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==============================================================================
Vagrant Story
by Spatvark (spatfaqs@hotmail.co.uk)
==============================================================================
/ =============================== \
< [01] Introduction >
\ =============================== /
In a most heinous crime, the manor of Duke Bardorba of Valendia Kingdom was
seized by a cult of religious fanatics known as Müllenkamp. Although several
innocents were murdered, news of the incident was suppresed, and Sydney
Losstarot, the leader of Müllenkamp, has not been seen since.
Duke Bardorba was away during the seizure of the manor and escaped the
atrocities. Yet one week later, an unknown assailant took the Duke's life.
Riskbreaker Ashley Riot, a member of the Valendia Knights of the Peace (VKP)
entrusted with breaking the cultists' hold on the manor, was named as a
suspect at a meeting of Parliament. He disappeared shortly after the
accusation.
During the week between the incident and the duke's assassination, suspected
assassin Ashley made a peculiar trip to a city lost to memory...
The deserted city of Leá Monde. Leá Monde, now a shell of its former glory,
housed more than 5000 people during the Golden Age. Its prosperity ended 25
years ago when a powerful earthquake struck the city. High tidal waters rushed
in to fill the rift in the earth left by the earthquake, cutting the city off
from the outside world. Above the waters, the land shifted and twisted, losing
much of its former shape. Beneath the city, where monks had once worked the
stone into chambers and passageways, the vast, labyrinthine tomb became a home
for the souls of the dead.
The player will experience the crucial week during Ashley's visit to Leá
Monde. What happened in the haunted city? Did Ashley really assassinate the
duke? Only the player, as Ashley, will be able to uncover the truth...
-----
Vagrant Story has one of the most unique battle systems Squaresoft has ever
created, as well as what I consider to be their most intelligent and creative
plotlines. While many people can't stand the gameplay (and I can sympathise, I
too used to absolutely loathe the battle system), the story is very
compelling, keeping the player glued to the screen as Leá Monde slowly exerts
more and more power on those trapped within...
The body is but a vessel for the soul,
a puppet which bends to the soul's tyranny.
And lo, the body is not eternal,
for it must feed on the flesh of others,
lest it return to the dust from whence it came.
Therefore must the soul deceive,
despise and murder men.
-- A.J. Durai.
/ =============================== \
< [02] Disclaimer >
\ =============================== /
Listen up you mangy lot, this bit is important. You are free to use this FAQ
for personal reference but if you plagirize any sections, well... I'll have to
come up with something evil to do to you...
The only places allowed to host this FAQ are:
GameFAQS - http://www.gamefaqs.com
Eyes on Final Fantasy - http://www.eyesonff.com
If you see it anywhere else, please contact me at: spatfaqs@hotmail.co.uk
You can also contact me with any questions that pertain to Vagrant Story that
AREN'T answered in this FAQ, or any corrections to mistakes I've made (this
does not include typographical errors; I'm not THAT anal retentive about my
work).
Also, do not bother to email me and ask whether you can host this FAQ on your
site, the answer is no. GameFAQs is the only place I particularly feel like
trusting, while sites that have to go soliciting for FAQs strike me as
desperate to get a reputation even a tenth of that GameFAQs has. So don't
bother, I won't even reply to your emails.
/ =============================== \
< [03] Version History >
\ =============================== /
v1.40 - Fixed the width of the Armour Combinations, and updated the Copyright.
[09/01/09]
v1.35 - Just a change to my email address.
v1.30 - Just going through and making small corrections and formatting
changes. Nothing too vital really.
v1.25 - After getting an email from Henrique Mathias, I realised my search
numbering system for the Great Cathedral was totally messed up. It
should be fixed now. I also added a question to the FAQ and expanded
the correlating section in the walkthrough, since I've had more than
one question about getting the door in The Heretic's Story (Great
Cathedral, L3) open.
v1.20 - Whilst turning most of this FAQ into HTML/PHP, I've been noticing a
lot of really dumb errors I've been correcting.
v1.10 - Corrected all the Arm Armour Int stats, since I made a buggerance of
it. Also added in the last of the Blade descriptions and edited the
Disclaimer above to reflect the fact that I'm encoding this FAQ for
going up on the EoFF site.
v1.00 - I think I'm done, though I admit I'm really not too sure XD
v0.40 - Almost everything except the Walkthrough is complete.
v0.01 - Uh, there's sod all here really, since I've only just begun this =P
/ =============================== \
< [04] Contents >
\ =============================== /
You may notice that this contents section is, well, somewhat on the big side.
Vagrant Story can be very confusing when you're trying to reach one small
section, by going through another five to get there. Thus, I've added all the
sections that are passed through in the game, as well as the bosses, incase
you need help with 'em, without wanting to look at everything else. Here's a
little key to simplify it:
\=================/
| Arrow | Means |
/======================\
| **> | Section |
| ==> | Target |
| --> | Pass Through |
| >>> | Boss |
\======================/
Anyway, the bits within the square brackets are the part identifiers; every
little section in this FAQ is marked by one, so if you enter the one
corresponding to the section you want into the Find function, it should take
you right there.
**>Introduction -------------------------------------- [01]
**>Disclaimer ---------------------------------------- [02]
**>Version History ----------------------------------- [03]
**>Contents ------------------------------------------ [04]
**>Characters ---------------------------------------- [05]
**>Controls ------------------------------------------ [06]
**>Walkthrough --------------------------------------- [07]
==>General Tips and Tricks ---------------------------- [07a]
==>Prologue: Duke Bardorba's Manor -------------------- [07b]
>>>>>Injured Wyvern ------------------------------------- [07b.1]
==>The Wine Cellar ------------------------------------ [07c]
>>>>>Minotaur ------------------------------------------- [07c.1]
>>>>>Dullahan ------------------------------------------- [07c.2]
==>Catacombs ------------------------------------------ [07d]
>>>>>Ghost ---------------------------------------------- [07d.1]
>>>>>Lizardmen ------------------------------------------ [07d.2]
==>Sanctum -------------------------------------------- [07e]
>>>>>Golem ---------------------------------------------- [07e.1]
>>>>>Dragon --------------------------------------------- [07e.2]
==>Town Centre West ----------------------------------- [07f]
>>>>>Duane (with Bejart and Sarjik) --------------------- [07f.1]
==>Abandoned Mines B1 --------------------------------- [07g]
-->City Walls West -------------------------------------- [07g.1]
-->Abandoned Mines B1 ----------------------------------- [07g.2]
>>>Wyvern --------------------------------------------- [07g.3]
>>>Fire Elemental ------------------------------------- [07g.4]
>>>Ogre ----------------------------------------------- [07g.5]
==>Undercity West I ----------------------------------- [07h]
-->Town Centre West ------------------------------------- [07h.1]
-->Undercity West --------------------------------------- [07h.2]
>>>Giant Crab ----------------------------------------- [07h.3]
==>Snowfly Forest ------------------------------------- [07i]
>>>>>Earth Dragon --------------------------------------- [07i.1]
>>>>>Dark Crusader/Grissom ------------------------------ [07i.2]
==>The Keep ------------------------------------------- [07j]
-->City Walls South ------------------------------------- [07j.1]
-->The Keep --------------------------------------------- [07j.2]
-->Iron Maiden B1 --------------------------------------- [07j.3]
>>>Wraith (with two Gargoyles) ------------------------ [07j.4]
-->The Keep --------------------------------------------- [07j.5]
>>>Rosencrantz ---------------------------------------- [07j.6]
==>Undercity West II ---------------------------------- [07k]
-->Town Centre South ------------------------------------ [07k.1]
-->City Walls East -------------------------------------- [07k.2]
-->Undercity West --------------------------------------- [07k.3]
>>>Dark Elemental ------------------------------------- [07k.4]
==>Abandoned Mines B2 --------------------------------- [07l]
-->City Walls East -------------------------------------- [07l.1]
-->Town Centre South ------------------------------------ [07l.2]
-->Abandoned Mines B2 ----------------------------------- [07l.3]
>>>Air Elemental -------------------------------------- [07l.4]
>>>Earth Elemental ------------------------------------ [07l.5]
>>>Sky Dragon ----------------------------------------- [07l.6]
==>Undercity East I ----------------------------------- [07m]
-->Undercity West --------------------------------------- [07m.1]
-->Town Centre East ------------------------------------- [07m.2]
-->City Walls North ------------------------------------- [07m.3]
-->Town Centre East ------------------------------------- [07m.4]
-->Undercity East --------------------------------------- [07m.5]
>>>Harpy ---------------------------------------------- [07m.6]
>>>Lich ----------------------------------------------- [07m.7]
>>>Nightstalker --------------------------------------- [07m.8]
==>Iron Key Doors ------------------------------------- [07n]
-->City Walls North ------------------------------------- [07n.1]
-->Abandoned Mines B2 ----------------------------------- [07n.2]
-->Undercity West --------------------------------------- [07n.3]
==>Undercity East II ---------------------------------- [07o]
-->City Walls North ------------------------------------- [07o.1]
-->Undercity East --------------------------------------- [07o.2]
>>>Neesa/Tieger --------------------------------------- [07o.3]
==>Limestone Quarry ----------------------------------- [07p]
>>>>>Water Elemental ------------------------------------ [07p.1]
>>>>>Ogre Lord ------------------------------------------ [07p.2]
>>>>>Snow Dragon ---------------------------------------- [07p.3]
==>Temple of Kiltia ----------------------------------- [07q]
-->Temple of Kiltia ------------------------------------- [07q.1]
>>>Last Crusader -------------------------------------- [07q.2]
>>>Minotaur Lord -------------------------------------- [07q.3]
-->Limestone Quarry ------------------------------------- [07q.4]
-->Temple of Kiltia ------------------------------------- [07q.5]
>>>Kali ----------------------------------------------- [07q.6]
==>Iron Maiden B1 ------------------------------------- [07r]
-->Town Centre East ------------------------------------- [07r.1]
-->The Keep --------------------------------------------- [07r.2]
-->Iron Maiden B1 --------------------------------------- [07r.3]
>>>Wraith and Two Mummies ----------------------------- [07r.4]
>>>Wyvern Knight -------------------------------------- [07r.5]
>>>Iron Golem ----------------------------------------- [07r.6]
==>Loose Ends I --------------------------------------- [07s]
-->The Keep --------------------------------------------- [07s.1]
-->The Wine Cellar -------------------------------------- [07s.2]
>>>Minotaur Zombie ------------------------------------ [07s.3]
-->Abandoned Mines B1 ----------------------------------- [07s.4]
-->Abandoned Mines B2 ----------------------------------- [07s.5]
-->Town Centre East ------------------------------------- [07s.6]
==>Great Cathedral ------------------------------------ [07t]
-->Great Cathedral L1 ----------------------------------- [07t.01]
-->Great Cathedral B1 ----------------------------------- [07t.02]
>>>Marid ---------------------------------------------- [07t.03]
>>>Ifrit ---------------------------------------------- [07t.04]
>>>Iron Crab ------------------------------------------ [07t.05]
-->Great Cathedral L1 ----------------------------------- [07t.06]
>>>Djinn ---------------------------------------------- [07t.07]
-->Great Cathedral L2 ----------------------------------- [07t.08]
>>>Flame Dragon --------------------------------------- [07t.09]
-->Great Cathedral L1 ----------------------------------- [07t.10]
-->Great Cathedral L2 ----------------------------------- [07t.11]
-->Great Cathedral L1 ----------------------------------- [07t.12]
-->Great Cathedral L2 ----------------------------------- [07t.13]
-->Great Cathedral B1 ----------------------------------- [07t.14]
-->Great Cathedral L1 ----------------------------------- [07t.15]
>>>Arch Dragon ---------------------------------------- [07t.16]
-->Great Cathedral L2 ----------------------------------- [07t.17]
-->Great Cathedral L3 ----------------------------------- [07t.18]
>>>Dao ------------------------------------------------ [07t.19]
-->Great Cathedral L2 ----------------------------------- [07t.20]
>>>Nightmare ------------------------------------------ [07t.21]
-->Great Cathedral L3 ----------------------------------- [07t.22]
-->Great Cathedral L4 ----------------------------------- [07t.23]
-->Great Cathedral Roof --------------------------------- [07t.24]
>>>Final Boss: Form 1 --------------------------------- [07t.25]
>>>Final Boss: Form 2 --------------------------------- [07t.26]
**>Second Play Walkthrough --------------------------- [08]
==>Snowfly Forest East -------------------------------- [08a]
-->City Walls East -------------------------------------- [08a.1]
-->Snowfly Forest East ---------------------------------- [08a.2]
>>>Damascus Crab -------------------------------------- [08a.3]
==>Getting The Gold Key ------------------------------- [08b]
-->Town Centre West ------------------------------------- [08b.1]
-->Undercity West --------------------------------------- [08b.2]
-->Escapeway -------------------------------------------- [08b.3]
-->Undercity West --------------------------------------- [08b.4]
-->Escapeway -------------------------------------------- [08b.5]
==>Gold Key Doors ------------------------------------- [08c]
-->Limestone Quarry ------------------------------------- [08c.1]
-->Undercity West --------------------------------------- [08c.2]
>>>Death ---------------------------------------------- [08c.3]
-->The Keep --------------------------------------------- [08c.4]
-->Forgotten Pathway ------------------------------------ [08c.5]
>>>Damascus Golem ------------------------------------- [08c.6]
==>Iron Maiden B3 ------------------------------------- [08d]
-->Iron Maiden B1 --------------------------------------- [08d.1]
>>>Wyvern Queen --------------------------------------- [08d.2]
-->Iron Maiden B2 --------------------------------------- [08d.3]
>>>Dark Dragon ---------------------------------------- [08d.4]
>>>Ravana --------------------------------------------- [08d.5]
>>>Dragon Zombie -------------------------------------- [08d.6]
>>>Ogre Zombie ---------------------------------------- [08d.7]
-->Iron Maiden B3 --------------------------------------- [08d.8]
>>>Asura ---------------------------------------------- [08d.9]
==>Time Trials (The Keep) ----------------------------- [08e]
>>>>>Minotaur ------------------------------------------- [08e.1]
>>>>>Dragon --------------------------------------------- [08e.2]
>>>>>Earth Dragon --------------------------------------- [08e.3]
>>>>>Snow Dragon ---------------------------------------- [08e.4]
>>>>>Damascus Crab -------------------------------------- [08e.5]
>>>>>Damascus Golem ------------------------------------- [08e.6]
>>>>>Death and Ogre Zombie ------------------------------ [08e.7]
>>>>>Asura ---------------------------------------------- [08e.8]
**>Equipment ----------------------------------------- [09]
==>Blades --------------------------------------------- [09a]
-->Dagger ----------------------------------------------- [09a.01]
-->Sword ------------------------------------------------ [09a.02]
-->Great Sword ------------------------------------------ [09a.03]
-->Axe -------------------------------------------------- [09a.04]
-->Great Axe -------------------------------------------- [09a.05]
-->Mace ------------------------------------------------- [09a.06]
-->Polearm ---------------------------------------------- [09a.07]
-->Heavy Mace ------------------------------------------- [09a.08]
-->Staff ------------------------------------------------ [09a.09]
-->Crossbow --------------------------------------------- [09a.10]
==>Grips ---------------------------------------------- [09b]
-->Dagger/Sword/Great Sword ----------------------------- [09b.1]
-->Axe/Mace/Staff --------------------------------------- [09b.2]
-->Polearm ---------------------------------------------- [09b.3]
-->Crossbow --------------------------------------------- [09b.4]
==>Shields -------------------------------------------- [09c]
==>Armour --------------------------------------------- [09d]
-->Head Armour ------------------------------------------ [09d.1]
-->Body Armour ------------------------------------------ [09d.2]
-->Leg Armour ------------------------------------------- [09d.3]
-->Arm Armour ------------------------------------------- [09d.4]
==>Accessories ---------------------------------------- [09e]
==>Gems ----------------------------------------------- [09f]
-->Weapon Only ------------------------------------------ [09f.1]
-->Shield Only ------------------------------------------ [09f.2]
-->Weapon/Shield ---------------------------------------- [09f.3]
==>Training Mechanics --------------------------------- [09g]
-->Training Dummies ------------------------------------- [09g.1]
-->Equipment Titles ------------------------------------- [09g.2]
==>Combining Mechanics -------------------------------- [09h]
-->Workshops -------------------------------------------- [09h.1]
-->Blades ----------------------------------------------- [09h.2]
-->Shields ---------------------------------------------- [09h.3]
-->Armour ----------------------------------------------- [09h.4]
-->Special Equipment ------------------------------------ [09h.5]
>>>Hand of Light -------------------------------------------- [09h.5a]
>>>Rhompaia ------------------------------------------------- [09h.5b]
>>>Holy Win ------------------------------------------------- [09h.5c]
>>>Ultimate Weapons ----------------------------------------- [09h.5d]
>>>Ultimate Armour and Shield ------------------------------- [09h.5e]
**>Abilities ----------------------------------------- [10]
==>Battle Abilities ----------------------------------- [10a]
-->Chain Abilities -------------------------------------- [10a.1]
-->Defence Abilities ------------------------------------ [10a.2]
==>Break Arts ----------------------------------------- [10b]
-->Dagger ----------------------------------------------- [10b.01]
-->Sword ------------------------------------------------ [10b.02]
-->Great Sword ------------------------------------------ [10b.03]
-->Axe/Mace --------------------------------------------- [10b.04]
-->Great Axe -------------------------------------------- [10b.05]
-->Polearm ---------------------------------------------- [10b.06]
-->Heavy Mace ------------------------------------------- [10b.07]
-->Staff ------------------------------------------------ [10b.08]
-->Crossbow --------------------------------------------- [10b.09]
-->Bare Hands ------------------------------------------- [10b.10]
==>Magic ---------------------------------------------- [10c]
-->Warlock ---------------------------------------------- [10c.1]
-->Shaman ----------------------------------------------- [10c.2]
-->Sorceror --------------------------------------------- [10c.3]
-->Enchanter -------------------------------------------- [10c.4]
-->Teleportation ---------------------------------------- [10c.5]
>>>Circles of Magic ----------------------------------------- [10c.5a]
>>>Containers ----------------------------------------------- [10c.5b]
**>Items --------------------------------------------- [11]
==>Consumables ---------------------------------------- [11a]
==>Keys ----------------------------------------------- [11b]
==>Sigils --------------------------------------------- [11c]
**>Bestiary ------------------------------------------ [12]
==>Encyclopaedia -------------------------------------- [12a]
==>Others --------------------------------------------- [12b]
**>Miscellaneous ------------------------------------- [13]
==>Maps ----------------------------------------------- [13a]
-->Wine Cellar ------------------------------------------ [13a.01]
-->Catacombs -------------------------------------------- [13a.02]
-->Sanctum ---------------------------------------------- [13a.03]
-->Abandoned Mines B1 ----------------------------------- [13a.04]
-->Abandoned Mines B2 ----------------------------------- [13a.05]
-->Limestone Quarry ------------------------------------- [13a.06]
-->Temple of Kiltia ------------------------------------- [13a.07]
-->Great Cathedral B1 ----------------------------------- [13a.08]
-->Great Cathedral L1 ----------------------------------- [13a.09]
-->Great Cathedral L2 ----------------------------------- [13a.10]
-->Great Cathedral L3 ----------------------------------- [13a.11]
-->Great Cathedral L4 ----------------------------------- [13a.12]
-->Forgotten Pathway ------------------------------------ [13a.13]
-->Escapeway -------------------------------------------- [13a.14]
-->Iron Maiden B1 --------------------------------------- [13a.15]
-->Iron Maiden B2 --------------------------------------- [13a.16]
-->Iron Maiden B3 --------------------------------------- [13a.17]
-->Undercity West --------------------------------------- [13a.18]
-->Undercity East --------------------------------------- [13a.19]
-->The Keep --------------------------------------------- [13a.20]
-->City Walls West -------------------------------------- [13a.21]
-->City Walls South ------------------------------------- [13a.22]
-->City Walls East -------------------------------------- [13a.23]
-->City Walls North ------------------------------------- [13a.24]
-->Snowfly Forest --------------------------------------- [13a.25]
-->Snowfly Forest East ---------------------------------- [13a.26]
-->Town Centre West ------------------------------------- [13a.27]
-->Town Centre South ------------------------------------ [13a.28]
-->Town Centre East ------------------------------------- [13a.29]
==>Chests --------------------------------------------- [13b]
-->Wine Cellar ------------------------------------------ [13b.01]
-->Catacombs -------------------------------------------- [13b.02]
-->Sanctum ---------------------------------------------- [13b.03]
-->Abandoned Mines B1 ----------------------------------- [13b.04]
-->Abandoned Mines B2 ----------------------------------- [13b.05]
-->Limestone Quarry ------------------------------------- [13b.06]
-->Temple of Kiltia ------------------------------------- [13b.07]
-->Great Cathedral L1 ----------------------------------- [13b.08]
-->Great Cathedral L2 ----------------------------------- [13b.09]
-->Forgotten Pathway ------------------------------------ [13b.10]
-->Escapeway -------------------------------------------- [13b.11]
-->Iron Maiden B1 --------------------------------------- [13b.12]
-->Iron Maiden B2 --------------------------------------- [13b.13]
-->Iron Maiden B3 --------------------------------------- [13b.14]
-->Undercity West --------------------------------------- [13b.15]
-->Undercity East --------------------------------------- [13b.16]
-->The Keep --------------------------------------------- [13b.17]
-->Snowfly Forest --------------------------------------- [13b.18]
-->Snowfly Forest East ---------------------------------- [13b.19]
-->Town Centre South ------------------------------------ [13b.20]
-->Town Centre East ------------------------------------- [13b.21]
==>Titles --------------------------------------------- [13c]
==>Rankings ------------------------------------------- [13d]
**>Story --------------------------------------------- [14]
==>The Beginning -------------------------------------- [14a]
==>Wine Cellar ---------------------------------------- [14b]
==>Sanctum -------------------------------------------- [14c]
==>Town Centre West I --------------------------------- [14d]
==>Abandoned Mines B1 --------------------------------- [14e]
==>Town Centre West II -------------------------------- [14f]
==>Snowfly Forest ------------------------------------- [14g]
==>The Keep ------------------------------------------- [14h]
==>Abandoned Mines B2 --------------------------------- [14i]
==>Undercity East ------------------------------------- [14j]
==>Limestone Quarry ----------------------------------- [14k]
==>Temple of Kiltia ----------------------------------- [14l]
==>Great Cathedral ------------------------------------ [14m]
==>The Ending ----------------------------------------- [14n]
==>Theories ------------------------------------------- [14o]
**>Frequently Asked Questions ------------------------ [15]
**>Thanks -------------------------------------------- [16]
**>Legal Stuff --------------------------------------- [17]
**>Next Version -------------------------------------- [18]
**>Working On... ------------------------------------- [19]
**>Goodbye!~ ----------------------------------------- [20]
/ =============================== \
< [05] Characters >
\ =============================== /
Ashley Riot:
The hero of the story, Ashley Riot is a Riskbreaker, the elite agents in
the Valendia Knights of the Peace (VKP), crack units who specialise in
entering the most dangerous of areas alone to uphold the law of the land.
Ashley has led a hard and lonely life since witnessing the murder of both
his wife, Tia, and his young son, Marco, but as he travels further into
Leá Monde, his past comes into question, leading him to doubt the reality
of everything he sees and hears.
Sydney Losstarot:
Leader of the Müllenkamp cult, Sydney Losstarot is a very charming and
enigmatic figure, his past shrouded in darkness. Said to have the ability
to resurrect the past and to summon mythical beasts, he is hounded by both
Ashley Riot and the Crimson Blades. But what is his purpose in Leá Monde,
what dark intent does he have for Joshua Bardorba and what is the nature
of his ties to the Duke?
Romeo Guildenstern:
In charge of the Crimson Blades within Leá Monde, Romeo Guildenstern is
the epitomy of an upper-class knight; elegant, cold and aloof. Taking his
orders from Cardinal Batista, he seems to be seeking the power of Leá
Monde, determined to let nothing get in his way, not even his own men.
Callo Merlose:
An Inquisitor in the VKP, Callo Merlose is fairly green out in the field,
instead specialising in criminal psychology and intelligence gathering.
Ordered to assist Riskbreaker Riot, she disappears shortly after he enters
into the cellars of the city of Leá Monde.
Jan Rosencrantz:
Rosencrantz is a shadowy figure, claiming to be a VKP Riskbreaker sent to
assist Ashley, when everyone knows Riskbreakers always work alone.
Rosencrantz also has hidden ties to Sydney Losstarot, Romeo Guildenstern
and Duke Bardorba. Just where his alliances lie, nobody knows...
Jon Hardin:
Sydney Losstarot's right-hand man, Jon Hardin believes firmly in his
friend and would follow him into the depths of hell, but as their time in
Leá Monde progresses, he comes to doubt Sydney more and more, unsure of
whether a dark secret is being hidden from him or not.
Duke Bardorba:
Having helped bring an end to the civil war that had torn Valendia
asunder, Duke Bardorba has long played a key part in Parliament. Recently
however, he had to retire on health grounds, yet he still wields vast
power from behind the scenes. It has also been discovered that he had been
funding Müllenkamp's activities of late. The siege on his manner by the
afore-mentioned group, and the abduction of his son Joshua, suggest that
this alliance has crumbled.
Joshua Bardorba:
Duke Bardorba's son sired in late life, Joshua was kidnapped in the
aborted siege of the Duke's manor in the Graylands. Encharged to the care
of Jon Hardin, he refuses to talk to anybody. Was his kidnapping to try
and prevent Duke Bardorba from striking back at Müllenkamp, or does Sydney
Losstarot have a far darker purpose in store for the young boy?
/ =============================== \
< [06] Controls >
\ =============================== /
<--[06a] Normal Mode-------------------------------------------->
D-Pad/Left Analogue Stick: Movement, move view.
Right Analogue Stick: Change view.
Start: Change view; skip demo.
Select: Zoom in; zoom out.
Circle: Accept, activate battle mode.
X: Cancel, open, move block, end view change.
Square: Jump.
Triangle: Bring up menu.
L1: Rotate map counter-clockwise
L2: Quick command display.
R1: Rotate map clockwise
R2: While pressed, walk with directional pad or left analogue stick.
<--[06b] Battle Mode-------------------------------------------->
D-Pad/Left Analogue Stick: Movement; select target, move view.
Right Analogue Stick: Change view.
Start: Change view; skip demo.
Select: Zoom in; zoom out.
Circle: Accept; close target dome; battle ability.
X: Cancel, open, close target dome; end view change; cancel battle
mode.
Square: Jump; battle ability.
Triangle: Bring up command; battle ability.
L1: Rotate map counter-clockwise
L2: Quick command display; change target.
R1: Rotate map clockwise
R2: While pressed, walk with directional pad or left stick.
/ =============================== \
< [07] Walkthrough >
\ =============================== /
<--[07a] General Tips and Tricks-------------------------------->
Before we start the walkthrough, let's get through some important to remember
stuff, and some nifty little tips that will help a lot.
Risk - This is the second most annoying part of the game, not too far
behind managing your weapon affinities. For every attack you make,
your risk meter will rise, and each point of risk reduces your hit
percentage for physical attacks and magic, as well as increasing the
maximum amount of damage an enemy can deal you. However, each point
of risk also increases the potency of your healing spells, so heal
yourself up before you reduce your risk. A general rule of thumb is
if your average hit percentage is less that 40-50, it's time to get
your risk down. However, don't use items to reduce risk when there
are no enemies on the screen, since risk is reduced naturally over
time, especially if you're in normal mode.
Limbs - The handy little picture in the bottom left of the screen shows the
status of five points of your body. When they're green, they're
perfectly healthy, but when they're red, they've sustained critical
damage and need to be healed. The following list shows the penalties
for red limbs:
Right arm: Cuts physical damage in half.
Left arm: Cuts dodge rate in half.
Head: Stops you from casting magic.
Body: Risk gained is doubled, attack range is decreased.
Legs: Cuts movement speed in half.
Range - Use long range weapons to initiate fights, before switching to
shorter range weapons, so that you're in the enemies attack range
for as short a period as possible. As soon as you're close up, it's
a good idea to equip a shield.
Stats - Switch to the specific weapon for each enemy type to battle it;
raising your affinities takes long enough as it is, and attacking
enemies of the wrong type will lower the affinities you were working
on with said weapon. I tend to name my weapons after what they're
designed to kill, so I don't pull the wrong one out.
Numbers - Reduce the number of enemies attacking you at once by focusing on
one enemy at a time and killing it, before switching to the next.
This will ensure you take less damage.
Target - Stick to the areas on the enemy where you have the highest
percentage chance of hitting them; you may not do max damage, but
you'll be able to quite happily combo them to death.
Also, it's not worth targeting the areas of the enemies body that
will cripple certain functions, since you shouldn't be fighting them
long enough for it to make any particular difference to how much
damage you take, except that it'll slow down how long it dies, thus
increasing the amount YOU may take.
DP & PP - Keep an eye on these two stats; DP is like the health of your
weapon; at 0 DP, your weapons damage will be halved, and PP counts
towards a chain attack move, Phantom Pain; when your PP is at 100,
Phantom Pain will add 100 damage to your normal attack, which is
pretty neat, don't you think? However, when Phantom Pain hits, it'll
reduce your PP to 0. I find it's a good idea to use Instill and
Temper as often as possible to keep my weapons in top-notch
condition.
<---[07b] Prologue: Duke Bardorba's Manor----------------------->
You can skip this small intro section by pressing Start, but I'd recommend
using it to get to grips with the battle system, as well as for the plot.
The Manor Courtyard:
To start off, when you get to fight with the two guards, you'll want to
hit the circle button to activate battle mode, signified by Ashley drawing
his sword. When the enemies close in, open up the target sphere; this is a
grid that holds Ashley in the center, showing his attack range, which
changes with different weapons. If the enemies are within the target
sphere, you'll be able to select which enemy you wish to attack, and which
part of their body you want to target. It will show a damage amount and a
hit percentage; while you have the target sphere open, time pauses so you
can take a moment to check what part of the enemy you can do the most
damage to.
For the first fight, just throw in your attacks as fast as possible,
singling out one guard first, before killing the other one.
After defeating them, you'll proceed through the manor via a few cutscenes.
The Manor Chapel:
[%%%]BOSS: Injured Wyvern [07b.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 85 | MP: 0
You'll end up fighting an injured Wyvern, having a big chunk of wood in
its eye. Just target the neck and bash away. It shouldn't take too long.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
<---[07c] The Wine Cellar--------------------------------------->
Entrance to Darkness:
And so we begin the game properly at last. Take your time running about
the first room and get used to the controls, before heading North to the
next room.
Worker's Breakroom:
Chest: Tovarisch
- Hand Axe[B]
- Wooden Grip[0]
Buckler[W|0]
Leather Glove[L]
See the note below which explains the notation system I'll be using
throughout this walkthrough:
Weapon
- Blade[x]
- Grip[y]
- Gems
X = B = Bronze
I = Iron
H = Hagane
S = Silver
D = Damascus
Y = 0-3 slots for gems
Shield[x|y]
- Gems
X = W = Wood
B = Bronze
I = Iron
H = Hagane
S = Silver
D = Damascus
Y = 0-2 slots for gems
Other Equipment[z]
Z = L = Leather
B = Bronze
I = Iron
H = Hagane
S = Silver
D = Damascus
There is also a save point within this room. Head North again to the next
room.
Hall of Struggle:
The first real enemy of the game, a Bat, appears, so attack it with either
the Fandango you start with, or the Tovarisch you got in the previous
room. Once it's defeated, you can search for the Heal Trap by the Eastern
wall, or get to work solving the first of many block puzzles. Pick up one
of the blocks and place it upon the other, climbing to the top of the pile
and then clambering up the rest of the way to the door to the North.
Smokebarrel Stair:
After the conversation between the two Crimson Blades is over, you can try
opening the door leading North; it will tell you that it requires the
Chamomile Sigil to unlock it. Head South through the same exit that the
Crimson Blades used.
Wine Guild Hall:
After Ashley reveals his presence, kill both of the soldiers (Goodwin and
Sackheim) and then use the Cloudstone (The levitating block) to cross the
passage towards the exit in the South East corner.
Wine Magnate's Chambers:
Kill the Bat and the Silver Wolf, before jumping over the Gust Trap that
lies two squares in front of the exit in the North East corner.
Fine Vintage Vault:
Kill the swordsman and then put your weapon away to pull yourself to the
top of the stack of three crates. Jump to the ridge across the middle of
the room and drop down to take out the crossbowman. Leave to the North.
Chamber of Fear:
An earthquake heavily rearranges the room before you regain control. Once
you do, kill both Bats and then make your way up to the Western exit,
killing the Silver Wolf.
The Reckoning Room:
Chest: Seventh Heaven
- Gastraph Bow[B]
- Simple Bolt[0]
Reinforced Glove[L]
Vera Root (x3)
Cure Root (x3)
Leave the way you came in.
Chamber of Fear:
This time, leave by the North.
A Laborer's Thirst:
Kill the Bat and Silver Wolf, and then get up on the higher ground in the
middle. Pick up the topmost crate and place it at the foot of the tower.
Stand atop it and jump to grab onto the top of the tower, pulling yourself
up.
The Rich Drown in Wine:
Empty the room of enemies and then destroy one of the crates. Pick up the
one that is now sitting at the top of the pile and put it next to the
raised plaform in the North East corner. Get onto it and climb up to the
platform, and then pull the lever, which opens the door to the North for
two seconds. Jump off quickly and get through that door!
Room of Rotten Grapes:
Kill the Bats, destroy one crate, take the topmost one over to the
platform, get atop it and exit to the North.
Blackmarket of Wines:
Chest: Cure Potion
Cure Bulb (x5)
Save, and when you're ready, head through the door to the North.
The Gallows:
[%%%]BOSS: Minotaur [07c.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 278 | MP: 5
Special: Giga Rush
This guy is fairly easy; run in close and go for his head with an edged
weapon, preferably the Tovarisch you got at the beginning of the game.
After about five good hits, the Minotaur will be defeated.
Win: Chamomile Sigil
Grimoire Guerir (Heal)
Grimoire Debile (Degenerate)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Once you've beaten the Minotaur, try to leave and you'll have a fairly
long sequence, ending with Ashley unlocking some of his Battle Abilities.
Chest: Pelta Shield[W|1]
Vera Bulb (x3)
Yggdrasil's Tears (x15)
Blackmarket of Wines:
Note the appearance of the dummy in this room. I heavily recommend first
allocating your chain and defence abilities in the menu, and then
equipping your Fandango before beating up on the doll. Practice your
chaining, and level the Fandango's Human stat up to at least 20. For most
of the rest of the game, this is going to be our weapon for killing
humans, and we'll use the Tovarisch for beating up on Beasts.
Head back to...
Smokebarrel Stair:
Unlock the door to the North with the Chamomile Sigil and head through it.
Room of Cheap Red Wine:
Once the corpse (Mandel) brings itself to its feet, batter him to undeath
and get the Rapier (Rapier[B] + Short Hilt[0]). For now, this will be our
weapon for fighting the undead. Leave to the North.
Room of Cheap White Wine:
Stay up on the ledge and aim for the heads of the Ghoul, Zombie and Zombie
Fighter, before continuing on to the North.
The Greedy One's Den:
Kill both Silver Wolves and head North once more.
The Hero's Winehall:
[%%%]BOSS: Dullahan [07c.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 185 | MP: 25
Special: Degenerate
Start the fight by casting Degenerate on Dullahan and then run in close.
He hits really hard, but his Abdomen is weak to piercing weapons, so equip
the Rapier and chain away until it drops.
Win: Elixir of Queens
Elixir of Mages
Grimoire Lux (Spirit Surge)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Chest: Rusty Nail
- Spear[B]
- Spiculum Pole[1]
Braveheart Gem
Cure Bulb (x3)
Leave via the North.
<--[07d] Catacombs---------------------------------------------->
Hall of Sworn Revenge:
Use the Heal Trap west of the Save Point to full your HP and lower your
Risk, before saving and then heading North.
The Last Blessing:
We encounter the first Hellhound here; it's pretty weak, but its Fire
Breath attack can actually be quite nasty. Otherwise, it's just a slightly
stronger Silver Wolf. Once you've killed both it and the Bat, head North.
The Weeping Corridor:
Clear the room and skirt around the Freeze Trap in front of the door to
the North.
Persecution Hall:
Empty this room, and then destroy one of the crates, taking the other one
to the Western wall and using it to reach the elevated doorway.
Rodent-Ridden Chamber:
Kill the Skeleton and put one of the crates atop the other, and jump from
them to reach the ledge.
Chest: Pink Squirrel
- Goblin Club[I]
- Wooden Grip[0]
Cross Guard[1]
Cuirass[L]
Long Boots[L]
Iocus Gem
Mana Root (x3)
Cure Bulb (x3)
Shrine to the Martyrs:
The door to the North is locked, so take the one to the East.
The Lamenting Mother:
[%%%]BOSS: Ghost [07d.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 66 | MP: 130
Special: Mind Blast
Here we encounter our first Ghost, an annoying enemy that likes to
teleport about the room a lot. Use a Piercing weapon when it gets close
enough and just pummel away until it dies.
Win: Cure Bulb (x3)
Elixir of Queens
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Chest: Shandy Gaff
- Broad Sword[B]
- Swept Hilt[0]
Knuckles[B]
Elixir of Queens
Return to Shrine to the Martyrs.
Shrine to the Martyrs:
An earthquake occurs, and upon regaining control of Ashley, you'll be
facing the door to The Lamenting Mother. You can re-enter, if you wish, to
find a large gaping chasm and the Ghost now spawning as a regular enemy.
Otherwise, try opening the door to the North you couldn't before.
Hall of Dying Hope:
Kill both Zombie Knights and we now have a choice, whether to head West or
East. First we'll go West, meaning we need to solve another block puzzle.
Note the crate with metal borders; this is a Push Crate, which moves one
square at a time like the Roll Stone, but unlike that, the Push Crate can
be broken. Push it up to the West wall and then pick up the other crate
and put it on top. Scale both them and the wall, and then go through the
door.
Bandits' Hideout:
Clear the room and then break the Push Crate in the North East corner, and
then push the Roll Stone to the wall. Use it to ascend the wall and then
push the Push Crate once to the West and climb it to reach the chest,
Chest: Soul Kiss
- Scramasax[S]
- Swept Hilt[0]
Targe[B|1]
Knuckles[B]
Bear Mask[L]
Haeralis Gem
Spirit Orison (x3)
Eye of Argon (x3)
Go East twice from here to...
The Bloody Hallway
There's multiple ways of solving this room, but the easiest is as follows:
1) Pick up the North-most Crate and place it atop one of the the other two
Crates.
2) Get up onto the other Crate and pick up the original Crate, placing it
onto the higher ground.
3) Move to the low ground on the East side of the ridge and push the Roll
Stone here one square to the North.
4) Back up on the high ground, push the Roll Stone here one square to the
South.
5) Push the Roll Stone one square to the East, so that it drops down atop
the other Roll Stone.
6) Pick up the Crate that you raised up to the high ground and place that
atop the pile of Roll Stones.
7) Stand atop the pile and jump to the ledge.
Faith Overcame Fear:
Continue on to the East after clearing the room.
The Withered Spring:
After killing the enemies here, you can use the Save Point, before heading
North.
Work of Art [Workshop]:
Welcome to the first of the Workshops. These rooms are very important,
since you use them to combine equipment and to create your own weapons. I
recommend Disassembling your Fandango and making a new sword with the
Scimitar blade and the Cross Guard grip. Add the Haeralis gem to it,
making a sword that kicks human arse. Throw spare equipment into the
Container and then leave to the South.
The Withered Spring:
Back here, note the door to the East is locked and requires the Lily
Sigil. This leaves our only path to the South.
Repent, O ye Sinners:
Clear the room and head West.
The Reaper's Victims:
Kill all the enemies and the door unlocks, allowing you back to the
previous room; go South this time.
The Last Stab of Hope:
You can go West here, which will take you to the other end of The
Lamenting Mother, the room with the gigantic chasm. If you didn't open the
chest before, you can do so now. Otherwise, head South again.
Hallway of Heroes:
Go South one last time.
The Beast's Domain:
[%%%]BOSS: Lizardmen (x2) [07d.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 240 | MP: 26
Special: Heal
Only appearing after you step onto the raise floor in the South East
corner, both of the Lizardmen are carrying polearms, giving them a lot of
range. Attack with a Piercing weapon, any one you want, and just hack away
at them.
Win: Lizardman #1 - Spear
- Spear[I]
- Spiculum Pole[1]
Cuirass[L]
Lily Sigil
Lizardman #2 - Glaive
- Glaive[B]
- Wooden Pole[0]
Knuckles[I]
Grimoire Antidote
Elixir of Queens
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The Spear you win will now be our weapon for fighting Dragons. Head North
thrice to end up back at...
Repent, O ye Sinners:
Break one of the Crates, and put the next one atop one of the sarcophagi,
using it as a platform to jump from to reach the ledge. Head North twice
to end up back in the...
Work of Art [Workshop]:
Store the Glaive (and Rusty Nail if you haven't already) and then go South
to...
The Withered Spring:
Finally, save the game and then unlock the door to the East with the Lily
Sigil and mosey on through.
<--[07e] Sanctum------------------------------------------------>
Prisoner's Niche:
After the scene, we return to controlling Ashley, with another damn block
puzzle in front of us. Break the North-most Push Crate and then push the
one just to the South of that South a square, so there's now three Push
Crates in a row. Put one normal Crate atop each end of the row, and then
stand between them. Put one normal Crate atop the other and then scramble
up that pile and jump to finally reach the top of the wall. Drop down to
the other side and head East.
Corridor of the Clerics:
Kill the Skeleton and then go East again.
Priests' Confinement:
Kill all four bats, and use the Heal Trap on the small table to remove
and Risk or wounds, before putting your weapon away and jumping to the
ledge to the South.
Alchemists' Laboratory:
Staying atop the tall shelves, kill the skeletons and then drop down to
the Poison Slime, the first we've encountered. They have a nasty habit of
using their Poison Sneeze move, which is icky; use a Piercing weapon to
kill them quickly. Once the room is free of enemies, jump from one of the
bookshelves to the cabinet, holding the chest.
Chest: Bosom Cleaver
- Langbedeve[B]
- Sand Face[1]
Dragonite Gem
Grimoire Halte (Fixate)
Smack the Dragonite Gem into your Spear, and then leave to the West.
The Academia Corridor:
Kill the skeletons and then head West again.
Theology Classroom:
Another locked door room, kill the Ghost and Skeleton to get out to the
East.
The Academia Corridor:
Go South this time.
Shrine of the Martyrs:
Kill the Hellhound and the Skeleton, before continuing on to the South.
Hallowed Hope:
Kill the Bat and the Poison Slime, and then go East.
Hall of Sacrilege:
[%%%]BOSS: Golem [07e.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 240 | MP: 15
Special: Granite Punch
Run in and get underneath this guys armpits; he won't be able to target
you and will try to shuffle backwards. While he's doing this, cast
Degenerate on it and then pull out either the Pink Squirrel or the Bosom
Cleaver (Preferably the former, but either will do) and go to work on the
Golem's Body.
Win: Cure Bulb (x2)
Elixir of Dragoons
Grimoire Ameliorer (Prostasia)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Return all the way to...
Corridor of the Clerics:
This time, head North.
Advent Ground:
Kill the Bat and the Lizardman, and then go East.
Passage of the Refugees:
Eliminate the Bat and the Poison Slime, and then destroy the middle Push
Crate. Pick up the Normal Crate and place it by the wall to the North,
using it to scale said wall. Hop on the Cloudstone when it docks nearby,
and then pull out your Spear. When the Lizardman is in range, pick him off
and then get off the Cloudstone over the other side. Leave to the West.
Advent Ground:
Use the Save Point and then head North.
The Cleansing Chantry:
[%%%]BOSS: Dragon [07e.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 480 | MP: 0
Specials: Thermal Breath - You really want Fire Ward if it uses this move
on you to halve the damage.
Tail Attack - Either use Reflect Damage or Impact Guard.
This is the first tough boss battle of the game. Run in close so that
you're by its chest, underneath its head, so it can't cast Thermal Breath
on you. Pull out your Spear and cast Prostasia on your self; Degenerate
doesn't work on the Dragon, and then chain the Head. I kept muffing my
chains up, and had to pull out Raging Ache to bring up my damage, but just
keep at it, the battle isn't THAT long. Not like the Earth Dragon...
Win: Cure Bulb (x3)
Elixir of Sages
Grimoire Analyse (Analyse)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Stairway to the Light:
Open the door to the North to finally get into Leá Monde!
<--[07f] Town Centre West--------------------------------------->
Rue Vermillion:
After the scenes finish, head to the East.
The Rene Coastroad:
Enter the door to the South.
Magic Hammer [Workshop]:
Store away enough weapons that you're only carrying five at most, and then
leave.
The Rene Coastroad:
Go through the passageway and head East. On the small outcrop of land is a
Heal Trap. Use it and then head to the West.
Rue Mal Fallde:
After taking a few steps, Ashley has to duck into cover since it's full of
soldiers. Return to...
Rue Vermillion:
Leave via the South.
Tircolas Flaw:
[%%%]BOSS: Duane (With Bejart and Sarjik) [07f.1][%%%%%%%%%%%%%%%%%%%%%%%]
HP: 265 | MP: 124 [Duane]
HP: 190 | MP: 55 [Bejart]
HP: 180 | MP: 65 [Sarjik]
Special: Explosion lv.1 [Duane]
Stay at the bottom of the slope, and finish off Sarjik, the Crimson Blade
coming at you with the sword and shield, with an Edged weapon first. Once
he's dead, wait until Bejart, with the great axe, comes down to fight you
too, this time using a Piercing weapon to kill him. Both down, ascend the
slope and cast Degenerate on Duane, Prostasia upon yourself, and let loose
with an Edged weapon to finish him off quickly.
Win: Duane - Magnoliau Frau
- Wizard Staff[S]
- Sand Face[1]
Wizard Robe[L]
Crimson Key
Grimoire Demolir (Explosion)
Grimoire Clef (Unlock)
Bejart - Guisarme
- Guisarme[B]
- Czekan Type[0]
Cure Root (x3)
Sarjik - Rapier
- Rapier[I]
- Cross Guard[1]
Mana Root (x3)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Return to...
Rue Vermillion:
Use the Crimson Key upon the door and enter.
<--[07g] Abandoned Mines B1------------------------------------->
This is the first section to be split up among multiple areas; each will now
have it's own small subsection within.
%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07g.1] City Walls West==
%%%%%%%%%%%%%%%%%%%%%%%%%%%
Students of Death:
Go South.
The Gabled Hall:
Kill the Zombie Knights to unlock the door and then continue on to the
South.
Where the Master Fell:
Go South.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07g.2] Abandoned Mines B1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Dreamer's Entrance:
Here we encounter Stirges for the first time, stronger version of Bats.
They're a right pain in the neck, but go down soon enough, especially at
the end of a poleaxe.
The Crossing:
Kill off the Hellhound and make use of the Save Point. There's three paths
open to us, but we'll start by heading West.
Miners' Resting Hall:
Kill the Goblins, Human Class enemies weak to Edged Air weapons, and
approach the first chest. Yank out a Piercing weapon and attack the Mimic,
before casting Unlock on the real one
Chest: Stinger
- Guisarme[B]
- Sand Face[1]
Quad Shield[B|1]
Ring Mail[B]
Ring Leggings[B]
White Queen Gem
Grimoire Visible (Eureka)
Cure Bulb (x5)
Return to...
The Crossing:
This time we'll head East.
Conflict and Accord:
Kill the Goblin and the Hellhound and then go South.
The End of the Line:
Kill both Goblins and the Stirge to unlock the doors and then continue on
to the South.
The Earthquake's Mark:
Kill all the Stirge's that come at you and them head East, skirting around
the Eruption trap two squares from the door.
Coal Mine Storage:
Kill the Goblin Leader quickly since it has a nasty habit of inflicting
paralysis upon you, which means you can't attack. Finish him and the
normal Goblin off, and then step up onto the ledge behind the chest, until
you hit the Trap Clear, de-activating the Poison trap right in front of
the chest.
Chest: Ring Sleeve[B]
Chain Coif[B]
Undine Jasper Gem
Fern Sigil
Make your way back to...
The Crossing:
Finally, save, and then take the South exit.
The Suicide King:
Kill the Stirge and the Goblins, before continuing South.
The Battle's Beginning:
[%%%]BOSS: Wyvern [07g.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 340 | MP: 0
Special: Fire Breath
If you can, get behind it and take an Edged weapon to its tail; otherwise
you need to use a Blunt weapon upon its body. Either way, stay close or it
will let loose with Fire Breath which hurts a lot.
Win: Hyacinth Sigil
Cure Tonic
Grimoire Ignifuge (Pyro Guard)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
What Lies Ahead?:
Clear out the two Goblins and continue South.
The Fruits of Friendship:
Jump to the Cloudstone and ride it over the pit, disembarking at the other
side. Get to the South of the crates and push the top Push Crate North
once, and then East until it's up against the wall. Use it to climb to the
top.
The Earthquake's Mark:
Kill all three Stirge's and then open the door to the South with the
Hyacinth Sigil.
The Passion of Lovers:
You're given 15 seconds to make your way to The Dark Tunnel; just run
straight through this room.
The Hall of Hope:
You can kill the Hellhound if you want to, but it's a bit of a waste of
time. If you don't kill it in the first chain, ignore it.
The Dark Tunnel:
Yay, another crossroads with a Save Point in the middle. Start by heading
North.
Everwant Passage:
Kill the Goblin and the Mimic before trying the door; it's locked with the
Silver Key. Return to...
The Dark Tunnel:
This time we'll go East.
Rust in Peace:
Kill the Goblin, Goblin Leader and Mimic, and then cast Unlock upon the
real chest.
Chest: Chain Sleeve[B]
Salamander Ring
Manabreaker Gem
Elixir of Sages
Grimoire Undine (Frost Fusion)
Return to...
The Dark Tunnel:
Use the Save Point and then head South.
The Smeltry:
[%%%]BOSS: Fire Elemental [07g.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 320 | MP: 140
Specials: Fireball
Flame Sphere lv.1 - AoE multiple hit spell, so make sure to have
PyroGuard up!
Start by putting the Undine Jasper into either a Blunt or Edged weapon,
and then casting Frost Fusion upon it. Cast Degenerate upon the Fire
Elemental and then attack away wherever you wish.
Win: Grimoire Flamme (Flame Sphere)
Elixir of Queens
Mana Tonic
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Clash of Hyaenas:
Stack the two Normal Crates by the pit and stand atop them. When the
Cloudstone is nearly level with you, do a full-length jump to land upon
it, jumping again to get back onto solid ground. Break one of the Push
Crates and then climb to the top of the tower, jumping from it to reach
the ledge.
Greed Knows no Bounds:
Kill the Bow Goblin and the two Goblin Leaders before continuing through.
Live Long and Prosper:
After the brief earthquake, unlock the door with the Fern Sigil and enter.
Pray to the Mineral Gods:
Kill the three Stirges and then prepare yourself for another boss fight.
Traitor's Parting:
[%%%]BOSS: Ogre [07g.5][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 540 | MP: 35
Special: Degenerate
This fight can be tricky if you don't think through your actions. Start by
casting Degenerate on it and Prostasia upon yourself, and then take a
Piercing weapon that's good on Beasts and go for its head. However, do not
try to chain your hits, it'll block like crazy and all you'll succeed in
doing is driving up your Risk. Just go for the simple hits to finish him
fairly easily.
Win: Grimoire Rempart (Terra Guard)
Elixir of Kings
Cure Bulb (x3)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Escapeway:
Just leave by the door.
<--[07h] Undercity West I--------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07h.1] Town Centre West==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Rue Bouquet:
Head West.
Glacialdra Kirk Ruins:
Head South, climbing up the grassy slope.
Rue Sant D'alsa:
Go West.
Villeport Way:
After the scene, return to...
Glacialdra Kirk Ruins:
Go North this time.
Tircolas Flaw:
Kill the two Crimson Blades on your side of the river and then use the
Cloudstone to cross to the other side, finishing off the third enemy. Take
the North East exit.
Rue Mal Fallde:
Kill both soldiers and then leave to the East.
The Rene Coastroad:
Clear the area of enemies and then enter the door.
Magic Hammer [Workshop]:
At this point, you should have a lot of equipment you can combine,
including Hagane versions of your blades and armour. Remember, Bronze +
Iron of the same class makes Hagane. Once you're done, return to...
Rue Sant D'alsa;
Kill the two soldiers and then jump up to the ledge, entering the doorway.
Dinas Walk:
Jump the gap and then make your way to the other end of the hall.
Villeport Way:
Drop down and kill the soldier, before opening the gate and descending.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07h.2] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Bread Peddlar's Way:
East.
Way of the Mother Lode:
Kill both the Ghast and the Skeleton, and then continue to the East.
Sewer of Ravenous Rats:
Clear the room of the Ghast, Skeleton and Zombie Mage, before checking the
door. It's locked by the Silver Key so return West.
Way of the Mother Lode:
This time head South.
Underdark Fishmarket:
[%%%]BOSS: Giant Crab [07h.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 420 | MP: 0
Specials: Aqua Bubble, Tidal Rush (Both of these are so easy to avoid,
it's ridiculous.
Run at the Giant Crab, placing yourself right in front of its Mouth, so it
can't do any of its specials on you. Use either an Edged weapon on its
Claws, or preferably a Piercing Weapon on the Giant Crab's Mouth. Also,
note that it's weak to Fire, so if you have a weapon with a good fire
affinity, I'd recommend using it. Finally, Degenerate and Prostasia to
make it more susceptible to your hits.
Win: Cure Bulb (x3)
Elixir of Queens
Grimoire Sylphe (Luft Fusion)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The Sunless Way:
You can head East to explore a bit, but you'll reach a dead end
eventually. Since the exit to the South is locked with the Iron key, let's
go West.
Remembering Days of Yore:
Kill the Ghast and the Zombie Mage, before trying the door to the West;
it's locked with the Iron key so let's go South.
Where the Hunter Climbed:
Head South up the stairs.
<--[07i] Snowfly Forest----------------------------------------->
The Faerie Circle:
Back out into the daylight and after the scene has ended, head South to
start another scene.
The Hunt Begins:
There are very few different enemies you'll actually face in the Snowfly
Forest, mostly Icthious' and Basilisks, which will come in pairs. Both
are fairly easy, but note that Basilisks drop Snowfly Draughts, which are
VERY useful.
Anyway, continue on to the South.
Which Way Home?:
South.
The Birds and the Bees:
South.
Traces of the Beast:
West.
Fluttering Hope:
South.
Return to the Land:
[%%%]BOSS: Earth Dragon[07i.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 510 | MP: 0
Specials: Tail Attack, Acid Breath
Prepare yourself for one long as hell fight. Degenerate won't work on the
Earth Dragon, so you have a choice between casting either Prostasia or
Luft Fusion upon yourself, to increase your damage. Position yourself
right by the Earth Dragon's head so it can't unleash Acid Breath upon you
and then use a Piercing Weapon upon its head. Personally, I prefer
combining the Raging Ache, Temper and Reflect Damage Chain Abilities for
this fight, but of course, it's up to you.
Win: Bronze Key
Grimoire Parebrise (Aero Guard)
Vera Potion
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The Spirit Trees:
North.
They Also Feed:
West.
The Yellow Wood:
South.
Where Soft Rains Fell:
This is the first time you'll fight a Fire Elemental as a normal enemy; it
has slightly less HP than before, but is still just as nasty. I recommend
this as a good point to start using Sorceror spells for fights against the
common enemies you come across. Once you've defeated the Fire Elemental,
head South.
Forest River:
Kill the Basilisk and then use the wooden poles to jump over the river,
where you can take out the two Zombie Knights (whom I assume to be Faendos
and Lamkin, the two Crimson Blades who were with Grisson). Once they're
dead, open the chest.
Chest: Knuckle Guard[2]
Circle Shield [H|1]
- Djinn Amber Gem
Chain Mail[I]
Sylphid Ring
Nightkiller Gem
Grimoire Agilite (Invigorate)
Acolyte's Nostrum
Chuck any spare equipment into the Container in the South West corner
(back across the river) and save, before leaving by the North East exit.
Lamenting to the Moon:
North.
Running with the Wolves:
East.
You Are the Prey:
North.
The Secret Path:
North.
Hewn From Nature:
[%%%]BOSS: Grissom + Dark Crusader [07i.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 280 | MP: 200 [Grissom]
HP: 380 | MP: 80 [Dark Crusader]
Specials: Thunderburst Lv.1, Drain Mind, Clearance [Grissom]
Prostasia, Drain Heart [Dark Crusader]
Firstly, note Sydney's presence; do NOT attack him, he's there to help
you, oddly enough. He'll cast Heal and Prostasia upon you if you're close
by. Secondly, the Dark Crusader, despite looking nasty as hell, is no
threat in this fight whatsoever. Grissom, on the other hand, can be
absolutely lethal.
Start by going through your equipment, and attaching the Djinn Amber Gem
to your shield, putting on the Sylphid Ring, and assigning the Defence
Ability Windbreak to one of the three buttons, all to reduce the damage
you'll take from Grissom's Thunderburst spell.
You have a choice here, you can take out the Dark Crusader first to get a
spell that will help speed up Grissom's demise, or you can take out
Grissom first, enabling Ashley and Sydney to tag team the Dark Crusader.
As I've stated before, Grissom is the real threat here, but I normally get
rid of the Dark Crusader first, since Grissom's main attack has been
reduced to about 25% effect.
For the Dark Crusader, use a Piercing weapon on its Abdomen, and with
Grissom, use an Edged on his Head and Arms. Cast Degenerate on your
opponents and stay near Sydney to get healing and Prostasia cast upon
you whilst needed. Do not try to combo the Dark Crusader, since it'll just
block them. If you kill the Dark Crusader first, use the Grimoire
Deteriorer to cast Tarnish upon Grissom, and finish him off quickly.
Win: Dark Crusader - Angel Wing
- Katana[H]
- Cross Guard[1]
- Demonia Gem
Grimoire Deteriorer (Tarnish)
Elixir of Queens
Grissom - Shillelagh
- Wizard Staff[H]
- Sarissa Grip[1]
- Sylphid Topaz Gem
Swan Song
Grimoire Annuler (Magic Ward)
Grimoire Gnome (Soil Fusion)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Chest: Corpse Reviver
- Firangi[I]
- Cross Guard[1]
Circle Shield[B|1]
- Sylphid Topaz Gem
Demonia Gem
Vera Tonic (x3)
Cure Bulb (x3)
Leave via the North.
The Wood Gate:
Head North one last time to leave the Snowfly Forest.
<--[07j] The Keep----------------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07j.1] City Walls South==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Weeping Boy:
Kill both Lizardmen and then head East.
Swords for the Land:
Clear this timed challenge, killing both Lizardmen, and the first Blood
Lizard you'll have come across, before continuing on to the East.
In Wait of the Foe:
Kill both Lizardmen and then Unlatch the door, but do not leave through
it. Instead, continue to the East again.
Where Weary Riders Rest:
* Go on, just say it with a lisp, you know you want to *
Wipe out all three Lizardmen and resume heading East.
The Boy's Training Room:
Kill both Lizardmen and the Blood Lizard and then go on to the East.
%%%%%%%%%%%%%%%%%%%%
==[07j.2] The Keep==
%%%%%%%%%%%%%%%%%%%%
The Soldier's Bedding:
Open the door to the South and go down.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07j.3] Iron Maiden B1==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Cage:
Simply make your way downwards.
The Cauldron:
[%%%]BOSS: Wraith (With two Gargoyles) [07j.4][%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 120 | MP: 140 [Wraith]
HP: 120 | MP: 0 [Both Gargoyles]
Specials: Solid Shock, Silence, Explosion Lv 2 [Wraith]
Numbing Hook [Both Gargoyles]
This fight is easy enough, except for the timer running down. The Wraith
will almost certainly try to cast Silence on you, but don't worry if it
succeeds, an Edged weapon with Light Affinity to the Arms will finish it
off quickly. It's the Gargoyles that are the problem; their Wings are the
easiest part to hit percentage-wise, as long as they're actually in range.
A Piercing weapon of Earth affinity does good damage upon them.
Win: Wraith - Mandrake Sigil
Grimoire Exsorcer (Exorcism)
Gargoyle (x2) - Spirit Orison (x3)
Vera Bulb (x3)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Return to...
%%%%%%%%%%%%%%%%%%%%
==[07j.5] The Keep==
%%%%%%%%%%%%%%%%%%%%
The Soldier's Bedding:
This time, head East.
A Storm of Arrows:
East.
Urge the Boy On:
East.
A Taste of the Spoils:
East.
Wiping Blood from Blades:
East.
The Warrior's Rest:
After the long scene, head East again.
Keane's Crafts [Workshop]:
Being able to work on Bronze, Iron and Hagane materials here, you should
be able to make a fair few upgrades to your equipment. Return to the West
when you're done.
The Warrior's Rest:
Ignore the Chest, you need the Chest Key to open it, instead using the
save point, and then open the door to the North.
[%%%]BOSS: Rosencrantz [07j.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 480 | MP: 25
Specials: Rending Gale, Vile Scar (Both are Sword Limit Breaks, and thus
lower his HP, but he heals himself too)
This fight is fairly easy. Equip your best weapon against Humans, cast
Prostasia upon yourself, and then let loose with Limit Breaks to pick him
off at a distance.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
After the long scene, you can finally leave by the door to the North.
<--[07k] Undercity West II-------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07k.1] Town Centre South==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
A quick note, the enemies here are all Crimson Blades, and they carry a fair
bit of decent equipment, so you may want to spend some time roaming about here
to get stuff for upgrading in Keane's Crafts.
Forcas Rise:
Kill both soldiers and then go West.
Valdiman Gates:
Unlatch the door to The Boy's Training Room (City Walls South), and then
go back East.
Forcas Rise:
Leave by the South East exit.
Rue Aliano:
Kill all three soldiers and then use the Mandrake Sigil to unlock the
door, before entering.
The House Khazabas:
Cast Unlock on the chest, to open it.
Chest: Eye of Argon (x10)
Grimoire Muet (Silence)
Zebel Walk:
Jump across the gap and make your way through the room.
Rue Valnac:
Drop down to the two Crimson Blades below and kill them both, before
entering the unlocked door.
%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07k.2] City Walls East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%
Train and Grow Strong:
The door to the East.
The Squire's Gathering:
Kill the Dark Skeleton and the Zombie Mage before continuing to the East.
The Invaders are Found:
Kill both Dark Skeletons and then unlatch the door leading back to the Rue
Valnac, before continuing to the East once more.
The Dream Weavers:
Clear the room, and then head East.
The Cornered Savage:
Take out all three Gargoyles as you make your way downwards.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07k.3] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
Fear of the Fall:
[%%%]BOSS: Dark Elemental [07k.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 380 | MP: 160
Specials: Dark Chant, Meteor Lv.1
Take a Light affinity Blunt or Edged weapon to the Dark Elemental's Chest
or Legs, and you can throw in shots of Spirit Surge too, to speed it up a
bit. The Dark Elemental is fairly easy to chain, but you really do want to
wrap this fight up as quickly as possible, before it decides to cast
Meteor upon you, so make sure to cast Degenerate and Tarnish on it, and
Prostasia upon yourself.
Win: Cattleya Sigil
Grimoire Meteore (Meteor)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Sinner's Corner:
Quickly kill the Dark Eye before it rattles off several nasty spells at
you, and then take out the crossbow-wielding Dark Skeleton, before killing
the final Dark Skeleton. Head West.
The Children's Hideout:
Take out the Dark Eye and then the two Gargoyles.
Chest: Sweet Death
- Shamshir[S]
- Knuckle Guard[2]
Footman's Mace[H]
Steel Bolt[1]
Spiked Shield[1]
- White Queen Gem
Sallet[H]
Undine Bracelet
Speedster Gem
Grimoire Dissiper (Dispel)
Return East.
Sinner's Corner:
There are a few more screens you can explore, including a path leading to
Abandoned Mines B2, which is our next destination, but I'd rather not take
that route, since we'll miss out on a massive part of said level. Instead,
go South.
Fear of the Fall:
South again.
<--[07l] Abandoned Mines B2------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07l.1] City Walls East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Cornered Savage:
Climb back up to the West.
The Dream Weavers:
Kill the Zombie Mage and the Dark Skeleton before continuing to the West.
The Invaders are Found:
Eliminate both Dark Skeletons and then leave by the North.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07l.2] Town Centre South==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Rue Valnac:
Kill both soldiers and then climb to the exit West.
Zebel Walk:
Jump the gap and exit South.
The House Khazabas:
Exit South.
Rue Aliano:
Kill all three soldiers and leave by the North West corner.
Forcas Rise:
* You may want to consider using Keane's Crafts before continuing *
Kill both soldiers and jump up the steep ledge. Make your way to the
highest rooftop and, after putting your weapon away, jump across the gap
to the rooftop in the North East corner, and then exit to the East.
Rue Faltes:
Drop down to the street and walk through the archway.
Rue Morgue:
Kill the two soldiers and unluck the door with the Bronze Key, before
entering.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07l.3] Abandoned Mines B2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Corridor of Shade:
East.
Revelation Shaft:
Push the Push Crate over the edge, and then smash the top Carry Crate. Get
on top of the Push Crate and pick up the top one of the two remaining
Carry Crates, placing it opposite of the stack on the far side of the gap.
Put the last Carry Crate atop it and clamber to the top of the stack. Jump
to the Cloudstone and from there to the opposite stack, and then through
the exit to the South.
Gambler's Passage:
We meet our first Orcs here, Human class enemies, who can use whatever
weapon they come across, which means they can also drop lots of good
equipment for you. Once you've defeated both of them, continue on to the
South.
The Miner's End:
[%%%]BOSS: Air Elemental [07l.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 380 | MP: 160
Specials: Lightning Bolt, Thunderburst Lv.1
For the most part, this fight is easy as long as you counteract the Air
Elemental's magic. Put the Djinn Amber and Sylphid Topaz Gems into your
shield and Gnome Emeralds into your Blunt or Edged weapon. Stick Windbreak
onto one of your Defence Ability buttons and then cast Degenerate on it
and Prostasia upon yourself. Target its Body and Legs to finish it off
quickly.
Win: Grimoire Foudre (Thunderburst)
Mana Bulb
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Head on South.
Treaty Room:
Arg, nasty nasty Poison Slimes, I hate them so, but luckily they're really
weak to Piercing Fire affinity weapons. Clear out the Poison Slime and the
two normal Slimes, before using the Save Point, and preparing yourself for
one hell of a race. Once you're ready, head to the South.
Way of Lost Children:
"A door has opened somewhere..." and you have three minutes to reach it!
Easily done if you head straight for it, but where's the fun in that?
Also, here's the first Orc Leader to come across your path; basically it's
just a stronger and smarter version of an Orc, frequently casting
Sorceror spells. Go East (West leads to a room with a Chest in, but we
can't open it yet).
Desire's Passage
Two Slimes in here, but don't waste your time fighting them. If you can,
just jump over them, so that you land out of their effective range, and
just continue charging on. If they do hit you with a spell, bear in mind
that there's a Cure Trap near the exit as you head East again.
Senses Lost:
Watch out for the Eruption and Poison traps as you go North, avoiding or
fighting the Orc and Orc Leader here.
Crossing of Blood:
Go straight North, and make note of any traps that the Orcs set off, since
you might have to come back through here. You do have a choice actually,
you can try to finish the chase as soon as possible, but you'll miss out
on two treasure chests, so I'll detail the latter path instead.
The Abandoned Catspaw:
Three Slimes as we go West.
Hall of Contemplation:
Two Orcs and an Orc Leader, which I recommend killing before going North.
Hall of the Empty Sconce:
Again, kill the Orc and the Orc Leader before heading East, making sure
that your Risk is down low.
Acolyte's Burial Vault:
Kill the two Imps since they're a major hassle.
Chest: Affinity
- Corcesca[H]
- Spiculum Pole[0]
Framea Pole [2]
Circle Shield[H|1]
- Brainshield Gem
Gauntlet[H]
Hellraiser Gem
Grimoire Vie (Surging Balm)
Leave to the West.
Hall of the Empty Sconce:
It should now be empty, so just stroll on South.
Hall of Contemplation:
Again, also empty, so go South.
The Fallen Bricklayer:
Stack the two Carry Crates by the edge and them jump to the platform in
the middle, using it to reach the South side.
Cry of the Beast:
Two Orcs watch on as we jump past them and carry on Southwards.
The Ore of Legend:
Two Orcs and an Orc Leader, which I recommend killing, before lowering
your Risk and going West.
Suicidal Desires:
Stay where you are and kill the two Imps when they come close enough.
Cast Eureka or use an Eye of Argon, and go to the Clear Trap on the North
wall to get rid of all the others.
Chest: Dog's Nose
- Footman's Mace[H]
- Sarissa Grip[1]
Target Bow[B]
Barbut[S]
Gnome Bracelet
Elixir of Queens
Vera Bulb (x3)
Leave Eastwards.
The Ore of Legend:
Now empty, continue to the East.
Lambs to the Slaughter:
A Slime and a Poison Slime inhabit this room, as does a Heal Trap along
the South wall, while we continue to the East.
A Wager of Noble Gold:
An Orc and Orc in your way as we head North this time.
Kilroy Was Here:
Jump up the steps, killing both Orc Leaders as we go North once again.
Fool's Gold, Fool's Loss:
As the room name suggests, this room is a bit more cunning than you might
expect, in that you HAVE to wait for the Cloudstone to move to its
position closest to you. That is to say, the Cloudstone has three stopping
positions, and you can only reach it when it's near the third individual
stopping point you'll see, the one that comes closest to the Southern
side. When it does, jump onto it and wait for it to reach its peak before
jumping down to the Northern ledge.
Tomb of the Reborn:
[%%%]BOSS: Earth Elemental [07l.5][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 380 | MP: 160
Specials: Vulcan Lance, Gaea Sphere Lv.1
They programmed this guy well, considering the fact that the clock is
still running down, and the Earth Elemental runs away like mad, despite
its rather large size.
Put the Djinn Amber and Sylphid Topaz Gems in your Phantom-killing weapon
and two Gnome Emerald Gems into your shield, as well as putting on the
Gnome Bracelet to massively reduce the damage you'll take from Vulcan
Lance, which is the spell that'll be cast upon you the most.
Cast Degenerate upon the fat git and and Prostasia upon yourself, and take
a Blunt or Edged weapon to its Arms to get rid of it quickly.
Win: Grimoire Gaea (Gaea Strike)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%=
The Lunatic Veins:
Jump over the three Slimes and run into the doorway to finish the Time
Trial! If you didn't make it in time, you'll be taken all the way back to
Treaty Room and have to try again. If that happened, here's the rough
directions to make it:
Treaty Room - South
Way of Lost Children - East
Desire's Passage - East
Senses Lost - North
Crossing of Blood - East
Fool's Gold, Fool's Loss - North
Tomb of the Reborn - North
The Lunatic Veins - East
Bandits' Hollow:
Equip your longest range weapon, and get ready to take out the two Imps as
soon as you can, since they're a right pain in this room, sniping at you
with spells as you try to climb up. Don't forget the Blood Lizard too!
Once you've killed all three enemies, heal up and get your Risk back down
to zero before saving and then going through the North-West door.
Dining in Darkness:
[%%%]BOSS: Sky Dragon [07l.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 670 | MP: 0
Specials: Tail Attack, Lightning Breath
This is the last of the difficult Dragon bosses, and they sure as hell
made certain this one was nasty. As always, run in as close as possible,
underneath the head so it can't use its Breath attack on you.
Attach Dragonite and/or Gnome Emerald Gems to your Dragon killing weapon,
and Djinn Amber and Sylphid Topaz gems onto your shield (if you're
actually using one; I did say to make Polearms your Dragon-slaying weapon
type a while back :P). Equip the Sylphid Ring as well to round it out,
cast Soil Fusion and then take your Piercing weapon to the Sky Dragon's
Head, or Edged to the Tail.
Win: Tearose Sigil
Grimoire Demance (Drain Mind)
Elixir of Queens
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Subtellurian Horrors:
Cast Fixate when the Cloudstone is directly opposite the stack of two
crates, and jump to them, leaving by the East.
<--[07m] Undercity East I--------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07m.1] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Crumbling Market:
Climb the steps and kill the Dullahan here, which will drop:
Balbriggan
- Balbriggan[H]
- Heavy Grip[1]
Round Shield[H|2]
- Powerfist Gem
Unlatch the South-West door, but go through the South-East one instead.
Tears from Empty Sockets:
Kill the Dark Skeleton and head East to emerge back out into the daylight.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07m.2] Town Centre East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Rue Lejour:
Save, and go North.
Kesch Bridge:
Wait for the first Crimson Blade to jump over the water, and then kill
him, before crossing the river yourself. Take out the two remaining
soldiers and then head West.
Rue Crimnade:
Another three Crimson Blades here; after dispatching them, enter the
Western door.
Junction Point [Workshop]:
Here you can combine Wood, Leather, Bronze, Iron and Hagane equipment,
making this the most useful Workshop you can use on your first time
through.
Rue Crimnade:
This time take the lower of the two North exits, the higher one being
locked from the other side.
Rue Fisserano:
The Crimson Blade here has a nasty habit of sniping at you with spells
from his position on the ledge; draw him down and then kill him. The door
leads to the Metal Works Workshop, where you can combine Silver and
Damascus equipment, but it's not much use to us at the moment. Instead,
climb the ledge and head West.
Shasras Hill Parks:
Kill both Crimson Blades and follow the path around, until you reach a
small gate; unlock it with the Bronze Key and then descend.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07m.3] Undercity East==
%%%%%%%%%%%%%%%%%%%%%%%%%%
Hall to a New World:
Here we encounter two Quicksilvers for the first time. They have a nasty
habit of casting Silence upon you, which is a right pain in the backside,
especially since you'll often find them sharing a room with some nasty
spell casters and you'll be wishing you could cast Magic Ward. Luckily
though, they are very weak, with only 120 HP, and they also drop Silver
Daggers, which are very useful for combining.
Once you've killed both Quicksilvers, head South.
Place of Free Words:
[%%%]BOSS: Harpy [07m.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 210 | MP: 160
Specials: Blasphemous Howl - Causes Curse
Banish - Instant Death if it hits, is dependant upon
your Light Affinity and Risk.
These guys are really nasty, if you're not careful in fighting them.
However, they have really bad eyesight, so it's easy to sneak around and
get behind them, making it easy to pick them off without any risk. In this
particular case though, that's not possible; take a Piercing Light
Affinity weapon to its head and kill it quickly, preferably in one chain.
Win: Grimoire Intensite (Herakles)
Angelic Paean (x5)
Cure Tonic
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Note the Grimoire Intensite you win; this teaches you the Sorceror spell
"Herakles," which is going to be used in every boss battle from here on
out and for a fair few of the later nasty monsters too.
Bazaar of the Bizarre:
[%%%]BOSS: Lich [07m.5][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 120 | MP: 105
Specials: Psychodrain, Silence, Several nasty Level 2 spells.
Oh dear lord, I hate these guys, I really do. Just one spell is all they
need to kill you if you're not too careful, but I counteract this by
always having Magic Ward cast upon me when fighting them. Luckily, they
have really low HP, and die fast if you attack them with a Light Affinity
weapon to the arms; Blunt, Edged or Piercing makes no real difference.
Win: Summoner Baton
- Summoner Baton[I]
- Gendarme[2]
Agales's Chain
Eulelia Sigil
Mana Tonic
Elixir of Mages
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The Lich also teaches you the invaluable Teleportation spell. To use it,
stand in a Circle of Magic (Save Point), go to the Menu Screen and select
Magic. Pick Teleportation, and a list of all the Circles of Magic you've
visited appears, along with an MP cost to reach them. This makes
navigating Leá Monde a lot easier now.
Noble Gold and Silk:
Kill both Quicksilvers and then head West, since the door to the East is
locked with the Iron Key.
Weapons Not Allowed:
Cast Magic Ward upon yourself and then go for the Lich. Once that's dead,
take out the Quicksilver.
Chest: Mojito
- Falchion[B]
- Counter Guard[1]
Stone Bullet[1]
Titan's Ring
Grimoire Nuageux (Psychodrain)
Iron Key
Return to...
Noble Gold and Silk:
Now we can unlock that door to the East.
A Knight Sells his Sword:
Kill the Quicksilver and then sneak up on the Harpy, taking it out
quickly. Go South this time.
Gemsword Blackmarket:
[%%%]BOSS: Nightstalker [07m.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 260 | MP: 110
Specials: Solid Shock, Various Sorcery spells
The third Evil Armour incarnation we've come across, this is the most
stylish of them all, but is fairly easy. Cast Degenerate upon it, followed
by Herakles and Luft Fusion upon yourself, and take a Piercing Evil Air
weapon to its Right Arm, seeing how its Abdomen has a low hit rate upon
it. As usual, don't chain it, since it's AGL is too high for you at the
moment.
Win: Melissa Sigil
Grimoire Eclairer (Enlighten)
Angelic Paean
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The Pirate's Son:
As always, take out the Quicksilver first and then let loose a sneak
attack upon the Harpy, before heading West.
Sale of the Sword:
Cast Magic Ward upon yourself and take care of the Lich, and then the two
Quicksilvers.
Chest: Ahlspies[1]
Pushpaka
Grimoire Tardif (Leadbones)
Stock Sigil
Note the Grimoire Tardif; Leadbones is a very useful spell to cast upon
bosses you have difficulties hitting, since it lowers their AGL, and thus
their dodge rate. If you can't cast Degenerate upon them, cast this
instead.
Return to...
A Knight Sells his Sword:
Head North this time.
<--[07n] Iron Key Doors----------------------------------------->
We're going to make a few short sidetrips here to get a few extra treasures.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07n.1] City Walls North==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Traces of Invasion Past:
Kill the Dark Elemental here and scale the steps, unlocking the door with
the Iron Key.
From Squire to Knight:
Kill both Blood Lizards and then head North.
Be for Battle Prepared:
Three Blood Lizards this time as we continue Northwards.
Destruction and Rebirth:
You've got a thirty second timer going, in which you need to defeat the
Dark Elemental in order to progress further Northwards.
From Boy to Hero:
Kill the last two Blood Lizards and then head West (The Northern door is
sealed by the Clematis Sigil).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07n.2] Town Centre East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Kesch Bridge:
You should pop out right by a Circle of Magic, and by a Crimson Blade. If
you're running out of space in your inventory, you can head to Junction
Point, but otherwise, use the Circle of Magic to Teleport to Bandits'
Hollow in...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07n.3] Abandoned Mines B2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bandits' Hollow:
Kill the accursed Imps and the Blood Lizard, before unlocking the door
directly to your East with the Iron Key and entering.
Delusions of Happiness:
Kill all three Blood Lizards here and then open the Chest.
Chest: Pirate's Mate
- Sabre Halberd[H]
- Sarissa Grip[1]
Kris[D]
Heater Shield[I|2]
- Orion Gem
Swan Song (You should already have one, so discard this)
Vera Potion (x3)
Grimoire Salamandre (Spark Fusion)
Go back West.
Bandits' Hollow:
This time Teleport to The Sunless Way in...
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07n.4] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Sunless Way:
Head West.
Remembering Days of Yore:
Kill the Ghast, Zombie Knight and Zombie Mage, before unlocking the door
to the West with the Iron Key, and entering.
Larder for a Lean Winter:
Cast Magic Ward upon yourself and kill the Lich, and then the two Dark
Skeletons.
Chest: Balin's Revenge
- Tabar[H]
- Heavy Grip[1]
Vambrace[H]
Elixir of Sages
Alchemist's Reagent (x5)
Clematis Sigil
Return to...
The Sunless Way:
Warp to Kesch Bridge.
<--[07o] Undercity East II-------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07o.1] Town Centre East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Kesch Bridge:
Kill the Crimson Blades and then head East through the door.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07o.2] City Walls North==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
From Boy to Hero:
Kill all three Blood Lizards and then unlock the Northern door with the
Clematis Sigil.
A Welcome Invasion:
Kill the Dark Elemental as we descend down the stairway.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07o.3] Undercity East==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Greengrocer's Stair:
Deserted, just jump down the stairs and go North.
Where Black Waters Ran:
Cast Magic Ward upon yourself and kill the Lich, and then the two
Quicksilvers, before continuing Northwards.
Arms Against Invaders:
Kill the Harpy and then follow the path around to the West.
Catspaw Blackmarket:
Cast Magic Ward upon yourself once again as you clear the room of both a
Lich and two Quicksilvers. Move to the North wall until you hit the Clear
Trap and then go and open the chest.
Chest: Round Shield[H|2]
- Dark Queen Gem
Grimoire Paralysie (Stun Cloud)
Aster Sigil
Return to...
The Greengrocer's Stair:
Oh hell...
Where Black Waters Ran:
[%%%]BOSS: Tieger and Neesa [07o.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 540 | MP: 75 [Tieger]
HP: 450 | MP: 82 [Neesa]
Specials: Great Axe Limit Breaks [Tieger]
Heavy Mace Limit Breaks [Neesa]
This fight is almost embarrasingly easy. Despite there being two of them,
since they both fall into the Human class and are relatively weak to
Physical attacks, the weapon you've been training up on Crimson Blades
should make quick work of whichever of these you go after. Tieger is weak
to Blunt weapons on his Arms and Legs, Neesa is weak to Edged weapons on
her Arms and Legs, and they're both weak to Piercing weapons on their
Arms.
You only need to defeat one of the pair to win this fight, and since Neesa
has less HP, she's the easier to kill. Chase after her into the North-West
corner and she'll start hopping up and down from the blocks, meaning you
can pick her off whilst she's faffing about. I recommend cutting loose
with your Limit Breaks here to finish this as soon as possible.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The Greengrocer's Stair:
One last scene, before we can finally leave Undercity West via the South.
<--[07p] Limestone Quarry--------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07p.1] City Walls North==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
A Welcome Invasion:
Kill the Dark Elemental as we ascend to the South.
From Boy to Hero:
Clear the room of the three Blood Lizards and then head West.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07p.2] Town Centre East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Kesch Bridge:
Wipe out the Crimson Blades and then Teleport to The Sunless Way in...
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07p.3] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Sunless Way:
Unlock the door to the South with the Iron Key.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07p.4] Limestone Quarry==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Dark Abhors Light:
After the scene, head South down the stairway.
Dream of the Holy Land:
[%%%]BOSS: Water Elemental [07p.5][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 400 | MP: 170
Specials: Aqua Blast, Avalanche Lv.1
The last of the basic elementals you'll encounter, this is a fairly easy
fight, since you should have everything you could possibly need to defeat
it. Equip your Blunt/Edged weapon with Salamander Rubies and Trinity Gems,
Undine Jaspers on your shield, and the Undine Bracelet in your Accessory
slot. Cast Degenerate upon the Water Elemental, Herakles and Spark Fusion
upon yourself, and Chain attacks upon its Arms.
Win: Grimoire Avalanche (Avalanche)
Elixir of Sages
Acolyte's Nostrum
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Unlock the door to the South with the Aster Sigil and proceed onwards.
The Ore Road:
Use the save point and then head East.
The Air Stirs:
Here we first encounter Gremlins, nasty little flying sods who carry
various different pieces of equipment. They're weakest to Water, so use
either a Piercing or Blunt long range weapon and fill it with Undine
Jaspers and cast Frost Fusion upon it when you engage these enemies.
They're a bugger to kill otherwise.
Once they've been disposed of, go East again.
Bonds of Friendship:
Kill the Air Elemental in here, and then open the chest.
Chest: Matador
- Schiavona[H]
- Counter Guard[1]
Cranequin[I]
Side Ring[2]
Brigandine[H]
Rondanche[H]
Lionhead
Snowfly Draught (x5)
Grimoire Benir (Blessing)
Return back to the West.
The Air Stirs:
This time go North.
Bacchus is Cheap:
Wait near the top for the Wraith to teleport to you and kill it, before
jumping Northwards to the exit.
Screams of the Wounded:
The doors lock and you have to kill two Dullahans, that is, two of the
second boss in the game, so this ought to be pretty easy. Once the doors
are unlocked, continue on to the North.
The Ore-Bearers:
Kill the Gremlin and cast Eureka to point out the trap lurking in this
room, and then head West.
The Dreamer's Climb:
* If you go West, you can loop all the way back around to The Ore Road, but
I'll skip that for now *
Jump to the Island in the middle of the chasm, and then pick the South-
most of the Blue Magnetic Blocks, placing it atop the other one. It'll now
be hovering a full block's height about the other one (think like magnets;
Blue + Blue = South + South; opposites attract and like repulses - there
are Red Magnetic Blocks too, which you can clamp Blue Magnetic Blocks to.)
Climb atop the stack and jump to the Northern ledge, unlocking the door
there with the Eulelia Sigil.
Sinner's Sustenence:
Repeat the process from Bacchus is Cheap and descend Northwards.
The Timely Dew of Sleep:
Kill both Gremlins and head to the West.
The Auction Block:
After the scene, use the save point and head West.
The Laborer's Bonfire:
Stack the two Blue Magnetic Crates to the South West corner of the ledge
you're on, and then clamber atop them. Jump to the lowest platform and
then break three of the Push Crates in the stack, enabling you to climb to
the top. Jump West from here and enter the doorway.
Stone and Sulfurous Fire:
Kill the Earth Elemental and then raid the chest.
Chest: White Lady
- Morning Star[H]
- Runkasyle[2]
Balbriggan[B]
Power Palm[3]
Kite Shield[H|2]
- Silent Queen Gem
Talos Feldspar Gem
Acolyte's Nostrum (x3)
Grimoire Egout (Drain Heart)
Return to the East.
The Laborer's Bonfire:
With the blocks now reset, stand on the Eastern edge of the ledge, and
smash just one of the Push Crates in the stack across from you. Jump to it
and climb atop, jumping from there to the highest ledge. Unlock the door
to the South with the Melissa Sigil.
Torture Without End:
[%%%]BOSS: Ogre Lord [07p.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 565 | MP: 110
Specials: Tornado, Degenerate, Surging Balm
Considering how much of a badass the Ogre Lord looks, it's a wuss really.
Take your Edged Beast killer and put Salamder Rubies in it, casting Spark
Fusion upon it. Put Undine Jaspers into your Shield and the Pushpaka in
your Accessory slot. Cast Degenerate and Leadbones upon it, Herakles upon
yourself, and then blast away at the Ogre Lord with Limit Breaks, since
like all Ogres, it's very hard to chain.
The Ogre Lord uses a Hit-and-Run tactic, which is infuriating for normal
attacks, but most Limit Breaks have long ranges, so you can pick him off
easily, even pinning him into the corner.
Win: Agales's Chain
Elixir of Queens
Mana Tonic (x3)
Cure Potion
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Way Down:
Use the Save Point and then go East.
Excavated Hollow:
Kill the Water Elemental and then go poke at the chest.
Chest: Angel Face
- Balbriggan[H]
- Heavy Grip[1]
Elephant[3]
Casserole Shield[H|2]
Missaglia[I]
Beaded Anklet
Elixir of Queens
Grimoire Flamme (Flame Sphere)
A few things to note about this haul; the Elephant is the best Grip for
Edged Axe/Mace/Staff weapons. The Beaded Anklet is about the most powerful
accessory you can get on the first playthough of Vagrant Story, but watch
out for its large weaknesses. Also, you may note that this is the second
Grimoire Flamme you've received; using further copies of a Grimoire will
teach you the next level of a Warlock Spell, with level four being the
highest you can get.
Return to the West.
Way Down:
This time go South.
Parting Regrets:
Repeat the Wraith/Staircase process and go South.
Corridor of Tales:
Kill the Gremlin and Ogre before heading West.
Dust Shall Eat the Days:
Ignoring the Numbered Roll Stones, jump onto the Cloudstone. When it's
moving upwards and nearly at its peak, jump to the ledge, using the
Cloudstone's momentum to get some extra height and distance, leaving via
the North.
Hall of the Wage-Paying:
[%%%]BOSS: Snow Dragon [07p.7][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 720 | MP: 0
Specials: Tail Attack, Frost Breath
You may be thinking "Oh hell, the last thing I need right now is to fight
a dragon!" but don't worry, you're underestimating how powerful Ashley
should be by now, with this being the easiest Dragon boss in the game, not
counting the Injured Wyvern at Duke Bardorba's Manor.
Firstly, the Snow Dragon's Blade Type weaknesses is different from most
dragons, with its Head being weak to Edged and its Tail weak to Piercing.
Put Salamander Rubies in your Edged weapon (I used what I call the
Liontamer (Bullova[H] + Gendarme[2]) -nothing tamer than a dead lion!- my
normal Beast weapon), Undine Jaspers in your shield (I actually used one
in a fight against a Dragon, the first time ever I think XD), and the
Undine Bracelet in your Accessory slot.
Cast Spark Fusion and Herakles upon yourself, Leadbones on the Snow
Dragon, and chain the Head until it dies.
Win: Grimoire Barrer (Aqua Guard)
Panacea
Elixir of Queens
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Tunnel of the Heartless:
* You can skip all of the rigamarole of this puzzle if you have a Faerie
Wing; use it combined with Invigorate to jump the gap *
This puzzle is a bit of a headache, but there's worse ones to come:
1) Push the lower Frictionless Block North.
2) Push the upper Frictionless Block South, so it drops on top of the
other Frictionless Block.
3) Push the West-most Numbered Rolling Stone East once.
4) Push the other Numbered Rolling Stone South twice, so that it drops
past the first Numbered Rolling Stone.
5) Shove the Push Crate East once, North once, East five times.
6) Stand atop the stack of Frictionless Blocks and shove the Push Crate
North three times and West once, so it slots into the gap.
7) Stand on the tile just south of the Push Crate and cast Invigorate upon
yourself. Run to the edge and jump to cling to the ledge.
Pull yourself up and head on to the North.
<--[07q] Temple of Kiltia--------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07q.1] Temple of Kiltia==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Dark Coast:
After the scene, move to the Western edge of the room, and jump to the
high ledge, to traverse the chasm. On the other side, feel free to stick
spare equipment into the Container, but be sure to save vefore continuing
on to the North.
Hall of Prayer:
[%%%]BOSS: Last Crusader [07q.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 480 | MP: 240
Specials: Various Sorcery spells
The last of the Evil Armour incarnations, this one is heavily reliant upon
casting Sorcery spells, softening you up for the Damascus Rhompaia it
wields, which quite obviously can do some serious damage. Start off by
waiting for the Last Crusader to perform a move, whether casting a spell
or physically attacking you, and then cast Degenerate, Tarnish and Silence
upon it in that order, to prevent it from removing the negative statuses
from itself. Then run away, casting Prostasia and Herakles as you do,
before taking an Edged Physical weapon and letting loose several Limit
Breaks upon it.
Win: Agrias's Balm
Grimoire Purifier (Clearance)
Alchemist's Reagent (x3)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Leave by the Eastern door.
Those who Drink the Dark:
Jump the gap, and we'll find ourselves in another nasty block puzzle:
1) Note that there are three levels, and that there are two Crates in a
row on the middle level; smash the North-most one of them.
2) Drop into the gap created there and push the remaining of the two
Crates to the South once, so it now fills in a hole.
3) Move to the Eastern side of the stack of two Crates, and push the top
one to the West, so it's now on top of the Crate you pushed in Step
Two.
4) Now push it South five times and then East twice.
5) Return to the Northern Crates and smash the Westmost one, pushing the
remaining Crate to the East once (It should be lined up with the Crate
from Steps 3 and 4). This shall be referred to as the Slider Crate
from here on.
6) Push the Southmost Crate North five times, so that it goes onto the
Slider and then off it to the lowest level too. This Crate shall be
referred to as Platform A.
7) Push the Slider West once.
8) Push Platform A North another five times, so that it's two tiles north
of the previously Northmost Crate.
9) Push the Slider East once.
10) Push the Southmost Crate East once, and then North three times, so
that it goes onto the Slider and then off it to the lowest level too.
This Crate shall be referred to as Platform B from now on.
11) Destroy the Slider.
12) Push Platform B North four times, so that it's touching Platform A,
13) There should only be three Crates left, Platform A, Platform B and
the Crate on the top level, here on after referred to as Platform Z.
Push Platform Z North once, so it drops to the middle level. Now push
it East once to it goes onto Platform B, North once so that it goes
onto Platform A, and then West once so that it is back on the ledge.
14) Now push Platform Z all the way North, so that it is touching the
wall of the high ledge, and use it to jump up and grab onto said
ledge.
The Chapel of Meschaunce:
[%%%]BOSS: Minotaur Lord [07q.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 540 | MP: 0
Specials: Giga Rush
It's been a while since we've seen one of these, but apart from looking
cool, this boss is easy too. It's weakest to Light, but I recommend going
for Earth instead, since you can boost that rather significantly. Put
Gnome Emeralds into your Edged Beast killer and cast Soil Fusion upon it,
Talos Feldspar gems into your shield, cast Degenerate and Leadbones upon
the Minotaur Lord, Herakles upon yourself, and then hack away at its
chest.
Win: Titan's Ring
Elixir of Queens
Alchemist's Reagent (x3)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Chest: Frost Maiden
- Mjolnir[H]
- Runkasyle[2]
Sonic Bullet[1]
Ghost Hound
Cure Potion (x2)
Mana Potion (x2)
Silver Key
Those who Drink the Dark:
Returning to this screen, we can now open the door to the East, so do so.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07q.4] Limestone Quarry==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ants Prepare for Winter:
An empty room, continue to the East.
Where the Serpent Hunts:
Kill both Gremlins and then continue to the East.
Drowned in Fleeting Joy:
Kill the Dark Elemental and then open the Chest.
Chest: Falarica Bolt[1]
Plate Glove[H]
Elixir of Mages
Mana Potion (x5)
Return to...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07q.5] Temple of Kiltia==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Those who Drink the Dark:
After our brief diversion, jump over the gap to go West. If you're having
difficulties, push one of the Crates to the edge and use it as a platform.
Hall of Prayer:
The Last Crusader gone, this room is now populated by an Air Elemental and
a Nightstalker. Dispatch of them before heading West again.
The Resentful Ones:
Arg, MORE block puzzles! Two infact, within this room, and I can guarantee
that there's far more ahead of you.
Puzzle 1:
1) Push the Eastmost Numbered Rolling Stone North twice and West once.
2) Push the other Numbered Rolling Stone North once, East once, and
then South once.
3) Push the Frictionless Block East, North and then East, so that it
is just North of the stack of Push Crates.
4) Shove the top Push Crate atop the Frictionless Block and mount the
newly created stack.
5) Jump to the ledge
Drop down into the North-Eastern corner of the room.
Puzzle 2:
1) Push the Numbered Rolling Stone North once and West thrice, so that
it now resides directly to the North-West of the stack of Push
Crates.
2) Push the Southmost Frictionless Block West, so it hits the Numbered
Rolling Stone and stops next to the stack of Push Crates.
3) Shove the top Push Crate North once onto the top of the
Frictionless Block.
4) Push the Numbered Rolling Stone North twice.
5) Push the other Frictionless Block West so that it hits the Numbered
Rolling Stone.
6) Shove the lower Push Crate East once, North twice and West once, so
that it forms a platform three tiles wide between the two
Frictionless blocks.
7) Shove the upper Push Crate North twice so that it rests upon the
second of the Frictionless Blocks.
8) Stand atop the upper Push Crate and jump to the ledge.
Unlock the door using the Silver Key and enter.
Those who Fear the Light:
Kill the Air Elemental and both Gremlins and then head North.
Chamber of Reason:
[%%%]BOSS: Kali [07q.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 500
Specials: Raven Eye - Causes Poison
Caesar's Thrust - Causes Paralysis
First, I gotta say, that was one awesome scene. Anyway, while the stats
suggest Kali is gonna be tough, she really isn't. For one, she's Human. Oh
yeah, you know that's good. Since Humans are the most common enemy type in
the game, of course our Human Weapon is the strongest of all we have. Mine
was actually at 100 in the Human stat, with me only deliberately training
it from 0 to 20 on the Dummy in Blackmarket of Wines (Wine Cellar).
Anyway, take out your Edged Human killer, and put a Haeralis gem in it, as
well as some Djinn Amber gems, before casting Luft Fusion upon it. Cast
Herakles upon yourself, Leadbones on Kali, and then Chain away on Kali's
upper Left Arm, the one with the Mace on the end. It took me three hits to
kill Kali, since I hit a crit of about 240 with the first hit, and then
chained into Heavy Shot and Crimson Pain to finish her off.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Exit to City Center:
Go North and jump onto the Cloudstone.
<--[07r] Iron Maiden B1----------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07r.1] Town Centre East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Plateia Lumitar:
Ignore the Great Cathedral looming over you, and instead jump to the
North, going into the doorway across the water.
Gharmes Walk:
Make your way through the passageway, making note of the Chest (locked
with the Chest Key) and the Evil Dummy in here, before leaving to the
East.
The House Gilgitte:
Chest: Ribsplitter
- Khukuri[H]
- Power Palm[3]
Dragonhead
Faerie Wing (x5)
Audentia
Unlatch the door and exit by the South.
Rue Crimnade:
Kill all three Crimson Blades and then go West.
Junction Point [Workshop]:
I recommend making use of the facilities to improve your equipment and to
also lighten your burden quite a bit. We're almost done with the first
playthrough, so you should be looking to get the higher levels of
equipment.
When you've finished fiddling about, Teleport to Keane's Crafts in...
%%%%%%%%%%%%%%%%%%%%
==[07r.2] The Keep==
%%%%%%%%%%%%%%%%%%%%
Keane's Crafts [Workshop]:
Head West six times to reach...
The Soldier's Bedding:
Go through the Southern door.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07r.3] Iron Maiden B1==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Cage:
Jump Southwards down the stairs.
The Cauldron:
Kill both Wraiths and the Gargoyle, before unlocking the door to the South
with the Tearose Sigil.
Wooden Horse:
Ignore all the blocks for now and just launch yourself down to the South.
Starvation:
[%%%]BOSS: Wraith and Two Mummies [07r.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 120 | MP: 140 [Wraith]
HP: 95 | MP: 4 [Both Mummies]
Specials: Curse, Silence, Explosion Lv.2 [Wraith]
Yeah, uh... I know I put this down as a boss fight, but that's only coz'
the prizes are fixed and the room is locked =D? But yeah, beat the crap
out of them.
Win: Mummy #1 - Chamkaq
- Chamkaq[H]
- Sarissa Grip[1]
Vera Bulb (x3)
Mummy #2 - Shamshir
- Shamshir[H]
- Knuckle Guard[2]
Vera Bulb (x3)
Wraith - Kalmia Sigil
Grimoire Venin (Poison Mist)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The Breast Ripper:
Go East.
The Wheel:
Here we encounter our first Shadow; rainbow coloured hand type thingies.
Yeah. They were pretty much on crack when they came up with these, I
swear. Their only special move is Mind Blast, and they're weak to
elemental attacks (Fire, Water, Air and Earth), Blunt weapons and they
fall into the Evil category. Oh yeah, there's a Dark Skeleton in here too.
Chest: Bull Shot
- Griever[H]
- Bhuj Type[3]
Baselard[H]
Djinn Amber Gem
Valens
The Breast Ripper:
Go South this time.
The Pear:
Drop down to the Eastern ledge and enter the door there.
The Judas Cradle:
Kill the Shadow and Dark Skeleton here, before opening the chest.
Chest: Sonora
- Bastard Sword[H]
- Power Palm[3]
Bullova[H]
Ifrit Carnelian Gem
Prudens
The Pear:
Jump onto the Cloudstone, and as it moves to the West, almost at its
stopping point, leap to the Western ledge, using the Cloudstone's momentum
to extend your own jump's distance.
The Whirlygig:
Kill both Dark Skeletons and then go North.
Spanish Tickler:
[%%%]BOSS: Wyvern Knight [07r.5][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 525 | MP: 0
Specials: Fire Breath
The Wyvern Knight is pretty complicated when it comes to weaknesses. Not
as bad as Kali was, but still. It's only slightly weaker to Physical
attacks than Fire, so I recommend going for Fire, since we can massively
boost our Fire Affinity, with the Ifrit Carnelian Gem we got a few rooms
back, some Salamander Rubies and Spark Fusion.
For weapon type, its Legs are the easiest to hit, and they're weakest to
Blunt weapons, strongest to Edged, with Piercing only slightly better than
Edged. However, without doing even half of the things I've listed here, I
managed to make mincemeat out of the Wyvern Knight quickly, so I think
weapon type can be ignored this time around. XD
Cast Leadbones and Degenerate upon the Wyvern Knight, Herakles upon
yourself and you should be able to get in a few chains, but don't hesitate
to let loose with Limit Breaks if you struggle to chain.
Win: Elixir of Dragoons
Elixir of Queens
Chest Key
- "Hoard-Finder" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Heretic's Fork:
Kill the Dark Skeleton and head East.
The Chair of Spikes:
Eradicate the Dark Skeleton and Wraith before continuing on to the East.
Blooding:
Just one Dark Skeleton to take care of as we head South.
Bootikens:
As you make your way South, you'll probably be thinking something along
the lines of "Oh god... do I have to climb back up that?" And you do.
Burial:
[%%%]BOSS: Iron Golem [07r.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 420 | MP: 0
Specials: Granite Punch
I have this really bad habit of never carrying Blunt weapons with me, so
when I ran into this guy, I panicked a bit. Was unnecessary, but still, I
panicked a little bit. Note you got the Bull Shot earlier, with the
Griever Blade in it, the second strongest of the Heavy Mace Blades. Stick
both Djinn Ambers and a Sylphid Topaz in it and cast Luft Fusion upon it,
to ramp up it's Air Affinity, cast Herakles upon yourself, Degenerate and
Leadbones on the Iron Golem, and then Chain away on its Legs.
Win: Columbine Sigil
Elixir of Dragoons
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Burning:
Ignore the Crates and jump to the Cloudstone, using it to clear the chasm.
If you have problems reaching the Cloudstone, you can use one of the
Crates to stand upon, but you shouldn't need it really. Also, watch out
for the Terra Thrust trap that's lurking on the other side. Nine times out
of ten, I forget it's there and land right on it.
Cleansing the Soul:
Kill the Dark Skeleton and the Wraith before continuing to the West.
The Ducking Stool:
Eradicate the Shadow and Dark Skeleton before opening the chest.
Chest: Red Viking
- Kora[H]
- Power Palm[3]
Pole Axe[H]
Malid Aquamarine Gem
Virtus
Return to...
Bootikens:
Well, I did warn you.
1) Get into the gully between the Magnetic Blocks on the Eastern side of
the room.
2) Pick up the Blue Magnetic Block to Ashley's West, and place it on the
Blue Magnetic Block South of him.
3) Pick up the Westmost Blue Magnetic Block and place it in the gully you
were standing in for the previous Step.
4) Stand atop the Blue Magnetic Block from Step 3 and Pick up the first
Blue Magnetic Block from Step 2, placing it where the Blue Magnetic
Block from Step 3 came from.
5) Stand to the East of the last Block you moved and pick up the Blue
Magnetic Block to your East, placing it on top of the Blue Magnetic
Block to your East.
6) Stand atop the highest Frictionless Block and pick up the highest Blue
Magnetic Block, and place it by the North wall.
7) Use it as a platform to jump to the ledge.
Return to...
The Pear:
Destroy the stack of two Crates and then shove the Westmost Push Crate
North once and then East twice. Stand atop it and jump to the Cloudstone,
jumping from there to the Eastern ledge. Here, push both Numbered Rolling
Stones with the number 1 on them, and then push the one with a 3 on it
West twice. Use it as a platform to jump up to the wooden pier and go
North.
The Breast Ripper:
Go West, to the room we skipped last time.
The Branks:
Kill the last Shadow/Dark Skeleton combination in Iron Maiden B1, and then
unlock the chest with the Chest Key we appropriated from the Wyvern
Knight.
Chest: Balalaika
- Double Blade[H]
- Bhuj Type[3]
Bec de Corbin[H]
Dao Moonstone Gem
Volare
The Breast Ripper:
Go North.
Starvation:
Kill both Dark Skeletons and the Wraith, before continuing on to the
North.
Wooden Horse:
Thankfully, this Block puzzle is far easier than the last one. Push the
Southmost Roll Stone East thrice and North once. Push the highest Roll
Stone West once, and then pick up the Crate, placing it by the wall to use
to ascend it.
The Cauldron:
Clear the room of both Wraiths and the Gargoyle before going North.
The Cage:
Ah, sweet climbing without Block puzzles, how I miss thee!
<--[07s] Loose Ends--------------------------------------------->
Now that we have the Chest Key, it's time to scuttle around Leá Monde, doing
the last few things before we tackle the final dungeon of the first
playthrough.
%%%%%%%%%%%%%%%%%%%%
==[07s.1] The Keep==
%%%%%%%%%%%%%%%%%%%%
The Soldier's Bedding:
Go East five times to reach...
The Warrior's Rest:
Unlock the chest here with the Chest Key.
Chest: Sweet Sorrow
- Francisca[I]
- Gendarme[2]
Tower Shield[I|1]
- Death Queen Gem
Sallet[H]
Sorceror's Reagent (x3)
Next, use the Circle of Magic here to teleport to Blackmarket of Wines
in...
%%%%%%%%%%%%%%%%%%%%%%%
==[07s.2] Wine Cellar==
%%%%%%%%%%%%%%%%%%%%%%%
Blackmarket of Wines:
Unlock the door to the North with the Stock Sigil.
The Gallows:
[%%%]BOSS: Minotaur Zombie [07s.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 680 | MP: 0
Special: Giga Rush
This is a simple enough fight. Being a Zombie, the behemoth before you is
obviously Undead, so pull out an Undead/Fire/Edged weapon, cast Herakles
and Spark Fusion upon yourself, Leadbones upon the Minotaur Zombie, and
then hack away until it dies.
Win: Rune Earrings
Cure Bulb (x3)
Elixir of Queens
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Unlock the chest with the Chest Key.
Chest: Circle Shield[D|1]
- Titan Malachite Gem
Cure Potion (x3)
Vera Potion
Return to the South.
Blackmarket of Wines:
This time, teleport to The Dark Tunnel in...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07s.4] Abandoned Mines B1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Dark Tunnel:
Go North.
Everwant Passage:
Kill the Goblin Leader and the Mimic, before unlocking the door to the
West with the Silver Key.
Mining Regrets:
Chest: White Cargo
- Voulge[D]
- Winged Pole[0]
Polaris Gem
Mana Potion (x3)
If at some point in New Game +'s you wish to make a Brandestoc[D] (the
strongest of the Polearms), I recommend saving the Voulge[D]'s you get
from this chest, since they can drastically decrease the number of blades
you need to get to create the Brandestoc[D].
Return to...
The Dark Tunnel:
Teleport to Treaty Room in...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07s.5] Abandoned Mines B2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Treaty Room:
Kill both Slimes and the Poison Slime before going South.
Way of Lost Children:
Arg, that infernal timed challenge has kicked in again! But not to worry,
we can quite happily ignore it this time since our destination is quite
close by. Kill the two Orcs and the Orc Leader before going West.
Hidden Resources:
Clear the room of both Gargoyles and the Mimic, before unlocking the chest
with the Chest Key.
Chest: Eviscerator
- Kudi[S]
- Knuckle Guard[2]
Tower Shield [I|1]
Breastplate[I]
Fusskampf[H]
Trinity Gem
Saint's Nostrum (x3)
Grimoire Mollesse (Restoration)
Return to...
Treaty Room:
Warp to Plateia Lumitar in...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07s.6] Town Centre East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Plateia Lumitar:
Just like last time, ignore the Great Cathedral, instead jumping to the
North.
Gharmes Walk:
Unlock the chest here with the Chest Key.
Chest: Klondike
- Falchion[S]
- Power Palm[2]
Round Shield[S|2]
Angel Pearl Gem
Sorceror's Reagent
We've now opened every chest so far possible, and there's nothing left
before confronting the final dungeon!
<--[07t] The Great Cathedral------------------------------------>
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.01] Great Cathedral L1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Into Holy Battle:
Take the stairs down to the West.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.02] Great Cathedral B1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Struggle for the Soul:
Jump over the river and take the door to the South West.
Order and Chaos:
[%%%]BOSS: Marid [07t.03][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 180
Specials: Aqua Blast, Avalanche Lv. 3
Marid is the first of several upgrades to the basic elementals you've come
across so far in Leá Monde, Marid being the strongest Water Elemental.
Nonetheless though, he's still very weak. Pull out your Blunt/Edged
Phantom killing weapon, put an Ifrit Carnalian and some Salamander Rubies
into it, cast Spark Fusion and Herakles upon yourself, Leadbones upon
Marid and then chain its Arms for a quick win.
Win: Elixir of Queens
Grimoire Avalanche (Avalanche)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Defeating Marid activates a Cloudstone in The Victor's Laurels. Return to
the previous room.
Struggle for the Soul:
Jump over the river once more and this time leave by the South East.
Truth and Lies:
[%%%]BOSS: Ifrit [07t.04][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 180
Specials: Fireball, Flame Sphere Lv. 3
Ifrit is the master Fire Elemental, so this time put Marid Aquamarines and
Undine Jaspers into your Blunt/Edged Phantom weapon, cast Herakles and
Frost Fusion upon yourself, Leadbones upon Ifrit, and beat up on its Arms.
Win: Elixir of Queens
Grimoire Flamme (Flame Sphere)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Leave this room to the North West.
Sanity and Madness:
[%%%]BOSS: Iron Crab [07t.05][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 375 | MP: 0
Specials: Aqua Bubble, Tidal Rush
Yet another easy boss; use a Beast/Fire/Blunt weapon on its Shell, with
Ifrit Carnalians and Salamder Rubies in it, buffed with Herakles and Spark
Fusion, and Leadbones upon the Iron Crab.
Win: Valens
Elixir of Kings
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Defeating the Iron Crab activates a Cloudstone in Into Holy Battle. Return
to the South.
Truth and Lies:
Go directly South from where you stand.
The Victor's Laurels:
Hop onto the Cloudstone and ride it up to the next level.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.06] Great Cathedral L1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Cracked Pleasures:
Ignore the other Cloudstone in this room for the moment and head to the
West.
Hieratic Recollections:
Continue on to the West.
The Flayed Confessional:
[%%%]BOSS: Djinn [07t.07][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 180
Specials: Lightning Bolt, Thunderburst Lv. 3
The third of the master Elementals, Djinn represents Air, so we want a
Phantom/Air/Blunt weapon with Dao Moonstones and Gnome Emeralds in, Soil
Fusion and Herakles cast on you, and Leadbones upon Djinn. As usual, go
for the Arms.
Win: Elixir of Queens
Grimoire Foudre (Thunderburst)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Defeating Djinn activated a Cloudstone in The Poisoned Chapel. Smash the
Push Crate in the corner and shove the remaining Push Crate East twice;
use it to reach the chest.
Chest: Fluted Armor[H]
Fluted Glove[H]
Vera Potion (x3)
Saint's Nostrum
Return to...
Cracked Pleasures:
This time, take the Cloudstone we ignored last time, the one in the North
West corner, and ride it up to the next level.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.08] Great Cathedral L2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Free From Base Desire:
Note the second Cloudstone in this room as we make our way South.
Abasement from Above:
Jump to the Western ledge here. Note that the door to the South here leads
to a room (The Convent Room) containing a Cloudstone that goes between
there and Into Holy Battle, but that room does not need to be visited
unless you're after 100% completion, which is impossible on your first
playthrough. Just note it down for future reference =P Anyway, head
through the door on the Western ledge.
The Hall of Broken Vows:
[%%%]BOSS: Flame Dragon [07t.09][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 750 | MP: 0
Specials: Searing Breath, Tail Attack
When all's said and done, this is basically just another Dragon. While it
has a lot of HP, it's still not very difficult. You have a choice in what
type of weapon to attack it with; Blunt on the Head, Edged on the Tail or
Piercing on the Neck, Body or Legs. Either way, load up said weapon with
Marid Aquamarines and Undine Jaspers and cast Frost Fusion upon it. Cast
Herakles upon yourself and Leadbones upon the Flame Dragon and let loose
with your chains.
Win: Calla Sigil
Sorceror's Reagent
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
With the Flame Dragon out of the way, head to the North.
Light and Dark Wage War:
Make your way counter-clockwise along the ledges that run around the room,
until you reach the lever in the North West corner. Pull it to unlock the
door between The Heretics' Story and Where the Soul Rots, and then jump
back to the door leading North.
An Arrow into Darkness:
Just what you always wanted, another block puzzle!
1) Push the Northmost Frictionless Block West and then South.
2) Push the other Frictionless Block West twice, South, East, South again
and then West once more.
You can now open up the chest.
Chest: Fluted Leggings[H]
Fluted Glove[H]
Eye of Argon (x5)
Cure Potion
Take the Cloudstone here down to the next level.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.10] Great Cathedral L1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Where Darkness Spreads:
Funnily enough, I really like this block puzzle actually:
1) Jump into the big pit to the West and shove the top Push Crate to the
West once.
2) Stand atop the Push Crate you just moved and shove the Push Crate that
had been in the middle of the stack once to the East.
3) Still within the pit, shove the two Eastmost Push Crates North once
each, so that they are in line with the stack of Frictionless Blocks.
4) Get out of the pit and shove the Southmost Push Crate once to the
East; this will now be referred to as Blocker #1.
5) Push the North East Frictionless Block South, West, South and West, so
that it ends up in the pit.
6) Shove the Northmost Push Crate (henceforth Blocker #2) South once.
7) Push the South East Frictionless Block West, South and then West into
the pit.
8) Push Blocker #2 once to the West.
9) Push Blocker #1 to the West three times.
10) Push the South West Frictionless Block North and then West.
11) Push the North West Frictionless Block South and then West.
12) Push Blocker #2 South once and then West five times.
13) Push Blocker #1 North once and then West five times.
You should now have built a bridge to the chest, enabling you to open it.
Chest: Oval Shield[H|2]
- Morlock Jet Gem
Burgonet[H]
Mana Bulb (x3)
Elixir of Queens
Use the only remaining Frictionless Block (the one stuck to the Eastern
wall) as a platfrom to jump up to the Cloudstone, taking you back up to
the second floor.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.11] Great Cathedral L2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
An Arrow into Darkness:
Return to...
The Hall of Broken Vows:
This time head West.
He Screams For Mercy:
Climb up to the top of the Southern colonnade (a structure composed of
columns placed at regular intervals - see, you learn something new every
day!) and use it to jump to the Southern ledge, entering the door there.
The Acolyte's Weakness:
Take the stairs here down.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.12] Great Cathedral L1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Monk's Leap:
Kill the two Zombie Knights and the Lich here, receiving the Ghost Hound
accessory (You should already have one, so feel free to ditch this),
Laurel Sigil, Elixir of Queens and Grimoire Demolir (Explosion) from the
Lich.
Head back up the stairs.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.13] Great Cathedral L2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Acolyte's Weakness:
Go North.
He Screams For Mercy:
Use the ledges and colonnades to go counter-clockwise around the room to
reach the door heading to the North; note the trap you'll set off as you
make your way along. You can't avoid triggering it, but bear in mind that
you should have Blessing now, which can remove Curse. Enter the door to
the North.
Maelstrom of Malice:
Holy Christ on a pogo stick, a Lich Lord! These guys are nasty buggers
indeed, boasting over twice the HP of a normal Lich, and triple the MP.
Trust me when I say you do not want to be caught without Magic Ward on
when you're around one of these dudes, with their tendency to cast Radial
Surge Lv.3 on you.
Kill the Lich Lord to get an Elixir of Queens, Elixir of Mages and a
Grimoire Radius (Radial Surge). Also, a Cloudstone in The Heretic's Story
will be activated upon its demise. Take out the two Dark Skeletons to
unlock the room and then we need to make our way back to...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.14] Great Cathedral B1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Order and Chaos:
Yup, the room in which we fought Marid. Take the South East exit.
An Offering of Souls:
Ascend the stairs to the South.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.15] Great Cathedral L1==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Sin and Punishment:
You may want to think about using the Circle of Magic here to save before
heading North through the door.
The Poisoned Chapel:
Ride the Cloudstone across the chasm and then go North through the door.
A Light in the Dark:
[%%%]BOSS: Arch Dragon [07t.16][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 790 | MP: 0
Specials: Divine Breath, Tail Attack
Now THIS is an interesting fight. The Arch Dragon here is one of the only
non-Human Light Affinity enemies in the game, something you're unlikely to
have a particularly high opposite Affinity for; i.e. Dark Affinity.
Thankfully though, by now you should have found three Morlock Jet Gems, so
stick them into an Edged or Piercing (preferably the former) weapon and
attack the Head, Neck and Right Leg.
Win: Acacia Sigil
Acolyte's Nostrum
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Return to...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.17] Great Cathedral L2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Free From Base Desire:
Here take the Cloudstone up to the next level.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.18] Great Cathedral L3==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Wine-Lecher's Fall:
Make your way counter-clockwise around this room, to the North West
corner; don't worry about missing a ledge, since you'll just fall back
down into Free From Base Desire. Once you reach the North West corner, go
West through the door.
The Heretic's Story:
Note that this room has two levels within it; we're currently on the lower
level, while a Cloudstone moves overhead along the top level. However, we
can ignore that for now, instead dealing with the problem in front of us.
Three Cloudstones move over the chasm right before you, each at different
speeds, and you need to traverse them all to reach the other side. Your
best bet is to use Fixate to freeze the Cloudstones in place, and then
make your way onto them then. Also note that the Westmost Cloudstone moves
at such a pace that if you jump in the direction it's moving, you'll go
absolutely flying. I wonder if you can go from that Cloudstone to the
opposite ledge...
Eitherway, make your way across the chasm and go West through the door.
Hopes of the Idealist:
[%%%]BOSS: Dao [07t.19][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 180
Specials: Vulcan Lance, Gaea Strike Lv. 3
You ought to know the drill by now. Phantom/Air/Blunt and attack the Arms.
Win: Palm Sigil
Elixir of Queens
Grimoire Gaea (Gaea Strike)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
You now have the final Sigil in the Great Cathedral, so we can move about
unimpeded. Return to...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.20] Great Cathedral L2==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Hall of Broken Vows:
There's one door here we haven't yet been through, so unlock the Southern
door with the Acacia Sigil and move on through.
The Melodics of Madness:
Here we find the last block puzzle of this playthrough!
1) Push the lower Frictionless Block South and then West.
2) Shove the Push Crate East once.
3) Push the other Frictionless Block South thrice, West, and then South
once more.
4) Use the second Frictionless Block as a platform to jump to the top of
the ledge.
Unlock the door to the South with the Palm Sigil and enter.
What Ails You, Kills You:
[%%%]BOSS: Nightmare [07t.21][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 180
Specials: Curse, Dark Chant, Meteor Lv. 3
The last of the master Elementals, Nightmare is the representative of the
Dark Elementals. While you can't cast Light Fusion or something like that,
put Angel Pearls and Trinity Gems into your Blunt Phantom-killing weapon
and then follow the usual patterns.
Win: Grimoire Meteore (Meteor)
Elixir of Dragoons
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Defeating Nightmare activates the Cloudstone in this room, so use it to
reach the next level.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.22] Great Cathedral L3==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Despair of the Fallen:
Go North.
The Heretic's Story:
You're on the upper level of this room; ride the Cloudstone to the
Northern ledge and then open the door (the one the lever in Light and Dark
Wage War unlocked).
I've had a few emails about the door not opening for people, so I'll be as
clear and precise as possible. listing the stages required:
1. Pull the lever in Light and Dark Wage War (North of where you fight the
Flame Dragon). This unlocks the door in The Heretic's Story.
2. Defeat the Lich Lord in Maelstrom of Malice (From where you fight the
Flame Dragon - West, North, North). This activates the cloudstone on
the upper level of The Heretic's Story.
3. Defeat Nightmare in What Ails You, Kills You. This will activate a
cloudstone, which you can ride up to Despair of the Fallen.
4. North from there takes you to The Heretic's Story. Ride the Cloudstone
across the gap and you should be able to open the door on the other
side.
This SHOULD be all you need to do to be able to progress within the Great
Cathedral. If it's not (I've not come across this before myself), it's
worth making sure that every boss within the Great Cathedral has been
defeated. They all show up in the Encyclopaedia/Bestiary after being
killed, so if they're not there, kill them and then try the door again.
The list of Great Cathedral bosses pre-Guildenstern is:
1. Marid (Master Water Elemental) [Order and Chaos, B1]
2. Ifrit (Master Fire Elemental) [Truth and Lies, B1]
3. Iron Crab (Pansy Crab XD) [Sanity and Madness, B1]
4. Djinn (Master Wind Elemental) [The Flayed Confessional, L1]
5. Flame Dragon (Fire Dragon) [The Hall of Broken Vows, L2]
*. Lich Lord [Maelstrom of Malice, L2]
6. Arch Dragon (Light Dragon) [A Light in the Dark, L1]
7. Dao (Master Earth Elemental) [Hopes of the Idealist, L3]
8. Nightmare (Master Dark Elemental) [What Ails You, Kills You, L2]
I think that's pretty much everything that can be done to make sure the
door in The Heretic's Story will open.
Where the Soul Rots:
Ride the Cloudstone up to the next level.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.23] Great Cathedral L4==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Atrium:
Save in the Circle of Magic (Here's your last chance to go and do any last
minute tasks before facing the final boss) and then ascend the stairs...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[07t.24] Great Cathedral Roof==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Paling:
[%%%]BOSS: Romeo Guildenstern (Form 1) [07t.25][%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 540 | MP: 90
Specials: Stun Cloud, Poison Mist, Degenerate, Tarnish
Last Ascension - Limit Break using the Rood Blade
Load up your strongest one-handed edged weapon with Air or Physical
Affinity gems; why those you might ask: On your first playthrough, you
should have gotten two Djinn Amber Gems, so Air Affinity is the one you
can raise the easiest of all. However, Physical is the Affinity you'll
have raised the most by actual attacking, so that can easily be raised to
100 with Talos Feldspar and Titan Malachite gems. If you reach 100 in
Physical with slots to spare, put some Demonia and/or Braveheart gems in
to increase damage to Evil and/or hitrate.
When you've finished setting up your weapon, Romeo Must Die! *ahem* Sorry,
couldn't resist myself. Anyway, it's easiest to attack Guildenstern's Arms
as with most humanoid enemies. He'll die quickly enough...
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
There's another scene before we come to the final confrontation!
[%%%]BOSS: Romeo Guildenstern (Form 2) [07t.26][%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 666 | MP: 666
Specials: Degenerate, Tarnish, Psychodrain, Leadbones, Gravity
Judgment - Light Affinity Spell
Apocalypse - Dark Affinity Spell
Bloody Sin - The second form's only physical attack, it packs a
hefty Dark Affinity punch. However, it can be
cancelled by the player; stand in the middle of the
Paling and when the camera moves to show
Guildenstern ascending above Ashley, hit L2 to call
up the shortcut menu. Use a limit break with a long
enough range to reach Guildenstern and hitting him
will cancel the Bloody Sin.
The dome of the Great Cathedral has been destroyed, and you now find
yourself floating upon the Paling, with Guildenstern in yet another form.
He'll circle around the edge of the spell circle, almost constantly out of
your reach, but that also works vice versa if you stand in the center.
When Guildenstern settles down at the edge of the Paling, cast Magic Ward
upon yourself, run up to him and launch a quick chain. Make sure to get
your Risk back down to 0 as soon as you can. When Guildenstern resumes
flying about, return to the center of the Paling. Just keep repeating this
pattern until he dies.
Win: "Seeker of Truth" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Enjoy the ending sequence, but make sure to save it when it prompts you
to, once the credits have ended. You can use this Clear Game Data to start
a New Game +...
/ =============================== \
< [08] Second Play Walkthrough >
\ =============================== /
Most of the areas unlocked in the second or more playthroughs cannot be
reached until you have retrieved the Silver Key from the Chest in The
Chapel of Meschaunce, at the Temple of Kiltia. However, I do recommend going
as far as The Atrium in the Grand Cathedral, and then teleporting out by using
the Circle of Magic there, before beginning this section. This "Second Play
Walkthrough" section is written assuming that you've done all of that already.
<--[08a] Snowfly Forest East------------------------------------>
This part is actually the exception, in that you need nothing except the Rood
Inverse to enter!
%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08a.1] City Walls East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%
Train and Grow Strong:
The nearest Circle of Magic to here is Sinner's Corner in Undercity West;
go South seven times from there to reach here.
The door to the South here is locked with the Rood Inverse, which since
Ashley now bears the Blood Sin upon his back, be can unlock. Do so and
then enter.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08a.2] Snowfly Forest East==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Steady the Boar-Spears:
Go South. Not that you can tell exactly which way is South, being that
a Paling is blocking the map, but it's easy to tell from where you came,
leaving only one possible exit, right?
The Boar's Revenge:
Y'know, that thumping and roaring in the background is making me kinda
nervous... continue on to the South.
Nature's Womb:
[%%%]BOSS: Damascus Crab [08a.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 0
Specials: Aqua Bubble, Tidal Rush
Another pathetically easy crab boss. Run between its claws and then put
Ifrit Carnalians and Salamander Rubies into your strongest Blunt weapon,
and then beat up on its Shell, to get an all too easy victory.
Win: Platinum Key
Cure Tonic (x3)
"Hunter of the Snowplains" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Chest: Knight Shield[H|2]
Djinn Amber Gem
Acolyte's Nostrum (x3)
Let's note that leaving by the North (where you came from) will take you
back to the logical South end of The Boar's Revenge, leaving by the South
(the end the Damascus Crab started from), you'll end up at the North end
of The Boar's Revenge, and should then just go into the exit you'll find
yourself by.
<--[08b] Getting the Gold Key----------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08b.1] Town Centre West==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Rue Bouquet:
Warp to the Circle of Magic here and then go West.
Glacialdra Kirk Ruins:
Unlock the gate to the West with the Blood Sin, and then descend to...
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08b.2] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
Path to the Greengrocer:
Kill the Lich here and then head South.
Crossroads of Rest:
Make sure you have Magic Ward on when you fight the Lich Lord residing
here. Go East, unlocking the door with the Blood Sin.
Corner of the Wretched:
Kill the Lich and both Dark Skeletons here, before going South.
Beggars of the Mouthharp:
Destroy the Dullahan here, and unlock the door to the South with the
Silver Key. Return to...
Crossroads of Rest:
Go South this time.
Path of the Children:
Descend the steps and go South, unlocking the door with the Iron Key
before entering.
%%%%%%%%%%%%%%%%%%%%%
==[08b.3] Escapeway==
%%%%%%%%%%%%%%%%%%%%%
Shelter from the Dark:
Kill all three Quicksilvers in here and then go South.
Fear and Loathing:
[%%%]BOSS: Ifrit and Marid [08b.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 180 [Both]
Specials: Fireball, Flame Sphere Lv. 3 [Ifrit]
Aqua Blast, Avalanche Lv. 3 [Marid]
This is a fairly easy fight, since Ifrit and Marid here are exactly the
same as they were in the Great Cathedral. Take out Marid first, since
Ifrit won't intervene, and then finish off the latter to win the fight.
Win: Grimoire Flamme (Flame Sphere) [Ifrit]
Grimoire Avalance (Avalanche) [Marid]
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Once they've both been defeated, go South again.
Blood and the Beast:
Kill the Water Elemental and make sure to avoid the Poison trap, as you go
West.
Where Body and Soul Part:
Wipe out the three Quicksilvers and then cast Unlock upon the chest.
Chest: Bellini
- Double Blade[S]
- Runkasyle[2]
Vera Bulb (x5)
Elixir of Mages
Return to...
Shelter from the Dark:
Unlock the door to the East with the Silver Key and enter.
Movement of Fear:
Kill the Air Elemental and then go North.
Facing Your Illusions:
Here you'll find two Quicksilvers and a Diablos trap; go East.
The Darkness Drinks:
Take out the Earth Elemental and then go South.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08b.5] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
Where Flood Waters Ran:
Go South up the stairs.
The Crumbling Market:
Before you go rushing off to the chest in the North East corner, you
should be aware that it's literally surrounded by traps. However, traps
CANNOT kill you.
Chest: Agales's Chain
Elixir of Queens
Valens
Gold Key
- "Bearer of the New World" Title
Return to...
%%%%%%%%%%%%%%%%%%%%%
==[08b.3] Escapeway==
%%%%%%%%%%%%%%%%%%%%%
Shelter from the Dark:
Unlock the door to the West with the Gold Key and then enter.
Buried Alive:
Eliminate the Fire Elemental and then open the chest.
Chest: White Rose
- Bec de Corbin[D]
- Grimoire Grip[2]
Grimoire Radius (Radial Light)
Grimoire Meteore (Meteor)
<--[08c] Gold Key Doors----------------------------------------->
Now that we have the Gold Key, we can now access several more rooms scattered
about Leá Monde.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08c.1] Undercity West==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Crumbling Market:
Here is where you should warp to. Once you've defeated the Dullahan here,
go East.
Tears from Empty Sockets:
Kill the Dark Skeleton and then unlock the door to the South with the Gold
Key.
The Body Fragile Wields:
Eliminate the Lich Lord here and then continue to the South.
Salvation for the Mother:
Here you'll find a Lich and a Lich Lord; after taking care of them, unlock
the door to the West with the Gold Key, but then go East.
Bite the Master's Wounds:
Here you'll encounter two Death's, nasty upgrades of the Lich Lords.
They're weakest to Physical, and are Light Affinity, whilst still being
Evil Class. They also have a habit of warping next to you, casting a
spell, and then warping away, leaving you a very small window to attack
them in.
Once you've eradicated them both, go North, unlocking the door with the
Blood Sin.
Godhands [Workshop]:
Bravo! You've reached the best Workshop in the game, able to use combine
all materials here, making creating Damascus equipment a lot easier.
However, bear in mind that the Circle of Magic here is the last on the
list of teleportation destinations, so it may cost a lot to reach it.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08c.2] Limestone Quarry==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Auction Block:
This is where you should warp to; go East.
The Timely Dew of Sleep:
Kill both Gremlins and then go East, unlocking the door with the Gold Key.
Companions in Arms:
Take out the Fire Elemental, and then cast Unlock on the chest to open it.
Chest: Death Sentence
- Executioner[D]
- Side Ring[2]
- Balvus Gem
- Beowulf Gem
Spiral Pole[3]
Casserole Shield[D|2]
Close Helm[D]
Plate Mail[D]
Edgar's Earrings
Grimoire Fleau (Curse)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08c.3] Forgotten Pathway==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Make your way to The Soldier's Bedding in The Keep, and unlock the door to the
North with the Gold Key.
Stair to the Sinners:
Make your way North down the stairs.
Slaughter of the Innocent:
[%%%]BOSS: Damascus Golem [08c.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 560 | MP: 0
Special: Granite Punch
As with all Golems, equip Air Affinity gems to your Blunt weapon and let
rip; it's head is the weakest but also the hardest to hit; I find the legs
are a very good balance between damage and hit percentage.
Win: Cure Tonic (x3)
"Destroyer of Gaeus" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
With the Damascus Golem defeated, continue on to the North.
The Oracle Sins No More:
Kill both Blood Lizards and then go West, watching out for the Curse Panel
Trap at the junction.
The Fallen Knight:
Kill both Imps and the Blood Lizard before opening the chest.
Chest: Kadesh Ring
Orlandu Gem
Elixir of Queens
Steel Key
Return to the East.
The Oracle Sins No More:
This time go East.
Awaiting Retribution:
Again, two Imps and a Blood Lizard need to be taken care of before raiding
the chest.
Chest: Diadra's Earring
Ogmius Gem
Elixir of Queens
<--[08d] Completing the Iron Maiden----------------------------->
And now to finish off the hardest dungeon of the game! From where we arrived
by exiting the Forgotten Pathway, go South into...
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08d.1] Iron Maiden B1==
%%%%%%%%%%%%%%%%%%%%%%%%%%
Most of this is rehashed ground, so make your way down to...
Cleansing the Soul:
Kill the Dark Skeleton and Wraith before going North.
The Garotte:
Go West.
Hanging:
Take out the Dark Skeleton and Wraith before unlocking the door to the
South with the Steel Key.
Impalement:
You can happily ignore all the blocks here, since you won't be returning
this way. Instead, just jump to the bottom and go South.
Knotting:
[%%%]BOSS: Wyvern Queen [08d.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 700 | MP: 0
Specials: Fire Breath
The first thing to note is that the Wyvern Queen is really, REALLY dumb.
It only has 15 Int, making it very susceptible to any spells you cast upon
it. Unleash Explosion upon her to take the Wyvern Queen out quickly.
However, if you want to stick to beating up on it, then you want a
Physical Affinity Blunt weapon for the Head, or Physical Edged for Body
and/or Tail. Either way, this is a fairly easy boss, considering that it's
the final Wyvern in the game!
Win: Anemone Sigil
Elixir of Sages
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Go South to enter the second level of the Iron Maiden.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08d.3] Iron Maiden B2==
%%%%%%%%%%%%%%%%%%%%%%%%%%
This area is a complete git to describe, since like the Snowfly Forest, it
features heavy map warping, but also like Snowfly Forest East, there is a
Paling blocking the map on your first time through here. As such, if you're
seeking to get 100% completion, I heavily recommend coming through here at
least twice, though you may well be coming back a third time at that for a
few neat extras.
Secondly, keep your HP up in here; a lot of rooms here have different enemies
if you're under 150 HP, usually a lot nastier than the normal ones.
One last warning, do NOT rotate the screen within the Iron Maiden B2 your
first time through, it's all too easy to get lost. Keep it in one position;
I find that having the South to the top of the screen is the easiest way to do
it, taking into consideration the bosses you will be encountering here.
The Eunics' Lot:
* If you enter here with less than 150 HP, two Dark Crusaders will appear,
each bearing:
Brionac
- Rhomphaia[H]
- Power Palm[3]
- Polaris Gem
- Sigguld Gem
They have a 13/255 chance of dropping *
Here you'll first encounter Shriekers, slightly upgraded versions of
Quicksilvers, and virtually as easy. Once you've dispatched them, go
South.
Ordeal By Fire:
[%%%]BOSS: Dark Dragon [08d.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 850 | MP: 0
Specials: Poison Breath, Tail Attack
Easily the coolest looking of the Dragons in this game, the Dark Dragon is
the polar opposite of the Arch Dragon. Nonetheless, it's still not very
difficult. Slot Angel Pearl gems into a Piercing weapon, and let loose
your Light Affinity attacks on its head. Personally, I used an Edged
weapon since my best Light Affinity weapon was a Hagane Wakizashi (I'd
converted a Silver Kora, thus keeping the high Light Affinity, but
increasing the Str).
Win: Verbena Sigil
Elixir of Kings
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Once you've defeated it, go South.
The Oven at Neisse:
* If you enter here with less than 150 HP, a Dark Crusader will appear,
bearing:
Mjolnir
- Rhomphaia[S]
- Power Palm[3]
- Basivalen Gem
- Altema Gem
It has a 13/255 chance of dropping *
Nice and empty for now, go South again.
Pressing:
[%%%]BOSS: Ravana [08d.5][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 750 | MP: 750
Specials: Heaven's Tear
A slightly stronger version of the Kali boss you fought in the Temple of
Kiltia, Ravana is still very easy. Unlike when you first fought Kali
though, you should be able to reach 100+ in any of Physical, Air, Fire,
Earth, Water and Light Affinities, Dark being the hardest to raise.
Because of that, I've included a simple table to show what's best for
which limb you attack:
/==================================================\
| Limb | Class | Affinity | Type |
>--------------------------------------------------<
| R. Arm | Human | Earth | Edged/Piercing |
| R. Arm | Human | Water | Blunt/Piercing |
| L. Arm | Human | Air | Blunt/Edged |
| L. Arm | Human | Fire | Edged/Piercing |
| Head | Human | Light | Blunt/Edged/Piercing |
| Legs | Human | Water/Dark | Blunt/Edged/Piercing |
\==================================================/
Bear in mind though, that the Head is difficult to reach, and that to
reach the upper arms with a one-handed weapon, you need to be by the
correct side, rather than directly in front of Ravana.
Either way though, this is still an easy fight.
Win: Schirra Sigil
"Ally of the Wood" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
With her defeated, go South again.
The Mind Burns:
* If you enter here with less than 150 HP, two Dark Crusaders will appear,
each bearing:
Pinaka
- Rhomphaia[D]
- Power Palm[3]
- Galerian Gem
- Titan Malachite Gem
They have a 10/255 chance of dropping *
Take out all three Shriekers and continue to the South, avoiding the Gust
Trap in the Southern wing of the room.
The Rack:
* If you enter here with less than 150 HP, two Dark Crusaders will appear,
each bearing:
Sarnga
- Rhomphaia[H]
- Murderer's Hilt[2]
- Vedivier Gem
- Djinn Amber Gem
It has a 10/255 chance of dropping *
Here you'll find a lone Ogre as you continue on to the South.
The Saw:
[%%%]BOSS: Dragon Zombie [08d.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 0
Specials: Rot Breath, Tail Attack
Another easy boss, take a Light Affinity Piercing Type weapon to the Head,
Neck or Legs; Edged isn't as good, but still a lot better than Blunt.
Either way, you should make short work of the Dragon Zombie.
Win: Marigold Sigil
"Slayer of the Wyrm" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Resume heading South.
The Cold's Bridle:
* This room's name annoys me; it's clearly a typo of "The Scold's Bridle",
an old device used for the punishment of women who said things that were
deemed "troublesome"; it was a large metallic brace that was worn on the
head, with a bit that entered the mouth, that "curbed" the tongue,
preventing the "Scold" from talking by either holding the tongue down, or
even piercing it to the floor of the mouth. Not fun. *
* If you enter here with less than 150 HP, two Dark Crusaders will appear,
each bearing:
Izanagi
- Rhomphaia[S]
- Murderer's Hilt[2]
- Berion Gem
- Ifrit Carnelian Gem
It has a 8/255 chance of dropping *
Uh, yeah, anyway, you'll find another Ogre here, and a Death Vapour trap,
as you continue on to the South.
The Shin-Vice:
[%%%]BOSS: Death and Ogre Zombie [08d.7][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 350 | MP: 500 [Death]
HP: 620 | MP: 120 [Ogre Zombie]
Specials: Radial Surge Lv 4, Meteor Lv 4, Curse, Thunderbolt, Gravity,
Fire Storm [Death]
This is the first full Boss fight in Iron Maiden B2 (That is, you get the
Reward screen following their defeat), and also the first tough boss too.
The Ogre Zombie itself is easy, take a Light Affinity, Edged or Piercing
Type weapon and launch individual attacks or Break Arts at its Arms.
However, as was mentioned when you encountered the two Deaths in Undercity
West, the Death is an altogether different matter. Move into a corner, so
that the areas where Death can launch spells at you from are restricted.
Keep your Magic Ward up constantly (Death can do over 400 damage easily
with just one spell, so don't take any risks!) The chances of you being
able to attack Death before it launches a spell at you are remote, so
expect your Magic Ward to be wiped before you get close enough to attack.
Once you've finished your chain, IMMEDIATELY cast Magic Ward again as it
teleports away, and then return to your corner, before repeating the
process all over again.
Win: Ogre Zombie - Azalea Sigil
Both - "Vanquisher of Death" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Note that it's very easy to lose track of where you came from in this
battle, but it's not too relevant; if you go South you'll come across
three Shriekers. If you've gone the wrong way, you'll be back in The
Cold's Bridle.
The Spider:
* If you enter here with less than 150 HP, two Dark Crusaders will appear,
each bearing:
Ascalon
- Rhomphaia[D]
- Murderer's Hilt[2]
- Gervin Gem
- Dao Moonstone Gem
They hava a 8/255 chance of dropping *
Kill all three Shriekers and then go East.
Lead Sprinkler:
Eliminate the Lich and both Shriekers, before opening the chest. Note that
there's a Paralysis Panel Trap in front of the chest, but I couldn't
locate a Clear Trap in the room. No need to worry though, since
Restoration will get rid of it nice and cheaply.
Chest: Hoplite Helm[H]
Mana Potion (x3)
Return to the West.
The Spider:
This time go West.
Squassation:
Again, a Lich and two Shrieker's reside here; take them out and then open
the chest.
Chest: Hoplite Shield[H|3]
Cure Potion (x3)
Return to the East.
The Spider:
This time go South.
Note that here begins the map warping. You have a choice in that you can
either try to go through every room of Iron Maiden B2 now, with the Paling
jamming the map in effect, or get through it as quickly as possible to clear
said Paling, making it easier to get to the rooms you skipped. I'll list both
routes.
Fast Route:
The Strappado:
Kill the Lich Lord and then go South.
Tongue Slicer:
* You'll arrive at the North end of this room, facing South *
Kill both Shriekers and then go South again.
Brank:
* You'll arrive at the North end of this room, facing South *
* The last note I wrote was about the Scold's Bridle; that is actually a
type of Brank *
* If you enter here with less than 150 HP, a Dark Crusader will appear,
bearing:
Dainslaif
- Rhomphaia[S]
- Spiral Hilt[3]
- Lancer Gem
- Seraphim Diamond Gem
It has a 5/255 chance of dropping *
This room is empty of enemies, so just go West.
Tormentum Insomniae:
* You'll arrive at the East end of this room, facing West *
* If you enter here with less than 150 HP, a Last Crusader will appear,
bearing:
Excalibur
- Holy Win[D]
- Spiral Hilt[3]
- Arturos Gem
- Berial Blackpool Gem
It has a 3/255 chance of dropping *
Kill the Ogre Lord and Ogre here before going North to the final level
of the Iron Maiden.
Complete Route:
The Strappado:
Kill the Lich Lord and then go West.
Thumbscrews:
* You'll arrive at the East end of this room *
You'll find another Lich Lord here. Upon dispatching it, go West once
more.
Pendulum:
* You'll arrive at the East end of this room *
Yet another Lich Lord, go South this time.
Dragging:
* You'll arrive at the North end of this room, facing South *
Just a trap in this room; go East.
Strangulation:
* You'll arrive at the West end of this room, facing East *
Kill the Lich Lord and then go North.
Tablillas:
* You'll arrive at the South end of this room, facing North *
* If you enter here with less than 150 HP, a Dark Crusader will appear,
bearing:
Isolde
- Rhomphaia[H]
- Spiral Hilt[3]
- Tertia Gem
- Marid Aquamarine Gem
It has a 5/255 chance of dropping *
A clear room, go North again.
Ordeal by Water:
* You'll arrive at the South end of this room, facing North *
Another clear room, go North once more.
Tongue Slicer:
* You'll arrive at the East end of this room, facing West *
Kill both Shriekers and avoid the trap as you go South.
Brank:
* You'll arrive at the North end of this room, facing South *
* The last note I wrote was about the Scold's Bridle; that is actually a
type of Brank *
* If you enter here with less than 150 HP, a Dark Crusader will appear,
bearing:
Dainslaif
- Rhomphaia[S]
- Spiral Hilt[3]
- Lancer Gem
- Seraphim Diamond Gem
It has a 5/255 chance of dropping *
Nice and empty, go West.
Tormentum Insomniae:
* You'll arrive at the East end of this room, facing West *
* If you enter here with less than 150 HP, a Last Crusader will appear,
bearing:
Excalibur
- Holy Win[D]
- Spiral Hilt[3]
- Arturos Gem
- Berial Blackpool Gem
It has a 3/255 chance of dropping *
Kill the Ogre Lord and Ogre here before going North to the final level
of the Iron Maiden.
%%%%%%%%%%%%%%%%%%%%%%%%%%
==[08d.8] Iron Maiden B3==
%%%%%%%%%%%%%%%%%%%%%%%%%%
The Iron Maiden:
[%%%]BOSS: Asura [08d.9][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 999 | MP: 999
Specials: Surging Balm, Raven Eye, Caesar's Thrust, Heaven's Tear,
Tyrant's Mace, Judgment, Apocalypse
Asura here is the third strongest boss in the game, the two strongest
both being found in the Time Trials at The Keep; specifically the Death
and Ogre Zombie battle and the Asura battle.
To start with, just like Kali and Ravana, her limbs each have different
weaknesses; the following table lists what limbs are weak to what:
/==================================================\
| Limb | Class | Affinity | Type |
>--------------------------------------------------<
| R. Arm | Human | Earth | Edged/Piercing |
| R. Arm | Human | Water | Blunt/Piercing |
| L. Arm | Human | Air | Blunt/Edged |
| L. Arm | Human | Fire | Edged/Piercing |
| Head | Human | Light | Blunt/Edged/Piercing |
| Legs | Human | Water/Dark | Blunt/Edged/Piercing |
\==================================================/
With that in mind, I heavily recommend putting Angel Pearls into your
shield, and equipping the Kadesh Ring. However, bear in mind that this
will drastically reduce the effectiveness of your Heal spell, so use items
to restore your HP.
The key to defeating Asura easily is the Sorceror spell Leadbones. With
200 Int, it's the only helpful spell that she's actually weak to, and more
importantly, it removes the Surging Balm she casts upon herself, meaning
she may waste valuable turns casting it upon herself again and again.
Finally, you may remember way back in the General Tips and Tricks section,
I mentioned to never bother with attacking specific limbs of an enemy to
inflict certain statuses upon them. Well, this is the only exception; take
out her Legs early on so she has the Movement -50% status upon her, which
will increase the time between her moves.
When all's said and done, this isn't too difficult a fight, like so many
others that have come before
Win: Tigertail Sigil
Cure Potion
"Warrior of Ashura" Title
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
Once she's been defeated, go North.
Judgement:
Go West.
St. Elmo's Belt:
Kill the Lich Lord here and then open the chest.
Chest: Hoplite Leggings[H]
Hoplite Glove[H]
Elixir of Kings
Elixir of Queens
Return to the East.
Judgement:
Go East once more.
Dunking the Witch:
Defeat the Lich lord here and then open the chest.
Chest: Hoplite Armour[H]
Hoplite Glove[H]
Elixir of Kings
Elixir of Queens
"Treasure Hunter" Title
* Provided you've been following this Second Play Walkthrough as
I've described it, having followed the original Walkthrough all
the way to The Atrium in the Great Cathedral, this should be
the final Treasure Chest in the game; you'll only receive the
"Treasure Hunter" Title if it is *
Return to the West.
Judgement:
You can go North to leave the Iron Maiden, and arrive at The Soldier's
Bedding in The Keep, or if you want to hunt for the Rhompaia and Holy
Win blades, you can use the link between Tormentum Insomniae (Iron Maiden
B2) and The Iron Maiden (Iron Maiden B3) to regenerate the Dark and Last
Crusaders bearing said weapons.
<--[08e] Time Trials (The Keep)--------------------------------->
Within the long corridor of the Keep, there are four rooms, each with two
doors within, locked by Sigils you can retrieve from inside the depths of the
Iron Maiden. Within each Sigil-locked room is one boss from within Leá Monde,
The first of the Time Trials is behind the door in A Storm of Arrows, locked
with the Kalmia Sigil:
[%%%]Minotaur [08e.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 278 | MP: 5
Special: Giga Rush
/==========================================================================\
| Minotaur | Half-beast, half-human monster well known for its |
| 39 | Beast | expert use of a viciously heavy mace. |
|----------------------------------------------------------------------------|
| HP | 278 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 5 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 88 | R. Arm || 45 | 25 | 15 | 46 | 44 | 30 | 5 || 15 | -3 | 5 |
| Int | 85 | L. Arm || 45 | 25 | 15 | 46 | 44 | 30 | 5 || 15 | -3 | 5 |
| Agl | 105 | Head || 15 | 10 | -5 | 45 | 43 | 15 | 30 || 5 | -8 | 0 |
\============| Body || 48 | 27 | 16 | 52 | 50 | 35 | 40 || 8 | -2 | 3 |
| R. Leg || 47 | 30 | 19 | 50 | 48 | 34 | 42 || 28 | 13 | 21 |
| L. Leg || 47 | 30 | 19 | 50 | 48 | 34 | 42 || 28 | 13 | 21 |
\============================================================/
This fight is exactly the same as the first time you fought the Minotaur,
except for different things that you can win. Take a Beast Class, Fire
Affinity, Edged Type weapon and beat up on its head.
Win: Hand of Light (13/255)
- Hand of Light[I]
- Czekan Type[0]
Cure Bulb (13/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The second of the Time Trials is behind the door in A Storm of Arrows, locked
with the Columbine Sigil:
[%%%]Dragon [08e.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 480 | MP: 0
Special: Thermal Breath, Tail Attack
/==========================================================================\
| Dragon | These legendary creatures possess a cruel and |
| 68 | Dragon | cunning intellect. |
|----------------------------------------------------------------------------|
| HP | 480 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 0 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 118 | Head || 45 | 36 | 36 | 36 | 36 | 36 | 36 || 8 | -5 |-10 |
| Int | 132 | Neck || 50 | 43 | 43 | 43 | 43 | 43 | 43 || 8 | -5 |-10 |
| Agl | 95 | Body || 55 | 43 | 43 | 43 | 43 | 43 | 43 || 8 | -5 |-10 |
\============| Tail || 45 | 38 | 38 | 38 | 38 | 38 | 38 || 5 |-25 | 3 |
| R. Leg || 50 | 43 | 43 | 43 | 50 | 52 | 53 || 11 | -3 |-10 |
| L. Leg || 50 | 43 | 43 | 43 | 43 | 43 | 43 || 11 | -3 |-10 |
\============================================================/
Like the Minotaur, the only difference here is the drops. Use any Affinity
except Physical in your Piercing Type Dragon Class weapon and attack the Head.
Win: Cure Bulb (13/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The third of the Time Trials is behind the door in Urge the Boy On, locked
with the Anemone Sigil:
[%%%]Earth Dragon [08e.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 510 | MP: 0
Special: Acid Breath, Tail Attack
/==========================================================================\
| Earth Dragon | Also known as Land Dragons, their though hides are |
| 71 | Dragon | nigh impossible to pierce. |
|----------------------------------------------------------------------------|
| HP | 510 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 0 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 145 | Head || 38 | 25 | 46 | 75 | 56 | 48 | 39 || 12 | 0 | -5 |
| Int | 138 | Neck || 38 | 25 | 46 | 75 | 56 | 48 | 39 || 17 | 5 | 0 |
| Agl | 110 | Body || 38 | 25 | 46 | 75 | 56 | 48 | 39 || 22 | 10 | 5 |
\============| Tail || 38 | 25 | 46 | 75 | 56 | 48 | 39 || 8 | -5 | 10 |
| R. Leg || 38 | 25 | 46 | 75 | 56 | 48 | 39 || 26 | 5 | 15 |
| L. Leg || 38 | 25 | 46 | 75 | 56 | 48 | 39 || 26 | 5 | 15 |
\============================================================/
Use a Dragon Class, Air Affinity and Piercing Type weapon on its Head.
Win: Cure Bulb (13/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The fourth of the Time Trials is behind the door in Urge the Boy On, locked
with the Verbena Sigil:
[%%%]Snow Dragon [08e.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 720 | MP: 0
Special: Frost Breath, Tail Attack
/==========================================================================\
| Snow Dragon | Because of their freezing breath, these dragons are |
| 72 | Dragon | often called the "Wyrms of Ice" |
|----------------------------------------------------------------------------|
| HP | 720 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 0 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 152 | Head || 34 | 38 | 28 | 42 | 81 | 65 | 43 || 15 |-10 | -5 |
| Int | 145 | Neck || 34 | 38 | 28 | 42 | 81 | 65 | 43 || 19 | -6 | -1 |
| Agl | 116 | Body || 34 | 38 | 28 | 42 | 81 | 65 | 43 || 24 | -2 | 1 |
\============| Tail || 34 | 38 | 28 | 42 | 81 | 65 | 43 || 12 | 5 |-16 |
| R. Leg || 34 | 38 | 28 | 42 | 81 | 65 | 43 || 29 | 3 | 6 |
| L. Leg || 34 | 38 | 28 | 42 | 81 | 65 | 43 || 29 | 3 | 6 |
\============================================================/
Use a Dragon Class, Fire Affinity and Edged Type weapon on its Head.
Win: Cure Bulb (1/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The fifth of the Time Trials is behind the door in A Taste of the Spoils,
locked with the Schirra Sigil:
[%%%]Damascus Crab [08e.5][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 500 | MP: 0
Special: Aqua Bubble, Tidal Rush
/==========================================================================\
| Damascus Crab | Crabs with shells as hard as Damascus. Weapons made |
| 54 | Beast | from their shells are rare and valued. |
|----------------------------------------------------------------------------|
| HP | 500 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 0 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 160 | R. Arm || 65 | 65 | 35 | 55 | 85 | 65 | 65 || 15 | 35 | 35 |
| Int | 145 | L. Arm || 65 | 65 | 35 | 55 | 85 | 65 | 65 || 15 | 35 | 35 |
| Agl | 120 | Mouth || 65 | 65 | 35 | 55 | 85 | 65 | 65 || 40 | 30 | 20 |
\============| Body || 65 | 65 | 35 | 55 | 85 | 65 | 65 || 15 | 35 | 35 |
| R. Leg || 65 | 65 | 35 | 55 | 85 | 65 | 65 || 15 | 35 | 35 |
| L. Leg || 65 | 65 | 35 | 55 | 85 | 65 | 65 || 15 | 35 | 35 |
\============================================================/
Use a Beast Class, Fire Affinity and Blunt Type weapon on its Body.
Win: Cure Bulb (13/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The sixth of the Time Trials is behind the door in A Taste of the Spoils,
locked with the Marigold Sigil:
[%%%]Damascus Golem [08e.6][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 560 | MP: 0
Special: Granite Punch
/==========================================================================\
| Damascus Golem | Golem made of the rare alloy Damascus. Highly |
| 48 | Evil | resistant to both magical and physical attacks. |
|----------------------------------------------------------------------------|
| HP | 560 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 0 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 162 | R. Arm || 32 | 18 | 72 | 75 | 45 | 72 | 55 || 0 | 20 | 30 |
| Int | 150 | L. Arm || 32 | 18 | 72 | 75 | 45 | 72 | 55 || 0 | 20 | 30 |
| Agl | 119 | Head || 32 | 18 | 72 | 75 | 45 | 72 | 55 || 0 | 20 | 30 |
\============| Body || 32 | 18 | 72 | 75 | 45 | 72 | 55 ||-10 | 15 | 20 |
| R. Leg || 32 | 18 | 72 | 75 | 45 | 72 | 55 || 10 | 25 | 35 |
| L. Leg || 32 | 18 | 72 | 75 | 45 | 72 | 55 || 10 | 25 | 35 |
\============================================================/
Use an Evil Type, Air Affinity and Blunt Type weapon on its Body or Legs.
Win: Cure Bulb (13/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The penultimate Time Trial is behind the door in Wiping Blood from Blades,
locked with the Azalea Sigil:
[%%%]Death and Ogre Zombie [08e.7][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 350 | MP: 500 [Death]
HP: 620 | MP: 120 [Ogre Zombie]
Specials: Radial Surge Lv 4, Meteor Lv 4, Curse, Thunderbolt, Gravity, Fire
Storm [Death]
/==========================================================================\
| Death | The reaper of the Underworld, tasked with claiming |
| 21 | Evil | the souls of the powerful. |
|----------------------------------------------------------------------------|
| HP | 350 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 500 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 155 | R. Arm || 53 | 76 | 65 | 73 | 68 |115 | 47 || 15 | 15 | 15 |
| Int | 160 | L. Arm || 53 | 76 | 65 | 73 | 68 |115 | 47 || 15 | 15 | 15 |
| Agl | 132 | Head || 53 | 76 | 65 | 73 | 68 |115 | 47 || 24 | 24 | 24 |
\============| Body || 53 | 76 | 65 | 73 | 68 |115 | 47 || 30 | 30 | 30 |
| Legs || 53 | 76 | 65 | 73 | 68 |115 | 47 || 35 | 35 | 35 |
\============================================================/
/==========================================================================\
| Ogre Zombie | Dead ogres restored to life by necromancy. |
| 51 | Undead | |
|----------------------------------------------------------------------------|
| HP | 620 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 120 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 150 | R. Arm || 20 | 62 | 48 | 79 | 76 | 20 | 51 || 55 |-15 |-18 |
| Int | 158 | L. Arm || 20 | 62 | 48 | 79 | 76 | 20 | 51 || 55 |-15 |-18 |
| Agl | 127 | Head || 30 | 63 | 58 | 89 | 86 | 30 | 62 || 80 |-10 | 10 |
\============| Body || 30 | 63 | 58 | 89 | 86 | 30 | 62 || 70 | 5 | 0 |
| R. Leg || 35 | 63 | 58 | 89 | 86 | 30 | 62 || 55 | -5 |-15 |
| L. Leg || 35 | 63 | 58 | 89 | 86 | 30 | 62 || 55 | -5 |-15 |
\============================================================/
Finally, a difficult Time Trial fight! Both Death and the Ogre Zombie have
some extra equipment on, changing their stats from the normal. I find that the
Ogre Zombie is actually easier, but the real challenge here comes from Death,
whose Int, Affinity and Type defences have been massively upgraded by the
Morgan's Nails it has equipped.
Like last time, take out the Ogre Zombie quickly with an Undead Class,
Physical or Light Affinity, and Edged or Piercing weapon on its Arms.
Death on the other hand, is very hard to do decent damage to. Use an Evil
Class, Dark Affinity and Blunt or Edged or Piercing Weapon on its Arms. If,
despite this, you still do little damage, try grinding your own HP down and
using Raging Ache in your combos, or Reflect Magic to return it's own magic.
As a last resort, use Phantom Pain from multiple weapons to yield high damage.
Win: Death - Morgan's Nails (8/255)
Bishop's Crosier (13/255)
- Bishop's Crosier[D]
- Grimoire Grip[2]
Mana Bulb (13/255)
Ogre Zombie - Nimje Coif (8/255)
Bastard Sword (13/255)
- Bastard Sword[D]
- Spiral Hilt[3]
Cure Bulb (13/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
The last of the Time Trials is behind the door in Wiping Blood from Blades,
locked with the Tigertail Sigil:
[%%%]Asura [08e.8][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
HP: 999 | MP: 999
Specials: Surging Balm, Raven Eye, Caesar's Thrust, Heaven's Tear, Tyrant's
Mace, Judgment, Apocalypse
/==========================================================================\
| Asura | A deity that lay imprisoned in the depths of Leá |
| 78 | Human | Monde for centuries. |
|----------------------------------------------------------------------------|
| HP | 999 | || Ph | Ai | Fi | Ea | Wa | Li | Da || Bl | Ed | Pi |
| MP | 999 |----------||----|----|----|----|----|----|----||----|----|----|
| Str | 240 | R. Arm || 60 |105 | 60 | 45 | 60 | 60 | 60 || 40 | 15 | 15 |
| Int | 225 | R. Arm || 60 | 60 |105 | 60 | 45 | 60 | 60 || 15 | 40 | 15 |
| Agl | 143 | L. Arm || 60 | 45 | 60 | 80 | 60 | 60 | 60 || 15 | 15 | 40 |
\============| L. Arm || 60 | 60 | 45 | 60 |105 | 60 | 60 || 40 | 15 | 15 |
| Head || 60 | 60 | 60 | 60 | 60 | 45 |105 || 15 | 15 | 15 |
| Legs || 60 | 60 | 60 | 60 | 45 |105 | 45 || 15 | 15 | 15 |
\============================================================/
Now THIS is the hardest Boss in the game, a massive improvement upon the Asura
you fought in Iron Maiden B3. Why? Asura has Marlene's Ring equipped, the best
accessory in the game, that's why. And she even drops it! This fight is an
absolute must to get through.
In theory, by looking at her stats, the table below shows what weaknesses each
of Asura's limbs have:
/==================================================\
| Limb | Class | Affinity | Type |
>--------------------------------------------------<
| R. Arm | Human | Earth | Edged/Piercing |
| R. Arm | Human | Water | Blunt/Piercing |
| L. Arm | Human | Air | Blunt/Edged |
| L. Arm | Human | Fire | Edged/Piercing |
| Head | Human | Light | Blunt/Edged/Piercing |
| Legs | Human | Water/Dark | Blunt/Edged/Piercing |
\==================================================/
Y'know what though, I went by this table, and guess what happened? Whatever I
did, the first hit was ALWAYS 0. So, when it actually comes down to it,
specific Classes, Affinities and Types are useless in this mammoth battle.
There are three different tactics for defeating Asura, though I only recommend
using the third of them:
1) Lower your own HP and use Raging Ache in your combos to do a large
amount of damage each time you crank it out. Combo it with Crimson Pain
to slowly lower your HP further, making sure you keep Magic Ward up,
Leadbones on Asura, Surging Balm OFF Asura, and Absorb Damage as one of
your Defence Abilities. Why Absorb Damage and not Impact Guard you may
ask, and that's because Impact Guard DOES NOT WORK on Light Affinity
attacks, and Asura's base Affinity is Light.
2) This tactic can be used in conjunction with tactic 1, but it's risky to
do so. Put Reflect Damage and Reflect Magic onto your Defence Ability
buttons, and don't remove Asura's Surging Balm. Thus, instead of
wasting multiple turns recasting it, Asura will instead be attacking
you. And of course, you'll be reflecting said attacks right back at her
to grind down her 999 HP.
3) This one is how I honestly believe it should be done. Before you enter
the Time Trial, put eight weapons into your inventory, and max out
their PP using the Instill Chain Ability on enemies in the near area.
Once you're ready, go to the battle with Asura. With your first weapon,
use the Phantom Pain Chain Ability, and once it lands the large hit,
stop the combo, and equip the next weapon. Keep repeating this process
until either Asura dies or you run out of weapons with PP in. If it's
the latter, you can either switch to one of the first two tactics, or
use the Instill Chain Ability to gain a small amount of PP back to
unleash it again. You'll have done at least 800 damage by this point in
my reckoning, so it shouldn't be TOO hard to grind out the last 100+
damage.
Just hope that you do actually get the Marlene's Ring first time round,
instead of having to repeat this nasty fight many a time XD
Win: Marlene's Ring (8/255)
Cure Tonic (13/255)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]
/ =============================== \
< [09] Equipment >
\ =============================== /
<--[09a] Blades------------------------------------------------->
%%%%%%%%%%%%%%%%%%%
==[09a.01] Dagger==
%%%%%%%%%%%%%%%%%%%
/===================================================================\
| Battle Knife | A good dagger for the novice. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 06 | 07 | 08 | 10 | 12 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -02 | -01 | -02 | -01 | -01 |
\================================================/
/===================================================================\
| Scramasax | A good knife for both combat and daily use. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 08 | 09 | 10 | 12 | 14 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -02 | -01 | -02 | -01 | -01 |
\================================================/
/===================================================================\
| Dirk | A good, steady knife you can depend on. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 10 | 11 | 12 | 14 | 16 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -02 | -01 | -02 | -01 | -01 |
\================================================/
/===================================================================\
| Throwing Knife | A finely honed throwing knife. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 12 | 13 | 14 | 16 | 18 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -02 | -01 | -02 | -01 | -01 |
\================================================/
/===================================================================\
| Kudi | A dagger with a curved blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 14 | 15 | 16 | 18 | 20 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -02 | -01 | -02 | -01 | -01 |
\================================================/
/===================================================================\
| Cinquedea | A dagger with a beautifully etched blade. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 16 | 17 | 18 | 20 | 22 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Kris | An exotic dagger with a wavy blade. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 18 | 19 | 20 | 22 | 24 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Hatchet | A small, hatchet-shaped dagger. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 20 | 21 | 22 | 24 | 26 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Khukuri | A knife with a heavy, curved blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 22 | 23 | 24 | 26 | 28 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Baselard | A battle knife with a flat, thin blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 01 | Str | 24 | 25 | 26 | 28 | 30 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Stiletto | A stabbing dagger with a thin, sharp blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 01 |--------------------------------------------------|
| Risk | 02 | Str | 26 | 27 | 28 | 30 | 32 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Jamadhar | An exotic dagger with three blades in one hilt. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 02 |--------------------------------------------------|
| Risk | 02 | Str | 28 | 29 | 30 | 32 | 34 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
%%%%%%%%%%%%%%%%%%
==[09a.02] Sword==
%%%%%%%%%%%%%%%%%%
/===================================================================\
| Spatha | A sword with a wide blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 07 | 08 | 09 | 11 | 03 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Scimitar | A sword with a wide, curved blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 09 | 10 | 11 | 13 | 15 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Rapier | A thin sword preferred by the Crimson Blades. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 11 | 12 | 13 | 14 | 17 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Short Sword | A wide-bladed sword for close-quarters combat. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 13 | 14 | 15 | 17 | 19 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Firangi | An exotic sword with a long, sharp blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 15 | 16 | 17 | 19 | 21 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Shamshir | A sword with a single-edged, curved blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 17 | 18 | 19 | 21 | 23 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Falchion | A short sword made for slashing. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 19 | 20 | 21 | 23 | 25 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Shotel | An exotic sword with a twisted S-shaped blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 21 | 22 | 23 | 25 | 27 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Kora | A heavy sword that widens at its tip. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 23 | 24 | 25 | 27 | 29 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Khopesh | A sword with a single-edged, curved blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 25 | 26 | 27 | 29 | 31 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Wakizashi | A sword forged by craftsmen of the Orient. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 27 | 28 | 29 | 31 | 33 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Rhomphaia | A very long, heavy sword. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 03 | Str | 29 | 30 | 31 | 33 | 35 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
%%%%%%%%%%%%%%%%%%%%%%%%
==[09a.03] Great Sword==
%%%%%%%%%%%%%%%%%%%%%%%%
/===================================================================\
| Broad Sword | A broad-bladed sword used by the Kingsguard. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 12 | 13 | 14 | 16 | 18 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Norse Sword | A heavy sword used by the Norsemen. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 14 | 15 | 16 | 18 | 20 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Katana | A well-known slashing sword of the Orient. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 18 | 19 | 20 | 22 | 24 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Executioner | A blunt-tipped sword used for executions. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 21 | 22 | 23 | 25 | 27 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Claymore | A 2-handed sword with quillions facing its tip. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 24 | 25 | 26 | 28 | 30 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Schiavona | A rare, long, single-edged sword. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 27 | 28 | 29 | 31 | 33 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Bastard Sword | A long, double-bladed great sword. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 29 | 30 | 31 | 33 | 35 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Nodachi | A great sword crafted in the Orient. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 03 | Str | 32 | 33 | 34 | 36 | 38 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
/===================================================================\
| Rune Blade | A heavy sword engraved with sacred spells. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 03 | Str | 35 | 36 | 37 | 39 | 41 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
/===================================================================\
| Holy Win | |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 06 |--------------------------------------------------|
| Risk | 02 | Str | 37 | 38 | 39 | 41 | 43 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -08 | -07 | -08 | -07 | -07 |
\================================================/
%%%%%%%%%%%%%%%%
==[09a.04] Axe==
%%%%%%%%%%%%%%%%
/===================================================================\
| Hand Axe | A lightweight axe used to cut wood. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 08 | 09 | 10 | 12 | 14 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Battle Axe | An axe with a blade strong enough to cut Hagane. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 10 | 11 | 12 | 14 | 16 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Francisca | A throwing axe used by a clan of barbarians. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 12 | 13 | 14 | 16 | 18 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Tabarzin | A battle axe with a thick, rounded blade. . |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 15 | 16 | 17 | 19 | 21 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Chamkaq | A heavy throwing axe, used like a scythe. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 18 | 19 | 20 | 22 | 24 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Tabar | An exotic axe with a crescent blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 21 | 22 | 23 | 25 | 27 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Bullova | A wide-bladed axe with a piercing tip. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 24 | 25 | 26 | 28 | 30 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Crescent | A wide-bladed axe with a small secondary blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 27 | 28 | 29 | 31 | 33 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
%%%%%%%%%%%%%%%%%%%%%%
==[09a.05] Great Axe==
%%%%%%%%%%%%%%%%%%%%%%
/===================================================================\
| Guisarme | An axe with a long, narrow blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 13 | 14 | 15 | 17 | 19 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Large Crescent | A sizable battle axe with a heavy blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 18 | 19 | 20 | 22 | 24 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Sabre Halberd | An axe with a sword-length blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 22 | 23 | 24 | 26 | 28 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Balbriggan | A heavy axe with a detachable blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 27 | 28 | 29 | 31 | 33 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Double Blade | An axe with blades on both sides of the haft. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 03 | Str | 33 | 34 | 35 | 37 | 39 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Halberd | A polearm that can slash and pierce. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 03 | Str | 37 | 38 | 39 | 41 | 43 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
%%%%%%%%%%%%%%%%%
==[09a.06] Mace==
%%%%%%%%%%%%%%%%%
/===================================================================\
| Goblin Club | A club preferred by goblins. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 08 | 09 | 10 | 12 | 14 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Spiked Club | A mace with many spikes nailed to its head. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 10 | 11 | 12 | 14 | 16 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Ball Mace | A mace with a heavy metal ball at its top. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 12 | 13 | 14 | 16 | 18 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Footman's Mace | A lightweight mace with spikes. . |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 15 | 16 | 17 | 19 | 21 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Morning Star | A mace with a spiked iron ball at its head. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 18 | 19 | 20 | 22 | 24 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| War Hammer | A hammer designed for battle. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 21 | 22 | 23 | 25 | 27 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Bec de Corbin | A battle hammer with a sharp pick at its tip. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 24 | 25 | 26 | 28 | 30 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| War Maul | An immensely heavy hammer. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 02 | Str | 27 | 28 | 29 | 31 | 33 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
%%%%%%%%%%%%%%%%%%%%
==[09a.07] Polearm==
%%%%%%%%%%%%%%%%%%%%
/===================================================================\
| Spear | A basic spear with a leaf-shaped edge. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 01 | Str | 10 | 11 | 12 | 14 | 16 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Glaive | A long haft with a butcher knife on the end. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 01 | Str | 12 | 13 | 14 | 16 | 18 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Scorpion | A spear with a piercing tip & detachable blades. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 01 | Str | 14 | 15 | 16 | 18 | 20 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Corcesca | A polearm with two sharp, stabbing spikes. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 06 |--------------------------------------------------|
| Risk | 01 | Str | 16 | 17 | 18 | 20 | 22 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Trident | A forked polearm with three tines. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 06 |--------------------------------------------------|
| Risk | 02 | Str | 19 | 20 | 21 | 23 | 25 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Awl Pike | A long haft topped with a sharp spike. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 06 |--------------------------------------------------|
| Risk | 02 | Str | 21 | 22 | 23 | 25 | 27 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Boar Spear | A spear with a wide blade and flukes. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 02 | Str | 23 | 24 | 25 | 27 | 29 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Fauchard | A ceremonial spear effective in actual combat. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 02 | Str | 25 | 26 | 27 | 29 | 31 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Voulge | A polearm with a sharply spiked blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 05 |--------------------------------------------------|
| Risk | 03 | Str | 28 | 29 | 30 | 32 | 34 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Pole Axe | A pike with a crescent-shaped axe blade. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 06 |--------------------------------------------------|
| Risk | 03 | Str | 30 | 31 | 32 | 34 | 36 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
/===================================================================\
| Bardysh | Similar to a Voulge but with a bigger blade. |
|------------------|--------------------------------------------------|
| Type | Edged | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 06 |--------------------------------------------------|
| Risk | 03 | Str | 32 | 33 | 34 | 36 | 38 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
/===================================================================\
| Brandestoc | A polearm with a long, sword-like blade. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 06 |--------------------------------------------------|
| Risk | 03 | Str | 35 | 36 | 37 | 39 | 41 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
%%%%%%%%%%%%%%%%%%%%%%%
==[09a.08] Heavy Mace==
%%%%%%%%%%%%%%%%%%%%%%%
/===================================================================\
| Langdebeve | A hefty mace with a large iron head at its tip. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 12 | 13 | 14 | 16 | 18 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Sabre Mace | A mace with an armour-piercing blade. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 01 | Str | 16 | 17 | 18 | 20 | 22 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Footman's Mace | A long haft with a hefty ball at each end. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 21 | 22 | 23 | 25 | 27 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Gloomwing | A heavy hammer made to crush armour. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 25 | 26 | 27 | 29 | 31 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Mjolnir | A battle pick for crushing armoured knights. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 02 | Str | 29 | 30 | 31 | 33 | 35 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Griever | A giant mace with a triangular iron head. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 03 | Str | 34 | 35 | 36 | 38 | 40 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
/===================================================================\
| Destroyer | A battle club used by ogres. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 04 |--------------------------------------------------|
| Risk | 03 | Str | 38 | 39 | 40 | 42 | 44 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
/===================================================================\
| Hand of Light | A mace to beat back the Dark. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 07 |--------------------------------------------------|
| Risk | 01 | Str | 32 | 33 | 34 | 36 | 38 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -09 | -08 | -09 | -08 | -08 |
\================================================/
%%%%%%%%%%%%%%%%%%
==[09a.09] Staff==
%%%%%%%%%%%%%%%%%%
/===================================================================\
| Wizard Staff | A staff used by ancient Kildean sorcerors. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 02 |--------------------------------------------------|
| Risk | 01 | Str | 03 | 04 | 05 | 07 | 09 |
\=================| Int | 06 | 06 | 06 | 07 | 08 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Clergy Rod | A staff with the holy rood at one end. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 02 |--------------------------------------------------|
| Risk | 01 | Str | 04 | 05 | 06 | 08 | 10 |
\=================| Int | 11 | 11 | 11 | 12 | 13 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Summoner Baton | A ceremonial staff excrusted with gems. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 02 |--------------------------------------------------|
| Risk | 01 | Str | 05 | 06 | 07 | 09 | 11 |
\=================| Int | 16 | 17 | 17 | 18 | 19 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Shamanic Staff | Rod with a talisman for contacting deities. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 06 | 07 | 08 | 10 | 12 |
\=================| Int | 21 | 21 | 21 | 22 | 23 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Bishop's Crosier | A ceremonial staff used by Iocus priests of old. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 07 | 08 | 09 | 11 | 13 |
\=================| Int | 26 | 26 | 26 | 27 | 28 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Sage's Cane | A staff used by ancient Kildean sages. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 03 |--------------------------------------------------|
| Risk | 01 | Str | 08 | 09 | 10 | 12 | 14 |
\=================| Int | 31 | 31 | 31 | 32 | 33 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
%%%%%%%%%%%%%%%%%%%%%
==[09a.10] Crossbow==
%%%%%%%%%%%%%%%%%%%%%
/===================================================================\
| Gastraph Bow | A crossbow with improved drawing mechanism. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 09 |--------------------------------------------------|
| Risk | 02 | Str | 11 | 12 | 13 | 15 | 17 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -04 | -03 | -04 | -03 | -03 |
\================================================/
/===================================================================\
| Light Crossbow | A lightweight, automatic crossbow. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 09 |--------------------------------------------------|
| Risk | 02 | Str | 13 | 14 | 15 | 17 | 19 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -03 | -02 | -03 | -02 | -02 |
\================================================/
/===================================================================\
| Target Bow | A crossbow firing rocks and iron pellets. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 09 |--------------------------------------------------|
| Risk | 02 | Str | 15 | 16 | 17 | 19 | 21 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Windlass | Crossbow delivering heavy firepower. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 10 |--------------------------------------------------|
| Risk | 03 | Str | 17 | 18 | 19 | 21 | 23 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Cranequin | An improved version of the Target Bow. |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 10 |--------------------------------------------------|
| Risk | 03 | Str | 19 | 20 | 21 | 23 | 25 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -05 | -04 | -05 | -04 | -04 |
\================================================/
/===================================================================\
| Lug Crossbow | An automatic crossbow for improved speed. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 10 |--------------------------------------------------|
| Risk | 03 | Str | 21 | 22 | 23 | 25 | 27 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Siege Bow | |
|------------------|--------------------------------------------------|
| Type | Blunt | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 11 |--------------------------------------------------|
| Risk | 04 | Str | 23 | 24 | 25 | 27 | 29 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -06 | -05 | -06 | -05 | -05 |
\================================================/
/===================================================================\
| Arbalest | A powerful bow designed to pierce heavy armor. |
|------------------|--------------------------------------------------|
| Type | Piercing | | Bronze | Silver | Iron | Hagane | Damascus |
| Range | 12 |--------------------------------------------------|
| Risk | 04 | Str | 25 | 26 | 27 | 29 | 31 |
\=================| Int | 01 | 01 | 01 | 02 | 03 |
| Agi | -07 | -06 | -07 | -06 | -06 |
\================================================/
<--[09b] Grips-------------------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[09b.1] Daggers/Swords/Great Swords==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/==================================================================\
| Short Hilt | A wooden grip wrapped with leather. |
|-----------------|--------------------------------------------------|
| Gem Slots | x0 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 00 | 04 | 01 | 01 | 00 | -01 |
\================================================/
/==================================================================\
| Swept Hilt | A grip with a metal guard for the finger. |
|-----------------|--------------------------------------------------|
| Gem Slots | x0 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 00 | 02 | 04 | 01 | 01 | -01 |
\================================================/
/==================================================================\
| Knuckle Guard | A hooded grip to protect the hands. |
|-----------------|--------------------------------------------------|
| Gem Slots | x2 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 00 | 05 | 09 | 02 | 02 | -02 |
\================================================/
/==================================================================\
| Counter Guard | A grip with a small blade to counterattack. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 00 | 08 | 07 | 03 | 02 | -02 |
\================================================/
/==================================================================\
| Side Ring | A grip covered with ringlets for protection. |
|-----------------|--------------------------------------------------|
| Gem Slots | x2 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 10 | 12 | 10 | 03 | 03 | -02 |
\================================================/
/==================================================================\
| Power Palm | A grip with rings for each finger |
|-----------------|--------------------------------------------------|
| Gem Slots | x3 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 00 | 15 | 12 | 04 | 03 | -03 |
\================================================/
/==================================================================\
| Murderer's Hilt | A lightweight haft used by assassins. |
|-----------------|--------------------------------------------------|
| Gem Slots | x2 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 00 | 13 | 17 | 04 | 04 | -03 |
\================================================/
/==================================================================\
| Spiral Hilt | A grip engraved with ancient Kildean script. |
|-----------------|--------------------------------------------------|
| Gem Slots | x3 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 20 | 20 | 20 | 05 | 04 | -03 |
\================================================/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[09b.2] Axes/Maces/Staffs==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/==================================================================\
| Wooden Grip | A lightweight grip made of wood. |
|-----------------|--------------------------------------------------|
| Gem Slots | x0 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 05 | 01 | 00 | 01 | 00 | -02 |
\================================================/
/==================================================================\
| Czekan Type | A wooden haft with metal covering. |
|-----------------|--------------------------------------------------|
| Gem Slots | x0 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 08 | 04 | 00 | 02 | 01 | -02 |
\================================================/
/==================================================================\
| Sand Face | A wooden handle coated in resin for better grip. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 03 | 06 | 00 | 01 | 02 | -02 |
\================================================/
/==================================================================\
| Sarissa Grip | A grip made of the lightweight Sarissa wood. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 06 | 09 | 00 | 02 | 02 | -03 |
\================================================/
/==================================================================\
| Heavy Grip | A powerful haft made of Hagane. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 06 | 15 | 00 | 03 | 01 | -03 |
\================================================/
/==================================================================\
| Gendarme | A ceremonial haft with finely-carved details. |
|-----------------|--------------------------------------------------|
| Gem Slots | x2 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 13 | 05 | 00 | 03 | 02 | -03 |
\================================================/
/==================================================================\
| Runkasyle | An iron haft made for ceremonial use. |
|-----------------|--------------------------------------------------|
| Gem Slots | x2 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 17 | 07 | 00 | 04 | 03 | -03 |
\================================================/
/==================================================================\
| Bhuj Type | A metal grip that is as light as a wooden one. |
|-----------------|--------------------------------------------------|
| Gem Slots | x3 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 08 | 19 | 00 | 05 | 01 | -04 |
\================================================/
/==================================================================\
| Grimoire Grip | A grip made especially for sorcerers. |
|-----------------|--------------------------------------------------|
| Gem Slots | x2 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 21 | 09 | 00 | 01 | 08 | -04 |
\================================================/
/==================================================================\
| Elephant | The most powerful haft made of damascus. |
|-----------------|--------------------------------------------------|
| Gem Slots | x3 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 11 | 22 | 00 | 06 | 03 | -04 |
\================================================/
%%%%%%%%%%%%%%%%%%%%
==[09b.3] Polearms==
%%%%%%%%%%%%%%%%%%%%
/==================================================================\
| Spiculum Pole | A powerful haft made of Hagane. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 02 | 12 | 04 | 02 | 01 | -03 |
\================================================/
/==================================================================\
| Wooden Pole | A lightweight haft made of wood. |
|-----------------|--------------------------------------------------|
| Gem Slots | x0 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 11 | 00 | 01 | 01 | 00 | -03 |
\================================================/
/==================================================================\
| Winged Pole | A haft with small blades to widen the wound. |
|-----------------|--------------------------------------------------|
| Gem Slots | x0 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 02 | 06 | 16 | 03 | 02 | -04 |
\================================================/
/==================================================================\
| Framea Pole | Cross-shaped haft to improve puncture damage. |
|-----------------|--------------------------------------------------|
| Gem Slots | x2 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 16 | 04 | 10 | 04 | 03 | -04 |
\================================================/
/==================================================================\
| Ahlspies | A lightweight haft made of metal. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 10 | 14 | 12 | 05 | 02 | -05 |
\================================================/
/==================================================================\
| Spiral Pole | A haft engraved with a spiral pattern. |
|-----------------|--------------------------------------------------|
| Gem Slots | x3 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 15 | 06 | 21 | 06 | 05 | -05 |
\================================================/
%%%%%%%%%%%%%%%%%%%%%
==[09b.4] Crossbows==
%%%%%%%%%%%%%%%%%%%%%
/==================================================================\
| Simple Bolt | A wooden bolt with an iron arrowhead. |
|-----------------|--------------------------------------------------|
| Gem Slots | x0 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 01 | 00 | 10 | 01 | 00 | -01 |
\================================================/
/==================================================================\
| Steel Bolt | A bolt made of strengthened Hagane. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 02 | 00 | 13 | 02 | 00 | -01 |
\================================================/
/==================================================================\
| Javelin Bolt | A heavy bolt notable for its thick shaft. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 17 | 00 | 02 | 03 | 01 | -01 |
\================================================/
/==================================================================\
| Falarica Bolt | A bolt with a sharply hooked arrowhead. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 03 | 00 | 20 | 04 | 01 | -01 |
\================================================/
/==================================================================\
| Stone Bullet | A stone projectile with poor penetration. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 23 | 00 | 04 | 02 | 00 | -02 |
\================================================/
/==================================================================\
| Sonic Bullet | A Hagane grip that is as light as a wooden one. |
|-----------------|--------------------------------------------------|
| Gem Slots | x1 | Blunt | Edged | Piercing | At/Str | At/Int | Agi |
\================|-------|-------|----------|--------|--------|-----|
| 05 | 00 | 25 | 04 | 02 | -02 |
\================================================/
<--[09c] Shields------------------------------------------------>
/==========================\ /==========================\
| Buckler | Gems x0 | | Pelta Shield | Gems x1 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 06 | 09 | -01 | | Wood | 06 | 10 | -01 |
| Bronze | 07 | 04 | -03 | | Bronze | 07 | 05 | -03 |
| Iron | 09 | 05 | -03 | | Iron | 09 | 06 | -03 |
| Silver | 08 | 04 | -02 | | Silver | 08 | 05 | -02 |
| Hagane | 11 | 05 | -02 | | Hagane | 11 | 06 | -02 |
| Damascus | 13 | 06 | -02 | | Damascus | 13 | 07 | -02 |
\==========================/ \==========================/
/==========================\ /==========================\
| Targe | Gems x1 | | Quad Shield | Gems x1 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 07 | 10 | -01 | | Wood | 08 | 13 | -01 |
| Bronze | 08 | 05 | -03 | | Bronze | 09 | 08 | -03 |
| Iron | 10 | 06 | -03 | | Iron | 11 | 09 | -03 |
| Silver | 09 | 05 | -02 | | Silver | 10 | 08 | -02 |
| Hagane | 12 | 06 | -02 | | Hagane | 13 | 09 | -02 |
| Damascus | 14 | 07 | -02 | | Damascus | 15 | 10 | -02 |
\==========================/ \==========================/
/==========================\ /==========================\
| Circle Shield | Gems x1 | | Tower Shield | Gems x1 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 09 | 13 | -01 | | Wood | 13 | 16 | -02 |
| Bronze | 10 | 08 | -03 | | Bronze | 14 | 11 | -04 |
| Iron | 12 | 09 | -03 | | Iron | 16 | 12 | -04 |
| Silver | 11 | 08 | -02 | | Silver | 15 | 11 | -03 |
| Hagane | 14 | 09 | -02 | | Hagane | 18 | 12 | -03 |
| Damascus | 16 | 10 | -02 | | Damascus | 20 | 13 | -03 |
\==========================/ \==========================/
/==========================\ /==========================\
| Spiked Shield | Gems x1 | | Round Shield | Gems x2 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 13 | 17 | -02 | | Wood | 15 | 19 | -02 |
| Bronze | 14 | 12 | -04 | | Bronze | 16 | 14 | -04 |
| Iron | 16 | 13 | -04 | | Iron | 18 | 15 | -04 |
| Silver | 15 | 12 | -03 | | Silver | 17 | 14 | -03 |
| Hagane | 18 | 13 | -03 | | Hagane | 20 | 15 | -03 |
| Damascus | 20 | 14 | -03 | | Damascus | 22 | 16 | -03 |
\==========================/ \==========================/
/==========================\ /==========================\
| Kite Shield | Gems x2 | | Casserole Shield | Gems x2 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 16 | 19 | -02 | | Wood | 16 | 20 | -02 |
| Bronze | 17 | 14 | -04 | | Bronze | 17 | 15 | -04 |
| Iron | 19 | 15 | -04 | | Iron | 19 | 16 | -04 |
| Silver | 18 | 14 | -03 | | Silver | 18 | 15 | -03 |
| Hagane | 21 | 15 | -03 | | Hagane | 21 | 16 | -03 |
| Damascus | 23 | 16 | -03 | | Damascus | 23 | 17 | -03 |
\==========================/ \==========================/
/==========================\ /==========================\
| Heater Shield | Gems x2 | | Oval Shield | Gems x2 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 19 | 22 | -02 | | Wood | 19 | 23 | -02 |
| Bronze | 20 | 17 | -04 | | Bronze | 20 | 18 | -04 |
| Iron | 22 | 18 | -04 | | Iron | 22 | 19 | -04 |
| Silver | 21 | 17 | -03 | | Silver | 21 | 18 | -03 |
| Hagane | 24 | 18 | -03 | | Hagane | 24 | 19 | -03 |
| Damascus | 26 | 19 | -03 | | Damascus | 26 | 20 | -03 |
\==========================/ \==========================/
/==========================\ /==========================\
| Knight Shield | Gems x2 | | Hoplite Shield | Gems x3 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 19 | 24 | -02 | | Wood | 22 | 30 | -03 |
| Bronze | 20 | 19 | -04 | | Bronze | 23 | 25 | -05 |
| Iron | 22 | 20 | -04 | | Iron | 25 | 26 | -05 |
| Silver | 21 | 19 | -03 | | Silver | 24 | 25 | -04 |
| Hagane | 24 | 20 | -03 | | Hagane | 27 | 26 | -04 |
| Damascus | 26 | 21 | -03 | | Damascus | 29 | 27 | -04 |
\==========================/ \==========================/
/==========================\ /==========================\
| Jazeraint Shield | Gems x3 | | Dread Shield | Gems x3 |
|============================| |============================|
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Wood | 24 | 29 | -03 | | Wood | 26 | 26 | -03 |
| Bronze | 25 | 24 | -05 | | Bronze | 27 | 21 | -05 |
| Iron | 27 | 25 | -05 | | Iron | 29 | 22 | -05 |
| Silver | 26 | 24 | -04 | | Silver | 28 | 21 | -04 |
| Hagane | 29 | 25 | -04 | | Hagane | 31 | 22 | -04 |
| Damascus | 31 | 26 | -04 | | Damascus | 33 | 23 | -04 |
\==========================/ \==========================/
<--[09d] Armour------------------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%
==[09d.1] Head Armour==
%%%%%%%%%%%%%%%%%%%%%%%
\==========================/ \==========================/
| Bandana | | Bear Mask |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 01 | 08 | 00 | | Leather | 02 | 09 | 00 |
| Bronze | 03 | 04 | -02 | | Bronze | 04 | 05 | -02 |
| Iron | 05 | 05 | -02 | | Iron | 06 | 06 | -02 |
| Silver | 04 | 04 | -01 | | Silver | 05 | 05 | -01 |
| Hagane | 07 | 05 | -01 | | Hagane | 08 | 06 | -01 |
| Damascus | 09 | 06 | -01 | | Damascus | 10 | 07 | -01 |
\==========================/ \==========================/
\==========================/ \==========================/
| Wizard Hat | | Bone Helm |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 01 | 15 | 00 | | Leather | 02 | 08 | -01 |
| Bronze | 03 | 11 | -02 | | Bronze | 04 | 04 | -03 |
| Iron | 05 | 12 | -02 | | Iron | 06 | 05 | -03 |
| Silver | 04 | 11 | -01 | | Silver | 05 | 04 | -02 |
| Hagane | 07 | 12 | -01 | | Hagane | 08 | 05 | -02 |
| Damascus | 09 | 13 | -01 | | Damascus | 10 | 06 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Chain Coif | | Spangenheim |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 03 | 10 | -01 | | Leather | 03 | 10 | -01 |
| Bronze | 05 | 06 | -03 | | Bronze | 05 | 06 | -03 |
| Iron | 07 | 07 | -03 | | Iron | 07 | 07 | -03 |
| Silver | 06 | 06 | -02 | | Silver | 06 | 06 | -02 |
| Hagane | 09 | 07 | -02 | | Hagane | 09 | 07 | -02 |
| Damascus | 11 | 08 | -02 | | Damascus | 11 | 08 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Cabasset | | Sallet |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 04 | 10 | -01 | | Leather | 05 | 11 | -01 |
| Bronze | 06 | 06 | -03 | | Bronze | 07 | 07 | -03 |
| Iron | 08 | 07 | -03 | | Iron | 09 | 08 | -03 |
| Silver | 07 | 06 | -02 | | Silver | 08 | 07 | -02 |
| Hagane | 10 | 07 | -02 | | Hagane | 11 | 08 | -02 |
| Damascus | 12 | 08 | -02 | | Damascus | 13 | 09 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Barbut | | Basinet |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 06 | 12 | -01 | | Leather | 07 | 13 | -01 |
| Bronze | 08 | 08 | -03 | | Bronze | 09 | 09 | -03 |
| Iron | 10 | 09 | -03 | | Iron | 11 | 10 | -03 |
| Silver | 09 | 08 | -02 | | Silver | 10 | 09 | -02 |
| Hagane | 12 | 09 | -02 | | Hagane | 13 | 10 | -02 |
| Damascus | 14 | 10 | -02 | | Damascus | 15 | 11 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Armet | | Close Helm |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 08 | 14 | -02 | | Leather | 09 | 15 | -02 |
| Bronze | 10 | 10 | -04 | | Bronze | 11 | 11 | -04 |
| Iron | 12 | 11 | -04 | | Iron | 13 | 12 | -04 |
| Silver | 11 | 10 | -03 | | Silver | 12 | 11 | -03 |
| Hagane | 14 | 11 | -03 | | Hagane | 15 | 12 | -03 |
| Damascus | 16 | 12 | -03 | | Damascus | 17 | 13 | -03 |
\==========================/ \==========================/
\==========================/ \==========================/
| Burgonet | | Hoplite Helm |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 10 | 16 | -02 | | Leather | 11 | 20 | -02 |
| Bronze | 12 | 12 | -04 | | Bronze | 13 | 16 | -04 |
| Iron | 14 | 13 | -04 | | Iron | 15 | 17 | -04 |
| Silver | 13 | 12 | -03 | | Silver | 14 | 16 | -03 |
| Hagane | 16 | 13 | -03 | | Hagane | 17 | 17 | -03 |
| Damascus | 18 | 14 | -03 | | Damascus | 19 | 18 | -03 |
\==========================/ \==========================/
\==========================/ \==========================/
| Jazeraint Helm | | Dread Helm |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 12 | 18 | -02 | | Leather | 13 | 17 | -02 |
| Bronze | 14 | 14 | -04 | | Bronze | 15 | 13 | -04 |
| Iron | 16 | 15 | -04 | | Iron | 17 | 14 | -04 |
| Silver | 15 | 14 | -03 | | Silver | 16 | 13 | -03 |
| Hagane | 18 | 15 | -03 | | Hagane | 19 | 14 | -03 |
| Damascus | 20 | 16 | -03 | | Damascus | 21 | 15 | -03 |
\==========================/ \==========================/
%%%%%%%%%%%%%%%%%%%%%%%
==[09d.2] Body Armour==
%%%%%%%%%%%%%%%%%%%%%%%
\==========================/ \==========================/
| Jerkin | | Hauberk |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 05 | 10 | 00 | | Leather | 05 | 15 | 00 |
| Bronze | 07 | 06 | -02 | | Bronze | 07 | 11 | -02 |
| Iron | 09 | 07 | -02 | | Iron | 09 | 12 | -02 |
| Silver | 08 | 06 | -01 | | Silver | 08 | 11 | -01 |
| Hagane | 11 | 07 | -01 | | Hagane | 11 | 12 | -01 |
| Damascus | 13 | 08 | -01 | | Damascus | 13 | 13 | -01 |
\==========================/ \==========================/
\==========================/ \==========================/
| Wizard Robe | | Cuirass |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 03 | 25 | 00 | | Leather | 07 | 13 | 00 |
| Bronze | 05 | 21 | -02 | | Bronze | 09 | 09 | -02 |
| Iron | 07 | 22 | -02 | | Iron | 11 | 10 | -02 |
| Silver | 06 | 21 | -01 | | Silver | 10 | 09 | -01 |
| Hagane | 09 | 22 | -01 | | Hagane | 13 | 10 | -01 |
| Damascus | 11 | 23 | -01 | | Damascus | 15 | 11 | -01 |
\==========================/ \==========================/
\==========================/ \==========================/
| Banded Mail | | Ring Mail |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 08 | 13 | -01 | | Leather | 07 | 17 | -01 |
| Bronze | 10 | 09 | -03 | | Bronze | 09 | 13 | -03 |
| Iron | 12 | 10 | -03 | | Iron | 11 | 14 | -03 |
| Silver | 11 | 09 | -02 | | Silver | 10 | 13 | -02 |
| Hagane | 14 | 10 | -02 | | Hagane | 13 | 14 | -02 |
| Damascus | 16 | 11 | -02 | | Damascus | 15 | 15 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Chain Mail | | Breastplate |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 09 | 17 | -01 | | Leather | 11 | 17 | -02 |
| Bronze | 11 | 13 | -03 | | Bronze | 13 | 13 | -04 |
| Iron | 13 | 14 | -03 | | Iron | 15 | 14 | -04 |
| Silver | 12 | 13 | -02 | | Silver | 14 | 13 | -03 |
| Hagane | 15 | 14 | -02 | | Hagane | 17 | 14 | -03 |
| Damascus | 17 | 15 | -02 | | Damascus | 19 | 15 | -03 |
\==========================/ \==========================/
\==========================/ \==========================/
| Segmentata | | Scale Armor |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 13 | 18 | -01 | | Leather | 15 | 20 | -01 |
| Bronze | 15 | 14 | -03 | | Bronze | 17 | 16 | -03 |
| Iron | 17 | 15 | -03 | | Iron | 19 | 17 | -03 |
| Silver | 16 | 14 | -02 | | Silver | 18 | 16 | -02 |
| Hagane | 19 | 15 | -02 | | Hagane | 21 | 17 | -02 |
| Damascus | 21 | 16 | -02 | | Damascus | 23 | 18 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Brigandine | | Plate Mail |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 17 | 21 | -02 | | Leather | 18 | 21 | -02 |
| Bronze | 19 | 18 | -04 | | Bronze | 20 | 18 | -04 |
| Iron | 21 | 19 | -04 | | Iron | 22 | 19 | -04 |
| Silver | 20 | 18 | -03 | | Silver | 21 | 18 | -03 |
| Hagane | 23 | 19 | -03 | | Hagane | 24 | 19 | -03 |
| Damascus | 25 | 20 | -03 | | Damascus | 26 | 20 | -03 |
\==========================/ \==========================/
\==========================/ \==========================/
| Fluted Armor | | Hoplite Armor |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 18 | 22 | -02 | | Leather | 18 | 26 | -03 |
| Bronze | 20 | 19 | -04 | | Bronze | 20 | 23 | -05 |
| Iron | 22 | 20 | -04 | | Iron | 22 | 24 | -05 |
| Silver | 21 | 19 | -03 | | Silver | 21 | 23 | -04 |
| Hagane | 24 | 20 | -03 | | Hagane | 24 | 24 | -04 |
| Damascus | 26 | 21 | -03 | | Damascus | 26 | 25 | -04 |
\==========================/ \==========================/
\==========================/ \==========================/
| Jazeraint Armor | | Dread Armor |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 19 | 24 | -03 | | Leather | 20 | 23 | -03 |
| Bronze | 21 | 21 | -05 | | Bronze | 22 | 20 | -05 |
| Iron | 23 | 22 | -05 | | Iron | 24 | 21 | -05 |
| Silver | 22 | 21 | -04 | | Silver | 23 | 20 | -04 |
| Hagane | 25 | 22 | -04 | | Hagane | 26 | 21 | -04 |
| Damascus | 27 | 23 | -04 | | Damascus | 28 | 22 | -04 |
\==========================/ \==========================/
%%%%%%%%%%%%%%%%%%%%%%
==[09d.3] Leg Armour==
%%%%%%%%%%%%%%%%%%%%%%
\==========================/ \==========================/
| Sandals | | Boots |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 01 | 12 | 00 | | Leather | 02 | 08 | 00 |
| Bronze | 03 | 08 | -02 | | Bronze | 04 | 04 | -02 |
| Iron | 05 | 09 | -02 | | Iron | 06 | 05 | -02 |
| Silver | 04 | 08 | -01 | | Silver | 05 | 04 | -01 |
| Hagane | 07 | 09 | -01 | | Hagane | 08 | 05 | -01 |
| Damascus | 09 | 10 | -01 | | Damascus | 10 | 06 | -01 |
\==========================/ \==========================/
\==========================/ \==========================/
| Long Boots | | Cuisse |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 02 | 10 | 00 | | Leather | 03 | 10 | 00 |
| Bronze | 04 | 06 | -02 | | Bronze | 05 | 06 | -02 |
| Iron | 06 | 07 | -02 | | Iron | 07 | 07 | -02 |
| Silver | 05 | 06 | -01 | | Silver | 06 | 06 | -01 |
| Hagane | 08 | 07 | -01 | | Hagane | 09 | 07 | -01 |
| Damascus | 10 | 08 | -01 | | Damascus | 11 | 08 | -01 |
\==========================/ \==========================/
\==========================/ \==========================/
| Light Greave | | Ring Leggings |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 04 | 10 | 00 | | Leather | 05 | 11 | -01 |
| Bronze | 06 | 06 | -02 | | Bronze | 07 | 07 | -03 |
| Iron | 08 | 07 | -02 | | Iron | 09 | 08 | -03 |
| Silver | 07 | 06 | -01 | | Silver | 08 | 07 | -02 |
| Hagane | 10 | 07 | -01 | | Hagane | 11 | 08 | -02 |
| Damascus | 12 | 08 | -01 | | Damascus | 13 | 09 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Chain Leggings | | Fusskampf |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 06 | 12 | -01 | | Leather | 07 | 13 | -01 |
| Bronze | 08 | 08 | -03 | | Bronze | 09 | 09 | -03 |
| Iron | 10 | 09 | -03 | | Iron | 11 | 10 | -03 |
| Silver | 09 | 08 | -02 | | Silver | 10 | 09 | -02 |
| Hagane | 12 | 09 | -02 | | Hagane | 13 | 10 | -02 |
| Damascus | 14 | 10 | -02 | | Damascus | 15 | 11 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Poleyn | | Jambeau |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 08 | 14 | -01 | | Leather | 09 | 15 | -02 |
| Bronze | 10 | 10 | -03 | | Bronze | 11 | 11 | -04 |
| Iron | 12 | 11 | -03 | | Iron | 13 | 12 | -04 |
| Silver | 11 | 10 | -02 | | Silver | 12 | 11 | -03 |
| Hagane | 14 | 11 | -02 | | Hagane | 15 | 12 | -03 |
| Damascus | 16 | 12 | -02 | | Damascus | 17 | 13 | -03 |
\==========================/ \==========================/
\==========================/ \==========================/
| Missaglia | | Plate Leggings |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 10 | 16 | -03 | | Leather | 11 | 16 | -02 |
| Bronze | 12 | 12 | -05 | | Bronze | 13 | 12 | -04 |
| Iron | 14 | 13 | -05 | | Iron | 15 | 13 | -04 |
| Silver | 13 | 12 | -04 | | Silver | 14 | 12 | -03 |
| Hagane | 16 | 13 | -04 | | Hagane | 17 | 13 | -03 |
| Damascus | 18 | 14 | -04 | | Damascus | 19 | 14 | -03 |
\==========================/ \==========================/
\==========================/ \==========================/
| Fluted Leggings | | Hoplite Leggings |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 12 | 17 | -02 | | Leather | 13 | 23 | -03 |
| Bronze | 14 | 13 | -04 | | Bronze | 15 | 19 | -05 |
| Iron | 16 | 14 | -04 | | Iron | 17 | 20 | -05 |
| Silver | 15 | 13 | -03 | | Silver | 16 | 19 | -04 |
| Hagane | 18 | 14 | -03 | | Hagane | 19 | 20 | -04 |
| Damascus | 20 | 15 | -03 | | Damascus | 21 | 21 | -04 |
\==========================/ \==========================/
\==========================/ \==========================/
| Jazeraint Leggings | | Dread Leggings |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 14 | 22 | -03 | | Leather | 15 | 20 | -03 |
| Bronze | 16 | 18 | -05 | | Bronze | 17 | 16 | -05 |
| Iron | 18 | 19 | -05 | | Iron | 19 | 17 | -05 |
| Silver | 17 | 18 | -04 | | Silver | 18 | 16 | -04 |
| Hagane | 20 | 19 | -04 | | Hagane | 21 | 17 | -04 |
| Damascus | 22 | 20 | -04 | | Damascus | 23 | 18 | -04 |
\==========================/ \==========================/
%%%%%%%%%%%%%%%%%%%%%%
==[09d.4] Arm Armour==
%%%%%%%%%%%%%%%%%%%%%%
\==========================/ \==========================/
| Bandage | | Leather Glove |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 01 | 13 | 00 | | Leather | 02 | 09 | 00 |
| Bronze | 03 | 09 | -02 | | Bronze | 04 | 05 | -02 |
| Iron | 05 | 10 | -02 | | Iron | 06 | 06 | -02 |
| Silver | 04 | 09 | -01 | | Silver | 05 | 05 | -01 |
| Hagane | 07 | 10 | -01 | | Hagane | 08 | 06 | -01 |
| Damascus | 09 | 11 | -01 | | Damascus | 10 | 07 | -01 |
\==========================/ \==========================/
\==========================/ \==========================/
| Reinforced Glove | | Knuckles |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 02 | 09 | 00 | | Leather | 03 | 10 | 00 |
| Bronze | 04 | 05 | -02 | | Bronze | 05 | 06 | -02 |
| Iron | 06 | 06 | -02 | | Iron | 07 | 07 | -02 |
| Silver | 05 | 05 | -01 | | Silver | 06 | 06 | -01 |
| Hagane | 08 | 06 | -01 | | Hagane | 09 | 07 | -01 |
| Damascus | 10 | 07 | -01 | | Damascus | 11 | 08 | -01 |
\==========================/ \==========================/
\==========================/ \==========================/
| Ring Sleeve | | Chain Sleeve |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 04 | 10 | -01 | | Leather | 04 | 11 | -01 |
| Bronze | 06 | 06 | -03 | | Bronze | 06 | 07 | -03 |
| Iron | 08 | 07 | -03 | | Iron | 08 | 08 | -03 |
| Silver | 07 | 06 | -02 | | Silver | 07 | 07 | -02 |
| Hagane | 10 | 07 | -02 | | Hagane | 10 | 08 | -02 |
| Damascus | 12 | 08 | -02 | | Damascus | 12 | 09 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Gauntlet | | Vambrace |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 05 | 11 | -01 | | Leather | 06 | 12 | -01 |
| Bronze | 07 | 07 | -03 | | Bronze | 08 | 08 | -03 |
| Iron | 09 | 08 | -03 | | Iron | 10 | 09 | -03 |
| Silver | 08 | 07 | -02 | | Silver | 09 | 08 | -02 |
| Hagane | 11 | 08 | -02 | | Hagane | 12 | 09 | -02 |
| Damascus | 13 | 09 | -02 | | Damascus | 14 | 10 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Plate Glove | | Rondache |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 07 | 13 | -01 | | Leather | 08 | 14 | -01 |
| Bronze | 09 | 09 | -03 | | Bronze | 10 | 10 | -03 |
| Iron | 11 | 10 | -03 | | Iron | 12 | 11 | -03 |
| Silver | 10 | 09 | -02 | | Silver | 11 | 10 | -02 |
| Hagane | 13 | 10 | -02 | | Hagane | 14 | 11 | -02 |
| Damascus | 15 | 11 | -02 | | Damascus | 16 | 12 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Tile Glove | | Freiturnier |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 08 | 14 | -02 | | Leather | 09 | 15 | -01 |
| Bronze | 10 | 10 | -04 | | Bronze | 11 | 11 | -03 |
| Iron | 12 | 11 | -04 | | Iron | 13 | 12 | -03 |
| Silver | 11 | 10 | -03 | | Silver | 12 | 11 | -02 |
| Hagane | 14 | 11 | -03 | | Hagane | 15 | 12 | -02 |
| Damascus | 16 | 12 | -03 | | Damascus | 17 | 13 | -02 |
\==========================/ \==========================/
\==========================/ \==========================/
| Fluted Glove | | Hoplite Glove |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 10 | 16 | -03 | | Leather | 11 | 20 | -03 |
| Bronze | 12 | 12 | -05 | | Bronze | 13 | 16 | -05 |
| Iron | 14 | 13 | -05 | | Iron | 15 | 17 | -05 |
| Silver | 13 | 12 | -04 | | Silver | 14 | 16 | -04 |
| Hagane | 16 | 13 | -04 | | Hagane | 17 | 17 | -04 |
| Damascus | 18 | 14 | -04 | | Damascus | 19 | 18 | -04 |
\==========================/ \==========================/
\==========================/ \==========================/
| Jazeraint Glove | | Dread Glove |
/==========================\ /==========================\
| Material | Str | Int | Agi | | Material | Str | Int | Agi |
|----------|-----|-----|-----| |----------|-----|-----|-----|
| Leather | 12 | 19 | -03 | | Leather | 13 | 18 | -03 |
| Bronze | 14 | 15 | -05 | | Bronze | 15 | 14 | -05 |
| Iron | 16 | 16 | -05 | | Iron | 17 | 15 | -05 |
| Silver | 15 | 15 | -04 | | Silver | 16 | 14 | -04 |
| Hagane | 18 | 16 | -04 | | Hagane | 19 | 15 | -04 |
| Damascus | 20 | 17 | -04 | | Damascus | 21 | 16 | -04 |
\==========================/ \==========================/
<--[09e] Accessories-------------------------------------------->
/==========================================================================\
| Agales's Chain | Human -05 | Physical 00 | Blunt 00 |
|--------------------------------| Beast -05 | Air 00 | Edged 10 |
| Necklace forged to torment | Undead 00 | Fire 00 | Piercing 00 |
| Agales, the duke of the | Phantom 00 | Earth 00 |--------------|
| underworld, by the great sage | Dragon 00 | Water 00 | Str 03 |
| Solomon. | Evil 15 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Agrias's Balm | Human 00 | Physical 00 | Blunt 00 |
|--------------------------------| Beast 00 | Air 00 | Edged 10 |
| Balm used by the great knight | Undead 00 | Fire 00 | Piercing 15 |
| Agrias as told in the Zodiac | Phantom 00 | Earth 00 |--------------|
| Brave Story. | Dragon 00 | Water 00 | Str 03 |
| | Evil 00 | Light 15 | Int 03 |
| | | Dark -10 | Agi 00 |
|============================================================================|
| Agrippa's Choker | Human 00 | Physical 00 | Blunt 10 |
|--------------------------------| Beast 00 | Air 00 | Edged 00 |
| Choker imbued with evil, made | Undead 00 | Fire 00 | Piercing 10 |
| by the alchemist Agrippa. Said | Phantom 00 | Earth 00 |--------------|
| to now imprison Agrippa's | Dragon 00 | Water 00 | Str 03 |
| soul. | Evil 00 | Light -10 | Int 03 |
| | | Dark 15 | Agi 00 |
|============================================================================|
| Balam Ring | Human -12 | Physical 00 | Blunt 15 |
|--------------------------------| Beast -12 | Air 00 | Edged 05 |
| Ring bearing one of the 47 | Undead 00 | Fire 00 | Piercing 00 |
| scattered shards of the great | Phantom 00 | Earth 00 |--------------|
| devil Balam, guardian of | Dragon 00 | Water 00 | Str 05 |
| knowledge. | Evil 30 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Beaded Anklet | Human 00 | Physical 00 | Blunt 15 |
|--------------------------------| Beast 00 | Air 00 | Edged 10 |
| Anklet worn by Müllenkamp, a | Undead 00 | Fire 00 | Piercing 00 |
| dancer, and the head priestess | Phantom 30 | Earth 00 |--------------|
| of Ancient Kiltia. | Dragon -12 | Water 00 | Str 05 |
| | Evil -12 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Cross Choker | Human 00 | Physical 00 | Blunt 05 |
|--------------------------------| Beast 00 | Air 00 | Edged 15 |
| Decorative leather choker with | Undead 30 | Fire 00 | Piercing 10 |
| a pendant on the shape of a | Phantom -12 | Earth 00 |--------------|
| cross. | Dragon -12 | Water 00 | Str 05 |
| | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Diadra's Earring | Human 00 | Physical 00 | Blunt 05 |
|--------------------------------| Beast 00 | Air 00 | Edged 15 |
| Earring favored by the famed | Undead 00 | Fire 00 | Piercing 05 |
| beauty Diadra, who was fated | Phantom 00 | Earth 00 |--------------|
| bring sadness and ruin. | Dragon 00 | Water 00 | Str 05 |
| | Evil 00 | Light -25 | Int 05 |
| | | Dark 30 | Agi 01 |
|============================================================================|
| Dragonhead | Human -05 | Physical 00 | Blunt 05 |
|--------------------------------| Beast 00 | Air 00 | Edged 20 |
| Talisman made from dragon | Undead 00 | Fire 00 | Piercing 05 |
| skull. Aids slightly in battle | Phantom 00 | Earth 00 |--------------|
| against dragons. | Dragon 15 | Water 00 | Str 03 |
| | Evil -05 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Edgar's Earrings | Human 00 | Physical 00 | Blunt 10 |
|--------------------------------| Beast 00 | Air 00 | Edged 00 |
| Earring possessed by a demon- | Undead 15 | Fire 00 | Piercing 05 |
| wight, worn by the great | Phantom -05 | Earth 00 |--------------|
| necromancer Edgar. | Dragon -05 | Water 00 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Faufnir's Tear | Human -12 | Physical 00 | Blunt 10 |
|--------------------------------| Beast 00 | Air 00 | Edged 05 |
| Necklace bearing a crystal, | Undead 00 | Fire 00 | Piercing 10 |
| Faufnir's tear, wept from the | Phantom 00 | Earth 00 |--------------|
| dragon's eye when it died. | Dragon 30 | Water 00 | Str 05 |
| | Evil -12 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Ghost Hound | Human 00 | Physical 00 | Blunt 00 |
|--------------------------------| Beast 00 | Air 00 | Edged 05 |
| Armlet imbued with the vain | Undead 00 | Fire 00 | Piercing 15 |
| ambition of those whose names | Phantom 15 | Earth 00 |--------------|
| the storytellers do not sing. | Dragon -05 | Water 00 | Str 03 |
| | Evil -05 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Gnome Bracelet | Human 00 | Physical 00 | Blunt 00 |
|--------------------------------| Beast 00 | Air -10 | Edged 05 |
| Bracelet imbued with an earth | Undead 00 | Fire 00 | Piercing 15 |
| spirit. | Phantom 00 | Earth 15 |--------------|
| | Dragon 00 | Water 00 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Kadesh Ring | Human 00 | Physical 00 | Blunt 15 |
|--------------------------------| Beast 00 | Air 00 | Edged 05 |
| Silver ring with rose and | Undead 00 | Fire 00 | Piercing 00 |
| snake motif, symbol of the | Phantom 00 | Earth 00 |--------------|
| love and fertility goddess, | Dragon 00 | Water 00 | Str 05 |
| Kadesh. | Evil 00 | Light 30 | Int 05 |
| | | Dark -25 | Agi 01 |
|============================================================================|
| Lau Fei's Armlet | Human 30 | Physical 00 | Blunt 15 |
|--------------------------------| Beast -12 | Air 00 | Edged 05 |
| Armlet of might worn by the | Undead -12 | Fire 00 | Piercing 00 |
| legendary queen of the Titans. | Phantom 00 | Earth 00 |--------------|
| Lau Fei. | Dragon 00 | Water 00 | Str 05 |
| | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Lionhead | Human 00 | Physical 15 | Blunt 00 |
|--------------------------------| Beast 00 | Air 00 | Edged 10 |
| Necklace with a lion's head | Undead 00 | Fire 00 | Piercing 15 |
| motif. | Phantom 00 | Earth 00 |--------------|
| | Dragon 00 | Water 00 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Marduk | Human 00 | Physical 00 | Blunt 10 |
|--------------------------------| Beast 00 | Air 30 | Edged 00 |
| Nose-ring that is said to have | Undead 00 | Fire 00 | Piercing 05 |
| been owned by Marduk, the | Phantom 00 | Earth -25 |--------------|
| storm deity. | Dragon 00 | Water 00 | Str 05 |
| | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Marlene's Ring | Human 25 | Physical 25 | Blunt 00 |
|--------------------------------| Beast 25 | Air 25 | Edged 00 |
| Ring worn by the sage Marlene, | Undead 25 | Fire 25 | Piercing 00 |
| said to prove her half-devil, | Phantom 25 | Earth 25 |--------------|
| half-human blood. | Dragon 25 | Water 25 | Str 20 |
| | Evil 25 | Light 25 | Int 25 |
| | | Dark 25 | Agi 05 |
|============================================================================|
| Morgan's Nails | Human 15 | Physical 15 | Blunt 15 |
|--------------------------------| Beast 15 | Air 15 | Edged 15 |
| Nails worn by the evil | Undead 15 | Fire 15 | Piercing 15 |
| sorceress Morrighan in the | Phantom 15 | Earth 15 |--------------|
| tales of the old land. | Dragon 15 | Water 15 | Str 10 |
| | Evil 15 | Light 15 | Int 15 |
| | | Dark 15 | Agi 02 |
|============================================================================|
| Nimje Coif | Human -10 | Physical -15 | Blunt 20 |
|--------------------------------| Beast 15 | Air 25 | Edged -20 |
| Coif worn by the water nymph | Undead 25 | Fire 25 | Piercing -15 |
| Nimje in the tales of the old | Phantom -15 | Earth 25 |--------------|
| land. | Dragon 25 | Water 25 | Str 05 |
| | Evil -05 | Light -05 | Int 10 |
| | | Dark -15 | Agi 02 |
|============================================================================|
| Palolo's Ring | Human 00 | Physical 00 | Blunt 15 |
|--------------------------------| Beast 00 | Air -25 | Edged 10 |
| White gold ring adorned with | Undead 00 | Fire 00 | Piercing 00 |
| the wings of the earth deity, | Phantom 00 | Earth 30 |--------------|
| Palolo. | Dragon 00 | Water 00 | Str 05 |
| | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Pushpaka | Human 00 | Physical 00 | Blunt 10 |
|--------------------------------| Beast 30 | Air 00 | Edged 00 |
| Earring made in ancient times | Undead -12 | Fire 00 | Piercing 05 |
| to talk with the Pegasi | Phantom -12 | Earth 00 |--------------|
| drawing the chariot | Dragon 00 | Water 00 | Str 05 |
| 'Pushpaka'. | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Rood Necklace | Human 00 | Physical 05 | Blunt 00 |
|--------------------------------| Beast 00 | Air 00 | Edged 00 |
| Necklace with the rood of the | Undead 05 | Fire 00 | Piercing 00 |
| Iocus priesthood. Once owned | Phantom -05 | Earth 00 |--------------|
| by Tia. | Dragon -05 | Water 00 | Str 00 |
| | Evil 05 | Light 05 | Int 01 |
| | | Dark -05 | Agi 00 |
|============================================================================|
| Rune Earrings | Human 00 | Physical 00 | Blunt 00 |
|--------------------------------| Beast 00 | Air 10 | Edged 00 |
| Silver earrings engraved with | Undead 00 | Fire 10 | Piercing -10 |
| ancient Kildean lettering. | Phantom 10 | Earth 10 |--------------|
| | Dragon -10 | Water 10 | Str 00 |
| | Evil 10 | Light 10 | Int 03 |
| | | Dark 10 | Agi 01 |
|============================================================================|
| Rusted Nails | Human 00 | Physical 30 | Blunt 15 |
|--------------------------------| Beast 00 | Air 00 | Edged 05 |
| Claws of iron worn by Rinomy, | Undead 00 | Fire 00 | Piercing 00 |
| the ancient Kildean tactician. | Phantom 00 | Earth 00 |--------------|
| | Dragon 00 | Water 00 | Str 05 |
| | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Salamander Ring | Human 00 | Physical 00 | Blunt 10 |
|--------------------------------| Beast 00 | Air 00 | Edged 00 |
| Ring imbued with the essence | Undead 00 | Fire 15 | Piercing 05 |
| of a salamander fire spirit. | Phantom 00 | Earth 00 |--------------|
| | Dragon 00 | Water -10 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Swan Song | Human 00 | Physical 00 | Blunt 05 |
|--------------------------------| Beast 15 | Air 00 | Edged 15 |
| Brooch a poor craftsman made | Undead -05 | Fire 00 | Piercing 10 |
| for his wife. Lauded for its | Phantom -05 | Earth 00 |--------------|
| quality after his death. | Dragon 00 | Water 00 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Sylphid Ring | Human 00 | Physical 00 | Blunt 05 |
|--------------------------------| Beast 00 | Air 15 | Edged 15 |
| Ring imbued with the essence | Undead 00 | Fire 00 | Piercing 10 |
| a sylph air spirit. | Phantom 00 | Earth -10 |--------------|
| | Dragon 00 | Water 00 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Talian Ring | Human 00 | Physical 00 | Blunt 10 |
|--------------------------------| Beast 00 | Air 00 | Edged 05 |
| Delicate ring used by the sea | Undead 00 | Fire -25 | Piercing 10 |
| spirit, Talia, to pacify the | Phantom 00 | Earth 00 |--------------|
| Kraken. | Dragon 00 | Water 30 | Str 05 |
| | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Tamulis Tongue | Human 00 | Physical 00 | Blunt 05 |
|--------------------------------| Beast 00 | Air 00 | Edged 15 |
| Tongue stud favored by the | Undead 00 | Fire 30 | Piercing 10 |
| fire god Tamulis | Phantom 00 | Earth 00 |--------------|
| | Dragon 00 | Water -25 | Str 05 |
| | Evil 00 | Light 00 | Int 05 |
| | | Dark 00 | Agi 01 |
|============================================================================|
| Titan's Ring | Human 15 | Physical 00 | Blunt 00 |
|--------------------------------| Beast -05 | Air 00 | Edged 10 |
| Ring worn by the Titans of | Undead -05 | Fire 00 | Piercing 15 |
| legend, large enough to be | Phantom 00 | Earth 00 |--------------|
| used as a bracelet by mortals. | Dragon 00 | Water 00 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
|============================================================================|
| Undine Bracelet | Human 00 | Physical 00 | Blunt 05 |
|--------------------------------| Beast 00 | Air 00 | Edged 10 |
| Arm bracelet imbued with the | Undead 00 | Fire -10 | Piercing 05 |
| essence of an undine water | Phantom 00 | Earth 00 |--------------|
| spirit | Dragon 00 | Water 15 | Str 03 |
| | Evil 00 | Light 00 | Int 03 |
| | | Dark 00 | Agi 00 |
\==========================================================================/
<--[09f] Gems--------------------------------------------------->
%%%%%%%%%%%%%%%%%%%%%%%
==[09f.1] Weapon Only==
%%%%%%%%%%%%%%%%%%%%%%%
/==========================================================================\
| Braveheart | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the success rate of | Undead 03 | Fire 03 | Str 02 |
| non-magical attacks by 20%. | Phantom 03 | Earth 03 | Int 00 |
| Must be equipped on a weapon. | Dragon 03 | Water 03 | Agi 05 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| Hellraiser | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the success rate of | Undead 03 | Fire 03 | Str 02 |
| magic by 20%. It must be | Phantom 03 | Earth 03 | Int 00 |
| equipped on a weapon. | Dragon 03 | Water 03 | Agi 05 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
\==========================================================================/
%%%%%%%%%%%%%%%%%%%%%%%
==[09f.2] Shield Only==
%%%%%%%%%%%%%%%%%%%%%%%
/==========================================================================\
| Nightkiller | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 02 |
| non-magical attacks by 20%. | Phantom 03 | Earth 03 | Int 00 |
| Must be equipped on a shield. | Dragon 03 | Water 03 | Agi 05 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| Manabreaker | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 00 |
| magical attacks by 20%. It | Phantom 03 | Earth 03 | Int 03 |
| must be equipped on a shield. | Dragon 03 | Water 03 | Agi 05 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| Brainshield | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 00 |
| 'INT-down' by 20%. It must be | Phantom 03 | Earth 03 | Int 00 |
| equipped on a shield. | Dragon 03 | Water 03 | Agi 01 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| Speedster | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 00 |
| 'AGL-down' by 20%. It must be | Phantom 03 | Earth 03 | Int 00 |
| equipped on a shield. | Dragon 03 | Water 03 | Agi 01 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| White Queen | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 00 |
| 'Numbness' by 20%. It must be | Phantom 03 | Earth 03 | Int 00 |
| equipped on a shield. | Dragon 03 | Water 03 | Agi 01 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| Dark Queen | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 00 |
| 'Paralysis' by 20%. It must be | Phantom 03 | Earth 03 | Int 00 |
| equipped on a shield. | Dragon 03 | Water 03 | Agi 01 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| Silent Queen | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 00 |
| 'Silent' by 20%. It must be | Phantom 03 | Earth 03 | Int 00 |
| equipped on a shield. | Dragon 03 | Water 03 | Agi 01 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
|============================================================================|
| Death Queen | Human 03 | Physical 03 | |
|--------------------------------| Beast 03 | Air 03 | |
| Increases the chance to evade | Undead 03 | Fire 03 | Str 00 |
| 'Poison' by 20%. It must be | Phantom 03 | Earth 03 | Int 00 |
| equipped on a shield. | Dragon 03 | Water 03 | Agi 01 |
| | Evil 03 | Light 03 | |
| | | Dark 03 | |
\==========================================================================/
%%%%%%%%%%%%%%%%%%%%%%%%%
==[09f.3] Weapon/Shield==
%%%%%%%%%%%%%%%%%%%%%%%%%
/==========================================================================\
| Haeralis | Human 15 | Physical 00 | |
|--------------------------------| Beast -03 | Air 00 | |
| Star sapphire with the power | Undead -03 | Fire 00 | Str 02 |
| of Haeralis the Brave. | Phantom 00 | Earth 00 | Int 04 |
| Slightly increases power | Dragon 00 | Water 00 | Agi 03 |
| against humans. | Evil 00 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Orion | Human 00 | Physical 00 | |
|--------------------------------| Beast 15 | Air 00 | |
| Black coral holding the hair | Undead -03 | Fire 00 | Str 02 |
| of Orion the Beast. Slightly | Phantom -03 | Earth 00 | Int 04 |
| increases power against | Dragon 00 | Water 00 | Agi 03 |
| beasts. | Evil 00 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Iocus | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air 00 | |
| Lazurite containing St. | Undead 15 | Fire 00 | Str 02 |
| Iocus's prayer. Slightly | Phantom -03 | Earth 00 | Int 04 |
| increases power against | Dragon -03 | Water 00 | Agi 03 |
| undead. | Evil 00 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Trinity | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air 00 | |
| Jade containing the Nordic | Undead 00 | Fire 00 | Str 02 |
| holy spirits. Slightly | Phantom 15 | Earth 00 | Int 04 |
| increases power against | Dragon -03 | Water 00 | Agi 03 |
| phantoms. | Evil -03 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Dragonite | Human -03 | Physical 00 | |
|--------------------------------| Beast 00 | Air 00 | |
| Serpentine containing a | Undead 00 | Fire 00 | Str 02 |
| dragon's power. Slightly | Phantom 00 | Earth 00 | Int 04 |
| increases power against | Dragon 15 | Water 00 | Agi 03 |
| dragons. | Evil -03 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Demonia | Human -03 | Physical 00 | |
|--------------------------------| Beast -03 | Air 00 | |
| Blood opal containing the | Undead 00 | Fire 00 | Str 02 |
| blood of devils. Slightly | Phantom 00 | Earth 00 | Int 04 |
| increases power against evil | Dragon 00 | Water 00 | Agi 03 |
| enemies. | Evil 15 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Talos Feldspar | Human 00 | Physical 15 | |
|--------------------------------| Beast 00 | Air -03 | |
| Feldspar imbued with the dark | Undead 00 | Fire -03 | Str 02 |
| powers of Talos. Slightly | Phantom 00 | Earth -03 | Int 04 |
| increases the power of direct | Dragon 00 | Water -03 | Agi 03 |
| attacks. | Evil 00 | Light -03 | |
| | | Dark -03 | |
|============================================================================|
| Sylphid Topaz | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air 15 | |
| Topaz imbued with the power of | Undead 00 | Fire 00 | Str 02 |
| the Sylphs. Slightly increases | Phantom 00 | Earth -05 | Int 04 |
| air affinity. | Dragon 00 | Water 00 | Agi 03 |
| | Evil 00 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Salamander Ruby | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air 00 | |
| Ruby imbued with the power of | Undead 00 | Fire 15 | Str 02 |
| the Salamanders. Slightly | Phantom 00 | Earth 00 | Int 04 |
| increases fire affinity. | Dragon 00 | Water -05 | Agi 03 |
| | Evil 00 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Gnome Emerald | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air -05 | |
| Emerald imbued with the power | Undead 00 | Fire 00 | Str 02 |
| of the Gnomes. Slightly | Phantom 00 | Earth 15 | Int 04 |
| increases earth affinity. | Dragon 00 | Water 00 | Agi 03 |
| | Evil 00 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Undine Jasper | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air 00 | |
| Jasper imbued with the power | Undead 00 | Fire -05 | Str 02 |
| of the Undines. Slightly | Phantom 00 | Earth 00 | Int 04 |
| increases water affinity. | Dragon 00 | Water 15 | Agi 03 |
| | Evil 00 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Angel Pearl | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air 00 | |
| Pearl imbued with the power of | Undead 00 | Fire 00 | Str 02 |
| the angels. Slightly increases | Phantom 00 | Earth 00 | Int 04 |
| light affinity. | Dragon 00 | Water 00 | Agi 03 |
| | Evil 00 | Light 15 | |
| | | Dark -05 | |
|============================================================================|
| Morlock Jet | Human 00 | Physical 00 | |
|--------------------------------| Beast 00 | Air 00 | |
| Jet stone sealed with | Undead 00 | Fire 00 | Str 02 |
| Morlock's magical power. | Phantom 00 | Earth 00 | Int 04 |
| Slightly increases dark | Dragon 00 | Water 00 | Agi 03 |
| affinity. | Evil 00 | Light -05 | |
| | | Dark 15 | |
|============================================================================|
| Orlandu | Human 30 | Physical 00 | |
|--------------------------------| Beast -06 | Air 00 | |
| Actinolite containing a | Undead -06 | Fire 00 | Str 01 |
| fragment of Orlandu's | Phantom -03 | Earth 00 | Int 06 |
| skeleton. Increases power | Dragon -03 | Water 00 | Agi 03 |
| against humans. | Evil -03 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Ogmius | Human -03 | Physical 00 | |
|--------------------------------| Beast 30 | Air 00 | |
| Amethyst containing Ogmius the | Undead -06 | Fire 00 | Str 01 |
| Guardian's soul. Increases | Phantom -06 | Earth 00 | Int 06 |
| power against beasts. | Dragon -03 | Water 00 | Agi 03 |
| | Evil -03 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Balvus | Human -03 | Physical 00 | |
|--------------------------------| Beast -03 | Air 00 | |
| Chiastrite containing the | Undead 30 | Fire 00 | Str 01 |
| ashes of Balvus. Increases | Phantom -06 | Earth 00 | Int 06 |
| power against undead. | Dragon -06 | Water 00 | Agi 03 |
| | Evil -03 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Beowulf | Human -03 | Physical 00 | |
|--------------------------------| Beast -03 | Air 00 | |
| Armandine holding Beowulf the | Undead -03 | Fire 00 | Str 01 |
| Great's hair. Increases power | Phantom 30 | Earth 00 | Int 06 |
| against phantoms. | Dragon -06 | Water 00 | Agi 03 |
| | Evil -06 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Sigguld | Human -06 | Physical 00 | |
|--------------------------------| Beast -03 | Air 00 | |
| Fire agate with the soul of | Undead -03 | Fire 00 | Str 01 |
| Sigguld the Dragoon. Increases | Phantom -03 | Earth 00 | Int 06 |
| power against dragons. | Dragon 30 | Water 00 | Agi 03 |
| | Evil -06 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Altema | Human -06 | Physical 00 | |
|--------------------------------| Beast -06 | Air 00 | |
| Garnet containing Altema the | Undead -03 | Fire 00 | Str 01 |
| Fallen's spirit. Increases | Phantom -03 | Earth 00 | Int 06 |
| power against evil enemies. | Dragon -03 | Water 00 | Agi 03 |
| | Evil 30 | Light 00 | |
| | | Dark 00 | |
|============================================================================|
| Titan Malachite | Human 00 | Physical 30 | |
|--------------------------------| Beast 00 | Air -07 | |
| Malachite with a Titan's soul | Undead 00 | Fire -07 | Str 01 |
| bound inside. Increases the | Phantom 00 | Earth -07 | Int 06 |
| power of direct attacks. | Dragon 00 | Water -07 | Agi 03 |
| | Evil 00 | Light -07 | |
| | | Dark -07 | |
|============================================================================|
| Djinn Amber | Human 00 | Physical -05 | |
|--------------------------------| Beast 00 | Air 30 | |
| Amber imbued with the power of | Undead 00 | Fire -05 | Str 01 |
| Djinn. Increases air affinity. | Phantom 00 | Earth -10 | Int 06 |
| | Dragon 00 | Water -05 | Agi 03 |
| | Evil 00 | Light -05 | |
| | | Dark -05 | |
|============================================================================|
| Ifrit Carnelian | Human 00 | Physical -05 | |
|--------------------------------| Beast 00 | Air -05 | |
| Carnelian imbued with the | Undead 00 | Fire 30 | Str 01 |
| power of Ifrit. Increases fire | Phantom 00 | Earth -05 | Int 06 |
| affinity. | Dragon 00 | Water -10 | Agi 03 |
| | Evil 00 | Light -05 | |
| | | Dark -05 | |
|============================================================================|
| Dao Moonstone | Human 00 | Physical -05 | |
|--------------------------------| Beast 00 | Air -10 | |
| Moonstone imbued with the | Undead 00 | Fire -05 | Str 01 |
| power of Dao. Increases earth | Phantom 00 | Earth 30 | Int 06 |
| affinity. | Dragon 00 | Water -05 | Agi 03 |
| | Evil 00 | Light -05 | |
| | | Dark -05 | |
|============================================================================|
| Marid Aquamarine | Human 00 | Physical -05 | |
|--------------------------------| Beast 00 | Air -05 | |
| Aquamarine imbued with the | Undead 00 | Fire -10 | Str 01 |
| power of Marid. Increase water | Phantom 00 | Earth -05 | Int 06 |
| affinity. | Dragon 00 | Water 30 | Agi 03 |
| | Evil 00 | Light -05 | |
| | | Dark -05 | |
|============================================================================|
| Seraphim Diamond | Human 00 | Physical -05 | |
|--------------------------------| Beast 00 | Air -05 | |
| Diamond with a seraph's soul | Undead 00 | Fire -05 | Str 01 |
| bound inside. Increases light | Phantom 00 | Earth -05 | Int 06 |
| affinity. | Dragon 00 | Water -05 | Agi 03 |
| | Evil 00 | Light 30 | |
| | | Dark -10 | |
|============================================================================|
| Berial Blackpearl | Human 00 | Physical -05 | |
|--------------------------------| Beast 00 | Air -05 | |
| Blackpearl with Berial's soul | Undead 00 | Fire -05 | Str 01 |
| bound inside. Increases dark | Phantom 00 | Earth -05 | Int 06 |
| affinity. | Dragon 00 | Water -05 | Agi 03 |
| | Evil 00 | Light -10 | |
| | | Dark 30 | |
|============================================================================|
| Polaris | Human 00 | Physical 20 | |
|--------------------------------| Beast 00 | Air 20 | |
| An artificial malachite made | Undead 00 | Fire -10 | Str -03 |
| by the ancient Kildean, named | Phantom 00 | Earth 20 | Int 12 |
| after a legendary knight. | Dragon 00 | Water -10 | Agi 00 |
| | Evil 00 | Light -10 | |
| | | Dark -10 | |
|============================================================================|
| Basivalen | Human 00 | Physical 20 | |
|--------------------------------| Beast 00 | Air -10 | |
| An artificial serpentine made | Undead 00 | Fire 20 | Str -03 |
| by the ancient Kildean, named | Phantom 00 | Earth -10 | Int 12 |
| after a legendary knight. | Dragon 00 | Water 20 | Agi 00 |
| | Evil 00 | Light -10 | |
| | | Dark -10 | |
|============================================================================|
| Galerian | Human 00 | Physical 20 | |
|--------------------------------| Beast 00 | Air -10 | |
| An artificial cat's eye made | Undead 00 | Fire -10 | Str -03 |
| by the ancient Kildean, named | Phantom 00 | Earth -10 | Int 12 |
| after a legendary knight. | Dragon 00 | Water -10 | Agi 00 |
| | Evil 00 | Light 20 | |
| | | Dark 20 | |
|============================================================================|
| Vedivier | Human 05 | Physical 05 | |
|--------------------------------| Beast 05 | Air 05 | |
| An artificial amethyst made by | Undead 05 | Fire 05 | Str 01 |
| the ancient Kildean, named | Phantom 05 | Earth 05 | Int 01 |
| after a legendary knight. | Dragon 05 | Water 05 | Agi 01 |
| | Evil 05 | Light 05 | |
| | | Dark 05 | |
|============================================================================|
| Berion | Human 10 | Physical 10 | |
|--------------------------------| Beast 10 | Air 10 | |
| An artificial moonstone made | Undead 10 | Fire 10 | Str 02 |
| by the ancient Kildean, named | Phantom 10 | Earth 10 | Int 03 |
| after a legendary knight. | Dragon 10 | Water 10 | Agi 02 |
| | Evil 10 | Light 10 | |
| | | Dark 10 | |
|============================================================================|
| Gervin | Human 15 | Physical 15 | |
|--------------------------------| Beast 15 | Air 15 | |
| An artificial topaz made by | Undead 15 | Fire 15 | Str 03 |
| the ancient Kildean, named | Phantom 15 | Earth 15 | Int 06 |
| after a legendary knight. | Dragon 15 | Water 15 | Agi 03 |
| | Evil 15 | Light 15 | |
| | | Dark 15 | |
|============================================================================|
| Tertia | Human 20 | Physical 20 | |
|--------------------------------| Beast 20 | Air 20 | |
| An artificial emerald made by | Undead 20 | Fire 20 | Str 04 |
| the ancient Kildean, named | Phantom 20 | Earth 20 | Int 09 |
| after a legendary knight. | Dragon 20 | Water 20 | Agi 04 |
| | Evil 20 | Light 20 | |
| | | Dark 20 | |
|============================================================================|
| Lancer | Human 25 | Physical 25 | |
|--------------------------------| Beast 25 | Air 25 | |
| An artificial ruby made by the | Undead 25 | Fire 25 | Str 05 |
| ancient Kildean, named after a | Phantom 25 | Earth 25 | Int 12 |
| legendary knight. | Dragon 25 | Water 25 | Agi 05 |
| | Evil 25 | Light 25 | |
| | | Dark 25 | |
|============================================================================|
| Arturos | Human 30 | Physical 30 | |
|--------------------------------| Beast 30 | Air 30 | |
| An artifical diamond made by | Undead 30 | Fire 30 | Str 08 |
| the ancient Kildean, named | Phantom 30 | Earth 30 | Int 15 |
| after a legendary king. | Dragon 30 | Water 30 | Agi 08 |
| | Evil 30 | Light 30 | |
| | | Dark 30 | |
\==========================================================================/
<--[09g] Training Mechanics------------------------------------->
The most frustrating thing in Vagrant Story is when you get to a boss battle,
and everytime you attack the big monster, you end up doing one damage,
regardless of whichever weapon you use! Here's a few hints on how to manage
your weapons, which will be key to your success in the darkness of Leá Monde.
Every enemy has three main categories: class, affinity and type. Class defines
the enemy as either beast, dragon, evil, human, phantom or undead. Affinity
defines the enemy as either air, dark, earth, fire, light, physical or water.
Type defines the monster as either blunt, edged, or piercing.
In turn, your weapons and armour have four main categories; the three
mentioned above, and a fourth, statistic. This consists of agi, which controls
hit and dodge percentages; int, which controls the effectiveness of magical
defence and offence; and str, which controls the strength of non-magical
attacks.
The key point of these stats is that each enemy stat has a distinct weakness,
and you can "train" your weapons so that they specialise in these weaknesses,
thus maximising the effectiveness of each attack. The problem is, well, take a
look at the table below:
\=============================/ \=============================/
| Affinity | Class | Type | | Affinity | Class | Type |
/===============================\ /===============================\
| Air | Beast | Blunt | | Light | Beast | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Dragon | Blunt | | | Dragon | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Evil | Blunt | | | Evil | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Human | Blunt | | | Human | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Phantom | Blunt | | | Phantom | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Undead | Blunt | | | Undead | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
|------------|=========|==========| |------------|=========|==========|
| Dark | Beast | Blunt | | Physical | Beast | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Dragon | Blunt | | | Dragon | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Evil | Blunt | | | Evil | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Human | Blunt | | | Human | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Phantom | Blunt | | | Phantom | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Undead | Blunt | | | Undead | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
|------------|=========|==========| |------------|=========|==========|
| Earth | Beast | Blunt | | Water | Beast | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Dragon | Blunt | | | Dragon | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Evil | Blunt | | | Evil | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Human | Blunt | | | Human | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Phantom | Blunt | | | Phantom | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
| |---------|==========| | |---------|==========|
| | Undead | Blunt | | | Undead | Blunt |
| | |----------| | | |----------|
| | | Edged | | | | Edged |
| | |----------| | | |----------|
| | | Piercing | | | | Piercing |
|------------|=========|==========| \===============================/
| Fire | Beast | Blunt |
| | |----------|
| | | Edged | /============================\
| | |----------| | |
| | | Piercing | | So, that comes out to three |
| |---------|==========| | weapons of each type per |
| | Dragon | Blunt | | class, and six classes per |
| | |----------| | affinity, and then there is |
| | | Edged | | seven different affinites. |
| | |----------| | |
| | | Piercing | | Three * Six * Seven |
| |---------|==========| | (Type) (Class) (Affinity) |
| | Evil | Blunt | | |
| | |----------| | That comes out to 126 unique |
| | | Edged | | combinations, without even |
| | |----------| | including all the different |
| | | Piercing | | weapons, like daggers, axes, |
| |---------|==========| | hammers and swords, or the |
| | Human | Blunt | | materials that they're made |
| | |----------| | out of, like damascus or |
| | | Edged | | silver. |
| | |----------| | |
| | | Piercing | | The thing is, you can only |
| |---------|==========| | carry eight weapons at a |
| | Phantom | Blunt | | time. The key is to work out |
| | |----------| | which of the combinations is |
| | | Edged | | the most useful in all |
| | |----------| | situations. |
| | | Piercing | \============================/
| |---------|==========|
| | Undead | Blunt |
| | |----------|
| | | Edged |
| | |----------|
| | | Piercing |
\===============================/
The easiest way to raise a weapons affinity is to train it on the specific
doll, of which you can find dotted all around Leá Monde after certain tasks
have been completed. However, until these appear, it's an idea to stick to an
area with lots of the same type of monster in, and just go through it, time
and time again, until you get your affinity raised to a point you're happy
with.
However, an important note to make is that while levelling some Classes will
lower other Classes, there will be those that aren't affected. In fact, there
is a logical pattern to how it works:
Evil = Lowers Human a lot and Beast a little
Human = Lowers Beast a lot and Undead a little
Beast = Lowers Undead a lot and Phantom a little
Undead = Lowers Phantom a lot and Dragon a little
Phantom = Lowers Dragon a lot and Evil a little
Dragon = Lowers Evil a lot and Human a little
/-->Evil----->Human---\
| |
Dragon V
^ Beast
| |
\--Phantom<--Undead<--/
So, it makes sense to group the classes that are the furthest away from each
other, bearing in mind that it loops, thus Evil + Undead, Human + Phantom, and
Beast + Dragon are good class partnerships upon a weapon.
Obviously, the same goes for Affinities of course:
Air = Lowers Earth
Earth = Lowers Air
Fire = Lowers Water
Water = Lowers Fire
Light = Lowers Dark
Dark = Lowers Light
When you consider it, the list of weapons gets narrower:
» Most Humans wear armour, so Blunt works best upon them.
» Most Beasts are skin or fur, so Edged or Piercing works best upon them.
» All Undead are weak to Light affinity and Silver weapons. Many Zombies wear
armour though, so Blunt weapons are best.
» Most Phantoms are strong to Piercing weapons, but also cast elemental
spells, so you want shields for fighting them, in which you can place your
elemental gems for added defence. They also fly about quickly, so range is
useful too.
» Most Dragons are weak to Piercing weapons to the Head and Edged weapons to
the Tail. Also, they're usually very big so you need a large range to hit
certain parts of the body.
» Most Evils teleport, so you want a long range, but the Armour enemies
require a shield, so it's best to have two weapons suited for Evil enemies.
Basically, this is my recommended table of weapons, but it's far from the only
possible way to go about it, and probably far from the best way too, but it's
how I do it.
/===========================================\
| Weapon | Type | Class | Affinity |
>-------------------------------------------<
| Staff | Blunt | Phantom | N/A |
| | |---------|----------|
| | | Dragon | N/A |
|-------------|----------|---------|----------|
| Sword | Edged | Human | Physical |
|-------------|----------|---------|----------|
| Sword | Edged | Undead | Light |
| | |---------|----------|
| | | Evil | Light |
|-------------|----------|---------|----------|
| Axe | Edged | Beast | Physical |
|-------------|----------|---------|----------|
| Crossbow | Blunt | Phantom | N/A |
|-------------|----------|---------|----------|
| Great Sword | Edged | Evil | Light |
|-------------|----------|---------|----------|
| Polearm | Piercing | Dragon | N/A |
| | |---------|----------|
| | | Gremlin | Water |
|-------------|----------|---------|----------|
| Heavy Mace | Blunt | Phantom | N/A |
| | |---------|----------|
| | | Crab | Fire |
| | |---------|----------|
| | | Golem | Air |
\===========================================/
By the end of my second playthrough, without going to extensive efforts, I had
the following equipment:
Fleashreaver - Sword - Humans, Death
- Wakizashi[H]
- Power Palm[3]
- Titan Malachite Gem
- Talos Feldspar Gem
- Talos Feldspar Gem
Necrophiliac - Sword - Undead
- Wakizashi[H]
- Power Palm[3]
- Balvus Gem
- Iocus Gem
- Angel Pearl
Liontamer - Axe - Beasts
- Crescent[H]
- Bhuj Type[3]
- Ogmius Gem
- Braveheart Gem
- Titan Malachite Gem
Golgothan - Polearm - Dragons, Gremlins
- Fauchard[H]
- Spiral Pole[2]
- Dragonite Gem (Switched with Malid Aquamarine Gem when fighting Gremlins)
- Dragonite Gem (Switched with Malid Aquamarine Gem when fighting Gremlins)
- Dragonite Gem (Switched with Undine Jasper Gem when fighting Gremlins)
Sodomite - Great Sword - Evil
- Rune Blade[H]
- Power Palm[3]
- Demonia Gem
- Demonia Gem
- Braveheart Gem
Phantasmagoria - Heavy Mace - Phantoms, Crabs, Golems
- Destroyer[H]
- Runkasyle[2]
- Trinity Gem
- Trinity Gem
Harlequin - Crossbow - Elementals, Death
- Siege Bow[H]
- Stone Bullet[1]
- Trinity Gem (Switched with Titan Malachite when fighting Death)
Spellcrasher - Staff - Elementals, Dragons
- Sage's Cane[H]
- Grimoire Grip[2]
- Hellraiser Gem
- Polaris Gem
Hoplite Shield[H|3]
- Nightkiller Gem
- Silent Queen Gem
- Powerfist Gem
Hoplite Helm[H]
Hoplite Armour[H]
Hoplite Glove[H]
Hoplite Glove[H]
Hoplite Leggings[H]
Note that I actually had about four Hoplite Shield[H]'s, three Hoplite
Armour[H]'s, three Hoplite Legging[H]'s, just the one Hoplite Helm[H], and
five Hoplite Glove[H]'s, but I chose to stick with Hoplite rather than
upgrading to Jazeraint or Dread versions, since I prefer the Int defence.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[09g.1] Training Dummies==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Of course this raises the question of how to raise the stats of the weapons so
that they specialise in what we're after. The first thing to note is that the
Type is solely affected by the Blade of the weapon you use. Class and Affinity
though, can be raised by repeatedly attacking enemies that are of one Class or
Affinity. Of course, the problem with this is that they die too quickly, and
since most places have multiple types, you have to switch weapons a lot. The
best way around this is to use the Training Dummies that appear around Leá
Monde as you complete certain tasks:
/===========================================================\
| Type | Location | Nearest Circle of Magic |
>-----------------------------------------------------------<
| Human | Blackmarket of Wines | Blackmarket of Wines |
| Human | Worker's Breakroom | Worker's Breakroom |
| Beast | The Dark Tunnel | The Dark Tunnel |
| Undead | Hall of Sworn Revenge | Hall of Sworn Revenge |
| Phantom | From Boy to Hero | Kesch Bridge |
| Dragon | The Boy's Training Room | Valdiman Gates |
| Evil | Gharmes Walk | Plateia Lumitar |
\===========================================================/
All of the dummies are Physical Affinity, with the notable exceptions of the
Evil Dummy, which is Light Affinity, and the second Human Dummy in the
Worker's Breakroom, whose limbs are all different Affinities:
/====================\
| Limb | Affinity |
>--------------------<
| Right Arm | Earth |
| Left Arm | Water |
| Head | Dark |
| Body | Air |
| Legs | Fire |
\====================/
Simply enough, just attack the Dummy of the Class and/or Affinity you want to
train your weapon on and keep doing so until you get your stat way up high.
The highest value you can get is 100. However, note that chaining your attacks
only count as one actual hit, so the most you can get from a chain of any size
is one point, and you probably won't even get that.
The same works for your Armour, in that the more hits it takes from a certain
Class/Affinity/Type, the higher its defence against those attributes will be.
Of course, this means to level it up you have to get hit, but it's the number
of hits you take, not the damage done, so you can go back to early stages and
let the weaker enemies beat up on you. For Affinities though, it becomes a lot
tougher, since attacks are normally physical, unless they cast a spell. You
can try setting off the right traps to have them cast elemental spells on you,
fight Elemental Phantoms, or simply cast the spells on yourself, but don't
cast Heal on yourself, since that raises your Light Affinity stat, thus
lowering your Darkness stat.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
==[09g.2] Equipment Titles==
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
You may notice whilst looking at your equipment, that they have titles. These
are dependent upon the top stats in your equipment's Class and Affinity
fields. If the lower of the top Affinity or Class stat is within a certain
range, the piece of equipment gets the title that goes with it. For example,
say you have a Cross Shield with its highest stat in Class being 100 Human,
and its highest it Affinity is 73 Physical. 73 is the lower of those two, so
we check the table below to see the range it falls into, 70 - 79, meaning that
the Shield is now the Glorious Cross Shield. Note however, that it measures
the stats by the equipment's end stats, not that of the component parts, ergo
gems count towards the titles.
/=====================\
| Stats | Title |
>---------------------<
| 00 - 09 | None |
| 10 - 19 | Warrior's |
| 20 - 29 | Knightly |
| 30 - 39 | Prestigious |
| 40 - 49 | Brave |
| 50 - 59 | Warlord's |
| 60 - 69 | Champion's |
| 70 - 79 | Glorious |
| 80 - 89 | Legendary |
| 90 - 99 | Supreme |
| 100 | Divine |
\=====================/
<--[09h] Combining Mechanics------------------------------------>
You thought that whole Class/Affinity/Type thing was confusing? This is even
worse! Simply enough, you can combine certain types of equipment with others
to make different pieces of equipment.
%%%%%%%%%%%%%%%%%%%%%
==[09h.1] Workshops==
%%%%%%%%%%%%%%%%%%%%%
Throughout Leá Monde there are six workshops, in which you can combine your
different pieces of equipment, trying to improve them, whether by changing the
material they're made from or changing what equipment they actually are.
To begin the process, once inside a Workshop, hit Triangle to bring up the
menu, and go to the Equip/Setup screen, picking the later. Here, you'll have
five different options:
Assemble Weapons:
Put a blade into a grip and attack gems.
Attach Gems:
Attach gems to a pre-made weapon.
Disassemble:
Take apart a weapon into its constiuent pieces and remove gems from
shields.
Rename Weapons:
You can rename any weapon you're carrying to whatever you want it to be.
Some originality would be nice though, like I call my weapon for fighting
Undead enemies The Necrophiliac, since it... uh, well, you work it out.
Same goes for my Bestiality weapon...
Repair:
Restore DP to all equipment.
Combine:
Merge certain types of equipment with each other.
The first five are simple enough, the sixth one, Combine, is where it all
starts to get a bit complicated. You can combine Blades together, Shields
together, and Armour together, but none of the three with the other groups.
Also, you can only combine certain materials in certain workshops; the list
is below:
\==============================================/
| Name | Location | Material |
/===================================================================\
| Work of Art | Catacombs | Wood/Leather/Bronze |
|----------------|------------------|---------------------------------|
| Magic Hammer | Town Centre West | Bronze/Iron |
|----------------|------------------|---------------------------------|
| Keane's Crafts | Keep | Bronze/Iron/Hagane |
|----------------|------------------|---------------------------------|
| Metal Works | Town Centre East | Silver/Damascus |
|----------------|------------------|---------------------------------|
| Junction Point | Town Centre East | Leather/Wood/Bronze/Iron/Hagane |
|----------------|------------------|---------------------------------|
| Godhands | Undercity West | Leather/Wood/Bronze/Iron/Hagane |
| | | Silver/Damascus |
\===================================================================/
Note that Godhands can only be accessed in a New Game +, meaning if you want
to make the best equipment in your first game, you'll have to do a lot of
running about. Also, certain equipment needed to make the best weapons cannot
be found without accessing certain areas also only unlocked in a New Game +.
%%%%%%%%%%%%%%%%%%
==[09h.2] Blades==
%%%%%%%%%%%%%%%%%%
The first two tables here show strength comparisons between weapon types. I've
had to split it up between one and two-handed weapons to fit the horizontal
width that GameFAQS dictates; annoying, but it had to be done. The lowest
level on the tables is 1 and the highest is 12, the problem being that not
each weapon class has twelve weapons in it. To counteract that, I've made an
attempt at approximating the differences, based upon the gap between the Str
of each weapon with in a class, and the overall range of that class's Str.
Unfortunately of course, that makes the table somewhat unbalanced and
innaccurate. Also, the Staves positions aren't judged by Str, but by Int.
%%%%%%%%%%%%%%%%%%%%%%
==One-Handed Weapons==
%%%%%%%%%%%%%%%%%%%%%%
Dagger | Sword | Axe | Mace | Staff
-----------------------------------------------------------------------------
Battle Knife | Spatha | - - - | - - - | Wizard Staff
Scramasax | Scimitar | Hand Axe | Goblin Club | - - -
Dirk | Rapier | Battle Axe | Spiked Club | Clergy Rod
Throwing Knife | Short Sword | Francisca | Ball Mace | - - -
Kudi | Firangi | - - - | - - - | Summoner Baton
Cinquedea | Shamshir | Tabarzin | Footman's Mace | - - -
Kris | Falchion | Chamkaq | Morning Star | - - -
Hatchet | Shotel | - - - | - - - | Shamanic Staff
Khukuri | Kora | Tabar | War Hammer | - - -
Baselard | Khopesh | Bullova | Bec de Corbin | Bishop's Crosier
Stiletto | Wakizashi | - - - | - - - | - - -
Jamadhar | Rhomphaia | Crescent | War Maul | Sage's Cane
%%%%%%%%%%%%%%%%%%%%%%
==Two-Handed Weapons==
%%%%%%%%%%%%%%%%%%%%%%
Great Sword | Great Axe | Heavy Mace | Polearm | Crossbow
-----------------------------------------------------------------------------
Broad Sword | - - - | - - - | Spear | Gastraph Bow
Norse Sword | Guisarme | Langdebeve | Glaive | Light Crossbow
Katana | - - - | Sabre Mace | Scorpion | - - -
Executioner | Large Crescent | - - - | Corcesca | Target Bow
- - - | - - - | - - - | Trident | Windlass
Claymore | Sabre Halberd | Footman's Mace | Awl Pike | - - -
Schiavona | - - - | - - - | Boar Spear | Cranequin
Bastard Sword | Balbriggan | Gloomwing | Fauchard | Lug Crossbow
- - - | - - - | Mjolnir | Voulge | - - -
Nodachi | Double Blade | Hand of Light | Pole Axe | Siege Bow
Rune Blade | - - - | Griever | Bardysh | Arbalest
Holy Win | Halberd | Destroyer | Brandestoc | - - -
The next two tables here show strength comparisons between weapon types. Again
I've had to split it up between one and two-handed weapons. The lowest level
on the One-Handed Weapons table is 5-6, and the highest is 31-32; the lowest
level on the Two-Handed Weapons table is 9-10 and the highest is 37-38. As you
may have noted, the levels are in bands of two, thus making this table more
like an approximation; while I know of each and every single one's Str stat,
I've grouped them to try and stop the tables from being intensely bloated.
%%%%%%%%%%%%%%%%%%%%%%
==One-Handed Weapons==
%%%%%%%%%%%%%%%%%%%%%%
Dagger | Sword | Axe | Mace | Staff
-----------------------------------------------------------------------------
Battle Knife | - - - | - - - | - - - | Wizard Staff
Scramasax | Spatha | Hand Axe | Goblin Club | - - -
Dirk | Scimitar | Battle Axe | Spiked Club | - - -
Throwing Knife | Rapier | Francisca | Ball Mace | Clergy Rod
Kudi | Short Sword | - - - | - - - | - - -
Cinquedea | Firangi | Tabarzin | Footman's Mace | - - -
Kris | Shamshir | Chamkaq | Morning Star | Summoner Baton
Hatchet | Falchion | - - - | - - - | - - -
Khukuri | Shotel | Tabar | War Hammer | Shamanic Staff
Baselard | Kora | Bullova | Bec de Corbin | - - -
Stiletto | Khopesh | - - - | - - - | Bishop's Crosier
Jamadhar | Wakizashi | Crescent | War Maul | - - -
- - - | Rhomphaia | - - - | - - - | - - -
- - - | - - - | - - - | - - - | Sage's Cane
%%%%%%%%%%%%%%%%%%%%%%
==Two-Handed Weapons==
%%%%%%%%%%%%%%%%%%%%%%
Great Sword | Great Axe | Heavy Mace | Polearm | Crossbow
-----------------------------------------------------------------------------
- - - | - - - | - - - | Spear | - - -
Broad Sword | - - - | Langdebeve | Glaive | Gastraph Bow
Norse Sword | Guisarme | - - - | Scorpion | Light Crossbow
- - - | - - - | Sabre Mace | Corcesca | Target Bow
Katana | Large Crescent | - - - | - - - | Windlass
- - - | - - - | - - - | Trident | Cranequin
Executioner | Sabre Halberd | Footman's Mace | Awl Pike | Lug Crossbow
Claymore | - - - | - - - | Boar Spear | Siege Bow
- - - | - - - | Gloomwing | Fauchard | Arbalest
Schiavona | Balbriggan | - - - | Voulge | - - -
Bastard Sword | - - - | Mjolnir | Pole Axe | - - -
Nodachi | - - - | Hand of Light | Bardysh | - - -
- - - | Double Blade | Griever | - - - | - - -
Rune Blade | - - - | - - - | Brandestoc | - - -
Holy Win | Halberd | Destroyer | - - - | - - -
These levels are referred to in the tables below within the ? columns, with
the primary information coming from the first pair of tables, and if a
definite decision wasn't reached from there, the second pair of tables were
considered. There are four different symbols within the ? column:
+: The resulting Blade is of a higher level than its constituent parts.
-: The resulting Blade is of a lower level than its constituent parts.
=: The resulting Blade is of the same level as the highest of its constituent
parts.
/: The resulting Blade is either the previous or the following symbol.
(NOTE: It's hard to make a definite decision for some of them, and because
of the uncertainties within the levels, my own personal opinion also swayed
some of them. I'd heavily recommend not treating the ? column as fact, but
what I believe it to be.)
Finally, we get to the Blade combination tables themselves:
/=============================================================\
| Dagger + Dagger |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Battle Knife | = | Battle Knife |
| Battle Knife | Scramasax | - | Battle Knife |
| Battle Knife | Dirk | + | Throwing Knife |
| Battle Knife | Throwing Knife | = | Throwing Knife |
| Battle Knife | Kudi | - | Scramasax |
| Battle Knife | Cinquedea | - | Dirk |
| Battle Knife | Kris | - | Throwing Knife |
| Battle Knife | Hatchet | - | Kudi |
| Battle Knife | Khukuri | - | Cinquedea |
| Battle Knife | Baselard | - | Kris |
| Battle Knife | Stiletto | - | Hatchet |
| Battle Knife | Jamadhar | - | Khukuri |
| Scramasax | Scramasax | = | Scramasax |
| Scramasax | Dirk | + | Throwing Knife |
| Scramasax | Throwing Knife | + | Kudi |
| Scramasax | Kudi | = | Kudi |
| Scramasax | Cinquedea | - | Scramasax |
| Scramasax | Kris | - | Dirk |
| Scramasax | Hatchet | - | Throwing Knife |
| Scramasax | Khukuri | - | Kudi |
| Scramasax | Baselard | - | Cinquedea |
| Scramasax | Stiletto | - | Kris |
| Scramasax | Jamadhar | - | Hatchet |
| Dirk | Dirk | + | Throwing Knife |
| Dirk | Throwing Knife | + | Kudi |
| Dirk | Kudi | - | Battle Knife |
| Dirk | Cinquedea | = | Cinquedea |
| Dirk | Kris | - | Scramasax |
| Dirk | Hatchet | - | Dirk |
| Dirk | Khukuri | - | Throwing Knife |
| Dirk | Baselard | - | Kudi |
| Dirk | Stiletto | - | Cinquedea |
| Dirk | Jamadhar | - | Kris |
| Throwing Knife | Throwing Knife | = | Throwing Knife |
| Throwing Knife | Kudi | + | Cinquedea |
| Throwing Knife | Cinquedea | + | Kris |
| Throwing Knife | Kris | - | Battle Knife |
| Throwing Knife | Hatchet | - | Scramasax |
| Throwing Knife | Khukuri | - | Dirk |
| Throwing Knife | Baselard | - | Throwing Knife |
| Throwing Knife | Stiletto | - | Kudi |
| Throwing Knife | Jamadhar | - | Cinquedea |
| Kudi | Kudi | = | Kudi |
| Kudi | Cinquedea | + | Kris |
| Kudi | Kris | + | Hatchet |
| Kudi | Hatchet | - | Kris |
| Kudi | Khukuri | - | Scramasax |
| Kudi | Baselard | - | Dirk |
| Kudi | Stiletto | - | Throwing Knife |
| Kudi | Jamadhar | - | Kudi |
| Cinquedea | Cinquedea | = | Cinquedea |
| Cinquedea | Kris | + | Hatchet |
| Cinquedea | Hatchet | - | Battle Knife |
| Cinquedea | Khukuri | - | Hatchet |
| Cinquedea | Baselard | - | Scramasax |
| Cinquedea | Stiletto | - | Dirk |
| Cinquedea | Jamadhar | - | Throwing Knife |
| Kris | Kris | = | Kris |
| Kris | Hatchet | + | Khukuri |
| Kris | Khukuri | - | Battle Knife |
| Kris | Baselard | - | Hatchet |
| Kris | Stiletto | - | Scramasax |
| Kris | Jamadhar | - | Dirk |
| Hatchet | Hatchet | = | Hatchet |
| Hatchet | Khukuri | + | Baselard |
| Hatchet | Baselard | - | Battle Knife |
| Hatchet | Stiletto | - | Khukuri |
| Hatchet | Jamadhar | - | Scramasax |
| Khukuri | Khukuri | - | Khukuri |
| Khukuri | Baselard | - | Battle Knife |
| Khukuri | Stiletto | - | Baselard |
| Khukuri | Jamadhar | - | Khukuri |
| Baselard | Baselard | + | Stiletto |
| Baselard | Stiletto | - | Battle Knife |
| Baselard | Jamadhar | - | Battle Knife |
| Stiletto | Stiletto | + | Jamadhar |
| Stiletto | Jamadhar | - | Battle Knife |
| Jamadhar | Jamadhar | = | Jamadhar |
\=============================================================/
/=============================================================\
| Dagger + Sword |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Spatha | = | Spatha |
| Battle Knife | Scimitar | - | Spatha |
| Battle Knife | Rapier | - | Spatha |
| Battle Knife | Short Sword | - | Spatha |
| Battle Knife | Firangi | - | Spatha |
| Battle Knife | Shamshir | - | Scimitar |
| Battle Knife | Falchion | - | Rapier |
| Battle Knife | Shotel | - | Short Sword |
| Battle Knife | Kora | - | Firangi |
| Battle Knife | Khopesh | - | Shamshir |
| Battle Knife | Wakizashi | - | Falchion |
| Battle Knife | Rhomphaia | - | Battle Knife |
| Scramasax | Spatha | - | Battle Knife |
| Scramasax | Scimitar | = | Scimitar |
| Scramasax | Rapier | - | Scimitar |
| Scramasax | Short Sword | - | Scimitar |
| Scramasax | Firangi | - | Scimitar |
| Scramasax | Shamshir | - | Scimitar |
| Scramasax | Falchion | - | Scimitar |
| Scramasax | Shotel | - | Rapier |
| Scramasax | Kora | - | Short Sword |
| Scramasax | Khopesh | - | Firangi |
| Scramasax | Wakizashi | - | Shamshir |
| Scramasax | Rhomphaia | - | Scramasax |
| Dirk | Spatha | - | Battle Knife |
| Dirk | Scimitar | - | Scramasax |
| Dirk | Rapier | - | Broad Sword |
| Dirk | Short Sword | - | Rapier |
| Dirk | Firangi | - | Rapier |
| Dirk | Shamshir | - | Rapier |
| Dirk | Falchion | - | Rapier |
| Dirk | Shotel | - | Rapier |
| Dirk | Kora | - | Rapier |
| Dirk | Khopesh | - | Short Sword |
| Dirk | Wakizashi | - | Firangi |
| Dirk | Rhomphaia | - | Dirk |
| Throwing Knife | Spatha | - | Battle Knife |
| Throwing Knife | Scimitar | - | Scramasax |
| Throwing Knife | Rapier | - | Dirk |
| Throwing Knife | Short Sword | - | Norse Sword |
| Throwing Knife | Firangi | - | Goblin Club |
| Throwing Knife | Shamshir | - | Short Sword |
| Throwing Knife | Falchion | - | Short Sword |
| Throwing Knife | Shotel | - | Short Sword |
| Throwing Knife | Kora | - | Short Sword |
| Throwing Knife | Khopesh | - | Short Sword |
| Throwing Knife | Wakizashi | - | Short Sword |
| Throwing Knife | Rhomphaia | - | Throwing Knife |
| Kudi | Spatha | - | Scramasax |
| Kudi | Scimitar | - | Scramasax |
| Kudi | Rapier | - | Dirk |
| Kudi | Short Sword | - | Throwing Knife |
| Kudi | Firangi | - | Katana |
| Kudi | Shamshir | - | Spiked Club |
| Kudi | Falchion | - | Firangi |
| Kudi | Shotel | - | Firangi |
| Kudi | Kora | - | Firangi |
| Kudi | Khopesh | - | Firangi |
| Kudi | Wakizashi | - | Firangi |
| Kudi | Rhomphaia | - | Kudi |
| Cinquedea | Spatha | - | Dirk |
| Cinquedea | Scimitar | - | Scramasax |
| Cinquedea | Rapier | - | Dirk |
| Cinquedea | Short Sword | - | Throwing Knife |
| Cinquedea | Firangi | - | Hand Axe |
| Cinquedea | Shamshir | - | Executioner |
| Cinquedea | Falchion | - | Ball Mace |
| Cinquedea | Shotel | - | Shamshir |
| Cinquedea | Kora | - | Shamshir |
| Cinquedea | Khopesh | - | Shamshir |
| Cinquedea | Wakizashi | - | Shamshir |
| Cinquedea | Rhomphaia | - | Cinquedea |
| Kris | Spatha | - | Throwing Knife |
| Kris | Scimitar | - | Dirk |
| Kris | Rapier | - | Dirk |
| Kris | Short Sword | - | Throwing Knife |
| Kris | Firangi | - | Kudi |
| Kris | Shamshir | - | Battle Axe |
| Kris | Falchion | - | Claymore |
| Kris | Shotel | - | Footman's Mace 1H |
| Kris | Kora | - | Falchion |
| Kris | Khopesh | - | Falchion |
| Kris | Wakizashi | - | Falchion |
| Kris | Rhomphaia | - | Kris |
| Hatchet | Spatha | - | Kudi |
| Hatchet | Scimitar | - | Throwing Knife |
| Hatchet | Rapier | - | Dirk |
| Hatchet | Short Sword | - | Throwing Knife |
| Hatchet | Firangi | - | Kudi |
| Hatchet | Shamshir | - | Cinquedea |
| Hatchet | Falchion | - | Francisca |
| Hatchet | Shotel | - | Schiavona |
| Hatchet | Kora | - | Morning Star |
| Hatchet | Khopesh | - | Shotel |
| Hatchet | Wakizashi | - | Shotel |
| Hatchet | Rhomphaia | - | Hatchet |
| Khukuri | Spatha | - | Cinquedea |
| Khukuri | Scimitar | - | Kudi |
| Khukuri | Rapier | - | Throwing Knife |
| Khukuri | Short Sword | - | Throwing Knife |
| Khukuri | Firangi | - | Kudi |
| Khukuri | Shamshir | - | Cinquedea |
| Khukuri | Falchion | - | Kris |
| Khukuri | Shotel | - | Tabarzin |
| Khukuri | Kora |-/=| Bastard Sword |
| Khukuri | Khopesh | - | War Hammer |
| Khukuri | Wakizashi | - | Kora |
| Khukuri | Rhomphaia | - | Khukuri |
| Baselard | Spatha | - | Kris |
| Baselard | Scimitar | - | Cinquedea |
| Baselard | Rapier | - | Kudi |
| Baselard | Short Sword | - | Throwing Knife |
| Baselard | Firangi | - | Kudi |
| Baselard | Shamshir | - | Cinquedea |
| Baselard | Falchion | - | Kris |
| Baselard | Shotel | - | Hatchet |
| Baselard | Kora | - | Chamkaq |
| Baselard | Khopesh | = | Nodachi |
| Baselard | Wakizashi |-/=| Bec de Corbin |
| Baselard | Rhomphaia | - | Baselard |
| Stiletto | Spatha | - | Hatchet |
| Stiletto | Scimitar | - | Kris |
| Stiletto | Rapier | - | Cinquedea |
| Stiletto | Short Sword | - | Kudi |
| Stiletto | Firangi | - | Kudi |
| Stiletto | Shamshir | - | Cinquedea |
| Stiletto | Falchion | - | Kris |
| Stiletto | Shotel | - | Hatchet |
| Stiletto | Kora | - | Khukuri |
| Stiletto | Khopesh | - | Tabar |
| Stiletto | Wakizashi |=/+| Rune Blade |
| Stiletto | Rhomphaia | - | Stiletto |
| Jamadhar | Spatha | - | Khukuri |
| Jamadhar | Scimitar | - | Hatchet |
| Jamadhar | Rapier | - | Kris |
| Jamadhar | Short Sword | - | Cinquedea |
| Jamadhar | Firangi | - | Kudi |
| Jamadhar | Shamshir | - | Cinquedea |
| Jamadhar | Falchion | - | Kris |
| Jamadhar | Shotel | - | Hatchet |
| Jamadhar | Kora | - | Khukuri |
| Jamadhar | Khopesh | - | Baselard |
| Jamadhar | Wakizashi |-/=| Bullova |
| Jamadhar | Rhomphaia | - | Jamadhar |
\=============================================================/
/=============================================================\
| Dagger + Great Sword |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Broad Sword | = | Broad Sword |
| Battle Knife | Norse Sword | - | Broad Sword |
| Battle Knife | Katana | - | Broad Sword |
| Battle Knife | Executioner | - | Norse Sword |
| Battle Knife | Claymore | - | Katana |
| Battle Knife | Schiavona | - | Executioner |
| Battle Knife | Bastard Sword | - | Claymore |
| Battle Knife | Nodachi | - | Schiavona |
| Battle Knife | Rune Blade | - | Bastard Sword |
| Battle Knife | Holy Win | - | Battle Knife |
| Scramasax | Broad Sword | - | Battle Knife |
| Scramasax | Norse Sword |-/=| Hand Axe |
| Scramasax | Katana | - | Norse Sword |
| Scramasax | Executioner | - | Norse Sword |
| Scramasax | Claymore | - | Norse Sword |
| Scramasax | Schiavona | - | Katana |
| Scramasax | Bastard Sword | - | Executioner |
| Scramasax | Nodachi | - | Claymore |
| Scramasax | Rune Blade | - | Schiavona |
| Scramasax | Holy Win | - | Scramasax |
| Dirk | Broad Sword | - | Battle Knife |
| Dirk | Norse Sword | - | Battle Knife |
| Dirk | Katana |-/=| Battle Axe |
| Dirk | Executioner | - | Katana |
| Dirk | Claymore | - | Katana |
| Dirk | Schiavona | - | Katana |
| Dirk | Bastard Sword | - | Katana |
| Dirk | Nodachi | - | Executioner |
| Dirk | Rune Blade | - | Claymore |
| Dirk | Holy Win | - | Dirk |
| Throwing Knife | Broad Sword | - | Battle Knife |
| Throwing Knife | Norse Sword | - | Scramasax |
| Throwing Knife | Katana | - | Goblin Club |
| Throwing Knife | Executioner |-/=| Francisca |
| Throwing Knife | Claymore | - | Guisarme |
| Throwing Knife | Schiavona | - | Executioner |
| Throwing Knife | Bastard Sword | - | Executioner |
| Throwing Knife | Nodachi | - | Executioner |
| Throwing Knife | Rune Blade | - | Executioner |
| Throwing Knife | Holy Win | - | Throwing Knife |
| Kudi | Broad Sword | - | Scramasax |
| Kudi | Norse Sword | - | Scramasax |
| Kudi | Katana | - | Dirk |
| Kudi | Executioner | - | Spiked Club |
| Kudi | Claymore |-/=| Tabarzin |
| Kudi | Schiavona | - | Large Crescent |
| Kudi | Bastard Sword | - | Claymore |
| Kudi | Nodachi | - | Claymore |
| Kudi | Rune Blade | - | Claymore |
| Kudi | Holy Win | - | Kudi |
| Cinquedea | Broad Sword | - | Dirk |
| Cinquedea | Norse Sword | - | Scramasax |
| Cinquedea | Katana | - | Dirk |
| Cinquedea | Executioner | - | Throwing Knife |
| Cinquedea | Claymore | - | Ball Mace |
| Cinquedea | Schiavona |-/=| Chamkaq |
| Cinquedea | Bastard Sword | - | Sabre Halberd |
| Cinquedea | Nodachi | - | Schiavona |
| Cinquedea | Rune Blade | - | Schiavona |
| Cinquedea | Holy Win | - | Cinquedea |
| Kris | Broad Sword | - | Throwing Knife |
| Kris | Norse Sword | - | Dirk |
| Kris | Katana | - | Dirk |
| Kris | Executioner | - | Throwing Knife |
| Kris | Claymore | - | Kudi |
| Kris | Schiavona |-/=| Footman's Mace 1H |
| Kris | Bastard Sword |=/+| Tabar |
| Kris | Nodachi | - | Balbriggan |
| Kris | Rune Blade | - | Bastard Sword |
| Kris | Holy Win | - | Kris |
| Hatchet | Broad Sword | - | Kudi |
| Hatchet | Norse Sword | - | Throwing Knife |
| Hatchet | Katana | - | Dirk |
| Hatchet | Executioner | - | Throwing Knife |
| Hatchet | Claymore | - | Kudi |
| Hatchet | Schiavona | - | Cinquedea |
| Hatchet | Bastard Sword |-/=| Morning Star |
| Hatchet | Nodachi |=/+| Bullova |
| Hatchet | Rune Blade |-/=| Double Blade |
| Hatchet | Holy Win | - | Hatchet |
| Khukuri | Broad Sword | - | Cinquedea |
| Khukuri | Norse Sword | - | Kudi |
| Khukuri | Katana | - | Throwing Knife |
| Khukuri | Executioner | - | Throwing Knife |
| Khukuri | Claymore | - | Kudi |
| Khukuri | Schiavona | - | Cinquedea |
| Khukuri | Bastard Sword | - | Kris |
| Khukuri | Nodachi |-/=| War Hammer |
| Khukuri | Rune Blade |=/+| Crescent |
| Khukuri | Holy Win | - | Khukuri |
| Baselard | Broad Sword | - | Kris |
| Baselard | Norse Sword | - | Cinquedea |
| Baselard | Katana | - | Kudi |
| Baselard | Executioner | - | Throwing Knife |
| Baselard | Claymore | - | Kudi |
| Baselard | Schiavona | - | Cinquedea |
| Baselard | Bastard Sword | - | Kris |
| Baselard | Nodachi | - | Hatchet |
| Baselard | Rune Blade |-/=| Bec de Corbin |
| Baselard | Holy Win | - | Baselard |
| Stiletto | Broad Sword | - | Hatchet |
| Stiletto | Norse Sword | - | Kris |
| Stiletto | Katana | - | Cinquedea |
| Stiletto | Executioner | - | Kudi |
| Stiletto | Claymore | - | Kudi |
| Stiletto | Schiavona | - | Cinquedea |
| Stiletto | Bastard Sword | - | Kris |
| Stiletto | Nodachi | - | Hatchet |
| Stiletto | Rune Blade | - | Khukuri |
| Stiletto | Holy Win | - | Stiletto |
| Jamadhar | Broad Sword | - | Khukuri |
| Jamadhar | Norse Sword | - | Hatchet |
| Jamadhar | Katana | - | Kris |
| Jamadhar | Executioner | - | Cinquedea |
| Jamadhar | Claymore | - | Kudi |
| Jamadhar | Schiavona | - | Cinquedea |
| Jamadhar | Bastard Sword | - | Kris |
| Jamadhar | Nodachi | - | Hatchet |
| Jamadhar | Rune Blade | - | Khukuri |
| Jamadhar | Holy Win |-/=| Jamadhar |
\=============================================================/
/=============================================================\
| Dagger + Axe |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Hand Axe | = | Hand Axe |
| Battle Knife | Battle Axe | - | Hand Axe |
| Battle Knife | Francisca | - | Battle Axe |
| Battle Knife | Tabarzin | - | Francisca |
| Battle Knife | Chamkaq | - | Tabarzin |
| Battle Knife | Tabar | - | Chamkaq |
| Battle Knife | Bullova | - | Tabar |
| Battle Knife | Crescent | - | Bullova |
| Scramasax | Hand Axe |-/=| Goblin Club |
| Scramasax | Battle Axe | = | Battle Axe |
| Scramasax | Francisca | - | Battle Axe |
| Scramasax | Tabarzin | - | Battle Axe |
| Scramasax | Chamkaq | - | Francisca |
| Scramasax | Tabar | - | Tabarzin |
| Scramasax | Bullova | - | Chamkaq |
| Scramasax | Crescent | - | Tabar |
| Dirk | Hand Axe | - | Battle Knife |
| Dirk | Battle Axe | = | Spiked Club |
| Dirk | Francisca | = | Francisca |
| Dirk | Tabarzin | - | Francisca |
| Dirk | Chamkaq | - | Francisca |
| Dirk | Tabar | - | Francisca |
| Dirk | Bullova | - | Tabarzin |
| Dirk | Crescent | - | Chamkaq |
| Throwing Knife | Hand Axe | - | Battle Knife |
| Throwing Knife | Battle Axe | - | Scramasax |
| Throwing Knife | Francisca | = | Ball Mace |
| Throwing Knife | Tabarzin | - | Wizard Staff |
| Throwing Knife | Chamkaq | - | Tabarzin |
| Throwing Knife | Tabar | - | Tabarzin |
| Throwing Knife | Bullova | - | Tabarzin |
| Throwing Knife | Crescent | - | Tabarzin |
| Kudi | Hand Axe | - | Scramasax |
| Kudi | Battle Axe | - | Scramasax |
| Kudi | Francisca | - | Dirk |
| Kudi | Tabarzin |=/+| Footman's Mace 1H |
| Kudi | Chamkaq | - | Clergy Rod |
| Kudi | Tabar | - | Chamkaq |
| Kudi | Bullova | - | Chamkaq |
| Kudi | Crescent | - | Chamkaq |
| Cinquedea | Hand Axe | - | Dirk |
| Cinquedea | Battle Axe | - | Scramasax |
| Cinquedea | Francisca | - | Dirk |
| Cinquedea | Tabarzin | - | Guisarme |
| Cinquedea | Chamkaq | = | Morning Star |
| Cinquedea | Tabar | - | Summoner Baton |
| Cinquedea | Bullova | - | Tabar |
| Cinquedea | Crescent | - | Tabar |
| Kris | Hand Axe | - | Throwing Knife |
| Kris | Battle Axe | - | Dirk |
| Kris | Francisca | - | Dirk |
| Kris | Tabarzin | - | Throwing Knife |
| Kris | Chamkaq | - | Large Crescent |
| Kris | Tabar | = | War Hammer |
| Kris | Bullova |-/=| Shamanic Staff |
| Kris | Crescent | - | Bullova |
| Hatchet | Hand Axe | - | Kudi |
| Hatchet | Battle Axe | - | Throwing Knife |
| Hatchet | Francisca | - | Dirk |
| Hatchet | Tabarzin | - | Throwing Knife |
| Hatchet | Chamkaq | - | Kudi |
| Hatchet | Tabar | - | Sabre Halberd |
| Hatchet | Bullova | = | Bec de Corbin |
| Hatchet | Crescent |-/=| Bishop's Crosier |
| Khukuri | Hand Axe | - | Cinquedea |
| Khukuri | Battle Axe | - | Kudi |
| Khukuri | Francisca | - | Throwing Knife |
| Khukuri | Tabarzin | - | Throwing Knife |
| Khukuri | Chamkaq | - | Kudi |
| Khukuri | Tabar | - | Cinquedea |
| Khukuri | Bullova | - | Balbriggan |
| Khukuri | Crescent | = | War Maul |
| Baselard | Hand Axe | - | Kris |
| Baselard | Battle Axe | - | Cinquedea |
| Baselard | Francisca | - | Kudi |
| Baselard | Tabarzin | - | Throwing Knife |
| Baselard | Chamkaq | - | Kudi |
| Baselard | Tabar | - | Cinquedea |
| Baselard | Bullova | - | Kris |
| Baselard | Crescent |-/=| Double Blade |
| Stiletto | Hand Axe | - | Hatchet |
| Stiletto | Battle Axe | - | Kris |
| Stiletto | Francisca | - | Cinquedea |
| Stiletto | Tabarzin | - | Kudi |
| Stiletto | Chamkaq | - | Kudi |
| Stiletto | Tabar | - | Cinquedea |
| Stiletto | Bullova | - | Kris |
| Stiletto | Crescent | - | Hatchet |
| Jamadhar | Hand Axe | - | Khukuri |
| Jamadhar | Battle Axe | - | Hatchet |
| Jamadhar | Francisca | - | Kris |
| Jamadhar | Tabarzin | - | Cinquedea |
| Jamadhar | Chamkaq | - | Kudi |
| Jamadhar | Tabar | - | Cinquedea |
| Jamadhar | Bullova | - | Kris |
| Jamadhar | Crescent | - | Hatchet |
\=============================================================/
/=============================================================\
| Dagger + Mace |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Goblin Club | = | Goblin Club |
| Battle Knife | Spiked Club | - | Goblin Club |
| Battle Knife | Ball Mace | - | Spiked Club |
| Battle Knife | Footman's Mace 1H | - | Ball Mace |
| Battle Knife | Morning Star | - | Footman's Mace 1H |
| Battle Knife | War Hammer | - | Morning Star |
| Battle Knife | Bec de Corbin | - | War Hammer |
| Battle Knife | War Maul | - | Bec de Corbin |
| Scramasax | Goblin Club | - | Battle Knife |
| Scramasax | Spiked Club | = | Spiked Club |
| Scramasax | Ball Mace | - | Spiked Club |
| Scramasax | Footman's Mace 1H | - | Spiked Club |
| Scramasax | Morning Star | - | Ball Mace |
| Scramasax | War Hammer | - | Footman's Mace 1H |
| Scramasax | Bec de Corbin | - | Morning Star |
| Scramasax | War Maul | - | War Hammer |
| Dirk | Goblin Club | - | Battle Knife |
| Dirk | Spiked Club | - | Scramasax |
| Dirk | Ball Mace | = | Ball Mace |
| Dirk | Footman's Mace 1H | - | Ball Mace |
| Dirk | Morning Star | - | Ball Mace |
| Dirk | War Hammer | - | Ball Mace |
| Dirk | Bec de Corbin | - | Footman's Mace 1H |
| Dirk | War Maul | - | Morning Star |
| Throwing Knife | Goblin Club | - | Battle Knife |
| Throwing Knife | Spiked Club | - | Scramasax |
| Throwing Knife | Ball Mace | - | Guisarme |
| Throwing Knife | Footman's Mace 1H | - | Sabre Mace |
| Throwing Knife | Morning Star | - | Footman's Mace 1H |
| Throwing Knife | War Hammer | - | Footman's Mace 1H |
| Throwing Knife | Bec de Corbin | - | Footman's Mace 1H |
| Throwing Knife | War Maul | - | Footman's Mace 1H |
| Kudi | Goblin Club | - | Scramasax |
| Kudi | Spiked Club | - | Scramasax |
| Kudi | Ball Mace | - | Dirk |
| Kudi | Footman's Mace 1H | - | Large Crescent |
| Kudi | Morning Star | = | Footman's Mace 2H |
| Kudi | War Hammer | - | Morning Star |
| Kudi | Bec de Corbin | - | Morning Star |
| Kudi | War Maul | - | Morning Star |
| Cinquedea | Goblin Club | - | Dirk |
| Cinquedea | Spiked Club | - | Scramasax |
| Cinquedea | Ball Mace | - | Dirk |
| Cinquedea | Footman's Mace 1H | - | Wizard Staff |
| Cinquedea | Morning Star |-/=| Sabre Halberd |
| Cinquedea | War Hammer |-/=| Gloomwing |
| Cinquedea | Bec de Corbin | - | War Hammer |
| Cinquedea | War Maul | - | War Hammer |
| Kris | Goblin Club | - | Throwing Knife |
| Kris | Spiked Club | - | Dirk |
| Kris | Ball Mace | - | Dirk |
| Kris | Footman's Mace 1H | - | Throwing Knife |
| Kris | Morning Star | - | Clergy Rod |
| Kris | War Hammer |-/=| Balbriggan |
| Kris | Bec de Corbin |-/=| Mjolnir |
| Kris | War Maul | - | Bec de Corbin |
| Hatchet | Goblin Club | - | Kudi |
| Hatchet | Spiked Club | - | Throwing Knife |
| Hatchet | Ball Mace | - | Dirk |
| Hatchet | Footman's Mace 1H | - | Throwing Knife |
| Hatchet | Morning Star | - | Kudi |
| Hatchet | War Hammer | - | Summoner Baton |
| Hatchet | Bec de Corbin |=/+| Double Blade |
| Hatchet | War Maul |-/=| Griever |
| Khukuri | Goblin Club | - | Cinquedea |
| Khukuri | Spiked Club | - | Kudi |
| Khukuri | Ball Mace | - | Throwing Knife |
| Khukuri | Footman's Mace 1H | - | Throwing Knife |
| Khukuri | Morning Star | - | Kudi |
| Khukuri | War Hammer | - | Cinquedea |
| Khukuri | Bec de Corbin |-/=| Shamanic Staff |
| Khukuri | War Maul | - | Halberd |
| Baselard | Goblin Club | - | Kris |
| Baselard | Spiked Club | - | Cinquedea |
| Baselard | Ball Mace | - | Kudi |
| Baselard | Footman's Mace 1H | - | Throwing Knife |
| Baselard | Morning Star | - | Kudi |
| Baselard | War Hammer | - | Cinquedea |
| Baselard | Bec de Corbin | - | Kris |
| Baselard | War Maul |-/=| Bishop's Crosier |
| Stiletto | Goblin Club | - | Hatchet |
| Stiletto | Spiked Club | - | Kris |
| Stiletto | Ball Mace | - | Cinquedea |
| Stiletto | Footman's Mace 1H | - | Kudi |
| Stiletto | Morning Star | - | Kudi |
| Stiletto | War Hammer | - | Cinquedea |
| Stiletto | Bec de Corbin | - | Kris |
| Stiletto | War Maul | - | Hatchet |
| Jamadhar | Goblin Club | - | Khukuri |
| Jamadhar | Spiked Club | - | Hatchet |
| Jamadhar | Ball Mace | - | Kris |
| Jamadhar | Footman's Mace 1H | - | Cinquedea |
| Jamadhar | Morning Star | - | Kudi |
| Jamadhar | War Hammer | - | Cinquedea |
| Jamadhar | Bec de Corbin | - | Kris |
| Jamadhar | War Maul | - | Hatchet |
\=============================================================/
/=============================================================\
| Dagger + Great Axe |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Guisarme | = | Guisarme |
| Battle Knife | Large Crescent | - | Guisarme |
| Battle Knife | Sabre Halberd | - | Large Crescent |
| Battle Knife | Balbriggan | - | Sabre Halberd |
| Battle Knife | Double Blade | - | Balbriggan |
| Battle Knife | Halberd | - | Double Blade |
| Scramasax | Guisarme | - | Wizard Staff |
| Scramasax | Large Crescent | = | Large Crescent |
| Scramasax | Sabre Halberd | - | Large Crescent |
| Scramasax | Balbriggan | - | Sabre Halberd |
| Scramasax | Double Blade | - | Balbriggan |
| Scramasax | Halberd | - | Double Blade |
| Dirk | Guisarme |=/+| Sabre Mace |
| Dirk | Large Crescent | - | Spear |
| Dirk | Sabre Halberd | - | Large Crescent |
| Dirk | Balbriggan | - | Large Crescent |
| Dirk | Double Blade | - | Sabre Halberd |
| Dirk | Halberd | - | Balbriggan |
| Throwing Knife | Guisarme | - | Battle Knife |
| Throwing Knife | Large Crescent | - | Clergy Rod |
| Throwing Knife | Sabre Halberd | = | Sabre Halberd |
| Throwing Knife | Balbriggan | - | Sabre Halberd |
| Throwing Knife | Double Blade | - | Sabre Halberd |
| Throwing Knife | Halberd | - | Balbriggan |
| Kudi | Guisarme | - | Scramasax |
| Kudi | Large Crescent |=/+| Footman's Mace 2H |
| Kudi | Sabre Halberd | - | Glaive |
| Kudi | Balbriggan | - | Sabre Halberd |
| Kudi | Double Blade | - | Sabre Halberd |
| Kudi | Halberd | - | Sabre Halberd |
| Cinquedea | Guisarme | - | Dirk |
| Cinquedea | Large Crescent | - | Scramasax |
| Cinquedea | Sabre Halberd |-/=| Summoner Baton |
| Cinquedea | Balbriggan | - | Balbriggan |
| Cinquedea | Double Blade | - | Balbriggan |
| Cinquedea | Halberd | - | Balbriggan |
| Kris | Guisarme | - | Throwing Knife |
| Kris | Large Crescent | - | Dirk |
| Kris | Sabre Halberd |=/+| Gloomwing |
| Kris | Balbriggan | - | Scorpion |
| Kris | Double Blade | - | Balbriggan |
| Kris | Halberd | - | Balbriggan |
| Hatchet | Guisarme | - | Kudi |
| Hatchet | Large Crescent | - | Throwing Knife |
| Hatchet | Sabre Halberd | - | Dirk |
| Hatchet | Balbriggan | = | Shamanic Staff |
| Hatchet | Double Blade | - | Double Blade |
| Hatchet | Halberd | - | Double Blade |
| Khukuri | Guisarme | - | Cinquedea |
| Khukuri | Large Crescent | - | Kudi |
| Khukuri | Sabre Halberd | - | Throwing Knife |
| Khukuri | Balbriggan |=/+| Mjolnir |
| Khukuri | Double Blade | - | Corcesca |
| Khukuri | Halberd | - | Double Blade |
| Baselard | Guisarme | - | Kris |
| Baselard | Large Crescent | - | Cinquedea |
| Baselard | Sabre Halberd | - | Kudi |
| Baselard | Balbriggan | - | Throwing Knife |
| Baselard | Double Blade |-/=| Bishop's Crosier |
| Baselard | Halberd | = | Halberd |
| Stiletto | Guisarme | - | Hatchet |
| Stiletto | Large Crescent | - | Kris |
| Stiletto | Sabre Halberd | - | Cinquedea |
| Stiletto | Balbriggan | - | Kudi |
| Stiletto | Double Blade |=/+| Griever |
| Stiletto | Halberd | - | Trident |
| Jamadhar | Guisarme | - | Khukuri |
| Jamadhar | Large Crescent | - | Hatchet |
| Jamadhar | Sabre Halberd | - | Kris |
| Jamadhar | Balbriggan | - | Cinquedea |
| Jamadhar | Double Blade | - | Kudi |
| Jamadhar | Halberd | = | Sage's Cane |
\=============================================================/
/=============================================================\
| Dagger + Staff |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Wizard Staff | = | Wizard Staff |
| Battle Knife | Clergy Rod | - | Wizard Staff |
| Battle Knife | Summoner Baton | - | Clergy Rod |
| Battle Knife | Shamanic Staff | - | Summoner Baton |
| Battle Knife | Bishop's Crosier | - | Shamanic Staff |
| Battle Knife | Sage's Cane | - | Bishop's Crosier |
| Scramasax | Wizard Staff |=/+| Sabre Mace |
| Scramasax | Clergy Rod | = | Clergy Rod |
| Scramasax | Summoner Baton | - | Clergy Rod |
| Scramasax | Shamanic Staff | - | Summoner Baton |
| Scramasax | Bishop's Crosier | - | Shamanic Staff |
| Scramasax | Sage's Cane | - | Bishop's Crosier |
| Dirk | Wizard Staff | - | Spear |
| Dirk | Clergy Rod | - | Gastraph Bow |
| Dirk | Summoner Baton | - | Clergy Rod |
| Dirk | Shamanic Staff | - | Clergy Rod |
| Dirk | Bishop's Crosier | - | Summoner Baton |
| Dirk | Sage's Cane | - | Shamanic Staff |
| Throwing Knife | Wizard Staff | - | Battle Knife |
| Throwing Knife | Clergy Rod |=/+| Footman's Mace 2H |
| Throwing Knife | Summoner Baton | - | Summoner Baton |
| Throwing Knife | Shamanic Staff | - | Summoner Baton |
| Throwing Knife | Bishop's Crosier | - | Summoner Baton |
| Throwing Knife | Sage's Cane | - | Shamanic Staff |
| Kudi | Wizard Staff | - | Scramasax |
| Kudi | Clergy Rod | - | Glaive |
| Kudi | Summoner Baton | - | Light Crossbow |
| Kudi | Shamanic Staff | - | Summoner Baton |
| Kudi | Bishop's Crosier | - | Summoner Baton |
| Kudi | Sage's Cane | - | Summoner Baton |
| Cinquedea | Wizard Staff | - | Dirk |
| Cinquedea | Clergy Rod | - | Scramasax |
| Cinquedea | Summoner Baton |=/+| Gloomwing |
| Cinquedea | Shamanic Staff | - | Shamanic Staff |
| Cinquedea | Bishop's Crosier | - | Shamanic Staff |
| Cinquedea | Sage's Cane | - | Shamanic Staff |
| Kris | Wizard Staff | - | Throwing Knife |
| Kris | Clergy Rod | - | Dirk |
| Kris | Summoner Baton | - | Scorpion |
| Kris | Shamanic Staff | - | Target Bow |
| Kris | Bishop's Crosier | - | Shamanic Staff |
| Kris | Sage's Cane | - | Shamanic Staff |
| Hatchet | Wizard Staff | - | Kudi |
| Hatchet | Clergy Rod | - | Throwing Knife |
| Hatchet | Summoner Baton | - | Dirk |
| Hatchet | Shamanic Staff |=/_| Mjolnir |
| Hatchet | Bishop's Crosier | - | Bishop's Crosier |
| Hatchet | Sage's Cane | - | Bishop's Crosier |
| Khukuri | Wizard Staff | - | Cinquedea |
| Khukuri | Clergy Rod | - | Kudi |
| Khukuri | Summoner Baton | - | Throwing Knife |
| Khukuri | Shamanic Staff | - | Corcesca |
| Khukuri | Bishop's Crosier | - | Windlass |
| Khukuri | Sage's Cane | - | Bishop's Crosier |
| Baselard | Wizard Staff | - | Kris |
| Baselard | Clergy Rod | - | Cinquedea |
| Baselard | Summoner Baton | - | Kudi |
| Baselard | Shamanic Staff | - | Throwing Knife |
| Baselard | Bishop's Crosier |=/+| Griever |
| Baselard | Sage's Cane | = | Sage's Cane |
| Stiletto | Wizard Staff | - | Hatchet |
| Stiletto | Clergy Rod | - | Kris |
| Stiletto | Summoner Baton | - | Cinquedea |
| Stiletto | Shamanic Staff | - | Kudi |
| Stiletto | Bishop's Crosier | - | Trident |
| Stiletto | Sage's Cane | - | Cranequin |
| Jamadhar | Wizard Staff | - | Khukuri |
| Jamadhar | Clergy Rod | - | Hatchet |
| Jamadhar | Summoner Baton | - | Kris |
| Jamadhar | Shamanic Staff | - | Cinquedea |
| Jamadhar | Bishop's Crosier | - | Kudi |
| Jamadhar | Sage's Cane |=/+| Destroyer |
\=============================================================/
/=============================================================\
| Dagger + Heavy Mace |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Langdebeve |-/=| Spear |
| Battle Knife | Sabre Mace | = | Sabre Mace |
| Battle Knife | Footman's Mace 2H | - | Sabre Mace |
| Battle Knife | Gloomwing | - | Sabre Mace |
| Battle Knife | Mjolnir | - | Footman's Mace 2H |
| Mjolnir | Battle Knife |=/+| Double Blade |
| Battle Knife | Griever | - | Gloomwing |
| Battle Knife | Destroyer | - | Mjolnir |
| Battle Knife | Hand of Light | - | Battle Knife |
| Scramasax | Langdebeve | - | Gastraph Bow |
| Scramasax | Sabre Mace | - | Spatha |
| Scramasax | Footman's Mace 2H | - | Sabre Mace |
| Scramasax | Gloomwing | - | Sabre Mace |
| Scramasax | Mjolnir | - | Sabre Mace |
| Scramasax | Griever | - | Footman's Mace 2H |
| Scramasax | Destroyer | - | Gloomwing |
| Scramasax | Hand of Light | - | Scramasax |
| Dirk | Langdebeve | - | Battle Knife |
| Dirk | Sabre Mace | - | Glaive |
| Dirk | Footman's Mace 2H | = | Footman's Mace 2H |
| Dirk | Gloomwing | - | Footman's Mace 2H |
| Dirk | Mjolnir | - | Footman's Mace 2H |
| Dirk | Griever | - | Footman's Mace 2H |
| Dirk | Destroyer | - | Gloomwing |
| Dirk | Hand of Light | - | Dirk |
| Throwing Knife | Langdebeve | - | Battle Knife |
| Throwing Knife | Sabre Mace | - | Light Crossbow |
| Throwing Knife | Footman's Mace 2H | - | Scimitar |
| Throwing Knife | Gloomwing | - | Footman's Mace 2H |
| Throwing Knife | Mjolnir | - | Footman's Mace 2H |
| Throwing Knife | Griever | - | Footman's Mace 2H |
| Throwing Knife | Destroyer | - | Footman's Mace 2H |
| Throwing Knife | Hand of Light | - | Throwing Knife |
| Kudi | Langdebeve | - | Scramasax |
| Kudi | Sabre Mace | - | Scramasax |
| Kudi | Footman's Mace 2H | - | Scorpion |
| Kudi | Gloomwing | = | Gloomwing |
| Kudi | Mjolnir | - | Gloomwing |
| Kudi | Griever | - | Gloomwing |
| Kudi | Destroyer | - | Gloomwing |
| Kudi | Hand of Light | - | Kudi |
| Cinquedea | Langdebeve | - | Dirk |
| Cinquedea | Sabre Mace | - | Scramasax |
| Cinquedea | Footman's Mace 2H | - | Target Bow |
| Cinquedea | Gloomwing | - | Rapier |
| Cinquedea | Mjolnir | - | Gloomwing |
| Cinquedea | Griever | - | Gloomwing |
| Cinquedea | Destroyer | - | Gloomwing |
| Cinquedea | Hand of Light | - | Cinquedea |
| Kris | Langdebeve | - | Throwing Knife |
| Kris | Sabre Mace | - | Dirk |
| Kris | Footman's Mace 2H | - | Dirk |
| Kris | Gloomwing | - | Corcesca |
| Kris | Mjolnir | = | Mjolnir |
| Kris | Griever | - | Mjolnir |
| Kris | Destroyer | - | Mjolnir |
| Kris | Hand of Light | - | Kris |
| Hatchet | Langdebeve | - | Kudi |
| Hatchet | Sabre Mace | - | Throwing Knife |
| Hatchet | Footman's Mace 2H | - | Dirk |
| Hatchet | Gloomwing | - | Windlass |
| Hatchet | Mjolnir | - | Short Sword |
| Hatchet | Griever | - | Mjolnir |
| Hatchet | Destroyer | - | Mjolnir |
| Hatchet | Hand of Light | - | Hatchet |
| Khukuri | Langdebeve | - | Cinquedea |
| Khukuri | Sabre Mace | - | Kudi |
| Khukuri | Footman's Mace 2H | - | Throwing Knife |
| Khukuri | Gloomwing | - | Throwing Knife |
| Khukuri | Mjolnir | - | Trident |
| Khukuri | Griever | = | Griever |
| Khukuri | Destroyer | - | Griever |
| Khukuri | Hand of Light | - | Khukuri |
| Baselard | Langdebeve | - | Kris |
| Baselard | Sabre Mace | - | Cinquedea |
| Baselard | Footman's Mace 2H | - | Kudi |
| Baselard | Gloomwing | - | Throwing Knife |
| Baselard | Mjolnir | - | Cranequin |
| Baselard | Griever | - | Firangi |
| Baselard | Destroyer | - | Griever |
| Baselard | Hand of Light | - | Baselard |
| Stiletto | Langdebeve | - | Hatchet |
| Stiletto | Sabre Mace | - | Kris |
| Stiletto | Footman's Mace 2H | - | Cinquedea |
| Stiletto | Gloomwing | - | Kudi |
| Stiletto | Mjolnir | - | Kudi |
| Stiletto | Griever | - | Awl Pike |
| Stiletto | Destroyer | = | Destroyer |
| Stiletto | Hand of Light | - | Stiletto |
| Jamadhar | Langdebeve | - | Khukuri |
| Jamadhar | Sabre Mace | - | Hatchet |
| Jamadhar | Footman's Mace 2H | - | Kris |
| Jamadhar | Gloomwing | - | Cinquedea |
| Jamadhar | Mjolnir | - | Kudi |
| Jamadhar | Griever | - | Lug Crossbow |
| Jamadhar | Destroyer | - | Shamshir |
| Jamadhar | Hand of Light |-/=| Jamadhar |
\=============================================================/
/=============================================================\
| Dagger + Polearm |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Spear | = | Spear |
| Battle Knife | Glaive | - | Spear |
| Battle Knife | Scorpion | - | Spear |
| Battle Knife | Corcesca | - | Spear |
| Battle Knife | Trident | - | Glaive |
| Battle Knife | Awl Pike | - | Scorpion |
| Battle Knife | Boar Spear | - | Corcesca |
| Battle Knife | Fauchard | - | Trident |
| Battle Knife | Voulge | - | Awl Pike |
| Battle Knife | Pole Axe | - | Boar Spear |
| Battle Knife | Bardysh | - | Fauchard |
| Battle Knife | Brandestoc | - | Voulge |
| Scramasax | Spear | - | Battle Knife |
| Scramasax | Glaive | = | Glaive |
| Scramasax | Scorpion | - | Glaive |
| Scramasax | Corcesca | - | Glaive |
| Scramasax | Trident | - | Glaive |
| Scramasax | Awl Pike | - | Glaive |
| Scramasax | Boar Spear | - | Scorpion |
| Scramasax | Fauchard | - | Corcesca |
| Scramasax | Voulge | - | Trident |
| Scramasax | Pole Axe | - | Awl Pike |
| Scramasax | Bardysh | - | Boar Spear |
| Scramasax | Brandestoc | - | Fauchard |
| Dirk | Spear | - | Battle Knife |
| Dirk | Glaive | - | Scorpion |
| Dirk | Scorpion | = | Scorpion |
| Dirk | Corcesca | - | Scorpion |
| Dirk | Trident | - | Scorpion |
| Dirk | Awl Pike | - | Scorpion |
| Dirk | Boar Spear | - | Scorpion |
| Dirk | Fauchard | - | Scorpion |
| Dirk | Voulge | - | Corcesca |
| Dirk | Pole Axe | - | Trident |
| Dirk | Bardysh | - | Awl Pike |
| Dirk | Brandestoc | - | Boar Spear |
| Throwing Knife | Spear | - | Battle Knife |
| Throwing Knife | Glaive | - | Scramasax |
| Throwing Knife | Scorpion | - | Scimitar |
| Throwing Knife | Corcesca | = | Corcesca |
| Throwing Knife | Trident | - | Broad Sword |
| Throwing Knife | Awl Pike | - | Corcesca |
| Throwing Knife | Boar Spear | - | Corcesca |
| Throwing Knife | Fauchard | - | Corcesca |
| Throwing Knife | Voulge | - | Corcesca |
| Throwing Knife | Pole Axe | - | Corcesca |
| Throwing Knife | Bardysh | - | Trident |
| Throwing Knife | Brandestoc | - | Awl Pike |
| Kudi | Spear | - | Scramasax |
| Kudi | Glaive | - | Scramasax |
| Kudi | Scorpion | - | Dirk |
| Kudi | Corcesca | - | Rapier |
| Kudi | Trident | = | Trident |
| Kudi | Awl Pike | - | Norse Sword |
| Kudi | Boar Spear | - | Trident |
| Kudi | Fauchard | - | Trident |
| Kudi | Voulge | - | Trident |
| Kudi | Pole Axe | - | Trident |
| Kudi | Bardysh | - | Trident |
| Kudi | Brandestoc | - | Trident |
| Cinquedea | Spear | - | Dirk |
| Cinquedea | Glaive | - | Scramasax |
| Cinquedea | Scorpion | - | Dirk |
| Cinquedea | Corcesca | - | Throwing Knife |
| Cinquedea | Trident | - | Short Sword |
| Cinquedea | Awl Pike | - | Gastraph Bow |
| Cinquedea | Boar Spear | - | Katana |
| Cinquedea | Fauchard | - | Awl Pike |
| Cinquedea | Voulge | - | Awl Pike |
| Cinquedea | Pole Axe | - | Awl Pike |
| Cinquedea | Bardysh | - | Awl Pike |
| Cinquedea | Brandestoc | - | Awl Pike |
| Kris | Spear | - | Throwing Knife |
| Kris | Glaive | - | Dirk |
| Kris | Scorpion | - | Dirk |
| Kris | Corcesca | - | Throwing Knife |
| Kris | Trident | - | Kudi |
| Kris | Awl Pike | - | Firangi |
| Kris | Boar Spear | - | Light Crossbow |
| Kris | Fauchard | - | Executioner |
| Kris | Voulge | - | Boar Spear |
| Kris | Pole Axe | - | Boar Spear |
| Kris | Bardysh | - | Boar Spear |
| Kris | Brandestoc | - | Boar Spear |
| Hatchet | Spear | - | Kudi |
| Hatchet | Glaive | - | Throwing Knife |
| Hatchet | Scorpion | - | Dirk |
| Hatchet | Corcesca | - | Throwing Knife |
| Hatchet | Trident | - | Kudi |
| Hatchet | Awl Pike | - | Cinquedea |
| Hatchet | Boar Spear | - | Shamshir |
| Hatchet | Fauchard | - | Target Bow |
| Hatchet | Voulge | - | Claymore |
| Hatchet | Pole Axe | - | Fauchard |
| Hatchet | Bardysh | - | Fauchard |
| Hatchet | Brandestoc | - | Fauchard |
| Khukuri | Spear | - | Cinquedea |
| Khukuri | Glaive | - | Kudi |
| Khukuri | Scorpion | - | Throwing Knife |
| Khukuri | Corcesca | - | Throwing Knife |
| Khukuri | Trident | - | Kudi |
| Khukuri | Awl Pike | - | Cinquedea |
| Khukuri | Boar Spear | - | Kris |
| Khukuri | Fauchard | - | Falchion |
| Khukuri | Voulge | - | Windlass |
| Khukuri | Pole Axe | - | Schiavona |
| Khukuri | Bardysh | - | Voulge |
| Khukuri | Brandestoc | - | Voulge |
| Baselard | Spear | - | Kris |
| Baselard | Glaive | - | Cinquedea |
| Baselard | Scorpion | - | Kudi |
| Baselard | Corcesca | - | Throwing Knife |
| Baselard | Trident | - | Kudi |
| Baselard | Awl Pike | - | Cinquedea |
| Baselard | Boar Spear | - | Kris |
| Baselard | Fauchard | - | Hatchet |
| Baselard | Voulge | - | Shotel |
| Baselard | Pole Axe | - | Cranequin |
| Baselard | Bardysh | - | Bastard Sword |
| Baselard | Brandestoc | - | Pole Axe |
| Stiletto | Spear | - | Hatchet |
| Stiletto | Glaive | - | Kris |
| Stiletto | Scorpion | - | Cinquedea |
| Stiletto | Corcesca | - | Kudi |
| Stiletto | Trident | - | Kudi |
| Stiletto | Awl Pike | - | Cinquedea |
| Stiletto | Boar Spear | - | Kris |
| Stiletto | Fauchard | - | Hatchet |
| Stiletto | Voulge | - | Khukuri |
| Stiletto | Pole Axe | - | Kora |
| Stiletto | Bardysh | - | Lug Crossbow |
| Stiletto | Brandestoc | - | Nodachi |
| Jamadhar | Spear | - | Khukuri |
| Jamadhar | Glaive | - | Hatchet |
| Jamadhar | Scorpion | - | Kris |
| Jamadhar | Corcesca | - | Cinquedea |
| Jamadhar | Trident | - | Kudi |
| Jamadhar | Awl Pike | - | Cinquedea |
| Jamadhar | Boar Spear | - | Kris |
| Jamadhar | Fauchard | - | Hatchet |
| Jamadhar | Voulge | - | Khukuri |
| Jamadhar | Pole Axe | - | Baselard |
| Jamadhar | Bardysh | - | Khopesh |
| Jamadhar | Brandestoc | - | Siege Bow |
\=============================================================/
/=============================================================\
| Dagger + Crossbow |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Battle Knife | Gastraph Bow | = | Gastraph Bow |
| Battle Knife | Light Crossbow | - | Gastraph Bow |
| Battle Knife | Target Bow | - | Gastraph Bow |
| Battle Knife | Windlass | - | Gastraph Bow |
| Battle Knife | Cranequin | - | Light Crossbow |
| Battle Knife | Lug Crossbow | - | Target Bow |
| Battle Knife | Siege Bow | - | Windlass |
| Battle Knife | Arbalest | - | Cranequin |
| Scramasax | Gastraph Bow | - | Spatha |
| Scramasax | Light Crossbow |-/=| Hand Axe |
| Scramasax | Target Bow | - | Light Crossbow |
| Scramasax | Windlass | - | Light Crossbow |
| Scramasax | Cranequin | - | Light Crossbow |
| Scramasax | Lug Crossbow | - | Light Crossbow |
| Scramasax | Siege Bow | - | Target Bow |
| Scramasax | Arbalest | - | Windlass |
| Dirk | Gastraph Bow | - | Broad Sword |
| Dirk | Light Crossbow | - | Scimitar |
| Dirk | Target Bow |-/=| Battle Axe |
| Dirk | Windlass | - | Target Bow |
| Dirk | Cranequin | - | Target Bow |
| Dirk | Lug Crossbow | - | Target Bow |
| Dirk | Siege Bow | - | Target Bow |
| Dirk | Arbalest | - | Target Bow |
| Throwing Knife | Gastraph Bow | - | Battle Knife |
| Throwing Knife | Light Crossbow | - | Norse Sword |
| Throwing Knife | Target Bow | - | Rapier |
| Throwing Knife | Windlass |-/=| Francisca |
| Throwing Knife | Cranequin | - | Windlass |
| Throwing Knife | Lug Crossbow | - | Windlass |
| Throwing Knife | Siege Bow | - | Windlass |
| Throwing Knife | Arbalest | - | Windlass |
| Kudi | Gastraph Bow | - | Scramasax |
| Kudi | Light Crossbow | - | Scramasax |
| Kudi | Target Bow | - | Katana |
| Kudi | Windlass | - | Short Sword |
| Kudi | Cranequin |-/=| Tabarzin |
| Kudi | Lug Crossbow | - | Cranequin |
| Kudi | Siege Bow | - | Cranequin |
| Kudi | Arbalest | - | Cranequin |
| Cinquedea | Gastraph Bow | - | Dirk |
| Cinquedea | Light Crossbow | - | Scramasax |
| Cinquedea | Target Bow | - | Dirk |
| Cinquedea | Windlass | - | Executioner |
| Cinquedea | Cranequin | - | Firangi |
| Cinquedea | Lug Crossbow |-/=| Chamkaq |
| Cinquedea | Siege Bow | - | Lug Crossbow |
| Cinquedea | Arbalest | - | Lug Crossbow |
| Kris | Gastraph Bow | - | Throwing Knife |
| Kris | Light Crossbow | - | Dirk |
| Kris | Target Bow | - | Dirk |
| Kris | Windlass | - | Throwing Knife |
| Kris | Cranequin | - | Claymore |
| Kris | Lug Crossbow | - | Shamshir |
| Kris | Siege Bow |-/=| Tabar |
| Kris | Arbalest | - | Siege Bow |
| Hatchet | Gastraph Bow | - | Kudi |
| Hatchet | Light Crossbow | - | Throwing Knife |
| Hatchet | Target Bow | - | Dirk |
| Hatchet | Windlass | - | Throwing Knife |
| Hatchet | Cranequin | - | Kudi |
| Hatchet | Lug Crossbow |-/=| Schiavona |
| Hatchet | Siege Bow | - | Falchion |
| Hatchet | Arbalest | - | Bullova |
| Khukuri | Gastraph Bow | - | Cinquedea |
| Khukuri | Light Crossbow | - | Kudi |
| Khukuri | Target Bow | - | Throwing Knife |
| Khukuri | Windlass | - | Throwing Knife |
| Khukuri | Cranequin | - | Kudi |
| Khukuri | Lug Crossbow | - | Cinquedea |
| Khukuri | Siege Bow | - | Bastard Sword |
| Khukuri | Arbalest | - | Shotel |
| Baselard | Gastraph Bow | - | Kris |
| Baselard | Light Crossbow | - | Cinquedea |
| Baselard | Target Bow | - | Kudi |
| Baselard | Windlass | - | Throwing Knife |
| Baselard | Cranequin | - | Kudi |
| Baselard | Lug Crossbow | - | Cinquedea |
| Baselard | Siege Bow | - | Kris |
| Baselard | Arbalest | - | Nodachi |
| Stiletto | Gastraph Bow | - | Hatchet |
| Stiletto | Light Crossbow | - | Kris |
| Stiletto | Target Bow | - | Cinquedea |
| Stiletto | Windlass | - | Kudi |
| Stiletto | Cranequin | - | Kudi |
| Stiletto | Lug Crossbow | - | Cinquedea |
| Stiletto | Siege Bow | - | Kris |
| Stiletto | Arbalest | - | Hatchet |
| Jamadhar | Gastraph Bow | - | Khukuri |
| Jamadhar | Light Crossbow | - | Hatchet |
| Jamadhar | Target Bow | - | Kris |
| Jamadhar | Windlass | - | Cinquedea |
| Jamadhar | Cranequin | - | Kudi |
| Jamadhar | Lug Crossbow | - | Cinquedea |
| Jamadhar | Siege Bow | - | Kris |
| Jamadhar | Arbalest | - | Hatchet |
\=============================================================/
/=============================================================\
| Sword + Sword |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Spatha | = | Spatha |
| Spatha | Scimitar | - | Spatha |
| Spatha | Rapier | + | Short Sword |
| Spatha | Short Sword | - | Spatha |
| Spatha | Firangi | - | Scimitar |
| Spatha | Shamshir | - | Rapier |
| Spatha | Falchion | - | Short Sword |
| Spatha | Shotel | - | Firangi |
| Spatha | Kora | - | Shamshir |
| Spatha | Khopesh | - | Falchion |
| Spatha | Wakizashi | - | Shotel |
| Spatha | Rhomphaia | - | Spatha |
| Scimitar | Scimitar | = | Scimitar |
| Scimitar | Rapier | - | Spatha |
| Scimitar | Short Sword | - | Scimitar |
| Scimitar | Firangi | - | Short Sword |
| Scimitar | Shamshir | - | Scimitar |
| Scimitar | Falchion | - | Rapier |
| Scimitar | Shotel | - | Short Sword |
| Scimitar | Kora | - | Firangi |
| Scimitar | Khopesh | - | Shamshir |
| Scimitar | Wakizashi | - | Falchion |
| Scimitar | Rhomphaia | - | Scimitar |
| Rapier | Rapier | = | Rapier |
| Rapier | Short Sword | - | Spatha |
| Rapier | Firangi | - | Short Sword |
| Firangi | Rapier | - | Spatha |
| Rapier | Shamshir | - | Spatha |
| Shamshir | Rapier | - | Short Sword |
| Rapier | Falchion | - | Firangi |
| Rapier | Shotel | - | Rapier |
| Rapier | Kora | - | Short Sword |
| Rapier | Khopesh | - | Firangi |
| Rapier | Wakizashi | - | Shamshir |
| Rapier | Rhomphaia | - | Rapier |
| Short Sword | Short Sword | = | Short Sword |
| Short Sword | Firangi | + | Shamshir |
| Short Sword | Shamshir | - | Rapier |
| Short Sword | Falchion | - | Spatha |
| Short Sword | Shotel | - | Scimitar |
| Short Sword | Kora | - | Rapier |
| Short Sword | Khopesh | - | Short Sword |
| Short Sword | Wakizashi | - | Firangi |
| Short Sword | Rhomphaia | - | Short Sword |
| Firangi | Firangi | = | Firangi |
| Firangi | Shamshir | + | Falchion |
| Firangi | Falchion | - | Shamshir |
| Firangi | Shotel | - | Falchion |
| Firangi | Kora | - | Scimitar |
| Firangi | Khopesh | - | Rapier |
| Firangi | Wakizashi | - | Short Sword |
| Firangi | Rhomphaia | - | Firangi |
| Shamshir | Shamshir | = | Shamshir |
| Shamshir | Falchion | + | Shotel |
| Shamshir | Shotel | - | Spatha |
| Shamshir | Kora | - | Shamshir |
| Shamshir | Khopesh | - | Scimitar |
| Shamshir | Wakizashi | - | Rapier |
| Shamshir | Rhomphaia | - | Shamshir |
| Falchion | Falchion | = | Falchion |
| Falchion | Shotel | + | Kora |
| Falchion | Kora | - | Rapier |
| Falchion | Khopesh | - | Kora |
| Falchion | Wakizashi | - | Scimitar |
| Falchion | Rhomphaia | - | Falchion |
| Shotel | Shotel | = | Shotel |
| Shotel | Kora | - | Spatha |
| Shotel | Khopesh | - | Shotel |
| Shotel | Wakizashi | - | Rapier |
| Shotel | Rhomphaia | - | Shotel |
| Kora | Kora | + | Khopesh |
| Kora | Khopesh | - | Spatha |
| Kora | Wakizashi | - | Kora |
| Kora | Rhomphaia | - | Kora |
| Khopesh | Khopesh | + | Wakizashi |
| Khopesh | Wakizashi | - | Khopesh |
| Khopesh | Rhomphaia | - | Khopesh |
| Wakizashi | Wakizashi | = | Wakizashi |
| Wakizashi | Rhomphaia | - | Wakizashi |
| Rhomphaia | Rhomphaia | = | Rhomphaia |
\=============================================================/
/=============================================================\
| Sword + Great Sword |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Broad Sword | = | Broad Sword |
| Spatha | Norse Sword | - | Broad Sword |
| Spatha | Katana | - | Broad Sword |
| Spatha | Executioner | - | Norse Sword |
| Spatha | Claymore | - | Katana |
| Spatha | Schiavona | - | Executioner |
| Spatha | Bastard Sword | - | Claymore |
| Spatha | Nodachi | - | Schiavona |
| Spatha | Rune Blade | - | Bastard Sword |
| Spatha | Holy Win | - | Spatha |
| Scimitar | Broad Sword | - | Spatha |
| Scimitar | Norse Sword | = | Norse Sword |
| Scimitar | Katana | - | Norse Sword |
| Scimitar | Executioner | - | Norse Sword |
| Scimitar | Claymore | - | Norse Sword |
| Scimitar | Schiavona | - | Katana |
| Scimitar | Bastard Sword | - | Executioner |
| Scimitar | Nodachi | - | Claymore |
| Scimitar | Rune Blade | - | Schiavona |
| Scimitar | Holy Win | - | Scimitar |
| Rapier | Broad Sword | - | Spatha |
| Rapier | Norse Sword | - | Hand Axe |
| Rapier | Katana | = | Katana |
| Rapier | Executioner | - | Katana |
| Rapier | Claymore | - | Katana |
| Rapier | Schiavona | - | Katana |
| Rapier | Bastard Sword | - | Katana |
| Rapier | Nodachi | - | Executioner |
| Rapier | Rune Blade | - | Claymore |
| Rapier | Holy Win | - | Rapier |
| Short Sword | Broad Sword | - | Spatha |
| Short Sword | Norse Sword | - | Scimitar |
| Short Sword | Katana | - | Battle Axe |
| Short Sword | Executioner | = | Executioner |
| Short Sword | Claymore | - | Executioner |
| Short Sword | Schiavona | - | Executioner |
| Short Sword | Bastard Sword | - | Executioner |
| Short Sword | Nodachi | - | Executioner |
| Short Sword | Rune Blade | - | Executioner |
| Short Sword | Holy Win | - | Short Sword |
| Firangi | Broad Sword | - | Scimitar |
| Firangi | Norse Sword | - | Scimitar |
| Firangi | Katana | - | Goblin Club |
| Firangi | Executioner |-/=| Francisca |
| Firangi | Claymore | - | Guisarme |
| Firangi | Schiavona | - | Claymore |
| Firangi | Bastard Sword | - | Claymore |
| Firangi | Nodachi | - | Claymore |
| Firangi | Rune Blade | - | Claymore |
| Firangi | Holy Win | - | Firangi |
| Shamshir | Broad Sword | - | Rapier |
| Shamshir | Norse Sword | - | Scimitar |
| Shamshir | Katana | - | Rapier |
| Shamshir | Executioner | - | Spiked Club |
| Shamshir | Claymore | = | Tabarzin |
| Shamshir | Schiavona | - | Large Crescent |
| Shamshir | Bastard Sword | - | Schiavona |
| Shamshir | Nodachi | - | Schiavona |
| Shamshir | Rune Blade | - | Schiavona |
| Shamshir | Holy Win | - | Shamshir |
| Falchion | Broad Sword | - | Short Sword |
| Falchion | Norse Sword | - | Rapier |
| Falchion | Katana | - | Rapier |
| Falchion | Executioner | - | Short Sword |
| Falchion | Claymore | - | Ball Mace |
| Falchion | Schiavona | = | Chamkaq |
| Falchion | Bastard Sword | - | Sabre Halberd |
| Falchion | Nodachi | - | Bastard Sword |
| Falchion | Rune Blade | - | Bastard Sword |
| Falchion | Holy Win | - | Falchion |
| Shotel | Broad Sword | - | Firangi |
| Shotel | Norse Sword | - | Short Sword |
| Shotel | Katana | - | Rapier |
| Shotel | Executioner | - | Short Sword |
| Shotel | Claymore | - | Firangi |
| Shotel | Schiavona | - | Footman's Mace 1H |
| Shotel | Bastard Sword |=/+| Tabar |
| Shotel | Nodachi | - | Balbriggan |
| Shotel | Rune Blade | - | Nodachi |
| Shotel | Holy Win | - | Shotel |
| Kora | Broad Sword | - | Shamshir |
| Kora | Norse Sword | - | Firangi |
| Kora | Katana | - | Short Sword |
| Kora | Executioner | - | Short Sword |
| Kora | Claymore | - | Firangi |
| Kora | Schiavona | - | Shamshir |
| Kora | Bastard Sword | - | Morning Star |
| Kora | Nodachi |=/+| Bullova |
| Kora | Rune Blade |-/=| Double Blade |
| Kora | Holy Win | - | Kora |
| Khopesh | Broad Sword | - | Falchion |
| Khopesh | Norse Sword | - | Shamshir |
| Khopesh | Katana | - | Firangi |
| Khopesh | Executioner | - | Short Sword |
| Khopesh | Claymore | - | Firangi |
| Khopesh | Schiavona | - | Shamshir |
| Khopesh | Bastard Sword | - | Falchion |
| Khopesh | Nodachi | - | War Hammer |
| Khopesh | Rune Blade |=/+| Crescent |
| Khopesh | Holy Win | - | Khopesh |
| Wakizashi | Broad Sword | - | Shotel |
| Wakizashi | Norse Sword | - | Falchion |
| Wakizashi | Katana | - | Shamshir |
| Wakizashi | Executioner | - | Firangi |
| Wakizashi | Claymore | - | Firangi |
| Wakizashi | Schiavona | - | Shamshir |
| Wakizashi | Bastard Sword | - | Falchion |
| Wakizashi | Nodachi | - | Shotel |
| Wakizashi | Rune Blade |-/=| Bec de Corbin |
| Wakizashi | Holy Win | - | Wakizashi |
| Rhomphaia | Broad Sword | - | Broad Sword |
| Rhomphaia | Norse Sword | - | Norse Sword |
| Rhomphaia | Katana | - | Katana |
| Rhomphaia | Executioner | - | Executioner |
| Rhomphaia | Claymore | - | Claymore |
| Rhomphaia | Schiavona | - | Schiavona |
| Rhomphaia | Bastard Sword | - | Bastard Sword |
| Rhomphaia | Nodachi | - | Nodachi |
| Rhomphaia | Rune Blade | - | Rune Blade |
| Rhomphaia | Holy Win | = | Rhomphaia |
\=============================================================/
/=============================================================\
| Sword + Axe |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Hand Axe | = | Hand Axe |
| Spatha | Battle Axe | - | Hand Axe |
| Spatha | Francisca | - | Battle Axe |
| Spatha | Tabarzin | - | Francisca |
| Spatha | Chamkaq | - | Tabarzin |
| Spatha | Tabar | - | Chamkaq |
| Spatha | Bullova | - | Tabar |
| Spatha | Crescent | - | Bullova |
| Scimitar | Hand Axe |-/=| Goblin Club |
| Scimitar | Battle Axe | = | Battle Axe |
| Scimitar | Francisca | - | Battle Axe |
| Scimitar | Tabarzin | - | Battle Axe |
| Scimitar | Chamkaq | - | Francisca |
| Scimitar | Tabar | - | Tabarzin |
| Scimitar | Bullova | - | Chamkaq |
| Scimitar | Crescent | - | Tabar |
| Rapier | Hand Axe | - | Spatha |
| Rapier | Battle Axe | = | Spiked Club |
| Rapier | Francisca | = | Francisca |
| Rapier | Tabarzin | - | Francisca |
| Rapier | Chamkaq | - | Francisca |
| Rapier | Tabar | - | Francisca |
| Rapier | Bullova | - | Tabarzin |
| Rapier | Crescent | - | Chamkaq |
| Short Sword | Hand Axe | - | Spatha |
| Short Sword | Battle Axe | - | Scimitar |
| Short Sword | Francisca | = | Ball Mace |
| Short Sword | Tabarzin | - | Wizard Staff |
| Short Sword | Chamkaq | - | Tabarzin |
| Short Sword | Tabar | - | Tabarzin |
| Short Sword | Bullova | - | Tabarzin |
| Short Sword | Crescent | - | Tabarzin |
| Firangi | Hand Axe | - | Scimitar |
| Firangi | Battle Axe | - | Scimitar |
| Firangi | Francisca | - | Rapier |
| Firangi | Tabarzin | = | Footman's Mace 1H |
| Firangi | Chamkaq | - | Clergy Rod |
| Firangi | Tabar | - | Chamkaq |
| Firangi | Bullova | - | Chamkaq |
| Firangi | Crescent | - | Chamkaq |
| Shamshir | Hand Axe | - | Rapier |
| Shamshir | Battle Axe | - | Scimitar |
| Shamshir | Francisca | - | Rapier |
| Shamshir | Tabarzin | - | Guisarme |
| Shamshir | Chamkaq | = | Morning Star |
| Shamshir | Tabar | - | Summoner Baton |
| Shamshir | Bullova | - | Tabar |
| Shamshir | Crescent | - | Tabar |
| Falchion | Hand Axe | - | Short Sword |
| Falchion | Battle Axe | - | Rapier |
| Falchion | Francisca | - | Rapier |
| Falchion | Tabarzin | - | Short Sword |
| Falchion | Chamkaq | - | Large Crescent |
| Falchion | Tabar | = | War Hammer |
| Falchion | Bullova | - | Shamanic Staff |
| Falchion | Crescent | - | Bullova |
| Shotel | Hand Axe | - | Firangi |
| Shotel | Battle Axe | - | Short Sword |
| Shotel | Francisca | - | Rapier |
| Shotel | Tabarzin | - | Short Sword |
| Shotel | Chamkaq | - | Firangi |
| Shotel | Tabar | - | Sabre Halberd |
| Shotel | Bullova | = | Bec de Corbin |
| Shotel | Crescent | - | Bishop's Crosier |
| Kora | Hand Axe | - | Shamshir |
| Kora | Battle Axe | - | Firangi |
| Kora | Francisca | - | Short Sword |
| Kora | Tabarzin | - | Short Sword |
| Kora | Chamkaq | - | Firangi |
| Kora | Tabar | - | Shamshir |
| Kora | Bullova |-/=| Balbriggan |
| Kora | Crescent | = | War Maul |
| Khopesh | Hand Axe | - | Falchion |
| Khopesh | Battle Axe | - | Shamshir |
| Khopesh | Francisca | - | Firangi |
| Khopesh | Tabarzin | - | Short Sword |
| Khopesh | Chamkaq | - | Firangi |
| Khopesh | Tabar | - | Shamshir |
| Khopesh | Bullova | - | Falchion |
| Khopesh | Crescent | = | Double Blade |
| Wakizashi | Hand Axe | - | Shotel |
| Wakizashi | Battle Axe | - | Falchion |
| Wakizashi | Francisca | - | Shamshir |
| Wakizashi | Tabarzin | - | Firangi |
| Wakizashi | Chamkaq | - | Firangi |
| Wakizashi | Tabar | - | Shamshir |
| Wakizashi | Bullova | - | Falchion |
| Wakizashi | Crescent | - | Shotel |
| Rhomphaia | Hand Axe | - | Hand Axe |
| Rhomphaia | Battle Axe | - | Battle Axe |
| Rhomphaia | Francisca | - | Francisca |
| Rhomphaia | Tabarzin | - | Tabarzin |
| Rhomphaia | Chamkaq | - | Chamkaq |
| Rhomphaia | Tabar | - | Tabar |
| Rhomphaia | Bullova | - | Bullova |
| Rhomphaia | Crescent |-/=| Crescent |
\=============================================================/
/=============================================================\
| Sword + Mace |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Goblin Club | = | Goblin Club |
| Spatha | Spiked Club | - | Goblin Club |
| Spatha | Ball Mace | - | Spiked Club |
| Spatha | Footman's Mace 1H | - | Ball Mace |
| Spatha | Morning Star | - | Footman's Mace 1H |
| Spatha | War Hammer | - | Morning Star |
| Spatha | Bec de Corbin | - | War Hammer |
| Spatha | War Maul | - | Bec de Corbin |
| Scimitar | Goblin Club | - | Spatha |
| Scimitar | Spiked Club | = | Spiked Club |
| Scimitar | Ball Mace | - | Spiked Club |
| Scimitar | Footman's Mace 1H | - | Spiked Club |
| Scimitar | Morning Star | - | Ball Mace |
| Scimitar | War Hammer | - | Footman's Mace 1H |
| Scimitar | Bec de Corbin | - | Morning Star |
| Scimitar | War Maul | - | War Hammer |
| Rapier | Goblin Club | - | Spatha |
| Rapier | Spiked Club | - | Scimitar |
| Rapier | Ball Mace | = | Ball Mace |
| Rapier | Footman's Mace 1H | - | Ball Mace |
| Rapier | Morning Star | - | Ball Mace |
| Rapier | War Hammer | - | Ball Mace |
| Rapier | Bec de Corbin | - | Footman's Mace 1H |
| Rapier | War Maul | - | Morning Star |
| Short Sword | Goblin Club | - | Spatha |
| Short Sword | Spiked Club | - | Scimitar |
| Short Sword | Ball Mace | - | Guisarme |
| Short Sword | Footman's Mace 1H | - | Sabre Mace |
| Short Sword | Morning Star | - | Footman's Mace 1H |
| Short Sword | War Hammer | - | Footman's Mace 1H |
| Short Sword | Bec de Corbin | - | Footman's Mace 1H |
| Short Sword | War Maul | - | Footman's Mace 1H |
| Firangi | Goblin Club | - | Scimitar |
| Firangi | Spiked Club | - | Scimitar |
| Firangi | Ball Mace | - | Rapier |
| Firangi | Footman's Mace 1H | - | Large Crescent |
| Firangi | Morning Star |-/=| Footman's Mace 2H |
| Firangi | War Hammer | - | Morning Star |
| Firangi | Bec de Corbin | - | Morning Star |
| Firangi | War Maul | - | Morning Star |
| Shamshir | Goblin Club | - | Rapier |
| Shamshir | Spiked Club | - | Scimitar |
| Shamshir | Ball Mace | - | Rapier |
| Shamshir | Footman's Mace 1H | - | Wizard Staff |
| Shamshir | Morning Star | - | Sabre Halberd |
| Shamshir | War Hammer |-/=| Gloomwing |
| Shamshir | Bec de Corbin | - | War Hammer |
| Shamshir | War Maul | - | War Hammer |
| Falchion | Goblin Club | - | Short Sword |
| Falchion | Spiked Club | - | Rapier |
| Falchion | Ball Mace | - | Rapier |
| Falchion | Footman's Mace 1H | - | Short Sword |
| Falchion | Morning Star | - | Clergy Rod |
| Falchion | War Hammer |-/=| Balbriggan |
| Falchion | Bec de Corbin |-/=| Mjolnir |
| Falchion | War Maul | - | Bec de Corbin |
| Shotel | Goblin Club | - | Firangi |
| Shotel | Spiked Club | - | Short Sword |
| Shotel | Ball Mace | - | Rapier |
| Shotel | Footman's Mace 1H | - | Short Sword |
| Shotel | Morning Star | - | Firangi |
| Shotel | War Hammer | - | Summoner Baton |
| Shotel | Bec de Corbin |=/+| Double Blade |
| Shotel | War Maul | - | Griever |
| Kora | Goblin Club | - | Shamshir |
| Kora | Spiked Club | - | Firangi |
| Kora | Ball Mace | - | Short Sword |
| Kora | Footman's Mace 1H | - | Short Sword |
| Kora | Morning Star | - | Firangi |
| Kora | War Hammer | - | Shamshir |
| Kora | Bec de Corbin | - | Shamanic Staff |
| Kora | War Maul | = | Halberd |
| Khopesh | Goblin Club | - | Falchion |
| Khopesh | Spiked Club | - | Shamshir |
| Khopesh | Ball Mace | - | Firangi |
| Khopesh | Footman's Mace 1H | - | Short Sword |
| Khopesh | Morning Star | - | Firangi |
| Khopesh | War Hammer | - | Shamshir |
| Khopesh | Bec de Corbin | - | Falchion |
| Khopesh | War Maul | - | Bishop's Crosier |
| Wakizashi | Goblin Club | - | Shotel |
| Wakizashi | Spiked Club | - | Falchion |
| Wakizashi | Ball Mace | - | Shamshir |
| Wakizashi | Footman's Mace 1H | - | Firangi |
| Wakizashi | Morning Star | - | Firangi |
| Wakizashi | War Hammer | - | Shamshir |
| Wakizashi | Bec de Corbin | - | Falchion |
| Wakizashi | War Maul | - | Shotel |
| Rhomphaia | Goblin Club | - | Goblin Club |
| Rhomphaia | Spiked Club | - | Spiked Club |
| Rhomphaia | Ball Mace | - | Ball Mace |
| Rhomphaia | Footman's Mace 1H | - | Footman's Mace 1H |
| Rhomphaia | Morning Star | - | Morning Star |
| Rhomphaia | War Hammer | - | War Hammer |
| Rhomphaia | Bec de Corbin | - | Bec de Corbin |
| Rhomphaia | War Maul | = | War Maul |
\=============================================================/
/=============================================================\
| Sword + Great Axe |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Guisarme | = | Guisarme |
| Spatha | Large Crescent | - | Guisarme |
| Spatha | Sabre Halberd | - | Large Crescent |
| Spatha | Balbriggan | - | Sabre Halberd |
| Spatha | Double Blade | - | Balbriggan |
| Spatha | Halberd | - | Double Blade |
| Scimitar | Guisarme | - | Wizard Staff |
| Scimitar | Large Crescent | = | Large Crescent |
| Scimitar | Sabre Halberd | - | Large Crescent |
| Scimitar | Balbriggan | - | Sabre Halberd |
| Scimitar | Double Blade | - | Balbriggan |
| Scimitar | Halberd | - | Double Blade |
| Rapier | Guisarme |-/=| Sabre Mace |
| Rapier | Large Crescent | - | Spear |
| Rapier | Sabre Halberd | - | Large Crescent |
| Rapier | Balbriggan | - | Large Crescent |
| Rapier | Double Blade | - | Sabre Halberd |
| Rapier | Halberd | - | Balbriggan |
| Short Sword | Guisarme | - | Spatha |
| Short Sword | Large Crescent |-/=| Clergy Rod |
| Short Sword | Sabre Halberd | = | Sabre Halberd |
| Short Sword | Balbriggan | - | Sabre Halberd |
| Short Sword | Double Blade | - | Sabre Halberd |
| Short Sword | Halberd | - | Balbriggan |
| Firangi | Guisarme | - | Scimitar |
| Firangi | Large Crescent |=/+| Footman's Mace 2H |
| Firangi | Sabre Halberd | - | Glaive |
| Firangi | Balbriggan | - | Sabre Halberd |
| Firangi | Double Blade | - | Sabre Halberd |
| Firangi | Halberd | - | Sabre Halberd |
| Shamshir | Guisarme | - | Rapier |
| Shamshir | Large Crescent | - | Scimitar |
| Shamshir | Sabre Halberd |-/=| Summoner Baton |
| Shamshir | Balbriggan | = | Balbriggan |
| Shamshir | Double Blade | - | Balbriggan |
| Shamshir | Halberd | - | Balbriggan |
| Falchion | Guisarme | - | Short Sword |
| Falchion | Large Crescent | - | Rapier |
| Falchion | Sabre Halberd |=/+| Gloomwing |
| Falchion | Balbriggan | - | Scorpion |
| Falchion | Double Blade | - | Balbriggan |
| Falchion | Halberd | - | Balbriggan |
| Shotel | Guisarme | - | Firangi |
| Shotel | Large Crescent | - | Short Sword |
| Shotel | Sabre Halberd | - | Rapier |
| Shotel | Balbriggan |-/=| Shamanic Staff |
| Shotel | Double Blade | - | Corcesca |
| Shotel | Halberd | - | Double Blade |
| Kora | Guisarme | - | Shamshir |
| Kora | Large Crescent | - | Firangi |
| Kora | Sabre Halberd | - | Short Sword |
| Kora | Balbriggan | = | Mjolnir |
| Kora | Double Blade |-/=| Bishop's Crosier |
| Kora | Halberd | - | Double Blade |
| Khopesh | Guisarme | - | Falchion |
| Khopesh | Large Crescent | - | Shamshir |
| Khopesh | Sabre Halberd | - | Firangi |
| Khopesh | Balbriggan | - | Short Sword |
| Khopesh | Double Blade |=/+| Griever |
| Khopesh | Halberd | - | Trident |
| Wakizashi | Guisarme | - | Shotel |
| Wakizashi | Large Crescent | - | Falchion |
| Wakizashi | Sabre Halberd | - | Shamshir |
| Wakizashi | Balbriggan | - | Firangi |
| Wakizashi | Double Blade | - | Firangi |
| Wakizashi | Halberd |-/=| Sage's Cane |
| Rhomphaia | Guisarme | - | Guisarme |
| Rhomphaia | Large Crescent | - | Large Crescent |
| Rhomphaia | Sabre Halberd | - | Sabre Halberd |
| Rhomphaia | Balbriggan | - | Balbriggan |
| Rhomphaia | Double Blade | - | Double Blade |
| Rhomphaia | Halberd | = | Halberd |
\=============================================================/
/=============================================================\
| Sword + Staff |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Wizard Staff |=/+| Sabre Mace |
| Spatha | Clergy Rod | - | Wizard Staff |
| Spatha | Summoner Baton | - | Clergy Rod |
| Spatha | Shamanic Staff | - | Summoner Baton |
| Spatha | Bishop's Crosier | - | Shamanic Staff |
| Spatha | Sage's Cane | - | Bishop's Crosier |
| Scimitar | Wizard Staff | - | Spear |
| Scimitar | Clergy Rod | - | Gastraph Bow |
| Scimitar | Summoner Baton | - | Clergy Rod |
| Scimitar | Shamanic Staff | - | Summoner Baton |
| Scimitar | Bishop's Crosier | - | Shamanic Staff |
| Scimitar | Sage's Cane | - | Bishop's Crosier |
| Rapier | Wizard Staff | - | Spatha |
| Rapier | Clergy Rod | + | Footman's Mace 2H |
| Rapier | Summoner Baton | - | Clergy Rod |
| Rapier | Shamanic Staff | - | Clergy Rod |
| Rapier | Bishop's Crosier | - | Summoner Baton |
| Rapier | Sage's Cane | - | Shamanic Staff |
| Short Sword | Wizard Staff | - | Spatha |
| Short Sword | Clergy Rod | - | Glaive |
| Short Sword | Summoner Baton | - | Light Crossbow |
| Short Sword | Shamanic Staff | - | Summoner Baton |
| Short Sword | Bishop's Crosier | - | Summoner Baton |
| Short Sword | Sage's Cane | - | Shamanic Staff |
| Firangi | Wizard Staff | - | Scimitar |
| Firangi | Clergy Rod | - | Scimitar |
| Firangi | Summoner Baton | + | Gloomwing |
| Firangi | Shamanic Staff | - | Summoner Baton |
| Firangi | Bishop's Crosier | - | Summoner Baton |
| Firangi | Sage's Cane | - | Summoner Baton |
| Shamshir | Wizard Staff | - | Rapier |
| Shamshir | Clergy Rod | - | Scimitar |
| Shamshir | Summoner Baton | - | Scorpion |
| Shamshir | Shamanic Staff | - | Target Bow |
| Shamshir | Bishop's Crosier | - | Shamanic Staff |
| Shamshir | Sage's Cane | - | Shamanic Staff |
| Falchion | Wizard Staff | - | Short Sword |
| Falchion | Clergy Rod | - | Rapier |
| Falchion | Summoner Baton | - | Rapier |
| Falchion | Shamanic Staff | = | Mjolnir |
| Falchion | Bishop's Crosier | - | Shamanic Staff |
| Falchion | Sage's Cane | - | Shamanic Staff |
| Shotel | Wizard Staff | - | Firangi |
| Shotel | Clergy Rod | - | Short Sword |
| Shotel | Summoner Baton | - | Rapier |
| Shotel | Shamanic Staff | - | Corcesca |
| Shotel | Bishop's Crosier | - | Windlass |
| Shotel | Sage's Cane | - | Bishop's Crosier |
| Kora | Wizard Staff | - | Shamshir |
| Kora | Clergy Rod | - | Firangi |
| Kora | Summoner Baton | - | Short Sword |
| Kora | Shamanic Staff | - | Short Sword |
| Kora | Bishop's Crosier |=/+| Griever |
| Kora | Sage's Cane | - | Bishop's Crosier |
| Khopesh | Wizard Staff | - | Falchion |
| Khopesh | Clergy Rod | - | Shamshir |
| Khopesh | Summoner Baton | - | Firangi |
| Khopesh | Shamanic Staff | - | Short Sword |
| Khopesh | Bishop's Crosier | - | Trident |
| Khopesh | Sage's Cane | - | Cranequin |
| Wakizashi | Wizard Staff | - | Shotel |
| Wakizashi | Clergy Rod | - | Falchion |
| Wakizashi | Summoner Baton | - | Shamshir |
| Wakizashi | Shamanic Staff | - | Firangi |
| Wakizashi | Bishop's Crosier | - | Firangi |
| Wakizashi | Sage's Cane |=/+| Destroyer |
| Rhomphaia | Wizard Staff | - | Wizard Staff |
| Rhomphaia | Clergy Rod | - | Clergy Rod |
| Rhomphaia | Summoner Baton | - | Summoner Baton |
| Rhomphaia | Shamanic Staff | - | Shamanic Staff |
| Rhomphaia | Bishop's Crosier | - | Bishop's Crosier |
| Rhomphaia | Sage's Cane | = | Sage's Cane |
\=============================================================/
/=============================================================\
| Sword + Heavy Mace |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Langdebeve |-/=| Spear |
| Spatha | Sabre Mace | = | Sabre Mace |
| Spatha | Footman's Mace 2H | - | Sabre Mace |
| Spatha | Gloomwing | - | Sabre Mace |
| Spatha | Mjolnir | - | Footman's Mace 2H |
| Mjolnir | Spatha | + | Double Blade |
| Spatha | Griever | - | Gloomwing |
| Spatha | Destroyer | - | Mjolnir |
| Spatha | Hand of Light | - | Spatha |
| Scimitar | Langdebeve | - | Gastraph Bow |
| Scimitar | Sabre Mace | - | Spatha |
| Scimitar | Footman's Mace 2H | - | Sabre Mace |
| Scimitar | Gloomwing | - | Sabre Mace |
| Scimitar | Mjolnir | - | Sabre Mace |
| Scimitar | Griever | - | Footman's Mace 2H |
| Scimitar | Destroyer | - | Gloomwing |
| Scimitar | Hand of Light | - | Scimitar |
| Rapier | Langdebeve | - | Spatha |
| Rapier | Sabre Mace | - | Glaive |
| Rapier | Footman's Mace 2H | - | Scimitar |
| Rapier | Gloomwing | - | Footman's Mace 2H |
| Rapier | Mjolnir | - | Footman's Mace 2H |
| Rapier | Griever | - | Footman's Mace 2H |
| Rapier | Destroyer | - | Gloomwing |
| Rapier | Hand of Light | - | Rapier |
| Short Sword | Langdebeve | - | Spatha |
| Short Sword | Sabre Mace | - | Light Crossbow |
| Short Sword | Footman's Mace 2H | - | Scorpion |
| Short Sword | Gloomwing | - | Footman's Mace 2H |
| Short Sword | Mjolnir | - | Footman's Mace 2H |
| Short Sword | Griever | - | Footman's Mace 2H |
| Short Sword | Destroyer | - | Footman's Mace 2H |
| Short Sword | Hand of Light | - | Short Sword |
| Firangi | Langdebeve | - | Scimitar |
| Firangi | Sabre Mace | - | Scimitar |
| Firangi | Footman's Mace 2H | - | Target Bow |
| Firangi | Gloomwing | - | Rapier |
| Firangi | Mjolnir | - | Gloomwing |
| Firangi | Griever | - | Gloomwing |
| Firangi | Destroyer | - | Gloomwing |
| Firangi | Hand of Light | - | Firangi |
| Shamshir | Langdebeve | - | Rapier |
| Shamshir | Sabre Mace | - | Scimitar |
| Shamshir | Footman's Mace 2H | - | Rapier |
| Shamshir | Gloomwing | - | Corcesca |
| Shamshir | Mjolnir | - | Gloomwing |
| Shamshir | Griever | - | Gloomwing |
| Shamshir | Destroyer | - | Gloomwing |
| Shamshir | Hand of Light | - | Shamshir |
| Falchion | Langdebeve | - | Short Sword |
| Falchion | Sabre Mace | - | Rapier |
| Falchion | Footman's Mace 2H | - | Rapier |
| Falchion | Gloomwing | - | Windlass |
| Falchion | Mjolnir | - | Short Sword |
| Falchion | Griever | - | Mjolnir |
| Falchion | Destroyer | - | Mjolnir |
| Falchion | Hand of Light | - | Falchion |
| Shotel | Langdebeve | - | Firangi |
| Shotel | Sabre Mace | - | Short Sword |
| Shotel | Footman's Mace 2H | - | Rapier |
| Shotel | Gloomwing | - | Short Sword |
| Shotel | Mjolnir | - | Trident |
| Shotel | Griever | - | Mjolnir |
| Shotel | Destroyer | - | Mjolnir |
| Shotel | Hand of Light | - | Shotel |
| Kora | Langdebeve | - | Shamshir |
| Kora | Sabre Mace | - | Firangi |
| Kora | Footman's Mace 2H | - | Short Sword |
| Kora | Gloomwing | - | Short Sword |
| Kora | Mjolnir | - | Cranequin |
| Kora | Griever | - | Firangi |
| Kora | Destroyer | - | Griever |
| Kora | Hand of Light | - | Kora |
| Khopesh | Langdebeve | - | Falchion |
| Khopesh | Sabre Mace | - | Shamshir |
| Khopesh | Footman's Mace 2H | - | Firangi |
| Khopesh | Gloomwing | - | Short Sword |
| Khopesh | Mjolnir | - | Firangi |
| Khopesh | Griever | - | Awl Pike |
| Khopesh | Destroyer | - | Griever |
| Khopesh | Hand of Light | - | Khopesh |
| Wakizashi | Langdebeve | - | Shotel |
| Wakizashi | Sabre Mace | - | Falchion |
| Wakizashi | Footman's Mace 2H | - | Shamshir |
| Wakizashi | Gloomwing | - | Firangi |
| Wakizashi | Mjolnir | - | Firangi |
| Wakizashi | Griever | - | Lug Crossbow |
| Wakizashi | Destroyer | - | Shamshir |
| Wakizashi | Hand of Light | - | Wakizashi |
| Rhomphaia | Langdebeve | - | Langdebeve |
| Rhomphaia | Sabre Mace | - | Sabre Mace |
| Rhomphaia | Footman's Mace 2H | - | Footman's Mace 2H |
| Rhomphaia | Gloomwing | - | Gloomwing |
| Rhomphaia | Mjolnir | - | Mjolnir |
| Rhomphaia | Griever | - | Griever |
| Rhomphaia | Destroyer | - | Destroyer |
| Rhomphaia | Hand of Light | = | Rhomphaia |
| Hand of Light | Rhompaia | = | Hand of Light |
\=============================================================/
/=============================================================\
| Sword + Polearm |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Spear | = | Spear |
| Spatha | Glaive | - | Battle Knife |
| Spatha | Scorpion | - | Spear |
| Spatha | Corcesca | - | Spear |
| Spatha | Trident | - | Glaive |
| Spatha | Awl Pike | - | Scorpion |
| Spatha | Boar Spear | - | Corcesca |
| Spatha | Fauchard | - | Trident |
| Spatha | Voulge | - | Awl Pike |
| Spatha | Pole Axe | - | Boar Spear |
| Spatha | Bardysh | - | Fauchard |
| Spatha | Brandestoc | - | Voulge |
| Scimitar | Spear | - | Spatha |
| Scimitar | Glaive | = | Glaive |
| Scimitar | Scorpion | - | Scramasax |
| Scimitar | Corcesca | - | Glaive |
| Scimitar | Trident | - | Glaive |
| Scimitar | Awl Pike | - | Glaive |
| Scimitar | Boar Spear | - | Scorpion |
| Scimitar | Fauchard | - | Corcesca |
| Scimitar | Voulge | - | Trident |
| Scimitar | Pole Axe | - | Awl Pike |
| Scimitar | Bardysh | - | Boar Spear |
| Scimitar | Brandestoc | - | Fauchard |
| Rapier | Spear | - | Spatha |
| Rapier | Glaive | - | Scimitar |
| Rapier | Scorpion | = | Scorpion |
| Rapier | Corcesca | - | Dirk |
| Rapier | Trident | - | Scorpion |
| Rapier | Awl Pike | - | Scorpion |
| Rapier | Boar Spear | - | Scorpion |
| Rapier | Fauchard | - | Scorpion |
| Rapier | Voulge | - | Corcesca |
| Rapier | Pole Axe | - | Trident |
| Rapier | Bardysh | - | Awl Pike |
| Rapier | Brandestoc | - | Boar Spear |
| Short Sword | Spear | - | Spatha |
| Short Sword | Glaive | - | Scimitar |
| Short Sword | Scorpion | - | Broad Sword |
| Short Sword | Corcesca | - | Gastraph Bow |
| Short Sword | Trident | - | Throwing Knife |
| Short Sword | Awl Pike | - | Corcesca |
| Short Sword | Boar Spear | - | Corcesca |
| Short Sword | Fauchard | - | Corcesca |
| Short Sword | Voulge | - | Corcesca |
| Short Sword | Pole Axe | - | Corcesca |
| Short Sword | Bardysh | - | Trident |
| Short Sword | Brandestoc | - | Awl Pike |
| Firangi | Spear | - | Scimitar |
| Firangi | Glaive | - | Scimitar |
| Firangi | Scorpion | - | Rapier |
| Firangi | Corcesca | + | Claymore |
| Corcesca | Firangi | - | Norse Sword |
| Firangi | Trident | - | Light Crossbow |
| Firangi | Awl Pike | - | Kudi |
| Firangi | Boar Spear | - | Trident |
| Firangi | Fauchard | - | Trident |
| Firangi | Voulge | - | Trident |
| Firangi | Pole Axe | - | Trident |
| Firangi | Bardysh | - | Trident |
| Firangi | Brandestoc | - | Trident |
| Shamshir | Spear | - | Rapier |
| Shamshir | Glaive | - | Scimitar |
| Shamshir | Scorpion | - | Rapier |
| Shamshir | Corcesca | - | Short Sword |
| Shamshir | Trident | - | Katana |
| Shamshir | Awl Pike | - | Target Bow |
| Shamshir | Boar Spear |-/=| Cinquedea |
| Shamshir | Fauchard | - | Awl Pike |
| Shamshir | Voulge | - | Awl Pike |
| Shamshir | Pole Axe | - | Awl Pike |
| Shamshir | Bardysh | - | Awl Pike |
| Shamshir | Brandestoc | - | Awl Pike |
| Falchion | Spear | - | Short Sword |
| Falchion | Glaive | - | Rapier |
| Falchion | Scorpion | - | Rapier |
| Falchion | Corcesca | - | Short Sword |
| Falchion | Trident | - | Firangi |
| Falchion | Awl Pike | - | Executioner |
| Falchion | Boar Spear |-/=| Windlass |
| Falchion | Fauchard | = | Kris |
| Falchion | Voulge | - | Boar Spear |
| Falchion | Pole Axe | - | Boar Spear |
| Falchion | Bardysh | - | Boar Spear |
| Falchion | Brandestoc | - | Boar Spear |
| Shotel | Spear | - | Firangi |
| Shotel | Glaive | - | Short Sword |
| Shotel | Scorpion | - | Rapier |
| Shotel | Corcesca | - | Short Sword |
| Shotel | Trident | - | Firangi |
| Shotel | Awl Pike | - | Shamshir |
| Shotel | Boar Spear | - | Claymore |
| Shotel | Fauchard |-/=| Cranequin |
| Shotel | Voulge | - | Hatchet |
| Shotel | Pole Axe | - | Fauchard |
| Shotel | Bardysh | - | Fauchard |
| Shotel | Brandestoc | - | Fauchard |
| Kora | Spear | - | Shamshir |
| Kora | Glaive | - | Firangi |
| Kora | Scorpion | - | Short Sword |
| Kora | Corcesca | - | Short Sword |
| Kora | Trident | - | Firangi |
| Kora | Awl Pike | - | Shamshir |
| Kora | Boar Spear | - | Falchion |
| Kora | Fauchard | - | Schiavona |
| Kora | Voulge |-/=| Lug Crossbow |
| Kora | Pole Axe | - | Khukuri |
| Kora | Bardysh | - | Voulge |
| Kora | Brandestoc | - | Voulge |
| Khopesh | Spear | - | Falchion |
| Khopesh | Glaive | - | Shamshir |
| Khopesh | Scorpion | - | Firangi |
| Khopesh | Corcesca | - | Short Sword |
| Khopesh | Trident | - | Firangi |
| Khopesh | Awl Pike | - | Shamshir |
| Khopesh | Boar Spear | - | Falchion |
| Khopesh | Fauchard | - | Shotel |
| Khopesh | Voulge | - | Bastard Sword |
| Khopesh | Pole Axe | = | Siege Bow |
| Khopesh | Bardysh |-/=| Baselard |
| Khopesh | Brandestoc | - | Pole Axe |
| Wakizashi | Spear | - | Shotel |
| Wakizashi | Glaive | - | Falchion |
| Wakizashi | Scorpion | - | Shamshir |
| Wakizashi | Corcesca | - | Firangi |
| Wakizashi | Trident | - | Firangi |
| Wakizashi | Awl Pike | - | Shamshir |
| Wakizashi | Boar Spear | - | Falchion |
| Wakizashi | Fauchard | - | Shotel |
| Wakizashi | Voulge | - | Kora |
| Wakizashi | Pole Axe |-/=| Nodachi |
| Wakizashi | Bardysh |-/=| Arbalest |
| Wakizashi | Brandestoc | - | Stiletto |
| Rhomphaia | Spear | - | Spear |
| Rhomphaia | Glaive | - | Glaive |
| Rhomphaia | Scorpion | - | Scorpion |
| Rhomphaia | Corcesca | - | Corcesca |
| Rhomphaia | Trident | - | Trident |
| Rhomphaia | Awl Pike | - | Awl Pike |
| Rhomphaia | Boar Spear | - | Boar Spear |
| Rhomphaia | Fauchard | - | Fauchard |
| Rhomphaia | Voulge | - | Voulge |
| Rhomphaia | Pole Axe | - | Pole Axe |
| Rhomphaia | Bardysh | - | Bardysh |
| Rhomphaia | Brandestoc | = | Brandestoc |
\=============================================================/
/=============================================================\
| Sword + Crossbow |
|---------------------------------------------------------------|
| First Slot | Second Slot | ? | Result |
>=============================================================<
| Spatha | Gastraph Bow | = | Gastraph Bow |
| Spatha | Light Crossbow | - | Gastraph Bow |
| Spatha | Target Bow | - | Gastraph Bow |
| Spatha | Windlass | - | Gastraph Bow |
| Spatha | Cranequin | - | Light Crossbow |
| Spatha | Lug Crossbow | - | Target Bow |
| Spatha | Siege Bow | - | Windlass |
| Spatha | Arbalest | - | Cranequin |
| Scimitar | Gastraph Bow | - | Battle Knife |
| Scimitar | Light Crossbow |-/=| Hand Axe |
| Scimitar | Target Bow | - | Light Crossbow |
| Scimitar | Windlass | - | Light Crossbow |
| Scimitar | Cranequin | - | Light Crossbow |
| Scimitar | Lug Crossbow | - | Light Crossbow |
| Scimitar | Siege Bow | - | Target Bow |
| Scimitar | Arbalest | - | Windlass |
| Rapier | Gastraph Bow | - | Broad Sword |
| Rapier | Light Crossbow | - | Scramasax |
| Rapier | Target Bow |-/=| Battle Axe |
| Rapier | Windlass | - | Target Bow |
| Rapier | Cranequin | - | Target Bow |
| Rapier | Lug Crossbow | - | Target Bow |
| Rapier | Siege Bow | - | Target Bow |
| Rapier | Arbalest | - | Target Bow |
| Short Sword | Gastraph Bow | - | Spatha |
| Short Sword | Light Crossbow | - | Norse Sword |
| Short Sword | Target Bow | - | Dirk |
| Short Sword | Windlass |-/=| Francisca |
| Short Sword | Cranequin | - | Windlass |
| Short Sword | Lug Crossbow | - | Windlass |
| Short Sword | Siege Bow | - | Windlass |
| Short Sword | Arbalest | - | Windlass |
| Firangi | Gastraph Bow | - | Scimitar |
| Firangi | Light Crossbow | - | Scimitar |
| Firangi | Target Bow | - | Katana |
| Firangi | Windlass | - | Throwing Knife |
| Firangi | Cranequin |-/=| Tabarzin |
| Firangi | Lug Cr