____ ____ _ _ __ __ ____ __ _ _ ____ __ ___ _ _
( ___)(_ _)( \( ) /__\ ( ) ( ___)/__\ ( \( )(_ _) /__\ / __)( \/ )
)__) _)(_ ) ( /(__)\ )(__ )__)/(__)\ ) ( )( /(__)\ \__ \ \ /
(__) (____)(_)\_)(__)(__)(____) (__)(__)(__)(_)\_) (__)(__)(__)(___/ (__)
_____ ____ ____ ___ ____ _ _ ___
( _ )( _ \(_ _)/ __)(_ _)( \( )/ __)
)(_)( ) / _)(_( (_-. _)(_ ) ( \__ \
(_____)(_)\_)(____)\___/(____)(_)\_)(___/
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- Final Fantasy I/II -
- FAQ/Walkthrough -
- Written By FFMrebirth/Kain Stryder -
To Browse With Ease: Press CTRL+F
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| Table of Contents |
O_______________________O
OŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻO
Note: If you have questions pertaining to Final Fantasy I, please E-Mail
FFMrebirth ONLY and if you have questions pertaining to Final Fantasy II,
please E-Mail Kain Stryder ONLY, thank you. E-Mails sent to the wrong
authors otherwise will be ignored. Do not ask FFMrebith about Final
Fantasy II and do not ask Kain Stryder about Final Fantasy I. I've
personally (Kain Stryder) received too many E-Mails about FFMrebirth's
Guide, so please, follow this. Thank you! :)
Note: Final Fantasy I is based on playing the game on "Normal" mode.
Note: Final Fantasy II is based on playing the game on "Easy" mode.
(Normal Mode for Final Fantasy II is the same game as Easy Mode, only with
a few things different, such as no Auto-Target, no running button, etc.
Monsters, etc, are all the same and not weaker. Nothing besides some Menu
options which were added into the PlayStation Version are changed.)
A1. What's New
A2. Contact Me
A3. Introduction
- Final Fantasy 1 -
B1. Storyline
B2. Characters
B3. Tips/Basics
C1. Walkthrough
D1. Corneria
D2. Matoya's Cave
D3. Pravoca
D4. Elfheim/Eleven Castle
D5. Marsh Cave
D6. Western Keep
D7. Mt. Duergar
D8. Melmond
D9. Terra Cavern
D10. Titan's Cave
D11. Sage's Cave
D12. Terra Cavern (Floor 4 and 5)
D13. Crescent Lake
D14. Mt. Gulg
D15. Ice Cavern
D16. Lykion Desert
D17. Citadel of Trials
D18. Dragon's Cave
D19. Onlak
D20. Waterfall Cavern
D21. Desert Caravan
D22. Gaia
D23. Sunken Shrine
D24. Lufenia
D25. Tower of Mirage
D26. Flying Fortess
D27. Temple of Chaos
E1. Spell List
F1. Bosses
G1. Bestiary/Name List
H1. Weapons/Armor
I1. Secrets
J1. Ship Jigsaw Puzzle Solution
K1. Legal Disclaimer
L1. Thanks
Final Fantasy II
[ Type in "FF2Kain" after hitting "Ctrl" + "F" on your keyboard and then
hit "Find Next" twice to go to the entire section for Final Fantasy II
with the complete Index Navigation. ]
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- A1. What's New . . . . . . . . . . . . . . . . . . . . . . . . . . . . .-
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Version 1.0 - (4/16/03)
I got the basics of the Final Fantasy I guide down. Psycho Penguin is
sitting on his butt as we speak, typing up his part. I submitted my part.
Need to finish bestiary. Add in more to the secrets part. I need to finish
the bestiary. Psycho Penguin needs to get his part done. No
pressure....not too much. I screwed up, and deleted my 70 hour data. So, I
need to go through the whole game again and get every single thing....I
broke my finger punching the wall too....
Version 1.2 - (7/15/03)
After Steve decided to bail and lie to to me for about 3 months about
doing this project. I got angry, and kicked his ass off my team. I've
became a huge ASCII whore as well. This update has all Final Fantasy I
down but weapons. WOO HOO! With a new partner, that's an actual workhorse
(SINIROTHX), this thing will be done soon!
Version 1.3 - (9/6/03)
Nick: Sorry about the delay, but I've finally managed to make an update!
Now, the guide is not done yet, due to my four other current projects but
what I've done here is get to finishing Dreadnought in the big
walkthrough, and all appendices have been completed as well. Next update
of the guide will contain all information, and it shall be brought to its
final conclusion. Whew!
Scott: We've yet to set down over an IM and talk about how this will be
formatted together. That's why his part looks different. I need to finish
my own weapons armor section. He needs to get a bestiary done. This update
includes a redone boss section. Due to the fact Nick just let me use his.
Also, Nick meet a girl in this timeframe. We all know what the delay
really was! :D I'm also in the middle of a few FAQs, which is why the
updates are taking so long.
Also, my finger healed, in case anyone cares.
Version 1.5 - (1/12/04)
THIS GUIDE IS TAKING FOREVER TO FINISH. I can't seem to get a partner that
won't:
A.) Lie.
B.) Steal other's work.
C.) Be lazy.
Oh well. Took down all of Siniroth's work and resubmitted. Kain Stryder is
on the FF2 portion. PLEASE, KAIN, DON'T LET ME DOWN!
Progress:
- Reformatted the whole guide.
- Created a Weapons/Armor section.
- Finished up the Boss Section!
Verison 1.7 - (1/30/04)
Kain here. I've taken the liberty to "edit" the walkthrough a bit to fix
up FFMrebirth's layout and fix a few things here and there. I myself have
begun work on Final Fantasy II, so expect SOME progress up very soon.
Other than that, stay tuned...
Verison 1.8 - (3/26/04)
Kain again. Yeah, been a while, huh? Anyway, I've completed Final Fantasy
II, as in, beating the game, now I'm currently going through and writing
up the entire guide for it now. As it stands, I JUST finished the Monster
List, so, that's up, but other than that, not much else. So, until my
next update, enjoy what little is there...
Version 1.85 - (3/29/04)
Kain here. I added up the Item, Weapon and Armor Lists for Final Fantasy
II today and I also did the White Magic List. Other than that, nothing
else is new, so, stay tuned as more updates come!
Version 2.0 - (3/30/04)
It's Kain once again. Well, today FFMrebirth did some work and finished
Final Fantasy I's Weapon and Armor Lists, plus he redid the Bestiary's
format. So, at this time, Final Fantasy I is COMPLETE. Woooo. As for
myself, I completed the Black Magic List and added up the Secrets Section
under Final Fantasy II. Not alot for me today, I know, as I'm rather
busy, but expect more soon. Well, enjoy for now!
Version 2.1 - (3/31/04)
Once again, it's me, Kain. Yeah, don't expect updates from FFMrebirth any
more, UNLESS it's to fix something or whatever, as his parts done now and
it's just me. But yeah, I completed the Shop Guide and The Characters Of
The Story today and all that's left now is Section IV. How To Play and
then I can get cracking on the actual walkthrough itself. Expect more
tomorrow!
Version 2.2 - (4/4/04)
Well, it's Kain again. I added up Section IV. How To Play today under
Final Fantasy II and now all that remains is for me to start up The
Walkthrough itself, then I'm done. So, in a few days, expect some progress
made on The Walkthrough, if I don't get too busy. Well, see you later!
Version 2.25 - (4/5/04)
Kain again. I started The Walkthrough today and updated up to Semitt
Falls. Not that far in the game, but it's decent for today. Either way,
except more tomorrow, as I get really going on this. Well, enjoy for now,
as there's more coming soon!
Version 2.30 - (4/6/04)
Hey, it's me, Kain. I updated The Walkthrough once again up to the start
of Kai'son Castle today, but other than that, nothing else. Expect more
tomorrow!
Version 2.35 - (4/7/04)
Kain once again. Well, I updated The Walkthrough just up to you meeting
Leila at Paloom and going to find the Dragoons. Expect more tomorrow and
also, FFMrebirth will be changing his portion of the layout soon and
making a few changes to Final Fantasy I, so, that'll take place soon,
since I know he's working on that at the moment. So, until tomorrow, see
ya!
Version 2.45 - (5/2/04)
Hey all, Kain here. Sorry for the long delay in no updating. I received an
assignment for IGN, so I was busy with that. Anyway, I'm done with it and
I can focus on this once more. For today, I've updated up to Mysidia now,
right after getting the White Mask. Expect more tomorrow possibly and
until then, later!
Version 2.5 - (5/3/04)
Kain here. I worked and got The Walkthrough up to the start of Leviathan
today. Expect more tomorrow and until then, enjoy!
Version Final - (5/4/04)
Well, it's me, Kain again. I've completed the entire Final Fantasy II
Walkthrough now, along with all the appendencies, etc. You name it, it's
done. Whew, glad to have that out of the way. Well, I hope my guide helps
you and until my or FFMrebirth's next update, which will be whenever for
whatever reason, enjoy and see ya!
Version Final - (6/13/04)
FFM here! I just rewrote the entire FF1 list of the monsters and added in
more information thanks to Lord Skylark. Check it out! Later!
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- A2. Contact Me . . . . . . . . . . . . . . . . . . . . . . . . . . . . .-
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you have a question of complaint about this guide, send it to
swtzwondrboy20@yahoo.com. My AIM name is the exact same: swtzwondrboy20
I'm not going to answer questions that were already covered in this FAQ.
I'll just give you a link to this FAQ, and tell you to go and find it
yourself. I'm not mean, just I get to many people with the same question.
FFMrebirth (FF1) = swtzwondrboy20@yahoo.com
Kain Stryder (FF2) = ssj4kain@aol.com
Don't annoy me with questions on the game, or you'll get blocked in a
hurry. I've had a lot of people just ask me questions that are in the
guide. If you see something missing, give me a holler.
Funny Story: I've had girls IM me trying to use the fact their females to
get info from me.
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- A3. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . .-
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
What hasn't been said about Squaresoft's monster enterprise? The name
alone sells millions, causes riots on message boards, and makes more
people read my reviews. Final Fantasy has a loyal, downright colossal fan
base. But, when you get through all the hype, hysteria, and excitement;
you got Final Fantasy I (and II). The beginning of a revolution in the
world of videogaming. Thus, join me as we take a look at how to beat these
games.
And the stories are now told...
___________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F I N A L F A N T A S Y I
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
; :
vCv:; 8:0MM: C: .
.t MMB000. C
;2; K5 hjE;#;:jvM; 8
.E.C2P56MM8 C6
;5t;C80v :2 t
MMMM KM MK M Mv MM 6P508; 8MEM;jCM MM M MMMM MP MMK MtMM
M M M MM M .M# BM S2j2605 8M M: #M MM M M6MM MM 8M M M M
M M .M MM M MM C56CC6C.6M hh MM . MM M M MP MM jM;M 8BM
M2M P t 2 M MMM KM C22v22v 6M5. MM.C MM M ;M SMM M: MM
MMM .M MPMM MMM MM j5CCjv vMMt MM; M:MM 6M MSM Mv MM
M # M M MM M M BM P t;; 6M 6 M8S M MM 0M M M BCM M0
M M M MM M0M BM M 2vttt 6M MMM M MM 0M MvM SM M MS
Mt M M MM M M MM M ;t;;; 8M P#vM M MM 8M M M tM M MK
Mv M M 6E M M KMMM 6M M2tM M vM MM M M: MMM MP
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMBMMES66C68v j. .hMPPBMM5
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- B1. Storyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After you see a cinema of a knight, which you don't know his name at the
time kills a red dragon, the prologue starts:
"A great darkness shrouded the world. The wind died. The sea raged. The
earth began to decay. Only a prophecy kept hope alive in people's hearts.
When a darkness veils the world, four warriors of lights shall come. And,
after journeying far, four young warriors did at last appear. In the hands
ofeach rested a mysterious crystal."
You play the role of the light warriors. Your job is to defeat the evil
four fiends that have been causing trouble for a while now. There's
something even more sinister behind it all, though...
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- B2. Charaters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[YOU UP GRADE YOUR CHARACTERS AT THE CITIADAL OF TRAIL. STOP ASKING ME
OVER AIM!] Thank you!
______________________
/Warrior| --> |Knight /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Powerful fighter and weapons expert. The warrior was once
known as the fighter in Final Fantasy I for NES. Having a warrior
in your party is always recommended for those that just want to beat
the game and that's it. He'll kick ass and do it in style too.
If you're going for a challenge, try leaving the warrior out of
your party.
Pros
- He goes through enemies like I do popcorn.
- He can equip some of the strongest armor/weapons in the game.
- He'll have a lot of HP.
Cons
- Not a very good magic user.
- Not one of the fastest on the team.
Starting HP: 35
____________________
/ Thief| --> |Ninja /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Agile rogue with nimble fingers and precise attacks. This guy gets you out
of tough situtations quick. If you want to run away; he's the man for the
job. If you want a good challenge, try getting a team of thieves.
Pros
- Gets the team out of sticky siuations.
- Usually performs the first action in a battle.
Cons
- Where's the magic?
- His attacks are rather weak.
Starting HP: 30
____________________
/ Monk| --> |Master /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Warrior monk strong in both body and mind. Fights best unarmed. They took
our beloved man in blue, gave him an actual hairdo. The monk is good for a
secondary fighter in the party. He takes more damage than the warrior, but
can dish more out later.
Pros
- He can hit multiple times for monster damage.
- Substantially high amount of HP.
- Doesn't use weapons.
Cons
- Goes down pretty quick in the heat of battle.
- Magic seems to do a lot more damage to him and death spells hit.
more.
Starting HP: 33
___________________________
/Red Mage| --> |Red Wizard /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Dabbles in both white and black magic. Also a decent fighter. He's the
only guy with a white feather in his hat. Such a fashionable character red
mage is. Red mage is loved by some, loathed by others. He can use both
types of magic, and has a stronger attack than the other types of mages. He
can only use up to Level 4 magic till you upgrade your characters later in
the game. He can't learn all the magic, though.
Pros
- Can use both types of magics.
- Hits harder then the other two mages.
- Has a cool little feather in his hat.
Cons
- Can only learn 3 of the 8 magics per level.
- Feather may be blown out of his hat when there are gale winds.
Starting HP: 20
________________________________
/ Black Mage| --> |Black Wizard /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Black mage is the masters of offensive magic and support magic. This is
good character to have on your team. He becomes really useful later in the
game when you can take out whole hordes of monsters with one spell. Plus he
looks like Vivi, even if Vivi ripped of his look.
Pros
- His magic kicks ass.
- Looks like Vivi.
- Has decent speed.
Cons
- He gets smeared really quick.
- He can't take any physical damage.
- Magic is limited to only 9 uses. [On Normal Mode]
Starting HP: 25
________________________________
/ White Mage| --> |White Wizard /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
White mage has the weakest attack in the whole game. She/he can heal your
party memebers when they get weak. She/he also can revive dead allies to
come back into battle and fight for you. She/he is a very valuable
character to have on your party at all times.
Pros
-Can use healing magic.
-Can use support magic.
Cons
-Has very limited offensive magic.
-Not very fast on the battlefield.
Starting HP: 28
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- B3. Tips/Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- Always have 99 potions in store when you go into a dungeon. It's a lot
better to waste them then it is to waste your magic.
- If you get stuck in a dungeon, memo save. Walk a few more steps and memo
save again. Once you get in a battle, restart. Load up that memo save and
walk some more. Memo save. Repeat and rinse to get out of dungeons easily.
- Use magic sparingly.
- Save a lot.
- If you train, do it where there are a lot tougher monster to what you're
used to.
- Always keep a tent in your inventory.
- Don't overkill the enemy. If you got a lot a water based enemies, don't
lay bolt 3 into them when bolt 2 will do well. This rule holds true in
dungeons were people will feel it's cool to overkill the enemy with
super-powerful magic. Later, when you need that magic, you won't have it.
- When ever there's a treasure chest by itself. Assume that there's also a
tough monster in front of it, too.
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- C1. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When the title screen loads, you'll have some options to choose from:
New Game - It starts a new save file on your memory card.
Load Game - Loads game you saved on memory card.
Memo File - Loads up saved game from the memo save you made.
If you choose to start a new game. You'll be able to set the difficulty
level too. Easy mode is for people that are new to the Final Fantasy
series. Normal mode lets you play out the game the way the creators had it
planned. Nothing changed in between these two modes in the way of gameplay.
---------------------------------------------------------------------------
- D1. Town/Castle: Corneria -
---------------------------------------------------------------------------
Inn: 30 Gil
Weapons: Nunchaku(10G)/Knife(5G)/Staff(5G)/Rapier(10G)/Hammer(10G)
Armor: Shirt(10G)/Leather Armor(50G)/Chain Mail(80G)
Spells: Level 1 [All 100G] Cure1/Dia1/Shld1/Blink/Fire1/Sleep1/Focus1/Bolt1
Items: Potion(60G)/Antidote(75G)/Sleeping Bag(75G)
---------------------------------------------------------------------------
After you get done choosing your characters names and the such you start
out in front of the town/castle of Corneria. Go into the town and the talk
to one of the guards. They'll ship you right to the king. Seems Princess
Sarah has been abducted, and it's Garlands fault. The king informs you that
Garland is residing in the Temple of Chaos, north of Cornelia. Now leave
the castle and go to the town and buy your characters premium equipment.
Make sure to pick up cure spell too. After you get all of that, head north
to the Temple of Chaos.
****BOSS: GARLAND****
Recommended Level: 3
Hp: 106
Difficulty: 1/5
EXP: 130
Gil: 250
Garland is the easiet boss in the game. He's also known for saying some
pretty stupid things. Just make sure your guys are on around level 3 or so
and just kick his ass. He'll only hit you with regualar attacks and
nothing more. I really like garland because he's probably the coolest
looking boss IMG.
***************************************************************************
Enter the temple and get the treasures that are at the corners. Go back
to the beginning and walk straight up. You'll see Garland. Garland is
a pushover. Just hit him with some black magic and physical attacks. He'll
be dead in a few turns. If he does hit you, though it'll pack a wallop.
After you save the princess you'll automatically return back to the castle.
About 30 seconds later when he stops running his mouth, he'll tell you that
he's building the bridge to the north again. Now, your true journey begins.
Right when you're about to leave to start on your journey, the princess
stops you and gives you the lute.
Once you leave the castle you'll see a cut scene in which Cornerian men are
building the bridge. Before you go, make sure you've stocked up on Dia1,
Fire1 and Bolt1. Once you step foot on the bridge, a cut scene:
"And so their journey began. As warrior of light, the four youths faced
a staggering mission and a stormy destiny. The four crystals they carried
remained a mystery to them...... In ages past, those crystals had a radiant
dazzling light, the time for Heroes is at hand. Darkness must be banished
again so the life and peace can illuminate the world once more"
Before going any further, get to level 4. Enemies in the next area can eat
your health down quick. They can poison you too.
---------------------------------------------------------------------------
- D2. Maytoya's Cave -
---------------------------------------------------------------------------
After you cross the bridge, go to the northeast and you'll come to
Matoya's cave. She's an old witch that knows a lot. She's screaming about
missing her crystal eye, she can't see anything without it. Your new quest
is to find her eye. But, we must acquire the ship before we do anything
else. Head southeast.
---------------------------------------------------------------------------
- D3. Pravoca -
---------------------------------------------------------------------------
Inn: 50
Weapons: Hammer (10G)/Broad Sword (550G)/ Battle Axe(550G)/ Scimitar (200G)
Armor: Leather Armor (50)/Chain Mail(80)/Steel Plate(800)/Leather
Shield(15)/Leather Gloves(60)
Spells: Level 2 [All 400G] Ice1/Fog/Steel/Slow1/Lamp/Silence/Nulbolt/Invis1
Item: Potion(60)/Antidote(75)/Sleeping Bad(75)/Tent(250)
---------------------------------------------------------------------------
First things first. Buy all the best equipment for your characters. This is
a must as you'll get slaughtered without it. The battle axe is better than
the broad sword by 1 point attack power. But, the broadsword hits more
often and does more damage; get it. Buy Ice1 for the black mage. Buy what
ever other spells you think will help you out.
****MINI-BOSSES****
Pirates:
Hp: 6
Difficulty: 1
Just hit them.
***************************************************************************
When you travel to the upper-left of Pravoca, you'll see three pirates.
They have the ship. You'll need the ship to travel to another place in the
continent where Matoya's crystal eye is. The great pirate Bikke and his men
will attack your party. There are 9 of these silly guys to take out. All
you need to do it hit for 15 damage and they die one by one. Not a tough
battle at all. Winning gives you 90 EXP and a whooping 360 G...rich
bastards.
Now, get in your newly acquired ship and sail southwest to the town of:
---------------------------------------------------------------------------
- D4. Elfheim/Eleven Castle: -
---------------------------------------------------------------------------
Inn: 100
Weapons: Iron Nunchaku (200)/Dagger(175)/Crosier(200)/Saber(450)
Mythril Sword(4000)
Armor: Steel Plate(800)/Copper Armlet(1000)/Iron Shield(100)/Leather
Cap(80)/Helmet(100)
Spells: Level 4 [All 4000G] Sleep2/Haste/Muddle/Ice2/Esuna/Fear/Nullice/
Vox
Level 3 [All 1500G] Fire2/Bind/Bolt2/Focus2/Cure2/Dia2/Nulfire/Heal1
Item: Potion(60)/Antidote(75)/Tent(250)/Cottage(3000)/Gold Needle(800)
---------------------------------------------------------------------------
Enter the eleven castle and go up, then take a left. When you get to the
room with the prince in it, talk to the man to the right of him. He'll tell
you Astos cast a curse on the prince making him sleep his life away. How do
you wake him up? Only Matoya can do that, but she lost her eye. After you
hear this interesting piece of information, leave the castle. Enter it
again and go around the outer circumference of it to find 4 treasure chests
in a room. In the chest are: Mythril Hammer, 400Gil, 330Gil, Bronze Gloves.
Now, go to town. Save up and buy you characters the best of everything. Buy
the spells Dia2/Cure2 for the Marsh Cave. If you're running out of money
quick, go fight ogres. Ogres will leave you with a plentiful stash of Gil
after every battle. Also, buy 1 tent for SURE!
After you get your characters up to par, head east through the mountains
for the Marsh Cave:
---------------------------------------------------------------------------
- D5. Marsh Cave -
---------------------------------------------------------------------------
Be warned, the Marsh cave is one of the most hated areas in Final Fantasy
by many fans. Monsters here are tough and over half of them will inflict a
status alignment upon you. Some are blind, poison too even insta-death.
When you enter, you can choose either going north or south. Going north
will lead you to a staircase. Go down the stair case to Level 2. In here
you'll find 680Gil, Broadsword, 620Gil, and a Dagger. Return to the
beginning of the cave, and take the south path. You'll be at another
split. The west path leads to
nothing, so don't take it. Keep going south till you come to a little room.
Go into the room and take the stairs down. You'll be on the second floor of
the Marsh cave again. Make your way to the bottom right of the whole room,
this is where the stair case to the next floor is. There are some chests in
here too. But, they're all empty.
When you make your way to floor three. It's a whole bunch of rooms meant to
confuse the player.
This floor is set up like this:
[1][2][3][4]
[5][6][7][8]
[9][A][B][C]
[D][E][F][G]
1. Steel Plate Armor
2. Empty
3. Empty
4. 285 Gil
5. Copper Armlet
6. Cottage
7. Empty
8. Empty
9. Empty
A. Crown
B. 385 Gil
C. Empty Chest
D. LOCKED BY KEY! (Silver Armlet)
E. LOCKED BY KEY! (Mythril Knife)
F. Empty
G. LOCKED BY KEY! (1020 GIL}
****BOSSES: PISCHODEMON****
Recommended Level: 8
HP: 84
Difficulty: 1-4/5: Depends on how many you get.
EXP: (Per Each) 276
Gil: (Per Each) 300
If you only get around two or three of these beats you shouldn't have much
of a problem. If you get over three, you're in deep crap. Piscodemons hit
hard and have high defense. Use the bolt spell to lay in about 30 damage
into them. Keep the fighter attacking one at a time. If you have a white
mage, use heal on the party if you got it, when HP is low. If not, just
use Cure1. After a while they'll wear down and you'll be victorious!
***************************************************************************
Open the chest right in front of you and acquire the crown. Now just run
away from all the battles and get the hell out of the Marsh Cavern. If you
have all your party members alive still, go north till you see a castle.
Pitch that tent I told you to buy and save now. Go into the castle
---------------------------------------------------------------------------
- D6. Western Keep -
---------------------------------------------------------------------------
When you enter the Western keep you'll notice everything has been
destroyed. Walk around till you find a door that you can enter. Enter it
(duh), and speak with the king. The king wanted you to retrieve the crown
for him. You did so. He will transform into the leader of the dark elves,
Astos.
****BOSS:ASTOS****
Recommended Level: 8
HP: 168
Difficulty: 3/5
EXP: 2250
Gil: 2000
The king of dark elves, Astos. He's got some nasty moves in store for your
party. Reaper, which kills one party member. Slow2, which takes down their
speed to practically nothing. He even casts haste on himself. If he busts
out fire 2/bolt2/ice2, it'll inflict massive damage upon your party. Plus,
he hits a little too hard for my tastes.
If you have the Mythril sword, this battle will be easy. Use Ice 1 on him
and have your fighter just pound the crap out of Astos. There's no real
strategy to beating him. If he manages to kill one of your characters,
restart and try again.
***************************************************************************
After you maim Astos, he'll drop the crystal eye. Return to Matoya's Cave
and give it to her....not like that. When you give her the crystal eye,
she gives you the Jolt Tonic. Return to Eleven Castle and give the little
slave guy by the bed this tonic. The prince will awake and give you the
mystic key. Recall those places where you couldn't get into earlier? Go
back to these locations and pick up the powerful equipment. You'll need to
pick up the NitroPowder too.
1. Corneria castle [Crosier, Saber, Mythril Knife, Iron Shield, NITRO
POWDER,Steel Plate]
2. Temple of Fiends [Werebane, Gold Needle, Rune Blade]
3. Marsh Cave [Silver Armlet, Mythril Knife,
4. Western Keep [Falchion, Steel Gloves, Power Staff]
5. Mt. Duergar [Tent, Grand Helm, WyrmKiller, Mythril Knife, Helmet,
Mythril Mail, 575Gil, Cottage]
In the Western Keep, right in front of the treasure chest you'll get
in fights with very powerful undead monsters. Cream them with Dia2, and
gain mass amounts of EXP and gold this way.
After you're done with getting those chests, go to the northwest of the map
and find a dock. Park your boat and get off. Once you're on the land, go
south until you see a little cavern, enter it.
---------------------------------------------------------------------------
- D7. Mt. Duergar -
---------------------------------------------------------------------------
Welcome to the mountain of the dwarves, Mt. Duergar. Go up north and enter
the room. Take all the money from the two chests. Give the Nitro Powder to
a dwarf that's in the lower portion of the mines. He'll blow a big hole in
the dirt, allowing your ship to get through. Now, leave this place, and go
back to your boat and through the newly made hole!
Go a little bit to the west and you'll come upon a new town!
---------------------------------------------------------------------------
- D8. Melmond -
---------------------------------------------------------------------------
Inn: 100
Weapons: Crosier(200)/Saber(450)/Large Sword(1500)/Falchion(450)
Armor: Knights Armor(45000)/Silver Armlet(4500)/Grand Helm(450)/Bronze
Gloves(200)/Steel Gloves(750)
Spells: Level 5: Cure3/Life1/Dia3/Heal2/Fire3/Poison/Warp1/Slow2 8000$ All
Items: No shop
---------------------------------------------------------------------------
All is not well in the town or Melmond. A vampire has struck the town and
killed many of the residents. You must find this elusive beast and bring
him to justice. He's to the south of Melmond, in the Terra Cavern.
---------------------------------------------------------------------------
- D9. Terra Cavern -
---------------------------------------------------------------------------
Make sure your guys are leveled to about 10 or 11. These monsters are very
hard in here if you're on a low level.
When you enter you'll see 4 paths leading 4 different directions. The top
one takes you around to a door. In the door you will find 1975Gil. The
path that goes to the right leads to the stairs that go down to the next
floor. The bottom path leads to another door. You'll come to a breakage
point in the path. Take the left path, you'll come to another door. In
here is a potion and 880Gil. Go back and take the other path. You'll be at
another door. You'll see two chests, walk between the two of them and get
into a fight with a tough monster, Gnoma. You'll find an antidote and
795Gil. To the left of the starting staircase is the "Hall of Giants"
Here's where you gain much needed EXP and gil if you need it.
Proceed down the staircase that goes to floor 2. You're in a maze, and
mazes suck ass. Here's instructions on how to get past this floor:
1 - Go down into the room below where the staircase is.
2 - Go up one room.
3 - The room you're in should have two paths going down and one that goes
to the right. Take the on at the bottom right.
4 - Go down through this room.
5 - Go down again.
6 - You'll be at a room with a opening going down and one going to the
right. Take the one going to the right.
** If you go straight down from here you'll get three treasure chests**
7 - Go over to your left, then go down till you find the stair leading to
floor 3.
You can explore around in the maze for some treasure too: (Leather Shield,
575GIl, 795GIl, Coral Sword, Tent.
After you're on floor 3 Go left till you come to a break. If you go left
you'll see a door. In here is just a sleeping bag, leave and go north.
Keep going and you'll see another door. In here is 3400 dollars. Just go
around in a circle until you get to a door at the end. In here is the
vampire. Just go around in the circle till you get to the next boss...
****BOSS:VAMPIRE****
Recommended Level: 10/11
HP: 156
Difficulty: 1/5
EXP: 400
Gil: 2000
Hit him with fire and regular attacks. He'll be dead in one or two turns.
***************************************************************************
Now, you acquire the star ruby. Get the hell out of the cave and go back to
the eleven town. Go here and restore any downed characters. After you're
done there, head west to:
---------------------------------------------------------------------------
- D10. Titan's Cave -
---------------------------------------------------------------------------
When you enter you'll see a big titan. Give him the ruby and his
over-sized ass will eat the thing. Take the south path to find 4 treasure
chest in here. Great AXE, 620 Gil, 450 Gil and a Mytrhril Helm are here.
After this go ahead and take the north path out of the cave. Just go
around some mountains here to the next place:
---------------------------------------------------------------------------
- D11. Sage's Cave -
---------------------------------------------------------------------------
Here you meet the Sarda the sage. He'll give you the Earth Rod so you can
get deeper into the earth temple. I think we know where to go now:
---------------------------------------------------------------------------
- D12. Terra Cavern (Floors 4/5) -
---------------------------------------------------------------------------
Make it back to where the vampire was. Go past where he was, and go
through the door and up. Use the earth rod on this plate and go down.
Floor 4 is a really hard maze, I'll give you instructions:
Left, up, left, down, left and up, left, up, up, left, down, down, up, up.
Like always, there's a lot of chests if you wish to explore: (staff,
3400GIL, 1520Gil, 5450GIl, 1455Gil, Tent, Mythril Shield, 1250Gil)
Come back and get the treasure chests after you beat Lich. You need hold
on to all the HP you can. Now you'll be on floor 5. Just go straight up and
when you can't go up anymore, go to the left and down. When you go through
the door, you'll see the earth crystal! But, you got a fight first:
****BOSS: LICH****
Recommended Level: 12
HP: 800
Difficulty: 3/5
EXP: 2200
Gil: 3000
New boss music > joo. Anyways, Lich has some nasty attacks in store for
you. His bolt/ice2 stuff deals out the pain. He'll cast sleep and slow on
your characters. If he's feeling like he wants to play dirty, he'll just
regular attack one of your mages/weaker characters and smear them in a hit.
Start off the battle by holding no bars. Use fire3 if you have it, fire 2
works well too. Dia2/3 will bring the pain to him, keep attackers
attacking. After while he should go down. Might take awhile since his
defense is so goddamn high. If he manages to kill one of your characters
(likely) just restart from the memo save you saved in front of him.
***************************************************************************
Now, get your group and go to the other side of the world to:
---------------------------------------------------------------------------
- D13. Crescent Lake -
---------------------------------------------------------------------------
Inn: 200
Weapons: Mythril Knife(800)/Mythril Sword(4000)/Mythril Hammer(2500)/Myhril
axe(4500)
Armor: Mythril Mail(7500)/Mythril Shield(2500)/Buckler(2500)/Mythril Helm
(2500)/Mythril Gloves
Spells: Level 6: All 20000 Stona/Warp2/SHld2/Invis2/Bolt3/Reaper/Quake/Stun
Items: Potion(60)/Antidote(75)/Tent(250)/Cottage(3000)
---------------------------------------------------------------------------
When you enter town, head to the upper-right of it. There will be a path to
the 12 sages, talk to them all and they'll give you the canoe. Talk to
Lukin and he'll talk about some stuff that really is not important. Now,
train your ass off to about level 15+.
Now, make your way to the cave where Kary, the fire fiend, resides. But,
to get here you need to get through the water maze. Here are instructions:
1. At the first breakage, take a left.
2. At the next one go up.
3. Next one, take a right.
4. Then take a left at the next one.
5. Take another left and go around.
---------------------------------------------------------------------------
- D14. Mt. Gulg -
---------------------------------------------------------------------------
You'll be on floor one. This shouldn't be hard. Just walk through the lava
going left and when you hit dry land, go up. Go down the staircase to the
second level.
There's a hell of a lot of treasure on this floor. Before most of the
treasure chests, though, are some very tough monsters called "Pyros". The
chests are: (Mythril Helm, 1520Gil, Claymore, 4150 GIL, 750 GIl, 795gil,
Mythril Gloves, Mythril Helm, Potion, Tent, 1975Gil, 1455Gil, 1520gil,
Antidote, 1760 gil, Mythril Sheild, Mythril Axe, Potion)
You can always come back and get it if you want. Go left to go to floor 3
On floor 3 do down and to the right till you come to a staircase. Take it
down to floor 4. On floor 4 go to the bottom right of the map to find the
staircase that goes back up to floor 3. Another maze lurks here. From the
starting room go: Left, Left, down, down, and then keep going left till
you find the staircase doing down to level 4 again.
On this level you can get some of the chest. The room above you has 2750
Gil and a Gold needle in it. Get out of there and go down then to the left,
in here there is 1760 GIl. If you go left and up you'll come to a room
with even more chests in it. In here are an Antodote, 7340 Gil, Flame
Shield, Ice Brand, 880Gil.
Track back to the where the room with 1760 gold is. Go down the left till
you see another room. In here is 155Gil and 10..gil. Go to the left and up
and find: 2000 Gil and a Cottage. Now just keep going down till you find
another door, in here is a staff and 1250 Gil. NO just keep going down
till you see the staircase that leads you to the fifth floor.
There's a bunch of paths branching off to nowhere. Here's a map:
[1] [2] [3]
[4] [5]
[6] [7] [8]
1. Empty
2. Empty
3. Empty Chest
4. Flame Mail
5. Empty Chest
6. Marilith
7. Empty
8. Empty Chest
Get the Flame Mail, you'll have to fight a hard Red Dragon, though. Then
head to the fiend of fire...
****BOSS****
BOSS: MARILITH
Recommended Level: 16
HP: 1200
Difficulty: 2/5
EXP: 2475
Gil: 3000
Marlilith can hack away your health at a quick rate. Take her out in a few
turns. Make sure you have the ice brand on your fighter and cast
steel/haste on him. Over 200+ damage a turn should make easy work of her.
***************************************************************************
After you beat her and restore power to the fire crystal, get in your ship
and head north a little ways till you come to another dock. Land here and
go in the water. Another annoying little maze. Follow these steps: Head
and go north and keep going north, then just go west a whole lot. Go down,
but go west when you see another meeting point. Go around to the:
---------------------------------------------------------------------------
- D15. Ice Cavern -
---------------------------------------------------------------------------
When you enter, go left all the way. Then go down and right. You'll see
a staircase. Go down it, you'll be in a room with a path going down and to
the left. Both of them lead to the same place, after you get to the end,
take the staircase down. You'll see another staircase, take this one up.
You'll be on floor 2 again.
Go around in this room till you make it to a door. Go in here and
collect the loot. Be warned, though. There is a monster called "Dark
Wizard" that can lay your party out if there's more then one of them.
Anyways, get the shirt and Flame blade from the chests, and fall through
the hole.
You'll land in a little chamber area. Once you move up you'll get into a
fight with some pretty hard undead. When you get out of the room you fell
in, go left. You'll find some treasure chests here. In them are: Ice Armor,
Mythril gloves. Go through the spikes at the bottom. Go past the next set
of spikes that you see. You'll come to a breakage point. The left path had
6 treasure chest, and the right has the stairs. The treasure chests have
### Gil, 6000 GIL, 5454 GIL, 5000GIL, 180GIL, 12350 GIL.
After you go up the stairs, you'll be back on floor 1. The treasure chest
right below has a potion. the other one that you see has 10000 Gil. The
ones around the hole where you fall has an Ice shield, sleeping bag, and
Gil. Fall through the hold in that room that's to the right of where you
came up from the 2nd floor. You go to get the chest, but...
****BOSS****
EVIL EYE
Recommended Level: 17
HP: 1200
Difficulty: 2/5
EXP: 2472
Gil: 3000
Just hit him a lot with fire 3 and use regular attacks. Dia will hurt him
big time. He should go down in one turn.
***************************************************************************
After you beat him, you'll receive the "Levistone"....hmm..wonder what it
could be for? Fall through the hole again and repeat what I said earlier.
Go back to town and heal your party. Now, go back to Crescent Lake. Get in
your canoe and go in the water. Go into the mountains again, but this time
take the path that goes down. Take this to you see a path of desert.
---------------------------------------------------------------------------
- D16. Lykion Desert -
---------------------------------------------------------------------------
Get out of your boat and go over into the path of desert. Use the
Levistone you got after beating the Evil eye. AN AIRSHIP WILL EMERAGE!
YOU DAMN RIGHT!
From this point...Final Fantasy I gets good.
Now, lets upgrade your characters:
---------------------------------------------------------------------------
- D17. Citadel Of Trials -
---------------------------------------------------------------------------
It's time to make your guys uber badass. Hold start and press circle. A
map will come up, this will let you see the world. look at the yellow dot
at the middle-top of the world. That's the Citadel of Trials. Parking
won't be easy, you'll have to find a spot very far away to get to it.
When you enter the Citadel of Trials. You'll have to walk through a bunch
of pillars. Talk to the silly sage and he'll tell you about how hard this
place is. Smack some sense into the old bastard and he'll leave.
Go to the top left and enter the door. Walk into the chair...and your
challenge begins.....
You'll be teleported to a little room. Leave the room and walk onto the
pillar. You'll be transported to another little room, walk up into this
pillar too. In the next room there will be two pillars. Take the bottom
one. Next room: There is only one pillar in this room, take it. Take the
bottom one here. Go down the long hallway and take the one at the bottom.
Now take the one that's closest to you. Go straight over, get the treasure.
You'll have to fight two clay golems. Take the gauntlets, and leave the
room. Take two steps to the left, and go straight down into that pillar.
You'll come to a room with a staircase, take it up
Now, this is pretty self-explanatory. Go straight up till you enter a
door. In here you'll have to fight some nightmares for the treasure chest
at hand. Run across and get those treasure chests too (Ice brand, Steel
Glove, Ruby Armlet). Then run down and get more chests (Cottage, 1455Gil,
7340GIL). Finally, run over to the right and get the "Rat's Tail". Right
when you're about to leave you have a fight... After the fight make your
way back to the airship. Go directly south of the Citadel of Trials to...
---------------------------------------------------------------------------
- D18. Dragon's Cave -
---------------------------------------------------------------------------
Once you enter this place, go up into a door and get some treasure chests.
2000 Gil, 1454Gil, and 2850 gil are them. Go to the left and get more
chests 9500gil, 2750gil, 1520gil, 160 Gil are in them. Leave here and go
up a little and to the left to another hole. In here is just a stupid
dragon that serves no real purpose. Get into the airship again and go a
little bit to the left this time. Another silly hole, with more chests.
100Gil, Cottage, 500 gil are in the chests. Back to the airship again to
go to another hole, this time just go up a little bit.
There will be two holes on this island...ohh joy. The one on right and
another on the left. Go to the one on the right, walk all the way down the
hall, and down the stairs. Keep going and going and going till you see
Bahamut. He'll change your guys into big boys and girls. You have to show
him you got the rats tail, though.
Skip the hole on the left, now get back into your airship. Go to the left
a bit and north some to another goddamn hole! More chests and crap. Tent,
575GIL, Gold needle are in the chests. THAT'S IT, NO MORE DAMN HOLES!
Get on your ship and go to the left onto a new continent!. Go onto
you map, look at the continent in the upper left that looks like the USA.
The town is where Maine would probably be at on the USA. Land your airship
somewhere around Texas, and visit cjayc. No really, around there is where
the landing path is for your airship. Walk though the forest and a between
the mountains and the ocean lies the next town..
---------------------------------------------------------------------------
- D19. Onlak -
---------------------------------------------------------------------------
Inn: 300
Weapons: None
Armor: None
Spells: Level 7 (All 45000) Saber/Blind/NulMgc/Heal3
Items: Potion(60)/Antidote(75)/Tent(250)/Cottage(3000)/Gold Needle(800)
---------------------------------------------------------------------------
Come in here and go to the very bottom right hand side. Talk to the girl
here. She'll talk about how she made a barrel to go underwater to save the
mermaids. Other than she needs a reality check because there are no
mermaids. She needs your help. Leave the town and go to the left, get in
your canoe, and travel up stream and into he waterfall to:
---------------------------------------------------------------------------
- D20. Waterfall Cavern -
---------------------------------------------------------------------------
Another ruthless Final Fantasy dungeon. This one can be summed up as easy.
Just follow two steps. Keep going left, no matter what. When you can't go
left anymore, go straight down. You'll come to a door with 6 treasure
chests in it. Once you walk in, you'll be confronted by 9 bird enemies
that can stone you.
In the chests are a Spellbinder, 13450Gil, Ribbon, 6400Gil, 5000Gil,
Defender. They got rid of the eye, what a bunch of crap. EYE! WHERE ARE
YOU! (eye was the easiest way to level up in the old FF) Talk to the robot
that's in there walking around. He'll give you the "Warp Cube". This will
be used later in the guide.
Now go back to the town and restore any fallen character, etc. Hold Circle
and press start again.
---------------------------------------------------------------------------
- D21. Desert Caravan -
---------------------------------------------------------------------------
See that desert on the continent that you're on? That's where we need to
go next. There's a small caravan in the northern parts of the desert. Go
there and buy the bottled Faerie for 50000 Gil. This is a lot of money,
but you need it to progress in the game. Check the bottle and a little
faerie will escape. 50000 down the hole?? No, it just went somewhere. Go to
your map again, look for the continent in the northeastern part of the
world. See the town that's the most northeastern in the world?? Go to it.
---------------------------------------------------------------------------
- D22. Gaia -
---------------------------------------------------------------------------
Inn: 500
Weapons: Cat Claws (65000)
Armor: Ruby Armlet (50000) Protect Ring (20000)
Spells: Level 7 (All 45000) Cure 4/Dia4
Level 8 (All 60000) Holy/NulAll/Dispel/Stop/Banish/Doom
Items: Tent(250)/Cottage(3000)/Potion(60)/Antidote(75)
---------------------------------------------------------------------------
Buy everyone a Ruby armlet and protect ring. These are basically the best
armor in the game that can be bought. Now, go to the far left of town, and
up. Keep going till you're at the item shop. Keep going up and you'll see
the revive house. Go left, and down through the little maze till you come
at a pond. The faerie will be here, and will give you the Oxyale. Now, go
back to Onlak and talk to the girl by the barrel that was talking about
mermaids. She'll disappear with the wind, as she was dead to begin with.
Now, take the barrel and kick some watery ass.
---------------------------------------------------------------------------
- D23. Sunken Shrine -
---------------------------------------------------------------------------
This dungeon is a little weird to say the least. You'll begin on floor 3.
Go up to you get to you see a lot of pillars. Take a right and grab the
treasure chest. In it is 2000 Gil. Go back out and head up to the end of
the pillars. You can either go left of right here. Go to the left, down,
then left again. You'll see another door, go in it and get the chest. It
has 9900 gil in it. Leave and go straight up till you get to another door.
Go left here and you'll see a staircase going down.
In this room there's nothing at all, just go straight up and take the
stairs up. You'll see another set of stairs going up, take them.
Now we'll be on the 4th floor. There's nothing in here either. Go around
the little room and take the stairs down. Now we'll be on the 3rd floor.
Go through the door and get the two chest in here. (110Gil, 450Gil) Go
down and take the stairs that descend.
Now that we're on floor 2 again. There's a lot of chests on this floor.
Go down to the room below you. In here is two chests.(8135 GIL, 7690GIL).
Leave this room and walk left till you see another room, go into it and
collect all the chests in here. (5450Gil, Giant's Glove, 385GIL). Get out
of this room and walk up a good distance too another room. (Light axe).
Get out of here and proceed to go right. Another door, more chests.
(2750GIL, 7340GIL, 9900GIL Ribbon). Now, see that path going up to the
right? Go up it, then take a left. This leads to floor 1.
There's no chests on this floor so just go all the way up. Go through the
door and out the other side. Go left then down. Go through another door
and just make your way through this little maze. Meet the next fiend...
****BOSS****
KRAKEN
Recommended Level: 21
HP: 1600
Difficulty: 3/5
EXP: 4245
Gil: 5000
Kraken can hit about 8 hits and clear out one of your people in a hit. His
hits do over 400 damage to non-knight characters. Just cast haste on the
warrior and use bolt 3 to make quick work of him.
***************************************************************************
After you beat kraken, you need to go back into the Sunken Shrine and take
the staircase at the beginning, to the right, that I didn't talk about.
Once you go down the stairs to the right, you'll be on the 4th floor. The
stairs to floor 5 are at the very bottom right hand corner. Collect all
the chests on this level first (20Gil, Diamond Armor, Light axe, Mage's
staff, 12350 GIL)
Now, go to floor 5. There are no enemies on this floor, so just collect
all you can. Here's a list of what's in here: (Diamond Shield, Antidote,
5000GIl, 4150GIL, 10000Gil, 10Gil, 2750GIL, 1760GIL, Diamond Armlet,
9000GIL, Diamond helm, Diamond Gloves, ROSETTA STONE!) Muargh!
Go back to Melmond and talk to Dr. She will teach you how to speak
Lufenian.
Now, lets go to the last town in the game. Open your map and look at where
gaia is. Right below it and to the right a little ways is the final town
of:
---------------------------------------------------------------------------
- D24. Lufenia -
---------------------------------------------------------------------------
Inn: None
Weapons: None
Armor: None
Spells: Level 8 (All 60000) Life2/Flare
Items: None
---------------------------------------------------------------------------
To get to this town you have to find a landing spot to the north. Walk
here by foot. When you get into the town, go the most northeastern point.
Buy both flare and life 2. The best spells of each magic. Now that you can
speak Lufenian, talk to all the people in town. They'll give you the bell.
Now you can enter the tower of .....wait...I can't say the whole name till
I make a title for it:
---------------------------------------------------------------------------
- D25. Tower of Mirage -
---------------------------------------------------------------------------
Go up into the room and collect the chests here. (Tent, Aegis Shield,
2750GIL, 18010Gil, Vorpal Sword, 800 GIL, Healing Helm, 3400Gil)
After you've collected all the chests on this floor, go down and up the
stairs. On floor 2, there's a bunch of chests in the middle of the room.
Make your way around the "maze" to get them. The 10 treasures are: 8135Gil,
7900GIl, Thor's Hammer, 12350Gil, 13000Gil, Cottage. 7600Gil, Sunblade,
10000Gil, Dragon Mail) Go up the stairs to the north. Go down and into the
little room. You'll be at the:
---------------------------------------------------------------------------
- D26. Flying Fortess -
---------------------------------------------------------------------------
Now we're going in for the kill, the final fiend. This is it! </suspense>
It's a level that needs a damn map:
[5]
[4] [3] [2]
[1]
1. Venom Blade
2. 7900Gil, 9900Gil, Potion, 4150Gil
3. Down to Tower or Mirage.
4. 5000Gil, Protect ring, 6720 Gil, Healing Helm, 180GIL
5. To level 2 of Flying Fortress
Finally take the path up to proceed to level 2 of the Flying Fortress.
This level is one of those that branch out everywhere, so here's a map
[2]
[1] [3]
[4] [5]
[6] [7]
[8]
1. Cottage, Mythril Helm
2. To Level 1
3. Diamond Gloves
4. 880 Gil, 13000Gil
5. Diamond Shield, Ribbon
6. ADAMANTITE!
7. Black Robe, White Robe
8. To Level 3
DAMN SQUARE AND THIS! DAMN THEM! ANOTHER ONE!
Level 3:
[1]
[2] [4]
[3]
1. 5450gil, 9000Gil, Protect ring, Potion
2. Gold Needle, 4150 GIL, 3400GIL, Sasuke
3. To Level 4
4. Protect Cloak, 8135GIL, Shirt, 9500Gil, Gold Needle, 6400GIL
Level 4:
This is probably the most confusing spot in the game. Get point "A" to "B"
on this map:
[] [] [] []
"A"
[] [] [] []
[] [] [] []
"B"
[] [] [] []
It will never end, ever. If you don't make it to point B. Tis an endless
maze. When you make it to "B" walk into the light. You'll be transported
to level 5. This is it, the final run. Be warned, there's a monster called
"War Mech" here that can take out your whole party, tougher than even than
the main boss.
****OPTIONAL-BOSS****
If you walk around, you'll have a 1/64 chance of fighting Death Machine.
(War Mech). 5 steps from middle of pillars up. You'll either get warmech,
4 fire hydras, or 3 aeros.
****BOSS***
TIAMAT
Recommended Level: 25
HP: 2000
Difficulty: 4/5
EXP: 4245
Gil: 5000
Tiamat hits hard, but is a total pud. To beat him, simply cast break a lot
of times. He'll die within one hit, and you can say that you beat one of
the fiends in one hit. If that's something to brag about that it.
***************************************************************************
Time to get the 2nd strongest sword in the game. EXCALIBUR!. Go to Mt.
Duergar and find the blacksmith there. In 7 poundings, he'll forge one of
the strongest swords known to man. He'll give you this sword, and it kicks
ass, yes.
Makes sure you got all your magic slots filled, if you're going for a
complete 100% on both the things, just fight around at all the areas. There
are some really tough monsters to find. Look in the secrets section.
---------------------------------------------------------------------------
- D27. Temple of Chaos -
---------------------------------------------------------------------------
OMG! Final place in Game!1!11!. Go up to where you saw Garland, and lay
the crystals on the black crystal. Time begins to change, and you go back
2000 years. Personally, I'd never go back 2000 years just to beat up some
goofball, but ONWARD! You disappear into the temple of chaos....a long
time ago.
You'll begin by 4 statues. Go straight down and to the right. Go up the
stairs to the next Floor. On the next floor walk over to your right and
take those stairs going up. You should be on floor 3 now. You'll be in the
upper left-hand corner of the next room. Go down, past the two rooms,
don't enter them as nothing is in them. When you get to the bottom, go
left halfway and up to enter a door. When you enter you'll get into a
fight with "Death Eye" He only gives 1 gil and 1 EXP point. After you
beat him, collect the two chests (65000Gil, 45000Gil) on either side of
the stone slab. Now play the Lute to break the stone slab. Go down the
ladder.
Now you'll be on floor 2 again. Leave the room you're in, and go to the
upper left hand corner of this floor to find a staircase going down.
There's no treasure on this floor, so just go right to the staircase.
You'll be on floor 1 now. Just go all the way left to the next staircase
going down.
Now we're at basement 1. Go all the way around the whole thing till you
see a staircase. Skip the pillars that are in the middle of the two rooms
too. When you see the staircase, attempt to walk through and:
****BOSS***
BOSS: LICH
Recommended Level: 30
HP: 800
Difficulty: Psstt
EXP: 2000
Gil: 1
Baha, hit him a few times to make him cry uncle. He'll cast flare and do
about 150-400 damage, though.
***************************************************************************
Go down the stairs to the second floor of the basement. You'll see steps
on the other side. Make your way over there. Right before you proceed to
go down the stairs that take you to the third floor basement. Go down and
collect all the treasure chests: (Protect Cloak, 26000Gil, Protect Ring,
Sasuke). Go back and walk in front of the staircase going down and...
****BOSS****
BOSS: MARILITH
Recommended Level: 30
HP: 1200
Difficulty: 1/5
EXP: 2000
Gil: 1
Cast haste, enjoy.
Go down the stair case to the third level. Now, make your way to the very
bottom right part of the floor. There are no chests on this floor. When
you're about to make your way to the stairs, another boss...
****BOSS****
KRAKEN
Recommended Level: 30
HP: 1600
Difficulty: 2/5
EXP: 2000
Gil: 1
Haste...attack...over
Now, lets go to floor 4! Do not go left, yet! First, go down, and get the
masamune. THE STRONGEST SWORD IN THE GAME! NO GO FIGHT TIAMAT!
****BOSS***
TIAMAT
Recommended Level: 30
HP: 2000
Difficulty: 3/5
EXP: 2000
Gil: 1
It's easy, haste, attack. Now, prepare for the main man. The ruler of all
evil. The master of sitting on his ass for 2000 years:
******* FINAL BOSS ***********
CHAOS
HP: 4000
Difficulty: 5/5
Level: 30
Gil: None
Exp: None
Then the battle starts. He talks about how you killed him. He's Garland,
the fiends sent him back. He sent them into the future. He'll be reborn in
the past, then you stick a foot in his ass and tell him to shut up.
Cast haste on the warrior. Have him attack, lay flare, holy, cast invis2.
Hold nothing back and just brutally assult the minor. He'll cast cure4
sometimes, and restore all of his hit points. His elemental attacks can
make one cry since they hit pretty hard.
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- E1. Spell List . . . . . . . . . . . . . . . . . . . . . . . . . . . . .-
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
---------------------------------------------------------------------------
- Black -
---------------------------------------------------------------------------
Level 1: Costs: 100
-Fire1- Inflicts 10-40 damage of fire damage. This spells is ideal for
the beginning of the game. Since most monters then are weak
against fire. Pick this spell up for sure in the first town,
LIT can wait.
-Sleep1- Puts foes to sleep. It works well when you're in a fight with
a million wolves at once. It's better than Focus in my
opionion, only because you can take out hordes of monsters
with ease.
-Focus1- Lowers a foe's evasion by 10 points. This makes it to were,
when you hit the monster, it'll do more damage. Not much,
just maybe a few more hits.
-Bolt1- Inflicts 10-40 lightning damage. Nothing is really weak
against bolt at the beginning of the game. (There are some,
but not enough to warrant a buy.) It's still better than that
crappy Focus, so pick it up.
[Spells to get: Fire1, Bolt1, Sleep1]
Level 2: Costs: 400
-Ice1- Inflicts 20-80 ice damage. Works better in boss fights than
both Bolt and fire. Make sure you pick this spell up. Most of
the time just because it's an elemental spell is enough to
warrant a buy.
-Fog- Blinds foes with heavy fog. This spell is really stupid. It
makes it to where, if they try and attack, they'll miss more
often. Sounds good, but it really isn't that good.
-Steel- Raises attack by 14 points. This is another waste of spell
right here. Who gives a rats ass about the mage and if they
can attack? No one really. You can cast it on a fighter,
however, and kick the holy hell out of everything. Make sure
you get it.
-Slow1- Slows foes down, reducing their attacks. This spell is great!
monsters at around the marsh cave will only be able to hit you
[Spells to get: Ice1, Steel, Slow
Level 3: Costs: 1200
-Fire2- Inflicts 30-120 fire damage. Fire2 is a can of kick ass at the
point in the game when you get it. Make sure you buy it first,
it'll really pounds about everything into the ground with big
damage. That, and the fact most monsters are weak against fire
makes this spell classic!
-Bind- Paralyzes a foe. Total rip off, there's not one monsters you'll
need to "paralyze" if you think about it. It's pretty much a
lame spell the put in there.
-Bolt2- Inflicts 30-120 lightning damage. If you battle on the sea, or
just need a semi-powerful spell to help take out the baddies,
this is it. Bolt 2 won't really "help" you a lot at the
beginning of the game.
-Focus2- Lowers foes' evasion by 10 points. Get this only because it
lets you do a little more damage to most foes. It even works
on the main boss of the whole game. I used it anyway <_<
[Spells to Get: Fire2, Bolt2, Focus 2]
Level 4: Costs: 4000
-Sleep2- Puts a foe to sleep. It puts them to sleep for a hell of a long
time as well. It will knock about all enemies out for a while,
just enough for you to kick their ass most likely.
-Haste- Doubles frequency of an ally's atttacks. This spell is the best
spell in the game, bottom line. It makes your damage go up
about 2X. A must for fighting the fiends, unless you want a
challange.
-Muddle- Confuses foe into turning on each other. This is another one of
those "We're lame so lets make up a POS spell" spells. It
really serves no purpose other than to take your money. Don't
buy this pile of crap.
-Ice 2- Inflicts 40-160 ice damage. You damn right, this is the spell
you want to get while around the volcano. It packs a strong
punch, and will finish off most monsters around the time when
you get it.
[Spells to Get: Ice2, Haste, Sleep2]
Level 5: Costs: 8000
-Fire3- Inflicts 50-200 Damage. This spell is ok. You won't be using it
a lot, only against undead hordes. It's still the best fire
spell in the whole game. Make sure you pick it up, though.
-Poison- Instantly annihilates foes. It only kills about 20% of the
monsters that you use it on. I will, however, kill some
monsters more often than others. Pick it up, since warp 1
sucks.
-Warp1- Warps the party to the previous floor. What a waste, who wants
to cast the spell 5+ times just to get out of a dungoen, even
if you
have that much MP to spare. It's not worth it. Plus you need an
upgraded mage to use it.
-Slow2- Slows a foe down, reducing its attacks. Slow comes back again
for another round with the monsters. This time it's actually
good and can stop a whole horde of monsters in their tracks.
Slow really shines at the end of the game, when you can
immoblize big monsters.
[Spells to get: Fire3, Poison, Slow2]
Level 6: Costs: 20000
-Bolt3- Inflicts 60-240 Lighting damage. The strongest Bolt spell in
the game. I recommend you pick it up before going to fight
Kraken. It'll save you a lot trouble fighting 9 king shangans.
-Reaper- Instanly kills a foe. Haha, if it hits. This is another one of
those spells that the description alone is alluring. Don't go
for it. The chances of death are pretty slim with this spell.
It's still better than that silly poison, though.
-Quake- Calls an earthquake to swallow foes. It's like Poison +, only
it won't hit airborn enemies. The chances of death are a lot
higher than with poison as well. You should buy it just because
stun sucks. My reasons don't always make sense. BUT I'M WRITING
THE GUIDE!
-Stun- Paralyzes a foe. This is trash, I should punch the creators for
this. So you have one of the 4 foes paralyzed OHH BIG
DIFFERENCE that will make. Really, use logic, it's another poo
spell that you should pass up. Make sure to smack to store
owner for selling this trash.
[Spells to Get: Bolt3, Quake, Anything else]
Level 7: Costs: 45000
-Saber- Raises own attack +16, Accuracy +10. While this may sound all
good, it's not. The problem is, who cares about how hard the
mage can hit? He's not going to turn into conan the barbarian
after you use this spell. Don't get it twisted.
-Blind- Blinds a foe. They won't be able to see anything when your
sword hits them, and they try to hit back. It hardly every
works as well. Think of it as Stun JR. THAT BAD.
-Ice3- Inflicts 70-280 ice damage. Smackdown ahoy, if you have the MP
to do so. This spell will level a lot of monsters later in the
game. It won't level the monsters at the end of the game.
However, it's still a good spell for taking out hordes of
enemies.
-Break- Petrifies a foe. Think of it as Reaper SR. The thing about
break, is that it can usually hit a foe. It also can kill
Tiamat in one hit, so that's a good thing.
[Spells to get: Saber, Ice3, Break]
Level 8: Costs: 60000
-Stop- Stops time for foes, immobilizing them. Ohh..oh yeah. It'll
take most the foes on the screen, and turn them into statues
basically. You can then beat the hell out of them.
-Banish- Sends foes to another dimension. It's like super poison. It'll
take with it a lot of the monsters. It there's a horde, you can
bet your ass most of them will be gone. Pick this up
-Doom- Instantly kills a foe. Yes, it kills almost ANYTHING in one
hit. The whole "Kill one monster" aspect still isn't that
great. Pass it up.
-Flare- Blasts foes with light and heat. This is it young children,
flare. Not only is it non-elemental, meaning unbiased damage to
all. But, it does a fudge load of damage as well. If you don't
buy this spell, I deem you stupid, and you need to stop reading
this FAQ.
[Spells to get: Stop, Flare, Banish]
---------------------------------------------------------------------------
- White -
---------------------------------------------------------------------------
Level 1: Costs 100
-Cure1- Restores 16-32HP. This is a must at the beginning of the game.
You need to hear yourself no matter what. Buy this spell
first!
-Dia1- Inflicts 20-80 damage on undead monsters. This is another one
of those spells that you'll say "Thank God (Whoever) I bought
this thing." It'll be a lot of help to you in the Marsh Cave.
-Shld1- Raises Defense by 8 points. This spell can save you a lot of
damage if you cast it on the fighter, It'll make to were
everyone dies but who ever it was casted on. I mean this by
everyone else will get killed by the monsters, while you're
there in your ball of power not being able to be damaged much.
Great for boss battles.
-Blink- Raises own evasion by 80 points. This is a hell of a lot
evasion. It'll make you to where you can barely get hit. Not
all that good, since battles tend to be done quick on this
game.
[Spells to Get: Cure1, Dia1, Shld1]
Level 2: Costs 400
-Lamp- Cures Darkness. This means you won't go around in the middle
of a battle and not know where to attack. This makes it to
where your attacks will actually land.
-Silence- Prevents foes from casting spells. You'll only need to use
this spell maybe 10 times in the whole game, and most of that
is against bosses.
-NulBolt- Reduces lighting damage by 50%. Worthless stuff right here my
friends. The problem is: When are you ever going to need to
use this move to stop someone from demolishing your party with
lightning? Never.
-Invis1- Raises Evasion by 40 points. This is another one of those
spells that you use to support your fighter with. Since most
every other spell here sucks, pick it up.
[Spells to get: Invis1, Lamp, Silence]
Level 3: Costs 1200
-Cure2- Restores 33-66 HP. This is another one of those "Must have"
spells that you, well, must have. It'll cure a good portion of
your HP back at the time you get it. Make cure spells your top
choice.
-Dia2- Inflicts 40-160 damage on undead foes. Another great spell,
this thing will clear house when it's time to fight undeads.
Undeads usually leave high amounts of gold as well.
-Nulfire- Reduces fire damage by 50%. STUPID STUPID!
-Heal1- Restores 12-24 HP to whole team. The amount of HP that is
given back to your party is pathetic to say the least. It'll
be good to use right before boss battles, though. Pick it up.
[Spells to pick up: Cure2, Dia2, Heal1]
Level 4: Costs 4000
-Esuna- Cures poison. This is a spell that you'll want to invest in.
It'll make those baddies that poison you a lot not be so
scary. Still not as scary as my english.
-Fear- Drives foes away in terror. TERROR! TERROR OF WHAT! A little
spell? Monsters usually just laugh at the caster. Not really
but it hardly ever works.
-NulIces- Reduces ice damage by 50%. TRASH!
-Vox- Cures Mute. You never really get "muted" in the game, so this
spell is pretty much worthless if you think about it.
[Spells to get: This is the lamest Level of magic in the game.
Get what you want]
Level 5: Costs 8000
-Cure3- Restores 66-132 HP. This is another cure spell that you must
get first. It's essential to have this spell anytime in the
game. It restores a good amount of HP for what it is. Make
sure you pick it up first.
-Life1- Revives an ally from KO status. MUST HAVE this spell. When
one of your charaters are dead in battle, you can bring them
back. It's a really good spell. Probably what makes the white
mage what it is
-Dia3- Inflicts 60-240 damage on undead foes. This is another one of
those spells that you'll say "Thank God (Whoever) I bought
this thing." It'll be a lot of help to you in other caves and
stuff. Buy this one after you get Cure and Life.
-Heal2- Restores 24-48 HP to all allies. It doesn't restore enough HP
to really redeem the reason you bought it. Just pass this one
up. While not a bad spell at all, the other three are just
too good. Plus that's what potions are for.
[Spells to get: Cure3, Life1, Dia3]
Level 6: Costs 20000
-Stona- Cures Stone. If you get stoned, not by smoking weed, but by an
enemy, this spell will unstone you...if that's a word.
-Warp2- Warps party out of dungoens. This spell with get you out of
even the deepest dungeons. A must have, really, you need to
buy this spell. It's saved my life many of times.
-Shld2- Raises party's Defense by 12 points. Good for boss battle
mostly. Pick it up and make sure you use it at the beginning
of battles.
-Invis2- Raises party's Evasion by 40 points. Another great spell to
have with you when you fight Chaos. He'll hit you mutliple
times for about 500 damage. With this spell on, he'll only
pull of about 200 or so.
Level 7: Costs 45000
-NulMgc- Reinforces protection against instand death. STUPID!
-Heal3- Restores 48-96 HP to all allies. This time heal comes back
into the game, and it means business. Heal 3 gives a lot of HP
back compared to that of other heals. It's like casting cure 2
on your whole party.
-Cure4- Fully Restores HP. God resents those who don't have this spell
in their arsenal.
-Dia4- Inflicts 80-320 damage on undead foes. All undead be molested
in about 3 seconds. Good thing my friend.
[Spells to get: Heal3, Cure4, Dia4]
Level 8: Costs: 60000
-Holy- Damages foes with divine light. This devine light is more of a
joke than an actual spell. It's the only time white mage can
can really lay in the pounding (Minus Undead)
-NulAll- Reduces all spell damage by 50%. TRASH!
-Dispel- Obliterates a foe's magical defenses. This takes all that
things your foe has worked for, and crushed it all in front of
him. He'll cry and stuff, too...not really. I usually get this
spell, even though it sucks.
-Life2- Revives ally and fully restores HP. Yes.yes...this is the best
spell the white mage has...yes...
[Spells to get: Holy, Dispel, Life 2]
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- F1. Boss List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_____________________
/ Garland /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Recommended Level: 8
HP: 168
Difficulty: 3/5
EXP: 2250
Gil: 2000
If you have the Mythril sword, this battle will be easy. Use Ice 1 on him
and have your fighter just pound the crap out of Astos. There's no real
strategy to beating him. If he manages to kill one of your characters,
restart and try again.
Garland is the easiet boss in the game. He's also known for saying some
pretty stupid things. Just make sure your guys are on around level 3 or so
and just kick his ass. He'll only hit you with regualar attacks and
nothing more. I really like garland because he's probably the coolest
looking boss IMG.
_____________________
/ Astos /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Recommended Level: 8
HP: 168
Difficulty: 3/5
EXP: 2250
Gil: 2000
The king of dark elves, Astos. He's got some nasty moves in store for your
party. Reaper, which kills one party member. Slow2, which takes down their
speed to practically nothing. He even casts haste on himself. If he busts
out fire 2/bolt2/ice2, it'll inflict massive damage upon your party. Plus,
he hits a little too hard for my tastes.
If you have the Mythril sword, this battle will be easy. Use Ice 1 on him
and have your fighter just pound the crap out of Astos. There's no real
strategy to beating him. If he manages to kill one of your characters,
restart and try again.
_____________________
/ Lich /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Recommended Level: 12
HP: 800
Difficulty: 3/5
EXP: 2200
Gil: 3000
New boss music > joo. Anyways, Lich has some nasty attacks in store for
you. His bolt/ice2 stuff deals out the pain. He'll cast sleep and slow on
your characters. If he's feeling like he wants to play dirty, he'll just
regular attack one of your mages/weaker characters and smear them in a hit.
Start off the battle by holding no bars. Use fire3 if you have it, fire 2
works well too. Dia2/3 will bring the pain to him, keep attackers
attacking. After while he should go down. Might take awhile since his
defense is so goddamn high. If he manages to kill one of your characters
(likely) just restart from the memo save you saved in front of him.
_____________________
/ Marilith /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Recommended Level: 16
HP: 1200
Difficulty: 2/5
EXP: 2475
Gil: 3000
Marlilith can hack away your health at a quick rate. Take her out in a few
turns. Make sure you have the ice brand on your fighter and cast
steel/haste on him. Over 200+ damage a turn should make easy work of her.
She can hit pretty hard, Around 200 damage a hit if you don't have good
defense. If you're fighting her with nothing more than, say, white mages,
then this battle will be very, very hard for you. The only thing that I can
tell you do if you're playing with a party like that is hope for luck.
_____________________
/ Evil Eye /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Recommended Level: 17
HP: 1200
Difficulty: 2/5
EXP: 2472
Gil: 3000
Just hit him a lot with fire 3 and use regular attacks. Dia will hurt him
big time. He should go down in one turn. He'll cast rub on you and that
really sucks. If it hits, your charater will die righ there on the spot.
Another thing that you should watch out for is that he can hit pretty hard.
Either way, this is a super easy battle.
_____________________
/ Kraken /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Recommended Level: 21
HP: 1600
Difficulty: 3/5
EXP: 4245
Gil: 5000
Kraken can hit about 8 hits and clear out one of your people in a hit. His
hits do over 400 damage to non-knight characters. Just cast haste on the
warrior and use bolt 3 to make quick work of him. To dodge his hits, just
cast invis 1 oe 2 on your charaters. Another thing that he does that's
annoying is take forever to die. That's the only reaosn I recommend haste
in this battle, so you can kill him and get through his hugh defense. Once
he dies, you'll be given the water crystal! Yay.
_____________________
/ Tiamat /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Recommended Level: 25
HP: 2000
Difficulty: 4/5
EXP: 4245
Gil: 5000
Tiamat hits hard, but is a total pud. To beat him, simply cast break a lot
of times. He'll die within one hit, and you can say that you beat one of
the fiends in one hit. If that's something to brag about that it. If you
can't get that to work, then caste haste and let at it. He can hit hard
with some spells that'll do a lot of damage. His regular attack isn't
really all that scary, make sure you take him out quickly before he wears
your characters down.
_____________________
/ Chaos /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
HP: 4000
Difficulty: 5/5
Level: 30
Gil: None
Exp: None
Then the battle starts. He talks about how you killed him. He's Garland,
the fiends sent him back. He sent them into the future. He'll be reborn in
the past, then you stick a foot in his ass and tell him to shut up.
Cast haste on the warrior. Have him attack, lay flare, holy, cast invis2.
Hold nothing back and just brutally assult the minor. He'll cast cure4
sometimes, and restore all of his hit points. His elemental attacks can
make one cry since they hit pretty hard.
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- G1. Bestiary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .-
___________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Information Extracted and Decoded By: Lord_Skylark in this section. This
guy is very smart and knows what's going on with about every Final Fantasy
to date. Here is his website, check it out:
http://www.ffcompendium.com/~Skylark/
=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This gives the name of the monster for the U.S version of the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Final Fantasy Origins Name
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This gives the name of the monster when Final Fantasy 1 made its debut on
the the Sony Playstation.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the amount of hit points that a monster has. Once you manage to
reduce their hit points to 0, the monster dies. You meet monsters with
more Hitpoints later in the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gil/Gold
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Some may be confused on why it says "Gil/Gold". The reason? This can go
for Final Fantasy 1 and Final Fantasy origins. This is the amount of
money that monsters will leave you after battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strength
=-=-=-=-=-=-=-=-=-=-=-=-=-=
The higher the strength, the harder the monster is able to hit your guys.
Youdon't want to face a monster will too much strength at the beginning
of the game or you'll die.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Number of Hits
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the total amount of hits that a monster can do to you while you're
fighting him. Most monsters will only be able to attack you once but some
can attack around 4+ plus times, doing monstrous damage.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Percentage
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chances of them hitting you. The lower, the better.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Critical Hit Percentage
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the chance that a monster has of laying in some nice damage to
you.If their critical hit percentage is high, then you best be warned that
theycan take out your party rather quickly.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Effect
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Some monsters can really hurt you when they hit you, others can cause even
worse stuff happen to you. It goes from just a quick poisoning to death.
Thatsounds pretty hardcore to me. Not a lot of monsters have the ability
tohurt you with extra status ailments.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Effect Rate
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is how much of a chance there is that the monster's status attack
willhit you. If they have no status effect move then this is void.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense
=-=-=-=-=-=-=-=-=-=-=-=-=-=
The higher the defense the less damage that your attacks will do to the
monster. If they have no defense, well, then you're a lucky guy and
they'll probably die rather easily. Defense is an important catachrestic
of all monsters.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Defense
=-=-=-=-=-=-=-=-=-=-=-=-=-=
The higher the magic defense the less damage that your magic will do to
themonster. If they have no magic defense, well, then you're a lucky guy
andthey'll probably die rather easily. Magic defense is an important
catachresticof all monsters.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Agility
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This determines when the monster will move in battle. If the monsters
agilityis very high, then he'll probably move before you will in the midst
of abattle. Some monsters are very lethargic and don't require much to
take out,others can zoop and zim around you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Special Attacks
=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are the idiosyncratic moves that some monsters possess. Some of them
are weak and others can take your party for a loop. A lot of monsters
don't have these, though. The [1] indicates what level the spell is on.
The higher the number, the stronger the spell.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Morale
=-=-=-=-=-=-=-=-=-=-=-=-=-=
The chance a monster will run away from you when confronted. The higher
moral,the less chance they'll run away from you. If you're extremely
leveled, themonsters with lower moral will run away from you. The higher
the level youget, the more monsters will run away from you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Race
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Race just tells what category the monster falls into. Some monsters are
the feared dragons while others are nothing more than imps. The race has
no direct impact on any stats that I know of.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Weakness
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Want to kill a monster with ease? How about do 1.5X to 2.0X the damage?
Thenyou need to know each monster's weakness. Some monsters have no weak
spotand the only way you'll take them out is by blasting them with your
weaponon the head a few times.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Resistance
=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is what the monsters is strong against. Spells that are used on them
will do half the damage or none at all. The thing to keep in mind is if
thespell isn't mentioned, then it does normal damage to that monster.
There you have it, now, onto the bestiary.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Agama
Final Fantasy Origins Name: Fire Lizard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 296
Experience: 2472
Gil/Gold: 1200
Strength: 31
Number of Hits: 2
Hit Percentage: 74
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 18
Magic Defense: 143
Agility: 36
Special Attacks: Flame [1]
Morale: 200
Race: Dragon
Weakness: Ice
Resistance: Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Air
Final Fantasy Origins Name: Air Elemental
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 358
Experience: 1614
Gil/Gold: 807
Strength: 53
Number of Hits: 1
Hit Percentage: 62
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 4
Magic Defense: 130
Agility: 144
Special Attacks: None Applicable
Morale: 200
Race: Magical
Weakness: None Applicable
Resistance: Earth, Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Ankylo
Final Fantasy Origins Name: Desert Bulette
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 352
Experience: 2610
Gil/Gold: 1
Strength: 98
Number of Hits: 1
Hit Percentage: 88
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 48
Magic Defense: 156
Agility: 48
Special Attacks: None Applicable
Morale: 144
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Arachnid
Final Fantasy Origins Name: Tarantula
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 64
Experience: 141
Gil/Gold: 50
Strength: 5
Number of Hits: 1
Hit Percentage: 16
Critical Hit Percentage: 1
Attack Effect: Poison
Attack Effect Rate: High
Defense: 12
Magic Defense: 46
Agility: 24
Special Attacks: None Applicable
Morale: 111
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Asp
Final Fantasy Origins Name: Cobra
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 56
Experience: 123
Gil/Gold: 50
Strength: 6
Number of Hits: 1
Hit Percentage: 14
Critical Hit Percentage: 1
Attack Effect: Poison
Attack Effect Rate: High
Defense: 6
Magic Defense: 46
Agility: 30
Special Attacks: None Applicable
Morale: 107
Race: Dragon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Astos
Final Fantasy Origins Name: Astos
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 168
Experience: 2250
Gil/Gold: 2000
Strength: 26
Number of Hits: 1
Hit Percentage: 42
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 40
Magic Defense: 170
Agility: 78
Special Attacks: Death, Raslow, Haste, Fira, Thundara, Slow, Dark, Sleep
Morale: 255
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Badman
Final Fantasy Origins Name: Black Knight
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 260
Experience: 1263
Gil/Gold: 1800
Strength: 44
Number of Hits: 2
Hit Percentage: 65
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 38
Magic Defense: 135
Agility: 36
Special Attacks: None Applicable
Morale: 200
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Big Eye
Final Fantasy Origins Name: Deep Eye
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 304
Experience: 3591
Gil/Gold: 3591
Strength: 30
Number of Hits: 2
Hit Percentage: 76
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 16
Magic Defense: 156
Agility: 24
Special Attacks: Glare [2], Flash
Morale: 200
Race: Aquatic
Weakness: Lightning
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Blue Dragon
Final Fantasy Origins Name: Blue Dragon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 454
Experience: 3274
Gil/Gold: 2000
Strength: 92
Number of Hits: 1
Hit Percentage: 86
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 20
Magic Defense: 200
Agility: 96
Special Attacks: Lightning
Morale: 200
Race: Dragon
Weakness: Fire
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Bone
Final Fantasy Origins Name: Skeleton
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 10
Experience: 9 G
il/Gold: 3
Strength: 10
Number of Hits: 1
Hit Percentage: 2
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 0
Magic Defense: 17
Agility: 12
Special Attacks: None Applicable
Morale: 124
Race: Undead
Weakness: Fire
Resistance: Ice, Death, Poison, Petrification, Paralysis, Sleep
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Bull
Final Fantasy Origins Name: Minotaur
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 164
Experience: 489
Gil/Gold: 489
Strength: 22
Number of Hits: 2
Hit Percentage: 41
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 4
Magic Defense: 95
Agility: 48
Special Attacks: None Applicable
Morale: 124
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Caribe
Final Fantasy Origins Name: Piranha
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 92
Experience: 240
Gil/Gold: 20
Strength: 22
Number of Hits: 1
Hit Percentage: 23
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 0
Magic Defense: 68
Agility: 72
Special Attacks: None Applicable
Morale: 138
Race: None Applicable
Weakness: Lightning
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Catman
Final Fantasy Origins Name: Weretiger
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 160
Experience: 780
Gil/Gold: 780
Strength: 30
Number of Hits: 2
Hit Percentage: 40
Critical Hit Percentage: 1
Attack Effect: Poison
Attack Effect Rate: High
Defense: 16
Magic Defense: 93
Agility: 48
Special Attacks: None Applicable
Morale: 148
Race: Regenerator, Lycanthrope, Magical
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Cerberus
Final Fantasy Origins Name: Hell Hound
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 192
Experience: 1182
Gil/Gold: 600
Strength: 30
Number of Hits: 1
Hit Percentage: 48
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 8
Magic Defense: 103
Agility: 48
Special Attacks: Flame [2]
Morale: 146
Race: None Applicable
Weakness: Ice
Resistance: Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Chaos
Final Fantasy Origins Name: Chaos
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 2000[4000]
Experience: 0
Gil/Gold: 0
Strength: 100
Number of Hits: 2
Hit Percentage: 200
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 100
Magic Defense: 200
Agility: 100
Special Attacks: Blizzaga, Thundaga, Raslow, Curaga, Firaga, Blizzara,
Haste, Flare, Earthquake, Flame [4], Tsunami, Tornado
Morale: 255
Race: None Applicable
Weakness: None Applicable
Resistance: Earth, Lightning, Ice, Fire, Death, Petrification, Poison,
Paralysis, Sleep
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Chimera
Final Fantasy Origins Name: Chimera
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 300
Experience: 2064
Gil/Gold: 2500
Strength: 30
Number of Hits: 4
Hit Percentage: 60
Critical Hit Percentage: 1
Attack Effect: None Applicable None Applicable
Defense: 20
Magic Defense: 130
Agility: 72
Special Attacks: Flame[5]
Morale: 200
Race: Dragon
Weakness: Ice
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Cobra
Final Fantasy Origins Name: Anaconda
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 80
Experience: 165
Gil/Gold: 50
Strength: 22
Number of Hits: 1
Hit Percentage: 20
Critical Hit Percentage: 31
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 10
Magic Defense: 56
Agility: 36
Special Attacks: None Applicable
Morale: 110
Race: Dragon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Cockatrice
Final Fantasy Origins Name: Cockatrice
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 50
Experience: 186
Gil/Gold: 200
Strength: 1
Number of Hits: 1
Hit Percentage: 10
Critical Hit Percentage: 1
Attack Effect: Petrification
Attack Effect Rate: High
Defense: 4
Magic Defense: 47
Agility: 72
Special Attacks: None Applicable
Morale: 124
Race: None Applicable
Weakness: None Applicable
Resistance: Earth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Crawl
Final Fantasy Origins Name: Crawler
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 84
Experience: 186
Gil/Gold: 200
Strength: 1
Number of Hits: 8
Hit Percentage: 21
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 8
Magic Defense: 51
Agility: 42
Special Attacks: None Applicable
Morale: 106
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Creep
Final Fantasy Origins Name: Gigas Worm
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 56
Experience: 63
Gil/Gold: 15
Strength: 17
Number of Hits: 1
Hit Percentage: 14
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 8
Magic Defense: 40
Agility: 24
Special Attacks: None Applicable
Morale: 104
Race: None Applicable
Weakness: Fire
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Earth
Final Fantasy Origins Name: Earth Elemental
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 288
Experience: 1536
Gil/Gold: 768
Strength: 66
Number of Hits: 1
Hit Percentage: 72
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 20
Magic Defense: 130
Agility: 18
Special Attacks: None Applicable
Morale: 200
Race: Magical
Weakness: Fire
Resistance: Earth, Lightning, Ice, Death, Petrification, Poison, Sleep,
Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Evilman
Final Fantasy Origins Name: Death Knight
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 190
Experience: 2700
Gil/Gold: 3000
Strength: 55
Number of Hits: 1
Hit Percentage: 48
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 32
Magic Defense: 173
Agility: 42
Special Attacks: Despel, Flare, Kill, Blind
Morale: 200
Race: Mage, Magical
Weakness: None Applicable
Resistance: Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Eye
Final Fantasy Origins Name: Beholder [Evil Eye]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 162
Experience: 3225
Gil/Gold: 3225
Strength: 30
Number of Hits: 1
Hit Percentage: 42
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 30
Magic Defense: 92
Agility: 12
Special Attacks: Kill, Break, Death, Thundara, Hold, Silence, Slow, Sleep,
Glare [1], Glare [2], Glare [3], Glare[4]
Morale: 200
Race: Mage
Weakness: None Applicable
Resistance: Earth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Fighter
Final Fantasy Origins Name: Dark Fighter
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 200
Experience: 3420
Gil/Gold: 3420
Strength: 40
Number of Hits: 1
Hit Percentage: 45
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 38
Magic Defense: 186
Agility: 90
Special Attacks: Wall, Dispel, Raheala, Protea, Invisa, Curaga, Heala,
Curada
Morale: 158
Race: Mage
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Fire
Final Fantasy Origins Name: Fire Elemental
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 276
Experience: 1620
Gil/Gold: 800
Strength: 50
Number of Hits: 1
Hit Percentage: 69
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 20
Magic Defense: 130
Agility: 42
Special Attacks: None Applicable
Morale: 200
Race: Magical
Weakness: Ice
Resistance: Earth, Fire, Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Frost Dragon
Final Fantasy Origins Name: White Dragon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 200
Experience: 1701
Gil/Gold: 2000
Strength: 53
Number of Hits: 1
Hit Percentage: 50
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 8
Magic Defense: 196
Agility: 120
Special Attacks: Snowstorm[2]
Morale: 200
Race: Dragon
Weakness: Fire, Lightning
Resistance: Earth, Ice, Petrification, Poison
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Frost Gator
Final Fantasy Origins Name: Whitedile
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 288
Experience: 1890
Gil/Gold: 2000
Strength: 56
Number of Hits: 2
Hit Percentage: 72
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 20
Magic Defense: 143
Agility: 48
Special Attacks: None Applicable
Morale: 200
Race: Dragon
Weakness: Lightning
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Frost Giant
Final Fantasy Origins Name: Ice Gigas
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 336
Experience: 1752
Gil/Gold: 1752
Strength: 60
Number of Hits: 1
Hit Percentage: 78
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 16
Magic Defense: 150
Agility: 48
Special Attacks: None Applicable
Morale: 200
Race: Demon
Weakness: Fire
Resistance: Ice
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Frost Wolf
Final Fantasy Origins Name: Winter Wolf
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 92
Experience: 402
Gil/Gold: 200
Strength: 25
Number of Hits: 1
Hit Percentage: 23
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 0
Magic Defense: 55
Agility: 54
Special Attacks: Snowstorm [1]
Morale: 200
Race: None Applicable
Weakness: Fire
Resistance: Ice
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Gargoyle
Final Fantasy Origins Name: Gargoyle
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 80
Experience: 132
Gil/Gold: 80
Strength: 12
Number of Hits: 4
Hit Percentage: 20
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 8
Magic Defense: 53
Agility: 45
Special Attacks: None Applicable
Morale: 200
Race: Magical
Weakness: None Applicable
Resistance: Earth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Garland
Final Fantasy Origins Name: Garland
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 106
Experience: 130
Gil/Gold: 250
Strength: 15
Number of Hits: 1
Hit Percentage: 27
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 10
Magic Defense: 64
Agility: 12
Special Attacks: None Applicable
Morale: 255
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Gas Dragon
Final Fantasy Origins Name: Green Dragon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 352
Experience: 4068
Gil/Gold: 5000
Strength: 72
Number of Hits: 1
Hit Percentage: 68
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 16
Magic Defense: 200
Agility: 96
Special Attacks: Poison Gas[2]
Morale: 200
Race: Dragon
Weakness: Ice
Resistance: Earth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Gator
Final Fantasy Origins Name: Crocodile
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 184
Experience: 816
Gil/Gold: 900
Strength: 42
Number of Hits: 2
Hit Percentage: 46
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 16
Magic Defense: 103
Agility: 48
Special Attacks: None Applicable
Morale: 138
Race: None Applicable
Weakness: Lightning
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Geist
Final Fantasy Origins Name: Ghast
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 56
Experience: 117
Gil/Gold: 117
Strength: 8
Number of Hits: 3
Hit Percentage: 14
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 10
Magic Defense: 40
Agility: 46
Special Attacks: None Applicable
Morale: 160
Race: Undead
Weakness: Fire
Resistance: Ice, Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Ghost
Final Fantasy Origins Name: Ghost
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 180
Experience: 990
Gil/Gold: 990
Strength: 93
Number of Hits: 1
Hit Percentage: 45
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 30
Magic Defense: 85
Agility: 36
Special Attacks: None Applicable
Morale: 184
Race: Undead, Magical
Weakness: Fire
Resistance: Earth, Ice, Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Ghoul
Final Fantasy Origins Name: Ghoul
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 48
Experience: 93
Gil/Gold: 50
Strength: 8
Number of Hits: 3
Hit Percentage: 12
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 6
Magic Defense: 36
Agility: 12
Special Attacks: None Applicable
Morale: 124
Race: Undead
Weakness: Fire
Resistance: Ice, Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Giant
Final Fantasy Origins Name: Hill Gigas
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 240
Experience: 879
Gil/Gold: 879
Strength: 38
Number of Hits: 1
Hit Percentage: 60
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 12
Magic Defense: 120
Agility: 48
Special Attacks: None Applicable
Morale: 136
Race: Demon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Great Pede
Final Fantasy Origins Name: Remorhaz
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 320
Experience: 2244
Gil/Gold: 1000
Strength: 73
Number of Hits: 1
Hit Percentage: 80
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 24
Magic Defense: 185
Agility: 48
Special Attacks: None Applicable
Morale: 176
Race: None Applicable
Weakness: Ice, Fire
Resistance: Ice, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Green Medusa
Final Fantasy Origins Name: Earth Medusa
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 96
Experience: 1218
Gil/Gold: 1218
Strength: 11
Number of Hits: 10
Hit Percentage: 24
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 12
Magic Defense: 70
Agility: 72
Special Attacks: Glare[1]
Morale: 200
Race: Magical
Weakness: Fire
Resistance: Earth, Ice
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Green Ogre
Final Fantasy Origins Name: Ogre Chief
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 132
Experience: 282
Gil/Gold: 300
Strength: 23
Number of Hits: 1
Hit Percentage: 33
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 14
Magic Defense: 71
Agility: 30
Special Attacks: None Applicable
Morale: 126
Race: Demon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Gray Imp
Final Fantasy Origins Name: Goblin Guard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 16
Experience: 18
Gil/Gold: 18
Strength: 8
Number of Hits: 1
Hit Percentage: 4
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 6
Magic Defense: 23
Agility: 9 None Applicable
Morale: 120
Race: Demon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Grey Naga
Final Fantasy Origins Name: Spirit Naga
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 420
Experience: 3489
Gil/Gold: 4000
Strength: 7
Number of Hits: 1
Hit Percentage: 88
Critical Hit Percentage: 1
Attack Effect: Poison
Attack Effect Rate: High
Defense: 16
Magic Defense: 143
Agility: 48
Special Attacks: Blink, Silence, Slow, Darkness, Sleep, Fire, Thunder, Heal
Morale: 154
Race: Mage
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Grey Shark
Final Fantasy Origins Name: White Shark
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 344
Experience: 2361
Gil/Gold: 600
Strength: 50
Number of Hits: 1
Hit Percentage: 86
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 8
Magic Defense: 170
Agility: 72
Special Attacks: None Applicable
Morale: 200
Race: Aquatic
Weakness: Lightning
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Grey Wolf
Final Fantasy Origins Name: Warg Wolf
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 72
Experience: 93
Gil/Gold: 22
Strength: 14
Number of Hits: 1
Hit Percentage: 18
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 0
Magic Defense: 46
Agility: 54
Special Attacks: None Applicable
Morale: 108
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Grey Worm
Final Fantasy Origins Name: Lava Worm
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 280
Experience: 1671
Gil/Gold: 400
Strength: 50
Number of Hits: 1
Hit Percentage: 70
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 31
Magic Defense: 143
Agility: 4
Special Attacks: None Applicable
Morale: 200
Race: None Applicable
Weakness: Ice
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Guard
Final Fantasy Origins Name: Guardian
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 200
Experience: 1224
Gil/Gold: 400
Strength: 25
Number of Hits: 2
Hit Percentage: 50
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 40
Magic Defense: 110
Agility: 72
Special Attacks: None Applicable
Morale: 200
Race: None Applicable
Weakness: Lightning
Resistance: Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Hydra
Final Fantasy Origins Name: Hydra
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 212
Experience: 915
Gil/Gold: 150
Strength: 30
Number of Hits: 3
Hit Percentage: 53
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 14
Magic Defense: 116
Agility: 36
Special Attacks: None Applicable
Morale: 138
Race: Dragon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Hyena
Final Fantasy Origins Name: Hyenadon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 120
Experience: 288
Gil/Gold: 72
Strength: 22
Number of Hits: 1
Hit Percentage: 30
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 4
Magic Defense: 76
Agility: 48
Special Attacks: None Applicable
Morale: 122
Race: None Applicable
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Iguana
Final Fantasy Origins Name: Lizard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 92
Experience: 153
Gil/Gold: 50
Strength: 18
Number of Hits: 1
Hit Percentage: 23
Critical Hit Percentage: 10
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 12
Magic Defense: 55
Agility: 24
Special Attacks: None Applicable
Morale: 134
Race: Dragon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Image
Final Fantasy Origins Name: Wraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 86
Experience: 231
Gil/Gold: 231
Strength: 22
Number of Hits: 1
Hit Percentage: 22
Critical Hit Percentage: 1
Attack Effect: Paralysis
Attack Effect Rate: Low
Defense: 4
Magic Defense: 52
Agility: 90
Special Attacks: None Applicable
Morale: 160
Race: Undead, Magical
Weakness: Fire
Resistance: Earth, Ice, Death, Petrification, Poison, Sleep, Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Imp
Final Fantasy Origins Name: Goblin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 8
Experience: 6
Gil/Gold: 6
Strength: 4
Number of Hits: 1
Hit Percentage: 2
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 4
Magic Defense: 16
Agility: 6
Special Attacks: None Applicable
Morale: 106
Race: Demon
Weakness: None Applicable
Resistance: None Applicable
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Iron Golem
Final Fantasy Origins Name: Iron Golem
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 304
Experience: 6717
Gil/Gold: 3000
Strength: 93
Number of Hits: 1
Hit Percentage: 76
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 100
Magic Defense: 143
Agility: 24
Special Attacks: Poison Gas [3]
Morale: 200
Race: Magical
Weakness: None Applicable
Resistance: Earth, Ice, Fire, Death, Petrification, Poison, Sleep,
Paralysis
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Jimera
Final Fantasy Origins Name: Gorgimera
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 350
Experience: 4584
Gil/Gold: 5000
Strength: 40
Number of Hits: 4
Hit Percentage: 70
Critical Hit Percentage: 1
Attack Effect: None Applicable
Attack Effect Rate: None Applicable
Defense: 18
Magic Defense: 143
Agility: 60
Special Attacks: Flame [5], Poison Gas [1]
Morale: 200
Race: Dragon
Weakness: Ice
Resistance: Earth, Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
American Name: Kary (Volcano)
Final Fantasy Origins Name: Marilith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hit Points: 600[1200]
Experience: 2475
Gil/Gold: 3000
Strength: 40
Number of Hits: 6