_        _    _          __   ___    ___          ________________________
 _| |__  __| |_ | |___ __  /  | / _ \  / _ \ /\  /\ |   Asuka 120% Limited   |
|_  ___||__   _|| /   \\ \ \  ||_| | || | | |\/ / / |------------------------|
 _| |___  /  | /   /\  |\_\ | |  __/ || | | |  / /  |  Mega Fight FAQ  v1.2  |
| _     \ \  | \| |  | |    | | / __/ | | | | / /   |------------------------|
| \| \| | _| |  | | _/ |    | |/ /___ | |_| |/ / /\ |  Japanese Sega Saturn  |
 \___//_/ \__|  |_|/__/     |_||_____| \___/ \/  \/ |------------------------|
              _  _  ___   ___       _               |      by "The KiD"      |
             | || ||___\ |___|     | | ||           |------------------------|
             |_|| ||___\|_   _|    |  \             |       (c)1998-2K       |
               _| ||__ \  | |  \\ || |\|             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              |___|   \|  \/   __/ |_|

 The following FAQ you are looking         The most updated issue of the FAQ
 through was made by me, "The KiD"         will be given to www.gamefaqs.com
       <Oodzume@hotmail.com>          D    primarily. Unless denoted, if any
 Made for the use of only personal    I    other location has it, then nine-
 and/or private purposes. Whenever    S    times-outta-ten it was ripped out
 reproduced, electronically is the    C    from there. If placed on a freely
 way it must be done. However, the    L    assessable webpage/site, this FAQ
 correctness and accuracy of any &    A    may be altered to fit any certain
 all material listed with this FAQ    I    guidelines, but this disclaimer &
 isn't 100% guaranteed. Any errors    M    copyright info must remain in its
 or omissions that inflict damages    E    original form and state. Capsice?
 or problems towards anything will    R    If by now you have a problem with
 NOT be the author's fault. That's         any preceding info, then maybe it
 how affairs work here. Comprende?         would be best to try another FAQ.

   For no reason should this FAQ be used for profitable and/or promotional
   purposes (i.e- published in guides, magazines, hint books, etc). That's
   final.. Along with that note, nor is this document to be given out as a
   sort of gift with purchases. It's not my forte to write all this to get
   others rich. Any who have enough interest in this FAQ and wish to place
   it on their site, send a letter about your webpage (do include the URL)
   and I'll get back to you ASAP. In any other case, the answer's no. N-O.
   Just don't even bother to ask or waste the time writing. All copyrights
   and trademarks are acknowledged that aren't specifically printed within
   this FAQ. Please give credit where it's due.. or I'll find you. Period.
     Plagiarism sucks. "The KiD" has written, so it shall be spoken.  =)

The characters of Asuka 120% are (c) Fill in Cafe Co., Ltd. & (c) Family Soft.
All rights reserved.

 This FAQ can be found at the following places:
--------------------------------------- Asuka 120%: Burning Festival Limited -
GameFAQS                                                      www.gamefaqs.com
Asuka 120% Shrine               www.geocities.com/Tokyo/Bridge/7475/index.html
Stefan99's Page       www.fortunecity.com/underworld/defender/443/asuka120.htm

  A note to other sites: DO NOT rip off this document from GameFAQs.com and
  just place it on your webpage. It becomes an annoyance to find my work at
  other locations I KNOW I didn't send it to. With that stated, I take this
  moment to bitch at "Just the FAQs" <faqs.simplenet.com> that have "stole"
  my 'Sokkou Seitokai' and 'Bulleta' FAQs in the past. If you're that eager
  to have this FAQ as an addition to your site, it's not that hard to write
  a letter and just ask me for it. If you can't do that, make your own FAQ.

                  ..Alright, I'm done ranting and raving. Have a nice day. ^_^

>> Mokuji / Table of Contents <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

  {1} introduction
  {2} FAQ notation
  {3} game modes explanation
  {4} basic commands
  {5} mega fight tournament participants (alphabetical by surname)
      - Honda Asuka       : chemistry
      - Houjyou Torami    : karate
      - Kawasaki Shinobu  : sukeban (female gang leader)
      - Mitarai Kiyoko    : softball
      - Ookubo Kumi       : new gymnastics
      - Owada Nana        : classical dance society
      - Shindou Tamaki    : tennis
      - Suzuki Megumi     : cheerleading
      - Toyoda Karina     : biology
      - Wild Cathy        : pro-wrestling fan club
      - Yamazaki Ryuuko   : volleyball
  {6} extra characters
      - Furutachi Ichiko
      - Ougigaya Tetsuko
      - Shindou Genichirou
      - Yamashina Kyoutou
  {7} system dissection
      - Movement: Walking / Dashing / Jumping
      - Attacking: Weak / Strong
      - "C" Attack
      - Blocking
      - Throwing
      - Position Switch
      - Life Gauge
      - Burning Gauge
      - 100% Specials
      - 120% Specials
      - Quick Recover
      - Dizzy & Recovery
      - Combos / Chains
      - Combo Counters
  {8} miscellaneous info
      - Secrets
      - Special Thanks
      - Translations
      - Revision History
      - Final Note

>> Introduction <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

  Asuka 120% Burning Festival Limited.

  [Translation of story coming soon.]

>> FAQ Notation <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

( Controller Notation )-------------------------------------------------------

 ub    u    uf       Jump Up-Back       Jump Up       Jump Up-Forward
   \   |   /
b --   N   -- f      Retreat/Block      Neutral       Advance
   /   |   \
 db    d    df       Block Low/Crouch   Crouch        Offensive Crouch

       Reverse forward and back if on right side of screen or Player 2.

( Button Notation )-----------------------------------------------------------

       L      R                     n/a          High Jump

   X      Y      Z           n/a            n/a            n/a

   A      B      C       Weak Attack   Strong Attack   Both Attacks

    Button notation can be rearranged in the Option screen in Config Mode.
                     This FAQ utilizes the default setup.

( FAQ Abbreviations )---------------------------------------------------------

 P / K        - press any Punch / Kick button
 +            - stands for "and"
 /            - stands for "or"
 (air)        - the move can be used both on the ground or in the air
 ?~?          - can use anything in that range
 (movename)   - a move that has no specific name to it, but is noted for
                having a unique principle or command to execute it
 qcf / qcb    - motion (d,df,f) or (d,db,b) on the controller

>> Game Modes Explanation <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

( Story Mode )----------------------------------------------------------------

 "Story Mode" takes whatever character you select and has them go through
 their own individual storyline within the game. Between fights, you are
 presented with dialouge between one of the other characters in the game.

 (Look for the "Asuka 120% Limited" translations FAQ soon.)

( VS Game )-------------------------------------------------------------------

 "VS Game" has four different modes:

 [VS User]
   Select two characters that two human-controlled opponents will use against
   each other.

 [VS Com]
   Select two characters; one being human-controllered, the other controlled
   by the CPU.

 [VS Watch]
   Select two characters that the CPU will use to fight against each other.

 [Result]
   Recordings of the amount of wins, losses, and the highest hit combo (Rush)
   each character has through gameplay. Press the R shoulder button to see the
   best results of "Ranking Mode" for each character.

( Ranking Mode )--------------------------------------------------------------

 Ranking Mode is the equivilent to "Survival Mode" in other fighting games.
 The character chosen will go through a gauntlet of 13 opponents: the ten Mega
 Fight Combatants, then Tetsuko Ougigaya, Genichirou Shindou, and finally
 yourself (mirror match). After each fight, your character regains life based
 on their performance in the match. The more points gained by moves and
 combos, the more life recovered.

( Config Mode )---------------------------------------------------------------

 [Config Menu]
   - Game Level        : select the game difficulty for Story Mode, VS Game
                         (VS Com), and Ranking Mode
   - Game Speed        : select how fast the game will play
   - Time Limit        : select the time of a single round: 30,60,80,Infinite
   - Win Count         : select how many wins needed to win a match: 1 or 2
   - Sound Mode        : select the mode of sound: stereo or mono
   - Load              : load "Asuka 120% Limited" information
   - Save              : save "Asuka 120% Limited" information
   - Exit              : return to the select mode screen

 [Vs Option]
   - Handicap          : select the strength/defense advantage of player
   - Guard Type        : select character's guard type: no guard (blocking
                         disabled), manuel (player holds back to guard), or
                         auto (character guards automatically)
   - Burning Gauge     : select effect of the Burning Gauge meter: normal
                         (gauge fills through fight), full (gauge always full)
   - Visual Skip       : select if the winning quote portraits are shown after
                         matches: on (shows portraits) or off (enables 'quick
                         continue')

 [Option]
   - Controller Type   : change the configuration of the A, B, and C buttons
   - Auto Cursor       : ???
   - Config Default    : change all changes in the Config Mode back to its
                         default settings
   - Result Data Clear : clear the data of the Result screen

>> Basic Commands <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

 The following list are the overall moves that each character possesses.

  Weak Attack                       Press A
  Strong Attack                     Press B
  Center Weak Attack                Press f + A
  Center Strong Attack              Press f + B
  "C" Attack                        Press A + B / C

  Standing Block                    Hold b when attacked
  Crouching Block                   Hold db when attacked
  Kuuchuu Block (air block)         In air, hold b / ub / db when attacked

  Dash                              Press f,f
  Dash Cancel                       Press b when dashing
  Dash Jump                         Press uf when dashing
  Dash Kougeki (dash attack)        Press attack button when dashing
  Backstep                          Press b,b
  2 Dan Jump                        Tap (ub~uf), then tap (ub~uf) in mid-air
  High Jump                         Press d,u / R shoulder

  Nage (throw)                      When close, f / b + Strong Attack
  Kuuchuu Nage (air throw)          When close in air, f / b + Strong Attack
  Ground Recovery                   Normally stand after knockdown
  Ground Quick Recovery             Press u,u after 1st bounce from hitting
                                      ground
  Air Quick Recovery                Press f,f after being knocked into the air

  Switch Counter                    Block, press any attack button
  Jump Counter                      Block, press R shoulder
  Backstep Counter                  Block, hold back + R shoulder

  Dizzy                             Hit opponent repeatedly
  Dizzy Recovery                    Tap buttons and motion pad when dizzy

>> Mega Fight Tournament Participants <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

 Each character in "Asuka 120% Burning Fest. Limited" is listed here with all
 their specific information included. The sections begin with the character's
 name, affiliation, and their in-game voice actor (seiyuu) on the right side.

   —— ASUKA HONDA —— Chemistry ————————————————————————————— Sayama Riko ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   April 15 - Aries       YEAR:             1st / Freshman
 HEIGHT:     151cm [4'11"]          CLASS:            C
 WEIGHT:     44kg [97lbs]           ATTENDANCE#:      26
 B/W/H:      78/52/81               FAVORITE SUBJECT: Chemistry
 BLOOD TYPE: A                      DISLIKED SUBJECT: Japanese language
 LIKES:      Yakime-daifuku (cake)  LOVE STATUS:      3yrs w/o a boyfriend
 DISLIKES:   Sulfur and eggs        CHARM POINT:      Her eyes
 DREAM/GOAL: To become a chemist.
 FAVORITE WORDS: "Senri no michi mo ippo kara." [Even the longest road starts
                 with one step.]
 SCHOOL LIFE:  Mid-ranked schoolgirl headed for college. An average girl, she
               wasn't much of an outstanding student, but now she belongs to
               the chemistry club. Even as an average middle school girl
               (middle school is three years), she could already face up to
               Ougigaya. She blends easily into the normal surroundings of
               regular girls. Asuka represents the chemistry department in the
               Mega Fight Tournament. She undergoes Ougigaya's intensive
               training in order to understand the secret techniques of the
               chemistry department.
 PRIVATE LIFE: Born and raised in a very normal family. Her family is nice;
               her father, Daisuke, is a normal salaryman who invents as a
               hobby. Her mother, Kyoko, is a slightly full-figured housewife.
               Her household was named "Most Normal on the Block" by
               Musashino's "Bette Town". In kindergarten and elementary
               school, Asuka was together in class with Karina; they are the
               best of best friends. She usually sleeps in pajamas.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Blue       Red        Green      Black
         UNIFORM  -  Blue       Red        Green      Black
         RIBBON   -  Yellow     Yellow     Red        Yellow

  Enshin Hasai Ken (slow)           qcf + A
  Enshin Hasai Ken (fast)           qcf + B
  Phenomenon Crush (close)          qcb + A (air)
  Phenomenon Crush (far)            qcb + B (air)
  Chemical Impact                   d,d + A / B
  Mach Jab                          Tap A / B rapidly
  (advancing punch)                 f + A
  (chain combo 1)                   f + A,A,A
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,A,B,f + B
  (chain combo 4)                   f + A,A,d + B,f + B
  (chain combo 5)                   f + A,A,df + A,d + B
  (chain combo 6)                   f + A,A,b + B(,f + B)
  (chain combo 7)                   f + A,A,df + A,b + B(,f + B)
  (advancing two hit punch)         f + B
  (chain combo 8)                   f + B,f + A
  (chain combo 9)                   f + B,f + B
  (low kick)                        df + A
  (knockdown kick)                  In air, f + B
  (running double punch)            Press A after dash
  (knockdown punch)                 Press B after dash

  Enshin Ren Satsu Ken              qcf + C
  Chou Phenomenon Crush             qcb + C

 - The Chemical Impact consists of two hits. The 2nd hit happens only if the
   first uppercut hits.
 - The Advancing Two Hit Punch, Knockdown Kick, and Knockdown Punch are
   overhead attacks and must be blocked high.
 - Holding back or up as you press the attack buttons rapidly will allow Asuka
   to perform normal punches instead of doing her Mach Jab.
 - Asuka's chain combos are strings that can be done after the Advancing Punch
   / Advancing Two Hit Punch hits, respectively. Forward must be held through
   the entire chain (unless another direction is specified). The next attack
   in the series can only be done if the previous one connects.
 - Asuka can end Chain Combo 6 and 7 with the (f + B) downward punch move, but
   it usually misses unless done near the corner and/or on a large character.

   —— TORAMI HOUJYOU —— Karate ———————————————————————————————— Itou Mio ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   July 22 - Cancer       YEAR:             3rd / Senior
 HEIGHT:     172cm [5'7"]           CLASS:            C
 WEIGHT:     58kg [128lbs]          ATTENDANCE#:      25
 B/W/H:      86/60/83               FAVORITE SUBJECT: Physical Education
 BLOOD TYPE: A                      DISLIKED SUBJECT: Math
 LIKES:      Fighting games         LOVE STATUS:      6yrs w/o a boyfriend
 DISLIKES:   Weak things            CHARM POINT:      Japan's best kick
 DREAM/GOAL: To be the first Japanese female to participate in ring battles.
 FAVORITE WORDS: "Hibi tanren." [Train each day.]
 SCHOOL LIFE:  To herself and to others, expresses a strict and stoic
               personality. However, she's good at spotting trouble amongst
               the juniors, and for that she's loved by them. She has much
               tournament experience, and she prides herself on her matchless
               strength in the high school girl's karate world.
 PRIVATE LIFE: She gives a life based on following the rules, taken from
               karate training.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Blue       Orange     Blue       Brown
         GI       -  Light Blue Orange     Dark Blue  White
         SHIRT    -  Blue       Orange     Blue       Brown

  Ha Ou Ken                         qcf + A / B (air)
  Sou Ryuu Ken                      d,d + A / B
  Tobi Shitsu-Kakato Otoshi         qcb + A / B (air)
  Shinkuu Tobi Soku Tou             In air, d,d + A / B
  (advancing kick)                  f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,db + B
  (chain combo 4)                   f + A,b + B,f + B,f + B
  (chain combo 5)                   f + A,d + B,f + B,f + B
  (advancing axe kick)              f + B
  (low kick)                        b + A
  (low punch)                       df + A
  (low knockdown punch)             db + B
  (double knee)                     Press A after dash
  (elbow strike)                    Press B after dash

  Rai Ryuu Ha Ou Ken                qcf + C (air)
  Rai Ryuu Shougeki Ken             d,d + C

 - Torami is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - The small orb of the Ha Ou Ken as it dissipates won't hurt the opponent.
 - The Tobi Shitsu-Kakato Otoshi, Advancing Axe Kick, and Low Knockdown Punch
   are overhead attacks and must be blocked high. Even though Torami is
   standing, the Low Kick must be blocked low.
 - Torami's chain combos are strings that can be done after the Advancing Kick
   hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.
 - Torami can end Chain Combo 4 and 5 with the (f + B) uppercut move, but only
   on large characters or in the corner.

   —— SHINOBU KAWASAKI —— Sukeban ————————————————————— Nishizawa Hiroka ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   April 4 - Aries        YEAR:             2nd / Junior
 HEIGHT:     149cm [4'10"]          CLASS:            F
 WEIGHT:     48kg [106lbs]          ATTENDANCE#:      9
 B/W/H:      75/51/79               FAVORITE SUBJECT: Obentou
 BLOOD TYPE: B                      DISLIKED SUBJECT: Math
 LIKES:      People that can feel   LOVE STATUS:      Won't tell
             "guts"
 DISLIKES:   People that can't feel CHARM POINT:      Certain kill with One
             "guts"                                   Attack Punch Power
 DREAM/GOAL: To unify Japan.
 FAVORITE WORDS: "Shippuu dotou." [Angry waves of a hurricane.]
 SCHOOL LIFE:  One year ago, it was "Annihilating Kill - The hot blooded
               fighting gang! The flaming 100th certain victory battle!"
               Shinobu took well known strong people from the metropolitan
               area's schools and city dojos as opponents and kept racking up
               the wins, but after 99 people had watched her fight, she
               finally tired out. At the private girl's school, her opponent
               was Tamaki Shindou. After that she knew of the Mega Fight; she
               lost to her opponent, who she knew was the overall winner. This
               year, she will enter the Mega Fight and fight last year's
               winner to prove that she is the strongest.
 PRIVATE LIFE: Her family's private life in a mystery. She's a loner; when a
               new challenge arises, she challenges it and disappears.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Purple     Red        Blue       Blue
         UNIFORM  -  Green      Blue       Red        Blue
         SOCKS    -  Purple     Red        Blue       Blue

  Ban Chou Bazooka (one)            qcf + A
  Ban Chou Bazooka (two)            qcf + B
  Ban Chou Tornado                  qcb + A / B (air)
  Ban Chou Dynamite (standing)      d,d + A
  Ban Chou Dynamite (rising)        d,d + B
  Bukkomi Tokkou Kick               In air, qcf + A / B
  (straight punch)                  f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,b + B,f + B
  (chain combo 4)                   f + A,d + B,f + B
  (advancing axe kick)              f + B
  (low kick)                        df + A
  (running uppercut)                Press A after dash
  (running rise kick)               Press B after dash

  Hissatsu Megaton Bazooka          qcf + C
  Hissatsu Megaton Dynamite         d,d + C

 - Shinobu is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - The Advancing Axe Kick is an overhead attack and must be blocked high.
 - Shinobu's chain combos are strings that can be done after the Straight
   Punch hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.

   —— KIYOKO MITARAI —— Softball ————————————————————————— Hidaka Noriko ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   August 18 - Leo        YEAR:             2nd / Junior
 HEIGHT:     157cm [5'1"]           CLASS:            A
 WEIGHT:     47kg [104lbs]          ATTENDANCE#:      26
 B/W/H:      80/52/82               FAVORITE SUBJECT: Modern History
 BLOOD TYPE: O                      DISLIKED SUBJECT: Art
 LIKES:      Moving her body        LOVE STATUS:      4yrs w/o a boyfriend
 DISLIKES:   Weakened boys          CHARM POINT:      Striking sense
 DREAM/GOAL: To become a female pro baseball player and play as an all-star.
 FAVORITE WORDS: "Ikkyuu jikkon." [Intimacy with one ball.]
 SCHOOL LIFE:  She's cheerful, and she gets respect from the fact that her one
               track mind tendencies reflect in the seniors; a serious girl
               with a good eye for trouble spotting among the juniors.
 PRIVATE LIFE: She usually spends everyday healthily. She takes a blow to her
               ego whenever her name "Mitarai" is misread as "O-tarai" (Lit.-
               "washing one's hands", but it's also a term to refer to a
               "toilet/bathroom"). Kiyoko gets a little angry and wants to do
               anything and everything she can to someone when she hears that.
               She also isn't fond of the name "Wild Girl KyonKyon" (KyonKyon
               is the nickname of a famous recording artist in Japan, Kyoko
               Koizumi. Maybe because of her name being Kiyoko, and it sounds
               like Kyoko that she's called such a thing).

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Blue       Brown      Purple     Black
         UNIFORM  -  Pink       Green      Blue       Black
         GLOVE    -  Brown      Dark Brown Purple     Black

  Dai-League Softball Hachi-Gou     qcf + A / B
  Shin Tsuuten Kaku Da Hou          d,d + A / B
  Gettsu Striker                    qcb + A / B (air)
  (advancing punch)                 f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,b + B(,f + B)
  (chain combo 4)                   f + A,d + B(,f + B)
  (gliding punch)                   f + B
  (slide kick)                      d + B
  (low kick)                        df + A
  (double punch)                    Press A after dash
  (overhand punch)                  Press B after dash

  Illusion Out                      qcf + C

 - Kiyoko is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - The ball from the Dai-League Softball Hachi-Gou can no longer hit the
   opponent after it bounces off the ground.
 - The Illusion Out is mid attack, so it has to be blocked high. The move will
   not connect if Kiyoko is too far away. Even if it hits the opponent at the
   last moment. If the opponent blocks the Illusion Out, Kiyoko will end it
   with an unblockable kick instead.
 - Kiyoko's chain combos are strings that can be done after the Advancing
   Punch hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.
 - Kiyoko can end Chain Combo 3 and 4 with the (f + B) punch move, but it
   usually misses unless done near the corner and/or on a large character.

   —— KUMI OOKUBO —— New Gymnastics —————————————————————— Nagasawa Miki ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   September 7 - Virgo    YEAR:             1st / Freshman
 HEIGHT:     158cm [5'2"]           CLASS:            A
 WEIGHT:     42kg [93lbs]           ATTENDANCE#:      3
 B/W/H:      80/50/81               FAVORITE SUBJECT: Home Economics
 BLOOD TYPE: AB                     DISLIKED SUBJECT: Nothing
 LIKES:      Cats                   LOVE STATUS:      Has a crush
 DISLIKES:   Scary things           CHARM POINT:      Her forelocks
 DREAM/GOAL: Wants to marry a nice guy and have many children.
 FAVORITE WORDS: "Kandou." [Deep emotion.]
 SCHOOL LIFE:  Quiet except in club activities; doesn't stand out. She almost
               never boasts. She met Asuka at the Ryoukan entrance exam. Ever
               since Mega Fight, they're perfectly becoming close friends. The
               threesome of Kumi, Asuka, and Karina plan to become close-knit
               friends.
 PRIVATE LIFE: She has a crush, loves homemaking and cute things, and hates
               scary things; overall she's extraordinarily feminine. She
               believes she wants to get married, have children, and make a
               happy home. She's very household oriented; the epitome of the
               gentle Japanese female. She lives in a middle class household.
               During the exam, she didn't make the private Ryouran school;
               instead, she went to a public school, since it was easier on
               her family's finances, she thought.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Blue       Brown      Blue       Brown
         OUTFIT A -  Orange     White      Pink       Grey
         OUTFIT B -  Red        Blue       Purple     Black

  Stick Shot (low)                  qcf + A
  Stick Shot (high)                 qcf + B
  Ribbon Cutter                     d,d + A / B
  Spinning Swan Kick                qcb + A / B (air)
  (hoop attack)                     f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,b + B,f + B
  (chain combo 4)                   f + A,d + B,f + B
  (performance ball)                f + B
  (slide kick)                      d + B
  (upward hoop attack)              df + A
  (axe kick)                        Press A / B after dash

  Ribbon Slicer                     d,d + C

 - Kumi is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - The Performance Ball, second hit of the Spinning Swan Kick, and the
   Spinning Swan Kick at the end of the Ribbon Slicer are overhead attacks and
   must be blocked high.
 - More than one Performance Ball can be on screen at the same time.
 - Kumi's chain combos are strings that can be done after the Hoop Attack
   hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.

   —— NANA OWADA —— Dance (classical) society ——————————— Takahashi Miki ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   October 17 - Libra     YEAR:             2nd / Junior
 HEIGHT:     152cm [4'11"]          CLASS:            A
 WEIGHT:     42kg [93lbs]           ATTENDANCE#:      2
 B/W/H:      78/51/80               FAVORITE SUBJECT: Classical Literature
 BLOOD TYPE: O                      DISLIKED SUBJECT: English [language]
 LIKES:      Tradition              LOVE STATUS:      Has a fiancee
 DISLIKES:   Western [US] culture   CHARM POINT:      Black hair
 DREAM/GOAL: To succeed her mother and grandmother and become leader of the
             Owada style.
 FAVORITE WORDS: "Kachou Fuugetsu." [Birds and flowers, wind and moon.]
 SCHOOL LIFE:  She became fairly disinterested with being raised in an
               affluent family of dance traditions. She doesn't dislike
               socializing, but because she is so formal she keeps a distance.
               She is well-liked by senior citizens, and people like
               Genichirou Shindou often join her for tea.
 PRIVATE LIFE: The head of her family, the eldest sister, Natori, was raised
               under a strict household, then went under her grandmother's
               special talent education in being a traditional Japanese woman.
               Her parents decided her marriage, and then drank tea (a
               ceremonial green tea) together. The relationship wasn't bad.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Blue       Brown      Green      Purple
         OUTFIT A -  Red        Aqua       Blue       Pink
         OUTFIT B -  Red        Aqua       Blue       Purple

  Fuugetsu Sen (arcing)             qcf + A
  Fuugetsu Sen (straight)           qcf + B
  Ushi Jaku no Mai                  d,d + A
  Ushi Jaku no Mai (knockdown)      d,d + B
  Retsu Shuu Ha                     qcb + A / B
  Ouka Ren Geki                     Tap A / B rapidly
  (advancing punch)                 f + A
  (chain combo 1)                   f + A,A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,A,b + B(,f + B)
  (chain combo 4)                   f + A,A,d + B(,f + B)
  (advancing two hit kick)          f + B
  (slide kick)                      d + B
  (low kick)                        df + A
  (double slash)                    Press A / B after dash

  Bu Tou Sou En Jin Ichi            d,d + C
  Bu Tou Sou En Jin Ni              u,u + C after Bu Tou Sou En Jin Ichi

 - Nana is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - Holding back or up as you press the attack buttons rapidly will allow Nana
   to perform normal punches instead of doing her Ouka Ren Geki.
 - The Advancing Punch is an overhead and must be blocked high.
 - You must do the motion for the Bu Tou Sou En Jin Ni before she catches the
   naginata.
 - Nana's chain combos are strings that can be done after the Advancing Punch
   hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.
 - Nana can end Chain Combo 3 and 4 with the (f + B) double kick move, but
   only the first kick will hit. The second will hit if near the corner and/or
   depending on the character.

   —— TAMAKI SHINDOU —— Tennis —————————————————————————— Katsuki Masako ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   April 11 - Aries       YEAR:             3rd / Senior
 HEIGHT:     167cm [5'5"]           CLASS:            A
 WEIGHT:     47kg [104lbs]          ATTENDANCE#:      17
 B/W/H:      82/54/83               FAVORITE SUBJECT: English [grammar]
 BLOOD TYPE: O                      DISLIKED SUBJECT: Nothing
 LIKES:      Music and tennis       LOVE STATUS:      No comment
 DISLIKES:   Dirty things and loud  CHARM POINT:      Her hair
             things
 DREAM/GOAL: To be a teacher.
 FAVORITE WORDS: "Yasashisa to kibishisa." [Kindness and harshness.]
 SCHOOL LIFE:  Personally, she's been targeted as a wild girl to all the
               students at a first glance. A hard working senior that's also
               loved by her fellow seniors, and she frequently advises them.
               She's extraordinarily good at spotting trouble. She's popular
               among the juniors as a "big sister". Her popularity is half-
               and-half with the "Takarazuka-like" Torami. (Note: Takarazuka
               is a play revue that features girls as "otokoyaku", girls in
               the dress and manner of boys.)
 PRIVATE LIFE: Household-orientedly, she lives a prosperous life.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Pink       Yellow     Blue       Green
         BLOUSE   -  White      Pink       Black      White
         SHOES    -  White      Pink       Black      White
         SKIRT    -  Pink       Yellow     Blue       Green
         HEADBAND -  Yellow     White      Yellow     Orange
         SOCKS    -  Yellow     White      Yellow     Orange

  Hyaku Retsu Serve (low)           qcf + A
  Hyaku Retsu Serve (high)          qcf + B
  Lob Otoshi                        d,d + A / B
  Kougeki V (Victory)               qcb + A
  Geigeki V (Victory)               qcb + B
  (advancing swing)                 f + A
  (chain combo 1)                   f + A,A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,A,b + B,f + B
  (chain combo 4)                   f + A,A,d + B,f + B
  (slide kick)                      df + A
  (swipe swing)                     f + B
  (triple swing)                    Press A after dash
  (rising swing)                    Press B after dash

  Dynamite Serve                    qcf + C

 - Tamaki is able to attack multiple times in the air if you hold forward
   while pressing Strong Attack (B).
 - The Hyaku Retsu Serve (high) can randomly take a different arc of flight.
   It can sometimes curve upwards sooner than other times and vice versa.
 - If the entire Lob Otoshi hits, it will send the opponent upwards off the
   screen. If the first hit doesn't hit the opponent, it will instead knock
   the opponent over to the side.
 - The Geigeki V will not execute unless it hits the opponent.
 - The Advancing Swing in an overhead and must be blocked high.
 - Tamaki's chain combos are strings that can be done after the Advancing
   Swing hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.

   —— MEGUMI SUZUKI —— Cheerleading ———————————————————— Hokujou Shizuka ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   October 27 - Scorpio   YEAR:             2nd / Junior
 HEIGHT:     148cm [4'10"]          CLASS:            B
 WEIGHT:     43kg [95lbs]           ATTENDANCE#:      11
 B/W/H:      79/51/80               FAVORITE SUBJECT: History (the teacher)
 BLOOD TYPE: B                      DISLIKED SUBJECT: English [grammar]
 LIKES:      Iidabashi's Pumpkin    LOVE STATUS:      Has a boyfriend
             Cake
 DISLIKES:   Bugs                   CHARM POINT:      Double tooth
 DREAM/GOAL: To be a idol singer.
 FAVORITE WORDS: "Kahou wa nete mate." [Good things come to those who wait.]
                 [Lit. meaning- Good luck sleeps and waits.]
 SCHOOL LIFE:  Her sleeping in class is a routine element; she keeps her
               grades down on the inside. Has many friends; a popular person
               who doesn't hold back and listens to requests from other
               schools.
 PRIVATE LIFE: A normal girl who's built small but complex. She loves sweet
               things; always eating cakes in lots of places; and knows
               anything that's involved with cakes. Even if a new cake comes
               out, she knows its sweetness, and rumors start flying.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Yellow     Yellow     Pink       Pink
         UNIFORM  -  Red        Black      Blue       Pink
         SKIRT    -  White      Pink       White      Pink
         POMPOMS  -  Yellow     Yellow     Pink       Pink

  Pom Pom Attack (close)            qcf + A
  Pom Pom Attack (far)              qcf + B
  Pom Pom Attack (angled)           Jump, qcf + A
  Pom Pom Attack (straight)         Jump, qcf + B
  Pom Pom Upper                     d,d + A / B
  Megumi Kerikeri Punch             qcb + A / B
  Fumifumi-Nokkari                  d,u + A / B..
  Head Stomp                        ..press A / B when in air
  Crowd Pleaser                     ..press A / B when close to opponent
  (advancing punch)                 f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,d + B
  (chain combo 3)                   f + A,b + B,f + B
  (advancing two hit punch)         f + B
  (low punch)                       df + A
  (rolling attack)                  f,f + A / Press A after dash
  (diving attack)                   Jump, d + B
  (triple kick)                     Press B after dash

  Megumi Kerikeri Dance             d,d + C

 - The pompoms hit on their return from any Pom Pom Attack.
 - The Fumifumi-Nokkari acts in a very similar fashion to Cammy's "Hooligan
   Combination" from the Street Fighter Zero series. It has two enders: the
   Head Stomp and Crowd Pleaser. The Head Stomp is an overhead attack, so it
   needs to be blocked high. The Crowd Pleaser is an unblockable throw. Megumi
   is able to catch the opponent whether they are standing, crouching, or
   jumping. The range on the Crowd Pleaser has to be close or Megumi will
   instead do the Head Stomp. During Megumi's spinning, the Fumifumi-Nokkari
   is controllable by pressing left or right.
 - The Advancing Two Hit Punch and Diving Attack are overhead attacks and must
   be blocked high.
 - If if blocked, Megumi will still attack during her Megumi Kerikeri Dance
   until the super is over.
 - Megumi's chain combos are strings that can be done after the Advancing
   Punch hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.

   —— KARINA TOYODA —— Biology ——————————————————————————————— Araki Kae ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   May 9 - Taurus         YEAR:             1st / Freshman
 HEIGHT:     151cm [4'11"]          CLASS:            B
 WEIGHT:     45kg [99lbs]           ATTENDANCE#:      22
 B/W/H:      79/53/81               FAVORITE SUBJECT: Life Science / Biology
 BLOOD TYPE: B                      DISLIKED SUBJECT: Chemistry
 LIKES:      Frogs                  LOVE STATUS:      Never had a boyfriend
 DISLIKES:   Snakes                 CHARM POINT:      "Hold" of her hair
 DREAM/GOAL: To become a biologist.
 FAVORITE WORDS: "Issun no mushi nimo gofun no tamashii." [There is greatness
                 found in even the smallest of living things.]
                 [Lit. meaning- There are five parts of a soul in one insect.]
 SCHOOL LIFE:  Went to a different middle school than Asuka, but during
               kindergarten and elementary school, they were always in the
               same class. Because she is isolated in a school where students
               seem to stand at a slant, Karina stood out.
 PRIVATE LIFE: Karina's family of three consists of herself and her two
               parents: her father, an international pilot, and her mother, a
               former stewardess that now manages a boutique. Her father is
               tough, but cool and popular. The nature of his job often keeps
               him away from home. Her mother is a self-confident combination
               of wit and beauty. Karina is shocked at how her mother can keep
               such a tight hold on her father through all his time away and
               bring the family together. Both her parents don't have enough
               time at home. Since elementary school, Karina has been doing
               much caretaking at the house. She admits her one and only best
               friend is her pet frog named Kero-pyon. Ever since the summer
               of her first year of middle school, when Karina incubated and
               then hatched him, Karina has been walking around taking Kero-
               pyon with her. Kero-pyon is the only one who eases her mind.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: HAIR     -  Red        Blue       Orange     Brown
         UNIFORM  -  Blue       Orange     Green      Black
         LEGGINGS -  Red        Blue       Orange     Brown
         KERO     -  Green      Green      Yellow     Yellow

  Kerokero Attack                   qcf + A (air)
  Kerokero Heat Press               qcf + B (air)
  Bio Impact                        d,d + A / B
  Kero-Pyon Setup (short)           qcb + A
  Kero-Pyon Setup (long)            qcb + B
  (kero-pyon setup cancel; ahead)   qcb + A during Kero-Pyon Setup
  (kero-pyon setup cancel; back)    qcb + B during Kero-Pyon Setup
  (advancing sidekick)              f + A
  (chain combo 1)                   f + A,A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,A,f + B
  (chain combo 4)                   f + A,df + A,db + B
  (chain combo 5)                   f + A,A,b + B,f + B
  (chain combo 6)                   f + A,A,d + B,f + B
  (advancing axe kick)              f + B
  (slide kick)                      df + A
  (double kick)                     Press A after dash
  (triple kick)                     Press B after dash

  Kerokero Mega Heat                qcf + C
  Kerokero Angler                   qcb + C

 - Karina is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - The Bio Impact consists of two parts. The 2nd part happens only if the
   rising knee hits.
 - The Kero-Pyon Setup charges up Karina's Burning Gauge meter. It will even
   bring her into the 120% range. Kero-Pyon stays in one spot as he is
   charging. Karina is still able to move around normally. If Kero-Pyon is
   touched, he will automatically counterattack with a weaker version of the
   Kerokero Heat Press.
 - Any attacks that use Kero-pyon to attack can still be used during the Kero-
   Pyon Setup.
 - The Kero-Pyon Setup Cancel ends the Kero-Pyon Setup and has Kero-Pyon flip
   either forwards or backwards. During the flip, Karina cannot command him to
   do anything. The only use I see for it is to bring Kero-Pyon back to
   Karina's side fast.
 - The Advancing Axe Kick is an overhead attack and must be blocked high.
 - Contrary to belief, the Kerokero Mega Heat doesn't go full screen distance.
   If the screen is totally scrolled out to either side, Kero-pyon will just
   reach far enough to meet the opponent's feet. But as Kero-pyon is returning
   from the Mega Heat, you can reactivate the Kerokero Mega Heat to have Kero-
   pyon start further ahead and reach the full screen length, plus some. Cool!
 - The Kerokero Mega Heat and Kerokero Angler can be done "anywhere". Meaning
   if Kero-pyon is far away from Karina for an attack (i.e- Kerokero Attack),
   she can still command him to do either of the Saishuu Oku 120% moves as he
   is returning. The rest of Kero-pyon's moves (Kerokero Attack, Kerokero Heat
   Press, Kero-Pyon Setup) can only be done if Kero-pyon is at Karina's side.
 - Karina's chain combos are strings that can be done after the Advancing
   Sidekick hits. Forward must be held through the entire chain (unless
   another direction is specified). The next attack in the series can only be
   done if the previous one connects.

   —— CATHY WILD —— Pro-Wrestling Fan Club —————————————————— Takano Rei ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   February 20 - Pisces   YEAR:             3rd / Senior
 HEIGHT:     176cm [5'9"]           CLASS:            C
 WEIGHT:     56kg [123lbs]          ATTENDANCE#:      8
 B/W/H:      89/60/87               FAVORITE SUBJECT: Japanese language
 BLOOD TYPE: O                      DISLIKED SUBJECT: History
 LIKES:      Karaoke                LOVE STATUS:      Has a fiancee
 DISLIKES:   Sitting Japanese style CHARM POINT:      Her bust
 DREAM/GOAL: To be "ruler champion" of the WWWA (Women's World Wrestling
             Association)
 FAVORITE WORDS: "Ichiba~~~n!!" [Number one!]
 SCHOOL LIFE:  Exchange student from a Florida "sister" school. She comes to
               Japan during her 3rd year of high school, and just for one
               year. Early since her arrival to Japan, she has used her
               natural cheeriness to become familiar with the surroundings.
               When an English lesson in each class turns up, she goes around
               able to speak her native language.
 PRIVATE LIFE: Cathy can speak Japanese after learning it from a Japanese
               school in America. Is the reason why she can skillfully speak
               Kansai-ben (dialect) the teacher's fault? Her fiancee, having
               that "southern hospitality," will soon marry her.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: OUTFIT A -  White      White      Pink       White
         OUTFIT B -  Blue       Purple     Purple     Black
         SKIN     -  Peach      Peach      Light Tan  Dark Tan

  Dash Knee (knockdown)             qcf + A
  Dash Knee (multi-hit)             qcf + B
  Cathy Lariat                      d,d + A / B
  Shoulder Crush                    qcb + A (misses from afar)
  Triple Headbutt                   qcb + B, tap B rapidly (misses from afar)
  No Sunlight Bomb                  f,d,df + A / B
  (advancing upper)                 f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,b + B,f + B
  (spinning punch)                  f + B
  (advancing low kick)              d + B / df + A
  (slide kick)                      df + B
  (jumping straight)                Jump, f + A
  (launch kick)                     Press A after dash
  (clothesline)                     Press B after dash

  Itekomashi Special                d,d + C

 - Cathy is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - The Dash Knee and Cathy Lariat are overhead attacks and must be blocked
   high.
 - The Triple Headbutt stuns the opponent for a brief second. Cathy cannot do
   the Triple Headbutt again until the stun is over.
 - The Clothesline and No Sunlight Bomb ar able to pick an opponent off the
   floor.
 - Cathy's chain combos are strings that can be done after the Advancing Punch
   hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.

   —— RYUUKO YAMAZAKI —— Volleyball ——————————————————————— Morimoto Aki ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   August 9 - Leo         YEAR:             2nd / Junior
 HEIGHT:     168cm [5'6"]           CLASS:            B
 WEIGHT:     48kg [106lbs]          ATTENDANCE#:      31
 B/W/H:      79/55/83               FAVORITE SUBJECT: Lunch break
 BLOOD TYPE: A                      DISLIKED SUBJECT: All of them
 LIKES:      Japanese-style meals   LOVE STATUS:      No comment
 DISLIKES:   Lies                   CHARM POINT:      Firmness
 DREAM/GOAL: To get in the industry and conquer the World Cup.
 FAVORITE WORDS: "Shi shite shikabane hirou mono nashi." [After death, you
                 won't find a corpse.]
 SCHOOL LIFE:  Compared to how she moves her body, her studying is poor. She
               has many friends and is loved by her peers. The power of using
               her whole body to spring into a serve motivates the volleyball
               club to participate in inter-school activities. She lost to
               Tamaki Shindou in last year's Mega Fight, and ever since, the
               fires of getting even burn.
 PRIVATE LIFE: She has many friends; every fun day passes as she pours all her
               enthusiasm into club activities. Since a year ago, she has
               devoted herself into practicing to strike down her target:
               Tamaki Shindou.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: OUTFIT A -  White      Purple     Green      White
         OUTFIT B -  Red        Purple     Green      Black

  Tatsumaki Receive (straight)      qcf + A (air)
  Tatsumaki Receive (angled up)     qcf + B
  Tatsumaki Receive (angled down)   Jump, qcf + B
  Inazuma Serve                     qcb + A / B
  Quick Driver (high angle)         d,d + A
  Quick Driver (low angle)          d,d + B
  (advancing punch)                 f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,f + B
  (chain combo 3)                   f + A,b + B,f + B,f + B
  (chain combo 4)                   f + A,d + B,f + B,f + B
  (chain combo 5)                   f + A,d + B,b + B,f + B,f + B
  (advancing two hit punch)         f + B
  (volley punch)                    db + B
  (low punch)                       df + A
  (tackle)                          Press A after dash
  (stonehead)                       Press B after dash

  Hyper Tackle                      qcf + C

 - The Tatsumaki Receive (angled down), Inazuma Serve, and Advancing Two Hit
   Punch are overhead attacks and must be blocked high.
 - If Ryuuko is close enough to the opponent when she does the Quick Driver,
   she will spike the opponent in addition to the volleyball.
 - Once the ball from the Quick Driver hits, it bounces off the opponent to
   eventually hit the ground and fade away. Performing another Quick Driver to
   hit the rebounding ball will refire that one in addition to the new
   volleyball.
 - The Hyper Tackle consists of two parts. The second part happens only if the
   first shoulder hits. The 2nd hit of the Hyper Tackle is unblockable.
 - Ryuuko's chain combos are strings that can be done after the Advancing
   Punch hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.

>> Extra Characters <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

   —— ICHIKO FURUTACHI ———————————————————————————————————— Morota Kaoru ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   Dec. 12 - Sagittarius  YEAR:             2nd / Junior
 HEIGHT:     150cm [4'11"]          CLASS:            A
 WEIGHT:     44kg [97lbs]           ATTENDANCE#:      24
 B/W/H:      78/52/79               FAVORITE SUBJECT: Math [probablilty/stats]
 BLOOD TYPE: B                      DISLIKED SUBJECT: World History
 LIKES:      Sports TV Programs     LOVE STATUS:      3yrs w/o a boyfriend
 DISLIKES:   Roaches                CHARM POINT:      The way she talks
 DREAM/GOAL: To become an announcer for sports TV programs (especially pro
             wrestling).
 FAVORITE WORDS: "Pen wa tsurugi yori tsuyoshi." [The pen is mightier than the
                 sword.]
 SCHOOL LIFE:  She has many fans of her unique "Furutachi" accent, and because
               when she herself hears her own voice she becomes a fan, she
               thinks that she wants to put more heat into her announcing.
 PRIVATE LIFE: Her private life is that of a normal girl; however, she places
               her interests on the outside things facing her rather than
               herself.

   —— TETSUKO OUGIGAYA —— Chemistry ———————————————————————— Hino Minako ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   July 2 - Cancer        YEAR:             3rd / Senior
 HEIGHT:     158cm [5'2"]           CLASS:            n/a
 WEIGHT:     47kg [104lbs]          ATTENDANCE#:      n/a
 B/W/H:      81/59/81               FAVORITE SUBJECT: Classical Liturature
 BLOOD TYPE: O                      DISLIKED SUBJECT: Math
 LIKES:      Reading [philosophy]   LOVE STATUS:      3yrs w/o a boyfriend
 DISLIKES:   Ones who follow the    CHARM POINT:      Shape of her mouth
             newest fads
 DREAM/GOAL: It goes without saying..
 FAVORITE WORDS: "Doryoku ni masaru sainou nashi." [No talent for surpassing
                 hard work.]
 SCHOOL LIFE:  Head of the chemistry club. Surprisingly, a whole lot of
               students love her charisma; she's aware that Tamaki, Torami and
               other merited students line up to her. She isn't really
               concerned with any of those circumstances however; many people
               follow her, just to say they followed her.
 PRIVATE LIFE: Upon going back home from school, it's always reading
               philosophy; she loves to read thought relations especially. The
               rest of her private life leaves nothing to be known; she's a
               person shrouded in much mystery.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: UNIFORM  -  Blue       Red        Green      Black
         ERIMAKI  -  Yellow     Yellow     Red        Yellow

  Enshin Hasai Ken (slow)           qcf + A
  Enshin Hasai Ken (fast)           qcf + B
  Phenomenon Crush (close)          d,d + A (air)
  Phenomenon Crush (far)            d,d + B (air)
  Chemical Impact (no explosion)    qcb + A
  Chemical Impact (explosion)       qcb + B
  Mach Jab                          Tap A / B rapidly
  (advancing punch)                 f + A
  (chain combo 1)                   f + A,A,A
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,A,f + B
  (chain combo 4)                   f + A,A,B,f + B
  (chain combo 5)                   f + A,A,df + A,d + B
  (chain combo 6)                   f + A,A,b + B(,f + B)
  (chain combo 7)                   f + A,A,d + B,f + B,f + B
  (chain combo 8)                   f + A,A,df + A,f + B,f + B
  (chain combo 9)                   f + A,A,df + A,b + B,f + B
  (advancing palm)                  f + B
  (low kick)                        df + A
  (running double punch)            Press A after dash
  (knockdown double punch)          Press B after dash

  Enshin Ren Satsu Ken              qcf + C
  Chou Phenomenon Crush             qcb + C

 - Tetsuko is able to kick multiple times in the air if you hold forward while
   pressing Strong Attack (B).
 - Holding back or up as you press the attack buttons rapidly will allow
   Tetsuko to perform normal punches instead of doing her Mach Jab.
 - The Phenomenon Crush is an overhead and must be blocked high.
 - Tetsuko's chain combos are strings that can be done after the Advancing
   Punch hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.
 - Tetsuko can end Chain Combo 6 with the (f + B) punch move, but it usually
   misses unless done near the corner and/or on a large character.

   —— GENICHIROU SHINDOU —————————————————————————————————— Sakara Tooru ——
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   January 1 - Capricorn  BLOOD TYPE:       O
 HEIGHT:     175cm [5'8"]           LIKES:            Traditional culture
 WEIGHT:     72kg [159lbs]          DISLIKES:         Nothing in particular
 OCCUPATION: Principal of the Ryouran Girl's Institute
 FAVORITE WORDS: "Fumitake ryoudou." [A cultured warrior goes both ways.]
 SCHOOL LIFE:  Genichirou believes that a person that needs today's Japan
               should believe in a good wife and wise mother, and day and
               night education for better upbringing. He also believes a
               healthy body must bear great knowledge, but not just studying,
               but also physical exercise to add strength to it. The real
               truth is that the many graduates of the Ryouran girl's school
               go on to do various activities. He is respected by the students
               and viewed as a father figure.
 PRIVATE LIFE: As Tamaki's father and educator, looks over and protects his
               daughter at school.

                    |  Normal  |  Hold L  |  Hold R  |  Hold L&R  |
 COLORS: VEST     -  Black      Red        Purple     Blue
         UNIFORM  -  Black      Black      Blue       Blue

  Kenkon Itteki                     qcf + A / B
  Shitsu Jitsu Gou Ken              d,d + A / B
  Shippuu Nintou (explosion)        qcb + A
  Shippuu Nintou (collision)        qcb + B
  (low kick)                        f + A
  (chain combo 1)                   f + A,B
  (chain combo 2)                   f + A,f + A
  (chain combo 3)                   f + A,b + B,f + B
  (chain combo 4)                   f + A,d + B,f + B
  (advancing straight)              f + B
  (reach kick)                      df + A
  (double punch)                    Press A after dash
  (double arm slam)                 Press B after dash

  Ga Ryuu Tensei                    qcf + C
  Urayama Udou                      d,d + C

 - Genichirou is able to kick multiple times in the air if you hold forward
   while pressing Strong Attack (B).
 - If the Shitsu Jitsu Gouken hits when close, it will send the opponent
   upwards. Otherwise, it will instead knock the opponent to the side.
 - The Shippuu Nintou (collision) will not execute unless it hits opponent.
 - The Urayama Udou consists of two parts. The 2nd part happens only if the
   first punch hits.
 - Even though Genichirou is standing, the Low Kick must be blocked low.
 - Genichirou's chain combos are strings that can be done after the Low Kick
   hits. Forward must be held through the entire chain (unless another
   direction is specified). The next attack in the series can only be done if
   the previous one connects.

   —— YAMASHINA KYOUTOU ———————————————————————————————————————————————————
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 BIRTHDAY:   January 28 - Aquarius  BLOOD TYPE:       A
 HEIGHT:     173cm [5'8"]           LIKES:            High-class things
 WEIGHT:     58kg [128lbs]          DISLIKES:         Inferior, vulgar things
 OCCUPATION: Head of teaching (Kyoutou) at Ryouran
 FAVORITE WORDS: "Yoraba taiju no kage." [Visit me and you'll never lose.]
                 [Lit. meaning- If you visit, a large tree's shadow.]
 SCHOOL LIFE:  Ryouran Girl's Institute's high-class head of teaching. A snob
               and a brown-noser. Secretly, he's trying to take Genichirou's
               place as principal. He calls himself "Dandy", but it appears
               that he's disliked by the students. It's rumored that he was
               able to become head of teaching because of his ability to bring
               together and absorb the principal's good and evil.
 PRIVATE LIFE: He plans to do the activities he's been holding back; sneaky.
               He's PETTY and thinks of being STINGY.

>> System Dissection <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

( Movement: Walking / Dashing / Jumping )-------------------------------------

 Each character can walk forwards and backwards on the playing field or jump
 in any upwards direction. All characters also have the ability to dash (Press
 f,f) or backstep/backdash (Press b,b). This increases the speed of movement
 in the direction you want to go. Forward dashing has two major properties:
 position switch and momentum.
  - Position switch (discussed also in the "Position Switch" section) is done
    when your character dashes and meets up with an opponent. Your character
    will pass them and "hop" opposite them, ending up on the other side of the
    screen.
  - Momentum is self-explanitory. As you dash forward, the momentum will allow
    you to also get in "deeper" to attack. Thus, more hits can be scored
    rather than it would if they began just standing next to each other.

 Dashes can be halted by pressing back before it ends. The character will stop
 where you commanded them to. Useful if you anticipate an attack that could
 strike you.

 Megumi Suzuki and Ryuuko Yamazaki are the only two people that roll into a
 ball for their dashes. Thus, they can sometimes go right under attacks.

 As stated at the beginning, anyone is able to jump in any upward direction.
 There are three forms of jumping: dan (pronounced 'daun') jumping, dash
 jumping, and super jumping.
  - "Dan Jump" literally means "Level Jump". All characters have the ability
    to jump two levels of height. Or as most people refer to it, double jump.
    Meaning, a normal jump off the ground, then a secondary jump while in mid-
    air. Both jumps can be in any upwards direction and can differ. So, the
    first jump can be forward, while the second jump can mean done backwards.
  - Dash jumps are done as your character forward dashes. Pressing up-forward
    as you dash will make you jump at an angle that stretches across more of
    the screen a normal jump would go.
  - Super jumps are leaps that go twice as high than normal jumps. Pressing
    down,up in a sucession or the R shoulder button will input the command. As
    with normal jumping, a super jump can be done in any upwards direction.
    They cannot be performed in mid-air, however. But, you can double jump
    from a super jump as you would a normal jump. As dash jump using a super
    jump can reach nearly 3/4 of the screen distance!


( Attacking: Weak / Strong )--------------------------------------------------

 There are only two attacks buttons: Weak Attack (A button) and Strong Attack
 (B button). Punches are all standing attacks while kicks are all low attacks.
 Asuka would perform an elbow hit if you press Weak Attack while standing. But
 holding down and pressing Weak Attack makes her do a low kick. The same goes
 for the Strong Attack button as well. Much of the character's attacks respond
 in that fashion (i.e- Torami an exception with having low punch attacks).

 On the ground, each button have two forms of attack. There's the standard
 attack that is done by just pressing the button. In addition, holding forward
 as you press an attack will do a "center" attack. Center attacks are slightly
 stronger they normal attacks. Some are mid-ranged, and cannot be blocked with
 a crouching block. Others are advancing attacks that cause the character to
 slide forward while they attack. Center attacks are the basis for each
 character's chain combos that are listed in their sections.

 Jumping attacks normally have the Weak Attack being a punch and the Strong
 Attack being a jump kick. Most characters have alternate attacks with the
 Strong Attack button if down or forward is held.


( "C" Attack )----------------------------------------------------------------

 The "C" Button is actually both the Weak and Strong Attack buttons combined.
 You can either press the A and B button simultaneously, or the default C
 button to do the attack.

 Sometimes called the "Power Attack", pressing the C button unleases a high
 damaging physical attack. It can be done while standing or jumping. Pressing
 C while crouching will just perform a normal standing C attack. You'll know
 when a C attack is done because an arrangment of sparkles will surround the
 character a brief second.

 Each time a C attack is done, it drains a bit of the Burning Gauge. Even if
 it is filled to 100%. If the gauge is at 120%, it will not drop back 100%. If
 there is no energy within the Burning Gauge, a C attack can still be done.

 The C button is used for all of the "Saishuu Oku Waza" (super) attacks.


( Blocking )------------------------------------------------------------------

 Ground-based attacks are able to be blocked in two ways. Holding back on the
 controller as your character is being attacked will have them take up a
 defensive stance and block standing attacks. Crouching, or low-level, attacks
 are blocked by holding down-back. Mid-ranged attacks and jumping attacks must
 be blocked as you are standing as well. They cannot be defended with a low
 block. Those attack are considered overhead attacks. In the air, you can
 block by holding any of the back positions (b, ub, or db) as you are being
 attacked.

 There are also those moves cannot be blocked. They include normal throws
 (done up close by pressing b / f + Strong Attack), air throws, and command
 throws (Cathy's Triple Headbutt, No Sunlight Bomb, and Itekomashi Special).
 Only way to avoid those is to stay out of the range that they can grab you.

 You don't take block damage from guarding against normal moves, such as
 punches and kicks. Blocking special moves and Super moves do tick away at the
 life bar. You lose 1 point of damage for each hit that is blocked of a
 special or Super move.

 Unlike most games, one cannot lose a match from block damage. Thus, if a
 person has none energy in their life bar, whipping out projectiles to try and
 "cheese" your way to a win will not work. The bar will remain at "0" and a
 scored hit will only win. Thank goodness!


( Throwing )------------------------------------------------------------------

 Throws (Nage) are unblockable moves that each character has at least one of.
 There are two types of throws: ground throw and kuuchuu (mid-air) throw. When
 close to the opponent, whether it's both people on the ground or in the air,
 press forward or back + Strong Attack (B button). Throwing cannot be escaped
 from (i.e- a "Tech Hit" from the Capcom games).

 Asuka Honda and Nana Owada both have throws that inflict no damage. They only
 toss the opponent into the air in which they are unable to recover.

 Megumi Suzuki and Cathy Wild both have more than a normal throw and air
 throw. Megumi has her Crowd Pleaser addition from her Fumifumi-Nokkari move.
 Cathy has two command throws that are seen when the move command is executed,
 but will not connect unless she is close to the opponent.


( Position Switch )-----------------------------------------------------------

 The position switch is an evasion technique used to get out of blocking and
 quickly counterattack. So, it is essentially a defensive and offensive move.
 A similar idea of this has been in the game called "Sokkou Seitokai: Sonic
 Council" in the manner of being called a "Sonic Shift". Or a more familiar
 game would be the 'King of Fighters' series (from 'KoF96' and up).

 As you're blocking an attack, no matter what it is (physical or projectile),
 press any of the attack buttons. The block "impact" will be seen as your
 character will leap to the opposite side on the attacker. You will be in
 range to counterattack. Useful against multi-hitting attacks that leave the
 attacker in animation. There is no lag time coming out of a position switch.
 If you press the R button as you block, you'll Super Jump out of the attack.
 Or hold back as you press R so the character will hop backwards out of range.

 Performing a position switch will drain the Burning Gauge meter if you press
 the attack buttons to switch sides. Even if it's at 100%. The gauge will not
 drop if you press R to jump.

 Another method of position switching is to dash forward at the opponent. When
 the to characters meet, the dashing character will "hop" to the other side of
 them. Or just tapping forward twice if close to the opponent. Useful if
 corner trapped to get around and quickly retaliate.


( Life Gauge )----------------------------------------------------------------

 The life (tairyoku) bars are both placed at the top of the screen on either
 side of the round timer. Player 1's is on the left side while Player 2 is
 the right. Each player's life gauge bar begins with a full 176 units of
 health (how did I figure that out? Asuka's "Enshin Ren Satsu Ken" is eight
 hits and when blocked 22 times, it depletes the meter fully). During battle,
 each full hit takes away life points. The red area is how much life lost thus
 far. Once the entire meter is red, that means all the life points are gone
 and the character is defeated. The round goes to the winner.

 If the time expires, the character with the most life wins the round. If the
 bars are equal, the match is considered a draw and an extra round will begin.


( Burning Gauge )-------------------------------------------------------------

 The Burning Gauges are both located at the bottom of the screen, parellel to
 the life bars - the left side being Player 1's and right side is Player 2's.
 Burning Gauge energy is gained whenever your character does an attack that
 that hits, is hit by an attack, or block any attack. Attack gives their own
 unique amount of gauge energy. Once the gauge is full, a "100%" will appear
 within the bar. That enables that character one "Saishuu Oku Waza" (super)
 move. However, the gauge can be filled more. If you keep the "100%", more
 attacks and blocked attacks will cause the gauge to ignite in flames - the
 "100%" turning into an "120%" instead. This is when you are able to perform
 multiple Super attacks in a given time frame.


( 100% Specials )-------------------------------------------------------------

 Gaining a "100%" means that the Burning Gauge meter has been filled. As a
 result, it equals to one super meter. Thus, you can perform one Saishuu Oku
 Waza. Once the super is performed, the meter empties.


( 120% Specials )-------------------------------------------------------------

 If you keep attacking or get attacked once your Burning Gauge reaches "100%,"
 it will eventually change into an "120%." This is a -maxed out- Burning Gauge
 meter. From it, you are able to perform multiple Saishuu Oku Waza until the
 meter runs out. The "120%" lasts, on average, about ten to eleven seconds.
 However, changing the player handicap in the Options Screen can alter the
 time limit (even as less as it lasting only five seconds).


( Quick Recovery )------------------------------------------------------------

 Quick recovery is the act of "safe-falling". Instead of hitting the ground
 after an attack, the character can spring back up onto their feet. Thus,
 omitting the animation and time it takes to stand up from the ground. During
 a quick recover, the character will flash a green for a second. During that
 time, they are invincible until they are back to their feet.

 Ground recovery is done by pressing up,up on the controller after the first
 bounce. An air quick recovery is done by pressing forward,forward on the
 controller at the peak of the launch.


( Dizzy & Recovery )----------------------------------------------------------

 After a character has taken a brutal amount of blows in succession, they'll
 be knocked into a dizzy status. A ring of stars will hover overhead. So you
 get the fun of unleash more hell onto them. A dizzied person can't attack,
 jump, or block until the dizzy effect has worn off. To end dizzy status fast,
 rapidly press the buttons and move the D-pad (directional pad) around.


( Combos / Chains )-----------------------------------------------------------

 In "Asuka 120%", basically anything combos. There's no limit as to what you
 can combo. You are able to do a Light Attack, into a Strong Attack, then go
 back to a Light Attack again. This works for Special Moves also. Next, you
 can Super Cancel a regular attack into a Special Move or a 120% Special. Some
 characters can combo more than one 120% Specials, depending on the one used.
 After a while, the game will not allow you combo/juggle the opponent any
 further, and simply let them fall to the ground.

 Each character has a set of chain combos that are made up of hits guaranteed
 to combo one after the other. All start with a (f + A) center attack (Asuka
 is the only character with a pair of chain combos that start with a (f + B)
 attack). As you move along the flowchart, the directions of the controller
 may change. For example, below is one of Asuka Honda's chain combos:

     f + A, A, d + B, f + B

 This is how the combo works: press forward + A to have Asuka do a sliding
 punch. While still holding forward, press A again. Asuka will perform a
 linking punch. Now, press down + B. The next attack will be a swift sweep
 attack to make them fall. The combo can stop there. But if you press forward
 + B, Asuka will do an dashing double punch to juggle the opponent before they
 hit the ground. A total of five hits. You can throw in a "Enshin Ren Satsu
 Ken" in there after that for eight more hits if you wish. ^_^


( Attack Counters )-----------------------------------------------------------

 When attacks collide into each other, they cancel each other out. What does
 that mean exactly? If two people are next to each other and both throw an
 attack at the same time, a *clash!* will be heard. Both attacks "stop" each
 other and thus no damage is dealt. No matter the attack power, it can be
 stopped. So, you can stop a Weak Attack with a Weak Attack. Or even stop a
 Strong Attack with a Weak Attack. The only catch is that you attacks usually
 have to be the same level. High attack vs. high attack, low vs. low.. Jumping
 attacks can be stopped with another jumping attack or with a standing high
 attack.

 Special moves can be cancelled in the same manner. Normally, if a projectile
 is thrown, one would have to do a projectile of their own to stop it. In the
 case of "Asuka 120%", you don't have to do that. For example, if Asuka fires
 an Enshin Hasai Ken, one could literally "attack" the projectile. An attack
 would null the blast with no damage sustained. But it would have to a middle
 ranged attack (normally a f + A move) to do it. This method works for Saishuu
 Oku moves also.

>> Miscellaneous Info <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

( Special Thanks )------------------------------------------------------------

 Fill In Cafe/Family Soft           A great combo-filled female fighter!!
  <www.familysoft.co.jp/>           They heard my prayers! They made 'Asuka
                                    120% Final'! YES! Thanks alot, guys!

 Synn Syous                         He brought me the game from Japan!
  <synnsyous@hotmail.com>           Arigatou ne! ^_^

 Batsu Ichimonji                    ALOT of the missing character info.
  <batsuichimonji@aol.com>          Thanks alot for that FAQ!

( Secrets )-------------------------------------------------------------------

 Play as Tetsuko Ougigaya     Play the game for at least 10hrs (the length of
                              time is displayed in the Saturn's memory base).
                              At the character select screen, move the cursor
                              all the way up to select Tetsuko.

 Play as Genichirou Shindou   Play the game for at least 20hrs (the length of
                              time is displayed in the Saturn's memory base).
                              At the character select screen, move the cursor
                              all the way down to select Genichirou.

 Color selection              When selecting your character, hold L shoulder,
                              R shoulder, or L+R together and press A. Each
                              character has up to 4 different colors.

 Extra Options                At the Config Menu screen, press L shoulder or R
                              shoulder. You will get 2 different screens of
                              extra options.

( Translations )--------------------------------------------------------------

All translations were done by myself, so excuse me if something ends up wrong.
 The translations for some character's names look funny, but they're correct.

• GENERAL TERMS
  Hissatsu Waza                     Certain Kill Art
  Saishuu Oku Waza                  Final Heart Art

• FURUTACHI ICHIKO    [FURUTACHI= Old Building; ICHIKO= That One Wisdom Child]

• HONDA ASUKA                     [HONDA= Main Rice Field; ASUKA= Flying Bird]
  Enshin Hasai Ken                  Centrifuge Smashing Fist
    - Asuka throws forward a flaming group of chemical viles.

  Enshin Ren Satsu Ken              Centrifuge Group Kill Fist
    - Asuka throws forward a larger grouping of flaming chemical viles.

• HOUJYOU TORAMI                [HOUJYOU= North Article; TORAMI= Tiger Beauty]
  Ha Ou Ken                         Supreme King Fist
    - Torami punches out a trio of dissipating electric energy orbs.

  Sou Ryuu Ken                      Dragon Pair Fist
    - Torami slides forward while punching twice in the air.

  Tobi Shitsu-Kakato Otoshi         Hopping Knee-Heel Drop
    - Torami hops forward with an axe kick.

  Shinkuu Tobi Soku Tou             Vacuum Hopping Leg Blade
    - Torami dives down at a diagonal with a kick.

  Rai Ryuu Ha Ou Ken                Lightning Dragon Supreme King Fist
    - Torami leaps into the air and sends four electric energy orbs downward.

  Rai Ryuu Shougeki Ken             Lightning Dragon Shock Fist
    - Torami punches the ground, creating a lightning column to rip forward.

• KAWASAKI SHINOBU                [KAWASAKI= River Cape; SHINOBU= Spy/Conceal]
  Ban Chou Bazooka                  Turn Leader Bazooka
    - Shinobu throws forward a large orb of electric energy.

  Ban Chou Tornado                  Turn Leader Tornado
    - Shinobu spins in the air while kicking.

  Ban Chou Dynamite                 Turn Leader Dynamite
    - Shinobu slides forward before rising in an uppercut.

  Bukkomi Tokkou Kick               Bukkomi Virtue Kick
    - Shinobu dives down at a diagonal with a kick.

  Hissatsu Megaton Bazooka          Certain Kill Megaton Bazooka
    - Shinobu throws a large pair of electric energy orbs.

  Hissatsu Megaton Dynamite         Certain Kill Megaton Dynamite
    - Shinobu rises with a set of uppercuts.

• MITARAI KIYOKO            [MITARAI= Honorable Hand Wash; KIYOKO= Pure Child]
  Dai-League Softball Hachi-Gou     Big League Softball Number-8
    - Kiyoko tosses out an underhanded softball pitch.

  Shin Tsuuten Kaku Da Hou          True Passing Heaven Tower Strike Method
    - Kiyoko swings her bat to produce an upwards burst of force.

  Gettsuu Striker                   Double Play Striker (Lt.- Get Two Striker)
    - Kiyoko leaps into the air and comes with in a flaming arc.

• OUGIGAYA TETSUKO         [OUGIGAYA= Folding Fan Valley; TETSUKO= Iron Child]
  Enshin Hasai Ken                  Centrifuge Smashing Fist
    - Tetsuko throws forward a flaming group of chemical viles.

  Enshin Ren Satsu Ken              Centrifuge Group Kill Fist
    - Tetsuko throws forward a larger grouping of flaming chemical viles.

• OWADA NANA           [OWADA= Small Japanese Style Rice Field; NANA= "What?"]
  Fuugetsu Sen                      Wind and Moon Fan
    - Nana tosses out a fan that either curves in an arc or flies forward.

  Ushi Jaku no Mai                  Dance of the Young Cow(?)
    - Nana spins while moving forward, attacking with a pair of fans.

  Retsu Shuu Ha                     Split Attack Wave
    - Nana pushes forward to produce a sudden thrust of force.

  Ouka Ren Geki                     Cherry Blossom Season Lead Attack
    - Nana slides forward with a flurry of punches.

  Bu Tou Sou En Jin Ichi            Dancing Sword Pale Flame Position One
    - Nana grabs a naginata and steps forward with a slash.

  Bu Tou Sou En Jin Ni              Dancing Sword Pale Flame Position Two
    - Nana grabs a naginata and slides forward with a spinning flaming attack.

• SUZUKI MEGUMI                                      [SUZUKI= Small Bell Tree]
  Megumi Kerikeri Punch             Megumi Kick-Kick Punch
    - Megumi slides forward with a kick-kick-punch combo.

  Fumifumi-Nokkari                  Get On the Fumifumi
    - Megumi flips forward into the air.

  Megumi Kerikeri Dance             Megumi Kick-Kick Dance
    - Megumi rolls forward to attack nonstop with a variable assault.

• SHINDOU GENICHIROU           [SHINDOU= New Hall; GENICHIROU= Source One Son]
  Kenkon Itteki                     Heaven and Earth Drop
    - Genichirou sends forward a hoop of energy.

  Shitsu Jitsu Gou Ken              Grasping Truth Overpowering Fist(?)
    - Genichirou rises with an uppercut.

  Shippuu Nintou                    Gale Crown(?)
    - Genichirou rushes forward with either creating an upwards explosion or
      rippling punch.

  Ga Ryuu Tensei                    Elegant Dragon Reincarnation(?)
    - Genichirou sends out a large hoop of energy.

  Urayama Udou                      Hill Behind Seashore Possessing Work(?)
    - Genichirou punches forwward, then performs an uppercut if he hits an
      opponent.

• SHINDOU TAMAKI                             [SHINDOU= New Hall; TAMAKI= Ring]
  Hyaku Retsu Serve                 Hundred Split Serve
    - Tamaki serves a tennis ball.

  Lob Otoshi                        Lob Drop
    - Tamaki jumps, swinging her racket fiercely upwards.

  Kougeki V (Victory)               Attack V (Victory)
    - Tamaki runs forward, swinging her racket in a "V" formation.

  Geigeki V (Victory)               Ambush Attack V (Victory)
    - Tamaki runs forward, swinging her racket in a "V" formation if she hits
      an opponent.

• TOYODA KARINA    [TOYODA= Rich Rice Field; KARINA= Passable Jasmine "What?"]
  Kerokero                          Ribbit (frog sound)

• YAMAZAKI RYUUKO              [YAMAZAKI= Mountain Cape; RYUUKO= Dragon Child]
  Tatsumaki Receive                 Tornado Receive
    - Ryuuko glides florward, as if to catch a far volley, attacking with an
      outstretched arm.

  Inazuma Serve                     Lightning Serve
    - Ryuuko leaps up and spikes an incoming volleyball downwards.

• YAMASHINA KYOUTOU          [YAMASHINA= Mountain Course; KYOUTOU= Teach Head]

( Revision History )----------------------------------------------------------

  Version 1.2  (2000.09.15)
    - Large editing on the entire FAQ. New information added for everyone,
      including notes and changes to moves/personal information. Enders for
      Megumi's Fumifumi-Nokkari move added. Found the names to Genichirou's
      attacks, but unsure if the translations are correct. Translations to
      character's names and moves updated as well.

  Version 1.1  (2000.05.31)
    - Added in all miscellaneous attacks, chain combos, and notes for all the
      characters. Some editing too.

  Version 1.0  (1999.10.04)
    - Unlocked Shindou Genichirou and added his attacks, but no idea on what
      the names of them are. So until then, I just put in really generic names
      with no flash. Also added the rest of the seiyuus for the characters.

  Version 0.9  (1999.07.30)
    - Added info on the other unplayable character, Fumimaro Yamashina. Also
      added the seiyuus (voice actors) for most of the characters. Finally
      just a little editing of things.

  Version 0.8  (1999.07.09)
    - New format for the FAQ plus another temporary(?) ASCII art title. Mainly
      editing of moves and translations.

  Version 0.7  (1999.02.06)
    - Editing and updates.

  Version 0.6  (1998.11.21)
    - Unlocked Ougigaya Tetsuko and added her information.

  Version 0.5  (1998.11.14)
    - Added info on the secret characters, even Ichiko, but still no moves for
      them. Did spelling corrections on the other characters.

  Version 0.4  (1998.11.04)
    - Information overload! Everything has been added that was missing with
      the exception of the hidden characters. Added a temporary ASCII title.

  Version 0.3  (1998.10.19)
    - Editing. Added some proper names for special moves, and a move for Nana.

  Version 0.2  (1998.10.05)
    - Mainly editing.

  Version 0.1  (1998.08.31)
    - Added the translation section.

  Version 0.0  (1998.07.21)
    - FAQ initial creation.

( Final Note )----------------------------------------------------------------

 Ossu!
 Took me a long time to get my hands on this game. Had to have a friend get it
 for me while in Japan. It's discontinued now, but another Asuka game (Burning
 Fest Final) is out now for the PSX. As for this version, it's been awhile
 since it's been around, so consider yourself lucky if you own it. Much better
 than the PSX version of "Asuka 120% Excellent". Still alot of work to add in
 this FAQ, and the final will be out shortly.
 Here are the things to appear in the future installments to this FAQ:
   - storyline translation
   - the insane combo section (maybe?)
   - translations: endings and story mode

   Have anything you want to say for me or others to know? Something inside
   the FAQ that's wrong or you wish add to? Feel free to send in your info.
   Not only do you receive credit for anything posted that you send in. You
   also get the bragging rights to annoy people with. So c'mon! Send it in!
   You know the drill.. You know the e-mail address.. So I'll just shut up.
                                          ..By the way, thanks for reading!

  Sayounara, adios, ciao, xie xie, au revoir, and all that other stuff.   =P
  - "The KiD" <Oodzume@hotmail.com>
   _________________________________________________________________________
  | "It's the M-280. Celebrate the independence of your country by blowing  |
  | up a piece of it."                              -- "The Simpsons"       |
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
—————————————————————————————————————————— (c) Deal With It Productions 2K ———