Chocobo: Mysterious Dungeon FAQ
Version 0.5
by Scott Dilley

Updates
v 0.1
	first version
v0.5
	added some game info
	hopefully fixed most spelling errors
	format and Japanese ASCII hopefully fixed
v1.0
	added various comments
	added the updated items list thanks to Ignacio de Lucas


*Note:  There is Japanese ASCII in this file, and you will need to use a 
Japanese ASCII viewer to see and print this text. I've also noticed that if your 
viewer has the ability to auto detect Japanese and Chinese Kanji, you might have 
a problem with a couple of the Kanji, for example the Rock Kanji near the end.  
It should be fixed by setting your viewer to Japanese only.(This is on Njstar.) 
This file is best formatted in New Courier, 10 point text, best viewed in 
WordPad.

Intro

	What can I say, Square just makes some of the best games around.  Chocobo 
is a fantastic game.  You run around an ever changing dungeon, collecting items 
and new weapons, basically trying to become more powerful, so you can defeat the 
increasingly powerful enemies.  All the characters and items are beautifully 
rendered sprites, and have that otaku look to them.  The gameplay is excellent, 
the sound effects are wonderful and the music is great.  The spells in the game 
are wonderfully done, some what reminiscent of Final Fantasy Tactics, however 
the summon stones and spell beads are where the graphics are unbelievable, you 
just have to see someof these to believe them.  And of course, there's the CG 
sequences.  Square keeps surprising me with how wonderful there CG is, and 
Chocobo's CG scenes are the best so far IMHO.  However I should warn everyone 
now, if you can't stand the super cute, super deformed otaku stuff, then you'll 
probably get sick watching this one.  On the other hand, if you like practically 
everything that comes out of Japan, especially the otaku SD stuff, then this is 
the game for you.

Story

	In the opening movie, you come walking into town, your side kick moogle 
Atra riding on you back.  You pass another chocobo at work in his garden on your 
way into town, and after conversing with him for a moment you continue on your 
way.  After your past the chocobo continues his work in the garden, hitting a 
violet crystal in the ground.  He picks it up to examine it, and what do you 
know, his eyes start glowing an evil violet color.  Later, you stop by the 
Gardner chocobo's house, and he has something to show you.  When you get to the 
door though, he promptly kicks you in and you fall into the dungeon.  And the 
adventure begins. 

Gameplay

	The game uses the typical ATB system from previous Final Fantasy games, 
but with a bit of a twist.  Your character and the enemies have a Active Time 
Battle system bar that appears underneath when they are getting ready to attack.  
The enemy can only attack when it's bar is full, while you can attack at any 
time, however it's at the expense of attack power.  Attack when the bar is full, 
and you get the strongest attack, but if your bar is only half full, then you 
only take off about half of what you would at you strongest.  Very helpful if 
your enemy is just about out of life, and you want to kill it before it can make 
it's attack.  The twist in the ATB system deals with movement and actions.  For 
each move or action you take,
your enemy gets to make a move or action.  So if the enemy your fighting has no 
ranged attack, you could sit several spaces away, wait for your bar to charge 
fully, then kick or cast a magic spell at it, then run away, keeping you 
distance from your enemy until it's dead.  However it should be noted that  if 
your enemy can throw a ranged attack, or cast a spell, it can do so when its ATB 
bar is full, regardless whether you make a move or not.  When not fighting 
enemies,you walk around, exploring the dungeon around you.  There are lots of 
traps, so it's wise to check ahead of you by tapping your foot forward every 
once in a while.


	Well that's the basics, so now we'll move on to the different aspects of 
the game that are important to play.

Game Stuff

Status bar:  Up at the top of the screen you'll see a line of white numbers.  
The 	first set is the floor your on, then your current level, then your current 
Hit 	Points/total Hit Points, and finally your stamina.  
Map Display:  In the bottom right hand corner is your small auto map, with the 
blue 	areas being where you have stepped, green where you have not stepped, red 
dots 	as enemies, white dots as items and yellow dots as stairs.  Springs, 
traps, 	chests, ovens, bins, and shelves are not displayed on the map.
ATB Bars:  These appear below your character and your enemies.  The longer the 
bar, 	the longer it takes to charge for an attack.  The bar appears red when 
there 	is a physical attack or kick/throw, and blue when a spell is being 
cast.
Status Bubble:  This is the little 'thought bubble' that appears above your 
head, 	indicating a special status, these are listed below.  These all have 
a limited 	duration.
		Green Skull:  Poison
		Arrows Point down:  ATB bar is longer
		Arrows Point up:  ATB bar is shorter
		Dots:  Silence (Can't read a book)
		Water Drops:  ATB bar is longer
	The following don't have symbols, but you can tell when they are in 
effect.
		Toad:  Chocobo is now a toad. (you can still read books)
		Stone:  Chocobo turns grey and can't move for a while
		Invisible:  All you see is Chocobo's shadow. (monsters can't see 
you)
		Sleep:  Your Chocobo sits down and takes a nap (replenishes stamina)
Traps:  There are traps lying on the floor all around the dungeon, and there are 
two 	ways to find them.  First, you can tap the floor ahead of you with your 
foot, 	or if you decide to just walk around without looking where your 
going, you'll 	run into the trap head on.
		Trap Door:  Steel trap door, a chance you'll fall to the next level.
		Poison Pit:  Run over this and you'll become poisoned.
		Mud Pit:  Run into this and you'll be stuck and use stanima to get 
out. 
		Spikes:  They pop up at you and cause damage.
		Fire mine:  Will explode if you walk over it.
		Forget mine:  You'll forget where you've been in the current level.
		Unequip mine:  Unequips everything equiped (useful if your cursed) 
		Slug slime:  ATB bar get's longer
		Invisible mine:  Turn invisible
Magic circles:  There are magical circles scattered around the dungeon, and they 
	have many different effects, but the problem is, you never know which 
effect 	it will have on you.  So take your chances and step into a circle 
for these 	different effects.	
		Sleep: Your Chocobo sits down and takes a nap (will replenish 
stamina)
		Level Up:  Gain a Level
		Toad:  Turn into a toad (can be useful if you need to cross water)
		Item Level up:	All equiped items gain a level.
		Item Level down:  All equiped item lose a level.
		Teleport:  You get teleported some where else.
		Explosion:  You get caught in a fire based explosion.
		Invisible:   Turn invisible	
Treasure:  Treasure can be found in many places around the dungeon.  It can be 
lying 	on the gound, in a chest, bookcase, picture, table, and cabinets.  
There are 	three different types of chests.  First is the unlocked kind, easy 
treasure 	here.  Next we have the Magically locked kind, and to open it you 
have to cast 	the correct spell. The spell you use depends on the spell you 
used the last 	time. Just use the next spell down the list, and it should 
open. Lastly there 	is the kind that uses a key, which are very difficult 
tofind. To open 	something, just run into it, if you need to cast a spell or 
use a key, you'll 	automaticly end up in the item menu. Remember, you can 
only investigate one of 	these places if you have a free slot in your 
inventory.
Buttons:  Buttons can be found on the wall, they are big, red, and can't be 
missed.  	If you press it, one of several things can happen.  You'll get your 
hit points 	and/or stamina replenished, you'll open a trap door, you'll set off 
the 	dissapering floor trap, or you'll turn on lights in the dungeon, which 
will 	also reveal traps.
Machines:  These are big boxes with little lights and gears, if you touch it, 
you'll 	be given an option to use a spell.  If you use a thunder spell on 
it, then it 	will activate, and the lights will come on, and all traps will 
be revealed in 	the dungeon.
Stairs:  Use these to go down to the next level.  This is one of the two places 
you 	can save your progress.
Springs:  There are little wells scattered around the dungeon, this is where you 
can 	refill your empty bottles and end up with a potion.  What you get is 
random, 	although most times it's a Healing Potion.
Bins:  These are large boxes you'll find scattered around the dungeon.  When you 
run 	into it, your inventory screen will pop up, and you can put any two items 
into 	the bin, where it will mix together and become something else.  What you 
get 	is random, so don't use any thing that's important to you.
Ovens:  These nifty things let you combine equipment, but you get to decide what 
you 	get.  You can only use this on Claws or Saddles.  So say you find a claw 
you 	want, but its cursed at -1.  What you do is take a claw you don't want 
that's 	+1 and combine it with the cursed one, and voila, you now have a 
normal claw 	of the type you want.  Or combine to regular claws of the same 
type, and you 	get one with a +1 rating.  The only things to remember here 
are, whatever type 	you put in first, is the type you will end up with, and 
you must have a fire 	book to heat the oven up.  As a note, if you combine an 
item it's name will 	appear green and a new menu choice will appear if you 
choose this item from 	the inventory.  By choosing this, you can rename an item 
you've made, and call 	it whatever you want. Way cool.
Torches and candles:  You'll find these on the walls of the dungeon, just run 
into 	them and read a fire book, and the room will light up so you can see your 
way.
Books:  Ok, spells work differently than previous FF games.  First, you have 
books. 	Each of the seven different books cast a spell.  You have a 
proficency level 	with each of the different spells, which levels up by casting 
the spells or by 	using a special item.  When you reach level 10, the spell you 
cast with a book 	becomes more powerful and looks different.  Each type of book 
is counted as 	one inventory slot, regardless of how many you currently have. 
As a note, when 	you look at your comprehension level (press start) you'll see 
your current 	level and ATB for your spells, if you look all the way to the 
right you'll see 	numbers for each spell, this is how many points you have to go 
before you 	level up in a spell area. There are 10 points to a level, and each 
time you 	use a book, it goes down by 1. An additional couple of random 
comments. First, 	spells change their appearance at level 10 and at level 30. 
You can choose to 	castlower-rank spells by just notletting the ATB fill 
up. Also, you can cast a 	spell on all enemies within range by just pressing 
the R1 button when 	selecting a target. This is very useful as the spell's 
attack power will not 	be lowered by a great deal.
Gems:  Next you have Gems.  When you choose to use these they are kicked like 
rocks 	or items, so make sure your pointed in the direction you want them 
to go.  	These are  more powerful spells, like Earthquake, Holy, Meteor, 
Tidal wave, 	and Ultima.  They are the hardest to find, so use them wisely 
(like on the 	bosses, which are very powerful.)
Spirit Stones:  These faceted rocks are the coolest looking spells.  These work 
like 	the summon spells from FF.  Although difficult to find, there easier to 
get 	than the beads.  These are the spells which will cause damage all 
creatures on 	the screen, as well as causing some serious damage.  Spells in 
this catagory 	include Iffrit, Ramuh, Unicorn, Shiva, and of course Bahmut.
Claws and Saddles:  Claws are your weapons, Saddles are your armour, and they 
come 	in a variety of flavors, including leather, wood, iron, steel, ice, fire, 
and 	thunder as well as others.
Rocks:  These are like arrows in other games.  You must equip the rocks first, 
than 	you'll be able to throw them.  They have a short Charge time on the ATB 
and do 	a decent amount of damage.
Cards:  These are one time use items that have a variety of effects.  There's a 
	handy Identify item card, for those magical items your just not sure about 
	(items that are magical that are unkown are displayed in yellow print, be 
	careful equipping or using these, as you never know what could happen).  
	There's a teleport card that you can use to get back to town, and a card 
you 	can use to turn into and back from a frog.
Potions:  These are your typical potions, use them to gain life, remove curses 
and 	gain 	stanima, but watch out for poison.  The empty bottles can be 
refilled at 	a spring. When you first find a potion in the dungeon, you 
won't know what it 	is, after you use it or use a card on it, you'll know 
what it is up untill you 	leave the dungeon, this is the same with cards and 
nuts.
Nuts:  Eat them, and stuff will happen, but you won't know what unless you eat 
them 	or use a card on them.  There is a nut that lowers your ATB time on books 
by 	one, and so far this is the only way I've found that will lower your book 
ATB.
Necklaces:  They have different abilities which take effect after they are 
equiped.
Telportation:  When you use a teleport card, after your done at town when you go 
	back to the dungeon, you'll see a glowing post.  Walk over this and you'll 
be 	given a choice to go to the level you were last at or any one you've been 
to 	so far.
Death:  There is no Death.  When you HP reach zero you'll be returned to town 
and 	lose one level, after which you must start the dungeon from floor one 
again.
The Town:  This is where you can rest, buy stuff and find out things.  The town 
	grows as you progress in the game.  So far I've found:
		Your house:  Jump into your nest to save a game, or file stuff for 
later 			use. (talk to Atra to begin with, later you'll just 
touch the file 			cabinets).
		Chipmunk's house:  He sleeps all the time.
		Raccon's house:  A little later in the game you'll be able to 
combine 			things here Just talk to the raccon, and he'll ask you 
if you want 			to combine two or three items.  Right now, you can 
only combine 			two items, I haven't found whatspecial items you 
can combine with 			the claws or saddles yet.		
		Fox's house:  Village elder, great for information.
			Here you can get a list of all items you have found in the 
game 			from the elders apprentice. After talking to him, he'll tell 
you 			about the list, then just go to the bookshelf behind him to 
access 			it later.  There is also whatlooks to be a training/game 
info 			shelf by the elder, but I haven't really gotten around to that 
			part yet.
		White chocobo's house:  This is another storage facility, for each 
2000 			gill you pay, you'll get another space of ten to store stuff 
you 			find, up to ten spaces.		
		Camilla's house:  The Girl chocobo behind the counter will sell you 
			stuff, Camilla will give you info. Later you will get the 
plant 			pots, and after giving these to camilla, you can combine 
nuts with 			potions to make new nuts. I've found the combonation to 
make the 			Book ATB level up nut, and will give it here with the 
next update.
		Dungeon entrance:  This house you use to get into the dungeon.  So 
far 			there is three dungeons I know about;
				Dungeon 1: 30 levels
				Dungeon 2: 60 levels
				Dungeon 3: ??? levels

Commands

	While playing, if you press triangle, then you bring up a status screen 
and a command menu.  These are explained as follows.

›’…		Item		After chosing this option you go into the 
inventory 					screen, from here if you choose an item, 
you'll be 					given a choice of the following.

	Ž®Ý	Use		Use the selected item.
	ñ‰		Kick		Kick the selected item.
	¦_		Drop		Drop the selected item.
	I§1	Unequip	Unequip items.
	I_Aø		Rename	Rename an item you've combined.

›úƒE		?Abilities?
	Ž'U‰	Investigate	Look around the area your currently in. (find 
gill)	
	„ ’¦_	Cancel	Cancel your selection, back to main menu.

Aᎈ			Options 	Choose from a different options. (explanations 
later.)
’ý•LV		Book Level	This shows you the level of understanding for 
spell books.

	The screen at the bottom shows your current status, which are, starting at 
the top left to right.
		Name and points to next level up
		How deep you are in the dungeon, and how much gill you have (money).
		The next three lines are for your:
					Claw equiped and your attack power			
					Saddle equiped and your defensive power
					Neckalace and ? defense 
		And at the bottom is your ATB rating.

Items List

	The item explanations are in the following order : Japanese name, English 
translation, (Attack or Defense power if applicable), selling price, comments.

    The reason for listing their selling prices is that the buying ones depend 
on where you buy them. Also note that each +1 or -1 in claws and saddles add or 
detract a 3% of the original prices, and that oiling them adds another 2%.

 * Equipment List *


Claws

¨ˆ¬†IŽ          Weakness Claw     1    412  (Causes "Weakness" on enemies)
E‚IŽ            Leather Claw      3     80  -
IUIŽ            Wood Claw         6    120  -
'IŽ            Iron Claw         9    240  -
úUŽ            Light Claw       11    640  Shortens ATB bar
IIIŽ        Steel Claw       14    560  -
O…_¡­¬     Flame Claw       14    480  Fire-elemental
›1_¡­¬       Ice Claw         14    480  Ice-elemental
æ¢A­¬_¡­¬     Thunder Claw     14    480  Thunder-elemental 
Ý¢_¡­¬     Wind Claw        14    480  Wind-elemental
E­¬IŽ        Toad Claw        14   1600  Keeps power when in "Toad" state
Y§¢-‚­¬     Poison Killer    15    400  Strong against poison enemies
x‚¢E-‚­¬     Plant Killer     15    400  Strong against plants
O¡­¬¨­¬-‚­¬   Floater Killer   15    400  Strong against flying enemies
‚'¢-‚­¬     Dragon Killer    15    400  Strong against dragons 
,a›¢E-‚­¬ Giant Killer     15    400  Strong against giants
’€IŽ            Poison Claw      15    640  Causes "Poison" on enemies
ADý«IŽ          Petrify Claw     15    640  Causes "Stone" on enemies
IýˆIŽ          Sleep Claw       15    640  Causes "Sleep" on enemies
EŠI®IŽ          Fatigue Claw     15    640  Causes "Fatigue" on enemies
§rIdIŽ          Chaos Claw       15    640  Causes "Confuse" on enemies
A‡¨ˆIŽ        Big Swing Claw   20    400  Lenghtens ATB bar
U‰œ3€1IŽ  Level 3 Death C. 20    640  Kill enemies with level 3, 6...
A™‰IA__¡­¬ Double Knock C.  23   1270  Attacks twice 
¦­¬A­¬_¡­¬     Oodaa? Claw      28   1060  ???
›­¬__¡­¬       Arc Claw         29   1120  Three-way attack
Š_DˆIŽ      Avarice Claw     30    320  Power down if carring many items
ƒ¡IIŽ        Moroha Claw      30    720  Damages you as well
á1ˆ‰_¡­¬     Mithril Claw     30    800  -
O’øIŽ          Paralyze Claw    30    720  Causes "Paralyze" on enemies
_¢IŽ        Endurance Claw   33    400  Attack power up as HP goes down
ýÝ­cIŽ          King ??? Claw    50   1040  -
E‚OIŽ        Rank Claw        52    480  HP Igualate ???
_ˆ1¨‰IŽ    Crystal Claw     65   1360  -


Saddles

¨ˆ¬†I_‚         Weakness Saddle   1    400  Level up ???
E‚I_‚           Leather Saddle    3     80  -
IUI_‚           Wood Saddle       6    120  -
'I_‚           Iron Saddle       9    240  -
ñˆI_‚           Fire Saddle      14    480  Strong against Fire
1I_‚           Ice Saddle       14    480  Strong against Ice
I‰I_‚           Thunder Saddle   14    480  Strong against Thunder
öI_‚           Wind Saddle      14    480  Strong against Wind
III_‚       Steel Saddle     14    560  -
IýˆŠñI_‚     Anti-Sleep S.    14    640  Protection from sleep?
§rIdŠñI_‚     Anti-Chaos S.    14    640  Protection from confusion?
1¡ÝŠñI_‚   Anti-Slow S.     14    640  Protection from slow?
‚O ‰         Love Mail        14    720  Big Monsters ???
I¨I_‚           Life Saddle      14   1520  HP Max up
ŽAIUŠñI_‚     Anti-Silence S.  16    640  Protection from silence? (no)
¦E¦¢I_‚     Onion Saddle     18    800  ???
Š_DˆI_‚     Avarice Saddle   18    320  Def. down if carring many items
š…I_‚         Bomb Saddle      20    640  Damage ???
ú¢-¡ÝI_‚   Mirage Saddle    20    800  Evade rate up?
­cA úI_‚     ??? Saddle       21    400  Damage ???
_A«-I_‚         Deodorant Saddle 24    640  Bad breath ???
‚E ‰       Light Mail       24    960  Stamina use down
á1ˆ‰ ‰     Mithril Mail     26    800  -
ýÝ­cI_‚         King ??? Saddle  36   1040  -
›á†AE ‰ Amulet Mail      40    960  Curse ???
_ˆ1¨‰ ‰   Crystal Mail     52   1360  -
,¯¯ I_‚         Genji Saddle     66 -5 800  -


Necklaces

‚1I¬¢IO       Glass Necklace         100  Sell for money
‰O­¬I¬¢IO       Ruby Necklace          200  Sell for money
A›I¬¢IO       Diamond Necklace       800  Sell for money
E§E¬¢IO       Forget Necklace        500  Map ???
­¬I¬¢IO       Guard Necklace         800  Raises defense
AAAaE¢IO     Tiny Necklace         1800  Protects against Minimum?
E­¬I¬¢IO       Toad Necklace         2000  Protects against Toad?
úŒ›®ˆI¬¢IO     Moonlight Necklace     900  Related to Firefly ???
U¨‰ýDI¬¢IO     Firefly Necklace       600  Related to Moonlight ???
®‚™ˆI¬¢IO     Karaburi Necklace      150  Evade Rate Up ?
O1I¢IO         Unhappiness Necklace  1000  Slower HP recovery
ý¢I¬¢IO         Recovery Necklace     1200  Faster HP recovery
,¦3ˆI¬¢IO       Stiff Shoulders N.     200  Use stamina faster
1¨­¬á‚I¬¢IO   Stamina Necklace       800  Use stamina slower
‘A_ˆ’…I¬¢IO Slow Reading Necklace  300  Read spells slower
’áEˆI¬¢IO     Reading Necklace       300  Read spells faster
A ’áI¬¢IO       Fast Reading Necklace  600  Read spells even faster
I¢OˆI¬¢IO     Nonbiri Necklace       300  Kick ATB +3
1D„æI¬¢IO     Agility Necklace       300  Kick ATB -2
1O­¬I¬¢IO     Speed Necklace         600  Kick ATB -4


    *** General Item List ***


Green Potions

Y­¬ú‡¢         Potion                  50  Recover 50 HP
IY­¬ú‡¢     Hi-Potion              200  Recover 100 HP
"ˆ_æ           Elixir                      Recover full HP
A ­¬,I“         Damage Drink                Halves HP
€£E_I“             Explosion Drink         50  Causes damage
­c’€­c             Poison ??               50  Cures "Poison"
’cIAI“             Transparent Drink      100  Causes "Transparent"
E€«I“             Almighty Medicine      300  Heal all status ailments

Blue Potions

A1UˆII“       Dispel                 150  Unequips all cursed items
IšEI“         Eye???                 100  ???
A-®¯II“         Leg potion?                 Can charge only half bar
¬ˆ«oñII“         Hand Help Potion      1000  ???
E§¢šÝII“     Forget Drink           100  Forget all identified items

Red Potions

š…¯á II“       Bomb Stop Potion?       50  ???
­c¨†               ?? Water                25  ???
’€I“               Poison Drink           100  Causes "Poison"
1¡ÝII“         Slow Drink              50  Causes "Slow"
O1EII“       Haste Drink             50  Causes "Haste
ADý«§_             Petrification Chemical      Causes "Stone"


Cards

¬ñEII®­¬       Identification Card    300  Identifies one item
3I¨rI®­¬       Confidence Card        900  Identify all items
1ˆx‰®­¬     Sleep Card             300  Causes "Sleep"
E­¬®­¬       Toad Card              600  Causes "Toad"
áE_…®­¬     Minimum Card           600  Causes "Minimum"
3¢O†®­¬     Confu Card             300  Causes "Confusion"
_Ax®­¬       Map Card               300  Reveals map for entire level
‹-¨†®­¬       Side Water Card?       600  ???
’Y®­¬       Telepo Card            450  Teleport out of dungeon
I«3ÝI®­¬       Dark World Card        450  Warp to next floor
¦‰®­¬       Oil Card               600  Preserve equipment from rust
™ˆ¢_®­¬     Blink Card             300  Creates a distracting decoy


Fruits that should be eaten

EAE             Nut                    150  Recover 50 Stamina
‚æ¢I¬A         Lasan Fruit            300  Recover 100 Stamina
Ž®‰¬A         Fatigue Fruit          150  Lose 30 Stamina
,ææI¬A           Health Fruit           300  Max Stamina + 10
,ææIIæ¬A       Health Down Fruit      150  Max Stamina - 10
¦ú¬A         Delicious Fruit        180  Recover HP. HP Max up if full
'A«ÝI¬A       Feast Fruit            330  Recover HP. HP Max up if full
_æA¨¬A         Rotten Fruit            30  Lose 10 HP
IAI¬A         Life Fruit             450  HP Max up
¬§€OI¬A           Failure Fruit          150  HP Max down
U‰AÝ¢I¬A   Level Down Fruit       150  One level down
1D„æI¬A       Agility Fruit         1200  Kick ATB -1
AIúAI¬A           Wisdom Fruit          1200  Selected spell's ATB -1

Fruits that should be fused with weapons and saddles

U‰I¬A         Level Fruit            600  Doubles equipment level
ýDI¨I           Fire Seed              450  Makes Fire-elemental
1I¨I           Ice Seed               450  Makes Ice-elemental
I‰I¨I           Thunder Seed           450  Makes Thunder-elemental
öI¨I           Wind Seed              450  Makes Wind-elemental
1‡AII¬A           Unite Fruit           1350  Fuses both equip. abilities
­c1‡I¬A           ??? Unite Fruit       1350  Fuses both equip. abilities
_AæŒI¬A           Erasing fruit          750  Erases secondary ability


Books

O­›IEš       Fire Book              200  Fire Damage
™ˆIEš       Blizzard Book          200  Ice Damage
梭¬AIEš       Thunder Book           200  Thunder Damage
"›¡IEš         Aero Book              200  Air Damage
€œ…IEš         Dim Book               200  Dark Damage
úa¢IEš       Shine Book             200  Holy Damage
¢IEš       Drain Book             200  Drain HP from enemy


Summon Stones

‘E3­¬¢IEƒAD   Unicorn Spirit Stone   100  Recover full HP and status
Oˆ­¬EIEƒAD   Ifrit Spirit Stone     150  Fire-elemental damage
ú“­IEƒAD       Shiva Spirit Stone     200  Ice-elemental damage
‚…ÝIEƒAD       Ramuh Spirit Stone     280  Thunder-elemental damage
®­¬D¢_‰IEƒAD Carbuncle Spirit Stone 360  Magic defense up
¨¨¢IEƒAD     Titan Spirit Stone     400  Earth-elemental damage
OEA_IEƒAD   Phoenix Spirit Stone   400  Fire-elemental damage / revive
¦­¬€œ­¬¢IEƒAD Odin Spirit Stone      600  Instant death attack
ˆ“­›æ¢EƒAD Leviathan Spirit Stone 700  Water-elemental damage
DI…­¬EIEƒAD   Bahamut Spirit Stone   800  Non-elemental damage
A†Y­¬¢IEƒAD   Chupon Spirit Stone    700  Multiple-elemental damage


Gems

_"_I¬Œ       Quake Gem             1000  Earth-elemental damage (all)
xA ’¦I¬Œ     PuchiMeteo Gem         800  Non-elemental damage (one)
 ’¦I¬Œ         Meteo Gem             1500  Non-elemental damage (all)
D¦I¬Œ         Bio Gem                500  Poison-elemental damage (one)
D¦D­¬1EI¬Œ Bio Burst Gem         1000  Poison-elemental damage (all)
€1I¬Œ           Death Gem             1000  Instant death (one)
€,‡¢I¬Œ       Degeon Gem            1000  Instant death (one)
€,‡¢§I¬Œ     DegeonZu Gem          1200  Instant death (all)
ø‚OI¬Œ       GraviGa Gem            800  Gravity damage (one)
O›I¬Œ         Flare Gem             1000  Non-elemental damage (one)
rO›I¬Œ     Gigaflare Gem         1200  Non-elemental damage (all)
U­¬ˆ­¬I¬Œ       Holy Gem              1200  Holy-elemental damage (one)
Oœ‚I1I¬Œ     Phiranes Gem          1500  ???-elemental damage


Other Items

AD                 Stone                    2  Damages enemy
‹­¬x1E­¬¢     Warp Stone             250  Teleports enemy
I…UA1‰     Whistle                500  Recover first item from house
E-¨›"             Potted plant             ?  Give to Camilla
’YšA_1     Teleport Box          1000  Teleport item to house
O¯xæŽEú¦ˆ     Wonder's Guidebook    1000  Gain a level on selected magic
Ž„«Dú_ˆ­¬…   Polishing Cream        500  Gives +1 to claw/saddle
Ž„_Aú_ˆ­¬…   Unpolishing Cream      500  Gives -1 to claw/saddle
_¡             Dokuro? (it's a Skull) 250  Lose 50 HP
oIšE‰         Empty Bottle            10  Fill it at fountains


Additional comments, hints, and tips

	The whistle's usefulness comes when paired with the telepo boxes.The idea 
is to teleport five objects out of the dungeon, then usingthe whistle to recover 
the telepo boxes, since (if you had an empty drawer at your house) the telepo 
boxes will be the first item in the list. You can then teleport four more items 
to the drawer (remember six spaces will be taken by the former five items and 
the telepo boxes), or (as I do) teleport three of them, then using the fourth 
telepo box to teleport the fifth. This way you won't stick with the fifth telepo 
box all the time you're in the dungeon (I'd rather have a sellable item).

One of the combinations that generate the Wisdom Fruit (lowers a spells' ATB by 
one) 
is Rasan Nut + Silence Potion. This is a pretty useful combination as the Rasan 
fruit can be bougth in the store by a mere 600 gil, and the silence potion is 
relatively common (and not very useful). I'm sure there are more combinations, 
though.

 *** Fusion Fruits ***

    Some of the fruits don't have an effect when eaten. Instead, they must be 
fused with two claws or saddles at either the cooker's or at a fireplace. I 
think the effects of these fruits deserve some more explanation:

    The fuse fruits (there are two kind but I've not been able to tell the 
difference) are probably the most useful. They allow you to keep the abilities 
of both equipment pieces when they are fused. Let's say you have an Arc Claw 
(three-way attack) and a Double Knock Claw (attacks twice). You fuse them with 
the unite friut and voila, you have a three-way, twice attacking claw. The claw 
you selected first will be the "base" claw (the resulting one will keep its 
attack power, speed, description and aspect). The claw's current properties will 
be listed in green font below its description.

    There are some subtleties to this (I will use the word claw but all of these 
are also applicable to saddles).
    
    First, a claw can only hold two different abilities.    
    Second, you CAN'T normally erase the added abilities of a claw, so fusing a 
two-abilities claw with another one and a unite fruit will have no additional 
effect. There's a special fruit that allows you to erase the second ability of a 
claw.
    Third, and most interesting, it IS possible to fuse a claw with no abilities 
(a Mithril claw, for example) with another two claws,(via two unite fruits), and 
keep the characteristics of the first claw with the abilities of the other two. 
Remember the rule is that a claw can't have more than two abilities, so if it 
hadn't any to start with... Claws with no abilities have a - in their 
description.
    
    Other fusing fruits include elemental fruits, which will make the equipment 
piece elemental (claws will cause elemental damage, saddles will halve that 
damage done to you). They work exactly as if you fused the claw with the Flame 
Claw, Ice Claw, etc... Remember that it will use up one of the two spaces a claw 
has for abilities.

    The last and rarest fusion fruit is the level fruit. It instantly doubles 
the level of the equipment piece! (after adding both pieces levels). Say, you 
fuse a +15 and a +8 claws, and you will get a +46 ( (15+18)*2 ) claw. The 
maximum level for an equipment piece is 99.

The Third Dungeon

	Ok, I've received alot of mail about the third dungeon, and how far it 
goes down, and I honestly don't know, I've only gotten to 99 on the third 
dungeon, and haven't had time to get any further.  I will eventually get 
farther, when the new releases start to slow down.  However, to give you an 
idea, I've heard of some one going past level 1000, and there is some 
speculation on whether there is actually and ending to the third dungeon.  
Square might have made the Third dungeon never ending, so you could go back and 
play the game over and over without and end.  Now I'm not poitive on this point, 
so if anyone out there has actually finished the game, I would be happy to hear 
from you.

Credit

	Thanks to Ignacio De Lucas for Updating and Completing the Items List, as 
well as some other various information.

	This faq or any of it's parts are not to be used for monetary gain, or 
submittal to any form of magazine or publication, without proper credit given to 
it's author, and any contributors.  You may print or electronicaly duplicate 
this faq only in its entirety.

	If you would like to make any contributions, please E-mail me at 
sdilley@uswest.com. Any contributions to this faq would be appreciated, and of 
course will recieve full credit for any such contributions.


Enjoy.