6666666666  6666666666  66666  66666  6666666
    666   666   666   666   666    666     666
    666     6   666     6   666    666     666
    666 66      666 66      666    666     666      *$@%%
    666666      666666      666    666     666          *@%%               .
    666 66      666 66      666    666     666             *@@          .@*
    666         666         666    666     666                @@       @
    666         666          666  666      666          @$     @@ $  @@
    666         666           666666       666        @@@       $#@ ##      @
   66666       66666           6666      6666666      $#$      @######@   $#
  ===============================================  .##$*  $$ @##%@#@##@####
          F I N A L   F A N T A S Y   V I          @## @$#####@@####$$###@
  -----------------------------------------------  %##@#####$@#$@%$####@#
   FULL WALKTHROUGH & FREQUENTLY ASKED QUESTIONS     @@###@@#####@######
  ===============================================      @######@@###@##@$
                                                   $$@@@@@@@$@@@@@@@@@@@
     [author] Jeff Chan "Atom Edge"         %. &$ @@$@@@$@@@%@*@@@@@@@@@
    [contact] atomedge@houston.rr.com      @@@$@$@@@$.@@@@@@@@$@@@@@@@$@@
    [release] North American Version     %@@@@@@@ @@@@@@@@@@%@@@@$     @@@
   [platform] Super Nintendo            @@@@@%%## @$@@$$@@@@@%@@@@       @@.
    [updated] 16 December 2002        @@@@$@@@$##@@$@@$$$@@@@@@@@@         *@
    [version] 1.0                   @@@@@@% @@$#@@@@@@@@$@@@@@@@@
                                    *@@@%   $$#@@@@@@@%$%*$$$@$
   This document is Copyright 2002          $#@@@  @@@@@$@$@$@
   Jeff Chan.  All rights reserved.        $@$#@@@@ @@@@@@@@@$@$
                                           @@@$#@@   @@@%@@@@@@@@
   FINAL FANTASY and all related articles  $@$       %@@@@@@$@@@@
   belong solely to Square Co. LTD.            #@ @@@$@@@@@$@@$$
   No breach of copyright intended.          @$#@@%@@@@@@$ @@@@@@%%
                                               #@@#$$       *@@@@@
   This FAQ is to only appear on      $@#%#@@#$#@$#         @####@.
   GameFAQs <http://gamefaqs.com/>  @####$#@@@ #              #####@.
                                   @@     ##         .###%  #########
   Please refer to the end of     $$               .##@#@######@######
   this document for a more                      $$$*    $####@ #######
   detailed legal notice.

    "You think a minor thing like the end of the world was gonna do me in?"
                              - Sabin Rene Figaro



              +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       T A B L E   O F   C O N T E N T S
              +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


                        I.  Author's Note and Forward
                       II.  Revision History
                      III.  Characters
                       IV.  Walkthrough - World of Balance
                        V.  Walkthrough - World of Ruin
                       VI.  Esper Listing
                      VII.  Spell Listing
                     VIII.  Frequently Asked Questions
                       ix.  Credits and Special Thanks
                        x.  Legal Information



===============================================================================
     I.  Author's Note and Forward
===============================================================================

  Final Fantasy VI is still, after all these years, a widely popular game.
  This file is a complete walkthrough of the entire game from beginning to
  end with all side-quests and relevant material covered.  Though there are
  a great many walkthroughs scattered all over the internet, there is not a
  single document containing all of the most asked questions regarding the
  game.  To that end, this file's second purpose is a comprehensive section
  answering all of the most frequently asked questions.

  Due to the very nature of this guide, it is filled with spoilers.  If you
  do not want the story spoiled outright, it is suggested you stop reading.

  The following are several documents that are basically the most informative
  of their kind:

  - The Mynock's Guide to Final Fantasy III
  - MasterZED's FF3us Monster Stats Guide
  - Terii Senshi's Algorithms FAQ
  - Tze Jo's Micro FAQ
  - Robert Page and Jay Yamamoto's FF3/6j Low Level FAQ
  - SharkESP's Final Fantasy Three Low Level Game FAQ
  - Atom Edge's Item and Equipment Guide

  GameFAQs <http://www.gamefaqs.com/console/snes/game/8998.html> has them
  all listed for your convenience.  The Mynock's is the best guide for Final
  Fantasy III out there.  Master ZED's Monster Stats guide contains every
  possible attribute an enemy has.  Terii Senshi's FAQ covers how the game's
  internal mechanics calculate damage, etc.  Tze Jo's FAQ has various useful
  bits of information (containing a very detailed explanation of the Cursed
  Shld).  Both Low Level FAQs are extremely detailed (worth a read even if
  you are not performing a low level game).  The last contains a detailed
  listing of all items found in the game, their attributes and all possible
  locations (also written by myself).

  Additionally, both Terii Senshi and MasterZED each run a website which have
  even more in-depth information.  They are:

  - Terii Senshi's RPG Page <http://teriisenshi.web1000.com/>
  - ZED's Unoriginal White Sheet <http://masterzed.web1000.com/>

  If you need to know something about the game, and you can't find it here,
  you'll be able to find it in one of those seven documents or two websites.

  Onto the guide.

  +-------------------------------------------------------------------------+
   "Seek knowledge by questioning widely; set aside aversion and reluctance.
        What loss is there in dignity, what worry is there of failure?"
                            - Zhuge Liang, Kongming
  +-------------------------------------------------------------------------+



===============================================================================
    II.  Revision History
===============================================================================

         ---  Work on this guide began on the 1st of August, 2002  ---

  Version 1.0  -  from 1 August 2002 to 16 December 2002  -  262 kb
    - Original draft
    - Initial release (though it should have been released several months
      ago.  Procrastination is the enemy of all.)



===============================================================================
   III.  Characters
===============================================================================

  TERRA BRANFORD
  ==============

  --  Background Information  --

  Terra is a half-Esper, half-human hybrid.  When she was still a infant, the
  Esper realm was attacked by Emperor Gestahl, and she subsequently fell into
  his hands.  Trained since then to be a killing machine, she was a virtual
  slave to the Empire.  On a mission to recover Tritoch, she eventually has a
  slave crown removed and is no longer under anyone's influence.

  As events unfold, Terra fights along the Returners to defeat the Empire.
  When the world is torn asunder as Kefka usurps power, Terra finds herself
  with the orphaned kids of Mobliz and finds her purpose in a world where she
  does not fit in.

  --  Evaluation  --

  Terra is a rather strong character.  She possess both a strong physical
  attacks and magic.  She is also able to equip most all equipment, making
  very flexible.  When she gets the Morph ability, she becomes even stronger.

  --  Morph  --

  Terra transforms into her Esper form.  In this form, she deals twice as
  much physical damage and takes only half damage from magic attacks.  Very
  useful to end a boss battle quickly.

  The only problem with this skill is its inconsistancy.  To stay in her
  Esper form longer, Terra has to acquire more magic points (the same points
  used to learn spells from Espers).  As she uses Morph, it drains all the
  built up points she has, and will make her not be able to Morph for a
  while.  So, she shouldn't use this too much, and save it for boss battles
  when it will come in handy.

  --  Magic learned by level  --

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

  Level 1  - Cure                     Level 37 - Dispel
  Level 3  - Fire                     Level 43 - Fire 3
  Level 6  - Antdot                   Level 49 - Life 2
  Level 12 - Drain                    Level 57 - Pearl
  Level 18 - Life                     Level 68 - Break
  Level 22 - Fire 2                   Level 75 - Quartr
  Level 26 - Warp                     Level 86 - Merton
  Level 33 - Cure 2                   Level 99 - Ultima


  LOCKE COLE
  ==========

  --  Background Information  --

  Locke is a self-proclaimed treasure hunter who trys to act carefree, but
  harbors a painful past.  His girlfriend was hurt in a cave fall in front of
  his eyes.  She had amnesia as a result.  During her amnesia, she agreed to
  marry Locke.  Of course, her parents were none to thrilled that she was
  going to marry the man they blamed for her injury and Locke left town so
  things could cool down.

  Before he could return, he received word that Rachel had died shortly after
  recovering her memory.  It pained him to have not been able to save her and
  for not being there for her when she died.  To this end, he has vowed to
  always protect those he can.

  --  Evaluation  --

  Locke is easily one of the best characters in the game.  Though his skill
  is not directly useful for a fight, his speed is very useful.  On top of
  this, he is a fairly strong attacker and can equip some of the most useful
  weapons in the game, exclusive to him (namely the Wing Edge and Valiant
  Knife).

  --  Steal  --

  Though not directly useful for a fight, this skill isn't too bad.  It
  provides an early source of Genji Gloves off the Floating Continent, as
  well as other items.  Also useful for rackng up some early GP, should you
  need it.  Of course, its uses are somewhat limited.

  If you equip the Thief Glove, Steal becomes Capture, which is essentially
  an attack and steal in one.


  EDGAR RONI FIGARO
  =================

  --  Background Information  --

  Edgar is the young king of Figaro, machine expert and self-styled ladies'
  man.  Though he tries to appear suave and nonchalant on the outside, Edgar
  is a truly compassionate person who wants to help others.

  Early on, he realized he would have to carry the burden of an empire at an
  early age.  Knowing his brother's wishes, he allowed Sabin to follow his
  own path, while he travelled his.
  
  --  Evaluation  --

  Edgar is another physical type fighter.  He is just as strong as Locke,
  Terra and Celes, but he will be dealing much more damage much earlier due
  to his Tools.  Edgar (along with Sabin) will make the World of Balance a
  virtual breeze.

  --  Tools  --

  They are weapons that do not even need to be equipped.  For the great
  majority of the game, they will also be stronger than any weapon Edgar
  would have access to anyway.  AutoCrossbow is ridiculously powerful early
  on, as is Chainsaw.  NoiseBlaster will continue to be incredibly useful
  until the end of the game.

  In addition, because Edgar does not need to necessarily equip a weapon,
  he won't hog one of your better items.  On top of this, he can equip a
  weapon that, although may not be strong, provide a useful trait (e.g. the
  Enhancer).

      Tool:  AutoCrossbow
    Effect:  Attacks all enemies [Bat.Power: 125]
  Location:  Edgar automatically joins the party with it
             Purchase at Figaro Castle [WoB] for 250 (125 with discount)
             Purchase at Figaro Castle [WoR] for 250 (125 with discount)
             Steal from Trapper or Hitman

      Tool:  NoiseBlaster
    Effect:  Inflicts Muddle on all enemies.
  Location:  Purchase at Figaro Castle [WoB] for 500 (250 with discount)
             Purchase at South Figaro [WoB] for 500 (250 with discount)
             Purchase at Figaro Castle [WoR] for 500 (250 with discount)
             Steal from Junk or Crane

      Tool:  Bio Blaster
    Effect:  Inflicts the Poison status and deals damage to all enemies.
  Location:  Purchase at Figaro Castle [WoB] for 750 (375 with discount)
             Purchase at South Figaro [WoB] for 750 (375 with discount)
             Purchase at Figaro Castle [WoR] for 750 (375 with discount)
             Steal from Chaser, Innoc, or TunnelArmr
             Win from ProtoArmor

      Tool:  Chainsaw
    Effect:  Attacks a single enemy [Bat.Power: 252] or attempts to instantly
             dispatch it.
  Location:  Found in Zozo (Clock code is 6:10:50)
             Steal from Dueller

      Tool:  Flash
    Effect:  Blinds all enemies.
  Location:  Purchase at Figaro Castle [WoB] for 1000 (500 with discount)
             Purchase at Figaro Castle [WoR] for 1000 (500 with discount)
             Steal from Rhynox or Sky Base

      Tool:  Debilitator
    Effect:  Gives a single target a random elemental weakness.
  Location:  Purchase at Figaro Castle [WoR] for 5000 (2500 with discount)

      Tool:  Drill
    Effect:  Attacks a single enemy [Bat.Power: 191]
  Location:  Purchase at Figaro Castle [WoB] for 3000 (1500 with discount)
             Purchase at Figaro Castle [WoR] for 3000 (1500 with discount)
             Steal from Fortis

      Tool:  Air Anchor
    Effect:  May instantly dispatch an enemy
  Location:  Found in Fanatics' Tower
             At the Colosseum, bet the Genji Armor or Cursed Ring for this.


  SABIN RENE FIGARO
  =================

  --  Background Information  --

  He is a trained martial artist who happens to be the twin brother of Edgar.
  At the death of his father, Sabin became disgusted with the politics of the
  world.  Everyone was only interested in which of the brothers would succeed
  the throne instead of seeking vengeance for those that had killed his
  father.

  Shunning it all, he leaves Figaro and sets out to perfect himself.  He is
  taught martial arts by Duncan; skills which would come in handy when he is
  finally reunited with his brother in an effort to take down the Empire.

  --  Evaluation  --

  Sabin is easily one of the strongest characters throughout the game.  His
  Blitz skills will almost always be your strongest attack available.  His
  only true weakness lies in the inability to target specific enemies with
  his Blitz.  Though, this isn't much of a problem since he eliminates the
  enemies so quickly.

  --  Blitz  --

  Easily one of the most powerful skill sets in the entire game.  Sabin will
  more than likely be one of, if not the, strongest character you use because
  of Blitz.  AuraBolt is ridiculously powerful early on.  Fire Dance is an
  excellent multi-enemy targeting attack, as well as Air Blade.  Bum Rush is
  available as soon as you acquire the Airship in the World of Ruin, which
  will make most boss battles end in less than two rounds.

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

    Skill:  Pummel
   Effect:  Physical damage to a single enemy
  Command:  Left, Right, Left
  Learned:  Level 1

    Skill:  AuraBolt
   Effect:  Magical damage to a single enemy
  Command:  Down, Down-left, Left
     Alt.:  Down, Down, Left
  Learned:  Level 6

    Skill:  Suplex
   Effect:  Physical damage to a single enemy
  Command:  X, Y, Down, Up
  Learned:  Level 10

    Skill:  Fire Dance
   Effect:  Fire-based damage to all enemies
  Command:  Left, Down-left, Down, Down-right, Right
     Alt.:  Left, Left, Down, Down, Right
  Learned:  Level 15

    Skill:  Mantra
   Effect:  Restores HP to all allies excluding Sabin
  Command:  R, L, R, L, X, Y
  Learned:  Level 23

    Skill:  Air Blade
   Effect:  Wind-based damage to all enemies
  Command:  Up, Up-right, Right, Down-Right, Down, Down-left, Left
     Alt.:  Up, Up, Right, Right, Down, Down, Left
  Learned:  Level 30

    Skill:  Spiraler
   Effect:  Fully restores all allies' HP; Sabin removed from battle
  Command:  R, L, X, Y, Right, Left
  Learned:  Level 42

    Skill:  Bum Rush
   Effect:  Magical damage to one enemy
  Command:  Left, Up-left, Up, Up-right, Right, Down-right, Down, Down-left,
            Left
     Alt.:  Left, Left, Up, Up, Right, Right, Down, Down, Left
  Learned:  Level 70
            Duncan will teach Sabin if you meet him in the World of Ruin.



  CELES CHERE
  ===========

  --  Background Information  --

  Celes is a former soldier of the Empire who was genetically enhanced to be
  able to use Magic.  She rebelled against the Empire and was arrested in
  South Figaro.  Of course, her future knight-in-shining-soldier's clothes,
  Locke, rescues and brings her to the Returners.

  Though she is later suspected of betraying them, she comes out in the end
  to prove she is loyal to her friends.  A year after the destruction of the
  world, Celes awakes from a coma, and proceeds to lead in the downfall of
  Kefka.

  --  Evaluation  --

  Celes is nearly identical to Terra in terms of character strength.  The
  only true difference, is their respective skills, Morph and Runic.  Though
  Morph has many more practical uses, Runic is a very powerful asset.  Used
  correctly, it can very well negate many enemies' (including some bosses')
  offensive capabilities.

  --  Runic  --

  If equipped with a proper sword, Celes can automatically negate the next
  spell cast during battle.  Though not practical for most instances, if
  used agaisnt the right enemy in the proper way, Celes can single handedly
  stop the attacks of a boss.

  --  Magic learned by level  --

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

  Level 1  - Ice                      Level 32 - Muddle
  Level 4  - Cure                     Level 40 - Bserk
  Level 8  - Antdot                   Level 42 - Ice 3
  Level 13 - Imp                      Level 48 - Vanish
  Level 18 - Scan                     Level 52 - Haste2
  Level 22 - Safe                     Level 72 - Pearl
  Level 26 - Ice 2                    Level 81 - Flare
  Level 32 - Haste                    Level 98 - Meteor


  CYAN GARAMONDE
  ==============

  --  Background Information  --

  Cyan is the most-trusted warrior of Doma.  Though he is not the youngest
  swordsman, he is still the best.  During Kefka's seige of Doma, poison is
  used killing everyone in Doma including Cyan's wife Elayne, and son Owain.

  In a fit of rage, Cyan single-handedly storms the Imperial camp.  At this
  point, he runs into Sabin, and the two journey off.  They make their way
  through the Phantom Forest and onto the Phantom Train.  Eventually, Cyan
  has to accept the departure of his wife and son, and decides he will join
  Sabin and take revenge against the Empire.

  --  Evaluation  --

  Though Cyan is a very powerful character, he is often not as useful as
  others.  This is due mainly to the SwdTechs.  Powerful as they are, you
  can achieve much the same level of damage using attacks that don't take
  quite as long to perform.

  Of course, Cyan does have "Psycho Cyan" which makes him, far and wide,
  the most powerful character in the game.  (Read the FAQ section for more
  information.)

  --  SwdTech  --

  They are generaly quite powerful.  Dispatch is very strong early on and
  ignores defense.  Retort is a decent enough attack, which does massive
  damage, though not practical.  Of course, it is also the root of Psycho
  Cyan.  The four-hitters take too long to charge to make too effective.
  However, if you like Cyan, a casting of Quick takes care of the long
  charge time.

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

  SwdTech 1:  Dispatch
     Effect:  Deals physical damage.
      Level:  1

  SwdTech 2:  Retort
     Effect:  Places Cyan in a state where if he is attacked, he will
              automatically counterattack.
      Level:  6

  SwdTech 3:  Slash
     Effect:  Halves an enemy's current HP.
      Level:  12

  SwdTech 4:  Quadra Slam
     Effect:  Attacks the enemies with four hits.
      Level:  15

  SwdTech 5:  Empowerer
     Effect:  Deals damage to the enemy's HP and MP and Cyan is restored by
              that amount.
      Level:  24

  SwdTech 6:  Stunner
     Effect:  Deals damage to all enemies and casts Stop.
      Level:  1

  SwdTech 7:  QuadraSlice
     Effect:  Attacks the enemies with four hits.
      Level:  44

  SwdTech 8:  Cleave
     Effect:  Instantly dispatches enemies.
      Level:  70


  GAU
  ===

  --  Background Information  --

  Gau's mother died while giving birth to him.  As a result, the father went
  insane, thought Gau was some sort of monster and left him all alone in the
  Veldt.  His father convinced himself that is all one terrible dream and
  forgot it ever happened.

  Gau, defying all odds, survives the harsh Veldt despite being a baby.  He
  grows into young boyhood adapting to the surroundings, and learning to be
  as strong as any monster could ever be.

  Eventually, Sabin and Cyan run into him on the Veldt while trying to reach
  Narshe.  Gau tags along (much to the initial dismay of Cyan) and gives them
  his treasure which helps them reach their destination.

  --  Evaluation  --

  Gau is truly a wildcard.  Though initially many people dismiss him as being
  weak, if he is used properly, he will be easily one of the strongest party
  members.

  Stray Cat is a Rage that is available at the beginning of the game, and
  many people use it at the end.  This speaks volumes on how useful it is.
  Additionally, when played properly, Gau can be casting spells like Fire 2
  long before the rest of your party can.

  Late in the game, with a full set of Rages and equipment like the Snow
  Muffler, Gau can be a force to be reckoned with.  His only downfall is the
  lack of control you have over him once he starts to Rage.

  --  Rage  --

  To acquire more Rages, Gau must Leap onto enemies on the Veldt.  When he
  returns, he will have acquired the skills of the monsters he has journeyed
  with.  To get more monsters in the Veldt, you have to have faced them in
  battle before.

  When Gau uses a Rage, he becomes AI controlled until either the end of the
  battle, or he is wounded (i.e. dies in battle).  During his Rage state,
  Gau can either perform a normal attack, or the special skill of the monster
  he is currently Raging.  Additionally, while he is Raging certain monsters,
  he will acquire their inherent immunities and status bonuses.


  MOG
  ===

  --  Background Information  --

  Mog is a moogle.  Living in the caves of Narshe, Mog first encounters Terra
  and Locke when they are being chased by Narshe guards.  With Mog's help,
  they are able to escape.

  Later in the game, the team recruits Mog after a small ordeal with the
  pickpocket thief Lone Wolf.  Lone Wolf, who had stolen the Gold Hairpin,
  attempted to hold Mog hostage.  He hadn't counted on the hyper-active
  moogle to break free on his own.

  After the end of the world, Mog finds his way back to the World of Ruin.
  Here, he has a dream where he is told to help stop Kefka.

  --  Evaluation  --

  Early on, most people don't find much use for Mog.  When the World of
  Ruin, rolls around, though, he becomes a staple in most people's party.
  The Moogle Charm alone warrants his use.

  Aside from that, Mog is still a great character.  Able to use equipment
  that boosts his defense to the max, and his magic defense to obscene
  levels, Mog can sit in battle and take no more than 1 HP of damage per hit.

  In addition, though his offensive capabilities are not up to the level of
  some of the other characters, Mog can be incredibly useful with the Dragon
  Horn and DragoonBoots.  His Dances, though, are usually more hassle than
  they are worth.

  --  Dance  --

  When Mog uses a Dance, the terrain transforms and he will use a terrain
  based attack.  At this point, he is AI controlled, and each Dance has four
  different techniques to use.

  Though used correctly, Dance can be a powerful weapon.  However, for the
  most part, it is too much of a hassle to use.  If you do choose to use a
  Dance though make sure it is of the correct terrain where you are currently
  battling.  Otherwise, Mog has a chance to fail.

  To learn a Dance, Mog simply has to fight in a new terrain.  At the end of
  battle, he will automatically learn it.

    Dance:  Wind Song
  Attacks:  Wind Slash - Deals Wind-based damage to all enemies.
            Sun Bath - Recovers HP for all allies.
            Plasma - Lightning-based damage to a single enemy.
            Cockatrice - Damage to a single enemy.  May cause Petrify status.
  Terrain:  Plains

    Dance:  Forest Suite
  Attacks:  Rage - Damages all enemies.
            Harvester - Removes all negative status effect from all allies.
            Elf Fire - Fire-based damage to one enemy.
            Wombat - Damage to one enemy.
  Terrain:  Forest

    Dance:  Desert Aria
  Attacks:  Wind Slash - Deals Wind-based damage to all enemies.
            Sand Storm - Deals Wind-based damage to all enemies.
            Antlion - Remove an enemy from battle.
            Kitty - Damage to one enemy.
  Terrain:  Desert

    Dance:  Love Sonata
  Attacks:  Elf Fire - Fire-based damage to one enemy.
            Specter - Inflicts the Muddle status on an enemy.
            Snare - Remove an enemy from battle.
            Tapir - Removes all negative status effects from all allies.
  Terrain:  Building (Town)

    Dance:  Earth Blues
  Attacks:  Land Slide - Damage to one enemy.
            Sonic Boom - Removes 62.5% of enemy's current HP.
            Sun Bath - Recovers HP for all allies.
            Whump - Damage to one enemy.
  Terrain:  Mountainous

    Dance:  Water Rondo
  Attacks:  El Nino - Deals Water-based damage to all enemies.
            Plasma - Lightning-based damage to one enemy.
            Specter - Inflicts the Muddle status on an enemy.
            Wild Bear - Recovers HP and removes all negative status effects.
  Terrain:  Water (exclusive to the World of Balance)

    Dance:  Dusk Requium
  Attacks:  Cave In - Removes 75% of target's current HP.
            Snare - Removes an enemy from battle.
            Elf Fire - Fire-based damage to one enemy.
            Pois. Frog - Damage to one enemy.  May cause Poison status.
  Terrain:  Cave

    Dance:  Snowman Jazz
  Attacks:  Snowball - Halves an enemy's current HP.
            Surge - Damage to all enemies.
            Snare - Removes an enemy from battle.
            Ice Rabbit - Recovers HP for all allies.
  Terrain:  Snow (exclusive to the World of Ruin)


  SETZER GABBIANI
  ===============

  --  Background Information  --

  Setzer is a free-spirited gambler who happens to be the owner of the only
  Airship on the world.  When the Returners needed to get to Vector, their
  only course was to use Setzer's Airship.  To this end, they foil his
  attempted kidnapping of Maria, the Opera singer.  Then, Celes uses Edgar's
  prized two-headed coin to trick her way into a deal with the gambler.  (Not
  much of a "master-gambler" though, if he fell for that trick.)

  At this point, Setzer continues to aid the Returners.  After the Kefka
  unbalances the world, and the Blackjack Airship is destroyed, Setzer visits
  the grave of his long-deceased friend Darill.  Here, he recovers her old
  Airship and the party proceeds to confront Kefka.

  --  Evaluation  --

  Setzer is far from the best character.  In actuality, he has really nothing
  that makes him stand out.  His skill is next to useless.  He is limited in
  what he equips.  And he isn't even strong.

  His only saving grace is the Fixed Dice.  Some people rave on and one about
  it.  In truth, it's not even that great a weapon.  Sure it can deal high
  damage, but the same can be said about half a dozen other weapons.  And
  their strength won't fluctuate like the Fixed Dice.

  --  Slot  --

  Setzer rolls a slot machine.  Whatever the outcome is determines the effect
  it will produce.

   Combo:  Any "losing" combination
  Attack:  Lagomorph
  Effect:  Restores HP to all allies (very small amount)

   Combo:  Diamond - Diamond - Diamond
  Attack:  7-Flush
  Effect:  Damages all enemies.

   Combo:  Chocobo - Chocobo - Chocobo
  Attack:  Chocobop
  Effect:  Stampede of chocobos damages all enemies.

   Combo:  Airship - Airship - Airship
  Attack:  H Bomb
  Effect:  Damages all enemies.

   Combo:  Bar - Bar - Bar
  Attack:  [Random Esper Attack]
  Effect:  [Random Esper Attack]

   Combo:  Bird - Bird - Bird
  Attack:  Sun Flare
  Effect:  Summons Bahamut.

   Combo:  7 - 7 - Bar
  Attack:  Joker Doom
  Effect:  Death to all.  Game over.

   Combo:  7 - 7 - 7
  Attack:  Flash
  Effect:  Death to all enemies.  Instant victory.

  If Setzer equips the Coin Toss Relic, his skill becomes GP Rain.  This
  ability takes GP and throws it at the enemy for damage.  Fairly weak, at
  level 99, it deals less than 6000 damage.


  SHADOW
  ======

  --  Background Information  --

  Shadow appears a cold-blooded mercenary.  No job is too dirty so long as
  the price is right.  He travels the world doing odd jobs for money to feed
  his dog, Interceptor.

  He is eventually hired by the Empire to aid in the search for the Espers.
  Along the way, his "use" runs out and they try to axe Shadow.  So he joins
  the Returners in an effort to take down the Empire.

  Shadow's past is shrouded in mystery and revealed through his dreams.
  Before he became an emotion-dead ninja/assassin/mercenary, he Shadow was a
  thief named Clyde working with his friend Baram.  Their greatest feat was
  the theft of 1,000,000 GP from a train.

  Somewhere along the way, Clyde and Baram are chased by the authorities and
  Baram is hurt in the process.  Clyde is forced to leave Baram behind (a
  choice that grievously upsets him).  He eventually finds his way to the
  town of Thamasa, were a woman nurses him back to help.  Like all obvious
  stories, the two fall in love and have a baby girl.  It's plainly obvious
  that this girl is none other than Relm.

  Possibly because he was an outlaw, or because he knew he would not make a
  good father, he leaves Thamasa in the interest of Relm.  Interceptor
  decides to follow him, and that's how Clyde came to be Shadow.

  This, of course, explains why Interceptor is nice to Relm, and no one else.
  It also explains Shadow's hesitation towards Thamasa.

  --  Evaluation  --

  Shadow is a very strong character.  He will most likely be one of your
  faster characters and stronger attackers throughout the game, regardless of
  the fact that most of his weapons are weak.  His skill provides a very
  early defense ignoring attack, which makes it massively powerful.

  Shadow's greatest bonus though, is that Interceptor will randomly block and
  even counter attacks for Shadow.  In addition, Interceptor's counters are
  extremely strong early on, doing damage in the mid 4 figures when most of
  your characters are barely doing 3 figure damage.

  --  Throw  --

  Throw takes a weapon that is not currently equipped (or special items that
  are exclusively designed for throwing) and Shadow will hurl it at an enemy.
  Though it does waste an item, most of the time, Shadow deals obscene
  amounts of damage because Throw ignores defense.


  STRAGO MAGUS
  ============

  --  Background Information  --

  Strago is a 70-year-old man from the town of Thamasa and descended from the
  archaic Mage Warriors.  He spent the greater part of his youth hunting the
  monster Hidon (never quite succeeding).  Strago is skilled in the art of
  Lores, and has the ability to perform the attacks of monsters he has
  encountered.

  Years ago, a friend of his died, and he has taken to raising her orphaned
  daughter Relm.  Thamasa is a town that tries to hide its inherent talent
  with magic.  When the Empire comes to town looking for Espers, Strago and
  the rest of Thamasa feigns ignorance.

  When Relm is put in danger because of she is trapped in a burning house,
  Strago attempts to rescue her.  His power is not enough, but with the help
  of Locke, Terra, and later Shadow (Relm's father), she is saved.  As a
  means of repaying a debt, Strago agrees to aid in the search for Espers.

  In the World of Ruin, Ebot's Rock has resurfaced.  This is the home of
  Hidon.  Strago is initially uninterested in facing Hidon.  Later on, his
  best friend, Gung Ho, is apparently injured by Hidon (an act).  This fuels
  Strago's determination to confront and defeat Hidon.

  --  Evaluation  --

  Strago isn't too bad of a character, but he isn't very good either.  Though
  his Lores are useful, they aren't useful enough to really warrant using
  him.  Basically, Strago is one of those characters that could be very good,
  but never quite makes it.

  --  Lore  --

  This is a set of spells normally only available to enemies.  Should Strago
  be hit with one, he learns it and can use it himself.  Known more commonly
  in other Final Fantasies as "Blue Magic".

   Attack:  Condemned
   Effect:  Inflicts the Condemned status on an enemy.
  MP cost:  20
  Learned:  Zombone, Still Life, Critic, Veteran, Dark Force

   Attack:  Roulette
   Effect:  Random character or enemy is instantly killed.
  MP cost:  10
  Learned:  Critic, Veteran, Pipsqueak, Dark Force

   Attack:  CleanSweep
   Effect:  Deals Water-based damage to all enemies.
  MP cost:  30
  Learned:  Blue Drgn, Enuo, Dark Force

   Attack:  Aqua Rake
   Effect:  Deals Water-based damage to all enemies.
  MP cost:  22
  Learned:  Strago has this Lore when you recruit him.

   Attack:  Aero
   Effect:  Deals Wind-based damage to all enemies.
  MP cost:  41
  Learned:  Harpy, Harpiai, Tyranosaur, Sprinter, Rhyos, Dark Force

   Attack:  Blow Fish
   Effect:  Deals exactly 1000 HP of damage to one enemy.
  MP cost:  50
  Learned:  Cactrot, Brain Pan, Phase, Dark Force

   Attack:  Big Guard
   Effect:  Inflicts Shell and Safe status on all allies.
  MP cost:  80
  Learned:  Mover, EarthGuard

   Attack:  Revenge
   Effect:  Deals damage to one enemy equal to caster's max HP - current HP.
  MP cost:  31
  Learned:  Dragon, Gigantos, Pandora, Red Wolf, Dark Force

   Attack:  Pearl Wind
   Effect:  Restores HP to all allies equal to caster's current HP.
  MP cost:  45
  Learned:  Sprinter, Ogor, Peepers, Vectuar, Dark Force

   Attack:  L.5 Doom
   Effect:  All enemies whose level is a multiple of 5 is instantly killed.
  MP cost:  22
  Learned:  Trapper, Didalos, Goblin, Dark Force

   Attack:  L.4 Flare
   Effect:  All enemies whose level is a multiple of 4 is hit with Flare.
  MP cost:  42
  Learned:  Trapper, Apokryphos, Goblin, Dueller, Dark Force

   Attack:  L.3 Muddle
   Effect:  All enemies whose level is a multiple of 3 is inflicted with the
            Muddle status.
  MP cost:  28
  Learned:  Apokryphos, Goblin, Dante, Dark Force

   Attack:  Reflect???
   Effect:  Inflicts various negative status on all enemies with Reflect.
  MP cost:  0
  Learned:  Dark Force

   Attack:  L.? Pearl
   Effect:  All enemies whose level is a multiple of the last digit of the
            current GP count is hit with Pearl.
  MP cost:  50
  Learned:  Innoc, Dark Force

   Attack:  Step Mine
   Effect:  Deals damage to one enemy.  Damage = # of steps taken / 32.
  MP cost:  Mp cost = Minutes of game played / 30.
  Learned:  Pug, Brachosaur, Mesosaur, Crawler, GreaseMonk, Dark Force

   Attack:  ForceField
   Effect:  Nullifies a random elemental damage.
  MP cost:  24
  Learned:  Doom

   Attack:  Dischord
   Effect:  Hlaves the level of one enemy.
  MP cost:  68
  Learned:  Lizard, Figaliz, IronHitman, Chaser, Dark Force

   Attack:  Sour Mouth
   Effect:  Inflicts various negative status effects on one enemy.
  MP cost:  32
  Learned:  Mad Oscar, Evil Oscar, Dark Force

   Attack:  Pep Up
   Effect:  Fully restores HP & MP to one ally; caster removed from battle.
  MP cost:  1
  Learned:  Intangir, Junk, Muus

   Attack:  Rippler
   Effect:  Switches status effects with a single monster.
  MP cost:  66
  Learned:  Reach Frog, Dark Force

   Attack:  Stone
   Effect:  Deals damage to one or all enemies.  May cause Muddle.  If the
            target's HP is the same as the caster's, damage increases.
  MP cost:  22
  Learned:  Strago has this Lore when you recruit him.

   Attack:  Quasar
   Effect:  Deals damage to all enemies.
  MP cost:  50
  Learned:  Goddess, Dark Force

   Attack:  GrandTrain
   Effect:  Deals damage to all enemies.
  MP cost:  64
  Learned:  Hidon

   Attack:  Exploder
   Effect:  Removes all current HP from caster and inflicts it as damage to
            a single enemy.
  MP cost:  1
  Learned:  Bomb, Balloon, Wart Puck, Junk, Dark Force


  RELM ARROWNY
  ============

  --  Background Information  --

  Relm is the daughter of a native Thamasa woman and Clyde.  Because her
  mother passed away and her father is not around (see Shadow's Bio), Strago,
  a family friend took her in as a surrogate granddaughter, and has been
  raising her ever since.

  Relm possesses an inherent affinity to painting.  Her portraits can,
  literally, captivate people.  Being an over-energetic child, she tags along
  with Strago, Locke and Terra (unknowingly to them) when they search for the
  Espers.  She, of course, gets tangled up with all the revolution business
  and even meets her father (though she is not aware).

  --  Evaluation  --

  At first glance, Relm seems like a terrible character.  Of course, many
  people do not realize that she is the strongest magician in the game.  Her
  Magic power is unrivalled, making her immensely powerful should you decide
  to use her.  Of course, her physical attack strength is non-existant, and
  she doesn't take hits too well either.

  --  Sketch  --

  Relm will paint the portrait of an enemy, and proceed to use one of its
  attacks.  Not very useful aside from glitching the game up severely.

  If she equips the FakeMustache, Sketch becomes Control, where instead of
  using one of Relm's commands, you use one of the enemy's commands.

  Aside from aiding Strago learn Lores, these skills are useless.  You
  should probably avoid using them unless necessary due to the ease of
  glitching up the game.


  UMARO
  =====

  --  Background Information  --

  Umaro is the bone-carving sasquash dwelling in the Caves of Narshe.  He is
  also apparently Mog's slave.  Go figure.

  --  Evaluation  --

  There's really not too much to Umaro.  He is AI controlled at all times,
  normally only uses a standard attack.  If you equip the Blizzard Orb on
  him, he will randomly use a multi-enemy attacking spell.  If you equip the
  Rage Ring on him, he will randomly pick a party member (or himself) and
  throw them at an enemy doing more damage than normal.  Of course, it is
  usually more effective to just give him Relics that are actually useful.


  GOGO
  ====

  --  Background Information  --

  Gogo is a Mime found in the pits of the World or Ruin's Triangle Island.
  Because Gogo has no particular background story, many FF fans take it upon
  themselves to come up with theories as to who Gogo is.  Some say Gogo is
  Darill, others insist he is Adlai Stevenson.  For more information, refer
  to the FAQ section.

  In short, Gogo is Gogo.  That's it.  The original character appeared in
  Final Fantasy V, as an optional boss "fight".  You would have to defeat
  Gogo to obtain a crystal shard and the Mime job class.  Apparently, some
  game designers either really liked Gogo and put him in this game, or got
  really lazy and re-used Gogo to avoid actually coming up with a Mime class
  character.

  --  Evaluation  --

  Gogo is an extremely useful character.  His Mimic ability is somewhat more
  difficult to use than most abilities, but has very useful applications.  As
  an added bonus, Gogo can cast whatever spells the rest of the party can
  cast at the moment.

  In addition, you can go to the Status Menu and fill Gogo's other three
  command slots with the abilities of the other characters' abilities, except
  Terra's Morph.  Really like Sabin's Bum Rush?  Gogo can do it too.  Really
  like Gau's Rage?  Gogo can do it too.

  The only true downfall to Gogo, aside from being a terribly designed
  character story-wise, is that he cannot equip Espers.  This translates out
  to static stats throughout the game.  Whereas other characters can use
  bonuses to get 128 Vigor or Magic or Speed, Gogo is stuck at where he is.

  --  Mimic  --

  This skill is somewhat difficult to use compared to all the other skills in
  the game.  It's applications are limited (since he can already use others'
  skills without this) but useful.  For example, if you are looking to use
  the Ragnarok Esper, Gogo can Mimic Metamorph until it succeeds.



===============================================================================
    IV.  Walkthrough - World of Balance
===============================================================================

  ___________________________________________________________________________
  [  NARSHE  ]---------------------------------------------------------------

  Items:  Elixir, Fenix Down, Sleeping Bag, Tincture, Sleeping Bag, Tonic

  When you are in control, as Vicks, Wedge, and ????? (Terra), advance
  through the town and into the mines.  You'll fight a few battles along the
  way, but in Magitek Armor, you should be more than fine.  They will
  eventually come across Whelk, the first boss of the game.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  WHELK

  Head  [Lvl. 6, 1600 HP, 1000 MP]
  Shell [Lvl: 4, ???? HP, 120 MP]

  Have Vicks and Wedge both use Fire Beam on the Head.  Terra should use
  TekMissile on the Head.  Do not attack the shell at all or you will be hit
  with a counterattack.  When the head hides inside the shell, do not attack
  at all.  Wait until it comes out again and kill it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  The trio will finally reach the Tritoch Esper.  Tritoch eliminates both
  Vicks and Wedge and something causes Terra to go unconscious.  She wakes up
  in Arvis' House.  He explains to Terra that she was under a form of mind
  control induced by the Slave Crown.  Narshe guards come to get Terra and
  Arvis tells her to flee through the back door.  Before you do that, grab
  the Elixir hidden in Arvis' clock.

  Outside, you'll cross a bridge and run into the mines.  Follow the path and
  you'll come across two chests, one containing a Fenix Down, and a Sleeping
  Bag.  If wait until the World of Ruin, the items will be an Elixir and Pod
  Bracelet.  Given that you don't need either of the items at the moment, it
  is well worth the investment to leave them alone.

  Continue along the linear path and Terra will be cornered by the guards.
  She'll step on a weak part in the ground and fall through a hole in the
  floor.  She ends up unconscious (yet again).  The scene switches to Arvis'
  House where Locke is introduced.  Arvis has him go and rescue Terra.  The
  scene switches back to Terra and Locke has come to her side.  Those
  troublesome guards have found a way down to the lower level as well.  Of
  course, several groups of guards against Locke and an unconscious Terra
  is not a fair match, so Locke gets some much desired help from Narshe's
  resident moogles, led by Mog.

  You'll now fight in a multi-party battle.  You can switch between three
  parties all filled to the brim with moogles.  Take the last party (the one
  without either Locke or Mog) and clear through the advancing enemies.  When
  that is done, switch to Mog's party and remove his Mithril Shld.  You can
  elect to take his Mithril Pike away, but because only Edgar will be able to
  use it later, and he is better off using the AutoCrossbow, there's really
  no point.

  Now take control of the Locke's team, and attack the commander.  It is an
  easy enough battle.  The moogles go back into their caves and Locke and
  Terra leave.  At the end of the tunnel Locke opens what any good treasure
  hunter would have, a secret passage.

  There is one lone building outside of the Narshe main gate.  It is the
  classroom.  FF veterans will recognize it.  Speaking with each of the
  people will prompt either a tutorial or a tip.  Given that you have this
  walkthrough, and their tips aren't anything that isn't already blatantly
  obvious, you don't need to bother talking to any of them.  However, do
  go inside and use the healing bucket.  Then raid the rooms for a Tonic,
  Sleeping Bag and Tincture (hidden in a pot).

  At this point, leave Narshe and you'll be on the World Map.  Head in a
  generally southwest direction and you'll end up in a desert.  In the middle
  of desert is Figaro Castle, home to the most unsuccessful ladies' man in
  the game, King Edgar Figaro.  This is, obviously, your next destination.

  ___________________________________________________________________________
  [  FIGARO CASTLE  ]--------------------------------------------------------

  Items:  Fenix Down, Soft, Antidote, Tonic

  Head straight and you'll eventually reach the throne room.  Speak with
  Edgar who (unsuccessfully) flirts with Terra.  Afterwards, you're given
  free roam around the castle.  Go to the shops and buy anything you need.
  Do not bother purchasing an AutoCrossbow, as you'll automatically have one
  when Edgar joins later.  Pick up the treasure lying around in the room
  leading to the top of the castle.  Also pick up all the chests in both
  shops.

  When you're done pillaging Edgar's castle, head to the left tower and speak
  with the Matron.  She'll tell you about Edgar's twin brother Sabin.  After
  you've heard that, you can return to the throne room and speak with Edgar.
  Various events involving Kefka occur.  Edgar, Locke and Terra all manage to
  escape on Chocobos as Figaro Castle submerges under the sand and out of
  Kefka's hands.

  You'll be forced to fight Magitek Armor as you flee (don't worry, they are
  pushovers).  During the battle, have Terra use some magic to see some extra
  dialogue.  Once that is done, head toward Figaro Cave (in the southeast)
  on the chocobos.  When you get there and dismount, the chocobos leave.
  Talk to the guard, then enter the cave.

  As a note, because there is no weapon stronger than AutoCrossbow at this
  point in the game, it makes sense to simply stick Edgar in the back row
  and have him use the AutoCrossbow rather than fight.  It is stronger, hits
  all enemies, works from the back row and doesn't cost any MP.  Not bad, eh?

  ___________________________________________________________________________
  [  FIGARO CAVE  ]----------------------------------------------------------

  Items:  Tincture, Tincture, Fenix Down

  The cave is very straight-forward.  Touch the spring to rejuvenate your
  party.

  Like the Narshe mines, the chests here house different items if you come
  back during the WoR.  They are also different when you come through the
  cave with Celes and Locke.  Again, because the treasures are not all that
  great, and you don't need them, leave them.

  Exit the cave and go to the town to the southeast.  You'll end up in South
  Figaro.

  ___________________________________________________________________________
  [  SOUTH FIGARO  ]---------------------------------------------------------

  Items:  Tonic, Green Cherry, Fenix Down, Warp Stone*, Eyedrop*, Soft*,
          Tonic*, Running Shoes, Hyper Wrist

  Head to the Cafe and meet Shadow.  He won't join you at this point, though.
  Visit the various shops.  Now head around town pillaging items.  You will
  find all of them except the Running Shoes and Hyper Wrist in the various
  barrels and boxes all over town.

  Those that I've marked with a asterisk (*) will be different in the World
  of Ruin if you do not grab them.  The Warp Stone becomes a Fenix Down, the
  Eyedrop becomes an Elixir, the Soft becomes a Remedy and the Tonic becomes
  an X-Potion.  Again, I suggest you leave them for the World of Ruin.

  To find the Running Shoes and Hyper Wrist, head to the Rich Man's House.
  Go to the second floor and enter the first room.  Go to the left side of
  the room and behind the bookcase.  You can now head down a hidden staircase
  into the basement (why you access the basement through the second floor is
  beyond me).  In the basement, you have to head down through a narrow hall.
  Move all the way down from this hall until you can't move down anymore, and
  then head right.  You go down a secret staircase.  Now in basement level 2,
  you can grab an often missed pair of Running Shoes and a Hyper Wrist.  Now
  go back up a level to the first basement floor.  Go to the third room at
  the end.  There are three chests full of GP in here.

  After you are done with all this, leave town and head towards the single
  lone shack north of South Figaro.

  ___________________________________________________________________________
  [  SABIN'S HOUSE  ]--------------------------------------------------------

  Items:  Tonic

  Sabin's not home, but you can sleep in any of the beds if you want.  One of
  the buckets has a Tonic you can relieve Sabin of.

  When you're done here (shouldn't take long) head out into the World Map and
  east to Mt. Kolts.

  ___________________________________________________________________________
  [  MT. KOLTS  ]------------------------------------------------------------

  Items:  Guardian, Tent, Tent

  This is a very straight-forward area.  As you move through this area, you
  will undoubtedly notice a shadow-like figure moving throughout the place.
  This is Vargas.  You'll run into him at the end of the area.  Like any
  paranoid fool, he attacks your party.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  VARGAS

  Vargas  [Lvl. 12, ???? HP, 220 MP]
  Ipooh [Lvl: 11, 360 HP, 60 MP]
  Ipooh [Lvl: 11, 360 HP, 60 MP]

  Vargas comes complete with his two pet bears.  You must eliminate them
  first.  After that, attack Vargas a few turns and Sabin will show up.
  Vargas pulls out his weird technique which leaves only Sabin left (because
  the rest of the party apparently can't handle Vargas' mad skillz).

  Attack him until a prompt comes up that explains how to use Sabin's Blitz.
  Pull off the Pummel attack and Vargas is beaten.

  To pull of Pummel, you must move the cursor to Blitz.  Press the action
  button _once_.  The cursor is now on Sabin.  Press left, right, left, then
  the action button again.  Voila.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Sabin has now joined your party.  Go through to the end of the cave and you
  will end up on the ever present world map.  Go north towards the Returner's
  Hideout.

  ___________________________________________________________________________
  [  RETURNER'S HIDEOUT  ]---------------------------------------------------

  Items:  Green Cherry, Fenix Down, Potion, Air Lancet, True Knight, Fenix
          Down, Antidote, Tincture, White Cape, Genji Glove or Gauntlet

  Follow the guard and talk to Banon (the hairy dude).  Horny King, Hairy
  Dude and "Treasure Hunter" shoot the breeze and Terra ends up getting some
  sleep.  When she wakes up, Locke is, as always, right there.  Talk to him.
  Then leave the room and proceed to pillage the hideout for your own gain.

  There's a Green Cherry in one pot, and a Tincture in another.  The antidote
  is unoriginally hidden in a bucket.  Everything else (save the Genji Glove
  and Gauntlet) is in a chest.  The White Cape is hidden in an unseen passage
  in the treasure room.

  After you're done with that, head to the entrance of the hideout and have a
  chat with Banon.  He asks Terra to join their cause.  If you wish to get
  the Gauntlet, say yes.  If you wish to get the Genji Glove, answer no and
  talk to one of the guards, who'll kindly hand it over.  Or you can say no
  to Banon three times and get the Genji Glove that way.  Take note, you can
  get one or the other, not both.

  Between the two, I suggest you get the Genji Glove.  Either way, events
  will occur and someone will storm in and tell of South Figaro falling under
  the Empire's control.  Locke is sent to go there for no reason at all.
  Everyone else is to take a raft down the Lete River to get to Narshe.

  ___________________________________________________________________________
  [  LETE RIVER  ]-----------------------------------------------------------

  Place Banon in the back row.  You have to get to the end of this without
  him "dying" once.  The raft is automated so you only have choices of
  direction at forks in the path.  If you choose the wrong one, you'll simply
  circle back and choose again.

  After a while, Ultros, octopus extraordinaire attacks the party.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  ULTROS

  Ultros  [Lvl. 13, 3000 HP, 640 MP]

  All characters should be in the back row.  Terra should use the spell Fire,
  Sabin should use the Aurabolt Blitz, and Edgar should use AutoCrossbow.
  Banon should only use Health or defend.

  Ultros should go down very easily.  If he is too strong for your party at
  the moment, have everyone defend until after he has used the Tentacle
  attack.  Then unload all you have on him before he can use it again.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the battle, Sabin decides to jump into the water and use a Blitz on
  Ultros.  He'll get seperated and washed down a seperate path from the raft.
  At this point, you'll be given the choice between three scenarios.  You
  will have to eventually complete them all, but you get to choose what order
  you want to do.  I suggest you take Terra, Edgar and Banon's first, then do
  Locke's.  Save Sabin's for last as it is the longest.

  ___________________________________________________________________________
  [  LETE RIVER (continued)  ]-----------------------------------------------

  Straight-forward.  Eventually you'll end up on the world map outside of
  Narshe.  Head there.

  ___________________________________________________________________________
  [  NARSHE  ]---------------------------------------------------------------

  Items:  Rune Edge*

  Walk up to the entrance and you'll be stopped.  Go to the passage Locke and
  Terra used at the beginning of the game.  Follow the path and you'll reach
  a simple puzzle.  Basically memorize what path the light takes, and follow
  it.  There is a Rune Edge in the moogle cave, but if you leave it for the
  World of Ruin, it'll become a Ribbon.  Because the Rune Edge isn't that
  powerful and the Ribbon is quite useful, save it.

  Go through the mines some more and you will eventually end up in Arvis'
  House.  End Terra, Edgar, and Banon scenario.

  ___________________________________________________________________________
  [  SOUTH FIGARO  ]---------------------------------------------------------

  Items:  Heavy Shld, Regal Cutlass, Iron Armor, Earrings, X-Potion, Ether,
          Ribbon, Elixir

  As Locke, go to the Item store and speak with the Merchant.  You'll start a
  battle.  Use the "Steal" command in battle, and you will take his clothes.
  Enter the house with the Cider drinker and go downstairs.  Because you are
  dressed as a merchant, you'll be let through.  Exit the house and go up
  onto the wall.  Follow the path and you'll run into a soldier in a green
  uniform.  Talk to him and start a battle.  Again, use the "Steal" command
  and you'll now be dressed as a soldier.

  As a soldier, you can pass through a trio of lazy guards that ordinarily
  block your path.  Head to the Cafe.  Go downstairs to find a guy with some
  Cider.  Attack him and steal his clothes.  You are once again dressed as a
  Merchant.  Return to the Cider drinker's house and he'll tell you about a
  secret passage.  Head downstairs and give the kid the password "Courage".

  He'll open a secret passage.  Go through it and into the Rich Man's House.
  Take note that the clock in the passage has a hidden Elixir.

  Inside the house, go to the second floor, go down the hidden passage to you
  took earlier behind the bookcase.  Go through it and you'll come to a point
  where you are asked if you wish to change clothes (this only effects
  dialogue with Celes).  Go the first room and you'll see a few scenes of
  Celes.  Then after one of the guards leave, and the other is asleep (why
  these idiots were placed on guard duty is ridiculous), unchain Celes.  She
  will take a Clock Key from the sleeping guard.

  The next room is a save point.  Go to the room at the end that had all of
  the chests full of GP.  Wind the clock in the back and another passage
  opens (secret passages and Locke seem to go hand-in-hand).

  You will be in a passage under the town.  Monsters lurk here as do all of
  the treasures.  When you get to the end of it, you'll be on the World Map.
  Head to Figaro Cave.

  ___________________________________________________________________________
  [  FIGARO CAVE  ]----------------------------------------------------------

  Items:  Thunder Rod, X-Potion, Tincture

  Follow the straight-forward path.  If you didn't pick up the chests on your
  earlier visit, they have become different items.  I still suggest you leave
  them for the World of Ruin, though.

  At the end of the tunnel, you'll have a boss fight with TunnelArmr.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  TUNNELARMR

  TunnelArmr  [Lvl. 16, 1300 HP, 900 MP]

  This is a very easy battle.  Just have Celes use Runic every round while
  Locke attacks every round.  Runic will negate nearly all of TunnelArmr's
  attacks.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you defeat TunnelArmr, Locke's scenario will end.

  ___________________________________________________________________________
  [  GAU'S FATHER'S HOUSE  ]-------------------------------------------------

  You'll wake up as Sabin on the World Map.  Head to the Shack.  Talk to
  Shadow and he will temporarily join you.  Leave the Shack and head toward
  the Imperial Camp (looks like a metal bridge on the World Map).

  ___________________________________________________________________________
  [  IMPERIAL CAMP  ]--------------------------------------------------------

  Event sequence.  The scene switches over to Doma Castle.

  ___________________________________________________________________________
  [  DOMA CASTLE  ]----------------------------------------------------------

  As Cyan, go outside and fight the enemy commander.  The scene switches back
  to Sabin once you beat the weak excuse for an enemy.

  ___________________________________________________________________________
  [  IMPERIAL CAMP  ]--------------------------------------------------------

  Items:  Star Pendent, Mithril Glove

  Fight Kefka.  He runs away (of course).  Before "fighting" him again, take
  this time to plunder the base of its treasures.  You also encounter your
  very first monster-in-a-box, Telstar.  After defeating it, you'll receive
  a Green Beret.

  Go "fight" Kefka again and eventually Doma Castle gets poisoned.  Scene
  change, yet again.

  ___________________________________________________________________________
  [  DOMA CASTLE  ]----------------------------------------------------------

  Go find the King and Cyan's family dead to Kefka's poisoning.  Cyan goes
  berserk and seeks redemption.

  ___________________________________________________________________________
  [  IMPERIAL CAMP  ]--------------------------------------------------------

  Cyan starts to fight various enemy soldiers.  If you step between them, you
  get your butt kicked.  It's worth doing at least once just to see.  When
  you're done making Sabin make a fool of himself, talk to Cyan to aid him in
  his battles.  After doing this a few times, the three figure out it would
  be best to fight together.

  Sabin will use his head and the trio hijacks a few Magitek Armors.  Leave
  the camp the way you came.  On the World Map, cross back over the base (you
  will cross right over the bridge this time without entering it.  Head to
  the Phantom Forest.

  ___________________________________________________________________________
  [  PHANTOM FOREST  ]-------------------------------------------------------

  The forest is very straigh-tforward like the rest of the areas of the game.
  When you get to a pond, you can examine it to refresh your entire party.
  Eventually you'll come across the Phantom Train.  Simply because you've got
  nothing better to do, board it.

  ___________________________________________________________________________
  [  PHANTOM FOREST  ]-------------------------------------------------------

  Items:  Earrings, Sniper Sight, Fenix Down, Fenix Down

  Go across to the left to enter another car.  Talk to the Ghosts.  Either
  they attack you, sell you stuff, or join you.  Once your party is filled,
  head across to another car, then another.  After you go in, a Ghost will
  prevent you from leaving.  Of course, that won't stop you and a battle
  begins.  Beat it and leave the car.  Climb up the latter and you will
  jump across the cars.  When you land, go into the car and pull the switch.

  This detaches all the cars behind you.  Pull the switch again to remove
  the wall (that's one magic switch).  If you sit down at the center table,
  ever hospitable ghosts will serve you food.  This will rejuvenate your
  characters.  After you're done grubbing off the ghosts go to the next
  train car.

  Go to the first room where there is a lone treasure chest.  Try to open
  it and you'll be attacked by Siegfried (where's Roy?).  Of course, he
  doesn't have his white tigers with him, so he's very easy to defeat.
  Still, he has the presense of mind to not only flee, but flee with the
  treasure while your characters are left to scratch their heads.

  The next room houses a few treasure chests.  No reason to leave them
  there, so practice your "borrowing" skills.  Head to the engine.

  At the engine room there are three switches.  Pull the two on the ends.
  Exit the car and climb onto the front of the train.  You'll face off
  against the Phantom Train.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  GHOSTTRAIN

  GhostTrain  [Lvl. 14, 1900 HP, 350 MP]

  You could have Sabin use Aurabolt, Shadow throw Shurikens, and Cyan perform
  Dispatch.

  But that's too hard.  Just use a Fenix Down to take him out.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the fight, you will see a few scenes involving Cyan, and his wife and
  child.  Once that's done head out and into the World Map.  There's only one
  place to go, and that's Barren Falls.

  ___________________________________________________________________________
  [  BARREN FALLS  ]---------------------------------------------------------

  Because Cyan needs some cheering up, foolishly jump off into Barren Falls.
  You'll face various monsters in a non-stop battle sequence where killed
  monsters get repeated replaced.  Just keep fighting until you stop.  You'll
  wake up on the Veldt.

  ___________________________________________________________________________
  [  VELDT  ]----------------------------------------------------------------

  When Sabin wakes up, Gau is immediately scared off.  Exit the screen and
  you will be in the World Map, on the Veldt.  Head toward Mobliz.  As you
  travel across the Veldt, you'll more than likely come across Gau at least
  once at the end of a battle.  At the moment, just attack him so he goes
  away.

  ___________________________________________________________________________
  [  MOBLIZ  ]---------------------------------------------------------------

  Items:  Tintinabar, Elixir

  Go to the Item Shop and buy a Dried Meat.  Then head to the injured soldier
  lying in bed in one of the houses.  Talk to him and he'll express say he
  wants to send something to his girlfriend.  Head to the post office.  Check
  the clock to get a free Elixir.  Then talk to the guy and send a letter for
  500 GP.  Go to the Relic shop and speak with the shop keeper.  You do not
  have to buy anything.  Then head to the back of his shop and take a nap in
  his bed.

  When you wake up, go to the injured soldier.  Read the letter on his desk,
  then go the post office and send his girlfriend something again (500 GP
  down the drain again).  Go back to the Relic shop, speak with the owner and
  use his bed.  Do this until eventually, the injured soldier realizes you've
  been sending letters for him.  He will reward you with a Tintinabar.

  Now you can leave town.  On the Veldt, fight until you get Gau to appear
  after a battle.  Throw a Dried Meat at him and you'll be treated to a
  sequence where he joins you group.  Head to Cresent Mountain (the cave).

  ___________________________________________________________________________
  [  CRESENT MOUNTAIN  ]-----------------------------------------------------

  Items:  Tonic

  When you enter, Gau will explain (rather, try to explain) about his shiny
  treasure.  He digs up a Tonic for you.  Gau's usefulness is unsurpassed.

  Head to the end of the cave.  Avoid a small platform at the top left of the
  cave.  If you go there, Gau will play a prank on Sabin who drops 500 GP.
  When you get near the end of the cave, Gau will find his underwater helment
  which you will be using.

  At the end of the cave, the trio will jump into the Serpent Trench.

  ___________________________________________________________________________
  [  SERPENT TRENCH  ]-------------------------------------------------------

  Items:  Green Beret, X-Potion

  Much like the Lete River, your characters have limited control of where
  they go.  At both junctures, choose the right path to get a chest both
  times.  Eventually, you'll be washed up on Nikeah's shore.

  ___________________________________________________________________________
  [  NIKEAH  ]---------------------------------------------------------------

  Items:  Elixir

  Shop around if you'd like.  Go to the Inn and examine their clock.  By now,
  you should know you'll get an Elixir.  When you're done board the ship and
  Sabin's scenario is at an end.

  ___________________________________________________________________________
  [  NARSHE  ]---------------------------------------------------------------

  Items:  Thief Knife, Earrings, Wall Ring, Sneak Ring, Hyper Wrist, Elixir

  You fight your second and last multi-party battle.  The area is slightly
  larger and you now use your characters instead of moogles.  Before the
  actual fighting begins you have a chance to re-equip all of your members.

  You must split your seven characters into three groups.  My incredibly
  impressive math skills deduce that you cannot split seven characters among
  three groups evenly.  Instead you should simply stick your four strongest
  characters in one group and charge through the maze-like area until you
  get to Kefka.  Then proceed to smash his hyena-laughing, clown-lookalike
  ass.  It is not at all difficult.

  Afterwards, your party goes to the Esper.  Terra proceeds to go berserk (at
  least she doesn't fall unconscious again) and flys away.

  When your entire group has regrouped, you get to take a party over past the
  mountain to the west in search of the missing Terra.  The others have to
  stay back and perform guard duty at Narshe.  If you want discounts at
  Figaro Castle, bring Edgar and make him the party lead.  If you want to see
  an extra scene, bring both Edgar and Sabin.  Since they are the strongest
  two characters in the World of Balance anyway, it makes sense to have them
  along.  Also, if you bring Locke, you can see an extra scene later that
  reveals why he is so adamant about protecting Terra and Celes (and no it is
  not for the same reasons as Edgar).  Because you can hire Shadow's useful
  services, you should only bring three members.  Leave Arvis' House.  Go to
  the eastern most house slightly southeast of Arvis' House.  It's filled
  with various treasures.  It even houses 5000 GP.  The unopenable chest will
  remain that way for now, so do not bother with it.

  Shop around if you want to.  The Elder's House has a Elixir hidden in the
  (surprise, surprise) clock.  After that, head out to Figaro Castle.

  ___________________________________________________________________________
  [  FIGARO CASTLE  ]--------------------------------------------------------

  If you need to purchase anything, put Edgar at the head of the party to get
  a massive 50% discount.  Being King sure has its advantages.

  If you have Sabin, he will wander around the castle.  If you have Edgar as
  well, then you can see a few extra scenes showing what it was that caused
  Sabin to leave Figaro and train with Duncan.

  Head down the left stairs directly after the entrace.  Speak with the old
  man there and he will have Figaro submerge and move past (under) the
  mountains.  When the castle stops, you will be near Kohlingen.

  ___________________________________________________________________________
  [  KOHLINGEN  ]------------------------------------------------------------

  Items:  Green Beret, Elixir

  If you want Shadow to join temporarily, go to the Cafe.  Hire him for 3000
  GP (somehow I don't think he needs that much just to feed Interceptor).  If
  you want to see Shadow's Dreams (they reveal parts of his past), stay at
  the Inn.  Everytime you do, you have a random chance of seeing one of his
  dreams.  Keep staying until you have seen a total of four dreams.  You'll
  see the final one in the World of Ruin.

  Go to the house in the northwest.  There is a Elixir in the clock here.
  If you brought Locke, he'll explain who Rachel is.  Then, go to the hous
  in the northeast and downstairs.  It is Rachel herself.  If you leave the
  house and circle around to the back entrance, you can pick up an extra
  Green Beret.

  Shop around.  After you are done, visit the shack north of Kohlingen.

  ___________________________________________________________________________
  [  FUTURE COLOSSEUM  ]-----------------------------------------------------

  Items:  Hero Ring

  This shack is not much now, but it'll become important later on in the
  World of Ruin.  For now, just take the Hero Ring found in a pot.

  Head south, past Kohlingen until you get to a town.  This is Jidoor.

  ___________________________________________________________________________
  [  JIDOOR  ]---------------------------------------------------------------

  Items:  Tincture

  This is really only a stopping point for now.  Not really much to do.  Grab
  the Tincture in a pot.  When you're ready to leave, rent a chocobo.  Now
  head north on the eastern side of the mountains.  Should not take you long
  at all on a chocobo.

  ___________________________________________________________________________
  [  ZOZO  ]-----------------------------------------------------------------

  Items:  Thief Glove, Chain Saw, Tonic, Tincture, Potion, Fire Knuckle,
          X-Potion, Running Shoes, Tincture

  First off, this is more a dungeon than a city.  You do get into random
  battles here and you can't purchase anything.

  Head to the building that is supposed to be an Inn.  There is a clock here
  that can have its time set.  Set it to 6:10:50.  Part of the wall will
  slide away revealing a treasure chest.  This is a tool for Edgar, the Chain
  Saw.

  Wander around the various buildings (don't bother with the Relic Shop just
  yet) picking up various items.  A Tincture and Potion can be found in the
  pots of one of them.  When you're done, head to the Relic Shop.

  Keep climbing up until you get to an area where you can leap between
  windows.  Don't do it just yet, as if you go up one level you'll get a
  Thief Glove.  When you have that, go ahead and leap across the buildings.

  Continue building hopping from one to another while gradually climbing up.
  After some climbing you'll come across a guy in your path.  He'll claim
  he doesn't want to fight, and start one right up (a good liar, he is not).

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  DADALUMA

  Dadaluma  [Lvl. 22, 3270 HP, 1005 MP]

  There's nothing particularly difficult about him.  Just use your best
  attacks if you feel like it, though it is not neccessary.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you are done with that pitiful display for a boss, continue on and
  you'll find yourself in a large room.  Grab the treasures along the sides
  of the room before heading up.  When you do, you'll find the morphred Terra
  sleeping.

  Ramuh, the Esper, makes his presense known.  He proceeds to explain certain
  things.  Afterwards, he commits suicide and gives you his powers in the
  form of magicite.  Be sure to also pick up his friends who are also in
  magicite form.

  When you've got all the Espers, head to the entrance of the room where all
  your party members are conveniently gathered for no reason whatsoever.
  There will be a sequence where all the characters are discussing matters
  while leisurely walking through Zozo.

  When you reach the entrance to town, your party will decide their course of
  action with Locke and Celes definate members of the current party.  Shadow
  (having already gotten paid, and too lazy to fight again so soon) leaves.
  If you wish to see an additional story scene later, pick Edgar and Sabin as
  the last two party members.

  Pick your party and head to back to Jidoor.

  ___________________________________________________________________________
  [  JIDOOR  ]---------------------------------------------------------------

  Head to the largest house at the top of the city.  This is Owzer's House.
  Here you can speak with a seemingly strange man who rants about a Maria.
  He'll drop a letter which you should pick up.

  Apparently this crazed man is the guy who runs the Opera House.  A man with
  some kind of gambling problem is going to kidnap Maria (the star of the
  opera) and make her his wife.

  Go grab a chocobo and head south of Jidoor.  Destination:  Opera House.

  ___________________________________________________________________________
  [  OPERA HOUSE  ]----------------------------------------------------------

  When you go in, the aforementioned crazed man, who prefers to go by the
  alias Impressario (a.k.a. jackass), explains his problem (which could be
  easily remedied by hiring security guards, the cheap bastard).  Locke
  volunteers Celes' services to fool Setzer, since they need to meet the
  gambler anyway.  This is also the return of... Ultros.

  From your seats, head to the right and down the diagonal aisle.  Then go to
  the rightmost room and you'll find Celes dressed in opera clothes.  If you
  need to (and you don't because you have this guide) read the book on Celes'
  table for the correct lines to sing.  They are:

    1.  Oh, my hero...
    2.  I'm the darkness...
    3.  Must I...

  After this a guy shows up.  Have Celes continue to chase him around the
  stage until he disappears and is replaced with a bouquet of flowers.  Pick
  it up and go to the top platform.  Go to the very end of the platform and
  Celes will throw it off.

  The scene is back to Locke who finds Ultros' letter.  After reading it,
  speak with the Impressario.  You have five minutes to save Celes.

  Go to the right and up to the very top.  Pull the rightmost switch.  Now,
  head back and go the the other side of the second floor balcony.  This will
  lead to a set of beams which will lead to Ultros.  The place is filled with
  rats.  Anytime you come close to one, they will start a random battle.  It
  is possible to avoid some of them, but it is quite difficult.  I suggest
  you don't even bother.  You don't need much time to beat Ultros anyway.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  ULTROS

  Ultros  [Lvl. 19, 2550 HP, 500 MP]

  As with any boss, use your best attacks.  Whomever has Ramuh should use it.
  Also use the Bolt spell like there's no tommorow.  It will take down Ultros
  very quickly.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the fight, and some extremely bad impromptu acting, Setzer kidnaps
  Celes.  Of course, your other members manage to sneak onboard Setzer's
  Blackjack airship as well.

  After Celes hussles Setzer into helping them (with Edgar's double headed
  coin), you all head toward Vector.

  If had both Sabin and Edgar in your party, you'll see a very brief extra
  scene.  If you didn't have Edgar, for some miraculous reason, Celes still
  has Edgar's coin.

  You'll hve to sit through a ridiculously long sequence where all you do is
  fly toward a continent.  Yes, I was bored as well.  Eventually you'll land
  on the continent directly south of Vector, your main destination.  Of
  course, since this is your first time on the continent, you should do some
  wandering around.  There's even a town conveniently next to where the
  airship landed.

  ___________________________________________________________________________
  [  ALBROOK  ]--------------------------------------------------------------

  Items:  Tincture, Potion, Elixir

  Search the clock in the Cafe for a (you guessed it) Elixir.  The Tincture
  is in a pot in the Weapon Shop whereas the Potion is the a barrel in the
  Inn.  Shop around if you want.

  Head to the southwestern most city on the continent.  Be prepared for a
  long walk.

  ___________________________________________________________________________
  [  MARANDA  ]--------------------------------------------------------------

  Items:  Revivify, Remedy

  Not much to do except shop around and grab to the items.  Find them in the
  various boxes around town.

  Once that is done, you can leave town and head toward Vector.  It is in
  the dead center of the continent and looks like a fortress.  You could
  visit Tzen (the northern city) or the Imperial Base to the east, but there
  isn't anything of particular interest in either places.

  ___________________________________________________________________________
  [  VECTOR  ]---------------------------------------------------------------

  First off, do not talk to any guards.  Second, do not use the Inn.  All you
  will get is your GP stolen.  If your party is in need of resting, you can
  speak with an old lady standing outside a house.  She asks you if you
  support the empire.  Answer no and guards will attack you.  Afterwards, she
  will heal your party.

  If you go the north and try and get into the castle, you'll be stopped by
  the (for now) unbeatable Guardian.  Not something you want to do.  Instead
  speak with the strange guy hiding behind a box.  He'll go and distract the
  guards.  As he does this, climb onto the box he has hiding behind, and your
  party will climb up onto the beams to behind the guards.  Head into the
  Magitek Factory.

  ___________________________________________________________________________
  [  MAGITEK FACTORY  ]------------------------------------------------------

  Items:  Flame Sabre, Tincture, X-Potion, Thunder Blade, Remedy, Tent,
          Dragoon Boots, Gold Shield, Blizzard, Zephyr Cape, Gold Helmet,
          Gold Armor, Break Blade

  This is the largest and most complicated dungeon in the game at this point.
  For now, just pick up any treasure chests you can, and familiarize yourself
  with the place.  Keep doing this until you get to a scene in which Kefka
  throws two Epsers down a hole.

  For now, do not jump onto the conveyor belt, as it will take you down to
  the pit and you'll have to have a boss fight.  Simply explore the rest of
  the facility, while avoiding that pit.  There are two treasures hidden from
  sight in the right wall.  There are two other treasure chests that are
  difficult to find, the Gold Helmet and Gold Armor.  They are both located
  in their own "hidden" rooms.  Both of the rooms are found in the southern
  wall.  Walk along the wall and look for a door in a part of the wall (you
  will have to look closely as it is very blended in).  After you have found
  one of them, the other should be easy, as it is basically the same thing,
  just on the other end of the wall.

  When you've collected everything save for the Break Blade, ride the belt
  into the pit Kefka threw your Esper friends into.  Examine the one on the
  left and you'll initiate a boss fight.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  IFRIT AND SHIVA

  Ifrit  [Lvl. 21, 3300 HP, 600 MP]
  Shiva  [Lvl. 21, 3000 HP, 500 MP]

  This boss fight has your characters facing one, then the other, as the two
  Espers rotate for a tag-team style fight.

  They aren't particularly difficult.  As always, simply use the best attacks
  available to your members.  Take note, Bolt and Ramuh are worthless in this
  fight.  As is Aurabolt, so if you're using Sabin, opt for Pummel instead.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once you are done fighting them, they decide to turn themselves into
  magicite and offer their services to you.  If you need to leave this pit,
  examine the hook in the area.  The left room is a save point.  Head to the
  right room to continue on.

  Go past some stairs until you come to a room resembling a hallway with
  several large glass containment tubes.  In the left side of the room, hug
  the southern wall and you eventually come across an out-of-sight treasure
  chest containting the last treasure in the facility, the Break Blade.

  Continue on and you'll eventually run into another boss, Number 024.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  NUMBER 024

  Number 024  [Lvl. 24, 4777 HP, 777 MP]

  As always, waste it with your best attacks.  Sadly, Number 024 puts up 
  close to no fight at all.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After get past that particularly easy boss, you'll enter a room full of
  more glass examining tubes.  The difference, though, is that there are
  a lot of Espers trapped in these.  Go up to the main computer and all of
  the Espers will join you.

  Cid appears and voices his scientific opinions.  Kefka, too, will show up.
  Stuff happens and Celes uses her powers to remove herself, Kefka, and all
  of the Magitek Armors from the area.  Follow Cid and he'll take you to an
  elevator.  When you are at the bottom of the elevator, Cid will toss you
  into a mine cart and you will travel through the mines, facing various
  Mag Roaders.

  At the end of the mine cart right, you have to fight Number 128.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  NUMBER 128

  Number 128  [Lvl. 24, 3276 HP, 810 MP]

  This is one of the few times stealing pays off.  Number 128 is holding a
  Tempest that you might want to lift from it.

  In terms of the actual battle, there really isn't much to say.  It is
  stronger than most of the bosses you've faced but nothing to worry about.
  Use your best attacks and you'll be fine.  Sabin should Blitz AuraBolt,
  Edgar should use Tools, Cyan should use Dispatch, Gau either Stray Cat
  or Guard.  Everyone else should cast magic.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  When the mine cart ride ends you'll be back at Vector.  Setzer comes and
  you all decide to board the Blackjack and leave.  Of course, Kefka, being
  the maniacal clown he is, decides that will not due and has his cranes
  attack you.  Setzer joins you in this battle.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  CRANE

  Crane  [Lvl. 23, 1800 HP, 447 MP]
  Crane  [Lvl. 24, 2300 HP, 447 MP]

  One of them is carrying a Debilitator that you can steal for Edgar.

  This being a pincer attack is a hard boss fight as well.  Concentrate on
  one and finish it off before going after the other.  Setzer should use
  his Slots.  They stink, but his attack is even worse.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once all that is taken care of, your party heads to Zozo.  There, Terra
  will react to one of the magicite pieces, that of Maduin, her Esper father.
  The scene then changes to a sequence where you control Maduin in the Esper
  world.

  ___________________________________________________________________________
  [  ESPER REALM  ]----------------------------------------------------------

  As Maduin, leave the house and go to the entrance of the realm (in the
  north).  Maduin finds Madonna, a human woman.  He saves her.  Events happen
  and they fall in love and have a child.  Maduin names her Terra.

  Then, the Esper Genocide occurs.  Gestahl comes and captures some Espers.
  Madonna tries to run away with Terra and Maduin goes after her.  A spell is
  cast and all the humans, Maduin, Madonna and Terra are all sucked out of
  the realm.  Gestahl takes the baby Terra and that's the end of that.

  ___________________________________________________________________________
  [  ZOZO  ]-----------------------------------------------------------------

  Terra regains her composure and the party decides they should head to
  Narshe.  You now have full control over the Blackjack airship.  Though you
  can go pretty much anywhere, there is nothing to do.  So, head to Narshe.

  ___________________________________________________________________________
  [  NARSHE  ]---------------------------------------------------------------

  As you approach the gate, the guards meet you and take you to Banon and the
  Returners have a chat session to determine their next course of action.
  They decide, they must get to the Esper Realm that thus that is your next
  destination.

  For now, stick around in Narshe.  The shops have new items, so take a look
  around and see if there is anything worth noting.  After that head to the
  house with all the treasures you raided earlier.

  You'll find Lonewolf the pickpocket here.  He's opened the locked chest and
  decides to flee when you catch him in the act.  Chase him into the mines.
  You'll have to chase him until you get to the Tritoch Esper.

  Here you'll find him holding Mog hostage.  Just stand still for a few
  seconds, and Mog will start wrestle his way away from Lonewolf.  Their
  struggle throws them both over the edge on either side of the platform.  If
  you choose to help Mog, you get him to join you, and Lonewolf, along with
  the Gold Hairpin, will fall and disappear.  If you choose to help Lonewolf,
  you get the Gold Hairpin and both Mog and Lonewolf fall over.

  Though you can still get Mog in the World of Ruin, regardless of which you
  choose, I still suggest you take him.  He's an extra member and you cannot
  acquire his Water Rondo dance if you don't choose him here.  Additionally,
  The Gold Hairpin isn't worth much.  Later you can get several of them, and
  even several Economizers (which are infinately better).  Further, at this
  point in the game, there really aren't enough high-end skills that warrant
  the need to deduct MP cost.

  Now that your done in Narshe, you are free to head to the Cave to Sealed
  Gate, but it would be best to get Mog's Water Rondo dance now.

  --  Acquiring the Water Rondo dance  --

  There are several ways to do this.  Here's the fastest.  I found this
  method in the Mynock's guide (see Author's Note or Credits), so all credit
  goes to him.

  Place Mog in your party.  Head over to Nikeah and grab a chocobo.  Ride it
  all the way to Barren Falls and take the plunge into the water.  You will
  end up on the Veldt.  Head to Cresent Mountain and jump into the water.
  This time, head left at the first juncture and left again at the second
  juncture.  It is faster than the way you originally went with Sabin, but
  since you do not need to get the treasures this time, it is faster.

  You will wake up in Nikeah.  Exit the town and your airship is waiting for
  you.  Now it is time to get a few Espers.

  --  Golem and Zoneseek  --

  Head over to Jidoor and go to the Auction House.  Keep visiting until one
  of the two Espers is auctioned.  Golem will cost you sum of 20000 GP, and
  Zoneseek goes for 10000 GP.  After this, you can head to the Cave to
  Sealed Gate.  It is directly east of Vector.  Make sure you bring Terra
  along.

  ___________________________________________________________________________
  [  IMPERIAL BASE  ]--------------------------------------------------------

  With Terra in your party, the base is empty.  There's a load of treasure in
  the house, but it is behind a locked door and you cannot get any of it.
  Don't worry, you'll have a chance later on.  For now, climb the stairs and
  exit on the other side of the screen.

  Walk the two steps or so into the Cave.

  ___________________________________________________________________________
  [  CAVE TO SEALED GATE  ]--------------------------------------------------

  Items:  Assassin, Tempest, Coin Toss, X-Potion, Ether, Genji Glove, Tent,
          Inviz Edge, Water Edge, Remedy, Ether, Ether, Magicite, Magicite,
          Magicite, AtmaWeapon

  The first few rooms are linear enough.  You'll eventually across an area
  with a lava pit, a few wooden bridges and chests.  Sit around for a few
  moments and you'll notice that the bridges change every once in awhile.
  Memorize the bridge transformations and cross the area collecting all the
  treasures.

  In the next area, you'll cross a bridge with a switch in the middle.  Pull
  it.  The bridge is destroyed and your characters fall to their doom.  No,
  not quite, but they fall all the same.  Head to the left for a chest, and
  then go right and up.  You'll come across a rock wall with two switches.
  Pull the left one and a chamber opens.  Go in a loot the room.  Now pull
  the right switch and an enemy attacks you.  Pitifully easy battle.  After
  you beat him, he makes mention of the buried treasure after the staircase.
  This is, of course, a clue to hidden items.

  Go to the right across the bridge and hit the switch.  It creates a
  staircase.  Cross it.  After you cross it, you'll be on a platform with a
  treasure chest on a higher platform.  This is where the Ninja's hidden
  treasure is.  First, grab the chest.  Then search the ground on this
  screen for four different items.  Not much, but they are free.

  Now go through the opening in the right.  Grab the chests as you see them.
  You'll come across two switches, both of which you should hit.  Head down
  and go left.  There's another switch here that you should hit as well.  A
  hidden chamber opens.  Go inside and grab the four chests (3 magicites,
  and the AtmaWeapon).

  The AtmaWeapon is very weak right now, but it will eventually become your
  most damaging weapon.

  Now head to the right and go up.  Pull every switch you see.  Make sure
  you do not miss the hidden chest inside the chest.  As you go along, you
  will eventually reach the Sealed Gate.

  Here, Kefka comes (as always) and makes his presence known.  The Espers
  are released and all hell breaks loose.  Exit the Cave and you'll board
  the airship.  It gets attacked by the Espers and crashes near Maranda.

  ___________________________________________________________________________
  [  VECTOR BANQUET  ]-------------------------------------------------------

  Items:  Charm Bangle, Tintinabar, X-Potion, Back Guard, Tincture, Revivify,
          Gale Hairpin

  The city lies in ruins, Kefka has been jailed and Gestahl seems to have had
  a change of heart (obviously not, but he seems like a good enough actor).
  Go north up to the castle (fortress?).  A weird looking guy will escort you
  to a meeting with Gestahl and Cid.

  Gestahl explains his change of heart and asks you to join him in a banquet.
  Now, do really trust a guy who is holding a banquet after the seat of his
  empire has been laid to waste?  But our heroes don't seem to know of logic,
  so they agree.  Gestahl asks them to speak with as many guards as you can
  in the four minutes before the actual banquet.

  Keep in mind, you will be forced into certain random battles during this
  four minute run, and the clock does not stop.  That being said, do not
  bother with either of the weird looking men or the doors behind Gestahl's
  chair.  Head down, speaking with all guards you come across and head back
  outside.  Talk to all of the ones out here.

  Then head back inside and go left.  Go through every door you find as you
  work your way up and around to the other side of the building.  Ignore all
  of the treasure chests as you'll be able to pick them up later.  When you
  get to the very top, you'll be outside.  Be sure to visit the room in the
  center of this platfrom as there is a guard in there as well.

  Now go to the right and head down.  When you find the jail cells, leave
  the room.  There are no guards in there.  Kefka's there, but it is not
  worth your time to speak with him.  After you are done, you should have
  spoken to a total of 24 guards.

  Now you'll go to the banquet sequence.  When prompted, toast your
  hometowns.  When Gestahl makes mention of Kefka, tell Gestahl to keep him
  jailed.  When the Doma poisoning is brought up, say it was inexcusable.
  When Celes is mentioned, say she is "one of us".

  Then Gestahl will allow you to ask him several questions.  Choose each one
  down the list.  Do not ask him the same thing twice.  After choosing the
  third question, and when you are prompted to ask a question, or move on,
  tell him to move on.

  Gestahl will talk about what the Espers did.  Say they went too far.  He
  will ask you which question you asked him first.  Choose the correct one
  (if you've been following my suggestions, that would be the first one).
  At this point, Cid will ask if you need to take a break.  Choose yes,
  then talk to the guards around Gestahl.  You will be forced into battle.
  Beat them, and talk to all of them.  Then take your seat again.

  When Gestahl asks you if there is anything you wish to hear him say, reply
  that you want him to say the war is over.  He then asks for your help (or
  more specifically, Terra's help).  Say yes the first time he asks.  After
  this, the banquet is over.

  Afterwards all of the party is consulting with each other.  They are all
  seemingly intelligent enough to grasp that it is probably a trap.  Terra
  and Locke decide to go.  Everyone else stays back.

  When trying to leave Vector, you are approached by one of the guards.  He
  will give you certain rewards depending on your behavior during and before
  the banquet.  If you spoke with all 24 soldiers and followed the guidelines
  above to the word, he will:
    - withdraw troops from South Figaro
    - withdraw troops from Doma Castle
    - open up the locked room in the Imperial Base
    - give you a Tintinabar
    - give you a Charm Bangle

  After this, collect all the treasures from the various rooms in the castle.
  When you are done with this, head out to the World Map.  Go to the Imperial
  Base that leads to the Cave to Sealed Gate.

  ___________________________________________________________________________
  [  IMPERIAL BASE  ]--------------------------------------------------------

  Items:  Flame Sabre, Cherus Down, X-Potion, Ether, Elixir, Cure Ring, Back
          Guard, Running Shoes, Wall Ring

  Given you behaved well enough at the banquet, the door in basement of the
  guard house will be open.  Grab all the chests full of treasure (and some
  of GP).  The stove down here also has a hidden Flame Sabre.

  Once you are done ransacking the place, head to Albrook to continue your
  journey.  If you want to, you could head to Tzen (northern most city on
  the continent) and buy the Sraphim for 3000 GP from a guy hiding in the
  trees.  I, however, recommend being cheap and waiting until the World of
  Ruin when you can get it for the thrifty price 10 GP (quite a bargain in
  my opinion).

  ___________________________________________________________________________
  [  ALBROOK  ]--------------------------------------------------------------

  Items:  Warp Stone

  Head to the docks.  Once you get there, check on of the boxes to find a
  Warp Stone.  Then board teh ship and speak with General Leo.  He will give
  you a small briefing and explain the current situation.  Head to the Inn
  for some rest at no charge.

  In the middle of the night, Locke will get the urge to go outside.  He'll
  find Celes there and she runs away.  In the morning, return to the docks,
  speak with Leo, and you're done.  During the ride, Terra and Leo will talk,
  and Locke gets sea-sick.

  You'll eventually land.  Head north to the only town in the area.

  ___________________________________________________________________________
  [  THAMASA  ]--------------------------------------------------------------

  Items:  Eyedrop, Soft, Echo Screen, Green Cherry, Fire Rod, Ice Rod,
          Memento Ring

  Explore around the area and find all the items (except the Memento Ring) in
  various barrels around the town.  You'll notice odd hints that the citizens
  have magical gifts.  This is because Thamasa is the city of the long ago
  Magi Warriors.

  When you're done treasure collecting and shopping, head to a house with an
  old man standing near the staircase.  This is Strago.  Speak with him and
  you are introduced to Relm as well.  Afterwards, stay at the Inn for only
  1 GP.

  In the middle of the night, Strago wakes you up to help him save Relm.
  She was at a friend's house when it got fire (because the idiot boy was
  playing with his dumbass Fire spell).  The townspeople attempt to calm the
  fire with some Ice spells, but there is some source of fire inside the
  house that must be defeated first.

  With Locke, Terra, and Strago head into the house.  Avoid touching any of
  the fire or you'll be forced into a random battle.  The place is very
  linear.  When you get to a choice of doors, head pick the right one for a
  Fire Rod.  Then go through the left door to continue on.  You'll come to
  two more doors.  Again choose the right one and this time you get an Ice
  Rod.  Go back and take the left door and continue.  You'll come across
  the source of the fire, FlameEater.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  FLAMEEATER

  FlameEater  [Lvl. 26, 8400 HP, 480 MP]

  The first chance you have, make Strago use his Aqua Rake Lore.  After the
  first round Strago should use stick with the regular attack using the Ice
  Rod.  If more peons are brought in, waste them with another Aqua Rake.
  Other characters should use Shiva and Ice spells if you have them.
  Otherwise, just use the strongest attacks available.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, the party finds Relm and Interceptor who is trying to save her.
  The building weakens and the party falls unconscious (Terra seems to do
  this on a regular basis).  When all is lost, Shadow makes his way in and
  saves the party.  Of course, he won't admit it.

  Afterwards, Strago volunteers his help in locating the Espers.  Of course,
  Shadow won't come along.  When you are in control again, head to his house
  and go to the second floor.  Search along the left wall to find Shadow's
  Memento Ring.  When you are ready, leave town.  Head west, into the
  mountains and you will find a cave.

  ___________________________________________________________________________
  [  GATHERING PLACE OF THE ESPERS  ]----------------------------------------

  Items:  Heal Rod, X-Potion, Chocobo Suit, Tabby Suit

  As you move along through the place, you'll spot Relm quite a few times.
  She really sucks at following someone.

  Anyway, in the room with three exits, take the right one.  The other two
  just loop to each other and are not significant.  Continue along the linear
  path and you will very soon reach a platform with three statues.  Examine
  them and Strago provides a bit of information.  As you try to leave, your
  old buddy Ultros appears for the umpteenth time.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  ULTROS

  Ultros  [Lvl. 25, 22000 HP, 750 MP]

  Just follow normal strategy against Ultros.  Eventually, Relm will show up
  and join the fight.  As soon as you get the chance, have her use her Sketch
  command against Chupon, and it will automatically defeat him.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, Relm joins the party.  Continue along and you'll reach a save
  room with several holes in the floor.  Step on the top hole and you will
  fall down a level.  Go through the opening for two chests.  Now jump off
  the bridge and climb back up to the save room.  Take the right hold and
  go through the opening for a chest.  Head back to the save room and take
  the final hole.

  Follow the path and you'll come across the Espers.  Some conferencing takes
  place and the Espers agree to head to Thamasa to work something out.

  ___________________________________________________________________________
  [  THAMASA  ]--------------------------------------------------------------

  As General Leo and the Espers come to an understanding, the peace talks are
  put to an abrupt halt as you hear everybody's favorite hyena laugh.  Kefka
  knocks out the entire party and General Leo and proceeds to capture all the
  helpless Espers.

  General Leo wakes up.  You now control him.  Do not try and leave town or
  talk to the Magitek soldier, or you'll be attacked by the unbeatable
  Guardian.

  Approach Kefka and a battle begins.  Use either Leo's Offering enhanced
  attack or Shock a few times to "take down" Kefka.  After that's over, Kefka
  shows his true strength and kills the good Leo.

  After this, Kefka leaves and the rest of your party comes.  A huge chunk of
  land breaks off from the world and hovers into the air.  This is your next
  destination, aptly named "Floating Continent".  You can access it through
  the Airship.  I highly suggest you bring Locke to steal a few Genji Gloves.

  ___________________________________________________________________________
  [  FLYING TO THE FLOATING CONTINENT  ]-------------------------------------

  As you fly to the Floating Continent you are attacked by an Imperial fleet.
  You have to fight several battles against Sky Armors and Spit Fires.  They
  are easy enough, so there are no worries there.

  After awhile, you'll have to fight Chupon (yet again).  Not completely
  stupid, Chupon finally realized he could use some help against your party
  and brought along a friend.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  ULTROS AND CHUPON

  Ultros  [Lvl. 26, 17000 HP, 8000 MP]
  Chupon  [Lvl. 26, 10000 HP, 40000 MP]

  Concentrate on Ultros and eliminte him.  It should be fairly easy when you
  consider how much practice your party's had fighting him.  After that,
  simply focus on Chupon to eliminate him as well.

  When you "defeat" Chupon, it'll use the Sneeze attack on all your members.
  This knocks them off the Airship.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  While falling off the Airship, your party simultaneously fight off the Air
  Force boss.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  AIR FORCE

  Air Force  [Lvl. 25, 8000 HP, 750 MP]
  MissileBay  [Lvl. 25, 3000 HP, 7000 MP]
  Laser Gun  [Lvl. 24, 3300 HP, 335 MP]
  Speck  [Lvl. 25, 420 HP, 285 MP]

  The Speck blocks magic, and is launched during battle.  Water and Lightning
  are particularly effective.  Just concentrate on the main body (Air Force)
  and you should take it down quickly.  If the Speck is launched during the
  battle, simply attack it with non-spells until it is gone.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the fight, you land on the Floating Continent.

  ___________________________________________________________________________
  [  FLOATING CONTINENT  ]---------------------------------------------------

  Items:  Murasame, Beret, Elixir

  When you land, you'll notice that Shadow is lying on the ground near you.
  Head to him and see if he's alright.  After some words of disgust aimed at
  the Empire, he joins your party.

  The Floating Continent is slightly different than any other area in the
  game.  For starters, instead of treasure chests, you'll find blue orbs.
  One of the is a monster-in-a-box, namely Gigantos.  Defeating him gets you
  a Hardened knife.

  Second, there are various walls (they are easy to spot) that seemingly
  impede your path.  Of course, once you move next to them, they will open
  up.  They basically serve no purpose at all aside from initially confusing
  some.  

  Thirdly, to get to one point and another, you often have to apply the use
  of various transporting apparatuses.  There are many of them scattered
  across the place, but it doesn't take long to figure out which goes where.

  Next, the terrain can be altered through the use of switches that are also
  scattered across the place.  Like the transporters, they are not hard to
  figure out either.

  Keeping all this in mind, it should be rather simple to navigate throughout
  the place.  Eventually, you will run across an ugly looking monster who is
  blocking the way to Gestahl and Kefka.  This is Atma Weapon.  Before you
  fight it, I suggest you take some time to try and fight a Dragon or to so
  you can steal a Genji Glove.  The Dragon is a rare monster and the Genji
  Glove is a rare steal, but it is well worth the effort.

  --  Turning point warning  --

  Anything you still need to do in the World of Balance should be done now
  before you cannot turn back.  This includes any treasure you missed, Mog's
  Water Rondo dance if you have him, and if you want all of Gau's rages,
  fighting all the monsters that only appear in the World of Balance so they
  will appear in the Veldt later on.  Once you are done, and ready to commit
  to the change in worlds, face off Atma Weapon. 

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  ATMA WEAPON

  AtmaWeapon  [Lvl. 37, 24000 HP, 5000 MP]

  If you brought Locke along, you can steal either an Elixir or a Ribbon.  If
  you luck out, maybe you'll get the Ribbon.  And no, you _cannot_ steal a
  second AtmaWeapon sword from this monster.

  Because of Atma's excessive use of Flare, it is advised you equip Wall
  Rings with all your characters.  Your strongest attacks should take it down
  long before it gets much offense in.  It really only has one dangerous
  attack which causes status ailments to all characters, but it should be
  dead long before it get the chance to use it, considering it doesn't use it
  unless late in a battle.

  Terra and Locke should stick with spells.  Sabin and Edgar should use their
  best skill.  Gau should Rage either Stray Cat or Guard.  Shadow should
  throw Shurikens.  Cyan should stick with Dispatch.  Quadra Slam takes too
  long to use properly.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you are done with that mutated rat, Shadow leaves again.  Walk up to
  meet with Gestahl and Kefka.  Celes will automatically join your party.
  Kefka displays his treachery and kills Gestahl.  He then starts to move the
  three Goddess statues out of alignment (which of course, is detrimental to
  the planet).

  Shadow (I thought he left) comes back and distracts Kefka somewhat, leaving
  party free to turn tail and run.  Don't worry, you have plenty of time to
  escape the continent.  When you see a blue orb (Elixir), you have a choice
  to approach it from the left or go down and circle around.  Choice the
  latter, as the former will cause the ground to crumble.

  Keep going and you'll come across what appears to be a save point that
  blocks your way.  Examine it and it begins a boss fight.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  NERAPA

  AtmaWeapon  [Lvl. 26, 2800 HP, 280 MP]

  Let's be perfectly blunt, Nerapa has no business being a boss.  You should
  have no problems at all taking it down.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Head to the end of the continent and you'll see the Airship.  Walk to the
  edge twice and choose to wait twice.  Just stay there until the counter
  reaches 0:05.  At this point, Shadow will automatically come and the party
  will jump onto the airship.

  If you do not wait until the counter is 0:05, then Shadow dies and you can
  not get him back in the World of Ruin.

  Kefka's insanity renders the world asunder.  Continents shift out of place
  and the world is laid to ruins.  The airship is destroyed and all your
  party members are scattered to the ends of the world.  End of the World of
  Balance.



===============================================================================
     V.  Walkthrough - World of Ruin
===============================================================================

  --  The World of Ruin:  Information  --

  This is the second half of the game.  Unlike the WoB, this part of the game
  is almost completely non-linear.  The only things you _must_ do to complete
  the game are acquire Edgar and Setzer, complete Darill's Tomb and then
  Kefka's Tower.  Aside from that, everything else is up to the player.

  As such, the methods and order of events described in this guide are in the
  order I recommend doing them.  You can always skip one section to do
  another and then come back to do it, or not do it at all.  

  ___________________________________________________________________________
  [  SOLITARY ISLAND  ]------------------------------------------------------

  It has been one year since Kefka laid waste to the world.  You begin as
  Celes, who just woke up after having slept all that time.  She is stranded
  on a small island and Cid is the only other person there.  Of course, with
  the state of the world being how it is, Cid is slowly dying.

  Celes decides to go catch some fish for her "grandfather".  You have two
  choices here.  If you kill off Cid, Celes with attempt suicide and throw
  herself off a cliff.  Of course, she survives (apparently being nursed
  back to health by a seagull of all things).  She then finds a letter and
  reads it.  Apparently Cid had been working on a raft and Celes uses it to
  leave Solitary Island.

  You can also choose to save Cid.  By doing this, Cid will recover to full
  health.  He then personally shows Celes the raft and she leaves Solitary
  Island all the same.  There really is no difference or not whether you
  save Cid.

  Heading south from the house leads to a beach.  Here there are four types
  of fish that can be caught.  Everytime you talk to Cid, the fish types are
  reset.  The fastest fish will help Cid's health.  The moderate moving fish
  keep his status the same.  The slow moving fish hurt his health.  The very
  slow (sluggish) fish will instantly kill him.

  To save him, keep going to the beach and catching the fast fish.  If there
  are no fish, go back to Cid and talk to him to reset the fish.  Keep doing
  this, and after awhile (a long while) he recovers.

  To kill him, you can either not feed him anything at all and keep talking
  to him until he dies, or you can feed him bad fish until he does die.
  Alternatively, you can always feed him one of the sluggish fish.

  In my experience, it takes just as long to kill Cid as to save him.  Also,
  though the sluggish fish appear enough, they stay in the deep water where
  Celes can't reach them.  So either decide if you want to kill him or save
  him and stick with that.

  After you're done with this, you will land on one of the main continents
  near Albrook.  Head there if you want to stock up on items, but there is
  nothing particularly interesting there.  Instead head north (past Kefka's
  tower which you cannot enter) and go to Tzen.

  ___________________________________________________________________________
  [  TZEN  ]-----------------------------------------------------------------

  Items:  Heal Rod, Pearl Rod, Tincture, Magicite, Drainer, Hyper Wrist

  As you enter town, Kefka unleashes one of his toys on the town, namely the
  Light of Judgement.  As you walk up toward the northern part of town, you
  see that a building is about to collapse.  All that is keeping the child
  caught inside safe for the time being is Sabin, who miraculously is holding
  the house up by himself.

  You have a few minutes to enter the house, find the kid and leave safely.
  The enemies inside use status ailments, so equip a Ribbon.  There are a
  total of eight treasure chests in the house, six of them treasures and two
  of them monsters-in-a-box filled with Pm Stalkers.  There are also random
  battles.

  Given that the house is only two stories, if you run from all battles, you
  will be able to pick up all items and win both the monster-in-a-box battles
  long before time runs out.  The kid is in the basement.

  After you're done with that, Sabin joins up with Celes and they head off.
  Before leaving, stock up on items and equipment.  There is a guy hiding in
  the trees in the top right side of town.  In the World of Balance, you
  could have bought the Sraphim Esper from him for 3000 GP.  Now that the
  world is in ruins, he's much more willing to part with it.  It will only
  cost you 10 GP (what a steal).

  On the World Map, you'll notice that there is a large crescent shaped strip
  of land connected to the continent you are on.  Head to the eastern most
  part of it to get to Mobliz, your next destination.

  ___________________________________________________________________________
  [  MOBLIZ  ]---------------------------------------------------------------

  Items:  Fenix Down

  As you enter, dogs bark a warning and a kid hurries into a house.  There's
  a barrel with a Fenix Down in one of the houses.

  Enter the house the kid went into and go downstairs.  You'll find several
  kids living underground here with Terra.  She claims she can no longer
  fight.

  At this point, Phunbaba, an ancient monster released when the world was
  effectively "destoryed" by Kefka.  Terra attempts to fight it herself and
  gets soundly defeated.  Your party will come to attack Phunbaba themselves.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  PHUNBABA

  Phunbaba  [Lvl. 31, ????? HP, ??? MP]

  Use your strongest attacks.  If either have it, Bio will more than likely
  be the strongest attack you have against Phunbaba.  It will flee after you
  have done enough damage to it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Afterwards, Terra again confirms she cannot leave the children to fight.
  Before you go, a kid will give you the Fenrir Esper that Phunbaba dropped.
  Now head to the other end of the crescent shaped strip of land.  You'll
  end up in Nikeah.  Along the way you will pass by the Fanatics' Tower,
  which you can only access by use of the Airship.  Ignore it for now.

  ___________________________________________________________________________
  [  NIKEAH  ]---------------------------------------------------------------

  Head to the Cafe and talk to all the members of an apparent gang of bandits
  that is lead by a man named Gerad.  They will leave and board the ship.  Go
  back into town and you'll notice a man who looks exactly like Edgar, only
  he's a palette swap.

  Of course, he is Edgar (especially obvious when you take into account that
  the name "Gerad" is a re-write of "Edgar").  Not to blow his cover, Gerad
  acts as if he has no idea who Celes is.  Board the boat.

  ___________________________________________________________________________
  [  SOUTH FIGARO  ]---------------------------------------------------------

  Items:  Fenix Down*, Elixir*, Remedy*, X-Potion*

  The items are only available if you took my advice and left their "lesser"
  counterparts alone in the World of Balance.

  Shop around and reequip your two members.  When you're done, head into the
  Inn and you'll find Gerad lounging in one of the rooms.  As you try to get
  him to admit who he is, a bandit comes in and they leave to rob Figaro
  Castle.
 
  Follow the Bandits to the nearby Figaro Cave.

  ___________________________________________________________________________
  [  FIGARO CAVE  ]----------------------------------------------------------

  Items:  X-Potion*, Ether*, Hero Ring*

  The items are only available if you took my advice and left their "lesser"
  counterparts alone in the World of Balance.

  As you enter, Siegfried stops you and tells you he will go in ahead.  No
  one cares, so go right in.  You've been through this cave enough you should
  know where to go.  Pick up the treasures if you left them in the World of
  Balance.  When you get to the other end of the cave, follow everyone's lead
  and use the turtle to go further into the cave.

  Any chests you run into now are already taken by Seigfried so don't bother.
  When you get to a fork, choose the bottom path.  The top path leads to
  Seigfried who will flee from you on sight.  It serves no purpose, so don't
  even bother.  At the end of the bottom path, exit the cave and you'll be
  in the jail cells of Figaro Castle.

  ___________________________________________________________________________
  [  FIGARO CASTLE  ]--------------------------------------------------------

  Items:  Crystal Helm, Gravity Rod, Ether, X-Potion, Regal Crown, Soul Sabre

  Go upstairs into the main level and down into the other basement.  Keep
  going through the linear path.  Eventually, you will reach a room where you
  enter from the right.  There are two rooms each with two chests on the
  southern wall.  Take the left door out to find another treasure chest.
  After that, return to the room with the four chests and take the center
  door.

  Follow along the path and you find the bandits.  They head into a room, and
  Edgar finally reveals himself to the party.  A boss fight begins.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  TENTACLE

  Tentacle  [Lvl. 31, 7000 HP, 800 MP]
  Tentacle  [Lvl. 32, 6000 HP, 700 MP]
  Tentacle  [Lvl. 33, 5000 HP, 600 MP]
  Tentacle  [Lvl. 34, 4000 HP, 500 MP]

  Though there are four targets, and you have only three characters, it
  should still be an easy battle.  Have Sabin use his strongest Blitz, while
  Edgar uses Chain Saw.  Celes should simply attack.  Each tentacle has a
  different elemntal property they absorb, and it is not worth it to figure
  out which is which.  The battle should not take long.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  When you are done, the party hides from the bandits.  They believe Gerad to
  have died and leave the castle.  Once they are gone, head back into the
  room where the bandits took the treasure.  Check the statue standing in the
  center of the room for a Soul Sabre.

  Once you are done have the old man take you to the area near Kohlingen.

  ___________________________________________________________________________
  [  KOHLINGEN  ]------------------------------------------------------------

  Head into the Cafe and have a chat with Setzer.  He agrees to help out
  again and tells you to head to a place called Darill's Tomb.

  ___________________________________________________________________________
  [  DARILL'S TOMB  ]--------------------------------------------------------

  When you get here, Setzer will open up the tomb.  Head down past the first
  room into one that extends to the left and right.  Head to the southeast
  room for a chest.  Go back to the main room.  Head to the southwest room.
  Grab the chest and head downstairs.  Grab this chest as well.  Stand in
  front of this treasure chest and take _one_ step down.  Then go straight
  right and you'll find a hidden passage that has an Exp. Egg.

  Leave the secret passage and go into the door.  Hit the switch.  Go back
  out, upstairs and back into the main chamber.  Go into the northeast room.
  Check the gravestone and a secret passage is revealed.  Go inside and hit
  the switch.  Go back into the main chamber.  Go into the center room that
  leads south.

  Hop onto the turtle and cross the pond.  Going to the southern room takes
  you into a room with four gravestones.  These are part of a mini puzzle.
  If you solve it, a clue is given about the Exp. Egg.  Since you already
  have it, there is no point to complete the puzzle.  However, for the sake
  of completion, here it is:

  Each gravestone has four letters carved in them.  They are:  ERAU, QSSI,
  DLRO, WEHT.  If you put all the letters together in that order and reverse
  them, you come up with "The World is Square".  One of the more clever bits
  of humor Square put into this game.  Go back to the main room and go into
  the southwest room.  Input the riddle into the gravestone and the clue
  comes up.

  Back to where we were, right after crossing the pond, before going into the
  room with the four gravestones.  Hit the switch next to you, and cross the
  pond to the right.  Head into the room.  Grab the right chest and save.

  The left chest is a monster-in-a-box, namely Presenter.  Defeating it nets
  you a Dragon Claw for Sabin.  If you can manage to have the final blow kill
  both the head _and_ shell at the same time, then you get two Dragon Claws.

  Now go up and you'll run into a boss fight really soon.

  _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  BOSS FIGHT:  DULLAHAN

  Dullahan  [Lvl. 37, 23450 HP, 1721 MP]

  This boss should fall really quickly.  Celes should use Fire spells, Edgar
  should use the Chain Saw, Sabin should use AuraBolt, and Setzer can just
  sit there.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, you will see various scenes from Setzer's past of Darill.  When
  those are finished, you now have access to a new airship, the Falcon.  Your
  party will see a bird flying to Maranda.  This is "supposed" to be your
  next destination, but we will take a few detours first.

  --  Doom Gaze  --

  As an added note, as you fly around in the Airship, you can be randomly
  attacked by a monster named Doom Gaze.  It has a total of 55555 HP.  Of
  course, after doing a certain amount of damage in one battle, the monster
  turns tail and flees.  You have to keep fighting it randomly until it dies.

  Of course, after fleeing a battle, Doom Gaze does not ever gain any HPs
  back so it is not a difficult task.  When you defeat it, you will acquire
  the Bahamut Esper.

  Fu