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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Gundam History
II. About Duo Maxwell, the Pilot and Deathscythe
III. HUD (Heads-Up-Display)
IV. Move List
V. Street Mode Dialouge
VI. Street Mode Opponet Strategies
VII. Vs. Mode Opponet Strategies
VIII. Copyright Information and Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gundam Deathscythe Hell Custom FAQ
By Anavel Gato
GameFAQs username: Psysalis
Version Day: March 7
Version III
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Gundam and Deathscythe History
Through this game, three Gundam series are highlighted, but there
are about five or six series that Gundam's come from in the game.
The main series are Mobile Suit Gundam (The RX-72 Gundam Pilot:
Armuro), the G Gundam series (The Burning Gundam, Pilot: Dolmon
Kashu), and the Gundam Wing series (The Wing Zero (Wing) Gundam,
Pilot: Heero Yuy). In the series, these are not related, but in
this game they are intertwined. In the Universal century 0079,
the One Year War occured between the Zeon (Zaku, Sazabi, Big-Zam,
Acguy, ect.) and the Earth Federation (Gundam, V Gundam, Ball.)
Once both sides had lost half of their respective populations,
they signed the Treaty of Antarctica was a treaty between the two
groups. The alliance was short-lived, though, for the Zeon had
already been plotting an uprising when the Earth Federation had
began developing the G-Project where the Gundam was being built.
When Side 6, an orbital colony, was attacked, a young boy named
Armuro Ray took control of the Gundam and since most of the
military died in the Zeon attack, White Base was taken over by
civilains.
In G Gundam, the main character is Dolmon Kashu. In this series
the nations are like the nations we have today, but they were
tired of fighting on earth and draining it's resources. The whole
planet was a civil war. So all the nations went into space, and
each country has it's own colony. To determine which country got
to control both earth and space, there was a Gundam tournament
which was held on earth. Whichever nation's Gundam won the
tournament would gain supreme right over the planet and space.
When Kyoji and Dr. Kashu was developing the Dark Gundam, Kyoji
stole it and this sparked Dolmon to go in a quest to find Kyoji
and kill him. He is a member of the Shuffle Alliance, which is
a group of five Gundam fighters sworn to uphold peace. The other
four Shuffle Alliance members are in this game, as well as major
enemies of the Alliance.
In Gundam Wing, the main character is Heero Yuy, but the other
characters are equally important: Trowa Barton, Quatre Robbabah-
Winner, Wufei Long, and Duo Maxwell. In Operation Stardust, the
Space Alliance (OZ) sends the Gundam fighters to Earth to get
revenge on the Earth. Soon the Gundam fighters meet up and fight
each other at fight then their intentions become true and they
make an alliance. The five Gundam fighters are in this game with
the Gundam's from the movie Endless Waltz, which are their most
powerful Gundams, the 'Custom' Gundams. The enemies of Gundam
Wing which are in the game are Zechs Marquis (Peacecraft) and
Treize Khushrhenada. If you're a Gundam fan, you will notice that
Treize pilots the Epyon and not the Tallgeese. My theory is that
since Treize originally had the Epyon, and gave it to Heero, then
Zechs got it, and then Zechs used the Tallgeese III in Endless
Waltz, that's how this happens in the game.
II. About Duo Maxwell, the Pilot and Deathscythe
Name: Duo Maxwell
Age: 17
Gundam: Deathscythe Hell (Custom)
Home: L2 Colony
Sex: Male
Series: Gundam Wing
Duo Maxwell pilots the Deathscythe Hell Custom Gundam and he is
from Gundam Wing. He is the second Gundam character to show up
in the series, and saved Heero's Gundam by shutting off it's
self-destruct mechanism. The Deathscythe has multiplle armaments
and defensive capabilites. It's cloak renders it invisible in
space. It has twin Vulcan guns on it's head. It has a beam shield.
This can be used as a shield, or be used as a projectile drill.
He has used this on numerous occasions. His main apparent weapon
is his Death Scythe. The Custom has twin blades, and can slice
through nearly anything.
III. HUD
The top part of the screen is the most important. I will list the
key aspects of the Heads-Up-Display here.
Health Bar: You have three health bars, and each time you run out
of one bar of health, you "Overheat" making you vulnerable on the
ground for a short time.
Special Uses: These are the small red boxes in the upper far hand
corner. They tell you how many special moves you have left to use.
The main purpose of this is strategy.
Thrust: The blue bars at the top of the screen represent how much
thrust you have left. You have three at the maximum, and they
recharge when you are on the ground
Time: In the middle of the screen at the top is a timer for how
much time you have left in the battle. It starts at 99 seconds
and slowly goes down. When 10 seoncds are left, the mobile suit
alarm system starts to ring.
Gundam fighter Name and Face: The Gundam's name is above the health
bar and might be hard to see with some television. Their face is
in the lower right hand corner. When your face is flashing red, you're
about to die.
Ammo left: The number of ammo left is displayed by the number below
the health bar. For some Gundam's, like the Tallgeese III and the
Heavyarms Custom, ammo means a lot to them. For a Gundam like Sandrock
Custom or Burning Gundam, ammo doesn't mean that much.
IV. Move List
T = Triangle C = Circle S = Square X = X
This moves are taken assuming the player is facing right.
Square : Weak Punch
Triangle : Strong Punch
X : Weak Kick
Circle : Strong Kick
Basic Moves:
Thruster : R1
This is useful for getting out of harms way. If you see the
enemy powering up for an attack, you can press R1 to jump out
of the way. The number of thrusts you have depends on the
number of blue bars you have at the top of the screen.
Sickle Swing Down: T
This is a powerful attack. You take your scythe and swing it
down, slicing them up. This is a good ending attack.
Sickle Swing Up: Down + T
This is basically the way thing as Sickle Swing Down, except
it's an upper swing, so if they're doing a regular block, and
not a crouching block, you will catch them with this.
Air Sickle Swing : T (in air)
This is the same thing as Sickle Swing Down, but in the air.
It takes up a bit of time, so if you try it and they get
far away, it leaves you open for an attack.
Air Knee Thrust : C (in air)
This is a good move, almost as powerful as the Kick Attack.
You use your thrusters in this so you have good range and you
can get around quicker too if you're low in thrust.
Stun: T (when very close)
When you stun them, they become incapacitated for a short
time, providing a perfect oppourtunity to do a Super Move.
Harder moves
Weak Vulcans : Down, Left, S
You can shoot about 7 shots with this, it's a good distractor
or 'taunt' shot. You use it far away to get the enemy mad and
have him come attack you.
Strong Vulcans : Down, Left, T
This is the same as the weak Vulcans, except it shoots about
10 shots and are more powerful. The main difference between the
two Vulcan shots are that the weaker one takes up less ammo.
Deathscythe Cloak Teleport : Down, Left, C or X
This is a very useful technique. If anyone likes Dhalsm or
Psylock from Capcom games, you'll like Deathscythe. Far away,
the teleport teleport's you right near the enemy, if you're
close to the enemy, you appear right behind them. If you're
pressing a button while teleporting, you do a quick attack
when you de-teleport. My favorite to use is the Sickle Swing
Down.
Upper Kick Attack : Down, Left, C or X
This is a powerful move. It takes away a lot of health but the
downside is that it can be blocked easily, even at the end of
a combo. You basically jump up and kick them down, and if the
attack is successful, you knock them down and you have a chance
to attack.
Slashing Scissors: Down, Left, S or T
This is the weaker move of the Hell Scissors and I love this move.
This is a perfect ambush move. First, the Slashing Scissors is a
move where you throw your scythe in circles, and hit him for about
a 6 hit combo. The kicker is, that it keeps him in the air, making
him prime for another attack. What I like to do is do the Slashing
Scissors, and if it connects, then I use the Hell Scissors (which
should be impossible) to take down a lot of health and get about
a 12-14 hit combo.
Hell Scissors (Super Finishing Move): Down, Left, *
This is your Super Move. This is basically the same as the Slashing
Scissors, but a lot more powerful. It is smarter to use this move
after you use some weaker ones, for distraction, because if you
try to use it by itself, it can be blocked easily. Another thing,
if you use the attack when their life bar is more full, it causes
more damage. If you do it when it's low, cause an overheat, and then
try to do damage, you'll do less damage.
Street Mode Super Move Dialouge : SLASH! SLASH! SLASH!
* = Any two buttons at once.
Note: To go into Vernian mode (floating) you press Down, Left, R1
V. Street Mode Dialouge
When you pick him:
Duo: HAHA! Slice and Dice!
"BLACK DEATH"
*******************************************************************
Battle 1
Duo Maxwell in Deahtscythe Hell Custom
VS.
Quatre Robbabah-Winner in Sandrock Custom
They don't say anything at the start.
When he defeats you:
Quatre: No sense crying now.
When you defeat him:
Duo : Hey! Sorry! I'm in a hurry!
Quatre : He's gone... Why do we always resort to violence?
*******************************************************************
Battle 2
Duo Maxweel in Deathscythee Hell Custom
VS.
Char Aznable in Sazabi
They don't say anything at the start.
When he defeats you:
Char: Total idiots!
When you defeat him:
Duo: You're all going to die! Anyone in my way will perish.
*******************************************************************
Battle 3
Duo Maxweel in Deathscythe Hell Custom
VS.
Wufei Long in Altron (Nataku) Custom
They don't say anything at the beginning.
When he defeats you:
Wufei: Concentrate, for your own sake.
When you defeat him:
Wufei: The just must be strong.
Duo: Can't we relax? C'mon, loosen up!
******************************************************************
Battle 4
Duo Maxwell in Deathscythe Hell Custom
VS.
Trowa Barton in Heavyarms Custom
At the beginning:
Duo: Trowa! What do you think you are doing? Get outta the way!
Trowa: I have some business to take care of too.
Duo: Oh, yeah? Well, then, I'll have to force my way through!
When he defeats you:
Trowa: Keep quiet - you're in the way of my operation.
When you defeat him:
Duo: You.. you tricked me into fighting you!
Trowa: They'll get suspicious if I don't act this way.
Duo: You haven't changed at all!
******************************************************************
Battle 5
Duo Maxwell in Deathscythe Hell Custom
VS.
Anavel Gato in Neve Ziel
They don't say anything at the beginning.
When he beats you:
Anavel: How immature.
When you beat him:
Duo: Better than I expected...
******************************************************************
Battle 6
Duo Maxweel in Deathscythe Hell Custom
VS.
Heero Yuy in Wing Zero Custom
At the beginning:
Duo: I never thought I'd fight you like this!
Heero: Are those your final words?
Duo: Heh! You now, you're as friendly as always!
When he defeats you:
Heero: I will kill anyone in my way.
When you defeat him:
Heero: I don't need your pity
Duo: You say the wrong things at the wrong time. Don't you
wanna survive?
*****************************************************************
Battle 6
Duo Maxwell in Deathscythe Hell Custom
VS.
Zechs Marquis (Peacecraft) in Tallgeese III
At the beginning:
Zechs: Welcome Gundam pilot. I have a feeling this is going
to be my lucky day.
Duo: Oh yeah, is that your greeting? Well let this be mine in
return!
When he defeats you:
Zechs: Now you're talking like a Gundam pilot
When you defeat him:
Duo: That was close!
Zechs: How could I lose?
*****************************************************************
Final Battle
Duo Maxwell in Gundam Deathscythe Hell
VS.
Treize Khushrenada in Epyon
At the beginning:
Duo: So you're the one they call Treize, huh? I guess I'll
just have to find out!
Treize: I'm honored that you know my name. Show me your
strength as a Gundam pilot!
When he defeats you:
Treize: Victory gives you power to visualize your dreams.
When you defeat him:
Treize: Losers are forgotten in the history of war. We only
need be the foundation of peace.
Duo: Though our aims are the same, this is the only way we
can accomplish it...
***************************************************************
**All Combat is Over**
Duo: We are the greatest partners, aren't we Deathscythe?
***************************************************************
VI. Opponent Strategies
STREET MODE
VS. Quartre Robbabah-Winner in Sandrock Custom
In this fight, about the only way you can lose is to sit
still, not block, and let him beat you up. Just uuse simple
attacks and combos. He doesn't block much so don't worry about
that. Just watch out if he uses his Super Mode, Earth Slash.
It may look like a close-range attack, but it's blast is what
the true attack is, and it can go the length of the screen.
===============================================================
VS. Char Aznable in Sazabi
This one is a bit harder. Sazabi is Char's mobile suit in the
movie Char's Counterstrike and has some upgrades compared to
his Zaku IIS. It may look big and that it would destroy you
in two seconds, but it's not all that much. He only has one
special punching attack, and it's a projectile attack. But
watch out for his Funnel Attack. It lets little things fly
around, and they can shoot at you at any time, making you
open for an attack. This Spin Kick is a little powerful, but
it's slow and if you have a keen eye, you can block it. His
Super Mode is just shooting a bunch of projectiles and they're
not that accurate but it will take at least half a health bar
of health if you're not careful.
===============================================================
VS. Wufei Long in Altron (Nataku) Gundam
The reason why I say (Nataku) is because this is Wufei's nick-
name for his Gundam and that's how it was displayed in the Gundam
Wing fighting game for SNES. This opponet is tricky. He has long
range with his Dragon Arm and he has Vulcans, too. When you get
close, he can use his flamethrower, which gives substancial damage.
His Super Mode is a basic arm attack called Altron Claw. This
doesn't look like much, but it will give you a lot of damage. If
you block this, there is a short time after he does the move for
you to attack.
===============================================================
VS. Trowa Barton in Heavyarms Custom
This gundam is all about projectiles. It the series, his Gundam
has no beam saber or anything, just a small blade about the
length of his forearm pops out from his wrist. The only kind of
close-range attack he has in this game is kicking. If you're not
careful, he will score countless combo's on you with his projectiles.
Watch out when heh shoots the bombs in the air, they might catch
you off-guard when they come back down. Always block his Gatling Gun
attack. His Down, Left, T move lasts for about 2.5 seconds and
can be very deadly. He can also move under you and shoot up with
this gatling gun for a very annoying attack. His Super Move is Full
Fire, where he shoots all of his guns, missiles, and rockets all
at once at you. It's a short attack, but it packs a whollop. If
you know it's coming, which should be easy see, it should be
easy to avoid.
===============================================================
VS. Anavel Gato in Neve Ziel Mobile Armor
Hey look, it's Anavel Gato, what a coincodence!
Alright, this is the first Mobile Armor match you'll have, and
fortunately, Gato is the easier of the two in my opinion, even
though he has one more life bar then the other Mobile Armor,
the Big Zam. Alright, this guy is floating, and depending on
what flight mode he is in, you can do under him, and the thing
with this enemy is that he can't attack behind him. He has a move
where he can go off the screen real quick and come back facing you.
The trick is to either go under him and start attacking him, or
use your Deathscythe Cloak Teleport is move around him. If he
does his position-switching move, just keep on going behind him.
If you try and fight him head-on, the difficulty increases about
tenfold. He shoots his arms out, which causes major damage, plus
he has beam weapons he can use. His Super Move is a huge beam that
he shoots out of his abdomen. It firsts starts firing parellel to
the ground then sweeps up and down. If you're in the air or just
don't block this at all, when it sweeps it might carry you with
the beam. His charge up for the move is the only warning you get,
just stay behind him and you should be alright. One more thing,
only use your Super Move on him when he is down low and you can
hit his main body, or you can jump to hit it.
===============================================================
VS. Heero Yuy in Wing Zero Custom
Hmm, this is the main 'hero' of Mobile Suit Gundam and therefore,
might be a little tricky to beat, but once you have his attacks
and attack patterns down, he won't be as hard. Truthfully, he isn't
THAT hard if you don't block very well. He uses a flight move, where
he can move sideways and up with his wings, which will knock you
down if it hits you. You can tell if he is going to do it if he's
glowing gold and he start to fly. He has TWIN Buster Rifles, and
he has a few moves for these babies. First, he can shoot at you
repetedly, and if he hits you with his Down, Left, T or Down Left,
O move, this can give you a lot of damage. His Super Move is when
he jumps into the air, swings his Twin Buster Rifles around and
shoot about a 15-hit blast at you. If you're too far or too close
to his angle of trajectory, he will completely miss you. If he hits
you though, prepare for a tough battle.
===============================================================
VS. Zechs Peacrcraft (Marquis) in Tallgeese III
This is one of my other favorite suits in this game because of its
versitality, and it's an overall good suit, and therefore, a good
match. He uses his Mega Cannon a lot, he can shoot about three
blasts at you with Down, Left, T or Down, Left, O; his Mega Cannon
and Mega Cannon Plus moves. These are projectiles but they sap
at his ammo. His close moves are a whip he lashes at you, and a
beam saber attack, like all beam saber attacks, hurts you considerably.
His Super Move is really deadly, one of the best in the game. It's
called Mega Cannon Max, and he shoots a large beam at you right along
the ground, and you only get the short warning of his Mega Cannon
opening up for the attack. If you block him, dodge his projectiles
and use smart blocking techniques when you're upclose, then you'll
make short with of Tallgeese III.
===============================================================
VS. Treize Khushrenada in Gundam Epyon
Obviously, this is the main enemy of the Gundam Wing series, and
he is a formidable foe. He has great projectiles and many close-
range attacks. He slashs out with his whip attachment, and he
can do this either in the air or on the ground, and it gives you
a medium amount of damage. He has a sliding double-kick which
is really fast, and it will knock you down and will take away
about a third of your health bar. He has a shield move, which
is very annoying and all you can do is block it. He activates
his shield and flies at you, and will knock you down if he hits
you. These moving attacks are much like Wing Zero Custom's flying
moves so you should be accustomed to that. His Super Move is
a close-range deadly attack. He unleashes his Beam Sword and
slashes around with it several times, advancing slowly. If he
catches you in this, you can say goodbye to your current health
bar. To beat this guy, just watch out for his flying attacks,
after he does these, he is slightly vulnerable and you can get
a combo attack in. Block his whip attacks and Super Mode and you
should be alright, use your Teleport a lot and keep him bogged
down.
===============================================================
***All Combat is Over***
VII. VS. Mode Opponet Strategies
This section is over fighting in the VS. mode which is totally
seperate from the Street Mode. This is mainly used for fighting
whoever you want, tuning your skills, and for playing two-player
games.
VS. Armuro Ray in Gundam RX-78
Armuro Ray is from the very first Gundam series and is featured in
the movie 'Char's Counterattack.' The RX-78 Gundam was the first
conceptual Gundam. He doesn't have many long-range attacks, but he
does have the Beam Rifle. You can block these because it's a pink
beam and sticks out on the battlefield. When he gets close, he can
use his Shield Uppercut, which has him fly up. Block this, then do
a Scythe Swing Up, it will do a lot of damage. He also can use his
Gundam hammer, which he swings around so it's easy to anticipate.
There is the Helmet Hit, which causes about a third of health bar
damage but you can still see this if he isn't too close to you.
One of the main problems is his Beam Sabre. As with all the Gundams
and mobile suits in this game, its slightly vulnerable before it
uses the Sabre. Memorize what happens before he use it and he won't
take out a chunk of your health. His Super Move is very powerful
and will take most of a health bar away. It's called the Hammer
Swing. He has to be in a certain position to do this. If he is
too far away, he will not hit and if he is too close he will not hit.
Either block or double tap left or right to avoid this attack.
VS. Heero Yuy in Wing Zero Gundam Custom
Hmm, this is the main 'hero' of Mobile Suit Gundam and therefore,
might be a little tricky to beat, but once you have his attacks
and attack patterns down, he won't be as hard. Truthfully, he isn't
THAT hard if you don't block very well. He uses a flight move, where
he can move sideways and up with his wings, which will knock you
down if it hits you. You can tell if he is going to do it if he's
glowing gold and he start to fly. He has TWIN Buster Rifles, and
he has a few moves for these babies. First, he can shoot at you
repetedly, and if he hits you with his Down, Left, T or Down Left,
O move, this can give you a lot of damage. His Super Move is when
he jumps into the air, swings his Twin Buster Rifles around and
shoot about a 15-hit blast at you. If you're too far or too close
to his angle of trajectory, he will completely miss you. If he hits
you though, prepare for a tough battle.
VS. Dolmon Kashu in Burning (God) Gundam
Another big hitter. Dolmon Kashu is the main character in the G
Gundam series (currently being showed on the Cartoon Network.)
These type of Gundams are unique. Rather than using controls, the Gundam
produces a suit for the pilot and however the pilot moves,
the Gundam will follow it's movements. A big cockpit is needed for this,
so they have to move around. This doesn't really matter, but
I'll get on with fighting him. This guy has virtually no long-range
attacks. All he has that are long-range and normal attack are your
basic Vulcans, which wastes ammo anyway. His close range attacks are
adamant, though. He has the Burning Finger and Burning Upper, which
is an energy source activated in his hand, which then he touches
other Gundam to destroy it. This in turn, is a very powerful attack.
The Burning Finger goes straight foreward while the Burning Upper
heads upward. You can tell this by the glowing of his hand. There
is also the Tenkyoken, which is a beam but isn't very powerful or
have long range. This Gundam has a Burning Finger Sword, which is
much like a Beam Sabre and should be avoided at all costs. His Super
Move is the Sekiha Tenkyoken. It's a huge beam that he shoots
foreward out of his torso. This is a devastating attack and should
be blocked the second you hear the power-up sound of a Super Attack.
VS. Gundam Deathscythe Hell Custom
I don't know, it may be me, but whenever I fight against myself, no
matter what game it is, I am always owned, or at least it's harder
to beat the opponet. This goes by the virtue "Know your enemy and know
yourself and you shall always obtain victory." You know all the moves
and everything so all you have to do is watch out for them. He won't
use the tricks you use like the Scissors then the Super Move but he
will be using the simple weak attacks then strong attack moves. Try
not to stay too close to him and use the Teleport enough, and watch out
for his Super Move and you'll claim victory.
VS. Chibodee Crocket in Gundam Maxter
This is yet another G Gundam fight. Chibodee is one of the more long-
range of the Gundams in this game. He uses "six-shooter" guns, (they
make this character and Gundam a very exaggerated american) and his
other weapons are punching. He has the Twin Magnum, which just shoots
bullets but are more powerful than Vulcans so it's a good idea to block
these because dodging won't work. The Burning Bunch is just a punch that
causes a fire when punched. The Cyclone Punch is long range and he
puches, a cyclone blast coming out of the ground. Any type of block,
save for an air block, can block this attack. He doesn't have a sowrd or
anything, so it's made up with the Gigantic Magnum. He swings his fist
around as it glows pink for a second, so you have a small amount of time
to counter the attack. His Super Move is called the Machine Gun Punch.
He punches many times and these blasts go every which way he is pointed.
This takes a long time to get through so just remember to keep on
blocking.
VS. Char Aznable in Char's Zaku II
You had to play against Char earlier - in his Sazabi, but now you have
to fight him in his first featured mobile suit - his red Zaku II. He has
mostly physical attacks as well as a melee weapon and machine gun. He
does a stomp attack as well as two tackle attacks; Shoulder Tackle and
Rising Tackle. These are both semi-close range, and can knock you down
as well as cause damage. Watch out when his jets activate. He uses a
Machine Gun, which is long range and is more powerful than Vulcans, but
still uses a small amount of ammo so some people will just keep shooting
with that to piss you off. Just jump to avoid this. His melee weapon is
a super-heated axe, called a Heat Hawk. He slices with it and causes
considerable damage. Avoid at all costs. He uses a Crackler Grenade,
which float toward the enemy and explodes when it hits them or the time-
delay fuse goes off. This isn't much of a problem until he uses his
Super Move, which is a Crackler Special. He throws a shitload of them at
you, and if he does this close-range, it takes away a VERY big chunk of
your health. Stay high or block when he does this. He will have a big
advantage over you if he gets this attack through.
VS. Char Aznable in the Zeong Mobile Suit
Another CHar Aznable fight yet again. This time he is in his final
moblie suit that is featured in Mobile Suit Gundam. This is the suit he
uses in his final fight with Armuro. It's the strangest of the moblie
suits, but hey, all Zeon mobile suits are strange. Anyway, he has very
good attacks in this suit. He has a vertical punch, as well as a sweep
punch. Be wary of his punches, because he fists unattach from his arm,
much like the range Dhalsm had in Street Fighter. He has a Down Burner
and Double Down Burner, which he just hits you with his thrusters. This
attack is suprising and hurtful so just watch out for it. You usually
have to block low for this. He can shoot beams out of his hands also,
which accounts for long-distance attacks. His melee weapon is also his
hands. They sprout blades and he slashes at you. His hands can do many
things so be on your guard at all times. His Super Mode is the Psycho Mu
Attack, in which his arms go around and fly in a bunch of ways, hitting
you and causing you a lot of damage and is really hard to block. Jumping
and blocking is the best defensive I've come up with.
VS. Zechs Marquis (Peacecraft) in the Tallgeese III
This is one of my favorite suits apart from Deathschthe. He is highly
adaptable and his suit doesn't use much ammo. He has a good balance of
short-range and long-range attacks and in my opinion, is one of the best
suits out there. Ah, enough of this pontificating... let's get on with
the strategy! He has a Hammer Knuckle, which is a close-range attack.
It's not weak but not devastatingly strong, about the same as what you
would expect from other physical attacks. One of his main weapons is the
Mega Cannon. He has three types of normal Mega Cannon attacks. The first
is just the Mega Cannon, which fires short blasts that take away from
his ammo. They are blockable and the time ratio between blocking and his
preparing another attack is about the same so if you block, both of you
are still on the same attack oppourtunity level. The Mega Cannon Plus
and Mega Cannon Barrage are more powerful, plus they do not take away
from their ammo. This is a powerful attack worth blocking. If he fires
then you jump, he has to keep firing, so you have a small chance to
attack them. Next I will explain his melee attacks. He has a rising
tackle, which is typical with most rising physical attacks. He has a
whip which he will lash at you, causing you multiple-hit damage. When
you see his whip in the air you should start blocking. He also has a
Beam Sabre which seems to be shorter than normal Beam Sabres but it
still causes the same amount of damage. His Super Move is so good and so
effective. It's your basic full-canon blast. The screen freezes and his
weapon seperates then shoots a huge blast. All you have to do is react
quick enough to block this or you turn into a pile of cookie dough.
VS. Master Asia in Master Gundam
Master Asia is one of the bosses in G Gundam. His relationship towards
the main character, Dolmon Kashu, in the series, is absolutely dynamic,
but I won't give you any spoilers. His Master Gundam is pretty good and
is a hard Gundam to beat. He has various melee moves, such as Standing
Trip, Trample, and Continuous Knee Kick. The Trip will require a low
block and t he Continuous Knee Kick will require a long time to block,
for he thrusts his knee's out several times in a row. This is un-
parryable unless you jump or something like that. Another melee attack
is the Darkness Finger, which is the opposite of Dolmon's Burning
Finger. They are both about the same and deal out the same damage. Just
like Dolmon, he has a Tetkyoken just like Dolmon, but as some
sprinklings on the ice cream, he also has a Rising Tetkyoken. He has a
move called Master Block. It's when he takes his 'cloak' and wraps it
around himself. This is dangerous because he is invulnerable when in
this state, but when he does this, he can cancel this and take it into
any move. Be VERY cautious when he uses this because he could just link
into another attack, especially when you're facing a human opponet. He
has a Flying Kick, which is when he flies up and flies back and fourth,
his legs outstretched. This is quick and will hurt you because there is
a chance for a double attack. He has a Darkness Wave, which is a wave
that shoots out for a limited distance. This is easy to block because
you can see it coming. If you haven't guessed by the pattern, his Super
Move is the Sekiha Tetkyoken. (SPOILERS: Master Asia was once the
teacher of Dolmon Kashu and taught Dolmon the Sekiha Tetkyoken.) This is
the same blast as Dolmon's so just block all of it then counterattack.
VS. Denim in Zaku II
This fight is basically just like Zaku II with Char in it but a whole
lot easier. The Zaku has all the same moves except he isn't as fast,
can't jump as high, and his moves aren't as powerful as Char's. All you
have to really watch out for is his Heat Hawk and his Crackler Special.
VS. Armuro Ray in Nu Gundam
This is Amruo's Gundam in the movie Char's Counterattack. He designed
this Gundam himself, which I think is kinda cool. It's designed
especially for a Newtype (the next step in human evolution in the Gundam
series.) It's the match of Sazabi. Anyway, onto the strategy. He has a
Fin Attack. He uses his Fins as a Melee weapon. They come out and thrust
down and sideways over and over. Watch out for this because it'll give
you multiple hits. There is his classic Beam Rifle, which is just like
his original one so theres no new news there. There is the jumpming
knee, which is basically a knee thrust which a long delay. This will
knock you down but its easy to see it coming. The Gundams in Char's
Counterattack were the first to sport funnel weapons. They basically
pods that float in the air and can be commanded to shoot beams whenever
they are commanded to. Don't immediately block when he released them.
When he decides to fire them, the Gundam will make a small gesture, and
maybe not even that at all. The Funnels will slightly power up, giving
you time to block. He also has a Beam Sabre but you're no newb to that
trick. Fortunately for you, Nu Gundam has no Super Move.
VS. Char Aznable in Sazabi
Alright guys, you're finally getting to the last Char mobile suit so you
don't have to worry about any more suits he has. Sazabi is Char's mobile
suit in the movie Char's Counterstrike and has some upgrades compared to
his Zaku IIS. It may look big and that it would destroy you in two
seconds, but it's not all that much. He only has one special punching
attack,and it's a projectile attack. But watch out for his Funnel
Attack. It lets little things fly around, and they can shoot
at you at any time, making you open for an attack. This Spin Kick is a
little powerful, but it's slow and if you have a keen eye, you can block
it. His Super Mode is just shooting a bunch of projectiles and they're
not that accurate but it will take at least half a health bar
of health if you're not careful.
VS. Quatre Robbabah-Winner in Sandrock Custom
This is also one of my favorite Gundams apart from Deathscythe and
Tallgeese III. In this fight, about the only way you can lose is to sit
still, not block, and let him beat you up. Just uuse simple attacks and
combos. He doesn't block much so don't worry about that. Just watch out
if he uses his Super Mode, Earth Slash. It may look like a close-range
attack, but it's blast is what the true attack is, and it can go the
length of the screen. His long-range attacks are only Vulcan cannons,
but he can throw his Scythes (or Shotels if you really want to be
specific) or do various combos with his Shotels. His Earth Slash is
basically blasts fired by his Shotels. If he is close range, this can do
significant damage to you.
VS. Chang Wufei in Altron Custom
The reason why I say (Nataku) is because this is Wufei's nick-
name for his Gundam and that's how it was displayed in the Gundam
Wing fighting game for SNES. This opponet is tricky. He has long
range with his Dragon Arm and he has Vulcans, too. When you get
close, he can use his flamethrower, which gives substancial damage.
His Super Mode is a basic arm attack called Altron Claw. This
doesn't look like much, but it will give you a lot of damage. If
you block this, there is a short time after he does the move for
you to attack.
VS. George de Sant in Gundam Rose
George is another character from G Gundam. He is representing Neo
France and therefore is highly stereotypically French. His Gundam
is a fencer of a Gundam and George considers himself a knight. Since
his sword is his main weapon, he uses this a lot and this is what
most of his moves are based on. You don't want to stay close to George.
Use your long range attacks like throwing the Scythe or your vulcans
or something like that. When he gets close in, it gets kinda tricky.
His down slash, up slash, and Sabre Lunge are all normal close-range
moves in which he uses his sword. These aren't that bad so just try
and counter. His long-range attacks are Tornado and Lightning Shoot,
which aren't as powerful as his Sabre attacks but can still get to you.
His Sabre Rise, Kick & Sabre, and Sabre Rondo are especially deadly.
The computer usually links these together, causing more damage than
a regular beam sabre. If you're really in a bind, use your Super Move.
Like in Char's Counterattack, George can deplot funnels. They're a bunch
of rose-like funnels that will shoot at you at any time, but you can
usually see it coming. His Super Move is called the Rose Hurricane where
he dispatches a bunch of his funnels and they surround you and make a
hurricane. This attacks only one spot vertically so just jump, move
to the side real quick or block.
VS. Sai Sai Chi in Dragon Gundam
This is Wufei's alter-ego in Gundam Wing, except Sai Sai Chi is from
G Gundam. He is representing Neo China and is a member of the Shaolin
Temple, a martial arts temple. He uses a long bow with energy at each
end. He can also have flame come out of his dragon arms. He has the
usual physical attacks like Dragon Punch and Stomping. With Dragon Fire
and Dragon Flame he can reach a medium amount of length, but not
completely across the screen. His Missile Kick is deadly because he
kicks really fast and knocks you down. Just watch to see if he goes
into the air. His Fei Long attack is him thrusting out with his bow and
the Fei Long Flag and Crush is about the same, just variants like all
the moves that George has. Usually you can dodge one of these but some
people might try to link them. His Super Move is the Shin Ryuei Kockoken
which doesn't mean a think to us Americans.. but oh well. He grows huge
energy butterfly wings and flies around, you only have to block for a
few seconds, but just watch out when he becomes surrounded by an auro
of light.
VS. Akahana in Acguy
Talk about a pushover.. all these Gundams and advanced mobile suits
against this Zeon mobile suit for underwater use. His main weapon is
a machine gun implanted in his hand. He either shoots this or tries
to attack you with his claw hand. This guy is really easy once you
memorize his attack pattern. The only way you can lose is just to stand
there. His Super Move is charactaristic of a panzy. He rolls around on
the ground and tries to trip you with himself, I guess. You see it
coming from a mile away.
VS. Shiro Amada in Ball
I think Shiro Amada should get more credit than this. Shira was the
main character from Gundam: The 8th MS Team where it was after the
Molbile Suit Gundam series when the Federation began to produce Gundams
on a large scale. In the beginning, his transport from space to earth
becomes threatened so he gets into a Ball and fights off a Zaku even
though in most of the series he is piloting a mass-produced Gundam.
Anyway, here we go. This guy is really easy almost as easy as the
Acguy. He only has three real moves. First is the 120mm cannon, which
is the huge cannon that knocks you down if youre hit but doesn't cause
much damage. He has a mining drill which he just tries to drill you..
a melee attack. He can try to actually hit you with his cannon, too.
He doesn't even have a Super Mode. Don't take him seriously.
VS. Mikhail in Hygogg
VS. Anavel Gato in Gundam Psysalis
VS. Judau Ashto in Full Armor ZZ Gundam
VS. Quin Mantha in Puru Two
VS. Trowa Barton in Heavyarms Custom
VS. Zechs Marquis in Tallgeese III
VS. Argo Gulsky in Bolt Gundam
VS. Dozul Zabi in Big-Zam
VS. Anavel Gato in Neue Ziel
VS. Treize Khushrenada in Gundam Epyon
VS. Validor in Hydra Gundam
VS. Ulube in Psycho Gundam MK III
VS. Kyoji Kashu in Dark (Devil) Gundam
VIII. Copyright Information and Thanks
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