Rudy fire away with his Hand Cannon. Cecilia should 
start the fight by casting Armor Down, Shield, and any other assist 
spells you may have. Let her build her force gauge to level 2 so she can 
summon Stoldark, who does a phenomenal amount of damage this battle 
(mine did well over 1000). Just quickly remedy any negative status 
changes your party gets, keep your HP up, and you should do fine.

Once you've killed the Orga Widow, collect the Summit Rune and leave the 
mountain (Note- Make sure you grab the Crest Graph on your way down by 
jumping off the broken bridges outside. Once you've done that, you can 
go inside any of the caves and use Escape, a spell you really should 
have picked up by now). After seeing the Mother scene, return to Baskar 
Village and talk to the chief. He tells you that there's still two 
statues left at Saint Centour and Port Timney. Then he gives you the 
Kizim Fire, which you can use to activate the Elw Pyramid transporters. 
So exit the village and go to the Elw Pyramid to the northeast. When you 
get there, go down the staircase behind the left waterfall. Head right 
and through the next doorway. Use the Kizim Fire in front of the 
mechanism to activate the transporter upstairs. Go back upstairs and 
enter the portal room. Step onto the portal and you'll be transported to 
another Elw Pyramid. Pick up the Hard Guard in this pyramid and then 
leave. Go south on the world map to reach the town of Saint Centour.

-------------
Saint Centour
-------------

As you try to pass through the front gate of the town, you'll be pushed 
away by its security system. A local comes out and tells you that the 
security system that protects Saint Centour keeps monsters and demons 
out. It turns out that Hanpan is the reason the security system went 
off. Once that's over, head into town. Search around town for a Magic 
Carrot, Power Apple, Agile Apple, Crest Graph, and 1350g. You'll notice 
that there are many chests that are being guarded or blocked. Don't 
worry about those for now. Talk to the people around town and check out 
the shops as well. While you're at it, go bind some spells to your Crest 
Graphs and upgrade Rudy's Arm if you haven't done so in a while.

Saint Centour Item Shop           Saint Centour Weapon Shop
-----------------------           -------------------------
Heal Berry- 20g                   Bronze Sword- 2050g
Antidote- 50g                     Crystal Edge- 2400g
Medicine- 50g                     Rune Staff- 1800g
Violet Rose- 50g                  Chain Cloak- 2000g
Heat Salve- 50g                   Survive Cape- 2200g
Pin Wheel- 50g                    Protect Cape- 1400g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g

If you talk to the townspeople, you'll find out that they believe that 
this town is protected by the Holy Guardian. You'll also hear that 
people have been getting abducted and then returned unharmed, except for 
a loss of memory. Go talk to the guy in the house southwest of the inn. 
He'll tell you that the abducted people show up near Cage Tower to the 
east. Then he asks you to go over there to investigate this matter. Say 
yes, and he gives you the Key Plate, which will open the front gate to 
the tower. Now, rest and save your game if you haven't done so already, 
and head over to Cage Tower.

----------
Cage Tower
----------

Use the Key Plate to open the door and go inside. From there, head up 
the staircase on the left and hit the switch in this small room. Go back 
to the first room and up the staircase on the right. Walk south and then 
left and pick up the Crest Graph at the end of the path. Then climb down 
the staircase in this hall. Hit the switch at the north end of the room 
and then go back upstairs. Head over to the very right end of this area 
and go down the stairs there. Go north and climb up the next two 
staircases. 

In the next few areas you'll find tile bridges that collapse as you walk 
across them. Don't dash across these bridges. Just walk without stopping 
and you'll easily outrun the falling tiles behind you. Now, walk left 
and make your way south across the first tile bridge. Go across the next 
one going east, and the one after that going north. Climb up the 
staircase at the end of the path. Walk south along this next tile bridge 
and make your way onto the platform with the two chests. Pick up the 
Bullet Clip and Round Shield, and have Rudy open the Arm case to obtain 
his Prism Ray Arm. Continue up along the tile bridge and climb up the 
staircase at the end of the path. Walk south and then left along the 
next tile bridge and hit the switch to the southeast. Get back on the 
bridge and walk right and down onto the next platform. Hit the switch 
here and follow the bridge all the way up to the end. Ascend the 
staircase there and pass through the next two areas. 

Follow the path in this next area and use the save point in the middle. 
Then continue up the next staircase. At the south end of this next room 
you'll find three staircases alongside each other. You must climb up the 
staircases in a certain order to advance. First Climb up the right one, 
then the left one, then the right one again. Then climb up the staircase 
at the north end of the room. Pick up the three Goat Dolls in the chests 
at the south end of the room and ascend the next staircase. Keep 
climbing up the staircases until you reach the outside of the tower. 
Climb up the two ladders and step in between the three posts. Then 
Alhazad, another Quarter Knight, appears and traps you inside a prism. 
He leaves you to battle with the Night Gaunt while he goes to take the 
statue. It's time to fight once again. 

Boss fight: Night Gaunt
-----------------------
HP: 7000
Exp- 2490 / Gella- 3500
Recommended level- 12
Notes- The Night Gaunt shouldn't give you too much trouble. For the most 
part, its attacks are fairly weak. Its major attack verses all is the 
Mysterious Ray, but even that only does just over 100 damage. Have Jack 
lay into it with Meteor Dive, and have Rudy punish it with his Hand 
Cannon. Cecilia should begin by casting Armor Down and other assist 
spells, and then use her strongest attack spells like Break. Let her 
summon Stoldark when she can, but don't expect it to be as spectacular 
as it was in the last boss fight.

With the Night Gaunt dead, your only problem now is getting out if this 
trap. Just when it seems all hope is lost, a stranger and her servant 
come up to the top of the tower. Meet Calamity Jane, a bounty hunter, 
treasure hunter, and Arm wielder (kind of like Jack and Rudy combined). 
It turns out that she had a bounty on the Night Gaunt, but you've 
already killed it. So she makes you a deal. If you pay her 2000g, then 
she'll set you free. You have no choice but to pay up. Once that's over 
leave the tower and head back to Saint Centour (again, this is where 
Escape comes in handy). 

When you get back to Saint Centour, the town is deserted with the 
exception of the blind girl. Head over to where the statue is to find 
that it has indeed been destroyed. Things are not looking up, as you 
only have one more statue left to defend, and it seems like the demons 
are always one step ahead. Inspect the statue to get the Saint Rune, and 
then go around town to pick up the items you couldn't get before: 
Ambrosia, two Potion Berries, Secret Sign, Lucky Card, Bone, Bullet 
Clip, and a Duplicator. Now, leave town, and you'll see another scene 
where Mother gets stronger. Go to the Elw Pyramid in the east and use it 
to transport to the next area. Then go to Port Timney in the west (Note- 
Come back to these two pyramids when you get the Grappling Hook to get 
two Crest Graphs from the one near Saint Centour, and Sunglasses, Angel 
Quill, Memoirs Pen, Crest Graph, Bullet Clip, and a Secret Sign in the 
one near Port Timney).

-----------
Port Timney
-----------

This is a town on the water, home to merchants and sailors. Take some 
time to explore town for a Hardy Apple, Potion Berry, Revive Fruit, 
Crest Graph, Duplicator, and 2510g. If you explore the north part of 
town, you'll find a bunch of large crates. Blow them up to reveal the 
boy trapped inside. But it turns out that this kid is a common 
pickpocket. He pilfers some money off the rich guy to give to you as 
thanks for letting him out, but you won't accept it. Then he puts the 
money back and takes his leave. Once that's over, Jack gets his Fast 
Draw hint for Trickster.

Port Timney Item Shop           Port Timney Weapon Shop
---------------------           -----------------------
Heal Berry- 20g                 Bronze Sword- 2050g
Antidote- 50g                   Crystal Edge- 2400g
Medicine- 50g                   Rune Staff- 1800g
Violet Rose- 50g                Chain Cloak- 2000g
Heat Salve- 50g                 Survive Cape- 2200g
Pin Wheel- 50g                  Protect Cape- 1400g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g

After you're done exploring town, go to the pub to find a depressed, 
drunken ship captain named Bartholomew. He's feeling down on himself 
because he can't attain the precious Crystal Bud, hidden deep within the 
Maze of Death. He also mentions something about a statue he has on his 
ship, so you decide to go get the Crystal Bud for him, so that you might 
be able to get on his ship to protect the statue. Now, rest up, save, 
and leave town. Head to the northern end of the desert to the west to 
find the Maze of Death.

-------------
Maze of Death
-------------

First, head up the entranceway and through the first doorway. Push the 
big block in front of you forward and out of the way. In this room there 
are three big blocks that you can push out of your way to reach the 
doorways they are blocking. Let's just call this the main room, because 
you'll be coming back here a lot. Now, go through the passageway at the 
bottom right corner of the room. Follow the next few paths all the way 
to a small room containing an Agile Apple, Mystic Apple, Hardy Apple, 
and Power Apple (Note- Be sure not to step on any of the water on the 
ground, or you'll take damage). 

Pick those up, go back to the main room, and go through the doorway in 
the northwest corner. Pass through the next two rooms going north and 
push the statue in the room at the end. There are five statues like this 
one located in this place, and your objective is to find and push them 
all. Head back to the main room and go through the northeast doorway. 
Pass through the next two rooms and head right in the room after that. 
Go up through the doorway there and push the statue in this room. Leave 
this room the way you came in and go through the doorway to the south. 
Head to the right side of this room and hit the button on the ground to 
make stairs appear. Go up the stairs and into the next room. Pass 
through this hall and go through the southern doorway in this next area. 
Carefully walk around the pit and get the Clear Chime in the chest. Now, 
exit this room through the southern doorway. Push the statue here and 
return to the main room. 

Go through the southwestern passageway. Pass through the first three 
rooms and then head right in the next room. Go through the southern 
doorway and get the Crest Graph in the chest. Then exit through the 
southern passageway and push the statue there. Pass back through the 
previous room and head up. Hit the button on the ground near the doorway 
and stairs will appear. Climb down the stairs and head through the 
doorway on the left to find the last statue. Push it and go through the 
doorway near the button you just pressed. Go up the small stair set to 
the right and get the Heal Berry and Magic Carrot in the chests. 
Continue to the right and jump off the ledge at the end. Go through the 
doorway to the south and head all the way to the right end of this hall. 
Walk through the southern passageway and pass through this room. Make 
your way through the next room also and head right in the room after 
that. Walk north and through the next passageway. Follow the path up 
past all the statues (which should all be out of the way if you've 
pushed all the statues in this dungeon) and go through the doorway at 
the end. 

Pick up the Crystal Bud on the ground and the whole place will start 
falling apart. You have three minutes to get out of here before the 
place collapses, but that shouldn't be difficult if you know the way 
back. If you have the spell Escape, you won't even need three seconds to 
get out of here. Once you're back on the world map return to town. <As 
the Maze of Death is falling apart, you can return to the main room and 
bomb the wall in the northern room where the save point was to reveal 
the path to the optional boss, Chaos. Beat him, and you'll get the Death 
Rune. Thanks to pilstrinker@hotmail.com for bringing this to my 
attention.> Refer to the Optional Bosses section for more information 
about Chaos.

-------------------------
The Return to Port Timney 
-------------------------

When you get back to town, go talk to Bartholomew. When he sees that you 
have the Crystal Bud, he'll readily offer you 5000g for it. Accept his 
offer, and Bartholomew's rival, Drake, shows up. Drake will be very 
surprised to see the Crystal Bud in Bartholomew's possession, but he 
reminds the captain that he still doesn't even have a fiance to give the 
precious item to as a token of marriage. Then, without thinking, he sees 
Cecilia and says that she's the girl he's going to marry. Calling 
Bartholomew's bluff, Drake arranges for the wedding to be tomorrow. Once 
Drake leaves, Bartholomew apologizes for dragging you into this, but he 
does let you come on his boat. At least you can get to the statue now.

Once you're on his ship, the Sweet Candy, Bartholomew suggests that you 
study marriage customs and rest up for the big day tomorrow. So talk to 
all the people on the boat to get information on wedding customs. When 
you're ready, save your game and rest. The next day the wedding begins. 
Choices will come up during the ceremony that you must make. These are 
the correct choices for the questions in the ceremony: bride walks 
forward, Olivia Clare, Bartholomew, Sweet Candy, Old Moon, right hand, 
Crystal Bud, 8th, Lucadia, go for it. But just when you think the hard 
part's all over, a new villain hits the scene, and he's come to destroy 
the statue. Meet Zed, the moronic Quarter Knight wantabe who adds more 
humor to the game than any other character. Once he's done talking, it's 
time to fight.

Boss fight: Zed
---------------
HP: 7500
Exp- 4200 / Gella- none
Recommended level- 15
Notes- Just by listening to the sound of Zed's battle music, you know 
right from the beginning that this battle is going to be a blast. He 
really only uses two attacks. Doom Bringer is a fairly weak attack that 
does 100 damage to a single character, but his other attack does upwards 
of 300 damage. Not only that, but Zed is fast, so expect him to get the 
first attack. From start to finish Jack should pound away with Meteor 
Dive and Rudy should use his Hand Cannon. Have Cecilia cast Slow Down on 
Zed and Shield on your party. Then have her use her most powerful attack 
spells and heal when necessary. Have fun!

After you've dispersed Zed, the whole ship is thrown into a panic. 
Quickly make your way to the back of the boat to find Lady Harken, 
another member of the Quarter Knights. Despite Jack's attempt to stop 
her, she slices the statue in half and takes off. Now there's nothing to 
stop Mother from being revived. Get the Thunder Rune, and then you'll go 
back inside the ship. Go talk to Bartholomew, and he'll give you a 
reward based on your performance at the wedding. The gifts he gives you 
are as follows depending on how many correct responses you gave:

10 Correct- 5000g, Mega Berry, Lucky Card, Full Revive
9 Correct- 4000g, Mega Berry, Revive Fruit
8 Correct- 3000g, Mega Berry, Revive Fruit
7 Correct- 2000g, Mega Berry, Revive Fruit
6 Correct- 1000g, Potion Berry, Revive Fruit
5 Correct- 500g, Potion Berry, Revive Fruit
4 Correct- 400g, Potion Berry, Revive Fruit
3 Correct- 300g, Heal Berry
2 Correct- 200g, Heal Berry
1 Correct- 100g, Heal Berry

Along with that, he gives you the Wand tool, which lets you talk to 
animals. Now, tell him that you want to return to Port Timney. Once 
you're back in town, leave and Stoldark will send his last transmission 
to you. He tells you that you must go to the snow covered plains to the 
north. After you lose contact with him, you'll leave town and see the 
scene of Mother being reborn. The Quarter Knights meet before her, and 
she explains her plan of the world's destruction to them. Things are 
definitely not looking good.

-----------------------------------------------------------------------

                         III. A Sleeping Giant

-----------------------------------------------------------------------

From Port Timney, go to the Elw Pyramid to the south. Use one of your 
Duplicators to access the portal, and then teleport to the next pyramid. 
You'll have to use another Duplicator just to leave this pyramid. Once 
you're back on the world map, you'll notice that you're now back in the 
area of Milama and the Guardian Shrine. Go to Milama and have Cecilia 
use her Wand tool on the dog guarding the hut at the east end of town. 
This cheers the depressed little dog up, and gets him to move out of the 
way, allowing you to get Rudy's Radar tool inside. When you're done 
here, leave town and head east to the Sand River

----------
Sand River
----------

In this cave, there are certain areas where the sand flows like water in 
a river, hence the name. If you step into flowing sand, it'll drag you 
off to another area. First, use Cecilia's wand to talk to the monkey 
sitting on the right side of the path. Follow it into the small cave to 
the right, and head north when you can't go right any further. Once you 
emerge from the cave, go down the staircase to the right. Head down the 
stairs to the right and head left to a chest containing a Hardy Apple. 
Go down the next stair set and then go right. Climb down the stair set 
there and head left to a Power Apple. Then go inside the cave on the 
right. Blow up the weak wall at the northern end of this path and get 
the Orb of Power inside this small cave. Exit this cave and head left. 
Climb up the stairs and continue to the left down the next stair set. 
Get the Hardy Apple and Power Apple inside the two chests and go back to 
the broken section of bridge above the cave with sand flowing out of it. 
Jump off the ledge and let the sand flow drop you off in a new area. 

Once you stop, head inside the cave to the north. Get the Lucky Card in 
the chest to the right and step into the sand flow to the left. Once you 
get dropped off, get the Hardy Apple in the chest to the left and then 
head right. Exit this area through the passageway to the south. Use the 
save point in this room and continue. Head southeast and ride the sand 
flow in this next area. Once you stop, have Jack light the two torches 
there. Writing will appear on the monument, and Jack gets his Fast Draw 
hint for Heal Blade. Now, ride the sand flow on the left, and you'll be 
taken back near the beginning. Make your way all the way back to the 
save point and continue into the next room. Go southeast and then down 
all the way to a staircase at the end of the path. Climb down it and 
head right. Then go up the staircase at the end of the path. From here, 
head right and up the stair set. Go up the next stair set on the right 
to get a Power Apple in the chest and then climb up the staircase to the 
left. Head south to exit the Sand River.

When you emerge back on the world map, head west across the desert to 
reach the Ship Graveyard.

--------------
Ship Graveyard
--------------

This is the quiet little town formerly known as Yard. It is called the 
Ship Graveyard by Dream Chasers because all kinds of debris from sunken 
ships wash up on shore here. Look around town for an Agile Apple, Power 
Apple, Hardy Apple, Serenade, four Heal Berries, and a Revive Fruit and 
Toy Hammer on the beach. Also check out the shops here for some 
upgrades.

Ship Graveyard Item Shop           Ship Graveyard Weapon Shop
------------------------           --------------------------
Heal Berry- 20g                    Cross Saber- 4200g
Antidote- 50g                      Spirit Blade- 4700g
Medicine- 50g                      Sorcery Wand- 3900g
Violet Rose- 50g                   Metal Jacket- 4300g
Heat Salve- 50g                    Dusk Poncho- 4350g
Pin Wheel- 50g                     Chick Bolero- 3410g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g

If you go inside the house at the east end of town, you'll find a former 
Dream Chaser named Dan. He lost his wife and his precious Bracelet while 
exploring the Pleasing Garden, a maze of illusions which floats high 
above the desert. So once you're ready to tackle a tough mission, leave 
town and search around the desert for the Pleasing Garden (It can be in 
any random place in the desert. You'll know you're close when the camera 
view starts to zoom in, just like when you were looking for the Maze of 
Death).

---------------
Pleasing Garden
---------------

First head up and step onto the portal to reach the maze. Go north and 
head through the doorway on the right. Pass through this small room and 
transport using the next portal. In this hall you'll see a bunch of 
brightly lit windows. Walk to the right, and if you look very closely, 
you'll see a doorway lit up to look like one of the windows. Walk 
through it. Use the save point and continue through the next doorway. Go 
up this hall and then go left to a 4-way junction. Head south and warp 
using the portal outside. Go inside the room to the left and get the 
Duplicator in the chest. Transport using the next three portals, and go 
back inside. Return to the 4-way junction and head left and through the 
doorway at the end of the path. Walk all the way down this hall and get 
the Heal Berry in the small room at the end. Backtrack to the 4-way 
junction in this hall and head left to find a switch. Press it and 
return to the first 4-way junction. Head south and warp using the portal 
outside again. Use the next portal also and then go south. In this room 
you'll find an orange crystal and some kind of creature crawling around 
in the sand. Use Rudy's bombs to blow the thing out of the sand, and 
then run up to confront it before it dives back under.

Boss fight: Gigmantis
--------------------- 
HP: 7000
Exp- 4500 / Gella- 2580
Recommended level- 17
Notes- Gigmantis isn't too hard, but you still shouldn't let your guard 
down. Thunderbolt is its most dangerous attack, which does a couple 
hundred HP's of damage to all of your party members. Its normal attack 
is also considerably powerful. But Mantis Fist is a weak attack that you 
need not worry about. Like usual, Jack and Rudy should be attacking with 
their best skills; Meteor Dive for Jack and Hand Cannon for Rudy. Have 
Cecilia start by casting Armor Down, and then she should attack with her 
best black magic and heal the party until she has enough force to summon 
her Guardian.

When the fight's over, nothing will be left of the mate eating sucker 
except its head. Pick up its head and throw it at the orange crystal to 
lower the barrier at the south end of the room. Go through the doorway 
to the south and get the Grappling Hook tool for Jack. With this you can 
hook onto distant objects and pull yourself over pits and other 
obstacles. Now, go all the way back to the first 4-way junction and head 
north. Use the Grappling Hook in this next area to cross over the gap 
and then head up into the next room. Step onto the middle portal and 
warp to a new area. Head north and pick up the long lost Bracelet. Now, 
go back and use the portal there to warp back to the beginning. But 
before you leave, go back to the hall with the brightly lit windows and 
head left. Get the two Crest Graphs in the room there and then exit the 
Garden.

Go back to town and give Dan the Bracelet. He'll explain to you that 
real power is the power to protect, and Jack will get his Sonic Vision 
force ability. Afterwards you'll overhear that a merchant ship has just 
arrived at the docks, so go up to the dock to find the Sweet Candy along 
with its captain, Bartholomew. Talk to him and he'll tell you about a 
Ghost Ship that has appeared off shore. He asks you if you would board 
the ship and get rid off the ghosts for him. Agree, and then go rest up, 
save, and do anything else you need to do to get ready. Once you're 
prepared, talk to Bartholomew and tell him you're ready. You'll then 
head out to sea and board the Ghost Ship.

----------
Ghost Ship
----------

Head through the doorway just to the left. Use Hanpan to get the Magic 
Carrot in the chest to the left and then go down the staircase. Walk to 
the right and get the Potion Berry in the chest. Go back outside, head 
right, and go inside the cabin at the other end of the ship. Climb down 
the staircase in this room and light the lamp to the right. Walk left 
and use Hanpan to get the Potion Berry in the chest. Then use the 
Grappling Hook to reach the doorway in the southwest corner of the room. 
In this next room, light the lamp just to the northwest and go inside 
the room near it to get a Secret Sign in the chest. Then go left over to 
a post and use the Grappling Hook to reach the staircase. Climb down it 
and light the lamp in this area. Go through the last door at the left 
end of this hall and read the log book on the table. It says something 
about a secret switch somewhere in one of the rooms. Exit back into the 
hallway. Go inside the room farthest to the right and inspect the hole 
in the wall near the bed to find a switch. Press it and go down the 
staircase to the left. 

Light the lamp in this next area and head left. Move the crates out of 
your way and grapple across the pit. Continue left and climb up the 
staircase at the end of the hall. Light the lamp here and walk left. 
Climb up the staircase at the other end of the room and light the lamp 
in the next area. Grapple over to the right side of the room and climb 
up the stairs there. Get the Potion Berry in this room and exit through 
the doorway. Get the Lucky Card in the chest to the left and go back 
inside. Climb back down the staircase and grapple over to the left side 
of the room. Ascend the staircase there and use the save point in this 
next room. Exit this room and get the Potion Berry in the chest. Head 
left and examine the flame at the bow of the ship. This is the restless 
spirit of this ship's captain. It's time to put him to rest.

Boss fight: Captain Geist
------------------------- 
HP: 8000
Exp- 5100 / Gella- 7800
Recommended level- 18
Notes- There are only two attacks you need to worry about with this guy. 
His Banishing Buster attack hits for a good amount of damage, and his 
other attack is Stun Cloud, which I'm sure you're familiar with. Just 
come packing a good supply of Heat Salves to remedy this. Rudy should 
fire away with the usual Hand Cannon, while Jack uses Meteor Dive and 
Sonic Vision. Cecilia should concentrate on healing the party and 
casting assist magic like Armor Down and Shield. 

Once he's done for, leave the ship and it will sink. When you get back 
to the dock, Bartholomew expresses his gratitude by letting you have 
full use of his ship to travel the sea. He tells you to meet him outside 
of town, but first make a stop over to the beach in town. You may have 
noticed three unreachable chests while you were on the Ghost Ship. Well 
they've washed ashore. So pick up the Wind Vane, Goat Doll, and Crest 
Graph and then go to the world map. You'll notice a little ship on the 
beach, so walk up to it and press X to start sailing.

-----------------------
Exploring the Inner Sea
-----------------------

There are a few things you should know about while traveling the seas on 
your new boat. One thing is that you can only park your boat on a beach. 
You also can't sail in shallow water. Another thing is that you must 
fight random battles, which may be even harder than you're used to. Now, 
if you look around a little bit you'll find bottles floating in the 
water. Some contain messages, while others contain items. There's a 
Duplicator near Adlehyde, a Lucky Card off shore near Saint Centour, and 
a Crest Graph to the far east. Also take some time to locate a few new 
places on the map, like Volcannon Trap, Tripillar, Giant's Cradle, and 
Rosetta Town.

If you take a visit to Adlehyde and talk with the people there, you'll 
learn some things about the Tripillar, Volcannon Trap, and the Giant's 
Cradle. There's also a swordsman there who will give Jack a Fast Draw 
hint for Soul Breaker in exchange for one of your precious Secret Signs. 
Go to Volcannon Trap and Giant's Cradle, and you'll find their front 
doors bolted shut, so stock up on supplies and sail to the far east to 
find the Tripillar.

---------
Tripillar
---------

Examine the monument stone just ahead, and it'll say that you must split 
up in order to climb the tower. So now you must control your characters 
individually. Like last time, you can switch which character you're 
controlling anytime, and you can do them in any order. What does matter 
is which portal you choose for each character.

Jack: First warp using the portal on the LEFT. In the next area, head 
down and get the Potion Berry in the chest to the left. Continue to the 
north and climb up the staircase. Climb up the small stair set on the 
right side of this room and examine the warrior statue there. Accept the 
statue's challenge and you'll have to fight three ridiculously easy 
battles to get the Fast Draw hint for Divide Shot. Then, continue up the 
staircase to the north. Climb up and down the small stair sets to get 
through this next area and then go up the staircase at the end. Head 
south and through the doorway at the end of this next path. Go through 
the doorway just to the right and head up. Use the Grappling Hook to 
reach a chest containing a Secret Sign and then continue up the 
staircase to the north. Get the Potion Berry from the chest in the 
middle of the room and hit the switch above it. Climb up the staircase 
to the left. Hit the switch at the south end of this room and go up the 
stairs to the right. Use Hanpan to hit the next switch and then climb up 
the next staircase. Walk up to the front of the statue in this small 
room and a blue light will shine.

Cecilia: Warp using the portal to the NORTH. Get the Potion Berry in the 
chest on the left side of this room and climb up the staircase to the 
north. Climb up and then down the first two stair sets and head right. 
Ascend the staircase at the end of the path. Head to the south end of 
this area and go up the small stair set to the left. Follow this path up 
and continue up the staircase at the end. Pass through this next room 
and then go through the doorway on the right. Take the left path after 
climbing the small stair set to reach the Magic Carrot in the chest. 
Head north and ascend the staircase there. Hit the switch at the south 
end of this room and climb up the next staircase. Get the Potion Berry 
in the chest in this room and then hit the switch to the right. Climb up 
the next staircase. Go up the stair set and hit the switch to the south. 
Head up the next staircase and ignite the blue light on the statue 
there.

Rudy: Warp using the portal on the RIGHT. In this next area, get the 
Potion Berry in the chest to the south and head left. Walk north and 
climb up the staircase. Pass through the next two rooms and take the 
left path down in the next room. Go through the doorway at the south end 
of the room and go through the next doorway to the right. Get the Bullet 
Clip in the chest in this next room and head north. Climb up the 
staircase there. Get the Potion Berry in the chest in the middle of this 
room and hit the switch north of it. Then ascend the staircase to the 
left. Hit the switch at the south end of this next room and go up the 
next staircase. Step on the switch in the middle of this room and climb 
up the next staircase. Light the blue light on the statue in this room.

Once everyone has made it to the top and has lit their respective 
lights, you'll all be transported back to the beginning again. But now 
the blue door that was sealed before is now open. Go through it and 
examine the golden box in this small room. Then the selfish keeper of 
the heart piece inside will come out to defend his treasure. Prepare to 
fight the legendary golden beast.

Boss fight: Mage Fox
--------------------
HP: 10000
Exp- 4800 / Gella- 5000
Recommended level- 20
Notes- You should be able to beat this guy without too much difficulty. 
Mage Fox is more annoying than challenging. Its major attack spell is 
Valkyrie, which randomly does either a great or a small amount of 
damage. It can also heal itself (which it does often) and cast Confuse 
on your party. Another thing you must consider is that the Fox cannot be 
harmed by any of Cecilia's magic spells. With that in mind, just leave 
all the attacking to Jack and Rudy (by now you should know what you're 
strongest attacks are). Just have Cecilia cast assist spells and heal 
the whole time, because her physical attacks aren't going to cause any 
significant damage. 

After killing the beast, you'll receive the Blue Virtue, one of the keys 
you need to enter the Giant's Cradle. The other is in the Volcannon 
Trap, but the door there is locked. So it looks like the only other new 
place there is to explore is Rosetta Town. Now, leave the Tripillar and 
head to Rosetta Town. It's a long hike inland from the beach between the 
Tripillar and Ship Graveyard.

------------
Rosetta Town
------------

When you first come to town, you'll see that everything's just as normal 
as can be. But talk to some of the people around here, and you'll find 
out that there's an Elw living in town. Look around town for a Crest 
Graph, My Grand Hat, 1 Gella Coin, Head Gear, Power Apple, Hardy Apple, 
Magic Carrot, and 498g. Also check out the shops here to restock your 
item inventory and upgrade your weapons.

Rosetta Town Item Shop           Rosetta Town Weapon Shop
----------------------           ------------------------
Heal Berry- 20g                  Night Fencer- 6300g
Antidote- 50g                    Extinction- 7000g
Medicine- 50g                    Rainbow Wand- 6000g
Violet Rose- 50g                 Cross Cloak- 6200g
Heat Salve- 50g                  Blue Wind- 7500g
Pin Wheel- 50g                   Ruby Bische- 6050g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g

Once you're done exploring, head over to the very east end of town to 
find a secluded hut where the Elw girl lives. Inspect the flower growing 
in her garden and she'll come out and talk to you. And after you break 
up a squabble with the bullies that come to harass her, Mariel invites 
you inside. There she explains to you that the mayor is seriously ill, 
and that all the people in town believe she's to blame. Mariel knows 
about a plant that can cure him, so you decide to go and retrieve it the 
next day. 

Leave town the next day and go to the Forest Mound at the south end of 
the forest near town. When you get there, head north up the path and 
examine the plant near the stump in the middle of the path. Just as 
you're about to collect the precious remedy, the bullies come and try to 
invade this sacred place. After Rudy scares them off, you'll get the 
Herb Arnica. Now, go back to town and talk to the mayor (he lives in the 
big house at the north end of town). He's a little reluctant to take 
anything from you because of your friendship with the Elw girl, but then 
you talk some sense into him. Once that's over, go back to Mariel's 
house and talk to her. She'll give you a Small Flower and wish you well 
on your journey. Return to the town's entrance to find two familiar 
people waiting for you there. It's Calamity Jane and her servant again. 
This time they have proposition for you. There have been rumors floating 
around about the Guardian Blade being inside the Volcannon Trap. Jane 
wants you to escort her into the Trap so that she might find some 
valuable treasures inside, and that you might find the Guardian Blade. 
So rest up and then go to the Volcannon Trap (It's on a small island 
near Adlehyde).

--------------
Volcannon Trap
--------------

First examine the locked entrance and Calamity Jane will whip out a huge 
bomb to blow the door down. Once it's opened, head through the doorway 
and up the long hallway. Pass through the next room and climb down the 
staircase at the end of the next long hallway. Head right in this next 
area and get the Potion Berry in the chest. Go south from there and pick 
up the 971g near the big puddle of lava (be sure not to step on any of 
the lava in here). Walk around the puddle and use Hanpan to get the 
chest containing a Magic Carrot to the south. Head left and have Hanpan 
grab the Silver Harp in the chest in the southwest corner of this room. 
Continue up and then right to two chests containing a Bullet Clip and 
Secret Sign. Keep heading up and use Hanpan to get the 1800g on the 
left. 

Now, return to the very southern part of this area and go through the 
doorway there. Use the Grappling Hook to get across the lava and then go 
down the staircase. Head southeast and push the purple post (or whatever 
you want to call it) down a little ways. Grapple across the lava and 
open up the Arm case to get the Rocket Launcher Arm for Rudy. Cross back 
over the lava and head south. Use the Grappling Hook to get across the 
lava there and continue to the west. Push the purple post to the right a 
little ways and grapple over to the chest containing a Lucky Card. Hook 
onto the purple post to get back across the lava and then head north. 

In this area you'll find a huge pool of lava with a maze of posts 
amongst it. Just use the Grappling Hook to easily maneuver through this 
area. There's a Crest Graph to the south, a Potion Berry to the 
southwest, and a Revive Fruit and two staircases to the northwest. Climb 
down the one on the right first. Pass through the next two halls to 
reach the treasure room. When you get there, Jane will leave your group 
and stay here while you look around some more. So go back to where the 
two staircases were and climb down the one on the left. Pass through the 
first hallway and climb down the next staircase. Head down the next two 
staircases and go through the doorway on the right. You'll emerge in a 
room that appears to be a dead end, but inspect the wall and you'll hear 
a strange sound coming from the other side. Then, none other than Zed 
comes crashing through the wall. He's itching for a rematch, so get 
ready for round two against Zed.

Boss fight: Zed
---------------
HP: 10000
Exp- 5400 / Gella- none
Recommended level- 22
Notes- This battle is just as fun as the last one. It's also an easier 
fight than the last. Zed's got a small arsenal of attacks that do  
moderate amounts of damage to a single character, and that's pretty much 
it. Just have Jack hack away with Meteor Dive and Sonic Vision, and have 
Rudy use Hand Cannon. Cecilia should cast Slow Down and Armor Down on 
Zed and then attack with her best spells and heal when necessary.

Once Zed has taken his leave again, continue through the hole in the 
wall and use the save point ahead. Also make sure you heal here if you 
were badly damaged in the fight with Zed. When you're ready, continue 
into the next room. But when you reach the center of the room, Belselk 
will appear. It turns out that the demons started the rumor about the 
Guardian Blade to lure you here. But thanks to some help from Calamity 
Jane, the evil amplifying machine that Belselk was planning to use to 
make himself stronger has been sabotaged. None the less, he's going to 
try to kill you anyway, so prepare to fight Belselk.

Boss fight: Belselk
-------------------
HP: 10000
Exp- 5700 / Gella- 5000
Recommended level- 22
Notes- This guy is much tougher now than the last time you battled him. 
The attack you really need to be prepared for is the Belselk Breaker, 
which does 1000 damage to a single character. The good thing is that he 
doesn't use it too often, but don't let that bring your guard down. His 
other attack is the Disrupting Flail, which doesn't do too much damage. 
Let Jack and Rudy carry out their business as usual, and have Cecilia 
start by casting Armor Down and Slow Down on Belselk. Then she should 
stand by to heal anyone who gets hit by the Belselk Breaker and use her 
summon when she can.

When you're done with him, go into the next room and get the Red Malice, 
the second and final key to the Giant's Cradle. Now start heading back 
to the entrance. When you reach a certain point, you'll see a scene 
where Belselk hangs his head in defeat, and a mysterious voice mocks 
him. Disgusted with Belselk's inability to defeat you, the unseen 
warrior swiftly kills him. Then, as you're making your way out of here, 
Rudy saves Jane from some falling debris. Once that's over, leave the 
Volcannon Trap. Meanwhile back at the Quarter Knight's headquarters, the 
three remaining demons discuss who should replace Belselk. But just when 
Zed thinks he's finally going to get into the Quarter Knights, Mother 
summons the very one who slew Belselk to take his place, Boomerang and 
his partner Luceid. Although the others object to Boomerang's 
membership, Mother insists that he's perfect for the job. Then as a 
precaution, the Photosphere's shields are raised. 

Back at Rosetta Town, you and Calamity Jane will part ways. Now that 
that's over, it's time to unravel the mystery of the Giant's Cradle.

--------------
Giant's Cradle
--------------

Once you get there, put the heart pieces in their proper holes in the 
door, and it will open. Go inside and enter the room on the left side of 
the large pit in the center of this area. Get the two Crest Graphs in 
the chests and use the save point there if you need to. Exit the way you 
came in and go through the doorway on the right. Carefully walk along 
the narrow path in this area and use the Grappling Hook to hook the 
lower post on the right. Climb down the staircase there and quickly dash 
left across some spike traps and past the spear traps (just like the 
one's in Memory Temple). Go through the doorway at the end and pass 
through this next room. 

In this next area, push the small block onto the purple switch to raise 
the gate blocking the staircase. Then climb down the staircase. Do the 
same thing in this next room, but be careful of the spike traps on the 
ground. Exit this room through the doorway to the south and then pass 
through this next room. Dash up this next hallway past the spear traps 
and get the Potion Berry in the chest at the end (Note- Make sure you 
stop just short of the chest, because if you run into it, the recoil 
will send you flying into the spear trap). Then go down the staircase. 
Dash south past the spears but stop before you reach the pit in the 
middle of the path. Run past the lone spear on the left side of the pit 
and exit through the doorway at the end. Pass through the next room and 
pick up the crate on the right side of the room after that. Avoiding the 
spike traps, throw the crate at the orange crystal across the pit to the 
left. Then climb down the next staircase. 

Pick up the crate in this room and quickly walk across the spike traps 
going left. Throw the crate at the orange crystal at the end and go 
through the next doorway. Get the Magic Carrot in the chest to the left 
and get the other Magic Carrot on the right side of this room. Continue 
through the next passageway. This next part is very tricky and may take 
a few tries. Dash past the three sets of spears in this hall, stopping 
before falling into the small pit that lies after each set and then 
climb down the staircase at the end of the path. Pick up the crate in 
this area and throw it, from a distance, at the orange crystal to the 
south. Get the Potion Berry in the chest and dash past the spears. Go 
through the doorway at the end of the path to find the sleeping giant. 
It turns out that it's a Golem, like the one you found in Lolithia's 
Tomb. Since you're not sure what to do with this thing, you decide to go 
see Emma and see what she can make of it. So exit the Giant's Cradle and 
return to Adlehyde. 

Go talk to Emma, and she'll be more than happy to come look at this 
Golem. So go back to Giant's Cradle. Emma runs an inspection of the 
Golem and finds out that, unlike Lolithia, this "Earth Golem" is just 
sleeping. She tries everything she can think of to wake it up, but to no 
avail. Then Cecilia discovers that she can speak to the Earth Golem, and 
she asks it why it won't awaken. All its life, the Golem has been used 
as nothing but a weapon, and it doesn't want to be used that way 
anymore. Cecilia assures the Golem that they will not use it for 
destruction. A bond of friendship is then made and the mighty Earth 
Golem wakes from its long sleep. It then rises up out of the Cradle and 
goes outside. It looks like you've just gained a great ally.

-----------------------------------------------------------------------

                        IV. Photosphere Assault

-----------------------------------------------------------------------

Now that you have the Earth Golem, you can finally cross those shallow 
water channels between islands. But since the Earth Golem can't walk in 
deep water, you're still limited to where you can travel. The really 
great thing about riding your new pal is that it exempts you from having 
to fight random battles, so if you're tired of having to fight when 
going from one place to another, your prayers have been answered. So use 
the Earth Golem to cross the shallow water channel to the east to reach 
the land of Arctica. This is a desolate, snow covered land so there's 
not much to see here, except your target, the Photosphere. But since its 
shields are raised, there's no way to get in. Now, go southeast from the 
Photosphere across another water channel to reach the town of Court 
Seim.

----------
Court Seim
----------

This is a quiet little town inhabited by orphans and the people who take 
care of them. First look around town for a Crest Graph, Power Apple, 
Mystic Apple, and Agile Apple, and check out the shops here as well.

Court Seim Item Shop           Court Seim Weapon Shop
--------------------           ----------------------
Heal Berry- 20g                Geo Ring- 4000g
Antidote- 50g                  Aqua Ring- 4000g
Medicine- 50g                  Flame Ring- 4000g
Violet Rose- 50g               Wind Ring- 4000g
Heat Salve- 50g                Thunder Ring- 4000g
Pin Wheel- 50g                 Holy Ring- 4000g
Toy Hammer- 50g                Demon Ring- 4000g
Holy Symbol- 50g
Light Shroom- 50g

When you're done exploring, go inside the big house at the north end of 
town and climb down the staircase to reach the basement. It turns out 
that the guy down there, Nicholi, knew Rudy's grandfather. Talk to him 
and you'll see some flashbacks with Rudy and his grandfather. Nicholi is 
sad to hear that Rudy's grandfather passed away, but he's happy to see 
Rudy. After talking to him, Calamity Jane walks in. It turns out that 
she's the boss that everyone has been talking about, and she uses all 
the money she gets from treasure and bounty hunting to support the 
orphans that live here. Then, Nicholi tells you about a tower to the 
east where research was done concerning flying machines. He gives you 
the Wind-up Key which you can use to make your way through the tower. So 
grab the Hardy Apple in the barrel in this room and leave town. Ride the 
Earth Golem to get to the Epitaph Sea to the east. 

-----------
Epitaph Sea
-----------

First, use the Wind-up Key on the machine to the right. It'll move out 
of the way and explode. Now, continue through the doorway it was 
blocking and then go through the next doorway. Head left across this 
hallway and go through the doorway at the end. Go through the next 
passageway as well and walk to the right. Go through the doorway there 
and climb up the staircase. In this next area you'll find some moving 
conveyor belts that work much like the sand in the Sand River when you 
get on them. Ride the conveyor belt up to a chest containing a Potion 
Berry. Continue south and have Rudy blow up the weak wall there. Head 
right and then up and go up the staircase at the end of the path. 

Walk along the left side of the conveyor belt going down in this room 
and get the Lucky Card in the chest there. Then get on the conveyor belt 
and ride it to a chest containing a Magic Carrot. Hop on the conveyor 
belt to the left and ride it to a switch. Press it and then go back to 
where you picked up the Magic Carrot. Ride the conveyor belt to the 
right to reach the beginning of this area again. Head down along the 
right side of the conveyor belt going down and climb up the staircase to 
the left. Once you reach the top, the door shuts behind you, trapping 
you inside. Not only that but a mysterious blue wolf appears. Use 
Cecilia's wand to talk to it, and it tells you to follow it. Follow the 
wolf as it winds through this room and then use the wand on it again 
when it stops at the door. The wolf opens the door for you, revealing a 
staircase and tells you that its master is waiting. 

Climb up the staircase and use the save point in this room. Exit this 
room to the south and head left. Get the Agile Apple and Mystic Apple in 
the southwest room. Then head over to the southeast room and shoot 
Hanpan through the hole in the wall to hit the switch and open the door. 
Go inside and use Hanpan again to get the chest containing the Metal 
Bird. The chest explodes and reveals a switch. Press it and enter the 
room to the northwest. Examine the machine there and you will be 
prompted for a password. Enter the password "Metal Bird" to reveal the 
staircase in the northeast room. Climb up it and head left across the 
hall. Use a Duplicator to get a Crest Graph, Secret Sign, and Bullet 
Clip in the small room. Then ride the conveyor belt to the south down 
and go through the doorway to the right. Examine the thing on the table 
in this room to receive the Skates tool for Rudy. This will allow him to 
cross over unusual terrain, like conveyor belts. Now go back the way you 
came, down the staircase you just came from, and into the previous room. 

Use the Skates to get past the conveyor belt in the southern middle room 
and get the Full Revive in the chest. Then climb up the ladder to the 
left until you emerge outside. Get the Reflex in the chest and go inside 
through the doorway. Go inside the room to the right and use the Wind-up 
Key on all three machines in here. When you try to leave the room, 
they'll all move towards the middle of the room and explode, granting 
Jack his Fast Draw hint for Blast Charge. Now, climb up the staircase in 
this area to emerge outside. Head southeast and then ascend the zig 
zagging stair sets until you reach the top of the tower. Approach the 
chest and Boomerang shows up looking for a fight, along with his partner 
Luceid. Just by looking at these guys you know this is going to be 
tough, so prepare to fight.

Boss fight: Boomerang and Luceid
--------------------------------
HP: Boomerang- 15000, Luceid- 8000
Exp- 8400 / Gella- none
Recommended level- 25
Notes- This is probably the hardest fight yet, mainly because you have 
two opponents to worry about, and Boomerang is quite fast. Crescent Fang 
is one of Boomerang's two main attacks and hits for a good amount of 
damage. His other attack, Boomerang Dynamic, is much stronger. Luceid 
will back him up by using Black Fang, which does about 500 damage to a 
single character. Your first priority should be to take out Luceid, and 
then concentrate on Boomerang. Jack should attack using Meteor Dive, 
Blast Charge, and Sonic Vision, while Rudy fires away with the Rocket 
Launcher hooked up to ARM Lock On (unless Hand Cannon still has a higher 
attack power). Have Cecilia cast Slow Down on Boomerang and Armor Down 
on both of them. She'll also need to stand by and heal when necessary, 
which should be very often in this battle. Once Luceid is out of the 
picture, throw everything you've got at Boomerang until he ends the 
fight.

Afterwards, you'll find out that Boomerang was holding back to test you. 
Once he and Luceid take their leave, get the Rune Drive in the chest and 
leave. But before you exit the tower, head left from the very beginning 
and go down the staircase there. Use the Skates to access the Talisman 
and Duplicator and then return to Court Seim.

Once you get back to town, talk to Nicholi. He tells you that the town 
is holding a special banquet in your honor. So go upstairs to see that 
the party has begun. Put Rudy in control and talk to Jane. She asks you 
to sneak out of the house after the party's over so she can talk to you. 
When you're ready to continue, go upstairs and talk to McDullen to rest. 
At nightfall, go outside and talk to Jane. She'll talk to you about why 
you're out to save the world, and as the sun rises, Rudy gets his 
Protector force ability. Then out of nowhere, Alhazad appears bearing an 
ultimatum: hand over the Rune Drive or get destroyed. He takes his leave 
to give you some time to think about it, and meanwhile, the town is 
called together to decide what to do. It's decided that the town 
evacuates to the Sacred Shrine, a monster proof shelter to the south. 
Your job is to stay here and deal with Alhazad upon his return, but he 
doesn't show up. Now you know something's wrong so leave town and go to 
the Sacred Shrine. 

-------------
Sacred Shrine
-------------

Upon your arrival, you'll soon discover that you're one step behind, and 
the demons have already penetrated the Shrine's defenses somehow. Head 
up this hall and climb down the staircase at the end. Go through the 
doorway to the left and use a Duplicator at the end of this hall to get 
a Duplicator, Magic Carrot, Potion Berry, Crest Graph, Revive Fruit, and 
Secret Sign. Go back out into the hall and return to the previous room. 
Go through the doorway on the right and head to the right down this 
hall. Go inside the southern room at the end of the hall and snatch up 
the Secret Book and Potion Berry inside. Exit back into the hall and go 
inside the room to the north. Get the 6930g total in this room and save 
if you need to. Continue through the doorway to the northwest. Head up 
this hall and down the staircase at the end. Go down and then inside the 
room to the left. Get the Potion Berry in the barrel in here and then 
talk to the innocent looking puppy. Well, the dog then shows its true 
colors by turning in to a monster and attacking you. 

Boss fight: Agaless
------------------- 
HP: 20000
Exp- 6000 / Gella- 3680
Recommended level- 25
Notes- Believe me, this guy is as tough as he looks. This is one of the 
few bosses you'll fight who actually uses a well defined strategy. He'll 
begin by casting Armor Down on you several times, and then he'll nail 
you with physical attacks. His other attack is Rotten Breath, which does 
a light amount of damage to your whole party. Immediately have Jack and 
Rudy begin their assault, while Cecilia casts Armor Down, Slow Down, and 
Shield. Agaless has really high defense, so casting Armor Down on him, 
as well as keeping the party healthy should be Cecilia's main priority. 

When he's done for, go back into the hall and head left. Use another 
Duplicator to get inside a room with 320g and a warrior statue. Have 
Jack examine the statue and accept its challenge. Win the battle posed 
to you and Jack receives his Fast Draw hint for Slash Rave. Then go back 
into the hall. Head south and exit through the doorway there. Walk south 
down this hall and climb up the staircase at the end. Go through the 
doorway on the left again and go inside the first room in this hall. 
Shoot Hanpan out towards the little boy to scare him and then talk to 
the priest. Then the answer to how the demons got in here finally hits 
Hanpan. Finish each other's sentences by saying "Saint Centour", 
"Huddling against your body to get past the barrier", "Go through with a 
human", "Got in with humans", and "Villager became a monster". Then 
Alhazad will tell you from afar that the metal demons plant seeds in 
humans to make them become demons on their command. Now that you've 
figured everything out, head back to the hall near where you fought 
Agaless and head up the middle path. Go up the next hallway and talk to 
the guard there. Unfortunately he's been implanted with the demon seeds, 
so he turns into a monster. Fight off the monsters and continue into the 
next room. Walk up the path and Alhazad appears. It looks like he's 
finally going to stick around long enough for a fight this time, so get 
ready to battle Alhazad.

Boss fight: Alhazad
-------------------
HP: 10000
Exp- 9000 / Gella- none
Recommended level- 25
Notes- Compared to Agaless, Alhazad isn't all that hard. He has a couple 
of attacks which do a moderate amount of damage, but that's just about 
it. Have Jack pound away with Meteor Dive and Slash Rave (if your Luck 
is high enough), and Rudy should use Hand Cannon or Rocket Launcher, 
whichever is stronger. Cecilia should back up with her usual assist 
magic and strongest attack spells.

Once he's had enough, he'll take off, leaving you with an invitation to 
the Photosphere. Now, talk to Nicholi and get the Rune Drive in the 
chest he was guarding. With the siege over, you return to Court Seim. Go 
talk to Nicholi again, and he tells you that you can use the Rune Drives 
to reawaken the Earth Golem's hidden powers. You then go outside and 
apply the Rune Drives to the Earth Golem, and its true powers are 
revived. It's now strong enough to destroy the barrier protecting the 
Photosphere. So rest up, save, and do anything else you need to do to 
prepare. Then leave Court Seim and ride the Earth Golem to the 
Photosphere.

-----------
Photosphere
-----------

When you get there, the Earth Golem will neutralize the shield, allowing 
you to go inside. First, go up the stair set to the right and blow up 
the big, glowing machine (I call them reactors) there with Rudy's bombs. 
You'll notice that when you destroy these reactors, the flashing red 
floor traps are disabled. Now, climb up the stairs on the left and 
destroy the reactor there also to eliminate all the traps in this area. 
Then go through the doorway at the north end of the room. Go up the 
stair set to the left and then down the next small stair set. Get the 
Potion Berry in the chest to the north and then climb up the stair set 
you see to the right (you'll have to go back around to get to it). Jump 
off of the side of this path where you see a gap in the railing and blow 
up the reactor there. Jump off this platform and go back up the stairs 
to the northwest. Jettison off the path at the next gap in the railing 
and destroy the reactor on this platform. Jump off this platform and 
exit this room through the doorway on the right. Go inside the room just 
ahead and get the two Potion Berries and a Full Revive inside. Exit this 
small room and head right. Ascend the stairs and then the ladder there. 
Jump off the ledge in this area and go through the doorway to the left. 
Destroy the reactor in this area and then go back to the previous room. 
Jump off the ledge to the south and go back to the previous room. Exit 
this room through the middle doorway. 

Get the Hardy Apple in the chest in this room and continue through the 
next doorway. Get another Hardy Apple in the chest to the right and then 
head north up the path. Go up the stairs to the right, walk past the 
locked door, and then down the next set of stairs. Get the Agile Apple 
in the chest to the south and go through the doorway to the north to 
find a hallway chocked full of security traps and devices. Now, go back 
to where the locked door was in the previous room, and a hooded figure 
appears and opens the door for you (Note- The hooded figure will not 
appear until you've collected all of the items in the area). Go through 
it and get the two Potion Berries along this path. Climb up the 
staircase at the end. Head down the stairs to the right and then up the 
next small stair set to find the hooded figure, who again, opens a 
locked door for you. Go inside the small room at the east end of this 
area and open the Arm case there to get the Twin Orbs Arm for Rudy. Now, 
continue through the doorway that the hooded figure opened for you. 
Ascend the zig zagging stair sets in this room and get the Magic Carrot 
along the way. Go through the doorway at the top. Climb down the 
staircase in this small room and head left in here to find the Tear 
Drop. Retrieve the Tear Drop and the hooded figure appears one final 
time, requesting that you defeat Mother. Once that's over, return to 
where you first encountered the hooded figure and go through the doorway 
on the right to find that all of the security has been shut off. So, 
head up the path and down the staircase at the end. Use the save point 
here and continue south through the doorway. 

In this area you'll find a maze of paths being patrolled by security 
spotlights. Move through this area as carefully as you can, making sure 
not to be seen by the spotlights. If you get caught, you'll be forced to 
fight a battle and you'll be taken back to where you started. Head right 
at the first junction to reach a Revive Fruit. Head left and follow the 
paths there all the way down to another Revive Fruit. Get another Revive 
Fruit at the middle eastern end of this area. Go through the very 
southern doorway to get a Gauntlet and Mega Berry in the small room. Go 
back outside and go right at the junction to the north. Follow this path 
all the way up to a doorway. Heal your party, go through the door, and 
you'll find Lolithia, the Golem that was stolen from the Rune Festival. 
Much to your dismay, it seems that the demons have programmed her to 
fight for their side. It's time to fight Lolithia.

Boss fight: Lolithia
--------------------
HP: 15000
Exp- 6300 / Gella- 5500
Recommended level- 28
Notes- If you don't come prepared, this could very well be the hardest 
battle yet. Lolithia has two really nasty attacks. One of them is Cold 
Sleep, which hits everyone for a solid amount of HP and puts everyone to 
sleep. Her other attack is Absolute Zero, an attack that does 700 or 
more damage to everyone. There's not much you can do about Cold Sleep, 
except pray that not everyone gets put to sleep. Really the only thing 
you can do to counter this is to keep everyone's force gauge just below 
full at all times so you can achieve Condition Greens quickly when you 
need them. Have Jack and Rudy attack with their strongest skills, and 
have Cecilia cast Armor Down and Slow Down on Lolithia. Be sure to have 
plenty of Potion Berries on hand because everyone's going to have to 
help out with healing in this fight. Don't revive anyone unless you're 
prepared to heal them immediately or sacrifice a Full Revive. And be 
sure to let Jack use Sonic Vision whenever you get the chance, because 
that will help out big time with the attacking. Also, if Cecilia gets a 
chance to attack, Flame or any other fire based attacks (like maybe a 
Guardian) should be very effective in this fight.

After you put down Lolithia, continue down the staircase ahead (although 
you might even want to leave the Photosphere and rest before 
continuing). Go down the staircase in the next room and head left. Walk 
up the path and go through the next doorway. Examine the door and go 
inside to emerge right in front of Mother. She's tired of your 
interference, so she decides to deal with you herself. 

Boss fight: Mother
------------------
HP: 15000
Exp- 7500 / Gella- none
Recommended level- 28
Notes- This fight is surprisingly easy. Mother has a couple of attacks 
that do a good deal of damage and an attack that paralyzes, but that's 
about it. Jack should attack with Meteor Dive, Slash Rave and Sonic 
Vision, while Rudy fires away with his Rocket Launcher. If you've gone 
outside the Photosphere and upgraded Twin Orbs a little bit, and your 
Luck is high, then try using Twin Orbs with ARM Lock On (it did over 
4000 damage for me one time). Otherwise, just fight as usual, having 
Cecilia cast some assist magic and throw in some attacks spells as well.

Defeated, Mother attempts to bring you down with her by sinking the 
Photosphere into the ocean. But then Calamity Jane and Bartholomew show 
up to help you out before the Photosphere crashes into the sea. Then 
you're safely escorted back to the Sweet Candy. Just when you think 
everything's ok, the Quarter Knights board your ship. The hooded figure 
you met in the Photosphere then shows up and reveals himself to be 
Zeikfried, the leader of the metal demons. Luckily, they haven't come to 
attack you, but they do leave you with the threat that they will take 
over Filgaia. Once they depart, it's time to go back to Adlehyde to 
determine what to do next.

-----------------------------------------------------------------------

                         V. The Guardian Lords

-----------------------------------------------------------------------

Later, everyone returns to Adlehyde, and a meeting is held in the castle 
conference room. Emma has decided that in order to beat the demons, you 
must gather all the information you can about them. She then formulates 
an intelligence agency in which she is the self proclaimed leader. Emma 
requests that you lend her the Metal Bird book you found at the Epitaph 
Sea, so that she can research the ancient flying machines while you go 
explore to world for information. Then, as you're just about prepared to 
leave, Cecilia decides to come with you. Even though she has reclaimed 
the Tear Drop, she feels that she must stick with Jack and Rudy for as 
long as their adventure lasts. 

If you talk to people in all the towns you've been to lately, you'll 
find that the Outer Sea is an ideal place for Dream Chasers to explore. 
But to reach the Outer Sea, you must first do something about the vortex 
that's blocking the only navigable channel between the Outer and Inner 
Sea. If you've been to Rosetta Town lately, you should know that that 
whirlpool has been hurting the town's trade. Talk to the mayor and he'll 
ask you to investigate the matter, so get on your ship and sail to the 
vortex, which is east of town. When you get there, the Sea Guardian, 
Lucadia, communicates with you through the Tear Drop and transports you 
to the shrine within the whirlpool. 

-------------
Dragon Shrine
-------------

First head left and climb the staircase there. Walk northeast in this 
next area and climb down the staircase there. Go left and go up the 
staircase to the left. Get the Magic Carrot and Lucky Card in this area 
and then climb back down the staircase. Descend the staircase to the 
southeast and then head left to find a maze of big blocks. To make it 
through here, get on the left side of the two blocks in the middle (the 
one's that are closest together) and push the left one towards the right 
one to make an opening. Climb down the staircase at the left end of the 
room. Head right and go down the staircase at the far end of the room. 

In this next area, you'll find a main path going north with several 
short paths leading to small rooms branching off of it. Go inside the 
first small room along the path to find a big block and a dark colored 
square on the floor. Push the block onto the square and pick up the 
Crest Graph that appears. Go back outside and go inside the next small 
room along the path. Push the two blocks in this room onto the dark 
squares and get the Crest Graph in the chest that appears. Head inside 
the next small room along the path. Push the two blocks in here onto the 
dark squares to get another Crest Graph. Enter the next room along the 
path and shove the three blocks in here onto the dark squares. Get the 
Shining Cape in the chest that appears and go inside the last room along 
the path. Push all four blocks onto the dark squares in here and get the 
Vase tool for Cecilia. Now, go all the way back to the beginning of this 
path and climb back up the staircase there. 

Head up the path in the middle of this room and use the save point 
there. Continue through the doorway at the end of the path. Use the Vase 
to put out the fire in front of you and hit the switch that was hidden 
under it. Go through the doorway to the left and push the blocks in this 
area to access the path going south (Hint- When you get close to the 
path, push the block out of the way just enough to get past it). Put out 
the fires blocking the path and get the Duplicator in the chest. Now, go 
back to the previous room and go through the doorway on the right. Push 
the blocks from this side the same way you did before to access the 
doorway to the north. Go through it and examine the blue light shining 
on the platform in this room. The Sea Dragon, Lucadia, appears to you, 
but then Lady Harken arrives to spoil your meeting. It's time for 
another Quarter Knight battle.

Boss fight: Harken
------------------
HP: 14000
Exp- 6600 / Gella- none
Recommended level- 29
Notes- Lady Harken isn't too tough. Her major attack is Guilty Blade, 
which nails everyone for quite a solid amount of damage. She also has an 
attack called the Laser Silhouette that does a good deal of damage to a 
single person. Have Jack attack with his best skills, either Meteor Dive 
or Slash Rave depending on his Luck. Rudy should use the Rocket 
Launcher, and if his Luck is high, Twin Orbs occasionally. Harken is 
also quite fast, so have Cecilia cast Slow Down, along with other assist 
spells such as Armor Down and Shield. And she should keep everyone's HP 
high while throwing in some attack spells when she can. 

When the fight's over, you'll get the Triton Rune from Lucadia, and Jack 
receives his Fast Draw hint for the powerful Guilty Blade technique. 
Once that's over, leave the shrine, rest up if you want to, and then go 
explore the vast Outer Sea.

-----------------------
Exploring the Outer Sea
-----------------------

The is much more to explore in the Outer Sea than there was in the Inner 
Sea. But the random battle monsters out here are harder than the ones in 
the Inner Sea. The items that you can find floating in bottles 
throughout the entire Outer Sea are two Crest Graphs and a Duplicator. 
One place you'll want to visit sooner or later is the Ancient Arena, 
which is on the large island at the south end of the map. On that same 
island, and in a few other locations throughout the world, you'll find 
the Isolated Guild. This is the rebel magic guild where you can finally 
assemble advanced spells. If you talk to one of the magicians in the 
house, he'll teleport to Adlehyde and set up shop there. Also be sure to 
explore the northern parts of the Outer Sea, especially near Arctica. 
There is a very small island called the Deserted Island that is east of 
Arctica, where you can attain the Heavens Rune. You can also return to 
where the Photosphere used to be to get the Star Rune. Also visit the 
island north of Arctica to find t