Gundam Battle Assault 2 FAQ
By: White Dragon Gundam


History
3/21/03 - .1 The start, I'm getting the base of it down to most of the
suits. Still lacking plenty

3/23/03 - .2 FC is done.

4/2/03 - .3 Got caught up in The Legend of Zelda: The Windwaker, (good game,
highly recommended) and I haven't touched this thing in a week.

6/25/03 - .4 I've really got to get to work on this, It hasn't gone anywhere in
a month at least

8/10/03 - .5 Got a lot of editing work done, along with some questions and such.

11/23/03 - .8 Wohoo! In the home stretch with only five suits to complete!

12/11/03 - .9 Finished some suit data

12/12/03 - .91 Stupid little additions here and there

12/29/03 - .92 Took out the stupid Wing FAQ thing

T.O.C.

1)	Suits/Moves list
a)	FC: Future Century (G-Gundam)
b)	AC: After Colony (Gundam Wing)
c)	UC: Universal Century (0079, 0080, 0083, 0087 and 0093)
d)	Psycho Gundam (He doesn't fit anywhere else)
2)	Secrets
3)	FAQ's
4)	Thanks and No Thanks
5)	The Legal Stuff


First a few words:
If you haven't read the included instruction manual, this won't make as much
sense. Also, the move names are different because it makes more sense that way,
so don't E-mail me on that.

Translation of letters
D: Down
F: Forward (Towards your opponent)
U: Up
B: Back (Away from your opponent)
Punch (Square or Triangle)
Kick (X or O)

1)	Suits/Moves list
Written like this:
(Suit Name)
(ID #)
(Armaments)
(Dodge type)
(Description)
(Anime Info)

Specials:
(Name and Execution)
(Cry, if any..)
(Description)
(Anime Info)
(Comments)

Super:
(Name) All are Executed D, F, And any two attack buttons
(Cry, Street mode and if any..)
(Description)
(Anime Info)
(Comments)

(The Good, The Bad, The Ugly and other Comments on the Suit)
(Suit Grade) Given in letter grades (A, B, etc.)

FC: Future Century: G-Gundam

God Gundam (Burning)
GF13-017NJII
4x Vulcan Gun
2x Machine Cannon (Not used)
2x Beam Saber
2x God Slasher (Flame Generators)
Dodge Type: Evade
Description: Looks very human, but the odd looking wings make it different
(Anime Info)

Specials:
Vulcans: D, F, Punch (Ammo and Strength Varries)
Des: Vulcans from the head fire at a ratio of 1:5 (1 bullet 5 Ammo)
(Anime Info)
Com: Damage isn't that great, and it's a little on the slow side, will set
you up for something else

God Finger: D, B, Punch
Des: Hand becomes fire and slowly advances laterally toward opponent
Cry: Burning Finger
Anime: Used, Often
Com: It's trump card, good damage, stuns and is just plain old
annoying.

Tenkyoken: B, D, F, Punch
Des: Shoots off little pink energy ball that has short range
Cry: Tenkyoken
Anime:
Com: Low damage, too hard to execute in battle, in other words, stick
with the vulcans for long range

Beam Saber: F, D, B, Punch (Can't Defend, Ground Only)
Des: Jump and attack your opponent with the saber
Anime:
Com: Kind of slow, and saber is short, but can take about 1/4 of health
bar.

Uppercut to God Finger: F, D, F, Punch (Doesn't work against mobile
armors)
Des: Uppercut's opponent, fingers them. (Not a perverted joke)
Cry: Burning Finger!
Anime:
Com: Same power, harder to do, effects less units. Unless you want to
look cool, Don't bother.

The End!: B, D, F, B, Punch (Doesn't work against mobile armors)
Des: Grab Enemy, Use God Finger and send them flying
Cry: The End!
Anime:
Com: Again same power, harder to do, effects less units. However, you
can easily Finish this with your guns or super to drive them nuts.

Quick Dash: D, B, Kick
Des: Dash in a short segment towards opponent
Anime:
Com: Pointless

Super:
Sekiha Tenkyoken (Ground Only)
Cry: "Sekiha Tenkyoken!"
Des: large purple-white flame wave fires horizontally
Anime:
Com: Not bad, for a super, 38 hits and 5/8 health bar taken

The Good: Variety of attacks for most situations
The Bad: Lacks real power, or projectile power
The Ugly: The ending to it's story mode (the Japanese version is better)
Com: Not Bad, Not Good Either, start here and branch to other suits as
you go on
Grade: B

Gundam Maxter
GF13-006NA
2x Fighting Knuckle
2x Gigantic Magnum
1x Jet Shield (Not Used)
Dodge: Evade
Description: According to Newtype (Wow, that's a Gundam term) USA, this suit is
supposed to combine 4 elements of American lifestyle in one MS. This being
football (armor and helmet), boxing (fighting style), Wild West (revolvers and
pilot's last name, Crocket) and surfing (it didn't say why). The gorilla chest
is there to complement.
(Anime Info)

Specials:
Twin Magnum: D, F, Punch (Ammo and Strength Varies)
Des: The Guns on his sides aren't there for nothing... 1:5 Ratio and the
shooting effect changes while in air
Anime:
Com: Same as god's...sucks

Burning Punch: D, B, Punch (Varies)
Des: Steps forward, pulls six or nine, one handed punches that explode on
Impact
Cry: Burning Punch
Anime:
Com: Trump card for Maxter

Double Step: D, B, Kick (Strength Varies)
Des: Dashes quickly depending on strength, Strong Forward, Weak back,
Anime:
Com: Again with most movement attacks, Pointless

Heavy Armor Punch: F, D, B, Punch (Can't Defend)
Cry: Gigantic Magnum
Des: Hands get bigger, gives a strong punch
Anime:
Com: His best move, takes out about 1/2 of a health bar (The name is different
because the magnums are the pistols, not the attack.)

Super:
Machine Gun Punch
Cry: "Machine Gun Punch!"
Des: A series of 4, "one two" punches for a total of 8 hits, sending
short energy waves out
Anime:
Com: Too short-ranged for the damage is does, very bad

The Good: Varity of punches for close combat
The Bad: Lacks real power, or a decent super
The Ugly: The Gorilla chest
Com: Good luck using it, it's quite bad
Grade: D+

Master Gundam
GF13-001NHII
1x Master Cloth (Not Used)
2x Crusher Finger
Dodge: Evade
Description: Black and red, odd wing looking things that come around his body,
kind of evil looking and reminds me of Gundam Epyon.
(Anime Info)

Specials:
Darkness Finger: D, F, Punch (Ground Only)
Cry: Darkness Finger
Des: Hand comes out of socket, flies at opponent with a short range.
Think burning finger, but you remain stationary
Com: Useful, annoying, damaging, need I say more?

Master Block: D, B, Punch
Cry: Master Block
Des: Wing things come and surround him, Making him invulnerable for a limited
time, but you can be taken out of it with a stun attack. Will cancel if another
move is used.
Anime:
Com: Use it, then cancel into something good. Gives you time to pull
off a hard special move.

Tenkyoken: B, D, F, Punch
Cry: Tenkyoken
Des: Shoots off a fire energy ball that has short range
Anime:
Com: As I said with God, use something else

Slam Tenkyoken: F, D, F, Punch (Ground Only)
Cry: Tenkyoken
Des: Same as before, but it hits the ground and ricochets up
Anime:
Com: How many attacks like this can be put in the same game?

Flying Kick: D, F, Kick (Ground Only)
Des: Jumps with foot at full extent, and flies at opponent.
Anime:
Com: Not bad actually, a lot of power for just one hit.

Slam Kick: F, D, B, Kick (Ground Only)
Des: Jumps in air, flies down, kicking opponent, if it connects hits 5 times
Anime:
Com: Better, but requires timing and plenty of aim, try master block then this
attack for a big surprise

Darkness Wave: F, D, B, Punch (Ground only, Can't Defend)
Des: Beam comes from hand
Anime:
Com: Decent, could be longer though.

Super:
Sekiha Tenkyoken (Ground Only)
Cry: "Sekiha Tenkyoken!"
Des: large purple-white flame wave fires horizontally, same as God's
Anime:
Com: 31 hits and 5/8 health bar taken, as oppose to 38 hits, just
slightly condensed version of God's

The Good: Strong
The Bad: Requires practice
The Ugly: How long is that ponytail? It's got to be longer than Duo's.
Com: Very nice, if you can use him.
Grade: C For beginners, A- for experts

Dragon Gundam
GF13-011NC
12x Fei Long Flags
2x Dragon Claws
2x Dragon Flamethrowers
1x Queue (Hair Segment)
Dodge: Evade
Description: Dragons for arms, a ponytail and a stance I can't hold for
that long.
Anime Info:

Specials:
Dragon Fire Balls: D, F, Punch (Ammo)
Des: Fire balls shoot off in fan in front of you 1:15 Ratio
Anime:
Com: Waste of a move, doesn't hit that well, and quite weak

Dragon Flame Thrower: D, B, Punch (Variable)
Des: Flames Come out of hand, has a limited range, and variable is time of
attack
Anime:
Com: 6 or 12 hits, damage isn't good, can be directed up or down if
corresponding button is pressed.

Fei Long Flags: D, F, Kick (Ground, Varies)
Des: Throws a energy like shot into the air, three shots come down, and make
slowly raising flags. Weak is closer to you, Strong is farther away.
Anime:
Com: Deals little damage, I can't see a use for it

Beam Glaive: F, D, B, Punch (Ground, Can't Defend)
Des: Pole with beam end attacks opponent and moves forward slightly every hit.
Anime:
Com: Good, Has a high range, and medium damage.

Beam Glaive Crush: F, D, B, Punch (Air, Can't Defend)
Des: Drives Glaive straight down, hitting opponent
Anime:
Com: An air surprise, good damage and combos well.

Super:
Shin Ryusei Kockonken (AKA Butterfly Swoop) (Not a translation!)
Des: Jumps up, if you are not already airborne, shoots out energy wings
and flies toward opponent for damage
Anime:
Com: 14 hits if you are close, and good damage, but when far away, it
is not that good.

The Good: Most everything hits more than once
The Bad: Very, Very, Close Combat orientated
The Ugly: Make it blue! (Alternate costume and Sleeping Beauty joke)
Com: Like master, requires practice.
Grade: C, for beginners, A- for masters.

Gundam Rose
GF13-009NF
?x Rose Bits
2x Head Vulcan
1x Chevalier Saber
Dodge: Evade
Description: Newtype USA strikes again with another helpful explanation. Three
themes backup this one with, Alexandre Dumas's "The Three Musketeers"
(Chivalry, sword and such), the look was based on the Napoleonic era,
traditional French attire and finally the rose, which it's idea of romance was
based on associations made by the French to it.
Anime Info:

Specials
Vulcans: D, F, Punch, (Ammo, Variable)
Des: You should know what this is by now 1:5 Ratio
Anime:
Com: Not Good on him, lacks damage

Light Screen: D, B, Punch
Des: Purple Shield comes from saber, absorbing projectiles
Anime:
Com: If you are fast enough, can be effective, but otherwise, no.

Saber Combo: B, D, F, Punch
Des: Jumps up about 2 meters from the ground, gives his sword a few swings
Anime:
Com: Inaccurate, and not powerful enough to be used

Rose Deploy and Attack: B, D, F, Kick (Funnel)
Des: Deploys roses that follow you around and, to an extent, protect you.
Repeat the combo and the roses will fly at your opponent, pull off two shots
and return to your suit. Keep in mind that when you are down, you can still
order them to attack and they are not invulnerable, So watch it.
Anime: Out of the few episodes I've seen, this was actually used.
Com: Situational, but worth it.

Saber Rise to Stab: F, D, F, Punch then Punch for stab
Des: Flings sword up, then stabs flying forward
Anime:
Com: 6 hits, low damage but looks cool

Saber Rondo: F, D, B, Punch (Ground Only, Can't Defend)
Des: Saber Turns purple, stabs forward
Anime:
Com: 5 hits, weak, try something else.

Super:
Rose Hurricane (Ground Only)
Des: Roses make a small storm in front of you, causing a blur
Anime: Similar to Rose Deploy and Attack
Com: 37 hits, powerful, short ranged. Not too bad, if you stun them
first

The Good: Super, annoys your opponent with long attacks.
The Bad: Most everything else
The Ugly: The Pilot's Costume
Com: Based on honor, so stay close
Grade: C+

Bolt Gundam
GF13-013NR
4x Head Vulcans
1x Gravitron Hammer
Dodge: Evade
Description: A relatively fat unit, big body, legs, etc.
Anime Info:

Specials:
Vulcans: D, F, Punch (Ammo, Varies)
Des: Largest bullets of all the G-Gundam units and fires a lot at once
1:5 Ratio
Anime:
Com: Better, but doesn't really have great power. Fires 24 for strong,
the most of any unit. (Not even Heavyarms competes with this)

Throw: F, D, F Punch (Ground Only)
Des: Grabs Opponent, brings over head and gives them a toss.
Anime:
Com: Rather interesting, good damage, and floors them.

Gravitron Hammer: D, B, Punch (Ground Only)
Des: Throws a ball attached to an energy chain at opponent, repeat during
impact for double swing.
Anime:
Com: Swing for two if they don't block, if they do, just let it come back. Nice
damage too.

Shoulder Dash F, D, F, Kick (Ground Only)
Des: Runs at opponent, shoulder hits them for damage.
Anime:
Com: Not bad, be close to insure full effect.

Heavy Double Punch: F, D, B, Punch (Ground Only, Can't Defend)
Des: Fists glow and strikes with both arms at once.
Anime:
Com: Fast, really fast, 1/4 bar of damage and a knockdown, a really fast attack
for a normally slow mecha.

Super:
Sakuretsu Giga-Crush (Ground Only)
Des: Jumps up, both fists curled above head, and whacks down for
damage, plus and energy wave that shoots out of the impact.
Anime:
Com: Strong, deals about 3/4 of a bar, and just plain beastly. The wave isn't
very effective, so stay close.

The Good: Lots of power and powerful attacks
The Bad: Hard to move, dash is slow
The Ugly: Jump and press strong punch, what is he doing?
Com: If you can overcome the speed problem, he's quite good
Grade: B+

The Mobile Armor
Devil Gundam (Dark)
JDG-00X
4x Head Vulcan (Not Used)
2x Devil Finger
1x Beam Cannon
?x Gundam Heads
Dodge: None
Description: The only thing you see is the head portion, has a lot of
faces (Literally) and snakes with heads coming out of the ground.
Anime Info:

Specials:
Electric Shock: D, F, Punch (Ground Only)
Des: Electric field comes out of hand, slowly advances for damage
Anime:
Com: Not great, easily avoided

Punch Combo: F, D, F, Punch
Des: A series of 3 "one two" punches for a total of 6 hits, taking half
a bar.
Anime:
Com: Very good and annoying, but if you miss, you are left wide open.

Electric Field: F, D, F, Kick (Ground Only)
Des: The name says it all, an energy field surrounds you, and whoever
touches it, takes damage.
Anime:
Com: If your enemy is projectile happy, use this to protect yourself,
otherwise, avoid it.

Beam Cannons: D, B, Punch
Des: 3 beams shoot out from upper body, hitting for damage
Anime:
Com: Decent, Good damage and effective against mobile armors.

Dual Darkness Wave: F, D, B, Punch (Ground only, Can't Defend)
Des: 2 Beams come from hand
Anime:
Com: A move you can stick to, has a lot of power, long range and fast, not to
mention you can't guard against it (Heck, it would be good even without it).
Master Asia: "Hey! That's my attack!"

Super:
Super Snake Attack
Des: 3 gigantic snakes of the Devil Gundam attack and advance towards opponent.
Anime:
Com: Half a bar, good enough, but on the slow side.

The Good: Powerful, big, and a beastly can't defend move.
The Bad: As with all mobile armors, they sacrifice mobility for size. In other
words, he's very slow.
The Ugly: The Metal Snakes
Com: Mobile armors require aggressive training to become something to you. Good
luck though
Grade: A-

AC: After Colony 196: New Mobile Report Gundam Wing: Endless Waltz

Wing Gundam Zero Custom
XXXG-00W0
2x Machine Cannons
2x Beam Sabers
1x Twin Buster Rifle
Dodge: Evade
Description: The angel wings and the twin buster rifle says it all.
Unfortunately, the animators for this unit forgot that the wings are rather
thick, to hold verniers and engines, but they left it out, so it's a bit
unrealistic. Another thing is the fact that the wings bend and move around and
have a much larger wingspan.
Anime: The original Gundam of the series, modified to include angel wings and a
higher power buster rifle, was never built originally for fear that it would be
too powerful and go out of control. The Zero system that is included in the
cockpit greatly enhances the pilot's ability to fight by showing him or her who
their true enemies are, to the point where they don't even fear their own
death. Piloted by almost everyone in the series, the system changed many of
their lives in one way or another. A monster suit with unlimited capabilities.

Specials:
Machine Cannons: D, F, Punch (Variable, Ammo)
Des: The cannons mounted on his shoulders pop out, deliver a few rounds and
hide. 1:5 Ratio
Anime: Used against Nataku, Epyon, and other suits plenty.
Com: For long range combat, stick to the rifles, it's very weak.

Buster Rifle Shots: D, B, Punch
Des: Rifles separate, fire a shot, then recombine.
Anime: Used wherever and whenever it fights, it's trump card and signature.
Com: Holy cow this attack rules. Takes 3/10 of a bar, just annoying.

Bird Tackle: D, B, Kick
Des: Forewings come around to cover body, and you jump towards your opponent.
Anime: No, and it would cause too much suit damage.
Com: Less damage than the rifles, but adds one small advantage of shielding
against bullets.

Rising Bird Tackle: F, D, F, Kick
Des: Forewings come around to cover body, and you jump vertically.
Anime: Again no, and it would cause too much suit damage.
Com: Pointless, only for a few instances and way too slow.

Cluster Beam Shot: B, D, F, Punch
Des: Gathers energy at the end of the rifle, then shoots it off in 5 directions.
Anime: No, it only fires straight, not in all directions.
Com: Too slow, too weak.

Beam Saber: F, D, B, Punch (Can't Defend, Ground Only)
Des: Saber appears from nowhere, becomes too big, and stabs opponent.
Anime: Very often, especially when the buster rifle is running out of energy or
for dueling.
Com: The animators again messed up with this suit, the saber is really thin,
but they made it thick. Anyway, it's not too bad, but you need to be close.

Super:
Final Twin Buster Blast (Ground Only)
Cry: "I'll kill you" (Japanese "omae o korosu")
Des: Wing leaps into the air, takes aim and shoots the most famous shot ever.
Anime: Often, this blast can destroy a colony, a natural resource satellite or
even a space battleship in one shot.
Com: Why is it so weak! With what it did in the series, it should destroy any
suit in one shot! 39 hits and 5/8 of a bar are taken. What a rip off!

The Good: Excellent for beginners and experts alike, can stay airborne forever.
The Bad: Half it's attacks don't really have a use, super was extremely
downgraded.
The Ugly: The animation job
Com: Great suit, interesting super, and a cheap attack that works.
Grade: A+

Gundam Deathcythe Hell Custom
XXXG-01D2
2x Vulcan
1X Beam Scythe
2X Hyper Jammer
Dodge: Evade
Description: Gigantic bat wings, AKA the active cloak, and beam scythe are the
signatures of this suit.
Anime: The original was designed for operation meteor, but captured by OZ and
destroyed by Trowa Barton. The Gundam designers, decided to rebuild Deathscythe
and Shenlong, but scraped the idea and said we shouldn't just rebuild them, we
need to make them better. Rebuilt, it had wings, modifications for space
combat, an improved buster shield and a twin beam scythe. Modified to change
the wing opening removed the shield and reverted the scythe back to a single
beam, making it the custom model. Based solely on speed, stealth and a
hilarious pilot this suit was the idea of 'get in, destroy something and get
out with out anyone noticing'.

Specials:
Vulcans: D, F, Punch (Variable, Ammo)
Des: Head deals some bullets, 1:2 Ratio
Anime: Never used, or never seen that is, but used by the original model.
Com: I think this is the weakest vulcan in the game Despite it's ammo
efficiency.

Scythe Power Slash Up: F, D, F, Punch (Can't Defend, Ground Only)
Des: Inverts scythe, lowers it, waits a half second and slashes up.
Anime: Yes, but not like this.
Com: Stick to triangle if you can not do this and juggle your opponent.

Kick Attack: D, F, Kick
Des: Jump towards your opponent, give him a kick.
Anime: No.
Com: Powerful and Knocks opponent down.

Scythe Energy Shot: F, D, F, Kick
Cry: (Inaudible Word) Slash
Des: Energy from Scythe Spin forward in a double spin like two dogs chasing
each others tail in a circle, dealing damage and preventing projectiles.
Anime: No, have you ever seen an energy attack in Gundam Wing?
Com: Good against projectiles, and can deal damage if you are in close.

Cloak: D, B, Kick then hold any direction
Des: Wings surround Deathscythe, and cloak him for about a second while going
somewhere. Can be canceled into an attack and he is invulnerable while doing so.
Anime: Yes, of course he disappeared.
Com: Get in, or get out, either way it has it's uses.

Super #1:
Scythe Throw (Ground Only, Can't Defend)
Cry: "Slash, Slash, Slash!" (Street) Then "Die" (Any)
Des: Name says it all, throws scythe at opponent, dealing damage.
Anime: No, it's his primary weapon, why would he get rid of it?!
Com: Bad, could be better, and leaves your venerable.

Super #2"
Air Scythe Throw (Can't Defend, Air Only)
Cry: "Slash, Slash, Slash!" Then "Die"
Des: Name says it all, throws scythe at opponent while airborne, dealing damage.
Anime: No, it's his primary weapon, why would he get rid of it?!
Com: Bad attack made interesting, Fire off your vulcans then the super combo
and it will be thrown in air.

The Good: Fast, has some good attacks and an aerial super.
The Bad: Not too powerful and weak super.
The Ugly: Duo's bad jokes and such.
Com: If you can move fast enough and not get hit, use him.
Grade: C for beginners, A- for experts

Tallgeese III
OZ-00MS2B
2x Vulcan (Not Used)
2x Beam Saber
1x Heat Rod
1x Mega Cannon
Dodge: Evade
Description: Tall, the 3rd largest mobile suit in the game, the cannon on his
right arm, big engines, heat rod and gigantic legs are everything to this suit.
Anime: The original mobile suit of the series, Tallgeese was scraped 21 years
ago because the designers and builders thought it to be too big. It needed to
be that tall to maintain it's power. But that was changed and the standard size
of about 16 meters was adopted (the series is of suits are 17.4). 20 years
after the prototype was scraped and stashed at the Mediterranean base where
Leos are manufactured, Zechs comes across it, looking for a suit to compete
with the Gundams. Fixed, this suit becomes used by him for about 30 episodes.
Severely damaged, he self-detonates it, and takes Wing Gundam Zero for a while.
Tallgeese II was created by Treize Khushrenada and inspired by Epyon for some
modifications, it was for the battle to end all wars, however it was destroyed
and Treize was killed by Wufei. Tallgeese III was made sometime during this
battle, but wasn't finished in time, so the Preventers confiscated it and
stowed it away, hoping to never use it. However in Endless Waltz, Zechs comes
back (everyone thinks he's dead except his ever faithful Lucrezia Noin) and
pilots it to destroy MO III where the invasion force was based at, but
reluctantly attacked after he heard that L3-X18999 would be dropped onto earth
if he destroyed it. Later hearing it won't happen, he blows it too hell and
heads to earth. He fights on earth to disable the incoming invasion force of
Serpent Custom suits. (Big Important suit. There is your background on it.)

Specials:
Cannon Shot: D, F, Punch (Ammo, Varies)
Des: Cannon shoots some energy shots, 1:35 Ratio
Anime: Yes, but not like this.
Com: Not too bad, but not to great either, more info in the next move.

Rail Cannon Shot: D, F, Kick (Ammo, Varies)
Des: Cannon shoots green energy shots that go through your opponent. 1:45 Ratio
Anime: Yes, but not like this.
Com: Up to 3 hits per shot on a suit, and more damage. Against mobile armors,
it's more like 5 hits and a lot of damage. Depending on opponent, you should
choose wisely the shot you want to use.

Heat Rod: D, B, Punch (Ground Only)
Des: Rod comes out of shield, heats it and gives it a swing.
Anime: Used to grab a suit by the foot, drag it to knock over two others
Com: 1/4 of a bar and 2 hits, good. Similar version of the attack can be used
by pressing up and strong punch in air.

Tall Charge: F, D, F, Punch
Des: Puts hands guarding face, and flies up and over your opponent, usually
hitting them if you can aim.
Anime: He never hit anybody physically
Com: It's back, from New Mobile Report Gundam Wing: Endless Duel it's made a
triumphant return, a movement technique with damage and a knock down, Nice!

Tall Kick to Buster Shot: F, D, F, Kick (Ground Only)
Des: Jump at opponent, kick, deliver 3 buster shot's from cannon.
Anime: Again, he never hit anybody physically, and it never shot like that.
Com: If you can hit your opponent, gets you in, hitting and out with good
damage.

Beam Saber: F, D, B, Punch (Ground, Can't Defend)
Des: Saber comes from over head, gives it a huge swing.
Anime: Of course, why not?
Com: Strong, Long and very fast. The best beam saber attack in the game.

Super:
Mega Cannon
Cry: "Mega Cannon!"
Des: Cannon Opens up all the way, points it and lets the beam fly.
Anime: The only time it's seen, and this is the way it was, destroying MOIII
Com: 5/8 of a bar, 27 hit's and very nice. But it was held over his shoulder
not under his arm. Anyways, like with Wing Gundam Zero Custom, it destroyed a
resource satellite, why can't it destroy a suit in one shot?!

The Good: Lot's of projectile fun, and fast.
The Bad: As darkdude3 said in his guide to New Mobile Report Gundam Wing:
Endless Duel for the SNES, "Tallgeese = Big Target".
The Ugly: Gold Plated Alternate Armor?
Com: Requires some work, but very effective for anyone
Grade: A-

Gundam Sandrock Custom
XXXG-01SR2
2x Heat Shotel
2x Vulcans
Dodge: Evade
Description: Blue Armor, White body, and gigantic shotels hanging out on it's
back. Once again the animators messed up. The shotels are supposed to be dead
white, while the body is a metallic silver.
Anime: One of the original suits designed and built for operation meteor,
Sandrock was known for the shotels and it's high armor ability, to protect the
pilot because he was the heir to a wealthy aristocratic family. When the pilots
decided to return to space, Sandrock was self detonated to ensure two of the
other pilots (Duo and Wu Fei) and suits got out alive. Attempted to be
rebuilt/repaired by OZ, it was captured by Quatre's good friends and allies,
the Maguanac Corps. Worked on some by them, it was completely repaired and
Quatre took the suit to protect the Sanc Kingdom and later fight with the other
pilots in space. While in space, it was modified to for space combat, and given
a beam sub-machine gun. Taking away most of it's armaments (sub-machine gun and
dual homing missiles) and changing some armor, made this suit more maneuverable
and athletic resulting in the custom model. This suit wipes out countless
Serpent Customs in the movie.

Specials:
Energy Vulcans: D, F, Punch (Ammo, Varies)
Des: There Back and better than ever! 1:5 Ratio
Anime: Nope, not any model
Com: Strong Ammo, and quite useful

Shotel Energy Spin: D, B, Punch (Varies)
Des: Flips shotels in front of him, shooting an energy cyclone at opponent.
Weak is single hit infinite range and strong is multi-hit shorter range.
Anime: Again, no energy attacks in Gundam Wing
Com: Good damage and effective, just make sure you know which one to use at the
right time.

Underhand Shotel Energy Spin: F, D, F, Punch (Varies, Ground Only)
Des: Same thing as before, but instead of shooting it forward, it goes up then
down.
Anime: Similar to the first, so it never happened.
Com: Very nice against mobile armors, and good against suits, just aim.

Shotel Flip Attack: D, F, Kick
Des: Heats shotels flips twice in the air, making the shotels do the dirty work.
Anime: If he's going to attack with them, they are in his hands or in the air.
Com: Good against mobile armors, but not against suits.

Shotel Combo: D, B, Kick then kick to end (Ground Only)
Des: Takes out shotels, gives a 4 hit advancing combo and slams down (Provided
you hit kick to finish it)
Anime: Yes! And kinda like this.
Com: Very Effective, and excellent knockdown move.

Shotel Charge: F, D, B, Punch (Ground Only, Can't Defend)
Des: Takes out shotels, super heats them, and charges towards your opponent.
Anime: Yes indeed
Com: Huge range makes up for the lack of damage.

Super:
Earth Slash
Des: Hesitates, then swings shotels up hard to send two pink flying waves at
his opponent.
Anime: Uh, no
Com: 10 hit's and less than half a bar taken? Oh please, Sandrock is much
better than that. Very slow, and your opponent can easily move.

Com2: Just recently fount this can do more than I said it did. 18 hits and
almost an entire bar taken, but you need to be about a suit's (standing up)
distance away for it to be effective.

Com3: But I still think the Gundam Wing: Endless Duel super would have been a
bit more fun.

The Good: Lot's of powerful attacks
The Bad: Timing and intelligence to know what to do and when it's needed, can't
stick to just one attack.
The Ugly: Weak kick, strong kick on ground. (Repeat to raise hell)
Com: While lacking it's true power, it's not too bad.
Grade: B-

Gundam Nataku (Altron Gundam)
XXXG-01S2
2x Vulcans
2x Dragon Arms and Claws
1x Twin Beam Trident
Dodge: Evade
Description: All green, big arms and hands.
Anime: The original was designed for operation meteor, but captured by OZ and
dismantled by the Gundam scientists. The Gundam designers, decided to rebuild
Shenlong and Deathscythe, but scraped the idea and said we shouldn't just
rebuild them, we need to make them better. From single dragon arm to dual,
vulcan to beam cannon tail, beam glaive to dual beam trident and space wings
for space combat, this suit receives the most massive upgrade for any suit. I
hate what was done to it for the custom model, but that's an opinion. No beam
cannon, no flamethrowers and the vulcans are back. The only plus is the huge
dragon arms. The suit didn't do much in Endless Waltz just dueled with Heero.
Based on the "direct approach" made for suit destruction and a fighting ability
reflecting the pilot.

Specials:
Energy Vulcans: D, F, Punch (Ammo, Varies)
Des: Duh! 1:5 ratio
Anime: Custom model, no, original, yes.
Com: You know the drill, but it's got decent damage.

Forearm Throw: D, B, Punch
Des: Dragon arm extends some, and grips opponent.
Anime: Of course, the arms aren't there for nothing.
Com: If you can clamp your opponent, he'll get knocked down. Good damage and 4
hits if you are close. It would be nice if this was like the Endless Duel
version, attack, grab and throw to the other side of the screen.

Shield Jump: D, B, Kick (Varies)
Des: Puts arms in front of face and jumps forward for strong, backward for weak.
Anime: Uses them as shields, but not moving like this.
Com: Movement while guarding. Useless.

Uppercut to Claw Strike: F, D, F, Punch (Ground Only, Doesn't Effect Mobile
Armors)
Des: Uppercuts opponent, then shoots claw at them for extra damage.
Anime: Not really.
Com: If your close, can be effective.

Trident Jump Attack: F, D, B, Punch (Ground Only, Can't Defend)
Des: Jumps up, Pulls out trident and slams down.
Anime: Yes, plenty.
Com: Four hits on suits, more on armors. Damage isn't that good however.

Trident Combo Attack: F, D, B, F, Punch (Ground Only, Can't Defend)
Des: Pulls out trident, and gives a three slash combo.
Anime: Yes, and more like this.
Com: Better damage, and effective against both suits and mobile armors. 5-6
hits. The insanely long combo is way to hard to master

Super:
Claw Combo (Ground only)
Des: Fires back claw first, the fore, then both together.
Anime: Yes, interestingly enough
Com: 11 hits, but segmented to 3-3-5 so your opponent can guard after the first
three. So it's not that good. Can usually take more than half a bar out
(provided your opponent is a real baka).

The Good: Plenty of attacks, and claws add good range.
The Bad: Pathetic super, Some good attacks are hard.
The Ugly: The Color change is confusing for two of them dueling.
Com: Long range and good damage, but still lacking some.
Grade: D For beginners B+ for experts.

Gundam Heavyarms Custom
XXXG-01H2
52x Micro-Missiles
36x Homing Missiles
4x Gatling Cannons (In Chest)
2x Vulcans
2x Machine Cannons
2x Dual Beam Gatling Cannons
Dodge: Evade
Description: Huge shoulders, leg pods, huge chest, and, of course, the dual
beam gatling cannons for arms.
Anime: One of the five suits for operation meteor, it's the only one that has
never been destroyed or self-detonated. All those powerful weapons, so what
happens when you run out of ammo? The answer was an army knife on it's right
arm. It was taken into space by Heero and was space modified and included was a
second beam gatling cannon in addition to the one on it's left arm. In Endless
Waltz, it was made nuts, but after all the ammo was gone, it was useless. 4
gatlings, 4 beam gatlings, well, you read the armaments. Literally shoots
missiles out of the air, Serpent Customs out of the sky and mowing them down on
the ground, one exceptional suit with massive guns.

Specials:
Beam Gatling Guns: D, F, Punch (Ammo, Varies)
Des: Delivers powerful beams from the arm cannons, 1:5 Ratio
Anime: Duh! What do you think their for?
Com: Powerful, I needn't say more.

Leg Homing Missiles: D, B, Punch
Des: Fires off 8 missiles that follow your opponent around.
Anime: Not there for show folks.
Com: Annoy someone with this, good damage and a well rounded attack.

Back flip: D, B, Kick (Ground Only)
Des: Heavyarms does a nice back flip, his pilot is a gymnast
Anime: Believe it or not, yes.
Com: Leaves you invulnerable for about a second and gets you out of a problem,
not bad.

Anti-Air Kick Storm: F, D, F, Punch (Ground Only)
Des: Slides in, kicks up, delivers 12 rounds
Anime: Not like this.
Com: Get somewhat close and surprise someone who thinks your all long range.

Shock Missiles: F, D, B, Punch (Ground Only, Can't Defend)
Des: Fires heavy missiles straight.
Anime: I believe so
Com: Good, for his can't defend move.

Super:
Full Fire
Des: Everything opens up, or gets pointed and Trowa just lets lose.
Anime: Duh! One reason he kicked so much behind.
Com: Not Bad, stun your opponent first, very effective against mobile armors.

The Good: Lots of heavy projectile weapons, and they hurt too.
The Bad: Slow
The Ugly: Your opponent after your done with him.
Com: Awesome suit, great for anyone.
Grade A+

Gundam Epyon
OZ-13MS
1x Heat Rod
1x Heavy Beam Sword
Dodge: Evade
Description: Wings, the heat rod/shield, claws and a dark red and black color.
Anime: Built by Treize (He never piloted it though) based on the data from the
Gundams and his ideals of honor and courage, in other words, no projectiles.
Also equipped with the Zero System, and the heavy beam sword, you can't get a
better close combat suit. No suit, with the exception of Heero and Wing Gundam
Zero, can beat it. Period.

Specials:
Demon Strike #1: D, F, Punch
Des: Shields face with claws, and flies in any direction you pick. Invulnerable
for some time.
Anime: No, No physical attacks
Com: Pull off the next move and it's useful.

Demon Strike #2: D, F, Punch Right after #1 hit's your opponent and you are
still airborne.
Des: Same thing, just longer charge and moves further.
Anime: No
Com: Now it's useful, keep your opponent on his/her toes and adds a knockdown.

Demon Strike #3: D, B, Punch
Des: Demon Strike going straight up.
Anime: Again, No
Com: Does a lot of damage and adds knockdown, be close though.

Standing Long Jump: D, B, Kick
Des: Holy cow it's back. Jump at opponent.
Anime: Nah
Com: In Endless Duel, if this was chained, it did more damage, your opponent
couldn't defend and had a knockdown if it was done right. Now all it has is
surprise.

Beam Sword Up-slash: F, D, B, Punch (Can't Defend, Ground Only)
Des: Uppercut slash at opponent.
Anime: Of course! What's it there for?!
Com: Remember what Tallgeese's speed with his saber was? Well this is faster,
delivers more hits and a knockdown. I wish it was like episode 34 it can extend
long enough to cut 4 suits in half.

Super:
Beam Sword Combo (Can't Defend, Ground Only)
Des: Sword on, slash up, down then jump up.
Anime: Like this plenty.
Com: Good attack, and has the knockdown at the end. But...Why couldn't we have
the super from Endless Duel?! It ruled! 20 hits and about half a bar (one and a
half in this game), not to mention it was projectile, come on!

The Good: Fast, strong sword.
The Bad: No projectiles (Who needs them?)
The Ugly: Not as fun anymore
Com: Excellent suit if your fast. But if you're a newbie, prepare to get
whooped.
Grade: F for beginners A- for experts.

Hydra Gundam
(ID#)
(Armaments)
Dodge: Evade
Description: Bulky for a suit, and also the second tallest. Has a rifle and
shield hanging on shoulders that are his dual beam cannons. That's an
interesting use of space. The name and the suit don't seem to match.
Anime: Manga series only, other than that, I don't know.

Specials:
Beam Rifle #1: D, F, Punch (Ground Only, Ammo, Varies)
Des: Rifle points at opponent, and fires a few rounds 1:15 Ratio
Manga (It's not in the anime is it?):
Com: Nice, and decent damage.

Beam Rifle #2: D, F, Punch (Air, Ammo, Varies)
Des: Rifle is taken off hook, pointed and shot 1:15 Ratio
Manga:
Com: Same thing, but a little slower.

Buster Shots: D, B, Punch
Des: Takes sword and shield off cannons, points and delivers four rounds in two
volleys.
Manga:
Com: Slower and less punch than Wing Gundam Zero Custom, so don't use it that
often.

Beam Saber One-Two: F, D, B, Punch (Ground, Can't Defend)
Des: Saber swing up, saber swing down.
Manga:
Com: You typically get two hits in before your opponent gets knocked back too
far and the downswing is nothing but cleaving the air.

Super:
Hydra Punch-Kick-Sword Rush Combo: (Ground Only, Conditional Can't Defend)
Des: Four Punches, Three kicks and a three hit beam saber attack, all while
advancing towards your opponent.
Manga:
Com: Something on this mecha does work? Really? Ok, stun your opponent and let
lose your fury.

Something I feel like mentioning:
His guard move is completely unique in the fact that projectiles seem to hit
something relevant to an I-Field (see Mobile Suit Gundam 0083: Stardust Memory
or anything afterwards) in other words, projectiles don't affect him while
guarding.

The Good: The Guard Move
The Bad: Three specials?
The Ugly: Uh... Nice hair, I guess.
Com: No variety of specials and the ones it has aren't even worth using.
Grade: D- (The shield prevented me from giving it an F)

UC: Universal Century: Mobile Suit Gundam (UC: 0079)

Gundam
RX-78-2 + FF-X7 Core Fighter
2x Head Vulcans
2x Beam Sabers
1x Javelin Attachment for Beam Saber
1x Beam Rifle
1x Hyper Bazooka (Not Used)
1x Hyper Hammer (Not Used)
Dodge: Evade
Description: The most human-looking mecha in the game, mostly white colored,
with a rifle in his right hand, shield is his left and two beam sabers hanging
out the backpack, it just looks like a well armed human that's 18 meters tall.
Anime: The second (RX-78-1 was the original) prototype close combat mobile suit
for the Earth Federal Forces (AKA The Federation) was picked up by Amuro Ray
and with no experience whatsoever takes out two Zeon Zakus and manages to save
the colony where he lived (battle #1 in street mode replicates this). He helped
evacuate the remaining civilians in the colony and joins the Federation on
their advanced Assault Carrier, White Base that was in charge of Gundam,
Guncannon and Guntank's operations. Little did he know that he was getting
himself into quite the war and an endless rivalry with Char Aznable. While he
is a Newtype he doesn't have the ability to use a Newtype shield.

Specials
Beam Rifle: D, F, Punch (Ammo, Varies)
Des: Points rifle and lets a few rounds fly 1:40 ratio
Anime: It's not there for show folks...
Com: Excellent projectile move and takes about 3/16 of a bar per shot, but
watch your ammo consumption.

Shield Uppercut: F, D, F, Punch (Ground Only)
Des: Slides in and uppercuts with shield for damage
Anime: Not that I know of
Com: A bit to unruly to use but if timed correctly, can deliver under half a
bar and a knockdown.

Hammer Toss: B, D, F, Punch (Ground Only)
Des: Rifle disappears, Hammer appears and he swings it underhanded at opponent
Cry: Hammer
Anime: Yeah, somewhat like this
Com: Excellent move when your cornered, your opponent is knocked back half the
screen and the damage is about 1/4 of a bar.

Vulcan Cannons: B, F, Punch (Ground Only, Varies)
Des: Head fires short range bullets in an up and down sweeping motion. Weak
fires off four bullets, but if you hit strong and keep pressing it, you can
fire more bullets (I've done up to 24 rounds).
Anime: Well yeah, but used the beam rifle more often
Com: An Easter egg technique, so it doesn't do much in the form of damage and
the range is too short.

Saber Stab: D, B, Punch (Can't Defend, Ground Only)
Des: Jumps in the air a couple of meters, puts saber over head and stabs down
Anime: He slashed it more often and stabbed with it too, but not like this
Com: Good speed and half a bar provided you put some distance between you and
your opponent.

Saber Slash: F, D, B, Punch (Can't Defend, Ground Only)
Des: Takes a saber out of the backpack and does a full frontal down slash
Anime: More like this when it was used
Com: About the same stuff as the saber stab, but the distance between you
doesn't make a difference

Beam Javelin: F, D, B, Punch (Air Only, Can't Defend)
Cry: Gundam Javelin
Des: Takes saber out with javelin attachment and stabs downward
Anime: Exactly like it is but used against a mobile fortress and not a mecha
Com: Don't bother against suits with this, it's a bit inaccurate, but go all
out against mobile armors with this.

Super:
Gundam Hammer Spin
Cry: "Gundam Hammer!"
Des: Swings hammer to his side then swings it forward at opponent
Anime: Yes, somewhat like this too
Com: YES!!!! I don't mean to exclaim it but this attack rules! Well anyways, it
does an entire bar of damage in one, that's right, one hit. It's hard to aim,
but with practice, it will become second nature.

The Good: Lot's of strong attacks, and a one bar super
The Bad: Almost nothing, no particular weaknesses
The Ugly: An inexperienced pilot in the Federation's most advanced mobile suit
spells a whole lot of trouble.
Com: Incredible suit, nothing but the best for it
Grade: B+ for beginners A+ for experts

Zaku II and Zaku IIS
MS-06F and MS-06S
?x Cracker Grenade
2x 3-Missle Pod (Not Used, Zaku II only)
1x Zaku Machine Gun
1x Bazooka (Not Used)
Dodge: Evade
Description: Looks like a tough workhorse mecha with a shield, machine gun and
a green/red and gray color scheme.
Anime: The second in series of mass produced mobile suits, the Zaku II is the
cheapest and easiest to manufacture mecha in the series. Incorporating very
basic and simple technology because the federation didn't have the means to
counter 17.5-meter unit just reeking havoc on everything. Uncountable numbers
of these units were made, like the idea of strength in numbers. A second and
slightly upgraded version, also called the Commander Type, contained a little
more power, and had stronger thrusters. Char is a Newtype, but the suit isn't
equipped with a psycommu system.

Specials
Zaku Rifle: D, F, Punch (Ammo, Varies)
Des: Point, shoot. 1:10 ratio
Anime: Uh, yeah, what else would it attack with?
Com: Waste of ammo, the shots are incredibly weak, strong takes 1/4 bar

Cracker Grenade: D, B, Punch
Des: Gun goes away and tosses three grenades forward if you're on the ground
and down if you're air
Anime: Saw it in 0080: War in the Pocket, but not anywhere else
Com: Same as the rifle with no ammo use and a shorter range

Shoulder Charge Jump: D, B, Punch
Des: Jump in the air and hit something for damage
Anime: Uh, not that I know of
Com: Decent against anything, but leaves you wide open if you miss

Heat Hawk Swing: D, F, Kick (Ground Only, Can't Defend)
Des: Heats the heat hawk and gives it a swing for damage
Anime: Well yeah, you run out of ammo you have got to have a weapon
Com: Does a surprising amount of damage for the power that they really have
about 1/3 of a bar

Super
Cracker Grenade 1-2-3
Des: Tosses three cracker grenades in one hand, then the other then back for a
total of nine grenades fired three at a time.
Anime: I don't think this many at once
Com: Can score almost a full bar if you can get close enough, but not too great
anyways

Zaku II, Zaku IIs, what's the difference?
Thrusters are the only difference, IIs is obviously better at it so it can jump
all over the place with no trouble.

The Good: IIs is hard to hit, II doesn't have anything going for it
The Bad: All the attacks except the super
The Ugly: You mean to tell me this pathetic suit is really that unstoppable?
Com: If you want a slight challenge, pick one.
Grade: D For II C- for IIs

The Mobile Armor for 0079
Big Zam
MA-08
28x Anti-Aircraft Mega Particle Guns
6X Air to Air Missiles (50 in the game)
2x 105mm Vulcan Guns (Not Used)
1X Large Mega Particle Cannon
Dodge: None
Description: Huge legs and head, thrusters coming out the ying-yang and cannons
on the head pointing in every direction, as well as a large one in front.
Anime: Haven't seen it

Special (Yes, only one):
Air to Air Missiles: D, F, Punch (Ammo)
Des: Five missiles come out of the bottom of the head and home in on opponent
Anime:
Com: For it's only special, it raises hell and can take almost a bar off a suit

Super:
Large Mega Particle Cannon
Des: Cannon's safeties are removed and the cannon lets energy fly
Anime:
Com: 50 hits and usually a bar and a fragment, it's faster then the missles,
auto targets your opponet, but the little lag gives your opponent the edge of
what you are doing, so just let it fly when they are doing there super to
counter.

The Good: Strong with attacks to match
The Bad: Getting hit behind your back and it's insanely slow
The Ugly: Big Zam is ugly
Com: Don't let anyone get behind you, or else you'll never hear the end of it.
Grade: D for newbies, B for Experts

Zeong
MSN-02
2x Mega Particle Gun attached to torso (Not Used)
2x Five Barrel Mega Particle gun (AKA Zeong's fingers)
1x Mega Particle Gun attached to Head
Dodge: Newtype Shield
Description: A rather bizarre looking suit, with a huge torso, big hands, and
stubby legs that are just housing for verniers, and nothing more. His head
antennas kinda look like the horns of a demon or something of the sort.
Anime: Didn't show up in the series very long, just long enough to duel RX-78-2
one more time (the second to last time). A psycommu system allows Char to
control many of the more sophisticated moves, EX. His super. The suit isn't in
it's finished state however, the legs are supposed to be longer, but Char
needed sooner, but he was told it's ready for zero-g combat. It doesn't last
though, it was dealt with by RX-78-2 and Char wasn't seen again for 14 years.
(More with Sazabi)

Specials:
Mega Particle Hand Cannons: D, F, Punch (Ammo, Varies)
Des: Points four fingers straight at opponent, and let's a few energy rounds
fly in bursts. 1:10 Ratio
Anime: (I forgot)
Com: Would you believe the weak version twice does more than the strong? It
does.

Punch Up Attack D, B, Punch
Des: A swing uppercut puts your opponent airborne, and finishes with a
one-two-three punch combo
Anime:
Com: Good, and if you miss, the attack stops. Also effective against mobile
armors.

Energy Hand Attack: F, D, B, Punch (Ground Only, Can't Defend)
Des: Raises hand, and a green energy ball forms at the end of it, then swings
down.
Anime:
Com: 3/8 of a bar, and decent speed, potentially good for any purpose.

Super: Fly By Wire Hands and Head Mega Particle Cannon Combo (Call it Star Wars
for short)
Des: Hands come out of sockets, fly around at opponent while the cannons fire
at it.
Anime:
Com: Can take more then one bar out if you are ranged correctly, and just the
lightsaber sound makes it cool.

The Good: Attacks are good, kicks do a lot of damage, and the super is really
something.
The Bad: Not very many specials
The Ugly: That's one ugly red color there.....
Com: Newbies will like the strong attacks, Good players will like the super,
and the masters will raise hell using both
Grade: A

Ball
RB-79
1x Cannon
Dodge: Evade
Description: A ball with stubby arms, small backpack and a head cannon.
Anime: Didn't make many appearances because it was wasted first. Lightly armed,
and not very functional, this is not the weapon of choice for combat but rather
maintenance and construction purposes.

Specials:

Cannon Shot: D, F, Punch (Ammo, Varies)
Des: Cannon lets one or three shots fly, 1:100 Ratio (Worst in game)
Anime:
Com: Ok damage but Ammo Inefficient

Hammer Thrust: D, B, Punch
Des: Pulls a hammer out of his pack of tools and hits six times
Anime:
Com: An annoying attack, but probably his best

Helicopter Spin: D, B, Kick
Des: The cannon spins, you jump at your opponent
Anime:
Com: Doesn't hit much, but against mobile armors it's not bad

Super:
Doesn't have one (If it did, what would it look like?)

The Good: Jack Squat! (Thank You Chris Farley)
The Bad: Everything
The Ugly: This Mecha is gameworthy?
Com: It's almost useless, unless you want to humiliate your friends. [Ball
(You) Level 1 VS Anything Level 9]
Grade: F

Acguy
12x Extendible Claws
4x Vulcan Gun
1x Six Tube Rocket Launcher (Not Used)
1X Mega Particle Gun (Not Used)
Dodge: Evade
Description: Big head and body, thick arms with extendible claws.
Anime: An amphibious mecha used mostly in underwater operations, similar
features, parts and designs of the Zaku.

Specials:
Hand Vulcan: D, F, Punch (Ammo, Varies)
Des: Puts out hand and lets a few rounds fly, 1:10 Ratio
Anime:
Com: It's ok, but that's about it.

Claw Strike: D, B, Punch (Ground)
Des: Extends claws and drills in an uppercut fashion
Anime:
Com: Trump, it's all fun.

Claw Jump: F, D, B, Punch (Ground, Can't Defend)
Des: Spins claws up and leaps at opponent with them out in front. He looks evil
when spinning the claws.
Anime:
Com: More fun than strike, and deals 3/8 of a bar

Super:
Tuck and Roll
Des: Curls up and starts rolling all over the screen, covering it twice.
Anime:
Com: It's annoying and looks cool, but damage wise isn't that good.

The Good: Evil looking claws and attacks
The Bad: Pathetic super and no real power
The Ugly: What is Akahana Wearing? A Bear Suit?
Com: He's alright, I guess
Grade: C

Gundam 0080 War in the Pocket
Hygogg
MSM-03C
4x Torpedo Launcher
2x Beam Cannon
2x Hand Missile Unit (Not Used)
Dodge: Evade
Description: Short legs, head as body, really long arms and an orange backpack
housing torpedoes and verniers.
Anime: This Gundam made an appearance of about five minutes or so, but anyways,
it is an amphibious mecha that's only mission was to stop the Gundam "Alex"
from reaching outer space, but failed at it.

Mobile Suit Gundam 0083: Stardust Memory
Gundam Physalis
RX-78GP-02A
2x 60MM Vulcan Guns (Not Used)
2x Beam Saber
1x Atomic Bazooka with MK-82 Shell
Dodge: Evade
Description: A very bulky mecha, with a massive shield and giant shoulder
verniers.
Anime: One of three prototype Gundams for use by the Earth Federation. This
unit was designed for tactical nuclear strikes from a closer range than
Federation cruisers and bases. It was taken to Earth for testing in a gravity
situation, but was stolen by Anavel Gato and taken to the Delaz fleet for use
in operation stardust, where the nuke destroyed about 60% of the federation's
entire fleet.

The Mobile Armor for 0083
Neue Ziel
AMA-X2 (Axis Fleet) or AMX-002 (Delaz Fleet)
9x Mega Particle Gun (Not used)
4x Hidden Sub Arm (1x Used)
4x Beam Gun/Beam Saber (On Sub Arms) (1x Used)
4x Large Missile launcher (Not Used)
2x 12-tube Missile Launcher
2x Wired Heavy Claw Arm
2x Beam Gun/Beam Saber (On Heavy Claws)
1x Mega Cannon
(Holy cow this thing's loaded)
Dodge: Evade
Description: The Largest Unit in the game, period. Has large shoulders coming
out then coming down, legs that are just verniers and a host other
indescribable things.
Anime: (I haven't seen that part yet)

Double-Zeta Gundam
Full Armor Enhanced ZZ Gundam (Drop the enhanced for the game name)
FA-010S
2x Hyper Beam Saber/Double Beam Cannon
2x 60mm Vulcan Gun (Not Used)
2x 18-tube Missile Launcher
2x 8-tube Missile Launcher
2x 2-tube Large Missile Pod
2x 6-tube Spray Missile Launcher
1x Hyper Mega Cannon
1x 3-tube Missile Launcher
1x Double Beam Rifle
Dodge: Newtype Shield
Description: Uh, hmm, this one's hard. Basically you see double barrel
shield/gun and sabers pointing out the back, but it mostly looks like RX-78-2
with some heavy armor.
Anime: (Haven't Seen Zeta Or Double Zeta, Doh!)

Quin Mantha
NZ-000
30x Funnel Bits
2x Mega Particle Gun
2x Beam Saber
1x Three Barrel Mega Particle Gun
Dodge: Evade
Description: Big, bulky with odd shoulder attachments and a greenish color.
Anime: (Haven't Seen Zeta Or Double Zeta, Doh!)

Mobile Suit Gundam: Char's Counterattack
Sazabi
MSN-04
6x Funnel
3x Small Missile (Not Used)
2x Beam Saber (Not Used)
1x Beam shot rifle
1x Mega Particle Gun
Dodge: Evade
Description: It's all red with gray joints very big feet, a shield in hand and
funnel holders out the back.
Anime:

Specials:
Beam Shot Rifle: D, F, Punch (Ammo, Varies)
Des: Fires beams like a shotgun, 1:30 Ratio
Anime:
Com: Waste of ammo, too little damage and the spray idea makes it hard to hit
your opponent.

Flip Kick: D, B, Kick
Des: An odd looking front flip that clobbers your opponent to the ground
Anime:
Com: 3/8 damage and a knock down it's alright, I guess.

Funnel Attack: B, D, F, Punch (D, F, Punch to fire)
Des: Small red spinning bits float above Sazabi and shoot twice
Anime:
Com: Not bad, but could be better, see Gundam Rose for more info on bits and
funnel attacks.

Heat Tomahawk: F, D, B, Punch (Ground, Can't Defend)
Des: Pulls out the heat hawk, lets it heat for a second then swings it down and
up.
Anime:
Com: Three hits and 1/4 of a bar, meh, could have been better

Super: Mega Particle Cannon
Des: Char lets the cannon fly with 20 hits in a relatively straight line.
Anime:
Com: This is a very nice attack, can take more than 3/4 of a bar if lucky. Stun
and fire.

The Good: Nice super and ok specials
The Bad: The ammo shot and not many specials
The Ugly: Make it Blue, again
Com: I know someone who absolutely rips with this guy, but I don't see how he's
so great.
Grade: C-

Nu Gundam (The "V" looking thing is Greek lettering and can't be displayed in
ASCII text format)
RX-93
6x Fin Funnels
4x Small Missile (Not used)
2x Vulcan Gun (Not Used)
2x Beam Saber
1x Nu Hyper Bazooka (Not Used)
1x Hyper Bazooka (Not Used)
1x Beam Cannon (Not Used)
1x Beam Rifle
Dodge: Evade
Description: Looks a lot like RX-78-2 but with a larger shield, gun and has the
fin funnels
Anime:

Specials:
Beam Shot: D, F, Punch (Ammo, Varies)
Des: Same as RX-78-2, 1:30 Ratio
Anime:
Com: Dead similar to RX-78-2's version, about the same damage and everything

Knee Upper: D, F, Kick
Des: Flies up with knee out hitting
Anime:
Com: Bad, vulnerable after you get off the ground, weather you hit or miss.

Fin Funnels: B, D, F, Punch (D, F, Punch to Fire)
Des: Funnels come out and protect Nu Gundam, but have one difference, they
can't be destroyed by projectiles.
Anime:
Com: Not bad, low damage but the projectile defense is more than enough to make
it up.

Beam Saber:
Des: Similar to RX-78-2, but doesn't do a full half moon swing.
Anime:
Com: Yeah, Same as RX-78-2, again.

Super: Doesn't have one (Gundam Hammer on this mecha would have been nice)

The Good: Funnels that don't die, good kicks
The Bad: Lack of a super
The Ugly: That's a really nice purple tint you have there...
Com: Not a bad suit, and can really wail sometimes
Grade: B-

Secrets:
Suit Unlocking: (In Alphabetical Order)
Acguy: Clear Street Mode with RX-78-2
Ball: Clear Street Mode with RX-78-2
Big-Zam: Beat Time Attack Mode A in less than five minutes
Bolt Gundam: Clear Street Mode with Gundam Maxter
Dark Gundam: Play at least twenty different suits in Versus CPU Mode
Gundam Epyon: Clear Street Mode with all eight mobile suits
Gundam Heavyarms Custom: Clear Street Mode with Gundam Deathscythe Hell Custom
Gundam Physalis: Clear Street Mode with God Gundam
Hydra Gundam: Clear Street Mode with Tallgeese III
Hygoog: Clear Street Mode with Wing Gundam Zero Custom
Master Gundam (Street): Clear Street Mode with Burning Gundam and Gundam Maxter
on Hard mode
Master Gundam (Other): Clear Street Mode with Master Gundam
Neue Zeil: Defeat twenty enemies in Survival Mode
Psycho Gundam: Clear Time Attack Mode A in less than five minutes
Quin Mantha: Clear Street Mode with Master Gundam
Tallgeese III (Street): Clear Street with Wing Gundam Zero Custom and Gundam
Deathscythe Hell Custom on Hard Mode
Tallgeese III (Other): Clear Street Mode with Tallgeese III
Zaku IIS (Street): Clear Street Mode with RX-78-2 on Hard Mode
Zaku IIS (Other): Clear Street Mode with Zaku IIS
Zeong: Clear Street Mode with Zaku IIS
ZZ Gundam: Clear Street Mode with Tallgeese III

Mode Unlocking:
BGM Test and Voice Test: Clear Street Mode with all eight mobile suits on Hard
Mode.
Survival Mode: Clear Street Mode with all eight mobile suits.
Time Attack Mode A (Suits): Clear Street Mode with at least four mobile suits.
Time Attack Mode B (Mobile Armors): Clear Street Mode with all eight mobile
suits on Hard Mode.

As a typical rule of thumb for unlocking stuff, play everything on hard. (You
can continue an infinite number of times so abuse the privilege.)

FAQ's:

Q: What is with the gaps of data in places?
A: I have not seen or have gone in depth enough on the series where there are
gaps, give me another six months or so to fill the gaps.

Q: Are the Alternate Universe series related?
A: No, they are just taking place away from the universal century timeline and
are completely unrelated to each other.

Q: Can I contribute?
A: If you give me enough stuff, if you give me a "One Liner" and say give me
credit, one to three things may happen (This may also go for anyone asking a
stupid question and/or lying to me about information):
1: Your message will not be replied to
2: You will not have your contribution posted
3: Your name will go on the "No Thanks" Section of the guide along with a reason

Q: What can I contribute?
A: Anything that's missing from anime info to errors. I'm really lacking on
Zeta Gundam and G-Gundam, so these messages will take priority. You may also
contribute errors, arguments and suggestions, but nothing that's really short.
Also, read the guidelines for contributing in the legal stuff section.


Q: Aren't there secret mechas that can be gotten with (insert cheating device
name)?
A: Yes, but I don't believe in cheating devices, so you will never see them in
this guide. (I may have a guest or someone contribute them in the format I did
them in, but that's currently not in the foreseeable future.)

The Legal Stuff

Contact:
E-Mail: Gormac05@yahoo.com
AIM: Chrisbuddy

Other Contact stuff:

If by E-Mail include the following information:
In the subject line, say something like "Gundam Battle Assult 2 FAQ"
I need your real name, the name you wished to be called by if you contribute,
how far along in the game you are, your records for time attack and survival,
favorite suit, series, where you found the guide and finally, whatever you want
to say to me. Without this bit, your E-mail will probably be ignored. I do not
tolerate hate mail, spam, chain letters, insults, viruses or anything of the
like. I love complements, questions (that are not answered in the guide)
constructive criticism and people telling me where the guide is and it
shouldn't be there, so send away.

If by AIM, mention the FAQ or I won't say anything.


Thanks:
Bandai - for making a relatively good game.
Sotsu Agency and Sunrise - the makers and translators of Gundam
Cartoon Network - for introducing me to the incredible world of Gundam
Darkdude3 - Ideas, names and other things.
Don Killino and my buddies at the store - A place to find an actual challenge.
Gundam Plus (www.gundamw.net) - info and lots of it.
Newtype USA - Wherever it's listed
Mecha Anime HQ (www.mahq.com)- Other Places where gaps were

No Thanks:
AmuroNT1: Complained and complained some more without helping me (also ignores
my IM's)
RPGZero: Complained and didn't help, as well as some translation problems

Copyrights

Names, Moves, suits etc. are copyrights of their respective companies.


I, Christopher Ryan Gorman on 4/2/03, copyright this Guide. Any use of
it outside of www.gamefaqs.com (such as plagirism, putting on own site or
publishing) is strictly forbidden, and will be punished to the full extent of
the law. (I don't joke either)

Help Protect Writers! E-Mail me if you find the guide anywhere else.