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Chrono Trigger FAQ/Walkthrough
For the Super Nintendo
Version 1.1 (Last Updated 3/30/2004)
By Devin Morgan
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
10. Armor
11. Headgear
12. Accessories
13. Items
14. Techniques
15. Shops
16. Mini-Games
17. Side Quests
18. Endings
19. Secrets/Tips and Tricks
20. Credits
21. Copyright Notice
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-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.1 (3/30/04): Added information on the Dark Helm, and where to get
it (Death Peak; see walkthrough).
Version 1.05 (9/9/01): Corrected/added a whole bunch of stuff, thanks to
phoenixfxp(at)hotmail.com!
Version 1.0 (8/16/01): The first, complete version of this FAQ.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Chrono Trigger is Squaresoft's masterpiece game for the Super NES. This game
of the RPG genre introduces new aspects of gameplay, including traveling
through several time periods to change the course of the game, as well as the
use of techniques (basically a magic system like in older games). I don't
want to go too far here, but if you want to try a really great RPG for the
SNES, I definitely recommend this one!
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
Living in the seemingly peaceful kingdom of Guardia in 1000 A.D., the child
CRONO was chosen by guardian spirits to save the world from ultimate
devastation. Though Doomsday will not happen until the year 1999, the ancient
seeds of destruction were planted long ago by the evil LAVOS. Your mission in
the world of CHRONO TRIGGER is to travel back and forth through time to
change the course of history, and stop Lavos from succeeding in his dark
plan. On your journey, you will battle monsters and meet many helpful people
in both the past and the future. Some will become your faithful and powerful
companions, while others will give you clues by telling you stories. Pay
attention to what they say, and good luck in your adventure.
FUTURE
In the future, 2300 A.D., the world has almost been destroyed by the evil
Lavos. Those who survive are hungry, hurt, and hopeless. Find out how to
help them, because the future of the world depends on you.
PRESENT
In 1000 A.D., beneath the surface of peaceful surroundings, monsters from
the past are scheming to destroy the world while residents, unaware of the
approaching peril, celebrate in the kingdom of Guardia.
PAST
Back in 600 A.D., humans are at war against monsters controlled by the evil
Prince of Darkness. He has already defeated many Guardia knights, so in
order to help them, you must travel even further back - to 65 Million B.C.
- when Lavos first arrived on earth.
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-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move character, move cursor on menu screens
Start: Pause game
Select: View World Map if you're in a Field area
A: Talk to people, open chests, check things, enter an area if you're on the
World Map
B: Dash (in Field areas only, not the World Map)
X: Open menu screen
Y: Change party members, bring up time compass when aboard the Epoch
L and R: Hold simultaneously to attempt running from battle
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-= 5. Overview -=
-=-=-=-=-=-=-=-=-=
============
Menu Screens
============
During the game, pressing X opens up the menu screen. From there, you can
press Left or Right to move along the menu bar to pick what you want to use
or change. Here's a quick rundown of each option on that menu bar:
Character Status: The first option on the menu. Here, you can equip any
person in your group with new weapons, armor, or
accessories.
Item: You can view a list of all the items you currently possess. Any item in
yellow writing means you can use it right now.
Tech: Use this to view a list of the Techs that each person in your group
has. You can view all Dual and Triple Techs that any particular person
has learned and is part of, too.
Configuration: Here, you can configure different aspects of gameplay, which
will be shown on your screen as you move the cursor down the
list.
Character Order: You choose what order your currently 3-person party stands
in. The one on the top is the "leader" in the group and will
walk in front.
Data Save: You can save your game's current progress in one of three files
here. You can only save when in the overworld or at designated
save points.
==========
Techniques
==========
Techniques, or Techs, are your characters' magic spells basically. When you
defeat enemies, you gain Tech Points. After you gain a certain amount of
those points, one of your party members learns a new Tech/magic spell. In the
first part of the game, your party at that point will only be able to learn a
couple of Techs. Only after meeting Spekkio at the End of Time will you be
able to learn/cast magic spells. Each character has a specific element, and
depending on their element, they'll learn a certain type of spell. Below is a
quick list of what element each character has:
Crono: Lightning
Marle: Water
Lucca: Fire
Robo: N/A
Frog: Water
Ayla: N/A
Magus: Shadow
As your party learns new Techs, you'll notice that certain people are
starting to learn Dual Techs. That occurs when two people in the current
party have learned specific spells/Techs, which they can combine to perform a
strong attack in battle. There are also Triple Techs that can be learned, but
all 3 characters in the party must know specific spells, or have a certain
Accessory equipped in order to use it.
===============
Status Ailments
===============
There are many different status-changing effects that enemies can hit you
with during battle. You can use either a Heal item or certain healing Techs
to cure most of these ailments. Here's a quick list of those ailments:
Blind: An "X" appears over a character's head, and the chances of them
hitting an enemy decreases.
Chaos: A star appears over the character's head, and you lose control of
them. When their time meter fills, they'll randomly attack any ally or
enemy, but attack them and they'll be back to their senses.
Poison: Character gradually loses HP each round in battle; purple bubble over
head appears.
Sleep: As the name implies, the character falls asleep and cannot function in
battle for several rounds. If attacked, they'll usually wake up.
Lock: A question mark appears over the character's head, and they become
unable to use any Techs/Magic.
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-= 6. Walkthrough -=
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Introduction
------------
When you start a new game, you'll have to choose the battle settings; either
Active or Wait. I chose the Active setting for my game. After you do that,
give a name to Crono and press Start to begin the game. You'll see a brief
overhead view of the area with some sort of fireworks going off at Leene
Square, as well as balloons floating in the air.
The screen will become blank and you'll hear a voice calling, which is
Crono's mother. She'll come in and open the windows, then tell Crono to
behave himself, and then she'll go downstairs. You now have control of Crono,
so head downstairs yourself and his mother will tell him to meet his inventor
friend (who you'll then name as Lucca). After that, talk to his mother again
to get 200G, and then leave the house.
In the overworld, you can check out many surrounding areas before heading
north to Leene Square. If you're a beginner to this game, head south to the
bunch of buildings, and go to the leftmost one, which is the Mayor's Manor.
Mayor's Manor (1000 A.D.)
-------------------------
In this place, talk to everyone standing around to learn about the gameplay
in this game if you're a beginner. Open the first chest you come across to
get a Tonic. Then, go upstairs and talk to several more people there. Open
the chest in the middle of that room to get 100G, then talk to the man
standing in front of it. Take his advice, then talk to him again to get 300G
more! When you're ready, go back downstairs and exit the manor.
Now, head north to Leene Square, which is the colorful area to the north of
Crono's house.
Leene Square (1000 A.D.)
------------------------
When you enter this area, you'll realize that the Millennial Fair is taking
place here. There are many different mini-games around you can take part in
(see the Mini-Games section of this guide for that list). Also, be sure to
visit the weapons, armor, and item shops, then buy some Tonics, the Iron
Blade, BronzeHelm, and Karate Gi for Crono. Equip that on him, then sell the
old stuff, then continue north into the second area of the square.
You'll see a girl running back and forth in front of you in a panic. Go up to
her and she'll run into you, causing yourself and her to fall, as well as her
pendant. After you both get up, talk to her, then go get the pendant for her
(you can pick up the pendant before talking to her, but that'll affect the
outcome of a later event). Bring her the pendant and she'll introduce herself
as Marle. Allow her to walk with you, and she'll join your party!
Now, there are a few other things you should do while you wait, since Lucca's
invention isn't ready yet according to the people standing at the north end
of this area. Take the path left and down to the west side of this area.
You'll see a pink bag on a counter there; do NOT touch it! Doing so will
affect the outcome of an event later on. You'll see a cat nearby in the
corner. Go up to it and press A, then it'll follow you around.
Head all the way to the east side of this area, near the Soda-Guzzling
Contest table. Talk to the girl standing there and she'll thank you for
finding her cat, and Marle will think you're sweet for helping the girl out.
Next, go back left to the middle area, then go south to the first area of
Leene Square. Talk to Melchior the swordsmith (he's standing to the left of
the upper-right blue tent), and say no when he asks you to get Marle to sell
the pendant. Then, go left and talk to the guy in the other blue tent. Don't
worry about buying Marle equipment yet though; just talk to the merchant and
don't buy anything.
You'll then find out that Lucca's experiment is ready in the north area of
the square. So, go play any other mini-games you want to, then exchange your
Silver Points for regular money by talking to the guy in the purple tent in
the second area of the square.
Now, continue north and Marle will stop you because she wants to look at the
candy. Wait for her patiently (do NOT move, as that also affects a later
event). When she's done, continue north to the next area. Here, you'll hear
Taban, Lucca's father, announcing the newest invention Lucca made. Go up and
talk to him, then talk to Lucca on the left telepod. She'll jump off and
allow you to try her invention. Walk onto the left telepod and Lucca and
Taban will power up the machine, which will warp you to the right telepod,
making the invention a success.
Next, talk to Marle and she'll want to try the invention as well. She'll get
onto the telepod, but her pendant will react, causing her to warp into
another dimension. Taban will freak out, while Lucca has no clue what just
happened. Go to the telepod and take the pendant Marle left behind, then
you'll automatically step onto the telepod. Lucca will then power up the
invention again and send Crono into the same warp that Marle went through.
After that, you'll end up in Truce Canyon in the year 600 A.D.
Truce Canyon (600 A.D.)
-----------------------
When you arrive in this area, move around and 3 Blue Imps will come out to
attack you. Defeat them, then head left into the next area. Go up the ladder
and continue left, then a flying creature will drop a couple Blue Imps down
to fight you. Beat them and go left, then open the chest to get a Tonic. Now,
head south and open another chest to get the PowerGlove accessory (I
recommend you equip Crono with this immediately). Then, go back up a tiny bit
and take the path left and down a ladder. At the bottom, defeat the 2 Blue
Imps and the Roly, then continue southeast out of this area.
Back on the overworld map, head south and visit the Residences to learn about
the area, as well as the Truce Inn if you need to rest from your battles at
the Truce Canyon. Also, check out the Market if you wish to buy some items.
Otherwise, head south and west along the path, then go north into the next
area, which is the Guardia Forest.
Guardia Forest (600 A.D.)
-------------------------
When you enter this area, head north and east when the path splits. Continue
east and a couple of Green Elf and Roly enemies will jump out from the tree.
Defeat them and take the path south and east. You'll see a couple of
sparkling lights on the ground here. Check out the northmost one to get a
Power Tab, then check out the south one, which is a trap that makes enemies
jump out to attack. Beat them, then go back west and north, and this time
take the path all the way north and east.
Go around the bend and you'll see the bushes shake. Check them out and a
creature will jump out and run away, dropping a Shelter for you to keep.
Continue west and check out the next set of bushes that shakes, then defeat
the enemies that pop out. When you reach where the path splits, head
northwest and defeat the next set of enemies that appear. Then, continue
northeast and north out to the overworld again.
On the overworld, take a moment to recover your health with a Tonic or two,
or even a Shelter if you want. When you're ready, go north and enter Guardia
Castle.
Guardia Castle (600 A.D.)
-------------------------
Upon entering Guardia Castle, the two soldiers standing guard will stop you.
The Queen will then come and give you permission to come and follow her into
the castle. So, continue north into the following room, which is the throne
room. Here, talk to the King sitting on the throne to the left, and he'll be
happy since you "saved Queen Leene's life". He'll let you know that she's
been acting rather oddly lately, and that she also lost her coral pin.
After he's done talking, go right and up the hallway, then up the stairs to
the next room. Go up 2 floors, then open the chest in the second room to get
a Tonic. Now, continue going all the way upstairs to the top. When you get
there, go down and talk to the soldier blocking access to the room. He'll
tell you the Queen awaits you, then he'll move, so continue left and up
through the door into her room.
Go up to the Queen and she'll dismiss the two maids in there, then she'll ask
you to come nearer. Walk closer and she'll reveal herself as Marle, disguised
as Queen Leene. She'll explain to you what happened, then the room will
change colors and Marle will say she feels like she's being torn up. Walk up
to her again and she'll vanish without a trace! Now, open the chest to the
left to get Ether, then go down and out of this room.
Go right down the hallway and the maids and the guard will be standing there.
Talk to them if you want, then go up to the stairs, then go all the way down
to the bottom floor again. Walk south and Lucca will come running towards
you. She'll ask you where the girl (Marle) went, then she'll freak out
because she disappeared. Lucca will then explain the situation in more
detail, and how the real Queen Leene must be rescued, or else Marle will
disappear totally.
Lucca will then join you, so head down and left into the throne room. This
time, go left and up the hall, then up the stairs at the end. Go up 2 floors
and open the chest to get 100G, then continue all the way to the top floor.
There, go down and right through the hallway, then up through the door into
the King's room. Open the chest to get a BronzeMail, then equip it on Crono
and leave this room.
Now, go all the way downstairs to the throne room again, then continue south
through the next couple rooms. Back in the first room where you were stopped
earlier, go all the way down toward the exit, but you can head either to the
left (Knight's quarters) or to the right (the kitchen). Visit the kitchen if
you want to recover your status, or the Knight's quarters if you want to
rest/recover. After you're done, go down and exit the castle.
In the overworld again, go south and into the Guardia Forest again.
Guardia Forest (600 A.D.)
-------------------------
Back in this forest area, head all the way south through here while defeating
the enemies along the way for some quick experience/gold. You may want to
leave/reenter this area if you're looking to gain a level or so, or learn new
Techs. Whenever you get done here, take the south exit to the overworld.
Out in the overworld, go east to the Truce Inn and rest if you need to, at
the low price of 10G. Then, visit the Market to the west of it, and buy the
Dart Gun and a BronzeHelm for Lucca, making sure to sell the old equipment.
After that, head all the way west and north to the Cathedral.
Cathedral (600 A.D.)
--------------------
When you enter this place, go up and talk to the nuns kneeling behind the
pews. Then, go and talk to the nun standing by the organ. After that, you'll
see a sparkling light on the floor nearby. Check it out and Lucca will
examine it, revealing that it is a pin of Guardia's royal crest. Suddenly,
the 4 nuns will surround you and turn into monsters, which you must fight.
Defeat the 4 Naga-ettes with your Techs (or the Flame Whirl Dual Tech, if you
learned it).
After you win this fight, Lucca will be relieved for a moment before another
Naga-ette appears and tries to grab her. Then, a frog creature jumps out and
kills it with its sword. After some words are exchanged, choose to go with
the frog, and your new ally (whose name is Frog) will join you. Now, go to
the organ and play it (press A) to reveal a hidden room to the right. So, go
and enter that room.
In this room, go left through the hallway and defeat the Diablos along the
way. Open the 2 chests you pass to get a Tonic and a Revive. Continue left
and go up through the door at the end, then continue straight up the steps to
the upper level. Enter the room in front of you and open the 3 chests to get
a MaidenSuit, an Ether, and a Tonic. Equip Lucca with the MaidenSuit. Leave
the room and go right and up along the balcony, then open the chest at the
end to get the SteelSaber, which you should equip Crono with as his new
weapon.
You'll see spikes to the left, which seem to be blocking access to the room
there. Go left and around the spikes, and hit the switch on the wall to lower
the spikes. Enter that room and talk to the 2 soldiers to find out some
information about this place. Check out the sparkling light in the pot to
find a Power Tab. Now, leave this room and go back down to the lower level.
Head right across the room, defeating the Diablos along the way. At the end,
defeat the Gnashers and go up the steps, then continue straight through the
door into another room.
Talk to the 3 creatures here, making sure to talk to the one at the south end
of the table twice so it leaves the room. Follow it out of the room and up
along the balcony into another room. Here, talk to the creatures disguised as
the Queen, the King, and a soldier. Try to leave the room and they'll reveal
themselves as monsters and fight you. Beat them and open the 2 chests to get
an Ether and 100G.
Now, leave the room and go all the way south to the lower level again. Go
left and defeat the enemies again, then go straight up through the middle of
this room, defeating several Gnashers along the way. Then, continue into the
following room. Here, go left and step into the sparkling circle, which is a
save point (remember this for when you encounter these throughout the game).
Use a Shelter, and save your game at this point, then head up the stairs and
go left. Open the chest at the end to get a Shelter, then go down the stairs
that lead to the lower area. They'll collapse, making you slide to the
bottom.
Go left and talk to the rolled up creature, which turns out to be a Hench
that will attack you. Defeat it and go up through the door and defeat the Mad
Bats here. Hit the switch on the north wall to make more Mad Bats appear.
Beat them as well, then continue north into the next room. Go right through
here and defeat the enemies that appear, then open the chests to get a Tonic
and a Heal. Continue right and beat some more enemies, then at the end, go
down into another room.
Hit the switch on the wall to lower the spikes in the middle room you haven't
yet entered. Beat the enemies in this room, then continue down into the
following room and fight a couple more. When you're done, go up the steps and
into the middle room. You'll be surrounded by enemies here, so be ready to
fight! Defeat them all with your attacks/Techs, then after the battle, open
the chest in the right corner to get the Iron Sword, which you should equip
Frog with right away!
Also in this room, there is an organ. Play it to reveal a hidden room that
you would otherwise have missed. So, leave this room and go left, then slide
down the trap stairs. There, go up through the next couple rooms and head
right toward the middle of this long hall. You'll notice that there's now a
door in the north wall, so go up and into that new room. Defeat the 2
Henches, then continue up the hall and defeat 2 Naga-ettes. After that,
you'll face 2 more Henches at the end of the hall.
Beat them, then recover/save at the save point, then continue up into the
next room. When you enter this room, you'll hear a voice telling the captive
Queen Leene to say goodbye. Move up into this room and you'll see the
Chancellor from Guardia Castle. The Queen will leave for now, then the
Chancellor will change into Yakra, sending you into a boss battle. Read the
Bosses section for help on winning here.
After you win, Queen Leene will come and thank you and tell you to come to
the castle. Before you go, open the chests to free the real Chancellor, and
to find a Mid Ether. After the Chancellor finishes talking and leaves, follow
him to the exit of this room. Talk to Leene and you'll automatically be taken
to the throne room of Guardia Castle.
Guardia Castle (600 A.D.)
-------------------------
When you arrive here, the Chancellor will talk for a moment, then Frog will
feel bad for not protecting the Queen, so he leaves. Now, talk to the King
and Queen, and Lucca will remind you about where Marle (aka Princess Nadia)
disappeared, and how she might be there again. So, go right and up the hall,
then up several sets of stairs to the top, then go down and left along the
hallway and into the Queen's room.
Go up and Marle will reappear, and reveal her true identity as Princess
Nadia. She'll ask you if you would've walked with her at the fair if you knew
her identity. Pick either answer, as it won't affect anything, but say
"Wrong!" if you want to make her happy. After Marle joins you, leave this
room and get back down to the throne room. Talk to Leene and the King, then
go down and out of this room. Talk to Frog in the next room, but he'll leave
ashamed from earlier. So, continue out of the castle to the overworld.
Back in the overworld, head south and into Guardia Forest.
Guardia Forest (600 A.D.)
-------------------------
When you enter this area once again, head southwest and defeat the Roly
Riders that come out. Continue southeast and follow the path as it goes south
and southwest. Defeat the Blue Eaglets, then go around the bend and continue
making your way south to get out of this area completely.
In the overworld screen, head south to the path and follow it to the east.
Stop at the Market if you want to buy Marle better armor, otherwise continue
northeast all the way into Truce Canyon.
Truce Canyon (600 A.D.)
-----------------------
In this area, go north and west and defeat the enemies you encounter. Climb
up the ladder and continue north, defeating the next set of creatures in your
way. Go east across the bridge, then climb down the ladder at the other side.
From there, head east into the next area. Here, you'll see a blue and black
circle in the middle of the area. Lucca will explain that it's a "Gate" that
can take you to the same place in a different time era when used. After she
explains it some more, Lucca will open the portal and your group will step
in, warping back to Leene Square in 1000 A.D.
Leene Square (1000 A.D.)
------------------------
When you arrive back in the present-day era, Marle will invite Crono and
Lucca to dinner at the castle. Lucca will run off saying she has something to
do, so you get to take Marle to the castle by yourself. Anyway, head south to
the next area of this place. The Millennial Fair is still going on and you
can also play the mini-games from before to win Silver Points, which you can
exchange for money. However, the vendors have packed up and left since you
left, so they won't be here to sell you goods. Now, continue south through
the next couple areas to exit Leene Square.
In the overworld, head south and stop at the Market to the west of the path
to buy some goods (particularly the Iron Bow and MaidenSuit for Marle). Then,
continue southwest and north into Guardia Forest.
Guardia Forest (1000 A.D.)
--------------------------
When you enter this area, head north and when the path splits, go east and
southeast into a larger area. Defeat the 3 Hetakes there, and check out the
sparkling object in the upper-right corner of that area to get a Power Tab.
Now, go west and all the way north, then to the east. Approach the creature
running around and it'll cause a couple Beetles to come out, so defeat them
quickly and continue heading north and west through this forest.
Pass by the floating enemy, known as the Avian Chaos, and it'll summon a
couple of Beetles to accompany it into battle against you. Beat them and go
northwest, then defeat the 3 Hetakes that you run into further ahead.
Continue north and east to see the exit of this place. You can go all the way
east to another area, where you'll find a chest that is sealed by a
mysterious energy. Go back to the previous area and head north to exit the
Guardia Forest.
Back in the overworld, take this time to save your game and recover if
needed, then go up into Guardia Castle.
Guardia Castle (1000 A.D.)
--------------------------
Upon entering the castle, the Chancellor will appear and be happy that Marle
(Princess Nadia) is back. However, he accuses Crono of abducting her, and the
soldiers will come and take you away. The next scene is that of a courtroom,
where Crono is on trial for supposedly abducting the princess. Remember how
earlier at the Millennial Fair, I mentioned several events that may affect a
later point in the game. Well, this is that later point, so depending on your
actions at the fair, you will be deemed either innocent or guilty. Here's a
quick list of the events that may/may not determine your innocence:
1. When you ran into Marle and her pendant fell, talk to Marle BEFORE getting
the pendant.
2. The pink bag on the ledge next to where the man was walking in the west
area. If you took the bag, the man will testify against you, and vice
versa.
3. The little girl in the east area that lost her cat. Find the cat in the
west area by the man and the pink bag, talk to it, then bring it back to
the girl. She'll testify in your defense at the trial.
4. After you have Marle with you, talk to Melchior. Decline when he asks to
try and get Marle to sell the pendant.
5. When Marle wants to look at the candy, stand still and wait for her. Do
not move at all; just be patient and wait.
6. When asked at the trial who started this whole mess, say it was your
fault.
7. When asked at the trial if Marle's fortune tempted you, say no both times.
If you did all I listed here, you'll have no problem with being deemed as
innocent by the jury. After the verdict, the Chancellor will sentence you to
3 days of solitary confinement (an execution will be added onto that sentence
if you were found guilty). Marle will come and argue it, but the king will
come and the soldiers will take you away. They'll bring you to the
Supervisor, who will give you the sentence of being executed in 3 days (even
if you're proven innocent).
When you awaken in a jail cell, you will find a pink bag nearby which is
filled with Ether (only appears if you were innocent). Drink the cup in the
upper-right corner of the room to recover your HP/MP, and save your game at
the save point as well. Now, you can either wait 3 days in your cell until
the execution, or you can break out right now.
If you wish to break out, go down to the bars 3 times to annoy the guard
enough to make him come in and stop you. When he does so, after you get up
from being knocked down, get behind him and press A several times to kill the
guard, then run out and fight the other guard to be free. However, escaping
now will leave you by yourself to run around in the dungeon, and you won't
meet up with Lucca until the end. However, if you wait the 3 days out, you'll
be taken to the execution chamber. Lucca will come in and kill the Supervisor
and the Soldiers, then you'll be free and she will join you.
After Lucca joins you, open the chest in this room to get a BronzeMail. Now,
leave the room and open another chest to get a Mid Tonic. You'll see another
guy in a guillotine here; release him and he'll introduce himself as Fritz,
then tell you to visit the Market sometime. After he leaves, go down into the
next room and check out the fallen guard to get a Mid Tonic. Continue west
through the hallway and defeat the Guard along the way. Keep going west and
down the stairs to the next area.
Run across the bridge and defeat the Guards that come to stop you, then
continue to the next room. Go down the steps and defeat the 2 Blue Shields,
then go directly west and up the steps to another room. In this room, pull
the first switch on the wall and enter the right cell. The Decedent will come
to life and attack, so defeat it and then leave the cell and go back
downstairs to the previous room. Now, go down and take the southeast stairs
to the next area. Go right across the bridge and into the next room. There,
go right and you'll see a Guard standing there. Press A and you'll knock it
down, giving you access to the switch behind it. Pull the switch and enter
the next room.
In this room, there are 4 chests. Open them to get 2 Ethers and 2 Mid Tonics.
Leave the room and go down the hall, and an Omnicrone will come to fight you.
Defeat it and continue to the next room, then cross the bridge to reach the
room with 4 paths. Go up the northeast steps and cross the bridge again, then
in the next room, head east and defeat the Guard in your way. Go north when
the path splits and head west to fight another Guard. Then, go up the stairs
and cross the bridge to reach another room.
In the room you end up in, defeat the 2 Blue Shields here and take the
southwest steps to another room with jail cells. Open both cells by pulling
the switches on the walls, and open the chest in the right one to get a
Shelter. Now, go back to the previous room and head up the northwest steps to
the next room. Here, go west and into the left cell, then through the hole in
the wall to reach another area.
Outside, go right and climb down the wall to the very bottom, then enter the
hole in the wall. In the cell you turn up in, open the chest to get a
Shelter. There's a hole in the floor of this cell, so check it out and climb
down to the cell below. Open the 2 chests there to get 1500G and a Lode Sword
(equip to Crono right away). Now, press A in front of the wall you climbed
down from to get back to the above room. From there, go through the hole in
the wall and climb all the way up to the top again. Continue through that
room to the following area with the 4 paths.
Back in that room, go up the northeast stairs to the next room. There, go up
another set of stairs to the following room. Go left and through the door
into the next room. Check out the man on the floor to get 5 Mid Tonics! Also,
check out the document on the floor, which will give you information about
the Dragon Tank. Now, go to the save point and recover/save at this point.
After you're done here, continue up into the next room.
Go left across the bridge and you'll feel the ground shake. Continue to the
left and the Dragon Tank will roll in, so you'll have to fight it to proceed.
Read the Bosses section for help on winning this battle. After this, Crono
will destroy the Dragon Tank, just as the Chancellor and 2 soldiers appear to
try and fix it. Instead, the tank will explode and destroy part of the
bridge, but the Chancellor and soldiers are forming the "temporary fix" to
the bridge, so walk across them and into the next room.
There, open the chest to get a Shelter. Continue downstairs and you'll see 2
soldiers standing guard. Try to walk past them and they'll start to come
after you. Run down the hall and towards the exit of the castle, and Marle
will come and yell to the soldiers to stop. The king and Chancellor will come
and stop her, but she'll come with you and Lucca to escape. The soldiers will
then chase you out to Guardia Forest.
Guardia Forest (1000 A.D.)
--------------------------
In the forest, the soldiers trap your party from escaping, so run to the
right into another area. Here, you'll find a Gate to escape through. The
Chancellor and the soldiers will come, so activate the Gate and you'll warp
to the Future, which is 2300 A.D.
Bangor Dome (2300 A.D.)
-----------------------
When you arrive in the future world inside Bangor Dome, your group will have
no clue where they are. So, go south and exit this place.
In the overworld screen, head south to the next large building, which is the
Trann Dome.
Trann Dome (2300 A.D.)
----------------------
When you enter this building, go up and left and talk to the first person you
come across. Answer yes when he asks if you have cash, and he'll offer to
sell you some goods. Buy the Auto Gun for Lucca, as well as the Iron
Helm/Suits for your party. After that, talk to the other people here and
rest in the Enertron (machine to the far right) to recover HP/MP, then leave
the Trann Dome.
Back in the overworld, head north towards Bangor Dome again, but don't enter
that place. Instead, continue northeast of it and enter Lab 16.
Lab 16 (2300 A.D.)
------------------
When you enter this area, head to the right as far as you can. You'll notice
that there are rats running around here, and they'll steal an item from you
if you make contact, so avoid running into them. Go north and open the chest
past the rat running back and forth to get the Berserker accessory. Now, go
back towards the entrance of this place, and head north from there.
Defeat the Octopods and Meat Eater you come across, and go northwest along a
path through this area. Defeat the Craters and another Meat Eater, then head
east and avoid the rat running about. Continue and you'll see a chest; try to
open it and you'll find out it's a trap. Defeat the enemies that show up,
then try to open the chest again to get a Lode Sword. Now, follow the path
east and north while trying your best to avoid the rats again (all they'll
really do is steal Tonics from you, which you should have plenty of by now
anyway).
Continue to the end, then head west and north into a small alcove with a
chest. Take the Lode Bow inside, equip Marle with it right away, then go
south and west to encounter more enemies. Defeat them and continue by going
west and north, where you'll find several Craters to fight. Beat the Craters,
and then go all the way east past another rat, until you reach the next area
of Lab 16.
In this new area, head east and 3 Shadows will come off the junk car to fight
you. These enemies are unique in the way that normal attacks will always miss
them. Use techs to defeat them quickly and easily. After the fight, continue
south and east along the first path you come across, and defeat the Mutant.
After beating the Mutant, head south and fight some more Shadows if you want.
Otherwise, continue northeast and into another fight with a Mutant. Beat it,
then continue north to exit this lab.
Outside again, head southeast and enter the large building, which is called
the Arris Dome.
Arris Dome (2300 A.D.)
----------------------
When you enter this place, follow the path through this maze until you reach
the area where all the people are hanging out. An old man will be amazed that
your party got through the ruins and could defeat the Mutants. After that, go
left and talk to the old man again. He'll introduce himself and explain that
there's a computer and food in the basement, but robot guards block the
entrance there. Talk to all the people in this room as you make your way to
the left, then use the Enertron to rest.
Now, go around the path to the save point. Before you save, talk to the lady
behind the counter and buy goods if you want to stock up. Then, save your
game and head back around to the area with the people. Go south to the middle
of the room and you'll come to a ladder. Doan (the old man) will question
you, but your group will push on. So, go down the ladder into the next room.
In this room, go left and up to reach 2 consoles, which you need a password
in order to activate. For now, just go left and up the ladder into the next
room. Here, go right along the first path to get to the next beam. From
there, go north and east through this room. You'll come across a statue of a
rat with a note attached to it. Read the note to hear its warning, then
continue west to the far left beam. There, go north to the end, then head to
the east. Go north on the first beam you pass and you'll end up in the next
area.
Go north toward the door and a giant robot will fall from the ceiling,
blocking your group. After your party gets up, you'll have to do battle
against the Guardian and 2 Bits, so read the Bosses section for help on
winning here. After you win, continue up into the next room. There, Lucca
will examine the food and realize that it's all rotten. Marle will check out
the dead man against the wall and find a note on him. The group comes to
look, and takes the Seed that was on the note. Check out the man again and
you'll read the note saying that the rat in the other room is really not a
statue. Now, open the chest to get a Mid Ether, then leave this room.
When you arrive in this room, you'll spot the rat standing nearby. You'll be
prompted to catch it (B to dash, A to catch), so give chase and try to catch
it. If it runs into another room, exit/reenter the room to try again. When
you finally catch it, it'll tell you how to access the secret passage (hold L
and R, and press A). After it leaves, head all the way to the south exit of
this room.
In this room, you'll see the 2 consoles again. Go to the right one (the one
with the sparkling light on it) and hold L and R, then press A to open the
passage to the door to the right. Now, go right and into the next room. Here,
go up and defeat the Bugger and 2 Rats, then continue north to a chest at the
end. Open it to get a Mid Ether, then go back to the entrance of this room.
Go left and up the stairs to the upper level, then go north along the high
path. At the end, go down the stairs and defeat the various enemies moving
around here. Continue south to the next set of stairs, then go up the stairs
and follow the path north all the way into the following room.
In this room, go straight ahead and defeat the Proto 2. Then, go up the
stairs to the upper level and follow it around the wall and to the next part
of this room. Go down the stairs and fight another Proto 2 nearby. Now,
before taking the stairs against the west wall, continue north and defeat
another Proto 2. From there, head east and beat that Proto 2 as well, then go
north to the control panel. Go up to the console and hold L and R while
pressing A (it's the password from earlier) to make a platform appear.
However, the door you're now able to access is sealed for now, but at least
the platform's in place for later.
Anyway, go back west and down the stairs, then go south a little. When you
reach the stairs to the west, go up them and follow that path all the way
into the next room. This next room is the info center, which Lucca points
out. She'll play around with the computer and find out that your next stop is
the Proto Dome to the east. Marle will become curious and push a button,
which shows a visual record of the "Day of Lavos, 1999". She'll then become
upset seeing the destruction being the end of the world, and then ask that
they go and prevent that from happening.
Now, leave this room and head west along the path through this room. Go south
and down the stairs at the other end, then defeat the Proto 2 and continue
south to the next set of stairs. Go up them and follow the path around, and
then south again to the following room. Here, make your way towards the south
end of this room while defeating the enemies along the way. When you get
there, go south and into the next room. In this room, go left and down, then
climb up the ladder to get back into the safe room with all the people.
When you enter this room, the old man Doan will be surprised and everyone
will gather around to find out what happened. Marle will explain to them how
it's their future, and she gives them the seeds you found down below. Doan
will then give you the Bike Key and tell you to go to Lab 32. After that,
recover at the Enertron and save your game, then go east and around the path
to exit Arris Dome.
Back in the overworld, head north to the large group of wrecked buildings
known as Lab 32. Save your game out here, then enter the lab.
Lab 32 (2300 A.D.)
------------------
When you enter this place, go east and open the chest there to get a Mid
Tonic. Then, go west and north through this room and you'll come to the Jet
Bike that Doan was talking about. Check it out and several robots will come
out and surround you. Before you end up fighting them, someone else shows up,
who calls himself Johnny. He challenges you to a race against the Jet Bike,
so tell him you know how to ride. Then, go up and press A by the bike to
start the race.
The object is to get to the end before Johnny (consult the small map along
the bottom of the screen to see how far you are until the end). You also have
3 boosts you can use by pressing B. However, once you use them, they're gone,
so I advise you to save them until the end. After you win, go south to exit
Lab 32.
In the overworld screen again, head east and you'll see the Factory. Pass it
by for now and head south into the Proto Dome.
Proto Dome (2300 A.D.)
----------------------
Upon entering the Proto Dome, head west and defeat the 3 Buggers that appear.
Then, go north and defeat 4 more Buggers you run into. After that, recover at
the Enertron, then go southeast and down the stairs to the lower level. Go
north along that path and you'll come across a deactivated robot. Check it
out and Lucca will tell you she can repair it. After a few moments, she'll
have the robot up and running again. You'll then have to give it a name, so
call it Robo.
Since the door up ahead is locked, Robo says it can get through the Factory
to the north and turn on power to open the door, but someone has to stay
behind to open the door when the power is on. You'll have to choose to leave
either Marle or Lucca behind (I chose to leave Marle and take Lucca, so the
walkthrough will go along as if you took Lucca with you). After you decide,
head back south and exit this dome.
Now that you're in the overworld again, and with Robo, we're going to
backtrack a little. This next area (Sewer Access) is optional, but I'm
choosing to bring you through here because it's good experience, plus there
are a couple of items you should get here. Anyway, head northwest to Lab 32.
Lab 32 (2300 A.D.)
------------------
In this place, go up and check out the Jet Bike to race Johnny again to the
other side of the lab (alternatively, you can just walk all the way down the
path, but you'll have to fight enemies along the way). After you win and get
to the other side, continue south and out of this place.
Back in the overworld, head south and east into the Sewer Access.
Sewer Access (2300 A.D.)
------------------------
Upon entering this area, some creature will call your group thieves, then run
off to tell Sir Krawlie about it. Anyway, climb down the ladder and go east.
Defeat the 2 Edgers and a Nereid, then open the chest to get 600G. Now, head
back west and continue west to fight 2 more Nereids. After that, continue
across the bridge and you'll see two frogs talking. They'll run off after
noticing you're coming, so head across that bridge and go south.
As you go towards the path leading to the next room, Lucca will stop and say
this isn't really a good place to be. Then, continue south into the next
room. Here, climb down the ladder and head west to find a page from an old
diary. Read it, then head back around the path and to the east, where you'll
find a cat. Try talking to it and it'll run away, leaving you to fight 3
Nereids. Use Crono and Robo's Dual Tech Rocket Roll (if you have it) to make
quick work of them. After that, continue along the path and you'll see a
bucket and a can. Press A to kick the bucket in the can, causing 4 Nereids to
appear. Use the Rocket Roll Dual Tech if you have it to beat them, too.
Now, keep going along the path and you'll see a piece of pie on the floor.
Check that it and you'll be attacked again. Beat the Rat and 2 Nereids, then
continue around a bit further. This time, you'll see what appears to be a
save point. Check that one out and you'll enter yet another battle with a
couple of Nereids. Defeat them just like you did before, then continue east
and up a ladder into the next room. Here, go north and fight the 2 Edgers you
see. Then, follow the path north while holding Right so you walk against the
right wall. You'll end up walking into a hidden room.
Follow the path right and hit the switch on the wall at the end to open the
door on the other side. Now, go back west to the main path and continue north
to the end. Then, go east into another hidden room and follow the path east
and south through the now open door. When you get through the door, the 2
frogs from before will be hinting at a bridge that opens when the switch is
on. They can't turn it on, so they split since you're coming.
Head east and north along the path, then across the bridge to reach a chest.
Open it to get a Rage Band, which I recommend you give to either Crono or
Robo (I gave it to Crono). Now, heal your group and go right across the
bridge, where you'll hear a conversation between a Guard and Sir Krawlie.
After the guard flies off, you'll surround Krawlie and fight it. Read the
Bosses section for help on winning here.
After you win, heal and continue south along the path. Defeat the Nereids and
Edgers you encounter, then continue south and all the way west, ignoring the
first path going north for right now. At the end, go north and open the chest
to get a Bolt Sword, which you should equip Crono with immediately! Now, go
back south and east, then across the north bridge you passed up a moment ago,
Climb up the ladder and you'll exit the sewers.
Back in the overworld, head south and enter Keeper's Dome if you want to talk
to the old man inside. Otherwise, go northeast and visit Death Peak.
Death Peak (2300 A.D.)
----------------------
As soon as you enter this area, run north and get to the east wall. Continue
north and you'll see a type of indent in the wall; check it out to find a
Power Tab. You must do this all quickly before the wind blows you off the
mountain entirely. If you can't do this the first time, keep trying until you
get it. After you get it, give it to whoever you want, then go back out of
here.
In the overworld again, go west and back into the Sewer Access area.
Sewer Access (2300 A.D.)
------------------------
Back in the sewer area, climb down the ladder and follow the path going west
and north. Hit the switch on the wall to make the rest of the bridge appear,
then cross the bridge and defeat the enemies there. After that, go south and
into the next room. There, follow the path all the way through this room,
while avoiding all the traps along the way (unless of course you want to
fight those creatures a second time). When you get to the end, climb the
ladder and you'll be in the next room. In this room, go all the way north,
then east across a bridge. From there, go north and up the ladder to exit the
Sewer Access.
Now that you're in the overworld again, it's time to get back to the Proto
Dome and the Factory like we're supposed to be going to. Get through Lab 32
and race Johnny or walk, whichever you prefer, then when you get out at the
other side, go east. Use a Shelter and save your game, then enter the
Factory.
Factory (2300 A.D.)
-------------------
When you enter this factory, go up to the computer screen and press A. Robo
will disable the security here, so you can get through. Defeat the Acid enemy
that pops out, then go right and up the conveyor belt. Then, go west and
defeat the 3 Debuggers that come off the wall. Read the note posted on the
wall the Debuggers came from and it'll tell you which elevator will take you
where. To save yourself some time instead of having to go back and forth
later, go down the east elevator into the Factory area.
There, go south and down a ladder, then go west and north. Go up the ladder
and into the dark room. Go all the way north in it, then all the way east.
Press A to get a Mid Ether, then go back out of that hidden room. Then, go
back south and climb down the ladder to the left. Follow the path all the way
west and open the chest at the end to get a Robin Bow (equip this on Marle
later). Now, go back east and up the ladder, then go east and climb down the
other ladder.
Follow the path south and west to the end, then go up and into another little
room. A giant claw will come down and pick up your group, then drop them on a
conveyor belt in the middle of the room, which moves them into another room.
There, you'll have to fight a Proto 3. Defeat it and you'll be sent to the
next room, where you'll fight a Proto 3 along with 2 Debuggers. Beat them and
you'll be sent into a third room, where you'll fight a Proto 3 and 4
Debuggers!
Keep your party in good shape and defeat these enemies, then you'll finally
go around to another conveyor where you can get off at this point. Wait until
the robots on the conveyor pass, then get back on it and walk right. Get off
at the next stop and open the chest there to get an Ether. Get back onto the
conveyor and try to run to the left, but you'll eventually get pulled off by
the giant claw and be forced to go through those 3 battles again. Get through
it, then when you reach the first stop, go south into the next room.
In this room, defeat the 4 Bugs, then climb up the ladder to the east and go
through the door at the top to enter the following room. Here, go north, then
east when the path splits. Follow that path east and north, then open the
chest nearby to get a Mid Tonic. Now, go through the door into the next room.
Here, check out the computer screen in the center of the room to find out how
to control the crane (Code 0: X A; Code 1: B B).
Then, a couple of Proto 3's will start flying around. Defeat them, then open
the 2 chests to get 400G and a Mid Ether. Now, leave this room and follow the
path south and west, then go north and through the door into another room.
There, defeat the 2 Proto 3 robots, then the 2 Debuggers that fall from the
ceiling. After that, open the chests to get an Ether and a Shelter, then take
the southwest exit to the crane control room. After the beep, input one of
the codes listed above to make the crane move one of the metal barrels onto
the conveyor belt and out of your way. Then, input the other code to move the
second barrel.
Now, go back to the previous room and defeat the enemies if you can't get
around them safely, then go through the opposite door into the next room.
Here, go west and climb down the ladder, then head west along the now clear
path. At the end, go north and through the door into the next room. Here,
open the chest to get a Bolt Sword, then check out the computer screen. It'll
give you another code (XABY), which you'll need for the next area of this
place.
Leave this room and head south, then all the way east to the very end. Then,
climb up the ladder and continue east and south along the path. Go east and
climb up another ladder, then go north and up the elevator into the next
room. Here, get to the west side of the room by defeating the 3 Debuggers in
your way. Then, go down the west elevator into the Lab area of the Factory.
In this room, go south to the save point, where you should recover/save
before going any further.
After you're done here, go west and north through the door, then defeat the
Acid and Alkaline enemies here. Next, check out the computer screen to open
the hatch leading to the next room. Open the chest to get a Shelter, then go
down the ladder in the southeast corner to reach the next room. In this next
room, head all the way west while defeating the Alkalines that appear along
the way. At the far end of the room, head south through the door and defeat
the Acid, then continue south through the next door. Head east and defeat the
next couple of enemies, then go through the north door into another room.
Go east and open the chest to get a Hammer Arm (equip on Robo), then go north
and west to another chest with a Titan Vest inside (give this to Lucca). Now,
check out the computer screen in the northeast area of the room to disable
the security lasers here. Several Acids and Alkalines will fall from the
ceiling, so defeat them. Then, go down the ladder in the southwest corner of
the room to reach the following room. Here, go east and all the way north
through this hallway.
At the end, go west and open the chest to get a Plasma Gun, which you should
equip Lucca with right away! Check out the computer screen and it'll ask for
you to input the password, so press the following buttons after the beep: X A
B Y. Doing that will open the nearby door. Now, go through that door into the
next room.
Here, turn on the power generator in the center of the room, and the security
will be set off in this place. Robo tells you to hurry out of here, so leave
this room and continue south through here as the metal doors close behind
you. At the end, go west and up the ladder to the next room. Here, go east
and south through the door, then continue west and north through 2 more doors
to the end.
In there, 6 robots will come out to block your path. Robo considers them to
be his friends, but they attack and send him away, leaving you and Lucca to
fight them off. Read the Bosses section for help on defeating the R Series.
After you beat them all, Lucca will pull Robo out of the room he was thrown
into, then Crono and Lucca will bring him back to the Proto Dome.
Proto Dome (2300 A.D.)
----------------------
You'll automatically come back here with a badly damaged Robo. Lucca will
repair him, then he'll decide to come with your group. Your group will then
go to the now open room, then warp through the Gate to another area known as
the End of Time.
End of Time
-----------
When you arrive here, head southeast and through the door into the next room.
Here, check out the sparkling pillar to the south to recover your HP/MP, then
save at the save point. Now, talk to the sleeping old man and he'll wake up.
He'll explain to you where you are and what's going on, then he'll tell you
that you can only have 3 members in your party at once, which means you'll
have to leave someone behind for now. I chose for my party: Crono, Lucca, and
Marle. After the old man is done talking, go up and into the next room.
Talk to the round white guy here, who introduces himself as Spekkio, the
Master of War. Answer either choice when he asks if you think he's strong or
weak, then he'll tell you about magic. He'll then ask you to walk clockwise
around his room 3 times, starting from the door. So, walk along the walls,
touching each corner, as you make your way around the room 3 times. After you
do that, talk to Spekkio again and he'll give your current party the ability
to use magic (this is why I didn't have you put Robo in your party; he can't
use magic).
You'll also be given the chance to test your magic against him in battle. Use
your new magic to attack, but don't worry about what he does to your group,
since it's just practice and you won't get a Game Over if your party dies.
After you win, he'll give you a bunch of prizes depending on your party's
level (I got a Magic Tab and 5 Ethers).
Now, leave Spekkio's room and talk to the old man again. He'll tell you to
return to your own era, which is 1000 A.D., so save again and go north
through the hallway into the next room. In the room with the pillars of light
(Gates), check out the rightmost one and use it to warp to Medina Village in
1000 A.D.
Medina Village (1000 A.D.)
--------------------------
When you arrive in this era, you'll fall out of a closet inside a villager's
home! They'll freak out, and as you leave the house, they'll tell you that
other villagers don't take too kindly to humans. After that, leave the house.
Outside in the Medina vicinity, visit the Market or the Inn if you like.
However, you must fight some pretty easy monsters before you can buy anything
or rest at the Inn. I don't recommend buying anything at the Market, because
of the VERY steep prices. Go visit Medina Square (the sparkling point) if you
want to learn about Magus and Lavos and how humans will be supposedly
"doomed". After you're done here, head north and enter the Forest Ruins (the
blue object on the map).
Forest Ruins (1000 A.D.)
------------------------
When you enter this area, go north and west along the first path you pass,
then open the chest to get a Mid Ether. You'll notice a large blue platform
that you cannot access yet, so you might as well leave the forest since
there's nothing else of interest for you here.
Back in the overworld screen, head south to the village area, then visit the
Elder's House if you haven't already done so. There, talk to the people, and
check out the counter to the left of Ozzie VIII to find a Speed Tab. Go
upstairs and check out the sparkling item on the counter to get a Magic Tab.
After you're done here, leave the house and continue southwest along the
path. You'll come to a lone house south of a mountain. That's Melchior's Hut,
and that's where you should go now.
Melchior's Hut (1000 A.D.)
--------------------------
In this house, talk to the old man who is Melchior, and check out what he has
for sale. Buy some new weapons/armor for whoever needs it, as well as a bunch
of Mid Tonics. After you're done here, head towards the door and Melchior
will tell you to go through the cave in the northern mountains to return to
Truce Village. After that, leave the hut.
In the overworld again, save your game and recover your HP/MP if you need to.
Then, go north to the mountains and enter the Heckran Cave.
Heckran Cave (1000 A.D.)
------------------------
As soon as you enter this cave, you'll be attacked by two Hench enemies. Beat
them quickly, then follow the path north and west to the ladder, then climb
down to the ledge below. Open the nearby chest to get an Ether, then climb
down the next ladder to the area below. From there, head west to the end
where you'll have to fight a Jinn Bottle and 3 Octoblushes. Beat them, then
head south into the next room.
Here, head all the way south to the bottom area of the room, then defeat the
2 Tempurites that come out of the ground to attack. Then, head south and into
the following room. Here, go west and defeat the Rolypolys and Cave Bats,
then open the chest to get a MagicScarf. Now, go back out to the previous
room. There, go north and west and open the chest to get a Mid Ether. Then,
continue north and west, and defeat the 4 Tempurites that come out. After
that, head north and open the chest to get an Ether. Now, head all the way
south and into the next room.
In this room, go south and defeat the group of Rolypoly enemies that roll in.
Then, go west and defeat several Cave Bats, too. After you beat them,
continue west and north into the following room. Here, go north and defeat a
Jinn Bottle and the Octoblushes it shoots out to fight with it. Next,
continue up the path and you'll see a chest you cannot open since it's sealed
with a mysterious energy. Ignore it for now and keep going into the next
room. Here, go down the ladder and into the water, then follow the watery
path east and north to the end.
Climb up onto the dry land at the end, then recover and rest at the save
point. After that, head north into the next room. In here, go forward and a
giant monster known as Heckran will come and fight you. Read the Bosses
section for help on defeating it. After you win this battle, continue north
and up the steps to a small pool. Jump in and you'll be sent through a water
vortex, which drops you off out in the overworld near Lucca's House. So, go
inside the house since you're here.
Lucca's House (1000 A.D.)
-------------------------
Inside Lucca's home, go north and through the door, then go up the east
stairs. In this room, talk to Lara, the woman in the wheelchair. Taban,
Lucca's father will come in and give Lara the day's earnings, then he goes
back downstairs. After he leaves, follow him downstairs and into the first
room. Talk to Taban and he'll give you a Taban Vest, which Lucca can equip.
After that, leave the house.
Back in the overworld, head north across the bridge and visit the Truce
Market.
Truce Market (1000 A.D.)
------------------------
When you enter, go up and talk to Fritz, who runs this shop. He'll thank you
again from earlier and give you 10 Mid Ethers as a reward for your kindness.
His father will come out and thank you, too. Anyway, buy some Mid Tonics or
Shelters if you need them, and sell any old equipment in your inventory.
Then, leave this market.
Outside again, go north and stop by Crono's house if you want to rest or talk
to Crono's mom. Otherwise, continue north to Leene Square.
Leene Square (1000 A.D.)
------------------------
When you enter this area, you'll still notice the Millennial Fair is going
on. Head north all the way through Leene Square to the area where Lucca's
invention is set up. Use the Gate there to warp to the End of Time. From
there, check out the new warp pillar and head to Truce Canyon, 600 A.D.
Truce Canyon (600 A.D.)
-----------------------
When you arrive here, head west into the next area. Climb up the ladder and
follow the path north and west, then defeat the Imp Aces that fly in. Then,
continue south and down another ladder. Defeat a couple more easy enemies and
head southeast to exit this place.
In the overworld, head south and west along the path, then continue south to
the Zenan Bridge.
Zenan Bridge (600 A.D.)
-----------------------
Here, talk to all the knights standing around, especially the gold-clad
Knight Captain. They'll explain that the food rations have run out, and that
Guardia Castle hasn't sent supplies yet. So, your next stop will be the
castle, so leave the bridge area and head north into the Guardia Forest.
Guardia Forest (600 A.D.)
-------------------------
When you enter this area, head north and west when the path splits. Follow it
west and north, then northwest some more. Continue north and east, then north
again to exit this forest.
Now, continue north into Guardia Castle.
Guardia Castle (600 A.D.)
-------------------------
When you enter the castle, the guards will stop you, but realize who you are
and let you go ahead. Go up to the throne room and talk to the Chancellor if
you want. Then, go back to the entrance of the castle and head east and north
into the kitchen. Go down and talk to the chef, who's rushing around there.
He'll argue with the maids about his brother, who is the Knight Captain. Open
the chest nearby to get an Ether. Now, leave here and head back upstairs,
then toward the exit. The chef will tell you to wait, then he'll run up and
give you a Jerky, as well as a Power Tab. After he leaves, continue out of
the castle.
Outside, head south through the forest to the other end, then continue south
to the Zenan Bridge.
Zenan Bridge (600 A.D.)
-----------------------
Back on the bridge, you'll see that the troops are being beaten badly. Talk
to the Knight Captain and give him the Jerky, then you'll hear more about the
battle taking place, and how the "Hero" made it through alive. Talk to the
captain again and agree to help, and he'll give you a Gold Helm (equip on
Crono). After you're done talking, go west across the bridge and you'll see a
couple skeleton enemies defeat a few knights.
A creature named Ozzie will show up and fight you, along with the 2 Deceased
enemies. Use magic to defeat the Deceased enemies, then attack Ozzie to make
him run away. Chase him down and defeat the next set of Deceased, then attack
Ozzie again to make him run. Continue following him to the end, then a bunch
of skeletons will come together to form Zombor, which you must fight. Read
the Bosses section for help on beating this creature. After you win, continue
west to get out of this area.
Back in the overworld, head south and east into the Dorino village vicinity.
Visit the Market if you need items, then visit the Elder's House to hear a
conversation between the Elder and a guy named Toma. After Toma leaves, talk
to the Elder. Then, head to the Dorino Inn and talk to Toma by the bar (he's
the one in the middle). Pay his tab and he'll give you information about the
southern woods.
After that, talk to the other people around and they'll talk about the
Masamune and Denadoro Mountains. Now, leave the bar and head southeast to a
lone house, which is Fiona's House. Open the 2 chests in her house to get 2
Mid Ethers, then talk to Fiona if you want before leaving. After that, head
north and into the Denadoro Mts.
Denadoro Mts. (600 A.D.)
------------------------
When you enter this area, head straight ahead and defeat the enemies, then
open the chest nearby to get 300G. Continue north all the way to a ladder,
and you'll see a boy being chased down by a Goblin. Defeat the Goblin and the
boy will be on a high ledge nearby, telling you to get away quickly. You'll
then have to fight an Ogan; defeat it by burning its weapon, then attacking.
Next, climb the ladder to reach the next area. When you enter this area, go
southwest and back down to the previous area on the ledge. Open the chest
there to get a Revive, then go back up to the next area.
Here, go up and you'll see an Ogan that doesn't respond to you. Try to
continue north and a Free Lancer will awaken it, then they'll both attack.
Beat them, and head west on a path under the cliff, then open the chest to
get an Ether. Now, keep going north and across a bridge, then climb up the
ladder. Defeat the Ogan and Goblin further ahead, then open the chest behind
them to get 500G. Now, head east across a bridge and follow the path south,
where an Ogan will charge at you. Defeat it, then climb up the ladder and
continue all the way north into the next area.
In this next area, go east and defeat the Free Lancer that drops down. Then,
take the narrow path to the north and open the chest to get a Mid Ether. Now,
go back south to the main path and continue heading northeast. Defeat 2 Free
Lancers and open another chest to get a Revive. Then, climb up the nearby
ladder and open the chest to the north to get a Gold Helm, which you should
equip on Robo. Now, climb up the ladder and defeat the Ogan sitting there.
After that, go west and beat the Free Lancer and Ogan. Head south and west
and down the ladder, then open the chest to get a Mid Tonic. Get back up,
then go north and west to the next area. Here, go north and up the ladder,
while avoiding the rocks being thrown at you (you take damage each time
you're hit). Open the chest to get a Mid Tonic, then climb up another ladder
to the north and head east to the next area. Go east and defeat the enemies,
then climb up the ladder and head north. Defeat the Free Lancers that
surround you, and then open the chest off in the corner up ahead. Next,
follow the path northwest to the next area.
At the summit of this mountain, defeat the several groups of enemies that
come to fight you as you move along. After you get through them all, go west
into the next area. Here, open the chest in front of you to get 300G. Then,
head north and west and defeat some more enemies. Go north and east into the
water and around the bend, then open the chest to get a Mid Tonic. Now, go
back west and south towards the top of the waterfalls. Go west and drop down
the left waterfall to the ledge below.
Open the chest to get a SilverStud, then drop down to the next ledge. Head
east and south, then open the chest below the ledge to get a SilverErng. Now,
continue north to the next area. Continue north and west through the next
couple areas to get back to where you were just moments earlier (in the
watery area before dropping off the falls). When you get back there again, go
northwest onto the ledge at the other side. Open the chest on the west ledge
to get a Mid Ether, then climb down the ladder and you'll be attacked by 2
Free Lancers. Beat them and continue to the next area.
Here, go west and defeat the 3 Bellbirds, then cross the bridge. Talk to the
white creature several times and it'll give you a Magic Tab. Then, go south
to the next area. In this area, go forward and rest/save at the save point.
Now, go west and climb down the ladder, then go east to a chest containing a
Mid Ether. Continue south and down a ladder, then go to the east into the
next area. Here, open the somewhat hidden chest to the north to get a Gold
Suit (I recommend equipping this on Lucca).
Then, go south and avoid the rocks being thrown at you, then climb down the
ladder and open the chest nearby to get a Shelter. Go east and defeat the
Goblins, then climb up the ladder and a Free Lancer will knock you down.
Defeat the Free Lancers and Ogans that appear, then climb up that ladder
again and continue north into the cave. There, talk to the kid wandering
around, then restore your party's HP/MP. I recommend your party at this point
be Crono, Lucca, and Robo.
Now, go up towards the Masamune sword, and the kid will stop you. Say that
you wanted the sword and the other kid will come out from behind the sword.
They are the brothers Masa and Mune, and you'll have to fight them, so read
the Bosses section for help on winning. After this first fight, Masa and Mune
will combine and you'll have to fight their tougher combined form. Read the
Bosses section to beat that form as well.
After you win this battle, the brothers will separate and leave, so go up and
claim the sword. You'll get the broken Bent Sword, then Masa and Mune will
send you out to the base of the mountain.
Out in the overworld again, head south to the Porre area. Visit the Market
and buy some new equipment for your crew, selling off the old stuff. Also,
check out the sparkling object on the floor to the left to get a Power Tab.
Next, go visit the Cafe and talk to Toma at the far left end of the bar. Buy
him another drink and hear what he has to say. Talk to everyone else here if
you like, then leave and visit Tata (the supposed "Hero") at his house to the
south. Talk to Tata and he'll apologize and give you the Hero Medal. Talk to
his father if you want, then leave the house. Now, head northwest and into
the Cursed Woods.
Cursed Woods (600 A.D.)
-----------------------
When you enter this area, head north and defeat the T'poles and Gnawers you
encounter. Open the chest to the east to get a Mid Tonic, then continue north
and defeat the next bunch of enemies. After that, open another chest to find
a Shelter, then continue all the way to the end, while defeating the enemies
along the way. You'll see a bush shake in the end area, so check behind it to
enter a hidden room. Climb down the ladder and Frog will come out to see you.
When he walks away, follow him and talk to him again. After he walks across
the room, check out the sparkling object and it'll end up being a broken
piece of the Masamune. Robo will read what's on the sword, and it says
"Melchior", which means it's a good idea to go visit him in Medina Village
next. So, talk to Frog again if you want, then leave this little hideout.
Head south through here and defeat the enemies, then you'll be outside again.
In the overworld, head east and north all the way towards the Dorino area.
Rest at the inn if you want, otherwise continue northwest and walk across the
Zenan Bridge. At the other side, continue northeast to the Truce Canyon.
There, get through the area to reach the Gate, then warp to the End of Time.
End of Time
-----------
When you arrive here, recover and save in the middle room if you like, then
use the warp leading to Medina Village, 1000 A.D.
Medina Village (1000 A.D.)
--------------------------
When you arrive in a closet in a villager's house, step out and exit the
house. Outside, head southwest to Melchior's Hut.
Melchior's Hut (1000 A.D.)
--------------------------
Inside this hut, talk to Melchior and he'll be surprised that you have the
broken Masamune. He'll then tell you that you need some Dreamstone in order
to fix it. After he's done, leave the hut.
Now, head back to the house you came out of and enter the closet to warp back
to the End of Time. There, use the warp pillar you haven't yet used, and warp
to Mystic Mountain in the year 65,000,000 B.C.
Mystic Mountain (65,000,000 B.C.)
---------------------------------
When you arrive here, you'll drop down to a lower area where a bunch of
Reptites are running around. Several of them will fight you, so defeat them
and more will show up. It seems like you're greatly outnumbered, but some
girl comes and defeats a few of them, leaving you to fight the rest. After
you win that battle, the girl will check out your group and introduce herself
as Ayla.
She will then invite you to Ioka Village, so follow her southeast to the next
area. Here, she'll run off on a higher ledge, so head south and open the
chest to get a Berserker accessory. Defeat the 4 Runners up ahead, then
continue south and defeat the 2 spinning Kilwalas further down the path. Keep
going southward and defeat the enemies you run into, then at the end Ayla
will lead you out of here. Follow her south to exit this place.
Out in the overworld of this prehistoric place, head east and north to the
small huts set up, which is Ioka Village. Enter the huts and talk to the
people (a guy in the east hut will offer sweet water, which recovers your HP
and MP). You'll find out that the chief has stones, and his hut is north of
the village. So, head north and across the bridge, then visit the east hut
before going to the Chief's Hut.
Talk to the people here and buy a couple Mid Tonics from the trader if you
want. You'll also find out that thunder is good against dinosaur enemies.
Now, leave this hut and go west to the Chief's Hut. Inside, talk to Ayla and
she'll take you to the party at the Meeting Place.
Meeting Place (65,000,000 B.C.)
-------------------------------
Here, there's a party going on, complete with music playing and people
dancing. Talk to Ayla, your other party members standing around, and the
other people. Then, go and talk to Ayla again and she'll tell you about Azala
and how they want to destroy the villages here. Wander around, then come talk
to Ayla again. She'll show you a red stone, then she offers to give it up if
you beat her. When she challenges you, accept the challenge and it'll be a
soup-drinking contest. Press A quickly many times and drink the most bowls of
soup. If you win, the contest will be over and Ayla will give you the stone.
You'll then drink one last bowl, and then the party's over.
When you wake up at the site of the party the next day, you'll find out that
the Gate Key was stolen. You automatically go to the Chief's Hut to find
Ayla. She's sleeping, so go up and talk to her and she will wake up. She'll
say that it was Reptites that stole the Gate Key, and she wants to come with
you to beat them. You now have to choose who the third party member for this
adventure is. I recommend either Robo or Lucca at this point (I took Robo).
Now, leave the hut and you'll be outside again.
Out here, head east to the nearby hut. Talk to the people and you'll find out
that you can trade items (Petals, Fangs, Horns, and Feathers) for weapons and
items. The list of what you can get for what is in the Shops section. Leave
here and go south across the bridge, then visit the other 2 huts. One guy in
the east hut will give you a Tonic when you talk to him now. You'll also find
out that the Reptites went to the Forest Maze to the south. So leave the huts
and continue south to the Forest Maze.
Forest Maze (65,000,000 B.C.)
-----------------------------
When you enter this area, go and talk to Kino, who is the boy to the east.
He'll confess that he stole your items because he felt Ayla doesn't like him.
After a brief conversation, Kino and Ayla will make up and Kino will say that
the Reptites took the items and ran. After Kino leaves, head east and open
the first chest to get a Mid Tonic. Then, climb down the vine nearby to reach
the lower area, and head south.
Defeat the enemies, then open another chest to get a Revive. Now, go north
and east and climb down another vine. Then, go around the tree and walk
across the log bridge to the east. Take the path south and open the chest you
come across to get a Mid Tonic. From here, head back to the north and when
the path splits again, go west to yet another chest. Open that one to get a
Mid Ether. Now, go east and follow the footsteps all the way to the east. At
the end, go south and defeat the Winged Ape that comes out.
Now, continue south and to the west, then open the chest to get a Revive.
Then, go back east and continue southward along the path, defeating the group
of enemies that come to attack you. After that fight, open the chest to the
far south and get a Shelter, then head east and north along the upper path.
Follow that path north and west, then south and west until the path splits
again. Here, take the southmost path to the west and open the chest you find
to get a Mid Tonic.
Go back and head north on the first path you pass. Go west and defeat the
enemies, then open the chest in the southwest corner to get a Heal. Then, go
back southeast to the path you came from and continue east to the green area.
Head northwest and defeat the Gold Eaglets you encounter there. After you
beat them, continue northwest along the path, then to the south where a
couple of Runners will attack. Beat them, then head all the way east and
south to a chest containing a Mid Ether. After that, take the path all the
way west and south to exit this area completely.
Back in the overworld, use a Shelter to rest. Also, now would be a good time
to save your game. After that, head south and enter the Reptite Lair.
Reptite Lair (65,000,000 B.C.)
------------------------------
When you enter this cave, go right into the following room. Here, go east and
defeat the 4 Evilweevil enemies that you come across. Then, check out the
hole in the ground to drop down into the next room. In that room, defeat a
couple more Evilweevils and go down another hole to the room below. There,
defeat the Megasaur (use Crono's *Lightning as advised by the people in
Ioka). After you beat it, drop down the hole into another room.
Here, defeat the Reptites and Megasaurs, then open the chest in the southwest
corner to get a Rock Helm, which you should equip on Crono for now. Also,
open the chest in the northeast area of the room to get a Full Ether. Now, go
east and into the next room. Here, defeat the enemies in this room roaming
around, then continue north and defeat the enemies guarding the door to the
next room. After that, recover your HP/MP with a Shelter at the save point,
then save your game before continuing.
When you're ready with your group (the group I'm taking here is Crono, Ayla,
and Robo), continue north to the following room. Here, go north and your
group will notice Azala standing there. Azala will ask you what the Gate Key
is for; pick either answer since it doesn't really matter. Azala will call
out Nizbel to fight you. Read the Bosses section for help on defeating this
giant dinosaur. When you win, Azala will be amazed that the "apes" beat
Nizbel. You'll regain the Gate Key, and then you'll automatically be taken to
the Chief Hut in Ioka Village.
Ayla and Kino will say their goodbyes, as will your party. After that, leave
the hut and visit the trading hut to the east. Trade in some of the Fangs,
Horns, Feathers, and Petals you've found from defeating enemies to get new
weapons for everyone in your party, as well as some Ruby Vests and Stone
Helms if you have enough items to do so. If you don't, go out and fight
enemies until you have what you need. After you're done trading here,
continue south and west to Mystic Mountain.
Mystic Mountain (65,000,000 B.C.)
---------------------------------
When you arrive here, head all the way north while defeating the enemies
along the way. Continue all the way to the next area. There, go northwest to
reach the following area. Here, go north to the top of the cliff and jump off
above the Gate to warp back to the End of Time. When you get there, take the
warp to Medina Village in 1000 A.D.
Medina Village (1000 A.D.)
--------------------------
When you arrive out of the closet here, leave the house and head southwest
towards Melchior's Hut.
Melchior's Hut (1000 A.D.)
--------------------------
Enter the hut and talk to Melchior, and he'll be surprised you have the
Dreamstone and Masamune. He will then go and fix the sword, so go downstairs
and wait. After Melchior is finished, you'll all go upstairs again and
receive the fixed Masamune. Now it's time to bring it to Frog, so let's leave
the hut.
Head northeast to the home in Medina Village you warped into, and go into the
closet to warp again to the End of Time. From there, warp to Truce Canyon in
600 A.D. When you get there, get through the simple enemies of the area until
you're in the overworld area.
Outside, head southwest and along the path. Go across the Zenan Bridge to the
south, then go southeast through Dorino and past Fiona's House. Continue
south and west, then north to the Cursed Woods.
Cursed Woods (600 A.D.)
-----------------------
When you enter this area, head all the way north while defeating the enemies
along the way. At the northmost point of this area, go behind the bush and
climb into Frog's hideout. Talk to Frog and give him the Masamune, and he'll
consider joining your group. Stay the night and you'll see a flashback of
what happened with Glenn and Cyrus when they encountered Magus a while back.
Anyway, when your group wakes up, Frog decides that they should all go to
fight Magus. Crono and Frog must be in your group, so you can pick one more
person to come with you. Pick either Lucca or Robo to come with you here (I
chose Lucca this time around). When you're ready, leave the hideout and fight
your way out of the woods again.
Back in the overworld, head east to the Porre Market and buy Frog a Gold Suit
to enhance his defense for now. Then, continue all the way north to Truce
Canyon again. When you get there, continue to the Gate and warp to the End of
Time.
End of Time
-----------
When you get here, go down the hall to the middle room. Go through the north
door into Spekkio's room, then talk to Spekkio inside to introduce Frog to
him. Spekkio will teach Frog the *Water magic and allow your group to face
Spekkio to try out the magic. Use magic spells to hurt Spekkio (doesn't
matter if you win or not here). After you're done, leave the room and
rest/save your game here. Then, go up the hallway to the north and take the
warp to Truce Canyon in 600 A.D. again.
When you arrive there, head through the area to the overworld, then continue
southwest and across Zenan Bridge. From there, head all the way east past
Fiona's House and you'll come across another smaller mountain, which is the
Magic Cave. So, save your game and recover, then enter the Magic Cave.
Magic Cave (600 A.D.)
---------------------
When you enter this area, Frog will have another flashback similar to the one
from before. After the flashback, Frog will take the Masamune and break a
hole in the wall, opening the Magic Cave. Your group will automatically run
inside. There, defeat the Vamp and Gremlin enemies nearby. After that,
continue east and north along the path through the cave. Defeat some more
enemies and you'll see a pack of Gremlins run away.
Run after them to the end, then defeat them and the other enemies that
appear. Then, go north and up the steps to find a fallen soldier at the top.
Check him out to find a note, regarding a creature in Magus's Lair known as
the Juggler, and how it raises its guard when attacked. Anyway, continue
north to exit this cave.
Out in the overworld again, rest with a Shelter and save your game here. When
you're ready, go north and enter Magus's Lair.
Magus's Lair (600 A.D.)
-----------------------
When you enter this area, go straight ahead and Frog will point out the
obvious. After that, continue ahead into the actual castle. Here, go straight
up the stairs and take the left path into the next room. There, go north and
talk to the people, then open the chest the boy is standing in front of to
get a Mid Ether. Continue up the stairs and talk to the people there, then
head into the next room. In this room, go straight ahead and open the 2
chests in the corners to get another Mid Ether and a Shelter. Now, go back
through the past couple of rooms to the main room you entered the castle in.
Now, go east and enter the right room. Here, talk to the 4 kids surrounding a
treasure chest, then continue to the following room. In this room, go north
and you'll recognize some familiar faces. Open the chest along the way to get
a Mid Ether, then continue to the next room. There's nothing here for you to
take, so head back south to the first room of the castle. You'll now notice
that there is a save point in the middle of the room. Go towards it and Ozzie
will appear. He'll taunt Frog, then send a bunch of monsters to fight you
before leaving. Defeat these creatures, then head into the west room again.
In this room, there will now be monsters for you to fight. Talk to the
largest one straight ahead and defeat it, along with the skeletons nearby.
Then, continue north and defeat some more enemies before heading into the
next room. In the next room, talk to the people standing there and you'll
find that none of them except the one in the middle will talk. Talk to the
one in the middle and they'll all turn into Decedents for you to fight.
Beat them and Slash will appear. Take a moment to recover your HP, then talk
to him. You'll then enter battle, so read the Bosses section for help on
winning here. After you win, take the Slasher sword that he leaves behind and
equip it on Crono. Then, rest with a Shelter and save at the save point that
appears. When you're ready, leave this room and head south while defeating
the enemies along the way. Continue into the following room, and head east to
the other side of the room. Then, enter the east room.
In the east room, go up and talk to the kids surrounding the treasure again.
Tell them you want the treasure, and they'll turn into Shadows for you to
fight. Use magic to defeat them, then open the chest to get a Barrier item.
Now, continue ahead into the following room. Here, go up and talk to Taban
(if Lucca is in your party; otherwise someone else will be there for the
corresponding third party member) in front of you. He'll turn into a monster,
and several others will join in to fight.
Defeat them, then continue up to see Queen Leene, who will also turn into a
group of enemies to fight. Beat them and keep going north to meet Crono's
mom, who turns into monsters as well. Defeat them all, then continue into the
next room. Here, recover before talking to Flea up ahead. When you're ready,
go up and talk to Flea to start the battle. Read the Bosses section for help
on winning here. After the fight, check out the sparkling object on the floor
to get a Magic Tab. Now, go south to leave this room.
Head all the way south through here, defeating the people that turn into
monsters along the way. Continue through to the next room, then walk around
the chest there and keep going into the next room. In this large room, go
west to the save point and you'll be warped to another room. Here, go north
and defeat the enemies along the way. At the end, you'll meet Ozzie again.
He'll call for help, but since you defeated Flea and Slash, he'll run away.
Open the chest to the right to get a Mist Robe (equip on Lucca or Marle,
whoever's in your party). Then, continue to the next room.
Here, you'll notice several conveyors belts with giant blades moving up and
down on each belt. Go up the first belt when the blade is going up so you
don't get hit (each time you're hit, you lose HP), then go down the next one.
Open the chest to get a Dark Mail, which you should give to Frog. Then,
continue up and down the conveyor belts, but be careful since Ozzie will
increase the speed of which the blade goes up and down. When you get to the
end, Ozzie will run away, so go west to where he was standing and open the
chest to get a DoomFinger (weapon to equip on Robo). Next, go east and north
into the next room.
There, go west through the side-view area while defeating the enemies along
the way. Head all the way up the stairs and through this large side-view
room, while continuing to defeat the enemies you encounter. Keep going all
the way to the next room at the top. In this next room, go south and Ozzie
will drop you into a room below, where you'll fight 6 Decadents. Kill them
quickly with a *Lightning2 spell from Crono. After that, open the 4 chests in
the upper-left and upper-right sides of the room to get a Mid Ether, a Lapis,
a Barrier, and a Shelter. Also, get to the lower-right corner of the room and
check out the sparkling object on the floor to get a Magic Tab.
You'll notice there are 4 save points here, one on each side of the room. Two
of them will attack you when you touch them, one of them is a real save
point, and the last one is the one that'll warp you to the next area. The two
that will attack are directly across from each other, so keep that in mind.
Beat them and find the real save point, then rest/save before warping to the
next room.
When you get back to Ozzie's trap room, walk around the hole in the floor and
continue through the room. Continue and you'll be dropped into another trap
room, which is the same exact room you were just in. Get to the warp to be
brought back up, then continue through towards Ozzie. After going through
several traps, you'll end up getting to Ozzie. He'll run away again, so
follow him through the door into the next room.
Make your way to the top of this side-view room while defeating the enemies
along the way. In the following area, continue north and defeat the enemies
that are raised up into the room along the way. When you get to the very end
where Ozzie is standing, he'll run away once again. Open the chest to get a
Speed Belt, then continue to the next room. Go up this hallway and defeat
several more enemies, then open the chest at the end to get a Revive, and
continue to the next room.
Here, you'll finally meet Ozzie face to face. Open the 2 chests in both
corners to get a Mist Robe and a MagicScarf, then talk to Ozzie. He will then
challenge you to battle, and you'll fight. Ozzie will be protected by a giant
ice barrier, and when you hit him, your group will be hit by a counterattack,
so be careful. Anyway, target one of the cranks on the side to make it turn.
After each round, target the next one until Ozzie drops into a pit, ending
the battle.
When the save points appear, rest/save at the real one (the one to the
right), then step into the warp to reach the next area. Head west and down
the stairs, then defeat all the Vamps that follow you at the end. Then, just
go into the next room. You'll hear a voice here, so continue north and you'll
keep hearing the voice. Before you get to the end, I recommend you get Robo
as your third party member to fight with Crono and Frog. When you get to the
end, you'll meet Magus. After some words, you'll fight, so read the Bosses
section for help on winning this fight.
After the fight, a rumbling will occur and a giant Gate will suck everyone
in. Your group will then awaken in Ayla's hut in 65,000,000 B.C.
Chief Hut (65,000,000 B.C.)
---------------------------
Upon arriving here, Ayla will explain that she found you all hurt by Mystic
Mountains. After your group rests, she'll tell you to go to the Laruba area.
Then, she'll call Kino and they'll both leave. Now, your group should go too.
Outside, go east to the hut, where the trader inside has different items to
trade this time. You might not have enough Fangs, Feathers, Horns, or Petals
left to get anything now, so just remember this place for later. Now,
continue north and west to the Laruba's Ruins.
Laruba's Ruins (65,000,000 B.C.)
--------------------------------
When you enter this area, go up and the people will tell you that the
Reptites took Kino and the village was ruined by them. Continue up and you'll
hear Ayla talking to the old man about getting the Dactyl and beating the
Reptites. After she leaves, follow her and leave this place.
Go back south and east, then take the path directly north to the Dactyl Nest.
Dactyl Nest (65,000,000 B.C.)
-----------------------------
In this area, go north and defeat the Cave Ape and Shist enemies. Then, head
north all the way to the end, where you'll have to defeat 2 Avian Rex
enemies. Beat them, then climb up the wall to the upper ledge and open the
nearby chest to get a Mid Ether. Now, follow the path west and south all the
way to the end, then defeat the 3 Shists you come across. Open the chest in
the southeast corner to get a Mid Tonic, then continue north along the east
side of the area. Climb up the wall, then head east to the next area.
Here, defeat the enemies and head north. Climb up the wall at the end, then
head south. Defeat the enemies here, then open the chest to get a Meso Mail,
which you should equip on someone with lower defense. Then, climb up the next
wall and continue north to the wall at the end. Head towards it and enemies
will come out; beat them and climb up to continue on to the next area. Here,
you'll see Ayla call the Dactyl, so head up to where she is.
After a quick talk, she'll join your group and you'll have to choose who the
third party member is. I recommend getting either Frog or Robo due to their
strong attack power/healing abilities (I took Frog at this point). When
you're ready, your group will leave on the backs of 3 dactyls.
Outside again, fly south and east to find a castle atop a high peak. Land
there and save/rest, then enter the Tyrano Lair.
Tyrano Lair (65,000,000 B.C.)
-----------------------------
When you enter this area, go straight ahead and defeat the Cave Apes and
Reptite. Then, go north and into the right skull through the room. Go up the
stairs at the end to reach the next room. Here, go south and defeat the
Reptites, then go right and press the switch next to the closed gate to free
the group of prisoners there. Continue east and defeat the Reptites, then go
down the stairs to the next room. Here, go south and west to find a bunch of
Reptites bothering the prisoner. They'll spot you, so defeat them and head to
the gate the Reptites were in front of a moment ago.
Talk to Kino, who was trapped, and he'll explain what happened. Ayla will get
in and break the gate, then Kino will run off wanting to show you something.
Check inside the jail and open the chest to get a Mid Ether, then head back
upstairs. Go around this room and follow Kino through the next couple rooms.
When he stops in the first room of the lair, he'll open the left skull so you
can go through. So, go up through that skull and head upstairs to the next
area.
In this room, there are enemies on both sides of the room, with a floor
switch on each side as well. If you want to fight, go up to the monsters and
fight. But if not, just step on the floor switches and they'll drop into the
pit so you don't have to fight. Head east and south through the right door to
the next room. Here, defeat the groups of enemies and head into the next
room. There are two chests here; open ONLY the first one to get a Full Tonic.
The other one is a trap, so you don't want to bother with it.
Now, go back to the room with the enemies and floor switches. Here, go all
the way west and through the west door into the next area. This room is dark,
and there are hidden warp tiles that take you to different parts of the room.
It can be quite annoying, since you also have to fight enemies after warping
to certain spots as well. Please consult my map for this room, posted at
GameFAQs, for help getting through here and collecting the 4 treasures (Meso
Mail, CeraTopper, Tonic, and Revive). Get to the upper-left area of the room,
then continue up to the next room. Here, just head south to the following
room.
Here, go east and defeat the enemies along the way. When you get to the other
side of this area, go north into the open room. In this room, you'll see 2
switches on the floor. Step on the right one to open the skull head in front
of you. If you step on the left one, the head will open, but enemies will
also come out. Go through the head to another room and hit the switch on the
wall there, then go back south to the previous room.
Go west and defeat the Avian Rex and Terrasaur, then head to the middle room
that is now open. Defeat the Volcanoes and the Reptite that come out, and
then go into that room. Here, talk to the giant creature known as Nizbel. Go
around him and rest/save at the save point, then continue onward towards the
steps leading to the next room. The giant creature by the entrance will stop
and fight you, so read the Bosses section for help on beating Nizbel II.
After the battle, rest and save again before continuing up the stairs into
the next room. There, head south to the outside area again.
In this area, go south and all the way to the east side while defeating the
enemies along the way. When you get to the east end, go north into the next
room. Here, there are 3 floor switches; press the one on the left first to
make 2 pits appear, hit the right one to make 2 Terrasaurs fall down, and hit
the middle one to make a save point appear. You can only reach that save
point if you didn't make the pits appear.
Your best bet here is to ignore the left and right switches and hit the
middle one for the save point. Go up to the skull head and press A to open
it, then continue into the small room inside. Hit the switch on the wall to
open the middle room outside, then open the chest to get a Full Ether. Save
your game if you want in this room, otherwise continue out to the previous
area. Go west and north in the middle, then defeat the Terrasaurs that come
down to fight.
After that, continue into the next room. Here, go up and you'll meet Azala
again. You'll hear a roaring sound in the next room, and Azala will run off.
Open the 2 chests here to get a Mid Ether and a CeraTopper. Now, go back to
the room with the save point and recover/save there. When you're ready, come
back here and go up to the next room. Go north and you'll meet a giant Black
Tyrano. You'll have to fight, so read the Bosses section for help on winning.
After you beat them, Azala will crawl away and speak for a moment. Kino and
the dactyls will come, and your group will fly out as Lavos crashes into the
earth. After the scene at the ruins, your group will leave the area. In the
overworld, save your game before going back into the Lair Ruins. There, check
out the Gate and you'll be warped ahead to 12,000 B.C.
Cave (12,000 B.C.)
------------------
When you arrive here, head south to exit the cave and walk outside in this
icy world.
Out here, head southeast to a lit up futuristic building, which is the
Skyway.
Skyway (12,000 B.C.)
--------------------
The Skyway is the means of transportation to and from the floating world.
Walk onto the purple circle to warp up there. When you arrive, exit the
building.
Outside, go east and enter Enhasa, which is the nearby building on this
floating area.
Enhasa (12,000 B.C.)
--------------------
In this magical place, talk to everyone standing around to learn information
about this area. Get to the upper-left section of this place and a boy will
deliver a haunting message. There is a blue circle on the floor which heals
you and recovers your HP/MP when you walk over it. Also, check out the shop
in the southwest area and buy some items. When you're done here, head back
towards the entrance and leave here.
Back outside, go north to the Land Bridge and use it to warp back down to the
icy continent. Continue northwest to another Skyway and use it to warp up to
the floating continent again. There, head west across the bridge and visit
the town of Kajar.
Kajar (12,000 B.C.)
-------------------
When you enter this "city", go around and talk to all the people here. Enter
the upper-right room and check out the lower-right section of the room to
find a Speed Tab. Talk to everyone here, especially the Nu in the upper-left
corner. It'll give you a hint regarding water, wind, and fire. You'll notice
in the previous room that there are 3 books scattered around, and when you
open one, its element comes out.
Back in that room, check the book in the upper-left area to open the water
element. Go to the book in the lower-right area to open the wind book. Then,
go to the middle area by the Nu behind the counter and check out the book
there to open the fire one. Doing this will cause a hidden room to open up
nearby. Enter it and check out the white creature in the middle of the room
to get a Black Rock (you'll need this later). Leave here, buy some items if
you want, then head out of this place completely.
Back outside, continue west to the giant airship known as the Blackbird.
Blackbird (12,000 B.C.)
-----------------------
In this area, head north and you'll see 2 guards blocking your path. Talk to
them and a soldier will come to check up on things. He's known as Dalton and
he apparently has something against you. After he leaves, it's best that you
leave as well since there's nothing here for you to explore yet.
In the overworld again, head all the way east and across the bridge, then use
the Land Bridge to return to the earth. Back there, head southeast to the
other Skyway and take it back up. Then, head south and into Enhasa.
Enhasa (12,000 B.C.)
--------------------
In this place again, there are elemental books just like in Kajar. They also
activate a hidden room if you open the books in the correct order (water,
wind, fire). Check out the book in the upper-right area, and open its water
power. The wind book is in the upper-left area, so open that one next.
Finally, head to the entrance of Enhasa and open the book on the counter
there to open the fire element.
After you open the hidden room, enter it and talk to the Nu inside. Choose to
fight it if you want and it'll split into 6 Nus to fight. Use strong Dual
Techs (Crono and Ayla's Falcon Hit works great against each row) to defeat
them. After you win, you'll get a Speed Tab and a Magic Tab (this is
optional; you don't have to fight unless you want those items). Now, leave
this room and recover at the blue circle known as the Fountain of Recovery in
the upper-left area of this place. Then, head to the exit of this place and
leave.
Back in the overworld, head north and through the Land Bridge to get to the
icy earth. There, go north and west to the next Skyway to warp back to the
floating continent. Back here again, go west and across the bridge, but this
time head north and into a Cave. Warp through the series of caves to reach
the peak of the mountain, then enter Zeal Palace.
Zeal Palace (12,000 B.C.)
-------------------------
When you enter this palace, go and talk to the people wandering around. Head
to the upper-right area of this large room and go north into that room, which
the Nu tells you is the bedroom. Here, enter the east room and you'll hear a
conversation between Schala and Janus. An assistant will come and tell Schala
to come with her, so after they leave, talk to Janus if you want before
leaving this room. Then, check out the west room and talk to the guy there.
When you're done here, head back to the large main room. Go west and down the
steps to the center area, then go north into the next room. Here, you'll see
Schala use her pendant to open the mysterious door in front of them. After
they go through, talk to the 2 people standing there. They'll notice Marle's
pendant that you have, so leave this room and go west. Talk to the Nu in
front of the door leading to the Mammon Machine. Enter that room and go up
the hall to the following room. Here, go up to the red stone and press A to
power up the pendant.
Now, head back to the center room where Schala opened that door. Check out
the door and the pendant will activate, opening it for you. Enter that room
and go forward, and the Queen will not be happy you're there. Dalton will
summon Golem to attack you, so try to fight it. Don't worry about winning
this fight; let it beat you and your group will be taken to a holding room.
There, Schala and Janus will be standing there, and Schala will free you. The
Prophet will come and ask how you came there, so you'll end up going to the
Cave with the Gate inside. Your group will warp back in time and the Gate
will be sealed against Schala's will.
Lair Ruins (65,000,000 B.C.)
----------------------------
When you arrive here again, your party will realize that the pendant can open
those mysterious doors in other areas, particularly the ones in the domes in
2300 A.D. Now, head south to exit this area.
Back in the overworld, go southeast to the dactyls and get on them to fly.
Now, head west to Mystic Mountain and land, then enter the mountain.
Mystic Mts. (65,000,000 B.C.)
-----------------------------
In this area, head all the way north while defeating the enemies along the
way. Continue into the next area, then keep going west and north to the
following area. Here, go to the top of the cliff and jump into the Gate to
warp to the End of Time.
End of Time
-----------
When you arrive here, go down the hall and into the middle room. Talk to the
old man to get information on a device to travel through time in. Save/rest
here, then go back to the room with the warp pillars, and head to the Proto
Dome in 2300 A.D.
Proto Dome (2300 A.D.)
----------------------
When you get here, go south to the next room. Here, head all the way south
and out of this place.
Outside, go northwest to Lab 32. Race against Johnny, or just walk west to
the other end, then go outside at the end. Go south and west from there and
enter the Arris Dome.
Arris Dome (2300 A.D.)
----------------------
In this area, follow the path to the area where the people are hanging
around. From there, go around to the ladder in the middle of the area and
climb down into the next room. Here, go around and through the east door to
the following room. In this room, go west and north along the upper ledge to
get to the north half of the room. From there, follow the path around to the
next room. Now, get to the northeast corner of this room by the control panel
and the sealed door. Open the sealed door by pressing A, then enter that
room.
Here, check out the sparkling object on the floor to get a Power Tab. Open
the 4 chests to get a Lumin Robe, an Elixir, a Hit Ring, and a Gold Erng.
After you're done here, backtrack through the past several rooms until you're
back outside of Arris Dome.
In the overworld again, head north and west into Lab 16.
Lab 16 (2300 A.D.)
------------------
Here, head south and west, then north and west while defeating the enemies
along the way, then continue west to the next area. In this area, go west and
defeat the Craters at the end, then continue south and follow the path all
the way around to the end. When you get to the end, go southwest to exit this
place.
Outside once again, go south and west into Bangor Dome, which is your first
stop over here.
Bangor Dome (2300 A.D.)
-----------------------
In this dome, ignore the Gate and open the sealed door with the pendant.
Enter that room and open the 3 chests you find to get a Charm Top, a Full
Ether, and a Wallet. Now, go back to the previous room and continue out of
this place, then continue south to the Trann Dome.
Trann Dome (2300 A.D.)
----------------------
Here, follow the path through here to the sealed door at the end. Open it and
enter the next room. Check out the sparkling object on the floor to get a
Magic Tab, then open the chests to get a Gold Stud and a Full Ether. Now,
leave this room and continue all the way out of here.
At this point, go north and head through Lab 16 again. After you get through
it, continue east and southeast to the Sewer Access.
Sewer Access (2300 A.D.)
------------------------
When you enter this area, go west and across the bridge, then head south into
the next room. Follow the path east while avoiding the traps along the way
(unless you want to fight), then climb up the ladder at the end to reach the
next area. Here, go forward and defeat the 2 Edgers, then go east across the
bridge. Follow the path south and east, then north and up the ladder to exit
the sewers.
Back outside, go south to the Keeper's Dome.
Keeper's Dome (2300 A.D.)
-------------------------
When you enter this dome, go and talk to the sleeping Nu nearby. It forgets
what to say, so go down the steps and head north through this room. Open the
sealed door and enter that room. You'll see several sparkling stars appear on
the floor throughout this room. Follow the path around here and talk to each
one to learn information about Lavos. At the end, open the last sealed door
and enter that room. Here, go straight ahead and walk around the giant object
to the north wall.
Your party will be surprised and confused of it, so head back around and
south towards the exit of this room. Then, the Nu will walk in and introduce
itself as Belthasar using the Nu's body. It'll explain how to use this
vehicle, then when it falls asleep, talk to it again to be given the choice
to name the machine (Epoch). When you're ready, go to the platform behind the
Nu and press A to enter the Epoch. At this point, choose to go back to 12,000
B.C.
When you arrive there, go west and north to the Terra Cave. Be sure to use a
Shelter outside, and save before entering here. Also, I recommend a party of
Crono, Ayla, and either Marle or Lucca for this area (I took Lucca). Then, go
ahead and enter this cave.
Terra Cave (12,000 B.C.)
------------------------
In this place, climb up the ladder in front of you and head west to the next
area. Talk to the people here and enter the room on the top level. Buy some
new weapons/armor for your group, then climb down the ladders to get through
this place. Feel free to enter the rooms along the way down and talk to the
people inside. You can also rest in one of the rooms to recover your HP/MP.
When you get to the bottom, save at the save point and head east into the
next area.
Here, check out the sparkling object in the corner to get a Power Tab. Then,
head north through here and defeat the Beasts along the way. You may want to
have Ayla use her Charm Tech to steal R'Bow Helms from them, which are very
good for your party at this point. I also recommend you put Frog and Lucca in
your group (if you haven't already). After beating the 2 groups of Beasts,
heal your group and continue north to reach the bosses of this area: the Mud
Imp, Blue Beast, and Red Beast. Read the Bosses section for help on beating
them. After you win, continue north and go up the green chain to reach the
next area, which is Mt. Woe.
Mt. Woe (12,000 B.C.)
---------------------
When you enter this area, touch the nearby rock to fight the Rubble. It'll
most likely run away, so when it does, continue north and defeat the Bantam
Imps and Stone Imps you encounter. Go north and west and fight the Rubble,
then head south and west and open the chest to get a Lode Helm. Now, go back
to the start of this area, and head west across the chain this time. Head
north and defeat the enemies, then continue into the next area. In this area,
go west and fight the Rubble.
Next, head east and north and defeat the Gargoyles you meet. Then, continue
north and rest/save at the save point. After that, head north and east
towards the chain and you'll be attacked. Defeat the enemies, then go across
and defeat the Rubble there. Open the 2 chests to get a Lode Vest and a
Shield. Now, go back across and head west to the end where you'll find a
chest in the northwest corner. Approach it and enemies will attack; beat them
and open the chest to get a Barrier.
Now, go back east a tiny bit and take the path going south that you passed
just a moment ago. Follow that path west and south, then go east and north to
the upper ledge where the chest is. Defeat the enemies that appear, then open
the chest to get a Lapis. Now, head east and across the chain, where you'll
be attacked by Stone Imps and Gargoyles at the other side. Continue east and
south, then west again. Fight and defeat the enemies you encounter, then
continue south and across the chain to the next section.
Head to the southwest corner and defeat the Rubble for good experience/Tech
Points, then go north and east to be attacked again. Beat the 4 Gargoyles,
then go northeast and open the chest to get a Barrier. After that, continue
eastward across the chain to the next area. In this area, go north and open
the chest to get a Lapis. Then, head east and defeat the 4 Man Eaters that
surround you (have Ayla Charm a Pearl Edge from one of them; it's a good
weapon for Frog to use). Next, go southeast and across the chain to the next
platform. Go south and defeat the enemies that surround you, then open the
chest to get a Full Ether. Then, head north and open the other chest to get a
Barrier. Now, go back across the chain and go north. Climb up that chain and
continue going northward.
Continue heading north, then west at the end. Defeat the Rubble and go south,
then east and south. Go and defeat the Man Eaters and Gargoyles, then open
the 2 chests to get a Shelter and a Shield. Now, head all the way north and
east across the chain, then head southeast and defeat the enemies there.
Then, go north and rest/save at the save point, then continue up the chain to
the next area.
Here, go north and west around the bend, then open the chest to get a Time
Hat. Continue east and across the chain, and then head south and west around
the bend again to another chest. Open it to get a Full Ether, then go back
east and all the way north. Before you climb the final chain, heal your party
members and put Frog and Lucca in your party if you haven't already.
After that, climb up to the next area. Here, go up to the giant crystal and
it'll disappear, and the Giga Gaia will appear to fight. As usual, read the
Bosses section for help on winning this fight. After you win, the giant
crystal will reappear and the Guru of Life trapped inside will be freed, who
ends up being Melchior in this time era. The mountain will then collapse, so
your group will then retreat to the Terra Cave.
Terra Cave (12,000 B.C.)
------------------------
In a room within this place, Melchior will realize there's trouble going on
here. Schala will come in with Janus, and she'll talk to Melchior about the
current plans with the Ocean Palace. Dalton will then appear and force Schala
to come with her, shooting at Melchior to push him aside. After they all
leave, talk to Melchior again and he'll give you the Ruby Knife, which is
used to stop the Mammon Machine later on. Now, leave this room and climb up
the ladder to the top of this place, then go east to the next area. Climb
down the ladder and continue south to exit this cave completely.
Outside, head south and all the way east past the Epoch, to the Skyway. Enter
the Skyway and warp up to the floating land of Zeal. There, go northeast and
use the Land Bridge to reach another area of the icy place below. From there,
go north and west to the next Skyway, and take that to the mainland of Zeal.
Then, head all the way west across the bridge, then north and through the
caves to the very top of the mountain. When you get there, use a Shelter and
save your game, then make sure Frog and Lucca are still in your group. Then,
head into the Zeal Palace.
Zeal Palace (12,000 B.C.)
-------------------------
When you enter this palace, head all the way north through the middle of this
room into the following room. Save at the save point, then continue all the
way to the next room. Here, go up and you'll meet Dalton again. He'll fight
you, so read the Bosses section of this guide for help here. After the battle
is over, Dalton will open a Gate and warp away into it. Go back to the
previous room and rest/save, then go back to that room and warp down to the
Ocean Palace.
Ocean Palace (12,000 B.C.)
--------------------------
When you arrive in this underwater palace, go south and save at the save
point. Then, talk to Mune who is standing guard and he'll disappear. You'll
then see a quick scene with Schala and the Queen. After that, continue into
the next room. Here, go south and take the first path to the east and into
the northeast room. Walk on the floor switch to activate it, then defeat the
Jinn and Barghest enemies.
Leave this room, then go southwest and defeat the Scouters, then open the
chest to the east to get a Rune Blade for Frog. Then, continue south and east
and defeat the Scouters there. Open the chest to get an Aeon Suit. Now, head
southwest along that path, then go all the way north and defeat the enemies
along the way. Continue into the room all the way north, then step on the
switch and beat those enemies as well. Then, continue into the following room
and defeat the Blue Scouts and Mage there. Open the chest to get a Star
Sword, then head directly east to the large room again.
Back in this large room, head southeast, then southwest into another room.
Defeat the Red Scouts inside and open the chest to get a Shock Wave for
Lucca. Then, continue south into the connected room and defeat all the
enemies here. Open the chest in the bottom corner of the room to get a
SonicArrow for Marle, then head east and hit the next floor switch.
At the other end, go north and defeat the enemies, then open the chest to get
a Kaiser Arm for Robo. Go north into the next room, then follow the path
north and east into the following room. Here, defeat the enemies and open the
chest to get an Aeon Helm. Then, go back west to the previous room and head
southwest, then south across the newly formed bridge into the next room.
Here, defeat the enemies and head west down the stairs to the following room.
In this room, go down the stairs and head south through here. Defeat the
enemies that appear (Crono's *Luminaire works well here), then continue south
and down some more stairs. At the bottom, beat the 4 Thrashers in that room,
then continue down more stairs to the room below. Beat the enemies there and
go down another set of stairs, then beat this last set of enemies. Talk to
Masa at the top of the last set of stairs, then you'll see another scene with
Schala and the Queen.
After that, continue down to the next room. There, defeat the Jinn and
Barghest, then rest/save at the nearby save point. I also recommend that you
still have Frog and Lucca in your group. When you're ready, go south to the
next room. Go south and beat all the enemies here, then check out the
sparkling orb to the left to activate the elevator you're on. Along the way
down, you'll have to fight several groups of enemies, so be prepared to
fight/heal through here. At the very bottom when the elevator stops, go north
into the next room.
Here, go along the west side of this room into another room. Defeat the
Scouter, Red Scout, and Blue Scout inside. Then, hit the switch on the wall
and leave this room. Go south and east, then along the east side of the room
into the room at the other end. Beat the same 3 enemies in there and hit that
wall switch, then go back to the previous room. Step on the blue switch in
the middle of the room to make a lower path appear.
You'll then be lowered onto that path, so head north into the next room. Go
forward and open the chest to get an Elixir, then save/rest at the save
point. At this point, make sure you have Frog in your group, as well as
Lucca. Then, continue into the next room. Go north and you'll meet Dalton
again, and he'll send the GolemTwins after you, so read the Bosses section
for help on winning this battle.
After you win this rather simple battle, Dalton will prepare to send another
Golem at you, but Lavos' energy shakes the room. When he leaves, continue
into the following room. Talk to the Nu in your way and it'll move, then
continue forward to see Schala and the Queen activating the Mammon Machine.
Crono will use the Ruby Knife that Melchior gave him to try and stop the
machine, but Lavos will emerge and fight you.
Your group will quickly die off, and the Prophet will reveal himself as Magus
to fight off Lavos. He'll quickly lose as well, and the Queen will use Lavos
to try and destroy you. Have Crono go up and talk to Schala, and then Crono
will be destroyed to stop Lavos. Another scene opens where Lavos emerges from
the ground and the floating kingdom of Zeal comes crashing down, leaving your
group stranded in a cave on some island known as the Last Village.
Last Village (12,000 B.C.)
--------------------------
When you wake up there, the Elder will give you the pendant and he'll tell
you to find him at the commons afterward. So, reassemble your party (I had
Frog, Ayla, and Robo in mine) and save, then leave the cave. Outside, visit
the other 2 caves and buy supplies from the Nu (you can get a Magic Tab from
behind the Nu when it leaves the room). After that, head northwest to the
Commons.
Commons (12,000 B.C.)
---------------------
In this area, go north and talk to all the people along the way. At the end,
talk to the Elder and you'll be interrupted. Dalton and his soldiers will
come in and attack, then Dalton will send your group away into a jail inside
the Blackbird.
Blackbird (12,000 B.C.)
-----------------------
When your party awakens, you'll find that all your items, weapons, and money
were taken. Save at the save point here, then climb up the ladder to exit
this room. Your group will realize you're in the air aboard the Blackbird, so
head back inside. Your party will discover an air duct in the room, then
you'll be given a couple of options on what to do next.
If you have Ayla in your group (which you should; I even mentioned putting
her in your group earlier), choose to pretend being sick. If she's not in
your group, you'll have to go through the air ducts to get through this
place. But since you have Ayla, you can just walk out the door. When the
guard comes to see what the problem is (after you pretend being sick), you'll
defeat the guard and be able to exit the room.
Go south and out of here, then defeat the nearby Byte and head west. Enter
the next room you come across