Legend of Mana Walkthrough
                                  Version 0.75
                             Last updated: 10/7/03
			  By Pierre "Octoferret" Maris


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                               Table of Contents
===============================================================================

1. Walkthrough
 0. The Beginning
 1. Niccolo's Business Unusual
 2. The Little Sorcerers
 4. Where's Putty?
 5. The Lost Princess
 6. Diddle's Letter
 7. Two Torches
 8. Huntin' Du'Cate
 9. The Murmuring Forest
 10. The Gorgon Eye
 11. In Search of Faeries
 12. Teatime of Danger
 13. Star-crossed Lovers
 14. Mine Your Own Business
 15. Pokiehl: Dream Teller
 16. Diddle Kidnapped!?
 17. Heaven's Gate
 19. The Infernal Doll
 20. Diddle Had It!
 21. The Looking-Glass Tower
 23. The Flame of Hope
 25. Can't Look Back
 27. Summer Lovin'
 28. Drowned Dreams
 30. Faeries' Light
 34. The Quiet Sea
 35. The Treasure Map
 36. Reach for the Stars
 37. The Dragon Princess
 38. The Guardian of Wind
 39. The Ghost of Nemesis
 40. The Crimson Dragon
 41. The Fallen Emperor
 44. The Cage of Dreams
 45. Niccolo's Business Unusual: Part 2
 46. Niccolo's Business Unusual: Part 3
 47. Niccolo's Business Unusual: Part 4
 48. Niccolo Calls it Quits?
 49. Li'l Cactus
 51. The Nordic Snowfields
 62. The Seven Wisdoms
 53. The Path of the Blacksmith
 54. Enchanted Instruments 101
 55. Golem Go Make em'
 56. The Mana Orchards
 57. Monster Corral
 58. Gilbert: School Amour
 60. Professor Bomb's Lab
 61. Watts Drops the Hammer
 63. The Field Trip
 64. Catchin' Lilipeas
 68. Legend of Mana
2. Legal Stuff & Contact Information
3. Special Thanks


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                                1. Walkthrough
===============================================================================

Eventually, all of the events in the game will be listed here. Right now I only
have a walkthrough for 50 out of 67 of them. All of the events here have a
number next to their name, that is the number of the event in Li'l Cactus's
diary in your house.  Note that there is no event 0, I just added that as a
little bit of extra information.

**************************************
0. The Beginning
**************************************

This isn't an actual event, but I'm going to still write something about it.
This part covers from when the game starts to up until you can do your first
event.

Once you've started a game, chose the gender of your character (Male is on the
left and female is on the right) and then give them a name. After that, pick
their initial weapon. Now you have to pick what spot of the world your world
map will be on. Pick a spot with lots of land and not that much water, most of
the towns and dungeons you place will be on the land.

Once you are actually in the game, you get the ARTIFACT: MAILBOX. This is your
Home, place it wherever you like. Once it's placed, you'll wake up in your bed
on the second floor of your house. In your bedroom is also Li'l Cactus. Talk to
it after an event and it will keep a record of the event on it's diary hanging
on the support pillar by the stairs. Downstairs is your kitchen and library.
The library is through the door on the right. Examine the bookshelves in the
library and you can read about the characters you've met, the lands you've
placed, items, enemies, etc. Once you've looked around your house, go outside.
The path that goes down and to the right takes you to the world map. The one
that leads off to the left takes you to your workshop (Which you can't use
yet). The path that goes off to the right leads you to your monster corral. You
also can't use this yet, but you can soon. The last path leads down and to the
left. This goes to your orchard.

After looking around out here, talk to the green creature - a sproutling - that
is out here. He will give you the ARTIFACT: COLORBLOCKS. Go to the world map
and use this artifact to place Domina. This is where you'll be able to start
the first events.

**************************************
1. Niccolo's Business Unusual
**************************************

To start this event, go into the market of Domina and talk to the big rabbit
guy walking around. Tell him you don't think the highways are too dangerous and
then agree to help him.

Once the event has started, go with Niccolo into the back room of the Knights
of Jema shop in the Center of Domina. Talk to Teapo (The strange teapot thing)
and during the conversation Niccolo will give you the ARTIFACT: WHEEL. This
artifact is used to create the Luon Highway. After the conversation with Teapo
ends, leave Domina and go back to the world map. Use the new wheel artifact to
create the Luon Highway and then enter it.

Go all the highway, to the right. Some monsters will drop down on you from
above while you go along the highway. These monsters aren't at all difficult.
When you get to the fork, take the upper/northern path. Continue moving to the
right along the highway, fighting the easy monsters as you go. When you get to
the area called the Lorant Tableland, it will be time to fight a boss, the
Mantis Ant. He isn't very hard to beat. Most of the time he will just stand
around while you and Niccolo can wail on him. Occasionally he will do an attack
that can hit you and Niccolo if you are both standing close to each other, this
attack shouldn't do more than 20% damage to either of you and it is easy to
prevent by attacking the Mantis Ant.

When you kill the Mantis Ant you will complete the event and get the ARTIFACT:
FLAME and ARTIFACT: MEDALLION from Niccolo. The medallion artifact is used to
create the jungle and then flame artifact is used to create the Gato Grottoes.


**************************************
2. The Little Sorcerers
**************************************

You can start this event once you beat the first one. Return to your home, go
inside and then go back outside. The pelican that delivers mail in West Domina
will come and tell you that some kids have taken over west Domina and this
event will start.

Enter Domina and then go over to the Outskirts of Domina to the west. Go past
the outskirts and go to the cliff. Here you will meet Bud and Lisa, both of
which are bosses that you will have to fight. They mostly use physical attacks
but also can use magic. If you see them trying to use their magic, you can just
attack them to cancel it. It's best to focus on one of them, defeat that one
and then move onto the other. They both have a lot of HP, so taking down the
first one can take some time. Try to avoid being stuck between them, you don't
want them to both be able to hit you at the same time. Once you have defeated
them, take them in and then you will complete the quest.

**************************************
4. Where's Putty?
**************************************

You'll have to do event 14, and probably event 15 before you can do this one.
You also must have placed the SS Buccaneer and Polpota Harbor. Once you have,
go back to the Ulkan Mines and there should be a sign in the entrance. Examine
it and a dudbear will take you to the Diggers Hideout in the mines. Before you
get there, you will see some penguin pirates take away the dudbear's Lord
Putty. A strange person will demand that you help find him and the event will
start.

Once that happens, leave the hideout. Fight the monsters in this area and then
go to the next area. You'll have to kill the monster in this room to open the
gates that drop down and block the exits as soon you enter this room. Once the
gates are open, take the exit to the left. Go up the stairs and into the next
room. This is the big room with a save point. Go up from where the stairs are,
to the upper side of the room. Take the path that is directly to the left of
you.

Go up the stairs here and enter the next room. Go all the way through here to
the right, fight the monsters and then enter the next area. Go up the stairs
and in the next room, go all the way through to the left. You'll be at the
entrance. Now go back to the world map. Go to the SS Buccaneer and go all the
way down to the bulkhead, as far down in the ship as you can go. There will be
a barrel in here that is shaking. Examine it and Putty will come out of it and
run up the stairs. Now go up to the captain's cabin, talk to the captain and
tell him you don't like the ship to get back to the world map. Go to Polpota
and go to the Polpota Bay. Putty will be walking around here. Talk to him and
the event will end.

**************************************
5. The Lost Princess
**************************************

First, enter the pub in Central Domina and talk to Elazul. Offer to help and
you'll get the ARITFACT: JADE EGG. This artifact is used to create the Mekiv
Caverns. Go to the world map to place the caverns somewhere and then enter
them.

In here you will want to get to the lower parts of the caverns. Go right and
take the bottom path from the entrance. Go down the stairs in this next room
and then follow the path down to the right. Some of the cave's monsters will be
in here. The Mushbooms can stop you from doing anything for a few seconds, but
other than that these enemies are very weak and can easily be killed. Continue
going to the right and on the next screen, go down the stairs that lead left.
Go left through this room, fight the enemies, and then go down the stairs on
the other side. Go left through this room and enter the next room. In here is
the boss, Du'Inke. His primary attack is a kick. This kick will do a little bit
of damage and also knock you backwards. He can also hit you with the hammer
thing in his hand, which will do a bit more damage. His other attack is to use
his breath. You can see him suck air in before he does it. You can just sit and
attack Du'Inke until he dies. When he dies you will complete the event and also
get the ARTIFACT: STONE EYE and the ARTIFACT: FIREFLY LAMP. The firefly lamp
creates the town of Lumina and the stone eye creates Lake Kilma.

**************************************
6. Diddle's Letter
**************************************

To start this event, go to The Park of Mana Angel in Domina and talk to Diddle,
the one playing the music. He should walk off. Go over to the Outskirts of
Domina and then to the Western End. Go back to the park and the juggler,
Capella, will ask if you've seen Diddle. He should walk off towards the Center
of Domina now, if he doesn't talk to him until he does. Go to the inn in the
Center of Domina and he'll be asking around for Diddle. Diddle won't be here,
so he will leave. Go back over to the Outskirts of Domina and talk to him
again. He will mail himself using the pelican and this event will start.

If you talk to Ms. Yuka in the inn, she will tell you to look for clues where
you last saw Capella. Return to the Outskirts of Domina and talk to the
pelican. She will say that she delivered the "mail" to the highway, the Luon
Highway. Use the boink (Purple/pink creature) to warp to the second fork on
the highway. Examine the letter on the ground and Capella will show up. Have
him read the letter. It says that Diddle want to return to his home. After
reading the letter Capella will run off to the left. Follow him and go along
the path until you get to the entrance of the Chobin Hood hideout. Talk to
Diddle and Capella will show up. When Diddle asks you if Capella read his
letter, tell him yes. If you say no, you'll just have to run around more.
Diddle will run off into the Chobin Hood hideout with Capella chasing after
him. Follow them inside.

In here, take the stairs that go down and to the left. Go through this room and
then take the stairs down to the next one. Capella will be in here. If you talk
to him he will tell you that there is a monster in the next room. Go left, to
the room, and get ready to fight the boss, Giga Rex. He will only use various
attacks with his feet and his mouth - to bite. The attacks do about moderate
damage, but he will use them a lot. Try to constantly hit him to prevent him
from using a string of attacks on you. Once you beat him, Diddle and Capella
will be reunited and you'll complete the event.

**************************************
7. Two Torches
**************************************

You'll have to complete event 9 before you can do this one. Once you have, go
to the Gato Grottoes and go up to the Temple of Healing. Go inside and then go
into the back to get this event to start. After you hear this conversation,
leave this room and you will see a nun on the ground and another nun go into
the room you were just in. Go back into that room and you will see the nun
teleport away with Matilda. Talk to the cat person lying on the floor to get
him to join you. Leave the temple and you will run into the fake nun and Escad
outside. The fake nun will get away with Matilda again. Go down to the Path of
Ascetism and talk to Escad here. He will mention that the fake nun and Matilda
might be in a sealed room. Daena will offer to take you there. Accept her offer
and then go up the stairs and into the room. After the fake nun says a few
words she will transform into the boss Spriggan. This boss has a lot of HP and
a lot of attacks. He can stretch his arms to punch you, he can lick you and
cause you to be immobile for a few seconds, he can drop some spiky thing from
the ceiling into the middle of the battle area (Which will do a lot of damage
to you if it hits you), he can summon a skeleton to help fight, he can do a
more powerful attack with his arm where he points with it at a spot on the
ground to cast a spell and he can make a wave move through the floor which will
put you to sleep. He also has a diversionary attack which will create a few
copies of him for a second. He has lots of attacks, but with Daena he shouldn't
last very long. Once you kill him you will complete the event.

**************************************
8. Huntin' Du'Cate
**************************************

All you have to do to start this event is go to the Jungle after you have
placed it. Listen to the conversation between Sotherbee and the others and the
event will start. Go along the first screen, to the right, and then enter the
next screen. Here you will see some faeries. They don't really like humans and
aren't important now. Take the path that leads away from the top of the
screen. Go left along this path and then take the SECOND path that leads away
from the bottom of the screen. Here you will find one of the guys that was
talking to Sotherbee. He will say something and then quickly run off. After
that, take the path that leads from the left of the screen. In this area you
will fight some enemies. The Jungle has some enemies that you have to watch out
for. The TomatoMan ones have an attack here they jump onto your head and damage
you, all while you can't attack. Zombies have an attack that will shrink you
for a second in which you can't attack. Their attack that does it also does
quite a bit of damage to you. Beat these enemies and a penguin guy should come
out of nowhere and cast a spell on you. Now, go back to the area by the
entrance of the jungle where the two faeries were. Take the path that leads
south from there and fight the enemies in the next area. Kill them and take the
path on the right side of the area that leads up. Kill the enemies in this area
and then go to the next area. Here you will find the other guy that was talking
to Sotherbee. Follow the path that he takes. Go to the right and you will see
him standing by a fork between two paths. Remember how to get here, because you
will be coming back soon. Talk to him and he will run off along the path that
leads up. Follow him and he will talk with the other guy looking for Du'Cate.

Talk to the one that remains to get him to run off and then enter the area to
the left. There will be some more faeries in here. This time they will teleport
you back to the entrance of the jungle. Go right, to the next screen. Here you
will find Skippie (One of the guys that is hunting Du'Cate for Sotherbee).
Talk to him and tell him that you'll work with him. Take that path that he runs
up and then talk to Hamson (The other guy). Say that you will work with him and
then return to the spot where he was standing at a fork. It is the area before
the other fork with a save point. This time take the path that leads to the
right. There will be a few more areas filled with enemies to go through. Once
you get to the end, you'll get to fight Du'Cate. During the fight, Du'Cate will
spend most of his time hanging from the vines above. If he goes up above them
where you can't see him, he is about to use an attack where he will drop down
to the ground and once he lands, cause some fruits to fall down, which will
hurt you if they hit you. In addition to that, he has two more attacks using
those fruits. In one he will take some of them and throw them in front of him.
In another he will eat them and then spit out their seeds at the ground in
front of him. He also has a kick that will only knock you back and not damage
you. He has a lot of HP, but it is easy to avoid most of his attacks. Attack
him constantly and he won't even be able to get many attacks in. After you kill
him you will get ARTIFACT: SAND ROSE and complete the event. That artifact is
used to create the Duma Desert.

**************************************
9. The Murmuring Forest
**************************************

To start this event, you'll first have to complete event 8. Once you've done
that, return to the jungle. Talk to the guy in the entrance and have him warp
you to the Courtyard of Rain. Kill the monsters here and then talk to the
penguin that comes out. When the spell has been put on you, leave this area and
go through the next area, to the left. Now you will be in the Southern Section,
go left to get back to the entrance. Have the guy warp you to the Forested
Ruins this time. Go up and talk to the penguin on the right. Agree to help him
or her and the event will start.

Go to the previous area and then go to the left. Before, the faeries would warp
you out of here. Now you can watch them have a conversation over a nun from
Gato. A guy will eventually come in and kill all of the faeries. Once he has,
go up to him and talk to him. Once he is done talking to you he will walk off
to the left. Follow him and go through this path. There are lots of the same
old jungle monsters for you to fight along it. When you get to the end some
creature will tell you to leave. Fight him. This guy is the boss known as
Punkmaster (A strange flying thing with the name Punkmaster? ...Alright). He
has a lot of HP, but he is very slow and doesn't attack much. His main attack
is a spin. If it hits you, you will be knocked back and knocked out for a
second. He also attacks with some sort of sonic wave. This can confuse you if
it hits. Just attack him a few times, run, and then attack him a few more times
to beat him. He is so slow that if you play hit and run and won't be able to do
much of anything to you. Once you beat him this event will be complete.

**************************************
10. The Gorgon Eye
**************************************

You can start this event once you have Lake Kilma placed. Enter it and talk to
the walrus sea captain to start it. Right as it starts, the captain and his
penguins will go off to the left. Go left to follow them and go along this
path. Here you'll fight the first enemies that are at the lake. A lot of these
enemies have special attack to watch out for, Tezla have an attack that can
shock the area around them and  Skrieknip can stun you for a moment. When you
get to the next screen, you'll see three of the penguins have been petrified
and left here. Go past them and take the path that leads up. Fight the monsters
here and then go to the next screen on the right. There is another petrified
penguin here and a turtle. Talk to the turtle and help him up. He will cast a
spell on you to allow you to see the faeries here. Go to the right and take the
lower path. Kill any monsters here and go to the next screen to the right. Here
you'll run into the walrus captain and some more penguins. After they leave, go
over to the right and take the upper path to the next area. Fight your way
through this path and when you get to the next area, you'll see some more
petrified penguins and faeries. Take the path that leads to the upper right and
go along here until you get to the cliff overlooking the lake. You will see
more penguins and the captain jumping down to escape from the faeries. After
this the boss, Gorgon's Eye, will come out to fight you.

His main attack is to try to poke you with his spikes. If they hit you, they
will do a considerable amount of damage, so don't let them hit you too much.
He can also use all of his spikes for a special attack. This attack is harder
to avoid, but doesn't do nearly as much damage. There is also another attack
that he uses a lot, he shoots a star out of his eye. This isn't very powerful
and is even used by some of the normal enemies here. His last attack is his
biggest. He will shoot a big beam across the battle area. You can avoid it by
not standing in front of him when he is about to use it. The last thing he can
do is disappear and then reappear somewhere else a few seconds later. After you
beat him you will complete the event.

**************************************
11. In Search of Faeries
**************************************

You'll have to complete event 7 before you can do this one. Once you have, go
to the Temple of Healing in Gato and talk to the nun in front of the door to
where Matilda is. The nun should let you in. Go in and talk to Matilda. She
will ask you to search for Daena. If you agree to help, this event will start.

Now you will want to leave Gato and go to Lake Kilma. At the entrance, take the
path that leads down and to the left. Go left along this path and at the next
area you'll come across a mad mallard by a fork in the road. This isn't a
normal mad mallard enemy, this one is friendly. Talk to him and he will say
that his name is Captain Dayang and ask to join you. If you accept, he'll tag
along as a pet. At this fork, take the path that goes up and to the right and
then make your way to the right along this next path. In the next area there
will be another fork. Take the lower path that goes right. Go along here to the
right and when you get to the next area you'll be at yet another fork. Take the
upper path that goes to the right, go all the way to the right on this path and
come out at a spot where there are faeries.

Take the path that continues going to the right and then follow it through the
next to areas. After that, you will be at a cliff that overlooks the lake. Talk
to Tote (The tortoise or turtle or whatever). He will tell you that a woman
(Daena) was here earlier. Now you can go back two areas, to the area just after
the one with the faeries. Daena will be walking around here. She will say that
she is here to find Irwin and then run off. Go back the way you came in until
you get to the fork with a save point by it. You should enter this fork from
the path coming from the upper-right. Take the path that goes to the
lower-right and you will run into Daena and Irwin.

They will soon leave this area. Follow them by taking the path here that goes
down and to the left. Go left along the next path and once you get to the area
after it, you will meet Daena again. She will run into a circle of faeries and
be taken away by them. Run up to where the faeries were and the boss, Boreal
Hound, will come and attack you. This guy is one of the harder bosses. His
primary attack is with his claws. This will do a moderate amount of damage. He
can also use his tail to attack you for a little bit of damage. He also has an
attack where he rolls into a ball and hits you. This attack isn't used very
much, but does as much damage as the other ones. His big attacks are his magic
attacks. He has four and they all do a lot of damage. In the one he uses most,
he will shoot a powerful beam or something across the battling area. You can
avoid it if you run all the way to the other side of the battle area. In
another one he uses often, he will jump up and shoot the spines on his back at
the ground. You can avoid it if you aren't close to him. In a different one he
will jump up and fly around. It is easier to avoid this one than to get hit by
it. His last magic attack is almost never used, I only saw him use it once. He
will fire a beam or something at the ground in front of him. You can avoid it
by not being next to him. The best advice I can give you is to get as far away
from him as possible when he uses a magic attack.

**************************************
12. Teatime of Danger
**************************************

This quest will start IMMEDIATELY after you place the Mindas Ruins and enter
them for the first time. Go forward through this area you start in and in the
next area, fight the monsters and go left. The enemies here are pretty usual,
nothing to worry about. Take the path that leads up at the end of this area and
then in this area go left. Take the path that leads off to the left here and
you will now be in the Ruined Glory section. Go to the left and take the path
that leads up from where the flowerling is. Now you will be in a place where
you control some gates nearby. Talk to the flowerling in the middle to make two
more flowerlings drop down. Their positions control the gates. Talk to the one
in the upper-right corner to make her move to the left. Talk to the one in the
lower-right corner to get her to move to the right. Once they have both moved,
go back to the previous area.

Take the path that leads down from where the flowerling is and walk left along
this next path. Fight the monster and then enter the next area. This is where
the gates that you controlled are. The only other open one is on the left. Go
across this area and enter the next area on the left. Go left along this path
and at the end, enter the covered area. Talk to the flowerling here and then
leave. This time take the path that goes down. Go along this path, to the
right, fight the monster and then enter the next area. This is where you
control the next set of gates. Talk to the flowerling in the middle to make two
more flowerlings drop down. Talk to both of them to make the one in the
upper-left move right and the one to the lower-right move left.

Once you've done that, go back through the Western Gates and to the first of
the Flowerkey's Corners. The other one you've been to. Talk to the flowerling
in the middle to make the two more drop down and then talk to the one in the
lower-right corner to make her move left. Go back to the Western Gates and take
the now open path that goes down. Go through here and talk to the flowerling on
the other side of this structure. She should say "I feel it! I feel it!" and
some stairs will open up on the structure. Go down the stairs and go all the
way to the left through the rooms here. Fight the monsters and in the fourth
room you will run into Teapo. Talk to him and then he will leave. You will now
have to fight the boss, Count Dovula. Most of the time she will attack with
punches or what looks like a small blade. These attacks don't do that much
damage, but she do combos with them and hit you maybe three times in a row. In
another one of her attacks she flies up to the ceiling, summons some bats and
those bats turn into spears that fall on the ground, and will damage you. Her
last attack is a magic attack. She will send a dark ball across the room and
it will damage you weather it hits you or not. Beat her to get the ARTIFACT:
BOTTLED SPIRIT and complete the quest. That artifact places the Ulkan Mines.

**************************************
13. Star-crossed Lovers
**************************************

Before you can start this event, you'll have to complete event 11. You might
also have to complete event 15 first, too. After doing that, go to Gato. You
should see Daena entering the Temple of Healing. Enter the temple yourself and
go see Matilda. Escad will come in and Matilda will teleport you to the Mindas
Ruins. She will talk to Irwin for a bit and then you will see your character.
Some faeries will teleport your character to the inside of the magailithic
structure - where you battled the boss in event 12.

Keep going right until you get to the stairs and can go outside. Once outside,
go to the left and enter the Western Gates. Take the only open path to get to
the Flowerkey's Corner. Talk to the flowerling in the middle of the room to
make two more drop down. Talk to the flowerling in the bottom-left corner to
make her move right. Go back to the Western Gates and then take the now-open
path that goes left. Follow this path and at the end, take the path that leads
down. Go along this path and at the end you will enter a Flowerkey's Corner.
Talk to the flowerling in the middle of the room to make two more flowerlings
drop down. Talk to both of these flowerlings so that one is in the upper-right
corner and the other is in the lower-left corner.

Go all the way back to the Western Gates and enter the Flowerkey's Corner here
again. Talk to the flowerling in the middle of the room again to make two more
drop down and then talk to the one in the lower-right corner. She'll move left.
Leave and take the only path through the Western Gates. You'll be back where
you started, at the monolithic structure. Go right, past the structure, and
you'll be at the Eastern Gates. Take the only path through them and you'll be
in another Flowerkey's Corner. Talk to the flowerling in the middle of the room
to make two more flowerlings drop down and then talk to the one in the
upper-right corner to make him move left. Leave and take the path through the
Eastern Gates that you just opened.

Go along this path to the right and when you get to the next one, go all the
way to the left. Follow it to the next area and you'll be at the Tower of
Winds. This is where you want to be. Climb up the stairs and you'll see Escad
and Daena getting ready to fight each other. Now you will have to choose sides.
If you join Daena, you will have to fight Escad. If you pick either of the
other two options, you will have to fight Daena. Instead of me giving info on
fighting both of them, just side with Daena and fight Escad. If you did event
15, this is the same fight, but you also have Daena's help. Escad has pretty
much the same moves as you do with a two-handed sword. He can slash you, he can
jump and slash, he can somersault and he also has a magic attack. When he
starts to use his magic, get away from him. A black circle will surrounds him
and everything inside of it will be hit. After that, the event will be
complete.

**************************************
14. Mine Your Own Business
**************************************

You can start this event once you have placed the Ulkan Mines. From the
entrance, go right, into the next room and then go through the path that leads
up from here. This will take you to Watts's shop. Talk to the bird in here and
he will tell you that Watts is away. This will also cause the event to start.
Go back to the last room and go right. You'll have to fight an enemy, but as
usual, it is very weak. Go down the stairs and in the next area, continue down
the stairs.

In here, go left, fight the monsters here and then go across the wooden bridge.
Past that there are some stairs that lead down and to the left. Go down them
and then go down all of these stairs and to the next room. Now you'll be in a
big room with a save point. Go to the left and take the path that goes up and
to the left. Make your way to the left through this room, killing the monsters
in here. In the next room you will run into a dudbear. In here there are stairs
that lead down and a path that goes up and left. Take the path that goes up and
to the left.

This path is linear, so just keep going through the rooms. There will be some
stairs to go up and down and a room with lots of monsters to fight. Eventually
you'll get to a room with the boss. Talk to Watts (He's the guy with the helmet
that has horns) on the other side of the room. Talk to him a few times and the
boss, Labanne, will come out. Go over to the center of the room to fight it.
The way you fight this boss is unique. It has the two parts of it that you
attack hanging down from it's body. When you attack them, they fall to the
ground. You kill these things to damage the boss itself. Once you kill one of
the hanging things, another one will come up to replace it. When they are
hanging from the body of the boss, they can swing to attack you. On the ground,
they will use an attack to confuse you if you get close to them. In either
position, they can use magic. When they are about to cast some magic, get as
far away as you can to avoid it. Despite all of that, this boss is still pretty
easy. to beat.

Once you beat it you will be talking to Watts and then be taken back to his
workshop. After listening the a song from the bird in Watts's shop, the event
will be complete.

**************************************
15. Pokiehl: Dream Teller
**************************************

You'll have to complete event 14 before you can start this one. You'll probably
also have to complete event 7, and maybe event 9. Once you have, go back to the
Ulkan Mines. Talk to Pokiehl (The bird) at the entrance and he will sing a song
and then you'll see a young Escad run off into the mines. Go right, to the next
room. Fight the monsters in here and then go down the stairs. You can talk to
Pokiehl here. If you tell him you are in a hurry, he will warp you further into
the mines. Do this.

You'll witness a conversation between two characters that will soon disappear.
Once they do, go to the next room on the right. Fight the monsters in here and
go to the right. There will be three paths here. Take the only path that leads
down. Go through this room to the right, killing all of the monsters in here as
you go. Go down the stairs in the next area and enter the next room at the
bottom of them. You'll witness another conversation and then eventually be in
this room with Escad. Talk to him and you will have to fight him as a boss.

He has pretty much the same moves as you do with a two-handed sword. He can
slash you, he can jump and slash, he can somersault and he also has a magic
attack. When he starts to use his magic, get away from him. A black circle will
surrounds him and everything inside of it will be hit. Once you beat him, the
event will be complete.

**************************************
16. Diddle Kidnapped!?
**************************************

You will have to do both event 20 and possibly event 64 before you can do this
one. You may actually only have to place the White Forest and not complete
event 64 before you can start this one. Either when you place the White Forest
or complete event 64, the reverend for the St. Mana Church in Domina will go to
the Lillipea colony in the White Forest. With him gone, the diggers from the
Ulkan Mines will occupy the church. Talk to their leader, Roger, and he will
say that they need more manpower before they can start working in the White
Forest. After talking to him, go over to the Park of Mana Angel in Domina and
Diddle and Capella will be there, as long as you have completed event 20. A
dudbear digger will come and take Diddle away to for the diggers. This will
cause this event to start.

Once the event has started, head on over to the White Forest. There will be a
dudbear walking around by the entrance now. The dudbears here are a strange
bunch, they don't want you to find Diddle and will do what they can to stop
you. You want to take the path that leads to the left. If you do, the dudbear
will come and take you over to the path that leads right. To stop him, go up
to him and talk to him. This will cause him to fall over (I don't know why it
does, but it does). When the dudbear is on the ground, take the path that leads
left to the next area.

Fight the monsters in the next area and continue on the path to the left. In
the next area there will be two dudbears. Talk to both of them to make them
fall over and then quickly take the path out of this area that leads up and to
the left. Kill the monsters here and go along this path to the left. In the
next area there will be four dudbears. Talk to all of them to make them fall
over and then take the path away from this area that leads up and to the left.
In the next area you will run into Roger, more of the dudbears, and Diddle.

Eventually a monster will attack and everyone will run off, leaving you to kill
it. This monster is the Chimera Lord. This boss mostly has magical attacks and
one physical attack where he will jump on you. All of his magic attacks are
fairly weak, and you can stop them by attacking him as he starts to cast them.
Once you beat this boss, the event will be over.

**************************************
17. Heaven's Gate
**************************************

You will have to complete event 13 before you can start this one. Once you
have, go and see Matilda and Gato. The event will start when you enter here
room in the Temple of Healing. She will be talking to Daena about something
called Lucemia. Talk to Matilda again and she will give you the ARTIFACT:
BROOCH OF LOVE. This artifact places Lucemia. If you talk to Daena, you can
take her on the event with you. Take her for the extra help and then go to the
world map. Place Lucemia and then go there.

Once inside, you'll be at the Landing Point of Lucemia. Go along this area to
the left. In the next area you will have to fight some enemies. You can
probably guess that they are mostly the normal enemies that you've seen before
and aren't very difficult. Go left, to the next area and go down into a hole
that will let you inside. Go to the next area and you'll be at a fork. You can
go left or right. Go right and fight your way through this area. In the next
area, go back outside.

The wisdom of wind will drop down and block your path. Talk to him and tell him
that you can take it to get him to move. Continue along to the left. Fight your
way through the next area, go down the ramp and go back inside. Keep going
through here to the right, killing any monsters that you run into, and you'll
eventually get to a fork. Go right and fight your way through the next room. In
the room after that, don't go outside. Keep going left. In the next room, kill
the monsters and then go outside here. The wind wisdom will drop down again.
Talk to him and tell him that you can take it. Go up the ramp that he was
blocking and then go right.

Fight your way through this area and to the next one. Kill the monsters at this
next one and then take the ramp down to the lower level. Go in the hole to get
back inside. Fight your way through here until you get back outside. Fight your
way to the left and you will eventually come to Irwin. Talk to him and then get
ready to fight him. He can only hit you with his hands for physical attacks,
but has many more magical attacks. In one he will slam his fist into the ground
and do damage to anyone near him. In another he will fly away and launch
fireballs, which are difficult to avoid. Then there is his magical punch
attack, which will hurt anyone in front of him. His last magical attack is
where he hits the ground with both of his hands and launch something up from
the ground. This will damage anyone near him. All of these magical attacks do a
lot of damage to anyone they hit, so do your best to avoid them. After beating
him, you will eventually complete the event. Note that after this event,
Lucemia will crash to the ground and you won't be able to go back to it.

**************************************
19. The Infernal Doll
**************************************

This event will automatically start the first time you enter the Junkyard. You
have to get through the maze that is this junkyard. Talk to the jack-in-the-box
here and he will tell you to follow the paths that the jack-in-the-box, teddy
bear, doll, the jack-in-the-box and the rocking horse are by. That's the order
in which you have to take the paths. Since he is a jack-in-the-box and
jack-in-the-box was first on that list, take the upper path (The one that he is
next to). The next fork is here. Take the lower path, the one the teddy bear is
next to. In this area, go to the right and take the upper path, the one the
doll is next to. In this next area there will be some monsters. Kill them and
go to the right, to the next area. Here there will be a choice of four paths.
Take the one that goes up and to the left, it has a jack-in-the-box by it. Now
you will be at the last big fork. The rocking horse is by a path that leads to
the right. Take it and then enter the next area.

Go to the right, through this area and fight the monster. When it's dead, go to
the next area. Here you'll have to fight a large group of monsters, about four
or five of them. Most of them are normal monsters, but watch out for the Polter
Box. It can confuse you. Kill it first. Kill all of these monsters and you will
get the ARTIFACT: TOME OF MAGIC and complete the event. That artifact is used
to place Geo.

**************************************
20. Diddle Had It!
**************************************

You'll have to do event 6 before this one, and you'll probably also have to
have completed event 30. Once you have, Diddle and Capella should have moved
their show to the tavern in Lumina. Go there and Diddle should walk off,
starting the event. If he doesn't walk off, talk to him and he should. Talk to
Capella now and he will say that he won't look for Diddle. Now leave Lumina.

Go to your home and once there, go back to the world map. You should see some
Shadoles from the Underworld appear and enter Lumina. Go back to Lumina and
then go to the tavern. Capella will say that he will now look for Diddle and
then walk off. Go back to the town map and you will see Diddle and the
Shadoles. The Shadoles will take Diddle somewhere and then Capella will leave
Lumina to find him. Now go to the Underworld. The Shadoles will take Diddle
into it and then you and Capella.

From this cave, go to the left. In the next area you will see a large group of
Shadoles. If you come in contact with them, they will take you back to the
bottom of the Underworld (The last room you were in). Avoid them and go up the
stairs. In the next part of the stairwell there will be more Shadoles, and they
will be coming to you. Avoid these as well and continue up the stairs. Go left
through this cave and into the next one. You'll have to fight a monster before
you get to that next part of the cave, but as usual, it's incredibly easy to
kill. Make your way through the next part of the cave, killing the monsters as
you go, and then enter the next room.

Now you will be at the bottom of another set of stairs, and there will be more
Shadoles here. These Shadoles can disappear for a few seconds and then
reappear in the same spot. Those causes a problem for you because when they
disappear, if you walk into where they disappeared, the will catch you and take
you to the bottom of the Underworld. Note where the ones that disappeared are
and make your way past them and up the stairs. There are more of the
disappearing Shadoles here. Make your way past them and up the rest of the
stairs.

In the next room you will find Diddle and Capella. The Shadoles will come in
and you will end up having to fight a boss, Ape Mummy. He only has physical
attacks. He can punch you, stretch his arms and punch you and throw you back.
None of these attacks do all that much damage, but he will keep attacking you
if you let him, and the damage from that adds up. Once you beat him you, Diddle
and Capella will be taken back to the surface and you will complete the event.

**************************************
21. The Looking-Glass Tower
**************************************

Go to the Tower of Leires and you'll see Pearl standing by the gates. Talk to
her and this event will start. When asked to go with her or stop her, go with
her. If you try to stop her she will go anyway, so you might as well take her
along with you. Enter the tower and on the first floor, go to the right. Go
left through the next area, fighting the enemies (Nothing difficult about them)
and then go left again in the following area. Go up the stairs and you'll
(Obviously) be on the second floor. Go all the way to the right and through the
door that takes you outside.

Go up the stairs here and enter the tower again through the door at the top.
Now you'll be on the third floor. Go left along this floor, fighting the
enemies as you go, and go through the door on the other side. You'll be outside
again. Go up the stairs, go through the door at the top and you'll now be on
the fourth floor. Go to the right along this floor, fight more monsters, and
then use the door here to get outside. Take the stairs up and enter the door to
get to the fifth floor. Right as you enter, go across the balconies that go to
the bottom of the screen, don't go left. Go left when you get to the next area.
Fight the monsters here and then climb the stairs to the sixth floor.

Go through the door at the top of the stairs to get outside again. Climb these
stairs and go through the door to get to the seventh floor. Go to the right
across this floor, killing the monsters that get in your way. Go through the
door at the other end and take these stairs up. Enter the door and fight your
way across this floor. Instead of using the door to go outside, go down. Enter
the big doors here and examine the thing in the middle of the room. This will
transport you to the tenth floor.

Leave this room and use the stairs on the left to get to the eleventh floor. Go
across the floor and enter the big doors here. Inside you'll fight the boss,
Iron Centaur. This guy doesn't have too many attacks. He can swing his ax at
you, he can jump up and damage anyone where he lands and he can use a special
repeated attack with his ax that will hurt anyone in front of him. Once you
beat him, you have to get back to the bottom of the tower with Pearl.

Go around to the other side of the eleventh floor and find the spot where the
outside railing is broken. Go up to that spot and you'll drop down to the fifth
floor. Go to the right and then through the door to get to the outside stairs.
From here, go back the way you came up the tower to get back to the bottom.
When you get to the entrance, try to leave. Sandra (The jewel thief) will come
out and you'll have to fight another boss, the Jewel Beast. This boss also
doesn't have very many moves. It can run into you, which will do a decent
amount of damage and push you back and it can stab you with its head. It also
jumps around, but that doesn't hurt you. Beat him to complete the event and get
the ARTIFACT: FROZEN HEART. That artifact is used to place the Fieg Snowfields.

**************************************
23. The Flame of Hope
**************************************

Go to the Gato Grottoes and enter the Village of Gato. Talk to the nun in front
of the sproutling and this quest will start. When the sproutling runs away, go
up to the Cliff Terrace and talk to him. The sproutling will run away again. Go
back to the pathways and go left. Go to the Temple of Healing area and then
enter the temple. Talk to the sproutling in here and he will eventually run
away again. Once he does, go back to the Cliff Terrace and talk to him again.
When he runs away yet again, go back into the Temple of Healing and examine the
nun on the floor. After this conversation, go back up to the Cliff Terrace.
Once this conversation is over, agree to help the detective. Now you will want
to go down to the Path of Ascetism, past the town.

To get through here, just follow the path of leaves. You'll have to fight some
enemies here, but most are the standard fare of weaklings. Just watch out for
the rattler boas. They have an attack where they constrict you and then release
you. After they release you, they can immediately constrict you again. It can
be very difficult to stop them from doing this quite a few times in a row. When
they do release you, try to jump away from them so that you can get some
attacks in. Once you are through the pathways, go past the waterfall to the
right, through this path and up to the Cancun Bird's Nest. After a brief
conversation up here the detective will give you the ARTIFACT: ANCIENT TABLET
and the ARTIFACT: TORCH OF CORAL and the event will be complete. The ancient
tablet is used to create The Mindas Ruins and the torch of coral is used to
create the Madora Beach.

**************************************
25. Can't Look Back
**************************************

This event will start the first time you enter the Fieg Snowfields. Mephianse
from Geo will be at the entrance. Talk to him and he will walk away. Follow him
by going along this path all the way to the left and then entering the next
area. You'll have to fight some monsters on this path. They are mostly the same
old monsters from other places that are very weak. Kill any of them here and go
left along this path. In the next area there will be a few more monsters. Kill
them and follow the path along to the area after that. Continue going through
the next two areas and fighting the enemies. After you get through those, you
will be in a spot where the path branches off in three ways near a save point.

Take the path that leads up and to the right. Go along this path, killing the
enemies as you go, and you'll come to Mephianse and some of his students by a
tent in the next area. Talk to Mephianse and he'll run off. Go back to the
place by a save point where the path splits up. This time, take the path that
goes down and left. It will take you to another place where the path branches
off. This time, take the lower-right path. Fight the monsters on this path and
go along it to the right. When you get to the next area, you'll see Mephianse
talking to the ice witch. She will move out of the way and you will be able to
pass. Go past her, to the next area.

Fight your way through the next path and you will come to yet another fork.
Take the path that leads up and left. In here you will get to fight the boss
Du'Mere. His main attacks are kicking and punching you. These do light damage.
He also has a magic attack where he drops snowmen on the ground in front of
him. This can do a lot of damage. Once you beat him the event will be complete.


**************************************
27. Summer Lovin'
**************************************

All you have to do to start this quest is go to Madora Beach. When you enter it
you will hear a conversation between two penguins, Valerie and David. After
their conversation, they will go off to the right. Follow them and continue
going right until you get to a cave. On your way to the cave you will have to
fight a few of the beach's monsters. All of these monsters should be the
standard fare with no unusual attacks. When you get into the cave, take the
path on the right that leads down to a lower level. Move right through this
passage, fighting the monsters as you go. Go right, through this area, fight
the monster in here and then come to the next room. From here, take the path
the leads up in the top-left corner of the room. This takes you outside. Fight
your way to the left, across the beach. Enter the cave on the other side, kill
the monster that is in here and then go to the next room. Take the stairs down
to the right and enter the boss room. In here you will encounter the Fullmetal
Haggar. This guy is pretty easy and doesn't have many attacks. He can use his
front claws to attack, each one has a slightly different attack, and he has a
jump attack. His jump attack is very powerful if it hits you. When he jumps up
you will see his shadow, get away from in so that when he lands he doesn't hit
you. Once you beat him, talk to Valerie and you'll get ARTIFACT: RUSTY ANCHOR
and ARTIFACT: MOON'S MIRROR, plus you'll beat the event. I don't know what
beating the Fullmetal Hagger had to do with Valerie and David, but you still
beat the quest for doing it. The rusty anchor is used to place Polpota Harbor
and the moon's mirror is used to place the Tower of Leires.

**************************************
28. Drowned Dreams
**************************************

Once you have Polpota Harbor placed you can start this quest. Go to the hotel
and talk to the guy behind the counter that is wearing white. After you talk to
him the event will have started. Once that's happened, go back outside and talk
to the guy here, Mr. Fish. Follow him into the hotel and you'll see him spend
50,000 lucre to rent out the hotel lounge for himself. Once he does that, exit
the hotel by way of the door hidden in the clamshell to the right of the main
entrance/exit. Now you'll be in the harbor. Talk to Inspector Boyd and ask him
about all three things. After you have done that, ask him about him. After
that, talk to him again and tell him that the imperial soldier over at the bay
has blue eyes. He'll run off the check it out. Go down to the left and then
enter the restaurant area. The soldier will be talking to the penguins there
and then he will go to the hotel after hearing about Basket Fish. Once he
leaves, go back to the hotel and leave via the main exit. Out here you will run
into the imperial soldier and Inspector Boyd. They'll agree to help each other
out and run into the hotel. Go back into the hotel and go to the lounge, just
off on the left side of the main hall. Talk to Thoma (The soldier) and Basket
Fish will eventually show you the Blue Eye, which shows that the imperial ship
was sunk by a sea hag. The "ghost" will come and steal the Blue Eye. After that
you will complete the event and receive the ARTIFACT: PIRATE'S HOOK. This
artifact is used to place the SS Buccaneer.

**************************************
30. Faeries' Light
**************************************

You can start this event any time after you have placed Lumina. Go to Morning
Moon Alley and then enter the lamp shop (The only place you can enter here).
Talk to Monique behind the counter and Gilbert (Who was outside) will come in.
Monique needs to sell six lamps and Gilbert offers to do that for her. The
event starts once Gilbert leaves. Go outside to talk to him and take some of
the lamps for him. Now you have to work on selling them. You will have to sell
them to the dudbears that inhabit this town. To do that, you have to have an
understanding of their language. To do that, talk to the guy at the pub. He's
the only guy there that isn't a dudbear. Here is a table of all of the dudbear
words that you will learn:

+--------------+--------------------------+
| Dudbear Word |  Meaning of Word         |
+--------------+--------------------------+
|     Dub      | Yes                      |
+--------------+--------------------------+
|     Dud      | No or Goodbye            |
+--------------+--------------------------+
|     Duba     | You                      |
+--------------+--------------------------+
|     Duda     | Me                       |
+--------------+--------------------------+
|    Dubba     | Friends                  |
+--------------+--------------------------+
|     Bubu     | Dudbear                  |
+--------------+--------------------------+
|     Gugu     | All other creatures      |
+--------------+--------------------------+
|      Da      | Light or Stars           |
+--------------+--------------------------+
|      Ba      | Night                    |
+--------------+--------------------------+
|     Dadda    | Lamp                     |
+--------------+--------------------------+
|   Dubababa   | Many or Very             |
+--------------+--------------------------+
|      Du      | Little                   |
+--------------+--------------------------+
|     Baba     | Music                    |
+--------------+--------------------------+
|     Dada     | Please                   |
+--------------+--------------------------+
|     Gak      | Used to show displeasure |
+--------------+--------------------------+
|     Bub?     | Don't understand         |
+--------------+--------------------------+
|  Dada Dadda  | For selling lamps        |
+--------------+--------------------------+

Once you have done that, go over to the first Dudbear on the right. He will
say "Me dudbear. You dudbear?" Respond with "Dud!" (No!) and he will say "Me
yes night! You yes night?" Respond to that strange comment with a "Dub!"
(Yes!). After that, he will say, "You many night light! Yes?" Respond to it
with another "Dub!" (Yes!) and then he will say "You me friends, yes!" Say 
"Dub!" (Yes) again and he will also say "Yes!!". Now it's time to sell him a
lamp. Say "Dada Dadda?" and then he will buy the first lamp from you. Once that
one is sold, go and talk to the other dudbear here that is walking around the
lower level.

He will say "Night music! Light music!". Since dudbears like music, respond
with a "Dub!" (Yes!). After that the dudbear will ask "You yes night?" You can
respond with another "Dub!" (Yes!). Now he will ask "You friends?" Give him
another "Dub!" (Yes!) and he will respond with "You me friends, yes?" Say
"Dub!" (Yes!) again and he will also say "Yes!". Now say "Dada Dadda?" to sell
the second lamp. Now go to the Bright Moon Alley, right next to the Morning
Moon Alley. The last dudbear is here.

Talk to him and he will say something very nice, "Me [Displeasure] you."
Respond to that with a "Dud!" (No!) and he will say "You [Displeasure]
dudbear." Say "Dud!" (No!) again and then he will say "Dudbear?" Tell him
"Dud!" (No) again and then he will say "Friends?" Respond with "Dub!" (Yes) for
once. Now he will ask "You me friends, yes?" Tell him "Dub!" (Yes!) again and
he will also give you a "Yes!". If you couldn't guess from what happened with
the last two dudbears, now is the time to sell a lamp. Say "Dada Dadda?" and he
will buy your last lamp.

Go back to Morning Moon Alley and talk to Gilbert, he's outside of Monique's
shop. He'll run into her shop after you talk to him, follow him inside. Gilbert
will tell Monique that all of the lamps have been sold and then they will go
outside together. Go back outside and then talk to Gilbert. After his
conversation with Monique, go back into the shop with Monique and talk to her.
Some dudbears will come in and say some things that you won't be able to
understand (They use some words that you didn't learn), but they basically
praise the lamps. After that you will get the ARTIFACT: TREMBLING SPOON and
complete the event. That artifact is used to place The Underworld.

*************************************
34. The Quiet Sea
*************************************

This event is started by taking the SS Buccaneer south once and then east twice
from its default position. To move it, talk to the penguin at the wheel of the
ship in the room across from the captain's cabin. When it starts, the penguin
at the wheel will tell you that there is no wind, so the ship can't move.

Go up onto the quarter deck (The deck you are taken to when you enter the ship)
and talk to the penguin here. He will have a bottle that he wants to open. He
will manage to open it and some kind of strange ghost will come out and then
disappear. Talk to the penguin again and he will run away. Go down to the
deckhouse (The hallway outside of the captain's cabin) and you will find that
the spirit is in here and has done something to the penguins here. If you talk
to the captain, he will tell you to find the bottle the ghost was in.

Go back outside and down the stairs to get to the main deck. The ghost will be
here to, but you can ignore it. Go through the door at the bottom of the
stairs to get into the hatchway. Go down these stairs to get to the lower deck.
The ghost is also here, but it doesn't matter. Examine the barrel that is here
and tell him that a girl is here. Talk to him again as he walks around to get
the bottle that the ghost was in. Now you have to find the ghost. Go back up
and outside and a penguin will bring you to a deck.

Now you will have to fight the ghost as the boss Gova. His primary attack is
to lick you. If he does this, you will probably be stunned for a few seconds.
Another attack that he uses often is make fists out of his hands and spin them
around him. He has another attack where he will extend his arm and punch a spot
on the ground, it will hurt you if he hits you. He also has a magical attack
just like that, but he extends the thing coming out of his head to hit a spot
on the ground. A last magic attack he has causes him to take out some musical
instruments. He will play these to make notes come out of them. If the notes
hit you, the will hurt you and confuse you. When you beat him, you will
complete this event.

**************************************
35. The Treasure Map
**************************************

You can start this event by taking the SS Buccaneer north, north and then east
from its initial position. To move it, talk to the penguin at the wheel in the
room across from the captain's cabin. When you move the ship to that position,
you will be called into the captain's cabin and he will tell you that they
heard that there is treasure in the Mekiv Caverns. You will be taken to the
entrance of the caverns and the event will start.

From the entrance, talk to the boink (The pink/purple thing) that is sitting by
the upper path that leads to the right. In the room that you are taken to, you
will run into the diggers. Apparently, one of them dropped the treasure map.
They will run off to the right to look for it. From where you are, just to your
right. Go through this room and down the stairs at the other end of it.

In this room, you will see a brown object sitting on the floor. This is the
treasure map. Examine it to make the dudbear diggers come up and find it. They
will rip it apart and then run off. You have to get all of the pieces of it
back from each dudbear. One of them is walking around to the right. Talk to him
to get the first piece. Once you have retrieved that piece, take the stairs
that go down and then go to the next area. Go through the next two areas and
then you will come to a room with two of the diggers and a penguin.

DO NOT TALK TO THE PENGUIN HERE NO MATTER WHAT! If you do, Roger (The diggers'
leader) will come in and take the pieces of the map back that you have. You and
the penguins will be forced back onto the ship and you won't complete the
event. Instead, talk to both of the dudbears here to get their pieces of the
map. You will now have three of the pieces. Once you have those, go past the
penguin and to the left. Enter the next area from here. In here will be two
more dudbears and a penguin. Again, do not talk to the penguin. Talk to both
dudbears to get their pieces. You will now have six pieces of the map.

Once you have those, go past the penguin and to the left. Go through these
areas until you get to another room with a penguin and some dudbears. There are
three of them here. Talk to all three of them to have a total of nine pieces
and complete the map. You'll then be taken back to the ship and will complete
the event.

**************************************
36. Reach for the Stars
**************************************

You can start this event once you have placed the Duma Desert. Enter it and go
over to the right side of the entrance area. Talk to the woman sitting down on
a cactus over here, Miss Kathinja. Offer to help her look for Mephianse and the
event will start. Once the quest has started, go to the right and enter the
next area. Here there will be two students. One is Ms. Kathinja's and the other
is Mephianse's. The ones that are in green are Mephianse's students and the
blue and brown ones are Ms. Kathinja's. Talk to the one in blue here and the
two students here will get into a fight. Take the path that the one is blue
was standing in front of. There will be some monsters in this next area. The
monsters in the desert aren't very unusual and are easy to kill. Kill these
monsters and continue to the next area.

There's nothing to do here, go right and enter the next area. Go through this
area to the right, kill some more enemies and then take the path at the other
end that leads down. Here, take the path that leads up and to the right. In
here two of Mephianse's students will be blocking the path. Talk to them and
choose to go through anyway. They will try to stop you (But not actually fight
you). Go past them and enter the next area. Go to the left here, fight the
monsters that are here and go to the next area. Go left, fight the monsters and
then take the path that leads up. Some of Mephianse's students will be here
blocking the path. Keep talking to them until you can choose to go through. Go
past them and go along the path to the upper left.

Go left through here and as you are about to go to the next area Ms. Kathinja
will catch up to you. She'll tell you to check your equipment before you
continue. Once you are ready, talk to her again. You'll end up having to fight
two bosses, two things called Axebeak. Their primary attacks are kicking and
pecking you when you're close or launching their beaks at you when you are far
away. They also have a weak attack where they blow either their breath or sand
at you. Concentrate on killing one at a time to make beating them easier. After
that you will complete the event.

**************************************
37. The Dragon Princess
**************************************

You can start this event as soon as you enter The White Forest, but Larc has to
be with you. If he isn't with you, go to the Underworld to get him. The event
will start right after you enter the forest. Larc will help you through the
forest to the dragon, so it isn't hard to find your way.

Go to the left from the start and go along the path in the next area. You'll
have to fight some enemies here, but of course, they aren't the least bit
difficult. In the next area there will be multiple paths that you can take.
Take the one that leads down. Kill the monsters here and continue along the
path. In the next area is another place where the are many paths that you can
take. Take the path that leads off to the left.

Fight the monsters along the path and make your way to the left. In the next
area, Larc will say that you're getting close. In this area there is a path
that leads down and one that leads to the left. Take the one that leads down.
Fight the monsters on this path and then enter the next area. Here you will run
into Sierra again. She will try to get Larc to stop and then the dragon will
come in to show Larc where the mana stone is. He will take it and run off. Now
you will be asked to show off your powers. Because of this, you will have to
fight Sierra and Vadise.

You will probably want to kill Sierra first. She will do most of the attacking,
so taking her out first is smarter. Her only attacks consist of hitting you
with the blades that she has. She can also jump around to get closer to you or
get away from you. She has a lot of HP, but you can kill her quickly. Vaidse
mostly has magic attacks. In one she will use her breath to do a lot of damage
to you if you are in front of here. This attack can put you to sleep. She also
has one that will attack a spot of ground in front of her. You can tell where
it will hit because a circle will appear where the attack will. She also can
bat her tail to hit you if you get close to her. Once you beat them, the event
will be over.

**************************************
38. The Guardian of Wind
**************************************

Before you can start this event, you will have to have completed event 41. When
you have done that, take Larc with you to the Norn Peaks. If Larc isn't with
you, go talk to him at the entrance of the Underworld. When you enter the Norn
Peaks, you will run into someone named Sierra and the event will start.

From the entrance area, go right and into the next area. Here you will have to
fight some monsters. As usual, these monsters aren't much of a challenge,
although some of them can confuse you. Go into the next area and fight the
monsters here. Keep going right until you get to the next area. This area is
the Village of the Winds. There will be a blue creature standing on the other
side of the bridge into town. It will run off when you approach. This isn't
very much of a town, and you can't do anything here. Talk to the green
creatures guarding the exit on the other side of the town. Larc will scare them
off.

Now you will be in the mountains. Go along this area, fighting the monsters as
you go, and at the next area you'll come to a fork. One path leads up and left
and the other to the right. Take the path to the right and you will have to
fight a small boss, The Windcallers. He has a physical attack where he will
launch feathers in all directions around him and assorted magic attacks. This
guy isn't very hard because he isn't the only one of them you'll fight.

Once you beat him, follow the path up and left. You'll now be at another fork.
One path goes left and the other goes up and to the right. Follow the path to
the left. Battle the monsters here and then go to the next area. Another fork
is here. Keep going left to get to a place where the second of The Windcallers
resides. Kill him and then go back to the previous area. Instead of going up
and to the right, go back the way you came, on the lower-right path. Fight the
monsters along this path again and get back to one of the forks that you were
already at. Take the upper-right path this time.

Kill the monsters here and then keep going right. In the next area you'll be at
yet another fork. Both paths are on the right and one leads up and the other
leads down. DO NOT TAKE THE UPPER PATH! There is a barrier blocking it and you
will be warped to the Village of the Winds if you touch it. Take the path that
leads down. Fight your way along this path and enter the next area. In here
will the last of The Windcallers. Kill him and then go back to the last fork,
where the barrier is. Now that you have killed all of The Windcallers, go up to
the barrier. It will disappear. Go past where it was and enter the next area.

Go through the next two areas, killing any monsters that you see. Once you are
in the area after those, some more of The Windcallers will drop down and block
you. Larc will kill them all for you. Now follow the path up and to the right.
Kill the monsters on this path and go left. You will get to the peak of the
mountain. Here you will have to fight the real boss, Akravator. He has two main
magical attacks and a physical one. In one magical attack he will do heavy
damage to anyone near him, in the other he will blow wind in front of him to do
not as much damage. His physical attack is a strike with a claw on his wings.
In addition to that, he can get up and fly around to move. Beat him to complete
the event and get the ARTIFACT: DRAGONBONE. This artifact places The Bone
Fortress.

**************************************
39. The Ghost of Nemesis
**************************************

You can start this event after you have placed The Bone Fortress, although you
might have to complete event 63 before this one will start. Take Larc to The
Bone Fortress and some sort of undead soldier will prevent you from entering.
This is the boss Skeletal Soldier. He isn't very strong and doesn't have many
attacks. He can slash you will a sword, he can jump up into the air and use a
sword to damage whoever he lands on and he can use some kind of ranged punch
attack.

Once you have beaten him, examine the skull of the dragon or whatever. The
mouth will open up and you will be able to go inside. Do so. In here there will
be three buttons. You will have to have a party of three to continue, so bring
a pet or a golem. I hope you have one. With that pet/golem, press the any of
the buttons. You will wake up in a similar room, but Larc and your pet/golem
will be nowhere to be found. Take the only path out of this room and then go
left from the entrance to the next room. Fight the monsters and then go through
the door to the left. In this room there is a skull on the floor. Talk to it
and a door will open. Go through that door and talk to the guy in here to open
a door. In here, you will find your pet/golem. Talk to it to get it to rejoin
you. Once you have your pet, go back to the room with two buttons, the one you
woke up in. With the pet/golem, press both buttons to make a gate open. Go
through this gate.

Examine the flame in here and you can transport yourself to the first, second
or third floor. You are in the basement right now and you cannot go to the
first floor at this time. Go to the third. Someone will come out and ask if you
are looking for Larc. Eventually they will come and fight you. This is the boss
Sierra. She isn't a very hard boss. She can use the swords she holds for a few
attacks, she can do backflip to get away from you and she can jump up and then
attack. When you beat her, she will drop a key. Pick it up. Go back into the
transportation device and go down to the second floor.

In this room, take the path that leads left. Talk to the guy in here and he
will open a door. Go through it. In here is Larc, talk to him to get him to
rejoin you. Go back to the transportation device and then go back to the third
floor. Go left from the main room here and then climb the stairs. Go to the
right and you'll have to fight another boss, The Deathbringer. He is much
easier than he looks. He won't really do much and when he does attack, the
attacks won't be very strong. Once you've beaten him, go over to the next room
on the right.

Now you get to fight Jajara. He is as bit stronger than the other bosses in
this event, but still easy. He has a few physical attacks and a magic one. He
can use his head to bump someone back, he can jump on someone and in his magic
attack anything in front of him will be hit. These attacks do a considerable
amount of damage. When you beat him, you get to fight a more powerful version
of him. This time he has two magic attacks that he will mostly use. In one, the
spot in front of him will be hit. In the other, everything in a circle around
him will be hit. He also has a physical attack, a strike with his claw. All of
these attacks, like the ones from his last form, do a considerable amount of
damage.

Once you beat him you will get the ARTIFACT: GREEN CANE and you will complete
the event. This artifact places the White Forest.

**************************************
40. The Crimson Dragon
**************************************

Before you can start this event, you will have to have completed event 37. When
you've completed it, go to the Underworld. You will find Sierra standing by the
tombstone atop the Underworld. Talk to her and agree to go with her to hunt
Larc. Enter the Underworld and this event will start.

Right away Drakonis will send some enemies to attack you. Sierra will deal with
these without you having to do anything. Once they are dead, go through this
room to the left. Go down all of the stairs and at the bottom, go on to the
next room on the right. In here, go through the door on the upper wall that is
glowing purple. Pass through this room and then go down the stairs here. At the
bottom of these stairs, go through the door hidden on the bottom of the screen.
In this hallway, enter the second doorway to the right. This will put you at
the top of more stairs. Go down them and you will end up in a hallway with some
monsters in it. Kill then and go through this hall. There will be more monsters
in this hall, kill them and then go through the only door at the end of this
hall.

In this room, examine the bones or whatever they are that are blocking a door
to make them open up. Go through this door and then down the stairs in the next
room. Now you will be in a hallway that leads off in two directions. Follow it
to the right and continue through the door at this end. Go to the right and
then enter the second door you come across. Now you will be in another room
with bones blocking a door. Examine the bones to make them open up and then go
on through this door. Now you will be in a stairwell with Shadoles. Go up to
one of the Shadoles. They will take you to the bottom of the Underworld when
you do this, but that makes things a little easier for you.

The bottom of the Underworld is actually another one of these "Bones blocking
the exit" rooms. Examine the bones that block the door and Sierra will say that
she senses evil ahead and to make sure you are ready. When you are, go on
through. In here you will have to fight Larc, but he ends up being transformed
into Larc the Centaur. His primary attack is to jump forward and attack with
the horns on his body. He will use that most often, but he also two physical
attacks where he uses his fist to punch anything on the ground in front of him.
In addition to those, he has some magical attacks. In one he will use his arms
as guns to shoot the ground in front of him. In another, he will launch his
fists up and they will fly around him. You can avoid them by standing as far
away from Larc as possible. His last magic attack summons some sort of triangle
that will fly at you. I don't think there is any way to avoid it. All of his
attacks can do quite a bit of damage, so do what you can to avoid them.

You might think this ends the event, but it does not. The Underworld will
become The Flames. This is Drakonis's fortress. Your new task is to go inside
and deal with Drakonis. When you are ready, talk to Sierra and take her with
you. Then go inside.

This fortress has something in it that you should know about before you
actually enter it yourself. There are some rooms in here with a floor that can
collapse. If you stand on these floors, you will fall to a lower level. To get
through this castle, you will have to cross some of these floors. To make it
so that you can cross them, you will have to defeat the three bosses in the
fortress. If you follow this walkthrough, I will lead you along the best path
to kill those bosses and then get through the fortress.

Go through the first room in here and you will end up and that bottom of a
staircase and in the middle of a hall. Go up these stairs and onto the second
floor. From here, go left and into the next hallway. In this hallway there are
some monsters. These monsters are mostly from area you will probably have been
through already and aren't much stronger than the monster that were in the
Underworld. Work your way through this hall to the left and then up the stairs
at the end.

Kill the monsters in this hallway and then go up the stairs here. The hall does
continue past the stairs, but your path is blocked. Up here there are two
monsters guarding a door. Kill them and then go through the door. In this room
is a hallway with a floor that looks suspicious at best. Step onto the floor
and you will drop down to the third floor. There are lots of spots in this
dungeon like that one, and you have to use some of them, making navigation a
pain. Once you drop down, you will be in a room with two doors, two staircases
that leads down and a save point.

Go down the stairs on the left side of the room. Now you will be in a room with
the floor that you can fall through. Don't worry, in this room it won't make
you fall down to a lower level. Go through this room and you will end up in a
hall on the second floor. Fight the monsters in here and then go through this
part of the hall to the next hall. In here you get to fight a mini-boss, Sky
Dragon. He isn't much more than a normal monster with a lot of HP, and with
Sierra you should be able to beat him very quickly. Once you have beaten him,
go back to the third floor room with the save point.

Now go down the stairs on the right side of this room. You will be in another
room with that floor that can drop you down. This time, it will drop you down
to a lower level. Walk onto the floor so that you drop into the basement. In
here is another mini-boss, the Land Dragon. He is just as easy as the Sky
Dragon was. Once you beat him, leave this room through the door that opened up
on the right side of the room. In this next room, fight the monsters and then
go through the door on the other side of the room. Climb the stairs here to get
back into the main part of the fortress, on the second floor.

Fight the monsters in this hall and then go through the door to the left. You
will now be in another room with the floor that can drop you down. It won't
drop you down, so you can safely cross it. Go through the door at the bottom of
the screen and you'll end up in the middle of a hall. To the right are some
stairs that lead up and to the left, the hall continues. Go up the stairs on
your right. Fight the monsters in this hallway and then go through to the next
part of the hall. You can safely pass over the collapsing floor in this room,
so do so and then go through the door.

You will be back in the third floor room with the save point and two
stairwells. You will have come out of the door on the bottom of the screen on
the right. Go through the door directly to your left. Go through this room (The
floor won't make you fall down) and into the next hallway. Right when you enter
this hallway some monsters will drop down. One is a land dragon, but an easier
one than the last one and this one certainly isn't a mini-boss. Kill these
monsters and then go through the door on the bottom of the screen. Every other
path is blocked.

You'll be in another room with the collapsing floor. Stand on the floor and
this time you will fall. Now you'll be on the second floor. Take the only exit
out of the room you wind up in and now it will be time to fight another boss,
Zenoa. This isn't another one of the mini-bosses, so be more careful. He is
essentially the same boss as Larc the Centuar. Once you beat him some more
doors will open up. The one you came out of and one on each side of it, to be
more specific.

Go through the door on the right. Walk through this room (You won't fall) and
you will end up in another room that has the collapsing floor, but now you will
be on the third floor. Walk across the floor (You won't fall this time, either)
and you'll get to another one of these rooms on the fourth floor. Walk across
the floor here and then enter the next room. You should remember the room that
you are in now. Fight the monsters by the door and then go through that door.

Now you can walk across the floor in this room without falling. Do so and then
enter the next room. This is where you will find Drakonis. Here you will get to
fight him, with him in the form of a dragon (A red - or crimson - dragon, hence
the name of this event). His only physical attack causes blades (Or something)
to fly out from where his claw is. He also has a magic attack. He will blow a
breath of fire and do very heavy damage to anything by his head. After you beat
him, the Underworld will return to it's normal state and you will finally
complete this very long event.

**************************************
41. The Fallen Emperor
**************************************

To start this event, go to the Underworld and examine the tombstone. This event
will start when you do. You will be taken down into the underworld and be
approached by Larc when you wake up. Agree to go with him into the depths of
the underworld.

Keep going through these rooms until you get to an area where there is a fork
in the path. There are also some enemies here. These enemies are just as weak
as most are. Take the path to the left of the enemies and the wood bridge over
some lave, this path leads up. Go through the next room and down these stairs.
There will be another fork here. Go to the right and talk to the red floating
creature here. Larc will tell him to do the baptizing to you. The red creature
(A Shadole) will say that you have to get permission from someone named Olbohn,
first. Leave this room and take the path that leads down.

Go either left or right here, both paths lead to the same place. When you get
to the next room, enter the only room that is open. The door to it is near the
left side of this area. This is Olbohn's Control Room. Talk to Olbohn and
you'll get permission. Talk to the shadole that appears and have him warp you
to the baptism chamber. Leave this room and again, take the path that leads
down. Go right and go through the second door you see. You should be on some
stairs. Go down these stairs and through this next area. Go right, through this
room, and then go through the door at the end. Larc will ask you if you are
ready to go in. Say yes and you'll enter.

You'll now fight the boss, Hitodama. He has no physical attacks, but some magic
ones. In one he will teleport to a corner of the room and launch some rings of
something to the middle of the room. These will confuse you and do light damage
if they hit you, but you can go to the other side of the room to avoid them. He
also has an attack where he will launch those waves from both sides of the room
and he will create some thing by the ceiling to launch a beam at the ground.
There is an alternate version of that attack with two beams. A last attack he
has does a bit more damage. He will summon a big pitchfork to fall from the
ceiling and land on the ground, damaging all around it. In addition to his
attacks, he can disappear and then reappear somewhere else in the room and he
can create temporary copies of himself that don't last very long for a
diversion.

Once you beat him, Lord Drakonis will appear by you and ask you to get his
power that was stolen by three dragons. You will then be taken back to the
surface where you will get the ARTIFACT: SKULL LANTERN and complete the event.
This artifact is used to place to Norn Peaks.

**************************************
44. The Cage of Dreams
**************************************

Ever notice the tree in the top-left corner of the screen on the world map? If
you didn't, you probably didn't notice that it grows as you do events. You'll
have to do around 30-35 events to get it fully grown. It will have to be fully
grown before you can start this event. If it doesn't start even then, you might
have to go through one of the series of events that for a subplot, like the
ones in Gato with Matilda. Anyway, go to your home. Once there, go to the world
map and then come back. Li'l Cactus and some sproutlings should be outside. One
of the sproutlings will be dying. Go into your house and then back outside. The
dying sproutling will be gone and the event will start.

There will be a trail of leaves outside. Follow this trail into your workshops.
Inside, Nunuzac (From Geo) will be inside talking to someone about the Mana
Tree. When they are done talking, go outside. Pokiehl will be out here. He will
go inside to talk with Nunuzac, join in on their conversation. After Pokiehl
leaves, talk to Nunuzac. You will be transported to a cave.

Go through this cave until you get to the sproutling. You'll have to fight some
monsters on the way, but they are the same old monsters as always. There is
only one path through the cave, so you can't get lost. Talk to the sproutling
and you will receive the ARTIFACT: SWORD OF MANA plus complete the event. This
artifact is used to place the Tree of Mana.

**************************************
45. Niccolo's Business Unusual: Part 2
**************************************

To start this event, enter the Gato Grottoes and then the village of Gato.
Enter the item shop and then talk to Niccolo. You'll probably have to complete
event 23 before you can do this one. Even if you don't have to, do it first
anyway. Take Niccolo from the village and then go down to the entrance to the
Path of Ascetism. Instead of entering the pathways, choose to go straight to
the waterfall. Go to the waterfall and Niccolo will start collecting whatever
it is that he wants. Eventually a faerie will appear over the log that crosses
the river. Talk to her and you can get by by saying "Nothing" to her and then
"Waiting for you" to Niccolo. After that he will be done and give you the
ARTIFACT: BROKEN DOLL. That completes this short event. The broken doll
artifact is used to create the Junkyard.

**************************************
46. Niccolo's Business Unusual: Part 3
**************************************

You'll have to have done the first two events with Niccolo to do this one. Once
you have, go to Lumina and enter the gem shop. Talk to Niccolo here and agree
to take him to the Mindas Ruins. When you're in the ruins, go forward through
the first two areas and then go to the left in the third. In the next area, go
past the stairs and follow the path up and to the left. Go left along this
path and you'll come to a flowerling. Take the path up to get to the first
flowerkeys room. Talk to the flowerling in the middle to make two more drop
down. Talk to the one in the upper-right corner to make her move left. Leave,
take the path that goes down from the flowerling here and make your way left on
this path. Go through the only open path at the Western Gates and then go all
the way to the left on this path. Enter this room and then talk to the
flowerling. Niccolo will try to catch him, but he will warp away. Now Niccolo
will want to leave. Leave this room and then take the path that leads down in
the next one. Go right on this path and then enter the flowerkeys corner at the
end. Talk to the flowerling in the middle to only make one flowerling drop down
and then talk to that flowerling to move right.

Now go back the way you came until you get to the Western Gates. They will have
moved. Take the path that goes up and to the left. In here is a flowerkeys
room. Talk to the flowerling in the middle and only one more will drop down.
Talk to this flowerling that drops down to make her move to the left. Leave,
take the only path through the Western Gates and then go past this big
structure. In the next area you'll be at the Eastern Gates. Take the only path
that you can, the one that goes down and to the left, and go all the way to the
left along this path to get to a flowerkeys corner. Talk to the flowerling in
the middle of the room to make another flowerling drop down. Talk to him (The
one that dropped down) to make him move to the left. Now go back to the Eastern
Gates.

Take the upper-right path. Go to the right on this path and when you get to the
next one, you'll be near the entrance to the ruins. Go left, towards the
flowerling, and then take the other path that leads down. Go along to this path
to the right and you'll finally make it back to the entrance. Niccolo will walk
off (Without giving you an artifact this time) and you'll complete the event.

**************************************
47. Niccolo's Business Unusual: Part 4
**************************************

You will have to have done event 46 before you can do this one. You might also
have to have done some of the events in the Ulkan Mines before you can do this
one, but I'm not positive. You start this event by talking to Niccolo. He is
walking around the outdoor fruit parlor in Geo. Agree to go with him and then
go back to the world map.

Enter the Ulkan Mines and then go to Watts's shop. Niccolo will do something in
the shop and then you will be taken outside of the shop. Go back into the shop
and Niccolo will demand payment for the Lorant Silver he left. Watts says that
he can pay if you bring him a gator skin. If you have one (Which you should,
you can get some at the end of some events), go back into Watts's shop and give
it to him. He'll kick you out while he makes a wallet. Go back inside and Watts
will realize that he won't get him money back with a new wallet. The event will
be complete after Niccolo takes some weapons and armor.

**************************************
48. Niccolo Calls it Quits?
**************************************

You'll have to do all of the events with Niccolo, including event 47, before
you can start this one. Once you have, enter Kristie's palace in Geo. Kristie
will be talking to Sotherbee about needing money. Talk to Sotherbee and he will
tell you that they got some medicine from a traveling merchant (Niccolo) for
ten billion lucre and now they don't have much money.

Now you will want to see Niccolo. He is over in Polpota Harbor. Go to Polpota
and then go to the beach. He is walking around here. Talk to him and he will
say that he woke up on the beach holding a leaf and can't remember anything.
Take him with you and return to Kristie's palace in Geo. After Niccolo talks
with Kriste and Sotherbee, go to the Gato Grottoes. Go up to the Cancun Bird's
Nest and Niccolo will get whatever it is that he needs. Once he's done, go back
to Geo and see Kristie. After this, you'll still need another one of these
herbs. Go back to the Gato Grottoes and go to the Cancun Bird's Nest again.
This time he will fall from the nest and say that somebody is calling him as he
falls.

Go back to Polpota and then go to the beach. Niccolo will be here again. Talk
to him and you will automatically be taken back to Kristie in Geo. After this,
the event will be complete.

**************************************
49. Li'l Cactus
**************************************

You'll have to complete event 2 before you can start them. I believe that you
also will have to have taken Bud and Lisa in as apprentices on that event to
get this one to start. Keep doing events while they are in your house and
eventually Bud will be lying on your floor when you come into your house. Talk
to him and then talk to Lisa. She will mention the fortune teller in Domina. Go
to Domina and then enter the marketplace. Pay 10 lucre to the fortune teller
and she will say that juice from a cactus should work to cure Bud. Go back
home. When you get home, Lisa will tell you that your cactus upstairs ran away.
The event will now start.

If you want, you can take Lisa along to help you. If you go upstairs and
examine the pot the cactus was in, you'll find a note. Read it and it will say
that the cactus went to talk to Gaeus. Gaeus is one of the seven wisdoms. He
resides at the Luon Highway. Go to the Luon Highway and talk to the purple
creature at the entrance. He will teleport you closer to your destination. Go
right from here. You'll have to go along a road where some of the Highway's
weak enemies are and then in the next area you will be by Gaeus. Go up to him
and agree to come closer. He'll tell you the cactus went to see someone named
Selkie. Now you have to leave the Highway. Go back to the fork you were
teleported to and take the path that leads up and to the left. Keep going left,
even when you get to the next fork, and you'll eventually get to the entrance
of the Highway. Go back to the world map from here.

Selkie is a penguin in the Jungle. Enter the jungle and have the flowerling
teleport you to the Forested Ruin. Take the path that goes up and talk to the
penguin on the right. That one is Selkie. Selkie will mention someone named
Brownie that you will have to find. Now make your way back to the world map. Go
to Geo and enter the school. Talk to the student standing by the door to the
classroom in the main hall. This is Brownie. He'll tell you that he had Li'l
Cactus see David.

David is one of the pirates on the SS Buccaneer. Go down one of the sets of
stairs from the deck to the hatchway and then go forward, to the forecastle
deck. Go down the stairs here and you'll be at the main deck. Continue going in
whatever direction the stairs have you going and then enter the first door on
the wall. Go inside and you'll be in a hatchway. Go down the stairs here to get
to the lower deck. Talk to the penguin to the left of the bottom of the
stairs. This is David. He will tell you that Li'l Cactus went home with
Amalette. Go back up all of the stairs until you get to the forecastle deck.
Enter the room behind the stairs here and in here, go through the only door
opposite the side you entered. Talk to the captain and tell him you don't like
the ship. This is how you get back to the world map from the ship.

Now go to Domina and then head over to the Outskirts of Domina. Amalette is the
name of the pelican mailman (I would never have figured this out if it wasn't
for the FAQ for this game Nemesis wrote). He will say that Li'l Cactus hurt
him but he still delivered him. Go back home and talk to Li'L Cactus, who is
stuffed into your mailbox. You'll finally complete the event after this.

**************************************
51. The Nordic Snowfields
**************************************

To start this event, talk to the penguin in the SS Bucanneer at the wheel in
the room across from the captain's cabin. Have him take the ship south twice
and then west once. The captain will call you to his cabin and he will tell you
that you are at the Fieg Snowfields and that there is supposed to be treasure
here. You will be taken to the snowfields and left to find the treasure.

From the entrance of the snowfields, go to the left and into the next area.
Kill the monsters on this path and go along it to the left. Kill the monsters
along the next path as well and go through to the next area. There is nothing
here, so continue along the path to the left. Go along the next path, there are
more monsters to kill here as well, and you will come to a place where the road
forks off in three directions. There is also a save point and a faerie here.
Talk to this faerie and she will say she is a class 1 faerie and the faerie
with the treasure is a class 7 faerie. You need to have a spell cast on you to
see class 7 faeries. This faerie will ask if you want a spell put on you to see
class 2 faeries. Say yes.

Now you have to find the class 2 faerie. Take the path that leads down and to
the left and talk to the faerie here. Let her cast the spell on you to see
class 3 faeries. From here, take the path that leads down and to the right.
Keep going along the paths and killing any monsters you run into until you get
to an area with two faeries. Talk to the one named Lucini and have her cast a
spell on you to see class 5 faeries. Now go back to where the faerie that cast
the class 3 spell is. Talk to the faerie named Tilda here and have her cast a
spell on you. This will enable you to see class 6 faeries.

Go to the left from here, kill the monsters on this path and then enter the
next area. Talk to the faerie here that says that her name is a secret and let
her cast her spell. Now you can see the class 7 faerie who has the treasure.
Be warned, if you talk to the wrong faerie, you will fail this. Go back to
where the fork in the path is, the one by a save point. Make sure to save your
game and then take the path that goes down and to the right. Kill the monsters
on this path and then enter the next area. The faerie you want to find is here.
There will be three faeries here, so it's easy to talk to the wrong one. For
me, the class 7 faerie was to the left, floating around near the blue icicle
thing. If you talk to the wrong one, reload your game and come back here. Once
you get the right one, she will give you an item and then you will complete the
event.

**************************************
53. The Path of the Blacksmith
**************************************

Once you've done event 61, go to the workshop behind your house. Watts will
come out and tell you that you can now make weapons in here. While your
character is doing the hammering, ask Watts all of the questions that you can.
After that, you will be done with the hammering. Watts will leave and then this
event will be complete.

**************************************
54. Enchanted Instruments 101
**************************************

To start this event, just enter the workshop behind your house. You'll probably
have to complete event 58 before you can do this one. A student from Geo will
come out and ask you to help him get an elemental coin. If you say that you'll
help, this event will start. Now you will learn how to get coins from elemental
spirits. Choose a type of song to play (A strange one worked for me) and chose
to play it on your only instrument. If the spirits like it and start coming
closer, stop when one is right next to the instrument and then run up to it and
talk to it. You'll get some coins and then will be taken back to your workshop,
where you'll complete the event.

**************************************
55. Golem Go Make em'
**************************************

After you have completed event 60, enter the workshop behind your house.
Professor Bomb will come out and the event will start. He will give you
information on how to build a golem. Once you've read through some of it, he
will have you take a test on it. Don't worry if you get an answer wrong, you
can try again. Answer all of the questions to get all of what you need to make
a golem and complete the event.

**************************************
56. The Mana Orchards
**************************************

To start this event, just go into the yard at your home. You might have to have
completed the 57th event to do this one, however (I'm not really sure). There
should be some Lullabuds here. The quest will start and you will have to kill
these Lullabuds. When the tree pops up, give him any seeds that you have and
let them grow. It takes a few days for them to grow. Days go by when you walk
on the world map. Walk around on the world map for awhile and then go back to
the orchard. When the fruits from the seeds are fully grown, jump up to pick
one and then put it in the box on the ground. Once you do that, the quest will
be complete.

**************************************
57. Monster Corral
**************************************

Once you've completed the second event you can do this one. Go over to the
cliff area of the outskirts of Domina and you should see a monster egg and one
of the onion guys that helps you here. Listen to what the onion guy has to say
about catching the egg and the quest will start.

Take one of the foods that you go from the onion guy and place it by pressing
triangle to bring up the food menu and then X to place a food. Wait for the egg
to go over to the food and eat it. When it does, sneak up on it and press X to
catch it. Once you catch the egg, the pelican mailman will deliver it to your
house. Go back to your house and after the onion guy finishes explaining how to
raise pets the quest will be complete.

**************************************
58. Gilbert: School Amour
**************************************

You'll have to have placed Geo and have done even 30 to get this one to start.
If you've done that, go to Geo and then enter the Outdoor Fruit Parlor. Gilbert
will be talking to Ms. Kathinja. Once she leaves, the event starts. You will
have to convince the students here to go back to school. Start by talking to
the one walking around  to the right of Gilbert. Tell him (The student) to do
as he pleases and he will go back. Now talk to the one to the left of Gilbert..
Talk to him (The student, not Gilbert) and then say "What for, then?". The
student will agree to go back. There is still one more student here, over to
the right. Talk to him and reply with "Just go to school". Now you will have
gotten all three students here to go back.

Leave and then go over to the Mall Avenue. There are two students walking
around outside here. Talk to the one on the left and then say "I hate school,
too". This will get him to go back. Now talk to the one to the right and say
"That's not good". After both of them agree to go back, enter the instruments
store (The one to the left). Two more students are in here. Talk to the one
standing on the lower level and say "Yes" both times to get him to agree to go
back. Now, go up to the stairs and talk to the student in brown. Say "No,
you're not" to get him to agree to go back. You don't have to talk to the one
wearing green that is walking around.

Go back outside and enter the cafe, the next shop on the right. Two students
are standing by a table in here. Talk to the one wearing green and say "Yeah,
it's boring" to get him to go back. Listen to the story of the one wearing blue
to get him to go back. Leave this store and take the avenue to the north.
You'll be outside of the school. Talk to the student in blue here and say
"Stick with it". He'll agree to go back. Now talk to the one in green and say
"You can make it fun" to get him to agree to go back. Now go inside and go down
the stairs to the library. Talk to the student in brown on the upper level and
say "Study by yourself". Go down to the lower level of the library and talk to
the student here. Tell him that you can see the green wiggly and that you can
clearly see the marching ants. He should agree to go back now. Now there should
only be one more student left. Go back to the instruments store and talk to the
student in green walking around. He should say that everyone else is going back
and that he will too. You'll get to enjoy seeing Gilbert get petrified and then
the event will be complete.

**************************************
60. Professor Bomb's Lab
**************************************

You start the event by talking to Professor Bomb. He is at his laboratory in
the Junkyard. Once you beat event 19 you can talk to the flowerling by the
entrance of the Junkyard to warp to the laboratory. Talk to Professor Bomb and
he will tell you the first golem he ever made ran away. He will ask you to look
for it, if you say yes, the event will start. First, leave the Junkyard. You
can do this by just going to the left until you are asked if you want to go to
the world map.

Once on the world map, go to Lake Kilma. In the first area is something that
can only be described as what looks like a shorter version of the Tin Man from
The Wizard of Oz that looks like it's wearing blue boxing gloves. This is the
golem. Go up to it and it will laugh at you and then walk along the path it's
on. Follow it to the next area. Talk to it in here and you will have to fight
it. It is the Machine Golem boss. It has a wide variety of attacks, but they
all are very weak. He can fire a missile at you, use an ax to chop you or use
it to create a small whirlwind, he can use some sort of flamethrower he has
equipped, he can fire some sort of small beam at you and he also has a magic
attack that fires a big beam at you. As I said, all of the attacks are weak, so
beating him is easy. Once you beat the it, you'll be taken back to Bomb's
laboratory and will complete the event.

**************************************
61. Watts Drops the Hammer
**************************************

Once you've done event 14, go back to Watts's shop in the Ulkan Mines. Talk to
him (To do that, just stand in one of the places that he pops up at and talk to
him right as he appears by you) and he will say that he lost his hammer. Agree
to find it and the event will start. You should also do event 4 before this
one, it will make things easier for you. If you have, go back to the entrance
of the mines and talk to the sign to use the dudbear express. You'll be in the
Digger's Hideout. You should see Watts's hammer lying on the ground. Pick it up
and bring it back up to Watts, the same way you got out of the mines in event 4
will work to get you there. Talk to Watts when you have the hammer and this
event will be complete.

**************************************
62. The Seven Wisdoms
**************************************

Note: As of this version, the walkthrough for this event is not complete. I
have yet to find the last wisdom, Selkie. I'm working on it, and will update
this once I have completed the event.

To start this event, you will have to talk to Bud inside of your house. Before
you can start it, you will also have to have all of the locations of the
wisdoms placed. Once they have been placed, talk to Bud and tell him that you
will take him to see the Wisdoms. Note, you might have to complete event 49
before you can complete this one.

The first wisdom is Gaeus. Go to the Luon Highway and talk to the boink (The
pink/purple creature walking around at the entrance). You will be warped to a
fork further along on the highway. Go right from this fork, make your way along
this path and then enter the next area. Here you will meet Gaeus. Go up to him
and Bud will have a brief conversation with him. Once it is done, go back to
the fork that you were warped to. Take the upper left path and then keep going
left, even when you get to the next work. Doing that will take you back to the
highway's entrance. Go to the world map from here and then enter the Jungle.

Hopefully you've already done event 8. If not, you'll probably be forced to
start it upon entering the Jungle. Do it first, it makes this part of this
event a little easier for you. If you've done it, a flowerling will be walking
around the entrance of the Jungle. Talk to him and have him take you to the
Forested Ruins. Take the upper-left path here and then talk to the strange
creature in here. This is another wisdom, Rosiotti. After Bud talks with him,
you have to make your way back to the entrance of the Jungle. Go back to the
previous area (The Forested Ruins) and then the path that leads right and down.
Go left along this path and then in the next area, also take the path that
leads left. In the next area, take the path that leads down. Go left through
this area and you will be back at the entrance. Go back to the world map and
then enter Lake Kilma.

Hopefully you've done event 10 by now. If not, it should start when you enter
the lake. Assuming you've done it, go to the left from the entrance and keep
going left until you get to a fork. Take the path that leads up and right at
this fork. Go right along the next path and then in the next area you will come
to another fork. Take the lower path here. Keep going to the right until you
get to a fork by a save point. This time, take the upper path. Go right along
the next path and then in the next area you will see some faeries. There will
also be a fork here. Follow the path to the right. From here the path is
completely linear. When you get to the end you will meet Tote, another one of
the wisdoms, standing by a cliff. Talk to him to have Bud talk to him. Once
they are done talking, go back the way you came to get to the entrance. Go back
to the world map and this time, go to the Underworld.

Examine the big tombstone to be taken to the first level of the Underworld. Go
left from where you are taken and down the stairs. Go into the next room and
go through the door that is glowing purple. In this room, go through the other
door and then go down the stairs here. At the bottom of the stairs, there is
a door at the bottom of the screen. Go through it. In here, go all the way to
the right and follow the path through the door. In this next hall, enter the
first door you come across. Inside of this room is the next wisdom, Olbohn.
Have Bud talk to him. Once they are done talking, talk to the Shadole in here
and have him take you to the surface. You won't actually be taken to the
surface, just to the first floor. Talk to the Shadole here and say that you
want to go to the surface to actually be taken there. Now go back to the world
map.

The next two wisdoms are a pain to find because there isn't one set position
where they will always be, you'll have to find them in an event and have Bud
with you for that event. Once you place the Tree of Mana, you can see Pokiehl
by entering the tree. Pokiehl will be standing by the entrance of this dungeon.
When you enter this area, the event Legend of Mana will start. Have Bud talk to
Pokiehl and only one wisdom will be left.

**************************************
63. The Field Trip
**************************************

This event will start the first time you enter The Bone Fortress. You might
have to complete event 58 before this one will start. Talk to the student
wearing brown in this area and Miss Thesenis should come in. If you go over to
the student in green, he will ask you to find him three reagents to mix. You
get the reagents from everyone working on the next screen to the right. If you
talk to anyone their, they will give you what they found. Once you have three,
they will be taken back to the student that asked for them. You need to get one
of the reagents from a blue student, one from a red flowerling and one from a
flowerling that looks like she is wearing white. Get the faerie scales from the
blue student at the top of the screen. Get the spotted silver mushrooms from
the white flowerling walking around near the brown student. The last thing is
the star sprinkles, get those from the red male flowerling walking around near
the brown student. You'll automatically take all three things back to the
student that wanted them and then complete the event.

**************************************
64. Catchin' Lilipeas
**************************************

You will have to complete event 8 before you can do this one. To start this
one, enter the White Forest and you should see Southerbee talking to Skippie
and Hamson. If they aren't there and you have Larc with you, go home to get him
to leave you and then come back and see if that works.

Once the event starts, go along to the right. In the next area you will have to
fight some enemies. As usual, they are weak and you've probably encountered
most of them before. Once they are gone, go through here to the next area. In
this area Skippie will be chasing a Lilipea. Talk to him and then Lilipea will
get away. Once you've done that, take the path that leads to the left. Not the
one that goes down and to the left, but the one that goes straight to the left.
Fight your way through here and in the next area you will run into Hamson, who
is also chasing a Lilipea. Talk to him and the Lilipea will get away.

Once you've done that, take the path here that leads up and to the left. Kill
the monsters along this path and make your way to the next area. You will
notice that there is a rather out of place barrel here. Examine it to make a
Lilipea break out of it and run away. Don't bother to try to catch it. Take the
path that goes down from here and fight your way through this path. In the next
area will be another barrel. Break it open and let the Lilipea run off.

Go down from here and make your way to the right along the next path. In the
next area, you will run into Skippie and Hamson. They will talk for awhile and
eventually decide to forget hunting things for Southerbee and go off on their
own. At this time two new events will start, Legend of Hamson and Legend of
Skippie. These aren't real events, so don't worry about them. Once they are
gone, go up to the direction they were facing, where they said the Lilipea
village was. They were right about that, there is a small village of Lilipea
here. The minister or whoever he was from the St. Mana church in Domina is
here, as well. He can translate what the Lilipeas are saying for you. Talk to
the Lilipea in the top left corner, the one with the bird on his head. You want
to get the minister to come over and translate. When he does, you will find out
there is a monster in the forest and the Lilipeas will take you to kill it.

Once they have taken you to where it is, you will have to fight it. It is the
Hegs Ant. He has a few physical attacks and a few magical ones. For his
physical attacks, he can hit with one of his claws, or he can spin the other
one to hit you and do a little bit more damage. For magic attacks, he can jump
up and send bees out in front of them, they will damage you if they hit you.
There is another one where he will spin his claw, like in one of his normal
attacks, and use it to send an attack in a line out in front of him. His last
attack creates a ball of energy that will go around him then fly away, I'd
assume that it damages you if it hits you. After you beat him, the elder
Lilipea will thank you and then the event will be complete.

**************************************
68. Legend of Mana
**************************************

NOTE: This is the last event of the game. When you complete this event, you
beat the game. This event doesn't have a number in the diary of Li'l Cactus
since it's at the very end of the game, so I put it here at the end.

This event starts when you first enter the Tree of Mana. Go up to the tree
itself and you will run into Pokiehl. He will talk to you and this event will
start. After that, go past him and climb up the tree.

In the next area you will be indoors. Go through this area and then back
outside. Climb through this area and then you will come to an area where there
are monsters. These monsters are nothing new. Kill them and then climb up to
the next area. Enter the cave here to get back inside. Go through here and exit
through the top-left corner of this room. Kill the monsters here and then go
through this area to get inside again. Climb up to the exit here to get back
outside.

Fight these monsters and follow the path to the next area as it goes down. In
this area, climb up. Go through the following area and into the next one. Kill
the monsters here and then enter the cave to go back inside. Follow the path to
end up back outside. Go through this next area and you will come to a place
called the Sanctuary of Mana. Kill the monsters here and you will end up with
a choice between paths. One goes up and left and one goes up and right. Take
the one that goes up and right.

In this next area you get to make the choice between up and left and up and
right again. Again, take the path that leads up and to the right. Kill the
monsters here and then go through to the next area. Here there is a path that
leads up and to the left and one that leads down and to the left. Take the one
that leads up. Fight the monsters here and the follow the path down. Go through
here and again, take the path that leads down and to the left. Kill the
monsters that are here and you will be warped to a strange place.

Here you will have to fight the boss, The Mana Goddess. She has a few physical
attacks that she can hit you with if you are close and one magic attack. This
magical attack will do heavy damage to anyone that is standing near her. When
the shadow on the ground that covers the moon gets full, she will use a special
attack that will briefly change her appearance and do moderate to heavy damage
to you. Once you beat her, this event will be over and you will also have
beaten the game. After the ending, you will get a chance to save your game.
With this save, you can start a new game but have all of your experience and
items from the last one.


===============================================================================
                     2. Legal Stuff & Contact Information
===============================================================================

This FAQ is copyright (©) 2003 Pierre "Octoferret" Maris. This document is
protected by international copyright laws and is for private use only. This
document may not be modified in any way and may not be hosted on any site other
than the following:

www.gamefaqs.com
www.ign.com
www.neoseeker.com

Any other site hosting this document without permission will first be asked to
remove it. If they do not comply, the host of that site will be contacted to
ensure that it is removed.


If you have any questions about the game that are not answered in this FAQ, a
suggestion on improving this FAQ, comments, etc., send them to me at:
communist_space_mutant [at] hotmail.com

Note, if you ask me a question that can be answered by looking at this FAQ, ask
me a question that has nothing to do with a FAQ I have written or send a
request to host this FAQ on your site, I will delete the email without sending
a response. The sites that may host this FAQ are not up for debate no matter
what.


===============================================================================
                               3. Special Thanks
===============================================================================

Nemesis - For his walkthrough for this game. It helped me get through the Li'l
          Cactus event