Live A Live Experience Guide
v0.1
By: Turd Ferguson (TFerguson70001@yahoo.com)

Contents:

   I. Experience

      A. Prehistoric Chapter
      B. Near Future Chapter
      C. Bakumatsu Chapter
      D. Kung Fu Chapter
      E. Other Chapters
      F. Medieval Chapter
      G. Final Chapter

   II. Codes

   III. Credits



:::::::::::::::::::::
::: I. Experience :::
:::::::::::::::::::::



In Live A Live, the experience needed for each level is a constant 
100, but the amount of experience you recieve from encounters changes
as you increase in level.

Experience is not awarded based on the individual enemies you defeat.
It is a fixed number based on your encounter.

The formulas here are of my own creation, and they may not be exactly
how the game does it, but they have been thoroughly tested and work
for all situations that I have encountered.  The actual numbers were
found by looking at the active memory with ZSNES. (Experience is
located at 7E0355xx)


If (Exp = 0) or (Level = 99)
     ExpGained = 0;

If ((Exp - Level) > 0)
     ExpGained = ((Exp - Level) * 16) + 8;

If ((Exp - Level) < 1) or (No action is taken by character)
     ExpGained = [16 / Level] + [Exp / 2];

Taking an action in battle means either using one of the character's
attacks or an item.  Moving and passing do not count as actions.


- Explanation of Comments -


(Repeatable): This is a fixed encounter that can be fought an
infinite number of times.


I didn't list the inanimate objects (such as the candles or boulders)
because they aren't named at the start of battle and don't define any
unique encounters.


------------------------------
--- A. Prehistoric Chapter ---
------------------------------

Most enemies can be found in more than one area.  This just tells you
where they first appear.  Also, the enemies you encounter are based
on some function of your party's levels, so you may not be able to
find Wolf Pups when you're level 20.


- Hunting Grounds -


4xWolf Pup: 3

Archaeotelium, FArchaeotelium: 6

Shintetrakes, FShintetrakes: 4

FShintetrakes: 4

PrimevalBison: 7

PrimevalBison, FPrimevalBison: 8


- 1st Outdoors Area -


3xTinyMammoth: 4

3xSabreTiger, 3xFSbreTiger: 9 

2xSabreTiger, 2xFSbreTiger: 9

SabreTiger, FSbreTiger: 8

FNaumanElephant: 10

NaumanElephant: 10

Moa, FMoa: 8

FPrimevalBison, 2xFMoa: 8


- Trap -


Alcosaur: 5

Alcosaur, FAlosaur: 8

Alcosaur, 3xFAlosaur: 10

KekeMole: 1

12xKekeMole: 5


- 2nd Outdoors Area -


Archaeotelium, 6xFArchaeotelium: 7

2xFMammoth, TinyMammoth: 12

FFalralcos, Falralcos: 11

3xSabreTiger, Bronto, FBronto: 4

Mammoth, TinyMammoth: 11

Mammoth, 2xFSbreTiger: 11

FMammoth, 2xFBronto: 12

Bronto, FBronto: 7


- Fixed Encounters -


5xKuuTribe: 2

15xKuuTribe: 8 (Repeatable)

KuuTribe: 1 (Repeatable)

Zaki (Every encounter): 0

KingMammoth: 18

O-Di-O: 0


------------------------------
--- B. Near Future Chapter ---
------------------------------


- Fixed Encounters -


3xCrusader, Lader: 3

Crusader: 1

2xManInBlack: 6

Doberman, ManInBlack: 5

4xCrusaderRS, 3xLariat2: 10

Guard, 12xRC-Car2: 1

General: 2

8xGuard: 8 (Repeatable)

W1: 10


- Overworld -


The enemies you fight on the overworld are based directly on your
level.

At level 4:

3xRCCar1, Crusader: 6

At level 5:

2xLariat1, Crusader: 7

At level 6:

14xRC-Car2, CrusaderRS: 8

At level 7:

3xKyokushin1, CrusaderRS: 9

At level 8:

2xLariat1, 2xLariat2, CrusaderRS: 10

At level 9:

Komatsu1, CrusaderRS, 4xRC-Car2: 11

At level 10:

3xLariat1, 3xLariat2, 2xLariat3, Crusader: 12

At level 11:

Lariat3, CrusaderRS, 7xHevel1: 13

At level 12:

3xPsycho1, CrusaderRS: 14

At level 13+:

Kyokushin2, CrusaderRS, 6xHevel1, 7xRC-Car2: 0


- Special -


All encounters as Buriki Daioh yield 0 experience.


----------------------------
--- C. Bakumatsu Chapter ---
----------------------------


- Fixed Encounters -

5xGoNinja: 8

Hitodama: 6 (Repeatable)

Goemon: 5

Okame: 9

Okyou: 8

Omike: 6

Han: 8

WittyPriest, Tiger: 6

Yodogimi: 7

8xAkira: 8

AmakusaShiro: 6

GennaiTrap, 6xElectrode: 8

MiyamotoMusashi: 11

Yodo-Kun: 9

OdeIou: 1

Iwama: 15

Ryuunosuke: 16

Gamahebi: 0


- Traps (Disappear when GennaiTrap is defeated) -


FirstTrap, 10xPost: 6 (Repeatable)

FirstTrap, 14xFireTrap: 1

FirstTrap, 3xFireTrap, 6xGasTrap, 3xIceTrap: 6

BattleBuddha, 6xWaterBuddha: 7

4xFlameBuddha: 5


Many of the same enemies in this chapter have unique names. Thanks to
the Live A Live Shrine (http://s4.rpgclassics.com/lal/) for its enemy
list, I can save some space and make this easier to read by grouping
all of the uniquely named enemies into categories.

Assassins: Tsugumi, Higara, Hitaki, Aoji.

Elders: Jitsuya, Ryuusen, Koubi, Chuuya, Shouhei.

Elite Samurai: Mifune, Okura, Isamaki, Oukuma, Katou, Sakakuchi,
TanakaK., Maraue, TakanaA., Tokita.

Geisha: Omatsu, Oichi, Omiya, Osei, Oetsu, Osen, Osugi, Otake, Ochada.

Guard: Yatarou, Gensuke, Senta, Gonshichi, Sanji, Gonpachi, Sukeroku,
Kinji, Sukezou, Kinji.

Monks: Tessen, Suiren, Bishou.

Ninja: Toki, ShimofuriSuzume, ShiroHitori, Azusa, Shiosai, Yamamayu,
EzoYatsume, Kinugasa, Benitegu, Dokuasako, Shouro, Kodama, Aoba,
Hokuto, OosuGashiba, Edashaggu, Matsukaze, Kuroshio, Aizen, Kongou,
Fudou, Ashura.

Ronin: Chikuba1stSon, Hanada2ndSon, Akira3rdSon, Hoso4thSon,
Musashi5thSon, Aoyama6thSon, Bouei7thSon, Akiharu8thSon,
Kyuudai9thSon, Hokudai10thSon.

Samurai: Ima, Ikino, Yoikazu, Genaman, Satoru, Kataga, Amankaku.

Shopkeepers: EtsusenShop, DaikokuShop, EchigoShop, ShimizuShop.

Weirdos: Very, Nice.


- Uniquely Named Enemies -


Guard: 3

2xGuard: 4

Samurai: 5

Ronin: 4

Geisha: 4

Shopkeeper: 3

Ninja: 5

2xNinja: 8

4xNinja: 7

Assassin: 4

Elder: 2

Elite Samurai: 6

Weirdo: 2

3xMonk: 7


--------------------------
--- D. Kung Fu Chapter ---
--------------------------


- Fixed Encounters -


Tiger: 4 (Repeatable)

Scion, 2xRuffian: 2

Executioner(1): 2

2xExecutioner(1): 2

9xExecutioner(1): 3

Executioner(2): 2

5xExecutioner(2): 2

FierceTiger: 9

5xChunchanpai: 3

Sanshi, Suushi: 7

Iishi, Arushi: 7

Toncha, Saacha: 8

Peicha, Nancha: 8

Lin, Shan, Chan: 10

Iipiekou: 11

OdiwanLee: 0


- Introduction and first training battles -


Samo: 0
Lei: 0
Yun: 0


- Subsequent training battles (Starting on the mountain) -


(Note: Even though you're not controlling them, Samo, Lei, or Yun
will gain experience for these battles when they are fought.)


Samo: 8
Lei: 8
Yun: 8


-------------------------
--- E. Other Chapters ---
-------------------------


I'm fairly certain that you can't gain any experience in the Present
Day, Science Fiction, and Old West Chapters chapters.  I checked most
of the battles in there, and all the experience values turned out to
be 0.  Contact me if you know otherwise.


---------------------------
--- F. Medieval Chapter ---
---------------------------


- Forest -


4xThingEater: 3

2xSharpStraw: 3

SharpStraw, 2xThingEater: 2

LightRider: 1

3xLightRider: 2

9xLightRider: 3

3xIronBeetle: 1

6xIronBeetle: 3


- Hero's Peak -


2xCoolBulb, FangEater: 6

2xFangEater, CoolBulb: 4

4xFangEater: 5

NagiiBear: 5

2xFreezain, 2xFangEater: 4

CoolBulb, Armstrong, 2xFreezain: 5

2xNagiiBear: 15


- Demon Peak -


LesserDragon: 7

4xLiquidStraw, LesserDragon: 8

7xMandain: 4

HotBeetle, LesserDragon, Dragnon: 7

2xBurnBulb, LesserDragon: 7

Armstrong, 7xBurnBulb: 9

LesserDragon, 2xBurnBulb, 2xHotBeetle: 8

ThingEater, 3xIronBeetle, SharpStraw: 4

ThingEater, 7xSharpStraw: 5

7xLiquidStraw: 8


- After the regicide incedent -


The following encounters will be available in all areas after you are
thrown out of the kingdom:

2xSoldier: 6

3xSoldier: 6

4xSoldier: 7

GreenKnight, 2xSoldier: 7

3xGreenKnight: 10


- Demon Peak, after regicide incedent -


Anubinophobia: 12

Anubinophobia, LesserDragon: 11

Arachnophobia, 2xBurnBulb: 10

Arachnophobia, 4xBurnBulb: 11

Arachnophobia, LesserDragon: 14

Dragnophobia, 2xLesserDragon: 13

Dragnophobia, Entomophobia: 9

Entomophobia, LiquidStraw: 12

3xEntomophobia: 13

2xLiquidStraw, 2xDragnon, Entomophobia: 9

Dragnophobia, 2xArachnophobia: 9

Anubinophobia, Dragnophobia: 9

2xDragnophobia: 9


- Fixed Encouners -


Armstrong: 3

Straybow (Both Encounters): 0

Dragnon: 3

DemonKing(1): 10

DemonKing(2): 0

Soldier: 6

2xSoldier: 6

Claustrophobia: 10

Scotophobia: 11

3xAcrophobia, AcrophobiaC: 11

Feminophobia: 11


------------------------
--- G. Final Chapter ---
------------------------


2xPounBird: 10

3xQueenTale: 1

Oedipus, Daedalus, Plydictus: 1

Zabiel: 4

RubyTyrant, 4xKerberos: 6

Remiel: 4

Phantom, 2xDarkSamurai: 10

2xSoulEater, 2xHorrorBulb: 5

3xChronoLegion: 6

4xNekomata: 8

BareKnuckle: 6

2xPowerfulTank, Stake98: 14

Brachioptera, 2xEntmopyram: 9

Remiel, 6xBarbarian: 11

Ishtar: 45

MasterDragon, 2xPistachio: 6

3xBigFace, MasterDragon: 10

2xGranglass: 12

Tsunayoshi, 14xMr.Dog: 10

TitanBlood, 14xPistachio: 4

2xGrashar: 10

3xJigen: 17

TitanBlood: 0

RollyBug: 4

Kage: 12

HorrorShip: 4

4xLimberScylla: 24

2xBrocrest: 0

4xMasterDragon, 6xPistachio: 0

8xRollyBug, 2xPistachio, MasterDragon: 0

Powasshi: 0

2xHeliosHaunt: 18

Waldark: 32


- Fixed Encounters -


VoiceHeart: 9 (Repeatable)

Apophispho: 11

DeathProphet: 14

Yuraux: 16

4xJagiEgg: 13

HeadPlucker: 18

Amulucretia: 18



:::::::::::::::::
::: II. Codes :::
:::::::::::::::::



7E0355xx - Change the amount of experience you gain in battle.  If
you set it to at least 105 (69 in hex), you will always gain a level
after every battle.



::::::::::::::::::::
::: III. Credits :::
::::::::::::::::::::



Cidolfas - For his Live A Live Shrine at
http://s4.rpgclassics.com/lal/

His website is the probably most comprehensive Live A Live website
out there, and I recommend to anyone playing this game.

His monster list helped make putting together the Experience Guide
much easier.