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                Discworld 2 Walkthrough 
                      by Freezer
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 Table of contents
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1:Introduction
2:Walkthrough
 2.1:ACT I
 2.2:ACT II
 2.3:ACT III
 2.4:ACT IV
 2.5:EPILOGUE
3:Conclusion
4:Copyright


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                      1:Introduction
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  I first played this game in 1997 and I spent a lot of enloyable hours 
by playing,I remember that it took me two 
weeks to finish it.I remembered it in 2002 and after playing
it again several times i decided to write a walkthrough about
this game.

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                      2:Walkthrough
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  And so we begin, Death has gone fron Ankh-Morpork. You are  Rincewind 
a wizard and it's up to you to find death There are 
five acts you must accomplish.They are a little tricky, especialy the 
first one.              

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               2.1:ACT I : The Rite Stuff 
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  Once you have been given your task, head out of the main hall and into 
the High Energy facility in the Unseen University (UU) grounds. Take the 
bellows, magnet and test tube and leave. Head towards the plaza and buy 
the dubious popcorn from Dibbler. At the Fool's Guild, head down the 
hole in the ground to the sewers. When you see the grate the milkmaid is 
standing on, use the bellows on her to loosen some sequins (glitter dust 
for AshkEnte). 
Travel to the Shades and walk past the Troll's Head to the Mortuary 
(look for the sign of the shrouded corpse). At the bottom, right-click 
on the resting witch to identify her and then pick up the knife. Head 
back up and enter the Troll's Head. Find the Vampire and talk to him. Go 
on, he won't bite. Let him show you his lovely teeth. Talk to Casanunda, 
asking him about ladders and witches so that he gives you his ladder. 
Take the matches on the bar and order a drink, leave the inn and head 
right (past the beggars) and up the street to Gimlet's. Talk to Gimlet 
then ask him about candy-rock. Go to the table, take the chili and use 
the menu. Talk to Gimlet again to order a "mouse in a bun". Now leave 
the Shades. 
                                 [Mrs. Cake]  Head for the wandering 
shop and talk to the old woman. It doesn't give you any clues but should 
give you a laugh. Take the incense, stuffed fish and flamingo then go to 
the docks and throw the fish into the water. Pick up the stunned bird, 
use the knife to cut the fish net and pick up the hammerhead shark. Go 
back to Unseen University and go into the Garden. The objective here is 
to swipe the croquet sticks from the Bursar, the Dean and the Librarian 
by using the Shark, Flamingo and Wading bird (respectively) on them. 
Having done this walk over to the vertical maze where you have to catch 
the rooster. Use the tankard on the popcorn and then use the combined 
brew on the rooster. Now head back to the Shades and locate the 
residence of Mrs Cake. Walk into her shop and head past her to the 
tailor's dummy. Double-click the petticoat to get a strip off it. Now 
head back to Mrs Cake and talk to her. Once you have initiated the 
conversation use the talk options in the correct order of topics, making 
sure to miss out the first one (the mouth). Look at the genie bottle and 
then talk to her about it. 
                   [Roosters and Vampires]  Now head out and return to 
the beggars. You need to get the rooster to crow but as it is too drunk, 
you need to sober it up by using it on the beggar's coffee pot first. 
Why? So that the Vampire heads back to his crypt of course, allowing you 
to steal his teeth. Now head into the Troll's Head and use the Rooster 
on the Vampire. After he flies off, go to the Shades to the cemetery and 
look for his tomb. Enter the tomb and use the ladder on the crypt so you 
can climb up. Steal the teeth and use them on the mouse (you heartless 
fiend) and then introduce the bloodied teeth to the test tube to store 
the blood. This gives you another component for the rite. 
                   [High Energy Facility]  Go back to the plaza and talk 
to Dibbler until he gives you a brochure. Armed with this, go back to 
the UU garden. Walk left to the bee-keeper and talk to him then use the 
brochure on him. Take the chili and use it on the flowers. This will 
make the bees hot which will cause them to produce dribbly wax. Use the 
petticoat strip on yourself. Now light the incense with the matches and 
use them on the bee-hive. Click on the bee-hive to get the wax. Head 
back out and find the wandering shop. Go there and look at the candles. 
Now talk to the old woman about candles and give her the dribbly wax so 
she can make some candles for you. Another component for the rite is 
yours! Head to the Fool's Guild and talk to the ghostly fool. Pick up 
the brick and use it on the ghost to catch it. Return to the UU and go 
into the High Energy Facility again. Use the haunted brick on the Thaum 
accelerator to make the ghost dizzy. This will give you the ectoplasm 
Mrs Cake wants. Head back into the Shades (because you enjoy it so much) 
and go into Mrs Cake's shop. Give her the ectoplasm and she will give 
you the genie bottle. 
                      [The Ceremony]   Now you have to collect the 
insubstantial Foul Ole Ron's vile smell (which is partial to a nice pair 
of boots). Head back to the UU Garden and walk past the maze to the 
dove-coat where the imp is sitting. Use the magnet on his lovely iron-
shod boots to steal them and then head back to the Shades. Use the boots 
on the genie bottle (to put them in there) and then use the bottle on 
the vile smell to catch it. Congratulations, you have all the components 
for the Rite of AshkEnte. Go to the UU Great Hall and give the mallets, 
mouse blood, candles, glitter-dust and vile smell to the Archchancellor. 
Now sit back and enjoy the scene and try not to think too much about 
what you have done to that poor mouse. 

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              2.2:ACT II : Come Die With Me 
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 To travel on board the ship, you need to speak to the Dead Collector in 
the Shades. To be proclaimed dead you need a death certificate, so it's 
off the Mortuary to speak to the mortician about death certificates. To 
pass his tests you'll need to steal the saw and the pot from the 
beggars. Then head to Mrs Cake's shop and use the saw on the dummy to 
take its arm and then onto the cemetery to collect the pick. Go to the 
Fool's Guild and head down into the sewers again. Walk past the grate 
and into the Pork Futures warehouse. Use the pick on the ice to get some 
- but as this will melt you now have only a finite amount of time to 
complete the next part. Return to the mortuary and use the mirror on the 
Bunsen burner to heat it up (so your breath will not mist it). Lie down 
on the slab. Staying on the slab, use the arm and then the ice on 
Rincewind. Now talk to the mortician. He will give you a death 
certificate. Leave and use the certificate on the dead collector. 
                         [Up anchor!]  Once you have control of the 
ship, head to Holy Wood. Get the weight. Then take the "10" sticker from 
the mail box and use it on the weight. Walk past the trainer and the 
barrier to talk to Dibbler. He will tell you what you need to make a 
clickie. Go back to the troll and try to go through the door. Talk to 
the troll about the key and use this on the door when he gives it to 
you. Go through and talk to the milk-maid. To get her a diamond, you 
have to travel by ship to Djelibeybi. Once there, go to the rock-seller. 
Look at the candy-rock and talk to him about it. Go north to the stoning 
area and take the stake. Now return to Ankh-Morpork. Go to the docks and 
use the weight on the hook. Now use this to smash a hole in the nearby 
building and take the gimmick (snow-storm) that falls out. Head to the 
UU Garden and go to the dove-cote. Use the stake on the compost and then 
take the suffrajester. Take the croquet hoops as you leave and then 
return to Djelibeybi. 
                           [Animal Magic]  Having just set foot back in 
Djelibeybi you now need to use the suffrajester on the hole in the 
stoning ground. Take the candy-rock and the rope once you've done this 
and then go back and talk to Uri Djeller about jingles. Give him the 
hoops to straighten out (to make wire) then enter the Architect's shop 
and talk to him. Take the poster from his wall and leave. Talk to the 
camel seller about (guess what?) camels. Now ride to the cartwheel in 
the desert and talk to S.T. Ungulant. He will give you a jingle in 
return for the answer to the question "Why?". To do this, you need to 
repair the machine (Hex) in the UU High Energy facility. Return to Holy 
Wood and give the candy-rock to the troll. Use the rope on the troll to 
get his diamond tooth, give this to the milk-maid and in return she will 
agree to star in your clickie. 
                           [Mystic Skazz]  Sail to the open sea at the 
top-left corner of the map. Look at Point-Me-Own-Bone Dibjla's baskets 
and talk to him. Take the stick (boomerang) and talk to him about 
baskets and then travel back to the UU dining room and use the basket on 
the food. Use the hamper on the ant-hill to get the ants but to get them 
into the machine you'll need some honey and you can obtain this from the 
bee-hives in the UU garden. Use the petticoat on Rincewind again, then 
use the matches on the incense and use them on the hive. Now use the pot 
on the hive to collect some honey. Enter the High Energy Facility and 
talk to Skazz. Then talk to him about mystical questions (the cloud 
option). Use the basket on Hex, then use the honey-pot on the basket. 
Talk to Skazz again about asking mystical questions. As you need a 
temporal accelerator to speed up the answer, take the wire and use it on 
the pyramid plans to make a pyramid. This is now getting pretty obscure. 
Now use this on Hex and talk to Skazz about mystical questions again. 
                           [Tomb Raiding] Return to the cart-wheel in 
the desert and talk to S.T. Ungulant to get the jingle. Return to Holy 
Wood and give the babe (milkmaid), jingle and snow-storms (gimmick) to 
Dibbler. Head past the trainer and into the make-up room (next to the 
piano). To get the glamorous pictures, head back to the trainer and take 
the camera. Now talk to him about imps. When the imp runs into the 
painting, use the boomerang on him and use him on the camera. Before 
leaving Holy Wood, go into the Castle on the set and look at the horse 
costume. Talk to the props dwarf about horse costumes to find out what 
she wants in return. Leave Holy Wood and sail to the hill, talk to Bone 
Idle about jingles and use the knife on Bone Idle to get the band. 
Return to the Shades and walk into Mrs Cake's shop again. Take the 
scissors and open the closet to get the ironing board. Now enter the 
mortuary and talk to Casanunda. Once he has left, talk to Granny 
Weatherwax about elves. Rincewind will need to dress up as a unicorn to 
get into the Elven Kingdom. (You see where the horse costume comes into 
it now?) but you'll need to go to the Fool's Guild and pick up the 
hooter first. Sail to the Pyramid and take the pot (glue). Use the 
scissors on the mummy to get some bandage. Use the bandage on the wooden 
arm to make a fake mummy's arm. 
                     [Oh no, not Dobbin again]  Travel to the Oasis and 
use the wooden arm on the rotten arm to steal it and double-click on it 
to remove the ring. Return to Holy Wood and use the ring on the dwarf. 
Now you need a back-end for the horse. Return to the UU dining hall. Use 
the glue on the hooter then use the finished item on the horse costume 
to get a unicorn costume. Talk to the librarian about the unicorn 
costume. Go to the forest and use the unicorn costume on the librarian. 
Ensure that the unicorn costume and the camera are being held in 
Rincewind's inventory as the luggage cannot come with you. Walk into the 
stone circle. Use the unicorn costume on Rincewind. Then use the camera 
on the Elf Queen. Run away. Return to Holy Wood and give the film to the 
make-up lady. Give the band to Dibbler. 
                 [Furniture Hides Secret Perhaps?]  To get the stunt 
double use the saw on the ironing board. Use the glue on the surf board 
and go surfing. In the cave use the camera on the cave paintings. Return 
to the shades and use the death certificate on Reg Shoe's door (opposite 
the entrance to Mrs Cake's shop and up the steps). Open the closet and 
talk to the black sheep about being a stunt double. Give the film of 
cave paintings to the sheep. After the screening of the film, take the 
reel from the projector and use it on the editing machine. Use the film 
of the Elf Queen on the editing machine, then use the doctored reel on 
the projector. 

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           2.3:ACT III : The Grim Rincewind 
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 Go into Death's house and enter the kitchen to talk to Albert before 
going upstairs to the study. Take the inkwell and pull the cord to 
summon Albert. While he is absent return to the kitchen and take the 
sugar pot and the oily rag. Leave and take the curtains from the hall. 
Enter the stable and take the rope. Use the glue on the saddle and give 
the sugar to Binky. Double-click on the saddle, then ride Binky and 
enter Death's garden and use the ink on the pond. Use the curtain on the 
pond to get a black robe and return to the kitchen and show Albert the 
robe. Go upstairs to Susan's room and get the rabbit and the string. Use 
the rabbit while in the inventory to get the pyjamas and return to the 
garden to use the pyjamas on Rincewind. Use the matches on the oily rag 
and then the burning rag on the bee-hive. Double-click on the hive to 
get some wax and then use the sugar-pot on the hive to get some honey. 
Now use the wax on the string to make a candle. Look at the toy-cart and 
talk to Susan (on the swing) about it. Return to Death's house. Look 
under the doormat to get a key, then enter and take the scythe from the 
umbrella stand. 
                        [Playing Death]  Show the scythe to Albert and 
open the oven door. Enter the Hall Of Records and take Rincewind's book. 
Use the key on the alcove and use the matches on the candle to light it. 
Enter the alcove and use the candle on the alcove. Take the single 
tablet, then return to the garden to give the book to Susan and then 
give her the tablet. Go to Death's field and use the scythe on the toy 
cart and then use the reaper machine on the corn. Tie the rope to the 
boomerang and use this on the chimney of Death's house. Climb up and use 
the chimney to imitate Death's BOOMING VOICE. See Albert again before 
returning to the garden and get the gnome's fishing rod. Use the rod on 
the honey pot and then use that on the dots (ant souls) in the pit. Show 
the resulting item to Albert. 
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            2.4:ACT IV : Till Death Do Us Part 
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 At the bone stock, get the cork from Death's hat. Go to Djelibeybi and 
ask Uri Djeller about the Fountain of Youth. Go back to the camels and 
wait for the prospector to arrive. Click on his saddle-bags to get his 
canteen. Now put the rotten arm in his saddle bag so the vultures will 
follow him. Go to the Fountain of Youth and use the cork on it and then 
use the hour-glass on the sand to extend Death's life. 
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              2.5:EPILOGUE : Queen Kong 
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 Talk to Dibbler about bladders and then use the canteen on the 
bladders. Put them in Rincewind's inventory, look at the raven then talk 
to Granny Weatherwax about Ravens. Finally, take her broom and use it on 
Rincewind for a well earned feeling of warmth and satisfaction.           
                            The End!
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                        3:Conclusion
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   That was the end of my Walkthrough.I hope that everyone who 
read it found it useful,if someone is not satisfied of this
walkthrough he can send me an email at Freezer@vip.gr and 
tell me his complaints or disagreements.Special thanx to
Azwrath for correcting my mistakes( he is my English teacher)
and giving me some hints about this game ( he is a gamer too).
This walkthrough can be found at http://www.gamefaqs.com.
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                        4:Copyright
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This walkthrough is Copyright 2002-2003 John Freezer 
It is not to be distributed in any way without the permission 
of the auhtor.