,,,, , , , ,, , ,,,, ,, ,, , ,,,,, ,, ,,,, , ,
, , ,, , , , , , , , , , , , , , , , ,
,,, , , , , ,,,, , ,,, ,,,, , , , , ,,,, ,, , ,
, , , ,, , , , , , , , ,, , , , , ,
, , , , , , ,,,, , , , , , , , , ,,,, ,
:: :: :: :: :::::: :::::::: :: ::::::
:::: :::: :: :: :: :: :: :: ::
:: ::: :: :: :: :: :: :: ::
:: :: :::: :: :: :: ::
:: :: :: :: :: :: ::
:: :: :: :: :: :: :: ::
:: :: :: :::::: :: :: ::::::
/\ :::::::: :: :: :::::: :::::: ::::::::
//\\ :: :: :: :: :: :: :: ::
// \\ :: :: :: :: :: :: ::
|| /\ || :: :: :: :: :::: :: ::
||| ||| :: :: :: :: :: :: ::
||| ||| :: :: :: :: :: :: :: :: ::
|| \/ || :::::::: :::::::: :::::: :::::: ::
\\ // ::
\\// :::::
\/
Pro Action Replay Codes
-------------------------------------------------------------------------------
Final Fantasy Mystic Quest Pro Action Replay Codes
Created By: David Morris (aka Guard Master)
Date Created: September 18, 2005
Date Last Updated: April 26, 2007
E-mail: guardmaster [at] gmail (dot) com
-------------------------------------------------------------------------------
---------------------------------------------------------------------------
-{ Table of Content }-
---------------------------------------------------------------------------
1. Introduction
2. Versions
3. Code Layout Explanation
4. Pro Action Replay Codes
4a. Benjamin
4b. Partner
4c. Experience
4d. Gold
4e. Items
4f. World Map
4g. Area Map
4h. Enemies
5. Copyright
---------------------------------------------------------------------------
-{ 1. Introduction }-
---------------------------------------------------------------------------
Welcome to my PAR codes list for Final Fantasy Mystic Quest. In total there are
183 PAR codes. Each contains the code, and either the range in numbers they
can have or a list of what the code can only have. Every code was created by
me, so I can guarantee that all of them work.
If you find any bugs with either the codes, something else contained in the
the text file, or have a complaint, comment, or compliment, send it to my
e-mail. For anyone who doesn't understand the layout of the codes, make sure
to read the "Code Layout Explanation" section, because I won't respond to
e-mails asking that.
---------------------------------------------------------------------------
-{ 2. Versions }-
---------------------------------------------------------------------------
1.3
-Completely changed the layout
-Added new codes for enemies
-Added status ailments for player, partner, and enemies
-Changed maximum amount for gold
1.2
-Made the lists much more compact so a lot less scrolling is required
-Updated the how to use the code layout section by adding explaining about
"Multi"
1.1
-Added the releases section
-Finished the introduction
1.0
-Initial Release
---------------------------------------------------------------------------
-{ 3. Code Layout Explanation }-
---------------------------------------------------------------------------
The code layout is pretty simple to use once understood. We're going to use
an example code just to make it easier on you.
Code Example
Possible description here
7E0000?? (Max: 7E0000FF)
0-255 (00-FF)
From top to bottom: the PAR code name, a possible description or explanation
of what the code can do or cause, the code followed by the code displaying the
max amount in parenthesis, and the value range in decimal form followed by the
hexadecimal form in parenthesis. To actually apply what number you want into
the PAR code, you will have to replace the question marks with the number in
hexadecimal value of what you want. To get 255 in hex, just replace the
question marks with FF; to get 99 in hex, enter 63. If you want to learn how to
covert decimal to hexadecimal (allowing you to use the exact numbers you
insert), refer to the bottom of this section.
An example of a code with a list:
Code Example List
7E0000?? (Max: 7E0000FF)
00 = Choice 1
01 = Choice 2
02 = Choice 3
04 = Choice 4
08 = Choice 5
10 = Choice 6
20 = Choice 7
40 = Choice 8
80 = Choice 9
This code is exactly like the one shown previously with the exception of the
ending. There's a list of the possibilities to choose from. On some lists, it's
possible to add all of the items from it together. Lists that contain choices
which are able to be added together contain a shown max value for the address
and a hexadecimal value containing "All of the Above".
An example of a code with multiple addresses:
Code Example Multiple Addresses
7E0000?? + 7E0001?? (Max: 7E0000FF + 7E0001FF)
0-65535 (0000-FFFF)
The code requires you to enter two PAR codes to enable the number to go up to
the maximum value. For these types of codes, it is a little different compared
to the ones that range from 0 to 255, so if you have little of no knowledge
about hexadecimal numbers, it's best to set the two PAR code question marks to
FF. It may get complicated to set it to the amount you prefer.
If you want to know how to change a certain number into hexadecimal, follow
these steps (only applies to Windows):
1. Open the program 'Calculator'. For Windows XP (may apply to other versions
of Windows), click start and click Run. Type down "calc" (without the
quotations) and press enter.
2. Set the calculator to scientific, if it's not already set. To do this, click
View at the top menu and click Scientific.
3. Make sure decimal mode is on, and enter the number you want to convert.
4. Set it to hex mode, which will convert the number.
5. Replace the question marks with the number(s)/letter(s) you see.
You can also type into Google: "(insert decimal number here) to hex". Ex. "78
to hex" which will result in 4E. Just ignore the 0x part as it doesn't pertain
to the actual code.
---------------------------------------------------------------------------
-{ 4. Pro Action Replay Codes }-
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~
||4a. Benjamin||
~~~~~~~~~~~~~~~~
____
____________________________/Name\_______________________________
First Letter Second Letter Third Letter Fourth Letter
7E1000?? 7E1001?? 7E1002?? 7E1003??
Fifth Letter Sixth Letter Seventh Letter Eighth Letter
7E1004?? 7E1005?? 7E1006?? 7E1007??
03 = [Blank] A3 = J B7 = d CB = x
90 = 0 A4 = K B8 = e CC = y
91 = 1 A5 = L B9 = f CD = z
92 = 2 A6 = M BA = g CE = !
93 = 3 A7 = N BB = h CF = ?
94 = 4 A8 = O BC = i D0 = ,
95 = 5 A9 = P BD = j D1 = '
96 = 6 AA = Q BE = k D2 = .
97 = 7 AB = R BF = l D3 = "
98 = 8 AC = S C0 = m D4 = Backwards "
99 = 9 AD = T C1 = n D5 = Backwards ."
9A = A AE = U C2 = o D6 = ;
9B = B AF = V C3 = p D7 = :
9C = C B0 = W C4 = q D8 = ...
9D = D B1 = X C5 = r D9 = /
9E = E B2 = Y C6 = s DA = -
9F = F B3 = Z C7 = t DB = &
A0 = G B4 = a C8 = u DC = >
A1 = H B5 = b C9 = v DD = %
A2 = I B6 = c CA = w FF = [Space]
__________________________________________________________________
Status Ailments
Having multiple ailments on at once is possible. To do that, just add numbers
for the two or more you want in hexdecimal number.
7E1021??
00 = None/Always live
01 = Silence
02 = Blind
04 = Poison
08 = Confusion
10 = Sleep
20 = Paralyze
40 = Petrify
80 = Fatal
Life
7E1014?? + 7E1015?? (Max: 7E1014FF + 7E1015FF)
0-65535 (0000-FFFF)
Maximum Life
7E1016?? + 7E1017?? (Max: 7E1016FF + 7E1017FF)
0-65535 (0000-FFFF)
White Magic
7E1018?? (Max: 7E101863)
0-99 (00-63)
Black Magic
7E1019?? (Max: 7E101963)
0-99 (00-63)
Wizard Magic
7E101A?? (Max: 7E101A63)
0-99 (00-63)
Level
7E1010?? (Max: 7E101063)
0-99 (00-63)
Attack
7E1022?? (Max: 7E1022FF)
0-255 (00-FF)
Defense
7E1023?? (Max: 7E1023FF)
0-255 (00-FF)
Speed
7E1024?? (Max: 7E1024FF)
0-255 (00-FF)
Magic
7E1025?? (Max: 7E1025FF)
0-255 (00-FF)
Accuracy
7E1040?? (Max: 7E104063)
0-99 (00-63)
Evade
7E1041?? (Max: 7E104163)
0-99 (00-63)
Defense Total
7E102B?? (Max: 7E102BFF)
0-255 (00-FF)
Ammo
7E1030?? (Max: 7E103063)
0-99 (00-63)
Weapons
7E1032?? (Max: 7E1032FF)
00 = None
01 = Charm Claw
02 = Cat Claw
04 = Giant's Axe
08 = Battle Axe
10 = Axe
20 = Excalibur
40 = Knight Sword
80 = Steel Sword
FF = All of the Above
Weapons
7E1033?? (Max: 7E1033F0)
00 = None
10 = Mega Grenade
20 = Jumbo Bomb
40 = Bomb
80 = Dragon Claw
F0 = All of the Above
Armor/Helmets
7E1035?? (Max: 7E1035FC)
00 = None
04 = Gaia's Armor
08 = Noble Armor
10 = Steel Armor
20 = Apollo Helm
40 = Moon Helm
80 = Steel Helm
FC = All of the Above
Shields/Accessories
7E1036?? (Max: 7E10363B)
00 = None
01 = Magic Ring
02 = Charm
08 = Aegis Shield
10 = Venus Shield
20 = Steel Shield
3B = All of the Above
Accessories
7E1037?? (Max: 7E103780)
00 = None
80 = Cupid Locket
Spells
7E1038?? (Max: 7E1038FF)
00 = None
01 = Aero
02 = Fire
04 = Blizzard
08 = Quake
10 = Life
20 = Heal
40 = Cure
80 = Exit
FF = All of the Above
Spells
7E1039?? (Max: 7E1039F0)
00 = None
10 = Flare
20 = Meteor
40 = White
80 = Thunder
F0 = All of the Above
Resistances
7E103A?? (Max: 7E103AFF)
00 = None
01 = Arrows
02 = Weapons
04 = Bare Hands
08 = Ninja Stars
10 = Aero
20 = Fire
40 = Water
80 = Quake
FF = All of the Above
Resistances
7E103B?? (Max: 7E103BFF)
00 = None
01 = Silence
02 = Blind
04 = Posion
08 = Confusion
10 = Sleep
20 = Paralysis
40 = Stone
80 = Death
FF = All of the Above
Equiped Weapon
7E1031??
20 = Short Sword 28 = Dragon Claw
21 = Knight Sword 29 = Bomb
22 = Excalibur 2A = Jumbo Bomb
23 = Axe 2B = Mega Grenade
24 = Battle Axe 2C = Morning Star
25 = Giant's Axe 2D = Bow of Grace
26 = Cat Claw 2E = Ninja Star
27 = Charm Claw
~~~~~~~~~~~~~~~
||4b. Partner||
~~~~~~~~~~~~~~~
____
____________________________/Name\_____________________________
First Letter Second Letter Third Letter Fourth Letter
7E1080?? 7E1081?? 7E1082?? 7E1083??
Fifth Letter Sixth Letter Seventh Letter Eighth Letter
7E1084?? 7E1085?? 7E1086?? 7E1087??
03 = [Blank] A3 = J B7 = d CB = x
90 = 0 A4 = K B8 = e CC = y
91 = 1 A5 = L B9 = f CD = z
92 = 2 A6 = M BA = g CE = !
93 = 3 A7 = N BB = h CF = ?
94 = 4 A8 = O BC = i D0 = ,
95 = 5 A9 = P BD = j D1 = '
96 = 6 AA = Q BE = k D2 = .
97 = 7 AB = R BF = l D3 = "
98 = 8 AC = S C0 = m D4 = Backwards "
99 = 9 AD = T C1 = n D5 = Backward ."
9A = A AE = U C2 = o D6 = ;
9B = B AF = V C3 = p D7 = :
9C = C B0 = W C4 = q D8 = ...
9D = D B1 = X C5 = r D9 = /
9E = E B2 = Y C6 = s DA = -
9F = F B3 = Z C7 = t DB = &
A0 = G B4 = a C8 = u DC = >
A1 = H B5 = b C9 = v DD = %
A2 = I B6 = c CA = w FF = [Space]
________________________________________________________________
Picture
7E10A0??
00 = Benjamin
01 = Kaeli
02 = Tristam
03 = Phoebe
04 = Rueben
Status Ailments
Having multiple ailments on at once is possible. To do that, just add numbers
for the two or more you want in hexdecimal number.
7E10A1??
00 = None/Always live
01 = Silence
02 = Blind
04 = Poison
08 = Confusion
10 = Sleep
20 = Paralyze
40 = Petrify
80 = Fatal
Life
7E1094?? + 7E1095?? (Max: 7E1094FF + 7E1095FF)
0-65535 (0000-FFFF)
Maximum Life
7E1096?? + 7E1097?? (Max: 7E1096FF + 7E1097FF)
0-65535 (0000-FFFF)
White Magic
7E1098?? (Max: 7E109863)
0-99 (00-63)
Black Magic
7E1099?? (Max: 7E109963)
0-99 (00-63)
Wizard Magic
7E109A?? (Max: 7E109A63)
0-99 (00-63)
Level
7E1090?? (Max: 7E109063)
0-99 (00-63)
Attack
7E10A2?? (Max: 7E10A2FF)
0-255 (00-FF)
Defense
7E10A3?? (Max: 7E10A3FF)
0-255 (00-FF)
Speed
7E10A4?? (Max: 7E10A4FF)
0-255 (00-FF)
Magic
7E10A5?? (Max: 7E10A5FF)
0-255 (00-FF)
Accuracy
7E10C0?? (Max: 7E10C063)
0-99 (00-63)
Evade
7E10C1?? (Max: 7E10C163)
0-99 (00-63)
Ammo
7E10B0?? (Max: 7E10B063)
0-99 (00-63)
Armor/Helmets
7E10B5??
00 = None
04 = Gaia's Armor
08 = Noble Armor
10 = Steel Armor
20 = Apollo Helm
40 = Moon Helm
80 = Steel Helm
Shields/Accessories
7E10B6??
00 = None
01 = Magic Ring
02 = Charm
08 = Aegis Shield
10 = Venus Shield
20 = Steel Shield
Spells
7E10B8?? (Max: 7E10B8FF)
00 = None
01 = Aero
02 = Fire
04 = Blizzard
08 = Quake
10 = Life
20 = Heal
40 = Cure
80 = Exit
FF = All of the Above
Spells
7E10B9?? (Max: 7E10B9F0)
00 = None
10 = Flare
20 = Meteor
40 = White
80 = Thunder
F0 = All of the Above
Resistances
7E10BA?? (Max: 7E10BAFF)
00 = None
01 = Arrows
02 = Weapons
04 = Bare Hands
08 = Ninja Stars
10 = Aero
20 = Fire
40 = Water
80 = Quake
FF = All of the Above
Resistances
7E10BB?? (Max: 7E10BBFF)
00 = None
01 = Silence
02 = Blind
04 = Posion
08 = Confusion
10 = Sleep
20 = Paralysis
40 = Stone
80 = Death
FF = All of the Above
Equiped Weapon
7E10B1??
20 = Short Sword 28 = Dragon Claw
21 = Knight Sword 29 = Bomb
22 = Excalibur 2A = Jumbo Bomb
23 = Axe 2B = Mega Grenade
24 = Battle Axe 2C = Morning Star
25 = Giant's Axe 2D = Bow of Grace
26 = Cat Claw 2E = Ninja Star
27 = Charm Claw
~~~~~~~~~~~~~~~~~~
||4c. Experience||
~~~~~~~~~~~~~~~~~~
Experience Gained After Battle
7E04A0?? + 7E04A1?? (Max: 7E04A0FF + 7E0FA1FF)
0-65535 (0000-FFFF)
Experience
7E1011?? + 7E1012?? + 7E1013?? (Max: 7E10117F + 7E101296 + 7E101398)
0-9999999 (000000-7F9698)
~~~~~~~~~~~~
||4d. Gold||
~~~~~~~~~~~~
Gold Gained After Battle
7E04A2?? + 7E04A3?? (Max: 7E04A2FF + 7E04A3FF)
0-65535 (0000-FFFF)
Gold
7E0E84?? + 7E0E85?? + 7E0E86?? (Max: 7E0E84FF + 7E0E85FF + 7E0E86FF)
0-16777215 (000000-FFFFFF)
~~~~~~~~~~~~~
||4e. Items||
~~~~~~~~~~~~~
__________
________________/Item Types\_________________
First Second Third Fourth
7E0E9E?? 7E0EA0?? 7E0EA2?? 7E0EA4??
00 = None
10 = Cure Potion
11 = Heal Potion
12 = Seed
13 = Refresher
_____________________________________________
First Item Amount
7E0E9F?? (Max: 7E0E9F63)
0-99 (00-63)
Second Item Amount
7E0EA1?? (Max: 7E0EA163)
0-99 (00-63)
Third Item Amount
7E0EA3?? (Max: 7E0EA363)
0-99 (00-63)
Fourth Item Amount
7E0EA5?? (Max: 7E0EA563)
0-99 (00-63)
Items for Second and Third Rows
7E0EA6?? (Max: 7E0EA6FF)
00 = None
01 = Thunder Rock
02 = Magic Mirror
04 = Mask
08 = Multi-Key
10 = Venus Key
20 = Wakewater
40 = Tree Wither
80 = Elixir
FF = All of the Above
Items for Fourth and Fifth Rows
7E0EA7?? (Max: 7E0EA7FF)
01 = Sky Coin
02 = Sun Coin
04 = River Coin
08 = Sand Coin
10 = Mobius Crest
20 = Gemini Crest
40 = Libra Crest
80 = Captain Cap
FF = All of the Above
~~~~~~~~~~~~~~~~~
||4f. World Map||
~~~~~~~~~~~~~~~~~
______________
_____________________/Map Directions\_____________________
It's best to turn off the code when not on the world map
because the game will get glitchy. Simply turn it back on
when you go back to the world map. Also, if you try to move
to an area where the code created a flashing arrow when it
was previously a nonexisting arrow, it'll mess up on where
your location is.
Moving Up Moving Down Moving Left Moving Right
7E00B5?? 7E00B4?? 7E00B3?? 7E00B2??
00 = No Arrow Displayed
01 = Dull Arrow Displayed
02 = Flashing Arrow Displayed
__________________________________________________________
Map Location
7E0E88??
01 = Battlefield A|14 = Battlefield T 27 = Mine
02 = Battlefield B|15 = Hill of Destiny 28 = Sealed Temple
03 = Battlefield C|16 = Level Forest 29 = Volcano
04 = Battlefield D|17 = Foresta 2A = Lava Dome
05 = Battlefield E|18 = Sand Temple 2B = Focus Tower (Bottom)
06 = Battlefield F|19 = Bone Dungeon 2C = Rope Bridge
07 = Battlefield G|1A = Focus Tower (Bottom Left) 2D = Alive Forest
08 = Battlefield H|1B = Focus Tower (Top Right) 2E = Giant Tree
09 = Battlefield I|1C = Libra Temple 2F = Kaidge Temple
0A = Battlefield J|1D = Aquaria 30 = Windia
0B = Battlefield K|1E = Wintry Cave 31 = Windhole Temple
0C = Battlefield L|1F = Life Temple 32 = Mount Gale
0D = Battlefield M|20 = Falls Basin 33 = Pazuzu's Tower
0E = Battlefield N|21 = Ice Pyramid 34 = Ship Dock
0F = Battlefield O|22 = Spencer's Place 35 = Focus Tower(Most Bottom)
10 = Battlefield P|23 = Wintry Temple (or "Doom Castle")
11 = Battlefield Q|24 = Focus Tower (Top) 36 = Light Temple
12 = Battlefield R|25 = Focus Tower (Top Left) 37 = Mac's Ship
13 = Battlefield S|26 = Fireburg 38 = Mac's Ship (Different
Location)
Battlefield A # of battles
7E0FD4?? (Max: 7E0FD4FF)
0-255 (00-FF)
Battlefield B # of battles
7E0FD5?? (Max: 7E0FD5FF)
0-255 (00-FF)
Battlefield C # of battles
7E0FD6?? (Max: 7E0FD6FF)
0-255 (00-FF)
Battlefield D # of battles
7E0FD7?? (Max: 7E0FD7FF)
0-255 (00-FF)
Battlefield E # of battles
7E0FD8?? (Max: 7E0FD8FF)
0-255 (00-FF)
Battlefield F # of battles
7E0FD9?? (Max: 7E0FD9FF)
0-255 (00-FF)
Battlefield G # of battles
7E0FDA?? (Max: 7E0FDAFF)
0-255 (00-FF)
Battlefield H # of battles
7E0FDB?? (Max: 7E0FDBFF)
0-255 (00-FF)
Battlefield I # of battles
7E0FDC?? (Max: 7E0FDCFF)
0-255 (00-FF)
Battlefield J # of battles
7E0FDD?? (Max: 7E0FDDFF)
0-255 (00-FF)
Battlefield K # of battles
7E0FDE?? (Max: 7E0FDEFF)
0-255 (00-FF)
Battlefield L # of battles
7E0FDF?? (Max: 7E0FDFFF)
0-255 (00-FF)
Battlefield M # of battles
7E0FE0?? (Max: 7E0FE0FF)
0-255 (00-FF)
Battlefield N # of battles
7E0FE1?? (Max: 7E0FE1FF)
0-255 (00-FF)
Battlefield O # of battles
7E0FE2?? (Max: 7E0FE2FF)
0-255 (00-FF)
Battlefield P # of battles
7E0FE3?? (Max: 7E0FE3FF)
0-255 (00-FF)
Battlefield Q # of battles
7E0FE4?? (Max: 7E0FE4FF)
0-255 (00-FF)
Battlefield R # of battles
7E0FE5?? (Max: 7E0FE5FF)
0-255 (00-FF)
Battlefield S # of battles
7E0FE6?? (Max: 7E0FE6FF)
0-255 (00-FF)
Battlefield T # of battles
7E0FE7?? (Max: 7E0FE7FF)
0-255 (00-FF)
~~~~~~~~~~~~~~~~
||4g. Area Map||
~~~~~~~~~~~~~~~~
X Coordinate
7E0E89??
0-255 (00-FF)
Y Coordinate
7E0E8A??
0-255 (00-FF)
~~~~~~~~~~~~~~~
||4h. Enemies||
~~~~~~~~~~~~~~~
________________________________________________________________________
Name
_______
_______________________________/Enemy 1\________________________________
First Letter Second Letter Third Letter Fourth Letter
7E1100?? 7E1101?? 7E1102?? 7E1103??
Fifth Letter Sixth Letter Seventh Letter Eighth Letter
7E1104?? 7E1105?? 7E1106?? 7E1107??
Ninth Letter Tenth Letter Eleventh Letter Twelveth Letter
7E1108?? 7E1109?? 7E110A?? 7E110B??
Thirteenth Letter Fourteenth Letter Fifteenth Letter Sixteenth Letter
7E110C?? 7E110D?? 7E110E?? 7E110F??
________________________________________________________________________
_______
_______________________________/Enemy 2\________________________________
First Letter Second Letter Third Letter Fourth Letter
7E1180?? 7E1181?? 7E1182?? 7E1183??
Fifth Letter Sixth Letter Seventh Letter Eighth Letter
7E1184?? 7E1185?? 7E1186?? 7E1187??
Ninth Letter Tenth Letter Eleventh Letter Twelveth Letter
7E1188?? 7E1189?? 7E118A?? 7E118B??
Thirteenth Letter Fourteenth Letter Fifteenth Letter Sixteenth Letter
7E118C?? 7E118D?? 7E118E?? 7E118F??
________________________________________________________________________
_______
_______________________________/Enemy 3\________________________________
First Letter Second Letter Third Letter Fourth Letter
7E1210?? 7E1211?? 7E1212?? 7E1213??
Fifth Letter Sixth Letter Seventh Letter Eighth Letter
7E1214?? 7E1215?? 7E1216?? 7E1217??
Ninth Letter Tenth Letter Eleventh Letter Twelveth Letter
7E1218?? 7E1219?? 7E121A?? 7E121B??
Thirteenth Letter Fourteenth Letter Fifteenth Letter Sixteenth Letter
7E121C?? 7E121D?? 7E121E?? 7E121F??
________________________________________________________________________
03 = [Blank] A3 = J B7 = d CB = x
90 = 0 A4 = K B8 = e CC = y
91 = 1 A5 = L B9 = f CD = z
92 = 2 A6 = M BA = g CE = !
93 = 3 A7 = N BB = h CF = ?
94 = 4 A8 = O BC = i D0 = ,
95 = 5 A9 = P BD = j D1 = '
96 = 6 AA = Q BE = k D2 = .
97 = 7 AB = R BF = l D3 = "
98 = 8 AC = S C0 = m D4 = Backwards "
99 = 9 AD = T C1 = n D5 = Backward ."
9A = A AE = U C2 = o D6 = ;
9B = B AF = V C3 = p D7 = :
9C = C B0 = W C4 = q D8 = ...
9D = D B1 = X C5 = r D9 = /
9E = E B2 = Y C6 = s DA = -
9F = F B3 = Z C7 = t DB = &
A0 = G B4 = a C8 = u DC = >
A1 = H B5 = b C9 = v DD = %
A2 = I B6 = c CA = w FF = [Space]
________________________________________________________________________
_______________
_______________________________/Status Ailments\_______________________________
Having multiple ailments on at once is possible. To do that, just add numbers
for the two or more you want in hexdecimal number. The ailments may not show up
on the enemy.
Enemy 1 Enemy 2 Enemy 3
7E1121?? 7E11A1?? 7E1221??
00 = None/Always live
01 = Silence
02 = Blind
04 = Poison
08 = Confusion
10 = Sleep
20 = Paralyze
40 = Petrify
80 = Fatal
_______________________________________________________________________________
____
____________________________________/Life\_____________________________________
Enemy 1 Enemy 2 Enemy 3
7E1114?? + 7E1115?? 7E1194?? + 7E1195?? 7E1214?? + 7E1215??
(Max: 7E1114FF + 7E1115FF) (Max: 7E1194FF + 7E1195FF) (Max:7E1214FF + 7E1215FF)
0-65535 (0000-FFFF)
_______________________________________________________________________________
____________
________________________________/Maximum Life\_________________________________
Enemy 1 Enemy 2 Enemy 3
7E1116?? + 7E1117?? 7E1196?? + 7E1197?? 7E1216?? + 7E1217??
(Max: 7E1116FF + 7E1117FF) (Max: 7E1196FF + 7E1197FF) (Max:7E1216FF + 7E1217FF)
0-65535 (0000-FFFF)
_______________________________________________________________________________
______
________________________/Attack\__________________________
Enemy 1 Enemy 2 Enemy 3
7E1122?? 7E11A2?? 7E1222??
(Max: 7E1122FF) (Max: 7E11A2FF) (Max: 7E1222FF)
0-255 (00-FF)
__________________________________________________________
_______
_______________________/Defense\__________________________
Enemy 1 Enemy 2 Enemy 3
7E1123?? 7E11A3?? 7E1223??
(Max: 7E1123FF) (Max: 7E11A3FF) (Max: 7E1223FF)
0-255 (00-FF)
__________________________________________________________
_____
________________________/Speed\___________________________
Enemy 1 Enemy 2 Enemy 3
7E1124?? 7E11A4?? 7E1224??
(Max: 7E1124FF) (Max: 7E11A4FF) (Max: 7E1224FF)
0-255 (00-FF)
__________________________________________________________
_______
_______________________/Evasion\__________________________
Enemy 1 Enemy 2 Enemy 3
7E1126?? 7E11A6?? 7E1226??
(Max: 7E1126FF) (Max: 7E11A6FF) (Max: 7E1226FF)
0-255 (00-FF)
__________________________________________________________
_____
___________________________________/Image\_____________________________________
Enemy 1 Enemy 2 Enemy 3
7E0A02?? 7E0A03?? 7E0A04??
00 = Brownie 15 = Roc 2A = Mage 3F = Thanatos
01 = Mintmint 16 = Sparna 2B = Sorcerer 40 = Skullrus Rex
02 = Red Cap 17 = Garuda 2C = Land Turtle 41 = Stone Golem
03 = Mad Plant 18 = Zombie 2D = Adamant Turtle 42 = Behemoth
04 = Plant Man 19 = Mummy 2E = Scorpion 43 = Minotaur
05 = Live Oak 1A = Desert Hag 2F = Snipion 44 = Squidite
06 = Slime 1B = Water Hag 30 = Were Wolf 45 = Snow Crab
07 = Jelly 1C = Ninja 31 = Cerberus 46 = Jinn
08 = Ooze 1D = Shadow 32 = Edgehog 47 = Medusa
09 = Poison Toad 1E = Sphinx 33 = Sting Rat 48 = Gidrah
0A = Giant Toad 1F = Manticor 34 = Lamia 49 = Dullahan
0B = Mad Toad 20 = Centaur 35 = Naga 4A = Flamerus Rex
0C = Basilisk 21 = Nitemare 36 = Avizzard 4B = Ice Golem
0D = Flazzard 22 = Stoney Roost 37 = Gargoyle 4C = Dualhead Hydra
0E = Salamand 23 = Hot Wings 38 = Gorgon 4D = Twinhead Wyvern
0F = Sand Worm 24 = Ghost 39 = Minotaur Zombie 4E = Pazuzu
10 = Land Worm 25 = Spector 3A = Phanquid 4F = Zuh
11 = Leech 26 = Gather 3B = Freezer Crab 50 = Dark King
12 = Skeleton 27 = Beholder 3C = Iflyte FF = None
13 = Red Bone 28 = Fangpire 3D = Stheno
14 = Skuldier 29 = Vampire 3E = Chimera
_______________________________________________________________________________
_____
______________/Stage\________________
Enemy 1 Enemy 2 Enemy 3
7E0A07?? 7E0A08?? 7E0A09??
1-4 (01-04)
_____________________________________
________
_____________/Floating\______________
Enemy 1 Enemy 2 Enemy 3
7E0A0A?? 7E0A0B?? 7E0A0C??
00 = Not Floating
01 = Floating
_____________________________________
_______
____________________________________/Attacks\__________________________________
Enemy 1 | Enemy 2 | Enemy 3
-------------------------+-------------------------+---------------------------
Attack 1 | Attack 1 | Attack 1
7E1158?? | 7E11D8?? | 7E1258??
| |
Attack 2 | Attack 2 | Attack 2
7E1159?? | 7E11D9?? | 7E1259??
| |
Attack 3 | Attack 3 | Attack 3
7E115A?? | 7E11DA?? | 7E125A??
| |
Attack 4 | Attack 4 | Attack 4
7E115B?? | 7E11DB?? | 7E125B??
-------------------------------------------------------------------------------
19 = [Skips Turn] 73 = Sting A8 = Body Odor
1B = Bare Hands 74 = Tail A9 = Para-stare
40 = Sword 75 = Psudopod AA = Poison Fluid
41 = Scimitar 76 = Bite AB = Poison Flour
42 = Dragon Cut 77 = Hydro Acid AC = Hypno-sleep
43 = Rapier 78 = Branch AD = Lullaby
44 = Axe 79 = Fin AE = Sleep Lure
45 = Beam 7A = Scissor AF = Sleep Powder
46 = Bone Missile 7B = Whip Tongue B0 = Blind Flash
47 = Bow & Arrow 7C = Horn B1 = Smoke Screen
48 = Blow Dart 7D = Giant Blade B2 = Muffle
49 = Cure (Weak) 7E = Headoomerang B3 = Silence Song
4A = Heal 7F = Chew Off B4 = Stone Gas
4B = Quake (Weak) 80 = Quake (Strong) B5 = Stone Gaze
4C = Blizzard 81 = Flame B6 = Double Sword
4D = Fire 82 = Flame Sweep B7 = Double Hit
4E = Thunder (Weak) 83 = Fireball B8 = Triple Fang
4F = Reflectant 84 = Flame Pillar B9 = Double Kick
50 = Electrapulse 85 = Heatwave (Strong) BA = Twin Shears
51 = Power Drain 86 = Watergun BB = Three Heads
52 = Spark 87 = Coldness BC = 6 Psudopods
53 = Iron Nail 88 = Icy Foam BD = Snake Head
54 = Scream 89 = Ice Block BE = Drain
55 = Quicksand 8A = Snow Storm BF = Dissolve
56 = Doom Gaze 8B = Whirlwater C0 = Sucker Stick
57 = Doom Powder 8C = Ice Breath C1 = Selfdestruct
58 = Cure (Strong) 8D = Tornado C2 = "Didn't do anything"
59 = Fire Breath (Strong) 8E = Typhoon C3 = Para Gas
5A = Punch 8F = Hurricane (Strong) C4 = Rip Earth
5B = Kick 90 = Thunder (Strong) C5 = Stone Block
5C = Uppercut 91 = Thunder Beam C6 = Windstorm
5D = Stab 92 = Corrode Gas C7 = Twin Fang
5E = Head Butt 93 = Doom Dance C8 = Psychshield (Weak)
5F = Body Slam 94 = Sonic Boom C9 = Psychshield (Strong)
60 = Scrunch 95 = Bark CA = Dark Cane
61 = Full Nelson 96 = Screechvoice CB = Dark Saber
62 = Neck choke 97 = Para-needle CC = Ice Sword
63 = Dash 98 = Para-claw CD = Fire Sword
64 = Roundhouse 99 = Para-snake CE = Mirror Sword
65 = Choke Up 9A = Para-breath CF = Quake Axe
66 = Stomp Stomp 9B = Poison Sting D0 = Cure Arrow
67 = Mega Punch 9C = Poison Thorn D1 = Lazer
68 = Bearhug 9D = Rotton Mucus D2 = Spider Kids
69 = Axe Bomber 9E = Poison Snake D3 = Silver Web
6A = Piledriver (Strong) 9F = Poison Breath D4 = Golden Web
6B = Sky Attack (Strong) A0 = Blinder D5 = Mega Flare
6C = Wrap Around A1 = Blackness D6 = Mega White
6D = Dive A2 = Stone Beak D7 = Fire Breath (Weak)
6E = Attatch A3 = Gaze D8 = Sky Attack (Weak)
6F = Mucus A4 = Stare D9 = Piledriver (Weak)
70 = Claw A5 = Spooky Laugh DA = Hurricane (Weak)
71 = Fang A6 = Riddle DB = Heatwave (Weak)
72 = Beak A7 = Bad Breath FF = None
_______________________________________________________________________________
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-{ 5. Copyright }-
---------------------------------------------------------------------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
Copyright 2005 & 2007 David Morris