Title:         Albert Odyssey: Legend of Eldean (North American release)
Genre:         RPG
Publisher:     Sunsoft (Japan), Working Designs (North America)
Platform:      Sega Saturn
Media:         Saturn CD-ROM
Release Date:  1996 (Japan), 1997 (North America)
Catalog #:     T-12705H
Price:         $49.95 (MSRP)
Players:       1
Peripherals:   Backup RAM (13 blocks)
               Saturn controller

================================================================================


Document Title:  Albert Odyssey: Legend of Eldean Walkthrough Guide
       Version:  0.41
          Date:  Wednesday, 22 November 2000 (Tokyo Time)
        Author:  Joe Monson


Archived at: 
   http://www.pazu.net/FAQs/albert_odyssey_a.txt
   http://gamefaqs.com/console/saturn/game/21781.html

A complete archive list is in Appendix W. The first two URLs will always 
have the most recent copy. If you find a copy of this walkthrough on 
the net someplace other than the archives listed in Appendix W, please 
let me know. Thank you for your help. 

I welcome suggestions, comments, criticism, etc., about this 
walkthrough. If you notice any errors or have suggestions on ways you
think this walkthrough could be improved, please contact me. My 
contact info is at the end of this walkthrough in Appendix Z.

================================================================================


Copyright Information

Copyright 2000 Joe Monson. Except as specified below, All Rights 
Reserved. See Appendix Y for full copyright information.

================================================================================
================================================================================
================================================================================
=== Main Index =================================================================
================================================================================


Section   Title
-------   --------------------------------------------------------

NOTES
INTRO

THE GAME
     1    Let's Hear It for Strange Women!
     2    Like, Totally Rescued
     3    Bars, Dragons, and Propositions
     4    We're Off to See the Wi...erm...Priest!
     5    Invitation to a Stake Dinner...
     6    Here There Be Dragonmen
     7    Guys, Vixens, and Friendly Old Kings
     8    Balan Out the King
     9    The Birds and the Beasts
    10    Just Deserts
    11    Bazaar Liquids
    12    Family Reunions
 --Intermission--
    13    Let's Hear It for Strange Women II
    14    Mylius, Priest Ordinaire!

APPENDICES
     A    Monster List
     B    Boss List
     C    Item List
     D    Equipment List - Armor
     E    Equipment List - Weapons
     F    Equipment List - Shields
     G    Equipment List - Etc.
     H    Magic Spell List
     I    Ability List
     J    People List
     K    Action Replay Plus Codes
     S    Silly Stats
     U    Useful Tips
     V    Version History
     W    Where Is It Archived?
     X    Acknowledgements
     Y    Copyright Information
     Z    Contact Info 

================================================================================
================================================================================
================================================================================
=== NOTES ======================================================================
================================================================================


     1. View this file using a fixed-width font such as Courier or
        Helvetica. Use a program such as BBEdit, Notepad, or any other
        plain text viewer.
     2. This is literally a walkthrough, so there are spoilers. I try
        to cover everything I can, and I don't miss much (if anything).
        You've been warned. :-)
     3. The top of your TV is considered "north" in this walkthrough.
     4. Any comments surrounded by square brackets are comments to help
        clarify something. You'll see this occasionally throughout the
        walkthrough [especially if it will make things easier to 
        understand].
     5. See Appendix U for some Useful Tips that will help you through 
        the game.
     6. Please send all questions, comments, criticism, and concerns
        to the address below in Appendix Z. I won't answer if your 
        question is answered here, but I do welcome feedback.

================================================================================
================================================================================
================================================================================
=== INTRODUCTION ===============================================================
================================================================================


The game opens to a scene of flaming destruction. Pike's village is being 
attacked by goblins, and they are mercilessly slaying everyone. Pike's 
father desperately tries to protect his family, but the goblins kill both 
of Pike's parents. Pike is left to die by the goblins, but fortunately a 
harpy comes flying by and rescues both Pike and Cirrus, his father's 
magical sword.

The scene fades and we jump forward in time ten years. Pike has grown up 
as an adopted brother to Laia. While some of the younger harpies ridicule 
Pike for not having wings, most of the village treats him as one of their 
own. All seems to be well.

One evening, when Laia has prepared dinner, she send you out to find your 
adoptive brother, Folte, who is unusually late coming to eat. You then 
wander around the village meeting everyone there and finding hidden 
items. When you get back to Laia's tree, Folte is already there berating 
you for taking so long to come to dinner.

Everyone sits down and Laia discovers there isn't any water. She asks you 
to go to the well and fetch some. When you get there, Cirrus reminds you 
that today is Laia's birthday and you should get something for her. As 
she is going on about what you should get, you draw the water from the 
well.

Suddenly, several large dragons appear on the horizon, one swooping 
closer and closer to you. When it arrives, you see a dragon rider on its 
back, and the dragon rider asks you the name of this place. No matter 
your response, Laia arrives and demands for the dragon rider to leave. He 
laughs and says he will, just as soon as he takes the large crystal and 
deals with the two of you. 

Another dragon swoops in and grabs the crystal, and you and Laia are 
turned to stone. Cirrus says she won't let another of her masters die, 
and the screen flares white with her magic. You wake up in your bed in 
Laia's tree, and you hear Folte talking to someone downstairs. Apparently 
Laia has been turned to stone, and no one in the village has the power to 
counter the spell.

When you go downstairs, they ask you to go find the priest who can 
reverse the spell. The old man gives you the Cotton Armor and a Small 
Shield. You are then charged with finding the priest and you leave the 
forest.

================================================================================
================================================================================
================================================================================
=== THE GAME ===================================================================
================================================================================


INDEX

Chapter   Title
-------   -------------------------------------------------------------------
     1    Let's Hear It for Strange Women!
     2    Like, Totally Rescued
     3    Bars, Dragons, and Propositions
     4    We're Off to See the Wi...erm...Priest!
     5    Invitation to a Stake Dinner...
     6    Here There Be Dragonmen
     7    Guys, Vixens, and Friendly Old Kings
     8    Balan Out the King
     9    The Birds and the Beasts
    10    Just Deserts
    11    Bazaar Liquids
    12    Family Reunions
 --Intermission--
    13    Let's Hear It for Strange Women II
    14    Mylius, Priest Ordinaire!
     
================================================================================
================================================================================


-=|| Chapter 1: Let's Hear It for Strange Women! ||=-


Memory Crystals: southeast corner of the forest

WHen you go outside the Harpy Forest, you'll be presented with the World 
Map. You can follow the coastline south, but there is nothing there. If 
you follow the coastline north, you will eventually come to a ruined 
town: Karnait. This is the town where your parents were killed. 

When you get near the center of town you will meet a Strange Man who 
greets you. Druing the course of talking to him, he tells you he's 
seeking something that was once in this town, something strange and 
special. He tells you that if you find anything like that to hold it 
close and he'll find you. Then he leaves.

When you're doen searching around the ruins (there's at least one 
item to find), then leave and head north until you come to bridge. When 
you attempt to cross the bridge, an event will happen. You'll see a 
Pretty Girl attempting to cross the bridge and being menaced by two 
nasty-looking Weredogs. As she's backing away from them, she turns around 
and notices you. She praises your timing, explains that the monsters want 
to dine on her, and says she thinks you should take care of them while 
she runs away. She then wishes you good luck and pushes you toward them.

You easily dispatch them, and finish the fight. It turns out the girl 
didn't run because she was mesmerized by your manly display of 
swordsmanship. Whatever... (9_9)

She then introduces herself: Lulu Saliban. You notice she has well-
developed eyebrows, so she explains that she's half beast and half human. 
She also has a sense of humor and carries a store around on her back. 
After you've bought whatever you want from her, she'll answer one of two 
questions (take your pick). She'll then mention the town of Gigarl just 
north of where you are now, and suggest that you go there. She then waves 
goodbye and leaves.

Go ahead and head north again and you'll be back on the world map. If you 
wander east and then south along the river, you can have a few random 
encounters, but there's nothing else there. To the north is a large rock 
blocking the path between the two woods and to the northeast the path 
along the shoreline dead-ends. 

To the west is a dock on the river, and just north of the dock there's a 
cave entrance leading to the Mountain Pass. If you look in the river next 
to the dock, there are two bottles floating in the river. They contain 
letters from someone in distress. Enter the Mountain Pass.

================================================================================


-=|| Chapter 2: Like, Totally Rescued ||=-


Oooo. Spooky music! The cave's fluourescent torches seem to be having 
problems. Walk northeast a bit and you'll come to a small bridge. Cross 
the bridge and follow the path until you see a rounded pool on the bottom 
left of the screen. It will have something glowing it (barely visible, 
though). This water will restore your HP and MP to the max if you drink 
from the pool. There are other pools like this in the cave, and not all 
of them will heal you. So, drink at your own risk.

Continue past the restorative pool and you'll eventually find a skeleton 
in a pool of blood. Just a little past the skeleton, you'll find a dead 
guy. On the floor are a lot of arrows. Along the wall north of the dead 
are three arrow cannons, but they don't seem to be working any more.

Just past the arrow cannons is a wide open cavern. On the east side of the 
cavern is a passage leading to another pool of water. This one is a 
restorative pool. On the west side is a  long passage leading to a dead 
end. The northwest passage leads to a small wooden door set in the side of 
the cave wall. Open it.

On the other side you'll find two goblins guarding a small fairy in a 
prison cell. She's, like, very glad you came. ;-p 

Cirrus will warn you to be careful fighting the goblins, but I didn't 
think the fight was terribly difficult--I didn't even lose any HP. After 
you defeat the yucky-poo's, the totally grateful fairy will show you the 
totally hidden passage to the town of Gigarl.

Go through the passage and you'll come to another fork: one leading west 
and the other leading south. Take either one because they loop back 
together. They eventually lead to the exit from the cave and you'll be 
back on the world map. If you wander south a bit, you'll find yourself on 
the other side of the big rock you found before. To the north is the town 
of Gigarl, and just to the east of theat is a Cottage. No one is at the 
Cottage, so go to Gigarl.

================================================================================


-=|| Chapter 3: Bars, Dragons, and Propositions ||=-


Gigarl
============================
Inn: 10GP/Night

           GP   Description
          ----  -----------
Items:       8  Mint
             6  Calm Herb

Weapons:    22  Short Sword
            36  Long Sword
            44  Darts
            18  Cotton Armor
            46  Singer's Dress
            13  Large Shield

The Memory Crystal is in the northeast corner of the town, in case you 
want to save. There's also a Power Crystal just south of the Memory 
Crystal, next to the Item Shop. There's an old guy (with yellow hair) in 
the middle of town who will give you information if you give him a little 
gold. He doesn't charge that much per fact, so go ahead. I'm sure they 
are useful facts... ;-)

Feel free to upgrade Pike's equipment at the Weapon Shop, and be sure to 
equip anything you buy! Then go visit the bar once you've talked to 
everyone in town outside of the bar. 

What jazzy music! After you talk to everyone in the bar, approach the 
stairs to the stage and Eka will come out and give a silent performance. 
Cirrus comments on your drool after the performance, and everyone seems 
to have enjoyed it (Eka's performance, not your drool).

When you're done chatting with Cirrus and all the bar patrons, head back 
outside the bar. Cirrus will comment that it seems too quiet outside. 
Wander over to the Memory Crystal and save, then wander straight south 
(on the east side of the building) to where the Power Crystal is...or 
was. It's not there anymore!

Wander toward the center of town and you'll meet up with Belnard again 
(he's the guy who stoned you and Laia before). You're given the options 
of either confronting the creepy nard or running away. If you choose to 
run away, Cirrus will reason with you to get you to go back and confront 
Belnard.

When you confront Belnard, you get to take jabs at his magical prowess, 
and he goes into some sort of trance. Then you try to confront him by 
either running at him while yelling or sneaking up on him. Either way, 
someone to the west of you throws something at Belnard, breaking his 
trance. It's Eka!

She haughtily confronts Belnard, and he dismisses her as nothing. Then 
Eka goes through a transformation in front of Pike (who is a bit 
surprised by it all), and Belnard threatens to make both of you suffer.
He casts a powerful flame bombardment spell at you and Eka suggests you 
run. Belnard easily keeps up with you and slams you with another one.

Suddenly, smoke bombs burst all around you and Belnard can't see you 
anymore. Then Lulu walks in and  pushes you out of the way, all the 
while complaining about how crazy you are. If you still insist on 
fighting Belnard, Lulu will help you get the dragon out of the way so 
you can have a better chance against Belnard. She also says she'll 
seal his magic so he can't use it.

After you do around 200-220 damage (that's how much damage I did), the 
fight scene will vanish, and a red dragon will swoop in to pick up 
Belnard. Safe on the dragon, Belnard proceeds to taunt you about his 
plans for the next time you meet, using typical Evil Overlord(tm) 
phrases.

After Belnard leaves, you find out that Lulu didn't really seal his 
magic--she was just bluffing and everyone believed her. She bids you 
farewall, and suggests that you better buy plenty of goods from her 
the next time you meet her as payment for her helping you out. :-)

Eka then proposes she join you in your little quest, and takes you to 
her cottage. When you get there, she asks if Cirrus can really talk, 
and then takes you inside to feast on "Crazy Chicken" (El Pollo Loco). 
If you try to go into the back room, Eka gets upset at you. (^o^)

After dinner, you share stories with each other and Eka propositions 
you. Not the way you're thinking though, you dirty-minded walkthrough 
reader! She proposes you travel together to Solace to talk to Koras, 
the head priest there, about Laia. After changing into fresh 
traveling clothes, Eka joins your party.

================================================================================


-=|| Chapter 4: We're Off to See the Wi...erm...Priest! ||=-


Chestoria
============================
Memory Crystal: east of main entrance to Chestoria

Inn: 16GP/Night

           GP   Description
          ----  -----------
Items:       8  Mint
             6  Calm Herb
            16  Gag

Weapons:    46  Scimitar
            44  Darts
            48  Leather Armor
            46  Singer's Dress
            13  Large Shield


Directly west from Eka's House, past Gigarl and the entrance to the 
Mountain Pass, is Chestoria, a very large city. Even the music makes it 
sound big. Just inside the city gate and to the east is a Memory Crystal. 
When you're done exploring this part of town (and stocking up on any 
items or equipment you need), head north and go through the gate on the 
north side of the center square. This will take you to the Castle of 
Chestoria.

When you get inside the castle (through the main door and then through 
the entryway), you can go to the east and then south down into the 
Dungeon. Nothing there right now, but since you're invading everyone 
else's privacy, why not? Wander around bugging the maids and guards until 
you've visited everyone in the castle you want to see, then go talk to 
the Queen. 

She's in a real mood, so you'll have to leave. Don't forget to raid the 
four big chests before you leave. They have some really nice items. Then 
leave Chestoria. There's nothing north of the city, so head south. You'll 
eventually come to a bridge across a river. If you continue south instead 
of crossing the river, you'll just have a bunch of random encounters 
since there is nothing else down there. Cross the bridge, go northwest, 
and you'll be in Solace.


Solace
============================
Memory Crystal: east of main entrance to Chestoria

Inn: 16GP/Night

           GP   Description
          ----  -----------
Items:       8  Mint
            10  Grizzle Fang
             6  Calm Herb
            12  Banshee Tear
            16  Gag
            70  Magic Shield

Weapons:    54  Cutlass
            50  Wolf's Nail
            62  Hard Leather
            13  Large Shield
            40  Turtle Shell


There will be a short computer-controlled diddy, and then you'll need to 
find the Sanctuary. Wander around town first and talk to everyone, then 
head into the sanctuary. There you meet Myia and Emily, the two female 
priests taking care of the temple while Leos is away. When you ask to 
see Koras, they sadly inform you that Koras passed away some time back 
while protecting Solace from a great evil.

Just then, Leos, the daughter of Koras and the current Head Priest of 
the Sanctuary, arrives. You tell her your story and she informs you that 
there is nothing she can do to help Laia. She then leads you to a room 
full of stoned people. She explains that she's tried everything she 
knows to reverse the spell, but to no avail. She even enlisted the help 
of another powerful magic priest, Kynis, but he was unable to do it 
either.

Just as you're asking who this Kynis is, he comes into the room with good 
news: he's found someone who can help reverse the spell. Some guy named 
Guy, who is rumored to be a descendant of the legendary Albert, may be 
able to help. He lives in the town of Gadel.

Kynis then asks who you are, and you explain your plight to him. He asks 
if you want to join him and Leos on their journey to find Guy, but Myia 
and Emily insist that all of you rest first. Leos takes you to your 
rooms and you retire for the night. 

During the night, Laia appears in your room and asks for you to come to
her. It turns out you're only dreaming, and it's actually Eka coming in 
to wake you up in the morning. After a brief conversation, you notice 
sounds coming from outside the Sanctuary. 

When you get down to the main room, Emily and Myia tell you that Solace 
is in great danger. Apparently many of the people have been turned into 
Memnochs, or half-undead vampires. Leos and Kynis are outside fighting 
them, so you go out to help.

It's partly cloudy on the ground! Head down into Solace and join the 
fray! You can wander around a bit or head straight for the center of 
town where you'll run into Leos and Kynis. They've been trying to find 
the vampire responsible for all of this so they can free the Memnochs.

Then they spot him jumping across several buildings and chase him down. 
It's Valerian, the vampire vanquished by Koras 12 years earlier, and 
he's not in a good mood. He tells you to come to his castle and then 
flys away as a bat.

After Valerian leaves, Karsha, a friend of Kynis, comes up to him and 
bites him, turning Kynis into a memnoch. Before the vampire power 
takes hold, Kynis asks you and Eka to accompany Leos to Valerian's  
castle so he can be defeated once and for all. This is the only way 
to free the townspleople of Solace from their awful doom.

Kynis says he'll fight the Memnochs for as long as he can--until he, 
too, transforms. As he runs off into the night, Leos tells you that 
Valerian's castle is southwest of Solace. Then Leos joins your party.

================================================================================


-=|| Chapter 5: Invitation to a Stake Dinner... ||=-


Memory Crystal: third floor next to stairs to fourth floor


The screen goes black, and then you're in front of Valerian's castle--not 
a very friendly-looking place. I suggest you equip Leos with one of your 
extra "Etc." items--she doesn't have one herself.

I'm not going to walk you through every single hallway in this castle, 
though I will tell you a few things. Just wander around a bit on each 
floor and see what you can find. On the first floor there are at least 
two items to be found, as well as Valerian's coffin, though he's not in 
it. On the second floor are two rooms with two chests each. 

On the third floor, go all the way to the west and down to the first 
floor for a Magic Shield. Then go back up to the third floor and through 
the door on the on the north side of the east-west hallway. If you drink 
the water here your HP and MP will be completely restored. Then go back 
out into the hallway and into the hallway across and to the west of the 
doorway. 

At the end of that hallway you'll find a Memory Crystal and a set of 
stairs ascending to the fourth floor. When you're done saving, head up to 
the fourth floor. Follow the red carpet to the doors and go on through. 
Here you'll find Valerian, sitting on the throne on the dais. 

He's terribly impressed with your ability to make it this far, and even 
says that Koras would be impressed, too. He even explains how he was 
freed from his eternal prison. After bantering back and forth, you enter 
the first big boss fight.

     BOSS: Valerian
     HP: 1078-1275
     EX: 288
     GP: 40
     Notes: Physical attacks don't work very well at first, Aqua Lance 
            works really well, and Malitov Cocktail works fairly well

During the fight, I had Pike and Eka attacking (Pike with his sword and 
Eka using Aqua Lance), and Leos alternating between healing people and 
using Malitov Cocktail. This worked really well, and the fight wasn't too 
hard.

After the fight, Eka congratulates Leos and tells her she can go back to 
Kynis and the others now that they are free of Valerian's spell. Leos 
isn't so sure about that, though--she thinks Kynis probably died fighting 
all the Memnochs. You then head back to Solace.

Emily and Myia great you at the entrance to the Sanctuary grounds. They 
are very excited to see Leos alive and well. Myia then winks at Leos and 
asks her if she's forgetting about someone. Emily goes behind Leos and 
starts pushing her toward the Sanctuary, and you and Eka follow. Kynis 
is waiting inside, and Leos rushes to embrace him, much to the 
embarrassment of Pike and Eka.

After Leos and Kynis finish their session, Leos tells you the next step 
is to go to Gadel and find Guy, and she will be going with you. Kynis 
won't be coming, though. He'll stay behind to keep Myia and Emily in 
shape. You can then leave the Sanctuary.

When you finally leave Solace, you'll encounter a hurt man. It's a 
Dragonman! He tells you that he is seeking Leos' help to save his entire 
race--they are all dying from some mysterious illness. He then dies. 
Save your game and then head out to the World Map again.

================================================================================


-=|| Chapter 6: Here There Be Dragonmen ||=-


Memory Crystal: just inside the Dragonmen clan leader's room.


Head southwest past Valerian's castle, south to the bridge, and then 
accross to the other side. If you go northwest you will find the city of 
Gadel. Go south and then west into the forest to the Dragon Shrine 
Entrance. There's a statue of Malduke, the god of the Dragonmen, just 
outside the entrance to the cave.

When you enter, you are told you should leave immediately due to the 
curse that has befallen the Dragonmen. Then he recognizes Leos and asks 
you to wait and help them. Leos then discovers that it's the well water 
that is causing them to fall ill--the well water has been poisoned!

You are taken to their leader, Grak, who shows you to the infirmary 
where all the sick Dragonmen are resting. Leos makes an elixir to give 
to them, and you and Eka help give it to the sick Dragonmen. She then 
instructs Grak to put the rest of the elixir into the water supply to 
cleanse it. In gratitude, Grak offers you a priceless natural art 
collection, but Leos politely declines. Once you're done wandering 
through all the caves, head back outside.

As soon as you get outside, you are buzzed by a dragon a few times. Then 
a mysterious woman approaches and asks why a Dragonman is still alive, 
since she poisoned their well water. She gets really upset when she finds 
out Leos cured all of them, and that you're the ones who attacked Belnard 
back in Gigarl. 

You ask if she's a member of Radoria's forces, and she tells you she is 
Rachessa, and that you will pay for all the trouble you've caused.

     BOSS: Rachessa
     HP: 1509-1575
     EX: 322
     GP: 0
     Notes: Physical attacks work the best, spells and breath weapons
            do minimal damage.

After you win, she curses the lot of you. After a brief exchange of 
pleasantries, she fades into nothing. Leos then insists that you hurry 
to Gadel.

================================================================================


-=|| Chapter 7: Guys, Vixens, and Friendly Old Kings ||=-


Gadel
============================
Memory Crystal: just northwest of the entrance to town

Inn: 20GP/Night

           GP   Description
          ----  -----------
Items:       8  Mint
            40  Spearmint
            10  Grizzle Fang
             6  Calm Herb
            12  Banshee Tear
            20  Warp Wing
            65  Rations Kit

Weapons:    66  Broad Sword
            63  Ninja Stars
            90  Eagle Dagger
            70  Ring Mail
            68  Sacred Robe
            44  Kite Shield
            40  Turtle Shell


Leave the Dragon Shrine and head north, then west to Gadel.  When you 
get there, Eka comments on the lack of greeters in the town. Then Leos 
notices someone coming toward you: it's Mohawk Man! He proclaims how 
great he is and demands that you get out of the way, so you do. When 
he's gone, the people of Gadel suddenly appear. Be sure to talk to all 
of them. One thing you learn is Mohawk Man's real name: Balan.

Just to the west of the Item Shop is an alleyway leading to an empty 
house. The top floor has a bunch of goodies to claim, so don't miss it! 
Once you're done wandering around town head to the north end of town and 
you'll be accosted by Chad, a captain in the Knights of Gadel. He thinks 
you're some of Balan's bandits. Chad's men, as well as Decimus, the 
leader of the Knights, convince him otherwise. Decimus then asks if you'd 
like to be his guests at the castle.

When you get to the castle, he tells you that he needs to inform the king 
of your presence, so he'll go on ahead. You're free to explore the castle.
In the room just west of the entrance to the king's bedroom you'll find 
Guy, Varetta, and Ceramis. You tell Guy your story and he swears to defeat
Radoria in order to save Laia and the rest of the stoners. You offer to 
help him, but Varetta says you're too young and would only hold them back.

Guy then goes to talk to the king, and Leos says you should go and try to 
convince Guy that you will help him. Go back down to the second floor of 
the castle to the double doors at the north end of the yellow-brick floor 
(the ones you couldn't enter before) and go in. Follow the red carpet to 
the next door and the computer will take over, leading you up to the foot
of the king's throne. Guy is there.

Guy tells you that you should be here, but the king stops him. The king 
then explains his plight (Balan has been a very bad boy, etc.), and asks 
if you will help Guy defeat Balan and his band of merry thieves. He also 
introduces the Silver Vixens, a trio of mercenaries who will help you (or 
you'll be helping _them_, anyway...). They aren't too excited about being 
helped by a bunch of kids, and two of them leave quickly. Seta tells you 
to meet them at the fort, then hurries off. Guy wishes you luck and 
leaves. Then it's your turn to leave.

Go ahead and buy anything else you need, save your game, and then head 
out of town.

================================================================================


-=|| Chapter 8: Balan Out the King ||=-


Head south from Gadel. If you go all the way southeast of Gadel, you'll 
find a cave with no one in it, thoug it looks like someone might have 
lived there at one time. You can collect a few items there, though.

All the way southeast is a bridge leading to a small island, but there 
is nothing on the island. The bandit fort is inside a maze of forest just 
north of this bridge. When you arrive there, you'll meet Decimus, Chad, 
and the Silver Vixens. Guy has already started an insulting distraction 
attack, and you're given your attack orders.

When you get to the east entrance, two bandit guards jump down and attack 
you. Go ahead and defeat them (they are easy) and enter the fort. Turn 
west and follow the pathway around to the next entrance. Here you'll find 
a door with three prisoners behind it, so you rescue them. Then go up the 
stairs back in the main room.

A little farther in you find three more hostages, but Kris is just 
releasing them. You have the opportunity to either tell Kris that Guy is 
worried about her or to insult her. Continue through the fort and you'll 
come to a large open area. To the west is another door. Inside you'll 
find two cells: in the west cell you'll find Aimy releasing more 
hostages. In the east cell you'll find several large treasure chests.

Back outside and to the the northwest you'll find two long alleys: the 
west one is a dead end, and the east one leads to another door. Inside 
you'll find two cells: in the east one you'll find Seti freeing some 
hostages. If you want her to, she'll heal all of you. In the west cell, 
you'll find a bunch of treasure chests. Now go up the stairs to the west.
When you get up to the roof, go all the way south to find some pots with 
items in them. Now follow the roof all the way to the east and go down 
the stairs. You'll find some hostages to release. Go back up the stairs 
to the roof Cirrus will tell you she senses some powerful magic on the 
north side of the fort.

Now head to the center area of the roof and go up the stairs. When you 
get to the top, you'll notice the Silver Vixens trying to open a door, 
but it won't budge for them. Finally, Seta opens it using magic, and 
they head inside. Go ahead and follow them inside.

Kris is questioning someone: it's a woman named Novia. She tells you 
that you have a lot of potential, and then teleports away. You finish 
freeing the hostages and the three Silver Vixens leave. Before you 
leave, don't forget the two treasure chests.

When you go outside, the Silver Vixens are there, and you're surrounded 
by Punk Thugs. Balan is there, too, laughing at how easily you fell into 
his trap. He challenges all of you, and the Silver Vixens step forward to 
attack.

Suddenly, a bolt of lightning strikes, knocking the Silver Vixens to the 
ground. Novia then appears next to Balan, and tells him to attack you, 
and he agrees. Ready to fight?

     BOSS: Balan
     HP: n/a
     EX: 0
     GP: 0
     Notes: n/a

This is a one-on-one fight: you against Balan. Lightning works pretty 
well against him, as does just attacking him. After you do about 400-450 
points of damage to him, the fight ends and Balan taunts you. Suddenly, 
Cirrus rises up out of your pack and transforms into large magical sword, 
and the fight continues.

     BOSS: Balan
     HP: 757 (counting the previous damage you did)
     EX: 690
     GP: 0
     Notes: n/a

All the thieves freak out and run away like little girls, and your party 
congratulates you. Novia congratulates you as well, and says she looks 
forward to seeing you again. She then teleports both Balan and herself 
away. Eka checks on the Silver Vixens--other than a little wounded pride, 
they're okay.

They congratulate you on beating Balan--it seems they underestimated your 
abilities (sounds about normal for a typical RPG, eh?). Then everyone 
heads back downstairs to the front of the fort to meet up with Guy and 
the Knights of Gadel. They congratulate you on your victory (are you sick 
of being congratulated yet?) as well, and instruct you and the Silver 
Vixens to return to Gadel and report to the king. They are off to find 
the Floating Castle and defeat Radoria.

Back in Gadel, Eka complains about all these "chance meetings" you keep 
having. Leos and the Silver Vixens then head off to see the king. You, 
Eka, and Gryzz start walking toward the center of town only to run into 
Belnard. He's here to take revenge for the death of Rachessa. 

Belnard throws some hefty magic your way and kills you and all your 
friends. However, Cirrus intervenes and saves you. Belnard comes after 
you again and this time a strange man intervenes, telling Belnard he 
will not be able to hurt you. His name is Estan, and he proceeds to 
disintigrate the dragon and to send Belnard packing.

Estan reminds you that you've met before, back when you visited your 
ruined village. Estan tells you he's a Magic Master, and he's been 
around for a long time. He's still searching for an item that could 
decide the fate of the world, but the item keeps doing more than it 
should: Cirrus. Estan tells you to take care of Cirrus, and it will 
continue to protect you. He then leaves.

Your companions suggest you go tell all these happenings to the king, 
so all of you head there and Leos tells the story. After a long talk 
with the king, he asks you to join in the fight against Radoria. He 
tells you that you can take anything you want (except his pillows) from 
within the castle.

He tells you that Guy and the rest of the Knights have gone ahead to the 
town of Bugdoniel, and to get there you need to go southwest to Tomari 
and hire a ship to take you to Oasis.

Before you leave the castle, make sure you visit those doors you couldn't 
enter before--there's some nice items behind them.

================================================================================


-=|| Chapter 9: The Birds and the Beasts ||=-


Go south to that island mentioned in the last chapter and head into the 
indent in the forest--looks like there is something here after all! 

Weran
============================
Memory Crystal: just northeast of the entrance to town

Inn: none - talk to the Village Elder and he'll 
     let you rest at his place

           GP   Description
          ----  -----------
Items:       8  Mint
            10  Grizzle Fang
             6  Calm Herb
            12  Banshee Tear
            16  Gag

Weapons:    92  Falchion
            82  Franciska
            83  Kotetu
            88  Splint Mail
           114  Banded Mail
            62  Round Shield
            60  Buckler

Chad is waiting for you just northwest of the entrance to Weran. Weran is 
the town of the Birdmen, and rumors are flying about impending war with 
the Beastmen. The townspeople are divided, though, on whether or not they 
actually want to fight the Beastmen. Apparently the Beastmen have been 
randomly attacking Birdmen when they are alone. None of the Birdmen can 
really describe their attackers, either. Hmmm...sounds a little fishy, 
eh?

If you go up to the fourth level of the town, you'll see a little 
sequence where a Handsome Birdman will fly down out of the sky and make 
some comments about the war rumors. Eka is impressed by his...confidence.

When you're done wandering around town, leave by going north on the path 
next to Chad and then go north across the bridge to the town of Tomari. 

Tomari
============================
Memory Crystal: just northwest of the entrance to town

Inn: none

           GP   Description
          ----  -----------
Items:       8  Mint
             6  Calm Herb
           270  Life Root

Weapons:    92  Falchion
            86  Grenades
            90  Shura
            90  Eagle Dagger
            68  Sacred Robe
            62  Round Shield
            60  Buckler

Tomari is the home of the Beastmen, and as in the town of the Birdmen, 
rumors are ruffling the fur of every Beastman in town. Everyone sees war 
as inevitable, but not everyone agrees that war is a good idea. Again, 
there have been rqandom attacks on Beastmen when they were alone, and no 
one seems absolutely sure it was Birdmen who did the attacking.

When you exit the house of the village chief, you see a strange-looking 
Beastman wandering around and you decide to tail him. You see the odd 
Beastman find a quiet corner of town and change into one of Radoria's 
baddies. Looks like Radoria is trying to get the two normally-peaceful 
towns to fight each other. What to do?

You tail him to Weran and see him turn into a Birdman. As you walk up to 
him, the Necromancer tells you that you'll pay for being so nosey, and 
you are swept into a fight:

     BOSS: Necromancer
     HP: 782
     EX: 300
     GP: 116
     Notes: n/a

Chad congratulates you on your detective work, and for saving his behind, 
and the scene changes to the center of town in Weran. The Senior Birdman 
thanks you for your help, as does the Senior Beastman. Chad asks for 
their help in the fight against Radoria, but they are unable to spare any 
troops. As the meeting is ending, the Handsome Birdman you saw before 
interrupts the meal preparations: meet Amon.

The Senior Birdman isn't happy with Amon for sticking his beak where it 
isn't wanted, but Amon persists. The Senior Birdman kicks Amon out of the 
Birdman military, so Amon joins your party. Chad then leaves for Tomari 
to hire a ship and requests that you meet him there. When you're done 
wandering around, you'll find Chad in Tomari at the General's house. Talk 
to either Chad or the General to get on the ship.

================================================================================


-=|| Chapter 10: Just Deserts ||=-


When you arrive, Chad tells you he'll go ahead to Bugdoniel, and you can 
get there by going over the mountain pass. He then leaves and your party 
leaves the ship. You now find yourself in the Desert Mountains.

There's a Memory Crystal in the northeast corner of the area. After you 
cross the bridge near the Memory Crystal, you find a recently killed 
dragon. Eka thinks it's a bit gross and wonders where it came from. Then 
you hear something to the north of the dead dragon, and you go off to 
investigate. It looks like Estan has his hands full battling a whole 
bunch of dragons.

Belnard comes down to taunt Estan, and then gets surprised when he sees 
your party. Estan warns you to leave, but Belnard says that all of you 
will die here and now, together. Eka throws out some insults at Belnard 
and Estan again warns you that you can't win this fight--then he has an 
idea.

There's a sudden flash of light and Estan tells you to make good use of 
his sacrifice. Belnard, knowing what Estan is about to do, commands all 
his troops to beat it, but only Belnard makes it away as Estan 
disintigrates all the other troops. Estan then collapses on the ground 
and Belnard swoops by and knocks his body off the cliff. After an 
exchange of pleasantries with Belnard, you are swept into battle with 
him again.

     BOSS: Belnard
     HP: 2544
     EX: 432
     GP: 50
     Notes: most magic doesn't do much, physical attacks work best.

A defeated Belnard tells you that, even though you defeated him, Radoria 
will not be beaten so easily. Then the ledge suddenly collapses under 
Belnard, taking his body with it. Then everyone launches into spirited 
patriotic posturing and you're returned to the normal detail map.

If you try to go back up where you fought with Belnard, you will be told 
it is too dangerous to go that way. Upon further inspection of the area 
around there, you find a path south of the dead dragon, so head that way 
and you'll find the exit from this area.

If you wander to the northwest, you will find a fortress surrounded by a
force field of some kind. You can't get through it at this time, so head 
southeast of the fortress to the middle of the desert. Here you will find 
Bugdoniel, the oasis town.

================================================================================


-=|| Chapter 11: Bazaar Liquids ||=-


Bugdoniel
============================
Memory Crystal: in the center of town

Inn: free

           GP   Description
          ----  -----------
Items:       8  Mint
            40  Spearmint
            10  Grizzle Fang
            12  Banshee Tear
           270  Life Root
            20  Warp Wing
            65  Rations Kit

Weapons:   116  Great Sword
            86  Grenades
           120  Copper Raccoon
           108  Long Spear
           110  Half Coat
            60  Buckler

When you walk into town, Decimus greets you and tells to to come talk 
with him. He then walks to his tent. The first thing I suggest you do is 
spend all your money on items and weapons. You will be forced to give it 
all up in just a few minutes, so invest all you can.

When you're all done equipping anything new you got, be sure to save and 
then go talk to Decimus and Chad. Then head inside the tent and talk to 
Ceramis, Varetta, and Guy. They explain the plan for attacking Radoria's 
floating castle. Ceramis then gives you 700 gold.

Go spend the additional gold you were given and then go to the inn. The 
proprietor lets you stay for free, and after a brief humorous scene 
involving Amon everyone goes to sleep. Partwway through the night, Eka 
wakes you to give you bad news: Leos is very sick! Just then, Ceramis 
comes in to tell you the time to attack has arrived. As you are 
wondering how to handle both responsibilities, in comes your favorite 
greedy traveling bazaar: Lulu.

She tells you she'll cure Leos if you give her all your gold. After the 
exchange is made, she gives Leos a strange liquid and leaves. A short 
time later Leos wakes up feeling much better, and you leave to the 
Floating Castle. 

================================================================================


-=|| Chapter 12: Family Reunions ||=-


When you arrive, the castle begins its ascent and the order is given to 
attack. Many soldiers fall to their deaths, Pike almost joining them, but 
Amon swoops down and saves our swiftly falling hero. Together again, our 
heroes follow Guy, Varetta, and Ceramis and enter the castle.

As they enter the courtyard three Iron Dragons charge forward to attack, 
but the ancient threesome makes short work of them. The three continue 
into the main castle, and your party follows. When you arrive inside you 
can't find the threesome anywhere, so you start looking around. Suddenly
another Iron Dragon attacks!

     BOSS: Iron Dragon
     HP: 1003
     EX: 403
     GP: 40
     Notes: n/a

The Iron Dragon is fairly easy to beat. Just keep your party healed and 
you shouldn't have a problem. Once you're done with it, go north and 
through the door. In the next room, you'll see (from west to east) a 
doorway, a set of stairs, another doorway, another set of stairs, and 
another doorway. Through the center doorway is a Healing Pool and a 
Memory Crystal, so feel free to use those if you need to. If you go up 
either set of stairs, you will find a large door that is locked. There 
must be some way of unlocking it...

First, go through the west doorway and follow the stairs all the way to 
the top (five flights of stairs). At the top you'll find a flashing red 
button, so of course you must press it! Head back down to the main room 
and go through the east doorway. you'll find a treasure chest immediately 
inside, and a set of stairs to the northwest. Collect the treasure and 
leave. If you go up the stairs, following the path around through the 
doorway at the southeast you'll eventually find two more flashing red 
buttons. These seem to undo what the other flashing red button did, so 
don't press either of them. There's nothing else here.

Heal at the pool and save your game if you wish, then go up either set 
of stairs in the main room and through the large doorway there. To the 
west, on the north side of the hallway is a room with a treasure chest.
On the south side is doorway leading (eventually) to another treasure 
chest.

Go back to where you entered and head north until the next branch, 
where you turn west and enter the room on the north. There are two 
treasure chests here. Go back to the hallway and continue north to the 
next branch. Directly north is a double door, and to the west is another 
room, though this one is empty.

When you go through the double door, you'll be in a room with a set of 
stairs and a doorway just to the west of the stairs. Enter the doorway 
to find another treasure chest. Up the stairs you'll find another set 
of stairs that takes you to a short hallway. Go through the next doorway 
and you'll be in an east-west hallway where you can watch the clouds fly 
by. There are doorways at either end of this hallway. Go through the one 
to the east.

Follow the passageway until it branches to the west and you'll find a 
locked blue door. Just to the southeast of that door is an open doorway, 
so go ahead and enter. Inside you'll find another flashing red button 
(sure are a lot of them here!), so activate it, then exit the room. When 
you try the blue door this time, it will open, and inside you'll find 
several treasure chests.

Go back to the hallway and go through the west door. The first branch 
you come to leads to a small room, but there is nothing there for you. 
When the hallway turns east, the doorway to the north leads to a room 
with a treasure chest. Just to the northeast of that room is another 
doorway, so enter there. 

Inside you'll find some stairs. Go up the stairs, and go west, then south 
to the next doorway. Here you'll find another set of stairs leading to 
another blue door, but this one isn't locked. Inside this next room is 
a Healing Pool and a Memory Crystal. Make sure you've equipped all the 
new weapons and armor you've found here in the castle, and then go 
through the final door to meet Radoria.

As you enter the room the computer will take over and you'll notice Guy, 
Varetta, Ceramis, and a knight trapped inside some crystals along the 
walls. You continue past them to a round platform near Radoria's throne.
There are several large power crystals being used to keep the castle 
afloat. As you admire the scenery, the music changes and Radoria makes 
his grand entrance. He looks just like Estan!

He welcomes you to your execution, and launches into a typical "Evil 
Overlord" speech about how weak you and your friends are. He explains 
how displeased he is with your victories over his underlings, and that 
he won't otlerate you being around anymore. He then fires a small, 
glowing blue-white sphere of energy at you, and your whole party is 
frozen (and spinning in place for some odd reason). 

Radoria asks which of you wants to die first, and Estan suddenly appears 
between you and Radoria. Apparently he wasn't so dead after all! You 
learn that Estan and Radoria are brothers, though they chose much 
different paths in life. Radoria scoffs at Estan for bringing your party 
into their 'little' family spat, telling him it won't make any difference 
since their sister isn't around. She's the only one with the power to do 
aanything about Radoria.

Then Estan and Radoria rise toward the ceiling, and begin circling the 
throne while continuing their discussion of whether or not Estan can stop 
Radoria. Then they ram into each other and there's a blinding flash of 
light. When this happens, your group finds they can move again, and they 
start looking around for Estan--he's gone! 

Radoria gloats for a minute, when Estan suddenly appears again and 
summons the Holy Sword. A shining Cirrus rises out of your pack and 
floats in the air toward Estan. Estan then gives his life to allow Cirrus 
to transform into regular sword (just like last time). This throws 
Radoria for a loop, and Cirrus explains that this time she'll finish the 
work she should have done years ago.

After a narrative conversation, you are launched into a battle with 
Radoria:

     BOSS: Radoria
     HP: 4817
     EX: 1150
     GP: 0
     Notes: just keep healing your characters and use normal attacks

Radoria isn't really difficult, though he takes longer than any of your 
previous fights. He has almost twice as many HP as Belnard. When the 
fight is over, Radoria tells you that you can't beat him because of the 
power of the Power Crystals. Cirrus then sacrifices herself to destroy 
Radoria once and for all. 

After Radoria dissappears in a blinding flash of light (wow! two in one 
fight!), Eka mourns the loss of Cirrus. But it seems Cirrus isn't 
destroyed that easily--the dagger form of Cirrus appears on the floor in 
front of Radoria's throne, and then disappears as a vision of the human 
Cirrus appears and fades. Cirrus promises Pike that they will meet again 
someday, and to not let his grief get the better of him.

Suddenly, the castle begins to shake and rumble--it seems that Radoria's 
power was holding the place together, and everything is falling apart now 
that he's gone. Everyone rushes off to rescue the others before the 
castle falls out of the sky. As everyone wonders how they will get out of 
the castle, Varetta teleports the group to safety. As the group watches 
from the shore, Radoria's castle crumbles into the sea.

When everyone arrives back at the castle in Gadel, the king thanks you 
for all your help, and tells you they are eternally in your debt. You 
leave the castle with everyone saluting you for your bravery. When you 
get back into town, Leos, Gryzz, and Amon bid you and Eka farewell, as 
well as wishing the two of you 'good luck' on your future 'music-making' 
together. (^_-)

Back home in the Harpy Forest, your arrival causes quite a stir. Everyone 
gathers in the center of town to congratulate you. Then everyone turns 
and watches as Laia comes to greet you. Things get even more sappy as two 
harpies fly overhead tossing flower blossoms...

The End








































...NOT!

================================================================================


-=|| Intermission ||=-


Someone trying to sound like a really old man explains what just 
happened, and how everything is peaceful again. Pike and company became 
'Heroes of the Day' for a little while, and they even got nifty cheap 
gifts to prove it. Then one day, when they had broken the last of the 
dollar-store thank-you's, things changed...

================================================================================


-=|| Chapter 13: Let's Hear It for Strange Women II ||=-


Save your game as prompted, and your sweetums honey-pie will ask you to 
get the door. You do, and are bowled over by a bouncy young thing with 
lavendar hair. She introduces herself as Kia, the grand-daughter of 
the crotchety old heroine Varetta. Apparently Varetta is in need of some 
help and you must come right now (before you even finish dinner!). Then 
Amon and Gryzz walk in, and explain that it's really important.

Kia is in such a hurry that she grabs you and starts draggin you out the 
door. Eka's not too happy about that and insists that Kia explain what's 
going on. Kia says that will waste time they don't have, and this makes 
Eka little teed-off. Off to a great start!

Kia tells you that Eka doesn't really need to know, Gryzz and Amon 
insist. So, Kia spills the beans: Varetta, Guy, and Ceramis are all 
missing and no one knows where they went. after some discussion, everyone 
agrees to go to Gadal and ask the king for more information. Kia get's 
all excited to go again and drags you out the door. Everyone else follows 
Kia to the well and before anyone knows what's happening, Kia teleports 
everyone to downtown Gadel.

Eka and Pike land a little wrong and after they orient themselves a bit, 
Kia grabs Pike and heads off dragging him toward the castle. Wehn you 
arrive the king fills you in on what he knows. Apparently Guy, Varetta, 
and Ceramis were off on a mission looking for some info when they 
suddenly disappeared without a trace. The king also informs oyou that 
ssomeone who was thought to be dead is actually alive: Balan is back!

The three heroes were investigating information in the town of Agnus a 
couple weeks previously, and the king thinks they might have been killed 
by Balan or some of his cronies. Kia and Eka disagree, saying that 
they're probably just tied up somewhere else. The king says he hopes the 
two are correct, but he still wants to send out your party to try to 
find the three heroes and investigate the Balan rumors.

The king tells you to leave on your quest at once, and to start by going 
to Agnus and contacting a priest names Mylius. Eka asks the king for 
directions, but Kia intervenes and zaps the whole party to Agnus--it's 
her hometown, so she knows exactly where it is. At this point, Kia 
becomes an official member of your party (replacing Leos).

================================================================================


-=|| Chapter 14: Mylius, Priest Ordinaire! ||=-


Eka complains loudly about Kia's sudden use of the teleport spell again, 
but Kia just ignores her and then drags Pike into the sanctuary. There 
you meet Mylius Factoria, Leos' uncle. The first thing you'll notice is 
that he's a bit kooky at times. 

He tells you he's the priest and the reluctant mayor of Agnus, and then 
starts getting weird. He must have been hit too many times with the 
sacramental wine bottle... (^_-)  You then head into town to gather info 
from the helpful townspeople. You can go back and investigate the 
Sanctuary, but there's nothing there other than Mylius.

Agnus
============================
Memory Crystal: at the entrance to town

Inn: 24GP/Night

           GP   Description
          ----  -----------
Items:       8  Mint
            40  Spearmint
            10  Grizzle Fang
             6  Calm Herb
            20  Warp Wing
            65  Rations Kit
            70  Magic Shield

Weapons:   110  Willow Leaf
           120  Thunder Nail
           156  Nihil
           140  Glaive
           135  Power Staff
           123  Chain Mail
           138  Plate Mail
            60  Buckler

As you wander about town, talking to the ever-helpful NPCs, you learn 
that several people have info about various people you are seeking. It 
seems that they were interested in the Graveyard of Ages, an area north 
of the town of Mycent. You also learn that Mycent is east of Agnus, and 
that to get to the East Continent you need to travel south to Sitonus 
and take a ship from there.

You also learn of a magical iron giant, made to guard an awesome magic 
item that's supposedly buried somewhere.

          <<** More to come **>>

================================================================================
================================================================================
================================================================================
=== Appendices =================================================================
================================================================================


INDEX
     A    Monster List
     B    Boss List
     C    Item List
     D    Equipment List - Armor
     E    Equipment List - Weapons
     F    Equipment List - Shields
     G    Equipment List - Etc.
     H    Magic Spell List
     I    Ability List
     J    People List
     K    Action Replay Plus Codes
     S    Silly Stats
     U    Useful Tips
     V    Version History
     W    Where Is It Archived?
     X    Acknowledgements
     Y    Copyright Information
     Z    Contact Info 

================================================================================


-=|| Appendix A: Monster List ||=-


Please note that the HP totals I give here are based on my experience 
fighting these creatures. Therefore, their actual HP may differ from the 
totals I give here. 

     Legend:  EX..........Experience Points earned
              GP..........Gold Pieces earned
              HP..........Hit Points (minimum)
                          (based on the minimum kill-damage I did to them)
              

Monster Name
 HP, EX, GP
 (Possible Items)
 (Notes)
----------


Bandit
 HP:65, EX:?, GP:?
 (n/a)
 (likes to escape before fighting you)
----------
Banshee
 HP:46, EX:?, GP:?
 (n/a)
 (likes to escape before fighting you)
----------
Barbarian
 HP:50, EX:?, GP:4
 (n/a)
 (n/a)
----------
Berserker
 HP:94, EX:17, GP:5
 (n/a)
 (n/a)
----------
Blob
 HP:87, EX:?, GP:?
 (n/a)
 (n/a)
----------
Blood Slime
 HP:112, EX:15, GP:5
 (n/a)
 (n/a)
----------
Blood Wolf
 HP:94, EX:?, GP:?
 (n/a)
 (n/a)
----------
Blue Slime
 HP:58, EX:5, GP:2
 (Mint)
 (n/a)
----------
Bone Golem
 HP:87, EX:12, GP:5
 (n/a)
 (n/a)
----------
Conjurer
 HP:150, EX:?, GP:?
 (n/a)
 (n/a)
----------
Crawler
 HP:230, EX:?, GP:?
 (n/a)
 (n/a)
----------
Dodo
 HP:89, EX:13, GP:4
 (n/a)
 (n/a)
----------
Drool Dodo
 HP:258, EX:?, GP:?
 (n/a)
 (n/a)
----------
Goblin
 HP:47, EX:?, GP:?
 (n/a)
 (n/a)
----------
Goblin Lord
 HP:82, EX:?, GP:?
 (n/a)
 (n/a)
----------
Grizzler
 HP:132, EX:?, GP:?
 (n/a)
 (n/a)
----------
Grunkin
 HP:30, EX:4, GP:1
 (Mint)
 (n/a)
----------
Hag
 HP:156, EX:?, GP:?
 (n/a)
 (can charm your characters)
----------
Mad Rat
 HP:56, EX:6, GP:2
 (n/a)
 (n/a)
----------
Memnoch
 HP:118, EX:11, GP:6
 (n/a)
 (n/a)
----------
Ninja
 HP:107, EX:33, GP:8
 (n/a)
 (usually attacks first)
----------
Nub Nuzzler
 HP:129 EX:32, GP:8
 (n/a)
 (n/a)
----------
Ogre
 HP:66, EX:?, GP:?
 (n/a)
 (n/a)
----------
Ooze
 HP:180, EX:?, GP:?
 (n/a)
 (n/a)
----------
Pit Viper
 HP:37, EX:3, GP:1
 (n/a)
 (n/a)
----------
Punk Thugs
 HP:82, EX:18, GP:6
 (n/a)
 (n/a)
----------
Rabid Rat
 HP:161, EX:?, GP:?
 (n/a)
 (n/a)
----------
Reptilian
 HP:39, EX:8, GP:3
 (n/a)
 (Wind Arrow does a lot of damage, Darts do minimal damage)
----------
Reptilicus
 HP:98, EX:?, GP:?
 (n/a)
 (Wind Arrow does a lot of damage, can call new Reptilians to the battle)
----------
Sand Worm
 HP:206, EX:33, GP:8
 (n/a)
 (n/a)
----------
Skeleton
 HP:48, EX:5-6, GP:3
 (Mint)
 (n/a)
----------
Spore Shooter
 HP:71, EX:?, GP:?
 (n/a)
 (n/a)
----------
Susie Death
 HP:121, EX:?, GP:?
 (n/a)
 (really good defense against physical attacks)
----------
Vampire Rat
 HP:73, EX:?, GP:?
 (n/a)
 (n/a)
----------
Vulture
 HP:91, EX:17, GP:6
 (n/a)
 (n/a)
----------
Weredog
 HP:15, EX:2, GP:1
 (Mint)
 (n/a)
----------
Wraith
 HP:75, EX:?, GP:5
 (n/a)
 (n/a)
----------
Zombie
 HP:28, EX:5, GP:1
 (n/a)
 (n/a)
----------

================================================================================


-=|| Appendix B: Boss List ||=-


Please note that the HP totals I give here are based on my experience 
fighting these bosses. Therefore, their actual HP may differ from the 
totals I give here. 

     Legend:  EX..........Experience Points earned
              GP..........Gold Pieces earned
              HP..........Hit Points (minimum)
                          (based on the minimum kill-damage I did to them)
              

Boss Name
 HP, EX, GP
 Location
 (Notes)
----------


Balan (first metting)
 HP:757, EX:690, GP:0
 Bandit Fort (Chapter 8)
 (n/a)
----------
Belnard
 HP:2544, EX:432, GP:50
 Desert Mountain Pass (Chapter 10)
 (magic doesn't do much, physical attacks work best)
----------
Iron Dragon
 HP:1003, EX:403, GP:40
 Floating Castle entrance (Chapter 11)
 (magic doesn't do much, physical attacks work best)
----------
Necromancer
 HP:782, EX:300, GP:116
 Waran (Chapter 9)
 (n/a)
----------
Rachessa
 HP:1509, EX:322, GP:0
 Dragonmen Cave Entrance (Chapter 6)
 (Physical attacks work best, spells/breath weapons do minimal damage)
----------
Radoria
 HP:4817, EX:1150, GP:0
 Floating Castle (Chapter 11)
 (just keep healing your characters and use normal attacks)
----------
Valerian
 HP:1078, EX:288, GP:40
 Valerian's Castle (Chapter 5)
 (Physical attacks don't work very well at first)
 (Aqua Lance works really well, and Malitov Cocktail works fairly well)
----------

================================================================================


-=|| Appendix C: Item List ||=-


Item Name
 Status effects
 (notes)
---------------


Banshee Tear
 Restore Condition
 (n/a)
---------------
Black Rosary
 unknown
 (n/a)
---------------
Calm Herb
 Cures Poisoning
 (n/a)
---------------
Dragon Horn
 Freeze Monster
 (n/a)
---------------
Eerie Ring
 Attack Power Up
 (n/a)
---------------
Gag
 Silences a Mage
 (n/a)
---------------
Grizzle Fang
 Fixes Conditions
 (n/a)
---------------
Hell's Chime
 Summons a monster
 (n/a)
---------------
Ivory Stamp
 unknown
 (n/a)
----------
Life Root
 Resurrects a character who has died
 (n/a)
----------
Magic Shield
 Raises Defense power
 (whole party, battle item only)
---------------
Magic Tomato
 Raises MP Level
 (n/a)
---------------
Mink Tonic
 Restores MP
 (n/a)
---------------
Mint
 Restores HP
 (n/a)
---------------
Miracle Mango
 Restores max HP and MP
 (one person)
---------------
Mystic Forge
 Attack Power Up
 (n/a)
---------------
Pink Rouge
 none
 (makeup)
---------------
Power Potato
 Raises Strength attribute
 (n/a)
---------------
Rations Kit
 Restores max HP and MP
 (whole party, battle item only)
---------------
Silver Candlestick
 unknown
 (n/a)
---------------
Spearmint
 Restores HP a bit more than Mint
 (n/a)
---------------
Sunglasses
 unknown
 (n/a)
---------------
Warp Wing
 Instantly teleports your party
 (n/a)
---------------

================================================================================


-=|| Appendix D: Equipment List - Armor ||=-


Equipment Name
 Status effects
 (characters who can use it)
 (notes)
---------------

Amazon Cloth
 Defense +29
 (Eka)
 (n/a)
---------------
Banded Mail
 Defense +22
 (Pike, Gryzz)
 (n/a)
---------------
Chain Mail
 Defense +28
 (Pike, Gryzz, Amon)
 (n/a)
---------------
Cotton Armor
 Defense +4
 (Pike)
 (you get this free from the old man in the Harpy Forest)
---------------
Dress Clothes
 Defense +5
 (Leos)
 (Leos joins party equipped with this)
---------------
Hard Leather
 Defense +10
 (Pike)
 (n/a)
---------------
Half Coat
 Defense +18
 (Leos, Kia)
 (n/a)
---------------
Leather Armor
 Defense +7
 (Pike)
 (n/a)
---------------
Plate Mail
 Defense +34
 (Pike, Gryzz, Amon)
 (n/a)
---------------
Regular Clothes
 Defense +2
 (Pike)
 (n/a)
---------------
Ring Mail
 Defense +14
 (Pike, Gryzz)
 (n/a)
---------------
Sacred Robe
 Defense +11
 (Eka, Leos)
 (n/a)
---------------
Singer's Dress
 Defense +7
 (Eka)
 (Eka joins party equipped with this)
---------------
Splint Mail
 Defense +18
 (Pike)
 (n/a)
---------------

================================================================================


-=|| Appendix E: Equipment List - Weapons ||=-


Equipment Name
 Status effects
 (characters who can use it)
 (notes)
---------------

Bastard Sword
 Attack +30
 (Pike)
 (n/a)
---------------
Bola
 Attack +7
 (Eka)
 (n/a)
---------------
Broad Sword
 Attack +24
 (Pike)
 (n/a)
---------------
Cirrus
 Attack +5
 (Pike)
 (you begin the game with this magical talking sword)
---------------
Cutlass
 Attack +18
 (Pike)
 (n/a)
---------------
Darts
 Attack +10
 (Eka)
 (Eka joins party equipped with this)
---------------
Eagle Dagger
 Attack +35
 (Amon)
 (n/a)
---------------
Falchion
 Attack +34
 (Pike)
 (n/a)
---------------
Flame Saber
 Attack +45
 (Pike)
 (n/a)
---------------
Franciska
 Attack +26
 (Eka)
 (n/a)
---------------
Grenades
 Attack +30
 (Eka)
 (n/a)
---------------
Javelin
 Attack +46
 (Amon)
 (n/a)
---------------
Kotetu
 Attack +23
 (Gryzz)
 (n/a)
---------------
Long Sword
 Attack +10
 (Pike)
 (n/a)
---------------
Moon Light
 Attack +20
 (Gryzz)
 (joins your party with two of these equipped)
---------------
Ninja Stars
 Attack +19
 (Eka)
 (n/a)
---------------
Pyrom
 Attack +32
 (Amon)
 (n/a)
---------------
Scimitar
 Attack +13
 (Pike)
 (n/a)
---------------
Short Sword
 Attack +?
 (Pike)
 (n/a)
---------------
Shura
 Attack +27
 (Gryzz)
 (n/a)
---------------
Thunder Nail
 Attack +36
 (Eka)
 (n/a)
---------------
Willow Leaf
 Attack +32
 (Eka)
 (n/a)
---------------
Wolf's Nail
 Attack +14
 (Eka)
 (n/a)
---------------

================================================================================


-=|| Appendix F: Equipment List - Shields ||=-


Equipment Name
 Status effects
 (characters who can use it)
 (notes)
---------------

Buckler
 Defense +7
 (Eka, Leos)
 (n/a)
---------------
Kite Shield
 Defense +6
 (Pike, Amon)
 (n/a)
---------------
Large Shield
 Defense +3
 (Pike, Amon)
 (n/a)
---------------
Mail
 Defense +2
 (Eka, Leos)
 (Leos joins the party equipped with this)
---------------
Round Shield
 Defense +8
 (Pike, Amon)
 (n/a)
---------------
Small Shield
 Defense +1
 (Pike, Amon)
 (you get this free from the old man in the Harpy Forest)
---------------
Turtle Shell
 Defense +5
 (Eka, Leos)
 (Eka joins party equipped with this)
---------------

================================================================================


-=|| Appendix G: Equipment List - Etc. ||=-


Equipment Name
 Status effects
 (characters who can use it)
 (notes)
---------------

Amulet
 Agility +5, Wisdom +15
 (all)
 (n/a)
---------------
Force Ring
 Attack +12
 (all)
 (n/a)
---------------
Gale Boots
 Agility +5
 (all)
 (n/a)
---------------
Holy Symbol
 Avoid +5, Resist +22
 (all)
 (n/a)
---------------
Knight Bracelet
 Hit +15, Avoid +5
 (all)
 (n/a)
---------------
Overlord's Ring
 Wisdom +?, Resist +?
 (all)
 (n/a)
---------------
Protect Ring
 Defense +5
 (all)
 (n/a)
---------------
Star Pin
 Wisdom +18, Resist +18
 (all)
 (n/a)
---------------

================================================================================


-=|| Appendix H: Magic Spell List ||=-


Spell Name
 Spell effects
 (notes)
---------------


Aqua Lance
 Attack spell, MP:5
 (Eka, shoots a lance of water at the enemy)
---------------
Barrier
 Defense-up spell, MP:2
 (Eka)
---------------
Dispel
 Blocks spell ability, MP:7
 (Pike)
---------------
Gravity Bomb
 Attack spell, MP: 22
 (Pike)
---------------
Invigorate
 Attack-up spell, MP:4
 (Eka, Leos)
---------------
Lecture
 Sleep spell, MP:5
 (Pike)
---------------
Lifesaver
 Strength-up spell, MP:5
 (Pike, Leos)
---------------
Lightning
 Attack spell, MP:2
 (Pike)
---------------
Malitov Cocktail
 Attack spell, MP:5
 (Leos)
---------------
Recover
 Heal spell, MP: 4
 (Eka, Leos)
---------------
Refresh
 Heal spell, MP: 3
 (Pike, Eka, Leos)
---------------
Resurrect
 Raise Dead spell, MP: 15
 (Pike)
---------------
Thunder Cloud
 Attack spell, MP: 13
 (Pike)
---------------
Time Trap
 Slow Agility spell, MP: 6
 (Pike)
---------------
Wind Arrow
 Attack spell, MP: 3
 (Eka)
---------------

================================================================================


-=|| Appendix I: Ability List ||=-


Ability Name
 Ability effects
 (notes)
---------------


Acid Breath
 Attacks all enemies with acid
 (Gryzz, breath weapon)
---------------
Eagle Dance
 Attacks all enemies with five super-speed slashes
 (Amon, special ability)
---------------
Fire Breath
 Attacks all enemies with fire
 (Gryzz, breath weapon)
---------------
Healing Breath
 Heals all party members
 (Gryzz, breath skill)
---------------

================================================================================


-=|| Appendix J: Character List ||=-


Name                  Notes
-------------------   -----------------------------------------------
Aimy Rand             One of the Silver Vixens, a group of mercenaries.
                      Black hair.

Albert                A legendary hero of days gone by. You never meet 
                      him, even though the game is named after him.

Amon Walker           A very handsome Birdman warrior who joins your 
                      party after getting kicked out of the Birdman 
                      military for standing up to the Senior Birdman.

Balan Caesarius       Greets you as you enter Gadel after defeating 
                      Rachessa. Male.

Belnard               A creepy, evil human who rides on the back of a 
                      big dragon. Not a nice fellow.

Candi                 A waitress in the bar in Gigarl. Really friendly.

Ceramis               A nice warrior whose words are often taken the 
                      wrong way. You meet him in the castle at Gadel.

Chad                  A young captain in the Knights of Gadel. The local 
                      girls think he's cute.

Cirrus                Pike's magical sword. She has more than one secret, 
                      too...

Decimus Zanmesh       The leader of the Knights of Gadel.

Dionne                A Birdman in the town of Weran who tells fortunes. 
                      Female.

Eka                   A singer in the bar in Gigarl. She joins your 
                      party after the Power Crystal in Gigarl is 
                      stolen by Belnard. She thinks you're cute! (-_^)

Elusa                 A waitress in the bar in Gigarl. Aspires to be 
                      a singing star someday. She's not very good at 
                      waitressing.

Emily                 The blonde priest in the Sanctuary at Solace. 
                      Female.

Estan                 A powerful magic user who intervenes when Pike 
                      really needs help.

Folte                 Laia's brother and your adoptive brother. He has 
                      a very large appetite.

Grak                  The leader of the clan of Dragonmen.

Gryzz                 A soldier of the clan of Dragonmen. He joins your 
                      party after Leos saves the Dragonmen clan from 
                      certain death. 

Guy                   A brave young warrior who is rumored to be a 
                      descendant of the legendary Albert.

King of Gadel         A waitress in the bar in Gigarl. Really friendly.

Koras Factoria        The late father of Leos, the Head Priest at the 
                      Sanctuary at Solace.

Kris Seed             One of the Silver Vixens, a group of mercenaries.
                      Purple hair.

Laia                  The kind Harpy from the Harpy Forest who raises 
                      you after your parents are killed in a goblin 
                      attack. Female.

Leos Factoria         The Head Priest at the Sanctuary at Solace. Female.

Lulu Saliban          You save her from being snack food for two 
                      slavering Weredogs on the bridge just north of 
                      Karnait. She's half beast and half human. Note her
                      unusually well-developed...eyebrows...as well as 
                      a 'biting' sense of humor. ^_^  She's a traveling 
                      store, too.
                      
Kynis                 A powerful magic priest who lives in Solace. Male.

Myia                  The brunette priest in the Sanctuary at Solace.
                      Female.

Mylius Factoria       Leos' uncle and the head priest in Agnus. He has a 
                      few missing screws rattling around in his head. 
                      He's also the mayor of Agnus.

Novia                 A powerful sorceress. Female.

Pike                  The Player Character. Male.

Queen                 The queen of Chestoria. Not a friendly character.

Rachessa              A sorceress who took the crystal that was sealing 
                      the vampire, Valerian, in his tomb. Stupid, stupid 
                      lady...

Radoria               Belnard's boss, and the owner of the Floating 
                      Castle. A very dangerous and evil man.

Seta Olin             One of the Silver Vixens, a group of mercenaries. 
                      She's got cat or dog ears (furry!!). Blonde hair.

Valerian              A powerful vampire who was inadvertently released 
                      from an eternal seal by a power-hungry, yet stupid, 
                      sorceress.

Varetta               An opinionated old woman who thinks all modern 
                      heroes are flabby. You meet her in the castle at 
                      Gadel.

================================================================================


-=|| Appendix K: Action Replay Plus Codes ||=-


There is no guarantee that these will work, though I had no problems using 
them. If your save data is corrupted, there's nothing I can do, so use 
these at your own risk.


Master Codes                   F6000914 C305 
                               B6002800 0000 

Infinite Money                 16036936 FFFF
No Random World Map Battles    160EF100 0000
No Random Detail Map Battles   160C5238 0000

   **NOTE: Experience Modifier: Change '?'s to 'F's for Quick Level Gain**

Pike                                     ||Eka
Level 99 After 1 Battle 160366B0 FFFF    ||Level 99 After 1 Battle 160366E4 FFFF
Max HP                  16036694 270F    ||Max HP                  160366C8 270F
HP                      16036696 270F    ||HP                      160366CA 270F
Max Magic               16036698 270F    ||Max Magic               160366CC 270F
MP                      1603669A 270F    ||MP                      160366CE 270F
Max Hit                 3603669C 00FF    ||Max Hit                 360366D0 00FF
Max Avoid               3603669E 00FF    ||Max Avoid               360366D2 00FF
Max ATT                 360366A0 00FF    ||Max ATT                 360366D4 00FF
Max DEF                 360366A4 00FF    ||Max DEF                 360366D8 00FF
Max Resist              360366A8 00FF    ||Max Resist              360366DC 00FF
Max Wisdom              360366AA 00FF    ||Max Wisdom              360366DE 00FF
Max Agility             360366AC 00FF    ||Max Agility             360366E0 00FF
Experience Modifier     160366B2 ????    ||Experience Modifier     160366E2 ????

Leos                                     ||Kia
Level 99 After 1 Battle 16036718 FFFF    ||Level 99 After 1 Battle 16036718 FFFF
Max HP                  160366FC 270F    ||Max HP                  160366FC 270F
HP                      160366FE 270F    ||HP                      160366FE 270F
Max Magic               16036700 270F    ||Max Magic               16036700 270F
MP                      16036702 270F    ||MP                      16036702 270F
Max Hit                 36036704 00FF    ||Max Hit                 36036704 00FF
Max Avoid               36036706 00FF    ||Max Avoid               36036706 00FF
Max ATT                 36036708 00FF    ||Max ATT                 36036708 00FF
Max DEF                 3603670C 00FF    ||Max DEF                 3603670C 00FF
Max Resist              36036710 00FF    ||Max Resist              36036710 00FF
Max Wisdom              36036712 00FF    ||Max Wisdom              36036712 00FF
Max Agility             36036714 00FF    ||Max Agility             36036714 00FF
Experience Modifier     16036716 ????    ||Experience Modifier     16036716 ????

Gryzz                                    ||Amon
Level 99 After 1 Battle 1603674C FFFF    ||Level 99 After 1 Battle 16036780 FFFF
Max HP                  16036730 270F    ||Max HP                  16036764 270F
HP                      16036732 270F    ||HP                      16036766 270F
Max Magic               16036734 270F    ||Max Magic               16036768 270F
MP                      16036736 270F    ||MP                      1603676A 270F
Max Hit                 36036738 00FF    ||Max Hit                 3603676C 00FF
Max Avoid               3603673A 00FF    ||Max Avoid               3603676E 00FF
Max ATT                 3603673C 00FF    ||Max ATT                 36036770 00FF
Max DEF                 36036740 00FF    ||Max DEF                 36036774 00FF
Max Resist              36036744 00FF    ||Max Resist              36036778 00FF
Max Wisdom              36036746 00FF    ||Max Wisdom              3603677A 00FF
Max Agility             36036748 00FF    ||Max Agility             3603677C 00FF
Experience Modifier     1603674A ????    ||Experience Modifier     1603677E ????

 **Infinite Item Codes**

Amazon Cloth       36036838 0063     ||Amazon Nail      360367EF 0063
Amulet             36036866 0063     ||Ancient Armor    36036830 0063
Ancient Cane       3603681C 0063     ||Angel Dress      36036840 0063
Angel Feathers     3603683E 0063      

Balsam             360367F3 0063     ||Banded Mail      36036824 0063
Banshee Tear       360367B8 0063     ||Bastard Sword    360367D5 0063
Beastrans          36036813 0063     ||Bizen Osafune    36036803 0063
Black Rosary       360367C9 0063     ||Blizzard Rod     3603681A 0063
Bola               360367E5 0063     ||Brakenel         36036802 0063
Broad Sword        360367D4 0063     ||Buckler          36036856 0063

Calm Herb          360367B9 0063     ||Calm Shield      36036859 0063
Chain Mail         36036825 0063     ||Cirrus           360367CF 0063
Combat Dress       3603683B 0063     ||Cotton Armor     3603681F 0063
Copper Racoon      360367FC 0063     ||Cutlass          360367D3 0063

Dark Disc          360367ED 0063     ||Darts            360367E6 0063
Double Lancer      3603680E 0063     ||Dragon Horn      360367C4 0063
Dragon Mail        3603682E 0063     ||Dress Clothes    36036832 0063
Dummy              360367CE 0063

Eagle Dagger       36036808 0063     ||Earth Sword      360367DB 0063
Eerie Ring         360367C2 0063     ||Eerie Sword      360367E4 0063
Evil Blade         360367E3 0063

Fairy's Clothes    3603683D 0063     ||Fairy Robe       36036845 0063
Falchion           360367D6 0063     ||False Teeth      360367CA 0063
Fiend Buster       360367E2 0063     ||Fire Armor       3603682A 0063
Flame Rod          36036817 0063     ||Flame Saber      360367D8 0063
Force Ring         36036863 0063     ||Franciska        360367E9 0063
Freeze Rapier      360367DA 0063

Gag                360367C0 0063     ||Gale Bikini      36036839 0063
Gale Boots         36036861 0063     ||Glaive           3603680B 0063
Goddess Robe       3603684A 0063     ||Goddess Tiara    36036865 0063
Godly Lance        36036814 0063     ||Grace Rod        36036819 0063
Great Sword        360367D7 0063     ||Grenades         360367EA 0063
Grizzle Fang       360367B6 0063     ||Guys Medallion   36036864 0063
Guys Sword         360367DD 0063

Halbert            3603680C 0063     ||Half Coat        36036836 0063
Hard Leather       36036821 0063     ||Harmony Cane     3603681B 0063
Heavy Lance        3603680D 0063     ||Hell Shield      36036858 0063
Hells Chime        360367C8 0063     ||Hero Armor       36036828 0063
Hero Shield        36036851 0063     ||History Crow     360367F2 0063
Holy Armor         3603682F 0063     ||Holy Robe        36036848 0063
Holy Symbol        3603685F 0063     ||Hope Sword       360367E0 0063
Hyakki             36036805 0063

Ivory Stamp        360367C7 0063     ||Izayoi           36036806 0063

Javelin            3603680A 0063     ||Jewel Shield     36036857 0063
Jewel Sword        360367DC 0063

Kite Shield        3603684D 0063     ||Knight Bracelet  36036862 0063
Knight Saber       360367D9 0063     ||Knight Shield    36036850 0063
Knight Suit        36036827 0063     ||Kotetu           360367FA 0063

Large Shield       3603684C 0063     ||Leather Armor    36036820 0063
Life Root          360367BA 0063     ||Lightning Armor  3603682B 0063
Long Spear         36036809 0063     ||Long Sword       360367D1 0063
Love Leotard       36036835 0063

Magic Bikini       3603683F 0063     ||Magic Shield     360367C6 0063
Magic Tomato       360367C1 0063     ||Magical Robe     36036849 0063
Mail               36036854 0063     ||Marthas Ring     3603685D 0063
Material Sword     360367E1 0063     ||Meiji Staff      36036815 0063
Mink Tonic         360367BC 0063     ||Minky Rod        36036818 0063
Mint               360367B5 0063     ||Miracle Mango    360367BD 0063
Mirror Shield      36036852 0063     ||Mondos Katana    360367FD 0063
Moon Disc          360367F4 0063     ||Moonlight        360367F9 0063
Murasame           360367FF 0063     ||Mystic Forge     360367CD 0063
Mythril Mail       36036829 0063

Nihil              360367FE 0063     ||Ninja Stars      360367E8 0063

Olivias Ribbon     36036867 0063     ||Orithalicon      360367F0 0063
Overlords Ring     36036860 0063     ||Overlords Robe   36036844 0063

Peppermint         360367B7 0063     ||Phalanx          36036811 0063
Phoenix Feather    3603685A 0063     ||Phoenix Shield   36036853 0063
Pink Rouge         360367C3 0063     ||Plate Mail       36036826 0063
Power Potato       360367BE 0063     ||Power Staff      36036816 0063
Protect Ring       3603685E 0063     ||Protection Dress 36036837 0063
Purchizan          36036810 0063     ||Purity Robe      3603683C 0063
Pyrom              36036807 0063

Queen Robe         36036846 0063     ||Quest Pass       360367CC 0063

Rations Kit        360367BF 0063     ||Regular Clothes  3603681E 0063
Ring Mail          36036822 0063     ||Round Shield     3603684E 0063
Royal Blade        360367DE 0063     ||Rune Mail        36036831 0063

Sacred Robe        36036834 0063     ||Saints Robe        36036841 0063
Sakuras YoYo       360367F1 0063     ||Scimitar           360367D2 0063
Short Sword        360367D0 0063     ||Shura              360367FB 0063
Silk Robe          36036843 0063     ||Silver Candlestick 360367C5 0063
Singers Dress      36036833 0063     ||Skull Killer       360367DF 0063
Sky Javelin        36036812 0063     ||Slugger S          360367F6 0063
Small Shield       3603684B 0063     ||Sophias Cane       3603681D 0063
Sophias Mantle     3603685C 0063     ||Southern Cross     360367EE 0063
Spearmint          360367B4 0063     ||Splint Mail        36036823 0063
Stardust Robe      36036847 0063     ||Star Pin           3603685B 0063
Sunglasses         360367CB 0063

Taishakuten        36036800 0063     ||Thin Robe          36036842 0063
Thunder Nail       360367EC 0063     ||Tomahawk G         360367F7 0063
Tower Shield       3603684F 0063     ||Trident            3603680F 0063
Turtle Shield      36036855 0063

V's YoYo           360367F8 0063     ||Vision Armor       3603682C 0063

W Hook             360367F5 0063     ||Warp Wing          360367BB 0063
White Fox          36036801 0063     ||Willow Leaf        360367EB 0063
Wind Armor         3603682D 0063     ||Wind Bell          36036804 0063
Wind Dress         3603683A 0063     ||Wolfs Nail         360367E7 0063

================================================================================


-=|| Appendix S: Silly Stats ||=-


Just in case you're interested, this document contains:

     Characters:   92,078
          Words:   13,798
          Lines:    2,666
          Pages:       40
     
================================================================================


-=|| Appendix U: Useful Tips ||=-


This is a random list of general tips I thought you might find useful. If 
you have any tips you think would be good to add here, contact me (see 
Appendix Z).


     - Always check out pots, blue chests, and bookcases when you're in a 
       village. Many times there will be items and gold to be found 
       there. 

     - Always talk to everyone you meet. You can get useful tips and 
       information this way. Their comments are usually pretty fun, too!
       
     - Make sure you equip new items. They don't automatically equip 
       themselves.

================================================================================


-=|| Appendix V: Version History ||=-


COMPLETED:
Version 0.41  - Updated base archive URL.
Version 0.40  - Completed Chapter 13.
              - Started Chapter 14.
Version 0.39  - Completed Chapter 12 and Intermission.
Version 0.38  - Completed Chapter 11.
Version 0.37  - Completed Chapter 10.
Version 0.36  - Moved Appendices B thru J up one spot (B->C, C->D, etc.),
                and created a new Appendix B.
Version 0.35  - Updated Appendix A with new info and updated info.
Version 0.34  - Updated Appendices G and I.
Version 0.33  - Completed most of Chapter 10.
Version 0.32  - Updated Appendices A, C, D, and E.
Version 0.31  - Completed Chapter 9.
Version 0.30  - Corrected incorrect URL in header.
Version 0.29  - Added more info to Appendices A, D, G, H, and I.
              - Updated Appendices S and U.
Version 0.28  - Completed Chapter 8.
Version 0.27  - Completed Chapter 7.
Version 0.26  - Moved Appendix H to Appendix I and created 
                Appendix H.
              - Updated Appendix I.
              - Added more info to Appendix Z.
Version 0.25  - Split Appendix C into four parts.
              - Moved Appendices D and E to Appendices G and H.
Version 0.24  - Completed Chapter 6.
              - Updated Appendix C.
Version 0.23  - Added Appendix F.
              - Removed info about Items at the beginning of 
                each chapter.
Version 0.22  - Completed Chapter 5 and most of Chapter 6.
Version 0.21  - Updated Appendices A, B, C, D, and E.
Version 0.20  - Completed Chapter 4.
Version 0.19  - Added info about Items, Shops, and Memory
                Crystals to each chapter (where applicable).
Version 0.18  - Added more info to Appendices A, C, and E.
Version 0.17  - Corrected references to Harpy Forest.
Version 0.16  - Changed Appendix "numbering" slightly.
Version 0.15  - Corrected info in Appendix Z.
              - Changed headers for Appendices.
Version 0.14  - Updated Appendix A.
Version 0.13  - Created Appendix C by separating out the equipment
                listed in Appendix B.
Version 0.12  - Updated Appendix P.
Version 0.11  - Created Appendix M.
Version 0.10  - Created Appendix P.
Version 0.09  - Created Appendix B.
Version 0.08  - Created Appendix A.
Version 0.07  - Created Appendix U.
Version 0.06  - Created Appendices W, X, Y, and Z.
Version 0.05  - Completed Chapter 3.
Version 0.04  - Completed Chapter 2.
Version 0.03  - Completed Chapter 1.
Version 0.02  - Completed Introduction.
Version 0.01  - Basic outline of the walkthrough completed.

================================================================================


-=|| Appendix W: Where Is It Archived? ||=-


 http://www.pazu.net/FAQs/albert_odyssey_a.txt
 http://gamefaqs.com/console/saturn/game/21781.html


If you want to archive this walkthrough, please read Appendix Y for 
details on what you need to do.

================================================================================


-=|| Appendix X: Acknowledgements ||=-


Thanks to Working Designs for a great translation of this great RPG. 
While it's not state-of-the-art anymore, it's more interesting and fun 
than many of the flashier games today.

These people have helped with corrections and with making sure all the 
info is correct. Email addresses have been modified to avoid spambot 
harvesting:

     Paul "Greyfeather" Tuck - for giving me this awesome game :-)

Since email address change all the time, I take no responsibility for
maintaining an accurate listing of email address. If your email address
is listed here and is incorrect, please let me know and I will correct 
the error.


Thanks!

================================================================================


-=|| Appendix Y: Copyright Information ||=-


Walkthrough Copyright 2000 Joe Monson. You may duplicate this work on 
your website under the following conditions:

     1. This work must remain intact in its entirety.
     2. Proper credit must be given to me. 
     3. You must ask me and get permission BEFORE it is published. 
     4. You must provide the URL to where this work is stored on your 
        site.
     5. You must keep this work updated on your site.
     6. This Copyright Information section must remain with any copies.

Individuals have permission to keep one electronic copy and one printed
copy of this work for personal use only. 

This translation is provided for informational use ONLY, and no 
monetary or other material gain should be obtained by anyone using this 
work. In other words, don't use this work in any for-profit magazines, 
on any for-profit websites, etc. Wholesalers and retailers of any and 
all types are expressly forbidden to use, give away, or sell this work 
in any manner or form. This includes using it as an incentive to 
potential buyers.

"Albert Odyssey" Copyright Sunsoft/Sun Corporation and Working Designs
"Sega" and "Sega Saturn" are trademarks owned by SEGA Corporation.

================================================================================


-=|| Appendix Z: Contact Info ||=-


Joe Monson
http://www.pazu.net/contact.shtml
nihon at pazu dot net

---

Working Designs
18135 Clear Creek Rd.
Redding, CA 96001
USA

Customer Service: 916-243-3417

URL: http://www.workingdesigns.com/

---

Sunsoft

Japan 450-0002
Nagoya-shi, Nakamura-ku, Meieki 3-20-1
Sunshine Meieki Building 2F
Sunsoft, Inc.

User Support: 052-562-2265 (M-F, 1000-1800)
              (Japanese ONLY)

URL: http://www.sunsoft.co.jp/

================================================================================
================================================================================
================================================================================
=== Ijou desu. ^_^ =============================================================
=============================================================================EOF