Sony Playstation/Super Famicom/Super Nintendo
                            September 15, 1999
                    dingo_jellybean - @ - AsianAvenue.com
                               Version Last
                          www.dingojellybean.com

*****************************************************************************

Message Board: http://pub44.ezboard.com/bdingojellybean

If you have questions, post there and I will answer it when I can. Sorry
if you can't contact me on AIM anymore...if it weren't for people warning
me up to 70% at times AFTER HELPING THEM, then I wouldn't have to close off
AIM to those who need help with a certain game. Thank you.

*****************************************************************************

-----------------------------------------------------------------------------
-----------------------------------Credits-----------------------------------
-----------------------------------------------------------------------------

-+- FF Flash(www.roninsquare.com)
    Thanks to his MAJOR contributions to the FAQ with his Gau Rage List and
    Mogs Dance List. Thanks to him for his info regarding various FF6 lists.

-+- David Cassady(www.bradygames.com)
    Thanks to his help with the weapons and armors listings.

-+- Earthshaker(Earthq3846@aol.com)
    Thanks to his help with numerous tips about various things on both games.

-+- Savgegroin(Savgegroin@aol.com)
    Thanks for informing me about an easier way to defeat Gigantos.

-+- issac ickes(i_ickes@hotmail.com)
    Thanks for giving me a new tip to defeat WrexSoul easier. Also thanks
    for telling me about the tip on getting GrandTrain if you missed it
    on your first encounter.

-+- Reyno Gaspar(rrcool1@earthlink.net)
    For his tips in the reflect spells and such, a very useful tip which can
    be found in the FF6 tip section.

-+- Fredrik Nordmark(fnordmark@hotmail.com)
    Thanks for giving me a new tip to defeat MagiMaster!

-+- ReaperofDe(ReaperofDe@aol.com)
    Thanks for telling me about Shadow's counter attack with Interceptor!

-+- Square(www.square.com)
    For making two of the finest games possible, but why the heck was there 
    no Final Fantasy 4?

-+- CJayc(www.gamefaqs.com)
    For his hard work and dedication to the site and also for posting up this
    FAQ as well.

-+- Dingo Jellybean(bellybutton21@hotmail.com)
    For typing up this FAQ (^__^)

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-----------------------------------------------------------------------------
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NOTE: This is only half of my FFA walkthrough, nothing new here.

=============================================================================
=================================Copyright===================================
=============================================================================

  This FAQ was solely intended for the public use on the www. It cannot be
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  by anybody who wishes to do so.  Just like a book it can be moved around
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  by more than one person at---once.  This FAQ is in no way possible to be
  plagerized,  doing so not only damages the person you had  intentionally
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  of law,  whether the punishment be civil or  criminal law.  To put it at
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  MY PERMISSION!

The characters Butz, Lenna, Cara, Faris, and Galuf are all copyright (C) 
of Square LTD. (C) 1992, 1998, 1999. The characters Terra, Edgar, Cyan, 
Celes, Locke, Gau, Sabin, Gogo, Umaro, Shadow, Setzer, Mog, Strago, Relm, 
and General Leo are all copyright (C) of Square LTD. (C) 1994, 1998, 1999.
All rights reserved.

This document is (C) Dingo Jellybean; 1999-2000

=============================================================================
==============================End of Copyright===============================
=============================================================================

               &&&&&&&&&&&&          &&&&&&&&&&&  &&&&&&&&&
                &%%%%%%%%%%& _______&%%%%%%%%%&____&%%%%%&
                 &%%%%%%%%%%|FINALFANTS|%|FINALFANTS|%%%%&
                  &%%%%%%%%%|ASY6FINALF|%|ASY6FINALF|%%%%&
                   &%%%%%%%%|ANTAS|----%%|ANTAS|----%%%%%&
                    &%%%%%%%|Y6FIN|%%%%%%|Y6FIN|   &%%%%%&
                     &%%%%%%|ALFAN|---%%&|ALFAN|---&%%%%%&
                      &%%%%%|TASY6FINA|& |TASY5FINA|%%%%%&
                       &%%%%|LFANTASY6|  |LFANTASY6|%%%%%&
                        &%%%|FINAL|---   |FINAL|---&%%%%%&
                         &%%|FANTA|%&    |FANTA|   &%%%%%&
                          &%|SY6FI|&     |SY6FI|   &%%%%%&
                           &&-----&       -----   &%%%%%%%&

Characters
  --Celes
  --Cyan
  --Edgar
  --Gau
  --General Leo
  --Gogo
  --Locke
  --Mog
  --Relm
  --Sabin
  --Setzer
  --Shadow
  --Strago
  --Terra
  --Umaro
General Tips and Basics
Walkthrough
  -World of Balance
  -World of Ruin
Side Areas
Esper Listing
Magic Listing
Colleseum Listing
Monster List
Item/Monster Drop/Steal/Description List
Strago's Lore Magic List
Weapons Listing
Armors Listings
Relic Listings
Final Fantasy Anthology Miscellaneous
Credits


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

=============================================================================
=============================================================================


                                ================
                                Final Fantasy VI
                                ================


----------
Characters
----------
 
 -----
 Celes
 -----
   Once the General of the powerful Empire lead by Emperor Gestahl she
   was once held in prison for accused betrayal. She wanted quits out of
   the Empire as she saw it as another path for the repeat in the War of
   the Magi. She possesses the ability to absorb magic and transfer the
   amount of MP the magic took to cast into her own MP.

   Fight
   Runic
   Magic
   Item

 ----
 Cyan
 ----
   The man with the fighting spirit and skill of a hundred men. His high
   reputation as protector of D Castle has made him one of the king's
   most trusted men. But when his family was killed by Kefka's poison, he
   saw more than reason to fight against the Empire. His SwdTech commands
   are powerful, but you must wait a LONG time for the best effect.
   There are 8 different SwdTech attacks for Cyan.

   Fight
   SwdTech
   (Magic)
   Item

 -----
 Edgar
 -----
   The King of Figaro and older brother of Sabin. He is an expert with 
   machinery and boasts himself in the presence of beautiful women. He
   was with the Returners all along, deceiving the Empire, but when he
   would not give Terra over to the Empire, his castle was nearly taken
   down by flames, but thanks to the advanced machinery in it, the castle
   is still in one piece.

   Fight
   Tools
   (Magic)
   Item

 ---
 Gau
 ---
   The mysterious wandering child in the Veldt that wanders around with
   animals and can even adapt like some of the animals can too. While he
   may appear to be a bit wild and messy, he does however have a soft
   spot in his heart, even though he may not show it. His father left in
   him in the Veldt when he was little abandoning him because of what he
   thought Gau was.

   Rage

             Apokryphos     Baskervor      Brawler       Behemoth
             Chimera        Commander      DarkForce     Doberman  
             Fidor          Dahling        Guard         Hazer
             Leafer         Lobo           MagRoader(1)  MagRoader(2)
             MagRoader(3)   MagRoader(4)   Mandrake      Necromacr
             Ninja          Orog           Over-Mind     Osteosaur
             Pterodon       Rain Man       Retainer      Rhodox
             Rhinotaur      Samurai        Soldier       Steroidite
             Stray Cat      Suriander      Templar       Ursus
             Vomammoth      Whisper        Were Rat      Wild Rat 
             1stClass       Abolisher      Aquila        Balloon 
             Borras         Bug            ChaosDrgn     Didalos
             Fortis         Gabbledak      GoldBear      GtBehemoth
             Io             Innoc          IronHitMan    Junk
             Lich           Karkass        Osprey        Punisher
             Red Wolf       SeaFlower      Scorpion      Sky Base
             Spit Fire      Tap Dancer     Trixter       Vectagoyle
             Veteran        Woolly         WeedFeeder    Anguiform
             Bomb           Brainpan       Cactrot       ChickenLip
             Cruller        Exocite        Flan          Harvester
             Hoover         Humpty         Ing           Lethal Wpn
             Lizard         M-TekArmor     Nautiloid     Pipsqueak
             ProtoArmr      Reach Frog     Repo Man      Rider
             Sky Armor      Telstar        Vaporite      Actaneon
             Aspik          Areneid        Bleary        Boxed Set
             Buffalax       Covert         Crawler       Crawly
             Dark Side      Figaliz        General       Ghost 
             HadesGigas     Mad Oscar      Magic Urn     Marshal
             Mover          Ogor           Pug           Sand Horse
             Sand Ray       SlamDancer     StillLife     Trooper
             Anemone        Barb-e         Ceritops      Coelecite
             Commando       Critic         Deep Eye      EarthGaurd
             Eland          Enuo           Evil Oscar    Garm
             Gigantos       GreaseMonk     Grenade       Hemophyte
             Hipocampus     Insecare       Kiwok         Latimeria
             Lunaris        Mesosaur       Nastidon      NeckHunter
             Nohrabbit      Opinicus       Outsider      Pan Dora
             Parasite       ParaSoul       Phase         Pm Stalker
             Poppers        Rinn           Scrapper      Slurm
             SoulDancer     Sp Forces      Spectre       Spek Tor
             StillGoing     Vermin         Vindr         Wizard
             Allosaurus     Apparite       BountyMan     Brontaur
             Chitonid       Cirpius        Displayer     Dragon
             Peepers        PowerDemon     Ralph         Red Fang
             Rhinox         Rhobite        Rhyos         Sewer Rat
             Slatter        SrBehemoth     Tusker        Vector Pup
             Vectaur        Wart Puck      Wild Cat      Wyvern
             Zombone        Adamanchyt     Black Drgn    Bogy
             Cephaler       Chaser         Cluck         Crusher
             Dante          Dueller        Exoray        Geokorex
             GiganToad      HeavyArmor     Intangir      Land Worm
             Maliga         Mantodea       Misfit        Muus
             Poplium        PlutoArmor     Primordite    Prussian
             Psychot        Scullion       Sky Cap       Test Rider
             Tomb Thumb     Uroburos       White Drgn    Wirey Drgn
             Beakor         Bloompire      Brachosaur    Crasshoppr 
             Dark Wind      Delta Bug      Doom Drgn     Fossil Fang
             Gilmantis      GloomShell     Gobbler       Goblin 
             Harpiai        Iron Fist      Harpy         Hermit Crab 
             Hornet         Joker          Luridan       Madam
             Mind Candy     NightShade     Over Grunk    Sprinter
             ToeCutter      Trapper        Trilium       Tumbleweed
             Trilobiter     Tyranosaur     Vulture       Warlock
   (Magic)
   Item

 ----
 Gogo
 ----
   The mysterious cloaked figure, no one knows if he or she is a man or a 
   woman. He lives in the depths of the planet unmindful of personal fear
   or danger. Rumor even has it that she is Daryl, Setzer's long lost
   rival and best friend pilot.

   Mimic
   (Lore)
   (Tools)
   (Magic)
   (Rage)
   (SwdTech)
   (Blitz)
   (Runic)
   (Morph)
   (Sketch)
   (Steal)
   (Control)
   (Capture)
   Item

 -----
 Locke
 -----
   The self proclaimed Treasure Hunter often becomes angry when you call
   him a thief. He is a swift treasure hunter and can pick pockets with
   the best of them. He can never let go of what happened to Rachel, even
   though it was never his fault, he blames himself for what had happened
   because he felt that he was not there when Rachel got killed. That is
   why he has sworn to protect Celes the first time he met her, not letting
   her get in harm's way.

   Fight
   Steal(Capture)
   (Magic)
   Item

 ---
 Mog
 ---
   The main moogle of Narche can speak very fluent english, he is one of
   the fastest(figuratively) talking moogles to come to date, which is
   somehow hidden by his rather "cute pokémon" exterior. He joins the
   party becasue the "old psycho" came in his sleep to be expecting the
   party. He also has a friend in Narche as well that can help them, and
   his best friend is somebody you just don't want to mess with.

   Fight
   Dance
      Wind Song       Grass fields         Wind Slash, Sun Bath, Plasma, 
                                           Cockatrice
      Forest Suite    Woods                Rage, Wild Bear, Elf Fire, Wombat
      Desert Aria     Desert regions       Sand Storm, Wind Slash, Antlion,
                                           Kitty
      Love Sonata     Towns                Elf Fire, Snare, Specter, Tapir
      Earth Blues     Mountains            Land Slide, Sun Bath, Sonic 
                                           Boom,Whump
      Water Rondo     Underwater           El Nino, Specter, Plasma, Wild 
                                           Bear
      Dusk Requiem    Caves                Cave In, Elf Fire, Snare, Poison 
                                           Frog
      Snowman Jazz    Snow fields          Snowball, Snare, Surge, Ice Rabbit     
 (Magic)
   Item

 ----
 Relm
 ----
   This 10-year old girl rivals that mouth of Mog, but her sensitivity
   towards her grandfather is sometimes misleading. She is more than 
   willing to sacrifice her life for her grandfather, but talks to him
   like an old fool, but in a humorous way of course. She has tremendous
   art skills, even surpassing those who are 2-6 times her age.

   Fight
   Sketch(Control)
   (Magic)
   Item

 -----
 Sabin
 -----
   The buff and younger brother of Edgar. He ran away from home while he
   was young because of all the pressure of the succession. His rival
   Vargas however hated him because he was never the successor, and his
   fate ended when he met Sabin for the last time simply because he was
   in too much rush for power.

 ------
 Setzer
 ------
   The owner of the world's only airship(at the time being) is a lover
   of the Operas, especially the opening. He is a reknown gambler and
   sets his sights on Maria, the Opera Singer with a heavenly voice.
   He is tricked by the party when Celes pretends to be Maria(she looks
   a lot like Maria) to con him into using his airship against Kefka.
   He then sets his sights on Celes, but is conned again, but from what
   he has heard from the party, he is willing to risk his life to take
   down the Empire.

   Fight
   Slots(GP Rain)
   (Magic)
   Item


 ------
 Shadow
 ------
   While on the outside he may seem like somebody who would cut his mother's
   throat for a nickel, he is however an honerable man. Bound with his
   companion Interceptor he travels the world fighting for whoever pays him.
   But in the end he fights for the party for what the Empire tried to do
   to him and also because the party was so willing to accept him, even
   though he was once working for the Empire.

   Fight
   Throw
   (Magic)
   Item

   NOTE: In the SNES version of FFVI(FFIII) whenever the opposition would
         hit Shadow's Dog, the dog would counter attack with a powerful
         attack, but only if the dog blocks the attack. However in the PSX
         version Interceptor just blocks the hit and does nothing. Well
         this actually does happen, except on a less random occasion, at
         least for me on the PSX version anyways.

 ------
 Strago
 ------
   Strago, one of the few remaining Mage Warriors. The Mage Warriors are what
   you can call "Terra." Having magical properties, but they are a lot more
   human than esper. They were left behind by the espers to fend for 
   themselves in the war of the Magi against the Empire. He now lives with
   his granddaughter Relm and his powerful Lore attacks are just what
   the party needs to fight against the Empire.

   Fight
   Lore
   (Magic)
   Item

 -----
 Terra
 -----
   The half human and half esper offspring is what resulted from a human
   mother and an esper father. She contains very powerful magical
   properties as she was raised for just a short time by her true parents
   until Emperor Gestahl used her as a biological weapon against the
   espers in hopes of obtaining their power. However since she broke
   free from the Empire, she now turns her fighting skills towards the
   fight for what is right, but somehow she feels there is something
   inside her that is missing.

   Fight
   Morph
   Magic
   Item

 -----
 Umaro
 -----
   This Yeti brute seems unsocially active in presence of people. His best
   friend and companion Mog, who he is willing to take orders from, live
   in the mines of Narche. Mog discovered him when Umaro was younger and
   you can say that Umaro was raised by Mog, but nonetheless their friendship
   is as tight as dried glue, but his intellect seems to be limited.

   (None)

                          ______________________
                         |General and Basic Tips|
                          ----------------------

-- You should try to safe often. You'll never know what lies around the 
   corner.

-- Always try to keep a constant supply of items. Stuff like POTIONs or 
   Tents and REMEDYs, because most likely your magic will run dry.

-- You might not always have the best equipment on and sometimes the prices 
   can get fairly steep. You should always stay near a save point or a town 
   and wander around and fight enemies for gold, that way you won't be too 
   far off from your resting point incase enemies give you some trouble.

-- Having trouble against a boss? Having the newest equipment is not always 
   the best choice. If you are fighting against Seal(fire) and you so happen 
   to have the FLAME sword then what good will it do you if you just keep 
   healing him? Also some bosses might not have weaknesses and you will have 
   to start gaining some levels before you fight the boss. Also are your rows 
   properly straightened out? Always place fighters up front and magic users 
   or people with low defense in the back, that way you can have more of a 
   balanced approach when fighting against bosses or enemies.

-- If you can heal outside of battle, you should use your magic instead of 
   your items. Items don't come back after use and you will need gold to buy 
   more items. However magic can be replenished at save points, inns, or 
   using your Ethers.

-- When ever you see treasure chests, try to save before you look in them or 
   keep your party's HP up. Sometimes there are monsters inside those 
   treasure chests that will take quite a bit of work to defeat.

-- Keep consideration of your magic points. Using your most powerful magic to 
   defeat opponents is not always the best way to end the battle often you 
   won't have enough to replenish your party's HP.

-- Constantly keep your party's HP up. Unless you are a 100% sure you will be 
   able to mop the floor with your enemies then you should always keep a 
   close eye on your HP.

-- Whenever you bring your party member back from a swoon status always have 
   the next available person heal that party member because your party 
   member's HP will not regenerate themselves and the party member only 
   starts out with 15% of their max HP, so unless you have LIFE2 then I 
   suggest you should always have the next available person heal the party 
   member just back from the swoon status so you wouldn't have to risk that 
   party member suffering a blow that would put that person back on swoon 
   status. 

-- You can switch weapons during battle. Just go to your Item command and 
   scroll up and you will see the weapon or shield in your left and right 
   hands. Hit A on the weapon you want to replace and go over the weapon in 
   your inventory and press A. Be sure to make your decision quick otherwise 
   an opponent can seriously damage your party members while you were looking 
   for the best weapon, so make sure you have the most suited weapon before 
   you enter battle.

-- When your selecting your magic, the Active Time Battle stops so take your 
   time to decide which magic is best.

-- Also continously attack your opponent because unlike previous Final 
   Fantasy games(FF1-3) you will be attacked even if you are not ready, so 
   make sure you attack quickly. Incase you still need some time to think you 
   can always hit the Start button during battle to pause the game.

-- Keep magic users in the magic and fighters in the front, that way your 
   healers won't die so quickly. You can also do this during battle by 
   hitting the control pad left on the command box, but its only for the 
   battle. To make this permanent(or until you decide to change it again) go 
   to your menu screen and hit change. Also you can switch the position of 
   your characters by using the Form command on the Menu Screen.

-- Always check pots or other things that can carry items besides treasure 
   chests, although most of the things you find are just Potions, you should 
   pick them up anyways because hey, they're free!

-- Not Bosses in this game do not provide expierience points. So don't expect
   to earn expierience points by defeating bosses or expect to gain that
   extra level because it won't happen.

-- If this is your first time playing an RPG game or Final Fantasy game for 
   that matter then I suggest you go to the Training Room in the Town of 
   Tule to gather up information about the basics of the game. Learning the 
   basics of the game will help you learn some of the more advance and 
   complex features of the games and also most other RPGs.

-- Try to keep all weapons you find that normally are not sold at weapons 
   shops, also armors, they can help you out in future battles or when your 
   Bow and Arrow users run out of Bows and they need a new weapon to use in 
   the middle of battles.

-- Riding Chocobos is a fun way to move across town to town, but if your 
   riding Chocobos enemies can't attack you, so your better off that way 
   right? Wrong. Riding Chocobos mean that you do not gain any expierience 
   points or GOLD from the enemies you would have fought. So when your losing 
   battles or when you do not have enough money for equipment then you will 
   realize that riding chocobos is not a good idea, but however if you are 
   low on life and your magic is out and your cure supplies are gone not to 
   mention TENTs and REMEDYs then it would be a good idea to make it to the 
   next town without fighting any random encounters.

-- If you haven't noticed it, your levels are divided among your party 
   members. Sometimes it might take a long while to gain levels, but there is 
   an easy way to gain expierience quickly. Say you have five party members 
   in your group and Locke needs to reach level 99. First off you swoon the 
   other three party members besides Locke. Hopefully Locke is strong enough 
   to fight on his own, then have Locke fight any random encounters, its best 
   if he fights opponents like the TUMBLEWEED or BRACHEOSAUR. Here just have 
   Locke win, at first it might seem like a struggle, but Locke will gain 
   levels 4 times faster than before because his party members' expierience 
   points are given to Locke because his other party members did not 
   participate in battle.

-- If you have two parties in low HP and your in a cave near a save point,
   then this is a neat trick for you to do. Have both parties stand on the 
   same save point and use a TENT. Afterwards both your parties will be fully
   healed!

-- When you lose battles, and yes you will lose battles, make sure you go to
   your esper system menu and switch espers. Your summons can be used only
   once during the battle and it works the same way as switching weapons
   in your hand, just go to magic and hit the cursor up and your esper should
   appear.

-- Spears do twice as much damage than a regular attack when you attack with
   the JUMP command. Make sure you always jump, but be warned that it takes 
   about 2 turns to use the JUMP command and when you need to finish off an 
   opponent quick its not always the best thing to use.

-- Dash can only be used if you have gained a certain amount of levels for 
   Thief, once you have it you can make your trip faster and random battles
   occur less often.

-- In the World of Ruin, you can bring back your swoon party member back to
   life without magic or inns or the use of items. Go to the Collesseum
   and have a swoon character fight, and if they win they will be back at
   full HP and MP!

-- NOTE: The following tip is provided by Reyno Gaspar, a very useful one
         might I add.

   "Welp, anyway, if all your people have wall/reflect/anything that
   reflects magic, cast an offensive spell on all four/five people.  The
   spell will reflect off them and hit the enemy.  But, there's something
   cool about it.  Ya know how spell damage is divided when you cast a
   spell on multiple characters?  Well, if your fighting an annoying boss
   or some lone enemy and cast a spell on all of your walled up characters,
   the divisions will actually ADD up and hurt more that it would usually
   hurt if you hit the enemy directly with the spell.  If you're fighting
   an enemy with 4 people walled up and cast an offensive spell on all four
   walled up characters, the enemy will be hit with the spell FOUR times!
   Ouch!  Also, if the foolish enemy casts an offensive spell, he'll hit
   himself!  Hah!

   But, there are some disadvantages with it.  One obvious one is that you
   can't use any white spells on yourself.  Two, when fighting a group,
   this spells will bounce and hit any one of them, not directing the one
   spell on one guy.

   But, this can be useful.  I remember I killed a GrandMummy (FFV 8000)
   and a Gargoyle (FFV 5000) with just one Fire 3 on my characters and with
   one Fire 3, I won!  Hah!"

-- Finally, last but not least talk to everybody in town, you never know what 
   you might expect. Talk to them twice if you have to, maybe something
   might slip from them.

=============================================================================
=============================================================================


  Now insert either your Final Fantasy VI CD or Super NES Final Fantasy III
  cartridge it doesn't matter and watch the sweet new intro for the game.
  It was long ago when the world was reduced to nothing after the War of
  the Magi and magic simply ceased to exist. 1000 years have passed and 
  Iron, Gunpower, Steam Engines, every new technology was discovered. But
  there are still those people out there that would try to revive magic
  and make the world their kingdom, would the same deadly and senseless
  mistake be repeated? 


=============================================================================
THE MYSTERY OF THE ESPERS
Items: Elixir, Tonic, Sleeping Bag(2), Tincture, Phoenix Down
Party: Terra, (Vicks), (Wedge)
Party's level: 1
=============================================================================

Here you will see the scenes with Biggs(Vicks in FF3 for U.S.) and Wedge
talking over about the esper and about the mysterious woman who appears to be 
a sorcerer. They then leave off to the town below. Here is where the original 
intro took place(the music is a bit off but as memorable as ever) as the 
graphics still impress me believe it or not, oh yeah the credits roll as 
well. Afterwards Wedge decides to put the mysterious woman at point, since 
its no sense for them to take any risks. Now that you are in control head for 
the mines up north of town, but along the way there will be a couple of 
battles to deal with but the battles are pretty easy. Inside the mines is a 
save point for you to save your game, no sense in healing your wounds since 
you have no TENTs to begin with! Continue to go north, and Biggs will ram the 
gates open, but another rather weak battle is ensued. But this time its a 
boss.
-----------------------------------------------------------------------------
BOSS BATTLE: Whelk     HP: 1600     ITEM: Potion
-----------------------------------------------------------------------------
Aw schnap! The boss music! Its just so tite! In this battle Biggs and Wedge 
talk about a monster that eats lightning and stores it in its shell, so 
whatever you do DON'T ATTACK THE SHELL! Aim for the head in this battle and 
have Terra use her Tekmissle attack and heal if neccessary in this battle 
with the Heal Force obviously. After a while it will hide in its shell, at 
this time do not attack it or you will recieve a very painful counter attack 
called Mega Volt that will deal about 60 HP of damage to any magitek member, 
which is enough to wipe any of you out.

After the battle continue on to the next room and you will find a frozen 
esper in the middle. Then suddenly it de-frosts itself and attacks the party.
-----------------------------------------------------------------------------
BOSS BATTLE: Tritoch     HP: N/A
-----------------------------------------------------------------------------
This isn't really a boss fight. It just has that boss fight environment so I 
thought I could make it look like it was a boss fight. In here the mysterious 
girl goes over to the half defrost esper as Biggs and Wedge wonders where the 
light is coming from. Then they both disappear and the esper self ignites and 
takes the mysterious girl with it.

=============================================================================
THE START OF THE ADVENTURE ARISES
Items: *Look Above*
Party: Locke
Party's level: 2
=============================================================================

You will awake in the town of Narche, the coal mines up north are a part of 
this town and luckily a man found you and recovered you. Talk to him and he 
will tell you that he had just removed the Slave Crown, which had been 
controlling the mysterious girl all this time. She still does not remember a 
thing though:

  "A mysterious young woman, controlled by the Empire, and born with the
   gift of Magic......"
  
Here you will be asked to input a name, its better to select the default
because no one will like such geeky names like Jeff, Brian, M.Bison, or 
CJayc(just kidding!). As long as you input Terra or Dingo you should be fine. 
Afterwards she remembers her name, which is whatever you inputed but its 
Terra. The old man seems pretty impressed since he has never see anybody 
recover this fast from the Slave Crown. Then outside guards and hounds beat 
on the door as they demand for the girl and the Empire's Magitek armor. She 
appears to be a member of the Empire, but Terra doesn't seem to recall 
anything about it. The old man decides to help Terra out as he lets her out 
the back door. Outside make your way to the west part of town and inside the 
western mines or Narche is a save point, so save your game and continue on. 

At the top there is a treasure chest containing a PHEONIXDOWN, after picking 
it up continue through and pick up a SLEEPING BAG and continue your way 
through, when you reach to a certain point Narche guards come after you as 
they corner Terra, but she falls to the floor below. At the bottom floor she 
faints, but a flashback occurs. A mysterious man named Kefka has just put on 
the Slave Crown on Terra and sets Terra to battle in Magitek armor as she
easily dismantles the soldiers. The next scene takes place towards the
outside castle of the Empire as Emperor Gestahl has a keen interest in magic 
and wants to forcefully take everything that he thinks belongs to him. Terra 
is still unconsious, and the scene shifts towards the Old man's house as a 
mysterious man is shocked to hear what the old man thought he was doing:

  "Treasure Hunter and trail-worn traveler, searching the world over for
   relices of the past..."

Here you will be given the chance to name your character and this will be the 
only time that you can name your character. Once again leave the default name 
or give it Dingo. Te scene shifts back to Locke, he doesn't prefer robbing, 
but Treasure Hunter. The old man called for Locke to meet with a woman, but 
Locke doesn't want anything to do with the imperial Magitek-riding witch. The 
town alone is too weak to take on the empire as the imperial troops are 
persuing Terra as they speak, and their independence can only be assured if 
they join forces with the Returners, an underground resistance movement. 

Terra was not responsible for her actions and they must get Terra to join 
with them. Locke finally agrees and the old man tells him to make his way to 
Figaro and talk to the king. The scene shifts towards Terra as Locke comes to 
her rescue, but there are many imperial troops to deal with and it doesn't 
look like Locke can take them all himself, but WAIT! Kupo! Its them! Moogles 
are here to help Locke. Here a small scene shows up as a brief and 
descriptive speech by the moogle tells you how to switch between groups by 
pressing the "Square" button(Y button for SNES), your job is to save Terra 
from the imperial guards or else. 

Now make your way down and take out as many imperial troops as you can. It 
doesn't matter if you lose because you will hae two other groups to use, and 
the party that was swooned earlier is automatically revived, but to minimal 
HP. After defeating all of the impreial soldiers talk to the commander and a
boss fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Marshal & Lobo(2)      HP: 27(Lobo) 420(Marshal)
-----------------------------------------------------------------------------
Aw schnap! Its that music again! This boss battle is fairly easy, first take 
out the Lobos so they don't give you anymore trouble, and then use your 
physical attacks on Marshal. His physical attacks hurt a lot, and you really 
can't do much about his Charge attack which will do about 110 HP of damage. 

After the battle Locke thanks the moogles for their help and he carries off 
Terra and takes her outside as he switches a hidden path. Terra then wakes 
up, but she still can't remember a thing. Locke says she's safe with him 
until her memory returns and he says the secret passage might be useful 
someday, DON'T FORGET ABOUT IT! You can walk back to the old man's house if 
you want, but the imperial troops won't let you get through, so you might as 
well hightail it southwards to Figaro. Also take this time to talk to the man 
to the left for admitance to the Beginner's House if your low on HP and if 
you need help on some of the specs of the game and how it works. A very good 
descriptive presentation is explained here! After your down head towards 
Figaro.

=============================================================================
ONWARDS TO FIGARO!
Items: Phoenix Down, Antidote, Soft, Tonic
Party: Locke, Terra
Party's level: 6
=============================================================================

Now keep going southwest until you find a giant desert and the Castle of
Figaro should be right in the middle of the desert. Inside make your way to 
the middle of the castle and find the king as the guards will not allow you 
admitance to any other parts of the castle as they tell you to go see the 
king. When you reach the king Locke tells a little about her to the king and 
he gives a quick and rather seductively dumbfounded look at her, Terra gets a 
bit angry and the king apologizes.

  "The young king of Figaro Castle, ally to the Empire, and a master designer
   of machinery..."

Here you will be given the chance to name your character, but don't name him 
anything stupid, just give him Dingo or Edgar. Surprised that someone like 
Locke knows royalty? The king doesn't care if Terra is an imperial soldier, 
the kingdom of Figaro and the Empire are allies. There are three reasons why 
Edgar is helping Terra, "First of all, your beauty has captivated me!" 
"Second...I'm dying to know if I'm your type..." "I guess 
your...abilities...would be a distant 3rd." Terra still doesn't know what 
Edgar is talking about, she knows a normal girl would find him dashing, but 
she's hardly normal. 

Now is your chance to wander around the castle, don't forget to pick up a 
PHEONIXDOWN, TONIC, SOFT, and a ANTIDOTE. When you talk to the Matron in the 
castle he tells you that Edgar had a twin brother, the scene flashes back to 
Edgar's recent pass not that much long ago as the two talk about his father's 
successor. Edgar refuses to talk about it:

  "Edgar's twin brother, who traded the throne for his own freedom..."

Now is your chance to name the twin brother of Edgar, go with the default so 
you can follow this walkthrough a bit more easier. It appears that Sabin has 
ran away now and the Matron wonders what he is up to right now. Also when you 
check the dungeon do you recognize anybody down there? Yes its the Lone Wolf 
from Final Fantasy V! After checking the castle out and GETTING A GOOD 
NIGHT'S REST talk to Edgar in his throne room, and in the middle of the 
conversation one of the members from the Empire are here to see King Edgar, 
probably Kefka! 

The scene shifts towards Kefka, he's a wierd guy and hates Edgar for living 
in the middle of nowhere and he has sand on his boots, but the imperial 
soldiers quickly wipe his boots clean. HEre have Edgar talk to the soldiers 
before talking to Kefka. IT appears that Kefka wants a girl of no importance 
to return back to the empire and he heard that she has found refuge in Figaro 
Castle. Edgar knows who he is talking about, but Kefka denies it and says she 
stole something of minor value. Edgar doesn't know if she is here or not 
since there are more girls here than grains of sand, and Kefka warns him that 
he better pray for his precious Figaro Castle. 

After Kefka leaves go back and talk with Locke, Edgar tells Locke to show 
Terra to her room as he has some strategic strategies that needs to be dealt 
with. So have Terra follow Locke to her room. She finally knows his name 
which is Locke, and it appears that Edgar has told Terra that he was a thief.

That's Treasure Hunter! Superficial wise, Edgar is allies with the Empire but 
on the inside he is collaborating with the Returners, a small organization 
opposed to the Empire. Terra doesn't understand what she should do, but Locke 
comforts her. But how will Terra know which is the right way? The scene then 
shifts to Edgar, he rushes outside and sees the castle on fire and it was the 
Empire's doing. 

Here Kefka enters in he wants the girl now, but Edgar pretends to not know 
what Kefka is talking about. Now talk to the soldier at the top and Edgar 
tells him to get ready, Kefka wonders if he has changed his mind yet and it 
appears that he has no choice, then quickly rushes and calls his chocobos and
he tells Locke and Terra to jump. The castle is slowly sinking down into the 
sand and Kefka is a bit wounded but nonetheless fine. He orders his men to 
attack the party.
-----------------------------------------------------------------------------
BOSS BATTLE: M-TekArmr(2)      HP: 210(each)
-----------------------------------------------------------------------------
This battle should be pretty hard since your attacks are cut down in half due 
to the armor on the Magitek armors. If Terra uses magic in this battle Edgar 
will become shocked, as will Locke once he finally figures out what magic is. 
Terra thanks Locke and Edgar for not making such a big deal out of it, but 
they seem to go into a swoon state after she thanks them(ha! Losers!)! 
Basically in this battle have Terra use magic and have Edgar use his Tools 
and Locke attack regularly.
  
After the battle they escape and Kefka is a bit pissed off. Terra seems a bit 
scared of Kefka, but Edgar has someone who he wants her to meet. Their mentor 
Banon would certainly want to meet Terra as "Magic" is going to be the key to 
winning this war. No human is ever born with these powers as Terra stops to 
think. Edgar apologizes and tells her that if the Empire captures her again 
the world is done for. Then he tells him to head for the South Figaro cave. 
Here you will notice the amazing power the SNES has in terms of graphics in 
which you will see a semi-3-D view of the world map. Head for the cave south 
of Figaro Castle to the South Figaro cave. When you enter the cave, Edgar 
tells the soldier to go back to the castle and tell everyone that he and the 
party are safe.

=============================================================================
JOURNEY TO SOUTH FIGARO
Items: Phoenix Down, Tincture(2)
Party: Terra, Locke, Edgar
Party's level: 7
=============================================================================

Inside here you will see the a tiny little turtle, ignore it and check the
recovery spring to completely heal your ailments or wounds then continue onto 
the next room. In this room there is a room to the left which contains a 
TINCTURE, don't pick it up though. Trust me. At the bottom right corner of 
the cave pick up a TINCTURE and to the left pick up a PHEONIXDOWN and then 
continue through to the next room and it should lead out of the cave of South 
Figaro.

=============================================================================
SOUTH FIGARO
Items: Green Cherry, Warp Stone, 1500GP, 500GP, 1000GP, Elixir, Tonic(3),
       Antidote, Soft, Hyper Wrist, Running Shoes, Phoenix Down, Tincture,
       Eyedrop
Party: Terra, Locke, Edgar
Party's level: 8
=============================================================================

In this town you will see a cloaked figure, he will head for the pub. In the 
pub when Locke tries to talk to him he recives no comply, but Edgar quickly 
backs him away as he seems a bit familiar.

  "He owes allegiance to no one, and will do anything for money. He comes 
   and goes like the wind..."

Here you will get the chance to name this mysterious figure as Shadow or 
Dingo(yes that's right you have no choice!). Edgar tells Locke that his name 
is Shadow and he would slit his mother's throat for a nickel! Now when you 
head for the Relic shop another descriptive presentation is presented by a 
moogle about Relics. After purchasing a Relic or two head for the docks in 
the southwestern part of South Figaro and you will find a crate that contains 
a SOFT. At the top tier of South Figaro there are three barrels, the bottom 
one contains a WARP STONE and head out of town and east to Mt.Kolts.

=============================================================================
MT.KOLTS AND THE TWIN BROTHER
Items: Atlas Armlet, Tent(2), Guardian, Tonic
Party: Edgar, Terra, Locke
Party's level: 8
=============================================================================

In this mountain continue to make your way across to the top of the mountain. 
When you reach outside to the higher tier take the door to the right and 
follow the path to the otherside of the mountain and you will notice a 
mysterious figure jump back into hiding. Follow him and along the way pick up 
a TENT as well, then continue on and when you find a rope bridge the 
mysterious figure who looks like Shadow, but is not wanders off. There is a 
save point across the bridge so save your game and heal your wounds with a 
TENT if any. 

Then continue on to the outside of the mountain and you will have to walk a 
spiral like path and at the end there is someone blocking the entrance to the
next cave. Its Vargus, the one who you heard about in town of South Figaro, 
but he attacks the party because he thought Sabin sent him. It was actually 
him that was shadowing the party earlier and the fight ensues.
-----------------------------------------------------------------------------
BOSS BATTLE: Vargas & Ipooh      HP: 360(Ipooh) 11600(Vargas)
-----------------------------------------------------------------------------
This battle will be tough, first take out the two Ipooh because you can't
attack Vargas without destroying them. Use Edgar's AutoCrossbow and have
Locke attack regularly and have Terra use magic. After losing Vargas about 
900 HP of damage Sabin will come in. He was jealous that Sabin was chosen the 
as the successor, but actually the master wanted Vargas to be his successor. 
Vargas thinks Sabin is lying and he attacks the party with Blizzard Fist, the 
other three party members fly away, but Sabin still stands. Just keep 
attacking him in this battle, after a while a message will tell you to use 
your Blitz technique doing left, right, left, and then the X button. You can 
use your Aurabolt in this battle(its a Hadouken motion facing left), but it 
doesn't affect him. After using Pummel Vargas is awed by the power of Sabin, 
if only Vargas hadn't been in such a rush for power.

After the battle the brothers are re-united once again, but Terra thought he 
was some bodybuilder strayed from the gym. Sabin laughs and takes it as a 
compliment. Edgar is heading towards the Sabil mountains, but Sabin had been 
watching from afar and it appears that Figaro will be the Empire's next 
target. Now that Sabin has joined the party he will provide some added power 
to the party. Now continue onto the next cave and inside pick up a TENT and 
continue on.

=============================================================================
TO STOP THE EMPIRE WE NEED THE RETURNERS!
Items: Potion, Air Lancet, Phoenix Down(2), Antidote, White Cape, Green
       Cherry, True Knight
Party: Sabin, Terra, Locke, Edgar
Party's level: 10
=============================================================================

In here the guard at the door will lead you to Banon. It appears that Terra 
has decimated 50 of the top soldiers of the Empire in minutes. Then Banon 
tells of a story that there was a box that someone was told never to open, 
but went ahead and opened the box anyways. He had released the evils of the
world, Envy...Pride(?)...Greed...Violence...Control... All that was left in 
the box was a single stray of light: Hope. And Terra is the last ray of 
light, Hope. 

After a short while Terra wakes up, now go talk to Locke. He joined the 
Returners because someone that meant so much to him was locked up and he 
realized that the empire was rotten and heartless and he wanted to make a 
difference. Terra feels a bit down because she has no "significant" other in 
her life, but there are many others who are counting on her. After talking to 
everybody in your party(Locke, Sabin, and Edgar) the guard at the door will 
let you through. Outside here is Banon and he asks if you will be there last 
ray of Hope. If you comply no, he will give you another few moments to make 
your decision, but if you comply yes, he will be happy to hear your decision, 
but Terra is a bit scared.

Banon decides to give Terra a relic which is the GUANTLET, and Banon has a 
plan and asks Terra to get everyone together. In the meeting the facts are 
already known, the Empire is using Magitek power in battle, but hwo did they 
acquire it? It appears that Locke found out that the Empire is forcing the 
world's finest scholars to study the Espers, and there appears to be a 
connection between Magitek and Espers. The ancient War of the Magi probably 
had something to do with this, a theory was developed that humans and 
machines were imbued with the powers drain from the Espers. 

They can only fight Magitek ower with Magitek weapons, and if Terra can speak 
to the Esper and have it wake up. She reluctantly agrees, but then suddenly a 
Returner collapses from his journey of South Figaro. It appears that the 
Empire has taken South Figaro and are heading this way. Locke will sneak into 
South Figaro to slow down the Empire, and tells Terra to stay away from a 
nameless king(Edgar) and Sabin can't believe Edgar hasn't even grown up yet. 

The rest of the party will escape down towards Lete river towards Narche so 
that Terra can speak with the Esper. Now don't forget to pick up the treasure
chests you left behind in the Returners' base which include a POTION, 
PHEONIXDOWN(also note when you pick this up a guy Sleep talking will tell the 
party that the Empire is attacking, but not yet), AIR LANCET, another 
PHEONIXDOWN, and a TRUE KNIGHT relic. Now you might want to save your game 
before heading to the Lete river, afterwards continue on to Narche.

=============================================================================
PROTECT BANON NOW!
Items: None
Party: Edgar, Banon, Terra, Sabin
Party's level: 10
=============================================================================

Here the objective is simple, get Banon to Narche without getting him 
swooned, if he becomes swooned you will have to start over again. And the
battles are not random encounters mind you, they happen at specific points in 
the river, but its useless to tell you anyways. There will be a point in 
which you will have to select the direction where you want to head off. It
doesn't matter which path you pick since due to the fact that they all lead
to the same place, but however each path is a bit different and some of the 
paths lead to treasures, but these battles here can gain Banon levels 
quickly. At the end of this path is Ultros, who is obviously attack your 
party.
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros     HP: 3100
-----------------------------------------------------------------------------
This battle is a bit tough, but the party should be more than able to take 
out the trash. Have Banon use Health to heal the party and have Sabin use 
either the Aurabolt(there will be a sudden pause in between during the PSX 
version if you use this) or Pummel. Have Terra attack with magic or have her 
use her physical attack and have Edgar use his AutoCrossbow. There is very 
little that you can do about his Tentacle attack which does about 230 HP of 
damage, and he can spread this attack as well, but make sure you keep Banon 
alive. After the battle Ultros escapes and Sabin jumps in after the octopus.

After the battle Sabin floats off the other direction while Terra and Edgar 
head off towards Narche while protecting Banon. Sabin however has floated off 
towards the unknown lands and how is Locke doing after breaking through South 
Figaro's defenses? Its all up to you as here you will choose a 
scenario(pretty neat huh? Instead of having one direction to go to, the game 
lets you decide!). You can pick either one as that scenario you choose 
happens at the exact same time the other ones do, don't worry though you will 
have the opportunity to complete all three scenarios. I will choose Sabin's 
scenario, so if you want you can follow where I'm going or choose the other 
one, it really doesn't matter. You can scroll down to A,B, or C since you 
will have the chance to complete all events...I'll start with A, then B, then
C.

=============================================================================
A: SABIN AND THE UNKNOWN LANDS
Items: None
Party: Sabin
Party's level: 10
=============================================================================

Here there is a house to the right, go inside and talk to Shadow. He will 
offer to show you the way to Doma Castle, which is the Empire's next target. 
Now head southeast and you should find a bridge and on the bridge is the 
Imperial Camp. Here before Shadow and Sabin can do anything thye must hide 
themselves because there are too many imperial soldiers. The two overhear the 
soldiers talking about if Kefka runs General Leo out of the battalion then he 
will become the next general. 

Kefka then comes in and tells the soldiers to do their jobs, but Soldier B 
likes to tell Kefka in his face that he is no General Leo. "Shhhh! Do I 
always have to tell you to keep it down? You're hopeless...!" Then the 
commander tells the soldiers that they are ready to assault Doma Castle. The 
army raids the castle but has trouble getting. It seems hopeless, but a 
mysterious man wants the honor of stopping this atrocity: (Cyan's music theme 
sure is sweet, why the heck wasn't this on the Music CD?)

  "Faithful retainer to his family's liege, with the courage and strength of
  a hundred men..."

Here you will once again have to name the new character in the game, name him 
Cyan so that you can follow along with this walkthrough a bit more clearer. 
Now have Cyan talk to the Commander and a fight will start.
-----------------------------------------------------------------------------
BOSS BATTLE: Leader    HP: 300    ITEM: Black Belt(relic)
-----------------------------------------------------------------------------
This really isn't a boss battle since the theme doesn't play, but it has the 
boss battle atmosphere. Use your Swdtech at level 2 and your counter attack 
(which does close to 700 HP of damage! Dang, he does have the strength of a 
hundred men!). 

After the battle the troopers see that the commander has been defeated and 
they all flee for their lives. The scene then shifts towards Shadow and Cyan. 
Defeat the guard to the bottom left for fun if you want, but check the 
treasure chest inside the tent to the right and there is a treasure chest, 
you can either hit it, kick it, or leave it. If you kick it its pretty funny 
to watch Shadow's reaction, but a sentry will come and Shadow and Sabin hide. 
After the guard leaves you can now pick up the STAR PENDANT. Continue on, but 
as the party spots General Leo they hide and overhear the conversation. 

The soldier wants to raid the castle immediately, but if they do that too 
many costly lives will be wasted, but the soldier insists as he is willing to 
sacrifice his life for the Empire, but General Leo being somewhat warm 
hearted does not want that, nor does Emperor Gestahl. As General LEo is 
called back to the Empire he leaves the task of Doma Castle to a soldier's 
hands. However Kefka plans to poison the water, the soldier questions his 
actions, but since General Leo is gone he decides to poison the water 
anyways. But before Kefka leaves Shadow and Sabin confront him. A quick 
battle ensues, but Kefka runs off, the party chases after him again and 
another battle ensues. 

Chase him again, but this time he will leave a few soldiers for you to deal 
with. It appears that the party is too late and the river has been 
contaminated with poison, the guards at Doma Castle are falling one by one as 
Cyan notices something odd about the water, Cyan tells the guard to guard the 
liege as he goes and finds out what has happened to the king. When Cyan 
reaches their he has collapsed and his vision is going fast and he thanks 
Cyan for guarding the castle since his father was on the throne. The king 
tells Cyan to see his family as he dies on the floor in front of him. Cyan 
and the last sentry goes over the castle to look for any survivors. 

Now have Cyan search around the castle, when he finds his wife Elayne and his 
son Owain dead by the poison he is struct with a sense of denial, not 
believing any of this. He then takes his anger towards the Empire, he fights 
the soldiers as Sabin and Shadow come in just the nick of time to help them. 
So go BEHIND Cyan and talk to him and Sabin and Shadow will lend him a hand. 
After the battle Cyan will attack the other soldiers as well, so lend him a 
hand. Then another battle occurs, so lend him another hand. 

After the battle Sabin tells Cyan that they must leave immediately, so Sabin 
forces Cyan into the Magitek armor and teaches him a little bit of how it 
works. A guard comes out and tries to stop the two but Cyan rams him over 
along with the other guards as well. When you try to escape you will be 
confronted by a few soldiers in Magitek armor. After defeating them the party 
heads for Narche through the forest to the south.

=============================================================================
A2: TO NARCHE!
Items: Phoenix Down(2), Sniper Sight, Earrings, Hyper Wrist
Party: Sabin, Cyan, Shadow
Party's level: 12
=============================================================================

Here go across the bridge and to another bridge, you can go to Doma castle if 
you want but the Soldiers in front won't allow you to pass through. When you 
reach the Phantom Forest you will really see the power of the SNES(well they 
still impress me up to this day!) in terms of graphics, its like whereever 
Square goes they can take advantage of each system's hardware, so imagine the 
PS2! In here its pretty straight forward as at the end of the forest you will 
reach Doma's railway. Maybe there are survivors in here, so the party decides 
to take a look. 

When Cyan tries to stop Sabin from entering in the train he cries out to 
leave the place because the train is haunted. Then suddenly the train moves, 
but the party cannot leave. The train sends the departed to the other side,
but Sabin still has things to do in his life. Outside the train you can 
really see the power of the Mode 7 graphics on the SNES, sweet huh? To the 
right is a box car connected to the train. Inside is the Impresario who will 
tell you about the train and how to stop it. It appears that you will need to 
go to the engine room to the far left to stop the train. 

So go to the far left but talk to the ghost in the box car and he will join 
you if you allow him to. In the other box cars there are ghosts wandering 
around, try to talk to them and they will attack you, but sometimes they may 
even sell stuff. When you reach the box car without a door to the left inside 
a ghost will block the entrance to which you came, defeat it and outside a 
bunch of ghosts will tell you the there is N.O.E.S.C.A.P.E. So climb up the 
ladder of the box car and to the left end of the box car. 

Sabin will jump all the way through to box cars, but as they reach the next 
box car the ghosts still follow them. They will have to detatch the boxcars, 
so go inside to the left and hit the switch and the boxcar will detatch. 
After the boxcars detatch go back inside the hit the switch again and the 
door to the left will open for you and there is also a save point, so save 
your game and heal your wounds. Now in the next boxcar there are two ghosts 
at the end of the left side of the train who tell you to wait at the table 
for food, so go to the middle table of the box car and be seated on the chair 
and the food will come as Sabin takes down the food as everybody is healed of 
all status ailments and their MP/HP are fully recovered. 

Not bad eh? Now go outside and around the boxcar and don't forget to pick up 
that treasure chest which contains the EARRINGS relic. Now in the next boxcar 
there is a treasure chest inside the room, but as the party tries to pick it 
up a mysterious man named Ziegfried won't let the party have the treasure 
chest. After exchanging some rather funny remarks a fight ensues.
-----------------------------------------------------------------------------
BOSS BATTLE: Ziegfried    HP: 50     ITEM: Green Cherry
-----------------------------------------------------------------------------
Yes that's right folks only 50 HP. He will start the battle having eight 
consecutive slashes against your party but all the slashes only do damage in 
the single digits. Just attack him and he should be gone in no time.

After the battle Ziegfried takes the treasure chest and runs off. Guess like 
he has the last laugh. Now continue on, the next room has nothing inside so 
continue onto the next boxcar. Here the right room of the boxcar also has 
nothing inside and the Impresario is in this box car as well. In left room of 
the boxcar contains four treasure chests, the one on the left contains a 
HYPER WIST which is guarded by a rather powerful Specter. The treasure chest 
2nd from the left contains a PHEONIXDOWN, the treasure chest 3rd from the 
left contains a SNIPER SIGHT, and the treasure chest to the right contains 
another PHEONIXDOWN. 

After picking those up continue onto the next boxcar, before you go inside 
the boxcar the ghost you picked up earlier(IF you picked him up) will leave 
your party. In this next box car there is a save room, so save your game and
heal your wounds if any and continue on. In the next boxcar, which is the 
engine room there are three switches, hit the left and right switches while 
ignoring the middle switch and go outside to the left of the engine room and 
hit the somke switch. When you do the Phantom Train will talk to you and a 
fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: GhostTrain     HP: 1900     ITEM: TENT
-----------------------------------------------------------------------------

NOTE: Another tip from Earthq:

  "You can kill off the Phantom Train using a Revivify.  (Same with any other
   undead monster.  Life spells work too.)"

  Incase you don't have any Revivifies...then follow below...

Here in this battle have Edge, I mean Shadow throw his Shurikens if you do 
have any or if you did purchase some from one of the ghosts. Have Cyan yse 
his Swdtech level 2 Retort and if the Ghost Train hits Cyan it will recieve a 
painful counter attack. Have Cyan use his Aurabolt and keep your HP up above 
170. The GhostTrain will use powerful attacks especially the Scar Beam(the 
special effects slow the screen down a bit on the PSX version, but they do 
look awesome!) which can deal about 150 HP of damage to every character.
  
After the battle the Phantom Train will let you go but there is something
that he first must do. The train stops and the deceased board the train but 
Cyan also sees Elayne and Owain board the train as well, Sabin tries to stop 
Cyan, but Cyan rams over Sabin. Cyan feels a lot of emotion seeing his family 
go, but his wife tells him never to forget her as his son will protect his 
mother. Now afterwards head for Narche via the cave to the east.
  
=============================================================================
THE TRIP TO NARCHE VIA THE BAREN FALLS
Items: None
Party: Shadow, Sabin, Cyan
Party's level: 14
=============================================================================

Here the party can reach Narche through the Veldt if they jump into the
waterfall, also Shadow leaves here as well. So jump into the waterfall and in 
the waterfall you will have to face off against several Piranha, but they can 
be easily defeated with Sabin's Pummel and Cyan's Dispatch. At the end of the 
Piranha attack a Rizopas will attack you, and follow the same drill as 
before. After winning the battles you recieve a REMEDY.

After the battles you will drift and a new character is introduced.

  "Draped in monster hides, eyes shining with intelligence. A youth surviving
   against all odds..."

This is once again your only time to name the character anything you want,
leave it at Gau. Here Gau saves the two from drowning, and when Sabin asks
who he is Gau runs off. Now head for the east town of Mobliz.

=============================================================================
THE TOWN OF MOBLIZ
Items: Elixir
Party: Sabin, Cyan
Party's level: 14
=============================================================================

Here when you walk towards Mobliz you will encounter some battles, but the 
enemies here don't give you any expierience points, all they give is gold and 
sometimes Gau will appear at the end of the battle, but he will just leave. 
Mobliz is towards the east part of the continent. Inside here head for the 
items shop and purchase some DRIED MEAT, you can buy some new weapons if you 
like but that's not neccessary. Now head out into the Veldt which is the area 
outside of Mobliz and fight a battle and hopefully at the end of the battle 
Gau will come, if not just keep on fighting until he does. 

When you encounter Gau feed him some DRIED MEAT, he still wants more food. 
However Sabin refuses to give him anymore food as he gets a bit angry and Gau 
starts to chase Sabin around until Sabin gets tired. Cyan afterwards becomes 
silent until Sabin tells Gau that his family was just, and Gau apologizes. It 
appears that Gau wants to give the party something in return for their 
gratitude of food. He takes the party over to Cresent Mountain. Afterwards an 
Imp comes in and gives a short but descriptive demonstration of how Gau's 
abilities work. After the battle head over to Cresent Mountain which is to 
the south.

=============================================================================
CRESENT MOUNTAIN AND GAU'S SHINY, SHINY, SHINY TREASURE
Items: X-Potion, Elixir, Green Beret
Party: Gau, Sabin, Cyan
Party's level: 14
=============================================================================

Here inside Gau pops out and looks for the Shiny thing and it appears that
Gau has forgotten where he saw the shiny thing! So now the party decides to 
look around. Now walk around, when you reach the top left of the cave Gau 
will pruposely drop Sabin's pouch which contained 500 GP inside, before Sabin 
gets agitated Cyan decides to take things over for now. As you progress 
farther nside the cave, Gau will have found the shiny thing that he was 
talking about earlier. It seems like a helmet of some sort that allows the 
wearer to breath underwater. 

Gau seems a bit scared of the water as he is hydrophobic, but Sabin and Cyan 
laugh at him. The two jump and Gau finally decides to jump. Here you will be 
underwater and yes those are the graphics from the SNES, prety neat huh? 
Underwater here there are no random encounters as all these battles must be 
fought if you wish to pass through. Watch for the Anguiform, it's AquaRake 
attack will do over 200 HP of damage to every character so keep your HP up 
and above 230 just to be safe. When the arrows show up take the right, and
you will later be inside a cave with a treasure chest that includes the
X-POTION. 

After that head outside and you will be along the current of the river again, 
and then later to another cave which contains nothing, however if you are 
wounded now is the time to heal your wounds instead of doing that in battle. 
Now in the next room there is a small pond, as you try to head out the door, 
the entire pond drains itself, so enter the pond and you will be taken down 
to the bottom floor to pick up a treasure chest which contains a GREEN BERET 
helmet. Now continue on to the bottom and you will be floating through the 
currents again, but this time they will take you to South Figaro. You will 
wake up on the docks of South Figaro, so take the ferry by talking to the man 
on the boat to Narche. Now you will be given the chance to choose another 
scenario you want to complete. I'll go with Locke's scenario this time.

=============================================================================
B: THE ESCAPE FROM SOUTH FIGARO AND CELES
Items: Elixir, Ether, Ribbon, Earrings, Regal Cutlass, Iron Armor, X-Potion
Party: Locke
Party's level: 7-8
=============================================================================

Here you see the Locke needs to find a way out fast. Don't talk to any
imperial soldiers on Magitek armor because you have little chance of beating 
them(unless you have a Gameshark!), but even if you lose you won't have to 
start over again. Now head inside the item shop and talk to the merchant near 
the clock, he will cause Locke a thief but if he doesn't call him Treasure 
Hunter Locke will rip his lungs out. Then a fight will ensue, this battle is 
way too easy, but use the Steal command and you will steal his clothes! 

Now that you are dressed like a merchant head for the house down below and 
talk to the kid that was previously blocking your path and he will let you 
through. Now go outside the house and talk to green officer at the top left 
part on the balcony of the town. In this battle use the Steal command and 
steal his clothing and you will now be able to get through to the inn. Talk 
to the guard that was blocking your path towards the inn and he will let you 
through since he thought it was time for his break. Head for the inn and go 
to the basement floor and talk to the merchant, he thinks your trying to
steal his cider so a fight ensues. 

Defeat him normally if you want but steal clothes this time because you will 
need to head back through that house the kid was blocking again. After the 
battle you will have taken the old man's cider, go to the house where the kid 
was blocking your path and saying that only merhants can pass through and at 
the top floor give the old man his cider and he will give you some 
information about a hidden passage and he also forgot the password, but talk 
to his grandson down stairs and the password is "Courage" and after giving 
him the password a hidden path will open up for you. 

Inside make your way downstairs and it will take you to the underground 
passage through to the manor's house. In here check the clock for an ELIXIR 
and then head outside and around into the manor's house and head for the 
first room from the left upstairs and go behind the bookshelf and it will 
lead to a secret passage. Down here there are some pretty strong enemies, you 
might want to avoid them. As you continue on Locke will stop by the 
approaching door and notices someone familiar, its one of the Empire's 
generals. Inside the romm the guard continuously hits the general for being a 
traitor:

  "Product of genetic engineering, battle-hardened Magitek Knight, with a
   spirit as pure as snow..."

Here you will be given the only chance in the game to name this character
anything you want, but leave it at the default so that you can follow the
storyline a bit easier. Afterwards Celes is knocked out cold to the floor and 
the guard tells the other guard to watch over her. Outside Locke is hiding 
and when the guard leaves he jumps down. Head inside the room and you will 
notice that the guard is sleeping, talk to Celes and remove her chains.

Afterwords they introduce themselves, Locke doesn't care if she was a general 
and allows her to come with him, but she refuses, but Locke promises that he 
will protect her. So she finally agrees Locke leaves, but not before checking 
the soldier and take the Clock Key, you'll startle the guard a bit but he 
quickly goes back to sleep. Now head out and into the next room and inside is 
a save point, so save your game and heal your wounds if any. Now continue 
onto the next room and inside there are 3 treasure chests 500 GP, 1500 GP, 
and one that is empty. 

I suggest that you leave the empty one alone, so if you did check the 
treasure chest reset your game and don't pick up that empty treasure chest. 
Now check the clock above and wind the clock and a secret passage will open. 
Now head on through and in this next area pick up the treasure chests in the 
room which contain a IRON ARMOR, EARRINGS relic, HEAVY SHLD, and a 
REGALCUTLASS. Now head for the upper staircase to the top right, and before 
you head out Celes wonders why Locke is trying to help her, he does so 
because she reminds her of someone. 

Now head outside and into the Sotuh Figaro cave. Work your way around the 
place, but remember the room where you had a treasure chest containing a 
TINCTURE? If you did not pick up the TINCTURE earlier you can go back and 
pick up a THUNDER ROD. If you did pick up the treasure chest earlier then 
obviously there would be nothing there. As you make your way out Locke will 
finally notice a wierd noise emitting in the cave. But before the two can 
make their way out something coming out of the wall attacks them.
-----------------------------------------------------------------------------
BOSS BATTLE: TunnelArmr     HP: 1300    ITEM: Elixir
-----------------------------------------------------------------------------
This boss will be pretty tough. Have Celes use her Runic command so that all 
magic used from the TunnelArmr will be avsorbed as MP points. Have Locke 
attack as normal and keep your HP up and above 100. If you have the THUNDER 
ROD, use it and he's gone with a snap of a finger. Don't worry if you lose 
though, this boss is tough anyways. But if you are playing the PSX version 
you might not want to lose since you will have to deal with the bad loading 
time anyways!

After the battle the two head for Narche and now its time to choose the last 
scenario.

=============================================================================
C: BANON AND THE KEFKA ASSAULT
Items: Rune Edge, Earrings, 5000 GP, Elixir, Theif Knife, Wall Ring, Sneak
       Ring, Hyper Wrist
Party: Banon, Edgar, Terra
Party's level: 10
=============================================================================

Here this scenario takes place where it last left off. The party still rides 
the rapids and also more battles have to be fought. After a short battle the 
party arrives at Narche and just in the nick of time. When the party reaches 
inside Narche guards block their path, Banon tries to settle them down but 
they knock him out. Edgar tells them that he is king but they don't believe 
him and knock him out as well. Each time you try to go through the guards 
will just knock you back, but remember the secret passage that Locke told you 
to remember about when he got Terra out? Head towards that area, its to the 
very left if you had forgotten. 

As you make your way to the next cave there will be a light that goes a 
certain path. You will have to go that exact path to escape the security 
checkpoint, so have you been taking your Ginkoba? It will take a few tries 
since due to the fact that its a pretty complex path to remember. Once 
through head for the old man's house from earlier in the game, but you are 
welcomed to stop by the moogle's cave if you want to. In the moogle's cave 
don't forget to pick up the RUNE EDGE, then leave because there isn't much 
you can do here now. Head for the old man's house and inside you will get a 
bit of info of what has been happening around Narche. 

Its neutral for now and many people haven't really wanted to side with the 
Returners. The town has gone a bit worst about the Esper, but Banon thinks 
Terra can reach out to the Esper. However Edgar has second thoughts, either 
the Esper will help them or dig them an early grave. It appears that Narche 
is the next target of the Empire since Emperor Gestahl is after Magitek power 
he will be interested in the Esper. Then Sabin, Cyan, and Gau comes in and 
greets the party, after a briefing about Doma Locke and Celes come in and 
rush to tell the party that Narche is about to be attacked. 

But Cyan becomes very angry as he recognizes Celes as she was the one who 
burned down Maranda, but Locke won't allow Cyan to do so. Terra also reveals 
to Cyan that she was also once an general of the Empire. Then suddenly a 
guard comes in and tells the entire party that Kefka has already begun his 
assault on Narche. The scene shifts to Kefka's army, the soldiers question a 
lot about his actions towards Narche since it is neutral and there are
civilians living in Narche, but Kefka doesn't care he wants everyone dead.

The scene shifts back to the party, it appears that they left the esper at 
the top of the hills. They go after it to defend it, but along the way Celes 
and Terra have a small conversation, and Celes thinks being bron with magic 
is such an incredible gift. Celes can also use magic because when she was 
just a baby she was artificially infused with magic and was raised as a 
Magitek Knight. Terra asks if Celes has ever loved anyone, but Celes doesn't 
know what she is talking about. Cyan however still has a lot of doubt about 
Celes. 

Now when the entire party reaches the top of the hills of Narche you will 
have to form 3 parties with your 7 party members. Your job is to not only 
defend the Esper but Banon as well. If the army reaches Banon then you will 
have to start over again. You will have to fight a lot of battles, probably 
about 20 battles to beat them all. But you can reach Kefka without having to 
destroy his entire army. When you reach Kefka make sure you have Gau in your 
party and then talk to him to initiate the fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Kefka     HP: 3000     ITEM: Peace Ring
-----------------------------------------------------------------------------
This battle will be ver tough, his poison attack will more than likely knock 
out your party members. But if you have Gau have him use the Were-Rat rage 
and he will absorb all of Kefka's poison attacks, which makes the battle a 
lot easier. Having the relic Star Pendant equipped prior to this battle helps 
out as well as you will not be affected by his poison attack. Having Cyan, 
Gau, and Sabin in this battle really helps. Have Cyan use his 
swdtech(hopefully you are at level 4) at the highest level, and have Sabin 
use his Aurabolt or Suplex if he has it yet. Cyan's multi-hit attack will 
deal a lot of damage in this battle and Gau will take al his poison attacks 
like herbs, and Sabin in this battle will provide the muscle. Attack him, 
attack him, and attack him!

After the battle the party goes for the Esper, Terra senses something from 
the esper as the entire party but Terra is knocked out. Terra communicates
with the esper and asks a few questions about who she is. Then the esper
reveals Terra's true nature, she flies off wildly into the skies. Celes tells 
Locke that Terra looked like an esper, but Edgar knows that they have to find 
her. Now you must form two parties, one to look for Terra and the other to 
stay guard and protect the esper. Afterwards head west to look for Terra 
otuside of Narche.

=============================================================================
THE TOWN OF KOHLINGEN
Items: Hero Ring, Green Beret, Elixir
Party: Locke and whomever
Party's level: 12-14
=============================================================================

Now head back to where the Figaro Castle previously was sunken earlier. The 
reason why its back at its place is because its a castle that is completely 
mechanic, think of it as a SUV and submarine combined, except it can easily 
move through sand. Well here head to the engine room and talk to the ma 
downstairs to the left and he will ask you if you want to go to Kohlingen, so 
do so. When you arrive head for the town of Kohlingen which is just north of 
the Figaro Castle. Inside this town you will get a  lot of information about 
Terra's whereabouts. 

Also check Rachel's house at the top left part of town and inside check the 
grandfather clock for an ELIXIR. Also if you have Locke in your party a short 
scenario will take place here. Locke mentions that he wasn't able to save her 
when she needed him. A flashback takes place with Rachel and Locke in some 
mountain cave and it seems like Locke is searching for something, something 
he also wants Rachel to see. When Locke walks across the platform it begins 
to shake, Rachel unselfishly pushes Locke aside as the platform collapses 
beneath her as she falls to the ground below. 

Later Locke is at her bedside, and when Rachel wakes up she can't remember 
anything. Then Rachel's dad kicks Locke out because he blames him for her 
memory loss, she then comes out and tells Locke to leave, she doesn't even 
know who Locke is and he blames him for getting everybody upset. Locke leaves 
as Rachel will have to make a new start, the scene flashes back to the party. 
After a year Rachel had been killed in an imperial attack. Her memory had 
returned just before she passed away and the last word she said was Locke's 
name. Locke feels that he should have never left her side and he feels that 
it was his fault that she had died. 

Now head for the east house and go downstairs. The man near Rachel had place 
herbs that had put her in suspended animation so that she won't age a day. A 
flashback occurs at the same exact location but this time its in the past, 
and the man had just started to put the herbs on Rachel. Locke wonders if he 
calls her back, that she will come back to her. Then the flashback scene is 
gone and switches back to the current time. Locke still believes that he had 
failed her, he then leaves as does the party. 

So are you wondering how to get to that door atop? Well go outside and enter 
through the back of the house and you should be able to pick up a GREEN BERET 
helmet. You can shop around if you like if you need any updating in your 
weapons and armor. After your done head out of the town and head to the far 
south to Jidoor.

=============================================================================
THE TOWN OF JIDOOR
Items: Tincture
Party: Locke and whomever
Party's level: 12-14
=============================================================================

Here in this town you can visit Ozwer's house which is the giant mansion at 
the north end of this town. Inside check the top right pot for a TINCTURE. 
Also in this town you can check the auction to see if they have anything that 
might interest you LATER IN THE GAME. Right now the auction will always be 
over so you can't bid on anything. The only thing to do here really is to get 
a chocobo to make your way to Zozo, which is the desolate town northeast from 
Jidoor. And that should be your next destination.

=============================================================================
THE SEARCH FOR TERRA
Items: Tonic, Thief Glove, Running Shoes, X-Potion, Tincture, Chain Saw,
       Potion, Fire Knuckle
Party: Locke and whomever
Party's level: 12-14
=============================================================================

Here in this town the place looks dark and dreary and rain is constantly on 
the pour. Also there are random encounters in here as well, the enemies 
aren't really that tough, but like the people of Jidoor, said they can't be 
trusted. Here head for the north part of town and into the inn, there is a 
clock that needs to be reseted, and hopefully you know what time it is.

Everybody should know this, but if you don't its: 6:10:50. That will open up 
a staircase that leads to Edgar's Chain Saw. Afterwards head for the relic 
shop at the bottom left part of town and inside the relic shop owner tells 
you to check the top of the building. So do what he says and head for the top 
of the building, along the way don't forget to pick up the THIEF GLOVE for 
Locke. And then head for the doorless doorway just below and move inside and 
jump to the left building, and then again to the left building. 

Then continue on and inside check the pots in the top left of the room for a 
TINCTURE, and then head outside. And jump two buildings over to the right and 
head inside. In here there are just a series of stairways, continue your way 
through and along the way don't forget to pick up a FIRE KNUCKLE for Sabin. 
Then at the top of the building and talk to the man blocking your path, it 
appears that he hates fighting and he'd better let you pass, but he decides 
to fight you anyways.
-----------------------------------------------------------------------------
BOSS BATTLE: Dadaluma     HP: 3270    ITEM: Headband
-----------------------------------------------------------------------------
This battle is pretty tough, it will take a lot to defeat this guy. Have 
Edgar use his Chain Saw, you might miss sometimes but you can deal some very 
serious and critical hits with it. Have Cyan attack with Swdtech, have Locke 
use his Capture and steal a JEWEL RING from him, have Celes use her physical 
attacks or magic to heal the party, have Gau use anyone of his Rage attacks 
and finally have Sabin use his Aurabolt blitz. After losing him about 1900 HP 
he will call for two Iron Fists, so quickly dispose of them so they won't 
become much of a nuisance. After you defeat the two Iron Fists Dadaluma will 
use a TONIC, POTION, POTION, and SAFE spell all in one round. Just continue 
your attacks from their and he should be gone.

After the battle head upstairs and into the room, the sides of the room
contain a treasure chest on each side. Check them to recieve an X-POTION and 
a RUNNINGSHOES relic. Then continue towards the center of the room and talk 
to Terra. The party tries to talk to her, but a mysterious voice talks to the 
party. Then Terra goes a bit berserk and finally settles down. Ramuh tells 
the party that Terra cannot understand them as he reveals that he too is an 
Esper. But don't espers live in another world? Yes, but that does not mean 
that they cannot live here too as espers can take on a variety of forms. 

Espers hide themselves from humans because he knows espers and humans cannot 
live together. But Locke's grandfather said that espers and humans once lived 
side by side, and apparently its true. Then came along the War of the Magi, 
it was the espers who fought humans who were infused with magical powers 
extracted from the espers. A flashback now takes place, the espers fearing 
that their magical powers would become a target once again, they moved to a 
new realm and made it their niche. It was 20 years prior to the present time 
of now that humans knew about Magitek power and they hid it from the espers. 
When the espers had found out they created a doorway and exiled the humans. 

Even as Ramuh speaks there are espers trapped in the Empire's Magitek 
facility being drained of their powers. Ramuh fled here to avoid a similar 
fate. He had sensed that Terra was in trouble so his magic summoned Terra to 
Zozo. So is Terra really an esper? Actually no, she's a bit different. 
Terra's presence of existance strikes fear into her own heart, the party 
can't help her, but if she can accept this aspect of herself she will be all
right. Cyan realizes that the party must do something about this, and Ramuh 
tells them to free the other espers imprisoned by Gestahl's Magitek Research 
Facility. 

Ramuh feels that he acted cowardly fleeing and leaving the others to their 
fate. However once the espers transform their powers can be relocated, then 
three magicite comes down from the ceiling as they are the fallen comrades 
that have fled from the Empire. Ramuh will also sacrifice himself as well for 
the sake of other lives. Now talk to the magicite, Ramuh can still talk, but 
after a while he will pass on and lend his power to you. Now pick up all four 
Magicite Ramuh, Stray, Siren, and Kirin. Now as you leave talk to your other
party members near the door. 

The party decides to talk along the way as they exit out of Zozo, they talk a 
bit about the Empire and the party must split into two groups so that they 
can guard Narche and attack the Magitek Research Facility at the same time. 
Celes and Locke will head for the Empire's facility, but you can place one or 
two other party members to go with them as well. The other party that is not 
in Locke's group heads back for Narche, but how will they get there? Maybe 
the people in Jidoor will help them. So now leave to Jidoor, also did you see 
the ghost appear? Talk to it and it will explain a bit about how the esper 
system works exactly. Afterwards go towards Jidoor which is southwest from 
Zozo.

=============================================================================
THE WAY TO THE OPERA HOUSE VIA JIDOOR
Items: None
Party: Celes, Locke and whomever
Party's level: 13-16
=============================================================================

Here when you talk to everyone, previously they had talked about Zozo and the 
thiefs, now they are talking about Maria the Opera Singer and the airship. 
Now go inside Ozwer's House located at the north end and talk to the 
Impresario who mistakes Celes for Maria, but he then finds out that she is 
not the real Maria and leaves. However Celes seems a bit flattered that she 
can relate to the Opera singer Maria. Now as you walk out the Impresario has 
dropped an envelope, examine it and the Master will come in. It appears that 
a mysterious wandering gambler wants Maria as his wife, something which has 
startled the Impresario ever since it has arrived. The scene shifts towards 
the wandering gambler:

  "A blackjack-playing, world-traveling, casino-dwelling free spirit..."

Here you will be given the chance to name the character, so name him Setzer 
and leave it at that. It appears that Setzer is the owner of the world's only 
airship. The party then decides to set up a meeting with Setzer. Now head 
south towards the Opera House.

=============================================================================
SETZER AND A NEAR COSTLY GAMBLE
Items: None
Party: Celes, Locke and whomever
Party's level: 13-16
=============================================================================

Inside the Opera House talk to the Impresario. He tells the party that Setzer 
might appear at the climax of scene 1 as he loves an entrance. That's when 
the party decides to grab him at that time, but that would cost the 
Impresario his job. He wants the play to be a success and does not want Maria 
to be abducted. Then the party decides that they will let Setzer grab Maria, 
but Celes will be the decoy since she looks so much like Maria and that 
should lead them to the airship. Celes however has some doubts because she is 
no Opera Singer, she then runs for the door and shuts it behind her. 

Inside however she practices, but doesn't sound so good as Locke has a laugh 
or two. However at the same time Ultros who is also in the Opera House wants 
to foil their plan by pretending to be Setzer. He lets the letter fly off to 
the party's direction but the party doesn't even notice it as they prepare 
for the play. D'haaaaa! Read it...! Then the scene moves over to the Opera 
play down below, and the Impresario plays out his role while depicting of a 
war between east and west. 

After the short play have Locke head for the dressing room to the right. In 
the dressing room talk to Maria um...I mean Celes. Locke seems too blushed to 
speak to Celes in proper English, but Celes still wonders why Locke had 
helped her back there. He did so because he once abandoned someone when she 
needed him. Afterwards have Celes check the score on the table, and try to 
remember the words, just skim through it, but if you have Ginkoba you'll be 
fine. After you are done head for the stage and the play will start. 

Also note that FFVII' Aeris theme most likely originated from Celes' Opera 
theme. Here you will have to select which part of the play comes next, mess 
up and you will have to start all over again. You will have to control Celes 
for a little bit in this play. Afterwards Celes is downstairs dancing with 
the prince as Locke looks over her.

  NOTE: In the U.S. version of Final Fantasy III, Celes had to remember
        more of the play instead of just selecting one part of the play.
        I think there was about three parts you had to make a decision in.
        Why was it only one decision in Final Fantasy VI? I just don't
        know.

Now leave back to the balcony, but before you do check the letter written by 
Ultros. It appears that we wants to ruin the Opera scene, so Locke better 
tell the impresario quick! The Impresario is startled but the play still goes 
on. Then the scene takes to the top of the play where Ultros has a weight 
ready to drop on Maria, I mean Celes! But it'll take him 5 minutes to drop 
it(odd, why would it take 5 minutes to drop a heavy object?), so that gives 
the party an indication of just how much time they have before they can save 
Celes. 

Talk to the man in the far right and he will help the two get up there. When 
you reach there hit the far right switch and then quickly head to the left 
side, and you will be at the top of the play. However before you can reach 
Ultros there are Vermin and Sewer Rats that will block your path so you will 
need to make the battles quick. 

  NOTE: On the SNES version you don't need to deal with load time like the
        PSX does. Even the load times after and before the battles including
        going through doors the time still runs! No kidding, everytime the
        PSX loads info onto the RAM you lose 2 seconds off the clock! So
        I'm just warning you that your time is much more limited on the PSX
        version than on the SNES version!

Don't worry if you lose the battles though, the Impresario will give you 
three more chances afterwards and all the events prior to Locke reading the 
letter from Ultros you will not have to go through again. When you reach 
Ultros he will push you over the top, when Locke brushes himself off he 
pretends to act along with the play, but oh, what bad acting! But a "lowborn 
thug" could never defeat Ultros(as said by Ultros)! Well since the Impresario 
has no choice he might as well make the most of it, "music!"
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros      HP: 2550
-----------------------------------------------------------------------------
This battle will be tough, Ultros' Tentacle attack causes critical hits right 
from the start so you will have to keep your HP above 200, and heal 
immediately after he hits you with it. Use all of your powerful attacks 
against him like Dispatch, Aurabolt, Chainsaw, you know just like regular 
boss battles.

  NOTE: In the U.S. version of Final Fantasy III, Ultros splashes as he
        escapes, like if the stage was all water, however on the PSX version
        Ultros escapes regularly. Its odd!

After the battle Setzer finally reveals himself and takes Maria, Ce...Celes, 
that's it! However the Impresario is all giddy about the change in events. 
Afterwards Celes is put inside Setzer's casino room, but the other party 
members including Locke are already on board. Then when Setzer comes in he 
realizes that Maria is not Maria, and if she is not Maria then he does not 
want them onboard since she is not Maria. The party then try to sweet talk 
Setzer into helping them, Setzer sees what the party is getting at here but 
that does not mean that he is willing to help them. 

Now talk to Setzer, and it appears that the Empire has made him a rich man, 
but the party tells them about the cruel deeds of the Empire but Setzer never 
heard about this before. Setzer agrees to help the party if Celes becomes his 
wife, and as you can expect Locke is outraged. Celes however reluctantly 
agrees, but she wants to settle it with a coin toss as heads Setzer helps the 
party and tails she goes with Setzer, and a resounding acknowledgement is 
ajourned by Setzer. 

Celes then flips the coin and it lands on heads, so Celes wins! Setzer then 
picks up the coin and notices soemthing odd about the coin, it has identical 
sides! But Setzer admires that kind of low hustling and he will help the 
party with nothing to lose but his life. The party realize that they will 
have to land the airship a great distance away for obvious reasons and yes 
those graphics do look sweet right?

=============================================================================
THE TOWN OF ALBROOK AND THE SEIGING EMPIRE
Items: Elixir, Potion, Tincture, Warp Stone
Party: Whomever
Party's level: 13-16
=============================================================================

In this town and you will get a bit of information, and check the barrel to 
the far right of this town to the right of the inn to recieve a POTION. The 
town is filled with guards so going to the docks are impossible. Inside the 
pub is a clock, check it to recieve an ELIXIR, afterwards you can check the 
weapons and armor shop if you need anything, otherwise head out.

Vector should be up north, around to the top from where the airship is and
you will have to walk a LONG way. You can steal Tiger Masks from the enemies
that you encounter along the way though.

=============================================================================
TOWARDS VECTOR AND RESCUE OF THE ESPERS
Items: X-Potion, Flame Sabre, Zephyr Cape, Blizzard, Gold Armor, Dragoon
       Boots, Gold Helmet, Thunder Blade, Break Sword, Remedy, Tent
Party: Celes, Locke, and whomever
Party's level: 14-17
=============================================================================

In here buy any weapons and armor that you may need and then talk to the old 
man behind the crates in the center of this room. He will distract the guards 
while the party climbs the box and enters the facility. So when he does climb 
the boxes and around, when you reach behind the guards don't go near them 
otherwise a fight will ensue and you will have to start all over again. Now 
continue towards the top and into the heart of the facility. Do you hear the 
techno type of music? Pretty neat huh with it mixing with the clangs of 
metal. 

Continue towards the left side of the room and take the swinging hook over to 
the left side and also pick up the FLAME SABRE. Then head back to the middle 
of the room and through the pipes to pick up a TINCTURE. Then head for the 
pipe to the left and you will climb down to the lower part of the room. Pick 
up the X-POTION, and go towards the right to pick up the THUNDERBLADE and a
REMEDY. When your done head down to the bottom portion of the facility. At 
the bottom of the facility head towards the lower part of this room and you 
should find a TENT inside a treasure chest and a GOLD HELMET which is located 
at the bottom left of this room. 

Also don't forget to pick up the DRAGOONBOOTS relic at the left side and at 
the top left is a door which leads to a GOLD SHLD. When your done head for 
the walkrail where the Magitek armor is and it will take to the right side of 
the room, but then the party spots Kefka. He has drained the espers of their
powers and throws them to the walkrail that leads to the room below. Follow 
where the espers were thrown off. Here before you talk to the two espers take 
the room to the right and inside is a save point, so save your game and heal 
your wounds if any. When you talk to the espers they will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Ifrit     HP: 3300
-----------------------------------------------------------------------------
In this battle make sure that you are not equiped with the FLAME SABRE 
otherwise you will be healing Ifrit. Use Ice on him if you have it and 
hopefully someone did use the DRAGOONBOOTS relic so you can Jump Ifrit and 
also avoid some of his attacks at the same time. In this battle have Cyan use 
his level 4 SwdTech(if you have it, if not use the next best thing), have 
Sabin use his Suplex or Aurabolt, have Edgar attack with his Chain Saw, have 
Locke attack regularly(I suggest you give the DRAGOONBOOTS to Locke), have 
Celes use Ice magic on Ifrit and have Gau use any one of his Rage commands. 
After a while Ifrit will notice that you have Ramuh's powers and Shiva comes 
in and will sacrifice herself as well.

NOTE: Although there is some alternation between Shiva and Ifrit between
      battles, there were several occassional times when I had fought Shiva
      and Ifrit alone.
-----------------------------------------------------------------------------
BOSS BATTLE: Shiva     HP: 3000
-----------------------------------------------------------------------------
I'm not sure if you are suppose to fight her, but if you do here are the
strategies. The game's Bonus menu lists her stats so I'm assuming that she is 
a boss, but I never really fought her before. This battle is basically the 
same as above except this time you will have to use Fire attacks obviously 
and equip the FLAME SABRE in this battle. After you defeat her Ifrit will 
come in and realize that you hold Ramuh's powers.

After the battle Ifrit and Shiva have little to live. Talk to the both of 
them and they will do the same thing Ramuh did with his power and entrust it 
into the party. So pick up the Magicite Shiva and Ifrit and continue onto the 
next room, the path Shiva was blocking. In here its just a long series of 
stairs, so make your way to the top. In this next room is the Magitek Res. 
Facility, to the bottom left of this room is a hidden passage which leads to 
a BREAK BLADE. After that continue onto the next room there will be a robot 
in your path. Talk to it and a fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: No. 024     HP: 4777     ITEM: Blizzard spear
-----------------------------------------------------------------------------
This battle is fairly easy, he has no weaknesses even though he is a machine. 
Attack normally by having Celes attack regularly as with Locke. Have Cyan use 
his Swdtech, Sabin his Blitz, and Gau any of his Rage attacks. Have Edgar use 
his Chain Saw and continue this pattern while keeping your HP above 250.

After the battle continue through to the next room, here go up top and hit 
the switch. The espers doesn't have much long to live as they will 
turn themselves into Magicite. Then Cid comes in and examines the magicite 
and discovers something new about the espers. Then the magicite will break 
out and entrust their power in the party. It appears the Celes and Cid know
each other, and Cid thinks that Celes came here to cause an uprising.

Then Kefka makes his entrance and tells Celes to hand over the magicite 
shards, Locke is shocked to hear this as he thinks Celes has betrayed him. 
Celes however wants Locke to trust her, but he has doubts and then suddenly 
the Magitek troops come in and knock the party out as Celes clings on to the 
side. Celes now wants to protect Locke and maybe then he will believe her, 
she teleports the Magitek troops and Kefka away and she goes with them as 
well. 

Afterwards the contents of the capsules have spilled and the place is about 
to collapse, but he tells the party to quickly follow him. Cid realizes now 
that Kefka was using him and using the Empire and he decides to talk to the 
Emperor to have the war stopped. When you reach the bottom save your game and 
talk to Cid. Cid apparently was the one who raised her, but it was not his 
fault that Celes was forced to become a Magitek Knight and thus has done some 
inconsiderate things.

He feels bad for her and he wishes if he could talk to her and apologize for 
the way things have turned out. Then Kefka's laughter echoes through, Cid 
then pushes the party onto the mine cart and tells the party to escape. 
During the middle of this you will have to fight a couple of battles with 
MagRoaders. At the end of the trail you will encounter the boss of the 
railway.
-----------------------------------------------------------------------------
BOSS BATTLE: Number 128 & Left Blade & Right Blade     HP: 3278(#128) 
-----------------------------------------------------------------------------
The Left Blade has 400 HP and the Right Blade has 700 HP. This battle will be 
pretty tough. Attach him constantly with the regular pattern of Cyan's 
Swdtech's, Sabin's Blitz, Gau's Rage, Edgar's Tools and Locke's regular 
attacks. Keep your HP above 280 for this battle and take out the Left Blade 
first and then the Right Blade and then the Number 128.

After the battle the party will crash into a Magitek armor and send both the 
cart and the armor flying! Here another save point opens up, so save your 
game and heal your wounds. Now head out of here and Setzer will meet up with 
you, the scene then shifts towards Kefka who is a bit angry about what just 
had happened. He sends mechanical arms to stop the party from leaving.
-----------------------------------------------------------------------------
BOSS BATTLE: Crane(2)     HP: 1800(Left Crane)  2300(Right Crane)
-----------------------------------------------------------------------------
This boss will be very tough. Go through the regular routine like before but 
in this battle avoid using Fire magic as you will heal the cranes. Also keep 
your HP above 550, the Magnitude8 will cause a lot of damage to your party so 
you might want to watch out for that. Thunder spells work well to the right 
crane but the left crane is strong against that. Both however are weak 
against water attacks, but I don't think that you might even have a water 
spell at this point yet.

After the battle the party escapes from Vector and Locke is a bit worried
about Terra so they decide to head back to Zozo. Inside when the meet with
Terra, locke shows her the magicite. Terra then remembers her past, and it
appears that she was raised in an esper world. The scene flashes back
towards Terra's past, here you will control or reinact what happened. Have
the epser walk around and talk to the other espers and you will find 
someone laying on the ground, pick her up and Maduin(the esper you are
controlling) will take her to a bed for some rest. 

Then talk to the girl that you had saved and she will awaken. Maduin wants 
the girl to keep the pendant that protects the esper world, the espers are 
pretty upset about bringing a human back to health. Maduin however is tired 
of living in the human world, he sees the world as infectous, full of desire 
and greed. Then in the morning the girl had already headed for the gate, head 
for the gate atop. When you find Madonna she wants to leave because humans 
and espers can never co-exist, but how do they know unless they observe for 
themselves?

The two then have a baby, they've given the new born a name...Terra. Then its 
two years later and the troops are after magitek power. Emperor Gestahl wants 
all the espers and offers riches to any one who can capture an esper. 
Meanwhile Maduin and Madonna are looking over their child, then talk to the
Elder. The elder wants to cast a magical seal that will close off the 
humans from the esper world, but in his old state he might pass away, but 
he doesn't care just as long as the rest of the espers are safe. Madonna 
however wants to stay with Maduin. As you leave the esper thinks that it 
was the human's fault(Madonna) for causing all this trouble, but Maduin 
doesn't believe it.

Madonna then leaves and takes Terra to the gate so head for the gate, but the 
elder has already began casting the magical seal! When Maduin tries to head 
for Madonna troops and Emperor Gestahl block his path, but then the magical 
barrier starts it work and sucks out all the humans. Madonna is just ahead 
and as Maduin tries to pull back Madonna Terra is sucked out of the esper 
world and Madonna and Maduin go with her. Then Emperor Gestahl picks up Terra 
and discovers something, she's half human and half esper, Madonna wants 
Gestahl to take care of her, but Gestahl blinded by his ambitions wants to 
use Terra for greed and power purposes, Madonna tries to stop him but is 
knocked back. 

The scene shifts back to Terra and the magicite next to her is her father, 
she then realizes that she can control her power. It was also at the espense 
of an esper's life that Celes had acquired her powers. The party now heads 
back for Narche, and in the airship Setzer lets the party control the airship 
and gives you some instructions on how to use the air ship, you can also 
press start when you are on the airship to view the world map. Now heab back 
to Narche via the airship.

=============================================================================
THE RETURN TO NARCHE
Items: None
Party: Whomever
Party's level: 14-17
=============================================================================

Inside the party meets up with Banon and tells him about the way things went 
at Vector. Afterwards the party plans to combine Narche's money with Figaro's 
machinery to storm the Empire, but they are short on manpower. They think 
that if they can open the gate they can have the espers attack from the east 
and the party to attack from the North. But they must get the esper to 
understand and the only person that can do this is Terra. Terra's existence 
of half human and half esper is proof that espers and humans can exist. She 
then reluctantly agrees, then head for the airship. If you had not checked 
the clock inside the Old Man's house earlier for an ELIXIR you can do so now. 
Head for the airship and all of your party members are inside.

=============================================================================
GET THE ESPERS TO UNDERSTAND!
Items: Magicite(2), Ether(3), Assassin Daggar, Tempest Blade, Coin Toss 
       relic, X-Potion, Elixir, Tent, Atma Weapon, Genji Glove
Party: Terra and whomever
Party's level: 14-17
=============================================================================

When you are ont he airship have Terra be in your party. Then head for the 
east side of the southern continent and to the Imperial Base. Inside the 
party notices something odd, there are no imperial soldiers at this base. 
Then continue through to the right side and across the bridge and into a 
cave. In this cave there is a treasure chest that contains an ASSASSIN knife, 
pick it up and continue on. In this next room pick up the treasure chest 
which contains a TEMPEST blade for Cyan. Then continue on, and in this next 
room you will have to make your way across, but watch for the patterns in 
here, the bridge constantly shifts around, make a mistake and prepare to be 
damaged on the magma floor below you. 

Pick up the X-POTION and the COIN TOSS relic and continue onto the next room.
Here in Basement 3, pick up an ETHER and continue your way to the other side 
of the room. When you reach the first switch hit it and a bridge leading to a 
treasure chest will open, go to that treasure chest to pick up a GENJI GLOVE. 
Then continue on, when you see two switches hit the one on the left first and 
it will open a door and inside is a TENT and a save point, so save your game 
and heal your wounds. Then go back outside and hit the other switch outside 
and a Ninja will attack you. He's a pretty tough opponent because of the 
Water Edge attack that does about 270 HP of damage to every character. 

Defeat him as normal and after the battle he will tell you that he had 
somethign buried beneath the grand stairway. Then continue on and hit the 
next switch which will open up a staircase leading to a treasure chest which 
contains an ETHER and also to the next area. Continue onto the next area, 
there's some sort of hidden passage that you must walk through when you do, 
pick up an ELIXIR and continue on. Now you will see a couple of switches, 
don't hit them just yet, go to the bottom left switch and hit that one and it 
will reveal a doorway to another room that contains a MAGICITE(remember what 
I told you? this is not an Esper!), ETHER, ATMA WEAPON, and another MAGICITE. 

Now go back outside and there are two switches above you that I told you not
to hit, avoid hitting the right switch and go around it and check the 
treasure chest, it will ask you if you want to flip a switch, do not flip the 
switch. If you hit the two switches your path to the treasure chest will be 
cut off, but it doesn't matter, you can go ahead and hit those switches 
anyways. Continue on and pick up a MAGICITE and continue onto the next room 
and make your way to the Sealed Gate. When the party reaches the Sealed Gate 
the party will have to rely on Terra to convince the espers to side with the 
returners. Then suddenly Kefka comes in, its like he knew you were coming 
here all along! The party will have to keep Kefka busy while Terra slips 
through the gate. 

After the battle Terra opens the gate and all the espers come flying out of 
the gate and temporarily stunning the party and blowing Kefka away. Then 
after the gate closes back again it becomes blocked by the collapsing rocks 
and now head back to your airship by the door below in the next room, its a 
shortcut actually. When you reach towards the end of the Imperial Base the 
other party members will meet up with you and say that the espers went off 
west towards the capital, Vector. During the trip to Vector Terra notices 
something, the espers begin to fly in berserk fashion and then the airship 
goes out of control and crash lands and now head out of the airship and walk 
towards Vector.

=============================================================================
TOWARDS VECTOR AND AN UNEASY TRUCE
Items: Back Guard relic, Gale Hairpin, Revivify, Potion, Tincture
Party: Whomever
Party's level: 15-18
=============================================================================

********** Points Value **********

Below here is a chart, depending on which answers to take preceding to the
upcoming conversation will lead to a certain amount of points:

*** The Toast ***

To the Empire.                       2 points
To the Returners.                    1 point
To our hometowns.                    5 points

*** Kefka's Fate ****

Leave him in jail.                   5 points
Pardon him.                          1 point
Execute him.                         3 points

*** Apology for Doma ***

What's done is done.                 1 point
That was inexcusable.                5 points
Apologize again!!                    3 points

*** General Celes ***

Was she an Imperial Spy?             1 point
Celes is one of us!                  5 points
We trust Celes!                      3 points

*** Further Questions ***

Ask a question once.                 2 points
Repeat a question.                   -10 points for every question repeated

*** The Espers ***

Yes, the Espers have gone too far.   5 points
But you unleashed their power!!      2 points

*** Your first question ***

Answer correctly.                    5 points
Answer incorreclty.                  0 points

*** Care to rest? ***

Take a rest.                         5 points
Keep talking.                        0 points

**NOTE

*** What to say? ***

That all you really want is peace.   3 points
That you war's truly over.           5 points
That you're sorry...                 1 point

*** Will you accompnay Gestahl? ***

Yes                                  3 points
No                                   0 points

**********************

Essentially, once you have summed up enough points, a few things can happen:

0-39  points: South Figaro is liberated
40-49 points: Doma/South Figaro are liberated
50-59 points: Doma/South Figaro are liberated, stock room unlocked
60-69 points: South Figaro/Doma are liberated, stock room unlocked, 
              Tintinabar relic
70+   points: South Figaro/Doma are liberated, stock room unlocked,
              Tintinabar relic, Charm Bangle relic

**********************

**NOTE: Once you rest, you cannot carry over the conversation, and if you
        rest, you lose out on a potiential three extra points.

This will be a fairly long walk towards Vector since due to the fact that 
your airship is busted. When you reach Vector the whole place is burned and 
fire is still active. Make your way to the top of this place and it appears 
that the Emperor has been expecting the party. Talk to Emperor Gestahl and it 
appears that he has lost his will to fight, the espers came here to save 
their friends but when they heard that they had been perished the espers went 
berserk and decimated the town. The power of the espers was too great than 
what Gestahl had expected and now the espers must be stopped before the whole 
world is gone. 

There are still soldiers that prefer to keep on fighting, talk to as many 
soldiers as you can to make them understand. Along the way you can pick up a 
BACK GUARD relic, X-POTION, and a REVIVIFY. Try to talk to as many soldiers 
as you can before the four minutes is up, you will have to fight sometimes to 
get your point across as well. Afterwards the Emperor and the party are at 
the banquet and Cid is now a Returner. Here you will engage in a selective 
conversation choosing who you want to toast, what to do with Kefka, etc. The 
Empire has been leveled by the espers and Gestahl has finally come to his 
senses and realize that the espers must be stopped otherwise there will be no 
world to live in. 

The Emperor will head towards Cresent Island where the espers are and he asks 
if you want to accompany him, if you choose yes General Leo will go along as 
well, if you choose no the party will make it across their own way. 
Afterwards Locke will go with Terra, but he smells a rat, the party just 
can't trust the Emperor like that. The rest of the party will stay at Vector 
to investigate things. Now head out and south towards Albrook.

=============================================================================
ALBROOK AND THE TRIP TO CRESENT ISLAND
Items: None
Party: Whomever
Party's level: 15-18
=============================================================================

When you reach Albrook head for the docks to the south part of town. Talk to 
General Leo and he will tell you that he has acquired Celes and has hired 
Shadow to help the party. Locke is surprised to see Celes and when he tries 
to talk to her, she runs away. General Leo tells the party to get some rest 
so go to the inn  and get some rest. In the middle of the night Locke heads 
out of the inn and finds Celes, he tries to talk to her but she still remains 
silent and runs off. In the morning head for the docks and talk to General 
Leo, during the middle of the voyage Terra and General Leo have a talk. 

Terra thinks its a bit funny that the Empire once manipulated her and now she 
is working with the empire, but General Leo reminds her that not everybody is 
like Kefka. General Leo knew Terra was being used as a biological weapon and 
he did nothing about it and he feels that he is no different than Kefka. 
Terra still feels she lacks of something...love. General Leo understands, but 
Terra is just young. She wants to know what love is now. Shadow then comes 
out, he decides to sleep under the stars and overhears their conversation, 
but he had no intention to. She tries to ask Shadow for help, but he tells 
her that she must look within to find her answers. Then Locke comes out, and
he has a high sense of sea sickness. Talk to General Leo and Locke, then when 
Locke leaves Celes wants to talk to him, but Locke ignores her and leaves. 
Now when you are ashore head northeast towards the town of Thamasa.

=============================================================================
THAMASA AND A SHOCKING SURPRISE
Items: Ice Rod, Echo Screen, Fire Rod, Green Cherry, Phoenix Down, Soft,
       Eyedrop
Party: Whomever
Party's level: 15-18
=============================================================================

The party finds a mother nursing her child, she says "Cure" but then sees the 
party and quickly looks for her "Cure Medecine" but the child wants her 
mother to use Cure on her, what are they talking about? Now head inside to 
the top right house and talk to the old man inside:

  "An elderly gentleman, pure of heart, and learned in the way of 
   monsters..."

Now enter his mae in as Strago and leave it at that. The party then asks him 
about espers, but he's not really familiar with the word. However he 
hesitantly denies it, but the party spots that and the music shifts as a 
young girl comes in.

  "In her pictures she captures everything: forests, water, light... the very
   essence of life..."

Now name her Relm so you can follow the walkthrough better. She then asks who 
the people are and if they can use magic as well, but Strago tells her to 
keep it down. She then sees Shadow's dog, but Shadow warns her that he bites. 
Strago tells her to go to her room, but Shadow's dog follows her. The party 
senses something a bit odd and decides to take a look around. Now take a rest 
in the inn, and the innkeeper who usually charges 1500 GP for a night's stay 
for strangers now will let you sleep in his inn for 1 GP. Then later in the 
middle of the night Strago wakes the party as Relm is trapped in the 
neighbor's house and a fire has broken out. 

He asks the party to help and Shadow is a bit slow to acknowledge. Now head 
for the house below Strago's house and a fire has gone rampant. Strago then 
casts an Ice spell, but the Mayor comes in and tells him that magic is 
forbidden, but Strago doesn't care, and the Mayor seems like he has no 
choice. The people in this town gather to try to put the flames out by magic 
but are unsuccessful in doing so. Then Strago and the party decides to go in, 
but you will have to avoid the flames. IF you do encounter a Flame a battle 
with three Ballons will start. Make your way towards the center of the house, 
along the way you can pick up an ICE ROD and a FIRE ROD. When you reach the 
center top of the house the FlameEater will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: FlameEater      HP: 8400
-----------------------------------------------------------------------------
In this battle have Strago use his AquaRake, have Locke attacks as normal and 
if Terra has an Ice or Ice2 spell then use it. The FlameEater will call for 
about 4 Balloons to join the battle as well which obviously makes the battle 
a lot tougher. Keeo your HP above 100 and continue the same pattern until 
he's gone.

After the battle Interceptor finds Relm unconsious, then the flames in the 
house knock the party out, and then they begin to gang up on Interceptor, but 
Shadow comes in and takes out the flames and uses a Smoke Bomb to get the 
party out. Then they find themselves in Strago's house, who tells them that 
this is the Village of the Mage Warriors. It was long ago that humans used 
magicite to gain magical powers, and later they became known as Mage 
Warriors. It was after the War of the Magi that the espers fled to the other 
realm and left the Mage Warriors to defend for themselves. 

The humans blamed the Mage Warriors for causing the war and they were hunt 
down like animals. A few Mage Warriors escaped and found refuge here, their 
powers have weakened over time. The party needs Strago's help and he is 
willing to do so for the party saving Relm. Relm wants to come along but 
Strago won't allow her to do so. So if the espers are in the world where are 
they? Their in the mountains to the west, mainly because the mountains have 
strong magical properties. Legend has it that the espers were created there 
so the party decides to have a look. So exit out of the house and you will 
see Shadow(who left earlier) outside. Shadow wants to search for the espers 
his own way. So now that he is out of your party head west towards the 
mountains.

=============================================================================
A FATE UNDENIED
Items: X-Potion, Chocobo Suit, Tabby Suit, Heal Rod
Party: Whomever
Party's level: 16-19
=============================================================================

In the mountains head inside and pick up a HEAL ROD and head towards the top 
right of the cave, and yes that is Relm following you, but the party does not 
notice it. Then continue on and when you reach a room with three gold statues 
in the middle head for them. It appears that the three statues created magic 
as we know it and they are the source of all magic. It is said that the 
espers made these images and arranged them in a special place as the statues 
represent power beyond comprehension. It appears that the other magic flashes 
are hidden beyond human reach, most likely beyond the gate. Afterwards head 
for the left side of the room but before the party can do that they are 
attacked by Ultros and he mentions Ziegfried, wait a minute. That bozo from 
the Phantom Train? Then he will attack you as it seems that he has not 
learned his lesson yet.
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros     HP: 22000
-----------------------------------------------------------------------------
This battle isn't so to