__   _______  _______   __  
                            |  | |   ____||       \ |  | 
                            |  | |  |__   |  .--.  ||  | 
                      .--.  |  | |   __|  |  |  |  ||  | 
                      |  `--'  | |  |____ |  '--'  ||  | 
                       \______/  |_______||_______/ |__| 
                                                         
         .______     ______   ____    __    ____  _______ .______      
         |   _  \   /  __  \  \   \  /  \  /   / |   ____||   _  \     
         |  |_)  | |  |  |  |  \   \/    \/   /  |  |__   |  |_)  |    
         |   ___/  |  |  |  |   \            /   |   __|  |      /     
         |  |      |  `--'  |    \    /\    /    |  |____ |  |\  \----.
         | _|       \______/      \__/  \__/     |_______|| _| `._____|
                                                                       
  .______        ___   .___________.___________. __       _______     _______.
  |   _  \      /   \  |           |           ||  |     |   ____|   /       |
  |  |_)  |    /  ^  \ `---|  |----`---|  |----`|  |     |  |__     |   (----`
  |   _  <    /  /_\  \    |  |        |  |     |  |     |   __|     \   \    
  |  |_)  |  /  _____  \   |  |        |  |     |  `----.|  |____.----)   |   
  |______/  /__/     \__\  |__|        |__|     |_______||_______|_______/  

.______________________________________________________________________________.
|______________________________________________________________________________|


      --------------------------------------------------------------
      Star Wars Episode I: Jedi Power Battles guide. Final version.
               Written for the PlayStation game console.
      --------------------------------------------------------------


Written By:                    ChefGhost
Email:                    Chef_Ghost@yahoo.com
Date written:                 July, 2003

This document copyright ChefGhost 2003.

______________________________________________________
T A B L E   O F   C O N T E N T S :
======================================================
--Keyword System--
I. Updates
II. Basic game tips
III. Controls
IV. Menus/Screens
V. Power-ups
VI. Character Profiles
 -Obi-Wan Kenobi
 -Qui-Gon Jinn
 -Mace Windu
 -Adi Gallia
 -Plo Koon
VII. Supporting characters
VIII. The Enemies
IX. Walkthrough
 A. Level 1: Trade Federation Battleship
 B. Level 2: Swamps of Naboo
 C. Level 3: City of Theed
 D. Level 4: Theed Palace
 E. Level 5: Tatooine
 F. Level 6: Coruscant
 G. Level 7: Ruins
 H. Level 8: Streets of Theed
 I. Level 9: Palace Cliffs
 J. Level 10: Final Battle
X. Secrets
 A. Secret Levels
  -Level 11: Droidekas!
  -Level 12: Kaadu Race!
  -Level 13: Gungan Roundup!
  -Level 14: Survival Challenge!
 B. Secret Characters
  -Darth Mual
  -Queen Amidala
  -Captain Panaka
XI. Frequently Asked Questions
XII. GameShark Codes
XIII. Acknowledgments
XIV. Contact Info
XV. Disclaimer
========================================================

________________________________________________________________________________
Please beware that this was my first guide and so please give some sort of 
support. I am open to _CONSTRUCTIVE_ criticism and all other helpful suggestions 
and comments. You can contact me at the above mentioned E-mail address. But 
please note that I only answer questions that are not stupid and aren't 
explained in the guide. I will not answer any E-mail from people that are rude 
or otherwise disrespectful. If you want to E-mail me, be sure to put something 
in your subject about this guide, or else I may delete without looking at it. 
Please read the Contact Info section for details before e-mailing me. 
With that said, let's move on to the guide!

Remember, the latest version of this walkthrough can _ALWAYS_ be found at
                              www.GameFAQs.com!
________________________________________________________________________________

________________________________________________________________________________
- - K E Y W O R D   S Y S T E M - -
================================================================================
Can't find something in the guide? Too lazy to read through certain sections to 
find what you're looking for? No problem. With the keyword system, you'll be 
able to navigate this guide with ease. The keyword system is basically a way to 
quickly jump to a certain section using the Find command (Ctrl+F). To use the 
keyword system, simply press Ctrl+F to bring up a search window. Then type in a 
keyword to quickly jump to a certain section of the guide. When typing in a 
keyword, be sure to include the <, the >, and the ^ symbols or the keyword might 
not work. A list of keywords and their corresponding section follows:

SECTION:                                                 KEYWORD:
-----------------------------------------------------------------
- Updates                                                 <^up>
- Basic Game Tips                                         <^bt>
- Controls                                                <^cn>
- Menus/Screens                                           <^ms>
- Power-ups                                               <^pw>
- Character Profiles                                      <^cp>
- Supporting Characters                                   <^sc>
- The Enemies                                             <^te>
- Walkthrough                                             <^wt>
 - Level 1: Trade Federation Battleship                   <^L1>
  - Boss: Loader Droid                                    <^L*>
  - Boss: Starfighter Droid                               <^L->
 - Level 2: Swamps of Naboo                               <^L2>
  - Boss: Slaatik Hagworm                                 <^L!>
 - Level 3: City of Theed                                 <^L3>
  - Boss: Turret Droid                                    <^L@>
 - Level 4. Theed Palace                                  <^L4>
  - Boss: Plasma Droids                                   <^L#>
 - Level 5: Tatooine                                      <^L5>
  - Boss: Armored Kraakiss                                <^L$>
  - Boss: Darth Maul                                      <^L%>
 - Level 6: Coruscant                                     <^L6>
  - Boss: Mercenary Leader                                <^L^>
 - Level 7: Ruins                                         <^L7>
  - Boss: Gungan Chief                                    <^L&>
 - Level 8: Streets of Theed                              <^L8>
 - Level 9: Palace Cliffs                                 <^L9>
 - Level 10: Final Battle                                 <^L0>
 - Boss: Darth Maul                                       <^L+>
- Secrets                                                 <^ss>
 - Secret Levels                                          <^sl>
  - Level 11: Droidekas!                                  <^Ld>
  - Level 12: Kaadu Race                                  <^Lk>
  - Level 13: Gungan Roundup!                             <^Lg>
  - Level 14: Survival Challenge!                         <^Ls>
 - Secret Characters                                      <^se>
- Frequently Asked Questions                              <^fq>
- GameShark Codes                                         <^gs>
- Acknowledgements                                        <^ac>
- Contact Info                                            <^ci>
- Disclaimer                                              <^dc>

Hopefully, this make it much easier to navigate my walkthrough.
================================================================================

________________________________________________________________________________
I. U P D A T E S :                                                         <^up>
================================================================================
Version 1.0:
--put up the Basic Game Tips
--put up Controls
--put up Menus/Screens
--put up Power-ups Section
--put up Character Profiles
--put up Enemies Section
--started walkthrough:
 --put up level 1
 --put up level 2
 --put up level 3
 --put up level 4
 --put up level 5
 --put up level 6
--------------------------------------------------------------------------------
Version 1.5:
--completely revised the alignment, layout, and format
--minor spelling and grammatical errors fixed
--added AAT to Enemies list
--continued walkthrough:
 --put up level 7
 --put up level 8
--------------------------------------------------------------------------------
Version 2.0:
--fixed more alignment and layout errors
--finished walkthrough:
 --put up level 9
 --put up level 10
--put up Secrets section
--put up GameShark code section
--put up Acknowledgments section
--put up Contact Info section
--moved the disclaimer to the bottom
--------------------------------------------------------------------------------
Final Version:
--put up Frequntly Asked Questions section
--added the 1000 point bonus in Level 7
--put in trick on how to get inside Boss Nass sphere in level 13
--spell checked the guide
--fixed minor mistakes and layout errors
--fixed the new ASCII title
--added new keyword system
--added new Character Modifier Codes for GameShark [Credit goes to Darth Sona  
  and Andre the Midget]
================================================================================

________________________________________________________________________________
II. B A S I C   G A M E   T I P S :                                        <^bt>
================================================================================
This section is designed so that beginning players will know some basic 
techniques and skills before starting the game. If you already know what you're 
doing then you can skip this section. Here are some fundamental things you 
should know before starting a game:

o Know your characters' strengths and weaknesses before fighting tough enemies. 
For instance, we all know Plo Koon is much slower than the other characters but 
he can do more damage. Adi Gallia, on the other hand, is the fastest of all the 
characters, so she will be able to get in more attacks and retreat faster. But 
she is also the weakest compared to the others; it seems that it takes less hits 
of the same attack to kill her. If you know how your character will do against 
various enemies than you'll have a much better chance at surviving.

o Learn the different commands you'll be using early on, such as double-jumping 
and the running Lock-on attacks. You will need to rely heavily on these commands 
later on in the game especially double-jumping.

o The maximum number of Special Items your character can carry at once is four. 
If you spot a Special Item power-up and you don't have room in your inventory, 
use one. That way the Item won't be wasted and you will still get the points for 
getting the item. Never pass a Special Item up.

o The same rule above applies to the Force power-up. Use some Force if your full 
before getting a Force power-up.

o One of the most important thing to master in Jedi Power Battles is the 
reflecting of lasers. You need to know how to successfully deflect a laser to 
beat the game. In fact, the last boss of Level 1 has to be defeated by 
reflecting his lasers.

o Remember when you're blocking attacks a "block meter" will start to rise. If 
it 
gets too high your character will be unable to block until it goes back to 
normal. To make it go down faster, release the block button.

o And finally, practice all of your combos and techniques. You'll never get good 
at the game if you don't practice. Trust me, other people are probably having 
the same problems as you are, it's okay to mess up once in a while, especially 
if this is your first time playing the game. Eventually you'll be able to make 
it through levels without any problems, but you just have to keep on trying.
================================================================================

________________________________________________________________________________
III. C O N T R O L S :                                                     <^cn>
================================================================================
Note: All controls on this list are in Default mode. 

Menu:
-Directional Buttons/Analog Stick: Move cursor
-X: Select
-Triangle: Go back
-Circle: N/A
-Square: N/A 
-Select: N/A
-Start:  N/A
-L1: N/A
-L2: N/A
-R1: N/A
-R2: N/A

Game:
-Directional Buttons/Analog Stick: Move character
-X: Hack/Vertical Attack
-Triangle: Heavy attack
-Circle: Jump, push again while in the air to perform a double-jump
-Square: Slash/Horizontal attack
-Select: Toggle different between Health and Force displays
-Start: Pause/Bring up menu
-L1: Block, reflect lasers by pressing block just before the laser hits you
-L2: When pressed in conjunction with Triangle/X/Circle, releases a Force 
     attack. You must earn the L2+X and L2+Circle before you can use them       
     (check walkthrough). When pressed with Square you use the Special Item.
-R1: Lock-on to nearest enemy. If you run during Lock-on mode, you'll roll 
     around the enemy.
-R2: Run when pressed in conjunction with a direction.
================================================================================

________________________________________________________________________________
IV. M E N U S / S C R E E N S :                                            <^ms>
================================================================================
This section will explain the various menus and screens in the game. If you know 
what everything is, skip this section.

MAIN MENU:
-New game: This allows you to start a new game on Star Wars: Episode I, Jedi 
Power Battles. You will have to choose the number of players after choosing the 
New Game option. After you've selected the number of players you will have the 
choice to choose between Jedi and Easy Mode. Although the instruction manual 
states that the secrets can only be unlocked in in Jedi mode, it's not true. You 
can unlock all of the secrets while playing Jedi or Easy mode. There's no 
difference in anything about the modes. 
-Load Game: This is just as the name states: you can load a saved game.
-Options: Inside the Options menu you'll have the choice to configure the 
following:
  -Audio: in the Audio menu you can mess with the following things:
   -Music: This allows you to turn the game's music on or off.
   -Music Mode: Choose between Stereo sound or Mono sound.
   -Music Volume: This allows you to adjust the game's musical volume.
   -SFX Volume: This allows you to adjust the game's special effects volume.
  -Controls: Inside the Controls option you have the choice to configure the 
   following:
   -Controller Setup: Choose between five different controller configurations.
   -Vibration: This feature can be used with a DualShock controller only. It 
   turns the vibration during the game on or off.
   -Walk/Run Limit: This feature can be used with DualShock controller only. It 
   adjusts how you have to push the left Analog Stick to make your character   
   run.
  -Restore Default Options: Restores all options to their original state.

CHARACTER SELECTION SCREEN: This allows you to select your character. It is not 
possible to select the same character for both players in two-player mode.

LEVEL SELECTION SCREEN: You can now choose any level that you've beaten to play 
or you can choose the next level after the one you have beaten. If you're 
starting a new game you can only play on Level 1 at first. The levels will 
unlock themselves as you progress through the game. After you have selected the 
level and the screen loads a screen will pop up, briefly stating your objective 
for that particular level.

THE PAUSE MENU: The pause menu is brought up when you press the Start button 
while in the game. From there you have option to restart the level (but you lose 
one credit), continue playing the game, quit the game, or configure the controls 
and audio features.
================================================================================

________________________________________________________________________________
V. P O W E R - U P S :                                                     <^pw>
================================================================================
Here I will explain the various power-ups found in the game, their point values, 
and some tips about them.
________________________________________________________________________________
HEALTH--50 & 100 points
--------------------------------------------------------------------------------
The health power-up comes in two sizes, the small version, which fills a little 
bit of health and the larger one (it glows a bit) which refills a decent amount 
of health. You should never pass these up.
________________________________________________________________________________
FORCE--50 & 100 points
--------------------------------------------------------------------------------
The Force power-up also comes in two sizes. Again, the larger one glows a bit. 
If you're full on Force and you spot a Force power-up, go ahead and use some. 
Then get the power-up. That way it's effects won't be wasted.
________________________________________________________________________________
SPECIAL ITEM--100 points
--------------------------------------------------------------------------------
Like the Force power-ups you should always use one of these if you're full and 
you spot one in the game. Special Items can sometimes be a lifesaver. Most of 
them are highly effective against groups of enemies and can get you out of some 
hairy situations. Refer to the Character Profiles and the Secret Characters 
sections to see which character has what Special Item. 
________________________________________________________________________________
BLADE AMPLIFIER--100 points
--------------------------------------------------------------------------------
If you get a Blade Amplifier your attacks do more damage to enemies. Be warned 
though, it only lasts for a certain amount of time so use it wisely.
________________________________________________________________________________
BLADE EXTENDER--100 points
--------------------------------------------------------------------------------
The Blade Extender is similar to the Blade Amplifier; they both allow your 
lightsaber to deal more damage. But the Blade Extender also makes your 
lightsaber longer than usual, which means you can attack enemies from further 
away. Again, like the Blade Extender it only lasts for a limited amount of time.
________________________________________________________________________________
ULTIMATE POWER-UP
--------------------------------------------------------------------------------
The Ultimate Power-up is just as it names says: it's the ultimate of all power-
ups. It refills your health and Force to full, it gives you max Special Items, 
_AND_ it even gives you a Blade Amplifier on top it. Pretty cool, it you ask me. 
So before you pick up one of these amazing power-ups, use all of your Force and 
Items because it refills both of those to full. It's too bad no points are given 
for such a great power-up.
________________________________________________________________________________
CHECKPOINT--50 points
--------------------------------------------------------------------------------
The checkpoint allows you to return back to it whenever you die, given that you 
have a credit. But remember that if you die after you have touched a checkpoint, 
all of the points you got after the checkpoint will be lost. Grab one of these 
whenever you see one, there's not much of them in on the levels.
________________________________________________________________________________
POINT BONUS--1000 & 2500 points
--------------------------------------------------------------------------------
These are the ultimate power-ups to gain points from. They each give you a 
massive point jump. The silver one gives 1000 more points and the gold one gives 
you 2500. But beware, there are only one of each of these in every level (with 
the exception of Level 8) so you better keep you eyes peeled.
________________________________________________________________________________
EXTRA LIFE--200 points
--------------------------------------------------------------------------------
The extra life power-up is a little more rare than others, but for a good 
reason: they give you an extra credit. They give the insurance of coming back to 
a checkpoint (supposing that you touched one). So, of course, never pass it up.
________________________________________________________________________________
CHALLENGE--500 points
--------------------------------------------------------------------------------
The challenge is worth a decent amount of points but it also halves both of your 
current health and Force. So only grab it if you think you can survive with half 
health and Force.
________________________________________________________________________________
RANDOMIZER
--------------------------------------------------------------------------------
The Randomizer is a double-sided sword; it can give health, Force, or a mega 
point bonus when you need it, or it could throw up a challenge. It's up to you 
to decide if you need or not. The points given are depended on what item it 
gives you.
________________________________________________________________________________
GUNGAN ARTIFACT--50 points
--------------------------------------------------------------------------------
There are only three of these found in the game. If you manage to find all three 
on the same game (not necessarily the same character, but the same game) you'll 
unlock the secret level, Gungan Roundup!. Refer to the walkthrough for the 
location of these Artifacts.
================================================================================

________________________________________________________________________________
VI. C H A R A C T E R   P R O F I L E S :                                  <^cp>
================================================================================
In this section I will explain about the different abilities of the various 
characters of the game. I will also include a list of their combos and 
techniques.

Note: You may need to learn some of the combos listed before you can use them. 
And, of course, T=Triangle, X=X, S=Square, C=Circle, and L2=L2 for the combos 
and Force powers. 

________________________________________________________________________________
OBI-WAN KENOBI:
--------------------------------------------------------------------------------
Obi-Wan Kenobi is the best character for a beginner to start with. He has great 
speed and a good deal of combos. He's not as fast as Adi or as powerful as Plo 
Koon but he still be highly effective in the game. His Force abilities are 
pretty decent, although it seems to me that his long range Force technique, the 
Force Thrust, is slower and less powerful than Qui-Gon Jinn's. Obi-Wan's 
defensive Force power is a bubble that reflects lasers, damages enemies, and 
takes cannon fire. However, it will _not_ refill your health bar and it uses up 
your Force bar relatively quickly. It is extremely easy for Obi-Wan to beat 
Darth Maul. All you have to do is Lock-on and keeping hitting the Square button. 
If you're new to the game and want someone who is easy to use, then pick Obi-
Wan. 

COMBOS:                    FORCE POWERS:                    SPECIAL ITEM:
S,S,S,T                    L2+T= Saber Dash                 Thermal Detonator
X,X,S                      L2+X= Force Thrust
S,S                        L2+C= Protection Bubble
S,S,S
X,X,T
S,S,T,S
S,S,S,T,L2
X,X,T,S,S,T
X,X,S,S,T
T,L2
S,S,T
X,X,S,S
X,X,T,S
________________________________________________________________________________
QUI-GON JINN:
--------------------------------------------------------------------------------
Qui-Gon is not as fast as his Padawan, Obi-Wan. But he can deal more damage with 
his saber. His style is graceful and calculated. Qui-Gon specializes in healing, 
so once you learn the L2+C Force ability you will be able refill a little bit of 
health using your Force. His short range Force attack is great for knocking 
opponents off of cliffs and tall buildings (like in Coruscant) although you 
don't get the points for killing them. It's also highly effective against the 
Kreetles on Level 6. Qui-Gon's Force Thrust technique (L2+X) seems to travel 
farther, faster, and deals a little bit more damage than Obi-Wan's. The easiest 
person to kill Darth Maul is Qui-Gon. Lock-on and keep pressing X,X over and 
over again.

COMBOS:                    FORCE POWERS:                    SPECIAL ITEM:
T,S                        L2+T= Shockwave                  Electric Detonator
S,S                        L2+X= Force Thrust
S,S,X                      L2+C= Heal
X,T,X
X,X
T,S,T,T
S,S,T,T
S,S,X
X,X,T
X,T,X,L2
X,T,X,T
S,S,T
T,S,T
________________________________________________________________________________
MACE WINDU:
--------------------------------------------------------------------------------
Mace Windu is my all-time favorite character. He's also the best all-around 
character in the game. In my opinion, he has the best Force abilities out of all 
the Jedis. Though he's not the fastest or the strongest he has a well balance of 
both to make him a great character. Mace's long range Force technique, the Saber 
Throw, is highly effective against any enemy. It will end most of them to an 
early grave. It is a bit harder to control Mace than it is with other 
characters, but once you learn his style he will be literally unstoppable. His 
short ranged Force power works really well against Darth Maul and can be used to 
destroy enemies when they are surrounding you from all directions. Mace's Force 
Absorb technique damages enemies and takes cannon fire. But, it won't reflect 
lasers. It will refill your health bar if you are damaged while in the bubble. 
Also, it seems to me that it uses up your Force bar slower than other defensive 
Force powers.

COMBOS:                    FORCE POWERS:                    SPECIAL ITEM:
S,S                        L2+T= Saber Shield               Thermal Detonator
X,S,S,T                    L2+X= Saber Throw
S,S,S,X,L2                 L2+C= Force Absorb
S,S,T,T
S,S,L2
X,S
S,S,S
S,S,T
X,S,S
S,S,S,X
________________________________________________________________________________
ADI GALLIA:
--------------------------------------------------------------------------------
Adi is, hands down, the fastest character in the game. Though her attacks are 
not really strong by themselves, they are devastating when strung into quick 
combos. Adi does seem weaker to me, it looks like it takes less hits of the same 
attack to kill her than it would, say, Qui-Gon. But nonetheless, Adi can be a 
really good fighter when she needs to be. Use her speed to overwhelm opponents 
or to outrun them. Adi's Force powers are very unique but sometimes unneeded. 
Her short range Force power is, in my opinion, not all that great. The Mesmerize 
just doesn't help when the enemies can shoot at you instead of getting close. 
Her defensive Force move, the Force Cloak, works surprisingly well when you need 
to get away. But be warned, it has a limited effect and some enemies (such as 
Plasma Droids) aren't affected by it. Adi's long range Force attack is supposed 
to seek out enemies, but it never seems to work that well for me. And it seems 
to drain the Force bar more than other long range attacks. Adi's Special Item is 
a protective bubble that can reflect lasers and damage enemies while she's in 
it. If you have the Ultimate Saber equipped then enemies die within one bump of 
the bubble.
 
COMBOS:                    FORCE POWERS:                    SPECIAL ITEM:
T,T,T                      L2+T= Mesmerize                  Energy Shield
X,X,T                      L2+X= Piercing Gaze
S,S,S,T                    L2+C= Force Cloak
X,X,S,S
X,X,S,S,X
S,S,S
X,X,S
T,T,X,T
S,S,X,X
S,S,X,X
S,S,T,X
X,X,T,T
T,T,X
________________________________________________________________________________
PLO KOON:
--------------------------------------------------------------------------------

Plo Koon is the slowest character in the game. But what he lacks in speed he 
greatly makes up for in his strength. He has the most powerful attack in the 
game. When playing as Plo Koon, try to avoid large groups of enemies. If you can 
take an enemy one-on-one, you will surely win. Most of Plo's combos are slow to 
execute and you may be interrupted before you get to finish so try to do your 
attacks before you are right next to the enemy. Plo's most useful Force ability 
is his Electric Judgment. It is close, if not identical, to Darth Maul's. Use it 
to take out large groups of enemies from a distance. Plo's short-ranged Force 
power CAN be interrupted for some reason. His defensive Force ability is the 
exact same as Obi-Wan's and Darth Maul's. It reflects lasers, damages enemies, 
and takes cannon fire. It won't refill your health bar like Mace's. Again, it 
uses up your Force bar pretty fast. Plo Koon's Stim Pack is really useful. It 
speeds him up a bit, gives more attack power, and he can take no damage while 
it's in effect. Sadly though, it only lasts for a short amount of time so use it 
wisely.

COMBOS:                    FORCE POWERS:                    SPECIAL ITEM:
T,T                        L2+T= Saber Cyclone              Stim Pack
X,X                        L2+X= Electric Judgment
X,X,T                      L2+C= Protection Bubble
S,S
X,T
S,S,T
S,S,L2
S,S,X
S,S,X,L2
X,T,T
X,X,S
S,S,X,T
================================================================================

________________________________________________________________________________
VII. S U P P O R T I N G   C H A R A C T E R S :                           <^sc>
================================================================================
In this section I'll list all of the characters that you'll have to help during 
their specific stage.
________________________________________________________________________________
JAR JAR BINKS
--------------------------------------------------------------------------------
Jar Jar is the clumsy Gungan you meet in Level 2. He'll be a sort of a guide to 
you in the Level 2: Swamps of Naboo. There isn't any way that Jar Jar can get 
hurt so you don't have to worry about protecting him.
________________________________________________________________________________
ROYAL HANDMAIDENS
--------------------------------------------------------------------------------
When you reach Level 3 you'll have to find and rescues at least seven of these 
maids. Refer to the walkthrough to find out where all of the handmaidens are. 
You gain 250 points for each handmaiden that you rescue.
________________________________________________________________________________
QUEEN AMIDALA
--------------------------------------------------------------------------------
You meet the young monarch on Level 4. You'll have to escort her to her Royal 
Starship hanger. If you hit Amidala with your lightsaber she will get hurt and 
eventually die.
________________________________________________________________________________
ANAKIN SKYWALKER
--------------------------------------------------------------------------------
On Level 5 you'll have to protect Anakin for the first part of the before he 
runs off to get a stolen hyperdrive. Again, like Amidala, you can kill him so be 
careful.
________________________________________________________________________________
NABOO PILOTS
--------------------------------------------------------------------------------
Normally these courageous pilots are found at the helm of a Naboo starfighter 
but in Level 9 you'll have to rescue at least five of them from the top of the 
palace cliffs. It is possible to kill any one of these pilots. You gain 250 
points for every pilot that you rescue. Refer to the walkthrough for more 
details.
================================================================================
  
________________________________________________________________________________
VIII. T H E   E N E M I E S :                                              <^te>
================================================================================
This section contains a list of all the regular enemies found in the game, their 
point values, and various strategies on how to beat them.
________________________________________________________________________________
BATTLE DROID--100 points
--------------------------------------------------------------------------------
These are the most basic enemies in the game. You encounter more of them than 
any other enemy. These droids are weak and die within two or three swipes of a 
lightsaber. They have standard hand-to-hand skills and they not particularly 
fast. The easiest way to kill them is to reflect their lasers. You can recognize 
a Battle Droid because it is tan in color. 
________________________________________________________________________________
PILOT DROID--50 points
--------------------------------------------------------------------------------
The weakest enemies in the game. They die within one slash. Pilot Droids don't 
carry blasters and have very poor fighting skills. They were originally 
programmed to pilot any Trade Federation vehicle so they don't need superior 
fighting skills. You should have no problem fighting them. You'll know when you 
see a Pilot Droid because it has blue shoulder markings.
________________________________________________________________________________
SECURITY DROID--150 points
--------------------------------------------------------------------------------
You can distinguish Security Droids from others by their red shoulder markings. 
They have more hit points than the Battle Droid and have better fighting skills. 
They're capable of short, rapid bursts from their blasters so take more caution 
when reflecting laser shots from them. Security Droids block more often than 
Battle Droids.
________________________________________________________________________________
RIFLE DROID--100 points
--------------------------------------------------------------------------------
The Rifle Droids are just Battle Droids with much bigger guns. Beware of their 
rifle shots, one hit can send you flying. The best way to approach a Rifle Droid 
is to run in a zigzagging pattern. Remember they can't get their shots off as 
fast as Battle Droids so rush in right after they shoot. Once you're up close 
they have no chance against you.
________________________________________________________________________________
COMMANDER DROID--200 points
--------------------------------------------------------------------------------
Commander Droids have extremely good fighting abilities. They can block a lot of 
your attacks and can figure out your pattern. They are much harder to take down 
than Security or Battle Droids. You can usually spot a Commander Droid by the 
yellowish markings on their heads. a good strategy to use against them is to use 
your long range Force powers. Try to kill the Commander Droids first, as they 
pose the biggest threat.
________________________________________________________________________________
GRAPPLE DROID--350 points
--------------------------------------------------------------------------------
Grapple Droids are the ultimate hand-to-hand combat machines. They have a lot of 
stamina so they take more hits than the average droid to kill. Grapple Droids 
are also capable of blocking most of your attacks so, again, use your Force if 
you have to. Try to fight only one Grapple Droid at a time, two may overwhelm 
you. Grapple Droids are slate gray and have a different look to them.
________________________________________________________________________________
FLAME DROID--350 points
--------------------------------------------------------------------------------
Flame Droids have a giant tank on their back, which let's you distinguish them 
from the Security Droid. The Flame Droid can shoot fast streams of fire from the 
tanks on their back, which can drain your health rather rapidly. Remember, you 
can't block a Flame Droid's attack, the only to get past them is to avoid them. 
The best way to kill a Flame Droid is to run around in circles around it and 
wait until you hear six puffs of flames then go in for the kill. An alternative 
strategy is to use your long range Force powers.
________________________________________________________________________________
PLASMA DROID--350 points
--------------------------------------------------------------------------------
The Plasma Droids attacks are very unique. It sends a bolt of green plasma 
energy, which jumps and arcs around uncontrollably. This makes it very hard to 
get close to Plasma Droids. Try to engage only one Plasma Droid at a time if you 
can. Use you Force powers to give you some breathing space. They should die 
within several smacks. Plasma Droids carry a big tank on their backs and have 
green shoulder markings. They're also bigger than the most droids.
________________________________________________________________________________
STAP (Single Troop Aerial Platform)--200 points
--------------------------------------------------------------------------------
STAPs are highly evasive, aerial fighting machines. They fly around the screen 
shooting their twin lasers at you. The only way to kill a STAP is to reflect its 
lasers or to shoot at it. You can also shoot the STAPs with your lasers (Captain 
Panaka and Queen Amidala only.)
________________________________________________________________________________
DESTROYER DROID--350 points
--------------------------------------------------------------------------------
Destroyer Droids, aka Droidekas, are extremely powerful, for a basic enemy. They 
have twin cannons mounted on their arms, which fire _VERY_ rapid bursts of 
lasers. If you just stand there blocking the lasers will quickly fill up your 
block meter. They don't have very good fighting skills so it's best to engage 
them up close. Destroyer Droids can fold up and roll into battle very quickly 
and can take a good amount of damage before going down. You can spot a Destroyer 
Droid by its unique appearance, it has three spiny legs, and two arms that end 
in blasters. Destroyer Droids are grayish in color.
________________________________________________________________________________
AAT--500 points
--------------------------------------------------------------------------------
AATs are the Trade Federation's standard attack tanks. The are easy to defeat, 
on foot, STAP, or in another AAT. AATs have a main cannon, machine guns, and 
skirt energy shell launchers. Check the walkthrough for Level Three to see the 
controls for an AAT. 
________________________________________________________________________________
TUSKEN RAIDER--150 points for standard, 200 points with rifle
--------------------------------------------------------------------------------
Tusken Raiders are found on the sands of Tatooine. You'll know where they are 
before you spot one by their loud war cry. Tusken Raiders have decent fighting 
skills and take a few hits before dying. Remember, you can't deflect a Tusken 
Raider's bullets back at him, though you can block the bullets. Tusken Raiders 
are easily recognized by their dusty clothes and human-like stature.
________________________________________________________________________________
JAWA--50 points
--------------------------------------------------------------------------------
Jawas are pests. They run around firing their little energy blasts at you, 
though the blasts are very short ranged. Simply run up and slash it to kill it 
or deflect its blasts. They shouldn't give you very much problems. Jawas are 
small creatures wearing a dark brown, hooded cloak. You can't miss them.
________________________________________________________________________________
PROBE DROID--100 points for standard, 150 points for upgraded
--------------------------------------------------------------------------------
Sith Probes are small black orbs that hover in the air shooting at you. The 
standard Probe Droid doesn't have an extended arm with blasters and can't move 
and fire at the same time. The upgraded version has an extended arm that carries 
a blaster capable of short rapid bursts. They can move and fire at the same 
time. They best way to destroy these droids, is to reflect it's own laser back 
at them.
________________________________________________________________________________
MERCENARIES--100 points for both the blue one and the thin Rodian, 150 for the 
fat, green one
--------------------------------------------------------------------------------
There are three types of thugs. The blue one has decent hand-to-hand skills and 
also carries a small blaster. The fat, green thug, or Ishi Tibs, prefer going up 
close. They're the toughest of the thugs. Their powerful uppercut can send you 
soaring through the skies of Coruscant. A good strategy to use while fighting 
them is to get one of them to follow you back about twenty feet. Then the thug 
should stop moving and just taunt you. That's your chance to go in and attack 
him with everything you've got. Avoid fighting these guys near edges and cliffs. 
The last type of thug is a Rodian. He can only attack from far away. So get up 
close and he'll be history.
________________________________________________________________________________
KREETLE--100 points
--------------------------------------------------------------------------------
Kreetles are not exactly the weak, pathetic bugs you thought them to be. They're 
worth 100 points each, that's as much as a Battle Droid. Never let Kreetles 
surround you and start biting. Your character may be stuck in the spot forever. 
Quickly, kill Kreetles using a hack attack. Never use the slash attack, it's 
worthless against them. Qui-Gon's short range Force attack is excellent against 
these bugs.
________________________________________________________________________________
CARNIVOROUS PLANT
--------------------------------------------------------------------------------
The Carnivorous Plant is invincible to _ALL_ types of attacks. Whether it's 
Force, lightsaber or Special Item. Run away from these plants whenever you see 
them. There's no point in fighting them.
________________________________________________________________________________
GUNGANS--100 points
--------------------------------------------------------------------------------
Gungans carry electropoles which, for some reason, have some decent range. 
Gungans are great fighters so you should try to kill them from a distance. Avoid 
large groups of Gungans if you can. You can tell what a Gungan is by its long 
electropole.
================================================================================

________________________________________________________________________________
IX. W A L K T H R O U G H :                                                <^wt>
================================================================================
Finally, the part you've waiting for, the walkthrough. Before you read the 
walkthrough there are few things that you need know. During parts of the guide I 
will tell you to grab a checkpoint and then to kill yourself. No, this isn't 
suicide. You need to do this because that's how you get the maximum points for 
that level. When you kill yourself you will then be warped back to that 
checkpoint. But instead of going forward, you will have to backtrack the level 
until you cannot go back anymore. This will allow you to get all the points 
again before going on. After that, make your way back to the checkpoint and go 
on until the next checkpoint. This is all required if you want the maximum 
points. Don't worry, I'll tell you which checkpoint to kill yourself and double-
back and which ones not to. Now, on to the walkthrough!
--------------------------------------------------------------------------------

________________________________________________________________________________
A. L E V E L   1 :   T R A D E   F E D E R A T I O N   B A T T L E S H I P <^L1>
--------------------------------------------------------------------------------

POINT EARNED:               AWARD:                         ENEMIES:
8,000                       Combo Bonus                    Pilot Droid
16,000                      Energy Bonus                   Battle Droid
24,000                      Extra Life Bonus               Security Droid
                                                           Destroyer Droid
                                                           Loader Droid (Boss)
                                                           Starfighter Droid  
                                                           (Boss)
--------------------------------------------------------------------------------

You begin the level by being thrown into a bunch of Pilot Droids and a Battle 
Droid. Take care of these guys and the gray C-3PO-looking droid too. He's not 
doing you any good. After you've killed all of them no more will come unless you 
advance forward. Now is a good time to practice some early combos and 
techniques. After you've got a hang of fighting move down the corridor, killing 
anything that gets in your way. Grab the power-ups and keep fighting until you 
come to a place with several Battle Droids and some Pilot Droids. Be sure to 
grab all of the power-ups before you kill off the droids. Because once you do, a 
scene will pop up and you won't be able to go back. 

After you go through the door you'll be in a large room filled with computers 
and more droids. First, run to your right and grab the Special Item power-up. 
The go back to the left and kill the Pilot Droid. After you've done so destroy 
the computer screen. It'll give you some early points. Go down to the room and 
massacre every droid, computer, and computer screen for massive points. Go up 
the far stairs and continue your path of destruction. Eventually, you'll end up 
in an area with a checkpoint and some more droids and more computers. Kill 
everything and collect all of the power-ups _before_ getting the checkpoint. 

That way, if you die in the upcoming jumping sequence all of the points you've 
so far collected will stay with you. When you're ready, jump on to the moving 
conveyor belt. You might want to run the opposite direction of the treadmill to 
get your bearings before doing the next jumping sequence. Then let go of the run 
button and let the treadmill take you towards a gap. Before you are swept off 
the belt, run and perform a double-jump to get on to the next part of the 
treadmill. Keep doing what you did on the next few jumping sequences. 

Along the way you may encounter a Battle Droid or two. Try to take them out 
before they shoot you in air while you're jumping, or else you'll probably fall 
to your death. You'll also see some Pilot Droids on a platform across from you 
while you're on the conveyor belt. It is possible to jump to them, but I don't 
recommend that you do that. It's highly risky and you'll probably die. It's not 
worth it. If you look carefully, you can see some Destroyer Droids in the 
distance rolling across a platform. It's impossible to get over there and you 
can't kill them. 

Once you have beaten the entire jumping sequence, you'll see a short animation 
about a Pilot Droid sending a Loader Droid to come a do you in. Well, tough luck 
for the Pilot Droid because this next boss is pretty easy. After the animation 
you fight your first boss fight of the game.
________________________________________________________________________________
B O S S :   L O A D E R   D R O I D                                        <^L*>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The Loader Droid has a simple attack pattern. If you know the pattern he will 
become really easy. The Loader Droid will start off by trying to swipe you with 
its arms. This attack is very slow and you can easily dodge it by double-
jumping. Try not to get hit by this attack, it'll leave a good mark if you do. 
After it's done this attack it will stand still for several seconds. This is 
your chance to attack. Run in and attack with a running Triangle attack at its 
red core. If your lucky you may get another hit in before it does his next 
attack. After you've hit him it'll do a fast spinning arm attack. This attack is 
very dangerous, get out of the way before he hits you with it. 

The third stage of his pattern follows the spinning arm attack. The Loader Droid 
will fold up and attempt to run over. Just stand at the bottom of the screen and 
it'll miss you. It's invulnerable to all attacks while it's in this form. 

The Loader Droid will go back to the arm swipe attack. Just keep hitting it when 
you have a chance and it will lose one arm. Then the other, and finally it will 
fold up and crash into the far wall making a passage for you. BTW, there are 
some power-ups along the area that you can collect.

Note: Even when one or two of its arms are gone the stumps can still hit you.
--------------------------------------------------------------------------------

After you have defeated the Loader Droid, proceed into the next area and grab 
the checkpoint. 

In this area all you have to do is jump on to the catwalk in between the 
electric blue things and walk to safety. 

When you reach the giant electric conductors, there are two things can do: one, 
jump on to the stumps that are emitting the electricity and keep jumping to the 
next ones until you reach the far platform, or two, you could jump down on to 
the electric floor and quickly rush across to the far end. The first is 
definitely safer, but harder than the second. However, the second way is faster 
but you do get hurt. If you have enough health from the boss fight and you don't 
want to take the slow way, take the second option. 

There is a health power-up on the far platform to your left. It's kinda hard to 
see. Step on the elevator to move on to the next part. After your elevator 
reaches the bottom, go to the right and kill off all the droids and computer 
consoles. There's also a Force power-up under one of the giant moving pistons. 

Then go back to your left and hop on to the platform and destroy the remaining 
droids and consoles in the area. When you're ready, hop on to the piston when 
it's at its lowest point. 

Now, before you hop over to the next pistons on the right, jump to the left when 
the piston you're on is at its highest point. There should be a platform along 
the wall with an extra life that you previously couldn't see. 

Hop back onto the piston and make your way to the next platform, then to the 
following pistons. Be careful though, if you fall, you're as good as dead. 

Near the end of the pistons you'll see a Battle Droid. Deflect its laser at it 
to kill it. If you can't, jump to the platform right after it has fired. When 
you're on safe ground progress through the next part, killing all droids that 
dare to stand in your way. There's also a Blade Amplifier and a Force power-up 
behind the pillars. 

Keep moving, killing anything the moves until you reach an area with Force and 
health power-ups. Kill the droids, as usual, and keep going to your left. Make 
your way to a higher ledge and destroy all the droids and computers. Grab the 
Special Item and go on to the elevator on the far left side of the screen. Once 
you get on you be taken to the second part of the level.

After the sequence loads be ready to keep on going. 

Before you go and engage the droids, drop down to a lower level and grab the 
extra life near the back of the screen. Then proceed to annihilate all of those 
droids on the screen. Be sure to use up all of you Force and Special Items 
because there's an Ultimate Power-up nearby. 

After all of the droids are dead, go back and walk along one of the narrow 
bridge-like things that lead to a round platform. On of these has the Ultimate 
Power-up be hidden behind it at around 12:00. Once you've gotten this, go on to 
the next area. 

In the next area, there will be a checkpoint with some Security and Battle 
Droids. Again, like the first checkpoint, kill everything on the screen before 
you get the checkpoint. Continue down the corridor until you see two Droidakas 
come rolling at you. Take care of these droids and the ones behind them before 
grabbing the power-ups. Go to your right and continue with your path of 
destruction. Kill all of the droids, destroy the control consoles and the gray 
C-3PO droid. The Randomizer is up to you. But remember, the boss is just up 
ahead. 

Keep going and you'll reach a checkpoint. This is the checkpoint you use to 
double-back. But only double-back if you're confident you can beat the boss on 
this credit. If you're not, you might want to rethink about doubling-back. 

Grab the checkpoint and jump off the nearest edge if you're willing. When you 
double-back you can go all the way back to the previous checkpoint. That 
includes killing the Droidekas. 

After you've gone back as far as you can go, return to the checkpoint in which 
you killed yourself earlier on and continue to the final boss fight of the 
level.
________________________________________________________________________________
B O S S :   S T A R F I G H T E R   D R O I D                              <^L->
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
This boss is really easy, if you know what to do. The idea is to reflect its own 
lasers back at him. Sounds simple? It is. Unless you don't know how to reflect 
lasers effectively (and who doesn't?), this boss should be a piece of cake. Keep 
on reflecting until it goes into its second form. Repeat this process until it 
dies. During the fight you may encounter some Pilot and Battle Droids. You can 
either destroy them yourself, or lure the Starfighter Droid into killing them 
for you. There are Force, health, and a Special Item power-ups scattered around 
the stage. You get 1000 points for killing it so don't panic if you only have 
around 23,000 points when you're fighting it. Once you beat it, you beat the 
stage. Congratulations!

Note: If you're playing as Amidala or Panaka shoot at the droid near the top 
right corner or the bottom of the screen. You'll hit it every once in a while.
================================================================================

________________________________________________________________________________
B. L E V E L   2 :   S W A M P S   O F   N A B O O                         <^L2>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
7,000                        Combo Bonus                    Pilot Droid
14,000                       Energy Bonus                   Battle Droid
21,000                       Long Range Force Attack        Security Droid
                                                            Commander Droid
                                                            Kreetles 
                                                            Slaatik Hagworm
                                                            (Boss)
--------------------------------------------------------------------------------

At the beginning of the level, you'll start in the middle of a bunch of droids. 
You'll have to take care of all the droids that come at you in order to advance.

There are some power-up near the brownish boxes in the back of the screen, do 
overlook them. 

Once you do kill them all off, you'll see a sequence showing a MTT scaring 
numerous Kaadus and causing a stampede. 

After sequence, you'll have to run away from the MTT while trying to avoid the 
Kaadus who will occasionally run into you out sheer panic. Try to stay away from 
them, they will only slow you down and cause you to lose some health. 

Don't do anything but run like a madman. 

After you get pass the stampede you'll be in a new area with a checkpoint. Grab 
the checkpoint and proceed into the large clearing. 

In the clearing, you'll again encounter many droids. You can kill most of them 
from a distance by reflecting their lasers. There's an Ultimate Power-up hidden 
in the bush near the top left corner of the screen. Grab it when you need it. 

Behind the giant stump with the Randomizer on it is an extra life. I suggest you 
collect the Randomizer. There are health and Force power-ups after it so you 
won't lose much if it gives you a Challenge. 

Proceed on to the area with the tall mushrooms. Use the tallest mushroom to jump 
on to the platforms on the trees. Then make your way up the tree until reach the 
top. Walk along the narrow tree branch and then hop to the next ledge. Don't 
worry, there are invisible walls along both sides of the narrow branch so you 
can't fall off even if you wanted to. 

From the ledge, jump to the next plateau and dispose of all the droids while 
collecting all of the power-ups. 

When you've killed all the droids, move on to the next plateau. Always remember, 
in stages that require you to do a lot of jumping sequences (Coruscant and 
Tatooine) try to draw the fire of the enemy that is on the ledge or platform 
that you are trying to jump to. That way you can deflect it and kill him, giving 
you a clear landing space. 

Continue from plateau to plateau, killing and collecting everything along the 
way. Eventually, you'll reach a checkpoint. Kill everything around the 
checkpoint before getting it, as usual. Then slowly make your way right 
disposing of more hunks of junk. 

You'll then see a small animation with four Battle Droids that activate 
themselves and come to kill you. 

Kill them and their friends near the control panels. Don't forget the lightsaber 
power-up behind the computer near the back of the screen. 

After that, you'll arrive in a fungus-filled valley. You know the drill, kill 
anything that moves and get everything that helps you. 

When you reach the group of droids near the narrow bridge, kill the Commander 
Droid first. He has the most potential of knocking you off. Walk, don't run, 
across the bridge while deflecting the fire from the droid that's on there. Kill 
the droid near the checkpoint before getting it and then jump into the nearest 
abyss. This checkpoint is the doubling-back point in this level. 

After you're resurrected, backtrack as far as you can possibly go, killing and 
plundering along the way. When you can no longer backtrack, go back to the 
checkpoint and move on. 

In one of the pits there is the first Gungan Artifact. If you have not gotten 
that before on this game, do so now. Remember, when you're getting the Artifact 
don't jump, drop down to it then double-jump back out. 

Continue to the right. If you're shy a couple thousand points, drop into one of 
the pits and collect a 2500 point bonus, if not, don't bother. 

When you see an area with a health power-up you'll know the boss is coming up. 
Only grab the health if you are in dire need of it. Try to save it for after the 
first stage of the boss.
________________________________________________________________________________ 
B O S S :   S L A A T I K   H A G W O R M                                  <^L!>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The Slaatik Hagworm may seem hard at first but once you know its attack pattern 
it will be a breeze. The worm will start off by spewing poison at you. To dodge 
this, simply run around in circles like a moron. Then, when it rears it's ugly 
head, run in and perform a stabbing attack (usually run+X). Don't Lock-on 
because its next attack will be a quick tail-whip attack. It will try to hit 
with its tail. Just run out of the way after you have hit it to avoid the tail. 
The Slaatik Hagworm will then raise its head up again. This is another 
opportunity for you to strike it. He will then repeat this pattern until you hit 
it one more time. Hit it one more time while it rears it head to send off into 
the second stage of his attacks. 

WARNING: if you try to attack any other part of his body while it's not reared 
up, it won't register as any type of damage to him, though you will get some 
points for it.

In the second stage of the fight, the worm will start off again with its poison 
breath attack. You now have less space to run around so be careful. 

An alternative strategy is to run behind Jar-Jar Binks. Surprisingly, all of the 
poison will hit him instead of you. 

After the poison subsides, run in for another stabbing attack. 

When the worm gets hit, it will retreat partway into his cave and then send out 
some Kreetles to do its dirty work. 

Kill them with a hacking attack and it will once again start over with the 
poison breath. Hit him two more times to beat the level.
================================================================================

________________________________________________________________________________
C. L E V E L   3 :   C I T Y   O F   T H E E D                             <^L3>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
10,500                       Energy Bonus                   Pilot Droids
21,000                       Combo Bonus                    Battle Droid
31,500                       Attack Bonus                   Rifle Droid
                                                            Security Droid
                                                            Destroyer Droid
                                                            Flame Droid
                                                            AAT
                                                            Turret Droid (Boss)
--------------------------------------------------------------------------------

Ahhh....this is my favorite level. Not only do you get to drive an AAT and blow 
up tons of stuff, but the level is really easy to beat. 

First things first: I would like to point out that if you are not successful at 
rescuing at least seven handmaidens by the time you reach the boss then you fail 
the level and you have to start over again, minus one credit. But don't panic, I 
will tell you how to get the seven and more. 

Okay, at the beginning of the level go to the left and collect a Special Item 
power-up. Then go back to the right and kill all of the droids, starting with 
the Rifle Droid. After that, collect the two hidden health power-ups in the 
tress to the far right. 

Make your way up the stairs and continue to destroy the droids. Don't forget the 
Force power-up near the bottom of the screen, to the left, at the top stairs. 
There's also a lightsaber power-up on the bottom of the screen on the right side 
before the drop. 

Once you have cleared everything, just jump, no need to double-jump, down to the 
area below. You'll see a handmaiden fleeing from a Security Droid and two Battle 
Droids. Take care of the chumps before rescuing the maiden. 

WARNING: if you attack the handmaiden while you have the Ultimate Saber 
equipped, it will kill her. 

There's a power-up in the stairs near the maiden. 

Follow the maiden to the bottom of the screen where you will find more droids to 
slaughter. Kill them all and grab the power-up before hopping up on to the 
narrow grassy ledge. Walk carefully along this ledge to find a maiden being 
attacked by a Battle Droid. Quickly save her. Then follow her near the bottom of 
the screen where four more droids come to avenge the death of their fallen 
comrade. 
Jump down to the lower section after you've killed off the droids. 

Here you find many different types of droids. Kill the Rifle Droid first, as 
always, and proceed to rescue the third maiden. 

There's a Blade Amplifier behind one of the pillars and a Randomizer behind 
another. 

Continue to the right to find a checkpoint guarded by two droids. When you've 
killed them and grabbed the checkpoint, you have two options: one, you can jump 
up on to the green roof and fight your way on the high road. Or two, you can 
battle it out on the low road. The high road has a handmaiden but the low road 
offers more points. It's a tough decision, but I'll make it for you. You can 
take both paths. 

In the next section I will explain to you how to get the handmaiden and rack up 
huge points. 

First, go on to bottom path, killing all of the Droidakas and grabbing the 
various power-ups. 

Note: sometimes the Destroyer Droids will magically "resurrect" themselves right 
behind you even though you swear you just killed them. To me this isn't a 
disadvantage, it just means you'll get double the points. 

When you reach the end of the path you'll see a droid guarding a handmaiden with 
a checkpoint next to them. Kill the droid and rescue the maiden, but DO NOT get 
the checkpoint. Instead, backtrack the bottom path until you come to the 
beginning near the small, green roof. Get on top of that roof and then make your 
way through the top path. 

Along the way, be sure to rescue fourth handmaiden and collecting all of the 
power-ups. When you reach the end drop on to the small green roof at 6:00. Then 
run up the stairs and grab the extra life before going down to grab the 
checkpoint that you bypassed earlier. 
 
Climb up to the highest roof and jump off, resulting in your death. You'll be 
warped to the checkpoint with all of the droids and handmaidens resurrected. 
Backtrack all the way through the bottom path until you come to the checkpoint. 
Again, DON'T grab the checkpoint. Instead, go to the left and kill off all the 
droids and rescue the handmaiden again. 

Now go and take the top path until you reach the end. Again, drop on to the 
small, green roof and run back to the checkpoint near the beginning. This way 
you should've racked up tremendous amounts of points while getting the remaining 
maidens. Go back to the extra life and collect it again before moving on. Now 
you've lost no lives, got all the handmaidens, and bagged big points. Pretty 
cool, huh? 

In the next area, you'll see an AAT stop in front of you wand three Pilot Droids 
coming out. Kill them but don't get into the tank just yet. There seems to be 
some kind of glitch that allows you to gain points while you attack your own 
tank. Yes, simply Lock-on to it and start attacking the front of the tank. Or 
you can use all of your Force doing a long range Force attack. 

Don't worry, there's Force power-up hidden at the back of the trees to your 
left. 

Strangely though, the point trick only works if you haven't gotten into the tank 
yet. Anyway, hop into the tank and start blowing stuff up! Here are the controls 
for the tank:

Directional Buttons/Analog Stick: Steer tank
L1/R1: Rotate main cannon
R1+L1= Lock main cannon motion
Triangle: Shoot main cannon
Square: Shoot machine guns
Circle: Shoot skirt energy shell launchers
R2: Accelerate
L2: Exit

BTW, while you're inside of your tank, you are invulnerable to all attacks. 
Nothing, not even you, can destroy your AAT. Also, you cannot run out of ammo 
for any of the weapons for the tank. 

Use the main cannon to take out other tanks and the machine guns and bouncy 
bullets to destroy the droids. You may need to get use to the controls of the 
tank before you are able to control it successfully. Once you've gotten the hang 
of driving your tank, go on a killing spree. 

Destroy all of the droids and the enemy AAT in the courtyard. If you want to 
rescue the handmaiden, go ahead, although if you've been following this guide 
correctly you should already have enough handmaidens. Then head on to what I 
call the tank maze. 

Basically just go around and destroy all of the droids and enemy tanks while 
collecting all of the power-ups. When you're done exploring and killing go to 
the top left hand corner of the maze and park your tank and go up the stairs for 
more action.

Note: it is possible to beat the tank maze on foot. I've done it before. The 
best way beat the tank maze on foot is to use either Mace or Plo Koon. Lock-on 
and use their long range Force powers to destroy the tanks. The droids shouldn't 
pose much of a problem, just reflect their lasers back at them or use your 
Items. Save your Force for the AATs. 

Contrary to what most people think, the enemy tanks don't shoot at you as much 
as they would if you were in your AAT.

Once you've climbed the stairs, destroy all of the droids, rescue the handmaiden 
and grab the checkpoint. Then continue through the level, destroying the droids 
and collecting power-ups. 

Once you reach the area with a fountain near the back of the screen, jump on to 
the shrubbery on the bottom of the screen to find another handmaiden guarded by 
a Security Droid. Also, on the left hand corner of the fountain there is an 
Ultimate Power-up and a health power-up on the right. 

Head to the right to see a short sequence. 

Take care of the Flame Droids and grab the health power-up behind the tree and 
on the stairs along with the Force power-up before getting the checkpoint and 
moving on to the boss.
________________________________________________________________________________
B O S S :   T U R R E T   D R O I D                                        <^L@>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The Turret Droid is another easy boss. He has three different stages of attacks.

When he has his energy shield on, just block his lasers, you can't hurt him in 
this form. 

Note: if you attack him when he has his shield on you'll get some points. This 
is especially effective with Plo Koon or Adi. Use their Special Items and just 
run against the Turret Droid's shield and watch your points rise like crazy. 

When he lets down his shield rush in and attack him. Once you've hit him he'll 
fold up and launch Thermal Detonators at you. Just stay close to him and attack 
him. Though you won't do any damage you'll rack some points. 

Then he'll go back into the shield and shoot at you. If you need more health or 
Force, there are some power-ups in the corner of the battlefield. 

Hit him a couple more times and one of his "arms" will come off. He will then 
enter his second stage. First he'll riddle the ground with lasers. Following 
that, he'll shoot a beam from his eye. This attack is easier to dodge than you 
think. Just stay close to him and perform running Triangle attacks at the eye. 
Don't get hit by the beam though, it takes off quite a bit of health. 

Once you've hit it enough times in the second stage, it'll go into its last 
stage. The Turret Droid runs around desperately try to hit you with its eye 
beam. Again, like the second stage, just stay close to it and hit it's eye 
enough times to destroy it.
================================================================================

________________________________________________________________________________ 
D. L E V E L   4 :   T H E E D   P A L A C E                               <^L4>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
14,000                       Energy Bonus                   Pilot Droid
26,000                       Combo Bonus                    Battle Droid
39,000                       Defense Bonus                  Rifle Droid
                                                            Security Droid
                                                            Commander Droid   
                                                            Grapple Droid
                                                            Destroyer Droid
                                                            STAP
                                                            Plasma Droid (Boss)
--------------------------------------------------------------------------------
Welcome to the Royal Theed Palace, home to the royal Queen Amidala. Too bad 
she's being held captive somewhere in the Palace. You're objective is to find 
her and escort her to the Royal Starfighter hanger. 

Begin the level by destroying the plants near the rail. They'll give you some 
early points. Throughout the level whenever you see these plants, slash them to 
pieces. 

After you have killed the plants, hop over the railing and destroy all of the 
droids on your left side. Ignore the droids in the distance for now. Continue up 
the stairs on your left destroying everything that gets in your way. 

Note: inside of the window sills along the wall are various power-ups, use them 
when you need to.

When you reach a gray metal door with two Grapple Droids guarding it, kill the 
droids but don't go in the door yet. Instead, continue to your right, carving a 
path of destruction. Eventually you'll reach the beginning again. Now go and 
finish off the droids in the distance and grabbing the remaining power-ups. You 
will now have killed and taken everything in the first area. 

Return to the metal door and go in. Inside the hallway you'll encounter many 
droids at one time as you progress. Reflect their fire from a distance and use 
you long range Force attacks if possible. When you reach the end of the hallway, 
kill the remaining Commander Droid and go to your right. BTW, this is a sort of 
"point of no return." 

Continue to destroy the droids until you see a checkpoint. Kill everything 
around the checkpoint before getting it and jumping off the ledge. If don't feel 
like you can double-back and complete the next jumping sequence on the same 
credit, I suggest you don't kill yourself and move on until you get a good grip 
on jumping. If you do want to get the extra points, you'll be warped back with 
all of the droids and power-ups intact. 

Double-back as far as you can, killing and collecting everything that you did 
the first time here.

Note: some people have said that they cannot get through the door on the left 
after they have killed themselves. To get past this, go to the small ledge with 
a plant near the bottom left corner of the screen. Double-jump against the 
windows to provoke the Droidekas to shoot at you. If you're lucky they might 
shoot out one of the windows, allowing you a way back into the hallway. 

Once you're done doubling-back, prepare for a grueling jumping sequence. 

First jump onto the small ledge on your left and then jump straight up, on to 
the first balcony. Kill the droid before slashing at the windows in the 
background. If you haven't figured it out yet, they also give you points like 
the plants. 

You may hear the buzzing of a STAP in the background after you've jumped on to 
the first ledge. Just reflect its fire every time you hear it fly by for a shot 
at you. It'll eventually blow up after you have reflected enough shots at it. 
You may want to kill it on the first balcony so that it won't distract you when 
you're jumping. 

If you can do this part without any problems skip this next part and move with 
the guide.

From the first balcony, take two jumps to the left, land, break the windows for 
points, and two more jumps to the left. Take breather before trying to deflect 
the lasers from the right. If you can't deflect effectively, wait until after he 
has shot to jump. Then, a double-jump to your right, break the windows, and 
continue to your right after deflecting more fire. Then one more double-jump to 
your left. Now you may see two different landing spots for your next jump. 
Though it is possible to make it to the top platform, it is highly risky and you 
shouldn't do it no matter how good you are at jumping. Your goal is to try and 
make it to the bottom balcony. Try to hug the far wall in mid-air and wait until 
the last second to do your second jump. Remember, if you die on this part, 
you'll be taken back to the checkpoint at the bottom of the jumping sequence 
where you'll have to double-back again, and that's not something you want. 

When you're on the bottom balcony, take two jumps to the platform on the right 
with a Force power-up. You'll be able to see a droid on a platform above you on 
your right. I haven't been able to get him to shoot at me no matter what I did. 
So double-jump toward him and pray that he does not shoot you in mid-jump. Kill 
the droid and the windows before taking two more jumps to your right. Now you'll 
see a wall in front of you. Just double-jump to your right and you'll end up on 
a platform with a Grapple Droid. Dispose of him and continue to take care of the 
others. Destroy all of the potted plants and grab the power-ups before moving on 
to a similar platform on your right. You know what to do, kill everything 
possible before attempting the next perilous jump. 

On the next platform you'll see a Security Droid shooting at you from his post. 
There is no way to reflect his lasers or can you hit him with your Items or 
Force powers (I've heard that Mace can occasionally hit him with his long range 
Force attack). Remember, jump only after he has fired all of his shots. The 
droid may be able to hit you occasionally, depending on how close you stand. 
Once you're on the platform, kill the remaining droids and collect the remaining 
power-ups before going on to the last jumping sequence. 

Follow my instructions very carefully here, one wrong move and you'll be back at 
the beginning of this section. 

First take two jumps to the platform on the right. Deflect droid fire. Then use 
only ONE jump down to the platform on your right. Kill the remaining droid and 
grab all of the power-ups. From here, DO NOT go to your right. It's a drop to 
your death. Instead, jump back on to the platform on your left, you know, the 
very first one. Now, one jump to your lower right. Deflect more droid fire 
before jumping down to you lower right again. Now one more long jump to your 
right where the droid is. From here you can see the end! If you can, kill the 
droid on the potted plant trough before jumping down to where he was. 

Note: if you jump straight toward the ground instead of the plant trough, you'll 
probably die. Kill all of the droids and enter the next room with....... 
a checkpoint! Congratulations, you've managed to survive the grueling jumping 
sequence!

In this room just do some basic slaughtering. Save the power-ups until you 
really need them. 

When you're in the next room, destroy all of the windows for massive points 
while killing the droids and getting the power-ups. 

You'll eventually reach a giant room with a big tomb in the middle. Kill and 
plunder everything in the room and prepare to jump on the tomb. You're not the 
only one whose died many times trying to this next part right. 

Go to the bottom of the screen and jump ONCE over the railing. Then when you're 
about halfway down, jump again to cushion your fall. 

Once you are down on the tomb, run down to the bottom of the screen to collect 
some power-ups. Then run to the top part of the tomb and an animation will load. 

Go through the next part, until you see another short animation. 

Kill everything on the screen before rescuing the Queen. If you don't, she won't 
come with you. BTW, there's a power-up behind the chair near the Queen and some 
hidden behind the two pillars. 

When you've rescued her, you're supposed to go and escort her to the starship 
hanger. But, what you may not have realized is that the droids rarely ever 
intentionally shoot or hit her. You don't even have to stay next to her you can 
run ahead and kill everything on the screen. I usually take my time here and let 
the Queen go on ahead of me. 

When you've reached the spiral staircase the Queen will break out in a run. Let 
her. The droids won't shoot at her so you have nothing to fear. Go up the 
stairs, methodically killing everything in your path. There's also a Force 
power-up on the stairs. Just hug the railing as you run up to get it. 

At the end you'll see the Queen (if you let her go in front of you). Kill 
everything in the last room before grabbing the checkpoint and moving on to the 
boss fight.
________________________________________________________________________________
B O S S :   P L A S M A   D R O I D S                                      <^L#>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The Plasma Droids are easy. In fact, they're regular enemies on Level 7. Just 
run in and attack them when they stop firing their green plasma energy at you. 
Use all of your Force powers and Items, this is the last fight of the level. If 
you need it, there's a health power-up in one of the nooks. They take six hits 
unless you're using Plo Koon, or if you got the Attack Bonus on Level 3. If 
you're playing as Adi or Plo use their Special Item to avoid damage. Again, if 
you have the Ultimate Saber on, it will kill the Plasma Droids in one hit, 
though you won't get as much points.
================================================================================

________________________________________________________________________________
E. L E V E L   5 :   T A T O O I N E                                       <^L5>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
12,000                       Combo Bonus                    Tusken Raider
23,000                       Energy Bonus                   Jawa
34,000                       Defensive Force Power          Sith Probe Droid
                                                            Armored Krakkiss
                                                            (Boss)
                                                            Darth Maul (Boss)
--------------------------------------------------------------------------------
You begin the level next to young Anakin Skywalker. You must protect him through 
the first swarm of Tusken Raiders. Don't let Anakin get hit by any attacks, 
including your own. If he does, he'll eventually die. 

Fight through the Tusken Raiders until Anakin runs off the screen. A few moments 
later you'll be able to follow him. The Jawas in the next area are pushovers. 
Just deflect their lasers or swipe at them. 

Soon you will see Anakin again. This time when you run over to him an explosion 
will go off leaving you stunned (why would a powerful Jedi like yourself hold 
your head from that minor blast like that? Maybe Jedi's aren't as powerful as we 
thought them to be....?). Anyway, a brave Jawa will come and steal Anakin's 
hyperdrive. Anakin will run off after him, regardless of your futile yelling. 
From here on you won't have to protect Anakin anymore. What a relief, that 
future Sith Lord is a handful. 

Continue with your quest, killing the remaining Jawa and Tusken Raiders until 
you come to some metallic structures with some Tusken Raiders near them. Kill 
the Tusken Raiders and grab the power-ups before heading down to the bottom of 
the screen to find a Tusken Raider hideout. If you're low on health or Force, 
scurry into the house and grab the power-ups and the Blade Extender on the roof 
before going back to the battle. 

Go on to your right until you see a checkpoint and some Sith Probes. You will 
also see Anakin running after the Jawa on the top of the narrow bridges high 
above you. There isn't any way that I know of to get up there unless you're 
using a GameShark. And even if you do manage to go up there, you can't kill the 
Jawa, the Tusken Raider, or Anakin. Anyway, grab the checkpoint and double-back 
after you've killed yourself. 

Note: you may not be able to beat the next part on one try so you may want to 
practice before doubling back. 

When you're warped back you can double-back to as far as the beginning of the 
level. Yes, the very beginning. This will give you massive points, guaranteeing 
you the 34k when you finish the level. 

When you're done doubling-back be prepared for another jumping sequence (I know, 
I know, you just finished the one on Level 4, another is coming up). This next 
part can be tricky if you don't know what to do. But with my help you can get 
through this next section with ease. I can usually beat this section without 
losing a credit, including doubling-back, but that required many hours of 
practice. Again, if you can do this entire jumping sequence without any problems 
then skip this next section.

From the point where you got the checkpoint, deflect the lasers from the two 
Sith Probes before taking one jump to the small pillar. Wait to reflect more 
Sith Probe fire. Then one jump to the next small pillar. Also wait until the 
Tusken Raider has shot before attempting this. From here, double-jump to the 
plateau where the Tusken Raider is. Kill them before getting the Special Item 
power-up. Go toward the right edge of this plateau to deflect more droid lasers. 

Note: it is possible to jump to the next section of this plateau and then along 
the far wall. This will allow you to skip the majority of the entire jumping 
sequence, but you will miss the second Gungan Artifact along with a few other 
power-ups. Instead, wait until the Tusken Raider has shot at you before making 
one jump to the next small pillar. 

Deflect more fire. Two jumps to the next pillar. Wait to reflect more fire. Jump 
to the next large pillar. Kill the Sith Probes before getting the health power-
up. Now, run down to the bottom of the screen. It looks like a cliff but this is 
actually where the power-ups lie. Just perform a "leap-of-faith" at about 6:00. 
The view will change and you can see a lone Jawa outside his house. Kill the 
Jawa and rob his house. The fabled Gungan Artifact is also in there. After 
you're done plundering go back to the plateau with the health power-up and 
continue with the rest of the jumping sequence. 

Wait until both Tusken Raiders have fired at the same time before doing two 
jumps to the next pillar. Try to kill the Tusken Raiders with your long range 
Force technique if you can (Mace, Qui-Gon, and Adi have moves work well). If you 
can't, two jumps to the next pillar and then two more to where they are. Kill 
them and jump once back to the pillar from which you came. One jump to the next 
pillar after the Tusken Raider has fired. Two more jumps to the next little 
pillar, deflect the Sith Probe's fire, and jump down to the next plateau. 
Deflect all three of the Sith Probes fire before moving to the right (if you go 
up you will only face one Tusken Raider with a health power-up) and dropping to 
the next pillar. Kill the Tusken Raider if you can. If not wait until he has 
fired then one jump to the last pillar. And finally, two more jumps to safety. 

Quickly grab the checkpoint and kill the Tusken Raiders. Drop down from the next 
ledge to kill two more Tusken Raiders before activating the animation. To avoid 
the avalanche just hug the far wall and jump past the rocks when you get a 
chance. There's also an extra life to the bottom of the screen near the middle 
of the hill. 

When you're at the top, kill the guy for all of the pain and misery he and his 
kind have caused you throughout this level. 

Progress through the part with the caves until you come to the Sarlacc Pit. You 
can't kill the Sarlacc in any way, no matter what you use (Special Items, Force, 
lightsaber). 

There's a 1000 point bonus on a platform on the lower right hand corner of the 
screen. 

Get the checkpoint after killing the Tusken Raiders. This could be a doubling-
back point but if you did the earlier mentioned one you probably won't have to 
kill yourself here. If you do choose to kill yourself, you can go all the way 
back to avalanche part and further. 

Continue up the slopes killing the Sith Probe Droids and Tusken Raiders until 
you come to the checkpoint. This is the last checkpoint so you'll have to live 
through this next boss and Darth Maul at the end on the same credit.
________________________________________________________________________________
B O S S :   A R M O R E D   K R A K K I S S                                <^L$>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The Armored Krakkiss has three different attacks. The best place to avoid them 
is to stand at the bottom of the screen, near where you were placed at the 
beginning of the boss fight. 

First the Armored Krakkiss will roll around the battlefield trying to hit you. 
If you stay at the bottom of the screen, near the beginning, this attack 
shouldn't hit you. If you're close enough, he'll then swish around trying to hit 
you with his tail. Just stand out of the way or double-jump over this. 

The Armored Krakkiss will then swish around again and run back a few steps 
before roaring at you. This is the only time you can hurt it. When it raises its 
head, run in with a running X attack and hit it. You can also use your Force or 
Special Items at this time. 

After you've hit it, get out of the way. It will go back into the rolling 
attack. If you're too far away after it has done its roll, it will smack its 
tail on to the ground, sending many boulders crashing down upon the playing 
field. The boulders always land in the same spot so if you've found a safe spot 
just stand there. You can tell where a boulder's going to fall by its shadow. 

After you've hit it enough times it will crash through a wall, leaving you an 
exit. Grab any power-ups you missed before heading out.
--------------------------------------------------------------------------------

Kill all of the Tusken Raiders in the next section and grab the Ultimate Power-
up. Hop over the wall (no special technique required, just drop or jump over 
it). Fight through the Tusken Raider camp and make your way up the slopes and 
get your stolen hyperdrive from a Tusken Raider (if you don't Anakin will demand 
that you get it). Give the hyperdrive to Anakin and prepare to face Darth Maul 
for the first time.
________________________________________________________________________________
B O S S :   D A R T H   M U A L                                            <^L%>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
This is the infamous Sith Lord who killed Qui-Gon in Star Wars Episode 1: The 
Phantom Menace. This is also the same Darth Maul you get for beating the game 
with Qui-Gon except for some minor changes. Refer to the Secrets section for 
more info. 

Maul can be really easy or really hard. It depends on who you are. You can just 
run around in circles until time runs out, but you won't get the points for 
hitting him. 

If you're using Qui-Gon or Obi-Wan, just Lock-on and keep pressing X if you're 
Qui-Gon or Square if you're Obi-Wan. 

Adi's bubble doesn't hurt but it does waste some time as Darth Maul keeps 
blocking the attack, never getting to attack you. 

If you're Plo Koon, use your long range Force power and pray for the best. 

Use your short range Force attack if you're Mace. 

There's a Force power-up in the top right hand corner. Use it when you need to. 
The battle ends after a few minutes.
================================================================================

________________________________________________________________________________
F. L E V E L   6 :   C O R U S C A N T                                     <^L6>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
17,000                       Combo Bonus                    Mercenaries
34,000                       Energy Bonus                   Sith Probe Droid
51,000                       Attack Bonus                   Mercenary Leader
                                                            (Boss)
--------------------------------------------------------------------------------
Welcome to Coruscant, the longest level in the game. It's so long that it has to 
be cut into two different stages. 

Start the level by killing the Sith Probe Droids and the Mercenaries in the next 
room. And don't forget the Special Item near the wall. 

When you're on the taxi, another one carrying two Mercenaries will intercept 
your taxi. Be very careful when fighting on the taxi. You are extra vulnerable 
at this time. 

When the ride is over, continue down the path until you come to a dead end. Grab 
the power-ups and kill the Mercenaries before going back. 

Hop to the building on the right when you get to the part of the path that 
widens out. Get the Saber Amplifier on the edge of the building before hopping 
on to the roof. Jump down to the next area and kill all of the enemies. There's 
also a Special Item on a building to the right edge of the platform. 

Go down the next corridor killing more Mercenaries. When you reach the 
checkpoint kill all of the enemies around it and grab the Force power-up before 
getting it. Then kill yourself and double-back as far as you can go. This will 
give you massive points, if you don't die. You'll need it too. This level 
requires 51,000 points to max it out. You can go as far back as the end of the 
first taxi ride. 

When you're done, drop on to the yellow taxi, then on to the purple one with a 
Rodian, and finally on to a brown one with another Mercenary. Hop on to the next 
roof after you have disposed of the Mercenaries. Continue to jump past the 
roofs, leaving more dead bodies of Mercenaries as you go. 

When you've climbed the first flight of stairs and killed the Mercenaries around 
it, jump past the left railing at about 8:00. You'll land on a platform with a 
1000 point bonus. Jump back and continue on with the level. 

The upgraded Sith Probe Droids along the bridge take more hits to kill than the 
standard type, so don't run off after you've deflected one shot. 

Kill the Mercenaries in the next area and run down the stairs. There's an extra 
life power-up to the left of you. Just hop over the railing to get it. 

When you're at the edge of a slanted roof, jump on and slide to the bottom then 
jump back up the roof and back on to flat ground. This will hopefully draw the 
fire of a Sith Probe Droid so that you can take him out before you jump. 

When it's dead, jump on to the sloped roof and then on to the next building. 
Deflect more droid fire. Then go about from building to building deflecting 
droid fire as you go. 

You'll soon see a building with a giant fan next to it. You're probably 
wondering where to go from here. Just jump to the fan to let it blow you on to 
the next building. Kill the Mercenaries and jump on to the next fan. Continue 
this process until you reach a platform with a checkpoint and some Mercenaries. 
Kill the Mercenaries, grab the checkpoint, then drop on to the next taxi, and 
prepare for a short animation. 

Note: you can kill the first guy who flies by if you're Captain Panaka or Queen 
Amidala. He takes two shots before he'll die.

After the animation, the Mercenary Leader's private limo will ram your own taxi. 
Quickly jump from your car to the limo in order to survive. Wait until the limo 
stops before jumping to a platform on your right. You have to kill the two 
Mercenaries before you can get the taxi to rise between the gap. 

In the next area, remember to deflect the fire from the Sith Probe Droids before 
making any jumps. Try to draw their fire if you can. 

At the top of the building you'll encounter more slanted roofs. Make sure no 
enemies are near you when doing this part. They may distract you from your 
jumping. 

Slide off the first roof and then jump on to the second. At the bottom of the 
second sloped roof jump back up the roof a bit to get the Sith Probe Droid to 
shoot at you. Time their fire and then jump on to the third sloped roof. Here 
you can deflect the droids fire with no problem. Oh, and don't bother getting 
the Blade Extender, its not worth the risk. Continue on the fourth and final 
roof, avoiding the fire of the droids as you go. 

When you are on safe ground, kill the Mercenaries and continue south. You'll 
soon reach an area with lots of Mercenaries. Kill them, collect the Force power-
up in the bottom right corner. Then jump up to the first level of the building 
and kill more Mercenaries. Continue jumping up the building until you reach the 
checkpoint. Kill everything around the checkpoint before getting it. Then kill 
yourself and double-back as far as the bottom of the sloped roofs. 

When you're crossing then fans, be sure to walk across deflecting Mercenary fire 
as you go. Remember, if you slip to the left or right, you'll be blown into 
oblivion.

Note: I found out something very weird when I was playing this level. If you 
walk off the narrow bridge in between the fans on to the part that appears to be 
smooth ground you'll still survive. This is the part between the fans, it's 
slanted like the sloped roofs. There's isn't anything special down there and 
you'll probably be wasting your time.

When you're at the end of the fans, you'll have to kill a certain amount of 
Mercenaries before a taxi will stop in between the two buildings. 

Hop on to the taxi. Pause to deflect Mercenary fire. Then jump on to the next 
platform. Kill all of the Mercenaries then move on to the right. Wait for a line 
of taxis to come, jump on to them, and quickly jump on to the next building. 
There's an extra life at the bottom of the screen here. Fight your way through 
the crowd of Mercenaries.

When you are jumping to the roofs at the bottom of the screen be sure not to get 
hit by the Sith Probe's fire or you're going to be warped all the way back to 
the beginning of the fans. On each roof pause to reflect the fire before moving 
on to the next one. This is extremely important as you will get shot in mid-air 
if you don't. 

At the end of the roof sequence, there are health and Force power-ups on the 
bottom left side on the building. You won't be needing them, however, because 
the end of the first part of the level is coming up. You'll have all of your 
health and Force refilled but all of your Items will be gone. Jump on to the 
white platform to activate the second part of Coruscant.

You'll begin the second part of Coruscant on a platform with some Sith Probes. 
Kill them and jump to the building on your right. Kill all of the Mercenaries in 
this area and grab the Special Item power-up in the back of the screen near the 
two Mercenaries. Then use then fans to blow yourself over to the Mercenary 
Leader's limo.

WARNING: if you don't kill all of the Mercenaries on the building before this, 
the limo may not be here so you'll blow yourself into the pit with no landing 
spot. Make sure you spend enough time on the building before you jump on to the 
fans.

From the limo jump on to the platform on the right and kill the Mercenaries 
here. Then go to the rear of the screen and double-jump on to the building on 
the left. Then continue on the buildings until you find the 2500 point bonus. Go 
back to the platform from which you came after you've gotten the points power-
up. 

Go up the stairs but don't go too far. In the middle of the stairs make a blind 
double-jump to the bottom of the screen where you'll land on a platform with an 
extra life. 

Continue through the level until you come to some taxis. Kill the thugs and hop 
on. Fight through the next area and hop on to another taxi at the end. Your ride 
will be cut short by another taxi bearing two thugs. Kill them and jump on to 
their taxi.

Note: even if you can kill the two Mercenaries from your taxi, the next sequence 
won't activate until you jump on to their taxi.

After you've jumped on to the Mercenaries taxi, you'll see two taxis collide 
with each other in the background. Jump on to your first taxi to avoid being 
destroyed. 

When your ride ends, jump to a barely visible platform to your right. Grab the 
checkpoint and wait until you see taxis drive beneath the platform your on. 

The drop to the taxis can be very tricky. All you have to do is wait until the 
taxi passes directly underneath you and then drop, no need to jump, on to it. 
Ride the taxi until you see an overpass coming up. Jump to the building on your 
right at the very last moment. Hop up the slopes to the path at the top. There's 
an extra life power-up on a small ledge to the right of the path. Hop on to the 
railing to get a better view. Drop down to get it. Then continue go north. Kill 
all of the Mercenaries and grab the Ultimate Power-up at the end. Go back the 
way you came, slaughtering the Mercenaries as you go. 

In the next section you'll have to be careful, the bridges are narrow and the 
green Mercenaries can send you flying easily. Go through the area until you come 
to a checkpoint. 

If you wanted to, you could use this checkpoint as a doubling-back point but 
this means you'll have to beat the boss, who's coming up, on the same credit. If 
you're up to it, jump off the closest ledge. If not, jump on to the next 
platform to activate the boss fight. If you do double-back you can go as far 
back as the room with the Ultimate Power-up. When you're ready, go fight the 
boss.
________________________________________________________________________________
B O S S :   M E R C E N A R Y   L E A D E R                                <^L^>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The Mercenary Leader has three different stages of attacks. In the first stage, 
he'll throw Thermal Detonators at you. The best way to avoid this attack is to 
run at him and swerve aside when you see him raise his arm to throw the Thermal 
Detonator at you, about one body length away. Then rush in and unleash a combo. 
He'll teleport away from you and repeat his attack. Sometimes you he'll taunt 
you after he has thrown his Thermal Dets. This is a great time to pound the crap 
out of him. 

After you hit him enough times, he'll run off into the second stage of his 
attack. Follow him into the next room. During the second stage, he'll mainly 
shoot his blaster and teleport to a different area. Just reflect his laser and, 
if you're lucky, it'll hit him. The main way to damage him is to wait until he 
teleports next to you then hit him hard. You can also get him when he's doing 
his stupid taunt after he's shot his blaster. What you don't want to do is run 
all over the room trying to hit him. You simply won't get him. In the middle of 
the second stage he'll start throwing Thermal Dets while shooting his gun. Just 
use the strategy form the first room to dodge the Thermal Detonators. Again, 
he'll run off after you've given enough beatings and again you'll have to 
follow. But first, grab the power-ups if you haven't done so, you won't be 
coming back. 

In the third and final stage, he'll start off by teleporting in front of the 
sacred Jedi Temple and sending some off his henchmen at you. They should pose no 
problem, you've been fighting throughout the whole level. Then he'll come back 
to try and finish you off himself. This is the time to serious slash at him with 
your combos. You can also blow him off the building using Thermal Dets or a 
Force power. But beware, if you do you won't get points for killing him. Before 
long, he'll go to his grave leaving you with a victory.

Note: I've gotten over to the platform that he teleports to during the third 
stage with GameShark. But I haven't found anything useful over there. And if you 
stay over there after you've killed his Mercenaries he'll teleport back to the 
platform from which you came. After a few moments he'll try to jump towards you, 
committing suicide and allowing you to move on to the next level.
================================================================================

________________________________________________________________________________
G. L E V E L   7 :   R U I N S                                             <^L7>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
20,000                       Energy Bonus                   Pilot Droid
25,000                       Combo Bonus                    Battle Droid
30,000                       Defense Bonus                  Rifle Droid
                                                            Security Droid
                                                            Commander Droid
                                                            Plasma Droid
                                                            Kreetle
                                                            Carnivorous Plant
                                                            Gungan
                                                            Gungan Chief (Boss)
--------------------------------------------------------------------------------
Begin this level by running down the hill, killing all of the droids that get 
near you. Most of them will run into the screen only after you have killed a 
certain number of them. At the bottom of the hill, continue up the screen, 
destroying more droids as you go.

Note: If you don't kill all of the droids on the screen the game won't let you 
progress to the next part unless you have made sure that all of the droids are 
dead.

Keep going until you come to a valley full of droids. Leap in there and destroy 
_ALL_ of the droids. If you don't, the computer will not let you proceed into 
the next area. 

Note: There's an extra life on a ledge up at the top left corner of the 
battlefield and a 1000 point bonus at the northern most part of the pit. It is 
behind a stack of boxes near the far wall of the pit. It blends with the silver 
boxes behind it, so it is hard to see.

A good strategy is to stand in one spot deflecting lasers and only fighting the 
droids that come near you. Avoid attracting large numbers of droids, especially 
with Plo Koon, they may overwhelm you and cause you some considerable damage. 
Make sure you have killed and collected everything that is in the valley before 
moving on. 

WARNING: Sometimes the game will glitch when you try to move on past the valley. 
The camera will not scroll past the valley, leaving you to be stuck in there. 

To get past this, make sure everything is dead and all of the power-ups are 
collected. Or try double-jumping against the right side of the screen, hoping 
that it will scroll forward, though this does not seem to work most of the time. 

If you just can't get the screen to scroll, kill yourself by double-jumping 
against the screen until your character starts to blink, meaning that in about 
five seconds you're going to die because you were off the screen for too long. 
Then restart from the beginning of the valley.

When you've gotten past the valley, kill the Plasma Droids and all of the other 
ones that run up to you before crossing the bridge. If you don't, the Plasma 
Droids will probably knock you off. 

Grab the checkpoint and kill yourself and proceed on doubling-back. You can go 
as far back as the beginning of the droid-filled valley. After you've racked up 
the points continue on with the game. Again, if your game glitches when you try 
to go past the valley try the above mentioned tactics. If it still doesn't 
scroll, make sure you've gotten the extra life and kill yourself so your death 
won't be a total loss. Then try again (I know it's tedious but it's the only way 
if you want the maximum points at the end of the level).

Proceed to kill everything past the bridge until you come to a platform with a 
droid on it. Kill the droid and go over to your left. There should be an 
Ultimate Power-up hidden behind the hill.

Note: Don't jump into the water. It will result in your immediate death.

Jump onto the platform and continue to your right, time your jumps carefully, if 
you don't, you'll end up in the abyss down below. 

You'll eventually come to a fork in the path. You could take the high way, which 
leads to a 2500 points power-up or the low road, which is a direct way to the 
main path. If you choose the high road, you can double-jump back to the main 
path by making a leap-of-faith at about 6:00 from the platform where the points 
power-up is, then proceed on with the level. 

The last few jumps of this part of the level require precision jumping. The 
ledges are narrow so watch your shadow to see where to land. 

On the second to last ledge, double-jump up to a small windowsill and pull 
yourself up. Then go back one windowsill to get an extra life. From there drop 
down at about 6:00 to land safely back on the ledges. When you're back on the 
main path, continue until you're on safe ground.

Note: a good thing to remember while fighting those pesky Kreetles is to never 
let them gang up on you. If you do, you may never get out. Simply Lock-on to 
them and use a hacking attack. Never use a horizontal slashing attack, you 
merely be swiping at the air. And of course, the Carnivorous Plants are 
indestructible.

Later on you'll notice the ground changes texture. That signals that you're 
coming up to a Gungan trap. Once you jump into the trap, loads of droids will 
pop out of nowhere to shoot you. Just deflect their lasers to dispose of them. 
There's also an Ultimate Power-up in there. 

A little bit east of the trap lies the final Gungan Artifact. It's behind a tree 
trunk and some bushes. Get it and you'll unlock the secret level, Gungan 
Roundup!. 

You'll know you've reached the end of the level when you see a load of Gungans 
guarding the path to their boss. If you are low on health and you have the 
required 30k you may want to run and grab the checkpoint and then kill yourself. 
You'll be resurrected in that spot with full health and Force juice. Then just 
run past them and kill the last three. This will trigger the boss animation.
________________________________________________________________________________
B O S S :   G U N G A N   C H I E F                                        <^L&>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
At first the Gungan Chief will come down from his sacred head and challenge you 
one-on-one. This part is the easiest. Just basic slashing combos will be enough 
for him. When you've hurt him enough, he'll jump back on the head and send down 
two regular Gungans to deal with you. Beat the pair he sends at you and he'll 
come down again. After about three rounds of this pattern, the Gungan Chief will 
start to throw out Gungan energy balls at you while Kaadus come and try to 
distract you. To avoid this, run around in circles and try not to get hit; those 
balls pack a punch. After he tosses the energy balls, he'll come down again. 
This time, finish him off.

Note: When you are about to kill him, make sure he is either in front or to the 
right side of the giant head. If you don't, he'll just keep walking against the 
stupid monolith, and you'll have to restart the level.

WARNING: If you manage to kill him too quickly (i.e., Adi's Bubble with the 
Ultimate Saber on), he'll just disappear and you'll be stuck in the level. You 
can still move and attack but the ending animation won't load. So needless to 
say, don't beat his ass too quickly. This has happened to me at least four 
times.
================================================================================

________________________________________________________________________________
H. L E V EL   8 :   S T R E E T S   O F   T H E E D                        <^L8>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:       
2,550                        Extra Life                     Pilot Droid
5,100                        Combo Bonus                    Battle Droid
7,650                        Energy Bonus                   Rifle Droid
                                                            Security Droid
                                                            Destroyer Droid
                                                            AAT
--------------------------------------------------------------------------------
This is the easiest level in the game. If you have problems on this level, you 
should go practice with Elmo's Letter Adventure until you get the hang of using 
your controller. 

If you're new to this, just hold the brakes and take it slow. This way you'll 
get the maximum amount of points for the level. Remember to shoot the gates and 
iron doors, if you hit them with your STAP, you'll lose a credit. Iron doors 
take two shots, gates require one. The STAP will sort of auto-aim your twin 
cannons so you don't need to be exactly lined up with a droid to hit it. I've 
never finished this level without getting the 7,650 points. In case you don't 
know, here are the controls for flying the STAP:

Directional Buttons:
-Left/Right: Steer left or right
-Up: Dive towards the ground
-Down: Pull up 
Triangle: Shoot (Just hold it down, no need to continue to pound it)
X: Accelerate
Square: Slow down/Brake
Circle: N/A
================================================================================

________________________________________________________________________________
I. L E V E L   9 :   P A L A C E   C L I F F S                             <^L9>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
5,000                        Extra Life Bonus               STAP
9,000                        Energy Bonus                   Rifle Droid
14,000                       Combo Bonus                    Battle Droid
                                                            Security Droid
                                                            Destroyer Droid
                                                            Melee Destroyer
                                                            Droid
--------------------------------------------------------------------------------
Welcome to the Palace Cliffs. This is a very fast paced, action filled level. 
Your goal is to reach the top of the cliff and rescue at least five Naboo Pilots 
before the timer (350 sec.) ends. 

Begin the level by going to your left and grabbing a hidden points power-up on a 
ledge. You'll need it. Then head down the cliff as fast as you can, but be 
careful, if you slip off a ledge you'll plunge to your death. Kill every enemy 
you come to as fast as you can, that way you can get the points which you'll 
need at the and of this level. However, avoid the STAP, it will only delay you. 

When you reach the bottom, and you think you can manage it, head towards the 
south where there will be an extra life and some droids for you to kill and 
collect. If you're new to this level, you may want to skip this part and get 
used to the layout of the land before you try anything dangerous. 

Continue up the cliff, killing only those in your way. Try to memorize the 
correct way to go. That way when you replay the level you can know exactly what 
path to take and which ones to avoid. If you're playing as Adi or Plo this would 
be a great time to use their Special Item if you have it. 

When you reach the top, there will be six different rooms, each containing a 
different type of enemy and one Pilot. You must kill all of the enemies in a 
room to free the pilot. Here is a small map showing which room contains which 
type of enemy:

                             [UPPER LEVEL]
_____________________  _____________________  _____________________
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
|      Room A       |  |      Room B       |  |      Room C       |
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
---------------------  ---------------------  ---------------------

                             [LOWER LEVEL]
_____________________  _____________________  _____________________
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
|      Room D       |  |      Room E       |  |      Room F       |
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
|                   |  |                   |  |                   |
---------------------  ---------------------  ---------------------

Room A: This room is probably the hardest of all the rooms. It contains the 
Melee Destroyer Droid, an upgraded version of the Destroyer Droid. They have 
very good hand-to-hand combat skills and can fire the exact same lasers as the 
Destroyer Droid. Avoid this room if you're low on time. Go for the others first. 
Try to head into this room with a lot of Force juice and health.

Room B: Three Destroyer Droids lurk in this room. You've faced them before, this 
shouldn't be that different. Just use the same strategy you used on previous 
Destroyer Droids on these guys. There's an Ultimate Power-up in front of this 
room.

Room C: Room C is one of the easiest rooms. The Rifle Droids should be no 
problem for you. Just run up in zigzagging patterns and take them out with one 
running Triangle attack. Keep them away from the pilot so they don't 
accidentally hit him.

Room D: Another easy room. Flame Droids usually die in one hit so they shouldn't 
pose that much of a threat. Remember, avoid being surrounded and dodge their 
flame attacks. If you feel trapped, double-jump out and try again.

Room E: This room contains three Grapple Droids. If you're low on time, try 
another room first. Go in this room with full Force power, a lightsaber power-
up, and some decent health. This will be a long battle and you want to be 
prepared. Try to start out with a Special Item or Force power and then rush in 
with a devastating combo.

Room F: If you choose this room you'll have to face four Security Droids. Piece 
of cake. You've been fighting them since the first level. By now you should be 
able to take these guys out with no problem.

Remember, you get 250 points for every pilot you rescue and if you rescue all 
six, the level ends. So if you're short on points and you have five pilots 
rescued, you can backtrack down the cliff and kill some more droids or collect 
any power-ups that you missed. Be careful, if you fall of a ledge or get killed 
while going down, you'll have to start all over again, minus one credit. 

BTW, you can't re-enter a room once you've beaten it or if you killed the pilot 
in that particular room. This level requires some practice before your able to 
get the maximum points on your first try. Don't panic if you don't have the 14k 
required by the time the level ends. Just try again later, when you've got more 
experience at doing this. There isn't a boss at the end of this level so once 
your done rescuing you can move on to the last level.
================================================================================

________________________________________________________________________________
J. L E V E L   10 :   F I N A L   B A T T L E                              <^L0>
--------------------------------------------------------------------------------

POINTS EARNED:               AWARD:                         ENEMIES:
4,000                        Combo Bonus                    Security Droid
8,000                        Energy Bonus                   Rifle Droid
12,000                       Attack Bonus                   Darth Maul (Boss)
--------------------------------------------------------------------------------
You've made it this far. This is the final level. After this level you can truly 
consider yourself a Jedi Master. You've earned every health, Force, and Combo 
bonuses, now it's time to put them to the ultimate test. Throughout this level 
you'll have to face Darth Maul numerous times. This can be either very easy, or 
very hard, depending on whom you're playing as. 

Start the level by running to the right and triggering an animation. Darth Maul 
will show up and do a little taunt to intimidate you. Then he'll run off and 
wait for your attack. That coward. Okay here are strategies for the different 
characters in the game on how to defeat Darth Maul:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  

Obi-Wan:
This is extremely easy. Lock-on and continue to pound the Square button. That's 
all there is to it. You can save you Force juice for later on.


Qui-Gon:
If you thought using Obi-Wan was easy, then Qui-Gon should be child's play. 
Lock-on and keep pressing the X button. There seems to be a weird glitch in the 
game that allows Qui-Gon to continue to hit Darth Maul without him ever getting 
a chance to fight back. You continue to do this until he runs away from you 
(which he will), or you can trap him in a corner and get revenge for what 
happened at the end of Episode I. Hey, maybe that's why the game designers 
decided to make it so easy to beat Darth Maul with Qui-Gon: they wanted revenge 
for Qui-Gon's death at the end of Star Wars, Episode I...


Mace Windu:
This can be pretty hard. Mace's short range Force attack seems to be the best 
way to hit Darth Maul. Whatever you do, do not use his long range Force attack, 
Darth Maul will block _EVERY_ hit of it. Also, avoid using Mace's X and Triangle 
attacks, they take to long and have poor recovery time. If you run out of Force 
juice, you may want to just stick with the S,S,S combo. It has the best chance 
at hitting.


Adi Gallia:
Adi is the second hardest character to beat Darth Maul with (we all know who's 
the first...). To beat Darth Maul with Adi, hit him with a few quick slashes. 
Then, when he gives about a second of opening, rush in with a devastating combo. 
Do not use any of Adi's force powers except the long range one. The others have 
no effect, and only use the L2+X one if you need to. It sometimes misses its 
target on the first shot and has to search for it. This can leave Adi vulnerable 
to attack and greatly damage her. Adi's Special Item is also useless, Darth Maul 
has the unbelievable skill of blocking every bump of the bubble. An alternative 
strategy is to just run in and keep hitting Square, like Obi-Wan. This is 
extremely risky and Adi will get hit multiple times during the fight. Due to 
Adi's great speed, you'll be able to land a few hits on Darth Maul before he 
backs away or before you get hit.


Plo Koon:
This is by far the hardest character to beat that bastard Darth Maul with. Maul 
just keeps dishing out the pain and Plo keeps taking it. Due to Plo's incredibly 
slow speed, he can't land any combos on Maul. You'll have to use everything 
you've learned to beat Maul with Plo Koon. If your strategy is to run around in 
circles like you did on Tatooine, then you need a new strategy. You see, these 
fights are based on the number of hits you give to Maul, not he amount of time 
the fight takes. Speaking of the number of hits Maul can take before scurrying 
off, it takes 10 hits in the first room, 12 in the next, 10 on the first 
electrical bridge, 12 on the battle after that, 6 for each of the pre-final 
rooms, and finally, 21 for the final unless you're Plo Koon. The only advantage 
Plo has when fighting Maul is that it takes seven less hits in the final room 
for Plo to kill him. Here is my strategy on beating Maul with Plo:

First room:
In this room, try to conserve your Force juice. Then when he's just starting to 
run up to you, Lock-on and unleash the X,X,S,L2 combo. Don't do it when Maul's 
right next to you, do it when you have some room. This might get you a few early 
hits. If Maul blocks your entire combo, hold down block and jump back (while 
still in Lock-on mode). From here you only need to use one combo: S,S,X. Do this 
combo when you have some decent space between you and Maul. The reason being 
that the S,S,X combo's first swing is kinda slow. If you have some room between 
you and Darth Maul, you'll miss the first swing, but the other two will probably 
hit. Whatever you do, do not engage Maul in a close fight. You'll be dead before 
you know it. If Maul blocks your entire salvo, jump back (by pressing the run 
button and back while in Lock-on mode) and immediately begin the combo again 
when you land. If you hit Maul, wait until your combo is finished then start it 
up again. Remember, when you're pressing the button combinations for the combos 
you have to press the buttons pretty deliberately. If you hurry and just quickly 
mash the buttons you'll end up with a single slash. You'll have to master the 
attack/jump back sequence before you can successfully defeat Maul.

Second room:
Spare your health at all costs in this room. Use up your entire Force bar when 
fighting Maul. But be sure to only use the L2+X power and not any of the others. 
They have no effect and the long range Force attack almost always guaranties you 
at least a hit. Don't lose this battle without having used up all of your Force, 
you might've beaten him! If you run out of Force and he's still not gone, then 
go back to the S,S,X combo strategy.

First electric brid