Rockman 1 (Complete Works series) for Sony Playstation 1.
July 2004 - Document Version 2
Document made by DeGamer (henger83 at yahoo dot com)
Disclaimer:
This document is freely available to the public. Which means DON'T steal or
sell this document unless you want trouble. If you wish to use it on your
website you may do so as long as it is not used to make a profit and it is
left unaltered, but have the decency to ask me first.
=====Table of Contents======================================================
I. Introduction
II. Notes (Please read)
III. What's New to the Playstation version
IV. Translation of Menus
Select Button Menu
How to Save or Load
V. Hard Difficulty Walkthrough
VI. Glitches
VII. Secrets and things to unlock
VIII. Remixed music
IX. Frequently Asked Questions
X. Closing statement
XI. Credits and thanks
XII. Copyrights and legal information
=====I. Introduction=======================================================
Hello and welcome to my Rockman FAQ for the Sony Playstation 1. Rockman
is known as MegaMan in the USA. Capcom released Rockman 1-6 (separately)
in Japan for the Playstation. These releases are referred to as the
Complete Works series.
This document is mainly for the differences/additions between the original
Famicom version and the upgraded Playstation version. There is no English
version for the Playstation so I will translate everything for you.
=====II. Notes=============================================================
There are some small differences between Rockman 1 for the Famicom and
its English counterpart MegaMan 1 for the NES (Nintendo Entertainment
System). I will use the name Famicom throughout this document instead of NES
to be more precise. Also, I will not give a stage walkthrough (except for
Hard) because there are already many walkthroughs available for them written
by other people. Thus, repeating that information is a waste of time and
would make this document much larger than it needs to be.
This is the second version of this document I have released to the public.
If you feel that there is something I missed in one of the sections below,
a mistake I made or something about this document that you just don't
understand, feel free to email me about it. Then I will update the document
with any necessary changes. Be sure to put Rockman or MegaMan as the email
subject. I will credit you of course for any assistance you may provide. :)
My email address is at the very top of this document, be sure to remove the
spaces and to use @ instead of "at" and so on.
Now, let's continue....
=====III. What's New to the Playstation version=============================
1) First of all, this game is emulated (except for the music). The emulation
is perfect too, so there's nothing to worry about. The game is also small
enough to fit almost entirely into the Playstation's RAM. Which means the
game only needs to load a few times here and there. Thus, you will only see
the loading screen once (which has some cool new art work of the bosses).
Obviously, the Famicom version did not have a loading screen.
2) You can save your game progress to your memory card. This is a major plus
over the Famicom version in my opinion because the original Rockman was the
only game in the series not to have password or a save feature. This means
you had to play the game from beginning to end in one sitting. But, you can
not save your game progress beyond the first Dr. Wily stage. This is not a
new feature because you were able to do this in the Sega Mega Drive version
(known as the Sega Genesis in the USA) but it is worth mentioning. You can
have eight game data slots on a memory card which only takes up 1 block
(for all of them, not for each).
3) There is dual shock support. More on this in the Translation of Menus
section under Options.
4) When you first start the game, you will get a new interface with a new
title screen with some modes and options that are not in the Famicom version.
Also, The Playstation version has 2 different title screens. There is the
"Mode Select" title screen and then there is the "game" title screen. Though
you only see the Mode Select title screen once. In order to see it again you
have to reset the Playstation. There is also a new remixed version of the
title screen music from Rockman 2 playing while you are on the Mode Select
menu.
5) If you leave the game on the Mode Select title screen long enough, you
will get one of several possible demos of the game playing. The Famicom
version does not have a demo of the game playing at all. There is also a
Capcom logo with Rockman, Rush (from part 3 and up), and Eddie (from part
4 and up) that is displayed after the demo.
6) There are 2 ways to play the game. There is "Original Mode" and "Navi
Mode" (look at the Translation of Menus section to know which one is
which and a full explanation of each mode).
7) There is a Database mode where you can see artwork and information on
all the characters in the game (including some that are not in the game).
The database starts out practically empty. You fill it up as you play the
game. Since this alone is very large, I wrote a separate document for it.
The document is available in GameFaqs.com under Rockman titled "Database".
This was a really cool addition but it can be a pain filling up the
Database.
8) This version makes use of the Pocketstation (look at the Translation of
Menus section for details).
9) If you accidentally or purposely remove a controller from its port while
playing the game, the Playstation will pause the game. This isn't really
new since many Playstation games do this but it's worth mentioning since
this does not happen on the Famicom/NES version.
10) There are more additions to the Playstation version but I will not put
them in this section to avoid repeating the same information twice. Look
in the Translation of Menus section for the rest.
=====IV. Translation of Menus==============================================
On the Mode Select screen you start out with 5 choices. You have to unlock
the last one. Read the Secrets section to see how to do so. All of it is in
Japanese. The choices read as follows:
1) Original Mode
2) Navi Mode
3) Options
4) Database
5) Pocketstation
6) Boss Attack
Below is an explanation of each of the 6 choices above.
1) -Original Mode-
This is exactly the same as the Famicom version of the game, but there are
some additions.
First, as I said before you can save your game progress after successfully
completing a stage or on the Game Over screen after losing all your lives.
But, you can not save your game progress beyond the first Dr. Wily stage.
You can also load game data that you may have on your memory card from the
game title screen. I will explain this in full detail in the How to Save
or Load section.
Second, you can instantly change weapons (if you have any) by using the
"L1" or "R1" buttons to scroll through them. The first Rockman game to have
this was Rockman X for the Super Famicom (MegaMan X for the SNES). This
addition really comes in handy. You can still change weapons the old
fashioned way by pressing "Start" to bring up the weapons menu.
Third, you now have a second menu that you can bring up by pressing
"Select". You have several options in this menu (which I will explain
in the Select Menu section) where you can change your button
configuration, reset the game, view your current password and a few
other things.
Fourth, there is a screen after the staff roll that says "All Clear" and
anything that you have unlocked. It also tells you to save in the Options
menu. There is a smaller image of the one used in the Capcom logo displayed
here.
2) -Navi Mode-
This has everything from Original Mode and them some.
First, you will have a hint system to help you through out certain parts
of each stage. A yellow exclamation point will appear on the bottom left
side on the screen when you reach certain areas. If you press "Select" when
the exclamation point appears, Dr. Light will either tell you how to get a
certain item, how to defeat a certain enemy, or how to get past a certain
trap or obstacle depending where you are. The hints are always the same and
they are always in the same "certain" areas (that may sound somewhat confusing
but after playing the game you will see what I mean). The hints are all
written in Japanese but don't worry, all the hints given to you are only
for people that have NEVER played this before. Either that or for people
that don't normally play video games or are completely clueless. Although
the hint system is meant for beginners, it is not really necessary since
the obstacle/traps/enemies are easy to get around if you use common sense.
It's still a nice addition nonetheless.
Second, your energy gauge is replaced with one that look very similar the
one used in Rockman 8 (MegaMan 8). You also get an icon of Rockman's face
under it and to the right of that tell you how many lives you have remaining.
If you change your weapon, the icon of Rockman's face is replaced with an icon
of your current equipped weapon and to the right of that is the amount of
times you can use it (of course, you can always recharge them with weapon
power-ups). This is definitely better than the way it is normally displayed.
Third, you get a completely different looking weapon menu when pressing start
(it looks somewhat similar to the one used in the original Rockman 4 but it's
not full screen) which is much better than the normal weapon menu. The weapons
layout is as follows (assuming you have all of them):
Rock Buster Ice Slasher
Hyper Bomb Rolling Cutter
Thunder Beam Fire Storm
Super Arm Magnet Beam
Also, there is a weapon/item icon to the left of each name.
Fourth, Beat (the robotic bird that you get in Rockman 5) appears at certain
areas of some stages with an arrow telling you where to go. Story line wise,
Beat is actually not in this game (heck, he does not even exist until part 5).
He is just in this version as an extra addition to the game. Hey, it's better
than just putting an arrow by itself. Not really necessary since it's pretty
easy to figure out where to go, but it's still nice.
Fifth, the energy gauge for the bosses appears on the right side of the screen
instead of the left next to Rockman's. It also looks exactly like it does in
Rockman 8. The screen does look better this way as it is not so cramped up
of the left side.
Sixth, you can have music from the arcade games (Rockman the Power Battle &
Rockman 2 the Power Fighters) on certain stages (look at the Secrets section
to see how to do this) if you want. I really love that Capcom did this, but
they got lazy and didn't give a remixed song to the bosses that were not in
the arcade games. For example, Elec Man is in the arcade games and in those
games there is a remixed version of his song from the original Rockman 1.
Bomb Man is not in the arcade games so there is obviously no remixed song for
him. This is probably the biggest highlight for me about the Playstation
version because I really like the music.
Finally, there are additional credit screens after the normal one where it
shows the names of the staff responsible for the Playstation version.
Meanwhile in the background it shows Rockman playing certain stages, some of
which he shows real skill by defeating certain enemies or getting by certain
traps/obstacles without getting hit, or some where he is getting clobbered.
The demo in the background was pretty cool and it will help some people get
by those traps with the greatest ease by showing you what to do (if they
wish to play again). It's too bad this demo is only played after completing
the game. But then again if it was played anytime before, the game would not
be as challenging as you would know what to expect.
3) -Options-
Here you can adjust a few settings and configurations of the game. None of
these options are available in the Famicom version. The options are as
follows:
-Game Difficulty-
Easy! Normal Hard! (you have to unlock the Hard setting)
-Game Speed-
Slow! Normal
-Button Configuration-
-Sound Setting-
-Memory Card-
Load Save
-Return to Mode Select-
Below is a full description of each of these.
-Game Difficulty-
Normal difficulty leaves the game unaltered from the Famicom version. On the
Easy setting, there are fewer enemies/traps in certain places and you only
take half the damage that you do on Normal. You also inflict more damage on
some of the bosses. On the Hard setting, there are no power-ups what so
ever, of course you still get the weapons from the main bosses. This is a
very nice addition that makes the game interesting for veteran players.
Normal is highlighted by default.
-Game Speed-
Normal speed obviously doesn't change the game. It is also highlighted by
default. The Slow setting is a strange new addition. I don't know why any
one would want to play at such a speed but this is a good way to see every
frame of animation.
-Button Configuration-
Highlighting this and pressing "Circle" will open a sub-menu with the
following options:
Normal Shot (Highlight and press a button you wish to set it to.
It's "Square" by default.)
Jump (Highlight and press a button you wish to set it to. It is
the "X" button by default.)
Change Weapon Left (Highlight and press a button you wish to set it to.
It is the "L1" button by default.)
Change Weapon Right (Highlight and press a button you wish to set it to.
It is the "R1" button by default.)
Rapid Shot (Highlight and press a button you wish to set it to. It is
the "Triangle" button by default.)
Auto Rapid (Highlight and press "Circle" to turn it ON or OFF.)
Vibration (Highlight and press "Circle" to turn it ON or OFF.)
Restore Default Configuration (Highlight and press "Circle" to set
these settings to default.)
Exit Configuration (Highlight and press "Circle" to close this sub-menu)
Rapid Shot will allow you to fire 3 consecutive shots with the press of a
button. This comes in handy against some enemies but not bosses.
Turning Auto Rapid ON is the equivalent of having the Rapid Shot button being
pressed for you continuously and automatically. This may sound cheap but it's
not because you can not have more than 3 shots on the screen at once. You
also have to wait until at least one of those shots goes off screen in order
to shoot again. Auto Rapid can actually make the game harder even though it's
purpose is to make it easier because it can put you in some tough spots.
Meaning if you need to shoot an enemy that is in front of you and you can't
avoid him, you may have to wait until those shots go off screen for Rockman
to shoot again depending on how they were fired. Thus, you will most likely
end up getting hit a lot more than you should. Good thing it's turn off by
default.
Turning Vibration ON will add dual shock support to the game. This option
is turned off by default. You will need a dual shock controller naturally.
When Rockman gets hit, the controller will vibrate (not much though, in fact
you will barely feel it). It vibrates even more when you lose a life. This
feature is not necessary but some people like dual shock support, personally
I could care less about this feature.
-Sound Setting-
Press left or right on the directional pad to change from either Stereo or
Monaural. The default setting is Stereo. This option is misleading because
unless you are using the code to have the remixed music, the music output is
Mono even if you set it to Stereo. What will happen is that both the left and
right speakers (Assuming you are using speakers) will output the music on
Mono when you set it to Stereo. The original music was never in Stereo to
begin with so it's nothing to get upset about.
-Memory Card-
This will allow you to save or load the settings you have made in the
Options screen. You do NOT load or save your game progress from this menu.
Also, for some reason saving here does not save the information you have
gathered in the Database mode (see the Database section for more information).
This was a bad move on Capcom's part and is probably the only down side to
the Playstation version. Fortunately, the game loads these settings
automatically when you turn on the Playstation (assuming you had your memory
card inserted before turning the game on). You can also save Boss Attack and
Lives select (read the Secrets section) with this menu if you have unlocked
them. For full details on how to Save or Load, read the How to Save or Load
Section.
-Return to Mode Select-
This is self-explanatory. Need I say more?
4) -Database-
The Database is a new addition to the Playstation version that contains
artwork (including some new art) and information on every single character in
the game. This information includes their characteristics, their weakness,
their energy, how much damage they inflict to Rockman, and how many times you
have encountered them. There are 36 pages in the Database but you only start
off with the first 2. The other pages are unlocked as you play them game (also
see the Secrets section). The music played here is a remix of the Rockman 3
Password/Continue screen. Also, to save the information you have
gathered here you must highlight any page from 2 to 30. Pages 1, 31-36 are for
loading from or saving to the Pocketstation. For full details on how to Save
or Load, read the How to Save or Load section. I made a separate document
which contains all the information for the 36 pages of the Database (which
is also available on GameFaqs.com). I didn't include that information here
because it alone is quite large.
5) -Pocketstation-
For those of you that don't know, the Pocketstation is a special Playstation
memory card that can be used to save games, as an alarm clock, or play mini
games on it. It has a screen and a few buttons on it. Think of it as
something similar to the Sega Dreamcast VMU (Visual memory Unit or Memory
Card if you prefer). It was not released in the USA. Now that we got that
out of the way, let's continue.
If you have an actual Pocketstation inserted into the memory card slot 1,
you can use the Pocketstation option in the game to download a mini game
to your actual Pocketstation from the Rockman game disc. You can then play
this mini game on your actual Pocketstation. Here is a step-by-step
instruction on how to do so:
A) Highlight Pocketstation on the Mode Select menu and press "Circle".
B) A message will appear telling you that you can download a game to your
pocketstation. Then will ask you to press "Circle" to continue.
C) Afterward, another message will appear telling you to get you
pocketstation ready download. So if you have not done so yet, do it now.
Again it will ask to press "Circle" to continue.
D) Yet another message will appear. This message will ask to confirm the
download, which will go to the pocketstation in memory card slot 1.
It will also tell you that 13 blocks of space are required.
You will have two choices on the bottom, "Yes" on the left and "No" on
the right. Select the one you want and press "Circle".
E) If you chose yes, it will check for a pocketstation in memory card slot
1. Then one of two things will happen. If no pocketstation is found or
you do not have enough free space, a message will appear telling you so
and you will hear a sound. Then it will ask you to press "Circle" to
continue which actually takes you back to step D. If a pocketstation
is found AND you have enough free space you will be able to download
to the pocketstation. Once that's over, press "Circle" to return to
the Mode Select screen.
You will then be able to play the mini game on your pocketstation. The mini
game only has Rockman and the 6 main bosses of Rockman 1 where you can level
them up. The mini game is cool but nothing breathtaking so don't be upset if
you are missing out on this feature.
6) -Boss Attack-
Look in the Secrets section to see how to unlock this mode. Boss Attack is a
mode where you are timed on how fast you can defeat the six main bosses of
the game. You start off the stage select screen where you will be able to
select the amount of lives you have remaining using the "L1" or "R1" buttons
before you actually start. You can choose to have either 0, 1, 3, 5, 9, or an
infinite amount of lives remaining. Also, near the bottom right side of the
screen will be a timer. Once you select a boss, you will start in the room
that is right before the boss room in a normal game. At the beginning on this
room there will be a large energy capsule in case you need it (your energy is
not refilled after defeating a boss). Then you must work your way to the next
room and fight the boss.
After you defeat all 6, you will be given a screen with your total time, the
best time under it and two choices under that. The first choice is to try one
more time and the choice under that is to return to the Mode Select screen.
Make your choice and press "Circle". Also, while on this screen, the music
played is a remixed version of the song played in Rockman 3 when you obtain
a weapon. This remixed song comes from the second arcade Rockman game. Boss
Attack is definitely a great new addition.
Here is a hint, playing Boss Attack is an easy way to get the information
for these bosses in the Database. If anyone cares, my personal best time
is 1'38"70.
====Select Button Menu=======================================================
As I mentioned earlier, you can bring up a new menu by pressing the "Select"
button while playing the game. But all of it is in Japanese, here is a
translation:
-Return to game-
-Button Configuration-
-Screen position-
-Return to Title Screen-
-Return to Mode Select-
To the left of all that is the current password for your progress. Passwords
do not take you beyond the first Dr. Wily stage. Below is a full description
of each of these.
-Return to game-
This is self-explanatory. Just highlight this and press either Select, Start,
or Circle to return to the game.
-Button Configuration-
Highlighting this and pressing "Circle" will open the same sub-menu you get
in the Options screen. I described this sub-menu earlier in the Options
screen section.
-Screen position-
Highlighting this and pressing "Circle" will allow you to adjust the game's
screen position on your TV. Use the directional pad to change the coordinates
of the X and Y axis. Pressing "Square" will restore the default position.
Pressing "Triangle" will turn the Flash on or off. It is on by default.
Pressing "Circle" will accept your adjustment to the screen. This is only
useful is there is a part of the game's screen that is cut off on your TV.
You shouldn't have this problem with newer television sets.
-Return to Title Screen-
Highlighting this and pressing "Circle" will prompt you with a question asking
you if you are sure you want to return to the Title screen. You will be given
to choices. On the left it "yes" and on the right it says "no". Pick either
one you want and press "Circle". What this does is return you to the "game"
title screen. This is like a sub-soft reset. You will see what I mean when
you read the next option. If you select this option in Boss Attack, you will
be taken to the Boss Select screen.
-Return to Mode Select-
Highlighting this and pressing "Circle" will prompt you with a question asking
you if you are sure you want to return to the Mode Select screen. You will be
given two choices. On the left it "yes" and on the right it says "no". Pick
either one you want and press "Circle". This is the real soft reset. Also note
that under this option, the menu displays the difficulty level you are playing
on (whether it be Easy, Normal or Hard).
====How to save or load=======================================================
-Options screen-
Look at the Translation of Menus section to know which option is to save or
load on this screen.
-Load-
To load your settings, highlight Load and press "Circle". A message will
briefly appear telling you that it is checking for the memory card and for you
not to remove it from the memory card slot nor power off your playstation. Now
one of two things can happen:
1) If it finds a memory card inserted in memory card slot 1 AND it has
Rockman data on it, you will be asked to confirm the load. You'll have two
choices, on the left is "yes and on the right is "no". Make your choice
then press "Circle". If you chose yes, a message will appear telling you
that the load is complete and to press "Circle" to continue. If you
chose no, you'll be back in the Options screen.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it
does find one but it does not have Rockman data on it, a message will
appear telling you either there's no memory card inserted or there is
no data to load. A sound will be played as this happens. You will have
to press "Circle" to continue which will take you back to the previous
question.
-Save-
To save your settings, highlight Save and press "Circle". A message will
appear asking you to confirm the Save of the Options setting to memory card
slot 1. It will also tell you that 1 block of free space is required. You'll
have two choices, on the left is "yes" and on the right is "no". Make your
choice then press "Circle". If you chose no, you'll be back in the Options
screen. If you chose yes, a message will briefly appear telling you that it
is checking for the memory card and for you not to remove it from the memory
card slot nor power off your playstation. After that, one of two things can
happen:
1) If it finds a memory card inserted in memory card slot 1 AND it has free
space, you will be ask to confirm the save (or if there is saved
information already, it will ask if you want to overwrite it). You'll
have two choices, on the left is "yes" and on the right is "no". Make
your choice then press "Circle". If you chose yes, a message will
briefly appear telling you that it is saving to the memory card and for
you not to remove it from the memory card slot nor power off your
playstation. Another message will follow after that telling you that the
save is complete and to press "Circle" to continue. If you chose no,
you will be taken you back to the previous question.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it
does find one but it does not have enough free space, a message will
appear telling you either there's no memory card inserted or there
is insufficient space to save. A sound will be played as this happens.
You will have to press "Circle" to continue which will take you back
to the previous question.
-Game Progress-
-Load-
On the "game" title screen you will see a yellow blinking rectangle on
the bottom of the screen. Press the "Select" button and you will be
prompted with a message asking if you wish to load game data that is saved
in memory card slot 1. You'll have two choices, on the left is "yes" and on
the right is "no". Make your choice then press "Circle". If you chose no,
you will return to the game title screen. If you chose yes, a message will
briefly appear telling you that it is checking for the memory card and for
you not to remove it from the memory card slot nor power off your
playstation. Now one of two things can happen:
1) If it finds game data, it will tell you the load is complete and to
press "Circle" to continue. Then another sub-menu will open and from
here you can select from 8 game data slots which also have the password
displayed to the left of it. From here you can press "Circle" to load
the game data or "X" to cancel.
or
2) If it doesn't find any game data, you will hear a sound and you
will have to press "Circle" which will take you back to the previous
sub-menu. From there you can attempt to load again or not.
-Save-
After clearing a stage, go to the Password screen then press the "Select"
button. Pressing "Select" will open a sub-menu and will ask you if you
wish to save your game data to memory card inserted to slot 1 (which
requires 1 block). The option on the left is "Yes" and on the right is
"No". It will then check for free space on your memory card. Now one
of two things can happen:
1) If you have available space on your memory card it will open
another sub-menu from where you will be given 8 game data slots to
save your game. Press either left or right on the directional pad to
cycle through the game data slots. Pressing "Circle" will save or
pressing "X" will cancel. Choose your data slot and press "Circle".
It will ask if you are sure that you want your data to be saved on
the memory card that is in slot 1 of your Playstation. The option
on the left is "Yes" and on the right is "No".
or
2) If it does not find a memory card inserted in memory card slot 1 OR
it does find one but it does not have enough free space, a message
will appear telling you either there's no memory card inserted or
there is insufficient space to save. A sound will be played as this
happens. You will have to press "Circle" to continue which will
take you back to the previous question. From there you can attempt
to save again or not.
-Database-
In order to save or load the information you have gathered in the
Database, highlight any page from 2 through 30 and press "Circle". This
will bring up a message asking whether you wish to Load or Save. You'll
have two choices, on the left is "Load" and on the right is "Save". Make
your choice then press "Circle". Depending what you chose, you can
either load or save the Database in the same manner you would load or
save the Options screen settings.
=====V. Hard Difficulty Walkthrough===========================================
I will not give a full walkthrough, instead I will list what you need to know
about playing the game on Hard and tell you how to get past the most difficult
part.
Hard is the same as Normal except that you do not get power-ups. NONE AT ALL!
When you kill off an enemy, it will NOT leave power-ups behind, ever! Also,
any power up that is normally laying around on each stage will not be there.
Meaning you will not get any energy capsules to regain some health if
needed, you will not get any weapon power-ups to recharge a weapon that is
low on energy, there will not be any extra lives to pick up, and you don't
even get the pellets that are tallied up for points when you clear a stage
(but score in this game is useless so that last bit isn't so bad). There is
ONE exception to this and that is the Yasichi in the last stage.
All this may sound insane but it actually isn't, except for the first
Dr. Wily stage. If you run out of the Magnet Beam before you reach Yellow
Devil (the boss of the first Dr. Wily stage) you will not be able to
proceed any further. So here is what I suggest, when you reach the area that
is full of spikes near the end of the stage, try not to use the Magnet Beam
to get across. Do your best to use the Foot Holders (the green floating
enemies that shoot at you) by jumping on top of them to get across instead.
This isn't always easy since the Foot Holders don't always move in your
favor (no matter what difficulty setting you have). Sometimes they don't
even come close enough for you to jump on, if this happens you will have
to use the Magnet Beam to get across. Otherwise don't use it.
Once you get across that nasty little obstacle climb the long ladder at the
end. In the upper room you are in now, you may or may not have a bigger
problem. This all depends on your timing and how much energy you have left
for the Magnet Beam. What you need to do is climb to the top of the right
side of the screen using the Magnet Beam, jump down to the lower left side
of the screen, the use the Magnet Beam again to work your way up on the
left side to reach the ladder. This is pretty simple once you get the hang
of it. Here is how to do just that for those of you having trouble.
First, equip the Magnet Beam if you haven't done so. It's easiest if you
have at least 6 uses left on the Magnet Beam, which is almost half way
full (you can easily tell how many uses you have left on Navi Mode). You
can make it with 4 uses but it's much harder that way.
Second, move Rockman so that he is as close to the wall as possible
(it doesn't matter which side). Now that Rockman is facing the wall as
close as he can, try to make him turn around with out him actually walking
(just tap lightly the directional pad). If you did it right, Rockman is
still in the same spot but is no longer facing the wall.
Third, what you need to do now is make a jump but not to high and before
Rockman starts to fall down press (DO NOT HOLD) the weapon button ONCE
to use the Magnet Beam. If done right, you will have a very short
platform that you can jump on.
Fourth, now quickly jump on that platform and turn around but try not to
fall since the platform will be very small. Don't take too long or the
platform will disappear. Now repeat step 3 and 4 two more times then go
to step 5, if done correctly you should be able to reach the top of
the right side of the screen.
Fifth, once there, jump to the lower part of the left side of the screen
without falling through the opening on the floor (very easy). Now work
your way up on the left side to reach the ladder using the Magnet Beam.
Once you reach the ladder, you just past the most difficult part of the
Hard difficulty. All of this is much easier than it sounds, but some
people have a tough time doing this even on Normal difficulty.
But what if you don't have enough of the Magnet beam to do this? Or
what if you run out of it attempting to do this? Then you are screwed
because you there are no power-ups to recharge it. Thus, you can not
continue further in the game. So if you find yourself in this situation
there only two things you can do:
1) Purposely lose all your lives, then at the game over screen choose
continue. You will have to do the entire stage again but all your
weapons will be refilled. Then attempt to get past that part again.
or
2) Press select and choose to return to the game Title screen, load
your game data that will start you off on the first Dr. Wily stage
and try again.
For any other stages on Hard difficulty, it really shouldn't matter
that you get no power-ups. On the first six stages the only way to
recharge a weapon is to clear a stage. On the Dr. Wily Stages the only
way to do so is to lose all your lives and then continue.
=====VI. Game program code errors (Better knows as "Glitches")================
The glitches that are present in the original Famicom version are also in the
Playstation version (including a new one). These may not be all of them, but
I know of some glitches that I have not seen anyone else mention. I will list
the ones I know plus the ones you may already know just for completeness sake.
Funny enough, just about all these glitches work in the favor of the player.
1) -The Select button weapon multi hit glitch-
This is probably the most well known glitch in the game. This glitch works
with all your weapons (even the Hyper Bomb) except the Rock Buster. It's
easiest to with the Rolling Cutter and Thunder Beam. Here is how it works.
Shoot your weapon at an enemy, then the moment it makes contact press the
"Select" button. The enemy will get hit, become stunned and start flashing.
Then, wait until the flashing stops which means they are no longer stunned.
When that happens, return to the game and immediately press the "Select" button
once again. If you time it right the enemy will get hit again. You can repeat
this as long as the weapon you used is still making contact with the enemy.
This works wonders against the bosses. Also for the enemies that don't get
stunned, you can just repeatedly press Select once the weapon makes contact.
Cheap you say? VERY! I don't mean to brag but only use this sometimes against
Elec Man, if at all because it takes away a lot of the challenge from the game
and I already find this game easy without it.
2) -The moving platform sound effect glitch-
Another somewhat well know glitch is to stop the sound effect that the moving
platforms make on Guts Man stage. This is very simple. Just press the Select
button once the sound effect starts then return to the game. This isn't all
that useful but this particular sound effect is very loud (louder than any
other sound effect) and can become annoying very quickly.
3) -The ladder glitch-
This may not be well known and it may not even sound like a glitch, but once
you see it in action you will agree that it is indeed a glitch. Sometimes
when you are near a ladder and you jump (just about any ladder will do) but
you are not close enough to grab on and climb it, pressing Up or Down on the
directional pad will cause the screen to shift slightly (either to the left
or right) and you will appear on the ladder as if you were climbing it
normally even though you should NOT have been able to reach it. This can
save you if you are about fall on an enemy or plunge to your doom.
4) -The Killer Bomb glitch-
Killer Bomb is the enemy that flies at you in a wave-like motion moving from
the right side on the screen to the left. It also will regenerate itself as
long as you are in its "territory". He looks like a black missile with an
angry face on the warhead. If you still don't know who I am referring to, it
is the ONLY enemy that when you kill it leaves behind an explosion that can
inflict damage on you. He is found about half way through both Fire Man and
Bomb Man's stage. Anyway, there is a glitch to make him stop regenerating.
If you are standing on a platform high enough for you to jump up and off
screen, wait until he is about to regenerate and jump off screen. This is a
somewhat useful glitch I found on accident while playing. I have not heard
anyone else mention it.
5) -The Fire Storm glitch-
This is another glitch I have not heard anyone else mention which I found
on accident while playing. The Fire Storm does two things when you use it.
One, it throws a flame projectile and two, it creates a protective flame
barrier around Rockman's body for about a second. Now here's the glitch.
If you press the weapon button rapidly enough times AFTER you use it once
but BEFORE the flame projectile goes off screen, the protective flame
barrier will stay on Rockman much longer. You can then walk around with the
flame barrier for a while and not need to shoot. Once it wears off you can
do it again. This is a very cool glitch and because of it, the Fire Storm
is my second favorite weapon (sorry but nothing beats the Thunder Beam).
6) - The Super Arm glitch-
If you are on a screen that has at least two boulders that you can pick up,
use the Super Arm to throw one. Now, if you try to pick up another one before
the pieces of the first one you threw go off screen, not only will the boulder
stay where it is but you will pick up another one anyway. You can keep doing
this as long as you have energy for the Super Arm.
7) -The Weapon menu background glitch- (Playstation version only)
I found this glitch by accidentally pausing the game at the right time. While
playing in Navi Mode (I have never had this happen on Original Mode) if you
reach an area where the screen needs to scroll and the action momentarily
stops, pressing the "Start" button to bring up the weapons menu can cause
the background to scroll when it's not supposed to. For example, let's say
you are in the beginning of Clash Man's stage and you climb the ladder to
proceed to the second screen. Now once you are there, you jump on the gap
that will make you fall back to the lower screen. As you as falling but
BEFORE the screen scrolls you bring up the weapons menu. What will happen
if timed correctly is that the weapon menu will appear in the foreground,
meanwhile in the background Rockman continues to fall and causes the
background screen to scroll downward even though the background should be
paused. Now here's the major part of this glitch. When you close the
weapon menu and return to the game, the background you now see will have
the "functions" of the previous background you were in. What does this
mean? It means all sorts of crazy stuff can happen depending where you
do this such as you walking in mid-air, climbing the background, or just
dying for no apparent reason. This glitch does not help you but I thought
it was worth mentioning.
=====VII. Secrets and things to unlock======================================
1) Hard Difficulty: Complete the game once in Original Mode with a Normal
difficulty setting. You should then be able to select it in the Options
screen.
2) Boss Attack: Complete the game once in Navi Mode with a Normal difficulty
setting. This mode will appear under Pocketstation in the Mode Select screen.
3) Lives select: Complete the game once in Original Mode with a Hard
difficulty setting. Now whenever you play either Original or Navi mode,
you will be able to select the amount of lives you have remaining when you
start a new game or load a saved game by using the "L1" or "R1" buttons on
the stage select screen. You can start with either 0, 1, 3, 5, or 9 lives
remaining.
4) Unlock the third page in the Database: Complete the game once in Original
Mode with a Normal difficulty setting.
5) Unlock the fourth page in the Database: Complete the game once in
Original Mode with a Hard difficulty setting.
6) Unlock the fifth page in the Database: Complete the game once in Navi
Mode with a Normal difficulty setting.
7) Unlock the sixth page in the Database: Complete the game once in Navi
Mode with a Hard difficulty setting.
8) Unlock the seventh page in the Database: Complete Boss Attack once on
either Normal or Hard difficulty setting.
9) Get the remixed music from the arcade games in Navi Mode: On the Mode
Select menu, highlight Navi Mode and hold the "Select" button. While
holding the Select button press the "Start" button.
Here's a hint: Instead of completing the game twice from beginning to end
on Original Mode and then doing the same for Navi Mode to unlock most of
the secrets do the following.
1) Play Original Mode on Normal difficulty
2) Defeat the first 6 bosses
3) Save your game progress
Now any time you need to complete the game on any mode with any difficulty,
all you have to do is go to the Options screen to change the difficulty
and then play either Original or Navi mode. After that, load your saved
game with the first 6 bosses defeated and all you have to do is complete
the 4 Dr. Wily Stages to unlock another secret.
=====VIII. Remixed Music====================================================
Look at the Secrets section above to see how to get the remixed music. When
you use this, you don't get a remix of every song in the game. Only the
songs that were used in the 2 Rockman arcades games will be remixed. The
2 arcade games are called Rockman The Power Battle and Rockman 2 The Power
Fighters. Here is a list of the songs:
1) The Player Select music from Rockman 2 The Power Fighters is played
at the Mode Select screen. This song is a remix of the game title screen
music from Rockman 2 for the Famicom.
2) The music played while fighting either Guts Man or Dust Man in Rockman
The Power Battle is played on Guts Man's stage. This song is a remix of
Guts Man's stage music from Rockman 1 for the Famicom.
3) The VS Stage Start music from Rockman The Power Battle is played on the
Stage Selected screen. This song is a remix of the Stage Selected music
from Rockman 1 for the Famicom.
4) Cut Man's stage music from Rockman 2 The Power Fighters is played on
Cut Man's stage.
5) Elec Man's stage music from Rockman 2 The Power Fighters is played on
Elec Man's stage.
6) Yellow Devil's music from Rockman The Power Battle is played on the first
two Dr. Wily stages. This is the only song played that is not a remix of
the original.
7) The second song played in Duo's ending from Rockman 2 The Power
Fighters is played during the Playstation Staff Roll in Navi Mode.
Also, both arcade games had a remix of the Game Over music but Capcom did
not use it the this version. (Thanks to NES Boy for pointing this last bit
out to me.)
=====IX. Frequently Asked Questions=========================================
Question 1:
Is it worth getting the Playstation version of this game?
Answer to Question 1:
That depends, if you have never played MegaMan 1 and you wish to do so or you
are a MegaMan fanatic like me, the answer is yes. If you have played or own
the NES/Famicom version, you may not want to spend the cash on this, but
after reading this entire document you should be able to make your decision.
Question 2:
What the heck is a Famicom?
Answer to Question 2:
You didn't read the notes section (Shame on you). Famicom is the Japanese
equivalent of an NES (what many refer to as the 8-bit or regular Nintendo).
Question 3:
Why didn't you include a stage walkthrough in this document?
Answer to Question 3:
Again, you didn't read the notes section. Now be a good boy/girl/it and
read it now. =)
Question 4:
Will this game work on an American Playstation or any non-Japanese
Playstation?
Answer to Question 4:
Normally no, because of the region lock out. You can however get a converter
which allows you to play import games by making your Playstation skip the
region check. The converters can't damage your console so don't worry. Also,
converters do NOT translate the text in the game, many people get the wrong
idea on what a converter is. There is another way besides converters, and
that's with a mod-chip, but please don't ask me about that.
Question 5:
Where can I buy this game or the rest of the Complete Works series?
Answer to Question 5:
Try your local video game store and ask if the sell import Playstation games
(this is assuming you don't reside in Japan). Some stores will allow customers
to place special orders for import games, so be sure to ask. You can also try
shopping online. They appear on eBay auctions every now and then but some
people are asking for too much money. All I can say is do not pay more than
$30 for it (the original price for it is 2,800 yen which is about $29). I've
seen places sell them for $40-65!!! Talk about a rip-off.
Question 6:
Why is there no English version to the Rockman Complete Works Series?
Answer to Question 6:
Because Sony Computer Entertainment of America does not want older classic
titles (unless it's a compilation of them on a single disc) released on the
Playstation (or Playstation 2) which will make the system look outdated. Sony
of America still applies this rule to this very day. I'm not sure why it
was not release in Europe though (if it were to have been released in Europe,
it would have been in English and probably a few other languages as well. That
is why I mentioned Europe.) For this same reason, Rockman X3 was not released
in the USA for the Playstation (it was released in Europe). Capcom did try
to bring the Complete Works to the USA though.
Question 7:
Are you sure you can't save your game progress past the first Dr. Wily Stage?
Answer to Question 7:
I am certain that you can NOT do so. At least not playing the game normally...
There are only four Dr. Wily stages so it's not so bad.
Question 8:
How can I save my game progress to the memory card inserted on the second
slot of my Playstation?
Answer to Question 8:
There is no option to do so!!! That is quite strange but it really isn't
that big of a deal unless you are lazy =)
Question 9:
Since Beat makes an appearance in the game, is it possible to use him the
same way you do in Rockman 5 (MegaMan 5)?
Answer to Question 9:
Unless there is some secret option that I don't know about, the answer is
no. It would be nice, but I doubt it's possible to use him. He shouldn't even
be in this game but I already explained that in the Navi mode section.
Question 10:
What is Rush doing on the Mode Select Title screen and the Capcom logo screen,
does this mean he can be used in the game?
Answer to Question 10:
Again, unless there is some secret option that I don't know about, the answer
is no. Story line wise, Rush does not exist until after the second game in the
series. Although it would be great to use Rush in this game, it would mess up
the story line. But hey, Beat is already here when he shouldn't be, so they
might as well have thrown in Rush too.
Question 11:
What about Eddie he is also shown on the Capcom logo screen, is he in the
game?
Answer to Question 11:
Yet again, unless there is some secret option that I don't know about, the
answer is no. Eddie does not exist until after the third game in the series.
Question 12:
Can you have the remixed music on Original Mode? What About Boss Attack?
Answer to Question 12:
Possibly, but I'm not sure.
Question 13:
You mentioned that the game is emulated and is small enough to fit into the
Playstation RAM without needing to load the game much. With the game
being so small, why didn't Capcom put Rockman 1, 2, 3, 4, 5, and 6 on a
single disc?
Answer to Question 13:
It was originally planned to have a compilation of all 6 games on a single
disc. But, the music itself is not emulated, it was recorded into one of the
audio formats the Playstation uses and it streams off the disc. Because of
this, the music takes up a lot of space on the disc (more than a couple
hundred mega bytes, which is very large). Thus, putting all 6 games on a
single disc this way in not possible.
Question 14:
Is the Playstation capable of emulating the game and music?
Answer to Question 14:
Yes, and perfectly I might add.
Question 15:
If your answer to question 14 is true, then why didn't Capcom emulate the
music?
Answer to Question 15:
There answer is simple but long. Making a perfect emulator is time consuming,
even for an old system like the Famicom/NES. The original project was to have
all 6 games emulated perfectly on a single disc (That's where the Rockman
Complete Works tile comes into play). But that project was put on hold many
times (so many, I surprised it came out at all). Video game companies all
prioritized what games are produced first. At the time, this project was not
top priority (which is weird because Rockman is Capcom's mascot) and not only
that, Sony Computer Entertainment of Japan was not too thrilled about
approving this project. All games must be approved by Sony before they are
released for the Playstation, otherwise the developers would be wasting their
time and money producing a game that can not be released legally (and if the
game isn't released there is now way they will make money from it). When
Sony of Japan finally approved the project, Capcom gave the staff of this
project a limited time to get it done. All developers have a deadline to
meet no matter what game project they are working on. If the project does
not meet that specific companies standards by the deadline, either the
project is altered to meet the standards or cancelled completely (the
latter being the case with the Sega Saturn version of the Complete Works).
In the limited amount of time that the programmers was given, they couldn't
emulate the game with music perfectly. The programmers knew this before the
deadline was up. Of course, if they were given enough time they could have
done so. So they did what I mentioned in the answer to question 13 to avoid
having this project cancelled. Not only that, they threw in all the extras
that I mentioned earlier throughout this document (Navi Mode, Database,
and so on). Capcom also granted them a little extra time to work on Rockman
4-6 (mostly for the remixed soundtracks).
Question 16:
What is this you mention about a Sega Saturn version of the Complete works
series?
Answer to Question 16:
Capcom planned to have the "original project" for both Playstation and Sega
Saturn and it was to be produced and released for Playstation first, then
the Saturn. Capcom did this with all the Rockman games that were released
on the Saturn (hell, they did this with a lot of their Saturn titles). The
Saturn versions were done second so that they could be done better than
the Playstation version (and Sony seemed to noticed this when Capcom
released Street Fighter Alpha 2 on both systems). But because Capcom had
to wait so long for the Playstation version approval, by the time they got
it Sega told all their third party developers to cancel all their projects
that they have planned or were currently working on for the Saturn and do
them on the Dreamcast instead. Capcom did just that as they released
Biohazard 2 (Resident Evil 2), Marvel vs Capcom 1, and El Dorados Gate
for the Dreamcast (all of which were Saturn projects at the time).
Unfortunately for us MegaMan fans, the only project that didn't make it
to the Dreamcast was the Complete Works series. Technically it's Sony's
fault for Sega not getting a Saturn or Dreamcast version. But it's a
smart strategy Sony has been using for years which has given them many
exclusive Playstation titles from third party companies.
Question 17:
Instead of emulating these games, why didn't Capcom completely remake
them to take full advantage of the Playstation (and Saturn)?
Answer to Question 17:
Believe me, I wish they had done so (MMMMmmm, 32-bit version of MegaMan 1).
If they were to have done this, they staff would have needed more time,
which is something I that they weren't given much of as I already explained
in the answer to question 15. This is bound to happen some day on a
newer console though. =)
Question 18:
Why are you so technical with your answers?
Answer to Question 18:
If I give you a simple answer, it will leave me open to more questions. :-D
Question 19:
I have a question that is not on this FAQ, can I email you about it?
Answer to Question 19:
As long as it has to do with this game or MegaMan in general, then you may.
Don't expect an answer right away though as I don't check my email every
single day.
=====X. Closing statement=================================================
I hope you enjoyed or find this document useful. I am currently working on
similar documents for the rest of the series including the upcoming MegaMan
Anniversary Collection. They are not fully complete yet, but I will try to
finish them on my free time. So please have patience and check GameFaqs
again soon for them.
=====XI. Credits and thanks================================================
1. Thanks goes to Capcom and all its staff for the Rockman series,
especially Keiji Inafune who is the creator of Rockman.
2. Thanks to GameFaqs and it's staff for hosting my document and maintaining
an excellent website.
3. Myself for taking the time to write this document.
4. Thanks to NES Boy for letting me know I missed the Game Over remixed
music from the arcade games.
5. You, the reader, for taking the time to read this document.
=====XII. Copyrights and legal information=================================
This document is Copyright 2004 Henger "DeGamer" Cortorreal. It may not be
reproduced nor retransmitted in any form. It may not be altered, used for
promotional purposes, or used to make a profit of any sort without advance
permission from the author. Violating these terms will result in me taking
legal action. You have been warned.
Any characters, names, or video game consoles mentioned in this document
are copyright of their respective companies. This document and its author
are in no way affiliated with any company involved with this game. All
rights reserved.