_________ _        ______     _______  _______  _______  _______
|\     /|\__   __/( \      (  __  \   (  ___  )(  ____ )(       )(  ____ \
| )   ( | ŻŻ) (ŻŻ | (      | (ŻŻ\  )  | (ŻŻŻ) || (ŻŻŻŻ)|| () () || (ŻŻŻŻ\/
| | _ | |   | |   | |      | |   ) |  | (___) || (____)|| || || || (_____
| |( )| |   | |   | |      | |   | |  |  ___  ||     __)| |(_)| |(_____  )
| || || |   | |   | |      | |   ) |  | (ŻŻŻ) || (\ (ŻŻ | | Ż | | ŻŻŻŻŻ) |
| () () |___) (___| (____/\| (__/  )  | )   ( || ) \ \__| )   ( |/\____) |
(_______)\_______/(_______/(______/   |/     \||/   \__/|/     \|\_______)
 ŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻ  ŻŻŻŻŻŻ                   ŻŻ     /ŻŻŻŻŻŻŻŻŻŻŻŻŻ\
                                                           /               \
[ FAQ / WALKTHROUGH ]                                     /   _______       \
[ by: Shotgunnova (P. Summers) ]                          \  {ŻŻŻŻŻŻŻ}      }
                                                           \/       }      }
[DISCLAIMER]                                                       }      }
                                                                  }      }   
 This guide is intended for private, home use ONLY,              }      )
 and may not be reproduced via electronic or commercial         }      )
 means without the expressed written consent of the            }      )
 author (P. Summers). It also cannot be hosted, edited,       }      }
 distributed, or given away as any part of a paid package.   }      }
 All rights reserved to respective parties, even those not  }      }_______/\
 explicitly said here. Respect FAQ writers' efforts and    }      )         /
 report plagiarism when found!                            }                /
                                                         }________________/
                                                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  REMINDER: Borders may display incorrectly on foreign-type browser encoding!
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01) Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTR1
02) Th' Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THB1

    Characters.............................................................CHR1
    Battling...............................................................BTL1
    Search Function........................................................SFT1
    Status Ailments........................................................STT1
    Menu Overview..........................................................MNV1

03) Tips and Tricks  . . . . . . . . . . . . . . . . . . . . . . . . . . . TPT1
04) Disc One Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . WLK1

    01) Withered Ruins.....................................................PRL1
    02) Greenhell..........................................................PRL2
    03) Millennium Puzzle..................................................PRL3

    04) Town of Meria......................................................TWM1
    05) Sword Cathedral....................................................SWC1
    06) Town of Meria......................................................TWM2
    07) Valeria Chateau....................................................VLC1
    08) Illsveil Prison Island.............................................LLP1
    09) Under Traffic......................................................UNT1
    10) Damzen City........................................................DMZ1

        OPTIONAL: Odd Headquarters.........................................DDH1

    11) Telepath Tower.....................................................TLP1
    12) Damzen City........................................................DMZ2
    13) Mt. Chug-Chug......................................................MTC1
    14) Town of Meria......................................................TWM3
    15) Live Reflector.....................................................LVR1
    16) Sylvaland Castle...................................................SLV1
    17) Halmetz............................................................HLM1
    18) Golgotha Prison....................................................GLG1

        OPTIONAL: Halmetz..................................................HLM2

    19) Holst..............................................................HST1
    20) Aguel Mine Shaft...................................................GLM1
    21) Raline Observatory.................................................RLB1
    22) Valeria Chateau....................................................VLC2

        OPTIONAL: Wind Tiger's Den.........................................WTD1

    23) Baskar.............................................................BSK1
    24) Hidden Trial Arena.................................................HTR1
    25) Valeria Chateau....................................................VLC3
    26) Warwing Varukisas..................................................WVR1

        OPTIONAL: Thunder Lion Cage........................................TLC1

    27) Mt. Chug-Chug......................................................MTC2
    28) Sielje Region......................................................SLJ1
    29) Gate Bridge........................................................GTB1
    30) T'Bok Village......................................................TBK1

        OPTIONAL: Island Outpost...........................................SLT1

    31) Quartly............................................................QRT1
    32) Slayheim Castle....................................................SLH1
    33) Alchemic Plant.....................................................LCM1
    34) Emulator Zone......................................................MLZ1
    35) Guild Galad........................................................GLD1

        OPTIONAL: Abandoned Icebox.........................................ABX1
        OPTIONAL: Shining Garden...........................................SHG1
        OPTIONAL: Dark Reason..............................................DRK1

    36) Closed Mine Shaft..................................................CMS1
    37) Holst..............................................................HST2
    38) Coffin of 100 Eyes.................................................CFN1
    39) Diablo Pillar Antenora.............................................DPL1
    40) Diablo Pillar Caina................................................DPL2
    41) Diablo Pillar Judecca..............................................DPL3
    42) Diablo Pillar Ptolomea.............................................DPL4
    43) Heimdal Gazzo......................................................HGZ1

05) Disc Two Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . WLK2

    44) Memory Maze........................................................MMZ1
    45) Millennium Puzzle..................................................MPZ1

        OPTIONAL: Island Outpost...........................................SLT2
        OPTIONAL: Meteorite Crater.........................................MTC1

    46) Grotto of Lourdes..................................................GRT1
    47) Sacrificial Altar..................................................SCF1
    48) Lost Garden........................................................LTG1
    49) Valeria Chateau....................................................VLC3
    50) Sleeping Volcano...................................................SPV1

        OPTIONAL: Palace Village...........................................PLC1
        OPTIONAL: Guild Galad..............................................GLD2
        OPTIONAL: Crimson Castle...........................................CRM1
        OPTIONAL: Werewolf's Den...........................................WWF1
        OPTIONAL: Good Luck Zone...........................................GLZ1
        OPTIONAL: Pirate's Warren..........................................PRT1

    51) Raypoint Flam......................................................RYP1
    52) Raypoint Wing......................................................RYP2

        OPTIONAL: Odd Headquarters.........................................DDH2
        OPTIONAL: Promised Catacombs.......................................PMC1
        OPTIONAL: Lost Garden..............................................LTG2
        OPTIONAL: Lost City Archeim........................................LCH1

    53) Raypoint Geo.......................................................RYP3
    54) Raypoint Muse......................................................RYP4
    55) Trapezohedron......................................................TRP1
    56) Fiery Wreckage.....................................................FRW1

        OPTIONAL: Awakening the Three High Guardians.......................THG1
        OPTIONAL: Preparations for Spiral Tower/Glaive Le Gable............PRP1

    57) Spiral Tower.......................................................SPT1
    58) Glaive Le Gable....................................................GLG1


06) Lists..................................................................LST1
    '-Shops................................................................SHP1
    '-Equipment............................................................EQP1
    '-Hidden Bosses........................................................HBS1
07) Frequently Asked Questions.............................................FAQZ
08) Thanks / Contributors / The Awesome Bunch..............................TCW1
09) Updates................................................................UTD1
10) Legality...............................................................LGL1

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS                                                              [CTR1] 
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE 
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  |_|   (_)| <-- CIRCLE 
    PAD         |   |_|          [ANALOG]          (X)   | <-- X-BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)


--------------------+-----------------------------+----------------------------
       BUTTONS      |      USAGE ON THE FIELD     |  USAGE ON MENUS/IN COMBAT
--------------------+-----------------------------+----------------------------

--------------------+-----------------------------+----------------------------
DIRECTIONAL BUTTONS |  Move current party leader  | Choose options with cursor
--------------------+-----------------------------+----------------------------
      TRIANGLE      | Display/retract menu screen | Give item/attack descript.
--------------------+-----------------------------+----------------------------
      X-BUTTON      | Inspect button/hold to dash | Select option cursor's on
--------------------+-----------------------------+----------------------------
      O-BUTTON      | Use Encounter Cancel System | Cancel cursor's selection
--------------------+-----------------------------+----------------------------
       SQUARE       |   Use party leader's tools  |
--------------------+-----------------------------+----------------------------
      L1 or R1      |        Rotates camera       |      Toggles character
--------------------+-----------------------------+----------------------------
    START BUTTON    |     Changes party leader    |
--------------------+-----------------------------+
   SELECT  BUTTON   |  Display/retract world map  |
--------------------+-----------------------------+

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. TH' BASICS                                                           [THB1]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Here's where someone should be able to turn for that mostly-bland, boring
 information that keeps a game in working order.

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   i. CHARACTERS                                                      [CHR1]
   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[ASHLEY WINCHESTER]------------------------------------------------------------
 
  Ashley is a young man belonging to a musketeer brigade in the seaside town
  of Meria. Strong-willed with a fierce sense of righteousness, Ashley set out
  to battle the crisis facing Filgaia after being chosen to be a member of the
  Agile Remote Mission Squad (ARMS). Contrary to his gentle demeanor, he has
  become quite skilled at wielding a huge bayonet. His stats are all-around,
  for the most part, meaning he's got no major pitfalls in battle. 
 
  --- TOOLS ---
 
  * Hurl Knife  -  Projectile that can trigger far-off switches, hit enemies
                -  Found: Withered Ruins [prologue, mandatory]
 
  * Booty Call  -  Search the room/section for treasure items
                -  Found: Telepath Tower
 
  * Flare Gun   -  Lights up dark areas / triggers overhead switches
                -  Found: Spiral Tower
 
  --- SKILLS ---
 
  Ashley has no original skills of his own; instead, he wields his bayonet
  with much nonpareil, using its various ammunition to inflict damage (like
  Gene Starwind!). He only starts off with one ability for his ARM, but by
  searching chests in dungeons, he can find cartridges to upgrade and master.
 
  * ShotWeapon  - Bayonet attack [single]
                - Found: ---
                - FP: 06
  
  * MultiBlast  - Attack with special shells [group]
                - Found: Under Traffic
                - FP: 10
 
  * BoltAction  - Shoot-slash combo attack [single]
                - Found: Raline Observatory
                - FP: 16
 
  * DeadOrAlive - Possible instant-death attack [single]
                - Found: Mt. Chug-Chug
                - FP: 20
 
  * ShockSlide  - Burrowing shockwave attack [group]
                - Found: Closed Mine Shaft
                - FP: 24
 
  * FantomFang  - High-voltage energy shells [single]
               - Found: Lost Garden
                - FP: 30

  * Blast 'Em   - Wide-range shockwave attack [all]
                - Found: Raypoint Muse
                - FP: 40
 
  * RisingNova  - Extreme shoot-slash combo [single]
                - Found: Spiral Tower
                - FP: 50
 
  --- FORCE ABILITIES ---
 
  Lv. 1 - Accelerator - Ashley acts before anyone, regardless of RES values
                      - Learn: ---
  Lv. 2 - Combine  - Uses the power of Pooka and equipped medium on all enemies
                      - Learn: Hidden Trial Arena
  Lv. 3 - Full Clip   - Uses all remaining rounds in a cartidge on enemy/s
                      - Learn: Noel in Guild Galad (post-Sleeping Volcano)
  Lv. 4 - Access      - Changes Ashley into Knightblazer form
                      - Learn: Golgotha Prison

[BRAD EVANS]-------------------------------------------------------------------
 
  Hailed as the "Hero of Slayheim" during the war, he was later hailed as a war
  criminal and jailed in Illsveil Prison. He was chosen by Irving Valeria to be
  the third member of ARMS based on his abilities to use Heavy ARMS (bazookas,
  rocket launchers, etc.) and his strategic know-how. For someone who resembles
  a meathead, he's incredibly smart and caring.
 
  --- TOOLS ---
 
  * Kick Boots - Use to kick stuff over, off its hinges, etc.
               - Found: Greenhell [prologue, mandatory]
 
  * Bombs      - Blow up stuff to trigger switches, demolish crates, and so on
               - Found: Holst
 
  * Earthquake - Destroy all crates in the room + destroy some platform types
               - Found: Raypoint Geo
 
  --- SKILLS ---
 
  * Bazooka    - Fire mini grenades [single]
               - Found: ---
               - FP: 06
 
  * Pineapple  - Natural frequency-based attack [group]
               - Found: Telepath Tower
               - FP: 11
 
  * AM Cluster - Anti-monster missile unit [all/random]
               - Found: Aguel Mine Shaft
               - FP: 17
 
  * Lawnmower  - Attack with energy rounds [all]
               - Found: T'Bok Village
               - FP: 21
 
  * Rail Gun   - Ship-mounted rail gun [single]
               - Found: post-Coffin of 100 Eyes
               - FP: 99
 
  * Mini Scud  - Portable missile launcher [single]
               - Found: Sleeping Volcano
               - FP: 25
 
  * Sky Eye    - Satellite-ground beam attack [group]
               - Found: Raypoint Geo
               - FP: 31
 
  * EZ Missile - Phase-shift missile weapon [all]
               - Found: Spiral Tower
               - FP: 55
 
  --- FORCE ABILITIES ---
 
  Lv. 1 - Lock On  - Fire a cartridge at 100% accuracy + ramped-up attack power
                   - Learn: ---
 
  Lv. 2 - Combine  - Uses the power of Pooka and equipped medium on all enemies
                   - Learn: Hidden Trial Arena
 
  Lv. 3 - ARM x 2  - Use two Heavy ARM shots consecutively
                   - Learn: post-Coffin of 100 Eyes
 
  Lv. 4 - Boost    - Use a Heavy ARM cartridge at three times as much power
                   - Learn: Raypoint Geo

[LILKA ELENIAK]----------------------------------------------------------------
 
  With her cheery disposition and glowing personality, Lilka is the face of
  hope and humor for much of the game. Just a foundling sorceress trying to be
  on par with her deceased sister, the Eleniak Witch-Girl, she joins the call
  to "ARMS" and joins up. Her magickal powers are wide-ranging, from curative
  abilities to stat modifiers. 
 
  --- TOOLS ---
 
  * Fire Rod   - A fireball mainly used for setting stuff on fire (candles...)
               - Found: ---
 
  * Freeze Rod - A freezeball mainly used for snuffing torches/freezing things
               - Found: Mt. Chug-Chug
 
  * Change Rod - Magic bullet changes large gems into cubes, and vice versa
               - Found: Raypoint Flam
 
  --- SKILLS ---
 
  Lilka learns her abilities not through leveling-up or finding objects that
  immediately bestow her with power, but through engraving Crest items at the
  world's magick shops. Once engraved, she learns the ability permanently...
  or until she wants to erase it and use it for another ability. Her magicks
  aren't related to her level, so as long as she has a Crest, she can learn
  any magick available to her at the time. Possible magicks:
 
  LEVEL ONE                            LEVEL TWO

  * Break          * Air Screen        * Hi-Break      * Field
  * Protect        * Spark             * Irresist      * Hi-Spark
  * Rise&Shine     * Vortex            * Restore       * Hi-Vortex
  * Revive         * Quick             * Hi-Revive     * Slowdown
  * Shield         * Heal              * Armor Down    * Hi-Heal
  * Flame          * Dispel            * Hi-Flame      * Saber
  * MageWeapon     * Freeze            * HypeWeapon    * Hi-Freeze
  * Reflect        * Aqua              * Might Body    * Hi-Aqua
 
  --- FORCE ABILITIES ---
 
  Lv. 1 - Mystic   - Use one item on all allies in main party
                   - Learn: ---
 
  Lv. 2 - Combine  - Uses the power of Pooka and equipped medium on all enemies
                   - Learn: Hidden Trial Arena
 
  Lv. 3 - Extend   - One magickal spell is used on all allies in main party
                   - Learn: Island Outpost [Disc 2]
 
  Lv. 4 - DualCast - Use two magic abilities consecutively
                   - Learn: Raypoint Flam
 

[TIM RHYMELESS]----------------------------------------------------------------
 
  Tim is a boy with gentle features, and has the amazing power of being able
  to communicate with the Guardians. He's one of Ashley's acquaintances and
  joins the party when ARMS is bid to protect him as he trains to become the
  "Pillar" of Baskar. Like any mage, he's got weak defense and attack but
  comes chock full of nice magicks -- plus, he can learn unique skills through
  killing enemies with mediums equipped.
 
  --- TOOLS ---
 
  * Pooka      - Allows Tim to collect far-off chests or push far-off buttons
               - Found: Hidden Trial Arena
 
  * Air Ballet - Allows Tim to move far-off objects in straight lines
               - Found: Emulator Zone
 
  * Mist Cloak - Allows time to pass over gaps (1 grid) and thru mesh fencing
               - Found: Raypoint Wing
 
  --- SKILLS ---
 
  Tim learns new medium skills by attacking enemies with them equipped. He has
  to be the one dealing the attack, though, meaning it succeeds and does some
  damage. After a set number of attacks/kills, a notification tells that an
  ability has been learned. Some mediums have a few skills, some have one...but
  all have at least that many! [S] means single-target, [A] is 'all.'
 
    ABILITY NAME   MEDIUM         DESCRIPTION                     FP / KILLS
 
  - First Aid      Odoryuk        Heals all allies        [A]     24 / --
  - TurnUndead     Odoryuk        Turns undead with light [S]     04 / 15?
  - Red Beaut      Moor Gault     Guardian's fire attack  [S]     12 / 15
  - Napalm Hit     Moor Gault     Guardian's fire attack  [A]     50 / 10
  - Rock Bolt      Grudiev        Guardian's earth attack [S]     12 / 03
  - Graviton       Grudiev        Guardian's earth attack [A]     50 / 15
  - Water Gun      Schturdark     Guardian's water attack [S]     12 / 03
  - Submerge       Schturdark     Guardian's water attack [A]     50 / 15
  - Sonic Claw     Fengalon       Guardian's wind attack  [S]     12 / 03
  - Tempest        Fengalon       Guardian's wind attack  [A]     50 / 15
  - Lightnin'      Noua Shax      Guardian's thndr attack [S]     12 / 10
  - Plasma Tap     Noua Shax      Guardian's thndr attack [A]     50 / 20
  - Ice Beam       Aru Sulato     Guardian's ice attack   [S]     12 / 10
  - Arctic         Aru Sulato     Guardian's ice attack   [A]     50 / 20
  - Arrow Shot     Stare Roe      Guardian's light attack [S]     12 / 10
  - Nova Rain      Stare Roe      Guardian's light attack [A]     50 / 20
  - Black Gate     Leitea Salk    Guardian's dark attack  [S]     12 / 10
  - Dark Star      Leitea Salk    Guardian's dark attack  [A]     50 / 20
  - Arcana 13      Ge Ramtos      Drains life from enemy  [S]     20 / 30
  - Thanatos X     Ge Ramtos      Protects from sddn deth [A]     12 / 50
  - Valkyrie       Rigdobrite     Non-elemental attack    [A]     50 / 10
  - Cosmic Ray     Rigdobrite     Non-elemental attack    [S]     75 / 20
  - Goldhammer     Chapapanga     ...Gella?               [S]     77 / 50
  - Lucky Word     Chapapanga     +1 to Luck in battle    [A]     07 / 77
  - Full Heal      Raftina        Restores all HP         [S]     50 / 50
  - Apocalypse     Zephyr         Non-elemental attack    [A]     99 / 99
  - Bold Lance     Justine        Non-elemental attack    [S]     80 / 99
  - Speed Down     Dan Dairam     Reduce RES & PRY values [G]     70 / 20

 --- FORCE ABILITIES ---

 Lv. 1 - FP Shift - Distributes some of Tim's FP among the party
                  - Learn: ---
 
 Lv. 2 - Combine  - Uses the power of Pooka and equipped medium on all enemies
                  - Learn: Hidden Trial Arena

 Lv. 3 - Divide   - Divides the target's power in half

 Lv. 4 - Hi-Combo - Pooka's ultimate-guardian attack with equipped medium


[KANON]------------------------------------------------------------------------
 
  This female bounty hunter is hellbent on slaying Ashley, for reasons she is
  not afraid to divulge at many opportunities. Her steely personality is made
  up in part because she herself is a bit "steely" (play to figure it out!).
  Her abilities for "exorcism" are unmatched, and she's righteous to a 't'.
 
  --- TOOLS ---
 
  * Wire Hook  - When it hits a moor/stake, it pulls Kanon across divides
               - Found: Coffin of 100 Eyes
 
  * Rad Blades - Nullifies ground damage and shoots user across room
               - Found: Grotto of Lourdes
 
  * Jump Shoes - Allows Kanon to jump higher when standing on special symbols
               - Found: Raypoint Muse
 
  --- SKILLS ---
 
  All of these attacks are single-target:
 
    TECHNIQUE    LEVEL   DESCRIPTION                     FP
 
  * Left Edge  - Lv. 1 - Attack with built-in blade    - 20
  * Pike Kick  - Lv. 1 - High-angle pike kick          - 40
  * Drive Cut  - Lv. 1 - Double-cut w/ built-in blade  - 45
  * Wire Fist  - Lv. 2 - Attack with a gimmick fist    - 50
  * Arc Kick   - Lv. 2 - Double kick with energy arcs  - 70
  * Vortex Cut - Lv. 2 - Piercing Xenon vortex attack  - 75
  * Phalanx    - Lv. 3 - Focused shockwave strike      - 90
  * Eagle Claw - Lv. 4 - 

  The thing about Kanon's skills is that the new ones don't come from finding
  cartridges or ARMs, but by using (some of) her current skills. Since she's
  got bionic implants, she has a "governor" -- something that keeps her skills
  in check -- that prevents use of high-level abilities. But, when using the
  ones she already has, there's a chance a new one may "spark" in place of the
  attack chosen for that turn and she'll learn a new ability. She starts out
  with Left Edge, Pike Kick, Drive Cut initially. Here's how to get the newer
  techniques (Thanks to VeghEsther for the percentages):

  USE           |  MAY LEARN....     | PERCENTAGE OF LEARNING
  ------------------------------------------------------------
  Left Edge     | Wire Fist          |  1/4    (25%)
  Left Edge     | Arc Kick           | 1/12    (8.333%)
  Pike Kick     | Arc Kick           |  1/8    (12.5%)
  Pike Kick     | Vortex Cut         | 1/24    (4.16%)
  Drive Cut     | Vortex Cut         | 1/16    (6.25%)
  Drive Cut     | Phalanx            | 1/48    (2.08%)
  Phalanx       | Eagle Claw         | 1/96    (1.04%)

 NOTE: Learning skills is easier with high Luck ratings!


 --- FORCE ABILITIES ---

 Lv. 1 - Gat Lv. 1 - Force-based multilevel attack (with Lv. 1 skills only)
                   - Learn: --- 

 Lv. 2 - Gat Lv. 2 - Force-based multilevel attack (with Lv. 2 skills only)
                   - Learn: ---

 Lv. 3 - Gat Lv. 3 - Force-based multilevel attack (with Lv. 3 skills only)
                   - Learn: Grotto of Lourdes

 Lv. 4 - Gat Lv. 4 - Force-based multilevel attack (with Lv. 4 skills only)
                   - Learn: Raypoint Muse

[MARIVEL]----------------------------------------------------------------------

 The game's optional character (available on Disc 2) is a legendary Crimson
 Noble, a race of immortals who happen to have vampiric traits. Marivel's nice
 for the most part, although she can often be full of herself -- expect to hear
 about how awesome she is, how she helps everyone, and how she should be the
 ruler of Filgaia. Don't discount her sweet side, though -- her conversations
 with Tony are nice. <3

 --- TOOLS ---

 * Electel    - Shoot an electrical beam to power/blow things up.
              - Found: ---

 * Windup Key - Throw a twisting key to move smiley-face blocks
              - Found: Promised Catacombs

 * My Mike    - Sing a beautiful song to summon monsters/boss creatures
              - Found: Lost Garden

 --- SKILLS ---

 Marivel is reminiscent of a "Blue Mage" in the Final Fantasy series, she who
 learns skills by getting them from certain monsters. By using the "Skil Drain"
 technique, she can suck (vampire joke!) the power right out of 'em. Of course,
 some monsters don't have anything and this can be a long search for the right
 ones if you've got no guide.

 RED POWER       WHAT IT DOES                MONSTER        LOCATION         FP
 ------------------------------------------------------------------------------

 * Life Drain    Drains HP from enemy  [S]  ---------          ---           05
 * Skil Drain    Get enemy's Red Power [S]  ---------          ---           05

 ------------------------------------------------------------------------------

 * Booster       Up stats in autocombt [S]  Agion         Path to Sprl Tower 70
 * Cremation     Fire-elemental R Powr [A]  Efreet        Raypoint Flam      55
 * Def Down      Lowers DFP/MGR values [G]  Elbucky       Spiral Tower       85
 * Demonangle    Instant death to foes [A]  BlackSabbath  Werewolf's Den     60
 * Frigid        Ice-elemental attack  [S]  Fleurety      by Sielje Region   12
 * GellaCrazy    Last 4 G Digits = Dmg [A]  Melchom       S. Greenhell exit  99
 * Guillotine    I. Death to one enemy [S]  Hope Diamond  Promised Catacombs 04
 * Inspire       Thunder-element attck [S]  Furfur        Diablo Pllr Caina  12
 * Megaton       Non-elemental R Power [A]  Nybbas        Pirate Warren Isle 55
 * Power Seal    Casts Ability Block   [S]  EarthenFigure Plateau NW - Holst 08
 * Rock Gazer    Earth-element R Power [S]  Alligatiger   Raypoint Geo       12
 * Shadowbolt    Dark-elemental R Powr [S]  Twin Tail     The Quartly Desert 12
 * Sleep         Casts Sleep @ enemies [G]  Man Trap      Sylvaland Area     08
 * Status Lok    Status effect blocker [S]  Skid Lancer   Rd wtr by Pirate W 30
 * Thunderbolt   Thunder-element attck [A]  Thunderdrake  Thunder Lion Cage  55
 * Wildcard      Uses random Red Power [?]  Balloon       Meria Boule Area   04

[ANASTASIA]--------------------------------------------------------------------
 
  A party member for a short while on Disc 2, Anastasia is known more commonly
  by another name (I won't reveal). Lucied is her guardian and together they
  help Ashley navigate the Memory Maze. 
 
  --- TOOLS ---
 
  Doesn't have any, sadly.
 
  --- SKILLS ---
 
  * Refresh     -  [35FP] Restore abnormal statuses and HP 
 
  * Providence  -  [50FP] Ups DFP and MGR values on allies
 
  * Air Guard   -  [50FP] Ups RES value with wind protection
 
  * Salvation   -  [80FP] Prevents all allies from falling
 
 
  --- FORCE ABILITIES ---
 
  Lv1 - Impulse   - Sword attack with the power of friends
  Lv2 - BladeHeal - Argetlahm power restores all HP

[LUCIED, GUARDIAN OF DESIRE]---------------------------------------------------
 
  Showcased for only a short while on Disc 2, Lucied accompanies Anastasia in
  helping Ashley find his way through the Memory Maze. His form is that of a
  tusked 'werewolf,' although he's rather tame and not as aggressive as normal
  werewoles... Uhh..yeah. =p  He also shows up at the Werewolf's Den.
 
  --- TOOLS ---
 
  Wolves don't have paws, so they can't use tools!
 
  --- SKILLS ---
 
  Wolf Fang    - [50FP] Lucied's fang attack on one target
 
  Last Fang    - [70FP] Final attack of the werewolf on one target
 
 
  --- FORCE ABILITIES ---
 
  Lv1 - BlackDash    - Slash enemy in a high-speed dash
  Lv2 - Rage Moon    - Moon power damages all enemies

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   i. BATTLING                                                        [BTL1]
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   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Battle takes place after encountering the enemy. There are various kinds of
 attacks one can get himself into:

 [NORMAL]

  This is when the fight begins, all selected characters are fighting, and
  no one has the initiative. If the (!) box comes up on the world map and you
  let the skirmish ensue, this is the type you'll get.

 [INITIATIVE]

  These types of battles are when the ally party (ARMS) gets the first strike,
  letting them begin before the enemy does. Given how beneficial this is, it
  takes place randomly. Use the "Elven Boots" accessory to boost the party's
  chances of getting this type to 1/3 (33.3%).

 [SURPRISE!]

  There are three varying types of this. The first is a normal back attack,
  when the members of ARMS get ambushed and the enemy goes first. Fleeing the
  battle at this point may have a reduced chance of success.

  The second type is also a back attack, but the (up to) three members who ARE
  NOT IN your party have to fight. This is luckily rather rare and one can go
  an entire game without encountering one of these.

  Third, a party member may be singled out and have to survive on his/her own
  for a few turns. Naturally this is a disadvantage, but the rest of the team
  will arrive eventually to back up the lone ally.

  Equip a "Weathervane" accessory to "prevent surprise or fighting alone."

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   iii. SEARCH FUNCTION                                               [SFT1]
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 This ability is unique to the Wild ARMs series, and is either loved or hated,
 depending on who you talk to. Using the [] Button, you can search the lay of
 the land, looking for items on the ground or towns/dungeons. They all appear
 in the same fashion and there are few destinations that appear independantly
 of this function.

 ---

 Often times, you will have to get directions before you can find a place, as
 it will not show up any other way. You'll know you've found the right person
 to tell you where to go because phrases will appear in yellow. 

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   iv. STATUS AILMENTS                                                [STT1]
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Status ailments are, of course, things that negatively influence a character's
abilities, both in and out of battles. Here's the abnormality rundown and how
to deal with 'em:

[POISON]

 Poison is generally the same in any game, as it decreases HP by an increment
 after actions are taken. In WA2, the character inflicted loses 1/10 (?) of
 his/her HP at the resolution of _all_ turns, both ally and enemy. The status
 leaves on its own, although Antidote items and Restore magic work. Moonstone
 accessories block 100% of the time.

[VILE POISON]

 Just like the previous type of poison except this does a lot more damage
 to the user at the resolution of all turns. I believe it's one-fifth of a
 character's max HP, but I'm not sure. It may seem like I'm just lazy and
 not figuring this out, but this is actually a rarity among statuses so any
 players can probably go through the game without being smacked with this.
 It runs out on its own, and Antidotes/Restore magic cure it, too. Moonstone
 accessories prevent this variant as well.

[DISEASE]

 Yeah, this is probably one of the worst in the game. Should a character by
 inflicted, s/he will not be able to be cured (regain HP) by any means, thus
 throwing a huge wrench in battle plans. Medicine items and Restore magic'll
 solve it on a single-serve basis, although Hazel Sprig accessories can sure
 prevent it 100% of the time.

[FORGETFULNESS]

 Not too bad, and actually very useful in some user-made challenges, but it
 prevents a character from receiving EXP at the end of battle. Cure it 'fore
 then, with a Toy Hammer item or Restore magic, for the easy solution. Use a
 Memo Pen accessory to block this permanently.

[ABILITY BLOCK]

 A sort of pseudosilence abnormality, it prevents characters from using any
 of their original commands, meaning special skills/magic or force abilities.
 Getting hit with this in the heat of battle can be a death sentence for the
 healers, so use a Violet Rose item or Restore magic to take it off. Silver
 Harp accessories prevent this 100% of the time.

[SLEEP]

 This prevents a character from taking action turns, making them vulnerable
 to attack from the enemy. It eventually wears off, but the weird thing is
 that there is no equippable 100% prevention method for this -- you'll have
 to use Lilka's Rise&Shine magic /before/ you get hit with it, since it both
 cures the status and prevents it from happening in the battle's duration.

[NIGHTMARE]

 This is the big brother to Sleep, and it works like that status as well as
 poison. So, essentially, the inflictee can take no action and loses some of
 his/her HP each turn resolution. Use Rise&Shine to cure it, or prevent it
 from happening.

[DOWNHEARTED]

 In battle, getting hit, evading, or attacking builds up FP; when in this
 bad status, it makes all FP gain reduced to +1 per. This prevents condition
 green on a character (when all statuses automatically alleviated) in its
 own way, so use a Peppy Acorn/Restore magic to take it off ASAP. Heart Leaf
 accessories prevent it permanently, while equipped anyway.

[CONFUSION]

 A staple in many RPGs, Wild ARMs 2 is lucky that the person inflicted only
 uses physical attacks with indiscriminant targetting. This only wastes a
 character's turn (usually), and if allies have the Up P Defend skill maxed
 all the way out, they can usually take zero damage. Still, this isn't any
 infliction that's needed, so use a Pinwheel/Restore magic to take it off.
 The Clear Chime accessory prevents anyone from going bonkers.

[PARALYSIS]

 Yes, the bane of many, many battle strategies, paralysis prevents the 
 character from taking action much in the same way that sleep does. This'll
 wear off after awhile, too, but should get alleviated when possible. Use a
 Pixie Dust item/Restore magic to take it off, or equip a Blue Anklet and
 never let a character get hit with it at all!

[PETRIFICATION]

 A petrified character can't fight, so it's much like sleep/paralysis. This
 wears off after a time, but is generally such a rare abnormality that one
 can play the normal storyline without seeing hide nor hair of enemies that
 use it. Softener items/Restore magic removes it, and the Gaze Mirror equip
 will prevent it.

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   v. MENU OVERVIEW                                                   [MNV1]
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   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

##############
[BATTLE MENUS]
##############
      ___
     | 1 |       On the battle screen, you'll notice a plus-shaped series
  ___|___|___    of icons (not unlike Lufia 2) with various options upon
 | 4 | 2 | 3 |   them. This is the battle menu and each option has its own
 |___|___|___|   sub options. "1" is Equipment, "2" is Fight, "3" is Escape,
     | 5 |       "4" is Auto-Battle, and "5" is Party Formation.
     |___|

 [EQUIPMENT]

  Here is where one can change armor on the person(s) in or out of battle. If
  you do this, it _doesn't_ take up any time in battle and you can do it as
  many times as you like. Sometimes certain allies will not be in the party --
  they may be elsewhere, temporarily out of the party, etc. -- and that's when
  their equipment cannot be changed.

 [FIGHT]

  This is the option where the characters offensive abilities are subdivided
  and sectioned off. There are a few options in this regard:

   * Items -----------> Use an item from inventory that turn
   * Attack ----------> Deal physical damage based on STR and weapon's ATK
   * Defend ----------> Hold ground that turn and reduce damage incurred
   * Custom Command --> Use the equipped medium's ability, if there is one
   * Original Powers -> Use the character's unique skills/force abilities.

 [ESCAPE]

  This option lets the party flee from the current enemies. There are times
  when this cannot be used or has a low chance of success, when mandatory or
  player-initiated fights occur and when the monsters are of a much higher LVL
  than the party, respectively.

 [AUTO-BATTLE]

  Auto-battle is a feature that lets the characters fight on their own without
  player control. This is where it's switched on/off and the characters can
  have their three settings adjusted:

   * Manual ---> Character acts as directed by player
   * Normal ---> Character does only normal attacks
   * Balanced -> Character acts like him/herself

  Unless you've got a reason to use this, don't use it. =p

 [FORM]

  This changes the current party formation. At most, ARMS is composed of six
  party members. The three current party members make up the "Forward" party
  and do the normal attacks, while the "Back" party (three unused charaters)
  don't do anything. However, in certain surprise attacks, the "Back" party'll
  be thrown into battle. There are also two other options:

   * Change Places -> Manually select characters to switch, one-by-one
   * Change Party --> The current party is switched for the "Back" party

############
[FIELD MENU]
############

 The "field" is when you're moving your character around manually, i.e. when
 not in battle. Press the triangle button (default) to display a menu with a
 few different options.

 [ITEMS]

  This is where the player can use healing items on characters and see the
  inventory proper. S/he can also reorganize the items by commonly-used,
  event, and equippable categories.

 [EQUIP]

  This is where all allies in the party can be equipped with their helmets and
  such. Every character can equip four pieces of gear with one medium, being

  * Weapon -> Character's weapon
  * Gear ---> Character's accessory
  * Body ---> Character's armor
  * Head ---> Character's headwear
  * Guard --> Short for "Guardian." Equip with mediums party has in inventory.

 [AUTO]

  Auto-battle feature, again. It's the same as when used in the battle menu,
  and the players can be tweaked for their usage in skirmishes.

 [FORM]

  Also a duplicate of the battle feature, this lets ARMS' ranks be formed into
  two groups, "Forward" which does the main fighting and "Back" which doesn't
  do anything much.

 [STATUS]

  This is where each character can be looked at in-depth, with many pages on
  them, including:

  Pg1 - Stats  - the character's strength, vitality, sorcery, response, etc.
  Pg2 - PSS    - The character's personal skills are displayed here
  Pg3 - Skills - Available battle-ready abilities are shown here
  Pg4 - Force  - Unique force abilities
  Pg5 - Custom - The skills bestowed by equipped medium is shown

 [CALL]

  Awhile into the game, ARMS' employer Irving gives them a communicator and
  this option lets them keep in touch. Use this feature to learn information
  at times, as well as brush up on what the current destination/mission is.
  Sometimes Amy and Kate will talk to you and give info, too. There are some
  places where the frequency is scrambled and there's a breakdown between the
  parties.

 [ALBUM]

  This option is only gained after finding the "AlbumCoupon" in the Thunder
  Lion Cage and exchanging it for a Monster Album at Odd Headquarters. Doing
  so lets the player inspect monsters they've already fought anywhere the menu
  can be used, and new monsters will show up with a green (!) bubble at the
  field. Things that can be looked at here (in alphabetical order):

   * Enemy LVL
   * Enemy HP (boss HP is not displayed)
   * Gella dropped upon defeat
   * Item that can be dropped
   * Attributes (elemental weaknesses, what they absorb, etc.)
   * Stealable items

 [SYSTEM]

  This is where the player can tweak various aspects that are incidental to
  gameplay, such as:

  * Controller ----- Change button setups on the controller
  * Sound ---------- Toggle Stereo/Monaural settings
  * Compass -------- Toggle compass on/off
  * MotionView ----- Changes the motionview system (battle camera, I think)
  * BattleCommand -- Toggle cursor memory on/off
  * CursorLocation - Toggle menu cursor memory on/off
  * ScreenLocation - Reposition the screen for your TV's best viewing
  * Screensaver ---- Toggle screensaver on/off
  * WindowDesign --- Change window display types to 4 custom or make your own
  * IconDesign ----- Change the framing for the various icons in WA2
  * Load ----------- Load a WA2 save off of a memory card in a PS2 slot

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
III. TIPS AND TRICKS                                                     [TPT1]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Here's stuff I know with a bunch of trickery thrown in from the members of
 the WA2 board at GameFAQs. If they sent it in, their names'll be listed after
 the entry.

o Max out the Up HP skill as soon as possible to start getting more health at
  level-ups. The downside is that by raising levels, future party members are
  weaker because /they/ haven't been able to use Up HP yet. So, try to keep
  one's level low, at least in reference to gratuitous power-levelling.

o Stock up on medicinal items so you're carrying a good load -- twenty or
  more of each should do it. This helps in the early stages when enemies
  can inflict poison/paralyze/amnesia/disease and magickal means won't do
  the trick. Even later on, when there a few accessories that prevent things
  are obtained, this is still a very good idea.

o When in doubt, call Valeria Chateau. There are a few places that scramble
  the transmission, but overall, you can contact them at any time for hints
  and confirmation on the current objective/destinations. This is particularly
  useful for players who pick the game up after periods of inactivity and want
  to know what they're supposed to be doing.

o A full slot of Up P Defend abilities makes enemies, even those you meet a
  long ways down the line, do zero damage. This buys one time in fights one
  has to heal a lot in, and accounts the enemy as a wasted turn! This should
  be maxed out after Up HP.

o "Using the defender skill on some of the early bosses means you will never
  get hurt." - Random_Person06

o "Make sure the entire party (ie: those also in the "back") is equipped and
  healed because of ambushes and for when one character gets stranded by
  him/herself." - Becca

o "If you don't need healing, save the gems in dungeons for later" - Becca

o "You should only use the full carrots with Lilka's mystic." - Artema Dragon

o "You should always use the mini carrots with Lilka's mystic. This is a cheap
  way to raise the party's FP without expending Lilka's. This is also a really
  good way to get the 100FP for Knightblazer ASAP in a boss battle, especially
  after you unlock the secret market where you can buy them." - Artema Dragon

o "A little trick I use to help make the Kanon Fight's easier, is to bind Slow
  to a crest cap, and quick to a crest graph, in the first turn have ashley use
  the crest cap slow, and lilka cast quick on herself, this should allow Lilka
  to act before Kanon, and thus make healing about 398479012734091794027 times
  easier." - Random_Person06

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IV. DISC ONE WALKTHROUGH                                                 [WLK1]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Welcome to the exciting world of Wild ARMs 2! Start up the first disc, pop it
 in the loading tray, and start a new game. After the breathtaking FMV that
 can make grown men weep, you'll be given the choice to begin the game with a
 trio of prologues. The first one is...

o-----------------------------------------------------------------------------o
| 01) Withered Ruins (a.k.a. A Young Man Ready for Action)             [PRL1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| Gimel Coin      |_| Mini Carrot  |  _                             |
|       |_| Heal Berry      |_| Heal Berry   | |_| Stirge         4 EXP, 16g  |
|       |_| Heal Berry      |_| Heal Berry   | |_| Kobold         4 EXP, 16g  |
|       |_| Str Apple                        | |_| Gagison       10 EXP, 50g  |
o--------------------------------------------o--------------------------------o

 This is Ashley's prologue!

 As the military transport rolls on, the musketeers learn they're going to be
 involved in a hostage rescue operation at the Withered Ruins. The player'll
 be able to name the blue-coifed man [Default: Ashley] before the ride ends.
 And, you enter the destination automatically.

 ---

 Ashley starts in a plus-shaped room with his peers in there -- no encounters
 can be fought in here. Take note of the prismatic diamond-shaped thing on the
 field screen. That's tells the player what direction is which, with the red
 tip indicating north. This'll be referenced a bunch of times in the near
 future.

 Anyway, head left from where Ashley enters and go in the open door. There'll
 be a treasure chest with a [GIMEL COIN] in it. Follow the next door to a
 stairway, which leads to the first room's balcony. Follow it west (mind the
 compass point) to another door. Rob the chest for a [MINI CARROT] then get
 back down to the ground floor. Just goes to show you how crappy the mercs
 who looted this place were. :p

 Exit south from the initial room to find a man staring into a pit. The man
 says a musketeer fell down the shaft, so Ashley can play firefighter -- jump
 down into the darkness. He lands by the "clumsy fool," and after a demo of
 a neat knife-throwing trick, he gives Ashley the [TOOL: HURL KNIFE] for use.
 It can trigger far-off switches with the [] button. Watch the "Oops!" 
 tutorial as you go to the ledge then jump off.

 Enter the doorway by the switch the man opened and claim the [HEAL BERRY]
 inside. Take the previous room's stairway out, after. Continue along the path
 until Ashley happens upon a torch-lit room. At the top of the stairway there,
 is a second [HEAL BERRY] to stuff in his pocket. Continue back into the room
 overlooking the abyss.

 Instead of jumping in for another go-'round, use the Hurl Knife to trigger
 the switch -- this will open a door on the other side of the room. When you
 get to another torch-lit corridor, ignore the first doorway and take the one
 in a dark corner. This leads to a stone overhang you can walk on. Follow the
 peremeter to a third [HEAL BERRY] and spot the other chest in the east --
 take the long way around unless you want to fall through to the ground below.
 It's another [HEAL BERRY]...yay! Use the doorway nearby.

 Ashley will tread on a bridge with shimmering gems on it. Since they shine
 faintly with the power of life, they can restore the party's HP. These are
 small so they won't do much good, but better than nothing, right? In the next
 room is a feeble walkway, which sends Ashley plummeting if he steps on the
 wrong tile. The player can probably spot the "erronous" places, though, from
 the graphics. Here's a map anyway!

    SWITCH                                    The hash marks (#) represent the
      |_|                                     tiles that give Ashley a nice
   _ _|_|_ _ _         SWITCH DOOR            sinking feeling, so avoid those
  |_|_|_|_|_|_|            _ _                like the plague. Note that if
  |_|        #            |_|_|               he does fall, the room restarts
  |_|    _ _|_|_ _ _   _ _|_|#                and Ashley's health is assured
  |_|_ _|_|_|_|_|_|_|#|_|_|_|_|               still. Direct Ashley to the room
  |_|_|_|_|     |_|         |_|    S          marked treasure and shove the
    |_|_ _   _  |_|_ _ _ _ _|_|    |          [BULLET LOAD] into the inventory.
    |_|_|_|#|_| |_|_|_|_|_|_|_| E -+- W       
     #      |_|_ _ _        |_|    |          In the maze room, maneuver to
   /ŻŻŻ\ _ _|_|_|_|_|_ _ _ _|_|    N          the Hurl Knife "SWITCH" that
  |     |_|_|_|   |_|_|_|_|_|_|               opens the "SWITCH DOOR". Exit
   \___/  |_|_   _|_|     |_|                 through there and put this minor
    |_|   |_|_|#|_|_|     |_|                 annoyance of a room behind you.
    |_|                   |_|
   ENTER               TREASURE

 Continue on and jump down the ledge you see a man standing under -- it's a
 health official who'll heal Ashley. There's a save point in the next room
 ("Amazing Stone"); save if you want and exit. Stick to the scaffolding along
 the wall for the next doorway, which leads to a long walkway over an abyss.
 Ashley can encounter Gagisons here that give 10 EXP/50 GELLA, and since its
 within walking distance of the healer, this is a good place to level up.
 Keep on keepin' on if you're not up for power-levelling.

 The next room has a Hurl Knife switch against a pillar, too low for direct
 stickin'. Make your way around the thin path (longest way avoids bad tiles)
 and use Ashley's tool so that it hits the pillar and falls down, plinking on
 the switch to open the nearby door.

 Within, jump down the ledges with the healing gems and make for the chest w/
 a [STR APPLE] inside. From there, approach the next corridor and after some
 events, Ashley will be introduced to an orphan [Default: Tony] and also a
 gigantor, butt-ugly...

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Sealed Monster Weapon Kalivos

         Kalivos ~~~~ HP: 400     EXP: 50     GELLA: 250    DROP: -----
         Left Claw ~~ HP: 200     EXP: 25     GELLA: 150    DROP: Big Berry
         Right Claw ~ HP: 200     EXP: 25     GELLA: 150    DROP: Big Berry

   ATTACKS:

     Blade Claw L  --------> weak physical damage (~13)     [L: Left Claw]
     Blade Claw R  --------> weak physical damage (~13)     [L: Right Claw]
     Cross Blade Claw -----> med. physical damage (~20)     [L: Both Claws]
     Laser Breath  --------> med. physical damage (~25-28)

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   ASHLEY: Lv. 2

   This is Ashley's first boss fight, and in case you shut your eyes when a
   nice tip came on the screen, killing the body parts nets you more EXP and
   gella, but only killing the main body wins the battle.
 
   Kalivos will use Blade Claw L/R continuously and eventually use Laser
   Breath. This shouldn't be a problem unless Ashley's HP dips below 30, and
   there's no way you should have used all his Heal Berries by now. In any
   case, even at Lv. 2 Ashley is faster than Kalivos, so play it safe and it
   should have a favorable outcome. Just be careful because it will use only
   Laser Breath when both its arms have been killed off! In that case, start
   slinging ShotWeapon slugs its way. I'll also note that defending can make
   its claw attacks do zero.

 Ashley single-handedly saves everyone, even the kidnappers, and manages to
 escape from the collapsing ruins with nary a scratch. After being reprimanded
 for being insubordinate, the prologue ends and a save prompt appears.

o-----------------------------------------------------------------------------o
| 02) Greenhell (a.k.a. A Former Hero Now War Criminal)                [PRL2] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| Heal Berry      |_| Heal Berry   |  _                             |
|       |_| STR Apple       |_| Heal Berry   | |_| Barghest        4 EXP, 16g |
|       |_| VIT Apple       |_| Heal Berry   | |_| Spawn           5 EXP, 20g |
|       |_| Big Berry       |_| Heal Berry   | |_| Balloon         6 EXP, 12g |
|       |_| Bullet Load     |_| Heal Berry   |--------------------------------o
|       |_| RES Apple                        |
o--------------------------------------------o

 This is Brad's prologue!

 ---

 On a cold night, some guards with their dogs search a forest in the middle
 of a downpour. After a short flashback, the buff male character gets to be 
 given a name [Default: Brad]. Like before, take note of which way is north
 and head that direction. Going south's a dead end. Oh, and any items you've
 collected on the previous prologue(s) carry over, so Brad can use that STR
 Apple [etc.] if you'd like.

 In the next forested area, Barghests will appear. Their "Hunting Time" attack
 can do 20+ damage initially, but they die in two attacks (Spawns take three
 physical attacks). Conserve all of the ammo Brad has unless you're in danger
 of wasting a Gimel Coin! When you get to a ring of healing gems around a tree
 trunk, there are two [HEAL BERRY] chests in the west and east.

 There's a fork this time that bends around a large rock. Take the west path
 to some more healing gems and a [STR APPLE]. Take the path you ignored back
 north and out. Follow the gem-laden footpath and think about getting to Lv.
 2 here. Upon reaching it, Brad will be able to one-shot Barghests.

 Anyway, break the crates you see until you find three more under a tree's
 eaves. The middle one has a third [HEAL BERRY] inside, but the others are
 full of nothin'. When Brad approaches the cliff in the next screen, a chest
 is clearly visible. Jump down to it with some careful camerawork to get the
 [VIT APPLE]. At the bottom of the cliff, the middle box in the formation
 covers a fourth [HEAL BERRY]. Keep going north.

 Brad will encounter a little dog and hide when it runs off. When the guards
 leave, the pup gives brad a fifth [HEAL BERRY] and starts following him.
 When you get to a path filled with boxes, head east to the next screen where
 a vacant lodge sits. There is a save point here and in the adjacent room, 
 the Slayheim Soldier's [TOOL: Kick Boots] sits. Press the [] button to kick
 objects, shaking the target and moving things (sometimes). Head back outside.

 On the south side of the house, kick the gate off its hinges and enter the
 doorway nearby. It contains a [BIG BERRY], which you should definitely save
 for when you Heal Berry's have become obsolete. If you continue around the
 house, a [BULLET LOAD] clip chest comes into view. Head west out of the area
 back to the previous screen, then head north.

 ****************************************************************************
  NOTE: Try to stock up on ReviveFruits, which are dropped by Spawn enemies! 
 ****************************************************************************

 The next path has boxes all over it. When you get to a lone box, break it
 and pocket the [HEAL BERRY]. There's a lift nearby -- use the Kick Boots
 to take the ride down across the abyss to the next cliff. Use the string of
 healing gems nearby, because a boss launches a sneak attack on some soldier
 recruits.

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Parasite Colony Monster Gremalkin

         Gremalkin ~ HP: 600     EXP: 60     GELLA: 250    DROP: -----
         Belly ~~~~~ HP: 225     EXP: 40     GELLA: 250    DROP: Big Berry

   ATTACKS:

     Chest Buster ---------> WEAK physical damage (~ 8-10) 
     Roaring Burst --------> Med. physical damage (~30-37)
     Parasite Battalion ---> Weak physical damage (~19-23) [L: Belly]
   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   
   BRAD: Lv. 2

   The Belly is a pushover and killing it stops the Parasite Battalion skill
   from coming your way. This also makes it spam Roaring Burst most of the
   time, so if you're looking to kill all parts, weaken Gremalkin as you also
   weaken its Belly. If you need a pick-me-up, use Brad's Bazooka attack
   coupled with Lock-On so that there's no chance of it flying astray. Eat a
   Heal Berry if Brad's HP dips below 40. NOTE: However many bullets Brad
   uses up will be the amount he starts with later on.

 Weakened from the attack, Brad limps off onto the world map with his canine
 companion. You'll be able to use the "Search System" by pressing [], which
 reveals locations of places. T'Bok Village is nearby, but you will never be
 able to find it until you read the nearby sign. Balloons also appear on the
 world map.

 Southeast of Greenhell's exit is a forest where you can find a [RES APPLE]
 with the search system. Take it and head northwest, searching the map for
 a second sign. It says that T'Bok is NW from there. When you get to the 
 cape, search the dirty-brown patch to find the village.

                  __      _______               After a few scenes, Brad will
  WORLD MAP      /  \    /       \              pass out, waking up later to
                |TBOK\__/         \___          find a girl taking care of
                \                     \         him in the stable. She'll say
      N          \ SIGN#2             /         her name's Merrill and ask if
    W + E         \                  /          the dog is Brad's friend. 
      S           / SIGN            /           Select "Yeah, but I just found
                 |    ___          /            him" and you'll be able to dub
                 \___/   \  ITEM  /             it [Default: Rassyu]. Stick w/
                 EXIT     \______/              the original name because that
                                                is what this guide will be 
using, plus you'll need to know it later on and this is a good reference. Some
ruckus ensues outside and Brad gives himself up to save the village from a
fiery, destructified fate. End chapter, save prompt. Time for the last in the
set of prologues...

o-----------------------------------------------------------------------------o
| 03) Millennium Puzzle (a.k.a. A Sorceress Just Getting Started)      [PRL3] |
o--------------------------------------------o
| ENEMY:                         |                                            |
|  _                             | NOTE: Monsters in this area only appear in |
| |_| Gohm            4 EXP, 16g |       this area! If you're trying to get a |
| |_| Blue Book       5 EXP, 30g |       full bestiary, make sure to kill'em! |
| |_| Bogey           3 EXP, 12g |                                            |
o--------------------------------o--------------------------------------------o

 This is Lilka's prologue!

 ---

 After the li'l sorceress girl teleports into a town's meeting hall, they ask
 her who she is [Default: Lilka]. Eventually, a flashback takes place where
 Lilka is in a puzzle-like...puzzle. The Millenium Puzzle, that is! Har har.

 Unlike other people, Lilka starts out with [TOOL: Fire Rod], which lets her
 shoot flames in a direction. This can be used to trigger switches, catch 
 stuff on fire, bake bread...the general fare. ^__^ Use it with [], natch.
 The beginning room looks like a plus sign (sorta), as displayed below. I
 will divy up this place by the exits so this isn't so convoluted, and it
 will be. >=p

                         [SOUTHERN EXIT]

                         Lilka's already triggered one switchblock, so the
   N     _               southern path is open. Take the green crystal and
  W+E   | | <-LOCKED     warp to the next room with a save point. Continue
   S    | |    DOOR      south and out. The switchblock here moves a platform
 ______/   \______       when activated; get on it and activate it, yo. The
|______     ______|      next switchblock moves a platform vertically, which
       \   /             lets Lilka hit the next switchblock (see a pattern?).
        | |              There's a triple-fork, so take the west exit.
        |_|
                         Another elevator switchblock leads to the next exit,
 a room with a switch that moves two blocks. Take it across, trigger it so
 the platforms retract to their original positions, get on the second, and
 shoot a fireball diagonally to get to the exit. Keep to the highroad with a
 string of gems and trigger the block under the ledge to open the exit.

 The next room pillar with a crystal on top of it. Warp outta this place to
 end up back in the initial room with the locked door. Use the Fire Rod from
 the upper position to hit a switchblock, opening the western crystal.

 [WESTERN EXIT]

 Lower the wall with the switchblock, cross, then shoot a fireball back at
 that switchblock to raise the chain of blocks. The other switchblock on
 Lilka's side raises it even further, bridging the gap to another crystal.
 Cross under the pillars here (collect healing gems) and exit in the west.
 The next room has an elevator block, and the one after that puts you back
 on the highroad above another path. Jump down from here and use the platform
 to take you to the crystal. There's an orange pillar here, elevation: 5.
 Ride it up to get back in the first room. Trigger the switchblock to open
 up the eastern exit.

 [EASTERN EXIT]

  There are two northern and southern exits here, and one in the east. Have
  Lilka explore the four side-exits and observe the heights of the pillars
  that are there -- this is vital information. When all have been recorded,
  take the eastern exit from the initial room to find a replica of the plinth
  where the pillars are. It's up to Lilka to replicate their heights, which
  are as follows:

  RED --> 1
  GOLD -> 2
  BLUE -> 3
  GREEN > 3

  To remake the heights seen elsewhere, stand on the colored tiles to make the
  pillars rise, then jump off when they're the right height. If you mess up,
  re-enter the room and they puzzle will be reset. If you do it right, the
  wall nearby splits and you can exit. Take it to the next pillar-vator and
  you can trigger the third and last switchblock.

  This opens the locked door in the Millenium Puzzle and the scene shifts to
  the present time. A man tells Lilka about the village being ravaged by some
  monsters at night. When possible, go outside and look for a person in the
  north who'll let you save (he's by the town weathervane). Talk to the three
  men outside and eventually Lilka will summarize what facts are known about
  the monsters (this doesn't seem to occur until you talk to the the watchmen
  a few times...?). Just then, a big ol' lumbering monster makes his way for
  the town's.........! WHEAT! Eek!

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Boundless Glutton Monster Olivier

         Leg ~~~~~ HP: 220    EXP: 40    GELLA: 250    DROP: -----
         Olivier ~ HP: 500    EXP: 60    GELLA: 250    DROP: Big Berry

   ATTACKS:

     Bufooooooooh! ----> Med. physical damage (~29-33)
     Olivier Juice ----> Med. physical damage (~20-23)
     Horse Field Kick -> Med. physical damage (~20-23) [L: Legs]

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   LILKA: Lv. 2
 
   This shouldn't be too hard, since Lilka is faster than the monster...and
   can use Heal with 5 FP. Its legs are weak to Freeze, and can be taken out
   in two turns. This lets it use "Bufooooooooh!" which can do thirty-ish dmg
   so alternate attacking with Flame and healing to win. Really, there's no
   way you can lose this with both a speed advantage AND heal. =p

 So, it's a happy ending for Palace Village. "V for Victory, sucka!" is right!
 After the mayor and town wishes her off, the scene goes back to...

o-----------------------------------------------------------------------------o
| 04) Town of Meria                                                    [TWM1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               |
|       |_| Bullet Load     |_| RES Apple    |
|       |_| Crest Cap       |_| SOR Apple    |
|       |_| Heal Berry      |_| VIT Apple    |
|       |_| Gimel Coin      |_| 10-Gal Hat   |
|       |_| Heal Berry                       |
o--------------------------------------------o
| IN MERIA BOULE CASTLE:                     |
|        _                   _               |
|       |_| Big Berry       |_| Full Revive  |
o--------------------------------------------o

 After some scenes, you can name Ashley's significant other [Default: Marina]
 when she opens the curtains in his room. Search the barrels in the room for
 a [BULLET LOAD] and [RES APPLE]. In the room next door, search the barrel
 for a [SOR APPLE], then go downstairs. Search the barrel by the window for
 a [VIT APPLE] and go outside.

 Tony and some kids [Defaults: Scott, Tim] want Ashley to help them recover a
 special something. Choose 'Yes' and they'll start to explain just what has
 happened.

 ****************************************************************************
 NOTE: Choose to not help them and you will miss out on the Crest Cap reward!
 ****************************************************************************

 They want Ashley to help them recover something from a cat who made off with
 their treasure. Go back into the bakery and take the ladder on the second
 story, which leads to the roof. Once outside, chase the cat onto the inn's
 roof. It's way to fast for you, and eventually hops some light poles back to
 the bakery roof when you corner it. Talk to the man on the inn's roof and 
 agree to his help for catching the cat. Repeat the process of chasing the
 feline and the man will frighten the cat into the hole he's fixing. Jump
 in after it and Ashley'll return the treasure to the orphans. Tony gives the
 treasure -- a [CREST CAP] -- to Ashley for helping him, while Tim donates a
 [MEDIUM: Grudiev] to Ashley for his good work. The medium is received whether
 or not you help the kids, by the way.

 Marina comes over and gives Ashley a letter from a musketeer, which reads
 that he's not confined to quarters any longer and...has been assigned to the
 special squad that's just been formed! Ashley will be able to leave the next
 morning, with the clue the Sword Cathedral (destination) is "at the foot of
 a mountain far to the northwest."

 Ashley leaves automatically, but re-enter town to explore the place.

  _________________________
 | ________PALACE_________ |  In House #1, search the barrel and steal the
 ||                       ||  old man's [HEAL BERRY]. House #3 full of cats,
 ||[H#2]            [H#3] ||  search the barrels for a [GIMEL COIN]. House
 ||                  [H#4]||  #4 has a [10-GAL HAT] headgear for Ashley in
 ||[H#1]             [H#5]||  a barrel. Yes, everything in this world gets
 || [INN]        [BAKERY] ||  stored in barrels... The last house (#5) has
 ||                       ||  another [HEAL BERRY] in a barrel. That's all
 ||[ITEM]           [MAGC]||  the stuff that can be scrounged up in town,
 || [PSS]        [ARMSMTH]||  but you can still hit up the palace!
 |'------        ---------'|
  ŻŻŻŻŻŻŻ        ŻŻŻŻŻŻŻŻŻŻ
 Enter inside the palace and take the left (west) exit. Travel north down the
 hall to the exit. Take the stairway in the next area to a guardroom. Search
 the barrels for a [BIG BERRY]. Double-back to the previous area and take the
 east exit. Take the offshoot path from the red-carpeted corridor which leads
 to find the musketeer garage. There is a [FULL REVIVE] chest up in here. No
 other stuff in here, though...

 Back in town, enter the P.S.S. (personal skills shop) shop and put all the
 points you have into the "Up HP" skill. This is incredibly important and is
 the best investment you can make early on. When you get other characters who
 have low HP, like Lilka, max this one out first!

 o--------------------------------o
 |     TOWN OF MERIA ITEM SHOP    |  Ashley should have accumulated enough
 o--------------------------------o  gella by now to buy anything in this
 | Antidote....................20 |  shop, so stock up:
 | Medicine....................20 |
 | Rhino Shot.................110 |  * Rhino Shot  x 1
 | Hammer Fist................120 |  * Hard Jumper x 1
 | Flumrella...................90 |  
 | Hard Jumper.................90 |  Get a few Antidotes/Medicines as well,
 | Ti Plate...................100 |  for safe measures. The other weapons in
 | Mage Robe...................80 |  the party are for, you guessed it, Brad
 | TeleportGem................100 |  and Lilka. Don't bother buying any of
 o--------------------------------o  those at the moment, though. Also stop
                                     by the magick shop and the ARMsmith to
  upgrade the attack of Ashley's ShotWeapon attack. Use the Crest Cap if you
  got it for a useful spell: Heal, MageWeapon, etc.

  ***************************************************************************
  NOTE: ARM Upgrades are permanent! Think carefully before making selections!
  ***************************************************************************

  On the world map, head northwest along the coast to the "foot of a mountain"
  and use the search function to find the Sword Cathedral. Enemies Balloon and
  Pill Bug [8 EXP, 32 GELLA] appear on the world map, with the former showing
  up in the forested regions.

o-----------------------------------------------------------------------------o
| 05) Sword Cathedral                                                  [SWC1] |
o--------------------------------o--------------------------------------------o
| ENEMY:                         |
|  _                             |
| |_| Protoblazer         30 EXP |
o--------------------------------o

 After some scenes involving the Argetlahm, a sword stuck in stone that each
 new recruit tries to pull out, the story of the Sword Magess plays. A banquet
 follows, and when Ashley can move again, talk to the sergeant at the southern
 table.

 Suddenly, a demonic gate opens up on the far wall and recruits start turning
 into...well, demons. Everyone runs to the exit, which as it would have it, is
 locked. Enemies close in and Ashley undergoes a transformation. Go northward
 and fight the once-human foes as you encounter them. They deal 0 damage to
 Ashley, so there's no real strategy involved. There's a save point in one of
 the side-rooms, but since there's no boss, you don't need to use it. After
 reaching the sword ceremony room, and inspect the Argetlahm.

 After some scenes, Ashley changes back and a man with a crutch enters the
 area [Default: Irving]. Outside, and high above the cathedral, the person
 responsible for the demon summoning (Caina) reports to her boss, Vinfield...
 Ashley wakes up back home.

o-----------------------------------------------------------------------------o
| 06) Town of Meria                                                    [TWM2] |
o----------------------------------------------o------------------------------o
| ITEMS:                                       |
|        See section "TWM1" for previous items |
o----------------------------------------------o

 After waking up, the baker's wife tells Ashley that Irving Valeria carried
 him back to town (despite crutches!) and saved his life. That was a week
 ago, however. Marina says he was the only survivor of the "terrorist attack"
 on the cathedral. Exit the bakery.

 Lilka shows up here and goes beat-red when her stomach growls (>_>), and
 once she's got some munchies, she joins Ashley's party. It turns out she's
 go to go to the Valeria household, too.

 o--------------------------------o
 |     TOWN OF MERIA ITEM SHOP    |  Now that Lilka's joined up, head back
 o--------------------------------o  to the item shop and pick out some
 | Antidote....................20 |  equips for her:
 | Medicine....................20 |
 | Rhino Shot.................110 |  * Flumrella x 1
 | Hammer Fist................120 |  * Mage Robe x 1
 | Flumrella...................90 |  
 | Hard Jumper.................90 |  The Mage Robe is more important, since
 | Ti Plate...................100 |  no one should be using Lilka for her
 | Mage Robe...................80 |  attack (un-)prowess. Also use her skill
 | TeleportGem................100 |  points to upgrade the Up HP ability for
 o--------------------------------o  her -- she'll need it! Leave town once
                                     you're ready.

 The next destination is the Valeria Chateau. To get there, head southwest
 to where there's a huge rock formation between the forest, Withered Ruins,
 and Sword Cathedral. One one of the little cliffs in the east, search out
 the villa.

o-----------------------------------------------------------------------------o
| 07) Valeria Chateau                                                  [VLC1] |
o-----------------------------------------------------------------------------o

 Ashley and Lilka meet with Irving at the third-floor parlor. The lord of the
 chateau says that everyone thinks ARMS has been disbanded due to the incident
 at the Sword Cathedral, but it's not so! -- the Valerias will use it as a
 personal fighting force, with allegiance to no nation. When Irving's sister
 enters, she can be named [Default: Altaecia]. 

 The first mission as ARMS is about to arrive, so Irving asks everyone to wait
 inside the chateau. Take the elevator to the second floor. In a southern
 room, take the [MEDIUM: Schturdark] and equip it on whoever. Nearby is a room
 with healers inside, too. All of the doors in the middle corridor are locked,
 except one with a [MEDIUM: MOOR GAULT] in it. Take the 'vator down to the
 first floor now.

 There's a save point here on the first floor, right by the lift.

 o---------------------------o  Take either of the two side-doors to find an
 | ARMS QUARTERMASTER'S SHOP |  item shop. Sorry, no weapons this time 'round.
 o---------------------------o  Back by the lift, head east through the large
 | Antidote...............20 |  door. Continue through the hallways until the
 | Medicine...............20 |  way outside becomes clear.
 | Violet Rose............20 |
 | Pixie Dust.............20 |  A "Childish woman" will say the area is under
 | Pinwheel...............20 |  restriction and cannot be entered. The "Calm
 | Toy Hammer.............20 |  Woman" say it's only for emergency. They drop
 | Softener...............20 |  the hint that Irving was heading back for his
 | Peppy Acorn............20 |  room, which, if you've forgotten, is on the
 | TeleportGem...........100 |  third floor. Get back there.
 o---------------------------o
                                Irving will ask if the preparations have been
  completed -- answer "I'm ready." if you are. The first mission is to join up
  with the third member of ARMS...at Illsveil Prison Island! Some odd events
  take place and Ashley and his companion are hauled off.

o-----------------------------------------------------------------------------o
| 08) Illsveil Prison Island                                           [LLP1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| Heal Berry      |_| Cute Ribbon  |  _                             |
|       |_| Jail Card       |_| Heal Berry   | |_| Empusa         10 EXP, 40g |
|       |_| SOR Apple       |_| Mini Carrot  | |_| Beast Pillar   10 EXP, 40g |
|       |_| Heal Berry      |_| Crest        | |_| Barghest        4 EXP, 16g |
o--------------------------------------------o--------------------------------o

 After the warden's "never get out ever" sermon, Ashley is incarcerated. Lilka
 isn't, however, and she agrees to find his confiscated weapons. An explosion
 that just happened somewhere on the island is a good cover, too... Lilka will
 now be on her own. Ashley can heal Lilka, by the way... A general rule for
 fighting in these parts is to defend until she's got enough FP, and run away
 if you get in too deep. Luckily, she's faster than most things here. =)

 Head north along the cells until you find a console. Choose to "kill it" and
 open a locked door further north. It's a locker room with an enemy robot in
 it -- destroy it with a fireball. Search the lockers to find two [HEAL BERRY]
 items and a [CUTE RIBBON] headgear for Lilka. Once you've stolen people's
 possessions, return to the previous room and take the stairway down.

 Destroy the enemy robots with fireballs as you and head south. A console by
 the wayside says that there's an inmate rebellion...scary. In the next room,
 ignore the first door at the top of the incline and continue to the eastern
 door. Scrap the robot gunners again and enter the adjacent cell block. At
 the far end, destroy the console to open the door by the stairway. Enter it
 and destroy the two robots by the console, which deactivates the security to
 open the nearby door.

 Next to the save point, Lilka can find the stolen equipment and a [JAIL CARD]
 in a locker. Another has a [HEAL BERRY] within. Return to Ashley's cell and
 use the keycard item (like, select it in the inventory) at the door to free
 Ashley -- he rejoins the party now. You'll also notice that you have an Army
 Vest and Iron Fist in the inventory... Hmm...

 Head down the stairs again and enter the room beyond. Remember the part where
 I said ignore the first door at the incline? Mosey on in there. Take the
 stairs to a balcony overlooking a soldier guarding a door. Toss Ashley's Hurl
 Knife tool at the wall above him, which drops the knife on his noggin. Use
 the nearby stairs to get down to the incapacitated soldier's level and enter
 the door he guarded.

 This corridor is guarded by a bunch of gunnerbots, but they're dispatched as
 all the rest. Take the northern door and steer a westward course to the exit
 (guarded by bot, *sigh*). A security console in this next room tells that
 the escapees are just two men, hiding somewhere on the island... Cross the
 guarded bridge to another cellside stairway.

 By the messed-up console, use the Jail Card to open Brad's cell. He'll join
 up after some miscommunication...it turns out that he was the liaison Irving
 set up! Use his Kick Boots tool to knock some sense into the console nearby,
 which opens up the No. 1 Waiting Area. Give Brad the leftover medium you've
 got, if you have one (AND YOU SHOULD!).

 Knock a hole in the robot with a fireball and search the lockers -- there's
 a [MINI CARROT], [HEAL BERRY], and [SOR APPLE] in there. Leave and go down
 the stairs, cross the bridge, and find the rusty-colored door at the incline.
 Use the Kick Boots again and enter.

 The Warden is in the next area, but you can avoid him for a moment and enter
 the side-room. Search the lockers for a [HEAL BERRY] and [CREST]. The Crest
 lets Lilka learn a skill for her repertoire, so make sure to get this! Go
 back and talk to the warden who sics his pet on the party...

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Escapee Capture Robot GAONIM

         GAONIM -----> HP: 2000   EXP: 300    GELLA: 600    DROP: -----
         Right Claw -> HP: 1000   EXP: 150    GELLA: 300    DROP: Big Berry

   ATTACKS:

     Attack -----------> Weak physical attack (~17-25)
     Chew Up ----------> Med. physical damage (~58-63)
     Hammer Swing -----> Med. physical damage (~55-60)      [L: Right Claw]
   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BRAD  : Lv. 3
   LILKA : Lv. 3
   ASHLEY: Lv. 3

   Attack the claw first, with one of the men using Moor Gault's Smash Hit
   and the other using regular attacks. Save the ammunition for plugging
   GAONIM, although you can spare a few slugs. If you've upgraded ShotWeapon
   some, use that to take out the right claw. Once that's out of the way, it
   just becomes a matter of healing after each attack and slice-'n'-dicing.
   Remember to use Lock On in conjunction with Bazooka to save whatever ammo
   Brad has left (he's got the same bullet count from Greenhell!).

 Hopefully this battle put everyone up to Lv. 6, which means everyone can add
 another slot in the Up HP skill! Anyway, after everyone splits, a "Guy With
 Glasses" comes and kills the warden for his incompetance. Meanwhile, the
 party's made their way to the shore where Irving's waiting. Ashley ends up
 socking the cripple for "moving them around like pawns." <3

 ---

 Back at Valeria Chateau, with all three ARMs members organized, Irving asks
 the party to check out the cave-in at Under Traffic south of the chateau.
 Irving hands over a communicator so the party can keep in touch. Get back
 onto the world map. The destination is west from Withered Ruins, along the
 cliffs.

 *****************************************************************************
  REMINDER: Refill ammo, get Lilka new magicks, and upgrade equips and Up HP!
 *****************************************************************************

o-----------------------------------------------------------------------------o
| 09) Under Traffic                                                    [UNT1] |
o----------------------------------------------o------------------------------o
| ITEMS   _                   _                | ENEMY:                       |
|        |_| Moonstone       |_| Crest         |  _                           |
|        |_| Map Scope                         | |_| Gob          15 EXP, 60g |
o----------------------------------------------o |_| Dryad        15 EXP, 60g |
                                               | |_| Tatzelwurm   15 EXP, 60g |
                                               o------------------------------o

 Follow the path west and when you find a skull-and-crossbones crate, throw a
 fireball at it to clean the doorway of debris. In the next room, kick the
 crate closer before detonatin' it. The third area has a bunch of cave-in dirt
 and crates (3) littered around it. Destroy the middle crate to carve a path
 for the northern crate. Kick it west a bit (BUT NOT TO THE WALL) and move it
 south. The object is to shove the crate against the southernly landslide, so
 you can move it. It looks like:
  ________________________
 |                ________|  Easy-peasy stuff. The next passage is divided by
 |               |           a landslide, so take the east door into a watery
 | <- <-  [C#1]  |   N       area. Stand on the rafts and use the Kick Boots
 | |             | W + E     to navigate around. The southeastern corner has
 | |             |   S       a [UPGRADE: Multiblast] for Ashley's bayonet.
 | '-----------. |           Make sure to get it, since it hits all enemies
 |_____        | |           unlike ShotWeapon. Exit in the SW corner this
       |____   V |           time. Make sure to use the cartridge on Ashley!
            |____|
                             Back in the passage that was blocked, blow up the
 crate to clear the way once again before leaving to the SW. You'll find a
 single crate here next to a roadblock. HOWEVER, once you kick it off, push it
 back north and look for a stuffed-up entrance on the west wall. Blow it up
 near there to find a secret room with a [MOONSTONE] accessory and a second
 [CREST] for Lilka in there. The moonstone nullifies all types of poisons, so
 equip that on someone! You can blow up the road debris as before, since the
 room resets. =)

 The next area has a treasure chest blocked by two dirt deposits, so Brad'll
 have to kick the explosives off, push them towards the piles, and detonate
 'em. The treasure is a [MAP SCOPE] which lets the player see the world map
 on the field. Re-enter the room after getting it and push both crates into
 the ditch, then walk over 'em to the southern exit.

 Save in this room and head into the next winding corridor, where the party
 finds a collapsed peddler. The communicator rings, so answer it by going into
 the menu and selecting the 'Call' option. Valeria suggests taking the man to
 Damzen, which is in the southeast. Hooray for no boss!

 ---

 On the world map, the party can fight Gob, Kelaeno [15 EXP, 30g], Dakleit
 [20 EXP, 80g], and Trilobite [15 EXP, 60g] enemies.To find Damzen, head
 straight southeast and look for a small discolored spot (beige?) where the
 city shows up once searched for.

o-----------------------------------------------------------------------------o
| 10) Damzen City                                                      [DMZ1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               |
|       |_| Mystic Word     |_| Heal Berry   |
|       |_| Mittens         |_| Heal Berry   |
o--------------------------------------------o
| W.MAP  _                   _               |
|       |_| Lucky Card      |_| 5 Gella      |
o--------------------------------------------o

 You can already find a bunch of items even as you enter town! Look on the
 south side of the ARMsmith shop for a [MYSTIC WORD] accessory that ups one
 person's SOR/MGR stats. Check the barrels on the south side of the Gunners
 Heaven bar for [HEAL BERRY], and across the street in front of the Gallows
 Pole, another [HEAL BERRY]. Inside the bar, search a barrel for a [MITTENS]
 accessory that ups defense.

 o-----------------------o-------------------------o  Stop by the weapon shop
 | DAMZEN CITY ITEM SHOP | DAMZEN CITY WEAPON SHOP |  and think about loading
 o-----------------------o-------------------------o  up on the following:
 | Antidote...........20 | Riot Ram............500 |
 | Medicine...........20 | Flak Jacket.........450 |  * Riot Ram    x 1
 | Violet Rose........20 | PixyParasol.........450 |  * Punch Drunk x 1
 | Pixie Dust.........20 | Mist Blazer.........300 |  * Mist Blazer x 1
 | Pinwheel...........20 | Punch Drunk.........600 |
 | Toy Hammer.........20 | Travel Vest.........500 | Lilka's defenses should
 | Softener...........20 o-------------------------o be lent the priority when
 | Peppy Acorn........20 |                           buyin' stuff, for obvious
 | TeleportGem.......100 | reasons. If you didn't upgrade someone's equipment
 o-----------------------o back in Meria, make sure to pick up the slack here.

  Anyway, the clinic is in the very north of town and the doctor will admit
  the peddler into his care. Apparently the cave-in was deliberate, done by
  gunpowder and humans... Hmm... Call Irving back to learn he wants everyone
  to investigate. 

  Sniffing out a clue is as easy going to the Gunners Heaven bartender and
  asking if he knows anything. He feigns ignorance but mentions something
  about "coming in reguarly."... Buy the most expensive (100g) thing on the
  menu to learn there's a strange building in the NE. Everyone also talks 
  about the Telepath Tower nearby. To learn its location, talk to the man in
  the house next to the P.S.S. shop -- he says his family is the caretakers of
  said tower and someone's broken into it! The old man upstairs tells you the
  location -- S of Damzen.

  Irving says the tower is vital for the broadcast messages, so they should go
  there pronto. There are a few items on the world map, though. Head SE-ish
  from the town to find the beach. There's a [LUCKY CARD] near there. Further
  west from there, on the flat ridge, there's a pitiful [5 GELLA] drop.

  Telepath Tower is due south of Damzen, against the ridge. I suggest leveling
  up to Lv. 9 by now, so you can max out Up HP finally. If you want every last
  HP you can muster, doing this now before you face a boss, go up levels, etc.
  is a good decision.

  ****************************************************************************
   NOTE: Buy some Medicines (x10 is good) for the boss who uses Disease soon!
  ****************************************************************************

o-----------------------------------------------------------------------------o
| OPTIONAL: Odd Headquarters                                           [DDH1] |
o-----------------------------------------------------------------------------o

 If you squeezed some information out of the Damzen bartender (MUST DO THIS),
 you can find the Odd Headquarters on the world map. Head northeast of the
 mining city and search around the pinnacle rocks to find it.

 Inside, you can view the monsters' stats, but only those the party's defeated
 show up. Use the X-buttont to enlarge the pictures. The man downstairs can
 rename the party leader, if the player so chooses. The two chests here can't
 be opened without Duplicator items, and the robot...well, I'll tell about it
 when the time comes. Nothing can be done now!

o-----------------------------------------------------------------------------o
| 11) Telepath Tower                                                   [TLP1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| TeleportGem     |_| Mini Carrot  |  _                             |
|       |_| ReviveFruit     |_| Crest        | |_| Critter        20 EXP, 80g |
|       |_| ReviveFruit                      | |_| Dakleit        20 EXP, 80g |
o--------------------------------------------| |_| Rat Monkey     20 EXP, 50g |
                                             o--------------------------------o

 The first room has three blinking blue boxes. Throw the crates at them to
 make 'em resonate red -- when all three have been hit, the door in the south
 opens. Take the paths past the long hallway and a clockwork chamber. All the
 routes are one-way until the second clockwork room, where a path lets puts
 the party on the high ground over a lever. Jump down and use it to lower the
 bridge; backtrack and cross it to the west.

 It leads to a save point room and small library. Exit out into the next long
 passageway and look for a dead-end with a lever -- operating it kickstarts
 the elevator, which is all the locked doors you've been seeing. Open the
 [TELEPORTGEM] chest in that same hallway and go back to the elevator, taking
 it to 3F. There's a chest containing a [TOOL: Booty Call] for Ashley nearby!
 Take the lift up to 5F, now.

 There's a door in the west and south, now. Take the west, which leads back
 to the broken stairway from before -- and three chests! Snatch up the [MINI
 CARROT], [REVIVEFRUIT], and [CREST] before doubling-back to the previous
 room and taking the south passage. The party stumbles upon an annoying lever
 conundrum immediately.

     EXIT         "TR" = Treasure
     |  |
 [TR][10][09]     Go in this order:
 [08][07][06]
 [05][04][03]     01 -> 02 -> [REVIVEFRUIT] chest -> 05 -> 04 -> 02 -> 03 ->
 [TR][02][01]     07 -> 09 -> 03 -> 04 -> 03
         |  |
 S       ENTER    You'll notice that there's a white box nearby, containing an
E+W               ammunition upgrade. To get it, exit the room through the new
 N                exit and re-enter, then: 10 -> 06 -> 04. Kick open the box 
                  with the Kick Boots to get the [UPGRADE: Pineapple] for Brad.
 Unlike Ashley's ammo, this is automatically learned by Brad. Hit the 04 switch
 and exit south. Thereafter, follow the two staircases up to a scene where a
 familiar face transmits a resolution to everyone on the planet. Oh, and there
 is a boss.

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Mysterious Phantom Being Vagesta

         Vagesta ~~~~~ HP: 2500    EXP: 600   GELLA: 600   DROP: -----
         Left Claw ~~~ HP: 1000    EXP: 300   GELLA: 300   DROP: Lucky Card?
         Right Claw ~~ HP: 1000    EXP: 300   GELLA: 300   DROP: Lucky Card?

   ATTACKS:

     Distortion ----> Nullifies all attacks for one turn
     Disease Cloud -> Inflicts disease on all allies
     Life Returner -> Refills 270 HP back to "Vagesta"
     Poison Bubble -> Med. physical damage + % of vile poison (~50-55)
   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BRAD  : Lv. 9
   LILKA : Lv. 9
   ASHLEY: Lv. 9

   Have Brad and Ashley concentrate on one claw at a time while Lilka uses
   Defencer, which nullifies regular attacks against the rest of the party.
   Poison Bubble can inflict vile poison but seems to have a crappy chance
   at doing so, so it shouldn't be much of a problem (Antidote if it does!)
   Distortion nullifies all attacks, so use Ashley's Accelerator ability to
   get attacks in before it can set it up. Should anyone be inflicted with
   disease, spend everyone's turn removing it -- it prevents healing from
   having an effect. If it uses Life Returner, use ShotWeapon, Bazooka +
   Lock On, and Freeze. 

 Ashley suggests returning to Damzen, so go back.

o-----------------------------------------------------------------------------o
| 12) Damzen City                                                      [DMZ2] |
o--------------------------------------------o--------------------------------o
| ITEMS                                      |
|       Check "DMZ1" for previous item lists |
o--------------------------------------------o

 Inform the engineer family about the clandestine broadcast and exit. An odd
 girl in a witch hat (^___^) will say a Gull Wing-class plane was seen going
 east of Damzen. You can then name this girl who "hates ultraviolet rays"
 [Default: Marivel] before she teleports out.

 *****************************************************************************
  REMINDER: Update Up HP (if you haven't already) and also everyone's equips!
 *****************************************************************************

 To find the next destination, head east from Damzen and go up the ramp by
 Odd Headquarters (if you found it). The rocks should resemble brown pavement
 a bit now, and are completely flat. Keep heading east and search the dead
 end to open up...

o-----------------------------------------------------------------------------o
| 13) Mt. Chug-Chug                                                    [MTC1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| Head Gear       |_| Crest        |  _                             |
|       |_| Empathite                        | |_| Kelaeno        15 EXP, 30g |
o--------------------------------------------o |_| Shrieker       30 EXP, 90g |
                                             | |_| Spudhead       30 EXP, 90g |
                                             o--------------------------------o

 The door that leads to the Sielje Region is locked, so take the northern one
 out. Once the party gets out of the long tunnel, take the east exit right by
 where they come out. There'll be two elevators in the next area.

 Keep going north and look for a dead-end with a [HEAD GEAR] chest for Brad.
 Neither of the lifts work, so find the east exit and continue on. There'll
 be a suspended mine cart nearby, which should be smashed (w/ Kick Boots)
 down the hole. Don't jump down, though -- take the exit near the pit.

 A [CREST] chest is here, but nothing else. Take the previous hole or the one
 in the next room to land near the mine tracks in the third room. Kick the
 cart to end up by a console that starts the lifts all around; just inspect
 the sparkling part first. This gets you the [EMPATHITE] stuck in a crack.
 Get back to the room where you found the Head Gear...the one with two lifts.

 Take the one on the ground floor to get back into the room above with a hole
 in the floor. Jump down that hole to land by a 'vator, then take it up to
 find a save point. Follow it outside and...

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Special Cocytus Squad Member Ptolomea

         Ptolomea ~ HP: 3000    EXP: 750    GELLA: ---   DROP:

   ATTACKS:

     Iron Saber --------> Heavy damage to one ally   (~300)
     Ptolomea Dynamite -> Heavy damage to all allies (~200)

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BRAD  : Lv. 10
   LILKA : Lv. 10
   ASHLEY: Lv. 10

   This is one of the reasons to have a maxed-out Up HP skill, the first
   boss to give you a run for your money. Ptolomea Dynamite hits everyone
   for decent damage, but *can* be used infrequently, at least compared to
   Iron Saber. Sometimes "Dynamite" is all that's used, however!

   This means that Lilka will sometimes be able to manage upkeep well
   enough to survive. Don't be afraid to have one of the men throw a Heal
   Berry around, though. If you've been upgrading ShotWeapon and Bazooka,
   you can be churning out 800dmg a round, so this isn't the end of the
   world. It helps that everyone is faster than the one-eyed giant, at
   least.

 Ptolomea says that if they were facing Judecca, they'd be toast already...
 then he leaves for an airship. Everyone in Cocytus -- four lieutenants --
 makes an appearance before leaving on the Varukisas.

 ---

 Back at Valeria Chateau, Irving says he has a plan and everyone's dismissed
 for the moment. The party disbands temporarily, so take Ashley back to town.

o-----------------------------------------------------------------------------o
| 14) Town of Meria                                                    [TWM3] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                                   |
|       |_| Letter                           |
o--------------------------------------------o

 After being "accosted" by the orphans about him and Marina, Ashley returns
 to the bakery and gives Marina the empathite crystal. The rest of the party
 meets up with Ashley at the gate and returns to the Valeria manse.

 ---

 Irving says that the border problem needs to be taken care of, and Sylvaland
 is on friendly terms so they should deliver a letter of permission to there
 first. To get there, they are to take a "Live Reflector" southwest of the
 chateau. The destination (Sylvaland Castle) is located in some woods on the
 other side. A [LETTER] is handed over and it's time to scoot!

 *****************************************************************************
  REMINDER: Refill ammunition + Crests, and upgrade personal skills at Meria!
 *****************************************************************************

 To find the Live Reflector, head into the area's forest and search.

o-----------------------------------------------------------------------------o
| 15) Live Reflector                                                   [LVR1] |
o-----------------------------------------------------------------------------o

 In the first section, take the side-room to find the orphans from Meria have
 broken-and-entered inside. They can't be sent back because of the dangers, so
 Ashley has to escort 'em for awhile. Enter the room at the bottom of the ramp
 and inspect the operating display to start up the machine...and also...

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Thunderbolt Battle Monster Elebart

         Elebart ~~~~ HP: 2500    EXP: 1400   GELLA: XXX   DROP: -----
         Left Claw ~~ HP: 1400    EXP:  700   GELLA: XXX   DROP: STR Apple
         Right Claw ~ HP: 1400    EXP:  700   GELLA: XXX   DROP: STR Apple

   ATTACKS:

     Attack -----------> Med. damage to single target (~150)
     Stun Gun Blow ----> Med. damage to single target (~125) [L: eithr Claw]
     Elebalt Corrida --> Med. damage to single target (~250) [L: both Claws]
   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BRAD  : Lv. 11
   LILKA : Lv. 11
   ASHLEY: Lv. 11

   Fairly pathetic for a boss fight, it mostly relies on Stun Gun Blow. It
   can't use that skill once one of the claws is dead, but it will start to
   use its Corrida attack to deal even more damage. Luckily, every one of 
   Elebart's attacks are single-serve so as long as Lilka remains alive, it
   is quite a step down from the Ptolomea skirmish. Just heal every turn
   until the claws are dead and use Defencer while the men attack. Simple!

 The reactor works in its correct capacity, once Tim's Odoryuk medium gives
 the drained machine a pick-me-up. When the party moves (auto'ly) to the 
 teleportation room, select the left portrait and step on the pad.

 ---

 Leave the next Live Reflector and head into the immense forest nearby. The
 awesome-lookin' castle can be found there. If you want to fight stuff in the
 territory, though, Man Traps [50 EXP, 150g] are around.

 There's also [1 GELLA] on the field south of the castle. Whoopee, huh? Go for
 the [DUPLICATOR] a little southwest from there, though -- that's very useful.

o-----------------------------------------------------------------------------o
| 16) Sylvaland Castle                                                 [SLV1] |
o-----------------------------------------------------------------------------o
| ITEMS  _                   _               |
|       |_| Blue Anklet     |_| Clear Chime  |
|       |_| Silver Harp     |_| Hazel Sprig  |
|       |_| Red Cap         |_| Scapegoat    |
|       |_| Crest           |_| Crest        |
o--------------------------------------------o
| W. MAP _                                   |
|       |_| Bullet Load                      |
o--------------------------------------------o

 After greeting the queen and giving the royal letter to her, she expresses a
 doubt that giving them free reign of the country's live reflector will make
 them no different than Odessa. So, she cannot accept. Suddenly, a soldier
 enters and says the town of Halmetz has been attacked...and Odessa's behind
 all the ruckus! Time for the ARMS army to get in gear.

 Before leaving, head into the area immediately south of the throne room --
 the library. One book sticks out of the shelf...push it in and the table can
 be used as a secret elevator. Below, are four chests: [BLUE ANKLET], [CLEAR
 CHIME], [HAZEL SPRIG], and [SILVER HARP]. Push the jutting book in the other
 shelf to go back up.

 In the east wing of the castle is a sleeping soldier, and the party leader
 notices that he guards a treasure. To get this "garbage heap" away (as Lilka
 so eloquently puts it), head to the west wing and ring the pulley-bell to
 make the guy rush in. Then, go back and get the [RED CAP] for Ashley! Also,
 inspect the weirdly-colored part of the wall near the chest to find another
 secret entrance! Inside is a [SCAPEGOAT] and two [CREST]s! Good show, huh?

 Exit one of the wings into the purple-carpetted area. The soldier on duty
 says Halmetz is "far to the east" of the castle. Save and exit.

 ---

 Head east from Sylvaland Castle, towards the northern beaches. When you get
 to the large shoal, search south for a [BULLET LOAD]. Helmetz is on the
 cape east of that shoal. A few new enemies appear around here, being Dwergar
 [50 EXP, 150g] and Peryton [50 EXP, 150g]

 If you have to restock ammo, go back to Meria and do it!

o-----------------------------------------------------------------------------o
| 17) Halmetz                                                          [HLM1] |
o-----------------------------------------------------------------------------o

 After searching the town, it seems to be abandoned. A trap almost sends the
 town belltower onto the party, but Ashley's quick save prevents any squashed
 tomatoes (to quote FF7). Judecca laughs from a rooftop and sends Trask the
 party's way...

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Poisonous Armored Dragonoid Trask

         Trask ~~~ HP: 3600    EXP: 1500   GELLA: ---  DROP: ---
         Crystal ~ HP: 1800    EXP:  750   GELLA: ---  DROP: ---

   ATTACKS:

     Attack --------> Weak physical damage to ally (~70-100)
     Biomissile ----> Med. physical damage to ally (~230-250) [L: Crystal]
     Counterattack -> Weak physical damage to ally (~70-100)
     Poison Breath -> Inflicts all allies with poison status
   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BRAD  : Lv. 12
   LILKA : Lv. 12
   ASHLEY: Lv. 12

   Gun for Crystal's demise immediately, as it's Biomissile attack is the
   creature's best attack. Once it's gone, Poison Breath is all that's left
   and that's easily tolerable. Regular attacks can be taken care of with
   Defencer, not that it's necessary... Make sure to save as much ammo as
   possible since you'll want to save Bullet Clips for the upcoming area.

 Even though you defeat Trask, it's just like the enemy to have an ace up his
 sleeve. A flare of darkness comes from within Trask and swallows the party,
 which renders everyone unconscious. The "person" within Ashley ends up using
 Trask as an ashtray, though, and blows it away, saving the party. Judecca
 captures everyone and saves a cell for 'em in...

o-----------------------------------------------------------------------------o
| 18) Golgotha Prison                                                  [GLG1] |
o-----------------------------------------------------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| Lucky Card      |_| Heal Berry   |  _                             |
|       |_| Crest                            | |_| Ghoul         60 EXP, 180g |
o--------------------------------------------o |_| Wight         60 EXP, 180g |
                                             | |_| Bonedrake     60 EXP, 180g |
                                             o--------------------------------o

 After Ashley wakes up, the party tries to find a way to escape. Luckily, the
 cocky Cocytus crony didn't confiscate their weapons. If someone is poisoned,
 cure it now. Examine the row of square blocks on the west side of the room;
 the northern one is tilted. Use the Kick Boots on it and pull it out, which
 shows a hidden passage underneath.

 Follow the passage to a bridge and keep a look out for tiles with four holes
 in 'em -- spikes shoot up and knock everyone off. At the T-junction, take
 the east path to a [LUCKY CARD] chest. Take the west footpath from there.

 The next room has a lever all around a door switch, which isn't such a hard
 puzzle to figure out (the spikes retract...doh!). The next room has lancer
 traps, where spears poke out of holes -- they're discolored and are easy to
 spot. Make sure to get the [HEAL BERRY] chest before exiting south.

 The next path is twisted with drop-offs + lancer traps. Slow and steady gets
 through 'em, although you can walk safely just as they're retracting. The
 next room tightens the walkway even further, and you'll have to sprint to
 keep the traps at bay. Sprint all the way east and skid to a halt in front
 of the abyss -- use a Hurl Knife to trigger the door switch, then doubleback
 to the door in the middle of the traps.

 Heal up, save, ignore everything in the next room, and exit north. The 
 eastern side of the wall here has a bunch of trapdoors on the wall, which
 shoots lancers out. The third one from the south has a [CREST] behind it.
 An exit hides behind the second-from-north door.

 A plaque here says something about "it may happen twice but not three." Go
 down to the wooden 2x4 in the pit and kick it back and forth three times.
 This opens the door, believe it or not. The next room has a similar trick,
 where Lilka has to shoot a fireball through some spears to light a candle
 past them. This takes awhile, but if you just have Lilka fire them one after
 another, it's no sweat. Exit east.

 Past the gem room, you can find the villagers' cells. Use the lever a few
 times to open the gate. Ashley says he'll go on ahead and check to see if
 the coast's clear...alone. The nearby room looks like:
  ____   ____   ____   ____   ____
 |    |_|    |_|    |_|    |_|    |  Some floor traps prevent access in a few
 |     _  08  _  07  _  06  _     |  directions, and those boundaries are 
 |____| |_  _| |_  _| |_  _| |_  _|  drawn into the map already. Just follow
  ____   _||_   _||_   _||_   _||_   the numbered sequence.
 |    |_|    | |    | |    |_|    |
 | 10  _  09 | |    | | 05  _     |  Enter the door across the hall to find
 |_  _| |____| |____| |_  _| |_  _|  a mess hall for some of Odessa's crew.
  _||_   ____   ____   _||_   _||_            It seems that Judecca is up to
 |    |_|    | |    |_|    | |    |   W       no good and is staging some...
 | 11  _     | |     _  04 | |    | S + N     execution. Well, that'll have
 |_  _| |____| |____| |_  _| |____|   E       to be spoiled!
  _||_   ____   ____   _||_   ____
 |    |_|    |_|    | |    |_|    | Re-enter the hallway and pass under the
 | 12  _  13  _     | | 03  _  02 | guillotines -- this means you cannot go
 |____| |_  _| |____| |_  _| |_  _| back the way you came.
  ____   _||_   ____   _||_   _||_
 |    |_|    |_|    | |    | |    | Enter the outside execution ground, and
 |     _  14  _  15 | |    | | 01 | Judecca welcomes Ashley. Mostly because
 |____| |____| |_  _| |____| |_  _| he's captured his comrades and is ready
                EXIT           IN   to crucify 'em, Roman-style. The rescue
                                    was staged! Grr... Looks like Winchester
 will have to bring the smackdown all by his lonesome. "This is so thrilling
 my glasses are about to fall off," says Judecca. Hah!

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Poisonous Armored Dragonoid Trask

         Trask ~~~ HP: 3600    EXP: 1500   GELLA: ---  DROP: ---
         Crystal ~ HP: 1800    EXP:  750   GELLA: ---  DROP: Mini Carrot

   ATTACKS:

     Attack --------> Weak physical damage to ally (~70-100)
     Biomissile ----> Med. physical damage to ally (~100-108) [L: Crystal]
     Counterattack -> Weak physical damage to ally (~70-100)
     Poison Breath -> Inflicts all allies with poison status
   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ASHLEY: Lv. 14

   Our hero will be in a new form, so start using Hot Fencer on Crystal. It
   should be doing almost...700! Ignore Poison status if you want, at least
   until Crystal's out of the way. After that, alternate using Hot Fencer
   and healing if the need arises. This battle is even more of a cinch if
   you have the Moonstone accessory lying around. Use Banisher for stylish
   finish!

 *****************************************************************************
  NOTE: Ashley'll now have the [ABILITY: Access] (100FP) available for usage!
 *****************************************************************************

 Everything turns out the best and the Queen of Sylvaland grants free access
 to the country's live reflector. Irving appears in the royal chamber to talk
 with the queen while the party goes to find the "person below the castle."
 Return to the entrance to find the Halmetz villagers waiting to thank ARMS
 for their good work.

 ---

 Back at Valeria Chateau, Irving explains that Marivel is an authority on lost
 technology and has been deeply involved in ARMS already. She says that Ashley
 is the Death Knight "KnightBlazer" and that coming in contact with Argetlahm
 have combined the evil/holy powers to make him that way. "Another you," as
 it's put.

 Anyway, the mission is to counter the Varukisas flying machine Odessa has by
 aquiring the Aguelite and Germatron gems -- they can power the EMMA motor.
 What's this motor for? Irving won't say... The Aguelite's found in the town
 of Holst, and the Germatron's at the defunct Raline Observatory. Both are in
 Sylvaland, too, for convenience.

 *****************************************************************************
  REMINDER: Refill ammunition + Crests, and upgrade personal skills at Meria!
 *****************************************************************************

 Once at the Live Reflector, touch the portrait that takes the party to the
 Ruins Mine section of Sylvaland, where everyone ends up on an island. Enemies
 around here include Berserker [70 EXP, 210g], Cockatrice [80 EXP, 240g], and
 Assassin Bugs [70 EXP, 210g]. The latter can use "Dead End" to instantly kill
 a party member, and since they appear in twos and threes, multi-hit abilities
 like Pineapple/Multiblast should be used. 

 On the southeast part of the island, near the coastline, a [STR APPLE] can be
 found sitting on the ground. Holst can be found in the western part of the
 isle, on the ridge (i.e. not near the beaches an' stuff).

 NOTE: You can due the ore-finding missions in any order you want.

o-----------------------------------------------------------------------------o
| OPTIONAL: Halmetz                                                    [HLM2] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               |
|       |_| Lucky Card      |_| Memo Pen     |
o--------------------------------------------o

 Now that Halmetz is back to normal, the shops are being minded again.

 o---------------------o
 | HALMETZ WEAPON SHOP |  This is the best weapons selection at the moment;
 o---------------------o  buy everying, since the armors are in Holst. =)
 | Greyhound......1450 |
 | Sunshade.......1200 |  The house furthest west from the former belltower
 | Knuckle Arm....1600 |  contains a [LUCKY CARD] stuffed in a barrel. The
 o---------------------o  next-door neightbor has a [MEMO PEN] in a similar
                          receptacle. Nothing else to do here currently...

o-----------------------------------------------------------------------------o
| 19) Holst                                                            [HST1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                                   |
|       |_| Gaze Mirror                      |
o--------------------------------------------o

 Ahh, who doesn't love the smell of coal dust in the morning? Holst is a town
 of miners and mines, if you didn't get the hint, and the Aguelite is located
 here...somewhere.

 o-------------------o  The weapon shop doesn't have any weapons in it, which
 | HOLST WEAPON SHOP |  is why you were directed to Halmetz since they've got
 o-------------------o  the best weapons for now. Buy each of the armors, w/
 | Ti Jacket....1300 |  priority given to Lilka. If you can't afford all of
 | Purple Vest..1000 |  'em, go outside and fight some monsters -- they can
 | Camo Vest....1400 |  drop 800+ if you get a party of four. Refill the ammo
 o-------------------o  while you're near the ARMsmith.

 Talk to the man near the mine entrance to say he kicked a bomb maniac outta
 the inn. Go upstairs and search the beds until you find the [TOOL: Bombs]
 that Brad can use for himself. What a nice "subtle" clue. -___-

 Search the eastern house nearest the mine for a [GAZE MIRROR], in a 1st-
 -floor barrel. Then, enter the mine...with the bombs. >=p

o-----------------------------------------------------------------------------o
| 20) Aguel Mine Shaft                                                 [GLM1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| Crest           |_| Heal Berry   |  _                             |
|       |_| Heal Berry      |_| Heal Berry   | |_| Giant Crab    90 EXP, 270g |
|       |_| Aguelite                         | |_| Galeion       ?? EXP, ???g |
o--------------------------------------------o |_| Water Leaper  90 EXP, 270g |
                                             | |_| Leprechaun  750 EXP, 2000g |
                                             o--------------------------------o

 Get ready for a bunch of unblockable encounters here. Running still works. =)
 Watch out for the Leprechauns, too, which have a bunch of HP -- 2000+! They
 halt the use of ARMs, which makes it a tedious task to kill 'em. Ozom Pulse
 inflicts Confusion too; use Defencer to make allies' attacks easier to take.
 Access helps also.

 ---

 In the second room (tunnel), use Brad's bombs to clear the way through. Keep
 going to the next tunnel where there's a fork -- take the northwestern path.
 Clear the rubble with bombs and enter the doorway. Take the [CREST] in the
 chest and break the crates for two [HEAL BERRY]s, then take the fork's other
 path.

 It leads to some cart tracks and a save point. At the railroad fence, break
 the crates with some bombs and toss the lever to clear the tracks. But don't
 enter the tracks' entrance yet -- take the other one in the room. It leads
 to a debris-covered entrance, which hides a [HEAL BERRY] crate and one of
 Brad's cartridges -- [UPGRADE: AM Cluster]. Go back and save it, mayhap, and
 enter the formerly fenced-off part of the traintrack room.

 Everyone stumbles upon a massive drill in one of the preceding room. Put
 a bomb at the striking point behind it, and the force will push the drill
 forward to shatter the boulder blocking the exit. Behind it, put a bunch
 of bombs against the "strange material" wall section until it blows apart.

 The next section has four floor-pads. Placing a bomb on one of them raises
 it into the air for a short while. Place one, dash to the nearest and put
 one there, too, etc. It has to be done in near-perfect form, but there's
 all the time in the world to perfect it -- no monsters in here. Continue
 north when the puzzle's solved.

 ...and take the [AGUELITE] chest! Everyone appears back in Holst.

 ---

 Now that the party's got one gem, it's time to get the other. Get back to
 the live reflector and head for the Dragon's Vein section -- all end up at
 a peninsula with dormant volcanoes. There's a [SCAPEGOAT] on the tiny cape
 northeast of the live reflector, and north of there's the Raline Observatory.

o-----------------------------------------------------------------------------o
| 21) Raline Observatory                                               [RLB1] |
o--------------------------------------------o--------------------------------o
| ITEMS  _                   _               | ENEMY:                         |
|       |_| Barrette        |_| TeleportGem  |  _                             |
|       |_| Germatron                        | |_| Jelly Blob    75 EXP, 225g |
o--------------------------------------------| |_| Pas de Chat   75 EXP, 225g |
                                             | |_| Lilly Pad     75 EXP, 225g |
                                             o--------------------------------o

 Soon after entering, a "mournful cry in the dark" helps...and is ignored. The
 boss monster Undines appears in the next room and starts kicking a lizardian
 duo in a funny scene. Well, the duo's probably one of the best EVER! Kekeke!

   _________________________________________________________________________
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   BOSS: Elemental Spirit Undines

         Belly ~~~ HP: 2000    EXP:  900   GELLA: 450   DROP: Gimel Coin
         Undines ~ HP: 4000    EXP: 1800   GELLA: 900   DROP: -----

   ATTACKS:

     Attack -----------> Weak physical damage to one ally (~ 75)
     Intifada ---------> Med. phy