^          .
                | \        /|
                |  \__._  / |
       `-._  _,-'       `-  |   __  __  __  ___  ___     ___
        \  ''                `.[  ][  ][  ][   ][   ]   [   `-.
         \                    ;'  ' '' '  ' | |  | |     | -.  \
        /            __     ;   \  \/ \/  / | |  | |     | | '  }     _.._
  _____/        ;\  ( .'._/     '   . .   ' | |  | |     | |  : |  ,'     '-.
 `.      /(     ((   ` \,        \ \ ^ / /  | |  | |  /' | |  ; } /  _._     \
   `-.  { '._    '    <`.`\      '  ' '  '  | |  | |,' ; | |_,  ;/ .'   \     \
     {   '.__.,-           `-._  [__] [__] [___][_____; [_____," \/      }    }
     '                ,---._   / ___    _____    ___  ___   __          /     /
   ,-'               /      ,^' [   ]  [,  _ '  [   ][   ] /  `-|      /     /
 .'___        ,.     '._        /   \   | | ) )  |  \/  | {  (`.|     /    .'
       \     /(.'/ ,-._  )      '/\ '   | |, /   | |  | |  \  `'.   ,'   ,'
        \  ,'   <_|            / -'  \  | `  \   | |\/| |,-,'.   \ /   ,'  ,--
         \.                    , ,\  '  | |'  \  | |  | |; |  `,  ) ,'___,/  /
           '.                 / /  )  \ | | \ '  | |  | |: `--'  /          /
             '._        _,-' [___] [___][__][__][___][___]\ .__,'       ND /
                `--.--'                                    '  ------------'
                                                              I G N I T I O N

=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*
|                                                                             |
*     -- SYONYX presents for your gaming pleasure --                          =
|                                                                             |
=                 *** a Wild A.R.M.S. 2 FAQ/Walkthrough ***                   *
|                                                                             |
*                                                    version 1.21             =
|                                                                             |
=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*

-add FAQ (perhaps best leveling up with hyulkonton?)
-after finding shadow of Heimdal Gazzo, then what?
-check e-mail
_____________________                                             _____________
  TABLE OF CONTENTS                                                 GAME INFO

1) Introduction                                              Title: Wild Arms 2
2) Controls                                                          Genre: RPG
3) Playing the Game                                  Platform: Sony Playstation
4) Combat system                                            Developer: Contrail
5) Walkthrough - Disc 1                                    Publisher: SCEI/SCEA
6) Walkthrough - Disc 2                               ESRB Rating: E (Everyone)
7) Side Quests                                     Release Dates: 09/02/99 (JP)
8) Playable Characters,                                           04/30/00 (NA)
     Tools, and Abilities
9) Lists
    9a) Guardians
    9b) Items                                                    ______________
    9c) Weapons                                                    GUIDE INFO
    9d) Armor
    9e) Gear                                                     Author: Syonyx
    9f) Personal Skills                                         Version #: 1.21
    9g) Experience/level                                Last updated: 25-Nov-07
    9h) Duplicator Locations
10) Bestiary (Monster Album)
11) Encyclopedia
     11a) Non-Player Characters
     11b) Books
     11c) Glossary
12) Closing info

_______________________________________________________________________________
  IN-DEPTH WALKTHROUGH CONTENTS

The easy way to find what you're looking for!  Press Ctrl+f and enter the
search code to jump to the relevant section in the guide.

Location                  Search Code      Location                Search Code
--------                  -----------      --------                -----------
(Disc 1)                                   (Disc 2)
Withered Ruins            Dungeon WR       Memory Maze             Dungeon MM
Millennium Puzzle         Dungeon MP       Millenium Puzzle (2)    Dungeon MZ
Brad's Intro              Dungeon BI       Sacrificial Altar       Dungeon SA
Town of Meria             Town MR          Grotto of Lourdes       Dungeon GL
Sword Cathedral           Dungeon SC       Lost Garden             Dungeon LG
Valeria Chateau           Town VC          Sleeping Volcano        Dungeon SV
Illsveil Prison           Dungeon IP       Palace Village          Town PV
Under Traffic             Dungeon UT       Raypoint Flam           Dungeon RF
Damzen City               Town DZ          Raypoint Geo            Dungeon RG
Telepath Tower            Dungeon TT       Raypoint Wing           Dungeon RW
Mt. Chug-Chug             Dungeon CC       Raypoint Muse           Dungeon RM
Live Reflector            Dungeon LR       Trapezohedron           Dungeon TZ
Golgotha Prison           Dungeon GP       Fiery Wreckage          Dungeon FW
Sylvaland Castle          Town SD          Spiral Tower            Dungeon ST
Halmetz                   Town HM          Glaive Le Gable         Dungeon GG
Holst                     Town HL
Aguel Mine Shaft          Dungeon AM       Optional areas
Raline Observatory        Dungeon RO       --------------
Baskar Village            Town BV          Odd Headquarters        Town OD
Hidden Trial Arena        Dungeon HT       Wind Tiger's Den        Dungeon WT
Warwing Varukisas         Dungeon WV       Thunder Lion Cage       Dungeon TL
Tunnel to Sielje Region   Dungeon TS       Island Outpost          Quest IO
Sielje Region             Town SR          Dark Reason             Dungeon DR
Gate Bridge               Dungeon GB       Abandoned Icebox        Dungeon AI
Greenhell                 Dungeon GH       Shining Garden          Dungeon SG
T'Bok Village             Town TB          Meteorite Crater        Dungeon MC
Quartly                   Town QT          Werewolf's Den          Dungeon WD
Slayheim Castle           Dungeon SY       Crimson Castle          Dungeon CS
Alchemic Plant            Dungeon AP       Promised Catacombs      Dungeon PC
Emulator Zone             Dungeon EZ       The Guardian Lords      Quest GL
Guild Galad               Town GG          Good Luck Zone          Dungeon GZ
Closed Mine Shaft         Dungeon CM       Fab Science Lab         Dungeon FL
Coffin of 100 Eyes        Dungeon CE       Pirate's Warren         Dungeon PW
Diablo P. Ptolomea        Dungeon DP       Monster Album           Quest MA
Diablo P. Caina           Dungeon DC       Sealed Monsters         Quest SM
Diablo P. Antenora        Dungeon DA
Lost City Archeim         Dungeon LC
Diablo P. Judecca         Dungeon DJ
Heimdal Gazzo             Dungeon HG


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  }                             1) INTRODUCTION                             {
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Greetings and salutations!  Welcome to my Wild Arms 2 guide, by yours truly,
Syonyx.  I hope you will find it both informative and entertaining.  This guide
contains pretty much every bit of information you need to get the full
experience of the game (I hope!).  I have included a complete walkthrough for
the main storyline and all of the many side quests, information about every
character and their abilities, and lists of virtually everything in the game,
from items, equipment and mediums to a complete bestiary for your monster-
bashing pleasure.  The only thing I have not done is to dictate to you how you
must play the game.  I generally won't tell you what parties are best to use,
what I think the ideal equipment combination might be, how much time to spend
leveling up or anything like that (except for some of the most difficult
bosses), because I want you to make the game your own.  So experiment to find
what works best for you, get to know the characters, and have fun with it.  And
please use the 'find' function on your computer if you're having trouble
locating a particular bit of info.  Also, please note the in-depth walkthrough
contents listed just above, which will help you jump to exactly the point in
the guide that you're looking for.

I am always open to comments, questions, or suggestions for future updates of
this guide.  Please direct all correspondence to:
[syonyx_faqs at yahoo dot com].

  -- VERSION HISTORY: --

1.0: Started guide on March 17, 2004, and most of what you see here completed
     by May 25, 2004.

1.1: Added some missing items sent in by readers (see thanks section at end)
       -monster #64;
       -secret room in Grotto of Lourdes with duplicators;
       -hidden Crest Cap in Guild Galad;
       -strategies for final pyramid bosses;
       -other odds and ends to clarify certain items.
     This version completed March 24, 2005.

1.2: Updated my strategy for defeating Angolmois, included a tidbit about
     Dante's Inferno and other odds and ends, all thanks to reader-submitted
     contributions.  Sorry it took so long for me to update!  Also added tips
     on which Personal Skills to purchase, and proof-read most of the document.
     This version completed August 17, 2006.

1.21: Added a couple of small reader tips and corrections.  Completed November
      26, 2007.


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  }                               2) CONTROLS                               {
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In field:                                   In battles:
---------                                   -----------
D-pad: move around                          D-pad: highlight options/targets
Square: search area                         X: choose option
X: enter location                           O: cancel selection
R1/L1: rotate screen                        R2/L2: scroll down/up menu pages
Start: select lead character
Select: open world map

In towns/dungeons:                          In menus:
------------------                          ---------
D-pad: move around                          D-pad: highlight options
X: examine/use/talk                         X: select option
X (hold): run                               O: cancel selection
Square: use selected tool                   R1/L1: change character
Triangle: open main menu                    R2/L2: scroll down/up pages
Start: select lead character/tool
R1/L1: rotate screen

Piloting vehicles:
------------------
Forward/X: go forward
L1/R1 / left/right: turn left or right
O: disembark (must be in an appropriate place to do so)
X: board (when facing the vehicle)
R2/L2: rotate screen


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Just the essentials.

LOOKING AROUND:
Besides using your own two eyes, you can also rotate the screen 360 degrees by
using R2/L2.  This lets you scan your environment more thoroughly, and helps
when you need to move or act at an awkward angle.  To stay oriented, make use
of the compass pointer that will always be somewhere around the edge of the
screen (unless you turn it off in the options menu).  The red half of the
pointer always indicates North.

USING THE X BUTTON:
This button does almost everything for you, including talking to others,
examining signs and objects, working switches and levers, pushing and pulling
boxes, etc.  When in doubt, press X.  Also see running, below.

FINDING NEW LOCATIONS:
The first thing you need to know is that finding new towns and dungeons is not
like in most other RPGs, where they just sit on the world map waiting for you
to reach them.  You have to work to find new places!  Most of the time, three
things must happen:

  1. Someone tells you where it is.  The description of the location appears in
     yellow in the dialogue box.  There are some exceptions late in the game,
     but generally if you're having difficulty finding a location, you need to
     make sure that you've talked to the right person about it first.
  2. You follow the directions you were given.  This is important.  Use the
     compass to make sure you're going in the right direction.
  3. You have to SEARCH for it.  This means pressing 'square' while in the
     field, sending out a kind of radar signal in a circle around you.  If the
     location is nearby, it will then pop up on the field, and the name will
     appear as you walk close to it.

Press X while facing the location while the name is visible to enter it.

USING TOOLS:
To progress in most dungeons, you frequently need to use your characters'
unique tools to your advantage.  Select the character and the tool by pressing
Start, then press 'square' to actually use the tool.  For example, Ashley's
Hurl Knife must be used to hit various switches to open locked doors.  If
you're stuck, experiment with different tools, and look around for a feature of
the local environment that you might have missed.

RUNNING:
Hold X to run anywhere.  It can be a little tricky at first, though, because
you run by revving in place for a moment and then dashing off in a straight
line.  When you release X, you slide to a stop.  You also come to a grinding
halt by running into anything (or anyone).  Turning requires briefly releasing
X, holding the new direction you want to run, and pressing and holding X again.
With just a little practice you'll be a pro.

UNDERSTANDING PARAMETERS:
Check the status screen in the game menu to see the list of parameters for each
character.  Here are the stats and what they mean:

   STR: Physical strength.  Forms the basis for attack power.

   VIT: Physical vitality.  Determines HP growth and physical defense power.

   SOR: Sorcery power.  Determines the strength of magic spells cast.

   RES: Responsiveness.  Determines the order in which fighters act in battle.

   ATP: Physical attack power.  Dictates the damage caused by physical attacks.

   DFP: Physical defense power.  Affects damage received from physical attacks.

   MGR: Magic resistance.  Reduces damage received from enemy magic.

   PRY: Parry rate.  Represents the chance of completely dodging enemy attacks.

   LCK: Luck.  Influences the success rate of many different actions in battle.

Throughout the game, you may come across special stat-increasing apples.  Just
make sure that any VIT Apples are used right away, because the earlier you use
them the greater maximum HP the character you gave it to will gain as he/she
levels up from that point onward.


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ENCOUNTERS:
One of the unique features of Wild Arms 2 is how it modifies random encounters.
When in the field or in a dungeon, basically anywhere that monsters live, any
battle will be preceded by a warning, in the form of an exclamation mark '!'
that will appear above your lead character's head.  You have a short amount of
time once this appears during which you may be able to cancel the encounter,
letting you continue onward unchallenged, until the next encounter anyway.
These exclamation marks come in 3 colors:

        -White: Normal encounter.  You can cancel it if you choose.  If you
                fight, there's a chance that you can make a surprise attack,
                giving you a free round at the start.

        -Red: Surprise encounter.  These are forced on you and cannot be
              cancelled, either because the monsters' level overpowers your
              own (suggesting that you need to level up to make it through the
              current area, providing some balance to the difficulty level), or
              because you are caught in a surprise attack (the monsters get a
              free turn first), a solo attack (one of your party has to fight
              alone for a few turns), or a back attack (your rear party has to
              fight for a few turns).

        -Green: New encounter.  This only occurs if you have the monster album
                in your possession (see the side quests section of this guide).
                It indicates a monster that you have not yet defeated, so don't
                cancel it if you're trying to fill the monster album.

To cancel an encounter, you are supposed to press O, but you can also press
'square' (which will use your equipped tool or use the search system, depending
on whether you are in a dungeon or the field), or 'triangle' (which opens the
game menu).

COMBAT MENUS:
When you join a battle, each round is punctuated with two levels of menus, in
the form of icons in the lower left corner of the screen.

At the beginning of each round, you get the party menu:

                           Change equipment on any
                               party member.
                                   ----
                                  |Equ-|
                                  | ip |
           Select options to  ---- ---- ----
           have team fight   |Auto|Fig-| Run|  Try to escape from battle.  If
           automatically.    |    | ht |    |  you fail, the enemies get a free
                              ---- ---- ----   round of attacks.  You can't run
                                  | Re-|       from bosses.
                                  |form|
                                   ----
                     Change the members of the active
                     fighting team, or the order they
                     appear on the screen.

Choosing the center option, which you have to do eventually if you don't plan
on just running away, brings you to the character menu for each person in your
active team in turn:

                      Use the character's Original Powers
                             or Force Powers.
Use normal _____________________   ----
physical attack                 \ |Pow-|
                                 \| ers|
                              ---- ---- ----
        Use an item from the |Use |Att-|Def-|  Take a defensive stance that
        party's inventory.   |Item| ack| end|  significantly reduces damage
                              ---- ---- ----   received that turn.
                                  |Cus-|
                                  | tom|
                                   ----
                   Use the equipped Medium's Custom Command
              (see Guardian List in Lists, below the walkthrough).

Once the last character's command has been selected, the battle round proceeds.
Characters and monsters will act in order based primarily on their RES values.

STATUS EFFECTS:
Various status effects complicate your efforts in battle.  These are inflicted
by enemy attacks.  Any status effect has only a certain percentage chance of
succeeding, and that chance can be modified by your equipment, or by using
Personal Skills to increase your resistance (see Lists section, below).  All
statuses can be removed by using the items War Respite or Ambrosia, or by the
spell Refresh, by resting at an inn, by summoning Odoryuk, or by dying and
reviving.  Other cures are discussed for each status here:

  -Poison: Character will lose some HP at the end of each battle round.
           Remains after the battle is ended, and will keep damaging you for
           each step you take in the field.  Remove with Antidote.

  -Vile Poison: Same as above, but the damage received each turn is greatly
                increased.  Remove with Antidote as well.

  -Disease: Character cannot be healed or gain HP by any means.  Effect remains
            after the battle is ended.  Remove with Medicine.

  -Confusion: Character is out of your control and will attack a random target
              each turn.  Effect may vanish at start of each round.  Vanishes
              at end of battle.  Remove with Pinwheel.

  -Paralysis: Character is unable to move.  Effect may vanish at start of each
              round.  Vanishes at end of battle.  Remove with Pixie Dust.

  -Petrification: Character is turned to stone and cannot move.  If all living
                  characters are petrified, the game is over.  Remove with
                  Softener.

  -Forgetfulness: Character gains no experience points after battles.  Effect
                  remains after end of battle.  Remove with Toy Hammer.

  -Downhearted: Character can only gain 1 FP at a time.  Effect remains after
                end of battle.  Remove with Peppy Acorn.

  -Ability Block: Character is unable to use force powers or original powers.
                  Effect remains after end of battle.  Remove with Violet Rose.

In addition to these types of statuses, you can also be affected by parameter
increases or decreases (e.g. raise ATP [attack power] or decrease DFP [defense
power]).  These effects remain until the end of battle unless dispelled by
magic, or if the character is killed.

ELEMENTAL EFFECTS:
There are 8 elements in Wild Arms 2.  These are Fire, Water, Wind, Earth, Ice,
Lightning, Light, and Dark.  Different monsters respond differently to attacks
based in these elements.  For any element, a monster could have the following
modifiers:
            -Normal.  Does normal damage.  Damage indicator numbers are white.
            -Halves.  Does half damage.  Damage indicator numbers are grey.
            -Resists.  Does no damage.  Damage indicator is a grey 0.
            -Absorbs.  Heals monster.  Damage indicator numbers are green.
            -Weakness.  Susceptible to that element.  Damage indicator is red.

Use the elements that a monster is weak against to your advantage.  You can
cause elemental damage by using magic spells, Guardians, or by equipping an
elemental ring and attacking normally.

Note that your characters do not have elemental weaknesses or resistance
inherently, but they might be able to gain protection from certain equipment.

DAMAGE:
Basically, the amount of damage that you do or receive depends on the ATP of
the attacker and the DFP of the defender for physical attacks, and the SOR of
the attacker and the MGR of the defender for magical attacks.  Note the color
of the numbers that appear over each character or target, too.  White indicates
normal damage, green indicates healing, red indicates double damage, and grey
indicates half damage.

END OF BATTLE:
After the battle, the party receives a certain amount of experience and gella
(currency in Wild Arms 2) based on the number and type of monsters defeated.
The experience points are divided equally between the number of people in your
team.  So if you fight a 1000 exp monster with just 2 people in your entire
party, they each get 500 exp, but if you have 5 people, they each get only 200
exp, regardless of whether they were in the main fighting party or not.  Gella
is shared by the entire party.  If the monsters defeated carried any items,
there is a chance that you may receive that item.  If any of your characters
were killed in battle, they are revived with 1 HP after the experience is given
out.

And lastly, if you killed a particular type of monster for the first time, it
gets inscribed into the monster album (see the Side Quests section below the
main walkthrough for information on locating the monster album).


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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                                ASHLEY'S INTRO
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

To begin a new game, select one of the three characters shown on the cards.  It
makes no difference what order you do them in.  I'll start off with "A young
man ready for action" - Ashley Winchester, ostensibly the main character of the
game.  You begin with 10 Heal Berries and 3 Gimel Coins, so if you reach game
over anytime soon, you might want to rethink the whole RPG thing.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   WITHERED RUINS                                                 Dungeon WR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Gimel Coin, Mini Carrot,            ----------------------------
            Heal Berry X 4, Bullet Load,       |  ENEMIES: Stirge           |
            STR Apple                          |           Kobold           |
     TOOLS: Hurl Knife (Ashley)                |           Gagison          |
                                                ----------------------------

You start in the central room, with S as the forward direction.  Get used to
the basic controls for moving around and rotating the screen.  This area is
free of monsters.  The man by the door to the S will heal you whenever you talk
to him.  Enter the door to the E to find your first treasure chest.  Exit from
there to the E and follow the path around the upper level of the main room to
reach another treasure chest, then return and enter the central door from the
main room.

Talk to the musketeer in the center, and he'll move out of the way for you to
walk off the edge by him.  Speak to the fallen man below to receive the Hurl
Knife, and walk to the edge to learn about falling down.  On the ground, go
through the newly-opened door for a chest, then go W and back up to the top of
the pit.  Throw a knife at the blue door lock up there, and enter the door it
opens on the E side.

Climb the stairs and take the door on the E side.  Walk around the top of the
room.  Do not take the bridge directly between the two chests, because the
middle block collapses, dropping you down to the other poor sap below (you can
get back up here easily, though).  Instead, walk around the perimeter of the
room.  Leave by the N door.

The next room is a maze-like walkway with several collapsing blocks.  You can
avoid them by walking slowly, stopping at the edge of each block to make sure
the next one won't falll.  Here's a map of the room:

  treasure
  \   /
   \_/                   Entrance
   |_|       _ _ _ _ _   |_|                  N
   |_|      |_|_|X|_|_|  |_|                  |
 _ | | _ _ _|_|    _|_|_/   \              W -+- E
|_|_|_|_|_|_|_|_ _|_|_|_|   |                 |
|_|         |_|_|_|_|    \_/                  S
|_|_ _ _ _ _ _    |_|_ _ |X|
|_|_|_|_|_|_|_|   |_|_|_|__|            X = collapsing block
  |_|       |_|      _ | | _            O = door lock
  |_|_ _ _ _|_|_ _ _|_|_|_|_|
  |_|_|_|X|_|_|_|_|_|_|   |_|
  |X|_|         |X|       |_|
  |_|_|         |_|_ _ _ _|_|
  /   \         |_|_|_| | |_|
 / Exit\               |_|
                       |_|
                       |_|
                       |O|

Throw a knife at the door lock and leave through the exit that it opens.

Drop off the edge and talk to the 'Health Official' to be fully healed.  Go N
to find your first Amazing Stone.  Go N again and cross the bridge.  Follow the
path.  When you reach the room with the big pit in the middle, go up the stairs
(going the other way reveals a crumbling block which prevents further access).
Circle around so that you're directly E of the door lock, and throw a knife so
that it drops onto the lock.  Go through the door.  Be sure to fall down onto
the descending ledges, so that you can reach the chest, since you can't climb
back up.  Continue onward to locate the kidnappers, Gangal, Zook & Gerg, who
are holding Tony hostage.  From this point on, all you can do is wait for the
boss to appear.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Sealed Monster Weapon |                         HP      EXP      GELLA
               Kalivos     |          Kalivos        400     50       250
    -----------------------+          Left Claw      200     25       150
                                      Right Claw     200     25       150

       ATTACKS              EFFECT
       Blade Claw L         Strike foe with left claw.  L claw must be intact.
       Blade Claw R         Strike foe with right claw.  R claw must be intact.
       Cross Blade Claw     Heavy strike with both claws.  Both must be intact.
       Laser Breath         Beam attack originating from head.

   There's not much to this fight.  Watch your health, and how much damage
   the current attacks are doing.  Use Heal Berries when the next attack might
   kill you.  Your ShotWeapon will do about twice as much damage as regular
   attacks.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                                 LILKA'S INTRO
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Next, "A sorceress just getting started" - Lilka Eleniak.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   MILLENNIUM PUZZLE                                              Dungeon MP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     TOOLS: Fire Rod (Lilka) - at start         ----------------------------
                                               |  ENEMIES: Blue Book        |
                                               |           Gohm             |
                                               |           Bogey            |
                                                ----------------------------

Anytime you need to, touch the large door at the N of the central area to be
fully healed.  If you need any combat tips in this area, since Lilka is
physically weak, remember that the books are weak to flame, and the gohms are
weak to ice.

Touch the green gem at the S tip to teleport to the first puzzle area.
Teleport again at the S end of the new area.  Next, stand on the blue block
amidst all of the gold blocks on the E side, and shoot the Fire Rod at the
switchblock in the middle.  Go S and stand on the block between the two side
switchblock, and shoot the E one, then the W one when you rise up.  Now go to
either the E or S teleport gem and follow the path around, collecting some
healing gems.  Take the W gem when you return here.  Stand in front of the gold
blocks and shoot the switchblock to rise up, and go to the teleport gem.  Next,
stand beside the switchblock and shoot it, then shoot it again from the gold
block it takes you to.  Finally, stand on the far moving block and shoot
diagonally at the switchblock.  Next, drop off the gold blocks and shoot the
switchblock underneath them to progress.  In the final section of this part of
the puzzle, stand beside the tall column and shoot the switchblock to rise to
the top.  When you teleport, shoot the switchblock directly ahead of you in the
main area.

Take the W teleport gem that just appeared.  Cross the lowered bridge, shoot
the first switchblock, then the second to complete the bridge.  Follow the path
until you drop into a small pit with a swithblock, and shoot it while standing
on the opposite side to go up.  When you reach a square surrounding a column
with a bridge overhead, you can either continue on the other side to reach some
healing gems, or drop to the walkway below to continue in the puzzle.  Shoot
the switchblock from the end and take the next teleport gem.  Again, ride the
block up the tall column.  Teleport and shoot the next switchblock in the main
room.

Take the E teleport gem directly across from you next.  There are 4 side
platforms.  Stand on the blocks leading up to one and shoot the central
switchblock diagonally, then take the teleport gem it brings you to.  Follow
the path to a raised colored block.  Note the color and how many blocks high it
is.  Go back and shoot the central switchblock to lower the blocks again, then
repeat with another of the 4 sides.  Once you've done all 4, stand at the E end
and shoot the other switchblock to rise up, then teleport out of here.  You
discover 4 colored blocks on the ground.  Stand on each to make it go up, and
jump off when it's approaching the height corresponding to the blocks you found
earlier.  The right combination is: Red - 1, Blue - 3, Gold - 2, Green - 3.
This opens the wall that lets you progress on the far side.  Ride up the
column, teleport, and shoot the last switchblock in main area.

   -----------------------------
    In Palace Village
   -----------------------------

Go outside and talk to three men, one in the S, one in the E, and one in the W.
If it doesn't trigger Lilka's monologue, try talking to them again, but I think
the order listed does the trick.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Boundless Glutton Monster |                     HP      EXP      GELLA
                 Olivier       |      Olivier        300     60       250
    ---------------------------+      Leg            225     40       250

       ATTACKS              EFFECT
       Olivier Juice        Spit acid bubbles from head.
       Bufoooooooooooh!     Blow damaging gas from head.
       Horse Field Kick     Heavy kick.  Leg must be intact.

   Watch your health, and use your Heal spell as necessary.  For a fast fight,
   use ice on the legs, and fire on the main body.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                                  BRAD'S INTRO
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"A former war hero, now war criminal" - Brad Evans.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   BRAD'S INTRO                                                   Dungeon BI
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Heal Berry X 6, STR Apple,          ----------------------------
            VIT Apple, Big Berry, Bullet Load  |  ENEMIES: Barghest         |
     TOOLS: Kick Boots (Brad)                  |           Spawn            |
                                               |           Daphne           |
                                                ----------------------------

Take the N path once you gain control.  The way S is blocked.  In the clearing
with the trees, there's a chest on either side.  Continue out the far side.
When the path splits, take the W side to get another chest, then go E and drop
down.  Break open the crates if you like, there's a heal berry in one of them.
Jump down to cliff to land by the chest.  Once you pick up a furry friend, take
the E branch of the path to reach an abandoned shack.  Enter it, and go past
the Amazing Stone to the back room to find Brad's first Tool.  Use it to kick
the gate by the shack, and enter the side room for another chest.  Keep
circling around the back of the house to reach a chest on the far side, then
return to the last fork in the path and go W.  The last crate contains a Heal
Berry.  At the gondola, kick the support beam to ride the lift down.  Advance a
bit from there to encounter the area boss.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Parasite Colony Monster |                       HP      EXP      GELLA
               Gremalkin     |        Gremalkin      650     60       250
    -------------------------+        Belly          500     40       250

       ATTACKS              EFFECT
       Chest Buster         Body slam.  Weakest attack.
       Parasite Batalion    Bees break off and attack.  Belly must be intact.
       Roaring Burst        Energy wave fired along ground.  Strongest attack.

   As in earlier fights, just watch your health and how much the worst attacks
   damage you, then use Heal Berries whenever you might get killed the next
   attack.  Your Bazooka will do over 3 times as much damage as regular
   attacks.  Use Lock-On as often as possible to ensure that you don't waste
   any moves.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

   --------------------------------------------
     On route to T'Bok Village
   --------------------------------------------

     FIELD SEARCH: RES Apple - in forest along S edge.

                                                ----------------------------
                                               |  ENEMIES:  Balloon         |
                                                ----------------------------

Read the signpost and head N.  Just S of the small lake, there's another
signpost (you have to use search to find it) that tells you the village is to
the NW from there.  Go past the forest and search to find it.

   --------------------------------------------
     In T'Bok Village
   --------------------------------------------

Brad is rescued by a young girl named Merrill.  You can then name your dog (the
default is Rassyu).  Remember the name!

Now that the single adventures are over with, on to the rest of the game.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                              MISSION ONE: FORM THE AGILE REMOTE MISSION SQUAD
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   TOWN OF MERIA                                                     Town MR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Crest Cap
     MEDIUM: Grudiev

     HIDDEN ITEMS: RES Apple - Ashley's room
                   Bullet Load - Ashley's room
                   SOR Apple - Baker's wife's room
                   VIT Apple - Bakery, main floor
                   Heal Berry - old man's house
                   Heal Berry - house of man explaining encounter system
                   10-Gal Hat - house of girl beside cats' house
                   Gimel coin - house of cats

Items/Weapon Shop: Antidote       20        Other shops: ARMS, Magic, Personal
                   Medicine       20                     Skills
                   Rhino Shot    110
                   Hammer Fist   120
                   Flumrella      90
                   Hard Jumper    90
                   Ti Plate      100
                   Mage Robe      80
                   Teleport Gem  100


Go outside and talk to the boys to receive your first mission: catch that cat!
Climb to the roof via the ladder on the second floor of the bakery, then chase
the cat around the rim of the town, always staying on the roofs.  Chase him
past the man repairing the roof of the inn until he jumps across the lamp post,
then talk to the innkeeper on the roof.  Ask him to help you catch the cat,
then jump down and climb up from the bakery again.  Chase the cat again until
he falls into the inn, then go after him.  Touch him to return to the boys and
receive your reward of Grudiev and a Crest Cap.  Alternately, if you're in a
no-fun mood, you can simply refuse to help the kids catch the cat, and Tony
will just give you Grudiev but no Crest Cap (thanks to DarkMage Stelladeus for
pointing out this option).

You receive directions to the Sword Cathedral: 'at the foot of a mountain far
to the northwest'.

     ------------------------------------------
       Meria Boule Castle
     ------------------------------------------

       ITEMS: Full Revive - in troop carrier hangar

       HIDDEN ITEMS: Big Berry - in storage basement, in rear of castle

You can get these items while you're here now, or wait until later.

   --------------------------------------------
     On route to Sword Cathedral
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES:  Balloon         |
                                               |            Pill Bug        |
                                                ----------------------------

Head west along the coast from the town, then north, still along the coast, to
reach the mountains.  Search to reveal the cathedral.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   SWORD CATHEDRAL                                                Dungeon SC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                                ----------------------------
                                               |  ENEMIES: Protoblazer      |
                                                ----------------------------

After the New Knight Squad Ceremony... the game begins??  Anyway, walk around
and talk to your comrades in A.R.M.S.  Talk to the commmander at the head table
to start off a bizarre chain of events.  When you gain control, make your way
through the cathedral.  You can avoid some of the monsters, but you have to
fight the ones blocking the doors.  Head N to reach the final room and touch
Argetlahm.

   --------------------------------------------
     Back in Town of Meria
   --------------------------------------------

Leave the bakery to make a new acquaintance.  Before leaving town, speak to the
woman by the town gate, who will tell you that the Valeria Chateau is at the
'top of a cliff'.  It's not much to go on, but...

   --------------------------------------------
     On route to Valeria Chateau
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES:  Balloon         |
                                               |            Pill Bug        |
                                                ----------------------------

Look S and you'll see (gasp!) a big cliff.  Head SW up the hillside, then to
the tip of the cliff, and search to find the castle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   VALERIA CHATEAU                                                   Town VC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     MEDIUMS: Schturdark - in 2nd floor guest room
              Moor Gault - in 2nd floor quarters

Quartermaster : Antidote       20        Other shops: Bullet load
                Medicine       20
                Violet Rose    20
                Pixie Dust     20
                Pinwheel       20
                Toy Hammer     20
                Softener       20
                Peppy Acorn    20
                Teleport Gem  100

Here's where you can go:
3rd floor: Parlor, Irving and Altaecia's rooms.
2nd floor: Nurses' station, Kitchen, Guest room, Castle quarters.
1st floor: Quartermaster, Exit, Bullet load guy, Restricted area.

You can receive healing in the nurses' station if you like.  Be sure to grab
both mediums on the second floor.  Go to the first floor and take the corridor
straight out from the elevator to enter the restricted area, talk to the girls
there, then go back up to the top and into Irving's room.  Tell him that you're
ready for your first mission, and the game takes over from there for a while.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   ILLSVEIL PRISON ISLAND                                         Dungeon IP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Heal Berry X 5, Jail Card,          ----------------------------
            SOR Apple, Mini Carrot, Crest      |  ENEMIES: Beast Pillar     |
     ARMOR: Cute Ribbon                        |           Empusa           |
                                                ----------------------------

Head N to the computer terminal and kill the security system.  Enter the door
at the end of the hall.  Don't walk in front of the security drone, or it'll
riddle you with bullets.  You can blow it up diagonally with your Fire Rod, or
just avoid it.  Check all of the lockers for treasure.  Leave the room and go
down the stairs.  Follow the walkway, shooting the sentries diagonally with
your rod.  Enter the next room and go up and down the ramp, ignoring the door
at the top for now.  On the other side, cross the walkway again and go up to
the prison cells.  Head S to the computer terminal and turn off the No. 2
system.  Enter the door it opens.  Shoot the sentries and turn off the security
system again.  Search the lockers until you find the Jail Card.  Now retrace
your steps to return to Ashley.  Use the Jail Card on the door to free him (you
actually have to use it from the item menu).  Talk to him, then run away
together.

Return to the area between the two walkways and enter the door at the top of
the slope.  Climb the stair and enter the next room, where you can see a guard
standing by a door below.  Have Ashley throw a knife over the guard's head, so
that it falls on him and knocks him out.  Go down and through the door he was
guarding.  In the wide hallway, watch for sentries in the alcoves.  Blast them
to get by (Ashley's knives work too).  Keep going and go up and down another
ramp.  Drop a hurl knife from above onto the sentry at the bottom on the other
side.  Cross the walkway, again blowing up the sentries along the way, and
climb the stairs on the far side.  Go N along the cells to find Brad, open his
door and talk to him.

With Brad in tow, kick the busted computer terminal and enter the door it
opens.  Shoot the sentry and search the lockers, then go out and down the
stairs.  Return across the walkway and go to the top of the slope, then kick
open the rusted door.  Before walking down the two steps to the warden, take
the W door to search the last of the lockers.  Step near the warden to trigger
the next fight (if you trigger the fight before getting the stuff through that
side door, no worries.  You can come back here and get it later).

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Escapee Capture Robot  |                       HP      EXP      GELLA
              GAONIM        |        GAONIM         2000    300      600
    ------------------------+        Right Claw     1000    150      300


       ATTACKS              EFFECT
       Hammer Swing         Wallop with large right claw.
       Chew Up              Attack with mechanical jaw in chest.

   This boss has a lot more HP than previous ones, but you've got 3 guys to
   hack away at him, so that's fair.  Try and keep your HP over 70 or so and
   use Spark if you've got it.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After the fight, you all return to Valeria Chateau, where you receive your next
mission.  You have to re-open an important trade route called Under Traffic, a
pass through the mountains to the S of the castle.  Irving gives you the
portable communicator, which you can now use anytime to try and speak with your
home base, by selecting 'Call' from the in-game menu.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                          MISSION TWO: RE-OPEN THE TRADE ROUTE
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

   --------------------------------------------
     On route to Under Traffic
   --------------------------------------------

Pretty easy to find.  Just go S from the castle, like the man said, and it'll
show up upon searching along the W wall of the cliff.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   UNDER TRAFFIC                                                  Dungeon UT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Crest                               ----------------------------
     ARMS: MultiBlast (Ashley)                 |  ENEMIES: Gob              |
     GEAR: Moonstone                           |           Dryad            |
                                               |           Tatzelwurm       |
                                                ----------------------------

In this area, if you examine one of the large crates with the skull-and-
crossbones emblazoned on them, you learn that they contain 'fire medicine'.
Use Brad's Kick Boots to move them around, and use Lilka's Fire Rod to blow
'em up, along with any nearby rocks that might be blocking your path.  Blow up
the first crate where it stands, and kick the second one forward a couple of
times first.  In the larger room, skip the first crate and boulders, and blow
up the next pair using the crate that's already there.  Then, kick the first
crate W around the boulder (but not all the way to the wall, so you can kick it
back E again), S a bit, then up to the boulder blocking the path, then blow it
up.  When you reach the next boulder, take the door beside it.

In the water room, Brad's boots come in handy again.  Stand on one of the
wooden rafts and kick against the wall to push off.  From the center island,
take the E raft to reach the treasure chest (remember to use it from the item
menu to gain access to it in battle), then return and take the other one.
Return to the previous room, but on the other side of the boulder.

Blow the boulder and follow the healing gems around the bend.  In the next
room, climb the slope and kick the crate over the edge.  You might be tempted
to then push it S, but don't do it!  Instead, kick it N a few times to the
boulder recessed in the wall (turn the camera angle if you can't see it), and
blow that up instead to reveal a hidden room.  When you come back out, the
crate will have regenerated, so you can then continue on your merry way.

In the next area, kick the crate closest to the edge over first, then the
second one.  Push one forward to blow the first rock, then the second crate to
the second rock, and grab the Map Scope from the chest (see earlier in the FAQ
for the Map Scope's functions).  Leave this room and come back in, then use the
chests to cross to the far side and go S to the exit.  Locate the downed
peddler and use the communicator from the game menu.

   --------------------------------------------
     On route to Damzen City
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES: Gob              |
                                               |           Kelaeno          |
                                               |           Dakleit          |
                                               |           Trilobite        |
                                                ----------------------------

Go SE from the Under Traffic exit through the pass.  As soon as the path kind
of splits, the E branch will reveal the city on a small greenish patch.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   DAMZEN CITY                                                       Town DZ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     HIDDEN ITEMS: Mystic Word - S of ARMS shop
                   Heal Berry - S of Gunner's Heaven
                   Heal Berry - by weapon shop
                   Mittens - in corner inside Gunner's Heaven

Item shop: Antidote       20        Weapon shop: Riot Ram     500
           Medicine       20                     Flak Jacket  450
           Violet Rose    20                     PixyParasol  400
           Pixie Dust     20                     Mist Blazer  300
           Pinwheel       20                     Punch Drunk  600
           Toy Hammer     20                     Travel Vest  500
           Softener       20
           Peppy Acorn    20        Other shops: Magic, Personal Skills, ARMS
           Teleport Gem  100

The clinic is at the very end of the main street, but before you go in, check
along the E side for a very strange girl.  Enter the clinic and talk to the
doctor.  On Lilka's prompting, phone Irving.  Next, check the last house on the
W (closest to the clinic) and talk to everyone, downstairs and up.  On
returning downstairs, talk to the man again, then go outside to speak with
Irving via the communicator again.  Go back in the house and talk to grandpa
upstairs to learn that Telepath Tower is S of Damzen City.  So what are you
waiting for?

*** SIDE QUEST: Odd Headquarters ***
In Gunner's Heaven, talk to the bartender.  Have Brad order a couple of drinks
to loosen up the bartender's tongue, and he'll tell you about a strange
building NE of town.  See the side quests section of this FAQ for more info.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                           MISSION THREE: INVESTIGATE THE MYSTERIOUS SABOTEURS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

   --------------------------------------------
     On route to Telepath Tower
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES: Gob              |
                                               |           Kelaeno          |
                                               |           Dakleit          |
                                                ----------------------------

Head directly S past the rocks.  Search in the SE corner of this area, by a
small green patch on the ground, to locate the tower.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   TELEPATH TOWER                                                 Dungeon TT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: TeleportGem, Crest, Mini Carrot,    ----------------------------
            ReviveFruit X 2                    |  ENEMIES: Critter          |
     TOOLS: Booty Call (Ashley)                |           Dakleit          |
     ARMS: Pineapple (Brad)                    |           Rat Monkey       |
                                                ----------------------------

Inside, notice the 3 glowing blue cubes, one in the pit in the middle, and 3
behind the pillars on the sides.  There are also several crates around.  So...
pick up the crates and throw them at the blue cubes.  To hit the ones on the
pillars, you have to be standing fairly close, about 2 crate-spaces out from
the pillar.  Hit the center cube by throwing from the side.  If you run out of
crates, go outside and back in to regenerate them.  The center door will open
when you do it right.  The side door is for an elevator that you will activate
later.

Follow the path up the tower, past the computer terminal that tells you nothing
useful.  On the next level, there's a big switch, but you can't reach it now,
so just keep going.  You reach the top layer of the same level.  Walk to the
raised drawbridge and fall off either N or S to reach the lever.  Pull it, then
go back up and cross the bridge.  After leaving the room with the Amazing
Stone, head N to get the treasure chest, then go S past the door and pull the
lever in the wall to start up the elevator.  Return to the elevator and take it
down to 3F to get the chest you couldn't reach earlier.  Now, ride it to 5F.
Take the W door for some more treasure, then the S door by the elevator to
continue upward.

Ah, a switch puzzle.  It's a big pain in the arse too.  Here you go:

        Exit
          ^
    -----|^|-----
    | A | 8 | 4 |        # = switches
    |   +---+----        C = chest
    | 10| 7 | 3 |        A = ARMS chest
    ----+---+----
    | 9 | 6 | 2 |     From where you enter, push switch 1, then 5, then get the
    |   +---+----     chest.  Now, push the switches in the following order:
    | C | 5 | 1 |     9, 6, 5, 2, 7, 4, 2, 6, 2, then exit the room.  You still
    ----+---+|^|-     have that other white chest to deal with, though, so re-
              ^       enter the room from the exit, and pull switches 8, 3, 6,
          Entrance    then have Brad kick the chest to get a new ARM.  When
                      you're done, pull switch 10 to lower all walls for good.

Continue your assent to the top of the tower, where your party will examine the
Empathite unprompted.  Sit back for a little cinema, then face the tower's
guardian.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Mysterious Phantom Being |                     HP      EXP      GELLA
                 Vagesta      |      Vagesta        2500    600      600
    --------------------------+      Right Claw     1000    300      300
                                     Left Claw      1000    300      300

       ATTACKS              EFFECT
       Distortion           Makes him impossible to hit for rest of turn.
       Poison Bubble        Cause vile poison in single target.
       Disease Cloud        Cause disease in entire party.
       Life Returner        Heal self.

   That distortion is a real pain, since it wastes whatever moves you input
   turn.  Oh well, you'll live.  Just don't have Ashley and Brad both use an
   ARM in the same turn so that you don't waste 2 shots.  It's not a terribly
   difficult battle, just keep piling it on.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

Return N to Damzen City after the fight.

   --------------------------------------------
     Back in Damzen City
   --------------------------------------------

Talk to the family in the last house on the S side again, then go outside to
talk to the strange woman automatically.  She tells you that a plane was seen
heading E of town.

   --------------------------------------------
     On route to Mt. Chug-Chug
   --------------------------------------------

     FIELD SEARCH: Lucky Card - just N of beach E of Damzen City.

                                                ----------------------------
                                               |  ENEMIES: Gob              |
                                               |           Kelaeno          |
                                               |           Dakleit          |
                                                ----------------------------

Head E of town and climb the red rocky plateau.  Follow it to the E wall of the
mountain and search to locate your target.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   MT. CHUG-CHUG                                                  Dungeon CC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Crest                               ----------------------------
     ARMOR: Head Gear                          |  ENEMIES: Kelaeno          |
                                               |           Spudhead         |
                                               |           Shrieker         |
                                                ----------------------------

In the entrance, you'll notice a couple of things.  In the S wall, there's a
door that you can't open without the 'Boss Symbol', so leave that for now.
There's also a spinning pyramid with runes, which if you examine tells you that
you feel a monster's howl.  Again, leave this for now, but remember that it's
here.  Take the N door and climb the ramp.  At the top, take the E doorway for
now.  There's a chest at the N end of this large room, and a couple lifts,
which don't work right now.  Enter the door in the E wall and climb until you
reach an old mine cart.  Have Brad kick it over into the hole and jump in after
it.

Kick the cart again and you'll jump in as it starts a little ride.  At the
power terminal, pull out the crystal wedged in the machine (I didn't list it
under items found, because it doesn't show up in your inventory, and you can't
do anything with it) and push the lever to start up the lifts.  Ride the
nearest lift up and run back to the previous large room.  Enter the E door
again and climb up, pass the big hole and enter the door beside it.  Get the
chest on the ledge in this room and go out the far side.  Collect the health
crystals and fall into the square hole at the S end.  Ride this lift you land
near up and you'll find an Amazing Stone.  Climb the rest of the way to the top
of the mountain.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Special Cocytus Squad Member |                 HP      EXP      GELLA
              Ptolomea            |   Ptolomea      3000    750      0
    ------------------------------+

       ATTACKS              EFFECT
       Iron Sabre           Heavy attack with weapon arm on single target.
       Ptolomea Dynamite    Explosion damages all opponents.

   This might be the first enemy who can counterattack, so make sure you've got
   enough health to withstand it.  On that note, keep everyone over 200 HP at
   all times to withstand his dynamite attack.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After the fight, the bad guys get away, but at least you learn a little more
about them.

   --------------------------------------------
     Back in Valeria Chateau
   --------------------------------------------

Ashley decides to head back to the Town of Meria for a while.  When you leave
the boardroom, talk to the guy outside.  He calls his boss 'Arving' - hah!

   --------------------------------------------
     Back in Town of Meria
   --------------------------------------------

Have your little moment with Marina, then try to leave town.  Your compadres
will join you and you will return to the castle for your next mission.  Irving
directs you to the Live Reflector SW of the castle.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                               MISSION FOUR: ESTABLISH INTERNATIONAL RELATIONS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

   --------------------------------------------
     On route to Live Reflector
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES: Balloon          |
                                               |           Pill Bug         |
                                               |           Daphne           |
                                                ----------------------------

Go W from the castle to reach ground level, the S into the large forest there
and search.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   LIVE REFLECTOR                                                 Dungeon LR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Take the door along the E wall before entering the reflector room.  You have to
turn on the generator first.  Go down to the bottom room once you see who else
is here.  Examine the computer panel and a monster will emerge.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Thunderbolt Battle Monster |                HP      EXP      GELLA
                  Elebart       |    Elebart     2500    1400     1400
    ----------------------------+    Right Claw  1250    700      700
                                     Left Claw   1250    700      700


       ATTACKS              EFFECT
       Stun Gun Blow        Smash with both claws at once.
       Elebalt Corrida      Lightning strike on single with either claw

   If you decide to take out the claws, watch out after you destroy the first
   but not yet the second, because the Elebalt Corrida attack does a fair bit
   of damage, at least to Lilka.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After the battle, you enter the reflector room.  Examine the panel on the wall
reading "Sylvaland" to activate it, then step on the central pad to teleport
there.  Note: you can skip the teleportation animation by pressing Start.

   --------------------------------------------
     On route to Sylvaland Castle
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES: Man Trap         |
                                               |           Dwergar          |
                                                ----------------------------

Head SE from this end of the live reflector and search inside the large forest.
Enter the castle and you'll automatically enter a conversation that takes you
to your next task.

   --------------------------------------------
     On route to Halmetz
   --------------------------------------------

     FIELD SEARCH: Bullet Load - E of castle, grassy patch in soil
                   Duplicator - S of castle, in alcove in rock wall

                                                ----------------------------
                                               |  ENEMIES: Man Trap         |
                                               |           Dwergar          |
                                               |           Peryton          |
                                                ----------------------------

Talk to the second pair of guards on the way out of the castle.  One will tell
you that Hametz is E of the castle.  Take one of the side paths to find your
way out of the castle (there's more to explore here, but I'll go into it
shortly.  Right now, your priority, in the flow of the game, is to get to
Halmetz as soon as possible.

Head E all the way to the water's edge.  The town is located just off the point
where a forested hill connects with the land mass.  Enter the town and the
party automatically searches it, then encounters a fight.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Poisonous Armored Dragonoid |                  HP      EXP      GELLA
                Trask            |       Trask      3600    1500     0
    -----------------------------+       Crystal    1800    750      0


       ATTACKS              EFFECT
       Biomissile           Spikes fly off and attack single, from crystal
       Poison Breath        Cause poison to all targets

   Until you destroy the crystal, keep everyone's HP over 300.  After that,
   don't worry about it so much, because his only special attack is poison.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After the fight, you are captured and placed in Golgotha Prison

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   GOLGOTHA PRISON                                                Dungeon GP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Lucky Card, Heal Berry,             ----------------------------
            Crest                              |  ENEMIES: Ghoul            |
                                               |           Bonedrake        |
                                               |           Wight            |
                                                ----------------------------

Examine the N block along the back wall.  Kick it into place, then drag it out
of its space.  Exit through the tunnel it reveals.  Push the block at the far
end of the tunnel and jump down into the room below.  On the narrow path,
notice the squares with 4 holes in them.  When you step on them, spikes pop up
and damage you.  You have enough time to walk past the square, however, so
either run over them or just don't dwindle at all over them.  At the
T-junction, go E to open a chest, then go W.  Walk swiftly over the spikes at
the corner without falling off the edge.  At the locked door, go down the
stairs and walk around to the non-spiked square in front of the lever, pull it,
and go back up and through the door.

Next, you encounter spear traps.  Run past them, or, if the hall is very wide
(such as by the treasure chest), you can just cross out of reach of the spear.
Spin the camera to see all of the spear traps as you progress.  In the next
room, you can run diagonally to get through where there are spears on both
sides.  Next, run along the narrow path.  You have to go all the way to the
end, but remember to stop in time so that you don't fall off the edge.  Throw a
knife at the door lock, then run back and go through the door.

Examine the door.  Sucker!  Well, a lesson learned is well worth it.  In the
next room, there are many such doors.  You need to open them to find the exit,
and the treasure.  For the latter, the Booty Call will reveal its location.
You can open the doors and dodge out of the way before the spear comes out,
too.  Search them all, and you'll find that the exit is behind the second-last
door.

Next, read the blue stone, then go down the stairs and kick the wooden lever
back and forth 3 times.  This opens the door to let you advance.  Next, the
stone tells you about the 'candlestick light'.  You have to light the fire on
the pedestal past the spears.  Using Lilka's Fire Rod, time your shot to go
past all of the spears.  It might take a while, so be patient.

Now, you find the villagers imprisoned.  Press X several times at the lever to
push it all the way down.  Talk to the villagers and Ashley will head out
alone.  Ahead, you find a room with spike panels throughout.  These, once
raised, don't retract.  If you run past one, you can make it to the other side,
but you can't get back.  It's best to just take the safe path.  The exit can be
found in the middle of the W wall near where you came in, but you have to go
along way around to get there.  Here's a map of the room and the path through
it:

             ____ ____ ____ ____ ____         S
            |    |    |    |    |    |        |
            |    |  *********   |    |     E--+--W
            |_  _|_* _|_  _|_* _|_  _|        |
            |    | *  |    | *  |    |        N
            |  ****   |    |  ****   |
            |_* _|_  _|____|____|_* _|  Alternately, keeping S at the top of
            | *  |    |    |    |  * |  the screen, from the entrance, go
    Exit <== **  |    |    |       * |  R, U, R, R, R, U, U, L, U, L, L, D, L,
            |____|____|_  _|____|_ *_|  D, and exit.
            |    |    |    |    | *  |
            |        *************   |
            |____|_ *_|____|_  _|_  _|
            |    | *  |    |    |    |
Entrance ==> *******  |              |
            |____|____|____|____|____|

Enter the door in the opposite wall to listen in on Odessa troops a bit, then
head up the stairs, quickly to avoid the guillotines.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Poisonous Armored Dragonoid |                  HP      EXP      GELLA
                Trask            |       Trask      3600    1500     1500
    -----------------------------+       Crystal    1800    750      750

       ATTACKS              EFFECT
       Biomissile           Spikes from crystal attack, can paralyze
       Poison Breath        Cause poison to all targets

   Your only problem is if you get paralyzed while your health is low, in case
   you don't recover before he kills you.  Otherwise, just keep hacking away
   and try out your new powers.  At the end of the fight, Ashley receives the
   'Access' force power.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After the fight, you return to Sylvaland  Now is as good a time as any
to explore it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   SYLVALAND CASTLE                                                  Town SD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Crest X 2, Scapegoat
     ARMOR: Red Cap (Ashley)
     GEAR: Hazel Sprig, Silver Harp, Clear Chime, Blue Anklet

First stop, S of the throne room, you can enter the library.  One book in the
rear is sticking out from the shelf.  Push it in to trigger a secret elevator,
the table in the middle.  Step on that to go down to find some treasure.  After
that, check out the E side of the castle to find a sleeping guard.  Examine
him, then go to the W side and pull the rope that rings the bell.  The guard
should come running in.  Now go get the chest that was behind his original
position.  But don't stop there!  The S wall by that chest is colored
differently.  Examine it to reveal another secret room.

Once you've done all this, head S down the middle of the castle to see who is
waiting for you.  From here, the game takes over for a little while, until you
receive your next mission.

   --------------------------------------------
     Back in Valeria Chateau
   --------------------------------------------

Talk to the guy near the elevator on the second floor.  He'll give you the
clearest idea of where to go next.  You need to use the live reflector to reach
the next two locations, in any order.  I'll provide directions to find the
Aguelite first, then the Germatron.  But before that, why don't you visit
Halmetz, now that it's repopulated, and see what's what there?

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   HALMETZ                                                           Town HM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     HIDDEN ITEMS: Memo Pen - in first house W of bell tower
                   Lucky Card - in second house W of bell tower

Item shop: Antidote       20        Weapon shop: Greyhound    1450
           Medicine       20                     Sunshade     1200
           Violet Rose    20                     Knuckle Arm  1600
           Pixie Dust     20
           Pinwheel       20
           Toy Hammer     20        Other shops: Personal Skills, Magic,
           Softener       20                     ARMS
           Peppy Acorn    20
           Teleport Gem  100

Talk to the good folks around here, and note the pyramid in the NE corner.  The
man next to it gives you a hint of what to do with these things, but you can't
do anything about it for quite some time yet.  So when you're done, head off to
the live reflector and activate the panel for the Ruins Mine.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                 MISSION FIVE: FIND THE AGUELITE AND GERMATRON
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

   --------------------------------------------
     On route to Ruins Mine
   --------------------------------------------

     FIELD SEARCH: STR Apple - E coast of island, by black rocks.

                                                ----------------------------
                                               |  ENEMIES: Berserker        |
                                               |           Assassin Bug     |
                                               |           Cockatrice       |
                                                ----------------------------

Circle around the center mound on the S side.  Search near the black rock on
the W side to find Holst.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   HOLST                                                             Town HL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     TOOLS: Bombs (Brad)

     HIDDEN ITEMS: Gaze Mirror - in house in SE corner

Item shop: Antidote       20        Armor shop: Ti Jacket    1300
           Medicine       20                    Purple Vest  1000
           Violet Rose    20                    Camo Vest    1400
           Pixie Dust     20
           Pinwheel       20
           Toy Hammer     20        Other shops: Personal Skills, Magic,
           Softener       20                     ARMS
           Peppy Acorn    20
           Teleport Gem  100

Talk to some folks around town and you might learn about some other folks who
stayed here recently, and who used explosives in the inn.  Go to the inn (it's
the first building on the E side) and go upstairs, then search the last bed to
find the Bomb tool.  Once you're ready, head into the mine shaft at the N end
of town.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   AGUEL MINE SHAFT                                               Dungeon AM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Crest, Heal Berry X 3               ----------------------------
     ARMS: AM Cluster (Brad)                   |  ENEMIES: Giant Crab       |
                                               |           Galeion          |
                                               |           Water Leaper     |
                                               |           Leprechaun       |
                                                ----------------------------

In this area, there are 2 particular monsters to watch out for.  First,
leprechauns.  You can't use ARMS against them, they have high HP, they confuse
you a lot, and their physical attack packs a wallop.  Second, those pesky
galeions.  They're not likely to actually hurt you, but they keep committing
suicide before you can take them out yourself, denying you the whopping 2500
experience points they provide.  Have fun!

Go through the mine until you reach some small round rocks blocking the path.
Use Brad's Bombs to blow them up.  When the path forks, take the W branch to a
treasure chest, then return and take the E path, which brings you to an Amazing
Stone eventually.  Cross the bridge from there.

Before opening the gates, take the E tunnel and follow it to the end, to find
an ARMS chest containing Brad's AM Cluster.  Return, clear the crates by the
lever to pull it, and continue N through the main tunnel.  You'll reach the
large rock excavator.  Place a bomb in front of its piledriver to thrust it
forward, breaking the large boulder in the way.  Ahead, a large, tough block
again prevents progress.  You'll need a whole whack of bombs right in front of
it to blow this baby up.  Next, you'll have to put a bomb on each of the 4
pedestals, so that they all end up raised together.  In the next room, just
walk down to the chest and open it to find the Aguelite.

Leave the town and return to the live reflector, then choose the Dragon's Vein
icon, so that you can now hunt down the Germatron.

   --------------------------------------------
     On route to Dragon's Vein
   --------------------------------------------

     FIELD SEARCH: Lucky Card - follow peninsula SW of live reflector to tip.
                   Scapegoat - at tip of N peninsula.

                                                ----------------------------
                                               |  ENEMIES: Berserker        |
                                               |           Assassin Bug     |
                                               |           Myconid          |
                                                ----------------------------

Search past the N dark mound in the center of this region to locate the Raline
Observatory.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   RALINE OBSERVATORY                                             Dungeon RO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: TeleportGem                         ----------------------------
     ARMOR: Barrette                           |  ENEMIES: Lilly Pad        |
     ARMS: BoltAction (Ashley)                 |           Jelly Blob       |
                                               |           Pas de Chat      |
                                                ----------------------------

Go N into the first room to find a boss (already?) and a couple of goons...

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Elemental Spirit |                             HP      EXP      GELLA
             Undines  |              Undines        4000    1800     450
    ------------------+              Belly          2000    900      900

       ATTACKS              EFFECT
       Reject All Fools     Cause party's magic to miss more frequently
       Intifada             Damage single target
       Hooky Bust           Throws rocks, heavy damage to single target

   Nothing really special to note.  That hooky bust hurts quite a bit,
   especially on Lilka, so keep everyone's HP up.  But then, that's just
   general good advice, now isn't it?  Don't die, and hit him hard.  It goes
   for pretty much every boss fight so far.  Why change now?  Thanks to
   DarkMage Stelladeus for correcting me on the effect of the Reject All Fools
   attack.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

With Liz and Ard in tow, head into the building.  When you encounter an
obstacle, your pals will solve it, but then you have to get them out of it.
when Liz pulls the lever, pull the next one to let him rejoin you.  When the
walls close, touch the blue panel on the wall and try again.  On the other
side, pull out the statue without arms in the air, drag it to the side and push
it between the walls to hold them open.  Take the W doorway from there to the
treasure chest, then jump down and continue W.  Liz jumps down somewhere again.
Leave him there and continue past the Amazing Stone.  Go down into the pit and
pull out the single movable block, pushing it into either slot on the side,
then use it to cross to the door at the far end.  Go down the stairs in the
corridor you emerge into.

In the next room, stay on the ground and push the two blocks to make a bridge
so you can cross above.  For the S block, pull it S, then push it to the wall
and down to the other block.  Go through the door and pull the lever so Liz can
rejoin you.  Go back up the stairs and continue down the hall.  Next, examine
the big rock face.  Have Brad kick the back of it to free Ard when he gets
stuck.  Keep going down the road.  After Liz drops off again, just keep going.
Climb the stairs and follow around the room, then drop down to the chest, then
to the ground, then climb back up again and go through the door.  Go down the
stairs to locate Liz again, and shoot him either with fire or with a knife to
make him sensible again.  Well, more sensible anyway.  Go up the stairs to find
the Germatron in a chest.  Then, you have a little fight over it.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Lead Scientific Researcher (Self-Styled) |          HP     EXP    GELLA
             Liz                              |   Liz    2000   750    0
      And his Assistant                       |   Ard    3000   750    0
                     Ard                      |
   -------------------------------------------+

         ATTACKS              EFFECT
   (Liz) Blue Bug Liquid      Poisons Ard, triggers his Bomb Punch attack
         Homemade Bomb        Damages everyone in both parties

   (Ard) Bomb Punch           Heavy explosive punch to single target
         Dump Truck Tackle    Body slam on single target

   Liz will always start off the battle with his blue bug liquid attack on Ard,
   who counters with a bomb punch to someone in your party.  After that, it's
   a free-for-all.  Liz's stupid bomb hurts his own party too.  It doesn't
   hurt too bad, but as Liz says afterwards, he didn't get to complete his
   Bulgokidon yet.  You'll see later.  Concentrate on taking one of the pair
   out, then the other.  It doesn't matter much which you do first, but Liz
   goes down easier due to his lower HP.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After the battle, return to Valeria Chateau, assuming that you've already
completed the Ruins Mine quest for the Aguelite too (which, if you're following
this guide closely, you have).


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                            MISSION SIX: CONTACT THE GUARDIANS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

   --------------------------------------------
     Back in Valeria Chateau
   --------------------------------------------

Enter the castle to trigger the next mission: Contact the Guardians!  But
first, Ashley is supposed to get some rest, so return to the Town of Meria to
see your sweetie.  The game takes over for a while from there.  Take in the
sights until you face...

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Progenitor Bird with Wings of Light |                HP     EXP    GELLA
              Alphael                    |   Alphael      5000   2700   2700
    -------------------------------------+   Right Leg    2500   1350   1350
                                             Left Leg     2500   1350   1350

       ATTACKS              EFFECT
       Leg Claw             Strike single target with either leg
       RF Blade             Laser beam from head hits all targets

   It's not a terribly difficult fight, but it can be long if you take the
   time to take out the legs first.  But, in that time it's easy to get
   Ashley up to Condition Green and use his Access force power, to make the
   rest of the fight go even easier.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

Flying the Valeria Chateau:
---------------------------
Fly forward: press up or X
Turn: L or R, or L1 or R1
Disembark: at landing pad, press O
Embark: at landing pad, press X

When not over landing pad, press 0 to either enter the Chateau, or auto-pilot
to the designated location.

   ---------------------------------------------------
     Now that you've got the flying Valeria Chateau
   ---------------------------------------------------

You now have more of the castle available to you.  Here's what you can find on
each floor:

4th floor: Bridge/command centre, Strategic planning room, Quartermaster,
           Memory service.
3rd floor: Parlor, Irving's room, Altaecia's room.
2nd floor: Nurses' station, Kitchen, Crew's quarters.
1st floor: Memory service, Bullet load guy, Off-limits sector.
Basement 1: Ring shop (see below), Prison Cell.
Basement 2: Launch catapult, Engine room.

Ye Secret Ring Shoppe: Earth Ring  12000
                       Water Ring  12000
                       Fire Ring   12000
                       Wind Ring   12000
                       Thor Ring   12000
                       Light Ring  12000
                       Dark Ring   12000
                       Ice Ring    12000

*** SIDE QUEST: Wind Tiger's Den ***
Talk to Altaecia in the kitchen and she'll tell you about a remote landing pad
far to the NW, near a windswept cave.  You can head there now, before you go to
Baskar Village, or any time later.  See the side quests section of this guide
for more details.

   --------------------------------------------
     On route to Baskar Village
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES: Tabanga          |
                                               |           Owlbear          |
                                               |           Balloon          |
                                                ----------------------------

From the home landing point, fly SW for a good while, until you find a land
mass that's pretty much all forest.  If you're in the right place, you'll see
the light beacon pretty easily.  If you're having trouble, just press O and
choose the auto-pilot feature.

Once you land, you get a call that tells you that the village is 'hidden in the
forest'.  Great help, thanks.  Head into the woods and search near the far tip
of the plateau you're on to locate the village.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   BASKAR VILLAGE                                                    Town BK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ARMOR: Hard Gear - in chest behind elder's house

Item shop: Antidote       20
           Medicine       20
           Violet Rose    20
           Pixie Dust     20
           Pinwheel       20
           Toy Hammer     20
           Softener       20
           Peppy Acorn    20
           Teleport Gem  100

Look around a bit, and enter the house on the E side when you're done.  Examine
the flashy thing on the table to trigger a sequence of conversations.  When you
can, head to the village gates to meet Colette, who tells you that the Hidden
Trial Arena is S of the village, which is very helpful, since there is no other
direction you can go.  Go S past the rocky peak on the E side and search to
locate it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   HIDDEN TRIAL ARENA                                              Dungeon HT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Crest X 3, Mini Carrot X 2          ----------------------------
     TOOLS: Pooka (Tim)                        |  ENEMIES: Fairy Light      |
     GEAR: Heart Leaf                          |           Squirm           |
                                               |           Rafflesia        |
                                                ----------------------------

Head N to find Pooka, who will join your quest.  In the next room, you need to
press both levers at once, so press one, then activate Pooka and have him press
the other.  This drops the wall to let you progress.  In the next, large room,
go N, stand on the moving platform and make Pooka press the lever.  Step off
after it moves and enter the door.  Repeat the two-levers-at-once trick to drop
the wall and get the treasure chest.  Return to the large room, and ride the
moving platform on the S side.  At the top of the ramp, cross the room via the
tops of the pillars, using Pooka to get the treasure chests on either side.

Ahead, you reach a room where the switch raises a couple of floors, and you
have to run to cross them in time.  Stand near the bottom of the first ramp and
have Pooka pull the lever, then run across the first level of the raised
platforms, up the ramp at the end and across the second raised floor.  Use the
same approach to cross the last raised floor along the back wall.  When
crossing the room with the large pillars ahead, don't miss the side door that
leads you to a pair of treasure chests.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Compound Plant Monster |                       HP      EXP      GELLA
               Reguleus     |        Reguleus       5000    2000     2000
    ------------------------+

       ATTACKS              EFFECT
       Wormyweed Extract    Damage and poison single target
       Elcweed Extract      Damage and confuse all targets with gas

   Since there's only one target in this fight, it should be pretty
   straightforward.  I just hope that you've stocked up a bit on curative
   items by this point.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

As Tim states, the trial is not over yet.  Just ahead, however, you reach the
'Wall', and Tim has to go on alone.  When you reach a break in the floor, use
Pooka to hit the switch on the wall.  While the floors are moving in, just hold
X so that you'll start running right away.  You have to clear 3 sets of moving
floors.  Remember to stop before you fall into the next gap!  Repeat this
strategy.  In the next room, you cross one moving floor, a long stretch of
normal space, then another moving floor, and the space to stop in is relatively
short.  Do this again to reach the exit.

In the more widely-spaced room, go ahead through the next door, then pass over
the moving floor in the next room without pulling the switch for now.  Go up
the ramp and follow the path to the chest, then return.  Now, when Pooka pulls
the switch, you have to quickly run up and across the moving floor before it
retracts so far that you can't reach the door any more.  If you're having
trouble, line Tim up diagonally, so he only has to run in one line to make it
across.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Transforming Ninja Monster |                      HP     EXP     GELLA
              Gehenna Neros     |    Gehenna Neros     3000   2000    2000
    ----------------------------+       * Note: you get 2000 exp and gella for
                                          each one you destroy *
       ATTACKS              EFFECT
       Replicate            Create duplicate of self
       Pill                 Heal self a little
       Lullaby              Cause sleep in target

   Between his replicating ability and his potential to put Tim to sleep, this
   could be a problematic fight, if it weren't for the fact that he's weak to
   absolutely every element.  So whatever medium Tim is equipped with (except
   Odoryuk), he can wipe this guy out with one Combine.  You do have to take
   both copies out at once, so you are obligated to use Combine at some point,
   but if you want more exp and gella, go ahead and kill off single copies
   using any magic attacks that Tim has learned at this point.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

Tim acquires the 'Combine' Force Ability.  You rejoin the rest of the party,
and they acquire the ability as well.  Then Tim goes off with Colette while she
shows him her, uh, flower patch.  She's never shown it to anyone else, either.
Metaphor, anyone?  Anyway, watch a scene in Baskar Village, which then shifts
to Valeria Chateau

   --------------------------------------------
     Back in Valeria Chateau
   --------------------------------------------

Leave the parlor, and use the Memory Service that is waiting outside.  Enter
the elevator to trigger a series of battles.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Special Cocytus Squad Member |                 HP      EXP      GELLA
              Antenora            |    Antenora     6000    1500     0
    ------------------------------+

       ATTACKS              EFFECT
       Ephemeron            Crystal beam damages + causes status abnormalities
       Shockwave            Crystal beam hits and damages all targets

   No big whoop.  Keep yourself well-healed, especially whomever she hits with
   ephemeron.  Those status effects could be a pain later on, but you can
   handle her easily with some high-damage ARMS attacks.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Special Cocytus Squad Member |                 HP      EXP      GELLA
              Judecca             |    Judecca      3600    1500     0
    ------------------------------+

       ATTACKS              EFFECT
       Miriam               2-gun shot from hip
       Sidewinder           Firework trick shot
       Douglas              Powerful shotgun shot

   This guy's supposed to be tough, but I think the game takes it easy on you
   since Tim is fighting alone.  2 of his attacks tend not to do much damage at
   all.  If you want to, you can just defend until you build your FP up enough
   to use a Combine attack.  Do a couple of those, and a couple other hits, and
   the fight will end.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

But it's not over yet!

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Explosive Red Thunder Toad |                   HP      EXP      GELLA
             Blastodon          |      Blastodon    6000    2500     2500
    ----------------------------+      Right Pouch  3000    1000     1000
                                       Left Pouch   3000    1000     1000

       ATTACKS              EFFECT
       Paralyzer            Gas from left pouch paralyzes single target
       Terrible Shade       Gas from right pouch causes explosion on single
       Evil Quasar          Head causes dark elemental damage to all
       Poison Bubble        Head bubble causes damage and vile poison to single

   Don't worry about the whole explosion thing, just treat it as a regular
   fight.  Now that you've got 4 people in your team, you can switch people
   out at the start of every round, if you wish.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After your victory, enjoy a few scenes before Irving gives you your next
mission...


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                MISSION SEVEN: PROTECT THE 71ST FILGAIA SUMMIT
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   WARWING VARUKISAS                                              Dungeon WV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                                ----------------------------
                                               |  ENEMIES: Odessa Man       |
                                                ----------------------------

Head through the N door and check the computer terminal.  You'll see that there
are 3 power plants, A, B, and C, aboard that you will need to deactivate to put
the ship out of commission.  Have Brad kick the cylindrical thing blocking the
hall to continue.  Past the Amazing Stone, you reach a crossroads with a raised
platform in the middle.  You have to go in each of the three directions and
deal with the puzzles there.

WEST PATH: Enter the first door along the N wall.  Pull out the crate and push
it into the other slot beside it.  Don't kick the cylinder, because you need it
to cross to the computer terminal.  Turn the barrier off, and the terminal
switch on.  Continue down the hall past the barrier.  Along the S side, climb
to the computer terminal and raise the bridge.  Use the bridge to get to the
next terminal, where you can get the code for power plant A: TA2360, and turn
on the terminal switch (it operates a terminal on the E path).  Go down the
other side of the bridge and arrange the crates in a line so that you can cross
to the far side of the pit.  Drop to the ground, then run back up the ramp and
cross your crates, then go through the door at the far side.  In the final
room, go up the ramp to the first terminal, operate the crane, then cross to
the power plant command centre.  Input the code from earlier (TA2360) and
return to the crossroads.

NORTH PATH: Go up the narrow ramp to the crates.  Move the 5 crates along the
wall into the spaces on the side platform to make it collapse.  Cross the
fallen platform to the door beyond.  In the next room, you have to make your
way along a raised walkway with collapsing parts.  Here's a diagram, so you
know which parts to avoid:
                      Exit                             N
                       ^^            _ _               |
                      |_|_|         |_|_|           W--+--E
                      |_|_|         |_|_|              |
                      |_|_|          X X               S
                      |_|_|    _ _ _|_|_|
                      |_|_|X X|_|_|_|_|_|
                       X|_|_|_|_|   |_|_|
                       X|_|         |_|_|         X = collapsing panel
                      |_|_|_ _ _ _ _ _ _
                      |_|_|_|_|_|_|_|_|_|
                      |_|_|X X|_|_|_|_|_|
                                    |_|_|
                               _ _ _|_|_|
                      Ramp >>>|_|_|_|_|_|
                        up >>>|_|_|_|_|_|
                                    |_|_|
                                    |_|X
                                    |_|X
                                    |_|_|
                                    |_|_|
                                    |_|_|

And, in the next room, you have the same problem:
                       _ _ _ _ _ _ _
                  |X X|_|_|_|_|_|_|_|
                  |_|_|_|_|_|_|X X|_|
                  |_|_|         |_|_|
                  |_|_|         |_|_|
                  |_|_|_|_|_|_|X|_|computer
                  |_|_|_|_|_|_|X|_|terminal
                  |_|_|
                  |_|X
                  |_|X
                  |_|_|
                  |_|_|
                  |_|_|
                   ^ ^
                 Entrance

Once you reach the terminal up top, use it to turn the barrier off.  Go back to
the first room in this section, where you collapsed the large platform by
pushing crates onto it.  Take the W door from that room past the now-
deactivated barrier, and examine the computer to learn the code for power
plant B (TB8180).  Now, go back to the last room in this section and step off
the walkway to land on the row of cylinders below (it's from the third square
on the walkway), then cross to the power plant terminal and input your code to
shut it down.

EAST PATH: Again, take the first door in the N wall.  Kick past some cylinders
to reach the computer terminal.  If it doesn't have power, go back to the W
path and turn on the terminal switch from the computer in the NW corner of the
room at the end of the long hall.  Turn off the barrier and get the power code
(TC6503).  Go down the hall and kick you way past the cylinders.  Go up the
ramp and pull the switch on the wall, then go down and through the lowered
bridge.  Climb up on this end, and use Pooka to raise the bridge back up by
pressing the same switch.  Enter the power code at the terminal to shut the
last power plant down.

Head back to the central room and try to go back to the anchor.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Special Cocytus Squad Member |                 HP      EXP      GELLA
              Ptolomea            |   Ptolomea      7500    3000     0
    ------------------------------+

       ATTACKS              EFFECT
       Iron Sabre           Heavy attack with weapon arm on single target.
       Ptolomea Dynamite    Explosion damages all opponents.

   He uses the same attacks as last time, they're just a bit more potent this
   time around.  Still, none of them do terribly heavy damage, so don't worry
   about getting killed easily.  Keep hacking away with powerful attacks and
   you'll bring him down in fair time.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

Step onto the elevator Ptolomea came down to reach the cockpit.  Examine the
control at the very front of the cockpit to try and land the damn thing.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                       MISSION EIGHT: RECOVER THE DATA TABLETS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

   --------------------------------------------
     In Meria Boule Castle
   --------------------------------------------

       ITEMS: Full Revive - in troop carrier hangar

       HIDDEN ITEMS: Big Berry - in storage basement, in rear of castle

You can only get these items listed here if you haven't gotten them already
earlier, since you could have explored the castle any time you were in the Town
of Meria.  Talk to the folks around the throne room to get some tips on
searching for the data tablets.  Head out of town and go to the west coast
(near the Sword Cathedral) to find the hovercraft waiting for you on the beach.

*** NOW THAT YOU HAVE POOKA: Golgotha Prison ***
If you return to the prison, either by teleporting to Halmetz and walking down
or taking the hovercraft through Likikis River (see below), you'll find a
doorway on the E side of the execution arena.  Inside, use Pooka to reach 2
treasure chests, containing a Scapegoat and a Gimel Coin.  There's also a Big
Berry by the lever that opens your original jail cell.

Piloting the Hovercraft:
------------------------
Sail forward: press up or X
Turn: L or R, or L1 or R1
Disembark: at beach, press O
Embark: press X

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   PILOTING THE INNER SEA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                                ----------------------------
                                               |  ENEMIES: Cuttlefish       |
                                               |           Bower            |
                                               |           Kelpie           |
                                               |           Aughisky         |
                                               |           Axe Beak         |
                                                ----------------------------

Tablet 1 is by the beach of the island in the center of the inner sea.
Tablet 2 is along the N coast, W of center, by a long thin strip of beach.
Tablet 3 is by a steep beach along the W middle coast of the inner sea.

Once you've collected all 3 tablets, phone Irving on your communicator (yes,
you have to, or the game won't let you get off the hovercraft), then return to
Meria Boule Castle in the Town of Meria.

Other points of interest:
1. Likikis River.  In the SW corner of the inner sea, near Baskar Village
(which you can see up in a high forest), there is a very small landing with a
beach built into the mountainside.  Disembark here and search to reveal a
signpost telling you that you're at the mouth of the Likikis River.  You can
take the river to Golgotha Prison, to the Quartly desert (which doesn't do you
much good yet), to the forest below Baskar Village, and to a lovely waterfall,
presumably the source of the river.

2. At the tip of the peninsula jutting into the center of the inner sea, there
is an island with a beach.  Many very strong monsters live there, but be
careful, since some can cause instant death to the whole party.  You'll come
here later in the game as part of the story, but for now it's a chance to fill
up your monster album a bit and test your mettle.

*** SIDE QUEST: Thunder Lion Cage ***
On the W side of the inner sea, there's a large beach leading to a flat orange
waste from which you can see a large snow field.  Search around there to find
the Thunder Lion Cage.  See the side quests section of this guide for more
details.

   --------------------------------------------
     Back in Meria Boule Castle
   --------------------------------------------

A conversation with the king and Irving sends you off to a new location...


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                       MISSION NINE: FIND SIELJE REGION AND DECODE THE TABLETS
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

You could walk or sail there, but the easiest way to get to Damzen city is to
use a Teleport Gem at this point.

   --------------------------------------------
     In Damzen City
   --------------------------------------------

In the 'Gunner's Heaven' pub, talk to the lone guy in the corner by the barrel.
He'll hand over the Boss Symbol, which will let you access the tunnel to Sielje
region in Mt. Chug-Chug.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   TUNNEL TO SIELJE REGION                                        Dungeon TS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: Heal Berry, Duplicator              ----------------------------
     ARMS: DeadOrAlive (Ashley)                |  ENEMIES: Spudhead         |
     TOOLS: Freeze Rod (Lilka)                 |           Shrieker         |
     ARMOR: Migrant Hat                        |           Kelaeno          |
                                               |           Cave Torus       |
                                               |           Vacuumon         |
                                                ----------------------------

Use the Boss Symbol from your item inventory in front of the right door in
entrance to Mt. Chug-Chug to gain entry.  Inside, take the door in the E wall
to get Ashley's new bayonet cartridge, then take the high road to the SW corner
to get Lilka's Freeze Rod.  Use it to extinguish the three torches around the
main room.  They will disappear, letting you go reach the door low in the S
wall.

In the next room, jump to the ground, and pull out the crate behind the large
wooden pillar.  Place it underneath the door in the wall.  Now, go up the ramp
to the wooden platform again and throw a knife at the lock recessed in the
wall.  This drops the second crate on top of the one you just placed, letting
you step onto them and through the door.  Ahead, the upper walkway has several
very visible blocks that collapse as you pass near them.  Two of them, however,
let you drop onto treasure chests, so get those and go back up the ramp.  Exit
on the ground at the S end of the room.

In the next room there's a little puzzle.  Pull the W crate onto the E floor
panel to lower the second crate, then pull that crate into the space in the
middle of the raised walkway.  Then, pull the first crate over to the W floor
panel to complete the bridge.  Go up the ramp and cross.  Climb the path to
reach the outdoors once more.

   --------------------------------------------
     On route to Sielje Region
   --------------------------------------------

     FIELD SEARCH: SOR Apple - behind dark rocks at W end of snow field.

                                                ----------------------------
                                               |  ENEMIES: Fleurety         |
                                               |           Wendigo          |
                                               |           White Fear       |
                                                ----------------------------

Head over to the snow and stay on the N side of the line of mountains that
divides this area.  In the middle of the snow field, search to locate a small
mound, the entrance to Sielje Region.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   SIELJE REGION                                                     Town SR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ARMOR: Serenade (Lilka), Eagle Quill (Tim) - behind N building

Item shop: Antidote       20        Weapon/Armor shop: Raid Blast   3100
           Medicine       20                           Chain Mail   3000
           Violet Rose    20                           Gay Parasol  2500
           Pixie Dust     20                           Silky Robe   2100
           Pinwheel       20                           Crisis Arm   3500
           Toy Hammer     20                           Metal Plate  3200
           Softener       20                           Dream Wand   2300
           Peppy Acorn    20                           Sand Poncho  2000
           Teleport Gem  100

Other shops: Personal Skills, Magic, ARMS.

Explore the town a bit.  Go to the N building, and walk along the narrow path
outside it on the E side.  Open the first chest behind it, and use Pooka to get
the second one.  When you're done looking around, talk to the professor in the
W room off the upper level of the north-most building.  After a while, you get
sent to the Gate Bridge, and the professor gives you the Bridge Key to let you
through.  As you leave town, you also get the Eat My Dust bomb.

   --------------------------------------------
     On route to Gate Bridge
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES: Fleurety         |
                                               |           Wendigo          |
                                               |           White Fear       |
                                                ----------------------------

Head around the strip of mountains and up the other side, all the way to the
visible bridge (you don't have to search for it).  Use the Bridge Key from your
item menu to unlock it, then go on in.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   GATE BRIDGE                                                    Dungeon GB
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: None for now, but there's a chest   ----------------------------
            behind a fence for later...        |  ENEMIES: Ninja Hound      |
                                               |           Clay Puppet      |
                                               |           Iron Maiden      |
                                                ----------------------------

You get 5 minutes to cross the bridge, which shouldn't be a problem at all,
since the timer stops during fights, and there's really only one path to take.
You an easily avoid the security orbs, but if you do run into them, none of the
fights that ensue will cause you much trouble.  After the first outdoor area,
you come to a water-filled room.  Throw a knife at the door lock by the
entrance, then carefully walk to the open door.  There are panel on the floor
which, if stepped on, slam the door shut again.  Avoid them.  Here is how they
are arranged (you can see them if you look closely at the floor):
              Exit door
            |_|_|_|_|_|_|    Each square corresponds to one tile on the floor.
            |_|_|_|_|_|_|    This is only the portion of the path nearest the
            |_|_|X|X|X|X|    exit, since the rest of the path is normal.
            |_|_|_|_|_|_|
            |_|_|_|_|_|_|         W
            |X|X|X|X|_|_|         |
            |_|_|_|_|_|_|      S--+--N
            |_|_|_|_|_|_|         |
            .............         E

In the next similar room, after crossing outdoors again, the floor panel that
closes the door runs across the whole path, so you can't cross it after opening
the door.  Stand by the closed door and throw a knife NE to the door lock to
overcome this obstacle.  Continue past the last of the security orbs and run
across the bridge.  Inside on the other side, you encounter some familiar
faces.

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Lead Scientific Researcher (Self-Styled) |          HP     EXP    GELLA
             Liz                              |   Liz    3500   1750   0
      And his Assistant                       |   Ard    4000   1750   0
                     Ard                      |
   -------------------------------------------+

         ATTACKS              EFFECT
   (Liz) Red Bug Liquid       Diseases Ard, triggers his Antitank Punch
         Strange Bomb         Damages everyone in both parties

   (Ard) Antitank Punch       Very heavy hit on single target
         Dump Truck Tackle    Body slam on single target

   Again, Liz starts off the fight by using bug juice on Ard, who then
   lets out with his massive antitank punch.  I hope you had everyone well
   healed before you started the battle!  After that, I would suggest piling
   it onto Liz to take him out first, for the sole reason that his attack
   damages everyone, and makes you spend more time healing everyone to
   withstand Ard's attacks as well.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

After the fight, Liz unleashes a little surprise...

   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     Biogenic Dragonoid |                           HP      EXP      GELLA
            Trask 2.0   |            Trask          5000    3500     3500
    --------------------+            Crystal        3500    1750     1750

       ATTACKS              EFFECT
       Biomissile           Spike from crystal damages and paralyzes single
       Sonic Howl           Sound waves damage entire party
       Blink Around         Powerful slash with claws on single target

   Now you'll really wish that you kept your HP up towards the end of the last
   fight.  You might want both Lilka and Tim in your party once he starts using
   blink around, so that you have double the healing power.  Other than that,
   just keep wailing away.
   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *

Leave the chest behind the fence alone for now, since you can't get to it.  Go
outside to receive a call on your communicator.

   --------------------------------------------
     On route to Greenhell
   --------------------------------------------

     FIELD SEARCH: SOR Apple - along W edge of clearing.

                                                ----------------------------
                                               |  ENEMIES: Urchin Bug       |
                                               |           Melchom          |
                                                ----------------------------

Head W until the field widens out and then N to the pair of posts along the
forest.  You don't have to search to find it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   GREENHELL                                                      Dungeon GH
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                                ----------------------------
                                               |  ENEMIES: Stolas           |
                                               |           Spawn            |
                                               |           Triffid          |
                                               |           Barghest         |
                                                ----------------------------

As Brad advises, just keep heading N through this area, jumping down where you
have to, until you reach the sky lift.  Kick the post as before and ride it
down, then continue on your merry northern way until you leave the forest.

   --------------------------------------------
     On route to T'Bok Village
   --------------------------------------------

                                                ----------------------------
                                               |  ENEMIES: Blue Snail       |
                                               |           Triffid          |
                                                ----------------------------

Head to the village (remember where it is?).  As it turns out, it's been quite
a few years since Brad's last visit here, which at least explains why there are
new monsters in these areas.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   T'BOK VILLAGE                                                     Town TB
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     ITEMS: TeleportOrb
     ARMS: Lawnmower (Brad)

     HIDDEN ITEMS: Crest - in village elder's house

     Shops: Bullet Load

Head into town and talk to the dog standing outside one of the houses.  Can you
remember his name?  Unless you changed it from th