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Night Trap FAQ/Walkthrough:
VERSION 1.00
-Created, Edited and Compiled by: Psychochronic of
Shoryuken.com (Brettdude in Gamefaqs)
Another form of Psychochronic Literature!
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Last Update: October 9, 2006
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Notes before reading this document:
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1) This document is a non-descriptive walkthrough of how
to trap all the 95 vampire augers in Night Trap for Sega CD,
Sega CD 32X (expansion), PC and 3DO and so don't expect
anything answered such as "Which trap is the best" or any-
thing involving the specific traps or parts of the script. If
this is not the information you are looking for, please close
this text now.
2a) This document is protected by US Copyright Law, and
the Berne Copyright Convention of 1976. This document
is for private and personal use only--it cannot be reprinted
in part or inwhole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be
used in any sort of commercial transaction, including selling
it or giving it away as a gift. Although I am...the author in
the majority of the text, please respect the other authors
whose work I have included in this guide.
2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs, Shoryuken and my Geocities
webpage (link provided below on the Contact section).
To kinda repeat point #2a, this guide cannot be referenced,
altered, or used by anybody (including webmasters,
publishers and magazine staff) without my express written
permission. This guide is created and is owned by me,
Brett "Psychochronic" Navarro (aka. "Brettdude" in
Gamefaqs). Plagarizing is a crime and is punishable by law.
3) This document is better read on Notepad with the Font
set on "Times New Roman" on Regular setting, Size "10"
and the screen resolution set on 1024x768. Use the Find
feature (Ctrl + F) to find whatever term you're looking for
easy mobility.
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Table of Contents:
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1) Version Changes
2) Walkthrough
*Contains the following in columns:
-Time
-Augers to Capture
-Total Augers Captured from that point
-Room
3) Contact
4) Credits
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Version Changes:
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1.00 - October 9, 2006:
Compilated on October 4, 2006 around 11:01am EST and
finished on October 9, 2006 around 3:56pm EST. Decided
to do a comical game with hilarious FMV's so I thought of
this game.
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Walkthrough:
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Time: Augers to capture: Total Augers: Room:
0:12 2 2 Hall 1
0:27 2 4 Living Room
0:36 1 5 Bedroom
0:43 1 6 Bathroom
0:49 1 7 Bathroom
1:06 1 8 Living Room
1:24 1 9 Kitchen
1:39 1 10 Entry Way
2:58 2 12 Entry Way
3:15 1 13 Hall 1
3:26 1 14 Bedroom
3:32 1 15 Living Room
3:42 2 17 Hall 1
3:47 1 18 Driveway
4:11 1 19 Hall 2
4:22 1 20 Bathroom
4:38 1 21 Bedroom
4:55 1 22 Living Room
5:04 1 23 Living Room
5:32 1 24 Bedroom
5:36 1 25 Driveway
5:40 Code Change - Entry Way
5:53 1 26 Living Room (code still blue)
6:10 1 27 Hall 1 (code has changed)
6:19 2 29 Hall 2
6:50 2 31 Hall 2
7:05 1 32 Kitchen
7:27 2 34 Bedroom
7:41 1 35 Driveway
7:51 2 37 Hall 1
8:02 1 38 Bedroom
8:14 2 40 Hall 2
8:27 1 41 Hall 1
8:40 2 43 Bedroom
9:00 Code Change - Living Room
9:11 1 44 Living Room
9:22 1 45 Entry Way
10:48 1 46 Hall 2
10:54 1 47 Driveway
10:58 1 48 Driveway
11:31 1 49 Hall 1
12:04 1 50 Living Room
12:37 1 51 Bathroom (save Lisa) (a)
13:15 1 52 Hall 1
13:37 Code Change - Entry Way
13:50 CD Change - -
13:57 2 54 Living Room
14:15 Code Change - Living Room
14:41 2 56 Hall 2
15:04 2 58 Entry Way
15:30 Eddie - Hall 1 (b)
16:28 1 59 Driveway
16:38 2 61 Hall 2
16:45 1 62 Living Room
16:59 1 63 Hall 1
17:13 1 64 Bedroom (save Ashley) (a)
17:26 1 65 Living Room
17:38 1 66 Hall 2
17:47 1 67 Living Room
17:56 1 68 Bathroom
18:00 2 70 Hall 2
18:13 1 71 Driveway
18:17 1 72 Driveway
18:27 2 74 Entry Way
18:34 1 75 Living Room (save Cindy) (c)
19:07 Megan - Hall 1 (kill Megan) (d)
19:09 1 76 Hall 1 (save Megan) (a)
19:21 2 78 Living Room
19:56 Tony - Entry Way (save Kelley) (e)
20:12 2 80 Living Room
21:03 Charlie (SCAT) - Hall 2 (b)
21:19 2 82 Bedroom
21:31 1 83 Driveway
21:45 1 84 Kitchen
21:53 2 86 Hall 2
22:11 2 88 Bedroom
22:24 2 90 Hall 1
23:06 1 91 Hall 2
23:18 1 92 Hall 1
23:34 Jeff Martin - Living Room (with SCAT Swanson) (b)
23:37 Jeff Martin - Living Room
23:54 1 93 Driveway
24:04 1 94 Living Room
24:28 1 95 Hall 1
24:30 Sheila Martin - Bedroom (save Kelley) (f)
24:54 Victor Martin - Bathroom (save Kelley) (g)
25:10 Sarah Martin - Hall 2 (save Kelley) (h)
25:38 Kelley - Hall 2 (i/j)
*Endings:
(a) If missed, immediate disconnect by Simms
(b) If trapped, no perfect game
(c) If missed, disconnect by Jeff a few minutes later
(d) If trapped, immediate disconnect by Simms
(e) If missed, disconnect by Sheila and Victor a few minutes later
(f) If missed, Sheila bites Kelley after Victor and Sarah are trapped
(g) If missed, Victor bites Kelley after Sarah is trapped
(h) If missed, Sarah bites Kelley
(i) Only in a perfect game
(j) Only in a perfect game, trap Kelley
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Contact:
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Contact me! Here are the following e-mails and internet
forums you can find me at:
E-Mails:
MSN Messenger/Hotmail: b_unit905@hotmail.com
Yahoo!: psychochronic2004@yahoo.ca
Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic
MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
#Gamecombos (The main channel for Gamecombos.com)
#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)
My Fighting Game Site:
www.geocities.com/psychochronic2004
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Credits:
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Props to those who made this guide possible:
Eric Bunnell from The Adrenaline Vault for helping out
on this. Comical game, FMV's in the 5th generation of
systems, one of the worst games of all time; it don't
matter to me, I'll attempt on it...and it's funny as hell.
Peace.
-Psychochronic
Copyright (c) Brett Navarro 2005-2007