Version 1.8

Based on the Japanese release of 
Wild Arms: 2nd Ignition 
for the Sony PlayStation

This is my first walkthrough, but I've seen too many bad ones to know 
how to not make this suck.  I also know a good bit of Japanese, so I'll
try to translate when I can.

Hydrus (mpgemma@unity.ncsu.edu)

9/23/99 - Started walkthrough
10/22/99 - Started section on monsters.  A couple hours later, I 
           found the Kaiju Card Shop. -_-;;
4/24/00 - Got to disc 2.  ^^;
5/12/00 - Added section on learning Special Skills after getting emails 
          asking about Tim's.
          Updated instructions for getting High Magic.
          Changed "Roadblazer" to "Lord Blazer"
5/13/00 - Finished the game
5/21/00 - Updated Alchemic Plant section, since the password part has
          been screwing up people.  The password in the English version
          should be "ISK".  Added Music and Extra File.
5/27/00 - Added info on the Death Rune (Archeim, Ch. 17)
          Added info on getting the three Guardian Lord Statues 
            (Dais, Ch. 19) and getting their three High Runes 
            (Reviving the Stone Gods, Other Stuff section)
          Added info on getting Luceid (Magic Wolf Cave, Ch. 21)
5/28/00 - Added ARMs section, fixed misspellings

Features:

Pinch Attack - The monsters will only attack one of your party members, 
who must fight them alone.  Before the monsters appear, you'll see a 
message like "Ashley no Pinchu".  After a few rounds, the rest of your 
party will join in.

Back Attack - The member(s) who are in the back row will get attacked,
instead of your main group.  Your back row is anyone in the right
three slots on your menu screen.

Encounter Cancel - Before you get into a random fight, an exclamation
point will appear above your head.  If the balloon is red, you cannot
avoid the fight and may even be surprise attacked.  If the balloon is
white or green, pressing Triangle, Square, or Start will cancel the
encounter.  Select will bring up the map screen, but will NOT cancel
the encounter.  Monsters are persistent though, so if you cancel the
fight, expect to get another one in a few seconds.  After four or
five cancels, you'll usually get a red exclamation point and have to
fight.  Green usually means that you'll get first attack, but not
always.

Force Points - Unlike last game, you need a certain amount of Force
Points to use your special skills, such as ARMs and Magic.  However,
you don't lose FP when you use these skills.  Also unlike last game,
you start each fight with FP equal to your current level, and get
more FP as you use the Fight command or get attacked.

Bugs:

If you switch out a confused party member during the fight, the guy who
takes his place will look to be confused too, but won't be.

Learning Special Skills:

Ashley - Ashley will find wrenches in treasure chests that he can use 
         from the item screen to give himself new ARMs abilities.

Brad - Brad will find white treasure chests along the way that he has 
       to kick open.  He'll receive an ARM from each chest that he can 
       use immediately.

Riruka - Riruka can take Crest Graphs that she finds to magic shops 
         throughout Filgaia and get spells inscribed on them.  You 
         can have one spell per Crest Graph.  If you can figure out 
         how, you can learn how to use High Magic, which are more 
         powerful spells.

Tim - Tim has 20+ Guardian Lore spells he can learn.  Each spell falls 
      into a subcategory corresponding to a type of Guardian Rune you 
      can find.  You need to kill monsters in order to learn these 
      spells, and Tim's status screen tells you how many monsters you 
      need to kill to learn each spell.  The trick is that Tim only 
      learns spells in the same category as the rune he currently has 
      equipped.  So if you're using Stoldark, the Water Rune, you'll 
      only gain points towards water spells.  Fight something easy like
      Balloons near Meria Town and you can learn all his spells in an 
      hour or so.  You'll be able to learn more spells when you get new 
      runes.

Kanon - Kanon receives new skills randomly as she uses her old ones.  For
        each of her skills, she has a fixed chance of learning a stronger
        version of that skill.  For example, when using a level 1 skill, 
        she may have a 60% chance of learning a level 2 skill.  Higher 
        level skills are harder to learn.  Your success rate is also 
        determined by Kanon's Luck.  If her luck isn't Best, you'll have 
        a hard time learning new skills.

Mariabel - Mariabel starts out with a skill called Ability Drain.  Using 
           this skill on certain monsters will allow Mariabel to learn 
           their special attack.


ARMs: (might not be a complete list)

   ARMs                Location
================================================
Ashley
   Shot Weapon         Start
   March Blast         Under Traffics (Ch. 6)
   Bolt Fanning        Ray Line (Ch. 10)
   Dead Or Alive       Underground River (Ch. 13)
   Shock Slader        Closed Mine Shaft (Ch. 15)
   Phantom Fang        Lost Garden (Ch. 19)
   Blaster Guilty      Raypoint Muse (Ch. 21)
   Raging Nova         Spiral Tower (Ch.23)

Brad
   Revolver Cannon     Start
   Cracker Rave        Telepath Tower (Ch. 6)
   ABM Predator        Aguel Mine (Ch. 10)
   Pulse Craster       Sebokku Village (Ch.13)
   Linear Rail Cannon  End of Chapter 16
   Scud Launcher       Dormant Volcano (Ch. 20)
   Malduke Gaze        Raypoint Geo (Ch. 21)
   EZ-Misslemite       Spiral Tower (Ch.23)



Music:

"WILDARMS 2ndIgnition ~ Donna Toki de mo Hitori Ja Nai"
"Yozora" (Night Sky)
"Atomic Arms"
"Resistance Line"
"Kiseki" (Miracle)
"Last Ignition"
"Zephyrs's"



Notes on the walkthrough:

I don't have the best Japanese skills, so I might have misinterpreted 
some of the scenes.  I did the best I could though, so you'll at least 
have some idea of what's going on.  Item names, monster names, technique 
names... almost all of these are written in katakana, which is the 
Japanese way to write foreign words.  I assumed that all of these words 
were taken from English, so I gave my best guess of what I thought they'd 
be.  The problem comes with made-up words like "AGAATORAAMU", in which 
case I came up with what I thought the best English spelling would be.  
The official English release mangles the spelling into "Argetlahm" or 
something similar.  
Chapter names are my creation.  The game is not split into chapters, 
but I wanted to divide the story up.
Boss hit points are an approximation.  They'll be close enough.

Also note that the official English spelling of Riruka is "Lilka".  Why, 
I don't know.  It's clearly written in large English letters "Riruka 
Eleniak" in the Japanese manual.


To start the game, choose one of the three characters.  If you
choose Brad first, start with Chapter 2.  If you choose Riruka,
start with Chapter 3.  You will need to complete all three before
moving on to Chapter 4, but the order doesn't matter.

Chapter 1) Withered Ruins (Ashley's Opening)

Scene: Army truck
Ashley and five other boys are cooped up in an army transport.  Your 
squad leader (bluish gray haired guy) is briefing you on the mission.  
One of the boys asks you if this is your first mission, which gets you 
both yelled at by the leader.  He yells, "New guy!  What's your name?"  
The game now lets you choose your name.  The default name is Ashuree 
(Ashley), but to make things easier on yourself, I'd erase that and put 
in Ashley using the English letters.  When you're done, the leader yells 
at you some more...

Scene: Army camp
The leader tells your group about monsters in the area, and the group 
splits up.  You now have full control over Ashley at the entrance to 
an underground area. 

Scene: Withered Ruins
Monsters: Kobold, Steege, Gagison 
Items: Gimile Coin, Mini Carrot, Throw Knife Tool, Heal Berry x4, 
       Bullet Charge, Power Apple, Potion Berry x2

There are doors to the left and right, and one in the top center.  The 
right room just has a guy in it, so go in the left room and open the 
chest for your first Gimile Coin.  Go through the south door and up the 
steps to get on the walkway above the main room.  Continue down the 
walkway and enter another small room with a chest.  Open it for a Mini 
Carrot.  Head back down to the main room.  The guy standing next to the 
middle door will heal you to top if you talk to him.  Go through the door.
There's a guy on the other side who'll warn you that you're entering 
monster territory now.  Ooo, scary.  You'll find fights now, but keep 
heading south.  You'll find a guy on a ledge, looking across a gap at a 
glowing blue pillar.  Talk to him, and he'll move out of the way to give 
you a look.  You could go through the door on the right, but you'll come 
back to it later anyway, so walk up to the ledge and jump off.   When you 
land, you'll find a guy laying on the ground.  Talk to him and wake him up.
He'll show you how throwing a knife at the blue pillars will open doors.  
He then gives you your first Tool, the Throw Knife.  Push the Square 
button to use it, as with all Tools.  The guy falls unconscious again.  
Walk over to a ledge and the game will tell you how to jump off of 
ledges.  Press the O button to jump off, then go through the door he just 
opened for you.  You'll find a chest containing your first Heal Berry.  
You may have noticed that you started with 10 of them, so this isn't too 
big a deal.  Go back out the door and then up the stairs on the right 
side.  In the next room you'll see a walkway covered with little gems.  
Keep going out the north door.  Up some more stairs you'll find a chest 
with another Heal Berry.  Go out the northeast door and you'll find 
yourself back in the room with the ledge.  Throw a knife at the pillar 
to open the west door.  You'll go under a bridge and through another door.
After going up some steps, you'll find a door to the south and a passage 
to the east.  Go through the door first and down the step to find a flame 
surrounded by those little gems.  Every time you pick up a gem, you'll get 
back 1 hit point.  Go through the north door and you'll be in a two storied 
room with two chests above you and a guy who wishes he was up there.  Go 
back to the room with the flaming staircase and this time go down the east 
passage.  Now you'll be on the top floor of that room where you can reach 
the two chests.  They both have Heal Berries in them.  If you fell for the 
trap in the ledge between them, you'll have to go back up the stairs and 
try again.  When you're done playing, go out the north door.  Cross the 
bridge and go in the door.  You'll be in a room with a lot of narrow 
walkways and sand waterfalls.  The dude tells you to watch out for traps.
If you fall off though, you'll just reappear back at the door.  Doesn't 
even hurt.  Go out the north door first and open the chest for a Bullet 
Charge, then come back.  The door to the south is closed, so make your 
way over to the pillar in the southeast corner and hit it with a knife.
Go out the south door and jump off the ledge.  The guy at the bottom 
will heal you, and the next room has a Save Point.  Use the O button 
to talk to it, then choose the top option to save.  After saving, choose 
the top option to continue.  Go out the north door, across the bridge, 
and out the next door.  The next room is darker with a lot of gems, and 
the one after that has a closed door and a pillar.  Make your way around 
until you're directly east of the pillar and then throw a knife at it.  
The knife will bounce off the wall and hit the pillar.  Go out the door 
you just opened.  The next room has a series of ledges.  Jump down onto 
the highest ledge and make your way down to the chest.  Open it for a 
Power Apple.  If you missed the chest, there's no way back up to it.  
Go out the west door.  At the end of the passage, you'll hear a voice 
and walk through the door.  A kid has been taken prisoner by three guys.
You'll listen to the guys talk for awhile, and you throw a knife to get 
the kid's attention and ask him his name.  You can now enter his name 
(default is Tonii). Once again, change it to Tony in English.  The plan 
is for Tony to cause a distraction, which he does nicely.... and manages 
to release a monster.

Since this is your first Boss, the game will give you some info about 
bosses.  Basically, each boss monster has separate parts, and destroying
those parts first gets you more experience.

Boss: Kalivos (Karivosu) ~ 400 HP
      Left Hand  ~ 200 HP
      Right Hand ~ 200 HP

Kalivos has three parts, his main body, left hand, and right hand.  Use 
your ARM to take out his hands, and use Heal Berries as necessary.  His 
Laser Breath attack does around 25 points, so be ready to heal yourself.
You'll get two Potion Berries for winning.  Don't use them until you 
have a *lot* more hit points. ^_^;

Scene: Outside of Ruins
The place catches on fire and everyone walks out while the rest of the 
squad cheers.  You talk to your leader, I think about how you doubted 
yourself before the fight.  He tells you that's natural.  The chapter 
ends and you get to save.


Chapter 2) Greenhel and Beyond (Brad's Opening)

Scene: Greenhel Forest, Raining
Monsters: Barghest, Subone
Items: Heal Berry (random), Power Apple, Hardy Apple, Kick Boots Tool, 
       Potion Berry
Brad, an escaped prisoner number 666, is hiding from the guards.  The 
guards walk off.  Flashback.  You get to name your character (default 
is Buraddo).  Change it to Brad, though no matter what you call him 
you'll be stuck with the last name Evans, which is always written in 
katakana.  After seeing some more dialogue between the guards, you get 
control.  Follow the path to a ring of gems around a tree.  There are 
two chests, one to the left and one to the right.  Open both for two 
Heal Berries.  The path continues north, then splits.  Take the west 
path to find a chest with a Power Apple in it.  Go back to the east 
path and jump down the ledge.  Follow the path to some boxes.  You 
can pick up the boxes with the O button and throw them by pressing O 
again.  Some boxes have Heal Berries in them, which will fall onto the 
ground.  Keep following the path north until you get to a big cliff.  
After Brad's done talking to himself, walk to the side directly above 
the chest and jump off.  Open it for a Hardy Apple.  Break the boxes 
for more Heal Berries, then head north.  A dog will run up to you, 
then run off, then return with a Heal Berry.  He'll start following you 
around.  The path splits north and east.  First go east to a house.  
Inside the front door is a Save Point.  In the back room you'll find a 
chest with Brad's first Tool, the Kick Boots.  Leave the house and go 
around the right side to a gate.  Kick the gate open with the Square 
button.  Go in the door to your left and open the chest for a Potion 
Berry.  Keep going around the house and open the last chest for a 
Bullet Charge.  Go back around the house to the front and leave to the 
west.  Don't worry about the dog, he'll keep following you.  Take the 
north path this time, breaking the four boxes in the way, then two 
more later on, then one.  Be sure you pick up any Heal Berries.  
You'll come to a ledge with a rope trolley.  Kick the post to get it 
working, and you'll hop aboard.  Follow the path to the north.  Some 
soldiers show up, and hear a growl behind them.  Brad runs up to help.

Boss: Greymalkin (Guremarukin) ~ 750 HP
      Stomach ~ 400 HP

Keep shooting him with your Revolver Cannon ARM, using Lock On when 
you can.  Use Heal Berries as necessary.  You'll get a Potion Berry 
for winning.  Brad, however, is pretty roughed up afterward.

Scene: Field
Monsters: Balloon
Items: Response Apple

Where to go now?  The sign reads "North - Sebokku Village, East - 
Great Plains."  It also tells you how to use the Search System.  Go 
southeast and search the middle of the circular forest (press the 
Square button) for a Response Apple.  You'll also find a sign next 
to the pond that tells you the village is to the northwest.  Head 
northwest to the peninsula and search for the village.  Once you 
find it, go in.

Scene: Sebokku Village
You stumble into the village with your dog close behind.  A girl takes 
you to her stable and cleans you up.  She says her name is Meryl 
(Meriru).  She asks if the dog is your friend. (she calls you ojiisan, 
which means old man or grandpa)  Choose the top choice for yes, and the 
bottom for no.  She asks you what the dog's name is.  Name the dog! 
(default is Rasshu).  Change it to Rush.  You ask her why she's 
helping you, and she says that since you have Rush, you can't be a bad 
person.  Soldiers show up in the village and you go out to confront 
them.  The leader throws something to you and the soldiers take you 
away.  Meryl asks if Brad is a bad person, and the leader laughs.  He 
refers to Brad as the "hero".  Mysterious...  The chapter ends and 
lets you save.


Chapter 3) The Millennium Puzzle (Riruka's Opening)

Scene: Meeting Room
Six men are sitting around a table discussing a "migratory bird"...  
I think it's some sort of joke.  The village elder is the gray haired 
man in the upper left.  In a flurry of sparkles, Riruka falls onto 
the table and begins apologizing profusely.  She tells how she was 
trying to get to Valeria's house using a Teleport Gem.  They ask her 
name...  (default is Riruka)  Put in Riruka, and the scene changes.

Scene: House
Riruka and a boy are sitting at a table, with the boy's mother cooking.
They get into a discussion on magic, which the boy is very interested 
in.  She says that magic isn't all that special since anyone can use 
it.  The boy says "Even me?"  "Of course!"  So she starts telling him 
a story...

Scene: Millennium Puzzle
Monsters: Gome, Blue Book, Bogey
Riruka is kneeling and crying on a floating block, calling for her big 
sister.  (Everything in the black box is being said by her sister)  She 
tells Riruka that the big block (Switch Block) behind will open the 
door.  Riruka's magic doesn't work though.  Her sister tells her to 
try the smaller Switch Blocks behind her.  She hits one, and a 
teleporter appears.  She then tells Riruka how to use the Fire Rod. 
(press Square)  Now you have control.  The object is to hit the 
remaining three blocks to open the door.  The monsters here are tough, 
so be careful.  Whenever possible, cast Heal on yourself in fights 
instead of wasting Heal Berries.  And don't waste your time with attack 
spells, they don't work well here.  Go south to the spinning green cube 
and touch it.  The next room has a Save Point.  Keep heading south 
through the next teleporter.  There are three switch blocks in this 
room.  Stand on the single gray block and shoot the fire rod at the 
block to the west.  The block you're on will slide over.  Stand in 
between the next two blocks and shoot the east block.  You'll rise up.  
If you shoot the wrong block, just shoot it again to reset it.  Next, 
shoot the other block and jump off to the south.  There are three 
teleporters here.  The north and east ones loop around to each other, 
so go in the west one.  You'll come to a dead end.  Stand next to the 
wall and shoot the switch block.  Go north through the teleporter.  In 
the next room, stand next to the switch block and shoot it, then move 
one square over and shoot it again to deactivate it.  Move south and 
stand on the other moving block, then face diagonally towards the 
switch and shoot it.  You'll now be able to reach the east teleporter.  
When you get to the ledge with the switch block underneath it, jump 
off and shoot the switch.  The wall will come down so you can reach 
the south teleporter.  Stand on the gray tile behind the pillar and 
shoot the switch.  Go in the teleporter.  Without moving, shoot the 
switch to your north.  If you fall off, you'll have to do it all 
again.  When you shoot the switch, the block you're on will disappear 
and another teleporter will appear.  But the gate still won't open.  
Two more to go.  Go through the west teleporter.  There are two 
switches in this room.  Stand near the one farthest west and shoot 
the *other* block.  The bridge will raise up.  Now shoot the block 
near you and it will raise up again.  Go up the ramp and across the 
bridge to the south teleporter.  The north one is a dead end.  Head 
west and jump off a ledge down to a switch.  Move around it next to 
the other ledge and shoot the switch.  Head north.  The next room 
has a walkway below you that you can jump down to.  Jump down and 
stand on the gray tile, then shoot the switch.  Go west.  You've 
seen a room like the next one before.  Go up and you'll be back in 
the main room.  Shoot the switch block like before.  The door still 
won't open.  If you want to save, you can go through the south 
teleporter to the save spot, but the last block is to the east.  
You'll be in a big room with two switches.  There are four side 
passages.  Stand on any of the four gray tiles and shoot diagonally 
at the first switch to get to a passage.  Each passage has a colored 
pillar.  Remember the color and height of each pillar.  Each time you 
have to go back to the central room, reset the blocks, then move to a 
different lift and shoot the switch to activate it.  When you're ready 
to go on, go east, stand on the gray tile, and shoot the switch.  Go 
out the east teleporter.  You'll be in a room with four colored tiles, 
blue, red, yellow, and green.  When you stand on one, it'll rise up.  
You need to jump off when it gets to the same height as the similarly 
colored pillar in the previous room.  Red: One, Green: Three, Blue: 
Three, Yellow: Two.  If you mess up, leave the room to reset them.  
When you get it right, the wall will open up and you can head east.  
Go up to the last switch block and shoot it.  The gate opens, but 
there's nothing behind it...  Your sister's voice tells you not to 
worry, then it fades away.

Scene: House
As Riruka finishes the story, the boy's father comes home.  Riruka 
doesn't want to trouble the family anymore, but the boy brags to his 
father about how Riruka can use magic.  Riruka is flustered... You 
can now move around the house.  You can also read your first book up 
in the boy's bedroom.  Go up to the bookcase and press O.  The title 
is "Comet's Locus".  You can say Yes or No to reading it.  Books are 
just interesting reading, they don't do anything for you.  Leave the 
house.  You're now in Palace Village.  Talk to everyone outside.  One 
guy will let you save, but all the buildings are locked up for the 
night.  When you talk to the guy on the hill again, you hear a growl.
You run to help the villagers.

Boss: Oriviel (Orivieru) ~ 500 HP
      Feet ~ 200 HP

Don't attack him with your umbrella or you'll get your butt kicked.  
Cast Freeze twice on his feet, then alternate Flame on his head and 
Heal on yourself until he dies.  Cast Heal when necessary, remember 
that you can't run out.  You'll get a Potion Berry for winning.

After the fight, you wonder whether you have the power your sister 
did.  The boy calls you 'big sister' and tells you how great you 
are.  You spin around, give the V for Victory pose and yell 
"Heheee!  Victory!" 

Scene: Road out of town
The village elder thanks you for your help.  The lady hands you a 
teleport gem, but before you can use it, the boy asks if you'll 
come back.  "Of course!"  You teleport away and... a black cat 
walks up.  They still think it will be alright. ^_^;   The chapter 
ends.


Chapter 4) Marina

Scene:  Girl standing on a ledge
You see a young girl standing on the edge of a cliff looking at a 
comet.  She turns to see a bright light forming over the hills.  
Not knowing what it is, she runs off.

Scene: Meria Town, Ariel view
Items: Hardy Apple
Three boys run over to the bakery, where a girl opens the door.  The 
scene changes to a bedroom, where the bright light has just woken 
Ashley up from being unconscious.  The game now lets you name the 
girl (default is Marina).  Ashley recognizes Marina and says good 
morning.  She tells Ashley that a friend of his has come to the 
house, and to hurry and not keep him waiting.  You now get control 
of Ashley.  Check the barrels in the corner of the room for a Hardy 
Apple.  You can't go up the ladder yet, so head downstairs and 
outside where Tony is waiting for you.  From now on, Tony will 
affectionately refer to you as "An-chan".  He introduces you to his 
two best friends, whom you have to name (defaults are Scott and Tim).  
Scott is pretty formal, while Tim is a lot less so.  Neither of them 
have parents.  And yes, Tim looks like a girl.  So much so, that I 
named him Tina the first time...  Tony asks you for a favor.  Answer 
#1 is "I understand" and #2 is "Nope, too busy."  If you say no, 
Tony is disappointed.  If you say yes, you have to catch the black 
cat on the roof of the Bakery.  I haven't yet figured out how to do 
this, but apparently the guy on the roof of the inn gives you a 
clue about it.  Tim tells you that he is a medium for the Guardians 
and something about his mother dying...  He gives you the Gulgeif 
Rune and tells you how to use it in battle through your Custom 
Commands.  Marina comes outside and gives you a letter that a 
soldier gave her this morning.  You're very excited about joining 
this new organization.  Marina is upset though and runs off.

Scene: Meria Town, the Next Morning
The townspeople congratulate you.  Marina isn't there to see you off.
They tell you that you need to go to the church to the northwest.  As 
you're about to leave, Marina shows up.  You tell her that you'll come 
back.  She apologizes for running off yesterday and tells you to 
remember to come back.  You leave.

Scene: Field
Monsters: Pillbug, Balloon
You can reenter the town now, but it's not necessary.  It's a good 
idea if you want to save.  To the southwest are the Withered Ruins 
from the beginning.  There's nothing else of interest in the area, 
so head straight to the northwest and search for the church. 
(It's on the small bright patch of ground)  

Scene: Great Holy Hall of the Sword
The introduction went by too fast for me to read.  I think it was 
basically a welcoming into the ARMS (Awkward Rush & Mission Savers) 
organization.  The stained glass window depicts the Holy Woman 
holding the Guardian Blade.  Two guys haul in a sword in a stone.  
This is the Sword of the Holy Woman, the Guardian Blade "Agartram".  
Whoever can pull out the sword will become the new hero.  As the 
others try, one of the boys starts up a conversation with you about 
the sword and becoming a hero.  It's your turn.  You go up and start
to pull on the sword...

WILD ARMS: 2nd IGNITION
As the credits roll, you are told the legend of the Guardian Blade 
and the Holy Woman.

Nope, you didn't pull out the sword, but you went up there thinking 
you just might do it.  More discussion on the sword and the Hero.  
You can talk to everyone in the room, but the game won't continue 
until you talk to the squad leader, the brown haired guy at the 
upper left table.  While talking to him, the room starts shaking.  
A dark rift starts opening on the stage, and one of the guys turns 
into a green monster.  Everyone else starts changing too.  The 
leader tells everyone to get out and you run down a hall where a 
locked door stands in the way.  

Scene: Ashley's Mind
Ashley finds himself in a strange place with no way out.  He hears 
a strange voice that tells him that it will grant him power...

Scene: Hallway
Monsters: Proto Blazer
Ashley finds himself surrounded by monsters.  He asks the voice, 
"Who are you?"  The voice responds, "I am you."  Ashley screams in 
pain, then  "... I'm sorry, Marina..."  He transforms into a white 
monster and blasts one of the green ones.  You get control.  Fight 
your way out of the room and into a long hallway.  To your left is 
the meeting room that you started in and the first room on your 
right has a Save Point.  There are a ton of books in this area on 
the Guardian Blade, the Holy Woman, the Hero, and the Disaster.  
You can fight as many guys as you want, but eventually you need to 
go to the end of the hall and out the north door.  Keep going until 
you reach the sword, then grab it.  You easily pull it out.

Scene: Ashley's Mind
Ashley and a woman are floating in space.  She should look pretty 
familiar.  You tell her that you want to go home.  She asks if 
that's an important promise. (your promise to Marina?)  She gives 
you Agartram, which transforms you back to normal.  While you're 
recovering, a man with a cane walks in.  His name is Irving 
(Aavingu).  He walks up to you, and you collapse.

Scene: Cliff
Two men are talking on the edge of a cliff overlooking the 
cathedral.  Their names are Caina (Kaiina) and Vinsfeld 
(Vinsuferuto).  They keep saying "that man", but I believe 
they're talking about Irving.

Scene: Ashley's Mind (again)
"Why do I hurt..."  The voice speaks again.  "You are you, but not 
for long."  Ashley gets smacked around for good measure.  I can't 
really say I know what's going on here, but it appears that Ashley 
is possessed by a creature that doesn't have full control.


Chapter 5) Valeria

Scene: Meria Town
Items: Heal Berry x2, Gimile Coin, 10 Gallon Hat
Ashley wakes up in bed, and Marina walks in.  She tells you about 
some terrorists doing something...  He asks her "I... am me?".  
"Ashley is Ashley." (that's a yes)  They both go downstairs.  
Grandma asks if he's all right and mentions Valeria, which Ashley 
seems to remember from somewhere.  Marina tells you to go see 
Valeria, and don't forget. (she's a real pain)  As soon as you walk 
outside, you'll bump into Riruka.  Ashley thinks he's really hurt 
her, but it turns out that she's just hungry. ^_^    They go inside.  
Ashley recognizes her as a Crest Sorceress.  More complaining about 
Teleport Gems and being out of money.  Grandma offers her some bread, 
and she says she'll just have one... until her stomach growls again, 
embarrassing the heck out of her.  She'll take 5 now.  (watch her 
cheeks move while she's eating!)  No surprise, she's still looking 
for Valeria.  They finally introduce themselves, then she joins your 
party.  Now you can finally walk through town.  Make sure you stop 
by the Personal Skill shop before you leave.  The Weapon shop is in 
the same building.  The old man in a house to the west has Excalibur 
the kitchen knife on his counter... and a Heal Berry in his barrel.  
Another house with cats in it has a Gimile Coin in a barrel, the 
house next door has a 10 Gallon Hat, and the house next to that has 
a Heal Berry.  Exit town to the north to enter Meriabel Castle.

Scene: Meriabel Castle
Items: Full Revive, Potion Berry
You can wander around the castle if you want.  In the basement next 
to the army trucks, you'll find a chest with a Full Revive in it.  
Another room has a Potion Berry in a barrel.  The guards won't let 
you into the throne room though, so head back to town and out the 
south exit.  You'll find Valeria's house by searching on the high 
cliff in the middle of this area.

Scene: Valeria Chateau
Items: Stoldark (Shiturudaaku) Rune, Mau Gault (Mau Garuto) Rune
You're greeted at the door and escorted to a room.  After a minute, 
Irving walks in.  Duh, Irving's last name is Valeria.  Irving knows 
you both of you are, and talks a lot about ARMS.  Irving's little 
sister walks in.  Her name is Altaecia (Aruteishia).  Her hair looks 
a lot blonder in the manual...  You talk more with Irving.  Apparently 
the Eleniak sisters are pretty famous.  Riruka still doesn't think 
she's a worthy magic user though.  Irving eventually leaves the room, 
allowing you access to the whole place.  This place seems to be the 
ARMS Headquarters.  You can save your game on the first floor.  The 
central elevator lets you move between the three floors.  You'll find 
the Stoldark and Mau Gault Runes in bedrooms on the 2nd floor.  After 
talking to everyone inside (or perhaps triggered by getting both 
Runes), when you leave the chateau, you'll meet two girls outside.  
They tell you that you need to go back inside and meet Irving on the 
3rd floor.  Go back upstairs and meet Irving in his study (on the 
left).  He'll ask you have the right equipment.  Choose #1 to say no 
and #2 for yes.  When you say yes, he'll pull out a gun and shoot one 
of his cabinets, then he throws the gun to Ashley.  The guards come in 
and Irving tells them to arrest him.

Scene: Ilzubale Prison (Iruzubeiru)
Monsters: Beast Pillar, Empusa, Barghest
Items: Heal Berry x3, Pretty Ribbon, Jail Card
Yelling at the guard doesn't seem to help, but Riruka comes to visit 
Ashley.  She tells him not to worry.  The guard comes back and takes 
you to the real prison.  Apparently this prison is on an island, making 
it tough to escape.  The head of the prison gives you and some other 
convicts a long speech about it.  Ashley is thrown in a cell, where 
Riruka visits him again.  After talking for a bit, there's a loud 
crash.  Riruka doesn't want to leave Ashley there, but he tells her 
that he's all right.  You now get control of Riruka.  Talk to Ashley 
any time to get healed.  Head north to the computer terminal, and 
choose the first option to open the north door.  Go through the door 
and search the lockers for two berries and a Pretty Ribbon.  The robot 
in the corner will blast you if you walk in front of it, but you can 
use your Flame Rod to toast it.  Leave the room and go down the stairs.
Walk across the bridge, shooting both robots before they shoot you.  
The terminal here mentions a Guard Creature.  Go through the door.  
Ignore the door at the top of the ramp for now, and enter the door on 
the far side of the room.  Go across another bridge and up the steps to 
another row of cells.  Use the terminal to open the door here and go in.
Blast the robots and use the terminal to open another door.  Inside this
one is a Save Point and some lockers with a Heal Berry and a Jail Card.  
Go back to Ashley's cell and use the Jail Card while facing the cell door 
to open it.  Talk to Ashley (he'll re-equip himself) and then head back 
to the door you passed on the ramp.  Go in and up the stairs to your left 
and through the door.  You can see a guard down below here who will shoot 
at you if you try going down there.  Instead, stand on the balcony east 
of him and throw a knife against the wall, which will bounce off and fall 
on his head, knocking him out. (switch characters by pressing Start)  Go 
down there and through the door he was guarding, then down a long 
hallway.  Make sure you fry any robot you see.  Go through the door, up 
a ramp and past an orange door.  Go through the door at the bottom.  
Ignore the terminal and cross the bridge and go up the stairs to another 
row of cells.  Use the Jail Card on Brad's cell and talk to him.  It 
seems Irving screwed him too.  After Brad joins you, use his Kick Boots 
on the terminal to open the door.  Open the lockers inside for a Magic 
Apple, Heal Berry, and a Mini Carrot.  Head back to the orange door and 
kick it open.  Talk to the head of the prison inside. (Actually, check 
out the side room first... I missed it)

Boss: Prison Robot Gaonim (Gaonimu) ~ 1800 HP
      Right Hand ~ 1300 HP

Use ARMS and Mau Gault to take out the Right Hand first while Riruka 
heals you.  Then just beat on him until he blows up.  As long as you 
heal every round, it's a piece of cake.

The guy throws a fit as you walk out.  Then another guy comes in the 
room and kills him.

Scene: Shore
As you walk along the shore, your group runs into Irving.  Ashley 
doesn't like his explanation, so he socks him in the gut and walks 
off.  The same dude you saw before is watching from on top of a 
tower as guards talk below.


Chapter 6) The Telepaths

Scene: ARMS Conference Room, Valeria Chateau
Items: Tsuushin (Your own personal Cell Phone)
Somehow you end up back in Irving's conference room.  Brad and Irving 
talk about ARMS and code words...  Then Irving's phone rings.  After 
he hangs up, he tells you to go south and gives Ashley a 
communications device.  It appears on your menu right below the 
status icon.  The front door is locked, so head out the back.  You 
might want to go back to Meria Town to upgrade your ARMS and your 
Personal Skills.  When you're ready, head south and search near the 
cliff to find a cave.

Scene: Under Traffics Cave (Andaatorafikkusu) 
Monsters: Gob, Dryad, Tattseruburumu
Items: March Blast ARM (Maruchiburasuto), Moon Stone, Crest Graph,
       Map Scope
Walk a little ways until you come to a box of dynamite and a big rock.  
Use your Flame Rod on the box to blow up the rock, then go through the 
door.  In the next room, kick the box up against the rock, then blast 
it to break the rock.  The next room has three boxes.  Kick the 
rightmost box east once, then south four times.  Blow it up to destroy 
two rocks.  Then blow up the leftmost box to destroy one rock.  Walk 
around a rock and kick the last box east three times (against the 
wall), then south five times and blow it up.  Exit to the south.  
You'll see some gems, but you have to go through the east door.  
You'll be in a watery area with small wooden rafts.  Get on the first 
one and kick the west wall to push off.  Get on the eastern raft and 
kick off to the north.  Open the chest to get March Blast, a Bayonet 
Cartridge.  Use it on Ashley to receive the March Blast ARM.  Go back 
to the center island and kick off on the western raft.  Exit out the 
southern door.  Blow up the box and pick up the gems, then go through 
the southern opening.  Kick the box off the ledge, then kick it to the 
north until it's in front of the half-hidden rock.  Blow it up and 
enter to find two chests.  You'll find a Moon Stone and a Crest Graph.
Go back and kick the box off the ledge again, but this time kick it 
to the south and blow it up.  Go through the south door.  Kick both 
boxes off the ledge, then blow them up one at a time to reach the 
chest.  It has the Map Scope in it.  Leave the room and come back, 
then kick both boxes off the ledge to form a bridge and cross it.  
Go through the south door to find a Save Point.  In the next room you 
find an injured man.  While you're deciding what to do, Irving calls. 
He traces your location and tells you to go out the south exit, then 
head southeast to the foot of a mountain where you'll find the town 
of Damzen.  You head out.

Scene: Field
Monsters: Gob, Trilobite, Keraino
Items: Lucky Card
You'll notice now that the Map Scope gives you a small map in the 
corner of the screen.  Head southeast and search the bright patch 
of ground to find the town.  If you search right off the beach east 
of town, you'll find a Lucky Card.

Scene: Damzen (Damutsen)
Items: Mystic Word, Heal Berry x2, Mitten
A happy western place.  As soon as you enter, search the barrel on 
your left to find Mystic Word.  It's a Gear that will raise Riruka's 
magic abilities.  Make sure you visit the Magic Shop to use your new 
Crest Graph.  Search a barrel next to the Saloon for a Heal Berry, 
and one inside for a Mitten, a Gear that raises defense.  If you buy 
something from the bartender, he'll tell you that you should head 
northeast.  A barrel outside of Gallows Pole has another Heal Berry.  
Talk to the doctor in the Clinic and he'll take care of the injured 
guy.  He's very embarrassed for causing so much trouble.  Riruka 
tells you to call Irving.  Irving says some stuff, then is 
interrupted by two girls, Kate and Amy.  Irving says that they are 
Telepath Mages...  Now the people in the saloon will start talking 
about the Telepath Tower.  Go to the house west of the windmill and 
talk to the old man upstairs.  He tells you that the Telepath Tower 
is south of Damzen.  When you leave the house, Irving calls again 
and you tell him what you just learned.  You tell him that you'll 
head over to the tower.

Scene: Suspicious Shop
Items: Goat Doll, Funny Sandals
If you follow the bartender's advice and head northeast, you'll find 
a small house northeast of the circle of rocks.  This is the Kaiju 
Card shop.  In here, you can view "trading cards" of all the monsters 
in the game, even bosses!  The cards tell give you a rather large 
drawing of the monster, all its stats and weaknesses, and what item 
it might carry.  Interesting.  Sorta irritating though, since I was 
already trying to keep track of this stuff the hard way...  
Downstairs, another guy will let you change the names of your 
characters.  There are also two magically sealed chests and a robot 
blocking another stairway.  When you get Duplicators, you can open 
the two chests and get a Goat Doll and the Funny Sandals, which 
increase your encounter rate.

Scene: Telepath Tower
Monsters: Dark Light, Critter, Rat Monkey
Items: Treasure Call Tool, Teleport Gem, Mini Carrot, Revive Fruit x2, 
       Crest Graph, Cracker Rave ARM, Lucky Card x2
You start out in a large room with glowing boxes and closed doors.  
Your goal is to throw a wooden box at each of the three glowing boxes.
When you hit one, it turns red.  Stand just to the side of the two 
that are up above in order to hit them.  When you hit all three, a 
door to the south opens.  Go through and up a couple sets of stairs 
to another door.  The next room has a lot of big gears and a computer 
terminal (the Network System).  Go out the open door to the south and 
up more steps.  You'll be in a room with a chest and a lever.  You 
can't get to either yet, so go out the south door and up more steps.  
You'll end up on the ledge above the lever.  Jump off onto the 
platform with the lever on it and pull the lever.  The bridge above 
you will lower.  Jump off and go back up the south stairs and across 
the bridge.  Still can't get to the chest.  Go up more stairs to 
reach a Save Point.  Go out the west door.  Turn right and go around 
the corner to find a lever.  Pull it to unlock the door in the last 
room.  If you go back in, you'll see that the door leads to an 
elevator.  Take the elevator to the 3rd floor to reach that chest.  
Open it to find a new Tool, the Treasure Call.  It works just like 
the Radar in Wild Arms, that is, when you use it, any chest or 
hidden item in the room that you're in will blink and beep.  Go back
up to the 4th floor and onto the staircase.  You'll find a chest with 
a Teleport Gem in it.  If you keep going up the stairs though, you'll 
fall into a crack in the floor.  Go back and take the elevator up to 
the 5th floor.  Go out the west door to reach the chests on the other 
side of the crack.  Open them to get a Mini Carrot, a Revive Fruit, 
and a Crest Graph.  Go back up the stairs and take the door to the 
left of the elevator.  Go up more stairs to a room with a bunch of 
levers.  I'll number them:

  S
 10 9
8 7 6   W
5 4 3
  2 1
  N

Pull them in this order:  1, 2, 5, 4, 2, 3, 7, 9, 3, 4, 3  to reach 
the exit.  Leave the room, then come back in and pull levers  10, 6, 
and 4 to reach the white chest.  Have Brad kick it to receive a new 
ARM (Kurakkaareibu).  Go out the south door and up the stairs.  And 
go up more stairs.  You'll get to a noisy room with a lot of cubes 
in it.  The center crystal starts glowing...  A sequence is shown 
where Vinsfeld address all of Filgaia by appearing in every 
reflective surface across the country.  I really wish I knew what 
he's saying, because I'm sure it's important.  I think Vinsfeld is 
part of a terrorist group called "Odessa".  Suddenly, the image 
shuts off.  Brad kicks the machine a few times.  Pink smokes builds 
up behind you, and a monster appears.

Boss: Vajesta (Vajesuta) ~ 2600 HP
      Right Hand ~ 1100 HP
      Left Hand ~ 1100

Your new arms will do heavy damage, so keep firing with them while 
healing with Riruka.  Your attacks will miss while he's flashing, 
so don't shoot.  You'll get a ton of experience and two Lucky 
Cards for beating him, so use a Lucky Card if you have one.  When 
the fight is over, Brad suggests going back to Damzen.


Chapter 7)  Terrorists

Scene: Damzen
Go back to the house west of the windmill and talk to the people 
inside.  When you leave, a girl will be waiting outside for you.  
She knows something about the terrorists and tells you to head east 
to Gall Wing.  You also have to name the... girl... or bat, whatever 
it is.  The default name is Mariabel (Mariaberu).  She then teleports 
away, and instantly Irving calls.  You keep him up to date on what 
just happened.  Time to head east.  Go as far east as you can, up 
onto the plateau.  Search near the bright spot on the eastern cliffs 
to find a cave.

Scene: Ponpoko Mountain
Monsters: Keraino, Doryuu, Shrieker
Items: Headgear, Crest Graph
The first room has a strange rotating pyramid in it, and the south
door is chained shut.  Head out the north door and up a ramp.  When 
you reach a room with a train track in it, head out the east door 
first.  There are a lot of gems in this room and two lifts.  Open the 
chest on the far side of the room for a Headgear.  The lift doesn't 
work, so head out the east door across from the platform with a lift 
on it.  In the next room you'll see a cart teetering on the edge of a 
hole in the floor.  First go through the north door and open the 
chest for a Crest Graph, then come back.  Kick the cart into the hole,
then jump in after it.  Kick the cart again to get it moving.  You'll 
jump over the hole and end up next to a computer.  Search the right 
side of the computer to find a pretty glowing stone, then pull the 
giant lever on the left side.  Choose option #1 to switch it on.  
This powers all of the lifts.  Jump on the lift to the right and head 
out the east door into the room with the two lifts.  Get on the one 
on the right side and walk around the corner until you get to a hole 
in the floor.  Fall in the hole and you'll wind up on the platform 
with the lift.  Get on this lift and you'll be carried up to a Save 
Point.  Continue north until you reach the exit.

Scene: On the Mountain
You run into a dude on the mountain, who Ashley immediately tells to 
leave because of dangerous terrorists in the area.  The guy already 
knows.  Brad seems irritated, and the guy attacks.  Geez, just like 
a terrorist to attack innocent people...

Boss: Ptoromaea (Toromea) ~ 3200 HP

He has an attack that will hit everyone for around 200, but he only 
used it once on me.  Otherwise, he'll hit one of you for 200-300.  
Hit him with your ARMS until he gives up, and heal whoever he attacks.

After the fight, your group will confront the terrorists in front of 
their ship.  They recognize you from the prison.  They were the guys 
outside after you left.  You might also recognize one of them as 
Caina from the end of Chapter 4.  You hear another voice (Vinsfeld, 
most likely), then Odessa gets in their ship and flies off.


Chapter 8) Ashley and Marina

Scene: ARMS Conference Room, Valeria Chateau
Ashley's pretty pissed off that you couldn't stop them.  You all 
have a chat with Irving about the evilness of terrorism, then 
Irving walks out.  "What now?" asks Riruka.  Ashley says that 
he'll go back to Meria, and Riruka asks if he'll give the pretty 
stone to Marina.  He's not too sure, so she asks "Well aren't 
Ashley and Marina lovers?"  Ashley of course is like, "What are 
you saying?!" so she teases him some more.  You get control of 
just Ashley.  Brad just wants to relax, and Riruka playfully 
tells you to hurry to Marina.  The guy right outside the door 
tells you about a Reflector in the center of the forest to the 
southwest.  This is probably a bug, since you don't need to know 
this until later.  Well, time to go see Marina.

Scene: Meria Town
Tony, Scott, and Tim greet you at the entrance to the town.  Tony claims 
that Tim is very interested in some girl, which he denies.  Scott doesn't 
seem to know what the hell is going on.  Tony and Tim continue yelling at 
each other until Ashley breaks it up and finally asks Scott what's going on.  
He brings up Marina and Tim says something to which Ashley replies 
"Marina and I aren't like that..."  He gets frustrated and walks off.

Scene: Marina's House
Item: Mystic Apple
"I'm back, Marina."  They talk for a minute, and Ashley gives her the stone.  
She loves it and thanks him.  Search the barrel right next to you for a Mystic 
Apple (was this always here?).  Reload your ammo while you're here.  When 
you try to leave the town, Riruka and Brad show up, as does Marina.  Brad 
says that they have another mission.  Ashley tells Marina not to worry, then 
your group walks off.

Scene: ARMS Conference Room, Valeria Chateau
Irving talks about the king of Meriabel and the king of Silverant. He suggests 
going to Silverant Country to find the Live Reflector.  Riruka says that it was 
a Lost Technology.  Irving gives you letter and you get to leave.  Head outside 
and southwest to the forest.  Search to find a big pyramid, and go in.

Scene: Live Reflector (Raiburifurekutaa)
Item: Power Apple
You're in a greenish looking temple.  Go up the right ramp and in the side 
door.  You'll stop to talk first about the terrorists, then when you go in 
you'll find Tony, Scott, and Tim.  Ashley yells at them, asking what they're 
doing in such a dangerous place.  Riruka comments that Scott doesn't sound 
very cute... ^_^; (Scott speaks very formally)  I'm not sure what their reason 
is, but Tony says something about Tim's power.  The three join your group.  
Go down the ramp and through the door.  Use the terminal in the next room.
You try to activate the reflector, but it doesn't work.  There's a bright flash, 
and a monster appears.  Ashley tells the kids to get out.

Boss:  Elebart (Erebaruto) ~ 2500 HP
       Right Hand ~ 1000 HP
       Left Hand ~ 1000 HP

This isn't much of a fight.  ARM, ARM, Heal until you kill it.  You get a 
Power Apple for winning.  Ashley tries the reflector again, but it still won't 
work.  Tony says that it needs more power, then Tim starts glowing.  He 
says that it's the power of the Guardian Odoryuk (the Guardian of Life), 
then he starts floating, much to his surprise.  The ball of light shoots 
towards the reflector.  Everything seems alright now, so everyone walks 
out into the central room.  There are three pictures on the walls.  Touch 
the green one to activate a portal to Silverant Forest.  The yellow picture 
leads to a volcano, and the red one to a mountain, but it tells you that the 
generators for both are not working.  Once the green portal is activated, 
step in.  You'll bounce around some satellites, then come back down to Filgaia.

Scene: Odessa Hideout
The boys of Odessa are discussing their plans.  Ptoromaea says his power 
plant is 60% operational, or something like that.  Vinsfeld tells him to hurry 
up.  The names of the four henchmen are now revealed to you (as if you 
didn't read the manual...).  They are Caina, Ptoromaea, Judecca, and 
Antenora, who along with their leader Vinsfeld make up the terrorist group 
Odessa.  There's a lot of plotting.


Chapter 9) Silverant Country

Scene: Reflector
Ashley's group lands in another reflector.  The blue picture will activate the 
portal back to Meriabel, but obviously you don't want to go back yet.  Leave 
the reflector and search the middle of the forest to find Silverant Castle.

Scene: Silverant Castle (Shiruvaranto Shiro)
Items: Red Cap, Olive Branch, Silver Harp, Clear Chime, Blue Bracelet
You immediately go see the Queen and hand her the letter from the King of 
Meriabel.  I guess he wants to join forces against Odessa, and I think the 
Queen decides that she wants to meet with the King of Meriabel.  Then a 
guard runs in.  The terrorists have attacked Halmetts Town.  Ashley gets 
permission to go investigate.  You can wander around the castle now.  One 
of the guards tells you that Halmetts Town is to the east.  Ring the bell in 
the western part of the castle to wake up the sleeping guard in the eastern 
half, then go open the treasure chest for a Red Cap.  Then go to the library 
and search the bookshelf near the far wall to find a switch.  Stand on the 
table to go down to the treasure room.  Open the chests for an Olive 
Branch, a Silver Harp, a Clear Chime, and a Blue Bracelet.  As in the first 
game, these items are very useful for Mystic-ing, since they won't disappear.
You'll have to push the switch in this room too to get back upstairs.  Now 
you're ready to head outside.

Scene: Field
Monsters: Peryuton
Items: Duplicator, Bullet Charge
There's a small niche in the mountain directly south of the castle.  Search 
there for a Duplicator.  Also search in the circular shrubby area to the east 
for a Bullet Charge.  To the northeast you'll find the town of Halmetts.

Scene: Halmetts
Your team will automatically start talking as soon as you enter.  Ashley 
suggests you search the town, so your team splits up.  Nobody sees any 
sign of life.  Suddenly the bell tower rings.  Brad thinks it's a trap, and 
Ashley rushes over to push Riruka out of the way of an explosion.  
Judecca appears on a rooftop and introduces himself.  He throws a ball of 
energy at you, forcing you into a fight.

Boss: Tarask (Tarasku) ~ 3700 HP
          Crystal (Kurisutaru) ~ ?

This guy didn't do anything even remotely interesting.  Just keep hitting him 
until Judecca intervenes.  After the fight, Tarask will cover everything in 
darkness.  Ashley hears the demon inside of him speak, and he can't fight it 
off.  When the darkness clears, Tarask is gone and the three of you are 
unconscious.  Judecca isn't sure what happened, but that doesn't stop him 
from throwing you in a cell.

Scene: Golgoda Prison (Gorugoda Keijou)
Monsters: Bone Drake, Ghoul, Wight
Items: Lucky Card, Heal Berry
Riruka saw Ashley do something during the last fight that worries her, but 
she keeps it to herself.  In the northwest corner of the room is a block that's 
slightly out of place.  Have Brad kick it, then search it.  You can pull this 
block around by holding down the O button and pressing back.  Pull it out of 
the way, and you'll find a hole underneath where it used to be.  Go down the 
hallway and this time push the block forward so it'll fall off the ledge.  Watch 
out for the spikes in the floor and first go east and open the chest for a Lucky 
Card, then head west through the door.  Go down the steps and flip the 
switch, then back up and through the door.  Avoid the spears and open the 
chest for a Heal Berry.  Go out the south door.  The next room has a winding 
narrow path with a lot of spear traps.  Exit south again to an even narrower 
ledge.  Get a good running start to avoid the traps.  Run past the closed door 
and throw a knife at the blue pillar.  Run back and through the door you just 
opened.  Save in the next room, then head north.  Don't search the blue stone 
in the next room or you'll be hit by a spear.  Go north and you'll find a hall 
with a lot of blue stones.  Open the third one down for a chest with a Crest 
Graph and the sixth for the exit.  Go through, then down the steps.  Kick the 
board back and forth until the door opens, then go through. (the blue stone 
tells you to do that)  The hint in the next room is to use fire, so use the Fire 
Rod to sneak a fireball past the spears and light the torch.  It might take 
awhile.  Pick up some gems, then go to the next room where you'll see some 
people.  Keep pulling on the lever until the door opens.  The people of 
Halmetts are in the cell.  You introduce yourselves as the people who will 
get rid of Odessa.  After talking to them, Ashley goes off by himself and the 
guy blocking the door lets him through.  There's rubble blocking the way, so 
go through the west door.  The next room is dark with traps on the floor.  
You can't walk over the traps, so avoid them and find your way to an exit 
on the east side of the room.  Go through the door straight across the hall to 
find a meeting room full of Odessa soldiers.  After listening in, go back out 
the west door and up the steps to the north.  The wall will collapse and block 
your way back.  Head south out the exit.

Scene: Outside
Judecca immediately confronts you outside.  Riruka and Brad have been 
captured and are hanging on crosses behind you. (This seems to be a pretty 
common form of bondage for the Japanese...)  Judecca summons Tarask 
again, who smacks Ashley around.  The demon voice speaks to him again, 
and Ashley asks for the power.  As Ashley glows, Mariabel rescues Riruka 
and Brad.  Mariabel says "The same light...", referring back to the beginning 
of Chapter 4, I assume.

Boss: Tarask ~ 2500+ HP
      Crystal ~ ?

Ashley is dressed to take names in a spiky black and red outfit.  He finally 
understands the power inside of him.  Save your FP until you have 50, then 
use your Banishing Buster ability to toast him.  That should kill him.  When 
you win, you'll learn the Access Force.  An exhausted Ashley transforms 
back to Ashley.

Scene: Silverant Throne Room
The queen gives Ashley the key to activating another gate in the Live Reflector. 
Irving shows up and stays behind to talk to the queen.  As you're about to leave 
the castle, you'll run into the villagers.  They're amazed by Ashley's ability and 
ask if he's the hero.  As usual, the three deny that they're heroes.  The villagers 
also want to know if you'll be fighting Odessa.  Of course, ARMS will stand 
up to them.

Scene: Odessa Hideout
Vinsfeld and Antenora discuss Judecca's stupidity.  They also talk about a Black 
Horseman.  They might be referring to the transformed Ashley...

Three Days Later...

There's a flashback of Ashley going home to Marina.  He tells her that people 
are calling him a hero, and as the hero he needs to save the world.  Marina 
doesn't understand.  She wonders who he really is.  Ashley doesn't really know 
what to say, and Marina rushes out.

Goodnight...

Chapter 10) Lost Technologies

Scene: Irving's Office
Irving and Mariabel talk to your group about what happens next.  It looks like 
the Black Horseman does refer to Ashley.  The Alternate Form Black Horseman 
is how they refer to it.  Mariabel also mentions Agartram a few times.  Irving also
mentions an Emma Motor... a reference to the first Wild Arms.  Might be one of 
the Lost Technologies they keep talking about.  When they're finally done talking, 
your next step is to find Aguelite from Horust and Gelmatron from the Ray Line.  
You'll probably want to go to Meria Town first though.  When you're ready, head 
back to the reflector.

Scene: Reflector
You can now activate the yellow and red portals too, along with the green one 
that takes you to Silverant Castle.  If you use the phone, Mariabel lets Kate talk 
to you, and she tells you that you'll find Horust through the red portal and to the
west.  She also says that the Ray Line is through the yellow portal and to the north.

Scene: Field (Volcano)
Monsters: Berserker, Assassin Bug
Head northeast and you'll find the Ray Line temple.  There's a hidden item on the peninsula 
to the east, but I didn't catch what it was.

Scene: Ray Line
Monsters: Jelly Blob, Laughing Haunt, Lilliput
Items: Barrette, Teleport Gem, Bolt Fanning ARM
Walk up to the first doorway, and you'll hear screaming.  Head through the door 
and you'll be attacked.  Sort of.  You'll see a giant clown kicking the crap out of 
some animals. (they were referred to as "lizard man A & B")  After some 
discussion, you decide to fight.

Boss: Undine (Undiine) ~ 2000 HP
      Stomach ~ 3000 HP

The strongest attack I saw was he threw a rock at me that did 250.  Big deal.  But 
as soon as I took out his stomach, he started pounding on me, doing a 550 point 
stone throw.  Still, he's not that tough.  You get a One Gella Coin for winning.

The two lizards introduce themselves as Toka (green one) and Ge (brown).  Ge 
seems to only be able to say "ge" over and over.  After a long talk, they both 
come along with you.  Go through the north door.  Walk up to the edge, and 
Ge will throw Toka across the gap onto the lever.  Cross the bridge and flip 
the other switch to get Toka back across.  Toka starts singing ("Punch, 
Drunk"?).  Ashley asks him if he's all right and you keep going.  Head north 
again, down the hall, and into a big room.  When you walk past the statues, 
the walls come in to crush you, but you jump out of the way.  Walk over to the 
west wall and push the button to reset the walls.  The group discusses how to 
get across, then decides to just run for it, but Ge is too slow and ends up holding 
the walls in place.  Toka gives him an encouraging "Let's go, Bushido!" (they 
even made it rhyme!) and then starts singing.  Ashley is confused, and the three 
of you get together.  Walk up to Ge and kick him in the stomach.  Wasn't that 
fun?  Ok, go over to the ghost statue on the right and pull it out.  Push it into 
place in front of Ge, and he'll jump over it to safety.  After more talking, the 
walls crush the statue and return to their original positions.  The trap won't go 
off again.  Head out the west door and you'll get to a treasure chest with a 
Barrette in it.  Head back to the trap room and go through the north door.  
You'll end up underneath the chest you just opened.  Walk over to the edge 
towards the lever.  Everyone looks at Toka, and he starts complaining, but goes 
along with it anyway.  Ge tosses him onto the lever and everyone else starts 
walking off until Riruka stops them.  Just leave him there for now and go 
through the doorway to find a Save Point.  Head south again and open the 
chest for a Teleport Gem.  Go down the steps and pull the greenish block into 
one of the two holes so that you can walk across.  Go out the door and down 
the stairs to the north.  You need to push the two crates next to the statues over 
to form a bridge.  Pull the one closest to the gap to the north, then push it 
against the west wall.  Then move the over crate S, E, N to the wall, then pull 
it west once and push it the rest of the way.  Pull the lever in the next room to 
free Toka.  Head back up the steps and south through the door behind the two 
torches.  Examine the stone face.  There's a picture in this conversation that I 
guess is a light bulb, since it comes after Toka saying "Oh, it's simple!".  
Interesting.  Too bad I couldn't understand what his explanation was.  Anyway, 
Ge sticks his tail in the face's mouth and the wall opens.  Ge doesn't look too 
happy.  Get behind the stone face and kick it to get Ge free.  Go out the south 
door and down the halls until you get to a roped off lever.  Ge grabs Toka by 
the tail and lowers him down.  I think Toka sneezes and Ge drops him.  While 
everyone is watching the wall open, Toka falls into the pit.  Well, go through 
the door anyway.  Go up the steps and across the bridge, then fall down onto 
the ledge to get the chest (Bolt Fanning ARM).  Make sure you use the item 
to get the ARM.  Jump off the ledge, then go back around to get back up to 
the doorway.  Go through and down some steps.  In the next room you'll find 
Toka a little woozy from his fall.  Throw a knife at him to snap him out of it.  
He pulls the lever and joins you again.  Go up and open the chest.  You'll find 
the Gelmatron crystal that Irving was looking for.  There's an argument 
between Toka and Ashley, and the lizards attack you.  They're actually 
working for Odessa.

Boss: Toka ~ 2000 HP
      Ge ~ 3000 HP

I took out Ge first, since he seemed like he'd be the bigger threat.  I just hit him with 
my ARMS and had Riruka heal herself every round.  Toka has an attack that hits 
everybody (including himself and Ge) for ~250.  After you win, they run off and you 
leave the temple.  Time to head to Horust.  Go back to the reflector and go in the red 
portal.

Scene: Field (Island)
Monsters: Berserker, Assassin Bug, Cockatrice
Items: One Gella Coin, Power Apple
You'll find Horust Town near the smaller black rocks, on the other side of the plateau.  
If you haven't saved in awhile, get to the town right away, because one surprise attack 
could kill you off.  The apple is on the southeast shore.

Scene: Horust Town
Items: Bomb Tool, Mirror Shield
The first building that you see is the Inn.  Go inside and up to the second floor.  Use your 
Treasure Call tool and it'll blink on one of the beds.  Search that bed for Brad's Bomb 
Tool.  It works exactly like Rudy's bombs from WA.  Search a barrel in the first house 
next to the inn to find a Mirror Shield.  It's a secondary item that prevents petrification, 
not armor.  If you need some money for armor though, save your game and fight a few 
Assassin Bugs.  When you're ready, enter the mine.

Scene: Aguel Mine (Agueru)
Monsters: Water Ripper, Galleon, Raid Scissors
Items: Heal Berry x3, Crest Graph, ABM Predator ARM.
Go down the mine shaft until you get to some big boulders blocking the way.  Use Brad's 
bombs to blow them up, then continue into the next room.  You'll find more gems, and if 
you keep going, you'll get to a Y-intersection.  Go left first and bomb the boulder to get 
by.  The next room has a chest with a Crest Graph in it.  Also bomb the crates for some 
Heal Berries.  Go back to the intersection and take the right passage, following it until you 
get to a Save Point.  Follow the tracks into the next room, then bomb or throw the crates 
in the corner and pull the switch to open the gate.  First, head east and down a corridor 
until you have to bomb some rocks out of the way.  Go in the small opening to the north to 
find a room with three crates, a white chest, and a rotating pyramid.  Search the crates for 
Heal Berries, then have Brad kick open the chest to get the ABM Predator (puredetaa) 
ARM.  I still don't know what these pyramids do, so just leave it alone and head back up 
to the yellow gate and pass through it.  You'll get to a room with what looks like a drilling 
machine.  Drop a bomb next to the end closest to the sign to activate it.  Once the rock is 
gone, you can go through the door.  You're now in some sort of tomb with a large stone 
blocking the door to the north.  Drop a few bombs in front of it, and it will explode.  The 
next room has four platforms and a red diamond in the center.  When you bomb one of 
the platforms, it rises into the air for a short time.  Run around the room, placing a bomb 
on each platform.  When all four are in the air, the diamond turns blue and the door opens.  
Open the chest in the next room to get the Aguelite.  Since you now have both stones, the 
group stops to talk about them for awhile, wondering what Irving will do with them.  You 
automatically leave the mine.  When you're done upgrading stuff in the town, head outside 
and use a Teleport Gem.  Valeria Chateau should be the second option.

Chapter 11) Power of the Guardians 

Scene: Irving's Office, Valeria Chateau
As soon as you enter the chateau, you'll find yourselves in the office with Irving and 
Mariabel.  Mariabel tells Riruka about Emma and the Emma Motor, then Irving gets 
to your next mission, which brings up a discussion on Guardians.  Once again you 
gain control of just Ashley, so it looks like it's time to visit Marina.

Scene: Meria Town
As soon as you enter, you'll see the three boys being chased by three men.  Tony calls 
out to you for help and hides behind you.  The three guys run off, and you get a phone 
call from Kate.  She talks about Odessa and Meria Town, and then you see a movie 
sequence of Odessa's ship flying overhead.

Scene: Odessa's Ship
Ptolomaea and Antenora are in charge and yell some orders out.  A dragon drops out 
of the ship.

Scene: Valeria Chateau
Ashley meets up with Brad and Riruka inside.  There's mention of Area 51...  Suddenly 
there's a rumbling sound, and Irving is shown in the bridge of another ship, powered 
by the Emma Motor.  Kate and Amy are engineers.  Irving calls it "Valeria Chateau's 
secret".  So basically, the entire chateau pulls itself out of the ground and flies to Meria 
Town.

Boss: Arufael (Arufaeru) ~ 5000 HP
      Right Foot ~ 1500+ HP
      Left Foot ~  1500+ HP

This guy didn't do anything even remotely damaging to me.  After the fight, your group 
goes to check on the town.  After talking to the boys, you convince Tim to follow you 
to Valeria Chateau.  He talks with Irving for awhile.  The ground shakes a bit, then 
you're given instructions on how to fly the chateau.

Chateau Instructions:
Press Up or the Circle button to go forwards.
Press Left or Right to turn.
Press Triangle to get to the menu.
Press X to get the mini menu.
  The first option lets you continue flying.
  The second option brings you to the ship's bridge.
  The third option lets you land on a landing pad, or auto-pilots you to a landing pad.

If you choose the third option, you'll go to the Baskar pad.  As soon as you land, you'll 
get a phone call from Irving.  He tells you to go into the forest.  Just walk your way 
straight north and search the end peninsula for Baskar.

Scene: Baskar Village
Remember Baskar Village from Wild Arms?  It was the Indian looking place with the 
big fluffy dog and the altar to Zephyr, Guardian of Hope.  Tim was born here 12 years 
ago.  Your group goes to talk to the village elder.  There's some back info on Tim and 
his mother, Sabrina.  You now get control of Tim.  Go into the empty house to the 
northeast and look at the red crystal on the table.  A girl comes in and startles Tim, 
who drops the crystal under the table.  This girl talks pretty fast.  You'll have to enter 
her name (default: Koretto)  I named her Colette.  Colette turns out to be a Medium, 
like Tim.  There's a lot of talk about Tim and the Guardians.  Tim now joins your party 
for good, with the rune of the Guardian of Life, Odoryuk.  He doesn't have any Tools 
yet.  When you're ready to leave, Colette will be waiting for you at the village entrance.  
She says to take her to a village to the south, in the middle of the forest.  Search a bit to 
the south and you'll find a temple.

Scene: Tim's Trial
Monsters: Fairy Light
Items: Crest Graph x3, Heart Leaf, Mini Carrot x2
You convince Colette to wait for you at the entrance.  Go north and talk to the floating 
monkey.  His name is Pooka, and he uses "no da" like Chichiri. (which I think Pioneer 
decided to translate as "ya know"...)  Anyway, Pooka confuses the hell out of Tim and 
decides to join you as Tim's first Tool.  Pooka will fly around the screen and push 
switches for you.  In the next room, you'll find a large pillar with two orange buttons 
on it.  Have Tim walk up to one and push it in, then fly Pooka over to the other one 
and press the O button.  The wall will open to the north.  The next hall has two chests
high up out of reach, so just head out the east door.  The next room has pits to the 
north and south.  Go stand on the north platform and have Pooka push the button.  
The platform will slide over to the door, but you have to walk off before it moves 
back.  If you want to go back, go through the door and come back, and you'll find 
the platform will now form a bridge.  You'll find another two button pillar leading to
a treasure chest with a Heart Leaf in it.  Go back to the big room and cross the 
southern platform.  Go in this door and up a ramp to find the two chests you missed
before.  Get one of the chests on the screen and use Pooka to fly over and open it.  
Both have Crest Graphs in them.  Head out the north door and down a ramp into the
Heart Leaf room.  Go out the west door.  In this room, pressing the button on the 
right raises the two platforms for a short time.  You'll need to stand just off of the 
small ramp and use Pooka to press the button, then run across the first platform, up 
the ramp, then across the second platform before it lowers.  Use Pooka again to press 
the button up here and cross the third platform before it lowers.  Go out the north 
door and down the hallway.  Go through the south door first and open the two chests 
for two Mini Carrots.  Make sure Riruka is in your party, then go through the east 
door and Tim will stop and talk to Pooka.  The room will shake and a big lizard 
will appear.

Boss: Reguleus (Regyureusu) ~ 5000 HP
This guy's attack will put you to sleep and poison you, so it's a good idea to have 
Riruka in your party.  Your ARMs should be doing between 600 and 1000, so this 
fight shouldn't be much trouble.  If you have to, use Force Shift until you can 
Access/Night Fencer him.

Go through the east door and use the Save Point.  Walk up to the doorway and 
Pooka will tell everyone about Combine.  Tim then walks through the door alone.
Use Pooka to push the button on your right, then run across the platforms to the 
next button.  Do this a few more times and pass a chest that you'll come back to 
later.  Go north, then hop off the ledge you're on.  Ignore the button for now and 
go up the ramp and out the west door.  You'll find that chest, which has a Crest 
Graph in it.  Go back and use Pooka to reach the northeast door.  The platform 
moves fast, so get as far away from the button as you can.  Keep walking north 
until Tim starts glowing.  Odoryuk will talk to you and you'll get attacked.

Boss: Gehenna Neros (Gehenanerosu) x2 ~ 3000 HP
These guys also puts you to sleep and poison you.  Attacking is useless, since they 
continually heal each other.  As Pooka says, you want to Guard until you have 
Force Level 2 and use Combine, which is hard to do if you're asleep.  As soon as 
you wake up, they'll put you to sleep again, making this a very annoying fight.  
MAKE SURE you switch your rune to someone other than Odoryuk, or you'll 
never win the fight.  You can do this from the first battle menu. (yes, Tim 
combined with Odoryuk makes a cute little unicorn, but he won't help you win 
this one)  Hit them once with Moa Gault to win.

You'll return to the rest of the guys, and Pooka will teach them Combine.  Tim 
returns to the temple entrance to meet Colette.  They run outside into the 
flowers (aww...) and get all snuggly. (hey...)  Then you go back to the village.  

Scene: Baskar Village
The elder gives Tim 10 Heal Berries, 3 Potion Berries, and a Mini Carrot.  Tim 
goes upstairs to rest and overhears the elder downstairs... plotting to kill him.  
The elder hears Tim and his men surround him.  They close in, chanting "Kill..."
and leave Tim's lifeless body on the floor.

Scene: ARMs Conference Room
Everyone else has gathered in the conference room for a meeting.  Baskar's elder is 
there too.  There's arguing about Tim, then an alarm goes off and Kate warns of two 
intruders.  There's a mention of "De La Metallica", an important book from the first 
game, but I don't know what was said about it.  The elder and Colette run out.  You 
can save right outside the room, then go into the elevator.  Judecca and Antenora are 
shown on some stairs in the Chateau, then Tony and Scott talk, then you face off 
against Antenora.

Boss: Antenora ~ 6000 HP
She can do over 600 to a single person, or hit everyone for 300 or so.  And she also 
has a poison/sleep attack.  I guess you can't use Combine without Tim, because it 
won't work.  Just use your ARMs and defensive spells. 

After the fight, Antenora will teleport away.  Tim, in the meantime, has "gotten better" 
and is pacing around in his room worrying about death.  He hears Colette scream, but 
is too depressed to do anything until Tony and Scott show up.  Tony finally convinces 
Tim to do something, and he runs off.  Judecca has found the elder and Colette, and is 
holding them at gunpoint.  There's a bright flash of light, and Gurdijeff roars before Tim 
appears in his place.

Boss: Judecca ~ 4000 HP
One on one, Judecca vs. Tim.  Yes, Tim looks a little overmatched.  Attack to build 
your Force level and use Heal Berries when necessary.  Three Moa Gaults finished 
him off.

Judecca teleports away when everyone else shows up, but leaves behind his pet.  Kate 
and Amy scan it and tell you how to fight it.  Meanwhile, it waits patiently for you to 
finish talking.

Boss: Blastodon (Burasutoodon) ~5000 HP
      Right Cannon ~ 4000 HP
      Left Cannon ~ 2500 HP

He's weak against fire, so give Moa Gault to the first person who gets 2 full Force blocks 
and use Combine on him.  It won't take much more than that, but you can also use Tim 
or Riruka's Fire attacks.

After the fight, they lock him down onto the catapult, but it breaks free.  Ashley jumps on 
to hold him down, but the catapult starts moving with him on it.  Before he's launched off, 
Ashley uses Access and gets away.

Chapter 12) The Metal Bird

Scene: Baskar Village
Tim's still mad about the almost dying thing, but still wants to help the planet.  
Irving and the rest leave, while Tim says some final words to Colette and the 
elder.  He leaves, and Colette goes after him.

Scene: Meriabel Castle
Irving, Ashley, Brad, Riruka, and Tim go to Meriabel to talk to the King.  The 
king says that the three kingdoms, Meriabel, Silverant, and Gildograd are 
meeting at the Filgaia Summit.  The king wants Irving to be there also to 
represent ARMS.

Scene: 71st Filgaia Summit
King Meriabel, Queen Silverant, Master Gildograd, and Irving begin the summit and 
discuss Odessa.  Suddenly they're interrupted by Irving's phone (ominous music).  Kate 
calls with news of Odessa.  Irving then unveils a giant grappling hook, the Assault 
Anchor, that they shoot at Odessa's ship with your party inside of it.  They refer to
something as the "Gull Wing" (your airship from Wild ARMS), so I guess it refers 
to Odessa's ship.

Scene: Gull Wing
Monsters: Odessa Guard
Go out the north door and down the hall.  Kick the blue machine in the middle 
of the hall to destroy it.  The next room has a Save Point, and the one after that 
has four doors.  

East: Go into the room before you hit the laser beam.  Bust through some blue 
machines to reach the computer in the back.  (if the computer doesn't work, go 
to the West section)  Select option 1, then option 2 to turn off a barrier.  Then 
use it again and select option 2 to find the C Code.  Mine was TC6503.  Leave 
the room and head east, kick a few machines and keep going.  Go up the ramp 
and press the button to lower the bridge.  Cross over and go up the other ramp, 
then use Pooka to press the switch again.  Cross the bridge and use the 
computer.  It asks for the C Code, so enter it and head back to the central room.

West: Go into the room before you hit the laser beam.  Pull out the block and 
push it into the other opening to make a bridge to the computer.  Select option 1 
on the computer, then option 2 to turn off the barrier.  Use it again and select 
option 2, then option 1 to turn on a switch.  Leave the room and head west.  In 
the next room, use the computer to raise the bridge, then cross the bridge to a 
second computer.  Choose the first option to activate a switch and the second 
option to find the A Code.  Mine was TA2360.  Cross back over the bridge to 
where the three blocks are.  I'll label block 1 as the one closest to the wall, 2 is 
the middle one, and 3 is on the edge.  Pull 3 to the west one space, then jump 
off and go back up the ramp and fall into the hole between blocks 1 and 2.  
Push block 1 west one space and then pull it south one space.  Even though 
they aren't lined up, you can still walk across all three and get to the door.  Go 
through, then up to the computer and select option 1 to activate the crane.  
Cross over the platform to the big computer.  It asks for the A Code, so enter 
it and head back to the central room.

North: In the upper right corner, you'll find five blocks.  Pull them out and push 
them onto the platform with the rest of the blocks.  When all the blocks are in 
place, the platform will fall to the floor, allowing you to reach the north door.  
In the next room, you'll find a winding bridge with tiles that will collapse when 
you step on them.  The blocks that will fall are just barely noticeable while the 
room is rotating.  There are two computers in the next room.  If you went 
through the top door, you can reach both of them.  There are traps here too, 
so if you fall, kick one of the blue machines and go back up the ramp.  Choose 
option 2 on the top computer to turn a barrier off, then go south two rooms 
and take the west door.  There's a computer in here with the B Code.  Mine 
was TB8180.  Go back north two rooms and fall onto the line of blue 
machines to reach the second computer.  It asks for the B Code, so enter it 
and head back to the center room.

When all three codes have been entered, go out the south door and you'll be 
stopped by Ptoromaea.

Boss: Ptoromaea ~ 7500 HP

He can hit everyone for around 150, but my force regeneration canceled that out.  
All I did was normal attacks (and Night Fencer) until I killed him.  After the fight, 
he'll run off and Brad will keep Ashley from running after him.  The place starts 
falling apart, so you call up Irving to get you out of there.  He tells you to go to 
the cockpit, so get on the elevator Ptoromaea showed up on, then head north 
and look at the computer.  The Gull Wing crashes into the water, and everyone 
climbs out on top and waits for the Chateau.

Chapter 13) Search and Recovery, Magic & Data Tablets

Scene: Meriabel Castle
The King celebrates your victory and lets you use his hovercraft, which is to the 
west.  Your mission is to find the three missing Data Tablets from the Gull Wing.
Head into town first and stock up.  Make sure you use all of your Crest Graphs 
and Tim's Personal Skill points and refill your ammo.  Leave Meria Town and go 
to the hovercraft.  It's marked on your map with a yellow square.  You're given 
instructions on how to use it.

Hovercraft Instructions:
Press Up or the Circle button to go forwards.
Press Left or Right to turn.
Press Triangle to get to the menu.
Press X to get off, but only when you're on a beach.
Press Square to use the Map Scope.

Scene: Inner Sea
Monsters: Bower
You now have to drive around in the sea and search for the three tablets.  It's a 
pretty circular sea, so you won't get lost... unless you go down the river to the 
south.
Tablet 1: Center of sea, next to island beach.
Tablet 2: North center, next to the beach.
Tablet 3: West center, next to the beach.
Once you have all three, you have call Irving.  He'll tell you to come back to 
Meriabel Castle.  So... go back to Meriabel Castle.

Scene: Meriabel Castle
Once you enter the castle, you'll automatically go to the throne room.  The King 
tells you to go to Sielje (Shieruje) next, and since Riruka doesn't want to use a 
Teleport Gem, he suggests you use a tunnel near Damzen to get there.  Use a 
Teleport Gem or the Hovercraft to get to Damzen.

Scene: Damzen
The people in the town have information about the tunnel.  Talk to one of the 
guys in the saloon to get an orange crystal. (oyakata no akashi)  Some other 
guys in town give you leads on places to go.  Head east to Ponpoko 
Mountain, and you start in the room with the spinning pyramid and locked 
door.  Go to the locked door and use the orange crystal from your item menu.
The door will open.

Scene: Underground River
Monsters: See Ponpoko Mountain (Chapter 7), Vacuumon, Cavetoraus
Items: Dead Or Alive ARM, Freeze Rod Tool, Heal Berry, Migrant Hat, Duplicator
Follow the river and go through the door.  You'll be in a room with a series of 
walkways and purple flames.  Go out the east door and open the chest to get the 
Dead Or Alive ARM for Ashley. Go out the southwest door and open the chest to 
get Riruka's second Tool, the Freeze Rod.  Use the Freeze Rod on all three flames 
to make them disappear, then go out the south door.  Go down the ramp and pull 
the crate until it's directly under the southern doorway.  Then go up the ramp and 
throw a knife at the blue pillar.  Jump onto the crate that just fell and go through 
the door.  Open the chest for a Heal Berry, then keep going out the south door.  
Jump off a ledge from above to get to the chest here, which has a Migrant Hat in 
it.  Ashley loves his cowboy hats.  Do the same thing to get to the other chest, 
which has a Duplicator.  Go out the southwest door.  This room has two red 
switches on the floor that you need to pull the crates onto.  Pull the crate onto the
easternmost switch first to lower the second crate to the floor.  Pull it west once 
and north twice to fill a hole.  Then pull the first crate over to the other switch and 
go out the east door.  Go down the hall and out the door.

Scene: Snow Fields
Monsters: Wendigo, Fluretti, White Fear
Items: Mystic Apple
Heading south will bring you to the Gate Bridge, so head northwest and 
search around the black rocks for a Mystic Apple.  Then search the center 
of that area to find Sielje.

Scene: Sielje
Items: Serenade, Magic Feather, Baitsadasuto (Bites the Dust?)
Stand in the center of the circle of light to be transported to the town.  This is a 
town of magic users who know Riruka.  One boy walks up and greets Riruka.  
You have to name him (default: Terii), so enter Terry.  You can now explore the 
town.  There are new weapons here, but they're expensive...  You can take an 
elevator on your right up to the observatory, but there's not much to do there 
right now.  In the northern part of town, you can walk along a narrow ledge to 
find two treasure chests.  The Serenade is a hat for Riruka, and the Magic 
Feather is a hat for Tim.  You need to use Pooka to get the Feather.  Head 
into the library and talk to Karayan, then go up the stairs and to the left room 
to find Terry and MacGregor.  After talking to MacGregor, you'll talk to Irving 
through a projection system.  Terry seems to be concerned about Riruka, but 
she responds with "I hate you" and walks off...  She goes to find Ashley and 
pulls him aside to talk about her sister.  She then goes downstairs to look for 
something and an alarm goes off.  As Ashley suspected, you find out that the 
three data tablets were stolen.  Irving contacts you and tell you go head 
southwest to the Gate Bridge.  MacGregor gives you the Gate Bridge Key.  
As you try to leave town, Terry stops Riruka and gives her the Baitsadasuto 
doll.  They both seem happy now.

Scene: Gate Bridge
Monsters: Ninja Hound, Iron Maiden, Cray Puppet
Use the Gate Bridge Key when you get to the entrance to unlock it.  When you 
go in, the place will start shaking and you'll see Toka and Ge messing around 
with the bridge controls.  Brad then goes over to another panel and fixes the 
bridge, but only temporarily.  You have 5:00 to get across.  In the first section, 
just avoid the robots.  Don't worry if you get into a fight though, because time 
won't pass while you're fighting.  In the second room, throw a knife at the blue 
pillar, then avoid the two narrow strips on the floor that will cause the gate to 
drop if you step on them.  Avoid more robots... (or fight them...)  In the next 
room, get close to the gate and then throw your knife diagonally at the pillar. 
More robots... then an empty room.  Go through the last door and you'll be at 
the midpoint of the bridge.  Toka and Ge will make their plans, then it's time to
confront them.

Boss: Toka ~ 3500 HP
      Ge ~ 4000 HP

Ge can really pound on your guys (1200+), so take him out first.  Use Lock On 
combined with the ABM Predator to finish the job quick.  Have Riruka heal 
whoever Ge attacks to keep yourself alive.

Boss: Kaizou Tarask ~ 4500 HP
      Crystal ~ 4500 HP HP

This guy can also hit you for 1200+, or everyone for 400+.  You shouldn't have 
any problem if you guys regenerate and Riruka heals every round.  After the fight, 
save and leave the Gate Bridge.

Scene: Field
Monsters: Arch Bug, Melcom
Kate will call you up on the phone as soon as you leave.  She tells you that they 
detect the data tablets to the northwest.  Search the far west to find a Sorcery Apple.  
You'll find two white pillars marking the entrance to Greenhel Forest.

Scene: Greenhel Forest
Monsters: Storas, Triffid, Barghest
This is where Brad started the game.  He tells the other about a village he knows of in 
the forest.  There are flashbacks of Brad and another guy.  If you missed any of the 
treasure chests before, you can pick them up now.  Go the same way you went the 
first time, then over to Sebokku Village.

Scene: Sebokku Village
Items: Crest Graph, Teleport Opal, Data Tablet 3, Pulse Craster
The first building to the left has an ARM in it.  Have Brad kick the chest to get the 
Pulse Craster.  There's a large dog in front of one of the buildings.  If you talk to it, a 
girl comes running up, calling you Grandpa.  It's Meryl, from the beginning of the 
game.  You need to name the dog now, and no default name is given.  I think you 
need to give it the same name you gave it before (Rush).  Meryl says that it's been 5 
years since Brad came to the village, and they talk.  She leads you to a house where 
a boy is in a wheelchair.  You need to name him too. (default is Billy)  Brad reveals 
some information about Vinsfeld's background... I believe he was some sort of 
political leader in Brad's home country.  The others are skeptical about Brad's 
loyalties, but he assures them that he's on ARMS's side.  After you're done talking, 
check the barrel for a Crest Graph.  Go talk to Rush, and he'll run off and bring you 
back a Teleport Gem and Data Tablet 3.  The Teleport Gem turns out to be a 
Teleport Orb.  Irving says the next town, Quartly, is to the southwest of the Inner 
Sea, so use the orb to teleport to your hovercraft.  Drive over to Baskar, and then 
go down the little river to the side of it.  The river will turn to the northwest and lead 
to a desert region.  Park on the beach.

Chapter 14) Infiltration

Scene: Desert
Item: Lucky Card, Duplicator, Bullet Charge
Monsters: Antlion, Sand Scissors, Tsuin Tail
On a peninsula to the north you'll find a Lucky Card.  On the southwest peninsula 
you'll find a Hardy Apple? (green).  Somewhere in the middle of the desert I found a 
Duplicator and a Bullet Charge.  You need to search near the northwestern part of 
the desert to find a bridge that'll cross over the ravine.  There's a dark orange circle 
where the bridge will appear.

Scene: Quartly
You can get new weapons and armor at the item shop here.  When you get halfway 
through town, you'll be stopped by a woman with green hair.  She asks you for a favor, 
but Ashley is suspicious... You ask for her name (default is Kanon).  She walks off, 
and the rest of you go to the hotel to rest.  During the night you discover that Brad is 
gone.  Ashley goes outside and sees him talking to someone in the alley.  He comes 
back inside, but Ashley doesn't like all the Slayheim business that's going on.  When 
you're ready, leave through the north exit.

Scene: Salt Field
Monsters: Remnant, Necrozaulus, Makyarbul
Items: Vitality Apple, Ambrosia
Search the area to the southwest to find a Vitality Apple, and to the southeast you'll 
find an Ambrosia.  Make sure you don't miss it.  If you go into the center of the ring 
of pillars, you'd expect to find a town there... but searching there does nothing.  I 
spent two hours talking to people in Quartly, reading the magazines in the PS shop, 
and talking to people again.  I finally went outside and tried to use the Teleport Orb 
to warp to Valeria Chateau, and the orb malfunctioned and sent me to a tiny island.  
The orb will not malfunction UNLESS you've spoken to Karayan in Sielje and Riruka is
your active character (the one shown on the screen).  Search to find a house.

Scene: Separated Island Agency (Ritou no Shutchoujo)
Inside the house a blue haired dude will stop you, probably wondering how the hell 
you got there.  He's a little nutso.  Seems to have a problem with Sielje, and he tells 
you about the High Crests, then gives one to you and tells you his name is John Dee.  
One of the guys in Sielje mentioned him...  Go outside the house and stay as close to 
the outside of the fence as possible to sneak your way around back.  Then go up and 
open the treasure chest to get the Kazamidori, which I think protects you against Pinch 
Attacks.  Teleport back to Sielje and talk to Karayan again to show him the High 
Crest.  He'll take it and teleport away.  Now you can come back to John Dee, and 
he'll teach you High Magic.  Just remove some of your other spells to make room for 
the new ones.  When you're ready, head back to Quartly.  Go to the northeast edge 
of the salt field and you'll find another dark spot.  Search there to find Slayheim 
Castle.  Thanks to Rob (rob@gwu.edu) for pointing me in the right direction.

Scene: Slayheim Castle (Sureihaimu Shiro)
Monsters: Helterskelter, Brad Ruby, Nahat Gheist
Items: Duplicator, Elven Boots, Lone Wolf, Prassband
There's another rotating pyramid in here, but you still can't do anything 
with it... There are three doors to the north.  Go in the right doorway, 
then keep heading north through another doorway.  Examine the painting of 
a fire and choose the first option (Yes) to fix it.  This will unlock the 
door to your left.  Go through it and you'll see a flashback of Brad and 
his friend from before.  Open the chest in here to get a Duplicator.  Leave 
the room and go down the east hall, up the stairs and through the door to a 
room full of crates.  Bomb away the crates in the middle of the room to get 
to the back.  Go through the door and down some stairs.  Push the blue 
button on the left wall to open the door, then go through.  There's a Save 
Point in the next room.  Go through the double doors to the north to watch 
another flashback.  The center door will also be shown opening.  Open the 
chest in this room to get the Lone Wolf hat, then head back to the main 
room with the three doors.  Go in the left doorway, then keep heading north 
through another doorway.  Kick the bookshelf that has the purple book on it 
to knock the book off.  Pick it up. (Sukebebonderakkusu)  Leave the room 
and head down the west hall and up the stairs and through the door.  Stand 
behind the large metal spike thing and kick it.  It will swing forward, 
then knock you across the pit.  Open the chest to get the Elven Boots.  Go 
through the north doorway and head down the steps.  Push the blue button 
on the left wall to open the door, then go through.  Save, then head back 
to the main room with the three doors.  Go through the center door now and 
down the stairs.  There's a blue button high on the wall and a plaque to 
your left giving you a clue.  Go back up to the top of the steps and kick 
the pillar to the right of the door.  It'll fall over and a chain reaction 
will lead to the button being pushed and the door opening.  Go back down 
and through the door.  You'll see another flashback.  Open the chest to get 
the Prassband.  Now head back up to the main room and you'll hear a voice.  
Kanon will walk in and talk to you, and she's pissed off.  She's draws her 
knife and attacks.

Boss: Kanon ~ 5000 HP

She has a nasty attack that does 1400+ and another that does 1700+, so 
this won't be your regular boss fight cakewalk.  Have Riruka cast Quick 
on herself twice to give her the first attack, unless you're comfortable 
with attacking after Kanon.  She attacked and killed Tim every round, 
and I revived him right afterward.  That's the way the entire fight went, 
so if you're lucky, it'll happen to you too.  After the fight, Kanon runs 
off and you can leave the castle.  Head back to Quartly.

Scene: Quartly Inn
When you get to town, your party will be in the inn.  Ashley decides to 
call Irving.  He wants you to check out the desert area, which a guy 
next to the inn tells you is to the south.  Head back south to a point 
just north of where your hovercraft is and search there to find a black 
pyramid.  It's the plant that everyone kept talking about earlier.

Scene: Alchemic Plant (Arukemiku Puranto)
Items: Voice Recorder
Monsters: Shanzen, Blackau
When you enter, you'll see a cut scene of Antenora informing Vinsfeld 
that you have entered the plant.  There goes your cover.  Looks like 
he's also trying to put the moves on her, but she backs off and he 
leaves.  When he's gone, she cries.  You'll immediately get detected 
by a robot and get into a fight.  Walk along the catwalk east and go 
through the door, then go around the corner and down the steps.  Skip 
the first doorway on your right and enter the second one.  Go up the 
short ramp, then jump off to the north and keep walking along the path 
until you get to another ramp.  This time jump off to the east and 
you'll reach the door.  Go through to a room with a lot of water in 
it.  Head up the steps and through the door to another walkway.  Head 
east along this one and out another door, then continue on to a door 
with a red outline.  This leads to a metal catwalk.  On the other 
side, you'll get to a room with a big computer.  Brad stays behind to 
deal with things from there, so the rest of you can leave through the 
north door.  Walk to the end of the catwalk and jump off the north 
side.  The robot guarding the door will blast you with a laser if you 
get near, but you can blow it up with the Fire Rod.  Go through the 
door and down the hall to a locked door with a guy behind it.  Go up 
to the door and use your phone to listen in on the guy's 
conversation [B].  Then keep walking east.  There's a gray door here 
that asks you for a password.  Go through the door opposite it on the 
south wall.  Search the lockers in here to find a memo.  It's 
completely in katakana, so I had no chance of understanding it.  Go 
back to the password door and up the stairs that circle around it.  
Go down the hall to another locked door and listen to this guy's 
conversation [C].  This conversation should give you a hint about 
the password, which is "toromu" in katakana, so go open it and go 
through.  (NOTE: In the English version, the password should be "ISK".)
Save your game and head east.  Head up some steps and listen in on 
another conversation [F]. Go out the south door, then up more steps 
and listen in here [another F].  Backtrack to the last guy and listen 
in again.  His conversation will have changed.  Now come back to the 
second F room and the door will be open.  Search one of the middle 
lockers to find the Voice Recorder.  Now go through the west door.  
The next room winds up, down, and around, but you'll end up going out 
the west door.  Listen in on the next conversation to hear Antenora 
talking to Soldier E.  Ashley comments on how he can use Antenora's 
voice, so use the Voice Recorder to record her conversation.  Head 
down some stairs and out the east door.  The next room has a lot of 
robots in it and a door in the southeast you need to go through.
But first listen in to the last conversation [D to G].  You'll wind 
up back at the Save Point.  Use the Voice Recorder while standing in 
front of the giant metal door to get it to open.  You've reached the 
main computer room, and Antenora comes out to greet you.

Boss: Antenora ~ 6500 HP

She has a 1000+ damage attack that can put you to sleep and poison 
you, and one that does 500+ to everybody.  Combining with the Life 
Rune does well as far as healing goes.  Just have Ashley smack her 
around with ARMs.  

When she's had enough, Brad will come in the room and the guards will 
turn into clones of Brad... Antenora says that they're Dopplegangers. 
But the real Brad shows up and literally kicks some ass.  Ashley 
throws him a grenade and he blows a hole in the floor, taking out 
the Dopplegangers, but Antenora teleports away.  More guards show up 
and Brad stays behind to finish things there.  The rest of you 
escape, but the base explodes.  You return to the Chateau without him.

Chapter 15) Gildograd and the Open Sea

Scene: Valeria Chateau
The three of you talk to Irving about what happened.  Ashley blames 
himself for not saving Brad.  Irving now wants you to go north of 
Quartly to Uraltu Station.  Go to the bridge and talk to Elvin to take
off, then park the ship somewhere and use the Teleport Orb to warp to 
Quartly.  Head as far northwest as you can and search the suspicious 
looking area next to the mountains to find the station.

Scene: Uraltu Station
Head downstairs and you'll meet up with Gildograd's son (Noel Anaheim 
Gildograd) and his troops.  After a long discussion, you'll all board 
the train.  After going for a ways, there's a problem and the train 
stops.  The conductor will save your game if you talk to him.  Head out
the north door.

Scene: Emulator Zone
Monsters: Odessa 2nd Rank
You somehow end up in a bizarre floating crystal world... Go up to the 
dark blue block and pull it back, then push it onto the pink square and
walk through the pink door that opens up.  You're now in a maze...

From the first room after the gate, go: East, South, East, South
You'll be in a room with a pink stone that talk to you.  Now go North 
twice to get in a room with an inactive gate.  Go back South through 
the door you just came in.  There will be a chest on a floating 
platform to the west.  Use Pooka to open the chest, and Tim will get 
his second Tool, the Aerial Bullet.  You can now shoot gusts of wind 
that will move blocks.  Shoot the blue block south once, then east 
onto the pink square.  Go through the north door.  A voice will talk 
to you, and Caina, master of the Giant Key(tm), will come out to fight
you.  He says something that REALLY pisses of Ashley, and the fight 
starts.

Boss: Caina ~ 5000-7000 HP

His main attack shoots white orbs at you and does between 700-800 HP.
His physical attacks do around 450, but miss a lot.  I Force Shifted 
Ashley until he could Access, then beat the hell out of him with a 
Banishing Buster attack which did 3700.  

After the fight, he teleports away.  Walk through the pink gate.  
There are two staircases in the next room.  Go down the left one and 
stand on the purple diamond.  Then walk down and around to the 
diamond on the other side, but don't step on it.  Instead, fall of 
the north edge onto the platform below and stand on that diamond.  Go
through the door right next to you, and you'll be in a room with a 
bunch of pink and white octagons.  Keep walking onto diamonds until 
you're teleported next to a door that's NOT on the west side and go 
through it.  The next room has a large pink crystal in it, the 
Emulator's generator.  Walk up to the edge of the platform you're on
and use the Aerial Bullet to push on of the blocks in the wall inward,
then go back through the door you came in.  Keep teleporting around 
until you get to another door, either on the north, east, or south 
side.  Go in the door and knock another block out of the wall.  Once 
you get the third block knocked out, the crystal will fall through and
Kanon will show up and attack you again.

Boss: Kanon ~ 7500 HP

"This body flows with the Hero's blood..." she says.  She's obsessed 
with the Holy Sword.  She has the same nasty attacks as before, so 
follow the same pattern.  One called "Meteo Drop" did 2000 to Tim...
So once again, I spent every round casting Revive on Tim while Ashley
used Night Fencer.  

After you win, Kanon gives you some encouraging words and leaves.  You
have 5:00 to get out, and once again, fights don't affect the timer.  
You want to go through the door to the west, so use some of the 
diamonds on the west side until it shows up.  After you go through the
first pink doorway, go north, then back through the same door again to 
get back to the beginning.  It shouldn't take you more than a minute to
get back to the train.  When you get on, the train speeds off, but not 
fast enough for Ashley's tastes.  You wind up dropping a car to go 
faster.  After you get off, Noel says to head northeast.  Head up the 
stairs and outside.

Scene: Gildograd Country
Monsters: Despai, Uraenus, Tsabat
Items: Bullet Charge, Lucky Card
Search the circle of stones to the west to find a Bullet Charge, then 
follow the road to Gildograd Castle.  It's in the obvious place.  If 
you imagine that the land mass is shaped like a dragon, there's a Lucky
Card in the middle of its right wing.

Scene: Gildograd 
Items: Crest Capsule, Crest Graph x4
After a quick tour of the place, you and Noel meet up with Master 
Gildograd, who's steaming mad at you.  He argues with his son for 
awhile.  Then the scene switches to Vinsfeld and his crew in their 
base.   More talk of the Lost Technologies.  Back to Gildograd, who 
wants to "Version Up" your hovercraft.  You now have free range of the 
place, which is pretty big and confusing, but it has all the regular 
shops in it.  Head straight south from the throne room all the way to 
the wall and search there for a hidden switch.  This will open a 
locked door on the second floor with a yellow outline.  Open the chest
in there to get a Crest Capsule.  You can also use a Duplicator to open
the door to the treasure room on the north side of the castle.  Inside 
are 4 Crest Graphs.  When you leave the castle, you'll find your 
hovercraft is parked on the beach to the west.  You can now sail in the
Outer Sea.

Scene: Outer Sea
Monsters: Olveda
Amy gives you a hint about your next destination being somewhere around 
Horust and Damzen.  Head to Horust and ask around, and someone will tell
you about a mine shaft to the northeast.

Other areas you can visit:
   Scene: Island NE of the Agency
   Monsters: Graboid, Sazan Needle
   Nothing here yet.

   Scene: Large Island to the NE
   Monsters: Fafuneel, Shambling Mound
   Items: Duplicator, Goat Doll

   Scene: Small Island with Circular Forest
   Monsters: Round Anemone

   Scene: Island NE of Meria Town
   Ilzubale Island Prison is located here.  If you missed going in the 
library before the final fight, you can do it now.  Only two bookcases 
in there though.

   Scene: Beach southwest of Halmetts
   Monsters: Shapeshifter, Humpty, Dumpty
   Items: Gamaguchi
   This is an area only reachable by hovercraft.  There's a sign here 
that mentions Toka twice.  You'll also find the Gamaguchi here, which 
will double the amount of gella you find 1/3 of the time.

   Scene: Island in North Sea
   Monsters: Gargoyle, Gila Monster
   There's an island with a landing pad and a cave on it.  The Wind 
something Cave.  Pyramid here too.  After you cross a bridge, you'll
come to a windy room.  Light the two torches with the fire rod before 
they can blow out and the door will open.  In the second room, try 
lighting the torch closest to the door first, then the next closest, 
then the one on the east side.  In room three, go from east to west.  
Try to light the last two with the same shot.  When you cross the next 
bridge, you'll find a floating yellow crystal.  Examine it to get the 
power of Fengalon, the Wind Rune.

Scene: Horust Island
Monsters: Basilisk, Rikkugob
Items: Duplicator
Get on your hovercraft and sail around to the north side of the island, 
then park and search for the mine.  It's north of the sign that says 
"North -> Closed mine shaft".  There's a duplicator in the middle of 
the field on the west side.

Scene: Closed Mine Shaft
Monsters: Basilisk, Cobalt King (Secret Boss)
Items: Crest Graph, Shock Slader ARM, Blue Ribbon, Omega Crusher (SB)
Another pyramid.  There's a door to the north, though it's hard to 
see.  Throughout this hallway, bats will swoop down and attack you,
doing damage to your party if you're hit.  Just wait for them to fly 
by and walk past.  Activate the stick in the next room to blow up 
the north wall, then go through.  A lot of crates, but I'm not 
finding any Heal Berries... Blow up another wall, cross a straight 
bridge, then a winding one.  A regular hall, then one with more bats.
The next room has a bunch of leaking pipes that will put out the fuse
before it can get to the dynamite.  You need to twist the valves to 
shut of the water to each pipe, but it's only temporary as the water 
will come back on in five seconds.  Luckily the spark moves slowly, so 
it's only a matter of timing it right.  The next room has a lot of 
holes in the floor and only one path to the exit, but you have to 
dodge bats on the way.  There's a Save Point ahead.  You'll next come 
to a room with three chests in it.  The two side ones are trapped, so 
get Pooka to open them.  They contain a Crest Graph and a Blue Ribbon.
The middle one has the Shock Slader ARM for Ashley.  There's a small 
passage on the left side of the room you can slip through to exit out 
a door to the north.  You'll wind up in a throne room with Kanon 
waiting for you.  Tim and Riruka try to prevent a fight this time 
though.  Doesn't work.

Boss: Kanon ~ 9500 HP

"Holy woman's blood and devil's flesh..."  She still has the same 
attacks and the same strategy of killing Tim...  Though she did 
actually attack Riruka a few times.  Quick seems to really help you 
dodge her attacks.

Seems like Kanon might finally give up.  Ashley offers her a hand.  
She refuses, but he knows how she feels and asks her to join you.  
Before she can answer, Judecca comes in and sets off some explosives.
You get out, but Kanon is still hurt, so you rush her to Horust where
Mariabel greets you.

Scene: Horust
All of you go to the inn to talk, but an explosion interrupts you.  
Mariabel stays with Kanon while the rest of you go to investigate.  
One of the buildings is on fire, and you rush to help while Judecca 
watches from above.  Suddenly, Kanon appears next to him and attacks.

Boss: Judecca ~ 6000 HP

Before you start attacking, you can equip her with a Rune if you want.  
Gatling Level 1 does a good amount of damage, no matter which technique 
you use.  I also learned the Drill Pressure technique in the middle of 
the fight.  Use Potion Berries when you get low on HPs. 

After the fight, Judecca teleports away.  You all head off to Valeria 
Chateau for a meeting with Irving.

Chapter 16) Revenge

Scene: Valeria Chateau
Irving says that your next hit is an energy pipeline near the Alchemic 
Plant, south of Quartly.  Irving confronts Kanon after you leave, 
calling her "Aisha Burnadette".  You'll get instruction for using 
Kanon's Silhouette ARM.  You also get instructions on your new radar 
system that locates hidden objects for you.  Yellow dots are items and
green dots are buildings or caves.  You can easily go search out more 
powerful Runes now, which is what I'll go through next.  I didn't do 
this until much later, but at some point talking to Mariabel in 
Irving's bedroom will allow her to upgrade your map scope.  At this 
point I went back to Horust Island and into the temple in the forest 
there, but first you should go to a Personal Skills shop for Kanon.

Scene: Dark Logic
This is a strange crystal temple with drop away floors and little light.
Every time you step on a red square, your circle of light gets smaller.
In the first room you'll find three doors.  Run across the walkways so 
that they don't fall and head through the rightmost door.  Run straight 
forward and through another door.  Next, take the fourth door from the 
right.  Run across the bridge, but avoid the hole in the middle at the 
end.  When you go in the next room, you'll see a floating yellow crystal.
Examine it to get the power of Reidea Sooku, the Gloom Rune.

Scene: Abandoned Refrigerator (Kiterareta Rifurijiretaa)
Monsters: Mysterious Pot, Kelberos
Items: Sorcery Apple, Power Apple, Lucky Card x2
To get to this cave, you need to teleport to Halmetts and cross the 
small lake in your hovercraft.  The main room contains an obelisk 
with writing on it, and the first room has a plaque on the left wall 
with more writing, along with two chests on a ledge above you.  Keep 
going north, then up the ramps to your left and through the doorway.  
Now use Pooka to open the two chests and get a Sorcery Apple and a 
Power Apple.  Head back down the ramps and go through the east 
doorway.  You'll find another plaque, and a door at the north end of 
the hall.  The next room has a third chest and two more chests on a 
ledge.  Get them the exact same way as before (Lucky Card x2) and 
head back to where you'll find 6 different colored crystals.  You 
need to step on them in a certain order to open the door.  If you 
read the story that was told on the three plaques, you'd know that 
the order is blue, green, yellow, red, black, and white.  Go through 
the door to receive the power of Aru Sulato, the Snow Rune.

Scene: Thunderclap's (I can't find this character)
Monsters: Thunder Drake, Lycanthrope
Items: Album Converter
This temple is located on the west side of the Inner Sea, northwest of 
Baskar Village.  When you enter, you'll immediately see a chest to your 
left.  Stand on the stairs and use Pooka to open it to get an Album 
Converter.  The small room to the right of the main stairs has a lot of 
health crystals in it.  Head down the left steps and through the door, 
then up a lot of stairs to a ledge with a lever on it.  When you pull the 
lever, the blue pillar down below raises up a bit.  Head back down to the 
first room and do the same thing on the right side.  Now go back to the 
main room and up the center steps.  You'll wind up on a ledge with two 
chests, one of which needs a Duplicator to open.  They contain a Crest 
Graph and a Crest Capsule.  Drop down and hit the blue pillar with a 
knife to open the southern door.  Inside you'll receive the power of Nua 
Shakks, the Thunder Rune.

Back to the real game.  Search in the desert southeast of Quartly to 
find another temple.

Scene: Tomb? of 100 Eyes
Monsters: Mashu Fushu, Gray Marine
Items: Wire Hook Tool, D. Bison, Shield Jacket, Duplicator, Diari 
       Umbrella, Potion Berry x2, Small Flower x2, Bullet Charge x2
After some discussion, you're ready to head in.  Go down the ramp and 
ride down the elevator, then go through the door.  Ignore the chest for 
now and go through the north door.  Go around the right corner and 
through another door to reach the chest, which contains Kanon's first 
Tool, the Wire Hook.  Use the hook to grab onto the gray post and swing 
over, then go through the right door.  Go up the steps, then jump down 
until you're on the same level as the chest.  Swing over and open it to 
get a Shield Jacket.  Fall off the right ledge, then go through the door 
you came in.  If you try to continue north, you'll just end up back where
you started.  Go back to the room where you first got the Wire Hook and
go through the left door.  Swing across a few gaps, then over to the 
chest, but don't try to grab the post straight on or you'll fall.  Open 
the chest to get a D. Bison gun.  Keep going through the west door.  Use
the blue computer here to open the door.  In the northwest corner of the
next room you'll find a blue pillar surrounded by posts.  Just throw a 
knife at it to open the next door.  Go through swing across the gap and 
use Pooka to open the chest to get a Duplicator.  Do not go through the 
east door, or you'll end up back where you started.  Swing back across 
the gap and go through the north door to find a Save Point.  Head east 
and swing across three gaps to reach another door.  Activate the blue 
pillar to start the gears moving, then move north some more and hit a 
second blue pillar to open the way to the door.  Keep heading north 
through another door, then go back through the south door to your left.
Swing across the gap and open the chest to get a Diari Umbrella.  Go 
back through the door and west a bit, then use Pooka to open two more 
chests to get two Potion Berries.  Keep heading west and go through the 
door.  Go down the ramp and head south through another door, then cross 
one gap, go through the door and open a chest for a Crest Wand.  Then 
come back the way you came and go through the north door to reach 
another blue computer.  Go through the door and hit the blue pillar to 
move the block, then swing across two gaps and hit another pillar.  The 
last post will be off the screen, but you'll still connect with it and 
swing across.  Go through the door and you'll hear singing.  It's Toka 
and Ge again, and they'll attack you.

Boss: Toka ~ 4000 HP
      Ge ~ 5000 HP

Use Quick on Riruka in the first round so that she can react before Ge 
does.  Ge can smack you for 2000+ HP, and Toka can hit everybody for 
1000+ HP each.  Keep yourself alive by using Mystic on a Potion Berry 
whenever you need healing, or use High Heal if only one person needs 
it.  When you win, you'll get two Small Flowers.

They'll send the real boss after you next.

Boss: ARMS Killer ~ 7500 HP
      Right Hand ~ 3000 HP
      Left Hand ~ 3000 HP

He can hit one guy for 1500+.  His left hand is weak against Break, but 
use ARMs and Kanon's techniques on his main body.  As long as you keep 
yourself at top, you have nothing to worry about.  Use a Lucky Card 
since you'll get a ton of experience for this guy.  You'll get two 
Bullet Charges for winning.

Toka and Ge will run off after the fight.  Go up to the computer and 
use it.  You'll learn more about the four Magic World Pillars and then 
you'll decide to call the Valeria Chateau.  Use your phone to talk to 
Kate and Amy, who don't have good news.  You all leave the temple to 
find Odessa's ship flying overhead.  The Odessa members have a 
discussion about their power levels, but then the camera zooms in on 
Brad below with a very large gun.  There's a flashback of what happened
to Brad after you left.

Scene: Brad's Flashback
As you watch Brad, you'll have to control him as he fights off his 
clones.  He can do just as much damage as you, so watch out.  If you 
use your new Double ARM ability, you can take him out quickly.  After
the fight, he'll throw one of the clones into the generator to blow it
up.

Scene: Desert
After the flashback, Brad will fire his over the shoulder beam cannon 
at Odessa's ship, which takes a nasty hit.  Vinsfeld doesn't seem too 
worried though.  The rest of you go to reunite with Brad.  You'll all 
meet up with Irving in the Chateau. (You now have the Linear Rail
Cannon ARM)

Chapter 17) Pillars of the World

Scene: Valeria Chateau, Conference Room
Everyone discusses what to do next.  Irving says that your next mission 
is to find the Magic World Pillars and destroy their generators.  I 
believe that only three of these towers are mandatory and one is 
optional, and they can be done in any order.

Scene: Meria Town
Ashley wakes up in his bed and goes out to find Marina.  They talk in 
the hallway.  Marina still wishes he could stay there, and they hug.  
Ashley once again promises that he'll come back.  Everyone walks out of
the castle and meets up with Irving's crew.  You'll now be in control 
of the Chateau.

Scene: Magical World Pillar: Caina Sect
Monsters: Tiny Gem, Fyulfyuul, Shibyura, Okyupet, Rockbaster (outside)
Items: Blue Wind
The first pillar I found was Caina's, located just southwest of 
Gildograd.  Land the Chateau on the landing pad there.  Head inside 
and up the steps to the area above the entrance where you'll find a 
blue crystal.  Examine it and you'll be teleported.  Make your way up 
to another crystal and you'll be teleported again.  The next room is 
like an arcade game.  Use the Wire Hook or Throw Knife to hit the blue 
cube, but the three blue shields will try to block you.  Hit it three 
times to form a bridge.  Cross the bridge to teleport again, then make 
your way up to another crystal.  As you walk up the psychedelic 
staircase, you'll be surrounded by a ring of shields and cubes.  Hit 
any of the cubes three times to destroy the ring.   Keep heading west 
and go through the teleporter, up the tower again and through another 
teleporter.  More psychedelic stairs, where you'll find a pink gas 
cloud.  Pooka warns Tim to be careful, but Tim is convinced that he's 
strong enough.

Boss: Droadu (Doroodu) ~ 9500 HP
      Right Head ~ 5500 HP
      Left Head ~ 4500 HP

Basically all he can do is hit everyone for 500+.  Just Mystic some 
berries and you'll be fine.  You'll get a Blue Wind coat for winning.

Keep heading west to another teleporter and up the tower some more and 
through another teleporter.  You'll find a Save Point here.  Move on 
through the next teleporter and up the tower again.  The next room you 
come to has a glowing floor and blue squares with green diamond in 
them.  When you step forward, all the lights turn off.  While you're 
standing on a blue square, the lights turn on.  It's basically a giant 
maze where you can't see the walls.  It's really not too difficult 
though... From the start, take the right path all the way to the wall,
then all the way up to another blue square.  From here, there is one 
other blue square on the screen to your upper left.  Walk down, left,
left, down, left, left, then up to that square.  From here go north one 
square, west to a wall, south to a wall, east one, south to a wall, 
then west to the teleporter.  Up the tower some more... and you're 
finally at the top.  Head up the spiraling staircase to face Caina at 
the top.

Boss: Caina ~ 20000 HP

Caina can do 1700+ to a single person, or 1000+ to everyone with random 
status effects.  This fight will take a long time, so keep your hit 
points up.  Get your Force Points up in the first few rounds, then hit 
him with strong techniques and good ARMs like the Linear Rail Cannon.  
Riruka is absolutely necessary.

After the fight, the generator is destroyed.  "Randolph" seems to be 
some powerful being superior to the Odessa flunkies, and "he" punishes
Caina by pulling him into a black hole.  Caina is not happy.  Step 
into the teleporter that appears to leave the tower.  Head to a town 
to refill your ARMs before moving on.

Scene: Magical World Pillar: Antenora Sect
Monsters: Necromancer, Harvestman, Balfon, Mimic
Items: Vitality Apple, Sapphire Bische
To get to this pillar, warp to Silverant Castle and take your 
hovercraft north to the first beach you come to.  The tower is in the 
wooded area below Baskar village.  Search north of the tower to find 
a Vitality Apple.  The setup is the same as Caina's tower.  The first
puzzle room is a set of crisscrossing lines with blocks at the 
intersections that rise up when you step on them, preventing you from 
backtracking.  The idea is to get all of the blocks raised without 
falling off.  To do this, go right (north) for two blocks, up one, 
left two, down one, left one, up four, right one, down one, right two,
up one, and left one.  In the second puzzle room, there are 9 blue 
squares and Antenora will show you a sequence of lighting the squares 
that you need to follow.  If you get it wrong, it'll just make you 
try again.  The sequences she shows you should go in this order:

9,5,1,2,7,3,6,4,8
2,7,4,3,5,9,8,1,6
5,2,4,6,7,9,1,8,3
4,7,9,1,2,5,3,8,6
3,8,1,4,9,6,5,7,2

Where the squares are set up like the Number Pad on your computer:

7 8 9
4 5 6  -> North
1 2 3

You only have to get one sequence right to move on.  Room three is 
the mini-boss, just like in the first tower.  This time, Riruka is in 
charge.

Boss: Prisonas ~ 8500 HP
      Chest ~ 10000 HP

He can do 600+ or 1300+ to everyone, so keep your hit points high.  If 
you upgraded the Linear Rail Cannon to max, it'll do 3000+ to him.  
When you win, you'll get a Sapphire Bische for Riruka.

Head up to the fourth room, which has a Save Point in it.  The fifth 
room has a pillar in the center with 8 blue squares on it.  Hit all 
of the squares with your Throw Knives except for the bottom one closest 
to the teleporter.  Then jump off the staircase and go in the 
teleporter.  You'll be at the top of the tower now where you'll face 
Antenora.

Boss: Antenora ~ 15000 HP

She can do 900+ to everyone, or hit one person for 1500+.  Not too 
difficult.  She's really slow too.

Once again, the generator will be destroyed after the fight.  Antenora 
will talk about her relationship with Vinsfeld and disappear into a 
blue light.  Jump into the teleporter to exit.

Scene: Magic Capital Archeim
Monsters: Reanimator, Evil Dead
Items: Potion Berry x3, Lute Conductor, Mini Carrot, Sorcery Apple x2
At this point I went back to the white field north of Quartly and 
searched the spot in the center of the pillars to find this deserted 
city.  The building on the west side of town has some boxes which 
contain a Potion Berry and the Lute Conductor, a purple crystal.  The
building in the southwest corner has the doorway blocked.  Go to the
west side and bomb away the discolored wall to get inside.  Examine
the yellow Rune crystal to gain the power of Ge Ramtos, the Death
Rune.  The building on the east side has a Mini Carrot in one of the 
crates.  The large building in the back has a Save Point in the right
room, and a chest in the left one.  Use Pooka to reach the chest, 
which contains another Lute Conductor.  I didn't figure out how to 
open the crates though. Head back into the center room and use one 
of the Lute Conductors on the gray slab to activate an elevator.  In 
the next room, flip the two switches to open the large gate.  Now 
head into the other door on the east side of town.  You can use a 
Duplicator here to get into a room with two chests behind a fence 
and a few crates.  Inside the crates you'll find two Potion Berries 
and a Silver Circlet.  Upstairs you'll notice that the back wall has
a weak point in it.  Bomb the wall to break through and get to the 
roof.  Use the Wire Hook to get to the roof of the center building 
and fall through the hole in the roof.  Flipping the switch will 
open the door that was sealed before, then put your other Conductor 
in the slab to activate the elevator.  When you get to the bottom, a 
monster appears.

Boss: Jasoul ~ 9000 HP
      Right Hand ~ 5500 HP
      Left Hand ~ 5500 HP

He doesn't do much damage, but he can drain one person for 500+.  He's 
very easy to beat, and you'll get two Sorcery Apples