URUSEI YATSURA: DEAR MY FRIENDS FAQ 1.0 10/04/2002





CONTENTS
==========

About the faq
About the game
About Urusei Yatsura
About the characters
Controlling the game
Saving the game
Ten's games
Gameplay advice
Walkthrough




ABOUT THIS FAQ
===============

This is a faq for the Urusei Yatsura game Urusei Yatsura: Dear My 
Friends for Mega-CD. I like Urusei Yatsura and this is a good Urusei 
Yatsura game. When i first played it i got stuck a lot because there 
were no faqs to be found. I managed to finish it in the end through 
guesswork. After i finished it i still didn't get bored playing it so i 
thought i might as well do a faq. It should help anyone lucky enough to 
play this great game who can't understand Japanese. It's a good 
technical showcase for Mega-CD, good for anime fans who haven't tried 
Urusei Yatsura, and a big treat for fans of the manga/show.





ABOUT THE GAME
================

Urusei Yatsura: Dear My Friends is the 1994 Sega Mega-CD game by Game 
Arts which is based on the Urusei Yatsura animated show, which in turn 
is based on the popular Urusei Yatsura manga created by Rumiko 
Takahashi. It uses the "digital comic" style of gameplay where the game 
is viewed and interacted with in manga-style picture panels, but also 
uses a lot of original animated footage created for the game to tell the 
story . You progress through the game by talking to characters from the 
show, and finding and using items in appropriate scenes. It was only 
ever released in Japan and is now very collectable.





ABOUT URUSEI YATSURA
======================

The Urusei Yatsura animated show ran from 1981 to 1986 spanning 195 
episodes. 6 movies and 9 OAVs were also produced during and after the 
run. The story is based around Lum, a friendly alien girl, and her 
"fiance" Ataru, a human boy. Many other characters have a prominent 
place in the show, but ultimately the focus is always on Lum and Ataru. 
Urusei Yatsura has gone through many visual changes, but Urusei Yatsura: 
Dear My Friends mostly resembles the more realistic character 
proportions found in the movies. All the characters from the show 
appearing in Urusei Yatsura: Dear My Friends are played by their 
original voice actors.





ABOUT THE CHARACTERS
=======================

Here is background information on the most prominent animated series 
characters to be found in Urusei Yatsura: Dear My Friends. You will also 
encounter dozens of cameos from the show and movies as well as some 
original characters created for the game.



LUM

Lum is the beautiful Oni girl who adores Ataru Moroboshi. The Oni are 
identified by their tiger-striped clothes/spaceships, magic powers and 
horns. Oni are friendly, but often stir up trouble without realising it. 
Lum's story began with the day the Oni cheerfully announced that they 
would invade Earth unless a randomly chosen native could prove himself 
and his race in a game of tag. That native was Ataru. All Ataru had to 
do was touch Lum's horns and he'd win his planet's freedom. 
Unfortunately Ataru's motivation was not so chivalrous. He just wanted 
to get near the gorgeous Lum, despite the fact that he already had a 
girlfriend, the faithful Shinobu. Shinobu promised to marry him if he 
won the game, he did, and declared that he was going to get married. Lum 
mistook this as a proposal, which she accepted. Now she is hopelessly 
dedicated to Ataru, but because Ataru has won her unquestioning 
affection, she's not interesting to him anymore, so he decides to go 
back to his lecherous girl-hunts. Unlike Shinobu though, Super-powered 
flying Lum is an anchor he can't shake. She is insanely jealous and 
regularly electrifies him to keep him in check. Lum brings trouble 
wherever she goes. Lum is so gorgeous that men compete for her attention 
to the point of trying to murder each other, and visits from her family 
and freaky assortment of space friends to Earth regularly cause parts of 
Japan to disappear, shrink, or explode. Lum is a student at Tomobiki 
High with Ataru and their friends Shinobu, Shuutaro, Megane, and the Lum 
Stormtroopers.



ATARU MOROBOSHI

Ataru is Lum's "Darling". Ataru is the walking embodiment of lecherous, 
polygamous lust. He never stops thinking about girls (emphasis on 
plural). He seriously believes that his sole purpose in life is to date 
every hot babe in the world, and he just-as seriously believes it is 
possible, despite the fact that only two women have ever shown him 
genuine affection. For Ataru, the hunt is everything. If he ever 
actually managed to charm his prey into submission, it would no longer 
be fun for him. Such an incident happened the day he met the most 
beautiful girl he had ever seen, Lum. After Lum dedicated her life to 
being around Ataru 24 hours a day, such an inescapable prison of 
monogamy drove Ataru over the edge, urging him to hunt girls with an 
awe-inspiring persistency the likes of which not even Shinobu had to 
endure. Ataru posseses god-given lust abilities. For the most part, 
Ataru is a scrawny hormone-driven moron, but when his full lust is 
triggered, it gives him tremendous intelligence, speed, agilty and 
strength. As long as he has his lust powers to protect him, Ataru is 
virtually invulnerable, which is good because life does not treat him 
well. Born on a spectacularly coincidental unlucky day, Ataru's lack of 
good-fortune has been decided forever, and he must live with it. Lum is 
the only good thing that has happened to him in his life. 99% of the 
time He is not concious of the fact, but underneath the lechery he only 
has eyes for Lum. It will take the threat of her impending death or 
permanant exile to a strange dimension to dig his true feelings out.



SHINOBU

Shinobu was Ataru's on/off girlfriend for several years until Lum 
arrived on Earth. Although Ataru had problems, it wasn't until Lum laid 
his monumental commitment hangups bare for all the world to see that 
Shinobu became truly disgusted with him. Due to the many obstacles 
encountered during their stormy relationship, Shinobu's frustrations 
manifested as tremendous physical strength. She is the strongest 
character in Urusei Yatsura.



SHUUTARO MENDOU

Shuutaro is the heir to the massive Mendou financial empire. At face 
value he is a target for women everywhere with his good looks, charming 
wordplay and incredible wealth. Unfortunately for Shuutaro, it is a very 
well-rehearsed act. When his act is tested, he can be awkward and 
shallow. When he is in the company of only men, he can be cowardly and 
indecisive. The only things he has going for him are his incredible 
financial resources and  his private army, which is bigger than Japan's. 
Shuutaro's army is regularly used to fight space invaders and settle 
intergalactic political disputes. Like most of the boys at Tomobiki, 
Shuutaro is head over heels in love with Lum, and drives himself crazy 
wondering what she sees in a loser like Ataru when she could be with 
someone handsome and rich like him. Shuutaro's weapon of choice is his 
sword, which he regularly tries to disembowel Ataru with.



CHERRY

Cherry is a Buddhist monk who is an expert on the supernatural, 
specifically spirits pertaining to bad luck. For this reason he is never 
far from Ataru much to Ataru's distress, who blames Cherry for his bad 
luck. Cherry maintains that his interest in Ataru is purely scholarly, 
but for reasons not known there is an undoubtable sense of satisfaction 
on Cherry's part in seeing Ataru always finish last. Cherry's niece, 
Sakura, finds her uncle to be incompetent and lazy



SAKURA

Sakura is the only  woman who can claim to compete with Lum for the 
attentions of Tomobiki's male population. The stunning "Raving beauty of 
mystery", Sakura has two guises: she is both the nurse for Tomibiki and 
a shinto priestess who is an expert on all things spritual. Unlike her 
Uncle though, she is very professional and effective in this respect.



RYUUNOSUKE FUJINAMI

Ryuunosuke is a girl who was brought up to be a boy. Her father wanted a 
boy more than anything in the world but when she was born he was greatly 
disappointed. When Ryuunosuke's mother died her father took it upon 
himself to raise her as a boy, by cutting her hair short, putting her in 
boys clothes and training her to fight. All Ryuunosuke ever wanted was 
to put on pretty dresses and go on dates, put her father would never 
allow it. Ryuunosuke's resentment of her father's attitudes made her 
take her fights against him so seriously that she became a world-class 
martial artist. Ryuunosuke had spent so long thinking and acting like a 
boy that her mannerisms can now pass for the real thing. This, coupled 
with her feminine beauty, makes other girls think she is a handsome boy 
and a hot date! Ryuunosuke is beautiful, clever, independent, confident 
and good-natured. Any women that aren't aware of Ryuunosuke's secret 
(and even a few that are) find her irresistable.



RAN

Ran is a childhood friend of Lum's. Many years ago, they were both 
interested in the same boy, Rei. Lum and Rei became engaged, but split 
when she found out how very stupid he was. This enraged Ran, who swore 
revenge on Lum. She had revenge on her mind for an awful long time, 
because her bitterness warped her personality into two distinct halves: 
one is a squeaky-voiced sweet angel, the other is a rabid foul-mouthed 
killing machine. She flits between the two personalities at high speed 
without even knowing it.
Although Lum and Ran's differences were settled long ago, Ran still 
retains her stroboscopic split psyche.



TEN

Ten is Lum's Fire-breathing baby cousin. He journeyed to earth specially 
to meet Ataru, but didn't like what he saw when he arrived. Ten decided 
that Ataru was not right for Lum at all and decided to stick around to 
talk his cousin out of their relationship. When this did not work, Ten 
realised there was nothing he could but but look after what he believes 
are Lum's best interests. When Ataru bothers girls with his advances, 
Ten sets fire to him. When he occasionally shows Lum affection, Ten sets 
fire to him. He can't win. Ataru and Ten hate each other.



MEGANE

Megane is the leader of the Lum Stormtroopers, a lovesick brotherhood 
sworn to dedicate their lives to Lum's hapiness, no matter what 
heartbreak.it costs them. Although the Stormtroopers think Lum is a 
beautiful sexy girl they would kill each other for, it is Megane who 
truly painfully adores her. More than Shuutaro, more than anyone except 
maybe Ataru, Lum is all he thinks about from the moment he begins his 
bleak Lumless day to the stomach-wrenching Lumless sobs that send him to 
sleep. Megane is jealous to the point that he wishes Ataru was dead, but 
because he is the one who brings Lum happiness, he can tolerate his 
existance and even be his friend.



REI

Rei is Lum's former fiance and the object of Ran's affection. Rei is 
incredibly handsome but incredibly unintelligent. He literally has 
nothing on his mind except food. Sometimes he turns into a strange giant 
space cow.



INABA

Inaba was appointed an apprentice in the study of alternate cosmic 
realities by dimension rabbits, but he abused his position to help 
Shinobu by showing her how her life might have turned out if she had 
made different choices. The dimension rabbits, although displeased, kept 
the hard-working Inaba on board, demoting him to janitor. He still has a 
soft spot for Shinobu, which is reciprocated.



KOTATSUNEKO

Kotatsuneko is the ghost of a cat which froze to death after being 
forgotten and locked out by it's owners. Now he hangs around Ataru and 
his friends, seeking out places of warmth. Unlike lots of animals in 
Urusei Yatsura, he can't talk.



RYOUKO MENDO

Ryouko is Mendou's sister. She is very spiteful and hates just about 
everybody. She aspires to be in showbusiness and likes to use lots of  
over-dramatic theatrical speeches and flourishes. She is always 
accompanied by sinister masked stagehands who assist her in her evil 
plans.



TSUBAME OZUNO

Tsubame is Sakura's fiance. He studies non-eastern mystic arts.



KITSUNE

Kitsune is a cute fox creature that morphs into miniature fox duplicates 
of anyone it likes. 



TORAJIMA
Torajima is a vicious cat with an eyepatch that claims Ataru's house as 
his own. He is Ten's nemesis.





CONTROLLING THE GAME
======================

Cross pad         =       Moves your pointer
A Button          =       Selects/deselects item menu
B Button           =       Cycle through pointer mode
C Button           =       Confirms pointer action/travel to 
location/skip scene
Start Button     =       Pause

You Play Ataru in this game and see everthing from his point of view. 
Your pointer is your method of interacting with the game. You guide your 
pointer around with the cross pad. The pointer has three selectable 
modes which you cycle through with the B button: look (appears as an 
eye), speak (a mouth) and action (a hand). When you want to look at an 
object or speak to a character, let the pointer drift over the target in 
it's appropriate mode. If  it is possible to look at or speak to the 
target, the pointer will turn red. Pressing the C button while the 
pointer is red allows you to look/speak. The same applies to the action 
mode. The action mode is used to manipulate the scenery by opening 
doors, pushing switches etc. The action mode is also used to collect 
items. You can only carry out actions when the pointer turns red. The 
exception to this is when giving items to characters- the pointer will 
always turn red as you can try giving almost any item to almost any 
character even if nothing results from it. To give or use an item, call 
up the item menu with the A button. While in the item menu, you can use 
action mode to select an item for use or look mode to gain some 
information about the item. The first item in the menu is always Ataru's 
diary which is used to save (See below). When you move the pointer over 
a location exit, the pointer will turn into a foot. Pressing the C 
button in foot mode will allow you to move around. While loading scenes 
and locations, the pointer appears as a star.





SAVING THE GAME
=================

To save the game, bring up the item menu with the A button. Select the 
first item, Ataru's diary with the action mode. Select slot 1, 2 or 3 to 
save your game in. Once chosen the game will ask you to confirm your 
save. Two options appear. Choose the left option to confirm, or the 
right option to cancel.





TEN'S GAMES
===========

There are 3 game cartridges Ataru can find in his house to play on Ten's 
Oni game system. They do not appear in the main game until Ataru has 
given Ran her purse.



GIRL FIGHTER NITRO

A Street Fighter style fighting game

For 1 or 2 players.

Location: In the drawer beneath the Microwave oven in Ataru's kitchen.

How to play: Hit your enemy until their energy meter is gone. Best of 
three rounds wins the game. 4 characters are selectable: Lum (Special 
move: Electricity), Ryuunosuke (Special move: One hundred-fist punch) , 
Shinobu (Special move: Desk throw) and Asuka (Special move: Teleport).

Controls: Up                        =        Jump
                 Down                   =        No effect
                 Left                       =        Walk away/Walk 
towards/Block
                 Right                    =        Walk away/Walk 
towards/Block
                 Button A             =        Attack
                 Button B              =        Attack
                 Button C              =        Attack
                 Button  B + C      =        Special move
                 Start                     =        Pause/Exit option



MAXIMUM SPEED

A Defender style game

I player only.

Location: Under the edge of the sheet covering the table in Ataru's 
living room.

How to play: Help Benten destroy alien insect warriors, Use the radar to 
see the location of the enemy. When all of the aliens have been 
destroyed, a new wave appears.

Controls: Up                        =        Fly up
                 Down                   =        Fly down
                 Left                       =        
Accelerate/Decelerate
                 Right                    =        Accelerate/Decelerate
                 Button A             =        Change direction
                 Button B              =        Fire
                 Button C              =        Napalm bomb
                 Start                     =         Pause/Exit option



KOTATSUNEKO FOOD GAME

A Game-and-Watch style juggle game.

1 player only.

Location: Behind the plaque in Ataru's living room.

How to play: Help Kotatsuneko catch as much tasty food that falls from 
the sky in his basket as possible within the time limit. Avoid the 
weights that will knock Kotatsuneko out temporarily.

Controls: Up                        =        No effect
                 Down                   =        No effect
                 Left                       =        Walk left
                 Right                    =        Walk right
                 Button A             =        No effect
                 Button B              =        No effect
                 Button C              =        No effect
                 Start                     =         Pause/Exit option





GAMEPLAY ADVICE
=================

WARNING! This faq only contains the minimal information required to beat 
the game, and beating it is only half the fun. If you follow this faq to 
the letter you will miss many scenes and puzzles. More than half of the 
items found in the game are unnecessary to get to the end, but can be 
used to advance the story. Numerous characters and locations are not 
neccessary to visit, and are only there to make the game more fun. It is 
worth taking time to explore, especially if you are a Urusei Yatsura 
fan, as many characters will do different things or be in different 
places at different stages of the game. You should only use this faq if 
you are really, really stuck.





WALKTHROUGH
==============

After the intro movie, the game begins. 

ATARU'S BEDROOM (Available exits: Window, Hallway)

After Ataru talks to himself for a while, Lum will enter. After a short 
scene with some talking, Lum will fly away. Exit to the hallway through 
the door on the right.

ATARU'S HALLWAY (Available exits: Outside Ataru's House, Living Room, 
Kitchen)

Follow the path outside at the bottom of the screen.

OUTSIDE ATARU'S HOUSE (Available exits: Inside Ataru's House, Ataru's 
Street)

Lum is standing outside your house. Talk to Lum. Lum will join you. An 
animated scene will play showing a Ran doll falling from the sky. Ataru 
catches the doll, which explodes, leaving a pink piece of paper on the 
ground. This is a pass to Ran's spaceship. Pick up the pass and exit to 
the street.

ATARU'S STREET (Available exits: Main Map, Outside Ataru's House, 
Cherry's Tent)

Exit to the main map through the bottom of the screen.

MAIN MAP (Available exits: Ataru's Street, Ran's Spaceship, Outside 
Tomobiki High School)

Select the upper right yellow spot to visit Tomobiki High School.

OUTSIDE TOMOBIKI HIGH SCHOOL (Available exits: Main Map, School Hall)

Enter Tomobiki High School.

SCHOOL HALL (Available exits: Outside School, Toilets, Upstairs, 
Property Room)

Exit right to visit the Property Room.

PROPERTY ROOM (available exits: School Hall)

Ring the bell. Ryuunosuke will appear. Talk to Ryuunosuke. Ryuunosuke 
wil give you Ran's purse. Exit to the school hall. Sakura will appear 
for a conversation. When she has finished talking, exit back to the main 
map.

Select the upper right yellow spot to visit Ran's spaceship.

OUTSIDE RAN'S SPACESHIP (Available exits: Main Map, Inside Ran's 
spaceship)

Use Ran's pass on the ID puncher to your left. Now enter Ran's 
Spaceship.

INSIDE RAN'S SPACESHIP (Available exits: Outside Ran's Spaceship)

Ran is here, drinking tea. Give the purse to Ran. After she's finished 
talking, go back to the main map.

Go to Ataru's street. You will see Kotatsuneko disappear around the far 
right corner of the street. There is a missing octopus poster on the 
wall. Look at the poster. Head to Ataru's house. From the hallway, enter 
Ataru's Kitchen

ATARU'S KITCHEN (Available exits: Hallway)

Look at the microwave/fridge.

MICROWAVE OVEN/REFRIDGERATOR (Available exits: Ataru's Kitchen)

Open the microwave. Inside is a fishy pancake. Take the fishy pancake. 
Leave back through Ataru's house to the street, then head round the 
corner to where Kotatsuneko went.

CHERRY'S TENT (Available exits: Ataru's Street)

Where is Cherry? He's not here, only Kotatsuneko with the missing 
octopus on his head. Give Kotatsuneko the fishy pancake and he will give 
you the octopus. Now exit to the main map.

On the main map a new spot has appeared. Head to it to visit the Mendou 
driveway.

MENDOU DRIVEWAY (Available exits: Main map, Mendou Gate)

head to the far center of the screen to approach The Mendou gate.

MENDOU GATE (Available exits: Mendou Driveway, Mendou Gardens)

Show the octupus to one of the guards. He will open the access door for 
you. Enter the access door to visit The Mendou gardens.

MENDOU GARDENS (Available exits: Mendou Gate, Octopus House, State Room)

You will see the octopus house in the upper left of the screen. Head 
over to it

OCTOPUS HOUSE (Available exits: Mendou Gardens)

Shuutaro is here. After he offers his greetings, give him the octopus. 
In return, he will give you a drum (Note- this item is not required to 
finish the game). Now exit back to the main map and head to the school.

At the school, Kitsune will be standing outside. Talk to Kitsune. 
Kitsune will ask about Shinobu. Exit to the main map.

Now a new location has appeared in the bottom left of the main map. This 
is Shinobu's street. Go to Shinobu's street.

SHINOBU'S STREET (Available exits: Main map, Shinobu's house)

Go to the far end of the street to visit Shinobu's house.

SHINOBU'S HOUSE (Available exits: Shinobu's street)

Ring  Shinobu's bell. Shinobu's mother will tell you that Shinobu is at 
the park. Exit to the main map.

A new location will appear on the middle right side of the screen- the 
park fountain. Head to the school again.

At the school, talk to Kitsune again. Kitsune will give you a nut. Exit 
to the main map.

Go to Ataru's street. You will see steam coming from Cherry's Tent. Go 
to Cherry's tent.

The steam is coming from nabe cooking over a stove, which means Cherry 
can't be too far away. Sure enough, He makes one of his famous surprise 
appearances. After some talking, Give Cherry the nut. Cherry will chat 
some more and give you a green book. Now exit to the main map. 

A new location will appear on the main map in the lower right side of 
the screen. This is the city outskirts. Go to the city outskirts.

CITY OUTSKIRTS (Available exits: Main Map, Temple Entrance)

Tsubame is here. Walk to the trees in the distance to go to the temple 
entrance.

TEMPLE ENTRANCE (Available exits: Inside Temple, Temple Entrance)

Sakura's mother is here. Move to the entrance to the temple.

INSIDE TEMPLE (Available exits: Temple Entrance)

Sakura is here. Give Sakura the green book. After Sakura finishes 
talking, leave the temple and go to the main map. An animated sequence 
will begin, showing the city locations linked by magic to form a giant 
star. In the center, a large beam desends from the sky to Ataru's house. 
Go to Ataru's house.

The child from the opening movie is sitting outside Ataru's window. This 
is Chara. Use action on Chara. Chara will introduce himself to Ataru and 
Lum. Chara is looking for his pendant. Lum agrees to help. Chara now 
joins you. 

Go to the park fountain.

PARK FOUNTAIN (Available exits: Park Bench, Food stand)

Exit to the right to visit the food stand.

FOOD STAND (Available exits: Park fountain)

Ten is lying on the floor. Speak to him. Now exit back to the park 
fountain.

A mean looking cat with an eyepatch has appeared. This is Torajima. Look 
at Torajima. Torajima will fight with Ataru and leave. A strange sparkle 
from the bush to the left appears. Look at the sparkle. It's Chara's 
pendant! An animated scene of Ataru teasing Chara will play. Suddenly 
everyone disappears, including Lum! Exit to the main map.

Go to the Mendou driveway.

Lum is here. Lum will rejoin you. Go to the mendou gate

Open the gate.

A long animated scene will play as Ataru discovers that the city is not 
the city at all, but a floating copy. He becomes angry at Chara who 
responds by turning into a sexy girl! Chara hurls a fireball at Ataru 
who is knocked off the city. Lum catches him as Chara flies away. When 
the scene ends, got to Ataru's house.

Ataru flips out as he discovers his house is buried underground! When he 
calms down, go to Sakura's temple.

Another animated scene begins as Sakura explains what has happened to 
the city. They are interrupted by a strange message from Chara who 
appears in Sakura's mirror. When the scene has finished, go to Cherry's 
Tent. 

Speak to Cherry. Cherry will give you a sweet. Now go to the Mendou 
gate.

The Mendou gate has been trashed by a monster! Go through the hole in 
the gate.

Mendou's army is fighting the monster. Mendou himself has already been 
defeated by the monster as a distressed Ryouko looks on. Walk over to 
the monster.

Another long animated scene begins, revealing that Chara is sitting on 
the monster's head. Chara hops down to greet Ataru and Lum. Ataru gives 
Chara the sweet and she turns back to normal. Chara becomes upset and 
flies away. Lum chases after him/her. Chara begins to glow. The glow 
envelops Lum and the two disappear in a flash of light. When the scene 
is over, go to Shinobu's Street.

Sakura is here, although she is different somehow. After she finishes 
talking, she joins Ataru. An animated scene begins as Lum wakes to find 
herself inside the toybox from the opening movie.

Go to Shinobu's house. Ring Shinobu's Bell. Shinobu will answer and 
invite you inside. Walk to Shinobu's front door to go to Shinobu's 
bedroom.

SHINOBU'S BEDROOM (Available exits: Shinobu's house)

Shinobu is here. Talk to Shinobu. Talk to Shinobu's flowers. The flowers 
shine a beam onto the floor, which makes a hole. Inaba appears from the 
hole. Inaba gives you a key, then says goodbye to Shinobu and 
disappears. Go back outside and head to the main map. A scene begins 
showing Lum exploring the toybox and finding Chara. When it has 
finished, go to Ran's ship.

Inside Ran's ship, there is a strange little man smoking a cigarette. 
Open the door that Ran was hiding before and some infra-red goggles will 
fall out. These are better than infra-red goggles because they show you 
where hidden doors to strange dimensions are (Note- this item is not 
required to finish the game, but it makes it easier to see the hidden 
doors). Now go to the park.

Go to the Park bench.

PARK BENCH (Available exits: Park Fountain)

Use the goggles. You will see where to use the key. Use the key on the 
tree. Go through the tree.

LOVER'S TREE (Available exits: Park Bench)

Pick up one of the brown monsters at the bottom of the screen. Go back 
through the park to the main map. Another scene from the toybox shows 
Lum consoling the frightened Tara. The pendant around his/her neck 
begins to fade. When the scene is over, go to the school.

Go inside, and head to the toilets.

TOILETS (Available exits: School Hall)

Use the goggles. You will see where to use the key. Use the key on the 
door. Go through the door.

STRANGE MARKET

Look at the multi-coloured machine beneath the dog salesman, then talk 
to the dog salesman. Now exit back out into the toilets, through the 
school and on to the main map. Go to Cherry's tent. 

Use the goggles. You will see where to use the key. Use the key on the 
tent. Go inside the tent.

UNUSUAL HILL (Available exits: Cherry's Tent, Inside Restaurant)

A mysterious restaurant is perched high atop the unusual hill. Go up the 
hill to the restaurant.

INSIDE RESTAURANT (Available exits: Unusual Hill)

Megane is serving in the restaurant! Speak to Megane to get his 
attention. Look at the hanging sign to your left. Give Megane the brown 
monster. Megane will give you a green jelly. Now leave and go back 
through Cherry's tent to the main map. Go back to the school.

Go to the toilets again, and go through the door to visit the dog 
salesman. Give the dog salesman the green jelly. The dog salesman will 
give you the multi-coloured machine. Now exit through the school to the 
main map. The game switches to an animated scene with Lum and Chara who 
are playing in the toybox. The dying pendant's power completely fades 
and the toybox begins to disintegrate. All of the toys fall out and 
disappear into space. The toybox continues to fall apart until there is 
only a small piece left for Lum and Chara to stand on. When the scene 
has finished, go to Ataru's street.

Sakura senses Lum is in danger. Go to Ataru's house. 

Use the multi-coloured machine on Ataru's buried house. Ataru's House 
will be restored to normal! Now go inside Ataru's house. 

Go to Ataru's bedroom.

Use the goggles. You will see where to use the key. Use the key on 
Ataru's closet (Make sure it is CLOSED first). Now go inside the closet.

Just as the last piece of the toybox is about to fall apart, Ataru's 
hand reaches into his closet and saves Lum and Chara from spinning into 
space. Now sit back and watch the textbook Urusei Yatsura ending.





THAT'S IT!
=========

Thanks to Mum for everything. Thanks to George Lucas for the space 
films. Thanks to Jonogo for the download of this game. Keep it real

Copyright 2002 Dennis Skelton