O=============================================================================O
            ~ - - - - - - - - - - - - - - - - - - - - - - - - - - ~ 
                                Breath of Fire                       
                                FAQ/Walkthrough
                           By: Dark Vortex (Quan Jin)
                          darkvortex0012000@yahoo.com
                                  Version 1.1
            ~ - - - - - - - - - - - - - - - - - - - - - - - - - - ~
O=============================================================================O

This guide may be found on the following sites:

[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[SuperCheats]
[http://www.honestgamers.com]------------------------------------[HonestGamers]

This guide is copyright (c)2006 Quan Jin

O=============================================================================O
           --- Table of Contents ---                                    
O=============================================================================O

      1. Introduction...............................................[1000]
      2. FAQ........................................................[2000]  
      3. Basics.....................................................[3000]
              3.1. Controls.........................................[3100]
              3.2. Battle Interface.................................[3200]
      4. Character Listing..........................................[4000]
      5. Walkthrough................................................[5000]
              5.1. A Hero...........................................[5100]
              5.2. Princess Nina....................................[5200]
              5.3. Zombies!.........................................[5300]
              5.4. The Stone Robot..................................[5400]
              5.5. Cities Of Gold And Thieves.......................[5500]
              5.6. Light And Dark...................................[5600]
              5.7. At Sea...........................................[5700]
              5.8. Birds Of Prey....................................[5800]
              5.9. Bleu's Awakening.................................[5900]
              5.10. The Poison Flower...............................[5010]
              5.11. A Dream World...................................[5011]
              5.12. Tower Of The Skies..............................[5012]
              5.13. Timeless........................................[5013]
              5.14. Emperor Zog.....................................[5014]
              5.15. To The Obelisk!.................................[5015]
      6. Equipment Listing..........................................[6000]
              6.1. Weapons..........................................[6100]
              6.2. Shields..........................................[6200]
              6.3. Headwear.........................................[6300]
              6.4. Body Armor.......................................[6400]
      7. Boss Listing...............................................[7000]
      8. Bestiary...................................................[8000]
      9. Magic Spells...............................................[9000]
      10. Shop Listing.............................................[10000]
      11. Version History..........................................[11000]
      12. Legal Information........................................[12000]
      13. Credits & Closing........................................[13000]

      To find a section quickly, press Ctrl-F and type in either the name 
      of the section along with its content number (ie. 1., 2., 3., etc.)
      OR you can use the codes on the far right. Simply type in the 
      brackets with the code number to get a jump. 

O=============================================================================O
           --- 1. Introduction ---                                    [1000]
O=============================================================================O

No SNES collection is complete without Breath of Fire in there somewhere. 
Although a fairly simplistic and (rather) easy RPG when compared to others on 
the SNES, Breath of Fire is still a load of fun for both hardcore and casual 
gamers alike. 

If you enjoyed this game, then you might want to check out Breath of Fire II,
also for the SNES (along with the others on various systems). And of course, 
don't forget about the remakes on the GBA. 

This guide has a walkthrough, various appendices, and other sections to help 
you out as you play through Breath of Fire. I hope you find it helpful. 

O=============================================================================O
           --- 2. FAQ ---                                             [2000]
O=============================================================================O

+-----------------------------------------------------------------------------+

        [Q] If a unit is fused with Karn, does he still gain EXP?

        [A] Yes, all units that are fused with Karn will still gain EXP. 

+-----------------------------------------------------------------------------+

        [Q] Where is Karn's "Shin" transformation?

        [A] Shin can be acquired as soon as you obtain Ox. Head over to Gant
            and enter the large house at the north end of town. Once inside,
            go to the upper-right corner of the first floor. You should see a
            hole in the wall that is blocked by a chest. Push it out of the
            way and go in. In the next room, have Ox smash the gray rocks and
            switch Karn to the front of your party. Talk to the man here and
            Karn will learn Shin! This awesome spell allows Karn to fuse with
            Bo and Gobi. 

+-----------------------------------------------------------------------------+

        [Q] Where is Karn's "Doof" transformation?

        [A] In order to acquire this, you will need to have Mogu in your
            party. First, Warp to Camlon and leave town. Once outside, head in 
            a generally northwest direction. Soon, you'll hit a bridge over
            the water. Cross it and climb the staircase to arrive at another 
            bridge. Head across this one as well. After crossing, walk a bit
            to the northeast to find a dig site. Place Mogu at the front of 
            your party and interact with the dirt thing. He'll dig out a
            hole and your party will fall through. Here, you will find an old
            man. Put Karn at the front of your party and talk to him to obtain 
            Doof. 

+-----------------------------------------------------------------------------+

        [Q] Where is Karn's "Puka" transformation?

        [A] You'll need Doof to obtain this spell. Warp to Bleak and enter the
            house just above the Dragon Shrine. Use Doof to push the large
            crate by the bed at the upper-left corner to reveal a hole. Place
            Karn at the front of the party and speak with the man here to 
            learn Karn's ultimate fusion spell. 

+-----------------------------------------------------------------------------+

        [Q] I'm talking to the fairies in the Fairy Woods to save that lady's
            son, but they are just saying the same thing over and over again.
            What's up?

        [A] In order for the fairies to respond, you must FIRST talk to at 
            least one of the fairies and then the lady's son at the little
            square area of grass (surrounded by flowers) to the southeast of 
            the Fairy Woods. Once that's done, you must go back and talk to 
            the woman again and then return to the fairies. They should
            respond to you. 

+-----------------------------------------------------------------------------+

        [Q] Gobi is offering me the Gills for 1000000GP. I don't have that much
            so what do I do? 

        [A] This is kind of a bonehead question. It's impossible to obtain 
            1000000GP without some sort of cheat device. Gobi will just take 
            all your money and loan you the rest. 

+-----------------------------------------------------------------------------+

        [Q] Gobi can't fight the monsters around Prima without dying. What 
            should I do?

        [A] Either run from every battle or purchase some Mrbl3's at the Item
            Shop in Prima. 

+-----------------------------------------------------------------------------+

        [Q] Why can't I hit Mothro?

        [A] You cannot fight Mothro at the North Tower in Mogu's dream until
            you first locate Courage and re-unite Mogu's senses. 

+-----------------------------------------------------------------------------+

        [Q] Where can I find the Rod5?

        [A] The Rod5 can be found in Tunlan. 

            Head up to the north end of town. There's a big building here that
            you can enter. Do so and walk up. You'll find some people here. Of 
            course, they will only talk in music. Turn to the right and
            proceed this way past a kitchen and bedroom. Proceed down through 
            the hallway and you'll find a staircase. Climb up to the next 
            floor and descend the other staircase on the following floor. 

            Head a bit to the left and you'll find four statues. There are 
            three chests behind the locked door and two more on either side 
            of the room. Approach the outer chest to the left and one of the 
            statues will chase you down a hole. You'll end up falling into a
            room below. Talk to the old man and he'll give you a hint (he's
            referring to the Rod5). Push the lower-right block and examine the 
            floor to find the Rod5! This awesome rod will allow you to catch
            some amazing items. To leave, push the lower-left block over and 
            fall down the hole. 

+-----------------------------------------------------------------------------+

        [Q] Where are the missing parts to the elevator in Scande?

        [A] To obtain the parts, first head to Scande and enter the house
            south of the inn. Talk to the old man in bed here and he'll hand
            you the B.Parts. To get them repaired, head over to Gant and talk
            to the craftsman in the big house at the north end of town. 

+-----------------------------------------------------------------------------+

        [Q] What is the purpose of the Slab?

        [A] The Slab refers to Agni, Ryu's ultimate dragon form. The 
            inscription written on it is hint as to where it is located. 

+-----------------------------------------------------------------------------+

        [Q] Where is the DragonSD?

        [A] You need the Rod5 in order to obtain this item. 

            Have Nina or Bleu Warp your party to Romero first. Leave town and 
            put Bo at the front of your party, so you can walk through the
            woods. Outside of Romero, head west past the Karma Tower until you 
            hit a skinny mountain range. Go up and around it and head 
            southward. Proceed south and west along this strip of land until 
            you find a stone well. Be careful, the monsters here are a bit 
            tough. Equip the Rod5 on Ryu along with the Worms and fish inside 
            the well. You will fish out a DragonSD!

+-----------------------------------------------------------------------------+

        [Q] Where is the DragonAR?

        [A] To pick this piece of armor up, you will need the Rod5. Also, you
            must have defeated Mote in the Mare Tower. Head to Spring and head
            down the steps west of the item shop. From there, move to the
            northwest and you'll find a pond with three ducks. Fish here with
            the Rod5 until you collect it. 

+-----------------------------------------------------------------------------+

        [Q] Where is the Chun Li cameo?

        [A] The Chun Li cameo can be found in Bleak. Enter the house directly
            above the Item Shop and talk to the boy. Give him 100G and he'll
            make it disappear. He will then ask you to turn around. Say "No"
            twice and then say "Yes." You will turn around and see Chun Li.

+-----------------------------------------------------------------------------+

O=============================================================================O
           --- 3. Basics ---                                          [3000]
O=============================================================================O

Here's the basics blab for those who have no idea how to play this game. It's
mostly common knowledge.

-------------------------------------------------------------------------------
               3.1. Controls                                          [3100]
-------------------------------------------------------------------------------

                                    #|---- Start Button
             L Button --|          ##|        |-- R Button
                     ___|__________#_|________|___
                   ,'                |        _   `.
                  /    _             |       |_|-------------- X Button
                 /   _| |_           |     _     _   \                
          |-------- |_ O _|          | |--|_|   |_|------ A Button
          |      \    |_|       //  // |      _      /
     Control Pad  \           __|______|_    |_|    /
                   `._______,'  |      | `.___|___,'
                                |  Y Button   |
                                |             |-------- B Button
                                |------- Select Button

Control Pad ~
-----------
     ~ Move your character.
     ~ Change cursor to select items. 

Select Button ~
-------------
     ~ Brings up in-game menu. 
 
Start Button ~
------------
     ~ Brings up world map. 

L Button ~
--------
     ~ Changes order of characters.
     ~ View order commands. 

R Button ~
--------
     ~ Changes order of characters.
     ~ View defense commands. 

A Button ~
--------
     ~ Confirm action.
     ~ Examine. 
     ~ Engage in conversation. 

B Button ~
--------
     ~ Dash. 
     ~ Cancel selection. 

X Button ~
--------
     ~ Not used.
 
Y Button ~
--------
     ~ Not used. 

(Although the X and Y Buttons aren't used, they can be changed and configured
in the options menu. You can give the X or Y Button different commands.)

-------------------------------------------------------------------------------
               3.2. Battle Interface                                   [3200]
-------------------------------------------------------------------------------

Breath of Fire has an easily understood battle system. Everything is turn-
based. You have several options whenever engaging in battle. This crude ASCII
depiction of the battle interface will display the location and purpose of 
each; 

           .---------------------------------------------------.
           |                                                   |
           |                                                   |
           |                                                   |
           |                        [11]                       |
           |                                                   |
           |                                                   |
           |                                                   |
           |                                                   |
           |                                                   |
           | ,---------.---------------------------------------.
           | |  Ryu [1]| ,-----.-----.-----.-----.-----.-----. |
           | |         | | [5] | [6] | [7] | [8] | [9] | [10]| |
           | | L:  1[2]| |     |     |     |     |     |     | |
           | | H: 18[3]| `-----'-----'-----'-----'-----'-----' |
           | | A: 10[4]|---------------------------------------'
           `-`---------'

         [1]  Character Name - Your character's name is displayed 
              here. 
         [2]  Level - Your current level is displayed here.
         [3]  HP Level - The amount of HP remaining is displayed 
              here. When it reaches zero, it's "lights out" for 
              that character.
         [4]  AP Level - AP Points are used to cast magic and
              other junk like that. 
         [5]  Action - This is the default action command. When
              you use it, you have the option of attacking 
              directly, defending, casting a spell, or using an
              item. 
         [6]  Automatic - For all of those that are too lazy to
              fight for themself, this command will have the
              computer enter commands for you. Needless to say,
              the computer isn't always a smart player, so try
              to stray away from this command unless you're 
              sure that the computer can take care of it. 
         [7]  Flee - Doesn't require much thought. If you need
              to run, use this command to run. 
         [8]  Statistics - This will allow you to check the stats 
              of your characters. 
         [9]  Change Rows - Changes your character's position
              from front row to back row and vice versa. 
         [10] Replace - Replaces a character. 
         [11] Battle - This is the battle screen obviously. You 
              can observe your enemies along with your units. 

O=============================================================================O
           --- 4. Character Listing ---                               [4000]
O=============================================================================O

     Ryu ~
     =-=
          Ryu is the blue-haired hero of the game. As a main character, Ryu
          is fair in all stats. However, he shines mostly in offensive power.
          For the most part, he'll be one of your main attackers. When his
          dragon spell techniques are acquired, Ryu becomes a much larger
          force to be reckoned with. Alongside that, the hero is also capable
          of fishing. Fishing is more useful than it may sound. Selling fish
          can net you quite a bit of GP. Whenever you see fish in ponds that
          you come across, be sure to fish 'em out. 

     Nina ~
     =--=
          Nina is your typical support character in Breath of Fire. Because
          her attack stats are next to nothing, she is best suited for 
          recovering HP and keeping your party in shape. However, when a 
          battle requires combat skill, Nina really can't do too much. Apart 
          from healing magic, she can also cast certain spells that hurt 
          undead monsters. She is a great support unit and should be solely 
          used as such. 

     Bo ~
     ==
          This wolf-man is an archer. Typically, Bo will use Bows. He has
          nice attack statistics and his ranged weapon allows him to attack
          from the rear of the party. His agility is pretty high, allowing
          him to get amongst the first strikes. However, his defense is 
          terrible. Even when protected, Bo will take a lot of damage from
          attacks that don't hurt your other characters as much. Keep his low
          defense in mind when using him. As an added bonus, Bo can walk 
          through forests on the world map and HUNT those animals you see in
          the overworld for meat or antlers. 

     Karn ~
     =--=
          This crafty unit is a skillful lock picker and is capable of 
          lifting traps from treasure chests. This is a very useful ability
          and can allow you to pick up some valuable items that were once
          inaccessible. In battle, Karn is pretty mediocre by himself. He does
          have some nice speed and can avoid enemy enemies pretty easily. 
          However, he will eventually be the center of Fusion, a transformation
          spell that allows Karn to fuse with one other character. These
          morphs, so to speak, are VERY powerful. Karn will become much more
          useful when you gain them. 

     Gobi ~
     =--=
          Gobi is a fishy trader who is always looking to make a few big 
          bucks. His stats are all average so don't expect him to really excel
          at anything. Gobi is capable of walking underwater (because he is
          um... a fish) and eventually gains the ability to transform into a 
          big fish, thus allowing him to travel speedily underwater. His few 
          spells may only be used underwater, but they are all pretty useful
          without using a crazy amount of AP. 

     Ox ~
     ==
          Ox is a powerhouse of a unit. His attack and defense ratings give
          him the attributes of a tank. However, as the tank of your team, Ox 
          is VERY slow, usually being the last to attack during battles. Even 
          so, his defense helps him stay healthy longer than other units. 
          Outside of battle, Ox can smash cracked walls and rocks. This is a 
          very useful ability.

     Bleu ~
     =--=
          This powerful sorceress will become a staple unit in your party
          once you pick her up from Wisdon. Boasting a load of offensive
          spells, Bleu will make battles much easier. She pretty much covers
          every element there is, so you should never be lacking a necessary 
          spell. However, her attack stats are pretty... bad. Therefore, you
          should keep her in the back row and have her cast magic as opposed
          to physically attacking. 

     Mogu ~
     =--=
          The final character you'll pick up is Mogu, a little mole. Sadly,
          you won't find him as useful as some of the other characters. His
          stats are all mediocre. Mogu doesn't really have any apparent
          strengths. Even so, you'll find him useful due to his digging
          skills. He can flee from most battles using Dig and helps your team
          pick up awesome items in marked areas. 

O=============================================================================O
           --- 5. Walkthrough ---                                     [5000]
O=============================================================================O

I shouldn't need to tell you that this walkthrough does INDEED CONTAIN 
SPOILERS!! Then again, if you opened this guide, you would have probably
expected spoilers of some sort. Read ahead at your own risk. 

Although I'd normally suggest you use a walkthrough from beginning to end, I
know that the majority of readers don't pick up a walkthrough unless they're
stuck at a certain point. So yeah, if you're reading into the middle of a 
guide, you might occasionally miss an item that should have been picked up
much earlier. This, of course, leads to confusion. If you can't see what you
did wrong, try to scan through the entire walkthrough for answers. I can't
just read your mind and tell you what's wrong. 

That's all I have to say for now. 



O===========================================================================O
O===========================================================================O
 |                                                                         |
 | People live and die, as countless as the stars in the sky, as fleeting  |
 | as foam on water...  Why are we brought into the world, only to depart  |
 | so quickly?                                                             |
 |                                                                         |
 |      On a cosmic scale, our lives flash by in the blink of an eye.      |
 |                                                                         |
 | The Dragon Clan built a mighty empire, then faded fast, like a falling  |
 | star. During their short reign, the Dragons fought meaningless battles  |
 | in pursuit of empty dreams.                                             |
 |                                                                         |
 |           Now, an ominous force emerges to repeat the cycle.            |
 |                                                                         |
 | This  new menace is the  clan of  Dark Dragons.  Forgetting  that  the  |
 | Dragons once  laid  waste to the land... The Dark  Dragon  Clan  again  |
 | plunges the world into chaos.                                           |
 |                                                                         |
 | Using new powers, given by a mysterious goddess, the Dragons engage in  |
 | global conquest. Who is this dark power that grants evil wishes?        |
 |                                                                         |
 |      Will the Light Dragons emerge to bring peace to the world?         |
 |                                                                         |
 |                      The Dark Dragons press on.                         |
 |                                                                         |
 |                     Before the world is theirs...                       |
 |                                                                         |
 |                    Before the goddess is revived...                     |
 |                                                                         |
 |                   The Light Dragons must fight back!                    |
 |                                                                         |
O===========================================================================O
O===========================================================================O



-------------------------------------------------------------------------------
               5.1. The Hero                                          [5100]
-------------------------------------------------------------------------------

As you start the game, feel free to name the character. I'll refer to him as
Ryu (because that's uh... kinda his name). 

The game begins and you're face-to-face with a SCARY dragon. Flames pop up
and the screen fades. Apparently, someone is urging you to wake up. Yikes!
The building is on fire. Get out of bed and follow the blue figure. Don't
worry about getting left behind; she'll wait for you. Flames jump in-between
the two of you. Using her magic, she puts it out and you're free to continue.
Head downstairs to meet some people.

Despite being inhabitants of a burning building, the people here seem 
remarkably calm. You can talk to the people if you wish. Converse with the
blue-haired girl on the left. She'll move down a bit and you can talk with
the other blue-haired girl. After that, a few people will trudge in and 
state that the Dark Dragon Family are just outside the town. Being the Light
Dragons, you are naturally their first target. 

Afterwards, they suggest fighting the Dark Dragons off. However, Sara 
discourages them. Using her magic, she turns the whole group into stone 
(including you). Looks like you'll have to sit by idly and watch. Before Sara
leaves, she walks up to you and tells you to be strong. Back outside in the
burning city, Sara is taken to Jade. Lightning strikes, and a heated battle
erupts. Despite her best efforts, Sara fails to stop them...


       ...............................................................
       ==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~
       |                                                             |
       |   When the Dragon Family was at the peak of its power,  a   |
       |   goddless of desire appeared. The goddess, Tyr,  granted   |
       |   wishes. The Dragons fought each other for her power.      |
       |                                                             |
       |   Tyr encouraged the fighting and watched the war between   |
       |   the Dragons escalate.  When the world was at the  brink   |
       |   of destruction, a warrior stepped forward.                |
       |                                                             |
       |   The warrior  battled  Tyr with  his  7  companions  and   |
       |   locked her up using 6 keys.  These "goddess keys"  were   |
       |   scattered throughout the world and hidden away.           |
       |                                                             |
       |   The Light Dragons balanced the  power of the family and   |
       |   peace reigned.                                            |
       |                                                             |
       ==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~
       ```````````````````````````````````````````````````````````````


Back at the building, the people slowly return to their original forms. Of
course, they're immediately confused. Now they want to fight for Sara (well
gee). The same old lady that led you down from the fiery building causes a 
minor quake and the villagers run off. Since you're the only one left who can
make a difference, you are given 300G from a chest. Finally, you may leave. 

                         __________________________
                    ---=|          Drogen          |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Much of Drogen has already been burned down. There's not much to do, but you
can find an Item Shop and Weapon & Armor Shop to your northwest. Normally, I
would tell you to go crazy with purchasing things, but because of your low 
amount of money, you might find it best to avoid buying anything expensive 
for now. Suggest purchasing a few Herbs and Antdts though.

                  ========================================
                  |      Drogen Weapon & Armor Shop      |
                  ========================================
                  |  * Dirk           '         ~ 50G    |
                  |  * Sabre          '         ~ 400G   |
                  |  * Cloth          '         ~ 10G    |
                  |  * SuedeCP        '         ~ 240G   |
                  |  * ArmPad         '         ~ 300G   |
                  |  * WoodSH         '         ~ 300G   |
                  |  * HairBand       '         ~ 1000G  |
                  |  * SilkGN         '         ~ 2800G  |
                  ========================================
                  |           Drogen Item Shop           |
                  ========================================
                  |  * Mrbl3          '         ~ 9G     |
                  |  * Herb           '         ~ 9G     |
                  |  * Herb x9        '         ~ 81G    |
                  |  * Antdt          '         ~ 13G    |
                  |  * T.Drop         '         ~ 18G    |
                  |  * Apple          '         ~ 90G    |
                  |  * Life           '         ~ 450G   |
                  |  * Cure           '         ~ 1800G  |
                  ========================================

The only other point of interest is the building with the dragon head on it
(southwest of the building you came out of). Examine the dragon statue inside
and you'll be asked if you'd like to record your journey. Go ahead and save.
When you're done with that, you can finally proceed out of this crappy town at
the south end. 

Congratulations, you have successfully made it to the overworld without dying.
Now this is where it gets sorta tough. Out here, you have random encounters.
When you walk around, monsters can attack you. Before continuing northward, 
you should level Ryu up by defeating monsters that come to you. Along with 
that, you can gain some extra GP. If you need to heal, talk to the old woman
in the big Drogen building you came from. 

When you hit level 2-3, you can proceed north to Camlon. Cross the stone 
bridge and follow the path north and east to a castle-looking thing. Welcome
to Camlon. 

                         __________________________
                    ---=|          Camlon          |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Camlon is also in ruins. The only enter-able building (apart from the castle)
is another Dragon Shrine. You can choose to save your game here. I would 
suggest you do before continuing. When you're done with that, go ahead and 
enter the big, white castle. 

                         __________________________
                    ---=|       Camlon Castle      |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

I guess this can be considered the first dungeon of the game. Luckily, it's 
not at all difficult, assuming you've leveled up a bit back in the overworld. 
Also note that some monsters here can poison you. Although there are several
healing points throughout this dungeon, you can purchase Antdts back at 
Drogen (if you haven't already). 

Anyway, head up follow the path. Ignore the rocks blocking the other paths
as they cannot be moved right now. Soon enough, you'll come to a pool of 
water. Drinking the water will replenish your HP. If you feel like it, you
can level up here. Since the monsters in the castle provide more EXP than 
the others outside, you can simply defeat as many as you'd like here and drink 
from the pool whenever you need healing. It's your call. 

Continue onwards heading up, right, and down. There are two treasure chests
to the left. 140GP can be found within the two chests. Walk past yet 
another healing pool. Follow the path down and around until you reach a 
staircase at the northeast corner. Take it to the next floor. The giant,
purple doors can be opened by walking up to them and pressing A. You'll find
a BronzSD, a Gauntlet, and two Herbs in the four chests. When you're done 
looting this floor, head up the steps at the west end of the room. 

You're back on the first floor. From the staircase, head south along the west
side of the room. At the corner, head down the stairs. You'll find yourself in
a similar-looking room. Once again, you can open the purple doors by walking
up to them and pressing A. Pick up a SuedeCP, a Visor, and two Herbs from the
chests. Afterwards, ascend the staircase to the east. You are now at the 
southeast corner of the main floor. Rocks block the path leading north so go
south. 

Eventually, you will reach a treasure chest. Not only does it recover all of
your HP/AP, but you also receive an Antdt. There's another chest to the west.
Opening it will trigger DarkMist, which steals Ryu's AP. At this point, you 
have no need for AP so it doesn't matter. Pick up the Antdt inside it as well.
After picking that up, go head up the stairs in the center. 

Now would be a great time to heal and refresh yourself. Walk up to the frog
sitting on the throne. It'll jump off its throne and transform into an even
uglier creature. Hmm, looks like it wants to fight. 

     Boss : Frog ~
     =---------=
          This is a fairly easy fight. Although it has a lot of HP, Frog 
          won't really be much of a problem. The attacks that Frog uses 
          deal less than 10 HP damage for the most part. The battle will 
          probably drag on long, so make sure you have some Herbs to heal
          with. Don't stop attacking until you need to heal. Do so and then
          keep pounding away with regular strikes. Toward the end of the 
          battle, when Frog has very low HP, it'll start using Recover to 
          slowly regain some HP. Finish it off at this point. 

When the evil Frog is gone, you'll gain quite a bit of EXP and GP. Ryu should
level up multiple times in fact! The castle will shake, and the place 
magically reverts to its original splendor. Before you go, take an Herb and
150GP from the two chests. Backtrack through the castle. Don't worry about
monsters; they're all gone now. 

Back outside, the people recognize your powers. A quake suddenly occurs. It
seems the Dark Dragons have the Quake Control. In the Nanai dungeon, you can
find it. You got it, that's where we're going. Before heading out, save your
game at the Dragon Shrine. 

Now leave Camlon. You can either head back to Drogen and purchase some more 
Herbs and items or continue right now. I strongly suggest you get some Herbs
for a coming boss fight. You'll need them. 

Head northwest from Camlon along the strip of land. Soon, you will reach a 
brown bridge. Cross it and climb the steps in the cliff wall. Follow the path 
east and cross the following bridge as well. Head south to reach Nanai. 
However, you cannot enter during the daytime. If it's currently night, then 
you're in luck. If not, then hang around until night comes. 

                         __________________________
                    ---=|          Nanai           |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

The lazy bum who is supposed to guard the entrance is now asleep. However, the
other guards aren't as tired. Walk up to the Dragon Shrine at the town 
entrance. I would suggest saving the game before continuing. Whatever you
do, DO NOT walk to the right of the Dragon Shrine. The guard will stop you.
Enter the inn and examine the drawer to find a S.Ptn. When that's done, head 
west of the Dragon Shrine and walk up to the left of the inn. Don't venture 
out too far at this point. 

See the little patch of grass with the two small bushes? Walk over to it. From
there, head north of the wide blue-roofed building and head east to the moat
surrounding the large building. If you enter the wide blue-roofed building 
north of you, you can find two chests with 300GP in all. Leave the building
and head south along the moat's edge. Make sure you step in-between the two
pillars below. Walk around the small blue-roofed building and head a little
bit to the east. 

If you want to see the shop, you can head further east to find a Weapon & 
Armor Shop. The other shops are inaccessible, mind. I wouldn't suggest buying
anything, as all of the useful weapons are expensive. 

                  ========================================
                  |      Nanai Weapon & Armor Shop       |
                  ========================================
                  |  * IronRP         '       ~ 1800G    |
                  |  * LongSD         '       ~ 2250G    |
                  |  * Cloth          '          ~ 9G    |
                  |  * SuedeSH        '        ~ 135G    |
                  |  * SuedeCP        '        ~ 216G    |
                  |  * WoodSH         '        ~ 270G    |
                  |  * HairBand       '        ~ 900G    |
                  |  * SilkGN         '       ~ 2520G    |
                  ========================================

After finishing with that, return to the pub (which is blocked off by a 
sleeping guard). From there, head north along the east side of it. Stay as 
far right as possible to avoid the guard. Then enter the building. 

                         __________________________
                    ---=|       Nanai Palace       |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Open the door directly in front of you and head down the stairs past it. Now
continue to descend each staircase that you come across. There are random
encounters here. Eventually, you'll reach to a dangerous-looking area way
below the Nanai Palace. 

From the staircase, head east across a bridge. The path will lead you to an
Antdt inside a chest. Backtrack over the bridge and head south from there. 
You'll soon cross another bridge. Upon reaching the other side, go west and
north across a third bridge. Advance this way until you reach another chest.
This one contains a hefty 650GP prize. Go back to the intersection (after the
second bridge) and head east from there. 

Ignore the first ramp leading north and walk to the end. Open the chest there
for a B.Stn. This item comes in handy for the boss (if you choose to use it). 
When used during battle, it'll release a powerful lightning attack. Return to 
the path I told you to ignore and take it. Cross two more bridges to find a
staircase. Take it and climb down some more stairs until you reach the next
area. 

First, head directly east across a tiny bridge. An ArmPad awaits at the end.
There is 70GP in the chest southwest of the ArmPad. From that chest, head 
west until you hit a bridge leading south. Go in that direction across a few
more bridges. After the second one, go west for a F.Stn inside a chest. Like
the B.Stn, the F.Stn deals damage in battle (fire attack). Now go east and 
open the next chest to find a Cure. Once you have that, keep going east, 
north, and west to a staircase. Heal yourself before descending. Downstairs,
the Knight awaits. 

     Boss : Knight ~
     =-----------=
          This battle will basically be an exchanging of hits. That's all 
          there is to it. However, the Knight can be pretty dangerous if you
          don't heal. His most powerful attack (T.Bolt) can around 20 HP 
          damage. Indeed, you'll be needing a lot of Herbs to get through this
          fight. To help yourself out, consider using a Stone (F.Stn, B.Stn,
          etc). Don't take any chances; make sure that you heal whenever your
          HP drops below 20. As the Knight loses more and more HP, he'll begin
          to use Recover more often. This gets annoying as occasionally, the
          amount of HP he recovers is more than the amount that you damage him
          with. Just keep at it to take him down. 

Upon killing the Knight, walk up to the gray contraption and pull out the key
from the machine. The room will begin to shake, which obviously means that
something is happening. Step into the warp tile a bit to the right and you'll
magically be transported away from Nanai. The town crumbles (poor guards) and
a fat man comes and brings you back to the king. Back in Camlon, the king will
commend you on giving up Nanai to stop the quakes. Tough decision, indeed
(despite the fact that you didn't exactly decide for Nanai to be destroyed). 

-------------------------------------------------------------------------------
               5.2. Princess Nina                                     [5200]
-------------------------------------------------------------------------------

It's time to travel east to Winlan. Leave Camlon (don't forget to save at the
Dragon Shrine) and head up along the same way you took to reach Nanai. When 
you reach the ruins, you can just walk right past the crumbled town. From 
here, you should head northeast along the path until you reach a path leading
up to the top of the cliff. The path leads to Winlan. Enter the city. 

                         __________________________
                    ---=|          Winlan          |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

As soon as you enter the city, you can opt to rest at the inn to your left for
a good 80GP. To the right of the inn is a Dragon Shrine. Save your game here
and head north into the main part of the city. Turn to your left to find an
Item Shop, Storage (You can store items and GP here. It acts like a bank in a
way.), and a Weapon & Armor Shop.

                  ========================================
                  |      Winlan Weapon & Armor Shop      |
                  ========================================
                  |  * Sabre          '         ~ 400G   |
                  |  * BronzSD        '         ~ 700G   |
                  |  * BronzRP        '         ~ 800G   |
                  |  * SuedeHT        '         ~ 200G   |
                  |  * WoodSH         '         ~ 300G   |
                  |  * SuedeGN        '         ~ 500G   |
                  |  * Visor          '         ~ 800G   |
                  |  * ChainML        '        ~ 2000G   |
                  ========================================
                  |           Winlan Item Shop           |
                  ========================================
                  |  * Mrbl3          '           ~ 9G   |
                  |  * Herb           '          ~ 10G   |
                  |  * Antdt          '          ~ 15G   |
                  |  * T.Drop         '          ~ 20G   |
                  |  * Acorn          '          ~ 30G   |
                  |  * Charm          '         ~ 150G   |
                  |  * Life           '         ~ 500G   |
                  |  * Cure           '        ~ 2000G   |
                  ========================================

If you are planning to buy anything from the Weapon & Armor Shop, I would 
suggest the ChainML. Sure, it's the most expensive piece of equipment there, 
but it will boost Ryu's defense drastically! Also, be sure to pick up a few
Herbs too. Leave the shops and head directly east. Enter the house at the end
(by the half-built bridge) and examine the drawers. There's a V.Ptn inside it.

Now that you're done with all of that, you can proceed to the castle. Head up
to the top of the city to find it. Note that even the castle has a windmill-
esque device attached to it. Enter it.

                         __________________________
                    ---=|       Winlan Castle      |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Talk to the lady between the two guards. She'll report to Princess Nina, who 
confirms that the king is very ill (Nina is trying to hide it from the 
townspeople). Ryu is shown to a guest room while Nina disembarks in search of
the Remedy. 

For some reason, all of Ryu's posessions and GP somehow transfers over to 
Nina. Considering that the two haven't even talked to each other yet, this is
a bit strange. Well, at least you have the money. Take a look at Nina's 
equipment. PATHETIC! Indeed, we'll need to buy some things for Nina that
don't suck.

Go downstairs. Before you leave though, you can find Ryu sleeping in the guest
room to the west. He's talking in his sleep. Leave the castle and pay the 
Weapon & Armor Shop a visit. Buy Nina a BronzRP (and a SuedeGN if you feel
like it although you'll find one in the following cave) If you'd like,
purchase a SuedeHT as well. If you need some more Herbs or other items, buy
them from the Item Shop next door. When you're done, leave Winlan and head to
the cave west of the city. 

                         __________________________
                    ---=|         Aura Cave        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Head up a little bit and two guards will appear. Let them join your party.
Trust me, they're a big help. Don't bother equipping them with anything or
something. The guards are only temporary fillings. Head north until you reach
a staircase surrounded by water. Descend it and climb down the next staircase.
Before crossing the bridge, head down the ramp and walk around to the chest
that's right of the staircase. It contains a Cure. 

Go east to reach a fork in the path. Take the lower path to find two chests.
The bottom one contains a SuedeGN. Equip that on Nina if you didn't buy one
back in Winlan. The top one holds 150GP. After taking those, return to the 
fork and head along the north path. There are two more chests, plain in sight.
70GP can be found in the chest to the right. The other contains I.Ore. 

Now that you have the I.Ore (important item!), you can return to the 
staircase. Proceed north across a bridge and steal an Herb from the chest. 
Walk east across another bridge and follow the path. You'll pass a chest 
(contains another Herb) along the way. You'll come to a staircase. This is
the way out, but before you leave, continue past it to find a B.Stn. Return
to the staircase and ascend. 

Looks to be a very icky-looking cave here. Anyway, from the staircase, go 
north to find a staircase. Before heading up, walk a little bit to the west
and snag a C.Stn from the chest. Afterwards, take the stairs. The exit is just
a little bit to the south. You will emmerge right outside Romero, a secluded
town surrounded by trees. Walk over and enter. 

                         __________________________
                    ---=|          Romero          |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

The Dragon Shrine is up ahead if you'd like to save your game. To the right of
that is the inn. Pay 60G to stay for the night and heal up. There is an Item
Shop northwest of the inn and a Weapon & Armor Shop north of that. 

                  ========================================
                  |      Romero Weapon & Armor Shop      |
                  ========================================
                  |  * Sabre          '         ~ 400G   |
                  |  * ShortRP        '         ~ 400G   |
                  |  * BronzRP        '         ~ 800G   |
                  |  * BronzSH        '         ~ 500G   |
                  |  * BronzHT        '        ~ 1200G   |
                  |  * Gown           '        ~ 2000G   |
                  |  * SuedeGN        '         ~ 500G   |
                  |  * ChainML        '        ~ 2000G   |
                  |  * SilkGN         '        ~ 2800G   |
                  ========================================
                  |           Romero Item Shop           |
                  ========================================
                  |  * Herb           '          ~ 10G   |
                  |  * Herb x9        '          ~ 90G   |
                  |  * Antdt          '          ~ 15G   |
                  |  * Antdt x9       '         ~ 135G   |
                  |  * Acorn          '          ~ 30G   |
                  |  * Acorn x9       '         ~ 270G   |
                  |  * Life           '         ~ 500G   |
                  |  * Cure           '        ~ 2000G   |
                  ========================================

If you were to ask me, I wouldn't buy anything from the Weapon & Armor Shop.
Sure, the equipment is useful, but it isn't necessary. Plus, you should still
save up as much GP as possible now. At the Item Shop, go ahead and buy a 
bunch of Herbs. You can never have enough of those. 

Leave the shop and head to the house at the northeast corner of town. Go
upstairs and check the drawer next to the bed. No one's home, so why not steal
a ProtnB? Leave the house and enter the other house just below that one. 
Inside is a kid standing next to a hole. Drop down to find a little 
underground dwelling. See the gray pots to your left? Well, you'll need to 
move them to form a path. 

For some, it takes a few seconds to figure it out. For others, it might take
a bit longer. It's not that difficult. Push the bottom-most pot left or
right. Then push the top pot on the right upwards. Finally, push the pot that
should be right next to you to the right. Move the barrel and then examine 
the floor to find a Map. Simply press the Start Button when you're in the
overworld to use it. Climb the stairs at the bottom end of the room to appear
out of the town. Enter Romero again and leave through the west exit. 

From there, walk west and enter the Karma Forest. Ignore the floating castle
thingy to the north for now. 

                         __________________________
                    ---=|       Karma Forest       |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

The monsters in this forest are somewhat tough. However, with the many Herbs
you probably have, you shouldn't need to run back to Romero to heal. The 
forest is very large, but should be easy to get through as long as you 
follow my directions. 

     * NOTE: As you proceed through this forest, you'll find mushrooms 
       scattered through the area. The red mushrooms replenish HP while the
       yellow mushrooms, being poisonous, take away HP. 

As soon as you enter the forest, follow the single path until the path splits
up. Take the north path to find a chest containing an Herb. Head back to the 
fork and take the south path. It will curve to the west and soon split up
again. Head as far north as possible while ignoring any paths branching off.
When you can't go any further up, walk a bit to the west to find 150GP inside
a chest. 

Backtrack until you see a path leading west (at the first split you come 
across on the way back). Follow this path to eventually reach an Herb. Once
you have that, return to the same split and begin making your way south. When
you see a path open up to the west, ignore it for now (but remember it's 
location as that path is the way out of here) and continue heading south. 
Eventually, you will hit the southern border of the forest. Go west from here
to find a chest at the very southwestern corner. Inside is a Bandage. 
Surprisingly, it's a shield. (Strange name for a shield, don't you think?)
Equip it or leave it. Now, head back east and north and find that path leading
west again. Follow it all the way to the end to finally leave the forest. 

And that wasn't the hard part. You have a dungeon to go through. Fantastic! 
Walk into the Karma Tower and continue your quest for the Remedy. 

                         __________________________
                    ---=|       Karma Tower        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Walk up from the entrance to come to a staircase with two recovery springs 
next to it. You'll probably want to use them. If you go down the stairs in
the middle, you can pick up two Herbs in that little underground section. 
Head back up and make your way to the northwest corner of this floor. There's
a staircase there. Heading upstairs will bring you to a M.Drop. 

Go back downstairs and walk east along the north wall. When you hit the 
corner, the path will branch. The left one will bring you back to the recovery
springs and Morte. The right one will take you to a chest at the southeastern
corner. Open it for another M.Drop. These items are very useful, so don't pass
them up. Duck into the other path and heal yourself at the recovery spring
before talking to the cloaked figure. B-B-B-Boss fight!

Well, it's not exactly a difficult fight, so don't worry. 

     Boss : Morte ~
     =----------=
          Morte is nothing short of pathetically easy. His HP value is very
          low and his attacks consist of a strike that deals about 20 HP
          damage. Have Nina cast ATK-Up on one of the guards in your party and
          leave her to heal for the rest of the battle (because her attack 
          won't really help you out). Because Nina is faster than Morte, you
          will always have the first turn to heal if necessary. Morte will
          go down very quickly. 

After the battle, return to one of the recovery springs and heal yourself. 
Then ascend the staircase that Morte was originally blocking. The second floor
is not really that interesting. From your current position, head east and 
south to the lower-right corner. There are two sets of stairs here. The top 
one will bring you up a floor to a Cure. You will also notice a Morte look-a-
like here. Don't worry, you'll be fighting her soon enough. 

Head back downstairs and take the bottom staircase. There's another chest
containing a Charm. Return to the second floor and go back north. Then head
along the path to a third staircase at the southwest corner. Climb up to the
third floor and walk a bit to the north. Turn to the left and make your way
down to the southwest corner. The chest contains another Charm. Now backtrack
along the path and head east. Eventually, you will hit a staircase. Go ahead
and take it. 

You're back on the second floor in a closed-off portion of the room. Head 
north to find two holes and a staircase. Hmm, decisions decisions. The left
hole will send you down two floors into the basement. You DO NOT want to go
there. The right hole will only bring you to Mortea. Before you do that 
though, head upstairs and open the chest for an Herb. The four holes don't
really serve a purpose. However, if you want to save the time of going back
downstairs, stumble into the upper-right hole. (Note that this drops you down
the hole on the right in the previous room. You could have easily went the
same way by just heading back downstairs and dropping down the same hole). 

When you stop, you will find yourself by a single hole and a staircase. Avoid
THAT hole by all means for it will put you back in the basement. Climb the 
staircase and follow the linear path through some more sets of stairs. Soon,
you will appear by Mortea. Before talking to her, descend the staircase just
before her. Follow this path to reach a well-deserved Life2. Return, heal up,
and get ready for a fight. 

     Boss : Mortea ~
     =-----------=
          Before you begin attacking, you might find it in your best interest
          to cast Fort on Nina (and the guards if you feel like it). Mortea
          has a pretty powerful physical strike. She also has quite a bit of
          HP. Be sure to use ATK-Up on both of the guards. Once that's done,
          leave Nina to heal. The guards will deal a good amount of damage. 
          When Nina runs out of AP, have her use Herbs to heal (if necessary). 
          If you have any items that deal damage (E.Key, F.Stn, B.Stn, etc.), 
          have Nina use them when she isn't healing. From that point, the 
          battle should be pretty straightforward. 

When she's gone, you will be free to continue. Climb the staircase ahead to
find yourself on the roof of the Karma Tower. Head over to the left and step
on the gray tiles. A bridge will form. Cross it to the opposite tower. Note
that the bridge disappears once you are across. That's not cool! 

Head up the only staircase on this roof of the Karma Tower to find a recovery
spring and a dragon that will record your journey. Save the game and heal
yourself up. Go back downstairs and open the stone door. The three girls to
the left won't move until you retract the bridge. Step on the switch in that 
little room and the girl will move aside. Descend the staircase and open the
single chest for a Cure. After collecting that, head down the following
staircase. 

The next floor has nothing of interest except for another set of stairs that 
you should obviously take. You'll appear in an ugly-looking area. Nina states 
that the Remedy should be around here somewhere. But as you walk, the Wizard
will appear to screw things up. He releases Xeon Gas and attacks! All of your
units are now stuck with 1 HP and attacks that deal nothing to the Wizard. 
This is a pretty desperate situation, no? You can't win, so just throw useless
attacks until Nina suggests that one of the soldiers escapes to get help. 

Let the Wizard kill Nina and the other soldier. The escaping guard will be 
stopped by the meddlesome Wizard but not before he flies off. As he escapes
back to Winlan, the Wizard sends three dragons after him. The guards of Winlan
begin to form a rescue party. Guess who's being sent to save Nina? Why, it's
Ryu of course. As Ryu again, save your game at the Dragon Shrine. Walk outside
and talk to the man in brown. He'll transform into a bird and give you a ride
to the Karma Tower. 

When you reach it, head downstairs into a familiar room. I would suggest 
saving your game here. Descend the next set of stairs and follow the same
path that you did with Nina. Climb down the staircase to the left and
continue. Just before you enter the Wizard's lair however, your teammate
will leave you due to the gas. Head south and as far west as possible. Ignore
the other path and continue this way to find a chest containing a Rang. Equip
that on Ryu and take the path you bypassed previously. Eek, it's the scary
Wizard!!

     Boss : Wizard ~
     =-----------=
          Honestly, the Wizard should be no problem. Assuming that you have a 
          nice weapon equipped, you should deal around 25 HP damage to him 
          each round. The Wizard has two spells that he consistently uses. One
          is the average T.Bolt, of which deals 10 HP damage. The other is the
          ice-based spell, Freeze. That deals 15 HP damage. Occasionally, he
          might cast Fort on himself. That raises his defense a bit. When it
          comes to the point where your physical attack doesn't deal enough
          damage, feel free to use any remaining Stns or the E.Key. You should
          have no trouble taking him down from there. 

You should obtain a bunch of EXP for this fight, hopefully boosting you
up a level. Before the Wizard explodes, he hands you the Remedy. What a nice
guy. After Nina faints (and apparently awakens again), everyone thanks you. 
Finally, you'll be back in Winlan. When you are back in the castle, walk up
and climb the first staircase on the right. From there, make your way to the
lower-left room. Here, Nina is attempting to revive the King with the Remedy.

The remedy doesn't seem to be working. BUT WAIT...! The King slowly regains
himself and jumps around to prove it. Ryu asks to use the tunnel for his
reward. Nina joins the party. Her magic will be very helpful on your journey.
Leave the castle and do whatever you need to do. You can probably afford some
of the more expensive items at the Weapons & Armor Shop, so check it out if
you feel like it. Rest up at the inn before saving your game at the Dragon
Shrine. 

Anyway, about that tunnel. Return to the Winlan Castle and make your way to
the upper-right staircase. If you haven't already, be sure to pick up the
two Herbs in the chests below it. Descend the staircase and loot the room
to your southwest for an Herb and an Antdt. Now, head east and talk to the
two guards. They'll let you pass through the tunnel. Cross the bridge at the
end to reach a whole new portion of the world. 

-------------------------------------------------------------------------------
               5.3. Zombies!                                          [5300]
-------------------------------------------------------------------------------

The monsters here are a bit tougher, but they provide A LOT more EXP than the
monsters you fought before. I would strongly suggest leveling up your party a
little bit. It's not as if these monsters are difficult (tougher, but not 
anything you can't handle) either. 

Get onto the dirt path and follow it southward. Ignore the path leading into
the forest for now. Continue until the path disappears and you'll be at a 
ramp leading down the cliff. Climb down and head east. You will come across
two towns next to each other. A dried river runs down the middle. The one on
the left is Tantar. 

                         __________________________
                    ---=|          Tantar          |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

There's a few things to do here. First off, you'll find an inn and a Dragon
Shrine at the northwest corner of town. Use them if necessary. There is a 
Charm inside the cabinet in the inn. Also, there's a Weapon & Armor Shop right 
next to the Dragon Shrine. 

                  ========================================
                  |      Tantar Weapon & Armor Shop      |
                  ========================================
                  |  * Sabre          '         ~ 400G   |
                  |  * BronzRP        '         ~ 800G   |
                  |  * ShortBW        '        ~ 1000G   |
                  |  * Scythe         '        ~ 1200G   |
                  |  * Bandana        '         ~ 400G   |
                  |  * BronzSH        '         ~ 500G   |
                  |  * SuedeAR        '         ~ 750G   |
                  |  * Visor          '         ~ 800G   |
                  ========================================

The Scythe is for Ryu if you'd prefer him to have a STRONGER weapon. However,
the Rang hits all enemies while the Scythe hits only one. It's your call. 
Do make sure that you pick up a Bandana for Nina. It's cheap anyway. The last
thing to do here is picking up the Saw. Go to the southwestern corner of the
city. There are four houses here. Enter the one at the lower-right corner and
talk to the burly-looking blacksmith. Seeing your I.Ore (You did pick up the 
I.Ore in the Aura Cave, right?), he'll make you a Saw. Leave his house and
enter the tall, purple house in the center of town. Go upstairs and open the
drawers for a W.Ptn. 

Now, leave Tantar. Head west and back up the same ramp. Follow the dirt path
until you find a little piece of the path branching off into the forest. A big
tree blocks your way, but the Saw can easily cut it down. 

                         __________________________
                    ---=|     Forest of Despair    |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

A thick fog shrouds this ugly-looking forest. Monsters here provide a lot of
EXP, so be sure to level up if at all possible. Zombies and S.Riders can be
dangerous, so be sure to have a number of healing and reviving items at your
disposal. 

There are a number of items hidden within these woods. Begin by simply 
following the path to a fork. Take the lower path until it splits. Duck in
to the right and snag an Herb. Return to the main path and head north from
there. You will soon hit another split. Ignore all of the paths branching to
the east. When you can't go any further north, take the T.Drop from the chest.
Head back south and immediately to the east. 

The path will split again. Take the path leading southeast and continue in a
generally south direction (ignore any paths branching off) until you come 
across two chests. There's a Life and a T.Drop waiting to be picked up 
inside. To continue, follow the southeast path along the outskirts of the
forest. At the fork, take the north path. You will come across yet another
split in the path. Keep heading up to find a Wrist inside a chest. Equip it
on Nina and follow the other path northwest. 

At the very next fork in the path, head northwest. After that, just continue
in a northward direction. Ignore any paths off to the west. From here, it's
just a quick walk to the end. Enter the big, stone building you come across.

                         __________________________
                    ---=|     Forest Fortress      |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Two guards block the doorway ahead of you. Converse with them, and they'll...
attack! These two guards are a pushover anyway. Take care of the Bowman and
Lancer to clear the way. Once that's over with, you may continue. 

This Fortress has a few trapdoors scattered through this floor. The first one
is right in front of you. You can fall through if you feel like it. There are
four treasure chests down there that you should open at some point. They 
contain two Lifes, T.Drop, and a LongSD. Getting out of the trap-room is as
simple as climbing the staircase there. 

From the entrance of the Fortress, head east and follow the path north. The 
path will split in two directions. The lower path appears as if it'll lead you
to the four treasure chests. However, there's a trapdoor along that path. Of
course, take the north path instead. There are two more of those goon guards
blocking the doorway. Talk to them to trigger a battle like before. Once they
are taken out, proceed through. There's a staircase at the northwest corner.
Before you head down, walk a bit to the south to find the four treasure chests
you saw before. Steal an Herb, T.Drop, Acorn, and a Life2. Head back to the
staircase and descend. 

You will appear right by another staircase. Take it before going anywhere 
else. Two Herbs, one T.Drop, and a WolfHT (The chest containing this item is
trapped. You'll take 50 HP damage upon opening it.) can be found within the
confines of the chests. Now, go back upstairs and head east. Don't follow
the path branching off to the north or else you'll fall into the treasure
room again. Follow the twisting path until you come to a treasure chest. Don't
worry, the path is safe. Inside the chest is another Herb. You're rolling in
those now, aren't you? 

From the Herb, you have the option of going west or south. Opt for the west
path. Ignore the doorway leading to the three guards and proceed to the end of
the path. There is one last Herb to collect here. Heal up before talking to
the three guards. As you probably predicted, a battle ensues. You are now up
against TWO Lancers and a Bowman. This is nothing different from the other
guard battles apart from the fact that you have an extra opponent. Ryu should
easily be able to kill a Lancer in two turns. Nina can use the E.Key to deal
some heavy damage. 

Behind them is the chief.  He'll thank you for saving him and tells you to 
follow him to their weapon stock. But the old man doesn't seem to be friendly,
as he locks you into his trap. Plus, you have an incredibly strange-looking 
monster to defeat as well.

     Boss : Pog ~
     =--------=
          Depending on how much damage you took during the previous guard
          battle, be sure to heal accordingly. It would be a good idea to have
          Nina use Fort on Ryu and herself. Casting ATK-Up wouldn't be a bad
          idea either, as Pog does have a multitude of HP. Pog doesn't really
          have much of a bite though. It does nothing more than 15 HP damage
          each turn. However, know that occasionally (most noticeably during
          the end of the battle), both heads will attack in one turn. Make 
          sure that Nina heals whenever HP drops lower than you'd like. The 
          fight won't take too long. 

Once the monster is dead, an arrow will fly through the air and lower the gate.
It's Bo, the wolfman archer! Don't worry, he's here to help. The real chief 
has been rescued in the back. Suddenly, the old man will transform into the
General. Get ready for another fight. 

     Boss : General ~
     =------------=
          With Bo in your party, this battle should be very easy. Have Ryu
          stick with regular attacks. Nina should first cast Fort on Bo. His
          defense is pretty terrible. At the same time, have Bo cast Fry. That
          spell deals heavy damage, and you only have enough AP to cast it
          twice. However, two times is all you need. Fry deals 80 HP damage. 
          Two of those will kill the General. If not that, he'll be very close 
          to death. You know what to do for the rest of the battle. 

The real chief will walk off and attempt to move the rock blocking the water
from flowing through the river. Bo, in the meantime, will join your party! 
Now go ahead and make your way out of this crappy place in any way you choose. 
The best way to go about that is heading south and falling through the 
trapdoor by the staircase of this floor. From there, just climb up the stairs. 
You should have no trouble making it to the exit. Leave the forest as well and
begin heading for Tantar. North of that town is a bridge that you should
cross. Once on the other side, head south to Tantar's sister town, Tuntar. 

                         __________________________
                    ---=|          Tuntar          |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

Tuntar looks just as gloomy as Tantar. There is an inn next to an Item Shop
further to the east. Sleep there for the night and refresh your characters. 
Also, be sure to take the Cure from the drawers in the inn. Afterwards, go 
pick up some items. 

                  ========================================
                  |           Tuntar Item Shop           |
                  ========================================
                  |  * Herb           '          ~ 10G   |
                  |  * Herb x9        '          ~ 90G   |
                  |  * Antdt          '          ~ 15G   |
                  |  * Acorn          '          ~ 30G   |
                  |  * Cure           '        ~ 2000G   |
                  |  * Life           '         ~ 500G   |
                  |  * Drop x9        '         ~ 180G   |
                  |  * T.Drop         '          ~ 20G   |
                  ========================================

The last thing you need to do here in Tuntar is talk with the chief. You will
find him in the tall, purple building at the center of town. He will tell you
about the Stone Robot, of whom has the capability of moving the rock! Before
you leave, go upstairs and check his drawers for an Herb. Your next 
destination is Agua Tower. In order to get there, you need to stop by Romero 
first. Leave Tuntar and cross the bridge again to the other side. By the 
Forest of Despair's entrance is a dirt path; follow it north. 

Put Bo in the front of your party because he is capable of walking through
forests. Head northeast past the bridge leading back to Winlan and follow the
dirt path. Just walk through the forest here for a quick shortcut to Romero.
Make sure you enter Romero during the daytime and talk to the various people
in the graveyard. Apparently, Romero's zombies only come up at night and they
have been causing problems. Head up to the northeast corner of town and 
converse with the chief. Rid Romero of their zombies and he'll tell you about
Agua. Well, this chief sure is a man of words. 

Wait outside of Romero until it gets dark. When it's night, re-enter the town
to find the scary zombies terrorizing the good people of Romero (not really)!
Errooo! Errooo...! Talk to the old lady at the entrance and she'll have her
zombie husband push away a gravestone. Drop down the hole that it reveals to
fall by two chests. One of them contains the WtrJr and the other contains an
Herb. To leave, go south and ascend the staircase. You are now outside of
Romero again. Use Bo's special ability and walk through the forest north of
Romero until you are on the other side of town. You will see the Agua Tower.
Further to the west is the Karma Tower. The Cleansing Water Cave is directly
south of the Karma Tower. The cave is surrounded by water so use the bridge
to reach it. 

                         __________________________
                    ---=|   Cleansing Water Cave   |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    

The Cleansing Water can be found within this cave (hence the name). Luckily, 
it's pretty short. However, some of the monsters might be problematic. 
Ameblobs, for one, are capable of casting a fire spell that deals heavy 
damage. They can also use Recover and heal themselves when hurt. Apart from 
those, you shouldn't have much trouble with the opposition unless your 
characters are horribly underleveled. Nina should be at least 11 by now. 

Begin by walking a bit forward to a three-way fork. The east path will lead 
you to an Herb and nothing more. Take the west fork until the path splits
again. Right will bring you to an Herb. Now, go the other way to find a third
chest. Open it for a NiceHT and proceed forward. The path is pretty
straightforward here. When you do come across a fork, go east; the south path
will only bring you back to the entrance. After a long walk along the outskirt
of the floor, you should reach a staircase at the upper-left corner. Don't
take it just yet though! Instead, continue along the path and open the chest
at the end for a F.Stn. Now return to the staircase and take it. 

You have two ways to go: up or down. Going south at this point will net you
yet another Herb. Go back north and advance that way until you reach a split
in the path. Head east for a single T.Drop and return to the fork, heading
north. This will eventually lead you to another staircase. When you reach it,
Descend it to the lower floor and go up. There is another staircase at the
end of this path. Take it upstairs and you will emerge by two chests. Snag the
BronzHT and Apple from the chests. Then head back downstairs and take the 
lower of the two forks by the other staircase. There will be a third staircase
here. Descend to the next floor. 

Finally, you will have access to the Cleansing Water. Head down the small 
steps and fill your WtrJr up. Your party will automatically leave the cave and
return to Romero. There, Ryu will sprinkle the water and purify the soil! Once
that's done, there won't be any more zombies annoying the crap out of Romero.
The chief, of course, will be thankful for your help and reward you with five
chests. Pick up an Herb, an Antdt, 900GP, a Cure, and the TABLET! This item
will allow you enter the Agua Tower. Feel free to save your game and then 
leave town. 

-------------------------------------------------------------------------------
               5.4. The Stone Robot                                   [5400]
-------------------------------------------------------------------------------

Our next destination is Agua Tower to the northwest. Use Bo's ability to walk
through forests and find the floating tower. Walk up to it and move to the 
end of the extension. Read the inscription on the Tablet that the chief gave
you and the great Agua Tower will slowly descend. Head up the steps and enter
the tower. 

                         __________________________
                    ---=|        Agua Tower        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This dungeon has a lot of awesome items which is a plus! Begin by heading up 
and climbing up the stairs. The big stone door in front of you is locked (as 
you can see, there is a padlock there). Head down and step on the transport
tile in front of the gap. It will take you to the other side. Once you're 
there, go left and proceed to the southwestern corner for an Herb inside a 
chest. Left of the gap is another path leading up. Take it up as far north as 
you can go. The single chest there contains a Life2. 

Backtrack to the other path branching off to the left. This one will lead you
to two chests containing an Acorn and Apple. Once those are all collected, 
proceed forward along the same path. You will find a staircase behind the
door that was blocking your path originally. There is nothing to the right
except for four blocked chests that you cannot reach. Go ahead and climb up
this staircase. 

To your left is another locked door. Ignore it for now and step onto the 
transport tile just below you. This middle platform has three other transport
tiles stationed at its three sides. First off, step on the upper-left tile to
be brought to a chest. This one contains a SunHT. Equip it on either Ryu or
Bo and step on the only other transport tile on this platform. It will bring
you to a extension of the floor that you originally started on. Walk up and
around to the transport tile leading to the middle platform. Step on it to
reach the middle platform again. 

Now you have two more choices: lower-left or lower-right. Opt for the latter
choice and you will be brought east to the southeast platform. Walk down to
the chest on this platform. Pop it open to obtain an IronSH. Once that is in
your inventory, step onto the transport tile above the chest to be brought to
the starting platform again. Again, step on the other tile to the middle 
platform. Use the lower-left tile to proceed this time around. Now at the
southwest platform, snag the ThiefCL from the chest and step onto the next
transport tile. Now that you are behind the locked door, you can proceed up
the staircase here. 

You have another locked door to your right. Pick up the Acorn inside the 
chest and step onto the transport tile nearby. You will end up at the middle
platform. This area is very similar to the previous floor as you can probably
tell. There are two other tiles off of this platform. First, step on the
lower-left one to arrive at a platform carrying a HairBand. Use the transport
tile to a small platform with an Herb. Lastly, use the transport tile here to
return to the middle platform. Step on the lower-right tile this time. 

This southeast platform holds a chest containing a Bracelet. Pick that up 
before using the transport tile above it. This tile will bring you to the 
north platform. Head west to find a staircase. Don't use the transport tile
unless you want to start this floor all over again. Climb up the stairs and
head to the right. The tile at the end will send you to the center platform
in the middle of the floor. Before examining the gold pillar, heal all of
your units up. Wisp will appear before you. Looks like you're going to have
to beat it up. 

     Boss : Wisp ~
     =---------=
          Wisp doesn't deal much damage, but his attacks can still hurt. Be 
          sure to cast Fort on all of your units and nullify much of the 
          damage taken. Cast ATK-Up on Ryu and have him use regular attacks. 
          Nina should be there to heal when necessary. Bo will run out of AP 
          pretty quickly if you use Fry. If you would prefer to attack 
          regularly with Bo, do so. Use an Acorn to replenish some AP 
          otherwise. Wisp has a load of HP and it's annoying trying to take it
          all down. With ATK-Up though, your job should be somewhat easier. 
          Although a time-consuming battle, this isn't exactly a difficult 
          one.

Wisp will congratulate you. Search the pillar to find the KngKey. This item
will be necessary to activate the Stone Robot that you will soon come across.
Well, that's really it for Agua Tower. Make your way back through the area 
until you find the exit. Leave Agua altogether and head back to Romero. Rest
at the inn and save your game. Don't forget to have Bo in front of your party
to walk through the forest. 

The great Stone Robot is pretty far away. Get ready to do quite a bit of 
walking. From Romero, walk east through the forest and head toward Tantar
again. I strongly suggest you save your game before heading to the Stone 
Robot. Anyway, cross the bridge over the dried river as if you were heading
to Tuntar. To the north is a narrow ramp leading up the side of the cliff. 
Begin heading along the dirt path leading northeast. Ignore the ramp nearby.
Follow the path and ascend the ramp it leads you to. Go north past the trees
to the edge of the cliff. Go west and you should catch a glimpse of the Stone 
Robot below. Head down two sets of ramps to reach it. Enter the opening 
between its legs (I don't need any dirty comments here, thank you very much). 

                         __________________________
                    ---=|       Stone Robot        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Wow, the robot's legs sure looked a lot smaller outside. Anyhow, climb the
staircase at the upper-left corner. Continue upwards until a path appears to
your right. There are two chests, plain in sight, along the path. Pick up an 
Herb and a BronzHT. Once you have that, ascend the staircase further to the
right. This is the central room of the Stone Robot. To the southwest is what
appears to be the robot's "heart" by some soldiers. Walk up to them and a 
battle will initiate. 

     Boss : General + 2 Lancers ~
     =------------------------=
          The two Lancers in this battle are very easy to take out. The faster
          you destroy them, the better. Prioritize them first with Ryu and
          Bo while Nina casts Fort on the party. Although the Lancers are 
          weak, the General himself can deal quite a bit of HP damage. Fort
          will help you out and leave you with more HP. Once the Lancers are
          taken care of, you can focus on the General. Use Bo's Fry spell and
          have Nina cast ATK-Up on Ryu if you haven't already. The General
          doesn't have much HP so the battle won't last too long. 

Once the meddling General is gone, the path will be clear. Examine the slab
in front of you and the KngKey will be used. The Stone Robot will activate,
as the heart begins to pump blood (is that blood?) through the rest of the 
frame. Step on the blue tile and you will be teleported to... exactly where
you were. Well, at least you now know that they are meant to do something. 
Head up toward the staircase and step on the teleport tile to the west. You
will appear at the lower-right corner of some room. 

The nearby teleport tile here will only bring you back to the heart, so ignore
it. Instead, proceed up and along the path to another tile. Step on this one
to teleport somewhere else. Head up and you will be presented with two 
teleport tiles. The left one will take you to an Acorn, so step there and 
pick that up. Step on the same tile after picking that up to appear back by
the heart. Do what you just did before. Step on the teleport tile west of the
staircase again. Then step on the upper teleport tile to appear in that same
room. 

Step into the right teleport tile this time. Go up and duck the tile in the
alcove here. The two chests that you arrive by contain a Life2 and and Mrbl1.
Step back onto the same transport tile you came from and you will revert to
the same corridor as before. Head north past the tile leading to the two 
chests and step on the following tile by the two pillars. Finally, step on
the only other tile ahead of you to find a gigantic slab (Hmm, maybe it's the
robot's brain?) ahead of you. Walk up and you will use the KngKey again to
activate the robot (I thought it was already activated). 

Nina will order the Stone Robot to take the three of them to the lake. Watch
as the robot slowly walks over to the lake and ULTRA HYPER BEAMS the rock. The
water will flow out and the river will be restored to its original splendor. 
Once you have control again, step onto the only teleport tile in the room and
you will be sent back to the heart room. From here, just descend the staircase
and backtrack your way out of this thing. The river is now flowing again! Go
south and down the ramp by Tuntar and Tantar. You will want to head across
the bridge to Tantar (the town on the left). 

Once in town, you will see that the water is flowing freely. Stay at the inn
if you feel like it and head over to the tall, purple house in the center of
town. Talk to the dude sitting on the chair and he'll recommend that you look
for the Ring. With that, he pushes away his chair and shows you a hole. Head
down the stairs and pick up an Herb and the Key. Yes, it is just the "Key."
That's really all you need this town for. Feel free to save your game before
heading out. 

Head back toward the Stone Robot north of Tuntar and by the lake. To the very
right of the Stone Robot is a cave. Enter. 

                         __________________________
                    ---=|         Lake Cave        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Begin by heading north through the cave. Walk past the puddle and up the 
ramps. After that, cross the bridge ahead of you and move left and down the
stairs. Ascend the other staircase and pick up a W.Ptn from the chest. From
there, go down the next set of stairs and follow the path west. Follow this
path until you find the exit to the cave. You will appear back on the world 
map. There is another cave further to the west. Walk over to it and enter.

Go due north to a locked door. That key you picked up from Tantar will open
the door and allow you to proceed. Do just that and head down the stairs. The
blue teleport tile is currently inactive. Move down a few more flights of
stairs until you see a path extends to the left. Head that way and follow
the path until you find another staircase. Climb up and you will find yourself
in an underground cavern filled with water. Head down into the water and
walk into the waterfall below you. Your party will fall quite a bit before 
finally hitting the end. 

While wading through the water, go south a little bit. Ignore the first 
staircase you see on the small island and continue downwards. See the chest
on the island ahead of you? Well, walk down and climb onto the island to 
access it. After picking up the Life, go back into the water and climb onto
the platform to the immediate east. Proceed forward along this oddly-shaped
island and jump back into the water at the end. You should see another chest
to your west. Go up and climb the steps onto this next island. First, pick up
the Life2 inside the chest and then descend the staircase. 

Advance along the path to your west. After a bit of walking, you'll arrive
at yet another staircase. Climb the next few set of stairs until you emerge
in another underground spring. From the staircase, go north to find a chest
with a nice 2000GP prize. Walk into the water via the steps east of the 
staircase. Walk a bit up and then to the right. Climb onto the first island
you have access to and open the chest for an Herb. Once you have that, climb
onto the eastern landmass. From here, go south. Head past the west path and
continue that way to find another chest. This one contains an Acorn. 

Return to the path you ignored previously and proceed that way. Wade into the
water once again. Make your way down toward the waterfall below. Walk right 
into it and ride down another waterfall. Whee, what fun. Proceed to the 
southeast and get onto the first island you have access to. Climb the ramps 
and open the chest at the very top for a SkySH. It is a very light shield that
may only be equipped on Nina. Do just that and jump back into the water. Now
go east and climb onto the second island down the line. Pop open the blue
chest for the Ring! Now step into the activated teleport tile. Once you are 
back at the entrance, leave the cave and then proceed through the other cave 
to the east. 

Head back toward Tantar. Talk to either of the two blocking the way in and 
you will learn about a ceremony of some sort. Go ahead and enter the town.
Rest up at the inn and save your game. Afterwards, head down to the chief's
house at the center of town. It is surrounded by four girls so you should be
able to pick it out fairly easily. Once inside, you will find the chief, a
random wolf-man, and the two newlyweds, Amelia and Terry. Talk to the white-
haired chief and the wedding will commence. After the wedding scene, the chief
will randomly blurt out and tell you that you can cross the river using the 
Stone Robot. You will find a port in the town on the other side. 

Head out of town. Hmm, that Stone Robot definitely was not where you left it. 
Well, it looks as if the evil General has somehow hijacked the behemoth. 
Using the wedding as a ploy, he managed to steal it and send it by the two
river towns. Before you can do anything, the robot uses its ULTRA HYPER BEAM
attack to destroy Tuntar! Tuntar will crumble. The General attempts to destroy
the second village, but the robot somehow stops. Might as well use this 
opportunity to try to enter the robot again, eh? 

Once inside the robot, walk up and climb up the three sets of stairs. You want
to reach the Stone Robot control room as before. From the last staircase, go
east and ascend the one at the opposite end of the room. Once you are back 
inside the heart chamber, step on the blue teleport tile to your right. The
way up to the control room is the same as before. However, I'll reiterate the
directions in case you forgot. You will teleport by a tile right next to you.
Ignore this one and proceed north and along the path to the other one. Step
into this one. 

In the next room, step onto the tile to the upper-right. Go north past the 
first tile in the alcove. At the end of this path, by two pillars, is another 
tile. Use it and then step on the following tile up ahead. This will bring you
to the control room. Of course, the General is right here. Make sure you are
mostly healed up before talking to the dude. As you probably predicted, he'll
transform into a freakishly ugly creature and attack you. 

     Boss : Gremlin ~
     =------------=
          The Gremlin is a pretty heavy-hitter. Be sure to use Fort on Bo 
          first as his defense is terrible. However, as the battle goes on,
          you will find it a good idea to use Fort on the other characters
          as well. Cast ATK-Up on Ryu to increase his damage. Use the spell
          on Bo if you'd prefer him to attack with a bow. Otherwise, use Bo's
          Fry spell for some nice damage. This isn't really an easy fight.
          Nina will be required to heal almost every turn. Keep an eye on Bo
          especially though. Even with Fort protecting him, he will still take
          heavy damage from each of the Gremlin's attacks. Occasionally, the
          Gremlin will use a fire-breath attack; he will get up right next to
          a character and blow flames at them. This deals heavy damage, so
          keep your units healed up! He happens to use this attack almost
          every turn when his HP is low. 

After that toughie of a boss fight, the General will disappear and the Stone
Robot begins to walk elsewhere. You are now by a volcano at the southern 
part of Tuntar. As the party stands outside, the Stone Robot commits suicide
by plunging itself into the volcano. Therefore, it can never be used to take
innocent lives again. The volcano ends up erupting and solidifying over the
land, thus allowing you to continue further to the south. 

It said "Good-bye..."

-------------------------------------------------------------------------------
               5.5. Cities Of Gold And Thieves                         [5500]
-------------------------------------------------------------------------------

You probably are in need of some dire healing after that last boss fight. 
Feel free to return to Tantar to the north and across the bridge. Tuntar has 
been  destroyed, so there's no reason to try to enter it again. To continue, 
go south across the cool lava. The next town is Auria. However, before you 
head there, enter the Dragon Shrine. It's the small building south of the 
volcano.

                         __________________________
                    ---=|      Dragon Shrine       |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This is no ordinary Dragon Shrine. When you enter, you will find an old man
blocking the path. Talk to him and he'll move out of the way. Here, you will
obtain Ryu's first three dragon skills. However, you will need to prove 
yourself before you can get them. Walk up and pick up the Melon from the chest
to the right. If you need it, drink from the recovery spring on the other 
side. When you're ready to face Talon, walk up to the flashing green thing
in the middle. 

     Boss : Talon ~
     =----------=
          You have ONLY Ryu in this battle. Therefore, you won't have any 
          access to offensive spells or defensive spells alike. You will need
          to rely on your healing items to keep yourself in tip-top shape. 
          There is honestly only one way to defeat Talon. Simply attack, 
          attack, and attack. However, make sure that you heal with Cures
          whenever your HP drops low. Talon is faster than Ryu, so be sure
          to heal early. This is a very time-consuming battle due to your lack
          of options. 

Defeating Talon will complete the first step of your training. You will be
rewarded with the first three dragon techniques! With that, the dragon 
disappears and you're left to continue your quest. Heal at the recovery spring
to the left and leave this Dragon Shrine after you regroup with your party.
Place Bo at the front of your party so you can walk through the thick forest
to the southwest. The little opening in the forest is a little fairy gathering 
place. Enter it and talk to one of the fairies there. After you do that, head 
over to the little square of grass of grass surrounded by flowers to the 
lower-right. Talk to the boy running around in a circle. Finally, proceed to 
the lower-left corner and enter the cave here. 

                         __________________________
                    ---=|        North Cave        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This cave will lead you to the city of Auria. I would strongly suggest you 
get through this cave as quickly as possible. Although most of the monsters 
are alright, Shadows are a major problem. Not only can they inflict various 
status ailments upon your characters, but they can also kill your units very 
quickly. 

Anyway, begin by heading south along the path. It's a long path, so bear with 
me. Sometime soon, you will come to a fork. The way west will only send you 
into some unbreakable rocks. Head south until you find the exit. Once back
in the overworld, move southeast to find a port city along the waterline. Now
you can enter the port city of Auria. 

                         __________________________
                    ---=|          Auria           |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

As soon as you enter the  city though, two guards will come and throw you in
jail for no apparent reason. Well, that was interesting. Anyway, you are stuck
in a jail cell with no apparent way out. The first thing you should do is 
collect the PrisnCL hidden in the sink. Now talk to the dude in bed and he'll
ask if you want to get out. Say yes and he'll walk over to the locked door
and open it for you. Well...

Go ahead and leave the jail cell and climb up the stairs. Just walk out of
the building as the guards won't really notice you leaving. Once outside
though, make sure you avoid the gaze of the guards hanging around. If they
throw you back in jail though, you can just have the sleeping dude break you
out. Auria appears to be a very rich town. Everything is shiny after all.
The Dragon Shrine is to your east. Save your game there. The building to the
jail building's left is a Weapon & Armor Shop and Item Shop. Feel free to 
buy whatever you'd like. 

                  ========================================
                  |      Auria Weapon & Armor Shop       |
                  ========================================
                  |  * Rapier         '        ~ 1650G   |
                  |  * Dagger         '        ~ 2200G   |
                  |  * LongSD         '        ~ 2750G   |
                  |  * LongBW         '        ~ 2860G   |
                  |  * BroadSD        '        ~ 5500G   |
                  |  * Tiara          '        ~ 1650G   |
                  |  * SunHT          '        ~ 2750G   |
                  |  * SageML         '        ~ 3300G   |
                  ========================================
                  |            Auria Item Shop           |
                  ========================================
                  |  * Herb           '          ~ 13G   |
                  |  * Worm           '          ~ 65G   |
                  |  * Life           '         ~ 650G   |
                  |  * Vitamn         '         ~ 650G   |
                  |  * Mrbl1          '        ~ 1300G   |
                  |  * Pouch          '        ~ 1300G   |
                  |  * Rod1           '        ~ 1300G   |
                  |  * G.Bar          '       ~ 65000G   |
                  ========================================

The Rapier is a more powerful version of the BronzRP. Purchase for Nina if
you want. The Dagger is for Karn, of whom hasn't joined you yet. Buy a LongBW
for Bo and a BroadSD for Ryu. If you want, purchase some more armor for your
characters as well. At the Item Shop, pick up a Rod1 and some Worms so you can
fish later on. Also, buy a Pouch and Vitamn. You don't have enough money for a 
G.Bar yet. However, you will need to buy it sometime soon. Luckily, you can
make quite a bit of money in this city. Go upstairs to a bar area and talk to 
the guy sitting at the table. He has the hiccups and needs the Vitamn to heal 
it (WTF?). Anyway, you will receive 5000GP for that. If you need healing, go 
to the inn to east. Make sure you walk around the guard to avoid getting 
caught again. 

When you are finished, leave the shops and prepare to explore town. The first
thing you should do is head toward the ship at the dock. Walk northwest from
the two shops and proceed to the end of the docks. Talk to the man there to
learn that the ship is owned by Ross. Return to the area around the shops and
jail cell building. Stay to the left side of the stairs and walk north. As you
can see, the people of Auria have big houses! Enter the first house on your
left and check the drawers at the back end of the first floor. It contains a
S.Ptn. Go upstairs and check the drawers to the right for a Cure. Walk around
to the other side of the wall with the chest and open it for a W.Ant. Now
that you're done looting this house, go ahead and leave. 

Enter the house to the right across the street. Check the drawers on the first
floor to find a V.Ptn. There is also a chest at the upper-left corner with 
Life. Go upstairs and "inspect" the drawers to your immediate right. Snag a 
hefty 2000GP prize and open the chest in the bedroom for a Mrbl1. That's it
for this manor so head back downstairs and leave. The next two houses also 
have their fair share of goodies. Enter the next one on the left and check
the drawers and chests on both floors. These houses are all laid out the same
way, so you should have no trouble finding them. You will leave with a 
SmartRG, Acorn, Life, and Antdt. 

Once back outside, head inside the house across the street. Same drill this
time. However, DO NOT touch the chest on the first floor! The woman there will
call a guard on you and you will be sent back to jail. Be sure to talk to her
though to learn that her son is missing in the forest. Go upstairs and check
the drawers for a Mrbl3 and a chest for a Cure. Before you leave, talk to the
old man with Nina at the front of your party. Have Nina heal his aching back
and you will collect 20000GP! Talk about money to throw away. When you are
finished hanging around here, go downstairs and leave this house. Finally, 
head inside the gigantic manor at the end of this path. 

Once inside this palace of a house, walk up to find a rich-looking man pacing
the floor. He'll allow you to use his ship if you save his daughter. Say yes
and he'll tell you that she's locked in the safe (whatever that is). Anyway,
why not steal some stuff from Auria's richest man? Of course he won't notice.
Head toward the entrance of the house and ascend the staircase. Begin by going
up and turning to the right. Follow the hallway to the northeast bedroom.
Check the drawers for 2000GP. Return to the staircase and go west from there.
In this bedroom, go up through the tiny hole in the wall to find two chests.
Steal a Cure and a G.Tiara (this item has crappy defense, but you can sell it
for 13000GP). 

Now, remember that lady that said her son was missing in the forest? In order
to retrieve him, you will need to leave the city and return to the Fairy 
Woods (It was that square bit of land in the middle of the forest on the
other side of the mountain). From Auria, go back to the North Cave again. 
Proceed through it as you did before. At the fork, make sure you go right. 
Upon emerging, switch Bo to the front and walk through the forest above you. 
In it, there is a familiar rectangular clearing that is pretty visible. That 
is the Fairy Wood. Step into it to enter. 

                         __________________________
                    ---=|       Fairy Woods        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Converse with one of the fairies in the clearing up ahead. They will let him
go if you happen to make him promise never to log ever again. If you remember, 
the boy is to the southeast in a tile of grass surrounded by flowers. Meet
the fairies there and they'll lift the curse off of the boy. Once he's free
again, talk to him and he will, of course, promise to protect nature. Now 
that's a valuable life lesson!

Leave the area and use Nina's Warp spell to return to Auria. Find the boy's
mother who is at the same house as before. Somehow, the boy managed to get
back before you did. You will receive 20000GP as a reward for rescuing him. 
That extra bit of GP should have put you over the 65000GP mark. Now you 
have enough money to purchase that expensive G.Bar at the Item Shop. If not, 
then you will have to resort to selling items and/or defeating monsters 
outside. You can always come back and get the G.Bar later, but that can be 
annoying. 

That's really it for Auria at the moment. Leave town and head due east. There
is a cave in the mountainside here. This cave will bring you to the city of 
Bleak. 

                         __________________________
                    ---=|        Bleak Cave        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Two men are blocking the path ahead of you. Assuming you talked with Ross, 
they will let you pass. They will also caution you to keep your guard up in 
Bleak due to the amount of thieves running around. From there, just head down 
the staircase nearby. Go west and follow this linear path until you hit a 
fork. Head north as the path east is blocked by candles (of ALL things, a pair 
of candles have to block your path). Follow this next path up, east, and up 
again. Follow the path around the wall surrounding the single treasure chest 
(cannot be accessed yet). Eventually, you will reach another split. Just go 
east to proceed. 

Follow this path until another fork presents itself ahead of you. Heading west
will bring you to a pair of chests with Cure and a ShellHT behind a crumbled
wall. The ShellHT is not useful at the moment as none of your units can use
it. Once you have those treasures in your pack, return to the fork and go
south. At the end of this path is a staircase and a locked door to the south.
Obviously, you can't open that door so head upstairs. 

Go east along this fairly lengthy corridor. At the end is a fork. Head north
first and continue up this path. Advance past the locked door (There are a lot
of those here, eh?) and you will reach the gate by the beginning of this cave.
Step on the other switch to open the gate. Now you can easily access the
beginning of the cave from the end. Now all you have to do is backtrack to the
fork. When you get there, go south and leave. 

This part of the overworld does indeed look a bit bleak. Also, the monsters
around will be a bit tougher than the ones you've fought before. Just keep
that in mind while you begin moving northward. Walk along the edge of the lake
as you go around it. Bleak is at the other end of the lake so you will have
to walk all the way around. 

                         __________________________
                    ---=|           Bleak          |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You can save your game at the Dragon Shrine by the entrance. After doing that,
enter the inn to the left. The innkeeper will allow you to stay for free!
Assuming you purchased the Pouch during your stay in Auria, the innkeeper will
attempt to steal your Pouch during the night. Luckily, you catch him and
he will give you 5000GP to keep you quiet. Good money! A Weapons & Armor Shop
along with an Item Shop are just above the inn. Pay both shops a visit.

                  ========================================
                  |      Bleak Weapon & Armor Shop       |
                  ========================================
                  |  * Dagger         '        ~ 2000G   |
                  |  * LongBW         '        ~ 2600G   |
                  |  * BroadSD        '        ~ 5000G   |
                  |  * MetalSH        '        ~ 1400G   |
                  |  * HuntCL         '        ~ 1500G   |
                  |  * IronSL         '        ~ 2000G   |
                  |  * BronzAR        '        ~ 3600G   |
                  |  * WoolRB         '        ~ 5000G   |
                  ========================================
                  |            Bleak Item Shop           |
                  ========================================
                  |  * Herb           '          ~ 12G   |
                  |  * Herb x9        '         ~ 108G   |
                  |  * Antdt          '          ~ 18G   |
                  |  * T.Drop         '          ~ 24G   |
                  |  * Acorn          '          ~ 36G   |
                  |  * Charm          '         ~ 180G   |
                  |  * Life           '         ~ 600G   |
                  |  * Cure           '        ~ 2400G   |
                  ========================================

You should really only purchase new items if your wallet allows it. 
Considering the recent purchase of the G.Bar, you probably don't have that
much money at this point. However, it would be a good idea to get a MetalSH 
for Ryu and a WoolRB for Nina. Now, about the rest of the city. The house to
your right has a fortune teller dancing outside. Don't bother with her nor
the house that she is in front of. Walk up the main road to find two houses
to your left and right. 

Enter the house on the left and go upstairs. Head right along the hallway to
find two chests. Both of them contains an Herb. Steal those and exit this
house. Head inside the opposite house across the street and go upstairs too.
This building also has two Herbs up here. Snag them both and leave. Finally,
enter the manor at the north end of town and talk to the old man at the upper-
left corner. He will explain to you that Karn could help you enter the safe
in Auria. However, he's in Krypt as of now. You will need an Icicle to travel
through the desert though. The old man will offer you an Icicle for your
G.Bar. Accept the Icicle and say goodbye to 65000GP. 

Go upstairs to find two chests in the east room. It's not Herbs this time
though. Steal a Life and W.Ant. Bleak doesn't serve much of a purpose now,
so feel free to leave. Before you leave for the desert though, I'd suggest
you level up around Bleak a bit. The G.Slime is a pretty common monster around
these parts. Although somewhat difficult to defeat, it gives a LOT of EXP.
Other monsters in the area also provide a lot of EXP so go crazy. 

-------------------------------------------------------------------------------
               5.6. Light And Dark                                     [5600]
-------------------------------------------------------------------------------

From the town of Bleak, go west along the edge of the mountains below. There's
a cave at that little corner. It's not the same cave you came from before you
entered Bleak. This cave will lead you to the desert by the town of Arad. 

                         __________________________
                    ---=|         Arad Cave        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Once inside this cave, walk up and descend the staircase. Now go west and
follow the path until you arrive at another staircase. Climb up to the next
floor and proceed along the path. It's very linear so you should have no
absolutely no problem finding your way to the end. Just before you leave, Ryu
will use the Icicle (assuming you picked it up before). That item will allow
you to travel through the arid desert. 

From the cave, move south through the valley and into the desert itself. 
Examine your world map and take a look at the desert you are currently in.
As you can see, it extends southward pretty far. Near the south end of the
desert is a little tent icon. That represents the town of Arad. Make your way
southeast and find it. You may find a small icon crawling around outside of
Arad. Ignore that, along with the structure to the southeast, for now. Enter
the town of Arad. 

                         __________________________
                    ---=|           Arad           |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The midgets here are dressed strangely in yellow cloaks. If you choose to
converse with some of them, you will learn about the moving town outside of
Arad. The first tent on the right (at the entrance) is an inn. Even though it
doesn't say so, the guy inside will let you rest. The other white tents have
nothing of interest, so enter the large orange tent ahead. This is the mayor's
dwelling. He owns the Fife, an item which will allow you entry into the Krypt.
You cannot obtain Karn any other way so you will have to get the Fife from
him. 

Of course, the mayor isn't just going to GIVE you the Fife. You must first do
him a favor. Talk to the old guy and he'll tell you about the giant SandWorm
that is eating the goats. If you manage to defeat it, you will gain the Fife.
Luckily, tonight is a new moon. The screen will go black, signifying that 
night has come. Leave the mayor's tent and head to the right where the goat
pen is. Examine the thing in the ground to enter battle with the "deadly"
SandWorm. 

     Boss : SandWorm ~
     =-------------=
          The SandWorm isn't exactly tough, but the battle can drag on and on
          if you just sit there and attack. In order to efficiently take out
          the SandWorm, you will want to utilize Ryu's dragon morphs. The 
          SandWorm's main attack is a fire breath-ish attack. It doesn't deal
          much damage at all. However, casting Nina's Fort on Bo might be a 
          good idea because his defense is terrible. Have Ryu transform into 
          the ThrDr: his most powerful dragon morph at the moment. Bo can 
          honestly just sit there as Ryu will be dealing the majority of the 
          damage with his incredibly powerful dragon attack. The battle should
          be over with pretty quickly. 

The mayor will thank you and allows you to take the Fife. Open the treasure
chest that is now accessible to find it. Before you leave Arad, I suggest that
you rest at the inn; you have a dungeon ahead of you. From the town of Arad, 
head southeast to the stone building. Step on the gray tile ahead of it and 
press the A Button. A little bridge will appear and you can cross. Welcome to 
the Krypt. 

                         __________________________
                    ---=|          Krypt           |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Some objects block the path to the left so you will have to walk right along
the outer wall. You will just go around to the other side of the objects 
anyway. Walk through the doorway and make your way to the large staircase in
the center of the room. You will come to a very large room now. Head down a 
bit and you will notice a collection of raised platforms. Several of them hold
chests but the floors are trapped. Obviously, you can't just WALK to a chest
and expect to get to it without falling through the floor somewhere. 

Below is a ASCII map of this large room. The blacked-in (###) areas represent
the locations of the fake floors. As you can see, every chest has a trap. 
I would suggest coming back here later with Karn in your party so he could
disable them: 

                              ~ ~ K E Y ~ ~
                        [1] Herb (poison trap!)
                        [2] Herb (fire trap!)
                        [3] DreamRG (fire trap!)
                        [4] Life (poison trap!)
                        [5] IronSH (curse!)
                        [6] Dagger (DarkMist!)

                                       S
     ,----.   ,----.                   S ,----.   ,----.   ,----.   ,----.
     | [3]|   |    |        ,----.       | [1]|   |    |   | [5]|   |    |
     |    |   |    |    ,---'    `---.   |    |   |    |   |    |   |    |
     `----'   `----'    |     SS     |   `----' # `----'   `----'   `----'
                        |            |         ###
     ,----.   ,----.    |            |   ,----. # ,----.   ,----.   ,----.
     |    |   |    |    `---.    ,---'   |    |   |    |   |    |   |    |
     |    |   |    |        `----'       |    |   |    |   |    |   |    |
     `----' # `----'                     `----'   `----' # `----'   `----'
           ###                                          ###
     ,----. # ,----.   ,----.   ,----.                   # ,----.   ,----.
     | [4]|   |    |   | [2]|   |    |         ,----.      | [6]|   |    |
     |    |   |    |   |    |   |    |       ,-'    `-.    |    |   |    |
     `----'   `----'   `----' # `----'       |   SS   |    `----'   `----'
                             ###             |        |
     ,----.   ,----.   ,----. # ,----.       |        |    ,----.   ,----.
     |    |   |    |   |    |   |    |       `-.    ,-'    |    |   |    |
     |    |   |    |   |    |   |    |         `----'      |    |   |    |
     `----'   `----'   `----'   `----'                     `----'   `----'

Once you have collected your share of treasures (or not), head southeast
and descend the large staircase on the platform. Following that, descend the
following set of stairs right next to you. On this floor, head down and go
north. You will come across two raised platforms in your path. The one on the
right has a chest containing a HeadGear. However, the trap on this chest will
actually KO the character in front. Ouch! Anyway, the other raised platform 
holds a B.Rang that cannot be obtained. Walk a little bit further up. Heal
up your units and examine the creature on the platform. 

     Boss : EyeSpy ~
     =-----------=
          With this boss, you don't have much to fear. Have Ryu transform in
          ThrDr while Bo uses Fry to deal heavy damage. If you feel like it,
          have Nina use Fort on Bo because his defense is sub-par. However,
          EyeSpy's attacks are not generally very damaging in the first 
          place. Do note that when his HP gets low though, he will release
          a powerful thunder attack that hits all of your units. The beginning
          of the battle will be simple. The end still should not be THAT
          tough. 

Like pretty much all of the other bosses thus far, EyeSpy will explode. 
Continue downstairs and you will come across six chests. Don't touch the blue
one until you've collected the Cure, IcyHT, Antdt, and two SkullHTs from the
other chests. Once you open the blue chest, the way back will be shut off and
some water will pour from the two stone heads on the wall. As the water level
slowly grows, your team will panic. The blue chest suddenly moves, revealing
a very crafty (yet cocky) Karn. He will agree to help the girl out of the
safe in Auria. However, you will need to find the Book first. Follow him
downstairs. 

Karn will join your party. His ability allows him to open any locked door and
dispatch any traps on chests. If you didn't pick up the trapped items before,
you can go back and do so. For now, equip the Dagger on Karn and give him any
other pieces of equipment you see fit. Put him in the front of your party and
use him to open the two locked doors to the right. He'll open the locks 
effortlessly. Continue along the path until you come to a fork by a locked
door. First, head west until you come across two chests. They both have traps
but if Karn is at the front, he'll disable them. Snag the Life and Herb and
then return to the locked door. Don't worry about the other paths. Descend the
staircase following the locked door. 

Proceed west along this path until you hit another staircase. Climb up and
note the staircase in the middle of the room atop the raised platform. Before
descending though, go south along the hallway southeast of the staircase you
just appeared from. This will lead you to a single chest. Have Karn disarm
the chest and take the HuntCL. Equip it on whoever you see fit. Now return to
the middle of the room and head down the large staircase on the raised
platform. Head down the following staircase as well to find yourself in a 
large room. There are eight caskets scattered to the direct north, northeast,
east, southeast, south, southwest, west, and northwest. 

Have Karn unlock all of them. The last one you examine will hold the Book! 
Well, there was apparently no point in coming down here as the Book only tells
you that you already have great skills (since you've figured out the trap). 
Talk about a waste of time! Whatever. Make your way out of this dungeon. 
Simply backtrack along the way you came in. When you reach the entrance room,
you won't have to walk all the way around as you can just have Karn unlock
the door by the entrance! When you're back outside, just step in the 
whirlpools to be brought outside of the Krypt. 

Karn is capable of unlocking those closed doors that might have blocked your
path in the past. If you want some awesome items, I'd suggest you head back to
Winlan and the Agua Tower to pick up some items behind locked doors. If you
would rather proceed with the game instead, then skip the next few paragraphs. 
However, I would strongly suggest you take the little time it takes to snag 
these items. 

When you're back out, have Nina use her Warp spell to bring your party to 
Winlan. Feel free to save your game and leave the Dragon Shrine. Utilize the 
inn outside in this familiar city and then head north to the Winlan Castle. 
If you ever went into the Winlan Castle basement in the past, you would have
passed a locked gate housing a number of chests. Take the stairs down at the
upper-right corner and walk down around the wall to the gate. Two guards 
are standing right by it. Have Karn unlock the gate and proceed to steal a
FlameRP, Turban, BrokenSD, Cure, Life2, and Life! 

In order to get to Agua Tower, you will first need to use Warp to get to
Romero. From there, have Bo stand in the front of your party and proceed west
until you catch sight of the floating Agua. Enter the tower by stepping on
the tile at the end and reading the Tablet. Ascend the staircase on the first
floor and unlock the door directly north of you. Go up the stairs (the other
chests on this second floor can only be obtained when you pick up Ox) and 
unlock the next door to your immediate right. Ascend the staircase past it
to the third floor. 

Use Karn again and pop open the following locked door. Climb up the next
staircase and head southwest. Unlock the door here and step onto the transport
tile stationed right in front of you. You are now at the lower-left corner of
this floor. Exit this portion of the tower by leaving through the opening in
the wall. Once you're outside on this small ledge, walk around to the other
doorway. Enter and take the FlameSH from the chest here. THIS IS A VERY 
EFFECTIVE SHIELD! Equip on whoever could use the boost in defense. For the
record, I put it on Karn. 

We're not done yet though. Go west (ignore the transport tile) until you 
catch sight of the staircase up ahead. Head upstairs to find yourself by 
another Dragon Shrine structure. However, there's nothing to do in there.
Examine the two statues outside of the building to collect a LifeAR for Ryu
and and the IcyDR for Karn. These two items are INCREDIBLY powerful! It will
no doubt make future battles much easier. That's pretty much it for Agua
Tower. Head back downstairs and step on the transport tile by the chest
that contained the FlameSH. From there, you can find your way out of the
tower. 

Now it's time to get back to Auria and free that girl. Warp back to Auria and
enter Ross's big house at the north end of town. Be careful of that annoying
guard as he will STILL throw you in jail if you walk near him. Once inside
Ross's house, head to the lower-left corner and descend the staircase into the
basement. Unlock the first door to find his daughter trapped behind the 
second. Talk to her and she'll say that Ross wants to give the LtKey to the
Dark Dragons. That's a big no-no! Ross's daughter won't move until you pick
up the DkKey so don't even try to get past her. 

The Dark Tower houses the DkKey and it can be found by Bleak. Don't Warp there
though. Instead, head to the Bleak Cave east of Auria. Once inside, head
downstairs and you will emerge by a locked door to the southeast. Break it 
open and proceed to a split. The left path leads to a staircase and the other
path will lead you forward. Take the right path and go as far north as 
possible. Turn west until you locate another locked door. Unlock it using
Karn's awesome ability and open the chest ahead to find a Dart. Backtrack and
head up the staircase at the fork (right-most of two staircases on this
floor). 

Head east along this lengthy path and take the north path at the split. You
will eventually come across another locked door. Past that is a chest 
containing a second G.Bar. You will need another one later and unless you
feel like forking over another 650000GP to the shopkeeper in Auria, I'd 
suggest you take this one for free. It will definitely save your some money.
Now, leave the cave by backtracking to the fork and heading along the south 
path. Just east of the exit is the Dark Tower by Bleak. If you want to go to
Bleak and heal, do so. When you're ready to tackle this tower, walk into it
and enter. 

                         __________________________
                    ---=|        Dark Tower        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Well, the Dark Tower sure is DARK! Begin by walking up and unlocking the
door using Karn. Pick up 2000GP in the chest to the right and then ascend
the staircase on the left. Here on the second floor, go to the lower-right
corner of the room and talk to the old man standing there. Apparently, this
man is the keeper of the treasure. He'll allow you to pass, but he will also
block the chest next to the staircase. You will have to prove your worth
before you can obtain it so climb the following steps up. 

You have a choice of two staircases here. First of all, ascend the set on the
left to find a B.Stn and Life inside two chests. Backtrack down a floor and
head up the opposite staircase. Go down and climb up the staircase below the
one you just came from on the other side of the wall. On the next floor, go
straight up another staircase ahead of you. On this floor, snag the Life2
from the chest and then descend the stairs on the left. There are three chests
in here containing a Cure, HornHT, and an Herb. 

Head upstairs again and then climb down the steps to the right. When you reach
the room with a staircase directly below you, he