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Chrono Trigger
The Complete Walkthrough
By: sandsaturn1988
Email: sandsaturn1988@yahoo.com
*---------------*
--Version History--
*--------------*
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 4.0- Added to thanks, changed many formats, added speed walkthru
section, added other stuff devision. Made entire Faq more navagatable.
Corrected countless mistakes. Changed title. Added some art here and there.
This is most likely the last large update.
Version 3.1- Attempted to make guide more readable by adding paragraph breaks
and tabs for easy reference.
Version 3.05- Minor updates. Submitted Guide.....Fingers Crossed...Posted.
Whooo!
Version 3- Fixed Table of Contents so it could be used with control+f
Version 2.31- Edited minor mistake
Version 2.3- Edited Document to make it readable
Version 2.0- Changed document Html format.
Version 1.1- Fixed Logo to actually make it worth looking at.
Version 1.0- Officially finished guide!!!! Whoo hoo. Wasnt posted*, still
working hard.
*Turns out, that I sent guide wrong and this is a misprint, but i dont change
updates i have already written.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
First off A Huge thanks to Mynock, although he doesn't know he helped me,
if it wasn't for his walkthrough I would have never beaten Lavos in the first
place. And been inspired to write a walkthrough of my own.
*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
A couple of things before we get started. First, this guide does not
contain every single list ever devised by man for this game to make their
guide look longer, this guides goal is help people get through the game in a
practical manner and to not waste your time (and space on your computer)
covering such things as every single item in the game, or covering things
people will never use such as a list of the stats of every monster you may
encounter in this game.
If you need any of these things there are some great websights for
these such as other faqs and walkthroughs at gamefaqs.com but I do not cover
that here because I don't see any use for those kinds of things. You say
"But you have a lists here on this guide." I do, I have all the lists that I
figured would help people actually get through the game not the lists that
make my walkthrough twice as long as joe blows walkthrough.
Second, this guide does not cover cheats, codes, glitches, roomers, etc. for
the same reason as the first. This guide was desgined to help people get
through the game in a practical manner and not to waste your time with non-
working cheats, and fake roomers. Also, if you wanna cheat there are plenty
of places where you can get the codes for this game, but if you wanna play
and beat the game, and you just want some help along the way. that's what
this guide is for!
That said. welcome to my guide on Crono Trigger. Hope you find it useful, or
at least halfway interesting lol. Anyhow lets get started. And what better
place to start than at the .............
-----------------------------------------------------------------------------
Table of Contents!
-----------------------------------------------------------------------------
In order to use the table of contents properly and jump to any one of
the sections hold down Ctrl+f and then type in the code listed next to the
section in the find box. You will probably have to click "find next" twice
to scroll down to the section you're looking for.
Table of Contents:
Opening:
I. Legal Disclaimer (LglDisc)
II. Introduction (Intrd)
III. Configuration (Confg)
IV. Characters List (Charct)
V. Story (Stry)
VI. Time Period Description (TP Descrpt)
Body:
VIII. Bear-Bones Speed Walkthru (spdWlkthru)
Divisions: The Millennial Fair - 1000 AD
The Queen Returns - 600 AD
The Queen is Gone - 600 AD
We're Back - 1000 AD
The Trial - 1000 AD
Beyond the Ruins - 2300 AD
The Factory Ruins - 2300 AD
The End of Time - End of Time
The Village of Magic - 1000 AD
The Hero Appears - 600 AD
Tata and the Frog - 600 AD
The Rare Red Rock - 65,000,000 BC
Footsteps! Follow! - 65,000,000 BC
The Masamune! - 600 AD
Magus's Castle - 600 AD
Forward to the Past - 65,000,000 BC
Unnatural Selection? - 65,000,000 BC
The Magic Realm - 12,000 BC
Break the Seal! - 65,000,000 BC
The Guru on Mt. Woe - 12,000 BC
What Lies Beyond? - 12,000 BC
Lavos Beckons - 12,000 BC
The New King - 12,000 BC
The Time Egg - 2300 AD
The Fated Hour - End of Time
The Ghost of Cyrus - 600
Ozzie's Fort - 600 AD
The Sun Stone - Every time period
The Origin of Machines - 2300 AD
The Rainbow Shell - 600 AD
Saving a Forest - 600 AD
The Black Omen - Any time period.
VIII. Full Expanded Walkthrough (Wlkthru)
IX. Boss Guide (Bss Gd)
X. Lavos-Final Boss strategies and tips (Lvs Fnl)
XI. Ending Spoiler (Endsplr)
XII. New Game+ (NwGm)
Appendices:
XIII. Single Tech List (Sngl Tch)
XIV. Dual Tech List (Dl Tch)
XV. Triple Tech List (Trpl Tch)
XVI. Weapons (Wpns)
XVII. Armors [Helms-vests, etc] (rmr)
XVIII. Accessories (ccssrs)
XIX. Black Boxes and Secret Doors (Blck Bx)
XX. Speiko Guide (SpkGd)
XXI. FAQ (Flotran)
Other Stuff:
XXII. About the Author (AA)
XXIII. If for some strange reason you want to contact me... (EMailetc.)
Closing:
XXII. Acknowledgments (Ackn)
XXIII. Closing (Clsng)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=--=-=-=-
Opening
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-----------------------------------------------------------------------------
Legal Disclaimer (LglDisc)
-----------------------------------------------------------------------------
Ok, welcome to the section where I'm supposed to spout off
legal jargon that no one cares about and know one listens to so instead let
me just say this. Pretty much I don't care what you do with this walkthrough
but I do have to say this: give credit where credit is do, and don't claim
its yours or sumthin like that; and also please don't change it around or
whatever, just leave it the way it is. Oh and if you do decide to use this
on your site or whatever id really appreciate you sending me an email. :)
Added note: You are welcome to use my format from any of my sections of the
walkthrough, but do not steal information from it without giving proper
credit. All the information contained in this walkthrough is entirely
original except from some list formats and info from the Mynock. Do not use
this information without giving credit where credit is due and if you do use
portions of my weapons or armor lists be sure not only to credit me but the
Mynock but do not under any circumstances claim it to be your own.
-----------------------------------------------------------------------------
Introduction (Intrd)
-----------------------------------------------------------------------------
Welcome to the world of Crono Trigger! My personal opinion is that
this is the best game ever created, the only problem with the game is that
it's not long enough. =( This game includes all the aspects of a good story
line, with plot, animation (for its time period) and battle style. This
superb style of RPG has been attempted to be mimicked many times to no avail.
When I first got word that a sequel was available to Crono Trigger I was very
much anxious to try the game out for myself. It was one of the biggest
disappointments ever. Other than the superior graphics, it has nothing on
the old Crono Trigger. Anyway I'm sure you will enjoy Crono Trigger.
-----------------------------------------------------------------------------
Configuration (Confg)
-----------------------------------------------------------------------------
The button configuration of Crono Trigger is simple, and being that this
is an RPG, there is no timed jumps or fast running required so (with the
exception of the Death Peak) there is very little skill involved in the
actual pressing of the buttons (Unlike Zelda for example).
Note: Being that my old copy of Crono Trigger is lost, and I played it of
the Znew emulator this time, this configuration may be off due to problems
with my emulator, however i think it is correct.
Here is the Configuration:
A: This is pretty much the main button, it is used for everything from
picking an item to buy to opening a door,to slashing some baddie with your
sword.
B: This is the opposite of A. It is used to back out, or cancel in order
you've given that you have changed your mind about. It is also used to dash.
Y: This takes you to your menu screen were you can alter your party's status,
save, and look at their moves.
X: Used on rare occasions throughout the game in which its use will be
described to you. (For Mini Games) etc. And to change time periods in
"Epoch", but I will talk about this more later. And of course to switch your
party at the end of time.
L and R: Same as Y. Hold down them both to escape from battle.
Start: Sometimes functions in the place of A. Pauses the game.
-----------------------------------------------------------------------------
Characters (Charct)
-----------------------------------------------------------------------------
Through out the game you will encounter characters (hopefully =). This
is the list of some of the main people through out the game.
Crono- this is you! You are the main character. The entire story revolves
around you. More people will join you as your quest progresses.
Main Weapon: Sword
Magic Type: Lightning
Marle- Your newest best friend and devoted partner. She is the character
that is first to join your party and subsequently is one of the weakest.
Main Weapon: Crossbow
Magic Type: Water/Ice
Lucca- Best friend since childhood. The game could not take place without
here because she is the person to open the first time portal.
Main Weapon: Gun
Magic Type: Fire
Frog- A human turned into a frog. This mysterious figure's story does not
fully come into focus till the latter half of the game.
Main Weapon: Blade
Magic Type: Water
Robo- This robot is found in pieces in 2300 A.D. where Lucca repairs him.
Main Weapon: Mechanical Hand
Magic Type: None
Ayla- This pre-historic super lady is dressed in a loin cloth and a tail.
With super human strength she has no need for magic.
Main Weapon: Fist
Magic Type: None
Janus- I do not use his more known name so that people who have not got this
far do not have it spoiled for them. One of the strongest characters in the
game as far as magic is concerned but not much to right home about concerning
physical abilities.
Main Weapon: Sickle
Magic Type: Shadow
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Story (Stry)
-----------------------------------------------------------------------------
An average boy named Crono living at the turn of the Millennium (1000
AD) is caught up in a series of events sprung into action by his best friend
Lucca who happens to be a genius. In the small kingdom of Gaurdia, the king
declares there to be a millennial fair to celebrate a millennium of the
Gaurdia kingdom. At the millennial fair, Lucca and her father introduce
their newest invention, a telepod. The telepod is designed to teleport one
item or being from one location to another almost instantaneously, everything
seems to be going well until a girl by the name of Marle volunteers for the
demonstration and instead of being transported from one location to the next
is actually transported to a different time period because of a reaction with
the pendant that she is wearing. Crono volunteers to follow her into the
time portal to attempt to save her, and from there the story begins.
-----------------------------------------------------------------------------
Time Periods (TP Descrpt)
-----------------------------------------------------------------------------
Throughout the game you will find yourself in multiple time periods, here is
a list of all the major ones that you visit.
1,000 AD- This is your home time period, it is in this time period that the
story begins, it is where you were born and raised. Only scattered parts of
the game will take place here.
600 AD- This is the medieval time period. This time period is visited 2 main
times and takes up a good part of the game.
2,300 AD- This is the farthest into the future you will ever go. This time
period is very vital to the game because it is while visiting this time
period that your true mission becomes clear. You visit this post-apocalypse
world 2 for large increments of the game.
1999 AD- This is where the main boss battle takes place. You can visit this
time period at almost any point in the game.
65,000,000,000 BC- This is the farthest back in time you ever go. This time
period is visited 2 major times.
12,000 BC- This is the hardest time period to get to and is in my opinion the
coolest. You only visit this time period 3x in the game toward the end for a
very long stretch.
The End of Time- I don't really count this as a time period for obvious
reasons, but some people do so it's listed here anyway. Pretty much what you
do here is hang out.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Body
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section features my two versions of a walkthrough for this game,
endings, bosses, and other important stuff needed to beat this game.
-----------------------------------------------------------------------------
Bare Bones Speed Walkthru (spdWlkthru)
-----------------------------------------------------------------------------
This is the "quick guide" section for all the Chrono Trigger players
that arnt actually "stuck", they just don't know where to proceed to and what
to do next. This section provides a quick layout of the order of events in
the RPG Chrono Trigger.
Divisions: 1. The Millennial Fair - 1000 AD
*Head north to the Millenial Fair.
*Purchase a clone in the lab tent with silver points.
*Bumb into Marle
*Go See Luccas invention as soon as it becomes available
*Follow Marle into the time warp using the LEFT portal.
2. The Queen Returns - 600 AD
*Leave Truce cannon
*Go to Gaurdia Castle and go up the right tower to find Marle.
3. The Queen is Gone - 600 AD
*Leave the castle and rendevou with Lucca
*Enter Cathedral pick up pendant on the floor.
*Join w/ Frog and Navigate the cathederal.
*Beat Yakra
*Return to 1000 AD
4. We're Back - 1000 AD
*Take Marle back to the castle and get arrested.
5. The Trial - 1000 AD
*Stand trial
*Break out of jail with Lucca
*Pick up note on way out of tower from gaurd.
*Defeat the dragon tank and escape the castle.
6. Beyond the Ruins - 2300 AD
*Go to southern dome to rest and purchace supplies.
*Navigate Lab 16
*In the Arris Dome, go to basement to enter food storage area.
*Defeat Gaurdian and 2 Bits
*Aquire seed from man and password from rat.
*Enter right side of basement to go to navigation center.
*Learn mission concerning Lavos.
*Aquire bike key from Elder of the dome on way out.
*Race Johnny, and aquire racing log.
*Head to south dome on east side of Lab 16, and repair Robo.
*Choose party to go to factory.
7. The Factory Ruins - 2300 AD
*Navigate factory for password.
*Using password, restore power to the Proto Dome.
*Speedily escape
*Battle R-Series
*Return Robo for repairs, then leave through time warp.
8. The End of Time - End of Time
*Learn logistics of the end of time with man at lamp post.
*Visit Speiko to aquire magical abilities.
9. The Village of Magic - 1000 AD
*Leave imps house and explore town
*Enter Melechoir's hut and speak with him.
*Enter and navigate magic cave.
*Defeat Heckran.
*Return to native continent.
*Go to millenial fair and warp to 600 AD.
10. The Hero Appears - 600 AD
*Go to Castle in Gaurdia.
*Speak with chef to aquire rations.
*Take them to the Zenan bridge to gain passageway.
*Defeat Zombor.
*Explore to two new towns exposed on the southern continent.
*Enter cursed woods, then Frog's secret hideout to speak w/ him.
11. Tata and the Frog - 600 AD
*Navigate the Denadoro Mountian's.
*Defeat Masa and Mune to aquire masamune.
*Aquire the hero metal from Tata.
*Return sword to Melechoir.
*Go to end of time and take new warp to 65mil BC
12. The Rare Red Rock - 65,000,000 BC
*Encounter Ayla while fending of Reptites.
*Navigate mystic mountians back to Ioka.
*Explore town and challenge Ayla to soup contest for rock
13. Footsteps! Follow! - 65,000,000 BC
*Go south to forest maze.
*Encounter Kino
*Navigate Forest maze and Azayla's hideout.
*Defeat Nizbel.
*Return to 1000 AD
*Have Masamune repaired.
14. The Masamune! - 600 AD
*Go to 600 AD
*Give Masamune to Frog.
*Head east and enter Magic cave.
*Navigate magic cave to arrive at Magus's castle.
15. Magus's Castle - 600 AD
*Enter and navigate Magus's castle defeating all the henchmen.
*Decend to basement of castle
*Defeat Magus.
16. Forward to the Past - 65,000,000 BC
*Become aware of new surroundings.
*Head to, and visit the Laruba ruins.
*Go to and navigate dactlys nest.
*Fly to Tyranno layer.
17. Unnatural Selection? - 65,000,000 BC
*Navigate the Tyranno layer and free all the prisoners.
*Defeat Nizbel II
*Finish navigating Tyranno layer, and then encounter Azayla.
*Defeat Azayla, and the black Tyranno.
*Enter giant crater.
18. The Magic Realm - 12,000 BC
*Explore new surroundings and use portal to enter Zeal.
*Visit Enhasa and Kajar, then battle the Nu.
*Navigate and Explore Zeal, then head to palace.
*Go to upper right of palace to see Schala.
*Follow her to see her enter inner chamber.
*Use mammon machine to enhance pendant to enter inner chamber.
*Either defeat or be defeated by the Golem.
*Be forced out of 12,000 BC
19. Break the Seal! - 65,000,000 BC
*Return to 3200 AD
*Navigate southern sewer access.
*Visit the guru's dome and aquire the Epoch
*Return to 12000 BC
20. The Guru on Mt. Woe - 12,000 BC
*Enter the earthbound village.
*Explore cave, then defeat mud imp and the beasts.
*Navigate up Mt. Woe.
*Defeat Giga Gaia
*Rescue Melechoir.
21. What Lies Beyond? - 12,000 BC
*Return to Zeal palace.
*Enter inner chamber.
*Defeat Dalton.
*Navigate the Ocean Palace.
*Encounter Lavos.
22. Lavos Beckons - 12,000 BC
*Navigate the Ocean Palace.
*Defeat the Golem twins.
*Encounter Lavos.
*Watch Zeal be destroyed, then enter commons.
*Get captured.
23. The New King - 12,000 BC
*Navigate Blackbird.
*Re-aquire weapons.
*Defeat Golem Boss.
*Defeat Dalton plus.
*Re-aquire the Epoch.
*Return to the End of Time.
24. The Time Egg - 2300 AD
*Aquire the Chrono Trigger.
*Chat with Nu in the Keeper's Dome in 2300 AD
*In 1000 AD aquire your previously gotten clone.
*Return to 2300 AD and Navigate death peak.
*Defeat the 3 lavos spawns.
*Save Crono.
25. The Fated Hour - End of Time
*Learn about your following possible side quests.
26. The Ghost of Cyrus - 600 AD
*Go to the ruins on the island in 600 AD
*In 1000 AD aquire a carpenters tools.
*Return and give them to the carpenter in 600 AD
*Have the ruins repaired, as you navigate them.
*Bring Frog to R.I.P Cyrus's ghost.
27. Ozzie's Fort - 600 AD
*Find Ozzie's island fort in 600 AD
*Enter with Magus in the lead.
*Defeat Ozzie, Flea, and Slash.
28. The Sun Stone - Every time period
*Go to the north area of 2300 AD and enter the Sun palace.
*Defeat the Son of sun.
*Aquire the moonstone and place it in the 65mil sun keep (on an
island).
*Aquire Jerky in Porre cafe to FREELY give to mayors wife in 600
AD
*Go to Porre mayor of 1000 AD to reaquire to the sun stone.
*Replace it in the sun keep in this time period.
*Re-aquire the sun stone in 2300 AD
29. The Origin of Machines - 2300 AD
*In 2300 AD enter the island Geno Dome.
*Navigate Geno dome
*Fight Atropos and mother brain.
*Aquire the Terra and Crisis arm from mother brain.
30. The Rainbow Shell - 600 AD
*Locate giant's Claw in the middle ages from dead Toma in
present.
*Navigate Giant's Claw.
*Defeat Rust Tyranno
*Take rainbow shell back to castle.
*Return to 1000 AD to find king on trial.
*Navigate castle to find Rainbow shell.
*Defeat Yakra's decendant.
31. Saving a Forest - 600 AD
*Navigate the sunken desert.
*Visit Fiona's villa and lend Robo to her to replant forest.
*Return in 1000 AD to shrine to reaquire robo.
*During middle of night save Lucca's mom.
32. The Black Omen - Any time period. Except 65mil BC
*Enter and Navigate Black Omen
*Defeat all mutants
*Defeat queen Zeal 2x and mammon machine once.
*Battle all stages of Lavos
-----------------------------------------------------------------------------
Expanded Complete Walkthrough (Wlkthru)
-----------------------------------------------------------------------------
This is the expanded walkthrough for those game players who need a more
detailed description of what to do. This has eminsly more detail than the
speed version.
This Walkthrough is divided into time periods for easy reference until
the end of the game where it is divided into sidequests to make things more
clear.
--------
1000AD |
Before you can even see anything you will wake up to the sound of some bells
and hear your mom requesting that you wake up. You will, and a small cinema
will follow in which your mom will open the curtains and tell you to behave
at the fair today. Then she will go down stairs and you will get out of bed,
this is the first point at which you have control of your character. Go down
stairs and before you can even make it out the door your mom should stop you
and tell you that your friend asked you to go see her invention at the fair
today. (I smell trouble) =). Then your mom will begin to walk to the
kitchen to do her daily household chores. Stop her and talk to her and she
will give you your allowance! All right! Now exit the house and you will
find yourself on the world map. Go south in the town to you find a building
called the mayors manner. If your new to RPG's you may want to stop here to
get some basic things described to you such as how to use save points and the
basics of going into battle and battle animation, if not, you may still want
to stop here in order to get some goodies in the treasure chests. Next, go
on up to the top of the town to the location of the fair and enter there.
This is the millennial fair!
There are tons of things to do here but I'm only going to name the most
important of them. Here on this first level there are 2 shops where you can
buy Tonics, (healing agents) Shelters (complete restorers that only work at
save points) and other items. In the other shop you can buy armor and
helmets, this is a must. Also on this level is a most important tent called
"The Spine Tingling Show" Here you can pay your hard-earned silver points to
see a horror show. It is very important later in the game that you have a
clone of Crono and you can get one here if you win at the 40 point mini game
in this tent. In order to get points you have to play some of the fair games
including soda guzzling and race betting. You may also want to buy a better
sword from Melechoir the sword smith on this level.
Anyway, after you have finished here, go up the stairs to the second
level where you will see a girl running back and forth in front of Leene's
bell. As you walk up and attempt to talk to here she will run into you and
her pendant will be thrown to the floor. Go pick up the pendant and give it
to here she will tell you her name and ask if she can pal around with you for
a while, tell her yes. Now later on in the game you will be put on trial for
kidnapping this sweet girl and what you do at the fair from now on affects
the outcome of the trial. If you see a kitty, give it to the girl that is
missing it. If you see a pink lunch bag, stay away from it. And when Marle
asks for you to wait for her while she goes to get some candy, do it, don't
move. Anyway, if you go north from the location of the man and his pink
lunch box you will find a robot that you can kill for 15 silver points. This
is very useful because you need the points for the Crono clone and you need
to at least be at level 5 by the time you go to the next time period.
After a little time is spent wandering around the fair you will here an
announcement that Lucca's Device is set up in the north square of the fair.
Got to the north end of the fair and you will be stopped because Marle wants
some candy. Of course wait for her to get it and then go on to the north
end. When you enter this square you will see that Lucca is setting up an
invention to transport on person from one telepod to another. Volunteer to
be part of the demonstration but whatever you do stay away from the right
telepod. It transports you to "The Day of Lavos" 1999AD. After you complete
the demonstration, talk to Marle. After a cool cinema she will be gone and
all that is left is her pendant. Go pick up the pendant, and after another
cool cinema, you will have completed your first time warp.
-------
600AD. |
As soon as you exit the time warp you will find yourself in a grassy
canyon surrounded by blue imps. These are not hard to kill unless you're
weak from battling Gato. (You know, that metal robot at the fair) After
they have been officially mangled, you can make your way to the left of the
screen to go out into the main portion of the canyon. Here simply climb up
the rope ladder and proceed across the wooden bridge to the other side. Grab
both treasure chests to find a tonic and a power glove! Woot! Continue
south and you will end up in battle with some imps and a rolly. Take them
out and then exit south out of the canyon.
Welcome to the past! This is four hundred years ago where (if you
heard the little boy and the lady say at the fair) The human race is at war
with a race of magical wizards called Mystics lead by a certain Magus. If
you go around the town, specifically to the inn, you will be able to deduce
that the war is not going the human's way. The queen even was captured, but
it seems now that they have found her. Heal at the Inn if you need to, then
continue on to the castle forest. In the castle forest when you first enter
take a left. When you come to the clearing you will be greeted by some blue
eaglets. These also are very easy to kill. At the next fork go left and
fight the Roly Riders. Then at the next fork go up and you will be through
with that forest.
Proceed into the castle. From there some rather irritable guards will
immediately stop you. Just as they are about to have you cast out, you are
saved by what looks to be the Queen herself! Continue on straight to the
throne room where the king will tell you you can rest in the knight's
quarters. If you need to, do so, otherwise continue on to the right up the
long tower to the Queens bedroom. There it will be revealed to you that the
Queen is actually Marle from the fair! She will get mushy on you and tell
you that even though you barely knew each other she knew you would come for
her, and then she will proceed to evaporate into thin air! Go back down the
long tower/corridor and continue to leave the castle. Just as your about to
enter the throne room Lucca! should show up! She will explain that Marle is
actually princess Nadia in their normal time and that here Queen Leene has
been captured. Someone was supposed to save her, but when Marle showed up
she looked so much like Queen Leene that they called of the search. If
someone does not find the Queen she will be killed and Marle will never be
born. Then she will join your party. Go up the right tower to get some
valuable items like Bronze Mail and talk to the maid in the King's chamber to
find out that the chancellor has been acting odd but he goes to the Cathedral
every day. If you took the hint, you will already be on the way to the
Cathedral by the time you are reading this, if not, GET MOVING MAN!
The Cathedral is left of the castle in the middle of the ring of
trees. As soon as you enter you should notice something is wrong (apart from
the really bad yodeling) Walk up to the nun playing the organ and she will
tell you that you need rest. Now look closely at the foot of the altar. Do
you notice that sparkling pin there? Go and begin to pick it up and Lucca
will point out that it must be Queen Leene's hairpin because it Gaurdia's
royal crest on it. Now if you put two and two together you should realize by
now that the Queen has been kidnapped by the Chancellor and taken here.
Knowing that you have been let in on their secrets, the sweet old ladies will
now turn into some wicked Nagetts. These guys shouldn't be too hard. Have
you have finished them off, Lucca will drop her guard and mumble something
about that being close. Just then an additional Nagett should show up and
nearly take off her head, but just in time a frog, (that's right, I said
frog) should show up and save her. After a rather girlish cinema, (if you're
playing the game you know what I mean) Lucca will agree to let Frog into your
party. This is a very good character to have. Frog is a good balance of
magic and power, comes and a good level, and already has some good equipment.
Now Frog has probably already said something about (notice his old English =)
a hidden door around here. If you play the organ you will understand what he
is talking about.
Go through this newfound door and you will enter the full of the
Cathedral! Go through the door and up the stairs finishing of the gnashers
without any trouble. Once up the stairs, go through the door right in front
of you. This is an interesting room. Here you find some Mystics relaxing
between shifts and they think your one of them. If you talk to them, you
will find out that a mystic named Yakara is the one who kidnapped the Queen.
Talk to the Diablo to find out he's going to look in on Magus's statue before
his shift. As soon as he exits, follow him to the next room above you where
you will find The King and Queen? /! Anyway, grab everything from the
treasure chests then go through the door on the right where you can find a
few more treasure chests. As you try to leave the room with the royal family
in it you will find that they are actually gnashers disguised as humans.
Leave this room and go to the far right side of this larger room you are now
in. Climb the stairs there and enter the first room you see. You will find
3 chests and the secret Naga-ette bromide. When you begin to pick it up,
some henches will come in and you will have to duke it out with them. Now
exit this room and continue up along the balcony to the far north point. You
will notice to the left that the door is blocked by spikes, but there is a
chest we can get to, so do drop by that before you go back down the stairs at
the south end of the balcony.
Continue on through the center of the room till you reach the door at
the north end. Before you go tearing up that staircase full force, you might
want to save using that save point to the left of the staircase. This would
be a good time to use a shelter if you brought one. You may now continue up
the staircase. In the middle room is another organ, and if you have half a
brain you know what to do with it, the only problem is that spikes block it.
To solve this problem, go down the left staircase and through the next room
and push the skull on the wall. Now continue on to the next room that
happens to be a long corridor. About halfway along the hall you will notice
a raised platform seemingly serving no purpose, remember this spot. Now
continue on till you find another door at the south end. Enter hear and
press yet another skull on the wall. Now exit back to the room, which used
to have the spike blocking the organ. Notice now that they are gone. After
finishing of those henches, play it. Remember that raised platform I said
not to forget? Well now on that platform is a door so go through it! At the
end of this hall is, Woot! Another save point. Use it and prepare yourself
for the next room, your first boss fight! Check out the boss section for
details on how to utterly mutilate.er.I mean defeat this first boss.
After you are finished with that, Leene will thank you for saving her
and ask you to come back to the castle with her. Before you get in an all
fire hurry, you may want to open the right chest and you definitely want to
open the left one. Now return to the castle with Leene.
Everyone will thank you, and then Frog will tell all that he failed
to protect the Queen and leave the castle. (Taking some very sad music with
him) Now go up to the Queens chamber to see find that you completed your
mission and that Marle is back! Yeah! Er..Cough.ok, back to business. As
you attempt to leave the castle, you will have another cinema with Frog and
how he's leaving because he failed (don't you think this has gone on long
enough?) After that's over, leave the castle and go back to Truce canyon. If
you don't know where that is, its where the Millennial fair is in 1000AD if
that helps. Go all the way back to the section where you first warped into
this time period. Here you have an involved cinema describing the principals
behind gates and gate keys. Simply put for some reason in different places,
gates appear, gates are unstable, but using a gate key you can harness them
to go to a different time period. Then the group will use the gate and go
back to your own time.
--------
1000AD.|
Yeah, we're back! Anyway now another cinema will commence. In this
one Marle explains that she would like to have Crono over for dinner and that
this is the most fun she's had in months. Now exit the fair and go to the
Gaurdia castle in this time. If you haven't noticed it by now.THE LAYOUT IS
EXACTLY THE SAME! So I don't think I really need to direct you to the
castle. Upon entering, the Chancellor will charge you with kidnapping the
princess for ransom. The Chancellor and Marle will duke it out, and then you
will be put on trial. Now if you did what I told you and rescued the kitten
at the fair, didn't steal the man's lunch etc., then you will be tried not
guilty, if you did, you will be tried guilty. (Some say the next main boss
is easier if you receive a not guilty sentence but I can't tell you for sure
whether that is true or not.) Either way you will be put in prison and the
Chancellor plans to execute you in three days. Then the guards will slash
you with their sword and knock you out.
After you come to, you should take advantage of the small cup in the corner
of the cell that heals your hp/mp. (Just like a shelter) then save so you
will be ready for the main boss battle coming up. On your bead you will
notice there is a pink lunch sac. It is O.K to pick this one up; it's yours.
You will notice that every 30 seconds it shows up with a new day
(i.e. 2 days till the execution) if you wait till the day of your execution
you will be carried to a guillotine and you are about to loose your head when
Lucca comes in and saves you. If you really just can't wait, you can tap on
the bars in front of your cell 3 times and you will annoy the guards to the
point that you will have to battle them. Then you can escape. This is not
the preferred method because it means you have a longer route to get where
you are going, but a lot of people do it this way. Go figure. Either way at
some point you will wind up near the guillotine where you're about to be
executed as I said. After escaping, on your way out save the guy who wants
your help and you will find out that he is actually the son of the owner of
the Truce market/shop. Anyway, leave this cell and you will find yourself at
the far right side of a split corridor. As you go left, take the top section
of the corridor and you will have to battle a guard right before the
stairwell. Go up the stairwell to find yourself at a four-way intersection
with two blue shields blocking the middle. To kill these shields the trick
is to hit the one that is not using his shield to block your attacks at the
moment. By this I mean that the one where you can see more than the eyeballs
peaking through the shield is the one to attack. After you finish them off,
take the top right stairwell to find yourself in the supervisors room.
If you escaped on your own without Lucca's help, this is about the
time she will come bursting in to save you, if not the supervisor is already
knocked out on the floor. Look on the floor to see a piece of paper lying by
the supervisor. Read this to find out how to beat the next main boss. See
details in the boss guide section of this Walkthrough. Also it would be very
wise to save and to talk to the passed out supervisor who will give you FIVE
MID-TONICS! Woot! These will be very useful when battling the boss in the
next walkway. Now Proceed out this door and check the boss section for
details on this fight. After Crono puts his sword through the dragon tank
the Chancellor will come out and demand some guards to fix it. Immediately
afterward, the tank will explode blowing away a piece of the bridge. The
guards and the Chancellor will be thrown into the air and will grab both
sides of the remaining bridge to keep themselves from falling. Oh the irony.
Now take advantage of the human bridge they have just created and
proceed through the next door. Go down the long tower and out into the main
room where some guards will begin to chase you. Lucca will say you have no
choice but to break through. Do as she says and begin to run toward the
throne room. There you will be stopped by Marle who commands the guards to
stop. After another cinema, Marle says she's leaving and coming with you.
Now you have both Lucca and Marle in your party for good. Continue to leave
the castle through the south door where you will skip the main map and end up
straight in the forest. Go figure. Then the guards will block you off from
your normal path to the left and you will be forced to go right. Keep
running till you come to a dead end. Just our luck, a GATE! Obviously the
only way to escape is to go through the gate, right? So don't waste time,
jump in!
---------
2,3000AD.|
Welcome to the future! You are currently located in Bangor dome. As
you can see there is not much to this place so go ahead and exit through the
south door. Who dude! This is definitely not what you where hoping for your
future right? Wiiieeerrrddd. Uh anyway a word of warning: Staying outside to
long reduces your hp. O.K. that said go south to the Trann dome where you
can talk to some people to find out they are in a pretty dire need of food,
and that there is some, but that it is west of Lab 16 and that getting
through there is no piece of cake. Buy the new weapons from the salesman and
rest in the hp/mp restoring Enertron before continuing on your way.
Exit Trann dome and head north up to that jumbled ruin of buildings
known as Lab 16 and enter into the lab to battle some of your first future
baddies! This area looks hard but it really isn't. The main thing you need
to look out for is the rats. They look like potential battles but really all
that happens when you run into them is they steal a Tonic or something
similar. Proceed north from the main entrance, avoiding the rat, till you
get to a battle with a meat eater. The trick to these guys is they heal each
other so kill off the meat eater first then the rest is a cinch. Go right
and attempt to get the chest, but before you can open it, some more baddies
will show up and you will have to take them out before you can get the chest.
Now continue north. This hall is thick with rats so watch out. When you
reach the end of the hall, grab the chest before continuing down into the
battle with the meat eaters. Now go north and you will have to do another
fight. Go right and in the next area you will have to do battle with some
shadows. These guys are tricky. The only way to get rid of them is with
Lucca's fire. You will do well to remember that, it will save you a lot of
trouble. Now go south to the next broken down car to find another chest.
Then go east battling two more sets of shadows and then north to do battle
with a lone mutant. Good job, after exiting through the north you have made
in through lab 16.
Go south till you reach the Arris Dome then enter it. After you
enter, you will be introduced to the descendant of the director for this
information center. He will explain to you that there is food in this dome
but it is being guarded down in the basement by some robots that have gone
haywire and that one man did go down there but he hasn't been seen in a long
time. Rest in the Enertron, heal, save, and buy new supplies before heading
down to the basement. Once down there you will see two paths on to the left
and one to the right. Since the one to the right is not assessable, the
sensible thing to do would be to go left. As soon as you enter the room, you
will be thrown down by the robot guardian. Check the boss section for
details on this fight.
After he is destroyed, continue through the door to the north. Now we are
walking on some rafters above the inaccessible area that could not be reached
through the right door. On the far right side of this room you will find a
statue of sorts that seems to be in the shape of a rat. Continue on and into
the next room. Once inside Lucca will say that it looks like the
refrigerator has failed and that all that is left is the seed that the dead
man is clutching. After the cinema is over, go over to the dead man and read
the note that he has. It says that the rat is more than just a statue and
that it holds the secret to this dome. Catch it! Well do what it says. As
soon as you leave the refrigerator room and go back onto the rafters, Lucca
will spot the rat. Simply dash to it and the when you are close enough, use
the catch button.
If the rat runs of the screen, simply exit the room and try again.
Once you catch the rat, he will explain to you that the way you get into the
inaccessible right passage back at the entrance to the basement is to walk up
to the flashing dot on one of the keypads and hold L & R and then to press A.
Exit the walkway to the south and back through the room with the Guardian to
get to the keypad room. Once you are there, approach the keypad on the right
that has the flashing dot and do the sequence that the rat taught you. BOOM!
A bridge appears and you should use it to get to the door to the next room.
As soon as you enter, you will see that you can go up some stairs to a
balcony of sorts. Do that, then go north till you are forced of the balcony.
Now after battling those annoying bugs, go south till you reach a staircase
that will allow you to get onto the right balcony. Now take it as far north
as you can and go through the next door. After you enter here, in order to
save yourself a lot of trouble, go up on the first balcony you see and use it
till you are forced off, then go north till you see another accessible
balcony. Get on it as well and take it till you can get off and go through
the door. Now a long cinema will begin including Lucca using the info center
to locate another gate you can use to get home. Then nosey Marle will say,
"What does this button do?" and press a button that reveals a visual record
of the day of Lavos. After it is over, it becomes pretty clear why the
future looks so messed up. Marle will then ask the both of you to join her
on a quest to change history to stop Lavos, just like what you did when you
saved her. You will agree and then the hero music will commence. Retrace
your steps all the way back to Doan (the information center director
descendent) and give him the seed. He will give you his jet bike key in
return. Woot! There is one significant down side to this jet bike though,
it only works in Lab 32. Anyway, before exiting this dome, you will want to
save and rest in the Enertron.
After leaving the dome, go north till you reach some more ruins
labeled Lab 32. Lab 32 is a cinch compared to Lab 16. Upon entering the
whole scene should look very familiar. Go north till you reach the jet bike,
and then press A next to it as though you want to ride it. As soon as you do
so you will be stopped by a bunch of robots who want to battle you. Just as
you begin the fight (you know pulling out your weapons and stuff,) a humanoid
like robot with an attached bike will come in and stop the fight. The other
robots will then say something like "Gasp.The Man!" He will say "Thanks for
the entro" and then will challenge you to a race. Accept. There is a simple
way to beat Johnny in this race, all you have to do is keep up with him all
the way till you are almost at the finish line, and then blow all three
boosts to get ahead. After you beat him you will be on the other side of the
Lab. If you want, you can go back into the Lab (without the jet bike) and
pick up a bike log in one of the chests to keep track of who one and so
forth. After you win the race though, you can leave the Lab south of where
you end up after the race.
After exiting south through Lab 32 head east till you see a factory
type building. Ignore it and continue south till you reach Proto dome. Once
inside make your way north. As you do so you will have to battle to sets of
robots. After that, rest in the Enertron and then continue north. When you
finally reach the northernmost platform, you will find that the door to the
inner chamber with the gate is locked. But you do see some remains of a
broken down humanoid robot. Lucca will fix it and then you will get to name
it! Woot! After an odd cinema is over you will understand that Robo is
going to help you enter the inner chamber by helping you get through the
factory up north to turn on the generator. Unfortunately, one member of the
party (either Lucca or Marle) will have to stay behind. My personal advice
is to leave Lucca behind so you can use Marle to heal but that is just my
opinion, you do what you want. After you rest in the Enertron once more
leave Proto dome and head north to the Factory ruins. After you enter the
factory you will see three main things. One: in the middle you will see a
large computer screen of sorts. To the left you will see a conveyer belt
working toward you. On the right you will see a conveyer belt working away
from you. You will want to use this one but a laser blocks it. The
solution: turn on the computer and make it turn off the laser.
After you turn it off, the security system will kick in and drop an
acid for you to battle. These guys have very little hp (10 to be exact) the
trick is they have a very high defense. After you finish the acid off, go up
the right conveyer belt. Here you will be faced by three debuggers. Kill
them and then read the sign on the wall behind them. The left takes you to
the Laboratory while the right elevator takes you to the factory area. We
need to go to the factory area for now. Walk up to the right elevator and
pull down on the switch behind it to make it turn green. Now you will be
taken to a lower level. This room looks complicated but it's really not.
All you half to do is climb down the nearest staircase and then climb down
the nest on that you are closest to. Go south and come around west till you
come to a small room with no door just an open door way. Enter here and walk
north till you are picked up by the large hand/claw. It will drop you on the
conveyor belt where you will be carried through three rooms, each with more
robots than the next. After you have finished the last room you will need to
get off the conveyor belt as soon as you see the staircase. After you are
off, exit this room through the south door that is right in front of you.
After you enter this room, the next staircase that you need to go up
is blocked off by a bunch of bugs. Take these guys out and then climb the
staircase to get to the next room. Notice something familiar. We are now on
the rafters above the room with the conveyor belt. Go straight north till
you come to a fork and then go right. Before you go through the door, be
sure to grab the chest a little ways east. Then enter the room. As soon as
you enter grab the gold out of the chests to the right in this room and then
turn on the computer. The computer will reveal to access codes to you: Code
00: XA and Code 01: BB. Then the computer will shut of and the two Proto 3s
will come barreling out of there little concaves and running haywire all over
the room. It is possible to leave this room without having to do battle with
them but it is pretty hard. Anyway, after you have left the room this time
when you reach the fork, go left and through the door there. Here you can
grab the treasures and the go into the next room without battling the Protos
if you want, but I don't advise it, it's always good to get extra exp.
points. Here walk up to the window and press A to activate the crane
control. But in both Code 00 and Code 01 to make the crane move to barrels
out of your path then exit this room and the room before it. Now go down the
ladder right in front of you. Here we can go either left or right. Go left
first and then go north till you reach another door. Go into yet another
room. In this room there is one chest (grab it) and a large computer screen.
Activate the screen to get it to tell you the password for the factory. Its
code name is ZABIE but the translation to your SNES keypad is XABY. After
you receive this valuable information, exit this room and go back to the
ladder you just recently went down. This time go right.
Now keep going till you see another ladder going up. Take it then
pass up one ladder, round a corner, and go up the one you see now. You
should be back at the elevator you originally got down here with. Use the
lever behind it to make it take you back up to the main floor. Now you will
have to battle the debuggers again but after you are through with that this
time you will want to take the left elevator. Once you get down you will see
you are in a small corridor with a door at the northwest corner. Go through
that door and get the chest inside. After this, a couple of acids and
alkalines will drop down and begin to blow bubbles at you. Kill them and
then activate the hatch by the chest by pressing the computer screen. Then
go down the hatch. After you go down. You will see that you are on the far
right side of a long hall made up of north/south going conveyer belts. None
of them are operational though. Continue west and you will half to battle
two alkalines on the way. Once at the end of the hall, go through the door
to the south. Now in this short hall you only half to fight one acid. After
he is taken care of proceed south through another door. Now go east and then
north into a larger room. In this room you can see multiple defense lasers
all over the place. Grab the contents of the chest and then turn on the
large computer screen. Robo will work his magic and then Poof! All the
defense lasers are off. In response to this, the factory's automatic defense
system will shoot down some acids and alkalines. Take care of them, and then
go down yet another hatch.
Here in this room you are on the left and the elevator is on the
right. There is one long hall in the middle, you need to go up this. Once
at the end of this hall you will find that the door is locked, but never
fear, there's another one of those trusty computer screens. In this one, all
you have to put in is the ZABIE code you learned. After you do this, you can
go through the locked door. Welcome to the generator room! This is where
you can turn on the generator long enough for Lucca or Marle (depending on
who you left behind) to open that door to the inner chamber in the Proto
dome. As soon as you pull the lever activating the generator, Robo will
inform you that the security system has gone haywire and that you must escape
immediately. Hurry as fast as you can back down that long hallway and you
will see a very cool cinema where Robo holds back a compactor while you get
through, then continue to dash back to the beginning of the Factor Ruins.
When you get to the hall with all of the conveyer belts, some other robots
similarly designed to Robo will show up and block your path. Robo will
explain to you that these are his friends and he will attempt to great him.
Then they will tell him that he is defective and tainted and begin to trash
him. After they are finished you will be forced to battle them. Check out
the boss section for details on this fight. After you finish this fight,
there will be a cinema where your current party carries him back to the Proto
dome. Then during the long repair, Robo will decide that he wants to go with
you on your journey to save the world from Lavos. Oh yah.sweeeet! Uh..
Anyway after that is over, simply go into the next room and use the warp
there.
----------------
The End of Time |
Wo? Wa? This isn't quite what you expected is it. Here you are
trying to get to your own time and you end up on some 1800's bridge walk.
Anyway you will notice that you are standing in one of three seemingly
functionless pillars of light. Ignore them for now and head south east down
the steps and onto the main platform. Here talk to the old man by the
lamppost. He will give you some bogus quantum theory about time conservation
of matter saying that if more than three people enter a time warp, that they
will end up here. Anyway, what this means is that you can only have three
people in your party at once. (I know, it stinks but they didn't want to let
you become too powerful now did they ;) Whatever you do he says, don't enter
the bucket at the far corner of the platform. He says that bucket takes you
to 1999 AD "The Day of Lavos" and you know that is not what you want to do
right now unless your looking for a simple way to shorten your life span.
Heal at the bucket to the left (NOT THE LAVOS BUCKET!) and then save at the
nearby save point.
After you do this make sure to visit the door behind the old man, this
is a MUST!!! Once in there you should (unless your at a really high level
for this point in the game) see a chicken looking thing which talks. Go
figure. This guy asks you if he looks strong or weak. You will probably
answer weak. He then says that if you think he looks strong, you're strong
and if you think he looks weak, you're weak. This is true because as you go
up levels he will change shape and begin to look stronger and stronger.
Anyway, after you answer him he will explain to you that he is going to grant
you magical powers out of one of the four main categories. Then he will tell
you to walk around the room starting from the door three times clockwise.
You have to do this or he won't grant you magical powers (don't ask) then you
will all be granted magical properties. (Note: people not in your party at
the time you do this will need to go back and get magical powers from him
once they are in your acting party.)
Now Speiko will give you the option of battling him. At this stage in
the game you probably aren't strong enough to beat him, but you want to keep
with option in mind because when you are strong enough, he will give you
Speiko's Grateful Pack which includes some tabs, and ten mega-elixers. This
is a very good deal being you will probably only need to use two mega-elixers
to beat him. Now you are finished at the end of time for now, go back out
and save. Before you leave though, the old man will say that first you
should go back to your own time using the pillars of light. Now,
miraculously, the pillars of light are operational they now work as time
warps annddd. convenience is taking over! When you enter any time warp it
will take you to the end of time so you can choose where you want to go.
-------
1000AD |
When you exit out of the time warp you will find yourself coming out
of some imps china cabinet! What? /! Pretty weird huh? You are in your own
time believe it or not, your just not on the same continent. Ahhhh now it is
becoming clear you say =). After you come out you if you talk to the imps
they will tell you that you have no business in their house and you should
scram. (Can't really blame them can you, I wouldn't want Imps bursting out of
my china cabinets at odd hours of the night) But before you leave they will
stop you and explain to you that you best be on your guard because most of
the mystics still hold a grudge against humans for loosing the war to them
400 years ago. They personally don't share the same feelings so feel free to
use their cabinet any time you want. They also tell you that you might want
to go see Melechoir (you know the swords smith from the fair) that lives a
ways south of this village. Now leave these local imps' house and head south
to Melechoir's hut. (You can visit some of the local places if you want but
believe me it's not worth it. Have of the local Mystics want to do battle
with you, and the other half want to extort horrendous prices out of you
{like 400g} just for sleeping in the inn.) Once you get to Melechoir's hut,
you can buy weapons and supplies from him for a much more reasonable price.
You will definitely want to get your hands on some of the new weapons he is
selling and check out the newest addition to your defense list, the Titan
Vest! Woot! As you begin to leave he will tell you that if you want to get
back to your own continent, you can use the shortcut through the mountain
behind his hut. You want to do this as soon as you have saved and rested up.
Immediately upon entering the cave, you will be ambushed by two
henches who have a battle cry of "Death to Mystic's enemies" after you have
finished these two losers off, you can continue on north, and then follow the
path that goes under the bridge and turns to go west. Once at the edge,
climb down the rope ladder to grab the chest, then continue on down the next
ladder. After you get down level with the main floor, proceed west until you
are forced to battle the Jin bottle. This odd enemy spits out other baddies
that you have to fight along with it. It is useless to try to use your
regular attacks on Jin bottle, you have to use magic, best to go with
Lightning. After he is defeated, continue on south and down two sets of
steps to another main area that looks to be above some icy water. Here you
will see two turnoffs one two the west, and one two the south. Take the one
to the south where you will have to battle two sets of enemies in order to
get to a very valuable chest item, a magic scarf. After you have got it,
retrace your steps back to the platform above the icy water, but this time go
west.
Here immediately after crossing you can grab another, less-valuable,
chest and continue on west weaving around some of the rock formations and
following the path to another main platform. Now go south down the ladder
that lay ahead of you. Here in this room you will have to battle three or
more rollypollies before you can go up the small ladder to battle three more
cave bats. After you have taken care of the threat, go on into the next room
of the cave. Oh boy, now you have to battle another Jin bottle. If you want
though, you can avoid it by hanging for right as you go down this hall.
At the very end of the hall, take a left into yet another cave room.
Hey! Here it turns out to be only an extension of the original room with all
the ice. You are on a small platform with a ladder leading off it into what
looks to be water but with a quick observation (consisting of putting your
foot down on it and hoping that you don't sink to the bottom and die) will
tell you that it is actually solid ice! Yay! Now get off the ladder and
continue east then north to get onto another main platform. This one happens
to have a save point. Save and use a shelter (and anything else you think
you may half to do) before continuing on into the next room which contains
Heckran, the main boss of this cave. Check the boss section on this fight
for details. After you are through with him, he will curse you and say that
he wishes that Magus who created Lavos in the year 600AD had destroyed the
human race altogether then. Now this key point is what makes your party
realize that in order to stop Lavos, all they have to do is to stop Magus in
the year 600AD. After this though, jump into the pool behind you.
Now you will come out in a whirlpool next to your continent and it
will throw you onto land right next to Lucca's house. Whadaya know. Well
you just acomplished a big thing, give yourself a pat on the back before you
continue on. Now if you recall what Marle said, you can use the gate on the
fair grounds to get to 600AD, but remember it will actually take you to the
end of time. Don't panick, just use one of the newly created light pillars
to get to 600AD. This is also a good chance to heal, save, and switch party
members if you so desire.
-------
600AD.|
I sure hope this seen looks familiar. IT SHOULD! You are now back in
good old Truce Canyon 600AD. If you don't remember how to get out of here on
to the main map. Its amazing to me you got this far. Anyway, now you can go
to Zenan Bridge. The first time you came to 600AD this bridge was out
because some of the Mystics took it out. Now some of the workers have been
on the double and rebuilt the bridge. The unfortunate side to this is that
Magus's army has taken the bridge. Talk to the night captain at Zenan bridge
to find out that their rations have run out and that the desperately need
food. You can guess what your role will be in all of this, you get to bring
them the food! Yeay! Uh.. ok now go to the Gaurdia castle weaving in and out
of the forest and up to the main gate. You should have no trouble getting
into the castle this time, you are now an honored guest. Proceed north
through one more door and into the throne room.
Talk to the Chancellor to find out that a the hero everyone is talking
about that wears the hero medal was meeting with the king. Proceed up the
left tower to get to the king's bedroom. Talk to the king to find out he's
sick in bed and has lost Cyrus (who ever this may be) he says that this means
the sole hope of the kingdom rests on the Hero. Now exit the king's chamber
and leave down the tower. Exit the throne room to come to the main hall.
Now if you go left you will find that all the beds are taken because of the
wounded from Zenan bridge. Instead, go right till you get to the kitchen
where the chef is at.
Talk to the cook until he begins to say repeatedly, "Hey come on
now!" and then talk to the maidens to find out that the chef and the knight
captain at Zenan bridge are brothers. Also you will find out that they are
not speaking to each other but are really looking for a way to make up.
After this, leave the kitchen and begin to exit the castle. Just as your
about to leave, the Chef will come running to stop you saying "Here take
this" he gives you some beef jerky and a power tab (that one is for you)" he
also hints in what he says that he really is concerned about the knight
captain's welfare. Now you are finished here. Exit the castle and go back
out of the forest back to Zenan Bridge. Give the beef jerky to the captain
and he will explain to you how thankful he is. Just then a private will come
running in saying that Magus's troops are launching an attack and that men
are falling fast. Then the knight captain will implore you to help him.
Agree and he will give you a GOLD HELM! Now your are ready to take on some
decedent.
Move on in and you will meet the ancestor of the famous Ozzie in
Mystic village in your own time. This guy is one of Magus's top generals.
He will turn some of your own men against you by raising up some of the dead
knights. You will have to battle two sets of these. After you complete
these two phases you will have to battle the main boss that Ozzie cooks up.
This is Zombor. Check out the boss section for details on this fight. After
he is through Ozzie will cowardly retreat and you now have the south
continent to explore at your leisure.
First things first. You need an update on the latest news so I have a
list here of the people you need to visit to get caught up on the story line
before we move on to the next major battle section. First you need to go to
Dorino (that is the closest town to the bridge.) Go to the inn, rest if you
need to, and talk to the old man in the lower right hand corner at the far
end of the table. He will ask you if you want to here his tale. Tell him
yes. He will then explain to you that there are some tough goblins up in the
mountains but if you burn their weapons they are pussycats. This is a very
good piece of advice, of course this means that if you don't have Lucca in
your party you should go get her now (or as soon as you have a chance.)
After you have spoken to him you are done in Dorino. Now head south past the
mountains and Fiona's Villa for now and go on to the town of Porre.
Once there go to the caf, to find out that the legendary hero is
actually a local kid named Tata. Now exit the caf, and you can go to Tata's
house. Of course Tata is not here right now he is off at the mountains
attempting to obtain the legendary sword that can defeat Magus. Now exit
Tata's house and go north past Porre but then take a left to go into the
wooded area. Go to the entrance of the cursed woods and proceed through the
area with caution. At the very end of the cursed woods you should run into a
lone bush sitting in the middle of the ground. Go behind this bush to find a
secret passage into none other than Frog's House! After you enter Frog will
drop down to see who it is. When he sees its you he will drop his guard.
Talk to him and tell him that the king is sick. Then he will move to block
the treasure chest in the left-hand corner of the room and tell you that
there isn't anything you can do about it. Now you are ready for your quest
in the Denadoro Mountains. Exit the cursed woods (Making sure Lucca is in
your party) and go to one of the assessable mountains and enter. (Make sure
it is the one that only has a path going up to it no cave looking thing in
front of it.) Now enter into the Denadoro Mountains.
These are the Denador Mountains. Ominous and foreboding no? As soon
as you enter you will be forced to face two chaos dingalings and a pair of
goblins. They shouldn't be too hard. After you finish them off, continue on
north and begin to climb the ladder. Just before you can get to it you will
be stopped and interrupted by a rather funny cinema. It shows Tata making a
mad dash to the exit/entrance of the Denador Mountains and a goblin and an
ogre chasing him. He obviously wasn't cut out for this hero business. Now
you can continue up the rope ladder. Waiting for you atop it though is a
very happy looking goblin. Finish him and then continue across the bridge
and up another rope ladder. Here there are another pair of goblins and
ogres. After you take them out, grab the treasure chest behind them before
continuing right across the bridge and the water fall. After you get across
the waterfall, continue heading down south toward the opposite end. Here you
will find a mad dashing ogre running to and fro smashing the ground with his
hammer. You can avoid him, but you know what I think about that. Now go up
the ladder and once again we are going in the absolute opposite direction
from which we were going. Now once you get to the top, go right and you will
end up on another, more shady, screen of the Denadoro Mountains excursion.
Here, continue east where you will battle your first free-lancers. Go west
some more until you get to a fork. One (the right) continues on level with
where you are, the other (obviously left) takes you up a hill a little bit.
All that is up on the left side is an additional chest. Grab it and then
come right back down. Now go right. More battles and then you can climb the
rope ladder hanging from the side of the cliff. Get this chest its gooood.
He he he. Now go up again to the next level. Here you will have yet another
ogre. Then go north and then left as far as you can go till you hit another
screen.
Now your back out close to the waterfall. Here you need to be very
quick getting up the water fall side climbing rope ladders and such, because
on the other side of the cliff is a free lancer that is chucking some rocks
at you. Getting hit by one these lowers your hp. So continue up onto the
top and then exit the screen like I said, as quickly as you can to your
right. Here you face some free lancers then you are allowed to go up another
rope bridge where you face two more free lancers. After they are dead, grab
the chest in the small outlook before exiting to the left. Here you will be
overlooking a cliff off the side of the Denadoro Mountains. Also here the
computer will put you through four non-stop battles each including an odd
assortment of free lancers ogres and their less potent cousins the goblins.
After you finish these battles, the computer will have taken you to the
opposite edge of the cliff where you can simply exit south with no trouble.
Ok, now grab the chest before getting off the main ground and on to the soft
soil created by the path of the water. Now head north and then west where
you can get back onto the cliff. Ignore the free lancer and climb down the
rope ladder exiting to the next screen. Now you will be on another open
cliff like where you where two screens ago when you had to battle all those
nonstop fights. Here cross the bridge and talk to the Spekio looking
character until he finally gives you a tab, then continue west and then
leave. Here on this next screen you should take this very valuable chance to
save the game.
After you have done that (and it would be wise to use a shelter) you
can continue down a series of rope ladders till you get to one that is cut
off at the bottom. This simply means you can go down, but don't plan on
going back up. Also on this screen you will notice another very annoying
rock-throwing free lancer. Go down the cut off ladder and up the ladder
where the lancer is and take him out. Now continue north till you reach a
cave. This is the location of the legendary sword the Masamune. This is the
only weapon you can defeat Magus with. So what are you waiting for? Go on
in! After you enter the cave. You will see an innocent little boy running
around saying. Woosh I'm the wind. Ignore him for now and continue down the
cave to the center where the sword is. When you are only half way up, the
little boy will come and ask you if you're here for the sword. Tell him yes
and his brother will come out of the sword. (Masa and Mune are two beings
who form a sword with a consciousness when they are in the sword form. They
cannot be separated from the sword and have to be near it always, so in
effect, whoever owns the sword, owns Masa and Mune.) Now they will challenge
you to a dual. Check the boss section for details on this fight. Now after
you defeat them they will go back to be part of the sword and the sword will
come out of the rock and come to you. Then Masa will allow you to ride the
wind to the base of the mountain.
Now you have part of the sword you need to defeat Magus but you don't
have all of it. The following explains how to get the hilt of the sword.
Now go back to Tata's house where you can talk to him. He will explain that
he is not really the hero and that it was some frog guy who dropped it in the
caf,. He was going to sell it (speaking of the Hero medal not the frog) but
everyone started calling him hero and that he could not bear to get rid of
it. Now go back to Frog's house/hut/secret hide away/hole/you get the idea.
Once there talk to Frog and show him the hero medal. He will then move away
from the treasure chest and you can open it to get nothing other than the
hilt of the MasaMune! Woot! After that, you will read on the hilt the
inscription Melechoir. You will puzzle over what this means for a minute,
then go talk to Frog. He will explain that nobody left alive can mend the
sword. Now if you have half a brain you will be able to deduce that 10 to 1
Melechoir can repair. So go pack to Truce canyon and take the warp to the
ind of time, then go to Medina village 1000AD.
-------
1000AD |
Come out of the cabinet and leave Medina village and head south till
you reach Melechoir's hut. Now talk to Melechoir and he will be very
surprised that you have the Masamune. He will explain that he can fix it but
he needs a rare red rock known as dream stone, which hasn't been available
for a very long time. He says that he will be happy to re-forge it for you
if you can get your hands on some of the very rare dream stone, but he doubts
you can. (He doesn't know we can time travel! Wink wink!) Anyway now you
need to go back to the end of time.
----------------
The End of Time |
After you come back to the end of time, you will of course be in the
area with all the pillars of light. Now you need to use the only one we
haven't used yet, the one on the left labeled 65,000,000BC.
-------------
65,000,000BC.|
Welcome to the past and whoa, I mean the past. According to the theory
of evolution, around this time the Homo sapiens where beginning to thrive
while the dinosaurs were dying out. Well, the game Crono Trigger has taken
its own liberty on this idea (as you will see later) to make it look like the
lizards actually have a full blown civilization going on here and that the
humans are far more primitive than they are. Anyway back to the game. It
turns out that the portal you just used actually leads to thin air! As soon
as you exit the portal you will begin to fall to the next level of Mystic
Mountain being that you were not standing on anything. Go figure. Now as
soon as you land you will be surrounded by a group of Reptites, which it
would be in your favor to kill off. (Actually you can't continue with the
game until you kill them off, but that is beside the point.) Now after they
are gone another group of about the same number will show up about that time.
This is the end! Or one or more members of your party say something to this
effect. Just then Ayla shows up. Check the character section for details on
the newest temporary addition to your party. She will kill a couple of the
Repitites and then take one away to do battle with it herself. Now you and
your party will need to do battle with the rest of them.
After you do so, Ayla will come back and explain that she is very
impressed by Crono's strength. She will say that she wants Crono to come to
her village. You will agree to go and then she will tell you to follow her.
Begin to do this and go south to follow her. (Although she is up on a higher
cliff it makes no difference. It just means she doesn't have to fight the
enemies you will have to face on the way. Now make sure to get this very
valuable chest as soon as you enter the next screen. (It can be hard to miss
because your not used to seeing chests made out of grass, but never the less
it is there) This chest has the Beserker on it which is a nice item to have
as long as you're not doing battle with a main boss for obvious reasons.
(Such as you can't use any special attacks.) Now continue to go south where
you will run into some new "bad guys" such as runners and Speiko looking
things called kilwala. You will also notice that you will be receiving
either fangs, petals, feathers, or horns after every battle. They let you
get away with using gold in the future but it's not going to cut it here in
the past. What you are picking up is a form of primitive currency (somewhat
like bartering) but I will cover this in depth more later. Continue south
until you have left Mystic Mountain and are now on the world map.
Go north north east till you come to two huts before a bridge. In the
left hut there is nothing of interest, but in the right hut you can recover
your hp/mp if you talk to the girl on the far left who will give you some
sweet water. Now exit this hut and go across the bridge. Here go to the
left hut. This happens to be the chief's hut, which also happens to be Ayla!
Talk to her and she will say something to the affect of "It's time to party!"
Then she will take you to the meeting place and the party will begin. This
is one of the oddest things in the game here you just kind to half to get a
feel of what's going on in order to get past here. After the party has
started and Ayla has given her introduction of everybody here, talk to here
once and she will say Crono eat, sing, dance, party! Then you can talk to
you party member a while and depending on who you have in you party you will
get different response, let me give you the basic idea of what they will be
talking about. Robo will be the most boring of them all and repeatedly say
things like this is no time to celebrate. Then Lucca will be obsessed with
the soup and want you to try some, and Marle will want to dance and want you
to as well.
Then go back and talk to Ayla and she will give you a brief overview
of what the current situation is regarding her and the repitites. She will
explain that Azala is the leader of the repitites and wants to kill all the
so-called "apes" Ayla is the leader of the Ioka tribe of humans. There are
two human tribes, one is Ioka, and one is Larube. The Iokans want to fight
the repitites and the Larubeans want to just hide from them. She also says
it' hard to find Larube village because it is hidden. Then she will go back
to partying. Talk to some more people and blow off some more valuable time,
and then talk to her again. This time she will explain to you that the red
rock that you want is a sign of power. Therefore, no surprise, she is the
one who has it. She will give you the rock if you challenge her, so what do
you do, CHALLENGE HER! Woot!
The contest is very simple, as far as how it works, it is identical to
the soda chugging contest back at the fair. Just press the A button as many
times as humanly possible. This contest is easy and you should win with no
trouble. After you are finished she will hand over the red rock (dream
stone) O.K. that was easy (maybe too easy?) *writer laughs out loud
maniacally and then suddenly controls himself with a cough* then she will
tell you to drink the last bowl for your health and you will fall asleep/pass
out/whatever you call what happens to Crono next. When you wake up, you will
find your entire party is still at the meeting grounds, it looks like day,
and everyone has gone home. Apparently that soup affects humans, is
something Robo says if he's in your party. Now someone will realize that the
gate key is missing and that without it, they are stuck here forever. Now go
to see Ayla in the chief's hut. You will have to wake her up because she
drank the soup too. Now talk to her and she will tell you that there is a
very good chance that it was the repitites that stole your item. She will
tell you that you might want to check with the town's folk to see if they
have seen or heard about the thievery. Now this next part is optional but is
VERY advised! It has to do with getting better weaponry.
If you will remember, I told you earlier that the currency here is
the feathers fangs petals horns etc. Well now you need to buy better
weaponry, but you can't do this without some of the items I just listed. The
best way to get more is to go north to Nu's hunting range. (This may sound
really stupid but it took me a long time to actually find Nu's hunting range
and although some of you may be brighter than me, I am going to give
directions to the place for all those people that are as stupid as me =) Go
north from the huts to an open area also in the center you will see the
Dactle nest. To the right is a bunch of trees and to get into the hunting
range, walk into the trees using the path from the south and you will be in!
Ta Da! Anyway, once you are there, you will want to walk around and battle
the little t'poles and such to get SIX ITEMS FOR EACH BATTLE! Woot! That is
a good deal. Also, when it rain, if you find a Nu before it has stopped
raining you will get to battle him, and if you win you will receive a whole
bundle of items! Now after you think you are officially stocked up on all
those goodies, go to the only Ioka hut that you have not yet visited. The
one north of the bridge on the right. This is the trading house. Here you
can trade three of each fang petal leaf and horn to get some really good new
weaponry. If you want the list of items you can buy from the main trader in
the middle, talk to the far left man. He will tell you what combinations of
items get you. Also you can talk to the other man on the left to buy tonics
and such for actual gold. Make sure to buy a ruby vest for every party
member. This is very important later on.
Now exit the trading house and go south until you reach the forest
maze, it is to the right of the Mystic Mountians. After you enter the forest
maze you will see a continuation of the footprints you saw back at the
meeting sight. Begin to follow them and you will end up going right. There
you will find Kino (Ayla's boy friend) After a long conversation you will
find out that Kino is actually the one who took the gate key because he was
jealous of Crono. Now he has come out here and he let the repitites get a
hold of it. Then Ayla sends Kino home to "protect" the village while she
helps Crono get his stuff back. Now continue to follow the footprints over
past where Kino was standing and make sure you are ready for your excursion
in the Forest Maze.
Now you will find yourself up on a cliff, grab the chest and then
use the grass ladder to get down onto the next level of this balcony. Here
you will have to fight a new enemy, two gold eaglets. These guys aren't too
hard so don't worry. Then grab the chest and climb down the grass ladder.
Here you will have to face three kilwalas. Then climb across the fallen over
branch to get to the other side of the lagoon. Here continue up the side of
the lagoon hanging as far left as you can, and you should run into a chest.
(I would hope by now I would not have to include the instructions "open it")
Now go back south to where you climbed across the log but this time go north
hanging far right. You should be back to following the footprints by now.
Now continue to follow them as the circle around and take you south to
another clearing. Now it will look as though the footprints just stop. Be
patient my friends they will show up again as we continue on. Now keep going
south even without the footprints and when you have gone as far south as you
can go, you should run into a fork. To the left you will find a chest, and
two the right you will see that the paths curves up back north east again but
also goes up onto the cliff. After getting the chest go that way. Now the
path on the upper cliff does not leave it self open for very many wrong turns
being that it is so skinny.
As you follow the path, you will begin to see it curve east then
south. Here you get to a very small clearing where the footprints re-appear
for a very short time and you have to fight a pair of runners. Now continue
following the path south and then west till you come to a fork in the road.
Now go to the northernmost path. Here there is not much to say except follow
the path and the footprints when they are there. The path at some point will
swing around south and the drop down a level into a clearing. Here go south
and then take this chance to go under the overhanging cliff to the west of
you. Then continue following the footprints south until it takes you out of
the forest maze. Woot! Now you will be back outside on the world map except
you will be in the inner circle of the trees. Since there is only one
attraction in this little circle, this is where you want to be. See the
large column in the middle there, circle around it till you are walking
toward it going north. Then you will come to the entrance. Go inside. This
is the reptite lair.
Now you will be in a cave. Go to the west to the only door you see
and you will be on your way. Now here you will find that the entire room is
filled with evil weevils and that there are no doors. That right, there are
NO DOORS! The simple way to avoid a panic is to stay up on the ledge you are
on till one of the evil weevils in the northern part digs a whole into the
ground. Then get off the ledge you are on and fall down the hole it just
made. Now you will end up in a small room with two more evils. After they
are dead, go down the next hole that you see. Now in this room the megasaur
may seem impossible but there is a simple trick to beating it. Shock it with
Crono's lightning, this makes its defense go down. But be warned, if you
don't kill it quick enough it will release all of its stored electrical
energy for a whopping hit. Now drop down the next hole. Now this room is
littered with reptites. Kill them off to get the two chests that are here
and then go through the only door on the east side of the room. Now here you
will have to fight an array of baddies as you plow your way north. Avoid all
the doors you see on your right (west) as you go up through the room. Then
here at the top, you will have to fight two reptites and a megasaur. After
you take them down, a save point will appear and you would do well to save
and use a shelter before going up the stairs and continuing into the next
room.
Now here you will need to climb up the next ladder and at the top
you will find no one other than Azala. No matter how you answer her question
about the gate key she will bring out her pet dinosaur Nizbel to crush you.
Check the boss section for details on this fight. Then after you are
finished with him. Then Ayla will force Azala to give back the gate key and
you will find that it is in perfect condition. Then you will automatically
be transported back to Ayla's hut. She will say she is sorry you are leaving
but she knows you have to. Now go back to Mystic Mountains and take the warp
back to Medina village 1000AD. Because now you need to repair the Masamune.
-------
1000AD |
Now go south to Melechior's hut. Give the Masamune and to Melechior
with the dream stone and he and either Robo or Lucca will help him fix it.
Then it will be back to its original state. Now we need to take the Masamune
back to Frog.
------
600AD |
Now go back to Frog's place and give the Masamune to him. He will ask
you to stay the night while he thinks all the events over. Then there will
be a rather long flashback in which some of Frog's past is revealed. It
turns out that Frog was actually at one time a boy named Glenn squire to the
great knight Cyrus. When Cyrus went in search of the Masamune, he ran into
Magus who killed Cyrus and turned Glenn into a frog. Glenn then felt he was
no longer worthy to carry the hero medal and left it at the Caf, where Tata
picked it up. Then the flash back will be over and Frog will agree to go to
Magus's lair and fight Magus with you. Now leave the cursed woods and go
south of the Denadoro Mountains to something labeled Magic cave. (Also very
important, take Frog to Speiko to get magic power.) Now you will see more
flash backs portraying the image that Frog was never as good as Cyrus but now
he needs to be because the hope of the kingdom rests on him. Then Crono will
hand him the Masamune and the power will begin to flow through it as he opens
up the magic cave. Then Frog will lead the way into the Cave of Magic.
Notice that bat that starts to follow you around the minute you enter the
cave of magic? Don't you just find that incredibly annoying? This bat's
significance will come into play later, but for now, just act like he isn't
there (because I know you wish it wasn't) now as you begin to go down into
the main section of the cave you will notice something about the enemies here
that is different from any other location in the game.
They look frozen solid! For some reason this does not stop them
from attacking you as you walk through the cave. This kind of defeats the
purpose. Go figure. Anyway, after entering the cave and going down the
staircase, defeat the "locals" and then head north through the narrow
passageway to find yourself in battle with yet more gremlins. After you have
taken care of this, continue east through yet another very narrow passageway
which will take you south, and then curve around again in the clearing to
take you up a very tall staircase. Here at the top something should catch
your eye. What you say, you can't find it? Well try looking on the floor
next to the DEAD KNIGHT!!! It is a note, written in blood, it says that you
should be ware of the juggler in magus's castle because it strengthens it's
guard when attacked. Now go ahead and leave the cave of Magic.
Now this sure looks different. This is the island on which rests
Magus's castle! Dun dun don! Writer tries his hand at making Magus castle
theme music unsuccessfully =)* Now go ahead and begin to enter your doom mwa
ha ha ha ha a a* As soon as you go to the front door, you will get one of
the best cinemas in the game which happens to be a full view of Magus's
castle. Then go on in and begin your mission. Now you will enter the castle
and see (or rather more like hear) that there is no music. (It's to add to
the whole eerie affect.) Now you will see two corridors. The left one leads
to the chamber of slash, and the right one leads to the chamber of flea.
Take the right one first. In the first room you will see a bunch of kids?
Gathered around a treasure chest. Then in the room after that you will
encounter phantom versions of all your party's parents. Ignore them, grab
the chest and continue into the chamber of flea. Now here you will notice
that there is no one in here. It's empty. O.K., now lets try the other
chamber. Back track back to the main hall and this time take the left
passage.
Here you will see more phantom people but they will just seem to be
generic and not anyone you should actually specifically recognize. Now
continue on into the chamber of slash. Once again for some odd reason it
looks like nobody is home. Grab the two chests (try to hold together your
frustration) and exit back to the main hall again. Hey look on the balcony,
a save point appeared that wasn't there before. You don't have much to say
for it, but you might as well go and make a move to save. Just as you think
you are saving, the save point will disappear and none other than Ozzie will
show up. He will taunt you and then let some of his henches attempt to
futilely take you down. Now the music will commence. Its not the usual but
an odd menacing music that does not switch to the traditional battle music
when you go to battle other beasts. Now after they are through, you can go
to fight one of the two bosses. I personally suggest taking down slash first
and getting the hard part over with. (also because after you finish Slash,
Crono will get a new, more powerful weapon which will be great against flea.
Ok now take a left and begin down the left corridor once more. Now in the
next corridor you will find that the phantom people are gone, and in place
are two Omicrons commanding a legion of decadent warriors. After you are
finished with them, you will go through another door at the top of the room
just like before. Here you will need to talk to the people who will then
turn into some more decadents for you. How nice. Then Slash will show up
and you will find out that he actually double crossed Gaurdia as a knight at
one time.
Then you will have to fight him. Check out the boss section for
details on this fight. Then after he is gone, you will get the newest weapon
in Crono's inventory, the Slasher sword. Woot! Yeah, a save point (and this
one is real too) now get the Slasher, use a shelter and get out of here! Now
you know where you need to go next. To the chamber of Flea. So begin to
head down the right passage. The treasure is not worth it, don't challenge
the evil kids for it, and the exit this room north. Now all the parents that
used to be here will turn into a whole plethora of monsters if you talk to
them. So its not a good idea. Unless your hurting for exp. in which case
they give a lot. Now leave this room to the chamber of Flea. Here you will
see a juggler sitting in Flea's chair. Finish him off and he will steal your
mp. Then, remember that bat that has been staring us down for the last
fifteen minutes? Now you find out that THAT is really FLEA! Now you will
have to beat this Man? Check the boss section for details on this fight.
Now you can leave and go back to the main hall. Here the save point will
have re appeared and now when stepping on it it will not act as a save point
but transport you to the next main hall where you need to be. Here you will
run into a series of statues that every time you pass by will drop out two
henches and force you to battle them.
Now continue on and you will run into Ozzie at the end of the
corridor. He will call for Slash and Flea, and finding that you have already
decimated them, he will then run away knowing he's in a jam. Now grab the
mist robe out of the nearby chest before you head on into the next room. Now
in this room you will half to get past a series of spikes, they lower slowly
before raising back up, but if you are hit by them they will deduct hp.
Sounds easy right, wrong, there is a catch, to get past them you are on a
conveyer belt moving so fast that you can't back track, you can only continue
going forward or run in place. Here's what you do: Wait untill you see the
sparks fly from the spike when it hits the conveyer belt, then immediately
run flying toward the spike as fast as you can and by now it will have raised
up so you can get through. Then the path turns around south where you have
to do the same thing. Here after you get off the conveyer belt you can open
the chest at the bottom of the belt to receive a dark mail. This is some
good armor right there my friend. I personally suggest putting it on Crono.
Now you will have to go through three more belts before you can get to where
Ozzie is working the controls. Now, of course, the minute Ozzie sees you he
will take off like a shot to get away and leave the treasure chest he was
guarding open. Grab it and wrench it open to receive a doom finger! (its
for Robo) Now go into the next room.
Now you will be outside the castle on the side of the tower climbing
platforms. As you continue up you will have to fight some vamps, rollys,
henches, jugglers, the works. There are about 4 or 5 levels you have to
climb and then you will be at the top where you will enter yet another room
with Ozzie looking demented working some strange controls. Here he will be
making holes in the floor and your job is to get around them. If you do fall
in one of them. Which will likely happen unless you are really good. You
will in up in a large room below where you will have to fight a bunch of
skeletons the first time around. Then there will be four seemingly "normal"
save points all around the room. One is a real save point, one is a
transport back to the beginning of the room with the trap floor. And two
oddly enough are battles!/? Now I can't tell you which one is which because
it is random and it changes every time, but do get out of the room and get
back to the trapdoor corridor. Here you have to listen very closely to my
advice if you want to get through this room correctly. Here's what you do:
First walk (without going forward) to the far left end of the room. Now walk
south till you are one grid square in front of the middle column, cross here
and walk to the right end of the middle column but no further! Now go south
to the lowest wall. Walk three diamonds to the right and then walk forward,
but be careful there is a hole right in front of Ozzie. You need to go right
here around the hole. Whew! Now that that is finished, you can guess, Ozzie
goes running and you are left in the room alone. Proceed. Now you will be
back outside on the Emergency Staircase? Anyway here you will need to
continue on up 6 or 7 levels this time where you will battle outlaws and roly
bombers then you have the chance to re-enter the castle.
Now in this long hall, as you proceed north you will be bombarded with
jugglers and outlaws coming out of holes in the ground operated by none other
that you guessed it OZZIE! Then at the northernmost end, grab the chest and
Ozzie will retreat once more. No suprises here. Now another corridor full
of statues shooting out another cornucopia of endless bad guys and then
OZZIE. Check the Main boss section for details on this fight. Then Ozzie
will be "under the weather" and you will have seemingly two save points. You
should know by now that one of them is a transport so use the one that really
is a save point and then go through the transporter. Now you will be back
outside on another balcony of sorts. Here you are actually going down this
time. If you run as fast as you can, you can skip the vamps that are chasing
you. Then you can enter the next room. At first this room will look like
it is pitch dark, but as you begin to walk forward, some eerie looking lamps
will start to light up as you walk. Continue walking until you get to a
point where you see that the lights (I guess that's what you call them) begin
to start lighting automatically in a circle. Then you will see that what
they have lit up is none other than MAGUS! Then you will have to challenge
him. Check the boss section for details on this fight. After this is over,
Magus will fall to the floor and realize that Lavos is coming. One of your
party members will ask Magus if he did not create him because of the way
Magus referred to him. And Magus (just as he is being dragged into a giant
warp), will reply that of course he didn't create him he only summoned him!
So as your falling into this giant warp you can't help but think YOU DID ALL
OF THAT SINCE FINDING THE MASAMUNE FOR NOTHING! Its not exactly true being
that it increased levels, new weapons and so forth (not to mention you gained
Frog) but still that is one of the first things that came to my mind. Anyway
after a weird dream in which Crono thinks he is married to Marle you will
wake up in the next time period. (So therefore I am now going to make it
listed under the next time ;)
-------------
65,000,000BC |
You will wake up in Ayla's hut and she will tell you that she found you
hurt in the Mystic Mountains and that she saved you (how nice =) and then she
will tell you that you need to get some rest. So you will go back to sleep
and when you awake you will find Kino standing over you explaining that Ayla
went to find the Larubeans so they could join forces against the repitites
and finish them off for good. Then a common man will show up and say that
the north woods are burning! Then Kino will take off to see what he can do
to help. Now you can leave the hut. Well, we are back in the past, and by
now the new "goal" should be pretty clear for what we are doing this time.
We're on a mission to exterminate some repitites! Now you need to head to the
hunting range so that you can get some items to purchase the newest weaponry
that just came in the newest shipment to the trading hut. ( Which brings up
a good question, two actually, why does 65,000,000BC have better and stronger
weapons than 2,300AD, and where did the trade hut get these new weapons and
if they already had them, why couldn't you by them last time.)! Uh back to
work. After you got the new weapons, (and armor) go as if you are going to
the dactyl nest, but take a left. Here you will see that the previously
complete woods are now down to a shadow of what the used to be and they have
revealed the Laruba Village! Yay! Now, obviously, go in.
Here you will find that the village is laying in ruins. Continue up to
the north to see that Ayla is talking to the tribe leader. Let me give you
an overview of this long conversation. The deal is that when Ayla went to
see the Larubains about joining forces reptites followed here and came to
Laruba and burnt the village. Now Laruba has a grudge agianst Alya. Ayla
says that she wants to still fight but she needs a dactyl so she can get to
the repitite headquarters, the Tyrano Layer. Now you will see that Ayla will
leave. Now if your using your head, you have already figured out by now that
you need to go with Ayla to the Dactyl Nest, so you know where it is, GO!
Now as soon as you enter you will be confronted by a winged ape. This
specific battle is a really good battle to train with, because it gives a lot
of exp, if you are intrested, all you have to do is continually go in and
then exit the Dactyl Nest and they will be back. Then when you are finished
with that, or you never wanted to do that, go north. When you get to a point
where you think you could climb up the cliff, two new enemies will confront
you. Then after the are gone you can go up on the cliff using the ladder.
After your up, you should grab the chest before taking the left path that
immediately turns to go south. When it is finished going south, it will take
you out on an "overpass" and you can grab a chest after battling those odd
rocks. Now the path will take you going north again till you get to another
rock ladder. Now use it to get up to the next level. On the next screen you
will be blocked by a shist at the base of the ladder. Going into battle, it
will take the cave apes nearby with it. Then you can go up a ladder to walk
straight till you can climb yet another ladder. (I don't know about you but
I'm getting a nosebleed =). Now circle around south and then go east till
you come to more shists, a chest, and no surprise here, a ladder! Then go
north to your last and final ladder before leaving the screen. Now here on
this next screen you will see an odd cinema in which Ayla calls down a
Pterodactyl to ride on. Then you will go and interfere telling here that you
won't let her go alone because she might perish and that you owe her for
helping to get the gate key back the first time. Then she will agree and you
will all get on the pterodactyls. (Which have magically become three instead
of one!) Sweet! Woot! You are in the sky! Now you can fly anywhere you
want. Obviously you need to fly to the Tyrano Layer. Its easy to find
because it is the building in the middle of the flaming lava pit. Now land
and enter the TYRANO LAYER!
Welcome to the Tyrano Layer! You will be greated today by a pair of
winged apes. Then you can pass them up and exit through the left mouth (yes
I said mouth to all of you who aren't playing the game and this moment and
see what I mean) Here you will move south and battle two repitites (purple)
before you can go press the button by the bone doors to release the captured
Laruba villagers. Now continue on to the right (east). Now you can circle
around to the base of the staircase where there are two more purple reptites.
Now go down the stairs and into another jail cell room where you will the
reptite jailer taunting the prisoner. Then he will realize that you are
there and will attack you. Then you can go up to the jail cell to find out
that it is Kino! Who is trapped in the cell. Ayla will try different
methods of breaking in to no avail and then she will finaly just climb over
the door to get to Kino. Here she will explain to Kino that he needs to
escape with the Laruba villagers so that if she dies he can become the chief
of the Ioka. Then she will bust back out of the cell and open up the door
for Kino and you. Kino will say he wants to help and tell you to follow him
because he is going to show you something. Before you make a mad dash off to
follow him, notice the egg that is in the cell where Kino was being kept.
That is actually a version of a chest.
Now you can leave and follow him. When you actually get to where he
is taking you, you find out that it is the other giant skull mouth in the
main hall on the left that was previously closed. Mysteriously, he opens the
door and takes off mumbling about being weak. *Laugh* Now you have access to
a whole new area of the lair so you should make haste in getting into the new
area. In this next room, go south and then to the left, but make sure to
step on the switch on the floor first before walking to the door because it
will drop the megasaur and the repitite through the floor and eliminate an
additional, unnecessary battle. Now exit onto the balcony. Here you will
fight a bunch of repitites and then you can move left to get to the next
room. Now this room is an interesting setup. Standing on some squares
release more enemies to fight, and standing on others transports you to a
different area of the room. This area can be confusing so all I am going to
say about it is to try to make you way to the upper lefthand corner of the
room where there will be another door/staircase for you to use. This will
lead into a very small area where there is just one door, so go through there
and then you will be back out on more balcony area.
Now here there are some battles for you to fight and there is one main
door in the middle, but it is barred. Ignore it for now and continue on to
the far right door. Here you will see two switches on the floor. Hit the
left one and a bunch of enemies will come out to attack you, but the mouth
will open and you need this, and the exp, so go ahead and press the left
button. Then go through the door/mouth/skull/you get the idea to the north
where you can press a button that seems to do nothing but actually opens that
barred door in the middle of the balcony. Now go back outside through the
last two doors and beat your way through the dinosaurs to get to the newly
unlocked door. Now you can just waltz right in. But don't be to long
celebrating, because the first sight you will see in the next room is Nizbel!
Yah I know I thought we killed him to =( o well. *writer sighs at the
thought of having to re-destroy Nizbel* But what? He doesn't seem to be
attacking you. Talking to him, he will tell you that Ayla's in back. Sweet!
Maybe we don't have to battle him after all. Now continue on to find a save
point. Save here and use a shelter so you will be prept for the battle, and
then continue on in the next door. Before you can get to the door Nizbel
will stop you and want to battle you . Aww man! And you thought that you
might finally have things going your way. Check the boss section for details
on this fight.
Now continue through the door. Now you will be out on a balcony
again. Here we have the traditional locked door in the middle, baddies on
all sides scenario. Now go past to the far right/east room and enter. I
call this little room fun will buttons. Here there is one button in the
middle and three near the door. The one on the left makes to gaping holes in
the floor. The one on the right drops down two terrasaurs. (which, if you
have already made the two holes in the floor they will drop into them. No
harm done.) Unless you want to cause yourself extra trouble, don't press
either of these, only press the one that is farther up in the middle of the
room. Woot! Now we have a save point and if you talk to the skull.presto!
It opens. Now you can go in to get an egg/chest and press the button to open
the middle door back out on the balcony. Boy this seems familiar. Now back
track, of course, back to the middle door and go through it.
Now when you go into the room you will see Azala sitting on her
throne looking like some kind of reptile goddess. Then she will tell you
that this is the big show down and then chicken out to the back. Now go
follow her and you will be out on a main outside passage way. Walk up to her
and you will have to face Azala and the Black Tyranno! Check the boss
section for details on this fight. After you beat Azala she will fall to the
ground and make Ayla promise her that it be known that the reptites didn't
die without putting up a fight. Ayla agrees and then you get to see one of
the coolest cinemas in the game. It is lavos coming to earth and burrowing
deep into where the Tyrano layer used to be. Then Kino will show up just in
the nick of time to save you all with the dactyls then you will leave Azala
behind and you have just put an end to the reptites and begun the long
healthy rule of the humans, not challenged again until 600AD where the
Mystics come into play. Now your party will develop the idea that lavos may
be weaker in this time period so you should go battle him now. Now you will
be back on the world map. Go to the spot on the map labeled Lair ruins in an
attempt to end this here and now (don't you wish it was really that easy!)
Once inside you will find that it is a cave of sorts. Lavos, the
speedy gonzales that hey is, has already managed to bury himself deep within
the planets crust and seemingly cover up the whole leaving only one gate
behind as evidence that he was there. Now feeling adventurous? This is the
first time we have gone into a gate not full well knowing where it leads
since we went to the future. So hop right in there, be brave! And good
luck.you'll need it.
---------
12,000BC.|
Welcome to my favorite time period! This is where the heart of the
game takes place. So far you have seemingly just been wandering around
attempting to run into Lavos but now it all changes. You now have entered
the beating heart of Chrono Trigger! Here you will find yourself in a cave
almost identical to the cave you were in before the warp, the only main
difference being the loud wind noises outside the cave. Now someone in your
party will make this comment "12,000 years in the past, what a trip!" (Now so
far this is the only main nit I have found in Chrono Trigger [although I am
still looking] The problem is if this is 12,000 BC and you are from 1000AD
that is 13,000 years in the past! Get my drift, Anyway.) Now you can exit
the cave and you will find yourself on a very large and snowy continent.
This is the ice age that Azala predicted. Now you need to go to the only
real structure of remote importance on this island. To the right/east you
will finally come across a large building called a skyway. Proceed into it
and you will find only one platform in the middle. Go onto it and you will
immediately see yourself being beamed up into the sky! Fun! And of course
Woot! Now you will be in a grass like area. The total opposite of what you
were in before you came out on the skyway. Now exit this place to the world
map once again. Whooo! No, you won't fall off don't worry about that.
Welcome to the Magical Kingdom of Zeal. (note the fun magic music =) this
is what Speiko described to you when you first met him. This is the kingdom
when magic flourished. If you also remember, he said it was taken away
because they abused it. Now go into the first building to begin to be amazed
with the wonders of Zeal!
Now this place is called Enhasa, its main focus is sleep. The first
thing that should catch your eye when you come in is a creature that looks
like Masa & Mune standing off to the right. This is actually Masa and Mune's
sister, but we will get into that later. Talk to her and she will tell you
more stuff about Zeal that I have already covered and then she will proceed
to disappear. Now you can talk to the desk attendant who will give you some
more basic knowledge about Zeal. Mainly, note the book on his desk that when
you open, seems to break into flames but not burn up. This is important for
something we will be doing later on here in Enhasa. Now go up the stairs on
the right where you can talk to the girl that is half asleep to find out that
the Queen Zeal is the one who has given this great kingdom to the people and
seems to give them just about everything they want. Now go back down the
stairs and up the northern staircase this time. Now here you can go south
still on the platform to get to a small shop if you want to buy some tonics
or something, otherwise, go to the left staircase where you will run into
Janus. He will tell you that one among you will perish shortly. That's
odd.. * The writer tries to restrain himself from giving anything away* Now
you can go up on the platform to find another person wasting their life away
by sleeping. Sight. You will also note while you are up here that there is
another elemental book sitting on the shelf.
You can open that one to see the power of wind. Now you can go back
down and go onto the middle platform. Here the lady in the bed will tell you
about the city of Kajar and how they focus on magic more than sleep. Now go
to the far right path where there is the water elemental book. Also here is
Doreen, remember Masa & Mune's sister. Anyway she will tell you more
mysticism about sleep and then disappear. Now you can talk to the doll on
one of the beds to here about the reason you're here in Enhasa. When you ask
him if you believe in fate tell him that you don't and he will tell you that
there is a door hidden around here somewhere. To access it is easy. All you
have to do is open the three elemental books in the right order. Water wind
and then fire. Now you will see one of the book cases behind the main desk
clerk drop down to reveal an entrance passage into another room. Inside you
will find a Nu that if you challenge will give you a bunch of tabs. Now you
can leave Enhasa. Now on this continent go to the northernmost land bridge
and go back out of the sky to the brutal ice age. Here go north to get to
the other skyway and take it up. Now exit the land bridge onto the main
continent. This is it! The main land of Zeal! Sweeeeet! Uh ok..back to
business. Go west till you reach the small building called Kajar. Actually
I probably would be doing it an injustice to call it small because it is
larger than Enhasa but go figure. As soon as you enter, proceed north till
you get to a table with a book on it. This is another elemental book. Also
you can talk to one of the ladys at the table to here her explain that people
laking magical powers live on the surface.
Now this is just a theory of mine but this is what I think about the
Enlightened Ones versus the Earthbound Ones. Remember back in 65,000,000BC
when there where the two tribes the Ioka and the Laruba. Well I think the
Laruba, with their silver hair, proceeded as they did focusing more on
science magic and caution, while the Iokans continued to plod along focusing
on weapons and brute strength bringing about in this time period the two
peoples The Enlightened ones, with silver hair, and the Earthbound ones, the
Iokans. Keep in mind that that is just my speculation but I thought I might
fill you in on what I think the story line is. Anyway back to the focus of
coming to Kajar. Continue north and then circle around and go down the
stairs to talk to the Nu which is sort of running a shop. He can't sell his
best stuff yet though, because he hasn't got the Queens permision. Now if
you are finished with that, you should note the water elemental book on the
fire elemental book on the counter in front of the Nu. How go east and talk
to the person there. He will explain that the Kingdom of Zeal used to use
the energy of a sunstone in the sunkeep but when Zeal started using its "new
power source" it was sealed up. Yes, you should be concerned about what
their "new power source" is, it could be dangerous =) hint hint wink wink..
Now go south to find a recovery spring and the last elemental book.
Now open the elemental books in their order, water wind and fire. Now
you will see another bookcase drop down and a door way apear. Go in to be
able to pick up the doll in the middle of the room. It will turn out to
actually have a black rock inside. This is anther accessory that invokes the
triple tech dark eternal. Now you can read the expert from the book on the
table in here to help further explain where these people got their strange
magical powers. Leave this room. Here go up to the upper ledge now. In the
left room you can learn about the Ocean palace that is being constructed and
the black bird, and in the right room you can learn about Sun stones and more
general Zeal talk. Now you can leave Kajar you are finished with what it has
to offer. (and that wasn't much but oh well) Now go to the nearby cave
north of the city. Once in you will see a tall pillar of light standing in
the middle. Go into it and it will transport you up to the next level. Do
this again to get to the Zeal Palace. Now enter the "center of the universe"
(that's one one guy inside the palace calls Zeal Palace.) Once you are
inside, you can't go very far north because Masa and Mune are blocking the
way so you will need to go left. Once you go under the overpass go north
till you reach a stair case and then go up it.
If you need healing, go south to another spring of recovery, if not,
go east across the overpass with the Nu. Now once you get past the Nu with
the back scratching point, continue east until you spot another stair case,
go up it and then go up one more to get in front of the hall that the nearby
Nu says leads to the bed chambers. Now go into the right room. Here you
will see that you are in Schala's bedchamber. Janus has come in and is
concerned about his mother and how she is not acting normal. But then Schala
is pulled away from the conversation prematurly by an attendant that says
that Zeal wants to see Schala and then she will leave. Don't bother talking
to Janus, the poor boy has had it rough and won't listen to a WORD you say!
Still though.we are only trying to help. Now go back out to the main room of
the palace and down the stairs to the left. Here you are now past the point
where Masa & Mune are standing so you can go straight up into the main hall.
Continue on until your stopped by a cinema. Its Schala using her pendant to
open the door. Now talk to attendants and they will practically sing to you
what you have to do next.
(There is no mystery here folks) Now that the attendants have spilled
the beans, all you have to do is what they said. Go take your pendant to the
Mammon Machine so it will glow like Schalas and then you will be able to open
the door like she did. Oh that was hard to figure out. Now leave this hall
and when you are back to the point where you are right in front of Masa and
Mune go left/east and then up into the main room with the Mammon Machine in
it. This is where you figure out what that "new power source" Zeal was using
is. ITS LAVOS!!!!!!!!!! They are extracting his power using the Mammon
Machine and are planning to move it to the ocean palace so they can get
closer to Lavos and extract MORE ENERGY! These people must be nuts! Anyway
you can, as the attendant said "commune" with the Mammon Machine, and the
..presto! Now your pendant glows like Schalas. You should know what to do
now, retrace your steps till you are back at the front of the main hall into
the Queen's chamber and use the now glowing pendant to get into the Throne
Room!
The people in the main hall will spot you immediately Dalton, the
Queen and "The Prophet" (Can you tell who the prophet really is, it took me
three times playing the game to figure it out he he.) Immediately Dalton
will sick Golem on you. See the boss section for details on this fight. Now
whether you win or loose he will imprison you. Kinda unfair, especially
after you beat his Golem and all.Anyway, Schala will come to rescue you and
as she is telling you that she would like you to help rescue Melechoir who is
trapped on Mount Woe. (I'm sure you realized by now who Melechoir is and how
he's a Guru) But just then "the prophet" will come in and catch Schala in
the act of realing you. Uh oh. He will force you to show him where you came
into this world and then he will push you back through the gate. No
problemo, your thinking, I can just come back through the portal after he's
gone right. Wrong! He forces Schala to seal the gate shut and you see a
cool cinema and then.its over. Your forced out..
--------------
65,000,000BC.|
Well, welcome BACK to 65,000,000BC as you can see, the gate seals the
moment your through it, and your back where you where right before you went
to 12,000BC. Either Robo or Lucca will bring up the point that the doors in
the future where the same design as the door you opened using your pendant
recantly and suggests that you go there now. This is good advise and this is
what you need to do, so hang onto your hats and make a treck for Mystic
Mountains gate so you can get to the end of time and then to the future.
Ok.here we go!
--------
2,300AD.|
Were back again! Now you are currently in Proto Dome. What we need to
do here first off to make the western continent more accessible to are needs
to backtrack to where we came in the very first time we were here. That's
Bangor Dome. So start out by going through Lab 32 and then race Johnny.
That was easy, now here's the slight detour, we have to backtrack our way
through Lab 16. I'm not going to redirect you through this lab since I have
already given you directions once, I just suggest that you go through without
the walkthrough. If you are really hurting for directions, go and read my
original walkthrough on this part to refresh your memory of th