_________ _ ______ _______ _______ _______ _______
|\ /|\__ __/( \ ( __ \ ( ___ )( ____ )( )( ____ \
| ) ( | ŻŻ) (ŻŻ | ( | (ŻŻ\ ) | (ŻŻŻ) || (ŻŻŻŻ)|| () () || (ŻŻŻŻ\/
| | _ | | | | | | | | ) | | (___) || (____)|| || || || (_____
| |( )| | | | | | | | | | | ___ || __)| |(_)| |(_____ )
| || || | | | | | | | ) | | (ŻŻŻ) || (\ (ŻŻ | | Ż | | ŻŻŻŻŻ) |
| () () |___) (___| (____/\| (__/ ) | ) ( || ) \ \__| ) ( |/\____) |
(_______)\_______/(_______/(______/ |/ \||/ \__/|/ \|\_______)
ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻ /ŻŻŻŻŻŻŻŻŻŻŻŻŻ\
/ \
[ FAQ / WALKTHROUGH ] / _______ \
[ by: Shotgunnova (P. Summers) ] \ {ŻŻŻŻŻŻŻ} }
\/ } }
[DISCLAIMER] } }
} }
This guide is intended for private, home use ONLY, } )
and may not be reproduced via electronic or commercial } )
means without the expressed written consent of the } )
author (P. Summers). It also cannot be hosted, edited, } }
distributed, or given away as any part of a paid package. } }
All rights reserved to respective parties, even those not } }_______/\
explicitly said here. Respect FAQ writers' efforts and } ) /
report plagiarism when found! } /
}________________/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
REMINDER: Borders may display incorrectly on foreign-type browser encoding!
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01) Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTR1
02) Th' Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THB1
Characters.............................................................CHR1
Battling...............................................................BTL1
Search Function........................................................SFT1
Status Ailments........................................................STT1
Menu Overview..........................................................MNV1
03) Tips and Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . TPT1
04) Disc One Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . WLK1
01) Withered Ruins.....................................................PRL1
02) Greenhell..........................................................PRL2
03) Millennium Puzzle..................................................PRL3
04) Town of Meria......................................................TWM1
05) Sword Cathedral....................................................SWC1
06) Town of Meria......................................................TWM2
07) Valeria Chateau....................................................VLC1
08) Illsveil Prison Island.............................................LLP1
09) Under Traffic......................................................UNT1
10) Damzen City........................................................DMZ1
OPTIONAL: Odd Headquarters.........................................DDH1
11) Telepath Tower.....................................................TLP1
12) Damzen City........................................................DMZ2
13) Mt. Chug-Chug......................................................MTC1
14) Town of Meria......................................................TWM3
15) Live Reflector.....................................................LVR1
16) Sylvaland Castle...................................................SLV1
17) Halmetz............................................................HLM1
18) Golgotha Prison....................................................GLG1
OPTIONAL: Halmetz..................................................HLM2
19) Holst..............................................................HST1
20) Aguel Mine Shaft...................................................GLM1
21) Raline Observatory.................................................RLB1
22) Valeria Chateau....................................................VLC2
OPTIONAL: Wind Tiger's Den.........................................WTD1
23) Baskar.............................................................BSK1
24) Hidden Trial Arena.................................................HTR1
25) Valeria Chateau....................................................VLC3
26) Warwing Varukisas..................................................WVR1
OPTIONAL: Thunder Lion Cage........................................TLC1
27) Mt. Chug-Chug......................................................MTC2
28) Sielje Region......................................................SLJ1
29) Gate Bridge........................................................GTB1
30) T'Bok Village......................................................TBK1
OPTIONAL: Island Outpost...........................................SLT1
31) Quartly............................................................QRT1
32) Slayheim Castle....................................................SLH1
33) Alchemic Plant.....................................................LCM1
34) Emulator Zone......................................................MLZ1
35) Guild Galad........................................................GLD1
OPTIONAL: Abandoned Icebox.........................................ABX1
OPTIONAL: Shining Garden...........................................SHG1
OPTIONAL: Dark Reason..............................................DRK1
36) Closed Mine Shaft..................................................CMS1
37) Holst..............................................................HST2
38) Coffin of 100 Eyes.................................................CFN1
39) Diablo Pillar Antenora.............................................DPL1
40) Diablo Pillar Caina................................................DPL2
41) Diablo Pillar Judecca..............................................DPL3
42) Diablo Pillar Ptolomea.............................................DPL4
43) Heimdal Gazzo......................................................HGZ1
05) Disc Two Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . WLK2
44) Memory Maze........................................................MMZ1
45) Millennium Puzzle..................................................MPZ1
OPTIONAL: Island Outpost...........................................SLT2
OPTIONAL: Meteorite Crater.........................................MTC1
46) Grotto of Lourdes..................................................GRT1
47) Sacrificial Altar..................................................SCF1
48) Lost Garden........................................................LTG1
49) Valeria Chateau....................................................VLC3
50) Sleeping Volcano...................................................SPV1
OPTIONAL: Palace Village...........................................PLC1
OPTIONAL: Guild Galad..............................................GLD2
OPTIONAL: Crimson Castle...........................................CRM1
OPTIONAL: Werewolf's Den...........................................WWF1
OPTIONAL: Good Luck Zone...........................................GLZ1
OPTIONAL: Pirate's Warren..........................................PRT1
51) Raypoint Flam......................................................RYP1
52) Raypoint Wing......................................................RYP2
OPTIONAL: Odd Headquarters.........................................DDH2
OPTIONAL: Promised Catacombs.......................................PMC1
OPTIONAL: Lost Garden..............................................LTG2
OPTIONAL: Lost City Archeim........................................LCH1
53) Raypoint Geo.......................................................RYP3
54) Raypoint Muse......................................................RYP4
55) Trapezohedron......................................................TRP1
56) Fiery Wreckage.....................................................FRW1
OPTIONAL: Awakening the Three High Guardians.......................THG1
OPTIONAL: Preparations for Spiral Tower/Glaive Le Gable............PRP1
57) Spiral Tower.......................................................SPT1
58) Glaive Le Gable....................................................GLG1
06) Lists..................................................................LST1
'-Shops................................................................SHP1
'-Equipment............................................................EQP1
'-Hidden Bosses........................................................HBS1
07) Frequently Asked Questions.............................................FAQZ
08) Thanks / Contributors / The Awesome Bunch..............................TCW1
09) Updates................................................................UTD1
10) Legality...............................................................LGL1
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS [CTR1]
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____ | | ____
L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON
L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON
/ _ \________|__|________/ _ \
/ _| |_ _ /_\ _\ <-- TRIANGLE
DIRECTIONAL --> | |_ _| [SELECT] [START] |_| (_)| <-- CIRCLE
PAD | |_| [ANALOG] (X) | <-- X-BUTTON
/ ____ ____ \
/ / \ __ / \ \
\ /\ \____/ / \ \____/ /\ /
\ / \______/ \______/ \ /
\_____/ LEFT ANALOG RIGHT ANALOG\_____/
(L3) (R3)
--------------------+-----------------------------+----------------------------
BUTTONS | USAGE ON THE FIELD | USAGE ON MENUS/IN COMBAT
--------------------+-----------------------------+----------------------------
--------------------+-----------------------------+----------------------------
DIRECTIONAL BUTTONS | Move current party leader | Choose options with cursor
--------------------+-----------------------------+----------------------------
TRIANGLE | Display/retract menu screen | Give item/attack descript.
--------------------+-----------------------------+----------------------------
X-BUTTON | Inspect button/hold to dash | Select option cursor's on
--------------------+-----------------------------+----------------------------
O-BUTTON | Use Encounter Cancel System | Cancel cursor's selection
--------------------+-----------------------------+----------------------------
SQUARE | Use party leader's tools |
--------------------+-----------------------------+----------------------------
L1 or R1 | Rotates camera | Toggles character
--------------------+-----------------------------+----------------------------
START BUTTON | Changes party leader |
--------------------+-----------------------------+
SELECT BUTTON | Display/retract world map |
--------------------+-----------------------------+
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. TH' BASICS [THB1]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Here's where someone should be able to turn for that mostly-bland, boring
information that keeps a game in working order.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
i. CHARACTERS [CHR1]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ASHLEY WINCHESTER]------------------------------------------------------------
Ashley is a young man belonging to a musketeer brigade in the seaside town
of Meria. Strong-willed with a fierce sense of righteousness, Ashley set out
to battle the crisis facing Filgaia after being chosen to be a member of the
Agile Remote Mission Squad (ARMS). Contrary to his gentle demeanor, he has
become quite skilled at wielding a huge bayonet. His stats are all-around,
for the most part, meaning he's got no major pitfalls in battle.
--- TOOLS ---
* Hurl Knife - Projectile that can trigger far-off switches, hit enemies
- Found: Withered Ruins [prologue, mandatory]
* Booty Call - Search the room/section for treasure items
- Found: Telepath Tower
* Flare Gun - Lights up dark areas / triggers overhead switches
- Found: Spiral Tower
--- SKILLS ---
Ashley has no original skills of his own; instead, he wields his bayonet
with much nonpareil, using its various ammunition to inflict damage (like
Gene Starwind!). He only starts off with one ability for his ARM, but by
searching chests in dungeons, he can find cartridges to upgrade and master.
* ShotWeapon - Bayonet attack [single]
- Found: ---
- FP: 06
* MultiBlast - Attack with special shells [group]
- Found: Under Traffic
- FP: 10
* BoltAction - Shoot-slash combo attack [single]
- Found: Raline Observatory
- FP: 16
* DeadOrAlive - Possible instant-death attack [single]
- Found: Mt. Chug-Chug
- FP: 20
* ShockSlide - Burrowing shockwave attack [group]
- Found: Closed Mine Shaft
- FP: 24
* FantomFang - High-voltage energy shells [single]
- Found: Lost Garden
- FP: 30
* Blast 'Em - Wide-range shockwave attack [all]
- Found: Raypoint Muse
- FP: 40
* RisingNova - Extreme shoot-slash combo [single]
- Found: Spiral Tower
- FP: 50
--- FORCE ABILITIES ---
Lv. 1 - Accelerator - Ashley acts before anyone, regardless of RES values
- Learn: ---
Lv. 2 - Combine - Uses the power of Pooka and equipped medium on all enemies
- Learn: Hidden Trial Arena
Lv. 3 - Full Clip - Uses all remaining rounds in a cartidge on enemy/s
- Learn: Noel in Guild Galad (post-Sleeping Volcano)
Lv. 4 - Access - Changes Ashley into Knightblazer form
- Learn: Golgotha Prison
[BRAD EVANS]-------------------------------------------------------------------
Hailed as the "Hero of Slayheim" during the war, he was later hailed as a war
criminal and jailed in Illsveil Prison. He was chosen by Irving Valeria to be
the third member of ARMS based on his abilities to use Heavy ARMS (bazookas,
rocket launchers, etc.) and his strategic know-how. For someone who resembles
a meathead, he's incredibly smart and caring.
--- TOOLS ---
* Kick Boots - Use to kick stuff over, off its hinges, etc.
- Found: Greenhell [prologue, mandatory]
* Bombs - Blow up stuff to trigger switches, demolish crates, and so on
- Found: Holst
* Earthquake - Destroy all crates in the room + destroy some platform types
- Found: Raypoint Geo
--- SKILLS ---
* Bazooka - Fire mini grenades [single]
- Found: ---
- FP: 06
* Pineapple - Natural frequency-based attack [group]
- Found: Telepath Tower
- FP: 11
* AM Cluster - Anti-monster missile unit [all/random]
- Found: Aguel Mine Shaft
- FP: 17
* Lawnmower - Attack with energy rounds [all]
- Found: T'Bok Village
- FP: 21
* Rail Gun - Ship-mounted rail gun [single]
- Found: post-Coffin of 100 Eyes
- FP: 99
* Mini Scud - Portable missile launcher [single]
- Found: Sleeping Volcano
- FP: 25
* Sky Eye - Satellite-ground beam attack [group]
- Found: Raypoint Geo
- FP: 31
* EZ Missile - Phase-shift missile weapon [all]
- Found: Spiral Tower
- FP: 55
--- FORCE ABILITIES ---
Lv. 1 - Lock On - Fire a cartridge at 100% accuracy + ramped-up attack power
- Learn: ---
Lv. 2 - Combine - Uses the power of Pooka and equipped medium on all enemies
- Learn: Hidden Trial Arena
Lv. 3 - ARM x 2 - Use two Heavy ARM shots consecutively
- Learn: post-Coffin of 100 Eyes
Lv. 4 - Boost - Use a Heavy ARM cartridge at three times as much power
- Learn: Raypoint Geo
[LILKA ELENIAK]----------------------------------------------------------------
With her cheery disposition and glowing personality, Lilka is the face of
hope and humor for much of the game. Just a foundling sorceress trying to be
on par with her deceased sister, the Eleniak Witch-Girl, she joins the call
to "ARMS" and joins up. Her magickal powers are wide-ranging, from curative
abilities to stat modifiers.
--- TOOLS ---
* Fire Rod - A fireball mainly used for setting stuff on fire (candles...)
- Found: ---
* Freeze Rod - A freezeball mainly used for snuffing torches/freezing things
- Found: Mt. Chug-Chug
* Change Rod - Magic bullet changes large gems into cubes, and vice versa
- Found: Raypoint Flam
--- SKILLS ---
Lilka learns her abilities not through leveling-up or finding objects that
immediately bestow her with power, but through engraving Crest items at the
world's magick shops. Once engraved, she learns the ability permanently...
or until she wants to erase it and use it for another ability. Her magicks
aren't related to her level, so as long as she has a Crest, she can learn
any magick available to her at the time. Possible magicks:
LEVEL ONE LEVEL TWO
* Break * Air Screen * Hi-Break * Field
* Protect * Spark * Irresist * Hi-Spark
* Rise&Shine * Vortex * Restore * Hi-Vortex
* Revive * Quick * Hi-Revive * Slowdown
* Shield * Heal * Armor Down * Hi-Heal
* Flame * Dispel * Hi-Flame * Saber
* MageWeapon * Freeze * HypeWeapon * Hi-Freeze
* Reflect * Aqua * Might Body * Hi-Aqua
--- FORCE ABILITIES ---
Lv. 1 - Mystic - Use one item on all allies in main party
- Learn: ---
Lv. 2 - Combine - Uses the power of Pooka and equipped medium on all enemies
- Learn: Hidden Trial Arena
Lv. 3 - Extend - One magickal spell is used on all allies in main party
- Learn: Island Outpost [Disc 2]
Lv. 4 - DualCast - Use two magic abilities consecutively
- Learn: Raypoint Flam
[TIM RHYMELESS]----------------------------------------------------------------
Tim is a boy with gentle features, and has the amazing power of being able
to communicate with the Guardians. He's one of Ashley's acquaintances and
joins the party when ARMS is bid to protect him as he trains to become the
"Pillar" of Baskar. Like any mage, he's got weak defense and attack but
comes chock full of nice magicks -- plus, he can learn unique skills through
killing enemies with mediums equipped.
--- TOOLS ---
* Pooka - Allows Tim to collect far-off chests or push far-off buttons
- Found: Hidden Trial Arena
* Air Ballet - Allows Tim to move far-off objects in straight lines
- Found: Emulator Zone
* Mist Cloak - Allows time to pass over gaps (1 grid) and thru mesh fencing
- Found: Raypoint Wing
--- SKILLS ---
Tim learns new medium skills by attacking enemies with them equipped. He has
to be the one dealing the attack, though, meaning it succeeds and does some
damage. After a set number of attacks/kills, a notification tells that an
ability has been learned. Some mediums have a few skills, some have one...but
all have at least that many! [S] means single-target, [A] is 'all.'
ABILITY NAME MEDIUM DESCRIPTION FP / KILLS
- First Aid Odoryuk Heals all allies [A] 24 / --
- TurnUndead Odoryuk Turns undead with light [S] 04 / 15?
- Red Beaut Moor Gault Guardian's fire attack [S] 12 / 15
- Napalm Hit Moor Gault Guardian's fire attack [A] 50 / 10
- Rock Bolt Grudiev Guardian's earth attack [S] 12 / 03
- Graviton Grudiev Guardian's earth attack [A] 50 / 15
- Water Gun Schturdark Guardian's water attack [S] 12 / 03
- Submerge Schturdark Guardian's water attack [A] 50 / 15
- Sonic Claw Fengalon Guardian's wind attack [S] 12 / 03
- Tempest Fengalon Guardian's wind attack [A] 50 / 15
- Lightnin' Noua Shax Guardian's thndr attack [S] 12 / 10
- Plasma Tap Noua Shax Guardian's thndr attack [A] 50 / 20
- Ice Beam Aru Sulato Guardian's ice attack [S] 12 / 10
- Arctic Aru Sulato Guardian's ice attack [A] 50 / 20
- Arrow Shot Stare Roe Guardian's light attack [S] 12 / 10
- Nova Rain Stare Roe Guardian's light attack [A] 50 / 20
- Black Gate Leitea Salk Guardian's dark attack [S] 12 / 10
- Dark Star Leitea Salk Guardian's dark attack [A] 50 / 20
- Arcana 13 Ge Ramtos Drains life from enemy [S] 20 / 30
- Thanatos X Ge Ramtos Protects from sddn deth [A] 12 / 50
- Valkyrie Rigdobrite Non-elemental attack [A] 50 / 10
- Cosmic Ray Rigdobrite Non-elemental attack [S] 75 / 20
- Goldhammer Chapapanga ...Gella? [S] 77 / 50
- Lucky Word Chapapanga +1 to Luck in battle [A] 07 / 77
- Full Heal Raftina Restores all HP [S] 50 / 50
- Apocalypse Zephyr Non-elemental attack [A] 99 / 99
- Bold Lance Justine Non-elemental attack [S] 80 / 99
- Speed Down Dan Dairam Reduce RES & PRY values [G] 70 / 20
--- FORCE ABILITIES ---
Lv. 1 - FP Shift - Distributes some of Tim's FP among the party
- Learn: ---
Lv. 2 - Combine - Uses the power of Pooka and equipped medium on all enemies
- Learn: Hidden Trial Arena
Lv. 3 - Divide - Divides the target's power in half
Lv. 4 - Hi-Combo - Pooka's ultimate-guardian attack with equipped medium
[KANON]------------------------------------------------------------------------
This female bounty hunter is hellbent on slaying Ashley, for reasons she is
not afraid to divulge at many opportunities. Her steely personality is made
up in part because she herself is a bit "steely" (play to figure it out!).
Her abilities for "exorcism" are unmatched, and she's righteous to a 't'.
--- TOOLS ---
* Wire Hook - When it hits a moor/stake, it pulls Kanon across divides
- Found: Coffin of 100 Eyes
* Rad Blades - Nullifies ground damage and shoots user across room
- Found: Grotto of Lourdes
* Jump Shoes - Allows Kanon to jump higher when standing on special symbols
- Found: Raypoint Muse
--- SKILLS ---
All of these attacks are single-target:
TECHNIQUE LEVEL DESCRIPTION FP
* Left Edge - Lv. 1 - Attack with built-in blade - 20
* Pike Kick - Lv. 1 - High-angle pike kick - 40
* Drive Cut - Lv. 1 - Double-cut w/ built-in blade - 45
* Wire Fist - Lv. 2 - Attack with a gimmick fist - 50
* Arc Kick - Lv. 2 - Double kick with energy arcs - 70
* Vortex Cut - Lv. 2 - Piercing Xenon vortex attack - 75
* Phalanx - Lv. 3 - Focused shockwave strike - 90
* Eagle Claw - Lv. 4 -
The thing about Kanon's skills is that the new ones don't come from finding
cartridges or ARMs, but by using (some of) her current skills. Since she's
got bionic implants, she has a "governor" -- something that keeps her skills
in check -- that prevents use of high-level abilities. But, when using the
ones she already has, there's a chance a new one may "spark" in place of the
attack chosen for that turn and she'll learn a new ability. She starts out
with Left Edge, Pike Kick, Drive Cut initially. Here's how to get the newer
techniques (Thanks to VeghEsther for the percentages):
USE | MAY LEARN.... | PERCENTAGE OF LEARNING
------------------------------------------------------------
Left Edge | Wire Fist | 1/4 (25%)
Left Edge | Arc Kick | 1/12 (8.333%)
Pike Kick | Arc Kick | 1/8 (12.5%)
Pike Kick | Vortex Cut | 1/24 (4.16%)
Drive Cut | Vortex Cut | 1/16 (6.25%)
Drive Cut | Phalanx | 1/48 (2.08%)
Phalanx | Eagle Claw | 1/96 (1.04%)
NOTE: Learning skills is easier with high Luck ratings!
--- FORCE ABILITIES ---
Lv. 1 - Gat Lv. 1 - Force-based multilevel attack (with Lv. 1 skills only)
- Learn: ---
Lv. 2 - Gat Lv. 2 - Force-based multilevel attack (with Lv. 2 skills only)
- Learn: ---
Lv. 3 - Gat Lv. 3 - Force-based multilevel attack (with Lv. 3 skills only)
- Learn: Grotto of Lourdes
Lv. 4 - Gat Lv. 4 - Force-based multilevel attack (with Lv. 4 skills only)
- Learn: Raypoint Muse
[MARIVEL]----------------------------------------------------------------------
The game's optional character (available on Disc 2) is a legendary Crimson
Noble, a race of immortals who happen to have vampiric traits. Marivel's nice
for the most part, although she can often be full of herself -- expect to hear
about how awesome she is, how she helps everyone, and how she should be the
ruler of Filgaia. Don't discount her sweet side, though -- her conversations
with Tony are nice. <3
--- TOOLS ---
* Electel - Shoot an electrical beam to power/blow things up.
- Found: ---
* Windup Key - Throw a twisting key to move smiley-face blocks
- Found: Promised Catacombs
* My Mike - Sing a beautiful song to summon monsters/boss creatures
- Found: Lost Garden
--- SKILLS ---
Marivel is reminiscent of a "Blue Mage" in the Final Fantasy series, she who
learns skills by getting them from certain monsters. By using the "Skil Drain"
technique, she can suck (vampire joke!) the power right out of 'em. Of course,
some monsters don't have anything and this can be a long search for the right
ones if you've got no guide.
RED POWER WHAT IT DOES MONSTER LOCATION FP
------------------------------------------------------------------------------
* Life Drain Drains HP from enemy [S] --------- --- 05
* Skil Drain Get enemy's Red Power [S] --------- --- 05
------------------------------------------------------------------------------
* Booster Up stats in autocombt [S] Agion Path to Sprl Tower 70
* Cremation Fire-elemental R Powr [A] Efreet Raypoint Flam 55
* Def Down Lowers DFP/MGR values [G] Elbucky Spiral Tower 85
* Demonangle Instant death to foes [A] BlackSabbath Werewolf's Den 60
* Frigid Ice-elemental attack [S] Fleurety by Sielje Region 12
* GellaCrazy Last 4 G Digits = Dmg [A] Melchom S. Greenhell exit 99
* Guillotine I. Death to one enemy [S] Hope Diamond Promised Catacombs 04
* Inspire Thunder-element attck [S] Furfur Diablo Pllr Caina 12
* Megaton Non-elemental R Power [A] Nybbas Pirate Warren Isle 55
* Power Seal Casts Ability Block [S] EarthenFigure Plateau NW - Holst 08
* Rock Gazer Earth-element R Power [S] Alligatiger Raypoint Geo 12
* Shadowbolt Dark-elemental R Powr [S] Twin Tail The Quartly Desert 12
* Sleep Casts Sleep @ enemies [G] Man Trap Sylvaland Area 08
* Status Lok Status effect blocker [S] Skid Lancer Rd wtr by Pirate W 30
* Thunderbolt Thunder-element attck [A] Thunderdrake Thunder Lion Cage 55
* Wildcard Uses random Red Power [?] Balloon Meria Boule Area 04
[ANASTASIA]--------------------------------------------------------------------
A party member for a short while on Disc 2, Anastasia is known more commonly
by another name (I won't reveal). Lucied is her guardian and together they
help Ashley navigate the Memory Maze.
--- TOOLS ---
Doesn't have any, sadly.
--- SKILLS ---
* Refresh - [35FP] Restore abnormal statuses and HP
* Providence - [50FP] Ups DFP and MGR values on allies
* Air Guard - [50FP] Ups RES value with wind protection
* Salvation - [80FP] Prevents all allies from falling
--- FORCE ABILITIES ---
Lv1 - Impulse - Sword attack with the power of friends
Lv2 - BladeHeal - Argetlahm power restores all HP
[LUCIED, GUARDIAN OF DESIRE]---------------------------------------------------
Showcased for only a short while on Disc 2, Lucied accompanies Anastasia in
helping Ashley find his way through the Memory Maze. His form is that of a
tusked 'werewolf,' although he's rather tame and not as aggressive as normal
werewoles... Uhh..yeah. =p He also shows up at the Werewolf's Den.
--- TOOLS ---
Wolves don't have paws, so they can't use tools!
--- SKILLS ---
Wolf Fang - [50FP] Lucied's fang attack on one target
Last Fang - [70FP] Final attack of the werewolf on one target
--- FORCE ABILITIES ---
Lv1 - BlackDash - Slash enemy in a high-speed dash
Lv2 - Rage Moon - Moon power damages all enemies
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i. BATTLING [BTL1]
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Battle takes place after encountering the enemy. There are various kinds of
attacks one can get himself into:
[NORMAL]
This is when the fight begins, all selected characters are fighting, and
no one has the initiative. If the (!) box comes up on the world map and you
let the skirmish ensue, this is the type you'll get.
[INITIATIVE]
These types of battles are when the ally party (ARMS) gets the first strike,
letting them begin before the enemy does. Given how beneficial this is, it
takes place randomly. Use the "Elven Boots" accessory to boost the party's
chances of getting this type to 1/3 (33.3%).
[SURPRISE!]
There are three varying types of this. The first is a normal back attack,
when the members of ARMS get ambushed and the enemy goes first. Fleeing the
battle at this point may have a reduced chance of success.
The second type is also a back attack, but the (up to) three members who ARE
NOT IN your party have to fight. This is luckily rather rare and one can go
an entire game without encountering one of these.
Third, a party member may be singled out and have to survive on his/her own
for a few turns. Naturally this is a disadvantage, but the rest of the team
will arrive eventually to back up the lone ally.
Equip a "Weathervane" accessory to "prevent surprise or fighting alone."
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iii. SEARCH FUNCTION [SFT1]
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This ability is unique to the Wild ARMs series, and is either loved or hated,
depending on who you talk to. Using the [] Button, you can search the lay of
the land, looking for items on the ground or towns/dungeons. They all appear
in the same fashion and there are few destinations that appear independantly
of this function.
---
Often times, you will have to get directions before you can find a place, as
it will not show up any other way. You'll know you've found the right person
to tell you where to go because phrases will appear in yellow.
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iv. STATUS AILMENTS [STT1]
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Status ailments are, of course, things that negatively influence a character's
abilities, both in and out of battles. Here's the abnormality rundown and how
to deal with 'em:
[POISON]
Poison is generally the same in any game, as it decreases HP by an increment
after actions are taken. In WA2, the character inflicted loses 1/10 (?) of
his/her HP at the resolution of _all_ turns, both ally and enemy. The status
leaves on its own, although Antidote items and Restore magic work. Moonstone
accessories block 100% of the time.
[VILE POISON]
Just like the previous type of poison except this does a lot more damage
to the user at the resolution of all turns. I believe it's one-fifth of a
character's max HP, but I'm not sure. It may seem like I'm just lazy and
not figuring this out, but this is actually a rarity among statuses so any
players can probably go through the game without being smacked with this.
It runs out on its own, and Antidotes/Restore magic cure it, too. Moonstone
accessories prevent this variant as well.
[DISEASE]
Yeah, this is probably one of the worst in the game. Should a character by
inflicted, s/he will not be able to be cured (regain HP) by any means, thus
throwing a huge wrench in battle plans. Medicine items and Restore magic'll
solve it on a single-serve basis, although Hazel Sprig accessories can sure
prevent it 100% of the time.
[FORGETFULNESS]
Not too bad, and actually very useful in some user-made challenges, but it
prevents a character from receiving EXP at the end of battle. Cure it 'fore
then, with a Toy Hammer item or Restore magic, for the easy solution. Use a
Memo Pen accessory to block this permanently.
[ABILITY BLOCK]
A sort of pseudosilence abnormality, it prevents characters from using any
of their original commands, meaning special skills/magic or force abilities.
Getting hit with this in the heat of battle can be a death sentence for the
healers, so use a Violet Rose item or Restore magic to take it off. Silver
Harp accessories prevent this 100% of the time.
[SLEEP]
This prevents a character from taking action turns, making them vulnerable
to attack from the enemy. It eventually wears off, but the weird thing is
that there is no equippable 100% prevention method for this -- you'll have
to use Lilka's Rise&Shine magic /before/ you get hit with it, since it both
cures the status and prevents it from happening in the battle's duration.
[NIGHTMARE]
This is the big brother to Sleep, and it works like that status as well as
poison. So, essentially, the inflictee can take no action and loses some of
his/her HP each turn resolution. Use Rise&Shine to cure it, or prevent it
from happening.
[DOWNHEARTED]
In battle, getting hit, evading, or attacking builds up FP; when in this
bad status, it makes all FP gain reduced to +1 per. This prevents condition
green on a character (when all statuses automatically alleviated) in its
own way, so use a Peppy Acorn/Restore magic to take it off ASAP. Heart Leaf
accessories prevent it permanently, while equipped anyway.
[CONFUSION]
A staple in many RPGs, Wild ARMs 2 is lucky that the person inflicted only
uses physical attacks with indiscriminant targetting. This only wastes a
character's turn (usually), and if allies have the Up P Defend skill maxed
all the way out, they can usually take zero damage. Still, this isn't any
infliction that's needed, so use a Pinwheel/Restore magic to take it off.
The Clear Chime accessory prevents anyone from going bonkers.
[PARALYSIS]
Yes, the bane of many, many battle strategies, paralysis prevents the
character from taking action much in the same way that sleep does. This'll
wear off after awhile, too, but should get alleviated when possible. Use a
Pixie Dust item/Restore magic to take it off, or equip a Blue Anklet and
never let a character get hit with it at all!
[PETRIFICATION]
A petrified character can't fight, so it's much like sleep/paralysis. This
wears off after a time, but is generally such a rare abnormality that one
can play the normal storyline without seeing hide nor hair of enemies that
use it. Softener items/Restore magic removes it, and the Gaze Mirror equip
will prevent it.
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v. MENU OVERVIEW [MNV1]
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##############
[BATTLE MENUS]
##############
___
| 1 | On the battle screen, you'll notice a plus-shaped series
___|___|___ of icons (not unlike Lufia 2) with various options upon
| 4 | 2 | 3 | them. This is the battle menu and each option has its own
|___|___|___| sub options. "1" is Equipment, "2" is Fight, "3" is Escape,
| 5 | "4" is Auto-Battle, and "5" is Party Formation.
|___|
[EQUIPMENT]
Here is where one can change armor on the person(s) in or out of battle. If
you do this, it _doesn't_ take up any time in battle and you can do it as
many times as you like. Sometimes certain allies will not be in the party --
they may be elsewhere, temporarily out of the party, etc. -- and that's when
their equipment cannot be changed.
[FIGHT]
This is the option where the characters offensive abilities are subdivided
and sectioned off. There are a few options in this regard:
* Items -----------> Use an item from inventory that turn
* Attack ----------> Deal physical damage based on STR and weapon's ATK
* Defend ----------> Hold ground that turn and reduce damage incurred
* Custom Command --> Use the equipped medium's ability, if there is one
* Original Powers -> Use the character's unique skills/force abilities.
[ESCAPE]
This option lets the party flee from the current enemies. There are times
when this cannot be used or has a low chance of success, when mandatory or
player-initiated fights occur and when the monsters are of a much higher LVL
than the party, respectively.
[AUTO-BATTLE]
Auto-battle is a feature that lets the characters fight on their own without
player control. This is where it's switched on/off and the characters can
have their three settings adjusted:
* Manual ---> Character acts as directed by player
* Normal ---> Character does only normal attacks
* Balanced -> Character acts like him/herself
Unless you've got a reason to use this, don't use it. =p
[FORM]
This changes the current party formation. At most, ARMS is composed of six
party members. The three current party members make up the "Forward" party
and do the normal attacks, while the "Back" party (three unused charaters)
don't do anything. However, in certain surprise attacks, the "Back" party'll
be thrown into battle. There are also two other options:
* Change Places -> Manually select characters to switch, one-by-one
* Change Party --> The current party is switched for the "Back" party
############
[FIELD MENU]
############
The "field" is when you're moving your character around manually, i.e. when
not in battle. Press the triangle button (default) to display a menu with a
few different options.
[ITEMS]
This is where the player can use healing items on characters and see the
inventory proper. S/he can also reorganize the items by commonly-used,
event, and equippable categories.
[EQUIP]
This is where all allies in the party can be equipped with their helmets and
such. Every character can equip four pieces of gear with one medium, being
* Weapon -> Character's weapon
* Gear ---> Character's accessory
* Body ---> Character's armor
* Head ---> Character's headwear
* Guard --> Short for "Guardian." Equip with mediums party has in inventory.
[AUTO]
Auto-battle feature, again. It's the same as when used in the battle menu,
and the players can be tweaked for their usage in skirmishes.
[FORM]
Also a duplicate of the battle feature, this lets ARMS' ranks be formed into
two groups, "Forward" which does the main fighting and "Back" which doesn't
do anything much.
[STATUS]
This is where each character can be looked at in-depth, with many pages on
them, including:
Pg1 - Stats - the character's strength, vitality, sorcery, response, etc.
Pg2 - PSS - The character's personal skills are displayed here
Pg3 - Skills - Available battle-ready abilities are shown here
Pg4 - Force - Unique force abilities
Pg5 - Custom - The skills bestowed by equipped medium is shown
[CALL]
Awhile into the game, ARMS' employer Irving gives them a communicator and
this option lets them keep in touch. Use this feature to learn information
at times, as well as brush up on what the current destination/mission is.
Sometimes Amy and Kate will talk to you and give info, too. There are some
places where the frequency is scrambled and there's a breakdown between the
parties.
[ALBUM]
This option is only gained after finding the "AlbumCoupon" in the Thunder
Lion Cage and exchanging it for a Monster Album at Odd Headquarters. Doing
so lets the player inspect monsters they've already fought anywhere the menu
can be used, and new monsters will show up with a green (!) bubble at the
field. Things that can be looked at here (in alphabetical order):
* Enemy LVL
* Enemy HP (boss HP is not displayed)
* Gella dropped upon defeat
* Item that can be dropped
* Attributes (elemental weaknesses, what they absorb, etc.)
* Stealable items
[SYSTEM]
This is where the player can tweak various aspects that are incidental to
gameplay, such as:
* Controller ----- Change button setups on the controller
* Sound ---------- Toggle Stereo/Monaural settings
* Compass -------- Toggle compass on/off
* MotionView ----- Changes the motionview system (battle camera, I think)
* BattleCommand -- Toggle cursor memory on/off
* CursorLocation - Toggle menu cursor memory on/off
* ScreenLocation - Reposition the screen for your TV's best viewing
* Screensaver ---- Toggle screensaver on/off
* WindowDesign --- Change window display types to 4 custom or make your own
* IconDesign ----- Change the framing for the various icons in WA2
* Load ----------- Load a WA2 save off of a memory card in a PS2 slot
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III. TIPS AND TRICKS [TPT1]
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Here's stuff I know with a bunch of trickery thrown in from the members of
the WA2 board at GameFAQs. If they sent it in, their names'll be listed after
the entry.
o Max out the Up HP skill as soon as possible to start getting more health at
level-ups. The downside is that by raising levels, future party members are
weaker because /they/ haven't been able to use Up HP yet. So, try to keep
one's level low, at least in reference to gratuitous power-levelling.
o Stock up on medicinal items so you're carrying a good load -- twenty or
more of each should do it. This helps in the early stages when enemies
can inflict poison/paralyze/amnesia/disease and magickal means won't do
the trick. Even later on, when there a few accessories that prevent things
are obtained, this is still a very good idea.
o When in doubt, call Valeria Chateau. There are a few places that scramble
the transmission, but overall, you can contact them at any time for hints
and confirmation on the current objective/destinations. This is particularly
useful for players who pick the game up after periods of inactivity and want
to know what they're supposed to be doing.
o A full slot of Up P Defend abilities makes enemies, even those you meet a
long ways down the line, do zero damage. This buys one time in fights one
has to heal a lot in, and accounts the enemy as a wasted turn! This should
be maxed out after Up HP.
o "Using the defender skill on some of the early bosses means you will never
get hurt." - Random_Person06
o "Make sure the entire party (ie: those also in the "back") is equipped and
healed because of ambushes and for when one character gets stranded by
him/herself." - Becca
o "If you don't need healing, save the gems in dungeons for later" - Becca
o "You should only use the full carrots with Lilka's mystic." - Artema Dragon
o "You should always use the mini carrots with Lilka's mystic. This is a cheap
way to raise the party's FP without expending Lilka's. This is also a really
good way to get the 100FP for Knightblazer ASAP in a boss battle, especially
after you unlock the secret market where you can buy them." - Artema Dragon
o "A little trick I use to help make the Kanon Fight's easier, is to bind Slow
to a crest cap, and quick to a crest graph, in the first turn have ashley use
the crest cap slow, and lilka cast quick on herself, this should allow Lilka
to act before Kanon, and thus make healing about 398479012734091794027 times
easier." - Random_Person06
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IV. DISC ONE WALKTHROUGH [WLK1]
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Welcome to the exciting world of Wild ARMs 2! Start up the first disc, pop it
in the loading tray, and start a new game. After the breathtaking FMV that
can make grown men weep, you'll be given the choice to begin the game with a
trio of prologues. The first one is...
o-----------------------------------------------------------------------------o
| 01) Withered Ruins (a.k.a. A Young Man Ready for Action) [PRL1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Gimel Coin |_| Mini Carrot | _ |
| |_| Heal Berry |_| Heal Berry | |_| Stirge 4 EXP, 16g |
| |_| Heal Berry |_| Heal Berry | |_| Kobold 4 EXP, 16g |
| |_| Str Apple | |_| Gagison 10 EXP, 50g |
o--------------------------------------------o--------------------------------o
This is Ashley's prologue!
As the military transport rolls on, the musketeers learn they're going to be
involved in a hostage rescue operation at the Withered Ruins. The player'll
be able to name the blue-coifed man [Default: Ashley] before the ride ends.
And, you enter the destination automatically.
---
Ashley starts in a plus-shaped room with his peers in there -- no encounters
can be fought in here. Take note of the prismatic diamond-shaped thing on the
field screen. That's tells the player what direction is which, with the red
tip indicating north. This'll be referenced a bunch of times in the near
future.
Anyway, head left from where Ashley enters and go in the open door. There'll
be a treasure chest with a [GIMEL COIN] in it. Follow the next door to a
stairway, which leads to the first room's balcony. Follow it west (mind the
compass point) to another door. Rob the chest for a [MINI CARROT] then get
back down to the ground floor. Just goes to show you how crappy the mercs
who looted this place were. :p
Exit south from the initial room to find a man staring into a pit. The man
says a musketeer fell down the shaft, so Ashley can play firefighter -- jump
down into the darkness. He lands by the "clumsy fool," and after a demo of
a neat knife-throwing trick, he gives Ashley the [TOOL: HURL KNIFE] for use.
It can trigger far-off switches with the [] button. Watch the "Oops!"
tutorial as you go to the ledge then jump off.
Enter the doorway by the switch the man opened and claim the [HEAL BERRY]
inside. Take the previous room's stairway out, after. Continue along the path
until Ashley happens upon a torch-lit room. At the top of the stairway there,
is a second [HEAL BERRY] to stuff in his pocket. Continue back into the room
overlooking the abyss.
Instead of jumping in for another go-'round, use the Hurl Knife to trigger
the switch -- this will open a door on the other side of the room. When you
get to another torch-lit corridor, ignore the first doorway and take the one
in a dark corner. This leads to a stone overhang you can walk on. Follow the
peremeter to a third [HEAL BERRY] and spot the other chest in the east --
take the long way around unless you want to fall through to the ground below.
It's another [HEAL BERRY]...yay! Use the doorway nearby.
Ashley will tread on a bridge with shimmering gems on it. Since they shine
faintly with the power of life, they can restore the party's HP. These are
small so they won't do much good, but better than nothing, right? In the next
room is a feeble walkway, which sends Ashley plummeting if he steps on the
wrong tile. The player can probably spot the "erronous" places, though, from
the graphics. Here's a map anyway!
SWITCH The hash marks (#) represent the
|_| tiles that give Ashley a nice
_ _|_|_ _ _ SWITCH DOOR sinking feeling, so avoid those
|_|_|_|_|_|_| _ _ like the plague. Note that if
|_| # |_|_| he does fall, the room restarts
|_| _ _|_|_ _ _ _ _|_|# and Ashley's health is assured
|_|_ _|_|_|_|_|_|_|#|_|_|_|_| still. Direct Ashley to the room
|_|_|_|_| |_| |_| S marked treasure and shove the
|_|_ _ _ |_|_ _ _ _ _|_| | [BULLET LOAD] into the inventory.
|_|_|_|#|_| |_|_|_|_|_|_|_| E -+- W
# |_|_ _ _ |_| | In the maze room, maneuver to
/ŻŻŻ\ _ _|_|_|_|_|_ _ _ _|_| N the Hurl Knife "SWITCH" that
| |_|_|_| |_|_|_|_|_|_| opens the "SWITCH DOOR". Exit
\___/ |_|_ _|_| |_| through there and put this minor
|_| |_|_|#|_|_| |_| annoyance of a room behind you.
|_| |_|
ENTER TREASURE
Continue on and jump down the ledge you see a man standing under -- it's a
health official who'll heal Ashley. There's a save point in the next room
("Amazing Stone"); save if you want and exit. Stick to the scaffolding along
the wall for the next doorway, which leads to a long walkway over an abyss.
Ashley can encounter Gagisons here that give 10 EXP/50 GELLA, and since its
within walking distance of the healer, this is a good place to level up.
Keep on keepin' on if you're not up for power-levelling.
The next room has a Hurl Knife switch against a pillar, too low for direct
stickin'. Make your way around the thin path (longest way avoids bad tiles)
and use Ashley's tool so that it hits the pillar and falls down, plinking on
the switch to open the nearby door.
Within, jump down the ledges with the healing gems and make for the chest w/
a [STR APPLE] inside. From there, approach the next corridor and after some
events, Ashley will be introduced to an orphan [Default: Tony] and also a
gigantor, butt-ugly...
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BOSS: Sealed Monster Weapon Kalivos
Kalivos ~~~~ HP: 400 EXP: 50 GELLA: 250 DROP: -----
Left Claw ~~ HP: 200 EXP: 25 GELLA: 150 DROP: Big Berry
Right Claw ~ HP: 200 EXP: 25 GELLA: 150 DROP: Big Berry
ATTACKS:
Blade Claw L --------> weak physical damage (~13) [L: Left Claw]
Blade Claw R --------> weak physical damage (~13) [L: Right Claw]
Cross Blade Claw -----> med. physical damage (~20) [L: Both Claws]
Laser Breath --------> med. physical damage (~25-28)
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ASHLEY: Lv. 2
This is Ashley's first boss fight, and in case you shut your eyes when a
nice tip came on the screen, killing the body parts nets you more EXP and
gella, but only killing the main body wins the battle.
Kalivos will use Blade Claw L/R continuously and eventually use Laser
Breath. This shouldn't be a problem unless Ashley's HP dips below 30, and
there's no way you should have used all his Heal Berries by now. In any
case, even at Lv. 2 Ashley is faster than Kalivos, so play it safe and it
should have a favorable outcome. Just be careful because it will use only
Laser Breath when both its arms have been killed off! In that case, start
slinging ShotWeapon slugs its way. I'll also note that defending can make
its claw attacks do zero.
Ashley single-handedly saves everyone, even the kidnappers, and manages to
escape from the collapsing ruins with nary a scratch. After being reprimanded
for being insubordinate, the prologue ends and a save prompt appears.
o-----------------------------------------------------------------------------o
| 02) Greenhell (a.k.a. A Former Hero Now War Criminal) [PRL2] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Heal Berry |_| Heal Berry | _ |
| |_| STR Apple |_| Heal Berry | |_| Barghest 4 EXP, 16g |
| |_| VIT Apple |_| Heal Berry | |_| Spawn 5 EXP, 20g |
| |_| Big Berry |_| Heal Berry | |_| Balloon 6 EXP, 12g |
| |_| Bullet Load |_| Heal Berry |--------------------------------o
| |_| RES Apple |
o--------------------------------------------o
This is Brad's prologue!
---
On a cold night, some guards with their dogs search a forest in the middle
of a downpour. After a short flashback, the buff male character gets to be
given a name [Default: Brad]. Like before, take note of which way is north
and head that direction. Going south's a dead end. Oh, and any items you've
collected on the previous prologue(s) carry over, so Brad can use that STR
Apple [etc.] if you'd like.
In the next forested area, Barghests will appear. Their "Hunting Time" attack
can do 20+ damage initially, but they die in two attacks (Spawns take three
physical attacks). Conserve all of the ammo Brad has unless you're in danger
of wasting a Gimel Coin! When you get to a ring of healing gems around a tree
trunk, there are two [HEAL BERRY] chests in the west and east.
There's a fork this time that bends around a large rock. Take the west path
to some more healing gems and a [STR APPLE]. Take the path you ignored back
north and out. Follow the gem-laden footpath and think about getting to Lv.
2 here. Upon reaching it, Brad will be able to one-shot Barghests.
Anyway, break the crates you see until you find three more under a tree's
eaves. The middle one has a third [HEAL BERRY] inside, but the others are
full of nothin'. When Brad approaches the cliff in the next screen, a chest
is clearly visible. Jump down to it with some careful camerawork to get the
[VIT APPLE]. At the bottom of the cliff, the middle box in the formation
covers a fourth [HEAL BERRY]. Keep going north.
Brad will encounter a little dog and hide when it runs off. When the guards
leave, the pup gives brad a fifth [HEAL BERRY] and starts following him.
When you get to a path filled with boxes, head east to the next screen where
a vacant lodge sits. There is a save point here and in the adjacent room,
the Slayheim Soldier's [TOOL: Kick Boots] sits. Press the [] button to kick
objects, shaking the target and moving things (sometimes). Head back outside.
On the south side of the house, kick the gate off its hinges and enter the
doorway nearby. It contains a [BIG BERRY], which you should definitely save
for when you Heal Berry's have become obsolete. If you continue around the
house, a [BULLET LOAD] clip chest comes into view. Head west out of the area
back to the previous screen, then head north.
****************************************************************************
NOTE: Try to stock up on ReviveFruits, which are dropped by Spawn enemies!
****************************************************************************
The next path has boxes all over it. When you get to a lone box, break it
and pocket the [HEAL BERRY]. There's a lift nearby -- use the Kick Boots
to take the ride down across the abyss to the next cliff. Use the string of
healing gems nearby, because a boss launches a sneak attack on some soldier
recruits.
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Parasite Colony Monster Gremalkin
Gremalkin ~ HP: 600 EXP: 60 GELLA: 250 DROP: -----
Belly ~~~~~ HP: 225 EXP: 40 GELLA: 250 DROP: Big Berry
ATTACKS:
Chest Buster ---------> WEAK physical damage (~ 8-10)
Roaring Burst --------> Med. physical damage (~30-37)
Parasite Battalion ---> Weak physical damage (~19-23) [L: Belly]
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BRAD: Lv. 2
The Belly is a pushover and killing it stops the Parasite Battalion skill
from coming your way. This also makes it spam Roaring Burst most of the
time, so if you're looking to kill all parts, weaken Gremalkin as you also
weaken its Belly. If you need a pick-me-up, use Brad's Bazooka attack
coupled with Lock-On so that there's no chance of it flying astray. Eat a
Heal Berry if Brad's HP dips below 40. NOTE: However many bullets Brad
uses up will be the amount he starts with later on.
Weakened from the attack, Brad limps off onto the world map with his canine
companion. You'll be able to use the "Search System" by pressing [], which
reveals locations of places. T'Bok Village is nearby, but you will never be
able to find it until you read the nearby sign. Balloons also appear on the
world map.
Southeast of Greenhell's exit is a forest where you can find a [RES APPLE]
with the search system. Take it and head northwest, searching the map for
a second sign. It says that T'Bok is NW from there. When you get to the
cape, search the dirty-brown patch to find the village.
__ _______ After a few scenes, Brad will
WORLD MAP / \ / \ pass out, waking up later to
|TBOK\__/ \___ find a girl taking care of
\ \ him in the stable. She'll say
N \ SIGN#2 / her name's Merrill and ask if
W + E \ / the dog is Brad's friend.
S / SIGN / Select "Yeah, but I just found
| ___ / him" and you'll be able to dub
\___/ \ ITEM / it [Default: Rassyu]. Stick w/
EXIT \______/ the original name because that
is what this guide will be
using, plus you'll need to know it later on and this is a good reference. Some
ruckus ensues outside and Brad gives himself up to save the village from a
fiery, destructified fate. End chapter, save prompt. Time for the last in the
set of prologues...
o-----------------------------------------------------------------------------o
| 03) Millennium Puzzle (a.k.a. A Sorceress Just Getting Started) [PRL3] |
o--------------------------------------------o
| ENEMY: | |
| _ | NOTE: Monsters in this area only appear in |
| |_| Gohm 4 EXP, 16g | this area! If you're trying to get a |
| |_| Blue Book 5 EXP, 30g | full bestiary, make sure to kill'em! |
| |_| Bogey 3 EXP, 12g | |
o--------------------------------o--------------------------------------------o
This is Lilka's prologue!
---
After the li'l sorceress girl teleports into a town's meeting hall, they ask
her who she is [Default: Lilka]. Eventually, a flashback takes place where
Lilka is in a puzzle-like...puzzle. The Millenium Puzzle, that is! Har har.
Unlike other people, Lilka starts out with [TOOL: Fire Rod], which lets her
shoot flames in a direction. This can be used to trigger switches, catch
stuff on fire, bake bread...the general fare. ^__^ Use it with [], natch.
The beginning room looks like a plus sign (sorta), as displayed below. I
will divy up this place by the exits so this isn't so convoluted, and it
will be. >=p
[SOUTHERN EXIT]
Lilka's already triggered one switchblock, so the
N _ southern path is open. Take the green crystal and
W+E | | <-LOCKED warp to the next room with a save point. Continue
S | | DOOR south and out. The switchblock here moves a platform
______/ \______ when activated; get on it and activate it, yo. The
|______ ______| next switchblock moves a platform vertically, which
\ / lets Lilka hit the next switchblock (see a pattern?).
| | There's a triple-fork, so take the west exit.
|_|
Another elevator switchblock leads to the next exit,
a room with a switch that moves two blocks. Take it across, trigger it so
the platforms retract to their original positions, get on the second, and
shoot a fireball diagonally to get to the exit. Keep to the highroad with a
string of gems and trigger the block under the ledge to open the exit.
The next room pillar with a crystal on top of it. Warp outta this place to
end up back in the initial room with the locked door. Use the Fire Rod from
the upper position to hit a switchblock, opening the western crystal.
[WESTERN EXIT]
Lower the wall with the switchblock, cross, then shoot a fireball back at
that switchblock to raise the chain of blocks. The other switchblock on
Lilka's side raises it even further, bridging the gap to another crystal.
Cross under the pillars here (collect healing gems) and exit in the west.
The next room has an elevator block, and the one after that puts you back
on the highroad above another path. Jump down from here and use the platform
to take you to the crystal. There's an orange pillar here, elevation: 5.
Ride it up to get back in the first room. Trigger the switchblock to open
up the eastern exit.
[EASTERN EXIT]
There are two northern and southern exits here, and one in the east. Have
Lilka explore the four side-exits and observe the heights of the pillars
that are there -- this is vital information. When all have been recorded,
take the eastern exit from the initial room to find a replica of the plinth
where the pillars are. It's up to Lilka to replicate their heights, which
are as follows:
RED --> 1
GOLD -> 2
BLUE -> 3
GREEN > 3
To remake the heights seen elsewhere, stand on the colored tiles to make the
pillars rise, then jump off when they're the right height. If you mess up,
re-enter the room and they puzzle will be reset. If you do it right, the
wall nearby splits and you can exit. Take it to the next pillar-vator and
you can trigger the third and last switchblock.
This opens the locked door in the Millenium Puzzle and the scene shifts to
the present time. A man tells Lilka about the village being ravaged by some
monsters at night. When possible, go outside and look for a person in the
north who'll let you save (he's by the town weathervane). Talk to the three
men outside and eventually Lilka will summarize what facts are known about
the monsters (this doesn't seem to occur until you talk to the the watchmen
a few times...?). Just then, a big ol' lumbering monster makes his way for
the town's.........! WHEAT! Eek!
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Boundless Glutton Monster Olivier
Leg ~~~~~ HP: 220 EXP: 40 GELLA: 250 DROP: -----
Olivier ~ HP: 500 EXP: 60 GELLA: 250 DROP: Big Berry
ATTACKS:
Bufooooooooh! ----> Med. physical damage (~29-33)
Olivier Juice ----> Med. physical damage (~20-23)
Horse Field Kick -> Med. physical damage (~20-23) [L: Legs]
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
LILKA: Lv. 2
This shouldn't be too hard, since Lilka is faster than the monster...and
can use Heal with 5 FP. Its legs are weak to Freeze, and can be taken out
in two turns. This lets it use "Bufooooooooh!" which can do thirty-ish dmg
so alternate attacking with Flame and healing to win. Really, there's no
way you can lose this with both a speed advantage AND heal. =p
So, it's a happy ending for Palace Village. "V for Victory, sucka!" is right!
After the mayor and town wishes her off, the scene goes back to...
o-----------------------------------------------------------------------------o
| 04) Town of Meria [TWM1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ |
| |_| Bullet Load |_| RES Apple |
| |_| Crest Cap |_| SOR Apple |
| |_| Heal Berry |_| VIT Apple |
| |_| Gimel Coin |_| 10-Gal Hat |
| |_| Heal Berry |
o--------------------------------------------o
| IN MERIA BOULE CASTLE: |
| _ _ |
| |_| Big Berry |_| Full Revive |
o--------------------------------------------o
After some scenes, you can name Ashley's significant other [Default: Marina]
when she opens the curtains in his room. Search the barrels in the room for
a [BULLET LOAD] and [RES APPLE]. In the room next door, search the barrel
for a [SOR APPLE], then go downstairs. Search the barrel by the window for
a [VIT APPLE] and go outside.
Tony and some kids [Defaults: Scott, Tim] want Ashley to help them recover a
special something. Choose 'Yes' and they'll start to explain just what has
happened.
****************************************************************************
NOTE: Choose to not help them and you will miss out on the Crest Cap reward!
****************************************************************************
They want Ashley to help them recover something from a cat who made off with
their treasure. Go back into the bakery and take the ladder on the second
story, which leads to the roof. Once outside, chase the cat onto the inn's
roof. It's way to fast for you, and eventually hops some light poles back to
the bakery roof when you corner it. Talk to the man on the inn's roof and
agree to his help for catching the cat. Repeat the process of chasing the
feline and the man will frighten the cat into the hole he's fixing. Jump
in after it and Ashley'll return the treasure to the orphans. Tony gives the
treasure -- a [CREST CAP] -- to Ashley for helping him, while Tim donates a
[MEDIUM: Grudiev] to Ashley for his good work. The medium is received whether
or not you help the kids, by the way.
Marina comes over and gives Ashley a letter from a musketeer, which reads
that he's not confined to quarters any longer and...has been assigned to the
special squad that's just been formed! Ashley will be able to leave the next
morning, with the clue the Sword Cathedral (destination) is "at the foot of
a mountain far to the northwest."
Ashley leaves automatically, but re-enter town to explore the place.
_________________________
| ________PALACE_________ | In House #1, search the barrel and steal the
|| || old man's [HEAL BERRY]. House #3 full of cats,
||[H#2] [H#3] || search the barrels for a [GIMEL COIN]. House
|| [H#4]|| #4 has a [10-GAL HAT] headgear for Ashley in
||[H#1] [H#5]|| a barrel. Yes, everything in this world gets
|| [INN] [BAKERY] || stored in barrels... The last house (#5) has
|| || another [HEAL BERRY] in a barrel. That's all
||[ITEM] [MAGC]|| the stuff that can be scrounged up in town,
|| [PSS] [ARMSMTH]|| but you can still hit up the palace!
|'------ ---------'|
ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ
Enter inside the palace and take the left (west) exit. Travel north down the
hall to the exit. Take the stairway in the next area to a guardroom. Search
the barrels for a [BIG BERRY]. Double-back to the previous area and take the
east exit. Take the offshoot path from the red-carpeted corridor which leads
to find the musketeer garage. There is a [FULL REVIVE] chest up in here. No
other stuff in here, though...
Back in town, enter the P.S.S. (personal skills shop) shop and put all the
points you have into the "Up HP" skill. This is incredibly important and is
the best investment you can make early on. When you get other characters who
have low HP, like Lilka, max this one out first!
o--------------------------------o
| TOWN OF MERIA ITEM SHOP | Ashley should have accumulated enough
o--------------------------------o gella by now to buy anything in this
| Antidote....................20 | shop, so stock up:
| Medicine....................20 |
| Rhino Shot.................110 | * Rhino Shot x 1
| Hammer Fist................120 | * Hard Jumper x 1
| Flumrella...................90 |
| Hard Jumper.................90 | Get a few Antidotes/Medicines as well,
| Ti Plate...................100 | for safe measures. The other weapons in
| Mage Robe...................80 | the party are for, you guessed it, Brad
| TeleportGem................100 | and Lilka. Don't bother buying any of
o--------------------------------o those at the moment, though. Also stop
by the magick shop and the ARMsmith to
upgrade the attack of Ashley's ShotWeapon attack. Use the Crest Cap if you
got it for a useful spell: Heal, MageWeapon, etc.
***************************************************************************
NOTE: ARM Upgrades are permanent! Think carefully before making selections!
***************************************************************************
On the world map, head northwest along the coast to the "foot of a mountain"
and use the search function to find the Sword Cathedral. Enemies Balloon and
Pill Bug [8 EXP, 32 GELLA] appear on the world map, with the former showing
up in the forested regions.
o-----------------------------------------------------------------------------o
| 05) Sword Cathedral [SWC1] |
o--------------------------------o--------------------------------------------o
| ENEMY: |
| _ |
| |_| Protoblazer 30 EXP |
o--------------------------------o
After some scenes involving the Argetlahm, a sword stuck in stone that each
new recruit tries to pull out, the story of the Sword Magess plays. A banquet
follows, and when Ashley can move again, talk to the sergeant at the southern
table.
Suddenly, a demonic gate opens up on the far wall and recruits start turning
into...well, demons. Everyone runs to the exit, which as it would have it, is
locked. Enemies close in and Ashley undergoes a transformation. Go northward
and fight the once-human foes as you encounter them. They deal 0 damage to
Ashley, so there's no real strategy involved. There's a save point in one of
the side-rooms, but since there's no boss, you don't need to use it. After
reaching the sword ceremony room, and inspect the Argetlahm.
After some scenes, Ashley changes back and a man with a crutch enters the
area [Default: Irving]. Outside, and high above the cathedral, the person
responsible for the demon summoning (Caina) reports to her boss, Vinfield...
Ashley wakes up back home.
o-----------------------------------------------------------------------------o
| 06) Town of Meria [TWM2] |
o----------------------------------------------o------------------------------o
| ITEMS: |
| See section "TWM1" for previous items |
o----------------------------------------------o
After waking up, the baker's wife tells Ashley that Irving Valeria carried
him back to town (despite crutches!) and saved his life. That was a week
ago, however. Marina says he was the only survivor of the "terrorist attack"
on the cathedral. Exit the bakery.
Lilka shows up here and goes beat-red when her stomach growls (>_>), and
once she's got some munchies, she joins Ashley's party. It turns out she's
go to go to the Valeria household, too.
o--------------------------------o
| TOWN OF MERIA ITEM SHOP | Now that Lilka's joined up, head back
o--------------------------------o to the item shop and pick out some
| Antidote....................20 | equips for her:
| Medicine....................20 |
| Rhino Shot.................110 | * Flumrella x 1
| Hammer Fist................120 | * Mage Robe x 1
| Flumrella...................90 |
| Hard Jumper.................90 | The Mage Robe is more important, since
| Ti Plate...................100 | no one should be using Lilka for her
| Mage Robe...................80 | attack (un-)prowess. Also use her skill
| TeleportGem................100 | points to upgrade the Up HP ability for
o--------------------------------o her -- she'll need it! Leave town once
you're ready.
The next destination is the Valeria Chateau. To get there, head southwest
to where there's a huge rock formation between the forest, Withered Ruins,
and Sword Cathedral. One one of the little cliffs in the east, search out
the villa.
o-----------------------------------------------------------------------------o
| 07) Valeria Chateau [VLC1] |
o-----------------------------------------------------------------------------o
Ashley and Lilka meet with Irving at the third-floor parlor. The lord of the
chateau says that everyone thinks ARMS has been disbanded due to the incident
at the Sword Cathedral, but it's not so! -- the Valerias will use it as a
personal fighting force, with allegiance to no nation. When Irving's sister
enters, she can be named [Default: Altaecia].
The first mission as ARMS is about to arrive, so Irving asks everyone to wait
inside the chateau. Take the elevator to the second floor. In a southern
room, take the [MEDIUM: Schturdark] and equip it on whoever. Nearby is a room
with healers inside, too. All of the doors in the middle corridor are locked,
except one with a [MEDIUM: MOOR GAULT] in it. Take the 'vator down to the
first floor now.
There's a save point here on the first floor, right by the lift.
o---------------------------o Take either of the two side-doors to find an
| ARMS QUARTERMASTER'S SHOP | item shop. Sorry, no weapons this time 'round.
o---------------------------o Back by the lift, head east through the large
| Antidote...............20 | door. Continue through the hallways until the
| Medicine...............20 | way outside becomes clear.
| Violet Rose............20 |
| Pixie Dust.............20 | A "Childish woman" will say the area is under
| Pinwheel...............20 | restriction and cannot be entered. The "Calm
| Toy Hammer.............20 | Woman" say it's only for emergency. They drop
| Softener...............20 | the hint that Irving was heading back for his
| Peppy Acorn............20 | room, which, if you've forgotten, is on the
| TeleportGem...........100 | third floor. Get back there.
o---------------------------o
Irving will ask if the preparations have been
completed -- answer "I'm ready." if you are. The first mission is to join up
with the third member of ARMS...at Illsveil Prison Island! Some odd events
take place and Ashley and his companion are hauled off.
o-----------------------------------------------------------------------------o
| 08) Illsveil Prison Island [LLP1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Heal Berry |_| Cute Ribbon | _ |
| |_| Jail Card |_| Heal Berry | |_| Empusa 10 EXP, 40g |
| |_| SOR Apple |_| Mini Carrot | |_| Beast Pillar 10 EXP, 40g |
| |_| Heal Berry |_| Crest | |_| Barghest 4 EXP, 16g |
o--------------------------------------------o--------------------------------o
After the warden's "never get out ever" sermon, Ashley is incarcerated. Lilka
isn't, however, and she agrees to find his confiscated weapons. An explosion
that just happened somewhere on the island is a good cover, too... Lilka will
now be on her own. Ashley can heal Lilka, by the way... A general rule for
fighting in these parts is to defend until she's got enough FP, and run away
if you get in too deep. Luckily, she's faster than most things here. =)
Head north along the cells until you find a console. Choose to "kill it" and
open a locked door further north. It's a locker room with an enemy robot in
it -- destroy it with a fireball. Search the lockers to find two [HEAL BERRY]
items and a [CUTE RIBBON] headgear for Lilka. Once you've stolen people's
possessions, return to the previous room and take the stairway down.
Destroy the enemy robots with fireballs as you and head south. A console by
the wayside says that there's an inmate rebellion...scary. In the next room,
ignore the first door at the top of the incline and continue to the eastern
door. Scrap the robot gunners again and enter the adjacent cell block. At
the far end, destroy the console to open the door by the stairway. Enter it
and destroy the two robots by the console, which deactivates the security to
open the nearby door.
Next to the save point, Lilka can find the stolen equipment and a [JAIL CARD]
in a locker. Another has a [HEAL BERRY] within. Return to Ashley's cell and
use the keycard item (like, select it in the inventory) at the door to free
Ashley -- he rejoins the party now. You'll also notice that you have an Army
Vest and Iron Fist in the inventory... Hmm...
Head down the stairs again and enter the room beyond. Remember the part where
I said ignore the first door at the incline? Mosey on in there. Take the
stairs to a balcony overlooking a soldier guarding a door. Toss Ashley's Hurl
Knife tool at the wall above him, which drops the knife on his noggin. Use
the nearby stairs to get down to the incapacitated soldier's level and enter
the door he guarded.
This corridor is guarded by a bunch of gunnerbots, but they're dispatched as
all the rest. Take the northern door and steer a westward course to the exit
(guarded by bot, *sigh*). A security console in this next room tells that
the escapees are just two men, hiding somewhere on the island... Cross the
guarded bridge to another cellside stairway.
By the messed-up console, use the Jail Card to open Brad's cell. He'll join
up after some miscommunication...it turns out that he was the liaison Irving
set up! Use his Kick Boots tool to knock some sense into the console nearby,
which opens up the No. 1 Waiting Area. Give Brad the leftover medium you've
got, if you have one (AND YOU SHOULD!).
Knock a hole in the robot with a fireball and search the lockers -- there's
a [MINI CARROT], [HEAL BERRY], and [SOR APPLE] in there. Leave and go down
the stairs, cross the bridge, and find the rusty-colored door at the incline.
Use the Kick Boots again and enter.
The Warden is in the next area, but you can avoid him for a moment and enter
the side-room. Search the lockers for a [HEAL BERRY] and [CREST]. The Crest
lets Lilka learn a skill for her repertoire, so make sure to get this! Go
back and talk to the warden who sics his pet on the party...
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Escapee Capture Robot GAONIM
GAONIM -----> HP: 2000 EXP: 300 GELLA: 600 DROP: -----
Right Claw -> HP: 1000 EXP: 150 GELLA: 300 DROP: Big Berry
ATTACKS:
Attack -----------> Weak physical attack (~17-25)
Chew Up ----------> Med. physical damage (~58-63)
Hammer Swing -----> Med. physical damage (~55-60) [L: Right Claw]
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BRAD : Lv. 3
LILKA : Lv. 3
ASHLEY: Lv. 3
Attack the claw first, with one of the men using Moor Gault's Smash Hit
and the other using regular attacks. Save the ammunition for plugging
GAONIM, although you can spare a few slugs. If you've upgraded ShotWeapon
some, use that to take out the right claw. Once that's out of the way, it
just becomes a matter of healing after each attack and slice-'n'-dicing.
Remember to use Lock On in conjunction with Bazooka to save whatever ammo
Brad has left (he's got the same bullet count from Greenhell!).
Hopefully this battle put everyone up to Lv. 6, which means everyone can add
another slot in the Up HP skill! Anyway, after everyone splits, a "Guy With
Glasses" comes and kills the warden for his incompetance. Meanwhile, the
party's made their way to the shore where Irving's waiting. Ashley ends up
socking the cripple for "moving them around like pawns." <3
---
Back at Valeria Chateau, with all three ARMs members organized, Irving asks
the party to check out the cave-in at Under Traffic south of the chateau.
Irving hands over a communicator so the party can keep in touch. Get back
onto the world map. The destination is west from Withered Ruins, along the
cliffs.
*****************************************************************************
REMINDER: Refill ammo, get Lilka new magicks, and upgrade equips and Up HP!
*****************************************************************************
o-----------------------------------------------------------------------------o
| 09) Under Traffic [UNT1] |
o----------------------------------------------o------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Moonstone |_| Crest | _ |
| |_| Map Scope | |_| Gob 15 EXP, 60g |
o----------------------------------------------o |_| Dryad 15 EXP, 60g |
| |_| Tatzelwurm 15 EXP, 60g |
o------------------------------o
Follow the path west and when you find a skull-and-crossbones crate, throw a
fireball at it to clean the doorway of debris. In the next room, kick the
crate closer before detonatin' it. The third area has a bunch of cave-in dirt
and crates (3) littered around it. Destroy the middle crate to carve a path
for the northern crate. Kick it west a bit (BUT NOT TO THE WALL) and move it
south. The object is to shove the crate against the southernly landslide, so
you can move it. It looks like:
________________________
| ________| Easy-peasy stuff. The next passage is divided by
| | a landslide, so take the east door into a watery
| <- <- [C#1] | N area. Stand on the rafts and use the Kick Boots
| | | W + E to navigate around. The southeastern corner has
| | | S a [UPGRADE: Multiblast] for Ashley's bayonet.
| '-----------. | Make sure to get it, since it hits all enemies
|_____ | | unlike ShotWeapon. Exit in the SW corner this
|____ V | time. Make sure to use the cartridge on Ashley!
|____|
Back in the passage that was blocked, blow up the
crate to clear the way once again before leaving to the SW. You'll find a
single crate here next to a roadblock. HOWEVER, once you kick it off, push it
back north and look for a stuffed-up entrance on the west wall. Blow it up
near there to find a secret room with a [MOONSTONE] accessory and a second
[CREST] for Lilka in there. The moonstone nullifies all types of poisons, so
equip that on someone! You can blow up the road debris as before, since the
room resets. =)
The next area has a treasure chest blocked by two dirt deposits, so Brad'll
have to kick the explosives off, push them towards the piles, and detonate
'em. The treasure is a [MAP SCOPE] which lets the player see the world map
on the field. Re-enter the room after getting it and push both crates into
the ditch, then walk over 'em to the southern exit.
Save in this room and head into the next winding corridor, where the party
finds a collapsed peddler. The communicator rings, so answer it by going into
the menu and selecting the 'Call' option. Valeria suggests taking the man to
Damzen, which is in the southeast. Hooray for no boss!
---
On the world map, the party can fight Gob, Kelaeno [15 EXP, 30g], Dakleit
[20 EXP, 80g], and Trilobite [15 EXP, 60g] enemies.To find Damzen, head
straight southeast and look for a small discolored spot (beige?) where the
city shows up once searched for.
o-----------------------------------------------------------------------------o
| 10) Damzen City [DMZ1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ |
| |_| Mystic Word |_| Heal Berry |
| |_| Mittens |_| Heal Berry |
o--------------------------------------------o
| W.MAP _ _ |
| |_| Lucky Card |_| 5 Gella |
o--------------------------------------------o
You can already find a bunch of items even as you enter town! Look on the
south side of the ARMsmith shop for a [MYSTIC WORD] accessory that ups one
person's SOR/MGR stats. Check the barrels on the south side of the Gunners
Heaven bar for [HEAL BERRY], and across the street in front of the Gallows
Pole, another [HEAL BERRY]. Inside the bar, search a barrel for a [MITTENS]
accessory that ups defense.
o-----------------------o-------------------------o Stop by the weapon shop
| DAMZEN CITY ITEM SHOP | DAMZEN CITY WEAPON SHOP | and think about loading
o-----------------------o-------------------------o up on the following:
| Antidote...........20 | Riot Ram............500 |
| Medicine...........20 | Flak Jacket.........450 | * Riot Ram x 1
| Violet Rose........20 | PixyParasol.........450 | * Punch Drunk x 1
| Pixie Dust.........20 | Mist Blazer.........300 | * Mist Blazer x 1
| Pinwheel...........20 | Punch Drunk.........600 |
| Toy Hammer.........20 | Travel Vest.........500 | Lilka's defenses should
| Softener...........20 o-------------------------o be lent the priority when
| Peppy Acorn........20 | buyin' stuff, for obvious
| TeleportGem.......100 | reasons. If you didn't upgrade someone's equipment
o-----------------------o back in Meria, make sure to pick up the slack here.
Anyway, the clinic is in the very north of town and the doctor will admit
the peddler into his care. Apparently the cave-in was deliberate, done by
gunpowder and humans... Hmm... Call Irving back to learn he wants everyone
to investigate.
Sniffing out a clue is as easy going to the Gunners Heaven bartender and
asking if he knows anything. He feigns ignorance but mentions something
about "coming in reguarly."... Buy the most expensive (100g) thing on the
menu to learn there's a strange building in the NE. Everyone also talks
about the Telepath Tower nearby. To learn its location, talk to the man in
the house next to the P.S.S. shop -- he says his family is the caretakers of
said tower and someone's broken into it! The old man upstairs tells you the
location -- S of Damzen.
Irving says the tower is vital for the broadcast messages, so they should go
there pronto. There are a few items on the world map, though. Head SE-ish
from the town to find the beach. There's a [LUCKY CARD] near there. Further
west from there, on the flat ridge, there's a pitiful [5 GELLA] drop.
Telepath Tower is due south of Damzen, against the ridge. I suggest leveling
up to Lv. 9 by now, so you can max out Up HP finally. If you want every last
HP you can muster, doing this now before you face a boss, go up levels, etc.
is a good decision.
****************************************************************************
NOTE: Buy some Medicines (x10 is good) for the boss who uses Disease soon!
****************************************************************************
o-----------------------------------------------------------------------------o
| OPTIONAL: Odd Headquarters [DDH1] |
o-----------------------------------------------------------------------------o
If you squeezed some information out of the Damzen bartender (MUST DO THIS),
you can find the Odd Headquarters on the world map. Head northeast of the
mining city and search around the pinnacle rocks to find it.
Inside, you can view the monsters' stats, but only those the party's defeated
show up. Use the X-buttont to enlarge the pictures. The man downstairs can
rename the party leader, if the player so chooses. The two chests here can't
be opened without Duplicator items, and the robot...well, I'll tell about it
when the time comes. Nothing can be done now!
o-----------------------------------------------------------------------------o
| 11) Telepath Tower [TLP1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| TeleportGem |_| Mini Carrot | _ |
| |_| ReviveFruit |_| Crest | |_| Critter 20 EXP, 80g |
| |_| ReviveFruit | |_| Dakleit 20 EXP, 80g |
o--------------------------------------------| |_| Rat Monkey 20 EXP, 50g |
o--------------------------------o
The first room has three blinking blue boxes. Throw the crates at them to
make 'em resonate red -- when all three have been hit, the door in the south
opens. Take the paths past the long hallway and a clockwork chamber. All the
routes are one-way until the second clockwork room, where a path lets puts
the party on the high ground over a lever. Jump down and use it to lower the
bridge; backtrack and cross it to the west.
It leads to a save point room and small library. Exit out into the next long
passageway and look for a dead-end with a lever -- operating it kickstarts
the elevator, which is all the locked doors you've been seeing. Open the
[TELEPORTGEM] chest in that same hallway and go back to the elevator, taking
it to 3F. There's a chest containing a [TOOL: Booty Call] for Ashley nearby!
Take the lift up to 5F, now.
There's a door in the west and south, now. Take the west, which leads back
to the broken stairway from before -- and three chests! Snatch up the [MINI
CARROT], [REVIVEFRUIT], and [CREST] before doubling-back to the previous
room and taking the south passage. The party stumbles upon an annoying lever
conundrum immediately.
EXIT "TR" = Treasure
| |
[TR][10][09] Go in this order:
[08][07][06]
[05][04][03] 01 -> 02 -> [REVIVEFRUIT] chest -> 05 -> 04 -> 02 -> 03 ->
[TR][02][01] 07 -> 09 -> 03 -> 04 -> 03
| |
S ENTER You'll notice that there's a white box nearby, containing an
E+W ammunition upgrade. To get it, exit the room through the new
N exit and re-enter, then: 10 -> 06 -> 04. Kick open the box
with the Kick Boots to get the [UPGRADE: Pineapple] for Brad.
Unlike Ashley's ammo, this is automatically learned by Brad. Hit the 04 switch
and exit south. Thereafter, follow the two staircases up to a scene where a
familiar face transmits a resolution to everyone on the planet. Oh, and there
is a boss.
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Mysterious Phantom Being Vagesta
Vagesta ~~~~~ HP: 2500 EXP: 600 GELLA: 600 DROP: -----
Left Claw ~~~ HP: 1000 EXP: 300 GELLA: 300 DROP: Lucky Card?
Right Claw ~~ HP: 1000 EXP: 300 GELLA: 300 DROP: Lucky Card?
ATTACKS:
Distortion ----> Nullifies all attacks for one turn
Disease Cloud -> Inflicts disease on all allies
Life Returner -> Refills 270 HP back to "Vagesta"
Poison Bubble -> Med. physical damage + % of vile poison (~50-55)
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BRAD : Lv. 9
LILKA : Lv. 9
ASHLEY: Lv. 9
Have Brad and Ashley concentrate on one claw at a time while Lilka uses
Defencer, which nullifies regular attacks against the rest of the party.
Poison Bubble can inflict vile poison but seems to have a crappy chance
at doing so, so it shouldn't be much of a problem (Antidote if it does!)
Distortion nullifies all attacks, so use Ashley's Accelerator ability to
get attacks in before it can set it up. Should anyone be inflicted with
disease, spend everyone's turn removing it -- it prevents healing from
having an effect. If it uses Life Returner, use ShotWeapon, Bazooka +
Lock On, and Freeze.
Ashley suggests returning to Damzen, so go back.
o-----------------------------------------------------------------------------o
| 12) Damzen City [DMZ2] |
o--------------------------------------------o--------------------------------o
| ITEMS |
| Check "DMZ1" for previous item lists |
o--------------------------------------------o
Inform the engineer family about the clandestine broadcast and exit. An odd
girl in a witch hat (^___^) will say a Gull Wing-class plane was seen going
east of Damzen. You can then name this girl who "hates ultraviolet rays"
[Default: Marivel] before she teleports out.
*****************************************************************************
REMINDER: Update Up HP (if you haven't already) and also everyone's equips!
*****************************************************************************
To find the next destination, head east from Damzen and go up the ramp by
Odd Headquarters (if you found it). The rocks should resemble brown pavement
a bit now, and are completely flat. Keep heading east and search the dead
end to open up...
o-----------------------------------------------------------------------------o
| 13) Mt. Chug-Chug [MTC1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Head Gear |_| Crest | _ |
| |_| Empathite | |_| Kelaeno 15 EXP, 30g |
o--------------------------------------------o |_| Shrieker 30 EXP, 90g |
| |_| Spudhead 30 EXP, 90g |
o--------------------------------o
The door that leads to the Sielje Region is locked, so take the northern one
out. Once the party gets out of the long tunnel, take the east exit right by
where they come out. There'll be two elevators in the next area.
Keep going north and look for a dead-end with a [HEAD GEAR] chest for Brad.
Neither of the lifts work, so find the east exit and continue on. There'll
be a suspended mine cart nearby, which should be smashed (w/ Kick Boots)
down the hole. Don't jump down, though -- take the exit near the pit.
A [CREST] chest is here, but nothing else. Take the previous hole or the one
in the next room to land near the mine tracks in the third room. Kick the
cart to end up by a console that starts the lifts all around; just inspect
the sparkling part first. This gets you the [EMPATHITE] stuck in a crack.
Get back to the room where you found the Head Gear...the one with two lifts.
Take the one on the ground floor to get back into the room above with a hole
in the floor. Jump down that hole to land by a 'vator, then take it up to
find a save point. Follow it outside and...
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Special Cocytus Squad Member Ptolomea
Ptolomea ~ HP: 3000 EXP: 750 GELLA: --- DROP:
ATTACKS:
Iron Saber --------> Heavy damage to one ally (~300)
Ptolomea Dynamite -> Heavy damage to all allies (~200)
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BRAD : Lv. 10
LILKA : Lv. 10
ASHLEY: Lv. 10
This is one of the reasons to have a maxed-out Up HP skill, the first
boss to give you a run for your money. Ptolomea Dynamite hits everyone
for decent damage, but *can* be used infrequently, at least compared to
Iron Saber. Sometimes "Dynamite" is all that's used, however!
This means that Lilka will sometimes be able to manage upkeep well
enough to survive. Don't be afraid to have one of the men throw a Heal
Berry around, though. If you've been upgrading ShotWeapon and Bazooka,
you can be churning out 800dmg a round, so this isn't the end of the
world. It helps that everyone is faster than the one-eyed giant, at
least.
Ptolomea says that if they were facing Judecca, they'd be toast already...
then he leaves for an airship. Everyone in Cocytus -- four lieutenants --
makes an appearance before leaving on the Varukisas.
---
Back at Valeria Chateau, Irving says he has a plan and everyone's dismissed
for the moment. The party disbands temporarily, so take Ashley back to town.
o-----------------------------------------------------------------------------o
| 14) Town of Meria [TWM3] |
o--------------------------------------------o--------------------------------o
| ITEMS _ |
| |_| Letter |
o--------------------------------------------o
After being "accosted" by the orphans about him and Marina, Ashley returns
to the bakery and gives Marina the empathite crystal. The rest of the party
meets up with Ashley at the gate and returns to the Valeria manse.
---
Irving says that the border problem needs to be taken care of, and Sylvaland
is on friendly terms so they should deliver a letter of permission to there
first. To get there, they are to take a "Live Reflector" southwest of the
chateau. The destination (Sylvaland Castle) is located in some woods on the
other side. A [LETTER] is handed over and it's time to scoot!
*****************************************************************************
REMINDER: Refill ammunition + Crests, and upgrade personal skills at Meria!
*****************************************************************************
To find the Live Reflector, head into the area's forest and search.
o-----------------------------------------------------------------------------o
| 15) Live Reflector [LVR1] |
o-----------------------------------------------------------------------------o
In the first section, take the side-room to find the orphans from Meria have
broken-and-entered inside. They can't be sent back because of the dangers, so
Ashley has to escort 'em for awhile. Enter the room at the bottom of the ramp
and inspect the operating display to start up the machine...and also...
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Thunderbolt Battle Monster Elebart
Elebart ~~~~ HP: 2500 EXP: 1400 GELLA: XXX DROP: -----
Left Claw ~~ HP: 1400 EXP: 700 GELLA: XXX DROP: STR Apple
Right Claw ~ HP: 1400 EXP: 700 GELLA: XXX DROP: STR Apple
ATTACKS:
Attack -----------> Med. damage to single target (~150)
Stun Gun Blow ----> Med. damage to single target (~125) [L: eithr Claw]
Elebalt Corrida --> Med. damage to single target (~250) [L: both Claws]
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BRAD : Lv. 11
LILKA : Lv. 11
ASHLEY: Lv. 11
Fairly pathetic for a boss fight, it mostly relies on Stun Gun Blow. It
can't use that skill once one of the claws is dead, but it will start to
use its Corrida attack to deal even more damage. Luckily, every one of
Elebart's attacks are single-serve so as long as Lilka remains alive, it
is quite a step down from the Ptolomea skirmish. Just heal every turn
until the claws are dead and use Defencer while the men attack. Simple!
The reactor works in its correct capacity, once Tim's Odoryuk medium gives
the drained machine a pick-me-up. When the party moves (auto'ly) to the
teleportation room, select the left portrait and step on the pad.
---
Leave the next Live Reflector and head into the immense forest nearby. The
awesome-lookin' castle can be found there. If you want to fight stuff in the
territory, though, Man Traps [50 EXP, 150g] are around.
There's also [1 GELLA] on the field south of the castle. Whoopee, huh? Go for
the [DUPLICATOR] a little southwest from there, though -- that's very useful.
o-----------------------------------------------------------------------------o
| 16) Sylvaland Castle [SLV1] |
o-----------------------------------------------------------------------------o
| ITEMS _ _ |
| |_| Blue Anklet |_| Clear Chime |
| |_| Silver Harp |_| Hazel Sprig |
| |_| Red Cap |_| Scapegoat |
| |_| Crest |_| Crest |
o--------------------------------------------o
| W. MAP _ |
| |_| Bullet Load |
o--------------------------------------------o
After greeting the queen and giving the royal letter to her, she expresses a
doubt that giving them free reign of the country's live reflector will make
them no different than Odessa. So, she cannot accept. Suddenly, a soldier
enters and says the town of Halmetz has been attacked...and Odessa's behind
all the ruckus! Time for the ARMS army to get in gear.
Before leaving, head into the area immediately south of the throne room --
the library. One book sticks out of the shelf...push it in and the table can
be used as a secret elevator. Below, are four chests: [BLUE ANKLET], [CLEAR
CHIME], [HAZEL SPRIG], and [SILVER HARP]. Push the jutting book in the other
shelf to go back up.
In the east wing of the castle is a sleeping soldier, and the party leader
notices that he guards a treasure. To get this "garbage heap" away (as Lilka
so eloquently puts it), head to the west wing and ring the pulley-bell to
make the guy rush in. Then, go back and get the [RED CAP] for Ashley! Also,
inspect the weirdly-colored part of the wall near the chest to find another
secret entrance! Inside is a [SCAPEGOAT] and two [CREST]s! Good show, huh?
Exit one of the wings into the purple-carpetted area. The soldier on duty
says Halmetz is "far to the east" of the castle. Save and exit.
---
Head east from Sylvaland Castle, towards the northern beaches. When you get
to the large shoal, search south for a [BULLET LOAD]. Helmetz is on the
cape east of that shoal. A few new enemies appear around here, being Dwergar
[50 EXP, 150g] and Peryton [50 EXP, 150g]
If you have to restock ammo, go back to Meria and do it!
o-----------------------------------------------------------------------------o
| 17) Halmetz [HLM1] |
o-----------------------------------------------------------------------------o
After searching the town, it seems to be abandoned. A trap almost sends the
town belltower onto the party, but Ashley's quick save prevents any squashed
tomatoes (to quote FF7). Judecca laughs from a rooftop and sends Trask the
party's way...
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Poisonous Armored Dragonoid Trask
Trask ~~~ HP: 3600 EXP: 1500 GELLA: --- DROP: ---
Crystal ~ HP: 1800 EXP: 750 GELLA: --- DROP: ---
ATTACKS:
Attack --------> Weak physical damage to ally (~70-100)
Biomissile ----> Med. physical damage to ally (~230-250) [L: Crystal]
Counterattack -> Weak physical damage to ally (~70-100)
Poison Breath -> Inflicts all allies with poison status
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BRAD : Lv. 12
LILKA : Lv. 12
ASHLEY: Lv. 12
Gun for Crystal's demise immediately, as it's Biomissile attack is the
creature's best attack. Once it's gone, Poison Breath is all that's left
and that's easily tolerable. Regular attacks can be taken care of with
Defencer, not that it's necessary... Make sure to save as much ammo as
possible since you'll want to save Bullet Clips for the upcoming area.
Even though you defeat Trask, it's just like the enemy to have an ace up his
sleeve. A flare of darkness comes from within Trask and swallows the party,
which renders everyone unconscious. The "person" within Ashley ends up using
Trask as an ashtray, though, and blows it away, saving the party. Judecca
captures everyone and saves a cell for 'em in...
o-----------------------------------------------------------------------------o
| 18) Golgotha Prison [GLG1] |
o-----------------------------------------------------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Lucky Card |_| Heal Berry | _ |
| |_| Crest | |_| Ghoul 60 EXP, 180g |
o--------------------------------------------o |_| Wight 60 EXP, 180g |
| |_| Bonedrake 60 EXP, 180g |
o--------------------------------o
After Ashley wakes up, the party tries to find a way to escape. Luckily, the
cocky Cocytus crony didn't confiscate their weapons. If someone is poisoned,
cure it now. Examine the row of square blocks on the west side of the room;
the northern one is tilted. Use the Kick Boots on it and pull it out, which
shows a hidden passage underneath.
Follow the passage to a bridge and keep a look out for tiles with four holes
in 'em -- spikes shoot up and knock everyone off. At the T-junction, take
the east path to a [LUCKY CARD] chest. Take the west footpath from there.
The next room has a lever all around a door switch, which isn't such a hard
puzzle to figure out (the spikes retract...doh!). The next room has lancer
traps, where spears poke out of holes -- they're discolored and are easy to
spot. Make sure to get the [HEAL BERRY] chest before exiting south.
The next path is twisted with drop-offs + lancer traps. Slow and steady gets
through 'em, although you can walk safely just as they're retracting. The
next room tightens the walkway even further, and you'll have to sprint to
keep the traps at bay. Sprint all the way east and skid to a halt in front
of the abyss -- use a Hurl Knife to trigger the door switch, then doubleback
to the door in the middle of the traps.
Heal up, save, ignore everything in the next room, and exit north. The
eastern side of the wall here has a bunch of trapdoors on the wall, which
shoots lancers out. The third one from the south has a [CREST] behind it.
An exit hides behind the second-from-north door.
A plaque here says something about "it may happen twice but not three." Go
down to the wooden 2x4 in the pit and kick it back and forth three times.
This opens the door, believe it or not. The next room has a similar trick,
where Lilka has to shoot a fireball through some spears to light a candle
past them. This takes awhile, but if you just have Lilka fire them one after
another, it's no sweat. Exit east.
Past the gem room, you can find the villagers' cells. Use the lever a few
times to open the gate. Ashley says he'll go on ahead and check to see if
the coast's clear...alone. The nearby room looks like:
____ ____ ____ ____ ____
| |_| |_| |_| |_| | Some floor traps prevent access in a few
| _ 08 _ 07 _ 06 _ | directions, and those boundaries are
|____| |_ _| |_ _| |_ _| |_ _| drawn into the map already. Just follow
____ _||_ _||_ _||_ _||_ the numbered sequence.
| |_| | | | | |_| |
| 10 _ 09 | | | | 05 _ | Enter the door across the hall to find
|_ _| |____| |____| |_ _| |_ _| a mess hall for some of Odessa's crew.
_||_ ____ ____ _||_ _||_ It seems that Judecca is up to
| |_| | | |_| | | | W no good and is staging some...
| 11 _ | | _ 04 | | | S + N execution. Well, that'll have
|_ _| |____| |____| |_ _| |____| E to be spoiled!
_||_ ____ ____ _||_ ____
| |_| |_| | | |_| | Re-enter the hallway and pass under the
| 12 _ 13 _ | | 03 _ 02 | guillotines -- this means you cannot go
|____| |_ _| |____| |_ _| |_ _| back the way you came.
____ _||_ ____ _||_ _||_
| |_| |_| | | | | | Enter the outside execution ground, and
| _ 14 _ 15 | | | | 01 | Judecca welcomes Ashley. Mostly because
|____| |____| |_ _| |____| |_ _| he's captured his comrades and is ready
EXIT IN to crucify 'em, Roman-style. The rescue
was staged! Grr... Looks like Winchester
will have to bring the smackdown all by his lonesome. "This is so thrilling
my glasses are about to fall off," says Judecca. Hah!
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Poisonous Armored Dragonoid Trask
Trask ~~~ HP: 3600 EXP: 1500 GELLA: --- DROP: ---
Crystal ~ HP: 1800 EXP: 750 GELLA: --- DROP: Mini Carrot
ATTACKS:
Attack --------> Weak physical damage to ally (~70-100)
Biomissile ----> Med. physical damage to ally (~100-108) [L: Crystal]
Counterattack -> Weak physical damage to ally (~70-100)
Poison Breath -> Inflicts all allies with poison status
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ASHLEY: Lv. 14
Our hero will be in a new form, so start using Hot Fencer on Crystal. It
should be doing almost...700! Ignore Poison status if you want, at least
until Crystal's out of the way. After that, alternate using Hot Fencer
and healing if the need arises. This battle is even more of a cinch if
you have the Moonstone accessory lying around. Use Banisher for stylish
finish!
*****************************************************************************
NOTE: Ashley'll now have the [ABILITY: Access] (100FP) available for usage!
*****************************************************************************
Everything turns out the best and the Queen of Sylvaland grants free access
to the country's live reflector. Irving appears in the royal chamber to talk
with the queen while the party goes to find the "person below the castle."
Return to the entrance to find the Halmetz villagers waiting to thank ARMS
for their good work.
---
Back at Valeria Chateau, Irving explains that Marivel is an authority on lost
technology and has been deeply involved in ARMS already. She says that Ashley
is the Death Knight "KnightBlazer" and that coming in contact with Argetlahm
have combined the evil/holy powers to make him that way. "Another you," as
it's put.
Anyway, the mission is to counter the Varukisas flying machine Odessa has by
aquiring the Aguelite and Germatron gems -- they can power the EMMA motor.
What's this motor for? Irving won't say... The Aguelite's found in the town
of Holst, and the Germatron's at the defunct Raline Observatory. Both are in
Sylvaland, too, for convenience.
*****************************************************************************
REMINDER: Refill ammunition + Crests, and upgrade personal skills at Meria!
*****************************************************************************
Once at the Live Reflector, touch the portrait that takes the party to the
Ruins Mine section of Sylvaland, where everyone ends up on an island. Enemies
around here include Berserker [70 EXP, 210g], Cockatrice [80 EXP, 240g], and
Assassin Bugs [70 EXP, 210g]. The latter can use "Dead End" to instantly kill
a party member, and since they appear in twos and threes, multi-hit abilities
like Pineapple/Multiblast should be used.
On the southeast part of the island, near the coastline, a [STR APPLE] can be
found sitting on the ground. Holst can be found in the western part of the
isle, on the ridge (i.e. not near the beaches an' stuff).
NOTE: You can due the ore-finding missions in any order you want.
o-----------------------------------------------------------------------------o
| OPTIONAL: Halmetz [HLM2] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ |
| |_| Lucky Card |_| Memo Pen |
o--------------------------------------------o
Now that Halmetz is back to normal, the shops are being minded again.
o---------------------o
| HALMETZ WEAPON SHOP | This is the best weapons selection at the moment;
o---------------------o buy everying, since the armors are in Holst. =)
| Greyhound......1450 |
| Sunshade.......1200 | The house furthest west from the former belltower
| Knuckle Arm....1600 | contains a [LUCKY CARD] stuffed in a barrel. The
o---------------------o next-door neightbor has a [MEMO PEN] in a similar
receptacle. Nothing else to do here currently...
o-----------------------------------------------------------------------------o
| 19) Holst [HST1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ |
| |_| Gaze Mirror |
o--------------------------------------------o
Ahh, who doesn't love the smell of coal dust in the morning? Holst is a town
of miners and mines, if you didn't get the hint, and the Aguelite is located
here...somewhere.
o-------------------o The weapon shop doesn't have any weapons in it, which
| HOLST WEAPON SHOP | is why you were directed to Halmetz since they've got
o-------------------o the best weapons for now. Buy each of the armors, w/
| Ti Jacket....1300 | priority given to Lilka. If you can't afford all of
| Purple Vest..1000 | 'em, go outside and fight some monsters -- they can
| Camo Vest....1400 | drop 800+ if you get a party of four. Refill the ammo
o-------------------o while you're near the ARMsmith.
Talk to the man near the mine entrance to say he kicked a bomb maniac outta
the inn. Go upstairs and search the beds until you find the [TOOL: Bombs]
that Brad can use for himself. What a nice "subtle" clue. -___-
Search the eastern house nearest the mine for a [GAZE MIRROR], in a 1st-
-floor barrel. Then, enter the mine...with the bombs. >=p
o-----------------------------------------------------------------------------o
| 20) Aguel Mine Shaft [GLM1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Crest |_| Heal Berry | _ |
| |_| Heal Berry |_| Heal Berry | |_| Giant Crab 90 EXP, 270g |
| |_| Aguelite | |_| Galeion ?? EXP, ???g |
o--------------------------------------------o |_| Water Leaper 90 EXP, 270g |
| |_| Leprechaun 750 EXP, 2000g |
o--------------------------------o
Get ready for a bunch of unblockable encounters here. Running still works. =)
Watch out for the Leprechauns, too, which have a bunch of HP -- 2000+! They
halt the use of ARMs, which makes it a tedious task to kill 'em. Ozom Pulse
inflicts Confusion too; use Defencer to make allies' attacks easier to take.
Access helps also.
---
In the second room (tunnel), use Brad's bombs to clear the way through. Keep
going to the next tunnel where there's a fork -- take the northwestern path.
Clear the rubble with bombs and enter the doorway. Take the [CREST] in the
chest and break the crates for two [HEAL BERRY]s, then take the fork's other
path.
It leads to some cart tracks and a save point. At the railroad fence, break
the crates with some bombs and toss the lever to clear the tracks. But don't
enter the tracks' entrance yet -- take the other one in the room. It leads
to a debris-covered entrance, which hides a [HEAL BERRY] crate and one of
Brad's cartridges -- [UPGRADE: AM Cluster]. Go back and save it, mayhap, and
enter the formerly fenced-off part of the traintrack room.
Everyone stumbles upon a massive drill in one of the preceding room. Put
a bomb at the striking point behind it, and the force will push the drill
forward to shatter the boulder blocking the exit. Behind it, put a bunch
of bombs against the "strange material" wall section until it blows apart.
The next section has four floor-pads. Placing a bomb on one of them raises
it into the air for a short while. Place one, dash to the nearest and put
one there, too, etc. It has to be done in near-perfect form, but there's
all the time in the world to perfect it -- no monsters in here. Continue
north when the puzzle's solved.
...and take the [AGUELITE] chest! Everyone appears back in Holst.
---
Now that the party's got one gem, it's time to get the other. Get back to
the live reflector and head for the Dragon's Vein section -- all end up at
a peninsula with dormant volcanoes. There's a [SCAPEGOAT] on the tiny cape
northeast of the live reflector, and north of there's the Raline Observatory.
o-----------------------------------------------------------------------------o
| 21) Raline Observatory [RLB1] |
o--------------------------------------------o--------------------------------o
| ITEMS _ _ | ENEMY: |
| |_| Barrette |_| TeleportGem | _ |
| |_| Germatron | |_| Jelly Blob 75 EXP, 225g |
o--------------------------------------------| |_| Pas de Chat 75 EXP, 225g |
| |_| Lilly Pad 75 EXP, 225g |
o--------------------------------o
Soon after entering, a "mournful cry in the dark" helps...and is ignored. The
boss monster Undines appears in the next room and starts kicking a lizardian
duo in a funny scene. Well, the duo's probably one of the best EVER! Kekeke!
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
BOSS: Elemental Spirit Undines
Belly ~~~ HP: 2000 EXP: 900 GELLA: 450 DROP: Gimel Coin
Undines ~ HP: 4000 EXP: 1800 GELLA: 900 DROP: -----
ATTACKS:
Attack -----------> Weak physical damage to one ally (~ 75)
Intifada ---------> Med. phy