Alundra 2: Mysteries of Evil Evolution Demo FAQ
[アルンドラ2魔進行の謎 体験版] FAQ
v.0.87
by J.T.Kauffman
19sept99

--
note: this document contains some Japanese characters and is best viewed 
in NJStar 4.0+ (download at www.njstar.com) or IE4+ with the Japanese
language pack, although it is also perfectly readable in any normal word 
processor/browser, as all of the Japanese is merely the original version 
of the name or whatever I may be referring to. Also, the Japanese is 
placed in brackets ([日本語]) to make it easy to differentiate. In the end, 
viewing the Japanese is just a small bonus...
--

0. Table of Contents
1. Intro
2. Controls
3. Walkthrough
__Outside the robot.
__Inside the large wooden tank-like robot thing, Part I: Gears and pipes.
__Inside the large wooden tank-like robot thing, Part II: Steel balls.
__Inside the large wooden tank-like robot thing, Part III: More steel 
balls.
__Inside the large wooden tank-like robot thing, Part IV: Fun on ladders.
__Inside the large wooden tank-like robot thing, Part V: Run!
__Inside the large wooden tank-like robot thing, Part VI: Fight!
4. Runthrough
__Outside the robot.
__Inside the large wooden tank-like robot thing, Part I: Gears and pipes.
__Inside the large wooden tank-like robot thing, Part II: Steel balls.
__Inside the large wooden tank-like robot thing, Part III: More steel 
balls.
__Inside the large wooden tank-like robot thing, Part IV: Fun on ladders.
__Inside the large wooden tank-like robot thing, Part V: Run!
__Inside the large wooden tank-like robot thing, Part VI: Fight!
5. Misc.
__Characters.
__Items.
__Menu Screen.
6. Outro
__Why?
__Revision history
__Legal
__Contact


1. Intro

This FAQ covers the Alundra 2 demo that is contained in the 'Tokyo Game 
Show Autumn '99 Special Experience Edition' 
[東京ゲームショウ'99秋Special体験版] that was given away by Sony at said Tokyo 
Game Show (Sept. 17-19, 1999). The disk itself contains two demos: the 
first is Robbit Mon Dieu [ロビット・モン・ジャ] (translated from the French as 
Robbit, My God), starring the Robbit from Jumping Flash. Needless to say, 
I probably won't be covering this half of the disk. The other game is 
Alundra 2, the 3D, Contrail-developed sequel to the original Alundra 
(released in the US by Working Designs). Needless to say, this caught my 
attention a bit more...

This demo more than likely contains a single level of the full game, so 
once the full game is released on 21oct99, this FAQ _may_ pertain to part 
of the game, although it also may not. Also note that if this level is in 
the final game, some of the puzzle solutions may be changed. Use it at 
your own risk... Also note that this covers the demo that is on the TGS 
disk, and may not pertain to other Alundra 2 demos (as I'm sure that there 
are more to follow...). Finally, note that the FAQ will not really get 
into the story of the demo, as my Japanese level is fairly low... 

2. Controls

__Gameplay:
d-pad               - moves Furitto around
left analogue stick - moves Furitto around
Square button       - draws and swings sword
X button            - jumps
O (circle) button   - puts sword away; action button (open door, pick up 
                       items, open chests, etc.)
Triangle button     - uses item displayed on screen
L1 button           - rotates the screen 45 degrees to the left
R1 button           - rotates the screen 45 degrees to the right
L2 button           - brings up the contents of your Pocket - press left or 
                       right to choose between them. Also acts as a quick 
                       pause.
R2 button           - switches between walking and running
Start button        - brings up menu screen
Select button       - no use
L3 button           - moves Furitto around (aka. left analogue stick)
R3 button           - no use (aka. right analogue stick)

__Menu screens:
d-pad               - moves cursor around
left analogue stick - moves cursor around
Square button       - confirm
X button            - cancel
O(circle) button    - confirm
Start button        - exit to gameplay screen, reset to defaults (Config
                       screen)
other buttons       - no use


3. Walkthrough

This is what you need to do, and when, with complete commentary. For a no-
frills, step-by-step walkthrough with no commentary, see section 4. 
Runthrough.

Also, this section uses the Compass [コンパス] occasionally, so if there are 
sentences like "Continue walking West", that's where they come from.

__Outside the robot.

After loading the demo and watching the intro movie, you'll find yourself 
in a sort of rock-covered field, with Aisha [アイーシャ] standing a bit in 
front of you. Go up and talk to her.  She'll look to the large wooden 
tank-like robot thing in the distance. The scene will then change to the 
base of the robot, where Tettsuo [テッツオ], Aru [アル] and Ruby [ルビイ] are 
talking. Aisha will say a bit more, then run off to the robot. Follow her 
up the tank tread, then head in the door. There's actually not much else 
that you can possibly do out here except for that...

__Inside the large wooden tank-like robot thing, Part I: Gears and pipes.

When you first walk in, you'll automatically look around a bit. After 
that, you gain control. You can walk to the left a bit and go up the 
ladder to the save room, but seeing as you can't save in the demo, it's a 
bit useless. What the save points _do_ do in the demo is refill your life, 
so definately keep them in mind later on... There is an old man-robot up 
there that you can talk to, but he probably just tells you that you can 
save... 

After exploring that room, head back down to the room you started in. You 
can look around a bit, but all of the accessable doors are locked, or 
blocked off (in fact, the door on the ground floor I have never gotten 
open). Go to the metal plate that is right next to the large rotating gear 
and stand on it. Jump and swing your sword, hitting the lever that is up 
on the next level. One of the pipes that is blocking your way will recede. 
Head up the stairs on the other side of the gear. The first door (north-
west) that you come across is locked (you need a key [カギ]), the second 
(west) you can go in, but will find a temporary dead end, and the final 
door (south-west) won't open either. Continue walking around until you 
come across the lever that you jumped and hit (although now you are on the 
same level as it). Hit it again with your sword.  The pipe will come back 
out, but the door all the way on the left (this, and all of the following 
in this section, are assuming that west is towards the top of the screen) 
will open. Enter it.

You'll be in a (temporarily) small room with a single chest. Open the 
chest, and you'll recieve a key. Exit the room again.

Walk back down to the lever, hitting it once more. The pipe will again 
recede, allowing you access to the door that required a key. Use the key 
on the door, and walk inside it.

When you enter the door, you'll be in a section of a larger room. Jump on 
the orange-topped block to make the pipe recede even further, allowing you 
access to the other side of the room (which is what you were in if you 
entered the only door that was open initially). Walk over to that side and 
jump on the orange block over there as well. Another pipe will recede, 
allowing you access to the remainder of the room. You'll find a chest 
hidden on the far side of the gear that is beside the block you just 
jumped on. In it, you'll find the first Puzzle Piece [パズルのかけら]. Grab 
it, and then go back outside to the first room.

Go back into the room that you got the key in. You'll find that the last 
pipe that moved opened up more of the room, and that there is another 
orange block for you to jump on. Do so. Another pipe will recede, opening 
up yet more of the room, and another door. Enter the door.

You'll now be in a hallway with a large block in your way. Notice the 
torch beside you, and the unlit bomb on top of the block. Pick up the 
torch using the Circle button and jump and throw it on top of the block. 
The bomb will catch fire, and explode, taking the block with it. Continue 
down the hallway. You'll soon come out into a larger blue room. Jump down 
to the lower level and you'll have your first fight - there are two 
enemies down there for you to enjoy. The red one takes about three hits, 
the yellow fire-breathing one about four. Dispatch them, and the metal 
plate that was blocking the exit ladder will disappear. Climb the ladder 
and you'll enter the next room.

In this room you'll find another block like the one you recently exploded 
in the hall. You'll also find two more fire-breathing enemies. Don't kill 
the one on the ground level yet. Climb the ladder to the upper level, kill 
that enemy if you want, and grab the bomb that is up there as well. Jump 
back down to the base level and set the bomb down right beside the block. 
Now, lure the remaining enemy near the bomb, and have him use his fire 
breath to light it. Note that when he's breathing fire, he will rotate 
around, following where you move. This includes if he can't see you, so 
you can walk behind the block to get him to breath fire in the right 
direction. After the block is done for, finish him off if the bomb didn't, 
then grab the treasure - another puzzle piece. Then go in the door on the 
ground floor (the one on the second floor is locked) and you'll see a 
short sequence between Aisha,  Basoiseki [バコイセキ], and Takara [タカラ], 
the latter of which are robots. Grab the key from the chest and go back 
into the other room. Now head back up to the second story door and enter 
it.

You'll now be in the same room that you saw the sequence in. You can talk 
to any of the three people in the room (Aisha is gone but there is a third 
robot to talk to) - you can do so if you want, but it's not necessary. 
You'll find a ladder on the other side of the room, and a door on the 
platform that the ladder leads to. Enter it.


__Inside the large wooden tank-like robot thing, Part II: Steel balls.

(note that in this section, many of the places that I refer to as rooms 
are actually decently sized metal platforms. For ease, though, I refer to 
them as rooms, as they all load up separately, and there are plenty of 
other platforms for them to get confused with)

Now you'll be in a room with a platform, a sign, a save point (again, 
inactive), and another platform that functions more like a door. The 
platform in the middle of the floor is inactive right now, so just go 
straight across to the platform/door and go on to the next room.

There will be a short sequence where you look up at the room you've just 
entered. After that, climb the ladder, and walk up the platform, jumping 
over the steel balls that are rolling down. At the end of the platform is 
another orange box to jump on. Do so, then head back the way you came, and 
to the first room (the one with the save point).

You can now use the previously un-usable platform as an elevator. Do so. 
You'll find yourself in another similar room, but with a few spiky doglike 
friends as well. Kill the dogs if you want. The next thing that you need 
to do is go up the elevator that is usuable from the start (the other one 
becomes usable once you kill the dogs).

On your way up you'll see a brief cinema where Aisha opens a chest, finds 
a key, and then replaces it. At the top, you'll find a small room with a 
chest and an orange block. Open the chest to find an herb, and then step 
on the block (which opens a door in the other section of the room, which 
is good for later). After that, head back down.

Once you're back in the room with the dogs, kill them if you haven't 
before.
Now head up the newly-usable elevator. You'll now find yourself in a room 
with another (up) elevator, and a platform leading to the next room - if 
you take the platform out of the room, all you'll find is a locked door, 
so head up the elevator instead.

Now you'll find yourself on the other side of the room where you got the 
treasure and jumped on the block. Kill the dog if you want, and grab the 
treasure (100G this time). Now head out of the room via the platform. 
You'll be back in the large room with the rolling steel balls. 

Walk all the way to the end of the top-most platform (avoiding the balls, 
of course, which do about 20 damage each). Now, walk off the edge of the 
platform (towards the screen). You'll drop down to another platform. 
Continue towards the screen to enter another room.

You'll now be in the room where you saw Aisha and the key. Get the key 
from the chest, and head back to the steel balls room. All that you can do 
now is drop back down to the first level, and go back to the room with the 
save point. Do so. Then head back up the far right elevator. You'll now be 
in the room with an up elevator, a down elevator, and the platform that 
led to the locked door. Now that you have a key, you can open that door. 
Head out the platform, and do so.

__Inside the large wooden tank-like robot thing, Part III: More steel 
balls.

You'll now find yourself in another large room laden with yet more rolling 
steel balls. You have two options - go up the ramp, or go down it. Going 
down it will lead to a shut door, so head up.

You'll now be in a room with an inactive elevator, an active elevator, two 
red enemies, two treasure chests, and some prickly vines in the middle. 
The first treasure chest is 100G, the farther one being a potion. Grab 
them both, kill the enemies if you want, but then head up the initially-
working elevator. For right now, the newly-working one leads to a dead 
end.

Once up the elevator, kill the enemy if you want, but head out the 
platform, and back to the steel ball room. Go down the platform a bit 
until you're lined up with the orange box. Jump towards the screen, and 
the box. You'll spring open the previously shut door on the very bottom 
level. Jump back down to the bottom level and go towards the screen on the 
platform/door.

You'll now be in a room with two torches, an explodable block, a bomb, and 
a chest, which is, of course, on top of the block. Grab the bomb and toss 
it on the torches - you may break one of the torches, but it will still 
light. On the other hand, you can grab a torch and throw it on the bomb. 
One way or another, get the torch lit, and explode the block, then grab 
the key inside the chest. Head back out.

Go back up the ramp and into the next room via the ramp. Kill the enemies 
if you haven't yet, and go up the newly-working elevator. Here, kill the 
fire-breather if you want, and then head towards the locked door. Use the 
key, and continue on.

Head up the ramp, climb the ladder, then head down that ramp, and out the 
platform. Nothing real fancy here.

__Inside the large wooden tank-like robot thing, Part IV: Fun with 
ladders.

Go up the stairs, and ignore the ladder (which is blocked at the top). 
Continue walking west and jump on the orange block. Now start running 
(hold the R2 button) along the rest of the platform (it branches off south 
- head that way, not back the way that you came. As you run along, you'll 
start to see footprint that lead up to a line. Jump right when you get to 
the line to avoid the 'hurdles' that are places along the way. After a set 
amount of time, the orange block that you jumped on will click off, and 
the large stone block at the end of the hurdles (there are five hurdles in 
all). You do have a good amount of time, though - I've confirmed that you 
can make it if you miss at least four, hurdles, and probably if you miss 
five as well (six is out of the question, though). After the final hurdle, 
but before the stone block, you'll see a rainbox colored arrow - don't 
follow it, or you'll go back to the beginning of the room, right near the 
entrance. (Same with the arrow on the platform past the stone block.)

Now you'll be on a circular platform with a couple of torches and an 
explodable block. On top of the explodable block is a bomb and an orange 
block. Pick up one of the torches, jump, and throw it on the bomb to set 
it off. Then, once the smoke has cleared, jump on the orange block. This 
will cause the steel plate that was blocking the ladder to disappear. Now, 
follow the rainbow arrow and head for the ladder.

Once up the ladder, you'll find another blocked ladder, and a larger area 
with two red enemies, a treasure box, and three holes, each one with an 
orange button in it. If you just jump on the orange buttons, they release 
right as you get off of it, so you need all three buttons pressed at the 
same time. So, don't kill the enemies, but instead lure them down the 
holes so that they are standing on the buttons. Jump down the third hole 
yourself, and the steel plate blocking the latter will disappear. Jump out 
of the hole, grab the potion from the treasure chest, and head up the 
ladder.

You're now in yet another room, with yet another blocked ladder. First of 
all, grab the treasure towards the north. It's 200 G. Now, take a look at 
the rest of the room. There is a wooden pillar in the center, and steel 
plates at each corner (north-west, north-east, etc.). There are steel 
balls that occasionally drop on the east and west side of the pillar. One 
of the steel plates is flush with the ground (the north-west one). Jump on 
it. Now, run and jump to the plate that is just a bit off of the ground 
(the north-east one). Continue to work your way around the pillar 
clockwise, making sure to avoid the steel balls. I found it very helpful 
to rotate the screen 90 degrees after every jump so that I was always 
jumping from right to left. The final plate is a south-east one. After 
you're on that, jump to the center pillar, and jump on the orange block.

When you get to the next level, you'll find a fairly large room. There's a 
save point to refill your energy, and a large set of prickly vines that 
are blocking off a small portion of the room. There is also the normal 
ladder blocked by a steel plate. In the center of the room is an orange 
block. There are also strange green lights that don't seem to do much of 
anything... Anyway, jump on the orange block, and head up the ladder.

At the top of the ladder is a suspended spiral platform that is blocked by 
a shut door. Aisha is also up there. Walk up to her, and the game will go 
to a cinema. Aisha tells you to be quiet, and watch. She points out 
Tettsuo, Ruby, Aru, and a minotaur named Maokkusu [マオックス]. They're all 
talking. Maokkusu is getting upset, and eventually rolls up into a ball 
and crashes into the three others, knocking them like bowling pins. Then, 
of course, he heads for yourself and Aisha. You jump to the ledge that has 
been circling the outside of the last few rooms, and one of Alundra2's 
minigames starts...

__Inside the large wooden tank-like robot thing, Part V: Run!

OK. Here's how it works. You automatically run down the ramp. You can move 
left and right, up and down, but the screen advances automatically. You 
can also jump using the X button. There are coins (both silver and gold) 
and potions to pick up, and diamond shaped crystals to break that usually 
drop a rock behind you to slow down Maokkusu, but will sometimes release 
stuff. There are also rockets that will temporarily speed you up. There 
are five checkpoints that look like little sticks on screen, and are 
labeled 'C' in the gauge on the right of the screen. There is also the 
goal, which is 'G'. Also on said gauge is how far you are (the blue arrow 
on the left) and how far Maokkusu is (the red arrow on the right). The 
number of items that you've gotten is kept track of on the left of the 
screen. The large stone blocks you have to avoid, which isn't hard... When 
you come to some X's on the ground, followed by arrows, then a hole is 
coming up - either jump over it, or go to the left or right (depending on 
how big it is). Also, remember that you can control yourself in mid-jump. 
If you do fall, just select the top option to continue at the last 
checkpoint, sans any items that you might have gotten between checkpoint 
and death. Past that, just don't fall in the holes, and don't let Maokkusu 
catch you... At the end, you'll collect any potions and coins (silver are 
5, gold are 10) you got.

__Inside the large wooden tank-like robot thing, Part VI: Fight!

As if you weren't out of breath already, after the run you get to fight 
Maokkusu. You'll see a short cinema showing him breaking through the 
floor, and then, it's time to fight!

Quickly, the room set-up. It's a large, octogonical (is that a word?) 
room. In it is a steel ball (which just sits there most of the time), a 
large minotaur, and yourself.

First off, run around and avoid Maokkusu's punches. They do about 12-15 
damage, which isn't real bad, but it can add up. Eventually, he'll hit the 
ball - try to get it to hit him. When it does, he'll get knocked out of it 
for a moment, which is when you hit him. You'll do about 25 damage each 
swipe. After hitting him three times, he'll taunt you a bit. Now, he'll do 
a bit more damage (20-25 points), and will be a bit faster. He'll hit the 
ball one more time, but this time it won't come back after it hits. 
Instead, he starts rolling up into a ball and coming at you. It's the same 
kind of strategy, though - just avoid him, and after a few passes, he'll 
stand up, head swimming. Hit him then. He'll go down after another 6 hits 
or so. You'll see him explode, and then turn into a cow? He runs around a 
bit, then heads out the now open door...

After that, you'll see two stills with some Japanese writing over them, 
and the demo will end! Congrats. You've beaten it.


4. Runthough

__Outside the robot.
 - Head up the tank tread and enter the robot.

__Inside the large wooden tank-like robot thing, Part I: Gears and pipes.
 - Stand on the metal plate, jump and hit the lever with your sword.
 - Go up the stairs, and hit the same lever again.
 - Enter the door that opens (the one of the far left).
 - Get the key from the chest inside that room. Exit the room.
 - Hit the lever again.
 - Enter the locked door (on the far right)
 - Jump on the orange block.
 - Jump on the other orange block.
 - Get the Puzzle Piece from the chest on the far side of the gear from 
the block you just jumped on. Exit the room.
 - Enter the room where you got the key (the one on the left).
 - Jump on the orange block.
 - Enter the newly-revealed door.
 - Grab the torch and throw it on top of the large block.
 - Kill the two enemies. Go up the ladder.
 - Don't kill the enemy on the bottom. Get the bomb and set it near the 
block. Lure the enemy towards the bomb, and let him detonate it using hie 
fire-breath. Retrieve the puzzle piece from the chest that was on the 
block.
 - Enter door on the ground floor.
 - Retrieve the key. Exit back to the previous room.
 - Use the key on the second-floor door. Enter it.
 - Climb the ladder on the far side of where you enter, and enter the door 
that you find at the top.

__Inside the large wooden tank-like robot thing, Part II: Steel balls.
 - Enter the next room by means of the platform on the far side of where 
you enter.
 - Jump on the orange block at the end of the platform with the steel 
balls rolling down it. Go back to the previous room.
 - Go up the elevator/platform.
 - Go up the usable elevator.
 - Get the treasure (an herb). 
 - Step on the orange block.
 - Go back down the elevator.
 - Kill the dog-like enemies.
 - Go up the newly usable elevator.
 - Go up the other elevator.
 - Grab the treasure and head on to the next room (the large steel balls room).
 - Walk all the way to the far end of the top-most level and walk off the 
platform, towards the screen. You'll find yourself on another platform. 
Continue towards the screen to enter a new room.
 - Get the key from the treasure chest.
 - Drop back down to the first level, go back to the save point room. 
 - Go up the right elevator.
 - Use the platform to enter the steel balls room again.
 - Unlock the door. Enter it.

__Inside the large wooden tank-like robot thing, Part III: More steel 
balls.
 - Go up the ramp and head towards the screen, entering a new room.
 - Get the two treasure boxes (100G and a potion)
 - Head up the working elevator.
 - Line yourself up with the orange block and jump towards the screen (and 
the block). You'll spring open a door on the very bottom level. Jump down 
to the bottom level and enter the door.
 - Grab the bomb and toss it on the torches, causing the block to explode. 
 - Grab the key inside of the treasure chest. Head back out.
 - Go back up the ramp and enter the room with the prickly vines. 
 - Kill the enemies, and head up the newly-working elevator.
 - Unlock the door, and head out the platform.
 - Go up the ramp, climb the ladder, and then go down the ramp. Head out 
the platform.

__Inside the large wooden tank-like robot thing, Part IV: Fun on ladders. 
 - Jump on the orange block.
 - Run along the rest of the platform (to the south) and jump at the lines 
to avoid the hurdles. There are five hurdles to make it past before the 
orange block clicks off. Continue running until you're under the stone 
block.
 - Grab one of the torches and toss it on top of the explodable block, 
onto the bomb, so that the bomb explodes. Jump on the orange block.
 - Climb the newly-climbable ladder.
 - Don't kill the enemies, but lure them into the holes on the floor so 
that they land on the orange buttons. Jump into the third hole to make the 
steel plate disappear.
 - Get the treasure (potion)
 - Head up the ladder.
 - Grab the treasure (200 G).
 - Run and jump on the steel plates, going around the pillar clockwise.
 - At the top, jump on the orange block.
 - Head up the ladder.
 - Jump on the orange block.
 - Go up the ladder.
 - Talk to Aisha.

__Inside the large wooden tank-like robot thing, Part V: Run! 
 - Get to the checkpoint by avoiding holes and hurtling minotaurs.

__Inside the large wooden tank-like robot thing, Part VI: Fight!
 - Kill Maokkusu.


5. Misc

__Characters.

The following characters appear in the demo. However, I really don't know 
anything about them except for their names. This section _may_ be expanded 
in the future...

Main Characters (has a face illustration while speaking):
Furitto [フリット] - You. The hero.
Aisha [アイーシャ] - Appears to be your friend. She occasionally helps you 
  out.
Tettsuo [テッツオ] - Apparently the leader of the bad guys...
Aru [アル] - One of Tettsuo's sidekicks...
Ruby [ルビイ] - And the other sidekick...

Sub-characters (no face illustration): (in order of appearence)
(unnamed character) - an old robot who mans the first save point.
Basoiseki [バコイセキ] - a robot scientist(?)
Takara [タカラ] - another robot scientist(?)
(unnamed character) - a third robot scientist(?)
Maokkusu [マオックス] - the robot minotaur who you fight at the end of the 
  demo.

__Items.

The following items appear in the demo.

Medical Herbs [薬草]- heal 100HP
Potion [ツーの水] - heal 300HP (literal translation is Tsuu Water)
Compass [コンパス] - shows you which direction North is
Power Bracelet [パワーブレス] - unknown effect
Guard Bracelet [ガードブレス] - unknown effect
Puzzle Piece [
Silver Coins - worth 10G
Gold coins - worth 20G
(unknown item) - (there is an item that enemies would leave occasionally that I'm not sure the effect of)

Bronze Sword [ブロンズソード] - your weapon for the demo. Rating: 2.
Small Shield [スモールシールド] - your shield for the demo. Rating: 2.


__Menu Screen

Pressing the Triangle button displays the menu screen. At the top in the 
center you'll find the 'Pocket' [ポケット] section, which shows what three 
items you have in your pocket, and thus have easy access to. Beneath, 
towards the bottom, that is the actual navigatable menu. First, to the 
left, you have Item [アイテム]. Select this, and your items (sans gold and 
keys, of course, which is displayed in the top right corner, and is always 
on screen, along with the current item and your HP) will be displayed 
beneatht the Pocket section. Beneath item display is a space for a box to 
display the item's name (if one is selected).  After Item comes Special 
[スペシャル], which shows any special items that you've picked up (in the 
demo, only puzzle pieces are shown). Last, you have Options [オプション], 
which shows the options in the same place that the items appear. 

First of all, the Item section. When you select an item, a box will open 
up with three choices - the first is Pocket [ポッケト], which will put the 
item in your Pocket section for easy access during gameplay. The second 
line is Use [使う], which obviously uses the item straight out. The last is 
End [やめる], which cancels.

Lastly, the Option section brings up the following choices: First, to the 
far left is Screen Adjust - it allows you to adjust the position of the 
screen on your television or monitor. Second is Config [コンフィグ], which 
brings up the Config screen (see below). In the middle is Status 
[ステータス], which shows your picture, HP (with room for MP as well), the 
gold (G) you have, and then your weapon and it's rating (in the demo it's 
Bronze Sword [ブロンズソード], which a rating of two), and your shield, and 
it's rating (the demo has you with a Small Shield [スモールシールド], again 
rating of two). There's a bit of kanji on the screen that I don't feel 
like translating right now... Anyway, back to the Options section, to the 
middle-right is Key Config [キーコンフィグ], which allows for you to choose 
between three different Key Configurations, or to create your own (I 
believe... I haven't played around with it much...). The final section of 
the Options section is another screen function - this time it appears to 
be screen brightness.

Now, for the config screen. You'll see the following options from top to 
bottom: First is Font [フォント] - you'll see slight differences between 
fonts 1, 2, 3, and 4 - they're all still Japanese, though...  Next is 
Message [メッセージ]. I believe the selections are slow, normal and fast, 
but I'm not sure in what order. In the demo there is so little text that 
it really doesn't matter, and isn't worth going into. Third down is some 
Kanji that is too compressed for me to try to read, so I won't. Fourth is 
Dash [ダッシュ], which selections of Switch [スイッチ] and Hold [ホールド] - 
the former allows you to switch from walking to running by pressing R2 
once, the latter requires you to hold down R2 to run. Fifth is Window 
[ウィンドウ], with the left option being Normal [ノーマル], the right option 
being more compressed and unreadable (to me, at least) Kanji. Sixth is 
Sound [サウンド], with Stereo [ステレオ] and Monoaural [モノラル] being the 
selections. The last two are BackGround Music (BGM) and Sound Effect (SE) 
levels, and operation through sliders. Press O to accept all the changes 
you've made, X to cancel them, and start to reset to defaults.


6. Outro

__Why?

Why write FAQs for Japanese game demos that will probably never see the 
light of day outside of Japan, and may even be hard to come by here in 
Japan? Well, a couple of reasons. First off, my first Japanese game demo 
FAQ for the disc 'What's Shen Mue' generated the most mail of any single 
title that I've written a FAQ for. Most of the people that wrote didn't 
have the demo, and were simply interested in actual game, and hungry for 
information. Thus, it seems that demo FAQs are more like mini-reviews on 
games. And since I can easily obtain some of the demos, as I do live in 
Japan, I might as well write FAQs about them. The other reason is a more 
obvious one. There may be people who are playing the demo and having 
problems, and thus need a FAQ. Of course, judging by the response that I 
got from the What's Shen Mue FAQ, these people are in the minority...

__Revision history

ver.0.87, 19sept99: 
  Everything added. Written in one sitting. Missing bits of the menu, and 
  what a few of the items do. The walkthrough is pretty complete, though, 
  and will probably not be updated.

__Legal

This document is copyright J.T.Kauffman 1999 and cannot be reproduced for 
profit in any form. It can be freely distributed over the internet as long 
as it is unaltered and is only distributed on free (i.e. non-subscription) 
sites. If you do choose to post this document on your site, please email 
me to let me know.

Alundra 2: Mysteries of Evil Evolution [アルンドラ2魔進行の謎 体験版] is 
copyright 1999 Sony Computer Entertainment Inc.(SCEI) and Contrail. Tokyo 
Game Show Autumn '99 Special Experience Edition 
[東京ゲームショウ'99秋Special体験版] is copyright 1999 SCEI. Tokyo Game Show 
Autumn '99 [東京ゲームショウ'99秋] is copyright CESA. All other copyrights 
are property of their resective owners.

__Contact
J.T.Kauffman
stormwalker@hotmail.com


from 18sept99
Shibata, Miyagi, Japan.