Rockman 3 The End of Dr. Wily (Complete Works series) Database Guide
for Sony Playstation 1.
July 2004 - Document Version 2.00
Document made by DeGamer (henger83 at yahoo dot com)
Disclaimer:
This document is freely available to the public. Which means DON'T steal or
sell this document unless you want trouble. If you wish to use it on your
website you may do so as long as it is not used to make a profit and it is
left unaltered, but have the decency to ask me first.
=====Table of Contents========================================================
I. Introduction
II. Explanation of the Database
III. Pages of the Database
IV. How to Save or Load in the Database
V. Secrets and things to unlock
VI. Frequently Asked Questions
VII. Closing statement
VIII. Credits and thanks
IX. Copyrights and legal information
=====I. Introduction=========================================================
Hello and welcome to my Rockman 3 Database guide for the Sony Playstation 1.
Rockman is known as MegaMan in the USA. Capcom released Rockman 1-6
(separately) in Japan for the Playstation. These releases are referred to
as the Complete Works series.
This document is for everything in the Database of the game. Most of it is
in Japanese so I will translate for you. Be sure to read my Complete Works
series document for a translation of everything else in the game and how
the Pocketstation works. That way you'll know which option is the Database.
=====II. Explanation of the Database========================================
The Database is a mode in the Playstation version that contains artwork
(including some new art) and information on every single character in the
game (and some characters that are not in the game). This information
includes their characteristics, their weakness, their energy, how much
damage they inflict to Rockman, and how many times you have encountered
them. There are 63 pages in the Database but you only start off with the
first 2. The other pages are unlocked as you play them game (also see the
secrets section). Filling up the database can take quite some time, so have
patience.
Also, to save the information you have gathered here you must highlight any
page from 2 to 55. Pages 1, 56-63 are for loading from or saving to the
Pocketstation. For full details on how to Save or Load, read the How to
Save or Load section.
Here is the layout for pages 1, 8-63:
1) On the upper left side is the name of the character.
2) Under the name is the artwork (pages 1, 56-63) or sprite (pages 8-55)
of that character.
3) To the right of the artwork or sprite is some information about that
character.
4) Under that information is HP and to the right of that is AT. HP is the
Hit Points that character has (the maximum is 28). For the characters
that can not be killed, their HP will be 00 (you'll see who can't be
killed in the Pages of the Database section). AT is the Attack Damage
that a character can cause on Rockman.
5) Under the HP and AT on pages 1, 56-63 is Lv which stands for Level.
This level can only be increased through the Pocketstation mini game.
6) Under this on pages 8-55 will show a small image of Rockman with a
square next to it. In that square there will be an icon of the
weapon they are most weak against. I have labeled this as "Weapon
of Choice". For the characters that can not be killed, nothing will
be shown here. Also, this does not always mean that it is the only
weapon you can use to defeat them, it just means it's the best one
(in most cases any way).
7) Under that near the bottom left side says Battledata. On pages 8-63
next to Battledata, there is the amount of times you have encountered
that character.
8) Under Battledata, it says Database in Japanese along with the current
page you are on with the total amount of pages next to it.
The layout for pages 2-7 is just a large image.
=====III. Pages of the Database==========================================
Note: for any numbers inside a <> read the notes after the last page in
the Database (page 63).
1) Rockman
2) Cover Artwork for Famicom version of Rockman 3.
3) Family Photograph
4) Comic strip
5) Shadow Man & Hard Man stage rough sketches
6) Deformed Rockman & Rush
7) Original Navigator artwork
8) Walking Bomb - HP 01 - AT 04 - Weapon Of Choice: Rock Buster
9) Elekin - HP 01 - AT 04 - Weapon Of Choice: Rock Buster
10) Electric Gaboyole - HP 00 <1> - AT 04 - Weapon Of Choice: None <1>
11) Kaetsutekita Monking - HP 08 - AT 03 - Weapon Of Choice: Top Spin
12) Gyolaibou - HP 01 - AT 06 - Weapon Of Choice: Magnet Missile
13) Komasablow - HP 06 - AT 06 - Weapon Of Choice: Gemini Laser
14) Giant Springer - HP 08 - AT 06 - Weapon Of Choice: Gemini Laser
15) Giant Metall - HP 10 - AT 08 - Weapon Of Choice: Hard Knuckle <2>
16) Jyamashii - HP 01 - AT 02 - Weapon Of Choice: Rock Buster
17) Junk Golem - HP 06 - AT 04 - Weapon Of Choice: Top Spin
18) Dada - HP 01 - AT 02 - Weapon Of Choice: Rock Buster
19) Tama - HP 10 - AT 03 - Weapon Of Choice: Hard Knuckle
20) Chibee - HP 01 - AT 03 - Weapon Of Choice: Rock Buster
21) Needdle Press - HP 00 <1> - AT 04 - Weapon Of Choice: None <1>
22) Nitron - HP 01 - AT 04 - Weapon Of Choice: Rock Buster
23) New Shotman - HP 03 - AT 04 - Weapon Of Choice: Shadow Blade
24) Harvest Bee - HP 03 - AT 06 - Weapon Of Choice: Hard Knuckle <3>
25) Parachute - HP 03 - AT 04 - Weapon Of Choice: Magnet Missile
26) Hairy Harry - HP 06 - AT 06 - Weapon Of Choice: Gemini Laser
27) Hammer Joe - HP 08 - AT 04 - Weapon Of Choice: Hard Knuckle
28) Vikky - HP 06 - AT 08 - Weapon Of Choice: Hard Knuckle
29) Big Snaky - HP 10 - AT 08 - Weapon Of Choice: Hard Knuckle
30) Pickellman Bull - HP 03 - AT 06 - Weapon Of Choice: Gemini Laser <4>
31) Petit Snaky - HP 02 - AT 04 - Weapon Of Choice: Shadow Blade
32) Bubukan - HP 04 - AT 04 - Weapon Of Choice: Top Spin
33) Petaki - HP 03 - AT 04 - Weapon Of Choice: Top Spin
34) Pen Pen - HP 01 - AT 04 - Weapon Of Choice: Hard Knuckle <3>
35) Pen Pen Maker - HP 10 - AT 08 - Weapon Of Choice: Hard Knuckle
36) Pol - HP 01 - AT 01 - Weapon Of Choice: Rock Buster
37) Houdai - HP 03 - AT 06 - Weapon Of Choice: Magnet Missile
38) Poton - HP 01 - AT 02 - Weapon Of Choice: Rock Buster
39) Bomb Freer - HP 04 - AT 02 - Weapon Of Choice: Gemini Laser
40) Bolton and Nuton - HP 01 - AT 02 - Weapon Of Choice: Rock Buster
41) Hologram - HP 03 - AT 03 - Weapon Of Choice: Shadow Blade
42) Bomber Pepe - HP 06 - AT 06 - Weapon Of Choice: Hard Knuckle
43) Mag Fly - HP 01 - AT 04 - Weapon Of Choice: Rock Buster
44) Mekakero - HP 01 - AT 03 - Weapon Of Choice: Rock Buster
45) Metall Deluxe <5> - HP 01 - AT 04 - Weapon Of Choice: Rock Buster
46) Yambo - HP 03 - AT 03 - Weapon Of Choice: Magnet Missile
47) Wanan - HP 00 <1> - AT 04 - Weapon Of Choice: None <1>
48) Doc Robot <6> - HP 28 - AT 08 <6> - Weapon Of Choice: Not Available <6>
49) Meka Goro - HP 05 - AT 04 - Weapon Of Choice: Shadow Blade
50) Meka Goro Maker - HP 28 <7> - AT 08 - Weapon Of Choice: None <7>
51) Yellow Devil Mark 2 - HP 28 - AT 08 - Weapon Of Choice: Hard Knuckle
52) Holograph Rockmans - HP 28 - AT 06 - Weapon Of Choice: Search Snake <8>
53) Blues <9> - HP 28 - AT 04 - Weapon Of Choice: Hard Knuckle <9>
54) Wily Machine 3 <10> - HP 28 - AT 08 - Weapon Of Choice: Hard Knuckle <10>
55) Gamma <11> - HP 28 <11> - AT 16 <11> - Weapon Of Choice: Top Spin <11>
56) Needle Man - HP 28 - AT 06 - Weapon Of Choice: Gemini Laser <12>
57) Magnet Man - HP 28 - AT 06 - Weapon Of Choice: Spark Shot <12> & <13>
58) Gemini Man - HP 28 - AT 06 - Weapon Of Choice: Search Snake <12>
59) Hard Man - HP 28 - AT 06 - Weapon Of Choice: Magnet Missile <12>
60) Top Man - HP 28 - AT 06 - Weapon Of Choice: Hard Knuckle <12>
61) Snake Man - HP 28 - AT 06 - Weapon Of Choice: Needle Man <12>
62) Spark Man - HP 28 - AT 04 - Weapon Of Choice: Shadow Blade <12>
63) Shadow Man - HP 28 - AT 06 - Weapon Of Choice: Top Spin <12>
=====Notes==============
* Special Note:
Any boss that is weak against the Top Spin can be destroyed with a single
hit (this includes Shadow Man, Doc Robot in his Clash Man or Heat Man form
and even the final boss!). To do this, you must be directly above the
enemy and use the Top Spin hitting them with it but they must not hit you.
After some practice, this should be easy to do. You can also do this from
the sides but it does not always work.
<1> Electric Gaboyole, Needle Press, and Wanan are just traps and can NOT be
destroyed. Jump in between Electric Gaboyole when it stops using its
electricity. Slide or run under Needle Press when it retracts (you will have
to jump over the ones that come from the ground). Slide above or jump over
Wanan to avoid it.
<2> Although Giant Metall's weakness is the Hard Knuckle, you can use the
Search Snake to destroy it before it has a chance to attack you.
<3> You will obviously not have the Hard Knuckle on Hard Man's stage to
kill Harvest Bee. So, use the Shadow Blade since it can also do the job.
Also, it seems a waste to use the Hard Knuckle on Pen Pen. Use the Rock
Buster instead since he only needs one hit to be destroyed.
<4> It seems a waste to use the Gemini Laser on Pickellman Bull. Use the
Rock Buster instead since he only needs three hits to be destroyed.
<5> Metall Deluxe refers to the different versions of Metall in this game.
They all have the same HP, AT, and weakness. However, one runs on the
ground and one can fly.
<6> Capcom did not separate Doc Robot with its different weapons. Game
wise, you fight Doc Robot eight times and each time he uses one weapon
from one of the main bosses of Rockman 2. However, storyline wise Doc Robot
is a single character with ALL of the weapons from the main bosses in
Rockman 2! You can say that he is almost Dr. Wily's version of Rockman.
Doc Robot's weakness is different for the eight times you fight him. Here
are the weapons to use:
Metal Man form: Use either Magnet Missile or Hard Knuckle
Quick Man form: Use the Gemini Laser
Air Man form: Use either the Spark Shot or Magnet Missile
Clash Man form: Use either the Hard Knuckle or Top Spin
Flash Man form: Use the Needle Cannon
Bubble Man form: Use either the Shadow Blade or Spark Shot
Wood Man form: Use the Needle Cannon, Search Snake or Hard Knuckle
Heat Man form: Use either the Shadow Blade or Top Spin
<7> Meka Goro Maker can NOT be killed directly. Any weapon you use on it
will be deflected. To defeat it, you must destroy the five Meka Goros that
it makes. Each time you destroys one, Meka Goro Maker's HP is reduced. I
wonder why Capcom decided to separate these two characters but not other
characters that should be separate in the first place, oh well.
<8> Although Holograph Rockmans weakness is the Search Snake, you can
destroy them with well placed single hit of the Top Spin.
<9> Capcom did not put Blues in his Break Man armor as a separate
character. They should have done so because their HP and weakness are
different. Or at least give him two pages explaining the difference.
Break Man's only weakness is the Rock Buster.
<10> Capcom did not separate both phases of Wily Machine 3. Their AT
is different but their weakness is the same. The first phase has two
weaknesses, the Hard Knuckle and the Spark Shot. You should use the
Spark Shot on his first phase and save the Hard Knuckle for the second
phase. Also, the sprite of the second phase is shown on the page.
<11> Once again, Capcom did not separate this character's two phases. Gamma's
two phases share the same HP but their AT and weaknesses are different. The
page shows Gamma in its second phase and only shows the weakness for that
phase. The first phase's weakness is the Hard Knuckle.
<12> You can inflict good damage on the eight main bosses of the game using
their own weapon against them. Obviously you can only do this on the fourth
Dr. Wily stage. Also, you can NOT kill Top Man with one hit of the Top Spin.
<13> The Shadow Blade also inflicts the same amount of damage on Magnet Man
as the Spark Shot.
Here's a tip, if you are playing the game with a Hard difficulty setting,
try to kill all enemies that you can with the Rock Buster. Don't use any
other weapon unless it is the only way to kill an enemy.
=====IV. How to Save or Load in the Database==================================
In order to save or load the information you have gathered in the
Database, highlight any page from 2 through 55 and press "Circle". This
will bring up a message asking whether you wish to Load or Save. You'll
have two choices, on the left is "Load" and on the right is "Save". Make
your choice then press "Circle".
-Load-
A message will briefly appear telling you that it is checking for the memory
card and for you not to remove it from the memory card slot nor power off
your playstation. Now one of two things can happen:
1) If it finds a memory card inserted in memory card slot 1 AND it has
Rockman data on it, you will be asked to confirm the load. You'll have two
choices, on the left is "yes and on the right is "no". Make your choice
then press "Circle". If you chose yes, a message will appear telling you
that the load is complete and to press "Circle" to continue. If you
chose no, you will return to the Options screen.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it
does find one but it does not have Rockman data on it, a message will
appear telling you either there's no memory card inserted or there is
no data to load. A sound will be played as this happens. You will have
to press "Circle" to continue which will take you back to the previous
question.
-Save-
A message will appear asking you to confirm the data save to memory card slot 1.
It will also tell you that 1 block of free space is required. You'll have two
choices, on the left is "yes" and on the right is "no". Make your choice then
press "Circle". If you chose no, you'll close that menu. If you chose yes, a
message will briefly appear telling you that it is checking for the memory
card and for you not to remove it from the memory card slot nor power off
your playstation. After that, one of two things can happen:
1) If it finds a memory card inserted in memory card slot 1 AND it has free
space, you will be ask to confirm the save (or if there is saved
information already, it will ask if you want to overwrite it). You'll
have two choices, on the left is "yes" and on the right is "no". Make
your choice then press "Circle". If you chose yes, a message will
briefly appear telling you that it is saving to the memory card and for
you not to remove it from the memory card slot nor power off your
playstation. Another message will follow after that telling you that the
save is complete and to press "Circle" to continue. If you chose no,
you will be taken you back to the previous question.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it
does find one but it does not have enough free space, a message will
appear telling you either there's no memory card inserted or there
is insufficient space to save. A sound will be played as this happens.
You will have to press "Circle" to continue which will take you back
to the previous question.
=====V. Secrets and things to unlock==========================================
1) Unlock the third page in the Database: Complete the game once in Original
Mode with a Normal difficulty setting.
2) Unlock the fourth page in the Database: Complete the game once in
Original Mode with a Hard difficulty setting.
3) Unlock the fifth page in the Database: Complete the game once in Navi
Mode with a Normal difficulty setting.
4) Unlock the sixth page in the Database: Complete the game once in Navi
Mode with a Hard difficulty setting.
5) Unlock the seventh page in the Database: Complete Boss Attack once on
either Normal or Hard difficulty setting.
Here is a hint, playing Boss Attack is an easy way to get the information
for the 8 main bosses in the Database.
=====VI. Frequently Asked Questions (FAQ)=====================================
Question 1:
Why did you not include the information that is displayed on the right on
pages 1, 8-55 in the "Pages of the Database" section of this document?
Answer to Question 1:
Translating all of that would take some time. I may or may not get around
to doing this, possibly in an update to this document. If any one that is
fluent in English and Japanese and wants to help me, it would be appreciated.
Question 2:
Is it possible to get all the information for a page by just encountering a
character once?
Answer to Question 2:
The minimum amount of encounters seems to be 5 to fill up a page. This
is not always the case though.
Question 3:
Is it possible to obtain the weapons that Doc Robot uses?
Answer to Question 3:
Unfortunately, no. This would have kicked so much ass though. Capcom
should have thrown that in as an extra to this version.
Question 4:
I have a question that is not on this FAQ, can I email you about it?
Answer to Question 4:
As long as it has to do with this game or MegaMan in general, then you may.
Don't expect an answer right away though as I don't check my email every
single day.
=====VII. Closing statement===================================================
I hope you enjoyed or find this document useful. I am currently working on
similar documents for the rest of the series including the upcoming MegaMan
Anniversary Collection. They are not fully complete yet, but I will try to
finish them on my free time. So please have patience and check GameFaqs
again soon for them.
=====VIII. Credits and thanks=================================================
1. Thanks goes to Capcom and all of its staff involved with the Rockman
series, especially Keiji Inafune who is the creator of Rockman.
2. Thanks to GameFaqs and its staff for hosting my document and maintaining
an excellent website.
3. Myself for taking the time to write this document.
4. You, the reader, for taking the time to read this document.
=====IX. Copyrights and legal information====================================
This document is Copyright 2004 Henger "DeGamer" Cortorreal. It may not be
reproduced nor retransmitted in any form. It may not be altered, used for
promotional purposes, or used to make a profit of any sort without advance
permission from the author. Violating these terms will result in me taking
legal action. You have been warned.
Any characters, names, or video game consoles mentioned in this document
are copyright of their respective companies. This document and its author
are in no way affiliated with any company involved with this game. All
rights reserved.