Some stories get taken out to pasture. Here's one that started there.
. . _____ . . ____ _____
| | . |___| / | . |
/ | / |---| / | / ____ _|_
/ __|__/ _____ | ----- / __|__/_____ | |
' | / \ / _|_ ' | / | | | ______ | |
| ' \ / | |' | | | _|_|_
| ^ | /----- | . | | | ____
| . / \ _|/______ |/ / / | ___
|/ / \ / | | | ./| | | | __ | |
./| / \ | | | | / / | | | | |
| | | / / | | | | | |__| |___|
| | _ _ _ _ _|_ |\ /| _ _ _
|--| / | |/ \ / |_\ /_ | | ' | / \ / \ |/ \
| | \_| | \/ \_ _/ | | | \_/ \_/ | |
Bokujou Monogatari ~ Harvest Moon
Harvest Moon ~ Back to Nature
FAQ, Walkthrough, Game Guide, and Gameplay Mechanics Guide
Version 2.60
By Sky Render
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NOTE: This walkthrough employs the QuickFind system! To locate data about
a particular part of the game, simply search for the QuickFind code listed
in the table of contents, found in brackets at the end of each entry!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Table of Contents
----------------==
QuickFind Code
I. Preface
Foreword [PFOREWORD]
Legal Spiel [PLEGAL]
Revision History & Contact Information [PREVISION]
Low-Bias Review [PREVIEW]
Frequently Asked Questions [PFAQ]
Differences between HM:BTN and... [PDIFFER]
Important Notice [PIMPORTNT]
II. Walkthroughs
Season Events [WSEASONS]
Season Overviews [WOVERVIEW]
Normal Walkthrough (The 3-Year Basic Plan) [WNORMAL]
Spring, Year 1 [NSPRING1]
Summer, Year 1 [NSUMMER1]
Fall, Year 1 [NFALL1]
Winter, Year 1 [NWINTER1]
Spring, Year 2 [NSPRING2]
Summer, Year 2 [NSUMMER2]
Fall, Year 2 [NFALL2]
Winter, Year 2 [NWINTER2]
Spring, Year 3 [NSPRING3]
Summer, Year 3 [NSUMMER3]
Fall, Year 3 [NFALL3]
Winter, Year 3 [NWINTER3]
Year 4 and Beyond [NYEAR4]
Quick Overview [NOVERVIEW]
Expert Walkthrough (The 1-Year Wonder Plan) [WEXPERT]
Spring, Year 1 [ESPRING1]
Summer, Year 1 [ESUMMER1]
Fall, Year 1 [EFALL1]
Winter, Year 1 [EWINTER1]
Year 2 and Beyond [EYEAR2]
Quick Overview [EOVERVIEW]
The Master Walkthrough (The 1-Year Merciless Plan) [WMASTER]
Spring, Year 1 [MSPRING1]
Summer, Year 1 [MSUMMER1]
Fall, Year 1 [MFALL1]
Winter, Year 1 [MWINTER1]
Year 2 and Beyond [MYEAR2]
Quick Overview [MOVERVIEW]
The Ultimate Walkthrough (The 3-Season Madman's Plan) [WULTIMATE]
Spring, Year 1 [USPRING1]
Summer, Year 1 [USUMMER1]
Fall, Year 1 [UFALL1]
Winter and Beyond [UBEYOND]
Quick Overview [UOVERVIEW]
Gameplay Challenges [WCHALLENG]
III. Game Guide
Mineral Village Overview [GGMINVIL]
Business Hours [GGHOURS]
Goods for Sale [GGSALE]
Your Farm [GGFARM]
Taking Care of the Farm [GGCARE]
Taking Care of Yourself [GGCARE2]
Tools of the Trade [GGTOOLS]
The Harvest Sprites [GGHARVEST]
Getting Married [GGMARRIED]
Specialty Items [GGSPECIAL]
Selling Prices [GGSELLING]
Festivals [GGFESTIVL]
Events
Girl Events [GGEGIRLS]
Villager Events [GGEPEOPLE]
Misc. Events [GGEMISC]
Relationships and Gift-Giving
The Girls [GGGIRLS]
Karen [GGKAREN]
Ann [GGANN]
Elli [GGELLI]
Mary [GGMARY]
Popuri [GGPOPURI]
The Villagers [GGPEOPLE]
Jeff [GGJEFF]
Sasha [GGSASHA]
Saibara [GGSAIBARA]
Gray [GGGRAY]
Doug [GGDOUG]
Doctor Tim [GGDOCTOR]
Pastor Carter [GGCARTER]
Cliff [GGCLIFF]
Basil [GGBASIL]
Anna [GGANNA]
Barley [GGBARLEY]
May [GGMAY]
Mayor Thomas [GGTHOMAS]
Lillia [GGLILLIA]
Rick [GGRICK]
Duke [GGDUKE]
Manna [GGMANNA]
Ellen [GGELLEN]
Gotz [GGGOTZ]
Kai [GGKAI]
Harris [GGHARRIS]
Kano [GGKANO]
Louis [GGLOUIS]
Greg [GGGREG]
Zack [GGZACK]
Stu [GGSTU]
Won [GGWON]
Your Baby [GGBABY]
The Harvest Sprites [GGSPRITES]
Produce Guide [GGCROPS]
Fishing Guide [GGFISH]
Recipes [GGRECIPES]
Strategies [GGSTRATGY]
Layout Strategies [GGSLAYOUT]
Crop Strategies [GGSCROPS]
Animal Strategies [GGSANIMAL]
Quick-Profit Strategies [GGSPROFIT]
General Strategies [GGSGENERL]
Secrets [GGSECRETS]
"Winning" the Game (Playing Past Year 3) [GGWINNING]
Bugs and Exploits [GGBUGS]
Rumors/False "Hints" [GGRUMORS]
GameShark Codes [GGGSHARK]
IV. Gameplay Mechanics
Misc. Mechanics [GMMISC]
Time Flow [GMTIME]
Your Stamina [GMSTAMINA]
Your Fatigue [GGFATIGUE]
Villagers' Affection [GMAFFECT]
Marriage and its Effects [GMMARRIED]
The Animals
Dog [GMDOG]
Horse [GMHORSE]
Chickens [GMCHICKEN]
Cows [GMCOW]
Sheep [GMSHEEP]
Items [GMITEMS]
V. Conclusion
Special Thanks To [CTHANKSTO]
Afterword [CAFTERWRD]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. Preface
====-
Foreword [PFOREWORD]
----=
Harvest Moon: Back to Nature is one of the most misunderstood games in
the entire series, in more than one sense. For a long time, the mechanics
of how the game reacts to what you do were only vaguely understood, mostly
due to the fact that the game doesn't tell you most of what's going on with
it, and many of the guides were left to simply speculate on what did what.
This guide was written to change all of that. Using data-viewing software,
I've tracked down and debunked almost all of the mysteries of how the game
works. This guide is meant to serve as not just a walkthrough, but also a
guide to how to make the game do what you want it to do, and as an
informational document on what exactly the game is doing at any given time.
For those interested in more of my Harvest Moon: Back to Nature projects,
feel free to visit my BTN site: http://skyrender.saulesco.com/hmbtn.html
Legal Spiel [PLEGAL]
----=
Standard legal boilerplate. This guide was written by me (Sky Render),
and as such, it's my property. Reposting of this guide in any form without
my consent is forbidden. Do not modify this guide or repost it in modified
form, ever. I did not make the game that this guide pertains to, and as
such, all credit for this title is given to the company that made it
(MARUCOME/Victor Interactive Software/Marvelous Interactive).
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Revision History & Contact Information [PREVISION]
----=
Revision History:
Version Beta
* Original, archaic form of this guide
* Nothing but the normal walkthrough and a few of the more basic sections
existed
* Never released (for which we can all be thankful)
Version 1.00 (07 October 2003)
* First public release
* All critical data present; the bulk of the guide is essentially complete
* Recipe data is technically incomplete; not all optional ingredients are
listed for every dish
* Events section incomplete; it should be fleshed out by the next release,
possibly even finished (don't get your hopes up on that one; this game has
more events than you can shake a sheep at...)
Version 1.10 (15 October 2003)
* Added contact information (whoops!)
* A few data errors, lots of typos, and several grammatical no-no's fixed
* Some minor information additions
Version 2.00 (24 November 2003)
* Some minor additions and corrections here and there, including a new bug
and a new exploit
* Added the Master Walkthrough
* Expanded the Produce Guide, making it more useful and informative
* Expanded the fishing section, renamed it (the QuickFind code is still the
same, though)
* Added the Strategies section to the Game Guide
* Events data is more complete; some tricky-to-get events aren't listed, as
well as most of the rival events
* Added more GameShark codes of my own devising
Version 2.10 (31 December 2003)
* Added the Layout Strategies sub-section to the Strategies section
* Minor corrections and additions to the Fishing Guide section
* Several new codes in the GameShark Codes section
* New gameplay mechanics listed for tool use
* Other various corrections here and there, most won't be noticed
* More event data added, a few corrections in event data as well
Version 2.11 (16 January 2004)
* Added the Season Overview sub-section to the Walkthroughs section
* Added Quick Overview sub-section to each walkthrough
* Added secondary titles to the normal and master walkthroughs (to go with
the original expert walkthrough secondary title)
* Fixed the long-standing error involving the selling price of Golden Eggs
* Fairly important correction in the master walkthrough
Version 2.20 (19 March 2004)
* Added a low-bias review of the game
* Added the Rumors section (please keep in mind, they're all false!)
* Added the Your Fatigue sub-section to Gameplay Mechanics, separating the
stamina data from the fatigue data
* 2 new field layouts in the Strategies section
* Added daily schedules for more villagers
* Updated the "Winning" the Game section with newly discovered data
* Added the Important Notice to the preface (please read it if you plan to
use this guide with the Japanese version of the game)
* Added 2 new GameShark codes (baby birth season and day)
* Various other small changes
Version 2.21 (28 June 2004)
* Updates and corrections to the Recipes section
* Added a link to my HM:BTN site in the Foreword
* Hugely important update to the Fishing Guide, in regards to the Sea Bream
* Added two new bugs
* Small correction in the Master Walkthrough
* Added four new frequently asked questions
* Removed one rumor that was not in fact a rumor at all
* Added a new gameplay challenge
* Added one new layout, revised Patchworks layout to be more efficient
* Added the Differences between HM:BTN and... section
Version 2.30 (12 August 2004)
* Updated my contact information
* Miscellaneous minor corrections
* Corrected the Legendary Fish term to King Fish
* Corrected an error in information about the lake in relation to fishing;
other, minor corrections made to the Fishing Guide
* Greatly expanded the Recipes section data
* Added stamina restoration ranges to the recipes
* Added a rough map to help with getting the Mystic Berry
Version 2.40 (07 October 2004)
* 1-year anniversary release
* Misc. corrections and updates
* Added the rest of the daily schedules to the Relationships and
Gift-Giving section
* Added the Tools of the Trade section to the Game Guide chapter
Version 2.50 (07 January 2005)
* Two new FAQ additions
* Added the Selling Prices section
* Redesigned the Your Farm section to be more useful
* Redesigned the Relationships and Gift-Giving section to be more useful
* Redesigned the Produce Guide to be more useful
* Added a new way to get the Mystic Berry
Version 2.56 (17 June 2005)
* One new GameShark code
* Added a strategy for winning the swimming contest
* Added the long-awaited Ultimate walkthrough
* Added more mechanics concerning animals
Version 2.60 (06 March 2007)
* A few small corrections here and there
* One new FAQ entry
* Several corrections to the Normal walkthrough
* Added new info on feed bins
* Added heart level dialogue for the girls
* Added a new bug (Harvest Festival Bug)
Contact Information:
You can contact me at skyrender@gmail.com or torquemada_gi@hotmail.com,
though please add HM:BTN in the subject line if you're asking about (or
offering up information and/or corrections to) the guide. Please don't ask
me for basic game help, as that's what this guide is for. I didn't write
it for my health, after all. Wait, I suppose I technically DID write it
for my health, so, er... Well, I wrote it so people would stop asking me
about the stuff that's in this guide. Yeah, that's the ticket...
Low-Bias Review [PREVIEW]
----=
This is a review written very differently from a typical review. It uses
a system that I developed along with a fellow netizen, one intended to give
a clear picture of a game's features without having much personal opinion
mussing things up. Ratings are not on a scale of good or bad, but simply
of how present (or absent) something is from the game.
Gameplay:
Repetition [------*---]
Much of the game involves doing the exact same farm work as the previous
day. Festivals, story events, and other occasions break from this. As
well, much of the gameplay that is repetitive is also entirely (or almost
entirely) optional.
Depth [--------*-]
Many options exist on how you can play this game. There is no single way
that you must take the game on in order to win.
Learning Curve [-----*----]
The game has an in-game tutorial in the form of a TV channel, and there
are books in the game's libraries that explain how to do things, but for
the most part, you're left to figure the game out on your own. There isn't
a whole lot to figure out, fortunately.
Difficulty [-----*----]
While specific goals may occasionally be challenging, the overall
challenge of the game is very low.
Continuity [-----*----]
Minigames tend to be fairly difficult, while everything else is easier.
Interface [-------*--]
The interface is very functional, and easy to adapt to. Many help
dialogue boxes show up in menus, and tell you what specific buttons do in
said menus.
Graphics:
Suitability [---------*]
The environments and terrain all feel very much like they belong in this
game, and give an appropriately backwater-village-like setting.
Quality [------*---]
While not the best graphics on the PS1, they're still fairly good quality.
Fluidity [--------*-]
There are occasional graphical glitches that are inherent to the PS1 (such
as objects "overlapping" each other), but otherwise, everything in the game
works well with everything else, graphically speaking.
Sound and Music:
Instrumentation [-----*----]
Fairly standard for a PS1 game, HM:BTN sports semi-synthetic-sounding
instruments.
Tonal Quality [-------*--]
There's nothing really earsplitting, though some of the music does get
annoying after it's been repeated five or six times in a row.
Balance [---*------]
Quite a bit of the music is only played during events. The majority of
the time, you end up listening to either the current season's theme, or the
village theme.
Suitability [---------*]
The music fits quite well for the game and its environments, as well as
for the events that it's used in.
Story:
Continuity [--------*-]
What little story the game has flows just fine.
Depth of Focus [*---------]
The game's story is more of backstory, and there's not much of that. The
primary focus of the game is the gameplay, and writing your own story, as
it were.
Clarity [---------*]
There's nothing really confusing at all about the story.
Translation [-------*--]
There are errors here and there, but for the most part, the translation is
solid.
Frequently Asked Questions [PFAQ]
----=
These are the questions asked most often about Harvest Moon: Back to
Nature, as well as the most important subjects that a first-time player
should know about.
Q: Augh! My character just passed out! Why'd he do that?
A: Because you used too much stamina, silly. Your character doesn't have
infinite energy, and sometimes he has to restore it. There's a couple of
ways to do this (jump in the hot springs, eat food items, go to bed). Try
to pay attention to when your character complains, and take care of him
when he's tired.
Q: Why don't my animals like me?
A: Probably because you're not taking care of them properly. Be sure you
feed your chickens, cows, and sheep daily, and talk to your cows and sheep
daily. You need to pick up your dog and whistle to him daily, and you need
to brush and whistle to your horse daily. You only have to take care of
any given animal's needs once per day, and any further taking care of them
has no effect. Try to avoid hitting your animals with your tools, too.
Also, don't expect the farm's animals to all love you in a week flat; it
takes two seasons minimum for all animals except chickens to get to 10
hearts (and chickens still take the better part of a season).
Q: How do I use the Basket?
A: Once items are placed in the Basket, pick it up and press Square next to
one of the Shipping Bins to empty the Basket into it. You'll know if this
works, as the Shipping Bin will do the same animation as throwing crops
into it causes (ie. it will make a thunk noise).
Q: How much does (item) sell for?
A: See the Selling Prices section, lookup [GGSELLING].
Q: How do I win the cooking contest?
A: Bake a complicated dish on the day of the festival. If somebody else
has also baked the same dish, you probably won't win, so you may have to
re-load from your saved game and try again with a different one. Making
Relaxation Tea more or less guarantees that you'll win. Of course, winning
the festival during the first year is essentially impossible to do.
Q: How do I win the (censored) swimming contest?
A: Three solutions exist. The first is to learn the timing, so you can get
the most distance per button press; this is about .3 seconds between button
presses. The second is to buy a turbo controller and let it do the button-
mashing for you. The third is to use the GameShark code I devised to just
cheat your win. I suggest option two or three; the first choice is only
for particularly masochistic players. Be sure to stop and breathe once
your character's speech bubble turns to an unhappy red face. Hold down the
triangle button until the face turns to a yellow happy face, then race to
the end. If you have to do another breather before you hit the end, only
go up to the neutral yellow face.
Q: How do I win the Sumo Chicken Contest?
A: Luck, mostly. Having 8 or more hearts on your competing bird also helps
a lot. Make sure you only egg your chicken on (no pun intended) when it's
facing the other chicken, and never when it's facing towards the far side
of the ring. Sometimes the game will make your hen act like an idiot and
only face the outer ring, in which case you'll probably have to reload from
your last save and try again.
Q: Barley took my horse away! How do I get him back?
A: You don't. Once you lose your horse, he's not coming back, ever. You
can, however, get a new pony. See the next question.
Q: I never got my pony from Barley. How can I get one?
A: Plant at least 200 squares of land with grass (23 bags should do the
trick), and Barley will offer you a pony when the grass reaches its first
growth stage (light green). Be sure to agree to take the pony!
Q: How come I can't get married?
A: There are three possibilities. The first is that you aren't doing it
right. To propose to a girl, you have to use the Blue Feather. The second
possibility is that the girl's heart level is too low (she needs a red
heart, and you can buy the Blue Feather at the orange heart level; as such,
there's a lot of confusion about this). The last possibility is that you
don't have the second house extension. You need this extension before a
girl will accept your proposal. And though this should be obvious, you
cannot propose on any non-romantic festival day.
Q: I keep chopping at the tree stumps, and smashing at the big rocks, but
nothing happens! Why?
A: Three possibilities exist. One is that your tool isn't leveled up
enough to deal with what you're trying to get rid of. You need at least a
copper axe to chop down tree stumps, a copper hammer to deal with large
stones, and a silver hammer to deal with the misshapen rocks. The second,
more likely possibility is that you're not standing in one place to hit the
object. You cannot move at all when chopping down a stump or breaking a
big stone or rock. The last possibility is that you're just not patient
enough. It takes quite a few hits to break the big stones and chop down
the stumps.
Q: I upgraded (insert tool name here), but it still does the same thing!
What gives?!
A: Tools don't lose previous functionality, they gain new functionality.
Basically, just hold down the "use tool" button until your character moves
his body to indicate that he's gathering power. Once your character stops
moving, he's doing as much as he can with the tool as it stands now. Any
further upgrades will increase the amount of power that your character is
willing to gather with a tool, and have even more effect.
Q: I threw Cucumbers in the lake like the guides all say, but nothing
happened! Where's Kappa? I want my Mystic Berry!
A: You have to throw the Cucumbers after noon, on a sunny day that isn't a
festival day, during Spring. Also, you don't throw them at where Kappa
actually shows up, you throw them directly down-right from the tree stump
in the upper left part of the lake (just press right on the control pad
until you hit the lake's edge).
Q: How do I get the Fishing Rod?
A: First off, wait until a Friday, Saturday, or Sunday. Then, put one of
your tools away in the toolbox, so you have a free slot in your rucksack.
Finally, visit the beach between 7:00AM and 10:00AM (or 7:00PM and 10:00PM)
and talk to the man standing out on the end of the long wooden pier. He'll
give you his Fishing Rod.
Q: How do I get the Fishing Pole?
A: Catch and/or breed 50 or more fish for your pond. Once you've met this
criteria, make sure you have a spare slot in your rucksack, and exit your
house. Greg the fisherman will be admiring your fish pond, and give you
the Fishing Pole as your reward for being so dedicated. Be sure you talk
to him during this event, as he will never return to offer you the Fishing
Pole again.
Q: Fishing is too hard! How can I make it easier?
A: Make sure you don't litter. As your litter count goes up, your ability
to fish goes down. Beyond that, it's mostly about being able to release
the Square button fast enough. Evil, isn't it? It would be infinitely
more tolerable if you just had to press the Square button to reel your
catch in instead, but no... More in-depth tips can be found in the Fishing
Guide section.
Q: What counts as littering?
A: Any item thrown on the ground in the village proper or inside other
peoples' homes counts as littering. You can safely throw items to the
ground anywhere around your farm, anywhere in the Mother Hill area (the hot
springs, the mine behind the waterfall, Mother Lake, the winter mine,
the flower garden, the peak, and outside Gotz' House areas), anywhere on
Mineral Beach, and anywhere outside of the Poultry Farm and Yodel Ranch.
Q: How much do I need to do to win the game?
A: Look at the "Winning" the Game section of this walkthrough. The known
requirements are listed there.
Q: Some of the girls didn't come to give me Chocolate during Winter
Thanksgiving! What gives?
A: Winter Thanksgiving is a very relationship-specific event. Girls must
like you enough (have at least a strong purple-heart relationship), and you
cannot be married if you want to get Chocolate from anybody but your wife.
Also, the girls give different types of chocolate items depending on your
heart level with them, so you might get Chocolate Cake instead of just
Chocolate, if their heart levels are too high.
Q: How do I catch the Legendary Fish/King Fish?
A: See the Fishing Guide section for details. Using the Fishing Pole is
advisable.
Q: May is missing! Where'd she go?
A: Visit Mineral Beach some time at or after 6PM, and check the pier that
the boat is docked up against. That's where May will be.
Q: Can I get into Zack's house?
A: No. It's just decoration. People don't even open the door to his house
when entering and exiting, which should be a huge tip-off. You can enter
his house in Friends of Mineral Town, but not Back to Nature.
Q: Can I get into Kai's seaside lodge?
A: No. See the above question about Zack's house. The same applies here.
Q: How many crops do I have to sell to get Strawberries/Pumpkins/Spinach?
A: You need to sell 101 of each other type of crop for the season that
these three special crops are in. That's 101 Turnips, Potatoes, Cucumbers,
and Cabbages for Strawberries, 101 Tomatoes, Corn, Onions, and Pineapples
for Pumpkins, and 101 Eggplants, Carrots, Sweet Potatoes, and Green Peppers
for Spinach. Naturally, you can sell more than this as well, but you
cannot buy the special crops if you sell less.
Q: Do I have to learn recipes from villagers to be able to cook them?
A: Nope. Just combine the required ingredients and utensils, and cook up
whatever it is you want to make. That's all there is to it!
Differences between HM:BTN and... [PDIFFER]
----=
Harvest Moon: Back to Nature is similar to quite a few games in the
series, so a differences list is in order for each. Below, you will find
just that.
Key Differences between HM:BTN (US) and HM:BTN (Eu):
* Ability to select to play in German as well as English in BTN (Eu)
* Most menus are expanded slightly to make the German text fit in BTN (Eu)
* Player and animal animations are twice as fast in BTN (Eu)
* First version of BTN (Eu) has a lock-up bug when you get married (this
was fixed for the second European release)
Key Differences between HM:BTN and HM64:
* Different villages
* Backstories are completely different
* Graphics are larger, more detailed in HM:BTN
* More diary slots in HM64
* Longer names possible in HM:BTN
* More advanced birthday system in HM:BTN
* Controls allow for more directional movement in HM64
* Controls allow for quicker rucksack management in HM:BTN
* Cannot rotate the farm map in HM:BTN
* Families are different, and have different jobs
* Information page in HM:BTN is much more detailed than the one in HM64
* Better game clock in HM:BTN (digital and always visible vs. HM64's analog
clock that's only visible on the information page)
* Fatigue stat made more advanced in HM:BTN
* Time flows slower in HM:BTN
* More crops in HM:BTN
* Tool upgrade system is a bit harder to work with in HM:BTN
* Start with only 2 rucksack slots in HM:BTN (but the rucksack can be
upgraded)
* Items have different selling prices, many different and new items
* Can actually cook in HM:BTN
Key Differences between HM:BTN and HM:FoMT:
* Graphics are all 2D
* Days are half as long
* Tools take more effort to level up
* Mines have 255 floors instead of 10
* Many more things can be shipped
* Completely different forageable goods during all seasons
* 2 new tool power levels, 3 new tool types
* Maximum chickens is 8
* Maximum cows/sheep is 16
* No hothouse expansion
* Gift-giving system is more complicated
* Several festivals removed, some new ones added
* Animals gain affection when left outdoors
* Heart growth for chickens is as slow as cows and sheep now
* Can save anywhere, any time
* Several new subscreens, more detail in general on all subscreens
* Fish pond is now just a watering hole, can't buy fish food
* Can have people visit from HM:AWL
* Most Power Berries are received in different ways than in BTN
* Start with 75 stamina, Power Berries only boost it by 5
* Far more recipes
* You don't get your farm evaluated at all; FoMT is quite possibly the only
HM that does not in some way have an ending as a result
Important Notice [PIMPORTNT]
----=
The gameplay mechanics are confirmed for the US and European versions
only! I have no way to confirm or deny that they work with the Japanese
version, or with Harvest Moon: For Girl. This guide may or may not be
helpful for players of the Japanese version of the game; I cannot say for
sure, as I don't have any solid proof that they do work for that version.
If anybody would be willing to test and confirm or deny their functionality
for the Japanese version, and provide whatever evidence they can, I would
be much obliged.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. Walkthroughs
====-
I've decided to take a very different approach to the walkthrough section.
Instead of providing one method, I've provided four: normal, expert,
master, and ultimate. Pick the guide that you feel best reflects your
patience and willingness to dedicate yourself to the game. None of these
guides really take into account the extra time and effort needed to raise
girls' affection; that's entirely your choice, so if you find yourself with
free time, feel free to make with the romancing.
Season Events [WSEASONS]
----=
These are the events that occur every year, no matter what. This is meant
to be sort of a reference guide. Alternate birthday listings are for if
you set your own birthday to that character's birth date. Alternates only
exist for the girls.
Spring:
Spring 1 - New Year's Festival
Spring 2 - Louis' birthday
Spring 4 - Bold's birthday
Spring 8 - Goddess Festival
Spring 11 - Saibara's birthday
Spring 14 - Spring Thanksgiving*
Spring 15 - Staid's birthday
Spring 16 - Elli's birthday
Spring 17 - Barley's birthday
Spring 18 - Local Horse Race
Spring 19 - Lillia's birthday
Spring 20 - Elli's birthday (alternate)
Spring 22 - Cooking Festival
Spring 26 - Aqua's birthday
Spring 29 - Greg's birthday
Spring 30 - Sasha's birthday
Summer:
Summer 1 - Opening Day
Summer 3 - Popuri's birthday
Summer 4 - Harris' birthday
Summer 6 - Cliff's birthday
Summer 7 - Chicken Festival
Summer 10 - Popuri's birthday (alternate)
Summer 11 - Basil's birthday
Summer 12 - Tomato Festival
Summer 16 - Timid's birthday
Summer 17 - Ann's birthday
Summer 20 - Cow Festival
Summer 22 - Kai's birthday; Ann's birthday (alternate)
Summer 24 - Fireworks Display
Summer 25 - Thomas's birthday
Summer 29 - Zack's birthday
Fall:
Fall 2 - Gotz's birthday
Fall 3 - Music Festival
Fall 5 - Stu's birthday; Ann's Mother's Memorial
Fall 9 - Harvest Festival
Fall 10 - Hoggy's birthday
Fall 11 - Manna's birthday
Fall 13 - Moon-viewing Day*
Fall 14 - Chef's birthday
Fall 15 - Karen's birthday
Fall 17 - Doctor's birthday
Fall 20 - Carter's birthday
Fall 21 - Sheep Festival
Fall 22 - Anna's birthday; Karen's birthday (alternate)
Fall 27 - Rick's birthday
Winter:
Winter 2 - Kano's birthday
Winter 6 - Gray's birthday
Winter 10 - Dog Race
Winter 11 - Doug's Birthday
Winter 13 - Ellen's birthday
Winter 14 - Winter Thanksgiving*
Winter 15 - Duke's birthday
Winter 19 - Won's birthday
Winter 20 - Mary's birthday
Winter 22 - Nappy's birthday
Winter 24 - Star Night Festival*
Winter 25 - Mary's birthday (alternate)
Winter 26 - May's birthday
Winter 29 - Jeff's birthday
Winter 30 - New Years Party
Season Overviews [WOVERVIEW]
----=
This is a very brief look at each season and its potentials, as well as
what you can do for profit during said seasons.
Spring
Foraging: 2 Blue Grass (1 by hot springs, 1 by Gotz' house), 3 Bamboo
Shoots (all by hot springs); 350G total
Other Profit Opportunities: Waterfall mine
Best Crop: Cabbage
Notes: Spring is the least profitable of the growing seasons. Most crops
grows at an average pace (except cabbages, which grow slowly), and the
regrowables take the longest to come back of any season.
Summer
Foraging: 2 Red Grass (1 by hot springs, 1 by Gotz' house); 200G total
Other Profit Opportunities: Waterfall mine
Best Crop: Pineapple
Notes: The plants of summer grow slowly, meaning that early summer days are
nigh-unprofitable. This is made up for by plentiful late-summer harvests,
which make for a good head-start on Fall.
Fall
Foraging: 3 Apples (by the tree on the farm), 2 Green Grass (1 by hot
springs, 1 by Gotz' house), 4 Mushrooms (1 by hot springs, 2 by Gotz'
house, 1 on Mother Hill), 1 Poisonous Mushroom (by gotz' house), 2 Wild
Grapes (on Mother Hill), 1 Truffle (on Mother Hill); 1330G total
Other Profit Opportunities: Waterfall mine, Winery (1st year only)
Best Crop: Sweet Potato
Notes: The best profit-making season, hands down. Everything grows fast,
and the regrowables grow back even faster than that. The season that makes
or breaks many a farm during the first year, depending on planning.
Winter
Foraging: None; 0G total
Other Profit Opportunities: Waterfall mine, winter mine
Best Crop: N/A
Notes: The slow season. You're given the previous 3 seasons to basically
build up your dairy during the first year, so that you can make money via
methods other than mining. The most boring of all seasons, certainly the
least active.
Normal Walkthrough (The 3-Year Basic Plan) [WNORMAL]
----=
This is an easy and laid-back walkthrough. Most days will end by 6:00PM,
and very little actual work will have to get done each day. If you're in
it to see the credits roll, or don't want to push the game to the limit,
then this is the walkthrough for you. This walkthrough is very much for
the first-time player, and explains how you do everything.
Spring, Year 1 [NSPRING1]
=-=-=
1st Spring
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30
Season's Goals:
* Get the Brush
* Get your horse
* Get the Fishing Rod
* Get a chicken
* Get the medium rucksack
* Get 3 Power Berries and the Mystic Berry
* Upgrade axe to Copper
* Upgrade hammer to Silver
* Upgrade watering can to Gold
Daily Chores:
* Take care of the animals (pick up your dog and whistle to him, brush the
horse whistle to him)
* Tend to the chickens (give adult chickens feed in their feed boxes, and
sell the eggs if there's an egg in the incubator; if not, then put an egg
in)
* Harvest and sell ripened crops (pretty self-explanatory)
* Forage for items in the mountains, and sell the Bamboo Shoots and Blue
Grass
* Plant and/or water the crops
* Clear up the farm (move stones into the corner or break them, toss weeds
about or use the sickle on them, chop branches with the axe; you can't do
anything about the tree stumps or rocks just yet, though)
(NOTE: Daily chores are things you should do every day. It's suggested
that you do them in the order listed, too. If a daily chore isn't
possible for you to do for any reason, then you don't have to do it!)
Predicted Season's Expenses: About 11,000G
Predicted Season's Profits: About 23,000G
NOTE: If you ever find that your character is getting really tired, you can
restore his stamina by having him jump into the Hot Springs behind your
farm. Stamina comes back at a rate of 4 stamina per second while in the
spring, so it only takes about 30 game minutes to restore 100 stamina.
Spring 1
The game begins! After you've inputted your name, birthday, dog's name,
and farm name, the game opens up with a series of cutscenes that introduce
you to the farm and the situation. You have 3 years to get this farm back
in working order, and if you can get it up to what the village expects of
you by then, you get to keep the farm! If you don't, though... Well, that
shouldn't be a problem if you're using a walkthrough, right? ^_^
Anyway, you can't actually play the game just yet. Today is just an
introduction.
Spring 2
This is the first real day. Familiarize yourself with the house, because
you'll have to do quite a bit here. Don't worry, the clock is frozen while
you're indoors, so you can take as long as you want getting used to your
base of operations. The TV has four stations (the weather channel, news,
Life on the Farm, and entertainment TV that changes on a daily basis).
Life on the Farm is the game's tutorial, but it's a bit misleading at
times. The news lets you know about any upcoming festivals and when they
are. The entertainment program doesn't really do anything, but the shows
can be funny sometimes. And finally, the weather channel is the most
important TV station of all. Unlike real life, this weather channel is
never wrong, and it can help you shape your farm to know what the weather
will be like tomorrow.
Next up on the list of things to check out is the bookshelf. This lets
you set the game's controls up, and get some basic help. The game is set
up rather nicely as it is, so I don't suggest you change the controls any,
unless you really don't like the control setup. Next item of interest: the
calendar. The calendar shows you when any upcoming events are (festivals,
and maybe even your wedding some day!), as well as telling you what the
current day is. In lower right of your house is the tool chest, where you
will find all of the tools of the trade you have available to you. For the
time being, let's grab the hoe, watering can, and axe. The last item of
interest (which we won't need until this evening) is the diary, which is by
your bed. You can make a diary entry (which is how you save your game),
read a diary entry (load a saved game), or trade animals here. Of course,
by making a diary entry, the current day ends, so be sure you don't use it
until you're ready!
Alright! Now that we have the house covered, let's head outside. The
mayor will be waiting for you, and offer to give you a tour of the town. I
suggest that you take it, as it will introduce you to the people of the
village, as well as the shops and services. It only takes two game hours
of time, too! Anyway, once you're back on your farm, pick up your puppy
and put him back down. Once his tail stops wagging, walk a bit away and
use the dog whistle (if he doesn't respond, then you used the horse
whistle; try the other one). Once he barks and starts running towards you,
then you know you've got it right. Once that's done, it's time to start
clearing the farm up. Starting from near your house, chop up branches,
move rocks aside, and throw out weeds until you've freed up enough space to
make some plots of land with your hoe. Dig them like this:
ooo
ooo
o o
o o
ooo
ooo
Within these dynamic plots, we're going to plant some seeds. But first,
we need (you guessed it) the seeds themselves! Run on into town, and visit
the supermarket. Since you have 500G available, let's get 2 bags of
Cucumber seeds. They're easy to manage, and they grow back every five days
after the first harvest. Good deal! Head back to the farm, go inside, and
replace your hoe with your newly-bought seeds. Go outside and stand in the
middle of one of your plots. Now, place the seeds in your hands, and use
them. If done right, you should have all 8 plowed squares with seeds on
them. Go and do this to the other plot, as well. Before we water the
crops, let's go forage the Bamboo Shoots and Blue Grass from the Hot
Springs and Gotz' House. Just grab them and put them in the rucksack with
L2 as you pick them up. Since your rucksack is so small, you can only hold
two items at once, so you'll have to make two trips. Put the items in the
shipping bin inside the chicken coop (since time doesn't flow indoors, this
will save you a bit of time). Once you've foraged, fill the watering can
up with water, and water the seeds.
By now, it's probably already getting late, possibly even close to 5:00PM.
If you still have some time left, then start clearing the farm up some
more. At 5:05PM, Zack will show up and take the Bamboo Shoots and Blue
Grass from the shipping bin, and you'll get some extra money. Neat! Keep
clearing up your farm until your character gets tired, or until you get
tired of it, and then go to bed.
Spring 3
This is a normal day. What that means is that you just have to do your
daily chores, and once they're done, you can go to bed. Most days are like
this, so if you don't see a day listed in the walkthrough, that means it's
a normal day. A note for specific days: you should always take care of the
animals and tend to the poultry and livestock first thing. One thing you
can do today (if it's not raining) is to go visit Mother Hill after noon,
and attempt to cut the tree up there down. Agree to not cut it down after
all, and the tree will give you a Power Berry! Whee! You can also dig one
of those berries up from the mine. Just keep going further underground,
and you'll eventually find it. An added bonus of getting this berry is
that you'll get a few 10G bonuses, as well. One final note: on days that
are normal days, after you've done all of your daily chores, use up your
remaining stamina inside your house by swinging your hammer around. Try
and get it up to 200% by the 19th. If you want to get it stronger by
smashing rocks outside, just be sure you leave at least one small stone
uncrushed.
Spring 4
You have some loose change from those Bamboo Shoots and Blue Grass you've
been selling (you should have about 800G now), so let's go get the horse
and the Brush! Go visit Yodel Ranch (it's two doors down from your farm;
just go to the upper-left of your house to the first area of the village,
then head down-right to the poultry farm and down-right to the ranch), and
agree to take care of the pony that May and Barley are fussing over. Name
it whatever you like, then go to Saibara's and buy the Brush tool. The
pony is easy to take care of. Just brush him every day and whistle to him.
I suggest that you keep him in his stable all the time, as it's a pain to
have to find him and bring him inside whenever it's raining. Other than
this diversion, this is a normal day.
Spring 6
Again, you should have some loose change from the Bamboo Shoots and the
Blue Grass (700G this time), so buy some Turnip Seeds from the supermarket
(5 bags, to be exact) and plant them (with the same method you used for
your Cucumber plots, 8 squares of tilled land). Before you even go to the
market, though, empty one slot of your rucksack, visit the docks between
7:00AM and 10:00AM, and talk to Greg. He'll give you the Fishing Rod.
Woot, free items! Anyway, plant and water your new Turnip seeds (you HAVE
been watering daily, right?), finish the day's chores, then go to bed.
Spring 7
If you've been giving items to a girl, and they have a purple-heart
relationship or better with you, you might be able to ask a girl to the
Goddess Festival tomorrow. Don't worry if you can't, though; it's not a
big deal. Other than this tidbit, today is a normal day.
Spring 8
Today is the Goddess Festival! Once you've got your day's chores done, go
and attend it. This is a good way to make friends with the villagers.
Talk to everybody, then talk to Mayor Thomas and agree to starting the
festival. After it's over, finish any of the day's chores you may have
left to do, then go to bed. Note that you won't get any money for the
stuff you foraged today until Zack shows up tomorrow. This is true of
most festivals.
Spring 10
The turnips you planted on the 6th are ready today, getting you some more
money. Save the profits for now, however.
Spring 11
The cucumbers are ripe! Grab all of the cucumbers from both of the
clusters, and sell them all. This will get you quite a bit of money
tomorrow, and compounding with what you already have, you should be able
to afford your first chicken come tomorrow (or possibly even today, if you
have 1,550G already)! Be sure to buy at least 5 chicken feed along with
your new clucker, and make sure you provide it with 1 unit of chicken feed
per day. To do this, just grab some chicken feed and put it in a feed box.
When your chicken starts laying eggs, put the first one in the incubator
(you can sell the ones that come after that, of course). Eventually, that
egg will hatch into a baby chick. Keep up the incubating of eggs, and
you'll never have to buy another chicken again! You should have enough by
now for the Medium Rucksack, so go and buy it! Also, come tomorrow, buy 5
more bags of Turnip Seeds, and plant them in the place of the turnips you
just harvested today. Also, stock up on chicken feed tomorrow, and be sure
to buy more whenever your store of it is getting low.
Spring 14
This is the Spring Thanksgiving (actually, it's more like Valentine's Day
than Thanksgiving). Since you don't have a kitchen yet, you can't possibly
give any girls cookies. Other than it being a holiday (and one of the
rare ones that the shipper still shows up on), this is a normal day.
Spring 16
Today, another harvest of Cucumbers is ready! This will get you another
960G, which should be invested in upgrading the axe to Copper status.
Since you should have been clearing up the farm every evening after all
other chores are done, the axe should be at least 100% by now. Go to the
mine and dig up a piece of Copper Ore, stick it in your rucksack, and head
to the blacksmithy once it's open. With the axe in your hand, walk up to
Saibara, pull out the Copper Ore, and ask him to upgrade your axe. It
costs 1,000G, and your axe will be ready in 3 days (on Spring 19).
The second batch of Turnips are ripe, as well! Back on the 15th, the
Mayor may have requested that you bring him 3 Turnips. If you agreed to
help him, then grab 3 of them and give them to him some time today. Ship
the rest, of course, and plant 5 more bags' worth of seeds in their place.
Spring 18
The horse race is today! You can't participate in it this year, but once
you have your daily chores done (you do your watering after the races if
you want), then feel free to go to it and make friends. Don't spend any of
your money on the horse race tickets; the prizes are not only useless to
you at this point (other than the uber-expensive Power Berry), but they're
also far too expensive. You should get your axe back tomorrow, meaning
that you can start clearing away the tree stumps on your farm. Be sure to
do that! Also, you might want to start chopping up the tree stumps up on
Mother Hill, too. Finally, you'll want to have Saibara start upgrading
your hammer to Silver tomorrow, too.
Spring 20
Another batch of Turnips are ripe by now. Sell them, replant, and keep
the funds handy.
Spring 21
Another batch of Cucumbers should have sprouted today. Grab 5 of them,
and once noon time passes (as long as it's not raining, that is), toss all
5 into the small pond that the waterfall pours into. Once you've tossed in
the last one, the Goddess will show up and give you a Power Berry! Whee!
After you do this, take the remaining 3 Cucumbers from the same plant, and
go up to Mother Hill. From the stump near the upper left edge of the lake,
walk straight towards the lake 'til you hit the shore. Facing away from
the stump toss your 3 Cucumbers in. If done right, Kappa should show up
each time, and give you his berry the last time. The rest of the Cucumbers
should be shipped, of course.
Spring 24
The latest batch of Turnips is in! Ship them all out, and buy and plant
5 more bags of them tomorrow (since once again, the supermarket is closed
today). Otherwise, this is a normal day.
Spring 26
The last batch of Cucumbers is in for the season. Ship them out, then cut
the Cucumber plants down with the sickle.
Spring 29
Water your crops early today, and then go to the mine and dig up a Gold
Ore. Then, go to Saibara's blacksmith shop, and have him upgrade your
watering can. It's a bit pricey at 3,000G, but well worth it!
Spring 30
The last harvest of Turnips (and the last harvest of the season) is today.
Ship them off, and finish the day's chores. Around 1:00PM, go and visit
the Inn, and buy 3 bags of Pineapple Seeds from Won, as well as 1 bag of
Pink Cat Seeds. Once you have those, don't plant them; just leave them in
your toolbox for now. Finish anything you need to do, and then get ready
for Summer!
End-of-Season Profits: Around 7,000G
Summer, Year 1 [NSUMMER1]
=-=-=
1st Summer
Su Mo Tu We Th Fr Sa
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30
Season's Goals:
* Get 1 Power Berry (it's okay if you miss it, though)
* Upgrade the chicken coop
* Start the honey tree
* Upgrade the house
* Upgrade the axe to Mystrile
* Get the Large Rucksack
* Get the Basket
* Get a cow
Daily Chores:
* Take care of the animals
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (just sell the 2 Red Grass, and chop down all of the tree stumps)
* Water the crops
* Clear up the farm (there shouldn't be much left to do by now)
Predicted Season's Expenses: About 35,000G
Predicted Season's Profits: About 40,000G
NOTE: Sometimes, hurricanes occur during summer! These nasty storms will
rip up crops, and prevent you from taking care of any animals! If you
don't want this to happen (who WOULD want it to happen?), then use the
double save trick (listed in the Bugs and Exploits section) to evade these
nasty weather occurrences. You can also use my own crafted GameShark codes
to evade the storms. Just be sure that you evade a storm on the day
BEFORE the storm hits, not on the day OF the storm.
Summer 1
Today is Opening Day. Get the daily chores done (not much at this point),
then head for Mineral Beach. The swimming contest is one of those
deceptive minigames, in that it sounds easy but is really very difficult.
The trick is to press X about once every .3 seconds; the timing is really
hard to explain. If you have a turbo controller, then feel free to use it.
Just set turbo for X, and hold down X until your character spouts an angry
red bubble. Then let go of X and hold down the triangle button until the
face turns happy again. Hold down X until you hit the finish line (you
might have to do another breather session near the end). The prize is this
season's coveted Power Berry, so if you possibly can, win the festival!
Summer 2
Now you can actually start doing the whole planting gig for the season.
Expand your existing plots out to 9 squares now; you'll be able to water
full 9-square plots now, so there's no need to limit your production
capabilities any longer! Plant your Pineapple and Pink Cat Seeds (put the
Pink Cat Seeds some distance away from the Pineapple Seeds), and then head
into town and buy 3 bags of Tomato and Corn Seeds from the supermarket.
Once 10:00AM rolls around, pay Saibara a visit, and pick up your new and
improved watering can! Fill it up (Saibara emptied it), and water your new
crops and flowers. You should also start the chicken coop expansion today.
Finish all other chores for the day, then head for bed.
Summer 6
The chicken coop should be fully expanded today! Be sure to take full
advantage of both incubators. Other than this, today is a normal day.
Summer 7
Today is the Sumo Chicken Festival. If you bought your chicken by Spring
12, and took care of it daily, then it should have 9 to 10 hearts by now.
Have it participate in the festival, and keep redoing the day until your
chicken wins. Why? Because winning the festival means that the winning
hen produces Golden Eggs! This won't change anything just yet, but once
you get the Mayo Maker, you'll be glad you won! Anyway, daily chores,
yadda yadda yadda. Tomorrow should mark the sprouting of your Pink Cat
Flowers, which will get the beehive going! When that happens, be sure to
take your first harvest of honey to Louis (he lives at Gotz' cabin) and
give it to him; this will make your honey worth 60G each (instead of 50G
each).
Summer 11
The first tomato harvest is today. Ship them out. All of them. Sorry,
I couldn't resist. Other than the harvest, this is a normal day. Do
chores, go to sleep.
Summer 12
Today is the Tomato Festival. And the first batch of tomatoes came in
yesterday. Coincidence? I think not. Anyway, you can participate if you
want. Winning is mostly a matter of picking a solid team, since this
minigame relies more on luck and skill than ability to mash a button really
fast. If your team wins, then everybody at the festival will like you
better. If you lose, there's no penalties. I usually just skip this
festival, since it's probably the hardest one outside of Opening Day to
win, and the reward is far less.
Summer 15
Another tomato harvest is today! Harvest them and sell them, of course.
Otherwise, this is a normal day.
Summer 16
Harvest numero uno of corn should be ready today. Send them all out, and
complete the day's chores. You should spend your gains on the Large
Rucksack come tomorrow.
Summer 19
Another harvest of tomatoes. Save the profits up this time. Normal day
beyond the harvest.
Summer 20
Corn harvest number two is today, and today is the Cow Festival. You can
attend this festival if you wish, but there are no benefits in doing so
just yet, since you don't have any cows.
Summer 22
Today will be your favorite day of the season, I guarantee it. The
pineapples are finally ready! Ship the pineapples out. Come tomorrow, buy
the Basket from the supermarket, and have Saibara upgrade your axe to
Mystrile form. Hire Gotz to expand your house today, too.
Summer 23
There's another batch of tomatoes ready for shipment. Pretty pathetic
profit after the pineapple harvest, but still, every G counts.
Summer 24
Today is a corn harvest, and the Fireworks Display. Once you've gotten
everything done on the farm, go to Mineral Beach to watch the fireworks.
You can ask any of the girls to watch it with you, but I don't think
they'll agree unless they like you at least a bit.
Summer 26
Your house should be expanded now. The expanded house has several new
features: a cupboard (which can hold any non-food item), a refrigerator
(which can hold any food item), and a kitchen (which you can use to cook
in). Since you don't yet have any kitchen utensils, your cooking options
are limited as of now. However, your new fridge could come in handy.
Start putting Red Grass in it instead of shipping the grass.
Now that you have the first house extension, there's a new TV station,
called TV Shopping. You can order kitchen utensils off of it! Today's
offering is the Knife for 3000G. That's actually a good deal, so be sure
to stop by the Inn today and order it via the phone there. Otherwise, this
is (of course) a normal day.
Summer 27
There's a harvest of tomatoes today. Use the basket to gather the crops
in; you'll be surprised at how much time this saves. Sell the tomatoes, of
course, but save the profits up. Since there won't be another harvest of
tomatoes, once you've harvested all of the outer ones, cut one of the
plants away with the sickle so you can reach the inner tomato in each plot,
and ship those out (or save them in your refrigerator). You obviously
don't need to water the tomatoes any longer.
Summer 28
Another harvest of pineapples today! And corn, but that's second priority
now. Gather and sell all of the fruits and vegetables. Now for a bit of a
risqué investment: come tomorrow, you're going to be getting your first
cow! Yep, you're already buying livestock. Makes ya proud, doesn't it?
Be sure to buy some fodder to feed the cow with, as well. You just have to
be sure to talk to your cow and feed it daily, and of course, you should
buy more fodder if you start running low. Use the cut-to-the-center trick
on the crops to get those last fruits and vegetables, and either ship them
or save them in the fridge. Now you have no crops left to tend to for the
rest of the season! Yay?
Summer 30
The last day of the season is today, obviously. It is a normal day, but
it's worth noting that you'll want at least 3,500G for next season. Oh,
and cut down the remaining crops on the field, since they're not going to
do anything but take up space next season.
End of Season Profits: Around 5,000G
Fall, Year 1 [NFALL1]
=-=-=
1st Fall
Su Mo Tu We Th Fr Sa
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30
Season's Goals:
* Get the Milker
* Upgrade the barn
* Get 9 more cows
* Plant 12 bags of grass
Daily Chores:
* Take care of the animals
* Tend to the cows
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (there's tons of stuff to forage during Fall; stick everything in
your fridge if you want, or ship it for even more profit; don't forget to
chop down all of the stumps, too!)
* Water the crops
* Cut the grass (with the sickle, of course)
Predicted Season's Expenses: About 70,000G
Predicted Season's Profits: About 80,000G
Fall 1
Clear up your field and get your 9 plots of land ready for this season's
vegetables. Since they're so valuable, we're going to dedicate this entire
season's field space to Sweet Potato seeds. Buy 9 bags of Sweet Potatoes,
and plant and water them all. Finish the day's chores, then go to bed. Oh
yes, and Won might come by today (or some time soon) to sell you a dog ball
for 100G. Buy it! By throwing the ball for your dog, as long as he comes
back to you with it and barks at you, you can increase his intelligence a
bit every day. You only have to throw the ball for him and have him bring
it back once per day; any other times you do won't have any effect.
Fall 3
Today is the Music Festival. After everything is done on the farm, go to
the church and head inside. You need to arrive between 6:00PM and 6:50PM,
so don't slack off. Once inside, talk to Carter to begin the festivities.
If you agreed yesterday to help him out, then you'll also be performing,
and everybody present will like you a bit better.
Fall 6
The first of nine harvests is today. Ship the Sweet Potatoes out, and use
the profits tomorrow to buy the Milker.
Fall 9
The second of nine harvests is today, and it's also the Harvest Festival.
Ship your items out, and bring an egg to the festival. Put the egg in the
hot pot, and everybody present will like you a bit better. This game just
hands out the free affection, doesn't it? Anyway, you should be able to
afford the barn upgrade now, but you won't be able to have Gotz start it
until the next harvest day. Be sure to order the Pot from TV Shopping
tomorrow.
Fall 12
The third of nine harvests is today. Go see Gotz today, and have him
begin upgrading your barn. Also, stop by the supermarket and buy 12 bags
of grass. Plant them all on the far side of the field (you don't have to
water them, thankfully).
Fall 13
Today is Moon-Viewing Day, and one of the rare holidays that all of the
shops are still open on. Go and buy a new cow (or two) from Barley with
yesterday's harvest profits. If you go up to Mother Hill between 6:00PM
and 8:00PM, you'll find the girl who likes you best up there. View the
moon with her.
Fall 14
Duke will come by today to ask you to help with the grape harvests. Agree
to it, even if you don't plan to. If you want Cliff to stay in the village
for the rest of the game, go and find him today and tell him about the job.
Fall 15
The fourth of nine harvests is today. Use the profits tomorrow for
another cow, and the Mixer from TV Shopping. At 4:30PM, even if there's
crops left on the plants, head into town and go to the winery. You need to
get there between 4:45PM and 4:59PM. Participate in the grape-gathering,
and grab all 16 grapes (one of which is impossible to get if you don't get
it first thing; search the vine in the upper right first for grapes). Do
this every day for the next six days (including today, of course).
Here's the layout for the winery grapes:
Key:
H = House V = Vines G = Grape
D = Duke C = Cliff's final destination
| and _ = Fence
HH VVG GVV|
HH GG GG|
| C |
| GG GG|
D VVG GVV|
| GG GG|
|________|
Fall 18
The fifth of nine harvests is today. Use the profits Tuesday for two more
cows.
Fall 21
The Sheep Festival is today, but since you don't have any sheep yet, there
is no point whatsoever in attending. This is also the sixth of nine
harvests. Tomorrow, invest in another cow.
Fall 24
The seventh of nine harvests is today. Invest yet again in cows, as well
as buying the Whisk from TV Shopping.
Fall 27
The eighth of nine harvests is today. Invest yet again in cows. Starting
to see a trend here? By now you should have (or be close to having) 10
cows.
Fall 30
The ninth and final harvest is today. Ship all of the sweet potatoes
out, saving a few if you wish for the icebox. You won't be able to use the
profits until next season, but that's okay.
End of Season Profits: About 10,000G
Winter, Year 1 [NWINTER1]
=-=-=
1st Winter
Su Mo Tu We Th Fr Sa
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30
Season's Goals:
* Upgrade the sickle to Mystrile
* Get 4 Power Berries
* Get the Clippers
* Get 5 sheep
Daily Chores:
* Take care of the animals
* Take care of the cows and sheep
* Take care of the chickens
* Forage (chop down the lumber, and mine in the winter mines; you can use
the basket to collect large amounts of minerals from the Winter Mines,
which will up your season's profits considerably)
* Fish (this isn't critical, obviously)
Predicted Season's Expenses: About 30,000G
Predicted Season's Profits: About 40,000G, possibly more if you mine
Winter 1
The start of the season of rest... Except, of course, that you'll
probably not be getting much rest at all. Start the day the usual way,
and be sure to grab the Power Berry behind the winter mine. Take your
basket and dig in the winter mine until you've filled the basket with 30
pieces of Orichalcum and/or Adamantite (just toss the Mystrile). Doing
this should get you the winter mine Power Berry eventually, as well. Be
sure to grab a few pieces of each type of ore to store in the cabinet, as
well. That way, you won't have to wait until next Winter to collect it.
Oh yes, and be sure to order the Rolling Pin from TV Shopping today. As
the season progresses, fish in the ocean for the elusive Power Berry found
in it.
Winter 8
Order the Oven off of TV Shopping, and if you haven't already, get a
sheep.
Winter 10
The Dog Race is today. You can have your dog participate if you want.
Winning it doesn't really do much, so it's not mandatory. By now, you
should be able to afford another sheep. Be sure to keep getting sheep as
money comes available for them, and don't forget to keep your fodder (and
chicken feed) stock high! I'll assume that you're buying your sheep when
money is available for them, and not mention it again. Just be sure that
you have 5,000G available on the 15th and 22nd, and 2,500G available on the
29th.
Winter 14
Winter Thanksgiving is today. Any girl who has at least a purple heart
relationship with you (at least 10,000 affection, in other words) will show
up today and give you gifts, as long as you're not married (which isn't
even possible yet, since the house is still in stage 2). Try and get every
girl up to at least 10,000 affection before this day, as you can get
Chocolate if you do (which is the rarest item in the game; you can't get it
any other time). Tomorrow, be sure you order the Seasoning Set off of TV
Shopping.
Winter 22
Order the Power Berry off of TV Shopping. Good deal!
Winter 24
This is the Star Night Festival. If you have good relations with one of
the girls, talk to her on the 23rd several times, and she'll probably
invite you over to her place for dinner tonight. If this does happen, be
sure to show up between 6:00PM and 7:50PM!
Winter 29
Order the Frying Pan off of TV Shopping.
Winter 30
This is the New Year's Party. Go up to Mother Hill after all of your
day's work is done, to the peak. Everybody is there, awaiting the first
sunrise of the new year. Join in and gain some respect from the village.
The time to arrive is at midnight, surprisingly.
End of Season Profits: Varies; hopefully around 3,000G
Spring, Year 2 [NSPRING2]
=-=-=
2nd Spring
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30
Season's Goals:
* Unlock the Strawberry crop
* Get 6 more sheep
* Plant 9 more bags of grass
* Upgrade the house again
* Get the Mayo Maker
* Get 1 Power Berry
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (You should now save all of the foraged foodstuffs in the fridge;
don't forget to chop lumber, too!)
* Water the crops
* Cut the grass
Predicted Season's Expenses: About 75,000G
Predicted Season's Profits: About 80,000G
Spring 1
Today is a festival. After the day's work is complete, go to either the
inn or the square, depending on what group of people you want to like you
better.
NOTE: During this season, until you have a full barn of 10 cows and 10
sheep, you should spend any available money on sheep. Once you have a
full barn, buy the 9 bags of grass and plant them. Once that is done, get
the house upgraded, and when that's taken care of, spring for the Mayo
Maker. The reason for not listing the specific goals per day is because
your profits will vary according to how much you mined during Winter.
NOTE 2: Your horse will also grow up at some point during this season.
As long as he has at least 8 hearts, you'll get to keep him, and as an
added bonus, you can start riding him. When you ride your horse, you
increase his stamina (though you can only increase it once per day), and
this increased stamina will let him do better in the local horse race on
the 18th of Spring.
Spring 2
The supermarket is closed today, so buy 6 bags of Cabbage Seeds from Won
and plant them.
Spring 3
Get your supermarket seeds today. Since you've already shipped a lot of
crops the previous year, you only need to buy 3 bags of Cucumber Seeds,
12 bags of Potato Seeds, and 1 bag of Turnips. Plant the Cucumbers,
Turnips, and 4 bags of the Potato Seeds. When the Turnips are ripe, store
them in your icebox.
Spring 8
The Goddess Festival is today. Chances are that this year, you'll be able
to ask a girl to go with you. Whatever the case, attend it to make friends
with the villagers.
Spring 11
The first batch of Potatoes is ready now. Ship them out and replace the
freed-up field space with more Potato Seeds. Do this again the next Potato
harvest.
Spring 14
It's Spring Thanksgiving again, and this time, you can give cookies to the
girls. Just bake some up in the kitchen, and give them to the girls at
some point during the day (but before 5PM, please!).
Spring 18
The local Horse Race is today. If you've taken good care of your horse,
and ridden it around since it grew up, you'll have a shot at winning. Keep
trying until you do if you want the Power Berry for this season. If not,
just leave it for year 3.
Spring 22
The Cooking Festival is today. If you want to win it, get some Relaxation
Tea Leaves from the Harvest Sprites some time before the 22nd, and on the
day of the festival, make the tea with as much as you possibly can.
Spring 30
The last day of the season. Be sure that you have everything done for
the season (including having saved some of each crop in the fridge), and if
you haven't yet, buy some Strawberry Seeds for next year. Also, buy 4 bags
of Pineapple Seeds from Won (or more, if you want more money next season),
and 12 bags of Pink Cat Seeds.
End of Season Profits: At least 4,000G
Summer, Year 2 [NSUMMER2]
=-=-=
2nd Summer
Su Mo Tu We Th Fr Sa
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30
Season's Goals:
* Get the Cheese Maker
* Get the Yarn Maker
* Unlock the Pumpkin crop
* Get the Hothouse
* Get 1 Power Berry
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (You should now save all of the foraged foodstuffs in the fridge;
don't forget to chop lumber, too!)
* Water the crops
* Cut the grass
Predicted Season's Expenses: About 80,000G
Predicted Season's Profits: About 100,000G
Summer 1
Opening Day is today. If you missed the Power Berry last year, you have
another shot at getting it this year. The contest is still just as hard as
it was before, though.
NOTE: As with last season, no specific dates are given for getting the two
Maker machines or the Hothouse. Get them when money is available for them.
Summer 2
Buy 12 bags of Onion Seeds, 1 bag of Corn Seeds, and (if you didn't store
any Tomatoes last year) 1 bag of Tomato Seeds. Plant 4 of the bags of
Onion Seeds, as well as the Pineapple, Corn, and Tomato Seeds. Plant all
12 bags of Pink Cat Seeds on the far side of the farm. Be sure to refresh
the Onion plots as harvests are made.
Summer 7
The Sumo Chicken Festival has arrived again. Enter your second-best hen
(seeing as your first should've won last year), and win again this year.
Some time soon, Anna should show up and ask to pick flowers. Let her, and
she'll give you the last Power Berry.
Summer 12
The Tomato Festival is back. Attend if you'd like, but don't feel
pressured to.
Summer 20
The Cow Festival is today. Enter your original cow, and watch as it
begins producing Gold Milk. Yum.
Summer 24
The Fireworks Display is today. Watch it with your best girl if you want.
Summer 30
The last day of the season, and the checkpoint. Make sure you have all of
the season's goals met, then start in on Fall.
Fall, Year 2 [NFALL2]
=-=-=
2nd Fall
Su Mo Tu We Th Fr Sa
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Season's Goals:
* Unlock the Spinach crop
* Complete a large number of recipes
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass
Season Overview: At this point, giving an in-depth walkthrough is no
longer necessary. Simply make sure that you plant enough crops to unlock
the Spinach crop, with time to plant some once you do unlock it (4 plots of
Eggplants, 6 plots of Carrots (which you should refresh at the appropriate
time), and 2 plots of Green Peppers). This season is very much lacking in
any real goals, since most everything was completed last season.
Winter, Year 2 [NWINTER2]
=-=-=
2nd Winter
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30
Season's Goals:
* None whatsoever
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage
Season Overview: A very boring and aimless season. Just keep at it,
Spring is just around the corner.
Spring, Year 3 [NSPRING3]
=-=-=
3rd Spring
Su Mo Tu We Th Fr Sa
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30
Season's Goals:
* Plant some Strawberries
* Finish as many recipes as possible
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass
Season Overview: An almost entirely aimless Spring. By now, you should
have the hang of the game, anyway. If you didn't get the Horse Race Power
Berry last year, you can just brute force buy it by betting an excessive
amount on a sure winner during one of the races.
Summer, Year 3 [NSUMMER3]
=-=-=
3rd Summer
Su Mo Tu We Th Fr Sa
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30
Season's Goals:
* Plant some Pumpkins
* Finish all remaining recipes
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass
Season Overview: Bored yet? The game loses a lot of interest right around
this point. Just keep plodding on, the game's end is almost in sight.
Fall, Year 3 [NFALL3]
=-=-=
3rd Fall
Su Mo Tu We Th Fr Sa
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30
Season's Goals:
* None whatsoever
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass
Season Overview: Another boring season. Just a bit longer, just a bit
longer...
Winter, Year 3 [NWINTER3]
=-=-=
3rd Winter
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30
Season's Goals:
* None whatsoever
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage
Season Overview: It's just like Winter of Year 2, except that now your
recipe book is full (and your total G is much higher, too). The last
stretch before the credits roll...
Year 4 and Beyond [NYEAR4]
=-=-=
As the first of Spring opens up in year 4, you'll receive your final
evaluation. If you did everything as this walkthrough asked, then you will
most definitely get to keep the farm. After this, it's just an endless
loop of doing the same stuff you did during year 3 (minus the minor goals
of planting the secret crops and finishing the recipes). Congratulations
on completing Harvest Moon: Back to Nature!
Quick Overview [NOVERVIEW]
=-=-=
This is a list of all of the goals of the game, in very terse form. If
you just want a quick idea of where you should be at or what you should be
doing, then this is the place to look.
Normal Walkthrough Goal List
Year 1
Spring 2 - Plant 2 Cucumber
Spring 3 - Get 2 Power Berries
Spring 4 - Get pony and brush
Spring 6 - Plant 5 Turnip, get Fishing Rod
Spring 12 - Buy a chicken
Spring 15 - Upgrade axe to Copper
Spring 17 - Get Medium Rucksack
Spring 19 - Upgrade hammer to Silver
Spring 21 - Get 1 Power Berry & Kappa's Berry
Spring 29 - Upgrade watering can to Gold
Spring 30 - Buy 3 bags of Pineapple Seeds, 1 bag of Pink Cat Seeds
Summer 1 - Get 1 Power Berry (optional)
Summer 2 - Plant 3 Pineapple, 3 Corn, 3 Tomato; upgrade Chicken Coop
Summer 7 - Win Chicken Festival
Summer 16 - Get Large Rucksack
Summer 22 - Upgrade House
Summer 23 - Get Basket, upgrade axe to Mystrile
Summer 26 - Order Knife off of TV Shopping
Summer 29 - Buy a Cow
Fall 1 - Plant 9 Sweet Potato
Fall 7 - Buy the Milker
Fall 10 - Order Pot off of TV Shopping
Fall 12 - Upgrade Barn, plant 12 Grass
Fall 13 - Buy 2 Cows
Fall 16 - Buy 1 Cow
Fall 17 - Order Mixer off of TV Shopping
Fall 20 - Buy 2 Cows
Fall 22 - Buy 1 Cow
Fall 24 - Order Whisk off of TV Shopping
Fall 25 - Buy 2 cows
Fall 28 - Buy 1 Cow
Winter in general - Get 5 Sheep
Winter 1 - Get 2 (or 3) Power Berries, order Rolling Pin off of TV Shopping
Winter 7 - Order Oven off of TV Shopping
Winter 15 - Order Seasoning Set off of TV Shopping
Winter 22 - Order Power Berry off of TV Shopping
Winter 29 - Order Frying Pan off of TV Shopping
Year 2
Spring in general - Get 5 Sheep, plant 9 Grass, upgrade House, get Mayo
Maker
Spring 2 - Plant 6 Cabbage
Spring 3 - Plant 3 Cucumber, 1 Turnip, 4 Potato
By Spring 21 - Get Relaxation Tea Leaves, make Relaxation Tea for festival
Spring 30 - Buy at least 4 Pineapple Seeds, 11 Pink Cat Seeds
Summer in general - Get Mayo Maker, get Yarn Maker, build Hothouse
Summer 1 - Get a Power Berry (if you missed it before; still optional)
Summer 2 - Plant Pineapple, 1 Corn, 1 Tomato, 4 Onion
Summer 7 - Win Chicken Festival
Summer 20 - Win Cow Festival
Fall in general - Unlock and plant Spinach
Winter in general - No goals
Year 3
Spring in general - Unlock and plant Strawberries
Summer in general - Plant Pumpkins, finish all recipes
Fall in general - No goals
Winter in general - No goals
Expert Walkthrough (The 1-Year Wonder Plan) [WEXPERT]
----=
This is for the truly dedicated only. This walkthrough focuses on getting
the absolute most possible done in a single year. Do not (I repeat, do
not) attempt this guide if you're not willing to dedicate every possible
minute as efficiently as possible. Days that end before midnight are very
rare, and the only time spent not working is spent getting from place to
place to do more work. Holidays are all but ignored. This walkthrough is
very terse, as I expect an expert player already knows how to play the
game, and doesn't need step-by-step instructions for every little thing
(i.e. I assume you'll have the sense to get the Brush, Clippers, and Milker
when you need them, and that you don't need step-by-step instructions on
how to do things like plant crops and tend to animals). I also assume that
an expert player knows to hop into the hot springs when their stamina is
running low.
A NOTE TO THE EXPERT PLAYER: You can get much more bang for your buck, per
se, if you use the hot springs while you have a fair amount of fatigue
built up. Since the springs simultaneously restore stamina and reduce
fatigue, you can work 'til you start getting sick, then just hop into the
hot springs for 50 minutes to get rid of the sickness completely, and
restore 100 stamina. Take advantage of this useful feature; it will make
the task of gaining money via mining that much easier.
Spring, Year 1 [ESPRING1]
=-=-=
1st Spring
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30
Season's Goals:
* Buy a chicken
* Upgrade rucksack to medium size
* Get 3 Power Berries and the Mystic Berry
* Upgrade axe to Copper
* Upgrade hammer to Silver
* Upgrade watering can to Gold
* Save 16,200G for Pineapple Seeds and Pink Cat Seeds
Daily Chores (best done in the order shown):
* Take care of animals
* Tend to chickens
* Harvest and sell ripened crops
* Forage (mine for 10G bonuses, sell the Bamboo Shoots and Blue Grass, chop
down stumps once the axe is upgraded)
* Water the crops
* Clear the farm up
Season's Profits: ~50,000G
Spring 2
Refuse the tour. Go to the mine ASAP and start digging up 10G bonuses.
Get your money up to 2000G, and buy 4 bags of Cabbage Seeds. Plant them,
then head for bed.
Spring 3
A normal day. Perform the daily chores, then go to bed. Get at least 10
more bags of Cabbage planted by the 14th. Before this, though, use your
mining profits to buy a chicken. You should also get the copper axe
upgrade before the 16th. Get the Power Berry from the mine, and the Power
Berry from the tree on Mother Hill as soon as you can. Be sure to get the
Fishing Rod from Greg ASAP, too. If you have all of this done and you find
yourself with the cash available, buy a package of turnips and plant them.
Spring 16
Your first harvest of Cabbage is in. Sell them all, then buy the medium
rucksack come the next day. Buy one package of Turnips (if you haven't
already) and one package of Cucumbers, and plant them both. If you already
planted the Turnips, donate 5 of them to the Waterfall Goddess for a Power
Berry once they're ripe.
Spring 22
If you bought your Turnip seeds later, this is the day to dedicate your
Turnips to the Waterfall Goddess for a Power Berry. Try to get the hammer
upgraded soon. You should also get the Mystic Berry as soon as your
Cucumbers are ripe.
Spring 29
Do your watering early today, and give your watering can to Saibara to
upgrade to gold. Otherwise, normal day.
Spring 30
The last day of the season. If you have more than 16,200G on hand, feel
free to buy some extra seeds for next year, and/or upgrade the chicken coop
ahead of time. Buy 16 bags of Pineapple Seeds and 1 bag of Pink Cat Seeds
from Won for next season.
Summer, Year 1 [ESUMMER1]
=-=-=
1st Summer
Su Mo Tu We Th Fr Sa
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30
Season's Goals:
* Start the honey tree
* Get 1 Power Berry
* Upgrade the chicken coop
* Upgrade your house
* Buy some cooking utensils
* Upgrade axe to Mystrile
* Buy the Basket
* Buy the Large Rucksack
* Buy 10 cows
* Upgrade the barn
* Save 5,000G for Sweet Potato seeds
Daily Chores:
* Take care of the animals
* Tend to the cows
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (grab and sell (or store) the Red Grass, mine, chop down stumps)
* Water the crops
* Harvest grass that's ready
Season's Profits: ~120,000G
Summer 1
Try to win the Opening Day swimming contest. A turbo controller can
assure you victory. The reward (a Power Berry) is critical.
Summer 2
Plant your seeds (9-square plots from now on), go get your watering can,
and water them all. You won't be able to forage as much today as you can
normally anyway.
Summer 7
Take your original hen and win the Sumo Chicken Festival. Upgrade the
chicken coop as soon as your mining makes money available for it.
Summer 22
First pineapple harvest is today. Tomorrow (if you haven't already), have
Gotz come and upgrade your house, have Saibara upgrade your axe, buy the
Basket and Large Rucksack, and buy as many cows as you can. Be sure to get
at least one bag of grass per cow, and plant the grass.
Summer 28
Second pineapple harvest is today. Profits should go into buying more
cows, and the barn upgrade. The rest of the season is unprofitable, so be
sure you have 5,000G saved up for Fall. Feel free to buy seeds for next
year, if you have the money available.
Fall, Year 1 [EFALL1]
=-=-=
1st Fall
Su Mo Tu We Th Fr Sa
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30
Season's Goals:
* Buy some cooking utensils
* Buy 10 sheep
* Upgrade the sickle to Mystrile
* Upgrade the house again
* Get the hothouse
* Save 40,000G minimum for Winter
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (no more mining, just gather the stuff in the mountains and store
it in the fridge; chop the stumps up, too)
* Water the crops
* Harvest grass that's ready
Season's Profits: ~150,000G
Fall 1
Buy 16 bags of Sweet Potatoes and plant and water all of them. Today's
foraging should be limited to gathering items only.
Fall 6
First harvest. Profits should go towards the next house upgrade.
Fall 9
Second harvest. Buy 4 sheep tomorrow.
Fall 12
Third harvest. Buy 4 sheep tomorrow.
Fall 15
Fourth harvest. Buy 2 sheep and upgrade the sickle tomorrow.
Fall 18
Fifth harvest. Save for the hothouse.
Fall 21
Sixth harvest. Get the hothouse. Buy 4 bags of Pineapple Seeds and plant
them in the hothouse. Tend to them daily, of course.
Fall 24
Seventh harvest. Save for Winter.
Fall 27
Eighth harvest. Save for Winter.
Fall 30
Ninth and final harvest. Save for Winter. Buy seeds for next year, too.
Winter, Year 1 [EWINTER1]
=-=-=
1st Winter
Su Mo Tu We Th Fr Sa
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30
Season's Goals:
* Get the Mayo Maker
* Get the Cheese Maker
* Get the Yarn Maker
* Get 4 Power Berries
* Get the remaining kitchen utensils
* Upgrade all remaining tools to Mystrile
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage (chop lumber if you want, mine and sell the ore)
Season's Profits: Varies, usually around 200,000G
Winter 1
Go mine some Adamantite and get Saibara started on the Mayo Maker. Also,
grab both Winter Mine Power Berries, and start fishing in the ocean for
the third Power Berry.
Winter 7
Start Saibara on the Cheese Maker.
Winter 12
Start Saibara on the Yarn Maker.
Winter 17
Start Saibara on one of your non-Mystrile tools.
Winter 21
Start Saibara on another of your non-Mystrile tools.
Winter 25
Start Saibara on your last non-Mystrile tool.
Winter 30
By now, you should have all tools as Mystrile, a full barn and chicken
coop, all of the Maker Machines, all house upgrades, and considerable money
available for Spring.
Year 2 and Beyond [EYEAR2]
=-=-=
All that remains to do on the farm at this point is gather the recipes and
earn the secret crops. Congratulations, you've completed all critical
tasks within the first year of the game! For the truly obsessed, try your
hand at the master walkthrough next!
Quick Overview [EOVERVIEW]
=-=-=
Expert Walkthrough Goal List
Spring 2 - Plant 4 Cabbage
Spring 3 to 16 - Horse, Brush, start Copper Axe, Fishing Rod, Chicken,
plant 15 Cabbage, 1 Turnip, 1 Cucumber, 3 Power Berries
Spring 17 - Medium Rucksack
Spring 22 - Mystic Berry, start Silver Hammer
Spring 29 - Start Gold Watering Can
Summer 1 - 1 Power Berry
Summer 2 - Plant 16 Pineapple, 1 Pink Cat
Summer 8 - Chicken Coop
Summer 9 to 21 - Large Rucksack, Basket, Mystrile Axe
Summer 22 - House, 5 Cows, 5 Grass
Summer 28 - Barn, 5 Cows, 5 Grass
Fall 1 - Plant 16 Sweet Potato
Fall 7 - House
Fall 10 - 4 Sheep, 4 Grass
Fall 13 - 4 Sheep, 4 Grass
Fall 16 - 2 Sheep, 2 Grass, start Mystrile Sickle
Fall 22 - Hothouse
Winter 1 - Mayo Maker, 3 Power Berries
Winter 7 - Cheese Maker
Winter 12 - Yarn Maker
Winter 17 - Start Mystrile Hammer, Watering Can, or Hoe
Winter 21 - Start Mystrile Hammer, Watering Can, or Hoe
Winter 25 - Start Mystrile Hammer, Watering Can, or Hoe
The Master Walkthrough (The 1-Year Merciless Plan) [WMASTER]
----=
This is the guide for people who want to make the game bend to their will,
for those who have truly mastered the art of time management and priority
setting. Taking on this challenge requires a level of dedication that even
Expert pales in comparison to. Be aware that taking this challenge is pure
insanity if you're not fully prepared for it. You will not find any room
for screw-ups in this guide, hence the secondary title. If you're ready,
then delve in, and good luck.
Spring, Year 1 [MSPRING1]
=-=-=
1st Spring
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30
Season's Goals:
* Get the pony and brush
* Buy a chicken
* Get the Basket
* Upgrade rucksack to medium and large size
* Get 3 Power Berries and the Mystic Berry
* Upgrade the chicken coop and house
* Upgrade axe to Copper and Mystrile
* Upgrade hammer to Silver
* Upgrade watering can to Mystrile
* Buy 16 bags of Pineapple Seeds
* Save 3,500G for Summer
Daily Chores (best done in the order shown):
* Take care of animals
* Tend to chickens
* Harvest and sell ripened crops
* Forage (mine like mad for 10G bonuses (for ore once you get the Basket),
gather the Bamboo Shoots and Blue Grass to sell, and chop down stumps once
the axe can handle them)
* Water the crops
* Clear the farm up
* Fish (with whatever time is left over; 'til 10:00PM before you get the
Mystic Berry, or 'til midnight after you have it)
Season's Profits: ~70,000G
Season's Expenses: ~65,000G
Spring 2
Refuse the tour. Mine like mad, recovering as necessary. Buy and plant
one bag of Cucumber seeds, and three bags of Turnips. Get the tree Power
Berry. Try to see all of the girl introductions as soon as possible.
Spring 3
Get the pony. Buy a chicken and some feed. Mine like mad, recovering as
necessary. Get the mine Power Berry. Start hitting on Karen by giving her
two Moondrop Flowers per day.
Spring 6
By now, you should be able to afford the basket. Buy it, and start
gathering Silver, Gold, and Mystrile (ignore Copper) in it when mining.
Stop mining for 10G bonuses. Dedicate 10 of your turnips to the goddess,
sell the rest. Upgrade the axe to Copper today. Start training the hammer
in the mine, up to 200%. Soon you should get Karen's second scene. Answer
Farm or Love life.
Spring 8
Spring Goddess Festival. Take care of your chores on the farm, then
attend. Talk to everybody. Pick up the axe and upgrade the hammer to
Silver tomorrow. Get the Medium Rucksack once you can afford it.
Spring 11
Give Kappa his 3 Cucumbers today. Sell the rest.
Spring 12
Pick up your hammer and clear up the field today. Keep a few small stones
unbroken, as always. Prepare some land for 15 plots of Cabbages, and over
the course of the next 3 days, buy those 15 bags of seed (I suggest 5 per
day, so the harvests are staggered).
Spring 14
Spring Thanksgiving. Can't do anything about it, but you should still be
offering Karen flowers.
Spring 15
By now, your cabbages should all be planted. Upgrade the chicken coop.
Once your axe hits 400%, have it upgraded to Mystrile.
Spring 18
The Local Horse Race. Attend, talk to everybody before and after each
race (3 times total, 4 for the mayor). Soon, Karen should give you a pack
of Moondrop Flowers. Plant and tend to them, and when they bloom, give the
first batch of honey from the tree to Louis.
Spring 21
Cooking Festival. Attend, talk to everybody before and after the judging.
Buy the Large Rucksack tomorrow.
Spring 26
Have Gotz upgrade your house by this point.
Spring 27
Your first group of Cabbages should be ready today. Ship them.
Spring 28
Second cabbage group is ready. Ship them.
Spring 29
Third cabbage group is ready. Ship them, turn in your watering can to
upgrade it to Mystrile, and buy the 16 bags of Pineapple Seeds for next
season.
Spring 30
Finish up any purchases you've missed, keep 3,500G handy for summer. Be
sure to also expand your field's plots out to 24 3x3 plots (for summer
crops).
Summer, Year 1 [MSUMMER1]
=-=-=
1st Summer
Su Mo Tu We Th Fr Sa
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30
Season's Goals:
* Get 2 Power Berries
* Buy some cooking utensils
* Buy 20 cows
* Plant 20 bags of grass
* Upgrade the sickle to Mystrile
* Upgrade the barn
* Upgrade the house again
* Unlock the Pumpkin crop
* Save around 8,000G for Fall seeds
Daily Chores:
* Take care of the animals
* Tend to the cows
* Tend to the chickens
* Harvest and sell ripened crops
* Give stuff to the girl you like
* Forage (grab and store the Red Grass and some Pink Cat Flowers, mine,
chop down stumps)
* Water the crops
* Harvest grass that's ready
* Fish (with whatever time is left over, 'til midnight)
Season's Profits: ~170,000G
Season's Expenses: ~170,000G
Summer 1
Opening Day. Win the contest in any way you can, even if it means using
GameShark codes.
Summer 2
Buy 4 corn, 3 tomato, 1 onion seed. Get your watering can back from
Saibara, and plant and water all 24 seed bags. If you want, wrap 8 Pink
Cat Flowers before the Supermarket closes, and give them to Popuri tomorrow
for her birthday.
Summer 6
Sumo Chicken Festival. Win the contest in any way you can, even if it
means using GameShark codes. Start giving Pink Cat Flowers to Anna. Start
mining again to get some spare money, and once you can afford it, buy and
plant 11 bags of Pink Cat Flowers.
Summer 12
Tomato Festival. Attend, participate, talk to everybody before and after
the contest. Have Gotz upgrade your barn some time soon. Some time soon,
Anna should drop by at noon to pick flowers, and you'll be able to get her
Power Berry. Some time between now and the 19th, plant your cleared-up
flower fields with 9 to 10 bags of Onion seeds.
Summer 21
Cow Festival. Attend, talk to everybody at least once.
Summer 22
First batch of Pineapples. Buy 10 cows, 10 bags of grass. Plant the
grass. Have Saibara upgrade the sickle.
Summer 24
Fireworks Display. Attend, talk to everybody before and after the show.
Summer 27
Second batch of Pineapples. Once you can, buy 10 cows, 10 bags of grass.
Plant the grass. Upgrade the house ASAP, too.
Summer 29
Spend today and tomorrow mining and fishing, so as to boost your end-of-
season profits and fill up your fish pond a bit.
Summer 30
End of season. Clear up the fields of the plants, store any spares in
the fridge. Buy 2 bags of Green Pepper seeds from Won.
Fall, Year 1 [MFALL1]
=-=-=
1st Fall
Su Mo Tu We Th Fr Sa
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30
Season's Goals:
* Buy some cooking utensils
* Get the hothouse
* Upgrade the hoe to Mystrile
* Upgrade the hammer to Mystrile
* Get all girls up to a blue heart relationship via gifts
* Get 50+ fish in the fish pond
* Unlock the Spinach crop
* Save money for Winter
Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Give stuff to the girl you like (not really critical just yet)
* Forage (no more mining, just gather the stuff in the mountains and store
it in the fridge and cabinet; chop the stumps up, too)
* Water the crops
* Harvest grass that's ready
* Fish in Mother Lake (if you have time left; fish 'til midnight, and try
to get at least 2 fish a day average; it's not hard, Mother Lake has the
best fish-to-trash ratio)
Season's Profits: ~200,000G
Season's Expenses: ~90,000G
Fall 1
Buy 16 Sweet Potato, 3 Eggplant, and 3 Carrot seeds. Plant all of your
Fall seeds.
Fall 3
Music Festival. Attend, talk to everybody.
Fall 7
Buy the Milker.
Fall 9
Harvest Festival. Attend, talk to everybody, add an Egg or Green Pepper
to the soup.
Fall 12
Start Gotz on building the Hothouse.
Fall 13
Moon-Viewing Day. Don't bother with attending, there's no affection
changes. Upgrade the hoe or hammer (depends on which you're comfortable
with, tilling the hothouse first thing or after getting the hoe back). Buy
8 bags of Pineapple seeds by the 16th.
Fall 14
Buy 6 bags of Carrot seeds and plant them in the flower area of your
field. Duke will come by today and ask you to help out at the orchards.
Agree to it, and if you want Cliff to stay in the village, tell him about
the part-time job today.
Fall 15
For the next 6 days, you'll need to visit the Aja Winery to pick grapes.
Halt work on the farm at 4:30PM (the harvest should keep you on the farm
this late today), and head for the winery. You have between 4:45PM and
4:59PM to enter the winery, so you need to pay attention and get there
quickly. Harvest all 16 grapes (there's one you'll have to go for ASAP, on
the vine in the upper right, before Cliff gets there), then resume your
farm work.
Fall 16
Pick up the hoe (or hammer), upgrade the hammer (or hoe). Plant the
hothouse with Pineapples, using the hothouse formation listed in the
Strategies section.
Fall 21
Sheep Festival. Attend, talk to everybody. The fish pond should be
getting close to 50 fish. Try to get it at least that full by Fall 29, so
you can have the Fishing Pole for Winter.
Fall 30
End of season. You should have a lot of profits handy for winter.
Winter, Year 1 [MWINTER1]
=-=-=
1st Winter
Su Mo Tu We Th Fr Sa
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30
Season's Goals:
* Get the Mayo Maker
* Get the Cheese Maker
* Get the Yarn Maker
* Get 4 Power Berries
* Get the remaining kitchen utensils
* Buy lots of cooking supplies and cook up some recipes
* Buy seeds for the coming year
* Catch 3 of the King Fish
Daily Chores:
* Cook up new recipes (if you have the ingredients handy; best to do this
first, so you don't have to redo a full day if you make a slip-up)
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage (chop lumber if you need it, mine and sell the ore)
* Fish (I suggest the ocean; as usual, cut-off time is midnight, unless you
are after the Angler)
Season's Profits: At least 200,000G
Winter 1
Get the two Winter Mine Power Berries, start Saibara on the Mayo Maker.
Fish for the ocean Power Berry, too. Try and catch the Catfish from the
Winter Mine some time this season, and fish late at night in the ocean for
the Angler.
Winter 7
Start Saibara on the Cheese Maker.
Winter 10
Dog Race. Attend, talk to everybody, win if you can.
Winter 12
Start Saibara on the Yarn Maker. If you haven't already, cook up all 4
fish-related recipes, and then start fishing for the Char in the stream.
Winter 14
Spring Thanksgiving. You should get at least 4 pieces of Chocolate due to
relationship levels with the girls. Propose to the girl you like best
tomorrow (or today if you can reach her around 3:00PM). Start shipping out
fish from your fridge (but don't use the Basket!). Try to send out over
200 by mid-spring. This shouldn't be too tough; even on a bad day, it's
possible to fish up 7 fish per day from the ocean and stream near the
house.
Winter 24
Star Night Festival. Attend it with your wife.
Winter 26
Set this day aside for buying seeds for next year. Get however many you
think you'll need, and maybe even extras for just in case.
Winter 30
New Years' Eve. Attend, talk to everybody, ending with Saibara.
Year 2 and Beyond [MYEAR2]
=-=-=
At the end of Winter, you should have around 200,000 to 300,000G saved up,
and (of course) everything of significance done. Congratulations, you've
truly mastered HM:BTN! See if you can get even more done in this span of
time. It is possible to do better than even this walkthrough allows for.
Here's a hint on how: upgrade the Watering Can to Mystrile on Spring 10th.
Good luck!
Quick Overview [MOVERVIEW]
=-=-=
Master Walkthrough Goal List
Spring 2 - Plant 1 Cucumber, 3 Turnip; 1 Power Berry
Spring 3 - Pony, Brush, Chicken, 1 Power Berry
Spring 6 - Basket, start Copper Axe, Fishing Rod, 1 Power Berry
Spring 9 - Medium Rucksack, start Silver Hammer
Spring 11 - Kappa's Berry
Spring 12 - Plant 5 Cabbage
Spring 13 - Plant 5 Cabbage
Spring 14 - Plant 5 Cabbage
Spring 15 - Chicken Coop, start Mystrile Axe
Spring 19 - Plant Moondrop Flowers
Spring 22 - Large Rucksack
Spring 26 - House
Spring 29 - Start Mystrile Watering Can, buy 16 Pineapple Seeds
Summer 1 - 1 Power Berry
Summer 2 - Plant 16 Pineapple, 4 Corn, 3 Tomato, 1 Onion
Summer 6 - Plant 11 bags of Pink Cat Flowers
Summer 13 - 1 Power Berry; plant 12 Onion
Summer 14 - Barn
Summer 22 - 10 cows, 10 grass, start Mystrile Sickle
Summer 28 - 10 cows, 10 grass, House
Fall 1 - Plant 16 Sweet Potato, 3 Eggplant, 3 Carrot, 2 Green Pepper
Fall 7 - Buy Milker
Fall 12 - Hothouse
Fall 13 - Start Mystrile Hoe/Hammer
Fall 14 - Buy 8 Pineapple Seeds, plant 6 Carrot (flower area)
Fall 16 - Start Mystrile Hammer/Hoe
Fall 29 - Fishing Pole
Winter 1 - Mayo Maker, 3 Power Berries, Catfish, Angler
Winter 7 - Cheese Maker
Winter 12 - Yarn Maker, Char
Winter 15 - Propose
Winter 26 - Buy next year's seeds
The Ultimate Walkthrough (The 3-Season Madman's Plan) [WULTIMATE]
=-=-=
(Special thanks to JungleJim for devising the original plan for this
walkthrough, which allowed me to devise this insane variation of it.)
This is THE ultimate challenge you can undertake in BTN and still have a
marginal hope of succeeding. If you thought I was a harsh taskmaster who
was unrelenting in the Master Walkthrough, then turn back now. You won't
like what is to come at all if that's the case. This walkthrough is
written practically minute-by-minute, with very little to no elbow room in
the first and second season. You will be pushed to your absolute limits if
you follow this walkthrough, and to the absolute limits of what your farmer
is capable of doing in 3 seasons.
This is NOT for newbies to the game. If you don't have a solid grasp of
how to play, and don't know shop open times, the times when key people can
be interacted with, or even how to do basic gameplay actions, then do NOT
follow this walkthrough!
Unlike all of the other walkthroughs, this section has a VERY detailed
breakdown of earnings and expenses for the seasons. Be sure you pay close
attention to the guide, and read the rules of engagement and mining
manifesto below.
THE RULES OF ENGAGEMENT: These are basic rules to follow regardless of any
other goals for any day.
1. If you ever hit 50 fatigue (your farmer shakes his head), jump into the
hot springs for an hour. Fatigue is your unholy master.
2. Time waits for no man. Do not ever allow it to flow when you do not
know where you're going, and maximize your time spent by staying indoors
whenever humanly possible. This means that you must always ship goods via
the henhouse or barn, unless it would be faster to ship via the bin near
the house. The menu and buildings are your saviors.
3. Sleep is for the weak. You can work until 10:00PM without concern until
you have the Mystic Berry, and until 12:00AM with it. Even past these
times, work until you have nothing left you can or need to do. Prolong
your work days to 4:00AM or thereabouts every day, being sure you get into
the hot springs by 4:20AM so you can get to "bed" by 5:50AM every day. If
it gets to 5:20AM, jump out even if you're not fully healed up and head
home. This way, you can save your game. Sleep is your enemy.
4. A clear mind solves many troubles. Always make sure you keep a running
checklist, in this playthrough more than ever, because missing even one
thing in a day's requirements can be fatal. Being prepared is your ally.
5. Know your priorities. Get all goods shipped BEFORE 5:00PM rolls around,
preferably without fail. Postpone things like watering, chopping wood,
breaking rocks, tilling soil, and buying goods from the supermarket until
after 5:00PM. Priorities are your lifeline.
6. The Patchworks shall be your field layout. Rely on no other format, for
no other can provide you with enough space for what you're after. Try to
get the plots closest to the chicken coop planted with the current most
important crop. You'll have to adapt the fields several times as you work
your way through the seasons, so an overview of the Patchworks format to
use for a given season is always shown. The Patchworks is your battleplan.
7. Good fortune serves this plan well. If things turn sour, do not
hesitate to reset the game. Rain on a designated work day (before getting
the Mystic Berry) is inexcusable, even crippling to the plan. Though it
may take some extra time, it will make the plan possible if you reboot any
time the weather turns against you, and always make use of staggered saves.
Luck is the chain that binds the challenge together.
THE MINING MANIFESTO: Since you spend so much time mining in this massive
challenge, you'll want to know your theoretical profit margin. The charts
below present a fairly decent representation of how much you can make on an
uneventful mining day, given the appropriate conditions.
Without Basket (enter, dig up 1st floor inner tiles, exit, repeat until you
hit 50 fatigue; you're after the 10G bonuses):
6:40AM - trip 1
6:50AM to 7:50AM - hot springs visit 1
8:00AM - trip 2
8:10AM to 9:10AM - hot springs visit 2
9:20AM - trip 3
9:30AM to 10:30AM - hot springs visit 3
10:40AM - trip 4
10:50AM to 11:50AM - hot springs visit 4
12:00PM - trip 5
12:10PM to 1:10PM - hot springs visit 5
1:20PM - trip 6
1:30PM to 2:30PM - hot springs visit 6
2:40PM - trip 7
2:50PM to 3:50PM - hot springs visit 7
4:00PM - trip 8
4:10PM to 5:10PM - hot springs visit 8
320G per trip * 8 trips per day = 2560G per day
320G per trip * 6 trips per day = 1920G per day
320G per trip * 4 trips per day = 1280G per day
320G per trip * 2 trips per day = 640G per day
With Basket (do not collect Copper; only Silver or better; each trip takes
between 50 and 90 stamina; deposit ores in hen house bin):
6:40AM to 7:10AM - trip 1
7:10AM to 7:40AM - trip 2
8:00AM to 9:00AM - hot springs visit 1
9:20AM to 10:00AM - trip 3
10:00AM to 10:40AM - trip 4
11:00AM to 12:00PM - hot springs visit 2
12:20PM to 1:00PM - trip 5
1:00PM to 1:40PM - trip 6
2:00PM to 3:00PM - hot springs visit 3
3:20PM to 4:00PM - trip 7
4:00PM to 4:40PM - trip 8
5:00PM to 6:00PM - hot springs visit 4
640G per trip * 8 trips per day = 5120G per day
640G per trip * 6 trips per day = 3840G per day
640G per trip * 4 trips per day = 2560G per day
640G per trip * 2 trips per day = 1280G per day
Keep in mind that there will be VERY few instances where you can get 8
mining trips in. More often than not, you'll have to sacrifice 1 or 2
trips to do other things, sometimes as many as 6 of them. Also, profit
made is HIGHLY dependent on what you turn up. If you can't dig up enough
coin bags or high-value metals, your profit margin will drop. Of course,
it works the other direction, too.
Spring, Year 1 [USPRING1]
=-=-=
1st Spring
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30
Season's Goals:
* Buy a chicken
* Get 3 Power Berries and the Mystic Berry
* Get the pony and brush
* Get the basket
* Get the medium and large rucksacks
* Get the Fishing Pole
* Upgrade axe to Copper and Mystrile
* Upgrade hammer to Silver
* Upgrade watering can to Mystrile
* Upgrade sickle to Mystrile
* Upgrade hoe to Mystrile
* Upgrade the chicken coop and house
* Get the Knife kitchen utensil
* Get 10 cows
* Unlock the Strawberry crop
* Get 40 bags of Pineapple seeds for summer, save 3,600G for other seeds
Initial Daily Schedule:
Before 5:00PM
* Feed your chicken(s); incubate as necessary
* Mine, mine, mine until you drop, then mine some more
* Forage
* If you find an opportune chance, give Karen 2 Moondrop Flowers
* Stock up on any goods you're lacking in (chicken feed especially)
After 5:00PM:
* Water the crops
* Chop sticks on the farm (until no more remain)
Spring Field Layout:
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x
Spring 2 - 1 Cucumber, 3 Turnip, 2 Power Berry, Chicken (2,060G spent)
Head for the mine immediately. Make a half-trip, then re-enter and dig
down to the Power Berry. Make 3 trips after this (you don't need to use
the hot springs after getting the berry). This should put you at close to
9:30AM. Forage the Bamboo Shoots and Blue Grass, then rush over to the
Poultry Farm exterior, waiting outside the door until 11:00AM. Enter when
11:00AM hits, buy your chicken and 3 feed, see Popuri's introduction scene,
tend to the bird, then heal in the spring and return to the mine. Do 3
more trips, then head to the store before you use the spring again and buy
the seeds. You should also get Karen's introduction this way. Use the
spring, then clear up, plant, and water. Chop sticks on the farm until you
run out of time, heal up, attack the tree on the hill but relent to get the
Power Berry from it, then go to bed.
Spring 3 - Pony, Brush, Copper Axe (1,800G spent)
Head for the mine, and do 3 trips. Don't heal after the last one; forage
instead, and sell the items you pick up. This should bring you up to about
10:00AM. Visit Yodel Ranch and take the pony, then return to the spring,
heal, and do 3 more trips. Grab a piece of Copper on one of these trips if
you haven't already. This should give you well over 1,800G. If you need
to (you shouldn't), clear the remaining sticks on the farm to get the axe
up to 100%, but do not take longer than until 3:30PM. Visit the blacksmith
and buy your brush, then pull out the Copper with the axe in hand and
upgrade it (be sure you get the brush first). Head to the mine with your
hammer and start practicing with it; you want it to get up to 200%
proficiency by the 6th. If you plan to clear the field of small stones, do
NOT break all of them; save at least 1, preferrably 2 or 3. Work 'til
4:00AM, bathe in the spring, then go to bed.
Spring 4 - Basket (5,000G spent)
The spare funds from the Spring 3 mining trips will make or break you at
this point. You should dedicate all of your time to mining trips, to get
in a total of 8 of them, visiting the store in town to buy the basket
before healing from the last trip. Be sure that you have a few Moondrop
Flowers handy to give to Karen if it's before 4:00PM when you go to get the
Basket. Heal up afterwards, do more mining and hammer powering up, and go
to bed.
Spring 5 - Medium Rucksack (3,000G spent)
Again, do the 8 mine trip jig, and get the Medium Rucksack after the last
trip (or before it if you didn't give Karen her flowers yesterday). Be
sure you have the hammer up to 200% by the end of today (spend all of your
late night time in the mines with it if need be).
Spring 6 - 1 Power Berry, Silver Hammer (2,000G spent)
The Turnips are ripe, so grab 5 of them on the way to the mine and give
them to the Goddess to get your Power Berry. Be sure to save a Silver ore
in your rucksack. On the return trip with the foraged goods, bring the
Goddess 5 more Turnips to see a scene with Karen (it should be her, at
least; it's important that she shows up). After each mining trip, dedicate
5 more Turnips to the Goddess until you've given her a total of 20. This
will get you a free 1,000G. By then, it should be late enough to visit
Saibara, so go ahead and do so, Silver ore in hand. Get your axe back and
upgrade your hammer. The rest of the day should be spent mining, then
chopping the stumps in the area, then the stumps on the farm. Be sure you
leave at least 1 Turnip in the field; unripened is fine, just be sure to
water it ASAP, and until it does grow to maturity.
NOTE: From now on, your daily schedule includes chopping wood. Always put
priority on the non-farm lumber first, as it regrows, while farm lumber
does not.
Spring 7 - Fishing Pole
The only deviation today is to immediately go to the beach and talk to
Greg to get the Fishing Pole. Otherwise, mine like mad as usual, and after
you've done your evening's watering, be sure you get the watering can up to
400%. This is critical. You'll need to be making about 25,000G between
now and Spring 14.
Spring 8
Goddess Festival. Be sure you talk to Karen. Follow festival rules of
mining (ie. stop mining around 1:30PM and hightail it to the Square). If
you've been keeping up on giving her flowers at opportune times (few though
they are), she should stop you near the waterfall soonish and ask you what
you're worried over. Say Farm or Love life when she does.
Spring 9
The only thing of note about today is that you can get your hammer back
today. Do so before 4:00PM, and spend some quality time this evening with
it, after the usual woodcutting duties.
NOTE: From now on, your daily schedule includes breaking large rocks. It
should not take more than 3 evenings to clear the fields of them, however.
Spring 10 - Mystrile Watering Can (5000G)
Do the usual mine gig once, keeping a Mystrile ore on hand for later.
Water your crops early today, and then bring the can to Saibara (grabbing
your hammer as well, naturally). Resume the mining bit, and of course tend
to the usual wood-cutting duties.
Spring 11 - Chicken Coop, Mystic Berry (5000G, 420 lumber)
Cucumbers are ripe; grab 3, sell the rest. By now, your chopping wood
should have gotten you over the 420 mark. Go to Gotz after your 4th mine
trip and order up a chicken coop upgrade, then take those 3 Cucumbers up to
the sweet spot on Mother Hill and get your Mystic Berry. Resume daily
chores as usual. Put particular late-night focus on tilling the field.
Spring 13 - 20 Cabbage (p10), 14 Turnip (p7), 5 Cucumber, 6 Potato (13580G)
(The (p#) notation indicates that you should plant that many 3x3 plots of
that crop out of the number bought)
Note that, if you are somehow strapped for cash (you shouldn't be; it's a
bad sign if you are), you can delay buying 10 of the Cabbages until
tomorrow. Try to get these seeds bought some time around noon (grabbing
your new Mystrile watering can on the way), and as always, wait on planting
and watering them in until after 5:00PM.
NOTE: From now on, you don't need to mine before 5:00PM. You'll need to
dedicate all of your waking hours to tending to the crops instead, with the
remaining time dedicated to wood-chopping. Don't slack on either of these,
you can't afford to if you want to follow this challenge.
Spring 14 - plant 10 Cabbage, plant 7 Turnip
As with the previous day, plant and water them in late at night. If your
late-night schedule is starting to get strained, you can drop the mining
after noon (just be sure you have around 12,000G handy by the end of the
day, for tomorrow).
Spring 15 - 20 Cabbage (p10), Harvest Sprites (1 week) (10000G)
Again like the 13th, buy the seeds around noon, and hire out the Sprites
for harvesting on that trip as well (you'll have to ask a few times). This
is why you wanted to leave that one ripe Turnip in the ground, if you're
wondering. You can pluck and sell it after this if you like.
Spring 16 - plant 10 Cabbage, buy 14 Turnip (1680G)
Feel free to buy the seeds whenever, as long as it's before 6:00PM. This
marks when you need to focus less on mining, and more on crop maintenance.
Spring 17 - Replant Turnips
Self-explanitory. Help the Sprites out at harvesting.
Spring 18 - Replant Turnips
Same as the previous day, though you'll want to visit the Square around
2:00PM for the horse races. Talk to at least Karen three times, once
before each race. She should be getting really close to 15,000 affection
by now, what with your near-constant showering her with flowers. If you
feel particularly daring and want to see if you can top your current
profits (as well as potentially get another Power Berry), you can go ahead
and participate in betting in the race. It's not counted on that you do
this, but if you do, take the Basket with you so you can sell any jewelery
you buy; they're worth 2,000G each, which can give you a huge leap in
profits that you wouldn't get otherwise.
Spring 19 - Large Rucksack, buy 6 Potato and 14 Turnip (7580G)
You don't need to plant those Potatoes and Turnips; you're being told to
grab them now so you don't forget. Feel free to delay until as long as the
21st to get them, since you'll be at the market anyway to get your fine new
Large Rucksack. Very normal day otherwise.
Spring 20 - Moondrop Flowers
This is more or less the earliest that Karen might drop by with her
Moondrop Seeds for you. If she doesn't, don't fret; just keep giving her
those flowers whenever you get a spare moment. As soon as you do have
them on hand, plant them (oh no, not MORE stuff to water!), and tend to
them until they bloom and you get honey.
Spring 21 - Replant Turnips, House (4700G, 370 lumber)
Self-explanitory. Be sure you remember to visit Gotz! Also, leave at
least one crop on the field today; this should be no trouble, even with the
Sprites harvesting.
Spring 22 - Replant Turnips/Potatoes
Self-explanitory. Be sure to see Karen today at the festival (if you can
manage it, and haven't gotten the flower seeds yet).
Spring 23 - Buy 14 Turnip, Harvest Sprites (1 week) (1680G)
Yet more pre-emptive buying. Not to worry, it'll pay off. You should
probably have huge chunks of cash by now from the Turnips, but you'll be
needing those profits soon enough. Don't forget to hire out the Sprites
when you're out buying the seeds! Bring them 7 boxes of Flour, one per
worker, just to keep on good terms with them.
NOTE: Any time you hire the Sprites, always give them 7 boxes of Flour.
Spring 24 - Mystrile Axe (5000G)
Other than dropping by Saibara to drop off your axe (yeah, another mine
trip, unless you thought to grab a Mystrile a long-arse time ago when you
gave up the mining schtick), this is a pretty typical day.
Spring 25 - Replant Turnips
Self-explanatory.
Spring 26 - Replant Turnips
Self-explanatory.
Spring 27 - Mystrile Hoe (5000G)
Just like on the 24th (though a mine trip is pretty much inevitable this
time, I'm afraid). Normal day otherwise (though your first Cabbage harvest
is in now; 22,500G!).
Spring 28 - Knife (3000G)
Today's detour into town is short, sweet, and to the point. Not to
mention totally affordable. Second Cabbage harvest today.
Spring 29 - 10 Cows + fodder (61000G)
This marks the third Cabbage harvest, but before you get into the heat of
it, be sure to buy and tend to your 10 cows. 10 cows in the first Spring.
Madness, is it not?
Spring 30 - 12 Pink Cat, 40 Pineapple (p10), Mystrile Sickle (47200G)
Yes, you read that right, plant and water 10 of the Pineapple bags. Also
prepare the field for and plant your Pink Cat flowers (see the summer plan
for how to do this). Your last harvest is today, so keep sharp! Also, be
sure you upgrade your sickle after you've cut down the cucumber plants;
you'll be needing that sucker in Mystrile form soon. Be sure you have at
least 3,600G handy for summer crops. If you're slightly below this, you
can do a bit of non-Basket mining on Summer 1 to up your profits, but this
is highly inadvisable, due to the festival on that day. Summer 2 mining is
also an option, but leaves you bereft of some valuable time.
=-=-=-=-=-=-=-=-=-=
Season Profits and Expenses Overview:
Profits:
90,000G from Cabbages
30,420G from Turnips
8,640G from Potatoes
+ 6,360G from Cucumbers
------------------
135,420G from produce
500G from initial funds
10,500G from foraging
3,300G from eggs
1,000G from Harvest Goddess' gift
------------------
150,720G from guaranteed profits
+ 36,740G from mining (minimum)
------------------
187,460G total profits (minimum)
Expenses:
20,000G on 40 bags of Cabbage seed
8,160G on 68 bags of Turnip seed
1,800G on 12 bags of Potato seed
+ 1,200G on 6 bags of Cucumber seed
------------------
31,160G on seeds
23,000G on tool upgrades
9,700G on building upgrades
13,000G on rucksack upgrades and Basket
1,500G on chickens
60,000G on cows
3,800G on kitchen utensils and farm tools
+ 1,700G on miscellaneous (chicken feed, fodder, fish food, etc.)
------------------
140,860G on spring goods
+ 40,000G on 40 bags of Pineapple seeds
------------------
183,860G total expenses
187,460G profits (minimum)
-183,860G expenses
------------------
3,600G remaining funds (minimum)
Harvest Sprites' Harvesting Experience: 14 days
=-=-=-=-=-=-=-=-=-=
Summer, Year 1 [USUMMER1]
=-=-=
1st Summer
Su Mo Tu We Th Fr Sa
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30
Season's Goals:
* Get 2 Power Berries
* Get more kitchen utensils
* Upgrade the barn and house
* Build the hothouse
* Get the Milker
* Buy 10 more cows
* Buy 25 bags of grass and plant them
* Upgrade the hammer to Mystrile
* Buy seeds for the hothouse and next season
* Unlock the Pumpkin crop
Summer Field Layout*:
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x
x x x x x x x x x o x x x o x x x o x x x
x x x x x x o o o o o o o o o o o o o o o
x x x x x x o o o o o o o o o o o o o o o
x x x x x x x x x o o o o o o o o o o o o o o o
x x x o o o o o o o o o o o o o o o
x x x x x x x x x o o o o o o o o o o o o o o o
x x x x x x o o o o o o o o o o o o o o o
x x x x x x o o o o o o o o o o o o o o o
x x x x x x o o o o o o o o o o o o o o o
x x x x x x o o o o o o o o o o o o o o o
x x x x x x o o o o o o o o o o o o o o o
o o o o o o o o o o o o o o o
x x x x x x x x x o o o o o o o o o o o o o o o
x x x x x x x x x o o o o o o o o o o o o o o o
x x x x x x x x x o o o o o o o o o o o o o o o
* - Do not convert the lower half of your field to grass area immediately;
you'll need that space for planting crops until the Onions ripen. Make
certain you plant ONLY Onions in any of the will-be-grass area.
Summer 1 - 1 Power Berry, plant 10 Pineapple
After you have the animals tended to and any basic foraging and the like
you want to get done, head to the beach and win the contest. Yes, it's
mandatory. No, I don't frown on using a GameShark to beat it.
Summer 2 - 4 Corn, 3 Tomato, 12 Onion, plant 10 Pineapple (3600G)
Buy and plant your seeds, and water it all in. If, for some strange and
inexplicable reason, you find yourself with spare time, spend it gaining
more money in the mines.
Summer 3 - Plant 10 Pineapple
Nothing complicated here. Again, any spare time you find yourself with,
go mining. You'll want 2,500G on hand by the 5th.
Summer 5 - Frying Pan (2500G)
Other than the purchase, normal day.
Summer 6 - Win chicken festival
Yes, this is mandatory. Yes, I know it's Hellish. And yes, you may use a
GameShark to win automatically.
Summer 7 - 1 Power Berry
Your Pink Cat flowers should be blooming by now, meaning Anna will be by
to beg for them. Let her have them and grab your berry.
Summer 9 - Harvest Sprites (1 week)
Hire out the Sprites ASAP, before you finish your harvest (though that's
pretty much inevitable; you have 108 Onions to harvest, after all!).
Summer 10 - Barn, Milker (8800G)
Yesterday's profits make for today's purchases. You'll likely have to pay
Gotz extra in lumber for the barn, but that's alright. Note that you can
delay buying the Milker for up to 2 more days, but that should not prove to
be necessary.
Summer 18 - House (10000G)
In that long gap of time, you should have made around 6,080G from crops,
as well as netting some cash from your newly mature cows and from your
long-mature chickens. In short, the upgrade to the house (and the excess
lumber you'll have to buy to get it) is affordable.
Summer 19 - Mixer (2500G)
Just buy the utensil. Normal day otherwise.
Summer 20 - Harvest Sprites (1 week)
You'll be glad you did this come tomorrow...
Summer 23 - 10 Cows, 25 Grass (72500G)
Spend your first Pineapple harvest graciously by filling your barn and
preparing things for the filling of your field. This is set on the 23rd
because odds are that you didn't finish the harvest yesterday.
Summer 25 - Hothouse (31050G)
The profits are definitely hefty enough to have this built now.
Summer 26 - Whisk (1000G)
Just a short diversion from Harvester's Hell, get the cheap-arse Whisk
ordered and the field tended.
Summer 27 - Mystrile Hammer (5000G)
Might as well upgrade your last tool at this point.
Summer 29 - Harvest Sprites (1 week)
Sounds insane, right? You'll be SOOO thankful come Fall that you went and
hired them now.
Summer 30 - Hothouse planting (Pineapple, Corn, Pumpkin, Strawberry)(1950G)
The last day of harvest. Put all your effort in harvesting the Pineapples
(no need to water!), and plant up your new hothouse as well, one plot per
type of crop listed above.
=-=-=-=-=-=-=-=-=-=
Season Profits and Expenses Overview:
Profits:
300,000G from Pineapples
7,620G from Tomatoes
11,000G from Corn
+ 7,750G from Onions
-------------------
326,370G from produce
3,600G from last season (minimum)
5,000G from foraging
14,850G from eggs
+ 22,500G from milk
---