Rockman 2 The Puzzle of Dr. Wily (Complete Works series)
                      for Sony Playstation 1.

                 July 2004 - Document Version 2.00
 

       Document made by DeGamer (henger83 at yahoo dot com)


Disclaimer:

This document is freely available to the public. Which means DON'T steal or
sell this document unless you want trouble. If you wish to use it on your
website you may do so as long as it is not used to make a profit and it is
left unaltered, but have the decency to ask me first.


=====Table of Contents======================================================

I.    Introduction

II.   Notes (Please read)

III.  What's New to the Playstation version

IV.   Translation of Menus
      Select Button Menu
      How to Save or Load

V.    Hard Difficulty Walkthrough

VI.   Glitches

VII.  Secrets and things to unlock

VIII. Remixed music

IX.   Frequently Asked Questions

X.    Closing statement

XI.   Credits and thanks

XII.  Copyrights and legal information


=====I. Introduction=======================================================

Hello and welcome to my Rockman 2 The Puzzle of Dr. Wily FAQ for the Sony
Playstation 1. Rockman is known as MegaMan in the USA. Capcom released
Rockman 1-6 (separately) in Japan for the Playstation. These releases are
referred to as the Complete Works series.

This document is mainly for the differences/additions between the original
Famicom version and the upgraded Playstation version. There is no English
version for the Playstation so I will translate everything for you.


=====II. Notes=============================================================

There are some differences between Rockman 2 for the Famicom and its
English counterpart MegaMan 2 for the NES (Nintendo Entertainment
System). I will use the name Famicom throughout this document instead of NES
to be more precise. Also, I will not give a stage walkthrough (except for
Hard) because there are already many walkthroughs available for
them written by other people. Thus, repeating that information is a waste
of time and would make this document much larger than it needs to be.

One major difference from the Famicom and the NES versions that I will
mention is that the Famicom version has no difficulty selection. MegaMan 2
for the NES had "Normal" and "Difficult" difficulty settings. BUT, the
thing is that “Normal” is actually "Easy" and that “Difficult” is actually
"Normal". Meaning, the game was toned down for the USA gamers. The late
1980's was a big time when game companies felt that USA gamers only wanted
fun AND easy games. Rockman 2 for the Famicom is like playing MegaMan 2
for the NES version set to Difficult. Because of this, MegaMan 2 is
considered to be the easiest game in the entire series (mostly because
the majority of people did not bother playing the game on the REAL
difficulty setting, but I don't blame them because you get everything in the
game either way you play it (except for the challenge of course).

This is the second version of this document I have released to the public.
If you feel that there is something I missed in one of the sections below,
a mistake I made or something about this document that you just don't
understand, feel free to email me about it. Then I will update the document
with any necessary changes. Be sure to put Rockman or MegaMan as the email
subject. I will credit you of course for any assistance you may provide. :)
My email address is at the very top of this document, be sure to remove the
spaces and to use @ instead of "at" and so on.

Now, let's continue....


=====III. What's New to the Playstation version=============================

1) First of all, this game is emulated (except for the music). The emulation
is perfect too, so there's nothing to worry about. The game is also small
enough to fit almost entirely into the Playstation's RAM. Which means the
game only needs to load a few times here and there. Thus, you will only see
the loading screen once (which has some cool new art work of the bosses and
Dr. Wily). Obviously, the Famicom version did not have a loading screen.

2) You can save your game progress to your memory card. This is helpful
for those who are too lazy to write down passwords. But, you can not save
your game progress beyond the first Dr. Wily stage. Also, as far as I know,
there were never any passwords to skip ahead of the first Dr. Wily stage
anyway. This is not a new feature because you were able to do this in the
Sega Mega Drive version (known as the Sega Genesis in the USA) but it is
worth mentioning. You can have eight game data slots on a memory card which
only takes up 1 block (for all of them, not for each).

3) There is dual shock support. More on this in the Translation of Menus 
section under Options.

4) When you first start the game, you will get a new interface with a new
title screen with some modes and options that are not in the Famicom version.
Also, The Playstation version has 2 different title screens. There is the
"Mode Select" title screen and then there is the "game" title screen. Though
you only see the Mode Select title screen once. In order to see it again you
have to reset the Playstation. There is also a new remixed version of the
game title screen music playing while you are on the Mode Select menu.

5) If you leave the game on the Mode Select title screen long enough, you
will get one of several possible demos of the game playing. The Famicom
version does not have a demo of the game playing at all. There is also a
Capcom logo with Rockman, Rush (from part 3 and up), and Eddie (from part
4 and up) that is displayed after the demo.

6) There are 2 ways to play the game. There is "Original Mode" and "Navi
Mode" (look at the Translation of Menus section to know which one is
which and a full explanation of each mode).
 
7) There is a Database mode where you can see artwork and information on
all the characters in the game (including some that are not in the game).
The database starts out practically empty. You fill it up as you play the
game. Since this alone is very large, I wrote a separate document for it.
The document is available in GameFaqs.com under Rockman 2 titled
"Database". This was a really cool addition but it can be a pain filling
up the Database.

8) This version makes use of the Pocketstation (look at the Translation of
Menus section for details).

9) If you accidentally or purposely remove a controller from its port while
playing the game, the Playstation will pause the game. This isn't really
new since many Playstation games do this but it's worth mentioning since
this does not happen on the Famicom/NES version.

10) There are more additions to the Playstation version but I will not put
them in this section to avoid repeating the same information twice. Look
in the Translation of Menus section for the rest.



=====IV. Translation of Menus==============================================

On the Mode Select screen you start out with 5 choices. You have to unlock
the last one. Read the Secrets section to see how to do so. All of it is in
Japanese. The choices read as follows:

   1) Original Mode
   2) Navi Mode
   3) Options
   4) Database
   5) Pocketstation
   6) Boss Attack

Below is an explanation of each of the 6 choices above.

1) -Original Mode-
This is exactly the same as the Famicom version of the game, but there are
some additions. 

First, as I said before you can save your game progress after successfully
completing a stage or on the Game Over screen after losing all your lives.
But, you can not save your game progress beyond the first Dr. Wily stage.
You can also load game data that you may have on your memory card from the
game title screen. I will explain this in full detail in the How to Save
or Load section.

Second, you can instantly change weapons (if you have any) by using the
"L1" or "R1" buttons to scroll through them. The first Rockman game to have
this was Rockman X for the Super Famicom (MegaMan X for the SNES). This
addition really comes in handy. You can still change weapons the old
fashioned way by pressing "Start" to bring up the weapons menu.

Third, you now have a second menu that you can bring up by pressing
"Select". You have several options in this menu (which I will explain
in the Select Menu section) where you can change your button
configuration, reset the game, view your current password and a few
other things.

Fourth, there is a screen after the staff roll that says "All Clear" and
anything that you have unlocked. It also tells you to save in the Options
menu. There is a smaller image of the one used in the Capcom logo displayed
here.


2) -Navi Mode-
This has everything from Original Mode and them some.


First, you will have a hint system to help you through out certain parts
of each stage. A yellow exclamation point will appear on the bottom left
side on the screen when you reach certain areas. If you press "Select" when
the exclamation point appears, Roll (Rock's sister) will either tell you
how to get a certain item, how to defeat a certain enemy, or how to get past
a certain trap or obstacle depending where you are. The hints are always
the same and they are always in the same "certain" areas (that may sound
somewhat confusing but after playing the game you will see what I mean).
The hints are all written in Japanese but don't worry, the
obstacle/traps/enemies are easy to get around if you use common sense.
There are a few areas though where they do come in handy for people that
never played older games. It's like having a built-in strategy guide.
It's nice but not really necessary.

Second, your energy gauge is replaced with one that look very similar the
one used in Rockman 8 (MegaMan 8). You also get an icon of Rockman's face
under it and to the right of that tell you how many lives you have remaining.
If you change your weapon, the icon of Rockman's face is replaced with an icon
of your current equipped weapon and to the right of that is the amount of
times you can use it (of course, you can always recharge them with weapon
power-ups). This is definitely better than the way it is normally displayed.

Third, you get a completely different looking weapon menu when pressing start
(it looks somewhat similar to the one used in the original Rockman 4 but it's
not full screen) which is much better than the normal weapon menu. The weapons
layout is as follows (assuming you have all of them):

    Rock Buster
    Atomic Fire          Metal Blade
    Air Shooter          Clash Bomb
    Leaf Shield          Item-1
    Bubble Lead          Item-2
    Quick Boomerang      Item-3
    Time Stopper         Energy Tanks

Also, there is a weapon/item icon to the left of each name.

Fourth, Beat (the robotic bird that you get in Rockman 5) appears at certain
areas of some stages with an arrow telling you where to go. Story line wise,
Beat is actually not in this game (heck, he does not even exist until part 5).
He is just in this version as an extra addition to the game. Hey, it's better
than just putting an arrow by itself. Not really necessary since it's pretty
easy to figure out where to go, but it's still nice.

Fifth, the energy gauge for the bosses appears on the right side of the screen
instead of the left next to Rockman's. It also looks exactly like it does in
Rockman 8. The screen does look better this way as it is not so cramped up
of the left side.

Sixth, you can have music from the arcade games (Rockman the Power Battle &
Rockman 2 the Power Fighters) on certain stages (look at the Secrets section
to see how to do this) if you want. I really love that Capcom did this, but
they got lazy and didn't give a remixed song to the bosses that were not in
the arcade games. For example, Heat Man is in the arcade games and in those
games there is a remixed version of his song from the original Rockman 2.
Flash Man is not in the arcade games so there is obviously no remixed song for
him. This is probably the biggest highlight for me about the Playstation
version because I really like the music.

Finally, there are additional credit screens after the normal one where it
shows the names of the staff responsible for the Playstation version.
Meanwhile in the background it shows Rockman playing certain stages, some of
which he shows real skill by defeating certain enemies or getting by certain
traps/obstacles without getting hit, or some where he is getting clobbered.
The demo in the background was pretty cool and it will help some people get
by those traps with the greatest ease by showing you what to do (if they
wish to play again). It's too bad this demo is only played after completing
the game. But then again if it was played anytime before, the game would not
be as challenging as you would know what to expect.



3) -Options-
Here you can adjust a few settings and configurations of the game. None of
these options are available in the Famicom version. The options are as
follows:

    -Game Difficulty-
     Easy!   Normal   Hard! (you have to unlock the Hard setting)

    -Game Speed-
     Slow!  Normal

    -Button Configuration-

    -Sound Setting-

    -Memory Card-
     Load   Save

    -Return to Mode Select-


Below is a full description of each of these.


  -Game Difficulty-

Normal difficulty leaves the game unaltered from the Famicom version. On the
Easy setting, there are fewer enemies/traps in certain places and you only
take half the damage that you do on Normal. You also inflict more damage on
some of the bosses. On the Hard setting, there are no power-ups what so
ever, of course you still get the weapons from the main bosses. This is a
very nice addition that makes the game interesting for veteran players.
Normal is highlighted by default.

  
  -Game Speed-

Normal speed obviously doesn't change the game. It is also highlighted by
default. The Slow setting is a strange new addition. I don't know why any
one would want to play at such a speed but this is a good way to see every
frame of animation.


  -Button Configuration-

Highlighting this and pressing "Circle" will open a sub-menu with the
following options:

     Normal Shot  (Highlight and press a button you wish to set it to.
                   It's "Square" by default.)

     Jump  (Highlight and press a button you wish to set it to. It is 
            the "X" button by default.)

     Change Weapon Left  (Highlight and press a button you wish to set it to.
                          It is the "L1" button by default.)

     Change Weapon Right  (Highlight and press a button you wish to set it to.
                           It is the "R1" button by default.)

     Rapid Shot  (Highlight and press a button you wish to set it to. It is
                   the "Triangle" button by default.)


     Auto Rapid  (Highlight and press "Circle" to turn it ON or OFF.)

     Vibration  (Highlight and press "Circle" to turn it ON or OFF.)

     Restore Default Configuration  (Highlight and press "Circle" to set
                                     these settings to default.)

     Exit Configuration  (Highlight and press "Circle" to close this sub-menu)


Rapid Shot will allow you to fire 3 consecutive shots with the press of a
button. This comes in handy against some enemies but not bosses.

Turning Auto Rapid ON is the equivalent of having the Rapid Shot button being
pressed for you continuously and automatically. This may sound cheap but it's
not because you can not have more than 3 shots on the screen at once. You
also have to wait until at least one of those shots goes off screen in order
to shoot again. Auto Rapid can actually make the game harder even though it's
purpose is to make it easier because it can put you in some tough spots.
Meaning if you need to shoot an enemy that is in front of you and you can't
avoid him, you may have to wait until those shots go off screen for Rockman
to shoot again depending on how they were fired. Thus, you will most likely
end up getting hit a lot more than you should. Good thing it's turn off by
default.

Turning Vibration ON will add dual shock support to the game. This option
is turned off by default. You will need a dual shock controller naturally.
When Rockman gets hit, the controller will vibrate (not much though, in fact
you will barely feel it). It vibrates even more when you lose a life. This
feature is not necessary but some people like dual shock support, personally
I could care less about this feature.


  -Sound Setting-

Press left or right on the directional pad to change from either Stereo or
Monaural. The default setting is Stereo. This option is misleading because
unless you are using the code to have the remixed music, the music output is
Mono even if you set it to Stereo. What will happen is that both the left and
right speakers (Assuming you are using speakers) will output the music on
Mono when you set it to Stereo. The original music was never in Stereo to
begin with so it's nothing to get upset about.


  -Memory Card-

This will allow you to save or load the settings you have made in the
Options screen. You do NOT load or save your game progress from this menu.
Also, for some reason saving here does not save the information you have
gathered in the Database mode (see the Database section for more information).
This was a bad move on Capcom's part and is probably the only down side to
the Playstation version. Fortunately, the game loads these settings
automatically when you turn on the Playstation (assuming you had your memory
card inserted before turning the game on). You can also save Boss Attack and
Lives select (read the Secrets section) with this menu if you have unlocked
them. For full details on how to Save or Load, read the How to Save or Load
Section.


  -Return to Mode Select-

This is self-explanatory. Need I say more?



4) -Database-

The Database is a new addition to the Playstation version that contains
artwork (including some new art) and information on every single character in
the game. This information includes their characteristics, their weakness,
their energy, how much damage they inflict to Rockman, and how many times you
have encountered them. There are 49 pages in the Database but you only start
off with the first 2. The other pages are unlocked as you play them game (also
see the Secrets section). The music played here is a remix of the
Password/Continue song from Rockman 3. Also, to save the information you have
gathered here you must highlight any page from 2 to 41. Pages 1, 42-49 are for
loading from or saving to the Pocketstation. For full details on how to Save
or Load, read the How to Save or Load Section. I made a separate document
which contains all the information for the 49 pages of the Database (which
is also available on GameFaqs.com). I didn't include that information here
because it alone is quite large.


5) -Pocketstation-

For those of you that don't know, the Pocketstation is a special Playstation
memory card that can be used to save games, as an alarm clock, or play mini
games on it. It has a screen and a few buttons on it. Think of it as
something similar to the Sega Dreamcast VMU (Visual memory Unit or Memory
Card if you prefer). It was not released in the USA. Now that we got that
out of the way, let's continue.


If you have an actual Pocketstation inserted into the memory card slot 1,
you can use the Pocketstation option in the game to download a mini game
to your actual Pocketstation from the Rockman game disc. You can then play
this mini game on your actual Pocketstation. Here is a step-by-step
instruction on how to do so:

  A) Highlight Pocketstation on the Mode Select menu and press "Circle".

  B) A message will appear telling you that you can download a game to your
     pocketstation. Then will ask you to press "Circle" to continue.

  C) Afterward, another message will appear telling you to get you
     pocketstation ready download. So if you have not done so yet, do it now.
     Again it will ask to press "Circle" to continue.

  D) Yet another message will appear. This message will ask to confirm the
     download, which will go to the pocketstation in memory card slot 1.
     It will also tell you that 13 blocks of space are required.
     You will have two choices on the bottom, "Yes" on the left and "No" on
     the right. Select the one you want and press "Circle".

  E) If you chose yes, it will check for a pocketstation in memory card slot
     1. Then one of two things will happen. If no pocketstation is found or
     you do not have enough free space, a message will appear telling you so
     and you will hear a sound. Then it will ask you to press "Circle" to
     continue which actually takes you back to step D. If a pocketstation
     is found AND you have enough free space you will be able to download
     to the pocketstation. Once that's over, press "Circle" to return to
     the Mode Select screen.

You will then be able to play the mini game on your pocketstation. The mini
game only has Rockman and the 8 main bosses of Rockman 2 where you can level
them up. The mini game is cool but nothing breathtaking so don't be upset if
you are missing out on this feature.


6) -Boss Attack-

Look in the Secrets section to see how to unlock this mode. Boss Attack is a
mode where you are timed on how fast you can defeat the eight main bosses of
the game. You start off the stage select screen where you will be able to
select the amount of lives you have remaining using the "L1" or "R1" buttons
before you actually start. You can choose to have either 1, 3, 5, 9, or an
infinite amount of lives remaining. Also, near the bottom right side of the
screen will be a timer. Once you select a boss, you will start in the room
that is right before the boss room in a normal game. At the beginning on this
room there will be a large energy capsule in case you need it (your energy is
not refilled after defeating a boss). Then you must work your way to the next
room and fight the boss. 

After you defeat all 8, you will be given a screen with your total time, the
best time under it and two choices under that. The first choice is to try one
more time and the choice under that is to return to the Mode Select screen.
Make your choice and press "Circle". Also, while on this screen, the music
played is a remixed version of the song played in Rockman 3 when you obtain
a weapon. This remixed song comes from the second arcade Rockman game. Boss
Attack is definitely a great new addition.

Here is a hint, playing Boss Attack is an easy way to get the information
for these bosses in the Database.


====Select Button Menu=======================================================

As I mentioned earlier, you can bring up a new menu by pressing the "Select"
button while playing the game. But all of it is in Japanese, here is a
translation:

   -Return to game-

   -Button Configuration-

   -Screen position-

   -Return to Title Screen-

   -Return to Mode Select-

To the left of all that is the current password for your progress. Passwords
do not take you beyond the first Dr. Wily stage. Below is a full description
of each of these.


   -Return to game-

This is self-explanatory. Just highlight this and press either Select, Start,
or Circle to return to the game.


   -Button Configuration-

Highlighting this and pressing "Circle" will open the same sub-menu you get
in the Options screen. I described this sub-menu earlier in the Options
screen section.


   -Screen position-

Highlighting this and pressing "Circle" will allow you to adjust the game's
screen position on your TV. Use the directional pad to change the coordinates
of the X and Y axis. Pressing "Square" will restore the default position.
Pressing "Triangle" will turn the Flash on or off. It is on by default.
Pressing "Circle" will accept your adjustment to the screen. This is only
useful is there is a part of the game's screen that is cut off on your TV.
You shouldn't have this problem with newer television sets.


   -Return to Title Screen-

Highlighting this and pressing "Circle" will prompt you with a question asking
you if you are sure you want to return to the Title screen. You will be given
to choices. On the left it "yes" and on the right it says "no". Pick either
one you want and press "Circle". What this does is return you to the "game"
title screen. This is like a sub-soft reset. You will see what I mean when
you read the next option. If you select this option in Boss Attack, you will
be taken to the Boss Select screen.


   -Return to Mode Select-

Highlighting this and pressing "Circle" will prompt you with a question asking
you if you are sure you want to return to the Mode Select screen. You will be
given two choices. On the left it "yes" and on the right it says "no". Pick
either one you want and press "Circle". This is the real soft reset. Also note
that under this option, the menu displays the difficulty level you are playing
on (whether it be Easy, Normal or Hard).


====How to save or load=======================================================


  -Options screen-

Look at the Translation of Menus section to know which option is to save or
load on this screen. 

 -Load-
To load your settings, highlight Load and press "Circle". A message will
briefly appear telling you that it is checking for the memory card and for you
not to remove it from the memory card slot nor power off your playstation. Now
one of two things can happen:

   1) If it finds a memory card inserted in memory card slot 1 AND it has
      Rockman data on it, you will be asked to confirm the load. You'll have two
      choices, on the left is "yes and on the right is "no". Make your choice
      then press "Circle". If you chose yes, a message will appear telling you
      that the load is complete and to press "Circle" to continue. If you 
      chose no, you'll be back in the Options screen.


     or


   2) If it does not find a memory card inserted in memory card slot 1 OR it
      does find one but it does not have Rockman data on it, a message will
      appear telling you either there's no memory card inserted or there is
      no data to load. A sound will be played as this happens. You will have
      to press "Circle" to continue which will take you back to the previous
      question.


 -Save-
To save your settings, highlight Save and press "Circle". A message will
appear asking you to confirm the Save of the Options setting to memory card
slot 1. It will also tell you that 1 block of free space is required. You'll
have two choices, on the left is "yes" and on the right is "no". Make your
choice then press "Circle". If you chose no, you'll be back in the Options
screen. If you chose yes, a message will briefly appear telling you that it
is checking for the memory card and for you not to remove it from the memory
card slot nor power off your playstation. After that, one of two things can
happen:

  1) If it finds a memory card inserted in memory card slot 1 AND it has free
     space, you will be ask to confirm the save (or if there is saved
     information already, it will ask if you want to overwrite it). You'll
     have two choices, on the left is "yes" and on the right is "no". Make
     your choice then press "Circle". If you chose yes, a message will
     briefly appear telling you that it is saving to the memory card and for
     you not to remove it from the memory card slot nor power off your
     playstation. Another message will follow after that telling you that the
     save is complete and to press "Circle" to continue. If you chose no,
     you will be taken you back to the previous question.


      or


  2) If it does not find a memory card inserted in memory card slot 1 OR it
     does find one but it does not have enough free space, a message will
     appear telling you either there's no memory card inserted or there
     is insufficient space to save. A sound will be played as this happens.
     You will have to press "Circle" to continue which will take you back
     to the previous question.



    -Game Progress-

-Load-
On the "game" title screen you will see a yellow blinking rectangle on
the bottom of the screen. Press the "Select" button and you will be
prompted with a message asking if you wish to load game data that is saved
in memory card slot 1. You'll have two choices, on the left is "yes" and on
the right is "no". Make your choice then press "Circle". If you chose no,
you will return to the game title screen. If you chose yes, a message will
briefly appear telling you that it is checking for the memory card and for
you not to remove it from the memory card slot nor power off your
playstation. Now one of two things can happen:

  1) If it finds game data, it will tell you the load is complete and to
     press "Circle" to continue. Then another sub-menu will open and from
     here you can select from 8 game data slots which also have the password
     displayed to the left of it. From here you can press "Circle" to load
     the game data or "X" to cancel.


    or


  2) If it doesn't find any game data, you will hear a sound and you
     will have to press "Circle" which will take you back to the previous
     sub-menu. From there you can attempt to load again or not.


-Save-
After clearing a stage, go to the Password screen then press the "Select"
button. Pressing "Select" will open a sub-menu and will ask you if you
wish to save your game data to memory card inserted to slot 1 (which
requires 1 block). The option on the left is "Yes" and on the right is
"No". It will then check for free space on your memory card. Now one
of two things can happen:

  1) If you have available space on your memory card it will open
     another sub-menu from where you will be given 8 game data slots to
     save your game. Press either left or right on the directional pad to
     cycle through the game data slots. Pressing "Circle" will save or
     pressing "X" will cancel. Choose your data slot and press "Circle".
     It will ask if you are sure that you want your data to be saved on
     the memory card that is in slot 1 of your Playstation. The option
     on the left is "Yes" and on the right is "No".


      or


  2) If it does not find a memory card inserted in memory card slot 1 OR
     it does find one but it does not have enough free space, a message
     will appear telling you either there's no memory card inserted or
     there is insufficient space to save. A sound will be played as this
     happens. You will have to press "Circle" to continue which will
     take you back to the previous question. From there you can attempt
     to save again or not. 


    -Database-
In order to save or load the information you have gathered in the
Database, highlight any page from 2 through 41 and press "Circle". This
will bring up a message asking whether you wish to Load or Save. You'll
have two choices, on the left is "Load" and on the right is "Save". Make
your choice then press "Circle". Depending what you chose, you can
either load or save the Database in the same manner you would load or
save the Options screen settings.


=====V. Hard Difficulty Walkthrough===========================================

I will not give a full walkthrough, instead I will list what you need to know
about playing the game on Hard and tell you how to get past the most difficult
parts.

Hard is the same as Normal except that you do not get power-ups. NONE AT ALL!
When you kill off an enemy, it will NOT leave power-ups behind, ever! Also,
any power up that is normally laying around on each stage will not be there.
Meaning you will not get any energy capsules to regain some health if
needed, you will not get any weapon power-ups to recharge a weapon that is
low on energy, there will not be any extra lives to pick up, and you don't
even get any Energy Tanks!

All this may sound insane but it actually isn't, except for the first four
Dr. Wily stages (Actually, it's the first, second and fourth Dr. Wily Stages
but I will include the third stage so I don't leave a big gap). If you run
out of Item 1, 2, or 3 in certain areas, you will not be able to proceed
any further. So when you use them, you have to make every use count. The
only way to refill your weapons and items is to lose all your lives then
continue. Now, on with the walkthrough.

-Dr. Wily Stage 1-

As soon as you teleport in, start running to the right and shoot any Pipi that
get in your way. You will probably come across four of them. Shoot the eggs
before the hit the ground. You should then reach a high white platform with
Dr. Wily's logo on it. Stand about three steps back and equip Item-1. Take
a small jump and use Item-1 and quickly jump on top of it. Try not to use more
than one because you will need them later. You should then be able to reach
the high platform. Keep running now equip the Metal Blade and kill off the
five Scwurms. After that you will find another high white platform with Dr.
Wily's logo on it. Get by it in the same manner you got passed the first one.
Once on top, take a high jump to avoid the Scwurm below you and keep running.
At the far right, you will see a ladder you can not reach by jumping. There is
also a Scwurm on a higher platform but ignore him. Now, stand directly under
the ladder and equip Item-3. Use it and IMMEDIATELY jump on it. Once it takes
you high enough, jump to reach the ladder and quickly climb it. In the upper
screen there will be more ladders to climb and a Sniper Joe. Climb the middle
ladder and avoid (or kill) the Sniper Joe (remember that he always shoots
three projectiles at you in succession). After that, climb the high ladder on
the right. On the next screen, there will be another Sniper Joe. Stand at
the very top of the ladder and shoot him when you can. When he shoots at you
just climb down the ladder enough to avoid his shots. Once you get past him
climb the high ladder on the left. On the following screen there will be a
Springer. You can either climb up very quickly and then jump over him, or
wait on the ladder until he goes to the left and is out of your way, or
equip the Quick Boomerang and kill him. There are other weapons that kill
him too but you really don't need the Quick Boomerang later on so if you
want you can use it. Once you get past him climb the ladder on the right.

Now, here comes a part where it is very important that you get this right
at least on your second try. There will be a ladder high on the left side
that you can not reach because there is no floor. Equip Item-1 and stand
on the very top of the ladder you just climbed. Try to position Rockman
where he is only using one leg to stand on the ladder. Don't go too far or
you will fall down (don't worry you won't die). Once you get Rockman in
position use Item-1 and jump on it quickly. As soon as you land move to
the left a bit but be careful no to fall off and use Item-1 again. Repeat
that last step one more time and you should be able to reach the ladder
on the left. If you run out of Item-1 before you reach the ladder, you
are screwed because you won't be able to refill it. If you were successful
then good job! Now climb that ladder and on the next screen you will see
a few Telis on the left. Ignore them and keep climbing the long ladder.
Once you are at the very top of the ladder on the next screen start
running to the right (or you could run to the left and do every thing
you just did over again, yeah right!). You will come across a pit, just
jump over it to reach the next platform. Then you will have to do this
one more time. Then you will have to jump on blocks over a large pit.
So jump on the blocks to keep going. Once you reach the eighth block,
Mecha Dragon (the boss) will appear and the screen will start automatically
scrolling to the right. Don't let that scare you since he's a pushover.
You can't kill him yet though so keep jumping on the blocks. Don't move
too fast either because as the screen scrolls, you will have to wait for
the next block to appear. On the tenth and twelfth blocks, you may have to
wait a brief moment for the screen to scroll to the next block. Once you
reach the sixteenth block, Mecha Dragon's energy will be filled and the
boss fight will begin. You can not inflict damage on him before his energy
is completely filled. But Mecha Dragon does not attack you until he has
full energy so that's not so bad. You will have 3 blocks to stand on. Go to
the highest block and equip your Rock Buster and rapid fire him in the face.
Don't let his body touch you. If it does you die instantly no matter how
much energy you have. Jump over any fireballs that he hurls at you. If
you get hit and fall on one of the other two blocks, go back to the higher
one where it is the safest and continue to rapid fire. Mecha Dragon should
go down quick.


-Dr. Wily Stage 2-

When you start, run to the right (as usual) kill the Fly Boy that gets
in your way. Another one should fall where that one was standing but
ignore him and keep running to the right. You will come across another
Fly Boy so kill him too but ignore the one that drops in his place. Keep
running to yet again another Fly Boy you will also be close to a pit
with spikes, kill him as well. But this time wait for the next one to
drop and kill him immediately then equip Item-2 to get across the spiked
pit. As you fly across, pay close attention to when you reach a ladder.
When you see a ladder, ignore the first one but get ready to jump and
climb the second one. You CAN climb the first ladder but you will need
to use the Clash Bomb to proceed. The Clash Bomb plays a VITAL role
later on in the game so don't waste any of them. If you miss the second
ladder you will fall on the spikes and die. Not only that, but you will
not be able to attempt this again because you will not have enough energy
for Item-2 to get across the spiked pit. In other words, if you miss the
second ladder you are screwed. If you succeeded, then great job. Now,
climb the longer ladder downward. On the lower screen, proceed to the
ladder on the lower left and climb it down. On the following screen
climb down that long ladder and avoid the projectiles thrown at you by
Shotman. You could also just jump off the ladder and get by quicker.
Now, before the screen scrolls down again, hold right on the directional
pad because if you don't, you will land on spikes and die. You should land
on a safe part of the floor if you did it right. Now proceed downward by
jumping in the gap on the floor. You will now be in a narrow area where
Mole will appear (just like Metal Man's stage). You can either kill them
with the Rock Buster or wait until they make room for you to get by.
At the end of the narrow passage is a Press. Stand near it (not too close)
to make it come down then as it slowly rises wait until you have enough room
and run under it. There will now be a very high platform that you can't
reach and there is another Press waiting for you on top of it. Equip
Item-3 and stand close to the wall to make the second Press come down
on the higher platform. When it does use Item-3 and quickly jump on it.
Try to time it so that when you are high enough, you can run under Press to
reach the high platform. You can also attempt this with Item-1 but don't
because you will need it later. If you run out of Item-3 while attempting
this you may be screwed. Try Item-1 if this happens but leave at least 3
uses of it left because if not you will be screwed later.

If you managed to reach the high platform, then beautiful. Now keep
running and avoid the Press that get in your way. At the far right will
be a ladder but it is cut short. Climb it down and make sure you fall
straight downward. You should then fall on a small block on the lower
screen. Work your way towards the gap on the floor and jump down. As
you fall through the gap, hold right on the directional pad to avoid
landing on spikes on the next screen. Again, jump down the gap on the
floor and you will land in Pico Pico-kun's room (the boss). Equip
Bubble Lead and defeat this easy boss. Make sure you watch out for the
parts of the room that come at you to form one piece.


-Dr. Wily Stage 3-

This is a short stage, mostly easy but it has a few tricky spots. After
teleporting in, jump downward on the left side. If you landed on a
block on the lower screen, jump downward on the left side again. You
should fall 2 screens down and land on a safe floor underwater. You can
jump higher underwater. Work your way to the right by jumping until you
reach a gap on the floor. Don't jump down but equip your Quick Boomerang
and wait for Big Fish (that's his name) to jump out and nail him. He
only needs one hit to be destroyed. Then jump across the gap and continue
to work your way across the spikes. You will then reach another gap on
the floor after 4 jumps. Another Big Fish will be waiting for you. Kill
him as well and jump across the gap on the floor. After that you will be
in a narrow passage that has spikes on the ceiling. Run to the right
until you see that the spikes are now covering the walls going downward.
Jump down and try not to touch the spikes. On the lower screen, you
will need to move a bit to the left to avoid landing on spikes. As you
fall again you will need to move a bit to the left one more time to
avoid some spikes. On the screen after that you will have more room to
fall but don't touch the spikes. On the next screen you will land on a
platform. Work your way downward avoiding the spikes. As you begin to
fall to the next screen, hold right on the directional pad to avoid
landing on spikes. Once in the lower screen, run to the right and jump
out of the water. There will be a Shotman in your way so equip the
Metal Blade and aim diagonal down-right and kill him. Continue to the
right and you will run into a couple more Shotman's. If you jump
forward when then shoot you, you will avoid their projectile. Show them
who's boss and keep going to the right. Then, you should see a shutter so
it's boss time. Equip the Quick Boomerang and enter the boss room.
Guts Tank will come from the right side of the screen. Don't let his size
scare you, he is easy to defeat. Jump on the red part of the tank directly
in front of him. Nail him in the face with the Quick Boomerang. He should
die before he even attacks you! Even if he doesn't, he is still easy to
deal with. Just avoid the his projectiles by jumping and kill any Metalls
that come out of the tank.


-Dr. Wily Stage 4-

This stage can be quite a pain even if you know what to do. Make sure the
energy for your Clash Bomb is full and that you can still use Item-1, 2, and
3 before even attempting this stage.

Climb the ladder at the beginning and once you reach the upper screen, a
Metall will be waiting for you. Take care of him and continue to move up. On
the third screen there will be another Metall waiting for you. Notice where
he is resting. The ceiling that is above him is fake. You can ignore him
and work your way up then climb that ladder in the middle. On the following
screen you will need to climb the ladder on the right to reach the
platform in the middle. The platform in the middle has two fake areas.
Stand on top of the ladder on the right and equip the Bubble Lead. Use
it and you will see what areas are fake. Then work your way to the left
to reach the next ladder and climb it. In the next screen, there will be
spikes that seem to be inside the wall leaving you safe from them. Climb
the ladder on the right and once you are atop it, use the Bubble Lead to see
where you will need to jump to avoid the spikes. Work your way left and get
to the high ladder on the left. On the following screen there will be two
Metalls. Ignore them and climb straight up. You will end up in a narrow
passage. Run to the right and climb down the next ladder you see.

Now here is where it gets trickier. On the lower screen, jump off the ladder
and try to land on the moving platform. Kill any of the Telis that get in
your way. Once you are close enough to the ladder on the left, jump off
the platform and climb down (Make sure you don't jump off the ladder or
you will die on the next screen). Once in the next room, you will have to
wait for the moving platform to be under you so you can jump off the ladder
to reach it. Once you land on it and it moves towards the right jump on the
block that is in the middle of the screen and wait for the platform to go
through that small opening in the wall. When it does, jump on it again and
then work your way to the ladder on the bottom right side of the screen.
Before climbing down equip the Metal Blade. Make sure you climb this ladder
and not jump off it. In the next screen you will have to wait for the platform
to get near you. There are also Telis in this room and one Teli is under you
slowly moving up. Use the Metal blade to kill it when it gets too close to you.
By the time it does, you will be able to reach the moving platform. After you
get on it, work your way to the gap on the floor and jump down. You will then
land on a platform. There is another moving platform in this room but it's
moving in the opposite direction that you need it to go in. Move to the right
and wait for the moving platform to be under you. When it is jump on it and
then quickly jump on the lone block in the room. Now, if you don't have
energy left for Item-1 or Item-2, you are screwed. If you have energy for
Item-2, use it to get across. If not, use Item-1 to get across. Then climb
the ladder downward. In the next room there will be a Sniper Joe riding a
Sniper Armor waiting for you. Equip the Air Shooter and destroy the Sniper
Armor with it. Switch to your Rock Buster and kill off the Sniper Joe.
Afterward, keep running and you will end up in a narrow passage where a
Sniper Joe is waiting for you. Killing him without getting hit is very hard
to do, but it's possible (only with the Air Shooter though). Take care of
him and keep running. There will be another Sniper Joe riding a Sniper
Armor. Deal with him the same way you killed the last one. Then there will
be one more Sniper Joe waiting for you but you will have room to jump
so use your Rock Buster. After dealing with him keep running to the right
and you will see a shutter. Equip Item-1, take a deep breath, and enter
the boss room.

It's time to fight Boo-Beam Trap (that's the name of this boss). You will
need your Clash Bomb at full energy, at least 2 uses of Item-1, and at
least one use of Item-3. Otherwise, you are royally screwed. Here is how
to beat this boss:

There are 5 cannons on in the room that are on the wall. There are also
5 green walls that can be destroyed with the Clash Bomb. That makes a
total of ten things in your way. Do NOT destroy a green wall unless I
specify that you need to. The Clash Bomb at full energy can only be used
seven times so you have to make EVERY shot count. Here is a lay out of
the room (it's not 100% accurate but it will let you see what I'm
talking about).


              ________________
        _____|        P6     |            Legend:
       |             ____    |     C1 through C5 are the five cannons
       |C2 P2 GW  C3 |  |    |
_______|  ___     P5 |  |    |     GW are the green walls
|                   -----    | 
|C1  GW    P3 P4        GW C4|     P1 through P7 are the positions
|______   _____         -----|     where you will stand.
|            GW         |    |
|            |         ------|
|   P1       |      P7 GW  C5|
-----------------------------


Stand where P1 is and take a small jump and use Item-1. Quickly jump
on it and then when high enough jump again where P2 is. Once there
equip the Clash Bomb and fire it at C2. Then jump down to where P3 is
and destroy the green wall (with the Clash Bomb) that is blocking off
C1. After the wall is destroyed, fire a Clash Bomb at C1. Then stand
where P4 is and jump and fire at C3. Afterward, jump to where P5 is
and then again jump to where P6 is. Jump down to the left of C4 and
shoot it. Now equip Item-3 and use it. When high enough, jump back
to where P6 is. Then go all the way down to where P7 is and destroy
the green wall blocking your way to C5. When the wall is gone, kill
C5 for the victory.


But what if you run out of Item-1, Item-3 or Clash Bomb while
attempting this to do this?  Then you are screwed because there are no
power-ups to recharge them. Thus, you can not continue further in the
game. So if you find yourself in this situation there only two things
you can do:

 1) Purposely lose all your lives. Then at the game over screen choose
    continue. You will have to do the entire stage again but all your
    weapons will be refilled. Then attempt to get past the boss again.


  or


 2) Press “Select” and choose to return to the game Title screen, load
    your game data that will start you off on the first Dr. Wily stage
    and try again.


For any other stages on Hard difficulty, it really shouldn't matter
that you get no power-ups. On the first eight stages the only way to
recharge a weapon is to clear a stage. On the Dr. Wily stages the only
way to do so is to lose all your lives and then continue. For the fifth
Dr. Wily stage you will need skill because you will fight the 8 main bosses
and Dr. Wily twice. That's 10 bosses but this time they don't leave an
energy capsule after you defeat one. Meaning you must take on all of them
with one energy bar. You can try again if you lose a life, but if you get
game over and continue, you will have to defeat the bosses again.



=====VI. Game program code errors (Better knows as "Glitches")================

The glitches that are present in the original Famicom version are also in the
Playstation version (including a new one). These may not be all of them, but
I know of some glitches that I have not seen anyone else mention. I will list
the ones I know plus the ones you may already know just for completeness sake.


1) -Power-up glitch- 
The power-ups Pipi drops seem to randomly disappear before they hit the
ground or they seem to duplicate themselves depending on where you stand after
killing one.


2) -Phase out glitch-
This seems to be the most well known glitch in the game for the Famicom/NES.
When you press start to bring up the weapons menu and then resume game play,
Rockman will appear to teleport back to the last spot he was on. For a brief
moment when that happens, he can not be hurt. Pressing start constantly will
allow enemy projectiles to go through Rockman. This does not seem to work as
well when playing in Navi Mode for the Playstation.


3) -Regenerate glitch-
I found this out on by accident and I have not heard anyone else mention it.
You can make Rockman regenerate after he is killed by a boss. Let's say you are
fighting a boss and he only needs one hit to be defeated and he kills you
but you shoot at him before Rockman explodes. If the shot connects as Rockman
is exploding, Rockman will regenerate (looks almost like an implosion) then
the boss will explode and you will get the victory. Your energy gauge will
be empty though, but after exploding you should not even be alive. Timing is
critical when doing this, not to mention it looks cool.


4) -The Weapon menu background glitch-  (Playstation version only)

I found this glitch by accidentally pausing the game at the right time. While
playing in Navi Mode (I have never had this happen on Original Mode) if you
reach an area where the screen needs to scroll and the action momentarily
stops, pressing the "Start" button to bring up the weapons menu can cause
the background to scroll when it's not supposed to. For example, let's say
you are in the beginning of Clash Man's stage and you climb the ladder to
proceed to the second screen. Now once you are there, you jump on the gap
that will make you fall back to the lower screen. As you as falling but
BEFORE the screen scrolls you bring up the weapons menu. What will happen
if timed correctly is that the weapon menu will appear in the foreground,
meanwhile in the background Rockman continues to fall and causes the
background screen to scroll downward even though the background should be
paused. Now here's the major part of this glitch. When you close the
weapon menu and return to the game, the background you now see will have
the "functions" of the previous background you were in. What does this
mean? It means all sorts of crazy stuff can happen depending where you
do this such as you walking in mid-air, climbing the background, or just
dying for no apparent reason. This glitch does not help you but I thought
it was worth mentioning.


=====VII. Secrets and things to unlock======================================

1) Holding the jump button while selecting your stage will change the stars
in the background into a a whole lot of small Pipi's (and no I don't mean
urine).

2) Hard Difficulty: Complete the game once in Original Mode with a Normal
difficulty setting. You should then be able to select it in the Options
screen.

3) Boss Attack: Complete the game once in Navi Mode with a Normal difficulty
setting. This mode will appear under Pocketstation in the Mode Select screen.

4) Lives select: Complete the game once in Original Mode with a Hard
difficulty setting. Now whenever you play either Original or Navi mode,
you will be able to select the amount of lives you have when you start a
new game or load a saved game by using the "L1" or "R1" buttons on
the stage select screen. You can start with either 1, 3, 5, or 9 lives.

5) Unlock the third page in the Database: Complete the game once in Original
Mode with a Normal difficulty setting.

6) Unlock the fourth page in the Database: Complete the game once in
Original Mode with a Hard difficulty setting.

7) Unlock the fifth page in the Database: Complete the game once in Navi
Mode with a Normal difficulty setting.

8) Unlock the sixth page in the Database: Complete the game once in Navi
Mode with a Hard difficulty setting.

9) Unlock the seventh page in the Database: Complete Boss Attack once on
either Normal or Hard difficulty setting.

10) Get the remixed music from the arcade games in Navi Mode: On the Mode
Select menu, highlight Navi Mode and hold the "Select" button. While
holding the Select button press the "Start" button.

11) Start a new game with 4 Energy Tanks with a Hard difficulty setting:
This password will allow you to begin a new game with 4 Energy tanks. It
works with any difficulty setting but is very useful for Hard because
there is no other way to get them in Hard. Please note that although this
is a normal password, it is not possible to obtain it by playing the game.
Here is the password:

  A5, B1, B3, C4, D2, D3, E1, E4, E5.


12) Start on the first Dr. Wily stage with all weapons, items and 4
Energy Tanks: You can obtain this password by playing the game. It
works with any difficulty setting but is very useful for Hard because
there is no other way to get Energy Tanks in Hard. Here is the password:

  A5, B2, B4, C1, C3, C5, D4, D5, E2.



Here's a hint: Instead of completing the game twice from beginning to end
on Original Mode and then doing the same for Navi Mode to unlock most of
the secrets do the following.

  1) Play Original Mode on Normal difficulty
  2) Defeat the first 8 bosses or use a password to skip them
  3) Save your game progress

Now any time you need to complete the game on any mode with any difficulty,
all you have to do is go to the Options screen to change the difficulty
and then play either Original or Navi mode. After that, load your saved
game with the first 8 bosses defeated and all you have to do is complete
the 6 Dr. Wily Stages to unlock another secret.


=====VIII. Remixed Music====================================================

Look at the Secrets section above to see how to get the remixed music. When
you use this, you don't get a remix of every song in the game. Only the
songs that were used in the 2 Rockman arcades games will be remixed. The
2 arcade games are called Rockman The Power Battle and Rockman 2 The Power
Fighters. Here is a list of the songs:

1) The Player Select music from Rockman 2 The Power Fighters is played
   at the Mode Select screen and the game Title screen. This song is a remix
   of the game title screen music from Rockman 2 for the Famicom.

2) The Ranking music from Rockman 2 The Power Fighters is played on
   the Password and Continue screens. This song is a remix of the Password
   music from Rockman 2 for the Famicom.

3) The Rockman 1-2 Course Stage Select music from Rockman The Power Battle
   is played on the Stage Select screen. This song is a remix of the Stage
   Select music from Rockman 2 for the Famicom.

4) The VS Stage Start music from Rockman 2 The Power Fighters is played on
   Stage Selected screen. This song is a remix of the Stage Selected music
   from Rockman 2 for the Famicom.

5) Bubble Man's stage music from Rockman 2 The Power Fighters is played on
  Bubble Man's stage.

6) Air Man's stage music from Rockman 2 The Power Fighters is played on
  Air Man's stage.

7) Heat Man's stage music from Rockman 2 The Power Fighters is played on
  Heat Man's stage. Even though Heat Man is in Rockman the Power Battle
  there was no remix of his song.

8) The music played while fighting either Wood Man or Plant Man in
   Rockman the Power Battle is played on Clash Man's stage. This song is a
   remix of Clash Man's stage music from Rockman 2 for the Famicom. Clash
   Man is in Rockman the Power Battle but his song is not played when you
   fight him, you get Napalm Man's music instead (go figure). This same
   song was also used when you fight Plant Man in Rockman 2 The Power
   Fighters.

9) The music played when you fight Quick Man in Rockman 2 The Power
   Fighters is played when you fight a boss. This song is a remix of
   the music that is played when you fight any boss in Rockman 2 for
   the Famicom.

10) The Stage Clear music from Rockman the Power Battle is played when
    you clear a stage.

11) The music played when you fight Mecha Dragon in Rockman 2 The Power
    Fighters is played in the first two Dr. Wily stages. This song is a
    remix of the music played in the first two Dr. Wily stages from
    Rockman 2 for the Famicom.

12) The second song played in Rockman's ending from Rockman 2 The Power
  Fighters is played during the Playstation Staff Roll in Navi Mode.


=====IX. Frequently Asked Questions=========================================

Question 1:
Is it worth getting the Playstation version of this game?

Answer to Question 1:
That depends, if you have never played Rockman/MegaMan 2 and you wish to do
so or you are a MegaMan fanatic like me, the answer is yes. If you have
played or own the NES/Famicom version, you may not want to spend the cash on
this, but after reading this entire document you should be able to make
your decision.


Question 2:
What the heck is a Famicom?

Answer to Question 2:
You didn't read the notes section (Shame on you). Famicom is the Japanese
equivalent of an NES (what many refer to as the 8-bit or regular Nintendo).


Question 3:
Why didn't you include a stage walkthrough in this document?

Answer to Question 3:
Again, you didn't read the notes section. Now be a good boy/girl/it and
read it now. =)


Question 4:
Will this game work on an American Playstation or any non-Japanese
Playstation?

Answer to Question 4:
Normally no, because of the region lock out. You can however get a converter
which allows you to play import games by making your Playstation skip the
region check. The converters can't damage your console so don't worry. Also,
converters do NOT translate the text in the game, many people get the wrong
idea on what a converter is. There is another way besides converters, and
that's with a mod-chip, but please don't ask me about that.


Question 5:
Where can I buy this game or the rest of the Complete Works series?

Answer to Question 5:
Try your local video game store and ask if the sell import Playstation games
(this is assuming you don't reside in Japan). Some stores will allow customers
to place special orders for import games, so be sure to ask. You can also try
shopping online. They appear on eBay auctions every now and then but some
people are asking for too much money. All I can say is do not pay more than
$30 for it (the original price for it is 2,800 yen which is about $29). I've
seen places sell them for $40-65!!! Talk about a rip-off.


Question 6:
Why is there no English version to the Rockman Complete Works Series?

Answer to Question 6:
Because Sony Computer Entertainment of America does not want older classic
titles (unless it's a compilation of them on a single disc) released on the
Playstation (or Playstation 2) which will make the system look outdated. Sony
of America still applies this rule to this very day. I'm not sure why it
was not release in Europe though (if it were to have been released in Europe,
it would have been in English and probably a few other languages as well. That
is why I mentioned Europe.) For this same reason, Rockman X3 was not released
in the USA for the Playstation (it was released in Europe). Capcom did try
to bring the Complete Works to the USA though.


Question 7:
Are you sure you can't save your game progress past the first Dr. Wily Stage?

Answer to Question 7:
I am certain that you can NOT do so. At least not playing the game normally...
There are only six Dr. Wily stages so it's not so bad.


Question 8:
How can I save my game progress to the memory card inserted on the second
slot of my Playstation?

Answer to Question 8:
There is no option to do so!!! That is quite strange but it really isn't
that big of a deal unless you are lazy =)


Question 9:
Since Beat makes an appearance in the game, is it possible to use him the
same way you do in Rockman 5 (MegaMan 5)?

Answer to Question 9:
Unless there is some secret option that I don't know about, the answer is
no. It would be nice, but I doubt it's possible to use him. He shouldn't even
be in this game but I already explained that in the Navi mode section.


Question 10:
What is Rush doing on the Mode Select Title screen and the Capcom logo screen,
does this mean he can be used in the game?

Answer to Question 10:
Again, unless there is some secret option that I don't know about, the answer
is no. Story line wise, Rush does not exist until after the second game in the
series. Although it would be great to use Rush in this game, it would mess up
the story line. But hey, Beat is already here when he shouldn't be, so they
might as well have thrown in Rush too.


Question 11:
What about Eddie he is also shown on the Capcom logo screen, is he in the
game?

Answer to Question 11:
Yet again, unless there is some secret option that I don't know about, the
answer is no. Eddie does not exist until after the third game in the series.


Question 12:
Can you have the remixed music on Original Mode? What About Boss Attack?

Answer to Question 12:
Possibly, but I'm not sure.


Question 13:
Why is Crash Man called Clash Man in this version?

Answer to Question 13:
Time for a little Japanese school lesson. In Japanese there is no true "R"
sound, they use a soft "L" to pronounce English words that have an "R" in it
to approximate. For example, Rockman in Japanese is pronounced "Loku Mon". 
The "o" and the "u" are pronounced very brief and the sounds are cut short.
Another thing that gets many people get confused is that when Japanese
words are written in Romaji (that's English letters A-Z for those of you
that do not know) an "R" is used instead of an "L". Because of this, people
think that there is no "L" sound in Japanese when that in not the case at all.
So which name is correct, Clash Man or Crash Man? Technically, it's Clash
Man, but in Japanese it does not really matter. Also, in English, Clash Man
makes more sense than Crash Man.


Question 14:
You mentioned that the game is emulated and is small enough to fit into the
Playstation RAM without needing to load the game much. With the game
being so small, why didn't Capcom put Rockman 1, 2, 3, 4, 5, and 6 on a
single disc?

Answer to Question 14:
It was originally planned to have a compilation of all 6 games on a single
disc. But, the music itself is not emulated, it was recorded into one of the
audio formats the Playstation uses and it streams off the disc. Because of
this, the music takes up a lot of space on the disc (more than a couple
hundred mega bytes, which is very large). Thus, putting all 6 games on a
single disc this way in not possible.


Question 15:
Is the Playstation capable of emulating the game and music?

Answer to Question 15:
Yes, and perfectly I might add.


Question 16:
If your answer to question 15 is true, then why didn't Capcom emulate the
music?

Answer to Question 16:
There answer is simple but long. Making a perfect emulator is time consuming,
even for an old system like the Famicom/NES. The original project was to have
all 6 games emulated perfectly on a single disc (That's where the Rockman
Complete Works tile comes into play). But that project was put on hold many
times (so many, I surprised it came out at all). Video game companies all
prioritized what games are produced first. At the time, this project was not
top priority (which is weird because Rockman is Capcom's mascot) and not only
that, Sony Computer Entertainment of Japan was not too thrilled about
approving this project. All games must be approved by Sony before they are
released for the Playstation, otherwise the developers would be wasting their
time and money producing a game that can not be released legally (and if the
game isn't released there is now way they will make money from it). When
Sony of Japan finally approved the project, Capcom gave the staff of this
project a limited time to get it done. All developers have a deadline to
meet no matter what game project they are working on. If the project does
not meet that specific companies standards by the deadline, either the
project is altered to meet the standards or cancelled completely (the
latter being the case with the Sega Saturn version of the Complete Works).
In the limited amount of time that the programmers was given, they couldn't
emulate the game with music perfectly. The programmers knew this before the
deadline was up. Of course, if they were given enough time they could have
done so. So they did what I mentioned in the answer to question 14 to avoid
having this project cancelled. Not only that, they threw in all the extras
that I mentioned earlier throughout this document (Navi Mode, Database,
and so on). Capcom also granted them a little extra time to work on Rockman
4-6 (mostly for the remixed soundtracks).


Question 17:
What is this you mention about a Sega Saturn version of the Complete works
series?

Answer to Question 17:
Capcom planned to have the "original project" for both Playstation and Sega
Saturn and it was to be produced and released for Playstation first, then
the Saturn. Capcom did this with all the Rockman games that were released
on the Saturn (hell, they did this with a lot of their Saturn titles). The
Saturn versions were done second so that they could be done better than
the Playstation version (and Sony seemed to noticed this when Capcom
released Street Fighter Alpha 2 on both systems). But because Capcom had
to wait so long for the Playstation version approval, by the time they got
it Sega told all their third party developers to cancel all their projects
that they have planned or were currently working on for the Saturn and do
them on the Dreamcast instead. Capcom did just that as they released
Biohazard 2 (Resident Evil 2), Marvel vs Capcom 1, and El Dorados Gate
for the Dreamcast (all of which were Saturn projects at the time).
Unfortunately for us MegaMan fans, the only project that didn't make it
to the Dreamcast was the Complete Works series. Technically it's Sony's
fault for Sega not getting a Saturn or Dreamcast version. But it's a
smart strategy Sony has been using for years which has given them many
exclusive Playstation titles from third party companies.


Question 18:
Instead of emulating these games, why didn't Capcom completely remake
them to take full advantage of the Playstation (and Saturn)?

Answer to Question 18:
Believe me, I wish they had done so (MMMMmmm, 32-bit version of MegaMan 2).
If they were to have done this, they staff would have needed more time,
which is something I that they weren't given much of as I already explained
in the answer to question 16. This is bound to happen some day on a
newer console though. =)


Question 19:
Why are you so technical with your answers?

Answer to Question 19:
If I give you a simple answer, it will leave me open to more questions. :-D


Question 20:
I have a question that is not on this FAQ, can I email you about it?

Answer to Question 20:
As long as it has to do with this game or MegaMan in general, then you may.
Don't expect an answer right away though as I don't check my email every
single day.


=====X. Closing statement=================================================

I hope you enjoyed or find this document useful. I am currently working on
similar documents for the rest of the series including the upcoming MegaMan
Anniversary Collection. They are not fully complete yet, but I will try to
finish them on my free time. So please have patience and check GameFaqs
again soon for them.


=====XI. Credits and thanks================================================

1. Thanks goes to Capcom and all of its staff involved with the Rockman
   series, especially Keiji Inafune who is the creator of Rockman.

2. Thanks to GameFaqs and its staff for hosting my document and maintaining
   an excellent website.

3. Myself for taking the time to write this document.

4. You, the reader, for taking the time to read this document.


=====XII. Copyrights and legal information=================================

This document is Copyright 2004 Henger "DeGamer" Cortorreal. It may not be
reproduced nor retransmitted in any form. It may not be altered, used for
promotional purposes, or used to make a profit of any sort without advance
permission from the author. Violating these terms will result in me taking
legal action. You have been warned.

Any characters, names, or video game consoles mentioned in this document
are copyright of their respective companies. This document and its author
are in no way affiliated with any company involved with this game. All
rights reserved.