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-------------------------------------------------------------------
| Nascar Thunder 2002 |
| Platform: PlayStation |
| Author: Warhawk |
| Real Name: Stephen Harris |
| E-Mail Address: rattrap19842003 [at] yahoo [dot] com |
| Date Created: January 24, 2002 |
| Last Updated: March 20, 2004 |
| Version: 0.94b |
| Websites that this guide will be on: www.gamefaqs.com |
| www.psxcodes.com |
| www.neoseeker.com |
-------------------------------------------------------------------
**PRESS CTRL + F TO GET TO A SPECIFIC PART OF THIS GUIDE**
==============================================================================
1. TABLE of CONTENTS
==============================================================================
1. TABLE of CONTENTS
2. Contact the Author
3. Controls
4. Tracks
5. Drivers
6. Car Setups
7. Challenges
A. Thunder Challenges
B. Thunder Cards
8. Hidden Tracks
9. Tribute to Dale Earnhardt
10. FAQs
11. Credits/Legal Notice
12. References
==============================================================================
2. Contact the Author
==============================================================================
To be able to contact Stephen "Warhawk" Harris please drop me an e-mail at
rattrap19842003 [at] yahoo [dot] com, with any questions, comments or any
information that you may believe that I may have missed in this guide.
Please don't send any hateful mail because I will not tolerate it because it
can be considered harassment, so please make sure you know what you want to
ask/comment before you send the e-mail to me. Be sure to have "Silent Hill"
in the subject so I don't accidently delete the e-mail. This includes sending
e-mails with some picture which may be inappropriate. Please if you send me
any e-mails with any kind of vulgar language such as the "f" word.
I also have AIM and YIM messengers, but you can only be able to contact me
through YIM because due to an incident while I was on AIM I have decided to
have a closed list on AIM. If you seem that you can't get a response from
me on YIM please feel free to e-mail me at the e-mail address that I have
given in this section or near the beginning of this guide for Silent Hill.
My YIM screen name is listed below if you need to get in contact me through
that mean instead of e-mailing me:
--------------------------
| YIM - rattrap19842003 |
--------------------------
=======================================================================
3. Controls
=======================================================================
In-Game
-------
Gas- X Shift Up- R2
Brake- Square Shift Down- R1
Reverse- Triangle (when stopped) Pause Game- Start
Change View- Circle Toggle HUD ON/OFF- Select
Track Map/Damage meter- L1 Toggle Rear View Mirror- L2
=======================================================================
4. Tracks
=======================================================================
Atlanta
Location: Hampton, GA Banking on Straightaways: 5コ
Distance: 1.54 miles Back Stretch: 1,320 ft.
Track Type: Speedway Banking in Turns: 24コ
Front Stretch: 1,415 ft. Website: www.atlantamotorspeedway.com
Strategy:
---------
As you come out of turn 4 you should be around 169 - 170 MPH as you exit the
turn towards the start/finish line. As you go down the frontstretch you
should be able to reach around 191 - 193 MPH before entering turns 1 - 2.
When you go through turns 1 - 2 be sure to let off the gas before enter in
the turns to around and keep your speed steady to around 168 - 171 MPH through
the turns. As you exit turn 2 you want to get near the wall but not real
close to where you end up scraping the wall and whatnot. Before you enter
turns 3 - 4 your speed should reach to around 195 MPH before entering those
turns. Just like you did in turns 1 - 2 let off the brake a bit until you
get down to around 169 - 170 MPH but a tip that I can give is to keep it
steady on the brake not just through turns 3 - 4 but as well as turns 1 - 2.
------------------------------------------------------------------------------
Bristol
Location: Bristol, Tennessee Front Straight: 650 ft.
Distance: .533 miles Back Straight: 650 ft.
Track Type: Short Track Website: www.bristolmotorspeedway.com
Banking in Turns: 36コ
Banking on Straightaways: 16コ
Strategy:
---------
Let's get to the point to how to get around this short but fast race track.
As you race out of turn 4 you want to be around 110 - 118 if you manage to
get out of turn 4 at those speeds. As you go down the frontstretch across
the start/finish line and before you enter turns 1 - 2 you might be able to
reach to around 130 - 133 maybe a few MPH under that. As you brake to enter
the turns 1 - 2 slow down to around 107 - 110 MPH. As you exit turn 2 to
head down the backstretch just like any other track be sure not to hit the
wall or you'll loose speed. As you go down the backstretch you should get to
around 138 MPH before braking for turns 3 - 4. When you go through turns 3 -
4, you want to be around 107 - 110 through the turns. As you exit turn 4 do
the same as you did on the backstretch but this time to the start/finish line.
------------------------------------------------------------------------------
California
Location: Fontana Cali. Banking on Back Straight: 3*
Distance: 2.0 miles Front Straight: 3,100 ft.
Track Type: Oval Back Straight: 2,500 ft.
Banking in Turns: 14コ Website: www.californiaspeedway.com
Banking on Front Straight: 11コ
Strategy:
---------
California is a track with not very much banking which allows for long green
flag racing. As you exit out of turn 4 you should be around 162 - 165 MPH as
you head towards the start/finish line. As you race down the frontstretch
you can be able to reach around 188 MPH before entering turns 1 - 2. When
you start to brake into turns 1 - 2 you should be around 160 - 165 MPH, then
as you exit turn 2 be sure to race up near the wall as you head down the
backstretch. You will reach to around 187 MPH before braking for turns 3 -
4, and when you enter turns 3 - 4 drop your speed to around 166 - 168 MPH.
As you exit turn 4 you should be around 175 MPH and gaining as you exit turn
4 racing to the start/finish line.
------------------------------------------------------------------------------
Darlington
Location: Darlington, South Carolina Front Stretch: 1,229 ft.
Distance: 1.366 miles Back Stretch: 1,229 ft.
Track Type: Superspeedway Website: www.darlingtonraceway.com
Banking in Turns: 25コ
Banking on Straights: 2コ
Strategy:
---------
Alright let's get to the strategy of how to get around this legendary track.
When you exit turn 4 heading onto the frontstretch you want to be around 155
- 159 MPH heading towards the start/finish line. When you head down the
fronstretch to turns 1 - 2 of a speed around 181 MPH before entering turns 1
- 2. As you go through turns 1 - 2 slow down to around 170 - 172 MPH by the
time you exit out of turn 2. As you race down the backstretch be up by the
wall but be sure not to try getting your Darlington stripe. Before you head
in turns 3 - 4 you should be able to get a speed of around 186 MPH. As you
brake to go through turns 3 - 4 slow down to around 150 - 153 MPH as you come
out of turn 4 to the start/finish line.
------------------------------------------------------------------------------
Daytona
Location: Daytona Beach, Florida Front Straight: 3,800 ft.
Distance: 2.5 miles Back Straight: 3,400 ft.
Track Type: Superspeedway Website: www.daytonaintlspeedway.com
Banking in Turns: 31コ
Banking on Tri-Oval: 18コ
Banking on Straight: 3コ
Strategy:
---------
Let's get on with on how to get around the Daytona International Speedway.
As you come out of turn 4 you want to be around 184 MPH as you go onto the
frontstretch towards the start/finish line. As you head down the
frontstretch you should be able to reach around 195 MPH before going into
turns 1 - 2. At Daytona you don't need to brake going through the turns at a
track like this. All you want to do is be down by the yellow line as you go
through turns 1 - 2 at around 185 - 187 MPH through the turns. As you exit
turn 2 you want to be up by the wall as you go down the backstretch reaching
a speed to around 195 MPH before going in turns 1 - 2. You want to go
through turns 3 - 4 like you did when you went through turns 1 - 2 at around
183 MPH. Once you exit turn 4 you should be around 186 by the exit of the
turn heading to the start/finish line.
------------------------------------------------------------------------------
Homestead-Miami
Location: Homestead, Florida Front Stretch: 1,760 ft.
Distance: 1.5 miles Back Stretch: 1,760 ft.
Banking in Turns: 6コ Website: www.homesteadmiamispeedway.com
Banking on Front Straight: 2コ
Strategy:
---------
At the 2002 version of Homestead-Miami you can't go as fast you can at the
reconfigured version. As you come out of turn 4 you want to be around 135 -
160 MPH as you set up to go down the frontstretch. Before heading into turns
1 - 2 you should be able to get up to around 180 MPH and as you head through
turns 1 - 2 you want to be around 160 - 166 MPH. As you exit turn 2 at 165
or better heading down the backstretch you should be able to reach 187 MPH
just like when you were on the frontstretch before entering turns 3 - 4. You
want to take turns 3 - 4 like turns 1 - 2 around 160 - 166 MPH, and then back
onto the fronstretch.
------------------------------------------------------------------------------
Indianapolis Motor Speedway
Location: Speedway, Indiana Front Stretch: 3,300 ft.
Distance: 2.5 miles Back Stretch: 3,300 ft.
Banking in Turns: 12コ Website: www.brickyard.com
Banking on Straights: 9コ
Strategy:
---------
As you exit out of turn 4 you should be around 170 - 171 MPH as you head onto
the frontstretch. As you go down the frontstretch you want to try to get
around 202 MPH before entering turn 1. When go through turn 1 you want to be
around 170 - 171 MPH going through turn 1, but there'll be a bit of a short
stretch before turn 2 in which you can gain a bit of speed but slow down to
around 175 - 176 MPH through turn 2. As you race down the backstretch it's
quite long before you get to turn 3, but before you enter turn 3 you might be
able to reach around 202 MPH before you go about entering turn 3. As you go
through turn 3 it's just like when you did in turns 1 - 2 around 170 - 171
MPH then you'll have a small stretch before turn 4, and the same speed for
turn 4 166 - 171 MPH before going back onto the frontstretch.
------------------------------------------------------------------------------
Las Vegas
Location: Las Vegas, Nevada Front Stretch: 2,275 ft.
Distance: 1.5 miles Back Stretch: 1,572 ft.
Track Type: Speedway Website: www.lvms.com
Banking in Turns: 12コ
Banking on Front Stretch: 8コ
Banking on Back Stretch: 5コ
Strategy:
---------
Like I said this is a flat 1.5 mile track that may be a bit tricky getting
good lap times at but it's knowing how to get good speed through the flat
turns. As you come out of turn 4 you want to be around 157 - 160 MPH as you
go down the frontstretch to the line. As you go down the frontstretch you
should be able to reach around 183 MPH before heading into turns 1 - 2. When
you get ready to go through turns 1 - 2 you want to slow down to around 161 -
163 MPH to get onto the backstretch. As you get on the backstretch get by
the wall as you go towards turns 3 - 4. You should be able to reach around
182 MPH before you head into turns 3 - 4 but when you brake to go through
turns 3 - 4 slow down to around 158 - 162 MPH going through turns 3 - 4 as
you head back onto the frontstretch heading to the line.
------------------------------------------------------------------------------
Lowe's (Charlotte)
Location: Concord, North Carolina Front Stretch: 1,952 ft.
Distance: 1.5 miles Back Stretch: 1,360 ft.
Track Type: Speedway Website: www.lowesmotorspeedway.com
Banking in Turns: 24コ
Banking on Front Stretch: 5コ
Strategy:
--------
A lap at Lowe's Motor Speedway can be fast around this 1.5 mile D-shaped
oval. As you head out of turn 4 be careful that you don't let the car get
loose coming out of the turn. You want to exit turn 4 at around 143 - 145
MPH heading down the frontstretch towards the start/finish line. You may be
able to reach around 160 - 165 MPH before heading into turns 1 - 2 and as you
do brake to around 140 - 141 through turns 1 - 2 as you go onto the
backstretch. As you race down the backstretch you should be able to reach
around 161 - 165 MPH before you go through turns 3 - 4, and as you brake to
go through turns 3 - 4 slow down to around 140 - 141 MPH but like I said for
exiting turn 4 be sure not to get loose coming out of the turn because you
really don't want that to happen.
------------------------------------------------------------------------------
Martinsville
Location: Martinsville, Virginia Front Stretch: 800 ft.
Distance: .526 miles Back Stretch: 800 ft.
Track Type: Short Track Website: www.martinsvillespeedway.com
Banking in Turns: 12コ
Strategy:
---------
When racing at Martinsville you don't want to wait til around the last minute
to brake but you want to brake at a certain point of the track so you can go
about getting through the turns with ease. As you come out of turn 4 you
should be around 80 - 86 MPH as you exit turn 4 onto the frontstretch to the
start/finish line. Since both stretches are only 800 ft. you won't have much
time before you will have to brake again for turns 1 - 2. Use the paint on
the walls to help you know when to brake for the entering of the turns.
For example where it has NASCAR Racing Cup Series ends to start braking for
turns 1 - 2. Before you start to brake you should be able to reach around
120 MPH and once you get to the end of where it has NASCAR Racing Cup series
to brake for turns 1 - 2 to around 80 - 86 MPH through turns 1 - 2.
As you exit off of turn 2 going down the backstretch, but you'll have to do
like you done on the front stretch. The only problem is that you'll have to
use a different paint on the wall as a marker to slow down for turns 3 - 4.
Just like on the frontstretch you should be able to reach around 120 - 125
MPH, before going into turns 3 - 4. Look for part of the concrete wall in
black and use the end of that as a marker to slow down for turns 3 - 4. Like
in turns 1 - 2 slow down to around 80 - 86 MPH but should be able to gain a
bit of speed as you exit out of turn 4 down the frontstretch again.
------------------------------------------------------------------------------
Michigan
Location: Brooklyn, Michigan Front Stretch: 3,600 ft.
Distance: 2.0 miles Back Stretch: 2,242 ft.
Track Type: Speedway Website: www.mispeedway.com
Banking in Turns: 18コ
Banking on Front Stretch: 12コ
Banking on Back Stretch: 5コ
Strategy:
---------
Michigan International Speedway isn't a hard track to get the hang of because
with the 18* in the turns it can produce some exciting and/or fast laps at
this 2.0 mile track. As you race out of turn 4 you want to be around 170 -
176 MPH as you head onto the frontstretch to the start/finish line. Before
heading into turns 1 - 2 you should be able to reach around 204 MPH but as
you get ready into head into turns 1 - 2 you want to slow down to around
174 - 176 MPH through turns 1 - 2 going onto the backstretch. When you head
down the backstretch sling up near the wall but before you enter turns 3 - 4
you should reach around 201 MPH before heading into turns 3 - 4. As you go
through turns 3 - 4 slow down to around 177 - 179 MPH going through turns 3 -
4 as you head back to the start/finish line.
------------------------------------------------------------------------------
North Carolina
Location: Rockingham, North Carolina Front Stretch: 1,300 ft.
Distance: 1.018 miles Back Stretch: 1,367 ft.
Track Type: Short Track Website: www.northcarolinaspeedway.com
Banking in Turns 1&2: 22コ
Banking in Turns 3&4: 25コ
Banking on Straights: 8コ
Strategy:
---------
Since this track is a little tricky particularly that you can get around this
track fast except that you'll have to be careful getting out of the turns
such as turn 2. As you race out of turn 4 you want to be around 145 - 149
MPH heading onto the frontstretch towards the line. Before slowing down for
turns 1 - 2 you should be able to reach around 179 MPH before entering turns
1 - 2. As you brake to go through turns 1 - 2 you want to slow down to around
138 - 142 MPH as you reach the backstretch up by the wall. As you go down
the backstretch you will reach a speed of around 176 MPH before heading into
turns 3 - 4. As you get ready to brake to enter turns 3 - 4 you want to slow
down to around 141 - 154 MPH as you go through the turns as you head back
onto the fronstretch towards the line.
------------------------------------------------------------------------------
Phoenix
Location: Avondale, Arizona Front Stretch: 1,179 ft.
Distance: 1.0 miles Back Stretch: 1,551 ft.
Track Type: Short Track Website: www.phoenixintlspeedway.com
Banking in Turns 1&2: 11コ
Banking in Turns 3&4: 9コ
Banking on Straights: 0コ
Strategy:
---------
Since this track is a little tricky particularly that you can get around this
track fast except that you'll have to be careful getting out of the turns
such as turn 2. As you race out of turn 4 you want to be around 130 - 136
MPH heading onto the frontstretch towards the line. Before slowing down for
turns 1 - 2 you should be able to reach around 162 MPH before entering turns
1 - 2. As you brake to go through turns 1 - 2 you want to slow down to around
120 - 123 MPH as you reach the backstretch up by the wall. As you go down
the backstretch you will reach a speed of around 160 MPH before heading into
turns 3 - 4. As you get ready to brake to enter turns 3 - 4 you want to slow
down to around 128 - 140 MPH as you go through the turns as you head back
onto the fronstretch towards the line.
------------------------------------------------------------------------------
Pocono
Location: Long Pond, Pennsylvania Banking in Turn 3: 6*
Distance: 2.5 miles Front Stretch: 3,740 ft.
Track Type: Superspeedway Short Stretch: 3,055 ft.
Banking on Straights: 1コ Website: www.poconoraceway.com
Banking in Turn 1: 14コ
Banking in Turn 2: 8コ
Strategy:
---------
Racing at this 2.5 mile triangular track may require a bit of speed but you
have to be sure to slow down good enough through the turns to be real good at
this particular track. As you come out of turn 3 you want to be around 175 -
180 MPH as you exit turn 3 onto the frontstretch. The frontstretch you can
gain a lot of speed if you have a good car setup for Pocono to reach a good
amount of speed before entering turn 1. Before entering turn 1 you will reach
around 205 MPH but you may start to brake at the 2 or 1 marker to get through
turn 1. You want to try to slow down to around 147 - 150 MPH through turn 1
as you go onto the second stretch as you approach turn 2 "Tunnel Turn".
Your speed should reach around 196 but I wouldn't try to get up that far
because it may be a bit too fast but when you go through turn 2 "Tunnel Turn"
you want to slow down to around 170 - 172 MPH to get through turn 2. Now
you'll go down the third stretch which is the shortest stretch on this track,
you will reach around 194 MPH before heading through turn 3 at this unique
track. As you go through turn 3 you want to be around 168 - 172 MPH going
through turn 3 back on your way to the frontstretch.
------------------------------------------------------------------------------
Richmond
Location: Richmond, Virginia Front Stretch: 1,290 ft.
Distance: .750 miles Back Stretch: 860 ft.
Track Type: Short Track Website: www.richmondracewaycomplex.com
Banking in Turns: 14コ
Banking on Front Stretch: 8コ
Banking on Back Stretch: 2コ
Strategy:
---------
Richmond International Raceway is a fast short track that can be a fun place
to race at besides Bristol Motor Speedway. As you race off of turn 4 you
should exit turn 4 at around 120 - 126 MPH heading down the frontstretch
heading towards the line. You may have to brake around a 100 ft. before
heading into turns 1 - 2. Before heading into turns 1 - 2 you will reach
around 145 MPH before you head through turns 1 - 2. As you slow down to go
through turns 1 - 2 you want to slow down to around 118 - 122 MPH as you go
through turns 1 - 2, then onto the backstretch sliding as close to the wall
as possible. As you head down the backstretch you should be able to reach
around 144 MPH before heading into turns 3 - 4. You want to brake around a
100 ft. before the yellow line at the beginning of turn 3 to around 120 - 124
MPH as you head back to the line for a lap around RIR.
------------------------------------------------------------------------------
Sears Point
Location: Sonama, California
Distance: 1.949 miles
Track Type: Road Course
Website: www.searspoint.com
Strategy:
---------
When you race at this track you want to have good acceleration because that
is one of the keys to doing well at a track like Infineon Raceway. As you
come out of turn 10 you want to be around 45 - 70 MPH going through the
hairpin hugging the turn but not too much because you don't want to hit the
tires, as you head to the start/finish line. As you cross the line there'll
be a small turn to the left [turn 1] around 138 MPH as you approach turn 2
you want to be around 110 - 114 MPH going through turn 2. Turn 3 isn't that
far off because you'll have to slow down to around 70 - 76 MPH going through
turn 3 then onto a small stretch to turn 4. Turn 4 slow down to around 74 -
77 MPH and turn 5 isn't far off from turn 5. To take turn 5 well slow down
to around 64 - 67 MPH as you go down another stretch to turn 6. Before you
approach turn 6 you want to start slowing down just a few feet before
entering turn 6 and go through the turn at least 118 - 122MPH while the next
turn, turn 7 will come quickly.
This is one of the tight turns at this 1.949 mile road course in which you
have to slow down to around 45 - 50 MPH to go through this turn. Next you'll
have to take on the ESSES at around 110 - 125 MPH through those set of turns,
before taking on turn 8. As you approach turn 8 you want to slow down to
around 142 MPH going through the turn and then have to set up for turn 9 at
around 118 - 120 MPH. After you get through turn 9 you will now have to get
set up for turn 10 [last turn] which is a hairpin. You will have to slow
down just a few feet before pit road, to around 45 - 70 MPH as you go through
turn 10. Once you have gone through the last turn now it's time to head back
to the start/finish line.
------------------------------------------------------------------------------
Talladega
Location: Talladega, Alabama Front Stretch: 4,300 ft.
Distance: 2.66 miles Back Stretch: 4,000 ft.
Track Type: Superspeedway Website: www.talladegasuperspeedway.com
Banking in Turns 1&2: 33コ
Banking on Front Stretch: 18コ
Banking on Back Stretch: 2コ
Strategy:
---------
Talladega Superspeedway was built to be the fastest, most competitive
racetrack on the NASCAR curcuit. This can be a fast track to get around and
let's get to on how to get around this 2.66 mile racetrack. As you come out
of turn 4 you want to be around 184MPH as you head through the tri-oval and
to the start/finish line. Before you head into turns 1 - 2 you should be
around 196MPH before heading in to turns 1 - 2. As you race through turns 1 -
2 you want to be around 189 - 191MPH. When you exit out of turn 2 you want to
drift up towards the wall heading down the backstretch. Before you enter
turns 3 - 4 you should be able to reach around 197MPH before heading in turns
3 - 4. When you race through turns 3 - 4 you want to be around 188 - 190MPH
while racing through turns 3 - 4, then head through the frontstretch and the
tri-oval then finally cross the start/finish line. That's how you get around
Talladega Superspeedway.
------------------------------------------------------------------------------
Texas
Location: Fort Worth, Texas Banking on Straights: 5コ
Distance: 1.5 miles Front Stretch: 2,250 ft.
Track Type: Speedway Back Stretch: 1,330 ft.
Banking in Turns 1&2: 24コ Website: www.texasmotorspeedway.com
Banking in Turns 3&4: 8コ
Strategy:
---------
Racing at the Texas Motor Speedway can be quite fast to race at, but you
don't want to carry too much speed through the turns unless you want to hit
the wall. As you come out of Turn 4 you want to be around 161 MPH, as you
head towards the start/finish line. You will reach around 182 MPH before
heading into Turn 1, but when you go through turns 1 - 2 at around 160 - 162
MPH through the turns. As you exit out of turn 2 you should be able to reach
to around 180 MPH before entering Turn 3. When you approach Turns 3 - 4,
you want to do the same as you did in Turns 1 - 2 but you may want to slow
down a bit to around 160 - 162 MPH as you go through turns 3 - 4. As you
exit turn 4 you want to be smooth on the exit of the turn as you head to the
start/finish line.
------------------------------------------------------------------------------
Watkins Glen
Location: Watkins Glen, New York
Distance: 2.454 miles
Track Type: Road Course
Website: www.theglen.com
Strategy:
---------
Racing at Watkins Glen can be fun to race at because it isn't anything like
Infineon Raceway where there's like a turn almost every time after you make
one. As you come out of turn 11, you want to be around 90 - 94 MPH as you
go onto the frontstretch to the start/finish line. To be able to brake good
enough for turn 1 start to brake just a few feet before you see the
markers [3 2 1]. As you get ready for turn 1 you'll be able to reach to
around 148 MPH, and then you'll have to slow down to around 66 - 72 MPH to
take on turn 1. After you have made it through turn 1, then you'll have to
get ready for turn 2 with turn 3 not long after that. When you get ready to
go through turn 2 slow down to around 117 - 119 MPH going through turn 2,
but with turn 3 slow down to around 134 - 138 MPH [don't be suprised if you
have to slow down a bit more]. Then you have to get through turn 4 at around
140 - 144 by the exit out of turn 4 going down one of two stretches, on this
2.454 mile road course.
Now you have to get ready for the "Inner Loop" where turns 5, 6, 7, 8 are
located. There will be markers in preparation to slow down for this "Inner
Loop" starting with 600 [representing 600 ft.]. Start slowing down just a bit
before the marker to around 79 - 82 MPH to take turns 5 - 6 with turns 7 - 8
not long after 5 - 6. You want to try to go through turns 7 - 8 at around
68 - 71 MPH before entering turn 9. To get through turn 9 good, keep your
speed around 87 - 91 MPH and when you exit turn 9 get on the brake to around 120
MPH on the exit on the second stretch of this road course. You should be
able to reach around 172 MPH before entering turn 10, but when you get ready
for turn 10 start to slow down between the end of concrete wall and the 300
ft. marker. When you do slow down to around 90 - 94 MPH going through turn
10 and onto a small stretch before turn 11. As you get ready for turn 11
slow down to around 87 - 90 MPH through turn 11 to go to the start/finish
line again.
**Strategies based on car set-up used for that track**
==============================================================================
5. Winston Cup Drivers
==============================================================================
Driver Name Make Car # Sponsor
John Andretti Dodge 43 Cheerios
Casey Atwood** Dodge 19 Dodge
Johnny Benson Pontiac 10 Valvoline
Jeff Burton Ford 99 Citgo Supergard
Ward Burton Dodge 22 Caterpillar
Kurt Busch** Ford 97 Sharpie
Dale Earnhardt Jr. Chevy 8 Dale Earnhardt Jr.*
Bill Elliott Dodge 9 Dodge
Jeff Green Chevy 30 America On-Line
Jeff Gordon Chevy 24 DuPont
Bobby Hamilton Chevy 55 SquareD
Kevin Harvick** Chevy 29 GM Goodwrench Service
Dale Jarrett Ford 88 UPS
Matt Kenseth Ford 17 DeWalt
Bobby Labonte Pontiac 18 Interstate Batteries
Terry Labonte Chevy 5 Kellogg's
Jason Leffler Dodge 01 Cingular Wireless
Kevin LePage Chevy 4 Kodak
Sterling Marlin Dodge 40 Ganassi Racing*
Mark Martin Ford 6 Mark Martin*
Jeremy Mayfield Ford 12 Mobil 1
Jerry Nadeau Chevy 25 UAW-Delphi
Joe Nemechek Chevy 33 Oakwood Homes
Ryan Newman Ford 02 ALLTEL
Steve Park Chevy 1 Pennzoil
Kyle Petty Dodge 45 Sprint PCS
Richard Petty Dodge 43 STP
Ricky Rudd Ford 28 Havoline
Elliott Sadler Ford 21 Motorcraft
Ken Schrader Pontiac 36 M&M's
Mike Skinner Chevy 31 Lowe's
Jimmy Spencer Ford 26 K-Mart
Tony Stewart Pontiac 20 Home Depot
Rusty Wallace Ford 2 Team Rusty*
Kenny Wallace Pontiac 27 Duke's Mayonnaise
Michael Waltrip Chevy 15 NAPA Auto Parts
------------------------------------------
| * - Actual Sponsor is a Alcohol or Drug |
| ** - Rookie of the 2001 Season |
------------------------------------------
=======================================================================
6. Car Setups
=======================================================================
Note: I have listed the Fantasy tracks first but for anyone who has the
PlayStation2 and X-Box version of Nascar Thunder please don't write
this setups down because these tracks are only on the PlayStation (PS
One) version of Nascar Thunder.
--FANTASY--
---------------
Albuquerque
---------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 8.2
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -120lbs.
Wheel Lock: 15*
Fuel Load: 22 Gallons
--------------
Boca Chica
--------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 8.2
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -120 lbs.
Wheel Lock: 15*
Fuel Load: 22 Gallons
---------------
Cocoa Beach
---------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 2.6
Wedge: 50%
Left Bias: 30 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons
-----------------
Daytona Beach
-----------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 60%
Down Force: 5.0
Wedge: 54%
Left Bias: 90 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
------------------
Devil's Canyon
------------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 50%
Down Force: 6.6
Wedge: 50.8%
Left Bias: 60 lbs.
Rear Bias: -60lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
------------
Dustbowl
------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
--------------------
4th From the Sun
--------------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 60%
Down Force: 2.6
Wedge: 52.4%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
----------
Hawaii
----------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 7.4
Wedge: 50%
Left Bias: 30 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
-------------
Mile High
-------------
Transmission: Manual
Tire Pressure: 28 psi
Shocks: 80%
Down Force: 9.0
Wedge: 46%
Left Bias: 0 lbs.
Rear Bias: 0 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons
------------
New York
------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 50%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
-------------------
Proving Grounds
-------------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 60%
Down Force: 2.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: 60 lbs.
Wheel Lock: 16.2*
Fuel Load: 22 Gallons
------------
Southern
------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 7.4
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
-------------------
Treasure Island
-------------------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 40%
Down Force: 6.6
Wedge: 50%
Left Bias: 0 lbs.
Rear Bias: -60 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
--OFFICIAL--
-----------
Atlanta
-----------
Transmission: Manual
Tire Pressure: 60 psi Gear Ratios
Shocks: 100% Use Default
Downforce: 1.0
Wedge: 46%
Left Bias: 300
Rear Bias: 300
Wheel Lock: 16.2
Fuel Load: 22 Gallons
-----------
Bristol
-----------
Transmission: Manual Gear Ratios
Tire Pressure: 48 psi Gear 1: 10.0
Shocks: 100% Gear 2: 7.20
Down Force: 7.4 Gear 3: 5.70
Wedge: 47.6% Gear 4: 4.60
Left Bias: +300 lbs.
Rear Bias: +240 lbs.
Wheel Lock: 15.0*
Fuel Load: 22 Gallons
--------------
California
--------------
Transmission: Manual Gear Ratios
Tire Pressure: 44 Use Defaults
Shocks: 50%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 210
Rear Bias: 0
Wheel Lock: 15.4
Fuel Load: 22 Gallons
---------------
Chicagoland
---------------
Transmission: Manual
Tire Pressure: 36 psi Gear Ratios
Shocks: 70% Gear 1: 9.50
Down Force: 4.2 Gear 2: 6.40
Wedge: 47.6% Gear 3: 4.00
Left Bias: 180 lbs. Gear 4: 3.20
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons
-----------
Daytona
-----------
Transmission: Manual Gear Ratios
Tire Pressure: 48 Use Defaults
Shocks: 0%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 13.8
Fuel Load: 22 Gallons
--------------
Darlington
--------------
Transmission: Manual
Tire Pressure: 60 psi Gear Ratios
Shocks: 90% Gear 1: 9.06
Downforce: 1.8 Gear 2: 6.11
Wedge: 46% Gear 3: 3.86
Left Bias: 300 lbs. Gear 4: 3.15
Rear Bias: 300 lbs.
Wheel Lock: 16.2
Fuel Load: 22 Gallons
---------
Dover
---------
Transmission: Manual
Tire Pressure: 32 psi
Shocks: 90%
Downforce: 1.0
Wedge: 46%
Left Bias: 300
Rear Bias: 300
Wheel Lock: 16.2
Fuel Load: 22 Gallons
-------------------
Homestead-Miami
-------------------
Transmission: Manual
Tire Pressure: 36 psi Gear Ratios
Shocks: 80% Gear 1: 9.50
Down Force: 5.0 Gear 2: 5.75
Wedge: 48.4% Gear 3: 3.70
Left Bias: 300 lbs. Gear 4: 3.00
Rear Bias: +180 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons
----------------
Indianapolis
----------------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Gear 1: 7.06
Shocks: 80% Gear 2: 5.21
Downforce: 1.0 Gear 3: 3.70
Wedge: 48.4% Gear 4: 3.00
Left Bias: +300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons
----------
Kansas
----------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Gear 1: 9.50
Shocks: 70% Gear 2: 6.40
Down Force: 4.2 Gear 3: 4.00
Wedge: 47.6% Gear 3: 3.20
Left Bias: 180 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons
-------------
Las Vegas
-------------
Transmission: Manual Gear Ratios
Tire Pressure: 36 psi Gear 1: 9.50
Shocks: 70% Gear 2: 6.40
Down Force: 4.2 Gear 3: 4.00
Wedge: 47.6% Gear 4: 3.00
Left Bias: 180 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
Fuel Load: 22 Gallons
----------
Lowe's
----------
Transmission: Manual Gear Ratios
Tire Pressure: 48 psi Use Defaults
Shocks: 80%
Down Force: 4.2
Wedge: 47.6%
Left Bias: 300 lbs.
Rear Bias: +120 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons
----------------
Martinsville
----------------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Use Defaults
Shocks: 20%
Down Force: 8.2
Wedge: 46.0%
Left Bias: 300 lbs.
Rear Bias: +300 lbs.
Wheel Lock: 16.2*
Fuel Load: 22 Gallons
------------
Michigan
------------
Transmission: Manual Gear Ratios
Tire Pressure: 48 psi Use Defaults
Shocks: 80%
Down Force: 3.4
Wedge: 49.2%
Left Bias: 90 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 14.2*
Fuel Load: 22 Gallons
-----------------
New Hampshire
-----------------
Transmission: Manual Gear Ratios
Tire Pressure: 36 psi Gear 1: 9.50
Shocks: 70% Gear 2: 6.40
Down Force: 5.0 Gear 3: 4.00
Wedge: 47.6 Gear 4: 3.20
Left Bias: 300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons
------------------
North Carolina
------------------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Gear 1: 9.50
Shocks: 80% Gear 2: 6.40
Down Force: 3.4 Gear 3: 4.00
Wedge: 49.2% Gear 4: 3.00
Left Bias: 210 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 15.4*
-----------
Phoenix
-----------
Transmission: Manual Gear Ratios
Tire Pressure: 40 psi Gear 1: 9.50
Shocks: 70% Gear 2: 6.40
Down Force: 4.2 Gear 3: 4.00
Wedge: 46.0% Gear 4: 3.00
Left Bias: 300 lbs.
Rear Bias: +60 lbs.
Wheel Lock: 14.6*
Fuel Load: 22 Gallons
----------
Pocono
----------
Transmission: Manual Gear Ratios
Tire Pressure: 36 psi Gear 1: 9.50
Shocks: 80% Gear 2: 5.75
Down Force: 1.8 Gear 3: 3.70
Wedge: 49.2% Gear 4: 3.00
Left Bias: 300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 13.4*
Fuel Load: 22 Gallons
------------
Richmond
------------
Transmission: Manual Gear Ratios
Tire Pressure: 52 psi Gear 1: 9.16
Shocks: 100% Gear 2: 7.20
Downforce: 5.0 Gear 3: 5.70
Wedge: 48.4% Gear 4: 4.36
Left Bias: +300 lbs.
Rear Bias: +180 lbs.
Wheel Lock: 14.2*
Fuel Load: 22 Gallons
---------------
Sears Point
---------------
Transmission: Manual Gear Ratios
Tire Pressure: 28 Gear 1: 10.00
Shocks: 100% Gear 2: 7.80
Downforce: 8.2 Gear 3: 5.80
Wedge: 49.2% Gear 4: 4.25
Left Bias: 0
Rear Bias: 180
Wheel Lock: 15.0
Fuel Load: 22 Gallons
-------------
Talladega
-------------
Transmission: Manual Gear Ratios
Tire Pressure: 48 Use Defaults
Shocks: 0%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 13.8
---------
Texas
---------
Transmission: Manual Gear Ratios
Tire Pressure: 52 psi Gear 1: 8.31
Shocks: 100% Gear 2: 6.06
Downforce: 7.4 Gear 3: 4.00
Wedge: 47.6% Gear 4: 3.20
Left Bias: +300 lbs.
Rear Bias: +120 lbs.
Wheel Lock: 15.8*
Fuel Load: 22 Gallons
----------------
Watkins Glen
----------------
Transmission: Manual Gear Ratios
Tire Pressure: 40psi Gear 1: 10.00
Shocks: 100% Gear 2: 7.30
Downforce: 7.4 Gear 3: 5.70
Wedge: 49.2% Gear 4: 4.30
Left Bias: 0
Rear Bias: 180
Wheel Lock: 14.6
Fuel Load: 22 Gallons
-------------------------------------------------------------------------
Note: If anyone knows the car setups for any of the tracks that I don't
have in this guide please e-mail them to me.
-------------------------------------------------------------------------
==============================================================================
6. Challenges
==============================================================================
***********************
A. Thunder Challenges
***********************
--[COMING SOON]--
******************
B. Thunder Cards
******************
The Thunder Cards are only in the PlayStation (PS One) version of NASCAR
Thunder 2002. Thunder Cards are earned by going to 1 Player on the Main Menu
and then go to Thunder Cards, then go down to done. When you do that then you
can select a challenge to do and good luck. Here is the list of the Thunder
Cards in NASCAR Thunder 2002:
Name of Card Class Type Description
------------ ----- ---- -----------
Extra Gas Bronze Defensive Player's car recieves 5% more
gas in tank
-------------------------------------------------------------------------
Extra Gas Silver Defensive Player's car recieves 10% more
gas in tank
-------------------------------------------------------------------------
Extra Gas Gold Defensive Player's car recieves 15% more
gas in tank
-------------------------------------------------------------------------
Gas Guzzler Bronze Offensive Opponent's car consumes 5% more
gas until pitstop
-------------------------------------------------------------------------
Gas Guzzler Silver Offensive Opponent's car consumes 10% more
gas until pitstop
-------------------------------------------------------------------------
Gas Guzzler Gold Offensive Opponent's car consumes 15% more
gas until pitstop
-------------------------------------------------------------------------
Faster Pitcrew Bronze Defensive Player's pit crew is 5% faster
for the next pitstop
-------------------------------------------------------------------------
Faster Pitcrew Silver Defensive Player's pit crew is 10% faster
for the next pitstop
-------------------------------------------------------------------------
Faster Pitcrew Gold Defensive Player's pit crew is 15% faster
for the next pitstop
-------------------------------------------------------------------------
Less Tire Wear Bronze Defensive Player's tires withstand 5%
more wear until next pitstop
-------------------------------------------------------------------------
Less Tire Wear Silver Defensive Player's tires withstand 10%
more wear until next pistop
-------------------------------------------------------------------------
Less Tire Wear Gold Defensive Player's tires withstand 15%
more wear until next pistop
-------------------------------------------------------------------------
Less Body Damage Bronze Defensive Player's car body withstands
5% more damage until pitstop
-------------------------------------------------------------------------
Less Body Damage Silver Defensive Player's car body withstands
10% more damage until pitstop
-------------------------------------------------------------------------
Less Body Damage Gold Defensive Player's car body withstands
15% more damage until pitstop
-------------------------------------------------------------------------
Engine Protection Bronze Defensive Player's engine withstand 5%
more damage until pitstop
-------------------------------------------------------------------------
Engine Protection Silver Defensive Player's engine withstand 10%
more damage until pitstop
-------------------------------------------------------------------------
Engine Protection Gold Defensive Player's engine withstand 15%
more damage until pitstop
-------------------------------------------------------------------------
Accerlation Bronze Speed Player's accelerates 5% faster for
1 lap
-------------------------------------------------------------------------
Accerlation Silver Speed Player's accelerates 10% faster
for 1 lap
-------------------------------------------------------------------------
Accerlation Gold Speed Player's accelerates 15% faster
for 1 lap
-------------------------------------------------------------------------
Speed Limit Bronze Speed Opponent's speed limit is reduced
by 20 mph for 1 lap
-------------------------------------------------------------------------
Speed Limit Silver Speed Opponent's speed limit is reduced
by 40 mph for 1 lap
-------------------------------------------------------------------------
Speed Limit Gold Speed Opponent's speed limit is reduced
by 60 mph for 1 lap
-------------------------------------------------------------------------
Air Resistence Bronze Speed Opponent's car recieves 5% more
air resistence for 1 lap
-------------------------------------------------------------------------
Air Resistence Silver Speed Opponent's car recieves 10% more
air resistence for 1 lap
-------------------------------------------------------------------------
Air Resistence Gold Speed Opponent's car recieves 15% more
air resistence for 1 lap
-------------------------------------------------------------------------
Draft Bonus Bronze Speed Player's drafting bonus increases
by 25% for 1 lap
-------------------------------------------------------------------------
Draft Bonus Silver Speed Player's drafting bonus increases
by 50% for 1 lap
-------------------------------------------------------------------------
Draft Bonus Gold Speed Player's drafting bonus increases
by 100% for 1 lap
-------------------------------------------------------------------------
Tire Damage Bronze Offensive Opponent's car tires wear 10%
faster for 1 lap
-------------------------------------------------------------------------
Tire Damage Silver Offensive Opponent's car tires wear 20%
faster for 1 lap
-------------------------------------------------------------------------
Tire Damage Gold Offensive Opponent's car tires wear 30%
faster for 1 lap
-------------------------------------------------------------------------
Lemon Car Cheat Offensive All opponent's car attributes
are reduced by 5% for 1 lap
-------------------------------------------------------------------------
Autopass Cheat Offensive Gives your car added speed to
pass car in front of you
-------------------------------------------------------------------------
Engine Stall Cheat Offensive Opponent's engine stalls for
10 seconds
-------------------------------------------------------------------------
Bald Tires Cheat Offensive Changes current opponent's
tires to bald tires
-------------------------------------------------------------------------
Speed Demon Cheat Speed Player's speed is increased by 20
mph
-------------------------------------------------------------------------
Lose Control Cheat Offensive Your opponent will lose control
of their car for 5 seconds
-------------------------------------------------------------------------
Nitrous Cheat Speed Player's speed is increased for 10
seconds
-------------------------------------------------------------------------
Wonky Steering Cheat Offensive Opponent's steering is
reversed for 1 lap
-------------------------------------------------------------------------
Brake Lock Cheat Offensive Oppoent's brakes locked for 5
seconds
-------------------------------------------------------------------------
Texas Twister Cheat Offensive The car to spins out of control
for 2 seconds
-------------------------------------------------------------------------
No Collisions Cheat Defensive Your car will not collide with
any car for 1 lap
-------------------------------------------------------------------------
Invincible Cheat Defensive Player's car can not be damaged
for 1 lap
-------------------------------------------------------------------------
Double Damage Cheat Offensive Player inflicts double damage
any opponent's car for 1 lap
-------------------------------------------------------------------------
Steering Lock Cheat Offensive Your opponent looses steering
for 1 lap
-------------------------------------------------------------------------
Fuel Vampire Cheat Offensive Allows player to consume 25% of
the oppoent's fuel
-------------------------------------------------------------------------
Bowling Ball Cheat Offensive Allows player to bowl down cars
-------------------------------------------------------------------------
Tight Turns Cheat Defensive Allows player to make tighter
turns for 1 lap
-------------------------------------------------------------------------
No Friction Cheat Defensive Player cn make contact without
losing speed for one lap
-------------------------------------------------------------------------
Lead Foot Cheat Offensive Opponent's car accelerates for
1 lap
-------------------------------------------------------------------------
Engine Repair Cheat Defensive Repairs engine without making
a pitstop
-------------------------------------------------------------------------
Tire Repair Cheat Defensive Tires are changed without a
pitstop
-------------------------------------------------------------------------
Fill'er Up Cheat Defensive Gas is filled without making
a pitstop
-------------------------------------------------------------------------
Body Repair Cheat Defensive Body is repaired without a
pitstop
-------------------------------------------------------------------------
Aerdynamic Cheat Defensive Player's car has reduced air
resistence for 1 lap
-------------------------------------------------------------------------
Fast Pitcrew Cheat Defensive Player's pitcrew is effiency
doubled
-------------------------------------------------------------------------
Crash Proof Cheat Defensive Player's car can't be damaged
for 10 seconds
-------------------------------------------------------------------------
Race Medic Cheat Defensive Effects of Thunder cards used
against you end and car returns
to normal
-------------------------------------------------------------------------
Ubergagon Cheat Defensive Player's car abilities are
increased by 10% for 1 lap
-------------------------------------------------------------------------
Puncture Proof Cheat Defensive Player's tires don't wear for
1 lap
-------------------------------------------------------------------------
Smoke Screen Cheat Offensive Player's car leaves trail of
smoke to reduce view for 1 lap
-------------------------------------------------------------------------
Gust of Wind Cheat Offensive Gust of wind blows opponent's
car off track
-------------------------------------------------------------------------
Oil Slick Cheat Offensive Leaves an oil slick on the track
that causes car tires to loose
grip
-------------------------------------------------------------------------
New York Cheat Track Unlocks New York Track
-------------------------------------------------------------------------
Mile High Cheat Track Unlocks Mile High Track
-------------------------------------------------------------------------
Hawaii Cheat Track Unlocks Hawaii Track
-------------------------------------------------------------------------
Southern Cheat Track Unlocks Southern Track
-------------------------------------------------------------------------
4th from the Sun Cheat Track Unlocks 4th from the Sun Track
-------------------------------------------------------------------------
Dustbowl Cheat Track Unlocks Dustbowl Track
-------------------------------------------------------------------------
Proving Gournds Cheat Track Unlocks Proving Grounds Track
**list from the Official NASCAR Thunder 2002 Guide**
==============================================================================
7. Hidden Tracks
==============================================================================
There are hidden tracks known as "Fantasy Tracks" in this version of Nascar
Thunder. The hidden tracks that are in this game are Albuquerque, Boca Chica,
Cocoa Beach, Daytona Beach (half-fantasy), Devil's Canyon, Dustbowl, 4th From
The Sun, Hawaii, Mile High, New York, Proving Grounds, Southern, and Treasure
Island. Treasure Island and Daytona Beach are already in the game when you
start the game. Four of these tracks you must win a certain season to get
them in the game.
***************
Albuquerque
***************
To get this track in the game you must finish 1st in the points
standings in the Full Season (WITHOUT FANTASY)
**************
Boca Chica
**************
To get this track in the game you must finish 1st in the points
in the Road Coarse Challenge
***************
Cocoa Beach
***************
To get this track in the game you must finish 1st in the points
in the Superspeedway Shootout
******************
Devil's Canyon
******************
To get this track in the game you must finish 1st in the points in the Short
Track Challenge
The other tracks such as 4th From The Sun, Dustbowl, Proving Grounds,
Mile High, and Southern are unlocked by earning Thunder Cards to unlock them.
==============================================================================
9. Tribute to Dale Earnhardt
==============================================================================
Dale Earnhardt was considered one of the best NASCAR drivers since Richard
Petty. Earnhardt joined NASCAR full time in 1979 up until the tragic crash at
the Daytona 500 in 2001 which was a little over a year ago. He was considered
the master of drafting. Earnhardt won races but was trying to win the race
that eluted him since his rookie year, winning the Daytona 500. Dale had a
chance to win it in 1990 but a blown tire prevented him from winning the race
but with that blown tire gave the lead to Derrike Cope who went on to win that
race.
Earnhardt had no intention of winning seven championships nor winning a lot of
races throughout his career. If there was a driver who could get the job done
it was Earnhardt, who always challenged anyone to win the race. When
Earnhardt finally won the Daytona 500 he broke a 59 race losing streak but
that has a day that nobody will ever forget especially the whole Nascar
community, but no one would expect what would happen at that track three years
later.
Dale Earnhardt won his seventh and final championship in 1994, but after that
Earnhardt kept trying to capture the elusive eight championship to end the tie
between him and "The King" Richard Petty. Earnhardt captured his 76th and
final victory at the second race at Talladega, where a year later Dale
Earnhardt Jr. won the race where his father won a year earlier. Then came the
2001 Daytona 500, it seemed like a great day for racing but nobody including
Earnhardt himself would know what was going to happen. When there was twenty-
five laps to go a major crash on the backstretch starting with Tony Stewart
occurred wiping out 20 of the cars.
Of course the race was red flagged until it was safe to race again. They were
able to get underway to continue on with the race, but on the final lap Michael
Waltrip, and Dale Earnhardt Jr. (teammates) following there was "The
Intimidator" Dale Earnhardt coming right behind them. They later were able to
get a bit farther ahead of Sr. and headed into Turn 3. When Earnhardt was in
Turn 4 he made contact with Sterling Marlin and went crashing into the wall
taking Schrader with him. Dale Earnhardt was later pronounced dead and when
the news got to the Nascar community it was the darkest hours at Daytona.
Everyone was in shock after hearing the tragic news. It's still sad not
seeing the black number three in the field and racing.
::::::::
:+: :+:
+:+
+#++:
+#+
#+# #+#
########
Dale Earnhardt may be dead, but his legacy that he left with everyone and the
legend will live forever.
==============================================================================
10. FAQs
==============================================================================
Q: Is Dale Earnhardt in Nascar Thunder 2002?
A: No, due to the requests of Teresa Earnhardt, Richard Childress, and Dale
Earnhardt Inc.
Q: How do I unlock the fantasy tracks?
A: I mentioned what to do to get the tracks in the game.
Q: Is there a Career Mode in the PlayStation version?
A: There isn't a Career Mode but there are the Thunder Challenges that can keep
you busy.
==============================================================================
11. Credits
==============================================================================
***************
Prima Games
***************
I would like to give credit to Prima Game for the publishing the Official
Guide and that's where I got most of the information from. The only
information I didn't get from the guide is the strategy of the tracks.
************
Blackbox
************
I would like to give credit to Blackbox for making this game as realistic as
possible
***********
Tiburon
***********
I would like to give credit to Tiburon for making the challenges very
interesting and for all 23 tracks
*****************
Akram Ajlouni
*****************
I would like to give credit to Akam Ajlouni for the ASCII art
**************
Corey Coby
**************
I would like to give credit to Corey Coby for car setups for Atlanta,
Darlington, and Dover
This document is Copyrighted (c)2002 - 2004 Stephen Harris. Any website
wishing to host this FAQ please contact me first to get my permission. Also
if I find this FAQ on a website that didn't ask for permission to host this
guide will be asked to have it removed under any circumstances. If that
person alters or fails to remove this guide from their site, I will have to
consult a Copyright Attorney to deal with the issue. The same goes for any
person in attempt to print this guide electronically and sold for a profit
will be taken to court for selling my guide without my consent.
==============================================================================
12. References
==============================================================================
My reference in making this guide was the Nascar Thunder 2002 strategy guide
written by Keith M. Kolmos and published by Prima Games. If you want to
contact Prima publishing for a copy of their guide please contact them at the
following address, website and phone number:
Prima Games
A Division of Random House, INC.
3000 Lava Ridge Court
Roseville, CA 95661
(916)-787-7000
www.primagames.com
NOTE: I can not guarantee know if you contact Prima Games with the address or
the phone number, that you'll be able to get information about getting the
strategy guide made by Prima Games.
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END OF DOCUMENT. -Copyright 2002 - 2004 Stephen "Warhawk" Harris