+-----+ +------+ +-+ +-----+ +-+  +-+  +-+   +-+ +--+ +------+
+-+ +-+ | ---- | | | | +---+ | | / /    \ \ / /  | /  | +----+
  | |   | +----+ | | | |     | |/ /      \ + /   |/   | +----+
  | |   | |\ \   | | | |     | | /\       \ /         +----+ |
  | |   | | \ \  | | | +---+ | |/\ \      | |         +----+ |     
  +-+   +-+  +-+ +-+ +-----+ +-+  +-+     +-+         +------+
COMPLETE WALKTHROUGH FOR GRANDIA

Version 2.00 - By Tricky

1.00  08-07-2003  Original Version of this FAQ
2.00  06-21-2007  FAQ rewritten from scratch

+---------------------------------------------------------------------------+
| Index                                                                     |
+---------------------------------------------------------------------------+

  What you MUST know before using this FAQ or even playing the game  IDXA000

  Characters ....................................................... IDXB000

  Walkthrough - Disc 1 ............................................. IDXC000
  Parm - Gantz's Wager ............................................. IDXC001
  Parm - The Baal Museum ........................................... IDXC002
  Marna Road ....................................................... IDXC003
  Sult Ruins ....................................................... IDXC004
  Parm - Looking for Java .......................................... IDXC005
  Leck Mines ....................................................... IDXC006
  Parm - Preparing for departure ................................... IDXC007
  Ship to the New Continent ........................................ IDXC008
  Ghost Ship ....................................................... IDXC009
  Ship to the New Continent II ..................................... IDXC00A
  Port of New Parm.................................................. IDXC00B
  New Parm - The Adventurer's Society .............................. IDXC00C
  Merrill Road ..................................................... IDXC00D
  Feena's House .................................................... IDXC00E
  The Sewers ....................................................... IDXC00F
  Rangle Mountains ................................................. IDXC00G
  Dom Ruins ........................................................ IDXC00H
  Herb Mountains ................................................... IDXC00I
  Garlyle Base ..................................................... IDXC00J
  Millitairy Train ................................................. IDXC00K
  Misty Forest - Part I ............................................ IDXC00L
  Luc Village ...................................................... IDXC00M
  God Of Light Mountain ............................................ IDXC00N
  Misty Forest - Part II ........................................... IDXC00O
  End of the World ................................................. IDXC00P
  Valley of the Flying Dragon - Part One ........................... IDXC00Q
  Valley of the Flying Dragon - Part Two ........................... IDXC00R
  Dight Village .................................................... IDXC00S
  Mt. Typhoon ...................................................... IDXC00T
  Typhoon Tower .................................................... IDXC00U
  Mt. Typhoon - Way Back ........................................... IDXC00V
  Lama Mountains ................................................... IDXC00W
  Gumbo ............................................................ IDXC00X
  Volcano .......................................................... IDXC00Y
  Gumbo - It's warm again .......................................... IDXC00Z
  Twin Towers ...................................................... IDXC010
  Dight - About crossing the sea ................................... IDXC011
  The Mysterious Vanishing Hill .................................... IDXC012
  Valley Of The Flying Dragon - Gadwin's test  ..................... IDXC013
  Pirate Island .................................................... IDXC014

  Walkthrough - Disc 2 ............................................. IDXC015
  Virgin Forest .................................................... IDXC016
  Cafu ............................................................. IDXC017
  Petrified Forest ................................................. IDXC018
  Doom Tower ....................................................... IDXC019
  Cafu - Reporting after Doom Tower ................................ IDXC01A
  Zil Desert ....................................................... IDXC01B
  Zil Padon ........................................................ IDXC01C
  Savannah ......................................................... IDXC01D
  Brinnan Plateau .................................................. IDXC01E
  Laine ............................................................ IDXC01F
  Abandoned Laine Village (Warp Space) ............................. IDXC01G
  Laine - We got the horn .......................................... IDXC01H
  Zil Padon - Meet the Mogay ....................................... IDXC01I
  Zil Shrine ....................................................... IDXC01J
  The Grandeur ..................................................... IDXC01K
  Laine - On the way to Alent ...................................... IDXC01L
  Rainbow Spring ................................................... IDXC01M
  Alent ............................................................ IDXC01N
  Luzet Mountains .................................................. IDXC01O
  J-Base ........................................................... IDXC01P
  Lyonlot & Millitairy Camp ........................................ IDXC01Q
  Zil Padon - Gaia's Attack ........................................ IDXC01R
  Luzet Mountains - Monsters like Gaia ............................. IDXC01S
  J-Base - Leen's Stunt ............................................ IDXC01T
  Zil Padon - What do we do now? ................................... IDXC01U
  Millitairy Camp - Feena!!!! ...................................... IDXC01V
  Spirit Sanctuary ................................................. IDXC01W
  Icarian City ..................................................... IDXC01X
  Gaia ............................................................. IDXC01Y
  The Grand Finale ................................................. IDXC01Z

  Sidequests ....................................................... IDXD000
  The Castle Of Dreams ............................................. IDXD001
  The Soldier's Graveyard .......................................... IDXD002

  Level Up Tricks .................................................. IDXE000
  Moves and spells ................................................. IDXE001
  Stashing Places (important!) ..................................... IDXE002

  Copyrights and permissions ....................................... IDXH001
  Contacting me .................................................... IDXH002


+---------------------------------------------------------------------------+
| What you MUST know before using this FAQ or even playing the g. | IDXA000 |
+---------------------------------------------------------------------------+
I've a few things to say about as well this FAQ as well the game.

First thing above all is about levelling up in Grandia. You do gain levels
by simply beating enemies, from that perspective Grandia isn't so much 
diffrence. What does make Grandia diffrent is that gaining levels that way
is simply pointless. They only affect your statsa littlebit and it's hardly
significant. You can gain about 30 levels and not noticing you really getting
stronger. Grandia has seperate skills to work on. Each type of weapon has 
weapon has its own skill and each of the basic elements of magic (fire, wind,
water and earth) has its own skill. Each skill has its own experience and
levels. The secret in levelling up is boosting out those skills. Not they
give you THAT much of extra statistics, but they go up faster than regular
levels and when you found the right way to boost this out. Especially since
new special moves and spells can only be learned by boosting out these
skills (with the exception of the basic spells and moves)
In this FAQ I give at all new sections, cities, dungeons and boss fights my
levels and that could look like this:
+---------------------------------------------------------------------------+
| Justin 10        | Sue 9             | Feena 11          | Gadwin 30      |
| Weapon: 16/10/12 | Weapon: 10/9      | Weapon 10/10      | Weapon 16      |
| Fire 16          | ---               | Fire 20           | Fire 16        |
| Wind 10          | Wind 2            | Wind 10           | XXX            |
| Water 10         | Water 3           | Water 9           | XXX            |
| Earth 17         | Earth 1           | Earth 4           | Earth 17       |
+---------------------------------------------------------------------------+
In this case Justin's general level is 10. In the weapon I name the weapons
in the same order as the game does. In Justin's case that Sword/Mace/Axe. So
That means that Justin's sword level is 16, his mace level 10 and his Axe 
lexvel 12. Well, and the magic level require no furhter explanation. If 
a certain element is noted as "---", then the character doesn't have that 
magic element yet. It can be you already have that skill thanks to using
a mana egg. I'll note all mana eggs I found so far and keep in mind that 
Grandia has many spots that don't allow you to come back, so don't miss any
of them. I gotta note. Gadwin, Milda and Guido are not able to accept mana
eggs. Gadwin has two elements, Milda and Guido have no magic at all. Don't
even try to give them magic. Since those party members are only in you party
temporary it'll only be a waste of eggs, but since they cannot accept them.
In their case the elements will be marked as "XXX".
Sue can accept eggs, but (sorry to spoil the story), she will leave the game 
when you completed the game for approx 60%. So you'll spend a lot of time 
with her, but she WILL leave so don't put too much effort in her.

I always recommand to be higher than I am in levels particulary the
SKILL levels. I'll note a few level up tricks at the bottom of this FAQ.

Well, that was the important stuff.

For the rest I need to note a few things
- For looking things up the this FAQ, look in the index. Copy the IDX code
  into a search window (Ctrl-F in Windows and Linux, Apple-F in MacOS X).
  and you'll be taken in the right spot
- The compass shows where to go with an arrow (in most dungeons, not in
  cities). The red part shows the north. When I say north I always mean the
  red part of the compass.
- Most dungeons are divided in rooms. I start every room with a new line and
  and "-". When multiple things gotta be done I'll use "=" as sum up mark.
- I played the European "PAL" version of Grandia. So everything I say is
  only based on that version. I take it the NTSC versions are the same, but
  if things are diffrent, don't blame me. The PAL version is in English
  so I use the English names. If the Japanese names are difrent, I wouldn't
  know about it.

+---------------------------------------------------------------------------+
| Character                                                       | IDXB000 |
+---------------------------------------------------------------------------+
*** Justin                              
    
    Victory: Alright, We Won!
    Perfect: What a finish
    Boss:    Alright! Big Win For Us
    Dead:    That was close
    Special: YEAH! We Won Guys!
    Escape:  We're In Trouble! Retreat!
    
    Yes:     Pretty all-round character. Can be made incredibly strong with 
             the Dragon Cut Trick (see level up tricks)
    No:      No particular "no"s.
    Joins:   Start game
    Leaves:  End game
    Weapons: Sword/Mace/Axe

*** Sue
    Victory: Hip! Hip! Hurray!
    Perfect: Pretty easy, right Puffy!
    Boss:    Big Win! Puffy!
    Escape:  Bye-bye! See ya!
    Yes:     None (okay, her "Rah-Rah" Cheer is extremely handy at the start
                   dungeons of the game).
    No:      All
    Joins:   Start Game
    Leaves:  After completing mysterious vanishing hill.
    Weapons: Mace/Throw (shooting and throwing weapons)

*** Feena
    
    Victory: Not Bad, eh?
    Perfect: Hahaha! Pretty easy!
    Boss:    That was pretty
    Dead:    Is everyone okay
    Escape:  DROP BACK!

    Yes:     Very quick. Good with magic
    No:      Vulnerable. Can die easily when you're not careful
    Joins:   When you gotta take on the ghost ship    
    Leaves:  End of game
    Weapons: Knife/Whip

*** Gadwin
    
    Victory: Come! Try again!
    Perfect: You're no match for me!
    Boss:    Like master like man!
    Dead:    HOHOHO! You guys need more practice
    Escape:  You dare to run away
    Gameover:FOOLS
    
    Yes:     Strong!
    No:      Slow!
    Joins:   Halfaway the dragon valley after the "end of the world".
    Leaves:  After completing mysterious vanishing hill
    Weapons: Sword

*** Rapp

    Victory: Heh.... Not bad, eh?
    Perfect: Come back with reinforcements
    Boss:    Seen that shot o' mine
    Dead:    Pfwew, we just got out of that one

    Yes:     Pretty good in attacks and rather quick and good range.
    No:      Defenses not fantasitic but acceptable.
    Joins:   Halfaway Virgin Forest
    Leaves:  End of game
    Weapons: Knife/Sword/Throw

*** Milda

    Victory: Heh heh heh.... TADAAA!!!!
    Perfect: No problem... Weew!
    Boss:    Big win.... BIG WIN.... HAHAHAHA!
    Dead:    Heh heh heh.... huh... oh

    Yes:     Strong!
    No:      Slow and no magic
    Joins:   In Doom Tower
    Leaves:  After "Warp Space" (Abandoned Laine Village).
    Weapons: Sword/Mace/Axe

*** Guido

    Victory: Mmmmm, we won, WE WON
    Perfect: Piece o' cake
    Boss:    WE WON... WE WON.... BIG-A WIN!

    Yes:     3 attacks per combo and can refill SP to somebody
    No:      Weak, slow and no magic
    Joins:   In Zil Padon after Milda left
    Leaves:  Completed Rainbow Spring
    Weapons: Knife/Sword/Throw

*** ???

    Victory: That was rather simple
    Perfect: That was an easy victory
    Boss:    Sigh.... The evil ones are gone.

    This is a character that will join after Guido leaves. I won't tell the
    name as it spoils the story. I will do so after this one has joined in 
    the sections this one participates in.
    Yes:     Good in magic
    No:      Slow and very vulnerable
    Joins:   Shortly after Guido left.
    Leaves:  End of game.
    Weapons: Mace

Some people want to know, so the parties will be like this in this order
(Between ( and ) are the locations where the party change takes place)
Justin/Sue                 (Start)
Justin                     (Parm => Steamer)
Justin/Sue                 (Steamer)
Justin/Sue/Feena           (Ghost Ship)
Justin/Sue                 (New Word)
Justin/Sue/Feena           (Rangle Mountains)
Justin/Feena               (End of the world => Valley of flying dragon)
Justin/Sue/Feena/Gadwin    (Valley of the Flying dragon)
Justin/Feena               (Volcano)
Justin/Sue/Feena/Gadwin    (Volcano)
Justin                     (Twin Towers)
Justin/Sue/Feena/Gadwin    (Twin Towers)
Justin/Feena/Gadwin        (Dight => Mysterious Vanishing Hill)
Justin/Sue/Feena           (Dight => Mysterious Vanishing Hill)
Justin/Feena               (Mysterious Vanishing Hill)
Justin/Feena/Rapp          (Virgin Forest)
Justin/Feena/Rapp/Milda    (Doom Tower)
Justin/Feena/Rapp          (Laine After Warp Space)
Justin/Feena/Rapp/Guido    (Zil Padon)
Justin                     (Zil Shrine)
Justin/Rapp/Guido          (Grandeur)
Justin/Feena/Rapp/Guido    (Grandeur completed)
Justin/Feena/Rapp/???      (??? It would spoil the story if I told ya)
Justin/Rapp/???            (After Leen's stunt)
Justin                     (Millitairy Camp after Leen's Stunt)
Justin/Rapp/???            (Zil Padon => Spirit's sanctuary)
Justin/Feena/Rapp/???      (End of Icarian City)

So if you wanna train out for the final boss and you wanna know which 
characters participate. That's Justin, Feena, Rapp and ???


+---------------------------------------------------------------------------+
| Walkthrough - Disc 1                                            | IDXC000 |
+---------------------------------------------------------------------------+
After the extreme long intro (Grandia's trademark) you'll have to start to
win a wager with a boy named Gantz. From after that the adventure will be
starting to begin. Grandia has one of the best plots out there, so pick up
your controller and enjoy!

+---------------------------------------------------------------------------+
| Parm - Gantz' Wager                                             | IDXC001 |
+---------------------------------------------------------------------------+
| Justin 2                            | Sue 1                               |
| Weapon 1/1/1                        | Weapon 1/1                          |
+---------------------------------------------------------------------------+
- You know what's going on. Gantz has challenged you to find some items he 
  hid for you. You have the "Legendary Armor" (Dirty Apron) by default.
  = Show that to Gantz.
  = Go north-west. follow the river and take the stairs down close to it.
  = Follow the river to the west and at the end you'll find the pot which is
    the "Warrior's Helmet".
  = Go back to Gantz From there head north-east at the end north
  = Follow the way north, exit north

- You'll be a the harbor. Take the pot lid that stands against one of the
  building and leave this place (the cone like thing is a savespot. Use it
  to recover and save the game. On disc 1 you can also get game hints from 
  it).

- = Go back to Gantz and show him what you found.
  = Talk to Gantz again and he'll tell you where the Spirit Sword is.
    However it's beyond your reach. 
  = From the bridge go straight north
  = When there's a tree east of you, go west
  = First way north
  = First door west

- You'll meet Gantz mom here. Talk to her and leave the house

- = South, first way west
  = After you reach a fence you'll meet Tentz at the west side of it.
    Talk to him
  = Say "No way, I'll tell Gantz" to him.
  = Go past him and crawl along the river shore to find the key
  = Go north
  = Past the fence east
  = 3rd way north (Tenz'll be there)
  = Enter the house

- Open the treasure chest to find the wooden sword (equip it on Justin)
  Leave the house

- = South and immediatly east
  = At the end south to the bridge.
  After a lot of talk you'll end up in the restaurant of Justin's mom.

- = Step into the kitchen (and and up whacked)
  = After that talk to Justin's mother again.
  = Say "I wasn't doing anything! Ask Sue!!"

After this you'll be at dinner. Keep talking to as well Lilly as Sue until
they both keep repeating themselves. Than put the pointer back to Justin and
click to end dinner. After that a new day arrives.

+---------------------------------------------------------------------------+
| Parm - Ball Museum                                              | IDXC002 |
+---------------------------------------------------------------------------+
| Justin 2                            | Sue 1                               |
| Weapon 1/1/1                        | Weapon 1/1                          |
+---------------------------------------------------------------------------+
You start at Justin's bedroom. Search the room for an "First Aid-Kit" a
poison antidote and some money. Then leave your house and set off for the
museum/

From your house go south. Go east when you see the railway track.
there is a sign pointing tot he museum follow it. Enter the museum.

- Follow the corridor and exit through the purple door
- The curator is standing in front of a statue. Talk to him.
  He'll give you the Spirit Stone (which Justin gave to him before the story
  started. This stone is very important in the story). After the talk 
  examine the statue (uh oh). After that leave this room
- Exit at the way at the bottm-right to get in the curator's office
- You'll get into a chat with the Curator. Say "Actually.. I broke the statue".
  After the chat, leave the office an the museum.

Now leave Parm. There are many ways to get out (as long as you don't cross
the bridge). And go to Marna Road.

+---------------------------------------------------------------------------+
| Marna Road                                                      | IDXC003 |
+---------------------------------------------------------------------------+
| Justin 2                            | Sue 1                               |
| Weapon 1/1/1                        | Weapon 1/1                          |
+---------------------------------------------------------------------------+
There's a savespot at the start, you should use it.
Basically all you gotta do is to follow the road. There are a lot of monsters
here. Since Grandia has a unique battle interface you might wanna try it out
here, since (as suits the first dungeon of the game) the easiest monsters of
the game can be found here, and a lot of points can be earned here in skills
since your levels are very low. It does pay off to train here.
When you exit this place at the end of the road you can proceed to the
Sult Ruins.

+---------------------------------------------------------------------------+
| Sult Ruins                                                      | IDXC004 |
+---------------------------------------------------------------------------+
| Justin 2                            | Sue 2                               |
| Weapon 2/1/1                        | Weapon 1/1                          |
+---------------------------------------------------------------------------+
- Talk to the soldier and he'll open the gate (if he doesn't you didn't get
  the letter of introduction from the Curator of Baal museum in Parm).
  Enter the camp to meet Nana, Saki and Mio. These three bitches will make
  your life difficult, I warn ya. Go down to them and they'll stop you.
  Show them the letter of introduction and see what these three cowardish
  bitches do with it. After that they'll leave. Save your game and recover
  at the save spot and enter the ruins.

- Go north and you'll meet Lieutenant Leen and Colonel Mullen, aka Herr Mullen.
  Don't know why they call him "herr" (which means "sir", "gentle man" or 
  "Lord" in German).
  = Get off the platform you're on   
  = Go north
  = At the end east, and immediatly north
  = You'll hear some soldiers. After their chat head north
  = At the end go east
  = At the end around the corner south (ignore the stairs)
  = You'll hear a chat between Nana, Saki and Mio. After that continue going
    south
  = Near the end is a way easy (you may hear some more soldiers on your way)
  = At the end go north
  = Save and recover at the savespot
  = Exit north

- = Go north
  = At the end west
  = First way north
  = Crawl under the lying pillar (you'll automaticly crawl when you get close
    to it).
  = Go east
  = Go up the first stairs north
  = Get the Resu Potion (you'll fall down)
  = You can go under the platform to the stairs
  = Go up the stairs
  = Push the pillar to form a bridge
  = Cross the bridge you created
  = Go north to find some soldiers examining a statue
  = Save and recover after they leave
  = Examine the statue, it will open automaticly.
  = Exit north

- = Go north
  = At the fork go north-west
  = At the end is a peddestal with a switch. Press it twice
  = Go though the dooor that opened

- Stand on the switch in the center and press X.
  Exit north

- Go north and the door will open. Exit north

- Go to the center of the room and you'll meet the spirit of Liete.
  Liete will be your guide along your adventure and tell you to come to Alent.
  Listen well to her story as she knows very much about Angelou. This
  encounter with Liete is very important as this is the true start of your
  adventure. After Liete disappears exit south.

- Go south, exit south

- Stand on the button and press X.
  You'll meet Mullen and Leen. It makes to sense to lie to Mullen, he ain't
  stupid. So answer his questions truthfully
  = "My name is.... Justin"
  = "I guess I did open it, huh?"
  = "I swaw a mysterious, pretty girl!"
  After that Sue will come up with a brilliant idea and it works to lock them
  up. Exit south-west

- Follow the corridor to the south-east and go south at the fork.
  Exit south

- Time to kill your first boss
_________
| Boss 1 \
+---------------------------------------------------------------------------+
| Rock bird                                                                 |
+---------------------------------------------------------------------------+
| Difficulty: Very easy                                                     |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Rock Bird                  HP  230                                        |
+---------------------------------------------------------------------------+
| Justin 3                            | Sue 2                               |
| Weapon 3/1/1                        | Weapon 1/2                          |
+---------------------------------------------------------------------------+
| This bird isn't too hard. You can cancel its attacks easily with V-Slash  |
| or criticals. However keep in mind you may get hurt. Nothing really       |
| serious though.                                                           |
+---------------------------------------------------------------------------+
After this fight this mission is over and you'll end up at the exit of the 
ruins. Leave the ruins and go back to Parm.

Once there go to Justin's mom for dinner and we move on to the next day.

+---------------------------------------------------------------------------+
| Parm - Looking for Java                                         | IDXC005 |
+---------------------------------------------------------------------------+
| Justin 3                            | Sue 2                               |
| Weapon 3/1/1                        | Weapon 1/3                          |
+---------------------------------------------------------------------------+
- After dinner with Lilly you start out in Justin's Room. Leave your house
  and head for the harbor.

- Talk to the sailor in white uniform (when he starts about throwing people
  overboard in a barrel you got the right man). He'll mention an adventurer
  named Java. Leave the harbor.

- Go to the cafe. You can find it in the same area where you find the key
  to the "spirit sword" before (when Tenz dropped it). Talk to the owner
  (she's standing in front of the entrance), and she'll complain that one of
  her employees took the key with him, so now she can't open the cafe.
  Go back to the harbor.

- Talk to a guy with a green suit and a blue cap. There are two of those if
  he starts about washing dishes you got the right one. He'll give you the
  key to the cafe. Leave the harbor.

- Go back to the cafe and give the key to the onwer. Now the game will make
  a small time jump and you'll be at Seagull rest. at night. (You will get
  a cutscene of the Garlyle Forces). 

- Go back to the cafe and enter

- Talk the woman behind the bar. Talk to the guy in green clothes and blue
  cap. He'll talk about Java and tell you that Java lives at the Leck mines.
  After that talk to the bar owner again and she'll give you Java's wallet.
  Leave the cafe

- Go back home

- Talk to Lilly (for another wacking) and join her for dinner.

- Talk with Lilly and Sue till they only repeat themselves then stop eating
 
- Leave your house

- Go to the railway station south of town

- Talk to the guy next to the entrance gate and he'll give you a free ride.
  Go upstairs to reach the platform

- Enter the train and you'll end up at the Leck Mines.

+---------------------------------------------------------------------------+
| Leck Mines                                                      | IDXC006 |
+---------------------------------------------------------------------------+
| Justin 3                            | Sue 2                               |
| Weapon 3/1/1                        | Weapon 1/3                          |
+---------------------------------------------------------------------------+
To the south is Java's house. Enter it and Java will enter. After a talk he'll
set you out for a task to prove yourself as an adventurer. You gotta go into
the mines and defeat the boss of the monsters there.

Before you start you can talk to Java to save the game. When you are ready
enter the mine.

The mine is hard to navigate through. Catches me every time, but I'll do the
best I can to put it in this FAQ. Don't be hard on me, ok?

- = Follow the northwall to the west
  = You can crawl under the bar north (2nd way north) for extra easy combats
    and money.
  = Go back under the bar south
  = Go straight south
  = When you reach the southwall go east (follow the wall)
  = First way south
  = Keep going south and take the first way east
  = Exit east (Leck Mines (2))

- = You see two tracks, stand on the north track and follow it to the east
    and keep following it.
  = When it spits take the track straight south
  = When you reach the gap go west
  = Cross the bridge south
  = Go east until the wall
  = Go south
  = Follow the wall west
  = First possibility to do so go south
  = First way east
  = Keep going straight east
  = Save at the save spot
  = Go east, exit east

- You can go around the room to get some money. As soonas you step on the
  platform you gotta fight a boss.
_________
| Boss 2 \
+---------------------------------------------------------------------------+
| Orc King                                                                  |
+---------------------------------------------------------------------------+
| Difficulty: Rather easy                                                   |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Orc King                   HP  385                                        |
| Orc                        HP   70    (x2)                                |
+---------------------------------------------------------------------------+
| Justin 4                            | Sue 3                               |
| Weapon 6/1/1                        | Weapon 1/5                          |
+---------------------------------------------------------------------------+
| The most logical course of action would be to remove the normal orcs      |
| with normal combo attacks (NOT with super moves). When only the king is   |
| is left go crazy with criticals (or perhaps V-Slash) on it. That way      |
| chances are great it doesn't even get another chance to hurt you.         |
+---------------------------------------------------------------------------+
After the fight the cave wills start collapsing. Don't worry there's no time
limit so you can safely get all treasure in this room. After that leave the
room and Java will get you out of the mine. After a wild ride and a chat
with Java leave the Leck Mines and go back to Parm.

+---------------------------------------------------------------------------+
| Parm - Prepare for departure                                    | IDXC007 |
+---------------------------------------------------------------------------+
| Justin 5                            | Sue 4                               |
| Weapon 6/1/1                        | Weapon 1/5                          |
+---------------------------------------------------------------------------+
Upon your arrival Sue will leave the party. But that's only temporary, she'll
be back. (Guess you could already guess how stubborn she is).

Go back to the Seagull restaurant and join Lilly for dinner. (You'll meet
Gantz along the way). Keep talking to Lilly until she stops eating and go
away. That will end this dinner. 

You'll end up in the restaurant (Lilly won't be there). Leave the restaurant 
and head to the harbor. 

Talk to the soldier next to the gate. Go through the gate and head for the
ship. When you try to enter the ship you'll discover a letter from Lilly.
Even though it says that Justin shouldn't read it, choose to read it (Oh dear
reading the letter you'll find out that Lilly foresaw that you would read it.
She foresaw a lot. I guess she DOES know her son well). After that you'll
automaticly get into the ship and leave for the New Continent.

+---------------------------------------------------------------------------+
| Ship to the New Continent                                       | IDXC008 |
+---------------------------------------------------------------------------+
| Justin 5                                                                  |
| Weapon 6/1/1                                                              |
+---------------------------------------------------------------------------+
- Go into "Steamer Passageway 1"
- Exit bottom-right
- Go to the upperright and go downstairs
- Talk to the guy next to the stairs and exit upstairs
- Go to the bottom-left and go through the doorway next to the broomstick
- You'll meet Puffy, follow him upstairs.
- You'll meet Sue who is put into a barrel. Talk to her, then talk to the
  captain twice. He'll make a proposal to turn you into sailors. Accept that
  proposal. You'll end up in the sailor's quarters

- Talk to the sailer next to the stairs and go to the deck
  (You can earn 25 gold by cleanin a bath tub in the first class section of
  the ship. Not much, but it IS money).
- Talk to the guy who's on the deck and he'll make you swabbing the deck.
  You got 35 seconds to clean it. It doesn't actually matter if you make it
  or not. After the sweeping go back to your quarters.
- Talk to the sailor next to the stairs and he'll let you sleep.
  After the rest go back to the deck.
- Talk to the sailer again and go for another round of deckswabbing.
  Once again, it doesn't matter if you make it or not. 
- Go back to your quarters (on the way you'll meet a sailor with a lamp
  mentioning a great adventurer).

- Another day, go to the deck. (You'll meet somebody on the way practising
  the high-five greeting).
- No more deckswabbing. Go to the front of the deck to meet Feena.
  After some introductions there'll be a new day. You start on the deck.
  After a chat with Feena (just ask about all topics the game allows you to)
  something strange will happen and Feena will run off to see the captain.
  Go to the bridge
- You'll overhear Feena and the Captain discussing the situation. Enter the
  room and talk to Feena. Leave the bridge after the Captain and Feena left.

- You'll see the so-called ghostship.
  Go to the front of the ship to witness a speech from Feena.
  After she's done talk to her. 
  Of course Justin will offer to go with her into the ghost ship.
  Feena will refuse your help. You get three things to say in order to 
  convice her. Just use all three in random order, after you've said all the
  three things Feena will accept (still doubting you, though). 
  Climb the rope and go over the crane to get on the ghost ship.


+---------------------------------------------------------------------------+
| Ghost Ship                                                      | IDXC009 |
+---------------------------------------------------------------------------+
| Justin 5               | Sue    4                | Feena  6               |
| Weapon 6/1/1           | Weapon 1/5              | Weapon 3/6             |
| ---                    | ---                     | Fire   3               |
+---------------------------------------------------------------------------+
| Mana Eggs: 1                                                              |
+---------------------------------------------------------------------------+
The ghost ship is hard to navigate through since you hardly see a thing.
I hope you get everything right from my explanation.

- Go to the hole to the right side of the ship and you'll go down into it.
- You'll be in the Pantry. Save your game and exit west
- Your sight is blocked by two large thingamabobs. Pass them on the north
  side to the west. At the end go south until Feena mentions a way down.
  West is a hole in the floor. Drop into it.
- Go west and climb up the rope
- You can see a hunk of meat south-east. Go to it (Feena will save Justin from
  a trap).  Go through the door here.
- = Go east over the southern platform
  = Climb down the rope
  = Go up the stairs to get on the strange thingamabob.
  = Go east over the next and exit east
- Go up the stairs in the middle of this room
- Go to the western platform and go upstairs
- Make sure you are prepared for a hard boss and exit west
- You'll be in the captain's cabin. On the desk is a log. Read it and you'll
  be attacked.
_________
| Boss 3 \
+---------------------------------------------------------------------------+
| Squid King                                                                |
+---------------------------------------------------------------------------+
| Difficulty: Hardest main quest boss in the game (very extremely hard)     |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Squid King                 HP  592                                        |
| Right Tentacle             HP  356 (Optional)                             |
| Left Tentacle              HP  438 (Optional)                             |
+---------------------------------------------------------------------------+
| Justin 5               | Sue    4                | Feena  6               |
| Weapon 7/1/1           | Weapon 1/6              | Weapon 3/6             |
| ---                    | ---                     | Fire   4 (!)           |
+---------------------------------------------------------------------------+
| Preperations: When Feena can cast "Burnflame" you have small advantage    |
+---------------------------------------------------------------------------+
| There are two ways to do this. Or you go straight for the mainbody, when  |
| it runs out of HP you win the fight immediatly. This method is risky      |
| because the tentacles will heal the main body up all the time.            |
| The other method is to get rid of the tentacles first. This makes the     |
| fight last longer, but the tentacles are easier to beat and once both     |
| tentacles are gone you can go crazy with criticals making the main body   |
| totally defenseless. Which method you choose is up to you, personally I   |
| go for the tentacle method. Either way, you give yourself a nice          |
| advantage by letting Feena open the fight with "Burnflame".               |
|                                                                           |
| Please note that there's a reason why I find this fight the hardest of    |
| the game. The reason for that this boss has strong attacks and is pretty  |
| quick. Since it's so early in the game you don't have yet the             |
| possibilities to set up a good defense against it yet. There are more     |
| bosses of heavy kaliber in the game, but by the time you meet those you   |
| do have such possibilities. You also need luck on your side, if Lady Luck |
| is against you then you are in big trouble.                               |
+---------------------------------------------------------------------------+
After this fight you'll get your first Mana Egg. Make sure it's not in Feena's
inventory. Justin or Sue will do fine. If you didn't get the Mana Egg, then
your inventory was probably full. In that case you are in bad luck.
- Leave the room
- Go to the east door, examine it and Feena will unlock it. Exit east
- You'll be at the deck. The mission ends here.
  (Feena will leave the party, but she'll be back).

+---------------------------------------------------------------------------+
| Ship to the New Continent II                                    | IDXC00A |
+---------------------------------------------------------------------------+
| Justin 6                            | Sue    4                            |
| Weapon 8/1/1                        | Weapon 1/6                          |
+---------------------------------------------------------------------------+
Well after a lot of talk about being heroes. After that the journey continues
You'll end up in your quarters
- Talk to the sailor to get a well-deserved rest
- Go to the deck. On the way you'll meet a sailor telling you, you're out of
  a job. This because you are reaching your destination. Go to the deck.
- Up the deck you'll meet Feena. Talk to her when you are ready to dock
  You'll end up at the harbor of New Parm

+---------------------------------------------------------------------------+
| Port of New Parm                                                | IDXC00B |
+---------------------------------------------------------------------------+
| Justin 6                            | Sue    4                            |
| Weapon 8/1/1                        | Weapon 1/6                          |
+---------------------------------------------------------------------------+
You can't do anything here, just leave this place and go to the Town of 
New Parm.

+---------------------------------------------------------------------------+
| New Parm - The Adventurer's Society                             | IDXC00C |
+---------------------------------------------------------------------------+
| Justin 6                            | Sue    4                            |
| Weapon 8/1/1                        | Weapon 1/6                          |
+---------------------------------------------------------------------------+
Before doing anything I suggest to go to the store with your mana egg.
Use it to give the WATER ELEMENT to Justin. (I know somebody advises you to
take fire first, but doing that is a. pointless, b. dangerous. You're gonna
need healing spells very badly the next missions. You'll be able to get the
fire element soon enough as this continent is swamped with Mana Eggs).

When you go through the gate in the center of town you'll find the adventurer's
society on your right (there's some turtle-like creature beside it).
Once there talk to the receptionist until she gives you the password to 
the President's Office. After that go to the president's office examine the
door and say "I'm Mr. Pakon's servant, uh-yup!". After that enter the office

Talk to the clown behind the desk (believe it or not that clown is the 
president. How much downhill could the adventurer's society go). Keep talking
to him until you see the same text over and over. After that leave the
adventurer's society and the entire town.

Go to the Merril Road.

+---------------------------------------------------------------------------+
| Merrill Road                                                    | IDXC00D |
+---------------------------------------------------------------------------+
| Justin 6                            | Sue    4                            |
| Weapon 8/1/1                        | Weapon 1/6                          |
| Water  1                            | --                                  |
+---------------------------------------------------------------------------+
| Mana Eggs: 1                                                              |
+---------------------------------------------------------------------------+
- = Go East
  = First way north
  = At the end go west (into the tunnel)
  = After the tunnel keep going west
  = At the end north
  = First way west
  = Around the corner north
  = Pick up the Mana Egg
  = Go north around the corner east
  = First way north
  = Exit north

This ends the dungeon. You may wanna go to New Parm to trade in your mana
egg. Your next target however is Feena's House.

+---------------------------------------------------------------------------+
| Feena's House                                                   | IDXC00E |
+---------------------------------------------------------------------------+
| Justin 6                            | Sue    4                            |
| Weapon 8/2/1                        | Weapon 1/7                          |
| Water  1                            | --                                  |
| Earth  1                            | --                                  |
+---------------------------------------------------------------------------+
Enter Feena's house. You can recover and save here.
Examine the panties hanging here and Feena will come in. 
Ask Feena about all topics the game allows you to. 
After this you'll be bothered by Pakon again. Go outside watch what happens
well, let's say that Feena gets herself kidnapped. Time to set up a rescue
operation.

For this you need to get into the serwers of New Parm. Go there and the 
entrance is in a small shed behind the church. Enter that shed and go 
downstairs to start the rescueing operation.

+---------------------------------------------------------------------------+
| The Sewers                                                      | IDXC00F |
+---------------------------------------------------------------------------+
| Justin 6                            | Sue    4                            |
| Weapon 8/2/1                        | Weapon 1/7                          |
| Water  1                            | --                                  |
| Earth  1                            | --                                  |
+---------------------------------------------------------------------------+
| Mana Eggs: 1                                                              |
+---------------------------------------------------------------------------+
- = Follow the way north
  = When you see a sluice open it.
  = Go east then north and keep going north
  = Around the corner west
  = Around the corner south
  = At the far south is a sluice. Open it
  = Go north
  = First way west
  = At the end south to the sluice
  = Close the sluice
  = Continue your way south
  = Go west
  = At the end south
  = At the end east
  = At the very end go into the tube east
  = Open the sluice
  = Go back west
  = Keep going west and take the first stairs on the north
  = Go east down the other stairs
  = Go north-east
  = At the end go east
  = Around the corner south
  = Pick up the mana egg at the end
  = Go north
  = Around the corner west
  = At the end go south west
  = Go up the stairs west
  = Go north-west
  = Go through the north tunnel at the end
  = Go up the stairs
  = Go east
  = Around the corner
  = Exit upstairs

- Break the wall at the "!" spot and exit west

- Save your game at the savespot and recover.
  Make your way up the crates and exit north

- Go over the bars towards Pakon. Once there you'll automaticly interupt
  the "wedding". Pakon will get mad and sent his bodyguard Chang after you.
_________
| Boss 4 \
+---------------------------------------------------------------------------+
| Chang                                                                     |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Squid King                 HP  738                                        |
+---------------------------------------------------------------------------+
| Justin 7                            | Sue    5                            |
| Weapon 8/4/1                        | Weapon 1/8                          |
| Water  1                            | --                                  |
| Earth  1                            | --                                  |
+---------------------------------------------------------------------------+
| Chang has only one target for you to hit so that makes things a little    |
| easier. If you would happen to have "Diggin'" then cast it once.          |
| Chang's attacks are not super strong but Chang is pretty agile and hard   |
| to cancel. That's where you can lose this battle. His "Tornado Punch" can |
| be the most dangerous part of this battle. Not only does it cause a lot   |
| of damage. It also makes you unable to move for a few seconds and he does |
| take his advantage out of that.                                           |
| The ability to heal can be worth gold here.                               |
+---------------------------------------------------------------------------+
After this fight is over the mission is over and you'll end up at Feena's 
house. Feena will rejoin the party. Go outside the house to meet with her.
After that leave the house to head for Rangle Mountains.

+---------------------------------------------------------------------------+
| Rangle Mountains                                                | IDXC00G |
+---------------------------------------------------------------------------+
| Justin 7               | Sue    6                | Feena  6               |
| Weapon 8/5/1           | Weapon 1/9              | Weapon 3/6             |
| ---                    | ---                     | Fire   4               |
| Water  1               | ---                     | Water  1               |
| Earth  1               | ---                     | ---                    |
+---------------------------------------------------------------------------+
| Mana Eggs: 2                                                              |
+---------------------------------------------------------------------------+
- = Go east and take the first way north
  = When you reach the mountain wall go east
  = Keep going east (you can go up the ramps)
  = Follow the mountain wall and pick up the mana egg on the way.
  = Keep going east
  = Go south at the end
  = First possibility east
  = Exit east

- = Go east until Feena suggests to make camp.
  = You know the trade with camp hear everybody out until they start repeating
    themselves. Then quit camp.
  = Save at the savespot and go south
  = First way east
  = First way north
  = When you reach the end go east
  = Ignore the path north, just keep going east
  = When you're down the ramp go north then east
  = Pick up the bag here. It'll turn out to be a Mana Egg.
  = Go back west
  = Go south as soon as you can then east
  = At the end go south
  = First way east
  = Exit east

You'll be on the world map. Go to the Dom Ruins.

+---------------------------------------------------------------------------+
| Dom Ruins                                                       | IDXC00H |
+---------------------------------------------------------------------------+
| Justin 7               | Sue    6                | Feena  6               |
| Weapon 8/6/1           | Weapon 1/10             | Weapon 3/7             |
| Fire   1               | ---                     | Fire   4               |
| ---                    | ---                     | Wind   1               |
| Water  1               | ---                     | Water  1               |
| Earth  1               | ---                     | ---                    |
+---------------------------------------------------------------------------+
| Mana Eggs: 1                                                              |
+---------------------------------------------------------------------------+
This is one of the longest dungeons in the game, so make sure you're well
prepared. Fire spells are extremly handy to have here. It's the best way to
get rid of Ents. There are also some ghosts here that can only be hit by 
either the Holy mace or by fire spells. Feena has them by default, and Justin
should have it now (as he'll need it also for Dragon Cut, see the Level Up
Tricks section).

- = Go straight south
  = At the end go east
  = As soon as you can exit south-east

- = Go east
  = At the end drop off south
  = Follow the path
  = At the end go up the ramp east
  = Then go north
  = When you reach the two statues you can go west to save.
  = Go east (between the two statues)
  = Follow the way east. Watch out for the angry faces. They hurt you when you
    come too close (See the Level Up Tricks for a nice trick with those).
  = At the end go south
  = Around the corner east
  = Exit east => Dom Ruins (1)

- From here the Dom Ruins can form a huge maze. It's not hard to navigate
  through once you played the game serveral times, but since you use my FAQ
  I assume it's the first time you play it. Take good note of details if
  you want to navigate easier. And last but not least. Keep track of the
  eyes on the wall. When you see a closed one there's always a secret passage
  behind it.
  = Go east
  = Around the corner north
  = Around the corner east
  = Open the door east
  = Exit east => Dom Ruins (Cliff)

- Upon arrival Justin will be amazed by the scenery.
  After that go up the rope. Once up go back in => Dom Ruins (1)

- = Follow the corridor
  = When you come in a room with a stone face on the ground use the
    switch on the north and the room will act as an elevator going down
  = Go into the south-west corridor and follow it
  = At the T-Crossing go south
  = Next way east
  = At the end go south
  = Around the corner east
  = At the opening north-east
  = At the next opening east
  = Exit east => Dom Ruins (Cliff)

- Try to cross the bridge and it will colapse. You'll fall to the level below.
  Go south and exit west => Dom Ruins (1)

- = Save your game at the save spot (you may need to turn the camera to see it)
  = Go west
  = Around the corner south
  = Use the west switch to go up (room acts as elevator)
  = Go into the south-west corridor
  = Follow the corridor and exit east at the end => Dom Ruins (Cliff)
 
- Stand on the switch and part of the bridge to the other side will move.
  Go back inside => Dom Ruins (1)

- = Go back to the elevator
  = Use the switch to go down
  = Go east
  = Exit east => Dom Ruins (1)

- Stand on the switch. Now you got a full bridge. Exit east => Dom Ruins (2)

- = First path north
  = Around the corner north-west
  = At the fork north-east
  = In opening go North-west
  = Exit west => Dom Ruins (Cliff)

- Go down with the rope and back inside => Dom Ruins (2)

- = Go east. 
  = Open the north chest to acquire a Mana Egg
  = Go east and follow the corridor
  = At the blue area go south-west (AND IGNORE THE WEST WAY AT ALL COSTS)
  = In the next blue room use the switch on the west to go down
  = Save your game (You may need to turn the camera to see the savespot.
    There's also a stashing place here if you need it).
  = Go through the door.
  = Touch the monster to ignite a boss battle.
_________
| Boss 5 \
+---------------------------------------------------------------------------+
| Ganymede                                                                  |
+---------------------------------------------------------------------------+
| Difficulty: Ridiculously easy                                             |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Ganymede                   HP  1500 (shared with other Ganymede target)   |
| Ganymede                   HP  1500 (shared with other Ganymede target)   |
+---------------------------------------------------------------------------+
| Justin 8               | Sue    7                | Feena  6               |
| Weapon 8/8/1           | Weapon 1/11             | Weapon 3/9             |
| Fire   2               | ---                     | Fire   6               |
| ---                    | ---                     | Wind   1               |
| Water  5               | ---                     | Water  3               |
| Earth  1               | ---                     | ---                    |
+---------------------------------------------------------------------------+
| Ganymede is of the easiest bosses in the game. It has two targets but     |
| they share the HP. (This is done to prevent a fight in which the boss     |
| cancelled so much that you get away with criticals). I always let Justin  |
| cast Diggin' 7 times here. Not because I fear its high attacks, but       |
| merely there's an earth level quota to reach before the second disc and   |
| this is one of the perfect fights to aim for it, since it is so easy. You |
| won't get them this easy so often, I tell ya. For the rest just attack    |
| and use healing spells in the rare occasions you need those.              |
+---------------------------------------------------------------------------+
  Exit east => Dom Ruins (Room of Illusion)

- Go to the center of the room for another chat with Liete.
  After Liete has disappeared exit west => Dom Ruins (2)

- = Go west and save your game
  = Go west
  = Use the switch to go up
  = Go into the south corridor
  = In the blue room is a secret passage east but south-west is the way to go
  = Follow the corridor and exit west => Dom Ruins (Cliff)

- Take the southern exit east => Dom Ruins (2)

- = Go east
  = Around the corner north
  = Around the corner west
  = Drop off west
  = Go west and exit west => Dom Ruins (Cliff)

- Cross the bridge and exit west => Dom Ruins (1)

- = Go west
  = First way north (IGNORE THE SWITCH)
  = Around the corner east
  = Save your game
  = Go north
  = Drop off north
  = Turn west
  = Around the corner south
  = Around the corner west
  = Exit west => Dom Ruins (Vestibule)

- = Go west
  = Around the corner north
  = First way west
  = Head west and the heroes will analyse the current situation.
  = Pass the northern statue north and go west on the northside of the wall
    (You can save by passing south, but you'll need to go back to pass it from
    the northside to get out of here).
  = When you're past the bridge there's an opening in the wall go through
    there and head west
  = Exit west => Road to the Dom Ruins

- Go north-west and you'll do a discovery. That will end this mission and
  make you end up at Feena's House.

Your next mission is to find Red Sulfa Weed. It grows on the fields behind
Feena's house. When you are at Feena's house go south-east and you find
the fence blocking the path. Justin will open it. From here you can enter.

+---------------------------------------------------------------------------+
| Herb Mountains                                                  | IDXC00I |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  9               |
| Weapon 8/9/1           | Weapon 1/12             | Weapon 3/10            |
| Fire   2               | ---                     | Fire   6               |
| ---                    | ---                     | Wind   1               |
| Water  5               | ---                     | Water  5               |
| Earth  2               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
= Go south
= At the fork take the northern way east
= 5th way north
= Follow the way till there's a ramp down.
= Go north
= At the end go down the ramp
= Pick up the red flower (this is the Red Sulfa Weed).
= Go west
= Drop off west
= Go north
= At the far end east
= First way north
= First way west
= Keep going west till the road takes you south
= Go west and exit west

You'll be back at Feena's house. If you got anything to in New Parm then
do it now. Once you entered Feena's house you cannot get there anymore for 
the rest of the game. 
When you enter you'll be able to cure the child. After the chat leave the
house. When you get outside try to talk to the kid and you'll be arrested
by the Garlyle Forces.

+---------------------------------------------------------------------------+
| Garlyle Base                                                    | IDXC00J |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  9               |
| Weapon 8/10(!)/1       | Weapon 1/12             | Weapon 3/11            |
| Fire   2               | ---                     | Fire   7               |
| ---                    | ---                     | Wind   1               |
| Water  5               | ---                     | Water  5               |
| Earth  3 (!)           | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
| Preperations: I recommend you to have Mace Level 10 here. It's one of the |
|               Requirements for MidAir Cut later, and this is a nice mark  |
|               spot to have that move. Justin should have the spell        |
|               "Tremor" before starting on this dungeon. You get three     |
|               boss battles in this area and "Tremor" from Justin and      |
|               "Burnflame" from Feena is a combination you need to win.    |
+---------------------------------------------------------------------------+
Well, the object is clear. Escape from the millitairy prison and save the
boy in the process. Feena will be put in a difrent cell, but you get her back
before this mission has even really started.

- You start in a cell. Pick up the pipe. After a trick by Justin and Sue 
  (that trick is so old that I can't believe the guard fell for that) the 
  cell door is open and you're ready to go. Leave the cell and exit 
  bottom-right.
- Here you see Feena in a cell, but you cannot help her yet.
  Exit bottom-right
- Exit up-right
- You'll automaticly knock-out the guard. Take the key and leave the room.
- OOPS! I suppose you'll be back in your cell.
- You'll have a chat when Leen. After she leaves (dropping the key) you can
  get out. Exit bottom-right
- Free Feena and Sue and exit bottom-right
- Exit bottom-right => Garlyle Base Barracks

- = First of all pick up the Ultra Drink. It's a handy item for the final boss.
    Good to save up for that fight (you won't need it earlier). 
  = Go up the barrels  
  = Go into the ventilation tube
  = Just follow the way (all sideways are dead ends)
  = Exit north at the end => Garlyle Warehouse

- = Go north and you'll witness a conversation between Mullen and Leen.
  = Go around this room and get into the ventilation tube at the other side.
  = Exit south => Galyle Base Barracks

- = Follow the tube and get out at the end
  = Examine the panel beside the door
  = Code: Right-Right-Left-Left-Down-Up-Down-Up
  = Go north, exit north downstairs => Garlyle Base Warehouse

- Use the wheel at the east to open the cage. The boy (named Rem) will go
  with you (but will not count as party member).
  Now leave the room, save the game and exit south => Garlyle Base Barracks

- Go south and you'll meet Saki who'll immediately attack you.
_________
| Boss 6 \
+---------------------------------------------------------------------------+
| Saki                                                                      |
+---------------------------------------------------------------------------+
| Difficulty: Rather Easy                                                   |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Saki                       HP  1000                                       |
| Private                    HP   110  (X3)                                 |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  9               |
| Weapon 8/10/1          | Weapon 1/12             | Weapon 3/11            |
| Fire   2               | ---                     | Fire   7               |
| ---                    | ---                     | Wind   1               |
| Water  5               | ---                     | Water  5               |
| Earth  3               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
| Perhaps I spoil things by saying it, but you get to fight all the three   |
| sergeants. This time Saki, later Nana and at the end you'll fight Mio.    |
| Saki is the strongest of the three, but despite that the easiest, as well |
| Saki is pretty strong on her own and the three privates helping her can   |
| cause a little bit of trouble. So getting rid of them first (since they   |
| have much less HP) is handy. Letting Justin casting Diggin' 7 times in    |
| battle serves two purposes. A. Saki's attacks will get pathetic. B. You   |
| get a lot of Earth-Experience with it. You need it badly, I'll tell you   |
| later why. Once the Privates are knocked out the rest of this battle is   |
| peanuts.                                                                  |
+---------------------------------------------------------------------------+
  After this fight Saki will drop the Master Key. You'll automaticly pick it
  up. With it all doors will open.
  = Go through the door south
  = Take the second door east
  = Behind the crates is an Army Saber. A weapon for Justin
  = Go back to the corridor
  = Go west
  = South the the way to take (I do recommend to search out the rest of
    the area first to toy with the soldiers. They are ideal for boosting
    your magic skills out). When you take the south way at last you'll meet 
    Nana.
_________
| Boss 7 \
+---------------------------------------------------------------------------+
| Nana                                                                      |
+---------------------------------------------------------------------------+
| Difficulty: Medium, can be hard                                           |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Nana                       HP   900                                       |
| Private                    HP   110  (X3)                                 |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  10              |
| Weapon 8/10/1          | Weapon 1/13             | Weapon 3/12            |
| Fire   3               | ---                     | Fire   7 (min 4)       |
| ---                    | ---                     | Wind   2               |
| Water  6               | ---                     | Water  8               |
| Earth  7 (min 3)       | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
| Preperations: Justin should have Tremor (earth level 3)                   |
|               Feena should have Burnflame (Fire level 4)                  |
+---------------------------------------------------------------------------+
| Nana is weaker than Saki, but despite of that a lot more dangerous.       |
| In combination with her soldiers she's deadly, so we gotta get rid of     |
| those ASAP. Let Just cast Tremor (at the most center target) and Feena    |
| cast Burnflame. That covers that. Now now that Nana has two Yo-Yo attacks |
| One of them is only a lot of damage, but that's easily covered up with    |
| healing spells. The second one "Spinning Yo-Yo" has a wide range does     |
| quite some damage, slows you down on the time gauge and may even cancel   |
| you. It's your defense against that move that determines if you win or    |
| lose this fight. Two "Diggin's" will set up things right to survive.      |
| With two "Diggin's" and all privates out of the fight, you should be more |
| than able to win this fight.                                              |
+---------------------------------------------------------------------------+
  Exit south => Garlyle Base

- = Go west
  = First way north
  = Open the chest for a Army Dart. Equip it on Sue.
  = Keep going north
  = At the end go east
  = Fight Mio
_________
| Boss 8 \
+---------------------------------------------------------------------------+
| Mio                                                                       |
+---------------------------------------------------------------------------+
| Difficulty: Very very hard                                                |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Mio                        HP   700                                       |
| Private                    HP   110  (X3)                                 |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  10              |
| Weapon 9/10/1          | Weapon 1/13             | Weapon 3/13            |
| Fire   3               | ---                     | Fire   8 (min 4)       |
| ---                    | ---                     | Wind   2               |
| Water  6               | ---                     | Water  8               |
| Earth  7 (min 3)       | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
| Preperations: Justin should have Tremor (earth level 3)                   |
|               Feena should have Burnflame (Fire level 4)                  |
|               Without these preperations you are DEAD!!!!                 |
+---------------------------------------------------------------------------+
| Mio is the weakest, but neverthess she's lethal. The most dangerous one   |
| of the three in every single way. She's extremely fast. She can paralyze  |
| you with her "Stun Gun" and her worst attack is the Balloon attack. Those |
| balloons are filled with nerve gas and putting all sorts of status        |
| changes on you. And even worse. It hits the entire party. If you can      |
| prevent that move then do so, because if you don't you'll pay dear. You   |
| can guess that the fact that she's weaker than the others is only a       |
| detail considering what she has at her disposal.                          |
|                                                                           |
| I don't need to tell you that you gotta get rid of her privates ASAP, do  |
| I. Cast both Tremor and Burnflame to get rid of them. If you don't you'll |
| die.                                                                      |
+---------------------------------------------------------------------------+
  After you beat Mio you can save your game and use the stashing place if you
  need. After that exit north.

- There it is, the millitairy train Leen mentioned. 
  Go down the stairs and enter the train to complete this mission.

+---------------------------------------------------------------------------+
| Millitairy Train                                                | IDXC00K |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  10              |
| Weapon 9/10/1          | Weapon 1/14             | Weapon 3/13            |
| Fire   3               | ---                     | Fire   8               |
| ---                    | ---                     | Wind   2               |
| Water  6               | ---                     | Water  8               |
| Earth  7               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
This part is nothing special. Halfaway the journey the train will be invaded
by the Garlyle forces. You start in the back of the train and have to get
all the way back to the front killing all soldiers who block your way. 
Once you reach the front use the brake lever and you'll have a automated 
sequence and end up in the first part of Misty Forest.

+---------------------------------------------------------------------------+
| Misty Forest - Part I                                           | IDXC00L |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  10              |
| Weapon 9/10/1          | Weapon 1/14             | Weapon 3/13            |
| Fire   4               | ---                     | Fire   8               |
| ---                    | ---                     | Wind   3               |
| Water  6               | ---                     | Water  8               |
| Earth  7               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
The Misty Forest is a dungeon in two parts. Now you gotta do part I. After
that you'll have Luc village and two sub-missions and then comes part II.

You can hardly see a thing here. Go north and Rem will clear the mist for you.
After that he runs off. You'll meet him later.

After that this mission can begin. I gotta warn ya, this the misty forest
is even without mist very hard to navigate through.

- = Go north
  = Go west and save your game and recover.
  = Around the corner north
  = At the end around the corner west
  = First way north
  = At the end west
  = First way north
  = At the end east
  = Go north
  = The money bag marks a place to cross the river. Cross it.
  = Go north
  = At the end go east (the way is hard to see because of a tree blocking
    your sight when the camera is faced north).
  = Follow the path east
  = At the end go north 
  = Exit north

You'll be in Luc Village.

+---------------------------------------------------------------------------+
| Luc Village                                                     | IDXC00M |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  10              |
| Weapon 9/10/1          | Weapon 1/14             | Weapon 3/13            |
| Fire   4               | ---                     | Fire   8               |
| ---                    | ---                     | Wind   3               |
| Water  6               | ---                     | Water  8               |
| Earth  7               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
At the entrance Rem will be waiting for you. Talk to him.
Then go to the village chief. He lives in the big house in the eastside of
town, over the bridge. Talk to the Chief and he'll want you to get some
jar of nectar. Leave the village on the northwest side to go to the God Of
Light Mountain.

+---------------------------------------------------------------------------+
| Mountain of the God of Light                                    | IDXC00N |
+---------------------------------------------------------------------------+
| Justin 10              | Sue    8                | Feena  10              |
| Weapon 9/10/1          | Weapon 1/14             | Weapon 3/13            |
| Fire   4               | ---                     | Fire   8               |
| ---                    | ---                     | Wind   3               |
| Water  6               | ---                     | Water  8               |
| Earth  7               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
- = Go north-west
  = At the fork go west
  = Follow the path
  = Take the second path north (with those things above it)
  = At the fork, western path north
  = First path west
  = Between the rocks north
  = Go north, exit north => God of Light Mountain (Peak)

- = Follow the path west
    (south sideway = cash and Resu Potion, North way = Junk)
  = Pick up the jar of nectar from the statue
  = Go the way back to the previous spot => God of Light Mountain (Foot)

- = Go south
  = At the end go east
  = At the end go south
  = At the fork take the path with the things above it.
  = At the end go west and keep following the road
  = Take the sideway down and return to Luc Village

Okay, now you gotta go to the chief, then go to dinner at Rem's place.
After that the Garlyle Forces will come to mess with you. All you gotta do
is to take on the mountain again (you'll get soldiers you gotta kill along
the way). After you met Leen at the peak you can go down again and leave
Luc to do the second part of the Misty Forest.

+---------------------------------------------------------------------------+
| Misty Forest - Part II                                          | IDXC00O |
+---------------------------------------------------------------------------+
| Justin 11              | Sue    9                | Feena  11              |
| Weapon 10/10/1         | Weapon 1/15             | Weapon 3/13            |
| Fire   6               | ---                     | Fire   9               |
| ---                    | ---                     | Wind   3               |
| Water  6               | ---                     | Water  8               |
| Earth  7               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
As before is the Misty Forest very hard to nevigate through.
Even if you have (like me) finished this game over 100 times. 
The objective is simple. Get through the forest to reach the "End of the World"

As before the fog blocks your entire sight, but as soon as you go east Justin
will clear it with the mist clearing nut. Now the mission can begin

- = Save the game and go south and immediatly east
  = When the road ends in a fork go north-east
  = At the clearing go east
  = And keep going east till the end (don't think it's the end too soon.
    Turn the camera to make sure)
  = Go north
  = As the path goes east go east
  = As the path goes south go south
  = At the end go east
  = Keep going east and exit east => East Misty Forest (2)

- = Follow the path until you see a river
  = Cross the river (you can do that over the rock in it)
  = Follow the path until Feena suggest to make camp
  = Hear everybody out during camp and break camp
  = Save at the savespot
  = Go north and take the path east
  = First path north-east
  = Keep going north until you see a lake
  = The lake is an illusion, walk over it and cross the river
  = Go east (still on the lake)
  = Go north at the end (getting off the lake)
  = At the end east
  = First way south
  = Cross the river and go east
  = Exit east => East Misty Forest (3)

- = Go east till the end
  = Go south
  = Around the corner east
  = At the end go north
  = Around the corner east
  = Around the corner south
  = At the end east
  = Around the corner north
  = Around the corner west then north
  = Ignore the side-way east
  = Go east when you cannot go furhter north
  = At the end south
  = Turn east at the end
  = Save your game
  = Go east and behold the End Of the World.

+---------------------------------------------------------------------------+
| The End Of the World                                            | IDXC00O |
+---------------------------------------------------------------------------+
| Justin 12              | Sue    10               | Feena  12              |
| Weapon 11/10/1         | Weapon 1/15             | Weapon 3/14            |
| Fire   6               | ---                     | Fire   10              |
| ---                    | ---                     | Wind   3               |
| Water  6               | ---                     | Water  8               |
| Earth  7               | ---                     | Earth  1               |
+---------------------------------------------------------------------------+
The End Of The World contains 10 levels which are rather based on logic than
on fighting. There are three camp sites during this mission. 

Perhaps I don't need to tell you this, but after you completed the end of 
the world you cannot go back any more. so if there's everything left to do.

One last note. You cannot turn the camera north (which I normally recommend)
I take on this dungeon faced straight east, making left north and right south.
Ok?

LEVEL 1
= Go right
= When your way is blocked to quickly left and a platform falls
= Go right until you cannot go furhter
= Go upstairs
= When you're upstairs go left (treasure on the right is trapped)
= When you come pass the alcove with the potion in it run into it or else you
  will be hurt by a trap
= Once the trap did its work come back out and continue going left
= When you come past another alcove stand in it to trigger a device
= There are two elevators. Use the left one to advance to level 2

LEVEL 2
= Go left
= Step op the tile up front to go up (it'll act as an elevator)
= Once up go left
= Once upstairs the stairs will move up. Go right (up) after that happened
= Step on the platform at the end to go up
= Once up go right
= Step on the right tile and press X to advance to the next level

LEVEL 3
= Go right
= Feena will suggest to make camp. (Camp site 1)
= Hear everybody out and break camp
= There's a savespot and a stashing place here. This is a good time to
  sort out your inventory and to save.
= Go right
= Press the button and step on the tile to go up
= Once up go left
= A trap might push you off. if that happens go right go up and go back left
= Press the button twice
= Go left
= The tile at the end will bring you up
= Once up go right
= Another tile at the end will bring you up
= Once up go Left
= Halfaway wait till the tile has come down
= Go left
= Use the stairts to go to level 4

LEVEL 4
= Go left until you meet some strange creature
= As soon as it moves go back right and a block will fall on it.
= Go back left after you're rid of the creature
= Go up with the tile
= Once up go right
= You'll meet another creature but it will fall apart as soon as you arrive
  (watch out though, it'll shoot away its fist and that can hurt you).
= Go right
= Use the tile at the end to go up.
= Once up go left
= Examine the stone bird on the way and it'll fly away
= Step on the switch and press X (the bird will attack now but it's no real
  problem).
= Step on the left tile and press X to go to the next level

LEVEL 5
= Go right (the way will close behind you)
= When the stairs behind you change go back left
= Press the button on the wall (you'll goup)
= Go right
= Use the platform to up upright
= At the end go right (whatch out for the traphole)
= Use the tile at the end to go to the next level

LEVEL 6
This level starts with a campsite. After you break camp I suggest you save 
the game and continue
= Go left step on the switch and press X
= Go upstairs
= Go left but watch out for the lights. They hurt you when you touch them
= Use the tile at the end to go up
= Once up go right
= Use the tile at the end to go to level 7

LEVEL 7
= Go right
= Use the platform to go up
= Once up go left
= Go up the stairs
= Press the button on the ground (stand on it and press X)
= Go right immediatly to avoid a trap
= Go down the stairs
= Press the button here
= The stairs will both lock you in and you got to fight 4 sonic bats and an
  Emerald Bird. No real problem.
= After that go right
= At the end just drop off right
= Go left
= Go up the stairs (if they block you, go up again and press the trapped 
  button again. Sometimes it likes to act up a little)
= Once up some enemies will get on you. Should give any trouble
= After the battle use the tile on the left to go to level 8

LEVEL 8
= Go left (like there's another way to go)
= Use the tile at the end to go up
= Before moving watch out, a laser will cut the road in two.
  Go right but stay as close to the wall as possible
= Use the tile to go up
= The game shows you your next task. Go left. You may get hurt on the way.
= Let the last "tentacle"... thing attack you twice and a tile will lower
= Use it to go to level 9

LEVEL 9
= Go right and fight the birds guarding the switch.
= Step on the switch
= Go up the stairs to go to the final level

LEVEL 10
= Go left
= Up the stairs you get your last camp site of this dungeon (no savespot
  though).
= After the camp go to the backside of the wall and you'll discover you 
  reached the top.
= After that go right and some strange device will pick you up and throw
  you off the other side of the all. Sue will get seperated in the fall,
  so you have to do without her for awhile, but she'll soon be back.

+---------------------------------------------------------------------------+
| Valley Of The Flying Dragon - Part One                          | IDXC00Q |
+---------------------------------------------------------------------------+
| Justin 12                           | Feena  12                           |
| Weapon 12/10/1                      | Weapon 3/15                         |
| Fire   7                            | Fire   11                           |
| ---                                 | Wind   3                            |
| Water  6                            | Water  8                            |
| Earth  7                            | Earth  1                            |
+---------------------------------------------------------------------------+
I divide this place into two parts. 
In part 1 you only have Justin and Feena.
In part 2 you'll have Sue back, and you'll have a new party member. Gadwin.
Let's concentrate on part one first shall we.

There's a stashing place and a savespot here. Sort out your inventory, and
save your game.

Now let's get on business. This place is hard to write a FAQ on as it's
designed in a horrible way with no straight roads. I hope my explanation
works out well.

- = Go off the platform after saving and go north
  = When your way north is blocked by a rock go east
  = At the end go south
  = When the way south is blocked by a rock go east on the north side of the
    east rock (you follow?)
  = Between the rocks north
  = Try to go east and the plats will form a stairway down.
    Use that stairway
  = Go east, north and east
  = Exit east => Valley of the Flying Dragon (2)

- = Go south
  = When you reach the river go east
  = Shortly after that go north (watch out for the plant. It can hurt you)
  = At the end go east
  = Around the corner south
  = You'll find Sue's shoes. That means you're on the right way.
    Continue going south
  = At the fork go south-west
  = A plant will form a bridge. Cross it.
  = Go east
  = At the end north
  = You'll meet Puffy. It's panicking. Follow Puffy and exit north-east

- You'll meet Gadwin. Justin will challenge him to a duel.
_________
| Boss 9 \
+---------------------------------------------------------------------------+
| Gadwin                                                                    |
+---------------------------------------------------------------------------+
| Difficulty: Impossible. You're not even supposed to win anyway            |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Gadwin                     HP   300                                       |
+---------------------------------------------------------------------------+
| Justin 13                                                                 |
| Weapon 15/10/1                                                            |
| Fire   7                                                                  |
| ---                                                                       |
| Water  7                                                                  |
| Earth  8                                                                  |
+---------------------------------------------------------------------------+
| You cannot win this fight. You cannot hurt Gadwin and in the end he'll    |
| use "Dragon Cut" dealing 9999 damage knocking you out.                    |
+---------------------------------------------------------------------------+
After you lost this battle you'll be at a campsite. You'll get Sue back and
Gadwin will join the party. When you hear Gadwin out he'll start about a 
promise from man-to-man. Accept that promise. After that break camp.
After that you can enter the fish like buidling (Gadwin's house).
After that let's get on with the second part of this place.

+---------------------------------------------------------------------------+
| Valley Of The Flying Dragon - Part Two                          | IDXC00R |
+---------------------------------------------------------------------------+
| Justin 13        | Sue    11         | Feena  13         | Gadwin 30      |
| Weapon 15/10/1   | Weapon 1/16       | Weapon 3/18       | Weapon 20      |
| Fire   7         | ---               | Fire   13         | Fire   6       |
| ---              | ---               | Wind   3          | XXX            |
| Water  7         | ---               | Water  8          | XXX            |
| Earth  8         | ---               | Earth  1          | Earth  7       |
+---------------------------------------------------------------------------+
| Mana Eggs: 2                                                              |
+---------------------------------------------------------------------------+
- = When ouside Gadwin's house go south
  = Use the !-spot to destroy the rock and go south
  = Around the corner east
  = At the end go north
  = A plant will form a stairway up but pick up the Mana Egg behind it first
  = Go up the stairs.
  = Once up go south.
  = Follow the road (the sideway formed by a plant only leads to money)
  = Exit east at the end => Valley of the Flying Dragon (4)

- = Destroy the rock and go north
  = At the T-Cross go east
  = Behind the moving flower a Mana Egg is hidden. Take it.
  = Go south
  = When you get into some fork take the eastern road north
  = When the road is blocked by a rock (you can destroy it for treasure)
    Go east
  = Exit east

Go to Dight Village

+---------------------------------------------------------------------------+
| Dight Village                                                   | IDXC00S |
+---------------------------------------------------------------------------+
| Justin 13        | Sue    11         | Feena  13         | Gadwin 30      |
| Weapon 16/10/1   | Weapon 1/17       | Weapon 3/19       | Weapon 20      |
| Fire   7         | ---               | Fire   13         | Fire   6       |
| ---              | ---               | Wind   3          | XXX            |
| Water  7         | ---               | Water  8          | XXX            |
| Earth  8         | ---               | Earth  1          | Earth  7       |
+---------------------------------------------------------------------------+
Gadwin will take his leave but will be back before you leave the village.

Go to the inn and you'll meet Guido. He may look cute but he knows a lot. 
Right now you won't get much wiser from him, but he'll play a very important
role later in the game. 

Take a rest and Guido will be gone and Gadwin will be there now. He'll leave
again once Feena mentions it's raining. Go to the back of the village
were Gadwin is discussing the matter with the elder. After the talk Gadwin
will go with you again. After that you can leave Dight and go to the 
Mt. Typhoon.

+---------------------------------------------------------------------------+
| Mt. Typhoon                                                     | IDXC00T |
+---------------------------------------------------------------------------+
| Justin 13        | Sue    11         | Feena  13         | Gadwin 30      |
| Weapon 16/10/1   | Weapon 1/17       | Weapon 3/19       | Weapon 20      |
| Fire   7         | ---               | Fire   13         | Fire   6       |
| Wind   1         | ---               | Wind   3          | XXX            |
| Water  7         | Water  1          | Water  8          | XXX            |
| Earth  8         | ---               | Earth  1          | Earth  7       |
+---------------------------------------------------------------------------+
| Mana Eggs: 1                                                              |
+---------------------------------------------------------------------------+
- = Go north to the giant mushrooms
  = From here you can see a ramp. Go up it
  = Once you're all the way up go east
  = Cross the green river (use the rock for that or you'll get hurt)
  = Go north
  = Go up the mountain using the sticking out mushrooms
  = Cross the green fiver north using the mushrooms
  = Pick up the Mana Egg
  = Cross the green river north (yes I know you will get hurt in the process)
  = Keep going north, then west, first way north
  = Exit north => Mt. Typhoon (Peak)

- = Go north
  = When the road is blocked by the mountian go west
  = Use the stairs of mushrooms to go up
  = From here just follow the compass needle as it points exactly the way 
    to go.
  = When you come at a large green building enter it => Typhoon Tower (1)

+---------------------------------------------------------------------------+
| Typhoon Tower (1)                                               | IDXC00U |
+---------------------------------------------------------------------------+
| Justin 14        | Sue    11         | Feena  13         | Gadwin 30      |
| Weapon 16/10/3   | Weapon 1/17       | Weapon 3/20       | Weapon 21      |
| Fire   7         | ---               | Fire   14         | Fire   6       |
| Wind   1         | ---               | Wind   3          | XXX            |
| Water  7         | Water  1          | Water  8          | XXX            |
| Earth  8         | ---               | Earth  1          | Earth  7       |
+---------------------------------------------------------------------------+
| Mana Eggs: 1                                                              |
+---------------------------------------------------------------------------+
- = Go north first way west
  = Use the savespot to save and recover
  = After that go west
  = You get in a large room
  = Go to the north-west of the room and take the Mana Egg (this this is
    one of the easiest Mana Eggs to find)
  = At the south of the room are two barrels. When you push the north one
    some monsters will jump off and reveal a switch (other barrels will result
    into a fight when you push them).
  = Step on the switch and some stairs will form
  = Go up the stairs you formed
  = Go north
  = Go up the stairs (from east to west) => Typhoon Tower (2)

- = Go north
  = At the end east
  = Follow the road
  = At the end go down the rope => Typhoon Tower (1)

- = Step on the switch
  = Exit up the stairs => Typhoon Tower (2)

- Press the switch on the peddestal and exit downstairs => Typhoon Tower (1)

- Go west and climb the rope => Typhoon Tower (2)

- Go west follow the road and exit downstairs at the end => Typhoon Tower (1)

- = Go south
  = Go west down the stairs
  = Go south then east
  = Save and recover if you need
  = Go north, first way east
  = Go up the red stairs from east to west => Typhoon Tower (2)

- = Follow the path
  = Cross the bridge
  = Go south, use the save spot (I warn ya)
  = Go upstairs => Typhoon Tower (Room of Rain)
_________
| Boss 9 \
+---------------------------------------------------------------------------+
| Serpent         (Ach houd toch je Klepp)                                  |
+---------------------------------------------------------------------------+
| Difficulty: Can be very hard                                              |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Serpent                    HP   1071 (main)                               |
| Bad Head                   HP    600 (head)                               |
| Mean Head                  HP    486 (head)                               |
| Hot Head                   HP    516 (head)                               |
| Nice Head                  HP    800 (head)                               |
+---------------------------------------------------------------------------+
| Justin 14        | Sue    12         | Feena  14         | Gadwin 30      |
| Weapon 16/10/4   | Weapon 1/18       | Weapon 3/21       | Weapon 22      |
| Fire   7         | ---               | Fire   15         | Fire   6       |
| Wind   1         | ---               | Wind   4          | XXX            |
| Water  7         | Water  1          | Water  8          | XXX            |
| Earth  8         | ---               | Earth  1          | Earth  7       |
+---------------------------------------------------------------------------+
| There are two ways to kill the serpent. You can either destroy the main   |
| body which will end the battle immediatly. You can also remove all heads  |
| if all heads are removed the battle will also end immediatly. The         |
| quickest method is for going for the main body. And a quick method to do  |
| this, is what you need. The attacks of the Serpent are not that strong    |
| but since all heads can act on their own, and since there's four of them  |
| you have a dangerous combination here. Not to mention that "Nice Head"    |
| does nothing but recover 100 HP on all targets each turn. It's senseless  |
| to waste your powers on Nice Head though. I say use moves like "V-Slash"  |
| "Flying Dragon Cut" (NOT THE NORMAL DRAGON CUT) and "Fire Whip" and       |
| deal a lot of damage and always target the main body. That should bring   |
| this sucker down in only seconds. Since you also get hurt easily you      |
| must have healing spells. "Rah-Rah" Cheer can do a great deal, but is     |
| probably not enough. If as well Justin as Feena have Alheal you have a    |
| lot more chances. Going for a quick kill. That's the key here!            |
+---------------------------------------------------------------------------+
After the fight I do recommand to go downstairs and recover and save. After
you proceed the savespot will disappear you see. After that come back in this
room, for the next task.
  
  Behind the throne of the Klepp King is a switch. Step on it and the pillars
  in this room will move and form a stairway with at teleporter at the end.
  Go up the stairway and use the teleporter => Typhoon Tower (Room of Destiny)

- Go up the stairs and read and read the tablet. After the sequence that 
  follows read the tablet again. It doesn't matter which mirror you pick
  in both cases Feena will object. Feena will try to open the right way
  but will lack confidence. Say "I believe in you, Feena" to her and she'll
  continue and open the right path. Step into that mirror

- Go up the stairs and at the end the spear you had to bring to Dight is
  sticking out of the wall. Pick it up. The tower will start to collapse.
  Don't worry, just go down the stairs and you'll get out. And with that the 
  Typhoon Tower is finished. You'll end up at the peak of Mt. Typhoon and
  you can start on your way back.

+---------------------------------------------------------------------------+
| Mt. Typhoon - Way Back                                          | IDXC00V |
+---------------------------------------------------------------------------+
| Justin 15        | Sue    13         | Feena  15         | Gadwin 30      |
| Weapon 16/10/5   | Weapon 1/18       | Weapon 3/22       | Weapon 22      |
| Fire   7         | ---               | Fire   16         | Fire   6       |
| Wind   1         | ---               | Wind   4          | XXX            |
| Water  7         | Water  1          | Water  8          | XXX            |
| Earth  8         | ---               | Earth  1          | Earth  7       |
+---------------------------------------------------------------------------+
- = Go straight south
  = At the end go east
  = Go down the shroom-stairs
  = Go straight south
  = At the end go east
  = Go south, exitt south => Mt. Typhoon

- = Go south
  = At the end west
  = First possible way south
  = At the end west
  = Go south and go down the ramp
  = Cross the green river south (you'll get hurt, I know)
  = Go south
  = At the end west
  = Around the corner south and after that east
  = At the end of the ramp go south
  = Exit south

Go back to Dight. Go there to the beach and speak with the Elder. Go up the
hill next to the elder and put the spear in the ground. Go down again. 
After that speak with Gadwin and you're off for the next mission.
The Lama Mountains.

+---------------------------------------------------------------------------+
| Lama Mountains                                                  | IDXC00W |
+---------------------------------------------------------------------------+
| Justin 15        | Sue    13         | Feena  15         | Gadwin 30      |
| Weapon 16/10/6   | Weapon 1/18       | Weapon 3/22       | Weapon 23      |
| Fire   7         | ---               | Fire   16         | Fire   6       |
| Wind   1         | ---               | Wind   5          | XXX            |
| Water  7         | Water  1          | Water  8          | XXX            |
| Earth  8         | ---               | Earth  1          | Earth  7       |
+---------------------------------------------------------------------------+
- = Go straight south until the way is blocked by a hill
  = Go west
  = Go south as soon as possible
  = At the end go west
  = First way south
  = Cross the bridge
  = Go west
  = Exit south => South Lama Mountains

- = Go south and Gadwin will suggest to make camp.
  = Hear out Gadwin about all three things you can ask him. After that 
    break camp.
  = After camp save the game

  Personally I used this place (close to the savespot) to train Feena up for
  ZAP! Whip. In the next boss fights that move can come in handy as it deals
  a lot of damage.

  = Go south
  = Take the cable lift east
  = Go south
  = At the end west
  = Take the cable lift south
  = Go west
  = At the end take the cable lift north
  = Go east
  = Take the cable lift north
  = Go east
  = Take the cable lift east
  = Take the cable lift south
  = Take the other cable lift south
  = Go south and take once again the cable lift south
  = Go south exit south

Next stop... Gumbo.

+---------------------------------------------------------------------------+
| Gumbo                                                           | IDXC00X |
+---------------------------------------------------------------------------+
| Justin 15        | Sue    13         | Feena  15         | Gadwin 30      |
| Weapon 16/10/8   | Weapon 1/19       | Weapon 3/24       | Weapon 23      |
| Fire   7         | ---               | Fire   17         | Fire   6       |
| Wind   1         | ---               | Wind   15         | XXX            |
| Water  20        | Water  7          | Water  9          | XXX            |
| Earth  8         | ---               | Earth  2          | Earth  14      |
+---------------------------------------------------------------------------+
= Go through the south gate. You'll meet a woman who acts pretty strange
= Follow the path and Feena will inquire by some guy who'll get afraid of
  her and flee. (Now that's strange). 
= After that take the south-west path and enter the house at the end
  (The Chief's house)

Once inside Justin and Feena will be branded "The Brave Couple".
This seems to be the reason for a party. After that talk to the chief
again until he allows you to rest.
After that go to the Greeting Tent. There talk to the chief and say
you are ready. See what happens and you'll end up at the foot of the
volcano.

+---------------------------------------------------------------------------+
| Volcano                                                         | IDXC00Y |
+---------------------------------------------------------------------------+
| Justin 15                           | Feena  15                           |
| Weapon 16/10/8                      | Weapon 3/24                         |
| Fire   7                            | Fire   17                           |
| Wind   1                            | Wind   15                           |
| Water  20                           | Water  9                            |
| Earth  8                            | Earth  2                            |
+---------------------------------------------------------------------------+
You will start this dungeon with Justin and Feena, however Sue and Gadwin will
soon come after you so you'll have a party of 4 when you reach the end.

First of all I suggest to save the game and sort out your inventory at the
stashing place. When that's done we can truely start with the mission.

- = Go north from the savespot
  = When the way splits into two take the westside of the mountain to go
    north
  = At the end west
  = At the bird-view spot exit north-west => Volcano (2)

- = Go west
  = First way north
  = Stand of the north side of the ball-shaped rock and push it south
  = Go south
  = The rock has made a bridge. Cross it
  = Go south (under the bridge)
  = Follow the path southwest and you'll find Sue and Gadwin who'll join
    the party again
  = Go west (south side of mountain)
  = First road north
  = Around the corner west
  = At the end north
  = Keep going north, but watch out for the the steam comig out of the 
    mountain. It'll hurt you.
  = At the end west
  = First way north
  = Exit north => Volcano Crater

- = Go east
  = Around the corner north
  = At the end go west
  = Cross the wooden bridge and keep going east
  = At the end go north (watch out for the lost souls)
  = At the end east
  = Save at the save spot
  = Go south to meet the dragon.
__________
| Boss 10 \
+---------------------------------------------------------------------------+
| Mad Dragon                                                                |
+---------------------------------------------------------------------------+
| Difficulty: Rather easy                                                   |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Madragon                   HP   2150 (Shared with other part)             |
| Madragon                   HP   2150 (Shared with other part)             |
+---------------------------------------------------------------------------+
| Justin 16        | Sue    14         | Feena  16         | Gadwin 30      |
| Weapon 16/10/9   | Weapon 1/20       | Weapon 3/24       | Weapon 23      |
| Fire   7         | ---               | Fire   17         | Fire   6       |
| Wind   1         | ---               | Wind   16         | XXX            |
| Water  20        | Water  7          | Water  10         | XXX            |
| Earth  8         | ---               | Earth  2          | Earth  14      |
+---------------------------------------------------------------------------+
| The two body parts share its HP so it doesn't matter to which target you  |
| focus your attack. Basically I recommend to use moves like ZAP! Whip,     |
| V-Slash (MidAir Cut if you trained up well) and Flying Dragon Cut.        |
| This dragon has a few strong attacks but you get by far more turns than   |
| he does so things must go very strange to lose this one.                  |
|                                                                           |
| In case you wanna know. This is the last boss fight for Sue.              |
+---------------------------------------------------------------------------+
After this fight the volcano will be about to erupt.
Don't worry there's no timer.
  = Go north
  = Go west and walk around the volcano
  = When you're south of the volcano go south
  = Follow the road and exit south => Volcano (2)

The Volcano will erupt and the mission will end. You'll end up back in Gumbo.

+---------------------------------------------------------------------------+
| Gumbo - It's warm again                                         | IDXC00Z |
+---------------------------------------------------------------------------+
| Justin 17        | Sue    14         | Feena  16         | Gadwin 30      |
| Weapon 16/10/10  | Weapon 1/20       | Weapon 3/24       | Weapon 23      |
| Fire   7         | ---               | Fire   18         | Fire   6       |
| Wind   1         | ---               | Wind   16         | XXX            |
| Water  20        | Water  7          | Water  10         | XXX            |
| Earth  8         | ---               | Earth  3          | Earth  14      |
+---------------------------------------------------------------------------+
Go to the village and you'll automaticly end up in the greeting tent 
After the party leave the tent and you'll meet Danda (one of the villagers)
He'll suggest to go either to the pier or a small island. The pier is full
of lovers you'd better not disturb.
Go over the bridge, keep going west, and cross the other bridge. From
there you can get on the island.

There you'll have a talk with Feena. After the chat you'll be at the 
dinner table. Hear everybody out (especially Gadwin). After that finish
eating and Gadwin will tell you that Danda will bring you to the Twin Towers
with his boat. Leave the inn and go to the pier and talk to Danda.
Say let's go and the Twin Towers mission will begin.

+---------------------------------------------------------------------------+
| Twin Towers                                                     | IDXC010 |
+---------------------------------------------------------------------------+
| Justin 17        | Sue    14         | Feena  16         | Gadwin 30      |
| Weapon 16/10/10  | Weapon 1/20       | Weapon 3/24       | Weapon 23      |
| Fire   7         | ---               | Fire   18         | Fire   6       |
| Wind   1         | ---               | Wind   16         | XXX            |
| Water  20        | Water  7          | Water  10         | XXX            |
| Earth  8         | ---               | Earth  3          | Earth  14      |
+---------------------------------------------------------------------------+
This mission can be cut into three parts.
Part one is to get inside the towers, the second part is what happens
iside the tower, and part 3 is to get out of the tower.

PART ONE
- Follow the compass needle and exit north => Twin Towers (South)

- = Go north and you'll discover that the Garlyle Forces are also here.
  = After that discovery go north-west and exit north => Twin Towers (West)

- Go north-west, then north then north-east
  Exit north-east => Twin Towers (North)

- From here you can encounter enemies. The Medusa Dancer. Their favorite
  trick is to block you magic and since your items will NOT suffice to
  keep you healing up (neither does Rah-Rah cheer which can still be used)
  It's best to avoid any possible sort of battle
  = Go north-west
  = At the end go south through the gate
  = Keep going south
  = Around the corner west
  = South and immediately west
  = At the end go south-west
  = Around the corner south-east then east
  = Around the corners north, then east then south and stand on the switch
  = Press X to activate the switch
  = Go east
  = When you reach the wall go through the opening east
  = Around the corner south
  = Around the corner east
  = Around the corner south
  = Around the corner west
  = Around the corner south
  = Go the meganic moving doorway (watch out not to get hurt)
  = Go south east 
  = At the very end the eastern path north
  = At the end east
  = First way north
  = Around the corner north-west
  = Open the chest for a Revival Stone. The one with this stone it his or
    her inventory will be revived automaticly when out of HP. Of course the
    stone if destroyed after that.
  = Go north-west and around the corner west
  = At the end go south
  = Around the corner east and south then west
  = Around the corner north
  = Around the corner west
  = Stand on the switch and press X
  = Go south
  = When you reach the wall go east
  = First way south
  = Around the corner west
  = Around the corner north
  = Around the corner west 
  = Second way south, go past the trap device
  = Follow the way east until you see two Garlyle soldiers
    Tell them that you are the local guides
  = Exit south => Twin Towers (Vestibule)

- Here's a savespot, recover and save here. And if you need use the stashing
  place (it is handy to know that there'll be a solo part for Justin coming
  up). Try to enter the building and Sue will say you gotta hide.
  (Right she is, since Nana, Saki and Mio are here). After those three are
  gone enter the building again. => Twin Towers (Room of Temptation)

- Examine the thing on the floor. Enter the upper-right way, and Sue will
  tell you it's a dead end. Try to leave and you'll run into Leen and Mullen.
  After a long talk Justin will find himself alone inside the tower and that
  brings us to the second part of the Twin Towers.
  (Oh yeah, no matter what you tell Mullen, he'll know that you have the
  spirit stone whatever you say the outcome will always be the same).

PART TWO - The Sin Room
- = Go West
  = Save a the save spot
  = Go north up the stairs
  = Around the corner west
  = You'll get in a square with horned toads. Fight your way through and
    go south
  = Go east
  = Up the stairs north
  = On the square with toads go west
  = You'll see Leen and she's in trouble. The path leads to her.
    Follow it and help her. (Fight three Horned Toads)
    After the fall you'll be in the next room
    (Justin'll give the spirit stone to Leen. Don't worry, you'll get it back)

- After a chat Leen will go with you (but not as a party member)
  Go all the way upstairs. After that go to the right and you'll see a  
  huge statue. After that keep going right and use the elevator to go to
  the next level => Twin Towers (Hall Of Murals)

- Just fallow the path and you'll see a mural. You don't get a good view of it
  now. But when you take the elevator to the next room (which you need to do
  anyway), you'll see Feena and Mullen pass this same mural and this time you
  get a good view. The mural depicts the fall of Angelou. This mural does
  contain some information. Take good note of the strange thing that is on
  the top of the mural. On disc 2 you'll discover why. It's very important.

- Go north and once again you'll meet Liete. She'll give you the Medal of
  Wisdom. It has no value now, but it will be of very great importance halfaway
  disc 2. After that Liete will give you the final instructions for reaching
  Alent. After Liete is gone Leen will help you to get out of the tower.
  And that brings us to the final part of this mission.

PART THREE
Leen will leave you know and give the Spirit Stone back to you. After that
it's time to leave the Twin Towers. Save the game and get on with it.
- = Go south from the savespot
  = At the very end (when standing on the switch) go west
  = Around the corner south (Feena will find you an rejoin the party)
  = At the end go east
  = First way south (Gadwin and Sue will appear and rejoing hte party)
  = Keep going south and exit south => Twin Towers (Coast)

- = Go south
  = At the sea go east
  = Talk to Danda and say "Sorry, but we need to go back"

You'll be back at Gumbo. After discussing things head leave Gumbo and go
back to Dight.
 

+---------------------------------------------------------------------------+
| Dight - About crossing the sea                                  | IDXC011 |
+---------------------------------------------------------------------------+
| Justin 17        | Sue    15         | Feena  17         | Gadwin 30      |
| Weapon 16/10/12  | Weapon 1/20       | Weapon 3/25       | Weapon 24      |
| Fire   7         | ---               | Fire   18         | Fire   6       |
| Wind   1         | ---               | Wind   16         | XXX            |
| Water  20        | Water  7          | Water  10         | XXX            |
| Earth  8         | ---               | Earth  3          | Earth  14      |
+---------------------------------------------------------------------------+
You need to go to the elder's house. This can be hard to find.
It's through the gate then there's a small bridge west of the path leading
to the house.

Once inside talk with the elder and he'll tell you about the Mysterious
Vanishing Hill. And Sue will complain she's tired. This is not going right.

Leave the Elder's house and Sue will collapse. The party will carry her to
Dr. Alma's place. Sue will get a little better but not good enough to 
resume the adventure. She'll request you to get the Teleport Orb which you
need for the device at the Mysterious Vanishing Hill.
So that's your next target and you'll have to do it without Sue.

Leave Dight and go to the Mysterious Vanishing Hill.

+---------------------------------------------------------------------------+
| The Mysterious Vanishing Hill                                   | IDXC012 |
+---------------------------------------------------------------------------+
| Justin 17              | Feena  17               | Gadwin 30              |
| Weapon 16/10/12        | Weapon 3/25             | Weapon 24              |
| Fire   7               | Fire   18               | Fire   6               |
| Wind   1               | Wind   16               | XXX                    |
| Water  20              | Water  10               | XXX                    |
| Earth  8               | Earth  3                | Earth  14              |
+---------------------------------------------------------------------------+
- = Go south
  = At the mountain go west (what's in the cave comes later you can't do
    anything there right now).
  = Follow the path
  = At the end exit south => Mysterious Vanishing Hill

- = Save your game
  = Step on the east switch
  = Cross the bridge that has formed to the east
  = At the south of this area is a chest open it to get the Silver Key.
    Now some monsters will be released in the area.
  = Go back to the savespot.
  = Save your game and open the gate south
  = Go south and fight the first boss of this place.
__________
| Boss 11 \
+---------------------------------------------------------------------------+
| Massacre Machine                                                          |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Massacre                   HP   1800 (Shared with Eye)                    |
| Eye                        HP   1800 (Shared with Massacre)               |
+---------------------------------------------------------------------------+
| Justin 17              | Feena  17               | Gadwin 30              |
| Weapon 16/10/12        | Weapon 3/25             | Weapon 24              |
| Fire   7               | Fire   18               | Fire   7               |
| Wind   1               | Wind   16               | XXX                    |
| Water  20              | Water  10               | XXX                    |
| Earth  8               | Earth  3                | Earth  14              |
+---------------------------------------------------------------------------+
| The main body has nasty attacks, the eye has nasty spells. Since both     |
| targets share their HP, it totally doesn't matter what you attack.        |
| Cancelling gets you nowhere. Both targets are hard to cancel for some     |
| reason. Basically using the strongest moves you have does work.           |
| The moves I used where "Flying Dragon Cut", "MidAir Cut" and "ZAP! Whip"  |
+---------------------------------------------------------------------------+
After the fight we'll see how Sue is doing. After that we can resume the
mission. Silly suggestion but, saving the game is an option... :)

  = South is an elevator. Use it to go up.
  = Go west (Stay as much south as possible to avoid traps)
  = At the end take the elevator south
  = Step on the west switch and some stairs will rise in the west
    (though you might not see it)
  = Go west up the stairs and step on the switch
  = Go down the stairs and go east
  = Take the key and go north up with the elevator
  = Go west (Stay as most south to avoid traps)
  = Take the north elevator at the end
  = Go north back to the savespot
  = Step on the west switch
  = Cross the west bridge that you just created
  = Follow the way west
  = A gate may open releasing enemies. Go south from there
  = Open the east gate at the end
  = Go east
  = Use the elevator to go up
  = The bridge east must be crossed but it'll disappear as soon as you come
    close. Running is the key. You can do that with the analog controls or
    by keeping the O button pressed.
  = To the north of this area is an elevator. Go up with it.
  = Go north and fight the second boss. (Another Massacre Machine).
__________
| Boss 12 \
+---------------------------------------------------------------------------+
| Massacre Machine                                                          |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| Targets:                                                                  |
| Massacre                   HP   2000 (Shared with Eye)                    |
| Eye                        HP   2000 (Shared with Massacre)               |
+---------------------------------------------------------------------------+
| Justin 17              | Feena  17               | Gadwin 30              |
| Weapon 16/10/15        | Weapon 3/26             | Weapon 26              |
| Fire   7               | Fire   19               | Fire   7               |
| Wind   1               | Wind   16               | XXX                    |
| Water  20              | Water  11               | XXX                    |
| Earth  8               | Earth  3                | Earth  15              |
+---------------------------------------------------------------------------+
| Basically this fight is the same as before. It's only a bit stronger has  |
| a bit more HP and uses Howlslash in stead of Burnflame. Basically the     |
| same strategy applies here, but you need to heal a bit more so stay alert |
+---------------------------------------------------------------------------+
  = Step on the three switches then step on the south switch.
    Keep doing that till a stairway is formed.
  = Go up the stairway
  = Up here you'll find the orb. Time to go back to Sue.
  = Go down the stairs
  = Go south and go down with the elevator
  = Go west and cross the vanishing bridge (if you don't make it you can use 
    the gate to come out).
  = Go north
  = Take the west elevator down at the end
  = Go west 
  = Around the corner north
  = First way east
  = Cross the bridge east to get back to the savespot
  = Save the game and exit north = Mysterious Vanishing Shrine

- Follow the road and exit north at the end.

Go to Dight and visit Dr. Alma's place. Once there Sue will announce that
she'll stop adventuring. Justin will suggest to send Sue back with the
Teleportation Orb. Sue will rejoin the party (only so that you can bring
her back home) and Gadwin will leave the party. That's permanent.
(For those who read my Stashing Place note. Gadwin's contribution to that
comes later after you completed the mission that comes after this one).
Leave Dight and go back to the Mysterious Vanishing Hill.

Enter the cave at the start of this dungeon. Use the device and Sue will
be sent back home. Now Sue is officially no longer a playable character.
In other words her leave is permanent. Sue's entire inventory including her
equipment will be put in the stashing place. Not only that. Her skill 
experience is dropped in the stashing place as well, so you can transfer it
to the party members you've left. I only had water skills with Sue which I
transferred to Feena. As for weapon skills, I only used Sue for shooting and
those skills can be transferred to neither Justin or Feena. At the start of
disc 2 (which is soon to come) Rapp will join, and I recommend to transfer
it to him, so wait awhile, ok?

After Sue is gone, go back to Dight and talk to Gadwin at the inn.
He wants you to come to his house, so that's what we'll do.



+---------------------------------------------------------------------------+
| Valley Of The Flying Dragon - Gadwin's Test                     | IDXC013 |
+---------------------------------------------------------------------------+
| Justin 18                           | Feena  17                           |
| Weapon 16/10/16                     | Weapon 3/27