Vagrant Story
Enemy Guide
Version: 1.0
Date: February 21, 2002
Author: Jay Tilton
Email: tiltonj@erols.com
Copyright 2000-2002, Jay Tilton
________________________________________________________________________
Contents
1. Purpose
2. What's New
3. Enemies
3.1. Preliminary Notes
3.2. Menagerie
3.3. About the Dummies
4. Rooms and Their Contents
4.1. Preliminary Notes
4.1.1. Room Features
4.1.2. Enemies
4.1.3. Multiple Copies of Single Rooms
4.2. The List
5. Where can I get...
5.1. Keys and Sigils
5.2. Grimoires
5.3. Elixirs and Wines
6. Code
7. Gameshark Codes
8. Frequently Asked Questions
9. Credits and Thanks
10. Legal
11. Contact
12. Revision History
___________________________________________________________________________
1. Purpose
The purpose of this document is to provide a player of the Playstation
game "Vagrant Story" details on enemy stats, their equipment, and what
will appear in each room under various circumstances.
The information in this document is applicable to the NTSC U/C version
of the game. The data tables are program-generated using data read
directly from files on the game disc.
The reader is assumed to have a working familiarity with the game and
what all the stats mean. No explanation is given here. The extensive
in-game help, the game's own manual, and other FAQs and guides cover
those topics sufficiently.
Plot details and play tips are not within the intended scope of this
document. No plot spoilers are given. Some non-plot spoilers may be
found, but only as they relate to the conditions necessary for an
enemy to appear. There are no play tips beyond what the reader can
reason for himself from the data presented.
The enemy information is presented one room at a time. Conditions
required for an enemy to appear in a room are given when known. Chest
contents, trap tiles, save points, and containers are identified if
they exist in a room.
___________________________________________________________________________
2. What's New
This entire document is new, even though you may have seen it before.
I posted informal drafts long ago, and intended to wrap up the project
quickly with an actual release. Attempting to include the Perl code I
had written caused many minor but irritating problems. After months
of letting it sit, I decided that removing the code was the best way
to get things done.
Previous drafts of this "Enemy Guide" and the monolithic "Enemy
Equipment and Combination Guide" have been spotted on various sites.
These drafts were not intended for release. If you have one of these
posted on your site, I kindly ask that you please remove it.
___________________________________________________________________________
3. Enemies
This section lists all the enemies that can be encountered in the game
and their intrinsic stats.
____________________
3.1. Preliminary Notes
The game's encyclopedia lists 78 different enemies, but the player
will encounter far more than that, and there may be two or more
variations on a single enemy. For example, the player will encounter
a Wyvern during the opening scenes, and will encounter another early
in the actual game. Though they share the same name, they have wildly
different stats.
It would have been very easy for Square to give a completely different
set of stats to each enemy encountered. Fortunately, there are only
one or two different sets of stats for each type of enemy. For
example, all Zombie Mages have the same basic stats, though individual
Zombie Mages may carry different equipment.
The table in the next subsection is a list of every enemy the player
may encounter. If there are any variants that have the same name,
they are identified by a parenthetical descriptive subtype of my own
arbitrary choice.
Directly below the enemy's name are the base HP, MP, Strength,
Intelligence, and Agility stats for the enemy. The game alters these
for each encounter by a small random +/- value.
Below that is a table of the affinity and type defense values for each
body part of the enemy.
Affinities Types
---------- ----------
P=Physical B=Blunt
A=Air E=Edged
F=Fire P=Piercing
E=Earth
W=Water
L=Light
D=Dark
If there is no value given, it is the same as the value listed on the
first line.
The affinity and type defense values are constant and will not change
from one encounter to the next. The values do not include the +/-
bonuses of the armor a particular enemy is wearing, which the player
must consider when planning attacks. Asura provides an excellent
example. Many players wonder why they have extraordinary difficulty
landing any kind of attack on her in the time trial, even though they
beat her handily in Iron Maiden B3. The reason is that she's wearing
the Marlene's Ring accessory in the time trial, which gives monstrous
boosts to her stats.
____________________
3.2. Menagerie
Air Elemental (Strong)
Class:Phantom HP:380 MP:160 Str:138 Int:126 Agl:116
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 75 75 5 45 45 45 | 11 13 38 |
Body, Legs | | 10 12 35 |
Air Elemental (Weak)
Class:Phantom HP:230 MP:120 Str:134 Int:118 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 75 75 5 45 45 45 | 10 12 35 |
Body, Legs | | |
Arch Dragon
Class:Dragon HP:790 MP:0 Str:156 Int:141 Agl:120
| P A F E W L D | B E P |
Head, Neck, R.Leg | 40 45 45 45 45 65 10 | 15 -10 -5 |
Body | 45 50 50 50 50 70 20 | 20 -3 6 |
Tail | 45 50 50 50 50 70 20 | -25 5 10 |
L.Leg | 40 45 45 45 45 65 10 | 15 -10 -5 |
Asura
Class:Human HP:999 MP:999 Str:220 Int:200 Agl:138
| P A F E W L D | B E P |
R.Arm | 35 80 35 20 35 35 35 | 40 15 15 |
R.Arm | 35 80 35 20 35 35 | 15 40 15 |
L.Arm | 20 35 80 35 35 35 | 15 15 40 |
L.Arm | 35 20 35 80 35 35 | 40 15 15 |
Head | 35 35 35 35 20 80 | 15 15 15 |
Legs | 35 35 35 20 80 20 | 15 15 15 |
Basilisk
Class:Beast HP:120 MP:0 Str:125 Int:105 Agl:105
| P A F E W L D | B E P |
Body | 15 -10 35 56 28 21 19 | 8 5 0 |
Bat
Class:Beast HP:40 MP:0 Str:97 Int:65 Agl:90
| P A F E W L D | B E P |
Body | -5 25 -10 -25 10 -5 5 | 0 -10 -5 |
Bejart
Class:Human HP:190 MP:55 Str:114 Int:101 Agl:98
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 10 15 11 15 29 52 16 | 25 25 -5 |
Body, Legs | | |
Blood Lizard
Class:Dragon HP:250 MP:0 Str:135 Int:108 Agl:120
| P A F E W L D | B E P |
R.Arm, L.Arm | 10 -10 5 15 35 15 20 | 20 0 -5 |
Head | | 24 2 -3 |
Body | | 29 7 -2 |
Legs | | 17 -5 -14 |
Crimson Blade (Type A)
Class:Human HP:148 MP:25 Str:93 Int:87 Agl:95
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 13 0 0 0 0 0 0 | 3 6 7 |
Body | 6 | |
Legs | 13 | |
Crimson Blade (Type B)
Class:Human HP:152 MP:20 Str:95 Int:72 Agl:103
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 15 0 0 0 0 0 0 | 5 4 8 |
Body | 8 | |
Legs | 15 | |
Crimson Blade (Type C)
Class:Human HP:185 MP:60 Str:112 Int:98 Agl:100
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 12 45 38 27 48 15 27 | 0 -5 25 |
Body, Legs | | |
Crimson Blade (Type D)
Class:Human HP:187 MP:64 Str:110 Int:102 Agl:97
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 8 18 32 45 56 51 38 | -5 25 0 |
Body, Legs | | |
Crimson Blade (Type E)
Class:Human HP:190 MP:72 Str:114 Int:105 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 15 41 37 34 55 42 29 | 0 25 -5 |
Body, Legs | | |
Crimson Blade (Type F)
Class:Human HP:192 MP:63 Str:113 Int:99 Agl:99
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 10 25 12 13 24 35 24 | 25 0 -5 |
Body, Legs | | |
Crimson Blade (Type G)
Class:Human HP:193 MP:80 Str:118 Int:110 Agl:106
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 12 32 28 46 41 53 31 | -5 0 25 |
Body, Legs | | |
Crimson Blade (Type H)
Class:Human HP:194 MP:62 Str:115 Int:106 Agl:102
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 13 64 15 39 48 15 26 | 25 -5 0 |
Body, Legs | | |
Crimson Blade (Type I)
Class:Human HP:205 MP:46 Str:120 Int:115 Agl:118
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 14 44 50 26 31 39 42 | 35 0 35 |
Body, Legs | | |
Crimson Blade (Type J)
Class:Human HP:208 MP:80 Str:121 Int:120 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 10 28 64 35 12 10 74 | 35 35 0 |
Body, Legs | | |
Crimson Blade (Type K)
Class:Human HP:210 MP:94 Str:119 Int:117 Agl:114
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 9 36 51 24 38 42 45 | 0 35 35 |
Body, Legs | | |
Damascus Crab
Class:Beast HP:500 MP:0 Str:160 Int:145 Agl:120
| P A F E W L D | B E P |
R.Arm, L.Arm, Body | 65 65 35 55 85 65 65 | 15 35 35 |
Mouth | | 40 30 20 |
R.Leg, L.Leg | | 15 35 35 |
Damascus Golem
Class:Evil HP:560 MP:0 Str:162 Int:150 Agl:119
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 32 18 72 75 45 72 55 | 0 20 30 |
Body | | -10 15 20 |
R.Leg, L.Leg | | 10 25 35 |
Dao
Class:Phantom HP:500 MP:180 Str:145 Int:135 Agl:122
| P A F E W L D | B E P |
R.Arm, L.Arm | 50 35 50 100 50 50 50 | 15 40 25 |
Head | | 16 42 28 |
Body | | 10 35 20 |
Legs | | 22 38 32 |
Dark Crusader (Strong)
Class:Evil HP:540 MP:160 Str:141 Int:154 Agl:115
| P A F E W L D | B E P |
R.Arm, L.Arm, Legs | 55 30 85 72 44 45 82 | 28 15 0 |
Chest | 55 30 85 72 44 45 82 | 32 19 4 |
Abdomen | 40 24 86 74 48 46 84 | 19 8 -5 |
Dark Crusader (Weak)
Class:Evil HP:380 MP:80 Str:121 Int:134 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm, Legs | 55 30 85 72 44 45 82 | 28 15 0 |
Chest | 55 30 85 72 44 45 82 | 32 19 4 |
Abdomen | 40 24 86 74 48 46 84 | 19 8 -5 |
Dark Dragon
Class:Dragon HP:850 MP:0 Str:160 Int:151 Agl:125
| P A F E W L D | B E P |
Head, Neck, R.Leg | 42 45 45 45 45 10 65 | 8 15 -10 |
Body | 47 50 50 50 50 20 75 | 12 19 -6 |
Tail | 47 50 50 50 50 20 75 | -10 12 18 |
L.Leg | 42 45 45 45 45 10 65 | 8 15 -10 |
Dark Elemental (Strong)
Class:Phantom HP:380 MP:160 Str:138 Int:126 Agl:116
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 45 45 45 45 5 75 | 11 13 38 |
Chest, Legs | | 10 12 35 |
Dark Elemental (Weak)
Class:Phantom HP:230 MP:120 Str:134 Int:118 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 45 45 45 45 5 75 | 10 12 35 |
Chest, Legs | | |
Dark Eye
Class:Phantom HP:95 MP:85 Str:118 Int:135 Agl:150
| P A F E W L D | B E P |
Body | 45 45 45 45 45 15 45 | -8 25 -8 |
Dark Skeleton
Class:Undead HP:150 MP:25 Str:125 Int:135 Agl:110
| P A F E W L D | B E P |
R.Arm | 8 31 20 -11 -4 -33 51 | -6 6 19 |
L.Arm, Head, Body | 12 | |
Legs | 12 | |
Death
Class:Evil HP:350 MP:500 Str:145 Int:145 Agl:130
| P A F E W L D | B E P |
R.Arm, L.Arm | 38 61 50 58 53 100 32 | 0 0 0 |
Head | | 9 9 9 |
Body | | 15 15 15 |
Legs | | 20 20 20 |
Djinn
Class:Phantom HP:500 MP:180 Str:145 Int:135 Agl:122
| P A F E W L D | B E P |
R.Arm, L.Arm | 50 100 50 35 50 50 50 | 15 40 25 |
Head | | 16 42 28 |
Body | | 10 35 20 |
Legs | | 22 38 32 |
Dragon
Class:Dragon HP:480 MP:0 Str:118 Int:132 Agl:95
| P A F E W L D | B E P |
Head | 45 36 36 36 36 36 36 | 8 -5 -10 |
Neck | 50 43 43 43 43 43 43 | 8 -5 -10 |
Body | 55 43 43 43 43 43 43 | 8 -5 -10 |
Tail | 45 38 38 38 38 38 38 | 5 -25 3 |
R.Leg, L.Leg | 50 43 43 43 43 43 43 | 11 -3 -10 |
Dragon Zombie
Class:Undead HP:500 MP:0 Str:175 Int:145 Agl:138
| P A F E W L D | B E P |
Head, Neck, R.Leg | 46 45 25 45 55 15 75 | 13 0 -10 |
Body, Tail | 51 50 30 50 60 25 85 | 18 5 -5 |
L.Leg | 46 45 25 45 55 15 75 | 13 0 -10 |
Duane
Class:Human HP:265 MP:124 Str:107 Int:101 Agl:108
| P A F E W L D | B E P |
R.Arm, L.Arm, Body | 25 35 28 38 34 75 32 | 20 0 20 |
Head | 20 | |
Legs | 23 | |
Dullahan (Strong)
Class:Evil HP:185 MP:25 Str:109 Int:105 Agl:98
| P A F E W L D | B E P |
R.Arm, L.Arm | 30 50 64 58 64 24 78 | 28 15 0 |
Chest, Legs | 35 | 28 15 5 |
Abdomen | 20 | 20 10 -5 |
Dullahan (Weak)
Class:Evil HP:150 MP:50 Str:115 Int:105 Agl:98
| P A F E W L D | B E P |
R.Arm, L.Arm | 40 50 64 58 64 38 78 | 28 15 0 |
Chest | 15 | 28 15 0 |
Abdomen | 22 | 15 12 -3 |
Legs | 30 | 30 17 2 |
Dummy (Affinity)
Class:Human HP:999 MP:0 Str:250 Int:250 Agl:0
| P A F E W L D | B E P |
R.Arm | 99 100 99 99 99 99 99 | 100 100 100 |
L.Arm | 99 100 99 99 99 | |
Head | 99 99 99 99 100 | |
Body | 99 99 100 99 99 | |
Legs | 99 99 99 100 99 | |
Dummy (Beast)
Class:Beast HP:999 MP:0 Str:250 Int:250 Agl:0
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 100 100 100 100 100 100 100 | 100 100 100 |
Body, R.Leg, L.Leg | | |
Dummy (Dragon)
Class:Dragon HP:999 MP:0 Str:250 Int:250 Agl:0
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 100 100 100 100 100 100 100 | 100 100 100 |
Body, Legs | | |
Dummy (Evil)
Class:Evil HP:999 MP:0 Str:250 Int:100 Agl:0
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 99 99 99 99 99 99 100 | 100 100 100 |
Body, Wings, Legs | | |
Dummy (Human)
Class:Human HP:999 MP:0 Str:250 Int:250 Agl:0
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 100 100 100 100 100 100 100 | 100 100 100 |
Body, Legs | | |
Dummy (Phantom)
Class:Phantom HP:999 MP:0 Str:250 Int:250 Agl:0
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 100 100 100 100 100 100 100 | 100 100 100 |
Body | | |
Dummy (Undead)
Class:Undead HP:999 MP:0 Str:250 Int:250 Agl:0
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 100 100 100 100 100 100 100 | 100 100 100 |
Body, Legs | | |
Earth Dragon
Class:Dragon HP:510 MP:0 Str:145 Int:138 Agl:110
| P A F E W L D | B E P |
Head | 38 25 46 75 56 48 39 | 12 0 -5 |
Neck | | 17 5 0 |
Body | | 22 10 5 |
Tail | | 8 -5 10 |
R.Leg, L.Leg | | 26 5 15 |
Earth Elemental (Strong)
Class:Phantom HP:380 MP:160 Str:138 Int:126 Agl:116
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 5 45 75 45 45 45 | 11 13 38 |
Body, Legs | | 10 12 35 |
Earth Elemental (Weak)
Class:Phantom HP:230 MP:120 Str:134 Int:118 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 5 45 75 45 45 45 | 10 12 35 |
Body, Legs | | |
Fire Elemental (Strong)
Class:Phantom HP:320 MP:140 Str:130 Int:111 Agl:110
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 45 75 45 5 45 45 | 10 12 35 |
Body, Legs | | |
Fire Elemental (Weak)
Class:Phantom HP:230 MP:120 Str:134 Int:118 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 45 75 45 5 45 45 | 10 12 35 |
Body, Legs | | |
Flame Dragon
Class:Dragon HP:750 MP:0 Str:154 Int:143 Agl:117
| P A F E W L D | B E P |
Head | 40 45 65 45 10 45 45 | 0 10 13 |
Neck, Body | 45 | 8 -5 -10 |
Tail | 45 | 5 -25 3 |
R.Leg, L.Leg | 45 | 11 -3 -10 |
Gargoyle
Class:Evil HP:120 MP:0 Str:125 Int:45 Agl:121
| P A F E W L D | B E P |
R.Arm | 38 29 5 -15 41 22 52 | 15 5 0 |
L.Arm | 18 | 15 5 0 |
Head | 18 | 5 -5 -10 |
Body | 18 | 20 15 5 |
Wings | 18 | 10 5 -5 |
Legs | 18 | 5 0 -10 |
Ghast
Class:Undead HP:125 MP:0 Str:129 Int:85 Agl:110
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 25 15 -13 23 39 -15 48 | 23 8 0 |
Body, Legs | | 25 10 3 |
Ghost (Strong)
Class:Phantom HP:66 MP:130 Str:92 Int:111 Agl:101
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 32 4 4 4 4 35 -11 | 24 18 23 |
Body | | |
Ghost (Weak)
Class:Phantom HP:46 MP:130 Str:95 Int:114 Agl:101
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 32 4 4 4 4 35 -11 | 24 18 23 |
Body | | |
Ghoul (One Arm)
Class:Undead HP:78 MP:8 Str:111 Int:68 Agl:75
| P A F E W L D | B E P |
R.Arm, Head, Body | 3 4 -11 9 21 -15 29 | 12 -3 -8 |
Legs | | |
Ghoul (Two Arm)
Class:Undead HP:115 MP:10 Str:117 Int:72 Agl:75
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 11 8 -6 16 27 -24 35 | 18 4 -1 |
Body, Legs | | |
Giant Crab
Class:Beast HP:420 MP:0 Str:131 Int:136 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm | 40 15 25 55 65 45 48 | 5 20 30 |
Mouth | | 35 25 5 |
Body | | 15 25 35 |
R.Leg, L.Leg | | 8 23 28 |
Goblin
Class:Human HP:220 MP:26 Str:105 Int:118 Agl:109
| P A F E W L D | B E P |
R.Arm, L.Arm, Body | 10 -11 4 24 11 16 18 | 25 -5 15 |
Head | 7 | |
Legs | 5 | |
Goblin Leader
Class:Human HP:260 MP:58 Str:109 Int:124 Agl:115
| P A F E W L D | B E P |
R.Arm, L.Arm, Body | 15 -6 13 35 18 21 25 | -7 35 20 |
Head | 12 | |
Legs | 10 | |
Golem
Class:Evil HP:240 MP:15 Str:125 Int:118 Agl:92
| P A F E W L D | B E P |
R.Arm, L.Arm | 32 18 72 75 45 72 55 | -15 5 15 |
Head | | -18 2 11 |
Body | | -30 -5 0 |
R.Leg, L.Leg | | -10 5 15 |
Goodwin
Class:Human HP:165 MP:10 Str:91 Int:78 Agl:98
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 10 0 0 0 0 0 0 | 1 8 7 |
Body | 5 | |
Legs | 10 | |
Gremlin
Class:Evil HP:190 MP:90 Str:138 Int:134 Agl:119
| P A F E W L D | B E P |
R.Arm, L.Arm | 35 34 75 61 13 35 54 | 2 18 11 |
Head | | -3 12 3 |
Body | | 5 18 9 |
Wings | | 4 21 13 |
Legs | | 6 23 15 |
Grissom
Class:Human HP:280 MP:200 Str:115 Int:110 Agl:108
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 25 64 36 15 48 87 36 | 5 3 15 |
Body | | 8 5 17 |
Legs | | 13 10 27 |
Guildenstern (Form 1)
Class:Evil HP:540 MP:90 Str:118 Int:135 Agl:110
| P A F E W L D | B E P |
R.Arm, L.Arm | 50 50 50 50 50 80 90 | 15 10 5 |
Head | 50 50 50 50 50 80 90 | 15 15 15 |
Body | 45 45 45 45 45 90 80 | 20 20 20 |
Legs | 45 45 45 45 45 90 80 | 5 10 15 |
Guildenstern (Form 2)
Class:Evil HP:666 MP:666 Str:170 Int:155 Agl:132
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 50 50 50 50 50 80 90 | 15 15 15 |
Chest, Body | 90 80 | |
Harpy (Strong)
Class:Beast HP:210 MP:160 Str:128 Int:132 Agl:155
| P A F E W L D | B E P |
Head, Neck, Body | 5 25 25 25 25 -15 35 | 5 25 0 |
Abdomen | | 0 15 -5 |
Legs | | 5 25 0 |
Harpy (Weak)
Class:Beast HP:205 MP:154 Str:132 Int:134 Agl:150
| P A F E W L D | B E P |
Head, Neck, Body | 8 25 25 25 25 -15 35 | 5 25 0 |
Abdomen | | 0 15 -5 |
Legs | | 5 25 0 |
Hellhound
Class:Beast HP:110 MP:0 Str:105 Int:72 Agl:94
| P A F E W L D | B E P |
Body | 5 5 45 5 -25 -15 40 | -5 0 -10 |
Ichthious
Class:Beast HP:95 MP:0 Str:118 Int:107 Agl:110
| P A F E W L D | B E P |
Body | 25 54 14 -10 48 46 17 | 5 0 13 |
Ifrit
Class:Phantom HP:500 MP:180 Str:145 Int:135 Agl:122
| P A F E W L D | B E P |
R.Arm, L.Arm | 50 50 100 50 35 50 50 | 15 40 25 |
Head | | 16 42 28 |
Body | | 10 35 20 |
Legs | | 22 38 32 |
Imp
Class:Evil HP:150 MP:70 Str:131 Int:128 Agl:125
| P A F E W L D | B E P |
R.Arm, L.Arm | 30 25 42 38 24 8 49 | 7 3 12 |
Head | | 5 0 7 |
Body | | 8 2 11 |
Wings | | 10 3 15 |
Legs | | 12 5 17 |
Iron Crab
Class:Beast HP:375 MP:0 Str:145 Int:137 Agl:110
| P A F E W L D | B E P |
R.Arm, L.Arm, Body | 55 55 25 45 75 55 55 | 10 30 30 |
Mouth | | 35 25 15 |
R.Leg, L.Leg | | 10 30 30 |
Iron Golem
Class:Evil HP:420 MP:0 Str:148 Int:142 Agl:102
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 32 18 72 75 45 72 55 | -5 15 25 |
Chest | | -20 5 10 |
R.Leg, L.Leg | | 0 15 25 |
Kali
Class:Human HP:500 MP:500 Str:142 Int:140 Agl:120
| P A F E W L D | B E P |
R.Arm | 25 60 25 10 25 25 25 | 20 5 5 |
R.Arm | 25 60 25 10 25 25 | 5 20 5 |
L.Arm | 10 25 60 25 25 25 | 5 5 20 |
L.Arm | 25 10 25 60 25 25 | 20 5 5 |
Head | 25 25 25 25 10 60 | 5 5 5 |
Legs | 25 25 25 10 60 10 | 5 5 5 |
Last Crusader (Strong)
Class:Evil HP:480 MP:240 Str:134 Int:142 Agl:118
| P A F E W L D | B E P |
R.Arm, L.Arm | 45 70 70 70 70 70 70 | 15 0 26 |
Chest | | 25 10 36 |
Abdomen, Legs | | 10 -5 15 |
Last Crusader (Weak)
Class:Evil HP:400 MP:180 Str:134 Int:142 Agl:118
| P A F E W L D | B E P |
R.Arm, L.Arm | 45 70 70 70 70 70 70 | 15 0 26 |
Chest | | 25 10 36 |
Abdomen, Legs | | 10 -5 15 |
Lich
Class:Evil HP:120 MP:105 Str:130 Int:135 Agl:120
| P A F E W L D | B E P |
R.Arm, L.Arm | 34 57 46 54 49 25 75 | 0 0 0 |
Head | | 3 3 3 |
Body | | 5 5 5 |
Legs | | 10 10 10 |
Lich Lord
Class:Evil HP:285 MP:320 Str:137 Int:140 Agl:125
| P A F E W L D | B E P |
R.Arm, L.Arm | 36 59 48 56 51 35 85 | 0 0 0 |
Head | | 6 6 6 |
Chest | | 10 10 10 |
Legs | | 15 15 15 |
Lizardman (Strong)
Class:Dragon HP:240 MP:26 Str:115 Int:110 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 15 -15 8 15 35 17 14 | 25 0 -8 |
Body, Legs | | |
Lizardman (Weak)
Class:Dragon HP:195 MP:26 Str:115 Int:110 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 15 -15 8 15 35 17 14 | 25 0 -8 |
Body, Legs | | |
Mandel
Class:Undead HP:145 MP:15 Str:113 Int:62 Agl:85
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 5 -2 -15 10 14 -30 35 | 10 2 -3 |
Body, Legs | | |
Marid
Class:Phantom HP:500 MP:180 Str:145 Int:135 Agl:122
| P A F E W L D | B E P |
R.Arm, L.Arm | 50 50 35 50 100 50 50 | 15 40 25 |
Head | | 16 42 28 |
Body | | 10 35 20 |
Legs | | 22 38 32 |
Mimic
Class:Beast HP:120 MP:0 Str:123 Int:95 Agl:105
| P A F E W L D | B E P |
Body, Legs | 15 -10 -15 30 40 38 26 | 55 35 10 |
Tail | | 85 55 25 |
Minotaur
Class:Beast HP:278 MP:5 Str:88 Int:85 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm | 45 25 15 46 44 30 5 | 15 -3 5 |
Head | 15 10 -5 45 43 15 30 | 5 -8 0 |
Body | 48 27 16 52 50 35 40 | 8 -2 3 |
R.Leg, L.Leg | 47 30 19 50 48 34 42 | 28 13 21 |
Minotaur Lord
Class:Beast HP:540 MP:0 Str:110 Int:130 Agl:104
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 35 45 25 30 15 55 | 10 0 5 |
Chest | | 8 -3 7 |
R.Leg, L.Leg | | 38 13 17 |
Minotaur Zombie
Class:Undead HP:680 MP:0 Str:125 Int:136 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 50 30 20 50 55 35 40 | 15 5 10 |
Body | | 15 6 11 |
R.Leg, L.Leg | | 25 16 23 |
Mullenkamp Soldier (Type 1)
Class:Human HP:62 MP:15 Str:90 Int:72 Agl:89
| P A F E W L D | B E P |
R.Arm, L.Arm, Legs | 5 0 0 0 0 0 0 | 0 0 0 |
Head | -5 | |
Body | -10 | |
Mullenkamp Soldier (Type 2)
Class:Human HP:68 MP:25 Str:84 Int:68 Agl:92
| P A F E W L D | B E P |
R.Arm, L.Arm, Legs | 5 0 0 0 0 0 0 | 0 0 0 |
Head | -5 | |
Body | -10 | |
Mummy
Class:Undead HP:95 MP:4 Str:127 Int:78 Agl:102
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 5 -15 0 27 34 -15 42 | 8 -5 5 |
Body, Legs | | |
Neesa
Class:Human HP:450 MP:82 Str:117 Int:125 Agl:115
| P A F E W L D | B E P |
R.Arm, L.Arm | 14 36 32 35 38 41 36 | 45 0 0 |
Head | | 41 10 10 |
Body | | 40 7 7 |
Legs | | 40 0 15 |
Nightmare
Class:Phantom HP:500 MP:180 Str:145 Int:135 Agl:122
| P A F E W L D | B E P |
R.Arm, L.Arm | 50 50 50 50 50 35 100 | 15 40 25 |
Head | | 16 42 28 |
Body | | 10 35 20 |
Legs | | 22 38 32 |
Nightstalker (Strong)
Class:Evil HP:260 MP:110 Str:128 Int:138 Agl:115
| P A F E W L D | B E P |
R.Arm | 40 25 50 50 50 35 85 | 48 35 20 |
L.Arm | 40 50 25 50 | 48 35 25 |
Chest | 40 50 50 25 | 48 35 25 |
Abdomen | 30 50 50 50 | 38 25 5 |
Legs | 40 50 50 50 | 48 35 25 |
Nightstalker (Weak)
Class:Evil HP:180 MP:90 Str:128 Int:138 Agl:115
| P A F E W L D | B E P |
R.Arm | 40 25 50 50 50 35 85 | 48 35 20 |
L.Arm | 40 50 25 50 | 48 35 25 |
Chest | 40 50 50 25 | 48 35 25 |
Abdomen | 30 50 50 50 | 38 25 5 |
Legs | 40 50 50 50 | 48 35 25 |
Ogre (Strong)
Class:Beast HP:540 MP:35 Str:136 Int:138 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm | 35 37 28 54 48 50 46 | 35 5 -3 |
Head | | 30 0 -8 |
Body | | 45 15 10 |
R.Leg, L.Leg | | 38 8 0 |
Ogre (Weak)
Class:Beast HP:370 MP:35 Str:136 Int:138 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm | 35 37 28 54 48 50 46 | 35 5 -3 |
Head | | 30 0 -8 |
Body | | 45 15 10 |
R.Leg, L.Leg | | 38 8 0 |
Ogre Lord (Strong)
Class:Beast HP:565 MP:110 Str:138 Int:142 Agl:114
| P A F E W L D | B E P |
R.Arm, L.Arm | 42 45 30 56 49 62 54 | 45 0 25 |
Head | | 55 5 15 |
Body | | 32 11 7 |
R.Leg, L.Leg | | 42 15 18 |
Ogre Lord (Weak)
Class:Beast HP:380 MP:70 Str:138 Int:142 Agl:114
| P A F E W L D | B E P |
R.Arm, L.Arm | 42 45 30 56 49 62 54 | 45 0 25 |
Head | | 55 5 15 |
Body | | 32 11 7 |
R.Leg, L.Leg | | 42 15 18 |
Ogre Zombie
Class:Undead HP:620 MP:120 Str:145 Int:148 Agl:125
| P A F E W L D | B E P |
R.Arm, L.Arm | 35 37 23 54 51 25 66 | 35 5 -3 |
Head | 45 38 33 64 61 35 77 | 60 10 25 |
Body | 45 38 33 64 61 35 77 | 50 25 15 |
R.Leg, L.Leg | 50 38 33 64 61 35 77 | 35 15 0 |
Orc
Class:Human HP:240 MP:20 Str:115 Int:128 Agl:110
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 28 25 22 5 -10 23 18 | -5 10 25 |
Body, Legs | | |
Orc Leader
Class:Human HP:280 MP:110 Str:122 Int:134 Agl:116
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 34 31 28 11 -4 29 24 | 35 -7 20 |
Body, Legs | | |
Poison Slime (Strong)
Class:Beast HP:112 MP:0 Str:134 Int:82 Agl:106
| P A F E W L D | B E P |
Body | 54 -22 -44 68 44 54 36 | 52 15 0 |
Poison Slime (Weak)
Class:Beast HP:75 MP:0 Str:120 Int:51 Agl:96
| P A F E W L D | B E P |
Body | 44 -17 -34 54 34 43 48 | 35 5 -17 |
Quicksilver
Class:Evil HP:120 MP:70 Str:115 Int:115 Agl:122
| P A F E W L D | B E P |
R.Arm, L.Arm, Legs | 10 5 10 15 24 0 15 | 5 0 5 |
Head | | 2 3 5 |
Body | | 3 -2 3 |
Ravana
Class:Human HP:750 MP:750 Str:155 Int:150 Agl:125
| P A F E W L D | B E P |
R.Arm | 30 70 30 15 30 30 30 | 30 10 10 |
R.Arm | 30 70 30 15 30 30 | 10 30 10 |
L.Arm | 15 30 70 30 30 30 | 10 10 30 |
L.Arm | 30 15 30 70 30 30 | 30 10 10 |
Head | 30 30 30 30 15 70 | 10 10 10 |
Legs | 30 30 30 15 70 15 | 10 10 10 |
Rosencrantz
Class:Human HP:480 MP:25 Str:109 Int:105 Agl:116
| P A F E W L D | B E P |
R.Arm | 5 10 35 55 35 35 35 | 15 15 15 |
L.Arm | 55 35 10 35 35 35 | |
Head | 35 35 35 35 10 55 | |
Body | 35 10 35 55 35 35 | |
Legs | 35 55 35 10 35 35 | |
Sackheim
Class:Human HP:150 MP:15 Str:90 Int:88 Agl:101
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 12 0 0 0 0 0 0 | 4 3 6 |
Body | 7 | |
Legs | 12 | |
Sarjik
Class:Human HP:180 MP:65 Str:111 Int:98 Agl:108
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 10 37 28 3 12 47 18 | 25 -5 25 |
Body, Legs | | |
Shadow
Class:Evil HP:165 MP:260 Str:125 Int:140 Agl:110
| P A F E W L D | B E P |
Body | 50 -20 -20 -20 -20 50 50 | 0 10 15 |
Shrieker
Class:Evil HP:160 MP:150 Str:130 Int:125 Agl:145
| P A F E W L D | B E P |
R.Arm, L.Arm, Legs | 15 2 7 18 27 25 2 | 10 5 0 |
Head | | 15 8 2 |
Body | | 12 4 -5 |
Silver Wolf
Class:Beast HP:75 MP:0 Str:90 Int:72 Agl:84
| P A F E W L D | B E P |
Body | 5 5 30 5 -25 -15 40 | -5 0 -10 |
Skeleton (One Arm)
Class:Undead HP:116 MP:15 Str:108 Int:72 Agl:94
| P A F E W L D | B E P |
R.Arm, Head, Body | 5 24 13 -14 -8 -26 45 | -16 2 9 |
Legs | | |
Skeleton (Two Arm)
Class:Undead HP:125 MP:18 Str:113 Int:85 Agl:105
| P A F E W L D | B E P |
R.Arm | 8 31 20 -11 -4 -33 51 | -12 4 11 |
L.Arm, Head, Body | 12 | |
Legs | 12 | |
Skeleton Knight
Class:Undead HP:160 MP:32 Str:122 Int:92 Agl:109
| P A F E W L D | B E P |
R.Arm | 12 34 25 -18 -9 -28 49 | -9 8 15 |
L.Arm, Head, Body | 17 | |
Legs | 17 | |
Sky Dragon
Class:Dragon HP:670 MP:0 Str:148 Int:142 Agl:113
| P A F E W L D | B E P |
Head | 36 75 45 30 45 48 43 | 13 0 -5 |
Neck | 42 | 15 3 1 |
Body | 42 | 25 12 7 |
Tail | 42 | 10 -4 15 |
R.Leg, L.Leg | 42 | 32 8 6 |
Slime (Strong)
Class:Beast HP:60 MP:0 Str:128 Int:62 Agl:82
| P A F E W L D | B E P |
Body | 48 -19 -38 64 38 44 44 | 43 15 0 |
Slime (Weak)
Class:Beast HP:40 MP:0 Str:115 Int:48 Agl:78
| P A F E W L D | B E P |
Body | 38 -14 -28 52 28 41 46 | 28 5 -17 |
Snow Dragon
Class:Dragon HP:720 MP:0 Str:152 Int:145 Agl:116
| P A F E W L D | B E P |
Head | 34 38 28 42 81 65 43 | 15 -10 -5 |
Neck | | 19 -6 -1 |
Body | | 24 -2 1 |
Tail | | 12 5 -16 |
R.Leg, L.Leg | | 29 3 6 |
Stirge
Class:Beast HP:90 MP:0 Str:115 Int:45 Agl:118
| P A F E W L D | B E P |
Body | 15 18 -10 -18 10 -15 15 | 25 5 -10 |
Sydney
Class:Human HP:300 MP:500 Str:117 Int:128 Agl:110
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 30 30 30 30 30 30 30 | 20 20 20 |
Body, Legs | | |
Tieger
Class:Human HP:540 MP:75 Str:128 Int:125 Agl:110
| P A F E W L D | B E P |
R.Arm, L.Arm | 12 42 29 36 37 40 34 | 0 45 0 |
Head | | 10 41 10 |
Body | | 7 40 7 |
Legs | | 0 40 15 |
Water Elemental (Strong)
Class:Phantom HP:400 MP:170 Str:142 Int:130 Agl:120
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 45 5 45 75 45 45 | 10 12 35 |
Body, Legs | | |
Water Elemental (Weak)
Class:Phantom HP:230 MP:120 Str:134 Int:118 Agl:112
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 45 45 5 45 75 45 45 | 10 12 35 |
Body, Legs | | |
Wraith
Class:Phantom HP:120 MP:140 Str:130 Int:125 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm | 15 15 15 15 15 -15 30 | 24 18 23 |
Head | 18 18 18 18 18 -10 40 | 35 |
Body | 18 18 18 18 18 -10 40 | 24 |
Wyvern (Strong)
Class:Dragon HP:340 MP:0 Str:136 Int:145 Agl:99
| P A F E W L D | B E P |
Head | 39 48 42 43 45 47 41 | -8 -2 11 |
Neck | | -12 -5 8 |
Body | | -17 -8 3 |
Tail | | 5 -25 15 |
R.Leg, L.Leg | | -7 -1 13 |
Wyvern (Weak)
Class:Dragon HP:85 MP:0 Str:85 Int:55 Agl:74
| P A F E W L D | B E P |
Head, R.Leg, L.Leg | 35 15 15 15 15 5 10 | 28 16 21 |
Neck | 35 | 15 0 8 |
Body | 35 | 25 10 18 |
Tail | 30 | 6 -10 0 |
Wyvern Knight
Class:Dragon HP:525 MP:0 Str:139 Int:150 Agl:125
| P A F E W L D | B E P |
Head | 40 50 41 45 44 48 52 | -5 0 10 |
Neck | | 10 -5 15 |
Body | | 8 -10 16 |
Tail | | 15 25 -25 |
R.Leg, L.Leg | | 10 30 25 |
Wyvern Queen
Class:Dragon HP:700 MP:0 Str:158 Int:15 Agl:135
| P A F E W L D | B E P |
Head | 42 48 45 48 50 52 53 | -15 5 15 |
Neck | | 12 -5 21 |
Body | | -5 -15 21 |
Tail | | 20 -25 10 |
R.Leg, L.Leg | | 32 15 50 |
Zombie (One Arm)
Class:Undead HP:120 MP:5 Str:106 Int:64 Agl:78
| P A F E W L D | B E P |
R.Arm, Head, Body | 5 3 -15 10 25 -21 35 | 12 0 -5 |
Legs | | |
Zombie (Two Arm)
Class:Undead HP:145 MP:6 Str:115 Int:67 Agl:87
| P A F E W L D | B E P |
R.Arm, L.Arm, Head | 10 5 -13 15 29 -26 38 | 15 3 -2 |
Body, Legs | | |
Zombie Fighter
Class:Undead HP:135 MP:15 Str:118 Int:62 Agl:85
| P A F E W L D | B E P |
R.Arm | 7 5 -13 15 29 -26 38 | 20 5 -3 |
L.Arm, Head, Body | 15 | |
Legs | 15 | |
Zombie Knight (One Arm)
Class:Undead HP:141 MP:28 Str:108 Int:84 Agl:85
| P A F E W L D | B E P |
R.Arm, Head, Body | 5 3 -18 11 22 -21 38 | 17 2 -6 |
Legs | | |
Zombie Knight (Two Arm)
Class:Undead HP:152 MP:32 Str:122 Int:96 Agl:98
| P A F E W L D | B E P |
R.Arm | 8 5 -16 16 26 -26 43 | 20 5 -3 |
L.Arm, Head, Body | 10 | |
Legs | 10 | |
Zombie Mage
Class:Undead HP:135 MP:80 Str:125 Int:124 Agl:105
| P A F E W L D | B E P |
R.Arm, L.Arm | 12 3 -12 38 42 -5 52 | 17 0 10 |
Head | | 14 -5 7 |
Body | | 22 2 13 |
Legs | | 17 5 6 |
____________________
3.3. About the Dummies
The dummies can be knocked around to increase a weapon's Class and
Affinity values. There are seven different dummies--one for each
class, and one more "Affinity" dummy that happens to be human. They
have 999HP, 250 strength, and 99 or 100 values in all defense
affinities and types. In short, they're tough mothers, and they're
not going to just fall over and die for you.
Beast dummy
Raises a weapon's Beast class.
Sometimes drops Elixir of Queens (HP+).
Dragon dummy
Raises a weapon's Dragon class.
Sometimes drops Elixir of Dragoons (AGL+).
Evil dummy
Raises a weapon's Evil class and Light affinity
Sometimes drops Elixir of Sages (INT+).
Human dummy
Raises a weapon's Human class.
Sometimes drops Elixir of Queens (HP+).
Phantom dummy
Raises a weapon's Phantom class.
Sometimes drops Elixir of Mages (MP+).
Undead dummy
Raises a weapon's Undead class.
Sometimes drops Elixir of Kings (STR+).
Affinity dummy
Also known as "that other human dummy."
Raises a weapon's Human class.
Bashing different parts of him will raise different affinities of
a weapon.
R.Arm raises Earth affinity.
L.Arm raises Water affinity.
Head raises Dark affinity.
Body raises Air affinity.
Legs raises Fire affinity.
Sometimes drops Elixir of Kings (STR+).
___________________________________________________________________________
4. Rooms and Their Contents
This section lists every room in the game, grouped by area and sorted
roughly in the order the player might enter them.
____________________
4.1. Preliminary Notes
4.1.1. Room Features
Items present in the room like chests and traps are listed. There may
be some general notes about the room where appropriate, necessary,
convenient, or even just because I had something to say.
4.1.2. Enemies
A description of each enemy that may appear in the room follows the
room features.
Name, Class, HP, MP, Str, Int, Agl
Pretty self-explanatory.
Conditions
There may be conditions that must be met for a specific enemy to
appear in a room.
There can be a condition that relates to the player's HP. The
rooms best known for using this condition are in Iron Maiden B2
where there are typically Shriekers if Ashley's HP is 150 or
greater, and a Dark Crusader if Ashley's HP is below 150.
There can be a condition relating to the progress of the story,
which I've been calling the "Story Event Condition." The game
maintains a story event counter (at memory location 8006161A if
you have a gameshark and want to watch or futz with it) that is
incremented as things progress. The increment is always in
response to the player reaching a certain point or performing a
certain action, and there's usually an associated cutscene to
watch. The event counter is often changed after the player enters
a room, but event conditions for an enemy are applied when the
player enters the room.
Many story event conditions are meaningless because you'll never
reach the room before the counter reaches the value necessary to
make enemies appear. I've tried to suppress these meaningless
conditions, but some have been kept because they apply to other
enemies. Scrubbing them out would have either added significant
complexity to my programs, or required a lot of manual editing.
Nuts to both of those options.
For example, the Crimson Blades in Town Center East will not
appear before the player has visited Dining in Darkness in
Abandoned Mines B2 and defeated the Sky Dragon, but the player
cannot reach Town Center East before that point. The condition is
still displayed for them because it also applies to the Dragon
Dummy at The Boy's Training Room in City Walls South, and the
player is able to go there before fighting the Sky Dragon.
There can also be a condition that depends on the actions the
player has performed within the same area. For example, at first
there is a Zombie Knight at Hallway of Heroes. Once the player
has visited The Beast's Domain, the Zombie Knight is replaced with
a Skeleton. For lack of a better name, I've been calling this the
"Local Event Condition" to distinguish it from the story event
condition. Again, where possible, meaningless things have been
suppressed from the listing.
An enemy can have both story event and local event conditions that
must be satisfied in order for him to appear, but for reasons I'm
not going to explain here, an enemy cannot have both a local event
condition and an HP condition. Sometimes either the local event
condition or the story event condition loses significance because
one cannot be satisfied before the other (study The Withered
Spring for an example). This could not be helped. Blame Square
for making squirrelly data.
The rooms in the Wine Cellar and Catacombs have especially dense
sets of conditions for determining what enemies may appear.
Things lighten up as the game progresses.
Major Bosses
These are the big enemies. The doors to the room will lock
once the room is entered and the battle begins. The player
must defeat the enemy in order to proceed. After the battle,
there is a "stat roulette" which gives the player a chance to
increase one of his stats, such as HP or Strength. These
enemies will never be seen again in the same room on the same
game.
Minor Bosses
These are identical to the Major Bosses, except the player
does not get the stat roulette after defeating them. They
often drop critical items. Do not read "minor boss" to mean
"easily defeated." They can be every bit as capable of
beating the tar out of Ashley as the major bosses. The stat
roulette is the only difference.
Locked-door battles
Upon entering the room (or after taking a few steps into the
room), the doors lock, and the player must clear the room of
enemies before he can exit. Sometimes there is a time limit
for the player to accomplish this task; if he runs out of
time, he must exit through the door he entered from and try
again.
Unlike the bosses, the enemies will appear again in the same
room if the player returns after leaving the area. If the
player returns before leaving the area, the doors will not
lock; the same set of enemies, a different set of enemies, or
no enemies at all may be present.
There are some minor exceptions. For example, visiting The
Gallows or The Hero's Winehall will reset any locked-door
rooms within the Wine Cellar, even though the player has not
technically left the area. Noting each of these exceptions
was not considered worthwhile.
Normal
Unless otherwise noted, an enemy can appear in the same room
on any visit throughout the game. Once an enemy is defeated,
he will reappear in that room once the player has visited four
other rooms before returning.
Body Parts (R.Arm, L.Arm, etc.)
This is the list of the enemy's different body parts.
If any armor is worn on a body part, its material and name is
given in the second column.
The third column shows the chance that the enemy will drop the
piece of equipment when defeated. In order of descending
probability, these are as follows:
always The item will always be dropped.
excellent
very good
good
fair
poor
very poor
remote
abysmal For all practical purposes, never.
never The item will never be dropped.
For those who care where the drop chance came from, every item
carried by every enemy has one byte that governs the drop chance.
If the value is 255, the item is always dropped. If the value is
0, it will never be dropped. Any other value represents a hit or
miss chance, and the probability increases as the value increases.
I simply mapped ranges of these numbers to the descriptive words
listed above. For anything besides "always" or "never," the value
is given in parentheses, just because some people like numbers
more than words.
In earlier drafts of this document, I chose to express the drop
chance as a percentage because it was convenient and easy to do.
Readers have interpreted that percentage in ways I never intended,
and I now regret that choice. The ratio "X/Y" is meaningless if Y
is unknown (which it is) or chosen arbitrarily (which it was).
The fourth column is a list of attacks/spells/other tricks the
enemy can perform. Attacks and spells are evidently associated
with the body part. I assume that if you can damage that part
until it is crippled, the enemy will no longer be able to perform
those actions. I also assume that when an attack is listed on
more than one body part, both parts must be functional for the
enemy to use the attack; crippling one of them should be enough to
stop the enemy from using it.
Not all body parts are listed here. Body parts were omitted if
there is no armor on it and there are no attacks associated with
it. Including them all would have added significant bulk to the
text without giving any useful information.
Weapon, Shield, Accessory
This is more equipment carried by the enemy. Shields and weapons
built of several different pieces have each piece listed
separately.
Misc Item
These are the miscellaneous items an enemy may drop. At most, an
enemy will drop three different miscellaneous items. Two of these
can be dropped in multiples (e.g. 3 x Cure Bulb), and they are
always dropped. The third can only be dropped as a single, but
the chance of dropping can vary. The second column names the item
and how many will be dropped (if more than one).
4.1.3. Multiple Copies of Single Rooms
For some rooms, the game will use one room definition file at first,
and later change to another. I have a feeling that each version of a
room counts toward the 100% map completion goal, so you may want to
try returning to them if you can't find any other unvisited rooms.
Room of Rotten Grapes (Wine Cellar)
The Gallows (Wine Cellar)
These two rooms change after the player obtains the ability to
teleport.
The Lamenting Mother (Catacombs)
The floor drops out when an earthquake occurs after you defeat the
ghost and go back to Shrine of the Martyrs. Each copy of this
room has a chest with the same contents, but you can only collect
them once.
____________________
4.2. The List
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Game Intro
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Outside Manor
* Enemies:
Mullenkamp Soldier (Type 1)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Bandage | never | Normal
L.Arm | (L) Bandage | never | Normal
Body | (L) Jerkin | never |
Legs | (L) Boots | never |
Weapon | (B) Spatha | never |
grip | + Short Hilt | |
Mullenkamp Soldier (Type 2)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Bandage | never | Normal
L.Arm | (L) Bandage | never | Normal
Body | (L) Jerkin | never |
Legs | (L) Boots | never |
Weapon | (B) Spatha | never |
grip | + Short Hilt | |
==============================
Inside Manor
* Enemies:
Wyvern (Weak)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Head | | | Fire Breath, Bite
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wine Cellar
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Entrance to Darkness
* Enemies:
Bat
Only present after Ashley visits Smokebarrel Stair.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present after Ashley visits Smokebarrel Stair, and if Ashley has
190 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Zombie Knight (One Arm)
Only present after Ashley visits Room of Cheap Red Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Head | (B) Chain Coif | poor (16) |
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | very poor (8) |
Weapon | (I) Battle Knife | poor (16) |
grip | + Short Hilt | |
Misc Item | Cure Bulb | poor (16) |
==============================
Worker's Breakroom
* Magic Circle
* Chest: (B) Hand Axe + Wooden Grip ("Tovarisch"), (W) Buckler,
(L) Leather Glove, 5 x Vera Bulb, 5 x Cure Bulb
* Enemies:
Dummy (Affinity)
Only present after Ashley fights Neesa and Tieger.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Misc Item | Cure Potion | always |
Misc Item | Mana Potion | always |
Misc Item | Elixir of Kings | very poor (13) |
==============================
Hall of Struggle
* Enemies:
Silver Wolf
Only present after Ashley visits Fine Vintage Vault, and if Ashley has
190 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Bulb | very poor (12) |
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Ghoul (One Arm)
Only present after Ashley visits Room of Cheap White Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Head | (L) Bandana | poor (16) |
Legs | (L) Sandals | very poor (8) |
==============================
Smokebarrel Stair
* Traps: Heal Panel
* Enemies:
Zombie (Two Arm)
Only present after Ashley visits Room of Cheap White Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | poor (16) | Normal
L.Arm | | | Normal
Head | (L) Bear Mask | poor (16) |
Legs | (L) Sandals | very poor (8) |
Zombie Fighter
Only present after Ashley visits Room of Cheap White Wine, and if
Ashley has 200 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | (B) Ring Sleeve | poor (16) | Normal
Body | (B) Banded Mail | very poor (8) |
Legs | (L) Boots | very poor (8) |
Weapon | (B) Spatha | poor (16) |
grip | + Swept Hilt | |
Misc Item | Cure Bulb | good (32) |
==============================
Wine Guild Hall
* Container, Magic Circle
* Enemies:
Sackheim
Only present on the first visit to this room.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | (L) Leather Glove | never | Normal
Head | (L) Bandana | never |
Body | (B) Ring Mail | never |
Legs | (B) Cuisse | never |
Shield | (W) Buckler | never |
Weapon | (B) Spatha | never |
grip | + Short Hilt | |
Goodwin
Only present on the first visit to this room.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | (L) Leather Glove | never | Normal
Head | (L) Bandana | never |
Body | (B) Ring Mail | never |
Legs | (B) Cuisse | never |
Weapon | (B) Scimitar | never |
grip | + Short Hilt | |
Bat
Only present after Ashley visits Wine Magnate's Chambers.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present after Ashley visits Wine Magnate's Chambers.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Silver Wolf
Only present before Ashley visits Room of Cheap White Wine, and after
Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Zombie Knight (Two Arm)
Only present after Ashley visits Room of Cheap White Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (B) Ring Sleeve | poor (16) | Normal
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | very poor (8) |
Weapon | (B) Gastraph Bow | poor (16) |
grip | + Simple Bolt | |
==============================
Wine Magnate's Chambers
* Traps: Gust
* Enemies:
Silver Wolf
Only present before Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Bulb | good (38) |
Bat
Only present after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Zombie (Two Arm)
Only present after Ashley visits Room of Cheap Red Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | poor (16) | Normal
L.Arm | | | Normal
Head | (L) Bear Mask | poor (16) |
Legs | (L) Sandals | very poor (8) |
Misc Item | Cure Bulb | good (32) |
==============================
Fine Vintage Vault
* Enemies:
Crimson Blade (Type B)
Only present before the quake that occurs when Ashley enters Chamber of
Fear.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | (L) Leather Glove | never | Normal
Head | (B) Chain Coif | never |
Body | (B) Ring Mail | never |
Legs | (B) Cuisse | never |
Shield | (B) Buckler | never |
Weapon | (B) Spatha | never |
grip | + Short Hilt | |
Misc Item | Cure Root | fair (25) |
Crimson Blade (Type A)
Only present before the quake that occurs when Ashley enters Chamber of
Fear.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | (L) Leather Glove | never | Normal
Head | (B) Chain Coif | never |
Body | (B) Ring Mail | never |
Legs | (B) Cuisse | never |
Weapon | (B) Gastraph Bow | never |
grip | + Simple Bolt | |
Bat
Only present after the quake that occurs when Ashley enters Chamber of
Fear, and after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | fair (25) |
Silver Wolf
Only present after the quake that occurs when Ashley enters Chamber of
Fear.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present after the quake that occurs when Ashley enters Chamber of
Fear, and after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Mana Root | fair (25) |
==============================
Chamber of Fear
* Enemies:
Silver Wolf
Only present before Ashley visits Room of Cheap Red Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | fair (25) |
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Bulb | good (38) |
Zombie Knight (One Arm)
Only present after Ashley visits Room of Cheap Red Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Reinforced Glove | poor (16) | Normal
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | very poor (8) |
Weapon | (B) Hand Axe | poor (16) |
grip | + Wooden Grip | |
Misc Item | Cure Root | fair (25) |
==============================
The Reckoning Room
* Chest: (B) Gastraph Bow + Simple Bolt ("Seventh Heaven"),
(L) Reinforced Glove, 3 x Vera Root, 3 x Cure Root
* Enemies:
Silver Wolf
Locked-door battle (no timer) on the first visit after entering the
area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Silver Wolf
Only present before Ashley visits Room of Cheap Red Wine.
Locked-door battle (no timer) on the first visit after entering the
area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present before Ashley visits Room of Cheap Red Wine.
Locked-door battle (no timer) on the first visit after entering the
area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | fair (25) |
Silver Wolf
Only present if Ashley returns to this room before leaving the area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Bulb | very poor (12) |
Zombie Knight (Two Arm)
Only present after Ashley visits Room of Cheap Red Wine.
Locked-door battle (no timer) on the first visit after entering the
area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Head | (B) Chain Coif | poor (16) |
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | very poor (8) |
Weapon | (I) Scimitar | poor (16) |
grip | + Short Hilt | |
Zombie Knight (Two Arm)
Only present after Ashley visits Room of Cheap Red Wine.
Locked-door battle (no timer) on the first visit after entering the
area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (B) Ring Sleeve | poor (16) | Normal
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | very poor (8) |
Weapon | (B) Gastraph Bow | poor (16) |
grip | + Simple Bolt | |
Misc Item | Cure Root | fair (25) |
==============================
A Laborer's Thirst
* Enemies:
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Silver Wolf
Only present before Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Vera Root | good (39) |
Silver Wolf
Only present before Ashley visits Room of Cheap Red Wine, and after
Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | good (38) |
Zombie (Two Arm)
Only present after Ashley visits Room of Cheap Red Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | (L) Leather Glove | poor (16) | Normal
Legs | (L) Boots | very poor (8) |
Weapon | (B) Goblin Club | poor (16) |
grip | + Wooden Grip | |
==============================
The Rich Drown in Wine
* Enemies:
Silver Wolf
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Silver Wolf
Only present after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present before Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
==============================
Room of Rotten Grapes (early)
* Room Notes: This room changes to the later version after Ashley defeats
the Lich and obtains the Teleport ability.
* Traps: Heal Panel
* Enemies:
Silver Wolf
Only present after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
==============================
Room of Rotten Grapes (later)
* Traps: Curse Panel
* Enemies:
Zombie Knight (Two Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Head | (B) Chain Coif | poor (16) |
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | very poor (8) |
Weapon | (I) Scimitar | poor (16) |
grip | + Short Hilt | |
Misc Item | Vera Root | good (32) |
Zombie Fighter
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | (B) Ring Sleeve | poor (16) | Normal
Body | (B) Banded Mail | very poor (8) |
Legs | (L) Boots | very poor (8) |
Weapon | (B) Spatha | poor (16) |
grip | + Swept Hilt | |
Misc Item | Vera Bulb | poor (16) |
==============================
Blackmarket of Wines
* Magic Circle
* Chest: Cure Potion, 5 x Cure Bulb
* Enemies:
Dummy (Human)
Only present after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Misc Item | Vera Root | always |
Misc Item | Cure Root | always |
Misc Item | Elixir of Queens | very poor (13) |
==============================
The Gallows
* Room Notes: This room changes to the later version after Ashley defeats
the Lich and obtains the Teleport ability.
* Chest: (W) Pelta Shield, 3 x Vera Bulb, 15 x Yggdrasil's Tears
* Enemies:
Minotaur
Major boss
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Head | | | Giga Rush
Weapon | (B) Hand of Light | never |
grip | + Wooden Grip | |
Misc Item | Chamomile Sigil | always |
Misc Item | Grimoire Guerir | always |
Misc Item | Grimoire Debile | always |
==============================
The Gallows (later)
* Chest: Requires Chest Key. (D) Circle Shield + Titan Malachite,
3 x Cure Potion, Vera Potion
* Enemies:
Minotaur Zombie
Minor boss. First visit only. This one is never seen again.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Head | | | Giga Rush
Accessory | Rune Earrings | always |
Weapon | (H) Hand of Light | never |
grip | + Runkasyle | |
Misc Item | 3 x Cure Bulb | always |
Misc Item | Elixir of Queens | always |
Minotaur Zombie
This one is present on later visits.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Head | | | Giga Rush
Weapon | (H) Hand of Light | very poor (13) |
grip | + Runkasyle | |
Misc Item | Elixir of Queens | very poor (13) |
==============================
Room of Cheap Red Wine
* Room Notes: There's a note attached to Mandel saying he's only here
before you get here. It couldn't be helped without making my program
much more complex than it already is. Pretend it says "On the first
visit."
* Traps: Heal Panel
* Enemies:
Mandel
Only present before Ashley visits Room of Cheap Red Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | (L) Leather Glove | never | Normal
Body | (B) Ring Mail | never |
Legs | (B) Cuisse | never |
Weapon | (B) Rapier | always |
grip | + Short Hilt | |
Bat
Only present after Ashley visits Room of Cheap Red Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | very good (50) |
Bat
Only present after Ashley visits Room of Cheap Red Wine, and if Ashley
has 179 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Zombie Knight (One Arm)
Only present after Ashley visits Room of Cheap Red Wine, and if Ashley
has 180 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Head | (B) Chain Coif | poor (16) |
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | very poor (8) |
Weapon | (I) Battle Knife | poor (16) |
grip | + Short Hilt | |
Misc Item | Cure Bulb | good (32) |
==============================
Room of Cheap White Wine
* Enemies:
Zombie Fighter
Only present on the first visit to this room.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | (L) Leather Glove | never | Normal
Body | (L) Cuirass | never |
Legs | (L) Boots | never |
Weapon | (B) Hand Axe | never |
grip | + Wooden Grip | |
Misc Item | Cure Bulb | always |
Zombie (One Arm)
Only present on the first visit to this room.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Bandage | never | Normal
Legs | (L) Sandals | never |
Misc Item | 2 x Cure Root | always |
Ghoul (Two Arm)
Only present on the first visit to this room.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | (L) Leather Glove | never | Normal
Body | (L) Jerkin | never |
Legs | (L) Sandals | never |
Misc Item | 2 x Cure Root | always |
Ghoul (One Arm)
Only present after Ashley visits Room of Cheap White Wine, and if
Ashley has 180 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Legs | (L) Sandals | very poor (8) |
Weapon | (B) Scramasax | poor (16) |
grip | + Swept Hilt | |
Misc Item | Cure Bulb | fair (25) |
Silver Wolf
Only present after Ashley visits Room of Cheap White Wine, and if
Ashley has 179 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present after Ashley visits Room of Cheap White Wine.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
==============================
The Greedy One's Den
* Enemies:
Bat
Only present if Ashley has 149 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present after Ashley visits The Hero's Winehall.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Silver Wolf
Only present after Ashley visits The Gallows.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Bulb | good (38) |
Silver Wolf
Only present if Ashley has 150 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
==============================
The Hero's Winehall
* Chest: (B) Spear + Spiculum Pole ("Rusty Nail"), Braveheart,
3 x Cure Bulb
* Enemies:
Dullahan (Strong)
Only present before Ashley enters Town Center West.
Major boss
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Abdomen | | | Drain Heart
"Angel Lance" | (B) Rhomphaia | never |
grip | + Swept Hilt | |
Misc Item | Elixir of Queens | always |
Misc Item | Elixir of Mages | always |
Misc Item | Grimoire Lux | always |
Silver Wolf
Only present before Ashley enters Town Center West, and after Ashley
visits The Hero's Winehall.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Bulb | good (32) |
Bat
Only present before Ashley enters Town Center West, and after Ashley
visits The Hero's Winehall.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | good (32) |
Bat
Only present before Ashley enters Town Center West, and after Ashley
visits The Hero's Winehall.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | good (32) |
Hellhound
Only present after Ashley enters Town Center West.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal, Fire Breath
Hellhound
Only present after Ashley enters Town Center West.
This one stops appearing at some point, but I cannot determine what
that point is.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal, Fire Breath
Misc Item | Cure Bulb | good (32) |
Dullahan (Weak)
Only present after Ashley visits Hewn From Nature.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Abdomen | | | Degenerate
Weapon | (I) Rhomphaia | never |
grip | + Cross Guard | |
Misc Item | Cure Bulb | good (32) |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Catacombs
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Hall of Sworn Revenge
* Container, Magic Circle
* Traps: Heal Panel, Cure Panel
* Enemies:
Dummy (Undead)
Only present after Ashley enters Sanctum.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Misc Item | Cure Potion | always |
Misc Item | Mana Potion | always |
Misc Item | Elixir of Kings | very poor (13) |
==============================
The Last Blessing
* Enemies:
Hellhound
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present if Ashley has 150 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Slime (Weak)
Only present if Ashley has 149 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
==============================
The Weeping Corridor
* Traps: Freeze
* Enemies:
Hellhound
Only present if Ashley has 200 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal, Fire Breath
Skeleton (One Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Body | (L) Cuirass | never |
Legs | (L) Long Boots | never |
Misc Item | Faerie Chortle | fair (25) |
Slime (Weak)
Only present if Ashley has 199 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
==============================
Persecution Hall
* Enemies:
Skeleton (One Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Body | (L) Cuirass | never |
Legs | (L) Long Boots | never |
Skeleton (One Arm)
Only present if Ashley has 200 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Body | (B) Banded Mail | very poor (8) |
Legs | (L) Sandals | never |
Weapon | (B) Goblin Club | very poor (8) |
grip | + Sand Face | |
Bat
Only present if Ashley has 200 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | good (38) |
Slime (Weak)
Only present if Ashley has 199 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
==============================
Rodent-Ridden Chamber
* Chest: (I) Goblin Club + Wooden Grip ("Pink Squirrel"), Cross Guard,
(L) Cuirass, (L) Long Boots, Iocus, 3 x Mana Root, 3 x Cure Bulb
* Enemies:
Skeleton (Two Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | | | Normal
Head | (I) Bone Helm | very poor (8) |
Body | (L) Cuirass | never |
Ghost (Weak)
Only present after Ashley defeats the Ghost at The Lamenting Mother
(pre-quake).
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Mind Blast
L.Arm | | | Mind Blast
Head | | | Lightning Bolt, Degenerate
Misc Item | Grimoire Teslae | very poor (8) |
==============================
Shrine to the Martyrs
* Enemies:
Hellhound
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | fair (25) |
Skeleton (One Arm)
Only present if Ashley has 200 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Body | (B) Banded Mail | very poor (8) |
Legs | (L) Sandals | never |
Weapon | (B) Goblin Club | very poor (8) |
grip | + Sand Face | |
Misc Item | Cure Bulb | very good (52) |
Bat
Only present if Ashley has 199 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
Only present after Ashley defeats the Ghost at The Lamenting Mother
(pre-quake).
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
==============================
The Lamenting Mother (pre-quake)
* Room Notes: This room changes to the post-quake version after you
defeat the Ghost and leave. The chest appears in both versions of
the room, but you cannot collect its contents twice.
* Chest: (B) Broad Sword + Swept Hilt ("Shandy Gaff"), (B) Knuckles,
Elixir of Queens
* Enemies:
Ghost (Strong)
Must be defeated within 30 seconds for the game to proceed.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Mind Blast
L.Arm | | | Mind Blast
Head | | | Solid Shock, Degenerate
Misc Item | 3 x Cure Bulb | always |
Misc Item | Elixir of Kings | always |
==============================
The Lamenting Mother (post-quake)
* Chest: (B) Broad Sword + Swept Hilt ("Shandy Gaff"), (B) Knuckles,
Elixir of Queens
* Enemies:
Ghost (Strong)
Only present after Ashley defeats the Ghost at The Lamenting Mother
(pre-quake).
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Mind Blast
L.Arm | | | Mind Blast
Head | | | Solid Shock, Degenerate
Misc Item | Grimoire Zephyr | very poor (8) |
Skeleton (One Arm)
Only present after Ashley defeats the Ghost at The Lamenting Mother
(pre-quake).
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
Body | (L) Cuirass | never |
Legs | (L) Long Boots | never |
Zombie Knight (One Arm)
Only present after Ashley defeats the Ghost at The Lamenting Mother
(pre-quake).
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
Head | (B) Chain Coif | very poor (8) |
Legs | (I) Light Greave | very poor (8) |
Weapon | (I) Spatha | very poor (8) |
grip | + Swept Hilt | |
==============================
Hall of Dying Hope
* Enemies:
Zombie Knight (One Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
Head | (B) Chain Coif | very poor (8) |
Legs | (I) Light Greave | very poor (8) |
Weapon | (I) Spatha | very poor (8) |
grip | + Swept Hilt | |
Zombie Knight (Two Arm)
Only present if Ashley has 175 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (B) Ring Sleeve | never | Normal
L.Arm | (L) Reinforced Glove | very poor (8) | Normal
Head | (B) Chain Coif | very poor (8) |
Legs | (B) Cuisse | never |
Weapon | (B) Langdebeve | very poor (8) |
grip | + Sand Face | |
Skeleton (Two Arm)
Only present after Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | | | Normal
Head | (I) Bone Helm | very poor (8) |
Body | (L) Cuirass | never |
Misc Item | Cure Tonic | very poor (12) |
Slime (Weak)
Only present if Ashley has 174 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
==============================
Bandits' Hideout
* Chest: (S) Scramasax + Swept Hilt ("Soul Kiss"), (B) Targe,
(B) Knuckles, (L) Bear Mask, Haeralis, 3 x Spirit Orison,
3 x Eye of Argon
* Enemies:
Hellhound
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal, Fire Breath
Misc Item | Mana Bulb | very poor (12) |
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Vera Root | very good (52) |
Ghost (Weak)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Mind Blast
L.Arm | | | Mind Blast
Head | | | Fireball, Psychodrain
Misc Item | Grimoire Incendie | very poor (8) |
==============================
The Bloody Hallway
* Enemies: None
==============================
Faith Overcame Fear
* Enemies:
Skeleton (One Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Reinforced Glove | very poor (8) | Normal
Head | (I) Bone Helm | very poor (8) |
Weapon | (B) Hand Axe | very poor (8) |
grip | + Wooden Grip | |
Misc Item | Vera Root | fair (25) |
Zombie Knight (Two Arm)
Only present if Ashley has 175 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | (B) Ring Sleeve | very poor (8) | Normal
Head | (B) Bone Helm | very poor (8) |
Body | (B) Ring Mail | very poor (8) |
Legs | (B) Cuisse | never |
Weapon | (B) Gastraph Bow | very poor (8) |
grip | + Steel Bolt | |
Misc Item | Cure Bulb | very good (48) |
Slime (Weak)
Only present if Ashley has 174 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
==============================
The Withered Spring
* Room Notes: If you're aching to own a Hauberk, the Ghoul here is your
only chance--nobody else will drop one, and you can't make one
yourself.
* Magic Circle
* Enemies:
Zombie Knight (One Arm)
Only present before Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (B) Ring Sleeve | never | Normal
Head | (I) Chain Coif | very poor (8) |
Body | (B) Ring Mail | very poor (8) |
Weapon | (B) Broad Sword | very poor (8) |
grip | + Short Hilt | |
Misc Item | Cure Bulb | good (32) |
Ghoul (Two Arm)
Only present before Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Body | (L) Hauberk | poor (16) |
Legs | (L) Sandals | very poor (8) |
Weapon | (H) Dirk | very poor (8) |
grip | + Swept Hilt | |
Ghost (Weak)
Only present after Ashley enters Sanctum, and after Ashley visits The
Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Mind Blast
L.Arm | | | Mind Blast
Head | | | Vulcan Lance, Leadbones
Misc Item | Grimoire Terre | very poor (8) |
Skeleton (One Arm)
Only present after Ashley enters Sanctum, and after Ashley visits The
Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Reinforced Glove | very poor (8) | Normal
Head | (I) Bone Helm | very poor (8) |
Weapon | (B) Hand Axe | very poor (8) |
grip | + Wooden Grip | |
Misc Item | Cure Bulb | good (32) |
Mummy
Only present after Ashley enters Sanctum, and after Ashley visits The
Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Misc Item | Mana Root | very poor (8) |
==============================
Workshop "Work of Art"
* Room Notes: Ashley can forge Wood, Leather, and Bronze weapons and
armor here.
* Container, Magic Circle
* Enemies: None
==============================
Repent, O ye Sinners
* Enemies:
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Root | very good (52) |
Skeleton (Two Arm)
Only present after Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Body | (B) Banded Mail | very poor (8) |
Legs | (L) Boots | good (32) |
Weapon | (B) Battle Axe | very poor (8) |
grip | + Wooden Grip | |
Misc Item | Cure Bulb | very poor (12) |
Mummy
Only present if Ashley has 175 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Misc Item | Mana Root | very poor (8) |
Slime (Weak)
Only present if Ashley has 174 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
==============================
The Reaper's Victims
* Enemies:
Zombie Knight (One Arm)
Locked-door battle (no timer). First visit only. This one is never
seen again.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (B) Ring Sleeve | never | Normal
Body | (B) Ring Mail | never |
Legs | (B) Cuisse | never |
Weapon | (B) Rapier | never |
grip | + Cross Guard | |
Misc Item | 3 x Cure Bulb | always |
Mummy
Only present if Ashley returns to this room before leaving the area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Misc Item | Cure Root | fair (25) |
Bat
Locked-door battle (no timer) on the first visit after entering the
area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Cure Tonic | very poor (8) |
Bat
Only present if Ashley returns to this room before leaving the area.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Misc Item | Vera Bulb | fair (25) |
==============================
The Last Stab of Hope
* Traps: Cure Panel
* Enemies:
Skeleton (Two Arm)
Only present if Ashley has 180 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Leather Glove | never | Normal
L.Arm | | | Normal
Head | (I) Bone Helm | very poor (8) |
Body | (L) Cuirass | never |
Misc Item | Cure Bulb | very poor (12) |
Skeleton (Two Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Reinforced Glove | very poor (8) | Normal
L.Arm | (L) Leather Glove | never | Normal
Weapon | (I) Spatha | very poor (8) |
grip | + Swept Hilt | |
Misc Item | Cure Root | fair (25) |
Hellhound
Only present after Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal, Fire Breath
Misc Item | Vera Root | very poor (8) |
Slime (Weak)
Only present if Ashley has 179 HP or less.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
==============================
Hallway of Heroes
* Enemies:
Zombie Knight (Two Arm)
Only present before Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (B) Ring Sleeve | never | Normal
L.Arm | (L) Reinforced Glove | very poor (8) | Normal
Head | (B) Chain Coif | very poor (8) |
Legs | (B) Cuisse | never |
Weapon | (B) Langdebeve | very poor (8) |
grip | + Sand Face | |
Misc Item | Alchemist's Reagent | very poor (12) |
Skeleton (Two Arm)
Only present after Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Reinforced Glove | very poor (8) | Normal
L.Arm | | | Normal
Head | (L) Bear Mask | never |
Legs | (L) Boots | good (32) |
Weapon | (B) Spear | very poor (8) |
grip | + Wooden Pole | |
Misc Item | Cure Bulb | very poor (8) |
==============================
The Beast's Domain
* Room Notes: Minor boss: Lizardmen, first visit only.
* Enemies:
Lizardman (Strong)
Only present before Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Body | (L) Cuirass | always |
Weapon | (I) Spear | always |
grip | + Spiculum Pole | |
Misc Item | Lily Sigil | always |
Lizardman (Strong)
Only present before Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (I) Knuckles | always | Normal
L.Arm | | | Normal
Body | (L) Hauberk | never |
Weapon | (B) Glaive | always |
grip | + Wooden Pole | |
Misc Item | Grimoire Antidote | always |
Misc Item | Elixir of Queens | always |
Slime (Weak)
Only present after Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
Misc Item | Faerie Chortle | very good (48) |
Slime (Weak)
Only present after Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
Misc Item | Faerie Chortle | very good (48) |
Slime (Weak)
Only present after Ashley visits The Beast's Domain.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Acrid Ooze
Misc Item | Faerie Chortle | very good (48) |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Sanctum
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Prisoners' Niche
* Enemies:
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
Bat
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
Body | | | Normal
==============================
Corridor of the Clerics
* Enemies:
Skeleton (One Arm)
Only present if Ashley has 200 HP or more.
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | (L) Reinforced Glove | very poor (8) | Normal
Head | (L) Bone Helm | very poor (8) |
Weapon | (I) Hand Axe | very poor (8) |
grip | + Sand Face | |
Misc Item | Cure Root | fair (25) |
Skeleton (Two Arm)
---------------- -Equipment--------------- -Drop-Chance---- -Attacks/Spells-----
R.Arm | | | Normal
L.Arm | | | Normal
Head | (L) Bone Helm | very poor (8) |
Body | (L) Cuirass | never |
Shield | (W) Targe | very poor (8) |
Weapon | (I) Spatha |