Standard title and contact information stuff:

Final Fantasy 5 Walkthrough, v1.2, 2/14/00
by Vilurum, crodgers@uclink.berkeley.edu

Standard origin stuff:

I wrote this for self-reference a while back (mid to late '98) when 
replaying Final Fantasy 5, due to the fact that at the time, there did 
not exist any *highly* detailed walkthroughs.  So I decided I'd make one 
for myself, to refer to.  I then thought I'd expand it a little, fleshing 
out the shorthand notes, and put it on my homepage on the web.  There it 
sat, gathering dust, being of no use to anyone despite (imho) being 
fairly well-written and informative, so I thought, why not actually send 
it somewhere people would see it, and possibly even *gasp* help me out by 
sending me advice, strategies, and secrets to help me improve it?  So, 
off it went to GameFAQs; although by this time there are already a few 
good, in-depth FAQs which weren't there when I originally wrote this, 
none of them are in the style of incorporating the majority of the 
information into the walkthrough itself (thereby saving on much scrolling 
and searching). Uniqueness, however arguable, rules.

Standard info stuff:

Anyway, the history lesson being over with, this walkthrough is based on 
RPGe's ROM patch (I've heard all the arguments, don't bother) of Final 
Fantasy 5, version 1.10, released sometime in October, 1998.  The names, 
therefore, will only refer to that version of that translation of the 
game.  I have recently gotten Final Fantasy Anthology, and have played it 
a bit, but until I have the time to sit down and play through the whole 
game, I'm not going to update the names.  Most are similar anyway, I'll 
give you credit enough to figure them out.  Besides, I personally like 
RPGe's translation better.  Square butchered my beloved Faris' language 
by enforcing a stereotype. :(

I tended to use magic-based jobs when I made this walkthrough, and the 
boss strategies reflect that.  I may, at some future time, go through the 
game again using different classes to come up with other strategies. Keep 
in mind, however, that this *will* work.  The only jobs I had mastered at 
the end of the game were Thief, White Mage, Blue Mage, Berserker (for 
what reason, I still do not know), Time Mage, Geomancer, and Mimic.  
Black Mage, Summoner, and Red Mage were all short one level of being 
mastered, Knight, Monk, Mystic Knight, and Mediator had a few levels 
each, and everything else was untouched.  Say what you will.  As it was, 
except for occasionally running out of money for equipment, I breezed 
through the game pretty easily with these jobs.

I would appreciate all contributions, strategies, and information which I 
don't already have covered.  Flames will be ignored, although I am well 
aware that this walkthrough is very much in need of *constructive* 
criticism, editing, and contributions (and should anyone help out, I will 
be deeply grateful and on top of that put you at or near the top of a new 
credits section).

Standard disclaimer stuff:

This document is Copyright 1998-2000 Cyrus Rodgers (Vilurum). I wrote 
this.  By myself.  When playing through the game, I referred to Tatsushi 
Nakao's walkthrough for a checklist of treasures and also for particular 
boss strategies that I didn't know about.  I also cruised around the web 
(mainly at RPG Classics, a bit at GameFAQs which then had a rather dismal 
collection of FF5 info) to make sure I didn't miss too many "secrets."  
This walkthrough, however, is entirely my own creation.  If you want to 
copy it and use it on your own page, that's fine, just as long as you 
give me credit and leave this disclaimer in here.  And, preferably, let 
me know about it - although if you're afraid I'll turn you down because 
your page is too boring, you don't have to.  (Besides, you can't top my 
page, which you'll find the original of this on, for being boring anyway. 
And no, I'm not releasing the URL, I'm no longer updating that site 
anyway.)

Standard version history stuff (beginning to see a pattern here?):

v1.2 Can be found at GameFAQs. Introduced version history. Updated with 
mention of FF Anthology, included a shop listing (after walkthrough). 
Still no Omega/Shinryuu strategies; I lost my save games and haven't 
gotten around to getting up to that point in the game yet.

v1.1 Released, but only on my aforementioned boring homepage. Covered the 
entire game, including all secrets (that I know of) except for Omega and 
Shinryuu.

v1.0 Not released. Covered from the beginning of the game through to 
getting the airship in the third world.

That being said, on to the walkthrough!

-----------------------------------------------------

WORLD ONE

Meteor at Tycoon
Treasures: Phoenix Down

You'll start off riding a Chocobo (Boco).  Go east to the meteor and 
follow the path inside (you'll hop off Boco at the entrance).  At the end 
of the path you'll find a girl with pink hair being accosted by some 
Goblins.  Kill them.  Watch the event.  Name yourself when the occasion 
arises.  When you can move, go to the upper right and talk to the man 
lying on the ground.  Watch this event.  Go to the lower right of this 
area and look for a secret passage to a chest with a Phoenix Down. (Don't 
pass this up: Phoenix Downs are 1000 gil in this game!)  Then leave the 
way you came in, talking to Boco to climb back on.

Pirate Base
Treasures: Leather Helmet

Ride Boco west, then north until you reach a canyon.  Then ride north 
through the canyon, fending off Goblins, and rescue Lenna and Galuf. Sit 
through the event scene, then ride north to reach a cave.  Save, then 
ride in.  You'll hop off Boco at the entrance (again).  Follow the path 
through the cave.  It's pretty straightforward.  There's a recovery 
spring right near the door to the second room.

You'll see a treasure chest in the second room, but you have to go around 
and get it from the right.  Before you get there, though, you see a 
pirate.  Watch what he does to open the door.  After he's gone, collect 
the treasure (a Leather Helmet) and equip it on someone (doesn't really 
matter who).  Then go and do as the pirate did to open the door (i.e. 
push the skull switch on the wall).

In the third room, you'll see a ship sailing without wind.  Ignore the 
door you see it through (it just leads outside to an enclosed and 
featureless two squares of grass), and continue through the cave. You'll 
soon reach another door, and this one actually leads into an interesting 
place: the pirate base!  Try to go left and a short event will occur.  
Don't worry, all the pirates are asleep.

Just go up to the stern of the ship (the top, in this case), and inspect 
the wheel.  Then watch the long event.

Town of Tule
Treasures: 100 gil, 150 gil, Ether, Leather Shoes x2, Phoenix Down x2, 
Potion x2, Tent

Sail the ship out of the cove and a pirate will offer to take it to the 
Wind Shrine.  Decline, since you want to visit a town and do some 
shopping first (makes the Wind Shrine a lot easier if everyone has 
broadswords).  Sail west along the coast until you see the town.  
Disembark and enter the town.  All the pirates run into the pub looking 
for beer and Faris joins them.  Enter the pub yourself and sit down in 
the chair by the stage to get the dancers off the stage and onto you.  
When they're finished, go onto the stage yourself and play the piano (1st 
piano).  You're pathetic right now, but when you get up to the 7th or 
8th, you sound pretty good (as far as video game piano music is 
concerned).  Note that you can't play one piano over and over to get 
better: you have to play many different pianos once (or more if you feel 
like it) each.  Go to the second floor of the pub, and go right to see an 
event.  When that's done, go back downstairs and out of the pub.

Go to the lower left corner of town to find the Beginner's House.  Even 
if you're not a beginner, say you are to go inside and collect the 
treasures.  The three non-chest objects in the upper left corner of the 
first room have a Tent, Phoenix Down, and Potion inside (right to left).  
You can walk through the wall on the left to reach the chest in the 
corner (Ether), and you can collect the other chest (100 gil) either from 
there or as you're going up the stairs.  The chest upstairs has a monster 
in it, but also has Leather Shoes.  Talk to everyone if you've never 
played the game before, otherwise you can leave now (talk to the lady who 
let you in to get out).

Go to the top center of the town.  By the bridge are a bunch of barrels 
and crates.  The right one in the top row holds a Potion.  If you go 
across the bridge, Lenna will point out Zokk's house.  Since you haven't 
finished the Wind Shrine yet, he's not here, and Butz will suggest (as 
you're leaving) that you try back later.  If you go left from Zokk's 
house (staying on that side of the river), you'll find a small path 
through the trees leading to a bush.  Search the bush for a Phoenix Down.  
Then if you go right from the house you'll find a waterwheel.  The crate 
next to it contains Leather Shoes.  Finally, if you go around the right 
side of the inn, the barrel there contains 150 gil.

Now you can go shopping.  For the time being, buy 2 Broad Swords (Butz 
has one, and there's one for free in the Wind Shrine, and Faris can 
survive until then with just a Dagger), 3 Leather Shields (Faris has 
one), and either 2 or 3 Leather Helmets (there's one of these in the Wind 
Shrine too, but they're so cheap you may as well just buy one now).  
Equip all your new stuff, including your two pairs of Leather Shoes on 
whomever you please.  Sell your old stuff, but be careful not to sell 
anything you got for Faris.

If you still have money left over, buy some spells.  The great thing 
about this game is that you only have to buy a spell once, not once per 
character.  (Of course, this is kind of made up for by the fact that you 
can't share progress in Jobs with other characters.)  Anyway, if you feel 
like sticking around the town and killing wimpy stuff, go ahead and buy 
as many spells as you can afford, then kill and earn money until you can 
buy the rest.  If not, then buy a few spells and leave town.  Faris will 
rejoin you if you leave, and return to the pub again should you return.  
In other words, he'll always be with you outside of town and never inside 
of town (at least for a while).  Don't forget to equip any new stuff for 
Faris.

Wind Shrine
Treasures: Broad Sword, Potion x5, Leather Helmet, Phoenix Down, Staff, 
Tent

When you're done in Tule, sail your ship along the northern/western coast 
until you reach a small forest with what looks like a temple inside it.  
This is the Wind Shrine.  Disembark, save, and enter.  The first floor 
has no enemies.  Go to the left and meet with the people from Tycoon.  
Look at the pot to rejuvenate your HP/MP/status/life, and talk to the 
person to the left of the pot to get 5 Potions.  Go to the far right and 
climb the stairs.

On the second floor, go up, then left (past the central path), and down 
to find a chest containing a Tent.  Then go up, down the central path, 
and into the door there.  That glowing circle is a Save Point.  If you 
step on it, you can use a Tent or Cabin and/or save your game.  Don't 
waste a Tent just yet, but do save your game.  Exit the room through the 
lower door and go right and up the stairs.  Collect the treasure (the 
Leather Helmet I mentioned earlier) and go back downstairs.

Go up the stairs on the left, and go all the way around the room.  When 
you get to the center area, DO NOT approach the bird just yet.  Go into 
the door on the left to get a Broad Sword (equip on Faris).  Either go 
back downstairs and save, or just take your chances with the boss.  If 
you're level 5, he's really easy.  He's moderately easy on level 4, but 
anything lower than that and you die pretty quickly.  Heal up with 
Potions before approaching him.

BOSS: Wing Raptor
Generally, just whack him as fast as you can, heal with Potions when 
necessary, and don't attack while his wings are closed.  He should die in 
2-3 rounds if everyone's got Broad Swords.  You get a Phoenix Down for 
defeating him.

Continue upstairs and poke around below the lower right pillar thing to 
find a secret passage leading right.  It leads to a chest containing a 
Staff.  Get that, then go up the stairs in the middle of the room to 
reach the Wind Crystal.  Go straight up and sit through the long event.  
You then get the Crystal shards, which give you the following Jobs:

Knight, Monk, Thief, White Mage, Black Mage, Blue Mage.

Lenna directs you to a warp gate behind the altar.  Go step on it.  In 
the ensuing darkness, a Chocobo shows up and offers to teach you how to 
use the Job and Ability system.  If you don't already know (it's the same 
as what the appropriate guy in the Beginner's Hall said), say yes.  
Otherwise, say no (it takes a long time).

Torna Canal
Blue spells: Aero, Goblin Punch, Vampire
Treasures: 300 gil, Ether, Potion x8, Tent x2

You'll end up outside.  Return to the Town of Tule and go to Zokk's house 
at the top of town.  He'll be home now.  Watch the event.  In the 
morning, try to leave town.  Faris and the pirates will have a little 
event of their own, then Faris joins up with you for good (town-wise).

Get on your ship (another short event), and sail back south.  Remember 
where the cave to the pirate base was?  Land as close to it as possible 
and go through there.  Be sure to pick up the Blue spell "Vampire" from 
the Steel Bats here, and "Goblin Punch" from the Goblins outside.  Talk 
to the pirates when you get to the base.  One of the first ones you meet 
will give you 8 Potions (this guy and some others won't be here until 
Faris has sent them home from Tule).  In the lower left of the big room 
is a skull switch.  Go into the left door after you hit it, and the wall 
inside will be open.  The chests beyond contain a Tent, an Ether, and 300 
gil.  Beyond the right door is an injured Boco.  Watch the short event, 
then talk to the rest of the pirates and leave.

Return to your ship and sail to the Wind Shrine.  Go up at least to the 
second floor (third or fourth would work better) and meet a creature 
called Mold Wind.  Learn the Blue spell "Aero" from it.  Be sure to be in 
good health: it does about 70 HP damage or so.  Go back downstairs and 
heal at the pot, then leave the Wind Shrine.

Pick a combination of Jobs and Abilities (you should have learned one or 
two by now) as your working party.  My advice is to stick with this 
working party until you reach a town, then (even if you don't pick any 
new Jobs) switch the Jobs around between your characters so they all get 
moderately good at everything.  The reason to wait until you reach a town 
is so you can buy equipment and rest at the inn when you're done changing 
your party around.

South of the Wind Shrine is a place that looks a bit like a claw, with a 
river flowing back from it through the mountains.  Go there.  That's the 
Torna Canal.  Search the gate to open it with a bit of dialogue, then go 
through the canal.  There are random monsters here: a good whack with a 
Knight or Monk, or a Bolt spell by a Black Mage will deal with them.  
Pretty soon a whirlpool will appear, followed by a boss.

BOSS: Karlabos
Knights, Thieves, and Monks should attack, White Mages should cast Cure, 
Black Mages should cast Bolt, and Blue Mages should cast either Aero or 
Goblin Punch.  It's a pretty easily dispatched monster.  If you have the 
Build Up command (Monk level 1), then stick it on your Monk or Knight to 
do a lot of damage.  Use that instead of attacking.  You'll get a Tent 
for defeating it.

Watch the sad event.

Ship's Graveyard
Treasures: 990 gil, Antidote x2, Bronze Shield, Flail, Phoenix Down x2, 
Potion, Tent, World Map

First off, keep in mind that if you ever get weak, you can always return 
to your ship (provided you're nearby), go down the stairs, and go into 
the right room to sleep.  Secondly, almost all (if not all) the monsters 
here are undead, and thus are weak against Cure (used as an attack) or 
Fire magic.  Some are immune to Fire, though.

From the deck of the ship, go right to the first plank, then down to what 
looks like a dead end.  While standing on the rock, search (A button) and 
some more rocks will show up.  Hop along and you'll eventually find a 
Flail.  Give it to your White Mage.  Hop back up along the rocks and go 
right at the fork, unless you need to go back to your ship and heal while 
it's still nearby.

Go up and into the door in the ship.  Go right and down the stairs, then 
left and into the door to find a Tent.  Go back out of the small room and 
go right and down to find a doorway into the lower part of the room.  Go 
left and your party will talk about going through the water.  The steps 
into the water are on the left side of the room.

NOTE: On some emulators, you cannot see yourself while in the water.  If 
that happens, turn off layer 2.  Turn it back on when you enter a battle 
if you want the background.  This only works for rooms which are 
partially underwater.  For completely underwater rooms (like the next 
one), you'll need to rely on either another emulator :) or step-by-step 
directions.  I'll give them.

From the place where the water is lapping against your feet, go down 7 
(you should hit a wall if you try to go down any further), right 6, and 
down one.  New room.  Left 3, down 3, left 3, face up, search (A) for 990 
gil, left 1, up 2, left 1, up 6, right 1, up 5, right 3, up 2.  New room.  
You should be able to see in part of this room.  I'll give directions 
anyway.  Left 4, down 2, right 1, up 6, right 1, search for a Phoenix 
Down.  This room is just for treasure, so, left 1, down 6, left 1, up 2, 
right 4, down 1 to retrace your steps and get out of the room.  
Underwater again.  Down 3.  New room.  Down 12, right 3.  New room.  
Right 2, up 5, search for a Potion, left 2, up 5.  Left 1, down 2, right 
1 (or right 1, down 2, left 1, doesn't matter), down 6.  You're out!

The stairs to the lower level (don't they ever drown?) are in the lower 
right corner of the underwater area.  In the next room, go left, down the 
steps, and left over to the box with the skull and crossbones.  Search it 
for 990 gil.  Then go left and up the ramp.  Soon you will see two doors.  
Go into the upper one, then go left, down the ramp, right, and up to get 
to a chest containing a Phoenix Down.  Retrace your steps to the two 
doors and enter the lower one.

Go straight down to descend the ramp.  The stairs are in the lower right 
corner.  In the next room, go right and up to find a chest containing a 
Potion.  Then go left a bit and up the stairs.  In the next room, go 
around the stairs on either side, but then center yourself again and walk 
straight down and out the door.

In the next (dry!) room you get an event and automatically rest; you can 
come back here to be healed.  Go through the upper right door and save at 
the Save Point.  Go straight up through two empty rooms and then you'll 
be out in the open air again.  Go right, then down (you can hop across 
the rock to the ship, but there's nothing there ‹ and you can just walk 
through those small patches of water between the boards), then hop right 
to get to the ship.  Go in the door and look at the yellow thing (a map, 
surprisingly intact for something that's been sitting around the ship's 
graveyard for who knows how many years) to get the World Map.  When you 
get outside to the world map you can look at it by pushing Y.  Go right 
and down the stairs and get the three chests (2 Antidotes and a Phoenix 
Down).

Go back upstairs and go outside.  Go right and hop along the rocks.  Open 
the chest (it's empty) to make the ship you're on resurface.  Then go up 
(be sure to be healed) and hop across the rocks to get an event and a 
boss.

BOSS: Siren
Same as usual.  Have your fighters attack while your White Mage heals and 
your Black Mage attacks (magic is ineffective).  When she turns into an 
undead, have your White Mage attack with Cure since the fighters won't be 
doing as much damage.  Your Black Mage can also use Fire very effectively 
now.  You'll win a Bronze Shield for defeating her.

Leave by going up.  You'll find yourself back outside again (finally), so 
save and also check out your World Map.  The big cross is you and the 
little crosses are locations to visit.  There's a little cross right 
under you, in fact, for the Ship's Graveyard.  Note the closest one below 
you (there's one off to your right that you'll visit soon, but not now) 
and go there.

Carwen
Treasures: 1000 gil, Antidote, Ice Rod

Carwen is a ways off, so you might need to use a Tent.  When you get 
there, go up, a bit right, and under the walkway.  Search the second from 
the left of the five barrels you see to get an Antidote.  Visit the shops 
and buy equipment and spells.  New spells are Sleep (Black) and Mute and 
Armor (White).  Buy Daggers for Black Mages and Thieves (unless you've 
already got 4 by winning them from Skeletons in the ship's graveyard), 
Regal Cutlasses and Bronze armor for Knights, Copper Plate for Monks, and 
Cotton Robes for White and Black Mages.

Down below the pub is a ramp leading to the lower level, and a woman is 
standing in a garden or somesuch right next to the ramp.  Talk to her for 
a very short event.  After that, enter the pub, play the piano (number 
two), and go upstairs and talk to the man there for another short event.  
On the first floor of the pub, there's a secret passage in the lower left 
corner.  It leads to three barrels or pots.  Search the topmost one for 
1000 gil.  Down below the woman who told you about Worus are some crates 
by the dock.  Walk between and look for a secret passage to some more 
crates.  The bottom crate there contains an Ice Rod.  Drop by the item 
shop to pick up supplies if you need to, and heal up at the inn.  Leave 
town.

North Mountain
Treasures: Mythril Helmet, Phoenix Down, Power Drink, Soft, Whip

Remember that mark on the map right of the Ship's Graveyard?  Go there 
now.  It's a long walk, so use a tent when you get to the North Mountain.  
Save and enter.  Go straight up and into the door.  Go down first, and 
collect the chest with the Phoenix Down.  Then go up, past where you came 
in, and follow the path until you see the exit from the cave and a path 
going down.  Follow the path down to a chest containing a Soft potion.  
Go back up and out the door.  Go up, following the path until you see 
another door.  Go in there and follow the path until you reach the exit.

Out here are purple flowers.  Don't step on them: they'll poison you.  Go 
right, up the long ramp, and left (either around or through the flowers) 
to the door.  Inside is a save point.  Use a tent, save, and continue 
through the door on the left.  Go left to have an event and a boss.  
(King Tycoon's helmet is added to your inventory as a Mythril Helmet.)

BOSS: Magisa and Forza

Note that Lenna starts this battle poisoned.  Hit them for all you're 
worth.  At first it'll only be Magisa, but soon Forza will show up.  Get 
either one out of the picture, then take out the other.  Ice works well 
on both, as does plain old whacking.  The White Mage should use Cure or 
(if given the opportunity) Armor.  You get a Power Drink and a Whip for 
beating them.  It is possible to beat Magisa before Forza arrives, but 
you only get a Whip if you do that.  Then again, you save yourself a lot 
of trouble.

Continue left and go through the door.  Go up for an event.  Now you can 
fly around everywhere you want, except over mountains (which kind of 
limits the places you can go in this mountain-surrounded area).  The 
Hiryuu can only land on grass (the meteor's rut counts as grass, btw).

Worus
Blue spells: Frog Song
Treasures: 490 gil, 1000 gil x2, Drag (spell), Elf Cape, Glasses, Ice 
Rod, Phoenix Down, Tent

Worus is almost due south (slightly west) of Carwen.  Fly there on the 
Hiryuu.  First, enter Castle Worus.  Go up through the main gate and into 
the castle, then go up to enter the throne room for an event.  Time to 
explore the castle.

From the throne room, go down, right, through the door, up, right, down, 
and down the stairs to the storage room.  Of the three barrels in the 
lower right corner, search the top one to find a Phoenix Down.  Search 
the barrel in the upper left for a Tent, and the right crate in the upper 
left for 490 gil.  There aren't any other easily gotten treasures in the 
castle.

There are some well guarded ones, though.  Go back outside and save, and 
make everyone a Monk (high HP), preferably with White magic as an 
ability.  Then make your way back to the main hall (the room before the 
throne room).  Go down the stairs this time, then go right, up through 
two doors, and down the stairs.  Down here the only monster you meet is 
Garkimasera, who can quite easily kill you.  So if you have a Thief with 
the Escape ability, use it.  Otherwise, just run.  You want to follow the 
path until it forks, then take the right fork.  Search all three pots.  
The middle one contains Dimension magic Drag, and the two on the sides 
each contain 1000 gil.  Return to the fork and go left.  Follow the path 
until you get to a chest containing an Elf Cape.  Then get back to the 
stairs and leave.  It's extremely unlikely that you'll survive a trip 
down there at this point in the game, but give it a shot or two.  Don't 
waste any more than one Phoenix Down (remember they cost 1000 gil each).

The other well guarded treasure is the Esper Shiva, who is held atop the 
water tower of the castle.  To get to her, go down the stairs from the 
main hall and out the door in the lower right.  Then follow the path to 
the waterway, and go up until you reach a big waterfall.  Head into the 
center of the waterfall to enter the water tower.  Go over to the ramp on 
the left, descend, and go through the door.  Then just go around the 
central block in each room and climb the stairs.  You can learn "Frog 
Song" from the Elf Toads here.  Shiva is on 4F.  Talk to her if you dare.  
At this point in the game, the battle is very tough.  The boss strategy 
is in the Karnak section.  If you don't want to fight her, either go back 
down or go straight down from where she is to go out a door and fall down 
the waterfall you saw.

One last thing about Castle Worus: don't let the prisoners out of jail.  
Lone Wolf is the only one you can actually let out, and so far I've found 
no benefit to doing so, and even a disadvantage (he steals two treasures 
later in the game).

Anyway, when you're done with the castle, head into town.  Buy new 
equipment (I'm not going to tell you what to get for who: I trust that 
you have sense enough to figure it out yourself) and spells.  Actually, 
if you're low on cash the spells can wait until later, since you can't 
use these spells until you get the Summoner and Time Mage Jobs.  But if 
you have money, just buy them all now.  That Drag spell in the basement 
of the castle is also something you need a Time Mage to use, so you can 
use that as an excuse not to go down there just yet.

When you're done shopping, head to the lower left of the area you've been 
running around in (in town), and there you will find a ramp leading into 
the water.  Go down the ramp and up another one just to the left to enter 
a building.  On the far right is a pot which contains Glasses.  That's 
all the treasures in this town, so leave and climb aboard your Hiryuu 
again.  (And no, there's no pub, so no piano, so you can't improve your 
skills here.)

Worus Tower
Treasures: Ether, Hi-Potion, Maiden's Kiss, Silk Robe, Silver Ring

Fly the Hiryuu to the Worus Tower, save, and enter.  Talk to the two 
downed soldiers to learn about the situation, then start climbing.  You 
find the King on 4F, near a pillar covered with vines.  Enter the pool on 
the left from the top, and climb the pillar (face it from below).  
There's a chest up there, containing a Silk Robe (equip on a mage).  Step 
on the hole to drop back down, and go up the stairs.  There's a 
semi-hidden passage to the right of the save point here, leading to a 
chest containing a Maiden's Kiss (cures frog status).  Rest and save at 
the save point.

Continue onward, until you reach 8F.  There aren't any stairs here, just 
three vines.  Ignore the pillar and go up the left vine on the wall.  
Collect the treasure (Silver Ring) and go back down the hole, then climb 
up the right vine.  Collect the treasure there (Ether), and go up the 
stairs.  You can't climb the vines here.

The Water Crystal is here on 10F.  Galura proceeds to dispatch a warrior 
and attack you.

BOSS: Galura
This guy hits hard and fast.  The best way to beat him is to Mute him and 
cast Frog Song on him to turn him into a frog.  Then pummel him with 
weapons and Ice magic (Aero also works well) while the White Mage heals 
everyone up from the damage he caused before you turned him into a frog.  
Keep in mind that eventually the Mute will wear off, and he'll change 
back, but hopefully you can kill him by that time.  Alternatively you 
could fight a defensive battle, but it's much slower.  You get a Hi 
Potion for beating him.

You get a short event.  Go around and pick up the Crystal shards (there's 
one you can't get).  Here are the Jobs you get:

Berserker, Mystic Knight, Time Mage, Summoner, Red Mage

After you pick up the fifth one (and are going over to try to reach for 
the sixth), the tower starts shaking, and a door appears nearby.  Since 
you can't get the last Crystal shard anyway, go out the door.  Watch the 
sad event.

Worus Revisited
Treasures: None (unless you want to get some that you didn't get before)

You and the Hiryuu end up near the meteor.  Hop on the Hiryuu and fly 
back to Worus.  Change your jobs around (since you have new ones; you can 
always keep the old ones if you want to).  My suggestion would be to have 
a Mystic Knight, a Red Mage (since you don't know any level 4+ white or 
black magic yet, it doesn't limit you), a Time Mage, and a Summoner.  You 
can always tack on the old abilities of previous classes, remember.  
Outfit your equipment in the town (keep in mind that Red Mages can use 
swords), then head to the castle.

Go to the throne room, then right and up the stairs.  Talk to the two 
women (you'll be following the left one's advice in the next section) and 
then the king for a short event.  Also go to the soldiers' room and talk 
to the wounded soldier from Karnak (pretty obvious how to get to Karnak 
now).  Leave the castle and hop on the Hiryuu.

Tycoon
Treasures: Cabin, Elixir x2, Ether x2, Giyaman's Bell, Healing Staff, 
Hi-Potion, Katana, Maiden's Kiss, Phoenix Down x2, Shuriken

Follow the mountains below you to the left until you reach a gap, then 
fly into that gap and south (you should be in the area you started in).  
Fly right over the meteor and land by the castle of Tycoon.  Talk to the 
guard to enter.  First go straight up for an event.

Leave the room and go down the stairs.  Search the right pot for a 
Hi-Potion.  Go through the other door to reach the main hall.  Go up 
through the central door to get to the throne room.  Go through the upper 
right door and go upstairs until you reach 4F (the room with all the 
pots).  Search the one just to right of the stairs down for an Elixir, 
the next one to the right for a Phoenix Down, and the one on the right 
wall for a Maiden's Kiss.  The one next to the stairs on the left 
contains an Ether, and the last two are empty.  Go back downstairs 
(nothing interesting up) and return to the main hall.

Go through the door and up the stairs on the right.  Go into the door and 
search the pot and barrel to the right for an Ether and a Cabin, 
respectively.  The barrel in the lower left corner contains an Elixir, 
and the barrel next to it contains a Phoenix Down.  Go back to the main 
hall and exit via the bottom door.

Once in the courtyard, go left and down the ramp, then follow the path 
until you get to a door.  In this room, push the switch on the wall to 
show a door, then walk into the door and move through the secret passage 
(you can see it with a Thief or the Passages ability, otherwise you have 
to blunder your way through).  Talk to the Chancellor to get the Healing 
Staff.  Open the chests to get a Katana, Shuriken, and Giyaman's Bell.  
Retrace your steps and leave the castle (talk to everyone, of course).

Meteor at Worus, Meteor at Karnak
Blue spells: ????

Fly the Hiryuu back to the meteor near Worus, and go inside (there's a 
hole for that purpose).  Go around and downstairs, and step on the warp 
for a little event.  You'll be warped to the meteor near (actually quite 
far from) Karnak.  Check out your map.  That flashing cross 
west-northwest of you is Karnak, but you'll have to go around and 
approach from the north.  So start trudging.  Sylph is a good Summon to 
use for now, since it both heals you and does a respectable 150-200 
damage (most of the time).  Also, learn "????" from the Wild Nack 
monsters in the forest.  It'll do to you the total damage you've done to 
the monster (it does Max HP - HP, thus injuring the enemy as much as the 
caster is injured), so wait for them to use an attack, with a slight 
pause beforehand, which does 0 damage.  (There will *not* be a name 
popping up at the top of the screen.)

Karnak
Treasures: Shiva (spell)

When you do get to Karnak, they won't let you into the castle or the 
steamship, so look around the town.  Go to the pub and play the piano 
(number three).  Have a rest at the inn, then buy something at the weapon 
or armor shop (I suggest a Mythril sword, since this is the only time you 
can get it so cheaply).  Another event will occur.

Trudge around in your jail cell for a while until an event happens.  Go 
right, up, and upstairs, then go straight up, around and down, and 
upstairs.  Go up and right and upstairs, then go right, down and out the 
door.  Note that there are lots of treasure chests around, but they're 
all blocked by flames.  Go down to see a tiny event, then go straight 
down to get outside.  Visit Karnak and buy stuff.  The spell shop is open 
now, and you can freely buy weapons and armor (but the prices have gone 
up).

Now that you have the Fire 2 spell, return to the Worus water tower (yes, 
I know it's a long walk) and get the Shiva Esper.  Trust me, it'll make 
life much easier.

BOSS: Shiva
Throw Fire 2 around at all enemies, while you use Cure 2 on the party.  
Mystic Knights should cast Fire 2 on their swords and then whack.  Here's 
where having a Red Mage, with other characters having White and Black 
magic as abilities comes in handy.  White can continually Cure 2, Black 
can continually Fire 2, and Red can do whatever's necessary.  Shiva isn't 
too tough a boss, anyway.  You get an Ice Rod for beating her.

Steamship
Blue spells: Exploder, Flash
Treasures: Cabin, Elixir x3, Flame Scroll or Fire Bow, Full Moon, Green 
Beret, Mythril Glove, Phoenix Down, Thief Glove

Once you've gotten yourself completely and utterly ready (Cid wasn't 
joking when he said to be totally prepared), head to the steamship right 
next to Castle Karnak.  When you enter, Cid leads you to a door which you 
automatically enter.  Go right and down the stairs.  Then go around and 
down, and down the stairs.  From here on, there are monsters.  Be sure to 
learn "Flash" from Crew Dust (it'll use it when alone).  Also, if you 
beat a solitary Defeater, it will leave two Motor Traps, and if you use 
Bolt (not Bolt 2, since that would kill it) on one of them, it'll counter 
with "Exploder," another Blue spell.  Go left, up, and into the nearest 
door to get a Mythril Glove.  Leave the room and continue left, climb the 
ramp, and go left, down, and up the stairs.  Go right, up, and through 
the door to find an Elixir.  Retrace your steps back to the room below 
and go up.  Go down the ramp on the left and collect the chest (Cabin), 
then go back up the ramp and right, down, and downstairs for an Elixir.

Go upstairs, up, left a bit, and up and through the door to the elevator.  
Flip the red lever on the left to make it go, then go down to exit.  Go 
right and get the Phoenix Down, then go left, up, up the ramp, and 
through the door to reach another elevator.  Go back down and exit.  Go 
left and up and follow the pipe to a small ladder.  Then follow that pipe 
to another ladder, and then go straight up and through the door.  Go up 
the elevator, exit, and enter the rightmost of the four pipes on the 
lower side of the room.  It'll take you to a mess of conveyers, which 
will drop you in another room.  Go right, and enter and follow the pipes 
to a Green Beret.  Then go down the nearby ramp, across the conveyer, and 
through the door.  Go up the elevator to find yourself in the same room 
with four pipes.  Take the second from the right this time, and it'll 
drop you by a chest you might've seen earlier.  It contains a Thief 
Glove.  Hop on the conveyer and go up the ramp and through the pipes the 
same way you did the first time.

When you get to the room with the four pipes again, go into the second 
one from the left (the furthest left leads nowhere interesting).  Go up 
the nearby stairs and flip the switch.  This one doesn't activate an 
elevator, but it does open a door.  Go inside, collect the Full Moon, and 
return downstairs.  This time enter the door on the left, then enter the 
left door in the room that follows (the right door, across the conveyer, 
takes you back to the other area).  Here you'll find a save point.  Do 
the usual tent and save.

Go up through the door and as far up as you can go in the next room, then 
hit the switch from the right.  Hit the switch you end up next to, then 
go down and hit the last switch in this area that you haven't touched 
yet.  Go right across the new bridge and hit both switches.  Go down and 
hit the upper switch while standing on the platform.  (Don't hit the 
lower switch while standing on the other platform: it'll take you back to 
the beginning with no way to return.)  Go left and up and get the chest 
(Elixir), then go back down, right, and through the door.  Here you find 
the power room of the steamship.  Watch the short event, and prepare to 
fight a boss.

BOSS: Liquid Flame
Pound it with Ice 2, Shiva, and an Ice 2 enchanted sword.  It'll change 
forms every once in a while.  Be careful when attacking it in hand form 
(be ready to heal), but it'll change into something else after one hit.  
You'll get a Flame Scroll or a Fire Bow when you beat it.

Listen to the Queen.  Go straight up and through the pipe to reach the 
Fire Crystal.  Another event will occur.

Escape from Castle Karnak
Blue spells: Aero 2 (if you have time), Death Claw
Treasures: 2000 gil x3, Elf Cape, Elixir x6, Guardian, Heal (spell) 
Ribbon, Shuriken, Thunder Scroll

First off, you're automatically dashing, and secondly, you need to dash 
since you only have 10 minutes to get out of the castle.  That wouldn't 
be too much trouble except this is your only opportunity to get all those 
chests that were oh, so conveniently blocked with flames earlier.  
Anyway, you start off in a room with a save point, so save quickly and 
reset if you don't manage to get however many chests you want and get out 
of the castle.  Oh, and thirdly... all but three of the chests contain 
monsters in addition to treasures.  Have fun!

Go down, left, and search the pot to heal since your status isn't 
recovered automatically.  OR use a Tent, which might actually take less 
time.  Regardless, you *will* need to heal.  Go straight up from the save 
point, then up and right and into the nearest cell.  Open the chest for 
2000 gil(the ones which contain money are the ones which have no 
monsters).  Then run around and enter the upper right cell and open the 
chest there.  Kill off all the monsters using Shiva and Ice 2 (this 
applies to every last battle), and you'll get an Elixir from the chest.  
Go right, up, and upstairs.  On each side of this room is a treasure.  
The chest on the right contains a Shuriken.  I forgot to mention, that 
some of the chests contain a monster called Gigas.  He'll use "Aero 2" on 
you (Blue spell), but don't kill time trying to get him to use it.  The 
chest on the left contains a Ribbon.  Go up through the center door, then 
go around, down, and upstairs again (no treasures in this room).  Go up 
and right and upstairs (again, no treasures).  Go into the nearest door 
and upstairs.  Collect the treasures from this room (2 Elixirs and 2000 
gil) and go up the stairs in the upper left corner.  Run along the castle 
wall and go down the stairs.  Go down and downstairs, then up and 
downstairs, and then down to a chest containing an Elf Cape.  Go back to 
the room with all the chests (up and upstairs, down and upstairs, up and 
upstairs, along the wall, downstairs) and go out the door you came in (in 
the middle).  Go across the hall and go into the equivalent door on the 
other side (there's nothing up the center aisle).  Repeat the exact same 
process on this side.  The chests in the big room contain 2000 gil and 3 
Elixirs, and the chest that you have to run all that way for contains a 
Guardian dagger.  Return to the main hall, and this time go down.  Get 
the chests on the left and right for the Heal spell and a Thunder Scroll.  
Now, heal up, and go out the door.  Go down and you'll be attacked.

BOSS: Iron Claw
At first this may seem to be another one of those random battles against 
a Sergeant and three Karnaks, but soon the Sergeant's true form will be 
revealed.  If you have time, try to learn "Death Claw" from him.  If not, 
don't.  Iron Claw is still pretty wimpy.  Use Ice 2 and Shiva.  Whacking 
is fairly ineffective: you'll do damage, but not too much.  If you're low 
on time, try going into a magic menu while spell effects are taking 
place.  You need at least a minute to beat him.  You don't get any 
treasure when he dies.

After the battle, hurry and run down and out.  You get a short event and 
some new jobs.  You'll get the following jobs from them:

Ninja, Mediator, Geomancer.

Be sure to give the Mediator to someone.  The Control ability (level 2) 
is incredibly useful.

The Ancient Library
Blue spells: Aero 2 (if you didn't get it in Castle Karnak), Fusion, 
Level 5 Doom, Magic Hammer, Moon Flute
Treasures: Ether, Fire Rod, Flame Scroll, Ifrit (spell), Phoenix Down, 
Protect Drink, Stealth Robe

Go to the steamship and talk to Cid, and he'll run off.  Visit Karnak and 
heal up, buy items, whatever you need to do.  There's a new guy selling 
weapons in the weapon/armor shop.  Also, visit Cid on the second floor of 
the pub for a tiny event.  Before you leave, go to the castle wall 
(stairs are in the upper right) and go left along the wall until you 
reach a barrel.  Search the barrel for a Fire Rod.  Leave town and go 
west.  Part of the wall that was blocking the path blew up with the 
castle.  Just follow the map to the next flashing cross.  Oh, and try not 
to be attacked in the desert.  The Dohlm Chimera is very dangerous.  Run 
(if you can) if you meet it.

Hopefully your party's levels are around 15.  If they're 15 exactly, kill 
one person and keep fighting with everyone else until they gain a level.  
If they're under 15, get everyone up to level 14, close to level 15, then 
kill three people and have the last person gain a level.  If they're over 
15, well... come back here when you near 20.  In any case, one person in 
your party should be level 15, and the rest should be either 14 or 16.

When you reach the Ancient Library, the scholars will be going around 
fussing over Mid being missing.  Talk to everyone, look at the pot in the 
second room for healing, and go back outside and save.  Now go back in, 
and up to the roof of the library.  Look at the right hand book to be 
attacked.  In this battle, you will (hopefully) cycle through all four of 
the Page enemies before winning.  If you don't, meet the appropriate 
monsters randomly lower in the library, and learn the spells then.  If 
you do, try to learn "Aero 2" from Page 32 (if you didn't get it from the 
Gigas monsters), "Level 5 Doom" from Page 64 (that's why you wanted one, 
and only one person to be level 15), and "Moon Flute" from Page 256.  
Apparently Page 128 doesn't have any useful Blue spells.  Talk to the 
people on the roof, look at the other two books, and heal yourself again.  
Now get everyone in your party to level 16 or above, because you don't 
want to have Level 5 Doom working on you any more, now that you've 
learned it.  Remember that you can always heal yourself on the second 
floor of the library.  While you're leveling up outside, try to learn 
"Fusion" from the Mithril Dragon monsters.  There are two ways to get it.  
First, have a Mediator get the Control command, and use that.  Second, 
kill off all but one of them (should there be more than one), then get 
its HP pretty low and cast Charm on it.  With any luck it'll use Fusion 
on you.

If you want to risk going down a short ways into the library, you might 
want to get the Esper Ifrit.  If so, then do the following: Enter the 
door on the lower floor of the Ancient Library.  Go straight up and the 
bookshelf will move.  Step into the gap between books on your left, and 
the bookshelf will move back.  Go through the bookshelves on the right 
using the gaps, and climb up the ramp.  Walk along the top of the 
bookshelves to the right, and when you reach the end of the path, another 
bookshelf should move to allow you to continue further.  Keep going to 
the end of the path (skip the ramp), and the bookshelf should move back.  
Now go down the ramp and search the bookshelf with the black bit below 
it.  It'll move to reveal a stairway (the big black blob).  Go 
downstairs.  You can now be attacked by random monsters.  Go down and 
right and open the chest (Ether).  Go all the way left, down, right and 
out the door.  Go down the ramp, left, up, all the way left, up the ramp, 
and search the bookshelf.  Go into the gap, walk along the bookshelf, and 
go through the gap to reach a room with a book.  Search the book to get 
into a battle with Ifrit.  

BOSS: Ifrit
Really easy.  He only uses Flame (hits all allies for 80-100 damage) with 
the occasional Fire 2 (hits one ally for about 250 damage).  Use Ice 2 
and Shiva, and have someone cast Cure 2 every round, either on one person 
(Fire 2) or the whole group (Flame).  You win a Flame Scroll.

Once you've gotten Ifrit, get out of there.  Retrace your steps to the 
room with the shifting bookshelves.  Go stand in the lower right corner 
to get the bookshelf to move to the right, then make your way back to the 
ramp down.  Go all the way left from the bottom of the ramp and the 
bookshelf will move.  Return to where you stepped in the gap to move the 
bookshelf.  There, just face the bookshelf where it opens up, and it'll 
move.  Go down, out the door, upstairs to heal, and outside to save.  And 
now you have Ifrit!

Once you've gotten Ifrit, battles outside are a little easier.  But don't 
venture down into the library if you've still got a level multiple of 5.  
It's very irritating to get almost all the way down to be killed by Level 
5 Doom.  When you're ready, retrace your steps to the area where you got 
Ifrit, but instead of going up the ramp, go into the nearby door.  If you 
tried this earlier, the bookshelf would block your way, but Ifrit ... 
makes it behave.  Ifrit's a mandatory summon, unlike Shiva (who's 
optional but useful).  From there, go past the bookshelf, left, and down 
through the gap in the books and down the ramp.  Open the chest (Stealth 
Robe) and return to the room with the bookshelf, this time taking the 
upper gap.

Go right, down the ramp, left (right leads to a dead end), and all the 
way down.  Open the chest for a Phoenix Down.  Go up, take the first 
right, and go out the door.  Go right and into the gap.  Go up and stand 
at the left end of the bookshelf to get it to move.  Go up, right, and 
search the upper bookshelf from the small ramp to get the lower bookshelf 
to move.  Go down, right, and search the bookshelf from the small ramp 
there to find a book (containing a monster of course), and then opening 
into a passage.  Go into the newly created gap (the door below leads 
nowhere).  There's a save point here.  Rest, save, and go down the ramp 
on the right.  Go left and into the door, then up.  You'll be attacked by 
a mean boss.

BOSS: Byblos
Hit him with fire-element attacks, Fire 2 and Ifrit.  Keep your HP up 
with Cure 2, and try to learn his "Magic Hammer" Blue spell.  The battle 
is much easier if you use Haste (Dimension) and Armor (White) to defend 
yourself.  You get a Protect Drink for beating him.

After the battle, go up and talk to Mid for an event.

Karnak Revisited

Heal up at the pot at the Ancient Library, then trudge all the way back 
to Karnak.  Heal up at the inn there, then go to the second floor of the 
pub for an event.  Leave the pub and the town and go to the steamship 
yourself.  Watch the event.  In the morning, go talk to the sleeping Cid.  
After an event, you take control of the ship and sail off.  You can sail 
anywhere in the world (you can't land if there isn't a beach, of course), 
but there's one little problem: unlike the pirate ship, monsters will 
attack the steamship.  But they're weak, and most of them are easily 
dispatched with Bolt 2.

Jacole

Sail south from Karnak, then east around the cape near the Ancient 
Library, then due south from there until you hit land.  If you look on 
the map, a short ways west, and a little south is a flashing cross (it's 
the furthest southwest cross on the map).  Go there, though you'll have 
to walk most of the way, since the path is surrounded by mountains.  
Ignore the cave you pass on the way.  This town is Jacole.  There really 
isn't much of anything interesting here.  There's a piano at the pub 
(number four), and the weapon and armor shops have good stuff, but there 
aren't any new spells.  One of the men in the pub has some useful 
information about skull switches.  When you're finished shopping, leave 
town.

Cave of Jacole
Treasures: Shuriken, Tent, Thunder Whip

Head back up to the cave you passed earlier, and save (important) and 
enter.  In this cave are only two types of enemies: Nut Eaters (which you 
saw back near Tule) and Skull Eaters.  Run from Skull Eaters.  They can 
easily do 1000+ HP damage in one hit.  Sometimes they'll use Escape, 
however, and you can get 5 ABP from them that way.  But don't rely on it.  
Make sure everyone can cast Life, or at least two people in case your 
White magic user gets killed.

Go down and push the lower skull switch.  Then go right, down, right, 
down, and right to about the middle of the row of skull switches.  When 
all but one disappear, run over to that one and quickly push it before 
the others reappear.  When you succeed, go left, up, right, and up to the 
empty chest.  Search it to find a button, which you should push to open 
the nearby door.  Go down and into the door.  Follow the path until it 
forks, then go left, and left again.  Open the chest to get a Shuriken.  
Go back to the second fork (first going this way) and go down and around 
and get that chest (Tent).  Go back to the fork, and go right and right 
again.  Follow the path until you reach another fork, and this time go 
down and left.  Keep going until you reach a treasure chest.  Open it for 
a Thunder Whip.

Go back to the fork and return the way you came.  If you'd gone up, you 
would have come to a dead end wall which you could have climbed to get 
outside in an enclosed area (like that door in the cave to the pirate 
base).  Just remember how to get here.  Anyway, follow the path back to 
the first fork you came to and go down, follow the path and go out the 
door.  In the next room (the first room), go down, left, and up, and push 
the skull switch.  Go left, up, and push the skull switch by the door to 
open it.  Then go out the door.  Return to the steamship.

Crescent
Treasures: Vitality Song

Go south along the coast until you reach a gap between two islands, then 
go due east (there's a flashing cross in the lower right area of the map 
if you're confused).  You should eventually reach a crescent (backwards 
C) shaped island.  Get off the steamship and enter the town.  Almost as 
soon as you step inside, there will be an earthquake.  Try to leave town.


Since you're stuck here, you may as well explore the town.  Go to the 
lower right corner and enter the house.  Talk to the bard to learn the 
Vitality song.  Also play the piano (number five) while you're here.  
Talk to the old man in the inn, who'll say something different depending 
on which kid you talked to before him.  The armor and spell shops have 
nothing new, and you can't equip anything from the weapon shop.  Rest at 
the inn, buy some items, and leave town.

Go south to the small circular forest and step in the middle of it to 
enter.  Go up to see a black Chocobo.  Butz will try to catch it.  It's 
not easy to catch.  Talk to Galuf if you want to leave, but you have to 
catch it eventually.  When you finally do catch it, you get an event.  
When it's over, you'll have two new jobs and a black Chocobo you can 
control.  You can only land in forests, though.  The new Jobs you gained 
are:

Hunter, Bard.

Lix
Treasures: Charm Song

Fly your Chocobo either south or north until you get to the Wind Shrine, 
then go just to the northwest to find a town surrounded by forests and 
mountains.  This is Lix, Butz's hometown.  Talk to people around here if 
you like.  Butz's house is on a hill, right above the inn.  Go in there 
and look at the pink music box on the table.  You'll get a flashback to 
Butz's past.  Talk to the bard after the flashback to get the Charm song.


Go outside and look for a scholar-like person near the central pond.  
Talk to him for another flashback.  Rest in the inn (for free, this time 
and every time) for yet another flashback.  The stores in town don't sell 
much of anything interesting - although the item store is half price - so 
leave.

Istory
Treasures: Love Song, Ramuh (spell), Toad (spell)

Fly over to the northwest cross on the world map and land in the forest 
next to the town there.  Enter the town.  This is Istory.  Go to the 
upper left corner of town and walk around the flower bed until a toad 
hops out.  You'll automatically go over and get the Toad spell.  Now go 
to the big sheep pen and talk to the sheep in the upper left that 
standing still.  It ought to kick you over the fence.  If it doesn't, 
talk to it from behind (the left).  Talk to the bard there and say Yes to 
get the Love song.  Then work your way through the trees and leave town.  
Again, the shops have little of interest.  The armor shop has some very 
nice rings for sale, but at outrageous prices (50,000 gil apiece).  One 
person in town mentioned some man who throws thunder in the larger of the 
forests to the east.  Go there and check it out (heal first).  Wander 
around in the forest until you hear boss music and meet Ramuh.

BOSS: Ramuh
He uses thunder attacks a lot, so keep your HP up.  If you can, use the 
Blue magic Death Claw.  Any elemental attack except Bolt works well.  He 
and Ifrit will have a short chat before the battle ends.  You get the 
item "Ramuh" when you beat him.  Use it to add Ramuh to your Esper list.

Ancient Library Revisited

Hop on your black Chocobo again and fly to the Ancient Library.  When you 
enter, Cid and Mid will show up for an event.  You end up outside of the 
library.  Go back inside to heal up at the pot.  Then start walking 
towards the Quicksand Desert.

Quicksand Desert

Save and heal before entering the desert.  Try to step on the quicksand.  
When Cid and Mid ask you if you're ready, say Yes and they'll call the 
Sand Worm.

BOSS: Sand Worm
There are three holes in the ground, and the Sand Worm will continually 
go down from where it is and pop up from another hole.  Never attack a 
hole.  Always be certain that your attack will hit the Sand Worm.  
Provided you attack carefully, this is a very easy battle.  Use Ice 2 and 
physical attacks.  Avoid summons, since they hit all enemies (and thus 
the holes).  You could use Sylph summon though.  Heal up after it uses 
Quicksand.

Go outside, rest and save, then return.  Cross the worm bridge and go 
down from the end of it.  Ride the quicksand, then take two steps down 
and ride the quicksand some more.  Go two steps down, two steps left, and 
two more steps down and ride the quicksand.  Step down and ride the 
quicksand.  Step left, and go down and ride the quicksand, then go 
straight down to get out.  Walk south until you reach a town of sorts.

Ruined City
Treasures: Ice Bow, Shuriken x2, Size (spell)

Enter the town and try to go up the central stairway, and you'll see King 
Tycoon.  Follow him to the right and try to enter the lower right 
building from the lower left corner.  He'll show up and run off again.  
Go back to the central stairs, and start to climb them, and he'll run 
into a building at the top of the hill.  Follow him into the building.

You fall into some strange place.  Head left and up through the door.  Go 
straight up and stand in the square and you'll be teleported to some 
place near Crescent.  Go right and up the stairs.  Go straight up, then 
around and down through the door.  Go straight down and go to sleep.

Look at the lever at the bottom of the left room.  Say Yes to push it.  
Go look at the furthest right flowers in the middle room, then at the 
sheet of paper in the right room.  Search the left pot in the left room, 
then search the book that's been knocked down.  After that, go look at 
the lever again, and say Yes to pull it.  Open the chests for 2 Shurikens 
and the White magic of Size.  (Alternatively, you could just have said No 
to push the lever and would then have gotten the option to pull it.)

Leave this room entirely and push the lever at the top of the next room 
to open the door at the top.  Go through that door to find a save point.  
You shouldn't need a tent, having just rested, but make sure to save.  Go 
through the door at the top, then go right, down the long ramp, and 
through the door.

You'll find the sunken steamship, and if you continue to the right you'll 
find a mysterious ship with propellers.  You get an event.  Go 
downstairs, down and downstairs, and talk to Cid for more of the event.  
Go left, up, and talk to Cid again for yet more of the event, but then 
something finally decides to interrupt your event-watching and starts 
pulling on the airship.  You know what that means....

BOSS: Cray Claw
Use Bolt 2, Ramuh, and throw Thunder Scrolls (if you have a Ninja).  Keep 
your HP up, because he can hit pretty hard.  Then again, if you attack 
quickly enough he won't even have a chance to hit you.  You get an Ice 
bow for killing him.

You get a short event.  Fly back to where the Ruined City is and watch as 
the Lonka Ruins rise into the air.  Go back to the Catapult (Mid refers 
to this place by this name later in the game, so that's what I'll call 
it).  Approach the bridge to the steamship for an event.

Meteor at Tycoon Revisited
Treasures: Turtle Shell

Fly the airship back to the meteor near Tycoon, heal up, and enter.  Make 
your way to the meteor itself, and walk up to the center.  Galuf will 
find a hidden switch and open the door.  Enter the meteor, and search the 
purple blob on the back wall to get the Adamantium.  As you're leaving, 
however, a boss attacks.

BOSS: Adamantaimai
The easiest way to kill him is to use Level 5 Doom.  If you don't have 
that, or don't want to use that, hit him with Ice 2, Shiva, and heal 
yourself with Cure 2 (and try to find some time to cast Armor to lessen 
his attacks).  You get a Turtle Shell for defeating him.

Exit the meteor area and return to the Catapult.  When you approach the 
bridge to the steamship, you get an event.

Lonka Ruins
Blue spells: Aqua Rake, Blowfish, Dark Shock, Emission, Missile, White 
Wind
Treasures: 5000 gil, Ancient Sword, Cabin, Dark Matter, Elixir, Ether, 
Full Moon, Gold Armor, Gold Shield, Hero Drink, Hi-Potion x3, Phoenix 
Down, Power Ring, Shuriken

First off, land the airship and save.  Then you might want to run around 
and build up Jobs if you like.  There's a grassy place over the mountains 
south of Castle Tycoon where every battle below the halfway-down line 
yields 3 ABP (battles above are just Goblins), but the monsters (Black 
Flame) are hard to hit.  Try to learn "Dark Shock" from them.  If you get 
your levels high enough, you might also want to try going to the desert 
near the Ancient Library and fighting the Dohlm Chimeras there.  They 
also give 3 ABP, and you can learn "Aqua Rake" from them.

When you're ready, do as Cid said by pressing A and choosing to go up.  
Go to the left and right of the ruins and fight the cannons, one at a 
time.  If you need to heal, you can always go back down: the cannons will 
stay beaten.  Be sure to learn "Missile" from the Rockets, and "Emission" 
from the Flameguns.  Death Claw works on all the cannons, though with 
fairly low success rate.  When you've beaten them all, the big cannon 
(the boss) will appear.  Be sure to be healed before taking on this one.

BOSS: Sol Cannon
It's accompanied by two annoying Launchers which shoot Aging missiles at 
you.  Use Level 5 Doom to get rid of them.  After that, just pound the 
boss with Bolt 2, Ramuh, and strong weapons.  Use Cure 2 after it fires 
(luckily, it takes a long time to recharge).  You'll get 2 Hi-Potions and 
some Dark Matter for killing it.

Fly into the hole left by the cannon to enter the Lonka Ruins.  Be sure 
to learn "White Wind" from the Whirl Demons here and "Blowfish" from the 
Lamias.  You'll have to Control both of them to get them to use it.  Walk 
down and leave your airship via the bridge.  Go down, left, up, and down 
the stairs on the left.  Go down, and right (having the Passages ability 
makes this place much easier), all the way to the other side.  Then make 
your way along the lower wall, down and to the left.  Collect the chest 
(Gold Armor) and go down the stairs below it.

Go down, left, down, and across the secret passage to the lower area.  Go 
left and up the second path from the right.  Look for secret passages to 
get to the chest, which contains an Elixir.  Go back down and go up the 
path on the far left.  Go all the way up, then right, down, and all the 
way to the right, picking up the chest with the Phoenix Down as you go.  
Go all the way down, and downstairs, then go up the other stairs, and 
head up and right until you reach a gap.  Find a secret passage across 
the gap and go up and left to get to a chest containing a Gold Shield.  
Retrace your steps until you get back to the chest that held the Phoenix 
Down.  Go up the nearby stairs to find a save point.  Rest, save, and go 
back downstairs.  Finally, go left, up, and down the stairs.

Go down, right, up, and upstairs.  Go up, left, and downstairs, then down 
and downstairs.  Go down, right, down, and upstairs.  Go up and get the 
Hi-Potion from the chest, then go right and downstairs.  Follow the path 
and go upstairs.  Don't go straight forward.  The center square of the 
row below the bottom row of chests is a hole.  So is the square just to 
the right of it.  So go around and get the chests from the left side.  
They contain (left to right): 5000 gil, Shuriken, Ancient Sword, Full 
Moon, and Power Ring.  Fall down the hole now (it's the fastest way) and 
go up the stairs to the lower left.  Go up, right, all the way down, and 
downstairs.

Go down, left, and upstairs, then right, down, around the hole, further 
down, left, up, left and up, and downstairs.  Go down and upstairs to 
reach a save point.  Go back downstairs, left and up, through the door, 
up and right, and upstairs.  Go right, down, right, downstairs, down, and 
collect the chests (Cabin and Ether).  Then go up, upstairs, left, down, 
down and right, and hit the switch.  Go down the newly formed stairs 
below you.  Go around and up, heal, and talk to King Tycoon.  He sends 
you to kill the monster blocking the way to the Crystal.

BOSS: Archaeo Avis
Beat on this guy with magic.  If your magic starts healing him, switch to 
a different element.  He changes his weakness every now and then.  Be 
sure to keep yourself healed, since this guy hits hard and a lot.  After 
you kill his first form, he'll revive.  When he revives, use Level 5 Doom 
to kill him easily.  You'll get a Hero Drink when you beat him.

Follow King Tycoon through the door for a long event.  You get some more 
Crystal shards:

Dragoon, Samurai, Chemist, Dancer.

Meteors at Tycoon, Worus, Karnak, the Ruins
Treasures: Hi-Potion, Phoenix Down, Potion, Titan (spell)

Land the airship for a short event.  Return to the Catapult and make your 
way back to the laboratory/bedroom area.  Look at the piece of paper on 
the left side of the table in the right hand room.  Rest in the beds and 
return to the airship.  Go to the meteor at Tycoon and go inside.  Watch 
the event.  Return to the airship and go to the meteor at Karnak.  Save 
before going inside.  Talk to Cid.  Go inside the meteor and inspect the 
green aura around the warp point to fight a boss.

BOSS: Titan
He's really easily beaten, but he'll use Earth Shaker when he dies, and 
that will probably kill you.  One way to avoid that is to go to North 
Mountain (where you found the Hiryuu) and Control a Gala Cat and make it 
use Float on your party.  Another way is to gain a lot of levels.  When 
fighting him, Bolt 2 and Ramuh seem to work the best, but fire and ice 
elements probably work just as well.  Be sure to have someone who can 
cast Cure 2 when needed.  You get a Hi-Potion for beating him.

You get to summon Titan once you've beaten him.  Watch the tiny event.  
Heal up and head to the meteor at Worus.  Go inside, talk to Cid, watch, 
and prepare to fight another boss.

BOSS: Puroburos
These guys are wimps if you have a Samurai in your party.  Just use Gil 
Toss once and they're all dead.  Of course, it costs you, money-wise, but 
there's no easier way to kill them.  The moderately easy way is to use 
some attack that hits all of them for more or less equal damage, 
repeatedly (i.e. summons, Aqua Rake).  The hard way is to kill them one 
at a time, making sure they're muted when they die (because they cast 
Life 2 on all their allies as they die).  Much easier to use GP Rain.  
You get a Potion for beating them.

Watch the tiny event.  Heal up and head to the meteor at the ruins.  
Save, go inside, talk to Cid, and watch.  Go inside the meteor, go 
around, up, and downstairs, and go down.  There's a tiny event and then a 
boss.

BOSS: Chimera Brain
The easiest way to beat this guy is to use Death Claw, then whack him 
once.  GP Rain will also do a decent amount of damage.  Ice will heal 
him.  Fire doesn't hurt him any more than normal, so you might want to 
stick with lightning or try out earth via Titan.  If, of course, you want 
to do it the hard way.  You get a Phoenix Down for beating him.

Watch the tiny event and hop back into the airship.  Drop by Tycoon and 
have a tiny event with the chancellor, then rest for another event.  You 
can also see this flashback by talking to Jenica at the beginning of 
world 3, but *only if* you did not see it now.  If there's anything 
you've been putting off doing (like going into the basement of Castle 
Worus for the Drag spell), do it now.  You're not going to be any 
stronger in this world than you are right now.

By the way, just as a checklist, here are the spells that it is possible 
to skip over (and therefore you should get before you leave):

Size, Catapult;
Toad, Istory;
Drag, Castle Worus basement;
Shiva, Castle Worus water tower;
Ramuh, forest east of Istory.

Warp Zone

Head to the spot on the map that all the moving crosses are moving 
towards (it's due west of Worus).  Save before entering, in case you 
forgot something.  When you're ready, enter the blue spot and watch the 
event.

WORLD TWO

The Solitary Island (by comparison with FFVI)
Treasures: Ether

Use a tent (if you don't have any, you can win them from enemies on the 
island) and watch the event (you get a short event if you run around 
fighting battles for a while beforehand, hinting you to use a tent).  
Fight the boss that shows up with Butz alone.

BOSS: Abductor
This guy's really a wimp.  So long as your job has good fighting skills, 
just pound on him and use the occasional Hi-Potion (or Cure 2, if you 
have White or Red magic as an ability) to heal.  Watch out for its 
Hurricane attack which will reduce your HP to single digits.  Whether you 
win or lose, the outcome is the same, so don't sweat it if you lose.  You 
get an Ether if you beat it, though.

If you win, open the chest.  Watch the event that follows.  If you lose, 
just watch the event.

Escape from Exdeath Castle

If Galuf isn't one of the fighter classes, make him one.  You need to get 
down to the other party members and fight off a boss (who's a wimp) by 
yourself.  Also be sure that you have some means by which to heal 
yourself.  Go left, around the central structure, and down the stairs on 
the left side.  Ignore the doors.  Go right along the lower wall and 
downstairs.  Go all the way left, until you can see a dead end to the 
left, then go up, then left and downstairs.  Go down, following the path 
until you see a person.  Heal up and approach.

BOSS: Gilgamesh
He's really a wimp.  Pound on him with whatever you've got, and keep 
yourself healed.  It's an easy battle.  And he doesn't have any Genji 
stuff yet either, in case you've heard about that.

Go back the way you came until you reach the room with the doors.  This 
time, the bottom door will be open (the top is open too, and was before, 
but leads nowhere).  Go through it to get outside.  Save, but don't heal 
yet.

Big Bridge

Go south and west around the mountains until you reach a really long 
bridge.  Heal up and save before entering here.  When you're ready, enter 
and go straight up (it's easy for directions).  You'll be attacked a few 
times as you go, but the monsters are nothing to worry about.  Halfway 
across the bridge, you'll meet Gilgamesh again.

BOSS: Gilgamesh
He's not quite so much of a wimp as last time (after all, you've four 
people now, so the game needs to toughen him up a bit), but still pretty 
easy.  Start off by casting Armor and Haste on everyone, while casting 
Cure 2 to heal.  When everyone's ready, set a White magic user to casting 
Mute every round after the second, and have everyone pound on Gilgamesh 
for all they're worth.  Titan is particularly effective.  If you don't 
manage to Mute Gilgamesh by halfway through the battle, he casts Haste, 
Armor, and Shell on himself, making it much harder to get rid of him.  GP 
Rain can be used for about 2000 damage in that state if you're getting 
desperate.  And no, he still doesn't have any Genji stuff.

When you reach the far end of the bridge, an event will occur and you'll 
be thrown to another continent.

Rugor

First thing you do, rest up and save.  Next, head east.  Check out your 
map (funny how the world map from one world would show the other world as 
well) and head for the nearest flashing cross.  When you get there (it's 
a long way), you'll be in the village of Rugor.  Sort out your jobs, then 
go shopping for new equipment.  Buy all the new spells.  Also visit the 
pub and look for a secret passage in the lower left corner.  It leads to 
a piano (number six).  Visit the inn and you'll stay for free (only once, 
though).  During the night there will be a small event.  In the morning, 
go out of town and run around and kill things.  Keep killing until you 
have enough money to buy everything you need in town.  Alternatively, you 
could just dance in the pub a whole bunch of times - each time you do, 
the bartender will give you 100 gil.

Sealed Castle of Kuzar

After you're ready to move on from Rugor, go due south, and you'll soon 
see a castle to the right.  Note that you do not, by any means, need to 
go in there, but if you do, you can hear Galuf's explanation of the 
place, and also look around and see the treasures (which you can't take 
yet).  So, if you're going to go in, heal up and save, and (important) 
give someone the Control command.  If you don't have that ability yet 
(Mediator level 2), just skip the castle for now and come back later.

Notes for when in the castle: Run from all enemies you can, but you can't 
run from the Shield Dragon.  So control it and make it use Flame on 
itself several times until it dies.  Piece of cake, and 1000 gil, 2500 
experience and 5 ABP to boot.  Enter the castle and go straight up and 
into the next room.  Go straight up again.  Go straight up a third time 
to get to the Sealed Room.  Around this room are 12 treasures, apparently 
turned to stone.  You can't get them.  Walk down and watch the short 
event.

The treasures, clockwise from the top are Excalibur (sword), Assassin 
Dagger, Sasuke's Katana, Holy Lance, Rune Axe, Masamune, Yoichi's Bow, 
Firebute (whip), Sage Staff, Wizard Rod, Apollo's Harp, and Earth Bell.

When you're done, leave the castle the same way you came in.

Underground River
Treasures: 4400 gil, Phoenix Down

After healing and saving, head south from Kuzar, then east along the 
northern coast.  When you can go north, do so.  Save before going east 
into the mountains and entering the forest there.  Inside the forest, you 
will find none other than a genuine moogle!  Talk to it for a short 
event.  Jump into the hole after it.  Go down into the river, then right 
and down into the river, then right and down to the treasure chest (4400 
gil) and down into the river.  Go right and down into the river, then 
left to the treasure chest (Phoenix Down).  Go back to the right, 
ignoring the stairs, and up the ramps to the moogle and a boss.

BOSS: Tyrasaurus
This guy has a number of hard attacks, but generally just treat him as 
you would any undead, and keep your HP up so that Zombie Breath doesn't 
turn you into zombies.  Cure and Fire work wonders, but the easiest way 
to kill him is to use Death Claw.

After you beat the boss, you get an event.  Observe the route the moogle 
takes, and the place he stops.  The reason he doesn't go into the desert 
is because there's a nasty monster there that you can't run from.  In 
fact, it's possible to take the long way around through grass and forest 
and not be attacked at all (are there even any monsters there to attack 
you?).  So take the long way around, so you'll have the option of 
running.

Moogle Forest
Treasures: 1 gil, 10000 gil, Cabin, Dancing Dagger, Elf Cape, Ether, 
Phoenix Down

When you get to the big forest, the place you want to go is the row just 
past the last row of mountains in the little tip on the north side of the 
gap, and just left of center (the center of the lower rows, anyway).  
Wander around in that area and you'll find it.  Go up and the moogles 
will scatter.  Your friend is in the upper right.  Talk to him for a 
short event.  Open the chests inside the tree for Ether, Phoenix Down, 
10,000 gil, 1 gil, the Dancing dagger, and a Cabin.  Then go outside.  
The moogles will be out and about now.  Go more or less straight left and 
enter the right tree.  Inspect the moogle to find it's really a moogle 
suit.  Put it on.  Exit this tree and enter the left tree.  Talk to the 
moogle in there, and it'll open the chest (Elf Cape) for you out of love.  
You must be wearing a very beautiful moogle suit.  Leave this tree and go 
back to the first one you entered.  Your moogle friend will be standing 
outside.  Talk to him for a longish event (your moogle suit disappears as 
soon as your party splits up).

Castle Bal
Treasures: Angel Suit, Epee, Exit (spell), Hero Drink, Lamia Harp

When you can move, go to the left and open the chest for a Hero Drink, 
then go down through a secret passage and open the chest there for the 
Dimension magic of Exit.  Go up, right, down and out the door.  Go down 
and out the door.  Go down, left, and into the second (left) door.  
Beyond the first door is an inn and item shop.  Beyond this door are 
spell, weapons, and armor shops.  There's a bit of new stuff (okay, just 
one piece of armor), but nothing much.

Go upstairs, down and upstairs, right and down the hidden stairs, and up 
and downstairs.  Open the chest for an Angel Suit.  Look at the wall 
behind the weapon and armor sellers.  See the switch there?  Go to the 
same place behind the wall and search to open a door.  Walk up to the 
middle of the counter for a short scene, and you'll be given a Lamia 
harp.  Work your way back upstairs, downstairs, and out of the building.  
Go straight down into the pool of water, then go left to be sucked out 
into the moat.  Go all the way around the moat until you reach the upper 
left corner, then go left to the end of the moat.  Search the lower left 
corner of this dead end for an Epee.  Work your way back to where you 
started in the moat, and push the switch there to be sucked back into the 
pool.  Climb out of the pool and enter the castle proper (all the way to 
the right).

Go up, then right and upstairs, then left, up, and upstairs.  Go around 
and down and out the door.  Talk to Cara for an event.  Go back down to 
the main hall (the room below the throne room) and go down the stairs on 
the right.  Save at the save point there.  If you're up for it, there's a 
great place to gain ABP here.  If you go downstairs from this room, 
you'll find the basement of the castle, and in this basement you can meet 
Statue monsters.  They can easily be killed using Level 5 Doom or the 
Soft item (directed at them).  They come in groups of two or five.  The 
former gives about 1000 gil and 4 ABP, and the latter gives about 2500 
gil and 8 ABP.  If you've got a Blue Mage, or someone with the Blue 
command, and you know Level 5 Doom, then you can just hang around here 
and kill forever.  You get enough money after each battle so that even if 
you need to heal at the inn every time, you can easily afford to.  Plus, 
you'll be mastering jobs really quickly, and that'll give you an edge in 
the rest of the game.  Of course, it does take forever (even at 4 or 8 
ABP per battle), so if you'd rather not do this, go ahead and continue 
with the walkthrough.  But I'd suggest taking out a few hours and 
leveling up your jobs here.  Besides, you'll be filthy rich if you do it 
for long enough.

Ready to continue?  Leave the castle proper and head toward the front 
gate.  There should be three soldiers standing there.  Talk to the center 
one (or one of the side ones while standing in between them all).  Watch 
the tiny event, say Yes, and prepare for a boss.

BOSS: Abductor
Remember this guy from the Solitary Island?  Well, he's back, and 
apparently no more difficult than before.  In fact, he's easier, since 
you have four party members.  Just beat him up and continue on.  Death 
Claw will work, if you're lazy.

Go down to get outside.

Kelb
Treasures: Corna Jar, Potion x24, Requiem Song

Now that you're outside of Castle Bal, head north and you'll soon see a 
small town blocking the way between some mountains.  So enter the town.  
You'll notice that almost all the buildings are locked up, there are no 
people around, and the gate at the back that you need to pass through is 
also locked.  So go into the center house.  Go up and look at the locked 
door, then try to leave.  Watch the event.

Leave Kelgar's house and go to the lower left corner of town.  Inspect 
the well and an old man will jump out.  Go to the upper right corner of 
town and talk to the werewolves running around in a circle.  One of them 
will give you the Requiem song.  Go to the inn and sit at the left chair 
in the upper room three times.  You'll get full healing and 8 Potions 
each time.  Of course, you could always save these free heals for later, 
but inns are so cheap in this game that there's really no need to bother.


As for that old man who jumped out of the well, he wants a frog.  If you 
want to be nice and bring him one (and get a useful treasure in return), 
here's what to do.  Make one of your party members a Mediator (or someone 
with the Catch command), go outside (preferably south), and walk around 
until you meet a monster named Conago (an orange frog).  Kill the 
monsters it's with, then cast Stop on it and hit it with either multiple 
Demi spells or Death Claw.  Then Catch it (it needs to be at or below 1/8 
of its max HP) and go back into town.  Talk to the old man again (you 
need to search the well to get him to pop out again), and he'll offer to 
trade you a jar for the frog and 10,000 gil.  If you have the money to 
spare, say Yes.  You'll get the Corna Jar, which lets you catch a monster 
at or below 1/2 of its max HP.  So it's very useful if you catch 
monsters, and if you don't... well, it's still nice to have around in 
case you do.  Just be sure to equip it (it goes in the relic slot) before 
you try to use it.  It doesn't do any good just being carried around.

Hiryuu Valley
Blue spells: Magic Hammer (if you didn't get it earlier)
Treasures: 5000 gil, 7000 gil, Air Blade, Bone Mail, Cabin, Coronet, 
Elixir, Golem (spell), Phoenix Down

Leave Kelb through the north gate and go north.  Enter the valley.  The 
entrance is at the bottom of that solitary mountain in the middle of the 
forest.  Sometime when in this valley, you'll encounter a monster called 
"Golem" fighting two other monsters.  Help the Golem out (heal it, kill 
the monsters), and then wait after killing the other monsters.  It'll 
talk to you a bit and then you'll get an item named Golem.  Use it and 
you'll be able to summon him.  Also, the easily-encountered "Drippy" uses 
Magic Hammer, if you missed it at Byblos.  Anyway....

Go right, up, and into the first door you come to.  Open the chest (5000 
gil) and go back out the door.  Go left, up, and into that door.  Follow 
the path and go out the door.  Go right, up, and into the door.  Go 
right, down, and down the ramp on the right.  Open the chest (Cabin), go 
back up the ramp, and go down the ramp on the left.  Go left and out the 
door, then left across the bridge, down, and into the door.  Follow the 
path and go out the door.

Go left a bit, down, right, and down.  Search the third group of bones on 
that last down for Bone Mail.  It's like the Relic Ring in FFVI (FF3 
U.S.): it'll make you resistant to Doom-style attacks, but healing you in 
battle will do damage.  It's got high defense, though.  Personally, I 
avoid wearing it: it's easier just to heal someone who's injured or dead, 
rather than dealing with all the problems of the armor.  Problem is, the 
game always equips it when you choose Optimum.  So if you plan never to 
use this armor, sell it.

Go left and into the door.  This place apparently gives people a lot of 
trouble, so I'll explain carefully.  You want to fall through a hole in 
the floor.  The hole is over on the right, one space away from the gap 
below and the walls above and to the right.  Open the chest next to where 
you land (7000 gil) and go into the door on the left.  Ignore the ramp 
and door on top for now.  Push the skull switch and go back down through 
the door.  Now go right, up the ramp, and out the door, then left, down, 
and out that door to get back outside.

Go right, down the new pathway, and into the door.  Go left, down the 
ramp, through the darkened passageway, and open the two chests for 
Coronet and Air Blade.  Go back through the darkened passageway, back up 
the ramp, and down the ramp on the right side.  Go through the darkened 
passageway there, and open the chest when you come out (Phoenix Down).  
After that, go down a few ramps, then straight down through the door (the 
one which doesn't have light coming through it) to find a save point.  
Rest up and save, then go back up through the door, left, and out the 
door to get to the outside area.  Go right, down, left, and down for a 
short event and a boss.

BOSS: Hiryuu Plant
Ignore the Hiryuu Flowers that grow around it.  If you got him, summon 
Golem to block all physical attacks (when they start hitting you again, 
summon him again).  Try to use Death Claw on the Hiryuu Plant.  If you 
don't have it, use Demi.  If you kill all the little flowers that you're 
supposed to be ignoring, five will appear instead of three.  Once the 
Hiryuu Plant itself is dead, finish off the flowers with some strong 
spells (Fire 2, Titan, something of that ilk).  You get an Elixir when 
you win.

When the short event following the battle is over and you have the Hiryuu 
Plant, cast Exit or trudge down the mountain (if you don't have Exit) and 
return to Castle Bal, again going through Kelb.

Castle Bal Revisited

Go up to the gate for a short event.  You'll end up in the moat.  Go 
left, up, and hit the switch to end up in that pool inside the castle.  
Wonderful defense they have here.  Exdeath's army could get in that way 
in a matter of minutes.  Anyway, go into the castle and up to Cara's room 
for an event.  Go up and out to the tower (where you spoke with Cara 
earlier) for another event, and when it's over you'll have the Hiryuu.  
This Hiryuu is just like the one from the other world.  It can't fly over 
mountains, and it can only land on grass.

Guido's Cave

Go north to the Hiryuu Valley, then east, and north through the gap in 
the mountains to reach the ocean.  Go northeast and you'll almost 
immediately see an island.  Land there and enter the cave in the middle.  
Watch the event.  The island is now at the bottom of the sea.  So much 
for talking with Guido.

Castle Surgate
Treasures: 5000 gil, Float (spell), Speed Song

Check out your map and head to the nearest flashing cross to the west of 
you.  This is Castle Surgate.  Enter the castle and try to push the 
switch by the door.  Watch the short event.  From the throne room, go 
left and take the lower set of stairs up.  Go up and look at the book to 
learn the Speed song.  Go back downstairs and take the upper set of 
stairs on the left.  Go right, up, and into the door.  Go left and 
downstairs.  Talk to the scholars (note the half-book, much like the one 
in the Ancient Library), then go left and downstairs.

Pick up the open book on the table to your right, then go up to the 
middle bookshelf in the top row (a bookshelf is the group, not the 
individual square's worth).  Go back down and pick up the closed book.  
Put it in the far right bookshelf in the middle row.  Pick up the last 
open book, and put it in the second bookshelf from the left, in the 
bottom row.  If you did this right, the "Forbidden Book" should go in 
DEF, "Monster Encyclopedia" in MNO, and "Secret of Lonka" in STU.  Talk 
to the librarian on the right and follow her through the new door and 
upstairs.

Check out the book, and go downstairs at the bottom of the room.  Get the 
chest in the lower right corner (5000 gil), and go down through the door.  
Go down a bit, and left, under the bridge, until you reach the wall, then 
go up and into the door.  Go down the stairs and open the chest for the 
Float spell.  Make your way all the way back, through the courtyard, the 
various library rooms, and so on, until you reach the throne room.  If 
you go down the stairs on the right, you can reach the soldiers' 
dormitory, and if you go down the stairs on the left side of that room, 
you can reach the shops.  The weapon shop has interesting stuff, but 
besides that there's nothing new.  Rest at the inn, return to the throne 
room, and go straight down to leave the castle.

Zeza's Fleet
Blue spells: Death Claw, Missile (if you missed them earlier)
Treasures: Genji Glove, Gold Shield

Check out your map again.  There are two flashing crosses you haven't 
visited yet.  Well, actually, one you kind of have visited.  The one on 
the far left is completely surrounded by mountains, and thus utterly 
inaccessible to you on your Hiryuu.  The one in the lower right is 
Exdeath's castle.  Fly there now.  You'll notice you can't get near the 
castle due to the barrier.  So continue east and you'll find a fleet of 
ships.  Land on the ground nearby and save, then land on the largest of 
the ships, on the right side.  Watch the short event.  You can talk to 
the Hiryuu if you want to leave.

Go down the stairs behind the Hiryuu, then go around, all the way up, and 
down the stairs.  Go right, down, right, up, and into the door.  Take a 
nap, then go back up to the deck of the ship.  Talk to Zeza for a short 
event.  Now, if you just want to get this over with, go down to the bow 
of the ship and talk to the guy there.  If you want to have a bit of 
killing first, talk to the monsters running around to fight them.  By the 
way, if you need to rest, there's still time to go back downstairs and 
take a nap. :)

When you're ready, talk to the guy at the bow of the ship, who turns out 
to be none other than Gilgamesh.  And, of course, that means you have to 
fight him

BOSS: Gilgamesh and Enkidou
At first, there'll only be Gilgamesh, and if you summon Golem, he can 
only hurt you with magic, which he rarely uses.  So summon Golem.  While 
you're protected, take the opportunity to cast all your protection spells 
on everyone: Haste, Armor, and Shell.  Armor's kind of superfluous with 
Golem, but it's useful for the time between when Golem wears off and when 
you summon him again.  Also, be sure to have a Thief, or someone who can 
use Steal, in this battle, so you can steal the Genji Glove from 
Gilgamesh (finally).  When you're all prepared, start pounding him with 
your strongest stuff.  He's immune to Death Claw and Demi, but you have 
Titan and a lot of Black magic to use instead (try Bio).  Oh, and you can 
learn "Death Claw" and "Missile" from him, and maybe others.  This is a 
good opportunity to learn Death Claw if you didn't get a chance while 
escaping Castle Karnak.  After he gets hurt a bit, he'll call Enkidou, 
who'll promptly heal him with White Wind.  So concentrate your attacks on 
Enkidou (Death Claw and Demi DO work on him), then attack Gilgamesh as 
before.  You'll get a Gold Shield for defeating them.

Watch the short event, then go downstairs.  On the second floor down, go 
left instead of right, and into the door over there (don't worry about 
healing just yet).  Talk to Zeza, and search the chest across from him.  
Go downstairs and rest, then go back up and talk to Zeza.  Watch the 
short event, then follow Zeza out the door and talk to him.

Barrier Tower
Blue spells: Guard Off, Level 4 Quarter, Time Slip
Treasures: 9000 gil, 18000 gil, Dark Matter, Drain Sword, Gold Hairpin

Go down through the door, and watch the event, then go down, left, and up 
the stairs (don't bother going downstairs, Zeza won't let you past).  
Save at the save point (you shouldn't need to rest) and go up through the 
door.  There are three monsters in this tower that you can learn Blue 
spells from.  The first is Traveler (a guy riding a moon), which may use 
"Time Slip" on you.  The second is Ziggurat (looks like a Gigas from 
Castle Karnak), which may use "Guard Off," and the third is Tricker (a 
computer screen on a stand), which may use "Level 4 Quarter."  For the 
last one your level would have to be a multiple of four to learn it.

Follow the path until it forks.  Go up and follow the path to the chest.  
Open it for a monster-in-a-box, and a Drain sword if you beat it.  Go 
back to the fork (return to the save point to heal if you need to), and 
go down this time.  Open the chest for 9000 gil, and go down through the 
door.  Once outside, go left, up the long ramp, and around to the door, 
which you should enter.  Go left, up the ramp, right, and out the door.  
Repeat the process as for the previous outdoor portion, except go right 
to get to the ramp.  Once inside again, go left and open the chest (18000 
gil), then go right, up the ramp, left, and out the door.  The ramp's on 
the left outdoors again, climb it and approach the upper door.  When you 
do, there'll be a short event.

Go in the door, left, up the ramp, right, and out the door.  This time 
there are ramps on both sides.  First go right, up the ramp, in the door, 
and save and heal at the save point.  Then go out of this room the way 
you came in, back down the ramp, left, up the other ramp, and into the 
room.  Heal up and open the chest to fight a monster and get a Gold 
Hairpin.  Return to the save point room, heal up again, save, and go 
through the door below the save point.

Go around either side, up the ramp, back to the center, and up the long 
ramp there.  Heal before you reach the top platform.  When you get there, 
you get a short event and a boss.

BOSS: Atmos
This boss is one of my least favorites.  You have to fight him with one 
character dead, no matter what.  Atmos kills someone with Comet right at 
the start of the battle, and if you revive that person, he'll either kill 
them again or kill someone else.  Also, he apparently tries to suck the 
dead people into his mouth (or whatever that is), and if they get there, 
he uses Wormhole, they're gone for the battle and he kills another person 
or two (!).  So if the victim gets close to the mouth, revive that person 
and let someone else die.  Otherwise, he's not too bad a boss, and is 
pretty easily killed with strong spells or attacks.  Don't worry about 
the dead character falling behind in experience.  You only get ABP from 
this battle, though you win some Dark Matter.

Watch the event.  Talk to Galuf if you like, but just wait a while until 
he's ready to come with you.  Watch the event.  You now have control of 
the sub.  If it's docked somewhere, you can run around inside it (and 
rest downstairs).  The map is different for the underwater world, and you 
can press A to surface.

Ghido's Cave

Open your map and head to the cross roughly in the center, the place 
where Ghido's cave sunk to.  It still looks like a cave, and it's roughly 
circled by those red flower things you see down there.  Go inside, and 
you'll find yourself in the submarine.  Go downstairs and rest, then go 
back upstairs and exit the sub.

Go down, right, and downstairs, then down and through the door at the 
bottom.  You should be in a room with five chests.  Search the middle one 
(which is closed) and pick up the rock.  The chest you drop it into opens 
one of the doors.  Numbering the doors from one to five, going left to 
right:

Door 1: upper right chest
Door 2: center chest
Door 3: lower left chest
Door 4: upper left chest
Door 5: lower right chest

First open door four, go inside, and push the skull switch.  Then open 
door three and go up, right, down, and downstairs.  Doors one and five 
lead to dead ends, and two leads back out the way you came.  Go left and 
down to the lower left corner of this room and look for a darkened 
passageway.  Go down this, then right, and push the skull switch, then go 
left, up, right, and down the stairs in the center that you just made 
appear.

This next room is full of darkened passageways, so I'll just give 
directions and not mention where each one is.  Go down, left, down and 
left, down, right, and down and out the door.  Go down and say Yes to 
jumping in the pond, then go up, climb out of the pond, and up across the 
bridge.  Watch the event.  You'll get the Elder Branch, which allows you 
access to the Great Forest of Mua.  Cast Exit and warp out of the cave (a 
lot faster than walking).

Obtaining Shoat
Treasures: Shoat (spell)

Once back in your sub, check out the map.  There are only three flashing 
crosses down here and you've already visited one.  Head to the upper one 
of the two that remain.  There should be a yellow cave (or something) 
there.  Go inside, rest in the sub, and then exit the sub.  Go down, 
right, up the ramp, right, up the second ramp, right and down, and out 
the door.  Watch out for the Iron Dress monsters in this cave: they use 
powerful physical attacks.  The door will take you outside.  Wander 
around for a while in the forest until you meet Shoat (much like Ramuh).

BOSS: Shoat
This guy is really easy, in fact probably the easiest of all the summoned 
monsters you have to fight.  Use Golem to protect against physical 
attacks, then just hit him with Titan three or four times.  He'll 
counterattack with Demon's Eye (stones target) against the caster each 
time he's hit, so have a party of four Summoners with White magic level 
4+ as an ability.  Just cast Heal to the stoned character, and continue 
hitting him with Titan.  If the caster's wearing Gaia Gear, Titan will do 
even more damage (I killed him in three shots).

Use the Shoat item to add him to your Esper list, then head back to your 
sub the same way you came.

Mua
Treasures: Guardian

Heal up in your sub again, then check out your map.  Go to the last of 
the three flashing crosses (the lower left one).  You'll want to go 
around that continent on the west side, and approach from the south.  
When you get there, you'll notice that there isn't actually anything 
there.  At least not underwater.  Go all the way to the end of the dead 
end, and surface your sub.  You end up in a small lake in a 
mountain-enclosed area, near the flashing cross your Hiryuu couldn't fly 
to.  Get off the sub and walk west to the town.

First off, go to the pub and play the piano (number seven).  You'll be 
surprised to note that you actually sound halfway decent.  Note that it 
says you ALMOST mastered the piano.  There's still one more to play, but 
you won't get to it for a while.  Now visit the shops.  The armor shop 
has some cool Diamond stuff, and a bunch of equipment for your mages.  
The weapon shop has a nice bow and a new dagger.  And (big surprise), 
there are actually some new spells at the spell shop.  Buy your fifth 
level White, Black, and Dimension magic spells.  You should by now have 
your spell list full up to level 5 for White, Black, and Dimension, and 
up to level 3 for Espers.  Finally, walk around behind the pub and search 
the top barrel to the left to find a Guardian.  If you changed Jobs, heal 
up at the inn, otherwise you don't need to since you healed in the sub.  
Leave town.

Great Forest of Mua
Blue spells: Aero 3, Aqua Rake (if you didn't get it earlier), Tiny Song
Treasures: 2500 gil, 4900 gil, 9500 gil, Aegis Shield, Cabin, Elixir, 
Ether, Flame Shield (if you didn't get the Aegis Shield), Flame Tongue, 
Giant Drink, Morning Star, Phoenix Down, Soot

Walk east from Mua, past the little lake where you left the sub, and 
you'll easily see a huge forest across a river.  So go to the bridge, 
save, and then enter the forest.  It's almost impossible to see anything 
in here.  If you're playing on an emulator, try turning off layer 2 when 
not in battle.  It'll make all the treetops disappear, and you can see 
much more easily, but it'll also make battle backgrounds disappear.  You 
can learn "Tiny Song" from the Mini Mages here.

First go up, and maybe a step or two left, into the gap in the bushes.  
Watch the short event.  Then go all the way up and open the chest near 
the trees for 2500 gil.  Go down a bit and all the way right.  Open the 
chest for an Ether.  Search the hole in the tree next to it to open a 
path.  Enter the doorway of sorts (from the bottom), and go up and out 
the door.  Go up, right, and up at the first opportunity.  Go all the way 
up, past the trees, and open the chest for 4900 gil.  Go right, and up 
through a small gap in the bushes.  Open the chest for a Phoenix Down, 
then go back down through the gap, all the way down, right, up a little, 
then right and up.  There are some trees at the top of this area.  Go 
around them on the right and you should find a chest containing 9500 gil.  
Go back down and left, then go straight up and search the hole in the 
tree for another doorway of sorts.  Go through this one like you did the 
last.

Go up, and turn left when you reach the first tree.  Open the chest for a 
Cabin.  Go all the way to the right and open the chest for a Giant Drink.  
Go almost straight up from that chest to reach a welcome save point (the 
monsters in this area are a pain).  Go up from the save point, then all 
the way to the left.  Go up a tiny bit, then left (basically around the 
tree) and open the chest to find an Elixir.  Go right, and straight up 
all the way, and open the chest for a Morning Star.  Go left from this 
chest, and watch the event.  Go up between the flames, right, and up 
(around the tree on the right), and open the chest for an Aegis Shield.  
Then go back to the central fiery area and wait for a moogle to pop out 
of the ground.  Once it has, go jump into the hole it made.

Go down the ramp and touch the water for healing (it's a recovery 
spring).  Then wait a while until the moogle by the door starts moving, 
and get past it and go out the door.  Go right and up from the moogle's 
hole to find a chest.  Open it.  If you got the Aegis Shield from it 
earlier (it's the same chest), it's empty.  Otherwise, it holds a Flame 
Shield.  Go left from the moogle's hole and up a bit to find a chest 
containing something called Soot, which is, I think, a Chemist's "Mix" 
ingredient.  Go all the way left from this chest, up, and left (around 
the rocks) and open the chest to get a Flame Tongue, which is a sword.  
Go right to the main path and all the way up.  Watch the event.  Go up 
through the newly created path and enter the tree.  Heal yourself, then 
go up, watch the short event, and prepare for the boss.  Oh, and if you 
want to learn some Blue spells from it (see below), give someone (doesn't 
matter who, since the spells will hit everyone) the Learning ability.

BOSS: Guardians of the Seal
There are four parts to this boss.  Being elemental, they each use a 
different element.  The top one is fire, left is wind, right is water, 
bottom is earth.  The strategy for this battle is very simple.  Kill them 
off one at a time, using whatever attacks work best (okay, so it's not 
very specific).  At first, they'll only use physical attacks, so if you 
summon Golem, you're all set.  When they get weaker, however, they'll 
start using powerful magic spells, so cast Shell on everyone beforehand.  
The water and wind pieces use "Aqua Rake" and "Aero 3" as their spells, 
so try to learn them.  The fire piece uses Fire 3 (very damaging), and 
the earth piece uses Earth Shaker (very damaging, but easily avoided with 
Float).  Oh, and spells like Death Claw, Demi, and Quarter work against 
these guys.  One way to kill them is, after setting up your defenses, 
pounding on the water one with Fire 3, then pounding on fire and wind 
with Titan, and finally using Quarter a few times on earth and then 
whacking it once or twice to kill it.

After you win this battle, you're in for a long, sad event.  In the 
battle with Exdeath, just whack him.  You don't need to bother with 
anything fancy (of course, you need to do a certain amount of damage 
before the in-battle dialogue will start, so don't avoid spells either).  
Watch more of the event after the battle.  You need to wait for Cara just 
like you needed to wait for Galuf back at the Barrier Tower.  Watch yet 
more of the event.  When it's over, you'll be flying the Hiryuu.  Fly 
west and south, and out through the new gap in the mountains.

Money Cave
Treasures: 10 gil, 20 gil, 40 gil, 80 gil, 160 gil, 320 gil, 640 gil, 
1280 gil, 2560 gil, 5120 gil, 10240 gil, 20480 gil, 40960 gil

Fly back to Kelb, and talk to Kelgar a few times (just so he knows about 
Zeza and Galuf).  That's optional of course.  While in town, however, you 
should stock up on supplies, especially Ethers, Hi-Potions, and Cabins.  
Be sure to give Cara a job and ability while you're at it (if you don't 
feel like buying new stuff, just give her whatever Galuf had).  If anyone 
needs equipment, buy it at Mua, since that's the best store in this 
world.

This section is optional, and if you'd like, you can skip on ahead to 
Exdeath Castle.  However, as you can see from the treasure list, you can 
get a lot of money here.  This cave doesn't actually have a name, so I 
gave it one which suits it.  It has two entrances: one east of Castle 
Bal, the other directly over the mountains from the first.  Don't go here 
at all unless you've gotten Exit from Castle Bal.  Either way, when you 
enter the cave, you want to head towards the center, keeping down.  At 
the center, there is an easily missed path leading downward.  If you 
follow that path, you'll eventually get to a door.  Beyond that door is a 
long hallway leading to a dead end.  However, each step on that hallway 
yields money, and from the second step on it's twice the amount of the 
previous step.  There's only one problem, and that is that there's a 
randomly encountered boss in that hallway.  And not only is he almost 
impossible to kill, you can even meet him again further along after 
you've killed him once.  He always attacks you on the last step (40960 
gil).  And, of course, it's impossible to run.  When you get the last 
bunch of money (40960 gil), cast Exit.  The last space on the corridor 
doesn't have anything interesting.

BOSS: Gil Turtle
This guy looks unassuming, but he hits hard.  And when you do kill him, 
he hits you with a 3500+ damage Quake spell.  Here's your checklist of 
things you need to make it through the battle:
Golem, Ice 3, Armor, Cure 3, Heal, Float, Haste 2, Regen (optional)
Everyone needs to be able to cast Golem at a moment's notice, because it 
wears off quickly given how hard this guy hits.  So you'll need either 
four Summoners or four people with level 3+ summon ability, or some 
combination of the two.  You'll also need at least one White Mage, one 
Black Mage, and one Time Mage (or people who can use level five spells in 
those categories).  My recommendation is to have four Summoners, with two 
people having Black magic as an ability, and one each for White and 
Dimension magic.  Start out by summoning Golem, then casting Haste 2.  
Before you start attacking, be sure everyone is in the back row, and then 
have your White magic user start casting Armor on everyone.  In the 
meantime, the Dimension magic user should cast Float on the party (you 
could do this before the battle, too) to protect against Quake.  To save 
on some trouble with healing, you might as well have the Dimension magic 
user also cast Regen on everyone, although like Armor, you'll have to do 
it one at a time.  Summon Golem immediately, no matter which character is 
up, should someone get hit, because that means the spell's worn off.  
You'll have to summon Golem several times over the course of the battle.  
Now, your Black magic users should start pounding on GP Turtle with Ice 
3.  Don't use Shiva, save your MPs for the more useful spells.  Each time 
he's hurt, he'll counterattack with Turtle Shell, which will hit either 
two people once or one person twice, and (if it makes contact) poison and 
blind the target, if the target is still alive.  Most of the time, 
unfortunately, your Golem shield will wear off just in time for you to be 
hit by Turtle Shell.  However, if you're in the back row with Armor, it 
should only do 300-500 damage per hit.  Either use Hi-Potions or Cure 3 
(on everyone) for healing, depending on how many people need it.  Cast 
Heal on the people who get hit by Turtle Shell, because the poisoning 
will kill you even if the attack itself didn't.  When you finally kill 
him (after something along the lines of 16 Ice 3 spells), he'll cast 
Quake, but if you remembered to cast Float, it won't hurt you.  If you 
forgot, well... you're all dead.  You get 3 ABP and 5000 gil for winning 
this battle, which is hardly a suitable reward for your effort.

Exdeath Castle
Blue spells: Condemn, Level 2 Old, Level 3 Flare
Treasures: 8000 gil, 9900 gil, Carbunkle (spell), Diamond Shield, Double 
Lance, Elixir x2, Ether x2, Excailbur, Gale Bow, Genji Helmet, Ice Brand, 
Ice Shield, Kotetsu Sword, Partisan, Pinwheel, Turtle Shell

When you're ready (you can always build up jobs in the basement of Castle 
Bal, you know), hop on your Hiryuu and fly to Exdeath's Castle.  You'll 
have to land outside the circle of mountains immediately around the 
castle, and walk there, but it's not too long a walk.  Be absolutely sure 
you've done everything you need to do in this world (got Shoat?) before 
you enter, because this is the last dungeon (not in the game, but in this 
world).

Talk to the soldiers lying around.  Go through the upper door to reach a 
save point, not that you need it yet.  Go through the middle door (the 
bottom leads outside), then go up and upstairs.  Go to the left side of 
the room and down, and go along the little path around the bottom of the 
room.  Open the chest toward the left end of the path for an Ether, and 
open the chest toward the right end of the path for a Diamond Shield.  
Exit the little path and go up the stairs on the lower side of the 
central pillar.

Go up, left, down, left, look around, and go back right.  Watch the 
event.  Exdeath's Castle is now MUCH more disgusting.  Cast Exit, and go 
back inside.  Make use of the save point.  Then go back up to the place 
where you were.  Go up and up the stairs.  You can learn "Level 2 Old" 
from the Magic Dragons up here.  Go right, down, right, up, left, and hit 
the switch.  Go right and open the chest (Ice Shield), then go left, back 
down, and down the right side.  Go left, down, left, up, left, down, 
left, and then through a secret passage left to the stairs, bypassing 
going around up, left, down, right, and up.  Go up the stairs, then go 
all the way up, and right, and keep going right through a secret passage.  
Open the chest (Ether), then go right and up through the door (that gray 
thing that looks all bony is really a door).  Go up, left, and down the 
steps into the lava (try to have a Geomancer in your party to negate the 
effects).  Go all the way down, then through a secret passage right to a 
chest containing a Gale bow.  Go back left, up through the lava, left, 
down, and then up the steps out of the lava.  Then go down, right, up 
(not upstairs), and open the chest to get an Elixir.  Then go back down, 
and upstairs.

Go up and step on the skull on the floor to start a bridge moving, and 
press A to stop it.  Try to get the two chests.  The one on the left 
contains an Ice Brand (a sword), and the one on the right contains the 
Kotetsu sword.  If you mess up you might have to fight that Abductor guy 
(remember, from the beginning of this world and also Castle Bal?), so try 
to time it properly.  When you've got the treasures, get the bridge in 
the middle, cross, and go through the door to find a very welcome save 
point.  Rest and save, then go through the door at the top.  Go up, 
right, down, and through a secret passage right to a chest (Elixir).  
Keep in mind that the real entrance to the secret passage is on the 
second row above the chest.  Go back left, up, left, down, left, and up 
the left path to a chest (9900 gil).  Go back to the save point and 
recover if you need to, then return to this place and go all the way up 
the center path and through the door.

Ignore the stuff on the right side of this room for now, and just go up.  
Go right, down, and put a Geomancer in your party before going into the 
lava.  Go down, right, up, all the way to the right through the big pool 
of lava, and up the stairs.  Open the chest for 8000 gil and go back 
down.  Go left, up, left, down at the first opportunity, and up the 
stairs.  Go right, don't worry about the skull switch.  Walk across the 
top switch in the left group of three, then go around to the top and walk 
across the right switch (the other switches are holes which drop you in 
the lava below).  Step on the switch at the top and you'll be teleported.  
Talk to the glowing green circle with the flame inside it to fight 
Carbunkle.

BOSS: Carbunkle
The easiest way to beat him that I've found is to use Shoat.  You'll have 
to try over and over, but it does work.  If you're going to fight him the 
hard way, keep in mind that he's permanently reflective, so if you're 
going to use anything other than a Summon or Blue spell on him, you'll 
have to cast Wall (White magic level 5) on someone and bounce it off of 
them.  You win a Turtle Shell after the battle.

You'll get to call Carbunkle once you've beaten him.  He'll cast Wall on 
your whole party at once.  He's a fourth level spell, though, so be sure 
that if you summon by way of abilities, you're able to call him.

Go down the stairs and step on the switch to be teleported to a little 
lava-free spot on the lower level.  Put your Geomancer back (if you 
changed jobs) and go back up the stairs directly below you.  Cross the 
left hand group at the top or bottom, don't step in the middle, and cross 
the right hand group in the middle.  Open the chest for a Double Lance, 
then cross the right hand group again, and cross the lower group at the 
middle.  Step on the switch at the bottom, then cross the lower group at 
the middle, the left group at the bottom, and go left (don't step on the 
far left switch), and down.  Make use of the save point, and go up the 
stairs on the left.

Ignore the chest in the middle of the room for now.  Go to the upper 
right, and up the stairs, and collect the two chests (Partisan and 
Pinwheel).  Go back downstairs, open the chest, then go up, and try to go 
up the stairs there.  Gilgamesh will appear (*only* if you opened the 
chest, and it closes itself whenever you leave the room).  And you know 
what happens when he shows up... no, besides your dancing to his cool 
music.... :)

BOSS: Gilgamesh
Gilgamesh is really wimpy this time.  Put up your usual defenses (Golem, 
Shell, Haste 2), then start pounding him with weapons.  Don't even waste 
spells.  If he happens to hit you with a magical attack, heal yourself 
and keep on pounding.  Eventually he'll start blabbing at you.  Oh, and 
about stealing, don't steal from him until after he's finished blabbing 
(he'll look different).  You'll get the Genji Helmet.  Even after this, 
he's still a wimp.  In fact, just make sure Golem's working, and let him 
hit you.  The battle will end eventually without you needing to attack, 
and you'll win the sword Gilgamesh was trying to use on you, Excailbur.

First off, never ever equip Excailbur.  It is not, after all, Excalibur.  
The supposed attack power is deceiving - it's actually very very weak.  
Sell it at the first opportunity.

Return to the save point, and change your jobs around.  Here's what I 
recommend, if you've done the prerequisite development: Four Blue mages, 
one with White magic ability, another with Black, another with Dimension, 
and the last with Summon.  This will let you cast all the spells you 
know, and also equip some decent weapons and armor (we're going up 
against Exdeath here, you know).  Heal up with a cabin, and save.

Return to the stairway Gilgamesh stopped you from climbing, and climb it.  
Go straight up and through the door.  Go straight up here, and watch the 
short event, followed by (you guessed it) a battle against Exdeath.

BOSS: Exdeath
He is MEAN.  But then, that's what you'd expect.  Throw up your barriers 
as quickly as you can.  You can learn "Level 3 Flare" and "Condemn" from 
Exdeath, without much difficulty since he'll surely use them near the 
beginning of the battle and you're all Blue mages (if he doesn't, use 
Reset (Dimension level 4)).  If someone gets condemned, just be prepared 
to revive them when they die and put your barriers around them.  If your 
barriers are up (Shell and Golem), he'll have a hard time doing more 
than, say, 500 damage to you at a time.  So he's really easy to pound 
into a pulp.  Just be careful about running out of MPs.  Level 3 spells 
(of the elemental variety, i.e. Ice 3, Aero 3) all work very well.  Aero 
3 in particular can be used by any of your Blue mage characters.

Watch the event (pretty short for how important it is), and when it's 
over... check out your map!

WORLD THREE

Castle Tycoon

Walk north to Castle Tycoon and enter it.  Talk to the guard to open the 
gate, and go up and enter the castle.  Watch the event.  Head out one of 
the lower side doors and talk to Cara.  Watch the short event.  Go back 
to the throne room and leave through the upper right door.  Go upstairs 
to the king's room and search the book for a flashback.  Return to the 
throne room and leave through the main door at the bottom.  Watch the 
short event.  When exploring the castle, go through the door and up the 
stairs on the right of the main hall (not the throne room), and follow 
the path.  Talk to Jenica.  You get a flashback if you didn't drop by 
Tycoon for that event at the end of world one.  When you're done, try to 
leave the castle.  Watch the event.

Wandering Around

Walk southwest from Castle Tycoon until you reach a river, then cross the 
river using the bridge and head north until you reach a cave.  Save and 
enter.  Approach the cave entrance and watch the event.  You'll end up 
back outside (you can press A to climb off Boco, and also to climb back 
on).  Take Boco back to Castle Tycoon, and head north.  Cross the river 
and head west, and follow the only route available until you reach the 
town of Tule.  Nothing much new here, a few people say different things, 
the only major change is what happens if you say "No" to the person in 
the Beginner's House who asks you if you're a beginner.  Leave Tule and 
go west, through the river, and down into the mountains.  You'll enter 
one of those little event areas (like the canyon at the beginning of the 
game).  Go down until you get an event.  Watch, then fight the boss.

BOSS: Antlion
He's not too tough.  Make Butz and Cara into Ninjas or something like 
that if you're having trouble beating him.  Just club him for a while and 
eventually he'll run away.

After that battle, wait a while.  A rope will drop down.  Walk up to it.  
Walk up to it again, and a third time.  Walk up to it a fourth time and 
watch the event.

Guido's Cave

Go west, then south, and enter the cave.  Go up and enter the cave 
proper, then go up and watch the event.

Ancient Library
Treasures: Magic Song

Continue watching the event that started in Guido's cave.  When it's 
over, you'll be on the second floor of the Ancient Library.  Go up to the 
roof and talk to the scholar on the right to learn the Magic song.  Talk 
to all the scholars and learn what they know, then heal up at the pot on 
the second floor and leave the library.

Pyramid
Treasures: 8000 gil, 9000 gil, 10000 gil, 12000 gil, Black Suit, Cabin, 
Crystal Armor, Cursed Ring, Dark Matter x6, Dark Suit, Earth Hammer, 
Elixir x4, Flame Shield, Gold Hairpin, Guard Ring, Ice Shield, Ribbon, 
Thornlet, White Suit

Note that you've got some cool new overworld music.  Head west until you 
reach the Elder Tree.  Watch the short event, then continue out the other 
side of the forest.  Keep going west until you reach the desert.  Watch 
the short event at the entrance, then you can just walk directly over the 
desert on the overworld and get to the pyramid.  Save before entering, 
because you'll finally be meeting some monsters.  Go up and search the 
door and you'll be attacked.

BOSS: Gargoyles
Pretty easy, so far as I can tell.  Summon Golem to block their attacks, 
then just hit them with Titan a few times.  Maybe they're harder if you 
kill them one at a time...?

Watch the short event.  Go back outside, heal up and save, then go back 
into the pyramid and in the door.  Go left, past the door, all the way 
up, and then right.  Push the right button and the left button.  Follow 
the path between the spikes, go down through the door, continue down, and 
go right and get knocked off by the stream of sand.  Go left and open the 
chest (you fight some monsters) for an Ice Shield.  Go up, right, up, 
left (killing the snakes), and upstairs.  Go right, down, up through the 
door, all the way up, and upstairs.  Make it so you can see secret 
passages, then go left through the rooms and downstairs.  Go right and 
walk into the coffin.  Kill the Grand Mummy and walk inside the coffin.  
Open the chest to get the Cursed Ring.  Cast Exit, heal, save, reenter, 
and go in the door again.

Go left, up through the door, up, and upstairs.  Go right, down through 
the door, and kill the two snakes.  Push all three buttons, then go down, 
left, down, right, up, and upstairs.  Go up and open the three chests 
(Flame Shield, Dark Matter, White Suit), then go down, kill the snakes, 
and go right.  Follow the path until you get to a bed of spikes and a 
ramp, which lift the spikes and smooth out the ramp every so often.  Move 
right up next to the bed of spikes and wait for them to go down, then 
dash up the ramp and into the door.

This next floor is crawling with Machine Heads.  You have two options 
with these guys: first, just make your way along and fight them when you 
meet them; second, seek them all out and kill them, then make your way 
along in peace.  You can't run from them, so blast them with Bolt 3 and 
Ramuh.  In any case, make your way to the upper right corner and open the 
chest for an Elixir.  Go to the pedestal to the left and run into the 
coffin to make it open.  Fight the three Mummy monsters inside.  Then go 
up through the coffin and open the chest for a Thornlet.  Go back down 
out of the coffin and go to the left pedestal.  The chest there also 
contains an Elixir.  Go to the lower left corner and push the switch in 
the alcove to lower the spikes to the left.  Run up there and open the 
chest (you'll fight) for a Black Suit.  Finally, go up the hallway right 
of the alcove, open the coffin, kill the mummies, and go up and upstairs 
to a welcome save point.  Rest and save.

Go upstairs from the save point (there's a one-time enemy named Sekmet 
around here - very hard to kill, chats a bit when he dies, you never meet 
him again if you kill him), then go left, follow the path and go 
upstairs.  Open the two chests up here for Crystal Armor and Dark Matter.  
Now go back downstairs, to the area where you came out from the save 
point, and go through the coffin door, right, and all the way down.  
Ignore the door that won't open.  There are lots of secret passages here.  
I'm not giving directions.  Go through the passages down here to the 
upper treasure room, and open the chest for a Dark Suit (guarded by 
monsters, of course).  Go back to the main path, continue left, follow 
the path, and go upstairs.  Walk into the first stream of sand and fall 
back downstairs by a chest beyond that door you couldn't open.  Open the 
chest for some (guarded) Dark Matter.

Return upstairs and this time push the button on the wall.  This will 
stop the stream of sand.  Go right, past the button, and into the door.  
Go left and push the button on the left (the button on the right will 
knock you down onto the stream of sand that you've already voluntarily 
ridden on).  Open the four chests, all guarded of course, for 2 Dark 
Matters, 8000 gil, and 9000 gil.  Go back downstairs via the stairs, and 
push the nearby button on the wall.  Go down, left, push the button, 
down, right, up, and upstairs.  Go left and upstairs (ignore the chests 
for now).  Make use of the moving floor and open the top chest of the 
three you can see for a Guard Ring.  Then stand where the floor will give 
way and fall to the room below.  Open the chest there for an Elixir.  Go 
up through the door and right for 10000 gil.  Follow the secret passage 
down to reach a chest containing a Cabin.  Go back up, all the way left, 
down, left, and open the chest for a (guarded) Earth Hammer.  Go back 
right, down, and upstairs.

Now make use of the moving floors (just stand on the ones that stay 
solid) to get the Ribbon on the left and the Gold Hairpin on the right, 
then make your way to the upper right stairs.  Descend them, go down, 
left, up, and open the chests for 12000 gil and some (guarded) Dark 
Matter.  Go back upstairs and make your way to the stairs in the upper 
left.  Descend them, go down, right, up, and open the chests for an 
Elixir and some more (guarded, of course) Dark Matter.  What's so great 
about Dark Matter?  Go down, right, and CAREFULLY up the ramp, along the 
dark area, and through the door.  Go straight up for an event.  Now that 
you're on top of the pyramid, go straight down to get out, and heal and 
save immediately.  Then go back the way you came, east.

Elder Tree

Enter the forest again, go right, and watch the event.

BOSS: Merugene
She'll use a skill called "Barrier Change" to change her weak point, so 
cast Scan on her every time she does that.  Basically, you want to smack 
her with whatever elemental spell is appropriate, and if you hit her 
weakness, you'll do 4500-5000 damage with a level three spell.  You can 
put up your defenses if you want, but she dies so quickly you might not 
need to bother.

Watch the short event.  Note that since Lenna hasn't been with you for 
this last excursion, she'll be quite a ways behind in terms of experience 
and ABP.  If you want to even her out, have her fight alone for a while.  
For now, go east, then northeast and get your airship (it's east of the 
castle north of where the Ancient Library used to be), and watch the 
event.  For future reference, every location is in just about the same 
place on the world map as it used to be.  The landmarks around them have 
(obviously) changed, however.

Pirate Base Revisited
Treasures: Syldra (spell)

Fly back to the pirate base, and trudge through the cave until you get to 
the base proper.  Try to go left and an event will occur (a touch sad - 
I've always liked Syldra).  Afterward, you'll be able to summon Syldra 
(fourt