Final Fantasy V
                Sony Playstation/Super Famicom/Super Nintendo
                            September 15, 1999
                   dingo_jellybean - @ - AsianAvenue.com
                               Version Last
                           www.dingojellybean.com

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Message Board: http://pub44.ezboard.com/bdingojellybean

If you have questions, post there and I will answer it when I can. Sorry
if you can't contact me on AIM anymore...if it weren't for people warning
me up to 70% at times AFTER HELPING THEM, then I wouldn't have to close off
AIM to those who need help with a certain game. Thank you.

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-----------------------------------------------------------------------------
-----------------------------------Credits-----------------------------------
-----------------------------------------------------------------------------

-+- Dallas(SDallas15@aol.com/DallasFF21@hotmail.com)
    Thanks to his MAJOR contribution of the FFV Monster Listing for this FAQ.
    Don't forget to check out his Final Fantasy Anthology FAQ before you
    look at mines, its super detailed and well formatted!

-+- David Cassady(www.bradygames.com)
    Thanks to his help with the weapons and armors listings.

-+- Sarah Jones(sarah1901@gurlmail.com)
    Thanks to her MAJOR contributions to the FAQ, which involves a lot of
    detailing towards the Karnak incident, items I've missed, and a whole
    bunch of other stuff.

-+- Pikachu Butterfry(b_pikachu@hotmail.com)
    Thanks to his help with the animals and Earth magic listings.

-+- Earthshaker(Earthq3846@aol.com)
    Thanks to his help with numerous tips about various things on both games.

-+- David Slocumb(dsloc@hotmail.com)
    For his help in providing the blue magic lists.

-+- Puffy Wulf (edward_lee@geocities.com)
    Thanks for his tip on the World 2 part about the Tent in FF5.

-+- SuperGotenks5555(SuperGotenks5555@aol.com)
    Thanks to him about getting a second chance to acquire Ramuh in the
    N-Zone/Cleft of Dimension.

-+- Eric Kilpatrick(erick@pobox.com)
    Thanks to him about telling me my mistake in X-Death's castle with Galuf
    and the recovery spring.

-+- Dan Melville(d.melville@worldnet.att.net)
    Thanks for helping me out on the FAQ with the Blue Monst magics.

-+- CokaColaCat(cocacolacat@hotmail.com)
    Thanks to his or her tip about stealing Judge Staffs at the End of
    World 2 in X-Death's castle.

-+- Jon Liu(johnliu7@aicompro.com)
    Thanks to him for telling me about a bunch of info like MPs for summons
    and an easier way to defeat Bahamut in FF5.

-+- Wieslaw Czolpinski (link536@dellnet.com)
    Thanks for telling me about the 4th Ribbon! Also about the Mirage Vest
    item in Mirage Town, hmm...makes sense.

-+- KRH62497(KRH62497@email.msn.com)
    Thanks to him for even offering to help out on the Blue Magic listings.

-+- Nobody365135771(Nobody356135771@aol.com)
    Thanks for informing me about my 4th question about the content in FF4.

-+- issac ickes(i_ickes@hotmail.com)
    Thanks for giving me a new tip to defeat WrexSoul easier. Also thanks
    for telling me about the tip on getting GrandTrain if you missed it
    on your first encounter.

-+- Reyno Gaspar(rrcool1@earthlink.net)
    For his tips in the reflect spells and such, a very useful tip which can
    be found in both the FF5 and FF6 tip section.

-+- Brian Panks(phermat@yahoo.com)
    Thanks for his numerous tricks and tips in the Final Fantasy 5
    section.

-+- Sandy/Matthew Connell(sandy.connell@ns.sympatico.ca)
    Thaks for telling me about the 4th Ribbon, but someone beat you to it!

-+- Jera Alerian(jera-alerian@home.com)
    Thanks for the extra tip on stealing the Genji Helmet from Gilgamesh in
    Exdeath's castle.

-+- Seth Randall (natasha@darkspiral.net)
    For his notion on ExDeath's HP(look at FF5 walkthrough on 2nd world on
    ExDeath's castle section).

-+- Square(www.square.com)
    For making two of the finest games possible, but why the heck was there
    no Final Fantasy 4?

-+- CJayc(www.gamefaqs.com)
    For his hard work and dedication to the site and also for posting up this
    FAQ as well.

-+- Dingo Jellybean(bellybutton21@hotmail.com)
    For typing up this FAQ (^__^)

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NOTE: This is only half of my FFA walkthrough, nothing new here.

=============================================================================
=================================Copyright===================================
=============================================================================

  This FAQ was solely intended for the public use on the www. It cannot be
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  MY PERMISSION!

The characters Butz, Lenna, Cara, Faris, and Galuf are all copyright (C)
of Square LTD. (C) 1992, 1998, 1999. The characters Terra, Edgar, Cyan,
Celes, Locke, Gau, Sabin, Gogo, Umaro, Shadow, Setzer, Mog, Strago, Relm,
and General Leo are all copyright (C) of Square LTD. (C) 1994, 1998, 1999.
All rights reserved.

This document is (C) Dingo Jellybean; 1999-2000

=============================================================================
==============================End of Copyright===============================
=============================================================================

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                        @###|FINALFANTS| |FINALFANTS|@
                         @##|ASY5FINALF| |ASY5FINALF|
                          @#|ANTAS|---- @|ANTAS|----
                           @|Y5FIN|##@ @#|Y5FIN|#@
                            |ALFAN|---@##|ALFAN|---
                            |TASY5FINA|##|TASY5FINA|
                            |LFANTASY5|##|LFANTASY5|
                            |FINAL|---###|FINAL|---
                            |FANTA|######|FANTA|
                            |SY5FI|@####@|SY5FI|
                             -----  @@@@  -----


General and Basic Tips
Characters
   -Butz
   -Cara
   -Faris
   -Galuf
   -Lenna
Japanese Walthrough
   -World 1
   -World 2
   -World 3
   -The Final Confrontation
American Walkthrough
   -Bartz's World
   -Galuf's World
   -X-Death's World
   -N-Zone
Side Areas
Japanese Job System
American Job System
White Magic Listing
Black Magic Listing
Jikuu Magic Listing
Summon Magic Listing
Mystic Knight Sword Magic listing
Blue Magic Listing
Song List
Monster List(Provided by Dallas)
Weapons/Armor/Accessories List
Earth Magic List/Animal Lists

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

                      ----------------------------------
                      Final Fantasy V(Japaneese version)
                      ----------------------------------
                          ______________________
                         |General and Basic Tips|
                          ----------------------

-- You should try to safe often. You'll never know what lies around the
   corner.

-- Always try to keep a constant supply of items. Stuff like POTIONs or
   Tents and COTTAGEs, because most likely your magic will run dry.

-- You might not always have the best equipment on and sometimes the prices
   can get fairly steep. You should always stay near a save point or a town
   and wander around and fight enemies for gold, that way you won't be too
   far off from your resting point incase enemies give you some trouble.

-- Having trouble against a boss? Having the newest equipment is not always
   the best choice. If you are fighting against Seal(fire) and you so happen
   to have the FLAME sword then what good will it do you if you just keep
   healing him? Also some bosses might not have weaknesses and you will have
   to start gaining some levels before you fight the boss. Also are your rows
   properly straightened out? Always place fighters up front and magic users
   or people with low defense in the back, that way you can have more of a
   balanced approach when fighting against bosses or enemies.

-- Try not to switch back between jobs too often because you might lose
   track of your HP. What I mean by this is the fact that take for example
   that you are a Knight. You switch your job to a White Wizard and your
   max HP drops automatically. However you can gain back the lost HP
   by switching back to a Knight. But while your Max HP is back at full
   HP, your current HP however is at the max HP of the White Wizard and
   thus your current HP is not full. Its a bit hard to explain but you'll
   see what I mean.

-- If you can heal outside of battle, you should use your magic instead of
   your items. Items don't come back after use and you will need gold to buy
   more items. However magic can be replenished at save points, inns, or
   using your Ethers.

-- Bows and Arrows in this game are a bit unusual from Final Fantasy 4, this
   time you have an unlimited amount of arrows so feel free to fire away and
   you must be an Archer to use them or have the ability to use them.

-- When ever you see treasure chests, try to save before you look in them or
   keep your party's HP up. Sometimes there are monsters inside those
   treasure chests that will take quite a bit of work to defeat.

-- Keep consideration of your magic points. Using your most powerful magic to
   defeat opponents is not always the best way to end the battle often you
   won't have enough to replenish your party's HP.

-- Constantly keep your party's HP up. Unless you are a 100% sure you will be
   able to mop the floor with your enemies then you should always keep a
   close eye on your HP.

-- Whenever you bring your party member back from a swoon status always have
   the next available person heal that party member because your party
   member's HP will not regenerate themselves and the party member only
   starts out with 15% of their max HP, so unless you have ARISE then I
   suggest you should always have the next available person heal the party
   member just back from the swoon status so you wouldn't have to risk that
   party member suffering a blow that would put that person back on swoon
   status.

-- When you acquire the the Magic Lamp, it acts as an infinite magicite
   (this word should be familiar to you). It casts infinite summons
   starting from strongest to weakest. It should prove useful many times
   during the battle as it does not require any MP and replaces the
   Summon! ability with another useful command as the Magic Lamp remains
   in your item list. Thanks to Brian Panks for this tip.

-- You can switch weapons during battle. Just go to your Item command and
   scroll up and you will see the weapon or shield in your left and right
   hands. Hit A on the weapon you want to replace and go over the weapon in
   your inventory and press A. Be sure to make your decision quick otherwise
   an opponent can seriously damage your party members while you were looking
   for the best weapon, so make sure you have the most suited weapon before
   you enter battle.

-- When your selecting your magic, the Active Time Battle stops so take your
   time to decide which magic is best.

-- NOTE: This tip is provided by Brian Panks and this is completely in
   his own words, a very useful tip indeed.

   "A wonderful tip for the Mirage Vest!!! In battle, as soon as you get
   struck and your image disappears, go up into your inventory and switch the
   weapon you are holding and switch it back.  If you have two weapons or a
   two handed weapon, just switch hands. As soon as the command you enter is
   executed, BAM! your image is back!"

-- Also continously attack your opponent because unlike previous Final
   Fantasy games(FF1-3) you will be attacked even if you are not ready, so
   make sure you attack quickly. Incase you still need some time to think you
   can always hit the Start button during battle to pause the game.

-- Keep magic users in the magic and fighters in the front, that way your
   healers won't die so quickly. You can also do this during battle by
   hitting the control pad left on the command box, but its only for the
   battle. To make this permanent(or until you decide to change it again) go
   to your menu screen and hit change. Also you can switch the position of
   your characters by using the Form command on the Menu Screen.

-- When you get turned into a Toad, Pig, or Mini your stats drop and you
   cannot use magic. To reverse this status effect you can either sleep at an
   inn, use a Tent or Cottage, use your ESUNA spell, or you can cast that
   same status effect spell back on the character that was transformed. For
   example if a party member was turned into a Mini status you can cast Mini
   again to change that person back.

-- Always check pots or other things that can carry items besides treasure
   chests, although most of the things you find are just Potions, you should
   pick them up anyways because hey, they're free!

-- When you acquire a weapon that has a low hit ratio say the BLOODSWD, you
   can use the AIM ability to ensure a 100% hit ratio or better yet you can
   use the SSHOT ability from the Hunter. Its a great an effective way
   to ensure that your attacks always come through.

-- Bosses in this game do not provide expierience points. So don't expect
   to earn expierience points by defeating bosses or expect to gain that
   extra level because it won't happen.

-- If this is your first time playing an RPG game or Final Fantasy game for
   that matter then I suggest you go to the Training Room in the Town of
   Tule to gather up information about the basics of the game. Learning the
   basics of the game will help you learn some of the more advance and
   complex features of the games and also most other RPGs.

-- Try to keep all weapons you find that normally are not sold at weapons
   shops, also armors, they can help you out in future battles or when your
   Bow and Arrow users run out of Bows and they need a new weapon to use in
   the middle of battles.

-- Riding Chocobos is a fun way to move across town to town, but if your
   riding Chocobos enemies can't attack you, so your better off that way
   right? Wrong. Riding Chocobos mean that you do not gain any expierience
   points or GOLD from the enemies you would have fought. So when your losing
   battles or when you do not have enough money for equipment then you will
   realize that riding chocobos is not a good idea, but however if you are
   low on life and your magic is out and your cure supplies are gone not to
   mention TENTs and COTTAGEs then it would be a good idea to make it to the
   next town without fighting any random encounters.

-- If you haven't noticed it, your levels are divided among your party
   members. Sometimes it might take a long while to gain levels, but there is
   an easy way to gain expierience quickly. Say you have five party members
   in your group and Butz needs to reach level 99. First off you kill the
   other four party members besides Cecil. Hopefully Cecil is strong enough
   to fight on his own, then have Cecil fight any random encounters, its best
   if he fights opponents like the IRON GIANT or SHLDDRAGON. Here just have
   Butz win, at first it might seem like a struggle, but Butz will gain
   levels 4 times faster than before because his party members' expierience
   points are given to Butz because his other party members did not
   participate in battle.

-- When you lose battles, and yes you will lose battles, make sure you go to
   your job system menu and switch jobs. Try to mix and match abilities
   together, maybe an Knight with an Excalibur and the ability to cast
   BAHAMUT!

-- Spears do twice as much damage than a regular attack when you attack with
   the JUMP command as a Dragoon. Make sure you always jump, but be warned
   that it takes about 2 turns to use the JUMP command and when you need to
   finish off an opponent quick its not always the best thing to use.

-- Dash can only be used if you have gained a certain amount of levels for
   Thief, once you have it you can make your trip faster and random battles
   occur less often.

-- Be careful about putting two of the same abilities into one character.
   For example, combining the Berserk command with the Time Magic lvl 2
   command will make the Tim magic obsolete and idle because the party
   member is too berserk to control himself. Also if you combine the Ninja's
   Smoke ability with the Thief's Escape ability its basically useless due
   to the fact that they both have the same results. So try being a little
   more wiser towards your decisions, maybe combining the 2-handed ability
   with the X-Fight ability! That results in 8 total hits per round!

-- NOTE: The following tip is provided by Reyno Gaspar, a very useful one
         might I add.

   "Welp, anyway, if all your people have wall/reflect/anything that
   reflects magic, cast an offensive spell on all four/five people.  The
   spell will reflect off them and hit the enemy.  But, there's something
   cool about it.  Ya know how spell damage is divided when you cast a
   spell on multiple characters?  Well, if your fighting an annoying boss
   or some lone enemy and cast a spell on all of your walled up characters,
   the divisions will actually ADD up and hurt more that it would usually
   hurt if you hit the enemy directly with the spell.  If you're fighting
   an enemy with 4 people walled up and cast an offensive spell on all four
   walled up characters, the enemy will be hit with the spell FOUR times!
   Ouch!  Also, if the foolish enemy casts an offensive spell, he'll hit
   himself!  Hah!

   But, there are some disadvantages with it.  One obvious one is that you
   can't use any white spells on yourself.  Two, when fighting a group,
   this spells will bounce and hit any one of them, not directing the one
   spell on one guy.

   But, this can be useful.  I remember I killed a GrandMummy (FFV 8000)
   and a Gargoyle (FFV 5000) with just one Fire 3 on my characters and with
   one Fire 3, I won!  Hah!"

-- Finally, last but not least talk to everybody in town, you never know what
   you might expect. Talk to them twice if you have to, maybe something
   might slip from them.


=============================================================================
=============================================================================

                              ----------
                              Characters
                              ----------

----
Butz
----

    Butz is a lone traveler who rides with his best friend Boco. Boco is
    actually a chocobo and he takes him off where ever he goes, but later as
    Meteorites start to fall he encounters lone survivors from Meteorite
    crashes. First he doesn't know what to expect, then later as things
    unravel he becomes one of the five key characters in the game to stop the
    evil that has been plagued upon the Earth. Now with his best friend Boco
    he searches off with his party members in a fight against not only the
    world, not even two worlds but the entire universe rests in his hands.
    Also note that he is not the main character in the game, although he
    might appear to be at first, as the storyline starts to unravel he
    becomes a part of the storyline instead of being the storyline. So please
    try not to get that mistake. (^__^)


----
Cara
----

    Cara is the daughter of Galuf, she and her best dragon pal Hiryuu set off
    in search of her lost father. She has a high sense of priority with magic
    and has adept fighting skills. She does not take part in the game until
    the part on the second world, while she is still young, her dragon friend
    Hiryuu is more than willing to help the party out in anyway possible.


-----
Faris
-----

    Faris is the leader of a pirate gang, he leads off against the threat
    that bounds off against the fate of the universe. He meets the party in
    a rather unusual way, capturing them at first but later learns what the
    party is trying to accomplish. The party always has their suspicions
    about HER and even Galuf and Butz had seen hearts when they have taken
    a clear look at who Faris really is! Play the game and you will know why!


-----
Galuf
-----

    Galuf, a mysterious old man with a fighting spirit of a thousand men and
    beyond. He first meets up with Butz when he goes to check on him during
    the meteorite incident, but suffering from a servere case of amnesia he
    really can not remember much but his name. Later on the game reveals that
    he was one of the Warriors of Dawn, but I'll stop right there. As if
    being a man of that stature wasn't enough, he makes the ultimate
    sacrifice to keep his friends out of danger. But something about Galuf
    says he is not from this world, but actually he originated from the same
    world Butz is in. So is the party going to let Galuf go away like that?


-----
Lenna
-----

    Lenna, the princess daughter of the high family of the country side of
    Tycoon. Butz first encounters Lenna during the Meteorite incident, and
    later joins up with other friends to take down the mysterious evil that
    has plagued the Earth. She might even have a mysterious connection with
    the pirate leader Faris, but her priority is to search for her lost
    father who never returned from his trip to the Wind Shrine prior to the
    meteorite incident. With the help of Lenna, the party is sure indeed to
    find the menace behind the destruction and finally put an end to all
    of this misery.


=============================================================================
=============================================================================
=============================================================================
=============================================================================

                       ----------------------------
                       Walkthrough: Final Fantasy V
                       ----------------------------

=============================================================================
KING TYCOON LEAVES FOR THE SHRINE OF THE WIND
Items: None
Party: NA
Party's level: NA
=============================================================================

The game starts off with a scene over the castle of Tycoon. Lenna comes
in just as King Tycoon has to go, something about the wind bothers King
Tycoon so he feels it is his duty to set off and find out what is wrong.
The scene now shifts to a pirate boat at the pier is Faris, he relaizes
that the wand stops and the scene shifts towards Galuf, who also notices
that the wind has abrubtly stopped. Later as King Tycoon reaches the
crystal something mysterious happens, the crystal of Wind starts to
shatter! Here the scene shifts towards Butz and his best chocobo friend
Boco. Later a giant meterorite hits Earth and Butz and Boco decides to
check it out.

=============================================================================
THE MYSTERIOUS METEORITE CRASH
Items: Pheonix Down
Party: Butz
Party's level: 1
=============================================================================

Now approach to the right and you will see that a meteorite has crash
landed and approach the meteor and find out what has happened. A short
while when Butz enters in the meteorite he tells Boco to stay behind.
Before Butz reaches the meteorite he sees two Goblins carry off a
mysterious girl, then a fight will ensue, which you should win rather
easily. The girl introduces herself to Butz and apparently her name is
Lenna, but what is your name? The default name is Butz but you are
welcomed to change the name. Butz apparently is just a wanderer
travelling with his chocobo Boco.

Afterwards Lenna leaves, but then Butz and Lenna hears something, what is it?
Go to the top right and you will find a man a bit unconscious, he appears to
have a servere case of amnesia because he can't seem to remember a thing. But
he still remembers his name, and he introduces himself to the two as Galuf
but apparently that is all that he can remember. As Galuf gets himself up
Lenna realizes that she must hurry to the Wind Shrine and so does Galuf. Butz
however will just continue his journey as Galuf and Lenna gives their
farewells to Butz for helping them, and just on a small note the music in
this scene is pretty darn good right? Now go back to your chocobo and head
out.

=============================================================================
THE CONTINUING JOURNEY OF THE WANDERER
Items: None
Party: Butz
Party's level: 1
=============================================================================

Now head to the top left, directly north of the chocobo forest you
were in at the start of the game. Suddenly Boco stops for a strange
reason, then all of the sudden the ground rips and Galuf and Lenna
yell out in fear. So Butz decides to find out what is wrong. As you
travel up the small area you will encounter a few Goblins, in which
they are easily dismantled. Later after another battle with two
Goblins you find Lenna and Galuf unconscious and Boco quickly picks
them up and carries the both of them to safety. The aftershock of
the meteor has created massive problems for the party as the road
to Tule has been blocked. Then Butz decides to travel with the party,
it was in his dad's will to travel and explore the world, but Galuf
thinks Butz has other intentions. But how can the party make it to
the Wind Shrine if the road to Tule is blocked? But they realize
that they must try, so the three set off into a journey unknown to
the party.

=============================================================================
FARIS AND THE PIRATE GANG!
Items: Leather Helmet
Party: Butz, Galuf, Lenna
Party's level: 1
=============================================================================

Now continue on northward and onto your next destination. When you
reach the cave, the party stops, and Butz realizing that it is
dangerous tells Boco once again to stay behind. Here when you enter
the cave after a short walk Butz will notice a spring, approach it
and cure any damages you may have incurred. Also take note to gain
a level or two and refill your HP between battles for easy level
ups. Then continue on upwards, you will notice a treasure chest to
the right. Before the party can pick it up they spot a pirate, the
pirate reveals to the party a secret switch.

Now pick up the treasure chest to reveal a LEATHER HELMET and equip and flip
the switch the pirate had flipped earlier and continue onto the next room.
Here when you enter the next room, the party notices a small door that leads
outside and they spot a ship, but the odd thing is that how the heck does it
sail without wind? For now continue onto the left and into the next room.
Here in this room you will find several pirate symbols. The party quickly
hides before a pirate spots them and Lenna wonders if the pirates are willing
to offer a ride, but Butz realizes that they are pirates. Galuf suggests that
the party just steals the ships and as you can expect Butz is shocked. There
is nothing to do with the switch to the left right now and if you talk to the
pirate to the left he just sleeps as well as the other pirate.

Ignore the pirates for now and head to the dock and you will find a large
pirate ship. You can head down below on the ship if you want because there is
a locked door and a half-awake pirate that mistakens you for the Captain and
mentions something about Syldra. For now head straight to the port of the
ship and check the wheel, before Butz can sail off, nothing happens then
suddenly Faris comes and notices the party trying to steal his ship. Lenna
apologizes to Faris and she states that she is Princess Lenna of Tycoon and
Galuf and Butz are shocked to find that she is royalty. Lenna tries to beg
for Faris' help, but he is too stubborn to listen so he decides to lock them
up, but not before he notices the pendant around Lenna's neck. Now that the
party is locked up Galuf is fustrated and who's idea was it to steal the boat
anyways? Wait a minute it was anmesic Galuf!

Then the scene shifts to nighttime and into Faris' cabin and realizes that
Princess Tycoon has the same pendant as Faris. Later in the morning Faris
makes his decision to head to the Wind Shrine and orders his men to untie the
ropes of the party members. Shockingly the pirates do so as Lenna wonders why
Faris would help them, maybe its the pendant? But how will the ship move
without wind? Here Slydra introduces himself, and the party sets off to the
Shrine of the Wind. Before you leave off a pirate will ask you if you want
him to automatically take you to the Wind Shrine but its completely optional,
and its best that you take control of the ship and land to the small town of
Tule to the top left and maybe even take the time to explore around if you
want to.

=============================================================================
THE TOWN OF TULE
Items: 100G, Ether, Pheonix Down(2), Tonic(2), Tent(2), Leather Shoes(2),
       150G
Party: Faris, Lenna, Butz, Galuf
Party's level: 3
=============================================================================

When you enter in the town the pirates goes bonkers over the pub as they rush
to the beer and Faris soon follows them. Here take the time to gather any
information that may help you and when you buy weapons and shields Faris
automatically comes in so you cna buy weapons and armors for him as well. The
only thing you will need from the weapon shop is a BROADSWD for Galuf, then
go ahead and buy a few LEATHER SHIELDS AND LEATHER HELMETS if neccessary.

If you need help with the basics of the game to the bottom left corner of
town is a beginner's house, so if you need to be aquainted with a few
beginner's tips and other battle details feel free to do so. Now head to the
Pub, and upstairs you will find Faris fast asleep, Butz decides to check
things out and as he comes back he's a bit dumbfounded and may even have a
crush on Faris(!).

Then Galuf decides to check on Faris and he is just as shocked as Butz is,
then later Faris wants to be left alone for a while. So leave the town of
Tule, but before the party leaves Faris will come out just in the nick of
time. Also note that each time you return to the town Faris will always
return to the Pub and will leave just before you do. Now head northeast and
land your ship in front of the Wind Shrine, you shouldn't miss it.

=============================================================================
THE SEARCH FOR LENNA'S FATHER
Items: Tonic(5), Staff, Leather Helmet, Broadsword, Tent
Party: Lenna, Butz, Galuf, Faris
Party's level: 3
=============================================================================

When you enter here, take the path to the left, and a bunch of scholars will
recognize Lenna. The chancelleur will tell that the wind had stopped and all
of the sudden monsters came rushing into the Wind Shrine and apparently King
Tycoon has gone up to the top floor but has not returned back yet since.
Faris is anxious to and willing to help out Lenna, but before you go to the
top floor make sure you talk to the one of the scholars who will give you a
whopping 5 POTIONs and there is also a small pot to revitalize your party
members incase you were injured.

Now head to the right and into the next room. In this room you will find a
treasure chest to the left and in it you will find a TENT. Now continue
downward and you will find a save spot, so save your game and continue
onward. In this next area go to the right and into the room to pick up a
LEATHER helmet, then continue on to the left side and enter Floor 3. Continue
on to the center of the room, but watch for the enemies here, they are rather
tough as of this point in time. Before you head to the center of the room to
the left is a small room which contains a BROADSWD, equip it and heal your
wounds before going on. Now talk to the bird in the middle and encounter your
first boss fight of the game.

-----------------------------------------------------------------------------
BOSS BATTLE: WingRaptor    HP: 300
-----------------------------------------------------------------------------
This battle should be pretty easy, he will use Breath Wing everytime which
causes about 17-20 HP of damage to every party member, so about 5 blows can
take your entire party out. But keep attacking it, once it starts to cover
itself with its wings, STOP attacking and heal any wounds you might have
incurred. When it covers its wings, it should have about 90 HP left, after it
removes its wings attack and he should be gone.

After the battle, follow up the steps and into the Crystal Room, when you
reach the crystal room, the theme should sound familiar, that is familiar if
your a Final Fantasy fanatic like me, its the same pleasing to the ear
Crystal Room music from Final Fantasy 4, god bless Nobuo Uemetsu! When the
party reaches the room, the crystal has been  shattered, then the spirits of
the crystals of Earth transends to the party. Faris is the Courage of Fire,
Lenna is the Kindness of Water, Galuf is the hope of the Earth, and Butz is
the Quest of the Wind. Then King Tycoon appears, he tells them that the other
three crystals are about to shatter unless the party can protect the crystals
for they are the four chosen warriors.

             "The Crystal Pieces
            These hold the powers
            of the ancient heroes
              that dwell within."

You will now aquire your first new jobs, or as the game puts it the spirits
of past heroes. You will recieve the Knight, Monk, Blue Wizard, Thief, Black
Wizard, and the White Wizard. After the scenario, head behind the altar, here
a briefing about the Ability System will ensue, if you need help go right on
ahead and select yes, and also notice the game's main theme song(IMO), which
is one of the best themes that you will ever here. The way the game tells
about the Ability System is very detailed yet easy to read, I highly suggest
you take a look at it if you are new to the Ability System. Now when you are
outside save your game and heal your wounds that you may have incurred during
your fight with the WingRaptor.

=============================================================================
RETURN TO THE TOWN OF TULE
Items: Canal Key
Party: Butz, Lenna, Galuf, Faris
Party's level: 4
=============================================================================

After you have saved your game, return to the town of Tule to the west. When
you arrive at this town go straight to the top house in the town and Lenna
will stop and tell the party that this is the house of Zokk. When you enter
Zokk and Lenna immediately greet each other, but Zokk has a favor to ask
Lenna. Appearently he needs to get through Torna Canal and onto Worus. Zokk
would go, but he has lost the key to the canal, and Zokk and asks Lenna and
his friends to stay for the night. The scene shifts to the middle of the
night, Butz wakes up and decides to take a walk around town. Butz remembers
that his father use to talk about the crystals, and a flashback begins. The
new scene takes place in Butz's past, his father is talking to his mother and
he tells his mother if anything should happen to him then she should tell
Butz about the crystals.

After the flashback Lenna is having a dream about her telling er father that
she will protect the crystals and later Zokk finds Butz sitting on the tabel
a bit discouraged. What's this? Apparently Zokk had the key to the canal of
Torna all along, he did not want to give it to Princess Lenna because he was
worried about her. Daytime has now, and also take the time to by a few magic
spells since you have the abilities to use them now. After you have re-
grouped, head for the Torna Canal east of the town of Tule and south of the
Wind Shrine. Also it would not help if you bought a THUNDER spell for the
upcoming battle ahead.

Sorry if I ruined it! (^_@) Before you leave Faris comes along, but the
pirates want to come, but Faris decides to leave the pirate gang, but the
pirate gang wants to come along. Faris tells the pirate gang to guard the
hideout while he is gone and the pirate gang reluctantly agrees.

=============================================================================
THE ADVENTURE BEGINS
Items: None
Party: Butz, Faris, Lenna, Galuf
Party's level: 4
=============================================================================

When you enter the boat a short scenario takes place, Butz wonders what is
wrong with Lenna. Lenna realizes that the Wind crystal has shattered and
before long the wind will have stopped completely. In a few years the sky
will not stir nor will the birds be able to fly. If the party does not
prevent the crystals from shattering, the Earth will slowly riot as the water
will stagnate and the Earth will become frozen and cold. Galuf then suddenly
jumps out and quickly responds that the party will protect the crystals,
although his memory has not returned he decides to protect them anyways!
Faris then comes in and offers his support, he realizes that Lenna's father
won't just die like that, although Butz is just a wanderer the crystals have
lent him its power and Butz refuses to let the crystals die out just like
that. Now after the scenario, save your game near the Torna Canal and enter
the canal.

=============================================================================
JOURNEY THROUGH THE TORNA CANAL
Items: None
Party: Butz, Lenna, Galuf, Faris
Party's level: 4
=============================================================================

Here as you embark on the canal door, Butz unlocks the canal, but Galuf
wonders where Butz had recieved the key to the canal. But what does it
matter? Let's go! Also note that since monsters have invaded the canal you
will have a few random encounters so make sure you are properly equipped to
fight. Continue to make your way through the canal. When you make way towards
the middle of the canal, something stops the party, but don't tell me its the
Monster of the Canal! A gaint whirlpool has formed and the party is getting
sucked in, but Syldra spots something, what is it?
-----------------------------------------------------------------------------
BOSS BATTLE: Karlboss    HP: 650
-----------------------------------------------------------------------------
This battle is pretty tough, watch for his Tentacle attack because it will
most likely temporarily stun a party member. Wait a while and hopefully the
party member can snap out of it if that happens. Just have everybody
constantly attack and have someone use the THUNDER spell I told you to pick
up earlier. Watch for its TailScrew attack, it will drain your party member's
HP to the single digits so quickly heal after that.

After the battle the party has gotten through the whirlpool, but Syldra is
still caught in the giant whirlpool!  The monster is still trying to take
Syldra with it! The party is defenseless to stop Karlabos as the party cannot
get anywhere since Syldra is now gone. The only way the ship is moving is by
the currents of the ocean and Faris isn't too happy to see Syldra go away
like that.

=============================================================================
THE SHIPWRECKED GRAVEYARD AND A SHOCKING TRUTH!
Items: FenixDown, 990G, Flail Staff, Tent, Potion, World Map, Antidote(2)
Party: Butz, Lenna, Galuf, Faris
Party's level: 5
=============================================================================

The party encounters the ship graveyard, full of undead monsters and home of
hundreds of wrecked ships. Now head right and when you see a small floating
rock, stand on the rock for a while and two rocks should appear, then hop on
the rocks and you will find a treasure chest which contains a FLAIL STAFF,
which cna be quipped by the White Wizard.

Now go back, and make your way north through the graveyard and you will find
a door, enter it and to the right is a small staircase. Now in this room, go
to the left and into a small room to pick up a TENT. Now head back out and
before you enter deeper into the water, Faris doesn't feel right about going
down, but Butz doesn't care. When you enter this next room to the left you
will see small crate with a skull logo on it, check it out to recieve 990
GOLD. Head up the stairs and you will see a door and a light opening, go to
the light opening, along the way you should find a treasure chest which
contains a POTION.

If you want the FENIXDOWN the enter the door above, otherwise just head to
the light opening. Then continue on until you find a room where the party
members see that its safe. Lenna decides to go change as the party huddles
over a fire, but Faris refuses to dry his clothes, but Galuf knows that he
will catch a cold so Butz and Galuf pulls Faris, then has Faris pushes the
two away it reveals that Faris is really a girl! Faris was founded by the
pirates when she was little and they had raised her, she pretended to be a
man because if the pirates were to find out that if she was a girl then the
pirates would make fun of her. The after the small scenario, the party takes
a rest. In the morning Faris is the first one to wake up, but Galuf is still
a little startled that Faris is a girl, but Faris is Faris, so the party
regroups and goes off.

Now head to the room to the right and in there is a save room, save your
game, and also take the time to fight a few battles and gain a level or two
and you can go back to the beds and rest up and heal your wounds again. Now
continue on through and make your way to the top of the ship graveyard. Now
when you are above water make your way to the right and down, below you will
see a door, enter the door and pick up the WORLD MAP. Then continue to the
right down a staircase to pick up two ANTIDOTEs and a FENIXDOWN. Then exit
out the ship, now head over to the right through the floating rocks and open
the treasure chest, it will reveal the rest of the partially sunken ship.
Then make your way to the top and the party will stop as Butz has a bad
feeling about something.

Then suddenly a girl named Stella appears and calls for Butz, it's Butz's
mom! Then another figure appears its King Tycoon that calls for Lenna! Then
suddenly a mysterious girl appears, apparently its the grand daughter of
Galuf, but Galuf does not remember who she is. Then the souls of Faris, Butz,
and Lenna are taken away as a mysterious figure appears. The mysterious
figure is Siren, apparently her spell does not work on Galuf, maybe its his
amnesia? She offers to let Galuf go if he does not interfere, but Galuf
obviously won't abandon his friends like that and she wonders why Galuf would
protect the three. And apparently there his friends! Galuf tells the party to
open their eyes and see the truth! The figures disappear and Fairs, Butz, and
Lenna all awaken. Now its time to strike back!
-----------------------------------------------------------------------------
BOSS BATTLE: Siren    HP: 900
-----------------------------------------------------------------------------
This battle is extremely tough, make absolutely sure you have a Black Wizard
at hand. That way you can cast FIRE only if you had purchased it at the town
of Tule earlier, otherwise this battle will be very tough to win. When Siren
turns into her undead state use your POTIONs to cause critical hits if you
can spare them, otherwise your attacks will be nullified serverely. Don't use
your POTIONs when she is in her alive state otherwise obviously you will heal
her. Attack constantly and when she is in her undead state she can be a
powerful opponent with attacks that do nearly 100 HP of damage and POISONs
the party member if they so happen to survive it. Only use FIRE when she is
in her undead state, this will cause about 150 HP of damage! Don't use it
while in her alive state otherwise she will recieve no damage.

Afterwards the party thanks Galuf for making them come to their senses and
now leave the ship graveyard and onto land.

=============================================================================
A NEW JOURNEY AND ADVENTURE LIES AHEAD FOR THE PARTY
Items: Ice Rod, 1000G, Antidote
Party: Butz, Lenna, Galuf, Faris
Party's level: 8
=============================================================================

If you were seriously hurt during your battle with Siren, I suggest you use a
TENT, and then save your game. Now head to the right and south and to the
sotuhwest you should find a town called Carwen, take your time here and re-
equip the party with better weapons. In the pub there is a secret passage at
the bottom left corner and it leads to a isolated hallway which has a 1000
GOLD in a pot. You can see the passage way if you have the PASSAGE ability by
the Thief on. Also make sure to play the piano in the pub as well, JUST DO
IT! Also a lady in the middle of town that is in a small secluded area to the
left of some staircases tells you of a town named Worus. But since ships
can't sail there must be another way to reach Worus, think Butz! Also notice
how the town is sorta obcessed with Hiryuu and Hiryuusou.

Oh yeah, I forgot, talk to the lady standing outside the pub, she says her
husband is on the 2nd floor of the pub. So go back inside the pub and her
husband is now on the second floor of the pub. When you reach inside and talk
to him he mentions a Dragon(Hiryuu) flying towards North Mountain. The dragon
apparently was wearing armor, so could it be that Lenna Father's Hiryuu could
have landed on North mountain? Lenna worries about the Hiryuu because it went
to the Hiryuusou, or herbal plants that can only heal a Hiryuu's injury. So
if you can't go by sea then...then go by air! Yes Galuf you did it! Now head
outside of town and head for North mountain which is obviously ahem...NORTH!

=============================================================================
HIRYUU HE WE COME!
Items: Soft, FenixDown
Party: Butz, Lenna, Faris, Galuf
Party's level: 10
=============================================================================

To the north is North Mountain, when you reach North Mountain you should have
already reached level 10 for Butz or at least around there. And your party
might be a bit weak from battle so make sure to heal your wounds and saven
your game and then enter North Mountain. Now continue forth through into the
cave, and doesn't the music sound pretty darn catchy! In this room head below
to pick up a FENIXDOWN and the other treasure chest above contains a SOFT.

Now enter to the outside of North Mountain and take a glimpse of the view if
you like, then head to the cave. In this cave its pretty linear, then head
out and you should see some plants and whatever you do DO NOT TOUCH the
plants! Otherwise you will be poisoned! Head across the bridge and into the
next cave. In this room is a save point, so save your game and continue on
outside. When you reach outside, Lenna will notice her father's head gear and
then immediately Lenna was struck by an arrow and then poisoned. But before
Butz can reach to help her the part of the mountain collapses. And a
mysteriously lady named Magisa wants to turn in the horn of the Hiryuu for
money and she notices that the princess of Tycoon will also make a nice gift
for her husband. Then Faris leaps and jumps towards Lenna, but when he lands
on the other side the mountain collapses again and Faris falls or does he
ahem...I mean she? Faris makes his way up top and extends a rope for the
other party members and they all reach across safely. "Crap" I guess Magisa
will have to take out all four of them.

-----------------------------------------------------------------------------
BOSS BATTLE: Magisa & Forza   HP: 700(Magisa) Forza(900)
-----------------------------------------------------------------------------
First have the party start off and pound Magisa with regular attacks. If you
have magic use them and they should cause around 80 HP of damage to Magisa
while a Knight's regular attacks cause around 110 HP of damage. She will
occasionally use DRAIN, which will take away a wallop of a life and there is
very little that you can do about that. When you lose Magisa about 500 HP she
will call out her husband Forza. Forza attacks with an immensely powerful
attack that does about 130 HP of damage, so make sure you heal your party
members and note that Lenna starts the battle off POISONED! Basically use all
your magic and regular attacks and they should be gone. After the battle you
should recieve a WHIP and a POWER POTION, which can only be drunk or used by
the Chemist or anybody who has the ability to do so.

Now go back and save your game. Now head back to the path Magisa and Forza
was blocking. Here you will find Hiryuu badly wounded and Lenna is very
worried about it. Also note the "THEME OF LENNA" is playing which suits the
scene nicely doesn't it? The Hiryuu is badly wounded unless Lenna decides to
do something about it, so she goes for the Hiryuusou unmindful of personal
injury through the poisonous plants, Faris takes the Hiryuusou and gives it
to the Hiryuu, but Lenna is in very bad shape. But Hiryuu cures Lenna's
poison condition and Galuf rushes off to hurry the party off. Apparently Butz
is afraid of heights, but the party just laughs at him, HA! Ha! Ha! As the
party gets on the Dragon, possibly the best darn music plays on as the HIRYUU
THEME runs. Now head south past the town of Carwen and into the town of
Worus.

=============================================================================
THE TOWN AND CASTLE OF WORUS!
Items: Tent, 490G, 1000G, FenixDown, ElfCloak, Speed(Jikku), Shiva(summon)
Party: Butz, Lenna, Faris, Galuf
Party's level: 11
=============================================================================

How you will see the Castle of Worus and the town of Worus, go to the town
first and pick up up any new supplies and weapons that you may need and also
purchase some magics as well. Talk to thw town folks if you like, then
afterwards head to the left and into the Castle of Worus. Here in this castle
the doors will automatically open up for you, walk around but avoid the
basement cellar, it has a monster named Garkimasera that is VERY IMMENSELY
AND CATACLYSMICALLY powerful and you won't be strong enough in a long time to
defeat it until WAY later in the game so avoid the basement cellar for now.

Now head to floor 2, then head to the right to a staircase leading down and
in their a guard will tell you of an Esper named Shiva was sealed in the
Castle a long time ago. And also in the Storage room is FENIXDOWN and a TENT.
Now head to the room leading up, in this room you will find a small switch,
hit the switch if you want, but you will only get small info about an Esper
named Shiva. Also note a few of the scholars here talk about how the books
are so dis-advanced compared to the books at the Ancient Library. That's all
there is to do here, you can head for the watertower of Worus in the north
part of Worus, but I suggest you come back here later because the enemies in
here are rather powerful and WAY out of your league.

Also when you reach the dungeon you will have a young kid asking you to let
him out, its up to you to decide if you want to let him out but it doesn't
matter anyways since he will just get so excited and knock himself out. And
also there is the great thief the Lone Wolf, its up to you if you want to let
him out because its completely OPTIONAL. So after all of that head out and
flip the switch to reveal a hidden doorway and enter it, but there really
isn't anything outside around the moat of the castle. So after all of the
exploring, head to the center of the castle of Worus and when you enter in
the throne room, King Worus immediately recognizes Princess Lenna and they
immediately greet each other.

Then Lenna tells the King to stop amplifying the power of the Water Crystal,
but the King doesn't like the idea and he knows the people would object to
it. Then suddenly a small earthquake breaks out, and all of the sudden
another Meteor has crash landed near the Shrine of Water! Then the King and
his soldiers rush off to the Shrine of Water. Then when the king leaves you
are welcomed to visit the King's room, but there really isn't anything to do
in there so head out and go northwest north and to the Shrine of Water!

=============================================================================
PROTECT THE WATER CRYSTAL NOW!
Items: Silk Robe, Silver ring, Ether, Maidnkiss
Party: Lenna, Faris, Butz, Galuf
Party's level: 11
=============================================================================

When you enter the Shrine guards are down and out on the floor, remember the
baby Galura you saw earlier at the town of Worus? Well apparently another
Galura has attacked the guards and went to the crystal room, and King Worus
went after him. Continue your way through and eventually you will find King
Worus on the ground and injured he tells you to protect the Water Crystal, so
quit reading this and hurry! In this next room is a save point, save your
game and collect the treasure chest to the right which contains a MAIDNKISS.

Then continue on, you should reach a room with three vines, ignore the vine
in the middle and take the vine to the left first and when you climb it you
can reach a treasure chest which contains a SILVER ring for the BlackWizard
or White Wizard. Equip it if you can and move on and drop below, then climb
the right vine and the treasure chest contains an ETHER POTION, then head to
the room in the middle. Then all of the sudden, a mysterious warrior tries to
stop Galura, but its being controlled and the Galura is trying to shatter the
Crystal of Water. After knocking out the mysterious warrior, the Galura
approaches the party.
-----------------------------------------------------------------------------
BOSS BATTLE: Galura    HP: 650    ITEM: HIPOTION
-----------------------------------------------------------------------------
This battle is pretty tough, have everybody use either regular attacks or
magic. The Galura has pretty tough defense and has very powerful attacks that
can easily take out Wizards with a single hit, but if you have Knights(which
I suggest you use to fight this battle) then you can take several hits before
going down. Just keep pounding and keep magic user's HP around 100 and
Knights and Monks around 60 HP.

After the battle, the party is too late the crystal shatters. Then suddenly
the mysterious warrior awakens and tries to head off, but is too wounded to
go far, he calls Galuf by "Sir Galuf" and he tells him to protect the Fire
Crystal before he dies. Then the crystals begin to start emitting a series of
lights, and Faris wonders if the crystal is trying to lend the party its
power, oh yeah, the sweet ass Crystal theme from Final Fantasy 4 starts to
play here.

     "The Spirits of heroes that rest in the Pieces of the Crystal"

Then you are free to go around and pick up the pieces of the crystal which
contains the souls of past protectors of the crystal and from the bottom to
counter clockwise contains the ability of the TIME MAGE, MYSTIC KNIGHT,
CALLER, RED MAGE, and BERSERKER. You can't reach the crystal to the top left
just yet but then the Shrine of Water is sinking all of the sudden! The party
falls through to the bottom with the Shrine of Water before they can escape
but Syldra saves the party and rests them on land. Faris is happy to see
Syldra alive and well, but Syldra had used the last of its power to save the
party and it has gone to its final resting place.

=============================================================================
THE QUEST TO PROTECT THE CRYSTAL OF FIRE
Items: Fire Rod
Party: Lenna, Butz, Galuf, Faris
Party's level: 13
=============================================================================

Here you will be just outside the Meteor crash, enter the meteor and in the
middle of the meteor you will find a warp tile, and Butz is the first to go
in and the party decides to follow him. Before Galuf goes he somehow
recognizes the warp tile and wonders who the heck is he? The party is sent
off to the western side of the world unknown to them are the dangers that lie
ahead. You will have to travel quite a long way to your next destination, the
town of Karnak is to the west but you will need to walk a long way past the
mountains.

When you reach the town of Karnak, go buy the latest equipment and heal your
injuries. Before you can buy the lastest equipment at some very CHEAP prices,
a town person spots you and notice that you came from the meteor and the
guards arrest you and throw you in the dungeon. When you are in the dungeon
wait a while and a mysterious man will blow the wall, but what he was really
trying to do was to find a way out. The party laughs at him and the old man
realizes that the party was laughing at him but the party denies it.

The old man introduces himself to the party and his name is Cid, the person
who had built the machine to amplify the power of the Crystal of Fire. Cid
feels sorry for what he had done, he studied the crystals of Karnak, Worus,
and Tycoon and apparently the crystals had greater power back then than they
do now. Cid tells the party that if the power of the Crystal is amplified the
crystals will shatter. Cid had tried to stop the machine, but the guards had
caught him and locked him in jail.

It appears that the party has the same goal as Cid does and Butz shows him
the crystal pieces as Cid is shocked and wonders "who in the world are you
guys...!?" Then all of the sudden the minister comes through and tells Cid
that he was right and a crack has formed around the crystal! They managed to
stop the crystal but the power of the crystal continued to grow, and Cid
realizes that the steamship is sucking up the crystal's power. Then Cid wants
the other party members to help as well, but if the minister won't let the
party help then neither will Cid so the minister reluctantly agrees. Cid
tells the party to go to the steamship whenever they are ready. So head to
the left and unlock a cell door and head to the B3 floor.

You will already notice plenty of flames spewing around the castle. There are
several flames that block your path to other rooms, but for now head to the
town of Karnak. Before you leave, that strange wolf that you saw in the
dungeon of Worus is out and when he tries to enter the castle the guards
scare him off. Then leave to the town of Karnak. In the town you will have
the chance to buy new and better weapons but this time they antied up the
price 4 times as higher! But the only thing you should buy are two ICE RODs,
and rest in the inn if neccessary.

While two ICE RODs give you an awesome amount of ice power, I suggest you try
to earn some GOLD to buy an ICE2 spell as well as other spells the town of
Karnak has to offer and believe me they have plenty of spells you don't have
and will need. Fight your battles around the forest area of Karnak and fight
a couple of Wild Nacks, they are easy to beat and gives you a lot of gold for
defeating them and you can gain a level or two this way as well! When all is
done and done, head outside and save your game and the steamship is outside
the port of Karnak.

=============================================================================
DEFEND THE CRYSTAL OF FIRE NOW!
Items: Elixir(2), FenixDown, Mythril Ring, Moonring, GrnBeret, Cottage,
       Thief's Glove
Party: Butz, Lenna, Faris, Galuf
Party's level: 13
=============================================================================

When you enter the ship Cid is there to immediately tell you the latest
details. Monsters have gotten inside the steamship, and they are quite
powerful. When you get to the lower part of the steamship you will see more
mechanical structures, in this area is the only area where monsters will
attack you. Now here you have four options, go up, go up and to the left, go
right, or go in the middle. First take the left path and onto the staircase
and below you will find an ELIXIR. Then go to the top right of the room to
pick up atreasure chest which contains a COTTAGE.

Then go down and take the right staircase and into the next room, this next
area should look familiar since its the top view of the room you were in
previously. Also take the time to run from DEFEATERs if you have to because
once you defeat them two robots come out and attack you and they can pack
quite a wallop. Now continue onto the right and in the room you can pick up
another ELIXIR. Now go back to the room you started in and take the center
room to pick up a MYTHRIL RING(accessory) and equip it.

If you were so happened to have incurred serious injuries, now is the time to
go back to the surface and buy new supplies and heal your wounds and come
back down. Afterwards head to the top and onto the elevator and hit the
switch. You should be at the top floor now. You will also see the top view
from the room in which you were in previously prior to the elevator. HEre to
the right is atreasure chest which contains FENIXDOWN.

Now head to the left and to the next elevator which leads down. In this room
you will see treasure chest at the bottom, but you can't get it because the
walkrail is pushing you up. For now take the ladder to the left and inside
the long square pipe. You should walk around through a few ladders and you
will be on the bottom part of the room with the treasure chest, then take the
door and onto the next elevator. Here in this room has 6 other passages, take
the top middle one first and walk your way through to pick up a GRNBERET
HELMET that can be equipped by either a Red Wizard, Monk or Thief. Well here
is a small map that I have compiled to make things a bit easier:

        Where you come in.           Leads to GRNBERET HELMET
           |                            |                      NOTHING
           |                            |                        |
           |                            |                        |
           _                            _                        _
          |1|--------------------------|2|----------------------|3|
           -                            -                        -
           _          _               _                          _
          |4|--------|5|-------------|6|------------------------|7|
           -          -               -                          -
           |          |               |                          |
           |          |             Leads to THIEF RING          |
           |          |                                          |
      NOTHING    !!NEXT DESTINATION!!                           NOTHING


When you take passage number 5, you will see a small staircase to the left,
which contains a treasure chest and inside it contains a CRESENT for the
Thief. Then exit out and continue onto the next room, and inside you should
find a save point. Save your game and heal your wounds and continue on. In
this room is where things get tricky, this is a puzzle room in which you flip
a few switches and get your way across, sounds easy right? Well it depends on
how fast you get there. First go up and flip the first switch, wait a minute,
I've decided to compile yet another map to make things a bit easier for you:
                 _         __                       __
                |B|       |TC|                     |ND|
                 -         __      _                --
                 |          |-----|D|--------------|
           _     |  _              -     _  _
          |A|      |C|                  |E||F|
           -        -                    -  -
           |                             |  |
           -----------------------------------
                                _        |  |
                               |G|       |  |
                                -        |  |
                                |        |  |
                                |------------
                                -
                               |H|
                                -

            LEGEND:

            TC: Treasure Chest              ND: Next destination

            A, B, C, D, E, F, G, H: Switches

Okay the map may look a bit confusing, but just use the map as a reference
and you should be fine. First hit switch "C" then hit switch "A" and make
sure you also hit switch "B" and make your way across. Then hit switch "E"
and the switch "F" and then hit switch "G" but make sure you hit the switch
as you are on the platform. Ignore switch "H" because it just leads back to
the start of the room. If you had hit the "B" switch like I said earlier you
can pick up the ELIXIR in the treasure chest.

Now head onto the next destination! Here in this next room is the Power Room
of the Steamship. Approach the center and Lenna notices Queen Karnak, the
Queen tells the party that she is getting in the middle of her way of
revival. She then suddenly attacks the party, but is she really Queen Karnak?

-----------------------------------------------------------------------------
BOSS BATTLE: LiquiFlame    HP: 3200    ITEM: FLAME BOW AND ARROW
-----------------------------------------------------------------------------
This battle is very tough, its best that you have at least two Knights and
two Black Wizards. Have the Knights attack as normal and have the Black
Wizards cast ICE2 on the boss, but quickly use the ICE RODs I told you to buy
earlier and use them as an item. After two uses of the ICE RODs it takes just
a few more hits to finish off the LiquiFlame. The ICE RODs cause about 1900-
2400 HP of damage!!! This battle shouldn't last too long you little cheater
you(^_^)!

After the battle, the queen falls. She was being controlled by an evil spirit
"who seeks darkness..." She tells the party that its not just the machine's
fault that the crystals are shattering, its the evil spirit's part,
apparently it is trying to bring back its resurrection. She then tells you to
reach the crystal room and protect it before it bears out. So head through
the pipes, and when you reach the crystal room the sweet ass Crystal theme
from Final Fantasy 4 plays again and I never seem to get tired of the music
in any Final Fantasy game! Here the Werewolf from the dungeon comes by, there
are two scenarios relating to the werewolf of Worus:

     You unlocked him from his cell:
           He comes in just before the Steamship blows up and saves the
           party and sacrifices his life. He also tells Galuf that he must
           protect the last crystal as the wolf makes a brave sacrifice
           for a greater good.

     You did not unlock the werewolf from his cell:
           He comes in through the top right corner of the crystal room
           and quickly tells the party that he is not there enemy. The
           Werewolf seems to recognize Galuf, but Galuf doesn't even know
           who he is. Then suddenly a mysterious figure comes by through
           the door to the top left and hits the switch for the Steamship,
           but that will shatter the crystal! Butz tries to push the lever
           up but its broken! The pipes start to form around the crystal,
           but before the last pipe reaches the crystal the Lone Wolf holds
           the pipe back before the crystal shatters and tells the party
           to leave before they become incinerated. The party tries to save
           the wolf but flames and loose floor holes prevent them from doing
           so.

    NOTE: The scenario where the werewolf recognizes Galuf also takes place
          if you had unlocked him from his cell, it just happens during the
          middle of the wolf saving the party.

=============================================================================
ESCAPE FROM BURNING KARNAK
Items: Giant Potion, Esuna, Elixir(7), HuntingKnife, BoltTech, Ribbon,
       Shuriken, ElfCloak, 2000G(2)
Party: Butz, Lenna, Galuf, Faris
Party's level: 14
=============================================================================

The crystal shatters and the wolf is gone, the party is at the dungeon of the
steamship. The flames however are disappearing, the party quickly reaches
back to the crystal room and the wolf was most likely swallowed up by the
flames. Then the party realizes that the Castle of Karnak was supported by
the Fire of the Fire crystal and if the crystal shatters then the castle is
most likely to explode.

Now quickly leave the castle before it explodes, and watch out cause you only
have 10 minutes! When you reach the next room, to the top left is a treasure
chest that is now accessible, but it contains a powerful Gigas for you to
defeat and all it leaves behind is a GIANT POTION which is not worth it at
all. But its worth the battle if you want a SHURIKEN in the treasure chest.
The treasure chest are obviously there to distract you from your main goal,
and also you will face off against several random battle encounters to slow
you up as well. You CANNOT run from battle as well so dispose of them
quickly! Along the way you can pick up ESNA and a BOLTTECH from the treasure
chests. You will have to fight another Gigas for the BOLTTECH and you will
have to fight two Sorcerers for the ESNA, but when you fight the Sorcerers
you will be backed attack so be careful about that. When you leave you will
be encountered by three Karnaks and one Sergeant.

  NOTE: You will have enough time to collect all three treasure chests and
        escape with ample time, TRUST ME! Also on the second floor from
        the initial room you start out in, you can recieve a RIBBON in a
        treasure chest, but you must fight for it. And also inside the
        burning castle is 2000 Gilx2 and Elixirsx5. Also there is an
        ELVEN CLOAK and GOLD SHLD.

-----------------------------------------------------------------------------
BOSS BATTLE: Sergeant, Karnak, Iron Claw    HP: N/A(S), 100(K), IC(500)
-----------------------------------------------------------------------------
First off, take out the three Karnaks, then the Sergeant will reveal his true
form which is the Iron Claw. I suggest you have Blue Wizard, although its
only optional you can learn a powerful attack from it if it hits your Blue
Mage. Note that if you had damaged the Sergeant earlier, the Iron Claw will
also be damaged which makes sense, due to the fact that the Iron Claw was the
Sergeant in disguise anyways. Attack the Iron Claw with Bolt2 and regular
attacks and it should be gone.

After the battle the castle of Karnak explodes, but the crystal shards lends
the party its power as the Crystal theme plays. The new classes include the
MONSTER TRAINER, ELEMENTALIST, and NINJA. Aren't you excited because Butz
sure is! Now head back to the Steamship and talk to Cid, he feels bad about
the past situation and runs off. The party feels for him, but now head back
to the town of Karnak.

=============================================================================
POST AFTERMATH OF KARNAK
Items: None
Party: Galuf, Faris, Lenna, Butz
Party's level: 14
=============================================================================

I also forgot to mention this earlier, but play the piano in the pub in the
town of Karnak. JUST DO IT! After that head to the second floor of the pub
and you will find Cid. Cid is still upset with himself for creating such
machines. Cid wishes to be alone, but you can visit the weapons and armor
shop the a new walking man is now selling a MYTHRIL spear, KUNAI knife, WHIP
whip, and a GIYAMAN bell. Feel free to purchase some if you like but some of
the weapons you buy cannot be used yet. Now exit the town and the barrier
that was blocking the west path is now gone and head towards the Ancient
Library.

=============================================================================
WHAT LIES AHEAD IN THE ANCIENT LIBRARY?
Items: Ether, Fenix Down, Ninja Suit
Party: Faris, Butz, Lenna, Galuf
Party's level: 14
=============================================================================

Also on your path towards the Ancient Library AVOID THE DESERT! You will
encounter a very nasty monster named D.Chimara that does a ton of damage to
your party members, so avoid it! This library looks like the Wind Shrine from
earlier in the game and its in the middle of a forest, so when you do reach
there, heal your wounds and save your game. Then enter inside. Talk to the
scholars inside and they will tell you that Mid is missing and that he is the
grandson of Dr.Cid and note that monsters have taken over the basement as
well. Further along the way you get info on the ruins of Jacole and note a
mysterious book that is missing half of its pages.

Upon the top of the Ancient Library you will see three books and two
scholars, the book to the most right contains Page 32 and Page 64, and they
are monsters, you do not have to defeat them, but go ahead if you want! Also
on the second floor of the library a pot to the left side of the room will
act as a COTTAGE, it will always refill you to full life so take advantage
and battle and heal when neccessary to gain a level of two. Once your done
head to the basement of the library. Here in this room walk straight up and a
library shelf will move by itself. Then see the small door to the left?
Simply walk to it and the shelf should move, follow the path and up the
ladder and you will hit off another switch. Then make your way through and
hit the switch again, the switches are invisible though. Oh forget it, I've
compiled another map!


    2      A                   |---------5
    |------|------------       |
           1           |   3-------
           |      |-----   |   |  |
           |      |        |   |  |------4
         Start    |--------|   -------|


  NOTE: The "A" switch means that you have to hit the switch manually if
        you want to exit out.

Hope the map didn't confuse you, the numbers note the succession of each
switch you have to hit. The 5th switch leads to the basement and that's when
the monsters start to attack you so be prepared. Now in this next room you
will notice that its pretty dark, unless you have an Emulator(ZSNES) you will
not be able to see the entire room through normal view. To the bottom right
contains a treasure chest which contains an ETHER. Then continue on downward,
and to the right you will see a door, if you enter it you will encounter a
Bookshelf, but it refuses to let you through no matter how many times you
try, so ignore it and head to the ladder instead and check the books to
reveal a passageway.

Here in this next room you will be on top of the bookselves in which the
Bookshelf did not alow you to enter through earlier so laugh at him! Now
continue on through the top and go through. In this room to the top is a
book, check the book and Ifrit will reveal himself and you must do battle
against Ifrit if you wish to summon him.
-----------------------------------------------------------------------------
BOSS BATTLE: Ifrit    HP: 3000     ITEM: FlameTech
-----------------------------------------------------------------------------
This battle will be mighty tough as he has some powerful attacks, make
absolutely sure you have two Black Wizards that can cast ICE2, actually the
more the better, each ICE2 spell will cause 630 HP of damage against him, and
have the Knights and Monks attack as normal and hit him with everything
you've got except for Fire spells of course.

Now after the battle you will recieve your first summon, its your first
summon if you have been following this walkthrough and some of you might have
already aquired Shiva earlier. Now you might want to head back to the second
floor of the library and check the pot to completely heal all wounds and
bring back any dead characters and save your game outside the library. After
that head back to the room where that annoying Bookshelf wouldn't let you
through, but now that you have Ifrit you can go through now. Then head to the
next room. Here in this room its dark once again and you have to use tunnel
vision, now take the ladder and take the left path, the right path leads to a
dead end. Along the left path contains a treasure chest which contains a
FENIXDOWN, then head out.

You'll be on the ledge of some bookshelves, but just enter the next room.
Here in this room head straight up and a switch will automatically open for
you, then climb the ladder and hit the switch manually. Here ignore the door
because it leads to nowhere except an empty ledge and check the ladder and
hit a switch which will reveal a book and you must do battle aganst Page 32
and Page 64 in which you should easily win. Then enter the new path and in
here is a save room, so use a TENT and heal your wounds and save your game.
Then head out and head to the left and into the door. Here in this room is
Mid checking over the bookshelves, but Galuf has a bad feeling about
something. Then suddenly the party is attacked!
-----------------------------------------------------------------------------
BOSS FIGHT: Byblos     HP: 3600    ITEM: PROTECT POTION
-----------------------------------------------------------------------------
This boss is pretty tough, avoid using any other elemental spell besides Fire
otherwise you will heal it. Have anyone Summon Ifrit that is if you are a
Caller and have anyone available use Fire2. Have Knights and Monks attack as
normal and the Bluewizard use its strongest attacks. Keep pounding on him
until he's gone, also note that he will occasionally change any party member
into a Frog, so make sure you have plenty of MAIDNKISS ready. If you have a
Ninja at hand throw the Flametech to monster damage.

After the battle talk to Mid, apparently you startled him and he wonders if
you were the ones making all that noise back there. Wierd guy! Mid has his
own secret exit, and once Mid finds his way out the scholars come to greet
him and thanks the party for rescuing Mid, but Mid is shocked to find out
that the party was trying to rescue him. Mid has found a book and some info
on the Steamship, he admires his grandfather and wishes to show him the info
he aquired, but the party tells Mid that Cid is about to give up. Mid then
rushes off out of the Ancient Library and you must do the same. Now head back
to the town of Karnak and once again avoid the DESERT!

=============================================================================
CHEER UP CID!
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 15
=============================================================================

Now here in this town go to the pub and head back to Cid. He is still down on
the mistakes he has made, but Mid suddenly comes in and cheers his granpa up.
Cid finally decides to try again and this time they will work on the
Steamship to get it moving again to protect the Earth Crystal. Now head to
the Steamship. Upon the Steamship Mid and Cid are anxiously working on the
Steamship, Cid tells the party to take a rest while modifications are made.
While inside Galuf head still hurts and suddenly he gets a flashback. It goes
back to the event that just happened recently with Mid meeting up with Cid.
Then it switches to Galuf's past and his granddaughter Cara calls him.

It switches back to the scene with Mid pestering his grandfather, and the
same thing happens with Cara and Galuf. Then the scene shifts back to the
steamship, Galuf remembers a name...Ca...ra. Then Galuf realizes that he is
not a person of this world! The party is in utterly dumbfoundedness, Galuf
came here on Earth from another world to prevent an evil from returning. The
evil being was sealed 30 years ago and now the evil has re-awakened. The
party now realizes who the evil force is and its the "Dark Mage Exdeath!" The
scene now goes into his past, Galuf and three other warriors have used the
Crystal to seal Exdeath. Galuf has been to the planet before and if the last
crystal shatters then the evil of Exdeath will be released! Galuf then
stumbles upon the floor, but he's fine! In the morning Cid and Mid are
asleep, so wake up Cid and Mid. Cid wakes up Mid and wakes up in the same
fashion that Cid did. The party will use the boat to search for the Earth
Crystal and Cid and Mid will be at the Ancient Library. Now go search for
that last Crystal!

=============================================================================
THE TOWN OF JACOLE
Items: None
Party: Lenna, Galuf, Faris, Butz
Party's level: 15
=============================================================================

Now head southwest and to the Town of Jacole. The town of Jacole is isolated
in a mountain range on a green plain, you shouldn't miss it its a town
surround by mountains. Also note that you can still be attacked by monsters
in your ship. Now in this town take the time to re-equip yourselves in the
latest gear and buy some more supplies like TENTs and POTIONs. Talk to the
towns people and you will recieve some info on Cresent Island and also a note
about Istory Falls. Now head for the Jacole Cave north of the town of Jacole.

=============================================================================
THE RUINS OF JACOLE
Items: Blitz Whip(or note from Lonewolf), Shuriken, Tent
Party: Butz, Galuf, Faris, Leena
Party's level: 15
=============================================================================

Here in this cave you will encounter a few switches and once again I will
assemble a map for you to make things a bit clearer.


         A
         |           ETC(K)
         |--C         |---ND
  B------|                |
         |                |
         |-------ETC--------
         |
         |---------D-E-F-G-H-I-J

  LEGEND

   A,B,C,D,E,F,G,H,I,J,K: Switches

   ETC: Empty Treasure chest

   ND: Next destination


Now first hit switch B, then the wall will move. Then head for switch "H" you
can only initiate the switch when the other switches disappear, so wait until
they do so then hit the switch. A path near the first empty treasure chest is
now open, hit switch "K" next which is inside the empty treasure chest and
the door will now open. Also note that NutEaters in here are easy to defeat
but when you encounter a SkullEater just RUN LIKE HECK! Its severely powerful
despite its innocent looks so watch for it! Now in this next room head for
the top left and collect the SHURIKEN, TENT, and a BLITZ whip, then exit out
of the Jacole cave through the way you came in. The cave that leads outside
on this floor leads to nowhere. Now head back to your steamship and go to the
west of Jacole.

=============================================================================
THE TOWN OF CRESENT
Items: None
Party: Galuf, Butz, Lenna, Faris
Party's level: 16
=============================================================================

The island here is shaped like a cresent thus the name, and when you enter
the town another Earthquake hits Cresent. Then the party notices the ship is
sinking! The party can't do much about that except watch it sink. Also when
you talk to the people in this town they will tell you that stone like
monsters are weak against the "SOFT" item, so make sure you carry plenty in
stock! Now go to the house southeast of Cresent and talk to the person inside
and he will teach you a song which is the LIFE SONG and also play the piano
in the house as well, JUST DO IT! And if you had been talking to the
townspeople like I had said you will notice that someone mentioned something
about a Black Chocobo in the forest to the south but it was too quick to
catch. So quit reading and head for that forest!

=============================================================================
BLACK CHOCOBO FOREST
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 16
=============================================================================

Here when you enter in here a Black Chocobo stands in front and Butz decides
to catch it. So catch it, and if you tell Galuf you have given up you will
just exit out of the forest. Once you catch it Butz sees if the Black Chocobo
can fly and apparently it can and also Faris notices that the Black Chocobo
has something so she smacks him and two Crystal shards pop out. Butz picks up
the Crystal and they are the souls of a BARD and ARCHER. Then the party hops
on the chocobo and it can now fly, so head back to the Ancient Library.

=============================================================================
RETURN TO THE ANCIENT LIBRARY
Items: None
Party: Galuf, Butz, Lenna, Faris
Party's level: 16
=============================================================================

In here Cid and Mid will automatically greet you, the party tells them about
the steamship, but Mid can just build another one! Cid and Mid have also
found King Tycoon as Lenna is shocked by the news, but he went off to the
desert to the west. They are still not sure how King Tycoon had made his way
to the palace, but the scholars said that the King was floating his way
there! Faris anxiously awaits the journey to the desert palace, but how will
the party reach to the desert palace? Well they'll see when they get there so
go there now!

=============================================================================
THE DANGERS OF THE DESERT PALACE
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 16
=============================================================================

Head west to the desert and inside Cid and Mid has an idea about getting the
party across. There is a Sandworm that lives here and once defeated you can
use its body as a bridge, so Mid and Cid will distract the Sandworm(whimps!)
and the party will defeat it. "How violent!" yes it is, buts its the only way
you will get through. Then Mid asks the party are they ready, and you will be
given a Yes and No answer and take the time to prepare yourself for this
battle, then when you are ready talk to Mid again and they will start to call
for the Sandworm.
-----------------------------------------------------------------------------
BOSS FIGHT: Sandworm & Hole    HP: 3000(Sandworm)  N/A(Hole)
-----------------------------------------------------------------------------
This battle will be very tough as you will have three targets to attack.
There are three holes and the Sandworm comes out of the holes one at a time,
try to predict which hole he will appear on and then attack him. If you miss
you will hit the Hole and recieve a nasty counterattack which is DEMI. DEMI
will cut your current HP down in half and thus the word DEMI. When you knock
the Sandworm to about 1000 HP it will use its WhirlSand attack, it will
gradually take down your HP so you will need to beat the boss fast. The way
to beat this boss is to wait and have patience, attack it immediately once it
pops out from one of the holes and time your magic attacks to do the same.

After the battle the party defeats the Sandworm, and the party asks Cid and
Mid to look after the Black Chocobo while the party is gone. Now continue
through to the center. Here you will have that tunnel vision again, make your
way to the palace to the left. This area is a little tricky and strong
monsters are here as well. You will have to use the currents of the quicksand
to get you through, so start with the quicksand currents to the right and it
should carry you down. The object here is not to head for the Desert Palace,
just simply make your way through to the outside of the Desert Palace. The
exit of the Desert quicksand is south.

=============================================================================
THE RUINS OF AN OLD CIVILIZATION AND YET ANOTHER SHOCKING TRUTH
Items: None
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

Once your outside you should see a small town like structure to the south.
Enter it and you will be in the Ruined City. The party stops and notices that
this is the ruined city the people were talking about, and before the party
heads to the stairs they notice King Tycoon, so follow him around the place
and you should meet up around the center of the ruined city. Before the party
can catch up with King Tycoon the floor below them falls and they are in the
underground structure of the ruined city.

Here the THEME OF LENNA plays, and Lenna realizes that Faris was
her...sister! Then Galuf gets up but he's on the other side of the wall. The
party realizes that Galuf won't die so easily and they decide to find a way
out, but not before Galuf finds his way to the party. Now head to the door to
the left and here in this room looks to be some giant contraption and the
party is immediately transported to the area near Cresent Island.

When the party lands here the structure is about to collapse so get out
quickly, but when the party gets out they land unconsious. Meanwhile the
scene shifts towards Cid and Mid and the Black Chocobo. Cid and Mid fulfilled
Butz's promise as they return the Black Chocobo to its home. Then the scene
shifts back to the party, they gather themselves and realize that the machine
was broken due to lack for use for periods of time. So head to the door, you
will see a switch up top to a door, but head to the bottom first and in this
room are beds for the party to rest in, so take a rest and heal any wounds
you may have incurred through your journey.

Here in this room head to the left side of the room and below you will find a
switch, the party tries to push the switch but it won't work and the writings
say "Look at the flowers in the center room." So take a look at the flowers
in the center room while choosing "no" to get some rest. The flowers to the
right say "Look at the stationery in the room to the right..." So go to the
stationery ot the right and check the note and it says "Monkeys always
look!" But there's a second sheet that says "Check the pot."

So check the pot to the left side of the room and a little frog will pop out
and knock a bookshelf which will reveal a book. The book says "Go 6 down, 4
right, and pull at what you find there!" So go back to the switch and now the
switch opens up and removes the wall that once blocked your path. Pick the
treasure chests up for a SHURIKEN, another SHURIKEN, and a MINI spell. The
MINI spell will automatically be on your White Magic listing. Now exit out of
this room and go to the room at the top and flip the switch.

The switch will release a floor that drops Mid and Cid to the bottom floor.
Now enter the room and inside is a save point, save your game and continue
on. Here the party sees that the steamship was sunk underground, but they
notice another ship, strange it has propellers. Then suddenly Cid and Mid
fall down and land on the ship. The party as shocked to see and Cid and Mid,
and it appears that the party, Cid, and Mid are under Cresent Island. Cid has
went down below on the ship, so follow him. Here when you talk to Cid he will
tell the party that he wishes to talk later. Then the ships takes off, its
supposedly an airship and Cid can't even believe that they exist! But then
suddenly something is pulling the airship down. A monster has latched itself
onto the ship!
-----------------------------------------------------------------------------
BOSS BATTLE: Crayclaw    HP: 2000    ITEM: FROST bow and Arrow
-----------------------------------------------------------------------------
This battle is pretty easy, if you have a Ninja immediately use the two
SHURIKENs you have aquired for about 1400 HP of damage, hit him with your
strongest attacks and have Monks and Knights attack as normal.

Then the ship lands back to the underground structure, it appears that the
airship wasn't damaged badly and Cid and Mid had used the parts from the
steamship to get the airship working. Cid and Mid go off to find some sort of
clue that would lead to the whereabouts of the Earth Crystal. Now the airship
is all yours! Take the time to explore the vast world. After you are done
head for the town of Liz, which is directly northwest of the Wind Shrine.
Also note that this is a side area and it will be further explained in the
SIDE AREA section. Afterwards head for the Ruined City which should be
northwest from Cresent Island, its the same area where you had to chase
around King Tycoon.

=============================================================================
WHAT'S HAPPENING TO THE RUINS?
Items: None
Party: Butz, Galuf, Faris, Lenna
Party's level: 17
=============================================================================

Simply head your ship over the ruins or you can walk to the Ruined City, it
doesn't matter because a giant palace will rise before you can do anything
about it. Then after the ruins rise, head back to Cid and Mid at the
underwater base near Cresent Island.

=============================================================================
CID, MID WE NEED YOUR HELP!
Items: None
Party: Galuf, Faris, Lenna, Butz
Party's level: 17
=============================================================================

Here before you get the chance to catch up wit Cid and Mid first, they have
already seen what has happened through the telescope. And it appears that the
Earth Crystal is inside the floating ruins! So what you want to do is obtaint
he crystal before it shatters, but how can you reach it? The high altitude
would tear apart your airship. But then Cid tells the party that they need
Adamantium so that the propellers can be re-enforced to withstand the
pressure and rise to the floating ruins. Then Galuf remembers seeing some
inside the meteor he landed from. So now head back to Tycoon meteor, but you
might want to pay Shiva a visit in the waterfall of Worus castle. Defeat her
and then go back to the Meteor, also note that this is a side area and will
be further discussed in the side area section. If you are ready and wish to
skip obtaining Shiva head towards Tycoon Meteorite. The meteorite should be
straight up to the north.

=============================================================================
RETRIEVE THE ADAMANTIUM NOW!
Items: Adamantium
Party: Butz, Lenna, Galuf, Faris
Party's level: 17
=============================================================================

Now once inside proceed to the Meteor and Galuf will remember a switch that
sets off the door to inside the Meteor. Also inside you will see a portal but
it doesn't work for some strange reason, but the adamantium is in the back so
pick it up and leave. Then as the party tries to leave they notice that
something is wrong!
-----------------------------------------------------------------------------
BOSS BATTLE: Adamant T.    HP: 2000    ITEM: Turtleshell
-----------------------------------------------------------------------------
This battle will be extremely tough, he will attack with several powerful
attacks that cause near 450 HP of damage and its more than enough to knock
out a character and he will often use this attack two times in a row as well.
Your physical and magic attacks do little on him, but ICE seems to be his
weakness. Blast him with ICE2 or Shiva, it will take a couple of rounds but
he should be gone by then.

After the battle, head back to Cid and Mid.

=============================================================================
MODIFICATIONS ARE ON THE WAY!
Items: None
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

Now that the party has handed Cid and Mid the adamant, and they tell the
party to go and rest. During the middle of the night Cid and Mid works
overtime to get the ship re-modified before morning. Also Butz has a dream in
the middle of the night that the ship was finished, and apparently it was!
The party can make their way to the Lonka ruins, but there is a problem. It
seems that the fortress is protected by cannons and they need to be destroyed
before anyone can enter the fortress. But the party doesn't care, so the
party leaves for the ruins.

=============================================================================
PROTECT THE EARTH CRYSTAL NOW!
Items: Gold Armor, Ether, 5000GP, AncientSword, Moonring, Power Ring, 5000G,
       Shuriken, FenixDown, Cottage, Potion, Gold Shield
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

  NOTE: You might want to start from the town of Lix. Go to the spot
        where you can land your ship and increase altitude. This way
        after each time you defeat the cannons you can rest up your
        injuries for free at the Inn of Lix! Also to land your ship
        from the high altitude simply move your airship north and
        around the Lonka ruins.

Now that you have your modified airship you can soar higher than ever before.
To accomplish this simply land your ship over grassy terrain but before you
land, there are two arrows, push up and the arrow will flash up, then hit the
"A" button or whatever button you might have set on either your PSX
controller or SNES controller. Now that you are above everything else try not
to lose your lunch by looking down! Here to the sides of the fortress are
cannons, to start the battle simply have your airship touch the cannons. I
will start with battles tips against the cannons to the far right.
-----------------------------------------------------------------------------
BOSS BATTLE: Flamegun(2)    HP: 2400(each)    ITEM: SPEED POTION(2)
-----------------------------------------------------------------------------
Okay, this battle will be mighty tough. Have your Knights or Monks attack
regularly along with the thief. If you had learned Deathclaw from Ironclaw
during your escape from Castle Karnak then use it on the cannons and then
finish them off. Its that easy. But if you didn't, use all your powerful
magic attacks like Ifrit or Shiva or Ice2 or Bolt2. Also the CORAL sword does
massive damage against the cannons, about 540 HP of damage to each cannon so
you might want to buy some first if you had not already done so. What you can
do for the battle however is have four Black Wizards and keep casting Bolt2
because these cannons have a weakness of Lightning attacks. Each cast causes
about 600 HP of damage to each cannon and can make for a quick battle.

Afterwards go for the cannons to the left of the Flameguns. Also note that if
you were damaged serverely, head back down and heal yourself.
-----------------------------------------------------------------------------
BOSS BATTLE: Rocket(2)    HP: 2500    ITEM: PROTECT POTION(2)
-----------------------------------------------------------------------------
This battle is just like the one above except its a bit harder. They have a
Missle attack that cuts down your HP in half and also confuses your party
member. But if you have four Black Wizards and Bolt2 you should easily win as
its basically the same strategy as above.

Now that you have defeated the cannons on the right, do the same to the
cannons on the left. Also go back to the town of Lix each time to heal your
wounds. Then, after you have defeated the other cannons on the left the party
notices something. It appears that a giant cannon has come from the center of
the palace! Now, take the time to prepare yourself because this next battle
is your toughest on yet. Then check the cannon to initiate the fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Sol Cannon & Launcher(2)    HP: 9300(Sol Cannon) 800(Launcher)
-----------------------------------------------------------------------------
This battle will be tough. The HPs are only an estimate as my PEEP command
did not work on the Sol Cannon or Launcher. First take out the Launchers in
the back, the launchers have high magic defense but little HP so it should
make up for it. Then concentrate all of your Thunder attacks on the Sol
Cannon and have the Knight, Thief or Ninja or Monk attack regularly. If you
have the BOTHHAND ability from the Ninja, combine it with the Knight class
and equip the CORAL sword(NOTE: do this before battle!) and now your attacks
will cause about 1000 HP of damage to the Sol Cannon! Also I suggest that you
have at least one White Wizard so that you can keep your party's HP up. And
if you have ESNA you can cure the Aging status, if you don't then your in a
bit of some trouble. Also once the Launchers are out of the way the Sol
Cannon will give you several opportunities to attack, but that means it
preparing for its super weapon that causes around 140-200 HP of damage to
every character and it quickly depletes your party's HP afterwards. So have a
CURE2 spell ready to counter at all times and keep the party's HP around 240.
When you win the battle you will recieve a DrkMatter and two HIPOTIONs.

Now that the cannon has been defeated, its time to go in!

=============================================================================
THE RUINS OF LONKA
Items: *See Above*
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

Now in this room just make your way down and across to the next room. Now
here in this room is the a treasure chest in the middle, don't worry about
the invisible floors and such because they are just their to fool you. You
can't pick up the treasure chest just yet, so make your way to the next room.
There is an invisible floor to the bottom right of this room, and pick up the
treasure chest in the middle to find a GOLD armor. Equip it and move onto the
next room. Here on the third level is another invisible floor to the bottom
left part of the platform.

You can tell that there is an invisible floor by examining CAREFULLY and
CLOSELY at the floor. The floor is surrounded by small green grasses and
areas that don't have the green grasses will obviously be hidden floors. The
treasure chest to the right contains an ELIXIR, and also there are hidden
floors that leads to it as you can expect. Well here's a small map to show
you how to get the ELIXIR if you need it. Also there is another Elixir in
here, but I forgot where, sorry :(

 (ND)       |    |
  |    |----|    |
  |    |   (TC)  |
  |    |         |
  |    |####|    |
  |         |    |
  |    |    |    |


The part with the #### means that its the path to the treasure chest and ND
means next destination. Now head for the top staircase and onto the fourth
level. Here just go across to the next area and you will be at the third
level again, and take the staircase to the left. Continue your way through to
the fifth level. Take the staircase to the right and in this room is a
treasure chest above which contains a HiPOTION. Now to the right take the the
bottom staircase and continue back to the forth level. Also don't forget to
pick up the treasure chests which contain 5000 GOLD, SHURIKEN, ANCIENT sword,
CRESENT, and a PwrWrist, you will have to take the other staircases to
collect them.

Later you will see a small hole, ignore it and go around to the fifth level.
Then take the upper staircase and onto the fourth level, if you want to save
your game take the bottom staircase. Now take the staircase to right and
inside here you can pick up a COTTAGE and an ETHER POTION. Now take the door
path and flip the switch to reveal a passage way. Here you will see King
Tycoon in the middle, he seems to be in a bit of a rush and leaves the party
to do the dirty work.
-----------------------------------------------------------------------------
BOSS BATTLE: ArcheoAvis    HP: 6200
-----------------------------------------------------------------------------
This boss is the toughest one yet. He has random weakness, but one thing's
for sure and that's the fact that he is often strong against ICE attacks. So
avoid using Ice magics because you might gain him HP. Use Fire and Thunder
attacks throughout the battle to defeat him and have a Knight use the Coral
sword. Keep a constant eye on your HP and keep them above 250, otherwise one
of his attacks will get you. Also if you have an ICE ROD use it only at the
beginning of the battle to deal about 1400 HP of damage. This way you can get
a sure jump on the battle instead of having to guess his weakness. Also I
forgot to mention this but when he uses Fire attacks, use ICE or THUNDER
attacks because he will absorb any FIRE attacks at this point. You may often
find yourself losing several times before winning, so its just a warning
before you go banging your head on a rock or something (^_^). Also once you
have defeated it, it will come back to life, which then makes the battle a
lot more tougher. If you have a Ninja in your party it should attack with two
CRESENTs in each hand and also throw the SHURIKEN for about 700-900 HP of
damage and throw the CORAL sword for about 600 HP of damage. After it comes
back only physical attacks will damage it.

After the battle you will recieve a HERO drink. Then when the party defeats
the boss King Tycoon immediately heads for the crystal room. The party tries
to get King Tycoon to come to his senses but he is being controlled. Then all
of the sudden another meteorite crashes on Earth and a mysterious girl comes
in and knocks out King Tycoon. The girl calls Galuf grandpa, but he doesn't
remember, then suddenly he remembers the girl's name which is Cara. Then all
of Galuf's memories has returned. Then the king wakes up and doesn't seem to
remember where he is or what he has done. Then the king recognizes Faris,
whose real name is Sarisa.

Then all of the sudden the crystal shatters and the barrier that has held
Exdeath for 30 years is now broken. (Also note that in the Japaneese version
Butz gives out a rather profound word  ^_^) Now that the crystals have
shattered, Exdeath plans to go over to Galuf's world and destroy the crystals
as well. The crystals now are under Exdeath's control, but then King Tycoon
breaks the spell on the crystals, but he is losing his life force. HE is
sorry that he was not able to help his daughter Sarisa. As King Tycoon gives
his last goodbyes he finally goes on. The crystals of the Earth has given its
spirit to the party: SAMURAI, DRAGOON, DANCER, CHEMIST. Then suddenly the
ruins are starting to collapse, the party then hurries to the airship and
hurries off just in the nick of time.

The ruins falls back to where it was first contructed. On the ship Lenna and
Sarisa still can't believe that their father is really gone, but Galuf seems
even more troubled. He and Cara must return home, he tells Butz a bit more
about Exdeath. It was 30 years ago from Galuf's world that Exdeath came to
Butz's world to destroy the crystals he and the other three warriors (ala
Warriors of Dawn!) borrowed power from the crystals to seal Exdeath. Nothing
happened for 30 years, and realizing this Galuf boarded the meteors and came
to Butz's world.

Butz somehow feels responisble because it was the people of Earth who has
drained the power of the crystals. But Galuf tells him that it was his fault,
one of the warriors insisted on bringing back Exdeath to his world, but they
never listened. They then head back to Cara's meteorite. It has just enough
power left to take Galuf and Cara back home, but Butz decides to go with
them. However the meteor Cara came from was the last one, if the party goes
along with them they will never be able to come back. Galuf and Cara gives
their last goodbyes and heads off and back to their world.

=============================================================================
A JOURNEY WITHOUT GALUF
Items: None
Party: Faris, Lenna, Butz
Party's level: 19
=============================================================================

Now just land your ship on anywhere and a short scenario will take place.
Here Faris and Lenna has been talking about Galuf and Exdeath, they want to
go and help Galuf, but there isn't enough energy left in the crystals but
then they think Cid might find a way to do so. Now head back to Cid's
unofficial place, and inside you should find a letter from Cid. Cid tells the
party that the left over adamant has become hazardous and they decided to put
it back. So head back to the Meteorite near Tycoon and see what Cid is up to.

=============================================================================
RETURN TO THE TYCOON METEORITE
Items: Adamantium
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

Inside the black chocobo is just outside the meteorite and Cid and Mid are
inside. They put the adamant back, and the portal appears to be sapping the
energy out of the adamant, then Lenna thinks if they can use that energy to
their benefit they can help out Galuf. Mid realizes what they are talking
about, but the adamant is just to small to restore all the power. But if the
party was to use the power of all the other three meteors there might be a
chance! Now Cid and Mid anxiously await to go to the next meteorite. So now
head to Karnak Meteorite.

=============================================================================
RETURN TO THE KARNAK METEORITE
Items: Titan(Summon)
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

The Karnak Meteorite should be northwest from Tycoon meteorite. Inside Cid
and Mid are waiting for you inside. After a short while passes by Cid and Mid
comes back out and tells the party that there is a mosnter in there! So head
inside and defeat the monster.
-----------------------------------------------------------------------------
BOSS BATTLE: Titan     HP: 2559    ITEM: HiPOTION
-----------------------------------------------------------------------------
This boss is pretty tough, he has powerful attacks and has a lot of HP. Watch
for him to use his Earth Shaker attack, which will cause around 500 HP of
damage to every character, and there is very little that you can do about
that, except try to keep your HP up. Have Knights, Monks, Dragoons, Samurai,
etc. attack regularly and have magic users cast their most powerful magics
and Charming him does not work. Also when you defeat Titan, he will use his
Earth Shaker attack, so make sure you have enough HP to stay alive.

After the battle you will have gained another Esper, TITAN. He is immensely
powerful up to this point and will help you out a lot in the battles to come.
Now Cid and Mid will take care of things from here and afterwards its on to
the next meteorite! Now head to the Worus Meteorite, and I think its east
from the Karnak Meteorite.

=============================================================================
RETURN TO THE WORUS METEORITE
Items: None
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

Now inside Cid and Mid are waiting for you, then when you arrive they take
care of things and their off! Wait a minute, what's that?!!
-----------------------------------------------------------------------------
BOSS BATTLE: Puroboros(6)     HP: 1500(each)
-----------------------------------------------------------------------------
This battle will be very tough. Magic is a definite must in this battle as
you will need to take out all 6 of them before they use their Explode attack.
This attack is variable because depending on how much HP they have left will
determine the bang of the attack, so if you can knock them down to about 20
HP it won't matter if they explode. But use TITAN, and the match will end
quick, very quick, so quick that the battles lasts quicker than those
international basketball games with the Dreamteam, Ha! Ha! Ha! They will
counter with a CURE2 after the TITAN attack, but the attack is just far more
powerful than the CURE2 spell can handle so after only two, count 'em, two
TITAN summons can give you a very easy victory! Don't worry about them
reviving each other because they can only revive dead Puroboros, and they can
only use it once to their limited HP.

Cid and Mid are amazed by the party's strength, so now head back to the last
Meteorite which is the one you saw earlier near the town of Jacole.

=============================================================================
THE METEORITE OF THE LOST CITY
Items: None
Party: Butz, Faris, Lenna
Party's level: 19
=============================================================================

Now inside here, Cid and Mid are waiting for you once again. They head inside
and Butz casually waits again. But something's wrong, they have never been
away for this long and the party is worried, so head inside the meteorite.
Inside they find Cid and Mid trapped in bubbles unable to escape, and now the
monster attacks the party.
-----------------------------------------------------------------------------
BOSS BATTLE: ChimeraBrain     HP: 3327
-----------------------------------------------------------------------------
This boss fight should be fairly easy. Attack him as usual with constant
attacks from the Knigth, Dragoon, etc. And have a Summon cast TITAN
throughout the battle and keep your HP above 350, otherwise the AQUABREATH
attack will get your party. You can also learn AQUABREATH if you have a Blue
Wizard or the Learning ability available during battle.

After the battle both Cid and Mid are free, and now with all four meteorites
ready the party is set and ready to go! Now Cid and Mid tells the party to
take a close look at the map. See where all the meteorite positions are
pointing to? See the cross? The cross represents where you are, so head for
the spot labeled on the map and head off.

=============================================================================
DESTINATION: GALUF'S WORLD
Items: None
Party: Faris, Lenna, Butz
Party's level: 19
=============================================================================

Here the party realizes that they may never be able to come back. But who
cares(cue the Final Fantasy V main theme music) the party decides to go
anyways! And don't you just love the music here? The party gives their last
goodbyes to the world as they head off and unknowing what dangers lies ahead.

  NOTE: You may want to visit some towns and other places before you go so
        you can stock up on a few stuff. Also wipe those tears off your face!

=============================================================================
================================End of World 1===============================
=============================================================================

=============================================================================
A MYSTERIOUS WORLD LEAVES THE PARTY HELPLESS
Items: None
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

NOTE: To acquire a TENT if you do not have one, walk around and fight
      battles until you get one.

The party lands on a remote island. The place looks so dead, the only thing
that you can hear are the crashing waves of the waters. There is basically
nothing left to do on this island, so just wait a while and eventually the
party will get tired and they decide to use a Tent. So go ahead and use a
Tent to rest. Also note that if you don't have a TENT I'm not sure what to
say! When you use the TENT the scene shifts to night-time and Faris still
wonders why Lenna would go through all that trouble at North Mountain. Lenna
did so because the Hiryuu reminded Lenna of her mother. But even Lenna is
confused! Then all of the sudden a monster comes by and takes away Lenna and
Faris, leaving Butz behind. But another demon comes by to take Butz away, but
Butz isn't going without a fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Abductor     HP: 1482
-----------------------------------------------------------------------------
This battle is pretty tough and as you can expect Butz is fighting alone. It
does not matter if you win this battle or not because you will be taken away
anyways. But if you want to beat him, attack regularly and if you have X-
Fight, this fight should be a breeze. A Dragoon would be nice for this battle
since he can continuously JUMP, and also keep using strong magics and such
and he should be gone.

After the battle Butz is taken away and into a cell. Then Exdeath approaches
the party, this also notes the first time the party meets face to face with
Exdeath(no the one at the Lonka Ruins does not count). One of Exdeath's
minions informs him that Galuf's army is approaching the castle. Then Exdeath
uses the Great Mirror to braodcast his message to Galuf. Meanwhile Galuf
expresses his reaction in a profanitic way. The scene shifts back to the
castle and Gilgamesh is asked to keep an eye on the party. Now Galuf must
rescue the party, he uses Cara's Hiryuu to reach the castle.

=============================================================================
THE PARTY NEEDS GALUF NOW!
Items: Party's items
Party: Galuf
Galuf's level: 17-19
=============================================================================

Here inside take the treasure chest to the right, but Galuf automatically
does that for you. Inside the treasure chests contains all of the items and
crystals of the party, so everything is exactly like it was before. Now head
for the top room and inside is a save point, save your game and head back to
the room you came in and take the far left while ignoring the door in the
center, why? Because its locked! Here in this next room is Floor B1, ignore
the prisoners inside and continue on to Floor B2. Then continue to Floor B3.
Here in this room just appraoch the middle of the room and Gilgamesh will
finally notice you.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh    HP: 1111
-----------------------------------------------------------------------------
Here this battle is pretty easy, if you have a Ninja and two Cresents this
battle should breeze buy like that! Gilgamesh does a lot of damage with his
attacks, so you will have a much better chance of winning while keeping Galuf
in the back row. Use any strong magic you may have and attack normally and
keep your HP above 250 in the front row and keep your HP up above 100 in the
backrow depending on your armor.

Now that you have the party back at full strength escape the castle. Also
note that when you reach the room with the prisoners the party has to crawl,
its barely worth mentioning, but I think its just funny the way they crawl!
Now return to your save point and save your game. The room ahead doesn't have
anything so go back to the room Galuf came in and take and bottom path out
and you will be outside the castle. Also notice that this is the first time
you will here the 2nd World overworld music and to me it sounds nice and
relaxing and pleasant to the ear. Well enough talk and head for the Big
Bridge!

=============================================================================
ESCAPE THROUGH THE BIG BRIDGE
Itesm: None
Party: Galuf, Faris, Lenna, Butz
Party's level: 19
=============================================================================

Here when you make your way to the Big Bridge inside you will notice the
music has changed to more of a Rock n' Roll/Hurry-Up type of music which fits
the setting perfectly, but also note that there are monsters along the bridge
so you will need to be careful. When you reach the first bridge post inside
Gilgamesh will approach the party:

"I've been waiting behind this door all this time!"

Pretty pathetic huh? Well now he will once again pester you.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh    HP: 3102
-----------------------------------------------------------------------------
In this battle what you want to do is steal from him so that you may acquire
the one of the strongest armor in the game, Genji. You will only be able to
steal one form of Genji equipment and once you miss the chance you will never
have the chance to steal that certain type of Genji armor again, so make sure
you do. Have the party attack as normal with all magic users using TITAN,
BOLT2, ICE2, etc. And have the armored people and Monks and Samurai and
Ninjas attack regularly. When you lose him about 2000 HP, he will set up
FAST, SAFE, and SHELL on himself which will make the battle a lot tougher,
continue with your regular attacks if he does that and keep pounding on him
and keep your party's HP up around 400, otherwise he can knock you out with
his GaleCut attack.

After the battle, continue through and make your way to the end of the
bridge. At the end of the bridge Cara will be there and tells the party to
hurry it up. Cara makes her way through but the party is blasted away by the
barrier. The party makes their way to the continent of Grociana, a remote
island where ferocious beasts dwell. Butz apologizes for them coming, but
Galuf told them they didn't have to come, but the party made his day.

=============================================================================
CONTINENT OF GROCIANA AND THE TOWN OF RUGOR
Items: None
Party: Butz, Galuf, Lenna, Faris
Party's level: 20
=============================================================================

Here just continue east and make your way through the town of Rugor. Also
take note that you might want to save and heal your wounds incase the enemies
here might be a little too much for you. When you make your way to the town
of Rugor, buy any new weapons and armor you want to update and also the magic
shop is full of magic you yet don't have but everything here is pretty costly
so you will need to fight a few battles to have enough gold to stock up on
everything. After that head for the Inn and the innkeeper is nice enough to
let you stay in for free just for the day.

Then in the middle of the night Galuf decides to take a little walk and Butz
notices and follows him and finds him in the pub. Galuf seems to be having a
well deserved good time while taking down the legendary wine of Rugor, and
you know what they say: "Nothing like it to soothe one's throat!!" He finds
Galuf and Galuf wonders what's wrong, its just that Butz can't sleep. He
still wants to apologize for what had happened, but Galuf tells them that his
army didn't think that it would be complete and if the party had not come,
they would have been blown to bits! But Butz still feels responisble, but
Galuf tells him that he's made his day. Then in the morning head out of town
and to the south. Also before you go, try earning enough money for an EARTH
robe if you had not done so. Wearing this on the summoner makes the TITAN
attack 50% stronger!

=============================================================================
THE LAND UNKNOWN AWAITS THE PARTY    Party's level: 18
Items: None
Party: Galuf, Butz, Lenna, Faris
Party's level: 20
=============================================================================

Keep going south, but when you see the Castle of Koozer, IGNORE IT! The
castle inside contains some very powerful enemies and you will need to gain
at least 12 extra levels along with more powerful magic, weapons, and armor
to stand up to the monsters inside. For now there is nothing to do inside so
ignore unless you have an early Swoon Wish. Now keep going south, then there
is a small geographical bridge northeast of the southern Grociana mountains,
take that path and along the way you will notice a small forest between
mountains to the right, so enter it and don't forget to save your game!

=============================================================================
KUPO! KUPO!
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 22
=============================================================================

In here you will here a very familiar tune if I'm not mistaken. If your a
true Final Fantasy fan like me you would recognize this tune from Final
Fantasy IV, and can you tell me where in FF4 you heard this tune? Here talk
to the moogle