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( ____ \\__ __/( ____ )( ____ \ FAQ/WALKTHROUGH
| ( \/ ) ( | ( )|| ( \/ İ Shotgunnova (P. Summers)
| (__ | | | (____)|| (__
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[DISCLAIMER]
This guide is intended for private, home use ONLY, and may not be reproduced
via electronic or commercial means without the expressed written consent of
the author (P. Summers). It also cannot be hosted, edited, distributed, or
given away as any part of a paid package. All rights reserved to respective
parties, even those not explicitly said here. Respect FAQ writers' efforts
and report plagiarism when found!
The following sites may host:
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The following sites may NOT host:
cheat cc.com ---------> cheat cc.com
o-------------------o
| TABLE OF CONTENTS |
o-------------------o
I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNT1
II. CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CHR1
III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLK1
00) Walkthrough Legend.............................................WLK2
01) Drogen.........................................................DRG1
02) World Map - Drogen Area........................................WMP1
03) Camlon.........................................................CML1
04) World Map - Camlon Area........................................WMP2
05) Nanai..........................................................NNA1
06) Gaia Palace....................................................GPL1
07) Camlon.........................................................CML2
08) Winlan.........................................................WNL1
09) Aura Cave......................................................RCV1
10) World Map - Romero Area........................................WMP3
11) Romero.........................................................RMR1
12) Ramui Woods....................................................RWD1
13) Karma..........................................................KRM1
14) Winlan.........................................................WNL2
15) Karma..........................................................KRM2
16) Winlan.........................................................WNL3
17) Tantar/Tuntar..................................................TNT1
18) World Map - Tuntar Area........................................WMP4
19) Lament Woods...................................................LMT1
20) Dark D. Fort...................................................DDF1
21) Romero.........................................................RMR2
22) World Map - Karma Area.........................................WMP5
23) Ease Cave......................................................ESC1
24) Romero.........................................................RMR3
25) Agua Tower.....................................................AGT1
26) World Map - Tuntar Area........................................WMP6
27) The Giant......................................................TGT1
28) Tantar.........................................................TNT2
29) Lake Cave......................................................LKC1
30) Lake Shrine....................................................LKS1
31) Tantar.........................................................TNT3
32) World Map - D. Shrine Area.....................................WMP7
33) Dragon Shrine..................................................DRS1
34) Cape Cave......................................................CPC1
35) Auria..........................................................ARA1
36) L & D Cave.....................................................LDC1
37) World Map - Bleak Area.........................................WMP8
38) Bleak..........................................................BLK1
39) Desert Cave....................................................DSC1
40) World Map - Arad Area..........................................WMP9
41) Arad...........................................................ARD1
42) Krypt..........................................................KRP1
OPTIONAL: L & D Cave Revisited.................................LDC2
OPTIONAL: Winlan Revisited.....................................WNL4
OPTIONAL: Agua Tower Revisited.................................AGT2
43) Auria..........................................................ARA2
44) L & D Tower....................................................LDT1
45) Auria..........................................................ARA3
46) Cape Cave......................................................CPC2
47) Secret Base....................................................SCT1
48) Dark D. Ship...................................................DDS1
49) Auria..........................................................ARA4
50) Dark D. Ship...................................................DDS2
51) Island.........................................................ISL1
52) Prima..........................................................PRM1
53) Gant...........................................................GNT1
54) Prima..........................................................PRM2
55) World Map - Hidden Fort Area...................................WMP0
OPTIONAL: Camlon Revisited.....................................CML3
OPTIONAL: Agua Tower Revisited.................................AGT3
OPTIONAL: Gant Revisited.......................................GNT2
OPTIONAL: Krypt Revisited......................................KRP2
56) Hidden Fort....................................................HDF1
57) Gant...........................................................GNT3
58) W-Man Home.....................................................WMH1
59) Grimfowl Woods.................................................GMF1
60) Nabal..........................................................NBL1
61) Prima..........................................................PRM3
62) Wisdon.........................................................WSD1
63) Sea Volcano....................................................SVL1
64) Prima..........................................................PRM4
OPTIONAL: Tunlan...............................................TNL1
OPTIONAL: World Map - Tantar Area..............................WMPA
OPTIONAL: World Map - Arad Area................................WMPB
OPTIONAL: World Map - Romero Area..............................WMPC
OPTIONAL: Dragon Shrine #2.....................................DRS2
65) Gust...........................................................GST1
66) Lab............................................................LLB1
67) Mouse Hole.....................................................MSH1
68) Lab............................................................LLB2
69) Frog Cave......................................................FRG1
70) Gust...........................................................GST2
71) World Map - Gramor Area........................................WMPD
72) Gramor.........................................................GRM1
73) Tunlan.........................................................TNL2
74) Gust...........................................................GST3
75) Tunlan.........................................................TNL3
76) Gramor.........................................................GRM2
77) Dream Town.....................................................DRM1
78) World Map - Dream Town Area....................................WMPE
79) Devil Tower....................................................DVL1
80) Dream Town.....................................................DRM2
81) Wilderness.....................................................WLD1
82) South Cave.....................................................SCV1
83) Gramor.........................................................GRM3
OPTIONAL: World Map - Tantar Area..............................WMPF
OPTIONAL: World Map - Camlon Area..............................WMPG
OPTIONAL: Bleak................................................BLK2
OPTIONAL: World Map - Auria Area...............................WMPH
OPTIONAL: World Map - Gust Area................................WMPI
84) Winter Cave....................................................WNT1
85) World Map - Spring Area........................................WMPJ
86) Spring.........................................................SPR1
87) Spyre..........................................................SYR1
88) Mare Town......................................................MRT1
89) Mare Tower.....................................................MTW1
90) Spring.........................................................SPR2
91) World Map - Carmen Area........................................WMPK
92) Carmen.........................................................CRM1
OPTIONAL: World Map - Carmen Area..............................WMPL
93) Tock...........................................................TCK1
94) Carmen.........................................................CRM2
95) Tock...........................................................TCK2
96) Carmen.........................................................CRM3
97) South Castle...................................................STC1
98) Tunlan.........................................................TNL4
99) Carmen.........................................................CRM4
100) Tunlan.........................................................TNL5
OPTIONAL: World Map - Tock Area................................WMPM
OPTIONAL: World Map - Scande Area..............................WMPN
OPTIONAL: Nanai Revisited......................................NBL2
OPTIONAL: Dragon Temple........................................DRT1
OPTIONAL: Northern Island......................................NTH1
OPTIONAL: World Map - Romero Area..............................WMPO
OPTIONAL: World Map - Gust Area................................WMPP
OPTIONAL: I-Woman's Home.......................................IWH1
OPTIONAL: Ease Cave Revisited..................................ESC2
101) Scande.........................................................SND1
102) Spring.........................................................SPR3
103) Gant...........................................................GNT4
104) Scande.........................................................SND2
105) Tunlan.........................................................TNL6
106) Scande.........................................................SND3
107) Agua Tower.....................................................AGT4
108) Pagoda.........................................................PGD1
109) Obelisk........................................................OSK1
IV. SHOP LIST......................................................SHP1
V. FREQUENTLY ASKED QUESTIONS.....................................FAQZ
VI. UPDATES + THANKS...............................................UPDT
VII. LEGALITY.......................................................LGLT
o-----------------------------------------------------------------------------o
| I. CONTROLS [CNT1] |
o-----------------------------------------------------------------------------o
______----------------------------------______
LEFT --> /_____/ \_____\ <-- RIGHT
SHOULDER / ____________________________ \ SHOULDER
BUTTON | _ | | | BUTTON
| _| |_ | | |
D-PAD --> | |_ _| | SCREEN DISPLAY HERE | (A) | <-- A BUTTON
| |_| | | (B) | <-- B BUTTON
| | | |
START --> \ O |____________________________| /
SELECT --> \_ O _/
\__________________________________________/
D-PAD ------> Dictates party's movement
START ------>
SELECT -----> Brings up party menu
A-BUTTON ---> Action button / 'affirmative' on menus
B-BUTTON ---> 'back' on menus
R SHOULDER -> Cycle party leader right (on field, when applicable)
L SHOULDER -> Cycle party leader left (on field, when applicable)
o-----------------------------------------------------------------------------o
| II. CHARACTERS [CHR1] |
o-----------------------------------------------------------------------------o
ZACK (a.k.a. Ryu from SNES games)
ŻŻŻŻ
This sword-wielder hails from the town of Drogen, which gets wrecked by the
Dark Dragon clan within the first minute of gameplay. His clan has powers
of the Light Dragon or, rather, did -- they've lost 'em! But, it's his duty
to defeat Zog, Dark Dragon King, whose wreaking havoc all 'round the world.
[SKILLS:]
- SnoDr --------> 7 AP. Transforms into ice-elemental dragon.
- FlmDr --------> 10 AP. Transforms into fire-elemental dragon.
- ThrDr --------> 12 AP. Transforms into thunder-elemental dragon.
- IceDgn -------> 20 AP. Transforms into powerful ice-elemental dragon.
- FirDgn -------> 27 AP. Transforms into powerful fire-elemental dragon.
- BltDgn -------> 30 AP. Transforms into powerful thndr-elemental dragon.
- GldDgn -------> 40 AP. Transforms into powerful zombie-killing dragon.
- Rudra --------> 50 AP. Transforms into powerful fire-elemental dragon.
- Agni ---------> 60 AP. Transforms into ultimate dragon
- Revert -------> 0 AP. Returns to normal (in-battle, while transformed)
NOTE: Zack can only learn transformations at Dragon Temples/Shrines.
NOTE: Agni calls for everyone to merge; Karn cannot be fused with anyone!
[FISHING:]
This is Zack's unique ability, letting him fish for items on the field.
Sometimes he gets fish, but the real purpose of this is to get the Dragon
Relics. If you find an old well or odd dock, fishing off of it may just be
the key to getting a good piece of equipment. He needs to have a Rod and
Bait (both items) equipped to his accessory slot to fish.
NINA
ŻŻŻŻ
Winged princess of the Winlan Kingdom, she takes it upon herself to go and
defeat the wizard causing harm in Karma/Romero. Eventually she joins up
with Zack after he's helped her out. Her specialty is healing magicks, so
she's always useful in a bind...provided she doesn't get herself killed in
an instance due to low defense.
[SKILLS:]
Lv. ---- Cura1 ---> Recovers HP by 50pts.
Lv. ---- Fort ----> Briefly ups defense power.
Lv. ---- Heal ----> Cures any abnormal statuses.
Lv. 06 - Lk-Up ---> Briefly ups Luck stat.
Lv. 07 - Atk-Up --> Briefly ups Attack power.
Lv. 09 - Cura2 ---> Recovers HP by 100pts.
Lv. 11 - Hold ----> Holds enemy move (paralysis)
Lv. 12 - Ag-Up ---> Briefly ups agility
Lv. 13 - Warp ----> Warps to a town (ones party's previously visited)
Lv. 14 - Zom1 ----> Angel Lv1. Single enemy. (damages undead)
Lv. 15 - Cura3 ---> Recovers HP by 250pts.
Lv. 17 - Renew ---> Cures "Stun" State with 1 HP
Lv. 19 - Idle ----> Slows enemy down (lowers agility?)
Lv. 21 - Shield --> Lessens damage from magic
Lv. 23 - Cura4 ---> Fully recovers HP
Lv. 24 - Zom2 ----> Angel Lv2. Single enemy.
Lv. 26 - FortX ---> Ups party's defense power
Lv. 28 - Hush ----> Briefly seals enemy's magic
Lv. 30 - Dispel --> Prevents an enemy from using magic (one casting)
Lv. 34 - RegenX --> Revives character in "Stun" state w/ full HP
Lv. 41 - Wall ----> Reflects magical attacks off ally
Lv. 46 - ZomX ----> Angel Lv3. All enemies.
[FLYING:]
This is Nina's special power. Unfortunately for the player, she doesn't
gain the ability until very late in the game, after visiting one certain
time-influencing tower... However, when she does get it, it allows the
party to land anywhere they'd be able to walk normally, as well as search
out treasure spots they'd normally be unable to get to.
BO
ŻŻ
A member of the Forest Clan who led the army of Tantar to many victories.
After events in Lament Woods, he joins the party permanently, giving them
a much-needed edge on the Dark Dragon forces -- great attacking and magic!
He suffers from a defensive problem, though...
[SKILLS:]
Lv. ---- Flare ---> Fire Lv. 1, single enemy
Lv. ---- Spark ---> Thunder Lv. 1, single enemy
Lv. ---- Cold ----> Ice Lv. 1, single enemy
Lv. ---- Fry -----> Thunder Lv. 2, single enemy
Lv. ---- Flame ---> Fire Lv. 2, single enemy
Lv. ---- Frost ---> Ice Lv. 2, single enemy
Lv. ---- Cura1 ---> Recovers HP by 50pts.
[HUNTING:]
Bo's special ability uses his bow-and-arrow setups to kill monsters on the
field. If successful, he can pick up what's left of them -- these items
are oftentimes of great use, like the W. Ant (heals AP by 100) or the Meat
dropped by boars (heals all party's HP some). These items can't be sorted
in the inventory, unfortunately...
[FOREST-WALKING]
Bo's got another ability! If you place him in the party lead, he can trek
through the pines, to places otherwise unaccessible. This is the only way
to get around early on, particularly near Romero.
KARN
ŻŻŻŻ
Karn's a low-down dirty theif from Bleak, who just wants to be the best in
his trade. He joins after completing the Krypt dungeon, and is a big asset
in the ways of treasure-hunting with his lockpick and fusion abilities.
[SKILLS:]
NOTE: All fusion abilities increase damage/defense in battle.
Shin ---> Fusion that combines him, Gobi, and Bo. Faster hunting on the
world map and also forest-walking abilities retained.
Debo ---> Fusion that combines him, Gobi, and Ox. Only available under the
water, which makes it pretty dumb once you don't need to travel
that way any longer. No special abilities...
Doof ---> Fusion that combines him, Ox, and Bo. Only available on land, so
it's the exact opposite of Debo. Can still walk through forests.
Puka ---> Combines him, Gobi, Ox, and Bo. Doesn't retain any abilities but
Karn's (IIRC). His special ability is opening dragon-crested
doors on the world map, and having great battle fortitude. >=p
[LOCKPICKING:]
Karn's a lockpick master, meaning he can open up any locked gates you find
in the game (well, almost all of them).
[TRAP DISARMING]
Karn's also an adept thief and can smell traps a mile away. This includes
disarming treasure chests that have nasty after-effects and also trapdoors
which can cause the party to lose progress.
BLEU
ŻŻŻŻ
Bleu, to put it simply, is a bangin' sorceress with the body of a snake.
Her magickal skills are peerless, and she has quite an arsenal to unleash
on the unsuspecting enemy hordes. It's all offensive, though; if she had
white magick, she would definitely be THE best.
[SKILLS:]
Lv. ---- Exit ------> Escapes from a dungeon to world map
Lv. ---- Flare -----> Fire Lv. 1, single enemy
Lv. ---- Spark -----> Thunder Lv. 1, single enemy
Lv. ---- Cold ------> Ice Lv. 1, single enemy
Lv. ---- 3.5 -------> Quake Lv. 1, single enemy
Lv. ---- Para ------> Stops enemy's time
Lv. ---- Bomb ------> Explosion Lv. 1, single enemy
Lv. ---- Sap -------> Absorb an enemy's HP
Lv. ---- Warp ------> Warp to a previously-visited town
Lv. ---- Rub -------> Kills an enemy with "Shock!" (works ~50% of time)
Lv. ---- Flame -----> Fire Lv. 2, single enemy
Lv. ---- Fry -------> Thunder Lv. 2, single enemy
Lv. ---- Frost -----> Ice Lv. 2, single enemy
Lv. ---- 5.5 -------> Quake Lv. 2, single enemy
Lv. ---- Boom ------> Explosion Lv. 2, single enemy
Lv. 20 - F.Ball ----> Fire Lv. 3, single enemy
Lv. 21 - LStorm ----> Thunder Lv. 4, enemy group
Lv. 22 - Chill -----> Ice Lv. 4, enemy group
Lv. 23 - Flee ------> Flees from battle
Lv. 24 - 9.5 -------> Quake Lv. 3, enemy group
Lv. 25 - Blast -----> Explosion Lv. 3, single enemy
Lv. 26 - Gale ------> Thunder Lv. 5, enemy group
Lv. 28 - Ice -------> Ice Lv. 4, enemy group
Lv. 29 - Char ------> Fire Lv. 5, enemy group
Lv. 30 - Nova ------> Explosion Lv. 4, enemy group
Lv. 31 - IceX ------> Ice Lv. 5, enemy group
Lv. 32 - FireX -----> Ice Lv. 4, enemy group
Lv. 33 - Drain -----> Absorb enemy's AP
Lv. 35 - BoltX -----> Thunder Lv. 3, single enemy
Lv. 37 - NovaX -----> Explosion Lv. 5, single enemy
Lv. 40 - Comet -----> Meteor Storm, enemy group
GOBI
ŻŻŻŻ
Gobi is a thrifty fish-man who used to be a prominent member of the Prima
Guild. He set up shop in Auria, the town of riches, and eventually tags
along with the party since he has business elsewhere. Well, he eventually
ends up as the party's guide and joins them.
[SKILLS:]
NOTE: His skills can ONLY be used underwater
Ebb -----> Attacks all enemy ranks with fish schools
EbbX ----> Attacks all enemy ranks with fish schools
Eco -----> Attacks all enemy ranks with fish schools
EcoX ----> Attacks all enemy ranks with fish schools
[BIG FISH:]
After receiving the 'Sphere' item, Gobi will once again be allowed to use
the Big Fish ability of his clan. This lets him traverse any part of the
ocean, but is mostly useful for getting to the western part.
OX
ŻŻ
Ox is a member of the Gant machinists, a people who mine and overhaul
machines. He's a really big powerhouse, and his wife was kidnapped when
the Dark Dragons came to their village. He attempts to get to the Hidden
Base, but ends up in the underwater town of Prima where he joins Zack in
his quest to destroy the evil clan.
[SKILLS:]
Lv. ---- Cura3 --> Recovers HP by 250pts.
Lv. ---- Heal ---> Cures any abnormal statuses
[WALL-BREAKING:]
He's such a fountainhead of brute strength, that Ox can destroy sections
of walls that have already been infirmed. This is used a few times in the
course of the game, but it also helps to get treasures in isolated rooms.
MOGU
ŻŻŻŻ
A mole in the village of Gramor, he was put into a deep coma by Mote. The
party helps him find his "courage" in the dream world and he joins them in
their quest, partially as thanks and to get back the rest of the town's
enslaved mole-people.
[SKILLS:]
Lv. ---- Dig ---> Escape from battle
[DIGGING]
Digging is a mole's specialty, so obviously a mole-person retains that
tip-top technique. On the world map, Mogu can dig into the dragon marks
and uncover the areas below, which may have treasure or people. He also
can use this ability to dig up items on the world map, a skill employed
once in the lategame (see: Root).
o-----------------------------------------------------------------------------o
| III. WALKTHROUGH [WLK1] |
o-----------------------------------------------------------------------------o
o---------------------------------------------------------------------------o
| 01 - 02 [03] |
o---------------------------------------------------------------------------o
| 04 | 05 |
o-----------------------------------o---------------------------------------o
01) Chronological number
02) Town/dungeon/area name
03) Cntrl+F listing code
04) Items
05) Enemies (when applicable)
o-----------------------------------------------------------------------------o
| 01) Drogen [DRG1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] V. Ptn [_] 300 GP |
o------------------------------------o
Name your character if you want (default: Zack) and adjust your settings. As
the game begins, Zack will be in a burning house, awoken by an old hag. Open
the burning bureau nearby to get a [V. PTN] (you won't be able to get it
later) and follow the guide downstairs.
The villagers have gathered, now. Talking to the people by the entrance makes
them step aside, and once Zack talks to the middle woman, more townspeople
rush in and say the Dark Dragons are attacking the village.
After some scenes, the old man makes a [300 GP] chest appear nearby. Rob it
of its bounty and exit the building. The only other building contains the
dragon save point. You can heal for free at the old woman in the main house,
too. Get out of town when you're ready to do some cuttin'.
o-----------------------------------------------------------------------------o
| 02) World Map - Drogen Area [WMP1] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Bulla, Flea |
'---------------------------'
'Kay, you can battle weak Slimes around these parts, all of which you can
fell in a single hit. They drop Antidotes, too. Bullas take two hits to drop,
however. When your health gets low, don't waste items; go back into town and
heal up. Beware, because Bullas can appear in twos. I suggest kickin' monster
behind until you're around Level 4.
Don't bother with buying any new swords/armors, as you'll get an upgrade in
the very near future. After healing up, make your way north of...
o-----------------------------------------------------------------------------o
| 03) Camlon [CML1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] 70 GP [_] 70 GP | Creep, Gloom, Beak, P. Bug |
| [_] BronzSW [_] Herb |--------------------------------------o
| [_] Gauntlet [_] Herb |
| [_] SuedeCP [_] Herb |
| [_] Visor [_] Herb |
| [_] Antdt [_] Antdt |
| [_] Herb [_] 150 GP |
o--------------------------------------o
This place is wrecked as well, and there are no merchants or healing points.
Yeah, kinda backwards. Anyway, there's a major monster infestation in the
castle nearby and no one steps forward to do some cleansing -- heeeeeeere's
Zack! Enter the manse.
o-------------------o
| CAMLON CASTLE MAP | __________
o-------------------o | 8 |
| BOSS __|
_______ ______ ___ | |
.----> | __| __ |_ |_ | <---. |__ __|
| | __| _| |__| |C|___ | | | |E|
| | |___|C| |1 | | | |
| | | _____|________ |__| | |
| | | | ____________ |__ | | |
| | | || 7 |E| \ | | | |
| | | ||_________ 6 \__|___| | C ~ Clean Water
| | | |______ |___ | | | = ~ Gate
| | |______ | | | |<-. | 1 ~ 70 GP x 2
| | \_| | | | |______| | | 2 ~ Herb + BronzSW
| -> | | | | | | 3 ~ Gauntlet + Herb
| | '------' |_| <-ENTRANCE | | 4 ~ Herb + SuedeCP
| | | | 5 ~ Visor + Herb
| | _ | | 6 ~ Antdt + HP/AP restore
| '-> | |_ _ _ | | 7 ~ Antdt + AP siphon
| | |4|________|5| | <---------' | 8 ~ Herb + 150 GP
| | |=|___ ___|=| | | E ~ Entrance to Boss
| |________________| |
| |
| _ | As you can (hopefully) see on the
'-> | |_ _ _ | map, you start out at the corridor
| |3|___________|2| | <------------' marked as the entrance.
| |=|___ ___|=| |
|___________________| If you took the previous advice and didn't buy any
equipment upgrades, you might have to hotfoot it
through the serpentine passage and camp out at the healing water spots to get
a few levels. But, as soon as you get to the end of the (one-track) hallway,
you can get the BronzSW (@5) which will be of great aid. The rest of the
corridors are self-explanitory, too, with treasure chests along the way. If
you see a passage, take it -- there isn't any secret items lying in wait at
any dead ends.
Make sure to equip the Visor/Gauntlet/BronzSW as soon as you get them, which
should let you plow through most enemies now. One chest (@6) is a trap, but
heals your HP/MP since there is a boss fight coming up. The other chest in
the west (@7) is an Antidote trap, letting you get the item in exchange for
some AP. Get chest 7 before 6 if you want all the items.
The stairway nearby leads up to the boss.
o------------o----------o---------o---------o------------o
| BOSS: Frog | HP: ~100 | EP: 500 | GP: 350 | ITEM: None |
o------------o----------o---------o---------o------------o
Zack should be hitting for 19 dmg or thereabouts, so this shouldn't take too
long if you're about level five or six. Frog hits for 7~9 or so damage but
is also faster than you (unless you're a high level), so if you need to heal
it'll have to be done a turn before you actually need to do it -- anticipate
the enemy and all that. 'Sides the speedy Frog's legs (:p), it's just hack-
-and-slash, through and through. When you deplete its HP, it "seems alright"
enough to take one more hit to go down. Such fortitude...
---
Take the two chests nearby (Herb/150 GP) and start chuggin' back towards the
castle entrance. Yes, you have to walk back. Luckily, the experience from
the amphibian you just murdered should've pushed you up a level or two; and,
there aren't enemies anyway.
As you come out of the castle victorious, the king says that the Dark Dragon
family must have control of...uh, the Quake Control. The secret palace in
Nanai should be a conduit to stop 'em. Sorry, no lavish reward for the hero.
Exit back onto the world map, aiming north again...
By the way, you can buy an ArmPad (better than SuedeCP) if you want, but
you'll get a free one comin' up. Having about ten herbs is a good idea for
the upcoming boss, though.
o-----------------------------------------------------------------------------o
| 04) World Map - Camlon Area [WMP2] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Flea, Bulla |
'---------------------------'
Get northbound up the peninsula and you'll eventually loop around by Nanai,
which is clogging up the only passage east. You can only enter it completely
in the nighttime.
o-----------------------------------------------------------------------------o
| 05) Nanai [NNA1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] S. Ptn [_] 150 GP |
| [_] Herb [_] 150 GP |
| [_] Herb |
o--------------------------------------o
Evidently drunk from the night's pillaging, the Dark Dragons are either on
the ground in "passed-out" mode or wary to your presence. You can still
sneak around town, luckily; getting caught just means you're ejected from
town. Go into the inn and search a bureau for a sweet [S. PTN], then leave
again.
Head around the inn to the north and go east, sticking as far south from the
vigilant vigilante as you can. When you get to the water pool, head north
and enter the unguarded house. There's two doses of [150 GP] inside. Exit
again.
'Kay, this time go south from the west edge of the pond and you should be
just out of view of the item shop guard and the other faux-ninja in the
east. From there, you can continue to the structure the pond surrounds or
sneak to the eastern edge and enter the weapon shop. Nothing of interest
except for the LongSD (2250g), which you can't probably buy. You can also
enter the northeasternmost house by cutting along the east side of the pond
and heading east along the north edge of town. There's two [HERB] chests to
be found.
Anywho...when you're ready to continue, enter the palace, unlock the gate,
and head into the subterranean caves...
o-----------------------------------------------------------------------------o
| 06) Gaia Palace [GPL1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Antdt [_] 70 GP | Beak, P. Bug, Gloom |
| [_] F. Stn. [_] ArmPad |--------------------------------------o
| [_] B. Stn. [_] 650 GP | |
| [_] ArmPad [_] E. Key | NOTE: Stairwells omitted on the map |
o--------------------------------------o--------------------------------------o
___
_ ENTRANCE ___ ___ ______| 5 |
|3| _| |_ _| | <-> | |___| 4 ___| _____
| | | |____| |_ | | ____________| |BOSS | 1 ~ Antdt
| | |_ ________ | | | | |_ _| 2 ~ B. Stn.
| | | | | 1| | | |___ __ _| |_ 3 ~ 650 GP
| | | | |__| | |___ | | E| <-------> | | 4 ~ 70 GP
| | | | | | ___| | | |___ |_____| 5 ~ ArmPad
| |___| |__________| | | ___| |____ | 6 ~ F. Stn.
| | | __ _____| ___| |________ _| | 7 ~ Cure
|___| |__| | | | 7____| | E ~ Exit to Boss
| 2 | | 6 | | ___|
|____________________| |______________|
Some of the chests are skippable, but the F.Stn./B.Stn. battle items, as well
as the Cure, are definitely worth the detour (the formers are useful in the
upcoming boss fight). As before, this is a one-time-only dungeon, so if you
are a huge perfectionist, hit up all the loot in the caves.
The second large area sends you right to a fancy room; the boss is near the
adjoining control altar.
o--------------o----------o---------o---------o------------o
| BOSS: Knight | HP: ~200 | EP: 700 | GP: 500 | ITEM: None |
o--------------o----------o---------o---------o------------o
Use the F. Stn. and B. Stn. items and you'll really put a dent in this guy's
health. By level eight, Zack should have the upper hand in speed, so you can
act without thinking ahead. That said, Knight uses T.Bolt to do 20 damage to
you, so use Herbs to rectify the situation. Luckily, T. Bolt isn't a crutch
the boss uses too much; physical attacks are more likely to come your way.
When his HP lowers too far, he uses "Recover!" to gain 40 health back. When
its health is exhausted, the Knight manages to yell and stay in the fight
for about about 100 more damage (!). It takes three near-fatal encounters for
ol' rustbucket to give up the ghost.
Once you can move again, inspect the machine for the [E. KEY] and leave via
the teleportation device. You'll escape just in time to see Nanai meet a nice
earthquakey explosion. You end up back at...
o-----------------------------------------------------------------------------o
| 07) Camlon [CML2] |
o-----------------------------------------------------------------------------o
Nothing to do but listen to the nerdy vassal (Scribe Shanky from Musashi? XD)
talk about going to Winlan. Go back to where Nanai once stood and head east.
If you're finding the enemies annoying, remember that you can use the E. Key
in battle -- it does 30 damage to all enemies...and it's reusable!
Anyway, the path east of Nanai's ruins leads north eventually. Ignore the
cave you see and head into windmill central...
o-----------------------------------------------------------------------------o
| 08) Winlan [WNL1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] V. Ptn [_] Herb |
| [_] Herb [_] SuedeSH |
| [_] SuedeHT [_] Antdt |
| [_] Herb [_] Antdt |
| [_] Herb |
o--------------------------------------o
There's an inn here, although if you want to know a fun fact, you can eat the
fish on the kitchen counter and in some houses to refill HP -- hey, if it
saves you the cash, right? Other things of notice are you can buy Acorns at
the item shop (refill AP) and use the storage facility, which houses your
items/coins for use later on. Can't store the E. Key, though.
In the the eastern house on the main horizontal street, you can search a
bureau for a [V. PTN]. Yum. Go into the castle and talk to the white-robed
woman to cue some scenes; once they've concluded, you'll control Nina, the
princess. Go down the nearby stairs to arrive back on the ground floor.
Take the two [HERB] chests nearby and the four chests in the northwestern
corner of the level. There are two chests in the floor below, too. Talk to
Zack to see him mumble something about a girl in his sleep...kekekeke!
Exit Winlan and go to the cave nearby.
o-----------------------------------------------------------------------------o
| 09) Aura Cave [RCV1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Cure [_] 150 GP | Gloom, Creep |
| [_] SuedeGN [_] I. Ore |--------------------------------------o
| [_] 70 GP [_] Herb | |
| [_] Herb [_] B. Stn. | NOTE: Stairwells omitted from map |
| [_] C. Stn. | |
o--------------------------------------o--------------------------------------o
As you arrive, the two soldiers accost you...then join your party! If you
haven't done it yet, equip the SuedeSH/HM on Nina. Head north to the stairs,
which takes you down further...
____________________________________________
____________ |
_ |9_________ | <--> TO EXIT |
|8|_ Ż | | | Short little area overall. The
| | |<--------------> |_| | soldiers are faster than all of
| | |______________ | the monsters and can take 'em
|_________ ____ | | down in a single hit, so utilize
|7| | | 1 ~ Cure | that fact and have them take out
Ż | | 2 ~ SuedeGN | any Glooms that appear. Since
________________| | 3 ~ 150 GP | said monster uses T. Bolt and is
|6 ______ ________| 4 ~ I. Ore | weak enough to be one-shotted
Ż|| |4 | 5| 5 ~ 70 GP | (not by Nina), it's just in your
|| |__ ___| 6 ~ Herb | best interest to do away with'em
|| | | _ 7 ~ Herb | first.
__||_________| |_|3| 8 ~ B. Stn. |
|ENTER 1 _ | 9 ~ C. Stn. | And, everything is easy here.
|________| | 2 | | Make sure to pick up the SuedeGN
ŻŻŻŻŻŻŻŻ | for Nina (equip right away) and
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ also the B/C Stn.s you can find
lying around. The I. Ore is essential later on, so DO NOT MISS GETTING IT. No
boss here, so don't bother wasting healing items if you can help it.
Once you've had your fill of spelunking, you'll come out the other end of the
cave into...
o-----------------------------------------------------------------------------o
| 10) World Map - Romero Area [WMP3] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Slime, Flea |
'---------------------------'
Aura Cave's monsters make a repeat appearance here, in stronger form. Nothing
that should send you runnin', though -- you should be faster than them. The
tiny hamlet you're lookin' for is to the west. Finally, peace and quiet.
o-----------------------------------------------------------------------------o
| 11) Romero [RMR1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] L. Ptn [_] ProtnB |
| [_] Map |
o--------------------------------------o
News around here is that the dead have been turned into zombies by a wizard's
dubious potion. Everything seems normal during the daytime, so get the inn's
[L. PTN] and the northeasternmost house's [PROTNB] -- both in bureaus, of
course. In a house directly east of the item shop, there is a hole in the
floor. Drop down into it to find some people living under the floorboards.
An NPC complains that the map is missing. To find it, go over to the jars.
Push (the only possible) one east, then push one north. It seems like Nina
can't push any others, but if you try to push one west, you'll see it go off
the screen -- a miracle of 3D. Push the water barrel away and 'inspect' where
it was placed to find a [MAP].
Exit Romero through the western gate to be on the world map again. If you
wanna try out the new map, press the start button -- the land traversed so
far will be visible. Keep heading west past the lake until the party finds
the forest entrance.
o-----------------------------------------------------------------------------o
| 12) Ramui Woods [RWD1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Herb [_] 150 GP | Spider, P. Bug, Creep |
| [_] Bandage |--------------------------------------o
o--------------------------------------o
The Spiders here might not even go down in one turn, so make sure to harness
the E. Key you have. In fact, it's highly recommended, as you can pretty much
get through the entire forest without taking any damage (if you're lucky).
N Anyway, it's just a one-screen dungeon,
___________ W+E so it's not incredibly hard to navigate
|2 | S on its own; it's the annoyingly high
_ ŻŻŻŻŻŻŻŻ| | enemy encounter rate. The map below has
|4ŻŻŻŻŻŻŻŻŻŻŻŻ | no trees marked, but should help you
ŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | __________ with the main paths.
__ ________/ || |
_| |_/ / | | At the very end, you'll get spit onto
|E ________ \ |1 | _ the world map again, by...
Ż|___/ ____ | | | |_[ ]__
______/ \| |/ _________________| <- ENTER
| 3 /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1 ~ Herb
2 ~ 150 GP
3 ~ Bandage
o-----------------------------------------------------------------------------o
| 13) Karma [KRM1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] M. Drop [_] Herb | P. Bug, Spider, Creep, Beak |
| [_] Herb [_] M. Drop |--------------------------------------o
| [_] Charm [_] Charm |
| [_] Herb [_] Cure | 'Kay, this area is a doozy, so I am
| [_] Cure | unable to draw arrows and stuff for
o--------------------------------------o easier navigation. This time, follow
the letters on the map, representing
______________ stairways you take to the floor right
/ _______ _ \ above or below. Also note that only
/ | D |J| | items shown on maps are listed there;
| |K|7 ** | | | check the walkthrough for the rest.
| |_|__ **__| | | <---- THIRD FLOOR
| |G | |Ż|8___| |
| | |=| |L | o------------------o
_| |H | | ŻŻŻŻŻ | ---- LEGEND ---- |
|6 |____| o------------------o
ŻŻŻ | = ~ Morte/a |
| # ~ Heal Ftn |
___________ | 1 ~ M. Drop |
/ _________ \ | 2 ~ Herb |
/ /_______ _\ \ | 3 ~ Herb |
/ _| D |E| | | 4 ~ M. Drop |
__| |F| * * | ||| | 5 ~ Charm |
_| __| |__ __|__|| | 6 ~ Charm |
| _| B| | |J || | 7 ~ Herb |
| |4 __| |____ |_ || | 8 ~ Cure |
| |Ż|G___| ____|C| | | * ~ Flr Hole |
\ K|Ż| H|____ | / o------------------o
\ |I| | L | / <--- SECOND FLOOR
\|____|_______|/
_______________________
/ ________________ _ \
| /_ __________ |E| |
| | |B| | F * | | | |
| |___| |__________| |=| |
BASEMENT | | __ _ __ | | <--- GROUND FLOOR
_______ | |_|##|___|A|__|##|_| | |
| | | ________ _________| |
| | | | ___ | | ___ | |
|2 A 3| \_\ |I | |_| |5 C| |1 /
ŻŻŻŻŻŻŻ ŻŻŻ ENTER ŻŻŻ ŻŻ
On the first floor are two healing fountains, so if you want to camp out and
raise levels, there's the place to do it. Go down the stairway north of the
entrance to the tower and find the two [HERB] chests.
Near the east fountain on 1F is a scythe-wielding creature. Talk to it and...
o-------o---------o---------o---------o------------o
| Morte | HP: ~80 | EP: 364 | GP: 260 | Item: Herb |
o-------o---------o---------o---------o------------o
This should be a pushover no matter what you do. Use the E. Key and have the
soldiers attack. It should be dead in three turns, since he starts crying as
his HP depletes, giving him one last stand. Chances are he'll act first
in this battle, so plan your healing strategies accordingly.
Okay, given the complexity of the stairs around here, I'll do a step-by-step
way to do this.
01) Take "E" to the second floor.
02) Take "K" to the third floor.
03) Arc east and take "L" down to second floor.
04) Take "D" upstairs, avoiding the floor holes.
05) There will be four floor holes, as so:
[] []
[] []
Take the NE on in the arrangement, ending up at first floor.
06) Avoid hole and take stairway "F" to second floor.
07) Take "G" up to third floor.
Here, you can find another scythe-wielder blocking your way.
o--------o----------o---------o---------o------------o
| Mortea | HP: ~130 | EP: 336 | GP: 240 | Item: None |
o--------o----------o---------o---------o------------o
Again, use the E. Key to take down this boss. Same as the Morte fight, 'cept
she has about 1.5x more health. She can pack a punch, too, dealing about 20
damage or thereabouts. You'll probably have to have someone healing every
other round. Like before, Mortea will seem "alright" when her HP's been
crunched, but ~30 damage should take her down for good.
When you're done, take the stairway she blocked up to the top of the tower,
heading west across the bridge. Once you get to the second tower, you'll
find the kidnapped Romano girls and two stairways. Take the one by the gate
to find some healing fountains and a dragon lord statue.
Open the switch inside the gate you just passed to make the girls move out
of your way, letting you head downstairs. Take the [CURE] you see and keep
on going.
---
Eventually, you'll find the Wizard in a dimly-lit room who throws Xeon Gas
on you -- that stuff prevents your powers from working. The guy even has the
audacity to call everyone a "bird"! Grr...
Anyway, you fight the wizard twice, each time with you forced to lose. One
of the soldiers will fly off to get help...
o-----------------------------------------------------------------------------o
| 14) Winlan [WNL2] |
o-----------------------------------------------------------------------------o
The wounded soldier tells of the princess' fate before dying. Zack is asked
to rescue everyone, and can't refuse. Go into town, buy any supplies you'll
think you need (Herbs/ChainML!), and exit onto the world map. Talk to the
Winlan soldier and he gives you a ride back to...
o-----------------------------------------------------------------------------o
| 15) Karma [KRM2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Foil [_] Remedy | P. Bug, Spider, Creep, Beak, |
o--------------------------------------| Zard |
o--------------------------------------o
You'll land on the roof of the second tower. Head down, save if you want (not
recommended if you're unsure of your strength), and return to the wizard's
chambers. The accompanying soldier can't go down with you, and leaves the
party.
In the subterranean, gassed-up area, follow to the leftern side of the area
and get the long-range [FOIL] weapon (and also refill HP/AP). Equip it on
Zack if you want and head toward the north/south passage in the middle of the
area. The wizard bemoans your presence and attacks! Wowee! Zowee!
o--------------o----------o----------o---------o
| BOSS: Wizard | HP: ~200 | EP: 1300 | GP: 910 |
o--------------o----------o----------o---------o
Use the B. Stn. and C. Stn. items immediately and you can deplete all of his
HP. Of course, he puffs out his chest and can weather a little more damage,
but that's what the E. Key is for. Just use that for your major source of
attack if you don't have the above items, and use Herbs when it slings its
magic at you. T. Bolt and Blizzard can do around ~20, so if you have to use
item healing, it'll be attack, heal, attack, heal, etc.
Following battle, the Wizard dies and you get the [REMEDY]. Afterwards, its
another flight back to...
o-----------------------------------------------------------------------------o
| 16) Winlan [WNL3] |
o-----------------------------------------------------------------------------o
Go to the second floor and see speak with Nina at the king's bedside. His
Majesty appears to be in critical condition...until he jumps around the bed
like a kook. Nina will join the party permanently now and you can leave via
the tunnel.
So...uh, where is it? On the first floor, take the stairway into the basement
and talk to the two green guards preventing passage beyond. They'll step
aside and you can cross the bridge. Follow the dirt path until it ends near
the seaside, then continue east to the town rubbing shoulders with the dry
riverbed...
o-----------------------------------------------------------------------------o
| 17) Tantar/Tuntar [TNT1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] L. Ptn [_] Charm |
| [_] Saw [_] Herb |
| [_] Cure |
o--------------------------------------o
Word around these parts is that the Dark Dragons have dammed the river mouth
and the agricultural communities are suffering. Zack and Nina'll have to be
doing somethin' about that, won't they? Before you get your hands dirty, dig
around the inn and chieftain's houses for the bureau items, a [CHARM] and
[L. PTN], respectively.
Once the looting is done, go into the foundry in the southern part of town
and find the blacksmith. Give him the I. Ore you found in Aura Cave (if you
don't have it, go back and get it) and he'll turn it into a [SAW]. You can
leave now.
Oh, and if you go to Tuntar on the other riverbank, you can find the item
shop and an [HERB] bureau in the chieftain's house; the inn has a [CURE]
bureau in the back. The town here also speaks of a...stone robot... Hmm...
o-----------------------------------------------------------------------------o
| 18) World Map - Tuntar Area [WMP4] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Gloom, WarHog, Stool, Zombie, Blurb |
'---------------------------------------------------'
Just a note for milking enemies out here. Using the Foil + E. Key really can
clean up enemies around here, the WarHogs in particular -- they leave loads
of EXP/GP to finance your equipment expenditures. M. Drops are on sale in
Tuntar, if you want some.
To continue with the story, go northwest of Tantar until you find a slope to
advance north. You'll come to a grove of trees blocked by a large tree, and
if you have the Saw in your inventory, you'll cut it down. The boughs of the
woods shake as you enter...
o-----------------------------------------------------------------------------o
| 19) Lament Woods [LMT1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Herb [_] T. Drop | Zombie, Stool, S. Rider, |
| [_] Wrist [_] Life | G. Knight |
| [_] T. Drop |--------------------------------------o
o--------------------------------------o
Small area, so there's no map. Make note that the S. Rider enemies will be
faster than you and can hit for 10+ damage, so even with a Foil/E.Key combo
you may end up killed. Keep your HP above 25 at all times while here, or at
least until you're faster than them.
The duo starts in the south. Travel north and you should see a chest in the
NW -- [HERB]. Get it and continue north along the western screen boundary,
coming to a [T. DROP] chest. From there head back south, taking the first
eastern path.
Now, the destination is in the upper right-hand corner of the woods, but you
can get a few other chests -- [WRIST], [LIFE], [T. DROP] -- by exploring the
eastern expanses. One is along the northern edge of the wall, and the others
can be found by going south from there, then west along the southern screen
boundary.
When you want to continue, head into the northeastern part of the woods and
enter the weird-shaped bunker...
o-----------------------------------------------------------------------------o
| 20) Dark D. Fort [DDF1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Life [_] LongSD | WarHog, Zard, Midget, S.Rider |
| [_] Life [_] T. Drop |--------------------------------------o
| [_] Life2 [_] T. Drop |
| [_] Herb [_] Acorn |
| [_] Herb [_] Herb |
| [_] WolfHT [_] Herb |
| [_] T. Drop [_] Herb |
o--------------------------------------o
Talk to the guards standing nearby and they'll (surprise!) attack you.
o--------o---------o---------o---------o
| Bowman | HP: ~70 | EP: 338 | GP: 260 | <-- FIGURES ARE TOTAL
o--------o---------o---------o---------o
| Lancer | HP: ~80 |
o--------o---------o
Basically just use the E. Key and Foil; don't even have to use Atk-Up or
anything. Should only take two turns to murder these faces, or one if you
are decently leveled.
Once the doofuses are dead, walk under the doorway where the bats are and
you will fall into a basement with four chests: two [LIFE]s, [LONGSD] &
[T. DROP]. Use the stairs nearby to exit.
Now, head up the path along the eastern wall (straightforward) until it
splits north and south. Take the north (south is a trap) and you will come
upon another set of tweedle-dee/tweedle-dums.
o--------o---------o---------o---------o
| Bowman | HP: ~70 | EP: 338 | GP: 260 | <-- FIGURES ARE TOTAL
o--------o---------o---------o---------o
| Lancer | HP: ~80 |
o--------o---------o
Same strat as last time: use E. Key and Foil. Shouldn't take more than two
turns this way, and even yet, the enemies just use basic attacks. Laff.
With the duo dead, arc south to the four chests: [HERB], [T. DROP], [ACORN],
and [LIFE2]. Use the down-stairway in the northwest, coming into floor B1
(as I call it).
Continue east and take the short north passage, which sends you plummeting
into a treasure room. Heal up before you take the items, because the SE
chest deals 50 damage to the party leader (note: can't KO). The [WOLFHT],
[T. DROP], and two [HERB]s are your reward. Take the tiny stairs back up
and take the long path near another [HERB] chest -- there's a similar
chest in the very SW of the room.
In the north, there are three Dark Dragons guarding the kidnapped chief.
Yipes! Come into battle healed before you engage 'em.
o--------o----------o---------o---------o
| Bowman | HP: ~120 | EP: 494 | GP: 390 | <-- FIGURES ARE TOTAL
o--------o----------o---------o---------o
| Lancer | HP: ~90 |
o--------o----------o
There are two Lancers and a Bowman this time around. Use Atk-Up if you need
to, but the Foil/E. Key strategy can clear the Lancers in the first round
with a good probability. They're a bit more powerful than normal, and since
there are three, they can swamp a character and kill him/her off if you're
unlucky. But, besides that small likelihood, this should be gravy. Try to
end the battle fully-healed, since your HP carries over to the next.
When the chief is returned, he asks if you want him to lead you to the Dark
Dragons. You'll eventually have to say the affirmative answer, so do so and
you will be double-crossed. A gigantic monster creeps out of an arena-style
gate...
o-----------o----------o----------o---------o
| BOSS: Pog | HP: ~220 | EP: 1684 | GP: 962 |
o-----------o----------o----------o---------o
What a goofus! This Schizo-wannabe (see: FF7) isn't up to snuff, and can
only play off your lack of recovery from the previous fight. Cure yourselves
up if you're in critical condition (attacks can do ~20 dmg) and give Atk-Up
to Zack, who can wail on the enemy, hopefully for ~50 damage. Use Fort for
good effect, too, if you have T. Drops to heal the AP with. There really
should not be any trouble here if you can recover your health. As per usual,
you have to deal extra damage at the fight's end to really kill the boss,
but it's only 30~40, easily dealt with the E. Key. Make sure to heal up
before this fight ends, because you will be fighing ANOTHER boss very, very
soon.
A wolven stranger saves your hide and the fake chief reveals himself as the
Dark Dragon General!
o---------------o----------o----------o---------o
| BOSS: General | HP: ~180 | EP: 1560 | GP: 390 |
o---------------o----------o----------o---------o
I would say that you should give Fort to Bo, but the General is a complete
PUSHOVER. Make no mistake: the General is pretty powerful, dealing 20 or so
to Zack/Nina and 30ish to Bo...but he just doesn't have enough HP to sustain
any sort of offense. Have Zack attack, Nina use the E. Key and heal if she
has to, and Bo use a Lv2 spell of his (or cure), and this should be over in
two rounds.
Afterwards, the chief leaves to look for a way to stop the rock that's been
used as a stopper for the river, and Bo joins the party permanently. Equip
him with the WolfHT, of course. You can leave the fort, now, and also the
woods. Nothin' else to do here.
---
In Tuntar, the newly-released chief says that the secret of the giant robot
in the north is found in Agua. Since there aren't any ways to go near the
twin cities, it's time to revisit Romero. If you position Bo in the party
leader position (L/R shoulder buttons), you can walk through forests and
use the shortcut to...
o-----------------------------------------------------------------------------o
| 21) Romero [RMR2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] WtrJr [_] Herb |
o--------------------------------------o
Buy ChainML for Bo and a Sown for Nina if you haven't already!
Anywho, after you've talked to Tuntar's chief about Agua (YOU MUST DO THIS),
zombies will start appearing in Romero during the night. Enter the town
during the day and talk to the wild-haired old man in the northeasternmost
house. The geezer says he'll give you information on Agua if you eradicate
the town's zombies.
Walk around the world map until it's night and re-enter. The old woman in the
graveyard doesn't say anything else to you until you've talked to the female
NPC (in old man's NE house, 2F) about Cleansing Water. After that, the hag's
zombie hubby reveals a secret tombstone passage, saying that the cave in the
west has the Cleansing Water. Enter the newly-opened hole and take the [HERB]
and [WTRJR]. Exit town and remember to upgrade equipment!
o-----------------------------------------------------------------------------o
| 22) World Map - Karma Area [WMP5] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Creep, Flea, Bulla |
'----------------------------------'
With Bo in the party leader position, you'll be able to walk through forests
easily. South of Karma Tower is an island cave, accessible from the south.
o-----------------------------------------------------------------------------o
| 23) Ease Cave [ESC1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Herb [_] Herb | Ameblob, G. Knight, Blurb, |
| [_] F. Stn. [_] NiceHT | Mage |
| [_] Herb [_] T. Drop |--------------------------------------o
| [_] Apple [_] BronzHT |
o--------------------------------------o Like before, the "A" stands for a
pair of interconnected stairs, which
_________________ would be too hard to draw on the map.
| _____________ |
| |___________ | |
| __________6| | |
| | _____ _ | | o----------------o
| | |7_A_8| |5| | | | --- LEGEND --- |
| |_________| | | | o----------------o
.-> |_____________| |_| <------------.
| | 1 ~ Herb
| _________ _______ | 2 ~ Herb
'-> | _____ | |A____ | | 3 ~ NiceHT
| |___ | | _____| | <-' 4 ~ F. Stn.
___________ |___ | | | .-> |_______| 5 ~ Herb
|3 _______ | ___| | | | | 6 ~ T. Drop
| | _ | | |4____| | | | 7 ~ BronzHT
| |___|2| | |_________| | V 8 ~ Apple
|___ _| | ___________| _______
| |___| |______ | WATER |
|_____ _____1| |_______| This area isn't too complicated, but
|_| most monsters can still deal enough
ENTER damage (~20dmg with skills) to make it
more than annoying. When you get to the
room marked water, wade into the shallows and press the action button to fill
up the WtrJr. You'll automatically be whisked back to Romero...
o-----------------------------------------------------------------------------o
| 24) Romero [RMR3] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] Tablet [_] Herb |
| [_] Cure [_] Antdt |
| [_] 900 GP |
o--------------------------------------o
Nina sprinkles the H2O on the ground and purifies everything instantly. The
chief also has five chests waiting for you, one of them being the [TABLET]
you will need to get into Agua Tower. The zombies have been laid to rest,
but who will bring back the slain piggies? =(
Upgrade your equips if you haven't already and exit back onto the world map.
With Bo in the lead, head towards the floating tower by the northwest pond.
o-----------------------------------------------------------------------------o
| 25) Agua Tower [AGT1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Life2 [_] Herb | WarHog, S. Rider, Zombie |
| [_] Apple [_] Acorn |--------------------------------------o
| [_] SunHT [_] ThiefCL |
| [_] IronSH [_] Acorn |
| [_] Herb [_] HairBand |
| [_] Bracelet [_] KngKey |
o--------------------------------------o
Once you have the Tablet in your possession, walk to the end of the pier and
a character will automatically read the inscription, making the tower sink
down to walkin' level.
_ <----------------.
________| |_____ ___\____________ TO BOSS
| ___ _ _ ___ | __|______________ | |
| |3 4|1|*|X X| | .-> | *| | | |
|__ _| |E|-=-| | | |_|ŻŻŻŻŻ _ ____| | |
_|___ | | _| | | [5] | | |______| |
|2|___| | | | _| | _____ | | _____ |
|_____________| | | ___| |_| |___ | |
| | |_____ ___| | |
| | 6 | |7 | |
| ŻŻŻŻŻŻŻ ŻŻŻŻŻ |
--- LEGEND --- | ______________
| _|__ _________ |
X ~ Wall Chests '-------------------> | _*_| _ ___| |
* ~ Locked Gate |8|[9] | | |_____|
E ~ Entrance Ż |_| ____
1 ~ Life2 |Ż|___ |__ |
2 ~ Herb | 10| ___| |
3 ~ Acorn ŻŻŻŻŻ |11 |
4 ~ Apple ŻŻŻŻŻ
5 ~ SunHT This area isn't too different from the others you've gone
6 ~ ThiefCL though, but there are "movement pads" to get around in a
7 ~ IronSH few areas. Stepping on one sends you in a direction, then
8 ~ Acorn strands you at a platform. It's pretty simple to move
9 ~ Herb around, although if you're having trouble:
10 ~ HairBand
11 ~ Bracelet FLOOR 2: South > North
= ~ Wall Wk. Spot FLOOR 2: East > East > North
The fourth floor is simple, and a teleport system takes you to a platform with
a glowing, purple globe on it. Heal up, then inspect it to be attacked by...
o------------o----------o----------o---------o
| BOSS: Wisp | HP: ~350 | EP: 1200 | GP: 300 |
o------------o----------o----------o---------o
You're gypped out of a good fight here. Wisp will either attack someone for
mediocore damage (~15) or does mediocre damage to everyone (~10). Use normal
attacks, the Earth Key, and Bo's spells (Fry, in particular) to defeat it.
Conserve the B/C Stn.s you may have, but feel free to use Atk-Up/Fort. No
last bit of strength before it dies, either!
Search the pillar after Wisp's gone to get the [KNGKEY]. It doesn't unlock
any of the gates you encountered previously, but it does operate the gigantic
robot north of Tuntar.
############################################################################
Allen Wong writes: There was an item I came across that wasn't in your guide
and was found in Agua Tower on the top level where you get the key from the
Wisp. It is in a corner hidden inside the fourth of the four pillar
indentations on the right where there is a hidden spot with a SteelBW that I
accidentally came across. You have to walk into the wall to get to that
invisible chest. Thought you'd like to add that you your items. (Thanks!)
############################################################################
Nina's Warp spell doesn't work here, so you'll have to put on some walkin'
shoes and make the descent. Warp to Tantar once you're done and get back on
the map.
o-----------------------------------------------------------------------------o
| 26) World Map - Tuntar Area [WMP6] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Gloom, WarHog, Stool, Zombie, Blurb |
'---------------------------------------------------'
To find the monolithic robot, head north of Tuntar and go up the first slope
you see by the road. It leads to a cave, but instead of entering it, go east
and follow the mountain range north. At the very northern spot, continue up
the plain until you see a cliff quarry to the east. The robot is there, and
you have to enter from its left leg.
o-----------------------------------------------------------------------------o
| 27) The Giant [TGT1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] BronzHT [_] Herb | None...? |
| [_] Acorn [_] Life2 |--------------------------------------o
| [_] Mrlb1 |
o--------------------------------------o
After Agua Tower, you're treated with an easily navigable letter. Once out
of the stairwells, go east until you find the two chests, [BRONZHT] and an
[HERB], in an antechamber. Exit east to the next floor.
Here you'll find three goofy Dark Dragon soldiers around a big...uh, heart.
They want to rip your face off, of course.
o-----------o----------o----------o---------o
| General | HP: ~150 | EP: 1873 | GP: 650 |
o-----------o----------o----------o---------o
| Lancer x2 | HP: ~70 |
o-----------o----------o
This should be a no-brainer, what with three incredibly weak idiots putting
up their dukes. Use the E. Key and Foil to take out the Lancers in the first
round, then slap the General around in the next (and last) round. General'll
yell himself a second chance when his HP's depleted, but you know how to
deal with people who can't use their inside voice. ^___^
Once the goonies are dead, use the key on the heart's panel. To get all the
chests when the teleport pads are on, here's what you do (from heart's room:)
01) Take pad nearest room stairway
02) Take pad at the twisting dead end
03) Take pad against western wall ----------> [ACORN]
Now, get back to step three:
04) Take the other pad here.
05) Take pad in the tiny dead-end nearby ---> [LIFE2] + [MRLB1]
Get back to step five's location:
06) Take the other pad in the room
07) Take the next pad...
...and you should be in the heart of the giant. Use the Key here and Nina'll
command it to take her to the lake. It'll destroy the rock with a laser beam
and you can leave the thing entirely. The stairway exit is thattaway.
o-----------------------------------------------------------------------------o
| 28) Tantar [TNT2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] Herb [_] Key |
| [_] W. Ptn |
o--------------------------------------o
Talk to the chief in the pondside house and he'll suggest finding the forest
clan's sacred Ring. He pushes his chair aside, and if you enter the hole
beneath, you find an [HERB] and the cave's [KEY]. Go to the house's second
floor and open the bureau for an [W. PTN] also.
Once you've healed/saved and have gotten back on the world map, head to the
cave near the robot.
o-----------------------------------------------------------------------------o
| 29) Lake Cave [LKC1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ |
| [_] W. Ptn |
o--------------------------------------o
Another fairly easy map, it's a wonder the Dark Dragon's haven't pillaged
the shrine already. Head north across the wood bridge and veer west, taking
the [W. PTN.] nearby. Exit out the other side and you'll be back on the world
map; take the other cave entrance nearby.
o-----------------------------------------------------------------------------o
| 30) Lake Shrine [LKS1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] W. Ptn [_] Life | Ameblob, Blurb, Zard, Zombie |
| [_] 2000 GP [_] Life2 |--------------------------------------o
| [_] Herb [_] Acorn |
| [_] SkySH [_] Ring |
o--------------------------------------o
Unlock the gate with the key and venture downstairs. It's a straightforward
walk until you get to a waterfall room. Enter the shallows and jump down the
falls to the south, landing at the foot of the place.
Continue south and get the [LIFE] chest, and if you arc west via the nearby
stair, you can come to another waterlogged platform with a [LIFE2] chest.
You might as well go this way because the northeastern down-stairway leads
to a circular dead-end. So, take the down-stairway in the west.
As you come to the top of the falls, head north along the west wall to get
a [2000 GP] chest. Enter the shallows and stick to the middle, climbing the
platform in the north to get a [HERB]. Finally, break land along the eastern
wall and continue all the way south, to find an [ACORN] chest nearby. Proceed
to get back in the water and jump the falls again.
At the bottom of the falls, climb the layered land platform nearby and reap
the [SKYSH] item (give to Nina). Trek east to the blue-chest platform, which
turns out to house the legendary [RING] item. Taking it sets off the teleport
device nearby and you can make an easy exit. Warp to Tantar and save before
you do anything else.
Oh, and you can equip the Ring as an accessory [Attack +10]!
o-----------------------------------------------------------------------------o
| 31) Tantar [TNT3] |
o-----------------------------------------------------------------------------o
Enter the chief's house and talk to the Tuntar chief to begin the marriage
ceremony. Afterwards, heal at the inn and leave town. You'll see the next
destination immediately. Buy a BUNCH of Acorns (30g) because you'll be using
AP like crazy very soon.
o-----------------------------------------------------------------------------o
| 31) The Giant [TGT2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] BronzHT [_] Herb | Blurb, Midget |
| [_] Acorn [_] Life2 |--------------------------------------o
| [_] Mrlb1 |
o--------------------------------------o
Refer to previous section on The Giant -- TGT1 -- for item locations.
'Kay, now you have to make it back to the brain of this behemoth. To do so,
take the following warps (starting at first room with a warp, natch):
01) In heart room, warp nearest the stair
02) Warp farthest from pad you just took
03) Go north. Take NE warp.
04) Take warp in the room with two pillars
05) North to warp
The General's pendin' for a another bendin', but he's hulking out on you...
o---------------o-----------o----------o---------o
| BOSS: Gremlin | HP: ~1100 | EP: 1400 | GP: 800 |
o---------------o-----------o----------o---------o
Hardest battle up to this point, definitely.
Immediately start casting Fort with Nina, on Bo, herself, then Zack -- the
boss has an attack that hits everyone. He also has a weakish attack (~25dmg)
that is dealt to a single target. Healing is more of a priority here, but as
long as you can use Fort on everyone, the battle should be tolerable. Bo
should be a healer or use Fry (T. Bolt clone) which does lots of damage; Zak
can use the E. Key for an easy thirty damage. Gremlin rarely uses the multi-
-hit skill twice in a row, so the party should get a healing turn in every
time. When its HP is depleted, you'll have to inflict an additional 175-ish
damage before it drops. Remember, if you're really in a bind, use an M. Drop
or Meat (have Bo kill a boar on world map) -- both are great pick-me-ups if
the damage is too much for you. Bo's spells come in very handy, and are the
best method of attack actually, so you may want to have Zack pull item heal
duties.
After Gremlin's toast, so is the robot -- it falls to the volcano. It even
says "good-bye" to the party (v_v) as it destroys itself. Luckily, the lava
flow from the eruption hardens in the riverbed and you can now continue
south.
o-----------------------------------------------------------------------------o
| 32) World Map - D. Shrine Area [WMP7] |
o-----------------------------------------------------------------------------o
| ENEMY: Tronk, Fungus, S. Rider, Midget |
'----------------------------------------'
The enemies will now kick out some worse status effects, including Silence
and Curse. The small building south of the broken bridge is where you're
headed next, and it's right nearby, thankfully. Buy some Herbs back in town
if you have little or none.
o-----------------------------------------------------------------------------o
| 33) Dragon Shrine [DGS1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ |
| [_] Melon |
o--------------------------------------o
Put Zack in the lead here.
Talk to the priest guy and he'll let Zack continue alone (i.e. party members
do not fight with him). Heal at the pure-water fountain and take the [MELON]
chest on the right side of the room. Talk to the Dragon Lord apparition to
begin a boss battle.
o-------------o----------o---------o---------o
| BOSS: Talon | HP: ~500 | EP: 400 | GP: 190 |
o-------------o----------o---------o---------o
This is just a back-and-forth battle, with one person taking a shot before
the next guy takes his. Talon relies on basic attacks (~15dmg), so heal if
your HP drops below twenty -- he can inflict critical "Slam" hits, too, and
is faster than you. Zack seems to pull of Cntr attacks a bit easier when he
is all by his lonesome, though. The boss doesn't pull any sort of tricks at
the end, either -- he just dies. Using the E. Key expedites this process.
After battle, Zack is bestowed powers to save the world. He'll now have the
SnoDr, FlmDr, and ThrDr elemental spells. Heal up and leave to the world
map.
There's a little part of sidequest you can initiate now. Use Bo to walk in
the forest and find the flowered clearing. Talk to a fairy who asks if you're
there to cut down trees. Leave and go west from the forest to another flower
circle. A man will be stuck there, saying a strange force is keeping him
there. That's all.
Southwest of the forest is a cave entrance, and that's where yer going.
o-----------------------------------------------------------------------------o
| 34) Cape Cave [CPC1] |
o-----------------------------------------------------------------------------o
| ITEMS: | ENEMY: |
| None | Ameblob, Midget, Fly, Shadow, |
o--------------------------------------o--------------------------------------o
Very straighforward for the most part, follow the tunnel until there's a path
split -- one west, one south. The western one's blocked for now, so continue
south to exit. Beware the Shadow enemies here who usually appear in twos and
threes, because they like to throw Curse/Paralyze around.
On the world map, head southeast and south alone the waterside hill to find
the town of...
o-----------------------------------------------------------------------------o
| 35) Auria [ARA1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ _ _ |
| [_] PrisonCL [_] Life2 [_] 2000 GP [_] G. Tiara |
| [_] Life [_] 5000 GP [_] Mrbl1 [_] Cure |
| [_] S. Ptn [_] Cure [_] Acorn [_] 20000 GP |
| [_] W. Ant [_] Life [_] 20000 GP [_] Antdt |
| [_] V. Ptn [_] 2000 GP [_] SmartRG [_] Life |
| [_] Mrbl3 [_] L. Ptn [_] Cure |
o-----------------------------------------------------------------------------o
The town guards show their hospitality by immediately kicking your behind in
jail under the pretense of "intruding." In jail, talk to the sleeping man and
he will open the locked gate for you. Yes, the incarcerated man can open the
cell... =/ Check the water fountain in the corner for some [PRISNCL] wear.
You can leave the station after that.
Guards around town will throw you in jail if they see you, but you can still
enter the inn, dragon-lord save shrine, weapon shops, and some residential
houses. Enter the weapon shops (next to jailhouse) and go to the 2nd floor.
Push the dresser on the north wall aside and enter the secret room beyond it.
Shove the pot aside and take the [LIFE2] underneath.
Back in the second-floor barroom, a man has the hiccups. Go downstairs and
buy one vitamin (650g) and he'll reward you with [5000 GP] for the kindness.
Why he didn't buy 'em himself is beyond me. Anyway, time to play Robin Hood
with all the greedy homeowners.
Behind the police station are some mansions with rosary emblems on 'em. The
one right behind the station has a [LIFE] chest and an [S. PTN] in the
bureau near there. Upstairs, rob the bureau of a [CURE] and the chest of a
[W. ANT]. The sleeping "shooop!" guy doesn't even know he's being burgled.
Exit the manse and head to the one east of there.
The first floor has a [LIFE] chest and a [V. PTN] bureau. Upstairs, take
the [2000 GP] bureau and the [MRBL1] chest. Exit the residence and go to the
one right behind it.
Don't open the first-floor chest here -- it's rigged to alarm! The bureau
beside it still gives up a [L. PTN]. Upstairs, raid the [MRLB3] bureau and
the [CURE] chest. Talk to the old man as Nina (he requests it...) and help
fix his aching back -- you get [20000 GP]! Go to the last mansion, now.
The first floor has an [ACORN] chest and a [SMARTRG] chest. Equip it on your
main healer/magic-user. Take the stairs up to the [LIFE] and [ANTDT] finds,
bureau and chest, respectively. The woman here is actually the mother of the
guy who was trapped in the fairy circle by the dragon shrine. If you talked
to him before, she'll want you to help rescue him (warp to Tantar, talk to
fairy in forest, talk to fairy at circle, return to Auria). When you do, you
get [20000 GP] for the trouble.
Head into the northernmost mansion now. Go up to the second floor and raid
the [CURE] and [G. TIARA] chests. There's also a [2000 GP] stash in the NE
bureau. The man on the ground floor (Ross) is in a bit of pickle, but he
won't tell you anything unless you agree to help him. To get him to do that,
talk to the man at the wharf, left of the weapon/item shop.
Once you've struck a bargain to help (in exchange for use of his ship), he'll
say his daughter is stuck in the safe. Sadly, you can't do anything about it
now. You'll have to progress with the storyline, and that requires you to buy
a "G. Bar" -- 65,000 gold. Since there isn't a storage shop, just sell all of
the junk you have and make sure to get the easy 40,000g stated above. Kill
enemies, whatever...just make some cash. The G. Tiara sucks, by the way, but
sells for 10,000g. Buy a Pouch item, too -- it helps in the next town.
Once the gold bar's in your possession, exit onto the world map and steer
east. The cave's nearby.
o-----------------------------------------------------------------------------o
| 36) L & D Cave [LDC1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Cure [_] ShellHT | Bully, Midget, Fly |
o--------------------------------------o--------------------------------------o
Talk to the two men here who warn of Bleak's thieves. Enter the stairwell
and enter the maze. Ordinarily, this would be a little annoying, but since
there is only one straightforward way with a few dead ends around, it's very
simple. When you finally get to the eastern wall, take the first left path
to a [SHELLHT] and [CURE] chest duo. Continue south along the eastern wall
to find an up-stairway.
From here, go east. When you get to the north/south split, you can leave at
once to the world map (south), but if you meander north along the path, you
can come back to the first room where the two guys were, and be able to
unlock the gate for easier passage. Whatever you want to do, I guess.
Don't forget about the locked gates here...
o-----------------------------------------------------------------------------o
| 37) World Map - Bleak Area [WMP8] |
o-----------------------------------------------------------------------------o
| ENEMY: Fly, Mage, G. Knight, G. Slime |
'---------------------------------------'
Run-of-the-mill enemies around here, except for the G. Slimes which aren't
too hard to defeat and leave 1000+ EP upon defeat (appear in twos, mostly).
Good place to level up. Anyway, go clockwise around the tower until you're
south of it. The town's there.
o-----------------------------------------------------------------------------o
| 38) Bleak [BLK1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | |
| [_] 5000 GP [_] Life2 | NOTE: You need a "G.Bar." to advance |
| [_] Herb [_] Herb | the storyline. Buy it in Auria for |
| [_] Icicle [_] Life | 65000g. See "ARA1" section for cash |
| [_] W. Ant | tips. |
o--------------------------------------o--------------------------------------o
Ahh, the joys of thievery. You can stay at the inn for free, but the owner'll
steal 200GP from you if you do...that is, unless you have a Pouch in your
inventory. Take a nap with the Pouch in your inventory to catch the owner
red-handed, and he'll give you [5000 GP] to keep quiet.
Anyway, there's still thieving from the thieves that can be done. Don't buy
into the "fortune teller" -- she'll just dump you in a house and take your
cash. However, in that very same house (the one she stands by) is a barrel
that covers a [LIFE2]. Later on, you can get a powerful item behind the
heavy box, too.
In the NW house behind the shops is a fakey magician. Upstairs in his house
is a set of [HERB] (x2) chests. If you want to see Chun Li of Street Fighter
fame in a cameo, talk to the magician. Answer "yes" twice, "no" twice, then
"yes." Kinda funny.
Anyway, go to the northern house and talk to the old man. He says Karn can
help you open the safe in Auria but he's in the Krypt currently. If you have
the G. Bar, you can trade it for an Icicle to travel in the desert. Unlike
the other offers, this one's legit -- you can't refuse anyway. He also says
there are lots of traps where Karn is... Take the [LIFE] and [W. ANT] pair
of chests upstairs and leave town.
Upgrade your equipment, too! Then, exit town and head west to the visible...
o-----------------------------------------------------------------------------o
| 39) Desert Cave [DSC1] |
o-----------------------------------------------------------------------------o
| ITEMS: | ENEMY: |
| None | Fly, Shadow, Ameblob |
o--------------------------------------o--------------------------------------o
One-track road, baby! Yes, another easy-peasy "buffer" cave. At the very end
of it, Zack will use the Icicle and "cool air will move in." Exit!
o-----------------------------------------------------------------------------o
| 40) World Map - Arad Area [WMP9] |
o-----------------------------------------------------------------------------o
| ENEMY: Prickle, Scorp, SandClod, Cactus |
'-----------------------------------------'
Almost due south of the Desert Cave is the town of Arad. You should be able
to notify it since there's a house moving around in the sand.
o-----------------------------------------------------------------------------o
| 41) Arad [ARD1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] Fife [_] |
o--------------------------------------o
Nothing really here, although there's an (unmarked) inn NE of where you come
in, and you can stay for free (save point is here, too). Nothing else of
interest here, so enter the orange tent in the north. The mayor says he'll
give you the fife if you destroy the Sand Worm. Agree, and it will become
night.
Go to the goat pen beside the orange tent and the boss fight will cue up
automatically.
o-----------------o-----------o----------o----------o
| BOSS: Sand Worm | HP: ~1200 | EP: 1200 | GP: 1200 |
o-----------------o-----------o----------o----------o
Not hard at all. Have Zack turn into the Thunder Dragon while Nina uses Fort
on Bo a few times. Sand Worm only has a single-target attack, which can do
50+ to our weak friend Bo, but is prefectly tolerable on everyone else. Nina
can deal out cures while Bo attacks (if you have LongBo) and uses Fry. This
guy's no Gremlin, that's for sure.
Afterwards, take the [FIFE] from the chest in the mayor's house. Heal up and
leave town. Down at the sandswirlin' moat, walk onto the cement tile and
press the "A" button to make a bridge appear. Enter.
o-----------------------------------------------------------------------------o
| 42) Krypt [KRP1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Herb [_] Life | Mage, Scorp, E. Chest, Fly, |
| [_] DreamRG [_] Herb | WarHog, Midget, G. Slime |
| [_] IronSH [_] Dagger |--------------------------------------o
| [_] IcyHT [_] Cure |
| [_] SkullHT [_] SkullHT |
| [_] Antdt [_] Cure |
| [_] Herb [_] HuntCL |
o--------------------------------------o
Another mostly simple area. From where you enter, take the snaking path
along the east wall to the exit: a down-stairway. You'll enter a room that
looks like this:
_______________________________________
| __ __ _____ __ __ __ __ | There are various chests here but
| |3 | | | | | |4 | | | |5 | | | | all are traps, so you'll want to
| |__| |__| | | |__| |__| |__| |__| | pick and choose which you get.
| __ __ |ENTER| __ __ __ __ | They are as following:
| | | | | | | | | | | | | | | |
| |__| |__| |_ _| |__| |__| |__| |__| | #1 - Herb - Fire (-50 HP)
| __ X __ __ __ _____ __ __ | #2 - Life - Poison
| |2 | | | |1 | | | | E | |6 | | | | #3 - DreamRG - Fire (-50 HP)
| |__| |__| |__| |__| | X | |__| |__| | #4 - Herb - Poison
| __ __ __ X __ | I | __ __ | #5 - IronSH - Curse
| | | | | | | | | | T | | | | | | #6 - Dagger - Dark Mist (-50 AP)
| |__| |__| |__| |__| |_ _| |__| |__| |
|_______________________________________| The "X"s signify holes in the floor
that drop you into a spacious hole.
To find the exit there without much lame fighting, head due north, then head
due east (appear in same room by #4 platform).
Exiting this room brings you down (eventually) to a large, similar-type one.
The chest you find at the northern platform has [HEADGEAR] but opening it
KILLS a character -- make sure you have a Life on-hand. The platform to the
left with the B. Rang can't be tangled with, for now anyway. Keep going
north and try to get past the eyeless monster on the stairway platform...
o--------------o-----------o----------o----------o
| BOSS: EyeSpy | HP: ~1600 | EP: 2800 | AP: 2800 |
o--------------o-----------o----------o----------o
Zack should transform into the thunder dragon and attack, Nina's the healer
and stat-buffer (Fort -> Bo), and Bo can use Fry and be the second healer if
you need to. Which you won't, because EyeSpy is pretty unconvincing as boss
material for the most part. When its eyes have been put out, it starts to
use T. Bolt on everyone (flat 25dmg). Bo can be a healer while Zack wrecks
EyeSpy's face, too -- just remember to give him an Acorn when he needs it.
Be happy, because for once, Bo is taking equal damage to his companions. :p
Head upstairs afterwards and find a gaggle of treasure chests: [ICYHT],
[CURE], two [SKULLHT]s, and an [ANTDT]. Open the blue chest to trigger a
drowning trap...but Karn saves you! When Karn goes below, do the same and
talk to him -- he'll join the party. His special ability is lockpickin' on
caliber with Jill Valentine (:p). He also disarms traps, so use him anytime
you think a trap's about.
After the first two locked doors, you'll come to a third farther north. Go
west to find two chests -- [CURE] and [HERB] -- with traps in 'em. Retreat
back to the gate you passed, lockpick it, and go downstairs again.
Take the first southern exit you see to a [HUNTCL] chest, then backtrack to
the large stairway in the middle of the room. Follow it down to a vast room
with caskets in it. Search all eight chests and you'll discover that the
book Karn's looking for...is the casket itself! You can leave the area now,
although you'll have to walk out. Hope you have some Mrlb3s to spare. =)
Now that you can unlock vault doors and all, you may consider going back to
L & D Cave and a few other places, particularly Agua. I HIGHLY RECOMMEND YOU
DO THIS!!!!!!!!!!!!!!! The destination is still Auria, though.
o-----------------------------------------------------------------------------o
| OPTIONAL: L & D Cave Revisited [LDC2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] Dart [_] G. Bar | Bully, Midget, Fly |
o--------------------------------------o--------------------------------------o
Entering from the Auria side, unlock the first door just to do so and return
west, taking the northern path along until you can get to a locked vault.
Pry it open with Karn and get the [DART] chest. Continue south along the
east wall until you get back to the first vault door you unlocked. Take the
nearby stairway and head east. Remember how you can get back to the initial
room (from Auria) with the gate switch? Head north and come to another gate
to open and this time it's a...[G. BAR]! To Auria!
NOTE: You will actually need another G. Bar soon. This is still optional, but
it's kinda dumb to gather another 65,000g when you can get the item in
ten seconds.
o-----------------------------------------------------------------------------o
| OPTIONAL: Winlan Revisited [WNL4] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] Turban [_] BrokenSD |
| [_] Life2 [_] Life |
| [_] Cure [_] FlameRP |
o--------------------------------------o
Enter Winlan Castle and get into the downstairs portion. Proceed to lockpick
the treasury and get the [TURBAN], [BROKENSD], [LIFE2], [LIFE], [CURE], and
[FLAMERP]. Time to revisit...uh, Agua. Yeah, that's it.
o-----------------------------------------------------------------------------o
| OPTIONAL: Agua Tower Revisited [AGT2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: WarHog, S. Rider, Zombie |
| [_] LavaSH [_] LifeAR |--------------------------------------o
| [_] IcyDR |
o--------------------------------------o
Unlock the doors until you get up to the boss floor. Go left until you find
another locked door and, beyond it, a movement pad. Use it to go south and
you'll be able to walk out in the fresh air for a brief moment before coming
back inside.
The first chest is a [LAVASH], which is +36 defense at this point in time!
Keep climbing until you come to a watery shrine. Search the left draconic
statue for the mindblowingly strong [LIFEAR] armor, for Zack only. The right
statue has an [ICYDR] dirk for Karn. You can leave now.
o-----------------------------------------------------------------------------o
| 43) Auria [ARA2] |
o-----------------------------------------------------------------------------o
The guards will arrest you again if you're spotted, and if so, you won't be
able rely on the guy from before...because it seems Karn was incarcerated at
last jailing! Anyway, just a tidbit. Also, Karn can't disarm that trap chest
in the NE mansion...what gives? =/
So, go into Ross' mansion and unlock the two vault doors in the basement
underground. The daughter says her father was planning on giving the LtKey
to the Dark Dragons and how her mother wouldn't have set him straight... Hmm,
wasn't there someone in Bleak who could speak to ghosts, and he was in some
tower...? Warp to Bleak and head to the tower.
o-----------------------------------------------------------------------------o
| 44) L & D Tower [LDT1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] 2000 GP [_] B. Stn. | Bulla, Chopper, Shadow, |
| [_] Life [_] Life2 | Fungus |
| [_] Cure [_] HornHT |--------------------------------------o
| [_] Turban [_] 2000 GP |
| [_] DkKey [_] Mirror |
o--------------------------------------o
Right off the bat, lockpick your way into the ground-floor room and take the
[2000 GP] chest, then the stairs up. There's an old man here who says he'll
give you his treasure if you defeat the monsters. Climb the stairs nearby to
get on the third floor.
There are two stairways here. Take the left one first to a [B. STN.] and
[LIFE] chest duo. Double-back and take the left stairway. Now on the fourth
floor, take the other stairway just south of where you come in.
Floor #5. Take the stairway in front of you to get to a [LIFE2] chest, then
take the down-stairway in the west to another room with [HERB], [HORNHT], and
[CURE]. Double-back two rooms until you're at the other part of Floor #5; go
south around the corner and head north along the east wall to the sixth-floor
exit.
Two more stairways here. As you arc counterclockwise, take the last (2nd)
stairway you see. You'll eventually arrive on the eighth floor with [TURBAN]
and [2000 GP] chests. Return to the sixth floor and take the stairway you
ignored. This leads up to the seventh floor, and if you take the stairwell
placed right near the entrance, it leads up to the top floor. Inspect the
glowing red-orb stand and...
o-------------o-----------o----------o----------o
| BOSS: Cloud | HP: ~1400 | EP: 5775 | GP: 1443 |
o-------------o-----------o----------o----------o
Yeah, this guy can really wallop. Burn Out can do 30-40 damage and T. Bolt
does 40 damage (consistant). Luckily, those are only single-target attacks
and easily overcome. Have Zack become a thunder dragon, Nina heal Cura1/2,
and Bo attack with Karn. Like a few other bosses, he dies immediately when
his HP is depleted.
Afterwards, inspect the pillar to get the [DKKEY], NOT usable in battle...
Return to the old man on the second floor and he'll let you take the [MIRROR]
chest he's been guarding. You'll now find the world map in constant daylight,
which is hilarious. Warp to Auria.
o-----------------------------------------------------------------------------o
| 45) Auria [ARA3] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] Herb [_] Herb |
| [_] Herb [_] B. Stn. |
| [_] Herb [_] Dart |
| [_] Herb [_] MetalSH |
| [_] F. Stn. [_] LtKey |
| [_] GnPwdr |
o--------------------------------------o
Find Ross in his house (dining room) and talk to him. A spectre of his wife
appears and (easily) dissuades him from doing something stupid. It's rather
funny how his wife says "Peace!" before leaving. :p Talk to Ross, then go
and talk to his daughter, who'll ask for the party's help in stopping the
Dark Dragons. You can't refuse...
She'll move and you can reap the bounty of your fetch quest: [DART],
[B. STN.], [METALSH], and five [HERB]s. That's right, a bunch of crap for
the most part. DIE RICHIES! Once over your initial dismay, start climbing
the mansion tower steps. Get the [F. STN.] chest en route and claim the
[LTKEY] at the top of the tower.
Back in Ross' house, he says you can take anything in his house as payment.
Direct the party down to the docks to set sail on his craft...and see Cap'n
Crunch scared about some Dark Dragons blocking the launch. Time to rumble!
o--------o----------o----------o----------o
| Archer | HP: ~150 | EP: 4370 | GP: 2835 |
o--------o----------o----------o----------o
| Knight | HP: ~500 |
o--------o----------o
Once again, the Dark Dragons prove to be complete pushovers. Have Zack turn
into the thunder dragon, Karn attack or use the E. Key, Nina heal, and Bo
Fry stuff. The Archer sucks, but the Knight can deal +30 damage to a single
target with his physical attack. Easily remedied, no? The Knight can use a
T. Bolt spell (~25dmg) when the Archer is gone, though.
Afterwards, the disgraced Dragons call for an attack on the ship and sink 'er
to the bottom. A fish-faced man comes and says their main camp can be reached
by going around the north peninsula. Fishy Face says he'll trade you some
gunpowder in exchange for a gold bar. A lop-sided trade to be sure, but you
have to do it. If you don't have a G. Bar, go back and get the free one in
L & D Cave; if you do, exchange it immediately for [GNPWDR].
The "northern cave," of course, is Cape Cave.
o-----------------------------------------------------------------------------o
| 46) Cape Cave [CPC2] |
o-----------------------------------------------------------------------------o
| ITEMS: | ENEMY: |
| None | Ameblob, Midget, Fly, Shadow, |
o--------------------------------------o--------------------------------------o
Enter the cave from the south and take the west path at the fork. The party
leader will automatically set the explosives and the way into the base is
then open... But, really, what kind of foe is dumb enough to think a few
rock piles will stop anyone?
o-----------------------------------------------------------------------------o
| 47) Secret Base [SCT1] |
o-----------------------------------------------------------------------------o
| ITEMS: | ENEMY: |
| None | None |
o--------------------------------------o--------------------------------------o
Continue down through the trees and go west on the path near the hut. Two
blokes show up and attempt to clobber you...
o--------------o----------o----------o----------o
| Spearman x 2 | HP: ~150 | EP: 1500 | GP: 1020 |
o--------------o----------o----------o----------o
There are regular enemies harder than this mandatory battle. No strat needed
I would hope.
Continue west alone the path until you spot the majestic galleon of the Dark
Dragons. Get on board, sailor.
o-----------------------------------------------------------------------------o
| 48) Dark D. Ship [DDS1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] V. Ptn [_] Acorn | None |
| [_] Herb [_] Acorn |--------------------------------------o
| [_] Herb |
o--------------------------------------o
A bumbling archer decides to pick a fight with you.
o--------o----------o---------o---------o
| Archer | HP: ~150 | EP: 728 | GP: 234 |
o--------o----------o---------o---------o
Everyone can attack and kill him. The'nd.
Go belowdecks and another fight ensues.
o----------o----------o----------o---------o
| Archer | HP: ~150 | EP: 1378 | GP: 676 |
o----------o----------o----------o---------o
| SpearMan | HP: ~XXX |
o----------o----------o
Just attack 'em. That's about as simplistic as you can get.
Afterwards, take the next stairway up and you'll find a nice human opponent.
...NOT!
o-------------o-----------o----------o----------o
| BOSS: Squid | HP: ~1200 | EP: 7804 | GP: 5463 |
o-------------o-----------o----------o----------o
You know the drill. Have Zack transform into thunder dragon, Bo attack and
use Fry, Karn attack and use the E. Key, while Nina heals everyone and stat-
-buffs. The monster mostly attacks to a single target, but it can do much
carnage to people with low defense (in a word: Bo). It did 100+ to Bo when I
did this. It also has a ink-shooter attack to everyone, that does 20-50 dmg,
depending on who it hits. As long as you keep Fry+T. Dragon Attack+E. Key+
Cura2 going it's a fairly bland fight.
After the squidlarkin's dead, rob the bureau of a [V. PTN] and take the
stairs down. Take the two [ACORN] and [HERB] chests and leave the ship for
Auria.
o-----------------------------------------------------------------------------o
| 49) Auria [ARA4] |
o-----------------------------------------------------------------------------o
The weapon shop's back open if you want to get stuffs. Talk to Cap'n Crunch
and you'll all pile onboard the ex-Dark Dragon ship and set sail...
o-----------------------------------------------------------------------------o
| 50) Dark D. Ship [DDS2] |
o-----------------------------------------------------------------------------o
Of course, nothing ever goes as planned. Dark Dragon maruaders show up and
demand you give them the key (word travels fast!), to which everyone refuses.
Go down with the ship...? Well, some people attack you first.
o------------o----------o----------o---------o
| Archer x 2 | HP: ~150 | EP: 2107 | GP: 910 |
o------------o----------o----------o---------o
| SpearMan | HP: ~150 |
o------------o----------o
Another stall battle, to which the only response is "DIE!". Easy-peasy.
After going belowdecks, three more Archers attack.
o------------o----------o----------o---------o
| Archer x 3 | HP: ~150 | EP: 2185 | GP: 702 |
o------------o----------o----------o---------o
Yes, these guys are stupid. Being a lackey doesn't require any education...
After getting cornered in the cannonball room...
o------------o----------o----------o---------o
| Archer x 2 | HP: ~150 | EP: 1456 | GP: 468 |
o------------o----------o----------o---------o
Destroy the meaty targets while healing your party, since the HP figures
transfer into the next consecutive fight...
o------------o-----------o----------o----------o
| BOSS: Octo | HP: ~1600 | EP: 7218 | GP: 1804 |
o------------o-----------o----------o----------o
Change Zack into a thunder dragon, have Bo use Fry, Karn attack and use the
E. Key, and Nina manage the party upkeep. Like before, the octopus monster
can use a powerful single-target physical attack (counter: Cure2) and a
medium-damage hit-all, for 30~50 damage. Not really different from the romp
you did on the last boss.
Gobi helps everyone escape and then uses dynamite to blow everyone up.
GOBI: "If this doesn't work, don't blame me, OK?"
EVERYONE: "You're out of your mind!"
A whirlpool sends everyone to...
o-----------------------------------------------------------------------------o
| 51) Island [ISL1] |
o-----------------------------------------------------------------------------o
| ITEMS: | ENEMY: |
| None | Land- Slime, Flea |
o--------------------------------------|Water- CactusX, CreonX, DogFish, Fishy|
o--------------------------------------o
Gobi says you need a "Gills" to reach Prima. He'll sell it for ten million
gold pieces; you have to choose "Yes," at which time he takes all your cash
and loans you the rest (rest of what?) You can then control Gobi on the world
map and sea floor, where he'll be by himself...
The monsters underwater are powerful, so use any Mrbl1s you have to walk in
perfect peace. Head west to find the fishy-faces' city of...
o-----------------------------------------------------------------------------o
| 52) Prima [PRM1] |
o-----------------------------------------------------------------------------o
Lots of shops here, but that's to be expected at a merchant town. One shop
even sells B/C/F. Stn.s, which are always good to have in full supply. Stock
up however you see fit and talk to the guild owner in the ornate-looking
house in the north. He says the town has no Gills for sale, but Gant should.
I don't suggest buying anything here unless you've got a good economy about
yourself. See the shop list for help here.
Exit town. To get to Gant, go south from Prima's and break land on the beach
nearby. Follow the twisting, one-track path to the town in the dead trees...
o-----------------------------------------------------------------------------o
| 53) Gant [GNT1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] L. Ptn [_] Goods |
| [_] A. Ptn |
o--------------------------------------o
Head north up the first stairway and enter the house with a square roof. The
second-floor bureau has an [L. PTN] for you. Continue north to the highest
building and talk to the bearded man there. He'll say the young men in town
have been kidnapped (notice the place was deserted?) and he wants you to haul
some goods back to Prima for him. Accept the offer and take the [GOODS] from
the chest behind him. There's also a secret entrance behind the dresser, as
you can probably see, but there's nothing you can do back there...yet.
Rob the [A. PTN] dresser upstairs before you go back to Prima. You remember
the way, I hope...
o-----------------------------------------------------------------------------o
| 54) Prima [PRM2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] Gills [_] 6000 GP |
o--------------------------------------o
Once you have the "Goods," bring them back to the guild leader in the red-
-colored building in the north. He'll give you the [GILLS] in exchange for
Gobi's hard work. Somehow, there's also a letter saying Gant's been attacked
by the Dark Dragons! Just then, a ghost appears upstairs and Gobi says he'll
get a warrior to defeat it...for 5000 GP. You can decline and raise the cost
up to 6000 GP, which you should do (takes two 'no's).
Leave to the world map and go back and get the party members on the island.
Upgrade your equipment when you get here, now that all allies are present.
When you return to the Prima inn, talk to the Ghost and...BOOM! Fightin'
commences.
o--------------o-----------o----------o----------o
| BOSS: Morteo | HP: ~1400 | EP: 3850 | GP: 3609 |
o--------------o-----------o----------o----------o
Have Gobi use EbbX, Zack change into a thunder dragon and attack, Nina heal
and stat-buff, and Karn/Bo use E. Key and Fry, respectively (whoever is in
your party at the time). Gobi is probably the weakest defensively, so change
him out if he starts taking too much damage. Morteo has a weak physical cut
attack, which is very easy to stomach unless you're Gobi/Bo (~50-60dmg). But,
Cura2 is a great band-aid. Morteo "seems alright" when his HP is depleted,
and that only signifies that battle's around half over -- he's got a lot of
HP left.
After Morteo's send packing, the sleeping man nearby wakes up (Ox) and says
he's one of the metal smiths. Everyone vows to help him (how can he breath
underwater?) and Ox will join the party. His specialty is breaking stuff with
a hammer, including walls, and being strong -- you've probably seen a few
things that can crumble or be pushed, ya?
Exit to the world map and travel northwest to the beach landing. Or, do the
following optional things.
o-----------------------------------------------------------------------------o
| OPTIONAL: Camlon Revisited [CML3] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] W. Ptn [_] Mrlb1 |
| [_] A. Ptn [_] DkKiss |
| [_] ProtnA |
o--------------------------------------o
The town has now been rebuilt and you can rob the up-and-coming citizens of
their trinkets and treasures! All items are in bureaus, by the way.
________________
| | 1 ~ Mrlb1
| CAMLON PALACE | 2 ~ A. Ptn
|________________| 3 ~ DkKiss
______ __ ______ __ 4 ~ W. Ptn
| || | | 4 ||3 | 5 ~ ProtnA
|______||__| |______||__|
__ ______ __ __ __ To boot, there's also an item shop and
| ||1 | |2 || || | storage facility available, too. Inn's
|__||______| |__||__||__| up and running as well!
o-----------------------------------------------------------------------------o
| OPTIONAL: Agua Tower Revisited [AGT3] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ |
| [_] 3000 GP [_] Life2 |
| [_] SilverBR [_] Life |
o--------------------------------------o
Remember that breakable wall on the second floor? Well, with Ox in the party
lead, he can smash that sucker and let you get the treasures beyond, being:
[3000 GP], [LIFE2], [LIFE], and a [SILVERBR]. That's all.
o-----------------------------------------------------------------------------o
| OPTIONAL: Gant Revisited [GNT2] |
o-----------------------------------------------------------------------------o
| SPELL: |
| Shin |
o--------------------------------------o
In the northernmost house, there is a movable bureau, remember? Use Ox to
break the rocks in front of the wizard-looking guy and talk to him with
Karn -- he'll learn the Shin fusion spell!
o-----------------------------------------------------------------------------o
| OPTIONAL: Krypt Revisited [KRP2] |
o-----------------------------------------------------------------------------o
| ITEMS: _ |
| [_] B.Rang |
o--------------------------------------o
Remember where you fought EyeSpy and there was a boomerang stuck inside of a
rock, a la Sword and the Stone? Ox can now break that into a hunkajunk, which
lets you claim the [B.RANG] for yourself! It's useless now of course, but it
is as good a time as any.
o-----------------------------------------------------------------------------o
| 55) World Map - Hidden Fort Area [WMP0] |
o-----------------------------------------------------------------------------o
| ENEMY: Chimera, R. Slime, M. Scorp |
'------------------------------------'
The monsters have had some steroids now and can probably murder you if you're
not fully-healed, prepared, etc. Use a Mrbl3 to avoid their claws, and keep
going south until you find a bunker wedged in a mountain pass.
o-----------------------------------------------------------------------------o
| 56) Hidden Fort [HDF1] |
o-----------------------------------------------------------------------------o
| ITEMS: _ _ | ENEMY: |
| [_] GiantHR [_] Herb | BowMan, SpearMan, LancerX, |
| [_] EchoHT [_] Herb |--------------------------------------o
| [_] MetalSH |
o--------------------------------------o
Enter the stairway and have Ox crush the rocks (a-button) and break the wall
nearby, leading to the [GIANTHR] and [ECHOHT] chests. Go upstairs and take
the [HERB] chest near the vigilant guard -- he doesn't have to be alerted.
Now, if you want to proceed with minimal fights:
01) Break wall near stairway you came through; head north
02) Break wall directly north; keep heading north
03) When you get to two breakable walls, head right and get [METALSH]; from
2 walls, go left for [HERB] -- you have to fight LancerX, though.
04) At the two walls, break left one and follow path to [LIFE] at dead end
05) Go back and break the right wall
06) Go north and take long way around or break wall nearby -- guard may spot
you on latter if you take direct cut-across.
07) Follow path to breakable wall, and crunch that sucker
08) HEAL UP, Fuse Karn into Shin (if applicable) and take stairway down to--
o------------o-----------o----------o----------o
| BOSS: Toad | HP: ~2200 | EP: 6000 | GP: 1500 |
o------------o-----------o----------o----------o
Karn -> Shin = Win!
With a name like "Dark Dragon," you'd think they'd transform into something
menacing... Have Zack transform into a thunder dragon and attack, Nina plays
stat-buffer and healer, Bo can use Fry/E.Key (if not fused), Karn can use
Shin, and Ox can crunch and heal (if you want...). Unlike previous battles,
you can switch out anyone who is a liability and be no worse the wear --
consider this as you fight. Toad can use a powerful physical attack
(~70dmg!) that can kill anyone who's health is in poor shape...or Bo who
took 200+ damage when I was fighting. Luckily, it has no multi-hitting skill
so