Breath of Fire Walkthrough V 1.0
Started: 4-26-01
Finished: 5-16-01
Revised: 11-09-05
Written by: David Callander
Now that I can say that I've fully completed my Final Fantasy 2
walkthrough I've decided to write this walkthrough for another of my
favorite Snes RPGs Breath of Fire. While this game lacks the graphics
of such RPGs of the time like Final Fantasy 3 or Secret of Mana, and
even Final Fantasy 2, its a nice change from the traditional RPG that
was set with the Snes and FF2. While Square didn't originally make
Breath of Fire (Capcom did that), they did do the English translation
of it over here in the US. After playing Breath of Fire II, I'm glad
that Capcom didn't do the BOF translation. In BOF there are only a few
minor typos in the translation which is good compared to the many done
in BOF2. Now I don't mean any disrespect to Capcom, while they did
make a totally original RPG system with the use of icon menus, this
does make the game easier to learn and play unlike the Final Fantasy
games, I do believe that they should stick to their main strength
which would be the fighting games, or perhaps the MegaMan games which
they have done well with. Their experience with RPGs was non-existent,
and that's why I believe the translations were so rough and hard to
keep up with. None the less, I enjoy playing both Breath of Fire and
Breath of Fire II, and my thanks go out to Capcom for making these two
games. Another thing I found rather weak about the first BOF game
anyway, was that a lot of the monsters didn't look so tough and mean,
and some look like they couldn't even hurt a fly. I don't know if that
was done on purpose, but the game turned out OK.
One a side note about this walkthrough, since you can have up to eight
party members at any given time, you can only have four in your group
at once. This can make for some rather radically changes in the way
that the game can be done in. While the game is linear (can only be
completed by doing things in order), having a different party set-up
makes for more options, more notable while in a battle with the
bosses. I'll try to do the walkthrough with every member in the party
at a different time, and hopefully it won't take me that long to do it.
Like my Final Fantasy 2 walkthrough, I'll be playing through the
game with a trusty notebook full of paper and a pen close at hand to
write it all down. If you notice that this looks similar to the format
of the FF2 walkthrough, it is because I used the same layout, because
its easier to go with one I can use for reference, rather than
creating a whole new one for another game.
Just a curious note, while finishing up this Walkthrough I was in
Obelisk getting ready to fight Jade and Tyr. For some reason or
another I was fighting a PincherX, and Nina was hit with Zombie. Now
that usually lowers your Attack and Defense, but for some reason
before Zombie her Attack was 141 and Defense was 317. After Zombie,
her Attack was 282, and her Defense was 10. Has anyone else out there
ever seen that happen or is it just a bug in the game? Oh BTW if you
ever had a strange happening in the game and don't know the cause of
it, please send me an E-Mail, because I'd like to see if I can't get a
section going someday in this walkthrough about strange bugs or
something like that.
As usual if you have questions or comments feel free to email me at
Cal_96@hotmail.com. My access to the net has been rather short the
past few months, so please allow me a little longer in getting back to
you about your questions or what not. I can also be reached online at
AIM SN: Caldor2k2 so if you can catch me there, I can answer your
questions faster.
Now its time for the good old copyright notice again. You are free to
use this walkthrough for help on the game, and please feel free to
post it on a web site, as long as the walkthrough remains in tact and
is unaltered. I would hate to see my hard work go to a waste by
someone trying to reword it and change the format and call it their
own. If you do use this on a web site, please send me an Email letting
me know that you want to use it.
Revision History:
Version 1.0 Updated (9-29-07)
This version is pretty much the same as the one I updated back in '05.
I fixed a couple stupid spelling errors, and hopefully fixed that ascii
map of Prima. Not mentioned that I started in the last update was
Gobi's shop items, along with adding into the Monster list where each
monster could be found, along with elemental weaknesses. There is also
a start to the Weapon list, indicating what spell if any it uses. The
updating process stalled because of the Flea Market stuff and trying
to level to 99 to create an EXP chart, but you can still use this
walkthrough to play the game start to finish.
Version 1.0 (11-09-05)
I redid the format a bit to make it look cleaner and with any luck not
harder to read through. I also added in some cheesy ascii art showing
off the menus sort of and gave a brief rundown on what they all mean
to help those who never played the game before. The fact that I am
even working on this anymore I can't even explain after someone took
it upon themselves to add some stuff to this walkthrough and then
managed to get it uploaded at GameFaqs.com. Well anyway that is all in
the past and a dead issue as far as I'm concerned but I filtered out
this bogus stuff and got the guide back to only what I added to it. I
am also adding in some stuff which I happened to have forgotten the
first time around.
Version .10 (5-16-01)
This is the initial release of the walkthrough, and it was a completed
walkthrough when first uploaded so there is nothing special to talk
about here.
I'll try to divide this walkthrough into sections which will hopefully
look like this once I'm finished:
Section I: Basic Functions
Section II: Characters
Section III: Walkthrough
Section IV: Item List
Section V: Weapon List*
Section VI: Armor List
Section VII: Ect. List*
Section VIII: Magic List
Section IX: Monster List**
Section X: Quick Level Points
Section XI: Gobi's Shop List***
Section XII: Credits
*: I am trying to update the affects that these give should they have
any that can be easily determined. Like the two notes below this one,
this section is a work in progress and will take time to get it
completely finished.
**: Just a small note on this. While the walkthrough is 100% finished
so you can use it to go from through the game. I am in the process of
playing through the game again right now to try to finish getting the
information on the monsters so I can have a complete list when
finished.
***: Just like the monster list, I am trying to make this section as
complete as possible. However this part remains the same until certain
points are reached in the game. Thus spending an hour after every event
in the story to ensure that I get the earliest and latest you can get
items here is a bit time consuming and may take longer to update.
Once I'm done with the better portion of the walkthrough, I'll see if I
can't find anything else that I might have missed and will need to put
in.
Section I: Basic Functions
Breath of Fire offers you the chance to configure the controls to which
your controls to which you would find easier to use. The default
setting is A used for confirm, and B used for cancel. This leaves you
able to set Y, X, L, and R for whatever you want, which includes
shortcuts to the menu, magic screen, equipment, etc. The other two
preset buttons is start, which brings up the menu, which will show
your current party and their stats, along with how much gold you have
earned. The select button will bring up the map (once you have the map
item) and it only shows which the world where you have explored. Well I
think that just about covers the configuration of the game. Next comes
menu explanation. Breath of Fire unlike most other RPGs of the time,
uses icons for the menus instead of text. Most of these are pretty self
explanatory, but I'll see what I can do about it. First up comes the
menu while on the world. You'll see several boxes at the top which
looks something like this:
=====================================================================
| |
| ---- ---- ---- ---- ---- ---- ---- ---- |
| | #1 | | #2 | | #3 | | #4 | | #5 | | #6 | | #7 | | #8 | |
| | | | | | | | | | | | | | | | | |
| ---- ---- ---- ---- ---- ---- ---- ---- |
| |
=====================================================================
Now since the text wouldn't all fit, I'll just break down what each one
stands for.
#1-This icon looks like a bag and it is where you can use your items,
and you can also rearrange them.
#2-This icon looks like a helmet, and this is where you go to equip
your weapons and armors which you have bought or found through your
adventure. Only the items highlighted can be used, and there are no
other menus for you to mess with here.
#3-This icon looks like a magic staff, and it is where you go to cast
magics. The only types of magics which work outside of battle are
curative spells and Karn's morph spells, and will appear in a bright
white color if they can be used.
#4-This icon has the letters ST on it. This is where you can go to view
the status of your characters, as well as what he or she is currently
equipped with. Hitting confirm (I shall call this A from now on), will
bring up a listing of that characters spells.
#5-This icon has two arrows pointing up and down. This will allow you
to move your characters to either the front or the back row. When
going here, if the picture of the character is at the top of the
screen, they are in the front row, and if they are at the bottom of
the screen, they are in the back row.
#6-This icon has two arrows pointing left and right. This is the switch
command, and it will allow you to change the order of your characters,
or replace them all together with someone else. Hit A on the character
you wish to change, and then select the character you wish to replace
them with, and hit A again to make the switch.
#7-This icon has the letters OP on it. This is the options menu, where
you can reconfigure your controls among a couple other things if you
didn't do so at the start of the game.
#8-This icon has the word End on it. If you select this one, it will
kick you out of the main menu completely. Hitting start at any time
will also kick you out of the menu as well.
Now lets get to the couple of the sub menus. The first one up is the
item menu. When you go to your item menu, you'll see a screen like
this one:
=========================================
| ---- | ---- ---- ---- ---- |
| | #1 | | | #2 | | #3 | | #4 | | #5 | |
| | | | | | | | | | | | |
| ---- | ---- ---- ---- ---- |
==========================================
Now this is what each of these new icons stand for.
#1-This is just the bag icon from the main menu, to show you that you
are currently in the item menu.
#2-This icon looks like a hand above a little red dot. This is the use
item icon, and when you confirm on it, you will be brought down below
to your list of items. Select the item which you want to use, and if
its a curative item, the party screen will come up. Simply select the
character you wish to use it on and hit A, and the item will be used.
If the item is grayed out, it cannot be used.
#3-This icon looks like a question mark. This is what I like to call
the help option. Simply choose it, then find which item you want more
information about, and hit A on it, and a detailed screen will come up
and tell something about the item.
#4-This icon has two arrows on it pointing left and right. This is the
rearrange option for items. Much like changing party members, find the
first item which you want to move, and hit A on it, then highlight the
next item you wish to replace it with, and then hit A again to confirm
the move. Useful for keeping items that you can use in battle such as
the E.Key in an easy to reach place, and other items such as the Icicle
which you can never use but need to have at all times down at the
bottom of the list.
#5-This icon looks like a trashcan. As you have probably guessed, this
is the discard item icon. If you are running out of space and don't
want to run back to town to sell some stuff, simply throw it out.
Select the item you wish to discard and hit A, and you will be asked
whether you want to throw the item away or not. If you change your
mind select no, otherwise select yes to confirm the discard.
Now that is all to do with menus and the sub menus which have icons to
deal with on the map, so next I'll explain what you can find in the
shops. When you enter a shop this is what you'll see:
=======================================================================
| |
| ---- ---- ---- ---- ---- |
| | #1 | | #2 | | #3 | | #4 | | #5 | |
| | | | | | | | | | | ------------ |
| ---- ---- ---- ---- ---- | xxxxxxG | |
| | | |
| ------------ |
| ------------- |
| | Item 1 | ------------- |
| ------------- | Party | |
| | Members | |
| ------------- | | |
| | Item 2 | | | |
| ------------- | | |
| | | |
| ------------- | | |
| | Item 3 | | | |
| ------------- ------------- |
| |
=======================================================================
Now just a quick break down of what these mean. First I'll start with
the regular ones. The amount of gold your party currently has is in
the upper right corner marked as xxxxxxG or if you have 100, it would
show as 100G there. Item 1, Item 2, and Item 3 just shows the current
goods the shop has to sell, as well as how much they cost. The party
members face pics are shown to the right of the screen. If you are
dealing with weapons and armor, if their icon is dark, then he or she
cannot equip the selected item. Ok now on the explanation of what
the icons stand for.
#1-This icon has the word Buy on it. This is where you buy the selected
item, weapon, or armor. It will place it in your inventory, so you must
go there to use it, and if its a weapon or armor, go to the equip menu
to equip it. Remember buying new weapons and armor is pointless if you
don't equip them after.
#2-This icon looks like I don't know a pair of weights or something.
This is the switch equipment or trade in menu (weapon and armor only),
where you can sell what you currently have equipped and to buy and
automatically equip the selected piece of equipment. The main part
you want to pay attention to is this XX(current stats)->XX(new stats).
This is how your stats will change after you trade in your equipment.
Say you had a BronzSD, and wanted to trade in for a Sabre, then it
could look something like (well mine does as I write this), 44->40.
This means that after the trade in my attack power will be less than it
is now.
#3-This icon looks like a dollar sign. This is the sell menu where you
can sell off all the old items which you don't need anymore, or if you
have too many which are taking up your inventory room. Be sure that
what you are selling isn't needed anymore as some items you cannot buy
again once you sell them. Do note that some items which are important
to the game cannot be sold.
#4-This icon looks like a question mark. It works just like the help
menu in the main menu. Simply select the item you want more information
about, and it will bring it up, and tell what it does, or give its
stats if its a piece of equipment. This could provide what you are
looking for when trying to decide what to buy when upgrading your
weapons and armor.
#5-This icon has the word End wrote on it. When you are done buying
what you need to buy, simple go here to get out of the shop.
Another place where you can run into some menus is the bank. Now there
are only two of them and they are nearly identical, so I'll not waste
more space drawing up what you'll see but when you first talk to the
person at the bank, you'll see two icons, one with the item bag icon,
the other with GP on it. The bag icon will let you store items, and the
GP will allow you to store GP. The max amount of GP you can carry, and
store at the bank is 999999. Now if you are wiped out in battle, you
will lose half your GP. So it may be a wise idea to keep it stored in
the bank if you travel around a lot to test the water so to speak. If
you are wiped out, then you have lost nothing and can simply take the
gold out when you need to upgrade. Both icons are the same in the sub
menu. The one with the treasure box closed and a down arrow is where
you go to deposit items or gold, and the treasure box open with the up
arrow is where you go to withdraw items or gold. That about covers all
there is on banks.
Next up comes the group of menus that appear while fighting. When you
get attacked you'll find a menu that looks something like this:
========================================================
| | |
| ---- | ---- ---- ---- ---- ---- ---- |
| | #1 | | | #2 | | #3 | | #4 | | #5 | | #6 | | #7 | |
| | | | | | | | | | | | | | | | |
| ---- | ---- ---- ---- ---- ---- ---- |
========================================================
And now just a quick breakdown on the icons.
#1-This is just the stats of the character who you are currently
selecting an action for. Since Breath of Fire is turned based, you can
take as much time as needed to select a course of action for each
character to take.
#2-This icon looks like a sword. This is the main attack menu, and it
has a couple sub menus within it. I will explain them in a moment after
going through all the other menu icons first.
#3-This icon has the letters AB on it. This stands for Auto Battle, in
which case the battles will run automatically. Great for killing off
groups of enemies which you know you can win against. A word of
caution about AB. The AI which controls auto battle isn't what I would
call smart, and thus the entire fight will be fought with weapons
only. Your party will not heal at any time, so be sure you know what
you are facing before engaging in auto battle. If you need to stop the
battle, simple press B at any time, and it will end after all party
members and monsters have made their attacks.
#4-This icon has the word Run on it. This is what you would use if the
battle is going badly and you want to try to flee before things get too
bad. You can only flee from the start, and if your one attempt fails,
you will have to wait until your next turn to try again. For 100%
success with flee, use the flee magic spell, Mogu's dig spell, or the
smoke items. You cannot flee from bosses so don't even waste a turn
trying.
#5-This icon has the letters ST on it. All this does is shows the
current status of the selected character much as it would in the main
menu area.
#6-This is the row change menu, as indicated by the two arrows pointing
up and down. Here you can change whether or not your character will be
fighting in the front or back row. I'm not sure on this, but I believe
that front row is maximum damage to the enemy, while taking full damage
from physical attacks as well. Back row means less damage to the enemy
from your physical attacks, while taking less damage in return.
#7-This is the character switch icon. You can only use this if you have
more than 4 characters in your party. To use it simply select which
character you want taken out of your party, and choose the one you
wish to put in their place. Do try to use caution when switching, as
once you have confirmed the switch, you will not be able to make
another switch until the next turn of the battle starts, and sometimes
this can make all the difference.
Next up comes a couple of quick explanations on the sub menus. When you
choose fight, you will have a couple new icons to use. The first one
is the standard attack, and it looks like a sword in a sheath. Select
this and then chose which enemy to target, or in the case of the rang
weapons, all enemies will be targeted. Next to that comes defend, which
is indicated by a shield. This will place you in the back row of the
battle for the turn. You will lose your attack for that turn, but the
damage you take will be reduced. The next icon on the list is magic.
Here you can cast spells to harm your enemies or heal your allies.
This will not be available to all characters until certain conditions
are met. Some spells cannot be cast in battle, and they will be grayed
out if they cannot be used. Finally comes the item icon. Here you can
use items to heal, or in some cases attack the enemy. You can also sort
them out, or throw them away if needed. Please look above for the
explanation on how the item menu works if you need more help.
Now I believe that is all there is on how the basics of the game work,
so lets get onto more important details of the game.
Section II: Characters
In Breath of Fire, there are eight main characters you can use once you
proceed far enough into the game. Each character has their own
strengths and weaknesses, which makes it important to use each
character enough to learn what they can or can't do. You will need to
use every character at least one time, well at least on the map
leading the party for them to use their special abilities, eg Karn
picking a lock, or Ox hitting the trees on the map etc. Here is a
basic rundown on each character.
-----------------------------------------------------------------------
Hero: The hero like most other RPGs has the highest offense and
defensive abilities in the game. He can equip the best weapons and
armor in the game, while his strength and vigor are what makes him so
strong. There are other characters that gain more HP per level than
the Hero, but his high HP means he can withstand most of the physical
attacks from the front. Later in the game when he gains the dragon
spells, this is when the hero can really do his damage. The first
three spells only hit one monster at a time, and would best be used
against bosses. The later dragons hit all monsters, and do more
damage, but again should only be used on bosses unless your party is
being routed badly. The Hero's disadvantage is that he often gains his
levels the slowest, thus hampering his abilities from growing later in
the game when it starts taking him forever to level. The Hero is best
suited to be first or second in the party, and should be there at all
times.
Starting Stats:
Level: 1 HP: 20 AP: 0 Strength: 10 Vigor: 10 Agility: 8 Wisdom: 12
Luck: 12
Weapon: Dirk
Shield: WoodSH
Armor: Robe
Helmet: StrawHT
Spells: None
Map Ability: Fishing
Here the Hero can fish for Fish, you can see them swimming in small
pools on the map, sometimes it takes a good eye to see them. This is a
vital ability, for you have to fish for all the Dragon equipment later
in the game, but you need the Rod5 for that. Fishing for fish can also
be semi-beneficial, because some of the fish can sell for good gold.
-----------------------------------------------------------------------
Nina: Is it just me or are the magic users in all RPGs weak?? To call
Nina weak is an understatement. Nina's physical attacks are next to
nothing, so it would be best to find someone else to replace her with,
when the battles require a lot of physical combat. Nina is best suited
using items in combat like F. Stones or C. Stones, or the E. Key while
you have it at the start of the game. Nina's strength lies in her wide
selection of spells. She has all the healing magics in the game, and
it would take quite a few items to equal what she can do for you. Nina
has a few attack magics, Zom1 and Zom2, but these only affect zombies.
She also has enhancement magics like ATK-UP which can help early on.
While you have to keep Nina in your party until you get enough members
to switch with, she can prove to be extremely useful, despite her weak
physical attacks. She is best suited to be at the back of the party at
all times.
Starting Stats:
Level: 5 HP: 36 AP: 45 Strength: 10 Vigor: 24 Agility: 35 Wisdom: 38
Luck: 30
Weapon: ShortRP
Shield: None
Armor: Dress
Helmet: None
Spells: Cura, Fort, Heal
Map Ability: Flying
Nina can't use this ability until the very end of the game, but then
again the end of the game is in areas not accessible by walking.
Flying also enables you to get the rest of the Dragon equipment, and
saves time going from one place to the next.
-----------------------------------------------------------------------
Bo: Bo is an all round character that usually has a place in any party
formation. His attacks aren't quite as good as the Hero's but the long
range bows allow him to attack from behind the front lines but not
take the damage. This is a good advantage, since Bo's defense isn't
quite the best, due to the fact that all but two of his bows require
two hands to use, eliminating the use of a shield. Bow has a few minor
spells at his disposal, the most powerful of which is Fry, capable of
doing 80 points of damage to a single monster, (probably 120 or so to
a monster weak to a lightning attack) but his low AP will keep him
from using it very often unless you stuff him full of acorns. This
will help out in boss fights where physical attacks cause very little
damage. Bo is a good member to have around, and while he leads in the
field, he can shoot arrows at animals plus he is also able to walk
through woods on the map, allowing for access to areas that weren't
reachable before.
Starting Stats:
Level: 9 HP: 68 AP: 21 Strength: 40 Vigor: 40 Agility: 42 Wisdom: 33
Luck: 9
Weapon: BronzBW
Shield: None
Armor: Armpad
Helmet: SuedeHT
Spells: Flare, Spark, Cold, Fry, Flame, Frost, Cura
Map Ability: Hunting
Bo can hunt creatures that you see walking around the map after
battles. All of them leave items such as Meats, that heal your party.
Hunting can be a good way to earn money if you can kill a white deer
and sell its antler for 1500 GP.
-----------------------------------------------------------------------
Karn: Karn is the typical thief type character, with a medium attack
rating, high agility and a bad defense rating. Karn will gain the
Fusion spells later in the game, which allows him to join with two or
three other party members, changing his appearance, and greatly
increasing his HP, Attack and Defense. This ability makes Karn a must
have in your party once he gains these spells, but if you need to have
a party member for a field ability, you'll have to unmorph Karn, then
use the specific party members abilities, and then remorph, costing
valuable AP in the process. Unmorphed Karn is of little use, except
for the ability to pick locks and disarm traps on chests. All and all
Karn isn't a bad character to have, just keep him back in the line
until he learns how to Morph.
Starting Stats:
Level: 12 HP: 116 AP: 53 Strength: 38 Vigor: 34 Agility: 69 Wisdom: 42
Luck: 51
Weapon: ThrowDR
Shield: None
Armor: SuedeGN
Helmet: NiceHT
Spells: None
Map Ability: Lock Picking/Hunting/Howling
Karn can pick locks on doors while he leads the party, and if you come
across a hole in the floor he will stop your party from falling in,
(but you can still fall in if you walk to it again) and he can disarm
traps on chests, some of which can be nasty later on. When he is
morphed into Shin, he can hunt much like Bo, only the arrows travel
much faster. Doof can move large dresser like objects around, and Puka
can how can I say this other than howling, which will open the stone
walls that look like there is a dragon symbol on it. I don't use Debo
much so I don't know what it does if anything.
-----------------------------------------------------------------------
Gobi: Gobi isn't personally one of my favorite characters, but you have
to use him after your ship sinks from Auria. All of his stats are
medium at best, with a slightly better attack. His spells can only be
used underwater, but they pack a punch for a cheap amount of AP as
compared to some of the other high AP using spells. Gobi isn't much
use on land, so its probably best to use him while you are underwater
to get the most out of him. His slamming attacks can be nasty, but he
only gets them rarely, unless you use a Mrbl1 to induce a critical
hit, so you can use him later if you get them. In Prima and Tunlan,
there is an empty shop that Gobi can use, to sell items and buy rare
items from the people who visit his shop. It can take a long time to
get anything good, but the wait can be worth it.
Starting Stats:
Level: 15 HP: 90 AP: 48 Strength: 35 Vigor: 40 Agility: 32 Wisdom: 49
Luck: 69
Weapon: Pole
Shield: None
Armor: BronzAR
Helmet: BronzHT
Spells: Ebb, EbbX
Map Ability: Big Fish
After you save Prima from the Dark Dragons, Gobi will get the sphere,
which allows a member of the Fish clan to turn into a big fish. You
need the sphere to advance any further into the game. It can't be
missed, unless you walk out of the building without getting it.
-----------------------------------------------------------------------
Ox: Ox is another typical RPG character, a big mean character with a
high attack and good defense but slower than a snail. **This just
might be my imagination, but while Ox has good weapons to use and a
high STR rating, his attacks don't do as much damage as the numbers
would indicate.** Ox has no agility at all, (he'll have some only if
you want to spend the time getting him to level 50 or so) making him
the last to attack all the time. His attacks are quite strong, and he
gets the highest HP of all the characters. He only has the use of two
spells Cura3 and heal, but I guess its better than nothing, after all a
little self preservation spells never hurt anyone. Ox is strong enough
to be placed first or second in the formation, but this is something I
have only heard, I don't know if its true or not, but if Ox is in the
lead, his slow speed can make monsters attack you more often than not.
Can anyone verify this for me or know if its even true or not??
Starting Stats:
Level: 16 HP: 168 AP: 30 Strength: 73 Vigor: 71 Agility: 14 Wisdom: 40
Luck: 21
Weapon: Club
Shield: SuedeSH
Armor: BronzAR
Helmet: None
Spells: Cura3, Heal
Map Ability: Punching
With this ability, Ox can break down walls in dungeons and punch items
like Coconuts down from certain trees. You will need to use this
ability often, and while not all that useful, it can get you items
like the B. Rang and save you time through certain dungeons.
-----------------------------------------------------------------------
Bleu: Bleu is the well I guess I could say wizard of the group. She has
all the attack spells, and most of them can make short work of a group
of enemies in no time at all. Later in the game she gains levels like
wildfire, being at about level 40 before anyone else ever hits the
30s. This allows for her to gain all her spells, and an large amount
of AP with which to use her deadly spells. Bleu's attack power is very
low, and her defense isn't much better, along with her HP. She should
be placed last in your party, or third if you have Nina with you.
Bleu's agility is high, meaning that she can get her spells of very
fast in battle.
Starting Stats:
Level: 19 HP: 119 AP: 159 Strength: 28 Vigor: 38 Agility: 59 Wisdom: 75
Luck: 41
Weapon: Stick
Shield: SuedeSH
Armor: Gown
Helmet: None
Spells: Exit, Flare, Spark, Cold, 3.5, Para, Bomb, Sap, Warp, Rub,
Flame, Fry, Frost, 5.5, Boom
Map Ability: None
As far as I know or have tried, Bleu doesn't have any abilities that
can be used on the map or in dungeons.
-----------------------------------------------------------------------
Mogu: Mogu is a small character, after all he is a mole, and that could
explain his lack of HP, attack and defense. After a few levels his HP
can jump to incredible amounts, yet his defense and attack remain low.
He levels up rather quickly, and that will jump up his attack and
defense more than a weapon and armor changes will. His only spell is
Dig with which he digs a hole in the ground and allows your party to
flee without any problem. Will not work with bosses or when the party
is indoors.
Starting Stats:
Level: 22 HP: 91 AP: 54 Strength: 80 Vigor: 52 Agility: 76 Wisdom: 45
Luck: 22
Weapon: DigCW
Shield: None
Armor: BronzAR
Helmet: None
Spells: Dig
Map Ability: Dig
Mogu will attempt to dig up items from the ground. Only works in sandy
areas, and the chances of finding an item is random. Items he digs up
aren't very good, but this is required to dig up the Root a key item
for advancing in the game.
-----------------------------------------------------------------------
Section III: Walkthrough
Ok here's a complete walkthrough for Breath of Fire, and hopefully I
can make it as accurate as possible. (I intentionally didn't include
step by step directions as to which way leads to the next location in
the game. I feel that if I list the exact way to head through the
game, it would take away the fun for those of you who read this, of
exploring the game which is about 80% of the fun. I did the same with
my FF2 walkthrough and so far haven't received any complaints about it
as of yet.)
Here is a list of events that I listed in numbered order in which they
should or have to be done in. Some events like the extras can be done
at any time after you have the required party member to access it.
-----------------------------------------------------------------------
1. Drogen
2. Camlon
3. Nanai
4. Below Nanai
5. Windia
6. Windia Castle
7. Aura Cave
8. Romero
9. Karma Forest
10. Karma Tower
11. Tantar and Tuntar
12. Forest of Despair
13. Fortress
14. Return to Tuntar
15. Return to Romero
16. Cave of the Cleansing Water
17. Agua
18. Giant Stone Robot
19. The Ring Cave
20. Auria Cave
21. Auria
22. Bleak Cave
23. Village of Bleak
24. Arad
25. The Krypt
26. Extra Things to do Part I
27. Darkness Tower
28. Back to Auria
29. Enemy Camp
30. Prima
31. Gant
32. Extra Things to do Part II
33. Fortress
34. Nabal Forest
35. Nabal Castle
36. Wisdon
37. Ocean Volcano
38. Tunlan
39. Gust
40. Northern Fortress
41. Frog Cave
42. Gramor
43. Tunlan Again
44. Dream World
45. Extra Things to do Part III
46. Spring
47. Spyre Tower
48. Second Dream World
49. Carmen
50. Tock Tower
51. Carmen W/ Time Restored
52. Extra Things to do Part IV
53. Scande
54. Top Floors of Agua
55. Pagoda
56. Extra Things to do Part V
57. Obelisk
-----------------------------------------------------------------------
1. Drogen
Items: V. Potion, 300 GP
Inn-Free
Item Shop:
[Mrbl3 9GP]
[Herb 9GP]
[Herbx9 9GP]
[Antdt 13GP]
[T.Drop 18GP]
[Apple 90GP]
[Life 450GP]
[Cure 1800GP]
Weapon Shop:
[Dirk 50GP]
[Sabre 400GP]
[Cloth 10GP]
[SuedeCP 240GP]
[ArmPad 300GP]
[WoodSH 300GP]
[Hairband 1000GP]
[SilkGN 2800GP]
Monsters: Slime, Flea, Bulla
The game starts out in a rather strange fashion, but I think its cool.
The Hero wakes up to find that his village is engulfed in flames. An
old woman from his village wakes him up and urges him to follow. Make
sure you get the V. Potion out of the dresser because you won't have
another chance to do so. After you are finished, follow the old woman
to the left and go downstairs. Once you are downstairs, talk to
everyone to get some info on what is happening. You will need to talk
to the woman blocking the door to proceed, and two more characters
enter the room. It seems that the Dark Dragons are causing the
problems, opposite of the Hero's group the Light Dragons. Everyone
wants to fight the Dark Dragons, but Sara refuses to let them do
so, and changes everyone to stone. She then proceeds out to face them
alone. All you can do now is just sit back and watch the fighting that
happens. Sara is captured, and then it returns to the villagers and
the stone wears off them. They all flee the scene, and the old man and
woman tell you about the Legend of the Dragon and give you a chest
with 300 GP in it. You are now free to explore what's left of the
village. There are two shops, and item shop and weapon shop, and the
dragon shrine. You have 300 GP to use, and I would recommend buying
the ArmPad before heading out. Once outside, I usually stay near the
town until about level 3. Once obtaining level 3, you should return to
Drogen, buy as many herbs and antidotes you can afford, and you might
as well rest at the inn since its free. Once you are finished, follow
the path to Camlon.
2. Camlon
Items: 70 GPx2, Herbx5, BronzSD, Gauntlet, SuedeCP, Visor, Antdtx2, 150
GP (There are more items to be found after the town is rebuilt.)
Inn: Must return later
Shops: Must return later
Monsters: Creep, P.Bug, Beak, Gloom, Frog
Upon first entering Camlon, you'll find that the town is in ruins. It
appears that the Dark Dragons have already been here, and left nothing
behind. There are a few town people remaining, but most have already
left. The only building that can be entered is the dragon shrine. It
might be a wise idea to save you game now. When you are ready, head to
the castle and enter it. The castle isn't that hard to explore, but it
does require a lot of side trips due to large stones blocking the
straight forward path. There are two healing springs in the castle, so
now it might be a good time to build up to level 5 or 6 while these
free healing springs are available. The only monster that might prove
to be more annoying than harmful is the P.Bug. They often attack in
groups of two or three, and the only attack they use is a poison
attack, which always hits. If you're near the springs, poison
shouldn't be too hard to deal with, but if you're far away, you'll
need to use an antidote to continue. The Glooms thunder spell can be
painful with such low HP, and the Beaks do quite a bit of damage at
times. When you feel you are a high enough level, follow the path
through the castle, obtaining and equipping the BronzSD, Gauntlet, and
Visor as soon as you find them. Right near the boss, there are two
treasure chests, one to the left and the other to the right. The left
chest is trapped with "DarkMist" which drains all of you AP, and
inside the chest is an antidote. The right chest has a Sporing trap
(*wonders if that was meant to be Spring*) which fully heals your
HP/AP and it too contains an antidote. You should use the Sporing trap
last, so you'll be at full strength without having to use herbs to
heal before you fight the frog.
-----------------------------------------------------------------------
Boss: Frog
The Frog isn't too hard to kill if you're at least level 5. If you have
your newly found items equipped the Frog shouldn't cause over 15
points of damage. He gets the first attack, so you'll need to watch
your HP and heal before you get too low. Just keep hitting him with
your weapon, and once his hp runs out, he'll get his 'second wind'.
Most monsters get this, but it usually doesn't take that many hits
after to defeat them. It should only take one or two more hits to
finish off the Frog. Once he's defeated, make sure you get the two
chests behind him, and walk out. Now that the clear air has came into
the castle, there are no more monsters to fight so you are free to
walk out.
-----------------------------------------------------------------------
After walking out, the King will acknowledge you as a true Hero, and
then the ground suddenly begins shaking. The villagers mention that
the earthquake machine in Nanai must be under control from the Dark
Dragons. They also mention that it must be retaken but only at night.
Follow the small path to the west of Camlon, and you'll come to a beach
(nothing can be done at beaches at this time) and continue following
the path left. You'll come to a bridge to the north, and cross that,
and start heading east. There will be trees to the north, but again
nothing can be done yet. There will be a large sandy area to the south,
and follow that path. If done correctly, you should arrive at Nanai at
night. If not just walk around until night comes, then enter Nanai.
3. Nanai
Items: S. Potion, 150 GPx2, Herbx2
The item shop in Nanai cannot be entered because of the guard near it.
The Inn cannot be used in Nanai either.
Weapon Shop:
[IronRP 1800GP]
[LongSD 2250GP]
[Cloth 9GP]
[SuedeSH 135GP]
[SuedeCP 216GP]
[WoodSH 270GP]
[Hairband 900GP]
[SilkGN 2520GP]
Monsters: Gloom, P.Bug, Beak, Creep, Knight
There isn't a lot to do in Nanai except navigate through the town while
avoiding the guards. They won't bother you unless you get within two
or three steps away from them. The Inn is empty but the dresser there
has the S.Potion. In the row of houses in the upper portion of town,
there is one with two chests in it, each containing 150 GP. In the
weapon shop, there are good items but it is doubtful that you will be
able to afford it yet. You can find these items later in the game, but
if you want them, head down below and kill off some monsters for GP.
In the houses above the weapon shop, there is one that contains 2
herbs in it. Head down below the town when are you finished.
4. Below Nanai
Items: 650 GP, B. Stn, Antdt, F. Stn, Cure, 70 GP, Armpad, E. Key
This is a pretty small area to explore, with a few combat stones to be
found within. Save these stones for the boss, you'll need them. It
might be a good idea to spend a little bit of time down here to level,
I'd say to about level 9 or so, that way you'll have a chance to buy
some of the weapons above. After working your way through two
different floors you'll come to a large room with a Knight in it. Upon
entering the room, he will attack you.
-----------------------------------------------------------------------
Boss: Knight
This boss isn't hard to defeat. Your character should be faster than he
is, allowing for the first hit, and you can use your Herbs before he
can hit you. Start off the battle by using your B. Stone and F. Stone
to inflict 120 points of damage on him. Then just work on him with
your weapon. When he starts to get low on HP, he'll constantly use
Recover, and it can restore his HP more than you can damage him. This
can really make the battle annoying, as you get him almost dead, and
then he ends up healing his HP for two or three more hits to get back
to where you were. All you really need to do, is keep your HP above 20
since his Spark spell can inflict an even 20 points damage to you.
After he gets his second wind, he hits harder, so you'll need to be
careful here as well. After he dies, pick up the E. Key from the
machine, and then enter the portal. Nanai will be destroyed, and you
will end up at Camlon again. You will now have access to Windia, but
you'll need to walk back to Nanai, and walk through the destroyed
ruins, and follow the path to Windia.
-----------------------------------------------------------------------
5. Windia
Items: V. Potion
Inn-80 GP
Item Shop:
[Mrbl3 10GP]
[Herb 10GP]
[Antdt 15GP]
[T.Drop 20GP]
[Acorn 30GP]
[Charm 150GP]
[Life 500GP]
[Cure 2000GP]
Weapon Shop:
[Sabre 400GP]
[BronzSD 700GP]
[BronzRP 800GP]
[SuedeHT 200GP]
[WoodSH 300GP]
[SuedeGN 500GP]
[Visor 800GP]
[ChainML 2000GP]
This town is pretty dull, and there is only one item to be found in it.
The V. Potion is in the red colored house near the broken bridge. The
main goal here in Windia at this time, is to head to the Castle. There
you'll find that the King is ill, so it is decided that your character
will spend some time till the King returns, yes everyone is hiding the
fact that the King is ill. You will now take control of Nina for a
short time while you search for the Remedy.
6. Windia Castle
Items: Herbx4, SuedeSH, SuedeHT, Antdtx2
You must now take Nina to the cave that can be seen to the left of
Windia. You should first buy Nina some new equipment. If you didn't
buy the Silk Gown in Nanai, buy the Suede Gown in Windia. Both offer
better defense, and they weigh a lot less (A dress that weighs 25, I
just can't see that happening) allowing for Nina to use the E. Key
faster in battle. When you are set, head to the Aura Cave, to the left
of Windia.
7. Aura Cave
Items: Cure, SuedeGN, 150 GP, I.Ore, 70 GP, Herbx2, B.Stone, C.Stone
Monsters: Beak, Gloom, Creep
This is a short cave which leads to Romero. There are a few good items
in here, but make sure you don't forget the I.Ore which is a story
item, and you won't be able to advance unless you pick it up. It might
be a wise idea to earn some levels here, or at least some gold. After
you work your way through the cave, you'll be outside of Romero. There
is also some stones to pick up and some money, so make sure you don't
leave them behind.
8. Romero
Items: L. Potion, ProtnB, Map
Inn-60 GP
Item Shop:
[Herb 10GP]
[Herb x9 90GP]
[Antdt 15GP]
[Antd x9 135GP]
[Acorn 30GP]
[Acrn x9 270GP]
[Life 500GP]
[Cure 2000GP]
Weapon Shop:
[Sabre 400GP]
[ShortRP 400GP]
[BronzRP 800GP]
[BronzSH 500GP]
[BronzHT 1200GP]
[Gown 2000GP]
[ChainML 2000GP]
[SilkGN 2800GP]
Monsters (Outside): Flea, Slime, Creep
There isn't a lot happening in Romero yet. Most of the problems here at
the moment, is that the evil wizard has taken all the girls of the
village away for his experiments. This might be a good time to upgrade
your equipment, and buy some more herbs if you start running low.
There are a few items in town, so should look around, and learn some
background info if you'd like to. You should also grab the map while
you're in Romero. There is a building with a hole in the floor. Fall
through the hole and you'll come to a place with four jars in a
pattern, where you have to push them in a certain order to advance.
The four jars look like this:
Legend:
|: Wall
1-4: Jars
1 2|
|3 |
| 4
First push jar 4 to the right, and the jars should look like this now:
1 2|
|3 |
| 4
Next push jar 2 up, and the jars will look like this:
| 2|
1 |
|3 |
| 4
Finally push jar 1 to the left and behind the wall and it will look
like this:
| 2|
1 |
|3 |
| 4
You can push the barrel at the top of the room in any direction, and
then search it to find the map. (With the map you can push start while
on the overworld to view the map. Note it only shows what you have
discovered by walking around.)
On the left side of town there is an exit out of town, and it leads you
to the forest area outside Romero.
9. Karma Forest
Items: Herbx2, 150 GP, Bandage
Monsters: P.Bug, Spider, Creep
This is a small maze with a few annoying enemies in it. The P.Bugs and
Spiders can poison in here, so take some Antidotes with you so you
won't have to use all of Nina's AP on healing the poison. If you start
to run low on HP and don't want to use herbs or Nina's Cura magic,
look in the forest for the red mushrooms. The red ones will heal
whoever is in the front of you party, so if the soldiers need healed,
be sure to change them to the front to eat them. Don't eat the yellow
mushrooms, they are poison and cause HP damage. You might want to
spend a little time here and gain two or three levels until Nina
learns ATK-UP. After learning that spell, head out of the forest and
head toward Karma Tower.
10. Karma Tower
Items: Herbx3, M.Dropx2, Charmx2, Life2, Curex2
Monsters: Spider, P.Bug, Beak, Gloom, Creep, Morte, Mortea, Zard,
Wizard
This tower is large, with a lot of treasures to find. There is a pool
right near the entrance, so you can spend almost a limitless time in
here if needed. Downstairs you'll find two herbs, and the first boss
of the tower, Morte is guarding the passage farther into the tower.
-----------------------------------------------------------------------
Boss: Morte
Morte isn't too hard to handle. Just have Nina, use the E.Key and
everyone else attack. After a few rounds Morte should die, if not just
keep your party healed up and follow the same pattern till he goes
down. Return to the pool and drink after defeating him.
-----------------------------------------------------------------------
After defeating Morte, head upstairs and finish collecting the
treasures. After getting all the treasure, you'll have to walk around
a little bit to find Mortea. Since most bosses won't attack you until
you actually go up and talk to them, you should heal before going up
to Mortea.
-----------------------------------------------------------------------
Boss: Mortea
Mortea is quite a bit harder than Morte was. You might want to have
Nina use Fort on everyone, while having one of the Soldiers use the
E.Key and the other using any stones you might have. If you start
getting low on HP, just have Nina heal. After using Fort, have Nina
start using the E.Key and the Soldiers attack. Mortea should go down
quickly after his second wind, but he's fast, so you need to keep an
eye on your HP and heal before its too late.
-----------------------------------------------------------------------
After defeating Mortea, head upstairs and step on the switch to form a
bridge to the opposite tower. There you'll find the girls that the
wizard has captured. Open the door, and step on the switch inside it
and a bridge leading back east will be formed, and the girls will go
across it allowing for passage below. It would be a good idea to drink
from the pool, and take advantage of the save point here.
10. The Wizard's Tower
Items: Rang, Remedy
Upon entering this tower with Nina's Party, you'll encounter the Wizard
right off. He uses Xeon gas to disable Nina and the others, and then
he attacks them. *You cannot win this battle, so don't waste all your
items trying to fight back.* After a few rounds, one of the soldiers
decides to leave and go get some help. The battle resumes, but this
time around, the wizard will attack, but don't use any items. After he
defeats you, the remaining soldier will fly back to Windia, and they
enlist the Hero to help them because the gas will not work on him. You
may want to upgrade his armor here if you haven't done so already. You
might want to buy some more herbs if you need them. After you are
finished, head outside, and talk to the soldier and he will fly you to
the tower, and then join you shortly. After heading back down to where
the Wizard is, make sure you pick up the Rang. While its weaker than a
sword, make sure you keep it handy since it will attack all the
enemies at once in battle. Make you're way through this small area and
confront the Wizard.
-----------------------------------------------------------------------
Boss: Wizard
The Wizard isn't too tough to handle, but he does get the first attack.
Just keep using the E.Key for an easy 30 points damage per round. If
you're lucky, he'll keep using Fort, and thus not get any attacks for
that round. He can use Thunder which hits you for 10, and Freeze which
hits for 15. Just keep your HP above this and you can't go wrong.
-----------------------------------------------------------------------
After defeating the Wizard, Nina will collapse from the gas, and the
Hero will take her upstairs and you'll get a free ride back to Windia.
Nina gives the remedy to the king who recovers and allows you passage
through the basement of Windia, which leads to the next towns, Tantar
and Tuntar. Nina also joins your party for good now.
11. Tantar and Tuntar
Items (Tantar): Charm, Saw (I.Ore is required), W.Potion, Key, Herb
Items (Tuntar): Cure, Herb
Inn (Tantar): 60 GP
Inn (Tuntar): 59 GP *Doesn't make any sense does it?*
Item Shop: (Tantar): None
Item Shop: (Tuntar):
[Herb 10GP]
[Herb x9 90GP]
[Antdt 15GP]
[Acorn 30GP]
[Cure 2000GP]
[Life 500GP]
[T.Drop x9 180GP]
[T.Drop 20GP]
Weapon Shop (Tantar):
[Sabre 400GP]
[BronzRP 800GP]
[ShortBW 1000GP]
[Scythe 1200GP]
[Bandana 400GP]
[BronzSH 500GP]
[SuedeAR 750GP]
[Visor 800GP]
Weapon Shop (Tuntar): None
Monsters (Outside): Blurb, Creep, Gloom, Zombie, Stool, WarHog
After crossing the bridge from Windia, and following the road, you'll
come across some woods which you cannot enter. Keep this location in
mind, you'll be back there soon enough. Now would be a good time to
equip the Rang that you found earlier. The combination of the multi-
hitting Rang plus the damage from the E.Key is more than enough to wipe
out the small monsters here, and can earn you some quick exp and gold.
Head south from the woods, and you'll come to a town on the western
side of what looks like a dry riverbed. That town is Tantar, and sure
enough, the Dark Dragons are behind the water shortage. They demand
the Ring of the village, and will not restore the water until they get
the Ring. Tantar doesn't want to give in, but the problem is hurting
the neighboring village as well. You might want to upgrade your
equipment here, and head over to Tuntar and see what is happening over
there. Before leaving Tantar, visit the blacksmith, and he'll turn
your useless I.Ore into a Saw that you can use to get into that
forest. It seems that over in Tuntar, the chief has been seen near the
northern woods, and now he's back in the village and is acting
strange. You might want to buy some acorns here, so you can give them
to Bo to restore 20 of his AP, so he can use his semi-decent attack
spells on the future bosses till you become stronger. Head back up to
where that forest was, and use the saw to cut the trees down and
enter.
12. Forest of Despair
Items: Herb, T.Dropx2, Life, Wrist
Monsters: Stool, Zombie, S.Rider, G.Knight
The forest here isn't too bad, but there are a few tougher monsters in
here. Make sure you bring some T.Drops with you to cancel the Zombie
affect that some of the monsters can put on you. The place you are
looking for is in the upper-right-hand corner of the forest. Be sure to
pick up the items in the forest, and it might be a good idea to try to
gain a level or two while here.
13. Fortress
Items: T.Dropx3, Lifex2, LongSD, WolfHT, Life2, Acorn, Herbx5
Monsters: Bowman, Lancer, Midget, WarHog, S.Rider, Zard, Pog*, General
This area while short, takes quite a bit of walking around to avoid the
various traps in the floor that are set. You can only get some items
by doing this, so it might be a good idea to fall through the holes at
least once to get them. There are various guards here, and yet while
the boss battle music plays, I don't consider them bosses and I won't
count them as such. On the first floor, head to the upper left part of
the screen, while avoiding the holes, I'll leave the location up to
you to find, but I do believe there is only 3 places where you can
fall through. Head down the stairs when you find them. On the second
floor, head downstairs and pick up the treasures. Beware of the
treasure box that has the WolfHT, it s a fire trap and will cause 50
points damage to whom ever opens it. Your goal in this room, is to
head to the upper part of the screen, and defeat the 3 guards, holding
the chief hostage. After they are defeated, the chief suggests that
you go and take their weapons. You have to answer 'Yes' to proceed. At
the end of the hallway, the chief locks you in a cell, and you'll have
to fight Pog. You can also choose 'No' a couple of times and you'll
learn that the chief is an imposter. Bo will come out with the real
chief and the imposter will reveal himself, and you'll bypass fighting
Pog.
-----------------------------------------------------------------------
Boss: Pog*
*: Only if you answered 'Yes' to the fake chief.
Pog isn't too hard to defeat. Since Pog is but one enemy, be sure to
equip the LongSD you found down here, before fighting those 3 guards.
The LongSD is stronger than the Rang and hits harder versus one
monster. At the start of the fight, have Nina use Fort on the Hero and
herself, then ATK-UP on the Hero. The Hero should attack or use the
E.Key while Nina is performing the spell ups. After she's finished,
have the Hero go back to attacking, and Nina should start using the
E.Key. Just keep your HP above 20 and you should be fine. I didn't
notice this at first, but after Pog gets his second wind, he can
attack with both heads. I don't know if he can do this before the
second wind, so make sure you keep your HP up if he decides to attack
the same member with both heads.
-----------------------------------------------------------------------
After Pog is defeated, Bo will come in and open the cell by shooting an
arrow into the switch. Then Bo will explain that he rescued the real
chief while the Hero and Nina were fighting with Pog. The fake chief
then turns into a monster and attacks you.
-----------------------------------------------------------------------
Boss: General
The General isn't too hard, but he is faster than your party. Have Nina
use Fort on Bo right away because his defense isn't too good, and the
General can come close to killing him in one hit. Have the Hero use
the E.Key for 30 points of damage, and Bo should use Fry to inflict 80
points damage per round. Nina should then use ATK-UP on the Hero, and
the Hero for the second round should use the E.Key again, and Bo
should use Fry again. On the third round, have the Hero attack, Bo
should attack as well, he'll be out of AP by this time, and Nina
should use the E.Key or heal anyone that needs it. If she is required
to heal, have Bo use the E.Key instead. After a few rounds he'll be
out of the way, and you're then free to head back to Tantar and
Tuntar.
-----------------------------------------------------------------------
Be sure to equip Bo, with the WolfHT and the ShortBW if you bought it
back in Tantar. If you didn't don't worry too much about it, just buy
one when you get back there. Now walk out of the fortress and return
to Tantar. You might want to earn some levels till Nina can get to
level 14 so she can learn Warp, and that'll save you some walking
time.
14. Return to Tuntar
There isn't a lot of to do here in Tantur, but you do need to talk to
the Chief and learn about the Stone Robot. He then points you in the
direction of Agua which is the tower next to Romero. Now with Bo in
your party, head back to the bridge leading back to Windia, but keep
heading north and just walk through the forest near Romero and enter
the town.
15. Return to Romero
Items: WtrJr, Herb
It seems that there has been some trouble in Romero since you were here
the last time. The Wizard's experimenting seems to have caused Zombies
to raise from their graves and start causing problems in the town. You
must talk to everyone in town, and learn about the Cleansing Water,
and talk to the Chief, and he'll make you an offer, remove the Zombies
from town, and he'll talk about Agua. Now you need to exit the town,
and re-enter at night and talk to the old woman in the graveyard. Her
zombie husband will open a secret underneath the tombstone, and
fall down the hole, and get the WtrJr. Your next stop is to the cave
with the Cleansing Water in it, to the southwest of Romero.
**Now I have received a lot of email about this part of the game in the
past, and I had a problem here when I first played through, but if the
zombie husband isn't around, then you need to return to Tantar and
Tuntar and speak with everyone then come back and that should fix the
problem.**
16. Cave of the Cleansing Water
Items: Herbx3, NiceHT, F.Stone, T.Drop, BronzHT, Apple, Cleansing Water
Monsters: G.Knight, Blurb, Ameblob, Mage
This cave is a short one, with only one real importance to it, at this
time, to get the Cleansing Water, to remove the Zombies from Romero.
There are a few new enemies down here, but none are really tough
except for the Ameblobs. They use a Flare spell which causes 20
damage, and constantly use Recover, which raises the number of rounds
it will take to eliminate them. If you want to defeat them quickly
have Bo use Fry for 120 damage to them. There are a few new pieces of
equipment to be found in here, so you'll want to equip those after you
acquire them. On the third floor heading down, you'll come to the
Cleansing Water spring. After filling the Jar, you'll get a free ride
back to Romero. Remember this place, because you can refill the jar
and it will become the WtrJr', which holds the water. When used on the
Menu screen, it will act as a one time inn, restoring everyone's
status, HP and AP. You can return to the spring as many times as you
need and keep refilling the jar after it is used up. Upon your return
to Romero, the water will be used up automatically, and it will
eliminate the Zombies in town. The party then ends up with the Chief
and he'll thank you and leaves the Tablet for you to enter Agua
with along with a Herb, and Antidote, a Cure and 900 GP. Your next
stop should be first the Inn and then head out of Romero and head to
Agua.
17. Agua
Items: Herbx2, Apple, Acornx2, Life2, SunHT, IronSH, ThiefCL, Hairband,
Bracelet, SteelBW, KngKey
Monsters: Zombie, G.Knight, S.Rider, WarHog, Wisp
This tower has a lot of treasures to offer, but there are many that
cannot be reached yet, but fear not, you'll be able to come back for
them soon. Do be sure to search the walls on the right side of the room
on the same floor with Wisp, and you'll find a treasure box hidden in
a rather good spot. The tower is pretty straight forward, with an
occasion riding of moving platforms to get from one area to the next.
Along the way there are some armors to find and equip if they are
better. At the top of the tower you'll find Wisp, guarding a key,
which he won't hand over until you've proven yourself to him. You have
no choice but to fight him.
-----------------------------------------------------------------------
Boss: Wisp
The first thing you should do while fighting Wisp, is the have Nina use
Fort on the party, while having Bo use Fry, and the Hero using the
E.Key. Wisp's attacks don't really hurt anyone except for Bo, so
you'll have to watch his HP. After Nina uses Fort on everyone, use
ATK-Up on Bo and the Hero. If Bo runs out of AP, give him some Acorns,
and keep using Fry on Wisp. After everyone has received Fort and ATK-
Up, have Bo and the Hero attack and Nina use the E.Key and heal when
needed. Wisp doesn't have a second wind, and will be defeated when his
HP is gone. You reward for defeating him is the KngKey which will
activate the Giant Stone Robot.
-----------------------------------------------------------------------
After defeating Wisp, walk out of the tower, and head back to Tantar.
You'll have to find the Stone Robot, and its northeast of Tantar and
Tuntar. Just follow the path from Tuntar northward and you should find
the Robot. Enter the robot and work your way up in it, and you'll find
the place to use the KngKey to start it soon.
18. Giant Stone Robot
Items: Herb, BronzHT, Life2, Mrbl1, Acorn
Monsters: Blurb, G.Knight, Zombie, Midget, Fungus, General, Lancer,
Gremlin*
*Only after getting the Ring.
The first part of the Robot is pretty easy. Just work your way up into
it and follow the path that is in front of you. You'll soon come to a
few guards inside the Robot and that you give them the key, and attack
you.
-----------------------------------------------------------------------
Boss: General w/ 2 Lancers
This battle isn't too tough. Just work on the Lancers first, while they
aren't the main target, one less attack per round for the enemies will
help. Have Nina use Fort on the party, and have Bo use Fry on the
Lancers, and the Hero should use the E.Key. After Nina uses Fort on
everyone, have her use ATK-UP on Bo and the Hero, who should continue
to use Fry and the E.Key. If Bo runs out of AP, just feed him an
Acorn, and then start again using Fry. The battle should be much
easier after the two Lancers are out of there. The General has the
first attack against the party, so make sure you heal while your HP is
above what he can cause. The Lancers attacks inflict between 10-20
depending on who they hit, and the General is about 20-40 per hit.
Again, just watch your HP and you should be fine during the fight.
-----------------------------------------------------------------------
After you defeat the General and his little henchman, put the Key into
the slot behind where the General was, and the Robot will come to
life. Now just follow the path of teleports to the Robot's control
room. The first teleport to take is the one next to the stairs that
you entered the room from. Avoid taking the second portal up from
where you exit, it will lead back to the beginning. Instead, follow
the path around, and you'll come to another portal at the end. Next,
take the closest portal to an item box. You'll be back at the
beginning again, but just retrace you're steps and you'll be back in
no time at all. Take the portal to the furthest right, and enter that
portal. Again, enter the nearest portal here, for two more treasure
boxes. Thankfully, re-entering this portal, will lead back to the one
you just entered. Follow the path again to the furthest portal and
enter that one. The final portal is pretty easy to find, its right
in front of you. Enter that portal, and the Robot will activate, and
destroy the rock blocking the water from Tantar and Tuntar. Now you
need to return to Tantar and Tuntar again. Upon entering Tantar, go
talk to the village chief, and he'll tell you to search for the Ring,
and he'll move his chair, and you can go down and find the Key to
enter the cave with the Ring in it. You'll also find an herb below.
19. The Ring Cave
Items: W.Potion, Life, Life2, 2000 GP, Herb, Acorn, SkySH, Ring
Monsters: Ameblob, Blurb, Zard
You must now head back to where the Robot was left at. There is a short
cave to travel through, with only a W.Potion of any interest in it.
After you find your way through it, you'll come to the cave which
houses the Ring. The cave is a small maze, which requires you to fall
down waterfalls, and to travel both above and below ground. You'll
find a new shield for Nina, along with some other items. At the end of
the cave, you'll find the Ring and a portal which will take you back
to the beginning of the cave. You should equip the Hero with the Ring
as soon as you find it, as it will add +10 to his attack power. Enter
the portal and walk back to Tantar or you can warp back. You'll find
that the ceremony for the wedding is underway. Now would be a good
time to head back to the Inn and rest. You should also head back to
the Dragon Shrine and save your game. When you are ready, head to the
chief's house, and watch the ceremony. While all of this is happening,
the General takes control of the Giant Robot and destroys, Tuntar. He
then tries to turn the Robot onto Tantar, but the Robot can sense that
this is an evil act, and will not do it. Now its your chance to get
into the Robot and retake control of it. Work your way up the Robot,
and get ready for perhaps the toughest boss battle in the game.
-----------------------------------------------------------------------
Boss: Gremlin
When this battle begins, have Nina use Fort on everyone, starting with
herself, then Bo and the Hero. Then use ATK-UP on the Hero, and have
Bo use Acorns on himself when he runs out of AP from using Fry. Have
the Hero use the E.Key for the first few rounds, until Nina finishes
spelling everyone up, then have him just attack. The Gremlin isn't too
mean except when he hits Bo, until he reaches his second wind. He then
has attacks which can harm all your party members at once, and he will
always get the first attack. This is the perfect time to stop Bo from
using Fry, and save his AP for healing himself when Nina needs to heal
herself or the Hero. If you went back to the Cleansing Water Spring to
fill your Jar, you may need to save it just for a place like this, if
you need a major heal right away. Just keep hitting on the Gremlin and
use the E.Key and Bo's Fry when you feel you'll be able to recover from
his attacks, and just hope for the best. If he overkills you with
extreme damage, it might be a wise idea to upgrade your armor and try
to gain a few more levels and try again. On this game practice doesn't
make perfect, but time and a higher level will.
-----------------------------------------------------------------------
After defeating the Gremlin, the Robot will move on its own and will
take your party to the volcano south of what remains of Tuntar. It
will then plunge itself into the volcano, thus sacrificing itself, but
it can never again be used as a weapon to destroy towns and innocent
people. The Robot going into the volcano will cause it to erupt, and
the lava will solidify, forming a bridge in a sense that you can
cross, allowing for passage to the south. Before heading south to
Auria, there are a few places of interest that you should take a few
moments to look at them before continuing. The first is a Dragon
Training Shrine, in which the Hero can learn to Morph into his first
three dragon forms if he can pass the test the Dragon Elders have
for him. This is a one-on-one battle, but its not too hard to handle.
-----------------------------------------------------------------------
Boss: Talon
While this is a one-on-one battle its not as hard it would seem. First,
you should set the Hero to the back row, reducing the damage done to
him. After the battle starts, just keep using the E.Key every round.
Talon will get the first attack, but he only inflicts between 10-15
damage per hit, so just make sure your herb supply is good, and use
them before your hp gets this low. The battle may take a few rounds,
but the end result will be well worth it. Talon doesn't have a second
wind, and that means he's done after he runs out of HP.
-----------------------------------------------------------------------
After defeating Talon, the Hero will gain the ability to Morph into
three different types of dragons, The Snow Dragon, The Flame Dragon,
and the Thunder Dragon. Each dragon uses a different amount of AP, and
it takes a one round wait before he can start attacking as a dragon.
The damage each dragon does is as follows:
Snow Dragon: 100 damage/200 on slam, 150 damage on enemy weak to
ice/300 on slam
Flame Dragon: 115 damage/230 on slam, 172 damage on enemy weak to
fire/344 on slam
Thunder Dragon: 130 damage/260 on slam, 195 damage on enemy weak to
thunder/390 on slam
As you can see, it pays to watch the type of enemies to determine
their weaknesses. Some of them are dead give aways, like a monster
that is made of fire or uses fire is going to be weak to ice
(usually), a monster made of or uses ice is weak to fire. Monsters
that live underwater are weak to thunder, and undead monsters are
going to be weak to fire, plus the Zom spells. Not all things work
like this, so it takes some experimentation to figure it all out. The
next stop on your way to Auria should be in the area with the Faeries.
You will be able to tell where they live at, is that the ground in the
area is a different color. You'll find out that the Faeries are upset
about a person cutting down the trees and have trapped him there. If
you explore further, you'll find him running in circles as the result
of the Faeries' spell. Now that you've seen this all and won the
battle for the dragon spells, head to the cave to the left and proceed
to Auria.
20. Auria Cave
Monsters: Shadow, Ameblob, Midget, Fly
This is a short cave, with nothing exciting happening here for the time
being. If you explore a little, you'll find a place with rocks
blocking the way. You'll have to return here later, so keep it in the
back of your mind for now. Once you get out of the cave, head south
and you'll soon find the town of Auria.
21. Auria
Items: Life x3, Life2, S.Potion, W.Antler, Cure x3, V.Potion, Mrbl1,
2000 GP, L.Potion, Mrbl3, Acorn, SmartRG, Antdt, G.Tiara, 2000 GP,
PrisnCL
Monsters (Outside): Slime, Bulla, Flea
Inn: 200 GP
Item Shop (Gobi's Shop):
[Herb 13GP]
[Worm 65GP]
[Life 650GP]
[Vtmn 650GP]
[Mrbl1 1300GP]
[Pouch 1300GP]
[Rod1 1300GP]
[G.Bar* 65000GP]
Weapon Shop:
[Rapier 1650GP]
[Dagger 2200GP]
[LongSD 2750GP]
[LongBW 2860GP]
[BroadSD 5500GP]
[Tiara 1650GP]
[SunHT 2750GP]
[SageML 3300GP]
Right upon entering Auria, you are thrown in jail for no apparent
reason. While in jail, talk to the man in the bed (who is Karn and
will join you later). He'll let you out and now you can explore the
town. You need to watch out for the guard that's still in town, by the
Dragon Shrine and the Inn. If you get too close to him, you'll end up
in jail again. If so, just talk to Karn again, and he'll let you back
out. You need to head over to the docks on the west side of town, and
see if you can use a boat. The captain tells you that the rich man,
Ross, owns the ship that is there at the moment. You must now work
your way back across town, and head north, while avoiding the guard.
Ross' house is the big one at the very top of the screen. You might
want to explore the other houses and get the items from the boxes and
treasures inside. Be careful, in one of the houses, if you try to take
the box downstairs, you'll be back in jail again. You should also take
the treasures from Ross' house and then talk to him. He'll ask you
to help him and if you do he'll lend you his ship. It seems that his
daughter has locked herself in the safe downstairs, and she needs to
be let out. Your next trip should be to travel to the town of Bleak
where all the thieves hang out, and maybe one of them can unlock the
safe. *Now comes the part of getting the 65000 GP for the G.Bar which
you need to buy so you can trade that for the Icicle in Bleak to
eventually get Karn. There are a few places to earn some quick cash in
Auria. The first for an easy 20000 GP is in one of the houses, have
Nina give the old man upstairs a massage, and he'll fork up the 20000
GP for that. Ok, that leaves only 45000 GP left to gain. The second is
to go to the item shop and buy a vitamin. Upstairs from that shop is a
man who is complaining of having hiccups. Give him the vitamin, and
he'll be thankful that his hiccups are gone, and give you 5000 GP. Ok
only 40650 GP to go from here. You can also sell the G.Tiara from
Ross' house for 13000 GP. Be sure to sell it to the other shop in Auria
and not Gobi's shop otherwise you'll only get 11000 GP for it. The
final way in Auria to get a quick some of money is to save the man
from the Faeries that you saw earlier. You will have needed to talk to
both him and the Faeries earlier, and if not this won't work until you
do. His mother lives in a house below Ross, and she says that he's
been gone for a while and hasn't been back. Then she asks you to save
him from the Faeries. Now you must return back to where the Faeries
were at. The Faeries say they will let him go if you can make him stop
logging. You have to say 'Yes' to do so. Go back to the east and talk
to him, and then warp or walk back to Auria and talk to his mother
again and you'll get another 20000 GP. That makes 57350 GP earned with
7650 GP left to gain. You're pretty much done with Auria now, its time
to head to Bleak. Head to the cave east of Auria and begin your
journey there.
22. Bleak Cave
Items: ShellHT, Cure
Monsters: Fly, Midget, Bully
This cave is well I wouldn't say long, but it requires a lot of side
tracking through it because of locked doors and the works. Upon first
entering the cave, there are two men blocking the passage. If you
didn't talk to Ross they won't let you through. If you had, they'll
move and tell you to watch yourself in Bleak since its full of
thieves. Now you're ready for the long walk through the cave. After
heading down the stairs if Karn was with you, you could easily go
through that door, but things weren't meant to be that easily done.
Just follow the path to the left, and stick to it, and things should
be fine. Battle wise, you need to watch out for the Bully. They can
use Fry causing 80 damage to a single party member, and they also have
a Thunder spell which does about 70+ points of damage to the whole
team. While continuing through the cave, you'll find a broken down
wall, and two treasure boxes. Collect the items and continue through
the cave. You'll find a staircase leading up on the other side of the
door, so take that one up. On the second floor of the cave, if you
follow the path to the north, you'll come across a locked door, and a
wall that can be broken, both of these have to be done later. If you
continue to follow the path, you'll come up to a switch. Push the
switch, and you can open a shortcut by opening the gate, which leads
back to the entrance of the cave, right outside of Auria. You need to
follow the path back the way you just came, and continue following it
south till you are outside.
23. Village of Bleak
Items: Herbx4, Life2, Life, W-Ant, Icicle
Monsters (Outside): Fly, G.Slime, Mage, G.Knight
Cave to Arad: Shadow, Midget, Ameblob, Fly
Inn: Free (Make sure you have a pouch while using it for the first
time)
Item Shop:
[Herb 12GP]
[Herb x9 108GP]
[Antdt 18GP]
[T.Drop 24GP]
[Acorn 36GP]
[Charm 180GP]
[Life 600GP]
[Cure 2400GP]
Weapon Shop:
[Dagger 2000GP]
[LongBW 2600GP]
[BroadSD 5000GP]
[MetalSH 1400GP]
[HuntCL 1500GP]
[IronSL 2000GP]
[BronzAR 3600GP]
[WoolRB 5000GP]
There isn't much to do in this town, except trade your G.Bar for the
Icicle. Make sure you have a pouch, which can be bought in Auria. If
you try to sleep at the inn, the innkeeper will let you stay for free,
but he tries to rob you at night. The pouch will come in useful here,
and he'll give you 5000 GP if you keep your mouth shut. You should
have enough for that G.Bar now, so you can warp back to Auria and buy
one. If not, you can hunt outside of Bleak, and hope for G.Slimes.
These little guys are worth big gold, over 1000 GP for 3 of them, and
are worth over 1000 exp each, so you might gain a few quick levels
here as well. Once you have the G.Bar go talk to the guy in the house
at the top of the town, and trade for an Icicle. You can now hit up
some gold and levels, or travel towards the desert through the cave
south of Bleak. It may be a good idea to kill some monsters around
here, so you can upgrade your weapons and armor. In the cave south of
Bleak, just follow the one-way path through the cave, and you'll end
up at the desert. Head south and you'll find the small town of Arad,
and to the south of it is the Krypt. You may also see the small town
of Wisdon moving about nearby. However there is nothing to be done
with this town yet. Just head into Arad for now.
24. Arad
Item: Only the Fife is to be found here after defeating the boss.
Monsters: Prickle, Cactus, Scorp, SandClod, Sandworm*, G.Slime,
Inn: Free
It seems that Arad has a problem. There is a huge Sandworm that is
eating their goats at night, and they need someone to put a stop to
it. The leader of Arad will trade you the Fife which is needed to
enter the Krypt if you will kill the Sandworm that is plaguing his
town. If you say yes, you'll have to wait till night to fight it,
which the game passes for you automatically. If you are ready, go and
fight the Sandworm.
-----------------------------------------------------------------------
Boss: Sandworm
This fight is going to be a little easier now that the Hero can use his
dragon powers. Have him change into the Thunder Dragon, while having
Bo use Fry, and Nina using Fort on the party. The dragon will inflict
130 damage a hit unless its a slam which will be 260. After Nina
spells everyone up, have her use the E.Key or use Acorns on Bo to help
him keep up with his Fry attack. The Sandworm shouldn't last but a few
rounds, and if he does, just heal up as needed.
-----------------------------------------------------------------------
After you defeat the Sandworm, head back to the Elder's house, and
he'll give you the Fife, and you can now enter the Krypt. Head back to
the Inn and heal up and save before heading to the Krypt.
25. The Krypt
Items: Herbx3, DreamRG, Lifex2, IronSH, Dagger, Headgear, SkullHTx2,
Cure, IcyHT, Antdt, Book, HuntCL
Monsters: E.Chest, Scorp, Mage, Fly, EyeSpy, G.Slime, WarHog,
This is a fairly amusing place to be in. There are a lot of pitfall
traps, throwing your party to a large empty room below, and then you
have to climb out and try again without falling down another hole.
Next all of the treasure boxes have traps on them, so it would be best
to leave them until you can have Karn join your party. Overall the
monsters in the Krypt aren't any harder than the ones you have faced
already, so work your way down and begin your search for Karn. In the
area with all the treasures, you'll have to watch for the traps on the
floor. They are in set locations and fill up an intersection something
like this:
| |
| |
---| |---
======
= =
======
---| |---
| |
| |
You'll have to forgive the poor drawing of this example, I'm not that
great at drawing with symbols like this but I'm sure you'll get the
idea on what it is. The ---| shows a part of the intersection where a
treasure box is on, while the === show where the pits are at. Knowing
this, if you walk along the walls, you should be able to get where
you're going without any problems. On the third floor of the basement,
you'll find another lone treasure box, but its trapped so just leave
that one for now. You'll also see a boomerang in some stone, but you
can't do anything with that either. Continue to head up, and you'll
fight the boss of the Krypt, the EyeSpy.
-----------------------------------------------------------------------
Boss: EyeSpy
You should start off with the EyeSpy by first having the Hero use the
Thunder Dragon spell, have Bo, use Fry, and Nina should use Fort on Bo
and herself, then ATK-UP on Bo. After that continue hitting him with
the Hero, Bo should attack when he runs out of AP, and Nina should
use the E.Key and heal when it is needed. After all the small eyes
surrounding the EyeSpy disappear due to damage caused, it will
then stat casting T.Bolt every round, inflicting 25 damage on everyone,
so you may need to heal more often between rounds. Other than that,
the EyeSpy shouldn't give you too much trouble, and if does, try to
gain another level or two, or upgrade your equipment in Bleak after
that G.Bar set you back so much gold.
-----------------------------------------------------------------------
After defeating the EyeSpy head down the stairs, and follow the path.
You'll find several treasure boxes, along with a blue one. These are
the only boxes that aren't trapped in the Krypt so go ahead and open
them without fear, and enjoy your new items. When you open the Blue
chest, the area will begin to flood. Just when it looks like you're
going to drown, Karn will come and disarm the trap. He wants you to
find the book for him, while he waits. The party then convinces him to
help you. He'll head downstairs and you must follow him. After Karn
joins you, see if you have any left over equipment to hook him up
with, cause he'll need it. Then you party order should be 1)Karn so he
can disarm the traps, 2)The Hero since he's strong enough to be there,
3)Bo while he's capable of fighting, he doesn't have the defense to
stand up to it, and 4)Nina since she needs to be back there, but has
the magic to support your party. Now just follow the path, and find
the stairs that lead down. You'll soon come to a room which has
several caskets in it. This is where the book is, but you need to open
all the caskets, the order doesn't matter, the final one that you open
will be the one with the book inside it. Well the book actually
doesn't exist in a treasure box, its just a quote on the bottom of the
casket. Now that you have everything done here, walk out of the Krypt
and pick up all the items you missed, and head back to Bleak. You'll
need to have Karn to enter the Dark Tower, but first you might want to
upgrade his equipment in Bleak. When you're ready, head towards the
Dark Tower, northwest of Bleak.
26. Extra Things to Do Part I
Now that you have Karn and are able to pick locks there are a few
things that you should now take advantage of doing. First head back to
Windia and pick that lock in the basement and take the Flame Rapier,
Turban, Cure, Life2, Life, and the BrokenSD. You may want to equip
Nina with the FlameRP, but it has a battle use, which causes 90 points
of damage/use in battle. You can also return to Camlon which has been
rebuilt and has some items to collect including: a Mrbl1, ProtnA,
W.Potion, A.Potion, and a DkKiss. The Inn only costs 1 GP/night and
the item shop is:
Camlon Item Shop:
[Herb 8GP]
[Herb x9 72GP]
[Antdt 12GP]
[T.Drop 16GP]
[Acorn 24GP]
[Apple 80GP]
[Life 400GP]
[Cure 1600GP]
Now back to the extra things to do. Since you're in the area, you
should stop by and refill your water jar if you need to. This is well
I wouldn't call it a cheat, but now that you have Karn, you can go
back to Agua, pick the locks there, and get the LifeAR which is the
best armor in the game, along with some other powerful items. Return
to Agua to obtain the following items: FlameSH, LifeAR*, and an IcyDR*.
*Be sure to search the statues on the outside.* Just a little example
of how good this equipment is, I had the Hero using an IronSH and when
I equipped the FlameSH, his defense went up from 117 to 157 and I was
using the ThiefCL and then after equipping the LifeAR, my defense went
up from 157 to 242. Agua might be a little out of the way, but after
seeing this, I'm sure you'll agree with me. The final thing to do now
that you have Karn, is go back through the Cave to Bleak, and open the
doors that are locked in there. You'll need another G.Bar to buy the
GunPowder from Gobi, and it would take forever to earn up another
65000 GP, but fortunately, there is one in that cave, so it'll be worth
your time to go through it. After all that is finished, head back to
the Darkness Tower.
**I had several emails and I have seen some questions about that stupid
HeroAR typo of mine at the GameFaqs message boards and while I was
tempted to fix this guide a long time ago, as I said in the revision
history that someone altered it without my consent so that kinda killed
that idea back then but its all fixed now.**
27. Darkness Tower
Items: B.Stone, 2000 GP, Lifex2, Herb, Cure, HornHT, Turban, 2000 GP,
DkKey, Mirror*
*Available only after you beat the boss
Monsters: Slime, Fungus, Shadow, Chopper, Cloud
This tower isn't so bad, with only one enemy that can be a pain and
that being a group of Choppers. These are worse than the Midgets, (how
they can lift those axes is beyond me) and can drain your party's HP
rapidly. There is quite a few items in this tower, but most take a
long trip of walking to get there. The HornHT is probably the best
along with the gold, and the DkKey and the Mirror are story items. At
the top of the tower, you'll fight the Cloud.
-----------------------------------------------------------------------
Boss: Cloud
The Cloud is an interesting enemy to fight. I think he's the only boss
monster in the game that only attacks with spells. His spells aren't
too damaging except for maybe his Devistate spell since its an
earthquake that hurts the whole party at once. You should start by
changing the Hero into the Thunder Dragon, have Karn use the E.Key
while Nina uses ATK-UP and perhaps Agil-UP on everyone. Everyone
should just keep attacking and when Bo runs out of AP, he should start
attacking as well. Nina should use the E.Key or the FlameRP if you
didn't equip it. She should concentrate her efforts to healing the
party since the Cloud's spells can rapidly drain the HP of the whole
party. He doesn't have a second wind, so he won't get any harder after
he gets low on HP.
-----------------------------------------------------------------------
28. Back to Auria
Items: Herbx5, B.Stone, Dart, MetalSH, F.Stone, LtKey, GnPwder
Monsters: Knight, Archer
After you defeat the Cloud, you will win the DkKey. Head back down
through the tower, and talk to the Old Man, and grab the Mirror. Now
with the Mirror in hand, head back over to Auria. Once there, head
back to Ross' house, and head down to the basement and talk to his
daughter, and tell you a little about her father and the LtKey. Now
that you have the Mirror, head back upstairs again, and talk to Ross.
This is where the Mirror comes into play. It will show Ross' wife's
spirit, and she'll tell him that giving up the Key won't help their
daughter. He then realizes that he was wrong, and tell you to go tell
his daughter he was wrong. Head back downstairs again, and talk to his
daughter again. She'll tell you that the Dark Dragons are coming for
the Key, and she asks you if you'll help drive them away. Say 'Yes'
and head upstairs after you collect the treasures and grab the LtKey.
Now you must head out to the port, and kill off the Dark Dragons that
block your path.
-----------------------------------------------------------------------
Boss: Knight w/Archer
With this battle, you should use Thunder Dragon with the Hero, have
Karn attack, Nina use Fort on the party, and Bo should use Fry on the
Archer to reduce the enemies attacks per round by one. After the
Archer falls, just attack with your strongest attacks on the Knight,
and he'll go down after a few more rounds. Have Nina heal the party as
needed during the fight. The Knight nor the Archer have second winds,
so this battle should end rather quickly with the use of the Dragon
attack and Bo's Fry spell.
-----------------------------------------------------------------------
After defeating those two, the Knight and his buddy will motion for the
other Dark Dragons to sink the Ship. They'll then leave (die
perhaps??) and then the Captain and Gobi will come to what remains of
the ship. Gobi then makes a mention of the Peninsula and about getting
to the enemy camp. He offers to trade you the GnPwder for another
G.Bar. If you haven't done so, travel back to the cave that leads to
Bleak, and have Karn pick the lock there, and get the G.Bar from
there. With the GnPwder in hand, head back to the cave north of Auria,
and blow up the rocks there and follow the other path to the enemy
camp.
29. Enemy Camp
Items: Herbx2, V.Potion, Acornx2
Monsters: Spearman, Archer, Squid
There isn't much to do here, except clean the ship out of enemies.
There are a couple of fights with Spearmen and Archers, and a boss
fight with the Squid.
-----------------------------------------------------------------------
Boss: Squid
This is one of the first battles where the Hero can take full advantage
of his Dragon Powers. Turn into the Thunder Dragon, since the Squid is
weak to Lightning the dragon will cause 195 damage per hit and 390
damage on a slam. Bo's Fry spell will also increase to 120 damage per
hit. Have Karn attack or use the E.Key, and have Nina use Fort on
everyone, and keep them healed up. The Squid gets first attack, and he
has two types of attacks, one that hurts one member, and another that
hurts everyone at once. You'll mostly have to worry about Karn and Bo
getting hit because of their bad defense ratings. Nina also takes a
beating, but being farther back, keeps her a little healthier for at
least one attack. If you want to cheat the Squid, use any Mrbl1's if
you have any to cause 390 damage to him per attack with the Dragon.
Just keep attacking him with the Hero and Bo using Fry, and with the
increased damage he shouldn't take very long to kill at all. Just be
sure to watch out for him during his second wind since he'll be able
to attack the entire party at once.
-----------------------------------------------------------------------
Stolen Ship
Monsters: Spearman, Archer, Octo
After defeating the Squid, head down into the ship to pick up the items
because you won't have another chance to do so. Then you'll have to
head back to Auria again. Once there, walk to the docks, and you'll be
able to sail with the boat. You'll have to take Gobi with you, and
this can cause problems in your party formation. If Gobi is put in,
switch him out with Karn. Gobi doesn't do that well above water just
yet. A short time later, you'll be attacked by the Dark Dragons again,
and you'll slowly retreat to the bottom of the ship, and after a few
more fights with the Archers and Spearmen, you'll fight the Squids'
brother, Octo.
-----------------------------------------------------------------------
Boss: Octo
This fight should be handled in exactly the same way the last one was
with the Squid. Octo has a little more HP, so the fight may take a
little while longer, plus he can hit harder. Unlike the Squid, Octo at
least for me always attacked last, so this could work to your
advantage as well. If you have any Mrbl1's left over, use them here as
well. Make sure you keep Bo's AP up so he can cause the second most
damage per round, while Karn uses the E.Key and Nina uses Fort on
everyone, and keeps the party in good health. As long as Bo and the
Hero stay healthy, victory is almost a given.
-----------------------------------------------------------------------
After defeating Octo, he'll set fire to the GunPowder below the ship,
and it will explode, but it also takes the three Dragon ships with it.
When you come to again, you're on a small island near Prima which
under the ocean. You'll have to say 'No' to Gobi when he offers to
sell you the Gills for 1000000GP, which you can't have, the max GP is
1 short. Then answer 'Yes' to Gobi when he says he'll take all of your
gold and lend you the rest. You'll now have control of only Gobi, and
do some questing underwater at Prima and Gant.
30. Prima
Items: TideHT
Monsters (Outside): CactusX, CrawlerX, Fishy, Tentacle, CreonX,
Dogfish, Morteo*
The first thing you'll notice about Prima after finding it, is that its
the largest town in Breath of Fire. There are multiple item and weapon
shops, there are two inns, and the only place in town where you can
rename your characters. As I said before I'm not great at drawing
with symbols, but I'll try to make a small map of what Prima looks like
so you will be able to see what item shop or weapon shop I'm talking
about. Well here goes:
|---| ------ ------ ------ ----|
---| |---| | | | |Prima | |
|Item 1| |Item 2| | | |
Goods Area | | | | |Guild | |
------ ------ ------ |
|
---| |---| |
| |---| ------ ------ ------ ------ |
| |Weapon| | | |Weapon| | | |
| | | | Pub | | | |Item 3| |
| | #1 | | | | #2 | | | |
| ------ ------ ------ ------ |
| |
| ------ --------------- ------ ------ |
| | | | Empty Shop* | | | |Weapon| |
| |Rename| | Weapon #3, #4 | | Inn1 | | | |
| | | | Item 4 | | | | #5 | |
| ------ --------------- ------ ------ |
| |
| ------ ------ ------ ------ ------ |
| |Weapon| | | | | |Dragon| | | |
| | | |Item 5| | Inn2 | | | | Bank | |
| | #6 | | | | | |Shrine| | | |
| ------ ------ ------ ------ ------ |
| |
|---------------------------| |-----------------|
| |
| |
Well this map isn't perfect, but its pretty good if I do say so myself.
Now its time for the boring party of listing what each shop sales. For
the item shops and weapon shops, refer to the map above the for number
of each shop.
Inn1: 200 GP
Inn2: 300 GP
Item Shop (1): Item Shop (2): Item Shop (3):
[Herb x9 117GP] [B.Stn 22GP] [Worm 50GP]
[Antdt x9 175GP] [F.Stn 22GP] [Srdine 50GP]
[Life 650GP] [Acorn 33GP] [Worm2 100GP]
[Vtmn 650GP] [Acrn x9 297GP] [Markrl 100GP]
[Mrbl1 1300GP] [C.Stn 44GP] [Sole 250GP]
[Pouch 1300GP] [Drop x9 198GP] [Trout 500GP]
[Chrm x9 1755GP] [Life 550GP] [Rod1 1000GP]
[G. Bar 65000GP] [Chrm x9 1485GP] [Rod2 2000GP]
Item Shop (4): Item Shop (5): Weapon Shop (1):
[Mrbl3 10GP] [Herb 9GP] [Pike 2750GP]
[Herb 10GP] [Herb x9 81GP] [Javelin 4400GP]
[Antdt 15GP] [Antdt 13GP] [RustCW 7700GP]
[T.Drop 20GP] [Antdt x9 121GP] [IronCW 11000GP]
[Acorn 30GP] [Charm 135GP] [DivingHT 4400GP]
[Charm 150GP] [Chrm x9 1215GP] [LightSH 4400GP]
[Mrbl1 1000GP] [Life 450GP] [SuedeRB 6600GP]
[Cure 2000GP] [Cure 1800GP] [SpineCL 8800GP]
Weapon Shop (2): Weapon Shop (3): Weapon Shop(4):
[Dart 3300GP] [Dart 3000GP] [Dart 3000GP]
[PoisonRP 3300GP] [SteelBW 4000GP] [SteelBW 4000GP]
[Tri-DR 4400GP] [BroadSD 5000GP] [BroadSD 5000GP]
[Cane 6600GP] [Sickle 6500GP] [Sickle 6500GP]
[Visor 880GP] [EvilRP 20000GP] [EvilRP 20000GP]
[MetalSL 3300GP] [Bandana 400GP] [Bandana 400GP]
[BronzAR 3960GP] [NiceHT 600GP] [NiceHT 600GP]
[IronML 5500GP] [WoolRB 5000GP] [WoolRB 5000GP]
Weapon Shop (5): Weapon Shop (6):
[LongBW 2860GP] [Club 3250GP]
[SteelBW 4400GP] [IronHR 4550GP]
[PoisonBW 5500GP] [PowerSD 10400GP]
[ChainHT 2750GP] [Glove 3900GP]
[PlateAR 3740GP] [IcySH 5200GP]
[IronMask 4400GP] [HornHT 6500GP]
[RangerVT 5500GP] [FaceMask 7800GP]
[G.Tiara 22000GP] [GoldHT 26000GP]
Phew thankfully that part is done with now. You may have noticed that
there is a * in the large shop. This is the shop which Gobi may act as
a vendor (there is one in Tunlan as well). Just have him in front of
your party, and press 'A' at the desk. Customers will come to him and
buy items from your inventory, or attempt to sell you something. These
customers buy and sell random items, and some of the weapons and
armors they sell are great for the time, so it might be worthwhile to
spend a little time with Gobi trying to obtain these items, but do be
warned, it gets boring really quick. I have added a section to the
bottom of the walkthrough for here and Tunlan at various parts of the
game and hopefully I get it right when they start changing goods. With
any luck you'll be able to use this so you can get the limited items
out of the shop that they'll sell for a short period of time and once
you advance too far in the game they stop selling them. Now back on
with the walkthrough.
You have two main goals in Prima to start with. The first is to get the
Gills, so the rest of your party can travel down here, but to do this,
secondly, you'll have to deliver the goods from Gant to Prima. You'll
receive the goods from the Guild master in the Gant Guild, and then
you have to bring them back to the town of Prima. Before heading out of
town, you'll really need to upgrade Gobi's equipment if you can afford
it. If not, its going to be tough going from here on out. It may be
wise to have some Mrbl3's with you so you can avoid fighting with Gobi
until you can get the rest of your party down here. While I usually
don't include the directions to the next area, look for Gant south of
Prima. You should find a small beach to the and that leads above water
to Gant. Just follow the small path, and you'll come across weak
enemies, and you'll end up at Gant.
31. Gant
Items: HrGlas, A.Potion, L.Potion, Goods
Monsters (Outside): Flea, Slime, Creep
Inn: 50 GP
Item Shop:
[Herb 8GP]
[Herb x9 72GP]
[Antdt 12GP]
[F.Stn 16GP]
[B.Stn 16GP]
[C.Stn 32GP]
[Charm 120GP]
[Cure 1600GP]
Weapon Shop:
[IronHR 3150GP]
[GiantHR 4050GP]
[HeroSP 6750GP]
[SpineHR 27000GP]
[IronSL 1800GP]
[MetalSL 2700GP]
[IronHT 6300GP]
[MetalAR 8100GP]
Upon entering Gant, you may want to explore the town and grab the items
that are in town. After picking up your items, you need to head to the
Guildmaster's house, and he'll ask you if you'll deliver the Goods
back to Prima. Just walk back from Gant to the beach, and reenter the
water and head back north. Use Mrbl3's if needed. Brings the Goods
back to the Prima Guild, and you'll receive the Gills. You'll then
hear explosions coming from above, and it will appear that the Dark
Dragons has attack someone from Gant. You'll end up at Inn2, and a
Ghost will try to take Ox to the Nether World. Gobi then makes the
suggestion that since they can't let the Ghost have Ox, he knows
someone who can chase the Ghost away, but tries to charge the Guild
Owner 10000GP for it. The owner offers 5000GP for it. Say 'No' twice
and make it 6000GP, and then head out of Prima back to the island.
After the rest of your party joins Gobi, head back to Prima and
upgrade your equipment, and you may want to head to Gant as well and
do some upgrading there too. You'll want to rearrange your party here.
I don't really like Gobi since he sucks period, I'll use the Hero, Bo,
Nina, and Karn. If you like or want to use Gobi, I suggest leaving out
Karn, since Gobi's spells underwater can sting more than Karn's speed
and low offense. If you're going to use Gobi, I suggest walking around
outside Prima for a little while and level him up a few times. Since a
lot of the equipment in Prima and Gant is expensive it might be good
to spend some time down there. When you're ready, head back to Inn2
and fight the Ghost.
-----------------------------------------------------------------------
Boss: Morteo
I don't know if this guy is related to Morte and Mortea or not, but the
name sure suggests otherwise. Here is the first boss where you have
five party members, yet can only choose from four of them. I typically
use the Hero, Bo, Nina and Gobi for this battle. All four of them
have spells that work against Morteo, and while Karn is fast, he can't
really pack much of a punch for now. Since Morteo is undead, have the
Hero use the Flame Dragon, Bo should use Fry, Gobi should use his
highest spell that is learned, and Nina should use Fort on everyone,
and then concentrate on using Zom1 on him if you have that spell
learned. This should inflict an even 522 damage per round. If the Hero
gets a slam, then it will be slightly higher. I also used EcoX so if
Gobi doesn't have that, it'll be slightly lower. If you don't want to
use Gobi, and decide to use Karn, it might be a good idea to buy a
Cane in town. Use this Cane in battle, to produce an attack similar
to Zom1, but it will only cause 80 damage instead of 120, but this is
well more damage than what Karn can do straight attacking. If you have
the FlameRP from Windia, you can use that for 90 damage a hit to him.
Morteo shouldn't last more then 5 or 6 rounds, and if he does, just
make sure you keep your attacks up, and have Nina heal you when it is
needed.
-----------------------------------------------------------------------
After Morteo is defeated, Ox will come around. The Guild Owner asks him
why the Dark Dragons were chasing him, and he'll explain to you. It
appears that the residents of Gant are skilled in making weapons, so
the Dark Dragons acting like cowards took their families hostage to
force them to make a secret weapon. Everyone decides to help Ox out,
and he will join your party. You might want to setup Ox with some new
equipment, and try to gain him a few levels. Your next destination is
the Dark Dragon fortress, which can be reached from the beach to the
left of Prima. Before heading there, check out the section below on
extra things to do before heading to the fortress.
32. Extra Things to do Part II:
Now that you have Ox in your party and can smash down walls and break
rocks in towns and dungeons, it may be a good time to revisit some
previous locations. Your first stop should be Agua, where there are a
few walls, that can be smashed for some items. Head there, and break
down the walls to receive the following items: 3000GP, Life, SilverBR,
and a Life2. Your next stop should be back to Gant, and head back to
the top house. Push the shelf out of the way and use Ox, to break down
the rocks. Switch Karn to the lead, and you'll learn his first Morph
Spell, Shin. Shin combines Karn with Bo and Gobi, and allows him to
become the strongest character in the party at this point. Shin can
walk through the forests like Bo, plus he can hunt though I'd estimate
his arrows travel two or three times faster. Now with Shin, you can
solve Karn's offensive powers, it now cuts your party size back down
to four again. Now warp back to Auria and revisit the Cave to Bleak
and break down the wall in that cave. You'll get an A.Potion and a
L.Potion. Now this is the only required part to do, but you *must*
have to go back to the Krypt where the EyeSpy was, and break the rock
and get the B.Rang. After picking up these items, warp back to Gant,
and then walk back to Prima. Head out towards the beach to the left of
Prima, and head towards the Dark Dragon Fortress.
33. Fortress
Items: Herbx2, GiantHR, EchoHT, MetalSH
Monsters: Spearman, LancerX, Sorcerer, Archer, Toad
This fortress is rather short despite the ominous looks from the
outside of it. There are a few walls to have Ox break down here, but
only one needs to be broken to obtain some items. The other walls can
be broken down to save some time while walking to the back of the
fortress. There are a few fights with LancerX's down here. They aren't
too bad to deal with, but they can be annoying. Keep heading towards
the back of the fortress, and you'll soon come to where the prisoners
are kept, and you'll have to fight the Toad.
-----------------------------------------------------------------------
Boss: Toad
This fight may require a lot of healing, but that's ok since you should
have Cura3 by now, and if not, Cura2 will do fine. Have the Hero turn
into the Thunder Dragon, and have Ox attack, while using Nina use Fort
on the party, then ATK-Up on both Karn and Ox, and after that using
the FlameRP as an item to do 90 damage per hit, while healing as
needed. The Toad has a higher agility than everyone except Karn.
You'll need to plan ahead when healing, except healing with spells,
because you're characters will get the heal spells off first, before
the monster can attack. Just keep attacking him, and his HP will go
down rather fast. All you need to watch out for during his second
wind, is that his damage is increased by quite a bit. Just heal before
you get too low, and you should be fine.
-----------------------------------------------------------------------
After defeating the Toad, you have a short conversation with the
prisoners in the fortress. They tell you that the weapon has been
taken to Nabal Castle to the north, which is known for its defense. It
seems that you will need some other way to sneak in. They then mention
that the old man who lives in a tent near Gant was once in the Dragon
Army and perhaps could offer some help. Head out of the fortress and
Warp back to Gant, and head back to the beach leading to Prima but
keep heading to the right instead of entering the water. *This is why
you must have the B.Rang or I don't think you can proceed*. Upon first
talking to the old man, he'll notice that you have a B.Rang but its
broken, and that there is someone in Gant who might be able to
fix it. You now have to either Warp or walk back to Gant, and talk to
the guy in the uppermost house who gave you the Goods earlier, and
he'll fix the B.Rang for you. After its fixed, head back to the old
man again. He'll then tell you about a bird called a GrimFowl, which
is tame unless its Egg is taken, then it goes mad. He then mentions
about something that could be used as a weapon. For now head, back to
the Fortress, and head out the back exit of it. You'll notice there
are a few paths to take from here. If you go left, you'll come to the
second Dragon Training Shrine, but you don't have the DragonSD yet, so
you can't undertake the training. You should head north into the
forest for the time being.
34. Nabal Forest
Monsters: Grimfowl
Items: Egg*
There is nothing to do in this forest except grab the GrimFowl Egg, and
to defeat the GrimFowl boss. Just head north, and you'll soon come to
the Egg. As soon as you examine it, you'll get attacked by a GrimFowl.
-----------------------------------------------------------------------
Boss: GrimFowl
You should start off the fight with the GrimFowl by having the Hero
change into the Snow Dragon because the GrimFowl is weak to Ice
attacks. Have Karn and Ox attack, and Nina should use Fort and ATK-Up
on everyone, while healing as needed. If you have some Mrbl1's to use
here, use them with the Hero to inflict 300 damage to the GrimFowl.
The GrimFowl uses some Fire based spells, so you'll have to keep your
HP up a little higher than normal to avoid being defeated by a spell
with too little HP to withstand it. The GrimFowl gets a little meaner
during its second wind, but it shouldn't take too long to defeat. If
you have the Shield spell, have Nina use that to help reduce the
damage done to you by the spells of the GrimFowl.
-----------------------------------------------------------------------
After the GrimFowl is defeated, pick up its egg and slowly walk to the
north towards the exit, one step at a time. All of the GrimFowl in the
area should line up behind you, so move one step at a time towards the
exit. The GrimFowl should still be behind you after exiting the
forest, so keep moving slowly to the north, towards Nabal Castle. When
you're close enough to the castle, the game will automatically make
you throw the egg into the castle, and then the GrimFowl will cause
some major chaos with the guards, allowing for you to enter the
castle. Now enter the castle and stop that weapon.
35. Nabal Castle
Monsters: M.Scorp, SpearMan, Archer, Chopper
Items: SkullRG, Life2, MagicRG*, Cure*
*: You'll have to return here once the SlimeX is defeated to get these
items.
The main thing to do in this castle is to stop the weapon, and to
rescue the rest of Gant's prisoners. You need to find the path down
into the basement, and if you're in the area, push the switch to
create a bridge from the upper part to the lower part. In the basement
you'll have to fight the SlimeX.
-----------------------------------------------------------------------
Boss: SlimeX
This boss has two phases to it, first it is three separate slimes,
which means that it gets three attacks per round, and once all three
are defeated, it becomes one large slime. Since it doesn't get a
second wind, I would assume the large slime is its second wind. Have
the Hero attack with the Flame Dragon, while having Karn and Ox
attack. The small slimes don't hit that hard, so have Nina use ATK-Up
on Karn and Ox first, then start using Fort on the rest of the team
healing as needed. After all three of the slimes are dropped, the huge
slime appears. Just attack with your strongest attack while healing in
between, and this troublesome boss will be wasted in a few rounds.
-----------------------------------------------------------------------
After the Slime is defeated, you'll rescue the rest of the prisoner's
including Ox's wife who tells you what the secret weapon really is, a
torpedo set to destroy Prima. After a brief conversation, you'll end
up in Prima again. The Guild Owner there will tell you that you'll
need Wisdon's sorceresses' help (Wisdon=Wisdom maybe??) to defeat the
Dark Dragons. He'll then give you the statue which allows for you to
enter Wisdon. Remember that small moving town near Arad and the Krypt?
That's Wisdon, so warp back to Arad, and start your search for this
sorceress.
36. Wisdon
Monsters: Chopper, M.Scorp, R.Slime,
Items: Herbx2, ProSHx2, Lifex2, Life2, OldSP, SilverBR, RageHR,
ChainML, OldEgg
Upon first entering this town, it would be a good idea to save your
game because before you can talk to Bleu, you have to fight three
bosses in a row without a chance to rest or heal before the next fight
starts. Even though it looks like an ordinary town, you cannot enter
any of the buildings except the dragon shrine. Head downstairs and
pick up the items along the way, equipping any that are better than
what you currently have. After navigating your way through the lower
areas, you'll find a healing spring. Drink up here, and you'll soon
find three spirits which are protecting the sorceress. They say she
cannot be awakened until a true hero appears, and then they challenge
you. You'll have to fight all three without a rest in between fights.
-----------------------------------------------------------------------
Boss: Wisp
This first battle with the Wisp shouldn't be too hard. I think his HP
is the same as when you fought him in Agua, but now that you have much
better weapons and armor he won't be much of a challenge even though
he can hit everyone at once. You should be able to win this battle
without having to use any spells.
-----------------------------------------------------------------------
Boss: Cloud
After defeating the Wisp, you'll be challenged by the Cloud. He's a bit
easier now than he was before. You'll want to change into the Thunder
Dragon here, and perhaps use ATK-Up on Bo and Karn. Since he attacks
with only spells, using Shield on everyone might be a good idea too,
but it all depends on how long the battle lasts. If its short, its
more in your favor, if its long its more to the Cloud's favor. All
you'll need to do is hope he uses spells on individual members instead
of the 3.5 spell which hurts everyone. After defeating the Cloud, the
final and hardest spirit will attack you.
-----------------------------------------------------------------------
Boss: Myst
The Myst is the worst of the three spirits by far. He is much like the
Cloud attacking only with spells, and most of them hurt the entire
party. The Hero should use the Thunder Dragon, while Karn and Ox
attack. Nina should concentrate on using Shield on the party, reducing
the damage done to you by spells. After that, use ATK-Up on Ox and
Karn, and then use either the FlameRP or the RageHR as items in battle
to inflict more damage on the Myst than the E.Key alone. Just keep
your HP up and use multi-healing items such as Meat or WMeat to heal
your whole party. You'll also need to use the WtrJr if you have it
filled. If not, just keep each member healed enough to withstand a
spell or two before they can be healed. *If you revert Karn and the
Hero from their morphed forms, their HP will be low, but you can
remorph, and they'll receive a free heal for doing so. All you need to
do is keep after the Myst, and he'll be defeated.
-----------------------------------------------------------------------
After you defeat the three spirits they'll wake up Bleu for you, in a
rather interesting way if I do say so myself. She'll then give you the
OldEgg, and tells you to drop it in a very warm place. She then goes
back to sleep for now at least. Now head back to Prima, and then head
north to the underwater volcano.
37. Ocean Volcano
Monsters: Dogfish, AmeblobX, CrawlerX, Tentacle,
Items: Herb, M.Drop, SharpBW, 3000 GP, 2000 GP, PowerDR
There isn't a whole lot to do down here, except collect the treasure
boxes. One of them has the SharpBW in it, one of two one handed bows
in the game, allowing for Bo to use a shield. This will help his
defense, but since he'll be fused with Karn, I don't know if the extra
defense will help him or not. At any rate, you must head down into the
volcano, where you'll find a large crack in the ground and lava below.
Drop the OldEgg down in there, and you'll automatically end up in
Wisdon, with Bleu. She'll then join your party. Now you'll end up back
in Prima, and wait for the Dark Dragons to attack. You'll then get a
ride on one of the big fish, and you'll surface to see what's going
on, only to be surrounded by the Dark Dragons ships. Then the egg you
dropped into the volcano turns into a typhoon bug and eliminates three
of the six ships. They'll then retreat, and take the fight below. Here
you'll regain the control of your party, and you'll need to set up
again. I typically take the Hero, Karn, Nina and Bleu for the boss
fight, but if you feel really confident, you can change Nina with Ox.
Remember you can change one member per round while fighting, so just
switch if things aren't going as planned. After you set up your party,
head north and talk to the Knight looking guy. He'll change into a
boss and attack you.
-----------------------------------------------------------------------
Boss: Pincher
This is another boss who is weak to Thunder attacks, so knowing this
set your party up with those that can use these attacks, which will
mostly be the Hero and Bleu. I always use Shin, which eliminates Bo
from attacking, but I think its worth the trade. Have the Hero use
Thunder Dragon, Karn should attack, and have Nina use Fort and Shield
on everyone then ATK-Up on Karn, while having Bleu use Fry. He has
spells that can hit the whole party, so it might be best to use Shield
first. If you have any Mrbl1's use them here. Just keep using the Fry
spell and keep the rest of your party in good health, and he'll be
gone in a few rounds of fighting. If he defeats you, you may want to
try to go into the fight without Karn morphed as Shin, and take Bo
just to add an extra 120 damage with his Fry spell. If you took Ox
instead of Nina, just have him attack, and if you don't have Shin, and
take Gobi, have him use the highest spell he has, and if you take Karn
unmorphed, use any Stones you might have, or have him use the RageHR
or FlameRP if you have them still.
-----------------------------------------------------------------------
After he's defeated, he'll threaten to take you all down with him. The
fish members seem to think he's bluffing, but in the end he's not.
Maybe its a good thing they pushed him around a little because it
moves him a little ways away from Prima. After he's wasted, you'll end
up back in Prima again. The Guild Owner thanks you for your help, and
after another pointless conversation about Gobi wanting his money
again. Then you'll be back outside of Prima and Gobi will make a
comment about forgetting something. For once he's actually right, so
head back to Prima, and visit the Prima Guild again. You'll get the
sphere, which will allow for Gobi to change into a big fish too. Now
with this ability, you'll first need to find Tunlan, for a very big
reason, and then you'll need to find Gust. I won't give away the exact
locations, but you'll have to swim across that big chasm with Gobi,
and you won't get attacked so that's why I'm not telling. All you need
to look for are the bottoms of the beaches to get out of the water
from, and both the paths to Tunlan and Gust are pretty straight
forward. A little hint about finding Gust, you'll know you're on the
right path when you come across one of the closed doors with the
Dragon-looking Symbol on it, and the enemies suddenly become stronger.
And a small hint for finding Tunlan, look for a small island to
dismount to, and you'll be right under it.
38. Tunlan
Items: Melon, Rod5, Herb
Inn: 300 GP
Item Shop (1): (The shop with the Item symbol above it)
[Herb 13GP]
[Antdt 19GP]
[T.Drop 26GP]
[Acorn 39GP]
[Acrn x9 351GP]
[Charm 195GP]
[Mrbl1 1300GP]
[Cure 2600GP]
Item Shop (2): (Inside the building that Gobi can be the shopkeeper)
[Herb 10GP]
[Antdt 15GP]
[T.Drop 20GP]
[Acorn 30GP]
[Charm 150GP]
[Acrn x9 270GP]
[Mrbl1 1000GP]
[Cure 2000GP]
Weapon Shop (1): (Normal Shop with weapon symbol)
[BoneCN 2412GP]
[PoisonRP 2700GP]
[Cane 5400GP]
[EvilRP 18000GP]
[Dress 900GP]
[Gown 1800GP]
[MystRB 5400GP]
[GuruCT 18000GP]
Weapon Shop (2): (Left of Item Shop 2)
[Dagger 2200GP]
[LongBW 2860GP]
[PoisonRP 3300GP]
[Tri-DR 4400GP]
[Gauntlet 880GP]
[HuntCL 1650GP]
[ThiefCL 2750GP]
[RangerVT 5500GP]
Weapon Shop (3): (Right of Item Shop 3)
[Dagger 2200GP]
[LongBW 2860GP]
[PoisonRP 3300GP]
[Tri-DR 4400GP]
[Gauntlet 880GP]
[HuntCL 1650GP]
[ThiefCL 2750GP]
[RangerVT 5500GP]
Since this is your first time in Tunlan, there is nothing to do in this
town because you can't understand anyone here. They use music for
their language, and therefore you have no musical instruments, and
can't talk to or understand them. For now head up to the castle, and
go upstairs, and you should come to a locked door. Nothing will open
this door at this time, so walk to the left of it and try to get the
box. Then one of the statues will come to life and push you down the
hole. You should then be in a room with two people running around in
it. Talk to the old man, and he'll tell you about getting the big
catch, take what's under the box. Move the box closest to the bed, and
get the Rod5. You will need this item to fish up the DragonSD, and
DragonAR, both of which are needed for future dragon trainings. You'll
need to push another box in the lower left part of the screen to find
a hole to get out. This is rather funny, but the first time I played
BOF, I thought he was talking about the big catch being able to get
out of the room. It took me forever to figure out it was the Rod5 he
was talking about. You can't catch the Dragon items without the Rod5,
so you'll need to have this item. Remember that left path from the
Dark Dragon fortress? Warp Back to Romero, and have Bo, or Shin lead,
and head all west. Make sure you have some fishing bait when you do,
but keep heading that direction, and you'll end up at a well. Equip
the Rod5 with your Hero and equip some bait, and set him to the lead,
and fish in the well. You should pull out the DragonSD. If you don't
just try again. Now you can head to the Dragon Training Shrine to the
left of the Dark Dragon fortress, and undertake the second training.
Again this is one on one, but you have the dragon attacks to use on
the boss this time.
-----------------------------------------------------------------------
Boss: Bain
Start off this fight by turning into the Thunder Dragon. Use the Mrbl2
you just found in the box, to cause 260 damage to him. You may need to
use herbs or cures to heal in this fight, but its not a big deal if
you have to. Or as I mentioned above, you can simply sacrifice a turn
when your hp is getting low but enough to survive an attack, return to
the Hero's normal form, then use Thunder Dragon again, and you'll be
fully healed. Bain doesn't have a second wind, so you just need to
bring his HP down the first time. He gets the first attack, so just
make sure you heal before hand.
-----------------------------------------------------------------------
After defeating Bain, you'll gain the use of four new dragons which
cause the following damage:
Ice Dragon: 190 damage on all enemies/380 on slam, 285 on enemy weak vs
ice, 570 on slam
Fire Dragon: 210 damage on all enemies/420 on slam, 315 on enemy weak
vs fire, 630 on slam
Bolt Dragon: 225 damage on all enemies/450 on slam, 337 on enemy weak
vs thunder, 674 on slam
Gold Dragon: 375 damage on all zombies, 750 on slam, 0 damage on non-
zombie creatures
Now you should get back to undertake the quest to find the town of Gust
and what lies in wait for you.
39. Gust
Monsters (Outside): M.Scorp, Chimera, Warlock, Zombie
Items: Sash
Inn: 80GP
Item Shop:
[Herb 10GP]
[Antdt 15GP]
[T.Drop 20GP]
[Acorn 30GP]
[Acrn x9 270GP]
[Charm 150GP]
[Mrbl1 1000GP]
[Cure 2000GP]
Weapon Shop:
[Tri-DR 4000GP]
[OldSP 6000GP]
[WindRP 7000GP]
[MoonBW 8000GP]
[WingSD 10000GP]
[GaiaMask 8000GP]
[FlameSH 12000GP]
[WorldML 22000GP]
Upon first entering Gust, you'll notice that everyone is acting very
strange indeed. A person in town mentions that everyone acts even
stranger when the wind blows in from the north, meaning that the cause
of all these problems might be coming from that direction. Before
heading in that direction, be sure to rest at the Inn and perhaps
upgrade your equipment as needed and save your game. Also in one of
houses, there is a box that you can push to fall through a hole. This
leads to another one of Karn's morph spells. After falling through,
you'll find six barrels set up like this:
|---(1)(2)(3)--|
| (4) (5) |
| (6) |
Well anyway here's the idea. You should push barrel 6 either to the
left or right like this:
|---(1)(2)(3)--|
| (4) (5) |
| (6) |
Now push barrel 5 right and barrel 4 left like this:
|---(1)(2)(3)--|
| (4) (5)|
| (6) |
Now push barrels 1 and 3 up and then push barrel 2 either left or right
like this:
(1) (3)
|---(2) --|
| (4) (5)|
(6)
Now just head up through the open path, and make sure Karn is
unmorphed. Have him talk to the wise man, and he'll learn the morph
spell Debo. I don't know if this spell is any good, since it can only
be used underwater, bu