Street Fighter EX 2 Plus FAQ
For EXPERT MODE
By MeLAncHOly
< ced2k@edsamail.com >

==Revision History==

v0.1 – initial release



==Introduction==

Capcom ( www.capcom.co.jp) and Arika (www.arika.co.jp) has 
created another great port to the playstation console from the 
arcades.  Street Fighter EX2 Plus has the casual play modes found 
in EX plus alpha.  There is the training mode, where you can also 
play the expert mode to unlock the secrets ( just like to 
original), the expert mode will be discussed thoroughly so you 
could easily get those tough to get secrets.  There is also the 
bonus game mode and the director mode.  The director mode allows 
you to direct a fight.  You pick two characters and control one 
and fight the other, the reply will be stored and you could edit 
the camera angles to get the desired effect.  Then you could save 
it to your discretion.



== EXPERT MODE GUIDE ==

	As the title suggest, this part of the game is not for beginners 
(like me), I'm telling you, reader, now that this would be one of the 
most excruciating parts of the game.  I think even the experts would 
find it hard to complete this mode.

There are 5 ranks of the expert mode:

[ E ] – basic moves, these are very easy to do, all you need to do is 
to pause the game, select command list, and match the characters 
printed on the screen to any move there.  Don't worry I'll be including 
the commands in this faq.

[ D ] – super, meteo, and hard to do moves.  This rank still lies on 
the easy part, you can easily breeze through here and finish all of 
this in a short time.

[ C ] – basic combos. Some basic combos, will only require you a couple 
of moves to link, not too hard but some can take a while to beat.

[ B ] – super combos, will take a lot of practice and patience.  This 
will require a lot of move change and some very unruly tasks.

[ A ] – expert combos, link 5+ moves or perform a very thumb-numbing 
task.  Will need a little mastery of the moves.  Mastery of the 
character will help A LOT !!! not that much, but a lot!!!

RATING:

I will try to rate the tasks, just for fun! And I think that the 
ratings will also help you.

*- a very simple move, for its ranking at least!
**- a little effort given
***- thumbs start to feel funny, but not that much, still managable.
****- you'll start to loose your patience but with a few tries…
*****- you won't realize your thumb after all the skin that peeled off 
it!  This is almost impossible!

UNLOCK:
Unlock these secrets after completing all AVAILABLE ranks:
[E]- unlock Garuda
[D]- unlock 2 bonus games
[C]- unlock Shadow Geist
[B]-?
[A]-?

TIPS:

Before I start with the specs, here are some tips to make it a little ( 
just a little) easier!
1-	you don't need to follow the sequence specified, remember, your 
objective in this play mode is to perform the combo, as long as the 
moves are done in that sequence and in combo, you can be successful. 
For example, you need to link a crouching medium kick -? crouching 
medium punch, you can do it like crouching mk -> crouching sp -> 
crouching mp. As long as it is in combo.
2-	You can't do regular moves in excel unless specified.  I tried it 
and I'm telling you now it won't work, you must do the moves at 
regular form.
3-	When the opponent is jumping, and you are asked to do a guard crush, 
you can do the guard crush on the ground, hit Ken in the air, when 
he lands walk a bit, then hit him with guard crush.  This will be 
helpful!
4-	You have a limited super gauge unless specified.  You can't just do 
infinite super moves, so when you are asked to do three s moves, 
don't try to link other moves with super moves.
5-	When doing a combo in excel and asked to reach a certain amount of 
damage, you can continue the combo outside excel, as long as it is a 
combo.  For example, Ryu's last mission is to perform an excel combo 
that does 80 damage, it is impossible to do 80 in excel, so what you 
do is to continue the combo after excel end, hit him with a s move 
and the mission can still be completed.
6-	When asked to counter Ken, you can't link moves, you can only hit 
Ken with the specified move.  And, you must hit him as or after he 
throws the fireball, not before!!!
7-	Feel free to change the key configurations.  It is easier for you to 
just change the controls, especially when you are required to do an 
excel or a guard break fast.  One button is all you need to execute 
the said moves, and believe me, they are a lot of help!
8-	When asked to hit a combo in excel, stand close so you won't waste 
time moving close to Ken.


*NOW FOR THE INDIVIDUAL CHARACTER MISSION AND TIPS TO COMPLETE THEM*

** I will also rate each character on how hard it is to complete his 
mission, and take note, I haven't finished them all yet!!!

RYU (***)

 1 (E): D, DF, F + P (*)
 2 (E): D, DB, B + K ( then B + K 3 more times)(*)
 3 (E): F, D, DF + P (*)
 4 (E): D, DF, F, D, DF, F + P(*)
 5 (E): D, DF, F, D, DF, F + KKK (*)
 6 (E): D, DB, B, D, DB, B + K (*)
 7 (D): Crouching Medium Kick -> D, DF, F + P (*)
 8 (D): Crouching Medium Punch -> Crouching Medium Kick (**)
	= throughout the whole expert mode, you will encounter a lot of 
similar missions, try to master this combo!!!
 9 (C): D, DF, F + P -> D, DF, F, D, DF, F + P (*)
 10 (C): D, DB, B + K(follow up with 2 more B+K) -> D, DB, B, D, DB, B          
+ K ( on the ground !)(***)
	=what makes this mission a bit tricky is the last condition, you 
must land after the senpu kyaku before you perform the super move! 
Timing is the secret here, and in my experience, sheer luck!
 11 (C): perform 6 hadoukens(D, DF, F + P) in excel (***)
	= tip: stand real close so you can perform the move real fast! 
Also use the strong punch, I think it is much faster!
 12 (B): F, D, DF + P -> D, DB, B, D, DB, B + K (**)
 13 (B): Crouching Medium Kick -> D, DB, B + K (follow w/ 2 more) -> D, 
DF, F, D, DF, F + KKK (*****)
	= the difficult part is not to overdo the senpu kyaku, or else 
you'll float to high to connect the next move.  What you can do is to 
do 2 kicks and let Ryu fall a little, then do the third kick.
 14 (B): F + strong punch -> Crouching Medium Kick -> D, DF, F + P -> 
D, DF, F, D, DF, F + P (*****)
 15 (A): Guard Break -> Jumping Strong Kick -> Standing Weak Punch -> 
F, D, DF + P (*)
	 = this is very easy for an A rank, first attack Ken with a jump 
attack, when he lands, push him a bit and do the guard break, then 
follow the next move till you get it all.
 16 (A): In Excel, combo for over 80 damage (***)
	 = although seemingly easy, it is hard to rack up 80 damage!  And 
note that your super gauge is NOT infinite!! You are limited to 
performing 2 super moves after excel.  Best you can do is to hit Ken as 
fast as you can with Strong Shoryuukens and prevent the shoryuuken to 
finish, or else Ken will fly away and you can't continue the combo, 
after excel, hit with Shinkuu Hadouken, then Shin Senpuu Kyaku.

Ken (**)
= Ken is a little easier than Ryu, the only thing that makes his 
missions difficult is the last one.  Read on to find out why!

 1 (E): D, DF, F + P (*)
 2 (E): D, DB, B + K (*)
 3 (E): F, D, DF + P (*)
 4 (E): D, DF, F, D, DF, F + P (*)
 5 (E): D, DB, B, D, DB, B + K (*)
 6 (E): D, DF, F, D, DF, F + K (*)
 7 (E): D, DB, B, D, DB, B + KKK (*)
 8 (D): Crouching Medium Kick -> D, DB, B + K (*)
 9 (D): Jumping Strong Kick -> Standing Strong Kick (*)
	= just like the two crouch attacks, this format of combo will 
appear a lot, what you need to do is to attack late while falling after 
the jump, also press down while falling to assure you will end up in a 
crouch position.
10 (C): Jumping Strong Punch -> Crouching Medium Punch -> Crouching 
Medium Kick  (**)
11 (C): Do 36+ damage in excel (*)
	= 36? Pfffff… now that is a very easy task! 
12 (B): Standing Strong Kick -> D, DB, B, D, DB, B + K (*)
13 (B): D, DF, F + P -> D, DF, F, D, DF, F + P -> D, DF, F, D, DF, F +K 
(*)   = this is easier than you think!
14 (B): Guard Break -> Guard Break -> D, DF, F, D, DF, F + K (*)
	= your opponent is unconscious after guard break! Duh!!
15 (A): Jumping Strong Kick -> Crouching Medium Kick -> D, DB, B + K ->
        D, DB, B, D, DB, B + K -> D, DB, B + K (before the s move 
finishes, do motion as move starts) -> D, DF, F, D, DF, F + P -> D, DF, 
F ,D ,DF, F + K (*)
	= don't let the length intimidate you, the whole combo is filled 
with cancels, and cancels make things really easy!
16 (A): D, DB, B, D, DB, B + K -> D, DB, B + K(before s move finishes) 
-> Crouching Medium Punch -> Jumping strong Punch -> D, DB, B + K 
(*****)
	= Ken was almost a shoo-in, until this one, the difficult part of 
this is you can't perform the senpu kyaku in the air because of the 
jumping strong punch.  You can hit the jumping punch by attacking while 
you rise, and at the split second the frame changes to standing 
position try to do the senpu kyaku ( I haven't finish this one just 
yet!)

CHUN-LI(****)
*Personally, chun-li's missions are hard, especially her air juggles!

 1 (E): K repeatedly and rapidly (*)
 2 (E): D, DB, B + K (*)
 3 (E): D, DF, F + K (*)
 4 (E): D, DF, F, D, DF, F + P (*)
 5 (E): D, DF, F, D, DF, F + P (*)
 6 (E): D, DB, B, D, DB, B + K (*)
 7 (E): D, DF, F, D, DF, F + PPP (*)
 8 (E): Weak Punch (2x),Weak Kick, Forward, Strong Punch (ala demon 
rage) (***)
	= distance counts when doing this one!!! Remember this is one 
move, not a series of attacks!
 9 (D): Crouching Medium Kick -> Crouching Medium Kick (**) 
10 (D): Standing Hard Punch -> Crouching Medium Kick (**)
11 (C): hit 14 times with "hundred kick" ( K repeatedly ) move.
	= what you want to do here is to press Weak Kick as fast as you 
can!
12 (C): D, DB, B + K -> Crouching Hard Kick (counter the fireball!)(**)
	= adjust the distance by using different kick buttons.
13 (B): D, DF, F, D, DF, F + K -> D, DF, F, D, DF, F + P -> D, DB, B, 
D, DB, B + K (*)
14 (B): Guard Break -> (while in the air) Down + Medium Kick (*****)
	= the hard part is chun-li bounces back after the first hit with 
the kick!  So the secret ( I think) is to hit late and fast!
15 (A): D, DB, B + K -> Crouching Medium Kick -> D, DF, F, D, DF, F + K 
-> D, DB, B, D, DB, B + K -> D, DF, F, D, DF, F + P (**)
	= man! This is easier than the one before this!  Remember to 
juggle!
16 (A): D, DF, F + K -> D, DB, B, D, DB, B + K -> Crouching Medium 
Punch -> D, DB, B, D, DB, B + K -> D, DF, F, D, DF, F + K (***)
	= hard part: to juggle opponent with punch…

GUILE (****)
*I just hate characters whose moves are all B, F, it is hard to connect 
it.

 1 (E): charge Back, Forward + P (*)
 2 (E): charge Down, Up + K (*)
 3 (E): in the air D + MP or SP (throw) (*)
 4 (E): charge B, F, B, F + P (**)
	= I don't know if I'm the only one, but I find it really 
difficult to do these kinds of s moves.  They are the best sources for 
blisters. 
 5 (E): charge DB, DF, DB, UF + K (***)
 6 (E): charge B, F, B, F + PPP (**)
 7 (D): Jumping Hard Punch -> Crouching Hard Kick (*)
 8 (D): Crouching Weak Punch -> charge B, F + P (**)
	= the trick here is: hold and charge B while pressing D, after 
the punch press forward then punch
 9 (C): Crouching Medium Punch -> Crouching Weak Kick -> charge B, F + 
P (***)
10 (C): do 7 Sonic Booms ( charge B, F + P) in excel (***)
	= this is easier than doing 6 hadoukens.  Just jiggle the 
controller back forward and keep punching, anyway you can't perform s 
moves in excel.
11 (C): Jumping Strong Punch -> Crouching Medium Punch -> charge D, U + 
K (**)
	= I'm actually lying, I found this one hard but others might find 
this easy.
12 (B): Jumping Strong Punch -> Crouching Medium Punch -> Crouching 
Weak Kick -> charge D, U + K (***)
13 (B): charge B, F + P -> charge B, F, B, F + P (****)
	= blister city!!
14 (B): charge B, F + P -> charge DB, DF, DB, UF + K (****)
	= I just hate these moves
15 (B): charge D, U + K -> charge DB, DF, DB, UF + K (*****)
16 (A): Jumping Strong Punch -> Crouching Medium Punch -> Crouching 
Weak Kick -> charge B, F + P -> charge B, F, B, F + P -> charge DB, DF, 
DB, UF + K (*****)

ZANGIEF (*)
*His is the first one I finished!

 1 (E): PPP (*)
 2 (E): F, DF, F, DB, B, UB, U, UF + K (from a distance) (*)
	=from now on, I'll just label the d-pad motion as 360.
 3 (E): 360 + P (*)
 4 (E): 360 + K (throwing distance, close) (*)
 5 (E): D, DF, F, D, DF, F + K (*)
 6 (E): D, DB, B, D, DB, B + K (*)
 7 (D): 720 ( twice 360 ) + P (**)
 8 (D): 720 + PPP (**)
 9 (D): when the opponent is facing away from you, throw with K (*)
	= guard break your opponent then quickly jump to his back.
10 (D): 360 + K (far) then press P to grab Ken (*)
11 (D): Crouching Medium Punch -> Crouching Medium Kick
12 (C): Guard Break -> D, DB, B, D, DB, B + K (*)
13 (C): jump, then D + SP -> Crouching Medium Kick -> D, DF, F, D, DF, 
F + K (*)
14 (B): D, DF, F, D, DF, F + K -> 720 + P (*)
	= while zangief is doing the kicks, quickly do the 360 motion 
over and over while tapping on P, he can't cancel with any move except 
F. A. B. , so when done right, you complete the mission.
15 (B): 360 + K (far) then P to grab -> 5- hit excel combo (**) 
      = the only hard part of this is to continue the combo after the 
bear hug, but still, a 5 hit excel combo is very easy to do, once you 
hit your opponent.
16 (A): Crouching Medium Punch -> Crouching Medium Kick -> D, DF, F, D, 
DF, F + K -> while doing the s move press ( D, DB, B + K) to cancel -> 
Standing Medium Kick -> D, DF, F, D, DF, F + K (**)
	= the only hard thing about this is, connecting the first 2 
moves, then connecting the standing K after you cancel.  But still, you 
can do this in a few tries.

DHALSIM(**)
*this stretchy guy has some seemingly impossible missions…

 1 (E): D, DF, F + P (*)
 2 (E): D, DB, B + P (*)
 3 (E): D, DB, B + K (*)
	= for now your opponent jumps, but later…
 4 (E): D, DB, B, D, DB, B + K (*)
 5 (E): while in air, D, DF, F, D, DF, F + P (*)
 6 (E): D, DF, F, D, DF, F + PPP (*)
 7 (D): F, D, DF + K -> K after first hit
 8 (D): Crouching Medium Kick(stationary) -> D, DF, F + P (*)
	= to stay stationary, hold back as you crouch, sliding won't 
complete the mission.
 9 (C): Jumping Medium Kick -> while in air, D, DF, F, D, DF, F + K 
(**)
10 (C): D, DF, F + P -> D, DF, F, D, DF, F + PPP (**)
11 (B): D, DB, B + P-> D, DB, B, D, DB, B + K (**)
12 (B): Jumping Strong Punch -> while in air, D, DF, F, D, DF, F + K -> 
D, DB, B, D, DB, B + K (**)
13 (B): while in air, D + K -> Crouching Medium Kick (Sliding) -> D, 
DB, B, D, DB, B + K (***)
	= TIP: use D + SK for the drill, it must be performed at a right 
distance so you will make contact to the leg part of Ken, this will 
make it easier to make the transition from this move to the slide.
14 (B): D, DB, B + K -> Standing Strong Punch(stationary) -> D, DB, B, 
D, DB, B + K (****)
	=the first complication comes on the first move, your opponent is 
not jumping so the move must be performed at an extremely close 
distance, then when it connects, the second complication comes, the 
head butt.  The head butt is hard to connect, but if it does, you're 
done.
15 (A): Crouching Medium Kick (stationary) -> D, DF, F + P-> D, DB, B, 
D, DB, B + K -> D, DF, F, D, DF, F + K (in air) (***)
	= just like the other mission, press back as you crouch so 
dhalsim would not slide,  and while he is doing a flurry of attacks in 
the air, that is the time when you need to do the other attack.  Take 
note that the motion will depend on where he is facing.
16 (A): D, DB, B + K -> D, DB, B, D, DB, B + K -> D, DF, F, D, DF, F + 
K (in air) -> Standing Strong Punch(stretch) (*****)
	= the first three moves are easy, the last is hard.  The juggle 
is simply difficult since it is hard to predict where and when the 
opponent will be in the right place.  What you need to do is do the s 
drill kick move right before the first s move ends ( I haven't finished 
this one yet)

Blanka (***)
*although his moves are similar to Guile's, his missions are a lot 
flexible!

 1 (E): press P rapidly (**)
	= don't just come close and try to do the move, because before he 
will do the move he will still punch once and that will send the 
opponent flying, so what you do is trip the opponent (D + SK) and 
before he stands up rapidly press punch so he'll fall in your trap.
 2 (E): charge B, F + P (*)
 3 (E): charge D, U + K (*)
 4 (E): charge B, F + K (*)
 5 (E): charge B, F, B, F + P (*)
 6 (E): D, DF, F, D, DF, F + P (while in air) (*)
 7 (E): D, DF, F, D, DF, F + KKK (*)
 8 (D): Dodge Hadoken with (charge B, F, B, F + K) (***)
 9 (D): Crouching Weak Kick X 3 (*)
10 (C): charge B, F + P -> D, DF, F, D, DF, F + P (while in air)(*)
	= blanka will always end up rolling backwards after the move, 
that is the time to perform the s move.
11 (C): charge B, F, B, F + K -> D, DF, F, D, DF, F + P (air) (*)
12 (B): Jumping Medium Kick -> Crouching Weak Kick X 3 -> Rolling 
Attack (**)
13 (B): Jumping Medium Kick -> Crouching Medium Kick -> D, DF, F, D, 
DF, F + KKK (*)
14 (B): charge D, U + K -> D, DF, F, D, DF, F + P (*)
15 (A): charge B, F, B, F + K -> D, DF, F, D, DF, F + P (air) -> charge 
B, F, B, F + P (**)
	= what I do here is, while blanka is doing the second s move, 
charge back, when he hits on ground, quickly do the third.
16 (A): Jumping Medium Kick -> Crouching Weak Kick X 2 -> charge B, F + 
P -> D, DF, F, D, DF, F + P -> charge B, F, B, F + P -> D, DF, F, D, 
DF, F + P (**)
	= easier than you think!

HOKUTO (****)
*as of now, the last three missions are the ones I haven't finished yet

 1 (E): D, DF, F + P ( follow immediately with B + P )(*)
	= ,or D, DB, B + P
 2 (E): D, DF, F + P (follow immediately with B + K ) (*)
	=,or D, DB, B + K
 3 (E): B, D, DB + P (**)
 4 (E): D, DB, B, D, DB, B + K (*)
 5 (E): D, DB, B, D, DB, B + P (*)
 6 (E): D, DF, F, D, DF, F + P (*)
 7 (E): D, DF, F, D, DF, F + KKK (*)
 8 (E): Weak Punch x 2, Weak Kick, F, Strong Punch (*)
 9 (D): D, DF, F + P -> follow immediately with F + P (*)
	= use Weak Punch, I find it much faster to link
10 (D): Jumping Medium Kick -> Crouching Medium Punch (*)
11 (D): Counter Hadouken with Shinkyakukou (D, DB, B + K )(**)
12 (C): D, DF, F, D, DF, F + P -> Jumping Strong Kick (*)
13 (C): Jumping Strong Kick -> a 10 hit excel combo (***)
      = 10 hits in excel will not be a problem, it is linking the 
strong kick with the excel combo that is the hard part. 
14 (B): Crouching Medium Punch -> D, DF, F + P -> follow immediately 
with F + P -> D, DF, F, D, DF, F + P (****)
	= when you think this is easy, think again! It is harder to link 
the crouching punch with the next move, split second command change is 
needed here.
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> D, DF, F + P ->
        D, DB, B, D, DB, B + K -> D, DB, B, D, DB, B + P -> D, DF, F, 
D, DF, F + P (***)
	= the hard part is linking the third move with the next move
16 (A): D, DF, F + P -> follow immediately with F + P -> D, DF, F, D, 
DF, F + P -> Jumping Strong Kick -> Excel Combo (do a total of 60+ 
damage) (***)
	= HARD PART: linking jump kick with excel, you can't immediately 
do excel.  Try doing excel the same time as kick, or attack early so 
Ken will bounce higher in the air, then jump again and do the excel 
combo, link 4-5 jumping SK will do enough.

DOCTRINE DARK (***)
*at first, his missions are easy, but it turns out in the end to be…

 1 (E): D, DF, F + K (*)
 2 (E): D, DF, F + P (*)
 3 (E): D, DF, F + P -> follow with B + P (*)
 4 (E): F, DF, F + P (*)
 5 (E): D, DF, F, D, DF, F + P (*)
 6 (E): D, DF, F, D, DF, F + K (*)
 7 (E): D, DB, B, D, DB, B + K (*)
 8 (E): D, DB, B, D, DB, B + PPP (*)
 9 (D): Crouching Medium Kick -> D, DF, F + P (*)
10 (D): D, DF, F + P (wait for spark) -> Standing Strong Kick (**)
	= obviously, you must do this close
11 (C): F, D, DF + P -> D, DF, F + K -> D, DF, F, D, DF, F + P (**)
12 (C): Jumping Strong Kick -> Crouching Medium Kick -> D, DF, F + P 
(follow up with B + P) -> Standing Strong Kick (**)
13 (B): Jumping Strong Kick -> Standing Strong Kick -> D, DF, F, D, DF, 
F + P -> D, DF, F, D, DF, F + K (**)
14 (A): F, D, DF + P -> Jumping Strong Kick -> Standing Strong Kick -> 
D, DF, F, D, DF, F + K (****)
	= hard is when you juggle opponent with jump then stand SK
15 (A): D, DF, F + P follow immediately with B + P-> D, DB, B, D, DB, B 
+ K -> excel combo ( must do over 70 damage)
	= hard is to combo ex-prominence then combo with excel, so what 
you can do is, do ex-prominence while d dark pulls the wire, then 
continue with the excel combo ( just juggle as much as you can with SK)
16 (A): Crouching Strong Kick -> D, DF, F + P (follow up with B + P) -> 
Jumping Strong Kick (combo must have 60+ damage)
	= DO NOT FOLLOW THIS SEQUENCE! After d dark pulls the wire, combo 
first before trying to kick!  It is hard to connect jumping kick after 
wire pull, so beat Ken up first then finish combo with jump SK.  Or if 
you wish, do the sequence then extend with s move.

SKULLOMANIA (****)

 1 (E): D, DF, F + P (*)
 2 (E): D, DF, F + K (*)
 3 (E): B, D, DB + K (*)
 4 (E): D, DF, F, D, DF, F + P (*)
 5 (E): D, DF, F, D, DF, F + K (*)
 6 (E): D, DB, B, D, DB, B + P (*)
 7 (E): D, DB, B, D, DB, B + K (*)
 8 (E): D, DB, B, D, DB, B + KKK (*)
 9 (E): WP, WP, F, WK, SP (*)
10 (D): F, D, DF + P then follow with P (**)
	= TIP: do the whole thing using WP
11 (D): Crouching Medium Punch -> Crouching Medium Kick
12 (C): in excel (D, DF, F + K )(5x) -> D, DF, F, D, DF, F + K (****)
13 (B): D, DB, B, D, DB, B + K -> D, DF, F, D, DF, F + P  -> D, DB, B, 
D, DB, B + K (*)
14 (B): Standing Medium Punch -> F, D, DF + P -> D, DF, F, D, DF, F + P 
(**)
	= do the last move immediately after the second
15 (A): D, DB, B, D, DB, B + P -> Jumping Strong Kick -> 5 hit excel 
combo (***)
16 (A): Jumping Strong Kick -> Crouching Medium Punch -> Crouching 
Medium Kick -> D, DF, F, D, DF, F + K -> D, DF, F, D, DF, F + P (***)

CRACKER JACK (****)

 1 (E): charge B, F + P (*)
 2 (E): charge B, F + K (*)
 3 (E): B, DB, D, DF, F + P (*)
 4 (E): B, DB, D, DF, F + K (*)
 5 (E): charge PPP or KKK, release (*)
 6 (E): D, DB, B, D, DB, B + P (*)
 7 (E): D, DB, B, D, DB, B + K (*)
 8 (E): charge B, F, B, F + K (*)
 9 (E): charge B, F, B, F + K (*)
10 (D): D, DF, F, D, DF, F + KKK (*)
11 (D): Crouching Medium Punch -> Crouching Medium Kick (*)
12 (C): Kick Hadouken three times straight with B, DB, D, DF, F + K 
(**)
13 (B): Jumping Strong Punch -> Crouching Medium Punch -> Crouching 
Medium Kick -> charge B, F + P -> D, DB, B, D, DB, B + P (***)
14 (B): D, DB, B, D, DB, B + P -> Standing Weak Punch (2x) -> 6 hit 
excel combo (***)
	= as always, simply do a flurry of fast attacks to easily get the 
6 hits in excel.
15 (A): Jumping Strong Punch -> Standing Medium Punch -> charge B, F + 
P -> charge B, F, B, F + P -> D, DB, B, D, DB, B + K -> D, DB, B, D, 
DB, B + P (****)
16 (A): Crouching Medium Punch -> Crouching Medium Kick -> charge B, F 
+ P -> D, DB, B, D, DB, B + P -> Crouching Strong Punch -> D, DB, B, D, 
DB, B + P -> F + Medium Punch (****)

SHARON (***)

 1 (E): D, DF, F + P (*)
 2 (E): D, DB, B + K (*)
 3 (E): F, D, DF + P (*)
 4 (E): 360 + P (*) (throwing distance)
 5 (E): D, DB, B, D, DB, B + P (*)
 6 (E): D, DF, F, D, DF, F + P (*)
 7 (E): D, DF, F, D, DF, F + P (2x) (*)
	= the first time, the gun loads a bullet seen below Sharon's 
name, the next fires it.
 8 (E): D, DF, F, D, DF, F + PPP (*)
 9 (D): D, DB, B + K (follow w/ D + K)(****)
	= timing is crucial to perform this move correctly, this is a 
throw move like a scissors hold.
10 (C): hit hellfire(D, DF, F, D, DF, F + P) move through hadouken (*)
	= there is no problem in doing this, your bullet will 
automatically dissolve the hadouken and hit Ken if fired at the right 
time.
11 (B): Jumping Strong Punch -> D, DF, F + P -> D, DF, F, D, DF, F + P 
(**)
	= before doing this combo, be sure to load your gun (D, DF, F, D, 
DF, F + P) so you can immediately do hellfire when needed.
12 (B): D, DF, F + P (2x) -> D, DB, B, D, DB, B + P -> D, DF, F, D, DF, 
F + P -> D, DF, F, D, DF, F + P (*****)
	= in this combo, you need to load the gun within the combo, that 
is the hard part!
13 (B): perform ( Standing Strong Punch -> Standing Strong Kick) in 
excel four times -> D, DB, B, D, DB, B + P (**)
14 (A): 360 + P -> Crouching Medium Punch -> D, DF, F + P (2x) -> D, 
DF, F, D, DF, F + K -> D, DB, B, D, DB, B + P (***)
15 (A): Jumping Strong Punch -> Crouching Medium Punch -> D, DF, F + P 
(2x) -> D, DF, F, D, DF, F + K -> D, DB, B, D, DB, B + P -> D, DF, F, 
D, DF, F + K (cancel with D, DB, B + K ) -> Standing Weak Punch (*****)
16 (A): Jumping Strong Punch -> 7 hit excel combo -> Crouching Medium 
Kick -> D, DF, F + P -> D, DF, F, D, DF, F + K (*****)

NANASE (***)

 1 (E): D, DF, F + P (*)
 2 (E): D, DB, B + K (*)
 3 (E): F, D, DF + P (*)
 4 (E): B, D, DB + P (*)
 5 (E): D, DF, F, D, DF, F + P (*)
 6 (E): D, DB, B, D, DB, B + P (*)
 7 (E): WP,WP,F,WK,SK (*)
 8 (D): Crouching Medium Punch (2x) (*)
 9 (D): D, DB, B, D, DB, B + P (then KKK, reactivate with D, DB, B + P) 
(*)
	= tip: do the first motion ON KEN'S HEAD!!! DO NOT HIT HIM, press 
KKK to let the stick fall, then press the last motion to reactivate the 
stick and hit Ken! The stick should fall under Ken's feet.
10 (D): D, DB, B + K -> follow up w/ K (3x)(*)
11 (C): F, D, DF + P -> D, DF, F + P (****)
12 (C): Jumping Strong Punch -> Crouching Medium Punch -> D, DF, F + P 
(hit 3x)(*)
13 (B): D, DF, F + P (2x) -> WP, WP, F, WK, SP(**)
14 (B): B, D, DB + P -> D, DF, F, D, DF, F + P -> D, DB, B, D, DB, B + 
P (**)
15 (A): 360 + P -> Standing Medium Kick -> D, DF, F + P -> D, DB, B, D, 
DB, B + P -> D, DF, F, D, DF, F + P -> D, DB, B, D, DB, B + P (****)
	= the first move is actually a throw, that switches your position 
with your opponent.  
16 (A): Jumping Strong Punch -> Crouching Medium Punch -> D, DF, F + P 
(2x) -> D, DF, F, D, DF, F + P -> D, DB, B, D, DB, B + P, follow up 
with KKK, then D, DB, B + P (*****)
	= what you can do is to do the D, DB, B, D, DB, B + P s move 
before starting, and pressing KKK when the stick is near the front of 
the opponent.  Then you must do the combo really fast before the stick 
in the ground disappears.  When it comes to the time that you must 
perform the said s move, don't.  just do D, DB, B + P at the right time 
and the stick should rise and spin.(this IS the required move, not the 
stick throw s move itself!)

PULLUM PURNA (****)

 1 (E): D, DF, F + K (ground) (*)
 2 (E): D, DF, F + K (air) (*)
 3 (E): D, DB, B + K (*)
 4 (E): F, D, DF + K (*)
 5 (E): D, DF, F, D, DF, F + K (*)
 6 (E): D, DB, B, D, DB, B + K (*)
 7 (E): D, DF, F, D, DF, F + P (must be in air) (*)
 8 (E): D, DF, F, D, DF, F + PPP (*)
 9 (D): Crouching Medium Punch -> Crouching Medium Kick (*)
10 (D): Jumping Strong Punch -> D, DB, B + P (while in air) -> Jumping 
Strong Punch (*****)
	= the whole combo is executed in the air and it takes a lot of 
luck and practice to get it right
11 (C): Jumping Strong Punch -> Standing Medium Punch -> F, D, DF + P 
(***)
12 (C): D, DF, F + K (ground) -> D, DF, F, D, DF, F + PPP (*)
13 (C): D, DF, F + K (air) -> Jumping Weak Kick (****)
	= just like dhalsim, do the first move at its steepest angle so 
that you hit the leg part and can easily jump again
14 (B): Jumping Strong Punch -> Crouching Medium Kick -> D, DB, B + K  
-> D, DF, F, D, DF, F + P (***)
15 (B): Guard Break -> Jumping Strong Kick -> excel ( 6 hit)(*****) 
16 (A): Standing Strong Kick -> Crouching Medium Kick -> D, DB, B + K  
-> D, DB, B, D, DB, B + K -> D, DF, F, D, DF, F + P(***)

DARUN MISTER (****)

 1 (E): D, DF, F + P (*)
 2 (E): F, D, DF + K (*)
 3 (E): 360 + P (*)
 4 (E): 360 + K (*)
 5 (E): B, D, DB + P (*)
	= this is a throw move, you must catch your opponent while he's 
in mid-air
 6 (E): 360 (2x) + P (*) 
 7 (E): D, DB, B, D, DB, B + K (*)
 8 (E): 360 (2x) + PPP (*)
 9 (D): Crouching Medium Punch -> D, DF, F + P (*)
10 (D): Guard Break -> catch opponent with ( F + MP or FP) (**)
11 (C): block hadoken with PPP then counter with 720 + P (****)
12 (C): D, DB, B, D, DB, B + K -> B, D, DB + P(catch in air) (*)
13 (C): D, DF, F, D, DF, F + P -> 720 + P (*)
14 (B): D, DF, F + P -> D, DB, B, D, DB, B + K (3x) -> B, D, DB + P 
(catch in air) (*)
	= the s move requires timing!
15 (B): D, DB, B, D, DB, B + K -> Standing Strong Kick -> D, DB, B, D, 
DB, B + K -> catch in air with ( F + MP or SP)(***)
16 (A): Crouching Medium Punch (2x) -> D, DF, F + P -> D, DB, B, D, DB, 
B + K -> Jumping Strong Punch -> Jumping Strong Kick (*****)
	= HARD PART: the last move, almost impossible to connect!

VEGA/ BALROG (*****)
*his missions are even more difficult than guile's :(

 1 (E): charge B, F + P (*)
 2 (E): charge D, U + K, then P to attack (*)
 3 (E): charge D, U + K, then D + P to throw (*)
 4 (E): charge D, U + P (*)
 5 (E): charge B, F, B, F + P (*)
 6 (E): charge DB, DF, DB, UF + P (*)
 7 (E): charge B, F, B, F + K (*)
 8 (E): charge DB, DF, DB, UF + K, then D + P to throw (*)
 9 (D): Crouching Medium Kick -> Crouching Medium Punch
10 (C): hit Ken with (charge D, U + K, D + P )throw as he throws 
hadoken. (***)
11 (C): in excel, do a 25 hit combo (*)
	= go finger crazy, just do the B, F + P move over and over, do 
the special as excel ends. 
12 (C): charge B, F, B, F + P -> charge B, F, B, F + K (***)
13 (B): Jumping Strong Kick -> Standing Strong Kick -> charge B, F, B, 
F + K -> D + MP or SP (in air) (*****)
14 (B): Crouching Weak Punch -> charge B, F + P -> charge B, F, B, F + 
P (****)
15 (A): keep opponent in air for 10 seconds (*)
	= keep on doing charge B, F, B, F + K, your gauge is infinite!
16 (A): Jumping Strong Punch -> Crouching Medium Kick -> 
        Crouching Medium Punch -> charge B, F, B, F + P -> charge B, F, 
B, F + K -> F, D, DF + P (*****)

VULCANO ROSSO (**)
*this new character is easy to handle but response is hard so you kinda 
hafta practice a little to get it.

 1 (E): D, DB, B + P (*)
 2 (E): D, DB, B + Strong Kick (*)
 3 (E): PPP then immediately K (*)
	= K must be done immediately
 4 (E): D, DF, F, D, DF, F + P (*)
 5 (E): D, DB, B, D, DB, B + P (*)
 6 (E): D, DB, B, D, DB, B + K (*)
 7 (E): D, DF, F, D, DF, F + KKK (*)
 8 (D): D, DF, F + P -> follow with ( F + P, then F + K) (*)
 9 (C): D, DB, B, D, DB, B + K -> D, DF, F, D, DF, F + P (*)
10 (C): PPP then K -> D, DB, B, D, DB, B + K (*)
11 (C): Crouching Medium Punch -> Crouching Medium Kick -> D, DF, F + P 
(must be followed by F + P then F + K ) (***)
12 (C): Jumping Strong Kick -> 8 hit excel combo (***)
13 (B): B, D, DB + Medium Kick -> D, DB, B, D, DB, B + P -> D, DB, B, 
D, DB, B + K (**)
14 (B): D, DB, B + P -> Jumping Strong Punch -> Crouching Medium Punch 
-> D, DF , F + P ( must be followed by F+P then F+K) (**)
	= do the first move in a short distance away from your opponent, 
it takes time before it ends the hit, so you have enough time to follow 
with the next move.
15 (A): Jumping Strong Punch -> Crouching Medium Punch -> Crouching 
Medium Kick -> D, DF, F + P -> D, DB, B, D, DB, B + K -> D, DF, F, D, 
DF, F + P (***)
16 (A): hit opponent non-stop for 25 seconds (*)
	= TIP: your gauge is infinite, so what you can do is repeat (D, 
DF, F, D, DF, F + P then D, DB, B, D, DB, B + K)over and over again 
until time ends.

AREA (***)

 1 (E): PPP (close) (*)
 2 (E): D + PPP (*)
 3 (E): D, DF, F + P (*)
 4 (E): D, DF, F, D, DF, F + P (*)
 5 (E): D, DF, F, D, DF, F + K (*)
 6 (E): D, DF, F, D, DF, F + PPP (*)
 7 (D): D, DF, F + K -> F + MP (*)
 8 (D): use PPP to counter hadoken and hit Ken (*****)
	= I don't know exactly how to do it, but you can try to shoot PPP 
the same time Ken shoots hadoken, prevent from being hit, and hit Ken 
with the projectile you just fired.
 9 (D): Crouching Medium Punch -> D, DF, F + P (*)
10 (C): PPP -> Jumping Strong Kick (*)
11 (C): D, DF, F, D, DF, F + K -> follow with (F + WK) -> Standing 
Strong Kick  (**)
12 (B): D + PPP -> F, DF, D, DB, B + K, then B + K (****)
	= the second move shoves the opponent to where he/she is facing, 
the objective here is to push Ken towards the arm underground and hit 
him.  You must hit him or you will not complete this mission.
13 (B): D, DF, F, D, DF, F + P -> D, DF, F, D, DF, F + K -> D, DF, F, 
D, DF, F + P (in the air) (*)
14 (B): D + Strong Punch (after jump) -> Crouching Medium Kick -> D, 
DF, F + P -> D, DF, F, D, DF, F + P (***)
	= as always, do the first move late and near the ground.
15 (A): D, DF, F + K, followed by F + WK -> excel combo (must total 
60+)(****)
16 (A): keep opponent in the air for 10 seconds (****)
	= here is what you do, do the great cancer s move 
(D,DF,Fx2+P)then the kick s move, then before area jumps the second 
time, do the great cancer again(must be in air), then when timed right, 
do the kick s move again, and repeat the process from the kick s move.  
Timing is extremely crucial!!

SAGAT (*)

 1 (E): D, DF, F + P (*)
 2 (E): D, DF, F + K (*)
 3 (E): F, D, DF + P (*)
 4 (E): F, D, DF + K (*)
 5 (E): D, DF, F, D, DF, F + P (*)
 6 (E): D, DF, F, D, DF, F + K (*)
 7 (E): D, DB, B, D, DB, B + K (*)
 8 (E): D, DB, B, D, DB, B + P (*)
 9 (E): D, DF, F, D, DF, F + PPP (*)
10 (D): Crouching Weak Kick (3x) (*)
11 (D): Crouching Medium Punch -> Crouching Medium Kick (*)
12 (C): D, DF, F + P -> D, DF, F, D, DF, F + P (*)
13 (C): D, DF, F + P -> D, DF, F + K -> F, D, DF + P -> F, D, DF + K 
(combo to be done in excel)(***)
14 (B): Jumping Strong Kick -> Crouching Medium Punch -> Crouching 
Medium Kick -> D, DF, F, D, DF, F + K (**)
15 (B): Jumping Strong Kick -> Standing Strong Kick -> D, DF, F, D, DF, 
F + PPP (130 damage points required) (***)
	= in the m move, you must press punch button when the arrow 
overlaps the line. To complete 130 damage, all arrows must hit three 
lines!
16 (A): Jumping Strong Punch -> Crouching Medium Punch -> 
        Crouching Medium Kick -> D, DF, F + K -> D, DB, B, D, DB, B + K 
-> D, DB, B, D, DB, B + P (**)

M. BISON/VEGA (****)

 1 (E): charge B, F + P (*)
 2 (E): charge B, F + K (*)
 3 (E): charge B, F, B, F + K (*)
 4 (E): charge B, F, B, F + P (*)
 5 (E): charge B, F, B, F + PPP (*)
 6 (D): charge D, U + K then follow with P (*)
	= what you do is, do P late, when Bison is near as he falls 
towards Ken, that is the time.
 7 (D): Crouching Medium Punch -> Crouching Medium Kick (*)
 8 (D): F + MK or SK -> Crouching Strong Kick (*)
	= FYI: the first move is a throw!
 9 (D): F + MK or SK -> 6 hit excel (***)
10 (C): Crouching Medium Punch -> Crouching Strong Punch (**)
11 (C): Jumping Strong Kick -> Crouching Medium Punch -> charge B, F + 
K (*)
12 (C): Jumping Strong Punch -> Crouching Medium Kick -> charge B, F + 
P (*) 
13 (B): Guard Break -> excel combo for 50 damage (***)
14 (B): Jumping Strong Kick -> Crouching Medium Punch -> Crouching 
Medium Kick -> charge B, F + K (***)
15 (B): Jumping Strong Kick -> Crouching Medium Punch -> charge B, F, 
B, F + K (*****)
16 (A): Jumping Strong Kick -> Crouching Medium Punch (2x) -> Crouching 
Medium Kick -> charge B, F, B, F + K -> charge B, F, B, F + P (*****)

GARUDA (**)

 1 (E): D, DF, F + P (*)
 2 (E): F, D, DF + P (*)
 3 (E): B, DB, D, DF, F + K (*)
 4 (E): F, D, DF + K (*)
 5 (E): B, D, DB + P (*)
 6 (E): D, DB, B, D, DB, B + P (*)
 7 (E): D, DF, F, D, DF, F + P (*)
 8 (E): D, DB, B, D, DB, B + K (*)
 9 (D): Standing Strong Kick -> Crouching Medium Kick (*)
10 (D): Jumping Strong Punch -> Crouching Strong Punch (*)
11 (C): use ( F + SP) to dodge hadoken and hit Ken (*)
12 (C): D, DB, B, D, DB, B + K -> B, DB, D, DF, F + K (**)
	= TIP: what you do here, on the first move, hold K then release, 
this will give you more time to hit Ken with the next move.  Be sure 
that this is done in a good distance.
13 (B): D, DB, B, D, DB, B + KKK -> D, DF, F, D, DF, F + K -> D, DB, B, 
D, DB, B + P (do 120 damage) (***)
14 (B): D, DB, B, D, DB, B + K -> D, DF, F, D, DF, F + P -> D, DB, B, 
D, DB, B + P (*)
15 (A): do a 75+ damage excel combo (***)
16 (A): Jumping Medium Kick -> Crouching Medium Punch -> Crouching 
Medium Kick -> D, DF, F + P -> D, DF, F, D, DF, F + P -> D, DB, B, D, 
DB, B + P (****)

SHADOW GEIST (***)

 1 (E): D, DF, F + P (*)
 2 (E): D, DF, F + K (*)
 3 (E): B, D, DB + K (*)
 4 (E): D, DF, F, D, DF, F + K (*)
 5 (E): D, DF, F, D, DF, F + P (*)
 6 (E): D, DB, B, D, DB, B + K (*)
 7 (E): D, DB, B, D, DB, B + PPP (*)
 8 (E): WP, WP, F, WK, SP (*)
 9 (D): 720 + P (in air) (*)
10 (D): Crouching Medium Kick -> D, DF, F + P (*)
11 (D): Crouching Medium Punch -> Crouching Medium Kick (*)
12 (C): D, DF, F, D, DF, F + P -> in excel ( D, DB, B + K (in air)(3x)) 
(****)
	=TIP: see tip number 7, prepare an excel button so doing the 
excel is easier.  Jump when you can after the first move.
13 (B): B, D, DB + K -> Crouching Medium Punch -> D, DF, F + P -> D, 
DF, F, D, DF, F + K (****)
	=TIP: as always, do the first move late
14 (B): D, DF, F, D, DF, F + P -> B, D, DB + K -> D, DB, B, D, DB, B + 
K (***)
15 (A): Jumping Strong Punch -> Jumping Strong Punch -> D, DF, F + 
K(air) -> D, DB, B, D, DB, B + K (*****)
	=it is not a type-o, you really have to do two strong punch, but 
not in one jump, once you land after the first one, immediately jump to 
do the next.
16 (A): Jumping Strong Punch -> Crouching Medium Punch -> D, DF, F + P 
-> D, DF, F, D, DF, F + P -> D, DF, F, D, DF, F + K (must be done in 
air) -> D, DF, F, D, DF, F + P -> D, DB, B + K (air) (*****)

KAIRI (?)
(???) (?)
there are still characters that I didn't unlock yet, so watch out for 
updates on their share of the faqs.


==author's notes==
I have NOT finished ALL those which I have written in my faq, the 
suggestions are simply thoughts on how you or I might do the thing, 
anyway by the time the code comes out, you will not need to finish this 
thing anyway!

This faq is written by MeLAncHOly, my email address is on the top of 
the faq, do not recopy, rewrite, post this faq anywhere without my 
permission or anything.  Email me for any comments, suggestions, 
additions, etc.

01/04/00