___ __ __ __ __ ____
/ | __________ / /_/ /_ ___ / / ____ _____/ / |___ \
/ /| | / ___/ ___/ / __/ __ \/ _ \ / / / __ `/ __ / ___/ /
/ Ż |/ / / /__ / /_/ / / / __/ / /___/ /_/ / /_/ / / /
/_/ŻŻ| /_/ \___/ \__/_/ /_/\___/ /_____/\__,_/\__,_/ / ŻŻŻŻŻŻ/
| | ŻŻŻŻŻŻŻŻ
| | FAQ & WALKTHROUGH by SHOTGUNNOVA (shotgunnova @ gmail.c0m)
| | This guide may display incorrectly on some browser settings!
________|_|____________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
General Info...................................................... GENR
Characters........................................................ CHRC
Stat Overview..................................................... STVV
Status Abnormalities.............................................. STTS
Menu Overview..................................................... MENV
Smith Shops....................................................... SMTH
Saving/Converting................................................. SVCV
Mother Claire..................................................... MTHC
Tips & Tricks..................................................... TPTR
III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
01) Introduction.................................................. WK01
02) Indigos....................................................... WK02
03) Prodias....................................................... WK03
04) Yudo Village.................................................. WK04
05) Sealed Ruins.................................................. WK05
06) Indigos....................................................... WK06
07) Salba Desert.................................................. WK07
08) Lost Forest................................................... WK08
09) White House................................................... WK09
10) Palencia...................................................... WK10
11) Romalia Battleship............................................ WK11
12) Clenia Isle................................................... WK12
13) Forles........................................................ WK13
14) Chimera Research Lab.......................................... WK14
15) Seirya........................................................ WK15
16) Palencia Tower................................................ WK16
17) Romalia....................................................... WK17
18) Main Chimera Lab.............................................. WK18
19) Greyshinne.................................................... WK19
20) Worldly Affairs...............................[OPTIONAL]...... WK20
21) Brakia........................................................ WK21
22) Banza Mountain................................................ WK22
23) Forles........................................................ WK23
24) Gia Temple.................................................... WK24
25) Millmana...................................................... WK25
26) Nien Forest / Graunoln........................................ WK26
27) Deep Sea Oil Rig.............................................. WK27
28) Pre-Pyramid Events............................................ WK28
29) Pyramid....................................................... WK29
30) Amigue........................................................ WK30
31) The God Tower................................................. WK31
32) Palencia Tower................................................ WK32
33) Touvil........................................................ WK33
34) North & South Pole Towers..................................... WK34
35) Romalia....................................................... WK35
36) Romalia Sky Castle............................................ WK36
IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
Job Guide......................................................... JBGD
Wanted Monsters................................................... WNTD
Shop List......................................................... SHPL
Diekbeck.......................................................... DKBK
Forbidden Ruins................................................... FRBD
Arena Guide....................................................... ARNA
Equipment List.................................................... EQPT
V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . UPDT
VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS [CNTR]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
____ | | ____
L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON
L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON
/ _ \________|__|________/ _ \
/ _| |_ _ /_\ _\ <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON
PAD | |_| [ANALOG] (X) | <-- X BUTTON
/ ____ ____ \
/ / \ __ / \ \
\ /\ \____/ / \ \____/ /\ /
\ / \______/ \______/ \ /
\_____/ LEFT ANALOG RIGHT ANALOG\_____/
(L3) (R3)
Arc the Lad 2 works with a DualShock controller. The analog sticks will have
the same functionality as the d-pad.
.-----------.---------------------------------------------------------------.
| D-Pad | Controls character movement / Moves free cursor in Battle |
| Start | Toggle game pause / Confirms battle party / Open Sort Menu |
| Circle | Display character's abilities in combat |
| Square | Open Battle Menu |
| Triangle | 'Cancel' button for menus / Ends combat turn |
| X Button | 'Confirm' button for menus, 'Talk' button for field |
| L2 Button | Use programmed ability / Switch current pointman (field-only) |
| R2 Button | Use programmed ability / Switch current pointman (field-only) |
'-----------'---------------------------------------------------------------'
Pressing L1 & R1 in battle activates 'Free Cursor' mode for searching enemies
and such. Holding either L1/R1 over a character, and then using the d-pad,
will change the direction an ally faces without moving from that tile.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. TH' BASICS [THBS]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
GENERAL INFO [GENR]
_______________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
PLAYERS : 1
# DISCS : 1
MEM CARD: 16kb [2 slots]
RELEASED: 4/18/02 [US]
Arc the Lad Collection comes with: ATL1, ATL2, ATL3 [2 Discs], Arc Arena, and
a "Making Off" Disc. Extras include an Omake box with character standees, a
specialized memory card case (generic PS1 type only), and 4 of those rubbery
convex things y'flip inside out and they jump up to right themselves. Sorry,
don't know what they're called!
_______________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
CHARACTERS [CHRC]
_______________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NOTE: Levels abilities are learned at may differ slightly (two LV up/down)
NOTE: Abilities marked 'CLAIR' mean Mother Claire must teach the abilities
[ELC]
Elc is the last of the Pyrenians, an ancient tribe that had the ability to
summon and manipulate flame. While Arc was still a child in Touvil, a small
child named Elc watched as the Silver Noah launched a vicious assault that
destroyed his entire village. During the raid, Elc was captured and sent to
a place codenamed White House for further studies. A Hunter known as Shu
rescued Elc in the forest near White House, and took him in. While under
Shu's care, Elc was taught many battle and survival techniques. Even now,
Elc is still haunted by nightmares of his time at White House. As this
chapter begins, he is about to take an assignment that will force him to
confront all he has struggled to forget.
DEFAULT: Spear (1/10, 3/6)
: Gauze Wrap (1/10, 3/6)
: Herb (1/1, 1/1)
.-----------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|-----------------+-------+----------------------+----------------+-------|
| Fire Storm | ----- | Fire damage | 06 -> 14 -> 30 | Fire |
| Fire Shield | LV 09 | Fire protection | 03 -> 09 -> 28 | Fire |
| Charge | LV 12 | Up own Attack power | 02 | ----- |
| Retaliation | LV 14 | Ups Counteratk rate | 02 -> 04 -> 08 | ----- |
| Might Mind | LV 17 | Raise allies' MAG | 02 -> 04 -> 08 | ----- |
| Expand Range | LV 20 | Range Up effect | 04 -> 08 -> 16 | ----- |
| Explosion | LV 23 | Fire damage (large) | 10 -> 20 -> 40 | Fire |
| Invincible | LV 26 | Can't be damaged | 08 -> 24 -> 72 | ----- |
| Protection | CLAIR | Raise allies' DEF | 04 -> 08 -> 16 | ----- |
| Strike Power | CLAIR | Raise allies' ATK | 03 -> 06 -> 12 | ----- |
| Mind Buster | CLAIR | Reduce enemies' MP | 08 -> 16 -> 32 | ----- |
| Divide | CLAIR | Steals enemies' MP | 06 -> 12 -> 24 | ----- |
| Extract | CLAIR | Damage enemies | 08 -> 16 -> 32 | ----- |
| Swing | CLAIR | Damage enemy | 08 -> 16 -> 32 | ----- |
|_________________|_______|______________________|________________|_______|
[LIEZA]
Born into a tribe of Beasttalkers that can communicate with monsters, Lieza
has spent most of her life on an isolated plateau, away from other humans,
and raised by her grandfather, Joseph. Her grandfather was painfully aware
of the gift that his granddaughter possessed, and of the scorn it might
bring if exposed to the outside world. Instilling his own fears into her,
he's taught Lieza that people kill what they fear and don't understand.
Unfortunately, in the case of Romalia, that's true, but only after they've
harnessed her power for the mysterious Chimera program.
DEFAULT: Dagger+0, Gauze Wrap, Chaos Herb
.-----------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|-----------------+-------+----------------------+----------------+-------|
| Search | ----- | See an enemy's stats | 00 -> 01 -> 02 | Earth |
| Power Loss | ----- | Attack Down effect | 03 -> 06 -> 12 | ----- |
| Cure | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
| Ground Shield | LV 13 | Earth protection | 03 -> 09 -> 28 | Earth |
| Ravish | LV 16 | Captures monsters | 16 -> 31 -> 96 | Earth |
| Weakness | LV 18 | All-element weakness | 08 -> 12 -> 24 | ----- |
| Earthquake | LV 21 | Earth-elem damage | 10 -> 20 -> 40 | Earth |
| Spinster | LV 23 | Damage foes around | 08 -> 16 -> 32 | Earth |
| Counter Hang | CLAIR | Reduce foes' Counter | 03 -> 06 -> 12 | ----- |
| Trans Enemy | CLAIR | Moves foes elsewhere | 06 -> 12 -> 24 | ----- |
| Distract Range | CLAIR | Reduce foes' Range | 04 -> 08 -> 16 | ----- |
| Hold Enemy | CLAIR | Inflicts Paralysis | 03 -> 06 -> 12 | ----- |
| Dispel | CLAIR | Put souls to rest | 18 -> 36 -> 72 | ----- |
| Mud Storm | CLAIR | Earth damage | 08 -> 16 -> 32 | Earth |
|_________________|_______|______________________|________________|_______|
[PAUNDIT]
Paundit is the wolf monster companion to Lieza, the person who can talk to
animals. He has a friendly side but is very wary of strangers, and will not
hesitate to jump to Lieza's defense. The two have been together for a long,
long time.
DEFAULT: Metal Fang
.-----------------.-------.----------------------.------------------------.
| SKILL | LEARN | DESCRIPTION | MAGIC COSTS PER LEVEL |
|-----------------+-------+----------------------+------------------------|
| Ice Shield | ----- | Ice protection | 03 -> 09 -> 28 |
| Cold Breath | ----- | Ability Down effect | 08 -> 16 -> 32 |
| Strike Power | LV 10 | Attack Up effect | 03 -> 06 -> 12 |
| Charge | LV 16 | Ups Attack on self | 02 |
| Destruction | CLAIR | Decrease foes' MAG | 03 -> 06 -> 12 |
| Counter Hang | CLAIR | Decrease foe Counter | 03 -> 06 -> 12 |
| Mind Buster | CLAIR | Reduces foes' MP | 08 -> 16 -> 32 |
| Diamond Dust | CLAIR | Ice damage | 08 -> 16 -> 32 |
| Thunder Breath | CLAIR | Reduces foes' ATK | 08 -> 16 -> 32 |
| Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 |
|_________________|_______|______________________|________________________|
[SHU]
Clad in the traditional black bodysuit of the ninja, Shu keeps his true
identity a mystery, but that hasn't stopped people from constantly guessing
as to his origins. One popular rumor tells of his birth in the city of Seirya
and his apprenticeship in the secret corps of assassins, but Shu himself has
never confirmed or denied this tale. Shu's stern personality keeps most
potential allies at a distance, but his taciturn manner conceals a warm
heart.
DEFAULT: Cloth Shoes (4/12, 4/7), Gauze Wrap (1/10, 3/6)
.-----------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|-----------------+-------+----------------------+----------------+-------|
| Steal | ----- | Steal enemy items | 04 -> 08 -> 16 | ----- |
| Plasma Shock | ----- | Defense Down effect | 04 -> 08 -> 16 | ----- |
| Scapegoat | ----- | Swap w/ damaged ally | 02 -> 04 -> 08 | ----- |
| Speed Up | LV ?? | Speed Up effect | 02 -> 04 -> 08 | ----- |
| Wind Shield | LV 23 | Wind protection | 03 -> 09 -> 28 | Wind |
| Time Bomb | LV 28 | Dmg foe after 3 trns | 08 -> 16 -> 32 | ----- |
| Random Attack | LV 31 | Damage foes around | 08 -> 16 -> 32 | ----- |
| Wind Slash | LV 36 | Wind damage | 08 -> 16 -> 32 | Wind |
| Jump High | CLAIR | Raise allies' Jump | 05 -> 10 -> 20 | ----- |
| Power Loss | CLAIR | Decrease foes' ATK | 03 -> 06 -> 12 | ----- |
| Charge | CLAIR | Raise own ATK | 02 | ----- |
| Thunder Storm | CLAIR | Thunder damage | 08 -> 16 -> 32 | Wind |
| Tornado | CLAIR | Wind damage | 10 -> 20 -> 40 | Wind |
| Extract | CLAIR | Damage enemy | 08 -> 16 -> 32 | ----- |
|_________________|_______|______________________|________________|_______|
[SHANTE]
Abandoned as a child, Shante essentially raised herself and her brother.
They spent many years wandering the country of Aldia before settling down in
the city of Indigos. Shante frequently performs in the bars and pubs of
Aldia, but prefers to stay near Indigos. She works hard to provide her
brother with the life she feels will never be hers to live. After a lifetime
of overcoming hardships, Shante has developed a fighting spirit that will
serve her well.
DEFAULT: Cloth Shoes, Gauze Wrap+1, Strengthen Apple
.-----------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|-----------------+-------+----------------------+----------------+-------|
| Cure | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
| Silent | ----- | Gives Silence effect | 04 -> 08 -> 16 | ----- |
| Resurrection | ----- | Revives KO'd ally | 16 -> 31 -> 96 | ----- |
| Refresh | LV 25 | Cures bad statuses | 04 -> 08 -> 16 | ----- |
| Ice Shield | LV 29 | Gives Ice Protection | 03 -> 06 -> 12 | Water |
| Dispel | LV 33 | Remove good statuses | 08 -> 16 -> 32 | ----- |
| Divide | LV 35 | Drain foes' HP | 12 -> 24 -> 48 | ----- |
| Diamond Dust | LV 37 | Ice damage | 08 -> 16 -> 32 | Water |
| Destruction | CLAIR | Decrease foes' MAG | 03 -> 06 -> 12 | ----- |
| Retaliation | CLAIR | Raise ally's Counter | 02 -> 04 -> 08 | ----- |
| Divine Judgment | CLAIR | Light damage | 08 -> 16 -> 32 | Light |
| Sleep Wind | CLAIR | Damage + %Sleep | 09 -> 18 -> 36 | ----- |
| Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 | Water |
| Rob Mind | CLAIR | Steals enemies' MP | 00 -> 01 -> 02 | ----- |
|_________________|_______|______________________|________________|_______|
[GRUGA]
Gruga was 23 years old when he assumed leadership of Brakia, a colony of
Niedel. Brakia declared a war of independence against Niedel, and as the
battle raged on for years, Gruga became increasingly depressed at the
mounting casualties on both sides of the conflict. The depression eventually
drove Gruga to abandon his position. He now lives with his adopted daughter
Elena, whose parents were killed in the war.
DEFAULT: Warpick [LV 6/12, ATK 9/14]
.-----------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|-----------------+-------+----------------------+----------------+-------|
| Gruga Charge | ----- | Raise own ATK | 02 | Light |
| Gruga Tackle | ----- | Physical damage | 10 -> 20 -> 40 | Light |
| Confusion | LV 48 | Damage + %Confusion | 08 -> 16 -> 32 | ----- |
| Rolling Sabot | LV 49 | Phys damage (around) | 08 -> 16 -> 32 | Light |
| Distract Range | | %Range Down | 04 -> 08 -> 16 | ----- |
| Extract | | Physical damage | 08 -> 16 -> 32 | ----- |
| Gruga Special | | Physical damage | 12 -> 24 -> 48 | Light |
| Super Nova | | Light damage | 10 -> 20 -> 40 | Light |
| Power Loss | CLAIR | Lower foes' ATK | 03 -> 06 -> 12 | ----- |
| Expand Range | CLAIR | Raise allies' Range | 04 -> 08 -> 16 | ----- |
| Counter Hang | CLAIR | Lower foes' Counter | 03 -> 06 -> 12 | ----- |
| Protection | CLAIR | Raise allies' DEF | 04 -> 08 -> 16 | ----- |
| Strike Power | CLAIR | Raise allies' ATK | 03 -> 06 -> 12 | ----- |
| Invincible | CLAIR | Become invincible | 08 -> 24 -> 72 | ----- |
|_________________|_______|______________________|________________|_______|
[GOGEN]
Over 3,000 years ago, Gogen fought as one of the original seven heroes in an
attempt to save the world. The confrontation climaxed at the Ancient Monolith
near the small town of Touvil. As the battle dragged on, it became apparent
to Gogen that the only way for good to emerge victorious was to seal himself
and the enemy in the Illusion World. Due to the length of time he has spent
away from humanity, Gogen's brain is a little foggy, but he remains a
powerful wizard nonetheless.
DEFAULT: Rod [LV 1/8, ATK 6/11]
Prayer Beads [Lv 0/0, DEF 6/6]
Gauze Wrap [LV 1/10, DEF 3/6]
.-----------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|-----------------+-------+----------------------+----------------+-------|
| Explosion | ----- | Fire-element damage | 10 -> 20 -> 40 | Fire |
| Dream Knock | ----- | Inflict Sleep | 04 -> 08 -> 16 | ----- |
| Diamond Dust | ----- | Ice-elemental damage | 08 -> 16 -> 32 | Water |
| Wind Slash | ----- | Wind-element damage | 08 -> 16 -> 32 | Wind |
| Rob Mind | ----- | Drains MP from enemy | 00 | ----- |
| Thunder Storm | ----- | Wind-element damage | 08 -> 16 -> 32 | Wind |
| Teleport | ----- | Move anywhere on map | 04 -> 08 -> 16 | ----- |
| Earthquake | ----- | Earth-element damage | 10 -> 20 -> 40 | Earth |
| Might Mind | CLAIR | Raise allies' MAG | 02 -> 04 -> 08 | ----- |
| Destruction | CLAIR | Lower foes' MAG | 03 -> 06 -> 12 | ----- |
| Magic Shield | CLAIR | Prevents one spell | 12 -> 24 -> 48 | ----- |
| Mud Storm | CLAIR | Earth damage | 08 -> 16 -> 32 | Earth |
| Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 | Water |
| Super Nova | CLAIR | Light damage | 10 -> 20 -> 40 | Light |
|_________________|_______|______________________|________________|_______|
[POCO]
Poco was part of the Palencia Military Corps' marching band in the first
game, and now travels at Arc's side as a companion. His instruments cause
a wide array of damage and he's a great supportive player (and has one of
the best healing abilities in the game, if not the most).
DEFAULT: Panic Wave [LV 4/10, ATK 13/21; Add: Confuse]
: Chaos Cloth Wrap [LV 8/10, DEF 11/12]
: Herb [LV 1/1, DEF 1/1]
.-----------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|-----------------+-------+----------------------+----------------+-------|
| Battle Drum | ----- | Increase allies' ATK | 04 -> 08 -> 16 | ----- |
| Lion Drum | ----- | Phys damage (line) | 08 -> 16 -> 32 | ----- |
| Cheer Trumpet | ----- | Slay in one blow | 08 -> 16 -> 32 | ----- |
| Atrophy Horn | ----- | Weakens enemies | 10 -> 20 -> 40 | ----- |
| Healing Harp | ----- | Restores HP | 04 -> 12 -> 36 | ----- |
| Mind Buster | ----- | Reduces target's MP | 08 -> 16 -> 32 | ----- |
| Speed Ocarina | ----- | Increase allies' AGL | 04 -> 08 -> 16 | ----- |
| Orchestra Hit | ----- | Weakens enemies | 08 -> 16 -> 32 | ----- |
| Jump High | CLAIR | Raise allies' Jump | 05 -> 10 -> 20 | ----- |
| Jump Low | CLAIR | Lower foes' Jump | 05 -> 10 -> 20 | ----- |
| Ice Shield | CLAIR | Lower ice damage | 07 -> 14 -> 28 | Water |
| Diamond Dust | CLAIR | Ice damage | 08 -> 16 -> 32 | Water |
| Might Mind | CLAIR | Raise allies' MAG | 02 -> 04 -> 08 | ----- |
| Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 | Water |
|_________________|_______|______________________|________________|_______|
[TOSH]
Tosh was a member of the Elite Guard in the town of Palencia, but travels
with Arc after being freed from a prison cell below Palencia Castle. He's
wise but still temperamental and prone to recklessness at times.
DEFAULT: Crimson Edge [Lv 4/8, ATK 17/24]
Gauze Wrap [Lv 1/10, DEF 3/6]
Herb [LV 1/1, DEF 1/1]
.------------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|------------------+-------+----------------------+----------------+-------|
| Ouka-raibaku-zen | ----- | Physical damage | 08 -> 16 -> 32 | ----- |
| Jubakuken | ----- | Damage + %Paralysis | 06 -> 12 -> 24 | ----- |
| Shinku-zen | ----- | Phys damage | 08 -> 16 -> 32 | ----- |
| Koei-zen | ----- | Damage + %DEF Down | 08 -> 16 -> 32 | ----- |
| Toha-zen | ----- | Damage + %Tohazen | 08 -> 16 -> 32 | ----- |
| Kishinho | ----- | Take in damage | 08 -> 31 -> 64 | ----- |
| Ryugaken | ----- | Release Kishinho dmg | 31 | ----- |
| Monji Slash | ----- | Damage + Weak Enemy | 08 -> 24 -> 72 | ----- |
| Speed Up | CLAIR | Increase AGL | 02 -> 04 -> 08 | ----- |
| Speed Down | CLAIR | Decrease foes' AGL | 02 -> 04 -> 08 | ----- |
| Expand Range | CLAIR | Increase Movement | 02 -> 04 -> 08 | ----- |
| Fire Storm | CLAIR | Fire damage | 07 -> 14 -> 28 | Fire |
| Explosion | CLAIR | Fire damage | 10 -> 20 -> 40 | Fire |
| Swing | CLAIR | Physical damage | 08 -> 16 -> 32 | ----- |
|__________________|_______|______________________|________________|_______|
[IGA]
Iga was a monk at Amaidar Temple in Greyshinne during the events in the
first Arc the Lad game, and now travels at Arc's side in the Silver Noah,
unafraid to deliver justice on those who would harm the innocent.
DEFAULT: Force Iron Knuckle [LV 4/12, ATK 11/19]
Gauze Wrap [LV 1/10, DEF 3/6]
Herb [LV 1/1, DEF 1/1]
.------------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|------------------+-------+----------------------+----------------+-------|
| Shingan-ho | ----- | %Jubakuken | 05 | ----- |
| Taima-kodan | ----- | Physical damage | 08 -> 16 -> 32 | ----- |
| Senpu-gekishu | ----- | Physical damage | 08 -> 16 -> 32 | ----- |
| Ryusei-baku | ----- | Physical damage | 08 -> 16 -> 32 | ----- |
| Kijinryu-eiha | ----- | Physical damage | 08 -> 16 -> 32 | ----- |
| Messho-reppa | ----- | KO lower-level foes | 08 -> 16 -> 32 | ----- |
| Amaidar Fist | ----- | %Amaidar Fist | 10 -> 20 -> 40 | ----- |
| Power Loss | CLAIR | Lower enemies' ATK | 03 -> 06 -> 12 | ----- |
| Ground Shield | CLAIR | Lower earth damage | 07 -> 14 -> 28 | ----- |
| Strike Power | CLAIR | Raise allies' ATK | 03 -> 06 -> 12 | ----- |
| Mud Storm | CLAIR | Earth damage | 08 -> 16 -> 32 | Earth |
| Earthquake | CLAIR | Earth damage | 10 -> 20 -> 40 | Earth |
| Extract | CLAIR | Damage enemy | 08 -> 16 -> 32 | ----- |
|__________________|_______|______________________|________________|_______|
[ARC]
Having the blessing of the Spirits, Arc fought against evil in the first
ATL game, and in the second, is still painted as a criminal by Andel, the
evil minister of Seirya. Having a strong crew and the airship Silver Noah
at his disposal, he's sure to turn up wherever foes are taking advantage of
the weak.
DEFAULT: Long Sword [LV 12/15, ATK 9/11]
Brave Crest [LV 0/0, DEF 5/5; Increase Max MP; Refill MP each turn]
Cloth Wrap [LV 1/10, DEF 6/12]
.------------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|------------------+-------+----------------------+----------------+-------|
| Burn Ground | ----- | Fire damage | 08 -> 16 -> 32 | Fire |
| Total Healing | ----- | Refresh & Heal HP | 08 -> 16 -> 32 | ----- |
| Gale Flash | ----- | Light damage | 08 -> 16 -> 32 | Light |
| Slow Enemy | ----- | Lower foes' AGL | 04 -> 08 -> 16 | ----- |
| Meteor Shower | ----- | Earth damage | 08 -> 16 -> 32 | Earth |
| Tornado | ----- | Wind damage | 10 -> 20 -> 40 | Wind |
| Magic Shield | ----- | Protect from 1 m-atk | 08 -> 24 -> 48 | ----- |
| Weak Enemy | ----- | Lower foes' stats | 04 -> 08 -> 16 | ----- |
| Retaliation | CLAIR | Increase Counteratk | 02 -> 04 -> 08 | ----- |
| Might Mind | CLAIR | Increase MAG | 02 -> 04 -> 08 | ----- |
| Expand Range | CLAIR | Increase Movement | 02 -> 04 -> 08 | ----- |
| Fire Storm | CLAIR | Fire damage | 07 -> 14 -> 28 | Fire |
| Explosion | CLAIR | Fire damage | 10 -> 20 -> 40 | Fire |
| Invincible | CLAIR | Immune to damage | 08 -> 24 -> 72 | ----- |
|__________________|_______|______________________|________________|_______|
[SANIA]
When the king and queen of Millmana met their untimely end at the hands of
monsters, their only daughter Sania was able to escape to the neighboring
country of Greyshinne. Scarred by the memory of that attack, she has vowed
to avenge the death of her parents. Until that day of reckoning, she hones
her mental abilities and training in the art of war.
DEFAULT: Black Card [LV 8/10, ATK 11/12]
Chaos Gauze Wrap+2 [LV 8/10, DEF 11/12]
Strengthen Fruit [LV 1/1, DEF 2/2]
.------------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|------------------+-------+----------------------+----------------+-------|
| Shuffle Shot | ----- | Physical damage | 10 -> 20 -> 40 | Dark |
| X-Cryte | ----- | %X-Cryte | 08 -> 16 -> 32 | Dark |
| Random Dice | ----- | Random damage attack | 10 -> 20 -> 40 | ----- |
| Dark Shield | ----- | Lower Dark damage | 03 -> 06 -> 12 | Dark |
| Trans Enemy | ----- | Move enemy elsewhere | 06 -> 12 -> 24 | ----- |
| Transfer | ----- | Give ally next turn | 00 | Dark |
| Poison Wind | CLAIR | Damage + %Poison | 08 -> 16 -> 32 | Dark |
| Sleep Wind | CLAIR | Damage + %Sleep | 09 -> 18 -> 36 | Dark |
| Paralyze Wind | CLAIR | Damage + %Paralysis | 12 -> 24 -> 48 | Dark |
| Petro Wind | CLAIR | Damage + %Petrify | 10 -> 20 -> 40 | Dark |
| Divide | CLAIR | Drain enemies' HP | 12 -> 24 -> 48 | ----- |
| Death | CLAIR | Instantly kill foe | 08 -> 24 -> 72 | Dark |
|__________________|_______|______________________|________________|_______|
[KUKURU]
During the first game, Kukuru's selfishness caused the Dark One to escape;
the solution was to "become his seal," which meant that she could never
leave the Sabatico Shrine in Touvil. In ATL2, she still plays that role,
although some events allow the player to beat the crap out of baddies with
her masterful training.
DEFAULT: Force Iron Knuckle [LV 5/12, ATK 11/19]
Gauze Wrap [LV 3/10, DEF 3/6]
Herb [LV 1/1, DEF 1/1]
.------------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|------------------+-------+----------------------+----------------+-------|
| Cure | ----- | Heals HP | 07 -> 14 -> 28 | ----- |
| Magic Shield | ----- | Protect from 1 m-atk | 08 | ----- |
| Silent | ----- | Inflicts Silent | 04 -> 08 -> 16 | ----- |
| Refresh | ----- | Cures bad statuses | 04 -> 08 -> 16 | ----- |
| Divine Judgment | ----- | Light-element damage | 08 -> 16 -> 32 | Light |
| Resurrection | ----- | Revives KO'd ally | 16 -> 31 -> 96 | ----- |
| Divide | ----- | Drains enemy's HP | 12 -> 24 -> 48 | ----- |
| Protection | ----- | Inflicts DEF Up | 04 -> 08 -> 16 | ----- |
|__________________|_______|______________________|________________|_______|
[CHOKO]
In ATL1 Choko was a rambunctious little girl with special powers whom
Chongara could use in battle. Now, she is found in the Forbidden Ruins of
Alatos (or Tokoko Village in Clenia Isle) where she awaits the party to
help her "grow up." She's cute, funny, and unbearably cheery -- did I
mention she packs a wallop?
DEFAULT: Cloth Shoes [LV 1/12, ATK 3/7]
.------------------.-------.----------------------.----------------.-------.
| SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT |
|------------------+-------+----------------------+----------------+-------|
| Pasha-Pasha | ----- | Water damage | 16 -> 31 -> 93 | Water |
| Meki-Meki | ----- | Earth damage | 16 -> 31 -> 93 | Earth |
| Hyururu | ----- | Wind damage | 16 -> 31 -> 93 | Wind |
| Mera-Mera | ----- | Fire damage | 16 -> 31 -> 93 | Fire |
| Earthquake | CLAIR | Earth damage | 10 -> 20 -> 40 | Earth |
| Blizzard | CLAIR | Water damage | 10 -> 20 -> 40 | Water |
| Explosion | CLAIR | Fire damage | 10 -> 20 -> 40 | Fire |
| Tornado | CLAIR | Wind damage | 10 -> 20 -> 40 | Wind |
| Super Nova | CLAIR | Light damage | 10 -> 20 -> 40 | Light |
| Death | CLAIR | Instantly KO target | 12 -> 24 -> 48 | Dark |
|__________________|_______|______________________|________________|_______|
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STAT OVERVIEW [STVV]
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ATTACK --> Physical attack strength
DEFENSE -> Physical defense strength
MAGIC ---> Magical-damage potency
AGILITY -> Affects battle speed and evasion
THROW ---> Distance one can throw items (max: 3)
COUNTER -> Chance of counterattack (max: 3)
RANGE ---> Distance one can travel on a battlefield in one turn
CATCH ---> Chance of catching a thrown item or throwing it back (max: 3)
JUMP ----> Ability to jump over opposing enemies (max: 3)
Catch is a semi-useful way to get new equipment, in that enemies may throw an
item and the player will simply pocket it, no questions asked. This situation
becomes scarce as the game goes on, though. Jump will be 0 when the player
first starts the game, meaning an ally has to walk around the enemy instead
of being able to jump right over and attack from aft. Leveling-up increases
all of these stats, although outside of the "main four" on the list, there
might be a while before a huge boost comes. For instance, it's not unheard
of to get a huge AGL or Catch boost after not having gotten one for levels
and levels.
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STATUS ABNORMALITIES [STTS]
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Arc the Lad 2 has a plethora of status effects, good or bad, that can be used
in battle. When a status is inflicted, a tiny icon will appear above their
head in battle. To check what all the icons mean, enter a character's status
menu, press up, hold X, and use L1/R1 to navigate through.
_______________ _____________________ _____________________________________
| ICON | STATUS | EFFECT |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| HP1 | Critically Injured | HP set to 1 (Undead monsters only) |
| Shuriken | Scapegoat | This target's damage given to Shu |
| Glass Pane | Magic Shield | Prevents damage from 1 spell/skill |
| R/Y Symbol | Amaidar Fist | Critical-hit each turn (automatic) |
| Bomb | Time Bomb | Will incur timebomb damage soon |
| Golem's Head | Invincibility | Cannot be damaged in any way |
| Broken Armor | Kishinho | Stores damage for use with Ryugaken |
| Down Arrow | Weak Enemy | Decreased ATK, DEF, MGC, AGL |
| Voodoo Pin | X-Cryte | When Sania damaged, so is this foe |
| Japan Symbol | Jubakuken | Cannot take any actions |
| Brown Gem + | Earth Proof | Increases Earth ATK & DEF |
| Brown Gem X | Earth Weakness | Decreases Earth ATK & DEF |
| Blue Gem + | Water Proof | Increases Water ATK & DEF |
| Blue Gem X | Water Weakness | Decreases Water ATK & DEF |
| Red Gem + | Fire Proof | Increases Fire ATK & DEF |
| Red Gem X | Fire Weakness | Decreases Fire ATK & DEF |
| Green Gem + | Wind Proof | Increases Wind ATK & DEF |
| Green Gem X | Wind Weakness | Decreases Wind ATK & DEF |
| Yellow Gem + | Light Proof | Increases Light ATK & DEF |
| Yellow Gem X | Light Weakness | Decreases Light ATK & DEF |
| Grey Gem + | Dark Proof | Increases Dark ATK & DEF |
| Grey Gem X | Dark Weakness | Decreases Dark ATK & DEF |
| Grumpy Face | Hemo-ji | Character turned into a hemo-ji |
| Rock | Stone/Petrify | Character cannot act; DEF increased |
| Orng Zigzags | Paralyze | Character cannot act |
| 2 Spin Stars | Confusion | Can't control ally's actions |
| Large 'Z' | Sleep | Character sleeping & cannot act |
| Skull | Poison | Character loses HP every round |
| Two eyeballs | Darkness | Physical attack success decreased |
| Ellipsis | Silence | Character cannot use magic/skills |
| Sword + | Offense Up! | ATK increased |
| Sword X | Offence Down! | ATK decreased |
| Sphere + | Magic Up! | MAG increased |
| Sphere X | Magic Down! | MAG decreased |
| Shield + | Defense Up! | DEF increased |
| Shield X | Defense Down! | DEF decreased |
| Boot + | Agility Up! | AGL increased |
| Boot X | Agility Down! | AGL decreased |
| Movegrid + | Range Up! | Range increased |
| Movegrid X | Range Down! | Range decreased |
| Spring + | Jump Up! | Jump stat set to three |
| Spring X | Jump Down! | Jump stat set to zero |
| Swordfight + | Counterattack Up! | Counter stat set to three |
| Swordfight X | Counterattack Down! | Counter stat set to zero |
| Thrown Ball + | Throw Up! | Throw stat set to three |
| Thrown Ball X | Throw Down! | Throw stat set to zero |
| Sunshine + | Catch Up! | Catch stat set to three |
| Sunshine X | Catch Down! | Catch stat set to zero |
| Japan Symbol | Tohazen | Acts like no weapon is equipped |
|_______________|_____________________|_____________________________________|
Some statuses have a specific item cure (Poison cured by Antidote Nut, etc.)
but most do not. Every status listed will "time out" on its own and alleviate
without help. However, to expedite the curing, use of a Cure-All item or spell
with Refresh-like capabilities (such as Arc's Total Healing) are necessary.
Some equipment and accessories also prevent status(es) effects.
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MENU OVERVIEW [MENV]
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STATUS MENU
The status menu can be checked in or out of battle, by bringing up the main
menu and going to "Status". Any ally or encountered monster will appear there
and can have (some) stats looked at.
____________________________________
|[1] [2] [3] [4] | 01 - Character name
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 02 - Current EXP and EXP to next level
| [5] [10] | 03 - Elemental affinity
| [11] | 04 - Current/Max HP & MP
| [12] | 05 - Weapon type & current proficiency
| [6] [13] | 06 - Charge rating (for built-up ATK)
| [7] [14] | 07 - Current equipment
| [15] | 08 - Nol skill (for raising monsters)
| [16] | 09 - Party's current goz (money)
| [17] | 10\
| [8] [18] | to ) Current ATK, DEF, MAG, AGL, Throw,
| [9] [19] | 19/ Counter, Range, Catch, Jump Stats
|____________________________________|
OPTIONS MENU
Bracketed entries represent defaults.
- Vibration : [On], Off Toggles analog stick vibrations
- Sound : [Stereo], Mono Toggles audio quality
- Message speed : [Slow], Med, Fast Toggles how fast messages appear
- Level-up speed : [Slow], Med, Fast Toggles how fast level-ups disappear
- Movement : [Med], Fast Toggles how fast allies walk normally
- BG Music : [On], Off Toggles music
- Sound effects : [On], Off Toggles sound effects
- Battle voices : [On], Off Toggles battle voices
- Confirm finish : [On], Off Toggles "confirm action" requests
- Status bar : [On], Off Toggles Name/HP/MP/Element bar
- Window color : [1], 23456789 Change window colors
- Transparency : [On], Off Toggle menu & window transparency
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SMITH SHOPS [SMTH]
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In Prodias and Brakia there are such things as "Smith Shops," which can be
used in regards to items & equipment. For a fee, they help improve current
equipment's levels, ATK/DEF, or add special abilities. First, here's an
example of a piece of equipment:
Max Level Current ATK
| |
| |
Red Shoes: LV 10/12, ATK 36/40, Increase Move Ability
| | | |
| | | |
Name Current Level Max ATK Extra Effect
A piece of equipment will always have a current/max LV and ATK/DEF, but may
not have an extra ability, which can be set into the item or learned through
battle use. Here are the shop functions:
Judge Item : Any Guild can do this for free. It basically looks at the
current inventory and gives a description of the item but
no stats.
Raise Item Level: This will raise the item level of the equipment. Although
it appears to be a waste of money, remember that an item
with maximum item level cannot be upgraded further, so if
one is close to the limit, this may help avoid it for a
while.
Add Item Effect : If the weapon is applicable and does not already have a
effect (example: "Increase DEF"), the player can select
one from the list and place it in the item. Only one can
be put into the item and cannot be replaced ever.
Raise Max Level : For a fee, the maximum level and ATK/DEF of the item is
raised by 1-3. [Prodias-only]
Raise Off/Def : This ability can be used on any equipment (who's still
applicable). For a fee, the ATK or DEF of the item will
raise by 1-3. [Brakia-only]
Personalize : For a fee, the smithmaster will make an item equippable
only on a certain ally. Doing this on something everyone
can equip is often dumb, but it does have its uses, such
as increase the item's LV & ATK/DEF a bit. May be better
used on monster weapons (sickles, clubs, masks) that the
humans can't use. [Brakia-only]
All guilds start off with the normal two (Judge, Raise) and the Master smith
in Brakia starts off with the first three (Judge, Raise, Add). To unlock the
better abilities, repeatedly use the option lowest on the list. For example,
to unlock "Add Item Effect" at the smith in Prodias, use Raise Item Level 5
times, then close and re-open the menu to have the new option! Other things
worth knowing:
- Upgrading Off/DEF may change the name of the item, such as Raila's Hairpin
becoming Raila's Hairpin+1.
- Each guild has some special ability(s). Cultivating these throughout the
game, because each pair is unique and will complement the other in making
the best items possible!
- A guildmaster representing both of the guilds (and Combine Shop) will be
available in the final dungeon from which one cannot leave. Thus, it's
best to work for the newer options prior to that time.
- When using "Raise Max Level", after using it once, go to Prodias and use
the "Raise Off/Def" ability to see if any extra equipment points can be
milked before the thing is completely maxed out. It's crucial that one who
wants to do this "sneaky" action does NOT max out the item level.
- Save before upgrading a great piece of equipment, and reset if it doesn't
go as planned. Don't accept lower ATK/DEF if needed!
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SAVING/CONVERTING [SVCV]
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Arc the Lad 2 requires two (2) save blocks, but at the same time, allows one
to allot saves to two blocks as well, so it's not so bad. There's dual memory
card support for ATL2 also, meaning it can recognize cards in both slots of
the console and be switched between with L1/R1. Given how long the game can
can be, it's recommended the player save twice (especially toward end of the
game) so s/he isn't slighted if the enemy abilities scale too fast.
The "convert" option on the main menu allows one to take a completed Arc the
Lad (1) save and start a new game with it. Although most things happen in the
same way, a couple new events are unlocked only with this option, such as
getting better items at Chongara's Shop in Alatos and being able to finish
Choko's sidequest in B50+ of the Forbidden Ruins. If the save is laying
around, there's really no reason to /not/ do this!
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MOTHER CLAIRE [MTCL]
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Mother Claire's Cave is located north of Forles Skyport along the ridge, and
cannot be accessed until after the Chimera Research Lab events in this area
have been completed (when Lieza obtains the Nol Crystal). After that, it's
possible to traverse the small cave -- which requires monsters only to get
through, so have a couple powerful ones -- to reach Mother Claire's house at
the top of the mountain.
This ol' witch has the special ability to unlock special powers within allies
and monsters, as well as change classes of monsters. The currency for some of
these actions is "Nol," which is obtained by defeating monsters in battle.
Class Change : For any monsters in the party, they can be upgraded to a much
better (arguable) class, provided they're of the requisite
level and the player has enough Nol collected. Upgrading from
worst to best, for instance, would add both to Chongara's
Monster Book...and everything in-between!
Add Ability : The human and Guardian allies can receive some new magic, if
they're of high enough level. Everyone has the ability here
except Odon, for obvious reasons once his battle skills are
known. Although many may be available, only two can be set
on a character at one time!
Sell Monster : Unwanted monsters can be sold to Mother Claire! Although the
reward is rather paltry, this should be used as a way to get
space in the party ranks not as a quick-cash scheme.
Mother Claire will appear in the last dungeon of the game to assist the ally
team if they found her prior to then, so make sure to do that! And no, that
isn't a spoiler.
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TIPS & TRICKS [TPTR]
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This game has a lot of equipment and the item limit becomes very annoying
when the person is toting around a bunch of rare things. Take a peek at the
Combine Shop's formulae and see what is worth keeping around for combos and
what is worth selling first chance y'get.
For those not reading the Job/Wanted Monster list in this guide, the rule
of thumb is to check the guilds after every major event to see if something
new has come up. Later on this includes peeking into other continents for
the same thing.
The last boss of this game is hard...like REALLY hard. For this reason, it
may be a smart idea to cultivate Rai-jin and Fu-jin's abilities so they can
use the Furaiha dual-ability. In case one doesn't know how to do it, put a
Guardian on one side of a target and the other Guardian on the side opposite
him. This unlocks the powerful wind-elemental ability (MP: 12>24>48). Once
the two allies get souped-up, Furaiha is a force to be reckoned with.
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01) INTRODUCTION [WK01]
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Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Gale Bandanna |
|___________________________________________________________________________|
PRODIAS APARTMENT
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Elc wakes up in his apartment after the frightful flashback dream regarding
the Silver Noah. Default equipment: Spear, Gauze Wrap, Herb. His current
setup will be optimum by exchanging the Herb for the Revival Dust already in
the inventory [ATK +3]. Exit out the southern door afterwards. When Lynx
proposes a job for Elc, talk with him again to leave. There's nothing to find
in the flat.
PRODIAS GUILDHALL
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Before doing anything, check the six wanted posters on the wall. These are
special monsters that will earn a reward if they've been defeated; the catch
is that Elc has to have learned about them from the guild posters to collect!
The book near the blue-haired dispatcher can be used to save, also. The job
pays 2000G but Lynx already has the bounty for safekeeping. Talk with him at
the door and say he's ready to go.
ALDIA SKYPORT
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After some breaking and entering (mostly the former), a small boss fight.
|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| BOSS: ??? | HP: ??? | STEAL: ----- |
|___________|_________|______________|
Elc has a spear equipped which gives him the advantage in weapon range.
Attack from two spaces away and it'll send the mystery man on the lam, like
a gigantic wuss.
Before giving pursuit, talk with the female ex-hostage and obtain a smooth
[Gale Bandana - 10/10, 4/4] already with maxed-out stats. Equip it in place
of the Gauze Wrap for a DEF & AGL boost. Following the assailant, stop by
the first room in the airship and see a scene with a girl and her monster,
then follow to the upperdeck for a final battle.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 02 Alfred | 21 HP | 11 MP | Divine Judgment, Super Nova |
| Lv 01 Giant Bat [4] | 15 HP | 05 MP | Supersonic |
|_____________________|_______|_______|_____________________________________|
Alfred rarely uses any skills, and his Great Bat cohorts -- who can be OHKO'd
by either Paundit or Elc from the flank -- don't have enough MP to use theirs.
Try to have Lieza 'Search' both of the two enemy types in this batte, which'll
permanently remember them if they reoccur later on. Attack-wise, Elc can use
his spear from a safe distance and Paundit can get a Cold Breath. None of
the boss' spells are particularly damaging, but it's still best to stay away
from close-knit formations. [SPOILERS: 5g [4], 23g]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
02) INDIGOS [WK02]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After arriving in town, and seeking refuge in Shu's apartment, Elc will be on
his own for finding Lado, the doctor. Saving is possible on the table, and
since Lieza occupies the bed, our hero can nap on the couch for recovering.
Hit the city street when ready.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |Ż| |ŻŻ|___ | 1 - Tavern
| | |ŻŻŻ| | 2 |_|Ż| | 2 - Shu's Apartment
| _| | 1 | |___| |_|_ | 3 - Indigos Hunter Guild
| |_ 6 ŻŻŻ _____| | 4 - Indigos Store
| | |ŻŻŻ| |ŻŻŻ| | 5 - Jewelry Store
| | | 3 | |___| | 6 - Sewer Manhole
| _| ŻŻŻ | |
| |_ |ŻŻŻ| |ŻŻŻ|ŻŻŻŻ| | Check out the shop and buy a few Herbs [SH01]
| | |___| | 4 | 5 | | before hitting up the local guild -- the building
| | ŻŻŻ ŻŻŻŻŻŻ| | with the silhouette of a panther on a bulletin
| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | board. Talk with the bespectacled dispatcher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ about Lado's whereabouts. The man rebuffs Elc
but the Hunter nearby will direct Elc to the tavern north of there.
When you get there, a man is just leaving, and the bartender'll tell Elc that
was the doc and he's headed for Ruin Town. Exit onto the world map, and make
for the nearb crumbled city.
RUIN TOWN
ŻŻŻŻŻŻŻŻŻ
Never interrupt a psychotic diatribe!
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv ?? Leland | E | 22 | 07 | --- |
|_____________________|___|_____|_____|_____________________________________|
Uh...yeah, just a special (in the bad way) monster who wants to pick a fight
with you. He's Earth-type, although that doesn't matter at the moment. Don't
bother with Fire Storm since it'll do crap damage -- just let him approach
you (move one space right) and counterattack him, then deal the coup de
grace. No spoils, since Leland flees. He's a wanted monster later on, so do
not fret his cowardly actions. :p
INDIGOS
ŻŻŻŻŻŻŻ
Return to Shu's Apartment after the easy fight and Lieza/Paundit join the
party. Lieza equipment: [Dagger+0, Gauze Wrap, Chaos Herb]. Paundit initial
equipment: [Metal Fang]
From now on, Elc can recover in the bed. Exit into town and visit the guild
-- our hero can now read the wanted posters (whereas he refused to when Lieza
was sick) to gain the scoop on monsters. The four-eyed dispatcher has a job
for Elc. It pays nothing, but must be accepted. Immediately after:
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 03 Phantasm [?] | F | 22 | 07 | Wide Attack |
| Lv 03 Elemental [?] | F | 18 | 07 | --- |
| Lv 04 Witch Doctor [1] | W | 19 | 15 | Jump High, Thunder Storm |
|________________________|___|_____|_____|__________________________________|
The alley is four spaces wide, so the three allies can't stuff it up. Lure
the enemies toward the dead end, because when any of them die (2-hit KO for
all), one of the floating enemies will respawn toward the start. This can
save a few damage turns. After enough turns have passed -- approx. 6 -- the
battle will automatically conclude.
Shante will introduce herself and says she'll sell information on the pursuers
for 1500G. Return to the apartment -- Shu will join permanently. Initial stuff
for our Lv6 ninja friend: [Cloth Shoes 4/12, 4/7; Gauze Wrap 1/10, 3/6].
To make ends meet on the Shante's fee, the best way is to complete the jobs
currently available at the guild. This includes wanted monsters. These can
be completed at the moment; check the appropriate section for information.
Remember that fugitive monsters' bounties are lost if they're not read up on
at the guild bulletin board! Also, not all jobs are available at once.
Wanted Monster: Aju [WNAJ]
Wanted Monster: Shamus [WNSH]
Job: Indigos Sewer Research [JB01]
Job: Ghost House Ruin Town [JB02]
Job: Indigos Jewely Robbery [JB03]
Job: Barns' Lost Dog [JB04]
After collecting 1500G, talk with the bartender and return to Shu's house
until nightfall. Return under the cover of darkness, and...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 12 Gulnag | D | 40 | 17 | Magic Shield, Rob Mind |
| Lv 10 Robber [4] | - | 36 | 15 | Charge, Swing |
|________________________|___|_____|_____|__________________________________|
The Robbers can do around 8-10dmg (at an advantageous location) apiece but
have crappy defense, so they can go down with one or two hits. Use the bar's
surroundings to protect your back and sides. Sometimes the Robbers will use
Charge to raise their attack, which gives you extra time to blow 'em away.
I suggest sending Paundit down to attack the southern monster and everyone
else north. Steal a Spirit Seed if you want, but it's not that good.
When Gulnag's dying, it says to go to the "Square of the Goddess" to find
Shante. Naturally, Elc will know the location, since it's in Prodias. Since
there are no new jobs here, let's hit the dusty trail.
The next morning, Prodias can be accessed again.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
03) PRODIAS [WK03]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Ticket |
|___________________________________________________________________________|
__________________________
| ___ ___ ___ ___ |
| | 1 |__| 2 | 3 | 4 | | 1 - Elc's Apartment
| _|___| |___|___|___|_ | 2 - Smith
| |________ ___________| | 3 - Prodias Guild Hall
| | | | 4 - Tavern
| ________| |___________ |
| |______________________| | Elc introduces everyone to his apartment, being
|__________________________| the save/recovery spot for the city. Until the
dedication ceremony at the Square of the Goddess
is complete, the Guild will have no jobs. However, by reading the wanted
poster (again, if done at the very start of game) there are a few fugitive
monsters to snare:
Wanted Monster: Golza [WNGZ]
Wanted Monster: Boosee [WNBS]
Note that you won't be able to collect the bounties here for awhile, but you
can in Indigos. The shop, which is found in a southern stall [SH02] actually
has a worse selection than the one in the previous town. Luckily, there's a
second shop [SH03] east of it which has more weapons. You'll quickly find
that the "new and better" weapons that other RPGs have don't apply here; it
is mostly the same old crap that you have to raise up yourself.
There is also a 'Smith' in Prodias which can raise the power of your weapons
and other equipment (those that apply). Right now it only has one option, to
use 'Raise Item Level'. BUT, if you pick some crappy (applicable) item and
upgrade it five times, the 'Add Item Effect' option will appear! For example,
the Gladius weapon can be upgraded to have '+Ability Defense' or to have the
ability to inflict sleep on contact; the 'Force Dagger+0' can have '+Counter
Level' and the ability to add Darkness status. Note that only one effect can
be placed in a weapon... Oh, and the option to add abilities only shows up
after five times + CLOSING THE WINDOW. Don't waste more money than you have
to. There's more to this you can read in the smithing section.
---
Either way, when you're done, go onto the world map and travel to the hill
nearby, with the sweet-lookin' airship on it.
HEIN PORT
ŻŻŻŻŻŻŻŻŻ
This is where Elc's airship is kept. His mechanic (Lynx) will be there and
give our Flame Hunter a [TICKET] to the pavilion, which you'll have been
turned away from if you went there. If you're not sure where that is, it's
the island with the statue south of Prodias. Make sure you read each of the
wanted monster listings in the guild before going!!!!
CEREMONY PAVILION
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Some events take place here and the scenes will switch to...
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
04) YUDO VILLAGE [WK04]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Revenge Bandanna Small Sword |
|___________________________________________________________________________|
|ŻŻŻŻŻ| After awakening in Yagos Village, Vilmer will not offer any
|SAVE!| other help in finding Shu, who has been split from Paundit,
___|_ _|Ż| Lieza, and Elc. His house has a save journal and snoozing in
|_____ ___| the bed Elc recuperated in is possible, too.
| |
| | As for the town, the lower-left house's [Revenge Bandanna]
____| |____ (Lv 10/10, Def 6/6) can only be stolen by going in the back-
|____ | | -door. It increases DEF by 6 and increases counterattack LV
| 1 | |_ _| when warn. Give it to Elc, and give Lieza the Gale Bandanna.
|_ _| ____|
| | | The upper-right house has a [Small Sword] (Lv 2/10, ATK 2/4)
| |_ _| of little use. The lower-right house has the richest guy in
|____ ____| town parading his bathroom around. Inspect the tub to see a
|_| filthy revelation.
The shopkeep guy is spread out on a quilt near the left house. This is the
first place with Blood Herbs, so I suggest carrying some around for the next
place [SH04]. Speaking of which, make sure to visit Vilmer's basement hangar
where the Hein is to find out his granddaughter went to the nearby ruins and
hasn't returned. That makes the next place accessible.
---
Also worth noting is the Combine Shop on the island, which takes two rare
items and combines them into a more useful item. No combinations can be
fulfilled yet, but check out the Combine Shop section for more information on
them. As y'go along, it pays to glance at that list to see what's worth
keeping in the inventory and what's worth tossing in the trash.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
05) SEALED RUINS [WK05]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Defender Reco's Grass Dagger+0 |
| Recover Fruit Magic Apple Cure-All |
| Power Unit Full Power Fruit Revival Dust |
|___________________________________________________________________________|
A native in front of the ruins will explain the "dungeon basics" if needed.
To summarize: going to the stairs will end battle and go to the next highest
or lowest floor. Come prepared with some Blood/Herbs! Also, Giant Bats may
drop Neutrino Blade swords [Lv 8/8, ATK 7/7, Damage UP v. Flying Monsters]
______ _____
| B | |Ż| ___ | 7 |
|_ _| ___| |__| | |_ _|
___ ___| |___ | E __| ______| |______
| |_| |_|ŻŻŻ| _____ ŻŻŻŻŻ| | | 8 9 |
| |______| | | D | | ŻŻ| |____|Ż|G|Ż|____|
|___|Ż| A |Ż|___| |HEAL!| /4/ŻŻŻ\F| Ż
|__________| | C | ŻŻ Ż _
__ ŻŻŻŻŻ _ ____|G|____
| A| |ŻŻŻ\ /ŻŻŻ| |Ż|_|E|_|Ż| | 5 6 |
| | \ŻŻ\___/ŻŻ/ | \___/ C | | | |___/| |\___|
| |__) ( __ |____ ____| ŻŻŻ| |ŻŻŻ ___| |___
| _| \ | 1| |ŻŻŻ\\ //ŻŻŻ| _ | | _ __|F __,__ |__
| \ | | |___// \\___| |2|_| |_|3| | | | |
|___/Ż|ENTER|Ż| \_| | |ŻŻŻŻ ŻŻŻŻ| |___ ___| |____| |____|
Ż|Ż|Ż |_______| |____/|B|\____| |D|
|_| Ż Ż
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 14 Ruin Raven | D | 54 | 21 | Speed Up, Charge |
| Lv 13 Skeleton | D | 43 | 19 | Charge |
| Lv 12 Mummy | - | 50 | 17 | Nice Catch |
| Lv 11 Vampire Bat | D | 37 | 17 | Suck |
| Lv 10 Giant Bat | D | 35 | 16 | Supersonic |
|________________________|___|_____|_____|__________________________________|
Giant Bats are wussy like usual, but Mummies are the new type. Being that
they're zombies, they take an extra attack once they hit 0 HP to die (unless
a light-element weapon is used). Besides that, use Lieza's throwing knives
and Elc's spear from two panels away to avoid any unnecessary counterattacks.
Don't forget to Search monsters as new types appear!
FLOOR 1 - Lv10 Giant Bat [2], Lv12 Mummy <- Battle formation repeated
FLOOR 2 - Lv11 Vampire Bat [2], Lv12 Mummy [2]
At this point, they'll find Lia and automatically bring her back to Yudo
Village. Vilmer proposes a trade: he'll fix the airship in exchange for the
robot on the B3 floor. If Elc sleeps in the scientist's house a few times
before leaving, he can recover a few memories about where he was confined as
a child. The town merchant will stop the trio as they try to leave and gives
some "tips"... >__>
When ready, return to the ruins. All previous battles must be refought, but
make sure to get the [Defender] on the first floor since it's a component in
a combination later on. At the robot's location, the metalhead himself (who
reveals himself as Diekbeck) asks that the Power Unit further in the ruins
be retrieved to power him up.
FLOOR 3 - Diekbeck (no monsters)
FLOOR 4 - Guardian's Force (free healing)
FLOOR 5 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
FLOOR 6 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
FLOOR 7 - Lv12 Vampire Bat [4], Lv13 Skeleton [2]
On B5, a "Guardian's Force" is found...basically a free healing point. No
save function, though. Make sure to return here should anyone be low on MP
and such. On B5, claim the [Reco's Grass] and [Dagger+0]; on B6, claim the
[Recovery Fruit]. On B7, the 2nd battle is with 5 Ruin Ravens at a crossroad
corridor. It helps to put Elc in the middle (with Charge), and Lieza behind
him for curing. Paundit can then get access to the corridor with his breath
without being in harm's way. Collect the [Magic Apple] and [Cure-All].
On the lowest (B8) floor, a mid-boss battle occurs with two ghoulish tomb
protectors.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 15 Seal Guard [2] | D | 45 | 50 | Hell Stairs, Divide |
| Lv 14 Gargoyle [4] | D | 54 | 21 | Speed Up |
|________________________|___|_____|_____|__________________________________|
Use Strike Power and Power Loss on the two Seal Guards, and stick together so
Lieza can cure everyone. It helps to take out a few Gargoyles first, since
they use Speed Up a lot and can overwhelm a semi-damaged party. Use Search on
the two new types after the coast is somewhat clear (Seal Guards are undead).
---
Afterwards, [Power Unit 00] is received. Get the [Full Power Fruit] and
[Revival Dust] chests before the trip back to B3 where Diekbeck will come out
of its muck, and automatically returned to Yudo Village. Save and sleep for a
scene involving Elc's past, then head downstairs for the island's final fight
with...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 17 Ninja [2] | F | 64 | 26 | Bomb Shuriken |
| Lv 16 Kobold [3] | E | 61 | 23 | Swing |
|________________________|___|_____|_____|__________________________________|
There's little challenge involved, given the amount of counterattacks the
Revenge Bandanna supplies. Just stick to a formation that lets Lieza Cure
if needed and let 'em dash themselves on Elc's weapon.
---
Afterwards, White House's general vicinity is revealed and the Hein is back
in shape. Go to the makeshift skyport on the north edge of the island and get
the heck outta this place!
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06) INDIGOS [WK06]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Slasher Long Sword Gauze Wrap+1 |
| Power Unit 00 Power Unit 01 Power Unit 02 |
| Power Unit 03 Power Unit 04 |
|___________________________________________________________________________|
INDIGOS
ŻŻŻŻŻŻŻ
Visit Shu's Apartment first, and Shante will creep around before informing
Elc to get in touch with her the next morning at the tavern. Before y'do any
of that, check the bedside the next morning for a [Slasher] weapon. This is
used to make a Dual Knife at the Combine Shop on Yagos Isle, and is easily
missed! In fact, combine them now if y'like.
Now then, down at the local guild, see some scenes with the inspector. There
is a new wanted poster for "Slasher", so inspect it now or collecting the
reward will be impossible! Also, the return to East Aldia has heralded some
new jobs in both cities. I suggest doing them before anything else:
Job: Weird Sewer Sounds [JB05] - Indigos
Job: Indigos Whiskey Delivery [JB06] - Prodias
Job: Search for Missing Child [JB07] - Prodias
Job: Doll Collector in Ruins [JB08] - Indigos
Job: Dangerous Types in Ruins [JB09] - Indigos
Wanted Monster: Leland [WNLL] - Ruin Town
Wanted Monster: Menan [WMMN] - Yagos Isle - Sealed Ruins
Note that "Indigos Whiskey Delivery" can be accepted but not started until
after the events at Shu's Apartment in a moment. Talk with Shante at the bar
and retire to Shu's Apartments, where some events will automatically take
place.
SHU'S APARTMENT
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A literal rude awakening?
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 18 Ginie | D | 77 | 37 | Tornado |
| Lv 17 Witch Doctor [2] | W | 45 | 54 | Jump High, Thunder Storm |
| Lv 17 Orc [2] | E | 48 | 22 | Retaliation |
|________________________|___|_____|_____|__________________________________|
Cast Power Loss on Slasher since his wicked blade can be quite nasty, and
put Strike Power on as many people as possible. If Elc has the Revenge
Bandanna equipped -- and he should -- just set him near the four southern
enemies and they'll be counterattacked to death pretty easily. Even if you
Search the Slasher, his abilities won't be revealed for some reason, but he
does know Tornado magic. Search the Orc, too, if possible.
---
Afterwards, rendezvous with Shante at the tavern and she'll tell Elc to get
ready (i.e. stockpile items) before she takes him to Gallarno's HQ. Tell her
it's time and after that, she leaves the bar; this frees up the place for
the "Indigos Whiskey Delivery" mission that might've been on the backburner
for awhile.
GALLARNO'S HOUSE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is the large mansion near the Hein's hill. Previously Elc wouldn't have
bothered to go there, but with Shante pulled in as a guide (not in party,
mind you), it's accessible. And guess what -- a welcome party is waiting.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 19 Blood Fiend | F | 70 | 28 | Fire Breath |
| Lv 18 Necromancer [2] | D | 47 | 57 | Refresh, Mind Buster |
| Lv 17 Robber [2] | - | 52 | 24 | Charge, Swing |
|________________________|___|_____|_____|__________________________________|
Search the Blood Fiend and try to take him down quicker. Like Paundit, his
elemental breath has a T-shaped attack pattern, so try to avoid getting the
allies caught en masse. The rest of the enemies are pretty pathetic, but
the Necromancers' Mind Buster can prove to be annoying if left alone too
long. Consider using Lieza's "Ravish" to coax the Blood Fiend onto the good
guys' side, if y'like.
---
Afterwards, the door to Gallarno's room is locked, and Shante urges Elc to
check out the eastern rooms. A corridor is on either side of the main foyer,
and the southern room in each has a treasure chest - [Gauze Wrap+1] and a
[Long Sword]. Finally, check out the eastern room at the hallway's end for
another fight.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 18 Necromancer | D | 47 | 57 | Refresh, Mind Buster |
| Lv 17 Robber [2] | - | 52 | 24 | Charge, Swing |
|________________________|___|_____|_____|__________________________________|
Pathetic stall battle. Go for the Necromancer first, for obvious reasons.
Return to Shante's location afterward, and in the dining hall for the main
course...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 21 Ginie | D | 86 | 41 | Wind Slash |
| Lv 20 Hobgoblin [4] | E | 57 | 27 | Destruction |
|________________________|___|_____|_____|__________________________________|
It will take at least three turns for all enemies to wind around the lengthy
table to where Elc's party is, giving everyone plenty of time to prepare for
the onslaught. Use the planters, chairs, table, and wall to provide ample
coverage and, when the enemies are close, use Strike Power (use it earlier
and it may run out) and Retaliation on everyone. Power Loss is suitable for
turning the Slasher's hook into butter-knife strength, and Wind Slash should
do the same mediocre damage from before. The Hobgoblins suck but may use the
'Destruction' skill to inflict Magic Down status, so take 'em out when there
is time...or just defeat Ginie to win the battle.
Finally...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 22 Gallarno | D | 57 | 53 | Power Shoot, Easy Shoot |
| Lv 20 Hobgoblin [4] | E | 57 | 27 | Destruction |
|________________________|___|_____|_____|__________________________________|
Shu and Shante will join the battle at around party average, and luckily,
this ain't much of a climax. Use our ninja's Speed Up and Paundit's Strike
Power for a better advantage. Gallarno's stupid doll master facade isn't a
huge threat, and his stealable item (Tem's Grass) isn't much better. Shante
already knows 'Resurrection' at Lv21, and can cure like Lieza, so this one
should go off without a hitch no matter how it's sliced. Battle ends when
Gallarno's done for.
INDIGOS
ŻŻŻŻŻŻŻ
Shu's heard White House is in the Salba Desert of West Aldia, so that's the
next destination. Save up and collect the Slasher's bounty, and equip Shu w/
the Scale Legs weapon if it was retrieved from Menan's corpse. Oh, and here's
the new jobs and crap:
Job: 3 AM Piano at the Bar [JB10] - Indigos
Job: Monsters in Vacant House [JB11] - Prodias
Job: Protect House from Burglary [JB12] - Prodias
Job: Robber's Revenge [JB13] - Prodias
Wanted Monster: Tianus [WMTN] - Vacant House
The Tianus monster has the superb Meow Sword steal, which can raise defense
by twenty or more. Definitely pursue this monster -- don't let its level-45
tag dissuade you!
YUDO VILLAGE
ŻŻŻŻŻŻŻŻŻŻŻŻ
Also, going back to Yagos Isle is a good idea so that you can pick up Diekbeck
from Vilmer's Lab. It starts out with horrific stats since it can't level up,
but as you find those Power Units, equipping them will teach him skills and
boost his stats. Vilmer will hand over the [POWER UNIT 00], [POWER UNIT 01],
[POWER UNIT 02], [POWER UNIT 03], and [POWER UNIT 04] items once you've talked
with Diekbeck. Use these to power up the robot's skills, although opposing
elements cannot be equipped at the same time (i.e. a fire cannot be equipped
when a water power unit is).
---
When ready to continue the storyline, use the Hein to get to West Aldia, the
new location on the world map. The desert nearby is
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
07) SALBA DESERT [WK07]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is a short 3-screen area. Here's the enemy overview:
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 24 J-Guard | W | 59 | 75 | Jump High, Thunder Storm |
| Lv 23 Robber | - | 65 | 31 | Charge, Swing |
| Lv 23 Maneater | D | 63 | 32 | Throw Seed, Acid Breath |
| Lv 22 Roc | E | 78 | 31 | Ground Shield, Earthquake |
|________________________|___|_____|_____|__________________________________|
Screen 1 - Lv22 Roc [3], Lv23 Maneater [2]
Screen 2 - Lv22 Roc [2], Lv23 Robber [3], Lv24 J-Guard
Screen 3 - Lv22 Roc [2], Lv23 Maneater [2], Lv23 Robber
The first battle is typically crowded, so try to position everyone so they're
able to do something besides idling. Rocs are flying types and can land on
pieces of scenery and rocks that humans can't, remember. The 2nd battle is a
pincer attack (enemies attack from both sides), but doesn't constitute much
of a threat if the party is similarly levelled. Third stall battle isn't much
to strategize, either.
The exit to the Lost Forest is thereafter.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
08) LOST FOREST [WK08]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Crush Boots Strengthen Fruit |
|___________________________________________________________________________|
EXIT
_________ __________ _______|Ż|_
<-|_____ _ _|__ _ _____|___________|->
_____| | _| |_____ ___________
<-|_ _ ____| |_________|___________|
__________ _| |_____ _______ \ \BALZACK
CRUSH BOOTS <-|_ _ ______|_________|_______|-> \
_______ __\___ _| |______ STRENGTHEN
|_ _ ___|______| |______ _ _| FRUIT
__ _| |___ ________ ______| |_
| )_______|________|__________|->
| (
_| \
|SAVE | Upon entering, everyone suggests staying in the small shack near
| HEAL| the exit. This place allows for free healing, saving, and a small
|_ _| unmanned shopbox [SH05]. Item-wise, the stock is comperable to
|_| Yudo Village's, except this one has less items. Funny how no one
ENTER tries to steal the items... I mean, c'mon!
Note that as soon as the team enters, it's possible to find the wanted baddie
Hoysler BACK in Salba Desert's third screen. He doesn't have useful items,
though, so once he's dead, just smile knowing a bounty can be collected in a
little while.
The forest itself is a huge maze, with screens that loop (repeat) so the
player is none the wiser. These are denoted by arrows on the map; just don't
go that way and things'll be fine. The two items found in this forest, the
[Crush Boots] and [Strengthen Fruit] should be picked up, the former more
importantly as it's a component in making Stone Boots.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 26 Red Skeleton | F | 72 | 35 | Magic Shield, Charge, Self Bomb |
| Lv 25 Treant | E | 68 | 35 | Throw Seed, Self Bomb |
|________________________|___|_____|_____|__________________________________|
All enemy formations will include a combination of these types, often with
4-5 enemies per battle. Red Skeletons have a high counter rate, so try and
attack them from two panels away. Treants aren't as tough, but know Self
Bomb just like their cohort, making the potential for needless damage higher
than most. Red Skeletons may drop Ancient Spears (6/10, 6/8, Paralyze Atk)
on occasion, too, instead of just Bitter Leafs.
Note that even if a battle is cleared, if the screen is ever re-entered, the
battle has to be done again. This is a quick way to deplete resources, so
fleeing prematurely (move to exit and choose to escape) may help. The map'll
help show the way to the exit. The rule of thumb is to keep going in one
direction, taking every northern (up on screen) path at once.
In one of the dead ends, the wanted monster 'Balzack' will be. Don't bother
visiting him the first time through, for two reasons. One: if you talk to
him whatsoever, there's a fight with Red Skeletons on the way back to the
main path. The second incentive is that if you tell him "Go to White House",
he teleports everyone back to the entrance! Leave him alone, dude!
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
09) WHITE HOUSE [WK09]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Power Nut Strengthen Fruit Magic Leaf |
| Studded Club Full Power Fruit |
|___________________________________________________________________________|
http://db.gamefaqs.com/console/psx/file/arc_the_lad_ii_white_house_sewers.png
The above link has a colorized map for the sewer region, so check it out, yo.
Note that as soon as the sewers are entered, leaving is possible back into
Lost Forest. The wanted monster Balzack can now be defeated! Make sure to
take advantage of the sewer's free healing facility before doing this,
though. One'll have to backtrack all the way through the woods, so make sure
to initiate Balzack's fight by answering "Who are you?".
_________
|_ ___ |
_|Ż|_ | | ___________
| | | | ENTER | _________|-> To White House Lab
Ż|Ż|Ż | | ________ _______|Ż|_ | |REST | (Access from other side)
|Ż 1 Ż| | | | | | | | |_ _|
|_____| | | | ____ | | |ŻŻŻŻŻŻŻ| |_|_|_|Ż|_
_______| |__|_|_ _|_|_| | |ŻŻŻ||___________|
| ______________||_____ |_ |3A(
|_| | ||ŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ________ ______ _ ŻŻŻ ŻŻŻŻ | 1 - Power Nut |
| | ______| | | ____ |ŻŻŻŻ|ŻŻŻŻ| | 2 - Magic Leaf |
| | | ___|ŻŻŻŻŻŻ | | _ | |REST|EXIT| | 3 - Strengthen Fruit |
| | | |2 _|_ ____| | |__| Ż|Ż\|/Ż|Ż | - Switch to Flip |
| | | |_| _|_|_ _|_|__ |_ Ż _| | A - Access Point |
| | |______| |_ _| A_| _|Ż|_ |______________________|
|Ż||_ ____| _|_ |_ | |
| |__|_|_ |_____| |______|ŻŻŻŻŻŻŻ |
|________| ŻŻŻŻŻŻŻŻŻ
The locked red doors are all controlled by wall switches, denoted with a
bullet () on the map. As far as monsters go, the only semi-new thing is the
Freezy's Mesmerize Breath which inflicts sleep on targets in a T-shaped area.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 29 Wizard | L | 69 | 90 | Cure, Divine Judgment |
| Lv 28 Skeleton | D | 76 | 37 | Charge |
| Lv 27 Freezy | W | 72 | 37 | Cold Breath, Mesmerize Breath |
| Lv 27 Giant Bat | D | 73 | 37 | Supersonic |
|________________________|___|_____|_____|__________________________________|
#1 - Freezy [2], Skeleton [2]
#2 - Freezy [2], Giant Bat [2]
#3 - Skeleton [2], Giant Bat [2]
#4 - Skeleton [2], Giant Bat [2], Freezy [2], Wizard
Open the first locked door after saving/resting and proceed west. The path
will go north to the next switch and a room with a [Power Nut] inside with
another battle (#2). Head downstairs in the main hallway; the red door'll
be accessible.
From here, head north to the third switch, then backtrack west to the next
fight (#3). You can avoid doing this initially by ducking into the doorway
north, giving better access to the [Magic Leaf] without wasting resources.
After getting said, treasure continue through the #3 battle into the
adjacent room's battle with the same (#3) enemy formation.
Now, the thing I note about this fourth battle (marked with an 'A' on map)
is that, during battle, accessing the ladder in the upper-right corner is
possible. This leads up to the final chest, a [Strengthen Fruit]. Getting
this is impossible out-of-battle, though, so make time to get up that
ladder! Shu's the best candidate due to his great move/jump stats. One'll
have to continue east out of that monster room, eventually. This time it's
a lot easier to ditch it and get to the exit, though
The final battle (#4) is the largest yet; luckily the meandering sewer
walkways provide some means of slowing down the faraway enemies so it's
easier to absorb. Try to Silence the Wizard if possible and finish this
battle by going north.
Finally, two more red doors adjacent to the north. The one open already's
a save/heal room, the locked one (switch nearby) leads into White House's
lower sanctum...a new section unto itself.
|ŻŻŻŻŻ|
| |
_____ Ż| |Ż
| | _|Ż|_
| ||BOSS | .-------------------------------.
|_ _||_ _| |Ż| _|Ż|_ ___
______|Ż|____|Ż|_ | | _______ ____ | || | _
| ___ _________| | | | _|__ ||_ _|| _||2|
| | _|Ż|_ | | |ŻŻŻ|| | _| |__|Ż|__|Ż|__|Ż|
| | | | ___ ___| | |_1 ||_ _| |__________________|
____ ____| | |_ _| | _|| _| | | | | | |Ż|
| __|______| _|Ż|___|Ż|__|Ż|_| | Rest |Ż|__|Ż|__|Ż|
|_| |__________________| \_ |_ _______|
| |R| | |
To White |Ż| |Ż|
House Sewers | ŻŻ Ż|
|__ ___|
|_|
START
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 33 Blood Knight | E | 112 | 45 | Charge, Swing |
| Lv 32 Wraith | D | 83 | 43 | Divide |
| Lv 31 Ghoul | D | 81 | 41 | Throw Head, Self Bomb, |
| | | | | Paralyze Wind |
| Lv 30 Illusion Flame | F | 79 | 41 | Fire Breath, Fire Shield, |
| | | | | Paralyze Breath |
| Lv 30 Voodoo Man | L | 71 | 93 | Power Shoot, Dispel |
| Lv 29 Rabid Dog | W | 78 | 40 | Ice Shield, Cold Breath |
| Lv 29 Poison Cloud | D | 78 | 39 | Poison Wind |
|________________________|___|_____|_____|__________________________________|
#5 - Voodoo Man [2], Rabid Dog [2]
#6 - Voodoo Man [1], Rabid Dog [2], Poison Cloud [2]
#7 - Voodoo Man [2], Rabid Dog [2], Poison Cloud [2]
#8 - Ghoul [4], Illusion Flame [2]
#9 - Blood Knight [3], Wraith [2]
In the initial elevator room where the the prompt for changing battle party
appears, unlock the nearest door and enter inside for a monster skirmish
(#5). There's a [Studded Club] to swipe, which might be useful...not on any
current human characters, at least. The middle chamber can only be opened
with a switch in the rightmost room, and leads to another battle (#6) with
a new enemy: Poison Cloud. Try to kill 'em first before they poison all of
the party.
The second trio of doors past there have two locked, one with a switch. The
rightmost containing a [Full Power Fruit] is unlocked by finding a switch
tucked away in the lower-left hallway's dead end, mind you. The object is to
enter the leftmost door, accessible only through the middle's monster-ridden
(#7) battlezone.
On the upstairs level, there's three more doors, all with switches affixed
to the side. Ignore the first two and enter the westernmost room. It seems
normal, but the floor will actually cave in and send everyone down into the
floor below...straight into a monster battle where the allies entered White
House! [NOTE: If you fail, no skirmishes on the ascent must be repeated!]
To tell which tiles are rigged, look at the tiles -- the most prominent kind
will have 6 rivets in them, whereas the booby-trapped ones are rust-colored
and smooth. That should help in avoiding them.
In the north corridor, there are two doors and a long path sloping down to
the west...and it leads back to where the party infiltrated the sewers! This
means the free healing area is right nearby. Once that's out of the way, get
back to the White House corridor and enter the only door available for...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 28 Gunhed [2] | - | 138 | 118 | Final Slayer |
| Lv 28 Gunhed [2] | - | 138 | 999 | Final Slayer |
| Lv 28 Gunhed | D | 164 | 140 | Twin Blitz, Confusion, Mind |
| | | | | Buster, Poison Wind |
| Lv 15 Ectoplasm [2] | - | 56 | 23 | Sleep Wind, Holy Breath |
|________________________|___|_____|_____|__________________________________|
Final Slayer does mediocre damage, even to Lieza, so I wouldn't worry about
standing in front of its hands too much. Twin Blitz shoots straight down the
middle ladder by its chest, and can cause Power Down status -- stay out of
there if possible. Take out the hands without standing near the chest ladder
[it can get in attacks from head machineguns there] and, although you may not
be aware of it, it's possible to JUMP over the hands and attack the shoulder
region as well! 'Final Slayer' can't reach there, so bang away. Also, its
Confusion attack only works if the ally is right in front of its green chest
gem; any ranged attacker is safe!
Afterward, a bridge will span an abyss and Elc and company can continue; I
recommend sleeping back in the sewers for a smidge. Another battle (#8) will
take place in the scientist room north of Gunhed's former location. After
rescuing Mariel, she'll lead everyone to the playground; saving before this
is possible, too. In the playground, another battle (#9) takes place. It'll
be wise to use Lv2 Silent on the Blood Knights in order to avoid heavy-ish
damage.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 34 Mariel | W | 123 | 59 | ??? |
| Lv 35 Mariel | W | 126 | 60 | ??? |
|________________________|___|_____|_____|__________________________________|
The final battle is with Project M, begrudgingly. Elc will have to deplete
her health to start some storyline scenes, after which she'll be replenished
and one level higher. He'll have to deplete her health again, one way or
another.
---
More scenes later, and the Silver Noah ferries everyone to Touvil. When Shu
and Shante form a party, talk with Chopin at the Silver Noah docked in the
quarry. He refers everyone back to Kukuru, so return to the Sabatico Shrine
and save, then talk with the girl herself. Agree twice and she'll transport
the duo to...
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
10) PALENCIA [WK10]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Palencia seems small, but the downtown area is separated from where Shu and
Shante end up. The guild is in the initial quarter, though, as well as the
tavern and shop [SH06]. It's got the best selection of weapons and armor so
far, so anyone with armor around +6 should trade in or a Cloth Wrap that
starts at DEF 6/12.
Guild-wise, there are no jobs and four wanted monsters; however, only one
is currently available to fight.
Wanted Monster: Ragi [WMRG]
Since Shu is scrounging up information, head to the Downtown area and make
for the tavern. The man in question is loafing on the couch, so buy him a
drink for a proposition: find him 4 Shimmer Stones from monsters at Quina
Hill and he'll help the team infiltrate a Romalian Battleship. The hill is
in the west at the foot of a mountain.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 35 Wyvern [2] | F | 93 | 45 | ??? |
|________________________|___|_____|_____|__________________________________|
When the Wyverns get close, use Lv2 Silence/Plasma Shock and go to town on
'em. They're not that tough, but their physical attacks can take a toll if
the player's not careful. Keep Shante in good health and near Shu for any
healing purposes. One Shimmer Stone is obtained per battle, so there's four
to do in all. Make sure there's room for four of the stones, and stick near
the exit if things happen to go south (so one can flee battle).
Return to Pepe with the goods and he'll get ready to take everyone onboard
the battleship. Be sure to restock the inventory with healing items, and
sell off any junky equipment. Cross-check 'em with what's used in the Combine
Shop section, naturally -- don't want to throw out anything potentially great
in the long run. The shop sells Recovery Fruits which are a step above the
Blood Herb, mind you.
Anywho, when Pepe gives the word, it's into the sky!
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
11) ROMALIA BATTLESHIP [WK11]
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Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Chaos Herb Magic Herb Reco's Grass |
| Recover Fruit Crystal Shoes Ranger Suit |
| Strengthen Fruit |
|___________________________________________________________________________|
COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/572645/46250
_____________ ___________ _____ _____
|C _____ | |F _______ | | | |1 2 |
| |Ż|Ż|___ | | | ||ŻŻŻŻŻ|| | Ż|_|Ż Ż|_|Ż ___
| | |5 | | | | | || 6 || | |Ż ŻŻŻŻŻ ŻŻŻ| A| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | |ŻŻ | | | | ||_ _|| | | |ŻŻŻŻŻŻŻŻŻŻŻ| | |Ż | 1: Chaos Herb |
| | Ż|Ż|Ż | | | |__| |__| | | | |ŻŻŻŻŻ|| | | | 2: Magic Apple |
| ŻŻŻ ŻŻŻ | | | | |___ |START|| | | | 3: Reco's Grass |
ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ | ___| Ż|_|Ż | | | 4: Recover Fruit |
_ _______ | | |Ż Ż|| | | | 5: Crystal Shoes |
|D| | ___ | | | Ż|_|Ż | | | | 6: Ranger Suit |
| |_||_ | | | |______| |__| | |_ | 7: Strengthen Fruit |
| _____|_| | _ |_______________| B| | : Switch to Press |
__| | |7 | |G| _| |_ _||_ ŻŻŻ |_____________________|
| |_| ŻŻŻŻŻŻŻ | | |3 4 | |_____| _______
| | |ŻŻŻŻŻ|_ ___| | ŻŻŻŻŻ |C |______
| |_ | F E | | __________________________ ___ ŻŻŻŻŻ| A|
|__| | ŻŻŻŻŻŻŻ ŻŻŻŻŻ |D ____ | | G| ŻŻŻŻŻŻŻŻ
| |_________ | |ŻŻŻŻŻŻŻŻŻ| | E | |ŻŻŻŻŻ | |Ż
| C| | | |ŻŻŻŻŻ| | | | | |Ż| | | |ŻŻŻŻŻŻŻŻŻ|
ŻŻŻŻŻŻŻŻŻŻŻ | | |_ _| | | | | || | | | |
|ŻŻŻŻŻŻŻ| | |___|_|___| |_ _| |_|_|_ | |_|_|Ż|_|ŻŻŻ _
| EXIT! | |__________________________| |_____| | |______|H|
|__ __| |__________|
_|Ż|_
| | Shu and Shante will emerge from the crate onboard the war
|_ _ _| vessel, and lounge around in the room marked 'START' for a
________| | while. Saving & healing is possible here, and after the next
|H | battle, coming and going will be lightning quick.
ŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 35 Assassin | W | 118 | 48 | ??? |
| Lv 35 Poison Cloud | D | 91 | 46 | Poison Wind |
| Lv 35 Demi Monk | D | 83 | 82 | Poison Wind |
| Lv 35 Evil Eye | D | 90 | 47 | Petro Wind |
|________________________|___|_____|_____|__________________________________|
#1 - Demi Monk [2]
#2 - Demi Monk [1], Evil Eye [1]
#3 - Evil Eye [2]
#4 - Demi Monk [1], Evil Eye [2]
#5 - Demi Monk [2], Evil Eye [2]
#6 - Demi Monk [2], Evil Eye [3]
#7 - Poison Cloud [4], Assassin [2]
Evil Eye enemies can inflict Stone status with 'Petro Wind', which they're
not afraid to use. This means whoever gets hit is a sitting duck. Shante's
Refresh skill can help, but the enemy also drops Nettles which can be used
to block the effects. Keep some around for these purposes.
---
Exit south from the starting point for a forced battle (#1) with a couple
of punk soldiers. The hallway is adjacent. Two switches block the dual exits
on this 3F area...but before that, get the [Chaos Herb] and [Magic Apple] in
the monster-free NW room. The SW room isn't free of baddies, though, and has
a couple (#2) to fight with. A [Reco's Grass] can be snatched from its black
bin afterwards, although the [Recover Fruit] must be obtained in-battle by
jumping the fence -- re-enter if y'missed it. The NW room (#3) and SW room
switches should be sought out next. The exits are in the eastern portion
adjacent to the hallway. Opt for the north route this time.
This leads to the dead-end area of the 3F where there's a single room and
a battle (#2). Press the switch here, exit, and go in the north side for the
cool [Crystal Shoes] weapon -- 8/14, 11/15. Since both allies can equip it,
and the only good foot weapon 'til now has been the Crush Boots, give it to
whoever has something like Cloth/Temporary Shoes. With that in tow, return
back two screens to the initial 3F area and take the southeasternmost exit.
...this leads to 2F. Continue along, fight another battle (#4) and get into
the corridor again. First, find the switch branching east off the walkway;
it opens the door to the hangar. Now, there is a [Strengthen Fruit] in this
area that can be reaped as well. When Shu passes east under the overhanging
ceiling (blind spot) going east towards the switch, go north when the ninja
vanishes, getting into the adjacent passage. Follow it along to the chest,
then double-back and take the "D" stairway (on map) to the battleship's 1F.
There are two doors blocking the "E" stairway, and the two switches're found
nearby. The biggest room has one switch, the eastern barracks has the other.
Be careful in the soldiers' quarters, as one switch (left) is the correct
one to flip; the other turns on the light and awakens everyone (#4) for a
useless stall battle. Take the "E" stairway when possible.
Back on the 2F, take the "F" stairway to the [Ranger Suit] chest. Shante's
unable to equip it, so it's up Shu's alley. It comes at Lv 6/14, DEF 11/18,
as well as increasing AGL...awesome. Back upstairs, find the inactive lever
that opens the "G" stairway's path to 1F, leading further in to another
stall battle (#5). None of the stall battles up to now are repeatable, so
return to the initial heal/save point and get freshened up.
Taking the "H" stairway leads to the final regular skirmish (#6). Spamming
Silent right off the bat will save a lot of grief. Heal up and enter the
hangar where another harder battle (#7) comes up. Try to get Speed Up on
the duo immediately so they don't get creamed by the six enemies they're up
against (Lv2 Plasma Shock/Silent helps).
---
Afterwards, Shante will be the lever director and Shu will be at the Hien.
Up the ladder, our gal will have to pick which lever to pull -- it's the
"right" one, as she says immediately prior. A separation ensues, on which
Shante, alone, winds up at...
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
12) CLENIA ISLE [WK12]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Shante's all by her lonesome after a girl (Elena) finds her washed ashore.
The Clenia Town shop [SH07] has the exact same inventory as Palencia, so
unless Shante's armor is sitting with a max of 6, it'll probably be rather
useless in her case. There isn't a guild here to worry about either, so...
Elena's advice was to ask the innkeep where her father (Gruga) ran off to;
the reply is Training Rock nearby.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 35 Ninja [4] | F | 118 | 48 | Bomb Shuriken |
|________________________|___|_____|_____|__________________________________|
Shante will help Gruga fight the four ninja ambushing him. Use Gruga Charge
and then Gruga Tackle (free critical hit!) to make mincemeat of these guys.
Back in Clenia, talk with the innkeep again and stay the night. Visit the
arena the next morning and find Gruga, who's waiting for the finals. Repeat
this course of action until the finals are over, at which time events at
the inn take place. In the trashed room, look for a note which directs the
duo to the vacant house on the town's outskirts. Gruga doesn't come with any
armor, so make sure to give him some before tackling the place.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 36 Wizard | L | 83 | 111 | Cure, Divine Judgment |
| Lv 36 Black Knight | E | 121 | 48 | Charge + ??? |
| Lv 35 Dragonfly | F | 91 | 46 | ??? |
|________________________|___|_____|_____|__________________________________|
#1 - Lv36 Wizard, Lv35 Dragonfly [2]
#2 - Lv36 Wizard,
No strategy required besides letting Gruga's massive power clean house. The
second battle -- which takes place in the NE room from the first -- isn't
much different. Use Gruga Charge and dismantle them with counterattacks,
too! Wizards drop Magic Apples, Black Knights drop Recovery Fruits -- nice!
TOUVIL
ŻŻŻŻŻŻ
After the Clenia Isle scenes, the view switches to Lieza at the Sabatico
Shrine. The Silver Noah will be repaired and Chongara puts his helpers --
Kelack and Mofly -- in Lieza's ward for awhile. They come at party average,
and know Cure & Make Bolt, respectively. The Kelack comes with a specialized
[King's Image] accessory which increases EXP gained...nice.
Talk with Chopin and he'll ferry our ladyfriend to...
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
13) FORLES [WK13]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After being dropped off at the skyport, Lieza will be stuck here without any
of her human compadres. The destination is Holn in the northwest, but before
that...
RAMUL
ŻŻŻŻŻ
Shopping is just fine [SH08] here, but the semi-surprising thing is Lieza's
able to take guild jobs if she wants. And since they're kinda easy, getting
'em out of the way would be wise. The Wanted Posters are on the right side
of the desk, and not displayed as prominently as the other guilds, so don't
miss 'em!
Job: Find Missing Son [JB14] - Ramul
Job: Catch Mischievous Boy [JB15] - Ramul
Wanted Monster: Balguli [WMBL] - Fels Highlands
Wanted Monster: Dillinger [WMDL] - Calmio Hill
The two other wanted monsters, Gaucrow and Jad, can't be fought just yet.
MOTHER CLAIRE'S CAVE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is located north of Carmio Hill near the skyport, and visible from the
map. However, a voice says that unless Lieza bears the 'sacred proof', she
should leave before she's killed. Either way, nothing to do just yet.
HOLN
ŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 30 Barbarian [5] | E | 103 | 41 | Ground Shield, Charge |
|________________________|___|_____|_____|__________________________________|
Not especially hard -- just abuse Lv2 abilities, Power Loss and Cold Breath
in particular to cripple 'em en masse. Kelack and Mofly are physically weak
so just use their respective skills repeatedly.
After the kid leaves, inspect the large boulder barring entrance into Holn.
Lieza decides she needs some help in eradicating the nuisance.
RAMUL
ŻŻŻŻŻ
Any NPC Lieza talks to will have the option to 'ask about rock'. Everyone'll
be afraid to do so since the kid Lieza saved will have talked about his li'l
encounter. Once everyone has been asked, try to exit (east) out of town and
some more scenes'll take place; Lieza will meet Gogen in the jail cell and
escape with him.
HOLN
ŻŻŻŻ
Gogen will break the boulder and a whole bunch of monsters swarm in...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 32 Knight Stalker [3] D | 109 | 44 | Sleep Wind |
| Lv 31 Wyvern [2] | F | 84 | 40 | Fire Breath |
| Lv 30 Jad | E | 102 | 41 | Ground Shield, Charge |
| Lv 30 Barbarian [2] | E | 102 | 41 | Ground Shield, Charge |
|________________________|___|_____|_____|__________________________________|
Taking out the Wyverns is the easiest since they have low HP and set them-
-selves up for an Explosion on the first turn. Speaking of which, that's
what Gogen should be abusing here. The Knight Stalkers are powerful, so use
Power Loss as soon as possible. Those on the bridge usually bunch up whether
one likes it or not, too. Overall, this pincer attack isn't too hard when
Gogen's around. As for the wanted monster Jad, it doesn't appear to be
anything other than a typical Barbarian, so slay away. If Lieza gets the
opportunity, try to Ravish one of the Knight Stalkers to replace the Mofly
(which is pretty lame, to be honest).
Afterward, head into town and visit Lieza's grandfather's house, being the
one furthest north. Then...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 36 Beast Master | E | 85 | 84 | Nice Catch |
| Lv 32 Venom Cloud [4] | - | 84 | 42 | Paralyze Wind |
|________________________|___|_____|_____|__________________________________|
This isn't too hard since the enemies have a penchant for NOT using their
skills; the problem is everyone is crippled from the last fight. Healing
everyone at the start will be obvious, while Gogen and whoever has enough
HP left should spam their skills, trying to catch as many enemies in the
crossfire as possible. If y'got a Knight Stalker last time like I did, it
can really have fun here with Sleep Wind!
After Leets shows up, resting is possible in the backroom of Lieza's house.
The next portion involves going to the mountain west of Holn, where the foe
who battled Lieza escaped to. It appears as "???" when neared, and is really
the...
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
14) CHIMERA RESEARCH LAB [WK14]
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Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Wind Staff Smart Capture Raila's Mirror |
| Nol's Crystal |
|___________________________________________________________________________|
Death Hounds may drop IceSnake Whips [6/14, 13/21] for general reference.
Try to get a couple as they sell for 6500g a pop! Very useful...
____
| __|-----------------|ŻŻŻ|
_ | | _ 4-.____ Ż| |
HEAL---|_|_|_|_|2| |BOSS| | |
|___ Ż| _ _ŻŻ|_| | | 1: Wind Staff
____|_|ŻŻŻ |3|_|_|_|_| | | 2: Smart Capture
| ____| |Ż ___| | | 3: Raila's Mirror
|ŻŻŻ| |Ż|_ ŻŻŻ|Ż|_____ | | 4: Nol's Crystal
| | | | |_______|_ | |
| | | | |___|| |
| _| |_ | | |_| |
|Ż|_ _|Ż| |_____|
| | | |
| |__| |
|ŻŻŻŻŻ| |ŻŻŻ| |
|_ 1 _| | |Ż ŻŻŻŻŻŻŻŻŻŻ
|Ż|_________|Ż|
|_____ _____| #1 - Red Skeleton [3], Great Dragon
|Ż| | | |Ż| #2 - Death Hound [3], Boogie Man
| |___| |___| | #3 - Death Hound [2], Red Skeleton [2], Boogie Man
|_____ _____| #4 - Death Hound [2], Great Dragon [2], Boogie Man
|_| #5 - Death Hound [3], Great Dragon [3]
ENTER
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 34 Boogie Man | W | 88 | 106 | Nice Catch, Diamond Dust |
| Lv 34 Red Skeleton | F | 90 | 45 | Magic Shield, Charge, Self Bomb |
| Lv 33 Death Hound | D | 87 | 45 | Acid Breath |
| Lv 33 Great Dragon | W | 89 | 43 | Wind Shield, Destruction |
|________________________|___|_____|_____|__________________________________|
Upon entering, the two dead-ends in the first area both have switches. The
left of the two opens the door to the NW where a battle (#1) over the chest,
a [Wind Staff], can be fought. It's not used in any combinations, but is a
decent weapon for Gogen just the same. Take the NE entrance in the previous
hallway thereafter, which leads to a second skirmish (#2).
Upstairs, take the NW of the two doors and approach a lonely switch, which
will start a appear-behind-you fight (#3). When it's over, backtrack one
room and use the NE of the two exits, leading to the the other battle (#4).
The hallway connected there will have three sets of switches -- these control
which room can be entered through the eastern door. If all are one type (i.e.
only left ones flipped on) they open the way to the door! In this case, the
middle one is the default, but change them all to right-only for a moment
and continue to a [Smart Capture] whip chest, Lv 8/14 & ATK 13/18. Change
them all to the left afterwards to find a HP recovery barracks! Default all
of them to the middle again and trek onward.
Upstairs again, the next battle is with six enemies (#5). A second switch-
-ridden hallway is beyond, and also changes which passages can be entered.
Unlike the other one, there is a set combination.
UUDUDUUUD ----> Leftmost room has Lieza-only [Raila's Mirror] accessory
DUUUUDUDU ----> Middle room that's booby-trapped (don't bother)
UDUDUUDUU ----> Rightmost room that leads to corridor
Raila's Mirror gives +11 DEF as well as sleep/confuse/poison/darkness-proofing
the wearer...very recommended. The downside is that it's a female-only item...
After getting it, use the combination above to get into the rightmost room of
the three. It leads to the boss area...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 36 Holn Lab Chief | F | 95 | 46 | Retaliation, Thunder Breath |
| Lv 34 Stone Jackal [5] | W | 90 | 46 | Distract Range |
|________________________|___|_____|_____|__________________________________|
Use Strike Power on everyone as soon as possible, then spam Explosion and
Cold Breath for better effect. Have Kelack cure every turn and the chief'll
be fighting an unwinnable battle.
Afterward, Lieza's grandfather gives her [Nol's Crystal], which opens the
way to Mother Claire and lets her collect experience from beasts she kills
to upgrade ones she captures (Ravages).
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
15) SEIRYA [WK15]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Leaf's Bead Leaf's Bead |
|___________________________________________________________________________|
TOUVIL
ŻŻŻŻŻŻ
Elc is battling his subconscious after a few scenes.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 11 Ginie | D | 56 | 28 | Tornado |
| Lv 11 Mariel | W | 54 | 30 | ??? |
| Lv 11 Elc's Father | F | 38 | 16 | Magic Shield, Charge, Self Bomb |
| Lv 11 Elc's Mother | D | 46 | 17 | ??? |
|________________________|___|_____|_____|__________________________________|
Way easy. Elc should be in his thirties by now, so just use Invincible and
let the goofballs run into some mean counterattacks. The parents are undead
types so it'll take at least two turns.
He'll reawaken from his tormenting coma in the Sabatico Shrine. Save, speak
with Kukuru, who will transport him to Palencia.
PALENCIA
ŻŻŻŻŻŻŻŻ
There are still no guild jobs to do, and just one wanted monster...the same
one from before that may not have been killed yet.
Wanted Monster: Ragi [WMRG]
PALENCIA CASTLE RUINS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Upon entering, Elc will band together with one of Arc's companions (Poco) and
enter the ruins' basement together. Our new comrade comes at Lv45 with most
of his skills (Battle Drum, Lion Drum, Cheer Trumpet, Atrophy Horn, Healing
Harp, Mind Buster, Speed Ocarina, Orchestra Hit) already learned, and most
at Lv3 effectiveness. A battle takes place upon entering.
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 38 Dark Wraith | D | 97 | 51 | ??? |
| Lv 38 Funeral Pyre [2] | F | 126 | 52 | Fire Shield + ??? |
|________________________|___|_____|_____|__________________________________|
Use Poco's superb Battle Drum to increase attack and Speed Ocarina to do the
same for AGL. It should be rather easy from there, since Poco has a healing
tech as well.
Exit NW and slide down the broken elevator shaft to...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 40 Stone Fly | - | 102 | 52 | ??? |
| Lv 40 Vampire Bat [2] | D | 102 | 53 | Suck |
|________________________|___|_____|_____|__________________________________|
The enemies will line up in a plus-shaped formation on the first turn, so
spray 'em with Atrophy Horn and clean up their mess with Elc.
In the Bio Lab...
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 42 Diros | D | 138 | 56 | Sleep Wind + ??? |
| Lv 42 Hell Hound | F | ??? | ?? | ??? |
|________________________|___|_____|_____|__________________________________|
Again, use Atrophy Horn to clean up here. They also conveniently move into
a plus-shaped formation on the first turn.
Afterwards, Poco gives Elc a [Leaf's Bead] to return to Touvil at any time
he wishes. Use said item, talk with Kukuru, and she'll return Elc to Palencia
for the tower operation with another [Leaf's Bead].
PALENCIA
ŻŻŻŻŻŻŻŻ
There's little worth noting here, except that there's a new vendor opened in
town, near the north park. It's been closed previously but ain't any longer.
[SH09]: buy an Illusion Robe for Elc (max DEF: 19) and another for Poco. It
only costs 2000g a pop, which is pretty dang good.
Wanted Monster: Ragi [WMRG]
Wanted Monster: Shako [WMSH]
Note that Shako appears in the very first screen in the ruins.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
16) PALENCIA TOWER [WK16]
_______________________________________________________________________________
Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
| Firangi Strengthen Fruit B Ring Armor |
| Life Nut Magic Sprig Magic Canceler |
|___________________________________________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| 1: Firangi | _____ _____
| 2: Strengthen Fruit | |CELLS| |EXIT!|
| 3: B Ring Armor | Ż| |Ż _____ Ż| |Ż
| 4: Life Nut | | Ż|_ _|Ż |
| 5: Magic Sprig | ŻŻŻ |_| ŻŻŻ
| 6: Magic Canceler | _|_|____
|_____________________| |4 5 |
_.-Save |Ż|ŻŻŻŻ|Ż|____
___ ___ __|_|__ _ |Ż Ż||Ż |-> TO HOLDING
| _|_ |_|PRISON | |_ ___ Ż|_|Ż ŻŻŻŻŻŻŻŻ CELL AREA [6]
| | |___|_|ŻŻŻŻŻ|___| |_ __|Ż _|
| | Ż|___|____|
|_| _
_ _| |_ _|_|_
_||_ | | | _ |
|_ _| | |Ż|Ż|_|Ż| |_|__
|Ż| IN | | |_____| |3 |
| |_ ___\_|Ż|_ ___ ŻŻŻŻ
|___|_ | | |_ |
|_ _|Ż | | COLOR MAP: gamefaqs.com/console/psx/file/572645/46267
___ _| |_ |_|
| _|___ | | |
|_| ___|_| | |
__| | | | |_ _|Ż| #1 - Medusa Lizard [4]
| | | |___|_ | #2 - Medusa Lizard [2], Mad Monk [2]
ŻŻŻŻ |___ 2_| |1| #3 - Thunder Bird [2], Ninja Lord
_|Ż|_ _| | #4 - Giant Bat, Manticore
|_____|___| #5 - Poison Bat [2], Nightmare [2]
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Lv 45 Medusa Lizard | W | 115 | 60 | Rob Mind + ??? |
| Lv 44 Mad Monk | D | 101 | 102 | Sleep Wind + ??? |
| Lv 42 Ninja Lord | E | 139 | 57 | Bomb Shuriken + ??? |
| Lv 40 Thunder Bird | W | 102 | 53 | Thunder Breath + ??? |
| Lv 35 Giant Bat | D | 91 | 47 | Supersonic |
| Lv 35 Manticore | - | 91 | 47 | Expand Range + ??? |
| Lv 16 Nightmare | D | 60 | 23 | ??? |
| Lv 14 Poison Bat | - | 44 | 21 | ??? |
|________________________|___|_____|_____|__________________________________|
The entrance isn't shown on the ASCII map, but it's a one-screen do-nothing
area that leads to the place marked "IN". This is where the fun begins. Elc
will be incognito so there aren't any random battles just yet. In the B1
area, there are four switches () marked on the m