__  ___         __       __        ___  __ __                       _
    /  |/  /___  ___/ /___ _ / / ___   / _/ / // /___   ___  ___   ____ (_)
   / /|_/ // -_)/ _  // _ `// / / _ \ / _/ / _  // _ \ / _ \/ _ \ / __/_
  /_/  /_/ \__/ \_,_/ \_,_//_/  \___//_/  /_//_/ \___//_//_/\___//_/  (_)

        __  __         __                                         __
       / / / /___  ___/ /___  ____ ___ _ ____ ___  __ __ ___  ___/ /
      / /_/ // _ \/ _  // -_)/ __// _ `// __// _ \/ // // _ \/ _  /
      \____//_//_/\_,_/ \__//_/   \_, //_/   \___/\_,_//_//_/\_,_/
                                 /___/

O*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*O
*                   Medal of Honor: Underground (PlayStation)                 *
*                                Mission 7 FAQ                                *
*                   By Super Nova (supernova54321@hotmail.com)                *
*                       Final Version, Last Updates 26/8/03                   *
O*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*O

O=============================================================================O
|     >>>>>>>>>>>>>>>>>>>>>>   TABLE OF CONTENTS   <<<<<<<<<<<<<<<<<<<<<<     |
O=============================================================================O

 1. Legal Disclaimer
 2. Version History
 3. Introduction 
 4. Walkthrough
 5. Cheats List
 6. Weapons List
 7. My Email Policy
 8. Credits


O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O
|  1. Legal Disclaimer                                                        |
O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O


This document is Copyright ©2003 Duncan Hardy.

It is for personal use only, and the only place in the public domain at 
which it may be found is GameFAQs <http://www.gamefaqs.com>. No other 
web site currently has permission to use it.

Violation of the above terms might result in legal action, but probably
won't. However, I will do all I can to prevent you from using my guide 
if you steal it. So save me the hassle of chasing you and leave it 
alone. Although the file isn't very big, I spent a long time researching
the information inside it.

Medal of Honor and all related media is the property of Dreamworks and 
Electronic Arts.

O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O
|  2. Version History                                                         |
O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O

Version Final
Submitted 26/8/03
Well, the original version of the FAQ was horrible and the presentation was
lacklustre to say the least. Forgive me, as it was my first FAQ. Anyway, now
I have made amends, and the FAQ is readable.

Version 1.0 
Initial Release (submitted 11/9/02)
Although this is only the first version, it may well be the last, as
the walkthrough is complete and I see nothing to add. But I'm not
going to confirm this as the final version just yet...

O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O
|  3. Introduction                                                            |
O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O

Welcome to my MOHU mission seven walkthrough! Mission seven is the second 
hardest mission, and the levels (especially the first) test even the best MOHU 
players. I must have died more than twenty times while completing it, and 
another fifty while writing this walkthrough. I have also included a list of 
the unlockable cheats in the game (called "secret codes" in the options menu) 
and what they do because the names don't tell the player anything (I had no 
idea what "podoski mode" mode meant at first). Anyway, on with the FAQ!

O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O
|  4. Walkthrough                                                             |
O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O

O------------------O
|Mission 7, Level 1|
O------------------O

Final Uprising

Objectives: Find petrol bomb cache, destroy all half tracks, neutralise 
prefecture guards, enter the paris prefecture.


You begin the mission at the top of a long road. Just walk forwards until you 
spot a flaming oil drum. Move slightly to the left and you will see a guard 
with his back to you. Pop this fool in the head and collect his ammo. Go over 
to the corner opposite the oil drum to collect some petrol bombs and tick off 
the first objective. 
  
Now turn left along the bridge and two enemies materialise. Try to get them in 
the head, or you could end up taking a lot damage. Use the pillars on the left 
and right of the bridge as cover. They leave you a medicinal canteen and some 
ammo. At the end of the bridge, turn right and take out a guard as he leaps 
over the rail. Now run into the road to see a goon jump out of a window on the 
right and another shoot at you from the left. Go behind the corner and wait for
one of the guards to appear. Kill him with the SMG you should by now have and 
turn back to take out the other one (he's hiding behind a box). Further down 
the road another soldier will shoot at you. Run for cover and kill him or take 
him out straight away. Before long a guard will fall from a window on the left 
side of the road and two more will run towards you. Hide in one of the doorways
and kill them as they arrive (sometimes they don't run to you, in which case 
you will have to leave your defensive position and fight them in the open). 

When you have dealt with this threat, you can turn left or go forward to behind
the sandbags and take the SMG ammo and field surgeon pack. Once you've turned 
left, hug the left wall until you see a soldier on a low balcony. Shoot him in 
the head. Now let your presence be known to the rest of the guards in this 
street by running into the road while strafing, then immediately retreating to 
behind the corner again. Take them out as they come. Go back into the street 
and kill the remaining guards. You will see two paths; one is under an archway 
and the other is an alley to the left of that. Although you can take just one, 
I recommend clearing out both to be safe.
  
If you go under the archway, you'll meet with four guards. Retreat if you need 
to, and by the time they're dead you should have three medkits littering the 
street. Collect the ones left by the guards first, as they disappear after a 
while. Try to leave a medkit in reserve (and this strategy applies to 
everywhere in the game) so that if you're injured or low on health you have 
something to fall back on. 
  
The alley contains three guards. To kill the first, blow up the oil drum, shoot
the second and use your sniper rifle to kill the third, who is leaning over a 
balcony railing. Go up the small fight of steps and immediately turn right 
while shooting to kill the guard waiting there easily.
  
You will now be in yet another dark street containing three enemies and a 
sniper at the top (on a balcony as usual). Use strafing and retreating 
techniques to clear it out and enter a much wider street. As usual, retreat 
and kill the one to three guards who rush at you. Now enter the street but BE 
CAREFUL! About three more guards await, and two jump from windows. If you turn 
right and walk to the end of the road, you will be confronted with parasols, 
some gates and a guard. Only the guard puts up much of a fight, and when he's 
dead there is a field surgeon pack and petrol bombs behind the gates. Turn 
around and turn right at the end of this big street to find two guards (I'm 
sure you know how to deal with these guys by now) and the end of the "easy" 
section of this mission.
  
The next section is quite difficult, and looks roughly like this:


   _____________|        +  |_____________________________       
  |                      +       |  G  |                  |      
  |                      +       |_____|                  |      
  |                      +                                |      
  |        B G           +                                |      
  |                      +                                |S     
  |                  H   +                                |      
  |                      +                                |        
  |                      +                                |
  |                      +                                |     
  |_____________         +      __________________________|
       W        |        +     |                     W
                |        + Sx2 |            
                |        +     |___________           
                |        ++++              |
                |           +      /\ G    |
                |           + Gx2  \/      |
                |           +   ___________|
                |           +  |
                |           +  |
                |      H    +  |
                |           +  |_
                |           +  G_|
                |           +G |
                |           +  |_______
                |           + + + X
                |                     
                |                
                |
                |______________________

     KEY

G=Normal Guard
S=Sniper
B=Bazooka Guard
W=Guard who jumps from Window
H=Half 
X=Where you start
+=Path(not including retreating,
  hiding etc.). 
 
Turn the corner slightly then retreat immediately. Shoot the guard who appears 
a few seconds later. Turn the corner a gain and move a little further forward 
and retreat for guard two. Go back and as soon as you hear an engine sound, 
retreat round the corner again. Move back a little and get out petrol bombs. 
Eventually a half track will appear. Throw a petrol bomb (make sure you aim 
upwards with R2) a few times and it should blow up while you take minimum 
damage. Now move forward and kill the soldiers between the pillars and the one 
behind the post. Now be careful, as there are two snipers here, one on a higher
balcony and below that. Use your sniper rifle to kill them from a (hopefully) 
safe distance. 
  
Now comes the tricky part. There are several ways to complete this courtyard, 
but this way is fairly reliable and I hope it helps. Until the guards, and 
more importantly the bazooka guy, see you, you're safe so stand beneath the 
balconies where the snipers were and shoot the half track with your sniper (you
should have enough ammo if you've been using your SMG). When it's gone, you'll 
complete an objective. Now creep forward until you see a guy behind a sort of 
fortification made of sandbags. Shoot him and look a little to the left. A 
couple of guards should be there. If they're not, move forward until they are 
visible and shoot the guy with the big gun FAST regardless of accuracy if you 
don't want to end up with a Panzerfaust shell up your ass. Kill the other one 
and then hunt down the remaining guards (I've shown their locations on the 
map). If you left any, go and collect some medkits as the chances are you'll 
be needing them by now. Then proceed into the crate area.
  
As soon as you enter this section, run diagonally right and shoot the guards 
(either one or two) as one has a bazooka. Now turn 180 degrees to face and gun 
down three more men. If you need it, there's a field surgeon pack at the 
entrance of the crate area and the first and third of the three boxes stnding 
diagonally contain petrol bombs and ammo respectively. Now go through the 
opening in the top right hand corner and kill anyone here. 
  
Here comes the final, hardest part of this anoying level. Nervous? Face the 
right wall and strafe left until you see three guards who shouldn't notice you.
Deal with them and collect the medkit (if necessary). This is the last road, 
and in each of the doorways you should stop and kill those who come to you 
(beware! in the second doorway two guards jump out of a window) as there in 
the region of ten enemies here. At the end of the road are some oil drums, 
shoot them to eliminate some more guards. To the left halfway down the street 
is a guard post and the entrance to the prefecture. Kill the three goons here 
and make sure you don't go in until a message appears confirming that all 
guards are dead (an objective). Phew! Congratulations! You've completed the 
most frustrating, boring, long and difficult (yes, in my opinion this is harder
than the mission eight Panzerknacker levels) level in the game.

O------------------O
|Mission 7, Level 2|
O------------------O

Street By Street

Objectives: Neutralise barricade guards, find subway map, enter marketplace.

In the first two rooms are a field surgeon pack and petrol bombs. As always, 
you start with the same ammo as you ended the last mission with, so I hope you 
didn't use up _too_ much of it (can't blame you if you did). Don't shoot the 
blue guy, he's on your team and nine times out of ten he will kill the first 
enemy for you. If he dies kill the enemy yourself (don't fret if he does; your 
allies are only bullet fodder anyway, and get killed quickly). I won't warn 
you to watch out for your allies anymore, as they're unimportant and you should
be able to tell the difference between your enemies and your friends. 
  
As soon as you get on the street, you'll see a sniper on a balcony (the game 
developers lacked imagination in the sniper positioning department). Catch him
unawares with a shot in the head, and look right to see a soldier in a doorway.
When he's dead, go in the opposite direction to meet two more men. If your 
friend isn't already dead, he'll get killed here. Make a right into the 
blocked off road and kill the guard in the room on the right. Collect the 
goodies (medkit and ammo) if you need them. Go down the stairs opposite, and 
when you reach the end of the tunnel peep round the right wall and shoot the 
soldier there. Go upstairs and look left straight away. Blast away at the 
sniper on the balcony. Now turn right and put your back to the right wall. 
Strafe slowly right until you see a man behind a big gun. Zoom in with your 
rifle and shoot him. Stay focused and kill the other two who attept to replace 
their deceased friend behind the gun to clear out the first barricade. 
  
Now run to the gun (sadly you can't use it) and immediately turn around to 
take out the sniper on a balcony and collect his medkit. Now walk forward until
you see a green building marked "patisserie" then make a left and a right. Kill
the two guards here and collect the ammo and field surgeon pack. On re-entering
the street, beware the sniper on a balcony on the big building on your left. 
Two guards await immediately after this, and another further on. When you've 
dealt with them and reached the corner, take out your rifle, look round the 
corner and kill the guards behind the barricade (in general they will replace 
the dead ones behind the gun, so keep your aim there).
  
As soon as you approach the barricade, you will hear a motor sound. Before you 
can worry about this, a guard appears behind you, so blow him away with your 
SMG. Now retreat to behind the corner and and empty some rounds into the 
sidecar (the medkit the driver leaves you should compensate for any damage you 
take). Go over to where it crashed and look around roe a hole with elaborate 
railings near it. Crouch and enter it (wasting the field surgeon pack - oh 
well). On the other side you will hear a motor sound as soon as you leave the 
hole, so go back in and shoot the motorcycle from there. Now leave the hole 
and make a right then go into the little square, killing the guard waiting on 
the right as you enter. Go up the stairs to see an ally looking out of a 
window and petrol bombs, a medkit and some ammo behind him. 

Equip your rifle and stand back, then gradually move forwards until you can 
see a guard's head. Pop a bullet in it and move forward a little more until 
you can see another soldier behind a gun. Kill him too then descend to that 
place to find another enemy. Go past the gun and move forward until you see 
two smoking chimneys and hear a motor sound (yawn). Retreat a little and shoot 
at the sidecar as it circles the lamp post. Go into the square and kill the 
enemy then carefeully pick off the snipers who appear (about three - one near 
the chimneys, one on a balcony and one on the green building).
  
Now go to the pile of rubble and crouch to walk under it. In this new street, 
turn left and eliminate the sniper on the large balcony with the aid of an 
ally. Run up a staircase in the side of the house to appear on the same 
balcony as the sniper. Watch out for the guard on the balcony opposite, and go 
down the stairs to appear in the street again. You will be greeted by 2 
soldiers who blast your friend, allowing you to kill them unscathed. Go right 
into the side alley and crouch into the hole in the wall. On exiting it on the 
other side a guard will jump out from around the corner, so be ready. To your 
left is a field surgeon pack and to your right (a little further on) some 
petrol bombs. Go through the archway and you will see a kind of open air bar at
which three fully armed German soldiers stand. Take out your rifle and pump as 
many shots into them as possible (hopefully you'll kill two) then retreat 
immediately and revert to SMG. The survivors and another guard run at you, so 
finish them off and grab a white thing off one of the dead guards to tick of 
the "find subway map" objective. Kill the sniper on the balcony above the bar 
when he appears, and the new guard who appears behind you. At the end of the 
road is a balcony on which another sniper appears. When they're dead, the area 
will be clear. Take the left flight of steps to find a field surgeon pack and 
petrol bombs. Take the right one to reach a tunnel where you will be 
confronted with a guard. Kill him and move on to meet another guard, a field 
surgeon pack, more petrol bombs and steps leading upwards. When he's dead, 
climb the steps.
  
The first thing you see is "cafe" written in neon lights, but now isn't the 
time to stop for a drink. Run forwards then backwards straight away, and kill 
the guard who follows you. Now strafe outwards while facing right and gun down 
the man behind the small barricade (he doesn't have a big gun). Continue in 
this direction until you see a lamp post, where you should look left and shoot 
the guard there. Hide in the doorway opposite him and use your rifle to aim at 
the guy behind the big gun and shoot him. Use the usual tactic (wait until the 
others try to replace their fallen comrade to get easy kills) to kill the 
other three and complete the "destroy barricades" objective. It's possible 
that the motorcycle which normally comes out after you complete the objective 
appears halfway through. Either way, shoot at it as it goes past (or use petrol
bombs) and carry on with the objective if you need to.
  
Now go back to where you killed the guard near the lamp post and use the 
doorway to the right to go into this alley. I recommend you strafe out quickly 
and shoot like crazy at the guard (possibly more than one) who appears as he 
is very strong for some reason. When he is dead, enter the door with the 
writing "aux marché" ("at the market" in French) on it to complete the level.

O------------------O
|Mission 7, Level 3|
O------------------O

Operation Marketplace

Objectives: Find panzerfaust, meet contact, escape into subway tunnels.

For me this is the easiest mission 7 level (although that's not saying much) 
not to mention the most fun, so enjoy it. As soon as you start, run forwards 
then backwards then use your rifle (don't bother aiming) to kill the two 
enemies who follow. Beware - one has a bazooka. Turn left under the archway 
and pump some SMG ammo into the first guard and the second who awaits you just
around the corner. Collect the ammo, petrol bombs and most importantly, the 
panzerfaust, to complete your first objective. Now retrace your steps and turn 
left instead of right to reach the square shown in the map below (I know it's 
not very accurate, but it's the best I can do on notepad).
             _____________
            |F            |
            |     !       |                     X=Where you start
            |             |             _____   C=Your contact  
     ___    |             |            |     |  W=Window from which guards jump
    | M |   |P______    __|            | F   |  T=Where tanks first appear 
    |   |___________|  |_______________|     |  ~=Wall broken by tanks
    |                                        |  P=Panzerfaust ammo
    |                                        |  F=Field surgeon pack
    |                                        |  A=SMG ammo
    |                                        |  M=Medkit
   W|                                        |  P=Petrol bombs
    |                                        |  !=Room 
    |                                        |
    |                                        |
   _|                                        |
  |P                                         |
  |C                                         |
   ¯|                                        |
    ~                                        |
Tx3 ~                                        |_____
    ~                                          A   |
    ~                                              |
    |                                         _P___| 
    |P___________________________     _______|
                                 | X |



The first thing to do is NOT APPROACH THE CONTACT! He is in fact an enemy, and 
your life will be a lot easier if you kill him from a distance. The easiest 
method to complete this area is to go to the room opposite where you start 
(marked with ! on the map). Shoot the traitor in the head and watch as all 
hell breaks loose. A tank will crash through the wall (the ~ shows where it 
appears) and several enemies will jump out of windows etc. Retreat into your 
room (stand where the panzerfaust ammo is) and shoot the guards that enter. 
When most of the first lot are dead, shoot the tank as it goes past the 
doorway with your rocker, retreating when it shoots back. Use the same strategy
for the next two waves of enemies, refilling your health and ammo with the 
items scattered around the map. Also, look out for guards with bazookas. When 
the area is silent you'll recieve the message "you stopped all tanks, so make 
sure you have full health and panzerfaust ammo (I hope you left enough!) and 
go through the broken wall. At the bottom is a barricade, and when you 
approach it, two guards appear. Kill theone wielding a rocket launcher first - 
he's on the opposite side of the wall. Now crouch and gothrough the hole in 
the right wall, then go down the street. You will see an aeroplane blast along 
the length of the next road. Stay out of its path then look right to see a guy 
behind somesandbags. Next to his body are some useful items (petrol bombs, 
medkit) so collect them and prepare to go head to head with a german warplane 
(well, almost).

Go forwards down the road and as soon as you see a plane RUN LIKE HELL! Return 
to the corner (I suggest jumping backwards for more speed) and watch the craft 
fly safely by. Now go forward again and shoot the two guards behind the 
barricade (keep moving as one has a panzerfaust that never reloads). Further 
down the street, to the right near a pile of rubble, are four guards (2 jump 
from windows) three of which are bazooka toting supergoons - I suggest petrol 
bombs or a panzerfaust shell (ONLY ONE!) or you could end up roasted at this 
evil section. If you survive you are rewarded with petrol bombs, a field  
surgeon pack and shells. Behind the two barricades are three normal (phew) 
guards and a medkit in a doorway.

Now begins a section of twisting tunnels and barricades, not to mention rocket
launcher toting enemies. Ready? First turn around and kill the rocket guard, 
then turn around again to eliminate the normal guard and rocket guard. At the 
next two barricades are three guards (one bazooka) and the exit behind them. 
Okay, the section wasn't _that_ long. Kill the guard in the dead end and note 
the medkit there. Go into the clearing on the left to the farmiliar sound of 
"VRRRRM, BOOM BOOM, tac-tac-tac-tac-tac" and other noises that accompany the 
presence of a tank. 

Wait by the first tree and pump four succesive shells into the tank. Use the 
trees as cover or strafe if you're able to move, aim and fire at the same time.
When it's scrap metal, retreat to the wall at the dead end (where the medkit 
was, remember?) and give the guards who follow the SMG treatment. Go back into 
the clearing and collect the ammo by the unopenable door and the petrol bombs 
and medkit by the stairs. In the region of three enemies run down these, so 
shoot them as they emerge then climb the steps. Three easy kills await at the 
top - chuck a petrol bomb at them. In this final area area are four guards, 
some with bazookas, so as long as you keep strafing you'll be fine. Descend 
into the station (marked "metro") to finish the level.

O------------------O
|Mission 7, Level 4|
O------------------O

The End of the Line

Objectives: Get train schedule, unlock train doors, divert first train track, 
divert second train track.

In front of you is some ammo and behind you are petrol bombs and shells. 
You're gonna need this stuff badly, so collect it only when very low. About 
ten enemies are in this first bit. Use your panzerfaust to kill the first two 
who run down the stairs with one shell, then keep entering the main part and 
retreating to behind the wall again to get easier kills - use petrol bombs when
they're in twos. This may be a slow method, but it's the most effective I know 
of. Once the area is clear go up the steps opposite the train and activate the 
console to complete objective two. Another 2 guards have appeared, so use the 
columns as cover and kill them before making your way over to the train doors 
which will open automatically.

There is a guard on each side of the door, so if you're feeling impulsive run 
in and blast them (risky) or use the old run-in-then-out-and-kill-them-when-
they-follow trick. In the carriage are a medkit (at last!), field surgeon pack 
and ammo. The door to the next carriage is open, and the other will open five 
seconds after you press the action button on it. In the next carriage are four 
guards; kill the first two and two more appear. There are two more enemies in 
the final carriage, and they are easily terminated with a well aimed 
panzerfaust shell. There is a medkit behind one of the seats. Collect it and 
leave the train.

The next room can be extremely difficult due to the sheer number of guards it 
hosts. The best thing to do is charge up the stairs and, not worrying about 
accuracy, blast the two guards up there then immediately turn around a kill 
the guy coming up towards you. The train schedule is now in your possession, 
taking care of objective one. Objective three is a simple matter of activating 
the console behind you. Now camp out here and blast guards as they come 
upstairs. Make good use of petrol bombs as well - this is the last big 
firefight in the main game. Every so often you will need to carefully go back 
into the open, only to retreat again at the faintest sound. Eventually, all 
guards in the area will be dead. Also, don't forget the medkit at the foot of 
the stairs and at the top of the other steps. 

Now go to the elaborate gate opposite the train and go through it. There is a 
medkit behind it. Round the next corner is a guard who you should catch 
unawares with your SMG. As soon as you have shot him a few times (let's hope 
he's dead) retreat and shoot the next guard who follows you. Now go forward 
again and shoot through the glass on the right to kill the guard there. Look 
towards the steps again to see eight (by my count) guards run at you two by 
two. Use your panzerfaust to take them down easily, and go into the control 
room where you killed the guard (there's nothing up the stairs). Activate the 
console and you'll find yourself unable to move, so just take out your SMG and
shoot like crazy at the guards who appear in front of you for about 10 
seconds. That's it! Mission complete! Pat yourself on the back, as you've just
finished what is in my humble opinion one of the hardest Playstation First 
Person Shooters. If you managed to get "excellent" in every mission (like I 
did first time - yeah, I know I'm great) you'll recieve the Legion of Honor 
and a Dreamworks medal which allows you to access the ridiculously hard 
Mission Eight.

O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O
|  5. Cheats List                                                             |
O=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=O

Here is the list of cheats that can be unlocked by either completing a mission 
with only "excellent" ratings or by entering a code on the password screen. 
This code is "ENTREZVOUS" followed by "PORTECLEFS". Once these are entered, 
everything in the game becomes available.
         _____________________________________________
        |Name: Swell multiplayer                      |
        |Effect: Strange things occur when you are    |
        |playing multiplayer, such as your gun making |
        |no noise when it shoots.                     |
        |How to unlock it: Get "excellent" in all     |
        |mission 1 levels.                            |
        |_____________________________________________|
         _____________________________________________
        |Name: Bouncing bullets                       |
        |Effect: Bullets bounce off walls, and may    |
        |hurt you or the enemies.                     |
        |How to unlock it: Get "excellent" in all     |
        |mission 2 levels.                            |
        |_____________________________________________|
         _____________________________________________
        |Name: No reload mode                         |
        |Effect: Obviously, you never have to reload  |
        |your weapon.                                 |
        |How to unlock it: Get "excellent" in all     |
        |mission 3 levels.                            |
        |_____________________________________________|
         _____________________________________________
        |Name: Civil war mode                         |
        |Effect: Enemies kill each other (great fun in|
        |levels with knights).                        |
        |How to unlock it: Get "excellent" in all     |
        |mission 4 levels.                            |
        |_____________________________________________|
         _____________________________________________
        |Name: Podoski mode                           |
        |Effect: Both you and the enemies die in one  |
        |hit (I personally never use it - what's the  |
        |point?)                                      |
        |How to unlock it: Get "excellent" in all     |
        |mission 5 levels.                            |
        |_____________________________________________|
         _____________________________________________
        |Name: 4x firing rate                         |
        |Effect: Your weapon fires four times faster  |
        |than normal.                                 |
        |How to unlock it: Get "excellent" in all     |
        |mission 6 levels.                            |
        |_____________________________________________|
         _____________________________________________
        |Name: Unlimited ammo                         |
        |Effect: Your weapon never runs out of ammo.  |
        |How to unlock it: Get "excellent" in all     |
        |mission 7 levels.                            |
        |_____________________________________________|
         _____________________________________________
        |Name: Invulnerability mode                   |
        |Effect: You cannot get hurt (i.e. you're     |
        |invincible).                                 |
        |How to unlock it: Get a "legion of honor" at | 
        |the end of the game.                         |
        |_____________________________________________|

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|  6. Weapons List                                                            |
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Here is a list of the weapons available in the game, for the benefit of those 
without a manual (which contains the list below). Please note that the notes 
on appearance and description are my own, not from the booklet. But first, 
here is a table showing what kind of ammo each gun uses and whether the player 
and enemy can use them:

Note: All guns use one of the following ammo types - pistol, rifle, submachine
gun (SMG), grenade, bazooka and shotgun.

 _______________________________________________________________________
|     Gun                   |        Ammo type         | Player | Enemy |
|---------------------------|--------------------------|--------|-------|
|Colt 1911A1                |         Pistol           |  Yes   |  No   |
|HiStandard Silenced Pistol |         Pistol           |  Yes   |  No   |
|German Walther P38         |         Pistol           |  Yes   |  Yes  |
|Big Joe Crossbow           |         Pistol           |  Yes   |  No   |
|Gewehr 43 (S)              |         Rifle            |  Yes   |  Yes  |
|Sturmgewehr 44 (StG 44)    |         SMG              |  Yes   |  Yes  |
|Sten SMG                   |         SMG              |  Yes   |  Yes  |
|MP40 SMG                   |         SMG              |  Yes   |  Yes  |
|Petrol Bombs               |         Grenade          |  Yes   |  No   |
|Stielhandgranate           |         Grenade          |  Yes   |  No   |
|Shotgun                    |         Shotgun          |  Yes   |  No   |
|Panzerfaust                |         Bazooka          |  Yes   |  No   |
|Mounted Machine Gun        |         N/A              |  Yes   |  Yes  |
|___________________________|__________________________|________|_______|

Pistols
-------

Colt 1911A1
Appearance: A small, light grey handgun.
Description: A decent gun that fires pretty fast. You don't get to use it much 
in single player, but it's the main handgun in multiplayer.

HiStandard Silenced Pistol
Appearance: A long black pistol with a suppressor.
Description: My favourite gun, as it makes no noise and won't attract unwanted 
attention. Luckily you get to use it a lot throughout the game.

German Walther P38
Appearance: A small gun which gets thinner as you near the muzzle.
Description: The worst handgun in the game, it seems annoyingly inaccurate and 
weak, with a slow fire rate. Luckily it only appears in mission 1.

Big Joe Crossbow
Appearance: A big grey crossbow.
Description: Actually this isn't a pistol. It's a crossbow (duh!). It takes 
ages to reload and has a small magazine, even if it kills in one hit. Fun to 
mess around with but otherwise avoid it.

Rifles
------

Gewehr 43 (Sniper Rifle)
Appearance: A big brown rifle like the one in the first game but with a scope.
Description: The scope means you can be really accurate - just what you need. 
However, it fires slowly and is useless at close range.

Submachine Guns/Automatic
-------------------------

Sturmgewehr 44 (StG 44) Assault Rifle
Appearance: A black SMG.
Description: A reliable, fast shooting gun with fair accuracy. Can't say it's 
my favourite, but it's not bad.

Sten SMG
Appearance: A light grey SMG with magazines you stick in the side.
Description: Pah. It sprays bullets all over the place at an amazing rate, but 
where's the accuracy?

MP40 SMG
Appearance: A thin, black SMG similar to the modern MP5.
Description: This is my favourite gun, as it has good accuracy even at long 
range, a firing rate that is just right and a good amount of damage is dealt 
from each bullet. Thank God it's used so often in the missions (including 
mission 7).

Grenades
--------

Petrol bombs
Appearance: A green bottle with paper coming out the top.
Description: These kill in one hit and there are plenty of them scattered 
about, but they're kind of hard to throw far, and often hurt you in the 
process. Too unreliable.

Stielhandgranate (German Stick Grenade)
Appearance: A long thins stick with a thing at the top. Nothing like normal 
grenades.
Description: These stick to surfaces then explode after 4 seconds. Beware of 
throwing them at guards, as they will kick them back.

Heavy Weapons
-------------

Shotgun
Appearance: A long silver shotgun.
Description: Sprays bullets everywhere in just one shot, so you needn't worry 
about accuracy. Great for clearing corridors, but not so good out in the open. 
Also let down by small magazine and slow firing rate.

Panzerfaust (Bazooka)
Appearance: A huge grey mutha.
Description: Most powerful weapon in the game. Kills several men in one shot, 
half-tracks in two and tanks in three. Common enough, but you never get enough 
shells for it. 

Mounted Machine Gun (not in manual)
Appearance: A gun set on a tripod that you can't move.
Description: These are found scattered aroud each level, and they'll be your 
saviours. Their firing rate is amazing, and they'll mow enemies down in 
seconds. Even effective against tanks. The fact that their accuracy is low 
doesn't matter, as you get infinite ammo.

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|  7. My Email Policy                                                         |
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I've written a few guides now and I know that you need to be explicit to
avoid stupid questions. Here is my list of golden rules for email writing:

1: Never, ever send me spam. Any kind of inappropriate or junk mail will go
straight to the trashcan, your address will be filtered and if I deem it
necessary, further action will be taken.

2: I always write correctly and politely, with no grammar or spelling
mistakes. I expect the same from you. I'm fed up with seeing this:
"gimme any chets 4 [insert badly spelt game name here] tanks"
  or
"i cant fnish mssion 7 tel me how plz"
I'm going to disregard this kind of mail in future, so please make an effort.

3: If you can, check that what you need to know is in the FAQ. I'll probably
help you even if it is, but it saves me time if you find what you need to
know in the guide before emailing me. READ THE FAQ BEFORE ASKING A QUESTION!

4: Watch your size. I have a Hotmail account, and the limit is 2 MB for my
inbox. Don't clog it up, please. Between 1 and 20k is fine, but no higher if
possible.

5: Finally, please put the subject as "MOHU" so I can check at a glance what 
your email's about.
 
If you follow these guidelines I will happily reply.

Oh, if you want to speak to me over AIM my screen name is SpNov3. Don't speak 
to me over MSN - I use that privately. If you add me, I'll probably block you.


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|  8. Credits                                                                 |
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-GameFAQs <http://www.gamefaqs.com>: for posting this FAQ.

-You: for taking the time to read it, thus giving it a reason to be.

END OF DOCUMENT.
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