+-----+ +------+ +-+ +-----+ +-+ +-+ +-+ +-+ +--+ +------+
+-+ +-+ | ---- | | | | +---+ | | / / \ \ / / | / | +----+
| | | +----+ | | | | | |/ / \ + / |/ | +----+
| | | |\ \ | | | | | | /\ \ / +----+ |
| | | | \ \ | | | +---+ | |/\ \ | | +----+ |
+-+ +-+ +-+ +-+ +-----+ +-+ +-+ +-+ +------+
COMPLETE WALKTROUGH FOR BREATH OF FIRE
Version 1.0 - By Tricky
1.0 - Oct 04th, 2007 - First release of this FAQ.
+---------------------------------------------------------------------------+
| Index: |
+---------------------------------------------------------------------------+
Introduction to this FAQ ......................................... IDXA001
Characters ....................................................... IDXB001
Game over? Or not? ............................................... IDXB002
Karn's Fusion Spells ............................................. IDXB003
Walkthrough ...................................................... IDXC000
Drogen ........................................................... IDXC001
Camlon ........................................................... IDXC002
Nanaii ........................................................... IDXC003
Winlan (Wyndia) .................................................. IDXC004
Cave Beside Winlan ............................................... IDXC005
Forest West of Romero ............................................ IDXC006
Karma ............................................................ IDXC007
Tantar ........................................................... IDXC008
Forest Near Tantar ............................................... IDXC009
Romero (Zombie Quest) ............................................ IDXC00A
Cave west of Romero (Zombie Quest) ............................... IDXC00B
Agua ............................................................. IDXC00C
Robot (I) ........................................................ IDXC00D
Cave North Of Tantar ............................................. IDXC00E
Tantar (Wedding) ................................................. IDXC00F
Robot (II) ....................................................... IDXC00G
Dragon Challenge Shrine 1 ........................................ IDXC00H
Cape Cave ........................................................ IDXC00I
Auria ............................................................ IDXC00J
Cave between Auria and Bleak ..................................... IDXC00K
Bleak ............................................................ IDXC00L
Cave to the desert ............................................... IDXC00M
Arad ............................................................. IDXC00N
Krypt ............................................................ IDXC00O
Tower near Bleak ................................................. IDXC00P
Cave between Auria and Bleak (another Gold Bar) .................. IDXC00Q
Auria (Saving the dauther of Ross) ............................... IDXC00R
Cape Cave (Bombing time) ......................................... IDXC00S
Stealing a ship .................................................. IDXC00T
Shipwrecked ...................................................... IDXC00U
Prima (1) ........................................................ IDXC00V
Gant (1) ......................................................... IDXC00W
Prima (2) ........................................................ IDXC00X
Krypt (Boomerang) ................................................ IDXC00Y
Fortress west of Prima ........................................... IDXC00Z
Gant and the old man ............................................. IDXC010
Grimfowl Forest .................................................. IDXC011
Nabal ............................................................ IDXC012
Wisdon ........................................................... IDXC013
Volcano .......................................................... IDXC014
Prima (3) - Battle for Prima ..................................... IDXC015
Tunlan - Rod5 .................................................... IDXC016
Fishing for the Dragon Sword ..................................... IDXC017
Dragon Challenge Shrine 2 ........................................ IDXC018
Gust ............................................................. IDXC019
Cave North of Gust ............................................... IDXC01A
Frog Oil and other stuff in and around Gust ...................... IDXC01B
Gramor ........................................................... IDXC01C
Tunlan ........................................................... IDXC01D
Gramor - Ready to enter Mogu's mind .............................. IDXC01E
North Tower - Part 1 (Mogu's Mind) ............................... IDXC01F
Marshes (Mogu's Mind) ............................................ IDXC01G
North Tower - Part 2 (Mogu's Mind) ............................... IDXC01H
Cave to Spring ................................................... IDXC01I
Spring ........................................................... IDXC01J
Spyre ............................................................ IDXC01K
Cave (Mote's Dream World) ........................................ IDXC01L
Tower (Mote's Dream World) ....................................... IDXC01M
Cave to Carmen ................................................... IDXC01N
Carmen (1) ....................................................... IDXC01O
Tock (1) ......................................................... IDXC01P
Carmen (2) ....................................................... IDXC01Q
Tock (2) ......................................................... IDXC01R
Carmen (3) - Quest for the Fruit ................................. IDXC01S
Operation Nina ................................................... IDXC01T
Dragon Challenge Shrine 3 ........................................ IDXC01U
Fishing for Dragon Hat ........................................... IDXC01V
Agni ............................................................. IDXC01W
Scande ........................................................... IDXC01X
Agua - Second round .............................................. IDXC01Y
White Towers ..................................................... IDXC01Z
I-Claw ........................................................... IDXC020
Obelisk .......................................................... IDXC021
The Grand Finale ................................................. IDXC022
Request me a FAQ ................................................. IDXD000
Copyrights/Permissions ........................................... IDXH001
Contacting the Author ............................................ IDXH002
+---------------------------------------------------------------------------+
| Introduction | IDXA001 |
+---------------------------------------------------------------------------+
Welcome to my guide to BOF1. I'm pretty much aware of the fact that BOF1 is
an old game, and that it also lacks a few things which should be in an RPG
game by rule in RPG standards of today. Nevertheless BOF1 is truely a classic
every RPG player should have played.
The usage of this FAQ is easy. Since I believe using Walktroughs is no fun, I
try to write ALL my walkthroughs so that you only have to read them on moments
you're absolutely stuck. Just look up the passage you're stuck in the index
then press Ctrl-F (Apple-F when you are on Mac) type over the code behind it
press enter and the brower will look the section up for you. (If you don't get
the right section, which is possible do it again, and you should be right now).
When you must know. A rule in RPG standards today is not to make the player
look up the entire worldmap to find a clue to go on. BOF1 was produced before
this rule was taken up in the standards, so being stuck forever is pretty
easy here since it could be you missed something. You can always go back for
it, that's not the problem, but where to look. Therefore, at the start of
each section I'll note which section you must have done before you can take on
this section, so you can easily spot what you got to do. The IDX codes will
be noted also, so you don't have to look through the entire FAQ.
In every dungeon I'll use "-", "#" and "=". When I start a line with "-" it
means you entered a new area within this dungeon. When you have multiple
things to do in the dungeon I'll split all actions up with a "=" marker so
you can do all things one by one.
The "#" is practically the same as "-" with only one small diffrence.
Once you got Bleu in your party you'll gain the spell "Exit" which you can
use to warp out of a dungeon. At the end of nearly every mission you can
use that spell to get out. When I place a "#" in stead of a "-" it means
this is a part of the FAQ you can skip if you decide to use Exit.
What the fuck is "GUTS"?
I named if after the "GUTS" message that shows up in BOF3 when your party
members automaticly revive by willpower when they are slain. Here I use it
to name the system of the secret HP bar of bosses. Most bosses start with
two HP bars. One you can track, and one you can not. When you've beaten the
visible HP bar out the Boss will enter what I call the "GUTS"-mode and then
you have to beat the second HP bar out which the game won't show.
The numbers behind party member names that I note are the levels I had when
I wrote this FAQ at that sections. Are they recommendations? No! I never
level up, as I deem it a waste of time and a way of cheating. I noted those
levels for inexperienced RPG players, so that they have a good view of the
levels I had so they can compare their way of playing to mine. I do recommend
inexperienced players to have higher levels than I have. Experience players
should ignore the fact that the levels are printed in this FAQ in the first
place.
Sometimes I noted an "F" behind the level numbers. That has to do with Karn.
Karn can fuse with other party members. Party members I marked with an "F"
were in my party fused with Karn at the time.
Then, please note that I wrote this FAQ for the US version of BOF1. So I use
all the US names of stuff. Please keep that in mind in case you are playing
the Japanse version of the game.
Furthermore I wrote this FAQ playing the SNES version of BOF1. I do have
the cartridge for the GBA, and as far as I played that version it's exactly
the same except for a few cosmetic changes, but since I never finished that
version I cannot make guarantees. If you find any things in the GBA version
that are significantly diffrent, please notify me and I may note it in this
FAQ and credit you for your trouble.
Having said that all, enjoy the game!
+---------------------------------------------------------------------------+
| Characters | IDXB001 |
+---------------------------------------------------------------------------+
- Ryu (You may give him a diffrent name, but I use his default name Ryu).
Ryu is the hero of your story. He's a warrior of the Dragon Clan.
After his city was destroyed by the Black Dragons, and his sister Sarah
has been taken by them, he vows to fight the Black Dragons and to free
his sister.
Good: - Avarage attack and defense
- Ability to transform into a dragon
Bad: - Nothing in particular
Abilities:
Ryu will learn the ability to transform into a dragon. In dragon form he
can do very good attacks (based on magic). To learn a new dragon form,
Ryu has to take on a challenge in a dragon temple. When he survives the
challenge you earn a new dragon form.
SnoDr Complete Dragon Challenge Shrine 1
FlmDr Complete Dragon Challenge Shrine 1
ThrDr Complete Dragon Challenge Shrine 1
IceDgn Complete Dragon Challenge Shrine 2
FirDgn Complete Dragon Challenge Shrine 2
BltDgn Complete Dragon Challenge Shrine 2
GldDgn Complete Dragon Challenge Shrine 2
Rudra Complete Dragon Challenge Shrine 3
Agni Complete the Agni Quest.
Personal Action:
Fish - Ryu can fish in wells trying to catch fish or good items.
- Nina
Nina is the crown-princess of Winlan (aka Wyndia). Nina joins up with Ryu
in this quest to defeat the Black Dragon Zog after having a small quest of
her own.
Good: - Nina is your main healer. Her healing spells are the best.
Bad: - She's pretty weak
Abilities:
Nina has clerical magic. Most of all are healing and powerup spells, learned
by increasing levels.
- Cura Game Start
- Fort Game Start
- Heal Game Start
- Lk-Up Level 6
- ATK-Up Level 7
- Cura2 Level 9
- Hold Level 11
- Ag-Up Level 12
- Warp Level 13
- Zom1 Level 14
- Cura3 Level 15
- Renew Level 17
- Idle Level 19
- Shield Level 21
- Cura4 Level 23
- Zom2 Level 24
- FortX Level 26
- Hush Level 28
Personal Action:
Initially none, however later in the game she'll be able to transform into
a bird to go anywhere on the world by air.
- Bo (Gilliam)
Bo is a hunter. He too has something to deal with Zog and will join you in
your quest.
Good: - Fast, and a few good attacking spells
Bad: - The further in the game you go, the weaker he gets.
Abilities:
Bo has a few attacking spells that work out pretty well.
- Flare Game Start
- Spark Game Start
- Cold Game Start
- Fry Game Start
- Flame Game Start
- Frost Game Start
- Cura Game Start
Personal Action:
Shoot - On the worldmap you can shoot to hit animals to get items you may
need on your quest.
ForestWalk - You can use Bo it walk through forest areas on the woldmap.
- Karn
Karn is a thief. I'm not sure why he joins the party.
Good: - He can join with other party members
- Fast
Bad: - Can be weak
Abilities:
Karn can learn to fuse with other party members. For that he needs to find
the spirits of his ancestors hidden all over the world.
See "Karn's Fusion Spells" section for more information.
Personal actions:
- Disarm Traps.
- Pick Locks.
- Extra abilities depending on his fusions
- Gobi (Manillo)
Gobi is a Manillo. Only interested in money. He joins the party because Ryu
owes him some money.
Good: - Nothing
Bad: - Everything
Abilities:
Gobi has some spells he can only use underwater.
- Ebb Game Start
- EbbX Game Start
- Eco ??
- EcoX ??
Personal Action:
Fish Form. When Gobi earns back his business license he'll be able to
transform into a big fish, making him able to reach parts of the sea you
cannot reach elseway. (Gobi may not be fused with Karn for this ability).
- Ox (Builder)
Ox is the strong man of your party.
Good: - Strong and good defenses.
Bad: - Slow. Terribly slow.
Abilities:
Ox has a few healing moves. Can be handy since healing spells always go
first.
- Cura3 Game Start
- Heal Game Start
Personal Action:
Crush - With his hammer Ox may crush walls.
- Bleu (Deis)
A sorceress (Seems to be Deis in the Japanese version. So that name
does come back all the time, doesn't it?)
Good: - Gains levels like crazy, so gets strong quite quickly.
- Her attacking magic is MURDER!
Bad: - Can't think of anything.
Abilities:
Bleu is your blackmage. Since she gains levels like crazy she'll soon
have a lot of spells and MP to cast them. She learns new spells by gaining
levels.
- Exit Game Start
- Flare Game Start
- Spark Game Start
- Cold Game Start
- 3.5 Game Start
- Para Game Start
- Bomb Game Start
- Sap Game Start
- Warp Game Start
- Rub Game Start
- Flame Game Start
- Fry Game Start
- Frost Game Start
- 5.5 Game Start
- Boom Game Start
- F-Ball Level 20
- LStorm Level 21
- Chill Level 22
- Flee Level 23
- 9.5 Level 24
- Blast Level 25
- Gale Level 26
- Ice Level 28
- Char Level 29
- Nova Level 30
- IceX Level 31
- FireX Level 32
- BoltX Level 35
- NovaX Level 37
- Comet Level 40
Personal Action:
None
- Mogu
A mole who joins after being resuced from a nightmare.
Good: - Nothing
Bad: - Everything
Abilities:
Dig Game Start
Personal Action:
Dig - At some spots Mogu can dig so reach new areas.
+---------------------------------------------------------------------------+
| Game over? Or Not? | IDXB002 |
+---------------------------------------------------------------------------+
What is handy to know here is that the only way the game can be over is by
defeating the final boss and not by any other way.
Hey Trick, the game will be over when the enemies kill me just as in any
other RPG!
I beg your pardon, but that's NOT the case. When the enemies beat you the game
is not over. Not in a random encounter and not in a boss fight either. You'll
be transported back to the last savespot you used to save the game. This is
not an auto-reload of the last savegame, as some RPG games do, but really a
transport. Nearly all things you've done till you got yourself killed will
NOT have to be re-done. There's no limit in how many times you can die, you'll
always be back at the last savespot.
When the last savespot is unavailable the computer will pick a new savespot
to teleport you to. Mostly the closest in the area you are in.
There is however a penalty to this and one that can really hurt if you don't
pay attention to that. The total ammount of money you got in cash will be
halved. The money you deposit at a bank will NOT be halved. Therefore it can
be recommended that before you take on a hard mission (or a mission you are
not really sure about) to deposit all your money at a bank and withdraw it
from the bank when you plan to go shopping again.
Whenver you get warped to the latest savespot because you lost a battle your
HP and MP will be restored, and aside from the money you lose there are no
more futher penalties.
+---------------------------------------------------------------------------+
| Karn's Fusion Spells | IDXB003 |
+---------------------------------------------------------------------------+
Fusion is a very interesting ability of Karn's. Karn fuses with two ore more
party members (which is either Bo, Ox or Gobi) to become a super being.
The best part of this ability is that Karn doesn't turn back into a human
after battle like Ryu does when he becomes a dragon. Karn does turn back into
human form when important parts of the scenario take place.
You can rest with Karn in fused form and he won't unfuse.
You cannot trade weapons with Karn in fused form. For that you really got
to unfuse first.
Here are the spells Karn can learn.
+---------------------------+------------------------------------+---------+
| Shin | Karn + Gobi + Bo | AP 10 |
+---------------------------+------------------------------------+---------+
Shin is the best. You fuse with the two most worthless party members in your
team (not counting Mogu) and you get a very good form back for it.
Also good to know is that Karn can hunt in this form like Bo, but he can
shoot faster and his range is longer, so hunting works much better with Karn
as Shin.
Shin is also able to walk through forests like Bo.
To obtain this form you must have Ox in your party and go to Gant.
Go to the house in the back of town and go to the room where you got the
Goods before. Push the cabinet aside and go through the way that is created
Have Ox to remove the rocks then Karn to speak with the strange man.
Voila!
+---------------------------+------------------------------------+---------+
| Debo | Karn + Ox + Gobi | AP 15 |
+---------------------------+------------------------------------+---------+
I found Debo absolutely useless. You can only use it underwater. Point is
that on the moment you acquire it, the chance that you get any more underwater
battles is nada, unless you really want to seek them out, can't think of any
reason to, actually.
To obtain Debo go to Gust. Second house on the west. Push some crates to fall
into a pit. You'll find barrels to push like this
A B C
1 * * *
2 * *
3 *
= Push B3 to either east or west
= Push A2 west. C2 East
= Push A1 and C1 north
= Bush B1 either east or west
Now you can access the spirit to get the spell
+---------------------------+------------------------------------+---------+
| Doof | Karn + Ox + Bo | AP 25 |
+---------------------------+------------------------------------+---------+
Personally I never use Doof. If you find some use for it, be my guest.
Doof can however be used to move heavy objects to obtain bonusses
To obtain Doof you must have Mogu to dig at a spot close to were Nanai used
to be. There you find the man who can teach you the spell (Karn may not be
fused at the time)
+---------------------------+------------------------------------+---------+
| Puka | Karn + Ox + Bo + Gobi | AP 40 |
+---------------------------+------------------------------------+---------+
Puka is among most fans (not among me though) the favorite fusion for Karn.
I suppose he is strong, but I personally don't like to sacrifice Ox since
I use him a lot since his defense is high. Saves magic.
Anyway to obtain Puka you must have the Doof spells first. Then go to Bleak
and go to the house of that girl who pretents to be a fortune teller.
Go to the back of the house and have Karn (if Doof form) to push the cabinet
and you'll fall into a pit. Unfuse Karn and speak to the man to obtain Puka.
+---------------------------------------------------------------------------+
| Walkthrough | IDXC000 |
+---------------------------------------------------------------------------+
You start the game with Ryu in Drogen.
Good luck.
+---------------------------------------------------------------------------+
| Drogen | IDXC001 |
+---------------------------------------------------------------------------+
| Required sections: None (Duh) |
+---------------------------------------------------------------------------+
| Ryu 01 |
+---------------------------------------------------------------------------+
- You'll be in bed when the game starts and an old lady will wake you up while
your house is on fire.
Follow the lady. Don't worry about the flames blocking your way, the lady
will use magic to put them out.
Follow her down the stairs
- Go to the doorway on the sourth. There are four people there.
Talk to the blue haired girl on the left and she'll move.
Talk to the other blue haired girl.
Now a sequence will start in which Sara will act. After this is all over
the game will truely begin.
Talk to the chief. Open the chest to get 300GP.
Exit south.
- Now you are in the city square of Drogen. You can buy stuff at the shops
here, and I do recommend to buy some herbs and antidotes here. If you're
out of money you can leave town to fight monsters to earn cash.
The dragon temple can be used to save the game (they are in nearly all
towns, so I won't say it all the time). When you're done leave town to
go to the next town.
(Don't waste your time and money on buying weapons and armor. They are way too
expensive at this point, and you'll get all equipment you need for free in
the first dungeon. Of course, going for weapons later is a good idea).
+---------------------------------------------------------------------------+
| Camlon | IDXC002 |
+---------------------------------------------------------------------------+
| Required sections: Drogen Completed (IDXC001) |
+---------------------------------------------------------------------------+
| Ryu 02 |
+---------------------------------------------------------------------------+
Just like Drogen, this city is ruined.
- Go north and enter the castle.
- = Head north
= Around the corner west
= ARound the corner north
= Around the corner east (you can drink at the fountain to restore all
your HP and MP).
= At the end north
= Around the corner east
= First way south
= At the end east (another fountain where you can drink to restore your HP)
= Around the corner south
= First way east, and then immediatly north
= Go downstairs at the end
- Follow the corridor and exit upstairs at the end.
(You can take the treasure of you want).
- Head south and exit downstairs at the end
- Follow the corridor and exit upstairs at the end.
(You can take the treasure of you want).
- = Go south
= At the end west
= First way north
= Around the corner north
= Go west at the end
= Exit upstairs
(The chests here are trapped)
- Go to the frog on the throne and it'll attack you.
__________
| Boss 01 \
+---------------------------------------------------------------------------+
| Frog | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| Ryu 04 |
+---------------------------------------------------------------------------+
| Preperations: Bring a lot of herbs |
+---------------------------------------------------------------------------+
| Most of the attacks of the Frog are about 7 or 8 HP. It is faster than |
| you, so basically, you should attack it all the time and heal when your |
| HP is getting lower than 20, using an Herb. |
| The Frog has a GUTS-mode, but it has so little HP in that mode that you |
| can forget about that little detail. |
+---------------------------------------------------------------------------+
After this battle you can claim the treasures in the chests here, if you want
and head out of the castle the same way you came. There are no more random
encounters here any more, so don't you worry about that.
After you leave this area your next target is the city of Nanai.
+---------------------------------------------------------------------------+
| Nanai | IDXC003 |
+---------------------------------------------------------------------------+
| Required sections: section IDXC002 completed |
+---------------------------------------------------------------------------+
| Ryu 07 |
+---------------------------------------------------------------------------+
Very important is that you know that BOF1 has a diffrence between night and
day. Entering Nanai by day won't make much sense, the guards simply won't
let you in, and there's no way to fight them. When it's day, simply wait at
the worldmap till its gets dark and enter the city again. Now the guard at
the entrance should be sleeping and you can enter.
Now be very very careful. Most other guards are not sleeping and if such a
guard sees you you'll be kicked out of town, and you gotta start all over
again.
(The weapon shop in the east of town is still open for business, but the
stuff they sell is either worthless in this stage of the game, or you already
got it, or way too expensive).
- = From the sleeping guard head north (save your game at the temple if you
want). Don't get too close to the guard, or you'll be kicked out of town.
= Head west
= At the end go northfirst way east
= First way north
= At the end east
= At the end south
= Keep going south (if you pass the pillars in the middle you'll be too
far away for the guards to see).
= At the very end east
= First way south
= East past the sleeping guard
= First way north (don't get too close to the guard)
= Enter the large building
Phew.... made it.... But now the a dungeon is about to start, so be right to
fight.
- Open the gate and exit downstairs
- Exit downstairs
- Exit downstairs (again)
- Welcome inside a volcano (or so it looks at least)
= Go south down the ramp
= Go south down the other ramp
= Go south and cross the bridge
= At the end of the bridge go east
= Go north up the two ramps
= Cross the bridge to the east
= Cross the bridge to the north
= Go down the stairs
- Exit downstairs
- = Go down the two ramps south
= Cross the bridge south
= At the end take the ramp up at the eastside
= Cross the bridge south
= Go all the way east till you can go no further
= Cross the bridge to the north
= Go down the ramp on the westside
= Go up the other ramp on the westside
= Exit downstairs
- = Go into the north corridor
= Go to the knight talk to him and kill him.
__________
| Boss 02 \
+---------------------------------------------------------------------------+
| Knight | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| Ryu 07 |
+---------------------------------------------------------------------------+
| Preperations: Bring a lot of herbs |
+---------------------------------------------------------------------------+
| This knight is pretty fast and his attacks are around 12 or so. Not to |
| mention his ThunderBolt attack which does around 20 damage. So you do |
| understand that you gotta heal as soon as you HP are getting close to |
| that ammount. When his HP is getting low, things can start to become |
| irritating cause he starts to heal. His healing spell is stronger than |
| your attacks and he keeps doing that, so in theory this fight would last |
| forever, HOWEVER his MP will run out, and once he's run out of MP he can |
| no longer heal. That's the time to finish him off. |
| |
| This fight WILL be very demanding on your Herbs so carry as much as you |
| can afford at the time. |
+---------------------------------------------------------------------------+
= Examine the strange stone device and take the key
= The pad on the east started to glow, step on it to complete this mission.
You'll be back in Camlon. If you leave Camlon and go past where Nanai used to
be you'll get to Winlan. Your next target.
+---------------------------------------------------------------------------+
| Winlan (Wyndia) | IDXC004 |
+---------------------------------------------------------------------------+
| Required sections: Nanai (IDXC003) completed |
+---------------------------------------------------------------------------+
| Ryu 09 |
+---------------------------------------------------------------------------+
Head straight north for the castle.
In there speak to the queen. She'll offer you a room to sleep.
Ryu will accept.
While Ryu is sleeping Nina will take over the game. (She starts the game at
level 5). Leave her bedroom and go downstairs. And leave the castle.
Be sure to buy at the stores what you need and leave the city of Winlan.
Nina may on her own have a hard time beating the creatures on the worldmap,
so head straight to the cave west of here. (There are some she can beat, but
best is to take no chances).
+---------------------------------------------------------------------------+
| Cave beside Winlan | IDXC005 |
+---------------------------------------------------------------------------+
| Required sections: Nina must have taken over the game from Ryu. |
+---------------------------------------------------------------------------+
| Nina 05 | Soldier1 08 | Soldier2 08 |
+---------------------------------------------------------------------------+
- Immediatly when you go north you'll meet two soldiers who won't allow you
into the cave unless you allow them to join the party. (The reason I didn't
note those two soldiers in the character section is because they are only
on this section, and the game makers didn't even bother to give them a
name. They are not really special, but they come in handy, since Nina would
never make it on her own).
= Go north
= Go up the ramp
= Go downstairs
- Exit downstairs
- In this room you can find the I-Ore. Be sure not to continue the game
without it, as you need it later in the game. (Read on to find out how
to get it).
= Go down the ramp south
= Head east and follow the road
= At the fork (after passing a treasure chest) go north
= First way west
= Open the chest to get the I-Ore.
= Go back east and take the first way south
= First way west
= Go back to the stairs
= If you came back here to claim the I-Ore only you can make your way out
of the cave. When you are here on Nina's quest to get a cure for the
king, ignore the stairs and head north in stead.
= Cross the bridge to the north
= At the end go east
= Cross the bridge to the east
= Cross the bridge to the north
= At the end west
= Go down the ramp and keep going west
= Go to the stairs and exit upstairs
- Go north and take the stairs up
- Exit south
You'll be on the worldmap. West is the city of Romero. Right now you can only
pass through it on your way to the forest west of it. (Romero will be
important later in the game, of course you can stock up some goods if you
need). The forest to the west of this town is your next target.
+---------------------------------------------------------------------------+
| Forest West Of Romero | IDXC006 |
+---------------------------------------------------------------------------+
| Nina 05 | Soldier1 08 | Soldier2 08 |
+---------------------------------------------------------------------------+
I hate this forest, so don't blame me for any possible irrelevant detours.
I gotta search myself every time I play this (which must be over 80 times by
now).
- = Go west
= First way South
= At the end west
= First way north, and first way west
= At the end south and immediatly west
= Exit west to leave the forest
Straight to the west is the white tower, I believe to be Karma (The game is
pretty vague in the names of dungeons).
+---------------------------------------------------------------------------+
| Karma | IDXC007 |
+---------------------------------------------------------------------------+
| Nina 06 | Soldier1 08 | Soldier2 08 |
+---------------------------------------------------------------------------+
Karma is a dungeon that requires good preperations. There are two pretty
deadly bosses here, and no resting points. Despite the fact that Nina is a
white mage, having a lot of Herbs is recommended. If you have acorns things
are even better since you can use them to recover used MP, and the chance is
great that Nina will need that.
- = Go north
= First way east (You can use the fountain to recover)
= Go to the Grim Reaper figure and kill it.
__________
| Boss 03 \
+---------------------------------------------------------------------------+
| Morte | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Can be hard, but mostly easy |
+---------------------------------------------------------------------------+
| Nina 06 | Soldier1 08 | Soldier2 08 |
+---------------------------------------------------------------------------+
| Morte's attacks can do around 16 points damage, which can be pretty much |
| of a problem for Nina in particular. Most of the turns Nina will have to |
| heal people up (mostly herself) while the Soldiers do the attacking. |
| You can reduce the damage a little by casting Fort over your party. You |
| do not really have to be cheap on using MP since you are close to a |
| healing fountain. Take advantage of that situation. |
| |
| Once Morte went into the GUTS mode his attacks will be stronger, however |
| it will only take 1 or 2 turns to finish him off, so it won't be too much |
| danger after all. |
+---------------------------------------------------------------------------+
The stairs you see are the exit to take, but you may want to drink at the
fountain first. :)
- = Go to the outern ring corridor and take the northern way west there
= Follow the road and take the first stairs up you see
- = Go north
= At the end go east
= Follow the corridor
= Take the stairs down
- = Follow the corridor to the north.
= Jump into the right hole in the floor
- Go upstairs
- = Head south
= Take the stairs up at the end
- Go south to the reaper figure and kill it.
__________
| Boss 04 \
+---------------------------------------------------------------------------+
| Mortea | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Tricky.... sometimes deadly |
+---------------------------------------------------------------------------+
| Nina 06 | Soldier1 08 | Soldier2 08 |
+---------------------------------------------------------------------------+
| Preperations: Bring some Acorns |
+---------------------------------------------------------------------------+
| Mortea doesn't like to play games. Mortea is a lot stronger than Morte |
| and attacks of 20 are regular, but 30+ is no exception here. Not to |
| mention that Mortea is very fast. The fact that Nina is always the |
| fastest when performing a healing spell is your only trumpcard here, so |
| make use of that. |
| |
| Casting Fort can reduce the damage significantly. You really may need |
| some acorns, as this fight will be demanding on Nina's healing spells. |
| |
| Mortea has also more HP than Morte and will also get stronger once the |
| GUTS mode is activated. It may also take a little while longer to finish |
| Mortea off. |
+---------------------------------------------------------------------------+
Go north and exit upstairs
- = Go west
= Step on the switches to create a bridge
= Continue west (The bridge will disappear when you reach the end
= Open the gate
= Step on the left switch
= Now go to the stairs the girls are standing at and go downstairs.
- Go east and exit downstairs
- Follow the corridor and exit downstairs
- Go south and you'll be attacked by the wizard.
___________
| Boss 05a \
+---------------------------------------------------------------------------+
| Wizard | GUTS: N/A |
+---------------------------------------------------------------------------+
| Difficulty: Impossible. Don't even try to win |
+---------------------------------------------------------------------------+
| Nina 07 | Soldier1 08 | Soldier2 08 |
+---------------------------------------------------------------------------+
| All party members are reduced to 1 HP, and Nina is also reduced to 1 MP |
| at the start of this battle. You cannot win this battle. The wizard has |
| infinite HP. Don't waste your healing items and stuff on this fight, |
| because you are not supposed to win. After a few turns this fight will |
| be broken off. Soldier2 will leave the arena to get some help, while Nina |
| and Soldier1 will contine the fight. Just allow the wizard to kill you |
| the story will continue. |
+---------------------------------------------------------------------------+
Now the game will carry over the controls back to Ryu. A soldier will ask
you if you want to save Nina. Accept this request. Now before you leave
Winlan you may want to buy some items because (as you may have guessed) Ryu
will have to deal with the wizard now (and he has to fight alone).
When you are ready leave Winlan and talk to the guard with the orange wings.
He'll bring you to Karma so that Ryu can continue Nina's quest.
(Soldier3 will join you for a very short while).
- Exit downstairs
- You can save at the dragon statue and use the fountain to recover.
Exit downstairs
- Go west and exit downstairs
- Go east and exit downstairs
- Follow the corridor and exit downstairs (Soldier3 will stay behind)
- = South
= At the end west
= First way north
(HINT! You can take the second way north to get a Rang. A weapons for
Ryu with good ATK and allows Ryu to attack all enemies in once).
= Go to the Wizard and kill that $@*$#)@*$
___________
| Boss 05b \
+---------------------------------------------------------------------------+
| Wizard | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Can be hard, and is very annoying |
+---------------------------------------------------------------------------+
| Ryu 09 |
+---------------------------------------------------------------------------+
| The Wizard is very annoying. His spells can deal around 15 damage |
| so you must be alert. His Petrify move allows him to dodge your attacks |
| which is truely annoying. Doesn't always work though but most often it |
| it does. Just attack and heal in time is the recipe to victory. |
+---------------------------------------------------------------------------+
After this fight you'll get the Remedy. The cure for the ill king.
The mission will be over and you'll automaticly get back to Winlan Castle.
Go there upstairs to the King's bedroom and speak to Nina. The King will be
cured and you'll get permission to use the eastern tunnel. Nina will also
insist in joining you on your quest, so Ryu and Nina will from now on travel
together.
You can leave Winlan through the east tunnelm which you can enter by going
downstairs on the ground floor of the castle. Go past the guards and leave
to the east, then head for Tantar.
(Don't bother claiming the treasures in the tunnel. You can't. You'll have
to come back for those once Karn joined the party).
+---------------------------------------------------------------------------+
| Tantar | IDXC008 |
+---------------------------------------------------------------------------+
| Required sections: King healed after completing Karma IDXC007 |
| You also must have found the I-Ore in IDXC005 |
+---------------------------------------------------------------------------+
| Ryu 10 | Nina 7 |
+---------------------------------------------------------------------------+
| When you left Winlan through the east tunnel and bridge follow the road |
| to the south. When you get to a T-cross with one path leading into the |
| forest, take the path south (so NOT into the forest). Whe the path stops |
| continue going south, and head east at the end. |
| Follow the shores and you'll see a dried up river. Follow the shores of |
| that river and you see two cities. Tantar to the left and Tuntar to the |
| right. It's Tantar we're going to, so the city on the left. |
+---------------------------------------------------------------------------+
In the purple house south of town lives a blacksmith. Give him the I-Ore.
(If you missed it, you can find it in the cave beside Winlan, read that
section for it). Now he'll make a saw for you.
With that saw you're done here and you can leave for the forest to get onto
your new quest.
+---------------------------------------------------------------------------+
| Forest Near Tantar | IDXC009 |
+---------------------------------------------------------------------------+
| Required sections: Got the Saw in Tantar (IDXC008) |
+---------------------------------------------------------------------------+
| Ryu 10 | Nina 07 |
+---------------------------------------------------------------------------+
| From Tantar, head west. As soon as you're beside the water go north |
| From there the path leads to the forest you gotta go to. |
+---------------------------------------------------------------------------+
If you got the Saw from Tantar, Ryu will automaticly cut the tree blocking
your way in. And so you can enter. (However Ryu will break the saw in the
process).
- = North
= Around the corner west
= First way north
= Second way east
= At the end north
= Around the corner east
= Follow the road and enter the building at the end
- Be warned about one thing. This dungeon is filled with trapholes you can
fall in! :(
= Kill the guards at the entrance.
= Go immediatly east
= At the end north
= Follow the corridor
(I know there was a shorter way, but you'll fall into a trap hole if you
try that one).
= Forget the treasure chests (traphole) and go north
= When you see the guards go to them and kill them
= From there go west and exit downstairs
- = Go east
= second way north
= Follow the corridor
= At the end of this corridor go west
= Go to the three guards and kill them
After this fight the Chief of Tuntar will speak to you and suggest to
take the weapons of the enemy before leaving. Accept his suggestion.
This will lead into a boss fight.
__________
| Boss 06 \
+---------------------------------------------------------------------------+
| Pog | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| Ryu 11 | Nina 09 |
+---------------------------------------------------------------------------+
| Pog is two-headed, and the red head stands for fire, and the blue for ice |
| not that the elements had much meaning back in BOF1, but it's still a |
| nice detail. The attacks of Pog are overall not strong, and when you |
| decided to cast Fort, the attacks will be even weaker. Pog is able to |
| attack both party members in one turn. Basically Ryu should do the attack |
| and Nina the healing. Since you had some strong monsters to get here and |
| this fight can be demanding on Nina's MP, some acorns are a good idea to |
| have here. |
+---------------------------------------------------------------------------+
After this fight Bo will join the party and together with him another boss
fight will start.
__________
| Boss 07 \
+---------------------------------------------------------------------------+
| General | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| Ryu 11 | Nina 09 | Bo 08 |
+---------------------------------------------------------------------------+
| This fight is pretty semiliar as the one you did against the knight. But |
| now you got three party members in stead of only one. His attacks are |
| very strong and Nina will be healing contineously. Bo can kill him in |
| only three turns if you let him cast "Fry" all the time. This will |
| require the usage of an acorn though since he doesn't have enough magic |
| to do it elseway, |
+---------------------------------------------------------------------------+
After this battle this mission is over. And you can go back to the entrance.
= Go west
= 1st way south
= Go south through the "portal"
= East
= 1st way south (you'll fall into a traphole)
- Tske the stairs up
- Take the other stairs up
- = Go south
= Go to the treasure chests (claim the treasure if you want)
= Go south from there
= Head east
= Go north and fall into the traphole
- Claim the treasures and go upstairs
- Go west and exit south
- You're back in the forest.
= West
= At the fork west
= At the end south
= Second way east
= First way south
= At the end west
= First way east
= Around the corner south
= Exit south
From here I suggest to go to Tantar first in order to rest at the Inn and
save the game at the Dragon Shrine. If you'd talk to the chief of Tuntar
(the village on the right), he'll tell you the secret of the stone robot is
in Agua. That's the next target but before you can go there you'll have to
do the Zombie Quest
+--------- NOTE ------------------------------------------------------------+
| Now that you have Bo you can start hunting the animals that roam the |
| world map. With Bo in the lead you can shoot them. Whenever you see a |
| white stag. HUNT IT! You'll obtain a White Antler if you succeed which |
| you need later in the game. |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| Romero (Zombie Quest) | IDXC00A |
+---------------------------------------------------------------------------+
| Required sections: IDXC009 completed |
+---------------------------------------------------------------------------+
| Ryu 12 | Nina 10 | Bo 10 |
+---------------------------------------------------------------------------+
| Now that you have Bo in your party, you can do things a little bit faster |
| Put him in the lead abd go back to the bridge to Winlan (don't enter |
| Winlan, though). |
| |
| From this bridge go north, and go west as soon as you reach the water. |
| From here go through the forest (you can do so when you got Bo in the |
| lead). |
| Ignore the cave and keep going west and you'll see Romero. |
+---------------------------------------------------------------------------+
When it's day you can ask around people and they'll be talking about how the
city has problems with Zombies. At day the city is safe, but at night the
city is swamped with Zombies. If you speak to the mayor he'll only be willing
to help when you rid the city of the Zombies.
When it's day there's nothing to do but to leave town and to wait for
nightfall.
At night the city is swamped with zombies, but don't you worry. They will not
harm you. When you speak to the old lady at the graveyard her zombie husband
will open a passage. If that doesn't happen hear towns people in the houses
out until one tells you of the water jar and try it again.
Go into that passage and get the Water Jar from the chest to the north.
Go south and up the stairs to get back on the world map and to go to the
cave to the west.
+---------------------------------------------------------------------------+
| Cave west of Romero (Zombie Quest) | IDXC00B |
+---------------------------------------------------------------------------+
| Required sections: You must have the Water Jar from Romero (IDXC00A) |
+---------------------------------------------------------------------------+
| Ryu 12 | Nina 10 | Bo 10 |
+---------------------------------------------------------------------------+
| Go west from Romero, don't enter the forest dungeon, but go through the |
| forest with the ForestWalk ability of Bo in stead. Head south as soon as |
| you can. Pass the water on the west side to reach the cave. |
+---------------------------------------------------------------------------+
- = Second way east
= Around the corner north
= Around the corner west
= At the end exit downstairs
- = Take the way North
= At the very end go east
= Around the corner south
= Exit downstairs
- Go west and exit downstairs
- Go south step into the water and press the action button (default A) to
Fill the Water Jar.
You'll automaticly go to Romero to dispell the Zombie curse.
Open the northern chest in the chief's house to get a tablet which you need
to enter Agua.
+---------------------------------------------------------------------------+
| Agua | IDXC00C |
+---------------------------------------------------------------------------+
| Requirements: You must have the Tablet fromt the Zombie Quest (IDXC00A |
| IDXC00B) |
+---------------------------------------------------------------------------+
| Ryu 12 | Nina 10 | Bo 10 |
+---------------------------------------------------------------------------+
| To enter Agua you must have Bo in the lead. It's the floating tower |
| north-west of Romero. Can't miss it. |
+---------------------------------------------------------------------------+
- Go west to the end of the pier and Ryu will automaticly use the tablet to
make the entrance to Agua. Enter
- Exit upstairs
- = Go south and use the platform
= Go east
= Second way north
= At the end around the corner west
= Exit upstairs
- = Use the platform to go south
= Use the platform on the south-west to go west
= Follow the road and use the platform at the end to go north
= Go upstairs
- = South
= Use the platform to go east
= Use the other platform to go east
= Follow the road and use the platform north at the end
= Follow the road and exit upstairs
- = Go east
= Follow the road and use the platform at the end
= Examine the pillar to fight a boss.
__________
| Boss 08 \
+---------------------------------------------------------------------------+
| Wisp | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| Ryu 12 | Nina 11 | Bo 11 |
+---------------------------------------------------------------------------+
| This is the first boss with no "GUTS", so the HP bar you see is his true |
| HP bar. The attacks of this boss are not that strong. He has an attack |
| that hurts all party members though so watch out for that. Basically |
| Bo and Ryu should do the attack and Nina the healing. |
+---------------------------------------------------------------------------+
The Wisp will disappear.
= Search the pillar to obtain the key
= Use the platform north
= Exit downstairs
- = Use the platform you see to go west
= Exit downstairs
- Use the platform to go east, and exit downstairs
- = Go west
= Around the corner south
= At the treasures chests go south
= At the end east and then south
= First way east and take the platform north
= Exit downstairs
- Go south and exit south
- Go east and exit east
+---------------------------------------------------------------------------+
| Robot (I) | IDXC00D |
+---------------------------------------------------------------------------+
| Requirements: You must have the key from Agua (IDXC00C) |
+---------------------------------------------------------------------------+
| Ryu 12 | Nina 11 | Bo 11 |
+---------------------------------------------------------------------------+
| Go back to Tantar. I recommend to rest and save there. |
| = From Tantar cross the east bridge |
| = Go up the ramp north |
| = You see a path here. Follow it. |
| = At the end of the path go north |
| = At the water go west |
| = First ramp south |
| = Go east |
| = Go down the ramp and enter the robot |
+---------------------------------------------------------------------------+
- Go north and enter upstairs.
- Exit upstairs
- Once again upstairs
- Go east and exit upstairs
- Go south and kill the soldiers
__________
| Boss 08 \
+---------------------------------------------------------------------------+
| General + 2 Lancers | GUTS: Only the |
| | General |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| Ryu 13 | Nina 11 | Bo 11 |
+---------------------------------------------------------------------------+
| Remeber the General you fought on the moment Bo joined the party? This |
| one is exactly the same. The lancers who are in this fight are also the |
| same as the ones you fought in the very same dungeon. So basically |
| nothing new here. I had Ryu equipped with the Rang at the time and that |
| made this fight easy for me. I used Bo to cast Fry twice on the General |
| make him go in GUTS-mode (when this happens all further attacks are |
| cancelled. This goes for all bosses by the way). And one attack from Ryu |
| could hurt all enemies, so I was rid of the lancers pretty quickly. |
+---------------------------------------------------------------------------+
= After the fight examine the plate and the Robot will get active
= Now go north and step on the teleporter pad (west of the stairs)
= Go east, then north
= Follow the road and step on the teleporter at the end
= Go north and step on the east teleporter
= Go north
= At the end east then north then east
= Around the corner south
= First way east
= Step onto the teleporter
= Step onto the north teleporter
- Examine the device to get the robot on the move.
Now a sequence will start (which was quite impressive for a game of that time)
in which the robot will destroy the barrier that keeps the water out of Tuntar
and Tantar. Your mission here has ended (for now).
Step on the teleporter
- Go north and exit downstairs
- Go west and exit downstairs
- Exit downstairs
- Exit downstairs
- Exit south
Now go back to Tantar (south left of the river).
Talk to the chief here and he'll give you access to a key you need for the
next mission.
+---------------------------------------------------------------------------+
| Cave North Of Tantar | IDXC00E |
+---------------------------------------------------------------------------+
| Requirements: You need the key of the chief of Tantar (IDXC00D) |
+---------------------------------------------------------------------------+
| Ryu 13 | Nina 12 | Bo 12 |
+---------------------------------------------------------------------------+
| From Tantar, cross the east bridge and follow the river to the north |
+---------------------------------------------------------------------------+
- = Make your way north
= At the end take the stairs down and go west
= Take the other stairs up and go west
= Take the other stairs down and go west
= At the end go south
= Exit south
You'll be back on the worldmap, but the mission doesn't end here.
You see another cave to the north-west. Enter it.
- = Go north
= Unlock the door (you need the key from the Chief of Tantar for this)
= Exit downstairs
- Exit downstairs
- Exit downstairs (yes, again)
- Go west and follow the corridor, and take the stairs up at the end
- = Go downstairs into the water
= Go south down the waterfall
= Go south all the way
= Take the stairs up on the east at the end
= Go south, then east
= The the stairs south into the water
= Go north through the water and take the other stairs out
= Exit downstairs
- Go west, follow the corridor and exit upstairs at the end
- Exit upstairs
- Exit upstairs
- = Go into the water
= Take the way north
= First way east
= Take the east stairs out of the water
= Go south, first way west
= Take the stairs south into the water
= Go south and drop off the waterfall
= Go south
= Around the corner east
= Second stairs north (The first has a SkyShield. Good to give Nina more
defense).
= Open the blue chest to obtain the keyitem "ring".
= Step on the teleporter pad.
- Go south, exit south
- You're on the worldmap. Enter the other cave
- Follow the way to get out of this cave
Now go back to Tantar to witness the wedding.
+---------------------------------------------------------------------------+
| Tantar (Wedding) | IDXC00F |
+---------------------------------------------------------------------------+
| Requirements: IDXC00E completed |
+---------------------------------------------------------------------------+
| Ryu 13 | Nina 12 | Bo 12 |
+---------------------------------------------------------------------------+
Upon your arrival speak to the people at the entrance and they'll make way.
Go to the chief's house. Speak to one of the chief's there and the wedding
will take place.
Now you can leave the city.
Now you'll see that somebody has taken over the robot, will cause a disaster
with that. So get into the robot and kick that @$*@)$#* out of it.
+---------------------------------------------------------------------------+
| Robot (II) | IDXC00G |
+---------------------------------------------------------------------------+
| Requirements: IDXC00F completed |
+---------------------------------------------------------------------------+
| Ryu 13 | Nina 12 | Bo 12 |
+---------------------------------------------------------------------------+
NOTICE!
The boss in this mission is the hardest of the game. Be sure you are
well-prepared. Carrying as much meat as possible is a very good idea.
(You can get meat by hunting boars on the world map).
The way through the robot is exactly the same as before in section IDXC00D,
so I refer to that section of that. So let's get on with the boss, shall we.
__________
| Boss 09 \
+---------------------------------------------------------------------------+
| Gremlin | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Very extremely hard (Hardest fight in the game) |
+---------------------------------------------------------------------------+
| Ryu 13 | Nina 12 | Bo 12 |
+---------------------------------------------------------------------------+
| The start of this battle ain't that hard. This guy does a lot of damage |
| though. It can also strike all party members in once. Especially Bo shows |
| himself incredibly weak here. |
| |
| Once the GUTS-mode has started things will get really hard. |
| Then the Gremlin will only use his all attack, and because of that you |
| may be doing more healing than actual fighting. If you got some Meat you |
| can use that when the situation gets critical (and it will). If Nina has |
| cast "Fort" on everybody at the start of this battle good. It won't be |
| key to victory but it helps a lot. |
+---------------------------------------------------------------------------+
After this battle is over, you can rest assured that the hardest part of BOF1
is over. Even the final boss is not this hard (on the other hand, compared
to the final boss here, any other boss is hard).
+---------------------------------------------------------------------------+
| Dragon Challenge Shrine 1 | IDXC00H |
+---------------------------------------------------------------------------+
| Requirements: IDXC00G completed |
+---------------------------------------------------------------------------+
| Ryu 13 | Nina 12 | Bo 12 |
+---------------------------------------------------------------------------+
| South of the "lava" river. |
+---------------------------------------------------------------------------+
This is the first Dragon Challenge Shrine out of 3.
This is the place where you can earn your first dragon transformations for
Ryu.
I'll hereby note that these shrines are NOT optional. You have to complete
them all in order to earn the ultimate form Agni, and without Agni beating
the final boss is impossible.
But that comes much later, let's concentrate on this shrine first, shall we?
Enter the shrine and talk to the guardian. He'll only allow Ryu to pass.
Then talk to the dragon spirit and he'll have you to beat Talon.
__________
| Boss 10 \
+---------------------------------------------------------------------------+
| Talon | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Medium. |
+---------------------------------------------------------------------------+
| Ryu 13 |
+---------------------------------------------------------------------------+
| The point is that Ryu has to fight Talon alone. |
| Talon has very much HP which makes this battle rather boring. |
| He is also a lot faster than you. |
| His attacks are mostly 15+, but he can do a "Slam" attack which can |
| really hurt you. (35+ damage) |
| |
| Best is to use normal attacks, and start using healing stuff whenever |
| Ryu's HP bar turns orange. Herbs can do a fine job in this. Bringing a |
| few cures is also a wise thing. |
+---------------------------------------------------------------------------+
When you win this fight you'll get the SnoDr (Snow Dragon), FlmDr (Flame
Dragon), and the ThrDr (Thunder Dragon). Using these dragon forms can really
make your next boss battles a lot easier.
Now your challenge has been completed and you can talk to the guard to get
out. On to the next mission.
+---------------------------------------------------------------------------+
| Cape Cave | IDXC00I |
+---------------------------------------------------------------------------+
| Requirements: IDXC00G completed |
+---------------------------------------------------------------------------+
| Ryu 14 | Nina 12 | Bo 13 |
+---------------------------------------------------------------------------+
| This place can only be reached with Bo in the lead. |
| Head west from the dragon shrine into the forest and head south there |
| Until you see a cave. |
+---------------------------------------------------------------------------+
- = Go South, and follow the corridor
= When you get at a T-Crossing go south
= Exit south
+---------------------------------------------------------------------------+
| Auria | IDXC00J |
+---------------------------------------------------------------------------+
| Requirements: Cape Cave completed (IDXC00I) |
+---------------------------------------------------------------------------+
| Ryu 14 | Nina 12 | Bo 13 |
+---------------------------------------------------------------------------+
Immediatly when you arrive here you'll be arrested and thrown in jail.
Not to worry. You see the sleeping man. That is Karn. He won't join the party
yet though, but when you wake him up he'll open the cell door for you. (Oddly
he goes back to sleep after that). Now you can leave jail. Be warned though,
there's still a guard and when you get too close you'll be kicked into jail
again. The way to get out is still the same then.
Now what you must do here, is buying a Gold Bar at the Manillo shop, however
that thing is extremely expensive. 65000 Gold. It's very unlikely you got
that in cash. You can (of course) hit the fields to hunt mosters to earn
enough cash (and earn some EXP in the process), but that will take very
extremely long. I don't think you want to take that long.
You can start selling weapons you no longer need. That won't be enough though.
Then it comes. All citizens in Auria are rich. Very extremely rich.
(Bill Gates, eat your heart out). And that makes that they have the ability
to reward you generously for any kind of services you do for them. Let's
take those out.
On the upperfloor of the shop is a bar. There's a customer who has a very
bad case of hiccups. If you buy Vitamn at the shop of 650 gold and give it
to him you'll receive 5000 gold. That works wonders doesn't it?
In the 1st house on the left you can find a W-Ant (White Antler) in a chest
upstairs. Take it. You you need it much later in the game and you can't win
the game without it.
In the second house on the left is a woman. Speak to her and she'll tell you
her son is missing. If you leave Auria go back through the cave and go "ring"
east of the forest you can find him. Speak to him and go to the forest and
go to the clearing. Speak to the fairies. They should dispell the spell on
him. This does not always work. If it doesn't return to Auria (use Warp if
Nina is level 13 or higher) and try it again. When the fairies agree to
dispell the curse speak to the guy again, then return to Aria to report to
his mother and receive your reward. (20000 gold pieces in cash).
In the second house on the right, there's a man who wishes to speak with
Nina. If you allow her to fix his back, you'll get yourself another 200000
gold pieces. I must note not to open the chest on the ground floor in this
house. The owner will yell "THIEF THIEF" and you'll get yourself in jail
(Karn can get you out again, so no problem after all).
This is all the money you can earn with services, but it did help a lot to
shorten the time collecting money, didn't it?
A few hints.
= Do not rest in Auria. If Nina has Warp (she should by now). Warp to another
town and rest there.
= Also watch out. If you did already get in Bleak, don't rest there without
bringing all your cash to the bank first.
= If you go out to earn money by beating monsters, bring your money to the
bank first. After all if you lose your cash is halved and that penalty is
very heavy at this moment.
The only cities available with a bank yet are Winlan, Romero and (if you
already made your way there) Bleak.
= It makes no sense to hunt for monsters near Auria. What they give is
too little to notice. Try the area around Tantar or the forest around Karma
When you got the Gold Bar, go to the Pier to the west of town and talk to
the sailor. He'll tell you the ship belongs to Ross.
Now go to the big house at the north of town.
Talk to Ross (the guy walking around in the house) and he requests your help.
Say "Yes". He wants you to save his daughter.
Too bad there's nothing you can do for her now, but you must have heard this
before you can go on to Bleak, your next target.
Now you can leave and head for the cave to the east.
+---------------------------------------------------------------------------+
| Cave between Auria and Bleak | IDXC00K |
+---------------------------------------------------------------------------+
| Requirements: Ross must have told you about his daughter (IDXC00J) |
+---------------------------------------------------------------------------+
| Ryu 15 | Nina 14 | Bo 14 |
+---------------------------------------------------------------------------+
NOTICE!
If you encounter monsters named "Bully". Run away. When they come with their
version of thunderbolt you're history. (Of course you're warped back to the
latest savespot, but it's frustrating when you got to do things over again
and again).
- = Talk to the guys at the entrance and they'll make way. If they don't you
first got to speak to Ross about his daughter first.
= Exit downstairs.
- = Go west
= Around the corner north
= Second way east
= Around the corner north
= Around the corner east
= Around the corner south
= First way east
= Around the corner south
= Second way west
= At the end north
= Exit upstairs
- = East
= At the end south
= Exit south
You're now on the other side of the tunnel. Ignore the tower you see and go
to the city of Bleak.
+---------------------------------------------------------------------------+
| Bleak | IDXC00L |
+---------------------------------------------------------------------------+
| Requirements: IDXC00K completed, and you must have the Gold Bar (IDXC00J) |
+---------------------------------------------------------------------------+
| Ryu 15 | Nina 14 | Bo 14 |
+---------------------------------------------------------------------------+
Nearly all citizens of Bleak are thieves. Because of this you can better
trust nobody. The store and the bank are the only places here where you can
find people you can trust.
Even the innkeeper cannot be trusted. He claims to give you free lodgings,
but when you wake up and check your money you'll see that 1000 gold pieces
have been stolen. (That's also a way to stay in business I suppose). Of
course, you can drop all your money at the bank before you use the inn and
that makes the innkeeper not happy, but now you have rested for free... >:)
(You can try that again and again, and he'll fall for that again and again).
When you go to the house in the north of town and speak to the old man nhe'll
tell you that Karn can help you, but that he is in the Krypt. You need the
Icicle to get there and you can only get that if you give him your gold bar
(that greedy old $@&@)$#(*&@)
With the Icicle you got all you need from Bleak and you can move on to the
cave west of Bleak to get into the desert.
+---------------------------------------------------------------------------+
| Cave to the desert | IDXC00M |
+---------------------------------------------------------------------------+
| Requirements: You must have the icicle from Bleak (IDXC00L) |
+---------------------------------------------------------------------------+
| Ryu 15 | Nina 14 | Bo 14 |
+---------------------------------------------------------------------------+
- Exit downstairs
- = Go west
= Follow the corridor
= Exit Upstairs
- = Go west
= Follow the corridor
= Exit south (this is impossible if you don't have the icicle from Bleak)
You'll be in the desert. Your next target is the village of Arad.
+---------------------------------------------------------------------------+
| Arad | IDXC00N |
+---------------------------------------------------------------------------+
| Requirements: IDXC00M completed |
+---------------------------------------------------------------------------+
| Ryu 15 | Nina 14 | Bo 15 |
+---------------------------------------------------------------------------+
| Arad is hard to spot as it lies in the middle of the desert. Search the |
| southern area of the desert. If you see a moving city you're close. If |
| you see a temple with some sandwhirls around it, then head a little to |
| the north. That's all I can hint for to spot Arad. |
+---------------------------------------------------------------------------+
The tent south-east is an Inn. It's free so use that :)
The dragon statue is also located there.
Now go to the red tent in the north of town and speak to the village chief.
He'll make a proposal. Accept it. You'll have an automated rest after that
go to the north-east of town and kill the sandworm
__________
| Boss 11 \
+---------------------------------------------------------------------------+
| SandWorm | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 15 | Nina 14 | Bo 15 |
+---------------------------------------------------------------------------+
| This fight is not that hard, but the SandWorm has a few nasty attacks. |
| This is also the first boss in which we can put Ryu's ability to turn |
| into a dragon to the test. I recommend the ThunderDragon since that is |
| the strongest dragon you have at this moment. |
| Nina should be your healer as always, and Bo is just plain useless. You |
| can let him do some attacks if you like. |
+---------------------------------------------------------------------------+
After this fight you get the thanks of the chief. You can now open the chest
in the back of his tent to get the Fife which you need to get into Krypt.
Now you can go to Krypt.
+---------------------------------------------------------------------------+
| Krypt | IDXC00O |
+---------------------------------------------------------------------------+
| Requirements: You must have the Fife from Aran (IDXC00N) |
+---------------------------------------------------------------------------+
| Ryu 15 | Nina 14 | Bo 15 |
+---------------------------------------------------------------------------+
| Krypt is south of Arad. Sand on the stone pad south of it and you'll play |
| the Fife to create a bridge to get in. (Press A) |
+---------------------------------------------------------------------------+
WARNING! Nearly all chests here are heavily trapped. Only open chests here
with Karn in the lead (Karn will join halfaway this dungeon).
- = East
= At the end north
= Around the corner west
= Around the corner south
= East then north
= Go to the stairs and exit downstairs
- In this area are many trapdoors so watch your step
= Get off the platform and walk to the platform south of it (on the right)
= Walk to the east of it
= Go to the pillar to the east of it
= Stand south of the pillar
= Make 7 spots to the south
= 6 spots to the east
= Go north
= Exit downstairs
- Exit downstairs
- = Go south off the platform and head north
= When you see a monster go to it and fight it.
__________
| Boss 12 \
+---------------------------------------------------------------------------+
| Eye-Spy | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 16 | Nina 15 | Bo 15 |
+---------------------------------------------------------------------------+
| This boss has many eyes which it uses to attack you. But as it loses HP |
| it will also lose eyes. When it's lost all eyes he'll go crazy with |
| Thunderbolt which hurts all party members. Best is to turn Ryu into the |
| ThunderDragon and to let Nina heal. Bo is not that helpful here. |
+---------------------------------------------------------------------------+
= Exit downstairs
- You can claim all treasures. When you open the blue chest a trap will
trigger and the room will be flooded with water. However, Karn will come
to your aid and deactivate this trap and join the party.
Exit downstairs
- = Talk to Karn to make him officially join.
= Go east
= Put Karn in the lead and open the doors and go north
= Follow the corridor
= At the end open the door with Karn and exit downstairs
- = West
= Around the corner south
= Exit upstairs
- = Go to the big stairs and exit downstairs
- Exit downstairs
- In this room are 8 tombs
Have Karn (and only Karn) to open them all.
They will all seem empty, but the last one contains a book. This book was
what Karn was seeking, so this completes this mission. Time to get out
of here. Go back to the stairs and exit
- Exit upstairs
- = Head west
= Exit downstairs
- = North
= Follow the corridor and exit upstairs
- = East
= Go through the door south
= West and immedately south
= Keep following the corridor
= Exit upstairs
- = Go north
= Exit upstairs
- = Head south
= Exit Upstairs
- Exit upstairs
- = Go south off the platform
= Stand north of the pillar to the west
= Walk straight to the pillar to the north
= Stand north of the pillar
= 4 steps north
= 9 steps west
= Go straight north
= Exit upstairs
- Go south, have Karn to open the door, and get outta here.
The most logical action would seem to be warping to Auria, but I recommend
against it. There are two more things to do between Bleak and Auria.
Therefore I recommend to warp to Bleak in stead and go to the tower near
Bleak first.
+---------------------------------------------------------------------------+
| Tower Near Bleak | IDXC00P |
+---------------------------------------------------------------------------+
| Requirements: Krypt Completed (IDXC00O) |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 16 | Bo 17 | Karn 14 |
+---------------------------------------------------------------------------+
- = Head north
= Have Karn to open the door
= Exit upstairs
- = Go south
= Around the corner east
= Talk to the old man (he'll make way)
= Go north, then west, then north
= Exit upstairs
- Take the stairs up to the right
- Go south and take the other stairs up
- = West then south
= East
= Around the corner north
= Exit upstairs
- = Go west
= Around the corner south
= Exit upstairs
- Go east and take the first stairs up
- Examine the pillar and fight the boss.
__________
| Boss 12 \
+---------------------------------------------------------------------------+
| Cloud | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 16 | Bo 17 | Karn 14 |
+---------------------------------------------------------------------------+
| Remember you fight with Wisp? This fight is almost semiliar. This version |
| has a few nasty spells though. Turn Ryu into the thunder dragon, let him |
| Bo and Karn attack and let Nina do the healing. Hardly a challenge. |
+---------------------------------------------------------------------------+
Search the pillar to obtain the key and exit downstairs
- Take the stairs at the south-west down
- Go west, then north, then east. Exit downstairs
- = South
= Around the corner west
= First way north
= East
= Exit downstairs
- = South
= West
= 1st way north
= Exit downstairs
- Take the stairs down in the centre
- = Go to the old man and talk to him
= Take the mirror out of the chest
= Go south
= Second way west
= At the end north
= Exit downstairs
- Make your way out of this tower.
+---------------------------------------------------------------------------+
| Cave between Auria and Bleak (Another Gold Bar) | IDXC00Q |
+---------------------------------------------------------------------------+
| Requirements: Krypt Completed (IDXC00O) |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 16 | Bo 17 | Karn 14 |
+---------------------------------------------------------------------------+
Pretty soon you're gonna need another gold bar. Of course you can decide to
hunt monsters to earn enough money to buy one, but I suppose that's not the
way you wanna go, if you know you can get one for free here.
You do need Karn in your party for this.
This cave has two entrances. In this FAQ I assume that you entered this
cave from the east side (that is from Bleak).
- = North
= Second way west
= Have Karn to open the door
= Open the chest to obtain the gold bar
= Go back south
= Head west
= Follow the corridor
= Step op the switches at the end to open the gate
= Go south
= Exit south
That completes this one.
+---------------------------------------------------------------------------+
| Auria (Saving the daughter of Ross) | IDXC00R |
+---------------------------------------------------------------------------+
| Requirements: You must have the mirror (IDXC00P) |
| You need a Gold Bar (I recommend IDXC00Q) |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 16 | Bo 17 | Karn 14 |
+---------------------------------------------------------------------------+
- Go to the house of Ross
- = Go north
= Behind the pillars go west
= At the end go south
= Exit downstairs
- Have Karn to open the doors and talk to the girl. After that go back
upstairs
- Find Ross (he's in the east part of the house) and talk to him.
If you have the mirror you'll automaticly show it making an image of
his wife. If you don't have the mirror, get it first from the Tower near
Bleak. After that go back into the cellar.
- Talk to the girl, and say "Yes" when she asks if you're gonna send the
Dark Dragons away. Go north, exit upstairs
- Exit upstairs
- Follow the corridor and exit upstairs
- Once again, follow the corridor and exit upstairs
- Examine the pillar (no boss this time) and get the key
Exit downstairs (and make your whole way back to the cellar)
- Go south and exit upstairs at the end
- Leave the house
- Go to the dock at the south-west of town. Go to the end of the pier and
kill the soldiers.
__________
| Boss 12 \
+---------------------------------------------------------------------------+
| Archer & General | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 17 | Bo 17 | Karn 14 |
+---------------------------------------------------------------------------+
| You've met both of them before, and their fighting style is the same. |
| only adepted to the fact that you have higher levels now. That's all. |
+---------------------------------------------------------------------------+
After the fight, the soldiers will make the ship sink.
Gobi will now also appear. He will not yet join the party, but you need
gunpowder, and he'll offers some in exchange for a gold bar. Give it to him.
That ends your mission here.
+---------------------------------------------------------------------------+
| Cape Cave (Bombing time) | IDXC00S |
+---------------------------------------------------------------------------+
| Requirements: Gobi must haven given you Gunpowder (IDXC00R) |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 16 | Bo 18 | Karn 14 |
+---------------------------------------------------------------------------+
- = North
= At the end west
= At the end south
= Examine the rocks to blow them up
= Continue going south
= Around the corner west
= Exit west
+---------------------------------------------------------------------------+
| Stealing a ship | IDXC00T |
+---------------------------------------------------------------------------+
| Requirements: IDXC00S completed |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 16 | Bo 18 | Karn 14 |
+---------------------------------------------------------------------------+
- = Go south, then west (ignore the small building)
= Kill the soldiers you meet and continue going west
= When you find the ship boar it
- = Kill the soldier you meet
= Exit downstairs
- = South
= Kill the soldiers and continue going south
= Around the corner east
= 1st way north
= Exit upstairs
- = Go south
= Fight the boss
__________
| Boss 13 \
+---------------------------------------------------------------------------+
| Squid | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 17 | Nina 17 | Bo 18 | Karn 15 |
+---------------------------------------------------------------------------+
| The attacks of this beast are not strong, and can easily be healed. You |
| must keep in mind that this beast is able to attack all party members in |
| once. Not really impressive there though (my Karn was pretty weak for |
| that one though). I think you know what to do by now. |
| |
| After the GUTS he'll only do his all-attack move, but has not much HP |
| then, so you won't get in trouble. |
+---------------------------------------------------------------------------+
= Go south
= Around the corner east
= At the end of the room exit downstairs
- Exit downstairs
- Go back upstairs
- Exit upstairs
- Go west and exit downstairs
- Go to the other stairs up and exit upstairs
- Leave the ship
- Go back to the cave
Make through the cave your way back to Auria. You know the way by now.
Once there go to the sailor and speak to him.
Well, from here your sea journey will begin, but you'll be attacked by the
dark dragons. Follow Gobi to the Gunpowder on this ship. (You'll have to
fight during this process).
__________
| Boss 14 \
+---------------------------------------------------------------------------+
| Octo | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 18 | Nina 17 | Bo 18 | Karn 16 |
+---------------------------------------------------------------------------+
| This battle is even easier than the one against Squid. |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| Shipwrecked | IDXC00U |
+---------------------------------------------------------------------------+
| Requirements: - |
+---------------------------------------------------------------------------+
| Gobi 15 |
+---------------------------------------------------------------------------+
First of all accept Gobi's offer for gills (even though you cannot pay the
price he asks). After that Gobi will take over the game alone.
Since Gobi is a Manillo, otherwise known as fish-man he's able to breath
underwater. So head south from the beach and enter the sea.
Once underwater I gotta say this. Gobi is no match at all for the creatures
of the sea. So whenever you get into a battle, run away, since there's no
way to win (unless Lady Luck has really hopelessly fallen in love with you).
Of course if you lose you'll be transported to the dragon shrine in Prima,
which is the city you got to be. (Cash is halved still)
To do this without being slain:
From the place where you got into the sea, head west and you'll see the city
of Prima.
+---------------------------------------------------------------------------+
| Prima | IDXC00V |
+---------------------------------------------------------------------------+
| Requirements: - |
+---------------------------------------------------------------------------+
| Gobi 15 |
+---------------------------------------------------------------------------+
Manillos are business man by nature, so it was to be expected that their city
is swamped with shops, and some sell truely good stuff, but I suggest to wait
until you are able to bring the rest of your party here. Go to the chief's
house which is at the north of the city marked with a big red manillo head.
Speak to the Manillo at the right of this house (who is the chief). He'll
tell you to go to Gant.
Now before you leave I suggest to deposit all your money at the bank since
Gobi is no match for the creatures of the sea.
+---------------------------------------------------------------------------+
| Gant | IDXC00W |
+---------------------------------------------------------------------------+
| Requirements: Spoken to the chief of Prima (IDXC00V) |
+---------------------------------------------------------------------------+
| Gobi 15 |
+---------------------------------------------------------------------------+
| From Prima head straight south. |
| When you can go no furhter go east until you see a way out of the sea |
| Go south out of the sea there. |
| From there head east and follow the way until you see the city of Gant |
| |
| (Once out of the sea you don't have to fear random encounters any more. |
| the ones you'll get now are very easy). |
+---------------------------------------------------------------------------+
Go to the house far north of the village and speak to guy there. He wants
you to bring some goods to Prima. Open the chest to receive the goods and
then you're done here. Go back to Prima.
+---------------------------------------------------------------------------+
| Prima (2) | IDXC00X |
+---------------------------------------------------------------------------+
| Requirements: Got the goods from Gant (IDXC00W) |
+---------------------------------------------------------------------------+
| Gobi 15 |
+---------------------------------------------------------------------------+
Give the goods to the chief.
Then you'll be introduced to Ox in trouble.
Gobi will offer Ryu's help for 10000 gold, the chief will make an offer
for 5000. You can by saying "no" raise the offer to 6000. Accept it.
Now leave Prima and go to get Ryu and the others from the island (who can
no breathe underwater thanks to the Gills you got).
Now go back to Prima and go back to the Inn where Ox is, and fight that
reaper figure above him.
__________
| Boss 15 \
+---------------------------------------------------------------------------+
| Morteo | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 18 | Nina 18 | Bo 19 | Karn 16 | Gobi 15 |
+---------------------------------------------------------------------------+
| Morteo is just the same as Morte and Mortea. His attacks are hardly |
| impressive. This fight is a pushover. |
+---------------------------------------------------------------------------+
After this fight Ox will join the party. You're next mission is in the land
west of Prima, but if you go to Gant you can get Karn's first fusion spell
now which I highly recommend to have.
I did something else first. As discribed below.
+---------------------------------------------------------------------------+
| Krypt (Boomerang) | IDXC00Y |
+---------------------------------------------------------------------------+
| Requirements: Ox must have joined the party (IDXC00X) |
| Don't forget the Fife (if you put it into a storage) |
+---------------------------------------------------------------------------+
| Ryu 18 | Nina 18 | Bo 19F | Karn 16F | Gobi 15F | Ox 16 |
+---------------------------------------------------------------------------+
| You remember where it is? South of Arad |
+---------------------------------------------------------------------------+
All you need to do is to get a treasure you couldn't get before since you
need Ox to do the job. Enter the Krypt with the Fife, and let's get going
- Go through the door Karn opened for you on your previous visit and exit
downstairs
- = Step off the platform
= 4 steps south
= Go east to the pillar
= Stand south of the pillar
= 7 steps south
= 6 steps east
= North
= Exit downstairs
- Exit downstairs
- Head north and when you see a boomerang in a stone have Ox to destroy the
stone and pick up the boomerang (it can be used as a weapon for Ryu, but
it's broken, so you cannot equip it yet).
Now you're done here. Leave this place the same way you came.
+---------------------------------------------------------------------------+
| Fortress West of Prima | IDXC00Z |
+---------------------------------------------------------------------------+
| Requirements: Ox must have joined the party (IDXC00X) |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 19F | Karn 16F | Gobi 15F | Ox 16 |
+---------------------------------------------------------------------------+
| You cannot warp to Prima. Closest village would be Gant and to go to |
| Prima from there. From Prima head west and get out of the water from |
| there. Once out of the water head south and follow the way until you find |
| the place to be. |
+---------------------------------------------------------------------------+
- Exit downstairs
- = Head south
= Have Ox to destroy the rocks
= Around the corner west
= Exit upstairs (you can reach the treasure with Ox)
- = Use Ox to crush the north wall
= Head north
= Crush the north wall at the end
= Crush the north wall on the right and go east
= Kill the soldier who alarms
= Go north
= Crush the north wall at the end
= Go east then south
= Around the corner east and crush the northwall
= Make your way north and exit downstairs at the end
__________
| Boss 16 \
+---------------------------------------------------------------------------+
| Toad | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 19F | Karn 17F | Gobi 15F | Ox 16 |
+---------------------------------------------------------------------------+
| Basically this fight is the same as the one you fought at the beginning |
| of the game. Only more damage. Can be around 50+. Since Nina is always |
| the fastest when she casts a healing spell you can take more chances. |
| Ryu in thunderdragon form, Karn as Shin and Nina for healing spells there |
| not much that can go wrong. |
+---------------------------------------------------------------------------+
After this fight you can crush the north wall and use the stairs to get out.
It doesn't make sense to go on now. You cannot go into Nabal at this point.
There is a Dragon Challenge Shrine in this area, but you cannot take it on
yet since you must have a certain item to be allowed in which you don't have
at this moment (and cannot even have at this moment). Best you can do is to
go back to Gant (unless you don't have the B-Rang).
+---------------------------------------------------------------------------+
| Gant and the old man | IDXC010 |
+---------------------------------------------------------------------------+
| Requirements: - Fortress completed (IDXC00Z) |
| - You must have the Boomerang from Krypt (IDXC00Y) |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 19F | Karn 16F | Gobi 15F | Ox 16 |
+---------------------------------------------------------------------------+
Go to Gant and go to the house in the north of town.
Show the Boomerang you found in Krypt to him and he'll fix it for you. You'll
automaticly rest in the process. Ryu can equip it as a weapon and I recommend
to do so.
Now leave Gant and head for the sea, but DON'T enter the sea.
Go east from the beach and you'll find a camp. Enter it and talk to the old man.
Now that you can show him the Boomerang (B-Rang) he'll give you a hint that
can be handy for entering Nabal. You'll have to use a GrimFowl. That hint
will get you in. Before you leave have Ox to hit a palm tree to get a Cockonut
which you need later in the game.
Now it's time to get to Nabal. For that you got to do the
Fortress over (alas). The route is the same as before so in this FAQ I'll
go directly to GrimFowl forest that lies between the fortress and Nabal.
+---------------------------------------------------------------------------+
| GrimFowl Forest | IDXC011 |
+---------------------------------------------------------------------------+
| Requirements: - You need the old man's advice (IDXC010) |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 19F | Karn 17F | Gobi 16F | Ox 16 |
+---------------------------------------------------------------------------+
| Go to the forest north of the fortress. |
+---------------------------------------------------------------------------+
When you get here you see GrimFowl birds all around. In one of the nests
is an egg. If there isn't go to section IDXC010 first.
Pick it up and one of the GrimFowls will attack you
__________
| Boss 16 \
+---------------------------------------------------------------------------+
| GrimFowl | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 19F | Karn 17F | Gobi 16F | Ox 16 |
+---------------------------------------------------------------------------+
| GrimFowl has a nasty BurnOut attack that can do 75+ damage. And a normal |
| attack of 32+. Its HP is not impressive and you may not even need to turn |
| Ryu into a dragon. Just heal with Nina if you need and you'll be fine. |
+---------------------------------------------------------------------------+
Now pick up the egg. The other GrimFowls will follow you, but if you walk too
fast they will abandon you. So do this slowly, so you can be sure the
GrimFowls keep following you. Lead them up north to Nabal once you arrive
the GrimFowls will distract the guards so you can get in.
+---------------------------------------------------------------------------+
| Nabal | IDXC012 |
+---------------------------------------------------------------------------+
| Requirements: The Grimfowls must be following you (IDXC011) |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 20F | Karn 17F | Gobi 16F | Ox 16 |
+---------------------------------------------------------------------------+
| Go to the forest north of the fortress. |
+---------------------------------------------------------------------------+
With the GrimFowls causing trouble here you can enter the castle.
- Enter the castle
- = Go east
= First way north
= At the end east
= South
= Exit downstairs
- = Go South
= Follow the corridor
= Prepare for a boss fight and have Ox to crush the wall at the end
= Go north and fight the guards
__________
| Boss 17 \
+---------------------------------------------------------------------------+
| SlimeX x3 | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 20F | Karn 17F | Gobi 16F | Ox 16 |
+---------------------------------------------------------------------------+
| Don't bother killing them all at once. Just take them out one by one. |
| Their attacks are not impressive, but the fact that there's three of them |
| can be bothersome. |
| |
| These guys have no GUTS mode but they do have a trick. When you have |
| defeated the three of them they will unite into one big being. Not that |
| you need to worry about that, cause it looks impressive but is pathetic. |
+---------------------------------------------------------------------------+
After this fight this mission is over and you'll be in the Chief's house at
Prima. Go upstairs and talk to the Manillo who is in bed. He'll get out.
Search the bed to get the statue. Now you can go on to Wisdon.
+---------------------------------------------------------------------------+
| Wisdon | IDXC013 |
+---------------------------------------------------------------------------+
| Requirements: You must have the statue from Prima (IDXC012) |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 18 | Bo 20F | Karn 17F | Gobi 16F | Ox 16 |
+---------------------------------------------------------------------------+
| Moving city north of Arad. Can only be entered with statue. |
+---------------------------------------------------------------------------+
- Exit downstairs
- = Go north
= Keep going north
= Exit downstairs
- = North
= Exit upstairs (the chest can be reached with Ox)
- = Get off the platform
= Head north
= Get onto the other platform
= Exit upstairs
- Enter the castle
- You can use the fountain to recover.
Exit upstairs
- Here you can see the sorceress sleeping. Talk to the ghosts protecting her
and you got to fight them in three seperate battles to prove your strength.
__________
| Boss 18 \
+---------------------------------------------------------------------------+
| Wisp | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 19 | Bo 20F | Karn 18F | Gobi 16F | Ox 17 |
+---------------------------------------------------------------------------+
| This is the same Wisp as you fought in Agua Tower. It's not one bit |
| stronger than before, but you are stronger than before. So hardly worth |
| to talk about. Don't even waste your AP to turn into a dragon. |
+---------------------------------------------------------------------------+
__________
| Boss 19 \
+---------------------------------------------------------------------------+
| Cloud | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 19 | Bo 20F | Karn 18F | Gobi 16F | Ox 17 |
+---------------------------------------------------------------------------+
| This is the same cloud as the one you fought before in the tower near |
| Bleak. It has not become stronger, but you have. Still you mustn't |
| underestimate this one as you haven't gained that much levels in the |
| meantime (unless you level up like crazy). |
+---------------------------------------------------------------------------+
__________
| Boss 20 \
+---------------------------------------------------------------------------+
| Myst | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 19 | Nina 19 | Bo 20F | Karn 18F | Gobi 16F | Ox 17 |
+---------------------------------------------------------------------------+
| This one is new. He's not hart but he has a T-Bolt of 40 damage over the |
| whole party. He also likes to BurnOut for 40 damage one character. Just |
| heal in time and you'll be fine. |
+---------------------------------------------------------------------------+
After this you'll get to speak to Bleu the sorceress. She's a party member
but won't join the party yet. She will give you an Old Egg.
With that you mission here has been completed. Exit downstairs.
- You can recover at the fountain.
Exit south
- Exit downstairs
- Head south and take the other stairs down
- Go south, exit upstairs
- Go south, exit upstairs at the end
- Leave Wisdon
Now you have to go to the Volcano which is to be found in the sea near Prima.
+---------------------------------------------------------------------------+
| Volcano | IDXC014 |
+---------------------------------------------------------------------------+
| Requirements: You must have the egg from Bleu (IDXC013) |
+---------------------------------------------------------------------------+
| Ryu 20 | Nina 19 | Bo 20F | Karn 18F | Gobi 17F | Ox 17 |
+---------------------------------------------------------------------------+
| You cannot warp to Prima, so you'll have to warp to Gant in stead and go |
| to Prima from there. |
| |
| From Prima head north |
| You'll find the volcano there. (Yes it's under the sea) |
+---------------------------------------------------------------------------+
- = Head north
= At the end go west
= Follow the corridor
= When you see a stairway, exit upstairs
- = Go west
= Around the corner south
= Exit upstairs
- = Go west
= Aorund the corner south
= You'll get by the lava
= There's a small peninsula. Stand there and press action (default A)
Now there'll be an automated part in which you automaticly go to Wisdon to
recruit Bleu who'll immediatly join the party. After that you'll automaticly
end up in Prima.
+---------------------------------------------------------------------------+
| Prima (3) - Battle for Prima | IDXC015 |
+---------------------------------------------------------------------------+
| Requirements: Volcano (IDXC014) completed |
+---------------------------------------------------------------------------+
| Ryu 20 | Nina 19 | Bo 21F | Karn 18F | Gobi 17F | Ox 17 |
+---------------------------------------------------------------------------+
In Prima you get an automated rest. After that a long sequence and when it
ends you'll get a boss fight. (You do have to go north for that)
__________
| Boss 20 \
+---------------------------------------------------------------------------+
| Pincer | GUTS: YES |
+---------------------------------------------------------------------------+
| Difficulty: Easy |
+---------------------------------------------------------------------------+
| Ryu 20 | Nina 19 | Bo 21 | Karn 18 | Gobi 17 | Ox 17 | Bleu 19 |
+---------------------------------------------------------------------------+
| The party starts in Ryu-Bleu-Gobi-Ox. Get Gobi out of there, and replace |
| him with Karn who should go into Shin-form. |
| |
| You may only replace 1 character per turn. I mostly keep this party up |
| and switch only when I need Nina for healing. |
| |
| For the quickest kill you could turn Ryu into a dragon and let Blue do |
| her most powerful magic. You'll soon win. |
+---------------------------------------------------------------------------+
After this battle you'll see a cutscene with Jade and Zog. In this cutscene
you'll also see Goda, Cort, Cerl and Mote. You could have guessed that you'll
meet those guys later in the game.
After the cutscene, Gobi will get his license back, and with that the ability
to transform into a fish. You need that ability to reach the next mission, so
DON'T FUSE HIM WITH KARN UNTIL YOU'RE OUT OF THE SEA AT THE POINT OF YOUR
DESTINATION!!!
Go back into Prima and talk to the chief. Open the two chests to get the
sphere.
+---------------------------------------------------------------------------+
| Tunlan - Rod5 | IDXC016 |
+---------------------------------------------------------------------------+
| Requirements: You must have the sphere for Gobi (IDXC015) |
+---------------------------------------------------------------------------+
| Ryu 20 | Nina 19 | Bo 21 | Karn 18 | Gobi 17 | Ox 17 | Bleu 20 |
+---------------------------------------------------------------------------+
| When you leave Prima put Gobi in the lead (he may NOT be fused with Karn) |
| and press action (default A) to turn him into a big fish. |
| Go towards the volcano north |
| From there swim over the crack to the west. |
| Search this area for a way out of the water on an island |
| (NOT the mainland!!!) This can be hard to spot, but since you won't get |
| random encounters with Gobi in fish form you can do this on a relaxed way |
| |
| Get out of the water here. If you are on a small island with only a city |
| you're on the right spot. |
+---------------------------------------------------------------------------+
There's not much to do yet in Tunlan. You cannot speak the language of Tunlan
yet, which is nothing more but music notes. There comes a quest here later.
But this is the place where you can find Rod5 which you need for your next
dragon forms. And that is pretty important, ain't it?
If you find a girl who looks like Nina, pay no attention to it. You cannot do
anything with her (yet).
What is nice to know is that now that Gobi got his license back that you
are allowed a shop. In Tunlan you can open a shop for Gobi. Do with that
what you like.
Now for that what we actually came for!
- Go north and enter the most northern building
- = Go north to the guards
= Go east
= Follow the way until you come at a stairway
= Exit upstairs
- Go west and exit downstairs
- Try to open the chest on the west and a living statue will throw you to
a floor below.
- Push the south-east crate and press action (default A). You'll find the
Rod5.
- Push the crate in the south-west and you'll fall down.
- Go south and exit upstairs
Now you're done here. (for now)
+---------------------------------------------------------------------------+
| Fishing for DragonSword | IDXC017 |
+---------------------------------------------------------------------------+
| Requirements: You must have the Rod5 from Tunlan (IDXC016) |
| You must have fishing lure (a worm for example) |
+---------------------------------------------------------------------------+
| Ryu 20 | Nina 19 | Bo 21 | Karn 18 | Gobi 17 | Ox 17 | Bleu 20 |
+---------------------------------------------------------------------------+
When you got the Rod5 from Tunlan and a fishing Lure (you can buy a worm from
Auria for this purpose) we can get moving.
= Warp to Romero.
= Leave Romero from the west side.
= Now put either Bo or Karn in Shin form in the lead.
= Go west through the forest (not to Karma Tower. Pass it north)
= When you're past the mountain go south
= Around the corner west
= Go to the well
= Equip Ryu with Rod5 and the fishing lure and put him in the lead
= Examine the well and Ryu will try fishing. You'll get a DragonSword
(DragonSD)
That concludes this mission.
+---------------------------------------------------------------------------+
| Dragon Challenge Shrine 2 | IDXC018 |
+---------------------------------------------------------------------------+
| Requirements: You must have the Dragon Sword (IDXC017) |
+---------------------------------------------------------------------------+
| Ryu 20 | Nina 20 | Bo 21F | Karn 18F | Gobi 17F | Ox 18 | Bleu 21 |
+---------------------------------------------------------------------------+
| Going there is hard since there's no spot nearby to warp to. |
| Closest is to warp to Gant, walk over Prima to the fortress west of it. |
| Go through the fortress (route is the same as before) and head west when |
| you're back on the worldmap again. |
| First way south |
| |
| Follow the way and you'll find the shrine |
+---------------------------------------------------------------------------+
Once again the guard will only let Ryu in.
But he'll only let you pass if you have the DragonSD in your pocession.
You don't need to have it equipped but it must be in your inventory (and
not in the storage).
As before you gotta talk to the dragon spirit fight and fight a boss.
__________
| Boss 21 \
+---------------------------------------------------------------------------+
| Bain | GUTS: NO |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| Ryu 20 |
+---------------------------------------------------------------------------+
| Ryu has to fight alone and that is your only problem.