Rockman 1 (Complete Works series) Database Guide
for Sony Playstation 1.
July 2004 - Document Version 2.00
Document made by DeGamer (henger83 at yahoo dot com)
Disclaimer:
This document is freely available to the public. Which means DON'T steal or
sell this document unless you want trouble. If you wish to use it on your
website you may do so as long as it is not used to make a profit and it is
left unaltered, but have the decency to ask me first.
=====Table of Contents========================================================
I. Introduction
II. Explanation of the Database
III. Pages of the Database
IV. How to Save or Load in the Database
V. Secrets and things to unlock
VI. Frequently Asked Questions
VII. Closing statement
VIII. Credits and thanks
IX. Copyrights and legal information
=====I. Introduction=========================================================
Hello and welcome to my Rockman Database guide for the Sony Playstation 1.
Rockman is known as MegaMan in the USA. Capcom released Rockman 1-6
(separately) in Japan for the Playstation. These releases are referred to
as the Complete Works series.
This document is for everything in the Database of the game. Most of it is
in Japanese so I will translate for you. Be sure to read my Complete Works
series document for a translation of everything else in the game and how
the Pocketstation works. That way you'll know which option is the Database.
=====II. Explanation of the Database=========================================
The Database is a mode in the Playstation version that contains artwork
(including some new art) and information on every single character in the
game (and some characters that are not in the game). This information
includes their characteristics, their weakness, their energy, how much
damage they inflict to Rockman, and how many times you have encountered
them. There are 36 pages in the Database but you only start off with the
first 2. The other pages are unlocked as you play them game (also see the
secrets section). Filling up the database can take quite some time, so have
patience.
Also, to save the information you have gathered here you must highlight any
page from 2 to 30. Pages 1, 31-36 are for loading from or saving to the
Pocketstation. For full details on how to Save or Load, read the How to
Save or Load section.
Here is the layout for pages 1, 8-36:
1) On the upper left side is the name of the character.
2) Under the name is the artwork (pages 1, 31-36) or sprite (pages 8-30)
of that character.
3) To the right of the artwork or sprite is some information about that
character.
4) Under that information is HP and to the right of that is AT. HP is the
Hit Points that character has (the maximum is 28). For the characters
that can not be killed, their HP will be 00 (you'll see who can't be
killed in the Pages of the Database section). AT is the Attack Damage
that a character can cause on Rockman.
5) Under the HP and AT on pages 1, 31-36 is Lv which stands for Level.
This level can only be increased through the Pocketstation mini game
(Pocket Rockman).
6) Under this on pages 8-36 will show a small image of Rockman with a
square next to it. In that square there will be an icon of the
weapon they are most weak against. I have labeled this as "Weapon
of Choice". For the characters that can not be killed, nothing will
be shown here. Also, this does not always mean that it is the only
weapon you can use to defeat them, it just means it's the best one.
7) Under that near the bottom left side says Battledata. On pages 8-36
next to Battledata, there is the amount of times you have encountered
that character.
8) Under Battledata, it says Database in Japanese along with the current page
you are on with the total amount of pages next to it.
The layout for pages 2-7 is just a large image.
=====III. Pages of the Database=============================================
Note: for any numbers inside a <> read the notes after the last page in
the Database (page 36). I also added the amount of points you get for
killing each enemy. Technically, you do not get any points for a killing
a boss but rather for clearing a stage and those points are always
variable (except for the Dr. Wily stages and the second encounter with
the 6 main bosses).
1) Rockman
2) Cover Artwork for Famicom version of Rockman.
3) Rockman Image Illustration
4) Comic Strip
5) Bomb Man & Ice Man stage rough sketches
6) Group Photograph
7) Rockman sketches
8) Watcher - HP 01 - AT 04 - Weapon Of Choice: Rock Buster
Points - 400
9) Gabeyole - HP 01 - AT 03 - Weapon Of Choice: Thunder Beam
Points - 200
10) Kamadormah - HP 01 - AT 02 - Weapon Of Choice: Rock Buster
Points - 300
11) Killer Bomb - HP 01 - AT 03 - Weapon Of Choice: Rock Buster
Points - 800
12) Tiny Suzy - HP 05 - AT 04 - Weapon Of Choice: Thunder Beam
Points - 300
13) Crazy Lazy - HP 03 - AT 03 - Weapon Of Choice: Thunder Beam
Points - 1000 (500 per part)
14) Super Cutter - HP 05 - AT 04 - Weapon Of Choice: Hyper Bomb <1>
Points - 5000
15) Screwdriver - HP 03 - AT 02 - Weapon Of Choice: Thunder Beam
Points - 500
16) Sniper Joe - HP 10 - AT 04 - Weapon Of Choice: Hyper Bomb
Points - 1500
17) Chanky - HP 01 - AT 02 - Weapon Of Choice: Rock Buster
Points - 200
18) Big Eye - HP 20 - AT 10 - Weapon Of Choice: Super Arm
Points - 9000
19) Pikellman - HP 10 - AT 03 - Weapon Of Choice: Fire Storm
Points - 1500
20) Foot Holder - HP 00 - AT 03 - Weapon Of Choice: None <2>
21) Blaster - HP 01 - AT 01 - Weapon Of Choice: Rock Buster
Points - 200
22) Bomby Heli - HP 01 - AT 03 - Weapon Of Choice: Rock Buster
Points - 500
23) Pepe - HP 01 - AT 04 - Weapon Of Choice: Rock Buster
Points - 500
24) Bomb Bomb Bomb - HP 01 - AT 01 - Weapon Of Choice: None <3>
25) Manbuu - HP 01 - AT 01 - Weapon Of Choice: Rock Buster
Points - 800
26) Metall - HP 01 - AT 01 - Weapon Of Choice: Rock Buster
Points - 500
27) Yellow Devil - HP 28 - AT 04 - Weapon Of Choice: Thunder Beam
28) Copy Robot - HP 28 - AT 04 - Weapon Of Choice: Fire Storm
29) CWU-01P - HP 28 - AT 04 - Weapon Of Choice: Super Arm
30) Wily Machine 1 - HP 28 - AT 04 - Weapon Of Choice: Fire Storm <4>
31) Cut Man - HP 28 - AT 04 - Weapon Of Choice: Super Arm <5>
Points - 10000 (Second encounter only)
32) Ice Man - HP 28 - AT 10 - Weapon Of Choice: Thunder Beam
Points - 10000 (Second encounter only)
33) Bomb Man <6> - HP 28 - AT 04 - Weapon Of Choice: Fire Storm
Points - 10000 (Second encounter only)
34) Fire Man - HP 28 - AT 04 - Weapon Of Choice: Ice Slasher
Points - 10000 (Second encounter only)
35) Elec Man - HP 28 - AT 10 - Weapon Of Choice: Rolling Cutter
Points - 10000 (Second encounter only)
36) Guts Man - HP 28 - AT 04 - Weapon Of Choice: Hyper Bomb
Points - 10000 (Second encounter only)
=====Notes==============
<1> The Super Arm works great too. You can also use the Rolling Cutter and
Fire Storm but it is much harder to kill it that way unless you use the Ice
Slasher to freeze it first.
<2> Foot Holder can not be killed (but he can shoot at you!). He is meant
to be used as a moving platform, just jump on top of it.
<3> Bomb Bomb Bomb is just a trap and can not be killed.
<4> Capcom forgot something here. Wily Machine 1 has 2 phases. They only
listed the weapon of choice for phase 1. The second phase does not have a
weakness but I use either the Thunder Beam of Rolling Cutter in case you
are wondering.
<5> You obviously can't use the Super Arm on Cut Man on the second encounter
so use the Fire Storm as the next best weapon.
<6> For some reason, the Japanese name says Bomber Man. At first I thought
I read it wrong but I didn't. It's just a typo on Capcom's part.
Here's a tip, if you are playing the game with a Hard difficulty setting,
try to kill all enemies that you can with the Rock Buster. Don't use any
other weapon unless it is the only way to kill an enemy.
=====IV. How to Save or Load in the Database===================================
In order to save or load the information you have gathered in the
Database, highlight any page from 2 through 30 and press "Circle". This
will bring up a message asking whether you wish to Load or Save. You'll
have two choices, on the left is "Load" and on the right is "Save". Make
your choice then press "Circle".
-Load-
A message will briefly appear telling you that it is checking for the memory
card and for you not to remove it from the memory card slot nor power off
your playstation. Now one of two things can happen:
1) If it finds a memory card inserted in memory card slot 1 AND it has
Rockman data on it, you will be asked to confirm the load. You'll have two
choices, on the left is "yes and on the right is "no". Make your choice
then press "Circle". If you chose yes, a message will appear telling you
that the load is complete and to press "Circle" to continue. If you
chose no, you'll be back in the Options screen.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it
does find one but it does not have Rockman data on it, a message will
appear telling you either there's no memory card inserted or there is
no data to load. A sound will be played as this happens. You will have
to press "Circle" to continue which will take you back to the previous
question.
-Save-
A message will appear asking you to confirm the data save to memory card slot 1.
It will also tell you that 1 block of free space is required. You'll have two
choices, on the left is "yes" and on the right is "no". Make your choice then
press "Circle". If you chose no, you'll close that menu. If you chose yes, a
message will briefly appear telling you that it is checking for the memory
card and for you not to remove it from the memory card slot nor power off
your playstation. After that, one of two things can happen:
1) If it finds a memory card inserted in memory card slot 1 AND it has free
space, you will be ask to confirm the save (or if there is saved
information already, it will ask if you want to overwrite it). You'll
have two choices, on the left is "yes" and on the right is "no". Make
your choice then press "Circle". If you chose yes, a message will
briefly appear telling you that it is saving to the memory card and for
you not to remove it from the memory card slot nor power off your
playstation. Another message will follow after that telling you that the
save is complete and to press "Circle" to continue. If you chose no,
you will be taken you back to the previous question.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it
does find one but it does not have enough free space, a message will
appear telling you either there's no memory card inserted or there
is insufficient space to save. A sound will be played as this happens.
You will have to press "Circle" to continue which will take you back
to the previous question.
=====V. Secrets and things to unlock===========================================
1) Unlock the third page in the Database: Complete the game once in Original
Mode with a Normal difficulty setting.
2) Unlock the fourth page in the Database: Complete the game once in
Original Mode with a Hard difficulty setting.
3) Unlock the fifth page in the Database: Complete the game once in Navi
Mode with a Normal difficulty setting.
4) Unlock the sixth page in the Database: Complete the game once in Navi
Mode with a Hard difficulty setting.
5) Unlock the seventh page in the Database: Complete Boss Attack once on
either Normal or Hard difficulty setting.
Here is a hint, playing Boss Attack is an easy way to get the information
for the 6 main bosses in the Database.
=====VI. Frequently Asked Questions (FAQ)=====================================
Question 1:
Why did you not include the information that is displayed on the right on
pages 1, 8-36 in the "Pages of the Database" section of this document?
Answer to Question 1:
Translating all of that would take some time. I may or may not get around
to doing this, possibly in an update to this document. If any one that is
fluent in English and Japanese and wants to help me, it would be appreciated.
Question 2:
Is it possible to get all the information for a page by just encountering a
character once?
Answer to Question 2:
The minimum amount of encounters seems to be five to fill up a page. This
is not always the case though.
Question 3:
I have a question that is not on this FAQ, can I email you about it?
Answer to Question 3:
As long as it has to do with this game or MegaMan in general, then you may.
Don't expect an answer right away though as I don't check my email every
single day.
=====VII. Closing statement===================================================
I hope you enjoyed or find this document useful. I am currently working on
similar documents for the rest of the series including the upcoming MegaMan
Anniversary Collection. They are not fully complete yet, but I will try to
finish them on my free time. So please have patience and check GameFaqs
again soon for them.
=====VIII. Credits and thanks=================================================
1. Thanks goes to Capcom and all of its staff involved with the Rockman
series, especially Keiji Inafune who is the creator of Rockman.
2. Thanks to GameFaqs and its staff for hosting my document and maintaining
an excellent website.
3. Myself for taking the time to write this document.
4. You, the reader, for taking the time to read this document.
=====IX. Copyrights and legal information====================================
This document is Copyright 2004 Henger "DeGamer" Cortorreal. It may not be
reproduced nor retransmitted in any form. It may not be altered, used for
promotional purposes, or used to make a profit of any sort without advance
permission from the author. Violating these terms will result in me taking
legal action. You have been warned.
Any characters, names, or video game consoles mentioned in this document
are copyright of their respective companies. This document and its author
are in no way affiliated with any company involved with this game. All
rights reserved.