CHRONO TRIGGER (SUPER NINTENDO)
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FAQ/Walkthrough (rev. 1.337; May 13th, 2003)
by Phoenix 1911 <regentor@gmail.com>
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This document should be your complete resource for Chrono Trigger on the
Super Nintendo. I hope everything you need is within this guide; if
not, make sure to take note of other great FAQs on gamefaqs.com. Yeah.
Uh, I'm not really inspired introduction-wise, so I'll shut up before I
hurt myself... have a nice day. Before we start, though, heads up to
the people on the gamefaqs.com Chrono Trigger message board--the vets in
particular--without whom this document would never be as accurate as it
is now. Thanks!
As for the legal junk: this guide is unofficial, my property, all rights
reserved, and... stuff. Don't gain any profit! If you value yourself
as much as I value this FAQ, don't mess with it. Do not reproduce or
alter it without my prior permission, except for personal, private use.
Try to remember that copyright infringement and plagiarism both suck and
are punishable by law--please stay away from them. I ask other authors
to ask for permission when they want to use info from this guide, and I
expressly forbid websites other than GameFAQs <http://www.gamefaqs.com/>
to post this guide. Thanks for your courtesy, and have fun.
Note that I changed e-mail addresses; everything sent to my @hccnet.nl
after September 2004 was not received by me. See above for my new
address, and sorry for any inconvenience.
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WHAT'S NEW?!
Restructured and rewrote nearly all text, general layout revision, and a
few cosmetic modifications. Elaborated on some things and decided to
include some charts. So yes--it was not a _complete_ waste of your time
to download this if you had an older copy. Anyway, this version took a
time to get done, which is why the version number is so cool. You're
welcome.
And... this FAQ is now exactly 1 year old! This update appears exactly
after its first publication (and thus my debut in the world of FAQs and
FAQ authors). Rejoice!
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TABLE O' CONTENTS
1. GAME BASICS
1-A: General Info
1-B: Getting Acquainted
1-C: Combat
2. WALKTHROUGH
2-A: The Millennial Fair
2-B: The Queen Returns
2-C: The Queen is Gone
2-D: We're Back!
2-E: The Trial
2-F: Beyond the Ruins
2-G: The Factory Ruins
2-H: The End of Time
2-I: The Village of Magic
2-J: The Hero Appears
2-K: Tata and the Frog
2-L: The Rare Red Rock
2-M: Footsteps! Follow!
2-N: The Masamune!
2-O: Magus' Castle
2-P: Forward to the Past
2-Q: Unnatural Selection?
2-R: The Magic Kingdom
2-S: Break the Seal!
2-T: The Guru on Mt. Woe
2-U: What Lies Beyond?
2-V: Lavos Beckons
2-W: The New King
2-X: The Time Egg
2-Y: The Fated Hour
2-Z: The Final Battle
3. SIDE-QUEST WALKTHROUGHS
3-A: The Sunken Desert
3-B: Ozzie's Fort
3-C: Origin of Machines
3-D: The Sun Stone
3-E: Cyrus' Ghost
3-F: The Rainbow Shell
4. APPENDICES
4-A: New Game +
4-B: Game Endings
4-C: Damage Calculation
4-D: Miscellaneous
5. CHARTS
5-A: Items
5-B: Equipment
5-C: Magic
6. FREQUENTLY-ASKED QUESTIONS
========================================================================
PART 1: GAME BASICS
========================================================================
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1-A: GENERAL INFO
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A preface ("mini-review", Chrono series breakdown), introduction to
the storyline, and the cast of characters--what more do you want?
== 1. PREFACE ======================================
Chrono Trigger; possibly the best role-playing game ever released on
the Super Nintendo? If not, it's definitely one of the best; with
the "big three" of Squaresoft working on the game, it definitely
_has_ to be good. You gotta acknowledge: for a Super Nintendo game,
audio and video are top-notch, and the various features (New Game +,
and of course, multiple endings) are just pure innovation. The game
is a favorite of numerous people, and not for no reason. The mad
idea of making a FAQ for this game even slipped into my mind, so
that counts for something.
As a small note, Chrono Trigger has been re-released for play on the
PlayStation (it's included in Final Fantasy Chronicles, a package
also including Final Fantasy IV), and though it was apparently not a
good port (the loading times were elongated significantly), there're
extras like anime cut-scenes. I suppose you can't get the original
SNES-cartridge anymore (or actually, don't want to pay hell-amounts
of hard-earned cash to those money-hungry scrubs selling their half-
broken, dirt-infested, empty-battery cartridges on the Internet), so
your only way of playing the game without illegally downloading the
ROM-dump is the PSX-port. Unless this FAQ's version is outdated,
meaning you probably can't get your hands on the PSX-port as well...
oh well.
There's also a sequel to the game, Chrono Cross, released on the
PlayStation as well. I personally enjoyed this game, though there
are many people who thoroughly disgusted it. Have a check at a few
reviews first if you want to see it. Rumors are that another Chrono
game is in the works. The name "Chrono Break" was registered as a
trademark, but for all we know it's the name for a new brand
laxative dog cookies. So... I dunno. Stay tuned, however.
== 2. STORYLINE ====================================
You take the role of Crono, a teenage boy, and the seemingly silent
protagonist of the game. So one day, his mom tells him to wake up
and see his friend Lucca, as he received an invitation to view her
new invention. He goes to the square, which is festooned with happy
colors and stuff to celebrate the new millennium--it's 1000 A.D.!
Crono meets a strange girl, Marle, while walking around, and with
her he heads off to Lucca's site. However! Lucca's invention, a
machine that's supposed to warp things from one place to another,
goes kaput for some reason, and our friends are pumped through time.
Consequently, Crono and co. visit many places, discover many things,
and are joined by new friends from various eras. To their surprise,
though, he will discover that in the future, the evil Lavos has (er,
"will", actually) gone Godzilla and left no future left for humanity
by destroying the entire civilization. I will leave it up to you to
guess what your ultimate mission in the game is.
== 3. CAST OF CHARACTERS ===========================
What's a role-playing game without people whose role you can play?
The following list is sorted in the order that they join you--if you
are *heavily* allergic to spoilers (i.e. you consider being able to
recruit someone a spoiler), well, the scrollbar is to your right.
- a. CRONO -------------------------------------
He is you, and you are da punk rocker of the game! While he may
_look_ like a normal and silent (his dialogue is not displayed)
teenager, he is in fact the hero of the game. Wearing a bandana
(which seem to increase in popularity these days) and having the
name of the game somewhat incorporated into his own name (and how
cool is THAT), he lives in the peaceful Truce village, where
youngsters are allowed to walk around with sharp katana blades,
crossbows, and guns.
In battle, Crono is all-around. He wields a katana blade for
close-up work, and casts lightning-magic to do the rest. Most of
the time, you are going to have Crono in your team because, uh,
you HAVE to. But it's not a biggy; he'll prove to be very useful
in battle. Even though his magic-stat isn't too special, his
physical assaults hurt, and his strongest lightning-spell is the
best single tech in the game. And when it comes to speed: Crono
is as fast as lightning. Get it? GET IT?! Funny... I know.
- b. MARLE (NADIA) -----------------------------
Of course, there's always a woman in the game--mostly a healing
mage at that, in RPGs--and Marle fulfills that role. There is
something strange about this girl, and you're about to find out
soon... She lives in the kingdom of Guardia, 1000 A.D., and you
will meet her in Leene Square in the beginning of the game. Oh,
and she also has blonde hair, if that counts for something.
So yeah, her fighting skills are absolutely nothing compared to
the big guys (and one gal): the only thing Marle's good for is
healing. She has a legion of healing spells in her bag of magic
techs, but oddly enough, she has no good target-all curative
magic to her potential! Which basically makes her a useless
healer later in the game; a darn shame. Marle uses a bow (which
is ultra-weak) and knows a few water-attacks.
- c. LUCCA ASHTEAR -----------------------------
Also referred to as the BRAiNZ (tm) or the Goofy Glasses (tm),
Lucca is a downright genius when it comes to, well, everything.
Her brilliant mind will prove to be useful many, many times.
Even when you don't need it.
Lucca's mainly an offensive magic user. Her fire-techs combined
with her intelligence equals lotsa fireworks--hurtin' fireworks
at that. Lucca will eventually have one of the best magic-stats.
However, she's physically as weak as Marle, and that's REALLY
weak. Another downside is that Lucca's so damn slow that a snail
on a reversed conveyor belt would probably catch up with her; but
providentially, the speed-stat is an improvable statistic.
- d. FROG (GLENN) ------------------------------
Frog is a human-sized, Old English-speaking, sword-carrying and
original name-having frog. Once upon a time, there was a noble
knight in him, but an evil wizard put an end to that by turning
him into what he is now... That certain man also happens to have
killed Frog's best friend; revenge is what he wants! He resides
in a forest in the Middle Ages, where he lives to protect the
Queen, and to one day, avenge his friend. (*cough*--I sound like
a game-magazine writer, man!)
A pretty powerful fighter. Being officially authorized to wield
the legendary Masamune, Frog knows how to kick some rear ends
properly. He employs water-magic to take care of the rest, and
casts healing spells on the sluggish crew. Frog's proficient in
both the physical department and the magical area, making him
very useful in battle.
- e. ROBO (R-66Y/PROMETHEUS) -------------------
Being found in a destroyed dome in the future, Robo seriously IS
the Biggest Toy Ever Seen. After being repaired by the whiz kid,
Robo will assist you on your Quest To Save The World. That Lucca
woman also somehow managed to plug emotions in Robo. If we,
people from the twenty-first century, are not able doing so, and
this li'l Mastermind From More Than A Thousand Years Earlier can,
I guess she must be _extremely_ smart. So. Erm... back to Robo.
Due to his variety in techs and his fantastic physical strength,
and his Heal Beam (which is OH-SO-MIGHTY should you upgrade his
magic-stat enough...), Robo is definitely one of the most useful
characters in the game, and an all-time favorite of mine. Though
he has no elemental affinity, his physical strength and defense
are immense. However, high stats consequent in other stats being
downgraded, and unfortunately, yet fortunately, his speed is not
exactly good. The fact that you can beef up the speed-stat
through the use of Speed Tabs makes up for it, though.
- f. AYLA --------------------------------------
Coming from the prehistoric era, Ayla is a woman whose fists do
the talkin'. With *girl power* like that, she managed to become
the chief of Ioka village, and the threatening Reptites run away
terrified at the sight of her. She will eventually join you to
help fighting Lavos.
Talking about physical strength, Ayla is definitely the one you
must have. The yang of melee attacks suffers greatly, though; do
not even MENTION magic to her, 'cause she's apparently too stupid
to handle it. Ayla is the fastest character in the game as well,
utilizes only her fists when dishing out damage (amount of damage
depends on her level and the power-stat; you cannot "change her
weapons" as you do with other characters), and knows the "Charm"-
spell. With this piece, she can steal items from other monsters!
Spiffy ability, I tell you.
- g. MAGUS -------------------------------------
While Magus may _look_ like a malevolent wizard, he... well, *is*
a malevolent wizard... Being sent from the past to the Middle
Ages resulting from a dimensional break, he lives and prepares to
one day face and SPLAT Lavos once and for all. He'll ultimately
become a member of your party (that is to say, unless you don't
want him to join), to help you on your quest of saving the world
yet again. Although, I don't really think he'd agree with the
"help you"-part.
But oh well, we could always use a new individual in our team!
Magus is the favorite character of many people, and for a reason.
For one thing, he has all four elements to assault with, of which
most of his spells are affiliated with the shadow-element. The
major downside is that he isn't able to handle dual techs (and no
wonder, with a face like that), and given that combo-attacks are
strategically the best method to smash your opponents' skulls to
pieces, that terribly sucks. His magic-stat owns in general,
though, and I guess that makes up for it. Physically not really
a substitute for the real dishers like Ayla, but definitely a
great asset to the team.
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1-B: GETTING ACQUAINTED
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== 1. CONTROLS =====================================
I will draw on the default controls throughout the FAQ. And I will
_not_ serve you a crappy ASCII-drawing of a SNES-controller. What
the hell would be the use of that? Oh yeah, so you can see where to
put your fingers... ah, I get it. I think. Whatever the case, here
is only a quick rundown of the buttons:
X-BUTTON - Open menu (to config, heal, etc.).
Y-BUTTON - Change members in your active party, or move the
message window up or down.
A-BUTTON - Confirm, interact, examine.
B-BUTTON - Cancel, or dash when on the field.
L-/R-BUTTONS - Scroll through lists, or hold both to escape.
START - Pause the game, confirm (sometimes).
SELECT - When on the world map, shows the complete world.
If you press and hold L, R, Start and Select, the usual Microsoft
Windows-- err, Squaresoft thing happens and the screen will black
out. The game resets software-wise and this is handy, at times.
== 2. GENERAL RPG HOO-HA ===========================
Chrono Trigger brings forth the classic system of roasting monsters
and visiting places and whatever you can think of. Here is a brief
introduction this genre of games. I am a lazy man, so this will be
found in my other RPG-FAQs as well. Those that never played a game
like this better listen up, pronto!
-- a. THE NUTS 'N BOLTS ----------------------------
RPG. That's role-playing game, I guess, and this genre involves
gazing at your television screen or PC monitor while controlling a
bunch of people. The A-B-C is simple: your goal is to walk around
and visit wacky places, slapping together a team of super-skilled
personages, and accomplishing a certain goal (which is most likely
saving the world for the thirty-seventh time).
-- b. FIGHTING MONSTERS ----------------------------
But wait; that's not all! While doing this, you have to explore
dungeons and slay monsters the monsters inside. By doing this, you
will get better (a.k.a. gain experience), so that you can slay more
monsters, so that you can slay the boss of the monsters (who usually
resides near the end of a dungeon), and so that you can eventually
slay the boss of the bosses. Isn't that fun?! To be frank, it's
not. Fortunately, there is a storyline that makes you forget most
of this essential RPG-element.
-- c. VISITING OTHER PLACES ------------------------
Besides dungeons, RPGs contain places where special events occur,
and towns. If you wanna save the world, it doesn't help much to
stay in the same place the whole game, eh? Therefore, you gotta
move on. Towns consist mostly of houses, shops and inns. Shops
make it possible to buy and sell things, and inns are sowed just
about everywhere to recover every single lost bit of HP and MP.
EVEN if you've been roasted to a pile of nothingness, or attacked
brutally by a madman, or just lost a few limbs... an inn instantly
cures ANYTHING. The price of an inn, contrary to equipment, varies
from town to town. It's mostly not much, trust me.
-- d. DEVELOPING YOUR STRENGTH ---------------------
You will also have to buy new armor and upgrade your weapons, 'cause
leveling up alone won't be enough to sustain damage you take from
newer enemies. Stronger equipment is acquired as you go; a handful
is hidden in chests, and there are always shops that put these
things up for sale. These stores are your main source of equipment,
and monsters will be your main source of income (as well as selling
your older gear). Defeating them will result in the acquisition of
G (gold; currency in the game), to reimburse the costs, or to sleep
at inns to recover your health, so there you go.
-- e. ENCOUNTERING ENEMIES -------------------------
Unlike many other RPGs, you will not be victim to the grueling and
loathed-by-many "random battles"--these are battles that pop up
randomly as you walk around on the world map or when going through
dungeons. That is *good*. Instead, you'll see monsters (à la
Secret of Mana) allowing you to choose whether you want to avoid
them or ensue in a battle (turn-based). Of course, not every enemy
is avoidable, but in Chrono Trigger, the majority of them is. Take
note as well that there are no pre-emptive or surprise attacks to
speak of, which is nice because I _always_ seem to be attacked in
the back in other games...
-- f. LEVELING UP ----------------------------------
Finally, another typical RPG-element is leveling up; fighting
monsters willingly to get stronger, making future enemies a breeze.
In this game, as long as you don't escape from most battles, it's
not absolutely necessary to spend hours of leveling up, but staying
ahead a couple of levels DOES make the game a tad easier. 'Course,
not only your experience level determines your strength in battle--
you'll have to equip your characters with weapons as well. Wear
armor and helmets to defend yourself, and additionally, we've got
accessories (rings, stones, etc.) that have special characteristics;
some up your stats, while Lucca's SightScope, for example, can view
how many HP enemies (except bosses) have. Handy stuff.
That's that. Now, allow me to thrash out about what happens if you
press the X-button.
== 3. THE MENU SCREEN ==============================
Here's a section covering the options you have in the menu screen--
press X to bring it up when you're outside of battle.
CHARACTERS:
This, my friend, is the character status screen. There are three
boxes at your left hand, representing people in your party (if
you're controlling more than three, you can scroll down). To the
right is information applying to the highlighted character, which
shows things such as stats and current equipment. From here, you
can equip your characters, and... that's about it.
ITEMS:
Like the name intelligently indicates, here is a list of items
that you currently possess situated, complete with the amount and
functions of them. Some items are marked yellow; this indicates
that you can use them outside of battle (which is, in fact, now).
There's a button with "Organize" on top as well, which organizes
the list, should it get unbearably disarranged.
TECHS:
Like the item list, except for techs that you currently have, how
many tech points you'll need to obtain to get the next tech, any
dual and triple techs if any, and if needed, the option to use the
curative spells. Press Up/Down to switch between characters, and
Left/Right to switch between single, dual and triple. Techs
marked yellow can be used right now; however, remember that magic
that should be yellow isn't yellow if the caster isn't in your
active party.
CONFIGURATION:
The configuration sub-screen is the place where you can customize
things and more. At the left-hand side are checkboxes, things to
change, and to the right are the settings that you can change
those things into. Smart! Ahem: I'm pretty sure you can figure
out yourself what does what. I used to have a list in the FAQ
with everything explained, but uh, it was stolen.
EXCHANGE:
You can change the order of your characters, though there aren't
many reasons to do so. The only reason I can think of is to
change the locations in battle, so specific techs whose target
area depends on the caster's location affect different enemies.
You must be REALLY strategic if you do *that*... If you want to
exchange characters with those that aren't in your party, hit the
Y-button while not in the menu screen. Much simpler.
SAVE:
Use this to save your game. You can do this on the world map or
when you're standing in a save point. By the way (I cannot think
of another section in the FAQ to put this in), you _can_ erase
save-games! Reset the game, and at the startup screen (where you
choose at which slot you continue), press Start and Select
simultaneously on the controller plugged in the slot of player 2.
You'll be asked to delete a save--take into consideration that if
you have New Game + and delete all save-games, you'll trash New
Game + as well. Think before you delete!
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1-C: COMBAT
------------------------------------------------------------------------
This section is the junk drawer encompassing a combatant's guide.
Hey, the title is "Combat"--what would you expect?
== 1. THE BATTLE SYSTEM ============================
You might recognize a thing or two if you're not new to RPGs. In
Chrono Trigger, there are three important things that indicate a
character's status in battle:
HP - Hit points--this number determines how much damage you
can take. If it's zero, you're "dead" (knocked out). If
all of your people are dead, it's the curtains for you.
MP - Magic points. If you have enough MP, you can use a
"tech", also known as "magic" in most other games.
GAUGE - This would be the attack gauge. It appears as a bar that
fills up while battling. When it's full, you can attack
or do whatever is possible.
Of course, monsters won't just stare at you and prepare for a hit in
the face. They'll exactly do the same as you; building up their
attack gauge 'til they can attack. The purpose in battles is to
simply attack an enemy, while they attack back, until you win. The
flow of this happening can be configured (at the beginning of the
game, or in the menu):
ACTIVE - Real-time. Your opponents will go through the battle the
same way you do.
WAIT - Nearly turn-based; monsters will "stop functioning", sit
down and relax when you go to a menu (meaning they'll
resume attacking and building their gauge when you're not
choosing which tech/item/etc.).
When your attack gauge is full, there are three things you can do
(and of course, doing one of those will deplete the gauge again):
ATTACK - A regular physical attack. See below for detailed info.
TECH - Each playable character has specific techs (magic) that
are mostly offensive or curative. Takes up MP.
ITEM - You probably have a number of items with you, mostly
healing items (e.g. Tonics or Ethers).
== 2. THINGS TO DO... AND NOT DO ===================
Since it is inevitable that you'll also get hit back, you will also
need to prevent your characters from getting their HP drained down
to zero. The best is to keep your HP high, to prevent being taken
by surprise because of an unexpected attack, killing every each of
your fighters with one blow. Refill your HP by using an item (such
as a Tonic), or by employing techs (such as *Cure).
If you don't want to fight, run. How, you ask? Simple! Press and
hold L and R. You're doing that? Can you feel it, the excitement?
Good, good... After a while, you'll manage to escape. You can't
escape from boss battles, when you're completely surrounded, or when
you fight monsters as a part of the storyline. If you've stolen an
item from an enemy and you run away, you'll drop that item. Of
course, you won't gain experience or anything either.
There are two means of attacking:
-- a. PHYSICAL ATTACKS -----------------------------
If you select "Att." (which stands for Attack, obviously) on the
combat screen, the performer will dash to the enemy and swing with
whatever he's/she's equipped with, hopefully hitting the opponent
successfully. Marle and Lucca are an exception: they'll shoot using
their projectile weapons (when an enemy is very close to them, they
will instead slap them with their weapon, which deals equally much
damage). While you fight, lots o' numbers pop up--these indicate HP
loss.
Maximum damage doesn't cap at an effective level of 9999; even
though not more than that will pop up when you deal a blow, the game
calculates past that. There are two special cases in battle as
well, which you should know:
- The better thing, a critical hit. If the screen flashes for a
split-second, then that indicates you've performed one; damage
done is twice of the regular damage. Alas, this doesn't happen
frequently (see section 4-D for the details).
- To even out the odds, you can miss as well: zero damage. How
many times this occurs depends on your hit rate and the evade
rate of the targeted monster. Some enemies (like Spekkio) are
configured that ALL physical attacks miss.
-- b. TECHS ----------------------------------------
While you _can_ be satisfied of using melee attacks exclusively, the
tech-system wasn't created for nothing! Mostly, techs are far more
powerful than normal physical attacks, and lots of monsters have
weaknesses (e.g. a water-type enemy very much dislikes a fireball
down his throat). It's a paramount thing in RPGs to exploit these
weaknesses; they will roast a monster's below much faster, and this
way, your bacon is saved from any attacks they would do if they'd
lasted the battle longer.
Chrono Trigger introduces a very innovative system when it comes to
techs: (*drums*) dual techs and triple techs! A dual tech is the
combination of two characters' techs in order to perform a (mostly)
more powerful technique, and triple techs are the same except there
are three of them. Moreover, elements are muddled up; if you
combine *Ice with *Fire, you'll produce the *Antipode-spell, which
is of the shadow-element.
LEARNING TECHS: You'll learn single techs as you progress--more the
battles you win, more the tech points you'll get; as soon as someone
has acquired a specific amount of points, he or she will learn a
tech. For dual and triple techs, you just need to have the needed
techs (see 5-C for the requirements) and complete any battle with
the needed characters, upon which you'll learn the combo.
INVOKING ROCKS: Some triple techs require one of the performers to
have a certain rock equipped, or the tech will not be learned and
accessible. This is only needed with some of the groups in which
Crono isn't included. See 4-D for the rock whereabouts and other
blurb.
== 3. ELEMENTS =====================================
In Chrono Trigger, there are only four elements:
- FIRE: The opposite of water. Use it on monsters that like to
play with water. Play with water, you'll get burned... Heh.
- LIGHTNING: Effective against shadow.
- SHADOW: This is lightning, water and fire combined. It does not
mean it's thrice as strong, though; it's just the opposite of our
lightning bro' above.
- WATER: The opposite of fire. Note that in this game (in real
life as well; go ask your chemistry teacher!), there is no such
thing as an apart ice-element; ice is exactly the same as water,
except that it looks different. Obviously, pee with this on
fiery guys.
The elements exist in pairs: lightning/shadow, and water/fire. Make
sure you apply the opposite element on foes so that a bigger number
will pop up; give them more of their element is bad, now (possible
results: healing, little damage, no harm at all).
Some techs have a star right before their name. This indicates that
the tech is an elemental spell (the spells you've learned from
Spekkio, for instance). The star (an asterisk, in this guide) is
just a general indication, though: if it does NOT have a star at
all, it doesn't mean that it doesn't cause elemental damage. Flame
Toss (Lucca) is not together with a star, for example, yet it _does_
inflict fire-damage. Check out section 5-C for a complete list of
techs and what their elemental affiliation is.
== 4. STATISTICS (STATS) ===========================
Each character has specific stats that determine his or her strength
in specific things and all. Some people, for example, are stronger
physically, but others have absolutely no muscles but cast away with
immensely powerful magic. The max for every stat is 99 (except
speed: 16); when a stat reaches that, it will read "**". Here is,
on alphabetical order, the listing:
- EVADE: This is the opposite of hit rate; if you're the evasive
type, enemies will land less hits on you. It's not _extremely_
noticeable, but the stat is there...
- HIT RATE: Affects the amount of hits you'll land on an enemy.
If you have a low hit rate while the enemy has a high evade, you
are going to miss a few attacks. This also affects how much
damage Marle and Lucca do with their weapons.
- LEVEL: The higher it is, the more experienced you are. When you
gain a certain amount of experience points, you will level up,
and stats will increase. This also affects how much damage most
offensive techs do, or how hard Ayla strikes.
- MAGIC DEFENSE: Quite self-explanatory, no? This stat determines
how much damage you'll sustain from magical attacks.
- MAGIC: Determines how much damage you inflict using techs. For
most techs, level is also factored into that.
- POWER: It's the size of your character's muscles; this stat
determines how much damage they'll do when attacking physically
(bar Marle and Lucca) or when using physical techs.
- SPEED: The only stat that doesn't increase as you level up
decides how fast your attack gauge fills. It is maximally 16,
though with Haste-status, you can increase it further.
- STAMINA: Stamina is your base defense. Along with the defense
of armor and helmets you're currently wearing, it determines how
much damage you will suffer from monsters' physical attacks.
== 5. STATUS EFFECTS ===============================
A good deal of enemies' attacks unluckily inflicts negative status
abnormalities. A few of your own techs or items can give positive
status effects to even out the odds a bit. And here is... THE LIST.
-- a. NEGATIVE STATUS EFFECTS ----------------------
In order to cure your status if you're struck, (let someone) use a
"Heal"-item to negate it or throw around a status-healing tech (such
as "Kiss"). No effect haunts you anymore when you end the battle.
Or when you die, so that's a way of "curing" effects as well.
- BLIND: You can't see too well, which means that you'll miss more
attacks. An eye with cross will appear above the character's
head when affected.
- CHAOS: Better known as "Confused". You'll lose control over
your character, and he or she will randomly physically attack
enemies or allies. They have a star above their head and he or
she will be laughing--to cure this, let 'em a hard smack in their
face for not paying attention in a serious situation. It works!
- DEATH: This is when your HP counter reaches the number zero,
i.e. you are "dead", knocked out, fainted, or whatever word
pleases you. You can't do anything unless you get revived. If
you complete a battle, you'll be revived automatically to 1 HP.
- HP DOWN: The affected will gradually lose HP. If you're high in
the levels, this shouldn't pose a real threat. Many attacks that
shake the ground inflict this status effect.
- LOCK: You cannot use techs while in this state. You'll have to
let someone to use a Heal to heal this. Characters suffering
from Lock (a.k.a. Darkness) will have a question mark above them.
- LOCK/ALL: Some monsters have this utterly annoying attack called
"Lock/All". This affects all characters and prevents the use of
techs and items--*nasty*. This can't be cured/prevented, as the
battle starts with it predetermined.
- POISON: Your HP-amount slowly decreases and your attacks are
slightly weakened. Blue bubbles appear above the character's
head when affected. This effect is rare (saw it once or twice).
- SLEEP: This simply means you're sleeping. You can't move and
your defense is lowered. A good hit will wake you up again.
- SLOW: A white line will be bordered around the character. As
the name says, you are slow when this happens. You can cast
*Haste to speed up again, or just employ a Heal.
- STOP: Immobilizes and disables you. Since your attack gauge
doesn't fill up anymore, you can't do anything yourself, so have
someone use a Heal on you or finish the battle quickly. A clock
appears above the affected character's head.
-- b. POSITIVE STATUS EFFECTS ----------------------
- BERSERK: Your character automatically attack. In this state,
you're doing 150% damage, and physical damage sustained is cut by
1/3 (a.k.a. Shield-status). The only method of obtaining this
effect is the wearing of a Berserker.
- HASTE: Your speed is doubled if you cast *Haste (single tech,
Marle) or if you wear a Haste Helm. A red border is outlining
the speedy people.
- REGEN MP: You'll regain 5 MP per 10 seconds. You can get this
by using the accessory SeraphSong, which can't be found in the
game without hacking. If I'm not wrong, Ozzie in the barrier has
this as well.
- RERAISE: Characters with this (I'll just call it Reraise, if you
don't mind) are automatically revived (once) when they get KO'd.
Have the GreenDream equipped for this, or use the triple tech
"Lifeline" for every team member to experience being *me*--a
great Phoenix--for a while... ^_^;
- SAFE: Magical damage is cut by 1/3. Employ a Barrier to get
this or wear a Safe Helm. Safe is indicated by this green border
around those that are protected.
- SHELL: Physical damage is cut by 1/3. You can use a Shield to
get this or wear certain equipment. Characters inflicted with
Shell will have a yellow border around them. Safe and Shell
cannot be simultaneously on a character, unless one of the two is
caused by armor.
* I've stolen some effect titles from the same status effects in
Final Fantasy (III and more, I believe), in case the word
"familiar" pops into your mind.
With the basic futz done, let me proceed to the walkthrough. (Not
that I'd let you stop me.)
========================================================================
PART 2: WALKTHROUGH
========================================================================
A few notes before we start...
+ I wrote this walkthrough while going through a regular New Game, but
I made sure it is compatible with New Game + too. That means that if
you're going through a New Game, ignore data about various endings
scattered throughout the walkthrough, and in a New Game +, you can
safely assume that buying a certain old sword is not needed now that
you're carrying Excalibur II Plus Extreme. But I'm sure you'd be
able to figure that out yourself.
+ Preceding each chapter is a brief intro and a list of items and
monsters, as well as a recommended level (usually a range). It's
based on the level of the monsters you'll encounter in that chapter,
meaning that the lowest level applies to the first monsters, and the
highest number means you should be on that level for the later
enemies (e.g. boss). Sometimes though, the levels are off, so don't
depend on them TOO much.
+ And finally, by reading further, you agree that you shall *not* send
me e-mails consisting of roughly 3/4 of any abusive words-dictionary
because I have ruined your gaming experience. Obviously, this is a
walkthrough full of SPOILERS. I have not made an effort in excluding
every plot-revealing bit of text--something happens, I tell you what.
Remember that a solution to a problem is a spoiler as well; always
try by yourself before you resort this or other guides. Just don't
read more than what you need and you'll be fine.
Since the developers of the game were nice to divide the game in
chapters, I've divided the walkthrough in the same respect. If you're
ever lost, check your save game to learn in which chapter you are, then
find it in the walkthrough. Make sure you keep your controllers un-
broken, and enjoy the game!
------------------------------------------------------------------------
2-A: THE MILLENNIAL FAIR
------------------------------------------------------------------------
Dawn of the new millennium. Huge festival north of the village as
well, and everybody's there having fun. And what about the hero of
the game that is destined to save the world? Sleepin'.
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- 200G [Currency]
- Tonic [Item]
- 100G [Currency]
- 300G [Currency]
- Power Tab [Item]
- Shelter [Item]
- Pendant [Key Item]
MONSTERS: Gato
RECOMMENDED LEVEL: 1
== TRUCE VILLAGE / 1000 A.D. ========================
-- ACTIVE OR WAIT? ----------------------------------
Plug the cartridge in your dusty Super Nintendo and power up. After
you glance at the stunningly beautiful intro scenes, start a New
Game (which happens automatically if you haven't played and saved
before). First things first, and that's whether you want to have
"Active" or "Wait"; pick the mode that suits your style. Active
means that monsters won't wait for you to make a choice in battle,
Wait denotes that they'll just take it easy and chill out while you
carefully pick out a can of explosion to unload on your opponent.
Then select a name for the main character, which, in case it wasn't
already obvious, is you. "Crono" is the default name, and I'll use
default names for all personages from now on. Also note that names
are limited to a crappy five characters, so if your name happens to
be six or more characters in length, I feel for you, man. Once
you're done, the game starts...
-- CRONO'S HOUSE ------------------------------------
You'll gain control over Crono after your mom wakes you up. Right
now, you can open and close the curtains, yo! There's a pot with
cat food that you have as well, and your bed where you can... sleep.
Go downstairs and talk to your mom, who mentions a gal who has to be
named at this point (default: "Lucca"). Mom will remind you that
she invented something and that you were invited to come over, and
then she's off--be sure to talk to her again to score your long-
awaited allowance, 200G.
* When you recruit other people, you can bring these new party
members to your mom. Though nothing really important happens
when you do, she may say some interesting, and sometimes even
funny things regarding them, if that strikes your fancy.
Leave the house. North of the village is the happy and colorful
festival Leene Square, where you'll need to go now. Alternately,
you can set foot in some other places to dig up info and a number of
items.
-- RANDOM BITS 'N PIECES (OPTIONAL) -----------------
Of the many places that you can visit, the Mayor's Manor is worth a
mention. It is some sort of a tutorial place where you can learn
tidbits and other crap, and downstairs is a chest with a Tonic. Go
up a floor and there's a chest with 100G--free money! Grab the cash
and mingle with the folks here. Be sure to have a chat with the man
in the middle twice, and for your "attention and devotion" he will
grant you 300G. More free money! Man, I wish I lived here too.
One more thing: this place is apparently an optional area to learn
about the game, so I recommend having a talk with everyone if you're
new to it.
You can barrel straight ahead to Guardia Forest now, to practice the
techniques you've learned in the manor on unfortunate Hetakes and
Beetles. It's not needed, though, but mentionable is that you can
find a Power Tab here! Go to the far right side of the screen and
search the small corner there for a shining dot. If you use it,
Crono's power-stat will increase by one, resulting in greater damage
from physical attacks. (But if you want my advice, I suggest saving
it for later, so that you can give them to those that _need_ it.
And a short reminder: Marle and Lucca's attack damage is not based
on their power-stat, so avoid giving the tabs to them.)
Also, north of here is Guardia Castle, but since the guards only
tell you to scram, just ignore it for the time being. Truce Inn has
nothing of interest, unless you're playing the game with an emulator
capable of removing layers (most emulators do) and if you like out
of the ordinary, weird stuff. Head to the beds and turn off the
first layer (Snes9x/ZSNES: by pressing "1" on the keyboard)--you
will find two knives in a bed! Oh, dangerous.
And if you want to see EVERYTHING, we have the town Porre. In the
Mayor's Manor, you can find a greedy mayor that bestows 10G upon you
should you act like a chicken; you can do this unlimited times. If
you go upstairs, you'll find a chest with a Shelter; be sure to take
it. Ignore the sealed chests; those cannot be opened yet. There's
also a shop:
SHOP: COST: FOR: ATTRIBUTES:
---------------------------------------------------
SteelSaber 800 Crono Att. +15
Iron Bow 850 Marle Att. +15
Dart Gun 800 Lucca Att. +7
Karate Gi 300 All Def. +10
BronzeMail 520 Males Def. +16
BronzeHelm 200 All Def. +8
---------------------------------------------------
Additionally, you can buy Tonics, Heals, Revives, and Shelters.
That's that. Head to Leene Square.
== LEENE SQUARE / 1000 A.D. =========================
Before we start playing mini-games, there are a few things that you
have to do.
+ Go one screen up, and you'll bump into the strange chick running
back and forth. After you both fall, get yourself helped up.
Now, talk to her to see if she's alright, and after that nab the
pendant she dropped. Give it to her, and she'll ask you if she
can join you! After all, that was the intention of bumping into
her, eh? You'll get to name the girl (default: "Marle"), and
once she joins, you'll regain control over your party.
+ Before you start playing the mini-games, you'll need to do some
wee things that affect the storyline a wee bit later on. If you
don't listen to me here, you will be SORRY. So anyway, when you
talk to Melchior (the weapons merchant), he'll ask you if you
want to sell that neat pendant you have. Seeing as the jewelry
is not in your ownership, DO NOT YOU TRY to sell it. Or, don't
talk to him at all.
+ In screen two, west, is a package of food. You're probably best
off NOT touching it, as the old guy over there is in fact a
secret FBI agent. So should you feel the sudden urge to trash my
advice and stuff yourself full of (something that tastes like)
chicken, it will be considered _stealing_. You'll recover HP/MP
as well, but those feelings of guilt will follow you THE REST OF
YOUR LIFE. Or something.
+ In the second section, right of the screen, is a little girl. If
you talk to her, you'll hear she lost her cat--however, do not
speak with her just yet. Go to the left of the screen, interact
with the cat *once*. More than once, and the cat will think you
wanna do dirty things with it and rush off. Now, return it to
the girl (make sure it doesn't get stuck), talk to her, she'll be
grateful, you are a good boy.
-- THE MINI-GAMES (OPTIONAL) ------------------------
That's it for the essential hoo-ha; you want to amuse yourself, and
the mini-games are your perfect outlet. The point here is to play
games and win Silver Points; once you've plundered a reasonable
number of them, they can be spent in the Tent of Horrors or you can
exchange them for money (10 points for 50G) by talking to the fellow
in the stall near Leene's Bell. To buy/sell items/equipment, you'll
need to talk to any of the people in the stalls for items and armor,
or the odd-looking guy, Melchior, for weapons. As a small note,
there's really no need to buy the Lode Sword from him, as you will
get it for free, TWICE, later in the game.
SHOP: COST: FOR: ATTRIBUTES:
---------------------------------------------------
SteelSaber 800 Crono Att. +15
Iron Blade 350 Crono Att. +7
Lode Sword 4000 Crono Att. +20
Karate Gi 300 All Def. +10
BronzeHelm 200 All Def. +8
---------------------------------------------------
Additionally, you can buy Tonics, Heals, Revives, and Shelters.
REMINDER: Don't forget that the limit of Silver Points that you can
have is only 200, so be sure to spend them when (if) you have
enough. Every other Silver Point that you receive after reaching
the limit, is void.
- a. RING THE BELL! ----------------------------
WHERE TO FIND: First area, west.
REWARD: 1 Silver Point... waste... of... time...
COMMENTS: Press A to start, then press A again to smash into the
bell--the farther away you are from the bell, the higher it'll
go. If you manage to ring the bell, you'll win a rather measly
bunch of total crap.
- b. SODA-GUZZLING CONTEST! --------------------
WHERE TO FIND: Second area, east (guy near a table).
REWARD: 5 Silver Points.
COMMENTS: Talk to the bloke for the game's explanation: your
mission, should you accept it, is to mash A repeatedly, as fast
as you can. The more you press, the more you drink, and if you
manage to gulp every bit of soda contained by each of the eight
cans within the time limit (press 64 times in about 7 seconds),
you'll win an okay number of Silver Points. Turbo-controller?
Then this will be your favorite mini-game in the place; easy,
easy cash...
- c. THRASH GATO! ------------------------------
WHERE TO FIND: Westernmost section (from second screen, left).
REWARD: 15 Silver Points.
COMMENTS: Talk to Gato, Lucca's dumb robot, and he'll initiate a
battle. He's 76 HP and uses a variety of not-too-strong attacks
that pose little threat if you've leveled up. And you will also
receive 10 experience points and 1 tech point after punching his
lights out. If you lose, worry not--the party stays alive with
1 HP left. If you don't care about breaking the law, steal some
of the old guy's snack to recover HP and give Gato another good
beating.
- d. GUESS THE WINNER! -------------------------
WHERE TO FIND: First area, east (guy in stall watching races).
REWARD: A whoppin' 20 Silver Points.
COMMENTS: You can place your bets on one of the four racers.
Then the four race, and if you've guessed the winner, you'll
win. Alas, it's mostly a matter of luck if you managed to get
those many points. Talk to the old man that's watching the race
all the time to get "advice" (that advice is wrong at times, so
you can't rely on it). Place your bets on that racer. Once the
race starts, slow down others by obstructing their path (walking
in front of them) all the time--this may be a hard job, but if
you practice a while, you'll earn some big bucks! Or, just
forget about this altogether and go save the world, whipster.
- e. TRIBAL DANCE! -----------------------------
WHERE TO FIND: Easternmost section (opposite of Gato's place).
REWARD: (none)
COMMENTS: Some people won't even consider this a mini-game, but
I do! No Silver Points involved here. At this tribal dance,
you can whack several buttons to make your character dance. No,
really, it's fun. Talk to the people here to learn the controls
(smackin' your butt... "dancing"?).
THE TENT OF HORRORS: Ladies, gentlemen and everything in-between,
the Tent of Horrors! Spend your Silver Points here! This place is
found in the first screen (big tent to the east). Talk to Norstein
Bekkler. You can choose from three games, of which the prices
differ... but so do the prizes.
- f. THE MEMORY GAME! --------------------------
COST: 10 Silver Points.
REWARD: Poyozo Doll; win again to receive little cat food.
COMMENTS: You'll need to memorize three different people with a
similar exterior. They'll mix up, after which you'll need to
find one among the three. You can choose between Vicks, Wedge,
and Piette (Final Fantasy III, anyone?). It's quite hard to
see; if you're a cheater because you're using an emulator, you
can cheat deluxe by making use of save-states. Otherwise it's
mostly luck, or you'll have to have VERY good eyes, or special
mutant powers.
- g. MIMIC YOUR CLONE! -------------------------
COST: 40 Silver Points.
REWARD: Clone of your character; win again to get cat food.
COMMENTS: A clone of the main character will appear. Clone does
moves, Crono has to do same moves. Controls are given at the
beginning--remember that the clone's left hand is your right
hand, and vice-versa (acts like a mirror). You'll win the game
if you mimic the clone's move long enough.
- h. SAVE YOUR FRIEND'S BACON! -----------------
COST: 80 Silver Points.
REWARD: *drums* ...a cat! Much cat food when you win again.
COMMENTS: This game requires a second character (Marle's fine).
The main goal is to prevent the character's ass from hitting the
fire. There's a shining dot on your left that pops up now and
then; using it raises the second character a bit. Meanwhile,
your other occupation is pushing away three monsters, back into
the cave. Make sure you hold B to run; it really helps. If the
second character hits the flames, or if the monsters hit you,
you'll lose. Or, if you manage to push back the monsters to
where they came from, AND if you've prevented the other one from
having his/her butt burned to a crisp, you'll WIN! Oh my God.
NOTES ON THESE MINI-GAMES: If you return to the tent later with
another party member in lead of the party, you'll win a Poyozo Doll
or a clone for _that_ character. The two toys will be located in
the "home" of them, which is in Crono's case his own room. Getting
these collector's items is fun, but not necessary to continue your
quest. However, there will be one occasion that you'll need to get
a clone of Crono later in the game to advance, and to save the
trouble for later, win it now. You *will* thank me later.
NOTES ON CATS: Once you win a cat, it'll be placed in Crono's room.
Two cats plus cat food is kittens--if you have nothing better to do,
here is something to keep you busy with. Be sure to keep the pot
with cat food filled; without having something to eat, they may run
off! The maximum of cats you can have is eleven; the last one will
be purple. There is no way to prevent them from running off (well,
except winning cat food all the time); sorry.
-- THE TELEPOD --------------------------------------
So anyway, you're here to see Lucca's invention, correct? To visit
her, you'll need to talk to any of the girls near the fountain in
the first screen, or to one of the two shopkeepers. They'll say
something about the invention, after which they will say that it
should be ready and dandy and prepared by now. Go all the way to
the far side of the square; upon trying to enter, though, you'll be
confronted with a Marle wanting to buy some candy at a booth. Once
she's waiting in front of a stand, DO NOT move until she's finished.
When she's done, you may proceed.
Taban, Lucca's dad, will introduce the invention. Talk to him, and
you will become aware that nobody wants to try it... 'cept for you,
of course! Talk to Lucca (the one with the Goofy Glasses), and hop
onto the left pod. Bafflement will strike the public as you are
warped to the pod to the right (Taban: "It... WORKED?! I CAN'T
BELIEVE IT! Uh, er, a thrilling display of science at its best,
ladies and gentlemen!").
* NEW GAME + NOTE: If you're playing a New Game +, a shining dot
will be in the right pod. Making contact with it will warp you
to the final boss of the game instantly--you will watch the
ending "The Dream Project" if you defeat it.
Marle will want to try it too, and apparently needs your permission.
So talk to her, and when you let her use it, something strange
happens... The music changes to a panic-tune, and you know This Is
Not Good (tm). Marle's pendant starts shimmering, after which some
kind of portal appears out of nowhere, sucking Marle in. This
bewilders you and those other whippersnappers watching more than
your first trip through the machine, since the girl is *gone*. Now,
Lucca does the usual "it wasn't me"-thing and gives you hell; *you*
must be the hero of the day and save the gal. Take the pendant,
stand in the pod, and the same thing that happened to Marle happens
to you. But what will happen next?
* USELESS NOTE: You can talk to Marle _before_ you try Lucca's
invention and she'll say she wants to do it _too_. Weird, yes?
You can use this little "trick" to quickly continue, if you're in
a hurry.
------------------------------------------------------------------------
2-B: THE QUEEN RETURNS
------------------------------------------------------------------------
So yeah; Marle has disappeared, and now you'll need to find her.
You've followed her through the portal and landed in a grove, with no
sign of Marle. Upon leaving, you will find out that you're in the
same Truce, except things are *gasp*-ably different... Oh well--
_someone_ has to do it.
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- Tonic [Item]
- PowerGlove [Accessory]
- Power Tab [Item]
- Shelter [Item] - infinitely acquirable!
- Ether [Item]
- 100G [Currency]
- BronzeMail [Armor]
- Tonic [Item]
- Ether [Item]
MONSTERS: Blue Imp, Roly, Roly Rider, Blue Eaglet, Green Imp
RECOMMENDED LEVEL: 1-2
== TRUCE VILLAGE AND VICINITY =======================
-- TRUCE CANYON -------------------------------------
You will wind up in a grove of some sorts. There's only one way
out, so follow the left path. When you try to leave, though (or if
you wait a while), a set of three Blue Imps attack! These guys need
the love of the *sharp* sword you've got there; frantically swing
with it to flick them back. Once you're content with the condition
of the grove, leave.
* HELPFULLY HELPFUL TIP: If two or more monsters cluster together,
use Cyclone or any other attack that functions the same way (i.e.
hits all enemies in the vicinity of the target), to hit them all.
Make use of this strategy throughout the game.
Climb the ladder, and continue to the left. There's a bridge.
Cross it and eventually you'll be attacked by two Blue Imps; whomp
them the same way you did with the other three fellas and head for
the left. There is a chest with a Tonic at your left hand. Do
something intelligent with it and with the other chest (southeast of
you) as well in order to reveal a PowerGlove. Make sure you equip
this piece; how gloves have the ability to increase one's strength
is beyond me, but it should make some monsters easier to beat. Go
on, and you will cross a pair of Blue Imps playing soccer with a
Roly, but they're the first avoidable enemies. Once you're ready
here, head outside.
-- TRUCE VILLAGE (OPTIONAL) -------------------------
North of you is Truce Canyon, where you just came from. In the
village is a Market--you can stock up on items and equipment and at
this point of the game, that may be useful. See below. There is
also a house with someone forging Leene's Bell. Given the fact that
there was a Leene's Bell in Leene Square a while ago, this must be
the past! These people might be Lucca's famous ancestors. Ban-ta?
...Ta-ban? Oh, I GET IT!
Well, you can visit the houses to get information on what the hell
is going on, where the hell you are and how the hell you get back.
If you visit the places and say hello, you will learn that the Queen
in this era has been rescued...? Ah yes; whatever. You can stay
over at the inn as well (costs you 10 bucks), and once you're done
exploring and all, travel to Guardia Forest.
SHOP: COST: FOR: ATTRIBUTES:
---------------------------------------------------
Iron Blade 350 Crono Att. +7
Dart Gun 800 Lucca Att. +7
Karate Gi 300 All Def. +10
BronzeHelm 200 All Def. +8
---------------------------------------------------
Additionally, you can buy Tonics, Heals, Revives and Shelters. Even
now Lucca isn't in your party, I recommend purchasing the Dart Gun
for her. The other stuff is not compulsory; save your money for
later.
== THE KINGDOM OF GUARDIA ===========================
-- GUARDIA FOREST -----------------------------------
In the forest, take a right first to find two iridescent dots--nab
the Power Tab, which is the dot that doesn't sparkle constantly, and
forget about the other because it is an invitation to combat.
Continue, and you will find a row of bushes; one of them shakes. Go
to it and plant your face in the bush. You will scare off a Kilwala
(and for a reason), and while it swifts away like mad, it drops a
Shelter! This can be done ad infinitum; just re-enter the forest.
Make sure you do so every time you walk through this area, and make
sure you DON'T give the other bushes a hello, for you might find
monsters with battle lust instead of a nice item.
-- GUARDIA CASTLE -----------------------------------
Leave the forest and enter the castle. Upon entering, two soldiers
will make fun out of you, though the Queen comes out and lets you
in. Hm? Wasn't she... captured? Mysterious, but anyway, if you
want to explore the castle, be my guest. There's a free in to the
left, and the kitchen is at your right hand. South in the kitchen
is a chest with an Ether. Pick it up, talk to the people, and you
can order food as well! If you're hungry, "sit on" the upper-left
chair near the table and a maid will get to you. The menu chart
consists of "Refresh Salad" (recovers MP), "Power Stew" (recovers
HP), and "Hyper Kabob" (recovers HP/MP).
Now, go to the throne room. Talk to the people if you want to, and
then follow the left path, going upstairs, while you slip the 100G
in your pocket. In the King's room, snatch the BronzeMail as well,
and then backtrack to the throne room. Walk to the Queen's room
(upper-right path), while you pick up the Tonic on your way. Tell
the guard to kiss off, enter, and throw the Ether from the chest in
your inventory. Finally, talk to the Queen... and you will discover
that she isn't the Queen but Marle! While talking to each other,
though, she literally DISAPPEARS! Hmmm... she apparently doesn't
like Crono.
On your way back, you'll find the woman with the telescopes. She'll
explain everything now; you'll learn that Marle is actually Princess
Nadia, that you're in the Middle Ages, and you are confronted with a
new goal: find the real Queen and let history remain unchanged.
Unchanged, meaning that if the now-captured Queen goes bye-bye, it's
the curtains for Marle as well. Also, Lucca joins you. Worth
noting is that she wears the SightScope, an accessory capable of
viewing enemy's HP (except bosses). Handy, ne?
If you didn't talk to the Chancellor earlier, he'll now say, "She
escaped?! But how? She was in a secured room!" Needless to say,
the Chancellor is freakin' suspicious... must be the face. People
in the castle say that the Chancellor sneaks out at night, while
others contradict by stating that he's actually a very good person,
visiting the Cathedral every day (hint, hint). If you spoke with
him earlier, he won't say anything now about an escape, though the
suspiciousness of this grim-looking man-witch leads us to the
Cathedral. There's no other place to visit, so that counts as well.
------------------------------------------------------------------------
2-C: THE QUEEN IS GONE
------------------------------------------------------------------------
If you haven't understood one bit of the story, allow me to explain.
It appears that Marle is actually Princess Nadia, and Queen Leene (in
the Middle Ages), is one of Marle's royal ancestors. However, she got
captured in that era, and she was supposed to be saved--however! The
guards have canceled their search when they've found Marle, who popped
out of nowhere in Truce Canyon's grove. Apparently, she's been
mistaken for the real Queen. And now, Crono does the usual RPG hero
thing by not telling the guards to find the damn Queen, but goes on a
search himself.
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- Revive [Item]
- Tonic [Item]
- MaidenSuit [Armor]
- Tonic [Item]
- Ether [Item]
- Naga-ette Bromide [Item] - does not appear in inventory
- SteelSaber [Weapon]
- Power Tab [Item]
- 100G [Currency]
- Ether [Item]
- Speed Belt [Accessory]
- Defender [Accessory]
- Shelter [Item]
- Tonic [Item]
- Heal [Item]
- Iron Sword [Weapon]
- Mid Ether [Item]
MONSTERS: Naga-ette, Diablos, Gnasher, Hench, Mad Bat, Yakra [BOSS]
RECOMMENDED LEVEL: 2-6
== THE CATHEDRAL / 600 A.D. =========================
-- NUNS, A SMELL, AND A FROG ------------------------
If you're low on health, return to Guardia Castle and refill your HP
and MP there (knight's quarters, or kitchen). Take the usual route
back (don't forget the Shelter!), and be sure to use the forest to
build up experience, until you learn Flame Toss and Flame Whirl.
The Cathedral is found west of Guardia Castle. Before you enter, be
sure you have the several new equipment equipped (the BronzeMail
from the castle, and the Dart Gun, if you've bought it), and LET'S
ROCK.
Some fishy nuns are located inside the church. Talk to them to
discover _why_ they're fishy... that's right... they just... stink.
Talk to the nun in the upper-left corner, and a sparkle mysteriously
appears. Do you remember the lost hairpin that the King mentioned?
What, you didn't speak with him? No problem--I... just told you, I
guess. So. Examine the royal crest, which is enough in order to
confirm that the Queen is being held captive here.
The nuns don't like your finding the crest, and for that reason,
they turn into their evil true selves, four Naga-ettes! Use Fire
Whirl to roast their asses to coal. After the battle, another Naga-
ette pops up and gives Lucca a good scare, upon which a frog in a
suit (eh?) drops down the ceiling and saves the day! He will
introduce himself and wants to grace your team with his presence in
order to find the Queen. You can also name him (default: "Frog",
but for all we know you call him "Toad"). In the end, Frog tips
that there may be a hidden entrance lurking somewhere... To find
and reveal it, play the organ.
-- DEEPER INTO THE CATHEDRAL... ---------------------
You will be confronted with two paths you can take: up, through a
door, or to the left, through a hall. The best way is left; though
three Diabloses will be blocking your path, they can be avoided, and
there are two chests as well. Empty them of the Revive (right) and
Tonic (left), then open the door. This antechamber is broken up as
follows: there's a large path in the middle that leads to a big
Zelda-esque door, and left/right are side areas that are optional,
but full of cool items and uncool surprises. Here's a rundown:
Rooms to the left:
- In the first room are three chests, ripe to be plundered: a
MaidenSuit, Tonic and Ether. Be sure to check the drawers (by
the white eclipse thingy) to acquire the top-secret Naga-ette
Bromide, but be prepared to smash three Henches that rather keep
it themselves. After you overcome them, exit and go up.
- Outside of the second room, open the chest for a SteelSaber. It
is the strongest saber as of yet, so equip it. Walk past the
spikes and give the skull you see there a punch; spikes go down,
door is accessible. Inside are two soldiers and a pot containing
a Power Tab. Grab the tab as well.
Rooms to the right:
- Inside the first room is a fine dish and some creatures working
down some food. One of them actually reveals that the "humans"
aren't real in this area! In the end, a Diablos leaves; follow
him.
- In room number two, converse with the folks and snatch the 100G
and Ether from the chests. In any case, this is a walkthrough,
so walk through the wall on the right to arrive in some shrine
dedicated to the evil Magus. At the far side, you will find two
chests with a Speed Belt and a Defender. Take the items, go back
and when you attempt to leave the room with the royal family, the
three "humans" revert into three Gnashers! Not unexpectedly, a
battle initiates. Use magic; they DON'T like it.
* NOTE: If you're playing the game on an emulator, remove the
second layer (Snes9x/ZSNES: by pressing "2" on the keyboard)
and go to Magus' shrine. There's a Poyozo Doll in front of
the statue! Mighty, I tell ya... Apparently, this is here to
trigger enemies to attack (or to prevent someone going up the
platform and kicking the statue, heh heh). I... shall end
this absolutely useless note before I hurt myself.
Leave the room and make for the hallway, and pass through the large
door. There's a save point on your left side, which you should use.
Go up the stairs; from here, either go left or the right, it doesn't
matter, though there is a Shelter if you head left. Go down the
stairs after you get a hold of it, and walk down the stairs. They
will flatten--you can't get up anymore! Release your anger on the
sleeping Hench here, and go through the doorway. In the small room,
don't hit the switch (skull) if you don't want to summon two other
Mad Bats. Onward.
Kill any enemies on your way, and whip the Tonic and Heal out of the
chests. There's a note saying that there is no entrance... HMMM...
Go all the way to the right and from there, go down. Crush the
monsters and hit the skull (which, instead of giving you a duo of
bats, invites you to continue). Go down, through the doorway, and
enter the big room. The spikes are now gone. Kill the monsters
inside and open the chest for an Iron Sword. Equip it (Frog), and,
um... well, why don't you play the organ! It might open up a secret
passageway... *wink*
-- LET'S KICK SOME ASS ------------------------------
Go back to the place where the suspicious note was, and enter the
revealed door. Fight the monsters (or dash forward to try to avoid
them all), use the save point to save (and use a Shelter, if your
party feels sluggish), and continue. You will interrupt a dialogue
between the Chancellor and Queen Leene, and the usual thing happens:
the ugly face will revert into a dark blob o' evil, and you will get
attacked. Unfortunately.
- BOSS: YAKRA -----------------------------------
LV - 6 EXP - 50, 5 DROP - --
HP - 920 G - 600 CHARM - --
As you might've expected, the game's first boss isn't terribly
hard. There one thing you have to be 'ware of, and that is his
"Needle Spin". If you can overcome this attack, this boss is in
the bag. He has another bounce-attack, hitting everyone for less
damage, but that's seriously nothing to be afraid of. There are
no other noteworthy things, so just beat the complete blob with a
handful of powerful techs (X Strike is your friend). And Lucca's
job is dishin' an extra butt-kick with Flame Toss, or let her use
Tonics when someone's in need of them.
After the battle, the Queen pops up again. It is time to go home,
but before you leave, open the chests to get the real Chancellor
back (turns out the guy isn't that bad after all), and a Mid Ether.
Then, talk to the Queen to leave the Cathedral.
* NOTE: If you leave the real Chancellor in the chest and leave
with the Queen, this guy will escape all by himself and tell you
to wait for him... The one thing I am wondering about, is WHAT
THE HELL withheld him from doing that *before*.
== GUARDIA CASTLE / 600 A.D. ========================
Inside the castle again, there's some chitchat and all, as well as a
Frog leaving the party. Once he's off, the Queen wonders where the
girl mistaken for her is--oh! Oh yeah, we forgot all about her.
Take the upper-right path from the throne room and head back to the
place where Marle vanished. She'll un-vanish, fortunately. Go say
hello and she rejoins the team. Now your party's full again, walk
back and go outside, after you've spoken with Frog.
Anyhow, we want to go home now, so drag your lazy ass back to Truce
Canyon. The route back hasn't changed, except that a new enemy has
entered the fields (Poly, weak against magic). At the warp site,
Lucca introduces her new invention, the Gate Key! Apparently, it's
a key item enabling you to travel *safely* through time, and its
first utilization is right here, right now.
------------------------------------------------------------------------
2-D: WE'RE BACK!
------------------------------------------------------------------------
Ah, all is good... Marle is saved, everything's restored... THE END.
You will now watch the ending (in fact, you have to play the ending),
which is so darn LONG that I had to divide it into several chapters.
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- (none)
MONSTERS: Avian Chaos, Beetle
RECOMMENDED LEVEL: 7
== TRUCE VILLAGE / 1000 A.D. ========================
-- ESCORT MARLE HOME --------------------------------
Now that you're back in Truce, Lucca leaves the party, and Marle
wants you to escort her home. Why? Because you're the one with the
freakin' controller and weird haircut. I'll see you around in the
castle. But before you accomplish your current task, you can throw
the Market a visit, as there's some new stuff for sale. If you talk
to the shopkeeper, she'll say that Fritz is down at the pier again,
and she doesn't like it... In any event, you can shop:
SHOP: COST: FOR: ATTRIBUTES:
---------------------------------------------------
SteelSaber 800 Crono Att. +15
Iron Bow 850 Marle Att. +15
Dart Gun 800 Lucca Att. +7
BronzeMail 520 Males Def. +16
MaidenSuit 560 Females Def. +18
BronzeHelm 200 All Def. +8
---------------------------------------------------
* NEW GAME + NOTE: If you play a New Game +, you can interact with
the shining dot that is in the right pod to fight the final boss.
If you win now, you will watch the ending "The Successor of
Guardia".
Once that's over with, enter Guardia Forest. There's no Shelter-
carrying Kilwala here, but if you haven't taken it before (in the
beginning of the game), make sure you take the Power Tab that is
hiding somewhere at the far side of the path.
Upon entering the castle, a pissed Chancellor will storm in and
he'll tell you that Marle was abducted, that you were the one that
kidnapped her, confused her, and then you've tried to take over the
throne. Err, yeah. Unfortunately, it is a "lawsuit" you have to
undergo, and Marle's trying to stop the Chancellor has no effect.
Do you remember the certain actions you should've done and not done
back in Leene Square? Though a trial itself is inevitable, those
things _do_ slightly affect the outcome of it.
== GUARDIA CASTLE / 1000 A.D. =======================
-- GUILTY... OR INNOCENT? ---------------------------
You will be taken to the court room. Alright, here's the deal: the
Chancellor begins asking questions (which you have to answer) and
your lawyer, Pierre, will do the usual lawyer-thing. When everyone
is done trying to convince the jury members, seven of them will say
whether they think Crono is guilty or not. If four or more say that
you are guilty, your punishment will be execution (!) pending in
three days. If you are found innocent, though (which is exactly the
case if you did what I said in Leene Square), you are an intelligent
man and you only have to spend three days in a cell without having
to plant your head under a guillotine. And we wouldn't want that,
eh?
Here's the lowdown:
- When you first bumped into Marle, she dropped her pendant. If
you took the pendant _before_ talking to Marle (i.e. checking if
she's alright), the Chancellor will use this against you.
- If you couldn't resist offering Melchior to buy Marle's pendant,
the Chancellor will use this as well.
- If you took the old guy's pack of food, the Chancellor, well, you
get the point.
- But if you brought back the cat to the little girl, Pierre will
bring this to mention. If you heard from the girl that she lost
her cat and ignored her (didn't do anything or scared the cat
off), this will be regarded evil as well. (See note below!)
- If you didn't let Marle buy her candy (before entering Lucca's
site), the Chancellor will have found a witness for this as well.
- During the trial, the Chancellor starts asking you who started
this mess. The correct answer is saying that _you_ did it; you
have bumped into her (it's impossible to let her bump into you).
- He will also ask you if you were interested in her fortune.
Since at that point of the game, you didn't even _know_ about her
fortune, "no" is the right answer. Not even a little bit.
* NOTE: If you did everything The Right Way, all seven juries
should say that you're not guilty. However, if you did every
move you had to do and did not do anything bad, it is still
possible that one (the second jury member) will say that you
ARE guilty. While I'm not 100% sure, I think this happens
when you bring back the cat _after_ talking to the girl, so if
you return the cat without learning that she lost it in the
first place, the second dude will say that you're not guilty.
For some strange reason, NOT bringing back the cat to the girl
at all works as well.
------------------------------------------------------------------------
2-E: THE TRIAL
------------------------------------------------------------------------
Crono's been dumped in jail! You'll be placed in the detention area
of Guardia Castle, and there you'll have to face your execution... or
will things turn out differently?
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- Ether (x0-6) [Item] - amount depends on the trial's outcome
- BronzeMail [Armor]
- Mid Tonic [Item]
- Ether [Item]
- Mid Tonic [Item]
- Mid Tonic [Item]
- Ether [Item]
- Shelter [Item]
- Shelter [Item]
- 1500G [Currency]
- Lode Sword [Weapon] - don't miss this one!
- Mid Tonic (x5) [Item]
- Shelter [Item]
MONSTERS: Guard, Blue Shield, Yodu De, Decedent, Omnicrone, Dragon
Tank [BOSS], Tank Head [BOSS], Grinder [BOSS]
RECOMMENDED LEVEL: 6-7
== GUARDIA CASTLE / 1000 A.D. =======================
-- UNJUSTLY IMPRISONED ------------------------------
Inside, there'll be a talk with the Chancellor and the Supervisor.
Inevitably, if you were found innocent, the Chancellor somehow
convinces the Supervisor that your sentence is execution! This is
_bad_, to be frank, and you'll be brought back to your cell, in
which you wake up. There is a mug inside that recovers HP/MP should
you drink from it. Also, there's a bag that carries one or more
Ethers--the amount depends on how many people have voted for your
innocence (7: 6, 6: 3, 5: 2, 4: 1), and if you were guilty, the bag
won't even be here at all. And lastly, there's a sparkling save
point which you have to be sure of to take note of.
Two things you can do:
- Wait for three days to pass, face execution, right until Lucca
saves your bacon and joins your party. And bust through the
castle and face the boss of the dungeon. [RECOMMENDED]
- Alternately, you can freak out the guards and break out; this
way, Lucca won't join your party initially but she'll join right
before you take on the boss.
- a. WAITING FOR EXECUTION ---------------------
Continue, doing... absolutely nothing. One day (in the game) is
equal to approximately 20 seconds (in real life). After waiting,
you'll be brought to the execution room. Upon stationing your
head under the guillotine, Lucca storms in and saves the day with
her brand new Zonker-38! It would be great if it actually were
usable in other battles, but that aside. She stuns the guards
and joins your party, of which you regain control. Open the
chest for a BronzeMail, equip it, and leave the room. You can
close the cell to lock up the Supervisor (HA!), though that's...
pointless. (Skip the next part and read on.)
- b. BUSTIN' OUT -------------------------------
Go to the door and bonk against it a couple of times. One of the
guards gets mad and opens the cell (this is too easy)--after he
kicks you to the back and leaves, leaving his back uncovered
(this is TOO easy), ditch him by running up to him and pressing
the A-button. You'll have to fight the other guard the regular
way (or you have to fight both if you failed doing the Solid
Snake-thingy).
Head out to a room with stairs and Blue Shields. Follow the path
in the upper-right corner, cross the bridge, and cream the guard
that spots you. Go all the way to the right, defeat the other
one, and open the cell-door. Go north and enter a small room (in
which you're supposed to be murdered), and kill (uh, re-kill) the
Decedents. And open the chest for a BronzeMail; equip it, then
leave the room.
-- INSIDE / THE DUNGEON -----------------------------
(Walkthrough for both ways continues here.)
In the next area is a guy under a guillotine, ready for execution--a
_nasty_ fate, I tell ya... You are confronted with the choice of
saving him or just taking the run--you cannot execute him. I take
it you remember the shopkeeper in Truce, talking about some guy that
was down at the pier? This guy appears to be the one, Fritz. Save
his ass (and he better be damn grateful for that) and he'll leave.
Then borrow the Mid Tonic from the chest near here as well, and...
* TIP: There's a hell of a lot of Guards in this area guarding the
cells. You can fight them, but here's another way to get rid of
'em: sneak up on them and attack them in the back (make sure the
Guard does not see you--Metal Gear Solid-style!--stand behind
him, and press A). Then examine him (or other Guards that were
already passed out) to nab a Mid Tonic! This can be done with
most of the Guards in this place. If you re-enter the area they
are back, with more Mid Tonics just begging to hop into your
inventory.
Onward... Go through the cell-door and head left. At the fork, you
can either take the path to the left, or go up. Take left first (to
get some items; if you don't want them, skip this paragraph and read
on where it says "go up instead of left"), and cross the bridge.
Dispose of the two Guards that block your path, and you'll arrive in
a place with four stairs and two Blue Shields. A note on the Blue
Shields: in order to defeat them, it is necessary to wait until a
Yodu De behind them uncovers them face, which is the moment to
UNLEASH. While the Blue Shield is too strong for you to handle at
the moment, the Yodu De creature is a monster that recently won the
coveted "Weakest Enemy Of All Time Award" (tm). So... take it easy
on him...
Number the paths like this:
<-- (1) (2) -->
<-- (3) (4) -->
(1) - A place filled with oxygen-molecules.
(2) - You came from here, my friend. Luke, I am your father.
(3) - This is your cell; you can heal and save here.
(4) - And this leads to a storage room. Cross the bridge, kill
the Mid Tonic-less Guard, and open the cell to find your
prize: two Ethers and two Mid Tonics! Let 'em shine in
your inventory and go back. En route back, an Omnicrone
(218 HP) stops you, only to be completely baffled by your
supreme fighting skills. Backtrack ALL THE WAY back, now.
Back at the fork, go up instead of left. Follow the path, trounce
some guards, and cross the bridge. Another four-stairs-and-two-
Blue-Shields-place; number the paths like you did above.
(1) - There is a cell with a crack here; go through it and climb
down the wall. You will arrive in another cell. Open the
chest here for a Shelter and then drop down the hole (hit
A in front of it), where there is are chests with 1500G
and a Lode Sword! Yay you!
(2) - To the exit. Make sure you've visited the other cells
first (especially the one with the Lode Sword)...
(3) - You can find a Shelter here.
(4) - This is where you entered this room.
So to continue, take path (2), the upper-right path.
-- INSIDE / FINAL AREAS -----------------------------
In the next area is a duo of Guards waiting for you to come and a
Supervisor that gets shot back (literally) by Lucca once he tries to
get away upon seeing you, if you've broken out. If you decided to
face your execution, the Supervisor will just be on the ground,
stunned ("LUCCA WAS HERE"). Lucca joins you if she hadn't before.
Examine the Supervisor now to find a whoppin' five Mid Tonics. Read
the piece of paper as well; it is a TOP SECRET document: the manual
for the Dragon Tank. Save, kupo! Use a Shelter as well, if it's
necessary, and get out. Cross the bridge. You're almost back in
the castle, but right in front of the entrance, the Chancellor pops
up and the Dragon Tank is sent to demolish you.
- BOSS: DRAGON TANK -----------------------------
LV - 7 EXP - 40, 5 DROP - --
HP - (various) G - 500 CHARM - --
The Dragon Tank is comprised of a body, a head, and wheels. The
body's main job is to *be*. The head is there to heal and stuff,
while the wheels were glued onto the thing to let it move forward
and crush you. If I were you, I wouldn't use lightning- or fire-
techs, because the TOP SECRET manual says so. And you know it;
don't do what the TOP SECRET manual says and you gonna be sorry!
Another thing that needs to be noted is that the head will heal
itself and the other two parts constantly. Which means of course
that attacking the body parts has about zero effect, considering
every attack is countered with a cure. Here's a brilliant idea:
you should, you know, do something about that. Such as, well,
grabbing that heavy sword and performing some decapitation.
The head has a physical defense of zero, meaning it's easier to
defeat it than the other parts. After beheading the tank, it'll
start making use of the wheels--if you don't watch out, the tank
will charge forward (and most obviously doin' some bruisin',
considering there's only air above a deep pit to evade to. After
getting rid of the wheels as well, finish off the body. Mister
Dragon Tank isn't too much of a tough customer, so this round
will be yours in a few turns. As for the HP values: 266 (Tank
Head), 208 (Grinder, wheels), 600 (body).
Crono finishes off the job with a fancy-looking move, and the tank
inevitably goes BOOM. The bridge was bound to blow up as well; it's
collapsed--but of course--our friend Mr Chancellor comes for the
rescue. Once you're within the castle walls, head down the stairs
(there's a Shelter on your way), and...
== GUARDIA CASTLE / 1000 A.D. =======================
Inside the castle, soldiers will notice you leaving, which is...
against the law! Oh no. There is only one way to escape; run. Now
uh... you don't really *have* to run, since soldiers won't be, like,
*really* trying hard to catch you (just observe, dammit; they just
pathetically walk around you--maybe they think their ugly faces
scare you off?). As you're about to leave, Marle arrives on the
scene, gives the King hell, and joins you. Good plan, Marle. Good
plan.
Automatically, you'll arrive in the forest. Take a right (guards
will be blocking the other paths), and you'll find a Gate! Our
party has no other option than entering it, and so be it. (Check
the Chancellor's mouth falling to his feet while you leave! ^_^;)
But--why doesn't the Chancellor SEE the Gate? Another mystery...
------------------------------------------------------------------------
2-F: BEYOND THE RUINS
------------------------------------------------------------------------
Escaping from the soldiers of Guardia Castle, you've found a Gate.
Destination? Unknown. Upon arriving in the new place, which is
apparently advanced; technology seems to be far ahead of ours. Also,
the place seems to be destroyed or something. Is this the future?
More importantly: what has happened here?
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- Berserker [Accessory]
- Lode Sword [Weapon]
- Lode Bow [Weapon]
- Ether [Item]
- Seed [Key Item]
- Mid Ether [Item]
- Mid Ether [Item]
- Bike Key [Key Item]
- 600G [Currency]
- Rage Band [Accessory]
- Bolt Sword [Weapon]
- Power Tab [Item]
- Mid Tonic [Item]
- Race Log [Key Item]
MONSTERS: Octopod, Meat Eater, Crater, Shadow, Mutant, Proto 2,
Bugger, Guardian [BOSS], Bit [BOSS], Nereid, Egder, Krawlie [BOSS]
RECOMMENDED LEVEL: 7-9
== DOMES / FUTURE? ==================================
-- BANGOR DOME --------------------------------------
Crono and co. arrive in an unfamiliar place. You cannot open the
door above you (it is "sealed my a mysterious force"--there are
times that I want to say, "game, shut up"). Make sure you have your
companions equipped, and leave. As a small note: I've seen in a few
websites and various FAQs that the air on the world map is poisonous
or something; that you lose HP if you stay too long there. This, my
friend, is utter crap. There was either some idiot spreading a
false rumor and other people mindlessly taking it over, or they
mistook the occasional lightning beam flash for "HP loss".
Let's see... there are several points of interest in this new world.
Above you is Bangor Dome, which you just exited. South of you is
another dome, Trann Dome, which is populated by some people. North
of you is Lab 16. Ahead of that is Arris Dome, and there's a Sewer
Access as well. And we've got Lab 32 too. But first, let's work
our ends to Trann Dome.
-- TRANN DOME ---------------------------------------
* IMPORTANT NOTE--READ THIS: If the screen looks all messed up, in
such a way that the only thing you see is fog, then I *know* you
are emulating, because this does *not* happen on a normal SNES-
cartridge. Please do not ask me why this happens. To put it
bluntly, I am sick of all those questions regarding a dome filled
with fog/smoke/clouds/fart gas/whatever, so don't ask or I will
go to your house and summon a GIGANTIC monster that's gonna eat
you, wakka wakka.
As for a solution to your problem, well, the problem is that the
resolution you're playing in does not support transparency, or
something. You can remove the third layer (with Snes9x/ZSNES by
pressing "3"), but this way, the dialogue text will abscond as
well. The better thing to do is switching to a resolution that
_supports_ transparency. There are several emulators out there
so I can't really tell you what to do exactly, but if you have a
look at the documentation that came with your emulator or if you
just try out random resolutions, I'm sure you'll be okay.
Inside the dome, talk to the people for not-exactly-valuable info,
or talk to this one guy to buy stuff. There is also an Enertron, a
useful device that gives the user(s) a full night's sleep in seconds
(i.e. HP/MP restore), but it *grumble* still leaves you hungry. You
can use the machine unlimited times, so abuse it to hell whenever
you want.
SHOP: COST: FOR: ATTRIBUTES:
---------------------------------------------------
Auto Gun 1200 Lucca Att. +15
Iron Suit 800 All Def. +25
Iron Helm 500 All Def. +14
---------------------------------------------------
Additionally, you can buy Tonics, Mid Tonics, Heals, Revives, and
Shelters. Recommended to buy are an Auto Gun, and Mid Tonics if
you don't have some. Make sure that you have at least a total of
five or so Tonics in your inventory, or uh, rats will come at you
and STEAL YOUR MONEY. This is one of the rare occasions that I am
_not_ joking. Ahem.
== LAB 16 ===========================================
* WARNING: My Deepthroat contact gives note that it is probably in
your best interests to avoid the many rats that run around: they
will not attack you here, but instead will steal Tonics from you.
Until you run out of Tonics, that is, in which case you should
REALLY watch out because they'll begin snagging amounts of 500G.
Inside, go right, past the rats, and open the chest for a Berserker!
Wear this piece and your character will attack automatically; the
upside is that attack damage is increased by 50%. Return to the
entrance and go up. Thrash the monsters and keep moving forward,
'til you arrive in a place with a chest (Lode Sword)--beware that
this is a trap, though not something you cannot handle. Avoid the
next rat and you'll find another chest with a Lode Bow (Marle).
Left. You can avoid the Meat Eaters/Octopods by staying as far away
as possible from them (in fact, every monster in these ruins is
avoidable). Whomp the Crater-quintet with techs that hit multiple
foes (Cyclone et al). Then walk to the right, watch out for the
rat, and enter the next screen.
Should you decide to fight the Shadows on the dead car, be sure to
use Slash or Lucca's fire-techs, since physical attacks have zilch
effect. There's a chest here as well (lower-left corner), which
contains an Ether. Grab it and move on--you are confronted with a
fork. Up is an avoidable Mutant, or take the lower path if you want
to face three unavoidable Shadows. You'll stumble upon a hydrant
near the end; to avoid the Mutant you see on the left, walk left of
the hydrant.
== LE DOME D'ARRIS ==================================
There's an old man, Doan, who notices you. You will learn from him
that there is a food storage below, but the people couldn't get in
there because the place is guarded by a robot or something. ...a
*food storage*? Guarded by a robot?? Er, yeah--it's unrealistic
crap, but anyway. There's a kid that sells items and that somehow
got a hold of a license to sell weapons as well (he's behind the
boxes)--he sells exactly the same as the other guy bar Mid Tonics--
and mister Enertron is here as well. Use it, and don't shy away
from the save point as well. Go down the food storage by using the
ladder. Doan and the others will be surprised, as the audacious
party doesn't seem to be scared at all... OF COURSE NOT.
-- INSIDE / PLANKS, STOCK ROOM ----------------------
Upon entering, you'll notice two computers, whereof the left one is
broken. The right one requires a password, so you can't do anything
with that as well. Great! That leaves the passage left of the
screen left give a visit. Here, you'll need to cross a few planks.
Though I think you're smart enough to get this thing over with, this
FAQ was meant for a wide public, if not everyone. So, in case your
IQ is between 50 and 70, here are the directions: go right, up,
right, up, left, left, up, right, up. On your way is some sort of
rat (in the form of a statue), which gives you a warning rather than
stealing Tonics from you: "Warning. Anyone within the vicinity of
the stock room will be attacked!" Gah!
You'll eventually arrive in, yes, the vicinity of the stock room.
An alarm goes off--take into memory that if you press X (to equip or
to use items; whatever), two Proto 2s and two Buggers will arrive
out of nowhere and attack! If you want to use the menu, return to
the planks where it's safe, and do your equipping business there.
When you're ready, go through the room, and the security robot of
the ventilation system (o_O;) stops you.
- BOSS: GUARDIAN --------------------------------
LV - 8 EXP - 300, 5 DROP - --
HP - 1200 G - 1000 CHARM - --
As is usual, bosses feature certain weaknesses or are vulnerable
to particular methods of attacking, or in this case, need to be
taken care of in a special manner. The trick here is not to kick
on the Guardian (the big thing) just yet; doing so while the two
Bit are around will result in a nasty "Delta Attack"-counter down
your throat. It's simple as this--the Guardian cannot attack on
its own so after you've gotten rid of the two pieces of flying
metal, you can direct your attacks on the big machine. However,
the Guardian starts a countdown when the Bit are defeated--go
freakin' wild on the Guardian (don't use fire-techs; they don't
help) and start busting the Bit again when they are revived.
Till you win. Simple, no?
You can also try to destroy _one_ Bit first, and then try to dump
the Guardian. The Bit cannot be revived when the other is still
alive. However, you'll still get to eat an "AmpliFire"-counter,
which is not as strong as Delta Attack, but powerful nonetheless.
Try this when you're high in the levels, if you want. The two
Bit feature 200 HP each, while the Guardian has 1200 HP.
Continue, and you'll arrive in a room with some boxes and a man.
While Lucca notices that the food has completely rotten, Marle finds
out that the man has died a long time ago... However, he holds some
sort of seed, which you'll take with you. There's a chest to the
left as well (Mid Ether). Examine the man again to find a note; it
says that "...the rat is more than just a statue! It knows the
secret of this dome. Catch it!"
Oh no.
Return to the planks. The rat is here--give chase by holding B and
catch it with the A-button. Please take note that the rat won't be
here if you haven't read the man's piece of paper. Anyway, this
shouldn't be any hard. My way (and my way ALWAYS works) is to press
and hold B, run after the rat, and once you get close to the rat,
swiftly release the buttons and press A. You _can_ catch the rat on
your first try, but it's not rare if you fail and need several tries
to accomplish your task. If the rat runs away, leave the area and
return to try again. Once you catch it, it'll tell you that the
password is to press and hold L and R, then hit A. A-ha!
* INSIGNIFICANCY: When you're about to hunt the rat at the planks,
Lucca notes that you need to dash, or else you won't catch it.
(Brains she got, I tell ya.) To be exact, she says you have to
run using the B-button. There's nothing wrong with that, but if
you changed the controls, Lucca says the same! A similar thing
occurs when you try to input the L/R/A-password. So if you've
assigned other functions to the buttons, push THOSE. (My deepest
apologies for noticing such unimportant stupid things and nagging
you with them.)
-- INSIDE / TO THE INFO CENTER ----------------------
Return to the computers and input the password (press and hold L
and R, then press A), and a passage appears... Enter. I am very
sorry to dump another note here, but it's actually a significant and
important note, so SIT BACK DOWN.
* IMPORTANT NOTE--READ THIS: If the input-password doesn't work,
bummer. You're using an emulator, and your hardware (keyboard)
has a limitation that (these) three buttons cannot function
simultaneously. Either use a game-pad, or you might want to
assign L and R to a single button (some emulators can do this).
Inside, dispatch the monsters, and go north for a chest with a Mid
Ether. Continue, while squashing those damn Bugs (or use your mad
skillz to avoid every single one of 'em), and pass through the door
at the end. From here, you can either go up (avoids most enemies),
or to the right. Both ways lead to a door; go inside--it's the info
center! Lucca manages to find a Gate using the computer, which is
in Proto Dome. Then, Marle presses a button. What would normally
result in people getting darn pissed, not wanting other people's
property to be touched, this turns out to be positive, yet negative.
The screen switches over and shows you what happened in 1999 A.D.,
the Day of Lavos (tm): you'll watch a short cut-scene in which Lavos
destroys everything! You now know what's happened here, and have a
new goal: change history, in order to save the future! *music*
Take the usual route back, return to the ladder, and go up to the
people. Doan asks what you've found. Well, you've found out that
you're now in the future, but the people want food! FOOD! You'll
hand over the seeds, which don't really give them much hope. Crono
says that it GIVES 'em hope nonetheless and that if they're not
grateful, pity (though he puts it more tactfully than that by saying
nothing at all). Anyway, in case you ever need it, Doan grants you
the Bike Key. With this, you can use the Jet Bike in Lab 32 (whee!)
and race free. Before you leave, rest in the Enertron (*grumble*),
and then it's time to go.
== SEWER ACCESS AND BEYOND / 2300 A.D. (OPTIONAL) ===
-- SEWER ACCESS -------------------------------------
* The Sewer Access, and other locations covered in this section, do
not need a visit per se, for now. See, there's "OPTIONAL" in the
paragraph header. I recommend docking here anyway, unless you
wish to leave all them lonely 'n ripe-for-the-taking items there.
Alternately, you can skip this, continue 'til you get a new party
member, and return here with him. Okay... so it doesn't really
matter, but you get the idea.
A guard comes in upon your arrival: "Bandits! Must report to Sir
Krawlie!". Yes. Take a right and you will find some monsters that
need some love of your sword. There's a chest here as well, which
contains 600 bucks, so do something tactful with it. Return left,
fight two Nereides, and you'll see some frogs lurking in wait (frogs
my *ass*: "clowns" is the appropriate word). When they're done, go
down the ladder. Marle and Lucca say that they're scared and that
they have a strange feeling about this place, but no worry--*I*
shall be with you.
Swing to the left. Read the piece of paper, which appears to be the
last page of a diary--it says something about someone being attacked
when making the slightest noise... sounds like a warning! And it
is; in fact, there are several items spread out in this area. Don't
touch them, or your greed will result in you getting attacked. Not
even the save point at the end is safe. When (if) you make it to
the end, climb up.
Two Egders will stop you. Kill them, and move on; there is a hidden
passage way somewhere. Find and go through it, and trigger the
switch at the end of the path. Return and find another seemingly
out-of-sight path just north of the other one. Go through (you will
go through a door that you just opened), and you'll witness another
scene with the stinkers. Once that's over with, open the chest for
a Rage Band (good stuff--this lets the wearer automatically do a
counterattack 50% of the time), and you'll find Sir Krawlie. After
his dim dialogue with a guard, it ensues in a fight with this chump.
- BOSS: KRAWLIE ---------------------------------
LV - 8 EXP - 100, 5 DROP - Mid Ether
HP - 500 G - 500 CHARM - --
This is in fact not a real boss; just a mini-boss if you want.
Losing is a challenge here. If you manage scoring a game-over at
this point unintended, you not only *frighten* me, you *really*
frighten me. So anyway, just use physical attacks to damage him.
Magic is not absolutely necessary. The only thing you have to
prepare for is his HP-to-1-attack; it is quite damaging, and must
be countered with a healing spell to avoid a direct knockout.
And that's about it, really; even if you leveled up the slightest
bit, just mash the A-button repeatedly and this guy's in the bag
almost immediately.
If you have 1 HP left, don't hesitate to unload a can of healing
drugs. Follow the path again, and stay close to the wall so you can
avoid a fight with two Nereides and an Egder. Once the path forks,
take the one to the left, get the Bolt Sword from the chest, equip
it, and then trigger the switch in order to open a bridge. Go back
to climb the ladder, and you're out.
...and you'll notice there's pretty much nothing else to do. But
anyway:
-- KEEPER'S DOME ------------------------------------
Nothing of interest. There's an old man here and a strange creature
(a "Nu"). The man says that he misses Schala, and that "NO! You
MUST NOT climb Death Peak!" He'll also ask something else--it's
funny: in the future, you'll learn something about the past, which
will occur in the future. Think about THAT. ^_^; There's a sealed
door here as well, but it's, well, sealed. And the computer here is
pretty much dead as well, so let us do what the old guy tell us
_not_ to do. After all, that's how it goes in a video game every
time, eh?
-- DEATH PEAK ---------------------------------------
But sorry to say: that rule does not apply at this moment. You can
enter Death Peak, but the only thing you can do is trying to walk up
the mountain and eventually get blown away. But wait! There's a
Power Tab on the right side! So your trip to this place was good
for at least _something_. Dash forward and grab it before the wind
gives you a good fart. Then leave (which shouldn't be too much of a
problem) for now and come back later when you have a good reason to.
The route back, through the Sewer Access, should not be any trouble.
Do make sure you follow the bridge to the left, first, so that you
can follow the other bridges, which are shortcuts.
== LAB 32--WHO'S DA MAN?! / 2300 A.D. ===============
Back to the essential stuff--Lab 32 is found north of the Sewer
Access (it looks like Lab 16). If you REALLY need to, go back to
Arris Dome and rest in the Enertron. Then go to Lab 32, take a
right, take the Mid Tonic from the chest, and go north. Here is the
Jet Bike Doan spoke of! Once you try to use it, though, or if you
go to the right, a group of Protos prepares to attack you... 'til
the MAN stops them. His name's Johnny--fasten your seatbelts,
buddy, 'cuz we're gonna race.
- MINI-GAME: RACING JOHNNY! ---------------------
The controls are simple: use the Control Pad to move the Jet
Bike. The point here is that you cannot control your speed.
Your bike just moves back and forward, as does Johnny's bike. If
you touch Johnny, you'll bump to the back or get bumped forward
(depending on where you hit him). You will gain points when you
are in front of Johnny, but not if you're on his tail! So, you
will have to find your way in front of him and then predict what
direction he's going to and ride in such a way as to bump him to
the back. I'm sure you'll get the hang of it soon; mastering it
is the hardest part.
You will win a race if you pass the finishing line _while being
in front of Johnny_. If you were in front of him for 99% of the
race and at the last moment bumped behind him, you're screwed.
Your score will not be recorded as well if you lose. If you want
to log your scores, you must first get the Race Log (read below).
As an addition, you can change the racing mode when you get it.
There are two styles of racing:
MODE 1 - This lets you use boosts (default); press B to use
one. This can only be done three times throughout the
whole race, and boosts must be "charged" before use.
MODE 2 - This, well, doesn't let you use boosts. The game does
not indicate this very well, but only with this mode
you can change the race's perspective with the L- and
R-buttons. I personally like this mode, as turning
the screen 90 degrees helps a hell of a lot.
You can also press the X- and A-buttons to zoom in or out. WOW.
How crap. More features include the line below on the screen,
showing you how far you are, and how far you'll still need to go.
Also, if you want to race, Crono _has_ to be in your party, or
Johnny will refuse.
Furthermore, if you get a certain score, you might gain a bonus:
SCORE: REWARD:
---------------------------------
777 10 Mid Ethers
1300+ 5 Mid Tonics
1500+ 1 Power Tab (once)
2000+ 5 Ethers
2300+ 5 Full Ethers
---------------------------------
* NOTE: If you get a score with three or four equal numbers,
such as 111 or 2222, you will get an Ether, Mid Ether or a
Full Tonic. The only exception to this is 777. There's a
script bug here as well; the game _says_ that when you get
1300+ points, you get 5 Mid Ethers, but in reality you've
acquired 5 Mid Tonics (the bastards). When you get 2300+,
though, they say 5 Ethers instead of 5 Full Ethers, which is
not a bad deal.
So, kid, you wanna get the Race Log? It's in the path that you
would've crossed if you didn't race Johnny. Kill any of those pesky
Mutants that you will come across, and you will eventually find a
chest. Open it (there are Shadows lurking in wait) to score the
Race Log.
If you now return to Johnny and say hello, he'll call upon a robot,
Rx-xR. This piece of machinery will be your personal log keeper and
you can talk to it to switch your style of racing.
== PROTO DOME / 2300 A.D. ===========================
When you're done playing the mini-game (if at all), it's time to
move on. Skip the Factory just yet; the entrance is blocked inside
by a laser and there's no way to get through as of yet. Instead,
set foot in Proto Dome, which is south of the Factory. Once inside,
you'll be attacked by three Buggers. Delete (GEDDIT?!) them, and go
north until you fight four of them (which can be avoided by walking
slowly). After the battles, station yourself in the Enertron and go
to the far side.
There is a robot here. It seems to be kaput, however, but Lucca
thinks she can repair it. Marle finds out that the door, which I
believe leads to the Gate we need, is locked. Which means we have
to wait 'til the Mad Geek Herself finishes her cranking up a robot.
When she's done, the robot goes "alive" and he (I will consider this
robot male in the FAQ) introduces himself as R66-Y. Unfortunately,
we have one of those annoying, you know, people in our party that
think those names suck, leaving it up to you to choose a new one.
Default name is "Robo" (that name will be used throughout the FAQ),
and after you give him a name, he agrees to help your team and beat
up monsters with his fighting skills in order to find the Gate, in
return for reactivating him.
But to open that particular door that leads to the Gate, we have to
activate this dome's generator, which is located in the Factory.
One party member must stay behind, though (Marle or Lucca). So who
will you leave? If you choose Marle, you have a great asset to your
party that is able to heal your party anytime, anywhere. Lucca, on
the other hand, has access to offensive magic. I'll leave it up to
you to solve this dilemma--you can always return here and get the
other one to be in your party if you change your mind, so don't
worry 'bout that.
------------------------------------------------------------------------
2-G: THE FACTORY RUINS
------------------------------------------------------------------------
In Proto Dome, you've found a damaged robot. After fixing it, the
robot joined and told your party that the door to the Gate we're
looking for is shut! Which is not nice; now we need to activate the
dome's generator, which is located in the Factory.
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- Mid Ether [Item]
- Robin Bow [Weapon]
- Ether [Item]
- Mid Tonic [Item]
- 400G [Currency]
- Mid Ether [Item]
- Shelter [Item]
- Ether [Item]
- Bolt Sword [Weapon]
- Shelter [Item]
- Titan Vest [Armor]
- Hammer Arm [Weapon]
- Plasma Gun [Weapon]
MONSTERS: Acid, Debugger, Proto 3, Bug, Alkaline, R Series [BOSS]
RECOMMENDED LEVEL: 8-10
== THE FACTORY / 2300 A.D. ==========================
-- INSIDE / ENTRANCE AREA ---------------------------
There are two passages. The left one is the exit, but a laser is
blocking the right one. Fortunately, Robo is a robot, so have him
buck wild on the computer to override the security. Right when he's
done, an Acid-monster appears! Punish it for disturbing you in your
ultimate quest to save the world (I... just sounded like an idiot),
and continue; I suggest Slash. Here are two ways you can take as
well; go right first, to an elevator leading to the factory area.
Climb down the ladder and take a left, then go up. There's a room
with an open door; go inside. You can't see where you go so move
around, pressing A repeatedly--you should open a hidden chest this
way. Once you have the contents, a Mid Ether, go back to the three
ladders. Go down the lower-left ladder, walk all the way to the
left, and borrow the Robin Bow from inside the chest. Equip Marle,
if need be, then return to the ladders. Climb down the lower-right
one. Work your way through the area and you'll end up at a conveyor
belt.
-- INSIDE / CONVEYOR BELT, CRANE --------------------
Get on the belt, but try to avoid the robots. This is done by just
running to the other side but quickly going back if you see a robot
coming into you (when it looks like you won't make it to the next
safe area, I mean). On your way is an Ether; be sure to slip it in
your pocket. If you unluckily got hit, say ZUT ALORS, and a crane
will appear and pick you up. It will drop you on the other side of
the belt, from where you'll have to fight groups of one, three and
five robots. On top of that, you also won't be able to heal during
the fights (make sure you heal before facing the quintet of robots),
so it is recommended to avoid this in the first place.
Eventually, you will arrive in a room with four Bugs, whether you've
been caught or not. Have the Bugs taste some, then proceed through
the passage.
Cross the bridge and go to the right. Don't forget the chest with a
Mid Tonic, and go through the doorway. Inside, you'll find 400G and
a Mid Ether. Grab the items, and use the computer--you'll receive
the codes for the crane control (they are X A and B B). Then, the
two Proto 3s will bounce around in the room as if they're heavily on
drugs--a HELL OF A LOT of them--though you _can_ avoid them. Leave
the room, and go for the left one. Here are also two Proto 3s (but
they aren't as freaked as the ones in the previous room). Get the
Shelter and an Ether, and make for the lower-right corner to arrive
in the crane control room. Always wanted to have a crane? Here's
one! Whee.
Input the codes that were provided before (X A and B B; use the
buttons on your Control Pad). Doing this will remove the barrels.
Return, and climb the ladder (which is a shortcut). From here, walk
to the left and enter the room. In here is a Bolt Sword and some
sort of computer; don't forget to access it, as it provides you with
a password! The code is "ZABIE", which is X A B Y, translated into
Super Nintendo-language. Now you have this info, you can leave the
factory area and head all the way back to the entrance. Instead of
taking the right path, go left. Three Debuggers will appear (they
can be avoided), and there's a note that says, "Caution! Do not
turn off the conveyor belt in the factory! The security system will
activate and you'll be in danger." Wasn't a *security system* meant
to keep you... safe?
-- INSIDE / LAB AREA --------------------------------
Anyway. When you arrive in the lab area, you'll see a save point
below you. Use it (and a Shelter, if need be), and go through the
doorway. Kill the three blobs, and the computer activates. Examine
the screen in order to open the hatch, and don't forget to open the
chest with a Shelter before you go down it. You'll now have to go
through a large hall; many monsters await your clobbering in here,
but a battle with each of them can be avoided by staying close to
the outer wall.
When you reach a room, go inside. There's a Titan Vest at your left
hand and a Hammer Arm to the right. Equip them, and let Robo use
the computer to deactivate the lasers so you can continue again.
Unfortunately, five utterly annoying chemically brewed blobs of poop
with a weird color and a face will see a chance to attack... Thrash
them, and go through the path that was blocked by the laser earlier.
Use the elevator and go down. (If you want to save now, you can do
so by going up first, and then down twice.)
Work your rear through the hallway, to end up by a computer screen
and a chest (with a Plasma Gun for Lucca). Start the computer, and
input the password by entering X A B Y using the Control Pad. The
door opens. If a security system in the future is a password-system
with passwords provided in other rooms, I have to say this security
is horribly LAME; of course you won't get that easily in MY system!
Whatever the case, head inside and trigger the switch.
* NOTE: If the door doesn't open when you input the password, be
sure to have LEARNED the password first by going to the computer,
not by cheating and looking in this FAQ.
As noted somewhere before, the security system will activate, and
you gotta escape. Go down (Robo will lend you a hand... er, body),
and you will find out that the elevator has been shut off. No
problem! Climb the ladder left on the screen, which works just okay
as well. Run along to bump into Robo's pals, which Robo gives hello
to.
-- INSIDE / ROBO'S "FRIENDS" ------------------------
These dudes, Robo's past friends, will notice that Robo's defective,
and they'll beat him up pretty badly ("Hello robot buddies, what's
up yo!" *smack*). Once they are done with Robo, they'll continue
their systematic destruction--target: you.
- BOSS: R SERIES --------------------------------
LV - 10 EXP - 80 x6, 1 x6 DROP - --
HP - 150 x6 G - 100 x6 CHARM - --
The R Series aren't hard to beat, even now Robo is gone; I've
always considered them regular enemies and only had a bit of
trouble with them in a low-level game. But that aside. The key
to a quick victory is Cyclone; have Crono throw around some and
hit three robots for the price of one (target a robot in the
middle of a row). If you've leveled up a bit, four rounds should
be enough, and if HP pose a problem, you can always use Marle or
Lucca heal. Don't bother attacking with them; physically they
aren't worth a crap, Marle has no attack-spells, and the R Series
are strong against fire. The Plasma Gun doesn't work on these
fellows as well (WORTHLESS PIECE OF CRAP), so just rely on the
almighty power of Cyclone.
And, that's about it. After you beat the R Series, Marle/Lucca will
get Robo out of the container, and Crono helps her/her to get him
back to Proto Dome.
== PROTO DOME REVISIT / 2300 A.D. ===================
Lucca's second attempt to crank up Robo is a success as well,
thankfully. When she's done, Robo decides to tag along with the
party, for the reason that there's just about nothing left to do in
this world. Even though you might think he's just a walking piece
of scrap (which looks stupidly funny as well), he'll prove to be a
great asset to the team. So, with your new toy, open the door that
is not closed anymore and head for the Gate (notice Robo walking the
"cat"-way, if you know what I mean). Everyone goes in, but the last
split-second, you'll notice that this Gate doesn't close normally...
What could have happened?
------------------------------------------------------------------------
2-H: THE END OF TIME
------------------------------------------------------------------------
Ho ho ho, the End of Time!
ITEMS ACQUIRED THROUGHOUT THIS CHAPTER:
- Power Tab [Item] - this one's rarely found! So get it!
MONSTERS: Spekkio [OPTIONAL]
RECOMMENDED LEVEL: 10-12
== "HEY." / END OF TIME =============================
The party ends up in a strange, icky place, called the End of Time.
It's a small area enclosed by, well, nothing, with a door, a few
objects, what seems like a stair set leading to the abyss, and a
scary man. Go say hello. He will explain what has happened (in
such a way that he sounds intelligent); if four or more beings step
into a Gate, they wind up here. Which of course, would not be good,
so it means that a party member mus