=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      F  I  N  A  L   F  A  N  T  A  S  Y   C  H  R  O  N  I  C  L  E  S
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You are reading  part of a Final Fantasy Chronicles walkthrough, please read
the  significant other of this guide: Final Fantasy IV written by Psycho
Penguin, formerly known as the man. What man? DaLadiesMan.  And don't forget
to read mine either!


                    AdrenalineSL presents to you...
                             a Squaresoft production...
               ....a timeless masterpiece...
 a legacy that has been passed down through RPG generations that we call...


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                                                      @########@
        A Chrono Trigger FAQ/Walkthrough          %@###@#@@@@@###@%
      Part of the Final Fantasy Chronicles       %#@#@%::::::::%@###%
            Written by AdrenalineSL             %###@%:&:::::::::@#@#%
     Version 2.1: Released January 21, 2003     #O#@%:&O::::::::::@###
                                                ###@:::::::::::::&@###
                                                %@##@::::::::::&:@###%
          Chrono Trigger™ is part of the         %###@%:::::::&&@###%
       Final Fantasy Chronicles Collection         %###@@##@@@@###%
                                                      %#####@##%
                                                          @#
    "You got whacked cuz you're weak." –Magus             %#  ©1995-2001
                                                           "     SQUARESOFT



        The very latest versions and updates can be found at GameFAQs:
                            http://www.gamefaqs.com


_____________________________________________________________________________

If you have any questions and it has NOT already been covered in the guide or
for whatever reason you feel the odd  sensation to e-mail the great author of
this FAQ, you can reach her at this e-mail address: See below.

I am under no obligation to reply to any e-mails or offer personal help, tips
and other relevant stuff. All the help I can offer is found within the
document you're reading. You must be absolutely positive that your question
is valid, otherwise I will delete your e-mail outright. However, all
compliments and hate mail are welcome (although I'd rather  you not write too
nasty of a message)!!! ^_^

Contact me: toiletrabbit(at)hotmail(dot)com


-------------------------------
--  WHAT'S NEW, WHAT'S GONE  --
-------------------------------

Version 1.86 | April 20, 2002
After much controversy on the FAQ board concerning this guide (makes you feel
all warm and fuzzy inside), this FAQ has certainly moved up a notch in terms
of quality and accuracy. So, many thanks to Neill Morgan for helping me bring
out this update. Anyway, while I was making the amendments to this update, I
found that I had not listed all of the bosses in the Bestiary section. So
that problem has been fixed, along with the correct spellings of certain
monsters. Besides those corrections, I've also replaced the approximated HP
values of bosses with their accurate HP since the original sum was calculated
by me on a first playthrough. I hope to finally put this guide to rest unless
anything else comes to light. Thanks for reading.

Version 1.80 | March 21, 2002
After working on this update for about 7 days, I've finally finished refining
this guide. I went through the entire guide and re-wrote many portions of the
walkthrough and other aspects, including the introduction. Everything has
been re-organized. I feel that this update has improved the FAQ immensely;
possibly the best update this guide has had in the 9 months it's been up. I
originally intended to add a Charm List to the guide, but I found  it to be
useless since that information has already been included with the monster
data. Instead of disposing of that document (which I worked on for about 2
hours), I've submitted as a separate file. But  enough about that! Let's talk
more about the guide! Uh, there's nothing more. Thanks for reading.

Version 1.75 | February 7, 2002
Today is my one-year anniversary since the  day my first FAQ had been posted.
To celebrate this momentous event, I decided to update this and a few of my
other FAQs. Yay me! Just corrected a few typos and added the last set of
songs I neglected to list in the Omake section.  I guess I missed it. Anyway,
that's all for now.

Version 1.73 | January 20, 2002
For the fact that could possibly further updates, I thought it'd be a paradox
to mark it as a Final version and keep having updates roll in. Now, my guide
is renewed as Version 1.73. In this update, there's nothing new, except a few
grammar and punctuation corrections.

Final Version | January 17, 2002
I've added a very frequently asked question I've been getting too often. It's
time I settle it in here and hope that you will read the FAQ section before
e-mailing me to ask me the same question. Thanks for tuning in!  There may be
more updates to come! Who knows!

FINAL Version | November 4, 2001
That's it, folks.  This is all the help I can offer.  While this is marked as
the Final Version, I won't hesitate to make quick appearances to correct
stupid mistakes. As always, questions, if any, are still welcome. If you have
any neat info you'd like to contribute, send it my way. I really had fun
writing this FAQ, and I find it to be my best work thus far. I just can't
seem to repeat the effort I put into this particular guide with my other FAQs
I have or will be making in the future. I sincerely thank all those who've e-
mailed me with heart-lifting comments about this guide.  Thank you everyone.

Version 1.5  | October 7, 2001
A small correction by Istanbul and a new question to the FAQ. That's about it
I think.

Version 1.4  | September 13, 2001
Hey there fellow gamers! Thanks for all the helpful e-mails! It was just last
month when I suddenly got a slew of e-mails regarding CT and my FAQ. Now that
the madness is over, I've finally found the time to update the guide, yet
again! And this time, with a new section ("Tab Locations") upon request. Also
new in this version are some reader contributions (Thanks!). That's pretty
much about it...Oh, and  I also cleaned out some errors and appended somewhat
to the walkthrough. Ok, this is Adrenaline signing off! Ciao!

Version 1.25 | August 11, 2001
Nothing really. Just stopped to drop in and fix  some spelling errors as well
as add a little note  to clear up some confusion about Lara's password. Oh,
and I just fixed the ASCII art at the top since someone notified me (Thanks
AJGuitar13 for telling me!) that I spelled "Chrono" incorrectly.

Version 1.2  | August 4, 2001
It's been 2 weeks, I think, since I've updated this sucker. Reading the whole
Thing again last night irked me since I found so many spelling and grammar
errors. I just finished reading (without using a program) the entire guide to
fix up any mix-ups and other stuff.  It's not guaranteed that the FAQ is free
of errors, but major ones have been corrected. I also added some neat info.
people have been sending me. Thanks guys!  On an unrelated note, I've decided
to drop a Spoiler Section for the time being. I may waver back to my original
plan and finish it, but I've gotten lazy. Tell me what you think. Do you need
a Spoiler Section?

Version 1.1  | July 21, 2001
During the course of the day, I've worked my butt off and with the help of
some friends, I've completed the whole guide. Although, I  think I still need
a Norstein Bekkler's Lab compendium, but that's nothing to worry about!
Again, I haven't run the spell check yet, so spelling mistakes are abound! I
need to give my fingers a rest for awhile. Don't expect another update until
about a week! I've also re-arranged some sentences and other stuff.

Version 1.0  | July 19, 2001
Everything is finished,  but I will play the game several times just to patch
up any holes and make affirmations.  Although, the spoiler section is still
under construction since I have used  my  valued Chrono Trigger time taking
notes for the rest of  the guide.  I also need to get all the endings so I
could share my unreliable brain power with you.  This is the initial release
of the FAQ,  so please don't make a fuss about it until the next update. I
haven't run the  spell check yet,  so spelling mistakes and possible grammar
errors are abound. Love and Peace!
_____________________________________________________________________________



A NOTE ABOUT THE FFC COLLECTION:
---------------------------------

There are possible defects in some  Final Fantasy Chronicle packages. Accord-
ing to a reliable source, the first batch of FFC packages that were shipped
do contain defective discs of both games. However, the chances of this
happening to you are 1 of 10. If you happen to be that unlucky person, I feel
for you, man. Actually, you should try it on all your Playstations (Ie PSOne,
PS2, etc).  Some, according to a few people, work on  PS2's while others work
on the PSOne, and for others, it doesn't work.  Period. As for me, both discs
work fine on both my  PSX and PS2. I'm just  that cool.  But uh, this message
was supposed to remind you to always keep your receipt...or something.


Solid Examples as such:
------------------------

*SPOILER WARNING*

WHEN:
After first trip to the end of time.  After returning to 1000 AD to
investigate and  was referred to  Magus  as the CREATOR of Lavos.  I ventured
through Guardia's Castle and  learned that Tata (false Hero) was  looking for
the Masamune.  Before going to Zenan Bridge, I visited and defeated Lavos.

ENDING:
When I defeated Lavos, I saw the "Legendary Hero Ending". Robo and Atropos is
in NeoLeene Square, re-enacting Crono's and Marle's fateful first encounter.
Then you see Tata at Guardia's Castle (600 AD – Middle Ages) and  goes off to
Magus's Lair.

HERE'S THE BUG I ENCOUNTERED:
After going through the PlayStation Version Credits and was taken to the Save
System File screen, I noticed that it still read as "Ending #05 Good Night(Nu
trying to sleep and bothered by a Tap'ole)."

For a secondary confirmation, I tried saving the system file only to find
that it did save as the Ending #05 Data.

Thanks to Rex Fabros for this bug.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
                           |  Table of Contents  |
                            ―――――――――――――――――――――

Use Ctrl + F to possibly find what you're looking for. Thanks for your lovely
courtesy.


                          I.    Preliminary Events
                                  o Introduction to this Guide
                                  o Introduction to this Game
                         II.    Game Engine
                                  o Controls
                                  o Developing Your Party's Strength
                                  o Finding Hidden/Obvious Items
                                  o The Combat System
                                  o Dual/Triple Techs
                                  o Status Effects
                        III.    Characters
                                  o Single Techs
                                  o Double Techs
                                  o Triple Techs
                         IV.    Walkthrough
                                  o Side Quests
                          V.    New Game+ Engine
                                  o Extra Endings
                                  o Extra Mode (Omake)
                         VI.    Bestiary
                                  o Normal Enemies
                                  o Bosses
                        VII.    Weapon/Armor/Accessory List
                                  o Weapons
                                  o Armor
                                  o HeadGear
                                  o Accessories
                       VIII.    Item List
                                  o Helpful Items
                                  o Key Items
                                  o Tab Locations
                                  o Sealed Chests/Doors
                         IX.    Shop List
                          X.    Soundtrack List
                                  o Disc One
                                  o Disc Two
                                  o Disc Three
                         XI.    Frequently Asked Questions
                        XII.    Legal Stuff
                       XIII.    Outro
                                  o Credits, Plugs and Extra Junk
                                  o Contributor Credits
                                  o Closing Statement



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
                         |  I.  Preliminary Events  |
                          ――――――――――――――――――――――――――


 Introduction to this Guide
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This Chrono Trigger guide serves as the ultimate Chrono Trigger resource that
combines quality content and an innovative text formatting for ease of
navigation. Each event written in this guide does contain story spoilers. The
intent was not to plant even an iota of spoilers within the walkthrough.
However, as dumb as this author is, she may have let a few (minor, if not
fairly major) slip by without her knowing it. As with most other guides, this
FAQ strives to act as the near perfect reference for when you get stuck or
just want to pick up all the goodies you've missed on your first playthrough.

This isn't (hopefully) a strict  walkthrough in the sense of a "run right and
run some more" set of instructions. You will have a blast, experiencing the
sensation of this epic adventure on your own, rather than letting me drone on
and on about meaningless stuff. My purpose here is to just show you the path,
and you're on your own from there  until you come across  another fork in the
road (Pick it up ^_^). Take advice only when you are totally stumped.

With the help of this guide, you should be able to finish Chrono Trigger in a
good 20 to 25 hours of gameplay. Unless, you really enjoy exploring, possibly
even 40 hours.  However, if you play too much at once, there is a possibility
you might get brain cancer. :)  So, it's very wise to play a little at a time
to fully digest the story of Chrono Trigger.

For your convenience and greater precision, I have diligently listed the area
contents--as in what monsters, items and equipment you are to find in each.
I've also added a shop list at the end of each town visited. And remember, I
make no promises as to the degree of spoilers thrown at you against your
will.  Finally, I hope you all find my work helpful; the only benefactor here
is my miserable lack of life. Pip, pip.


 Introduction to this Game
-=-=-=-=-=-=-=-=-=-=-=-=-=-

We'd have to admit, the announcement of a Final Fantasy Chronicles due out in
the summer was a bit sudden, but why would we want to complain? It's Chrono
Trigger and Final Fantasy IV (II in the US) we're talking about! Sure, it may
just very well be another mediocre-adjusted, synthesized game.  However, from
past experiences  with Chrono Trigger,  it has been suspected that there have
been no significant changes we can't revere. This duplicated version has just
been revamped with anime sequences portraying the flow of the fabulous story.
Although  an exact replica of the original game, RPG players like DaLadiesMan
and I have been  eagerly awaiting for this title  to finally port over to the
Playstation. Now, that the boys at Square Japan have gotten over their
monopolization of the PSX Chrono Trigger, they have finally plucked up enough
sense to localize it. They are doing something right for once!

The Playstation  version of Chrono Trigger was released in Japan just in time
before the Christmas shopping frenzy (November 2, 1999). It's been that long,
already. Now, it's been two years and finally, fortunate oversea dwellers can
finally,  and once again, join  an unforgettable adventure with Crono, Marle,
Lucca and the gang through a world of turmoil and antagonism.

Chrono Trigger involves story themes of time travel, whereas Chrono Cross was
comprised of dimension hopping. It's a frantic adventure to stop the
inevitable apocalypse from emerging onto the surface world. You will meet new
allies that range from prehistoric times to a futuristic period that depicted
the aftermath of the conflagration.  It's up to Crono and co. to save the day
and prevent this atrocity from happening.  Can they really change the fate of
the world? We're about to find out.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
                           |  II.  Game Engine  |
                            ――――――――――――――――――――


This section introduces the player to the style and unique game play features
of Chrono Trigger.  It is up  to you whether you want to master the system or
not before overcoming the game. I will provide you with concise tutorials
that focus on the main themes of the game. These topics are designed to get
you over that learning curve more quickly--none too brain-exhausting.  If you
have never played a RPG before, never fear; the terminology is simple, and
you are statistically likely to adapt to the gist of things quickly,
especially since you're on  the web and happened  upon this page by searching
for "I SUCK AT CHRONO TRIGGER". Enough yappin', get crackin'!



                        _ _ _ _ _ __________ _ _ _ _ _ _
                      /|_|_|_|_|_| Controls |_|_|_|_|_|_|
                      |/_/_/_/_/_/__________/_/_/_/_/_/_/



Directional Buttons  -  Character/Cursor movement
Left Analog Stick    -  Not used
Right Analog Stick   -  Not used

Triangle Button   -  Open command menu
Cross Button      -  Confirm selections/Action button
Square Button     -  Open Character exchange screen
Circle Button     -  Cancel selections

L1 Button   -  Escape from battle (L1+R1)
L2 Button   -  Not used
R1 Button   -  Escape from battle (L1+R1)
R2 Button   -  Not used

Start Button  - Pause game


 DEVELOPING YOUR PARTY'S STRENGTH
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After many battles with enemies, you should notice that your party receives a
certain amount of experience points (EXP.), tech points (TP), and gold (G).
These numbers are not meaningless, for they help augment the current stats if
it reaches the required total amount of points. Experience points are used to
increase the level of a character. When the character reaches the next level,
his stats, including strength, defense, speed, etc. will increase
systematically. After every time he moves up a level, the amount of required
points will  increase as well, making it more difficult to level up.  That is
the true essence of a RPG.

The key to making your  characters more powerful is to fight and defeat _all_
the enemies in the area. You may not know this, but the game's system is set
out this way. There is a fixed amount of enemies in each dungeon/area that
can help you level up by the time  you complete a dungeon.  Although monsters
re-spawn after re-entering the area again, it's still a system to consider.


 FINDING HIDDEN/OBVIOUS ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Keep a sharp eye out for any  suspicious-looking objects. If you find  it out
of place, like a mango lodged in a rice field, most of time, it's a
camouflaged chest. There are, however, some chests that take a little
perseverance to access, although many of them can be retrieved at later parts
of the game. These chests can contain  various items  such as armor, weapons,
accessories, and important or rare  items. The chests that  contain rare gems
are usually partially hidden or difficult to access.

In a New Game+, all the treasure chests  you've already pillaged  will return
to their spots and will be ripe for the picking once again. It's good to have
duplicates of one or more items. On a second playthrough, you may be able to
find chests you've never thought possible. It's important to keep a sharp eye
out while exploring towns and dungeons, as these places are riddled with many
hearty treasures.


 THE COMBAT SYSTEM
-=-=-=-=-=-=-=-=-=-

The most important aspect of the entire game (well, besides the story) is the
combat system. Without it, the game can become a little monotonous. When the
lead character (Crono) comes in contact with the visible monsters, the game
switches on the battle engine, in which each  character  draws his weapon and
prepares himself for a battle.

Although you may be familiar with the basic RPG battle system, Chrono Trigger
features a unique style of fighting. It requires careful balancing of
attacks, tech skills, healing and defense. It's imperative that you don't
just engage in a battle uninitiated. First, there is the layout of the
command menu.  Allow me to  provide you with a  visual aid to help you better
understand it.

  _____________________________ ___________________________________________
 |  A.     |         |         |         B.  HP     MP          C.         |
 |-> Att.  |-> Att.  |-> Att.  |  Bob       999  : 99  (================)  |
 |   Comb  |   Comb. |   Comb. |  Bobby     999  : 99  (================)  |
 |   Item  |   Item  |   Item  |  George    999  : 99  (================)  |
 |_________|_________|_________|___________________________________________|


That's your basic  command alignment.  At the  start of the fight, characters
will not stand in one line like Final Fantasy. Instead, the characters will
stand in positions that end up encompassing the opposing party unless
ambushed.  Also, Chrono Trigger doesn't exhibit a cheap "whack fest", wherein
they deliver a nasty poke to their foe and return. There's a unique, cartoon-
ish motif to it.

So what do the letters mean? I'm getting to that part.

        "A" : When the active time bar fills, the character's bar that
                  filled up will be given a chance to act. While you
                  decide what you want him to do, that character will
                  remain stationary until the player has confirmed a
                  command.

        "B" : Those numbers indicate the remaining amount of Hit
                  Points and Magic Points each character has. The names
                  above are ones I made up; don't be fooled by them.

        "C" : That is the active time bar. Depending upon how fast the
                  character is, the bar can fill up slowly or in an
                  instant. The character will remain inactive until the
                  the bar is fully filled.


While you can be  content with just using physical attacks, the developers of
this game purposely set up a system to allow  you to use magic known as techs
and these neat powerful attacks called tech skills. Each character has innate
abilities that become available to you  as that character levels up or when a
special situation arises and grants him his powers.


 DUAL/TRIPLE TECHS
-=-=-=-=-=-=-=-=-=-

After reaching a certain power level, a character  can learn new tech skills.
Tech skills are powerful magic attacks that utilize the power hidden within
each character. The point? As each character gains tech skill after tech
skill, two required tech skills of two specific characters can be defined.
For example, Crono's Cyclone must be in synthesis with Frog's Slurp Cut to
perform the X-Strike, an attack that leaves the trail of a X. This tech skill
is unique to Crono and Frog only. Both must participate in battle in order
for it to be properly executed. Sounds confusing, doesn't it?  It's not. It's
only because I made it sound that way.

To perform these dual techs, you must wait  until the required characters are
all active and ready to strike. The command Comb. replaces Tech; this is when
you know a dual tech is now available.

Not just dual techs, there's also the Triple tech--a system that derives from
dual techs. The only difference is that, as its name implies, three
characters are needed to perform the triple tech properly.  There are many
possible combinations to try with the seven characters. You know, trial and
error. Or if you want to show off as the Chrono Trigger expert on your block,
you can steal a look at the chart  I've provided and say  you discovered them
on your own, you cheap bastard.


 STATUS EFFECTS
-=-=-=-=-=-=-=-=-

While playing through the game, you have probably encountered certain enemies
that have the ability to inflict various status effects that pose a dangerous
threat to your party. The effects of these status ailments often hamper or
outright block your character's abilities to fight to their full potential.
Enemies will try to react intelligently to status ailments, either on you or
on themselves. Fortunately, there's a panacea to every one of these ailments.

Enemies will view the maintaining of these status ailments as a priority, and
there are certain status effects (ones that the enemy has cast upon itself,
specifically) you  cannot undo. Regardless, all  status ailments  will vanish
when the battle ends.



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
                           |  III.  Characters  |
                            ――――――――――――――――――――


Unlike Chrono Cross, Chrono Trigger  offers a fixed  set of party members you
can recruit, which is 7, respectfully.  However, don't let the number deceive
you. Their personalities and backgrounds aren't nearly as insipid. They
actually portray more  emotional countenance than the myriad of characters in
Chrono Cross.


Crono
------

He seems to look young enough to  wield a wooden sword and old enough to take
on an adventure only you and he will experience together, along side of his
other companions. The worldwide quest looks too big of a job for little Crono
to perceive by himself. Never fear, with his affable manner, Crono can be
befriended easily. Sure enough, he meets a couple of companions that are
willing to throw their lives away  just to be travel  buddies and to save the
fate of mankind from Lavos. Although his dialogue is never shown in the game,
his buddies interact with him as though he had said something. This audacious
warrior, always thirsting for adventure is about to have a taste of his fill.
An all-around good fighter.

Lucca
------

Lucca and Crono  have  been friends  for who knows how long, and they are not
about to let some flaw in her Time machine invention come between them. Being
the daughter of an ill-struck mother and a  renowned goofball inventor, Lucca
has devoted herself to the study of science and technology. Her brilliant
mind will come in handy many times to get the party out of sticky situations.
Although she's not the best of a fighter, her fire magic is effective against
some bosses and helps conjure some of the best Dual Techs in the game. Yowza!

Marle
------

Not just a blonde chick, but THE blonde chick. She is the daughter of a royal
family. She happened upon Crono at the Millennial Fair, the same day she had
snuck out of the castle. There is some uncanny connection with her pendant
and the Teleporter that had transported her elsewhere, and later Crono, to a
world that had existed hundreds of years ago. Why was she sent there? Why
does she look like Bulma?*  All valid questions. But enough with them, I
forgot to mention a few of her attributes: Well, she's pretty proficient with
her bow, but she is reserved for the title, "magic user". Preferably, use her
magic whenever you need to pry yourself out of a jam. The Ice element is also
considered as Water.

* : Yes, I know she looks like Bulma because the character creations were by
    the famous Akira Toriyama of the Dragonball series. Stop telling me!

Frog
-----

The former benevolent knight, now a gallant, archaic-tongue speaking frogman.
Literally. He's a life-size talking frog. Nothing strange there, right? Of
course not. Apparently, he was transformed into a "human frog" by a powerful,
notorious magician known as Magus. At first, he's apathetic to joining Crono
on his quest, but finally sees through Crono's true intentions and decides to
join him under the name of Cyrus!  He's a great ally to have and has powerful
attacks.  He also does the fabulous X-Strike double tech with Crono, which is
easily one of the most useful double techs in the game.

Robo
-----

There are many oddities we'll never understand in this game. What now? Nothin
but a talking robot that has been recovered from beyond damage, thanks to our
Lucca. Founded by Lucca in the year 2300 AD, Robo is indebted to Lucca for
repairing his circuitry. He joins the party just for the heck of it. Oh, and
because Lucca is a nice lady. His initial objective was to annihilate all
humans and leave no remnants of them, but while repairing Robo, Lucca managed
to erase that horrific mission from his database.  Now, Robo is a good-willed
robot that's willing to help those in need. He can be a good fighter once you
equip him with stronger weapons.  Not the most  reliable character, but he is
one of the few characters that comes equipped with Shadow-based abilities.

Ayla
-----

A mysterious woman who rescued the party  from a horde of vicious reptiles at
their first confrontation at Mystic Mountain in the year B.C. 65,000,000. She
communicates with them by putting a few words together, forming a barely
coherent sentence, but still comprehensible. She hails from Ioka Village--one
of the two existing villages in this time period. Her village, along with the
neighboring village is currently at war with an advanced civilization of
humanoid dinosaurs called Reptites. While Ayla is strong, she, unfortunately,
wields no weapons, but rather, she  packs quite a punch with those iron fists
o' hers. As she and the party develops, she attains more powerful fists.
Shortly after  their first meeting, Ayla  invites the flustered  party to her
village, where the troubles had no beginning and no end.

Magus
------

In the beginning, Magus only goads and taunts you with his magic, and evolves
into a formidable opponent for your party to handle. However, it turns out
that he is actually trying to exact his revenge on Lavos, under the pretense
of destroying humanity in order to form a pact with the  Mystic Race (who are
in conflict with the human race). He comes packed with incredibly powerful
magic attacks and is probably the strongest character in the game, if not the
single most useful character.



                         _ _ _ _ _ ________ _ _ _ _ _ _
                       /|_|_|_|_|_| Single |_|_|_|_|_|_|
                       |/_/_/_/_/_/ Techs  /_/_/_/_/_/_/


 _______
| CRONO |
 ―――――――
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Cyclone                     1         Does damage to all enemies in range.
 Slash                       2         Slashes through a line of enemies.
 Spin Cut                    4         Targets and damages to one opponent.
 Confuse                    12         Attacks enemies with confuse 4x.
-----------------------------------------------------------------------------
 Lightning                   1         Lightning-based attack to enemy.
 Lightning 2                 8         Strengthen Lightning-based attack.
 Life                       10         Revives a fallen character.
 Luminaire                  20         Targets and damages all opponents.

 _______
| LUCCA |
 ―――――――
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Flame Toss                  1         Ignites a flame that damages one line.
 Hypno Wave                  1         Afflicts Sleep status to all foes.
 Napalm                      3         Does damage to all enemies in range.
 Mega Bomb                  15         Does damage to all enemies in range.
-----------------------------------------------------------------------------
 Fire                        2         Fire-Based damage to one foe.
 Protect                     6         Temporarily raises physical DEF.
 Fire 2                      8         Strengthen Fire attack.
 Flare                      20         Strengthened version of Mega Bomb.

 _______
| MARLE |
 ―――――――
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Aura                        1         Restores HP from a range of 200-500.
 Provoke                     1         Afflicts Confusion status.
-----------------------------------------------------------------------------
 Ice                         2         Does Ice-Based damage to one foe.
 Cure                        2         Restores HP from a range of 200-700.
 Haste                       6         Speeds character movement.
 Ice 2                       8         Strengthened Ice-Based attack.
 Cure 2                      5         Strengthened cure.
 Life 2                     15         Revives/heals fallen characters.

 ______
| ROBO |
 ――――――
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Rocket Punch                1         Physical attack to one foe.
 Cure Beam                   2         Restores HP from a range of 200-500.
 Laser Spin                  3         Shadow-based damage to all opponents.
 Heal Beam                   3         Restores HP from a range of 100-400.
 Robo Tackle                 4         Knocks down a single opponent.
 Uzzi Punch                 12         Unleashes a frenzy of attacks.
 Area Bomb                  14         Does damage to all enemies in range.
 Shock                      17         Lightning-based attack to all enemies.

 ______
| FROG |
 ――――――
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
Slurp                        1         Recovers a certain amount of HP.
Slurp Cut                    2         Grab enemy and slice 'n' dice him.
Leap Slash                   4         A vertical slash from the air.
Frog Squash                 15         Strength increases with low HP.
-----------------------------------------------------------------------------
Water                        2         Water-based damage to the enemy.
Heal                         2         Restores moderate HP to all allies.
Cure2                        5         Fully restores character's HP.
Water2                       8         Strengthened water-based damage.

 ______
| AYLA |
 ――――――
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Kiss                        1         Restores HP of an ally.
 Rollo Kick                  2         A spiral motion vertical kick.
 Cat Attack                  3         An attack frenzy.
 Rock Throw                  4         Lifts enemies up and hurls them down.
 Charm                       4         Steals items.
 Tail Spin                  10         Wind-based damage to the enemy.
 Dino Tail                  15         Strength increases with low HP.
 Triple Kick                20         A fury kicking frenzy.

 _______
| MAGUS |
 ―――――――
=============================================================================
 TECH NAME             COST OF MP      DESCRIPTION
=============================================================================
 Fire2                       8         Powerful Fire-based damage.
 Ice2                        8         Powerful Ice-based damage.
 Lightning2                  8         Powerful Lightning-based damage.
 Dark Bomb                   8         Shadow-based damage to enemy.
 Magic Wall                  8         Raise a shield for limited time.
 Dark Mist                  10         Group Shadow-based attack.
 Black Hole                 15         Chances of instant death.
 Dark Matter                20         Powerful group Shadow-based attack.



                         _ _ _ _ _ ________ _ _ _ _ _ _
                       /|_|_|_|_|_|  Dual  |_|_|_|_|_|_|
                       |/_/_/_/_/_/ Techs  /_/_/_/_/_/_/


 _________________
| CRONO AND LUCCA |
 ―――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Fire Whirl               2 / 1               Cyclone with added fire.
 Fire Sword               4 / 2               Spin Cut with added fire.
 Fire Sword2             12 / 8               Powerful variation of FireSword

 _________________
| CRONO AND MARLE |
 ―――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Aura Whirl               2 / 1               Cyclone with added Aura.
 Ice Sword                4 / 2               Spin Cut with added Ice.
 Ice Sword2              12 / 8               Powerful variation of IceSword.

 ________________
| CRONO AND FROG |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 X-Strike                 2 / 2               Leaves an "X" trail on screen.
 SwordStream              4 / 2               SpinCut and Water combined.
 Spire                    8 / 4               Lightning2/Leap Slash combined.

 ________________
| CRONO AND AYLA |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Drill Kick               2 / 2               Sends Ayla for a deathblow.
 Volt Bite                2 / 3               Lightning-based attack.
 Falcon Hit               4 / 4               Speed slashes through a line.

 ________________
| CRONO AND ROBO |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Rocket Roll              2 / 3               Powerful physical attack.
 Max Cyclone              4 / 3               Stronger variation of Cyclone.
 Super Volt               8 / 17              Lightning2 and Shock combined.

 ________________
| LUCCA AND ROBO |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Fire Punch               2 / 1               Rocket Punch and Fire combined.
 Fire Tackle              8 / 4               Fire-based physical attack.
 Double Bomb             15 / 14              Shadow and Fire-based attack.

 ________________
| LUCCA AND AYLA |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Flame Kick               2 / 2               A Fire-based physical attack.
 Fire Whirl               8 / 10              Works like FireWhirl with Crono
 Blaze Kick               8 / 20              Triple Kick and Fire2 combined.

 _________________
| MARLE AND LUCCA |
 ―――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Antipode                 2 / 2               Ice and Fire combined.
 Antipode2                8 / 8               Stronger variation of Antipode.
 Antipode3                8 / 20              Stronger variation of Antipode2

 ________________
| MARLE AND FROG |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Ice Water                2 / 2               Ice and water combined.
 Glacier                  8 / 8               Ice2 and Water2 combined.
 Double Cure              5 / 5               Restores all HP to all allies.

 ________________
| MARLE AND AYLA |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Twin Charm               1 / 4               Increases the "Mug" rate.
 Ice Toss                 2 / 4               Ice and Rock Throw combined.
 Cube Toss                8 / 4               Stronger variation of Ice Toss.

 ________________
| MARLE AND ROBO |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Aura Beam                1 / 2               Restores HP of all allies.
 Ice Tackle               2 / 4               Ice-Based physical attack.
 Cure Touch               5 / 3               Fully restores HP of all allies

 ________________
| FROG AND LUCCA |
 ――――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Red Pin                  4 / 2               Throws a wall of ember.
 Line Bomb                4 / 15              Fire-based damage to one line.
 Frog Flare              15 / 20              Flare and Frog Squash combined.

 _______________
| FROG AND ROBO |
 ―――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Blade Toss               2 / 3               Vertical slash from the air.
 Bubble Snap              2 / 4               Encase Robo in a bubble.
 Cure Wave                5 / 3               Fully restores HP of all allies

 _______________
| FROG AND AYLA |
 ―――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Slurp Kiss               1 / 1               Counters negative status.
 Bubble Hit               2 / 2               Encase Ayla in a bubble.
 Drop Kick                4 / 20              Leap Slash/Triple Kick combined

 _______________
| ROBO AND AYLA |
 ―――――――――――――――
=============================================================================
 TECH NAME         MP REQUIRED FROM EACH      DESCRIPTION
=============================================================================
 Spin Kick                4 / 2               Robo Tackle/Rollo Kick combined
 Boogie                   4 / 4               Casts "Stop" on all enemies.
 Beast Toss              12 / 4               Tosses enemy around and down.



                         _ _ _ _ _ ________ _ _ _ _ _ _
                       /|_|_|_|_|_| Triple |_|_|_|_|_|_|
                       |/_/_/_/_/_/ Techs  /_/_/_/_/_/_/



It seems that a lot of people have trouble using certain Triple Techs.  There
are two main conditions that are needed to be met in order to muster up
specific triple techs.  First, you need the  individual tech skills from each
of the three characters that are required to enact the triple tech. In most
cases, that's enough to execute the triple tech skill. However, in special
circumstances, the aid of an unique rock to invoke the skill is necessary.
Therefore, you need _both_ the individual tech skills _and_ the rock equipped
on one of the characters.

To clear up  some  confusion, I'm  going to  list the  tech  skills  that are
required from each character for each triple tech.


=============================================================================
 Characters    MP Required From Each   Tech Skills     Target   Triple Tech
=============================================================================
 Crono                   2             Cyclone         Single   3D Attack
 Frog                    2             Slurp Cut
 Ayla                   20             Triple Kick
-----------------------------------------------------------------------------
 Crono                   4             Spincut         Single   Arc Impulse
 Frog                    4             Leap Slash
 Marle                   8             Ice2
-----------------------------------------------------------------------------
 Marle                   8             Ice2            All      Dark Eternal
 Lucca                   8             Fire2                    (Black Rock)
 Magus                  20             Dark Matter
-----------------------------------------------------------------------------
 Crono                   8             Lightning2      All      Delta Force
 Marle                   8             Ice2
 Lucca                   8             Fire2
-----------------------------------------------------------------------------
 Crono                   8             Lightning2      All      Delta Storm
 Lucca                   8             Fire2
 Frog                    8             Water2
-----------------------------------------------------------------------------
 Crono                   8             Lightning2      Single   Final Kick
 Marle                   8             Ice2
 Ayla                   20             Triple Kick
-----------------------------------------------------------------------------
 Crono                   4             Spincut         Range    Fire Zone
 Lucca                   8             Fire2
 Robo                    3             Laser Spin
-----------------------------------------------------------------------------
 Crono                   8             Lightning2      Single   Gatling Kick
 Lucca                   8             Fire2
 Ayla                   20             Triple Kick
-----------------------------------------------------------------------------
 Marle                  15             Life2           All      Grand Dream
 Frog                   15             Frog Squash              (Gold Rock)
 Robo                    3             Laser Spin
-----------------------------------------------------------------------------
 Crono                   2             Lightning       All      Lifeline
 Marle                  15             Life2
 Robo                    3             Heal Beam
-----------------------------------------------------------------------------
 Lucca                  20             Flare           All      Omega Flare
 Robo                    3             Laser Spin               (Blue Rock)
 Magus                   8             Dark Bomb
-----------------------------------------------------------------------------
 Marle                   1             Provoke         All      Poyozo Dance
 Lucca                   1             Hypno Wave               (White Rock)
 Ayla                   10             Triple Kick
-----------------------------------------------------------------------------
 Robo                    4             Robo Tackle     Single   Spin Strike
 Frog                    4             Leap Slash               (Silver Rock)
 Ayla                   10             Tail Spin
-----------------------------------------------------------------------------
 Crono                   2             Cyclone         Single   Triple Raid
 Frog                    2             Slurp Cut
 Robo                    4             Robo Tackle
-----------------------------------------------------------------------------
 Crono                   2             Cyclone         All      Twister
 Robo                    3             Laser Spin
 Ayla                   10             Tail Spin
-----------------------------------------------------------------------------



_____________________________________________________________________________
- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -=- / -
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
                           |  IV.  Walkthrough  |
                            ――――――――――――――――――――


Just a few notes before you play:

* This walkthrough's purpose  is to not guide you strictly, step by step at
every potential "dangerous" zone, but to light your path. You will find that
I have not gone into too much detail trying to explain how to get any one
item, unless it takes some doing.  If the item is just there, overt to view,
and you miss it, you're a moron and you shouldn't even be playing this game.
Go home.

* The names of the attacks I've provided with each boss strategy are names I
have made up based on the context of the attack. Most attacks are not named,
therefore, a lot of the names are inane, made-up attacks by me. You're
welcome.

* The degree of spoilers in this guide have been compressed to my ability. I
did summarize minor events of the story, so it's safe to read the whole FAQ
if you wish.  Although I may have been unable to contain myself and let the
spoilers loose. Needless to say, just be cautious.

* If this is your first time reading the FAQ and you're looking for something
specific, you'll find that it is rather difficult to do that since I've not
specified the location, era, etc. Instead, they're substituted by catchy (or
sort-of catchy) titles.

* If you feel the need to use  this walkthrough, please stick with this same
walkthrough the whole game through. If you like "FAQ-hopping" you'll find it
difficult to follow up where you've left off with this guide.

* Please remember that I'm not a perfectionist.  Thus, I probably don't have
_every_ single item you can get in each area. So, I ask you as the readers
to help my helpless soul. You can send just about anything that you think is
_helpful_.

* A tip for the wise. Since this game is based on time traveling. What you do
in the past _does_ affect the future. Therefore, if you see a chest, pick it
up in the future, and come back to the past–-the item is still there!
However, this doesn't work for everything. The treasures from the past,
present and future differ somewhat.  And some areas aren't accessible in some
time periods.

* Finally, enjoy your experience at an AdrenalineSL walkthrough. Have a nice
day, son.


      ---------------------------------------------------------------


Before our story unfolds, the game offers two options: Active or Wait.  Well,
what on earth does that mean? Those two options pertain to what type of
combat you would like. Still lost? Then let's discuss the difference between
the two.  Active is  a system which allows the player to battle in real-time
mode, meaning, that it's not turn-based.  The enemies will not sit and allow
you to take eons to select a command. They will attack no matter what. A
perfect example would be Final Fantasy's ATB battle system. You'd have to be
quick with your choices or you're toast.

Whereas, the Wait combat  system allows you to exchange attacks with current
adversaries. This is recommended for tyros and first-timers at this game.
That way, you won't be pressured  to make a choice to attack.  Whatever your
choice, it won't affect the game, except the  type of combat system you will
undergo.


=============================================================================
 INTRODUCTORY EVENTS  (1000 AD)                      |  ENEMIES             |
=====================================================|  None                |
• Name your character (Default: Crono)               |=======================
• Name the inventor friend (Default: Lucca)          |  ITEMS               |
• Meet and name a new ally (Default: Marle)          |  200G                |
• Speak with Melchior                                |=======================
• Rendezvous with Lucca at the square                |  EQUIPMENT           |
                                                     |  None                |
                                                     |______________________|

WAKE UP, SLEEPYHEAD!
Our quest begins at  Crono's house, where we see him sleeping soundly in bed.
His mom approaches him and tells him to wake up.  Crono sleepily and
reluctantly gets out of bed and heads downstairs. Downstairs, Crono's mother
will have forgotten your inventor friend's name. Here, you'll be asked to
name her. Once the conversation  has ended, speak to your mother for a second
time to receive your weekly allowance--[200G].

Time to head out and have fun at the fair.  Travel north from your house to
reach the Millennial Fair.

FUN AT THE FAIR
From the entrance, you can already see a load of stands and funhouses for you
to choose from. The carnival is bustling with people. You can sense warmth in
the atmosphere as the place fills with sporadic laughter of children. The
people here won't give you the time of day, so don't bother. Unless you speak
with the vendors selling weapons and other money-hungry people, there's no
one else to talk to. Among the activities, you have a variety to choose from.
Here's a quick chart of what there is to do to digress from the story.

 ___________________________________________________________________________
|    GAMES                 |  DESCRIPTION                                   |
|--------------------------|------------------------------------------------|
|                          | Approach the man and play his game. It's not   |
|                          | rigged so it's OK, I suppose.  When the game   |
|                          | begins, Crono will begin to move in a vertical |
|   The bell-ringing game  | motion. The point of this game is to hit the   |
|                          | bell hard enough to ring the bell above.  If   |
|                          | successful, Crono will be awarded with 1 point.|
|                          | You can do this as many times as you'd like.   |
|--------------------------|------------------------------------------------|
|                          | In the  northwestern clearing, you  will come  |
|                          | across a singing robot. He introduces himself  |
|   The singing fighter,   | as Gato and challenges you to a fight. You can |
|          Gato            | use Marle as well, if you have her. He is not  |
|                          | utterly difficult. He just has a tendency to do|
|                          | more damage to you. :) Win, and you'll receive |
|                          | 15 Silver Points, as well as the needed EXP.   |
|--------------------------|------------------------------------------------|
|                          | As the name implies, you'll need to have really|
|                          | quick fingers to pull this off. On the table   |
|                          | are 8 soda cans. To win, you must chug all 8   |
|   Soda Guzzling Contest  | pops in a very limited amount of time. Sounds  |
|                          | simple? It's not.  Mashing won't help either.  |
|                          | There's a trick to it. Can you figure it out?  |
|--------------------------|------------------------------------------------|
|                          | Norstein Bekkler is a talking gimp mask that'll|
|                          | goad you to try out any of his mini-games; but |
|                          | to play them, you'll need to exchange Silver   |
|   Norstein Bekkler's Lab | Points: 10, 40, or 80. The higher it costs, the|
|                          | harder the game and better the prize. I'll go  |
|                          | into more detail later, or maybe never.        |
|--------------------------|------------------------------------------------|
|                          | Speak with the man in the blue tent after the  |
|                          | race is over. He'll ask if you want to guess   |
|                          | who the winner of the race will be.  Can you   |
|     Guess the Winner!    | anticipate it? Possibly.  Here's the secret:   |
|                          | Speak with the elderly man near the starting   |
|                          | line. Although his conjectures break even, it  |
|                          | will sometimes help you win.  Try it out and   |
|                          | take 20 Silver Points home with you.           |
|--------------------------|------------------------------------------------|
|                          | In the northeastern part of Leene's Square,    |
|                          | you hear strange beats.  You can dance here and|
|                          | listen to the discordant music, although it    |
|   Prehistoric Dancing    | ain't bad, just scary. Push any button to make |
|                          | Crono and Marle dance and stuff. Jive for 30   |
|                          | minutes and you get...nothing.                 |
|__________________________|________________________________________________|


   ________NOTE
  /_________________________________________________________________________
 | Silver Points is the currency exchange that can only be made at the fair.|
 |__________________________________________________________________________|


Now that you've got a fill of fun, it's time to revert to the story. Ok, from
here on out, you need to find and trigger  events before the subsequent event
with Lucca will ensue. So let's meet our first additional party member.

MEETING UPON FATE
Head to the top of Leene's Square to find a young girl wandering around.  You
can deliberately run into her, or vice versa. When you and the girl collide,
she loses her pendant and frantically searches for it. Regain control of the
chap, Crono, and bring the pendant to her.  You're supposed to give it back,
you thief! You now have a chance to name her something inane, but her default
is Marle.

Listen up, now.  The actions you perform from here are essential to the later
repercussions. Screw up and you die (Well, not really, but it does have the
effect to grasp your attention, eh?). The point is to try and be the best lil
samaritan you can be by:

A. Leading the stray cat from the west  portion of the market to the opposite
   side and returning it to its owner.
B. Challenging Gato to a quick duel and win.
C. Speaking with Melchior, the weapons store owner. He asks if you're willing
   to sell Marle's pendant.  Refuse his offer.
D. Never taking the luncheon from  the table, although it's very  enticing to
   do so.  You will be considered a thief  if you do that and you  don't want
   that status, do you?

Follow my advice and you should be fine for the time being. It's time to meet
with Lucca and see what the hooey is all about. Speak with the girl resting
near the water fountain. The stairs to Lucca's location are now accessible.
When Marle  goes off to buy candy, be a  patient gentleman  until  she's done
(See: Don't move a muscle!).

FUN GONE WRONG
At the top, witness the pyrotechnic  display Lucca  and her  father entertain
the crowd with. Introducing their newest invention, the Teleporter! By
dreadful misfortune, Crono must act as her first victim, er...I mean
volunteer. Marle has enough brains to observe from afar. Lucca takes Crono
and positions him on the left pod.  After some bizarre rituals from the Lucca
family team, Crono disappears and re-appears  on the opposite pod. Of course,
the crowd is utterly baffled  by this performance.  Is it a hoax?  Now, Marle
wants to try it out!


   ________NOTE
  /_________________________________________________________________________
 | You can actually skip Crono's performance by speaking with Marle before  |
 | you step onto the pod.                                                   |
 |__________________________________________________________________________|


Everything is flowing along swell until a huge dimensional opening splits the
space in two, sucking Marle into it. A hush falls over the crowd and Crono is
the first to react.  It seems that Marle's pendant distorted the functions of
the teleporter.  As soon as Crono steps onto the pod, Lucca goes berserk, but
eventually gives in. She tells you to wait for her until she figures out
exactly what went wrong.  Crono gets drawn into the same wormhole and
disappears from  Leene's Square. And thus, a whole  new adventure awaits. Can
you contravene with time?


Leene's Square places:
- None

Leene's Square Shops:
Weapons
   Iron Blade                350G      Raises attack by 7.
   Lode Sword               4000G      Raises attack by 20.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   Karate Gi                 300G      Raises defense by 10.
   Bronze Helmet             200G      Raises defense by 8.



=============================================================================
 AND SO, IT BEGINS  (600 AD)                         |  ENEMIES             |
=====================================================|  BlueImps            |
• Find a way out of Truce Canyon                     |  Rolys               |
• Enter the Castle                                   |  RolyRiders          |
• Something different about the queen                |  BlueEaglets         |
• Where's Marle?                                     |  GreenImps           |
• Make deductions and save the real queen!           |=======================
                                                     |  ITEMS               |
                                                     |  Tonic x2            |
                                                     |  Ether               |
A TWISTED WORLD...OR IS IT?                          |  Speed Tab           |
Crono arrives at what seems to be the edge of a      |  Power Tab           |
forest. The wormhole will remain, so take note       |  Shelter             |
of that before your departure. Leave through the     |=======================
western opening.                                     |  EQUIPMENT           |
                                                     |  PowerGlove          |
Empty the  chests in  the  next area for  a [TONIC]  |  BronzeMail          |
and a [POWER GLOVE]. At this state you should know   |______________________|
to use Tonics sparingly. You can avoid the last
fight at the bottom with the two Imps and a Roly, if
you quietly hug the south border of the screen and  slip through to the exit.
You might want to equip that PowerGlove you found on Crono.

Things are well...different, even the overworld theme. Something's fishy. You
can stop by the Residence areas and Truce Inn if you wish to stock up on
items. That is, if you have any money. However, your destination is the green
bushy area before the conspicuous castle further west called Guardia Forest.


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | Did you know if you walked by monsters quietly they will not attack you  |
 | unless you provoke them? Try it if you don't like going through battles. |
 |__________________________________________________________________________|


Navigating through Guardia forest  is simple, but you will encounter a couple
of hostile battles along the way, but nothing you can't handle at this point.
Investigate the suspicious rustling leaves for a pig-like creature to pop out
and drop a [SHELTER]. You can re-enter and do this as many times as you'd
like. Now, you don't have to waste 150G on Shelter anymore! :)  In the
southeastern area of the  forest are two  glowing dots, inspect the upper one
to receive a [POWER TAB]. To the north is the pathway to the castle.

BLAST TO THE PAST
Inside, two soldiers stop you and ask your name. They mention your hair look-
ing a bit outlandish. After scoffing at you for your strange appearance, the
queen comes to your aid and orders them to let you through. Somehow she looks
vaguely familiar. There is a place for you to recover your health to the left
of the room.

The Chancellor seems quite suspicious of you and snubs you  regardless of the
king's friendly approach. The left tower leads to the guest's resting
quarters. There's a chest containing a [BRONZE MAIL] there. Along the way,
there is [100G] inside a chest. The right tower is where you should be
heading.  Grab the [TONIC] from the chest and proceed to the top to  meet the
queen.

Approach the Queen and she'll dismiss her servants.  After the  shocking news
and odd event, regain control of the hero and empty the chest for an [ETHER].
Discretely leave her room and return the way you came. At the bottom, Lucca
and you reunite and discuss the strange occurrences that are happening.  She
comes up with the theory that you  are in the primeval  castle that resembles
the one in your time. To conclude her theory, you must find the real queen or
Marle will cease to exist in the present time (1000 AD). Leave the castle and
head towards the Cathedral.


Guardia Kingdom places:
- Residence
- Market
- Truce Inn

Market:
Weapons
   Iron Blade                350G      Raises attack by 7.
   Dart Gun                  800G      Raises attack by 7.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   Karate Gi                 300G      Raises defense by 10.
   Bronze Helmet             200G      Raises defense by 8.



=============================================================================
 DESTINY AWAITS  (600 AD)                            |  ENEMIES             |
=====================================================|  Naga-Ettes          |
• Duke out with four lowly monsters                  |  Diablos             |
• Meet and name a talking frog (Default: Frog)       |  Gnasher             |
• Find a secret entrance                             |  Hench               |
• Hit the correct skull switch                       |  Mad Bat             |
• Play the organ to open another entrance            |  Yakra (Boss)        |
• Battle Yakra                                       |=======================
• Rescue the Queen!                                  |  ITEMS               |
• Find Marle                                         |  Tonic x3            |
• Time to go home                                    |  Ether x2            |
                                                     |  100G                |
                                                     |  Power Tab           |
A CONSPIRACY                                         |  Revive              |
In the cathedral, speak with the Head Mistress near  |  Heal                |
the organ, then inspect the spot that appears. Now,  |  Mid Ether           |
the nuns surround you and a fight commences. It's    |  Shelter             |
pretty hard since they tend to halve attack power    |=======================
and speed with their deadly Kiss. Afterward, a       |  EQUIPMENT           |
fifth Naga-ette appears, only to meet its fate by    |  Naga-ette Bromide   |
a mysterious warrior-frog. Ask him to join your      |  Steel Saber         |
party because he'll come in handy. Name him and be   |  Speed Belt          |
on your way. Examine the organ to reveal a hidden    |  Maiden Suit         |
passage.                                             |  Iron Sword          |
                                                     |  Defender            |
                                                     |______________________|
WHERE IS THE QUEEN?
Ignore the door in front of  you at the  start of the entrance; head along to
the left. In the room, at the top of the left set of stairs, check the clock
for the secret [NAGA-ETTE BROMIDE]. Upon doing so, you are attacked by 3
Hench. The Naga-Ette Bromide  has no use now, but  it can be traded later on,
at the Dorino Village for a Magic Tab. Equip any new armor, weapons,
accessories you can when you have the chance.  To have even a small advantage
over your enemies is better than nothing. On the opposite side of the room,
discover the horrifying truth about monsters disguising themselves as humans.

In one of the rooms, don't be deceived  by their horrid impersonations of the
king, Queen Leene, and a soldier.  They will try to  lure you into their trap
with the pretense of acting as if everything is fine. In that same room,
there is a partially hidden room to your right; it leads to two very nice
prizes. Don't miss out.

The next area contains a save point. Slide down  the right set of  stairs and
hit the skull switch to lower the spikes in the center room. Dispose of the
third-class enemies and play the organ to  again to open, yet another, secret
passage along the northern wall.

Meet some stiff resistance in the next room and finally, save at the point to
avoid any unnecessary backtracking. Before going in, Crono and Frog must be
able to perform their X-Strike dual tech, and Crono should have the Steel
Saber equipped on him.  On the other side of the door is the real queen and a
political imposter.


BOSS: YAKRA                                                        HP: 920
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: NeedleThrust                                      Gained:  50 EXP
                                                                     5 TP
                                                                   600 G

At the start of the fight, alternate using the dual tech, Fire Whirl, with
Lucca and the X-Strike with Frog. Use Ethers when necessary. When Crono is
executing a dual tech with one character, have the other attack normally. The
boss counters with an attack that damages all characters. He's a pain in the
butt, but easy enough to finish off without too much effort.
_____________________________________________________________________________


Following the battle, the queen thanks  you and waits for you by the door. In
the left chest is the Chancellor all tied up. He's fine, so don't worry about
him. :) If you leave him in the chest, he'll magically pop out and chase
after you as the party  turns to leave. Collect the [MID ETHER] and return to
the castle.

Back at the  castle, peace has been restored and the people within the castle
are content. Frog blames himself for allowing Queen Leene to be kidnapped.
And because he had failed to protect her, he's decided to leave for good. The
embarrassment and shame is too much for him to retain.

Return to the throne room and speak with Queen Leene.  Speaking of the queen,
where's the princess?  I'm speaking of  Marle, of course. Your best bet is to
go back to the queen's room, where she had first disappeared.  When you reach
her room, Marle will once again, make her appearance and not remember a thing
that has happened to her. The choices you are given here have not yet been
confirmed whether or not they affect the  outcome of the story.  Chances are,
they don't. With the party reunited, it's time to go home.



=============================================================================
 JUSTICE HAS NOT BEEN SERVED (1000 AD)               |  ENEMIES             |
=====================================================|  Hetake              |
• Escort Marle home                                  |  Beetle              |
• Witness the court hearing                          |  Avian Chaos         |
• Breakout of jail...or wait for Lucca               |  Guard               |
• Destroy the DragonTank                             |  Blue Shield         |
• Ditch the Chancellor                               |  Decedent            |
• Outstrip the guards                                |  Omnichrome          |
• Open the Gate                                      |  DragonTank (Boss)   |
                                                     |=======================
                                                     |  ITEMS               |
                                                     |  Power Tab           |
AN UNJUST TRIAL                                      |  Ether x3            |
Be a gentlemen and escort Marle back to the castle.  |  Mid Tonic x8        |
In Guardia Forest, there's another [POWER TAB]       |  Shelter x4          |
resting in the corner. Once you reach the castle,    |  1500G               |
everyone is simultaneously shocked and relieved      |=======================
now that Princess Nadia has come home safely. But    |  EQUIPMENT           |
unfortunately for Crono, he does not receive such    |  BronzeMail          |
an vivacious greeting. Instead, the Chancellor       |  Lode Sword          |
orders the soldiers to detain him. Marle demands     |______________________|
her soldiers and the Chancellor to stop this at
once, but they yield no compliance. The Chancellor
censures Crono for abducting Princess Nadia and orders
him to be kept in a holding cell.

Later on, a hearing will be  held to determine  whether  the verdict (you) is
guilty of um, royal abduction or not. The number of people that will be your
proponents or opponents are dependent upon the actions that took place in
Leene's Square--before your party's little journey to save Marle. If you have
followed what I've said earlier, then you should get by. However, from adding
up the factors that can  cause members of the  jury to go against you, I have
summed it up to this:

           Crono's guilty if he:
                 - Deliberately bumped into Marle
                 - Took the pendant before checking on Marle
                 - Stole the lunch from the elderly man
                 - Tried to persuade Marle into selling her pendant
                 - Didn't return the kitty to the little girl
                 - Didn't wait for Marle to finish buying candy

           Crono's innocent if he:
                 - Did the opposite of the all the above

However, if you've  followed what  I have said in Leene's Square, just answer
the Chancellor in this order: "I did." and "No, not at all."  This should  be
more than enough to have 5 jury members on your side.

After the witnesses have told  their amusing stories  depending upon what you
did, seven jury members will come out one by one and decide whether or not
Crono is guilty.  The predominant side will win in your favor.  Regardless of
whether you were innocent or guilty, the soldiers will be ordered to take you
away to  confinement. Although the  repercussion is  the same, you do benefit
from being innocent. Accompanying you in  your cell are  6 [ETHERS], given to
you by sympathizers. You also  have about 3 days left to cherish the sun, the
moon and the stars.


   _______NOTE
  /_________________________________________________________________________
 | There are two dilemmas for you to choose from. One being, you break out  |
 | of jail yourself, or seconds before you are beheaded, Lucca comes and    |
 | saves you herself. However, the choices, to my knowledge, won't affect   |
 | the story. Go to JAIL BREAK if you decided to bail out on your own, or   |
 | go to LUCCA, OUR SAVIOR, if Lucca helped your pathetic little self.      |
 |__________________________________________________________________________|


JAIL BREAK
When you've regain consciousness, bang on the  cell door three times to annoy
the guard. He comes in and shuts your pie hole.  Before he gets a chance to
leave the cell, quickly sneak up behind him and bonk him in the head.  Now go
out to meet an armed Guard. Quickly dispose of him and leave. You'd want to
go to the opposite tower before dealing with the Blue Shields blocking access
to the other areas.

Take the  left set of right stairs to avoid an  unnecessary battle.  As Crono
crosses the bridge to the other side, two guards accost him from both
directions. Stupid cowards. Continue into the interior of the next tower and
infiltrate it by sneaking up on guards and knocking them unconscious. If they
see you, you'll have to battle them. Examine guards you've felled for some
items.  Help the pitiful man from the guillotine and plunder the chests along
the way.

Beat the second set of Blue Shields.  Head up the left stairs and through the
hole in the wall. Climb down the tower and crawl into any openings to find
treasures. There is a hole in one of the cells. Investigate and jump in to
come to two chests. One contains the most powerful weapon you can get at this
point, the [LODE SWORD], and the other features [1500G].

Find your way to the  supervisor's room and  scare him off, only to  find him
being zapped silly by one of Lucca's crazy guns. Yay, Lucca is here to save
you! Worship her, you fool! Read the top secret document on the floor to
learn about the upcoming boss' weaknesses.  Inspect the unconscious  body of
our lovely  superintendent to gank 5 [MID TONICS] from him. We need them more
than he does.

OR...

LUCCA, OUR SAVIOR
Wait patiently for  the 3 days to pass by  (go get yourself a cup of coffee).
When your time is up, you will taken to the execution room. Just seconds
Before you're through with begging for your life, Lucca breaks in and zaps
everyone to death (ok, not really, but that's how you'd picture her).  From
this point onward, everything falls in line in accordance to the mainstream
of the story. If you need help, start from the third paragraph in JAIL BREAK.

HI-HO DRAGONTANK
Now is a good time to replenish  your HP before facing this thing.  Make sure
Crono is equipped with the Lode Sword just to boost his attack power for
better results. Equip both Lucca and Crono  with the best equipment you have.
You and your female cohort  will meet your next opponent on the other side of
the bridge...


BOSS: DRAGONTANK                 HP: 266 (Head), 208 (Grinder), 600 (Body)
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: Deploys missiles                                  Gained:  40 EXP
         Fireballs, Ram                                              5 TP
         Recover                                                   500 G

This bad boy is comprised of a Head, Grinder and the tank itself. If you have
read the manual back in the office, you'll know its weakness. If not, then I
guess it's tough beans for you. But since I'm so nice, I'll just spill it for
the sake of your sanity. From the start of the fight, the head will begin to
heal itself even if no damage has been done to it.  Wipe out the head first
with physical attacks. When the head gets blown off, the rest of the tank
should be susceptible to Fire and Lightning now.  Conveniently, Lucca and our
hero are of these attributes.  For the remainder of the fight, punish it with
Fire Whirl, if you will.
_____________________________________________________________________________


The Chancellor commands  the men to  repair the Dragon  Tank before  it's too
late, even though, it already is too late. Part of the bridge explodes, and
the Chancellor and two other soldiers hold on for dear life, while your party
walks across the imitated bridge. On your way out, the guards won't do a darn
thing; they'll just follow you until Princess Nadia joins you.

In Guardia Forest, the assault team forces you to the eastern edge and barri-
cades any apertures to escape from.  Open the Gate and disappear right before
their eyes for a very comical countenance from our dear Chancellor.


Guardia Castle places:
   - None

Market (1000 AD):
Weapons
   Steel Saber               800G      Raises strength by 15.
   Iron Bow                  850G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armors
   BronzeMail                520G      Raises defense by 16.
   Maiden Suit               560G      Raises defense by 18.
   Bronze Helmet             200G      Raises defense by 8.



=============================================================================
 A GLIMPSE OF A STRUGGLING WORLD (2300 AD)           |  ENEMIES             |
=====================================================|  Octopod             |
• Travel to Trann Dome                               |  MeatEater           |
• Venture through Lab 16                             |  Crater              |
• Learn about the underground storage                |  Shadow              |
• Read a threatening memo                            |  Mutant              |
• Face the Guardian                                  |  Proto 2             |
• Hide and Seek                                      |=======================
                                                     |  ITEMS               |
                                                     |  Ether               |
                                                     |  Mid Ether           |
BACK TO THE FUTURE                                   |  Mid Tonic           |
Crono and co. land in what seems to be an old,       |  Magic Tab           |
deserted research center. You're currently in        |=======================
Bangor Dome. Travel south to Trann Dome. You may     |  EQUIPMENT           |
find something helpful there to prepare you for      |  Berserker           |
the next dungeon.                                    |  Lode Sword          |
                                                     |  Lode Bow            |
A horrible sight. All the inhabitants of this area   |______________________|
are in emaciated conditions, still struggling to
survive in this desolate land. The first guy you
meet sells decent items including the Mid Tonic. Be
sure to stock up on that before heading out. Replenish the party's health via
the Enertron. When you've restocked on items, it is time to depart.

Once you reach Lab 16, careful to avoid those scurrying rats, as they tend to
steal Tonics from you. You can't get them back once they're stolen. All there
is to do here is to find your way through the debris and empty the chests you
find along the way.  The Shadows you will encounter don't respond to anything
but magic attacks.

In Arris Dome, you'll again find a handful of mendicants who are aspiring for
solid food. When you are asked whether you've come from the west, answer Yes
and everyone is suddenly very interested in you. Their eyes follow your every
movement (scary). Again, there is an Enertron, as well as another merchant
selling the items from Trann Dome, excluding the Mid Tonic. Didn't I tell you
to stock up on Mid Tonics? Save now, then climb down the ladder in the center
of the room.

Weave around the rails and read the memo on the rat statue on your way to the
north.  The alarm sounds and your party is attacked by the guardian of
the...refrigerator?


BOSS: GUARDIAN                             HP: 1200 (Guardian), 200 (Bits)
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: Amplifire                                         Gained: 300 EXP
         Delta Attack                                                5 TP
                                                                  1000 G

This big fella is  hard if you don't do things right.  Immediately after  the
battle commences, concentrate on taking out the Bits first, as they can enact
Delta Attack with the three of them. To avoid any further damage, destroy the
remaining Bit. At this point, the Guardian performs a countdown from 5.  When
it reaches 0, he can revive the Bits. Then the cycle starts over. Just keep
in mind to attack the Guardian, only if the Bits are non-existent. Otherwise,
it'll be hard to keep up your assault while recovering your health. At any
time, other than when the two Bits are gone, should you attempt to attack the
Guardian, it will just counter attack with Amplifire Counterattack.
_____________________________________________________________________________


In the room ahead  is the refrigerator.  Unfortunately, the food has  spoiled
since the fridge had malfunctioned. However, the corpse in the room has a
little something for you to bring back. Inspect the body again to learn about
the rat.

Back at the rails, the once solidified rat statue is alive and perky and it's
itching for you to catch it. Just keep running and don't lag too far behind
by getting "caught" in the cross-sections.  Once it leaves the screen, simply
re-enter the area to try your luck again. When you've caught up to it, it
will disclose the password to the panels in the previous room (L1 + R1 and
X). Use this code on one of the control panels to reveal a bridge  leading to
the door.

Work your way around the enemies and head to the door on the opposite side of
the room. Lucca activates the computer and discloses information about a Gate
at the Proto Dome. Marle ingeniously stumbles onto the horrible truth of this
world.  Whatever's here are the only survivors of Lavos' mass annihilation of
mankind.  It seems that this space-borne creature exercised genocide on
humanity by creating a great conflagration that consumed the lush land. Marle
suggests to the party to take it upon themselves to prevent the world from
ending up this way. On the surface, Doan  gives you the Bike Key and bids you
farewell. On to Proto Dome, but first, we need to stop by Lab 32.


Trann Dome:
Weapons
   AutoGun                  1200G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Mid Tonic                 100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armor
   IronSuit                  800G      Raises defense by 25.
   IronHelm                  500G      Raises defense by 14.


Arris Dome:
Weapons
   AutoGun                  1200G      Raises strength by 15.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Armor
   IronSuit                  800G      Raises defense by 25.
   IronHelm                  500G      Raises defense by 14.



=============================================================================
 A NEW ALLY, A NEW BEGINNING (2300 AD)               |  ENEMIES             |
=====================================================|  Mutant              |
• Race Johnny to the finish line                     |  Shadow              |
• Meet and Repair a downed robot (Default: Robo)     |  Acid                |
• Select someone to stay behind                      |  Debugger            |
• Travel to the Factory Ruins                        |  Bug                 |
• Deactivate security system level one               |  Alkaline            |
• Obtain the passcodes                               |  R-Series (Boss)     |
• Move the barrels using the crane                   |=======================
• Obtain the password "ZABIE"                        |  ITEMS               |
• Deactivate final set of security systems           |  Mid Tonic x2        |
• Battle the R-Series                                |  Mid Ether x2        |
                                                     |  Ether x2            |
                                                     |  Shelter x2          |
                                                     |  400G                |
COMPETITIVE JOHNNY                                   |  Race Log            |
Unfortunately, before you can reach the other side   |=======================
to Proto Dome safely, a highway man known as         |  EQUIPMENT           |
Johnny challenges you to a race. Hit the finish      |  Bolt Sword          |
line and you're free to go. Lose and start over.     |  Robin Bow           |
Are you up to it? The trick is to just stay with     |  Hammer Arm          |
him and within meters from the finish line, use      |  Titan Vest          |
a Boost to take it all the way. No challenge. Or     |  Plasma Gun          |
if you've got the stamina, pass through Lab 32 by    |______________________|
foot. Situated in the highway is a [RACE LOG]. This
is used to record scores when you race with Johnny.

---------------
RACELOG NOTE
If you get the race log from the ruins in the future, you can use it to get
some good items.  Talk to the score keeper to change modes to no nitros, then
race Johnny.  If you score 1300 or more points, you get 5 Mid Ethers.  If you
score 1500 or more points you get a Power Tab.

Note submitted by Cory Clemons

                                  *  *  *
If you get over 2300 points (and that is impossible, unless you stay in front
of him ALL THE TIME), he'll give you 5 Full Ethers! The game says that Johnny
gives 5 Ethers, but that's one big error.

An error that looks like  the one above is that Johnny will say that he gives
you 5 Ethers, but he gives you 5 Mid Tonics instead (this is when you're
having over 1300 points).

There's also a bonus if you get 777 points, but I forgot the prize (and maybe
there's one if you get 999 or 1111?).

The racing will be a LOT easier if you change the perspective (use the L1 and
R1 buttons). Instead of horizontal racing, try it vertically and it will have
amazing effects on your score-counter.  You can also zoom in and out by using
the Triangle and Circle buttons, but that won't make the game easier I think.

Lastly, you'll get a Power Tab if you get over 1300 points. You already noted
this in your FAQ, but you didn't say that it was once (so you can't get it
twice or unlimited).

Thanks to pHOENIX for this info.
----------------

Johnny's abashed by this loss and bows his head in respect for defeating him.
He welcomes you to come by anytime to race again.  With that in mind, you can
leave and finally head towards Proto Dome.

LUCCA DOES IT AGAIN!
Battle the  Buggers that annoy you in  haste.  At the other end is a decrepit
robot covered in rats. You get the first anime sequence when you approach it.
Lucca whips out her trusty screwdriver and gets to work repairing it.  As she
is doing so, Marle discovers that the door to the Gate won't budge. Once
Lucca is done with the repairs, she juices it to give it life. The robot is
rather thankful and speaks in a formal manner. Name him.  Robo offers to help
switch the power back on from the Factory in the north, but someone has to
stay to open the door.  You are torn between choosing Lucca or Marle.  Choose
either, as it doesn't matter too much (although Marle is the  better choice).

AN ACTIVE FACTORY
Fiddle with the computer to instigate a battle with some Acids. They are well
protected against physical attacks. Afterward, hop onto the right elevator.
You arrive in a room with conveyor belts. The room alignment looks confusing.
The first thing you'd want to do is head down to the opening of the lower
conveyor belt that's traveling east; start running  in the opposite direction
and take a breather at the inlets. Repeat this again until you reach the last
inlet.  Avoid the  robots as they go  by or you will be forced  to fight in a
series of unhealthy battles.

Activate the computer and extract the information out of it. It gives you two
Passwords. Copy it down if you're a forgetful person. Now find the crane con-
trol room. Enter the codes after the chime. The crane should  remove the  red
barrels from blocking  your way, opening the path to a  new, accessible room.
Pick up the [BOLT SWORD] and obtain the password "ZABIE", translated as /\,
(_), X, [] in Playstation language from the computer. Return to the entrance
of the factory and hop onto the left elevator. Saving is advisable at this
point.  Defeat the Acids and Alkaline to get the computer to operate. Examine
it and the latch opens, revealing a ladder.

Input the password "ZABIE" into the computer  database to unlock to air-tight
latch on the door to the right. Take a look at the mainframe in the next room
and the alarms goes off. Evacuate immediately. Back at the room full of trash
chutes, 6 robots emerge from them and barricade the exit. Robo recognizes
them as his cohorts and urges them to let his friends through. The robots
scoff at Robo for being defective and forgetting his real mission. As if Robo
were garbage, the robots dump him into the trash chute. Then, they avert
their  attention  back to your party  and ready  themselves to  eliminate all
intruders, meaning you.


BOSS: R-SERIES                                                     HP: 180
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: Laser Beams                                       Gained: 480 EXP
         Charge                                                      6 TP
                                                                   600 G

Conveniently, they've aligned themselves in two columns of straight lines. It
is great news for you. Being machines that are susceptible to Lightning,
Crono's Cyclone  can almost kill three of these mechanical humanoids at once.
They go down pretty quickly.
_____________________________________________________________________________


Following  the battle, Marle/Lucca goes to the chute  and pulls out Robo. The
two members of the party lug the disheartened robot back to Proto Dome, where
he will be repaired...again.  During the time of his renewal, Marle asks what
he plans to do once he is repaired. Robo doesn't know his answer. When the
repairs have  been finished, Robo's  mind is set; he  decides to  join you on
your worldwide quest to save the world.



=============================================================================
 THE END AND BEGINNING OF TIME                       |  ENEMIES             |
=====================================================|  None                |
• The old man is scary                               |=======================
• Meet Spekkio                                       |  ITEMS               |
• Run around the room                                |  Magic Tab           |
• Speak with Spekkio                                 |  Speed Tab           |
• Attain first magic abilities                       |=======================
• Return to Crono's time                             |  EQUIPMENT           |
                                                     |  None                |
                                                     |______________________|
A PITSTOP
There was an apparent flaw in the Gate that had the party wind up in a dismal
place as this. Speak with the old man to learn about the End of Time, where
all lost travelers end up. With inductive reasoning, he tells you that there
can only be a party of 3  people traveling through these gates, otherwise, it
will be unstable. Now's your chance to choose which members you'd like to
bring along; the rejected  one stays  here, at the  End of Time, until he/she
is summoned.

The room behind the senile man presents  a pig-like creature that goes by the
name of Spekkio. He imparts some knowledge regarding magic, telling you that
magic had once been an asset everyone had, but all that is gone since man was
abusing his power. He orders you to run around the room 3 times in a
clockwise fashion, starting from the door. Speak to him when you're done, and
if you've done it unerringly, he'll enhance  each party member's ability with
magic. You can use magic now! He asks if you'd like to try out your new toys.
If yes, be prepared for some serious beating.  Use all-magic attacks. Lucca's
Fire and Marle's Ice work well against the little runt.  Although his attacks
can instantly knock off three-quarters of a character's HP, it's very
possible to defeat him. If you can hold off the fort until his defeat, he
will reward you with whatever items that correspond to your character levels.
See chart.


REWARDS FOR BEATING SPEKKIO'S DIFFERENT FORMS:
**************************************************
Levels 1-19  :  1 Magic Tab, 5 Ethers
Levels 20-29 :  1 Magic Tab, 5 Mid Ethers
Levels 30-39 :  1 Magic Tab, 5 Full Ethers
Levels 40-98 :  1 Magic Tab, 1 Speed Tab, 1 Power Tab, 10 Elixirs
Level 99     :  10 Magic Tabs, 10 Speed Tabs, 10 Power Tabs, 10 MegaElixirs


***Note: For information  on his  various forms, please  read the  Frequently
Asked Question section (Section XI).


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | If you ever find yourself stumped on where to go next, visit the old man |
 | at the End of Time to receive a few hints.                               |
 |__________________________________________________________________________|


When you feel you've punished  Spekkio enough, leave the  End of Time through
the portal on the right. The glimmering dot on the altar is a shortcut to the
day of Lavos. It is obvious that that's not where you'd want to go right now.

DETRIMENTAL MYSTICS
Your party arrives at Medina Village and pops out of a closet, belonging to a
Mystic couple. Before you leave, the couple warns you of the Mystic's still
vindictive manner toward humans. At the Market, you  are awarded with a bonus
battle against a Hench Omnichrone when you entreat the Hench for items.  Upon
defeat, the Hench succumbs to your murderous glint of anger and reluctantly
sells you items...at _ridiculously_ high prices. Talk about a blow to the ol'
self-esteem. Abstain yourself from buying the Demon Edge, although  it looks
tempting. I believe the  prices they charge  at the Market are at random. You
can find a [MAGIC TAB] and a [SPEED TAB] at the Elder's House.

To retreat to a shop where they actually sell things cheap, head southwest to
Melchior's Hut. He'll gladly sell you items at an _affordable_ price.


Medina Village:
   - Elder's House
   - Residence

Medina Village's Market:
Weapons
   Iron Blade              65000G      Raises strength by 7.
   SteelSaber              65000G      Raises strength by 15.
   Demon Edge              65000G      Raises strength by 90.
Items
   Tonic                    2280G      Heals a small amount of lost HP.
   Mid Tonic               22500G      Heals a moderate amount of lost HP.
   Full Tonic              65000G      Heals a large amount of lost HP.
   Heal                     2250G      Counteracts status ailments.
   Revive                  45000G      Revives a fallen character.
   Shelter                 33750G      Fully restores HP/MP at Save points.
   Ether                   65000G      Restores a small amount of lost MP.
Equipment
   Lumin Robe              65000G      Raises defense by 63.
   Flash Mail              65000G      Raises defense by 64.
   Glow Helm               65000G      Raises defense by 25.


Melchior's Hut:
Weapons
   Red Katana               4800G      Raises strength by 30.
   Robin Bow                2880G      Raises strength by 25.
   Plasma Gun               3200G      Raises strength by 25.
   Hammer Arm               3800G      Raises strength by 25.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Mid Tonic                 100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Equipment
   Titan Vest               1200G      Raises defense by 32.



=============================================================================
 STRUGGLE AGAINST THE MYSTICS (1000 AD)              |  ENEMIES             |
=====================================================|  Hench               |
• Find and seek the Heckran                          |  JinnBottle          |
• Use the Gate to return to the fairgrounds          |  Octoblush           |
• Stop by the End of Time                            |  Tempurite           |
• Warp back to the Middle Ages                       |  RolyPoly            |
                                                     |  Cave Bat            |
                                                     |  Heckran (Boss)      |
                                                     |=======================
GOT HECKRAN BONE?                                    |  ITEMS               |
The Mystics apparently still hold a grudge against   |  Ether x2            |
Humans even after 400 years; the first ignition of   |  Mid Ether x11       |
resistance is met at the frontlines of the cave.     |=======================
Two low-life Henches to be exact.                    |  EQUIPMENT           |
                                                     |  MagicScarf          |
Monsters here can sustain physical attacks and       |  Taban Vest          |
suffer very little damage from them, although        |______________________|
they'll bite the dust upon being touched by magic.
Almost all the battles here cannot be avoided, except
the very last one with the JinnBottle. Head to the
far left and down. Pave your way towards the turbid waters and wade across to
the save point. You'd better save, as the boss is just ahead. And he's a hard
one too.  You should have the Red Katana equipped on Crono to optimize full
attack power at this point and equip the best defensive armor on the girls if
you have them with you.  It would be better if you have both Marle and  Lucca
in the current party since their Antipode dual tech (if you have it) can
really save the day.

Inside the cave, a mighty beast taunts your party and vows to crush your puny
brains.


BOSS: HECKRAN                                                     HP: 2100
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: Cyclone                                           Gained: 250 EXP
         WaterWave                                                  10 TP
                                                                  1500 G


He's one helluva tough water merm-thing.  He can  already do some damage with
mere physical attacks, but enforce it with some damaging magic attacks and
you've got one exceptionally tough battle. Try to cast Antipode as many times
as you can. Marle's Ice magic works well, otherwise.  Depend heavily on magic
and pray that he doesn't kill off one of your party members. At some point in
the fight, Heckran goads you to attack him. STOP. Take this opportunity to
revive fallen characters or cure injured ones.  If you attempt to attack him,
he has a disposition to retaliate with Water Wave, a powerful water attack
that damages all party members. The blue guy is fond of his Cyclone and tends
to use it a lot to make you suffer.
_____________________________________________________________________________


The Heckran curses at the party and scoffs at their empty victory. "Magus and
Lavos will whip all yo asses," he says in his dying breath. Suck it up and
continue to the pool. Jump in and it  brings you to Vortex Point near Lucca's
house. Since you're here, you might as well visit her folks. You can receive
a [TABAN VEST] from Lucca's dad, Taban. Quite obvious how he got the name for
it.  Now is also a good time to visit  Fritz' Shop at the Market. He's
forever in your debt and hands you 10 [MID ETHERS] as a deposit (you can only
get this if you have saved Fritz from the guillotine). If you stop by Crono's
house on the way  to Leene's Square, you'll be  treated to a small, frivolous
sequence.

Time to stop fooling around and sidetracking from the story, mates!  Let's go
to Truce Canyon in the year A.D. 600.


Fritz' Shop:
Weapons
   Red Katana               4800G      Raises strength by 30.
   Robin Bow                2880G      Raises strength by 25.
   Plasma Gun               3200G      Raises strength by 25.
   Hammer Arm               3800G      Raises strength by 25.
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Mid Tonic                 100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.
Equipment
   Titan Vest               1200G      Raises defense by 32.



=============================================================================
 AN ERA OF WAR (600 AD)                              |  ENEMIES             |
=====================================================|  Deceased            |
• Visit the kitchen chef at Guardia Castle           |  Ozzie               |
• Learn about the legendary Hero                     |=======================
• Pass the food rations to the captain               |  ITEMS               |
• Help prevent Magus' troops break through defense   |  Jerky               |
• Send Zombor back to its resting place              |  Power Tab           |
• Save Guardia Kingdom                               |  Mid Ether x2        |
• Visit people in the villages                       |=======================
                                                     |  EQUIPMENT           |
                                                     |  GoldHelm            |
                                                     |______________________|
HOLD OFF THE TROOPS!
Routinely leave Truce Canyon and check out the repaired bridge.
The soldiers are suffering from exhaustion and hunger. If you don't do
something soon, they're all gonna rot and die! Head straight to Guardia
Castle. Annoy the kitchen chef and his assistants. When you attempt to leave,
he stops you and gives you [JERKY], as well as a [POWER TAB].  With the food,
head back to Zenan Bridge.

At one end is the Knight's Captain; hand over the food rations, also known as
Jerky and he will be eternally grateful. One of his troops comes to report
that Magus' troops are advancing further into the kingdom. Offer to help, and
the captain gives  you a [GOLD HELM] under his  obligation. Equip it on Crono
and get going.

Acquaint yourself with the malignant general, Ozzie.  He sics two dead people
on you (Deceased). Fend them off easily and finish the general with one swipe
of your sword. He'll retreat and sic more undead fiends on your party. Defeat
him again and he retreats to  the far end of the bridge, where he summons the
ultimate undead creature, Zombor, which is  basically a fusion of  five or so
Deceased.


BOSS: ZOMBOR                            HP: 960 (Upper body), 800 (Bottom)
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: Doom, Doom                                        Gained: 350 EXP
         Dark magic,                                                10 TP
         MP Buster                                                1500 G

A decent adversary  that will force you to properly utilize your brain cells
in order to defeat him. He is comprised of an upper body and a pelvic bone.
The upper body is immune to Lightning and Fire attacks. Using Lightning-based
or Fire-Based attack heals it. As for the pelvic bone and down, it is immune
to Ice-based attacks. With these hints engraved in stone, use Lightning and
Fire attacks on the pelvic bone area and Ice attacks on the upper abdomen. I
think Crono's physical attacks work well with the Red Katana.  Just beware of
Zombor's attacks, most notably, his Doom, Doom attack.
_____________________________________________________________________________


Travel south to the villages below.  In one of the  Elder's Houses, you barge
in on a conversation. Apparently, the elder is willing to pay Toma, the great
explorer, a copious sum of money to find the rarest of the rare, a Rainbow
Shell. Elsewhere, people are spreading rumors about a boy, by the name of
Tata, who is their supposed legendary hero that will slay the malicious
Magus. There are 2 [MID ETHERS] you can pick up at Fiona's Villa. If you need
to rest up, Porre's Inn is  much more  recommendable  and dare I say, cheaper
than the other inn.

Once you've  robbed everyone of  their  items, it's time to  head towards the
mammoth mountain everyone talks about, the Denadoro Mountains, which is
located just east of Dorino Village.  It's the only towering  mountain in the
area; on it is a small outline of a trail leading  to the summit, seen on the
world map.


Porre Area:
   - Porre Inn
   - Market
   - Elder's House

Market (Across Zenan Bridge):
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Mid Tonic                 100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.
   Revive                    200G      Revives a fallen character.
   Shelter                   150G      Fully restores HP/MP at Save points.



=============================================================================
 THE SEARCH FOR THE MASAMUNE (1000 AD)               |  ENEMIES             |
=====================================================|  Goblin              |
• Bring the brain (Lucca) with you                   |  BellBird            |
• Meet Tata, the legendary fraud                     |  Ogan                |
• Duke it out with Masa & Mune                       |  FreeLancer          |
• Take back the Hero's Medal from Tata               |  Masa (boss)         |
• Find the other half of the Masamune                |  Mune (boss)         |
• Seek Melchior for help                             |  MasaMune (boss)     |
• Go waaay back in time for a stone                  |=======================
                                                     |  ITEMS               |
                                                     |  300G                |
                                                     |  Ether               |
MOUNTAIN OF THE GOBLINS                              |  Revive x2           |
Enter to find two seemingly harmless goons. Walk     |  500G                |
past them and the annoying bird rings the bell       |  Mid Ether x4        |
and alarms the goblins. Easy enough here. They       |  Mid Tonic x2        |
die with one swing of Crono's attack, but that       |  600G                |
bird is another story. Anyway, after you've          |  300G                |
dispatched the first squad, continue into the        |  Speed Tab           |
unfamiliar mountain area.                            |  Magic Tab           |
                                                     |  Shelter             |
Further ahead, you get a glimpse of the boy who      |=======================
is our supposed legendary hero. Instead of a         |  EQUIPMENT           |
resolute tone you'd expect from a hero, you find     |  MirageHand          |
that the boy is terrified. Although he still         |  GoldHelm            |
attempts to persuade you to go back and runs off.    |  GoldSuit            |
                                                     |  SilverStud          |
You find that the goblins wielding huge mallets      |  SilverErng          |
tend to be helluva lot tougher than they look. The   |______________________|
trick is to use Lucca's Fire magic to disintegrate
its weapon, making it completely helpless. Without its massive
weapon, it loses self-esteem and falls victim to your blade.  They are easily
felled with one swing. There's a  hidden area under the canopy of leaves that
leads to Robo's weapon, the [MIRAGE HAND].


   ________USELESS TRIVIA
  /_________________________________________________________________________
 | Most of the battles that take place here are mandatory, although, there  |
 | are some you can avoid since the goblins are taking their afternoon nap. |
 | They won't awake unless you go up to them, or a FreeLancer pelts a rock  |
 | at it, or when a BellBird rings its bell.                                |
 |__________________________________________________________________________|


When  you  come to  the  bed  of the  waterfall, notice  that  there  are two
diverging smaller waterfalls near the bottom of the screen. Jump off the left
water flow and you'll land on a ledge. On this  ledge is a [SILVER STUD].
Don't worry about having lost your way. The path you take will lead right
back to the waterfall and the FreeLancers. On the way, don't miss the awesome
[SILVER EARRING], which augments  about 25%  HP to  your current  maximum HP.

On the ledge  overlooking a vista, speak with  the Spekkio-wannabe 5 times to
receive a [MAGIC TAB]. Don't forget to save, you'll need it! Keep a sharp eye
out for the [SPEED TAB], which is resting near the  edge in the next area. It
will glimmer faintly for only a millisecond when you first enter the area.
Dodge the salvo of stones the FreeLancer on the ledge pelts at you. They even
damage you when you're pillaging a chest. Don't overlook the chest hiding
beneath the leaves  in the last area. It contains  the important [GOLD SUIT]!
Tip-toe around the sleeping goblins and retreat into the cave.

Inside the gloomy cave, a boy is having the time  of his life, running around
in circles. Approach the sword plunged deep in the earth, and the boy stops
you.  Amused by your daring attempt to wield the legendary Masamune, he calls
upon his big brother, who looks like just like him, and scoffs at the party
for being foolish humans.  To see whether you are worthy of the honor or not,
they decide to test your abilities.


BOSS: MASA & MUNE                             HP: 1000 (Masa), 1000 (Mune)
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: X-Strike                                          Gained: 400 EXP
         Confuse                                                     4 TP
                                                                   400 G

This really isn't considered a boss fight once you know the secret. All there
is to it is to _only_ assault Masa (the one on the left). Why? Because he
won't do a darn thing. If you attack Mune, the two will only counter with the
X-Strike attack. Occasionally, they can sock it to ya, as well as confuse you
with a tornado attack.
_____________________________________________________________________________


That was the test? Apparently not. They are appalled that you have managed to
defeat them. They cite Cyrus for this notable victory. Resorting to their
last line of defense, the twins fuse together to form...A big fat, ugly blob.


BOSS: MASAMUNE                                                    HP: 3600
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Attacks: Tornado                                           Gained: 500 EXP
         Slash                                                      10 TP
         Pain                                                     1500 G

He's damn tough and I don't care how you look at it.  My recommended party is
Crono, Lucca and Marle. Why? First, Marle has the Aura spell, which can
rejuvenate sluggish party members, and she can also perform a dual tech, Aura
Whirl, with Crono to replenish the entire party's HP. Finally, Marle and
Lucca can perform Antipode together. It does  over 300 damage. Yowza! Proceed
with Crono doing purely physical attacks, and Marle and Lucca casting
Antipode.

Repeat this until either the  party needs to be healed, or when he  starts to
suck in air, like a vacuum. When this happens, he is about to perform his
most powerful attack that can really leave your party crippled.  However, the
secret is to use Crono's Slash to nullify its attack. With the absence of its
Pain attack, nothing can go wrong and you can ensure a victory.
_____________________________________________________________________________


Masa and Mune finally relent and allow  you to proceed to remove the Masamune
from its place. It's broken! A heavy wind picks up and the twins help you out
of the mountain through its peak. Journey to Tata's house and find him
cowering under the stairs. Speak to him to take back the Hero's Medal from
him. He confesses that he was indeed a fake and is sorry. He and his dad then
quarrel over who's wrong and who's the idiot.

REUNION
Now, head to the Cursed Woods and slip through the heavy defense.  You  don't
really need to fight the T'Poles and Gnawers. They're tough. There's also a
[MID TONIC] and a [SHELTER] in the outer woods. Go inside the rustling bushes
to find an underground bunker. Frog lives here. It seems he has secluded
himself from the outside world ever since that incident with Queen Leene.
Even the  Hero's Medal won't soothe  his callous heart. After he moves out of
the way, examine the glimmering dot to find the other half of the Masamune.
Inscribed on the handle is the name "Melchior". There is a [MAGIC SCARF] in a
hidden chest behind the clutter of junk.

Return to A.D. 1000 through the  Medina Village vortex. Visit Melchior in his
hut. He is very surprised that you have the Masamune in your possession. He
offers to fix it, but he needs the necessary material to repair it with. A
DreamStone, which the sword is composed of, is needed to restore the sword to
its former pristine state. However, he drops your hopes saying that the stone
no longer exists and leaves you in the dark.

Warp back to the End of Time and  speak with the old man.  He hints  that the
DreamStone can be found in prehistoric times. The key word being prehistoric.
Hop into the  portal leading to "Mystic Mountain – 65,000,000 BC".  If that's
not prehistoric enough for you, then I don't know what is.



=============================================================================
 THE AGE OF CAVEMEN IN LOIN CLOTHS (65,000,000 BC)   |  ENEMIES             |
=====================================================|  Reptite             |
• Dispatch the vicious Reptites                      |  Runner              |
• Meet and name the mysterious women (Default: Ayla) |  Kilwala             |
• Follow the woman back to her village               |=======================
• Party all night                                    |  ITEMS               |
• Look for the culprit                               |  Berserker           |
                                                     |=======================
                                                     |  EQUIPMENT           |
                                                     |  None                |
OOHGA-BOOHGA, OOGY-BOOGY-WOO!                        |______________________|
The party arrives in mid-air and plunges to the
bottom of the cliff. At the bottom, they meet, for the first time,
green-scaly dinos called Reptites. Five of them attack the party.
They're fairly hard and especially highly resistant to physical attacks. They
even have a high HP count, although it only takes one blast of magic to
reduce them to scrap.  Once the first batch is disposed of, a second appears.
Your party is outnumbered and there is seemingly no way out. A really cool
anime sequence highlights the appearance of Ayla, your next new ally. She
fells the Reptites with the least difficulty; the party is amazed by her
dynamic, un-human  strength. She fends off a  couple of  Reptites  and kindly
leaves four of them for you to tend to. Apply the same tactics.

Afterward, she introduces  herself as Ayla, and compliments Crono for being a
strong lad. Ayla like strong people! She tells you to visit her village and
runs off at god-like speed, bidding you to follow her. Don't fall behind now!
On the way, you  encounter some hostility with Runners and Kilwalas. They are
easy to deal with so I leave them at your will.

TRIBAL VILLAGE
You can visit any of the four huts. This is the Ioka Village.  Ayla is in the
upper left hut. There's a girl offering sweet water in the bottom right hut
that replenishes the party's HP. The upper right hut is the Trading Hut, but
it's useless right now. Speak to Ayla relaxing in her residence to initiate a
welcome party, made especially for you!

At the mirthful feast, you can dance by speaking to Marle several times until
that option appears. That's always fun to do. When you've done enough, speak
to Ayla on the dais. She challenges you to a fight. Actually, a soup-drinking
contest. Win, and she'll hand over the stone you need. She drinks at a snail-
like pace, so you have more than ample time to gobble up your soup. Crono
gets buzzed and blacks out (ok, not really), but in the morning the party
realizes that the Gate Key is missing.  Sir, report it to Ayla, sir! Find her
in her hut sleeping soundly in bed. You have the honor of waking her up.
Without needing to think twice, she blames it on the Reptites! She
temporarily joins your party and now you have to kick someone out, preferably
Lucca (or Marle/Robo).

You can now visit the Ioka Trading Hut. You can trade items for three of each
of these items: Feather, Petal, Horn and Fang. The guy on the left can tell
you what you can get for each requirement. Here's the list just for quick 'n'
easy reference.

           Ruby Gun    =   Petal and Fang
           Sage Bow    =   Petal and Horn
           Stone Arm   =   Petal and Feather
           Flint Edge  =   Fang and Horn
           Ruby Vest   =   Fang and Feather
           Rock Helm   =   Horn and Feather


Never heard of those items? They are  items that can be obtained by defeating
ridiculously easy monsters at the Hunting Range. They drop a chock full of
these items. Here's a great trick to pile up those primitive items: wait for
the rain to start so that the Nu comes out of hiding. As soon as it stops,
run up to the Nu before it takes refuge from the blistering sun again. He
tells the party that they are strong and coughs out the prizes (3 fangs,
horns, feathers and petals). This neat  trick was by courtesy of Ian Adams. I
suggest you invest the time to collect all the items before continuing on
the quest to retrieve the  Gate Key. They will benefit your  party in battle,
doncha know? Travel south to the Forest Maze when you're ready.


Ioka Village places:
   - Chief's Hut
   - Ioka Hut

Ioka Trading Hut Merchant:
Items
   Tonic                      10G      Heals a small amount of lost HP.
   Mid Tonic                 100G      Heals a moderate amount of lost HP.
   Heal                       10G      Counteracts status ailments.



=============================================================================
 FOOTPRINTS! FOLLOW!                                 |  ENEMIES             |
=====================================================|  Reptite             |
• Confront Kino at the Forest Maze                   |  Gold Eaglet         |
• Follow the foot prints                             |  Red Eaglet          |
• Infiltrate the Reptite's Lair                      |  Kilwala             |
• Azala! Bad!                                        |  Winged Ape          |
• Fight Nizbel                                       |  Runner              |
• Retrieve the Gate Key!