Dance Dance Revolution 2nd Remix
Playstation FAQ
March 14th 2000, Revision 1.0

Written By :  Crono
E-mail     :  crono@tows.org
Real Name  :  Justin Strauss
Home Page  :  www.tows.org



This document is the intellectual property of the author. It is intended to 
provide help, to fellow gamers, on a title that is both entertaining and 
difficult at various times. Please do not copy or distribute this file in any 
format without consent of the author. This means: on other web pages, as part of 
another FAQ, in any written or electronic publication, etc. And, to be crystal 
clear, this document is legally copyrighted through two or more means. This is 
including a publishing firm clause, as well as various websites' legal setups 
(such as the one found on GameFAQs). If you have any new tips or info you want 
us to hear, just drop an e-mail. And, just in case this comes up, neither Game 
Cave nor anyone else may not distribute this to those who purchase this title or 
who are somehow bringing profit to said party.

Dance Dance Revolution 2nd Remix is a trademark of Konami Computer 
Entertainment, Inc.  Copyright 1999 by Konami Computer Entertainment, Inc.  
Copyright Konami Computer Entertainment Tokyo, Inc.  All related names fall 
under the same applicable laws.  All rights reserved.

You can find the newest version of this FAQ only at the following sites. If you 
find it anywhere else, please let me know as soon as possible. It should not be 
posted anywhere else but at the following sites:

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http://www.gamefaqs.com/             http://vgstrategies.about.com/



Table of Contents:
--------------------------------------

0.0 Revision History

1.0 General Description

2.0 Options Menu

3.0 Arcade Mode

4.0 Song List and Info

4.1 Bonus Track

4.2 Extra Track

5.0 Training Mode

6.0 Records List

7.0 Edit Mode

7.1 Paint Mode

8.0 Event Mode

8.1 Non Stop Order

8.2 Non Stop Revolution

8.3 Endless Mode

9.0 Information Screen

10.0 Disc Change

11.0 Game Secrets and Hidden Options

12.0 Contributions and Thank-You's



0.0 Revision History
--------------------------------------

V0.9 - 03/08/00 - Initial Release! Expect typos or grammar problems from it.

V1.0 - 03/14/00 - Fixed any apparent typos and missing bits.
                - Polished up some sentences and areas.
                - Added description for the Little effect.
                - Corrected Game Shark code.

Coming Soon:

    -more detailed music listings.
    -more secrets and hidden things.
    -whatever might be left out.



1.0 General Description
--------------------------------------

    Dance Dance Revolution has grown to become my favorite series in Konami's 
entire "Bemani" line of musical games. This genre of Konami games started with 
"Beatmania" and grew to contain "DDR," as well as "Pop 'n Music" and realistic 
games for the Guitar, Drums, and Keyboards. However, this series holds a special 
place in my heart. Not only does it have the most recognizable and catchy music 
(especially for an English-speaking audience) but it also has an amazing ability 
to combine the worlds of video-gaming and dancing into one incredible genre. 
This game has music and visuals to keep you entertained forever, but it is the 
true interactive nature of the game that makes it so fun.

    The basic gameplay is simple to learn, but insanely tough to master. The 
game is played with four primary buttons, one being for each direction on a 
control pad (up, down, left, and right). On your side of the game screen, you 
will see these four directions indicated at the top section. During gameplay, 
flashing arrows will move slowly from the bottom of that "column" up to the top 
where your arrows are. The basic premise is to hit the correct direction's 
button whenever the flashing arrows meet with the arrows at the top. You hafta 
listen to the rhythm of the song as well, because the simple "sight" of the 
arrows can't always tell you exactly when to hit the arrows. You have a "dance 
meter" which increases as you do well and decreases as you miss. If it empties, 
you lose.

    Each time you press a directional button, the game will keep track of how 
close to the exact beat you were. You can "Miss" or get a "Boo" if you do it 
poorly. A "Good" means you did it fairly well, while a "Great" or "Perfect" is 
right on the money. Each of these five possibilities yields more points than the 
one before it. Also, the game keeps track of a "combo" for you. A combo is how 
many "greats" or "perfects" you have gotten in a row. If you get a "good" or 
worse for any arrow... the combo ends. You receive a score at the end of the 
level, depending on how well you did (from "E" to "A" and then to "S." You get 
an "SS" if you did a combo for the entire level, from start to finish). It takes 
coordination as well as a sense of rhythm to play this game well, especially for 
the later levels. This also gives an incentive to play again, to earn an "SS" on 
every level variant.

    This aspect alone makes the game incredibly fun to play with a standard 
control pad. However, this is not the true nature of the game. If you purchase 
the special Dance Dance Revolution Controller from Konami, you can experience 
the Arcade game's true play style (the one that proves to combine the gaming 
world with the world of dance). With this "dance mat" set up, you use your feet 
and dancing skill to play the game. The dance mat (as with the arcade machine) 
has four large arrows on it (set up like a giant version of the directional pad 
you're used to). With this, you must "step" to the beat properly, and this adds 
much more challenge and appeal to the game. In fact, only those with true 
dancing skills and coordination have ever been able to beat the toughest levels 
with the dance mat.

    Songs that you play in DDR are amazingly catchy and well done. Aside from 
the "Konami Original" songs that you'll find in the game, all the songs that you 
play are taken from the "Dancemania" compilation series in Japan. This series of 
mix-CD's is released by Toshiba-EMI in Japan, and is composed of dance hits from 
around the world (mainly Europe). And, aside from the specialty DDR games, all 
of the songs in Dance Dance Revolution are in full English. So yes, every song 
that you hear in this game is from a REAL artist or group that has released 
their own CD in the past. Names like Chumbawamba, Olivia Newton John, EPMD, The 
Specials, Me&My, Captain Jack, and many others are well-known in America and 
worldwide.

    Either way, this game is truly one of the most well-conceived titles to come 
out of the gaming industry. When you get into it, it becomes very addictive. 
There are different dancers that you can choose to play on-screen, and songs 
that will easily make you want to go out and buy the artists' full CD's (because 
the songs are so great) ^_^ And besides, the game is universally appealing and 
simple enough for anyone to wanna try. Men, women, kids, adults... all of them 
will like the songs and the ability to "show off their moves" on the miniature 
dance floor. It is truly a series in which the term "video game" barely seems 
acceptable. I'd rather say "interactive experience." But even then, descriptions 
can't do the game justice. Give it a try, it's all I can say.


    NOTE: To play an import game on an American Playstation, you normally need a 
"mod chip" to get your system to play the Japanese title. However, some recent 
import games like Final Fantasy VIII and Um Jammer Lammy will NOT work on an 
American Playstation with a normal mod chip. To play this, you have two choices. 
The first is to get the new type of mod chip that works with these locked-out 
games. Your second choice is if you have a Game Shark accessory for your PSX. If 
you have an older mod chip, you can get it to work with Dance Dance Revolution 
2nd Remix by using the following Game Shark code on the game:

        D00200A6  1040
        800200A6  1000
        D0020D64  FFF2
        80020D64  0001
        D01C1BE4  FFF2
        801C1BE4  0001
        D01C1C7A  0C07
        801C1C7A  3002
        D01C2936  1040
        801C2936  1000

    This code must be on when the game boots up, until the "Konami" screen. 
After this point, you can turn the effects switch off, though this code will not 
mess up your game in any way. If you are unfamiliar with a Game Shark and how to 
use it, you can visit the maker, InterAct (www.gameshark.com) or the official-
unnoficial best code site, the GSCCC (www.cmgsccc.com).



2.0 Options Menu
--------------------------------------

    The Options Menu in Dance Dance Revolution is completely in English, and 
therefore it should be self-explanatory in most any case. However, certain 
options may be earned through fulfilling certain objectives or might be 
difficult to understand. Various options will change the way that the gameplay 
operates, while others will be cosmetic changes. Any option choices that show up 
in a shade of Green are the "default" setting, while any other choices will show 
up in White just like the options themselves. The full set of menu options is as 
follows:

    -Sound: Stereo/Monaural

    -Vibration: Button/Miss/No Use
        -Double Play: On/Off

    -Key Config
        -Double Mode Setting
            -Type: A-D
            -Type: I-III
            -Exit
        -Dance Play Setting
            -Controller 1: On/Off
            -Controller 2: On/Off
            -Exit

    -Memory Card
        -Save
            -Want to Save: Yes/No
            -Overwrite Old Data: Yes/No
        -Load
            -Want to Load: Yes/No
        -Auto Save: On/Off
        -Edit Play: On/Off
        -User Support
            -Want to Continue: Yes/No
        -Exit

    -Game Level: 1-8

    -Max Stage
        -Easy: 1-5
        -Normal: 1-5
        -Hard: 1-5
        -Non Stop: 2-5

    -Time Limit: On/Off

    -Game Over: Arcade/2ndReMIX

    -BG Effect: On/Off

    -Ending: Arcade/2ndReMIX/Off

    -Character: Model 1/Model 2/Model 3/Model 4

    -Exit


    The "User Support" option in the "Memory Card" area has a special function, 
and must be explained. If you choose this, the game will search the current 
memory card for data from the first Dance Dance Revolution game for Playstation. 
If it finds it, it will ask you to continue. What this does, is add some data to 
the first DDR's save data. It will unlock any of the "secret songs" or "effects" 
that you have not released on that game so far. It will also give you access to 
the game's "Edit" mode. Additionally, it will give you access to the "Secret 
Stage Mode." Using this option saves a lot of time, as earning all these 
features on the first DDR (the legit way) takes far too long... and Konami 
obviously knew this.



3.0 Arcade Mode
--------------------------------------

    This is the primary mode of the game, and it's the place where you will 
spend most of your time. To choose the "Play Option" (how many players will play 
the game) you must hold down the "X" button while you press a button to select 
Arcade mode at the title screen's main menu. You then must choose the game's 
"difficulty" (which really just determines which set of levels you will play). 
You can also choose which "variant" of the levels you will play. And finally, 
you can decide which "effects" you want to take place on the level. The variant 
can be chosen on the difficulty screen. Press the "down" button twice to change 
Basic to Another. Press it twice again to move to Maniac (the variant level will 
be indicated on the bottom of the screen). In this game, however, you must input 
a few codes in order to choose the effects you want (see the tricks section). 
After doing so, you can choose the effects that you wish to use by pressing the 
"select" button at the screen where you choose the stage to play. This takes you 
to the "Effects Menu" where you input the codes and exit the menu in here by 
pressing "start." This menu also lets you change the variant at any point before 
you choose a stage (and better yet, when playing a 2-player game, both people 
can choose different sets of variants and effects for themselves).

    -Play Option: Four choices "Single," "Couple," "Versus," or "Double." Single 
mode is the standard one-player game. Couple mode lets two players join the 
game, but they are working together to beat levels and set high scores. Versus 
mode is where the two players compete to earn the highest score (and become 
winner through that). Double mode is described below, and has two difficulties 
on which it can be played (rather than three, as there is no Double Maniac).

    -Difficulty: Three choices "Easy," "Normal," or "Hard." Normal mode has the 
first set of the game's levels, while Hard mode has the other half of the levels 
(the tougher ones). You play a set of Three stages in whichever you choose, and 
you choose which song you will play for each new stage. All of the game's 
songs/levels are found within these two main modes. If you choose Easy mode, you 
will play One stage (chosen from an assortment of levels from both Normal and 
Hard). On Easy mode, you can not lose the stage, no matter how low your dance 
meter goes. Easy mode is just for practice, and does not let you set records or 
progress farther.

    -Variant: Five choices "Basic," "Another," "Maniac," "Double Basic," or 
"Double Another." Basic is the default set of steps (arrows) for a level. This 
is the easiest choice of the bunch. Another is a bit harder and has more steps 
in it. Maniac is the hardest and has the most steps of all. Think of those as 
the easy, medium, and hard variants of each level. Double mode lets one person 
play with both controllers (yes, so they have to do double duty, worrying about 
eight arrows). Another Double is the harder version of Double, with more steps 
in the song. The last two variants are available with the "Double" Play Option, 
while the first three are used for "Single," "Couple," or "Versus" modes.

    -Effects: Six choices "Little," "Left," "Right," "Mirror," "Shuffle," or 
"Hidden." Little mode and Hidden mode are separate and can be turned "On or 
Off." The other four options fall under the category of "Turn" and you can only 
have one of them on at a time (selected from the same part of the menu. Or, Turn 
can be set to "Off"). For all of the Turn choices, this will change the 
directions of all the "steps" (flashing arrows that come from the bottom) in the 
level. The gameplay remains unchannged. In Mirror mode, the steps in the level 
will be reversed to their opposite. In other words, for the arrows, left and 
right get switched, and up and down will get reversed as well. Left mode will 
rotate the position of the arrows 90 Degrees counter-clockwise (for the arrows, 
left becomes down, down becomes right, up becomes left, and right becomes up). 
Right mode will rotate the position of the arrows 90 Degrees clockwise (for the 
arrows, left becomes up, down becomes left, up becomes right, and right becomes 
down). Shuffle mode will randomly change all the steps in the level to a 
different direction. Little mode eliminates any steps that make a half-beat or 
smaller (in other words, the level will only have single-beat steps and 
therefore be much easier. However, this also obviously lowers the maximum score 
that you can get). Hidden mode will cause the arrows to slowly disappear once 
they reach the top half of the screen (so you must follow the lower part, as 
well as the beat, to stay alive). Also, as a note, neither the Left, Right, or 
Shuffle modes can be used with "Double."

    Important info. Each song in the game has a difficulty level associated with 
it, and each song has a different difficulty for each of its variants. You can 
see the difficulty level below each song disc that you can select. The 
difficulty level itself is indicated by how many "feet" markers you will see, as 
well as a title (each level of difficulty has a title that indicates how tough 
it is). These difficulty levels are in relation to the other levels in the 
particular game. A specific level's difficulty number can always change if it 
appears again in a later DDR game. These difficulty titles are listed in the 
table below, along with how many "footmarks" each represents...

    Also, there is the list of each step rank you can get while playing the game 
(along with the colors that represent them). This comes into play during the 
level, to tell how close you were to hitting a step (arrow) at the correct time. 
They are listed in order from best to worst. "Perfect" is right on the beat, and 
"Great" is extremely close. "Good" is close to the beat, and "Boo" is far off. 
"Miss" is what you get when you totally miss the beat or just don't even input 
anything at all for it. Your "combo" is counting how many Perfects or Greats you 
can get in a row. Your "Grade" at the end of the level depends on how well you 
did with the steps. If you keep a combo going for every beat of the stage (start 
to finish) you will receive an "SS" rank. Here are the tables of important info:


        Song Difficulty          Step Rank                Level Grade

        1: Simple                Perfect :  Yellow        E: Terrible
        2: Moderate              Great   :  Green         D: Poor
        3: Ordinary              Good    :  Blue          C: Fair
        4: Superior              Boo     :  Pink          B: Good
        5: Marvelous             Miss    :  Red           A: Great
        6: Genuine                                        S: Perfect
        7: Paramount                                     SS: Flawless
        8: Exorbitant



4.0 Song List and Info
--------------------------------------

Song Title                          Artist
                                    Difficulties


Boom Boom Dollar                    King Kong & D. Jungle Girls
                                    B/ 2  A/ 5  M/ 6  D/ 3  AD/ 5

Bad Girls                           Juliet Roberts
                                    B/ 2  A/ 4  M/ 5  D/ 3  AD/ 4

Boys                                Smile.dk
                                    B/ 3  A/ 4  M/ 7  D/ 4  AD/ 5

Smoke                               Mr. Ed Jumps the Gun
                                    B/ 3  A/ 4  M/ 6  D/ 4  AD/ 5

Hero                                Papaya
                                    B/ 4  A/ 5  M/ 6  D/ 5  AD/ 6

Dub I Dub                           Me & My
                                    B/ 4  A/ 6  M/ 8  D/ 5  AD/ 7

Stomp to My Beat                    JS16
                                    B/ 5  A/ 6  M/ 7  D/ 5  AD/ 6

Get Up 'N Move                      S&K
                                    B/ 5  A/ 7  M/ 8  D/ 6  AD/ 7

If You Were Here                    Jennifer
                                    B/ 5  A/ 6  M/ 7  D/ 6  AD/ 7

I Believe in Miracles               Hi-Rise
                                    B/ 5  A/ 6  M/ 8  D/ 6  AD/ 7

Love                                Sonic Dream
                                    B/ 3  A/ 5  M/ 7  D/ 3  AD/ 5

Tubthumping                         Chumbawamba
                                    B/ 4  A/ 5  M/ 6  D/ 4  AD/ 6

El Ritmo Tropical                   Dixies Gang
                                    B/ 2  A/ 6  M/ 7  D/ 4  AD/ 5

Paranoia                            180
                                    B/ 6  A/ 7  M/ 8  D/ 7  AD/ 8

Paranoia MAX ~dirty mix~            190
                                    B/ 6  A/ 8  M/ 8  D/ 7  AD/ 8

Paranoia KCET ~clean mix~           2MB
                                    B/ 6  A/ 7  M/ 8  D/ 7  AD/ 8

Trip Machine                        De-Sire
                                    B/ 6  A/ 7  M/ 8  D/ 7  AD/ 8

SP-Trip Machine ~Jungle Mix~        De-Sire
                                    B/ 6  A/ 7  M/ 8  D/ 7  AD/ 8

Make it Better                      mitsu-O!
                                    B/ 4  A/ 5  M/ 7  D/ 5  AD/ 7

Make it Better (So-Real Mix)        mitsu-O! Summer
                                    B/ 5  A/ 6  M/ 8  D/ 5  AD/ 7

Make a Jam!                         U1
                                    B/ 3  A/ 5  M/ 7  D/ 3  AD/ 5

Put Your Faith in Me                Uzi-Lay
                                    B/ 3  A/ 4  M/ 6  D/ 4  AD/ 5

Put Your Faith in Me (Jazzy Groove) Uzi-Lay
                                    B/ 4  A/ 5  M/ 6  D/ 5  AD/ 6

Brilliant 2U                        Naoki
                                    B/ 4  A/ 5  M/ 6  D/ 4  AD/ 5

Brilliant 2U (Orchestra-Groove)     Naoki
                                    B/ 5  A/ 6  M/ 7  D/ 4  AD/ 5

AM-3P                               kTz
                                    B/ 5  A/ 6  M/ 8  D/ 5  AD/ 6

Step Battle #1  Keep on Movin'      N.M.R.
                                    B/ ?  A/ ?  M/ ?  D/ ?  AD/ ?

Step Battle #2  Let Them Move       N.M.R.
                                    B/ ?  A/ ?  M/ ?  D/ ?  AD/ ?

Step Battle #3  20, November        N.M.R. feat. DJ Nagureo
                                    B/ ?  A/ ?  M/ ?  D/ ?  AD/ ?

Trip Machine ~luv mix~              2MB
                                    B/ 6  A/ 7  M/ 8  D/ 7  AD/ 8

Think ya Better D                   sAmi
                                    B/ 3  A/ 4  M/ 5  D/ 3  AD/ 4

Love This Feelin'                   Chang Ma
                                    B/ 6  A/ 7  M/ 8  D/ 7  AD/ 8

Keep on Movin'                      N.M.R.
                                    B/ 3  A/ 4  M/ 5  D/ 3  AD/ 4

Let Them Move                       N.M.R.
                                    B/ 1  A/ 2  M/ 4  D/ 2  AD/ 3

20, November -DDR Version-          N.M.R. feat. DJ Nagureo
                                    B/ 1  A/ 3  M/ 4  D/ 2  AD/ 4

Paranoia MAX in Roulette            190
                                    B/ 6  A/ 7  M/ 8  D/ 7  AD/ 8



4.1 Bonus Track
--------------------------------------

    When you press the button to begin this mode (from the main menu) you will 
automatically be able to choose your "Play Option" (no special command is 
required as was in "Arcade" mode). You can also choose your level variant and 
effects from the "Effects Menu," which is accessed in the same manner as it was 
in "Arcade" mode. After you play each stage, you will be prompted to "Press 'O' 
to continue playing, or 'X' to exit." The "Bonus Tracks" are additional songs 
that are previews of things to come (in this case, they are songs from DDR 3rd 
Mix). In this game, however, you can only play these songs on "Basic" or 
"Double" variant. They will show up as "Trial" variant when you open the Effects 
Menu. Additionally, there is no spot in the "Records" list for your scores on 
these tracks. However, you can still play these songs in "Training," "Edit," and 
"Non Stop Revolution" modes. The bonus songs are as follows:


Song Title                          Artist
                                    Difficulties


In the Navy '99                     Captain Jack
                                    B/ 4  A/ X  M/ X  D/ 4  AD/ X

The Race                            Captain Jack
                                    B/ 3  A/ X  M/ X  D/ 3  AD/ X



4.2 Extra Track
--------------------------------------

    This mode appears as an alternate mode in the same spot as "Bonus Track." To 
make it appear, press the "select" button at the title screen's main menu. This 
will cause the words "Extra Track" to replace "Bonus Track" (you can reverse 
this process by pressing "select" again). See the tricks section to find out how 
to access this ability. Anyhow, this is the same song that you play during the 
secret "Ending" for "2nd ReMIX." By default, you will play the "one-player" 
version of this level. To play the "two-player" version of this level, you must 
hold down the "X" button while you press a button to select Extra Track at the 
title screen's main menu.



5.0 Training Mode
--------------------------------------

    "Training" mode is the place to sharpen your skills on any level that you 
have accessed, without fear of losing. At any time during the menu, you may 
press the "select" button to move the menu to the other side of the screen. And, 
after each level you play, you get a choice of "Press 'O' for menu, or 'X' to 
exit." In the menu, you can choose from: "Check/Again/Return." The "Check" 
option lets you review the song you just played, bar by bar, and shows you how 
well you did for each step (arrow-press) in the level. Each arrow will be 
colored in a specific shade to indicate how each was ranked (yellow=perfect, 
green=great, blue=good, pink=boo, red=miss). "Again" lets you repeat the level, 
and "Return" takes you back to the main menu. The menu options are as follows:

    -Music Select

    -Player: Single/Couple/Versus/Double

    -Level: Basic/Another/Maniac

    -Little: On/Off

    -Turn: Left/Right/Mirror/Shuffle/Off

    -Hidden: On/Off

    -Speed: 1-5

    -Bar Start: 01-70

    -Bar End: 02-71

    -Edit

    -Start

    -Exit



6.0 Records List
--------------------------------------

    This menu keeps a list of your high scores for all of the game's stages 
(Music High Score). You can view high scores for each variant of each song (five 
variants per song). It keeps track of your letter and number high score for each 
one, as well as your maximum combo achieved while earning that score. In this 
game, your highest overall scores (Total Ranking) may be viewed during the "demo 
reel" that runs from the main menu (whenever a button is not being pressed). At 
any time during the below menus, you may press the "select" button to "change" 
the pictures to plain text. On Endless, pressing "left" or "right" on the 
directional pad will switch between "Stage Ranking" and "Score Ranking." The 
menu options are as follows:

    -2nd ReMIX

    -Endless
        -Stage Ranking
        -Score Ranking

    -Exit



7.0 Edit Mode
--------------------------------------

    This mode is one of the cooler features of the game, as it lets you create 
your own sets of steps for any of the game's levels. From here, you create your 
steps and then save them to a memory card. At any time in the process, if you 
attempt to start a "new data" or "load" data without having "saved" your current 
data, the game will ask you "Do you wish to continue without saving: Yes/No." 
The menu options are as follows:

    -New Data
        -Choose Song
        -Player: Single/Couple/Double
        -Load Official Data: Yes/No
            -Basic/Another/Maniac

        -Directionl Pad: move one beat distance up/down
        -Circle: create/delete right arrow
        -Triangle: create/delete up arrow
        -X button: create/delete down arrow
        -Square: create/delete left arrow
        -L1: change beat distance (Full/Half/Fourth)
        -R1: hold down and press up/down to move in full bars
        -L2: create an area (press once for start, once for end)
        -R2: clear line
        -Select: change measurement (Bar/Sec)
        -Start: Area Menu (effects contents of created area)
            -Copy
            -Paste
            -Cut
            -Delete
            -Exit

    -Memory Card
        -Save
        -Load
        -Rename
        -Convert
        -Exit

    -Player
        -Single/Couple/Double

    -Test Play
        -Start: 01-70
        -End: 02-71

    -Guide

    -Exit



7.1 Paint Mode
--------------------------------------

    This mode appears as an alternate mode in the same spot as "Edit Mode." To 
make it appear, press the "select" button at the title screen's main menu. This 
will cause the words "Paint Mode" to replace "Edit Mode" (you can reverse this 
process by pressing "select" again). See the tricks section to find out how to 
access this ability. Anyhow, this is another of the game's more creative modes. 
In here, you can draw and paint an icon-sized image to use in the game modes "in 
place of the step arrows." Yes, this means that the data you save in here can be 
used in place of the up, down, left, and right arrows. These arrows that you 
draw can be ported over to DDR 3rd Mix by using the "Link Version." By pressing 
the "select" button at any time you are in the main menus, you will bring up the 
"Guide" menu. On the top of this screen is a set of Eight "storage slots" in 
which you can save your different custom arrows (Four for Player 1, and Four for 
Player 2). In the lower-right corner is the color chart (colors: 1-13) and the 
X-Y coordinates of the cursor. At any time in the process, if you attempt to 
"exit" Paint mode without having "saved" your current data, the game will ask 
you "Do you wish to continue without saving: Yes/No." The menu options are as 
follows:

    -Draw Mode
        -Directionl Pad: move cursor
        -Circle: draw one sigle pixel
        -Triangle: draw a four-pixel box
        -X button: erase one single pixel
        -Square: set color to number "0"
        -L1: previous color
        -R1: next color
        -L2: standard arrow color
        -R2: custom arrow effects (Rainbow/Blink/Off)
        -Select: Guide
        -Start: Main Menu

    -Grid: On/Off

    -Displace Image
        -Hold "circle" button, move with directional pad

    -Rotate image 180 degrees

    -Rotate image 90 degrees (clockwise)

    -Use preset image
        -Dred
        -Janet
        -Afro
        -Lady
        -Bunny
        -Plug
        -Arrow
        -White Background

    -Clear image

    -Set image (in storage slots)

    -Get image (from storage slots)

    -Save

    -Load

    -Exit



8.0 Event Mode
--------------------------------------

    When you press the button to begin this mode (from the main menu) you will 
automatically be able to choose your "Play Option" (no special command is 
required as was in "Arcade" mode). In "Event Mode," you can play any of the 
game's songs as many times as you wish. Additionally, you will not lose a stage 
when your dance meter is empty (as with "Easy" difficulty). You can also choose 
your level variant and effects from the "Effects Menu," which is accessed in the 
same manner as it was in Arcade mode. After you play each stage, you will be 
prompted to "Press 'O' to continue playing, or 'X' to exit."



8.1 Non Stop Order
--------------------------------------

    You use this mode to create the custom sets of levels for use in "Non Stop 
Revolution." By pressing the "select" button at any time you are in the main 
menus, you will bring up the "Guide" menu. You can set up and customize up to 
Three different sets of Five levels. These levels can be fully customized as 
well. And better yet, each of the Five stages can have a totally different set 
of difficulty, variant, and effects than the rest. The menu options are as 
follows:

    -2nd ReMIX: [1]/[2]/[3]
        -1st Stage
            -Edit: Title/NoUse
            -Music: Select Music
            -Player 1
                -Level: Basic/Another/Maniac
                -Little: Little/Off
                -Turn: Left/Right/Mirror/Shuffle/Off
                -Hidden: Hidden/Off
            -Player 2
                -Same options as with Player 1
        -2nd Stage
            -Same options as with 1st Stage
        -3rd Stage
            -Same options as with 1st Stage
        -4th Stage
            -Same options as with 1st Stage
        -5th Stage
            -Same options as with 1st Stage

    -3rd Mix: [1]/[2]/[3]
        -Same options as with 2nd ReMIX

    -Exit



8.2 Non Stop Revolution
--------------------------------------

    When you press the button to begin this mode (from the main menu) you will 
automatically be able to choose your "Play Option" (no special command is 
required as was in Arcade mode). This mode uses the data that you create with 
"Non Stop Order." On the bottom of the main menu, it will list the Five songs 
that are contained within whichever data set you currently have selected. The 
menu options are as follows:

    -Order Option: [1]/[2]/[3]



8.3 Endless Mode
--------------------------------------

    This mode lives up to its name, as it can tend to last forever. You play a 
constant streak of levels, randomly chosen, until your dance meter empties and 
you lose (you will not repeat any songs until you have played each song once, 
and then it starts another random loop). However, you will get a "Break" after 
every Five levels you play. It will ask you "Take a Break?" and give you choices 
of: "1 Minute/3 Minutes/5 Minutes/Continue." You have Ten seconds to decide 
whether you take a Break or you continue playing. You can end a Break at any 
time by pressing the "start" button. During gameplay, your "combo" can carry 
over from one stage to another (so your combo can go up to any number, not just 
up to 999 like usual). Your score and stage can also go on infinitely, only 
limited by how long you can make yourself play. In the lower-right corner of the 
menu is the highest "Score," "Stage," and "Combo" you have been able to reach in 
Endless mode. The menu options are as follows:

    -Player: Single/Double/Random

    -Level: Basic/Another/Maniac/Random

    -Turn: Left/Right/Mirror/Shuffle/Random/Off

    -Hidden: On/Random/Off

    -Little: On/Random/Off

    -Bright: 25%/50%/75%/100%

    -Start

    -Exit



9.0 Information Screen
--------------------------------------

    This screen keeps track of how far you've progressed in the overall game. 
The first pieces of info on this screen are of general information or about new 
features that are present in this version of DDR. Whenever you earn a secret 
song or mode, you will get some new pieces of information on this screen to let 
you know (and describe it). Also, you can get congratulatory messages for 
fulfilling certain goals. In the upper-right corner of the menu, you can see how 
many total information pages you have earned (you start out with about Four, but 
will end up with over Fifty).



10.0 Disc Change
--------------------------------------

    With this command, you will be able to switch to another DDR disc. There are 
various "Append Discs" that are add-ons to this particular DDR game (though they 
are played separately, and have separate data, you can not play them unless you 
go through this menu). Also, there are various features to be accessed when you 
change to another full DDR game. When you enter this mode, you will be prompted 
to "Insert Disc and press 'start.'" The Append Discs (and special features for 
full discs) are as follows:

    -Dance Dance Revolution
        -Play Event Mode (original stages) with setup from 2ndRemix
    -DDR 2nd Remix: Append Club Version Vol. 1
    -DDR 2nd Remix: Append Club Version Vol. 2



11.0 Game Secrets and Hidden Options
--------------------------------------

    -Experience. Whenever you complete a stage in the game, it will add (or 
subtract) a certain number of "experience points" from your overall amount. The 
game keeps track of these internally, and you can not view your points at any 
time. Additionally, the game keeps track of how many "footmarks" you have 
accumulated. What this means, is that the "difficulty level" number from each 
level you play (in range from 1-8) is added to the total amount of footmarks. 
And, to note, the difficulty level (footmark number) of each stage you complete, 
along with the "variant" level of that stage, will determine how many experience 
points are earned for it. The purpose of these experience points and footmarks 
is to earn various "secret songs" and "special modes." When playing modes other 
than standard "Arcade," the amount of experience gained will be multiplied by a 
various value (listed under the table below). The experience gained when playing 
is as follows:


                               Number of Footmarks Played
  Game Mode               1    2    3    4    5    6    7    8

  Basic                   100  70   50   20   15   10   7    3
  Another/Basic Double    20   10   5    0   -5   -10  -20  -40
  Maniac/Another Double  -20  -40  -60  -80  -100 -120 -170 -200

        -Easy Mode
            -Positive experience: multiplied by 1.2
            -Negative experience: multiplied by 0.8
        -All Music Mode
            -Positive experience: multiplied by 0.9
            -Negative experience: multiplied by 0.6
        -Two Player Mode
            -Both players get the higher experience of the two
        -Event Mode
            -No experience is added


    -Special Levels. When you first have access to "All Music Mode" or "Event 
Mode" you will be unable to play the "special levels" on them (do not confuse 
these with the "secret songs"). These levels are as follows, and must be played 
the proper amount of times in "Arcade" mode before they can be played in these 
above modes:

        -Step Battle: play Step Battle more than 10 times
        -Random Disc: play Random Disc more than 20 times

    -Special Options. Some choices in the game's main "Option" menu are not 
accessible from the start. They get unlocked at various points in your playing 
experience. The Ending option for "2nd ReMIX" becomes avavilable once you open 
up "Think ya Better D." The character option for "Model 3 and 4" becomes 
available once you open up "Event Mode."

    -Effects. In this game, you can not choose the level "effects" by default 
(see above for what they are). When you play any standard game mode, and are 
choosing your next stage to play, you can access the "Effects Menu." This menu 
starts out empty, and you must input the following codes (on the directional 
pad, while in the special menu) to fill it in with these choices. The 
"Information Screen" will tell you about these codes at various points in your 
playing experience, but they can be done from the start anyhow:

        -Little:   L, D, R, D, L, D, R, D, U
        -Left:     L, L, L, L, L, L, L, L
        -Right:    R, R, R, R, R, R, R, R
        -Mirror:   L, R, L, R, L, R, L, R
        -Shuffle:  U, D, L, R, D, U, R, L
        -Hidden:   U, D, U, D, U, D, U, D

    -Secret Songs. Some of the game's songs will not be accessible from the 
start of the game. You must fulfill a certain requirement in order to unlock 
each of them. Some of the stages will have different methods to unlock them. As 
long as you fulfill one of these requirements, you do not need to fulfill the 
rest in order to access it. Once you do so, they will be available to play at 
any time in their respective modes and stages:

        -20, November -DDR Version-
            -clear Normal mode 1 time

        -Keep on Movin'
            -clear Hard mode 5 times

        -Think ya Better D
            -clear more than 50 stages
            -footmarks are less than 150, clear more than 30 stages

        -Trip Machine ~luv mix~
            -clear more than 100 stages
            -clear one "other" version of Trip Machine 30 times
            -set a record for all variants of both those "others"
            -experience is more than 3000 or less than -10000

        -Love This Feelin'
            -clear more than 200 stages
            -clear more than 150 "Konami Original Remix" stages
            -experience is more than 5000 or less than -15000

    -All Music Mode. When you select the difficulty level in "Arcade" mode, 
highlight the option for "Hard," and then press "right" four times on the 
directional pad. Each time you press it, a small arrow will disappear from over 
the Hard circle. When the words "All Music" appear, hit the button and begin the 
game. In this mode, you will play a default of Three stages (same setting and 
style as Hard mode is set to). You can play any song in the game for any of the 
Three stages, and you can even repeat the same song if you want (though the 
"secret songs" will not be available until they are unlocked elsewhere).

    -Super Mode. This mode is activated from the title screen's main menu. When 
you input the following command on the directional pad, you will turn the mode 
on (and you can do it again to turn it off): U, U, D, D, L, R, L, R . When it is 
active, the title screen will change from Blue to Red in background color. This 
only makes one minor change to the game, which is to lessen the amount of dance 
moves that the characters perform on screen. Every other aspect of the game is 
totally unchanged. This mode is used if you wish to reduce the amount of loading 
time between menus and stages. The "Information Screen" will tell you about this 
code at a various point in your playing experience, but it can be done from the 
start anyhow.

    -Paint Mode. This mode is not accessible from the start of the game. To open 
it up, you must meet one of the following requirements. As long as you fulfill 
one of these requirements, you do not need to fulfill the rest in order to 
access it:

        -play DDR 3rd Mix (Arcade) with your memory card data
        -set the game options to the following settings, then
         at the title screen's main menu, press on directional
         pad: R, L, R, L, D, D, U, U
            -Game Level: 7
            -Max Stage: Easy 5, Normal 3, Hard 1
            -Time Limit: On
            -Game Over: 2nd ReMIX
            -Character: Model 2

    -Extra Track. This mode is not accessible from the start of the game. To 
open it up, you must get an "SS" score when you play the special "Ending" for 
"2nd ReMIX" at the end of "Arcade" mode (get a "Perfect" or "Great" for every 
step). You will hear a special sound at the end of the game's Ending if you got 
the "SS" score. From this point on, you can access the Extra Track.

    -Event Mode. This mode is not accessible from the start of the game. To open 
it up, you must meet one of the following requirements. As long as you fulfill 
one of these requirements, you do not need to fulfill the rest in order to 
access it:

        -clear All Music Mode more than 15 times
        -use the Disc Change option (and then switch back)

    -Non Stop Order and Revolution. This mode is not accessible from the start 
of the game. To open it up, you must meet one of the following requirements. As 
long as you fulfill one of these requirements, you do not need to fulfill the 
rest in order to access it:

        -clear Normal mode more than 50 times
        -clear Hard mode more than 200 times
        -footmarks are more than 200, clear Normal mode 30 times
        -footmarks are less than 120, clear Normal mode 30 times

    -Endless Mode. This mode is not accessible from the start of the game. To 
open it up, you must meet all of the following requirements. Once they are all 
fulfilled, complete the Arcade mode once to open up Endless mode:

        -open up all the Secret Songs
        -open up Event Mode
        -open up Non Stop Order and Revolution

    -Select Characters. There are more characters to play as in this game (other 
than the primary man and woman character). Both Player 1 and Player 2 have Three 
different character models for Arcade mode (or any other mode where you can view 
a character). By holding either "left" or "right" on the directional pad, and 
then pressing the button to select Arcade mode (or the other modes) you will 
select the alternate character models. By pressing the button without holding 
either direction ("neutral" on the directional pad) you will get the standard 
character for that mode. Additionally, there are Four different "Model Sets" 
that you can choose in the game's "Options Menu." The characters you can select 
are as follows:


         Mode              Left         Neutral       Right

        -Model 1 P1   :    Plug 2       Dred          Afro 3
        -Model 1 P2   :    Bunny 2      Janet         Lady
        -Model 2 P1   :    Alien        Dred 2        Afro 4
        -Model 2 P2   :    Cow          Janet 2       Lady 2
        -Model 3 P1   :    Plug         Afro          Mars
        -Model 3 P2   :    Bunny        Girl          Venus
        -Model 4 P1   :    Bug          Afro 2        Exclaim
        -Model 4 P2   :    Cat          Girl 2        Question


    -Link Version. When you save your data to the memory card, you can then use 
your memory card for the Arcade version of DDR 3rd Mix. This compatible machine, 
the "Link Version," has a slot for the Playstation memory card on it. One of the 
modes you can port over to the 3rd Mix Arcade is the "Paint Mode" data. 
Additionally, the "Non Stop Revolution" is compatible with DDR 3rd Mix.



12.0 Contributions and Thank-You's
--------------------------------------

    An extra-special thanks goes out to the DDRers' Stompin' Ground. Their site 
provided me with the info on the "experience points" and "footmark total" that 
are calculated to earn various secret songs and modes. Their site is a very 
incredible source of information, and everyone should check it out. You can find 
info on the home or arcade games, as well as a terrific message board. They can 
also keep you up-to-date on the latest releases in the DDR world. I thank them 
very much, and suggest that everyone check them out.

    GameFAQs (www.gamefaqs.com) for hosting this FAQ, along with more great 
gaming info than most any site out there. Keep up the good work, man. Without 
GameFAQs... where would we all go for detailed game help? Sure, lotsa places 
have great code archives, and some TRY to keep all the best FAQs. But who 
succeeds? Only one, my friend ^_^ Jeff "CJayC" Veasey does an astounding, daily 
job of organizing these entries (and he writes his own wonderful FAQs). I must 
also give a hearty thanks to Al Amaloo, the maintainer of Videogame Strategies 
(vgstrategies.about.com). He has completed perhaps the best and most extensive 
archive of codes and tricks (www.gamewinners.com) and written extensive guides 
for games that would go otherwise un-covered. And what makes these two men (Jeff 
Veasey and Al Amaloo) so special... is that they provide an invaluable service 
to the gaming community out of the goodness of their heart. They work hard, 
every day, without the help of any major affiliate. Bravo to both of you!

    The wonderful patrons of my own message board, the OtherWorlds Shrine 
(www.tows.org) which is sometimes the only refuge for the true gamer. Along with 
my friend SineSwiper, we keep the shrine alive as a place for gamers to 
respectfully speak and get together while online. The friends that I have made 
there have meant the world to me, despite how my "real life" sometimes drags me 
offline for days at a time. Either way, here's to ya'll... and I won't mention 
any names (as there are too many of you to possibly remember them all now. And 
you'll kill me if I miss any, hehe). The place has been around for years, and I 
guarantee that it will always exist as long as there is an Internet.

    The select few of my real-life friends who love gaming almost as much as 
myself, and keep me inspired to keep on playing. Tacchi, you're as obsessed over 
games as me. We've been gaming for well near two decades. We're getting old, 
dude. And Crystal, well you can kick most of our sorry arses ^_^ Steffannee... 
you introduced me to Will in Rival Schools! Scott, you've been a pal through it 
all, despite how you suck at games ^_^ Kathryn, your love and understanding will 
always be cherished (yes, call me sappy). And Alex, you've been there since we 
were infants, when the NES was only a dream in the semi-near future. Chris, 
you're one of my dearest friends (as well as one of the most eerily unique). 
Your love for the Butterfly song and the goofy dance you do... will always bring 
a smile to my face.

    And of course, thanks go out to Lynn and Donna! You two are a few of the 
only people who love Pop 'n Music (and Bust a Move of course) as much as I do. 
Every time we meet is a cherished moment. And, speaking of music games, I owe a 
world of thanks to Malcolm. His friendship has meant a ton to me, and he's one 
of those few folks who plays and works hard at ALL the music game series just 
like I do (Beatmania, Dance Dance Revolution, Pop 'n Music, Bust a Move, and the 
countless other Bemani titles as well). Matt, you're the only true Gas-o, and a 
dear dear friend (I know, I use that phrase so often, but it's true!) And 
finally, Freddy-kun, you love H-anime more than any other Shorty I've ever known 
^_^;;

    Konami, Sony, Sega, and all the great companies and people who made the game 
possible. Without them, we'd never have been introduced to this wonderous world, 
beautiful characters, and a style of gaming that changed our lives. These Bemani 
games, like Dance Dance Revolution, are perhaps my favorite genre out there 
right now. It gives those folks with a "rhythmical sense" a way to convey that 
sense through gaming. And besides, it beats having another cookie-cutter RPG or 
fighter to deal with.



~End of File~