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Chrono Trigger FAQ/Walkthrough (SNES)
Time I Started This Guide: 3/25/06
Version: 2.1
Author: KoritheMan
E-Mail: verykoolguy2002[at]gmail[dot]com
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                                   ------------------------------------
                                   |    Table of Contents             |
                                   ------------------------------------
                                   | 1. Introduction                  |
                                   | 2. Version History               |
                                   | 3. Characters                    |
                                   | 4. Storyline                     |
                                   | 5. Controls                      |
                                   | 6. Game Basics                   |
                                   | 7. Walkthrough                   |
                                   | 8. Bosses                        |
                                   | 9. Enemies                       |
                                   | 10. Items                        |
                                   | 11. Weapons                      |
                                   | 12. Armor                        |
                                   | 13. Helmets                      |
                                   | 14. Accessories                  |
                                   | 15. Shops                        |
                                   | 16. Techs                        |
                                   | 17. Tabs                         |
                                   | 18. Endings                      |
                                   | 19. Side Quests                  |
                                   | 20. Mini-Games                   |
                                   | 21. FAQs                         |
                                   | 22. Codes n' Secrets             |
                                   | 23. Copyright                    |
                                   | 24. Contact Info                 |
                                   | 25. Credits                      |
                                   |__________________________________|


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 | 1. Introduction                                                      |
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 Chrono Trigger is one of Squaresoft's most popular video games ever, and is
 still played by tons of people (you'd be surprised how many people still play
 this game) even in this day and age, despite it coming out in 1995. Chrono
 Trigger is an RPG that plays pretty much like the Final Fantasy games do, but
 with a few tweaks in the battle system. Your characters have the ability to
 learn Dual Techs/Triple Techs and also perform them in battle to deal out
 massive amounts of damage. Also, unlike in the Final Fantasy games, your HP
 does not go up to 9999, nor does your MP go up to 999, but rather your HP goes
 up to 999, and your MP goes up to 99. Chrono Trigger overall really awed me
 and I hope to help the reader who may be stuck in the game (though I'm sure
 almost everyone in this world has beaten this game at least once, so no need
 for a FAQ, right? :P).

 Chrono Trigger overall features very good music/sound, a very interesting
 story with some plot twists, and the game also features, though only a few,
 pretty cool characters with cool backgrounds behind them and everything.
 Overall, this is another good game from Squaresoft, so you should definitely
 try the game if you are a fan of RPGs or even Squaresoft for that matter.
 

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 | 2. Version History                                                   |
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 Version 1.0 / Completed the guide.

 Version 1.1 / Corrected something in the Sunken Desert side quest, thanks to
               Seiya Bryant! Also added something to that side quest, thanks to
               Seiya Bryant!

 Version 1.2 / Completely redid the strategy for both Golem and the GolemTwins,
               thanks to Alex Rhynold!

 Version 1.3 / Submitted a small correction, thanks to Doberman Pharaoh!

 Version 1.4 / Added an item I missed in the Denadoro Mountains.

 Version 1.5 / Added some minor changes.

 Version 1.6 / Added some more information on "Hit" in the Game Basics section,
               thanks to Adam Bunkoske!

 Version 1.7 / I added the locations of all the rock Accessories in the game.
               If you want that information, see the FAQs section of this FAQ!

 Version 1.8 / Thanks to Drew Pecoraro, I added information on how to get to
               the Rubble that never disappears in Mt. Woe.

 Version 1.9 /  Anonymous: I made a small correction regarding the 10 and 40-
                point games in the Tent of Horrors thanks to him.

 Version 2.0 / Lufia_Maxim sent me a few corrections.

 Version 2.1 / Updated the FAQs section (see the last question; it wasn't there
               before), thanks to TeraMaster. The next update that comes, the
               entire Walkthrough and Side Quests section will be rewritten
               entirely. Look foward to it.


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 | 3. Characters                                                        |
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 Crono: Crono is a teenage boy who was destined to save the world from Lavos.
        Crono is born in the time period of 1000 A.D., where all is peaceful
        and nothing seems to be going wrong. However, little does Crono know
        that his fate is to save the world from the all-powerful being known as
        Lavos. Crono will encounter some friends along the way to help him
        defeat Lavos, and restore peace to the different eras of time in the
        game. Crono lives with his mom in a village known as Truce Village.
        Also, he's friends with an inventor friend known as Lucca.

 Lucca: Lucca is Crono's inventor friend, who invents different things using
        the power of science. Lucca also lives in the village of Truce, though
        to the southwest of Crono, so she doesn't really live close to Crono.
        Lucca doesn't know that her time machine in the Millenial Fair, known
        as the Telepod, will malfunction, causing a girl named Marle, who is a
        princess who lives in Guardia Castle, to be warped to the year 600 A.D.
        from 1000 A.D. Lucca ventures with Crono to rescue Marle, as well as
        save the world from Lavos shortly after that incident.

 Marle: Marle lives in the year 1000 A.D. in the kingdom of Guardia, and is
        known as Princess Nadia. Marle also lives with her father, King Guardia
        the XXXIII. Marle is at the Millenial Fair when she runs into Crono and
        loses her pendant, which she guards with her life. Crono then gives the
        pendant back to her, then she and Crono go through the Millenial Fair,
        and eventually, after Crono tries it out, Marle tries the Telepod out
        too, only to be transported from the year 1000 A.D. all the way back to
        the 600 A.D.! Crono then sets out to rescue her, and Lucca follows
        shortly after. Marle is eventually rescued by Crono and Marle, and
        brought back to the year 1000 A.D. via a gate in 600 A.D. Marle then,
        shortly after returning to the year 1000 A.D., helps Crono and Lucca
        defeat Lavos.

 Frog: Frog was once a human being named Glenn, but his mortal enemy, Magus,
       who lives in the time period of 600 A.D. (Frog also resides in 600
       A.D.), used a spell that turned Glenn into a frog. Becoming a frog also
       messed up Glenn's speech, so he can't talk as perfect as the other party
       members can. Frog lost his best friend and warrior of Guardia, Cyrus,
       who lost his life fighting Magus on the Denadoro Mountains. Since then,
       Frog has vowed to avenge Cyrus, and also protect the King and Queen of
       Guardia in the year 600 A.D. Frog eventually gets a legendary blade
       known as the Masamune, and uses it to defeat Magus (he doesn't kill
       Magus, however, just wounds him a bit). Magus survives, and then a new
       threat much greater than Magus looms on the horizon and reveals itself;
       Lavos. Frog then sets out with Crono and his friends to stop Lavos and
       restore to peace to the several time periods in the game.

 Robo: Robo is an old robot who lives in the year 2300 A.D., which is the
       future in the game. Robo was badly damaged in an old building known as
       Proto Dome, but Lucca found him and repaired him. Robo then set out to
       unlock a door that was sealed in the Proto Dome by going to the factory
       to the north, as Crono and the others need to get in that door to get
       out of the future (it's basically like a reward for Lucca saving him).
       In the factory, Robo is also very badly damaged, even more so than he
       was before. Lucca fixes him there, too, then Robo comes with Crono and
       his group to defeat Lavos and save the future.

 Ayla: Ayla is a young woman who lives way back in the past, in the year
       65,000,000 B.C., to be exact. Ayla fights a race known as Reptites. The
       Reptites keep fighting against Ayla and her village, as well as the
       village to her north, Laruba Village. Ayla eventually meets Crono and
       his group when they venture into the year 65,000,000 B.C., and then they
       help defeat some of the Reptites for Ayla, though they didn't manage to
       actually exterminate the race of the Reptites, just kill some of them.
       After that, when Crono and his group come back to the year 65,000,000
       B.C. after the fight with Magus, Ayla brings them into her hut for care,
       and so they can have rest. Ayla is also chief of Ioka Village, but she
       eventually gives that rank to her friend, Kino. After Crono and his
       group rests up from fighting Magus, Ayla and Crono's group go to the
       Tyrano Lair to get rid of the Reptites once and for all. They succeed,
       but at a great price. Lavos was born in 65,000,000 B.C., and basically
       consumed the planet from that point on, and he also ushered in a long
       and cruel ice age in the year 65,000,000 B.C. and beyond.

       After the defeat of the Reptites, Ayla comes with Crono and his group to
       stop Lavos once and for all.

 Magus: Magus was born in the year 12,000 B.C., though he got warped to the
        year 600 A.D. via a gate in 12,000 B.C. Magus, also known as Janus, has
        very powerful magic that he inflicts upon someone if need be. Magus is
        also allies with the Mystics, a race in the year 600 A.D. who are
        basically dominant. Magus is also the leader of the Mystics. Magus and
        his trusty general, Ozzie, pretty much dominate and give orders to the
        mystics. Also, Magus killed Cyrus, Frog (or Glenn)'s best friend on the
        Denadoro Mountains, and turned Glenn into a frog, who barely escaped
        the incident alive. Frog then vows to avenge Cyrus by slaying Magus
        with the legendary sword known as the Masamune. Frog never actually
        kills Magus, but damages him. After the fight Frog, Lavos awakens and
        then Magus is pulled into the year 12,000 B.C., where he resides as a
        prophet for a short time. Crono and his group come to 12,000 B.C.
        shortly after, and then enter the Ocean Palace, where Lavos awakens
        with raw power, causing the Ocean Palace to sink into the ocean. By
        sinking into the ocean, a tidal wave was created, wiping out almost all
        of the people in the year 12,000 B.C.

        Magus then, if you decide not to kill him, joins Frog and his group to
        resurrect Crono, and also, to defeat Lavos.


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 | 4. Storyline                                                         |
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 In the year 1000 A.D. lives a boy named Crono, who was destined to save the
 world from Lavos, an evil being who was born in the year 65,000,000 B.C., and
 wreaks havoc in other time periods as well. Lavos burrows into the earth,
 gaining strength by absorbing its resources. Lavos claims the world in the
 year 1999 A.D., and the future, in the year 2300 A.D., is nearly non-existant.
 There are very few people, plants are dead, there's hardly any place to rest
 in the future. Back to 1000 A.D. Crono goes to the Millenial Fair, and meets
 up with the princess of Guardia, Princess Nadia, or Marle. Marle loses her
 pendant, which she guards with her life. Crono then gives it back to her (she
 lost it because they ran into each other), and the two walk around the fair
 for a bit.

 That is, until Marle decides to step into the Telepod. When she steps into the
 Telepod, her pendant reacts, and the Telepod carries her to the year 600 A.D.
 from the year 1000 A.D. Crono and Lucca then set out to rescue Marle (Lucca
 joins shortly after Crono goes), and they succeed, eventually learn of Magus,
 get the Masamune, and then try and kill Magus, but fail. Then they learn that
 Lavos is the real enemy and not Magus, and they also learn of the birth of
 Lavos in 65,000,000 B.C., as well as the kingdom of Zeal in the year 12,000
 B.C., where the evil queen Zeal resides. Zeal gathers her evil energy from
 Lavos, and hopes to rule the world with him. Basically, the story is about
 stopping Lavos from conquering the time periods in the game.


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 | 5. Controls                                                          |
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 Out of Battle Controls
 ----------------------

 A Button: Confirms selected actions on menu screen, talks to people, examines
           things, opens chests, enters places when you are on the overworld
           screen, confirms selected actions in shops, confirms selected
           actions in the menu where you can switch party members, picks up
           tabs and Marle's pendant, press A behind a guard in Guardia Castle
           during the trial to knock one out, drop through holes, go through
           Gates, land Dactyl, land Epoch, climb the shell of the Lavos Spawn
           in Death Peak by going to the side of it after you push it

 B Button: Cancels selected actions on menu screen, hold B and move the D-Pad
           in any direction to make your character run, exits the menu, exits
           shops, cancels selected actions in shops

 Y Button: Changes the location of where the messages are displayed when you
           are talking to someone, brings up a menu where you can switch party
           members (this is only accessible after you get four party members),
           also brings up the screen where you can choose which time period you
           wish to go to when you get the Epoch

 X Button: Brings up the menu where you can use items, techs, etc.

 L Button: Does nothing

 R Button: Does nothing

 Start: Does nothing

 Select: Displays the map on the overworld

 D-Pad: Moves character, moves cursor on shops, the menu screen, and the menu
        where you can switch your party members


 In Battle Controls
 ------------------

 A Button: Confirms selected actions

 B Button: Cancels selected actions

 Y Button: Changes the location of the box where it displays your characters,
           how many enemies there are in the battle, etc.

 X Button: Does nothing

 L Button: If held with R simultaneously, you'll run away (some battles you
           cannot run away from such as boss battles, so remember that)

 R Button: If held with L simultaneously, you'll run away (some battles you
           cannot run away from such as boss battles, so remember that)

 Start: Pauses the game

 Select: Does nothing

 D-Pad: Moves cursor


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 | 6. Game Basics                                                       |
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 HP: HP means Hit Points, and each character, enemy, and boss has HP. Each of
     the party members you get in this game start out with different amounts of
     HP, and their HP goes up differently than other party members' do. If your
     HP reaches 0 in battle, that character dies, and if all your characters'
     HP reach 0, you get a game over. Using healing items such as Tonics or
     healing techniques such as *Cure, will recover your HP. HP is only
     consumed in battle, or if you touch the guillotines in Magus's Lair. HP
     enables your characters to live, but I'm sure you already know that.

 MP: MP means Magic Points, and each character, enemy, and boss has MP. Each of
     the party members you get in this game start out with different amounts of
     MP, and their MP goes up differently than other party members' do. If your
     MP reaches 0, you run out of MP. Using healing items such as Ethers or Mid
     Ethers (anything of that sort that recovers MP will work), will recover
     your MP. Your MP is only consumed in battle. Also, MP enables you to use
     Single Techs/Dual Techs/Triple Techs, so use MP wisely.

 Fight: In battle, use this command to have your character use the weapon they
        have equipped against the current enemy/boss you are fighting. Some
        enemies/bosses are resistant to physical attacks, so keep that in mind.

 Techs: Throughout the game, you'll learn a wide-vareity of techniques (see the
        Techs section of the FAQ for a list of them all) with each character in
        the game. You start out with no techniques, but gradually work your up
        and learn them. There are three types of techniques: Single Techniques,
        which are techniques performed specifically by that one character. Then
        there's Dual Techniques, which are techniques that are performed by two
        different people. Finally, there's Triple Techniques, which are very
        powerful techniques performed by three people. Techs are overall very
        useful, and the only way to win in the latter parts of the game. Techs
        require Tech Points to learn, which are earned after every battle with
        an enemy or a boss. Bosses give you more Tech Points, while enemies
        give you less Tech Points. The Techs command appears in battle under
        the Att command.

 Items: In each battle, there will be items that you can use to heal your HP,
        MP, or even heal status aliments inflicted on your group. You will
        obtain these items throughout the game by just going through it, or by
        buying them. See the Items section of this FAQ for a list of all the
        items in this game. Also, the Items command appears in battle below the
        Techs command, you can use items to recover your HP/MP, and cure status
        aliments in battle just like you can on the menu screen (you can't cure
        status aliments outside of battle, as they aren't inflicted on you
        outside of battle).

 Power: Each of your party members have Power (well I sure hope so, everyone
        has some form of power within them). Some characters are strong in
        Power, some are not. Crono is strong in Power, Lucca is weak in Power,
        Marle is weak in Power, Frog is strong in Power, Robo is strong in
        Power, Ayla is strongest in power, and Magus in medium in power. Robo
        is strong in Power, and Lucca and Marle are tied in Power. I won't list
        the base stats of the characters, however. The more Power you have, the
        more you hurt the enemies with physical attacks (e.g. using the Att
        command). Also, there exists in this game Magic Power, which means the
        more you have of that, the more powerful your magic attacks will be, as
        well as how much more potent your healing spells like *Cure will be.

 Stamina: Each of your party members have Stamina. Some characters are strong
          in Stamina, some are not. I won't list who is the strongest/weakest
          in Stamina, as there's no need to. The more Stamina you have, the
          harder it is to kill you with physical attacks. Also, Magic Defense
          is also in this game, which means the more you have of that, the more
          enemies cannot harm you with magic attacks (it's not called Magic
          Stamina, mind you).

 Hit: Hit is basically what makes your physical attacks hit enemies/bosses more
      often. Basically, the more Hit you have, the more you won't miss the
      enemies/bosses in this game with physical attacks. This rule does not
      apply to magic accuracy, however. Also, Hit not only effects if you miss
      or hit the target, but on party members with ranged weapons (Lucca, Marle
      to be specific), it also effects how much damage they will do.

      Equip a Hit Ring on Marle and her attack will also go up 6-7.

      Thanks to Adam Bunkoske for this information!

 Magic Power: Magic Power, as I explained above, is what determines how much
              your magic spells hurt, and it also determines how potent your
              healing spells such as *Cure will be when you use them. The
              higher Magic Power you have, the more your magic attacks will
              hurt, and the more your healing spells will heal. Also, most of
              the enemies/bosses in this game have Magic Power as well, and it
              produces the same effect as it does for you.

 Magic Defense: Magic Defense, as I explained above, is what determines how
                much magic spells will hurt your group. For example, if you
                have a Magic Defense of ** (** means you are maxed out on that
                stat), you will be able to resist getting hurt as much as you
                would with a lower resistance. Basically, you won't get hurt
                near about as much as you would with say, 30 Magic Defense, if
                you have a ** stat to Magic Defense.

 Speed: Speed is a stat that makes a party member be able to get a turn faster.
        The higher your Speed is, the more often you'll be able to get turns.

 Evasion: Evasion enables you to avoid physical attacks (not magic attacks)
          that are used against you in battle. The higher your Evasion, the
          more you will be able to avoid the physical attacks of the enemies/
          bosses in this game.

 Money: Throughout the game, you'll gain money, which is used to buy items,
        weapons, armor, and headgear (you cannot buy accessories). You can also
        sell your items off that you don't need for money, but sell wisely, as
        well as spend wisely.

 Weapons: Throughout the game, you'll gain a wide-vareity of weapons, some of
          which are powerful, some of which are not so powerful. You can sell
          the weapons you don't need for money, but be careful not to sell the
          ones you do need. Each character can use their own weapons, except
          for Ayla, as she doesn't use weapons.

 Armors: Throughout the game, you'll gain a wide-vareity of armors, some of
         which are strong, some of which are not so strong. You can sell the
         armors you don't need for money, but be careful not to sell the ones
         you do need. Each character can use armors.

 Headgear: Throughout the game, you'll gain a wide-vareity of headgear, some of
           which are strong, some of which are not so strong. You can sell the
           headgears you don't need for money, but be careful not to sell the
           ones you do need. Each character can use headgears.

 Accessories: Throughout the game, you'll gain a wide-vareity of accessories,
              some of which are useful, some of which are not so useful. You
              can sell the accessories you don't need for money, but be careful
              not to sell the ones you do need. Each character can use
              accessories.

 Elements: Each character is a different elemental-type (Meaning each character
           uses different types of magic attacks, except for in the beginning
           of the game. This rule qualifies from the End of Time all the way to
           the end of the game, so keep that in mind). Crono is a lightning
           type character, which means he uses lightning magic. Lucca is a fire
           type character, so she uses fire magic. Marle is a water type
           character, so she uses water magic. Frog is a water type character,
           so he uses water magic. Robo doesn't use magic, but his laser
           attacks cause Shadow damage, so you could consider him Shadow. Ayla
           doesn't use magic either, so she also doesn't count. Finally, Magus
           is a shadow type character, so he uses shadow magic. Now, keep in
           mind that not only your party members, but also enemies/bosses, are
           elemental. I'll tell you now which elemental spells hurt the enemies
           that are weak against them. Lightning hurts water enemies (elemental
           attacks can be prevented a lot more if you wear armor that protects
           against them, such as the Ruby Vest, which protects against fire
           attacks), water hurts fire enemies, and shadow attacks hurt normal
           enemies, and so on. Also, sometimes, an enemy is a non- elemental
           enemy/boss, so just regular attacks or any spell will do fine
           against them.

           Basically, elements are an important part of the game. A very
           important part of the game.

 Menu Screen: The menu screen is an essential part of the game. On the menu
              screen, you will use items, use healing techniques, equip things,
              check your status screen, all that good stuff. Below, I'll list
              all the features the menu screen features, and what functions
              they produce in the order that the menu screen on the game has
              them set up.

 Party Member Screen: This screen is the very first thing you'll be brought to
                      when you pull up the menu screen. To tell that you are at
                      this screen, if you see Crono's face highlighted, then
                      you are at this screen. On this screen, you'll be able to
                      view the portrait of all your party members that are in
                      your party, and even those who aren't in your party later
                      on in the game. Not only that, but on this screen (after
                      pressing A, of course), you'll be able to equip weapons,
                      armors, headgear, and accessories on your party members
                      by highlighting one and pressing A. Also, your Power, HP,
                      MP, Stamina, and what element-type your character is, is
                      displayed here in this menu. Finally, your stats are also
                      displayed in this menu, such as Magic Attack, Magic
                      Defense, etc.; all your stats are listed here.

 Item Screen: This screen is located just east of the party member screen. By
              pressing A after highlighting the icon for this screen (the icon
              says "ITEM"), you will be able to use items that heal your HP/MP,
              and also be able to use Tabs and Shelters (Shelters are only
              usable at a save point). You'll definitely be using this screen a
              lot in the game. You can also organize your items in an
              alphabetical order if you press "Organize" after pressing A on
              the "ITEM" icon.

 Technique Screen: This screen is located just east of the item screen. By
                   pressing A after highlighting the icon for this screen (the
                   icon says "TEC"), you will be able to use techniques that
                   heal your HP. You can't cure status aliments or recover MP
                   with techs, though, so keep that in mind. Also, the more
                   Tech Points you earn, the more techs you obtain with each
                   party member (see the Techs section of the FAQ for more
                   information on this).

 Configuration Screen: This screen is located just east of the technique
                       screen. By pressing A after highlighting the icon for
                       this screen (the icon shows a green square with some
                       designs on it; I don't really know what to call it), you
                       will be able to change the configuration of the game.
                       You can change a vareity of things in this menu. I will
                       list them here. The first thing you can change in this
                       menu is the sound (you can turn the Stereo on or off).
                       The second thing you can change in this menu is the
                       Battle Gauge Speed/Message Speed by pressing A on the
                       Battle Gauge Speed/ Message Speed icon just right of the
                       sound icon. Once you press A, use the D-Pad to toggle
                       through the numbers. Each number changes the Battle
                       Gauge Speed/ Message Speed either slightly faster or
                       slightly lower, depending on which number you choose.
                       The third thing you can change on this screen is the
                       battle mode from Active to Wait, even after you have
                       chosen Active or Wait in the beginning of the game. The
                       fourth thing you can change on this screen is the window
                       color by pressing A after highlighting the icon just
                       right of the icon that lets you change from Active to
                       Wait.

                       Like you did with the Battle Gauge Speed/Message Speed,
                       you can toggle through the various numbers to change the
                       window color of the game. The fifth thing you can change
                       here is the Save Menu Cursor by pressing A on the icon
                       just below the one where you can change the battle mode
                       from Active to Wait. You change the Save Menu Cursor
                       from N to Y. N means "No", and Y means "Yes". The sixth
                       thing you can change on this screen is the Battle Gauge
                       (not the Battle Gauge speed; the actual Battle Gauge).
                       You can change it from setting 1 to setting 2, or you
                       can turn it off completely. The seventh thing you can
                       modify here is the Save Battle Cursor by pressing A
                       below the Save Menu Cursor. You can either have it on N,
                       which means "No", and Y, which means "Yes". The eighth
                       thing you can change is the Control Pad (the icon is
                       just to the right of the Save Battle Cursor) from
                       Standard (which are the default controls for the game)
                       to Custom (which means you change some of the controls
                       for the game). If you select custom, you'll be able to
                       change some of the controls in the game, as I said
                       above. The ninth thing you can do in this menu is modify
                       the Save Skill/Item Cursor by pressing A on the icon
                       below the Save Battle Cursor.

                       You can either set it to N, which means "No", or Y,
                       which means "Yes". Finally, the last thing you can
                       change on this screen is the whether or not you want the
                       Skill/Item Info on by pressing A on the icon to the
                       south of the Control Pad icon. You can change the Skill/
                       Item Info from on to off at your convenience.

 Exchange Screen: This screen is the screen to the right of the Configuration
                  Screen. Highlight the icon that that shows two arrows.
                  Anyway, on this screen, you can't "change" party members, but
                  you can switch the order of them around by pressing A, then
                  using the D-Pad to move the cursor. Once you've chosen who
                  you want to exchange and where you want to exchange them,
                  press A, and the characters will exchange positions.

 Saving Screen: This screen is for saving your game (duh), and is the very last
                icon (the one with the pencil/paper). Highlight it, then press
                A, and you'll be able to save your game in three different
                spots. Basically, you can have three files at a time in this
                game. Also, you can only save at save points, or when you are
                on the overworld.

 Experience Points: I forgot to mention this. When you are on the Party Member
                    Screen, you can also see how much experience points you've
                    gained thus far with each party member, as well as how much
                    experience points it takes to get a level up. After every
                    enemy/boss fight in the game, you'll gain experience
                    points, which are vital to leveling up, and leveling up
                    makes you stronger. In the beginning of the game, it won't
                    take long at all for you to be able to level up, but you
                    will slowly start to realize it takes long to level up.
                    For each level you gain, the amount of experience points it
                    takes to level up goes up, so getting to Level 99 is a huge
                    and difficult challenege, should you wish to undertake it.
                    As you probably already know, bosses give you more
                    experience points than enemies do.

 Status Aliments: Throughout the game, your group will be inflicted with
                  negative status effects, which I call status aliments. There
                  are quite a few of these "status aliments" in this game, so I
                  will list them all below (I listed the below so that it would
                  be easier for you to read it), as well as information about
                  them, etc.

 Blind
 Description: When you become blind, an X will appear over the party member
              that it was inflicted upon's head. When you are blind, you cannot
              hit the enemies as often as you could before with physical
              attacks, which means you'll miss a lot.

 Chaos
 Description: When you become confused (it's called Chaos in this game), a star
              will appear over the party member that it was inflicted upon's
              head. When you are confused, you will lose all control of that
              party member, and that party member will also attack your other
              party members with physical attacks (they never attack with you
              magic, so don't worry). If the enemy/boss you are fighting hits
              the party member that is confused, you will regain control of
              that party member. Note that that only works if the enemy/boss
              you are fighting hits you with a physical attack, not a magic
              attack.

 Poison
 Description: When you become poisoned, a bubble will will appear over the
              party member that it was inflicted upon's head. When you are
              poisoned, your character will gradually lose HP after every turn,
              and can eventually die from the poison. Be careful.

 Sleep
 Description: When you get put to sleep, no symbol appears above the characters
              head, but they just drop to the ground asleep. When your party
              member that got put to sleep is asleep, you lose all control over
              that party member until you cure that party member.

 Lock
 Description: When you get locked, a ? appears over the party member that it
              was inflicted upon's head. When you are locked, you cannot use
              Techs or magic attacks.

 NOTE: To cure status aliments, use the Heal item.

 Save Points: Throughout the game, you'll come across these save points. They
              look like a bunch of stars cluttered together, basically, at
              least that's what they look like to me. These save points are
              located only in dungeons. They are the only way you can save your
              game unless you are on the overworld, where you can save anytime.
              To save with a save point, step on one until you hear a sound.
              When you do, bring up the menu and go to the Saving Screen.
              There, you'll be able to save your game (you can save your game
              progress on up to three files)! Also, when you hear that sound
              after stepping on a save point, you can use a Shelter to recover
              all your HP/MP. Note also that you can press A after stepping on
              the Save Point to bring up the menu where you can save your game.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 7. Walkthrough                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Here is a complete walkthrough for this game from beginning to end.

 Note that since this file is so big, and I give too many precise directions, I
 would like for you to e-mail me with anything you might not like in the FAQ (I
 mean if I gave _too_ specific directions at times, which I have a bad habit of
 doing, unfortunately), so I can help it.


 Overworld - 1000 A.D.
 ---------------------

 First off, you'll have to select either Active or Wait for your battle
 setting. Active means the enemies/bosses will attack even if you aren't ready,
 and Wait means they won't attack when it's your turn. After you choose, name
 Crono, then watch the cutscene with the birds flying around and the fireworks
 going off at the site of the Millenial Fair, which is held once every thousand
 years (hence the title "Millenial" Fair) in the village of Truce. After you
 watch the cutscene, Crono's mom will wake up Crono, whom you'll play as after
 the dialogue is over.


 Crono's House - 1000 A.D.
 -------------------------

 Once you gain control of Crono, head down the nearby stairs to the kitchen. In
 the kitchen, head south and approach Crono's mom; she'll say she forgot who
 Crono's inventor friend was, then you'll get to name Lucca, who is obviously
 the inventor friend. She'll also say that Lucca invited you to see her newest
 invention at the fair. After the dialogue is over, you'll regain control of
 Crono. When you regain control of Crono, talk to Crono's mom to receive 200G
 as your allowance (dang, I wish I had that high of an allowance). Once you get
 the 200G from Crono's mom, leave the house.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld, head over to the Mayor's Manor, which is located directly to
 the southwest of Crono's House.


 Mayor's Manor - 1000 A.D.
 -------------------------

 When you enter the manor, talk to all of the people to learn different about
 the basics of the game (you should not need to know the basics of the game if
 you read the Game Basics section of this guide, except maybe for battle system
 information, as I did not mention that). In the first room of the manor is a
 chest to the northwest of the entrance of the room, which contains a Tonic, so
 be sure to open it. Once you get the Tonic in the first room, go upstairs to
 the next room. In that room, talk to the people in here to learn more basics
 about the game, if you haven't done so already. If you talk to the old man
 with the glasses standing by the bed, he will teach you about techniques (you
 have to say that you want his advice in order for him to teach you about
 them). After he does so, talk to him again, and he'll give you a gift of 300G
 to help you get started! When you get the 300G from the old man, open the
 chest behind him to get 100 more G! After you do that, head downstairs back
 into the first room, then leave the manor.


 Overworld - 1000 A.D.
 ---------------------

 Here, head west and north to the huge forest you see there. This is Guardia
 Forest, the area we're going to next.


 Guardia Forest - 1000 A.D.
 --------------------------

 Here, head north and east of the entrance of the forest and into a small area
 with Hetake enemies. In that area, don't fight the Hetakes, but instead, look
 in the northeast corner of the area and you should see a sparkling object.
 When you see that, pick it up and you'll have yourself your first tab, which
 is a Power Tab. I suggest using this tab on Crono, so do so if you like, but
 you don't have to do if you don't want to, it's just my recommendation.
 Anyway, after using the tab, or even if you don't use it, head back left and
 south the way you came, and exit the forest.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld again, head back to Crono's House, but don't enter it.
 Instead, go north to the site of the fair where the fireworks were going off
 earlier. This is Leene Square, your next destination in the game.


 Leene Square - 1000 A.D.
 ------------------------

 NOTE: There are several mini-games you can do here, so see the Mini-Games
       section of the FAQ for that bit of information.

 When you arrive here, head north and talk to the old man in the weird hat and
 in the blue clothes; this is Melchior, the swordsmith, who sells you weapons.
 Buy the Iron Blade from Melchior (don't worry about the Lode Sword right now,
 as it's way too expensive considering the amount of money you have, and you
 would have to level up a lot in order to get 4000G, and it is also not worth
 it to get it, as you acquire it soon anyway), then leave the shop and enter it
 again and sell off the Wooden Sword, since you no longer need it. After you
 sell the Wooden Sword, equip the Iron Blade, then head to the tent directly to
 the left and buy the BronzeHelm and the Karate Gi from the shop, then equip
 them after exiting the shop. Once they are equipped, enter the shop again and
 sell off the Hide Cap and the Hide Tunic that you were previously equipped
 with. After that, head southwest and to the next tent. Here, buy at least 10
 Tonics. After you buy the Tonics, exit the shop and head north, and into the
 next area of the square. In this area, you'll see a girl running around; run
 up to her and you and she will be knocked down. She'll also lose her pendant,
 but talk to her when you regain control before grabbing the pendant (you'll
 see why later). After you grab the pendant, talk to the girl, then give it
 back to her.

 She'll then join you around the fair after you name her (this is Marle, by the
 way). When Marle joins you and you regain control, head south, and back to the
 previous area of the square. Once there, talk to Melchior again and he'll ask
 you if you could talk Marle into selling her pendant; tell him no. Then, head
 north and back into the area where you met Marle. Back in that area, head to
 the west of the entrance of the area and then head down the stairs. You'll see
 an old man with his lunch on the table; do not eat it, just leave it. Also,
 you will see a cat here too, so approach it and press A in front of it, then
 head back up the stairs (the cat will be following you), and then head to the
 east of the entrance of the area this time around, and head down the stairs
 there. When you head down those stairs, head east and north and talk to the
 little girl there. The cat happens to be her cat, who ran away. She'll thank
 you for returning the cat to her, and Marle will say that you are sweet. Now,
 head back to the first area of the square and talk to the girl sitting beside
 the water just south of Melchior. She'll say that Lucca's invention ought to
 be ready, and to make for the far side of the square. So, head north, and into
 the area where you met Marle.

 In that area again, head north and attempt to go to the next area (I'm talking
 about the area with the stairs by the guy that runs the candy store). Marle
 will stop you and say that she wants to get some candy. Don't move the D-Pad
 AT ALL during the waiting process, even though you might be impatient. If you
 do move, it'll work against you in a later event in the game. Anyway, whether
 or not you move, after Marle gets the candy and you regain control, head north
 and up the stairs, into the next area. In this area, you'll see Taban (Lucca's
 father) announcing what the Telepod does. Also, you'll see some people here,
 as well as Lucca herself. After Taban's speech, you'll regain control, so talk
 to Lucca, and she'll eventually move away, letting you try the Telepod. So,
 when she moves, step into the left part of the Telepod where Lucca was
 standing before she moved. Once you get in there, Taban and Lucca will give
 the Telepod some power to make you teleport, and you'll teleport over to the
 right pod once the power is given. After you emerge from the right pod, the
 crowd will be amazed at how great that was. When you regain control, step out
 of the right pod and talk to Marle, then after some talking, she'll try out
 the Telepod as well. Instead of Marle being teleported to the right pod, her
 pendant will react to the Telepod, and she'll get warped to another time
 period, so we'll have to rescue her!

 After some dialogue, you'll regain control of Crono. Once you regain control
 of Crono, step into the left pod and pick up Marle's pendant. Then, Taban and
 Lucca will give the Telepod some more power, then you'll be warped to where
 Marle was, which happens to be the year 600 A.D.


 Truce Canyon - 600 A.D.
 -----------------------

 Once you get here, go slightly west like you're going out of the area, and
 before you can get out, three Blue Imp enemies will ambush you and attack you.
 You have to fight this battle, by the way. To win, simply use the Fight
 command over and over. Once you win, head west and into the next area. Here,
 head north and go up the nearby ladder, then head west and cross the next
 bridge. Then, you'll be attacked by two more Blue Imp enemies; you don't have
 to defeat them if you don't want to, you can run, but I recommend doing it for
 the experience points, and plus on top of that, you'll learn Cyclone if you
 win this battle. Anyway, whether or not you defeat the Blue Imps, after you
 pass them, head west and open the chest to get a Tonic. Then, head east and
 southeast, opening the next chest for a PowerGlove. I suggest you equip this
 on Crono, since Speed doesn't matter all that much. After you get the
 PowerGlove, whether or not you equip it, head west and south, going down the
 next ladder you come across. Then, head east and defeat the two Blue Imp
 enemies, as well as the Roly Rider enemy. After that, head east and south,
 exiting the canyon.


 Overworld - 600 A.D.
 --------------------

 On the overworld, head southwest, then head west and north past the Market
 when you reach it after heading southwest, then you'll reach Guardia Forest
 after heading west and north past the Market.


 Guardia Forest - 600 A.D.
 -------------------------

 When you arrive here, head north and east of the entrance, just like you did
 in the forest in 1000 A.D., and enter the small area there, but before you
 can, you are attacked by one Green Imp and two Roly enemies, so defeat them,
 then head into the small area there. Once there, check out the sparkling
 object to the north (the south one activates enemies, so only go to that one
 if you wish to fight enemies for experience points) to get another Power Tab.
 I gave this one to Crono as well, but you don't have to use it yet if you do
 not want to. From now on, I won't tell you who to give the tabs to, as it's
 your choice anyway, not mine. Anyway, after you get the Power Tab, whether or
 not you use it, head west, northeast, then west again and you'l be attacked
 by three Roly enemies. Defeat them and head west and when you reach the next
 bush, pay close attention and you will notice that it is moving; there is
 actually a monster inside, so examine the bush to have the monster drop a
 Shelter. Once you have the Shelter, head west and examine the next moving bush
 to fight two Roly Rider enemies (only examine the bush if you want experience
 points, as this fight is not mandatory). Once you defeat them, or even if you
 just skipped that fight, once you pass the bush, head west, northeast, and
 then finally north where the brown sign is to exit the forest.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld again, go north, save your game, and enter Guardia
 Castle.


 Guardia Castle - 600 A.D.
 -------------------------

 Here, the two guards you see when you come into the castle will not permit you
 entrance into the castle. That is, until Princess Nadia, or Marle, comes in
 and demands it. Once the dialogue is over, you'll be let into the castle, and
 you'll also regain control of Crono. Before we do anything, note that the room
 west and north of the entrance of the castle (go down the stairs after heading
 west and north to get into the room I'm talking about), is a room where you
 can rest in bed for free to fully recover your HP/MP (rest by talking to the
 girl with the purple hair). This room is known as the Knights quarters.
 Anyway, when you enter the castle and regain control of Crono, head north and
 go through the door, which leads into the throne room. When you reach the
 throne room, talk to the Chancellor, then he'll leave and go into another
 room. Don't follow him, but instead talk to the king and he'll talk for a
 second, then you'll regain control. Once you regain control, head west and
 north where the Chancellor went, then head down the stairs and into the next
 room after going north. You'll now have to go through a series of small rooms
 and go up the stairs in each one (note that one room contains a chest that
 contains 100G, so pick it up).

 After going up the stairs, you'll arrive in a huge room (this is the room
 where the Chancellor went). In this room, head east when you enter and talk to
 the Chancellor, only to have him tell you to get out of his face. Once you
 talk to the Chancellor, go southeast, and then north through the door, leading
 to the next room. In this room, open the chest (be sure to open it from its
 side, otherwise you can't open it) to get a BronzeMail. Equip that BronzeMail
 on Crono immediately, then head southwest and north, then down the stairs and
 exit this room. Then, head west and go down the series of stairs, and you'll
 be back in the main room of the castle, which is the throne room. Back in the
 throne room, head to the opposite side of where you are, as there is a room on
 that side, too (incase you don't get it, this room is to the east and north of
 the king).

 When you reach the stairs leading to that room, go down them. Then, head up
 the stairs into the next room. Then, in this room, open the chest to get a
 Tonic. Once you get the Tonic, head up the stairs and into the next room. In
 this room, go up the stairs into the next room, then in that room, go up the
 stairs to reach a huge room (just like the one where the Chancellor went). In
 this room, head south and talk to the guard, then he'll move. After that, head
 southwest and north past the guard, then enter the door and you'll see Marle
 and two of her attendants in the room.

 Talk to Marle, then she'll order the attendants to leave the room. When you
 talk to her, she'll tell you to come nearer, so approach her as much as you
 can, then she'll reveal herself as Marle, and say that everyone seems to call
 her Leene. Eventually in the conversation, Marle will say that she feels like
 she is being torn apart. After she says that, you'll regain control, so go up
 to her and press A, then she'll tell Crono to help her, then she'll disappear!
 Once she disappears, you'll regain control again, so open the nearby chest
 (open it from the side like you did the previous one) to get an Ether. Once
 you get the Ether, head south and out of this room, then head east and north
 and go down the stairs, back into the previous room. There, go down all of the
 stairs again, then you'll be back in the throne room. Once there, head south
 and Lucca will come to you, and a lengthy bit of dialogue will take place,
 where you'll learn that the real Queen Leene is missing, and that you must
 rescue her, or Marle will simply disappear. Once the talking is over and you
 regain control, head southwest, then south, go through the door there to exit
 the throne room. Then, head south and exit the castle completely.


 Overworld - 600 A.D.
 --------------------

 Here again, head south and save your game again, then enter Guardia Forest
 once again.


 Guardia Forest - 600 A.D.
 -------------------------

 You should know by now how to exit/go through the forest, so exit it while
 defeating any enemies you come across.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld, head southeast and enter the nearby Truce Market.


 Truce Market - 600 A.D.
 -----------------------

 Here, buy a Dart Gun for Lucca and equip it on her, then sell off the old Air
 Gun that she was previously equipped with. After that, buy a BronzeHelm, then
 equip that on Lucca as well. Then, leave the shop.


 Overworld - 600 A.D.
 --------------------

 When you get back on the overworld again, head west, then north and use a
 Shelter by the building there, then save your game and enter the Cathedral,
 which is obviously your next destination.


 Cathedral - 600 A.D.
 --------------------

 When you get in here, you'll see four nuns in what appears to be a chapel of
 some sort. Talk to them if you wish, but the one you need to talk to in orer
 to progress further is the one that is alone and that is beside the organ.
 When you talk to her, a sparkling object (not a tab) will appear on the ground
 just east of her, so examine it and Lucca will say that it is Guardia's royal
 crest. Then, the nuns will approach you and each of them will transform into
 Naga-ette enemies. Defeat them using Crono's Cyclone and by Lucca just using
 the Att command (be sure to heal if necessary). Once you defeat the Naga-ette
 enemies, another Naga-ette will come out of nowhere and hit Lucca. Then, a
 frog comes from nowhere and kills the Naga-ette with his sword. Some dialogue
 will then commence, where you'll be able to name Frog. Once you get Frog as a
 party member, examine the organ that the nun was standing by to open a door in
 the northeast corner of the room, just to the east of the organ. When the door
 is revealed, enter it, into the actual dungeon area of the Cathedral. In this
 area, head west and defeat the three Diablos enemies (you don't have to; most
 battles here are optional, but I recommend it for the experience points/
 money). Once they are defeated, open the two nearby chests for a Tonic and a
 Revive.

 Once you get those items, continue heading west, then go north through the
 door when you reach the end of the path. After going through the door,
 continue going north, then go up the stairs and enter the door to the next
 room. In this room, open all three chests to get a Tonic, a MaidenSuit, and an
 Ether. Be sure that you equip the MaidenSuit on Lucca. Once you do, examine
 the dresser to the left of the chests you just opened to get the Naga-ette
 Bromide. Once you get the Bromide, three Hench enemies will come in and attack
 you, so dispose of them, then exit the room. Back in the previous room, head
 east and all the way north as far as you can, and you'll come to a chest. In
 the chest is a SteelSaber, so give that to Crono, then head west and then go
 southwest and north across the spikes, then press the switch on the wall left
 of the spikes to cause the spikes to go into the ground. When they go into the
 ground, enter the nearby door into the next room. In this room, examine the
 sparkling object in the bucket to the left of the entrance to get yet another
 Power Tab. Once you get the Power Tab, talk to the soldiers if you want, but
 it is not necessary. Either way, exit the room after getting the tab.

 Once you exit that room, go east and south, then go west and down the stairs
 that you went up earlier, then after going down the stairs, head east and take
 out the next two Diablos enemies you come across. Then, continue east and head
 up the stairs at the end of the path, then take out the two Gnasher enemies.
 Once they are defeated, go up the rest of the stairs, then enter the nearby
 door (you don't have to go here, I'm just sending you here). In this room, you
 will see a Diablos, a Naga-ette, and a Hench. Don't fret; they don't attack
 you, you can actually talk to them, so do so. After talking to all three of
 the creatures in here, the Diablos will leave the room to go look at Magus's
 statue before his shift. Once the Diablos leaves the room, do the same, and
 follow him into the next room. In that room, you'll see the King of Guardia,
 Queen Leene, and a soldier from Guardia (not really, these are fake, and are
 actually enemies which you will have to fight soon). Talk to them if you want,
 but regardless if you do or if you don't, be sure to open the two chests in
 this room to get 100G and an Ether. Once you open the chests, head east and
 enter the next room (you'll notice that part of the wall is different; that's
 how you'll know it's the room you're supposed to go).

 In that room, you'll see some Diablos and some Naga-ettes singing hymns to
 Magus's statue. Go north from the entrance of the room and approach Magus's
 statue, then open the two chests to get a Speed Belt and a Defender. I suggest
 you give the Speed Belt to Crono, but that's just what I did. Also, I suggest
 you give the Defender to Lucca. After equipping those two things, head south
 and try and exit the room, but you'll be attacked by three Diablos enemies and
 two Naga-ette enemies. Once you kill them, then you can exit the room, so do
 so. Back in the other room where the fake king and queen are, attempt to exit
 the room and they'll transform into Gnasher enemies, so defeat those three
 enemies, then you'll be free to leave the room, so do so. Back in the previous
 room of the cathedral, head west and southeast, then south and go down the
 stairs. Then, go west and defeat the two Diablos enemies, then go north and
 take out the two Gnasher and Diablo enemies that attack you. Once you take
 them out, continue north and take out the two Gnashers that on are on the
 stairs, then once they are out of the way, head up the stairs and enter the
 nearby door into the next area. In this area, save your game at the nearby
 Save Point, then go up the stairs and then head all the way west as far as you
 can and at the end of the path, you'll come to a chest, so open it to get a
 Shelter.

 Once you get the Shelter from the chest, head down the nearby stairs and
 before you can even get down them, they'll fold over and slide your group down
 to the area below. When you reach the below area, don't press A if you
 approach the Hench enemy, as that'll wake it up; only do it if you want the
 experience points. Anyway, whether or not you wake up the Hench, head through
 the door and then head north and take out the two Mad Bat enemies you come
 across. Then, press the switch on the wall (you'll see it, trust me). Once you
 press the switch on the wall, two more Mad Bat enemies will come and attack
 you, so defeat them, then go through the nearby door and into the next part of
 the area. In that area, go east and you'll be attacked by three Henches and a
 Mad Bat, so defeat them, then continue east and open the two chests to get a
 Tonic and a Heal. Once you open the chests, continue east and take out the two
 Mad Bat and the two Hench enemies you come across. Once they are defeated,
 continue heading east, then at the end of the path, head south and enter the
 door into the next area. In this area, defeat the two Diablos enemies and the
 Mad Bat enemy, then press the switch on the wall and then go south and then go
 through the door at the end, then defeat the Mad Bat enemy and the Hench enemy
 that attack you. After that, go up the nearby stairs, then head west and then
 go north and head through the door into the next part of the area.

 In this area, you'll be attacked by three Hench enemies and the two Diablos
 enemies, then once they are defeated, open the chest just east of the organ in
 this room to get an Iron Sword. When you get it, equip it on Frog right away,
 then examine the organ to cause a door in the vicinity to open up. To get to
 that door, head south and exit this room, then go east and south and head down
 the stairs, then go through the nearby door and into the next area. In that
 area, go all the way north and into the next area. In that area, head west and
 then go north and enter the newly revealed door, which leads into the next
 area. In this room, head north and approach one of the two Henches to start a
 fight. Defeat those two Henches, then continue north and defeat the two Naga-
 ette enemies. Then, continue north some more and then kill the two Henches
 that are blocking the door leading to the boss. Once they are defeated, use a
 Shelter/save your game at the Save Point, then enter the door the two Henches
 were guarding. Inside, go north (you can move while the Chancellor is talking
 to Queen Leene when you first enter the room) and then some dialogue will
 commence as Queen Leene (the real one) steps back and the Chancellor (this is
 the fake Chancellor) transforms into Yakra, the first boss of the game. Read
 the Bosses section to see how to beat Yakra.

 When Yakra is defeated, Queen Leene and Frog will talk for a minute, then you
 will regain control. Once you regain control, open the left chest to free the
 real Chancellor (if you don't open it, on your way out, he will automatically
 get out anyway and then come with the queen and your group). After the real
 Chancellor is freed, open the chest to the right to get a Mid Ether. Once you
 obtain that, the Chancellor will talk to Leene for a second, so after that,
 head south towards the exit of the room. Once there, talk to Leene, and your
 group, as well as Leene and the real Chancellor, will arrive in Guardia
 Castle's throne room.


 Guardia Castle - 600 A.D.
 -------------------------

 When you arrive here, some short dialogue will commence, then Frog will leave
 the room as he has "disgraced" Queen Leene because of a fault of his that
 endangered her. Anyway, after Frog leaves the room, head back to the room
 where you found Marle when you first arrived in the castle before Lucca even
 came. Once there, walk up to the sparkles that you see; when you do, Marle
 will reappear. Once she does so, some dialogue will commence, as Crono and
 Lucca learn her true identity as "Princess Nadia". When Marle asks you if you
 would've known that she was Princess Nadia, that you wouldnt've walked with
 her around the fair, tell her either choice, it does not matter which one you
 choose (though if you tell her "Wrong!", she'll say that that is why she likes
 Crono). Once the dialogue is over and you regain control, exit the castle, but
 talk to Frog on the way out. After that, you can talk to the king and the real
 Queen Leene if you want, as well as every other person in the castle before
 you exit it, though you don't have to. One more thing before you exit, though;
 I suggest you head just east of the entrance of the castle, then go north at
 the end of the path. Then, go down the stairs and into the next room. In that
 room, head southeast and then open the chest to get an Ether. Then, you can
 and should exit the castle.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld, head south and then enter Guardia Forest once more.


 Guardia Forest - 600 A.D.
 -------------------------

 Here, simply make your way through the forest while defeating the enemies that
 you come across. Though, before you exit the forest, I suggest that you fight
 a few battles to let Marle learn some Techs (when she learns Aura, she'll
 learn Aura Whirl, so I do suggest you get Aura; Aura Whirl will come in handy
 later on).


 Overworld - 600 A.D.
 --------------------

 Head southeast and enter the Market.


 Truce Market - 600 A.D.
 -----------------------

 Once here, buy a BronzeHelm for Marle and Lucca, then equip them. Then, equip
 Marle with a Karate Gi if you have one in your inventory. If you don't have
 one, simply buy one then equip it on Marle. Once Marle is equipped, sell off
 any old equipment that you don't need. Then, buy some more Tonics, as well as
 some Shelters, and anything else you might want to buy (be sure that you stock
 up on some Revives; you'll need them). Then, exit the market.


 Overworld - 600 A.D.
 --------------------

 Once you arrive on the overworld yet again, head east and north, then save
 your game and enter Truce Canyon.


 Truce Canyon - 600 A.D.
 -----------------------

 Here, simply make your way out of the first area of the canyon (I'm sure you
 know the way), defeating any enemies you come across. Once you get out of the
 first area of the canyon, in the second area, Lucca, Marle, and Crono will
 have a sort of lengthy discussion about what a "Gate" is. Once the discussion
 is over, your group will go through the gate, and then they will arrive at
 Leene Square, back in the year 1000 A.D.


 Leene Square - 1000 A.D.
 ------------------------

 When you arrive here, your group will talk for a minute, then Lucca will leave
 your group, as she has some work to do. Then, it's just you and Marle. Once
 you regain control, head south into the next area, then head south into the
 very first area of the square. There, head south and exit the square.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld, head southwest and north, then enter Guardia Forest.


 Guaria Forest - 1000 A.D.
 -------------------------

 Here, simply go through the forest and defeat any enemies you come across.


 Overworld - 1000 A.D.
 ---------------------

 Save your game, then head north and enter Guardia Castle.


 Guardia Castle - 1000 A.D.
 --------------------------

 The moment you get in here, the Chancellor will accuse Crono of kidnapping
 Marle. Then, some dialogue will continue to commence, and eventually, Crono
 gets thrown into a court and has to stand trial for what he "supposedly" did
 to Marle. Remember those things I told you to do and not to do in the
 Millenial Fair earlier in the game? Well, if you did all I told you to do in
 the Millenial Fair (see the first part of the walkthrough to make sure you did
 all of them), you'll be proven innocent by the jury. If you didn't do what I
 said, however, you'll be deemed guilty by the jury. Either way, though, after
 the trial, you'll be taken away and thrown in prison. Anyway, once the trial
 commences, evenutally, you'll be asked if you or Marle started the whole mess;
 tell the Chancellor that you started it. Then, later on in the trial, you'll
 be asked if Marle's fortune at all tempted you; tell the Chancellor no each
 time he asks you if it tempted you. Also, depending on what actions you did in
 the Millenial Fair, there will be witnesses that testify against you or that
 testify in your favor. Either way, the events in the trial make no difference
 whatsoever (except you can get an Ether in the jail cell if you were proved
 innocent); you will still be thrown in jail for three days.

 Once you answer all of the questions in the trial, Marle and the king will
 come in, then Crono will be taken away to a room with a Supervisor, with the
 Chancellor, and a guard behind Crono. Eventually, Crono will be knocked out by
 a guard, then you'll awake as Crono in the prison shortly after that. Once you
 wake up as Crono in the jail cell, examine the pink bag to get an Ether (note
 that the bag is only here if you were deemed innocent by the jury, and is not
 here otherwise). Then, use the cup just east of that pink bag to fully recover
 your HP/MP. Once your HP/MP is fully recovered, save your game at the nearby
 Save Point. Once that is done, just leave your game on for a few minutes until
 three days have passed (three days in game time, not real time). Or, if you
 don't want to wait, simply approach the gate leading out of the cell three
 times; doing this will cause the guard on the left to open the cell and knock
 Crono against the wall. When he is knocked against the wall, the guard will
 walk out of the cell but before he walks out, go behind him and press A to
 knock him out. Once the guard is knocked out, Crono will leave the cell and
 then you'll enter combat against the other guard in the room. NOTE: This FAQ
 is assuming that you escaped from the prison, rather than waited three days,
 so the walkthrough for this part will be assuming as such.

 Note that it if you chose to wait three days for the execution to begin, you
 will be carried to a room with a guillotine where they are about to execute
 Crono. Then, Lucca will knock the guards out and free Crono, then you'll have
 Lucca in your party, rather than just Crono. If you do the method of escaping
 the prison, Lucca won't join you until a bit, so it's your choice; choose
 whichever method suits you best. If you want a walkthrough for the method
 where you wait three days for the execution, see another FAQ. Anyway, after
 escaping the prison, kill the other guard that attacks you. Then, once he is
 killed, head east and exit the room. In this room, head up the stairs, then
 head down the stairs to the east, and you'll be in an outside area. In this
 outside area, head east and cross the beam, then when you reach a door, enter
 it, into the next room. In this next room, head east and sneak behind the
 guard and knock him out like you did the previous guard. Once the guard is
 knocked out, press the switch on the wall behind him, then enter the newly
 opened area, into the next room.

 In this next room, open the four chests to get two Ethers, and two Mid Tonics.
 After opening the chests, leave this room. Back in the previous room, head
 west and try and exit the room, and an Omnicrone will stop you, so defeat him,
 then exit the room, and you'll be back in the outside area, atop the beam.
 Back in the outside area, head west across the beam, then when you reach the
 door leading to the previously visited area of the castle, enter that door.
 In this previously visited room, head west and up the stairs, then go north
 and defeat the two Blue Shield enemies (if you are not sure how to beat them,
 see the Enemies section of the FAQ). Once you defeat those enemies, head up
 the stairs northeast of where the Blue Shields were, then you'll arrive in
 another outside area. In this outside area, head east and make your way across
 the beam, but before you can cross all of it, you are attacked by two Guards,
 so defeat them, then continue walking across the beam, then at the end of the
 beam, enter the door into the next area. In this next area, go east and you
 will see a guard; wait until he looks to the east, then when he does, quickly
 sneak behind him and knock him out.

 Once he is knocked out, head east and then kill the next guard (he's guarding
 the gate) or just knock him out; I suggest knocking him out, because you can
 get a Mid Tonic from him by pressing A on him after knocking him out. Anyway,
 whether or not you knock out the guard, after you pass him, press the switch
 on the wall to open the gate. Once the gate is opened, enter the nearby room
 and open the chest for a Mid Tonic. Once you open the chest, head east of the
 chest and you'll see a person under a guillotine; go up to his face and press
 A and then release him when you are given the choice whether or not you want
 to release him. When you release the boy, he'll talk with you for a second
 (his name is Fritz, by the way, just to let you know), then he'll leave the
 castle. After you free Fritz, press the switch on the wall to the north of the
 guillotine; doing this will cause the gate to open up, so when it opens up,
 enter the newly revealed room and once inside, open the chest to get a
 BronzeMail. Once you get that, attempt to leave the room and you will be
 attacked by the two skeletons on the ground, who'll come to life and become
 enemies known as "Decedents". Defeat them, then leave the room. Back in the
 previous room, grab the Mid Tonic in the chest and head south and exit.
 
 Once you exit the room where Fritz was, head west and northwest, to the part
 of this room that you haven't been to; at the end of the path after you go
 northwest, you'll encounter another guard. Wait until he looks to the west and
 when he does so, quickly sneak up behind him and knock him out. This guard
 does have a Mid Tonic, by the way. Whether you kill or knock out that guard,
 be sure to head west and go up the stairs after you pass him. Once you go up
 the stairs, you'll be in another outside area. So, head west across the beam,
 then at the end of the beam, head west and enter the next room. In this room,
 go up the nearby stairs, then head west and go down the next set of stairs.
 Then, in this next room, press the nearby switch on the wall, then the gate
 will open, so enter the small room there when the gate opens and inside, open
 the chest you see to get a Shelter. After that is done, exit the small room,
 then head east and exit this room via the way you came. Back in the previous
 room, head up the nearby set of stairs, then head north and defeat the two
 Blue Shield enemies (If you don't want to fight, you can simply walk, not run,
 up the middle space between the two shields to pass them. I forgot to tell
 you this on the last two Blue Shields you encountered, but you can walk
 through them without fighting them).

 Once you kill them or just pass them, head northwest of where the Blue Shields
 are/were, then head up the stairs there and enter the next room. In this room,
 head west, ignoring the first gate; instead, enter the open cell with a hole
 in the wall (the switch is already pressed, so don't mess with it). In that
 cell, enter the hole in the wall, and you'll be in an outside area. In this
 outside area, head east and south, climbing down the wall onto the platform
 below. On that platform, head west and then go south and climb the wall when
 you reach the hole in between the two small platforms. Once you climb down the
 wall onto the next platform, head west, then south, and then finally east and
 enter the hole in the wall there, into the next cell of the castle. In this
 cell, open the nearby chest to get a Shelter. Then, head west and press A on
 the hole to go down it. When you go down the hole, you'll drop into another
 cell. In that cell, open the two chests to get 1500G, and a Lode Sword. Equip
 that Lode Sword on Crono right after you get it, by the way. Once you equip
 Crono with the Lode Sword, climb up the wall directly below where the hole was
 in the cell above you. Then, you'll arrive in the cell that has the hole in
 it.

 In that cell, head north and go through the hole in the wall. Outside again,
 head west to the end of the platform, then head north at the end of the
 platform, then head east and get onto the other platform. Once you are on that
 platform, climb the wall when you are on the middle of the platform
 (basically, head up when you are below the space in between the two platforms
 above you). Once you climb to where the two platforms are, head east and get
 on the platform to the right. On that platform, head east and to the end of
 the platform, then at the end of the platform, go north and then west and
 climb the wall onto the next platform. Now, enter the nearby hole in the wall,
 and we'll be back in a previously visited area. Back in this cell, head south
 out of the cell, then head east and head up the stairs, exiting this room.
 Once you exit that room, head east and go up the stairs into the next area. In
 this next new area, head up the next set of stairs that you haven't headed up
 yet. Then, in this room, head south and attempt to enter the room and two
 Guard enemies will attack you. Kill them, then enter the door leading to the
 next room. In this room, go north and the Supervisor will try and get more
 guards to come, but Lucca quickly knocks him out with her gun.

 Once Lucca knocks the Supervisor out, she joins you. Once Lucca joins you, use
 a Shelter at the Save Point, then save your game. Then, head examine the
 unconscious Supervisor to get 5 Mid Tonics! Now, go north and then go down the
 stairs, into the next area. In this area, be sure to give the PowerGlove you
 got in the beginning of the game in Truce Canyon to Crono, as he'll need all
 the power he can get for the upcoming boss battle. After equipping that, head
 west and walk across the beam and when you reach the middle of the beam, Lucca
 will ask what that was. After that, continue heading west and you'll encounter
 the Chancellor, who summons the Dragon Tank, the next boss of the game, to
 fight you. Be sure you check the Bosses section for a strategy on defeating
 the Dragon Tank. Once you defeat the Dragon Tank, Crono will destroy the
 Dragon Tank completely with his sword. After the Dragon Tank is destroyed, the
 Chancellor and the other people with him act as a makeshift bridge for you (I
 am sure they appreciate you walking on their backs). So, cross the human
 bridge and west, into the next area. Here, head south and into the small room
 that you are in. In there, open the chest to get a Shelter.

 After that, head down the set of stairs that you haven't been down yet, into
 the next area. In this area, go down the stairs to the left, into the next
 area. Here, simply go down the next set of stairs to your left, into the next
 area. In this area, head south and into the huge room there. The moment you
 enter the room, the guards in the blue shirts will try and stop you. Once
 Lucca gets done talking and you regain control, head south and then east
 towards the entrance of the castle. Before you can get out of the castle, more
 guards will come and try and get you. Once the guards surround you, head east
 and then Marle will tell them to stop it, and then some dialogue will take
 place, as Marle leaves the castle with Crono and Lucca. After your group
 leaves the castle, you'll emerge in Guardia Forest.


 Guardia Forest - 1000 A.D.
 --------------------------

 Here, the guards will pursue your group and surround them; then, you will gain
 control of Crono again, so once you do, head east and into the next area of
 the forest. In this area, more dialogue will commence, then you'll once again
 regain control of Crono. When you do, approach the gate (be sure that you are
 facing the gate, otherwise this won't work), then press A to enter the gate;
 you'll then be warped to the future, which is all the way in the year 2300
 A.D.


 Bangor Dome - 2300 A.D.
 -----------------------

 Once you arrive here, your group will talk for a second. Once they are done,
 head south and exit the dome.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld of 2300 A.D., head southwest to the dirt path, then when you
 are on the dirt path, follow it southward to Trann Dome. Before you enter
 here, though, be sure to save your game.


 Trann Dome - 2300 A.D.
 ----------------------

 When you enter the Trann Dome, head to the extreme western corner of the room.
 There, go north and enter the pod-like thing there; this is the Enertron,
 which fully recovers your HP/MP, but still leaves you hungry. After resting in
 the Enertron, talk to the very first guy you came across in here (after
 heading down the first set of stairs, you encountered him). Then, tell him
 that you have some money, and he'll let you buy some stuff.

 Here, buy an Auto Gun for Lucca, then buy three Iron Suits and three Iron
 Helms, then equip them on all three of your party members immediately after
 buying them. Then, once you are equipped and ready to go, sell off any old
 equipment that you don't need, then restock on any other items you might need,
 such as Shelters, Tonics, etc. After shopping, talk to anyone you may want to
 talk to in here, then exit this dome when you are ready.


 Overworld - 2300 A.D.
 ---------------------

 Back on the overworld, head south and get on the dirt path. Follow the dirt
 path to the north towards Bangor Dome. Don't enter Bangor Dome; instead head
 east and north towards the ruins there. This is Lab 16, your next destination,
 so save your game and then enter it.


 Lab 16 - 2300 A.D.
 ------------------

 Note that all the rats in here steal your Tonics if you run into them, so be
 very careful not to bump into the rats. If you do bump into them, you won't
 get into a battle with them, but as I said, they will steal your Tonics, so
 just watch out for that, and be careful not to lose too many of them. Anyway,
 once you enter Lab 16, head northeast and then past the rat. Then, continue 
 heading east and you'll eventually reach another rat. When you reach that rat,
 head north and try and not let him hit you, though that might be a bit hard,
 if you just rush to get past him. After you head north (I meant head north
 towards the chest), open the chest to get a Berserker (this will come in handy
 fairly shortly in the game). Once you get that, head southwest and south back
 to the entrance of the lab, while avoiding the rats as best you can. Once you
 reach the entrance again, head north and then east and fight two Octopods and
 a Man Eater. Once you defeat them, head west and then go north and fight the
 three Craters and the Man Eater. then once you beat them, head east and try
 and avoid getting hit by the rat. Then, after you pass the rat, head east some
 more and then open the chest you come to for a Lode Sword. If you already got
 the one that was in Guardia Castle, which you would've if you followed my
 walkthrough for that particular part, you won't need the Lode Sword except for
 selling.

 Anyway, after you get the Lode Sword, two Octopods and a Man Eater will attack
 you, so defeat them, then head east and north and pass the rat there. Once you
 pass the rat, head west and avoid the next rat as best you can. Then, once you
 pass that rat, open the nearby chest for a Lode Bow. Be sure that you give
 this to Marle immediately, as her Bronze Bow really isn't that good of a
 weapon, as you probably already know. Once you equip the Lode Bow, head south
 away from the chest, then head west and defeat the two Octopods and the Man
 Eater enemy you come across. Then, head west and north and take out the five
 Crater enemies that you come across. Once they are defeated, head east and
 pass the rat there so that you don't lose a Tonic, while heading into the next
 area of the lab. In this next area of the lab, head east and three Shadow
 enemies will come off of the ruined car there and attack you. Note that these
 enemies are weak against magic attacks only, so use Crono and Lucca's Dual
 Tech Fire Whirl to dispose of them. Once the Shadow enemies are defeated, head
 south and west towards a chest containing an Ether. Once you get the Ether
 from the chest, head east and take out the three Shadow enemies that attack
 you. Once they are defeated, head east some more and take out the next three
 Shadow enemies that attack you. Once you defeat them, head northeast and north
 then take out the Mutant enemy there.

 Once you defeat the Mutant enemy, continue north and you'll be out of Lab 16.


 Overworld - 2300 A.D.
 ---------------------

 Back on the overworld of the future, follow the dirt path to the dome to the
 southeast, which is Arris Dome. Save your game before entering this dome.


 Arris Dome - 2300 A.D.
 ----------------------

 When you arrive in the Arris Dome, head across the sets of stairs until you
 come across an old man named Doan, who will talk to you and be very surprised
 that your group was strong enough to beat up the monsters in Lab 16. Also, the
 people will be surprised also that you were able to cross the lab. After Doan
 gets done talking, you'll regain control of Crono. When you regain control,
 head north and then west and into the area with lots of people. In that area,
 use the Enertron located to the west near a set of stairs, to fully recover
 your HP/MP. Once you rest in the Enertron, head down the stairs to the west
 only if you didn't buy any items in the Trann Dome, as the little girl behind
 the counter after you go down the stairs only sells the same things you bought
 in the Trann Dome, so don't bother if you bought the Auto Gun and Iron Suits/
 Iron Helms already.

 Anyway, whether or not you head down the stairs, head back into the crowd of
 people after using the Enertron or after shopping (depending on which you
 did), then when you are in that crowd, go south to the ladder that you see,
 which leads you further into the Arris Dome. Before you can go down the
 ladder, though Doan tries to stop you, but your group insists on going, and
 then after the talking with Doan, you'll regain control, so head down the
 ladder, and you'll be in a lower area of the Arris Dome. In this area, head
 down the ladder, then when you get off the ladder, go down the nearby set of
 stairs, then head west and northwest, then climb the nearby ladder into the
 next room. In this room, go north from the entrance, then go east when the
 beam splits. Go east until the beam goes north, then when it does so, head
 north and then head east when the beam heads east. Then, head north when the
 beam heads north, and keep heading north until you see a rat on the right side
 of the screen. Ignore it for now, as there's nothing you can do with it.
 Anyway, when you reach the rat, head west of the rat, walking across the beam
 until it moves to the north.

 When the beam moves north, walk north and across the beam, then walk to the
 east when the moves to the east. Then, when the beam moves north, walk north
 across it into the next room. In this room, you'll hear an alarm sound. Head
 north and try and get into the next room to the north of you, and you'll be
 attacked by the Guardian, the next boss of the game. He has two Bits with him
 as well. Be sure to the read the Bosses section for help on defeating this
 next boss in Chrono Trigger. Once you defeat the Guardian, go north and into
 the next room. In this room, some dialogue will commence as Lucca says that
 the reason the room smells bad is because the refrigeration seems to have
 failed. Once the dialogue is over, you'll regain control. When you regain
 control, open the chest in the room to get a Mid Ether. Then, examine the dead
 body of the guy against the wall, and you'll read a letter that tells you that
 the rat we saw earlier knows the secret of the Arris Dome. Once you read the
 letter, head south and exit this room. Back in the previous room, head south
 and back into the beam room. Back in the beam room, head south and Marle will
 tell you that the rat is nearby.

 After she does, you'll regain control, so follow the rat around the beam maze
 (be sure to hold B to run, and press A to catch it, just like Lucca told you).
 After you catch the rat, it'll say that it gives up, and then it'll tell you
 the secret of the Arris Dome, then it'll run away. After the rat runs away and
 you regain control, head out of the beam maze via the south exit (not the exit
 that leads to the Guardian; the exit that was once an entrance to this room
 earlier in the dome). When you exit the beam room, climb down the ladder, then
 head east past the first console, then when you reach the second console (the
 one that is shining at the top like a tab does), face it, then hold L and R,
 and press A to activate the console. When you activate the console, a platform
 will appear, thus enabling you to get into the next room, so get through the
 door after the platform appears, and you'll be in the next room. In this room,
 go north and defeat the Bugger enemy and the two Rat enemies. Then, continue
 north and open the chest you see for a Mid Ether. After that, head all the way
 south towards the entrance of the room. From there, head west and head up the
 nearby set of stairs, onto the grated platform.

 On the grated platform, head north until the grated platform comes to a halt;
 when it does so, head down the stairs to the east, then take out the two Bug
 enemies you come across. Once they are defeated, head south and take out the
 next two Bug enemies that you encounter. After that, head east and go up the
 next nearby set of stairs that you come across. Then, on the grated platform,
 head north and then at the end of the grated platform, head west and go down
 the nearby set of stairs, then head north and enter the door to the next room.
 In this room, head east and north and take out the nearby Proto 2 enemy that
 you see. Once the Proto 2 is defeated, head east and go up the nearby set of
 stairs, then head east some more and go down the next set of stairs there.
 Now, go north and approach the upper Shadow enemy, and then it, as well as the
 Shadow enemy below you, will attack you, so defeat them, then continue north
 and go up the stairs that you come across. Then, bump into the Rat enemy that
 is running about to start a battle with three Rats and a Bugger. Defeat them,
 then head west and go down the next set of stairs, then take out the nearby
 Proto 2 enemy that you come across. Once that is done, head west and north and
 go up the nearby set of stairs, onto the grated platform.

 On the grated platform, go north and then head east when the grated platform
 starts moving to the east. Once you head east, go down the stairs when you
 encounter them, then after going down them, enter the door into the next area.
 In this area, go north and then some lengthy dialogue will commence, as you
 learn a bit about Lavos, the being that is destroying the world, and that is
 reponsible for the destruction in 2300 A.D. Near the end of the dialogue,
 Lucca will ask you if you are willing to save the future from Lavos; tell her
 either answer, as it doesn't affect anything, because you'll still end up
 going to save the future anyway. After the dialogue is over and you regain
 control, head south and out of this room. Then, backtrack all the way back to
 the room with the two consoles. Once there, head west and southeast, then go
 north and then go up the ladder that you went down earlier to get into the
 lower area of the Arris Dome, and when you go up the ladder, you'll be back in
 the rom with Doan and the others. Back in that room, some dialogue will
 commence, as your group tells Doan and the others that the seeds they got
 might be their only hope to survive.

 After the dialogue is done, exit the Arris Dome (note that you have to push
 the guy near Doan that is blocking your path after the dialogue out of the way
 by going up to him and holding the D-Pad up, in order to get out of the area
 where Doan is).


 Overworld - 2300 A.D.
 ---------------------

 Back on the overworld, I suggest you go southeast, and to the Sewer Access
 area there, because you can get some items, as well as a fairly good amount of
 experience points. If you wish to attempt the Sewer Access, go for it. This
 FAQ assumes that you did (either way you'll have to eventually anyway). Before
 you enter though, save your game and use a Shelter if you need it.


 Sewer Access - 2300 A.D.
 ------------------------

 When you arrive in the Sewer Access, attempt to climb down the ladder that you
 are on, and before you can get all the way down, a weird looking bat with an
 eye will go inform Sir Krawlie that there are bandits within the sewers
 (supposedly his sewers). Anyway, once you gain control, head down the rest of
 the ladder, then head southeast and then northeast and take out the two Egder
 enemies and the Nereid enemy, then open the nearby chest to get 600G. After
 that, head back to the ladder that you climbed down to get into the sewer.
 Once there, head southwest of the ladder and then attempt to cross the small
 bridge and you'll be attacked by some Nereid enemies; defeat them, then head
 west and two frogs will start talking, then they'll run because they know
 someone is coming. When they run, you'll regain control, so head across the
 rest of the bridge, then head south and try and get into the next area, then
 your group will say that this is a creepy place and stuff like that. Once they
 are done talking, you will regain control, so when you do, head south and into
 the next area of the sewer.

 In this area, climb down the ladder, then head east and you'll see a cat;
 ignore it, because if you examine the cat, it'll meow, thus activating three
 Nereid enemies. Anyway, go past the cat, then follow the path until you come
 across a can beside a trash can. When you come to the can and trash can, leave
 the can alone, because if you kick it into the trash can, it'll cause noise,
 thus activating more enemies. So, go past the can and the trash can, then
 continue following the path and you'll eventually come to some cheese (what
 cheese is doing in the sewers is beyond me); ignore it, too. After you go past
 the cheese, continue following the path and you'll come to a Save Point;
 ignore it, then head east and then go up the nearby ladder, into the next area
 of the sewer. In this area, go north and take out the nearby Egder enemies.
 Then, head east when you see a gray wall just north of a huge black area. If
 you headed east at the right spot, you will have went through the black area
 south of the gray wall, then you'll have arrived in an area with a switch on
 the wall (the switch will be red).

 When you reach the switch on the wall, press A on it to deactivate it. Once
 you deactive the switch, head west and go through the black area south of the
 gray wall. When you do that, and are back on the other side, head north as far
 as you can, then head east and go across the black area there, then you reach
 a piece of actual ground and not black, head east and south and go through the
 door, into the next part of the sewer. Here, the two frogs you saw earlier
 will talk, then you'll regain control. Once you regain control, head east and
 north and cross the bridge, then open up the nearby chest to get a Rage Band.
 Equip it on whomever you wish (I strongly recommend Crono, or you can save it
 for Robo, though I definitely recommend giving it Crono), then head east and
 attempt to the cross the bridge, but before you can, some dialogue will take
 place, as Sir Krawlie and that weird bat with the eye we saw earlier chat it
 out. Once the dialogue is over, the bat runs and you'll fight Sir Krawlie. He
 isn't really a boss by any means, but I've always considered him one, so read
 the Bosses section if you need a strategy on defeating Sir Krawlie. Once he is
 defeated, you'll regain control.

 Once you regain control, head south and then west, crossing the bridge that
 you come across. Once you cross the bridge, head south and you'll encounter
 two Egder enemies and two Nereid enemies, so defeat them, then continue south
 and cross the next bridge that you come across. Once you cross that bridge, go
 south then all the way west, then when the path splits to the north, go north
 and open the chest to get a Bolt Sword. Give this weapon to Crono immediately!
 Once Crono is equipped with the Bolt Sword, head south and west, then press
 the nearby switch on the wall to activate the nearby bridge. Once the bridge
 is activated, ignore the bridge, and instead head east, then head southeast
 and then head north when you come to the bridge you passed by earlier (the
 bridge where the long ladder is), and cross that bridge. Once you cross the
 bridge, go up the nearby ladder, and you'll be out of the sewers.


 Overworld - 2300 A.D.
 ---------------------

 In this new part of the overworld, head southeast and then go north and enter
 Death Peak.


 Death Peak - 2300 A.D.
 ----------------------

 When you arrive here, immediately go north while running, as if you stall too
 long, the wind will gust very high and blow you off Death Peak, and back on
 the overworld. Anyway, when you go north when you enter here, head east and
 enter the small alcove where you see the sparkling object (it may be hard to
 see because it's on a white surface, but it's visible, trust me). Once you
 enter that alcove, quickly examine the sparkling object to get a Power Tab.
 Once you get the Power Tab, the wind will blow you off Death Peak almost
 immediately after. It's not like it matters, this place is useless to you for
 right now, anyway.


 Overworld - 2300 A.D.
 ---------------------

 Back on the Overworld, head west and north and enter the Sewer Access again.


 Sewer Access - 2300 A.D.
 ------------------------

 Back in the Sewer Access, climb down the ladder, then head down the ladder,
 then go south and cross the bridge. Then, head west and north and then towards
 the chest that contained the Bolt Sword. Then, head west and cross the bridge,
 then take out the two nearby Egder enemies you come across. After that, head
 west and all the way north, then go west and across the bridge that you come
 across (this bridge wasn't here earlier). Once you cross the bridge, head west
 and northeast and cross the next bridge. Then, after crossing that bridge, go
 east and north and climb up the ladder that you see, and you'll exit the Sewer
 Access, and you'll be back on the Overworld where the Arris Dome is.


 Overworld - 2300 A.D.
 ---------------------

 Back on the Overworld, head west and then follow the dirt path to the north,
 then enter Lab 32 at the end of the dirt path. Be sure to save before
 entering, however.


 Lab 32 - 2300 A.D.
 ------------------

 When you get here, open the nearby chest to get a Mid Tonic. Then, head north
 and then east and try and head east of the Jet Bike (basically, try and exit
 this part of the lab). Then, four robots will try and attack you, but then a
 guy named Johnny will stop them from attacking you. Then, he'll tell you to
 race him to the other side of the lab on the Jet Bike. Note that this can be
 a bit tough at first, so keep that in mind. Johnny will also ask you if you
 know how to ride the Jet Bike or not, so tell him "Yes" if you do, and "No" if
 you don't. Either way, after you race Johnny one time (press the A button when
 you are facing the Jet Bike to start the race), if you lose, you will stay in
 the first area of Lab 32. If you win, you'll be in the final area of Lab 32,
 so in that area, head south to exit the lab. Also, I consider the Jet Bike
 racing a mini-game, so see the Mini-Games section of this FAQ for that
 information. Note also that after the first race with Johnny, you don't have
 to race him again if you don't want to; you can exit the lab manually, but
 this means you'll have to fight some enemies, so keep that in mind. Even if
 you beat Johnny, I do suggest going through the lab manually so that you can
 get the Race Log (this will be useful for a tab), as well as some experience
 points and money.

 So, if you already exitted the lab if you beat Johnny, reenter it and then go
 north and then west and into the next area (this FAQ will assume that you beat
 Johnny and that you are coming back into the lab to get the Race Log). In this
 area, head west and defeat the three Mutant enemies that you come across. Now,
 head west, passing the huge rock in the middle of the area. Then, after you go
 west, head southeast (go southeast when you see the chest), then you'll be
 attacked by some Shadow enemies. Defeat them, then open up the nearby chest to
 get a Race Log. After that, head west, then northeast towards the big rock in
 the center that we saw earlier. Once you reach the rock in the middle area,
 head all the way east past the rock to exit this area of Lab 32. In this final
 area of Lab 32, head south to exit the lab completely.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld, head southeast until you see two buildings; ignore the first
 one, then head southwest and north, and enter the Proto Dome, but be sure to
 save your game before entering.


 Proto Dome - 2300 A.D.
 ----------------------

 When you arrive here, head north, then go west and go up the nearby set of
 stairs. After that, head west and then take out the three Bugger enemies that
 you come across. Then, head north and go up the stairs, then continue north
 and defeat the four Bugger enemies that attack you. Once they are defeated, go
 north and enter the Enertron to fully recover your HP/MP. After that, head
 to the northern part of the room, to a damaged robot on the ground nearby.

 Approach the robot, then some dialogue will commence, as the scene switches to
 Lucca repairing the damaged robot. Once the robot is repaired, shortly after
 that you'll be introduced to Robo, who is obviously your next party member.
 Once you get Robo named, some more dialogue will commence, and eventually,
 Robo will say that he is going to do you a favor by going to the Factory up
 north to unlock the door leading to the gate out of the future, but someone
 must stay behind. You can either choose to have Marle stay behind, or to have
 Lucca stay behind. I recommend that you leave Marle behind, because Lucca and
 Robo are more useful at this point than her.

 Anyway, regardless of who you leave behind, after that, you'll regain control,
 so exit the Proto Dome after that.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld again, head southeast, then head northwest, then finally head
 north and enter the Factory. Before you enter, though, I suggest saving your
 game.


 Factory - 2300 A.D.
 -------------------

 Once you arrive in the Factory, go north and approach the screen. Then, press
 A and Robo will override the security system 00, then an Acid enemy will drop
 down from the ceiling and attack you. Defeat it, then head east and north up
 the conveyor belt. Then, continue north until you can't go north any further.
 At that point, you should be standing atop a green hole with a switch on the
 wall. When you are in that position, press the switch on the wall, and the
 green hole, which happens to be an elevator, will take you weto the lower level
 of the Factory. When you reach the lower level of the Factory, head south and
 go down the nearby ladder. Then, head west and north, then go up the stairs,
 and into the dark room. In the dark room, head north as far as you can, then
 head east as far as you can, then press A to open up a chest that contains a
 Mid Ether. Once you get that, head back west and south to exit this dark room.
 When you exit the dark room, head down the nearby ladder, then head south and
 go down the nearby ladder. Once you go down that ladder, head all the way west
 and open up the chest you encounter to get a Robin Bow. Press Y to get to the
 party selection screen, then put Marle in your party and equip that Robin Bow
 on her. After Marle is equipped, press Y again, then put Lucca or Robo back in
 your group in place of Marle (whoever you took out, put back in).

 Once that is done, head all the way east again, then go up the ladder. Now,
 head east and south and go down the ladder there. Then, head southwest and
 north, then enter the room there, and then the crane will take you to an area
 on the conveyor belt where you'll fight a series of battles against enemies.
 The enemies themselves are fairly easy to defeat, it's just that they come in
 such large numbers, that it is hard to not have one party member die, or at
 least become close to death. The key to winning this series of battles is to
 use Dual Techs (perferably Fire Whirl, or Rocket Roll if you have it) or just
 use the Att command while you strive to keep your HP high throughout the
 battles. The enemies you'll fight are: For the first fight, a Proto 3. For the
 second fight, you'll fight a Proto 3, and two Debugger enemies. For the third
 fight, you'll fight a Proto 3 and four Debugger enemies, so definitely watch
 out here. After that battle, the series of battle is over, so take a sigh of
 relief. Anyway, after the battles, you'll come off of the conveyor belt. But
 instead of heading south into the next room, head north when the robots move
 away from your vicinity to get back on the conevyor belt.

 Once you are back on the conveyor belt, run to the east, then head south and
 go down the stairs there where the chest is, and open it to get an Ether. Now,
 get back on the conveyor belt and just sit there and not move until the crane
 takes you back into the area with the series of battles. Do the battles the
 same way you did before, then after you do those battles, head south and into
 the next room that I told you to ignore earlier. In this room, head east and
 take out the four Bug enemies you come across. Then, climb up the nearby
 ladder, then enter the door leading to the next room. In this next room, head
 north then east when you come to a fork. After heading east, head northeast
 and open the chest you encounter to get a Mid Tonic. Once you get the Mid
 Tonic from the chest, head west, then go through the nearby door that you see,
 into the next area. In this area, press A on the screen to get the crane
 control information. Once the screen turns off, two Proto 3 enemies will start
 wandering around the room, so dispose of them, then open the two chests in the
 right side of this room to get a Mid Ether and 400G. Once you open the two
 chests, exit the room. Back in the previous room, head southwest and then
 northwest and enter the nearby door into the next room.

 In this room, head northwest and take out the two Proto 3 robots in the area.
 Then, two Debugger enemies will drop down from the ceiling and attack you, so
 defeat them, then open the two chests in the room to your left to get an Ether
 and a Shelter. Once you get those items, head south to exit this room. In this
 area that you come to, step south and a messsage will appear onscreen that'll
 tell you how to operate the crane. After the message disappears, you'll hear a
 beep. After the beep, press X, then A to move one of the red tin cans in the
 area out of your way and onto the conveyor belt. Once the first red tin can is
 out of the way, step north, then step south again and the message telling you
 how to operate the crane will appear onscreen once agaShin. After the beep,
 enter the next crane control code by pressing B, and then B again. This time,
 the second red tin can will move out of your way and onto the conveyor belt.
 Once the second red tin can is out of your way, head north and enter the room
 where you fought the two Proto 3 and the two Debugger enemies. Back in that
 room, head northeast and take out the two Proto 3 enemies in the middle of the
 room, then take out the two Debugger enemies that drop down from the ceiling.
 Once the enemies in this room are taken care of, head east and south to exit
 it. Back in the huge area of the Factory, head west and then head south and
 head down the ladder.

 After you climb down the ladder, head southwest, then all the way north and
 enter the door into the next room. In this small room, open the nearby chest
 to get a Bolt Sword (you'll already have this if you did the Sewer Access
 already). If you didn't attempt the Sewer Access or even if you did, if you
 missed this sword and don't have it, be sure to equip it on Crono right away!
 Either way, after getting the Bolt Sword from the chest, approach the screen
 and then hold L & R at the same time, then press A to activate the screen.
 Once you activate the screen, you'll get some information of what the code is
 that you need to input later on in the Factory. After the screen goes off, go
 south and exit this room. Back in the huge area of the Factory, head all the
 way east and then go north and up the ladder at the end of the path. After you
 go up the ladder, head east and southeast, then head north and go up the
 ladder there. Once you go up the ladder, head north and stand atop the green
 hole on the floor. Then, in that position, press the switch on the wall and
 the elevator will carry you back up to the very top level of the Factory. Back
 in this previously visited area of the Factory, head south and get off the
 elevator, then head west and defeat the three Debugger enemies that attack.
 Once they are defeated, continue west and then go north onto the green hole in
 the northwest corner of the room, which obviously another elevator.

 When you get on the elevator, press the nearby switch on the wall to elevate
 yourself to the lower level that you haven't been to yet. When you ride the
 elevator down to the lower level, head and use a Shelter and save your game at
 the Save Point. After that, head west and north and go through the door, and
 into the next room. In this room, head northeast and take out the Acid enemy
 and the two Alkaline enemies that attack you. Once they are defeated, the
 screen in the room will turn on, so approach it, then hold L & R and press A
 to turn the screen off. Once the screen is turned off, the hatch in this room
 will open in the southeast corner of the room (you'll see stairs after it
 opens). Before you go down the stairs in the southeast corner of the room, be
 sure to open up the chest in the room to get a Shelter. Once you get that, go
 down the stairs to the south of you, and into the next area. In this area, go
 down the ladder, then head west and defeat the Alkaline enemy that you come
 across. After that, continue west and defeat the next Alkaline enemy that you
 encounter. Once that enemy is taken care of, head west then south and through
 the door, into another part of this large room. Here, head south and take out
 the Acid enemy you come across, then continue south and and go through the
 door, leading you further into the Factory.

 Now, head east and defeat the two Acid enemies and the Alkaline enemy that
 drops down from the ceiling and once they are defeated, go through the door
 into the next room. In this room, head northeast and open the chest to get a
 Hammer Arm. Be sure that you equip this on Robo immediately! Once you equip
 Robo with the Hammer Arm, head west and open the chest you come across to get
 a Titan Vest. I personally suggest that you equip this on Lucca immediately.
 After equipping Lucca, or whoever you equipped it on, head directly east and
 go under the red lasers, then approach the nearby screen and press A on it to
 turn it on. Once it is turned on, Robo will disable the lasers in the Factory,
 then three Alkaline enemies and two Acid enemies will drop down from the
 ceiling and attack you. Defeat them, then head southwest and go down the
 nearby ladder, into the next area. In this area, climb down the ladder, then
 head east and then north and then head west when you see a chest, then open it
 to get a Plasma Gun. Give this gun to Lucca immediately! Once you equip Lucca
 with the Plasma Gun, approach the screen and press A on it and you'll have to
 input the code after the beep. This time, press X, A, B, then Y. After you
 input the code, the door to the east will unlock, then you'll regain control.

 Once you regain control, head southeast and north and enter the door there,
 then head north and then press the switch on the tall object there. Once you
 press the switch, you'll hear an alarm sound, then you'll eventually regain
 control. When you regain control, head back south and go through the door you
 went through a moment ago, then once you exit the door, you'll lose control
 again and your group will attempt to escape the Factory. Your group will go
 through the huge doors in this room, then you'll regain control. Once you
 regain control, head southwest and north and go up the ladder, into a previous
 room. In this previously visited room, head up the ladder, then go east and
 south and go through the door there. After that, head west and north and then
 go through the door there. Then, equip Crono with the Berserker, meaning you
 have to take off the Rage Band Accessory. Once Crono is equipped with the
 Berserker, heal up your HP, and then continue north and go through the next
 door you come across, and into a previously visited area. In this area, head
 north some and some blue robots known as the R Series will start talking with
 Robo about his mission, and they will tell him that he is malfunctioning. The
 R Series will, eventually, after some somewhat lengthy dialogue, beat up Robo
 and throw him into a pod in the room.

 After that, Lucca will get mad at the R Series, then you'll have to fight a
 boss battle with them, so check the Bosses section to see how to beat the R
 Series. Once you defeat the R Series robots, Lucca will get Robo and your
 group will take him back to the Proto Dome.


 Proto Dome - 2300 A.D.
 ----------------------

 Back in the Proto Dome, some dialogue will commence, as Lucca repairs Robo.
 When Robo is repaired, your group will go through the door to the north that
 was locked earlier, then they'll go through the gate and into the End of Time.


 End of Time
 -----------

 When you reach the End of Time, your group will wonder where they are, then
 you'll regain control. When you regain control, head east and go down the
 stairs there, then at the end of the stairs, go through the door and into the
 next area of the End of Time. In this area, talk to the old man that is
 sleeping under the lightpost. He'll then wake up, and explain to you about the
 End of Time. Sometime during the dialogue, you'll have to choose who you want
 to leave behind. Choose whomever you wish, though I recommend leaving Robo
 behind at this point, as you'll most likely need Marle for the upcoming part
 of the game. Anyway, whoever you choose to leave behind (this FAQ will assume
 that you left Robo behind), once you leave that person behind, head northwest,
 then try and go up the stairs, then the old man will call to you, so go back
 to him, then talk to him again and he'll tell you not to be in a hurry, then
 he'll tell you to check out the room behind him. Once you regain control, go
 through the door behind the old man, and you'll be in a room with Spekkio, the
 master of war. Talk to Spekkio, then some dialogue will commence. Sometime
 during the dialogue, he'll ask you if you think he looks strong or weak. Tell
 him either choice, as it doesn't affect anything whatsoever.

 After you tell him whatever choice you choose, the dialogue will continue to
 commence, as Spekkio tells you about magic and about a magical kingdom that
 existed a while back. Eventually, you'll regain control, so when you do, do as
 Spekkio said and walk or run along the walls of his room in a clockwise
 fashion three times. Once you walk or run clockwise along the walls three
 times, talk to Spekkio and he'll teach your group magic, then after that, he
 will ask you if you want to try your magic out now that you have it. Tell him
 yes, as Spekkio can give you Tech Points to help you learn Techs, so I suggest
 that you keep fighting him and build up quite a bit of Techs. Once you are
 done learning techs with Spekkio, exit the room. Also, note that when you beat
 Spekkio, he'll reward you with different prizes depending on which form of
 Spekkio you encounter. The higher your group's level is, the stronger a form
 of Spekkio you'll encounter. See the FAQs section for the information on what
 level you need to be to encounter the different forms of Spekkio, and use the
 FAQs section of the FAQ to see what prizes he gives you, as well.

 Anyway, once you exit the room, the old man will call to you again after you
 go south a bit, so when he does, talk to him again, then he'll talk for a
 minute, then you'll regain control. Once you regain control, head west and go
 up the stairs. Then, stand on the rightmost pillar, then press A and select
 "Yes", and you'll warp to Medina Village, in the year 1000 A.D.


 Medina Village - 1000 A.D.
 --------------------------

 When you arrive here, your group will come from the closet via a Gate. After
 that, you'll regain control, so when you regain control, head southeast and
 south and try and exit this house, then the Blue Imp lookalike will tell you
 about a war that the Mystics had betweens humans 400 years ago. Once he is
 done talking, you'll regain control, head south and exit the Residence.


 Overworld - 1000 A.D.
 ---------------------

 When you arrive on the overworld screen, head southeast and north and enter
 the Medina Square if you want, though it's not necessary, because it serves no
 purpose whatsoever. Anyway, regardless if you enter it or not, head east and
 north of Medina Square and enter the Forest Ruins there.


 Forest Ruins - 1000 A.D.
 ------------------------

 Here, go northwest and open the chest for a Mid Ether. After you open the
 chest, since you can't do anything about that huge blue crystal-like thing to
 the north until late in the game, head east and south from the chest to exit
 this place.


 Overworld - 1000 A.D.
 ---------------------

 Now, head southwest back towards Medina Square. From there, head north and
 enter the Elder's house.


 Elder's House - 1000 A.D.
 -------------------------

 Here, talk to the Mystics in here if you want. Also, be sure to examine the
 sparkling object on the counter southwest of Ozzie VIII to get a Speed Tab.
 After you get the Speed Tab, head west and northeast and go up the stairs,
 into the next room of the house. In this room, talk to the lone Mystic if you
 wish. Either way though, check out the sparkling object in here to the south
 of the entrance to this room on the counter to get a Magic Tab. After you get
 the Magic Tab, leave this room. Back in the first room of the Elder's House,
 head west, then south to exit the Elder's house.


 Overworld - 1000 A.D.
 ---------------------

 Here, go south and towards Medina Square. From there, head all the way to the
 southwest and enter the house there, which is Melchior's Hut, your next
 destination.


 Melchior's Hut - 1000 A.D.
 --------------------------

 In this house, talk to Melchior and tell him that you are interested in buying
 one of his weapons. Sell off your old equipment, then buy a Red Katana for
 Crono, and buy a Titan Vest for Marle and Crono. Don't bother buying weapons
 for Marle, Lucca, or Robo, as you already have them from the Factory. Anyway,
 once you buy the Titan Vests, equip them, and also be sure to equip the Red
 Katana on Crono immediately! After you are equipped, sell off your old stuff,
 then buy any Tonics/Mid Tonics you might need, as well as any of the other
 items that Melchior has. After you're done shopping here, try and exit this
 place, then Melchior will talk to you for a second about how to get back to
 Truce Village, then you'll regain control. When you regain control, exit this
 place.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld yet again, head east, northwest and north, then save
 your game and enter the Heckran Cave, your next destination.


 Heckran Cave - 1000 A.D.
 ------------------------

 NOTE: Only magic attacks harm the creatures within this cave. Every enemy in
       Heckran Cave are only harmed with magic attacks, which are attacks such
       as *Lightning. You can harm them with physical attacks, but those
       physical attacks hurt VERY little damage, so it's pretty much not an
       option.

 Once you arrive here, two Hench enemies will attack you, so defeat them, then
 head north and then go west when the path splits. Then, go northwest, then go
 south and down the ladder. After that, head east and open the chest to get an
 Ether. After that, go down the next ladder, then once you go down that ladder,
 head west and defeat the Jinn Bottle and the three Octoblush enemies that come
 and attack you. After that, head south and into the next area. In this area,
 head south and go down the stairs, then go south some more and go down the
 next set of stairs. Now, head south some more and you'll come across two
 Tempurite enemies. Defeat them, then head southwest and south and enter the
 next room. In this room, head south and go down the stairs there, then head
 west and defeat the three Rolypoly enemies that attack you. Once they are
 defeated, continue west, then go where the stairs are, and take out the three
 Cave Bat enemies that attack you. Once they are defeated, head up the stairs,
 then open the chest for a MagicScarf. I recommend giving this to Lucca or
 Marle right away! Once you get the MagicScarf, go down the stairs, then go
 east, then go north and up the stairs and enter the previously visited area of
 the cave.

 In this area, head northwest and open the chest you come across to get a Mid
 Ether. After that, head north and west to encounter four Tempurite enemies.
 Defeat them, then go north and open the chest for an Ether. Once you open the
 chest, head all the way south and then enter the next area. In this next new
 area, head south to encounter four Rolypoly enemies. Defeat them, then head
 west and then go north and up the stairs when you come to them. Once you go up
 the stairs, head west slightly and you'll come across three Cave Bat enemies,
 so defeat them, then head west and north and into the next area. In this area,
 head north and then head west when you encounter a lone Jinn Bottle to enter
 combat against that Jinn Bottle, as well as three Octoblush enemies. Once you
 defeat them, head northeast and enter the next area. In this area, head down
 the stairs and into the water. Then, head southeast and then north at the path
 split. Keep heading north until you come across some stairs. When you do, go
 up those stairs, then after you go up the stairs, step on the nearby Save
 Point, then use a Shelter and then save your game after that.

 When you save your game, go east and then north and into the next area. In
 this area, head north a slight bit and then the strongest monster in the cave,
 the Heckran (hence the name of the cave), will come and attack you. Read the
 Bosses section for help on winning the fight against Heckran. Once you defeat
 Heckran, some dialogue will commence and you'll regain control. Once you gain
 control again, head north and east and then go up the stairs and then you'll
 be asked if you wish to jump in the water or not. Choose to jump in, then you
 will be on the overworld.


 Overworld - 1000 A.D.
 ---------------------

 Here, head south and then enter Lucca's House.


 Lucca's House - 1000 A.D.
 -------------------------

 When you arrive in Lucca's House, head northeast and north and go through the
 door there, into the next room. In this room, head north, then east and go up
 the stairs into the next room. In this room, go north and then talk to Lara.
 After that, Taban will come in and talk for a second to Lara, then he will
 leave the room. Once he leaves the room, do the same. Once you leave that
 room, go south and back into the very first room of the house. In that room,
 talk to Taban who will give you a Taban Vest, which you should give to Lucca
 immediately. Once you equip Lucca with the Taban Vest, exit the house by
 heading southwest and then south.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld, head east, northwest, and north, then go across the
 bridge that you encounter. After that, head northeast and north and enter
 Leene Square.


 Leene Square - 1000 A.D.
 ------------------------

 Here, head north and into the next area of the square. In the second area of
 the square, head all the way north and into the area where Lucca's Telepod was
 setup in the very beginning of the game. Once there, head north and press A
 after you approach the gate, and you'll be warped back to the End of Time.


 End of Time
 -----------

 Back in the End of Time, head north and stand atop the pillar of light that
 warps you to Medina Village. Don't go to Medina Village, but instead, step on
 the pillar of light just west of the pillar leading to Medina Village, then
 press A on it and it'll ask you if you wish to warp to Truce Canyon; do so.


 

 Truce Canyon - 600 A.D.
 -----------------------

 Here, head west and into the next area. In this area, go up the nearby ladder,
 then head northwest and cross the bridge. Then, you'll be attacked by two Imp
 Ace enemies, so defeat them, then head southwest and then go south and go down
 the ladder. After that, head southeast, avoiding the enemies. Then, at the end
 of the canyon, head south to exit it.


 Overworld - 600 A.D.
 --------------------

 On the overworld, head southwest and enter the nearby Market.


 Truce Market - 600 A.D.
 -----------------------

 Here, simply sell of your old equipment that you don't need, and stock on any
 items that you may need. Then, when you're done, leave this place.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld again, head west, then all the way south and you'll come
 across to a large bridge. This is Zenan Bridge, your next destination, so go
 ahead and enter it.


 Zenan Bridge - 600 A.D.
 -----------------------

 When you arrive here, talk to the knight in gold, and he'll ask you if the
 food that they need has arrived from Guardia Castle yet. After you talk to the
 knight in gold, exit the Zenan Bridge by heading east.


 Overworld - 600 A.D.
 --------------------

 Here, head northeast, then north and enter Guardia Forest.


 Guardia Forest - 600 A.D.
 -------------------------

 Once you arrive here, simply make your way through the forest.


 Overworld - 600 A.D.
 --------------------

 Once you are on the overworld screen yet AGAIN, head north, then enter Guardia
 Castle, which you'll be in for a little more than two seconds this time.


 Guardia Castle - 600 A.D.
 -------------------------

 Once you arrive here, the guards will stop you from entering at first, but
 then they'll realize who it is and let you into the castle. Once you are able
 to enter the castle, head east and then all the way north and go down the
 stairs there, into the next room. In this room, head south and into the actual
 room. Once you enter the actual room, head west and southeast, and you'll see
 three girls, followed by a chef. Talk to the chef, then he and one of the
 girls will argue a bit, then you'll regain control. When you do, head west and
 north from the area with the girls and the chef, then head east and northeast
 and go up the stairs into the previous room. Back in this room, head south and
 then west, towards the entrance of the castle. On your way to the entrance,
 the chef will stop you and give you some Jerky for the people starving on
 Zenan Bridge. He'll also give you a Power Tab. After that, he'll leave and go
 back to the kitchen, then you'll regain control. When you regain control, head
 west and towards the entrance of the castle like you were originally going to
 before the chef stopped you. When you reach the entrance of the castle, exit
 it.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld again, head south and enter Guardia Forest.


 Guardia Forest - 600 A.D.
 -------------------------

 Here, go through the forest exit on the other end.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld, head southwest, then all the way south towards Zenan
 Bridge once again. Save your game before entering it this time, though, as you
 will have to fight there this time.


 Zenan Bridge - 600 A.D.
 -----------------------

 Back on Zenan Bridge, talk to the knight in gold and tell him that the Jerky
 is for him and his men. He'll then say that the cook has saved them all, then
 some Mystics will attack. After the dialogue ends, you'll regain control. Once
 you regain control, talk to the knight in gold again and tell him that you'll
 help him in the battle. He'll give you a Gold Helm. Equip this on Crono
 immediately! Once you equip Crono with the Gold Helm, head west and keep going
 until you encounter some skeletons. When you do, they will kill the Guardia
 soldiers there, then after they are killed, Ozzie, Magus's general, will come
 and command the skeletons, which are known as Deceased. So, defeat the three
 Deceased enemies using magic attacks, then after they are defeated, attack
 Ozzie with a phyiscal attack or a magic attack, and after one hit, he will
 flee. Once Ozzie flees, head west some more and you'll encounter three dead
 Guardia soldiers. They will transform into Deceased enemies, then Ozzie will
 command them to attack you, so defeat them using magic attacks, then once they
 are defeated, attack Ozzie once to end the fight.

 After that, Ozzie will flee again. Don't go west just yet; instead, take the
 time to heal your party members HP/MP. Then, once you're fully healed, head
 west until you come across Ozzie yet again. Ozzie will then cause the
 skeletons to come together and transform into a giant skeleton known as
 Zombor. Read the Bosses section for help on defeating Zombor. Once you defeat
 Zombor, head west to exit the Zenan Bridge area.


 Overworld - 600 A.D.
 --------------------

 Head southeast and enter the Dorino area there. Once you reach the Dorino
 area, head to the Residence east and north of the Market.


 Residence - 600 A.D.
 --------------------

 Here, examine the sparkling object in the dresser there, then talk to the old
 man directly to the north of the entrance to this house. He will then ask you
 if that is a Naga-ette Bromide that you have, then he'll ask you if you want
 to trade it. Tell him yes, then he'll unlock the dresser and take the Bromide.
 Once the dresser is unlocked, approach it and examine the sparkling object to
 get a Magic Tab. After that, talk to any of the other people in here if you
 want to, though it is not necessary. Either way, regardless of what you do,
 after getting the Magic Tab, exit this place.


 Overworld - 600 A.D.
 --------------------

 Once you get back on the overworld, exit the Dorino area completely. After you
 exit the Dorino area, head south of the Dorino area until you come across some
 buildings. When you do, head east and enter the Porre Market there, just
 southeast of the Porre Inn.


 Porre Market - 600 A.D.
 -----------------------

 When you arrive here, head northwest and examine the sparkling object just to
 the northwest of the little girl to get a Power Tab. Once you get that, buy
 four Gold Suits for each member of your group. Then, buy two Berets for Marle
 and Lucca. After that is done, equip the Gold Suits and the Berets you just
 bought, then sell off the old equipment. After that, stock up on anything else
 you may need, such as Tonics, etc. Then, after you're done here, exit this
 place.


 Overworld - 600 A.D.
 --------------------

 Now, head west and then go north and save your game before entering the Cursed
 Woods.


 Cursed Woods - 600 A.D.
 -----------------------

 Once you arrive in the Cursed Woods, head northeast and open the chest there
 to get a Mid Tonic. After that, get into a fight with the two T'Pole enemies
 and the two Gnawer enemies, just for the experience points and the money. Once
 you win that battle, head north and two T'Pole enemies and the Gnawer enemy
 that you come across. After that, head east and open the nearby chest to get a
 Shelter. Once you open the chest, head west, then continue heading north and
 take out the lone T'Pole enemy you come across. Once he is defeated, continue
 north some more and get into a fight with the two T'Pole enemies and the
 Gnawer enemy for some free experience, as well as money. After they are
 defeated, head north and go behind the bush there. Once you are behind the
 bush, climb down the invisible ladder behind the bush, and you'll be in a
 small hideout, which happens to be Frog's house. Once you are in this house,
 climb down the ladder.

 After that, head west and you'll hear a voice asking who is there. This voice
 happens to be Frog's voice, which you'll soon find out, as Frog jumps down
 from the ceiling. Once Frog jumps down from the ceiling, he'll say a few
 words, then you'll regain control. When you regain control, talk to Frog and
 then he'll find out that the king has been injured, then he'll say that
 there's nothing that he can do, then he will tell you to please be on your
 way. After that, you'll regain control, so climb up the ladder and back into
 the actual woods. Back in the woods, head south and defeat any enemies you
 come across, while making your way southward towards the exit of the Cursed
 Woods.


 Overworld - 600 A.D.
 --------------------

 Once you exit the Cursed Woods, head southeast, then northeast, then north,
 towards the mountainous area. Once you reach the mountainous area known as the
 Denadoro Mountains, use a Shelter, then save your game, then enter the
 Denadoro Mountains.


 Denadoro Mts. - 600 A.D.
 ------------------------

 When you arrive here, head north and defeat the two Goblin enemies and the two
 Bellbird enemies that attack you. Once they are defeated, open the nearby
 chest to get 300G. After you open the chest, head northwest and try and cross
 the ladder you come across, but you'll be stopped by Tata, who is "supposedly"
 the hero. He will run away, then you'll fight a Goblin. After you defeat the
 Goblin, Tata will tell you that this is a dangerous place, and that you better
 run away while you can, then he'll leave the Denadoro Mts. Once Tata leaves,
 you'll be attacked by an Ogan enemy, so defeat it, then head east and north,
 into the next area. In this area, head northwest and open the chest that is
 just visible to get a MirageHand. Now, head back south and exit this area,
 then in the previous area, head west and north and go up the ladder that you
 tried to go up earlier, and you'll be in another area of the mountain.

 In this area, go up the rest of the ladder, then head west and south into the
 next area. In this area, head south and open the chest to get a Revive. After
 you open the chest head north, back into the previous area. Back in the
 previous area, head northeast, towards the entrance and from the entrance,
 head northwest and open the chest there to get an Ether. Once you get the
 Ether, head east, northeast, then north and cross the bridge. After you cross
 the bridge, head northwest, then go up the ladder there, onto an upper
 platform. On that upper platform, head west and north and take out the Ogan
 enemy and the Goblin enemy that attack you. Once they are defeated, head
 northeast and open the nearby chest to get 500G. Once you open the chest, head
 west and southeast and go across the nearby bridge. After you cross the
 bridge, head east and southeast and defeat the Ogan enemy that is wandering
 around.

 Once he is defeated, go up the nearby ladder, then head northeast and then go
 up the ladder that you come across there. Once you go up the ladder, head
 northeast and into the next area. In this area, head east and defeat the Free
 Lancer bird that falls down. After the Free Lancer is defeated, continue east
 and then when the path splits in two directions, take the eastern path to
 where a chest is. Before you can reach the chest, though, you are attacked by
 two Free Lancer enemies, so defeat them, then open the nearby chest to get a
 Revive. After opening the chest, head northwest and southwest of the chest,
 then head north and onto the upper area there. On the upper area, head
 northeast and north and open the chest you come to to get a Mid Ether.

 Once you get the Mid Ether, head south and get off this upper area. After you
 get off the upper ledge, head east and northeast, then go up the nearby
 ladder, onto the upper platform there. On that platform, head northwest and
 north and open the chest to get a Gold Helm. Once you get that, head southeast
 and go up the nearby ladder. After you go up the ladder, head northwest and
 south, towards the sleeping enemy there. You can't wake it up, so don't
 bother. Anyway, when you reach the enemy, head southwest and south of it and
 go down the ladder there, then open the nearby chest to get a Mid Tonic. Once
 you get that Mid Tonic, head east, then go up the ladder again, to where the
 sleeping enemy is. Once you reach the sleeping enemy again, head northwest of
 it, and into the next area. In this area, head west and northeast, then go up
 the ladder.

 Once you go up the ladder, head west and north and open the chest to get a Mid
 Ether. After you open the chest, head west and north of the chest, then go up
 the nearby ladder there, onto an upper platform. On that upper platform, head
 east and into the next area. In this area, head east and southeast, then go up
 the nearby ladder, onto another upper platform. On this platform, head north
 and defeat the two Free Lancer enemies that attack you. After they are gone,
 head east and northeast, then open the chest there to get 600G. After that is
 done, head southwest and north, getting onto the upper platform there. On that
 platform, head northwest and then north, into the next area. In this area,
 head northwest slightly to encounter an Ogan enemy and a Goblin enemy.

 Defeat them, then an Ogan and a Free Lancer enemy will attack you, so defeat
 them, then an Ogan and a Goblin enemy will attack you, so defeat them. After
 you defeat the Ogan and the Goblin enemies, defeat the two Free Lancer enemies
 and the Ogan enemy that attack you. Once they are defeated, head west, and
 into the next area. In this next area, head west and south and open the chest
 to get 300G. After you get 300G from the chest, head north and then west, down
 the hill, and you'll be attacked by two Free Lancer enemies, as well as a
 Bellbird enemy. Defeat them, then head west and south and press A to jump down
 from the waterfall there. Once you jump down from that waterfall, go south and
 east, onto the area of land there, then you'll be out of the water. Once you
 are on that area of land, head east, then northeast, then southwest, and open
 the chest to get a SilverErng.

 Once you get that, I recommend that you equip on Crono, but equip it on
 whomever you prefer. Anyway, after equipping the SilverErng, head east and all
 the way north of the chest, and enter the next area. In this area, head north
 and you will be in another previously visited area. In this previously visited
 area, head all the way west, back into yet another area that you've been in
 before. In this area, head west and northwest, down the hill, and then two
 Free Lancer enemies and a Bellbird enemy will attack you. Defeat them, then
 head west and all the way southwest, to the other side of where you dropped
 off the waterfall earlier. Once you head southwest, press A to jump down this
 part of the waterfall. Once you jump down it, you'll be on a platform with a
 chest; open it to get a SilverStud. I recommend that you give this to Marle or
 Lucca. Once you equip it on someone, head southeast of the chest to drop off
 the platform.

 Once you drop off the platform, you'll be on the platform that had the chest
 containing the SilverErng that we were on earlier. Anyway, when you are on
 this platform, head east and southeast towards the chest that contained the
 SilverErng you got earlier. When you reach that chest, head east and all the
 way north of it, into a previously visited area. In this area, head north,
 into another previously visited area. In this area again, head all the way
 west, into the area we've had to visit/revisit quite often. In this area, head
 west and northwest, and go down the hill there, and you'll be attacked by two
 Free Lancer enemies, as well as a Bellbird. Defeat them, then head west and
 northeast of the bottom of the hill where those enemies always attack you, and
 open the chest there to get a Mid Tonic. Once you get that, head west and go
 up the hill, onto the upper platform. On that platform, head west and
 northwest, past the ladder, then head south and open the chest to get a Mid
 Ether.

 Once you get that, head northeast and then south, and go down the ladder.
 After that, head south and you'll be attacked by two Free Lancer enemies, so
 defeat them, then head southwest, and into the next area. In this area, head
 west and southwest, then cross the bridge there. After that, talk to the thing
 that looks like a Kilwala enemy (it's not an enemy, though) five times, then
 he'll give you a Magic Tab! Once you get the Magic Tab from the Kilwala
 lookalike, head southwest and south, into the next area. In this, area head
 step on the Save Point, then use a Shelter and save your game. From now on, I
 will say rest/save instead of use a Shelter and then save, as it is quicker.
 Anyway, after resting/saving, head west and then go down the nearby ladder.
 After that, head east and southeast, and open the chest there to get another
 Mid Ether. Once you open the chest, head west, northwest, then south, then go
 down the ladder that you come across.

 After that, if you look to the west the moment you get off the ladder, you can
 see a sparkling object; examine it to get a Speed Tab. After you get that,
 head east, and into the next area. In this area, you should know that a Free
 Lancer enemy will be throwing rocks at you as you walk through this area;
 these rocks won't hurt you, however, so don't worry. Anyway, when you arrive
 in this new area, look closely behind the bush to the right and you should see
 a chest. Open it to get a Gold Helm.

 Now, after you get that, head east and south and drop down the ladder there.
 Now, open the chest to the left to get a Shelter. After that, head southeast
 and defeat the three Goblin enemies. After they are defeated, head up the
 nearby ladder, then the Free Lancer that was throwing rocks at you will move.
 Anyway, once you go up the ladder, head northeast and north and enter the cave
 there. In the cave, go north and go up the stairs where the sword is.

 When you go up the stairs, the kid that you passed by earlier will stop you,
 then some dialogue will commence, as he asks you if you are here for the
 Masamune. Tell him yes, then he will summon his brother, Masa. After the
 dialogue ends, the brothers will decide to test your abilities to see if
 you're worthy to wield the Masamune. You'll enter a battle against Masa and
 Mune, the two brothers, so check the Bosses section for a strategy on
 defeating these brothers. Once they are defeated, they will transform into
 their ultimate form, Masa & Mune. As you probably already know by now, check
 the Bosses section of this FAQ for a strategy on defeating Masa & Mune. Once
 you defeat Masa & Mune, the brothers will turn back to normal, then they'll
 talk for a minute, then you'll regain control.

 Once you regain control, head north and up the stairs, then some short will
 commence, then you will ride the wind to the base of the mountain, then you'll
 be on the overworld once more.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld, head west, all the way southeast, then head south of
 the Porre Market, and enter Tata's House.


 Tata's House - 600 A.D.
 -----------------------

 In this house, talk to Tata, then he'll give you the Hero's Medal after
 admitting that he's indeed not a hero. His father will then get mad, so talk
 to him if you want, though it is not necessary. Anyway, whenever you're ready,
 leave this house.


 Overworld - 600 A.D.
 --------------------

 On the overworld again, head to Fiona's Villa, the house just south of the
 Denadoro Montains.


 Fiona's Villa - 600 A.D.
 ------------------------

 Head northwest and open the two chests to get two Mid Ethers. Then, head south
 and exit this villa.


 Overworld - 600 A.D.
 --------------------

 On the overworld screen again, head west, southwest, and north and enter the
 Cursed Woods.


 Cursed Woods - 600 A.D.
 -----------------------

 When you arrive here again, head north through the woods while defeating any
 enemies you come across. When you reach the end of the woods and come to the
 bush, go behind it, then climb down the invisible ladder behind that bush, and
 you'll be in Frog's house. In Frog's house, climb down the ladder, then head
 west and talk to Frog. He'll then find out that you have the Hero's Medal, and
 then he'll tell you that he has no right to wield it, and he'll ask you to
 leave. He'll also move out of the way after asking you to leave, so when he
 does, examine the sparkling object to find another piece of the Masamune. When
 you find that broken piece of the Masamune, your group will find out that it
 has the letters M-E-L-C-H-I-O-R engraved on it, which spells Melchior. Once
 your group reads the letters on the piece of the Masamune, you'll regain
 contro.

 Once you regain control, open the closed bucket just east of the ladder
 leading out to get a MagicScarf. After that, go up the ladder into the actual
 woods again. When you reach the woods again, head south and defeat any enemies
 you come across, while making your way to the exit of the Cursed Woods.


 Overworld - 600 A.D.
 --------------------

 When you get back on the overworld, head east, southeast, northwest, and then
 north towards Zenan Bridge. When you reach the bridge, cross it, then head all
 the way northeast, past Guardia Forest, then keep heading east and then go
 north when the path splits to the north, then enter Truce Canyon.


 Truce Canyon - 600 A.D.
 -----------------------

 When you enter here, head through the first area (I know you know how by now).
 Then, in the second area of the canyon, enter the gate leading to the End of
 Time.


 End of Time
 -----------

 Here, head east of where you start, then press A on the pillar of light there,
 then choose to warp back to Medina Village, in the year 1000 A.D.


 Medina Village - 1000 A.D.
 --------------------------

 You'll arrive in a Residence with two Mystics, so exit it by heading south
 when you enter it.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld, head southwest, then enter Melchior's Hut when you come to
 it.


 Melchior's Hut - 1000 A.D.
 --------------------------

 When you arrive here, head northeast and talk to Melchior. He will tell you
 that you'll need Dreamstone, which the sword is made of, in order to repair
 it, but that Dreamstone is no longer available anywhere. Once Melchior gets
 done talking, exit the hut.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld yet again, head east and northeast, then head north and then
 enter the Residence that where the two Mystics are.


 Residence - 1000 A.D.
 ---------------------

 Here, head towards the closet, then when you reach it, press A on it to warp
 through the gate, which will carry you back to the End of Time.


 End of Time
 -----------

 Back in the End of Time again, head directly south and stand atop that pillar
 of light, but don't press A on it. Instead, head west of that pillar of light,
 then stand atop the next pillar. On that pillar, press A, then choose to warp
 to Mystic Mountain, all the way back in the year 65,000,000 B.C.


 Mystic Mountain - 65,000,000 B.C.
 ---------------------------------

 When you arrive here, your group will drop down off the mountain and to a
 lower area. When your group reaches that lower area, you'll notice several
 green and scaly creatures running around; these creatures are known as
 Reptites, a half human and half dinosaur race. These Reptites will also attack
 you, so defeat them, then more Reptites will come and surround you, then a
 woman will come and attack all of the Reptites except for four, leaving your
 group to fight the remaining four. Defeat those four Reptites, then the girl
 will come back, then you'll be introduced to her as Ayla, the next party
 member in the game. After you name Ayla, some dialogue will commence, then
 when it is over, you'll regain control. When you regain control, head east and
 then head south, into the next area. In this area, head southwest, then open
 the nearby chest to get a Berserker. Once you get that, head south and defeat
 the four Runner enemies. After that, continue heading south and defeat the two
 Kilwala enemies that attack you. Once they are defeated, head south some more
 and defeat the two Runner enemies. Then, continue south some more and defeat
 the four Kilwala enemies that attack.

 After that, head south, then exit this area. NOTE: It may be a good idea to
 enter/reenter this area to gain some experience points and gold from the
 enemies in here, as well as some items that they drop that will be useful in
 the trading hut in this time period later on (you won't have enough items to
 to make the trades yet; at least not a lot of them, like you need).


 Overworld - 65,000,000 B.C.
 ---------------------------

 Here, head southeast and north towards the two huts. From there, head north
 and ignore the huts, then when you come to two more huts, enter the lefmost
 hut, which is the Chief's Hut.


 Chief's Hut - 65,000,000 B.C.
 -----------------------------

 When you enter the Chief's Hut, head north and talk to Ayla, and she'll tell
 you that the party is soon to start, as it is soon to be nighttime. Then, she
 will tell you to come, then she and your group will automatically head for the
 Meeting Site, where the party is being held.


 Meeting Site - 65,000,000 B.C.
 ------------------------------

 NOTE: I had a party of Crono, Marle, and Lucca for this part of the game, so
       this FAQ is assuming you have the same.

 In here, Ayla will introduce the people to Crono, Marle, and Lucca, then the
 party will start, as music starts to play. When the party starts, you'll
 regain control, so when you regain control, talk to Ayla, Lucca, and Marle,
 then talk to the people that form a circle around the fire in the middle of
 the area, and that are dancing. After that, talk to the rest of the people in
 the area, including Kino (the guy with the blonde hair). After you talk to all
 the people, talk to Marle, then she'll tell you that she wants to dance. If
 you talk to her after she starts dancing, she'll ask you if you want to dance.
 If you tell her yes, she'll tell you how to dance. If you choose to dance, it
 won't affect anything in the game, and the same goes for choosing not to
 dance. Anyway, after you talk to Marle, talk to Lucca (she's in the same area
 as she was originally in) and she'll offer you to try some poi. Tell her you
 will, then Crono will eat a huge bowl of it. After he eats it, talk to Ayla
 and she'll tell you about how Azala, the leader of the Reptites, wants to
 destroy both Ioka Village and Laruba Village.

 After Ayla stops talking, you'll regain control, so when you do, talk to Ayla
 again and she'll ask you if you are looking for the rare red rock, which is
 the Dreamstone that is needed to reforge the Masamune. Eventually, Ayla will
 challenge you to see who eats several bowls of soup the fastest (probably an
 excuse because she was hungry). Tell her yes when she challenges you, then she
 will tell the people to bring a lot of soup, then the screen will fade and
 then Ayla will tell you how to drink the soup. After she tells you how to
 drink the soup, the challenge will commence, so press A repeatedly as fast as
 you can and don't let go until Ayla tells you win. If you lose, you can always
 try again, so don't worry. Once you win the challenge, Ayla and Crono will
 drink one more bowl of soup for health, then the screen will fade and you will
 see your group sleeping, but then they'll wake up and realize that the Gate
 Key is gone. Your group will then go to the Chief's Hut, to see Ayla.


 Chief's Hut - 65,000,000 B.C.
 -----------------------------

 When your group arrives here, talk to Ayla, who is sleeping. After you talk to
 Ayla, she'll wake up and some dialogue will commence, as Ayla and your group
 decide to go beat up the Reptites to get the Gate Key back. After the dialogue
 ends, you'll be given the opportunity to choose another party member to go
 with you. I recommend a party of Crono, Ayla, and Robo at this point, as Robo
 will be very useful for the upcoming boss fight. Anyway, after you choose your
 party, Ayla will say a few more words, then you'll regain control. When you
 regain control, head south and exit this place.


 Overworld - 65,000,000 B.C.
 ---------------------------

 When you get back on the overworld, head east and then south, passing the two
 huts when you go south. Keep going south past the huts until you reach a
 forest area known as Forest Maze.


 Forest Maze - 65,000,000 B.C.
 -----------------------------

 When you arrive here, head southeast and talk to Kino. Ayla and Kino will then
 talk, as Kino admits that he took the Gate Key. Eventually, Ayla will tell
 Kino to give back the stuff that he took from Crono, and shortly after that,
 the dialogue will end. Once the dialogue ends and you regain control, head
 southeast of the two rocks in the area, then you'll be into the actual maze
 area of the forest. In that area, open the nearby chest to get a Mid Tonic.
 After that, head northeast and south and climb down the vine there. After you
 do that, head southwest and open the chest you come across to get a Revive.
 Once you open that chest, try and head northeast two Gold Eaglet enemies will
 attack you. Defeat them, then head northeast and south and go down the vine
 there, onto the lower area. On that lower area, head southeast to encounter
 three Kilwala enemies. Defeat them, then head east and northeast, then walk
 across the log there. Once you walk across the log, head east and southwest,
 and you'll come to a chest; open it to get a Mid Tonic.

 After that is done, head back to the log. From the log, head northwest and
 north, then open the chest there to get a Mid Ether. After that, head south
 and then east, then northeast and south, and you'll eventually come to a set
 of footprints. When you come to those footprints, head south and west, then
 open the chest you come to to get a Revive. Once you get that, head east and
 then head south, and you'll come to another set of footprints. At this set,
 head south to encounter two Kilwala enemies, as well as a Winged Ape enemy.
 Defeat them, then head south and open the chest there to get a Shelter. Once
 that is done, head east and north, onto the grassy area. When you reach the
 grassy area, follow it to another set of footprints. At this next set, head
 south to encounter two Runner enemies. Defeat them, then head south of the
 footprints, and onto the grassy area there. On that grassy area, head south
 and follow the grassy area until you come to a dirt path, as well as a fork
 in the grassy area.

 When you reach that dirt path, follow it west to a chest that contains a Mid
 Tonic. Once you get that, head east, then head northwest, and you'll encounter
 a Winged Ape enemy, as well as a Kilwala. Defeat them, then head towards the
 two palm trees, then when you reach those palm trees, open the chest beside
 those trees to get a Heal. After you get that, head east, then northeast, then
 southeast along the dirt path until you get off the dirt path completely. Once
 you are off the dirt path, head northwest and north to encounter some Gold
 Eaglet enemies. Defeat them, then head towards the four footprints (you'll be
 able to see them, trust me). Once you reach the four footprints, head
 northwest, then head south when the path splits southward. Then, when the path
 splits southeastward, head southeast to encounter two Runner enemies. Defeat
 them, then follow the footprints onto a small patch of dirt. On that patch of
 dirt, head east and then head southeast and open the chest to get a Mid Ether.

 Once you get the Mid Either from the chest, head northwest, going under the
 high dirt area above you. Once you go under that area, head southwest and
 south to exit the Forest Maze.


 Overworld - 65,000,000 B.C.
 ---------------------------

 Back on the overworld, head southwest and southeast, or southeast and
 southwest, then enter the cave you come to known as the Reptite Lair.


 Reptite Lair - 65,000,000 B.C.
 ------------------------------

 When you enter this area, head southeast and enter the next area. In this
 area, head south and down the stairs, into the actual room. When you go down
 the stairs and into the actual room, defeat all of the Evilweevil enemies in
 the room. Once they are defeated, head directly southeast of the stairs that
 brought you into the actual room, then you'll see a hole; approach it and
 press A, then you'll be brought into another room of the lair. In this room,
 defeat the two Fly Trap enemies and the two Evilweevil enemies that are in the
 room when you enter it. Once they are defeated, open the nearby chest in the
 room to get a Mid Ether. Once you get that, drop down the nearby hole in this
 room, then you'll be carried to another room. In this next room, take out the
 two Evilweevil enemies and the two Fly Trap enemies that attack you. Once they
 are defeated, open the chest to the left in this room to get a Ruby Vest. I
 suggest that you equip this on someone now, as it is a very good armor.

 Once you get and equip the Ruby Vest, drop down the nearby hole, into the next
 area. In this area, head south and take out the nearby running Reptites. After
 you defeat them, head southeast of where you entered this room, then you'll
 encounter a Reptite; defeat it, as well as the Megasaur that accompanies him.
 After that, head north and open the chest the Reptite was guarding to get a
 Full Ether. Once you get that, head southwest of the chest that you just
 opened to encounter another Reptite. Defeat that Reptite, as well as the
 Megasaur enemy that accompanies him. Once you defeat the Reptite and Megsaur,
 open the chest the Reptite was guarding to get a Rock Helm. I suggest that you
 equip this on Crono or Robo, as Lucca and Marle don't really need it, and Ayla
 already has one. After you equip it, head east and northeast, into the next
 area. In this area, take out the nearby Winged Ape enemy and Shitake enemy.
 
 Once you defeat them, head east and north of the entrance, then take out the
 two Shitake enemies and the Winged Ape enemy. Once they are defeated, continue
 heading north, ignoring the door leading back to the beginning of the lair
 (ultimately it will lead there), until you come across two Reptites and a
 Megasaur. When you do, defeat them and then head east and rest/save at the
 Save Point that spawned when you defeated those enemies. Once you rest/save,
 head west and north, into the next room. In this room, head north and go up
 the stairs, then you'll encounter Azala, leader of the Reptites, who is
 holding the Gate Key. Eventually, you'll get a message that asks you if you
 want to tell Azala about the Gate Key. Choose either answer, at Azala will
 still summon Nizbel to fight you. When Azala summons Nizbel, read the Bosses
 section of the FAQ for information on how to beat him.  When you defeat
 Nizbel, after a slight bit of dialogue, you'll get the Gate Key back.

 After the dialgoue ends, your group will automatically arrive at the Chief's
 Hut.


 Chief's Hut - 65,000,000 B.C.
 -----------------------------

 In the Chief's Hut, some very short dialogue will commence, then you'll gain
 control of Crono was again. When you regain control, head south and exit this
 place.


 Overworld - 65,000,000 B.C.
 ---------------------------

 On the overworld, head directly east, then enter the nearby hut there.


 Ioka Hut (Trading Hut) - 65,000,000 B.C.
 ----------------------------------------

 Here, head north and talk to the old man there, who will trade you good armors
 and weapons, depending on how much Fangs, Feathers, Horns, and Petals you
 have. See the Shops section of this FAQ for information on what items you can
 get here. Once you are done trading, talk to the guy west and north of the old
 man that trades with you, and buy any items you may need from him (he doesn't
 sell much, though). Once you restock on items, exit this hut.


 Overworld - 65,000,000 B.C.
 ---------------------------

 Back on the overworld, head west and south, towards the two huts. I suggest
 you check out the two nearby huts that you haven't been in yet, just to see
 what they hold. Note that there are no shops in these huts, but the right hut
 houses a girl who will give you water that fully recovers your HP/MP. Note
 that this water is not available after you defeat BlackTyrano later on in the
 game, so keep that in mind. Anyway, whether or not you check out the two huts,
 from those two huts, head southwest and north, then save your game and enter
 the Mystic Mountain.


 Mystic Mountain - 65,000,000 B.C.
 ---------------------------------

 Here, simply head all the way north and into the next area, while defeating
 all of the enemies in the area. When you reach the next area, head northwest
 and north, into the next area of the mountain. In this area, head northeast
 and then head south, towards the edge of the mountain. You'll then be asked if
 you wish to jump in the Gate; say yes, then you'll be warped back to the End
 of Time.


 End of Time
 -----------

 Here, step on the rightmost pillar of light, then press A and choose to warp
 to Medina Village, in 1000 A.D.


 Medina Village - 1000 A.D.
 --------------------------

 Here, simply exit the Residence you appear in.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld, head all the way southwest, then enter Melchior's Hut once
 again.


 Melchior's Hut - 1000 A.D.
 --------------------------

 When you arrive in this hut, head northeast and talk to Melchior. Some
 dialogue will then take place, as Melchior wonders how you got the Masamune.
 Then, Melchior and Lucca will go downstairs to fix the Masamune, so go
 downstairs yourself when you regain control. When you go down stairs, you'll
 see Lucca and Melchior getting to work on repairing the Masamune. You can move
 around during this period of fixing the Masamune, though it doesn't make the
 process go any faster or slower. Anyway, once Lucca and Melchior get the
 Masamune fixed, the scene will switch back to the room you start in when you
 enter this hut. Lucca will give you the Masamune, then you'll regain control
 after a few words. Once you regain control, exit this hut.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld again, head east and all the way northeast, then enter
 the Residence once again.


 Residence - 1000 A.D.
 ---------------------

 When you enter this residence again, simply head northwest and exit via the
 Gate in the closet.


 End of Time
 -----------

 When you get back in the End of Time, stand atop the pillar of light directly
 west of where you start in this place. Then, press A on that pillar, then warp
 to Truce Canyon, in the year 600 A.D.


 Truce Canyon - 600 A.D.
 -----------------------

 When you enter this canyon again, head west and into the next area. In this
 area, make your way through the canyon while defeating all of the enemies in
 the area.


 Overworld - 600 A.D.
 --------------------

 On the overworld screen, head all the way southwest, past Guardia Forest. Then
 go south and towards Zenan Bridge. Cross Zenan Bridge, then head southeast,
 southwest, and then finally north, then enter the Cursed Woods.


 Cursed Woods - 600 A.D.
 -----------------------

 Back in these woods yet again, head north while defeating or avoiding the
 enemies in the area, until you reach the bush where Frog's house is. When you
 reach that bush, as always, go behind it, then head down the invisible ladder,
 into Frog's small house. When you arrive in Frog's house, climb down the
 ladder, then talk to Frog. Your group will show the Masamune to Frog, then he
 will say that he needs to ponder this turn of events, then your group will end
 up staying the night in Frog's place. After that, you'll see Frog's past (this
 part of the game is quite good). Once the dialogue is over, Frog will say a
 few words, then the scene switches, as he wakes your group up. After your
 group gets woken up, some very short dialouge will take place, then when it is
 over, you'll have the option to choose a third member in your party. I chose
 Lucca, but you can choose whoever you want to choose.

 After you choose that third party member, climb up the ladder to exit Frog's
 house. Back in the actual woods, head south and exit this place, while
 defeating any enemies you come across.


 Overworld - 600 A.D.
 --------------------

 When you arrive on the overworld again, head southeast, northwest, then north,
 towards Zenan Bridge. When you reach the bridge, cross it, then head all the
 way northeast, then head north when the path splits to the north to get to
 Truce Canyon. When you reach the canyon, enter it once again.


 Truce Canyon - 600 A.D.
 -----------------------

 When you enter this canyon yet again, make your way through the first area of
 this canyon, defeating any enemies you come across. After you get through the
 first area of the canyon, press A on the Gate when you approach it, then you
 will be warped back to the End of Time.


 End of Time
 -----------

 When you enter here, head southeast and go down the stairs, then when you
 reach the door blocking your way, simply head east and go through it, and it
 will open. Once you pass the door, head through the door behind the old man.
 When you enter Spekkio's room, talk to him and he'll teach Frog water magic.
 Once he does, he'll ask you if you wish to fight him. It doesn't matter if you
 win or lose if you fight him, as it is merely a test battle. Anyway, once Frog
 has magic and you are ready, head south and exit Spekkio's room. Outside of
 that room, head west and go through the door there. Then, continue west and up
 the stairs. Once you reach the area with the pillar of lights, step on the one
 just west of the one that warps you to Medina Village.

 When you are standing on the one left of the Medina one, press A and choose to
 warp back to Truce Canyon.


 Truce Canyon - 600 A.D.
 -----------------------

 When you get here again, head west and into the next area of the canyon. In
 that area of the canyon, simply make your way out of it, being sure to defeat
 any enemies that get in your way.


 Overworld - 600 A.D.
 --------------------

 On the overworld again, head southwest, past Guardia Forest. Then, when you
 are south of the Cathedral, head south and cross Zenan Bridge. Now, head all
 the way southeast and enter the Porre Market.


 Porre Market - 600 A.D.
 -----------------------

 In here, buy Frog a Gold Helm and a Gold Suit, then equip them on him. Then,
 equip Frog with the Hero's Medal Accessory, which ups the critical hit rate of
 the Masamune. Note that you don't have to come to this shop if you already
 have a spare Gold Helm/Gold Suit, but I still suggest coming here anyway to
 sell off any useless junk that you don't need. Once you sell off the things
 you don't need, restock on any items that you may need, then exit this place.


 Overworld - 600 A.D.
 --------------------

 When you arrive on the overworld again, head west and all the way northeast,
 past the house with grass around it, then enter the cave there, known as Magic
 Cave.


 Magic Cave - 600 A.D.
 ---------------------

 NOTE: The Gremlin enemies are weak against magic, meaning physical attacks do
       not hurt them much.

 When you enter this cave, you'll see more of Frog's past, then when he is done
 thinking about his past, he will tell Crono to give him the Masamune, and
 Crono does so. Frog then talks for a minute, then splits the mountain apart
 with the Masamune (how on earth a sword is powerful enough to split apart a
 mountain is WAY beyond me). Once the mountain gets split apart, your group
 will enter the actual cave. In the actual cave, head southeast and defeat the
 Vamp enemy and the two Gremlin enemies that attack you. Once they are taken
 care of, head east and northwest, then defeat the two Vamp enemies, as well as
 the Gremlin enemy. Once they are defeated, head northeast and southeast, then
 defeat the four Gremlin enemies that attack. Once they are defeated, take out
 the two Gremlin enemies and the two Vamp enemies that attack you. Once they
 are defeated, head north and up the stairs, then examine the dead soldier to
 find a note written in blood.

 This note will give you a hint about an enemy in Magus's Lair. After you read
 the note, head north and exit this place.


 Overworld - 600 A.D.
 --------------------

 On the overworld, head one step south. Then, head west and north and rest/
 save. Then, enter Magus's Lair.


 Magus's Lair - 600 A.D.
 -----------------------

 When you enter this area, head north a bit and then Frog will state that this
 is Magus's Lair, then you'll regain control. When you regain control, head
 north and open the door leading into the actual castle. Then, head north after
 you open the door, into the actual castle. When you enter the castle, head
 north and go up the stairs. Then, head west and go up the stairs there, then
 head west and north, into the next area. In this area, head north and east and
 open the chest by the guy there to get a Mid Ether. After you get that, head
 west and north, up the stairs, then continue north into the next area. In this
 area, head north and go up the stairs, then head north and open the two chests
 to get a Mid Ether and a Shelter. Once you open the chests, head south and
 down the stairs, then continue south and exit this room. Back in the previous
 room, head all the way south and exit this room. When you exit that room, head
 southeast and down the stairs.

 Then, head east and go up the stairs there. Then, head east and north, into
 the next area. In this area, ignore the kids and head north, into the next
 room of the castle. In this room, head north and then west towards a chest.
 When you reach this chest, open it to get a Mid Ether. Once you get the Mid
 Ether from the chest, head back south and exit this room. Then, in the
 previous room, head south past the kids, back into the main room of the lair.
 Back in the main room of the castle, head southwest and down the stairs, then
 step on the Save Point-like thing (it's not a real Save Point, though) and
 then Ozzie will talk for a minute, then he'll disappear and send some Hench
 enemies and some Vamp enemies to fight you. Defeat them, then head west and up
 the stairs, then head west and north, into the next area. Here, head north and
 defeat the enemies there.

 Once they are defeated, head north and go up the stairs there. Then, continue
 north slightly and then talk to the Omnicrone there to start a fight. Defeat
 the Omnicrone and Decedent enemies that attack you, then when they are gone,
 continue north into the next area. In this area, head north and up the stairs.
 After that, head north and talk to the girl just south of the chair against
 the wall to the north, and she, as well as all the people with her, will turn
 into a Decedent, which you'll have to defeat. After you defeat those Decedent
 enemies, you'll hear a voice, then the screen will go black, as Slash appears,
 whom Frog calls "Sir Slush". After Frog says that, you'll regain control, so
 talk to Slash when you do. Then, Slash will talk for a second, then you will
 enter combat against Slash. Be sure that you read the Bosses section if you
 need a strategy on defeating Slash.

 After you defeat Slash, pick up the sword that he left behind by examining it.
 This sword happens to be the Slasher, which increases Crono's Speed, as well
 as Power, so equip it on Crono immediately! After you equip the Slasher on
 Crono, head north and step on the Save Point. Then, rest/save your game. After
 that, head south and exit this room. Back in the previous room, head south and
 defeat the Omnicrone enemy and the Decedent enemies that attack. Once they are
 defeated, continue heading south and defeat the next Omnicrone enemy that you
 encounter, who also has Decedents with him. Once they are defeated, continue
 heading south to exit this room. Back in the main room of the castle, head
 southeast and down the stairs, then head east and up the stairs. Then, head
 east and north, into the next room. In this room, talk to the kid directly to
 the north of where you started in this room.

 He will ask you if you want their treasure; tell him yes, then you'll end up
 fighting four Shadow enemies, so defeat them, then open the chest they were
 guarding to get a Barrier. Once you get that, head north, past the chest, and
 into the next room. In this room, head north and approach the fake Taban; he
 will transform, and then you'll have to fight a Sorcerer, two Henches, and two
 Vamps. Defeat them, then continue north and approach the fake Queen Leene; you
 will then have to fight a Sorcerer, two Henches, and two Vamps. Once they are
 defeated, continue north and approach the fake mother of Crono to start a
 battle with another Sorcerer, two more Vamps, and two more Henches. Once you
 defeat them, continue north, into the next room. Then, in this room, go north
 and talk to the weird looking monster there.

 This will start a fight with "supposedly" Flea, though I suspect it isn't the
 real Flea, as there is no boss music playing. Anyway, defeat the supposed Flea
 with one attack. Once that Flea is defeated, she will use MP Buster and drain
 all of one party members MP, so after she does that, be sure to heal your MP
 in the fight against the real Flea. Anyway, once the fake Flea is gone, Frog
 will realize that it isn't the real Flea that was defeated, then the real Flea
 will show up, then you'll have to fight agaisnt Flea after some dialogue, so
 see the Bosses section for a strategy on winning the fight against Flea. Once
 she is defeated, pick up the Magic Tab Flea left behind (you'll see it because
 you will see a sparkling object, like always).

 After that, head south and exit this room. Back in the previous room, head
 south, while defeating any enemies that you come across, while making your way
 towards the exit of this room. Once you exit the room with the enemies, head
 south past the chest, then exit the room with the chest, and you'll be back in
 the main room of the castle. Back in the main room of the castle, head south
 and then west down the stairs, then head west after getting off the stairs,
 and you should see a Save Point-like thing there; step on it, then you'll be
 transported to a different area of the castle. In this area, head north and
 you'll encounter two Hench enemies. NOTE: You don't HAVE to defeat all 100
 monsters within Magus's Lair, regardless of what Ozzie said. You should know
 that you can run away from all the battles in here from this point on, except
 for the encounter with Ozzie.

 Anyway, this FAQ is assuming you defeated all of the enemies within the lair,
 so after defeating the two Hench enemies, continue heading north and defeat
 the two Hench enemies and the two Grimalkin enemies that attack you. When they
 are defeated, head north some more and defeat the two Hench enemies and the
 two Sorcerer enemies that attack you. Once you defeat them, continue north
 some more, then defeat the two Hench enemies, the two Sorcerer enemies, and
 finally, the two Gremalkin enemies that attack you. When you defeat them, go
 north some more and then you'll meet Ozzie. He'll call Slash and Flea, but
 Frog will state that they cannot help him now, then Ozzie runs into the next
 room. When he runs, open up the nearby chest to get a Mist Robe. Give this to
 Lucca or Marle immediately, as it is the best armor they can get at this point
 in the game.

 After that, head north into the next room. In this room, you'll see several
 guillotines crashing down on conveybor belts. Each time you hit one of these
 guillotines, your HP doesn't drain at all, but these guillotines slow you down
 drastically, and can get annoying, so avoiding hitting them at all costs.
 Anyway, when you enter this room, head north and run up the conveyor belt (be
 sure not to start running until the conveyor belt moves up as far as it can
 go). After you pass the first conveyor belt, head east and Ozzie will welcome
 you. After that, run south and go down the second conveyor belt, running
 upwards to avoid the guillotine. When the guillotine goes back up, run south a
 little more, and repeat this process of running upward/southward, until you
 successfully get off the conveyor belt. When you get off, open the chest that
 is nearby to get a Dark Mail.

 I suggest that you equip this on Crono immediately. When Crono is equipped
 with the Dark Mail, head east and run up the conveyor belt, to the other side,
 but be sure to wait until the guillotine goes up as far as it can go before
 you attempt to run across that conveyor belt. Anyway, once you reach the other
 side, head east and south and run down the next conveyor belt, being sure to
 run upwards if the guillotine gets close to reaching you, then after it goes
 back up, run south a bit, then when the guillotine is about to hit you again,
 run upwards again, and repeat until you cross it. After you cross that
 conveyor belt, head east and north, then run across the last conveyor belt in
 this room. This time, however, there are two guillotines that are crashing
 down on the conveyor belt, so use caution.

 Once you cross the final conveyor belt, head north and Ozzie will flee into
 the next room, so head north and up the stairs, then head up the stairs to the
 west where the chest is. When you reach the chest, open it to get a DoomFinger
 for Robo. Equip that on him right away, then head east and back down the
 stairs, then head north and into the next room. In this room, head all the way
 west, then head north and east and head up the stairway, then at the end of
 the stairway, head east and go up the next stairway. After that, head all the
 way northwest, then when the path splits east, head northeast and go up the
 stairs, then after that, head east some more and go up the next set of stairs
 there. Then, head northwest, then head northeast at the end of the path, then
 go up the set of stairs when you come to it.

 NOTE: I didn't mention that there were enemies in that last room you went
       through, but there are, so whichever ones you encounter, I suggest you
       defeat for free experience points, as well as money and tech points.

 Once you go up the set of stairs, head north into the next area. In this area,
 head south and Ozzie will cause your group to fall down a hole, into a room
 below. In this room, you'll be attacked by some Decedent enemies, so defeat
 them, then head east and north and open the two chests you see to get a
 Barrier, as well as a Shelter. After that, head all the way west and open the
 two chests you come across to get a Lapis, as well as a Mid Ether. Once you
 get those two items, head to the southeast corner of the room, and you should
 see a sparkling object; examine it to get a Magic Tab. Once you get the Magic
 Tab, head around the walls of the room in a clockwise or counter-clockwise
 fashion, stepping on the Save Point lookalikes until you find an actual Save
 Point. Note that there are some Save Point enemies here that you will have to
 fight if you step on the wrong Save Point, so keep that in mind.

 Anyway, when you find the real Save Point, rest/save, then head around the
 walls of the room like you've been doing until you encounter a Save Point that
 takes you back to the room where Ozzie dropped you down here. Back in that
 room, head southeast and Ozzie will create another hole, which will drop you
 back down to the area below. Make your way back to the room where Ozzie is via
 a Save Point that takes you back to that room. Back in that room again, keep
 trying to approach Ozzie and he will keep sending you back down to the area
 below. Make your back to the room with Ozzie like you've been doing, then keep
 trying to approach Ozzie until he has nowhere to create a hole to send you
 back to that below area. When you approach Ozzie, he will flee and go a few
 rooms ahead in the castle, so head north and into the next room.

 In this room, head west, then at the end of the path, defeat the enemies that
 attack you. After that, head northeast and then head up the stairs and then
 defeat the enemies at the end of the path. Once they are defeated, head north
 and then west, then at the end of the path, head northeast and go up the
 stairs. Once you go up the stairs, you should see one Roly Bomber enemy at a
 time rolling across the room, so if you run into one, you'll have to fight
 one, and I suggest you do so. Anyway, after you go northeast and up the
 stairs, head northwest and defeat the Outlaw enemy at the end of the path, as
 well as the Roly Rider enemy that accompanies him. Once they are defeated,
 head northeast and up the stairs there, then after that, defeat the Outlaw
 enemy that you come across. Once he is defeated, head northwest and then at
 the end of the path, head northeast and go up the stairs.

 After that, head north and into the next room. In this room, head north and
 defeat the Outlaw and Groupie enemies that attack. Then, continue north and
 defeat the two Outlaw enemies and the two Juggler enemies that attack you.
 After that, head north some more and take out the four Juggler enemies that
 Ozzie sends out after you, then once they are defeated, Ozzie will flee into
 the next room, as usual. After Ozzie flees, open the chest that you see to get
 a Speed Belt. After you get that, head north past the chest, and into the next
 room. In this room, head north and defeat the two Outlaw enemies you come
 across, then after that, continue heading north and defeat the two Outlaws, as
 well as the Juggler that accompanies them. After that, head north some more
 and defeat the two Outlaw enemies, the Juggler enemy, and the two Flunky
 enemies that attack you. When they are defeated, head north some more and open
 the nearby chest to get a Revive.

 After that, head west and north and try and enter the next room and you'll be
 attacked by some enemies, so defeat them, then head north and into the next
 room. In this room, head north and open the two chests; one on one side and
 one on the other, to get a Mist Robe, as well as a MagicScarf. After you get
 those items, give the Mist Robe to Marle or Lucca, whoever you don't have it
 equipped on. After that, talk to Ozzie to start a battle with him. This isn't
 a boss, so I won't include him in the Bosses section. To defeat him, simply
 attack each of the four chains surrounding Ozzie once, then he will fall down
 a hole. If you attack Ozzie, he will counterattack and hurt all your party
 members for a good bit of damage, but there would be no reason for you to
 attack him if you follow this strategy.

 After defeating Ozzie, your group will say a few words, then you'll regain
 control. When you regain control, head east and step on the Save Point there.
 Then, rest/save, then head west and step on the Save Point there, and it'll
 warp you to a different room of the castle. In this room, head west and down
 the very long stairway, then at the end, head north into the next room. In
 this room, you'll hear some chanting from Magus. After that, head north and
 you will two message boxes appear onscreen where Magus talks. After he talks,
 he'll appear, then you'll regain control for a second. So, head north and talk
 to Magus, then some dialogue will commence, then you'll have to fight Magus,
 so read the Bosses section for help on winning here.

 When you defeat Magus, some dialogue will commence, as Lavos awakens and shows
 his power and brings your group back to the year 65,000,000 B.C.


 Chief's Hut - 65,000,000 B.C.
 -----------------------------

 In the Chief's Hut, your group will wake up, then Ayla will say that she found
 them in the Mystic Mountain hurt, and that she brought your group here to
 recover. After Ayla leaves, your group will sleep, then wake up and then Kino
 will come in and talk for a second, only to be interrupted by a man who says
 that the north wood is burning. Kino and the man will both leave the hut, then
 you'll regain control, so head south and exit this hut.


 Overworld - 65,000,000 B.C.
 ---------------------------

 On the overworld, head east and north, then enter the Meeting Site.


 Meeting Site - 65,000,000 B.C.
 ------------------------------

 Here, simply head northeast and north of the entrance of this place to exit
 this place.


 Overworld - 65,000,000 B.C.
 ---------------------------

 Back on the overworld, head northwest and north, towards Laruba Ruins.


 Laruba Ruins - 65,000,000 B.C.
 ------------------------------

 When you get in this place, head north and a kid will talk to you for a
 second. After that, continue north and you'll see Ayla talking to an old man
 from Laruba Village. He will blame Ayla for the Reptites ruining Laruba, then
 eventually, Ayla will tell the old man that she wants a Dactyl. Then, after a
 bit more dialogue, the dialogue will end, as the old man agrees to let Ayla
 have a Dactyl so that she can go to the Tyrano Lair to put an end to the
 Reptites once and for all. Anyway, after the dialogue is over, Ayla leaves the
 Laruba Ruins, and you regain control, so head back south and exit this place.


 Overworld - 65,000,000 B.C.
 ---------------------------

 Head southeast and north towards the Dactyl Nest.


 Dactyl Nest - 65,000,000 B.C.
 -----------------------------

 In here, head north and defeat the Cave Ape and the two Shist enemies that you
 encounter. After that, head north some more until you come across two Avian
 Rex enemies. When you do, defeat them and then head north and go up the ladder
 there. On the higher platform that the ladder takes you to, head east and open
 the chest you come across to get a Mid Ether. Once you get that, head west and
 all the way south until you come across three Shist enemies; defeat them when
 you come across them. Once they are defeated, head east and south and open the
 chest to get a Mid Ether. After that, head north and go up the ladder that you
 will eventually come to, then on the upper ledge that it takes you to, head
 east, and into the next area.

 In this area, head east and defeat the two Cave Ape enemies and the Shist
 enemy that you encounter. Once they are out of the way, head north of where
 those enemies were, then climb up the ladder there, onto a higher area. On
 that higher area, head north and go up the ladder that you'll eventually come
 across. After going up the ladder, head west and south and defeat the two
 Shist enemies and the Cave Ape enemy that you come across. After that, head
 east and open the chest you come across to get a Meso Mail. I suggest that you
 equip this on Crono right away, and then give Frog the Dark Mail you got in
 Magus's Lair, if he's not wearing it alrady.

 After you are equipped, head up the nearby ladder, then head north on the
 upper area and you'll be attacked by two Avian Rex enemies. Defeat them, then
 head north and up the ladder, onto the next upper area. On this upper area,
 head north, into the next area. In this area, you'll see Ayla with a Dactyl,
 then you'll regain control. When you regain control, head east, then follow
 the path to Ayla the Dactyl. When you reach Ayla, some dialogue will commence
 between her and your group, and at the end of the dialogue, your group will
 also get their own Dactyls to fly to the lair, then you'll also have the
 option if you want to switch party members.

 I recommend bringing Frog along for this one, as he is a good healer, and you
 are forced to have Crono and Ayla in your party. After you choose one party
 member whom you are not forced with to go with you to the lair, your group
 will take off on the Dactyls, and you'll end up on the overworld.


 Overworld - 65,000,000 B.C.
 ---------------------------

 Here, fly southeast, towards the lava area. In that area, land atop the small
 ledge with the castle on it. On that platform, rest/save, then enter the
 nearby Tyrano Lair.


 Tyrano Lair - 65,000,000 B.C.
 -----------------------------

 When you get in this place, head north and defeat the Cave Ape enemies, as
 well as the Reptite enemy that accompanies them. Once they are defeated, head
 through the east skull mouth (the one that is open), then head northeast and
 go down the stairs, into the next room. In this room, head south and defeat
 the two Reptite enemies that you encounter, then after they are defeated, head
 southeast and approach the door that is holding the people of Laruba. At that
 door, press the switch on the wall to the east of it to open the door, thus
 freeing the people. Once the door is open and the people are freed, head east
 and north, past the door, then you'll encounter two more Reptite enemies; beat
 them, then head north and then east, down the stairs, into the next room.

 In this room, head southwest and then the jailer will say a few words, then
 the Reptites will realize that it is the apes, then they'll attack you, so
 defeat them, then head southwest of where you are after you defeat them. After
 heading southwest, you should be at a cell with Kino inside. Talk to Kino, who
 is in the cell. Then, Ayla will try and free him, though she fails at first,
 but eventually, after some dialogue between Ayla and Kino, Kino gets freed.
 After Kino is freed, a bit more dialogue will commence between Ayla and Kino,
 then Kino says he will show you something, then you'll regain control. When
 you regain control, head into the cell that Kino was in.

 Inside, open the chest to get a Mid Ether. After that, head south and exit
 the cell, then head east and north, then head west and down the stairs, into
 the previous room. In the previous room, head southwest, then north and then
 head west and go up the stairs, into another previously visited room. In this
 room, head south and into the actual room. Then, head west and follow Kino,
 then he'll open the skull head to the left that was closed earlier, then he
 will leave the Tyrano Lair. So, enter the now open skull head, then head north
 and go down the stairs to the west, into the next room. In this room, head
 southwest and step on the switch to cause the two enemies to fall down a hole.

 You could fight these enemies if you want, though I don't recommend it.
 Anyway, once the enemies fall down the hole, head west and south of the
 switch, into the next room. In this room, defeat the nearby Reptite enemies,
 then head west and north, then you'll be attacked by an Avian Rex enemy, so
 defeat it, then head north, through the door, and into the next room. In this
 room, you should know that it is a warp room. Certain tiles in the room take
 you to different locations of the room, and there are four chests in this room
 that you can open for items. Also, there are enemies that appear and attack
 you, depending on which tile you step on. I'll tell you how to get them,
 though, so don't worry. First off, head northwest and southwest, then open the
 chest there to get a CeraTopper.

 Equip this on whomever you wish, then head southwest some more, then you'll be
 warped to another area of the room. In that area, head northwest and open the
 chest that you come across to get a Tonic. After you get that, head southeast
 and northeast, then if you did it right, you'll be warped to another part of
 the room, where a nearby chest is to the north; open it to get a Revive. Now,
 head southeast of the chest you just opened, then you'll be warped to another
 part of the room where the final chest is, which contains a Meso Mail, so open
 it. Equip it on whomever you wish, then head southwest and you'll be warped to
 another part of the room. Now, head west and northwest, past the chest that
 contained a Tonic, then when you see a small platform, head north, onto that
 platform, then head east and down the stairs.

 In this next room, head south and into the next area. In this area, head south
 and then east and you'll be attacked by a Reptite enemy and a Volcano enemy,
 so defeat them, then head east and you'll eventually come across a Terrasaur
 enemy, as well as an Avian Rex enemy. Defeat them, then head north and through
 the door, into the next room of the lair. In this room, note that stepping on
 the leftmost switch drops enemies down and you'll have to fight them, so I do
 not recommend you step on that switch unless you want free experience points
 and money. The rightmost switch opens the skull mouth to the north, so step on
 that switch when you get in this room, then head north and go through the
 skull mouth. In this small room that the skull mouth took you to, press the
 switch on the wall, then head back south and exit this room.

 Back in the previous room, head southwest and defeat the Terrasaur enemy and
 the Avian Rex enemy that attack you. After that, head west and north and try
 and go through the door, and you'll be attacked by some enemies, so defeat
 them, then head north and through the door, into the next room. In this room,
 head north past Nizbel II, then step on the Save Point you come to, then rest/
 save your game there. Then, head north and try and exit this room, then Nizbel
 II will come and fight you, so read the Bosses section to get a strategy for
 defeating Nizbel II. Once you defeat Nizbel II, head south and step on the
 Save Point, then rest/save there, then head north and east up the stairs, into
 the next room. In this room, simply head south to get into a new area of the
 lair.

 In this area, head southeast and defeat the Volcano enemy and the Avian Rex
 enemy that you come across. Once they are defeated, head all the way east and
 then defeat the Avian Rex enemy that attacks you, then when it is defeated, go
 north, through the door, and into the next room. In this room, stepping on the
 left switch causes two holes to appear on each side of the floor, and the
 rightmost switch causes two Terrasaur enemies to appear, but if you've already
 hit the leftmost switch, which you should've, the enemies will fall down the
 hole, and you won't have to fight them! Also, the northernomst switch causes a
 Save Point to appear on the left side, so I recommend pressing the left switch
 AFTER you save your game. Anyway, when you get in this room, press the north
 switch, then step on the Save Point and rest/save. Then, don't bother pressing
 the other switches, as you don't have to. 

 Then, head east and north and approach the skull, then press A on it to open
 its mouth. Go north through the skull mouth, then press the switch on the wall
 in there. Then, open the nearby ches to get a Full Ether. After that, head
 south and exit this room. Back in the previous area, head southwest and north,
 and you'll be attacked by three Terrasaur enemies, so defeat them, then head
 north, into the next room. In this room, head north and you'll encounter
 Azala, who is sitting on a chair. He will talk for a moment, then he'll leave
 the room. After he leaves the room, open the two chests in this room to get a
 CeraTopper and a Mid Ether. Equip the CeraTopper on whomever you wish, then
 equip Ruby Vests on everyone that is in your party, because the upcoming boss
 uses a fire attack, so you'll DEFINITELY need Ruby Vests.

 After you equip the Ruby Vests, head north past the chair, and into the final
 area of the Tyrano Lair. In this area, head north and you'll encounter Azala
 and BlackTyrano, whom, after a few words, you'll enter battle against. Read
 the Bosses section to see how to win the fight against Azala and BlackTyrano.
 Once you defeat Azala and BlackTyrano, some very long dialogue will commence,
 as you see Lavos falling down to the earth, causing a long and cruel ice age
 to take place. Eventually, Kino will show up with a Dactyl, then more Dactyls
 will show up, and your group and Kino will take off after a bit more dialogue.
 After they take off, your group will start talking for a moment, then you'll
 be back on the overworld after they talk.


 Overworld - 65,000,000 B.C.
 ---------------------------

 Before you go to the Gate leading to where you need to go next, it is strongly
 advised that you head to the Ioka Trading Hut just east of the Chief's Hut to
 trade your Fangs, Feathers, Horns, and Petals for weapons and armors. But in
 order to do that, you'll need to head southeast of the Lair Ruins (the Tyrano
 Lair, only it is ruined) and get on your Dactyl. This time around, the items
 are better than they were last time. See the Shops section of this FAQ for
 information on what to trade for what item. After you trade, exit the hut and
 get back on your Dactyl, and fly to the Lair Ruins (the Tyrano Lair, in other
 words). Then, enter the Lair Ruins.


 Lair Ruins - 65,000,000 B.C.
 ----------------------------

 In here, your group will realize that it is a Gate in here, then after they
 stop talking, you'll regain control, so go through the Gate, and you will
 arrive in the year 12,000 B.C.


 Cave - 12,000 B.C.
 ------------------

 Here, simply head south and exit the cave.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld, head all the way southeast and enter the building there that
 is known as Skyway.


 Skyway - 12,000 B.C.
 --------------------

 In here, simply head north and step on the purple circle on the floor, and you
 will be warped to a different area. Here, head south and exit this area, and
 you will arrive on the overworld.


 Overworld - 12,000 B.C.
 -----------------------

 Here, head southeast and enter the magical town known as Enhasa.


 Enhasa - 12,000 B.C.
 --------------------

 When you arrive in Enhasa, head north and up the stairs, then head east and up
 the stairs, then examine the book on the table to cause water to come out of
 the open book. After that, head southwest of the book, and go down the stairs.
 Now, head northwest and up the stairs, but before you can go up the stairs
 fully, a boy will come and say that the black wind howls, and that one among
 you will shortly perish. Your group is stunned by the boy's speech, then you
 regain control. When you regain control, head up the stairs fully, then head
 southwest and step on the blue circle on the floor to fully recover your HP/
 MP. Once you fully recover your HP/MP, head north of the blue circle and
 examine the book you come across to cause wind to come out of the open book.
 After that, head southeast and go down the stairs.

 Now, head east and south and go down the stairs there, then at the front of
 the counter near the entrance to this place, examine the book to cause fire to
 come out of the open book. After the fire comes out of the book, if you
 examined the books in the order of water, wind, and fire, the door behind the
 guy that is behind the counter will open, so when it does, enter it, into the
 next room of Enhasa. In this room, head north and talk to the sleeping Nu to
 wake it up. Agree to enter combat against it, and you'll have to take on 6 Nu
 enemies. This isn't excessively hard, just watch your HP, because they can
 kill you rather quickly and easily. I recommend having Crono and Ayla use the
 Dual Tech Falcon Hit to make quick work of each row of Nu's.

 If you don't have Falcon Hit, have Crono use *Lightning2 on each row of Nu's
 until they are defeated. Either way, watch your HP in this fight. If you lose,
 you don't get a game over, so don't worry. Once you defeat the Nu's, you get
 rewarded with a Magic Tab and a Speed Tab! After that, head south and exit
 this room. Back in the previous room, head east and south and exit this place.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld screen again, head west and northeast, towards the Land
 Bridge. Enter it when you reach it.


 Land Bridge - 12,000 B.C.
 -------------------------

 Here, simply head north and step on the purple circle, and you'll be warped to
 a different area. In this area, head south to exit this place, and be on the
 overworld.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld again, head east, and all the way northwest, then north when
 you see the building there. Enter that building, which is another Skyway.


 Skyway - 12,000 B.C.
 --------------------

 In this area, head north and step on the purple circle to be warped to another
 area. Here, head south to exit this area, then you'll be back on the overworld
 of 12,000 B.C.


 Overworld - 12,000 B.C.
 -----------------------

 Here, head west across the bridges, then head west, northwest, and north, and
 enter the building, which is known as Kajar.


 Kajar - 12,000 B.C.
 --------------------

 In this place, head north from the entrance and examine the book on the table
 and water will come out of the open book. After that, head south and back to
 the entrance. Then, head east from the entrance and examine the book on the
 table there to cause wind to come out of the open book. Once you examine the
 wind book, head east and northwest from that book, then examine the next book
 you come to, which is on a counter beside a Nu. This book will have fire
 coming out of it, which I'm sure you already know since your experience with
 these magical books at Enhasa. Anyway, if you opened the books in the order of
 water, wind, and fire, a door behind the counter where the final book was will
 open.

 Enter that door and in the room that it takes you to, head north and examine
 the Poyozo Doll lookalike there to get a Black Rock. The Black Rock is an
 Accessory, which helps you perform a Triple Tech (see the Techs section of
 this FAQ for more information on Triple Techs). After you get the Black Rock,
 head south and exit this room. Back in the previous room of Kajar, head
 southeast and north and go up the stairs there. Then, simply continue north
 after going up the stairs, into the next room. In this room, head northeast
 and go up the nearby set of stairs, then head walk along the black area (stay
 within the southeast corner) and press A on the black area there until you
 find a Speed Tab.

 After you find the Speed Tab, head west and down the stairs, then head south
 and exit this room. Back in the previous room of Kajar, head south and go down
 the stairs, then head southeast and all the way southwest, towards the
 entrance. From there, simply head south and exit Kajar.


 Overworld - 12,000 B.C.
 -----------------------

 Here, head east and enter the Cave there.


 Cave - 12,000 B.C.
 ------------------

 In this cave, head north and step on the ray of light, then you'll be warped
 to another area of the cave. In this area, head south and exit this cave. You
 will arrive on the overworld when you exit the cave, so on the overworld, head
 southeast and north and enter the next cave there. In this cave, head north
 and step on the ray of light to be warped to a different area of the cave. In
 this area of the cave, simply head south to exit this cave. On the overworld,
 head east and north and enter the building there known as Zeal Palace.


 Zeal Palace - 12,000 B.C.
 -------------------------

 In this place, head northeast and go up the stairs there. After that, head
 northeast again, and go up the next set of stairs you come. After you go up
 that set of stairs, head northwest and northeast, and go up the stairs that
 you see there, then head northeast, and into the next room of the palace. In
 this room, head east and north, into the next room. In this room, you'll see
 Janus and Schala having a conversation. Eventually, a girl will come in the
 room and tell Schala that the Queen requests her presence. After the girl
 comes in and Schala leaves, the dialogue will end, and you'll regain control.
 When you regain control, head south and exit this room. Back in the previous
 room of the palace, head southwest and south to exit this room.

 Back in the main room of the palace, head southwest and go down the stairs
 that you come across. After that, head southeast and southwest and go down the
 next set of stairs that you come across. Once you go down that set of stairs,
 head all the way west and northwest and go up the stairs there, then after you
 go up the stairs, head north and up the next set of stairs you come to. Then,
 head northeast and go down the stairs there. Then, head north and up the next
 set of stairs. After that, head north and into the next room. In this room,
 head north and follow Schala to the door, which she'll enter. After she enters
 the door, head south and exit this room. Back in the previous room, head south
 and west, up the set of stairs there.

 Then, head west and talk to the Nu, who'll tell you that the door behind it
 leads to the hall of the Mammon Machine. After the Nu gets done talking, head
 north and enter the door it was guarding, into the next room. In this room,
 head north and up the stairs. Then, head north and into the next room. In this
 next room, head north and examine the red sparkling object to powerup Marle's
 pendant. With this power-up, you'll be able to enter the door that Schala went
 through. Anyway, after powering it up, head south and exit this room. Back in
 the previous room, head south and exit this room completely. Now, head south
 and east of where the Nu was earlier, then head down the stairs there. After
 that, head north and up the stairs, then continue north, into the next room.

 In this room, head north and up the stairs, then continue north towards the
 door that Schala went through. Approach that door, then press A and Marle's
 pendant will react, thus opening the door to the next room. After the door
 opens, enter the next room. In this room, head north and some dialogue will 
 commence, as you finally see who the Queen of Zeal is. Eventually, Dalton will
 send a Golem to fight you. Read the Bosses section for help on winning this
 rather tough fight, but you don't HAVE to win it. Whether or not you win it,
 dialogue will still commence, and the same happenings will still take place in
 the dialogue. Anyway, after the fight, your group will be carried to a tube-
 like thing that they are floating in unconscious.

 Schala and Janus come in the room where your group is, and Schala frees your
 group from the tube. After your group is freed, the Prophet comes in the room
 and decides to spare your group, but forces your group to show him how you got
 into 12,000 B.C. Your group will then arrive in the cave that you appeared in
 after you warped via the Gate in 65,000,000 B.C. The Prophet, in that cave,
 will force Schala to seal the Gate, so that your group cannot come back to the
 era of 12,000 B.C. After your group goes through the Gate, you'll be warped
 back to the year 65,000,000 B.C.


 Lair Ruins - 65,000,000 B.C.
 ----------------------------

 In here, your group will realize that they have seen the sealed doors like the
 one in Zeal Palace elsewhere, which is in the future. When you regain control,
 head south and exit the Lair Ruins.


 Overworld - 65,000,000 B.C.
 ---------------------------

 Back on the overworld of 65,000,000 B.C., head all the way southeast and get
 on the Dactyl there. Then, fly all the way west towards the Mystic Mountain,
 then get off your Dactyl when you reach the Mystic Mountain. Then, when you
 get off your Dactyl, enter the Mystic Mountain.


 Mystic Mountain - 65,000,000 B.C.
 ---------------------------------

 When you get in here, head north into the next area of the mountain, while
 defeaitng the enemies that attack you. In the next area of the mountain, head
 west and north, into the final area of the mountain. In this final area of the
 mountain, head northeast and south, towards the edge of the cliff, then you'll
 be asked if you wish to jump; say "Yes", then you'll be warped to the End of
 Time.


 End of Time
 -----------

 In here, stand atop the middle pillar of light, then choose to warp to Proto
 Dome, in the year 2300 A.D.


 Proto Dome - 2300 A.D.
 ----------------------

 Here, head south and exit this room. Then, in the next room, head southeast
 and go up the stairs there, onto the grated platform. On the grated platform,
 head southwest and up the stairs that you come across. After that, head west
 and south and go down the stairs there, then head southeast and go down the
 next set of stairs there. Then, head south and exit this dome.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld, head southeast and all the way northwest, then enter Lab 32.


 Lab 32 - 2300 A.D.
 ------------------

 Here, either race Johnny and win to get across to the other side of the lab,
 or simply head west into the next area and fight the enemies along the way to
 the other side. Either way, when you reach the other side, head west and all
 the way south to exit this place.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld again, head southeast and enter the Sewer Access.


 Sewer Access - 2300 A.D.
 ------------------------

 When you enter the Sewer Access, head southwest and cross the bridge. Then,
 head west and southeast, and cross the next bridge there. Then, head south and
 all the way east, defeating the two Egder enemies that you come across. Once
 they are defeated, head east and cross the next bridge that you come to. After
 that, head east, southeast, and then finally north across the bridge, then go
 up the ladder to the exit of the sewer.


 Overworld - 2300 A.D.
 ---------------------

 Back on the overworld yet again, head southeast, southwest, and then finally
 north, and enter the Keeper's Dome, your next destination.


 Keeper's Dome - 2300 A.D.
 -------------------------

 In this dome, head northeast and go down the stairs. After that, head north
 and go up the next set of stairs leading to the sleeping Nu. When you reach
 the Nu, ignore it and head east and northwest and go down the stairs at the
 end of the path. After that, head north and approach the door and press A on
 it to open it (Marle's pendant will react when you press A). Once the door
 opens, enter it, into the next room. In this room, head east and go up the set
 of stairs that you come across. After that, examine the nearby sparkling
 object on the ground to see some of Belthasar's words. After you see the words
 of Belthasar, head east and go up the nearby set of stairs that you come
 across. After that, head northwest and go down the stairs, then examine the
 next sparkling object you encounter to see more words spoken by Belthasar.

 After you see those words, head west and down the next set of stairs, then
 check out the next sparkling object that you come to, and you'll see more of
 Belthasar's words. After that, head west and down the set of stairs there,
 then head southwest and up the next set of stairs there. At the end of that
 set of stairs, examine the sparkling object there and you'll see more of
 Belthasar's words. After that, head up the rest of the stairs (you couldn't
 head up them earlier, because the sparkling object you just examined moments
 ago was blocking you), then head west towards the sparkling object there.
 Examine the object when you reach it to see more of Belthasar's words.

 Now, head west and go up the stairs, then head north and approach the sealed
 door and press A on it. Doing this will cause Marle's pendant to react, thus
 the door will open. When the door opens, enter it, into the next room. In this
 room, head northwest and northeast and get behind Belthasar's invention there,
 known as the Epoch. After you get behind the Epoch, your group will talk about
 the Epoch, then you'll regain control. Once you regain control, head west,
 southeast, and south, back towards the entrance of this room. On the way to
 the entrance, a Nu will come in the room and will be pushing something towards
 the front of the Epoch. Then, the Nu will reveal itself as Belthasar.
 Belthasar will explain to you how to use the Epoch.

 After that, he'll fall asleep, so talk to him to wake him up, then he'll offer
 you to name the time machine, which is called Epoch, as I've said above many
 times. After you name the Epoch, go on either side of the object in front of
 the Epoch, then press A to get in the Epoch. Once you're inside the Epoch,
 choose to take off, then choose to warp to the year 12,000 B.C. After your
 group comments about the Epoch, you'll get there.


 Overworld - 12,000 B.C.
 -----------------------

 Here, head west and north, then enter the cave there, which is known as Terra
 Cave.


 Terra Cave - 12,000 B.C.
 ------------------------

 Here, head north and go up the ladder, then head northwest and into the next
 room. In this room, head west, past the guy you come across, then head north,
 into the next room. In this room, talk to the guy and tell him that you want
 to buy something from him. He sells some very good weapons/armors/helmets for
 your group, though they cost a lot of money, so you'd best have a lot of money
 if you wish to buy his stuff. First off, before you buy anything, sell off any
 old equipment that you don't need, so that you have at least some money to buy
 the good items this guy sells. Anyway, buy whatever you can from that guy and
 equip whatever it was you bought, being sure to sell off all of the old
 equipment. After that, exit this room.

 Back in the previous room of the cave, head east and south down the ladder,
 then head east and south and go down the next ladder you come across. After
 that, head west and south and go down the next ladder. Then, head east, then
 go north, into the next room. In this room, you can rest in bed to fully
 recover your HP/MP for free, so I strongly suggest you do so, as there is an
 upcoming boss battle very soon. After resting in the inn, head south and exit
 the inn. Back in the previous room, head southwest and south and go down the
 final ladder there. After that, head south and step on the Save Point and save
 your game. Then, head northeast, and into the next room of the cave. In this
 room, head southeast and examine the sparkling object in the corner to get a
 Power Tab.

 After that, head north and defeat the two Beast enemies that attack you. After
 that, head west and north and take out the next two Beast enemies that attack
 you. After they are defeated, head east and north and go up the stairs there.
 Then, you'll be attacked by a Mud Imp, followed by a Blue Beast and a Red
 Beast. Check the Bosses section to see how to win this battle. Once you win
 that fight, head north and climb the chain on the platform that the Mud Imp
 was on. After you climb the chain, you'll arrive on Mountain Woe.


 Mt. Woe
 -------

 In this area, head east and defeat the Rubble enemy there. After that, head
 north and defeat the two Bantam Imp enemies that you encounter. After that,
 head northwest and cross the chain there, then defeat the Rubble enemy that
 you come across (it might run away, though). After that, head southwest, going
 under the higher platform that is above you, then when you reach the chest,
 open it to get a Lode Helm. After that, head east and northeast, crossing the
 chain you come across. After that, head south, towards the entrance of the
 mountain. At the entrance, head west and cross the chain there. After you do
 that, head north and defeat the two Bantam Imp enemies that attack you, then
 when they are defeated, continue north some more, then go up the chain there
 that you come across, into the next area.

 In this area, head west and defeat the Rubble enemy that you encounter. Then,
 head all the way east, then when the path splits to the north, head north and
 defeat the two Gargoyle enemies that attack you. After they are defeated,
 continue north and step on the Save Point that you come across. Then, rest/
 save, then head all the way northwest, then head south when you see a ramp
 leading you onto the high area there. When you get on that high area, head
 west and southeast, then when you see an opening allowing you to get onto an
 even higher area, go through that opening, onto the higher area there. On that
 higher area, head north and defeat the two Bantam Imp enemies that attack you.

 After that, head north some more and north and open the chest there to get a
 Lapis. Once you get that, head south and get off the high area, onto the
 slightly lower area. On that slightly lower area, head west and all the way
 northeast, then get off this high area via the ramp there. After that, head
 northeast, then you'll be attacked by two Bantam Imp enemies. Beat them, then
 head east and go across the chain, then defeat the nearby Rubble enemy that
 you come to. After that, open the two nearby chests to get a Lode Vest and a
 Shield. After you get that, head west and go across the chain again. Then,
 head west, then go south, up the ramp, and onto the higher area there.

 On that higher area again, head west, southeast, and north, onto the even
 higher area where you got the Lapis earlier. On that high area, head north and
 then head east and go across the chain there. After that, head east and two
 Stone Imp enemies and the two Gargoyle enemies that attack you. After they are
 defeated, head east and southwest, defeating the two Stone Imp enemies and the
 two Gargoyle enemies that attack you. After they are defeated, head south and
 across the chain, then head southwest and press A on the Rubble enemy to start
 a fight with it. Beat it, then head northeast and defeat the four Gargoyle
 enemies that attack you. Once they are defeated, head southeast of the chain
 that brought you into this part of the mountain.

 Then, open the chest you come to to get a Barrier. After that, head west and
 south, onto the higher area there. On that area, head east and walk across the
 chain, into the next area. In this next area, head north and open the chest
 that you come across to get a Lapis. After you get that, head southeast and
 north and defeat the four Man Eater enemies that attack you. After you defeat
 them, head southeast and go across the chain there. Then, head south and open
 the chest there to get a Full Ether. After that, head north and open the next
 chest you come to to get a Barrier. After you get that, head southwest and go
 across the chain there, then head north and go across the chain there. Now,
 head all the way north, then head west and defeat the Rubble enemy that you
 come across.

 Once you defeat the Rubble, head southeast and get on the higher area there.
 On that higher area, head south and defeat the two Man Eater enemies and the
 two Gargoyle enemies that you are attacked by, then open the nearby chests
 they were guarding to get a Shield and a Shelter. After that, head north and
 east and go across the chain that you come to. Then, head southeast and defeat
 the two Gargoyle enemies that attack you. Then, head north and step on the
 Save Point that you come to and on that Save Point, rest/save, then head north
 and go up the chain, into the next area. In this area, head northwest and then
 head south and get onto the higher area there. Then, on that higher area, open
 the nearby chest to get a Time Hat.

 After that, head east and walk across the chain there. Then, head southwest
 and north, then open the chest you come across to get a Full Ether. Once you
 get that, head southeast and examine the sparkling object to get a Magic Tab.
 Once you get that, head north and up the chain, into the next area. In this
 area, head north and approach the ice block there, then Giga Gaia will appear,
 and you'll have to fight it, so read the Bosses section to see how to defeat
 Giga Gaia. Once you defeat Giga Gaia, Melchior will become unfrozen and he
 will talk for a moment, then the Mountain of Woe will fall into the sea. After
 that, Schala will show up in the room with Melchior and your group.

 NOTE: By the chest that contained the Barrier, there is a Rubble enemy that
       respawns everytime you re-enter the area and/or level completely. This
       means you can keep going back to that spot over and over and fighting
       the Rubble enemy countless times until you're satisfied. This is the
       best way, in my opinion, to get your Techs built up fast.

       Thanks to Drew Pecoraro for this information. I had forgotten about
       adding it, actually.


 Terra Cave - 12,000 B.C.
 ------------------------

 In here, Schala and Melchior will talk for a bit, then Dalton will come in the
 room and then he'll tell Schala that her presence is required elsewhere, and
 then Melchior will try and stop Dalton, only to be hit one of Dalton's blasts.
 More dialogue will commence, then when Dalton leaves the room, the scene will
 switch back to that same room, only this time with your group, Melchior, and
 the elder. You'll now be able to control your characters again at this point,
 so talk to Melchior and he'll give Crono and a Ruby Knife, which is needed to
 stop the Mammon Machine. After Melchior gives Crono the Ruby Knife, head south
 and exit this room. Now, head up the nearby ladder to the west, then after you
 head up that ladder, head east, into the very first room of the cave;.

 In that room, head east and south, going down the ladder that you come across.
 After that, head south and exit this cave completely.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld, head all the way southeast, then enter the Skyway.


 Skyway - 12,000 B.C.
 --------------------

 In here, head north and step on the purple circle to be warped to a different
 area. In that area, simply head south to exit to the overworld.


 Overworld - 12,000 B.C.
 -----------------------

 Back on the overworld, head east and northeast, then enter the nearby Land
 Bridge that you come across.


 Land Bridge - 12,000 B.C.
 -------------------------

 In this area, head north and step on the purple circle to be warped to another
 area. In the area you get warped to, head south to exit to the overworld.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld again, head east and northwest, then enter the Skyway.


 Skyway - 12,000 B.C.
 --------------------

 In here, head north and step on the purple circle, as always, and you'll be
 warped to a different area. In that area, head south and exit to the overworld
 yet again.


 Overworld - 12,000 B.C.
 -----------------------

 Here, head west and cross the two bridges. Then, head northeast and enter the
 Cave there.


 Cave - 12,000 B.C.
 ------------------

 In this cave, head north and step on the ray of light to be warped to a
 different area of the cave. In that area, head south and exit to the overworld
 again. On the overworld, head southeast and north and enter the next Cave that
 you come across, then in that cave, head north and step on the ray of light to
 warp to a different area of the cave. In that area of the cave, simply head
 south to exit the cave, and you'll arrive on the overworld. On the overworld,
 head east and north and enter Zeal Palace again.


 Zeal Palace - 12,000 B.C.
 -------------------------

 In this palace again, head all the way north up each set of stairs you come
 across, then when you reach the door, enter it, into the next room. In this
 room, head northwest and rest/save at the Save Point there. Then, head north
 and go up the stairs there. Then, continue north through the door, into the
 next room. In this room, head north and Dalton will say a few words, then he
 will enter combat against your group. Read the Bosses section for a strategy
 for this next fight. After Dalton is defeated, he will escape to the Ocean
 Palace via a Gate, so go through the Gate when you regain control, and you'll
 arrive in the Ocean Palace.


 Ocean Palace - 12,000 B.C.
 --------------------------

 When you arrive here, head south and go down the set of stairs that you come
 across, then rest/save at the nearby Save Point. After that, head south and
 you'll encounter Mune. He'll say a few words, then a cutscene will commence,
 as you see Queen Zeal force Schala to give power to the Mammon Machine. After
 the cutscene, you'll regain control, so head south into the next room. In this
 room, head south and defeat the two Scouter enemies that attack you. After
 that, head east and open the chest to get a Rune Blade. Be sure that you equip
 this on Frog immediately, as it is much better than his FlashBlade that he
 still has equipped. After you equip the Rune Blade on Frog, head west and
 southeast of the chest you just opened, then defeat the two Scouters you come
 across.

 After that, head east and open the chest to get an Aeon Suit. Equip this on
 whomever you wish, then head east and northeast of the chest, then enter the
 next room there. In this room, head east and defeat the Mage enemy and the two
 Red Scout enemies that attack you. After that, open the chest in the corner to
 get an Aeon Helm. Equip this on whomever has the Aeon Suit, then head west and
 exit this room and you'll be in a new area. In this area, head west and step
 on the switch in the middle of the floor, and you'll be attacked by a Jinn and
 a Barghest. Defeat them, then head southwest of the switch to exit this room.
 Back in the first room you visited in this palace, head southwest, northwest,
 southwest, and south from the room you just exited to the next room (the one
 that you fought the Jinn and Barghest enemies in).

 In this room, head west and defeat the two Red Scout enemies wandering around,
 then open the nearby chest in the room to get a Shock Wave for Lucca. Equip
 this on her immediately, then head east of the chest to exit this room. Back
 in the previous room again, head all the way northwest, then enter the next
 room when you come to it. In this next room, head west and take out the two
 Blue Scout enemies and the Mage enemy that attacks you, then once they are
 defeated, open the nearby chest to get a Star Sword. Give this weapon to Crono
 immediately, then head east of the chest, into the next room. In this room,
 head east and step on the switch in the middle of the room and then you'll
 have to fight a Jinn enemy and a Barghest enemy.

 Defeat them, then head southeast of the switch, then you'll be back in the
 room we've been in a lot in the palace thus far. Back in that room, head
 southeast and southwest, then enter the next room. In this room, head west and
 take out the two Red Scout enemies and then south, into the next area. In this
 area, head south and defeat the Mage, the Red Scout, and the Blue Scout
 enemies that attack you. Once they are defeated, head south and defeat the
 Mage, the Red Scout, and the Blue Scout enemies that attack you, then open up
 the nearby chest to get a SonicArrow for Marle. Give this to her immediately,
 then head north, back into the first part of this room, then in that area,
 head east and exit back to the room we always visit in this palace.

 In that room again, head northeast, past the pillar, then head southeast and
 south, into the next room. In this previously visited room, head east and beat
 the two Blue Scout enemies wandering around the room. Then, when they are
 defeated, head south into the next area. In this area, open the nearby chest
 to the west to get a Kaiser Arm. Give this to Robo immediately, then head east
 and south, then take out the Mage, the Red Scout, and the Blue Scout enemies
 that you come across. Once they are taken care of, head south and take out the
 next Mage, Red Scout, and Blue Scout enemies you come across, then head north
 and west and press the switch when you come to it. After that, continue west,
 into the area where you see the enemies.

 In that area, head south and defeat the Mage, the Red Scout, and the Blue
 Scout enemies. Then, head north and take out the next set of enemies there.
 Now, head northwest and follow the path all the way southeast and then when
 you see a chest that looks out of reach, go through the black area just west
 of the chest, then you'll be able to get the chest. After getting the Demon
 Hit from the chest, head west and through the black area. Then, follow the
 path southwest and northeast, then head north into the room where the two Red
 Scout enemies are wandering around. Kill them, then head east, into the room
 we always visit. In that room, head northeast, past the pillar, then head
 south, into the next room. In this room, head south and defeat the Red Scout,
 the Blue Scout, and the Thrasher enemies that attack you.

 After that, head west and go down the stairs into the next room. In this room,
 head down the stairs, then head south and defeat the two Mage enemies and the
 two Thrasher enemies that attack you, then head southeast and go down the next
 set of stairs (Note that if you touch a Thrasher enemy on the stairs, you will
 not fight them, but they will run away to an area below. This FAQ is assuming
 you touched them all). Then, head south and defeat the four Thrasher enemies
 that attack you, then head southwest and go down the long set of stairs there.
 After that, head south and defeat the next set of enemies you come across.
 Once they are defeated, head southeast and down the stairs, avoiding the
 fireballs that the statue is spitting at you.

 After you go down the stairs, head south and defeat the Thrasher enemies and
 the Lasher enemies that attack you. Now, head southwest and then you'll come
 across Masa, who will talk for a moment. After that, you'll see a cutscene
 with Queen Zeal and Schala. After it's over, go down the stairs into the next
 room. In this room, head down the stairs, then head west and defeat the Jinn
 enemy and the Barghest enemy that attacks you. After that, head west and rest/
 save at the Save Point there, then head southeast and south, into the next
 room. In this room, head south and get on the elevator there. Then, a few
 enemies will attack you, so defeat them, then examine the sparkling object to
 the left to start the elevator.

 As the elevator is going down, you'll face a series of battles; these battles
 are hard to win using just physical attacks, so you'll have to use *Luminaire
 and then some phyiscal attacks after you destory some enemies with *Luminaire
 to win. Also, be sure to keep your HP up throughout these battles. After the
 elevator takes you down after you win the series of battles, go north into the
 next room. Then, head south and exit that room, then back in the previous
 area, head south and get on the elevator again. Then, check out the sparkling
 object to the east, and you'll be elevated back up via the elevator. You do
 not have to fight the series of battles again, thankfully, so when you reach
 the top, examine the small sparkling object on the west side of the wall to
 get a Magic Tab. After you get that, go north into the previous room.

 Now, make your way back through the series of rooms where the Thrashers, the
 Mages, and the Lasher enemies are, until you reach the room with the elevator
 again. Back in the room with the elevator, head south and onto the elevator.
 Defeat the enemies that attack you, then examine the sparkling object to the
 west to cause the elevator to start moving to the lower areas of the Ocean
 Palace. You'll have to fight the series of battles again, so do it the same
 way you did before, being sure to keep your HP throughout the battles. After
 you win the series of battles and the elevator stops, head north into the next
 room. In this room, head west and north, into the next room. In this room, go
 north and take out enemies. Then, press the switch on the wall that the
 enemies were guarding.

 Then, head south and exit this room. Back in the previous room of the palace,
 head southeast and north, into the next room. In this room, head north and
 take out the next set of enemies that you come across, then when they are
 defeated, press the switch on the wall that they were guarding. Now, go south
 and exit this room. In the previous room again, head southwest and north and
 step on the switch that we ignored earlier. Stepping on the switch will cause
 a bridge to appear. Go north across the bridge, into the next room. In this
 room, head north and rest/save at the Save Point. After that, open the chest
 to the east of the Save Point to get an Elixir. After you get that, head north
 and into the next room of the palace.

 In this room, head north and you'll encounter Dalton. He will talk for a
 second, and then send the GolemTwins to attack you. Read the Bosses section
 for help on winning this next battle. After you defeat the GolemTwins, Dalton
 will attempt to send the GolemBoss to fight you, but he will sense the energy
 of Lavos, then he'll escape. After that, head south, back into the previous
 room. Once there, rest/save at the nearby Save Point, then head north into the
 area where Dalton was. In that area again, head all the way north, into the
 next room. In this room, head north and talk to the Nu, then he'll jump off.
 After that, continue north and a cutscene will commence, as Crono attempts to
 destroy the Mammon Machine using the Ruby Knife Melchior gave him.

 After Crono's failed attempt, Lavos will attack your group. It doesn't matter
 if you win or lose this fight, as the story will still go on even if you lose.
 I HIGHLY doubt you can win this fight, even if you can survive Lavos's first
 attack, which is destruction rains from the heavens. After you lose to	Lavos,
 the Prophet will reveal himself as Magus and attempt to defeat Lavos, but he
 will fail. Eventually, you'll regain control of Crono, as your other party
 members are getting closer to Lavos, because of his energy. When you regain
 control, head north and approach Lavos and press A. Crono will then challenge
 Lavos and will end up dying. After that, quite a lengthy cutscene will
 commence, as Lavos destroys 12,000 B.C. almost completely.

 After the very long cutscene is over, Lucca will say something, then your
 group will wake up shortly after that.


 Last Village - 12,000 B.C.
 --------------------------

 The elder will come in and he and your group will talk for a minute, then the
 elder will leave the house, then you'll have the option to choose party
 members. Since Crono is gone, I suggest taking Frog, Lucca, and Ayla with you.
 After you choose your party, head south and exit this house.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld again, head east and north, then enter the house there.


 Last Village - 12,000 B.C.
 --------------------------

 Here, head north and speak with the Nu. Then, restock on some Tonics, Mid
 Tonics, Full Tonics, etc., then after that, wait until the Nu moves, then when
 it does, examine the sparkling object behind where the Nu was to get a Magic
 Tab. After that, head south and exit this place.


 Overworld - 12,000 B.C.
 -----------------------

 Head west and north of the hut that you just exited and enter the Commons.


 Commons - 12,000 B.C.
 ---------------------

 In here, head north and talk to the elder. Dalton and some soldiers will then
 come in and Dalton will say that he is going to rename Zeal the kingdom of
 Dalton. Then, he'll shoot a fireball at your group, but it'll be deflected.
 Then, Dalton will each party member in your group with a fireball, then after
 that, the scene will switch to the Blackbird, Dalton's ship.


 Blackbird - 12,000 B.C.
 -----------------------

 NOTE: The chests will contain different equipment if you didn't take Ayla,
       Frog, and Lucca with you for this part of the game, so if you don't get
       Ayla's equipment, but rather Marle's, then don't freak out; it's just
       because you took different party members than I did.

 On the Blackbird, your group will wake up, then you'll regain control. Note
 that you'll have to get your weapons/armors/headgear/accessories, AND items
 back before you can leave this ship. Anyway, when you regain control, save
 your game at the nearby Save Point, then head up the ladder, and your group
 will appear outside, on the edge of the Blackbird. After your group comments
 about the Blackbird, head west and down the stairs, into the previous room of
 the Blackbird. In that room, Lucca will notice an air duct, then you'll regain
 control. Once you regain control, head south of the ladder and then try and
 leave the room; the guards will say that it serves your group right, and that
 without weapons, you are powerless.

 At this point, Ayla will ask what your group do, and you'll be given two
 choices; to act sick, or to think of a plan. Choose act sick, then Ayla will
 act sick, then the guard will come in and ask what's wrong, as Ayla knocks him
 out. After Ayla knocks out the guard, head south and exit this room. In this
 room, head west and enter the door you come across. In this room, head north
 and approach the Basher enemies there. Defeat them, then open the chest to get
 your money back! After you get your money back, head south and exit this room,
 and you'll arrive back in the previous room. In this room, head west and all
 the way northeast.

 When you reach the door at the end of the path, eliminate the two Basher
 enemies, then enter the door into the next room. In this room, head north and
 up the stairs and defeat the Byte enemy you encounter. After that, head up the
 next ladder, then open the chest to get Lucca's equipment back! Once you get
 that, head south and down the two ladders, then continue south and exit the
 room. Back in the previous room, head all the way southwest, then you'll come
 to a conveyor belt. Approach the black and purple switch beside the conveyor
 belt, then press A to cause the conveyor belt to move southward, rather than
 upward. After that, head south and go down the conveyor belt.

 Then, head west and enter the door you come to, into the next room. Here, head
 northeast and a bit some Basher enemies will attack you. Beat them, then open
 the chest they were guarding to get Ayla's equipment back. After that, head
 south and go down the nearby ladder, then continue heading south and exit this
 room. Now, head east and approach the switch that causes the conveyor belt to
 north, then press A on it when you approach it, then the conveyor belt will
 start moving northward, so step on the conveyor belt after that, and ride it
 to the other side. After that, head west and northeast, then ride the next
 conveyor belt upward, toward the two Basher enemies (it's already upward, so
 you don't have to press the switch).

 Defeat the two Basher enemies, then head through the nearby door they were
 guarding, into the next room. In this room, head west and enter the door to
 the next room. Here, head north and approach the Byte enemy to start a fight
 with the Byte enemy, as well as two Basher enemies. Once they are defeated,
 head east of where the Byte was, then head east and north and go up the nearby
 ladder there, then head west and open the chest to get all your items back.
 After that, head east and south and go back down the ladder, then head west
 and south and exit this room. Back in the previous room, head west and north
 and go up the conveyor belt and defeat the Byte enemy.

 Then, when you reach the other side, head north and east and go up the ladder
 into the air ducts. In the air ducts, head all the way east as far as you can
 go, then head southeast, then finally north and examine the sparkling object
 to get a Magic Tab. Now, head southwest, northwest, then head southwest again
 when you have the opportunity to go south. After heading southwest, head north
 and down the stairs that you come across, then in this room, climb down the
 stairs, then open the chest beside the sleeping guard to get Frog's equipment
 back! After that, head west of the chest and then go up the nearby ladder,
 back into the air duct. Back in the air duct, head southeast and northwest,
 then go down the ladder there, back into a previously visited area.

 NOTE: Somewhere in the air duct, if you look around, you can see Dalton with
       the Epoch.

 Back here, head down the rest of the ladder, then go west and south, approach
 the switch near the conveyor belt, then activate it to cause the conveyor belt
 to move down. After it does so, ride the conveyor belt to the other side (be
 sure to defeat the Bit enemy on the belt), then at the other side, head east
 and go through the door, into the next room. In this room, head north and go
 through the door, into the next room. Here, head north and go up the nearby
 ladder, into the next area. In this area, run west and try and defeat the
 Turret enemies you come across, though it's a good chance they'll run away. If
 you DO manage to beat them, however, you'll get 1500 experience points and 100
 tech points, and that's definitely good!

 Anyway, head west and then head south when you come to the edge of the ship.
 Then, Frog will comment that something is coming, then you'll have to fight
 the Golem Boss, the next boss of the game. Check the Bosses section of the FAQ
 for information on how to beat this next boss, though it's not at all
 necessary, as it's not even a bit of a challenge. Anyway, once the Golem Boss
 is defeated, you'll see Dalton and some Bashers by the Epoch, as Dalton
 renames the Epoch. After that, Dalton will take off, then eventually, your
 group will jump onto the Epoch, then you'll enter combat against Dalton. Read
 the Bosses section to see how to win this next fight.

 Once you beat Dalton, your group will say a few words, then they'll get in the
 Epoch. Inside the Epoch, press the Y button, then the Epoch will fire a laser.
 After that, you'll be told to press the X button, so do so. After that, the
 Blackbird will crash, then you'll eventually end up on the overworld.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld, land the Epoch. Once you land it, Frog will say that dead or
 alive, you must find Crono. After that, head northwest and north of the
 northernmost hut on the overworld. Then, enter the area there known as the
 North Cape.


 North Cape - 12,000 B.C.
 ------------------------

 Here, head north and examine the sparkling object; Magus will then appear, and
 some lengthy dialogue will commence, as you see Magus's past. After you see
 Magus's past, Magus will say that no history book could have prepared him for
 what happened in this era, then he talks about how Crono is a fool for
 challenging Lavos, then you'll have the option to fight him. I would recommend
 that you don't fight Magus, as all you get if you defeat him is the Amulet
 Accessory and Frog becomes human in the main ending of the game. If you choose
 not to kill Magus, you get him as a party member, and you still get the Amulet
 Accessory, so it's up to you, but I recommend that you choose not to kill him.

 Anyway, I'll just go under the assumption that you didn't kill Magus. After
 you say that you don't want to fight Magus, head south and Magus will say he
 wants to go with you, you'll have the option to name him shortly after that,
 then after you name him, you have the option to reassemble your party. I chose
 Magus, Frog, and Lucca for mine. After you choose your party, head south and
 exit the North Cape.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld again, head southeast and southwest and enter the
 nothernmost hut.


 Last Village - 12,000 B.C.
 --------------------------

 In here, head north and speak with the Nu to get it to open up its shop. If
 you have enough money, buy the Aeon Helms/Aeon Suits for your group, though
 Magus does not need an Aeon Suit. After you buy the Aeon Helms/Aeon Suits,
 sell off any old equipment you may not need, then buy a Hurricane weapon for
 Magus, then equip it on him, selling off the old DarkScythe he was equipped
 with. Then, restock on anything you may need, then when you're done here, head
 south and exit this hut.


 Overworld - 12,000 B.C.
 -----------------------

 On the overworld yet again, get on the Epoch, then you'll see the Black Omen
 rise out of the sea (the Black Omen was originally the Ocean Palace, but it is
 a risen version of the Ocean Palace, with stronger enemies and a lot of bosses
 for you to beat). After it rises out of the sea, you'll eventually regain
 control after your group gets done talking about the Black Omen. Once you
 regain control, press Y to bring up a screen that allows you to choose which
 time period you want to warp to. Warp to future, the year 2300 A.D.

 IMPORTANT NOTE: This walkthrough will now take you through journeys that will
                 gain you some good items from the sealed doors/sealed black
                 boxes scattered throughout the game. Just so you know, these
                 next few places that I carry you to, is NOT a part of the main
                 walkthrough.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld, fly around until you see the Bangor Dome (it's located to
 the west of the Arris Dome, to the southwest of Lab 16 if you want some
 directons). When you do, land by it, then save your game and enter it.


 Bangor Dome - 2300 A.D.
 -----------------------

 Here, head north, past the Gate, then press A on the sealed door after you
 approach it. The door will then open, so enter it, into the next room. In this
 room, head north and open all of chests to get a Charm Top, a Full Ether, and
 a Wallet. After you loot the place, head south and exit this room, then in the
 main room of the dome, simply head south past the Gate to exit to the
 overworld.


 Overworld - 2300 A.D.
 ---------------------

 Back on the overworld, head southwest and south and follow the dirt path to
 the Trann Dome.


 Trann Dome - 2300 A.D.
 ----------------------

 In this dome, head northwest and down the stairs, then head south and down the
 next set of stairs. Now, head west and northwest, down the next set of stairs.
 Then, head west and up the next set of stairs you come to. Once you go up that
 set of stairs, head west and north and approach the sealed door, then press A
 on it to open it. Enter the now open door, into the next area. In this area,
 head north and open the two chests to get a Full Ether and a Gold Stud. The
 Gold Stud is an extremely good Accessory, so equip it on one of your magic
 users immediately! After that, head west and examine the sparkling object to
 get a Magic Tab. Once you get that, head south and exit this room, then in the
 main room of the dome, simply backtrack out of it, as I'm sure you know the
 way.


 Overworld - 2300 A.D.
 ---------------------

 Head southeast, northwest, and northeast, then get in the Epoch. When you get
 in the Epoch, fly east and land when you reach the Arris Dome. Then, save your
 game and enter the Arris Dome.


 Arris Dome - 2300 A.D.
 ----------------------

 In here, head northwest and down the stairs, then head southwest and north up
 the next set of stairs. Now, head northeast and up the next set of stairs,
 then after that, head east across the two grated platforms, then head east and
 down the next set of stairs. After that, head northwest and towards the crowd
 of people. When you reach the area with the crowd of people, head south when
 you have the opportunity to go south, then head down the ladder when you come
 to it. In this room, head down the rest of the ladder, then head southwest and
 northeast, then enter the door you come to, into the next room. In this room,
 wait until the two Rat enemies run past you, then when they do, quickly run
 north and west, then go up the set of stairs you come across.

 After that, head north and walk across the long grated platform until you come
 to a set of stairs; go down them when you come to them. Once you do that, head
 south and take out the two nearby Bug enemies, then continue south and take
 out the next two Bug enemies you come across. Once they are defeated, head
 southeast and go up the nearby set of stairs, then head north and walk across
 the grated platform, then when you reach the next set of stairs, go down them.
 Now, head north and go through the door, into the next room. In this room,
 head east and go up the set of stairs you come across. Then, head east and go
 down the next set of stairs.

 Now, head north past the Shadow enemies, then continue north and go up the set
 of stairs you come to. Then, touch the nearby Rat to start a fight with a
 Bugger enemy, as well as three Rat enemies. Beat them, then head west and go
 down the nearby set of stairs, then head northwest and northeast, ignoring the
 set of stairs that you come across. Keep going northeast until you see a Proto
 2 enemy and a console. Beat the Proto 2 enemy if you want, but either way,
 approach the console and hold L & R to cause a platform to appear to the east
 of the console. Step on that platform, then head north and approach the sealed
 door. Then, press A and Marle's pendant will react, thus opening the sealed
 door.

 Go through the sealed door into the next room, then in that room, head north
 and examine the sparkling object you see to get a Power Tab. After you get
 that, open the chests in the room to get a Hit Ring, an Elixir, a Lumin Robe,
 and a Gold Erng. I suggest that you give the Gold Erng to Frog immediately, or
 save it for when you resurrect Crono. After you get the chests in the room, go
 south and exit this room. Now, backtrack all the way back to the first area of
 the dome, where Doan and the people are. Then, in that area, simply exit the
 Arris Dome, as I'm sure you know how.


 Overworld - 2300 A.D.
 ---------------------

 Back on the overworld again, head south and get in the Epoch. Then, press Y
 and warp the year 1000 A.D.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld, fly east of the vortex in the water, then land the Epoch in
 the area where you see the Black Omen (don't enter the Omen, though). When you
 land the Epoch, head into the Heckran Cave, though it might be a bit tough to
 see the entrance, due to the Black Omen, but it's there.


 Heckran Cave - 1000 A.D.
 ------------------------

 When you arrive here, head all the way northwest, then head south down the
 ladder. After that, head east and south and go down the next ladder that you
 come across, then head west and down the stairs to the south, into the next
 area of the cave. In this area, head south and go down the two sets of stairs,
 then head southwest, northwest, and south, then enter the next room. In this
 room, head southwest and north, going up the stairs you come across. Once you
 go up the stairs, head west and north into the next room. In this room, head
 north and approach the sealed chest, then press A and Marle's pendant will
 react, thus opening the chest. After the box opens, you'll get a Wall Ring
 Accesory, as well as a Dash Ring Accessory!

 Now, backtrack out of Heckran Cave the way you came in.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld again, get in the Epoch, then warp back to the future.


 Overworld - 2300 A.D.
 ---------------------

 Here, fly to the Bangor Dome. Then, enter it.


 Bangor Dome - 2300 A.D.
 -----------------------

 Here, head north and go through the Gate, into the End of Time.


 End of Time
 -----------

 Here, step on the pillars of light until you come to the one that warps you to
 Guardia Forest, in the year 1000 A.D. When you reach that pillar, choose to
 warp to Guardia Forest.


 Guardia Forest - 1000 A.D.
 --------------------------

 Here, approach the sealed chest to the northeast of the Gate you emerge out
 of. Then, press A to unseal the chest. After it is unsealed, you'll be
 rewarded with a Power Ring Accessory! After that, head south and go through
 the Gate again, back to the End of Time.


 End of Time
 -----------

 Back in the End of Time, stand atop the pillar of light that warps you back to
 Bangor Dome. Then, choose to warp back to Bangor Dome when you get on that
 pillar.


 Bangor Dome - 2300 A.D.
 -----------------------

 Back here, simply head south and exit this dome.


 Overworld - 2300 A.D.
 ---------------------

 Back on the overworld, get in the Epoch, then warp to 1000 A.D. again.


 Overworld - 1000 A.D.
 ---------------------

 From where you arrive when you warp to this era, fly all the way east, then
 fly to the north when you reach Medina Village. Then, when you see a blue
 crystal, land near it, then enter the area there known as Forest Ruins.


 Forest Ruins - 1000 A.D.
 ------------------------

 Here, head east and north, then when you reach the huge blue crystal, Marle's
 pendant will react, thus unsealing the blue crystal. After the blue crystal is
 unsealed, a Nu emerges and tells you to choose one of the treasures of the
 Guru of Reason. The one on the left is a Safe Helm, while the one on the right
 is a Swallow sword for Crono. I suggest that you get the Safe Helm, but that's
 just me; do whatever you want. After you grab one of the items, head south and
 exit this area.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld, get in the Epoch, then warp back to the Middle Ages, in
 the year 600 A.D.


 Overworld - 600 A.D.
 --------------------

 Here, fly all the way west, past Ozzie's Fort (the building southwest of the
 blue crystal that is blocked in by trees), then land your Epoch near Guardia
 Forest. Then, enter it.


 Guardia Forest - 600 A.D.
 -------------------------

 Here, make your way to the exit of the forest, but instead of leaving the
 forest, head east and you'll see a sealed chest. Approach it, then press A to
 unseal it via Marle's pendant. Once it is unsealed, you'll get a Speed Tab.
 Now, since there's nothing left for you to do in Guardia Forest, exit it via
 the way you got to the previously sealed chest.


 Overworld - 600 A.D.
 --------------------

 Here, board the Epoch again, then fly to the southeast, then land your Epoch
 beside Fiona's Villa (the house to the south of the Denadoro Mountains). Then,
 head east and north of the villa, then enter the Magic Cave when you come to
 it.


 Magic Cave - 600 A.D.
 ---------------------

 Here, head north and enter the actual cave. In the actual cave, head south and
 east, then approach the sealed chest and press A. Then, you'll get a Magic
 Ring Accessory! After this, head west and north and exit this cave. Then, in
 the outside area, head south back onto the overworld.


 Overworld - 600 A.D.
 --------------------

 Here, head southwest, towards the Epoch. Then, when you reach the Epoch, get
 in it. Then, fly directly north of the Magic Cave, then land in the Truce
 area. Then, enter the Truce Inn, just east of the Truce Market.


 Truce Inn - 600 A.D.
 --------------------

 Here, head west and northeast, up the stairs, into the next room. In this
 room, head northeast and north, then approach the sealed chest, but choose
 not to get the item that's inside. Instead, head downstairs, back into the
 previous room of the Inn, then exit it completely when you reach the first
 room.


 Overworld - 600 A.D.
 --------------------

 Now, get in the Epoch, and choose to warp to the year 1000 A.D.


 Overworld - 1000 A.D.
 ---------------------

 Here, land the Epoch, then head east and enter the Truce Inn.


 Truce Inn - 1000 A.D.
 ---------------------

 Here, head northeast and up the stairs, then head northwest and north, into
 the next room. In this room, approach the sealed chest and press A on it to
 unseal it. Then, you'll get a Blue Mail. Once you get that, exit this Inn
 completely.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld, get in the Epoch, then warp back to the year 600 A.D.


 Overworld - 600 A.D.
 --------------------

 Here, land your Epoch, then head east into the Truce Inn yet again.


 Truce Inn - 600 A.D.
 --------------------

 Here, head west and northeast, then head up the stairs into the next room. In
 this room, approach the sealed chest, then press A to unseal it. Choose to
 take what's inside the chest, then you'll get a Blue Vest. After you get this,
 exit this Inn completely.


 Overworld - 600 A.D.
 --------------------

 Back on the overworld yet AGAIN, get in the Epoch, then fly south, towards the
 Magic Cave. Then, fly to the southwest and land your Epoch there, then enter
 the nearby Elder's house.


 Elder's House - 600 A.D.
 ------------------------

 Here, head northeast and approach the two sealed chests, then press A on each
 of them. Choose not to take what's inside of the boxes, but instead, head west
 and south and exit this place.


 Overworld - 600 A.D.
 --------------------

 Get in the Epoch, warp to the year 1000 A.D.


 Overworld - 1000 A.D.
 ---------------------

 Here, simply land the Epoch, then head west and enter the nearby Mayor's Manor
 building.


 Mayor's Manor - 1000 A.D.
 -------------------------

 In this place, west and northeast, up the stairs, into the next room. In this
 room, approach the two sealed chests, then press A on each of them. Then,
 you'll get a White Mail, as well as a Black Mail. Now, exit this manor
 completely.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld again, get in the Epoch, then warp back to 600 A.D.


 Overworld - 600 A.D.
 --------------------

 Back here, land the Epoch, then head west and enter the Elder's House again.


 Elder's House - 600 A.D.
 ------------------------

 Here, head east and approach the two sealed chests, then press A on each of
 them, then choose to take what's inside. You'll get a White Vest, as well as a
 Black Vest. When you get these items, head west and south and leave this
 place.


 Overworld - 600 A.D.
 --------------------

 Here, board the Epoch, then fly north towards Guardia Forest. Then, land the
 Epoch there, then enter the forest.


 Guardia Forest - 600 A.D.
 -------------------------

 Here, simply make your way through the forest, then when you reach the exit,
 head north to exit this forest.


 Overworld - 600 A.D.
 --------------------

 Here, head north and enter Guardia Castle.


 Guardia Castle - 600 A.D.
 -------------------------

 When you get in this castle, head north and into the throne room. Then, head
 west and north, up the stairs. Then, head northeast, down the stairs, into the
 next room. In this room, keep going up the several sets of stairs until you
 come to the final small room before the actual big room. When you come to
 that, head south and approach the sealed chest, then press A on it. Choose not
 to take what's inside, then exit this castle.


 Overworld - 600 A.D.
 --------------------

 On the overworld, head south and enter Guardia Forest.


 Guardia Forest - 600 A.D.
 -------------------------

 Here, simply make your way out of the forest via the south exit.


 Overworld - 600 A.D.
 --------------------

 Here, board the Epoch, then fly to the year 1000 A.D.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld, land the Epoch, then enter Guardia Forest again.


 Guardia Forest - 1000 A.D.
 --------------------------

 Here, simply make your way through the forest, then exit via the northern
 exit, while defeating the enemies along the way.


 Overworld - 1000 A.D.
 ---------------------

 Head north and enter Guardia Castle once again, but be sure to place Marle in
 your party.


 Guardia Castle - 1000 A.D.
 --------------------------

 When you arrive here, the Chancellor will talk to Marle about her mother, and
 how her father supposedly "killed" her, then you'll regain control. When you
 regain control, head back to where the sealed chest was in 600 A.D., then once
 you are there, press A after you approach the sealed chest to get a Red Mail.
 Now, head back to the throne room, but on the way, be sure to open the chest
 in one of the small rooms with stairs to get an Elixir. When you reach the
 throne room, head southeast and speak with the King, who is near the
 Chancellor. The King and Marle will talk, as the King tells her that they are
 no longer family, and to do as she wishes. After the King leaves, head back to
 the series of small rooms, and go up the stairs in each one of those rooms.

 Then, when you reach the big room after the series of small rooms, head south
 and east, then enter the door there. Inside is the King, but he doesn't say
 much, so just grab the chest beside him to get a Full Ether. Now, head back to
 the throne room, then once there, head southeast and north, then enter the
 next room by heading up the stairs when you come to them. In this room, head
 up the stairs in the series of small rooms, then when you reach the big room
 (be sure to grab the HyperEther along the way to the big room), head southwest
 and north, then go through the door into the next room. Here, head northwest,
 past the people, and open the chest to get a MegaElixir.

 After you get that, exit this castle.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld, head south and enter Guardia Forest.


 Guardia Forest - 1000 A.D.
 --------------------------

 Here, simply make your way out of the forest via the southern exit of the
 forest, while defeating any enemies you come across along the way.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld again, board the Epoch, then warp back to the year 600
 A.D.


 Overworld - 600 A.D.
 --------------------

 Here, land your Epoch, then enter Guardia Forest.


 Guardia Forest - 600 A.D.
 -------------------------

 Here, make your way out of this forest via the northern exit.


 Overworld - 600 A.D.
 --------------------

 On the overworld once more, head north, then enter Guardia Castle.


 Guardia Castle - 600 A.D.
 -------------------------

 In the castle, make your way back to the room with the sealed chest. Then,
 when you reach that room, approach the sealed chest, then press A and Marle's
 pendant will react, thus unsealing the chest. Choose to take out the contents,
 then you'll get a Red Vest. After you get that, exit this castle completely.


 Overworld - 600 A.D.
 --------------------

 Head south and enter Guardia Forest.


 Guardia Forest - 600 A.D.
 -------------------------

 As I'm sure you already know by now, exit this forest via the southern exit,
 then you'll be on the overworld.


 Overworld - 600 A.D.
 --------------------

 On the overworld, board the Epoch, and since I'm going to continue the main
 walkthrough now, even though there are still a few more items to get from more
 sealed chests, warp to the End of Time (choose "Disembark" to get there after
 you choose to warp).

 Note that if you still wish to hunt the rest of the items, see the Side Quests
 section of the FAQ, specifically Cyrus's Ghost side quest, as the items are
 all within that side quest. Or, you can see the Codes n' Secrets section of
 this FAQ, as I'll list the locations of those hidden items there, just for an
 easier way to find them incase the walkthrough section confused you on these
 items.


 End of Time
 -----------

 Here, head east and go down the stairs, then go through the door when you come
 across it. Then, talk to the old man, then some dialogue will commence, as he
 gives your group a song called the Memories of Crono. After that, some talking
 will take place, then you'll regain control. When you regain control, try and
 head to the area where the pillar of lights are, then the old man will call to
 you, so go back to him and talk to him. This time, the old man gives you the
 Chrono Trigger, which could possibly resurrect Crono. Also, you find out that
 the old man is Gaspar, the Guru of Time. After getting the Chrono Trigger,
 head east of the old man, then choose to board the Epoch.

 After you board it, choose "Full Speed Ahead", then warp to the year 2300 A.D.


 Overworld - 2300 A.D.
 ---------------------

 Here, land your Epoch by the Keeper's Dome, then enter it after landing.


 Keeper's Dome - 2300 A.D.
 -------------------------

 Here, head northeast and down the set of stairs, then head up the nearby set
 of stairs that you are beside after you go down the first set. After that,
 head east and northwest, down the stairs, then head north and approach the
 sealed door, then press A on it to unseal it. Once it is unsealed, enter the
 now open door into the next room. In this room, head to the very end of the
 room, towards the door that you unsealed earlier in the game to get the Epoch
 (be sure to pick up the Magic Tab along the way). When you reach that door,
 talk to the Nu, then it'll say that you need to find Norstein Bekkler, who
 will give you a Crono clone. So, after talking to the Nu, it'll fall asleep
 again, so exit this room, then in the first room of the dome, head out of the
 dome completely.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld again, board the Epoch, then warp back to the year 1000 A.D.


 Overworld - 1000 A.D.
 ---------------------

 You should be near where Magic Cave used to be in the year 600, so fly north
 and west towards Truce. Then, land your Epoch there, then enter Leene Square
 to the northeast.


 Leene Square - 1000 A.D.
 ------------------------

 When you arrive in this square, earn a good bit of Silver Points (Say about 40
 or more. Also, if you want to know where to get Silver Points, see the Mini-
 Games section of this FAQ). Then, head northeast and enter the tent you come
 to that has a skull mouth on it. Inside the tent, talk to the floating head
 with the floating arms. Then, accept Bekkler's challenge, then he'll tell you
 which buttons to press when the Crono clone does a certain action. Last for at
 least 30 to 40 seconds (that's at least how long I usually last) to get the
 Crono clone. After you get the Crono clone, exit the square completely.


 Overworld - 1000 A.D.
 ---------------------

 Back on the overworld, head southeast and enter Crono's house.


 Crono's House - 1000 A.D.
 -------------------------

 When you get in this house, head northwest and up the stairs. Then in this
 room, head northeast and talk to Crono's mom, then she'll tell you to go ahead
 and take the Crono clone. After you are done talking to Crono's mom, approach
 the Crono clone, then press A on it to get it. Once you get the Crono clone,
 head down the stairs, then head south and exit this house when you reach the
 first room of the house.


 Overworld - 1000 A.D.
 ---------------------

 On the overworld again, board the Epoch, then warp to the year 2300 A.D.
 again.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld of 2300 A.D., fly southeast, then land your Epoch near the
 Keeper's Dome, then enter the dome.


 Keeper's Dome - 2300 A.D.
 -------------------------

 When you get into this dome, head through the room until you reach the sealed
 door (I'm sure you know the way by now). Approach the sealed door when you
 reach it, then press A and Marle's pendant will react, thus unsealing the
 door. So, go through the door into the next room. In this room, simply make
 your way to where the Nu is, then talk to the Nu; it'll tell you that it is
 time for you attempt Death Peak, then it'll give you three Poyozo Dolls, which
 will help you up Death Peak. After the Nu gives you the three Poyozo Dolls, it
 will ask you to press the switch on the stomach of the Nu to allow it to sleep
 without being disturbed. So, do as the Nu says, and press the switch on the
 stomach of Nu by pressing A in front of the Nu (choose to turn the switch off
 after pressing A).

 Afeter you do that, exit this room, then in the first room of the dome, make
 your way towards the entrance of this dome, then head south and exit when you
 reach the entrance of the dome.


 Overworld - 2300 A.D.
 ---------------------

 On the overworld again, head southeast and north, then enter Death Peak, but
 before you enter, save your game. Then, I suggest forming a party of Frog,
 Magus, and Robo, but that's just me; choose whomever you wish.


 Death Peak - 2300 A.D.
 ----------------------

 When you arrive in Death Peak, you should know that the wind will be very
 strong like it was when you got the tab in here very early in the game, so if
 you stand there too long and do nothing, when the wind lets out a huge gust,
 you'll be knocked off the mountain, back onto the overworld. Anyway, when you
 get in here, run north and approach the Poyozo Doll. Then, press A and it'll
 transform into a tree. You will have to hide behind the trees in this first
 area of Death Peak to avoid being blown off the mountain by the wind. After
 the Poyozo Doll transform into the tree, just let the wind blow you off, then
 enter Death Peak again after you get blown off. When you enter Death Peak
 again, run north and then stand in front of the tree.

 Then, when you are very close to the tree, hold Up on the D-Pad and don't hold
 B anymore; this way, you'll be walking rather than running, and you need to
 walk when you are this close to the tree, so that you don't run past the tree.
 As you are walking, the wind should let out that big gust soon, so when it
 does, since you are in front of the tree and are walking, it won't blow you
 off! After the wind dies, run north and you'll come across another tree; do
 the same thing as you did with the previous one, which is walk when you get in
 front of it, then when the wind dies, run north into the next area.

 In this area, the wind will not gust and knock you off, so don't worry about
 the wind in this area. Anyway, when you enter this area, head west and defeat
 the three Krakker enemies, then head west and open the chest to get a Magic
 Ring. After that, head east and north and climb up the snowy rocks there, onto
 the upper area. On the upper area, head east and southeast and defeat the two
 Krakker enemies, then head north and up the next snowy rocks. After that, head
 east and into the next area. In this area, head east and defeat the three
 Krakker enemies and the Macabre enemies that you come across.

 Once they are defeated, head northeast and southeast, then rest/save at the
 Save Point you come across. After that, head northeast and open the chest to
 get a Wall Ring. Once you get the Wall Ring, head west and north, then run up
 the snowy hill, onto the previously visited high area. On that high area, head
 north and enter the cave you come to, which leads to the next area. In this
 area, head north towards the Lavos Spawn, then you'll enter combat with the
 Lavos Spawn. Check the Bosses section to see how to win this next battle. Once
 you win, open the nearby chest to the east to get a Giga Arm. Give this to
 Robo immediately, as it is the best weapon he can get at this point.

 After that, head west and north, into the next area. In this area, follow the
 path to the end of the area, then when you reach the end of the area, head
 south into the next area. In this next new area, head southeast and open the
 nearby chest to get a BraveSword. Give this to Frog, then head south and take
 out the three Krakker enemies you come across, then continue south into the
 next area. In this area, head west and north and examine the sparkling object
 to cause a hole to appear in the wall to your west. You can't reach that wall
 yet, so head southeast and north, then enter the previous area. In this area,
 head north and defeat the three Krakker enemies, then continue north into a
 previously visited area.

 In this area, follow the path to the end of the area, then when you reach the
 end of the area, head south, back into another previously visited area (you'll
 have to defeat some Macabre enemies along the way). Here, head south and exit
 this room, back into the previous area. In the previous area, head south and
 defeat the two Macabre enemies that attack you, then continue south and down
 the hill. Then, head east and north into the cave there, then in the area that
 you appear in after entering the cave, head north and up the two sets of
 stairs, then you'll come across one Krakker enemy. Beat it, then open the
 nearby chest to get a StarScythe for Magus. Give this to Magus immediately.

 After equipping Magus, head southwest and north up the stairs, then continue
 north and exit this area, into a new area. In this new area, approach the
 Lavos Spawn to start a battle with it. Check the Bosses section to see how to
 win this fight. After the Lavos Spawn is defeated, head west into the next
 area. In this area, head north and talk to the Poyozo Doll. Then, head west
 and follow the path to the other side of the area (you have to run here, NOT
 walk, and you also have to move the D-Pad in different directions to fight
 against falling off), then when you reach the other side, head west into the
 next area. In this area, head west and open the chest to get a VedicBlade.

 This weapon is for Crono, and you will have him very shortly. After you get
 the VedicBlade, head east and south, while avoiding or defeating the Krakkers,
 until you reach the next area. In this area, head southeast and southwest,
 into the next area. In this area, talk to the nearby Poyozo Doll, who will
 tell you to push the shell and climb the shell. You can't do this right now,
 but you'll be able to shortly, so keep this bit of information in mind. After
 talking to the Poyozo Doll, head west and south down the snowy rocks. Then,
 head southwest, then climb the snowy rocks that you come across, then open the
 chest that you see to get a Dark Helm. Once you get that, I recommend you give
 it to Magus immediately, then rest/save at the nearby Save Point.

 After that, head back up the snowy rocks, then run north and up the hill, the
 you'll encounter another Lavos Spawn. This is the last one that you'll come
 across in Death Peak. Read the Bosses section of the FAQ if you need a
 strategy. After you beat the third and final Lavos Spawn, go behind the shell
 and push it east and north, up against the wall where the snowy rocks are.
 Once the shell is in that position, approach the side of it, then press A to
 climb the shell. You'll climb the snowy rocks, then you'll be on an upper
 area. On that upper area, head northeast and open the chest you come across to
 get a Memory Cap. After you get that, head west and north, into the next area.

 In this area, head west and north, into the next area. In this final area of
 Death Peak, head north and you'll see a cutscene of the Chrono Trigger
 shattering. After it shatters, your group will arrive back in the Ocean
 Palace, where time has frozen! When you get to the Ocean Palace, head north
 and approach Crono, then press A to exchange the Crono clone for the real
 Crono. After you exchange the clone for the real Crono, your group will arrive
 back on Death Peak. Once they are on Death Peak, some dialogue will commence,
 as your group welcomes Crono back. After that dialgoue, you'll automatically
 be carried to the End of Time.


 End of Time
 -----------

 Once here, you can fight Lavos and beat the game for the main ending. There
 are a lot of endings in this game (see the Endings section of the FAQ for a
 list of those endings), but if you choose to fight Lavos now, and you manage
 to win, you will get the main ending of the game. It's your choice if you want
 to fight Lavos. Also, there are several side quests that you can undertake, so
 see the Side Quests section of the FAQ for more information regarding those
 side quests. To get to Lavos, use the bucket near the Epoch's dock. After you
 do that, head north when you arrive in the area you've never been in before,
 then you'll see Lavos.

 After that, head north again, then choose to fight him if you wish to fight
 him. Then, some dialogue will commence, then when it's over, you'll enter
 combat against Lavos. Read the Bosses section to see how to win this final
 battle of the game. Once you defeat Lavos, the world is saved, and the end of
 the game is at hand. Sit back, and enjoy the ending!


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 8. Bosses                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 IMPORTANT NOTE: The strategies I give you here are with the party that I had
                 for that particular boss, so if you are using another party
                 aside from the one I had, the strategies I list don't provide
                 a strategy for any other party other than the ones I used.
                 Just do whatever you think is best while healing when
                 necessary, if you do not have a party that I had for a
                 particular boss.

                 Also, another important note, is that some of the bosses here
                 don't have their stats listed. Since there's no way to know
                 a bosses' stats (e.g. Magic Defense) without the use of an
                 editor, so please e-mail me with the stats if you know them.
                 Chronocompendium,com didn't have the stats listed when I had
                 to reference there to find the stats out, so e-mail me PLEASE,
                 if you happen to find out the stats, or if I screwed up in the
                 stats somewhere, which is very possible.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |             Yakra                                              |
 |          HP: 920                                               |
 |          Attack: 16                                            |
 |          Defense: 127                                          |
 |          Magic: 9                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 10                                             |
 |          Evade: 7                                              |
 |          Hit: 100                                              | 
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 50                                 |
 |          Tech Points: 5                                        |
 |          Money: 600G                                           |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Cathedral - 600 A.D.                        |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Defeating Yakra is easy if you know how to do it. First off, you
           should know that everytime Yakra is close to one of your party
           members, that when you attack him, he is going to counterattack with
           an attack that hits all party members for about 15-20 damage on each
           member, depending on your level. If you allow Yakra to keep
           counterattacking you, you'll die rather quickly, so be very aware of
           when Yakra is going to counterattack, otherwise you're likely to
           lose this fight, or come close. Anyway, the actual strategy to beat
           Yakra is rather simple, actually. Have Crono and Frog use their Dual
           Tech "X-Strike", while Lucca uses her Single Tech Flame Toss. Keep
           this attacking up the entire fight, while being sure to try your
           absolute best to avoid having Yakra counterattack, and heal with
           Tonics or Slurp (Frog has Slurp), and Yakra should be defeated after
           about 5-10 turns. Also, Yakra will sometimes attack one of your
           party members (not all of them this time) and deal out about 15-60
           HP of damage (depending on which attack he does; he has more than
           one attack that hits one of your party members), so just keep your
           HP up.

           Also, there's a more powerful attack that you need to watch out for
           that Yakra does. This attack is his needle attack, which will hit
           one party member, and hurt them for about 50-60 HP of damage,
           depending upon your level. This is easily a very devastating attack,
           so you need to watch out for it a lot. Be sure to heal the party
           member that Yakra attacked with this attack after the attack is
           done.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |    Dragon Tank/Grinder/Tank Head                               |
 |          HP: (Dragon Tank) 600                                 |
 |          HP: (Grinder) 208                                     |
 |          HP: (Tank Head) 266                                   |
 |          Attack: (Dragon Tank) 9                               |
 |          Attack: (Grinder) 40                                  |
 |          Attack: (Tank Head) 4                                 |
 |          Defense:(Dragon Tank) 9                               |
 |          Defense: (Grinder) 40                                 |
 |          Defense: (Tank Head) 0                                |
 |          Magic: (Dragon Tank) 7                                |
 |          Magic: (Grinder) N/A                                  |
 |          Magic (Tank Head) N/A                                 |
 |          Magic Defense: (Dragon Tank) N/A                      |
 |          Magic Defense: (Grinder) N/A                          |
 |          Magic Defense: (Tank Head) 60, 85                     |
 |          Speed: (Dragon Tank) N/A                              |
 |          Speed: (Grinder) 8, 10                                |
 |          Speed: (Tank Head) N/A                                |
 |          Evade: (Dragon Tank) N/A                              |
 |          Evade: (Grinder) N/A                                  |
 |          Evade: (Tank Head) 6, 7                               |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: Fire, Lightning (Tank Head Only)             |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 40                                 |
 |          Tech Points: N/A                                      |
 |          Money: 500G                                           |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Guardia Castle - 1000 A.D.                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Defeating the Dragon Tank can actually be a bit tough, considering
           the high amount of power this machine has. You will definitely be
           keeping your HP up high throughout this entire fight, as some of the
           Dragon Tank's attacks can hurt one party member 70 damage in one
           attack, so you are going to DEFINITELY want to be on your guard
           throughout this fight, as this boss is not near as easy as Yakra
           was. Anyway, first off, focus all your attacks on the head, and
           strictly the head, as the head is what repairs the damage that you
           deal out to the whole tank. To destroy the head, simply have Crono
           use the Att command, and have Lucca use the Att command. Be sure
           that you heal yourself when necessary with Tonics or Mid Tonics.
           Once you destroy the head, focus all your attacks on the grinder,
           which are the wheels of the Dragon Tank. The reason I'm having you
           focus on the Grinder after you destroy the head is because the
           Grinder are the wheels of the tank, and the energy of the Dragon
           Tank is stored in the wheels. Destroy the Grinder the exact same way
           you destroyed the head, which is by using the Att command with both
           Crono and Lucca. If you get too low on HP, be sure to heal back up
           using Tonics or Mid Tonics.

           Once you destroy the Grinder, focus all your attacks on the Dragon
           Tank itself; defeat the tank the same way you did the previous two
           parts of the tank, and heal when necessary using Tonics or Mid
           Tonics. Also, another way to defeat the Dragon Tank itself is to use
           Crono and Lucca's Dual Tech Fire Whirl, which can deal out some
           pretty good damage to the Dragon Tank. This is also how I suggest
           that you beat the Dragon Tank itself.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Guardian/Bit/Bit                                      |
 |          HP: (Guardian) 1200                                   |
 |          HP: (Bit) 200 for each Bit                            |
 |          Attack: (Guardian) 16                                 |
 |          Attack: (Bit) 6                                       |
 |          Defense: (Guardian) 127                               |
 |          Defense: (Bit) N/A                                    |
 |          Magic: (Guardian) 4                                   |
 |          Magic: (Bit) 2                                        |
 |          Speed: (Guardian) 14                                  |
 |          Speed: (Bit) 10                                       |
 |          Evade: (Guardian) 8                                   |
 |          Evade: (Bit) 7                                        |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: Fire (Guardian Only)                         |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 300                                |
 |          Tech Points: 5                                        |
 |          Money: 1000G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Arris Dome - 2300 A.D.                      |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Defeating the Guardian isn't that hard, actually. Have Crono use
           Cyclone on one of the two Bits, while Lucca and Marle simply use the
           Att command on the same bit that Crono attacks (or whoever attacked
           first in your group) until that Bit is defeated. Once that Bit is
           defeated, beat the next bit using Crono's Cyclone, and by having
           Lucca and Marle use the Att command until the Bit is destroyed. Note
           that you should NOT, and I repeat NOT attack the Guardian at all
           costs while the Bits are alive, as you'll be counterattacked with a
           delta attack (if both Bits are alive). Anyway, once you destroy both
           Bits, attack the Guardian using Crono's Cyclone, and by having Lucca
           and Marle spam the Att command (be sure to heal if it becomes
           necessary; don't just all out attack). Note also that the Guardian,
           after the Bits are destroyed, does a countdown from 5 to 0, and once
           that countdown reaches 0, the Guardian will revive the two Bits
           (this is pretty much inevitable, as your group cannot, unless they
            are extremely over-leveled, take off 1200 HP before the countdown
            ends).

           Once the Guardian revives the Bits, destroy them again the same way
           you did before (be sure not to attack the Guardian when the Bits are
           alive, because you'll get counterattacked). Once the two Bits are
           destroyed again, focus all your attacks on the Guardian again and
           before he can countdown to 0, he'll be defeated. The key to winning
           this fight is to heal when necessary, while fighting the way I told
           you to above. Just make sure your HP stays high throughout the
           fight (at least 90), and you should be fine.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Sir Krawlie                                           |
 |          HP: 500                                               |
 |          Attack: 44                                            |
 |          Defense: 150                                          |
 |          Magic: 5                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 13                                             |
 |          Evade: 8                                              |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: Shadow                                    |
 |          Experience Points: 100                                |
 |          Tech Points: 5                                        |
 |          Money: 500G                                           |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Sewer Access - 2300 A.D.                    |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This boss is actually quite simple to defeat. Sir Krawlie attacks by
           using a move that hurts one party member down to 1 HP, so you have
           to be careful and be very aware of that attack, because usually
           after he does it, shortly after, he'll go for that party member that
           has 1 HP left, thus killing that party member. When Sir Krawlie does
           this attack, heal up your HP using a Mid Tonic right away! As for
           the actual strategy to defeating this boss, it's really quite easy.
           Have Crono and Lucca use the Dual Tech Fire Whirl, and have Marle
           use the Att command. If one of your party members gets low on HP,
           use a Mid Tonic or have Marle use Aura (Aura Whirl is not necessary
           unless you somehow didn't heal any of your party members, and they
           all have 1 HP left, which is highly unlikely). Aside from the attack
           Sir Krawlie does that hurts one party member down to 1 HP (you'll be
           able to tell when Sir Krawlie is going to do this attack because
           when he says "I'll shred ya.", that's an indication that he's going
           to do it, so just watch out for that), he's very easy, and should
           take no time to beat if you keep your HP up.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           R Series                                             |
 |          HP: 180 for each robot                                |
 |          Attack: 12                                            |
 |          Defense: 127                                          |
 |          Magic: 1                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 9                                              |
 |          Evade: 8                                              |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 480                                |
 |          Tech Points: N/A                                      |
 |          Money: 600G                                           |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Factory - 2300 A.D.                         |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against six of these R Series robots might be a tough one
           if you are Level 8-10, or if you have didn't equip Crono with the
           Berserker before the fight. If you didn't equip the Berserker, you
           can still win, though it'll definitely be tougher, but not
           overwhelming by any means. Anyway, to defeat the R Series robots,
           since you don't have control of Crono when is equipped with the
           Berserker, he'll automatically attack one with his sword. When he
           attacks one of the robots, he'll go after the same one until it is
           destroyed. So, once Crono attacks one of the robots, have Lucca use
           her Flame Toss attack on the same robot that Crono attacked to kill
           it (unless you are very low, it'll kill the robot once it has been
           attacked once, most likely). Once you kill one robot with the Crono
           auto attack/Flame Toss combo, do the same to kill the other robots,
           but be sure to heal with Tonics or Mid Tonics when necessary, cause
           you don't want to let the R Series beat you up too much.

           An alternate strategy to winning this battle is to not equip Crono
           with the Berserker Accessory, but instead, leave the Rage Band on
           him, or keep whatever you had on him. Anyway, the strategy is to,
           since you don't have the Berserker equipped and can control Crono,
           have Crono and Lucca use their Dual Tech Fire Whirl on one row of
           the R Series robots until they are defeated. Then, do the same for
           the second row of robots. If your HP gets too low, heal with Tonics
           or Mid Tonics.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Heckran                                             |
 |          HP: 2100                                              |
 |          Attack: 40                                            |
 |          Defense: 253                                          |
 |          Magic: 16                                             |
 |          Magic Defense: 59                                     |
 |          Speed: 16                                             |
 |          Evade: 9                                              |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: Fire, Lightning, Shadow, Water            |
 |          Experience Points: 250                                |
 |          Tech Points: 10                                       |
 |          Money: 1500G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Heckran Cave - 1000 A.D.                    |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Defeating Heckran is actually quite simple, to be honest. First off,
           you should know that Heckran is only harmed by magic attacks, which
           leaves physical attacks out of the question. Anyway, to defeat this
           boss, have Crono use *Lightning, Lucca and Marle use the Dual Tech
           Antipode. If you don't have Antipode, then have Lucca use *Fire and
           Marle use *Ice on Heckran. As far as Heckran's attacks come, they
           really aren't too much to worry about. Heckran will attack with a
           bubble attack that hits one party member. Also, Heckran will attack
           with Cyclone / Water quite often in the fight, and that can cause
           some pretty good damage to your group (it only hits one party
           member, thankfully) for some pretty good damage if you don't keep
           yourself healed. Finally, during the battle, basically when he is
           drained of half his HP, Heckran will tell you to go ahead and try
           and attack him. Don't do it, because if you do, he'll counterattack
           with a Waver Wave attack that deals quite a bit of damage to all
           three of your party members. Finally, Heckran's final attack is a
           physical attack on one party member. He'll use this attack when he
           says "Yes indeed!".

           Aside from that, Heckran doesn't have any other attacks. Just keep
           your HP high throughout the fight and keep up the  attack pattern I
           told you about above, and you should win in a matter of five minutes
           or less.

           NOTE: When Heckran tries to get you to attack him, take this time to
                 heal with Mid Tonics or Aura Whirl; it'll help a lot, trust
                 me.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Zombor                                              |
 |          HP: (Top Body Part) 960                               |
 |          HP: (Bottom Body Part) 800                            |
 |          Attack: (Top Body Part) 16                            |
 |          Attack: (Bottom Body Part) 35                         |
 |          Defense: (Top Body Part) 127                          |
 |          Defense: (Bottom Body Part) 175                       |
 |          Magic: 7                                              |
 |          Magic Defense: 50                                     |
 |          Speed: (Top Body Part) 8                              |
 |          Speed: (Bottom Body Part) 12                          |
 |          Evade: 9                                              |
 |          Hit: 100 (all)                                        |
 |          Absorbs: Fire, Lightning (Upper Body Part Only),      |
 |                   Shadow, Water (Bottom Body Part Only)        |
 |          Cancels: N/A                                          |
 |          Weaknesses: Shadow, Water (Upper Body Part Only),     |
 |                      Fire, Lightning (Bottom Body Part Only)   |
 |          Experience Points: 350                                |
 |          Tech Points: 10                                       |
 |          Money: 1500G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Zenan Bridge - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against Zombor might be a bit tough, actually. First of
           all, note that Zombor absorbs some magic, and takes damage from some
           magic. If you happen to hit him with a spell that he is not weak
           against, that spell will heal him rather than damage him, so be very
           careful that you do not use the wrong spells against Zombor. The top
           part of Zombor is weak against water (Marle has *Ice, which counts
           as water) and shadow-type magic attacks. The only one in your group
           who has shadow magic at this point is Robo, and that's only with his
           Laser Spin attack. I DO NOT suggest that you use Robo for this
           fight. Anyway, since the top part of Zombor uses MP Buster after you
           defeat it, I suggest you go after the bottom part first. The bottom
           part is weak against fire and lightning attacks. To attack the
           bottom part, have Crono use *Lightning and have Lucca use *Fire.
           Also, have Marle use the Att command and heal when necessary. Keep
           attacking Zombor's bottom part with the *Lightning/*Fire/Att combo,
           and heal when needed until it is destroyed.

           Once you destroy the bottom part of Zombor, since the top part is
           the only part that is left, focus all your attacks on it. Have Marle
           use *Ice, while Crono uses the Att command. Finally, have Lucca use
           the Att command on Zombor's top part or have her heal when needed
           (even if you use Lucca for attacking rather than healing, it is wise
            to heal every now and then with her, too). Once you destroy the top
           part of Zombor, he'll use MP Buster on you, but since it is the end
           of the battle, it won't matter that your MP is drained to 0. Also,
           Zombor's attacks can get quite devastating at times, so just keep up
           your HP to ensure that you don't die. Also, one more thing you
           should know is that Marle and Lucca's Dual Tech Antipode can cause
           some very good damage to Zombor's top part, but be sure to use it
           ONLY after you destroy the bottom part.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Masa/Mune                                            |
 |          HP: (Masa) 1000                                       |
 |          HP: (Mune) 1000                                       |
 |          Attack: (Masa) N/A                                    |
 |          Attack: (Mune) N/A                                    |
 |          Defense: (Masa) N/A                                   |
 |          Defense: (Mune) N/A                                   |
 |          Magic: (Masa) N/A                                     |
 |          Magic: (Mune) N/A                                     |
 |          Magic Defense: (Masa) N/A                             |
 |          Magic Defense: (Mune) N/A                             |
 |          Speed: (Masa) N/A                                     |
 |          Speed: (Mune) N/A                                     |
 |          Evade: (Masa) N/A                                     |
 |          Evade: (Mune) N/A                                     |
 |          Hit: 100 (all)                                        |
 |          Absorbs: (Masa) N/A                                   |
 |          Absorbs: (Mune) N/A                                   |
 |          Cancels (Masa) N/A                                    |
 |          Cancels (Mune) N/A                                    |
 |          Weaknesses: (Masa) N/A                                |
 |          Weaknesses: (Mune) N/A                                |
 |          Experience Points: 400                                |
 |          Tech Points: 4                                        |
 |          Money: 400G                                           |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Denadoro Mts. - 600 A.D.                    |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This boss really isn't that hard to defeat, actually. Attack the
           left one, though, as the right one will counterattack if you dare to
           attack him. Anyway, have Crono use *Lightning on the left brother,
           while Lucca and Marle use their Dual Tech Antipode. Keep this up,
           being sure to keep your HP high and you'll eventually win. Also,
           keep in mind that sometimes, the two brothers will perform a tornado
           attack on one of your party members, which causes Chaos on them,
           meaning they're confused. If this does happen, use a Heal item on
           that party member to cure the Chaos effect, then keep up the
           attacking while keeping your HP high.

 IMPORTANT NOTE: I don't know the stats for Masa & Mune except for their HP and
                 their Hit, so please e-mail me with their stats if you know
                 them. I really need to add it here. Thanks.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Masa & Mune                                          |
 |          HP: 3600                                              |
 |          Attack: 40                                            |
 |          Defense: 127                                          |
 |          Magic: 6                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 11                                             |
 |          Evade: 10                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 500                                |
 |          Tech Points: 10                                       |
 |          Money: 1500G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Denadoro Mts. - 600 A.D.                    |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight is extremely easy, especially considering the amount of
           HP Masa and Mune's ultimate form has. My group was Level 16 before I
           fought this boss, so he was fairly easy for me, as I had some good
           Techs, and even if you aren't that high, you can still easily win
           this fight, because it's not that hard. Anyway, have Crono use
           *Lightning, or have him use Ice Sword of Fire Sword if you learnt
           them. Have Lucca use *Fire, and have Marle use *Ice. Or, have Marle
           and Lucca perform their Dual Tech Antipode on Masa & Mune. Masa &
           Mune's attacks aren't really all that strong, except when he charges
           up the tornado energy fully, then that's when you have to worry.
           Other than the tornado energy attack, he doesn't really have any
           strong attacks. To neutralize the tornado energy, use Crono's Single
           Tech Slash when the message appears onscreen that Masa & Mune is
           storing tornado energy. Once the energy is neutralized, you can
           continue the attacking. Be sure that you heal every couple rounds or
           so, as Masa & Mune could get your HP low quite fast if you don't
           watch it.

           Do all that I said here, and you should beat Masa & Mune easily.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Nizbel                                              |
 |          HP: 4200                                              |
 |          Attack: 60                                            |
 |          Defense: 252                                          |
 |          Magic: 33                                             |
 |          Magic Defense: 100                                    |
 |          Speed: 9                                              |
 |          Evade: 11                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: Lightning                                 |
 |          Experience Points: 500                                |
 |          Tech Points: 10                                       |
 |          Money: 0G                                             |
 |          Charmable Items: Third Eye                            |
 |          Item That Is Dropped: N/A                             |
 |          Location: Reptite Lair - 65,000,000 B.C.              |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This boss is actually not that hard, though it might be a bit tough
           because of the electrical attack that Nizbel does to your group, as
           that electric attack will hurt all your party members, depending on
           their level, a good 150-225 HP of damage. Anyway, the strategy to
           defeating Nizbel is to have Crono use *Lightning on him to lower his
           defense. Once Nizbel's defense is lowered, that's when you can start
           attacking Nizbel with physical attack. Have Crono and Ayla use their
           Dual Tech Volt Bite on Nizbel (this will also lower his defense)
           when his defense is lowered to cause a good bit of damage. Or, have
           Crono and Ayla use their Dual Tech Drill Kick to cause damage to
           Nizbel if you don't have Volt Bite. on Nizbel when his After a few
           turns of attacking him, Nizbel will release the electrocution energy
           that he has in him after those lightning attacks. When Nizbel
           releases this electrocution energy, he will hurt your entire party,
           as I said above, depending on your level, a good 150-220 HP of
           damage, so definitely be prepared to heal after Nizbel does this.

           You can heal with Mid Tonics, or you can have Robo use Heal Beam to
           heal your group after Nizbel releases the electrocution energy. If
           you don't have Heal Beam, though, don't worry; Mid Tonics work fine.
           After Nizbel releases the electrocution energy, his defense will be
           strong again, so lower it, using Crono's *Lightning attack. After
           Nizbel's defense is lowered again, keep attacking him the same way
           you did before, being sure to heal with Mid Tonics or Heal Beam when
           he releases the electrocution energy, and last but not least, lower
           his defense with Crono's *Lightning after he releases the energy.
           All in all, aside from the electrocution energy attack that Nizbel
           does, his attacks aren't all that powerful, so you don't have to
           worry about dying too terribly fast in this fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Slash (Bare Handed)                                   |
 |          HP: 3200                                              |
 |          Attack: 40                                            |
 |          Defense: 127                                          |
 |          Magic: 6                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 14                                             |
 |          Evade: 12                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: Water                                        |
 |          Weaknesses: N/A                                       |
 |          Experience Points: N/A                                |
 |          Tech Points: N/A                                      |
 |          Money: N/A                                            |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Magus's Lair - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight against Slash without his sword is quite an easy battle,
           to be honest. Have Crono and Frog use their Dual Tech X-Strike to
           deal out a fairly good bit of damage to Slash. Slash is very strong
           against magic attacks, so avoid using those. Note also that he
           cancels water-type attacks, so those are definitely ineffective in
           this battle. Anyway, have Lucca use the Att command, as magic is
           ineffective against Slash. Slash's attacks overall aren't too bad,
           so you won't have to worry about taking any serious damage here,
           though his attacks can get overwhelming after awhile if you don't
           heal every couple rounds or so. Overall, though continue the
           X-Strike attacking with Crono and Frog, while Lucca spams the Att
           command. If your HP gets low, use some Mid Tonics to recover your
           HP. This fight isn't too hard overall, and you shouldn't have that
           much trouble against Slash.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Slash (Sword)                                         |
 |          HP: 5200                                              |
 |          Attack: 70                                            |
 |          Defense: 127                                          |
 |          Magic: 7                                              |
 |          Magic Defense: 60                                     |
 |          Speed: 14                                             |
 |          Evade: 12                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: Water                                        |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 500                                |
 |          Tech Points: 10                                       |
 |          Money: 1500G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Magus's Lair - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Now this battle might be a bit tough at this point, because of how
           much power Slash has with his sword. The strategy to defeating Slash
           is the same as it was in the previous fight with him. Have Crono and
           Frog use their Dual Tech X-Strike, while Lucca spams the Att
           command. Also, it may be wise to have Lucca heal the group, rather
           than attack. Just make sure that you heal every couple rounds or so,
           as Slash will definitely hurt your group A LOT with his devastating
           attacks. When Slash is almost defeated, he will start saying "Yes
           indeed!", which means he's going to attack one of your party members
           for a decent amount of damage. Also, Slash still cancels water-type
           attacks, and magic is still ineffective against him, so keep that in
           mind. Just be sure to keep your HP high throughout this battle, as
           Slash will pull off some nasty attacks on your group throughout the
           fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |             Flea                                               |
 |          HP: 4120                                              |
 |          Attack: 45                                            |
 |          Defense: 150                                          |
 |          Magic: 10                                             |
 |          Magic Defense: 60                                     |
 |          Speed: 10                                             |
 |          Evade: 12                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 500                                |
 |          Tech Points: 10                                       |
 |          Money: 1000G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Magus's Lair - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Flea is more annoying than she is hard, because of the many status
           aliments she inflicts on your group throughout the battle, so you
           had best have a lot of Heal items for this fight, or you might not
           win it. Anyway, the actual strategy to defeating Flea is quite
           simple, really. Have Crono and Frog use their Dual Tech X-Strike,
           while Lucca uses Napalm. If you have *Heal with Frog, while it does
           not cure the status aliments that Flea inflicts upon your group, it
           does heal your entire party's HP about 100 or more, depending on the
           level of your group, so it'll definitely help if you get low on HP.
           If you don't have *Heal, Mid Tonics work well, too. Just keep your
           HP high throughout this fight, while using the X-Strike/Napalm combo
           on Flea, being sure to use a Heal item when she inflicts a negative
           status effect on one of your party members, and you should defeat
           Flea pretty easily, as she is not that hard, just annoying.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Magus                                               |
 |          HP: 6666                                              |
 |          Attack: 70                                            |
 |          Defense: 230                                          |
 |          Magic: 8                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 11                                             |
 |          Evade: 11                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: Depends                                   |
 |          Experience Points: 1500                               |
 |          Tech Points: 15                                       |
 |          Money: 3000G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Magus's Lair - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against Magus is going to be a tough one, no doubt about
           that, unless you are extremely over-leveled, say in the range of
           Level 30-40. Anyway, you should know first off that the Masamune
           decreases Magus's Magic Defense, so that's really good, considering
           he is only weak against magic attacks, and his weakness varies from
           time to time. Anyway, attack Magus once with a physical attack to
           cause a message to appear onscreen telling you what Magus is weak
           against. After that message disappears, attack Magus with the type
           of magic that the message said he was weak against (using the
           Masamune to lower his Magic Defense before you attack him with the
           spell that he is weak against helps a bunch, so I strongly suggest
           that you do it) to cause damage to Magus. Each time you hit Magus,
           except for with the Masamune, he changes weaknesses, so be aware of
           that and pay attention to the message onscreen. Also, after the
           message appears, Magus will hit your entire group with that type of
           magic attack (e.g. if the message says that Lightning is his
           weakness, he will use a Lightning-type magic attack on your group).

           Be sure that you heal everytime Magus attacks your group with a
           spell after that message telling you about his weakness appears.
           Frog's *Heal will certainly come in handy during this fight. If you
           don't have *Heal, this fight will be MUCH harder, as Mid Tonics only
           heal one party member at a time, whereas *Heal heals all party
           members at once. Anyway, keep attacking Magus with the spell that he
           is weak against, being sure to heal if your group's HP gets below
           150. After you damage Magus enough, his weakness won't change each
           time you attack him. When this happens, it means he's about to
           charge up for his ultimate magic attack, DarkMatter, which deals out
           about 200+ HP to your entire group, so DEFINITELY be prepared to
           heal after that attack. Also, during the period that Magus is
           charging up (you'll be able to tell he's charging for DarkMatter by
           a message that will appear onscreen shortly after he stops changing
           his weakness) for DarkMatter, you can attack him with physical or
           magical attacks and damage him.

           During this period, I recommend having Crono and Frog use the Dual
           Tech X-Strike, while Lucca uses Napalm. After Magus casts
           DarkMatter, heal up, as is he going to charge up for it again. Be
           sure to get all your strong attacks in on Magus, be it magic or
           physical, during the period that he is charging for DarkMatter. Keep
           repeating this process until you win this rather hard fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Nizbel II                                            |
 |          HP: 4200                                              |
 |          Attack: 85                                            |
 |          Defense: 127                                          |
 |          Magic: 35                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 16                                             |
 |          Evade: 13                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: Lightning                                 |
 |          Experience Points: 880                                |
 |          Tech Points: 15                                       |
 |          Money: 0G                                             |
 |          Charmable Items: Third Eye                            |
 |          Item That Is Dropped: N/A                             |
 |          Location: Tyrano Lair - 65,000,000 B.C.               |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Nizbel II fights the same exact way as the previous Nizbel fought.
           Have Crono use *Lightning to lower Nizbel II's defense, then go all
           out on your strongest attacks. Crono and Ayla's Dual Tech Volt Bite
           works VERY well here. Frog can just heal your group if they get low
           on HP, as phyiscal attacks will raise Nizbel II's defense, so be
           careful of that. Just keep attacking Nizbel with Volt Bite, while
           healing your group with Frog, and you'll win this fight very easily
           and very quickly. Note that Nizbel II's attacks aren't powerful at
           all, and even the electrocution energy he releases isn't as powerful
           as it was in the fight with the first Nizbel, so you should overall
           have a VERY easy time with this fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Azala/BlackTyrano                                     |
 |          HP: (Azala) 2700                                      |
 |          HP: (BlackTyrano) 10500                               |
 |          Attack: (Azala) 35                                    |
 |          Attack: (BlackTyrano) 1                               |
 |          Defense: (Azala) 230                                  |
 |          Defense: (BlackTyrano) 253                            |
 |          Magic: (Azala) 5                                      |
 |          Magic: (BlackTyrano) 8                                |
 |          Speed: (Azala) 11                                     |
 |          Speed: (BlackTyrano) 11                               |
 |          Evade: (Azala) 11                                     |
 |          Evade: (BlackTyrano) 11                               |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 1800                               |
 |          Tech Points: 25                                       |
 |          Money: 0G                                             |
 |          Charmable Items: Magic Tab (Azala), Power Tab         |
 |                                     (BlackTyrano)              |
 |          Item That Is Dropped: N/A                             |
 |          Location: Tyrano Lair - 65,000,000 B.C.               |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight might be a bit tough at this point in the game. Azala,
           despite his low HP, is quite annoying, and will need to be defeated
           first before you can destroy BlackTyrano. To defeat Azala, have
           Crono use *Lightning on Azala, while Ayla and Frog spam the Att
           command against Azala. Keep in mind that while you are attacking
           Azala, BlackTyrano will sometimes put one of your party members in
           his mouth, then spit them back on, causing a very good bit of damage
           to that particular party member, so just heal when necessary and if
           that party member that gets eaten dies, revive that party member and
           continue the attacking. Keep attacking Azala, healing/reviving when
           necessary, until Azala is destroyed. After Azala is destroyed, he
           will do a break down attack, though it isn't much to worry about.
           Also, you'll probably notice that your HP is gradually going down.
           Don't worry; this can easily be dealt with by having Frog use *Heal.

           Anyway, after Azala is destroyed and does the break down attack, the
           BlackTyrano will remove his defense and will start to store power
           for his ultimate attack shortly after. During this period, you can
           attack the BlackTyrano and cause a good bit of damage to it, so do
           so. I suggest having Crono and Frog use the Dual Tech Spire, while
           Ayla uses Cat Attack. Keep doing this attack pattern until the
           BlackTyrano's countdown from 5 to 0 reaches 0. When it reaches 0,
           BlackTyrano will release its ultimate attack, which is a fire
           attack, on your entire group, for a very good bit of damage (this is
           why I told you in the walkthrough for the Tyrano Lair to equip your
           group with Ruby Vests), so definitely be prepared to heal after that
           powerful attack. After you heal, keep attacking BlackTyrano with the
           Spire/Cat Attack combo. Be sure that you keep your HP high, as
           BlackTyrano will attack you before he removes his defense again.

           Eventually, BlackTyrano will remove his defense again and store
           power for his fire attack again, so do the Spire/Cat Attack combo
           during this period, then when the countdown reaches 0, he'll use his
           fire attack, so be prepared to heal after that. Keep doing this
           attack pattern to BlackTyrano until you win this battle.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Golem                                               |
 |          HP: 7000                                              |
 |          Attack: 105                                           |
 |          Defense: 127                                          |
 |          Magic: 22                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 15                                             |
 |          Evade: 15                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: Fire, Lightning, Shadow, Water            |
 |          Experience Points: 1000                               |
 |          Tech Points: 35                                       |
 |          Money: 2000G                                          |
 |          Charmable Items: Magic Tab                            |
 |          Item That Is Dropped: N/A                             |
 |          Location: Zeal Palace - 12,000 B.C.                   |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight is so easy, simply because there's a trick to beating
           Golem. First off, have any 3 man party, but don't have Ayla in it.
           Make someone use an elemental attack on the creature, then wait 2 or
           3 seconds and then have someone else cast a different elemental
           attack on Golem. Repeat this battle pattern until you win, since
           Golem will never be able to attack you if you do this! It takes a
           very long time for Golem to attack with the element you fired at
           him, which is why this strategy is the key to defeating him. Keep in
           mind you don't HAVE to beat Golem to progress through the game, but
           I still suggest you should.

 Thanks to Alex Rhynold for this strategy!


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Blue Beast/Mud Imp/Red Beast                          |
 |          HP: (Blue Beast) 5000                                 |
 |          HP: (Mud Imp) 1200                                    |
 |          HP: (Red Beast) 5000                                  |
 |          Attack: (Blue Beast) 100                              |
 |          Attack: (Mud Imp) 65                                  |
 |          Attack: (Red Beast) 100                               |
 |          Defense: (Blue Beast) 100                             |
 |          Defense: (Mud Imp) 250                                |
 |          Defense: (Red Beast) 150                              |
 |          Magic: (Blue Beast) 10                                |
 |          Magic: (Mud Imp) 15                                   |
 |          Magic: (Red Beast) 10                                 |
 |          Speed: (Blue Beast) 7                                 |
 |          Speed: (Mud Imp) 10                                   |
 |          Speed: (Red Beast) 7                                  |
 |          Evade: (Blue Beast) 14                                |
 |          Evade: (Mud Imp) 13                                   |
 |          Evade: (Red Beast) 14                                 |
 |          Hit: 100 (all)                                        |
 |          Absorbs: (Blue Beast) Water                           |
 |          Absorbs: (Mud Imp) N/A                                |
 |          Absorbs: (Red Beast) Fire                             |
 |          Cancels: (Blue Beast) N/A                             |
 |          Cancels: (Mud Imp) N/A                                |
 |          Cancels: (Red Beast) N/A                              |
 |          Weaknesses: (Blue Beast) Fire                         |
 |          Weaknesses: (Mud Imp) N/A                             |
 |          Weaknesses: (Red Beast) Water                         |
 |          Experience Points: 954                                |
 |          Tech Points: 26                                       |
 |          Money: 2600G                                          |
 |          Charmable Items: (Blue Beast) MermaidCap, (Mud Imp)   |
 |                                        Speed Tab, (Red Beast)  |
 |                                        Elixir                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Terra Cave - 12,000 B.C.                    |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight is not actually that hard, though it can be tough if you
           don't know what you're doing. First off, note that the Mud Imp CAN'T
           be harmed by physical attacks (at least not much anyway; each
           phyiscal attack hurts him an extremely low amount of damage), so
           your only option is to go after the beasts first. Have Lucca and
           Frog use the Dual Tech Red Pin on the Blue Beast to cause some very
           good damage. If you don't have it, use some other fire attack on the
           Blue Beast to cause damage to it until it is defeated. Also, be sure
           to keep your HP up throughout the fight against the Blue Beast, as
           these guys tend to attack you a lot. Anyway, after the beating the
           Blue Beast, have Crono and Frog use the Dual Tech SwordStream on the
           Red Beast to cause some very good damage. Keep using SwordStream or
           Frog's water magic if you don't have that Dual Tech, until the Red
           Beast is destroyed.

           Also, if you have the Triple Tech Delta Storm, which only Crono,
           Lucca and Frog can perform, it'll work very well for this fight.
           Regardless of what you use to kill the beasts, be sure to keep your
           HP high while you kill those two beasts. After you kill the two
           beats, focus all your attacks on the Mud Imp, since he is the only
           one left at this point. His defense is lowered since you killed the
           two beasts, so you can attack him with any form of attack now. Just
           use your strongest Dual Techs to defeat the Mud Imp. He isn't that
           powerful, and should be defeated in no time. Also keep in mind that
           the Mud Imp heals himself (not much, but he still heals himself)
           after you kill the two beasts.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Attack Arm/Defense Arm/Giga Gaia                      |
 |          HP: (Attack Arm) 2000                                 |
 |          HP: (Defense Arm) 2000                                |
 |          HP: (Giga Gaia) 9500                                  |
 |          Attack: (Attack Arm) 60                               |
 |          Attack: (Defense Arm) 40                              |
 |          Attack: (Giga Gaia) 50                                |
 |          Defense: (Attack Arm) 127                             |
 |          Defense: (Defense Arm) 127                            |
 |          Defense: (Giga Gaia) 127                              |
 |          Magic: (Attack Arm) N/A                               |
 |          Magic: (Defense Arm) N/A                              |
 |          Magic: (Giga Gaia) 15                                 |
 |          Speed: (Attack Arm) N/A                               |
 |          Speed: (Defense Arm) N/A                              |
 |          Speed: (Giga Gaia) 7                                  |
 |          Evade: (Attack Arm) 15                                |
 |          Evade: (Defense Arm) 15                               |
 |          Evade: (Giga Gaia) 15                                 |
 |          Hit: 100 (all)                                        |
 |          Absorbs: (Attack Arm) N/A                             |
 |          Absorbs: (Defense Arm) N/A                            |
 |          Absorbs: (Giga Gaia) N/A                              |
 |          Cancels: (Attack Arm) N/A                             |
 |          Cancels: (Defense Arm) N/A                            |
 |          Cancels: (Giga Gaia) N/A                              |
 |          Weaknesses: (Attack Arm) N/A                          |
 |          Weaknesses: (Defense Arm) N/A                         |
 |          Weaknesses: (Giga Gaia) N/A                           |
 |          Experience Points: 3000                               |
 |          Tech Points: 30                                       |
 |          Money: 3000G                                          |
 |          Charmable Items: (Attack Arm) N/A, (Defense Arm) N/A, |
 |                           (Giga Gaia) Speed Tab                |
 |          Item That Is Dropped: N/A                             |
 |          Location: Mt. Woe - 12,000 B.C.                       |
 |                                                                |
 ------------------------------------------------------------------

 NOTE: I consider Giga Gaia the face of the creature; not the arms. Also, if
       you could tell me the magic and the speed that the Attack Arm and
       Defense Arm have, I'd appreciate it. Thanks.

 Strategy: This is actually kind of a hard battle to get through, especially if
           you don't have *Luminaire or *Flare. If you do, however, this battle
           is a LOT easier. Anyway, I'm going under the assumption that you
           have *Luminaire and *Flare. If you don't, you can always use the
           Triple Tech Delta Storm to cause lots of damage to this monster.
           Anyway, the Defense Arm heals the head (which I'll refer to as Giga
           Gaia from here on out), though not by much, but it still does, so
           keep that in mind. Your first target should be the Attack Arm and
           the Defense Arm that accompany Giga Gaia. Have Crono use *Luminaire
           and Lucca use *Flare (Delta Storm also works) to cause lots of
           damage to this boss. Since the arms only have 2000 HP each, they
           should be taken out with two *Luminaires and *Flares, and even two
           Delta Storms if you used that instead.

           After you kill the arms, attack Giga Gaia with everything you've
           got. I recommend using *Luminaire with Crono, *Flare with Lucca, and
           Frog Squash with Frog if you have it (the lower on HP Frog is, the
           more damage Frog Squash causes). Also, Delta Storm works good on
           Giga Gaia, as well as your strongest Dual Techs. Eventually, unless
           you manage to kill Giga Gaia, he will revive the two arms, so when
           he does, defeat them the same way you did earlier, then continue to
           attack the head until you win. Also, it would be wise to have Frog
           use *Heal every once in a while during this fight, as your HP can
           get pretty low while those two arms are still alive.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |             Dalton                                             |
 |          HP: 3500                                              |
 |          Attack: 20                                            |
 |          Defense: 127                                          |
 |          Magic: 50                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 1                                              |
 |          Evade: 15                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: Fire, Lightning, Shadow, Water            |
 |          Experience Points: 1000                               |
 |          Tech Points: 30                                       |
 |          Money: 2500G                                          |
 |          Charmable Items: Power Meal                           |
 |          Item That Is Dropped: N/A                             |
 |          Location: Zeal Palace - 12,000 B.C.                   |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Dalton is very easy, and you shouldn't have any problems fighting
           him, unless you are extremely under-leveled, which you shouldn't be.
           Just use your strongest Single Techs and your strongest Dual Techs
           to make quick work of him. Also, be sure to heal your HP if it gets
           too low during this fight. Also, be aware of Dalton's Iron Orb
           attack, as that can hurt you, though you should still be able to
           beat him with ease. Also, when Dalton burps at the end of the fight,
           he'll hurt your entire party a decent amount of damage, so just be
           healed before he does that and you'll be fine. Overall, this fight
           is NOT hard, and you should have no troubles  winning it whatsoever.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          GolemTwins                                            |
 |          HP: 7000 (each Golem)                                 |
 |          Attack: (each Golem) 105                              |
 |          Defense: (each Golem) 127                             |
 |          Magic: (each Golem) 22                                |
 |          Magic Defense: (each Golem) 50                        |
 |          Speed: (each Golem) 15                                |
 |          Evade: (each Golem) 15                                |
 |          Hit: 100 (each Golem)                                 |
 |          Absorbs: (each Golem) N/A                             |
 |          Cancels: (each Golem) N/A                             |
 |          Weaknesses: (each Golem) Fire, Lightning, Shadow,     |
 |                                   Water                        |
 |          Experience Points: 2000                               |
 |          Tech Points: N/A                                      |
 |          Money: 4000G                                          |
 |          Charmable Items: Magic Tab (each Golem)               | 
 |          Item That Is Dropped: N/A                             |
 |          Location: Ocean Palace - 12,000 B.C.                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight shouldn't be a problem, as it works the exact same way as
           the fight with Golem. Have anyone in your 3 man party except for
           Ayla. Then, have someone use an elemental attack on one of the
           Golems. Then, wait 2 or 3 seconds and then have someone use another
           elemental attack on one of the Golems. Keep this up until the
           GolemTwins are destroyed! Also, you can use Hypno Wave on these
           creatures to put them to sleep, which also makes this fight easy.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Golem Boss                                           |
 |          HP: 15000                                             |
 |          Attack: 40                                            |
 |          Defense: 127                                          |
 |          Magic: 18                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 16                                             |
 |          Evade: 15                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 2500                               |
 |          Tech Points: 40                                       |
 |          Money: 2000G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Blackbird - 12,000 B.C.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This is an extremely easy fight, as this creature doesn't even
           attack, so don't worry. Simply use your strongest Single/Dual Techs
           to defeat this boss. Note that if you don't kill this boss, you will
           miss out on the experience points/gold/tech points, so I hope you
           are powerful enough at this point to cause 15000 HP of damage before
           the creature runs away.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Dalton Plus                                           |
 |          HP: 3500                                              |
 |          Attack: 20                                            |
 |          Defense: 127                                          |
 |          Magic: 20                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 10                                             |
 |          Evade: 15                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 2500                               |
 |          Tech Points: 40                                       |
 |          Money: 2000G                                          |
 |          Charmable Items: Power Meal                           |
 |          Item That Is Dropped: N/A                             |
 |          Location: Blackbird - 12,000 B.C.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against Dalton is not that hard at all, to tell you the
           truth. To win, simply have Lucca and Frog use the Dual Tech Frog
           Flare or some other strong Dual Tech, while Ayla uses her strongest
           Single Tech. This fight should be over in a few turns at most, no
           lie.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos Spawn                                           |
 |          HP: (Mouth) 4000                                      |
 |          HP: (Shell) 10000                                     |
 |          Attack: 255 (all)                                     |
 |          Defense: (Mouth) 127                                  |
 |          Defense: (Shell) 253                                  |
 |          Magic: (Mouth) 15                                     |
 |          Magic: (Shell) 16                                     |
 |          Magic Defense: (Mouth) 50                             |
 |          Magic Defense: (Shell) 100                            |
 |          Speed: (Mouth) 10                                     |
 |          Speed: (Shell) 16                                     |
 |          Evade: 16 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 747                                |
 |          Tech Points: N/A                                      |
 |          Money: 500G                                           |
 |          Charmable Items: Elixir                               |
 |          Item That Is Dropped: N/A                             |
 |          Location: Death Peak - 2300 A.D.                      |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This boss is not hard at all, if you know what you're doing. DO NOT
           attack the shell, as if you do, the Lavos Spawn will counterattack
           with a powerful needle attack that hits your entire group for a
           decent amount of damage. Basically, you must aim all your attacks at
           the mouth of this creature if you don't want to get hurt badly. To
           win, have Frog and Robo use the Dual Tech Bubble Snap, and have
           Magus just attack the mouth, even though it'll do little damage, it
           is all he can do without hitting the shell. Keep doing this, having
           Frog or Robo heal the group when necessary, and you'll win this
           fight rather easily.

 NOTE: You have to fight three of these creatures, but they all have the same
       stats, and the strategy for them is still the same.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Flea Plus                                            |
 |          HP: 2500                                              |
 |          Attack: 120                                           |
 |          Defense: 127                                          |
 |          Magic: 15                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 9                                              |
 |          Evade: 16                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 2000                               |
 |          Tech Points: N/A                                      |
 |          Money: 2000G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Ozzie's Fort - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Flea Plus should not be hard at all. Simply use your strongest Dual
           Techs or Triple Techs if you have any, and you should win this easy
           battle in no time. The only way you'll lose this is if you are very
           underleveled, say about Level 20, though I suspect you are MUCH
           higher than that at this point.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Super Slash                                           |
 |          HP: 2500                                              |
 |          Attack: 150                                           |
 |          Defense: 127                                          |
 |          Magic: 10                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 11                                             |
 |          Evade: 16                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 2000                               |
 |          Tech Points: N/A                                      |
 |          Money: 2000G                                          |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Ozzie's Fort - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Super Slash is just as easy as Flea Plus was.Have Crono and Frog use
           the Dual Tech X-Strike, while Magus uses his strongest magic
           attacks. If you are not using that party, just have whatever party
           you are using use their strongest Single/Dual Techs or even Triple
           Techs if you have any, and you'll win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |     Flea Plus/Great Ozzie/Super Slash                          |
 |          HP: (Flea Plus) 4000                                  |
 |          HP: (Great Ozzie) 6000                                |
 |          HP: (Super Slash) 4000                                |
 |          Attack: (Flea Plus) 120                               |
 |          Attack: (Great Ozzie) 85                              |
 |          Attack: (Super Slash) 150                             |
 |          Defense: (Flea Plus) 127                              |
 |          Defense: (Great Ozzie) 127                            |
 |          Defense: (Super Slash) 127                            |
 |          Magic: (Flea Plus) 15                                 |
 |          Magic: (Great Ozzie) 22                               |
 |          Magic: (Super Slash) 10                               |
 |          Speed: (Flea Plus) 9                                  |
 |          Speed: (Great Ozzie) 8                                |
 |          Speed: (Super Slash) 11                               |
 |          Evade: (Flea Plus) 16                                 |
 |          Evade: (Great Ozzie) 16                               |
 |          Evade: (Super Slash) 16                               |
 |          Hit: 100 (all)                                        |
 |          Absorbs: (Flea Plus) N/A                              |
 |          Absorbs: (Great Ozzie) N/A                            |
 |          Absorbs: (Super Slash) N/A                            |
 |          Cancels: (Flea Plus) N/A                              |
 |          Cancels: (Great Ozzie) N/A                            |
 |          Cancels: (Super Slash) N/A                            |
 |          Weaknesses: (Flea Plus) N/A                           |
 |          Weaknesses: (Great Ozzie) N/A                         |
 |          Weaknesses: (Super Slash) N/A                         |
 |          Experience Points: 7500                               |
 |          Tech Points: 80                                       |
 |          Money: 4000G                                          |
 |          Charmable Items: (Flea Plus) Flea Vest, (Great Ozzie) |
 |                                       N/A, (Super Slash)       |
 |                                       Slasher 2                |
 |          Item That Is Dropped: N/A                             |
 |          Location: Ozzie's Fort - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 NOTE: I recommend having Ayla in your group before you enter the room where
       this boss battle occurs, as you'll be able to steal the items these guys
       hold if you have her in your group (if she has Charm, that is).

 Strategy: This is a somewhat hard battle to get through. You should know that
           each time you attack Flea or Ozzie, you'll be counterattacked with a
           delta attack, which can cause quite a bit of damage after awhile.
           The actual strategy to winning this battle is rather simple. Have
           Magus use *Dark Bomb, since it hurts more than *Fire2, *Ice2, and
           *Lightning2 does, and even though it only hits one party member, I
           recommend using it. Have Frog use *Heal on the group when your group
           needs it, but while there is no need for healing, Frog should use
           his strongest Single Tech. Finally, have Ayla charm the items that
           these guys hold before you finish them off, but as for attacking,
           she should use her strongest Single Techs, or maybe even Dual Techs
           with Frog if she and Frog have learnt any.

           Keep doing this while healing when necessary until you win this
           fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |        Prominency/Son of Sun                                   |
 |          HP: (Prominency) 30000 for each Prominency            |
 |          HP: (Son of Sun) 2100                                 |
 |          Attack: (Prominency) 10                               |
 |          Attack: (Son of Sun) 50                               |
 |          Defense: (Prominency) 254                             |
 |          Defense: (Son of Sun) 255                             |
 |          Magic: (Prominency) 125                               |
 |          Magic: (Son of Sun) 45                                |
 |          Speed: (Prominency) 6                                 |
 |          Speed: (Son of Sun) 16                                |
 |          Evade: (Prominency) 17                                |
 |          Evade: (Son of Sun) 17                                |
 |          Hit: 100 (all)                                        |
 |          Absorbs: (Prominency) Fire, Lightning, Shadow, Water  |
 |          Absorbs: (Son of Sun) N/A                             |
 |          Cancels: (Prominency) N/A                             |
 |          Cancels: (Son of Sun) Max Attack                      |
 |          Weaknesses: (Prominency) N/A                          |
 |          Weaknesses: (Son of Sun) N/A                          |
 |          Experience Points: 3800                               |
 |          Tech Points: N/A                                      |
 |          Money: 2000G                                          |
 |          Charmable Items: Black Mail (Son of Sun), Elixir      |
 |                                      (Prominency)              |
 |          Item That Is Dropped: N/A                             |
 |          Location: Sun Palace - 2300 A.D.                      |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This battle is more annoying than it is hard. Each time you attack
           one of the Promenincies (flames) surrounding the Son of Sun (I call
           the orb the Son of Sun), if you attack the wrong Prominency, one of
           your party members will be hit by a flame counterattack, which
           generally doesn't do much damage, thus it's not much to worry about.
           Anyway, your objective here is to attack a Prominency. If you
           attacked the right Prominency, you'll hear a beep sound, then the
           Son of Sun will get hurt for about 200+ points of damage. If the
           beep sound doesn't occur, then you didn't hit the right Prominency,
           and you'll be hit with a counterattack, as I said above. Also, the
           Son of Sun does attack with Flare, which can be damaging if you do
           not have fire-resistant armor on your group, such as a Ruby Vest.
           Basically, keep attacking the Prominencies around the Son of Sun,
           hoping you hit the right one each time, and eventually you'll win.

           Also note that the Son of Sun will sometimes use a roulette move
           that will switch the Prominencies around. This means that if you
           were attacking the same Prominency over and over, and it was doing
           damage to the Son of Sun, then the Prominency you were attacking
           will likely be moved somewhere else after the roulette, so keep that
           in mind (basically, don't attack the same Prominency after the Son
           of Sun does the roulette).


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Rust Tyrano                                           |
 |          HP: 25000                                             |
 |          Attack: 1                                             |
 |          Defense: 127                                          |
 |          Magic: 30                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 13                                             |
 |          Evade: 16                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 3800                               |
 |          Tech Points: N/A                                      |
 |          Money: 2000G                                          |
 |          Charmable Items: Red Mail                             |
 |          Item That Is Dropped: N/A                             |
 |          Location: Giant's Claw - 600 A.D.                     |
 |                                                                |
 ------------------------------------------------------------------

 NOTE: It is recommended that you equip Ruby Vests on all your party members
       that are going to fight against the Rust Tyrano, as the Rust Tyrano does
       a fire attack that hits all your group.

 Strategy: The fight against the Rust Tyrano is not that hard, to be honest,
           because your group is really strong at this point in the game (at
           least they should be). The Rust Tyrano fights the same exact way as
           the BlackTyrano fought, except there is no Azala this time around,
           which makes the fight even easier! The Rust Tyrano will have a
           countdown from 5 to 0, and when that countdown reaches 0, the Rust
           Tyrano will unleash a fire attack that hits your entire group. If
           you have Ruby Vests on all your party members, the damage won't be
           near as bad as it will be if you don't have Ruby Vests. After the
           Rust Tyrano does that attack, he will count down from 5 to 0 again
           (he will keep doing that until you beat him).

           The strategy to beating Rust Tyrano is rather simple; just use your
           strongest attacks to take it down, while being sure to heal yourself
           if need be (you will need to I'm sure, as this guy can get deadly
           if you don't heal). As far as the Rust Tyrano's attacks come, you
           should know that he doesn't just do that fire attack; he does other
           attacks that can prove to be extremely deadly if you don't keep your
           HP high, so do just that by having Frog use *Heal to cure the group
           when needed.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Yakra XIII                                            |
 |          HP: 18000                                             |
 |          Attack: 200                                           |
 |          Defense: 127                                          |
 |          Magic: 20                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 14                                             |
 |          Evade: 19                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 3500                               |
 |          Tech Points: N/A                                      |
 |          Money: 2000G                                          |
 |          Charmable Items: White Mail                           |
 |          Item That Is Dropped: MegaElixir                      |
 |          Location: Guardia Castle - 1000 A.D.                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Defeating Yakra XIII is MUCH more difficult than defeating the very
           first Yakra in 600 A.D. was, especially since this creature does
           MUCH more deamage to your group this time around. Anyway, to beat
           Yakra XIII, have Frog use his strongest Single Techs or Dual Techs
           with Marle if you have learned any of the stronger ones. Have Magus
           use *DarkMatter or *DarkBomb on Yakra XIII if you don't have
           *DarkMatter. As far as Yakra XIII's attacks come, they can be pretty
           deadly if you don't keep your HP high throughout this battle. Keep
           attacking Yakra XIII until he's defeated. Also, one of Yakra XIII's
           most annoying attacks is Blizzard (Chaos), which confuses a party
           member, so be sure to use a Heal on that party member if he/she gets
           confused. Also, be sure to heal when Yakra XIII starts doing those
           needle attacks to your group, as those are the attacks I was talking
           about that can get deadly.

           Just keep your HP high throughout this fight, while attacking the
           way I told you to until you win. Also note that after Yakra XIII is
           defeated, he will use a needle attack on your entire group, so be
           sure that you are high on HP before he does that, otherwise you'll
           die.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |           Retinite                                             |
 |          HP: (Top Body Part) 5000                              |
 |          HP: (Bottom Body Part) 4800                           |
 |          HP: (Core) 1000                                       |
 |          Attack: (Top Body Part) 255                           |
 |          Attack: (Bottom Body Part) 170                        |
 |          Attack: (Core) N/A                                    |
 |          Defense: 250                                          |
 |          Magic: 7                                              |
 |          Magic Defense: 65                                     |
 |          Speed: (Top Body Part) 13                             |
 |          Speed: (Bottom Body Part) 8                           |
 |          Evade: 100                                            |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: All                                          |
 |          Weaknesses: Water                                     |
 |          Experience Points: 2600                               |
 |          Tech Points: N/A                                      |
 |          Money: 2000G                                          |
 |          Charmable Items: Speed Tab (Core)                     |
 |          Item That Is Dropped: N/A                             |
 |          Location: Sunken Desert - 600 A.D.                    |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against the Retinite can be a bit tough, actually. Have
           your group use their strongest physical attacks on the creature's
           Core. Since it only has 1000 HP, it'll be gone in no time. Once the
           Core is gone, you should know that this creature is weak against
           water, use an ice/water attack on him that hits all Retinite's body
           parts, such as *Ice 2 or *Water 2. After you hit all the Retinite's
           body parts, the creature's defense will lower, so that's when you
           use your strongest physical attacks on the bottom part (I recommend
           the bottom part because it uses a very strong attack). Keep
           attacking the bottom part until its defense rises again (you'll be
           able to tell because you won't be damaging it). When it does, lower
           it again via an ice/water attack, then continue using your strongest
           physical attacks on the bottom part and it'll eventually be
           destroyed.

           After the bottom part's destroyed, beat the top part the same way
           you did the bottom part, being sure to lower the creatures defense
           when it gets back up. Keep attacking the top part with physical
           attacks until you win. Also, be sure to use *Heal a lot during this
           fight and try and not let anyone die, as this creature has some
           fairly strong attacks.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Atropos XR                                            |
 |          HP: 6000                                              |
 |          Attack: 38                                            |
 |          Defense: 127                                          |
 |          Magic: 10                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 11                                             |
 |          Evade: 17                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 0                                  |
 |          Tech Points: N/A                                      |
 |          Money: 0G                                             |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Geno Dome - 2300 A.D.                       |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against Atropos XR is not really a hard one, to tell you
           the truth. Simply have Robo use his strongest Single Techs on her,
           while healing when necessary with Full Tonics or Heal Beam until you
           win this rather easy fight. Robo's Uzzi Punch attack or Shock attack
           works really here, so use those if you have them (you should at
           least have Uzzi Punch). Atropos's attacks aren't that powerful,
           although one attack she did to me took over 370 damage away from me,
           so just keep your HP high throughout this fight and you'll win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Display/Mother Brain                                  |
 |          HP: (Display) 1                                       |
 |          HP: (Mother Brain) 5000                               |
 |          Attack: (Display) N/A                                 |
 |          Attack: (Mother Brain) N/A                            |
 |          Defense: 127 (all)                                    |
 |          Magic: (Display) 33                                   |
 |          Magic: (Mother Brain) 1                               |
 |          Magic Defense: 50 (all)                               |
 |          Speed: 13 (all)                                       |
 |          Evade: (Display) 17                                   |
 |          Evade: (Mother Brain) 12                              |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 3000                               |
 |          Tech Points: N/A                                      |
 |          Money: 3000G                                          |
 |          Charmable Items: Elixir (Display), Blue Mail          |
 |                                  (Mother Brain)                |
 |          Item That Is Dropped: N/A                             |
 |          Location: Geno Dome - 2300 A.D.                       |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Now this fight might be a tough one, though trust me, you can make
           it through it. First off, since the Displays heal the Mother Brain,
           you're going to want to attack them first, so do so with physical
           attacks. After the Displays are taken care of, focus all your
           attacks on the Mother Brain itself. Have Crono and Robo use the Dual
           Tech Max Cyclone, while Magus uses *DarkMatter or his strongest
           Single Tech. Keep doing this until you win, and also be sure to heal
           when necessary. Overall, this fight can be tough if you are low,
           which is why I told you it was hard, because it can be if you are
           about Level 35-40.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Mega Mutant                                           |
 |          HP: (Top Body Part) 4600                              |
 |          HP: (Bottom Body Part) 3850                           |
 |          Attack: (Top Body Part) 35                            |
 |          Attack: (Bottom Body Part) 22                         |
 |          Defense: 127 (all)                                    |
 |          Magic: 10 (all)                                       |
 |          Magic Defense: 50 (all)                               |
 |          Speed: 10 (all)                                       |
 |          Evade: 19 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 900                                |
 |          Tech Points: N/A                                      |
 |          Money: 1500G                                          |
 |          Charmable Items: Elixir (Top Body Part), Vigil Hat    |
 |                                  (Bottom Body Part)            |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen                                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight is pretty easy, to tell you the truth. Have Crono and
           Frog use the Dual Tech X-Strike on either body part to cause some
           decent damage, while you have Magus use *DarkMatter or *Dark Bomb or
           *Dark Mist. Repeat this process until you destroy one part of the
           Mega Mutant. Once one part is destroyed, repeat the same battle
           tactic you used for the previous part, and this boss fight will be
           won rather easily. Also, be sure to heal the negative status effects
           the Mega Mutant inflicts upon your group, as those can be annoying.
           Other than the status effects this boss inflicts upon your group,
           there really isn't much to worry about.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Giga Mutant                                           |
 |          HP: (Top Body Part) 5800                              |
 |          HP: (Bottom Body Part) 4950                           |
 |          Attack: (Top Body Part) 26                            |
 |          Attack: (Bottom Body Part) 22                         |
 |          Defense: 255 (all)                                    |
 |          Magic: (Top Body Part) 35                             |
 |          Magic: (Bottom Body Part) 10                          |
 |          Magic Defense: 65 (all)                               |
 |          Speed: (Top Body Part) 11                             |
 |          Speed: (Bottom Body Part) 10                          |
 |          Evade: 19 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 1500                               |
 |          Tech Points: N/A                                      |
 |          Money: 2000G                                          |
 |          Charmable Items: Wall Ring (Top Body Part), Hit Ring  |
 |                                     (Bottom Body Part)         |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen                                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This fight is slightly tougher than the one you had against the Mega
           Mutant, though I'm sure you can still prevail. Have Crono use
           *Luminaire, Frog heal the group when necessary, while Magus uses
           *DarkMatter. If Frog's HP gets low, however, it might be a good idea
           to use Frog Squash to cause lots of damage to the Giga Mutant. Keep
           this up until you win this fight, since *Luminaire and *DarkMatter
           are far more effective than any Dual Techs you could use on the Giga
           Mutant. Also keep in mind that this creature is STRONG against any
           physical attacks you can do, so don't use those, as they are
           ineffective and useless. Basically, just keep your HP high and keep
           up the battle tactic I told you about until you win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          TerraMutant                                           |
 |          HP: (Top Body Part) 7800                              |
 |          HP: (Bottom Body Part) 20000                          |
 |          Attack: 28 (all)                                      |
 |          Defense: 255 (all)                                    |
 |          Magic: (Top Body Part) 15                             |
 |          Magic: (Bottom Body Part) 10                          |
 |          Magic Defense: (Top Body Part) 50                     |
 |          Magic Defense: (Bottom Body Part) 100                 |
 |          Speed: (Top Body Part) 12                             |
 |          Speed: (Bottom Body Part) 16                          |
 |          Evade: 20 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 2000                               |
 |          Tech Points: N/A                                      |
 |          Money: 3800G                                          |
 |          Charmable Items: MuscleRing (Top Body Part),          |
 |                           Power Seal (Bottom Body Part)        |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen                                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Not too hard of a battle, though it can be tough if you aren't
           careful. Have Crono use *Luminaire, Magus use *DarkMatter, and Frog
           simply heal the group when necessary. Since the bottom part has so
           much HP, I told you to use *Luminaire/*DarkMatter, because it'll
           only hurt the top part (those abilities heal the bottom part). Keep
           in mind that this creature will suck HP from the bottom part and
           give it to the top part sometimes, but that's not much to worry
           about. Keep attacking this boss with *Luminaire and *DarkMatter till
           you win. Also, be sure to keep your HP high. After you destroy the
           top body party, the bottom body part will automatically die.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos Spawn                                           |
 |          HP: (Mouth) 10000                                     |
 |          HP: (Shell) 13500                                     |
 |          Attack: 255 (all)                                     |
 |          Defense: (Mouth) 127                                  |
 |          Defense: (Shell) 253                                  |
 |          Magic: (Mouth) 150                                    |
 |          Magic: (Shell) 16                                     |
 |          Magic Defense: (Mouth) 50                             |
 |          Magic Defense: (Shell) 100                            |
 |          Speed: (Mouth) 12                                     |
 |          Speed: (Shell) 16                                     |
 |          Evade: 19 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 747                                |
 |          Tech Points: N/A                                      |
 |          Money: 500G                                           |
 |          Charmable Items: Haste Helm (Mouth), Safe Helm (Shell)|
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen                                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against the Lavos Spawn in the Black Omen is the same as
           the one in Death Peak, only this time, this creature has much more
           HP on both the mouth and the shell. Like last battle, don't attack
           the shell, or you'll be hit with a powerful counterattack. Instead,
           focus all your attacks on the mouth only. Have Crono and Frog use
           the Dual Tech X-Strike, while Magus simply attacks. Keep doing this,
           while healing when necessary until you win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Zeal (1st fight)                                      |
 |          HP: 12000                                             |
 |          Attack: 50                                            |
 |          Defense: 127                                          |
 |          Magic: 20                                             |
 |          Magic Defense: 50                                     |
 |          Speed: 12                                             |
 |          Evade: 20                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 0                                  |
 |          Tech Points: N/A                                      |
 |          Money: 0G                                             |
 |          Charmable Items: MegaElixir                           |
 |          Item That Is Dropped: MegaElixir                      |
 |          Location: Black Omen                                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The first fight against Queen Zeal can be pretty tough if you aren't
           careful, especially since she abuses Hallation, which reduces all
           your party members' HP down to 1. The best way to defend against
           Hallation is to have Frog use *Heal, or simply heal with Full
           Tonics. I, however, recommend not healing Frog (which is why I said
           you could also use Full Tonics to heal, rather than *Heal) and using
           Frog Squash when he gets down to 1 HP from Hallation. If he dies,
           revive him and keep up the Frog Squashing. You don't have to use
           Frog Squash if you don't want to, though it's highly recommended.
           Have Crono use *Luminaire, and have Magus use *DarkMatter. Repeat
           this battle tactic, while healing when necessary until you win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |         Mammon Machine                                         |
 |          HP: 18000                                             |
 |          Attack: 100                                           |
 |          Defense: 127                                          |
 |          Magic: 4                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 11                                             |
 |          Evade: 20                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 0                                  |
 |          Tech Points: N/A                                      |
 |          Money: 0G                                             |
 |          Charmable Items: MegaElixir                           |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen                                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This is an EXTREMELY easy battle if you are prepared. Since you're
           damaged from the battle you had with Zeal, your first priority
           should be to heal your group with Full Tonics (don't use a
           MegaElixir, as I still suggest having Frog use Frog Squash). After
           you are all healed up, have Crono use *Luminaire, Frog use Frog
           Squash, and Magus use *DarkMatter. The Mammon Machine generally sits
           there the entire fight and does absolutely nothing, except store up
           energy for his ultimate attack. Magic attacks raise the Mammon
           Machine's attack power, whereas physical attacks raise the Mammon
           Machine's defense. Regardless, I always use magic attacks and still
           manage to prevail, so don't worry. Just keep using magic attacks,
           while healing when necessary (healing everyone except Frog that is,
           though be sure to revive him if he dies) until you win.

           The Mammon Machine's only attack is to release all the energy he has
           been storing up (the energy of your attacks). Just heal if your HP
           gets too low after that attack, and you'll be fine. Also, when a
           message appears onscreen saying that the Mammon Machine is standing
           still, then physical/magical attacks won't raise his stats like they
           did last time.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Zeal (2nd fight)                                      |
 |          HP: (Arms) 20000                                      |
 |          HP: (Head) 28000                                      |
 |          Attack: (Arms) 34                                     |
 |          Attack: (Head) 255                                    |
 |          Defense: (Arms) 255                                   |
 |          Defense: (Head) 127                                   |
 |          Magic: (Head) 15                                      |
 |          Magic: (Left Arm) 7                                   |
 |          Magic: (Right Arm) 1                                  |
 |          Magic Defense: (Arms) 99                              |
 |          Magic Defense: (Head) 50                              |
 |          Speed: (Arms) 11                                      |
 |          Speed: (Head) 14                                      |
 |          Evade: 20 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 2000                               |
 |          Tech Points: N/A                                      |
 |          Money: 3800G                                          |
 |          Charmable Items: MegaElixir (Head), PrismDress        |
 |                                      (Left Arm), Prism Helm    |
 |                                      (Right Arm)               |
 |          Item That Is Dropped: MegaElixir                      |
 |          Location: Black Omen                                  |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The final fight against Queen Zeal is quite a tough one. Everytime
           you attack either arm, you are hit by a powerful counterattack, so
           avoid hitting the arms at ALL costs. Since *Luminaire and
           *DarkMatter, as well as Frog Squash are not options in this fight
           since they hit the arms, you'll have to attack the head (the head is
           the only target for you to go after in this fight, since the arms
           automatically perish after you kill the head) with your strongest
           Single/Dual Techs. I suggest having Crono and Frog use the Dual Tech
           Spire, while Magus simply attacks the head. Also, Zeal does
           Hallation (rarely, although she does indeed do it) in this fight, so
           be sure to use a MegaElixir to quickly recover from that if she does
           that attack. Aside from Hallation, she is fond of using Skygate,
           which is a lightning attack that hits one party member.

           Skygate doesn't hurt much, however, so it's nothing to worry about.
           Also, Zeal does use deadly moves, such as Hexagon Mist, which REALLY
           damages your party. Queen Zeal also does MP Buster sometimes, which
           can really hurt you in this fight, especially if she does it to
           Crono and Frog, because they are the ones you need for this fight
           because of their Dual Techs. Just use a HyperEther to recover from
           that if she does it. Zeal has other attacks, too, just watch out for
           them and keep your HP/MP high throughout this fight and use the
           Spire Dual Tech with Crono and Frog, while Magus attacks until you
           win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |            Lavos                                               |
 |          HP: N/A                                               |
 |          Attack: N/A                                           |
 |          Defense: N/A                                          |
 |          Magic: N/A                                            |
 |          Magic Defense: N/A                                    |
 |          Speed: N/A                                            |
 |          Evade: N/A                                            |
 |          Hit: N/A                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 0                                  |
 |          Tech Points: N/A                                      |
 |          Money: 0G                                             |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen, Day of Lavos - 1999 A.D.        |
 |                                                                |
 ------------------------------------------------------------------

 IMPORTANT NOTE: You can heal between each of these battles, except for the
                 final two battles, and you can also change party members.

 Strategy: There is no strategy; Lavos takes on various forms of bosses you've
           fought previously. I'll list them below, as well as their stats, and
           how to defeat them, etc.: 


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Dragon Tank/Grinder/Tank Head)                 |
 ------------------------------------------------------------------
 
 Strategy: This first form Lavos is not hard at all. I suggest a party of
           Crono, Frog, and Robo. First off, aim all your attacks on the head.
           Have Crono and Frog use the Dual Tech X-Strike on the head, and that
           alone should be enough to eliminate the head. After the head is
           destroyed, focus your attacks either one of the remaining parts, it
           doesn't matter which. Keep attacking them until they are destroyed
           (I'm sure it will only take one attack on both parts to win).


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Bit/Bit Guardian)                              |
 ------------------------------------------------------------------
 
 Strategy: For this fight, I suggest a party of Crono, Frog, and Magus or
           Lucca. Have Crono use *Luminaire, Frog just use his strongest Single
           Techs, since he probably has way too much HP to cause any kind of
           damage with Frog Squash. Finally, have Magus use *DarkMatter, and
           Lucca use *Flare. Your group should be powerful enough to where the
           magic attack you do automatically kills all three parts, thus
           winning you the battle. If you don't manage to win after one magic
           attack, just do another one and it should be over. Don't worry about
           the counterattack that the Bits do, as it doesn't do much damage.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Heckran)                                       |
 ------------------------------------------------------------------
 
 Strategy: For this particular battle, I suggest a party of Lucca, Magus, and
           Marle, simply because they have the best magic in the game. Have
           Lucca use *Flare or the Dual Tech Antipode 2 or even Antipode 3 if
           you have it. Have Marle use *Ice 2 or the Dual Tech Antipode 2 or
           Antipode 3 with Lucca. Finally, have Magus use *DarkMatter. Keep
           this up until you win this rather easy fight; it shouldn't take more
           than a few turns.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Zombor)                                        |
 ------------------------------------------------------------------
 
 Strategy: This fight is the hardest one thus far, but it's still easy. I would
           recommend that you take a party of Lucca, Magus, and Marle, since
           there's no reason to have a different party. Have Magus use
           *Lightning on the bottom part of Zombor to cause good damage. Have
           Lucca use *Flare to cause some great damage to the bottom part, as
           well. Keep that up until you destroy the bottom part. Once the
           bottom part is destroyed, focus all your attacks on the top part of
           Zombor, since it is the only part left. Have Marle use *Ice 2 on
           Zombor, while Lucca simply attacks. Keep this up until you win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Masa & Mune)                                   |
 ------------------------------------------------------------------
 
 Strategy: I suggest a party of Crono, Lucca, and Marle for this particular
           battle. Have Crono use *Luminaire, while Lucca and Marle use the
           Dual Tech Antipode 2 or Antipode 3, depending on which you have.
           Keep attacking with these magic attacks until you win. If a message
           appears onscreen saying that Masa & Mune is storing energy, simply
           have Crono use Slash to neutralize that energy. Not a hard fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Nizbel)                                        |
 ------------------------------------------------------------------
 
 Strategy: This fight is not hard, either. I recommend a party of Crono, Frog
           and Robo for this fight. Have Crono use *Lightning to lower Nizbel's
           defense, then once the defense is lowered, have Crono and Frog use
           the Dual Tech X-Strike, while Lucca uses *Flare. Keep this up until
           you win. If Nizbel's defense manages to rise again, simply have
           Crono use *Lightning to lower it back again, then keep attacking
           until Nizbel is defeated.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Magus)                                         |
 ------------------------------------------------------------------
 
 Strategy: This will be the toughest fight with Lavos thus far, though you'll
           still easily be able to win. I recommend a party of Crono, Frog, and
           Lucca for this battle. Each time you hit Magus with anything other
           than the Masamune, he'll change his weaknesses, so just remember
           that. Also, it helps if you have Frog attack Magus to lower his
           magic defense with the Masamune, so be sure to do that. After
           Magus's magic defense is lowered, attack once with a physical attack
           (not with the Masamune, otherwise it won't have an effect) to cause
           Magus to change weaknesses. Once he changes weaknesses, use a magic
           attack of the element that he's weak against. If he's weak against
           lightning, use *Luminaire, if he is weak against fire, use *Flare,
           and if he is weak against ice/water, have use *Water, even though it
           won't cause much damage (hey, it's better than nothing).

           Keep this attack pattern up until you win. If Magus does manage to
           start storing energy for DarkMatter, then unleash all your strongest
           magic attacks on him to quickly eliminate him.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Azala/BlackTyrano)                             |
 ------------------------------------------------------------------
 
 Strategy: For this fight, I suggest a party of Crono, Frog, and Robo. First
           off, focus all your attacks on Azala. Have Crono use *Luminaire,
           while Frog uses *Water on Azala to cause damage. After Azala is
           defeated, wait until the BlackTyrano removes defense and starts to
           store power. When the BlackTyrano's defense is lowered, concenrate
           all your strongest attacks on the BlackTyrano. Have Crono and Frog
           use the Dual Tech X-Strike, while Robo uses Robo Tackle. Or, just
           use your strongest Dual Techs with Frog/Robo or Crono/Robo. Or, you
           can even use the Triple Tech Triple Raid if you have it (it did 3500
           damage when I used it). Overall, this is not a hard fight, though if
           the BlackTyrano does manage to unleash the fire attack on your
           group, simply have Frog use *Heal to recover from it.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Attack Arm/Defense Arm/Giga Gaia)              |
 ------------------------------------------------------------------
 
 Strategy: Here, I recommend a party of Crono, Lucca, and Magus. Have Crono use
           *Luminaire, Lucca use *Flare, and Magus use *DarkMatter. Don't worry
           about the counterattacks from the arms, as they won't do much damage
           to you, unless you are a fairly low level at this point. After you
           beat the arms, simply attack the head with your strongest attacks
           and you'll win this rather quickly.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Lavos (Shell)                                         |
 |          HP: 10000                                             |
 |          Attack: 73                                            |
 |          Defense: 127                                          |
 |          Magic: 1                                              |
 |          Magic Defense: 50                                     |
 |          Speed: 12                                             |
 |          Evade: 20                                             |
 |          Hit: 100                                              |
 |          Absorbs: N/A                                          |
 |          Cancels: N/A                                          |
 |          Weaknesses: N/A                                       |
 |          Experience Points: 0                                  |
 |          Tech Points: N/A                                      |
 |          Money: 0G                                             |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen, Day of Lavos - 1999 A.D.        |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: The fight against Lavos's shell is pretty easy, especially if you
           are in the range of, say, Level 45-55. Anyway, I took a party of
           Crono, Lucca, and Magus, so this FAQ is assuming you did the same.
           Have Crono use *Luminaire, Lucca use *Flare, and Magus use
           *DarkMatter on Lavos to cause lots of damage. Keep doing this until
           you win this battle. The only attack you really need to watch out
           for is "Destruction rains from the heavens", as that will cause some
           very decent damage to your group. Be sure to use Full Tonics or a
           couple of Lapis's to get your HP back up after that attack.

 After the battle, your group will go inside Lavos's actual self. Once you
 regain control, rest/save at the nearby Save Point, then I suggest a party of
 Crono, Frog, and Lucca or Magus (I took Lucca), since you can't change your
 party anymore after this. After you have configured your party, head north and
 into the next area. Here, Lavos's inner form will attack you, so read below to
 see how to defeat him.
 


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |       Lavos/Left Arm/Right Arm                                 |
 |          HP: (Lavos) 20000                                     |
 |          HP: (Left Arm) 8000                                   |
 |          HP: (Right Arm) 12000                                 |
 |          Attack: (Lavos) 60                                    |
 |          Attack: (Left Arm) 25                                 |
 |          Attack: (Right Arm) 25                                |
 |          Defense: (Lavos) 255                                  |
 |          Defense: (Left Arm) 127                               |
 |          Defense: (Right Arm) 127                              |
 |          Magic: 50 (all)                                       |
 |          Speed: 16 (all)                                       |
 |          Evade: 20 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: N/A (all)                                    |
 |          Cancels: N/A (all)                                    |
 |          Weaknesses: N/A (all)                                 |
 |          Experience Points: 0                                  |
 |          Tech Points: N/A                                      |
 |          Money: 0G                                             |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen, Day of Lavos - 1999 A.D.        |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: Now the semifinal fight in the game can be tough, actually. You
           cannot harm the head right now, so destroy both Lavos's arms. Have
           Crono use *Luminaire, and Frog and Lucca use the Dual Tech Frog
           Flare. Keep this up until both arms destroyed. Once both arms are
           destroyed, Lavos will use Obstacle, which confuses all your group if
           you don't have proper equipment (e.g. confuse-resistant armor). If
           anyone gets confused, use a Heal item on the people that are
           confused to recover from that attack. After you are no longer
           confused, attack Lavos's head with everything you've got. Crono
           should use *Luminaire, as usual, while Frog and Lucca and use the
           Dual Tech Frog Flare. Repeat this battle tactic, while healing when
           necessary, both your HP/MP, and your status effects, until you win.

           Lavos will do Obstacle more than once, so keep that in mind. Also,
           Lavos has other powerful attacks besides Obstacle, such as Evil
           Emanation, and Shadow Doom Blaze. Overall, this is a pretty hard
           fight to get through, but you can do it, as long as you watch your
           HP/MP, and your status effects.

 Once he is defeated, the final battle with Lavos will commence, after some
 very short dialogue from your group. Read below to see how to win this final
 battle of the game. Once you win, congratulations, cause you've successfully
 completed Chrono Trigger!


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |    Center Bit/Lavos Core/Left Bit                              |
 |          HP: (Center Bit) 10000                                |
 |          HP: (Lavos Core) 30000                                |
 |          HP: (Left Bit) 2000                                   |
 |          Attack: (Center Bit) 100                              |
 |          Attack: (Lavos Core) N/A                              |
 |          Attack: (Left Bit) N/A                                |
 |          Defense: (Center Bit) N/A                             |
 |          Defense: (Lavos Core) 255                             |
 |          Defense: (Left Bit) N/A                               |
 |          Magic: (Center Bit) 21                                |
 |          Magic: (Lavos Core) N/A                               |
 |          Magic: (Left Bit)  N/A                                |
 |          Speed: 16 (all)                                       |
 |          Evade: 20 (all)                                       |
 |          Hit: 100 (all)                                        |
 |          Absorbs: (Center Bit) N/A                             |
 |          Absorbs: (Lavos Core) N/A                             |
 |          Absorbs: (Left Bit) Fire, Lightning, Shadow, Water    |
 |          Cancels: N/A (all)                                    |
 |          Weaknesses: N/A (all)                                 |
 |          Experience Points: 0                                  | 
 |          Tech Points: N/A                                      |
 |          Money: 0G                                             |
 |          Charmable Items: N/A                                  |
 |          Item That Is Dropped: N/A                             |
 |          Location: Black Omen, Day of Lavos - 1999 A.D.        |
 |                                                                |
 ------------------------------------------------------------------

 Strategy: This final battle of the game is a VERY tough one, so be prepared.
           The Lavos Core is on the right, and has 30000 HP, so you're going
           to have to attack strong and consistently to win. Anyway, your first
           target should be the Left Bit, as it is the most annoying one of
           them all. Since it only has 2000 HP, killing it will be very easy.
           To kill it, simply use your strongest Single/Dual Techs (physical
           ones; not magical ones, as those won't have an effect, since the
           Left Bit absorbs all form of magic). After you eliminate the Left
           Bit, the Lavos Core will lower its defense, so after it does,
           unleash all your strongest attacks on the Lavos Core to cause some
           great damage. I suggest having Crono use *Luminaire and Frog and
           Lucca use the Dual Tech Frog Flare to cause some massive damage.
           Eventually, the core will revive the Left Bit, so destroy it again
           using physical attacks.

           Once the Left Bit is destroyed again, the Right Bit will eventually
           lowers its defense again, so that's when you continue the attacking
           like you did before. Just keep attacking using this attack pattern,
           while healing when necessary (believe me, it WILL be necessary) with
           MegaElixirs and Elixirs if you run out of MegaElixirs, until you
           win this final battle of the game. Overall, Lavos has some EXTREMELY
           powerful attacks that can EASILY kill you if you aren't careful, so
           keeping your HP above 700 is a MUST throughout this fight. Be VERY
           careful in this fight, and you'll hopefully eventually come out on
           top.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 9. Enemies                                                           |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I will list every enemy in this game, as well as their HP,
 their stats, etc.

 Acid
 Attacks: Combo Counter: Chemical fusion
 Charmable Items: Barrier
 Item That Is Dropped: N/A
 Level: 10
 Location: Factory - 2300 A.D.
 HP: 10
 Attack: 5
 Defense: 255
 Magic: 3
 Magic Defense: 99
 Speed: 13
 Evade: 8
 Hit: 15
 Tech Points: 1
 Experience Points: 33
 Money: 20G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Alien
 Attacks: Death / Instant death
 Charmable Items: Magic Tab
 Item That Is Dropped: Shield
 Level: 46
 Location: Black Omen
 HP: 1350
 Attack: 24
 Defense: 127
 Magic: 25
 Magic Defense: 50
 Speed: 1
 Evade: 19
 Hit: 44
 Tech Points: 8
 Experience Points: 804
 Money: 1100G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Alkaline
 Attacks: Combo Counter: Chemical fusion
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 8
 Location: Factory - 2300 A.D.
 HP: 9
 Attack: 15
 Defense: 250
 Magic: 12
 Magic Defense: 90
 Speed: 12
 Evade: 8
 Hit: 13
 Tech Points: 1
 Experience Points: 45
 Money: 40G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Amphibite
 Attacks: Tongue
 Charmable Items: 2 Horns
 Item That Is Dropped: 2 Horns
 Level: 16
 Location: Hunting Range - 65,000,000 B,C,
 HP: 100
 Attack: 1
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 1
 Evade: 10
 Hit: 20
 Tech Points: N/A
 Experience Points: 66
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Anion
 Attacks: Stretch
 Charmable Items: N/A
 Item That Is Dropped: 2 Petals
 Level: 17
 Location: Hunting Range - 65,000,000 B.C.
 HP: 152
 Attack: 50
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 9
 Evade: 10
 Hit: 20
 Tech Points: 2
 Experience Points: 72
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Avian Chaos
 Attacks: Ding-a-ling / Chaos
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 6
 Location: Guardia Forest - 1000 A.D.
 HP: 45
 Attack: 3
 Defense: 127
 Magic: 16
 Magic Defense: 50
 Speed: 4
 Evade: 7
 Hit: 12
 Tech Points: 1
 Experience Points: 4
 Money: 18G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Avian Rex
 Attacks: Grab and drop
 Charmable Items: N/A
 Item That Is Dropped: Feather
 Level: 24
 Location: Dactyl Nest - 65,000,000 B.C.
 HP: 327
 Attack: 55
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 15
 Evade: 12
 Hit: 26
 Tech Points: 3
 Experience Points: 129
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Bantam Imp
 Attacks: Crimson Rain / HP down
 Charmable Items: AlloyBlade
 Item That Is Dropped: N/A
 Level: 30
 Location: Mt. Woe - 12,000 B.C.
 HP: 250
 Attack: 32
 Defense: 127
 Magic: 12
 Magic Defense: 50
 Speed: 12
 Evade: 14
 Hit: 31
 Tech Points: 6
 Experience Points: 222
 Money: 550G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: When you've taken off all 250 HP from the Bantam Imp, it'll fall
             down from the bird it was on, as the bird will be destroyed. Then,
             you'll be fighting a Stone Imp, rather than a Bantam Imp.

 Barghest
 Attacks: Combo: Inferno Toss, Combo: Muscle Fusion, Destruction Zone
 Charmable Items: Shield
 Item That Is Dropped: N/A
 Level: 33
 Location: Ocean Palace - 12,000 B.C.
 HP: 450
 Attack: 76
 Defense: 127
 Magic: 85
 Magic Defense: 70
 Speed: 10
 Evade: 15
 Hit: 33
 Tech Points: 8
 Experience Points: 376
 Money: 400G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: Barghest enemies accompany Jinn enemies, and the Barghest enemies
             shield the Jinn enemies. To fix this problem, eliminate the
             Barghest enemy first.

 Base
 Attacks: Combo: Emblem, Grudge, Slash / Lightning
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 40
 Location: Northern Ruins - 600 A.D.
 HP: 88
 Attack: 1
 Defense: 127
 Magic: 115
 Magic Defense: 99
 Speed: 7
 Evade: 17
 Hit: 39
 Tech Points: 8
 Experience Points: 377
 Money: 650G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: Since the Base enemy is strong against physical attacks, use magic
             attacks to eliminate this particular enemy.

 Basher
 Attacks: Strike with cane
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 35
 Location: Blackbird - 12,000 B.C.
 HP: 150
 Attack: 60
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 5
 Evade: 16
 Hit: 35
 Tech Points: 8
 Experience Points: 377
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Beast
 Attacks: Charge, Horn Stab
 Charmable Items: R'bow Helm
 Item That Is Dropped: N/A
 Level: 30
 Location: Terra Cave - 12,000 B.C.
 HP: 830
 Attack: 40
 Defense: 170
 Magic: 10
 Magic Defense: 50
 Speed: 10
 Evade: 14
 Hit: 31
 Tech Points: 5
 Experience Points: 204
 Money: 450G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: Everytime you attack this enemy, its attack power and magic power
             rise.

 Beetle
 Attacks: Charge, Wing Flap
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 1
 Location: Guardia Forest - 1000 A.D.
 HP: 12
 Attack: 5
 Defense: 127
 Magic: 3
 Magic Defense: 50
 Speed: 7
 Evade: 6
 Hit: 8
 Tech Points: 1
 Experience Points: 3
 Money: 15G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Bellbird
 Attacks: Ding-a-ling / Chaos
 Charmable Items: Heal
 Item That Is Dropped: Heal
 Level: 13
 Location: Denadoro Mts. - 600 A.D.
 HP: 94
 Attack: 8
 Defense: 127
 Magic: 7
 Magic Defense: 50
 Speed: 8
 Evade: 9
 Hit: 17
 Tech Points: 2
 Experience Points: 27
 Money: 100G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Blob
 Attacks: Counter: MP Buster / MP 0
 Charmable Items: Magic Ring
 Item That Is Dropped: Barrier
 Level: 45
 Location: Black Omen
 HP: 1050
 Attack: 25
 Defense: 127
 Magic: 25
 Magic Defense: 50
 Speed: 8
 Evade: 19
 Hit: 43
 Tech Points: 0
 Experience Points: 753
 Money: 1250G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Blue Eaglet
 Attacks: Dive, Poke, Scream / Slow, Wing Flap
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 2
 Location: Guardia Forest - 600 A.D.
 HP: 16
 Attack: 6
 Defense: 127
 Magic: 4
 Magic Defense: 50
 Speed: 9
 Evade: 6
 Hit: 6
 Tech Points: 1
 Experience Points: 3
 Money: 32G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Blue Imp
 Attacks: Jump Kick, Kick
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 1
 Location: Truce Canyon - 600 A.D.
 HP: 13
 Attack: 4
 Defense: 127
 Magic: 1
 Magic Defense: 50
 Speed: 8
 Evade: 6
 Hit: 8
 Tech Points: 1
 Experience Points: 2
 Money: 12G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Blue Scout
 Attacks: Combo Counter: Delta Force / Shadow, Counter: Water 2, Rain / Water
 Charmable Items: Shield
 Item That Is Dropped: N/A
 Level: 32
 Location: Ocean Palace - 12,000 B.C.
 HP: 300
 Attack: 32
 Defense: 220
 Magic: 42
 Magic Defense: 50
 Speed: 10
 Evade: 15
 Hit: 32
 Tech Points: 8
 Experience Points: 234
 Money: 250G
 Absorbs: Fire, Lightning, Shadow
 Cancels: N/A
 Weaknesses: Water
 Added Note: N/A

 Blue Shield
 Attacks: Counter: Smoke, Smoke
 Charmable Items: N/A
 Item That Is Dropped: Tonic
 Level: 6
 Location: Guardia Castle - 1000 A.D.
 HP: 24
 Attack: 8
 Defense: 253
 Magic: 3
 Magic Defense: 100
 Speed: 9
 Evade: 7
 Hit: 12
 Tech Points: 1
 Experience Points: 11
 Money: 45G
 Absorbs: N/A
 Cancels: Lightning
 Weaknesses: N/A
 Added Note: At first glance, you might think that the Blue Shield enemy takes
             an extremely long time to beat; this isn't true. Just wait until
             it moves its shield, then attack it. When it moves its shield, it
             will become known as the Yodu De enemy.

 Boss Orb
 Attacks: Flame Bomber, Lock All
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 46
 Location: Black Omen
 HP: 850
 Attack: 22
 Defense: 127
 Magic: 150
 Magic Defense: 50
 Speed: 16
 Evade: 19
 Hit: 44
 Tech Points: 0
 Experience Points: 0
 Money: 750G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Bug
 Attacks: Sonic Wave / Sleep, Wing Flap
 Charmable Items: Heal
 Item That Is Dropped: Heal
 Level: 8
 Location: Arris Dome - 2300 A.D.
 HP: 89
 Attack: 8
 Defense: 127
 Magic: 5
 Magic Defense: 50
 Speed: 10
 Evade: 8
 Hit: 13
 Tech Points: 1
 Experience Points: 26
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Bugger
 Attacks: Attack anything that moves / Shadow, Electricity, Spin Tackle
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 7
 Location: Arris Dome - 2300 A.D., Proto Dome - 2300 A.D.
 HP: 100
 Attack: 10
 Defense: 127
 Magic: 7
 Magic Defense: 50
 Speed: 15
 Evade: 7
 Hit: 12
 Tech Points: 1
 Experience Points: 18
 Money: 45G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Byte
 Attacks: Missile
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 35
 Location: Blackbird - 12,000 B.C.
 HP: 192
 Attack: 40
 Defense: 192
 Magic: 6
 Magic Defense: 50
 Speed: 9
 Evade: 16
 Hit: 35
 Tech Points: 8
 Experience Points: 378
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Cave Ape
 Attacks: Grab and drop, Pick up and throw, Scratch
 Charmable Items: N/A
 Item That Is Dropped: Fang
 Level: 23
 Location: Dactyl Nest - 65,000,000 B.C., Tyrano Lair - 65,000,000 B.C.
 HP: 436
 Attack: 50
 Defense: 100
 Magic: 10
 Magic Defense: 90
 Speed: 11
 Evade: 12
 Hit: 25
 Tech Points: 3
 Experience Points: 123
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Cave Bat
 Attacks: Blood suck, Sonic Wave / Sleep
 Charmable Items: Revive
 Item That Is Dropped: N/A
 Level: 12
 Location: Heckran Cave - 1000 A.D.
 HP: 108
 Attack: 5
 Defense: 255
 Magic: 10
 Magic Defense: 50
 Speed: 13
 Evade: 10
 Hit: 16
 Tech Points: 1
 Experience Points: 28
 Money: 40G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: These enemies are very strong against physical attacks, so use
             magic attacks to defeat them.

 Crater
 Attacks: Volcanic Bomb
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 8
 Location: Lab 16 - 2300 A.D.
 HP: 80
 Attack: 15
 Defense: 127
 Magic: 5
 Magic Defense: 25
 Speed: 8
 Evade: 8
 Hit: 13
 Tech Points: 1
 Experience Points: 15
 Money: 35G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Croaker
 Attacks: Tongue
 Charmable Items: 2 Fangs
 Item That Is Dropped: N/A
 Level: 16
 Location: Hunting Range - 65,000,000 B.C.
 HP: 100
 Attack: 1
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 1
 Evade: 10
 Hit: 20
 Tech Points: 0
 Experience Points: 66
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Cybot
 Attacks: Cybot Music / Chaos, Iron Orb
 Charmable Items: Power Meal
 Item That Is Dropped: HyperEther
 Level: 49
 Location: Black Omen
 HP: 1800
 Attack: 32
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 12
 Evade: 20
 Hit: 46
 Tech Points: 16
 Experience Points: 728
 Money: 750G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Cyrus
 Attacks: Grudge
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 40
 Location: Northern Ruins - 1000 A.D.
 HP: 2000
 Attack: 50
 Defense: 255
 Magic: 50
 Magic Defense: 100
 Speed: 1
 Evade: 17
 Hit: 100
 Tech Points: 0
 Experience Points: 0
 Money: 0G
 Absorbs: N/A
 Cancels: Fire, Lightning, Shadow, Water
 Weaknesses: N/A
 Added Note: Cyrus can be defeated if you use non-elemental (non magic) Dual
             Techs or Triple Techs. He's not an actual boss, though.

 Debugger
 Attacks: Electricity, Laser / Shadow
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 9
 Location: Factory - 2300 A.D.
 HP: 130
 Attack: 12
 Defense: 127
 Magic: 3
 Magic Defense: 50
 Speed: 11
 Evade: 8
 Hit: 14
 Tech Points: 1
 Experience Points: 24
 Money: 50G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Debuggest
 Attacks: Electricity, Laser / Shadow, Laser Spin / Shadow, Stomp
 Charmable Items: Elixir
 Item That Is Dropped: Shield
 Level: 35
 Location: Geno Dome - 2300 A.D.
 HP: 1024
 Attack: 100
 Defense: 127
 Magic: 12
 Magic Defense: 50
 Speed: 6
 Evade: 16
 Hit: 35
 Tech Points: 8
 Experience Points: 452
 Money: 450G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Deceased
 Attacks: Javelin
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 12
 Location: Zenan Bridge - 600 A.D.
 HP: 110
 Attack: 17
 Defense: 250
 Magic: -1
 Magic Defense: 50
 Speed: 8
 Evade: 9
 Hit: 16
 Tech Points: 2
 Experience Points: 38
 Money: 20G
 Absorbs: Shadow
 Cancels: N/A
 Weaknesses: N/A
 Added Note: Since this enemy is strong against physical attacks, using magic
             attacks help a lot more.

 Decedent
 Attacks: Jump, Jump Stab, Stab
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 6
 Location: Magus's Lair - 600 A.D.
 HP: 67
 Attack: 12
 Defense: 127
 Magic: 7
 Magic Defense: 0
 Speed: 11
 Evade: 7
 Hit: 12
 Tech Points: 1
 Experience Points: 12
 Money: 90G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning
 Added Note: N/A

 Defunct
 Attacks: Charge, Combo: Emblem, Stab
 Charmable Items: Elixir
 Item That Is Dropped: Lapis
 Level: 20
 Location: Northern Ruins - 600 A.D.
 HP: 1450
 Attack: 255
 Defense: 127
 Magic: 40
 Magic Defense: 50
 Speed: 14
 Evade: 11
 Hit: 23
 Tech Points: 18
 Experience Points: 474
 Money: 500G
 Absorbs: Shadow
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Departed
 Attacks: Counter: Jump, Jump
 Charmable Items: Elixir
 Item That Is Dropped: Lapis
 Level: 40
 Location: Northern Ruins - 600 A.D.
 HP: 1650
 Attack: 255
 Defense: 192
 Magic: 10
 Magic Defense: 95
 Speed: 14
 Evade: 17
 Hit: 39
 Tech Points: 0
 Experience Points: 555
 Money: 500G
 Absorbs: Shadow
 Cancels: N/A
 Weaknesses: N/A
 Added Note: When a Defunct enemy is damaged, if they fuse with a Base enemy,
             they form the Departed enemy.

 Diablos
 Attacks: Savate, Spin Kick
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 4
 Location: Cathedral - 600 A.D., Medina Village - 1000 A.D.
 HP: 50
 Attack: 6
 Defense: 127
 Magic: 2
 Magic Defense: 50
 Speed: 13
 Evade: 6
 Hit: 10
 Tech Points: 1
 Experience Points: 10
 Money: 60G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Edger
 Attacks: Slap
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 15
 Location: Sewer Access - 2300 A.D.
 HP: 160
 Attack: 18
 Defense: 150
 Magic: 7
 Magic Defense: 19
 Speed: 10
 Evade: 10
 Hit: 19
 Tech Points: 1
 Experience Points: 18
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Evilweevil
 Attacks: Horn Stab, Slurp juice out
 Charmable Items: Dream Gun
 Item That Is Dropped: Feather
 Level: 17
 Location: Reptite Lair - 65,000,000 B.C.
 HP: 158
 Attack: 27
 Defense: 192
 Magic: 7
 Magic Defense: 25
 Speed: 8
 Evade: 10
 Hit: 20
 Tech Points: 2
 Experience Points: 81
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Flea?
 Attacks: MP Buster / MP goes to 0
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 0
 Location: Magus's Lair - 600 A.D.
 HP: 20
 Attack: 1
 Defense: 127
 Magic: 15
 Magic Defense: 50
 Speed: 1
 Evade: 1
 Hit: 100
 Tech Points: 0
 Experience Points: 0
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: This isn't the real Flea; simply attack it and you'll defeat it.
             Be careful, however, as it uses MP Buster, which drains one party
             member's MP down to 0, after you kill it.

 Flunky
 Attacks: Slash / Lightning, Spincut, Strike
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 22
 Location: Magus's Lair - 600 A.D.
 HP: 390
 Attack: 28
 Defense: 127
 Magic: 7
 Magic Defense: 30
 Speed: 10
 Evade: 12
 Hit: 24
 Tech Points: 2
 Experience Points: 127
 Money: 170G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Flyclops
 Attacks: Absorb / Steal MP
 Charmable Items: Gold Stud
 Item That Is Dropped: N/A
 Level: 47
 Location: Black Omen
 HP: 900
 Attack: 1
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 8
 Evade: 19
 Hit: 44
 Tech Points: 10
 Experience Points: 575
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Fly Trap
 Attacks: Pollen / Poison
 Charmable Items: Dream Bow
 Item That Is Dropped: Petal
 Level: 17
 Location: Reptite Lair - 65,000,000 B.C.
 HP: 316
 Attack: 10
 Defense: 64
 Magic: 5
 Magic Defense: 50
 Speed: 5
 Evade: 10
 Hit: 20
 Tech Points: 2
 Experience Points: 86
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Physical attacks
 Added Note: N/A

 Fossil Ape
 Attacks: Punch, Throw
 Charmable Items: MegaElixir
 Item That Is Dropped: Lapis
 Level: 35
 Location: Giant's Claw - 600 A.D.
 HP: 1800
 Attack: 180
 Defense: 100
 Magic: 10
 Magic Defense: 80
 Speed: 12
 Evade: 16
 Hit: 35
 Tech Points: 15
 Experience Points: 533
 Money: 450G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Free Lancer
 Attacks: Counter: Charge Strike, Spin Sword, Throwing Knife
 Charmable Items: Barrier
 Item That Is Dropped: N/A
 Level: 14
 Location: Denadoro Mts. - 600 A.D.
 HP: 110
 Attack: 20
 Defense: 127
 Magic: 7
 Magic Defense: 50
 Speed: 8
 Evade: 9
 Hit: 18
 Tech Points: 8
 Experience Points: 35
 Money: 129G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Gargoyle
 Attacks: Combo tech / HP 1, Mantra, Savate
 Charmable Items: Big Hand
 Item That Is Dropped: N/A
 Level: 31
 Location: Mt. Woe - 12,000 B.C.
 HP: 260
 Attack: 60
 Defense: 100
 Magic: 12
 Magic Defense: 50
 Speed: 11
 Evade: 15
 Hit: 32
 Tech Points: 6
 Experience Points: 216
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Gato
 Attacks: Counter: Multi-Punch, Gato's Song of Love, Punching Glove
 Charmable Items: Power Meal
 Item That Is Dropped: N/A
 Level: 1
 Location: Millenial Fair - 1000 A.D.
 HP: 76
 Attack: 7
 Defense: 127
 Magic: 8
 Magic Defense: 50
 Speed: 8
 Evade: 6
 Hit: 100
 Tech Points: 1
 Experience Points: 10
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Gigasaur
 Attacks: Counter: Ultra-electrical discharge, Flame
 Charmable Items: Ruby Armor
 Item That Is Dropped: Barrier
 Level: 35
 Location: Giant's Claw - 600 A.D.
 HP: 2250
 Attack: 255
 Defense: 255
 Magic: 92
 Magic Defense: 30
 Speed: 10
 Evade: 16
 Hit: 35
 Tech Points: 15
 Experience Points: 584
 Money: 450G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: Since this enemy is strong against physical attacks, use lightning
             (e.g. *Luminaire) on it to lower its defense. Once its defense is
             lowered, let loose with your strongest physical/magical attacks.

 Gnasher
 Attacks: Bite, Bite / Poison
 Charmable Items: N/A
 Item That Is Dropped: Revive
 Level: 3
 Location: Cathedral - 600 A.D., Guardia Castle - 1000 A.D.
 HP: 90
 Attack: 8
 Defense: 127
 Magic: 1
 Magic Defense: 10
 Speed: 7
 Evade: 7
 Hit: 9
 Tech Points: 1
 Experience Points: 8
 Money: 70G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Gnawer
 Attacks: Bite, Counter: Chomp Frogs
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 13
 Location: Cursed Woods - 600 A.D.
 HP: 210
 Attack: 5
 Defense: 127
 Magic: 35
 Magic Defense: 50
 Speed: 11
 Evade: 9
 Hit: 17
 Tech Points: 2
 Experience Points: 26
 Money: 300G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Goblin
 Attacks: Punch
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 14
 Location: Denadoro Mts. - 600 A.D.
 HP: 146
 Attack: 5
 Defense: 0
 Magic: 10
 Magic Defense: 0
 Speed: 15
 Evade: 9
 Hit: 18
 Tech Points: 2
 Experience Points: 32
 Money: 80G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Gold Eaglet
 Attacks: Claw, Dive, Transform into Red Eaglet
 Charmable Items: Ether
 Item That Is Dropped: N/A
 Level: 15
 Location: Forest Maze - 65,000,000 B.C.
 HP: 400
 Attack: 21
 Defense: 127
 Magic: 7
 Magic Defense: 50
 Speed: 6
 Evade: 10
 Hit: 19
 Tech Points: 2
 Experience Points: 57
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: Keep fighting this enemy, and it'll eventually transform into a
             Red Eaglet enemy, so be aware of that.

 Goon
 Attacks: Crescent Moon, Hear ye, hear ye..., Hurricane, The Drop / HP down by
          1/2!, Wing Blow / Chaos
 Charmable Items: Nova Armor
 Item That Is Dropped: N/A
 Level: 45
 Location: Black Omen
 HP: 2800
 Attack: 30
 Defense: 127
 Magic: 30
 Magic Defense: 50
 Speed: 12
 Evade: 19
 Hit: 100
 Tech Points: 15
 Experience Points: 850
 Money: 800G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning, Shadow
 Added Note: N/A

 Green Imp
 Attacks: Counter: Jump Kick, Jump Kick, Pebble Throw
 Charmable Items: N/A
 Item That Is Dropped: Tonic
 Level: 2
 Location: Guardia Forest - 600 A.D., Truce Canyon - 600 A.D.
 HP: 32
 Attack: 4
 Defense: 127
 Magic: 1
 Magic Defense: 50
 Speed: 8
 Evade: 6
 Hit: 8
 Tech Points: 1
 Experience Points: 4
 Money: 24G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Gremlin
 Attacks: Bite, Counter: Bite
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 18
 Location: Magic Cave - 600 A.D.
 HP: 110
 Attack: 17
 Defense: 250
 Magic: 7
 Magic Defense: 50
 Speed: 17
 Evade: 11
 Hit: 21
 Tech Points: 2
 Experience Points: 51
 Money: 70G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: Since this enemy is strong against phyiscal attacks, use magic
             attacks to defeat it.

 Grimalkin
 Attacks: Flying Spin Kick, Savate
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 19
 Location: Magus's Lair - 600 A.D.
 HP: 120
 Attack: 35
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 11
 Evade: 11
 Hit: 22
 Tech Points: 3
 Experience Points: 114
 Money: 180G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Groupie
 Attacks: Bow, Poison Arrows
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 23
 Location: Magus's Lair - 600 A.D.
 HP: 390
 Attack: 42
 Defense: 127
 Magic: 7
 Magic Defense: 30
 Speed: 9
 Evade: 12
 Hit: 25
 Tech Points: 2
 Experience Points: 113
 Money: 210G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Guard
 Attacks: Smash, Strike
 Charmable Items: N/A
 Item That Is Dropped: Tonic
 Level: 6
 Location: Guardia Castle - 1000 A.D.
 HP: 60
 Attack: 9
 Defense: 127
 Magic: 7
 Magic Defense: 50
 Speed: 8
 Evade: 7
 Hit: 12
 Tech Points: 1
 Experience Points: 10
 Money: 70G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Hench
 Attacks: Hammer Punch / Knock back, Punch, Rolling Attack
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 5
 Location: Cathedral - 600 A.D., Heckran Cave - 1000 A.D., Medina Village -
           1000 A.D.
 HP: 49
 Attack: 10
 Defense: 200
 Magic: 0
 Magic Defense: 10
 Speed: 7
 Evade: 7
 Hit: 11
 Tech Points: 1
 Experience Points: 11
 Money: 135G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Hench (The Purple Hench That Appears In Magus's Lair)
 Attacks: Crimson Rain / HP down, Punch, Rolling Attack
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 19
 Location: Magus's Lair - 600 A.D.
 HP: 180
 Attack: 33
 Defense: 127
 Magic: 4
 Magic Defense: 50
 Speed: 9
 Evade: 11
 Hit: 22
 Tech Points: 2
 Experience Points: 93
 Money: 200G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Hetake
 Attacks: Charge
 Charmable Items: N/A
 Item That Is Dropped: Tonic
 Level: 1
 Location: Guardia Forest - 1000 A.D.
 HP: 14
 Attack: 4
 Defense: 127
 Magic: 2
 Magic Defense: 50
 Speed: 5
 Evade: 6
 Hit: 8
 Tech Points: 1
 Experience Points: 3
 Money: 16G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Hexapod
 Attacks: I'll shred ya / HP 1, Needle, Slap
 Charmable Items: Barrier
 Item That Is Dropped: Lapis
 Level: 28
 Location: Sunken Desert - 600 A.D.
 HP: 1000
 Attack: 200
 Defense: 192
 Magic: 10
 Magic Defense: 50
 Speed: 9
 Evade: 14
 Hit: 35
 Tech Points: 15
 Experience Points: 408
 Money: 600G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Shadow, Water
 Added Note: If you use ice/water attacks on this enemy, its defense will lower
             considerably, thus giving you an opportunity to inflict some good
             damage on it.

 Imp Ace
 Attacks: Scream / Slow
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 12
 Location: Truce Canyon - 600 A.D.
 HP: 54
 Attack: 15
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 9
 Evade: 9
 Hit: 16
 Tech Points: 1
 Experience Points: 11
 Money: 45G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Incognito
 Attacks: Counter: Lock, Sleep Bubble
 Charmable Items: MuscleRing
 Item That Is Dropped: N/A
 Level: 45
 Location: Black Omen
 HP: 110
 Attack: 255
 Defense: 253
 Magic: 70
 Magic Defense: 100
 Speed: 14
 Evade: 19
 Hit: 43
 Tech Points: 10
 Experience Points: 378
 Money: 2000G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: At first glance, you might think that the Incognito enemy takes
             an extremely long time to beat; this isn't true. Just wait until
             it moves its shield, then attack it. When it moves its shield, it
             will become known as the PeepingDoom enemy.

 Ion
 Attacks: Stretch
 Charmable Items: N/A
 Item That Is Dropped: 2 Feathers
 Level: 17
 Location: Hunting Range - 65,000,000 B.C.
 HP: 152
 Attack: 50
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 9
 Evade: 10
 Hit: 20
 Tech Points: 0
 Experience Points: 72
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Jinn
 Attacks: Combo: Inferno Toss, Combo: Muscle Fusion
 Charmable Items: N/A
 Item That Is Dropped: Lapis
 Level: 33
 Location: Hunting Range - 65,000,000 B.C.
 HP: 450
 Attack: 76
 Defense: 255
 Magic: 85
 Magic Defense: 100
 Speed: 16
 Evade: 15
 Hit: 33
 Tech Points: 8
 Experience Points: 303
 Money: 400G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: The Jinn enemy accompanies a Barghest enemy. In order for you to
             harm this enemy, you must defeat the Barghest enemy first.

 Jinn Bottle
 Attacks: Absorb / Steal MP, Drain / Absorbs HP
 Charmable Items: Shield
 Item That Is Dropped: N/A
 Level: 12
 Location: Heckran Cave - 1000 A.D.
 HP: 97
 Attack: 17
 Defense: 253
 Magic: 5
 Magic Defense: 50
 Speed: 11
 Evade: 9
 Hit: 16
 Tech Points: 2
 Experience Points: 34
 Money: 50G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lighting, Shadow, Water
 Added Note: Since this enemy is strong against physical attacks, use magic
             attacks to defeat it.

 Juggler
 Attacks: Combo Counter: Fire Wheel, Flame
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 20
 Location: Magus's Lair - 600 A.D.
 HP: 450
 Attack: 10
 Defense: 253
 Magic: 10
 Magic Defense: 50
 Speed: 8
 Evade: 11
 Hit: 23
 Tech Points: 3
 Experience Points: 128
 Money: 220G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lighting, Shadow, Water
 Added Note: If you attack this enemy with a physical attack, its defense will
             rise, and its magic defense will lower. If you hit it with a magic
             attack, its magic defense will rise, and its defense will lower.
             Overall, this is a very tricky enemy to beat, so when its magic
             defense is lowered, use a magic attack, and when its physical
             defense is lowered, use physical attacks.

 Kilwala
 Attacks: Charge
 Charmable Items: N/A
 Item That Is Dropped: Petal
 Level: 12
 Location: Mystic Mountain - 65,000,000 B.C.
 HP: 196
 Attack: 20
 Defense: 127
 Magic: 10
 Magic Defense: 80
 Speed: 11
 Evade: 9
 Hit: 17
 Tech Points: 2
 Experience Points: 42
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Krakker
 Attacks: Chomp
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 36
 Location: Death Peak - 2300 A.D.
 HP: 500
 Attack: 84
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 9
 Evade: 16
 Hit: 36
 Tech Points: 0
 Experience Points: 378
 Money: 300G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Laser Guard
 Attacks: Laser / Shadow, Self-destruct
 Charmable Items: Full Tonic
 Item That Is Dropped: N/A
 Level: 30
 Location: Black Omen, Geno Dome - 2300 A.D.
 HP: 400
 Attack: 1
 Defense: 100
 Magic: 40
 Magic Defense: 30
 Speed: 10
 Evade: 14
 Hit: 31
 Tech Points: 8
 Experience Points: 3
 Money: 120G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Lasher
 Attacks: Combo Counter: X-Strike, Strike
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 35
 Location: Ocean Palace - 12,000 B.C.
 HP: 666
 Attack: 110
 Defense: 83
 Magic: 10
 Magic Defense: 50
 Speed: 11
 Evade: 16
 Hit: 35
 Tech Points: 8
 Experience Points: 365
 Money: 850G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Leaper
 Attacks: Stomp
 Charmable Items: Elixir
 Item That Is Dropped: Shield
 Level: 35
 Location: Giant's Claw - 600 A.D.
 HP: 800
 Attack: 200
 Defense: 192
 Magic: 85
 Magic Defense: 30
 Speed: 13
 Evade: 16
 Hit: 35
 Tech Points: 10
 Experience Points: 412
 Money: 360G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Lizardactyl
 Attacks: Charge, Dive, Grab and drop, Wing Blow / Chaos
 Charmable Items: HyperEther
 Item That Is Dropped: N/A
 Level: 38
 Location: Giant's Claw - 600 A.D.
 HP: 950
 Attack: 80
 Defense: 127
 Magic: 120
 Magic Defense: 50
 Speed: 12
 Evade: 17
 Hit: 37
 Tech Points: 8
 Experience Points: 444
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Macabre
 Attacks: Carve, Crimson Rain / HP down, Scythe
 Charmable Items: Full Ether
 Item That Is Dropped: Ether
 Level: 37
 Location: Death Peak - 2300 A.D.
 HP: 582
 Attack: 92
 Defense: 127
 Magic: 5
 Magic Defense: 50
 Speed: 10
 Evade: 16
 Hit: 100
 Tech Points: 2
 Experience Points: 427
 Money: 500G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Shadow
 Added Note: N/A

 Mad Bat
 Attacks: Drain Suck / Steal HP
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 4
 Location: Cathedral - 600 A.D.
 HP: 18
 Attack: 5
 Defense: 127
 Magic: 7
 Magic Defense: 50
 Speed: 10
 Evade: 14
 Hit: 10
 Tech Points: 1
 Experience Points: 6
 Money: 75G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Mage
 Attacks: Energy Ball, Lock, Punch
 Charmable Items: Barrier
 Item That Is Dropped: Lapis
 Level: 34
 Location: Ocean Palace - 12,000 B.C.
 HP: 480
 Attack: 40
 Defense: 127
 Magic: 7
 Magic Defense: 70
 Speed: 7
 Evade: 15
 Hit: 34
 Tech Points: 8
 Experience Points: 300
 Money: 550G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Man Eater
 Attacks: Blizzard / Chaos, Heal
 Charmable Items: Pearl Edge
 Item That Is Dropped: N/A
 Level: 29
 Location: Mt. Woe - 12,000 B.C.
 HP: 250
 Attack: 70
 Defense: 127
 Magic: 12
 Magic Defense: 65
 Speed: 9
 Evade: 14
 Hit: 30
 Tech Points: 6
 Experience Points: 253
 Money: 750G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Martello
 Attacks: Laser / Shadow
 Charmable Items: HyperEther
 Item That Is Dropped: N/A
 Level: 44
 Location: Black Omen
 HP: 1245
 Attack: 1
 Defense: 127
 Magic: 85
 Magic Defense: 50
 Speed: 1
 Evade: 18
 Hit: 42
 Tech Points: 10
 Experience Points: 554
 Money: 400G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Meat Eater
 Attacks: Charge, Heal, Pollen / Poison
 Charmable Items: N/A
 Item That Is Dropped: Ether
 Level: 7
 Location: Lab 16 - 2300 A.D.
 HP: 75
 Attack: 13
 Defense: 127
 Magic: 6
 Magic Defense: 50
 Speed: 6
 Evade: 10
 Hit: 12
 Tech Points: 1
 Experience Points: 19
 Money: 60G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Megasaur
 Attacks: Fire Breath / Fire, Horn Stab
 Charmable Items: Aeon Blade
 Item That Is Dropped: Fang
 Level: 18
 Location: Reptite Lair - 65,000,000 B.C.
 HP: 830
 Attack: 33
 Defense: 250
 Magic: 25
 Magic Defense: 40
 Speed: 8
 Evade: 11
 Hit: 21
 Tech Points: 2
 Experience Points: 147
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: Since this enemy is strong against physical attacks, use lightning
             (e.g. *Luminaire) on it to lower its defense. Once its defense is
             lowered, let loose with your strongest physical/magical attacks.

 Metal Mute
 Attacks: Crimson Rain / HP down, Shining Bit / Lightning, Tentacle / Absorbs
          HP
 Charmable Items: HyperEther
 Item That Is Dropped: N/A
 Level: 48
 Location: Black Omen
 HP: 1980
 Attack: 20
 Defense: 127
 Magic: 13
 Magic Defense: 50
 Speed: 13
 Evade: 20
 Hit: 100
 Tech Points: 16
 Experience Points: 685
 Money: 1100G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Mohavor
 Attacks: Counter: Lock, Punch, Sand Breath / Darkness, Sand Cyclone
 Charmable Items: Shield
 Item That Is Dropped: N/A
 Level: 28
 Location: Sunken Desert - 600 A.D.
 HP: 400
 Attack: 160
 Defense: 100
 Magic: 27
 Magic Defense: 50
 Speed: 8
 Evade: 50
 Hit: 29
 Tech Points: 15
 Experience Points: 348
 Money: 550G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Shadow, Water
 Added Note: N/A

 Mutant
 Attacks: Head Butt, Tentacle / Absorbs HP
 Charmable Items: Full Tonic
 Item That Is Dropped: N/A
 Level: 10
 Location: Lab 16 - 2300 A.D., Lab 32 - 2300 A.D.
 HP: 300
 Attack: 13
 Defense: 127
 Magic: 8
 Magic Defense: 50
 Speed: 12
 Evade: 8
 Hit: 100
 Tech Points: 1
 Experience Points: 22
 Money: 30G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Naga-ette
 Attacks: Naga-ette's (Heart symbol) / Slow spell!
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 3
 Location: Cathedral - 600 A.D., Guardia Castle - 1000 A.D.
 HP: 60
 Attack: 7
 Defense: 180
 Magic: 5
 Magic Defense: 10
 Speed: 9
 Evade: 6
 Hit: 9
 Tech Points: 1
 Experience Points: 8
 Money: 80G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Nereid
 Attacks: Lightning, Water
 Charmable Items: Ether
 Item That Is Dropped: N/A
 Level: 12
 Location: Sewer Access - 2300 A.D.
 HP: 138
 Attack: 5
 Defense: 150
 Magic: 2
 Magic Defense: 50
 Speed: 8
 Evade: 9
 Hit: 16
 Tech Points: 1
 Experience Points: 22
 Money: 100G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning, Shadow
 Added Note: N/A

 Nu
 Attacks: Head Butt / Damage 1, Head Butt / HP 1
 Charmable Items: Mop
 Item That Is Dropped: Third Eye (You can get this only on your first ever
                                  fight with the Nu), 3 Fangs, 3 Feathers, 3
                                                      Horns, 3 Petals
 Level: 1
 Location: Cursed Woods - 600 A.D., Enhasa - 12,000 B.C., Hunting Range -
           65,000,000 B.C.
 HP: 1234
 Attack: 1
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 1
 Evade: 10
 Hit: 100
 Tech Points: 15
 Experience Points: 124
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Octoblush
 Attacks: Flame, Ink / Darkness, Leech
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 12
 Location: Heckran Cave - 1000 A.D.
 HP: 80
 Attack: 16
 Defense: 200
 Magic: 7
 Magic Defense: 30
 Speed: 7
 Evade: 9
 Hit: 16
 Tech Points: 1
 Experience Points: 28
 Money: 35G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: Since this enemy is strong against physical atacks, use magic
             attacks to defeat it.

 Octopod
 Attacks: Drain Suck / Steal HP
 Charmable Items: Mid Ether
 Item That Is Dropped: N/A
 Level: 7
 Location: Lab 16 - 2300 A.D.
 HP: 130
 Attack: 8
 Defense: 77
 Magic: 10
 Magic Defense: 90
 Speed: 8
 Evade: 7
 Hit: 12
 Tech Points: 1
 Experience Points: 12
 Money: 10G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Ogan
 Attacks: Punch
 Charmable Items: Shield
 Item That Is Dropped: N/A
 Level: 14
 Location: Denadoro Mts. - 600 A.D.
 HP: 146
 Attack: 35
 Defense: 240
 Magic: 10
 Magic Defense: 75
 Speed: 12
 Evade: 9
 Hit: 18
 Tech Points: 2
 Experience Points: 32
 Money: 80G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire
 Added Note: First off, use a fire attack on this enemy to destroy its hammer.
             Once the hammer is destroyed, the Ogan enemy will become a Goblin
             enemy. Once it is a Goblin, you can actually cause some damage to
             it, as it is a lot more vulnerable when it is a Goblin.

 Omnicrone
 Attacks: Hammer, Mortal Blow
 Charmable Items: N/A
 Item That Is Dropped: Ether
 Level: 6
 Location: Guardia Castle - 1000 A.D., Magus's Lair - 600 A.D., Medina Village
           - 1000 A.D.
 HP: 218
 Attack: 42
 Defense: 127
 Magic: 1
 Magic Defense: 50
 Speed: 11
 Evade: 7
 Hit: 100
 Tech Points: 1
 Experience Points: 22
 Money: 55G
 Absorbs: N/A
 Cancels: Fire, Lightning, Shadow, Water
 Weaknesses: N/A
 Added Note: Since this enemy cancels all types of magic attacks, you'll have
             to use physical attacks to defeat it.

 Outlaw
 Attacks: Combo: Fire Wheel, Throwing Knife
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 21
 Location: Magus's Lair - 600 A.D.
 HP: 182
 Attack: 40
 Defense: 127
 Magic: 8
 Magic Defense: 50
 Speed: 10
 Evade: 12
 Hit: 24
 Tech Points: 3
 Experience Points: 104
 Money: 90G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Pahoehoe (Shist)
 Attacks: Volcanic Bomb
 Charmable Items: Petal
 Item That Is Dropped: Petal
 Level: 23
 Location: Dactyl Nest - 65,000,000 B.C.
 HP: 250
 Attack: 35
 Defense: (Pahoehoe) 135, (Shist) 180
 Magic: 10
 Magic Defense: (Pahoehoe) 50, (Shist) 60
 Speed: (Pahoehoe) 16, (Shist) 1
 Evade: 12
 Hit: 25
 Tech Points: 3
 Experience Points: 94
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: If this enemy appears with a Cave Ape enemy, the Cave Ape enemy
             will throw this enemy. If you encounter this enemy alone, it'll
             turn into a Pahoehoe enemy.

 Panel
 Attacks: Combo: Dark Plasma / Shadow, Laser / Shadow, Missile
 Charmable Items: Speed Tab
 Item That Is Dropped: N/A
 Level: 48
 Location: Black Omen
 HP: 1875
 Attack: 255
 Defense: 127
 Magic: 45
 Magic Defense: 50
 Speed: 9
 Evade: 18
 Hit: 42
 Tech Points: 12
 Experience Points: 800
 Money: 500G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 PeepingDoom
 Attacks: Counter: Lock, Sleep Bubble
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 14
 Location: Black Omen
 HP: 1
 Attack: 255
 Defense: 127
 Magic: 70
 Magic Defense: 50
 Speed: 14
 Evade: 19
 Hit: 43
 Tech Points: 10
 Experience Points: 378
 Money: 450G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: This enemy appears when the Incognito enemy stops hiding behind
             its shield.

 Poly
 Attacks: Polyhymnia, Spin Attack
 Charmable Items: Ether
 Item That Is Dropped: Tonic
 Level: 7
 Location: Truce Canyon - 600 A.D.
 HP: 99
 Attack: 11
 Defense: 127
 Magic: 1
 Magic Defense: 30
 Speed: 6
 Evade: 7
 Hit: 12
 Tech Points: 2
 Experience Points: 7
 Money: 35G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Proto 2
 Attacks: Machine Gun, Tackle
 Charmable Items: N/A
 Item That Is Dropped: Tonic
 Level: 11
 Location: Arris Dome - 2300 A.D., Lab 32 - 2300 A.D.
 HP: 128
 Attack: 11
 Defense: 127
 Magic: 8
 Magic Defense: 50
 Speed: 10
 Evade: 8
 Hit: 14
 Tech Points: 1
 Experience Points: 22
 Money: 50G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Shadow
 Added Note: N/A

 Proto 3
 Attacks: Fire Breath / Fire, Machine Gun, Tackle
 Charmable Items: Full Tonic
 Item That Is Dropped: N/A
 Level: 11
 Location: Factory - 2300 A.D.
 HP: 256
 Attack: 14
 Defense: 127
 Magic: 12
 Magic Defense: 50
 Speed: 9
 Evade: 9
 Hit: 16
 Tech Points: 1
 Experience Points: 33
 Money: 600G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Shadow
 Added Note: N/A

 Proto 4
 Attacks: Cure Beam, Mystic Ray / Shadow, Tackle
 Charmable Items: Elixir
 Item That Is Dropped: Barrier
 Level: 38
 Location: Geno Dome - 2300 A.D.
 HP: 1024
 Attack: 100
 Defense: 127
 Magic: 1
 Magic Defense: 50
 Speed: 7
 Evade: 17
 Hit: 37
 Tech Points: 8
 Experience Points: 477
 Money: 800G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Rain Frog
 Attacks: Tongue
 Charmable Items: 2 Feathers
 Item That Is Dropped: N/A
 Level: 16
 Location: Hunting Range - 65,000,000 B.C.
 HP: 100
 Attack: 1
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 1
 Evade: 10
 Hit: 100
 Tech Points: 0
 Experience Points: 66
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Rat
 Attacks: Gnaw
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 7
 Location: Arris Dome - 2300 A.D., Sewer Access - 2300 A.D.
 HP: 45
 Attack: 10
 Defense: 127
 Magic: 0
 Magic Defense: 0
 Speed: 17
 Evade: 12
 Hit: 12
 Tech Points: 1
 Experience Points: 18
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Shadow
 Added Note: N/A

 Reaper
 Attacks: Carve, Drain / Absorbs HP, Triple Carve
 Charmable Items: Elixir
 Item That Is Dropped: N/A
 Level: 40
 Location: Northern Ruins - 600 A.D.
 HP: 1450
 Attack: 0
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 15
 Evade: 17
 Hit: 0
 Tech Points: 18
 Experience Points: 518
 Money: 700G
 Absorbs: Shadow
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Red Eaglet
 Attacks: Fire Breath / Fire
 Charmable Items: N/A
 Item That Is Dropped: Feather
 Level: 17
 Location: Forest Maze - 65,000,000 B.C.
 HP: 400
 Attack: 28
 Defense: 170
 Magic: 14
 Magic Defense: 50
 Speed: 15
 Evade: 10
 Hit: 19
 Tech Points: 2
 Experience Points: 69
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Red Scout
 Attacks: Combo Counter: Delta Force / Shadow, Counter: Frame Bomber, Crimson
          Rain / HP down
 Charmable Items: Barrier
 Item That Is Dropped: N/A
 Level: 32
 Location: Ocean Palace - 12,000 B.C.
 HP: 300
 Attack: 32
 Defense: 220
 Magic: 60
 Magic Defense: 50
 Speed: 9
 Evade: 15
 Hit: 32
 Tech Points: 8
 Experience Points: 234
 Money: 250G
 Absorbs: Lightning, Water
 Cancels: N/A
 Weaknesses: Fire, Shadow
 Added Note: N/A

 Reptite
 Attacks: Combination Kick, Sleep Bubble
 Charmable Items: Magma Hand
 Item That Is Dropped: Petal
 Level: 15
 Location: Mystic Mountain - 65,000,000 B.C., Reptite Lair - 65,000,000 B.C.
 HP: 336
 Attack: 20
 Defense: 200
 Magic: 7
 Magic Defense: 30
 Speed: 10
 Evade: 10
 Hit: 19
 Tech Points: 2
 Experience Points: 72
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Reptite (The Purple Reptite That Appears In The Tyrano Lair)
 Attacks: Flashing Slap, Punch Volcano
 Charmable Items: N/A
 Item That Is Dropped: Mid Tonic
 Level: 25
 Location: Tyrano Lair - 65,000,000 B.C.
 HP: 336
 Attack: 40
 Defense: 150
 Magic: 10
 Magic Defense: 50
 Speed: 11
 Evade: 13
 Hit: 27
 Tech Points: 4
 Experience Points: 123
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Roly
 Attacks: Spin Attack
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 2
 Location: Guardia Forest - 600 A.D., Truce Canyon - 600 A.D.
 HP: 24
 Attack: 5
 Defense: 127
 Magic: 1
 Magic Defense: 50
 Speed: 7
 Evade: 6
 Hit: 8
 Tech Points: 1
 Experience Points: 3
 Money: 25G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Roly Bomber
 Attacks: Self-destruct / Foe, Self-destruct / Friend
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 1
 Location: Magus's Lair - 600 A.D.
 HP: 99
 Attack: 1
 Defense: 127
 Magic: 13
 Magic Defense: 0
 Speed: 1
 Evade: 6
 Hit: 100
 Tech Points: 3
 Experience Points: 72
 Money: 100G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Rolypoly
 Attacks: Spin Jump
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 9
 Location: Heckran Cave - 1000 A.D.
 HP: 50
 Attack: 14
 Defense: 230
 Magic: 1
 Magic Defense: 50
 Speed: 10
 Evade: 8
 Hit: 14
 Tech Points: 1
 Experience Points: 31
 Money: 50G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: N/A

 Roly Rider
 Attacks: Charge, Rollo Shoot
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 2
 Location: Guardia Forest - 600 A.D., Truce Canyon - 600 A.D.
 HP: 30
 Attack: 6
 Defense: 127
 Magic: 1
 Magic Defense: 50
 Speed: 7
 Evade: 6
 Hit: 8
 Tech Points: 2
 Experience Points: 5
 Money: 40G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Rubble
 Attacks: Lock ALL, Run Away
 Charmable Items: N/A
 Item That Is Dropped: Mid Ether
 Level: 30
 Location: Mt. Woe - 12,000 B.C.
 HP: 500
 Attack: 1
 Defense: 140
 Magic: 10
 Magic Defense: 100
 Speed: 16
 Evade: 75
 Hit: 100
 Tech Points: 100
 Experience Points: 1000
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: At the very start of the battle against this creature, it'll use a
             move that disables your entire group from using items or magic, so
             your only option at that point will be to use physical attacks to
             defeat this creature. Keep in mind, though, since this creature
             has 75 Evade, it'll be VERY hard for you to even touch this enemy.
             It IS possible to defeat this enemy, however.

 Ruminator
 Attacks: Bite / Instant death
 Charmable Items: MegaElixir
 Item That Is Dropped: N/A
 Level: 40
 Location: Black Omen
 HP: 1500
 Attack: 50
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 13
 Evade: 17
 Hit: 39
 Tech Points: 18
 Experience Points: 400
 Money: 15G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Runner
 Attacks: Head Butt
 Charmable Items: N/A
 Item That Is Dropped: Horn
 Level: 15
 Location: Mystic Mountain - 65,000,000 B.C., Reptite Lair - 65,000,000 B.C.
 HP: 160
 Attack: 27
 Defense: 200
 Magic: 10
 Magic Defense: 30
 Speed: 9
 Evade: 10
 Hit: 19
 Tech Points: 2
 Experience Points: 48
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Save Point
 Attacks: N/A
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: N/A
 Location: Magus's Lair - 600 A.D.
 HP: 10
 Attack: N/A
 Defense: N/A
 Magic: N/A
 Magic Defense: N/A
 Speed: N/A
 Evade: N/A
 Hit: N/A
 Tech Points: N/A
 Experience Points: N/A
 Money: N/A
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Scouter
 Attacks: 10,000 Hz / Sleep, Combo Counter: Delta Force / Shadow, Counter:
          Ultra-electrical / Lightning, Lightning
 Charmable Items: Lapis
 Item That Is Dropped: N/A
 Level: 30
 Location: Ocean Palace - 12,000 B.C.
 HP: 300
 Attack: 32
 Defense: 220
 Magic: 20
 Magic Defense: 50
 Speed: 8
 Evade: 14
 Hit: 31
 Tech Points: 8
 Experience Points: 234
 Money: 250G
 Absorbs: Fire, Shadow, Water
 Cancels: N/A
 Weaknesses: Lightning
 Added Note: N/A

 Sentry
 Attacks: Counter: Grudge, Counter: MP Buster / MP 0, Drain / Absorbs HP,
          Strike
 Charmable Items: HyperEther
 Item That Is Dropped: Full Ether
 Level: 40
 Location: Northern Ruins - 600 A.D.
 HP: 1280
 Attack: 1
 Defense: 127
 Magic: 185
 Magic Defense: 50
 Speed: 10
 Evade: 17
 Hit: 39
 Tech Points: 8
 Experience Points: 467
 Money: 400G
 Absorbs: N/A
 Cancels: Physical Attacks
 Weaknesses: Fire
 Added Note: You cannot harm this enemy by using physical attacks, since all of
             them miss this enemy. You'll have to use magic attacks to defeat
             this enemy.

 Shadow
 Attacks: Counter: Terror Voice / Slow, Stretch
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 7
 Location: Arris Dome - 2300 A.D., Lab 16 - 2300 A.D., Lab 32 - 2300 A.D.,
           Magus's Lair - 600 A.D.
 HP: 1
 Attack: 8
 Defense: 160
 Magic: 5
 Magic Defense: 50
 Speed: 10
 Evade: 17
 Hit: 12
 Tech Points: 1
 Experience Points: 14
 Money: 50G
 Absorbs: N/A
 Cancels: Physical Attacks
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: You cannot harm this enemy by using physical attacks, since all of
             them miss this enemy. You'll have to use magic attacks to defeat
             this enemy.

 Shitake
 Attacks: Run away
 Charmable Items: N/A
 Item That Is Dropped: Petal
 Level: 17
 Location: Reptite Lair - 65,000,000 B.C.
 HP: 158
 Attack: 27
 Defense: 127
 Magic: 7
 Magic Defense: 0
 Speed: 5
 Evade: 10
 Hit: 20
 Tech Points: 2
 Experience Points: 111
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: This enemy is thrown by a Winged Ape enemy to cause damage.

 Side Kick
 Attacks: Run away
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 45
 Location: Black Omen
 HP: 1250
 Attack: 50
 Defense: 127
 Magic: 15
 Magic Defense: 100
 Speed: 16
 Evade: 80
 Hit: 43
 Tech Points: 100
 Experience Points: 500
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Sorcerer
 Attacks: Destruction Zone, Heal
 Charmable Items: N/A
 Item That Is Dropped: Mid Ether
 Level: 20
 Location: Magus's Lair - 600 A.D.
 HP: 220
 Attack: 10
 Defense: 127
 Magic: 8
 Magic Defense: 0
 Speed: 10
 Evade: 11
 Hit: 23
 Tech Points: 3
 Experience Points: 111
 Money: 220G
 Absorbs: Lightning, Shadow, Water
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Stone Imp
 Attacks: Jump Kick, Pebble Throw
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 28
 Location: Mt. Woe - 12,000 B.C.
 HP: 300
 Attack: 63
 Defense: 127
 Magic: 13
 Magic Defense: 50
 Speed: 13
 Evade: 14
 Hit: 29
 Tech Points: 12
 Experience Points: 126
 Money: 300G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Synchrite
 Attacks: Missile, MP Buster / MP 0, Mystic Ray / Shadow, Time Stop / Stop
 Charmable Items: Gold Erng
 Item That Is Dropped: HyperEther
 Level: 47
 Location: Black Omen
 HP: 2250
 Attack: 22
 Defense: 127
 Magic: 8
 Magic Defense: 50
 Speed: 12
 Evade: 19
 Hit: 100
 Tech Points: 12
 Experience Points: 755
 Money: 900G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Tempurite
 Attacks: Horn Stab
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 12
 Location: Heckran Cave - 1000 A.D.
 HP: 99
 Attack: 20
 Defense: 255
 Magic: 10
 Magic Defense: 50
 Speed: 7
 Evade: 9
 Hit: 16
 Tech Points: 2
 Experience Points: 32
 Money: 45G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: Since this enemy is strong against physical attacks, use magic to
             defeat it.

 Terrasaur
 Attacks: Fire Breath / Fire
 Charmable Items: Lapis
 Item That Is Dropped: N/A
 Level: 26
 Location: Tyrano Lair - 65,000,000 B.C.
 HP: 1090
 Attack: 70
 Defense: 230
 Magic: 15
 Magic Defense: 30
 Speed: 9
 Evade: 13
 Hit: 28
 Tech Points: 4
 Experience Points: 253
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: Since this enemy is strong against physical attacks, use lightning
             (e.g. *Luminaire) on it to lower its defense. Once its defense is
             lowered, let loose with your strongest physical/magical attacks.

 Thrasher
 Attacks: Combo Counter: Twister, Strike with cane
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 35
 Location: Ocean Palace - 12,000 B.C.
 HP: 666
 Attack: 80
 Defense: 83
 Magic: 100
 Magic Defense: 70
 Speed: 10
 Evade: 16
 Hit: 35
 Tech Points: 8
 Experience Points: 318
 Money: 250G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 T'pole
 Attacks: Counter: Rain / Water, Smush, Tongue
 Charmable Items: Mid Tonic
 Item That Is Dropped: N/A
 Level: 15
 Location: Cursed Woods - 600 A.D.
 HP: 150
 Attack: 12
 Defense: 192
 Magic: 10
 Magic Defense: 0
 Speed: 10
 Evade: 10
 Hit: 19
 Tech Points: 1
 Experience Points: 26
 Money: 30G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: N/A

 Tubster
 Attacks: Counter: Slap
 Charmable Items: Power Tab
 Item That Is Dropped: Elixir
 Level: 48
 Location: Black Omen
 HP: 2150
 Attack: 128
 Defense: 127
 Magic: 250
 Magic Defense: 50
 Speed: 12
 Evade: 20
 Hit: 100
 Tech Points: 20
 Experience Points: 850
 Money: 800G
 Absorbs: Shadow
 Cancels: N/A
 Weaknesses: Fire
 Added Note: N/A

 Turret
 Attacks: Laser / Shadow, Lock ALL, Self-destruct
 Charmable Items: N/A
 Item That Is Dropped: Mid Ether
 Level: 20
 Location: Blackbird - 12,000 B.C.
 HP: 700
 Attack: 1
 Defense: 140
 Magic: 10
 Magic Defense: 30
 Speed: 16
 Evade: 82
 Hit: 23
 Tech Points: 100
 Experience Points: 1500
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: At the very start of the battle against this enemy, it'll use a
             move that disables your entire group from using items or magic, so
             your only option at that point will be to use physical attacks to
             defeat this enemy. Keep in mind, though, since this enemy has 82
             Evade, it'll be VERY hard for you to even touch this enemy. It IS
             possible to defeat this enemy, however.

 Vamp
 Attacks: Blood Suck, Counter: Absorb / Steal MP
 Charmable Items: N/A
 Item That Is Dropped: N/A
 Level: 19
 Location: Magic Cave - 600 A.D.
 HP: 120
 Attack: 12
 Defense: 127
 Magic: 7
 Magic Defense: 30
 Speed: 11
 Evade: 13
 Hit: 22
 Tech Points: 2
 Experience Points: 65
 Money: 70G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: Fire, Lightning, Shadow, Water
 Added Note: Since this enemy is strong against physical attacks, use magic to
             defeat it.

 Volcano
 Attacks: Counter: Volcanic Bomb, Volcanic Bomb
 Charmable Items: Lapis
 Item That Is Dropped: N/A
 Level: 24
 Location: Tyrano Lair - 65,000,000 B.C.
 HP: 257
 Attack: 25
 Defense: 127
 Magic: 10
 Magic Defense: 50
 Speed: 8
 Evade: 12
 Hit: 26
 Tech Points: 7
 Experience Points: 222
 Money: 0G
 Absorbs: Fire, Lightning
 Cancels: Shadow
 Weaknesses: Water
 Added Note: N/A

 Winged Ape
 Attacks: Pick up and throw
 Charmable Items: Ruby Vest
 Item That Is Dropped: Fang
 Level: 18
 Location: Forest Maze - 65,000,000 B.C., Reptite Lair - 65,000,000 B.C.
 HP: 450
 Attack: 31
 Defense: 127
 Magic: 10
 Magic Defense: 90
 Speed: 11
 Evade: 11
 Hit: 21
 Tech Points: 2
 Experience Points: 123
 Money: 0G
 Absorbs: N/A
 Cancels: N/A
 Weaknesses: N/A
 Added Note: This enemy, if you encounter it with a Shitake, throws the Shitake
             to cause damage.

 Yodu De
 Attacks: Counter: Smoke, Smoke
 Charmable Items: N/A
 Item That Is Dropped: Tonic
 Level: 6
 Location: Guardia Castle - 1000 A.D.
 HP: 24
 Attack: 8
 Defense: 0
 Magic: 3
 Magic Defense: 0
 Speed: 4
 Evade: 7
 Hit: 12
 Tech Points: 0
 Experience Points: 11
 Money: 45G
 Absorbs: N/A
 Cancels: Lightning
 Weaknesses: N/A
 Added Note: This enemy appears when the Blue Shield enemy stops hiding behind
             its shield.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 10. Items                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I will list every item in this game, as well as all the
 information I know about them.

 Barrier
 Price For Selling: 2500G
 Effects: The damage you take from magic attacks is decreased by 1/3.

 Elixir
 Price For Selling: 10000G
 Effects: Fully restores HP/MP to one party member.

 Ether
 Price For Selling: 400G
 Effects: Restores one party member's MP by 10.

 Fang
 Price For Selling: N/A
 Effects: You trade three of these with three of another item (Feather, Horn,
         Petal) for a good weapon/armor in 65,000,000 B.C.

 Feather
 Price For Selling: N/A
 Effects: You trade three of these with three of another item (Fang, Horn,
         Petal) for a good weapon/armor in 65,000,000 B.C.

 Full Ether
 Price For Selling: 3000G.
 Effects: Restores one party member's MP by 60.

 Full Tonic
 Price For Selling: 350G.
 Effects: Restores one party member's HP by 500.

 Heal
 Price For Selling: 5G.
 Effects: Cures the negative status effects on one party member.

 Horn
 Price For Selling: N/A
 Effects: You trade three of these with three of another item (Fang, Feather,
         Petal) for a good weapon/armor in 65,000,000 B.C.

 HyperEther
 Price For Selling: 5000G.
 Effects: Restores one party member's MP by 99.

 Lapis
 Price For Selling: 250G.
 Effects: Restores all your party members' HP by 200.

 Magic Tab
 Price For Selling: 5G.
 Effects: Magic +1 permanently after use.

 MegaElixir
 Price For Selling: 25000G.
 Effects: Fully restores all party members' HP/MP.

 Mid Ether
 Price For Selling: 1000G.
 Effects: Restores one party member's MP by 30.

 Mid Tonic
 Price For Selling: 50G.
 Effects: Restores one party member's HP by 200.

 Petal
 Price For Selling: N/A
 Effects: You trade three of these with three of another item (Fang, Feather,
         Horn) for a good weapon/armor in 65,000,000 B.C.

 Power Meal
 Price For Selling: 1G.
 Effects: Randomly heals your HP or your MP. In some cases, it increases both
          HP and MP.

 Power Tab
 Price For Selling: N/A
 Effects: Power +1 permanently after use.

 Revive
 Price For Selling: 100G.
 Effects: Revives a dead party member.

 Shelter
 Price For Selling: 75G.
 Effects: Fully restores all party members' HP/MP. Can only use on the
          overworld or at Save Points.

 Shield
 Price For Selling: 2500G.
 Effects: The damage you take from physical attacks is decreased by 1/3.

 Speed Tab
 Price For Selling: N/A
 Effects: Speed +1 permanently after use.

 Tonic
 Price For Selling: 5G.
 Effects: Restores one party member's HP by 50.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 11. Weapons                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I will list every weapon in this game, as well as their
 stats, who can equip them, etc.

 Aeon Blade
 How To Get It: Trade 3 Fangs and 3 Horns to the guy in the Ioka Trading Hut in
                65,000,000 B.C. after you defeat Magus.
 Attack: 70
 Base Critical Hit Rate: 10%
 Stat Increase: 39
 Price For Selling: 6250G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Air Gun
 How To Get It: Lucca starts out with this weapon when you first get her as a
                party member.
 Attack: 5
 Base Critical Hit Rate: 20%
 Stat Increase: 4
 Price For Selling: 150G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: N/A

 AlloyBlade
 How To Get It: Charm from Bantam Imp.
 Attack: 110
 Base Critical Hit Rate: 10%
 Stat Increase: 61
 Price For Selling: 10500G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Auto Gun
 How To Get It: Buy it in Trann Dome for 600G.
 Attack: 15
 Base Critical Hit Rate: 20%
 Stat Increase: 10
 Price For Selling: 600G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: N/A

 Big Hand
 How To Get It: Charm from Gargoyle.
 Attack: 105
 Base Critical Hit Rate: 10%
 Stat Increase: 59
 Price For Selling: 9000G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Bolt Sword
 How To Get It: Obtain it from a chest in the Factory, or from a chest in the
                Sewer Access.
 Attack: 25
 Base Critical Hit Rate: 10%
 Stat Increase: 14
 Price For Selling: 2500G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 BraveSword
 How To Get It: Obtain it from a chest in Death Peak.
 Attack: 135
 Base Critical Hit Rate: 23%
 Stat Increase: 75
 Price For Selling: 16000G
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: The game says that this weapon hurts 200% on magic enemies, though in
          truth this is not at all true. This weapon produces no effect other
          than inflicting damage.

 Bronze Bow
 How To Get It: Marle starts out with this weapon when you first get her as a
                party member.
 Attack: 3
 Base Critical Hit Rate: 20%
 Stat Increase: 2
 Price For Selling: 40G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 BronzeEdge
 How To Get It: Frog starts out with this weapon when you first get him as a
                party member.
 Attack: 6
 Base Critical Hit Rate: 23%
 Stat Increase: 4
 Price For Selling: 175G
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: N/A

 BronzeFist
 How To Get It: Ayla gets this weapon when she reaches Level 96.
 Attack: N/A
 Base Critical Hit Rate: 10%
 Stat Increase: N/A
 Price For Selling: N/A
 Type: Fist
 Who Can Equip This: Ayla
 Effects: When you manage to score a critical hit, this weapon causes 9999
          damage.

 CometArrow
 How To Get It: Buy it in Terra Cave for 7800G.
 Attack: 80
 Base Critical Hit Rate: 20%
 Stat Increase: 54
 Price For Selling: 3900G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 Crisis Arm
 How To Get It: Obtain it after defeating the Mother Brain.
 Attack: 1
 Base Critical Hit Rate: 5%
 Stat Increase: 1
 Price For Selling: 1G
 Type: Arm
 Who Can Equip This: Robo
 Effects: The attack power of this weapon is multiplied by 0.5x the last digit
          of Robo's HP.

 DarkScythe
 How To Get It: Magus starts out with this weapon when you first get him as a
                party member.
 Attack: 120
 Base Critical Hit Rate: 10%
 Stat Increase: 67
 Price For Selling: 10000G
 Type: Scythe
 Who Can Equip This: Magus
 Effects: N/A

 Dart Gun
 How To Get It: Buy it in Truce Market in the year 600 A.D. for 800G.
 Attack: 7
 Base Critical Hit Rate: 20%
 Stat Increase: 5
 Price For Selling: 400G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: N/A

 Demon Edge
 How To Get It: Buy it in Medina Market in the year 1000 A.D. for 12684G. Also
                buy it in Terra Cave for 17000G.
 Attack: 90
 Base Critical Hit Rate: 10%
 Stat Increase: 50
 Price For Selling: 8500G
 Type: Sword
 Who Can Equip This: Crono
 Effects: Inflicts 1.5x damage on magic enemies.

 Demon Hit
 How To Get It: Obtain it from a chest in Ocean Palace.
 Attack: 120
 Base Critical Hit Rate: 23%
 Stat Increase: 67
 Price For Selling: 13000G
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: Inflicts 200% damage on magic enemies.

 DoomFinger
 How To Get It: Obtain it from a chest in Magus's Lair.
 Attack: 50
 Base Critical Hit Rate: 10%
 Stat Increase: 28
 Price For Selling: 4900G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 DoomSickle
 How To Get It: Obtain it from a chest in Ozzie's Fort.
 Attack: 160
 Base Critical Hit Rate: 10%
 Stat Increase: 89
 Price For Selling: 1G
 Type: Scythe
 Who Can Equip This: Magus
 Effects: Inflicts 200% damage if one party member is dead, and if two are
          dead, it inflicts 300% damage.

 Dream Bow
 How To Get It: Trade 3 Horns and 3 Petals to the guy in the Ioka Trading Hut
                in 65,000,000 B.C. after you defeat Magus.
 Attack: 60
 Base Critical Hit Rate: 20%
 Stat Increase: 40
 Price For Selling: 2900G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 Dream Gun
 How To Get It: Trade 3 Fangs and 3 Petals to the guy in the Ioka Trading Hut
                in 65,000,000 B.C. after you defeat Magus.
 Attack: 60
 Base Critical Hit Rate: 20%
 Stat Increase: 40
 Price For Selling: 3700G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: N/A

 Fist (First Version)
 How To Get It: Ayla starts out with this weapon when you first get her as a
                party member, and she stays with it until Level 24.
 Attack: N/A
 Base Critical Hit Rate: 20%
 Stat Increase: N/A
 Price For Selling: N/A
 Type: Fist
 Who Can Equip This: Ayla
 Effects: N/A

 Fist (Second Version)
 How To Get It: Ayla get this weapon at Level 24, and she stays with it until
                Level 47.
 Attack: N/A
 Base Critical Hit Rate: 25%
 Stat Increase: N/A
 Price For Selling: N/A
 Type: Fist
 Who Can Equip This: Ayla
 Effects: N/A

 Fist (Third Version)
 How To Get It: Ayla get this weapon at Level 48, and she stays with it until
                Level 71.
 Attack: N/A
 Base Critical Hit Rate: 30%
 Stat Increase: N/A
 Price For Selling: N/A
 Type: Fist
 Who Can Equip This: Ayla
 Effects: N/A

 FlashBlade
 How To Get It: Buy it in Terra Cave for 18000G.
 Attack: 90
 Base Critical Hit Rate: 23%
 Stat Increase: 50
 Price For Selling: 9000G
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: N/A

 Flint Edge
 How To Get It: Trade 3 Fangs and 3 Horns to the guy in the Ioka Trading Hut
                in 65,000,000 B.C. before you defeat Magus.
 Attack: 40
 Base Critical Hit Rate: 10%
 Stat Increase: 22
 Price For Selling: 3250G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Giga Arm
 How To Get It: Obtain it from a chest in Death Peak.
 Attack: 135
 Base Critical Hit Rate: 10%
 Stat Increase: 75
 Price For Selling: 12000G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Hammer Arm
 How To Get It: Obtain it from a chest in the Factory. Also buy it in
                Melchior's Hut for 3500G.
 Attack: 25
 Base Critical Hit Rate: 10%
 Stat Increase: 14
 Price For Selling: 1750G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Hurricane
 How To Get It: Buy it in Last Village for 35000G.
 Attack: 135
 Base Critical Hit Rate: 10%
 Stat Increase: 75
 Price For Selling: 17500G
 Type: Scythe
 Who Can Equip This: Magus
 Effects: N/A

 Iron Blade
 How To Get It: Buy it in Leene Square for 350G. Also buy it in Medina Market
                in the year 1000 A.D. for 262G. Also buy it in Truce Market in
                the year 600 A.D. for 350G.
 Attack: 7
 Base Critical Hit Rate: 10%
 Stat Increase: 4
 Price For Selling: 175G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Iron Bow
 How To Get It: Buy it in Porre Market in the year 1000 A.D. for 850G. Also buy
                it in Truce Market in the year 1000 A.D. for 850G.
 Attack: 15
 Base Critical Hit Rate: 20%
 Stat Increase: 10
 Price For Selling: 425G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 Iron Fist
 How To Get It: Ayla get this weapon at Level 72, and she stays with it until
                Level 96.
 Attack: N/A
 Base Critical Hit Rate: 35%
 Stat Increase: N/A
 Price For Selling: N/A
 Type: Fist
 Who Can Equip This: Ayla
 Effects: Randomly inflicts Chaos on an enemy.

 Iron Sword
 How To Get It: Obtain it from a chest in the Cathedral.
 Attack: 10
 Base Critical Hit Rate: 23%
 Stat Increase: 6
 Price For Selling: 550G
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: N/A

 Kaiser Arm
 How To Get It: Buy it in Last Village for 21000G. Obtain it from a chest in
                Ocean Palace.
 Attack: 120
 Base Critical Hit Rate: 10%
 Stat Increase: 67
 Price For Selling: 10500G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Kali Blade
 How To Get It: Obtain it from a sealed chest in Northern Ruins in the year 600
                A.D.
 Attack: 150
 Base Critical Hit Rate: 20%
 Stat Increase: 84
 Price For Selling: 17500G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Lode Bow
 How To Get It: Obtain it from a chest in Lab 16.
 Attack: 20
 Base Critical Hit Rate: 20%
 Stat Increase: 14
 Price For Selling: 850G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 Lode Sword
 How To Get It: Obtain it from a chest in Guardia Castle in the year 1000 A.D.
                Also obtain it from a chest in Lab 16. Also buy it in Leene
                Square for 4000G.
 Attack: 20
 Base Critical Hit Rate: 10%
 Stat Increase: 11
 Price For Selling: 2000G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Magma Hand
 How To Get It: Trade 3 Feathers and 3 Petals to the guy in the Ioka Trading
                Hut in 65,000,000 B.C. after you defeat Magus.
 Attack: 70
 Base Critical Hit Rate: 10%
 Stat Increase: 39
 Price For Selling: 5600G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Masamune (First Version)
 How To Get It: As you progress through the game, you'll get this sword. Trust
                me.
 Attack: 75
 Base Critical Hit Rate: 23%
 Stat Increase: 42
 Price For Selling: N/A
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: If you attack Magus with it, it'll lower his magic defense. Also, if
          you attack Lavos's imitation of Magus with it, it'll lowre his magic
          defense.

 Masamune (Second Version)
 How To Get It: After repairing the Northern Ruins enough in the year 600 A.D.
                to where you can access Cyrus's grave, put Frog as the leader
                of your party and examine the grave. After some dialogue, the
                Masamune will be upgraded!
 Attack: 200
 Base Critical Hit Rate: 23%
 Stat Increase: 111
 Price For Selling: N/A
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: If you attack Lavos's imitation of Magus with it, it'll lower his
          magic defense.

 Megablast
 How To Get It: Buy it in Terra Cave for 9800G.
 Attack: 80
 Base Critical Hit Rate: 20%
 Stat Increase: 54
 Price For Selling: 4900G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: N/A

 MegatonArm
 How To Get It: Buy it in Terra Cave for 15000G.
 Attack: 90
 Base Critical Hit Rate: 10%
 Stat Increase: 50
 Price For Selling: 7500G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 MirageHand
 How To Get It: Obtain it from a chest in Denadoro Mts.
 Attack: 30
 Base Critical Hit Rate: 10%
 Stat Increase: 17
 Price For Selling: 2750G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Mop
 How To Get It: Charm from Nu.
 Attack: 1
 Base Critical Hit Rate: 10%
 Stat Increase: 1
 Price For Selling: 7500G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Pearl Edge
 How To Get It: Charm from Man Eater.
 Attack: 105
 Base Critical Hit Rate: 23%
 Stat Increase: 59
 Price For Selling: 11000G
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: N/A

 Plasma Gun
 How To Get It: Buy it in Melchior's Hut for 3200G.
 Attack: 25
 Base Critical Hit Rate: 20%
 Stat Increase: 17
 Price For Selling: 1600G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: Randomly inflicts Stop on machine enemies.

 Rainbow
 How To Get It: Once you complete the Sun Stone side quest, as well as the
                Rainbow Shell side quest, talk to Melchior in Guardia Castle in
                the year 1000 A.D., and he'll make this weapon for you.
 Attack: 220
 Base Critical Hit Rate: 70%
 Stat Increase: 122
 Price For Selling: 30000G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Red Katana
 How To Get It: Buy it in Melchior's Hut for 4500G.
 Attack: 30
 Base Critical Hit Rate: 10%
 Stat Increase: 17
 Price For Selling: 2250G
 Type: Sword
 Who Can Equip This: Crono
 Effects: Magic +2

 Robin Bow
 How To Get It: Buy it in Melchior's Hut for 2850G. Also obtain it from a chest
                in the Factory.
 Attack: 25
 Base Critical Hit Rate: 20%
 Stat Increase: 17
 Price For Selling: 1425G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 Ruby Gun
 How To Get It: Trade 3 Fangs and 3 Petals to the guy in the Ioka Trading Hut
                in 65,000,000 B.C. before you defeat Magus.
 Attack: 40
 Base Critical Hit Rate: 20%
 Stat Increase: 27
 Price For Selling: 2900G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: N/A

 Rune Blade
 How To Get It: Buy it in Last Village for 24000G. Also obtain it from a chest
                in Ocean Palace.
 Attack: 120
 Base Critical Hit Rate: 23%
 Stat Increase: 67
 Price For Selling: 12000G
 Type: Broadsword
 Who Can Equip This: Frog
 Effects: Magic +4

 Sage Bow
 How To Get It: Trade 3 Horns and 3 Petals to the guy in the Ioka Trading Hut
                in 65,000,000 B.C. before you defeat Magus.
 Attack: 40
 Base Critical Hit Rate: 20%
 Stat Increase: 24
 Price For Selling: 2100G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 Shiva Edge
 How To Get It: Obtain it from a sealed chest in Northern Ruins in the year
                1000 A.D.
 Attack: 170
 Base Critical Hit Rate: 7%
 Stat Increase: 95
 Price For Selling: 20000G
 Type: Sword
 Who Can Equip This: Crono
 Effects: 4x damage if you manage to score a critical hit.

 Shockwave
 How To Get It: Buy it in Last Village for 11000G. Also obtain it from a chest
                in Ocean Palace.
 Attack: 110
 Base Critical Hit Rate: 20%
 Stat Increase: 74
 Price For Selling: 5500G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: Randomly inflicts Chaos.

 Siren
 How To Get It: Obtain it from a sealed chest in Northern Ruins in the year 600
                A.D.
 Attack: 140
 Base Critical Hit Rate: 40%
 Stat Increase: 94
 Price For Selling: 14000G
 Type: Bow
 Who Can Equip This: Marle
 Effects: Randomly inflicts Stop.

 Slasher
 How To Get It: After you defeat Slash is Magus's Lair, he leaves behind his
                sword, which is the Slasher. Press A to pick it up.
 Attack: 43
 Base Critical Hit Rate: 10%
 Stat Increase: 24
 Price For Selling: N/A
 Type: Sword
 Who Can Equip This: Crono
 Effects: Speed +2

 Slasher 2
 How To Get It: Charm from Super Slash in the fight against Flea Plus, Great
                Ozzie, and Super Slash in Ozzie's Fort.
 Attack: 155
 Base Critical Hit Rate: 22%
 Stat Increase: 86
 Price For Selling: N/A
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 SonicArrow
 How To Get It: Buy it in Last Village for 10000G. Also obtain it from a chest
                in Ocean Palace.
 Attack: 100
 Base Critical Hit Rate: 20%
 Stat Increase: 67
 Price For Selling: 5000G
 Type: Bow
 Who Can Equip This: Marle
 Effects: Randomly inflicts Slow.

 StarScythe
 How To Get It: Obtain it from a chest in Death Peak.
 Attack: 150
 Base Critical Hit Rate: 10%
 Stat Increase: 84
 Price For Selling: 21000G
 Type: Scythe
 Who Can Equip This: Magus
 Effects: N/A

 Star Sword
 How To Get It: Buy it in Last Village for 25000G. Also obtain it from a chest
                in Ocean Palace.
 Attack: 125
 Base Critical Hit Rate: 10%
 Stat Increase: 70
 Price For Selling: 12500G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 SteelSaber
 How To Get It: Obtain it from a chest in Cathedral. Also buy it in Medina
                Market in the year 1000 A.D. before finishing the side quest
                Ozzie's Fort for 65000G. Also buy it in Medina Market in the
                year 1000 A.D. after finishing the side quest Ozzie's Fort for
                597G. Also buy it in Porre Market in the year 1000 A.D. for
                800G. Also buy it in Truce Market in the year 1000 A.D. before
                the trial in Guardia Castle for 800G.
 Attack: 15
 Base Critical Hit Rate: 10%
 Stat Increase: 9
 Price For Selling: 400G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 Stone Arm
 How To Get It: Trade 3 Feathers and 3 Petals to the guy in the Ioka Trading
                Hut in 65,000,000 B.C. before you defeat Magus.
 Attack: 30
 Base Critical Hit Rate: 10%
 Stat Increase: 22
 Price For Selling: 3750G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Swallow
 How To Get It: Obtain it from a sealed chest in Forest Ruins. After you power
                up Marle's pendant, you can break the huge blue crystal and
                then after that, a Nu will come out, which will offer you a
                Safe Helm or a Swallow.
 Attack: 145
 Base Critical Hit Rate: 30%
 Stat Increase: 81
 Price For Selling: 19000G
 Type: Sword
 Who Can Equip This: Crono
 Effects: Speed +3

 Terra Arm
 How To Get It: Obtain it after defeating the Mother Brain.
 Attack: 150
 Base Critical Hit Rate: 10%
 Stat Increase: 84
 Price For Selling: 14000G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Tin Arm
 How To Get It: Robo starts out with this weapon when you first get him as a
                party member.
 Attack: 20
 Base Critical Hit Rate: 10%
 Stat Increase: 11
 Price For Selling: 500G
 Type: Arm
 Who Can Equip This: Robo
 Effects: N/A

 Valkerye
 How To Get It: Obtain it in a sealed chest in Northern Ruins in the year 1000
                A.D.
 Attack: 180
 Base Critical Hit Rate: 40%
 Stat Increase: 120
 Price For Selling: 19000G
 Type: Bow
 Who Can Equip This: Marle
 Effects: N/A

 VedicBlade
 How To Get It: Obtain it from a chest in Death Peak.
 Attack: 135
 Base Critical Hit Rate: 10%
 Stat Increase: 75
 Price For Selling: 15000G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A

 WonderShot
 How To Get It: Obtain it after completing the side quest the Sun Stone.
 Attack: 250
 Base Critical Hit Rate: 40%
 Stat Increase: 167
 Price For Selling: 16000G
 Type: Gun
 Who Can Equip This: Lucca
 Effects: Random damage.

 Wood Sword
 How To Get It: Crono starts out with this weapon when you first begin the
                game.
 Attack: 3
 Base Critical Hit Rate: 10%
 Stat Increase: 2
 Price For Selling: 50G
 Type: Sword
 Who Can Equip This: Crono
 Effects: N/A


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 | 12. Armors                                                           |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I will list every armor in this game, as well as their stats,
 who can equip them, etc.

 Aeon Suit
 How To Get It: Buy it in Last Village for 9000G. Also obtain it in a chest in
                Ocean Palace. Also obtain it in a chest in the Sunken Desert.
 Defense: 75
 Price For Selling: 4500G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Black Mail
 How To Get It: Obtain it in a sealed chest in the Mayor's Manor in Porre in
                the year 1000 A.D. Charm from Son of Sun.
 Defense: 70
 Price For Selling: 4100G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Absorbs Shadow attacks.

 Blue Mail
 How To Get It: Charm from Mother Brain. Also obtain it in a sealed chest in
                Truce Inn in the year 1000 A.D.
 Defense: 70
 Price For Selling: 4100G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Absorbs Water attacks.

 Black Vest
 How To Get It: Obtain it in a sealed chest in the Elder's House in Porre in
                the year 600 A.D.
 Defense: 45
 Price For Selling: 2900G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Absorbs 50% of the damage you take from Shadow attacks.

 BronzeMail
 How To Get It: Obtain it in a chest in Guardia Castle in the year 600 A.D.
                Also obtain it in a chest in Guardia Castle in the year 1000
                A.D. Buy it in Porre Market in the year 1000 A.D. for 520G. Buy
                it in Truce Market in the year 1000 A.D. for 520G.
 Defense: 16
 Price For Selling: 268G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: N/A

 Dark Mail
 How To Get It: Obtain it in a chest in Magus's Lair.
 Defense: 45
 Price For Selling: 1900G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: Magic Defense +5

 Flash Mail
 How To Get It: Buy it in Terra Cave for 8500G. Buy it in Medina Market in the
                year 1000 A.D. for 6342G.
 Defense: 64
 Price For Selling: 4250G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: N/A

 Gloom Cape
 How To Get It: Obtain it in a chest in Ozzie's Fort.
 Defense: 84
 Price For Selling: 8200G
 Who Can Equip This: Magus
 Effects: N/A

 Gold Suit
 How To Get It: Obtain it in a chest in the Denadoro Mts. Buy it in Porre
                Market in the year 600 A.D. for 1300G.
 Defense: 39
 Price For Selling: 650G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Hide Tunic
 How To Get It: Crono and Marle start out with this armor.
 Defense: 5
 Price For Selling: 40G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Iron Suit
 How To Get It: Buy it in Trann Dome for 800G.
 Defense: 25
 Price For Selling: 400G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Karate Gi
 How To Get It: Lucca starts out with this armor when you first get her as a
                party member. Buy it in Leene Square for 300G. Buy in Porre
                Market in the year 1000 A.D. for 300G. Buy it in Truce Market
                in the year 600 A.D. for 300G.
 Defense: 10
 Price For Selling: 150G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Lode Vest
 How To Get It: Obtain it in a chest in Mt. Woe.
 Defense: 71
 Price For Selling: 4250G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Lumin Robe
 How To Get It: Buy it in Terra Cave for 6500G. Obtain it in a sealed chest in
                Arris Dome. Buy it in Medina Market in the year 1000 A.D. for
                4850G.
 Defense: 63
 Price For Selling: 3250G
 Who Can Equip This: Lucca, Marle, Ayla
 Effects: N/A

 MaidenSuit
 How To Get It: Obtain it in a chest in the Cathedral. Buy it in Truce Market
                in the year 1000 A.D. for 560G.
 Defense: 18
 Price For Selling: 280G
 Who Can Equip This: Lucca, Marle, Ayla
 Effects: N/A

 Meso Mail
 How To Get It: Obtain it in a chest in the Dactyl Nest. Also obtain it in a
                chest in Tyrano Lair.
 Defense: 52
 Price For Selling: 3000G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Mist Robe
 How To Get It: Obtain it from two chests in Magus's Lair.
 Defense: 54
 Price For Selling: 3400G
 Who Can Equip This: Lucca, Marle, Ayla
 Effects: N/A

 Moon Armor
 How To Get It: Obtain it in a sealed chest in Northern Ruins in the year 1000
                A.D.
 Defense: 85
 Price For Selling: 6500G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: Magic Defense +10

 Nova Armor
 How To Get It: Obtain it in a chest in the Black Omen. Charm from Goon. Obtain
                it in a sealed chest in Northern Ruins in the year 600 A.D.
 Defense: 82
 Price For Selling: 5500G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: Protects status.

 PrismDress
 How To Get It: Once you complete the Sun Stone side quest, talk to Melchior in
                Guardia Castle in the year 1000 A.D., and he'll make this
                armor for you if you want him to. Charm from the Left Hand of
                Zeal in the second fight against her in the Black Omen.
 Defense: 99
 Price For Selling: 4400G
 Who Can Equip This: Lucca, Marle, Ayla
 Effects: The damage you take from magic attacks is decreased by 1/3.

 RavenArmor
 How To Get It: Magus starts out with this armor when you first get him as a
                party member.
 Defense: 76
 Price For Selling: 7900G
 Who Can Equip This: Magus
 Effects: N/A

 Red Mail
 How To Get It: Obtain it in a sealed chest in Guardia Castle in the year 1000
                A.D. Charm from Rust Tyrano.
 Defense: 70
 Price For Selling: 4100G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Absorbs Fire attacks.

 Red Vest
 How To Get It: Obtain it in a sealed chest in Guardia Castle in the year 600
                A.D.
 Defense: 45
 Price For Selling: 2900G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Absorbs 50% of the damage you take from Fire attacks.

 Ruby Armor
 How To Get It: Trade 10 Fangs, 10 Feathers, 10 Horns, and 10 Petals to the guy
                in the Ioka Trading Hut in 65,000,000 B.C. after you get the
                Chrono Trigger.
 Defense: 78
 Price For Selling: 7000G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: The damage you take from Fire attacks is decreased by 80%.

 Ruby Vest
 How To Get It: Trade 3 Fangs, and 3 Feathers to the guy in the Ioka Trading
                Hut in 65,000,000 B.C. before the Ocean Palace disaster.
 Defense: 45
 Price For Selling: 1800G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: The damage you take from Fire attacks is decreased by 50%.

 Taban Suit
 How To Get It: After you get the Epoch, warp to the year 1000 A.D. and visit
                Lucca's House. Once inside, talk to Taban, who'll give you the
                Taban Suit.
 Defense: 79
 Price For Selling: N/A
 Who Can Equip This: Lucca
 Effects: The damage you take from Fire attacks is decreased by 90%. Also gives
          you a Speed +3 bonus.

 Taban Vest
 How To Get It: After completing the year 2300 A.D. (on your first visit), go
                to the year 1000 A.D. and enter Lucca's House. Inside, go into
                the room where Lara is, then Taban'll come in and talk to Lara,
                then when he leaves, go back to the main room of the house and
                talk to Taban to get the Taban Vest.
 Defense: 33
 Price For Selling: N/A
 Who Can Equip This: Lucca
 Effects: The damage you take from Fire attacks is decreased by 50%. Also gives
          you a Speed +2 bonus.

 Titan Vest
 How To Get It: Obtain it in a sealed chest in the Factory. Buy it in
                Melchior's Hut for 1200G.
 Defense: 32
 Price For Selling: 600G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 White Mail
 How To Get It: Obtain it in a sealed chest in the Mayor's Manor in Porre in
                the year 1000 A.D. Charm from Yakra XIII.
 Defense: 70
 Price For Selling: 4100G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Absorbs Lightning attacks.

 White Vest
 How To Get It: Obtain it in a sealed chest in the Elder's House in Porre in
                the year 600 A.D.
 Defense: 45
 Price For Selling: 2900G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Absorbs 50% of the damage you take from Lightning attacks.

 ZodiacCape
 How To Get It: Obtain it in a chest in the Black Omen. Also obtain it in a
                chest in Giant's Claw.
 Defense: 80
 Price For Selling: 5000G
 Who Can Equip This: Lucca, Marle, Ayla
 Effects: Magic Defense +10


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 | 13. Helmets                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I will list every helmet in this game, as well as their
 stats, who can equip them, etc.

 Aeon Helm
 How To Get It: Buy it in Last Village for 7800G after you see Magus in the
                North Cape. Obtain it in a chest in Ocean Palace. Obtain it in
                a chest in the Sunken Desert.
 Defense: 33
 Price For Selling: 3900G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Beret
 How To Get It: Buy it in Porre Market in the year 600 A.D. for 700G.
 Defense: 17
 Price For Selling: 350G
 Who Can Equip This: Lucca, Marle, Ayla
 Effects: N/A

 BronzeHelm
 How To Get It: Buy it in Leene Square for 200G. Buy it in Porre Market in the
                year 1000 A.D. for 200G. Buy it in Truce Market in the year 600
                A.D. for 200G. Buy it in Truce Market in the year 1000 A.D. for
                200G.
 Defense: 8
 Price For Selling: 100G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 CeraTopper
 How To Get It: Obtain it in two chests in Tyrano Lair.
 Defense: 23
 Price For Selling: 1250G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Dark Helm
 How To Get It: Obtain it in a chest in Death Peak.
 Defense: 35
 Price For Selling: 6000G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: The damage you take from Shadow attacks is decreased by 50%.

 Doom Helm
 How To Get It: Obtain it in a chest in Ozzie's Fort.
 Defense: 29
 Price For Selling: 4740G
 Who Can Equip This: Magus
 Effects: N/A

 Gloom Helm
 How To Get It: Obtain it in a chest in Ozzie's Fort.
 Defense: 42
 Price For Selling: 6500G
 Who Can Equip This: Magus
 Effects: Protects status. Also gives you a Speed +1 bonus.

 Glow Helm
 How To Get It: Buy it in Terra Cave for 2300G. Buy it in Medina Village in the
                year 1000 A.D. for 1717G.
 Defense: 25
 Price For Selling: 1150G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: N/A

 Gold Helm
 How To Get It: Obtain it in a chest in the Denadoro Mts. Also get it from the
                Knight Captain on Zenan Bridge in the year 600 A.D. After you
                give him the Jerky, talk to him again and tell him you'll help
                out, then he'll give you the Gold Helm as thanks.
 Defense: 18
 Price For Selling: 600G
 Who Can Equip This: Crono, Frog, Robo, Magus
 Effects: N/A

 Haste Helm
 How To Get It: Obtain it in a chest in Black Omen. Charm from the mouth of the
                Lavos Spawn you fight in the Black Omen.
 Defense: 35
 Price For Selling: 6000G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Whoever has this equipped automatically gets Haste casted on them in
          every battle, and the effect of Haste stays on the entire battle.

 Hide Cap
 How To Get It: Crono starts out with this helmet when you first begin the
                game.
 Defense: 3
 Price For Selling: 25G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Iron Helm
 How To Get It: Buy it in Arris Dome for 500G. Buy it in Trann Dome for 500G.
 Defense: 14
 Price For Selling: 250G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Lode Helm
 How To Get It: Obtain it in a chest in Mt. Woe.
 Defense: 29
 Price For Selling: 3250G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: N/A

 Memory Cap
 How To Get It: Obtain it in a chest in Death Peak. Obtain it in a chest in the
                Sunken Desert.
 Defense: 30
 Price For Selling: 10000G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Whoever has this equipped won't get the Lock status effect inflicted
          on them in battle.

 MermaidCap
 How To Get It: Charm from Blue Beast.
 Defense: 35
 Price For Selling: 8000G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: The damage you take from Water attacks is decreased by 50%.

 OzziePants
 How To Get It: Charm from Great Ozzie in the fight against Flea Plus, Great
                Ozzie, and Super Slash in Ozzie's Fort.
 Defense: 45
 Price For Selling: N/A
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Inflicts Chaos on whoever has it equipped. Also drains HP from that
          party member, as well.

 PrismHelm
 How To Get It: Once you complete the Sun Stone side quest, talk to Melchior in
                Guardia Castle in the year 1000 A.D., and he'll make three of
                these helmets for you if you want him to. Charm from the Right
                Hand of Zeal in the second fight against her in the Black Omen.
 Defense: 40
 Price For Selling: 4400G
 Who Can Equip This: Crono, Lucca, Marle, Frog, Robo, Ayla, Magus
 Effects: Protects status. Also gives you a Magic Defense +9 bonus.

 R'bow Helm
 How To Get It: Charm from Beast.
 Defense: 35
 Price For Selling: 8000G
 Who Ca